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Difference between revisions of "DF2014:String dump/raw"
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− | + | <pre> | |
− | + | <hfid> | |
− | + | <entity_id> | |
− | + | </entity_id> | |
− | + | <site_id> | |
− | + | </site_id> | |
− | + | <skill_at_time> | |
− | + | </skill_at_time> | |
− | + | <historical_event> | |
− | + | <id> | |
− | + | </id> | |
− | + | <year> | |
− | + | </year> | |
− | + | <seconds72> | |
− | + | </seconds72> | |
− | + | <type>create entity position</type> | |
− | + | </historical_event> | |
− | + | <type>assume identity</type> | |
− | + | <trickster_hfid> | |
− | + | </trickster_hfid> | |
− | + | <identity_id> | |
− | + | </identity_id> | |
− | + | <target_enid> | |
− | + | </target_enid> | |
− | + | <type>masterpiece lost</type> | |
− | + | <type>masterpiece engraving</type> | |
− | + | <type>masterpiece food</type> | |
− | + | <type>masterpiece item improvement</type> | |
− | + | <type>masterpiece dye</type> | |
− | + | <type>masterpiece item</type> | |
− | + | <type>masterpiece arch constructed</type> | |
− | + | <type>masterpiece arch design</type> | |
− | + | <type>regionpop incorporated into entity</type> | |
− | + | <pop_race> | |
− | / | + | </pop_race> |
− | + | <pop_number_moved> | |
− | + | </pop_number_moved> | |
− | + | <pop_srid> | |
− | + | </pop_srid> | |
− | + | <pop_flid> | |
− | + | </pop_flid> | |
− | + | <join_entity_id> | |
− | + | </join_entity_id> | |
− | + | <type>artifact recovered</type> | |
− | + | <artifact_id> | |
− | + | </artifact_id> | |
− | + | <unit_id> | |
− | + | </unit_id> | |
− | + | <hist_figure_id> | |
− | + | </hist_figure_id> | |
− | + | </structure_id> | |
− | + | <subregion_id> | |
− | + | </subregion_id> | |
− | + | <feature_layer_id> | |
− | + | <type>artifact transformed</type> | |
− | + | <new_artifact_id> | |
− | + | </new_artifact_id> | |
− | + | <old_artifact_id> | |
− | + | </old_artifact_id> | |
− | + | <type>artifact stored</type> | |
− | + | <type>artifact hidden</type> | |
− | + | <type>trade</type> | |
− | + | <trader_hfid> | |
− | + | </trader_hfid> | |
− | + | <trader_entity_id> | |
− | + | </trader_entity_id> | |
− | + | <source_site_id> | |
− | + | </source_site_id> | |
− | + | <dest_site_id> | |
− | + | </dest_site_id> | |
− | + | <production_zone_id> | |
− | + | </production_zone_id> | |
− | + | <allotment> | |
− | + | </allotment> | |
− | + | <allotment_index> | |
− | + | </allotment_index> | |
− | + | <account_shift> | |
− | + | </account_shift> | |
− | + | <type>gamble</type> | |
− | + | <gambler_hfid> | |
− | + | </gambler_hfid> | |
− | + | <old_account> | |
− | + | </old_account> | |
− | + | <new_account> | |
− | + | </new_account> | |
− | + | <type>agreement void</type> | |
− | + | <type>body abused</type> | |
− | + | <coords> | |
− | + | <type>diplomat lost</type> | |
− | + | <type>peace accepted</type> | |
− | + | <type>site dispute</type> | |
− | + | <dispute> | |
− | + | grazing rights | |
− | + | rights-of-way | |
− | + | livestock ownership | |
− | + | </dispute> | |
− | + | <entity_id_1> | |
− | + | </entity_id_1> | |
− | + | <entity_id_2> | |
− | + | </entity_id_2> | |
− | + | <site_id_1> | |
− | + | </site_id_1> | |
− | + | <site_id_2> | |
− | + | </site_id_2> | |
− | + | <type>agreement made</type> | |
− | + | <type>agreement rejected</type> | |
− | + | <type>agreement concluded</type> | |
− | + | <type>first contact failed</type> | |
− | + | <contactor_enid> | |
− | + | </contactor_enid> | |
− | + | <rejector_enid> | |
− | + | </rejector_enid> | |
− | + | <type>first contact</type> | |
− | + | <contacted_enid> | |
− | + | </contacted_enid> | |
− | + | <type>remove hf site link</type> | |
− | + | <type>add hf site link</type> | |
− | + | <type>remove hf hf link</type> | |
− | + | <hfid_target> | |
− | + | </hfid_target> | |
− | + | <type>add hf hf link</type> | |
− | + | <type>change hf job</type> | |
− | + | <type>hf confronted</type> | |
− | + | <situation> | |
− | + | general suspicion | |
− | + | </situation> | |
− | + | <reason>ageless</reason> | |
− | + | <reason>murder</reason> | |
− | + | <type>change hf body state</type> | |
− | + | <body_state> | |
− | + | active | |
− | + | buried at site | |
− | + | unburied at site | |
− | + | unburied at battlefield | |
− | + | unburied at subregion | |
− | + | unburied at feature layer | |
− | + | entombed at site | |
− | + | </body_state> | |
− | + | <type>entity alliance formed</type> | |
− | + | <initiating_enid> | |
− | + | </initiating_enid> | |
− | + | <joining_enid> | |
− | + | </joining_enid> | |
− | + | <type>entity breach feature layer</type> | |
− | + | <site_entity_id> | |
− | + | </site_entity_id> | |
− | + | <civ_entity_id> | |
− | + | </civ_entity_id> | |
− | + | <type>entity persecuted</type> | |
− | + | <persecutor_hfid> | |
− | + | </persecutor_hfid> | |
− | + | <persecutor_enid> | |
− | + | </persecutor_enid> | |
− | + | <expelled_hfid> | |
− | + | </expelled_hfid> | |
− | + | <expelled_creature> | |
− | + | </expelled_creature> | |
− | + | <expelled_pop_id> | |
− | + | </expelled_pop_id> | |
− | + | <expelled_number> | |
− | + | </expelled_number> | |
− | + | <property_confiscated_from_hfid> | |
− | + | </property_confiscated_from_hfid> | |
− | + | <destroyed_structure_id> | |
− | + | </destroyed_structure_id> | |
− | + | <shrine_amount_destroyed> | |
− | + | </shrine_amount_destroyed> | |
− | + | <type>entity equipment purchase</type> | |
− | + | <new_equipment_level> | |
− | + | </new_equipment_level> | |
− | + | <type>add hf entity honor</type> | |
− | + | <honor_id> | |
− | + | </honor_id> | |
− | + | <type>entity expels hf</type> | |
− | + | <type>hfs formed reputation relationship</type> | |
− | + | <hfid1> | |
− | + | </hfid1> | |
− | + | <identity_id1> | |
− | + | </identity_id1> | |
− | + | <hfid2> | |
− | + | </hfid2> | |
− | + | <identity_id2> | |
− | + | </identity_id2> | |
− | + | <hf_rep_1_of_2> | |
− | + | </hf_rep_1_of_2> | |
− | + | <hf_rep_2_of_1> | |
− | + | </hf_rep_2_of_1> | |
− | + | <type>hf abducted</type> | |
− | + | <target_hfid> | |
− | + | </target_hfid> | |
− | + | <snatcher_hfid> | |
− | + | </snatcher_hfid> | |
− | + | <type>hf reunion</type> | |
− | + | <group_1_hfid> | |
− | + | </group_1_hfid> | |
− | + | <group_2_hfid> | |
− | + | </group_2_hfid> | |
− | + | <type>hf new pet</type> | |
− | + | <group_hfid> | |
− | + | </group_hfid> | |
− | + | <type>hf reach summit</type> | |
− | + | <type>hf simple battle event</type> | |
− | + | <subtype> | |
− | + | subdued | |
− | + | scuffle | |
− | + | attacked | |
− | + | surprised | |
− | + | ambushed | |
− | + | happen upon | |
− | + | corner | |
− | + | confront | |
− | + | got into a brawl | |
− | + | 2 lost after receiving wounds | |
− | + | 2 lost after giving wounds | |
− | + | 2 lost after mutual wounds | |
− | + | </subtype> | |
− | + | <type>creature devoured</type> | |
− | + | <type>insurrection started</type> | |
− | + | <target_civ_id> | |
− | + | </target_civ_id> | |
− | + | <outcome> | |
− | + | leadership overthrown | |
− | + | population gone | |
− | + | </outcome> | |
− | + | <type>ceremony</type> | |
− | + | <civ_id> | |
− | + | </civ_id> | |
− | + | <occasion_id> | |
− | + | </occasion_id> | |
− | + | <schedule_id> | |
− | + | </schedule_id> | |
− | + | <type>procession</type> | |
− | + | <type>competition</type> | |
− | + | <winner_hfid> | |
− | + | </winner_hfid> | |
− | + | <competitor_hfid> | |
− | + | </competitor_hfid> | |
− | + | <type>performance</type> | |
− | + | <type>created world construction</type> | |
− | + | <site_civ_id> | |
− | + | </site_civ_id> | |
− | + | <wcid> | |
− | + | </wcid> | |
− | + | <master_wcid> | |
− | + | </master_wcid> | |
− | + | <site_id1> | |
− | + | </site_id1> | |
− | + | <site_id2> | |
− | + | </site_id2> | |
− | + | <type>hf razed structure</type> | |
− | + | <hist_fig_id> | |
− | + | </hist_fig_id> | |
− | + | <type>razed structure</type> | |
− | + | <type>replaced structure</type> | |
− | + | <old_ab_id> | |
− | + | </old_ab_id> | |
− | + | <new_ab_id> | |
− | + | </new_ab_id> | |
− | + | <type>hf destroyed site</type> | |
− | + | <attacker_hfid> | |
− | + | </attacker_hfid> | |
− | + | <defender_civ_id> | |
− | + | </defender_civ_id> | |
− | + | <type>hf attacked site</type> | |
− | + | <type>spotted leaving site</type> | |
− | + | <spotter_hfid> | |
− | + | </spotter_hfid> | |
− | + | <leaver_civ_id> | |
− | + | </leaver_civ_id> | |
− | + | <type>site surrendered</type> | |
− | + | <attacker_civ_id> | |
− | + | </attacker_civ_id> | |
− | + | <type>site taken over</type> | |
− | + | <new_site_civ_id> | |
− | + | </new_site_civ_id> | |
− | + | <type>new site leader</type> | |
− | + | <new_leader_hfid> | |
− | + | </new_leader_hfid> | |
− | + | <type>sneak into site</type> | |
− | + | <type>entity fled site</type> | |
− | + | <fled_civ_id> | |
− | + | </fled_civ_id> | |
− | + | <type>entity rampaged in site</type> | |
− | + | <rampage_civ_id> | |
− | + | </rampage_civ_id> | |
− | + | <type>remove hf entity link</type> | |
− | + | <link> | |
− | + | former member | |
− | + | former mercenary | |
− | + | slave | |
− | + | former slave | |
− | + | prisoner | |
− | + | former prisoner | |
− | + | enemy | |
− | + | criminal | |
− | + | former position | |
− | + | position claim | |
− | + | squad | |
− | + | former squad | |
− | + | occupation | |
− | + | former occupation | |
− | + | resident | |
− | + | </link> | |
− | + | <position_id> | |
− | + | </position_id> | |
− | + | <type>hf enslaved</type> | |
− | + | <enslaved_hfid> | |
− | + | </enslaved_hfid> | |
− | + | <seller_hfid> | |
− | + | </seller_hfid> | |
− | + | <payer_entity_id> | |
− | + | </payer_entity_id> | |
− | + | <moved_to_site_id> | |
− | + | </moved_to_site_id> | |
− | + | <type>entity overthrown</type> | |
− | + | <position_profile_id> | |
− | + | </position_profile_id> | |
− | + | <overthrown_hfid> | |
− | + | </overthrown_hfid> | |
− | + | <pos_taker_hfid> | |
− | + | </pos_taker_hfid> | |
− | + | <instigator_hfid> | |
− | + | </instigator_hfid> | |
− | + | <conspirator_hfid> | |
− | + | </conspirator_hfid> | |
− | + | <type>hf does interaction</type> | |
− | + | <doer_hfid> | |
− | + | </doer_hfid> | |
− | + | <interaction> | |
− | + | </interaction> | |
− | + | <type>hf learns secret</type> | |
− | + | <student_hfid> | |
− | + | </student_hfid> | |
− | + | <teacher_hfid> | |
− | + | </teacher_hfid> | |
− | + | <type>entity incorporated</type> | |
− | + | <joiner_entity_id> | |
− | + | </joiner_entity_id> | |
− | + | <joined_entity_id> | |
− | + | </joined_entity_id> | |
− | + | <leader_hfid> | |
− | + | </leader_hfid> | |
− | + | <partial_incorporation/> | |
− | + | <type>artifact dropped</type> | |
− | + | <injury/> | |
− | + | <type>artifact found</type> | |
− | + | <site_property_id> | |
− | + | </site_property_id> | |
− | + | <type>artifact destroyed</type> | |
− | + | <destroyer_hfid> | |
− | + | </destroyer_hfid> | |
− | + | <destroyer_enid> | |
− | + | </destroyer_enid> | |
− | + | <type>artifact lost</type> | |
− | + | <type>artifact copied</type> | |
− | + | <dest_structure_id> | |
− | + | </dest_structure_id> | |
− | + | <dest_entity_id> | |
− | + | </dest_entity_id> | |
− | + | <source_structure_id> | |
− | + | </source_structure_id> | |
− | + | <source_entity_id> | |
− | + | </source_entity_id> | |
− | + | <from_original/> | |
− | + | <type>add hf entity link</type> | |
− | + | <appointer_hfid> | |
− | + | </appointer_hfid> | |
− | + | <promise_to_hfid> | |
− | + | </promise_to_hfid> | |
− | + | <type>failed frame attempt</type> | |
− | + | <convicter_enid> | |
− | + | </convicter_enid> | |
− | + | <plotter_hfid> | |
− | + | </plotter_hfid> | |
− | + | <fooled_hfid> | |
− | + | </fooled_hfid> | |
− | + | <framer_hfid> | |
− | + | </framer_hfid> | |
− | + | <crime> | |
− | + | conspiracy to slow labor | |
− | + | embezzlement | |
− | + | </crime> | |
− | + | <type>sabotage</type> | |
− | + | <saboteur_hfid> | |
− | + | </saboteur_hfid> | |
− | + | <type>hf ransomed</type> | |
− | + | <ransomed_hfid> | |
− | + | </ransomed_hfid> | |
− | + | <ransomer_hfid> | |
− | + | </ransomer_hfid> | |
− | + | <payer_hfid> | |
− | + | </payer_hfid> | |
− | + | <type>squad vs squad</type> | |
− | + | <a_hfid> | |
− | + | </a_hfid> | |
− | + | <d_hfid> | |
− | + | </d_hfid> | |
− | + | <a_squad_id> | |
− | + | </a_squad_id> | |
− | + | <d_squad_id> | |
− | + | </d_squad_id> | |
− | + | <a_leader_hfid> | |
− | + | </a_leader_hfid> | |
− | + | <a_leadership_roll> | |
− | + | </a_leadership_roll> | |
− | + | <d_leader_hfid> | |
− | + | </d_leader_hfid> | |
− | + | <d_leadership_roll> | |
− | + | </d_leadership_roll> | |
− | + | <a_race> | |
− | + | </a_race> | |
− | + | <a_interaction> | |
− | + | </a_interaction> | |
− | + | <a_effect> | |
− | + | </a_effect> | |
− | + | <a_number> | |
− | + | </a_number> | |
− | + | <a_slain> | |
− | + | </a_slain> | |
− | + | <d_race> | |
− | + | </d_race> | |
− | + | <d_interaction> | |
− | + | </d_interaction> | |
− | + | <d_effect> | |
− | + | </d_effect> | |
− | + | <d_number> | |
− | + | </d_number> | |
− | + | <d_slain> | |
− | + | </d_slain> | |
− | + | <type>tactical situation</type> | |
− | + | <a_tactician_hfid> | |
− | + | </a_tactician_hfid> | |
− | + | <d_tactician_hfid> | |
− | + | </d_tactician_hfid> | |
− | + | <a_tactics_roll> | |
− | + | </a_tactics_roll> | |
− | + | <d_tactics_roll> | |
− | + | </d_tactics_roll> | |
− | + | a strongly favored | |
− | + | a favored | |
− | + | a slightly favored | |
− | + | d strongly favored | |
− | + | d favored | |
− | + | d slightly favored | |
− | + | neither favored | |
− | + | <start/> | |
− | + | <type>hf wounded</type> | |
− | + | <woundee_hfid> | |
− | + | </woundee_hfid> | |
− | + | <wounder_hfid> | |
− | + | </wounder_hfid> | |
− | + | <was_torture/> | |
− | + | <type>reclaim site</type> | |
− | + | <unretire/> | |
− | + | <type>created structure</type> | |
− | + | <builder_hfid> | |
− | + | </builder_hfid> | |
− | + | <rebuilt/> | |
− | + | <type>created site</type> | |
− | + | <resident_civ_id> | |
− | + | </resident_civ_id> | |
− | + | <type>site retired</type> | |
− | + | <first/> | |
− | + | <type>site died</type> | |
− | + | <abandoned/> | |
− | + | <type>holy city declaration</type> | |
− | + | <religion_id> | |
− | + | </religion_id> | |
− | + | <type>hf freed</type> | |
− | + | <freeing_civ_id> | |
− | + | </freeing_civ_id> | |
− | + | <freeing_hfid> | |
− | + | </freeing_hfid> | |
− | + | <holding_civ_id> | |
− | + | </holding_civ_id> | |
− | + | <rescued_hfid> | |
− | + | </rescued_hfid> | |
− | + | <type>site tribute forced</type> | |
− | + | <season> | |
− | + | Autumn | |
− | + | </season> | |
− | + | <already_bled_dry/> | |
− | + | <type>destroyed site</type> | |
− | + | <no_defeat_mention/> | |
− | + | <type>entity searched site</type> | |
− | + | <searcher_civ_id> | |
− | + | </searcher_civ_id> | |
− | + | <result>found nothing</result> | |
− | + | <type>hf relationship denied</type> | |
− | + | <seeker_hfid> | |
− | + | </seeker_hfid> | |
− | + | <relationship> | |
− | + | apprentice | |
− | + | </relationship> | |
− | + | <reason> | |
− | + | prefers working alone | |
− | + | jealousy | |
− | + | </reason> | |
− | + | <reason_id> | |
− | + | </reason_id> | |
− | + | <type>attacked site</type> | |
− | + | <attacker_general_hfid> | |
− | + | </attacker_general_hfid> | |
− | + | <defender_general_hfid> | |
− | + | </defender_general_hfid> | |
− | + | <a_support_merc_enid> | |
− | + | </a_support_merc_enid> | |
− | + | <attacker_merc_enid> | |
− | + | </attacker_merc_enid> | |
− | + | <d_support_merc_enid> | |
− | + | </d_support_merc_enid> | |
− | + | <defender_merc_enid> | |
− | + | </defender_merc_enid> | |
− | + | <type>field battle</type> | |
− | + | <type>entity primary criminals</type> | |
− | + | <type>entity relocate</type> | |
− | + | <type>hf preach</type> | |
− | + | <speaker_hfid> | |
− | + | </speaker_hfid> | |
− | + | <site_hfid> | |
− | + | </site_hfid> | |
− | + | <topic>set entity 1 against entity 2</topic> | |
− | + | <entity_1> | |
− | + | </entity_1> | |
− | + | <entity_2> | |
− | + | </entity_2> | |
− | + | <topic>entity 1 should love entity 2</topic> | |
− | + | <type>hf viewed artifact</type> | |
− | + | <type>hf asked about artifact</type> | |
− | + | <type>hf travel</type> | |
− | + | <return/> | |
− | + | <escape/> | |
− | + | <type>merchant</type> | |
− | + | <depot_entity_id> | |
− | + | </depot_entity_id> | |
− | + | <all_dead/> | |
− | + | <hardship/> | |
− | + | <seizure/> | |
− | + | <offended/> | |
− | + | <lost_value/> | |
− | + | <is_tribute/> | |
− | + | <type>hf recruited unit type for entity</type> | |
− | + | <unit_type> | |
− | + | </unit_type> | |
− | + | <type>knowledge discovered</type> | |
− | + | <knowledge> | |
− | + | </knowledge> | |
− | + | <type>plundered site</type> | |
− | + | <detected/> | |
− | + | <was_raid/> | |
− | + | <took_items/> | |
− | + | <took_livestock/> | |
− | + | <type>hf performed horrible experiments</type> | |
− | + | <type>hf carouse</type> | |
− | + | <type>hf equipment purchase</type> | |
− | + | <quality> | |
− | + | </quality> | |
− | + | <type>building profile acquired</type> | |
− | + | <building_profile_id> | |
− | + | </building_profile_id> | |
− | + | <acquirer_hfid> | |
− | + | </acquirer_hfid> | |
− | + | <acquirer_enid> | |
− | + | </acquirer_enid> | |
− | + | <purchased_unowned/> | |
− | + | <inherited/> | |
− | + | <rebuilt_ruined/> | |
− | + | <last_owner_hfid> | |
− | + | </last_owner_hfid> | |
− | + | <last_owner_enid> | |
− | + | </last_owner_enid> | |
− | + | <type>hf profaned structure</type> | |
− | + | <type>hf disturbed structure</type> | |
− | + | <type>hf prayed inside structure</type> | |
− | + | <type>hf died</type> | |
− | + | <slayer_hfid> | |
− | + | </slayer_hfid> | |
− | + | <slayer_race> | |
− | + | </slayer_race> | |
− | + | <slayer_caste> | |
− | + | </slayer_caste> | |
− | + | <slayer_item_id> | |
− | + | </slayer_item_id> | |
− | + | <slayer_shooter_item_id> | |
− | + | </slayer_shooter_item_id> | |
− | + | <cause> | |
− | + | old age | |
− | + | hunger | |
− | + | thirst | |
− | + | shot | |
− | + | blood | |
− | + | drown | |
− | + | struck | |
− | + | slaughtered | |
− | + | scuttled | |
− | + | obstacle | |
− | + | lava | |
− | + | lava mist | |
− | + | dragonfire | |
− | old | + | steam |
− | + | crushed bridge | |
− | + | chasm | |
− | + | cage blasted | |
− | + | murdered | |
− | + | blood drained | |
− | + | trap | |
− | + | vehicle | |
− | + | flying object | |
− | + | vanish | |
− | + | collapsed | |
− | + | put to rest | |
− | + | quitdead | |
− | + | abandon | |
− | + | heat | |
− | + | cold | |
− | + | spikes | |
− | + | cooling lava | |
− | + | cooling magma | |
− | + | freezing water | |
− | + | exec generic | |
− | + | exec beheaded | |
− | + | exec crucified | |
− | + | exec buried alive | |
− | + | exec drowned | |
− | + | exec burned alive | |
− | + | exec fed to beasts | |
− | + | exec hacked to pieces | |
− | + | exec left out in air | |
− | + | boil | |
− | + | melt | |
− | + | condense | |
− | + | solid | |
− | + | infection | |
− | + | scared to death | |
− | + | suicide leaping | |
− | + | suicide drowned | |
− | + | </cause> | |
− | + | <type>changed creature type</type> | |
− | + | <changee_hfid> | |
− | + | </changee_hfid> | |
− | + | <changer_hfid> | |
− | + | </changer_hfid> | |
− | + | <old_race> | |
− | + | </old_race> | |
− | + | <old_caste> | |
− | + | </old_caste> | |
− | + | <new_race> | |
− | + | </new_race> | |
− | + | <new_caste> | |
− | + | </new_caste> | |
− | + | <type>hf convicted</type> | |
− | + | <convicted_hfid> | |
− | + | </convicted_hfid> | |
− | + | <corrupt_convicter_hfid> | |
− | + | </corrupt_convicter_hfid> | |
− | + | <contact_hfid> | |
− | + | </contact_hfid> | |
− | + | <coconspirator_hfid> | |
− | + | </coconspirator_hfid> | |
− | + | <beating/> | |
− | + | <exiled/> | |
− | + | <death_penalty/> | |
− | + | <no_prison_available/> | |
− | + | <hammerstrokes> | |
− | + | </hammerstrokes> | |
− | + | <prison_months> | |
− | + | </prison_months> | |
− | + | <wrongful_conviction/> | |
− | + | <surveiled_convicted/> | |
− | + | <surveiled_coconspirator/> | |
− | + | <surveiled_contact/> | |
− | + | <surveiled_target/> | |
− | + | <convict_is_contact/> | |
− | + | <confessed_after_apb_arrest_enid> | |
− | + | </confessed_after_apb_arrest_enid> | |
− | + | <interrogator_hfid> | |
− | + | </interrogator_hfid> | |
− | + | <implicated_hfid> | |
− | + | </implicated_hfid> | |
− | + | <did_not_reveal_all_in_interrogation/> | |
− | + | <held_firm_in_interrogation/> | |
− | + | <type>hf interrogated</type> | |
− | + | <arresting_enid> | |
− | + | </arresting_enid> | |
− | + | <wanted_and_recognized/> | |
− | + | <type>modified building</type> | |
− | + | <modifier_hfid> | |
− | + | </modifier_hfid> | |
− | + | <modification>dungeon</modification> | |
− | + | <modification>improved fortifications</modification> | |
− | + | <modification>gated courtyard</modification> | |
− | + | <modification>feast hall</modification> | |
− | + | <type>hf revived</type> | |
− | + | <ghost> | |
− | + | murderous ghost | |
− | + | </ghost> | |
− | + | sadistic ghost | |
− | + | violent ghost | |
− | + | angry ghost | |
− | + | moaning spirit | |
− | + | howling spirit | |
− | + | secretive poltergeist | |
− | + | energetic poltergeist | |
− | + | troublesome poltergeist | |
− | + | restless haunt | |
− | + | forlorn haunt | |
− | + | <raised_before/> | |
− | + | <disturbance/> | |
− | + | <actor_hfid> | |
− | + | </actor_hfid> | |
− | + | <type>hf gains secret goal</type> | |
− | + | <secret_goal> | |
− | + | immortality | |
− | + | </secret_goal> | |
− | + | stay alive | |
− | + | maintain entity status | |
− | + | start a family | |
− | + | rule the world | |
− | + | create a great work of art | |
− | + | craft a masterwork | |
− | + | bring peace to the world | |
− | + | become a legendary warrior | |
− | + | master a skill | |
− | + | fall in love | |
− | + | see the great natural sites | |
− | + | make a great discovery | |
− | + | attain rank in society | |
− | + | bathe world in chaos | |
− | + | The | |
− | + | Opening Ceremony | |
− | + | Closing Ceremony | |
− | + | Main Ceremony | |
− | + | Ceremony | |
− | + | Procession | |
− | + | Dance Performance | |
− | + | Musical Performance | |
− | + | Poetry Recital | |
− | + | Storytelling | |
− | + | Performance | |
− | + | Occasion of | |
− | + | The Occasion | |
− | + | <hf_link> | |
− | + | <link_type>mother</link_type> | |
− | + | <link_type>father</link_type> | |
− | + | <link_type>spouse</link_type> | |
− | + | <link_type>child</link_type> | |
− | + | <link_type>deity</link_type> | |
− | + | <link_type>lover</link_type> | |
− | + | <link_type>prisoner</link_type> | |
− | + | <link_type>imprisoner</link_type> | |
− | + | <link_type>master</link_type> | |
− | + | <link_type>apprentice</link_type> | |
− | + | <link_type>companion</link_type> | |
− | + | <link_type>former master</link_type> | |
− | + | <link_type>former apprentice</link_type> | |
− | + | <link_type>pet owner</link_type> | |
− | + | <link_type>former spouse</link_type> | |
− | + | <link_type>deceased spouse</link_type> | |
− | + | <link_strength> | |
− | + | </link_strength> | |
− | + | </hf_link> | |
− | + | <type>entity law</type> | |
− | + | <law_add>harsh</law_add> | |
− | + | <law_remove>harsh</law_remove> | |
− | + | <type>entity created</type> | |
− | + | <creator_hfid> | |
− | + | </creator_hfid> | |
− | + | <type>artifact created</type> | |
− | + | <name_only/> | |
− | + | <type>peace rejected</type> | |
− | + | <site_link> | |
− | + | <link_type>occupation</link_type> | |
− | + | <occupation_id> | |
− | + | </occupation_id> | |
− | + | <link_type>seat of power</link_type> | |
− | + | <link_type>hangout</link_type> | |
− | + | <link_type>home structure</link_type> | |
− | + | <link_type>home site building</link_type> | |
− | + | <link_type>lair</link_type> | |
− | + | <link_type>home site underground</link_type> | |
− | + | <link_type>home saved zone</link_type> | |
− | + | <link_type>prison structure</link_type> | |
− | + | <link_type>prison building profile</link_type> | |
− | + | <sub_id> | |
− | + | </sub_id> | |
− | + | </site_link> | |
− | + | <entity_former_position_link> | |
− | + | <start_year> | |
− | + | <end_year> | |
− | + | </end_year> | |
− | + | </entity_former_position_link> | |
− | + | <entity_position_link> | |
− | + | </entity_position_link> | |
− | + | <entity_former_occupation_link> | |
− | + | </entity_former_occupation_link> | |
− | + | <entity_occupation_link> | |
− | + | </entity_occupation_link> | |
− | + | <entity_former_squad_link> | |
− | + | <squad_id> | |
− | + | </squad_id> | |
− | + | </entity_former_squad_link> | |
− | + | <entity_squad_link> | |
− | + | <squad_position> | |
− | + | </squad_position> | |
− | + | </entity_squad_link> | |
− | + | <entity_link> | |
− | + | <link_type>member</link_type> | |
− | + | <link_type>former member</link_type> | |
− | + | <link_type>mercenary</link_type> | |
− | + | <link_type>former mercenary</link_type> | |
− | + | <link_type>slave</link_type> | |
− | + | <link_type>former slave</link_type> | |
− | + | <link_type>former prisoner</link_type> | |
− | + | <link_type>enemy</link_type> | |
− | + | <link_type>criminal</link_type> | |
− | + | </entity_link> | |
− | + | <historical_event_collection> | |
− | + | <start_seconds72> | |
− | + | </start_seconds72> | |
− | + | <end_seconds72> | |
− | + | </end_seconds72> | |
− | + | <eventcol> | |
− | + | </eventcol> | |
− | + | <event> | |
− | + | </event> | |
− | + | <ordinal> | |
− | + | </ordinal> | |
− | + | </historical_event_collection> | |
− | + | <type>occasion</type> | |
− | + | <type>journey</type> | |
− | + | <type>beast attack</type> | |
− | + | <parent_eventcol> | |
− | + | </parent_eventcol> | |
− | + | <defending_enid> | |
− | + | </defending_enid> | |
− | + | <type>theft</type> | |
− | + | <attacking_enid> | |
− | + | </attacking_enid> | |
− | + | <type>raid</type> | |
− | + | <type>abduction</type> | |
− | + | <type>purge</type> | |
− | + | <adjective> | |
− | + | </adjective> | |
− | + | <type>persecution</type> | |
− | + | <target_entity_id> | |
− | + | </target_entity_id> | |
− | + | <type>insurrection</type> | |
− | + | <type>site conquered</type> | |
− | + | <war_eventcol> | |
− | + | </war_eventcol> | |
− | + | <type>duel</type> | |
− | + | <attacking_hfid> | |
− | + | </attacking_hfid> | |
− | + | <defending_hfid> | |
− | + | </defending_hfid> | |
− | + | <type>battle</type> | |
− | + | <name> | |
− | + | </name> | |
− | + | <attacking_ent_id> | |
− | + | </attacking_ent_id> | |
− | + | <defending_ent_id> | |
− | + | </defending_ent_id> | |
− | + | <attacking_merc_enid> | |
− | + | </attacking_merc_enid> | |
− | + | <defending_merc_enid> | |
− | + | </defending_merc_enid> | |
− | + | <company_merc/> | |
− | + | <individual_merc/> | |
− | + | <a_support_merc_hfid> | |
− | + | </a_support_merc_hfid> | |
− | + | <d_support_merc_hfid> | |
− | + | </d_support_merc_hfid> | |
− | + | <noncom_hfid> | |
− | + | </noncom_hfid> | |
− | + | <attacking_squad_race> | |
− | + | </attacking_squad_race> | |
− | + | <attacking_squad_entity_pop> | |
− | + | </attacking_squad_entity_pop> | |
− | + | <attacking_squad_number> | |
− | + | </attacking_squad_number> | |
− | + | <attacking_squad_deaths> | |
− | + | </attacking_squad_deaths> | |
− | + | <attacking_squad_site> | |
+ | </attacking_squad_site> | ||
+ | <attacking_squad_animated/> | ||
+ | <defending_squad_race> | ||
+ | </defending_squad_race> | ||
+ | <defending_squad_entity_pop> | ||
+ | </defending_squad_entity_pop> | ||
+ | <defending_squad_number> | ||
+ | </defending_squad_number> | ||
+ | <defending_squad_deaths> | ||
+ | </defending_squad_deaths> | ||
+ | <defending_squad_site> | ||
+ | </defending_squad_site> | ||
+ | <defending_squad_animated/> | ||
+ | attacker won | ||
+ | defender won | ||
+ | <type>war</type> | ||
+ | <aggressor_ent_id> | ||
+ | </aggressor_ent_id> | ||
+ | <defender_ent_id> | ||
+ | </defender_ent_id> | ||
+ | adventure | ||
+ | rescued | ||
+ | sphere alignment | ||
+ | maintain balance in universe | ||
+ | highlight boundaries between worlds | ||
+ | sow the seeds of chaos in the world | ||
+ | provide opportunities for courage | ||
+ | bring death to the world | ||
+ | liked appearance | ||
+ | because it was destined | ||
+ | great fortresses built and tested | ||
+ | whim | ||
+ | bring misery to the world | ||
+ | bring murder to the world | ||
+ | bring nightmares into reality | ||
+ | bring thralldom to the world | ||
+ | bring torture to the world | ||
+ | provide opportunities for acts of valor | ||
+ | bring war to the world | ||
+ | find relative | ||
+ | offer condolences | ||
+ | be brought to safety | ||
+ | help with rescue | ||
+ | insufficient work | ||
+ | work request | ||
+ | make weapon | ||
+ | vent at priest | ||
+ | cry on priest | ||
+ | vent at boss | ||
+ | cry on boss | ||
+ | should have reached goal | ||
+ | insufficient progress toward goal | ||
+ | going wrong direction | ||
+ | arrived at location | ||
+ | entity no longer rules | ||
+ | left site | ||
+ | reunited with loved one | ||
+ | violent disagreement | ||
+ | adopted | ||
+ | true name invocation | ||
+ | arrived at person | ||
+ | eradicate beasts | ||
+ | entertain people | ||
+ | make a living as a warrior | ||
+ | study | ||
+ | flight | ||
+ | exiled after conviction | ||
+ | scholarship | ||
+ | be with master | ||
+ | become citizen | ||
+ | glorify hf | ||
+ | have not performed | ||
+ | prevented from leaving | ||
+ | curiosity | ||
+ | hire on as mercenary | ||
+ | hire on as performer | ||
+ | hire on as scholar | ||
+ | admire architecture | ||
+ | pray | ||
+ | relax | ||
+ | danger | ||
+ | cannot find artifact | ||
+ | failed mood | ||
+ | lack of sleep | ||
+ | trapped in cage | ||
+ | great deal of stress | ||
+ | unable to leave location | ||
+ | sanctify hf | ||
+ | artifact is heirloom of family hfid | ||
+ | cement bonds of friendship | ||
+ | as a symbol of everlasting peace | ||
+ | on a pilgrimage | ||
+ | gather information | ||
+ | seek sanctuary | ||
+ | part of trade negotiation | ||
+ | artifact is symbol of entity position | ||
+ | afraid of persecution | ||
+ | smoother operation of entity | ||
+ | holds high value | ||
+ | shared interest in profession | ||
+ | envious of those that live on | ||
+ | panicked about what happens after death | ||
+ | afraid to die | ||
+ | not ready to face the afterlife | ||
+ | too proud to give in to death | ||
+ | too vain to give in to death | ||
+ | had ambitions for which death is only a small obstacle | ||
+ | lack of funds | ||
+ | heavy losses in battle | ||
+ | <circumstance> | ||
+ | death and injury | ||
+ | witnessed death in incident | ||
+ | found body in incident | ||
+ | hf died unexpectedly | ||
+ | hf is dead | ||
+ | slayer in incident | ||
+ | separated from hf | ||
+ | reunited with hf | ||
+ | jump into existing conflict | ||
+ | caught sneaking last stand | ||
+ | produced masterwork | ||
+ | produced artifact | ||
+ | mastered skill | ||
+ | broke up with lover | ||
+ | divorced | ||
+ | fell in love | ||
+ | became parent | ||
+ | nearby conflict | ||
+ | agreement cancelled | ||
+ | being an agreement companion | ||
+ | entity controls site | ||
+ | entity cancels tribute | ||
+ | incident | ||
+ | rumor | ||
+ | kicked out of squad | ||
+ | stranger advancing with weapon | ||
+ | stranger sneaking around | ||
+ | witnessed blood drinking in incident | ||
+ | made complaint | ||
+ | listened to complaint | ||
+ | admire building | ||
+ | admire owned building | ||
+ | admire arranged building | ||
+ | admire owned arranged building | ||
+ | viewed item in own display | ||
+ | viewed displayed item | ||
+ | pet lost | ||
+ | threw hauled item in tantrum | ||
+ | freed from prison | ||
+ | had miscarriage | ||
+ | spouse had miscarriage | ||
+ | old clothing | ||
+ | tattered clothing | ||
+ | clothing rots away | ||
+ | haunted in dreams | ||
+ | good spar | ||
+ | complaint unregistered | ||
+ | long patrol | ||
+ | sun nauseated | ||
+ | sun irritated | ||
+ | very drowsy | ||
+ | hungry | ||
+ | suffered major injury | ||
+ | suffered minor injury | ||
+ | rough sleep | ||
+ | resting | ||
+ | caught in freakish weather | ||
+ | caught in rain | ||
+ | caught in snow | ||
+ | caught in miasma | ||
+ | caught in smoke | ||
+ | waterfall mist | ||
+ | caught in dust | ||
+ | considering demand | ||
+ | punishment of victimizer reduced | ||
+ | personal punishment reduced | ||
+ | reelected | ||
+ | request approved | ||
+ | request ignored | ||
+ | nobody to punish for failed mandate | ||
+ | personal punishment delayed | ||
+ | punishment of victimizer delayed | ||
+ | insufficient justice buildings | ||
+ | mandate ignored | ||
+ | mandate only partially completed | ||
+ | destroyed building | ||
+ | committed vandalism | ||
+ | land holder rank increased | ||
+ | established as land holder | ||
+ | knocked out by cavein | ||
+ | mandate was obeyed | ||
+ | naked | ||
+ | no shoes | ||
+ | ate own pet while starving | ||
+ | ate favorite animal while starving | ||
+ | ate vermin while starving | ||
+ | beat somebody up | ||
+ | punished somebody with beating | ||
+ | punished by beating | ||
+ | punished somebody with tool | ||
+ | punished by tool | ||
+ | cannot get punishment tool | ||
+ | tired of food | ||
+ | eaten rotten food | ||
+ | good food | ||
+ | good drink | ||
+ | do not have enough chests | ||
+ | do not have enough cabinets | ||
+ | do not have enough weapon racks | ||
+ | do not have enough armor stands | ||
+ | lesser has better room | ||
+ | eating without table | ||
+ | eating at crowded table | ||
+ | eating in dining room | ||
+ | eating without dining room | ||
+ | eating without chair | ||
+ | new bonded relationship | ||
+ | was rescued | ||
+ | rescued somebody | ||
+ | completed job | ||
+ | tax escort stole property | ||
+ | lost property to taxes | ||
+ | have inadequate protection | ||
+ | taxable room inaccessible | ||
+ | misinformed about taxable room | ||
+ | pleased nobility | ||
+ | tax collector succeeded | ||
+ | disappointed nobility | ||
+ | tax collector failed | ||
+ | new buddy | ||
+ | new grudge | ||
+ | near hated vermin | ||
+ | near favorite animal | ||
+ | pestered by flying micro vermin | ||
+ | acquired item | ||
+ | acquired favorite animal as pet | ||
+ | confined | ||
+ | cleaned self | ||
+ | cleaned self with soap | ||
+ | killed somebody in training accident | ||
+ | attacked by zombie possible relative | ||
+ | tired of drink | ||
+ | drinking blood | ||
+ | drinking slime | ||
+ | drinking vomit | ||
+ | drinking goo | ||
+ | drinking ichor | ||
+ | drinking pus | ||
+ | drinking nasty | ||
+ | drinking rotten | ||
+ | drinking without well | ||
+ | view favorite animal caged | ||
+ | view hated vermin caged | ||
+ | slept without proper room | ||
+ | slept in room | ||
+ | slept on smooth floor | ||
+ | slept in mud | ||
+ | slept on grass | ||
+ | slept on rough stone | ||
+ | slept on rocks | ||
+ | slept on ice | ||
+ | slept on dirt | ||
+ | slept on driftwood | ||
+ | artwork defaced | ||
+ | evicted | ||
+ | gave birth | ||
+ | gained relative | ||
+ | received water | ||
+ | gave water | ||
+ | received food | ||
+ | gave food | ||
+ | relation chat | ||
+ | met in room | ||
+ | official meeting in bedroom | ||
+ | official meeting in dining room | ||
+ | official meeting without room | ||
+ | have tomb | ||
+ | have no tomb | ||
+ | interacted with community pillar | ||
+ | interacted with pet | ||
+ | turned child away from sanctuary | ||
+ | expelled | ||
+ | relative expelled | ||
+ | dead unit convicted | ||
+ | animal convicted | ||
+ | victim convicted | ||
+ | perpetrator convicted | ||
+ | perpetrator against family convicted | ||
+ | body of relation rotted | ||
+ | unmet needs | ||
+ | pray to hf | ||
+ | drinking without goblet | ||
+ | research breakthrough | ||
+ | stuck on research topic | ||
+ | ponder research topic | ||
+ | discuss research topic | ||
+ | syndrome emotion | ||
+ | performed in incident | ||
+ | saw performance in incident | ||
+ | kicked out of troupe | ||
+ | learned scholar flag | ||
+ | learned skill | ||
+ | learned written content | ||
+ | learned interaction | ||
+ | learned poetic form | ||
+ | learned musical form | ||
+ | learned dance form | ||
+ | taught scholar flag | ||
+ | taught skill | ||
+ | read written content | ||
+ | wrote written content | ||
+ | residency petition accepted | ||
+ | citizenship petition accepted | ||
+ | residency petition rejected | ||
+ | citizenship petition rejected | ||
+ | left troupe | ||
+ | make believe | ||
+ | play with toy | ||
+ | dream about hf | ||
+ | dream | ||
+ | nightmare | ||
+ | argument | ||
+ | did individual melee drills | ||
+ | did ranged practice | ||
+ | improved skill | ||
+ | put on quality worn item | ||
+ | change personality value | ||
+ | active performance preacher | ||
+ | active performance storyteller | ||
+ | active performance poem reciter | ||
+ | active performance simulated instrument | ||
+ | active performance instrument | ||
+ | active performance singer | ||
+ | active performance chanter | ||
+ | active performance dancer | ||
+ | active sermon worship hfid | ||
+ | active sermon sphere | ||
+ | active sermon promote value | ||
+ | active sermon refuse value | ||
+ | active story event | ||
+ | active poetic form | ||
+ | active musical form | ||
+ | active dance form | ||
+ | defeated hf | ||
+ | item was favorite possession | ||
+ | by preserving part of body | ||
+ | abducted hf | ||
+ | murdered hf | ||
+ | historical event collection | ||
+ | acquired artifact | ||
+ | claimed artifact given away | ||
+ | preying on civilized for blood | ||
+ | unnaturally ageless | ||
+ | scholarly lecture in site | ||
+ | performance in site | ||
+ | accepting bribes for leniency | ||
+ | embezzling funds from position | ||
+ | cut of corrupt funds | ||
+ | from afar | ||
+ | during an infiltration mission | ||
+ | temple petition accepted | ||
+ | entity temple recognition | ||
+ | guildhall petition accepted | ||
+ | is entity subordinate | ||
+ | </circumstance> | ||
+ | <circumstance_id> | ||
+ | </circumstance_id> | ||
+ | <type>item stolen</type> | ||
+ | <type>written content composed</type> | ||
+ | <wc_id> | ||
+ | </wc_id> | ||
+ | <type>dance form created</type> | ||
+ | <form_id> | ||
+ | </form_id> | ||
+ | <type>musical form created</type> | ||
+ | <type>poetic form created</type> | ||
+ | <type>artifact claim formed</type> | ||
+ | <claim> | ||
+ | heirloom | ||
+ | holy relic | ||
+ | </claim> | ||
+ | <type>artifact given</type> | ||
+ | <giver_hist_figure_id> | ||
+ | </giver_hist_figure_id> | ||
+ | <giver_entity_id> | ||
+ | </giver_entity_id> | ||
+ | <receiver_hist_figure_id> | ||
+ | </receiver_hist_figure_id> | ||
+ | <receiver_entity_id> | ||
+ | </receiver_entity_id> | ||
+ | <type>artifact possessed</type> | ||
+ | <type>agreement formed</type> | ||
+ | <concluder_hfid> | ||
+ | </concluder_hfid> | ||
+ | <agreement_id> | ||
+ | </agreement_id> | ||
+ | <agreement_subject_id> | ||
+ | </agreement_subject_id> | ||
+ | <type>change hf state</type> | ||
+ | <state> | ||
+ | wandering | ||
+ | settled | ||
+ | refugee | ||
+ | visiting | ||
+ | </state> | ||
+ | <mood> | ||
+ | secretive | ||
+ | macabre | ||
+ | fell | ||
+ | insane | ||
+ | berserk | ||
+ | </mood> | ||
+ | <type>entity dissolved</type> | ||
+ | <rep_hero> | ||
+ | </rep_hero> | ||
+ | <rep_bonded> | ||
+ | </rep_bonded> | ||
+ | <rep_intruder> | ||
+ | </rep_intruder> | ||
+ | <rep_monster> | ||
+ | </rep_monster> | ||
+ | <rep_brigand> | ||
+ | </rep_brigand> | ||
+ | <rep_bully> | ||
+ | </rep_bully> | ||
+ | <rep_violent> | ||
+ | </rep_violent> | ||
+ | <rep_psychopath> | ||
+ | </rep_psychopath> | ||
+ | <rep_trade_partner> | ||
+ | </rep_trade_partner> | ||
+ | <rep_preacher> | ||
+ | </rep_preacher> | ||
+ | <rep_storyteller> | ||
+ | </rep_storyteller> | ||
+ | <rep_poet> | ||
+ | </rep_poet> | ||
+ | <rep_bard> | ||
+ | </rep_bard> | ||
+ | <rep_dancer> | ||
+ | </rep_dancer> | ||
+ | <rep_friendly> | ||
+ | </rep_friendly> | ||
+ | <rep_hunter> | ||
+ | </rep_hunter> | ||
+ | <rep_killer> | ||
+ | </rep_killer> | ||
+ | <rep_murderer> | ||
+ | </rep_murderer> | ||
+ | <rep_comrade> | ||
+ | </rep_comrade> | ||
+ | <rep_respected_group> | ||
+ | </rep_respected_group> | ||
+ | <rep_hated_group> | ||
+ | </rep_hated_group> | ||
+ | <rep_enemy_fighter> | ||
+ | </rep_enemy_fighter> | ||
+ | <rep_friendly_fighter> | ||
+ | </rep_friendly_fighter> | ||
+ | <rep_loyal_soldier> | ||
+ | </rep_loyal_soldier> | ||
+ | <rep_quarreler> | ||
+ | </rep_quarreler> | ||
+ | <rep_flatterer> | ||
+ | </rep_flatterer> | ||
+ | <rep_protector_of_weak> | ||
+ | </rep_protector_of_weak> | ||
+ | <rep_knowledge_preserver> | ||
+ | </rep_knowledge_preserver> | ||
+ | <rep_treasure_hunter> | ||
+ | </rep_treasure_hunter> | ||
+ | <rep_thief> | ||
+ | </rep_thief> | ||
+ | <rep_information_source> | ||
+ | </rep_information_source> | ||
+ | goods | ||
+ | armor | ||
+ | leg armor | ||
+ | hand armor | ||
+ | foot armor | ||
+ | helmets | ||
+ | bodywear | ||
+ | legwear | ||
+ | handwear | ||
+ | footwear | ||
+ | headwear | ||
+ | ammunition | ||
+ | weapons | ||
+ | ranged weapons | ||
+ | anvils | ||
+ | thread | ||
+ | cloth | ||
+ | quivers | ||
+ | backpacks | ||
+ | flasks | ||
+ | bags | ||
+ | tables | ||
+ | cabinets | ||
+ | chairs | ||
+ | boxes | ||
+ | beds | ||
+ | crafts | ||
+ | an unknown civilization | ||
+ | interrogator | ||
+ | subject | ||
+ | an unidentified creature | ||
+ | zombie | ||
+ | ghostly | ||
+ | an unknown creature | ||
+ | Journey | ||
+ | and | ||
+ | Duel of | ||
+ | an unknown site | ||
+ | Insurrection in | ||
+ | Purge in | ||
+ | Pillaging | ||
+ | Conquest | ||
+ | Surrender | ||
+ | Destruction | ||
+ | Persecution of | ||
+ | Overthrow of | ||
+ | a road | ||
+ | a tunnel | ||
+ | a bridge | ||
+ | a wall | ||
+ | an unknown construction | ||
+ | an unknown secret | ||
+ | a counting house | ||
+ | a temple | ||
+ | a dark tower | ||
+ | a tomb | ||
+ | the catacombs | ||
+ | a tower | ||
+ | an unknown building | ||
+ | a cottage plot | ||
+ | a castle wall | ||
+ | a castle tower | ||
+ | a castle courtyard | ||
+ | a hillock | ||
+ | a house | ||
+ | a shop | ||
+ | a shrine | ||
+ | a market square | ||
+ | a vault | ||
+ | a warehouse | ||
+ | a dormitory | ||
+ | a dining hall | ||
+ | a pasture | ||
+ | a meadow | ||
+ | a waste | ||
+ | a yard | ||
+ | a well | ||
+ | a trenches | ||
+ | a fortress entrance | ||
+ | a barrow | ||
+ | an unknown artifact | ||
+ | for an insurrection | ||
+ | to adventure | ||
+ | as a guide | ||
+ | in order to be rescued | ||
+ | due to their cosmic similarity | ||
+ | after pondering the ineffable subtleties of | ||
+ | in order to maintain balance in the universe | ||
+ | to create a monument to the boundaries between realities | ||
+ | to sow the seeds of chaos therein | ||
+ | to provide opportunities for courage to rise | ||
+ | that more might die | ||
+ | that all should gaze upon a truly gruesome visage | ||
+ | that great fortresses might be raised and tested in siege | ||
+ | on a whim | ||
+ | that it might bathe in misery forever | ||
+ | that more might be murdered | ||
+ | in order to make nightmares reality | ||
+ | in order to make thralls of everyone | ||
+ | in order that acts of torture be perpetrated | ||
+ | to provide opportunities for acts of valor to be performed | ||
+ | that war might rage forever | ||
+ | in order to find a relative | ||
+ | to offer condolences | ||
+ | in order to be brought to safety | ||
+ | to help with a rescue | ||
+ | due to insufficient work | ||
+ | to request work | ||
+ | that weapons be made | ||
+ | to vent at a priest | ||
+ | to cry on a priest | ||
+ | to vent at somebody in charge | ||
+ | to cry on somebody in charge | ||
+ | as the goal was not reached | ||
+ | as insufficient progress was made toward the goal | ||
+ | after going the wrong direction | ||
+ | after arriving at the location | ||
+ | as the relevant government was no longer in control | ||
+ | after leaving the site | ||
+ | after being reunited with a loved one | ||
+ | after a violent disagreement | ||
+ | after adoption | ||
+ | after invocation of the true name | ||
+ | after finding | ||
+ | in order to eradicate beasts | ||
+ | in order to entertain people | ||
+ | in order to make a living as a warrior | ||
+ | in order to study | ||
+ | in order to flee | ||
+ | after being exiled following a criminal conviction | ||
+ | in order to pursue scholarship | ||
+ | in order to be with the master | ||
+ | in order to become a citizen | ||
+ | in order to continue working alone | ||
+ | due to jealousy | ||
+ | in order to glorify | ||
+ | due to a lack of performances | ||
+ | after being prevented from leaving | ||
+ | out of curiosity | ||
+ | to fill a role as a mercenary | ||
+ | to fill a role as a performer | ||
+ | to fill a role as a scholar | ||
+ | in order to drink | ||
+ | in order to admire architecture | ||
+ | in order to pray | ||
+ | in order to relax | ||
+ | to experience danger | ||
+ | after being unable to find an artifact | ||
+ | after failing to create an artifact | ||
+ | due to lack of sleep | ||
+ | after being trapped in a cage | ||
+ | after a great deal of stress | ||
+ | after being unable to leave a location | ||
+ | in order to sanctify | ||
+ | as an heirloom of the | ||
+ | family | ||
+ | as a symbol of authority within | ||
+ | due to envy of those that live on | ||
+ | due to panic about what happens after death | ||
+ | due to fear of death | ||
+ | unable to face any possible judgment and the afterlife | ||
+ | being too proud to give in to death | ||
+ | being too vain to give in to death | ||
+ | having ambitions for which death was only a small obstacle | ||
+ | due to fear of persecution | ||
+ | to smooth the operation of | ||
+ | due to a belief in | ||
+ | as part of a trade negotiation | ||
+ | in order to cement the bonds of friendship | ||
+ | to gather information | ||
+ | in order to find sanctuary | ||
+ | due to a shared interest in | ||
+ | philosophy | ||
+ | mathematics | ||
+ | history | ||
+ | astronomy | ||
+ | natural history | ||
+ | chemistry | ||
+ | geography | ||
+ | medicine | ||
+ | engineering | ||
+ | music | ||
+ | dance | ||
+ | due to a lack of funds | ||
+ | after taking heavy losses in battle | ||
+ | after the death of | ||
+ | after praying to | ||
+ | after dreaming of | ||
+ | after a dream | ||
+ | after a nightmare | ||
+ | after defeating | ||
+ | as the item was a favorite possession | ||
+ | by preserving a part of the body | ||
+ | after abducting | ||
+ | after murdering | ||
+ | after acquiring | ||
+ | after | ||
+ | was given away | ||
+ | after preying on the blood of civilized creatures | ||
+ | after a scholarly lecture in | ||
+ | after a performance in | ||
+ | after accepting bribes in exchange for leniency | ||
+ | after embezzling funds | ||
+ | after receiving a cut of corruptly-obtained funds | ||
+ | the depths of the world | ||
+ | the magma sea | ||
+ | the Underworld | ||
+ | an unknown underground region | ||
+ | an unknown region | ||
+ | Attempted | ||
+ | Theft | ||
+ | at | ||
+ | in the Wilds | ||
+ | Raid of | ||
+ | the Wilds | ||
+ | Abduction | ||
+ | an empty population | ||
+ | an unknown population | ||
+ | creature | ||
+ | Dance Competition | ||
+ | Musical Competition | ||
+ | Poetry Competition | ||
+ | Race | ||
+ | Air Race | ||
+ | Race | ||
+ | Wrestling Competition | ||
+ | Throwing Competition | ||
+ | Gladiatory Games | ||
+ | Competition | ||
+ | a peace agreement | ||
+ | a lumber agreement | ||
+ | the establishment of landed nobility | ||
+ | the elevation of the landed nobility | ||
+ | a trade agreement | ||
+ | a tribute agreement | ||
+ | a demand of unconditional surrender | ||
+ | a vague agreement | ||
+ | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | ||
+ | Its nature is still an intriguing puzzle to the learned. | ||
+ | It is still shrouded in mystery. | ||
+ | Many facts are still unclear to historians. | ||
+ | A few issues still trouble scholars, but the picture is fairly clear. | ||
+ | Age of Three Powers | ||
+ | Age of | ||
+ | Two | ||
+ | Two Powers | ||
+ | Age of the | ||
+ | Age | ||
+ | Age of One Power | ||
+ | Age of Myth | ||
+ | Age of Legends | ||
+ | Twilight Age | ||
+ | Age of Fairy Tales | ||
+ | Age of Heroes | ||
+ | Golden Age | ||
+ | Age of Death | ||
+ | Age of Civilization | ||
+ | Age of Emptiness | ||
+ | Unknown Age | ||
+ | Monster | ||
+ | Rampage | ||
+ | <successful/> | ||
+ | <failed_judgment_test/> | ||
+ | <action>bribe official</action> | ||
+ | <action>bring into network</action> | ||
+ | <action>corrupt in place</action> | ||
+ | <action>induce to embezzle</action> | ||
+ | <lure_hfid> | ||
+ | </lure_hfid> | ||
+ | <method>intimidate</method> | ||
+ | <method>flatter</method> | ||
+ | <method>precedence</method> | ||
+ | <method>blackmail over embezzlement</method> | ||
+ | <method>bribe</method> | ||
+ | <method>religious sympathy</method> | ||
+ | <method>revenge on grudge</method> | ||
+ | <method>offer immortality</method> | ||
+ | <relevant_entity_id> | ||
+ | </relevant_entity_id> | ||
+ | <relevant_position_profile_id> | ||
+ | </relevant_position_profile_id> | ||
+ | <relevant_id_for_method> | ||
+ | </relevant_id_for_method> | ||
+ | <top_facet> | ||
+ | love propensity | ||
+ | hate propensity | ||
+ | envy propensity | ||
+ | cheer propensity | ||
+ | depression propensity | ||
+ | anger propensity | ||
+ | anxiety propensity | ||
+ | lust propensity | ||
+ | stress vulnerability | ||
+ | greed | ||
+ | intemperance | ||
+ | likes fighting | ||
+ | stubborness | ||
+ | wastefulness | ||
+ | discord | ||
+ | polite | ||
+ | disdain advice | ||
+ | fearlessness | ||
+ | confidence | ||
+ | vanity | ||
+ | ambition | ||
+ | gratitude | ||
+ | extravagance | ||
+ | zaniness | ||
+ | cruelty | ||
+ | singlemindedness | ||
+ | bashful | ||
+ | private | ||
+ | perfectionist | ||
+ | set-in-ways | ||
+ | tolerance for differences | ||
+ | obsessive | ||
+ | swayable | ||
+ | altruism | ||
+ | thoughtless | ||
+ | orderly | ||
+ | trusting | ||
+ | gregarious | ||
+ | assertive | ||
+ | frenetic | ||
+ | excitement-seeking | ||
+ | flights of fancy | ||
+ | abstract | ||
+ | </top_facet> | ||
+ | <top_facet_rating> | ||
+ | </top_facet_rating> | ||
+ | <top_facet_modifier> | ||
+ | </top_facet_modifier> | ||
+ | <top_value> | ||
+ | loyalty | ||
+ | family | ||
+ | power | ||
+ | cunning | ||
+ | eloquence | ||
+ | fairness | ||
+ | decorum | ||
+ | tradition | ||
+ | stoicism | ||
+ | introspection | ||
+ | tranquility | ||
+ | harmony | ||
+ | merriment | ||
+ | craftsmanship | ||
+ | martial prowess | ||
+ | skill | ||
+ | hard work | ||
+ | competition | ||
+ | perseverance | ||
+ | romance | ||
+ | </top_value> | ||
+ | <top_value_rating> | ||
+ | </top_value_rating> | ||
+ | <top_value_modifier> | ||
+ | </top_value_modifier> | ||
+ | <top_relationship_factor>trust</top_relationship_factor> | ||
+ | <top_relationship_factor>loyalty</top_relationship_factor> | ||
+ | <top_relationship_factor>love</top_relationship_factor> | ||
+ | <top_relationship_factor>fear</top_relationship_factor> | ||
+ | <top_relationship_factor>respect</top_relationship_factor> | ||
+ | <top_relationship_rating> | ||
+ | </top_relationship_rating> | ||
+ | <top_relationship_modifier> | ||
+ | </top_relationship_modifier> | ||
+ | <coconspirator_bonus> | ||
+ | </coconspirator_bonus> | ||
+ | <ally_defense_bonus> | ||
+ | </ally_defense_bonus> | ||
+ | <delegated/> | ||
+ | <type>hfs formed intrigue relationship</type> | ||
+ | <corruptor_hfid> | ||
+ | </corruptor_hfid> | ||
+ | <corruptor_identity> | ||
+ | </corruptor_identity> | ||
+ | <target_identity> | ||
+ | </target_identity> | ||
+ | <corruptor_seen_as> | ||
+ | <target_seen_as> | ||
+ | necessary threat | ||
+ | rebuffed corruption | ||
+ | source of illegal funds | ||
+ | source of illegal funds for master | ||
+ | suspected criminal | ||
+ | general purpose asset | ||
+ | lieutenant | ||
+ | usable thief | ||
+ | potential employer | ||
+ | plot thief | ||
+ | compromised position holder | ||
+ | delivery target | ||
+ | handler | ||
+ | usable assassin | ||
+ | plot assassin | ||
+ | personal enemy | ||
+ | usable snatcher | ||
+ | plot snatcher | ||
+ | plot saboteur | ||
+ | underworld contact | ||
+ | possibly unknown director | ||
+ | </corruptor_seen_as> | ||
+ | </target_seen_as> | ||
+ | <type>failed intrigue corruption</type> | ||
+ | <sphere> | ||
+ | </sphere> | ||
+ | <hf_skill> | ||
+ | <skill> | ||
+ | </skill> | ||
+ | <total_ip> | ||
+ | </total_ip> | ||
+ | </hf_skill> | ||
+ | <honor_entity> | ||
+ | </entity> | ||
+ | <battles> | ||
+ | </battles> | ||
+ | <kills> | ||
+ | </kills> | ||
+ | </honor_entity> | ||
+ | <journey_pet> | ||
+ | </journey_pet> | ||
+ | <goal>immortality</goal> | ||
+ | <goal> | ||
+ | </goal> | ||
+ | <interaction_knowledge> | ||
+ | </interaction_knowledge> | ||
+ | <active_interaction> | ||
+ | </active_interaction> | ||
+ | <animated_string> | ||
+ | </animated_string> | ||
+ | <holds_artifact> | ||
+ | </holds_artifact> | ||
+ | <property_id> | ||
+ | </property_id> | ||
+ | </site_property> | ||
+ | <unsolved_murders> | ||
+ | </unsolved_murders> | ||
+ | <first_ageless_year> | ||
+ | </first_ageless_year> | ||
+ | <first_ageless_season_count> | ||
+ | </first_ageless_season_count> | ||
+ | <cultural_identity_reputation> | ||
+ | <cultural_identity_id> | ||
+ | </cultural_identity_id> | ||
+ | </cultural_identity_reputation> | ||
+ | <entity_reputation> | ||
+ | </entity_reputation> | ||
+ | <current_identity_id> | ||
+ | </current_identity_id> | ||
+ | <used_identity_id> | ||
+ | </used_identity_id> | ||
+ | possible threat | ||
+ | rebuffed | ||
+ | source of funds | ||
+ | source of funds for master | ||
+ | asset | ||
+ | thief | ||
+ | corrupt position holder | ||
+ | assassin | ||
+ | snatcher | ||
+ | saboteur | ||
+ | <relationship_profile_hf_visual> | ||
+ | <hf_id> | ||
+ | </hf_id> | ||
+ | <meet_count> | ||
+ | </meet_count> | ||
+ | <last_meet_year> | ||
+ | </last_meet_year> | ||
+ | <last_meet_seconds72> | ||
+ | </last_meet_seconds72> | ||
+ | <known_identity_id> | ||
+ | </known_identity_id> | ||
+ | <love> | ||
+ | </love> | ||
+ | <respect> | ||
+ | </respect> | ||
+ | <trust> | ||
+ | </trust> | ||
+ | <loyalty> | ||
+ | </loyalty> | ||
+ | <fear> | ||
+ | </fear> | ||
+ | </relationship_profile_hf_visual> | ||
+ | <relationship_profile_hf_historical> | ||
+ | </relationship_profile_hf_historical> | ||
+ | <relationship_profile_hf_identity> | ||
+ | </relationship_profile_hf_identity> | ||
+ | <intrigue_actor> | ||
+ | <local_id> | ||
+ | </local_id> | ||
+ | <role> | ||
+ | </role> | ||
+ | <strategy> | ||
+ | corrupt and pacify | ||
+ | obey | ||
+ | avoid | ||
+ | neutralize | ||
+ | monitor | ||
+ | work if suited | ||
+ | torment | ||
+ | </strategy> | ||
+ | <strategy_enid> | ||
+ | </strategy_enid> | ||
+ | <strategy_eppid> | ||
+ | </strategy_eppid> | ||
+ | <promised_actor_immortality/> | ||
+ | <promised_me_immortality/> | ||
+ | <handle_actor_id> | ||
+ | </handle_actor_id> | ||
+ | </intrigue_actor> | ||
+ | <intrigue_plot> | ||
+ | <type> | ||
+ | grow funding network | ||
+ | grow asset network | ||
+ | acquire artifact | ||
+ | grow corruption network | ||
+ | attain rank | ||
+ | assassinate actor | ||
+ | corruptly punish actor | ||
+ | frame actor | ||
+ | kidnap actor | ||
+ | sabotage actor | ||
+ | direct war to actor | ||
+ | corrupt actor's government | ||
+ | counterintelligence | ||
+ | become immortal | ||
+ | undead world conquest | ||
+ | infiltrate society | ||
+ | <actor_id> | ||
+ | </actor_id> | ||
+ | <on_hold/> | ||
+ | <delegated_plot_id> | ||
+ | </delegated_plot_id> | ||
+ | <delegated_plot_hfid> | ||
+ | </delegated_plot_hfid> | ||
+ | <parent_plot_id> | ||
+ | </parent_plot_id> | ||
+ | <parent_plot_hfid> | ||
+ | </parent_plot_hfid> | ||
+ | <plot_actor> | ||
+ | <plot_role> | ||
+ | </plot_role> | ||
+ | <agreement_has_messenger/> | ||
+ | </plot_actor> | ||
+ | </intrigue_plot> | ||
+ | world view filter not set (adjust ci ps) | ||
+ | world view filter not set (moderate private opinion) | ||
+ | late | ||
+ | early | ||
+ | spring | ||
+ | summer | ||
+ | autumn | ||
+ | winter | ||
+ | a time before time | ||
+ | the discardment of | ||
+ | was dropped by | ||
+ | the recovery of | ||
+ | was recovered by | ||
+ | the discovery of | ||
+ | was found | ||
+ | was destroyed | ||
+ | the disappearance of | ||
+ | was lost | ||
+ | the making of | ||
+ | from | ||
+ | the acquisition of a copy of | ||
+ | the original | ||
+ | made a copy of the original | ||
+ | acquired a copy of | ||
+ | , keeping it within | ||
+ | the naming of | ||
+ | the creation of | ||
+ | the authoring of | ||
+ | a work | ||
+ | the storing of | ||
+ | the concealment of | ||
+ | was stored | ||
+ | was hidden in | ||
+ | ill-fated | ||
+ | tragic | ||
+ | terrible | ||
+ | costly | ||
+ | unfortunate | ||
+ | tribute delivery | ||
+ | visit of merchants | ||
+ | a caravan from | ||
+ | delivered tribute to | ||
+ | and were never heard from again | ||
+ | and suffered great hardships | ||
+ | . They reported a seizure of goods | ||
+ | . They reported irregularities with their goods | ||
+ | . They were greatly offended by the locals | ||
+ | merchants from | ||
+ | visited | ||
+ | masterful | ||
+ | skillful | ||
+ | disastrous | ||
+ | gambling of | ||
+ | made a fortune | ||
+ | did well | ||
+ | lost a fortune | ||
+ | did poorly | ||
+ | broke even | ||
+ | gambling | ||
+ | and went further into debt | ||
+ | and went into debt | ||
+ | the voiding of agreements with | ||
+ | voided all agreements with | ||
+ | the loss of a diplomat of | ||
+ | with the possible involvement of | ||
+ | lost a diplomat at | ||
+ | They suspected the involvement of | ||
+ | the rejection of an offer of peace from | ||
+ | rejected an offer of peace from | ||
+ | the acceptance of an offer of peace from | ||
+ | accepted an offer of peace from | ||
+ | the dispute between | ||
+ | over | ||
+ | became embroiled in a dispute over | ||
+ | the acceptance of | ||
+ | proposed by | ||
+ | was accepted by | ||
+ | the rejection of | ||
+ | was rejected by | ||
+ | the brilliant | ||
+ | the positive | ||
+ | the fair conclusion | ||
+ | the unsatisfactory conclusion | ||
+ | the failure | ||
+ | the miserable failure | ||
+ | concluded | ||
+ | , cementing bonds of mutual trust | ||
+ | with a positive outcome | ||
+ | fairly | ||
+ | in an unsatisfactory fashion | ||
+ | in failure | ||
+ | with miserable outcome | ||
+ | the rejection of contact by | ||
+ | rejected contact with | ||
+ | the first contact of | ||
+ | made contact with | ||
+ | the loss of status of | ||
+ | the fall of | ||
+ | the removal of | ||
+ | the departure of | ||
+ | the peace-making of | ||
+ | the loss of heroic status of | ||
+ | the end of the membership of | ||
+ | the end of the former membership of | ||
+ | the end of the former mercenary status of | ||
+ | the end of the former enslavement of | ||
+ | the end of the former imprisonment of | ||
+ | the escape of | ||
+ | the end of work | ||
+ | the end of the claim of | ||
+ | as a | ||
+ | from the position of | ||
+ | from the mercenary service of | ||
+ | with | ||
+ | from the slavery of | ||
+ | from the prisons of | ||
+ | to the position of | ||
+ | the status | ||
+ | the ascension | ||
+ | the appointment | ||
+ | the election | ||
+ | the entry | ||
+ | the rise | ||
+ | the crimes | ||
+ | the acceptance | ||
+ | the enslavement | ||
+ | the imprisonment | ||
+ | the work | ||
+ | the claim | ||
+ | into the mercenary service of | ||
+ | as an enemy of | ||
+ | in the eyes of | ||
+ | as a member of | ||
+ | as a former member of | ||
+ | as a former mercenary of | ||
+ | as a former slave of | ||
+ | as a former prisoner of | ||
+ | the selection | ||
+ | the expulsion of | ||
+ | the false friendship of | ||
+ | the friendship of | ||
+ | the cease of occupation of | ||
+ | the removal of the seat of power of | ||
+ | the stoppage of hanging-out of | ||
+ | the moving out of | ||
+ | the working of | ||
+ | the seat of power of | ||
+ | the hanging-out of | ||
+ | the residence of | ||
+ | the lair of | ||
+ | the imprisonment of | ||
+ | the termination of | ||
+ | the divorce of | ||
+ | the loss of faith of | ||
+ | the end of the romantic relationship between | ||
+ | the end of the imprisonment by | ||
+ | the end of the imprisonment of | ||
+ | the end of the apprenticeship of | ||
+ | the end of the master-apprentice of | ||
+ | the end of the companionship of | ||
+ | the apprenticeship of | ||
+ | the master-apprentice relationship of | ||
+ | as the child of | ||
+ | as the parent of | ||
+ | as the pet of | ||
+ | under | ||
+ | over | ||
+ | the status of | ||
+ | the marriage of | ||
+ | the belief of | ||
+ | the romantic relationship between | ||
+ | the imprisonment by | ||
+ | the companionship of | ||
+ | the former apprenticeship of | ||
+ | the former master-apprentice relationship of | ||
+ | as the owner of | ||
+ | ceased to be a | ||
+ | ceased to be | ||
+ | left the service of | ||
+ | made peace with | ||
+ | was brought to the justice of | ||
+ | left | ||
+ | escaped from the slavery of | ||
+ | escaped from the prisons of | ||
+ | stopped working for | ||
+ | ceased to be a claimant for | ||
+ | was enslaved by | ||
+ | was imprisoned by | ||
+ | became | ||
+ | a mercenary for | ||
+ | an enemy of | ||
+ | a criminal in the eyes of | ||
+ | a member of | ||
+ | a former member of | ||
+ | a former mercenary of | ||
+ | a former slave of | ||
+ | a former prisoner of | ||
+ | a worker of | ||
+ | a claimant for | ||
+ | , appointed by | ||
+ | wrongful | ||
+ | conviction of | ||
+ | the corrupt | ||
+ | after | ||
+ | fooled | ||
+ | with fabricated evidence | ||
+ | at the behest of | ||
+ | through the machinations of | ||
+ | the failed attempt by | ||
+ | by fooling | ||
+ | with fabricated evidence in | ||
+ | attempted to frame | ||
+ | with fabricated evidence, but nothing came of it. | ||
+ | the arrest and interrogation of | ||
+ | was recognized and arrested | ||
+ | was arrested | ||
+ | After being interrogated | ||
+ | implicated | ||
+ | , and | ||
+ | but did not reveal everything | ||
+ | Despite the interrogation | ||
+ | refused to reveal anything and was released. | ||
+ | After enduring an interrogation | ||
+ | was released. | ||
+ | the sabotage of the activities of | ||
+ | sabotaged the activities of | ||
+ | the sale of | ||
+ | sold | ||
+ | the ransom of | ||
+ | ransomed | ||
+ | was sent to | ||
+ | the alliance between | ||
+ | several groups | ||
+ | , including | ||
+ | swore to support | ||
+ | in war if the latter did likewise. | ||
+ | the breach of | ||
+ | breached | ||
+ | the persecution of | ||
+ | persecuted | ||
+ | was expelled | ||
+ | with a thousand or more others | ||
+ | with five hundred or more others | ||
+ | with a hundred or more others | ||
+ | with dozens of others | ||
+ | with many others | ||
+ | with some others | ||
+ | A thousand or more people were expelled | ||
+ | Five hundred or more people were expelled | ||
+ | A hundred or more people were expelled | ||
+ | Dozens of people were expelled | ||
+ | Several people were expelled | ||
+ | and some others | ||
+ | were expelled | ||
+ | and others were | ||
+ | expelled | ||
+ | A few people were expelled | ||
+ | Somebody was expelled | ||
+ | property was confiscated | ||
+ | Several major structures were destroyed | ||
+ | were destroyed | ||
+ | along with several smaller sacred sites | ||
+ | several | ||
+ | Several | ||
+ | sacred sites were desecrated | ||
+ | along with smaller sacred sites | ||
+ | some | ||
+ | Some | ||
+ | Most property was confiscated | ||
+ | the sermon of | ||
+ | setting | ||
+ | urging love between | ||
+ | preached to | ||
+ | , inveighing against | ||
+ | , urging love be shown to | ||
+ | purchase | ||
+ | inheritance | ||
+ | rebuilding | ||
+ | purchased | ||
+ | inherited | ||
+ | rebuilt | ||
+ | formerly owned by | ||
+ | the addition of | ||
+ | improved fortifications | ||
+ | a gated courtyard | ||
+ | a feast hall | ||
+ | had a dungeon constructed within | ||
+ | had the fortifications improved of | ||
+ | had a gated courtyard added to | ||
+ | had a feast hall added to | ||
+ | the purchase of | ||
+ | standard | ||
+ | well-crafted | ||
+ | finely-crafted | ||
+ | superior quality | ||
+ | exceptional | ||
+ | masterwork | ||
+ | equipment by | ||
+ | purchased | ||
+ | equipment | ||
+ | , which | ||
+ | received | ||
+ | the bestowal of the title of | ||
+ | received the title of | ||
+ | given to all new members | ||
+ | attaining sufficient skill with | ||
+ | a weapon or technique | ||
+ | a melee weapon or technique | ||
+ | a ranged weapon | ||
+ | the axe | ||
+ | the sword | ||
+ | the mace | ||
+ | the hammer | ||
+ | the spear | ||
+ | the crossbow | ||
+ | the pike | ||
+ | the whip | ||
+ | the bow | ||
+ | the blowgun | ||
+ | the tooth | ||
+ | kicks | ||
+ | the shield | ||
+ | dodging | ||
+ | serving in combat | ||
+ | participating in | ||
+ | battles | ||
+ | slaying an enemy | ||
+ | slaying | ||
+ | enemies | ||
+ | being a member for a year | ||
+ | years of membership | ||
+ | expelled | ||
+ | the overthrow of | ||
+ | toppled the government of | ||
+ | and assumed control | ||
+ | and placed | ||
+ | in power | ||
+ | The support of | ||
+ | was crucial to the coup. | ||
+ | , as | ||
+ | formed a false friendship where each used the other for information | ||
+ | formed a friendship | ||
+ | formed a false friendship with | ||
+ | in order to extract information | ||
+ | formed a friendship | ||
+ | audacious creation | ||
+ | forcible creation | ||
+ | collaborative creation | ||
+ | popularly-supported creation | ||
+ | of the position of | ||
+ | within | ||
+ | members of | ||
+ | compelled the creation of | ||
+ | collaborated to create | ||
+ | the position of | ||
+ | through force of argument | ||
+ | with threats of violence | ||
+ | , pushed by a wave of popular support | ||
+ | as a matter of course | ||
+ | the impersonation of | ||
+ | before | ||
+ | the transformation of | ||
+ | from a | ||
+ | into a | ||
+ | changed | ||
+ | changed | ||
+ | the moment when | ||
+ | the learning of | ||
+ | from the teaching of | ||
+ | taught | ||
+ | learned | ||
+ | stopped working at | ||
+ | stopped ruling from | ||
+ | stopped hanging out at | ||
+ | moved out of | ||
+ | escaped from | ||
+ | started working at | ||
+ | ruled from | ||
+ | started hanging out at | ||
+ | took up residence in | ||
+ | took up residence | ||
+ | laired within | ||
+ | was imprisoned in | ||
+ | stopped being the mother of | ||
+ | stopped being the father of | ||
+ | stopped being the child of | ||
+ | lost the worship of | ||
+ | ended the romantic relationship with | ||
+ | was no longer imprisoned by | ||
+ | no longer imprisoned | ||
+ | stopped being the master of | ||
+ | stopped being the apprentice of | ||
+ | stopped traveling with | ||
+ | ceased being the master of | ||
+ | ceased being the apprentice of | ||
+ | stopped being the owner of | ||
+ | stopped being the parent of | ||
+ | lost faith in | ||
+ | stopped being the pet of | ||
+ | gave birth to | ||
+ | sired | ||
+ | married | ||
+ | was born to | ||
+ | received the worship of | ||
+ | became romantically involved with | ||
+ | was imprisoned by | ||
+ | imprisoned | ||
+ | became the master of | ||
+ | began an apprenticeship under | ||
+ | began traveling with | ||
+ | became the owner of | ||
+ | became the former spouse of | ||
+ | became the deceased spouse of | ||
+ | was sired by | ||
+ | became the parent of | ||
+ | began worshipping | ||
+ | became the pet of | ||
+ | became the spouse of the deceased | ||
+ | the wilds | ||
+ | appearing not to age | ||
+ | aroused general suspicion | ||
+ | denial of apprenticeship | ||
+ | was denied an apprenticeship under | ||
+ | as the latter prefers to work alone | ||
+ | prefers to work alone | ||
+ | due to | ||
+ | jealousy | ||
+ | raising | ||
+ | discarding | ||
+ | burial | ||
+ | entombment | ||
+ | arose from | ||
+ | was discarded in | ||
+ | was buried in | ||
+ | was entombed in | ||
+ | the abduction of | ||
+ | abducted | ||
+ | was abducted | ||
+ | through the efforts of | ||
+ | the reunion of | ||
+ | reunited with | ||
+ | the subduing of | ||
+ | a scuffle between | ||
+ | in which the former emerged victorious | ||
+ | the escape of | ||
+ | after a punishing fight | ||
+ | despite the latter's wounds | ||
+ | after a horrific combat | ||
+ | attack on | ||
+ | surprising of | ||
+ | ambush of | ||
+ | happening upon | ||
+ | cornering of | ||
+ | confrontation of | ||
+ | brawl with | ||
+ | fought with and subdued | ||
+ | fought with | ||
+ | . While defeated, the latter escaped unscathed | ||
+ | managed to escape from | ||
+ | 's onslaught | ||
+ | was forced to retreat from | ||
+ | eventually prevailed and | ||
+ | was forced to make a hasty escape | ||
attacked | attacked | ||
− | + | surprised | |
− | + | ambushed | |
− | + | happened upon | |
− | + | cornered | |
− | + | confronted | |
− | + | got into a brawl | |
− | + | the taming of the | |
− | + | wild beasts | |
− | + | unknown lands | |
− | + | and others | |
− | + | tamed the | |
− | + | the horrible experiments of | |
− | + | the carousal of | |
− | + | the purchased of | |
− | + | equipment by | |
− | + | performed horrible experiments | |
− | + | caroused | |
− | + | purchased | |
− | + | the tactical contest between | |
− | + | the tactics of | |
− | the | + | a tactical situation |
− | the | + | outmatched |
− | + | with a cunning plan | |
− | + | tactical planning was superior to | |
− | + | entirely outwitted | |
− | + | outmanuevered | |
− | + | made an outright foolish plan | |
− | + | unrolled a brilliant tactical plan | |
− | + | made a poor plan | |
− | + | put forth a sound plan | |
− | + | blundered terribly | |
− | + | hatched a stunning strategy | |
− | + | used poor tactics | |
− | + | used good tactics | |
− | + | the forces were arrayed, and | |
− | + | the forces shifted, and | |
− | + | the attackers had a strong positional advantage | |
− | + | the attackers had a positional advantage | |
− | + | the attackers had a slight positional advantage | |
− | + | the defenders had a strong positional advantage | |
− | + | the defenders had a positional advantage | |
− | + | the defenders had a slight positional advantage | |
− | + | neither side had a positional advantage | |
− | + | the escape from | |
− | + | the return of | |
− | + | the journey of | |
− | + | escaped from | |
− | + | made a journey to | |
− | + | slashing out | |
− | + | slashing off | |
− | + | tearing out | |
− | + | tearing off | |
− | + | stabbing out | |
− | + | ripping off | |
− | + | burning out | |
− | + | burning away | |
− | + | smashing | |
− | + | slashing | |
− | + | ripping | |
− | + | stabbing | |
− | + | as a means of torture | |
− | + | broken away | |
− | + | slashed out | |
− | + | slashed off | |
− | + | torn out | |
− | + | torn off | |
− | + | stabbed out | |
− | + | ripped off | |
− | + | burned out | |
− | + | burned away | |
− | + | smashed | |
− | + | slashed | |
− | + | ripped | |
− | + | stabbed | |
− | + | burned | |
− | + | the questionable judgment of | |
− | + | the reclamation of | |
− | + | were taken by a mood to act against their better judgment at | |
− | + | launched an expedition to reclaim | |
− | + | the local government | |
− | + | the end of the insurrection in | |
− | + | the crushing of the insurrection against | |
− | + | the insurrection in | |
− | + | concluded with | |
− | + | overthrown | |
− | + | ended with the disappearance of the rebelling population | |
− | + | crushed the insurrection in | |
− | + | the insurrection | |
− | + | against | |
− | + | , an insurrection | |
− | + | began in | |
− | + | the razing of | |
− | + | viewing of | |
− | + | inquiry after | |
− | + | profaning | |
− | + | disturbing | |
− | + | prayer inside | |
− | + | the replacement of | |
− | + | the emergence of | |
− | + | the rebuilding of | |
− | + | the construction of | |
− | + | from the underworld through the power of | |
− | + | the foundation of | |
− | + | created | |
− | + | constructed | |
− | + | founded | |
− | + | viewed | |
− | + | asked about | |
− | + | disturbed | |
− | + | prayed inside | |
− | + | razed | |
− | + | replaced | |
− | + | thrust a spire of slade up from the underworld, naming it | |
− | + | rebuilt | |
− | + | , and established a gateway between worlds | |
− | + | the completion of | |
− | + | as a part of | |
− | + | connecting | |
− | + | finished the construction of | |
− | + | the proclamation of a series of oppressive edicts upon | |
− | + | the lifting of numerous oppressive laws from | |
− | + | the enactment of a series of oppressive laws | |
− | + | the repeal of numerous oppressive laws | |
− | + | laid a series of oppressive edicts upon | |
− | + | lifted numerous oppressive laws from | |
− | + | enacted a series of oppressive laws | |
− | + | repealed numerous oppressive laws | |
− | + | the return to reason at the settlement of | |
− | + | the subordination of | |
− | + | the incorporation of | |
− | + | into | |
− | + | under the leadership of | |
− | + | ascendency of the criminal organization | |
− | + | relocation of | |
− | + | the formation of | |
− | + | at the settlement of | |
− | + | regained their senses after an initial period of questionable judgment. | |
− | + | regained their senses after another period of questionable judgment. | |
− | + | began operating at the direction of | |
− | + | fully incorporated into | |
− | + | the joining of | |
− | + | a multitude of | |
− | + | hundreds | |
− | + | some hundred | |
− | + | dozens of | |
− | + | a few | |
− | + | joined with | |
− | + | became the primary criminal organization | |
− | + | moved | |
− | + | formed | |
− | + | formed | |
− | + | the abandonment of | |
− | + | the withering of | |
− | + | their | |
− | + | settlement of | |
− | + | abandoned the settlement of | |
− | + | withered. | |
− | + | the attack of | |
− | + | the detection of the forces of | |
− | + | leaving | |
− | + | spotted the forces of | |
− | + | slipping out of | |
− | + | the rout of | |
− | + | and destruction of | |
− | + | routed | |
− | + | and destroyed | |
− | + | the surrender of | |
− | + | surrendered | |
− | + | the declaration that | |
− | + | is a holy city | |
− | + | declared | |
− | + | to be a holy city | |
− | + | the defeat of | |
− | + | and takeover of | |
− | + | defeated | |
− | + | and took over | |
− | + | The new government was called | |
− | + | the failure to secure | |
− | + | the securing of | |
− | + | Spring | |
− | + | Summer | |
− | + | Autumn | |
− | + | Winter | |
− | + | tribute from | |
− | + | demanded treasure from | |
− | + | demanded and received treasure from | |
− | + | tried to secure tribute from | |
− | + | secured tribute from | |
− | + | , to be delivered from | |
− | + | every | |
− | + | , but they had nothing left to give | |
− | + | and lordship of | |
− | + | in charge of | |
− | + | the freeing of | |
− | + | freed | |
− | + | raiding of | |
− | + | pillaging of | |
− | + | stole treasure and livestock from | |
− | + | looted treasure and seized livestock from | |
− | + | stole treasure from | |
− | + | looted treasure from | |
− | + | stole livestock from | |
− | + | seized livestock from | |
− | + | raided | |
− | + | pillaged | |
− | + | destruction of | |
− | + | destroyed | |
− | + | the attack on | |
− | + | the infiltration of | |
− | + | slipped into | |
− | + | , undetected by | |
− | + | the search of | |
− | + | by the forces of | |
− | + | , the forces of | |
− | + | searched | |
− | + | and found nothing | |
− | + | the fleeing of | |
− | + | fled | |
− | + | the rampage of the forces of | |
− | + | throughout | |
− | + | rampaged throughout | |
− | + | the attack by | |
− | + | a masterpiece | |
− | + | by melting | |
− | + | by magma | |
− | + | during fortification carving | |
− | + | during mining | |
− | + | by falling debris | |
− | + | by growing vegetation | |
− | + | the masterful | |
− | + | created by | |
− | + | created a masterful | |
− | + | a ceremony held by | |
− | + | a ceremony | |
− | + | as part of | |
− | + | held a ceremony | |
− | + | there was a ceremony | |
− | + | a procession held by | |
− | + | a procession | |
− | + | held a procession | |
− | + | there was a procession | |
− | + | and returned there after following its route. | |
− | + | and ended at | |
− | + | It ended at | |
− | + | a competition involving | |
− | + | a dance competition | |
− | + | a music competition | |
− | + | a poetry competition | |
− | + | a foot race | |
− | + | a flying race | |
− | + | race | |
− | + | a wrestling competition | |
− | + | throwing competition | |
− | + | a gladiatory competition | |
− | + | a competition | |
− | + | held by | |
− | + | held | |
− | + | there was a competition | |
− | + | There were | |
− | + | competitors | |
− | + | including | |
− | + | Competing were | |
− | + | Victory was spread among | |
− | + | winners | |
− | + | The victory was shared by | |
− | + | was the victor. | |
− | + | a recital of | |
− | + | a poetry recital | |
− | + | the story of | |
− | + | a story recital | |
− | + | a performance | |
− | + | the performance | |
− | + | there was a performance | |
− | + | was made | |
− | + | a dance form | |
− | + | a musical form | |
− | + | a poetic form | |
− | + | favorable | |
− | + | unfavorable | |
− | + | trading of | |
− | + | trading | |
− | + | impalement on | |
− | + | construction of a grisly mound from | |
− | + | construction of a grotesque pillar from | |
− | + | construction of a gruesome sculpture from | |
− | + | display on | |
− | + | of the skins of | |
− | + | animation of | |
− | + | hanging from a | |
− | + | horrible mutilation of | |
− | + | the bodies | |
− | + | the body | |
− | + | impaled on | |
− | + | added to a grisly mound | |
− | + | added to a grotesque pillar | |
− | + | added to a gruesome sculpture | |
− | + | flayed and the skin stretched over | |
− | + | animated | |
− | + | hung from a | |
− | + | horribly mutilated | |
− | + | the conclusion of | |
− | + | a foiled bribery conspiracy | |
− | + | a foiled corruption conspiracy | |
− | + | a foiled embezzlement conspiracy | |
− | + | a sabotage plot | |
− | + | an abduction plot | |
− | + | an assassination plot | |
− | + | a theft deal | |
− | + | corrupt dealings | |
− | + | a promise of position | |
− | + | a citizenship agreement | |
− | + | a parley | |
− | + | a residency agreement | |
− | + | a rescue mission | |
− | + | an insurrection mission | |
− | + | an adventure | |
− | + | a performance tour | |
− | + | bound service | |
− | + | a guide agreement | |
− | + | a journey to safety | |
− | + | an agreement to establish a temple | |
− | + | an agreement to establish a guildhall | |
− | + | an infiltration plot | |
− | + | a framing plot | |
− | + | a war starting plot | |
− | + | an agreement | |
− | + | because the group travelled too slowly | |
− | + | after arriving at the destination | |
− | + | because of a leadership change at the site | |
− | + | because the group went too far away | |
− | + | after a joyous reunion | |
− | + | after an adoption | |
− | + | concluded | |
− | + | corrupt dealing | |
− | + | the recruitment of | |
− | + | after being recognized and arrested | |
− | + | due to ongoing surveillance as the plot unfolded, | |
− | + | due to ongoing surveillance on | |
− | + | the contact | |
− | + | a coconspirator, | |
− | + | the target | |
− | + | as the plot unfolded, | |
− | + | confessed and | |
− | + | wrongfully | |
− | + | convicted | |
− | + | as a go-between in a conspiracy to commit | |
− | + | and sentenced to death | |
− | + | sentenced to | |
− | + | hammerstroke | |
− | + | beaten | |
− | + | and exiled | |
− | + | and would have been imprisoned but for lack of accommodations | |
− | + | and imprisoned for a term of | |
− | + | one month | |
− | + | months | |
− | + | one year | |
− | + | more than | |
− | + | years | |
− | + | during interrogation | |
− | + | revealed nothing during interrogation. | |
− | + | recruited | |
− | + | into believing | |
− | + | assumed the identity | |
− | + | the wandering | |
− | + | the scouting | |
− | + | the hunting of great beasts | |
− | + | the baby-snatching | |
− | + | the mercenary operation | |
− | + | the thievery | |
− | + | the career change from | |
− | + | the start as a | |
− | + | the giving up on being a | |
− | + | the loss of a hist fig entry | |
− | + | around | |
− | + | , based in | |
− | + | throughout | |
− | + | began wandering | |
− | + | became a scout | |
− | + | began hunting great beasts | |
− | + | decided to become a baby-snatcher, operating | |
− | + | decided to become a mercenary, operating | |
− | + | decided to become a thief, operating | |
− | + | gave up being a | |
− | + | to become a | |
− | + | became a | |
− | + | stopped being a | |
− | + | lost a hist fig entry | |
− | + | out of | |
− | + | the death of | |
− | + | in a cage | |
− | + | the fall of | |
− | + | into a deep chasm | |
− | + | the passing of | |
− | + | the death in the dark of | |
− | + | the starvation of | |
− | + | the dehydration of | |
− | + | the drowning of | |
− | + | the burning of | |
− | + | in magma | |
− | + | 's dragon fire | |
− | + | the boiling of | |
− | + | the melting of | |
− | + | the condensation of | |
− | + | the freezing of | |
− | + | the heat-induced death of | |
− | + | the encasement of | |
− | + | in cooling lava | |
− | + | in cooling magma | |
− | + | in ice | |
− | + | in a | |
− | + | 's fire | |
− | + | the scalding of | |
− | + | in a magma mist | |
− | + | the crushing of | |
− | + | under a drawbridge | |
− | + | under a collapsing ceiling | |
− | + | by falling rocks | |
− | + | the shooting of | |
− | + | by a | |
− | + | the mortal wounding of | |
− | + | the fatal illness of | |
− | + | the hacking of | |
− | + | to pieces | |
− | + | the execution of | |
− | + | the beheading of | |
− | + | the crucifixion of | |
− | + | the burial of | |
− | + | alive | |
− | + | the leaving of | |
− | + | out in the air | |
− | + | the feeding of | |
− | + | to beasts | |
− | + | the killing of | |
− | + | the slaughter of | |
− | + | the scuttling of | |
− | + | the draining of | |
− | + | blood | |
− | + | the murder of | |
− | + | by a trap | |
− | + | by a vehicle | |
− | + | by a flying object | |
− | + | the collapse of | |
− | + | after an attack by | |
− | + | after an attack by a | |
− | + | after an attack | |
− | + | attack with | |
− | + | the vanishment of | |
− | + | the putting to rest of | |
− | + | the collision of | |
− | + | with an obstacle | |
− | + | , after the death strike by | |
− | + | , after the death strike by a | |
− | + | the impalement of | |
− | + | on spikes | |
− | + | the scaring of | |
− | + | to death | |
− | + | the leap of | |
− | + | from a great height | |
− | + | from the dead | |
− | + | , once more, | |
− | + | a murderous ghost | |
− | + | a sadistic ghost | |
− | + | a violent ghost | |
− | + | an angry ghost | |
− | + | a moaning spirit | |
− | + | a howling spirit | |
− | + | a secretive poltergeist | |
− | + | an energetic poltergeist | |
− | + | a troublesome poltergeist | |
− | + | a restless haunt | |
− | + | a forlorn haunt | |
− | + | as a | |
− | + | initial discovery | |
− | + | independent discovery | |
− | + | burned | |
− | + | in dragon fire | |
− | + | to death | |
− | + | shot and killed | |
− | + | mortally wounded | |
− | + | , who bled to death | |
− | + | , who suffocated | |
− | + | hacked | |
− | + | executed | |
− | + | beheaded | |
− | + | crucified | |
− | + | buried | |
− | + | left | |
− | + | drowned | |
− | + | fed | |
− | + | struck down | |
− | + | slaughtered | |
− | + | drained | |
− | + | of blood | |
− | + | murdered | |
− | + | threw | |
− | + | against an obstacle, causing immediate death | |
− | + | into a pit of spikes | |
− | + | scared | |
− | + | boiled | |
− | + | melted | |
− | + | condensed | |
− | + | solidified | |
− | + | died in the heat | |
− | + | was encased in cooling lava | |
− | + | was encased in cooling magma | |
− | + | was encased in ice | |
− | + | died in a cage | |
− | + | fell into a deep chasm | |
− | + | died of old age | |
− | + | starved to death | |
− | + | drowned | |
− | + | burned up in magma | |
− | + | burned up in | |
− | + | was burned to death by | |
− | + | was burned to death by a | |
− | + | burned up in a magma mist | |
− | + | was crushed by a drawbridge | |
− | + | was crushed under a collapsing ceiling | |
− | + | was killed by falling rocks | |
− | + | was shot and killed | |
− | + | bled to death | |
− | + | , slain by | |
− | + | , slain by a | |
− | + | , slain | |
− | + | succumbed to infection | |
− | + | suffocated | |
− | + | was executed | |
− | + | was crucified | |
− | + | was buried alive | |
− | + | was left out in the air | |
− | + | was drowned | |
− | + | was burned alive | |
− | + | was struck down | |
− | + | was scuttled | |
− | + | was drained of blood | |
− | + | was murdered | |
− | + | was killed by a trap | |
− | + | was killed by a vehicle | |
− | + | was killed by a flying object | |
− | + | was banished by | |
− | + | was banished by a | |
− | + | vanished | |
− | + | , struck down by | |
− | + | , struck down by a | |
− | + | , struck down | |
− | + | died after colliding with an obstacle | |
− | + | was impaled on spikes | |
− | + | was scared to death | |
− | + | leapt from a great height | |
− | + | was disturbed from eternal rest | |
− | + | was brought back from the dead | |
− | + | came back from the dead | |
− | + | once more, this time | |
− | + | was the very first to discover | |
− | + | independently discovered | |
− | + | the clash between | |
− | + | a lone | |
− | + | a single | |
− | + | brilliantly led | |
− | + | inspiringly led | |
− | + | ably led | |
− | + | poorly led | |
− | + | clashed with | |
− | + | them | |
− | + | dying | |
− | + | losing | |
− | + | everyone | |
− | + | the climbing of | |
− | + | an unknown peak | |
− | + | were | |
− | + | the first to reach the summit of | |
− | + | , which rises above | |
− | + | the devouring of | |
− | + | devoured | |
− | + | led the attack | |
− | + | , and the defenders were led by | |
− | + | The defenders were led by | |
− | + | were hired | |
− | + | as scouts | |
− | + | by the attackers. | |
− | + | The defenders hired | |
− | + | as scouts | |
− | + | the masterful engraving | |
− | + | prepared by | |
− | + | addition of a masterful image | |
− | + | addition of a masterful covering | |
− | + | addition of masterful rings | |
− | + | addition of masterful bands | |
− | + | addition of masterful spikes | |
− | + | addition of a masterful handle | |
− | + | addition of masterful rollers | |
− | + | addition of masterful thread | |
− | + | addition of masterful cloth | |
− | + | weaving of a masterful sewn image | |
− | + | writing of a masterpiece | |
− | + | creation of a masterful illustration | |
− | + | addition of a masterful instrument piece | |
− | + | creation of a masterful image set | |
− | + | masterfully dyed with | |
− | + | masterfully constructed by | |
− | + | masterfully designed by | |
− | + | created a masterful engraving | |
− | + | prepared a masterful | |
− | + | added a masterful image | |
− | + | added a masterful covering | |
− | + | added masterful rings | |
− | + | added masterful bands | |
− | + | added masterful spikes | |
− | + | added a masterful handle | |
− | + | added masterful rollers | |
− | + | added masterful thread | |
− | + | added masterful cloth | |
− | + | wove a masterful sewn image | |
− | + | masterfully wrote | |
− | + | created a masterful illustration | |
− | + | attached a masterful instrument piece | |
− | + | created a masterful image set | |
− | + | to a | |
− | + | masterfully dyed a | |
− | + | constructed a masterful | |
− | + | designed a masterful | |
− | + | the confiscation of | |
− | + | the looting of | |
− | + | the theft of | |
− | + | was confiscated | |
− | + | was looted | |
− | + | was recovered | |
− | + | was stolen | |
− | + | and brought to | |
− | + | received its name | |
− | + | was created | |
− | + | was authored by | |
− | + | was created by | |
− | + | the claiming of | |
− | + | the sanctification of | |
− | + | into | |
− | + | a symbol of | |
− | + | an official symbol | |
− | + | into a family heirloom | |
− | + | was made a family heirloom | |
− | + | was claimed | |
− | + | was sanctified | |
− | + | the inheritance of | |
− | + | the offering of | |
− | + | was inherited | |
− | + | was offered | |
− | + | the acquisition of | |
− | + | was acquired | |
− | + | the dissolution of | |
− | + | dissolved | |
− | + | studies | |
− | + | settling | |
− | + | visit | |
− | + | into the area around | |
− | + | fled to | |
− | + | departed to | |
− | + | moved to study in | |
− | + | settled in | |
− | + | visited | |
− | + | fled into | |
− | + | the area around | |
− | + | the fey mood of | |
− | + | the withdrawal from society of | |
− | + | the possession of | |
− | + | the dark brooding of | |
− | + | the fell mood of | |
− | + | the melancholy of | |
− | + | the insanity of | |
− | + | the rampage of | |
− | + | the catatonia | |
− | + | was taken by a fey mood | |
− | + | withdrew from society | |
− | + | was possessed | |
− | + | began to skulk and brood | |
− | + | was taken by a fell mood | |
− | + | was striken by melancholy | |
− | + | became crazed | |
− | + | went berserk | |
− | + | stopped responding to the outside world | |
− | + | the new desire of | |
− | + | the new dream of | |
− | + | the new obsession of | |
− | + | to rule the world | |
− | + | to start a family | |
− | I | + | to make a great discovery |
− | + | to create a great work of art | |
− | + | to craft a masterwork | |
− | + | to bring peace to the world | |
− | + | to become a legendary warrior | |
− | + | to master a skill | |
− | + | to fall in love | |
− | + | to see the great natural wonders of the world | |
− | + | with extending | |
− | + | own life | |
− | + | to attain rank in society | |
− | + | to bathe the world in chaos | |
− | + | with an inscrutable goal | |
− | + | became obsessed with | |
− | + | own mortality and sought to extend | |
− | + | life by any means | |
− | + | began dreaming of starting a family | |
− | + | came to desire to rule the world | |
− | + | began dreaming of making a great discovery | |
− | + | began dreaming of creating a great work of art | |
− | + | began dreaming of crafting a masterwork | |
− | + | began dreaming of bringing peace to the world | |
− | + | began dreaming of becoming a legendary warrior | |
− | + | began dreaming of mastering a skill | |
− | + | began dreaming of falling in love | |
− | + | began dreaming of seeing the great natural wonders of the world | |
− | + | began dreaming of attaining rank in society | |
− | + | came to desire to bathe the world in chaos | |
− | + | became obsessed with an inscrutable goal | |
− | + | became childhood friends | |
− | + | cemented a bond of friendship amidst the horror of combat | |
− | + | became infatuated with | |
− | + | was bent toward supernatural vengeance upon | |
− | + | held a deep hatred of | |
− | + | due to persecution | |
− | + | due to religious persecution | |
− | + | formed a grudge against | |
− | + | over the latter's romantic relationship | |
− | + | became lovers | |
− | + | broke up | |
− | + | became friends | |
− | + | due to a shared scholarly interest | |
− | + | due to a shared artistic interest | |
− | + | become friends over a shared love of athletics | |
− | + | developed an athletic rivalry | |
− | + | developed a business rivalry | |
− | + | recognized | |
− | + | as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue | |
− | + | Notable Kill | |
− | + | [C:7:0:0][B] | |
− | + | Kill | |
− | + | Unknown creature in | |
− | + | Unknown creature[R] | |
− | + | Other Kill | |
− | + | HF_LINK | |
− | + | RANDOM_DEF_SPHERE | |
− | + | some vague concept | |
− | + | nameless | |
− | , | + | RACE |
− | , | + | The world has passed into |
− | + | TAN_MAT | |
− | + | Biased index vector computation error | |
− | + | NULL heirloom artifact | |
− | + | NULL artifact from dead wg inventory, skipping | |
− | + | , once of the Underworld. | |
− | + | I bind myself to this place. | |
− | + | NULL artifact from dead post-wg inventory, skipping | |
− | + | priests | |
− | + | vector<bool>::_M_insert_aux | |
− | + | CUSTOM_LAW_MAKER | |
− | + | This nameless being | |
− | + | a deity | |
− | + | that occurs in the myths of | |
− | + | a force | |
− | + | which permeates | |
− | + | which was said to permeate | |
− | + | , animated by unknown forces | |
− | + | born in | |
− | + | of unknown parentage | |
− | + | is the | |
− | + | was the | |
− | + | The identity of | |
− | + | has been lost to time | |
− | + | the first of | |
− | + | the only one of | |
− | + | kind | |
− | + | Although accounts vary, it is universally agreed that | |
− | + | of divine parentage and possessed of unnatural gifts. | |
− | + | chosen by fate as the vanguard of destiny. | |
− | + | most often takes the form of a | |
− | + | was most often depicted as a | |
− | + | skeletal | |
− | + | rotting | |
− | + | associated with | |
− | + | guided by forces unknown. | |
− | + | was a | |
− | + | was a legendary | |
− | + | .[B] | |
− | + | could be found within | |
− | + | were a population within | |
− | + | was a | |
− | + | civilization of | |
− | + | religion of | |
− | + | bandit gang from | |
− | + | versatile mercenary | |
− | + | shadowy military | |
− | + | company | |
− | + | band | |
− | + | performance troupe from | |
− | + | collection of outcasts from | |
− | + | merchant company from | |
− | + | guild | |
− | + | group from | |
− | + | linked to | |
− | + | devoted to worship | |
− | + | devoted to the worship of | |
− | + | dedicated to the mastery of | |
− | + | known for | |
− | + | wrestling | |
− | + | biting | |
− | + | striking | |
− | + | kicking | |
− | + | their use of | |
− | + | centered around the worship of various beings | |
− | + | centered around the worship of | |
− | + | , a | |
− | + | , a force | |
− | + | was hired | |
− | + | as a scout | |
− | + | as part of | |
− | + | to fight in | |
− | + | fought in | |
− | + | , an assault on | |
− | + | in defense of | |
− | + | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | |
− | + | parent | |
− | + | object of | |
− | + | ardent | |
− | + | faithful | |
− | + | casual | |
− | + | dubious | |
− | + | worship | |
− | + | lover | |
− | + | imprisoner | |
− | + | apprenticeship | |
− | + | traveling companion | |
− | + | former master | |
− | + | former apprentice | |
− | + | owner | |
− | + | former spouse | |
− | + | deceased spouse | |
− | + | [C:1:0:1]Related Entities[C:7:0:0][B] | |
− | + | to present | |
− | + | until | |
− | + | worker | |
− | + | former worker | |
− | + | claim to | |
− | + | )[R] | |
− | + | legendary hero | |
− | + | famous hero | |
− | + | hero | |
− | + | greatly respected for heroic acts | |
− | + | respected for heroic acts | |
− | + | legendary brawler | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | known brawler | |
− | + | rumored brawler | |
− | + | legendary intruder | |
− | + | infamous intruder | |
− | + | noted intruder | |
− | + | known intruder | |
− | + | rumored intruder | |
− | + | legendary monster | |
− | + | infamous monster | |
− | + | noted monster | |
− | + | known monster | |
− | + | rumored monster | |
− | + | legendary brigand | |
− | + | infamous brigand | |
− | + | noted brigand | |
− | + | known brigand | |
− | + | rumored brigand | |
− | + | legendary bully | |
− | + | infamous bully | |
− | + | noted bully | |
− | + | known bully | |
− | + | rumored bully | |
− | + | legendary villain | |
− | + | infamous villain | |
− | + | noted villain | |
− | + | known villain | |
− | + | rumored villain | |
− | + | legendary hunter | |
− | + | great hunter | |
− | + | talented hunter | |
− | + | skilled hunter | |
− | + | rumored hunter | |
− | + | legendary killer | |
− | + | infamous killer | |
− | + | noted killer | |
− | + | known killer | |
− | + | rumored killer | |
− | + | legendary murderer | |
− | + | infamous murderer | |
− | + | noted murderer | |
− | + | known murderer | |
− | + | rumored murderer | |
− | + | legendary enemy fighter | |
− | + | infamous enemy fighter | |
− | + | noted enemy fighter | |
− | + | known enemy fighter | |
− | + | rumored enemy fighter | |
− | + | legendary loyal soldier | |
− | + | famous loyal soldier | |
− | + | noted loyal soldier | |
− | + | known loyal soldier | |
− | + | rumored loyal soldier | |
− | + | legendary fighter | |
− | + | famous fighter | |
− | + | noted fighter | |
− | + | known fighter | |
− | + | rumored fighter | |
− | + | legendary protector of the weak | |
− | + | famous protector of the weak | |
− | + | noted protector of the weak | |
− | + | known protector of the weak | |
− | + | rumored protector of the weak | |
− | + | legendary preserver of knowledge | |
− | + | famous preserver of knowledge | |
− | + | noted preserver of knowledge | |
− | + | known preserver of knowledge | |
− | + | rumored preserver of knowledge | |
− | + | legendary treasure hunter | |
− | + | famous treasure hunter | |
− | + | noted treasure hunter | |
− | + | known treasure hunter | |
− | + | rumored treasure hunter | |
− | + | legendary thief | |
− | + | infamous thief | |
− | + | noted thief | |
− | + | known thief | |
− | + | rumored thief | |
− | + | [C:6:0:1]Related Sites[C:7:0:0][B] | |
− | + | site occ | |
− | + | seat of power | |
− | + | hangout | |
− | + | home | |
− | + | lair | |
− | + | prison | |
− | + | Unnamed magma sea area | |
− | + | [NOUN] | |
− | + | NULL artifact from wg scholar storage, skipping | |
− | + | NULL artifact from wg storage, skipping | |
− | + | <structure> | |
− | + | <type>dungeon</type> | |
− | + | <subtype>standard</subtype> | |
− | + | <subtype>sewers</subtype> | |
− | + | <subtype>catacombs</subtype> | |
− | + | </structure> | |
− | + | <type>tomb</type> | |
− | + | <type>market</type> | |
− | + | <type>inn tavern</type> | |
− | + | <type>underworld spire</type> | |
− | + | <type>dark tower</type> | |
− | + | <type>keep</type> | |
− | + | <type>mead hall</type> | |
− | + | <type>tower</type> | |
− | + | <type>guildhall</type> | |
− | + | <type>counting house</type> | |
− | + | <type>library</type> | |
− | + | <copied_artifact_id> | |
− | + | </copied_artifact_id> | |
− | + | <type>temple</type> | |
− | + | <worship_hfid> | |
− | + | </worship_hfid> | |
− | + | Press | |
− | + | for more | |
− | + | to close window | |
− | + | Empty announcement | |
− | + | spinning | |
− | + | , but it is deflected by | |
− | + | by the | |
− | + | from behind | |
− | + | , but the attack is deflected by | |
− | + | , lightly tapping the target! | |
− | + | , but there is no force! | |
− | + | , but it passes right through! | |
− | + | , but the attack passes right through! | |
− | + | , but it glances away! | |
− | a | + | , but the attack glances away! |
− | + | and the severed part sails off in an arc! | |
− | + | the part | |
− | + | is smashed into the body, an unrecognizable mass! | |
− | + | splits in gore! | |
− | + | collapses! | |
− | + | the injured part | |
− | + | is ripped into loose shreds! | |
− | + | is torn apart! | |
− | + | and it is mostly cut away from the rest of the torso! | |
− | + | is cloven asunder! | |
− | + | explodes into gore! | |
− | + | collapses into a lump of gore! | |
− | + | is crushed! | |
− | + | passing through a hole in the | |
− | + | main part | |
− | + | jamming the | |
− | + | part | |
− | + | out of the wound | |
− | + | through the | |
− | + | tearing | |
− | + | tearing apart | |
− | + | shattering | |
− | + | chipping | |
− | + | fracturing | |
− | a few | + | denting |
− | + | bruising | |
− | + | apart | |
− | a | + | tearing apart |
− | + | shattering | |
− | + | tearing | |
− | + | chipping | |
− | + | fracturing | |
− | + | denting | |
− | + | bruising | |
− | + | breaking away | |
− | + | most of | |
− | a | + | half of |
− | + | a piece of | |
− | + | the rest of | |
− | + | through a hole in the | |
− | + | through the | |
− | + | and spilling | |
− | + | your | |
− | + | rotten | |
− | + | decomposing | |
− | + | rancid | |
− | + | stinking | |
− | + | reeking | |
− | + | The geldables have been torn away! | |
− | + | It is a gelding blow! | |
− | + | a major artery | |
− | + | an artery | |
− | + | has been opened by the attack | |
− | + | many nerves | |
− | + | a motor nerve | |
− | + | a sensory nerve | |
− | + | been severed | |
− | + | a ligament | |
− | + | has been | |
− | + | torn | |
− | + | sprained | |
− | + | bruised | |
− | + | a tendon | |
− | + | is ripped to shreds! | |
− | + | breaks! | |
− | + | attack is interrupted! | |
− | + | has lodged firmly in the wound! | |
− | + | latch on firmly | |
− | + | latch on firmly! | |
− | + | propelled away by the force of the blow! | |
− | + | been knocked unconscious! | |
− | + | been stunned again! | |
− | + | been stunned! | |
− | + | having more trouble breathing! | |
− | + | having trouble breathing! | |
− | + | even more sick! | |
− | + | sick! | |
− | + | is injected into the | |
− | + | crumbles over the | |
− | + | splatters over the | |
− | + | flows over the | |
− | + | pours over the | |
− | + | is sucked out of the wound! | |
− | + | flying | |
− | + | It is a gelding strike! | |
− | + | has | |
− | + | latches on firmly | |
− | + | latches on firmly! | |
− | + | looks | |
− | + | vector::reserve | |
− | + | The dead walk. Hide while you still can! | |
− | + | Forms twisted from their nature, legion of the night. What hope remains? | |
− | + | A vile force of darkness has arrived, seeking a parley! | |
− | + | The enemy have come and are preparing to lay siege. They seek a parley! | |
− | + | An army has come to your lands seeking a parley. | |
− | + | A vile force of darkness has arrived! | |
− | + | The enemy have come and are laying siege to the fortress. | |
− | + | An army is invading! | |
− | + | army is located out of bounds: teleporting | |
− | + | overlord | |
− | + | has been founded | |
− | + | , has been conquered and | |
− | + | , has been | |
− | + | incorporated into your holdings. | |
− | + | has been conquered and now | |
− | + | looks to your thriving economy for its future prosperity. | |
− | + | and others have returned. | |
− | + | have returned. | |
− | + | has returned. | |
− | + | has brought back many tales from beyond | |
− | + | has brought back a few rumors. | |
− | + | has brought back a rumor from abroad. | |
− | + | is visiting. | |
− | + | , a performance troupe, is visiting. | |
− | + | Spoils Report: | |
− | + | Summer | |
− | + | Winter | |
− | + | , the performance troupe, has arrived. | |
− | + | Untitled | |
− | + | are | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks | |
− | + | look | |
− | + | dejected | |
− | + | terrified | |
− | + | offended | |
− | + | confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | , the deity of | |
− | + | , depicted as a | |
− | + | the deity of | |
− | + | prostrating | |
− | + | themselves | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | data/save/current/art_image- | |
− | + | .dat | |
− | + | art_image- | |
− | + | Digging designation cancelled: warm stone located. | |
− | + | Digging designation cancelled: damp stone located. | |
− | servile | + | sculpture has melted! |
+ | Windmill | ||
+ | Screw Pump | ||
+ | Activity Zone # | ||
+ | Wall | ||
+ | Floor | ||
+ | Up Stair | ||
+ | Down Stair | ||
+ | Up/Down Stair | ||
+ | Ramp | ||
+ | Fortification | ||
+ | Track (N) | ||
+ | Track (S) | ||
+ | Track (E) | ||
+ | Track (W) | ||
+ | Track (NS) | ||
+ | Track (NE) | ||
+ | Track (NW) | ||
+ | Track (SE) | ||
+ | Track (SW) | ||
+ | Track (EW) | ||
+ | Track (NSE) | ||
+ | Track (NSW) | ||
+ | Track (NEW) | ||
+ | Track (SEW) | ||
+ | Track (NSEW) | ||
+ | Track/Ramp (N) | ||
+ | Track/Ramp (S) | ||
+ | Track/Ramp (E) | ||
+ | Track/Ramp (W) | ||
+ | Track/Ramp (NS) | ||
+ | Track/Ramp (NE) | ||
+ | Track/Ramp (NW) | ||
+ | Track/Ramp (SE) | ||
+ | Track/Ramp (SW) | ||
+ | Track/Ramp (EW) | ||
+ | Track/Ramp (NSE) | ||
+ | Track/Ramp (NSW) | ||
+ | Track/Ramp (NEW) | ||
+ | Track/Ramp (SEW) | ||
+ | Track/Ramp (NSEW) | ||
+ | Construction | ||
+ | Well | ||
+ | Traction Bench | ||
+ | Farm Plot | ||
+ | Hive | ||
+ | Bookcase | ||
+ | Nest | ||
+ | Trade Depot | ||
+ | Wagon | ||
+ | Display Furniture | ||
+ | Offering Place | ||
+ | Window | ||
+ | Ballista | ||
+ | Armor | ||
+ | Weapon | ||
+ | Animal | ||
+ | Food | ||
+ | Furniture | ||
+ | Corpse | ||
+ | Stone | ||
+ | Ammo | ||
+ | Coins | ||
+ | Bar/Block | ||
+ | Gem | ||
+ | Finished Goods | ||
+ | Leather | ||
+ | Cloth | ||
+ | Wood | ||
+ | Sheet | ||
+ | Stockpile # | ||
+ | Vacant Shop | ||
+ | General Store | ||
+ | Crafts Market | ||
+ | Clothing Shop | ||
+ | Exotic Clothing Shop | ||
+ | Smelter | ||
+ | Glass Furnace | ||
+ | Wood Furnace | ||
+ | Magma Smelter | ||
+ | Magma Glass Furnace | ||
+ | Magma Kiln | ||
+ | Furnace | ||
+ | Retracted | ||
+ | Upright | ||
+ | Spikes | ||
+ | Spears | ||
+ | Spears/Spikes | ||
+ | Weapon | ||
+ | Slab | ||
+ | Statue | ||
+ | Rough | ||
+ | Bridge | ||
+ | Chest | ||
+ | Coffer | ||
+ | Bag | ||
+ | Armor Stand | ||
+ | Weapon Rack | ||
+ | Cabinet | ||
+ | Table | ||
+ | Animal Trap | ||
+ | Chair | ||
+ | Throne | ||
+ | Casket | ||
+ | Sarcophagus | ||
+ | Coffin | ||
+ | Pillar | ||
+ | Support | ||
+ | Vertical | ||
+ | Axle | ||
+ | Horizontal | ||
+ | Rollers | ||
+ | Gear Assembly | ||
+ | Archery Target | ||
+ | Rope | ||
+ | Chain | ||
+ | Floodgate | ||
+ | Floor Bars | ||
+ | Bars | ||
+ | Floor Grate | ||
+ | Wall Grate | ||
+ | Floor Hatch | ||
+ | Door | ||
+ | Dirt | ||
+ | Road | ||
+ | Instrument | ||
+ | Stone-Fall Trap | ||
+ | Cage Trap | ||
+ | Track Stop | ||
+ | Weapon Trap | ||
+ | Lever | ||
+ | Butcher's Shop | ||
+ | Metalsmith's Forge | ||
+ | Mason's Workshop | ||
+ | Still | ||
+ | Quern | ||
+ | Millstone | ||
+ | Kitchen | ||
+ | Farmer's Workshop | ||
+ | Ashery | ||
+ | Tool | ||
+ | Custom Workshop | ||
+ | Shop | ||
+ | Trap | ||
+ | Siege Engine | ||
+ | Floor Hatch | ||
+ | Wall Grate | ||
+ | Floodgate | ||
+ | Restraint | ||
+ | Support | ||
+ | Gear Assembly | ||
+ | Rollers | ||
+ | Horizontal Axle | ||
+ | Vertical Axle | ||
+ | Upright Spear/Spike | ||
+ | Archery Target | ||
+ | Burial Receptacle | ||
+ | Seat | ||
+ | Animal Trap | ||
+ | Table | ||
+ | Cabinet | ||
+ | Weapon Rack | ||
+ | Armor Stand | ||
+ | Container | ||
+ | Bridge | ||
+ | Slab | ||
+ | Gem Window | ||
+ | Stockpile | ||
+ | (CLT) | ||
+ | *CLT* | ||
+ | closes. | ||
+ | distant | ||
+ | nearby | ||
+ | grinding. | ||
+ | close. | ||
+ | opens. | ||
+ | open. | ||
+ | Plot | ||
+ | Throneroom | ||
+ | Entrance | ||
+ | Treasury | ||
+ | Mechanism Room | ||
+ | Guard post | ||
+ | Noble quarters | ||
+ | Activity Zone | ||
+ | Captive Room | ||
+ | Tower Top | ||
+ | Courtyard | ||
+ | Secret Library | ||
+ | Library | ||
+ | Counting House Offices | ||
+ | Counting House Storage | ||
+ | Guildhall Offices | ||
+ | Guildhall Storage | ||
+ | Market Stall | ||
+ | Campground | ||
+ | Command Tent | ||
+ | Tent | ||
+ | Command Tent (Bld) | ||
+ | Tent (Bld) | ||
+ | Dungeon Cell | ||
+ | Animal Pit | ||
+ | Cloth Pit | ||
+ | Tanning Pit | ||
+ | Cloth Clothing Pit | ||
+ | Leather Clothing Pit | ||
+ | Bone Carving Pit | ||
+ | Gem Cutting Pit | ||
+ | Weaponsmithing Pit | ||
+ | Bowmaking Pit | ||
+ | Blacksmithing Pit | ||
+ | Armorsmithing Pit | ||
+ | Metal Crafting Pit | ||
+ | Leatherworking Pit | ||
+ | Carpentry Pit | ||
+ | Stoneworking Pit | ||
+ | Forging Pit | ||
+ | Fighting Pit | ||
+ | Animal Workshop | ||
+ | Cloth Workshop | ||
+ | Tanning Workshop | ||
+ | Cloth Clothing Workshop | ||
+ | Leather Clothing Workshop | ||
+ | Bone Carving Workshop | ||
+ | Gem Cutting Workshop | ||
+ | Weaponsmithing Workshop | ||
+ | Bowmaking Workshop | ||
+ | Blacksmithing Workshop | ||
+ | Armorsmithing Workshop | ||
+ | Metal Crafting Workshop | ||
+ | Leatherworking Shop | ||
+ | Carpentry Workshop | ||
+ | Stoneworking Workshop | ||
+ | Forging Workshop | ||
+ | Depot | ||
+ | Tower Entrance | ||
+ | Tower Feasthall | ||
+ | Tower Bedroom | ||
+ | Tower Treasury | ||
+ | Tower Dungeon | ||
+ | Tower Attic | ||
+ | Dormitory | ||
+ | Dining Hall | ||
+ | Invalid Type | ||
+ | Building Level Map Overflow | ||
+ | Aquarium | ||
+ | Terrarium | ||
+ | Shared | ||
+ | A masterwork of | ||
+ | has designed a masterpiece! | ||
+ | has constructed a masterpiece! | ||
+ | vector::_M_fill_insert | ||
+ | old save: resizing plant stockpile, permit all | ||
+ | preparetomb() HAS NULL owner | ||
+ | preparetomb() HAS LIVE owner | ||
+ | You've caught a | ||
+ | Your trap was robbed of the | ||
+ | have hatched. | ||
+ | This is the | ||
+ | currency of | ||
+ | from the year | ||
+ | from an unknown year | ||
+ | under | ||
+ | under an obscure ruler | ||
+ | from a period of no rule | ||
+ | error: intrigue actors identical (3) | ||
+ | error: intrigue actors identical (2) | ||
+ | RESERVED_BLOOD | ||
+ | intrigue traveler placed out of bounds (infiltrator) | ||
+ | Ghostly | ||
+ | ** Starting Adventure ** | ||
+ | Seed text | ||
+ | _DIV | ||
+ | intrigue traveler placed out of bounds | ||
+ | intrigue traveler placed out of bounds (assassin task) | ||
+ | intrigue traveler placed out of bounds (recover artifact task) | ||
+ | intrigue traveler placed out of bounds (abduct task) | ||
+ | intrigue traveler placed out of bounds (sabotage task) | ||
+ | error: intrigue actors identical | ||
+ | 's corpse | ||
+ | CUSTOM_COMPANY_FACTOR | ||
+ | CUSTOM_COMPANY_LEADER | ||
+ | factor | ||
+ | factors | ||
+ | agent | ||
+ | agents | ||
+ | governor | ||
+ | governors | ||
+ | administrator | ||
+ | administrators | ||
+ | masters | ||
+ | head | ||
+ | heads | ||
+ | plotter (funding network) placed out of bounds | ||
+ | plotter (assassinate) placed out of bounds | ||
+ | plotter (steal artifact) placed out of bounds | ||
+ | CUSTOM_OUTCAST_FACTOR | ||
+ | representative | ||
+ | representatives | ||
+ | lieutenants | ||
+ | pull | ||
+ | on the embedded | ||
+ | try | ||
+ | to remove | ||
+ | Empty biased index vector | ||
+ | pulls | ||
+ | tries | ||
+ | miss | ||
+ | lock | ||
+ | place | ||
+ | a chokehold on | ||
+ | take | ||
+ | down by the | ||
+ | throw | ||
+ | pinch | ||
+ | gouge | ||
+ | bend | ||
+ | release | ||
+ | loosen | ||
+ | the joint lock of | ||
+ | the choke hold of | ||
+ | break | ||
+ | the grip of | ||
+ | struggle | ||
+ | in vain against the grip of | ||
+ | shake | ||
+ | around by the | ||
+ | is ripped away and remains in | ||
+ | mouth | ||
+ | grip | ||
+ | lose | ||
+ | hold of the | ||
+ | strangle | ||
+ | pass | ||
+ | out. | ||
+ | adjust | ||
+ | grab | ||
+ | misses | ||
+ | locks | ||
+ | places | ||
+ | takes | ||
+ | throws | ||
+ | pinches | ||
+ | gouges | ||
+ | bends | ||
+ | loosens | ||
+ | breaks | ||
+ | struggles | ||
+ | shakes | ||
+ | loses | ||
+ | adjusts | ||
+ | grabs | ||
+ | leap at | ||
+ | charge at | ||
+ | from the side | ||
+ | surprised by the ferocity of | ||
+ | onslaught! | ||
+ | scramble | ||
+ | roll | ||
+ | jump | ||
+ | away | ||
+ | collide | ||
+ | knocked over | ||
+ | and tumble | ||
+ | backward | ||
+ | bounce | ||
+ | You tangle together and fall over! | ||
+ | You tangle together and tumble forward! | ||
+ | leaps at | ||
+ | charges at | ||
+ | looks | ||
+ | scrambles | ||
+ | rolls | ||
+ | jumps | ||
+ | collides | ||
+ | and tumbles | ||
+ | bounces | ||
+ | They tangle together and fall over! | ||
+ | They tangle together and tumble forward! | ||
+ | has moved out of range! | ||
+ | strikes | ||
+ | NO_SUB | ||
+ | push | ||
+ | let | ||
+ | drop away as | ||
+ | attack | ||
+ | catch | ||
+ | strike at | ||
+ | but the shot is | ||
+ | deftly | ||
+ | just barely | ||
+ | easily | ||
+ | parried | ||
+ | by | ||
+ | but the shot is blocked! | ||
+ | attack | ||
+ | but | ||
+ | away from | ||
+ | silently | ||
+ | The force pulls the | ||
+ | The force twists the | ||
+ | The force bends the | ||
+ | have | ||
+ | become enraged! | ||
+ | but the shot is blocked | ||
+ | block | ||
+ | effortlessly | ||
+ | narrowly | ||
+ | deflected | ||
+ | bat | ||
+ | aside | ||
+ | out of the air | ||
+ | pushes | ||
+ | lets | ||
+ | attacks | ||
+ | catches | ||
+ | strikes at | ||
+ | attacks | ||
+ | blocks | ||
+ | bats | ||
+ | corrected null contaminant | ||
+ | specks | ||
+ | dusting | ||
+ | coating | ||
+ | spatter | ||
+ | smear | ||
+ | covering | ||
+ | myself | ||
+ | yourself | ||
+ | were | ||
+ | will be | ||
+ | are | ||
+ | will | ||
+ | appearing | ||
+ | appeared | ||
+ | appear | ||
+ | appears | ||
+ | destroying | ||
+ | destroyed | ||
+ | destroy | ||
+ | destroys | ||
+ | speaking | ||
+ | spoke | ||
+ | speak | ||
+ | speaks | ||
+ | burn | ||
+ | burns | ||
+ | flooding | ||
+ | flooded | ||
+ | floods | ||
+ | rewarding | ||
+ | rewarded | ||
+ | reward | ||
+ | rewards | ||
+ | annoyed | ||
+ | satisfied | ||
+ | grouchy | ||
+ | grumpy | ||
+ | feeling fond | ||
+ | alarmed | ||
+ | shocked | ||
+ | horrified | ||
+ | feeling grim satisfaction | ||
+ | in grief | ||
+ | feeling triumphant | ||
+ | enraged | ||
+ | excited | ||
+ | feeling gaiety | ||
+ | joyful | ||
+ | feeling love | ||
+ | in acceptance | ||
+ | feeling admiration | ||
+ | in adoration | ||
+ | feeling affection | ||
+ | agitated | ||
+ | aggravated | ||
+ | in agony | ||
+ | feeling alienated | ||
+ | feeling ambivalent | ||
+ | angry | ||
+ | anguished | ||
+ | anxious | ||
+ | feeling apathetic | ||
+ | aroused | ||
+ | astonished | ||
+ | feeling aversion | ||
+ | awed | ||
+ | bored | ||
+ | feeling caring | ||
+ | contemptuous | ||
+ | content | ||
+ | dejected | ||
+ | delighted | ||
+ | in despair | ||
+ | disgusted | ||
+ | disillusioned | ||
+ | feeling dislike | ||
+ | dismayed | ||
+ | displeased | ||
+ | distressed | ||
+ | eager | ||
+ | elated | ||
+ | embarrassed | ||
+ | empathetic | ||
+ | feeling empty | ||
+ | feeling enjoyment | ||
+ | feeling ferocious | ||
+ | feeling free | ||
+ | frightened | ||
+ | frustrated | ||
+ | gleeful | ||
+ | gloomy | ||
+ | feeling gratitude | ||
+ | feeling guilty | ||
+ | happy | ||
+ | taking hope | ||
+ | feeling hopeless | ||
+ | insulted | ||
+ | irritated | ||
+ | isolated | ||
+ | jubilant | ||
+ | feeling loathing | ||
+ | lonely | ||
+ | outraged | ||
+ | pleased | ||
+ | feeling rejected | ||
+ | regretful | ||
+ | remorseful | ||
+ | indignant | ||
+ | feeling self-pity | ||
+ | feeling servile | ||
shaken | shaken | ||
− | + | sympathetic | |
− | + | feeling tenderness | |
− | + | thrilled | |
− | + | uneasy | |
− | + | unhappy | |
− | + | in wonder | |
− | + | worried | |
− | + | wrathful | |
− | + | in existential crisis | |
− | + | feeling defeated | |
− | + | feeling expectant | |
− | + | in doubt | |
− | + | pessimistic | |
− | + | euphoric | |
− | + | emotionless | |
− | + | the library | |
− | + | the treasury | |
− | + | the throne room | |
− | + | the counting house | |
− | + | the guildhall | |
− | + | the tower | |
− | + | the dormitory | |
− | + | the dining hall | |
− | + | The library | |
− | + | The treasury | |
− | + | The throne room | |
− | + | The counting house | |
− | + | The guildhall | |
− | + | east | |
− | + | right around here | |
− | + | sermon on | |
− | + | telling of the story of | |
− | + | recitation of | |
− | + | playing | |
− | + | singing | |
− | + | performance of | |
− | + | dancing | |
− | + | performance | |
− | + | One should always respect the law. | |
− | + | Society flourishes when law breakers are punished. | |
− | + | Nothing gives them the right to establish these laws. | |
− | + | No law can do justice to the complexity of life. | |
− | + | Some laws are just, while others were made to be broken. | |
− | + | Rules are there to be bent, but they shouldn't be flouted thoughtlessly. | |
− | + | I consider laws to be more of a suggestion than anything. | |
− | + | You must never forget true loyalty. Repay it in full. | |
− | + | How can society function without loyalty? We must be able to have faith in each other. | |
− | + | One must always be loyal to their cause and the ones they serve. | |
− | + | Don't serve anyone blindly. You'll only get into trouble. | |
− | + | The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest. | |
− | + | Never lose yourself in loyalty. You know what is best for yourself. | |
− | + | Loyalty has value, but you should always keep the broader picture in mind. | |
− | + | You should only maintain loyalty so long as something more important is not at stake. | |
− | + | Consider your loyalties carefully, adhere to them while they last, and abandon them when you must. | |
− | + | How great it is to be surrounded by family! | |
− | + | You can always rely on your family when everything else falls away. | |
− | + | Family is the true bond that keeps society thriving. | |
− | + | I was always irritated by family. | |
− | + | We cannot choose our families, but we can choose to avoid them. | |
− | + | I hold the relationships I've forged myself over family ties I had no part in creating. | |
− | + | Family is complicated and those ties be both a boon and a curse. Sometimes both at once! | |
− | + | You can't always rely on your family, but it's good to know somebody is there. | |
− | + | There's nothing like a good friend. | |
− | + | Surround yourself with friends you can trust and you will be unstoppable. | |
− | + | When all other bonds wither, friendship will remain. | |
− | + | Be careful of your so-called friends. | |
− | + | Friends are future enemies. I don't see the difference. People do as they must. | |
− | + | Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance. | |
− | + | Friends are nice, but you should keep your priorities straight. | |
− | + | Strive for power. | |
− | + | Power over others is the only true measure of worth. | |
− | + | You can be powerful or powerless. The choice is yours, until somebody makes it for you. | |
− | + | There's nothing admirable about bullying others. | |
− | + | It is abhorrent to seek power over other people. | |
− | + | The struggle for power must be balanced by other considerations. | |
− | + | You should always tell the truth. | |
− | + | There is nothing so important that it is worth telling a lie. | |
− | + | Everything is so much easier when you just tell the truth. | |
− | + | There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best. | |
− | + | Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true. | |
− | + | Don't think about the truth, whatever that is. Just say what needs to be said. | |
− | + | There are times when it is alright not to tell the whole truth. | |
− | + | It is best not to complicate your life with lies, sure, but the truth also has its problems. | |
− | + | Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak. | |
− | + | I do admire a clever trap. | |
− | + | There's no value in all of this scheming I see these days. | |
− | + | Be shrewd, but do not lose yourself in guile. | |
− | + | I do admire a clever turn of phrase. | |
− | + | I can appreciate the right turn of phrase. | |
− | + | Who are these mealy-mouthed cowards trying to impress? | |
− | + | They are so full of all those big words. | |
− | + | There is a time for artful speech, and a time for blunt speech as well. | |
− | + | Always deal fairly. | |
− | + | Don't be afraid to do anything to get ahead in this world. | |
− | + | Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing. | |
− | + | Please maintain your dignity. | |
− | + | What do you care how I speak or how I live? | |
− | + | I can see a place for maintaining decorum, but it's exhausting to live that way. | |
− | + | Some things should never change. | |
− | + | It's admirable when the traditions are upheld. | |
− | + | We need to find a better way than those of before. | |
− | + | We need to move beyond traditions. | |
− | + | Some traditions are worth keeping, but we should consider their overall value. | |
− | + | Art is life. | |
− | + | The creative impulse is so valuable. | |
− | + | What's so special about art? | |
− | + | Art? More like wasted opportunity. | |
− | + | Art is complicated. I know what I like, but some I can do without. | |
− | + | We should all work together. | |
− | + | It's better to work alone when possible, I think. Cooperation breeds weakness. | |
− | + | You should think carefully before embarking on a joint enterprise, though there is some value in working together. | |
− | + | I treasure my freedom. | |
− | + | Nobody is free, and it is pointless to act as if you are. | |
− | + | Personal freedom must be tempered by other considerations. | |
− | + | One should not complain or betray any feeling. | |
− | + | Do not hide yourself behind an unfeeling mask. | |
− | + | There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it. | |
− | + | The quest for knowledge never ends. | |
− | + | All of that so-called knowledge doesn't mean a thing. | |
− | + | Knowledge can be useful, but it can also be pointless or even dangerous. | |
− | + | It is important to discover yourself. | |
− | + | Why would I waste time thinking about myself? | |
− | + | Some time spent in reflection is admirable, but you must not forget to live your life. | |
− | + | I think self-control is key. Master yourself. | |
− | + | Why deny yourself your heart's desire? | |
− | + | People should be able to control themselves, but it's fine to follow impulses that aren't too harmful. | |
− | + | The mind thinks best when the world is at rest. | |
− | + | Give me the bustle and noise over all that quiet! | |
− | + | I like a balance of tranquility and commotion myself. | |
− | + | We should all be as one. Why all the struggling? | |
− | + | We grow through debate and struggle, even chaos and discord. | |
− | + | Some discord is a healthy part of society, but we must also try to live together. | |
− | + | Be merry! | |
− | + | It's great when we all get a chance to be merry together. | |
− | + | Bah! I hope you aren't celebrating something. | |
− | + | Merriment is worthless. | |
− | + | I can take or leave merrymaking myself, but I don't begrudge people their enjoyment. | |
− | + | An artisan, their materials and the tools to shape them! | |
− | + | Masterwork? Why should I care? | |
− | + | A tool should get the job done, but one shouldn't obsess over the details. | |
− | + | A skilled warrior is a beautiful sight to behold. | |
− | + | Why this obsession with weapons and battle? I don't understand some people. | |
− | + | The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted. | |
− | + | We should all be so lucky as to truly master a skill. | |
− | + | The amount of practice that goes into mastering a skill is so impressive. | |
− | + | Everyone should broaden their horizons. Any work beyond learning the basics is just a waste. | |
− | + | All of that practice is misspent effort. | |
− | + | I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life. | |
− | + | There's more to life than becoming great at just one thing, but being good at several isn't bad! | |
− | + | In life, you should work hard. Then work harder. | |
− | + | Hard work is the true sign of character. | |
− | + | The best way to get what you want out of life is to work for it. | |
− | + | It's foolish to work hard for anything. | |
− | + | You shouldn't whittle your life away on working. | |
− | + | Hard work is bested by luck, connections and wealth every time. | |
− | + | An earnest effort at any required tasks. That's all that's needed. | |
− | + | I only work so hard, but sometimes you have to do what you have to do. | |
− | + | Hard work is great. Finding a way to work half as hard is even better. | |
− | + | We must be ready to sacrifice when the time comes. | |
− | + | Why harm yourself for anybody else's benefit? | |
− | + | Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others. | |
− | + | It's a competitive world, and you'd be a fool to think otherwise. | |
− | + | All of this striving against one another is so foolish. | |
− | + | There is value in a good rivalry, but such danger as well. | |
− | + | Keep going and never quit. | |
− | + | Anybody that sticks to something a moment longer than they have to is an idiot. | |
− | + | It's good to keep pushing forward, but sometimes you just have to know when it's time to stop. | |
− | + | Wouldn't it be grand to just take my life off and do nothing for the rest of my days? | |
− | + | It's best to slow down and just relax. | |
− | + | There's work to be done! | |
− | + | Time spent in leisure is such a waste. | |
− | + | There's some value in leisure, but one also has to engage with other aspects of life. | |
− | + | Trade is the life-blood of a thriving society. | |
− | + | All of this buying and selling isn't honest work. | |
− | + | There's something to be | |
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State minor feeling of amazement | State minor feeling of amazement | ||
State minor feeling of ambivalence | State minor feeling of ambivalence | ||
Line 3,725: | Line 6,235: | ||
State feelings, somewhat enraptured | State feelings, somewhat enraptured | ||
State feelings, somewhat thrilled | State feelings, somewhat thrilled | ||
− | + | Dismiss minor existential crisis | |
− | + | Dismiss minor feeling of defeat | |
− | + | State feelings, somewhat expectant | |
− | + | Dismiss minor doubts | |
− | + | State minor feeling of enthusiasm | |
− | + | Dismiss minor feeling of pessimism | |
− | + | State minor feeling of euphoria | |
− | + | State feelings of suspicion | |
− | + | Verbally struggle against alarm | |
− | + | struggle | |
− | + | Verbally struggle against shock | |
− | + | Verbally struggle against horror | |
− | + | Verbally struggle against grief | |
− | + | State feelings of triumph | |
− | + | Verbally struggle against rage | |
− | + | State feelings of grim satisfaction | |
− | + | Verbally struggle against fear | |
− | + | Verbally struggle against sadness | |
− | + | State feelings of satisfaction | |
− | + | State feelings of love | |
− | + | State feelings of bliss | |
− | + | State feelings of excitement | |
− | + | State feelings of gaiety | |
− | + | State feelings of joy | |
− | + | State feelings of vengefulness | |
− | + | Verbally struggle against terror | |
− | + | Verbally struggle against agony | |
− | + | Verbally struggle against anguish | |
− | + | Verbally struggle against despair | |
− | + | Verbally struggle against dismay | |
− | + | Verbally struggle against distress | |
− | + | Verbally struggle against fright | |
− | + | Verbally struggle against misery | |
− | + | Verbally struggle against mortification | |
− | + | Verbally struggle, shaken | |
− | + | State feelings of acceptance | |
− | + | State feelings of admiration | |
− | + | State feelings of agitation | |
− | + | State feelings of aggravation | |
− | + | State feelings of alienation | |
− | + | State feelings of amazement | |
− | + | State feelings of ambivalence | |
− | + | State feelings of anger | |
− | + | State feelings of annoyance | |
− | + | State feelings of anxiety | |
− | + | State feelings of apathy | |
− | + | State feelings of arousal | |
− | + | State feelings of astonishment | |
− | + | State feelings of aversion | |
− | + | State feelings of awe | |
− | + | State feelings of bitterness | |
− | + | State feelings of boredom | |
− | + | State feelings of caring | |
− | + | State feelings of confusion | |
− | + | State feelings of contempt | |
− | + | State feelings of dejection | |
− | + | State feelings of disappointment | |
− | + | State feelings of disgust | |
− | + | State feelings of disillusionment | |
− | + | State feelings of dislike | |
− | + | State feelings of displeasure | |
− | + | State feelings of eagerness | |
− | + | State feelings of embarassment | |
− | + | State feelings of empathy | |
− | + | State feelings of emptiness | |
− | + | State feelings of exasperation | |
− | + | State feelings of ferocity | |
− | + | State feelings of frustration | |
− | + | State feelings of gloom | |
− | + | State feelings of glumness | |
− | + | State feelings of gratitude | |
− | + | State feelings of grouchiness | |
− | + | State feelings of grumpiness | |
− | + | State feelings of guilt | |
− | + | State feelings of hatred | |
− | + | State feelings of hope | |
− | + | State feelings of hopelessness | |
− | + | State feelings of humiliation | |
− | + | State feelings of insult | |
− | + | State feelings of interest | |
− | + | State feelings of irritation | |
− | + | State feelings of isolation | |
− | + | State feelings of loathing | |
− | + | State feelings of loneliness | |
− | + | State feelings of lust | |
− | + | State feelings of nervousness | |
− | + | State feelings of nostalgia | |
− | + | State feelings of optimism | |
− | + | State feelings of outrage | |
− | + | State feelings of panic | |
− | + | State feelings of patience | |
− | + | State feelings of passion | |
− | + | State feelings of rejection | |
− | + | State feelings of relief | |
− | + | State feelings of regret | |
− | + | State feelings of remorse | |
− | + | State feelings of repentance | |
− | + | State feelings of resentment | |
− | + | State feelings of restlessness | |
− | + | State feelings of righteous indignation | |
− | + | State feelings of self-pity | |
− | + | State feelings of servility | |
− | + | State feelings of shame | |
− | + | State feelings of sympathy | |
− | + | State feelings of tenderness | |
− | + | State feelings of uneasiness | |
− | + | State feelings of unhappiness | |
− | + | State feelings of wonder | |
− | + | State feelings of worry | |
− | + | State feelings of wrath | |
− | + | State feelings of zeal | |
− | + | State feelings of adoration | |
− | + | State feelings of affection | |
− | + | State feelings of amusement | |
− | + | State feelings of contentment | |
− | + | State feelings of delight | |
− | + | State feelings of elation | |
− | + | State feelings of enjoyment | |
− | + | State feelings of exhilaration | |
− | + | State feelings of fondness | |
− | + | State feelings of freedom | |
− | + | State feelings of glee | |
− | + | State feelings of happiness | |
− | + | State feelings of jolliness | |
− | + | State feelings of joviality | |
− | + | State feelings of jubilation | |
− | + | State feelings of pleasure | |
− | + | State feelings of pride | |
− | + | State feelings, enraptured | |
− | + | State feelings, thrilled | |
− | + | Verbally struggle against existential crisis | |
− | + | Verbally struggle, defeated | |
− | + | State feelings, expectant | |
− | + | Verbally struggle against doubt | |
− | + | State feelings of enthusiasm | |
− | + | Verbally struggle against pessimism | |
− | + | State feelings of euphoria | |
− | + | State feelings of great suspicion | |
− | + | Verbally struggle against great alarm | |
− | + | Verbally struggle against great shock | |
− | + | Verbally struggle against great horror | |
− | + | Verbally struggle against great grief | |
− | + | State feelings of great triumph | |
− | + | Fail the struggle against great rage | |
− | + | State feelings of great grim satisfaction | |
− | + | Verbally struggle against great fear | |
− | + | Verbally struggle against great sadness | |
− | + | State feelings of great satisfaction | |
− | + | State feelings of great love | |
− | + | State feelings of great bliss | |
− | + | State feelings of great excitement | |
− | + | State feelings of great gaiety | |
− | + | State feelings of great joy | |
− | + | State feelings of great vengefulness | |
− | + | Verbally struggle against great terror | |
− | + | Verbally struggle against great agony | |
− | + | Verbally struggle against great anguish | |
− | + | Verbally struggle against great despair | |
− | + | Verbally struggle against great dismay | |
− | + | Verbally struggle against great distress | |
− | + | Verbally struggle against great fright | |
− | + | Verbally struggle against great misery | |
− | + | Verbally struggle against great mortification | |
− | + | Verbally struggle, greatly shaken | |
− | + | State feelings of great acceptance | |
− | + | State feelings of great admiration | |
− | + | State feelings of great agitation | |
− | + | State feelings of great aggravation | |
− | + | State feelings of great alienation | |
− | + | State feelings of great amazement | |
− | + | State feelings of great ambivalence | |
− | + | State feelings of great anger | |
− | + | State feelings of great annoyance | |
− | + | State feelings of great anxiety | |
− | + | State feelings of great apathy | |
− | + | State feelings of great arousal | |
− | + | State feelings of great astonishment | |
− | + | State feelings of great aversion | |
− | + | State feelings of great awe | |
− | + | State feelings of great bitterness | |
− | + | State feelings of great boredom | |
− | + | State feelings of great caring | |
− | + | State feelings of great confusion | |
− | + | State feelings of great contempt | |
− | + | State feelings of great dejection | |
− | + | State feelings of great disappointment | |
− | + | State feelings of great disgust | |
− | + | State feelings of great disillusionment | |
− | + | State feelings of great dislike | |
− | + | State feelings of great displeasure | |
− | + | State feelings of great eagerness | |
− | + | State feelings of great embarrassment | |
− | + | State feelings of great empathy | |
− | + | State feelings of great emptiness | |
− | + | State feelings of great exasperation | |
− | + | State feelings of great ferocity | |
− | + | State feelings of great frustration | |
− | + | State feelings of great gloom | |
− | + | State feelings of great glumness | |
− | + | State feelings of great gratitude | |
− | + | State feelings of great grouchiness | |
− | + | State feelings of great grumpiness | |
− | + | State feelings of great guilt | |
− | + | State feelings of great hatred | |
− | + | State feelings of great hope | |
− | + | State feelings of great hopelessness | |
− | + | State feelings of great humiliation | |
− | + | State feelings of great insult | |
− | + | State feelings of great interest | |
− | + | State feelings of great irritation | |
− | + | State feelings of great isolation | |
− | + | State feelings of great loathing | |
− | + | State feelings of great loneliness | |
− | + | State feelings of great lust | |
− | + | State feelings of great nervousness | |
− | + | State feelings of great nostalgia | |
− | + | State feelings of great optimism | |
− | + | State feelings of great outrage | |
− | + | State feelings of great panic | |
− | + | State feelings of great patience | |
− | + | State feelings of great passion | |
− | + | State feelings of great rejection | |
− | + | State feelings of great relief | |
− | + | State feelings of great regret | |
− | + | State feelings of great remorse | |
− | + | State feelings of great repentance | |
− | + | State feelings of great resentment | |
− | + | State feelings of great restlessness | |
− | + | State feelings of great righteous indignation | |
− | + | State feelings of great self-pity | |
− | + | State feelings of great servility | |
− | + | State feelings of great shame | |
− | + | State feelings of great sympathy | |
− | + | State feelings of great tenderness | |
− | + | State feelings of great uneasiness | |
− | + | State feelings of great unhappiness | |
− | + | State feelings of great wonder | |
− | + | State feelings of great worry | |
− | + | State feelings of great wrath | |
− | + | State feelings of great zeal | |
− | + | State feelings of great adoration | |
− | + | State feelings of great affection | |
− | + | State feelings of great amusement | |
− | + | State feelings of great contentment | |
− | + | State feelings of great delight | |
− | + | State feelings of great elation | |
− | + | State feelings of great enjoyment | |
− | + | State feelings of great exhilaration | |
− | + | State feelings of great fondness | |
− | + | State feelings of great freedom | |
− | + | State feelings of great flee | |
− | + | State feelings of great happiness | |
− | + | State feelings of great jolliness | |
− | + | State feelings of great joviality | |
− | + | State feelings of great jubilation | |
− | + | State feelings of great pleasure | |
− | + | State feelings of great pride | |
− | + | State feelings, greatly enraptured | |
− | + | State feelings, greatly thrilled | |
− | + | Verbally struggle against looming existential crisis | |
− | + | Verbally struggle, greatly defeated | |
− | + | State feelings, greatly expectant | |
− | + | Verbally struggle against great doubt | |
− | + | State feelings of great enthusiasm | |
− | + | Verbally struggle against great pessimism | |
− | + | State feelings of great euphoria | |
− | + | Fail the struggle against great alarm | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
− | + | Fail the struggle against great fear | |
− | + | Fail the struggle against great sadness | |
− | + | Fail the struggle against great terror | |
− | + | Fail the struggle against great agony | |
− | + | Fail the struggle against great anguish | |
− | + | Fail the struggle against great despair | |
− | + | Fail the struggle against great dismay | |
− | + | Fail the struggle against great distress | |
− | + | Fail the struggle against great fright | |
− | + | Fail the struggle against great misery | |
− | + | Fail the struggle against great mortification | |
− | + | Fail the internal struggle, completely shaken | |
− | + | Fail the struggle against existential crisis | |
− | + | worthlessness | |
− | + | value | |
− | + | friendship | |
− | + | artwork | |
− | + | cooperation | |
− | + | independence | |
− | + | self-control | |
− | + | martial | |
− | + | prowess | |
− | + | leisure | |
− | + | commerce | |
− | + | peace | |
− | + | knowledge | |
− | + | (to | |
− | + | I desire that | |
− | + | be returned to me. | |
− | + | be returned to my family. | |
− | + | Speaking as a representative of | |
− | + | , it is important that | |
− | + | be returned. | |
− | + | I require it as a symbol of the | |
− | + | requires it to be a proper | |
− | + | It is the symbol of the | |
− | + | It is a valuable treasure to us. | |
− | + | It should be brought to | |
− | + | It would be wonderful if | |
− | + | found a lasting home within | |
− | + | wants | |
− | + | returned | |
− | + | returned to | |
− | + | Last I remember, I had it. | |
− | + | Last I heard, I had it. | |
− | + | Last I heard, you held it. | |
− | + | Last I saw, it was held by | |
− | + | Last I heard, it was held by | |
− | + | Last I saw, it was in | |
− | + | Last I heard, it was in | |
− | + | I have no idea where it is. | |
− | + | Greetings. | |
− | + | Salutations | |
− | + | Greetings | |
− | + | Hello | |
− | + | I'm a true | |
− | + | I thought you called yourself | |
− | + | An honor as always. How can I be of service? | |
− | + | . It is good to see you. | |
− | + | is dumbstruck for a moment. | |
− | + | A legend? Here? I can scarcely believe it. | |
− | + | I am honored to be in your presence. | |
− | + | It is an honor. | |
− | + | Your name precedes you. Thank you for all that you have done. | |
− | + | It is good to finally meet you! | |
− | + | Welcome home, my child. | |
− | + | . What can I do for you? | |
− | + | You are welcome at | |
− | + | . Please be respectful of the materials. | |
− | + | How are you, my | |
− | + | It's great to have a friend like you! | |
− | + | And what exactly do you want? | |
− | + | Are you ready to learn? | |
− | + | Been in any good scraps today? | |
− | + | Let's not hurt anybody. | |
− | + | Make any good deals lately? | |
− | + | Long live the cause! | |
− | + | Thank you for keeping us safe. | |
− | + | Don't let the enemy rest. | |
− | + | Thank you for all you do. | |
− | + | Are you hunting for treasure? | |
− | + | Thank you for protecting our wisdom. | |
− | + | Don't try to throw your weight around. | |
− | + | I have nothing for you. | |
− | + | I value your loyalty. | |
− | + | It really is a pleasure to speak with you again. | |
− | + | Do you have wisdom to share, preacher? | |
− | + | Do you have a story to tell? | |
− | + | Have you written a new poem? | |
− | + | Is it time to make music? | |
− | + | Are you still dancing? | |
− | + | Are in a foul mood? | |
− | + | You'll get nothing from me with your flattery. | |
− | + | Are you stalking a dangerous beast? | |
− | + | Don't walk off with anything. | |
− | + | It is amazing how far you've come. Welcome home. | |
− | + | It's good to see you have companions to travel with on your adventures. | |
− | + | I know you can handle yourself, but be careful out there. | |
− | + | Hopefully your friends can dissuade you from this foolishness. | |
− | + | Traveling alone in the wilds?! You know better than that. | |
− | + | Only a hero such as yourself can travel at night. The bogeyman would get me. | |
− | + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | |
− | + | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | |
− | + | Night is falling. You'd better stay indoors, or the bogeyman will get you. | |
− | + | The sun will set soon. Be careful that the bogeyman doesn't get you. | |
− | + | Don't travel alone at night, or the bogeyman will get you. | |
− | + | Welcome to | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a dungeon | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | has killed | |
− | + | traitor | |
− | + | I am | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | failed to load conflict report incident | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a tavern there | |
− | + | There is a temple | |
− | + | There is a library there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | The surrounding area is called | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | There's absolutely nothing interesting around here. | |
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | + | An evil lurks within. | |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | agreed to | |
− | + | offer of tribute from | |
− | + | refused | |
− | + | demand of tribute from | |
− | + | accepted a peace offer from | |
− | + | to stop the conflict between | |
− | + | refused an offer of peace from | |
− | + | regarding the conflict between | |
− | + | informed | |
− | + | that tribute would no longer be offered | |
− | + | in the name of | |
− | + | , replacing | |
− | + | I hear | |
− | + | has a real mean streak. | |
− | + | Best keep your head down. | |
− | + | I hear that there is an insurrection against | |
− | + | I hear that | |
− | + | lost | |
− | + | after an insurrection | |
− | + | waited out an insurrection in | |
− | + | crushed an insurrection in | |
− | + | I hear that a group calling itself | |
− | + | on behalf of | |
− | + | after a long journey from the lands of | |
− | + | I hear that a group from | |
− | + | left to reclaim the ruins | |
− | + | left to found a new settlement | |
− | + | This place has been conquered | |
− | + | has been conquered | |
− | + | in order to find better lives | |
− | + | moved on in search of a better future | |
− | + | after the horrible mismanagement of | |
− | + | gave up on their occupation of | |
− | + | I hear that refugees calling themselves | |
− | + | and escaped | |
− | + | fled | |
− | + | just before an army | |
− | + | led by | |
− | + | descended upon the place. | |
− | + | I heard that | |
− | + | I heard that there was an incident. | |
− | + | was kidnapped | |
− | + | was destroyed. | |
− | + | I have | |
− | + | is not in | |
− | + | I do not have | |
− | + | does not possess | |
− | + | We reclaimed | |
− | + | We founded | |
− | + | We formed | |
− | + | We had to pull out of | |
− | + | We banded up as | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | is our family's ancestor. | |
− | + | is the head of the family. | |
− | + | Our family's ancestor is | |
− | + | The head of the family is | |
− | + | Greet listener | |
− | + | greet | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | trouble | |
− | + | Demand an item (barter screen) | |
− | + | object | |
− | + | Express your emotions (new menu) | |
− | + | express | |
− | + | feeling | |
− | + | emotion | |
− | + | State your values (new menu) | |
− | + | state | |
− | + | values | |
− | + | Investigate or interrogate (new menu) | |
− | + | investigate | |
− | + | interrogate | |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | request | |
− | + | order | |
− | + | Create a performance troupe together (group naming menu) | |
− | + | troupe | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | Name pet (new menu) | |
− | + | Gift a (large) pet or mount (new menu) | |
− | + | give | |
− | + | Express horror at the gift | |
− | + | Express thanks for the gift | |
− | + | thanks | |
− | + | Give | |
− | + | Ask about somebody (new menu) | |
− | + | reputation | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | where | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | tell | |
− | + | Ask about | |
− | + | the deaths | |
− | + | the death | |
− | + | crime | |
− | + | the fighting | |
− | + | fight | |
− | + | armies on the march | |
− | + | the army on the march | |
− | + | army | |
− | + | march | |
− | + | the abductions | |
− | + | the abduction | |
− | + | abduction | |
− | + | kidnap | |
− | + | the beast | |
− | + | the criminals | |
− | + | the bandits | |
− | + | bandit | |
− | + | the skulking vermin | |
− | + | skulking | |
− | + | vermin | |
− | + | the bone-chilling horror | |
− | + | ruffian | |
− | + | the open war | |
− | + | the missing treasure | |
− | + | treasure | |
− | + | Inquire about any troubles | |
− | + | troubles | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | Ask for the whereabouts of | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | follow | |
− | + | come | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | journey | |
− | + | agreement | |
− | + | Tell listener that nothing has changed | |
− | + | Order listener to | |
− | + | kill | |
− | + | drive the forces of | |
− | + | drive | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | relations | |
− | + | land | |
− | + | territory | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | patrol | |
− | + | guards | |
− | + | forces | |
− | + | Summarize the local disposition of the forces of | |
− | + | other | |
− | + | rebels | |
− | + | opposition | |
− | + | stakeholders | |
− | + | Summarize your views on the opposition to | |
− | + | overview | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | artifact | |
− | + | Discuss the missing artifact | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | at this location | |
− | + | Bring up | |
− | + | Somebody | |
− | + | giving of | |
− | + | placement of | |
− | + | the destruction of | |
− | + | gaining of | |
− | + | rescue | |
− | + | Bring up your reunion with | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | violation | |
− | + | export | |
− | + | prohibition | |
− | + | slow | |
− | + | crime of murder | |
− | + | disorderly | |
− | + | destruction | |
− | + | crime of theft | |
− | + | crime of robbery | |
− | + | crime of espionage | |
− | + | crime of treason | |
− | + | crime of blood-drinking | |
− | + | drinking | |
− | + | crime of attempted murder | |
− | + | crime of kidnapping | |
− | + | snatching | |
− | + | crime of attempted kidnapping | |
− | + | identity | |
− | + | self-identification to | |
− | + | refusal to identify to | |
− | + | submission | |
− | + | demand of submission from | |
− | + | attack on | |
− | + | escalated attack on | |
− | + | succession | |
− | + | Spread rumor of | |
− | + | presence | |
− | + | 's demand for tribute | |
− | + | 's offer of peace | |
− | + | 's cessation of tribute to | |
− | + | 's claim | |
− | + | 's harassment | |
− | + | withdrawal | |
− | + | 's withdrawal from | |
− | + | refugees | |
− | + | 's flight | |
− | + | 's abandonment | |
− | + | Spread rumor of the insurrection | |
− | + | Spread rumor of the | |
− | + | overthrow | |
− | + | overthrow | |
− | + | failure | |
− | + | failed insurrection | |
− | + | insurrection crushed | |
− | + | reclaim | |
− | + | 's reclamation | |
− | + | 's march | |
− | + | to reclaim | |
− | + | invasion | |
− | + | toward | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | death | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | 's destruction | |
− | + | location | |
− | + | 's presence in | |
− | + | Spread rumor of your possession of | |
− | + | 's possession of | |
− | + | absence | |
− | + | 's absence from | |
− | + | Spread rumor of your lack of possession of | |
− | + | 's lack of possession of | |
− | + | Trade or settle debts | |
− | + | trade | |
− | + | barter | |
− | + | deal | |
− | + | debts | |
− | + | sell | |
− | + | Ask about available services, drinks, rooms, etc. | |
− | + | service | |
− | + | room | |
− | + | List available services | |
− | + | list | |
− | + | Yell out service order | |
− | + | Order | |
− | + | free | |
− | + | for | |
− | + | drink | |
− | + | Rent room for | |
− | + | Request free room | |
− | + | extend | |
− | + | rent | |
− | + | Extend room rental for | |
− | + | Extend use of free room | |
− | + | Confirm service order | |
− | + | confirm | |
− | + | Exchange, give, take or show personal items | |
− | + | exchange | |
− | + | take | |
− | + | show | |
− | + | offer | |
− | + | Ask listener to join you (new menu) | |
− | + | join | |
− | + | Ask about the structure you are in | |
− | + | structure | |
− | + | Ask about the listener's master or boss | |
− | + | master | |
− | + | Ask about the listener's schemes and plots | |
− | + | scheme | |
− | + | plot | |
− | + | plan | |
− | + | Inquire about listener's profession | |
− | + | profession | |
− | + | Ask how listener is feeling | |
− | + | feelings | |
− | + | emotions | |
− | + | Make a flattering remark | |
− | + | flatter | |
− | + | Try to calm the listener | |
− | + | pacify | |
− | + | calm | |
− | + | Tell a joke | |
− | + | joke | |
− | + | Ask about listener's family | |
− | + | Ask for permission to stay for a day | |
− | + | sleep | |
− | + | permission | |
− | + | rest | |
− | + | Ask for a cease to hostilities | |
− | + | cease | |
− | + | stop | |
− | + | Accept that the listener will not trade | |
− | + | the object | |
− | + | accept | |
− | + | refusal | |
− | + | Suggest that the listener trade | |
− | + | suggest | |
− | + | Ask the listener for the location of | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | Refuse to have | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | pay homage to | |
− | + | Offer to have | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Demand that | |
− | + | Demand the listener's identity | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Demand that the listener yield | |
− | + | surrender | |
− | + | Welcome yourself to your new home | |
− | + | welcome | |
− | + | Raise alarm | |
− | + | intruder | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | transfer | |
− | + | position | |
− | + | Offer listener your position as | |
− | + | someone | |
− | + | adopt | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | travel | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | hold | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | guard | |
− | + | armies | |
− | + | Ask about other groups with a stake in this site | |
− | + | groups | |
− | + | exile | |
− | + | bandits | |
− | + | Ask if anybody fled from this site | |
− | + | flee | |
− | + | fled | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Comment on weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Comment on natural surroundings | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | area | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | Accuse listener of being a night creature | |
− | + | Impatiently say goodbye | |
− | + | goodbye | |
− | + | done | |
− | + | quit | |
− | + | Say goodbye | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | skip | |
− | + | Change the subject (new menu) | |
− | + | change | |
− | + | back | |
− | + | Return to current topic (new menu) | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | Ask what happened | |
− | + | what | |
− | + | happened | |
− | + | Ask listener to join you and be rescued | |
− | + | Give report pertaining to service as a | |
− | + | duty | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | praise | |
− | + | task | |
− | + | Request duty or advice pertaining to service as a | |
− | + | advice | |
− | + | Ask to be made a | |
− | + | keeper | |
− | + | performer | |
− | + | scholar | |
− | + | monster slayer | |
− | + | slayer | |
− | + | scribe | |
− | + | Ask for | |
− | + | to made | |
− | + | tavern keepers | |
− | + | performers | |
− | + | scholars | |
− | + | mercenaries | |
− | + | monster slayers | |
− | + | scribes | |
− | + | messengers | |
− | + | Grant listener work as | |
− | + | grant | |
− | + | Grant | |
− | + | work as | |
− | + | Refuse listener work as | |
− | + | Refuse | |
− | + | Ask to join | |
− | + | Accept into | |
− | + | Refuse request to join | |
− | + | Invite listener to join | |
− | + | invite | |
− | + | Accept invitation to join | |
− | + | Refuse invitation to join | |
− | + | decline | |
− | + | Leave | |
− | + | Kick listener out of | |
− | + | Refuse invitation to become a | |
− | + | Accept invitation to become a | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | Ask to become a | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | to be | |
− | + | Suggest talking to | |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | to find a relative | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | + | enjoy | |
− | + | vigilant | |
− | + | Offer condolences | |
− | + | condolences | |
− | + | sorry | |
− | + | Ask listener's course of action | |
− | + | action | |
− | + | Request suggestion for course of action | |
− | + | Ask listener to join you as entertainer | |
− | + | entertain | |
− | + | Ask listener to join you on adventures | |
− | + | Ask listener to guide you to a location | |
− | + | guide | |
− | + | site | |
− | + | place | |
− | + | Respond to join request | |
− | + | respond | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | State opinion that it is not your problem | |
− | + | State opinion that it was inevitable | |
− | + | inevitable | |
− | + | State opinion that this is the life for you | |
− | + | life | |
− | + | State opinion that it is sad but not unexpected | |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | + | terrible | |
− | + | State opinion that it is terrifying | |
− | + | terrifying | |
− | + | State that you don't know anything about it | |
− | + | State that they are outlaws | |
− | + | outlaws | |
− | + | State that you are right in all matters | |
− | + | right | |
− | + | State that you are conflicted | |
− | + | conflicted | |
− | + | State that it is terrific | |
− | + | terrific | |
− | + | State that it is for the best | |
− | + | best | |
− | + | State that you don't care | |
− | + | State your general hatred | |
− | + | State your general fear | |
− | + | State that it accords with your faith | |
− | + | accords | |
− | + | faith | |
− | + | State that preaching is your calling | |
− | + | preaching | |
− | + | calling | |
− | + | State that you enjoyed performing | |
− | + | performing | |
− | + | State that it was legendary | |
− | + | legendary | |
− | + | State that it was fantastic | |
− | + | fantastic | |
− | + | State that it was great | |
− | + | great | |
− | + | State that it was good | |
− | + | State that it was okay | |
− | + | okay | |
− | + | Agree completely | |
− | + | State that this is fantastic | |
− | + | State that this is great | |
− | + | State that this is good | |
− | + | State that this is okay | |
− | + | State that this is no good | |
− | + | State that this is your favorite dance | |
− | + | favorite | |
− | + | State that this is your favorite music | |
− | + | State that this is your favorite poetry | |
− | + | poetry | |
− | + | State that you love reflective poetry | |
− | + | reflective | |
− | + | State that you hate reflective poetry | |
− | + | State that you love riddles | |
− | + | riddle | |
− | + | State that you hate riddles | |
− | + | State that you are embarrassed by this kind of humor | |
− | + | humor | |
− | + | State your amusement | |
− | + | funny | |
− | + | State that you love raunchy | |
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Attributes remaining: | Attributes remaining: | ||
− | : | + | : Next |
− | |||
to change | to change | ||
− | + | Home | |
− | + | Occupation | |
− | + | Beliefs | |
− | : | + | : Select (may reset occupation and beliefs) |
− | + | Squad member | |
− | : | + | : Believe |
+ | : Doubt | ||
+ | : Set First Name | ||
: Customize Name | : Customize Name | ||
: Random Name | : Random Name | ||
: Become | : Become | ||
− | : | + | : Next |
− | + | : Randomize | |
− | + | Note: This character's appearance is governed by local population information. | |
− | + | Certain shapes and colors might not occur without full randomization. | |
− | + | : Fully randomize, without respecting population information | |
− | + | Set your | |
− | + | personality | |
− | + | here. | |
− | + | denotes the default cultural value. | |
− | + | Your personality facets might be restricted based on your creature type. | |
− | + | Loyalty | |
− | + | Friendship | |
− | + | Cunning | |
− | + | Artwork | |
− | + | Cooperation | |
− | + | Stoicism | |
− | + | Self-control | |
− | + | Tranquility | |
− | + | Harmony | |
− | + | Merriment | |
− | + | Craftsmanship | |
− | + | Hard Work | |
− | + | Leisure Time | |
− | + | Commerce | |
− | + | No love <-> Loves easily | |
− | + | No hate <-> Hates easily | |
− | + | No envy <-> Envies easily | |
− | + | Cheerless <-> Easily cheerful | |
− | + | No sadness <-> Easily sad | |
− | + | No anger <-> Easily angered | |
− | + | No anxiety <-> Very anxious | |
− | + | No lust <-> Lustful | |
− | + | --> Vulnerable to stress | |
− | + | --> Greedy | |
− | + | --> Intemperate | |
− | + | Avoid fights <-> Like brawls | |
− | Drink | + | Quits easily <-> Too stubborn |
− | Eat | + | Meanness <-> Wastefulness |
− | + | Harmony <-> Discord | |
− | + | Quarreler <-> Flatterer | |
− | + | Rude <-> Polite | |
− | + | Overreliant <> Disdain advice | |
− | + | Fearful <-> Fearless | |
− | + | Pusillanimous - Overconfident | |
− | + | --> Vain | |
− | + | --> Ambitious | |
− | + | --> Sense of gratitude | |
− | + | Austere <-> Extravagant | |
− | + | Humorless <-> Zany | |
− | + | --> Vengeful | |
− | + | No self-esteem <-> Proud | |
− | + | Merciful - Impartial - Cruel | |
− | + | Scatterbrained - Singleminded | |
− | + | Despairs - Hopeful - Presumes | |
− | + | Incurious <-> Curious | |
− | + | Shameless <-> Bashful | |
− | + | Overshares <-> Private | |
− | + | Inattentive <-> Perfectionist | |
− | + | Acquiescing <-> Resists ideas | |
− | + | --> Tolerates differences | |
− | + | --> Emotionally obsessive | |
− | + | --> Swayed by emotions | |
− | + | --> Altruistic | |
− | + | --> Dutiful | |
− | + | Too deliberate <> Thoughtless | |
− | + | Sloppy <-> Orderly | |
− | + | Distrustful <-> Too trusting | |
− | + | Loner <-> Gregarious | |
− | + | Non-assertive <-> Overbearing | |
− | + | Leisurely <-> Frenetic | |
− | + | --> Excitement-seeking | |
− | + | Just facts - Flights of fancy | |
− | + | --> Inclined to abstract | |
− | + | --> Inclined to create art | |
− | + | Socialize | |
− | + | Drink alcohol | |
− | + | Pray/Meditate | |
− | + | Stay occupied | |
− | + | Be creative | |
− | + | Admire art | |
− | to | + | Excitement |
− | + | Learn something | |
− | + | Be with family | |
− | + | Be with friends | |
− | + | Hear eloquence | |
− | + | Uphold tradition | |
− | + | Self-examination | |
− | + | Make merry | |
− | + | Craft object | |
− | + | Martial training | |
− | + | Practice skill | |
− | + | Take it easy | |
− | + | Make romance | |
− | + | See animal | |
− | + | See great beast | |
− | + | Acquire object | |
− | + | Eat good meal | |
+ | Fight | ||
+ | Cause trouble | ||
+ | Argue | ||
+ | Be extravagant | ||
+ | Wander | ||
+ | Help somebody | ||
+ | Think abstractly | ||
+ | Intense Need | ||
+ | Strong Need | ||
+ | Moderate Need | ||
+ | Slight Need | ||
+ | : Full customization | ||
+ | : Change dream/goal (if possible) | ||
+ | Equipment and pet points remaining: | ||
+ | : Increase quality ( | ||
+ | : Increase quality | ||
+ | : Decrease quality ( | ||
+ | : Decrease quality | ||
+ | : Remove | ||
+ | Adventure awaits! The party: | ||
+ | Adventure awaits | ||
+ | Detail Your Character | ||
+ | Skill remaining: | ||
+ | Deceased | ||
+ | Skills | ||
+ | Dabb | ||
+ | Novc | ||
+ | Adeq | ||
+ | Cmpt | ||
+ | Skld | ||
+ | Prfc | ||
+ | Tltd | ||
+ | Adpt | ||
+ | Expt | ||
+ | Prfn | ||
+ | Accm | ||
+ | Mast | ||
+ | HMas | ||
+ | GMas | ||
+ | Legd | ||
+ | Musical Instruments | ||
+ | Poetic Forms | ||
+ | Musical Forms | ||
+ | Dance Forms | ||
+ | Abysmal | ||
+ | Super | ||
+ | Very small | ||
+ | Average-sized | ||
+ | Large | ||
+ | Very large | ||
+ | for a | ||
+ | ClmSk | ||
+ | Climb | ||
+ | Sneak: | ||
+ | Speed: | ||
+ | Enraged at all enemies! | ||
+ | In a martial trance! | ||
+ | Throwing a tantrum! | ||
+ | Sunk into depression... | ||
+ | Stumbling obliviously! | ||
+ | In Flight | ||
+ | On the Ground | ||
+ | Partially Webbed | ||
+ | Partially Paralyzed | ||
+ | Sluggish | ||
+ | Slightly Numb | ||
+ | Bleeding | ||
+ | Faint | ||
+ | Fever | ||
+ | Extreme Pain | ||
+ | Pain | ||
+ | Exhausted | ||
+ | Over-Exert | ||
+ | Tired | ||
+ | Drowning | ||
+ | Winded | ||
+ | Nauseous | ||
+ | Slumberous | ||
+ | Thirsty! | ||
+ | Hungry | ||
+ | Focused | ||
+ | Distracted! | ||
+ | Distracted | ||
+ | Pray | ||
+ | Pray to | ||
+ | Meditate | ||
+ | Unfettered | ||
+ | Level-headed | ||
+ | Untroubled | ||
+ | Undistracted | ||
+ | Unfocused | ||
+ | : View Attributes | ||
+ | : View Skills | ||
+ | : Health | ||
+ | : Kills | ||
+ | : Desc | ||
+ | : View Wr | ||
+ | : Cust | ||
+ | Encounter | ||
+ | Horseplay | ||
+ | Training | ||
+ | Lethal | ||
+ | Ally: | ||
+ | [DONE] | ||
+ | What would you like to wear? | ||
+ | What would you like to remove? | ||
+ | What would you like to drop? | ||
+ | What would you like to throw? | ||
+ | With what would you like to interact? | ||
+ | With what would you like to eat or drink? | ||
+ | What would you like to put inside a container or on a pack animal? | ||
+ | Where would you like to put the | ||
+ | Your Inventory | ||
+ | to view other pages. | ||
+ | when done. | ||
+ | No recent announcements. | ||
+ | Announcements | ||
+ | Sewer Access | ||
+ | Tree House | ||
+ | The Home Tree | ||
+ | Shaping Tree | ||
+ | Market Tree | ||
+ | Tavern Tree | ||
+ | Library Tree | ||
+ | Counting Tree | ||
+ | Guild Tree | ||
+ | Tower Tree | ||
+ | Civic Mound | ||
+ | Castle Mound | ||
+ | Drinking Mound | ||
+ | Mead Hall | ||
+ | Temple | ||
+ | Guildhall | ||
+ | Tower | ||
+ | Abandoned shop | ||
+ | Food imports | ||
+ | Clothing imports | ||
+ | General imports | ||
+ | Cloth shop | ||
+ | Leather shop | ||
+ | Woven clothing shop | ||
+ | Leather clothing shop | ||
+ | Bone carver's shop | ||
+ | Gem cutter's shop | ||
+ | Weaponsmith's shop | ||
+ | Bowyer's shop | ||
+ | Blacksmith's shop | ||
+ | Armorsmith's shop | ||
+ | Metal craft shop | ||
+ | Leather goods shop | ||
+ | Carpenter's shop | ||
+ | Stone furniture shop | ||
+ | Metal furniture shop | ||
+ | Barrow | ||
+ | Warehouse | ||
+ | Fortress Entrance | ||
+ | Trenches | ||
+ | shrine | ||
+ | Shrine to | ||
+ | Shrine | ||
+ | Empty market | ||
+ | Imported goods market | ||
+ | Imported food market | ||
+ | Imported clothing market | ||
+ | Meat market | ||
+ | Fruit and vegetable market | ||
+ | Cheese market | ||
+ | Processed goods market | ||
+ | Underground Fortress | ||
+ | Underground Farms | ||
+ | Underground Stair | ||
+ | Hillocks | ||
+ | Houses | ||
+ | Hillock | ||
+ | House | ||
+ | Abandoned hillocks | ||
+ | Abandoned houses | ||
+ | Abandoned hillock | ||
+ | Abandoned house | ||
+ | Ruined hillocks | ||
+ | Ruined houses | ||
+ | Ruined hillock | ||
+ | Ruined house | ||
+ | No significant structures | ||
+ | Dining hall | ||
+ | Shrine of | ||
+ | Dawn is breaking. | ||
+ | It is noon. | ||
+ | Night is falling. | ||
+ | Assume an identity | ||
+ | Begin a performance | ||
Shout out to everybody | Shout out to everybody | ||
The Void | The Void | ||
, Deity | , Deity | ||
, Force | , Force | ||
+ | build | ||
+ | build a fire | ||
+ | fell trees | ||
+ | compose | ||
+ | write | ||
+ | You are still surrounded by cackling. | ||
+ | You feel too watched to | ||
+ | You don't feel safe enough to | ||
+ | You can't | ||
+ | because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site. | ||
+ | until you've stopped the bleeding. | ||
+ | because you can't breathe. | ||
+ | because you are dying of thirst. | ||
+ | because you are starving to death. | ||
+ | because you are drowning. | ||
+ | because you are swimming. | ||
+ | until you are on a stable surface. | ||
+ | You must move away from the water before you can | ||
+ | You must come down from the mountains before you can | ||
+ | until you stop riding this vehicle. | ||
+ | until you stop riding this projectile. | ||
+ | until you leave this site. | ||
+ | You cannot | ||
+ | You make a campfire. | ||
+ | You cannot fell trees in the arena. | ||
+ | You need to be holding an axe. | ||
+ | You need to be holding an axe with a sharp edge. | ||
+ | You cannot fell the trees here. | ||
+ | is a | ||
+ | Nobody lives there | ||
+ | Few live there | ||
+ | A few dozen or less live there | ||
+ | Some dozens live there | ||
+ | Roughly a hundred live there | ||
+ | Well over a hundred live there | ||
+ | A few hundred live there | ||
+ | Several hundred live there | ||
+ | A thousand live there | ||
+ | A few thousand live there | ||
+ | Thousands live there | ||
+ | and it is controlled by | ||
+ | is a religion | ||
+ | whose adherents worship | ||
+ | , the force | ||
+ | is the force | ||
+ | They worship at | ||
+ | Their temple | ||
+ | is ruined. | ||
+ | laboring | ||
+ | menacing | ||
+ | confused | ||
+ | submitting | ||
+ | offended | ||
+ | plaintive | ||
+ | triumphant | ||
+ | the word | ||
Charging | Charging | ||
Moving | Moving | ||
+ | southeast | ||
+ | northeast | ||
(above) | (above) | ||
(below) | (below) | ||
Line 8,514: | Line 12,314: | ||
with grab | with grab | ||
quick | quick | ||
− | |||
wild | wild | ||
precise | precise | ||
Line 8,522: | Line 12,321: | ||
Holding terrain | Holding terrain | ||
Releasing hold on terrain | Releasing hold on terrain | ||
+ | Mounting | ||
+ | Dismounting | ||
+ | Leading animal | ||
+ | Stop leading animal | ||
Holding item | Holding item | ||
Releasing hold on item | Releasing hold on item | ||
Line 8,533: | Line 12,336: | ||
Standing Up | Standing Up | ||
Lying Down | Lying Down | ||
− | You are a wanderer of the wilderness. | + | strike |
− | Your wanderings have led you to | + | Offloading site... |
− | + | Strongest Odor: | |
− | . You are a stranger here. | + | Slp! |
− | You are a newly-minted | + | Sleep! |
− | of the great | + | VDrw |
− | . Destiny is calling! | + | V Drowsy |
− | You are a | + | Drws |
− | , and you have never strayed far from home. | + | Thir |
− | You are a | + | Dhyd |
+ | Strv | ||
+ | Hngr | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
+ | Sneak | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
+ | You will sleep as necessary until dawn. | ||
+ | You will sleep as necessary for | ||
+ | hour | ||
+ | You will wait, staying awake until dawn. | ||
+ | You will wait, staying awake for | ||
+ | confirms. | ||
+ | changes hours. | ||
+ | You topple the statue! | ||
+ | You pull the lever. | ||
+ | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
+ | You pick the lock! | ||
+ | You bash the door down! | ||
+ | says: " | ||
+ | says, " | ||
+ | CHAR | ||
+ | [C:6:0:1] | ||
+ | is an example of | ||
+ | You roll | ||
+ | , divining the will of | ||
+ | according to the practice of | ||
+ | , testing the will of | ||
+ | lands on | ||
+ | comes up | ||
+ | shows | ||
+ | Your fate is sealed. | ||
+ | Don't you know that | ||
+ | is a jealous deity? Why consult another? | ||
+ | You already know the will of | ||
+ | Why wasn't | ||
+ | , a jealous deity, consulted first? | ||
+ | . Do not tempt fate. | ||
+ | Praise | ||
+ | for ignoring your hubris. | ||
+ | without bound | ||
+ | You are forgiven. | ||
+ | You are free to do as you choose. | ||
+ | Freedom is allowed even in this. | ||
+ | Your happiness is still desired. | ||
+ | You are loved. | ||
+ | You have been granted mercy. | ||
+ | Peace is cherished. | ||
+ | Such care for your happiness! | ||
+ | Such | ||
+ | Such is the spirit of | ||
+ | Infinite | ||
+ | tender | ||
+ | Hubris! | ||
+ | have been cursed | ||
+ | Look out for a chance encounter. | ||
+ | Stay the course. | ||
+ | Expect a change. | ||
+ | The task will not be completed. | ||
+ | The task will be successful. | ||
+ | Focus on living in harmony. | ||
+ | Fulfillment will be yours. | ||
+ | A reckoning awaits. | ||
+ | You will awaken to a new possibility. | ||
+ | You must reflect on your actions. | ||
+ | Beware doubt. | ||
+ | Joy is on the horizon. | ||
+ | A great sadness is coming. | ||
+ | A sudden upheaval is in store. | ||
+ | A coming disaster can be delayed, but not avoided. | ||
+ | Follow your desire. | ||
+ | Rely on willpower to see you through. | ||
+ | Beware those that lack passion. | ||
+ | All is not as it seems. | ||
+ | Have faith and all shall be rejuvenated. | ||
+ | Cling not to material things. | ||
+ | Hold to hope when all else is lost. | ||
+ | Be playful today. | ||
+ | Do not be stopped by fear. | ||
+ | You will released. | ||
+ | Do not take any chances. | ||
+ | Look to another for what you need. | ||
+ | The partnership is one-sided. | ||
+ | There are two sides to every story. | ||
+ | Follow your intuition. | ||
+ | You will travel far from this place. | ||
+ | An important decision awaits your careful deliberation. | ||
+ | Beware of ill-conceived plans. | ||
+ | Focus today. | ||
+ | Be compassionate. | ||
+ | Today you will have a moment of weakness. | ||
+ | The burden will be lifted soon. | ||
+ | You will have a great accomplishment. | ||
+ | See to your responsibilities. | ||
+ | An end and a new beginning. | ||
+ | Do not hold on for too long. | ||
+ | Make a change or forever remain. | ||
+ | Give up the hopeless cause. | ||
+ | Keep your own counsel today. | ||
+ | Do not be reckless. | ||
+ | You will make your final stand. | ||
+ | Be cautious of fatigue today. | ||
+ | Ask a question. | ||
+ | Do not give them too much. | ||
+ | Do not keep everything for yourself. | ||
+ | The situation cannot get worse. | ||
+ | The enterprise will be a failure. | ||
+ | Accept a defeat. | ||
+ | Be mindful of others around you. | ||
+ | Prepare for disappointment. | ||
+ | Consider the consequences carefully. | ||
+ | Act quickly today. | ||
+ | Be generous today. | ||
+ | If you accept the gift, one will be expected in return. | ||
+ | Bring comfort to someone today. | ||
+ | Now is a time for calm. | ||
+ | Your dreams will come true. | ||
+ | Beware a rival. | ||
+ | Avoid conflict today. | ||
+ | Do not avoid a necessary conflict today. | ||
+ | Look ahead to the future. | ||
+ | An obstacle will present itself. | ||
+ | Begin an adventure. | ||
+ | You have missed your chance. | ||
+ | Accept the loss and move on. | ||
+ | Make the decision quickly. | ||
+ | Explore today. | ||
+ | A new friendship will form. | ||
+ | It is not as simple as you think. | ||
+ | You will learn something you did not want to know. | ||
+ | Follow your desire to reconcile. | ||
+ | It is too soon to forgive. | ||
+ | Your ambition is misguided. | ||
+ | The object of your ambition will be realized. | ||
+ | There is no right choice. | ||
+ | Rethink your priorities. | ||
+ | You will received bad advice. | ||
+ | A clever strategy will be required. | ||
+ | Take care you are not deceived. | ||
+ | Indulge heartily. | ||
+ | You will know suffering soon. | ||
+ | Rethink your approach. | ||
+ | You must reveal the truth. | ||
+ | Some changes are inevitable. | ||
+ | Whatever happens, it will be for the best. | ||
+ | It is time to leave it behind. | ||
+ | Do not fear loss. | ||
+ | You must face the challenge today. | ||
+ | Today, somebody will be cruel. | ||
+ | Master yourself today; discipline will be required. | ||
+ | Beware a hidden plan. | ||
+ | Be practical. | ||
+ | Think of others today, not yourself. | ||
+ | See to the simple comforts. | ||
+ | Think on what came before and what follows. | ||
+ | It will not be fair. | ||
+ | Believe no one today. | ||
+ | See to your legacy. | ||
+ | Instability. | ||
+ | The effort will reach a culmination. | ||
+ | Any success will be fleeting. | ||
+ | Make the sacrifice regardless of fear. | ||
+ | Do not stall. | ||
+ | Make no needless sacrifices. | ||
+ | Be sure to keep to a high standard today. | ||
+ | Be patient. | ||
+ | Take the middle path. | ||
+ | You must choose between two extremes. | ||
+ | Beware a lack of balance. | ||
+ | Be diligent and undistracted. | ||
+ | There will be no reward. | ||
+ | Persevere though it may be for nothing. | ||
+ | Eat not the fruits of your labor. | ||
+ | It is a false success. | ||
+ | You will be rewarded. | ||
+ | a word but you cannot read | ||
+ | The cackling fades away. | ||
+ | You are surrounded by incessant cackling. | ||
+ | You are a wanderer of the wilderness. | ||
+ | Your wanderings have led you to | ||
+ | . You are a stranger here. | ||
+ | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
+ | You are a newly-minted | ||
+ | of the great | ||
+ | . Destiny is calling! | ||
+ | You emerged from the wilds and came to be a | ||
+ | You are a | ||
+ | , and you have never strayed far from home. | ||
+ | You are a | ||
n ardent | n ardent | ||
faithful | faithful | ||
Line 8,548: | Line 12,548: | ||
dubious | dubious | ||
worshipper of | worshipper of | ||
− | , | + | , and you belong to |
− | + | You've located a | |
− | + | right under you | |
− | + | above and | |
− | + | below and | |
− | + | to the | |
− | + | Nameless | |
− | + | to return to arena. | |
− | + | (still) | |
− | + | (moving | |
− | + | Performing | |
− | + | (move to X) | |
− | + | (free to act, | |
− | + | to continue) | |
− | + | (occupied) | |
− | + | You have reached the summit of | |
− | + | You are deceased. | |
− | + | to become somebody else. | |
− | + | to finish. | |
− | + | Swimming | |
− | + | In Air | |
− | + | Flying | |
− | + | Stvg | |
− | + | Hung | |
− | + | Mortal Wound | |
− | + | On Ground | |
− | + | Numb | |
− | + | Bleeding! | |
− | + | MSk | |
− | + | Mnt | |
− | + | Snk | |
− | + | Spd | |
− | + | MtSnk | |
− | + | Sneak | |
− | + | Speed | |
− | + | You are deceased. Press | |
− | + | There is a locked | |
− | + | here. | |
− | + | - Bash it down | |
− | + | - Pick the lock | |
− | + | - Topple it | |
− | + | - Break it in | |
− | + | - Pull it | |
− | + | - Raise the bucket | |
− | + | - Lower the bucket | |
− | + | You raise the bucket. | |
− | + | You lower the bucket. | |
− | + | Can I help you with something? | |
− | + | You have discovered a | |
− | + | You cannot travel through the | |
− | + | The Kills of | |
− | + | in play interaction | |
− | + | invalid lair entrance | |
− | + | There is nothing to do with | |
− | + | You empty the | |
− | + | You take out the | |
− | + | You don't have a suitable container. | |
− | + | You pack the | |
− | + | on to | |
− | + | You put the | |
− | + | into the | |
− | + | You eat the | |
− | + | You drink the | |
− | + | is too salty. | |
− | + | is too hot. | |
− | + | is too cold. | |
− | + | You lick the | |
− | + | No. That's disgusting. | |
− | + | You just can't fit any more. | |
− | + | It's too much! You feel even more sick. | |
− | + | It's too much! You might not be able to keep it down. | |
− | + | You feel really full. | |
− | + | You are starting to feel full. | |
− | + | You empty | |
− | + | You drop | |
− | + | NULL artifact on create site map, skipping | |
− | + | Charge | |
− | + | Move | |
− | + | Attack | |
− | + | Jump | |
− | + | Push Object | |
− | + | Hold | |
− | + | Mount | |
− | + | Dismount | |
− | + | Lead animal | |
− | + | Release | |
− | + | Unsteady | |
− | + | Suck Blood | |
− | + | Talk | |
− | + | Parry | |
− | + | Block | |
− | + | Dodge | |
− | + | Recover | |
− | + | Stand Up | |
− | + | Lie Down | |
− | + | to act | |
− | + | Tracks Visible: | |
− | + | Tactical | |
− | + | Would you like to take an action? | |
− | + | to view other pages) | |
− | + | Do not alter actions | |
− | + | What would you like to do? | |
− | + | Select your combat preferences. | |
− | + | - Current Attack Preference: | |
− | + | Strike | |
− | + | Close Combat | |
− | + | According to Opponent | |
− | + | - Current Dodge Preference: | |
− | + | Move Around | |
− | + | Stand Ground | |
− | + | - Current Charge Defense: | |
− | + | Dodge Away | |
− | + | ||
− | + | Dead | |
− | + | Nearby | |
− | + | Traveling through | |
− | + | Distant | |
− | + | Character chooses their own actions | |
− | + | Player controls every action | |
− | + | ||
− | + | You have no party members to become. | |
− | + | Party Member | |
− | + | Party Members | |
− | + | You have no companions. | |
− | You have | + | Companion |
− | + | Companions | |
− | + | : Become another party member | |
− | You have | + | : Party tactical settings |
− | + | Wrestle | |
− | + | Ground | |
− | + | Not visible | |
− | + | How quickly and quietly will | |
− | + | move? | |
− | + | : Currently sneaking | |
− | + | : Not currently sneaking | |
− | + | Visual Stealth Factors | |
− | + | Darkness | |
− | + | Low Light | |
− | + | Clear | |
− | + | Fog/Rain/Snow | |
− | + | By Obstacle | |
− | + | Open Area | |
− | + | In Vegetation | |
− | + | Non-Prone In Vegetation | |
− | + | Too Large For Vegetation | |
− | + | No Suitable Vegetation | |
− | + | Gargantuan Profile | |
− | + | Gigantic Profile | |
− | + | Huge Profile | |
− | + | Very Large Profile | |
− | + | Large Profile | |
− | + | Huge Non-Prone Profile | |
− | + | Very Large Non-Prone Profile | |
− | + | Large Non-Prone Profile | |
− | + | Vanishing Profile | |
− | + | Minuscule Profile | |
− | + | Tiny Profile | |
− | + | Very Small Profile | |
− | + | Small Profile | |
− | + | Average Profile | |
− | + | Average Non-Prone Profile | |
− | + | Visual Stealth (w/o Skill) | |
− | + | Best Possible | |
− | + | Fantastic | |
− | + | Great | |
− | + | Good | |
− | to | + | Poor |
− | + | Awful | |
− | + | Terrible | |
− | + | Worst Possible | |
− | + | Quick movement and other actions decrease stealth. | |
− | + | to select. | |
− | + | Select your movement preferences. | |
− | + | - Current Swimming Preference: | |
− | + | When Possible | |
− | + | When Necessary | |
− | + | What would you like to do with | |
− | + | Where would you like to move? | |
− | + | Pick up how many? (0- | |
− | + | Pull | |
− | + | Pick | |
− | + | Get | |
− | + | Start a new conversation | |
− | + | Continuing shouting | |
− | + | Ongoing conversation with | |
− | + | Select an identity. | |
− | + | Your new identity: | |
− | + | What is your identity's profession? | |
− | + | Whom does your identity worship? | |
− | + | Where is your identity from? | |
− | + | Filter: | |
− | + | : Done entering filter | |
− | + | No name | |
− | + | No origin | |
− | + | No object of worship | |
− | + | : Assume identity | |
− | + | : New identity | |
− | + | : No identity | |
− | + | You don't believe anything relevant, unfortunately. | |
− | + | Assume an appropriate identity first if you'd like to pretend. | |
− | + | You don't know anything specific about this, unfortunately. | |
− | + | You must compose a piece first (or learn an improvisational form). | |
− | + | You can use an option in | |
− | + | to compose. | |
− | + | : Scroll text | |
− | + | What will you say? | |
− | + | What will you say about the insurrection? | |
− | + | What will you say about the end of the insurrection? | |
− | + | What will you say about the site reclamation? | |
− | + | What will you say about the site's foundation? | |
− | + | What will you say about the group? | |
− | + | What will you say about the army? | |
− | + | What will you say about the failed occupation? | |
− | + | What will you say about the abduction? | |
− | + | What will you say about the incident? | |
− | + | What will you say about the occupation? | |
− | + | What will you say about the new leadership? | |
− | + | What will you say about the beast? | |
− | + | What will you say about the trouble? | |
− | + | What will you say about tribute agreement? | |
− | + | What will you say about the refusal to accept tribute? | |
− | + | What will you say about the refusal to give tribute? | |
− | + | What will you say about the peace agreement? | |
− | + | What will you say about the failed peace agreement? | |
− | + | What will you say about the tribute stoppage? | |
− | + | What will you say about the claim? | |
− | + | What will you say about the gang? | |
− | + | What will you say about the refugees? | |
− | + | What will you say about the artifact's destruction? | |
− | + | What will you say about the artifact's location? | |
− | + | What do you want to know? | |
− | + | What do you want? | |
− | + | Which pet will you gift? | |
− | + | About whom do you ask? | |
− | + | Where do you want to go? | |
− | + | How will you respond to the position offer? | |
− | + | How will you respond to the adoption request? | |
− | + | What will you say about the journey? | |
− | + | What will you say about the conflict? | |
− | + | How will you ask? | |
− | + | How will you respond? | |
− | + | What will you say about the rescue? | |
− | + | What will you say about the conclusion of the agreement? | |
− | + | What will you say about the agreement? | |
− | + | What will you say about services? | |
− | + | What will you say about the request? | |
− | + | What will you say about the trade? | |
− | + | What will you say about the surrounding area? | |
− | + | What will you say about the site? | |
− | + | What will you say about the structure? | |
− | + | How will you respond to the invocation? | |
− | + | How will you respond to the accusation? | |
− | + | What will you say about your master? | |
− | + | What will you say about your plots and scheming? | |
− | + | How will you respond about your profession? | |
− | + | How will you respond to this passive reply? | |
− | + | How will you respond to this flattery? | |
− | + | How will you respond to this dismissal? | |
− | + | How will you respond to this statement of values? | |
− | + | What will you say about how you are feeling? | |
− | + | What will you say about your family? | |
− | + | How will you respond to the offer of tribute? | |
− | + | How will you respond to the tribute cancellation? | |
− | + | How will you respond to the offer of peace? | |
− | + | How will you respond to the demand for tribute? | |
− | + | How will you respond to the request to cease hostilities? | |
− | + | How will you respond to the demand to yield? | |
− | + | How will you respond to the request for information? | |
− | + | How will you respond to the request for directions? | |
− | + | How will you respond to the request for a guide? | |
− | + | What will you say about the missing treasure? | |
− | + | Toward You: | |
− | + | Positive attitude | |
− | + | Negative attitude | |
− | + | Neutral attitude | |
− | + | Patient | |
− | + | Impatient | |
− | + | Animated | |
− | + | Agitated | |
− | + | Bold | |
− | + | Confident | |
− | + | Acquiescent | |
− | + | Unassuming | |
− | + | Loves you | |
− | + | Likes you | |
− | + | Hates you | |
− | + | Dislikes you | |
− | + | Terrified of you | |
− | + | Scared of you | |
− | + | No fear of you | |
− | + | Respects you | |
− | + | No respect for you | |
− | + | Low respect for you | |
− | + | Trusts you | |
− | + | Distrusts you | |
− | + | Highly Loyal | |
− | + | General Mood: | |
− | + | Annoyed | |
− | + | Satisfied | |
− | + | Grouchy | |
− | + | Grumpy | |
− | + | Fondness | |
− | + | Suspicious | |
− | + | Alarmed | |
− | + | Shocked | |
− | + | Horrified | |
− | + | Grimly Satisfied | |
− | + | Grieving | |
− | + | Triumphant | |
− | + | Enraged | |
− | + | Eexcited | |
− | + | Gaiety | |
− | + | Joyous | |
− | + | Blissful | |
− | + | Loving | |
− | + | Vengeful | |
− | + | Accepting | |
− | + | Admiration | |
− | + | Adoration | |
− | + | Affection | |
− | + | Aggravated | |
− | + | In Agony | |
− | + | Alienated | |
− | + | Amazed | |
− | + | Ambivalent | |
− | + | Amused | |
− | + | Angry | |
− | + | In Anguish | |
− | + | Anxious | |
− | + | Apathetic | |
− | + | Aroused | |
− | + | Astonished | |
− | + | Averse | |
− | + | In Awe | |
− | + | Bitter | |
− | + | Bored | |
− | + | Caring | |
− | + | Confused | |
− | + | Contemptuous | |
− | + | Content | |
− | + | Dejected | |
− | + | Delighted | |
− | + | Despair | |
− | + | Disappointed | |
− | + | Disgusted | |
− | + | Disillusioned | |
− | + | Dislike | |
− | + | Displeasure | |
− | + | Distressed | |
− | + | Eager | |
− | + | Elated | |
− | + | Embarrassed | |
− | + | Empathetic | |
− | + | Empty | |
− | + | Enjoyment | |
− | + | Exasperated | |
− | + | Exhilarated | |
− | + | Afraid | |
− | + | Ferocious | |
− | + | Free | |
− | + | Frustrated | |
− | + | Gleeful | |
− | + | Gloomy | |
− | + | Glum | |
− | + | Grateful | |
− | + | Guilty | |
− | + | Happy | |
− | + | Hateful | |
− | + | Hopeful | |
− | + | Hopeless | |
− | + | Humiliated | |
− | + | Insulted | |
− | + | Interested | |
− | + | Irritated | |
− | + | Isolated | |
− | + | Jolly | |
− | + | Jovial | |
− | + | Jubilant | |
− | + | Loathing | |
− | + | Lonely | |
− | + | Lustful | |
− | + | Miserable | |
− | + | Mortified | |
− | + | Nervous | |
− | + | Nostalgic | |
− | + | Optimistic | |
− | + | Outraged | |
− | + | Panicked | |
− | + | Passionate | |
− | + | Pleasure | |
− | + | Proud | |
− | + | Enraptured | |
− | + | Rejected | |
− | + | Relieved | |
− | + | Regretful | |
− | + | Remorseful | |
− | + | Repentant | |
− | + | Resentful | |
− | + | Restless | |
− | + | Indignant | |
− | + | Self-pity | |
− | + | Servile | |
− | + | Shaken | |
− | + | Ashamed | |
− | + | Sympathy | |
− | + | Tenderness | |
− | + | Thrilled | |
− | + | Uneasy | |
− | + | Unhappy | |
− | + | Wonder | |
− | + | Worried | |
− | + | Wrathful | |
− | + | Zealous | |
− | + | Existential Crisis | |
− | + | Defeated | |
− | + | Expectant | |
− | : | + | Doubt |
− | : | + | Enthusiastic |
− | + | Pessimistic | |
− | + | Euphoric | |
− | + | Your tone/tact: | |
− | + | : Persuade | |
− | + | Almost guaranteed | |
− | + | Likely success | |
− | + | Favorable odds | |
− | : | + | Impossible |
− | : | + | Nearly impossible |
− | + | Likely failure | |
− | : | + | Even odds |
− | : | + | Unfavorable odds |
− | + | : Intimidate | |
− | : | + | : Select, |
− | : | + | : Scroll (Page |
− | + | Current choice's keywords: | |
− | : | + | : Done filter |
− | : | + | : Filter |
− | + | Zone | |
− | + | : Edit | |
− | : | + | : Assign |
− | + | hall | |
− | : | + | (No Specific Deity) |
− | : | + | worshipper |
− | + | No worshippers | |
− | : | + | : Main hall |
− | : | + | : Inn/tavern |
− | + | : Craft Guildhall | |
− | + | Remove assignment | |
− | + | : Rename location | |
− | + | : Add location | |
− | + | Define zone bounds | |
− | + | : Add rect | |
− | + | : Start flow | |
− | + | : Remove rect | |
− | + | : Start remove | |
− | + | : Add flow | |
− | + | : Resize flow | |
− | + | : Start rect | |
− | + | : Assign location | |
− | + | : Unassign | |
− | + | : Carpenter Wkshp | |
− | + | : Workshop | |
− | + | : Cancel plans | |
− | + | : Remove bld/cnst | |
− | + | : Material | |
− | + | : Phase | |
− | + | : Place | |
− | + | : Constructions | |
− | + | : Buildings | |
− | + | Rooms: need name! | |
− | + | : Start work! | |
− | + | Constructing | |
− | + | Constructing unnamed site | |
− | + | : Name site (irreversible!) | |
− | + | Plan a construction or building to form a site (irreversible!) | |
− | + | Phase | |
− | + | No construction planned at cursor | |
− | + | No building planned at cursor | |
− | + | Warning: This site will be smaller than usual. Move away from other sites. | |
− | + | Total work hours needed: | |
− | + | (Workers are needed!) | |
− | + | workers) | |
− | + | : You will work for | |
− | + | an hour | |
− | + | hours | |
− | + | : You will not work personally | |
− | + | [CAN'T WORK] | |
− | + | [WILL WORK] | |
− | + | Display Furniture | |
− | + | Bookcase | |
− | + | Need | |
− | + | Have | |
− | + | : Set worker | |
− | + | : Select worker | |
− | + | : Scroll material | |
− | + | : Start working! | |
− | + | to view other pages | |
− | + | - | |
− | + | many | |
− | + | a swarm of | |
− | + | Miasma | |
− | + | An Ocean Wave | |
− | + | Lava Mist | |
− | + | Magma Mist | |
+ | Vapor | ||
+ | Smoke | ||
+ | Dragonfire | ||
+ | Fire | ||
+ | A Web | ||
+ | Item Cloud | ||
+ | A Fire | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
+ | print | ||
+ | imprint | ||
+ | right | ||
+ | left | ||
+ | unintelligible | ||
+ | /yours or companion's | ||
+ | Stagnant salt water [ | ||
+ | Stagnant water [ | ||
+ | Water [ | ||
+ | Lava [ | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A thin layer of | ||
+ | A pile of | ||
+ | A dusting of | ||
+ | The vegetation is heavily damaged here. | ||
+ | The vegetation is bent here. | ||
+ | The vegetation has been slightly perturbed here. | ||
+ | The vegetation is broken here. | ||
+ | thick | ||
+ | light | ||
+ | faint | ||
+ | deep | ||
+ | shallow | ||
+ | vague | ||
+ | imprint in the | ||
+ | is here. | ||
+ | This is an unintelligible mess. | ||
+ | The signs lead north. | ||
+ | The signs lead south. | ||
+ | The signs lead east. | ||
+ | The signs lead west. | ||
+ | The signs lead northeast. | ||
+ | The signs lead northwest. | ||
+ | The signs lead southeast. | ||
+ | The signs lead southwest. | ||
+ | They belong to you or a companion. | ||
+ | What do you want to aim for? | ||
+ | to view other pages. | ||
+ | cancels. | ||
+ | Impossible strike | ||
+ | Difficult strike | ||
+ | Tricky strike | ||
+ | Normal strike | ||
+ | Easy strike | ||
+ | Easier strike | ||
+ | Simple strike | ||
+ | can only graze | ||
+ | can't land squarely | ||
+ | can't quite connect | ||
+ | fairly solid | ||
+ | square | ||
+ | very square | ||
+ | direct hit | ||
+ | to go back. | ||
+ | Difficult | ||
+ | Tricky | ||
+ | Normal | ||
+ | Easy | ||
+ | Easier | ||
+ | Simple | ||
+ | VVSlow | ||
+ | V Slow | ||
+ | Slow | ||
+ | Fast | ||
+ | V Fast | ||
+ | strike | ||
+ | Quick attack: faster to strike and recover, but not powerful | ||
+ | No heavy attack: enraged | ||
+ | Heavy attack: slower to strike and recover, but hits harder | ||
+ | Forced wild attack: enraged | ||
+ | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
+ | No precise attack: enraged | ||
+ | Precise attack: very slow to strike, improved accuracy | ||
+ | No charge attack: no target | ||
+ | No charge attack: you are on the ground | ||
+ | No charge attack: you are mounted | ||
+ | No charge attack: you are chained | ||
+ | No charge attack: you are in uncontrolled flight | ||
+ | No charge attack: you are on a vehicle | ||
+ | No charge attack: you are on a projectile | ||
+ | No charge attack: you are climbing | ||
+ | No charge attack: target is on the ground | ||
+ | No charge attack: target is mounted | ||
+ | No charge attack: target is chained | ||
+ | No charge attack: target is in uncontrolled flight | ||
+ | No charge attack: target is on a vehicle | ||
+ | No charge attack: target is on a projectile | ||
+ | No charge attack: target is climbing | ||
+ | No charge attack: target shares your location | ||
+ | No charge attack: target's location inaccessible | ||
+ | Charge attack: move toward your opponent | ||
+ | Multi-attack: choose another simultaneous action afterward | ||
+ | has yielded. Attack anyway? | ||
+ | Really start a conflict with | ||
+ | Really attack | ||
+ | aborts. | ||
+ | pages) | ||
+ | Parry | ||
+ | Block | ||
+ | Parry ( | ||
+ | Block ( | ||
+ | Dodge ( | ||
+ | selected | ||
+ | adjacent only | ||
+ | own tile only | ||
+ | , range | ||
+ | , disturber only | ||
+ | move | ||
+ | done, | ||
+ | remove last | ||
+ | cancel, | ||
+ | pages | ||
+ | cancel | ||
+ | this location | ||
+ | Who will you shoot? | ||
+ | fires. | ||
+ | Who will you target? | ||
+ | throws. | ||
+ | fires. | ||
+ | throws. | ||
+ | Move to a creature or press | ||
+ | to shoot this direction. | ||
+ | to throw this direction. | ||
+ | Party tactical settings | ||
+ | Become a party member | ||
+ | Who will you talk to? | ||
+ | : Zones/Rooms | ||
+ | [WITH YOU] | ||
+ | No quick attack: enraged | ||
+ | Which creature will you attack? | ||
+ | You are fighting | ||
+ | Select | ||
+ | Rooms: need site! | ||
+ | FATAL ERROR | ||
+ | Could not locate adventure start square | ||
+ | The peaceful town of | ||
+ | is threatened! The forces of | ||
+ | darkness | ||
+ | are on the march. | ||
+ | Commanded by | ||
+ | , they | ||
+ | The enemy | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | Legends speak of | ||
+ | an ancient | ||
+ | vault, | ||
+ | , where | ||
+ | wrested | ||
+ | power from the Underworld by invoking | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | The citizens of | ||
+ | are plagued by bandits. The gang | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | Just reunited after a long journey, you are together with your companions again. | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | is from here and might have some local information. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
+ | Your most trusted local companions are meeting you here today. | ||
+ | Your most trusted companions have made the journey to meet you here today. | ||
+ | After a long journey, you are here to meet your most trusted companion. | ||
+ | Your most trusted companion has made the journey to meet you here today. | ||
+ | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
+ | In the rush of excitement, you've forgotten where you were going to go. | ||
+ | A foolhardy soul might try to rescue the | ||
+ | children that have been kidnapped. | ||
+ | child that has been kidnapped. | ||
+ | Let the party venture forth! | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | for help. | ||
+ | Tell a story | ||
+ | Give a sermon | ||
+ | Recite a poem | ||
+ | Perform music | ||
+ | Give a sermon concerning a deity or object of worship | ||
+ | Give a sermon concerning a cosmic principle | ||
+ | Give a sermon promoting a value | ||
+ | Give a sermon inveighing against a value | ||
+ | Tell a story about a person or creature | ||
+ | Tell a story about a site | ||
+ | Tell a story about a civilization or organization | ||
+ | Tell a story about a region | ||
+ | Unknown | ||
+ | Self-Control | ||
+ | Chant | ||
+ | Speak | ||
+ | Simulate | ||
+ | pull off | ||
+ | pulls off | ||
+ | pick | ||
+ | picks | ||
+ | up the | ||
+ | and put it in | ||
+ | and puts it in | ||
+ | You do not have a free grasp and your quivers and packs are full. | ||
+ | You do not have a free grasp and your quiver and packs are full. | ||
+ | You do not have a free grasp and your quivers and pack are full. | ||
+ | You do not have a free grasp and your quiver and pack are full. | ||
+ | You do not have a free grasp and your quivers are full. | ||
+ | You do not have a free grasp and your quiver is full. | ||
+ | You do not have a free grasp and your packs are full. | ||
+ | You do not have a free grasp and your pack is full. | ||
+ | You do not have a free grasp. | ||
+ | You've assumed tactical control as nobody else is available. | ||
+ | You awaken from your slumber. | ||
+ | Your sleep has been interrupted! | ||
+ | You have bestowed the name | ||
+ | You fail to grab the | ||
+ | lady | ||
+ | lord consort | ||
+ | ladies consort | ||
+ | hearthpeople | ||
+ | cannot jump. | ||
+ | You cannot jump while swimming. | ||
+ | You cannot jump while prone. | ||
+ | You cannot jump while in the air. | ||
+ | You are too injured to jump. | ||
+ | You cannot jump while wrestling. | ||
+ | You cannot build here. | ||
+ | You do not have the authority to build here. | ||
+ | There are no visible tracks or other signs, aside from yours. | ||
+ | There are no visible tracks or other signs. | ||
+ | You've already searched this area recently. | ||
+ | You've found a colony of | ||
+ | and another small creature. | ||
+ | and some other small creatures. | ||
+ | You've found a small creature. | ||
+ | You've found some small creatures. | ||
+ | Your intense search turns up nothing. | ||
+ | cannot speak. | ||
+ | You cannot speak. | ||
+ | You have nothing with which to interact. | ||
+ | You have nothing to examine. | ||
+ | You assume a submissive posture. | ||
+ | You no longer assume a submissive posture. | ||
+ | You strap | ||
+ | to your | ||
+ | You draw | ||
+ | with your | ||
+ | You do not have a free grasp for | ||
+ | You have nothing left to draw or put away. | ||
+ | You have nothing left to remove. | ||
+ | You have nothing left to wear. | ||
+ | You have nothing left to eat or drink. | ||
+ | You have nothing to put inside a container or on a pack animal. | ||
+ | You have nothing left to drop. | ||
+ | There is nothing to pick up here. | ||
+ | You have nothing left to throw. | ||
+ | You have nothing to fire with. | ||
+ | You have nothing left to fire. | ||
+ | Things smell bad when you are dead. | ||
+ | You smell | ||
+ | on the wind. | ||
+ | You aren't picking up any odor in particular. | ||
+ | There is no sunlight when you are dead. | ||
+ | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
+ | The area gives off a sickly light. | ||
+ | There are no traces of sunlight here. | ||
+ | Being dead is cold and clammy. | ||
+ | The temperature is as it has been and always will be. | ||
+ | The temperature cannot be judged. | ||
+ | It is burning. | ||
+ | It is deathly cold. | ||
+ | The temperature is pleasant. | ||
+ | It is scorching. | ||
+ | It is warm. | ||
+ | It is cool. | ||
+ | It is freezing. | ||
+ | It is cold. | ||
+ | You've lost track of time since your death. | ||
+ | It is the | ||
+ | You need a free grasp to climb. | ||
+ | You are too injured to climb. | ||
+ | cannot climb. | ||
+ | If you move, your performance will be interrupted. | ||
+ | You cannot climb or mount while prone. | ||
+ | You need a free grasp to hold the terrain. | ||
+ | You are too injured to hold the terrain. | ||
+ | cannot hold the terrain. | ||
+ | You are riding and cannot lie down. | ||
+ | The webs make it impossible to stand. | ||
+ | You are too tired to stand. | ||
+ | You can't stand up -- somebody is in the way. | ||
+ | You must | ||
+ | You can't travel until you emerge from underground or enter a tunnel. | ||
+ | You must move away from the surrounding obstacles before you can travel. | ||
+ | You must move away from the river before you can travel. | ||
+ | Squad Order | ||
+ | Main | ||
+ | Siege Engines | ||
+ | Traps/Levers | ||
+ | Workshops | ||
+ | Furnaces | ||
+ | Wall/Floor/Stairs/Track | ||
+ | Machine Components | ||
+ | Track | ||
+ | Weapons and Ammunition | ||
+ | Furniture | ||
+ | Siege Equipment | ||
+ | Other Objects | ||
+ | Metal Clothing | ||
+ | Engrave Memorial Slab | ||
+ | slabs engraved | ||
+ | Slab engraved | ||
+ | No slabs engraved | ||
+ | Entombed and memorialized | ||
+ | Memorialized | ||
+ | Entombed | ||
+ | Ghost | ||
+ | Not memorialized | ||
+ | Following | ||
+ | Saving... | ||
+ | Offloading units... | ||
+ | Offloading units... | ||
+ | Disconnected Build Overflow | ||
+ | SOAP | ||
+ | PAPER_PLANT | ||
+ | PARCHMENT | ||
+ | SHEET_PLANT | ||
+ | to select. | ||
+ | to abort. | ||
+ | scroll. Type in parts of the name to narrow your search. | ||
+ | : View task | ||
+ | Building Placement Distance Overflow | ||
+ | This visitor is ready to leave. | ||
+ | This visitor has come | ||
+ | to pray | ||
+ | to study | ||
+ | to relax | ||
+ | to perform | ||
+ | to slay beasts | ||
+ | seeking work as a performer | ||
+ | seeking work as a mercenary | ||
+ | seeking work as a scholar | ||
+ | for diplomacy | ||
+ | seeking sanctuary | ||
+ | asking questions | ||
+ | heard this was a good place to search for monsters. | ||
+ | heard this was the place for those seeking danger. | ||
+ | heard | ||
+ | this | ||
+ | was the place for prayer. | ||
+ | went on this journey out of curiosity. | ||
+ | was curious about | ||
+ | was the place for a good drink. | ||
+ | was the place to admire fine architecture. | ||
+ | was the place to enjoy oneself. | ||
+ | was the place to entertain people. | ||
+ | was the place to perform research. | ||
+ | was the place for long-term scholarship. | ||
+ | would make a good base for a mercenary. | ||
+ | was the place to look for long-term work. | ||
+ | believes | ||
+ | would be a safe place to stay. | ||
+ | is seeking information | ||
+ | about the location of | ||
+ | You can learn more about this visitor after they chat with a local. | ||
+ | The performance is at | ||
+ | the stanza | ||
+ | a simple passage | ||
+ | the exposition | ||
+ | of the first theme | ||
+ | of the second theme | ||
+ | the synthesis | ||
+ | of previous passages | ||
+ | the finale | ||
+ | the coda | ||
+ | a bridge-passage | ||
first | first | ||
− | + | second | |
− | + | theme | |
− | + | a series of variations | |
− | + | on the theme | |
− | + | on the second theme | |
− | + | The dance has reached the point where its accompaniment is at | |
− | + | The topic being considered is | |
− | + | The topic being discussed is | |
+ | The topic being taught is | ||
+ | The topic being written about is | ||
+ | This organizational activity will branch into specific social events. | ||
+ | This organizational activity will branch into specific worship events. | ||
+ | This organizational activity will branch into specific play events. | ||
+ | There is no specific information for this activity. | ||
+ | vector<bool>::_M_fill_insert | ||
+ | BALLISTA | ||
+ | Stockpile Settings | ||
+ | Items Desired/Kept By Vehicle | ||
+ | Crafts | ||
+ | Logs | ||
WORSHIP_HF | WORSHIP_HF | ||
− | |||
− | |||
− | |||
− | |||
− | |||
[PROFILE] | [PROFILE] | ||
TITLE: | TITLE: | ||
Line 9,072: | Line 13,458: | ||
[ITEM: | [ITEM: | ||
[PET: | [PET: | ||
− | + | Entity | |
− | + | has self-referential diplomacy state | |
− | + | FORCED_ADMINISTRATOR | |
− | |||
entity_layer | entity_layer | ||
− | |||
[ENTITY: | [ENTITY: | ||
− | + | *** Error(s) finalizing the entity | |
− | + | Unrecognized entity creature token: | |
− | + | Unrecognized entity digger token: | |
− | + | Unrecognized entity weapon token: | |
− | + | Unrecognized entity armor token: | |
− | + | Unrecognized entity ammo token: | |
− | + | Unrecognized entity helm token: | |
− | + | Unrecognized entity gloves token: | |
− | + | Unrecognized entity shoes token: | |
− | + | Unrecognized entity pants token: | |
− | + | Unrecognized entity shield token: | |
− | + | Unrecognized entity trapcomp token: | |
− | + | Unrecognized entity toy token: | |
− | + | Unrecognized entity instrument token: | |
− | + | Unrecognized entity tool token: | |
− | + | Unrecognized entity siege ammo token: | |
− | + | Unrecognized entity position allowed caste token: | |
− | + | Unrecognized entity position allowed creature token: | |
− | + | Unrecognized entity position rejected caste token: | |
− | + | Unrecognized entity position rejected creature token: | |
− | + | Unrecognized symbol: | |
− | + | Gem shape not found: | |
− | + | Stone shape not found: | |
− | + | CHEESE_MAT | |
− | + | trying to generate musical form without speech or instruments | |
− | + | patch: removed market link from non-site entity | |
− | + | CREATURE | |
− | + | TISSUE_STYLE | |
− | + | TS_MAINTAIN_LENGTH | |
− | + | TS_PREFERRED_SHAPING | |
− | + | DIGGER | |
− | + | TRANSLATION | |
− | + | HELM | |
− | + | PANTS | |
− | + | SHIELD | |
− | + | SIEGEAMMO | |
− | + | INSTRUMENT | |
− | + | CIV_CONTROLLABLE | |
− | + | SITE_CONTROLLABLE | |
− | + | ALL_MAIN_POPS_CONTROLLABLE | |
− | + | AMBUSHER | |
− | + | LAYER_LINKED | |
− | + | BABYSNATCHER | |
− | + | ITEM_THIEF | |
− | + | SUBTERRANEAN_CLOTHING | |
− | + | CLOTHING | |
− | + | SITE_GUARDIAN | |
− | + | CURRENCY_BY_YEAR | |
− | + | METAL_PREF | |
− | + | GEM_PREF | |
− | + | STONE_PREF | |
− | + | DIVINE_MAT_WEAPONS | |
− | + | DIVINE_MAT_ARMOR | |
− | + | DIVINE_MAT_CRAFTS | |
− | + | DIVINE_MAT_CLOTHING | |
− | + | GENERATE_KEYBOARD_INSTRUMENTS | |
− | + | GENERATE_STRINGED_INSTRUMENTS | |
− | + | GENERATE_WIND_INSTRUMENTS | |
− | + | GENERATE_PERCUSSION_INSTRUMENTS | |
− | + | GENERATE_POETIC_FORMS | |
− | + | GENERATE_MUSICAL_FORMS | |
− | + | GENERATE_DANCE_FORMS | |
− | + | MINING_UNDERWORLD_DISASTERS | |
− | + | WOOD_WEAPONS | |
− | + | WOOD_ARMOR | |
− | + | RIVER_PRODUCTS | |
− | + | OCEAN_PRODUCTS | |
− | + | INDOOR_WOOD | |
− | + | OUTDOOR_WOOD | |
− | + | INDOOR_ORCHARDS | |
− | + | OUTDOOR_ORCHARDS | |
− | + | INDOOR_GARDENS | |
− | + | OUTDOOR_GARDENS | |
− | + | INDOOR_FARMING | |
− | + | OUTDOOR_FARMING | |
− | + | UNDEAD_CANDIDATE | |
− | + | USE_CAVE_ANIMALS | |
− | + | USE_EVIL_ANIMALS | |
− | + | USE_GOOD_ANIMALS | |
− | + | USE_EVIL_WOOD | |
− | + | USE_GOOD_WOOD | |
− | + | USE_EVIL_PLANTS | |
− | + | USE_GOOD_PLANTS | |
− | + | LOCAL_BANDITRY | |
− | + | BANDITRY | |
− | + | START_BIOME | |
− | + | EXCLUSIVE_START_BIOME | |
− | + | SETTLEMENT_BIOME | |
− | + | BIOME_SUPPORT | |
− | + | MERCHANT_NOBILITY | |
− | + | SKULKING | |
− | + | GEM_SHAPE | |
− | + | STONE_SHAPE | |
− | + | PERMITTED_JOB | |
− | + | PERMITTED_BUILDING | |
− | + | PERMITTED_REACTION | |
− | + | WORLD_CONSTRUCTION | |
− | + | WILL_ACCEPT_TRIBUTE | |
− | + | BUILDS_OUTDOOR_FORTIFICATIONS | |
− | + | BUILDS_OUTDOOR_TOMBS | |
− | + | ETHIC | |
− | + | HISTORIAN | |
− | + | CHEMIST | |
− | + | GEOGRAPHER | |
− | + | ENGINEER | |
− | + | NO_ARTIFACT_CLAIMS | |
− | + | SET_SCHOLARS_ON_VALUES_AND_JOBS | |
− | + | VARIABLE_VALUE | |
− | + | VALUE | |
− | + | WANDERER | |
− | + | MAX_STARTING_CIV_NUMBER | |
− | + | MAX_SITE_POP_NUMBER | |
− | + | MAX_POP_NUMBER | |
− | + | RELIGION_SPHERE | |
− | + | TREE_CAP_DIPLOMACY | |
− | + | DIPLOMAT_BODYGUARDS | |
− | + | MERCHANT_BODYGUARDS | |
− | + | ACTIVE_SEASON | |
− | + | PROGRESS_TRIGGER_POPULATION | |
− | 1 | + | PROGRESS_TRIGGER_PRODUCTION |
− | + | PROGRESS_TRIGGER_TRADE | |
− | + | PROGRESS_TRIGGER_POP_SIEGE | |
− | + | PROGRESS_TRIGGER_PROD_SIEGE | |
− | + | PROGRESS_TRIGGER_TRADE_SIEGE | |
− | + | DEFAULT_SITE_TYPE | |
− | + | LIKES_SITE | |
− | + | TOLERATES_SITE | |
− | + | USE_NON_EXOTIC_PET_RACE | |
− | + | USE_ANY_PET_RACE | |
− | + | USE_MISC_PROCESSED_WOOD_PRODUCTS | |
− | + | IMPROVED_BOWS | |
− | + | INVADERS_IGNORE_NEUTRALS | |
− | + | AT_PEACE_WITH_WILDLIFE | |
− | + | EQUIPMENT_IMPROVEMENTS | |
− | + | ABUSE_BODIES | |
− | + | USE_ANIMAL_PRODUCTS | |
− | + | COMMON_DOMESTIC_PACK | |
− | , | + | COMMON_DOMESTIC_PULL |
− | , | + | COMMON_DOMESTIC_MOUNT |
− | + | COMMON_DOMESTIC_PET | |
− | , | + | SPHERE_ALIGNMENT |
− | , | + | ART_FACET_MODIFIER |
− | , | + | ART_IMAGE_ELEMENT_MODIFIER |
− | + | ITEM_IMPROVEMENT_MODIFIER | |
− | + | CURRENCY | |
− | + | SELECT_SYMBOL | |
− | + | REMAINING | |
− | + | SUBSELECT_SYMBOL | |
− | + | CULL_SYMBOL | |
− | + | FRIENDLY_COLOR | |
− | + | VARIABLE_POSITIONS | |
− | + | SITE_VARIABLE_POSITIONS | |
− | + | LAND_HOLDER_TRIGGER | |
− | + | POSITION | |
− | + | ANIMAL | |
− | + | ANIMAL_TOKEN | |
− | + | ANIMAL_CASTE_TOKEN | |
− | + | ANIMAL_CLASS | |
− | + | ANIMAL_FORBIDDEN_CLASS | |
− | + | ANIMAL_ALWAYS_PRESENT | |
− | + | ANIMAL_NEVER_MOUNT | |
− | + | ANIMAL_ALWAYS_MOUNT | |
− | + | ANIMAL_NEVER_WAGON_PULLER | |
− | + | ANIMAL_ALWAYS_WAGON_PULLER | |
− | + | ANIMAL_NEVER_SIEGE | |
− | + | ANIMAL_ALWAYS_SIEGE | |
− | + | ANIMAL_NEVER_PET | |
− | + | ANIMAL_ALWAYS_PET | |
− | + | ANIMAL_NEVER_PACK_ANIMAL | |
− | + | ANIMAL_ALWAYS_PACK_ANIMAL | |
− | + | CONQUERED_SITE | |
− | + | REQUIRES_MARKET | |
− | + | ELECTED | |
− | + | has negative foreground color, set to 7 | |
− | + | has foreground color > 7, set to 7 | |
− | + | has negative background color, set to 0 | |
− | + | has background color > 7, set to 0 | |
− | + | has invalid brightness value (must be 0 or 1), set to 0 | |
− | + | has equal foreground/background colors without brightness, background set to 0 | |
− | + | EXECUTION_SKILL | |
− | + | SPECIAL_BURIAL | |
− | + | FLASHES | |
− | + | BRAG_ON_KILL | |
− | + | CHAT_WORTHY | |
− | + | DO_NOT_CULL | |
− | + | RULES_FROM_LOCATION | |
− | + | MENIAL_WORK_EXEMPTION | |
− | + | MENIAL_WORK_EXEMPTION_SPOUSE | |
− | + | SLEEP_PRETENSION | |
− | + | PUNISHMENT_EXEMPTION | |
− | + | KILL_QUEST | |
− | + | QUEST_GIVER | |
− | + | ALLOWED_CREATURE | |
− | + | ALLOWED_CLASS | |
− | + | REJECTED_CREATURE | |
− | + | REJECTED_CLASS | |
− | + | GENDER | |
− | + | MILITARY_SCREEN_ONLY | |
− | + | EXPORTED_IN_LEGENDS | |
− | + | DETERMINES_COIN_DESIGN | |
− | + | SUCCESSION | |
− | + | BY_HEIR | |
− | + | BY_POSITION | |
− | + | APPOINTED_BY | |
− | + | REPLACED_BY | |
− | + | REQUIRES_POPULATION | |
− | + | PRECEDENCE | |
− | + | : Negative precedence changed to zero | |
− | + | : Precedence exceeding | |
− | + | capped | |
− | + | LAND_HOLDER | |
− | + | RESPONSIBILITY | |
− | + | COMMANDER | |
− | + | AS_NEEDED | |
− | + | LAND_NAME | |
− | + | NAME_MALE | |
− | + | NAME_FEMALE | |
− | + | SPOUSE_MALE | |
− | + | SPOUSE_FEMALE | |
− | + | REQUIRED_BOXES | |
− | + | : REQUIRED_BOXES negative, set to 0 | |
− | + | : REQUIRED_BOXES exceeds 100, capped | |
− | + | REQUIRED_CABINETS | |
− | + | : REQUIRED_CABINETS negative, set to 0 | |
− | + | : REQUIRED_CABINETS exceeds 100, capped | |
− | + | REQUIRED_RACKS | |
− | + | : REQUIRED_RACKS negative, set to 0 | |
− | + | : REQUIRED_RACKS exceeds 100, capped | |
− | + | REQUIRED_STANDS | |
− | + | : REQUIRED_STANDS negative, set to 0 | |
− | + | : REQUIRED_STANDS exceeds 100, capped | |
− | + | REQUIRED_OFFICE | |
− | + | : REQUIRED_OFFICE negative, set to 0 | |
− | + | : REQUIRED_OFFICE exceeds 1000000, capped | |
− | + | REQUIRED_BEDROOM | |
− | + | : REQUIRED_BEDROOM negative, set to 0 | |
− | + | : REQUIRED_BEDROOM exceeds 1000000, capped | |
− | + | REQUIRED_DINING | |
− | + | : REQUIRED_DINING negative, set to 0 | |
− | + | : REQUIRED_DINING exceeds 1000000, capped | |
− | + | REQUIRED_TOMB | |
− | + | : REQUIRED_TOMB negative, set to 0 | |
− | + | : REQUIRED_TOMB exceeds 1000000, capped | |
− | + | MANDATE_MAX | |
− | + | : MANDATE_MAX negative, set to 0 | |
− | + | : MANDATE_MAX exceeds 100, capped | |
− | + | DEMAND_MAX | |
− | + | : DEMAND_MAX negative, set to 0 | |
− | + | : DEMAND_MAX exceeds 100, capped | |
− | + | ACCOUNT_EXEMPT | |
− | + | DUTY_BOUND | |
− | + | Unrecognized Entity Token: | |
− | + | INDIV_CONTROLLABLE | |
− | + | SIEGER | |
− | + | Leather armor | |
− | + | Metal armor | |
− | + | Archer | |
− | + | failure to get start square construction for transport link | |
− | + | failure to get end square construction for transport link | |
− | + | midmap construction path build failure | |
− | Export | + | lords |
− | + | law-giver | |
− | + | law-givers | |
− | + | CUSTOM_MILITARY_GOALS | |
− | Dwarf Fortress: Save | + | war leader |
+ | war leaders | ||
+ | CUSTOM_MILITARY_STRATEGY | ||
+ | general | ||
+ | generals | ||
+ | field | ||
+ | marshal | ||
+ | marshals | ||
+ | constable | ||
+ | constables | ||
+ | CUSTOM_OFFICIAL_ | ||
+ | royal | ||
+ | chief | ||
+ | high | ||
+ | head | ||
+ | chancellor | ||
+ | chancellors | ||
+ | keeper of the seal | ||
+ | keepers of the seal | ||
+ | justiciar | ||
+ | justiciars | ||
+ | treasurer | ||
+ | treasurers | ||
+ | counselor | ||
+ | counselors | ||
+ | advisor | ||
+ | advisors | ||
+ | chamberlain | ||
+ | chamberlains | ||
+ | master of beasts | ||
+ | masters of beasts | ||
+ | butler | ||
+ | butlers | ||
+ | cup-bearer | ||
+ | cup-bearers | ||
+ | doctors | ||
+ | executioner | ||
+ | executioners | ||
+ | chef | ||
+ | chefs | ||
+ | housekeeper | ||
+ | housekeepers | ||
+ | CUSTOM_MARKET_OFFICIAL_ | ||
+ | sewer | ||
+ | grain | ||
+ | harvest | ||
+ | judge | ||
+ | judges | ||
+ | justices | ||
+ | magistrate | ||
+ | magistrates | ||
+ | tunnel | ||
+ | road | ||
+ | bridge | ||
+ | master | ||
+ | caretaker | ||
+ | caretakers | ||
+ | commissioner | ||
+ | commissioners | ||
+ | official | ||
+ | officials | ||
+ | administrator | ||
+ | administrators | ||
+ | has assumed the position of | ||
+ | Mission Report: | ||
+ | Pillage | ||
+ | Demand Tribute from | ||
+ | Raze | ||
+ | Take Over | ||
+ | Raid | ||
+ | Recover | ||
+ | Rescue | ||
+ | Make Request of | ||
+ | (Set out | ||
+ | Spring | ||
+ | camp order missing parent -- army will camp forever | ||
+ | invalid nem in army during guard creation | ||
+ | guard army unattached from parent army | ||
+ | leader | ||
+ | bosses | ||
+ | chieftess | ||
+ | chieftesses | ||
+ | captain | ||
+ | captains | ||
+ | commander | ||
+ | ringleaders | ||
+ | chieftain | ||
+ | CUSTOM_MERCENARY_LEADER | ||
+ | lord | ||
+ | commander | ||
+ | commanders | ||
+ | masters | ||
+ | General | ||
+ | Grandmaster | ||
+ | Captain | ||
+ | Sergeant | ||
+ | Adept | ||
+ | Soldier | ||
+ | Novice | ||
+ | Initiate | ||
+ | sword | ||
+ | blade | ||
+ | mace | ||
+ | spear | ||
+ | crossbow | ||
+ | pike | ||
+ | whip | ||
+ | lash | ||
+ | kick | ||
+ | grappling | ||
+ | Bearer | ||
+ | Perfect | ||
+ | Ultimate | ||
+ | Exalted | ||
+ | Degree | ||
+ | Rank | ||
+ | Master | ||
+ | Adept | ||
+ | Bearer | ||
+ | Novice | ||
+ | up the stairs | ||
+ | , the door on your right | ||
+ | , the door on your left | ||
+ | , at the end of the hall | ||
+ | , the | ||
+ | door | ||
+ | on your right | ||
+ | on your left | ||
+ | abbot | ||
+ | abbots | ||
+ | CUSTOM_GUILD_LEADER | ||
+ | dean | ||
+ | deans | ||
+ | doyen | ||
+ | doyens | ||
+ | doyenne | ||
+ | doyennes | ||
+ | CUSTOM_GUILD_ALDERPERSON | ||
+ | CUSTOM_GUILD_STEWARD | ||
+ | CUSTOM_GUILD_CLERK | ||
+ | alderperson | ||
+ | steward | ||
+ | stewards | ||
+ | clerk | ||
+ | clerks | ||
+ | bookkeeper | ||
+ | bookkeepers | ||
+ | recordkeeper | ||
+ | recordkeepers | ||
+ | baron | ||
+ | barons | ||
+ | baroness | ||
+ | baronesses | ||
+ | baron consort | ||
+ | barons consort | ||
+ | baroness consort | ||
+ | baronesses consort | ||
+ | NULL artifact on wg loot building, skipping | ||
+ | high priest | ||
+ | high priests | ||
+ | HIGHEST_PRIEST | ||
+ | most high | ||
+ | absolute | ||
+ | most exalted | ||
+ | most holy | ||
+ | most sacred | ||
+ | most high priest | ||
+ | most high priests | ||
+ | CUSTOM_LAW_MAKER_2 | ||
+ | Murder-target mismatch: year | ||
+ | , entity # | ||
+ | CUSTOM_MERCENARY_TREASURER | ||
+ | Music and Sound Options | ||
+ | Volume: | ||
+ | /255 | ||
+ | ========= | ||
+ | or left-click: Change volume. | ||
+ | : Done. | ||
+ | --------- | ||
+ | Export Local Image | ||
+ | Your Units | ||
+ | Buildings | ||
+ | : Export Image | ||
+ | : Cancel | ||
+ | : Done | ||
+ | : Type Value | ||
+ | : Nullify Value | ||
+ | : Decrease Value | ||
+ | : Increase Value | ||
+ | Range: | ||
+ | : Set Preset Field Values | ||
+ | NULL unit projectile loaded | ||
+ | NULL item projectile loaded | ||
+ | Dwarf Fortress Options: Save Game | ||
+ | Initializing... | ||
+ | Checking directory structure... | ||
+ | Preliminary cleaning... | ||
Offloading units... | Offloading units... | ||
− | Offloading art | + | Offloading art... |
− | + | Opening file... | |
− | + | Characterizing raw data... | |
− | Saving | + | Allocating space... |
− | Saving | + | Saving items... |
− | Saving | + | Saving units... |
− | Saving | + | Saving jobs... |
− | Saving | + | Saving schedules... |
− | + | Saving projectiles... | |
− | + | Saving buildings... | |
− | + | Saving machines... | |
− | + | Saving flow guides... | |
− | + | Saving effects... | |
− | + | Saving entities... | |
− | + | Saving local animal populations... | |
− | + | Saving events... | |
− | + | Saving mandates... | |
− | + | Saving work quotas... | |
− | + | Saving world events... | |
− | + | Saving coin information... | |
− | + | Saving formations... | |
− | + | Saving interactions... | |
− | + | Saving incidents... | |
− | + | Saving crimes... | |
− | + | Saving armies... | |
− | + | Saving tracking information... | |
− | + | Saving cultural identities... | |
− | + | Saving agreement... | |
− | + | Saving image sets... | |
− | + | Saving announcements... | |
− | + | Saving fortress information... | |
− | + | Saving world information... | |
− | + | Saving artifacts... | |
− | + | Saving active historical figures... | |
− | + | Saving adventure data... | |
− | + | Saving general information... | |
− | + | Relationships of | |
− | + | Pet Owner | |
− | + | Spouse | |
− | + | Mother | |
− | + | Father | |
− | + | Lover | |
− | + | Child | |
− | + | Bonded | |
− | + | Childhood Friend | |
− | + | War Buddy | |
− | + | Obsession | |
− | + | Fellow Scholar | |
− | + | Fellow Artist | |
− | + | Fellow Athlete | |
− | + | Kindred Spirit | |
− | + | Close Friend | |
− | + | Friend | |
− | + | Athletic Rival | |
− | + | Business Rival | |
− | + | Persecutor | |
− | + | Religious Persecutor | |
− | + | Grudge | |
− | + | Jealous Grudge | |
− | + | Supernatural Vengeance | |
− | + | Pure Hate | |
− | + | Hated | |
− | + | Disliked | |
− | + | Deity | |
− | + | Force | |
− | + | Object of Worship | |
− | + | Long-term Acquaintance | |
− | + | Passing Acquaintance | |
− | + | Hero | |
− | + | Intruder | |
− | + | Considers Monster | |
− | + | Considers Brigand | |
− | + | Considers Bully | |
− | + | Considers Preacher | |
− | + | Considers Storyteller | |
− | + | Considers Poet | |
− | + | Considers Bard | |
− | + | Considers Dancer | |
− | + | Considers Violent | |
− | + | Considers Psychotic | |
− | + | Good for Business | |
− | + | Friendly Terms | |
− | + | Considers Killer | |
− | + | Considers Murderer | |
− | + | Comrade | |
− | + | Member of Respected Group | |
− | + | Member of Hated Group | |
− | + | Enemy Fighter | |
− | + | Friendly Fighter | |
− | + | Loyal Soldier | |
− | + | Apprentice | |
− | + | Former Master | |
− | + | Former Apprentice | |
− | + | Considers Quarreler | |
− | + | Considers Flatterer | |
− | + | Hunter | |
− | + | Protector of the Weak | |
− | + | Preserver of Knowledge | |
− | + | Treasure Hunter | |
− | + | Thief | |
− | + | : Back to Main | |
− | + | : Zoom | |
− | + | Workshop Profile | |
− | + | : Permitted Workers | |
− | + | Work Orders | |
− | + | Labor Restrictions | |
− | + | : Permit/Restrict | |
− | + | : Permit All | |
− | + | : Min - | |
− | + | : Max - | |
− | + | Work Orders Created For This Shop | |
− | + | Validated | |
− | + | Active: | |
− | + | Waiting: | |
− | + | Checking: | |
− | + | Ready: | |
− | + | There are no active work orders tied to this shop. | |
− | + | All work orders must be validated by the manager before they become active. | |
− | + | : New Order | |
− | + | : Remove | |
− | + | : Wages | |
− | + | : Conditions | |
− | + | : General work orders cannot task this shop | |
− | + | : General work orders are allowed to task this shop | |
− | + | : Maximum general work order tasks allowed = | |
− | + | Permitted General Work Order Labors | |
− | + | : Allow/disallow | |
− | + | Dwarf Fortress: Load World | |
− | + | Processing raw data... | |
− | + | Shapes... | |
− | + | Colors... | |
− | + | Patterns... | |
− | + | Material templates... | |
− | + | Inorganics... | |
− | + | Plants... | |
− | + | Tissue templates... | |
− | + | Items... | |
− | + | Body detail plans... | |
− | + | Creature bodies... | |
− | + | Creature variations... | |
− | + | Entities... | |
− | + | Reactions... | |
− | + | Interactions... | |
− | + | Sorting material templates... | |
− | + | Sorting inorganics... | |
− | + | Sorting plants... | |
− | + | Sorting tissue templates... | |
− | + | Sorting items... | |
− | + | Sorting buildings... | |
− | + | Sorting body detail plans... | |
− | + | Sorting creature bodies... | |
− | + | Sorting creature variations... | |
− | + | Sorting creatures... | |
− | + | Sorting entities... | |
− | + | Sorting languages... | |
− | + | Sorting descriptors... | |
− | + | Sorting reactions... | |
− | + | Sorting interactions... | |
− | + | Finalizing languages... | |
− | + | Finalizing descriptors... | |
− | + | Finalizing material templates... | |
− | + | Finalizing inorganics... | |
− | + | Finalizing plants... | |
− | + | Finalizing tissue templates... | |
− | + | Finalizing items... | |
− | + | Finalizing buildings... | |
− | + | Finalizing body detail plans... | |
− | + | Finalizing creature variations... | |
− | + | Finalizing creatures... | |
− | + | Finalizing entities... | |
− | + | Finalizing reactions... | |
− | + | Finalizing interactions... | |
− | + | Preparing material data... | |
− | + | Generating inorganics... | |
− | + | Generating plants... | |
− | + | Generating items... | |
− | + | Generating creatures... | |
− | + | Generating entities... | |
− | + | Generating reactions... | |
− | + | Generating interactions... | |
− | + | Finalizing generated objects... | |
− | + | Preparing text objects... | |
− | + | Preparing graphics... | |
− | + | Loading items... | |
− | + | Loading buildings... | |
− | + | Loading entities... | |
− | + | Loading coin information... | |
− | + | Loading map data... | |
− | + | Loading civilized populations... | |
− | + | Loading history... | |
− | + | Loading parameters... | |
− | + | Loading artifacts... | |
− | + | Loading active historical figures... | |
− | + | Loading squads... | |
− | + | Loading formations... | |
− | + | Loading activities... | |
− | + | Loading interactions... | |
− | + | Loading written content... | |
− | + | Loading identities... | |
− | + | Loading incidents... | |
− | + | Loading crimes... | |
− | + | Loading vehicles... | |
− | + | Loading armies... | |
− | + | Loading army controllers... | |
− | + | Loading tracking information... | |
− | + | Loading cultural identities... | |
− | + | Loading agreements... | |
− | + | Loading art forms... | |
− | + | Loading occupations... | |
− | + | Loading belief systems... | |
− | + | Loading image sets... | |
− | + | Loading divination sets... | |
− | + | Rebuilding temporary information... | |
− | + | Preparing game... | |
− | + | Failed! | |
− | + | Button | |
− | + | : Customize Nickname | |
− | + | : Customize Profession Name | |
− | + | : Done with string entry | |
− | + | : Abort string entry | |
− | + | : View Biomes | |
− | + | Brush Radius | |
− | + | Smoothing Brush | |
− | + | Normal Brush | |
− | + | ELEV | |
− | + | RAIN | |
− | + | TEMP | |
− | + | DRAIN | |
− | + | VOLC | |
− | + | (View) | |
− | + | Brush = | |
− | + | Painting | |
− | + | Not painting | |
− | + | Will be saved | |
− | + | Randomize at gen | |
− | + | This creature | |
− | + | is non-hostile. | |
− | + | is a skulking perpetrator of mischief. | |
− | + | is a minion of evil. | |
− | + | is a brutal enemy of your kind. | |
− | + | is of the wilderness. | |
− | + | is of the walking dead. | |
− | + | is opposed to the living. | |
− | + | has returned from beyond the grave. | |
− | + | is crazed! | |
− | + | is an invader. | |
− | + | is from the depths of the underworld. | |
− | + | is an uninvited guest. | |
− | + | is a current resident. | |
− | + | is from | |
− | + | is from a mysterious place. | |
− | + | Account: | |
− | + | Owned Objects: | |
− | + | Holdings: | |
− | + | Needs: | |
− | + | Chest | |
− | + | Demands: | |
− | + | Throne Room/Office | |
− | : | + | Bedroom |
− | + | Dining Room | |
− | + | Tomb | |
− | + | Mandates: | |
− | + | Export of | |
− | : | + | Make |
− | + | Prohibited | |
− | : | + | : Thoughts and preferences |
− | : | + | : Relationships |
− | + | Set Follow Hotkey ( | |
− | + | etc.): | |
− | + | Site | |
− | + | Error 1 | |
− | + | Error 2 | |
− | + | data/save/current/world.sav | |
− | + | NO_FILE | |
− | + | Animals | |
− | + | Food | |
− | + | Furniture/Siege Ammo | |
− | + | Corpses | |
− | + | Refuse | |
− | + | Bars/Blocks | |
− | + | Gems | |
− | + | Cloth | |
− | + | Wood | |
− | + | Weapons/Trap Comps | |
− | + | Armor | |
− | + | Sheet | |
− | + | Additional Options | |
− | + | Fish | |
− | + | Unprepared Fish | |
− | + | Drink (Plant) | |
− | + | Drink (Animal) | |
− | + | Cheese (Plant) | |
− | + | Cheese (Animal) | |
− | + | Seeds | |
− | + | Fruit/Leaves | |
− | + | Milled Plant | |
− | + | Bone Meal | |
− | + | Pressed Material | |
− | + | Extract (Plant) | |
− | + | Extract (Animal) | |
− | + | Misc. Liquid | |
− | + | Item Types | |
− | + | Body Parts | |
− | + | Skulls | |
− | + | Bones | |
− | + | Shells | |
− | + | Teeth | |
− | + | Horns/Hooves | |
− | + | Hair/Wool | |
− | + | Type | |
− | + | Other Materials | |
− | + | Stone/Clay | |
− | + | Metal | |
− | + | Bars: Other Materials | |
− | + | Bars: Metal | |
− | + | Blocks: Other Materials | |
− | + | Blocks: Metal | |
− | + | Blocks: Stone/Clay | |
− | + | Metal Ores | |
− | + | Economic | |
− | + | Rough Glass | |
− | + | Cut Glass | |
− | + | Rough Gem | |
− | + | Cut Gem | |
− | + | Cut Stone | |
− | + | Thread (Silk) | |
− | + | Thread (Plant) | |
− | + | Thread (Metal) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Metal) | |
− | + | Paper | |
− | + | Parchment | |
− | + | Trap Components | |
− | + | Body | |
− | + | Head | |
− | + | Feet | |
− | + | Legs | |
− | + | Shield | |
− | + | Core Quality | |
− | + | Total Quality | |
− | + | : Toggle | |
− | + | : Enable | |
− | + | : Disable | |
− | + | Cheeses | |
− | + | Mill Products | |
− | + | Fats | |
− | + | Pastes | |
− | + | Extracts | |
− | + | Liquids | |
− | + | Types | |
− | + | Materials | |
− | + | Silk Thread | |
− | + | Yarn Thread | |
− | + | Metal Thread | |
− | + | Plant Thread | |
− | + | Silk Cloth | |
− | + | Yarn Cloth | |
− | + | Metal Cloth | |
− | + | Plant Cloth | |
− | + | Trap Comps | |
− | + | Footwear | |
− | + | Legwear | |
− | + | Shields | |
− | + | Qualities | |
− | + | Empty Cages | |
− | + | Empty Animal Traps | |
− | + | Prepared Food | |
− | + | Usable | |
− | + | Unusable | |
− | + | : Allow All | |
− | + | : Block All | |
− | + | : Permit | |
− | + | : Forbid | |
− | + | ecwe | |
− | + | hlaas | |
− | + | Dwarf Fortress Options: Load Game | |
− | + | Loading units... | |
− | + | Loading jobs... | |
− | + | Loading schedules... | |
− | + | Loading projectiles... | |
− | + | Loading machines... | |
− | + | Loading flow guides... | |
− | + | Loading effects... | |
− | + | Loading local animal populations... | |
− | + | Loading events... | |
− | + | Loading mandates... | |
− | + | Loading work quotas... | |
− | + | Loading world events... | |
− | + | Loading announcements... | |
− | + | Loading fortress information... | |
− | + | Loading world information... | |
− | + | Loading adventure... | |
− | + | Loading general information... | |
− | + | Rebuilding more temporary information... | |
− | + | Preparing game screen... | |
− | + | Handling compatibility issues... | |
− | + | Testing Arena | |
− | + | Testing Arena (Adventurer) | |
− | + | Unknown Type Error | |
− | + | There are no active games. | |
− | + | Dwarf Fortress Options | |
− | + | Ending game... | |
− | + | Really retire? All active saves will be deleted. ( | |
− | + | = yes, other = no) | |
− | + | You will be saved for later use in the region. | |
− | + | Really quit? All active saves will be deleted. ( | |
− | + | The region will be saved for later use, but consider retiring the fort | |
− | + | instead if it is not a lost cause. | |
− | + | The fortress will become part of the world. You may reassume control later, | |
− | + | but the circumstances will not necessarily be as you leave them now. | |
− | + | The region will be saved for later use. | |
− | + | Return to Title Screen | |
− | + | Return to Game | |
− | + | Save Game | |
− | + | Key Bindings | |
− | + | Export Local Image | |
− | + | Music and Sound | |
− | + | Abandon the Fortress to Ruin | |
− | + | Abort Game | |
− | + | Succumb to the Invasion | |
− | + | Retire the Fortress (for the time being) | |
− | + | Give in to the Night | |
− | + | Retire at this location (or rest a while) | |
− | + | Finish Game | |
− | + | Give in to Starvation | |
− | + | (holding another's goods) | |
− | + | local_map | |
− | + | -param- | |
− | + | Created in DF | |
− | + | current | |
− | + | data/save/* | |
− | + | data/save/ | |
− | + | /world.sav | |
− | + | Nuked Activity Reference | |
− | + | Nuked Job Reference | |
− | + | Nuked Unit Reference (Worker/Inventory) | |
− | + | Nuked Building Reference (Party) | |
− | + | Nuked Item Reference (General) | |
− | + | Nuked Effect Reference | |
− | + | Nuked Vermin Event Reference | |
− | + | Nuked Vermin Reference (Escaped Pet) | |
− | + | Nuked Entity Reference | |
− | + | Nuked Plot Info Reference | |
− | + | Nuked Viewscreen Reference | |
− | + | Nuked Unit Reference (Item Wrestle) | |
− | + | Nuked Hist Fig Reference | |
− | + | Nuked Site Reference | |
− | + | Nuked Artifact Reference | |
− | + | Nuked Item Improvement Reference | |
− | + | Nuked Coin Front Reference | |
− | + | Nuked Coin Back Reference | |
− | + | Nuked Detail Event Reference | |
− | + | Nuked Subregion Reference | |
− | + | Nuked Feature Layer Reference | |
− | + | Nuked Entity Population Reference | |
− | + | Nuked Breed Reference | |
− | + | Nuked Art Image Reference | |
− | + | Nuked Creature Def Reference | |
− | + | NULL JOB ITEM (1): | |
− | + | NULL JOB ITEM (2): | |
− | + | Civ Zone | |
− | + | : Null Unit Assignment (Id | |
− | + | : Null Item Assignment (Id | |
− | + | Cage: Null Unit Assignment | |
− | + | Cage: Null Item Assignment | |
− | + | NULL Aid Requester | |
− | + | /world.dat | |
− | + | clearing orders from squad with invalid mission | |
− | + | unprepared | |
− | + | Plant Growth (?) | |
− | + | large pots/food storage | |
− | + | minecarts | |
− | + | wheelbarrows | |
− | + | other large tools | |
− | + | sand bags | |
− | + | Bone | |
− | + | Pearl | |
− | + | Shell | |
− | + | Silk | |
− | + | Amber | |
− | + | Coral | |
− | + | Green Glass | |
− | + | Clear Glass | |
− | + | Crystal Glass | |
− | + | Standard | |
− | + | Well-crafted | |
− | + | Finely-crafted | |
− | + | Superior Quality | |
− | + | Exceptional | |
− | + | Masterwork | |
− | + | Fresh Raw Hide | |
− | + | Rotten Raw Hide | |
− | + | Coal | |
− | + | Potash | |
− | + | Pearlash | |
− | + | Soap | |
− | + | Allow Plant/Animal | |
− | + | Allow Non-Plant/Animal | |
− | + | Use Seed | |
− | + | Random | |
− | + | Seed | |
− | + | Use History Seed | |
− | + | Use Name Seed | |
− | + | Use Creature Seed | |
− | + | Embark Points | |
− | + | End Year | |
− | + | Population Cap After Civ Creation | |
− | + | No Cap | |
− | + | Site Cap After Civ Creation | |
− | + | Percentage Beasts Dead For Stoppage | |
− | + | Ignore | |
− | + | Year to Begin Checking Megabeast Percentage | |
− | + | Cull Unimportant Historical Figures | |
− | + | Reveal All Historical Events | |
− | + | Temperature | |
− | + | Drainage | |
− | + | Volcanism | |
− | + | Minimum | |
− | + | Maximum | |
− | + | X-Variance | |
− | + | Y-Variance | |
− | + | Elevation Mesh Size | |
− | + | 2 x 2 | |
− | + | 4 x 4 | |
− | + | 8 x 8 | |
− | + | 16 x 16 | |
− | + | 32 x 32 | |
− | + | Elevation Weighted Range ( | |
− | + | Rain Mesh Size | |
− | + | Rain Weighted Range ( | |
− | + | Drainage Mesh Size | |
− | + | Drainage Weighted Range ( | |
− | + | Savagery Mesh Size | |
− | + | Savagery Weighted Range ( | |
− | + | Temperature Mesh Size | |
− | + | Temperature Weighted Range ( | |
− | + | Volcanism Mesh Size | |
− | + | Volcanism Weighted Range ( | |
− | + | Pole | |
− | + | North or South | |
− | + | North and/or South | |
− | + | North and South | |
− | + | Minimum Mountain Peak Number | |
− | + | Minimum Partial Edge Oceans | |
− | + | Minimum Complete Edge Oceans | |
− | + | Minimum Volcano Number | |
− | + | Mineral Scarcity (Low = More minerals) | |
− | + | Max Megabeast Caves | |
− | + | No Beasts | |
− | + | Max Semimegabeast Caves | |
− | + | Titan Number | |
− | + | Titan Attack Population Requirement | |
− | + | Titan Attack Exported Wealth Requirement | |
− | + | Titan Attack Created Wealth Requirement | |
− | + | Number of Demon Types | |
− | + | Number of Night Troll Types | |
− | + | Number of Bogeyman Types | |
− | + | Number of Nightmare Types | |
− | + | Number of Vampire Curse Types | |
− | + | Number of Werebeast Curse Types | |
− | + | Werebeast Attack Population Requirement | |
− | + | Werebeast Attack Exported Wealth Requirement | |
− | + | Werebeast Attack Created Wealth Requirement | |
− | + | Number of Secret Types | |
− | + | Number of Regional Interaction Types | |
− | + | Number of Disturbance Interaction Types | |
− | + | Number of Evil Cloud Types | |
− | + | Number of Evil Rain Types | |
− | + | Generate Divine Materials | |
− | + | Allow Divination | |
− | + | Allow Demonic Experiments | |
− | + | Allow Necromancer Experiments | |
− | + | Allow Necromancer Lieutenants | |
− | + | Allow Necromancer Ghouls | |
− | + | Allow Necromancer Summons | |
− | + | Desired Good Square Count in Small Subregions | |
− | + | Desired Good Square Count in Medium Subregions | |
− | + | Desired Good Square Count in Large Subregions | |
− | + | Desired Evil Square Count in Small Subregions | |
− | + | Desired Evil Square Count in Medium Subregions | |
− | + | Desired Evil Square Count in Large Subregions | |
− | + | Minimum Initial | |
− | + | Square Count | |
− | + | Region Count | |
− | + | Minimum Final | |
− | + | Erosion Cycle Count | |
− | + | Minimum River Start Locations (Pre-Erosion) | |
− | + | Desired River Start Locations (Post-Erosion) | |
− | + | Periodically Erode Extreme Cliffs | |
− | + | Do Orographic Precipitation and Rain Shadows | |
− | + | Maximum Number of Subregions | |
− | + | Cavern Layer Number | |
− | + | Cavern Layer Openness Min | |
− | + | Cavern Layer Openness Max | |
− | + | Cavern Layer Passage Density Min | |
− | + | Cavern Layer Passage Density Max | |
− | + | Cavern Layer Water Min | |
− | + | Cavern Layer Water Max | |
− | + | Magma Layer | |
− | + | Bottom Layer (Forces Magma) | |
− | + | Z Levels Above Ground | |
− | + | Z Levels Above Layer 1 | |
− | + | Z Levels Above Layer 2 | |
− | + | Z Levels Above Layer 3 | |
− | + | Z Levels Above Layer 4 | |
− | + | Z Levels Above Layer 5 | |
− | + | Z Levels At Bottom | |
− | + | Minimum Natural Cave Size | |
− | + | Maximum Natural Cave Size | |
− | + | Number of Mountain Caves | |
− | + | Number of Non-Mountain Caves | |
− | + | Make Caves Visible | |
− | + | Allow Init Embark Options to Show Tunnels | |
− | + | Always | |
− | + | Only in Finder | |
− | + | Number of Civilizations | |
− | + | Playable Civilization Required | |
− | + | Minimum Number of Mid-Elevation Squares | |
− | + | Minimum Number of Low-Elevation Squares | |
− | + | Minimum Number of High-Elevation Squares | |
− | + | Minimum Number of Mid-Rain Squares | |
− | + | Minimum Number of Low-Rain Squares | |
− | + | Minimum Number of High-Rain Squares | |
− | + | Minimum Number of Mid-Drainage Squares | |
− | + | Minimum Number of Low-Drainage Squares | |
− | + | Minimum Number of High-Drainage Squares | |
− | + | Minimum Number of Mid-Savagery Squares | |
− | + | Minimum Number of Low-Savagery Squares | |
− | + | Minimum Number of High-Savagery Squares | |
− | + | Minimum Number of Mid-Volcanism Squares | |
− | + | Minimum Number of Low-Volcanism Squares | |
− | + | Minimum Number of High-Volcanism Squares | |
− | + | NULL unit pointer on load | |
− | + | NULL item pointer on load | |
− | + | NULL job pointer on load | |
− | + | NULL building pointer on load | |
− | + | NULL play unit on load: id # | |
− | + | NULL play item on load: id # | |
− | + | NULL play building on load: id # | |
− | + | NULL displayed announcement | |
− | + | old save: fixing possibly broken knowledge from unretire | |
− | + | patching corruption: item off-loaded and also in play: | |
− | + | ** Loading Fortress ** | |
− | + | ** Loading Adventurer ** | |
− | + | patching dangerously broken trade definition -- magma powder changed to water/snow | |
− | + | removed erroneous unit occupancy flag | |
− | + | removed erroneous unit ground occupancy flag | |
− | + | Repairing squad info for Unit # | |
− | + | cleaning up 0.44.01/2 broken display reference | |
− | + | have corrupt feature map at | |
− | + | 0.44.03 or earlier save: removing corrupted route stop | |
− | + | 0.44.03 or earlier save: removing erroneous travel log | |
− | + | Patched save: fixed missing equipment assignment | |
− | + | Patched save: fixed duplicate ammo assignment | |
− | + | Patched save: fixed duplicate training equipment assignment | |
− | + | Patched save: fixed duplicate equipment assignment | |
− | + | Patched save: Historical spy | |
− | + | stops using out-of-place cover identity | |
− | + | old save: removing potentially broken rest job | |
− | + | removing broken building inventory link | |
− | + | compat: removing prisoner from non-hereditary position | |
− | + | Something has pulled a lever! | |
− | + | Something has triggered a pressure plate! | |
− | + | Something has emptied a cage! | |
− | + | Something has unchained a creature! | |
− | + | unused | |
− | + | improvable | |
− | + | butcherable | |
− | + | millable | |
− | + | possibly buriable | |
− | + | unrotten | |
− | + | undisturbed | |
− | + | collected | |
− | + | sharpenable | |
− | + | empty | |
− | + | processable | |
− | + | cookable | |
− | + | solid | |
− | + | extract-bearing plant | |
− | + | extract-bearing fish | |
− | + | extract-bearing small creature | |
− | + | processable (to vial) | |
− | + | processable (to barrel) | |
− | + | tameable small creature | |
− | + | sand-bearing | |
− | + | glass | |
− | + | lye-bearing | |
− | + | milk | |
− | + | milkable | |
− | + | finished good | |
− | + | ammo | |
− | + | furniture | |
− | food | + | dye |
− | + | dyeable | |
− | + | totemable | |
− | + | glass-making | |
− | + | dyed | |
− | + | melt-designated | |
− | + | deep material | |
− | + | sewn-imageless | |
− | + | screw | |
− | + | fire-safe | |
− | + | magma-safe | |
− | + | building material | |
− | + | non-economic | |
− | + | plant | |
− | + | silk | |
− | + | yarn | |
− | + | leather | |
− | + | bone | |
− | + | hair/wool | |
− | + | shell | |
− | + | horn | |
− | + | pearl | |
− | + | plaster-containing | |
− | + | soap | |
− | + | ivory/tooth | |
− | + | lye/milk-free | |
− | + | blunt | |
− | + | unengraved | |
− | + | unimproved | |
− | + | written-on | |
− | + | non-absorbent | |
− | + | food storage | |
− | + | non-pressed | |
− | + | hard | |
− | + | metal | |
− | + | sand | |
− | + | edged | |
− | + | on-ground | |
− | + | -bearing | |
− | + | -producing | |
− | + | -containing | |
− | + | liquid cooking | |
− | + | liquid scoop | |
− | + | powder grinding receptacle | |
− | + | powder grinding | |
− | + | meat carving | |
− | + | meat boning | |
− | + | meat slicing | |
− | + | meat cleaving | |
− | + | meat-carving holder | |
− | + | meal container | |
− | + | liquid container | |
− | + | food storage | |
− | + | hive | |
− | + | nest box | |
− | + | small object container | |
− | + | track cart | |
− | + | heavy object hauler | |
− | + | stand-and-work | |
− | + | sheet roller | |
− | + | folded sheet protector | |
− | + | writing container | |
− | + | bookcase | |
− | + | display object | |
− | + | offering placement | |
− | + | divination | |
− | + | games of chance | |
− | + | body part | |
− | + | that isn't a bin | |
− | + | PRIEST | |
− | + | Short Pathing Flood Overflow | |
− | + | DRINK_MAT | |
− | + | Tribute Report: | |
− | + | Tribute is being unloaded. (A report is available.) | |
− | + | Merchants have arrived and are unloading their goods. | |
− | + | A trade depot is requiered for the delivery of the tribute. | |
− | + | The merchants need a trade depot to unload their goods. | |
− | + | An animal | |
− | : | + | has adopted |
− | + | Miner destination wiped | |
− | + | body | |
− | + | now know a few facts about | |
− | + | training. | |
− | + | have attained a general familiarity with | |
− | + | training methods. | |
− | + | are now quite knowledgeable | |
− | + | trainers. | |
− | + | are now expert | |
− | + | flown | |
− | + | rough | |
− | + | log | |
− | + | block | |
− | + | the underworld portal | |
− | + | deposit | |
− | + | the river | |
− | + | the subterranean water | |
− | + | the pit | |
− | + | the magma pool | |
− | + | the volcano | |
− | + | Horrifying screams come from the darkness below! | |
− | + | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | |
− | + | The glowing barrier has disappeared! | |
− | + | Cleaning game objects... | |
− | + | Cleaning stranded objects... | |
− | + | Cleaning play objects... | |
− | + | Null site on overall status | |
− | + | Legends | |
− | + | Standard biome+site map | |
− | + | Elevations including lake and ocean floors | |
− | + | Elevations respecting water level | |
− | + | Rainfall | |
− | + | Savagery | |
− | + | Current vegetation | |
− | + | Evil | |
− | + | Salinity | |
− | + | Biome | |
− | : | + | Trade |
− | + | Structures/fields/roads/etc. | |
− | + | Hydrosphere | |
− | + | Nobility/holdings | |
− | + | to export | |
− | + | to cancel | |
− | + | to scroll | |
− | + | Export of column | |
− | + | complete | |
− | + | Dwarf Fortress: Save World | |
− | + | Offloading art images... | |
− | + | Sorting world information... | |
− | + | Saving map data... | |
− | + | Saving civilized populations... | |
− | + | Saving history... | |
− | + | Saving parameters... | |
− | + | Saving squads... | |
− | + | Saving activities... | |
− | + | Saving written content... | |
− | + | Saving identities... | |
− | + | Saving vehicles... | |
− | + | Saving army controllers... | |
− | + | Saving tracking info... | |
− | + | Saving agreements... | |
− | + | Saving art forms... | |
− | + | Saving occupations... | |
− | + | Saving belief systems... | |
− | + | Saving divination sets... | |
− | + | Closing file... | |
− | + | Synchronizing folders... | |
− | + | Becoming The Capital | |
− | + | Architecture | |
− | + | Desired: | |
− | + | Current: | |
− | + | Offerings | |
− | + | Worker: | |
− | + | Inactive | |
− | + | Location: | |
− | + | Repeating | |
− | + | Suspended | |
− | + | Items: | |
− | + | This building | |
− | + | was designed by | |
− | + | was well-designed by | |
− | + | was finely-designed by | |
− | + | was superiorly designed by | |
− | + | bears the exceptional design of | |
− | + | was masterfully designed by | |
− | + | an unknown architect | |
− | + | The structure | |
− | + | was built by | |
− | : | + | was solidly built by |
− | : | + | was finely-built by |
− | : | + | was superiorly built by |
− | : | + | was exceptionally built by |
− | : | + | was masterfully built by |
− | + | an unknown artisan | |
− | + | Status | |
− | + | Wounds | |
− | + | Treatment | |
− | + | History | |
− | + | Overall Health Report | |
− | + | __________ | |
− | + | ____________ | |
− | + | : Key | |
− | + | : Diagnosis request | |
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Overall pain++ | ||
+ | : Overall pain+ | ||
+ | : Overall pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Tissue pain++ | ||
+ | : Tissue pain+ | ||
+ | : Tissue pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | Currency Counts | ||
+ | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | No accessible fuel! | ||
+ | Requires fuel | ||
+ | Takes place at | ||
+ | or | ||
+ | REAGENTS | ||
+ | PRODUCTS | ||
+ | Stone Restrictions | ||
+ | Magma-safe | ||
+ | Restricted stones | ||
+ | are reserved for use by the listed tasks. | ||
+ | : Stone type | ||
+ | Economic Stone | ||
+ | Other Stone | ||
+ | Quantity (0 for perpetual order): | ||
+ | Type in parts of the name to narrow your search. | ||
+ | shop | ||
+ | max | ||
+ | No linked shop | ||
+ | There are no active work orders. | ||
+ | A manager is required to coordinate work orders. | ||
+ | How many workshops can this order task? (0 = no limit) | ||
+ | : Increase priority | ||
+ | : Max priority | ||
+ | : Set maximum workshops | ||
+ | : Details | ||
+ | Wage | ||
Setter | Setter | ||
− | + | Vegetables/fruit/leaves | |
− | + | Meat/fish/other | |
− | + | Ingredient Type | |
− | + | Number | |
− | + | Permissions | |
− | + | Cook | |
− | + | ---- | |
− | + | Brew | |
− | + | : Toggle cook. | |
− | + | : Toggle brew. | |
− | + | You have no appropriate ingredients. | |
− | + | : Change category. | |
− | + | Page | |
− | + | : Zoom to unit | |
− | + | : Zoom to item | |
− | + | Dwarf Fortress: Updating World | |
− | + | Year | |
− | + | data/init/world_gen.txt | |
− | + | The world generator is having trouble placing enough mountain peaks. | |
− | + | You might want to check your maximum elevation value and other elevation parameters. | |
− | + | Can the elevation 400 be placed enough times to provide space for your peaks? | |
− | + | You might want to check your preset elevations for the elevation 400. | |
− | + | You must have at least as many of these highest elevation points as you are requiring peaks. | |
− | + | Alternatively, you can reduce the number of peaks required by the parameters. | |
− | + | The world generator is having trouble placing enough mid-level elevations. | |
− | + | Can your parameters achieve elevations between 100 and 299? | |
− | + | You might want to adjust the parameters governing elevation frequencies. | |
− | + | Alternatively, you can reduce the number of mid-level elevation squares required. | |
− | + | The world generator is having trouble placing enough low elevations. | |
− | + | Can your parameters achieve elevations between 0 and 99? | |
− | + | The world generator is having trouble placing enough high elevations. | |
− | + | Can your parameters achieve elevations between 300 and 400? | |
− | + | The world generator is having trouble placing enough ocean squares along the edges. | |
− | + | Can your parameters achieve elevations between 0 and 99 frequently? | |
− | + | You might want to adjust the parameters governing elevation. | |
− | + | Alternatively, you can reduce the number of edge oceans required. | |
− | + | The world generator is having trouble placing rainfall in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing rainfall. | |
− | + | Alternatively, you can reduce the number of high, medium or low rainfall squares required. | |
− | + | The world generator is having trouble setting drainage in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing drainage. | |
− | + | Alternatively, you can reduce the number of high, medium or low drainage squares required. | |
− | + | The world generator is having trouble placing savagery in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing savagery. | |
− | + | Alternatively, you can reduce the number of high, medium or low savagery squares required. | |
− | + | The world generator is having trouble setting volcanism in the manner specified by the parameters. | |
− | + | You might want to adjust the parameters governing volcanism. | |
− | + | Alternatively, you can reduce the number of high, medium or low volcanism squares required. | |
− | + | The world generator is having trouble placing enough volcanos. | |
− | + | You might want to check your maximum volcanism value. | |
− | + | Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? | |
− | + | You might want to check your preset volcanism for the value 100. | |
− | + | You must have at least as many of these highest volcanism points as you are requiring volcanos. | |
− | + | Alternatively, you can reduce the number of volcanos required by the parameters. | |
− | + | The world generator is having trouble placing swamps and marshes. | |
− | + | Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of swamp squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing deserts and badlands. | |
− | + | Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of desert squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing forests. | |
− | + | Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. | |
− | + | Alternatively, you can reduce the number of forest squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing mountains. | |
− | + | Make sure your parameters and presets can support high elevation areas. | |
− | + | Alternatively, you can reduce the number of mountain squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing oceans. | |
− | + | Make sure your parameters and presets can support low elevation areas. | |
− | + | Alternatively, you can reduce the number of ocean squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing glaciers. | |
− | + | Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of glacial squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing tundra regions. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. | |
− | + | Alternatively, you can reduce the number of tundra squares and regions required by the parameters. | |
− | + | The world generator is having trouble placing grasslands. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing hills. | |
− | + | Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. | |
− | + | The world generator is having trouble placing rivers. | |
− | + | Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. | |
− | + | Alternatively, you can reduce the number of rivers required by the parameters. | |
− | + | The world generator is placing too many subregions. | |
− | + | Make sure your parameters and presets aren't so variable that biomes change frequently. | |
− | + | Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap. | |
− | + | The world generator is having trouble placing mountain caves. | |
− | + | Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. | |
− | + | Alternatively, you can reduce the number of mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing low-lying caves. | |
− | + | Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. | |
− | + | Alternatively, you can reduce the number of non-mountain caves required by the parameters. | |
− | + | The world generator is having trouble placing enough civilizations. | |
− | + | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | |
− | + | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | |
− | + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | |
− | + | Alternatively, you can reduce the number of civilizations required by the parameters. | |
− | + | The world generator couldn't find any civilization definitions. | |
− | + | This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. | |
− | + | The world generator is having trouble placing a controllable civilization. | |
− | + | Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. | |
− | + | Make sure your parameters and presets have adequate squares of this kind. | |
− | + | Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed). | |
− | + | The world generator is having trouble placing farming civilizations. | |
− | + | Civilizations use available plants in their surroundings as their initial crops. | |
− | + | Make sure your parameters and raw objects have adequate vegetation. | |
− | + | Squad Schedules: | |
− | + | Early Wet Season | |
− | + | Early Dry Season | |
− | + | First Quarter | |
− | + | Second Quarter | |
− | + | Third Quarter | |
− | + | Fourth Quarter | |
− | + | Alert State | |
− | + | Squads | |
− | + | Months | |
− | + | Months: | |
− | + | Squads: | |
− | + | (Cur) | |
− | + | (Current) | |
− | + | : Name grid cell | |
− | + | : Sleep | |
− | + | in room at will | |
− | + | in barracks at will | |
− | + | in barracks at need | |
− | + | Inactive = Uniformed | |
− | + | Inactive = Civ clothes | |
− | + | minimum | |
− | + | preferred | |
− | + | : Edit order | |
− | + | : Cancel order | |
− | + | : Copy orders | |
− | + | : Paste orders | |
− | + | : Move selector | |
− | + | : Schedule grid | |
− | + | : Order list | |
− | + | : View alerts | |
− | + | : Swap squads/months | |
− | + | : Defend burrows | |
− | + | Burrow | |
− | + | : Patrol route | |
− | + | Route | |
− | + | : Station | |
− | + | Point | |
− | + | soldier | |
− | + | Position | |
− | + | Petitions | |
− | + | You do not have an official capable of handling these matters. | |
− | + | There are no petitions that need your attention. | |
− | + | Parley with | |
− | + | Status of | |
− | + | Citizenship of | |
− | + | A Priest for | |
− | + | A Guildhall for | |
− | + | A High Priest for | |
− | + | A Grand Guildhall for | |
− | + | Some corrupt data | |
− | + | wishes to parley | |
− | + | in order to avert | |
− | + | loss of life. | |
− | + | Do you approve this request? | |
− | + | : Approve | |
− | + | : Deny | |
− | + | wishes to reside in | |
− | + | for the purpose of | |
− | + | eradicating monsters. | |
− | + | entertaining citizens and visitors. | |
− | + | soldiering. | |
− | + | study. | |
− | + | sanctuary. | |
− | + | wishes to join | |
− | + | desires citizenship. | |
− | + | as a citizen of | |
− | : | + | has many worshippers in |
− | : | + | and now requires |
− | : | + | a temple complex and high priest |
− | : | + | a temple and priest |
− | : | + | The location must be built and furnished, |
− | + | with the new position appointed by you. | |
− | + | has many members in | |
− | + | a grand guildhall | |
− | + | with the hall designated for a | |
− | Missing | + | guild. |
− | Independent | + | wishes to reside here |
− | Wild Animal | + | has many worshippers here |
− | (Caged | + | has many members here |
− | + | Basic Value: | |
− | Undead | + | Weight: |
− | + | Price: | |
− | Berserk | + | Owner: |
− | Caged Prisoner | + | Uses and Contents: |
− | Chained Prisoner | + | Uses: |
− | Invader | + | Contents: |
− | Diplomat | + | : View selected |
− | Merchant | + | : Melt |
− | Visitor | + | : Dump |
− | Friendly | + | : Hide |
− | Underworld | + | : Description |
− | Caged Guest | + | None |
− | Chained Guest | + | No treasures yet. |
− | Uninvited Guest | + | *PAUSED* |
− | Current Resident | + | SIEGE |
− | Hostile | + | : Petitions Available |
− | Tame | + | [MORE] |
− | You have not created any creatures yet. | + | Idlers: |
− | to return | + | civilization |
− | + | Citizens | |
− | + | Pets/Livestock | |
− | + | Others | |
− | + | Dead/Missing | |
− | + | Missing | |
− | + | Independent | |
− | + | Wild Animal | |
− | + | (Caged) | |
− | + | Undead | |
− | + | Berserk | |
− | + | Caged Prisoner | |
− | + | Chained Prisoner | |
− | + | Invader | |
− | + | Diplomat / | |
− | + | Merchant | |
− | There are no | + | Guest / |
− | living here. | + | Visitor |
− | There are no pets or livestock here. | + | Friendly |
− | There are no other creatures nearby. | + | Underworld |
− | No one has gone missing or died. | + | Caged Guest |
− | The year is still young. | + | Chained Guest |
− | + | Uninvited Guest | |
− | + | Current Resident | |
− | + | Hostile | |
− | + | Tame | |
− | + | You have not created any creatures yet. | |
− | + | to return | |
− | + | There are no | |
− | + | living here. | |
− | + | There are no pets or livestock here. | |
− | + | There are no other creatures nearby. | |
− | + | No one has gone missing or died. | |
− | + | The year is still young. | |
− | + | to return, | |
− | + | : Manager | |
− | + | : Go to Unit | |
− | : | + | : Go to Bld |
− | + | : Remove Worker | |
− | + | : Set Job Repeat | |
− | + | : Vw Activity | |
− | : View | + | : View Job |
− | + | : Suspend Job | |
− | + | : Cancel Job | |
− | + | Opposed to life | |
− | + | Diplomat | |
− | + | There are no idle | |
− | + | or jobs. | |
− | + | The item sparkles with a supernatural brilliance. | |
− | + | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | |
− | The item sparkles with a supernatural brilliance. | + | The object looks oddly square. |
− | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | + | The item constantly emits a nearly inaudible high-pitched whistle. |
− | The object looks oddly square. | + | The item is covered with small bumps. |
− | The item constantly emits a nearly inaudible high-pitched whistle. | + | The item smells like wet earth. |
− | The item is covered with small bumps. | + | Tiny streaks of lightning streak quickly over the object's surface. |
− | The item smells like wet earth. | + | Creatures that look at the item cannot think negative thoughts. |
− | Tiny streaks of lightning streak quickly over the object's surface. | + | The item is covered with minute gray hairs. |
− | Creatures that look at the item cannot think negative thoughts. | + | The item sounds like rustling leaves when moved. |
− | The item is covered with minute gray hairs. | + | Mountainhome |
− | The item sounds like rustling leaves when moved. | + | Metropolis |
− | + | City | |
− | + | Town | |
− | + | Village | |
− | + | Hamlet | |
− | + | Outpost | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
Stocks | Stocks | ||
Health | Health | ||
Line 10,546: | Line 15,206: | ||
Drink | Drink | ||
Other | Other | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Evaluate Depot Access Overflow | Evaluate Depot Access Overflow | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
− | + | Royal Throne Room | |
− | (S) | + | Opulent Throne Room |
− | / Spouse | + | Throne Room |
− | No Owner | + | Splendid Office |
− | You don't have any buildings. | + | Decent Office |
− | Evaluation: | + | Office |
− | : View building information | + | Modest Office |
− | : Zoom to building items | + | Meager Office |
− | : Zoom to building tasks | + | No Office |
− | : Swap right panel | + | Royal Bedroom |
− | + | Grand Bedroom | |
− | + | Great Bedroom | |
− | + | Fine Quarters | |
− | + | Decent Quarters | |
− | + | Quarters | |
− | + | Modest Quarters | |
− | + | Meager Quarters | |
− | + | No Quarters | |
− | + | Royal Dining Room | |
− | + | Grand Dining Room | |
− | + | Great Dining Room | |
− | + | Fine Dining Room | |
− | + | Decent Dining Room | |
− | + | Modest Dining Room | |
− | + | Meager Dining Room | |
− | + | No Dining Room | |
− | + | Royal Mausoleum | |
− | + | Grand Mausoleum | |
− | + | Mausoleum | |
− | + | Fine Tomb | |
− | + | Burial Chamber | |
− | + | Servant's Burial Chamber | |
− | + | Grave | |
− | + | No Tomb | |
− | + | (S) | |
− | + | / Spouse | |
− | + | No Owner | |
− | + | You don't have any buildings. | |
− | + | Evaluation: | |
− | + | : View building information | |
− | + | : Zoom to building items | |
− | + | : Zoom to building tasks | |
− | + | : Swap right panel | |
− | + | caught in a burst of | |
− | + | Overall Training | |
− | + | Creature | |
− | + | Price | |
− | + | Status: | |
− | + | Trained | |
− | + | Well-trained | |
− | + | Skillfully trained | |
− | + | Expertly trained | |
− | + | Exceptionally trained | |
− | + | Masterfully trained | |
− | + | Domesticated | |
− | + | Semi-Wild | |
− | + | Trainer: | |
− | + | Trainer: Any | |
− | + | Trainer: Any unassigned | |
− | + | Ready for Slaughter | |
− | + | Uninterested | |
− | + | For Sale | |
− | + | Not For Sale | |
− | + | Unavailable | |
− | + | Geld | |
− | + | Work Animal | |
− | + | Not Tame | |
− | + | : Toggle pet availability. | |
− | + | : Slaughter. | |
− | + | : Geld. | |
− | + | : Select trainer. | |
− | + | : War training. | |
− | + | : Hunting training. | |
− | + | You have no appropriate creatures. | |
− | + | Any trainer | |
− | + | Any unassigned trainer | |
− | + | Knowledge | |
− | + | A few facts | |
− | + | General familiarity | |
− | + | Knowledgeable | |
− | + | Expert | |
− | + | You don't know how to train any animals. | |
− | + | lumber limits | |
− | + | This land has no important leaders. | |
− | + | Exports to | |
− | + | Petty Annoyance | |
− | + | Terror | |
− | + | Imports from | |
− | + | Offerings from | |
− | + | Vengeance | |
− | + | You can look at trade information once you have a broker | |
− | + | with appraisal skill. | |
− | + | You accept their tribute every | |
− | + | Trade Agreement (Exports to | |
− | + | Trade Agreement (Imports from | |
− | + | : View Agreement | |
− | + | You have no agreements with this land. | |
− | + | to change modes. | |
− | + | ROOM SHARING INDEX OUT OF BOUNDS: | |
− | + | praying | |
− | + | weeping | |
− | + | cringing | |
− | + | screaming | |
− | + | being tortured | |
− | + | committing a depraved act | |
− | + | making a submissive gesture | |
− | + | in a fetal position | |
− | + | smeared out into a spiral | |
− | + | falling | |
− | + | dead | |
− | + | laughing | |
− | + | being shot | |
− | + | making a plaintive gesture | |
− | + | melting | |
− | + | burning | |
− | + | looks dejected | |
− | + | looks terrified | |
− | + | looks offended | |
− | + | looks confused | |
− | + | suffering | |
− | + | withering away | |
− | + | striking a menacing pose | |
− | + | striking a triumphant pose | |
− | + | laboring | |
− | + | traveling | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | unnaturally contorted | |
− | + | being flayed | |
− | + | being mutilated | |
− | + | prostrating itself before | |
− | + | torturing | |
− | + | committing a depraved act upon | |
− | + | devouring | |
− | + | admiring | |
− | + | burning | |
− | + | shooting | |
− | + | surrounded by | |
− | + | massacring | |
− | + | fighting with | |
− | + | greeting | |
− | + | refusing | |
− | + | speaking with | |
− | + | embracing | |
− | + | striking down | |
− | + | raising | |
− | + | hiding | |
− | + | praying to | |
− | + | contemplating | |
− | + | cooking | |
− | + | engraving | |
− | + | impaled on | |
− | + | being flayed by | |
− | + | hanging from | |
− | + | being mutilated by | |
− | + | This is a | |
− | + | These are | |
− | + | migrating | |
− | + | local | |
− | + | civilization | |
− | + | craft | |
− | + | government | |
− | + | religion | |
− | + | Stone Hauling | |
− | + | Wood Hauling | |
− | + | Burial | |
− | + | Food Hauling | |
− | + | Refuse Hauling | |
− | + | Item Hauling | |
− | + | Furniture Hauling | |
− | + | Animal Hauling | |
− | + | Push/Haul Vehicles | |
− | + | Cleaning | |
− | + | Wood Cutting | |
− | + | Stone Detailing | |
− | + | Animal Care | |
− | + | Diagnosis | |
− | + | Setting Bones | |
− | + | Dressing Wounds | |
− | + | Feed Patients/Prisoners | |
− | + | Recovering Wounded | |
− | + | Trapping | |
− | + | Small Animal Dissection | |
− | + | Tanning | |
− | + | Dyeing | |
− | + | Beekeeping | |
− | + | Clothesmaking | |
− | + | Plant Processing | |
− | + | Cheese Making | |
− | + | Milking | |
− | + | Gelding | |
− | + | Shearing | |
− | + | Cooking | |
− | + | Farming (Fields) | |
− | + | Plant Gathering | |
− | + | Hunting | |
− | + | Furnace Operating | |
− | + | Armoring | |
− | + | Blacksmithing | |
− | + | Metalcrafting | |
− | + | Woodcrafting | |
− | + | Stonecrafting | |
− | + | Bone Carving | |
− | + | Siege Operating | |
− | + | Crossbow-making | |
− | + | Mechanics | |
− | + | Pump Operating | |
− | + | Trade Good Hauling | |
− | + | Water Hauling | |
− | + | Lever Operation | |
− | + | Road Building | |
− | + | Wall/Floor Construction | |
− | + | Construction Removal | |
− | + | Woodworking | |
− | + | Stoneworking | |
− | + | Hunting/Related | |
− | + | Healthcare | |
− | + | Farming/Related | |
− | + | Fishing/Related | |
− | + | Jewelry | |
− | + | Crafts | |
− | + | Engineering | |
− | + | Hauling | |
− | + | Other Jobs | |
− | + | MATERIAL_TEMPLATE | |
− | + | ITEM | |
− | + | CREATURE_VARIATION | |
− | + | BUILDING | |
− | + | DESCRIPTOR_SHAPE | |
− | + | DESCRIPTOR_PATTERN | |
− | + | DESCRIPTOR_COLOR | |
− | + | REACTION | |
− | + | large | |
− | + | grown | |
− | + | logs | |
− | + | branch | |
− | + | rough gems | |
− | + | raw green glass | |
− | + | raw clear glass | |
− | + | raw crystal glass | |
− | + | small | |
− | + | stones | |
− | + | wafers | |
− | + | bars | |
− | + | charcoal | |
− | + | coke | |
− | + | refined coal | |
− | + | bars | |
− | + | cut green glass gems | |
− | + | cut clear glass gems | |
− | + | cut crystal glass gems | |
− | + | gems | |
− | + | blocks | |
− | + | portal | |
− | + | door | |
− | + | floodgate | |
− | + | hatch cover | |
− | + | grate | |
− | + | table | |
− | + | cabinet | |
− | + | weapon rack | |
− | + | armor stand | |
− | + | coffer | |
− | + | chest | |
− | + | boxes and bag | |
− | + | backpack | |
− | + | limb/body | |
− | + | cast | |
− | + | splint | |
− | + | crutch | |
− | + | quiver | |
− | + | casket | |
− | + | sarcophag | |
− | + | coffin | |
− | + | rope | |
− | + | waterskin | |
− | + | vial | |
− | + | flask | |
− | + | musical instrument | |
− | + | unglazed | |
− | + | tool | |
− | + | window | |
− | + | terrarium | |
− | + | cage | |
− | + | barrel | |
− | + | bucket | |
− | + | animal trap | |
− | + | chair | |
− | + | throne | |
− | + | strands | |
− | + | yarn | |
− | + | thread | |
− | + | cloth | |
− | + | sheet | |
− | + | tanned hide | |
− | + | totem | |
− | + | -bound | |
− | + | codices | |
− | + | codex | |
− | + | figurine | |
− | + | filthy | |
− | + | sticky | |
− | + | vomitous | |
− | + | slimy | |
− | + | stagnant | |
− | + | dirty | |
− | + | gooey | |
− | + | purulent | |
− | + | ichorous | |
− | + | bloody | |
− | + | paste | |
− | + | glob | |
− | + | laced with | |
− | + | powder | |
− | + | cheese | |
− | + | catapult parts | |
− | + | mechanisms | |
− | + | tube | |
− | + | pipe section | |
− | + | trap component | |
− | + | ballista parts | |
− | + | anvil | |
− | + | amulet | |
− | + | ballista arrow head | |
− | + | siege ammo | |
− | + | ammunition | |
− | + | scepter | |
− | + | crown | |
− | + | coin | |
− | + | perfect | |
− | + | green glass | |
− | + | crystal glass | |
− | + | ring | |
− | + | earring | |
− | + | bracelet | |
− | + | traction bench | |
− | + | quern | |
− | + | millstone | |
− | + | statue | |
− | + | memorial | |
− | + | craft shop sign | |
− | + | weaponsmith's shop sign | |
− | + | armorsmith's shop sign | |
− | + | general store sign | |
− | + | food shop sign | |
− | + | food imports sign | |
− | + | clothing imports sign | |
− | + | general imports sign | |
− | + | cloth shop sign | |
− | + | leather shop sign | |
− | + | woven clothing shop sign | |
− | + | leather clothing shop sign | |
− | + | bone carver's shop sign | |
− | + | gem cutter's shop sign | |
− | + | bowyer's shop sign | |
− | + | blacksmith's shop sign | |
− | + | metal craft shop sign | |
− | + | leather goods shop sign | |
− | + | carpenter's shop sign | |
− | + | stone furniture shop sign | |
− | + | metal furniture shop sign | |
− | + | tavern sign | |
− | + | slab | |
− | + | tooth | |
− | + | teeth | |
− | + | bone | |
− | + | shell | |
− | + | plant part | |
− | + | silk body part | |
− | + | leather body part | |
− | + | wooden body part | |
− | + | soap body part | |
− | + | pearl | |
− | + | yarn body part | |
− | + | strand body part | |
− | + | Rotten | |
− | + | remains | |
− | + | seeds | |
− | + | withered | |
+ | leaves | ||
+ | leaf | ||
+ | plants | ||
+ | raw | ||
+ | fish | ||
+ | live | ||
+ | small live animal | ||
+ | tame | ||
+ | small tame animal | ||
+ | prepared meal | ||
+ | preserved | ||
+ | chops | ||
+ | chop | ||
+ | meat | ||
+ | weapon | ||
+ | chain | ||
+ | suits of | ||
+ | armor | ||
+ | handwear | ||
+ | shield | ||
+ | /buckler | ||
+ | footwear | ||
+ | headwear | ||
+ | legwear | ||
+ | chain | ||
+ | goblet | ||
: Mode | : Mode | ||
− | + | Artifacts | |
− | + | Create a Creature | |
− | : | + | : Side = |
− | : | + | : Create |
− | + | : New item | |
− | + | : Blank list | |
− | + | : Remove item | |
− | + | : Change value | |
− | + | : Change amount | |
− | + | : No Effect | |
− | + | : Tame/mountable | |
− | : | + | : Not tame/mountable |
− | : | + | : Filter name |
− | + | [PAUSED] | |
− | + | fighting! | |
− | + | hunting. | |
− | + | sparring. | |
− | + | No recent reports. | |
− | + | : View report | |
− | + | Last Report Date: | |
− | + | The event featured | |
− | + | mounted | |
− | + | a telling of the story of | |
− | + | storytelling | |
− | + | a performance of | |
− | + | a concert | |
− | + | a dance | |
− | + | a moving performance stage | |
− | + | criers in front | |
− | + | an order of precedence | |
− | + | banners | |
− | + | images | |
− | + | the carrying of | |
− | + | flowers | |
− | + | the scattering of | |
− | + | acrobats | |
− | + | incense burning | |
− | + | costumes | |
− | + | candles | |
− | + | the giving of | |
− | + | the sacrifice of | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
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− | |||
− | |||
You have | You have | ||
created a masterpiece | created a masterpiece | ||
− | + | Select an element to begin. | |
− | + | Related to historical figure | |
− | + | Related to site | |
− | + | Related to civilization or other group | |
− | + | Related to history event | |
− | + | Existing image | |
− | + | Specify a new image | |
− | + | Let your mind wander | |
− | + | Allow artist to choose | |
− | + | : Done filtering | |
− | + | Group symbol | |
− | + | Group commission | |
− | + | Civilization symbol | |
− | + | Civ commission | |
− | + | Historical figure | |
− | + | Tree | |
− | + | Shape | |
− | + | Object | |
− | + | Artifact | |
− | + | Action or relationship | |
− | + | Delete element | |
− | + | : Change name | |
− | + | : Done! | |
− | + | How many? | |
− | + | Enter 0 for an unnumbered plural. | |
− | + | Untitled/unnamed | |
− | + | Choose X: | |
− | + | Choose Y: | |
− | + | : Use this option | |
− | + | Warning! | |
− | + | You won't perform your action if you leave. | |
− | + | : Don't perform action. | |
− | + | : Keep working. | |
− | + | Any image data you've changed will be lost. | |
− | + | : Leave editor and discard data. | |
− | + | : select | |
− | + | left | |
− | + | , not consumed | |
− | + | , consumed | |
− | + | Select a tool. | |
− | + | Select an art type. | |
− | + | Select memorized content or a form of prose. | |
− | + | not consumed | |
− | + | consumed | |
− | + | You are not that hungry. | |
− | + | Butcher this object. | |
− | + | You must unretract to use this ability. | |
− | + | You must wait to use this ability. | |
− | + | You are missing a body part. | |
− | + | Use this ability. | |
− | + | You must unretract to use this power. | |
− | + | You must wait to use this power. | |
− | + | Use this power. | |
− | + | Make this composition. | |
− | + | Write on this object. | |
− | + | : Back/Abort | |
− | + | : create | |
− | + | : butcher | |
− | + | : natural ability | |
− | + | : acquired power | |
− | + | : compose | |
− | + | : write | |
− | + | Unknown interaction | |
− | + | Poem | |
− | + | Musical Composition | |
− | + | Choreography | |
− | + | You cannot read or write. | |
− | + | No available item. | |
− | + | No appropriate tool. | |
− | + | No suitable forms known. | |
− | + | No suitable forms or content known. | |
− | + | Manual | |
− | + | Guide | |
− | + | Chronicle | |
− | + | Short story | |
− | + | Novel | |
− | + | Biography | |
− | + | Autobiography | |
− | + | Letter | |
− | + | Essay | |
− | + | Dialog | |
− | + | Musical composition | |
− | + | Comparative biography | |
− | + | Biographical dictionary | |
− | + | Genealogy | |
− | + | Encyclopedia | |
− | + | Cultural history | |
− | + | Cultural comparison | |
− | + | Alternate history | |
− | + | Treatise on technological evolution | |
− | + | Dictionary | |
− | + | Star chart | |
− | + | Star catalogue | |
− | + | Atlas | |
− | + | Select an action. | |
− | + | Amount of | |
− | + | available is | |
− | + | at least | |
− | + | greater than | |
− | + | less than | |
− | + | exactly | |
− | + | No material | |
− | + | Filter: | |
− | + | Active | |
− | + | Waiting | |
− | + | Ready to check | |
− | + | One-time order, conditions checked daily | |
− | + | Restarts if completed, conditions checked daily | |
− | + | Restarts if completed, conditions checked monthly | |
− | + | Restarts if completed, conditions checked seasonally | |
− | + | Restarts if completed, conditions checked yearly | |
− | + | One-time order | |
− | + | Restarts if completed, checked daily | |
− | + | Restarts if completed, checked monthly | |
− | + | Restarts if completed, checked seasonally | |
− | + | Restarts if completed, checked yearly | |
− | + | Satisfied for next check | |
− | + | Not satisfied for next check | |
− | + | must first be activated | |
− | + | must first be completed | |
− | + | : Add item condition | |
− | + | : Add order condition | |
− | + | : Frequency | |
− | + | : Change item type | |
− | + | : Change material | |
− | + | : Change traits | |
− | + | : Change inequality | |
− | + | : Change number | |
− | + | : Delete condition | |
− | + | : Activation/completion | |
− | + | : Add conditions from reagents/materials | |
− | + | : Add conditions from products | |
− | + | Ready | |
− | + | This work order does not have any conditions. | |
− | + | Dwarf Fortress: New World | |
− | + | Loading object files... | |
− | + | Languages... | |
− | + | Buildings... | |
− | + | Creatures... | |
− | + | Finishing... | |
− | + | Finalizing... | |
− | + | to continue. | |
− | + | Create A World | |
− | + | World Size | |
− | + | Pocket | |
− | + | Smaller | |
− | + | Small | |
− | + | Very Short | |
− | + | Short | |
− | + | Long | |
− | + | Very Long | |
− | + | Very High | |
− | + | Maximum Number of Sites | |
− | + | Number of Beasts | |
− | + | Natural Savagery | |
− | + | Mineral Occurrence | |
− | + | Very Rare | |
− | + | Rare | |
− | + | Sparse | |
− | + | Frequent | |
− | + | Everywhere | |
− | + | This controls the size of the world map. Current: | |
− | + | 17 x 17 | |
− | + | 33 x 33 | |
− | + | 65 x 65 | |
− | + | 129 x 129 | |
− | + | 257 x 257 | |
− | + | This is the length of pre-generated history. Current: | |
− | + | 5 years | |
− | + | 125 years | |
− | + | 250 years | |
− | + | 550 years | |
− | + | 1050 years | |
− | + | This controls how many distinct races/cultures there are. | |
− | + | This is how many distinct places can exist after world generation. | |
− | + | Increasing this setting makes large beasts more prevalent. | |
− | + | Increasing savagery makes the world more difficult to settle. | |
− | + | Increasing mineral occurrence makes more embark sites have more minerals. | |
− | + | : Go! | |
− | + | Title: | |
− | + | Seed: | |
− | + | Various | |
− | + | Dimensions: | |
− | + | Custom Name: | |
− | + | : Enter advanced parameters | |
− | + | : New param set | |
− | + | : Copy param set | |
− | + | : Delete param set | |
− | + | : Enter title | |
− | + | : Use random name | |
− | + | : Enter custom name | |
− | + | : Use random seed | |
− | + | : Enter custom seed | |
− | + | : Change dimensions | |
− | + | to load the world params. | |
− | + | to save the world params. | |
− | + | Last Param Set: | |
− | + | Creature Seed: | |
− | + | Really delete this parameter set? | |
− | + | : Delete | |
− | + | Really change the dimensions? | |
− | + | This parameter set will be reset. | |
− | + | : Change | |
− | + | Are you sure you want to abort? | |
− | + | You haven't saved your changes. | |
− | + | : Yes | |
− | + | Are you sure you want to go on? | |
− | + | Creating New Region | |
− | + | Rejected) | |
− | + | Preparing elevation... | |
− | + | Setting temperature... | |
− | + | Running rivers... | |
− | + | Forming lakes | |
− | + | and minerals... | |
− | + | Growing vegetation... | |
− | + | Verifying terrain... | |
− | + | Importing wildlife... | |
− | + | Recounting legends... | |
− | + | Finished prehistory... | |
− | + | Placing civilizations... ( | |
− | + | Making cave civilizations... | |
− | + | Making cave pops... | |
− | + | Placing other beasts... | |
− | + | Placing megabeasts... | |
− | + | Placing good/evil... | |
− | + | Placing caves... ( | |
− | + | Prehistory init... | |
− | + | Hist Figs: | |
− | + | Dead: | |
− | + | Events: | |
− | + | Finalizing civ mats... ( | |
− | + | Finalizing art... ( | |
− | + | Finalizing uniforms... ( | |
− | + | Finalizing sites... ( | |
− | + | LACK OF PEAKS | |
− | + | MEDIUM ELEVATION REJECTION | |
− | + | LOW ELEVATION REJECTION | |
− | + | HIGH ELEVATION REJECTION | |
− | + | LACK OF EDGE OCEANS | |
− | + | RAINFALL REJECTION | |
− | + | DRAINAGE REJECTION | |
− | + | SAVAGERY REJECTION | |
− | + | VOLCANISM REJECTION | |
− | + | LACK OF VOLCANOS | |
− | + | SWAMP REJECTION | |
− | + | DESERT REJECTION | |
− | + | FOREST REJECTION | |
− | + | MOUNTAIN REJECTION | |
− | + | OCEAN REJECTION | |
− | + | GLACIER REJECTION | |
− | + | TUNDRA REJECTION | |
− | + | GRASSLAND REJECTION | |
− | + | HILLS REJECTION | |
− | + | LACK OF RIVERS | |
− | + | TOO MANY REGIONS | |
− | + | LACK OF MOUNTAIN CAVES | |
− | + | LACK OF LOW-LYING CAVES | |
− | + | UNABLE TO PLACE ENOUGH CIVILIZATIONS | |
− | + | NO CIVILIZATIONS AVAILABLE | |
− | + | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | |
− | + | FARMING CIVILIZATION PLACED WITHOUT CROPS | |
− | + | Note: If you are using the default parameters in unmodded DF, | |
− | + | and it doesn't work after continuing a few times, please report | |
− | + | the issue at the B12 forum. | |
− | + | : CONTINUE until you give me another warning. | |
− | + | : ABORT NOW and I'll look over my parameters. | |
− | + | : ALLOW THIS REJECTION TYPE and continue reporting others. | |
− | + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | |
− | + | has been created. | |
− | + | : Accept | |
− | + | : Export image/info | |
− | + | Movement keys to view. | |
− | + | : Use the world as it currently exists | |
− | + | : Continue | |
− | + | to pause/finish. | |
− | + | TO CREATE THE WORLD. | |
− | + | Random Name | |
− | + | caught in a cloud of flames! | |
− | + | were unable to complete the | |
− | + | Jobs removed from unpowered | |
− | + | 0000 | |
− | + | -detailed | |
− | + | -elw | |
− | + | -tmp | |
− | + | -rain | |
− | + | -drn | |
− | + | -sav | |
− | + | -vol | |
− | + | -veg | |
− | + | -evil | |
− | + | -sal | |
− | + | -trd | |
− | + | -str | |
− | + | -hyd | |
− | + | -nob | |
− | + | -dip | |
− | + | -rel | |
− | + | src/game.cpp | |
− | + | biome_color_key.txt | |
− | + | mountain (128,128,128) | |
− | + | temperate freshwater lake (0,224,255) | |
− | + | temperate brackish lake (0,192,255) | |
− | + | temperate saltwater lake (0,160,255) | |
− | + | tropical freshwater lake (0,96,255) | |
− | + | tropical brackish lake (0,64,255) | |
− | + | tropical saltwater lake (0,32,255) | |
− | + | arctic ocean (0,255,255) | |
− | + | tropical ocean (0,0,255) | |
− | + | temperate ocean (0,128,255) | |
− | + | glacier (64,255,255) | |
− | + | tundra (128,255,255) | |
− | + | temperate freshwater swamp (96,192,128) | |
− | + | temperate saltwater swamp (64,192,128) | |
− | + | temperate freshwater marsh (96,255,128) | |
− | + | temperate saltwater marsh (64,255,128) | |
− | + | tropical freshwater swamp (96,192,64) | |
− | + | tropical saltwater swamp (64,192,64) | |
− | + | mangrove swamp (64,255,96) | |
− | + | tropical freshwater marsh (96,255,64) | |
− | + | tropical saltwater marsh (64,255,64) | |
− | + | taiga forest (0,96,64) | |
− | + | temperate conifer forest (0,96,32) | |
− | + | temperate broadleaf forest (0,160,32) | |
− | + | tropical conifer forest (0,96,0) | |
− | + | tropical dry broadleaf forest (0,128,0) | |
− | + | tropical moist broadleaf forest (0,160,0) | |
− | + | temperate grassland (0,255,32) | |
− | + | temperate savanna (0,224,32) | |
− | + | temperate shrubland (0,192,32) | |
− | + | tropical grassland (255,160,0) | |
− | + | tropical savanna (255,176) | |
− | + | tropical shrubland (255,192,0) | |
− | + | badland desert (255,96,32) | |
− | + | sand desert (255,255,0) | |
− | + | rock desert (255,128,64) | |
− | + | structure_color_key.txt | |
− | + | castle (128,128,128) | |
− | + | village (255,255,255) | |
− | + | crops (255,128,0)(255,160,0)(255,192,0) | |
− | + | pasture (0,255,0) | |
− | + | meadow (64,255,0) | |
− | + | woodland (0,128,0) | |
− | + | orchard (0,160,0) | |
− | + | tunnel (20,20,20) | |
− | + | stone bridge (224,224,224) | |
− | + | other bridge (180,167,20) | |
− | + | stone road (192,192,192) | |
− | + | other road (150,127,20) | |
− | + | stone wall (96,96,96) | |
− | + | other wall (160,127,20) | |
− | + | mountain (255,255,192) | |
− | + | lake (0,96,255) | |
− | + | land (128,64,32) | |
− | + | ocean (0,64,255) | |
− | + | hydro_color_key.txt | |
− | + | brook (0,255,255) | |
− | + | stream (0,224,255) | |
− | + | minor river (0,192,255) | |
− | + | river (0,160,255) | |
− | + | major river (0,128,255) | |
− | + | river/ocean (0,112,255) | |
− | + | Dwarf Fortress: Arena | |
− | + | Preparing arena... | |
− | + | Preparing screen... | |
− | + | Preparing Arena... | |
− | + | Importing world... | |
− | + | to select an option. | |
− | + | scroll. | |
− | + | at any time for options, including key bindings. | |
− | + | at any time for the manual. | |
− | + | , Folder: | |
− | + | Select a source for your arena objects: | |
− | + | Folder: | |
− | + | raw (Default) | |
− | + | /raw | |
− | + | This Version of DF used the FMOD Sound System | |
− | + | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | |
− | + | This version of DF uses SDL: Simple DirectMedia Layer, | |
− | + | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | |
− | + | See the SDL folder for license information. | |
− | + | Portions of this version are Copyright(C)2008 | |
− | + | The FreeType Project (www.freetype.org). | |
− | + | All rights reserved. | |
− | + | to return to the menu. | |
− | + | ** Starting New Arena ** | |
− | + | data/save/current | |
− | + | /raw/ | |
− | + | Command Line: World generation manually aborted. | |
− | + | data/save/current/*.dat | |
− | + | data/save/current/*.sav | |
− | + | data/save/current/ | |
− | + | world.dat | |
− | + | world.sav | |
− | + | *.dat | |
− | + | *.sav | |
− | + | [B][P]Active Syndromes[B] | |
− | + | phase | |
− | + | seconds) | |
− | + | the army of | |
− | + | marched on | |
− | + | claimed | |
− | + | ruler | |
− | + | was known to be | |
− | + | an insurrection against | |
− | + | was overthrown after an insurrection | |
− | + | waited out an insurrection | |
− | + | crushed an insurrection | |
− | + | a group calling itself | |
− | + | reclaimed | |
− | + | was conquered | |
− | + | moved on in search of a better future after the horrible mismanagement of | |
− | + | refugees calling themselves | |
− | + | fled from the area just before an army | |
− | + | descended upon | |
− | + | from | |
− | + | General Items | |
− | + | Handwear | |
− | + | Thread/Cloth | |
− | + | Tooth | |
− | + | Horn | |
− | + | Yarn | |
− | + | Stone/Gems/Metals | |
− | + | Anml Extracts | |
− | + | Plnt Extracts | |
− | + | Anml Cheeses | |
− | + | Plnt Cheeses | |
− | + | Milled Animal | |
− | + | Milled Plants | |
− | + | Pets | |
− | + | Item Type | |
− | + | Your site and direct holdings | |
− | + | Vassal holdings | |
− | + | Occupied holdings | |
− | + | Tributaries | |
− | + | Occupied tributaries | |
− | + | Economically linked | |
− | + | Your civilization | |
− | + | Peace | |
− | + | The World | |
− | + | days' travel | |
− | + | More than a day's travel | |
− | + | A day's travel | |
− | + | Nearly a day's travel | |
− | + | A half day's travel | |
− | + | A short trip | |
− | + | Inaccessible from your location | |
− | + | Your location | |
− | + | Population: >10000 | |
− | + | Population: ~10000 | |
− | + | Population: ~7500 | |
− | + | Population: ~6000 | |
− | + | Population: ~5000 | |
− | + | Population: ~4000 | |
− | + | Population: ~3000 | |
− | + | Population: ~2000 | |
− | + | Population: ~1000 | |
− | + | Population: ~750 | |
− | + | Population: ~600 | |
− | + | Population: ~500 | |
− | + | Population: ~400 | |
− | + | Population: ~300 | |
− | + | Population: ~200 | |
− | + | Population: ~100 | |
− | + | Population: ~75 | |
− | + | Population: ~60 | |
− | + | Population: ~50 | |
− | + | Population: ~40 | |
− | + | Population: ~30 | |
− | + | Population: ~20 | |
− | + | Population: ~10 | |
− | + | Population: <10 | |
− | + | No civilized population | |
− | + | Site government: | |
− | + | Civilization: | |
− | + | They offer | |
− | + | They accept | |
− | + | tribute | |
− | + | Alliance | |
− | + | No contact | |
− | + | They offer tribute | |
− | + | They accept tribute | |
− | + | Skirmishing | |
− | + | Economically linked to you | |
− | + | Prisoners | |
− | + | Artifacts (Rumored) | |
− | + | : Cannot raid your civilization | |
− | + | : Cannot make request without leader | |
− | + | : No workers available | |
− | + | : Request workers | |
− | + | : Inaccessible mission location | |
− | + | : Cannot order mission without leader | |
− | + | : Explore this site (creates new mission) | |
− | + | : Raid this site (creates new mission) | |
− | + | : Center on fort | |
− | + | : Holdings and tribute | |
− | + | : Legend | |
− | + | News and Rumors | |
− | + | Missions | |
− | + | You have not created any missions. | |
− | + | Mission can be created from the World, | |
− | + | Artifacts and People modes. | |
− | + | Explore | |
− | + | Seize | |
− | + | No messengers | |
− | + | messenger | |
− | + | here | |
− | + | No commanders | |
− | + | Messenger (unfilled) | |
− | + | and more... | |
− | + | : Assign messengers | |
− | + | : Assign squads | |
− | + | : Remove mission | |
− | + | This mission cannot be altered now. | |
− | + | : Select mission | |
− | + | On this mission | |
− | + | No specific orders | |
− | + | : Remove messenger | |
− | + | : Assign messenger | |
− | + | This messenger cannot be reassigned now. | |
− | + | : Select messenger | |
− | + | : Remove squad | |
− | + | : Assign squad | |
− | + | This squad cannot be reassigned now. | |
− | + | : Select squad | |
− | + | : Request | |
− | + | No workers available | |
− | + | : Free captives belonging to your civilization | |
− | + | : Release other prisoners | |
− | + | : Take important treasures | |
− | + | : Loot other items | |
− | + | : Steal livestock | |
− | + | : Raid (squads will try to avoid detection) | |
− | + | : Pillage (openly attack) | |
− | + | : Raze (openly attack and destroy site) | |
− | + | : Demand one-time tribute | |
− | + | : Demand ongoing tribute | |
− | + | : Conquer and occupy | |
− | + | : Demand surrender and occupy | |
− | + | WARNING: If successful, your soldiers will join the | |
− | + | occupation and not return. Your new holdings will | |
− | + | be manageable from this screen. | |
− | + | People | |
− | + | Last in | |
− | + | Last known to be traveling | |
− | + | Location unknown | |
− | + | : Select person | |
− | + | : Rescue person (creates new mission) | |
− | + | You have no recoverable missing citizens. | |
− | + | Artifacts | |
− | + | Claimed by your local government | |
− | + | Claimed by local | |
− | + | Claimed by local family | |
− | + | Last held by | |
− | + | : Select artifact | |
− | + | : Recover artifact (creates new mission) | |
− | + | There are no recoverable missing artifacts. | |
− | + | Civilizations | |
− | + | : World | |
− | + | : Missions | |
− | + | : News and rumors | |
− | + | : People | |
− | + | : Artifacts | |
− | + | : Civilizations | |
− | + | : View details | |
− | + | WORLD_GEN | |
− | + | TITLE | |
− | + | HISTORY_SEED | |
− | + | NAME_SEED | |
− | + | CREATURE_SEED | |
− | + | CUSTOM_NAME | |
− | + | EMBARK_POINTS | |
− | + | PEAK_NUMBER_MIN | |
− | + | PARTIAL_OCEAN_EDGE_MIN | |
− | + | OCEAN_EDGE_MIN | |
− | + | REVEAL_ALL_HISTORY | |
− | + | CULL_HISTORICAL_FIGURES | |
− | + | EROSION_CYCLE_COUNT | |
− | + | PERIODICALLY_ERODE_EXTREMES | |
− | + | OROGRAPHIC_PRECIPITATION | |
− | + | POLE | |
− | + | NORTH_OR_SOUTH | |
− | + | NORTH | |
− | + | SOUTH | |
− | + | NORTH_AND_SOUTH | |
− | + | ALL_CAVES_VISIBLE | |
− | + | PLAYABLE_CIVILIZATION_REQUIRED | |
− | + | VOLCANO_MIN | |
− | + | END_YEAR | |
− | + | BEAST_END_YEAR | |
− | + | TEMPERATURE | |
− | + | DRAINAGE | |
− | + | PS_EL | |
− | + | PS_RF | |
− | + | PS_TP | |
− | + | PS_DR | |
− | + | PS_VL | |
− | + | PS_SV | |
− | + | Attempted to set world gen presets prior to dimensions | |
− | + | preset attempted beyond Y range | |
− | + | preset failed to load X value at Y = | |
− | + | ELEVATION_FREQUENCY | |
− | + | RAIN_FREQUENCY | |
− | + | DRAINAGE_FREQUENCY | |
− | + | TEMPERATURE_FREQUENCY | |
− | + | SAVAGERY_FREQUENCY | |
− | + | VOLCANISM_FREQUENCY | |
− | + | MINERAL_SCARCITY | |
− | + | MEGABEAST_CAP | |
− | + | SEMIMEGABEAST_CAP | |
− | + | TITAN_NUMBER | |
− | + | TITAN_ATTACK_TRIGGER | |
− | + | WEREBEAST_ATTACK_TRIGGER | |
− | + | DEMON_NUMBER | |
− | + | NIGHT_TROLL_NUMBER | |
− | + | BOGEYMAN_NUMBER | |
− | + | NIGHTMARE_NUMBER | |
− | + | VAMPIRE_NUMBER | |
− | + | WEREBEAST_NUMBER | |
− | + | SECRET_NUMBER | |
− | + | REGIONAL_INTERACTION_NUMBER | |
− | + | DISTURBANCE_INTERACTION_NUMBER | |
− | + | EVIL_CLOUD_NUMBER | |
− | + | GENERATE_DIVINE_MATERIALS | |
− | + | ALLOW_DIVINATION | |
− | + | ALLOW_DEMONIC_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_EXPERIMENTS | |
− | + | ALLOW_NECROMANCER_LIEUTENANTS | |
− | + | ALLOW_NECROMANCER_GHOULS | |
− | + | ALLOW_NECROMANCER_SUMMONS | |
− | + | EVIL_RAIN_NUMBER | |
− | + | GOOD_SQ_COUNTS | |
− | + | EVIL_SQ_COUNTS | |
− | + | REGION_COUNTS | |
− | + | RIVER_MINS | |
− | + | SUBREGION_MAX | |
− | + | CAVERN_LAYER_COUNT | |
− | + | CAVERN_LAYER_OPENNESS_MIN | |
− | + | CAVERN_LAYER_OPENNESS_MAX | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MIN | |
− | + | CAVERN_LAYER_PASSAGE_DENSITY_MAX | |
− | + | CAVERN_LAYER_WATER_MIN | |
− | + | CAVERN_LAYER_WATER_MAX | |
− | + | HAVE_BOTTOM_LAYER_1 | |
− | + | HAVE_BOTTOM_LAYER_2 | |
− | + | LEVELS_ABOVE_GROUND | |
− | + | LEVELS_ABOVE_LAYER_1 | |
− | + | LEVELS_ABOVE_LAYER_2 | |
− | + | LEVELS_ABOVE_LAYER_3 | |
− | + | LEVELS_ABOVE_LAYER_4 | |
− | + | LEVELS_ABOVE_LAYER_5 | |
− | + | LEVELS_AT_BOTTOM | |
− | + | CAVE_MIN_SIZE | |
− | + | CAVE_MAX_SIZE | |
− | + | MOUNTAIN_CAVE_MIN | |
− | + | NON_MOUNTAIN_CAVE_MIN | |
− | + | TOTAL_CIV_NUMBER | |
− | + | TOTAL_CIV_POPULATION | |
− | + | SITE_CAP | |
− | + | ELEVATION_RANGES | |
− | + | RAIN_RANGES | |
− | + | DRAINAGE_RANGES | |
− | + | SAVAGERY_RANGES | |
− | + | VOLCANISM_RANGES | |
− | + | Unrecognized World Gen Token: | |
− | + | LARGE ISLAND | |
− | + | LARGE REGION | |
− | + | MEDIUM ISLAND | |
− | + | MEDIUM REGION | |
− | + | SMALL ISLAND | |
− | + | SMALL REGION | |
− | + | SMALLER ISLAND | |
− | + | SMALLER REGION | |
− | + | POCKET ISLAND | |
− | + | POCKET REGION | |
− | + | COMPLETE_OCEAN_EDGE_MIN | |
− | + | Command Line: World generation parameter set located successfully. | |
− | + | Command Line: World generation parameter set | |
− | + | not found -- using default. | |
− | + | Command Line: World image, detailed image and info exported. | |
− | + | You make | |
− | + | and more | |
− | + | You have finished working on | |
− | + | You practice your | |
− | + | but make nothing of note. | |
− | + | You make nothing. | |
− | + | is taken by a fey mood! | |
− | + | withdraws from society... | |
− | + | has been possessed! | |
− | + | looses a roaring laughter, fell and terrible! | |
− | + | begins to stalk and brood... | |
− | + | Disconnected | |
− | + | Need trigger type | |
− | + | Needs walkable perimeter | |
− | + | Hidden | |
− | + | Needs to be anchored on edge | |
− | + | Blocked | |
− | + | Surrounded by empty space | |
− | + | Needs adjacent wall | |
− | + | Needs open space | |
− | + | Off map | |
− | + | Water | |
− | + | Lava/Magma | |
− | + | Building present | |
− | + | Construction present | |
− | + | Must be inside | |
− | + | Too close to edge | |
− | + | Must be outside | |
− | + | Cannot build at highest level | |
− | + | Needs soil or mud | |
− | + | Needs soil | |
− | + | Needs ground or near machine | |
− | + | No mud/soil for farm | |
− | + | Mud is left by water | |
− | + | No access to | |
− | + | No access | |
− | + | has created | |
− | + | claims it as an heirloom in the name of the family ancestor | |
− | + | claims it as a family heirloom | |
− | + | claims it as a personal treasure. | |
− | + | offers it to | |
− | + | Image information | |
− | + | for engraving | |
− | + | was waged by | |
− | + | One of the most significant causes of the conflict was | |
− | + | The most significant cause of the conflict was | |
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | + | natural aversion to the adversary's inherent association with | |
− | + | a dispute over | |
− | + | the treatment of animals | |
− | + | the treatment of plants | |
− | + | a formalized agreement | |
− | + | truthfulness | |
− | + | the devouring of the bodies of sapient beings | |
− | + | the display of war and hunting trophies | |
− | + | the adversary's inability to communicate and form treaties | |
− | + | a desire to kill the living and any others in opposition | |
− | + | the disturbance of once-eternal rest | |
− | + | a dispute over the ownership of | |
− | + | prior aggression by the adversary | |
− | + | a first contact that went horribly wrong | |
− | + | the adversary's refusal to form treaties | |
− | + | the adversary's abuse of the aggressor's fallen | |
− | + | an incident involving a lost diplomat | |
− | + | a disagreement over prior treaties | |
− | + | an incident involving a trade caravan | |
− | + | water rights | |
− | + | fishing rights | |
− | + | general ill feelings over past historical events | |
− | + | a previous war | |
− | + | a previous battle | |
− | + | a previous duel | |
− | + | a previous conquest | |
− | + | an abduction | |
− | + | an act of theft | |
− | + | an attack by a beast | |
− | + | a journey | |
− | + | a previous insurrection | |
− | + | a special occasion | |
− | + | a purge | |
− | + | a raid | |
− | + | persecution | |
− | + | a coup | |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | + | unknown | |
− | + | creature | |
− | + | , lost | |
− | + | , all lost | |
− | + | losses | |
− | + | , one loss | |
− | + | , no losses | |
− | + | , mostly | |
− | + | various zombies | |
− | + | , mostly various zombies | |
− | + | creatures | |
− | + | Attacker was uncontested. | |
− | + | Attacker was victorious. | |
− | + | Defender was victorious. | |
− | + | A festival commemorating | |
− | + | occurred in | |
− | + | A fair occurred in | |
− | + | A holy period dedicated to | |
− | + | centered around | |
− | + | divine aspect of | |
− | + | A performance of | |
− | + | A dance | |
− | + | A concert | |
− | + | A recital of | |
− | + | A poetry recital | |
− | + | The story of | |
− | + | A story recital | |
− | + | A performance | |
− | + | A competition involving | |
− | + | A dance competition | |
− | + | A music competition | |
− | + | A poetry competition | |
− | + | A foot race | |
− | + | A flying race | |
− | + | A wrestling competition | |
− | + | A gladiatory competition | |
− | + | A competition | |
− | + | A procession occurred in | |
− | + | It started at | |
− | + | A ceremony occurred in | |
− | + | A fearsome | |
− | + | beast | |
− | + | attack | |
− | + | was a time when the | |
− | + | were the only great powers in the world. | |
− | + | was a time when | |
− | + | yet | |
− | + | again | |
− | + | was the only great power in the world. | |
− | + | living gods and mighty beasts | |
− | + | still | |
− | + | held sway. | |
− | + | the powers of the world were fading | |
− | + | great powers had returned to the world | |
− | + | there were still great powers in the world | |
− | + | fantastic creatures no longer lived in great numbers. | |
− | + | fantastic creatures were few and far between, and some even doubted their existence. | |
− | + | ruled the world. | |
− | + | the last of the | |
− | + | ancient | |
− | + | powers fought their final battles. | |
− | + | various civilized races peopled the world. | |
− | + | was a time after civilization had | |
− | + | yet | |
− | + | again | |
− | + | crumbled completely. | |
− | + | fantastic creatures were but mere stories told by travelers. | |
− | + | only simple creatures inhabited | |
− | + | no civilized peoples existed in | |
− | + | the world. | |
− | + | Part of | |
− | + | ended. | |
− | + | occurred. | |
− | + | began. | |
− | + | Corpse | |
− | + | CREATE WORLD NOW = | |
− | + | LARGE | |
− | + | data/save/current/world.dat | |
− | + | Command Line: World exported. | |
− | + | *** STARTING NEW GAME *** | |
− | + | Command Line: | |
− | + | data/init/announcements.txt | |
− | + | DO_MEGA | |
− | + | UCR_A | |
− | + | data/sound/song_title.ogg | |
− | + | data/sound/song_game.ogg | |
− | + | data/art/mouse.png | |
− | + | data/movies | |
− | + | data/dipscript/* | |
− | + | Command Line: World generation initiated. | |
− | + | Command Line: World generation aborted because folder exists. | |
− | + | data/speech/general.txt | |
− | + | data/speech/slayer.txt | |
− | + | data/speech/threat.txt | |
− | + | data/speech/greet.txt | |
− | + | data/speech/greet_reply.txt | |
− | + | data/speech/greet_reply_diff_language.txt | |
− | + | data/speech/greet_reply_unusual_first.txt | |
− | + | data/speech/greet_reply_after_hero.txt | |
− | + | data/speech/greet_worship.txt | |
− | + | data/speech/greet_baby.txt | |
− | + | data/speech/goodbye_worship_1.txt | |
− | + | data/speech/goodbye_worship_2.txt | |
− | + | data/speech/goodbye_worship_3.txt | |
− | + | data/speech/temple_already_member.txt | |
− | + | data/speech/temple_become_member.txt | |
− | + | data/speech/positive.txt | |
− | + | data/speech/task_recommendation.txt | |
− | + | data/speech/unknown_hf_seeker.txt | |
− | + | data/speech/ab_specific_hf_seeker.txt | |
− | + | data/speech/site_specific_hf_seeker.txt | |
− | + | data/speech/same_site_ab_specific_hf_seeker.txt | |
− | + | data/speech/same_site_specific_hf_seeker.txt | |
− | + | data/speech/arch_info_justification.txt | |
− | + | data/speech/justification_representation.txt | |
− | + | data/speech/justification_proximity.txt | |
− | + | data/speech/justification_experience.txt | |
− | + | data/speech/justification_reminder.txt | |
− | + | data/speech/justification_antithetical.txt | |
− | + | data/speech/no_family.txt | |
− | + | data/speech/family_relationship_spec.txt | |
− | + | data/speech/family_relationship_no_spec.txt | |
− | + | data/speech/family_relationship_additional.txt | |
− | + | data/speech/family_relationship_spec_dead.txt | |
− | + | data/speech/family_relationship_no_spec_dead.txt | |
− | + | data/speech/family_relationship_additional_dead.txt | |
− | + | data/speech/child_age_proclamation.txt | |
− | + | data/speech/wandering_profession.txt | |
− | + | data/speech/hunting_profession.txt | |
− | + | data/speech/snatcher_profession.txt | |
− | + | data/speech/thief_profession.txt | |
− | + | data/speech/wandering_profession_year.txt | |
− | + | data/speech/hunting_profession_year.txt | |
− | + | data/speech/snatcher_profession_year.txt | |
− | + | data/speech/thief_profession_year.txt | |
− | + | data/speech/past_wandering_profession.txt | |
− | + | data/speech/past_hunting_profession.txt | |
− | + | data/speech/past_snatcher_profession.txt | |
− | + | data/speech/past_thief_profession.txt | |
− | + | data/speech/guard_profession.txt | |
− | + | data/speech/guard_warning.txt | |
− | + | data/speech/soldier_profession.txt | |
− | + | data/speech/past_profession_no_year.txt | |
− | + | data/speech/past_profession_year.txt | |
− | + | data/speech/current_profession_no_year.txt | |
− | + | data/speech/current_profession_year.txt | |
− | + | data/speech/hist_fig_slayer.txt | |
− | + | data/speech/animal_slayer.txt | |
− | + | data/speech/mercenary_profession.txt | |
− | + | data/speech/mercenary_profession_year.txt | |
− | + | data/speech/past_mercenary_profession.txt | |
− | + | PAUSE | |
− | + | RECENTER | |
− | + | A_DISPLAY | |
− | + | D_DISPLAY | |
− | + | UNIT_COMBAT_REPORT | |
− | + | UNIT_COMBAT_REPORT_ALL_ACTIVE | |
− | + | items | |
− | + | no material | |
− | + | an official land of the realm | |
− | + | and the surrounding lands have been made | |
− | + | an even more official land of the realm | |
− | + | In Traction | |
− | + | Heavy Bleeding | |
− | + | Pale | |
− | + | Severe Blood Loss | |
− | + | Moderate Blood Loss | |
− | + | Completely Numb | |
− | + | Partially Numb | |
− | + | Serious Fever | |
− | + | Moderate Fever | |
− | + | Slight Fever | |
− | + | Moderate Pain | |
− | + | Slight Pain | |
− | + | Very Drowsy | |
− | + | Drowsy | |
− | + | Thirsty | |
− | + | Very Hungry | |
− | + | Cannot breathe | |
− | + | Trouble breathing | |
− | + | Vision lost | |
− | + | Vision impaired | |
− | + | Vision somewhat impaired | |
− | + | Ability to stand lost | |
− | + | Ability to stand somewhat impaired | |
− | + | Ability to grasp lost | |
− | + | Ability to grasp somewhat impaired | |
− | + | Ability to fly lost | |
− | + | Ability to fly somewhat impaired | |
− | + | Motor nerve damage | |
− | + | Sensory nerve damage | |
− | + | No health problems | |
− | + | Gelded | |
− | + | Spilled | |
− | + | Butchered | |
− | + | Major artery torn | |
− | + | Artery torn | |
− | + | Heavy bleeding | |
− | + | Bleeding | |
− | + | Motor nerve severed | |
− | + | Sensory nerve severed | |
− | + | Torn tendon | |
− | + | Strained tendon | |
− | + | Bruised tendon | |
− | + | Torn ligament | |
− | + | Sprained ligament | |
− | + | Bruised ligament | |
− | + | Compound fracture | |
− | + | Overlapping fracture (in traction) | |
− | + | Overlapping fracture | |
− | + | Needs setting | |
− | + | Cut apart | |
− | + | Smashed apart | |
− | + | Broken apart | |
− | + | Torn apart | |
− | + | Cut open | |
− | + | Smashed open | |
− | + | Broken open | |
− | + | Torn open | |
− | + | Dented | |
− | + | Heavy bruising | |
− | + | Moderate bruising | |
− | + | Light bruising | |
− | + | Serious burn | |
− | + | Moderate burn | |
− | + | Minor burn | |
− | + | Serious frost-bite | |
− | + | Moderate frost-bite | |
− | + | Minor frost-bite | |
− | + | Serious melting | |
− | + | Moderate melting | |
− | + | Minor melting | |
− | + | Serious boiling | |
− | + | Moderate boiling | |
− | + | Minor boiling | |
− | + | Serious freezing | |
− | + | Moderate freezing | |
− | + | Minor freezing | |
− | + | Serious condensation | |
− | + | Moderate condensation | |
− | + | Minor condensation | |
− | + | Advanced rot | |
− | + | Moderate rot | |
− | + | Minor rot | |
− | + | Serious blistering | |
− | + | Moderate blistering | |
− | + | Minor blistering | |
− | + | Extreme pain | |
− | + | Moderate pain | |
− | + | Minor pain | |
− | + | Nausea | |
− | + | Dizziness | |
− | + | Paralysis | |
− | + | Partial paralysis | |
− | + | Some sluggishness | |
− | + | Complete numbness | |
− | + | Partial numbness | |
− | + | Slight numbness | |
− | + | Extreme swelling | |
− | + | Moderate swelling | |
− | + | Minor swelling | |
− | + | Function totally impaired | |
− | + | Partially impaired function | |
− | + | Slightly impaired function | |
− | + | Has been sutured | |
− | + | Infection | |
− | + | No evaluated wounds | |
− | + | Diagnosis required | |
− | + | Crutch required | |
− | + | Rotten -- inoperable | |
− | + | Needs cleaning | |
− | + | Needs surgery | |
− | + | Needs sutures | |
− | + | Needs dressing | |
− | + | Needs traction | |
− | + | Needs immobilization | |
− | + | No treatment scheduled | |
− | + | Diagnosed with | |
− | + | Received | |
− | + | cast | |
− | + | splint on | |
− | + | dressing on | |
− | + | sutures on | |
− | + | Bleeding stopped | |
− | + | Compound fracture of | |
− | + | repaired | |
− | + | amputated | |
− | + | Rotten tissue excised from | |
− | + | Had | |
− | + | set | |
− | + | Placed in traction | |
− | + | Evaluated | |
− | + | Brought to rest | |
− | + | Cleaned | |
− | + | - | |
− | + | No medical history | |
− | + | The Health of | |
− | + | You | |
− | + | You butcher | |
− | + | Sorting | |
− | + | Initialization complete... | |
− | + | Historical events | |
− | + | completed | |
− | + | Check for culled historical figures | |
− | + | Historical figures | |
− | + | Artifacts completed | |
− | + | Structures completed | |
− | + | event sort | |
− | + | Historical events left to discover: | |
− | + | Historical Figures | |
− | + | Sites | |
− | + | Codices, scrolls, etc. | |
− | + | Civilizations and other entities | |
− | + | Structures | |
− | + | Historical Maps | |
− | + | Underground Regions | |
− | + | Unnamed | |
− | + | female | |
− | + | male | |
− | + | , force | |
− | + | : export network map. | |
− | + | Codices, Scrolls, Etc. | |
− | + | Civilizations and Other Entities | |
− | + | : export religion map. | |
− | + | Counting House | |
− | + | Keep | |
− | + | Dark Tower | |
− | + | Underworld Spire | |
− | + | Market | |
− | + | Dungeon | |
− | + | Sewers | |
− | + | Catacombs | |
− | + | Slain | |
− | + | a wound | |
− | + | wounds | |
− | + | Subdued | |
− | + | Fled | |
− | + | yet emerged | |
− | + | victorious | |
− | + | Victorious | |
− | + | yet | |
− | + | drove forward | |
− | + | Drove forward | |
− | + | and was | |
− | + | repelled | |
− | + | Repelled | |
− | + | stood fast | |
− | + | Stood fast | |
− | + | beaten back | |
− | + | Beaten back | |
− | + | Unnamed underground area | |
− | + | Unnamed Underworld area | |
− | + | Populations | |
− | + | : Filter on string | |
− | + | : Done filtering. | |
− | + | : civ/site | |
− | + | to change year. | |
− | + | : view top event | |
− | + | : toggle territories. | |
− | + | : select an option. | |
− | + | : done. | |
− | + | : export current map. | |
− | + | : show only important events. | |
− | + | : show all events. | |
− | + | : back to age. | |
− | + | : XML dump (incomplete) | |
− | + | : export site map. | |
− | + | : export map/gen info. | |
− | + | : export detailed map. | |
− | + | has been disturbed. | |
− | + | group of | |
− | + | Many | |
− | + | have been disturbed. | |
− | + | swarm of | |
− | + | its way out of confinement! | |
− | + | A kidnapper has made off with | |
− | + | has stolen | |
− | + | A thief has stolen | |
− | + | [INITIAL_LOAD] | |
− | + | item | |
− | + | in the wilds | |
− | + | Slayer | |
− | + | Unknown creature | |
− | + | kill | |
− | + | rotten | |
− | + | material | |
− | + | partial | |
− | + | skeleton | |
− | + | partial remains | |
− | + | mutilated | |
− | + | corpse | |
− | + | mangled | |
− | + | icicle | |
− | + | your | |
− | + | TALLOW | |
− | + | It is made from | |
− | + | well-crafted | |
− | + | finely-crafted | |
− | + | superior quality | |
− | + | exceptional | |
− | + | woven by | |
− | + | The thread is | |
− | + | well- | |
− | + | finely | |
− | + | superbly | |
− | + | exceptionally | |
− | + | masterfully | |
− | + | colored | |
− | + | Coin | |
− | + | Bar/Block | |
− | + | Finished Goods | |
− | + | Bin | |
− | + | (copy) | |
− | + | Seed | |
− | + | Cheese | |
− | + | Spice | |
− | + | Mill | |
− | + | Rendered Fat | |
− | + | Paste | |
− | + | Barrel | |
− | + | NULL inventory pointer on load | |
− | + | NULL inventory item on load: id # | |
− | + | rapidly shifts between topics | |
− | + | moves quickly from subject to subject | |
− | + | takes frequent interesting tangents | |
− | + | hopelessly meanders | |
− | + | meanders somewhat | |
− | + | gets off track from time to time | |
− | + | bubbles over with cheerfulness | |
− | + | is quite cheerful | |
− | + | is fairly cheerful | |
− | + | overflows with sadness | |
− | + | is depressing | |
− | + | has a touch of melancholy | |
− | + | is thoroughly organized | |
− | + | is clearly organized | |
− | + | is organized | |
− | + | is thoroughly mechanical | |
− | + | is very rigid | |
− | + | is a bit stiff | |
− | + | is completely serious | |
− | + | has a very serious tone | |
− | + | is reasonably serious | |
− | + | artfully flashes through seemingly disjoint topics | |
− | + | breaks sharply between topics with regularity | |
− | + | has some particularly crisp changes in topic | |
− | + | is utterly disjointed | |
− | + | skips around a lot | |
− | + | occasionally changes topic abruptly | |
− | + | uses only artful words and phrases selected with care | |
− | + | is throughout ornate and refined | |
− | + | has rare but particularly exquisite turns of phrase | |
− | + | is excessively ornate | |
− | + | is quite florid | |
− | + | is somewhat showy | |
− | + | drives forward relentlessly | |
− | + | is full of force | |
− | + | is forceful | |
− | + | is a comedy treasure trove | |
− | + | is quite humorous | |
− | + | has a touch of humor | |
− | + | is littered with terrible jokes inartfully told | |
− | + | has poorly-executed humor | |
− | + | tries and fails to be funny at times | |
− | + | is artfully suffused with what would otherwise be childish and immature material | |
− | + | contains a deft use throughout of what might be considered immature material | |
− | + | manages an artful inclusion here and there of childish material | |
− | + | is absolutely puerile | |
− | + | is very childish | |
− | + | is a bit immature | |
− | + | indulges the author's every whim | |
− | + | artfully indulges the author's fancies | |
− | + | contains some asides related to the author's preferences | |
− | + | is stunningly self-indulgent | |
− | + | is quite self-indulgent | |
− | + | is somewhat self-indulgent | |
− | + | could only have been produced by a merciful spirit | |
− | + | is quite touching | |
− | + | shows a hint of tenderness | |
− | + | is clear evidence of a compassionate being | |
− | + | is very compassionate | |
− | + | gives a feeling of compassion here and there | |
− | + | is as vicious as can be | |
− | + | is quite cruel | |
− | + | has a hint of viciousness to it | |
− | + | is a monument to concision | |
− | + | is very concise | |
− | + | is fairly crisp | |
− | + | is a pit of bitter scorn | |
− | + | is quite mocking in tone | |
− | + | contains the occasional biting remark | |
− | + | is a reservoir of amusingly clever quips | |
− | + | is refreshingly witty | |
− | + | has its moments of cleverness | |
− | + | is an awe-inspiring wild rant | |
− | + | careens forward as a rant | |
− | + | tumbles out almost as a rant at times | |
− | + | is a completely unhinged rant | |
− | + | is a rant more or less | |
− | + | descends to a rant in places | |
− | + | It asks the question, "What if | |
− | + | had unfolded differently?" | |
− | + | It concerns the lineage of | |
− | + | It concerns | |
− | + | The work has no particular subject. | |
− | + | The writing conveys a moral lesson regarding | |
− | + | The overall text emphasizes | |
− | + | For lyrics, the composer has selected | |
− | + | For musical accompaniment, the choreographer has selected | |
− | + | The writing | |
− | + | yet it | |
− | + | and it | |
− | + | Overall, the information is compiled masterfully | |
− | + | Overall, the splendid source of information | |
− | + | Overall, this is a great source of information | |
− | + | Overall, this is a good source of information | |
− | + | Overall, the information is not compiled very well | |
− | + | Overall, this is a terrible compilation of information | |
− | + | Overall, the poetry is masterful | |
− | + | Overall, the poetry is inspired | |
− | + | Overall, the poetry is great | |
− | + | Overall, the poetry is passable | |
− | + | Overall, the poetry is not awful, but not very good either | |
− | + | Overall, the poetry is very, very bad | |
− | + | Overall, the composition is masterful | |
− | + | Overall, the composition is inspired | |
− | + | Overall, the composition is great | |
− | + | Overall, the composition is passable | |
− | + | Overall, the composition is not awful, but not very good either | |
− | + | Overall, the composition is atrocious | |
− | + | Overall, the choreography is masterful | |
− | + | Overall, the choreography is inspired | |
− | + | Overall, the choreography is great | |
− | + | Overall, the choreography is passable | |
− | + | Overall, the choreography is not awful, but not very good either | |
− | + | Overall, the choreography is just terrible | |
− | + | Overall, the prose is masterful | |
− | + | Overall, the prose is splendid | |
− | + | Overall, the prose is great | |
− | + | Overall, the prose is passable | |
− | + | Overall, the prose is not awful, but not very good either | |
− | + | Overall, the prose is amateurish at best | |
− | + | The work has a single chapter. | |
− | + | The work has | |
− | + | chapters. | |
− | + | chapter | |
− | + | covers | |
− | + | Written on the item is | |
− | + | There used to be writing on the item. | |
− | + | an untitled | |
− | + | chronicle | |
− | + | short story | |
− | + | novel | |
− | + | biography | |
− | + | autobiography | |
− | + | poem | |
− | + | letter | |
− | + | musical composition | |
− | + | choreography | |
− | + | treatise on technological evolution | |
− | + | dictionary | |
− | + | star chart | |
− | + | star catalogue | |
− | + | atlas | |
− | + | entitled | |
− | + | , authored by | |
− | + | The written portion consists of | |
− | + | page | |
− | + | nothing. | |
− | + | untitled | |
− | + | shared | |
− | + | aquarium | |
− | + | gains possession of the | |
− | + | remains stuck in | |
− | + | maintains possession of the | |
− | + | You gain possession of the | |
− | + | remains stuck in your | |
− | + | You maintain possession of the | |
− | + | is torn from your | |
− | + | You've lost possession of the | |
− | + | has been lost! | |
− | + | In memory of | |
− | + | / Born | |
− | + | Went missing | |
− | + | in the year | |
− | + | Boiled | |
− | + | Melted | |
− | + | Condensed | |
− | + | Solidified | |
− | + | Died in the heat | |
− | + | Encased in cooling lava | |
− | + | Encased in cooling magma | |
− | + | Encased in ice | |
− | + | Froze to death | |
− | + | Died in a cage | |
− | + | Fell into a deep chasm | |
− | + | Died peacefully | |
− | + | Died in the dark | |
− | + | Starved to death | |
− | + | Died of thirst | |
− | + | Drowned | |
− | + | Burned up in magma | |
− | + | Burned up in | |
− | + | dragon fire | |
− | + | dragon fire | |
− | + | Burned to death by | |
− | + | fire | |
− | + | Burned to death by a | |
− | + | Burned to death | |
− | + | Scalded to death | |
− | + | Burned up in a magma mist | |
− | + | Crushed by a drawbridge | |
− | + | Crushed under a collapsing ceiling | |
− | + | Killed by falling rocks | |
− | + | Shot and killed | |
− | + | Bled to death | |
− | + | Succumbed to infection | |
− | + | Suffocated | |
− | + | Hacked to pieces | |
− | + | Executed | |
− | + | Beheaded | |
− | + | Crucified | |
− | + | Buried alive | |
− | + | Left out in the air | |
− | + | Burned alive | |
− | + | Fed to beasts | |
− | + | Struck down | |
− | + | Slaughtered | |
− | + | Scuttled | |
− | + | Drained of blood | |
− | + | Murdered | |
− | + | Killed by a trap | |
− | + | Killed by a vehicle | |
− | + | Killed by a flying object | |
− | + | Vanished | |
− | + | Collapsed | |
− | + | Put to rest | |
− | + | Died after colliding with an obstacle | |
− | + | Impaled on spikes | |
− | + | Scared to death | |
− | + | Leapt from a great height | |
− | + | Died | |
− | + | Slayer of | |
− | + | Slayer of | |
− | + | Hunter of | |
− | + | Loving | |
− | + | Devoted | |
− | + | father and husband | |
− | + | husband | |
− | + | mother and wife | |
− | + | mother | |
− | + | parent and spouse | |
− | + | United with | |
− | + | At one with | |
− | + | Lover of | |
− | + | wood | |
− | + | fabric | |
− | + | Admirer of | |
− | + | Friend of | |
− | + | The color | |
− | + | made | |
− | + | happy | |
− | + | This is | |
− | + | This is a stack of | |
− | + | bundles of | |
− | + | This is a bundle of | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | superiorly prepared | |
− | + | exceptional prepared | |
− | + | masterfully prepared | |
− | + | superior quality | |
− | + | exceptional | |
− | + | masterful | |
− | + | created by an unknown artisan | |
− | + | All | |
− | + | ship is of the highest quality. | |
− | + | It is sized for | |
− | + | The ingredients are | |
− | + | superiorly | |
− | + | minced | |
− | + | cooked | |
− | + | It is | |
− | + | encrusted with | |
− | + | studded with | |
− | + | decorated with | |
− | + | glazed with | |
− | + | well-prepared | |
− | + | finely-prepared | |
− | + | exceptionally prepared | |
− | + | masterfully prepared | |
− | + | exceptionally worked | |
− | + | masterfully worked | |
− | + | by an unknown artist | |
− | + | encircled with bands of | |
− | + | are made from | |
− | + | is made from | |
− | + | The handle is made from | |
− | + | The rollers are made from | |
− | + | This object | |
− | + | is adorned with hanging rings of | |
− | + | menaces with spikes of | |
− | + | On the faces of the object are | |
− | + | a series of | |
− | + | images and symbols | |
− | + | images | |
− | + | words | |
− | + | which you cannot read | |
− | + | symbols | |
− | + | dots | |
− | + | , ranging from | |
− | + | numbers | |
− | + | The upward face is | |
− | + | There is writing on this item which you have not read. | |
− | + | There is writing on this item, but you cannot read. | |
− | + | The pages are blank. | |
− | + | You have not read this book. | |
− | + | There is writing in the book, but you cannot read. | |
− | + | The slab reads " | |
− | + | There is writing on the slab, but you cannot read. | |
− | + | This object is showing some wear. | |
− | + | This object is threadbare. | |
− | + | This object is in tatters. | |
− | + | This object is heavily worn. | |
− | + | This object is mangled. | |
− | + | null item load -- type: | |
− | + | NAME | |
− | + | LEVEL | |
− | + | CLASS | |
− | + | ADJECTIVE | |
− | + | ARMORLEVEL | |
− | + | UPSTEP | |
− | + | BLOCKCHANCE | |
− | + | MATERIAL_SIZE | |
− | + | HARD_MAT | |
− | + | ATTACK_PREPARE_AND_RECOVER | |
− | + | GENERATED | |
− | + | SOURCE_HFID | |
− | + | SOURCE_ENID | |
− | + | Unrecognized Item Token: | |
− | + | SOFT | |
− | + | HARD | |
− | + | METAL | |
− | + | BARRED | |
− | + | SCALED | |
− | + | LEATHER | |
− | + | SHAPED | |
− | + | CHAIN_METAL_TEXT | |
− | + | STRUCTURAL_ELASTICITY_WOVEN_THREAD | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_METAL | |
− | + | STRUCTURAL_ELASTICITY_CHAIN_ALL | |
− | + | LAYER_SIZE | |
− | + | LAYER_PERMIT | |
− | + | LAYER | |
− | + | OVER | |
− | + | UNDER | |
− | + | COVER | |
− | + | COVERAGE | |
− | + | METAL_ARMOR_LEVELS | |
− | + | PREPLURAL | |
− | + | MATERIAL_PLACEHOLDER | |
− | + | LBSTEP | |
− | + | UBSTEP | |
− | + | BOLT | |
− | + | SIZE | |
− | + | WEIGHT | |
− | + | EDGE | |
− | + | IS_SCREW | |
− | + | IS_SPIKE | |
− | + | HITS | |
− | + | SHOOT_MAXVEL | |
− | + | RANGED | |
− | + | TWO_HANDED | |
− | + | MINIMUM_SIZE | |
− | + | CAN_STONE | |
− | + | TRAINING | |
− | + | SHOOT_FORCE | |
− | + | MUSIC_SKILL | |
− | + | TIMBRE | |
− | + | REGISTER | |
− | + | INDEFINITE_PITCH | |
− | + | PLACED_AS_BUILDING | |
− | + | METAL_MAT | |
− | + | STONE_MAT | |
− | + | WOOD_MAT | |
− | + | GLASS_MAT | |
− | + | CERAMIC_MAT | |
− | + | SHELL_MAT | |
− | + | BONE_MAT | |
− | + | DOMINANT_MATERIAL_PIECE | |
− | + | INSTRUMENT_PIECE | |
− | + | ALWAYS_PLURAL | |
− | + | ALWAYS_SINGULAR | |
− | + | : unrecognized INSTRUMENT PIECE tag | |
− | + | : Did not find token following VALUE | |
− | + | PITCH_RANGE | |
− | + | VOLUME_mB | |
− | + | SOUND_PRODUCTION | |
− | + | SOUND_PRODUCTION missing part token | |
− | + | SOUND_PRODUCTION missing first part token | |
− | + | SOUND_PRODUCTION missing second part token | |
− | + | PITCH_CHOICE | |
− | + | PITCH_CHOICE missing first part token | |
− | + | PITCH_CHOICE STOPPING_FRET missing second part token | |
− | + | PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token | |
− | + | PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token | |
− | + | TUNING | |
− | + | [OBJECT:ITEM] | |
− | + | [ITEM_ | |
− | + | AMMO | |
− | + | SHOES | |
− | + | FOOD | |
− | + | SELF | |
− | + | did not find instrument piece | |
− | + | , setting index to zero | |
− | + | did not find tool with index | |
− | + | for instrument piece | |
− | + | ITEM_WEAPON | |
− | + | ITEM_TOY | |
− | + | ITEM_TOOL | |
− | + | ITEM_INSTRUMENT | |
− | + | ITEM_TRAPCOMP | |
− | + | ITEM_ARMOR | |
− | + | ITEM_AMMO | |
− | + | ITEM_SIEGEAMMO | |
− | + | ITEM_GLOVES | |
− | + | ITEM_SHOES | |
− | + | ITEM_SHIELD | |
− | + | ITEM_HELM | |
− | + | ITEM_PANTS | |
− | + | ITEM_FOOD | |
− | + | : Did not find token following NAME | |
− | + | : Did not find plural token following NAME | |
− | + | SHEET_MAT | |
− | + | SOFT_MAT | |
− | + | METAL_WEAPON_MAT | |
− | + | NO_DEFAULT_IMPROVEMENTS | |
− | + | SHAPE_CATEGORY | |
− | + | : Did not find token following SHAPE_CATEGORY | |
− | + | USES_FACE_IMAGE_SET | |
− | + | NO_DEFAULT_JOB | |
− | + | INCOMPLETE_ITEM | |
− | + | UNIMPROVABLE | |
− | + | INVERTED_TILE | |
− | + | FURNITURE | |
− | + | LEATHER_MAT | |
− | + | SILK_MAT | |
− | + | THREAD_PLANT_MAT | |
− | + | TILE | |
− | + | : Did not find token following TILE | |
− | + | TOOL_USE | |
− | + | : Did not find token following TOOL_USE | |
− | + | DEFAULT_IMPROVEMENT | |
− | + | CONTAINER_CAPACITY | |
− | + | Construct Building | |
− | + | Butcher an Animal | |
− | + | Catch Live Fish | |
− | + | Catch Live Land Animal | |
− | + | Prepare a Raw Fish | |
− | + | Mill Plants | |
− | + | Process Plants | |
− | + | Milk | |
− | + | Animal | |
− | + | Shear | |
− | + | Spin Thread | |
− | + | Make Cheese | |
− | + | Process Plants (Vial) | |
− | + | Process Plants (Barrel) | |
− | + | Make Lye | |
− | + | Make Potash From Lye | |
− | + | Make Potash From Ash | |
− | + | Prepare Easy Meal | |
− | + | Prepare Fine Meal | |
− | + | Prepare Lavish Meal | |
− | + | Extract from Plants | |
− | + | Extract from Raw Fish | |
− | + | Extract from Land Animal | |
− | + | Handle | |
− | + | a Large Animal | |
− | + | Unchain Pet | |
− | + | Interrogate | |
− | + | Subject | |
− | + | Release | |
− | + | Release Pet | |
− | + | Release Small Creature | |
− | + | Handle Small Creature | |
− | + | Recover Pet | |
− | + | Cage | |
− | + | Recover Wounded | |
− | + | Diagnose Patient | |
− | + | Immobilize Break | |
− | + | Apply Cast | |
− | + | Bring Crutch | |
− | + | Dress Wound | |
− | + | Clean Patient | |
− | + | Suture | |
− | + | Set Bone | |
− | + | Place In Traction | |
− | + | Put Item on Display | |
− | + | Cage Small Animal | |
− | + | Pit/Pond | |
− | + | Pit/Pond Small Animal | |
− | + | Pen/Pasture | |
− | + | Pen/Pasture Small Animal | |
− | + | Drain Aquarium | |
− | + | Fill Aquarium | |
− | + | Fill Pond | |
− | + | Give Water | |
− | + | Give Food | |
− | + | Manage Work Orders | |
− | + | Update Stockpile Records | |
− | + | Trade at Depot | |
− | + | Chain | |
− | + | Put In Chains | |
− | + | Slaughter | |
− | + | Geld | |
− | + | Unchain | |
− | + | Tame | |
− | + | Tame a Small Animal | |
− | + | Figurine | |
− | + | Amulet | |
− | + | Scepter | |
− | + | Crown | |
− | + | Ring | |
− | + | Earring | |
− | + | Bracelet | |
− | + | Make Large | |
− | + | Gem | |
− | + | Mint | |
− | + | Coins | |
− | + | Cut | |
− | + | (Engrave Memorial) | |
− | + | Decorate With | |
− | + | Stud With | |
− | + | Encrust | |
− | + | With | |
− | + | Collect Sand | |
− | + | Collect Clay | |
− | + | Install Colony In Hive | |
− | + | Collect Hive Products | |
− | + | Construct | |
− | + | Blocks | |
− | + | Make Raw | |
− | + | Portal | |
− | + | Hatch Cover | |
− | + | Grate | |
− | + | Construct Traction Bench | |
− | + | Splint | |
− | + | Crutch | |
− | + | Box | |
− | + | Forge | |
− | + | Make Totem | |
− | + | Terrarium | |
− | + | Cage | |
− | + | Waterskin | |
− | + | Vial | |
− | + | Flask | |
− | + | Cup | |
− | + | Mug | |
− | + | Toy | |
− | + | Tube | |
− | + | Pipe Section | |
− | + | Bucket | |
− | + | Backpack | |
− | + | Quiver | |
− | + | Bait Trap with | |
− | + | Ballista Arrow Head | |
− | + | Assemble | |
− | + | Construct | |
− | + | Catapult Parts | |
− | + | Mechanisms | |
− | + | Ballista Parts | |
− | + | Anvil | |
− | + | Bed | |
− | + | Quern | |
− | + | Millstone | |
− | + | Train | |
− | + | to Hunt | |
− | + | Hunting Animal | |
− | + | for War | |
− | + | War Animal | |
− | + | Make Charcoal | |
− | + | Make Ash | |
− | + | Reaction | |
− | + | Smelt | |
− | + | Ore | |
− | + | Melt a Metal Object | |
− | + | Extract Metal Strands | |
− | + | Dye Thread | |
− | + | Dye Cloth | |
− | + | Sew | |
− | + | Image | |
− | + | Collect Webs | |
− | + | Weave Metal Cloth | |
− | + | Weave Thread into Silk | |
− | + | Weave Yarn into Cloth | |
− | + | Weave Thread into Cloth | |
− | + | (Dyed Only) | |
− | + | Harvest Plants | |
− | + | Plant Seeds | |
− | + | Fertilize Field | |
− | + | Pull the Lever | |
− | + | Link a Building to Trigger | |
− | + | Carve Fortification | |
− | + | Detail Wall | |
− | + | Detail Floor | |
− | + | Carve Track | |
− | + | Remove Stairs/Ramps | |
− | + | Carve Upward Staircase | |
− | + | Carve Downward Staircase | |
− | + | Carve Up/Down Staircase | |
− | + | Carve Ramp | |
− | + | Dig Channel | |
− | + | Fell Tree | |
− | + | Gather Plants | |
− | + | Bring Item to Shop | |
− | + | Bring Item to Depot | |
− | + | Get Provisions | |
− | + | Clean Self | |
− | + | Fill Waterskin | |
− | + | Sleep | |
− | + | Kidnap | |
− | + | Cause Trouble | |
− | + | No Activity | |
− | + | Report Crime | |
− | + | Hunt | |
− | + | Starting Fist Fight | |
− | + | Beat Criminal | |
− | + | Place Track Vehicle | |
− | + | Push Track Vehicle | |
− | + | Execute Criminal | |
− | + | Hunt for Small Creature | |
− | + | Collect Taxes | |
− | + | Guard Tax Collector | |
− | + | Return Kill | |
− | + | Go Shopping | |
− | + | Attend Party | |
− | + | Store Owned Item | |
− | + | Place Item in Tomb | |
− | + | Store Item in Stockpile | |
− | + | Store Item in Bag | |
− | + | Store Item in Barrel | |
− | + | Store Item in Bin | |
− | + | Store Item in Vehicle | |
− | + | Store Weapon | |
− | + | Store Armor | |
− | + | Store Item in Hospital | |
− | + | Store Item in Location | |
− | + | Pickup Equipment | |
− | + | Dump Item | |
− | + | Strange Mood | |
− | + | Clean Trap | |
− | + | Load Catapult | |
− | + | Load Ballista | |
− | + | Fire Catapult | |
− | + | Fire Ballista | |
− | + | Operate Pump | |
− | + | Load Cage Trap | |
− | + | Load Stone Trap | |
− | + | Load Weapon Trap | |
− | + | Goblet | |
− | + | Stop Bleeding | |
− | + | Repair Compound Fracture | |
− | + | Remove Rotten Tissue | |
− | + | DOUBLE TAGGED ITEM: | |
− | + | Impoverished Word Selector | |
− | + | NOUN | |
− | + | ADJ_DIST | |
− | + | THE_NOUN_SING | |
− | + | THE_NOUN_PLUR | |
− | + | THE_COMPOUND_NOUN_SING | |
− | + | THE_COMPOUND_NOUN_PLUR | |
− | + | THE_COMPOUND_ADJ | |
− | + | OF_NOUN_SING | |
− | + | OF_NOUN_PLUR | |
− | + | FRONT_COMPOUND_NOUN_SING | |
− | + | FRONT_COMPOUND_NOUN_PLUR | |
− | + | REAR_COMPOUND_NOUN_SING | |
− | + | REAR_COMPOUND_NOUN_PLUR | |
− | + | FRONT_COMPOUND_ADJ | |
− | + | REAR_COMPOUND_ADJ | |
− | + | FRONT_COMPOUND_PREFIX | |
− | + | THE_COMPOUND_PREFIX | |
− | + | STANDARD_VERB | |
− | + | Unrecognized Word Token: | |
− | + | S_WORD | |
− | + | Unrecognized Symbol Token: | |
− | + | T_WORD | |
− | + | Unrecognized Translation Token: | |
− | + | *** Error(s) finalizing the symbol | |
− | + | Unrecognized word token: | |
− | + | language_layer | |
− | + | [OBJECT:LANGUAGE] | |
− | + | [WORD: | |
− | + | [SYMBOL: | |
− | + | [TRANSLATION: | |
− | + | WORD | |
− | + | SYMBOL | |
− | + | *** Error(s) finalizing the translation | |
− | + | DEATH | |
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NEGATIVE | |
− | + | NAME_DESERT | |
− | + | NAME_OCEAN | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_VOLCANO | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | + | NAME_CONTINENT | |
− | + | NAME_WAR | |
− | + | NAME_BATTLE | |
− | + | NAME_SIEGE | |
− | + | NAME_ENTITY_MERCHANT_COMPANY | |
− | + | NAME_BUILDING_LIBRARY | |
− | + | NAME_COMMON_RELIGION | |
− | + | NAME_BUILDING_TEMPLE | |
− | + | NAME_ROAD | |
− | + | NAME_BRIDGE | |
− | + | NAME_TUNNEL | |
− | + | NAME_WALL | |
− | + | NAME_BUILDING_KEEP | |
− | + | NAME_BUILDING_TOMB | |
− | + | NAME_FESTIVAL | |
− | + | Machine node out of bounds on split | |
− | + | Failed to find machine node frontier on split | |
− | + | Unreachable machine node on split | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER: | |
− | + | vomit | |
− | + | blood. | |
− | + | cough | |
− | + | coughs | |
− | + | up blood. | |
− | + | SYN_INJECTED | |
− | + | SYN_NO_HOSPITAL | |
− | + | MOON_PHASE | |
− | + | ALCOHOLIC | |
− | + | CAVE_ADAPT | |
− | + | PARTIED_OUT | |
− | + | MILK_COUNTER | |
− | + | EGG_SPENT | |
− | + | GROUNDED_ANIMAL_ANGER | |
− | + | TIME_SINCE_SUCKED_BLOOD | |
− | + | DRINKING_BLOOD | |
− | + | Unrecognized Counter: | |
− | + | IMPLIES_ANIMAL_KILL | |
− | + | ALCOHOL_PLANT | |
− | + | ALCOHOL_CREATURE | |
− | + | CHEESE_PLANT | |
− | + | CHEESE_CREATURE | |
− | + | POWDER_MISC_PLANT | |
− | + | POWDER_MISC_CREATURE | |
− | + | STOCKPILE_GLOB | |
− | + | STOCKPILE_GLOB_SOLID | |
− | + | STOCKPILE_GLOB_PRESSED | |
− | + | LIQUID_MISC_PLANT | |
− | + | LIQUID_MISC_CREATURE | |
− | + | LIQUID_MISC_OTHER | |
− | + | LIQUID_MISC | |
− | + | STRUCTURAL_PLANT_MAT | |
− | + | SEED_MAT | |
− | + | STOCKPILE_PLANT_GROWTH | |
− | + | BONE | |
− | + | WOOD | |
− | + | THREAD_PLANT | |
− | + | TOOTH | |
− | + | HORN | |
− | + | SHELL | |
− | + | SILK | |
− | + | GENERATES_MIASMA | |
− | + | ROTS | |
− | + | BLOOD_MAP_DESCRIPTOR | |
− | + | ICHOR_MAP_DESCRIPTOR | |
− | + | GOO_MAP_DESCRIPTOR | |
− | + | SLIME_MAP_DESCRIPTOR | |
− | + | PUS_MAP_DESCRIPTOR | |
− | + | SWEAT_MAP_DESCRIPTOR | |
− | + | TEARS_MAP_DESCRIPTOR | |
− | + | SPIT_MAP_DESCRIPTOR | |
− | + | EVAPORATES | |
− | + | ENTERS_BLOOD | |
− | + | ALCOHOL | |
− | + | EDIBLE_VERMIN | |
− | + | EDIBLE_RAW | |
− | + | EDIBLE_COOKED | |
− | + | DO_NOT_CLEAN_GLOB | |
− | + | NO_STONE_STOCKPILE | |
− | + | ITEMS_METAL | |
− | + | ITEMS_BARRED | |
− | + | ITEMS_SCALED | |
− | + | ITEMS_LEATHER | |
− | + | ITEMS_SOFT | |
− | + | ITEMS_HARD | |
− | + | IS_STONE | |
− | + | IS_CERAMIC | |
− | + | UNDIGGABLE | |
− | + | DISPLAY_UNGLAZED | |
− | + | YARN | |
− | + | STOCKPILE_THREAD_METAL | |
− | + | IS_METAL | |
− | + | IS_GLASS | |
− | + | CRYSTAL_GLASSABLE | |
− | + | ITEMS_WEAPON | |
− | + | ITEMS_WEAPON_RANGED | |
− | + | ITEMS_ANVIL | |
− | + | ITEMS_AMMO | |
− | + | ITEMS_DIGGER | |
− | + | ITEMS_ARMOR | |
− | + | ITEMS_DELICATE | |
− | + | ITEMS_SIEGE_ENGINE | |
− | + | ITEMS_QUERN | |
− | + | STOCKPILE_GLOB_PASTE | |
− | + | PROB | |
− | + | LOCALIZED | |
− | + | RESISTABLE | |
− | + | ABRUPT | |
− | + | ABRUPT_START | |
− | + | ABRUPT_END | |
− | + | SIZE_DELAYS | |
− | + | SIZE_DILUTES | |
− | + | VASCULAR_ONLY | |
− | + | MUSCULAR_ONLY | |
− | + | START | |
− | + | PEAK | |
− | + | DWF_STRETCH | |
− | + | data/speech/ | |
− | + | Interaction Token not recognized : | |
− | + | *** Error(s) finalizing the material template | |
− | + | Unrecognized Color Token in Material Template: | |
− | + | : Unrecognized Color Token in Material Template: | |
− | + | rock | |
− | + | magma | |
− | + | boiling magma | |
− | + | GRAY | |
− | + | amber | |
− | + | ground amber | |
− | + | amber paste | |
− | + | pressed amber | |
− | + | coral | |
− | + | ground coral | |
− | + | coral paste | |
− | + | pressed coral | |
− | + | WHITE | |
− | + | green glass | |
− | + | ground green glass | |
− | + | green glass paste | |
− | + | pressed green glass | |
− | + | molten green glass | |
− | + | boiling green glass | |
− | + | DARK_GREEN | |
− | + | clear glass | |
− | + | ground clear glass | |
− | + | clear glass paste | |
− | + | pressed clear glass | |
− | + | molten clear glass | |
− | + | boiling clear glass | |
− | + | crystal glass | |
− | + | ground crystal glass | |
− | + | crystal glass paste | |
− | + | pressed crystal glass | |
− | + | molten crystal glass | |
− | + | boiling crystal glass | |
− | + | snow | |
− | + | slush | |
− | + | water | |
− | + | coal powder | |
− | + | coal slush | |
− | + | pressed coal | |
− | + | BLACK | |
− | + | POTASH | |
− | + | potash | |
− | + | potash slush | |
− | + | pressed potash | |
− | + | ash paste | |
− | + | pressed ash | |
− | + | ASH_GLAZE | |
− | + | GLAZE_MAT | |
− | + | pearlash | |
− | + | pearlash paste | |
− | + | pressed pearlash | |
− | + | frozen lye | |
− | + | frozen lye powder | |
− | + | lye slush | |
− | + | boiling lye | |
− | + | dirt | |
− | + | pressed dirt | |
− | + | BROWN | |
− | + | pressed vomit | |
− | + | molten salt | |
− | + | boiling salt | |
− | + | FILTH_B | |
− | + | filth | |
− | + | pressed filth | |
− | + | FILTH_Y | |
− | + | frozen filth | |
− | + | frozen filth powder | |
− | + | filth slush | |
− | + | boiling filth | |
− | + | YELLOW | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | unknown frozen substance | |
− | + | unknown frozen powder | |
− | + | unknown slush | |
− | + | unknown substance | |
− | + | unknown boiling substance | |
− | + | grime | |
− | + | grime paste | |
− | + | pressed grime | |
− | + | CREATURE_1 | |
− | + | unknown frozen creature substance | |
− | + | unknown frozen creature powder | |
− | + | unknown creature paste | |
− | + | unknown pressed frozen creature substance | |
− | + | unknown creature substance | |
− | + | unknown boiling creature substance | |
− | + | PLANT_1 | |
− | + | unknown frozen plant substance | |
− | + | unknown frozen plant powder | |
− | + | unknown frozen plant paste | |
− | + | unknown pressed frozen plant substance | |
− | + | unknown plant substance | |
− | + | unknown boiling plant substance | |
− | + | Unrecognized Creature/Caste Token in Body Transformation Effect: | |
− | + | PAPER_SLURRY | |
− | + | TARGET | |
− | + | LINE_OF_SIGHT | |
− | + | TOUCHABLE | |
− | + | DISTURBER_ONLY | |
− | + | SELF_ALLOWED | |
− | + | SELF_ONLY | |
− | + | Unrecognized CDI Target Token: | |
− | + | TARGET_RANGE | |
− | + | LOCATION_HINT | |
− | + | USAGE_HINT | |
− | + | ADV_NAME | |
− | + | MAX_TARGET_NUMBER | |
− | + | WAIT_PERIOD | |
− | + | VERBAL_SPEECH | |
− | + | CAN_BE_MUTUAL | |
− | + | VERBAL | |
− | + | FREE_ACTION | |
− | + | VERB | |
− | + | VERB_REVERSE | |
− | + | TARGET_VERB | |
− | + | BP_REQUIRED | |
− | + | FLOW | |
− | + | SYNDROME | |
− | + | SYN_NAME | |
− | + | SYN_AFFECTED_CLASS | |
− | + | SYN_IMMUNE_CLASS | |
− | + | SYN_AFFECTED_CREATURE | |
− | + | SYN_CLASS | |
− | + | SYN_IDENTIFIER | |
− | + | SYN_IMMUNE_CREATURE | |
− | + | SYN_CONCENTRATION_ADDED | |
− | + | CE_REDUCE_PAIN | |
− | + | :BP missing body part group token | |
− | + | :BP missing body part token | |
− | + | :BP missing tissue token | |
− | + | Unrecognized CE_REDUCE_PAIN token: | |
− | + | CE_PAIN | |
− | + | Unrecognized CE_PAIN token: | |
− | + | CE_REDUCE_SWELLING | |
− | + | Unrecognized CE_REDUCE_SWELLING token: | |
− | + | CE_CURE_INFECTION | |
− | + | Unrecognized CE_CURE_INFECTION token: | |
− | + | CE_SWELLING | |
− | + | Unrecognized CE_SWELLING token: | |
− | + | CE_HEAL_NERVES | |
− | + | Unrecognized CE_HEAL_NERVES token: | |
− | + | CE_STOP_BLEEDING | |
− | + | Unrecognized CE_STOP_BLEEDING token: | |
− | + | CE_OOZING | |
− | + | Unrecognized CE_OOZING token: | |
− | + | CE_BRUISING | |
− | + | Unrecognized CE_BRUISING token: | |
− | + | CE_CLOSE_OPEN_WOUNDS | |
− | + | Unrecognized CE_CLOSE_OPEN_WOUNDS token: | |
− | + | CE_HEAL_TISSUES | |
− | + | Unrecognized CE_HEAL_TISSUES token: | |
− | + | CE_REGROW_PARTS | |
− | + | Unrecognized CE_REGROW_PARTS token: | |
− | + | CE_BLISTERS | |
− | + | Unrecognized CE_BLISTERS token: | |
− | + | CE_NUMBNESS | |
− | + | Unrecognized CE_NUMBNESS token: | |
− | + | CE_REDUCE_PARALYSIS | |
− | + | Unrecognized CE_REDUCE_PARALYSIS token: | |
− | + | CE_PARALYSIS | |
− | + | Unrecognized CE_PARALYSIS token: | |
− | + | CE_REDUCE_FEVER | |
− | + | Unrecognized CE_REDUCE_FEVER token: | |
− | + | Unrecognized CE_FEVER token: | |
− | + | CE_BLEEDING | |
− | + | Unrecognized CE_BLEEDING token: | |
− | + | CE_COUGH_BLOOD | |
− | + | Unrecognized CE_COUGH_BLOOD token: | |
− | + | CE_VOMIT_BLOOD | |
− | + | Unrecognized CE_VOMIT_BLOOD token: | |
− | + | CE_REDUCE_NAUSEA | |
− | + | Unrecognized CE_REDUCE_NAUSEA token: | |
− | + | CE_NAUSEA | |
− | + | Unrecognized CE_NAUSEA token: | |
− | + | CE_UNCONSCIOUSNESS | |
− | + | Unrecognized CE_UNCONSCIOUSNESS token: | |
− | + | CE_NECROSIS | |
− | + | Unrecognized CE_NECROSIS token: | |
− | + | Unrecognized CE_IMPAIR_FUNCTION token: | |
− | + | CE_DROWSINESS | |
− | + | Unrecognized CE_DROWSINESS token: | |
− | + | CE_REDUCE_DIZZINESS | |
− | + | Unrecognized CE_REDUCE_DIZZINESS token: | |
− | + | CE_DIZZINESS | |
− | + | Unrecognized CE_DIZZINESS token: | |
− | + | CE_SPECIAL_ATTACK_INTERACTION | |
− | + | :INTERACTION missing token | |
− | + | Unrecognized CE_SPECIAL_ATTACK_INTERACTION token: | |
− | + | CE_ADD_TAG | |
− | + | EXTRAVISION | |
− | + | OPPOSED_TO_LIFE | |
− | + | NOEXERT | |
− | + | CRAZED | |
− | + | NOBREATHE | |
− | + | NOSTUN | |
− | + | NOFEAR | |
− | + | NO_DRINK | |
− | + | NOTHOUGHT | |
− | + | NO_AGING | |
− | + | FIT_FOR_RESURRECTION | |
− | + | Unsupported CE add tag: | |
− | + | CE_REMOVE_TAG | |
− | + | Unsupported CE remove tag: | |
− | + | CE_DISPLAY_TILE | |
− | + | CAN_BE_HIDDEN | |
− | + | Unrecognized CE_DISPLAY_TILE token: | |
− | + | CE_DISPLAY_NAME | |
− | + | Unrecognized CE_DISPLAY_NAME token: | |
− | + | CE_FLASH_TILE | |
− | + | Unrecognized CE_FLASH_TILE token: | |
− | + | CE_PHYS_ATT_CHANGE | |
− | + | Unrecognized CE_PHYS_ATT_CHANGE token: | |
− | + | CE_MENT_ATT_CHANGE | |
− | + | Unrecognized CE_MENT_ATT_CHANGE token: | |
− | + | CE_BODY_APPEARANCE_MODIFIER | |
− | + | APPEARANCE_MODIFIER | |
− | + | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | |
− | + | CE_BP_APPEARANCE_MODIFIER | |
− | + | RESERVED_WHOLE_PART | |
− | + | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | |
− | + | CE_MATERIAL_FORCE_MULTIPLIER | |
− | + | MAT_MULT | |
− | + | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | |
− | + | CE_SPEED_CHANGE | |
− | + | SPEED_PERC | |
− | + | SPEED_ADD | |
− | + | Unrecognized CE_SPEED_CHANGE token: | |
− | + | CE_BODY_MAT_INTERACTION | |
− | + | MAT_TOKEN | |
− | + | Unrecognized CE_BODY_MAT_INTERACTION token: | |
− | + | CE_SENSE_CREATURE_CLASS | |
− | + | Unrecognized CE_SENSE_CREATURE_CLASS token: | |
− | + | CE_CAN_DO_INTERACTION | |
− | + | Unrecognized CE_CAN_DO_INTERACTION token: | |
− | + | CE_BODY_TRANSFORMATION | |
− | + | Unrecognized CE_BODY_TRANSFORMATION token: | |
− | + | CE_FEEL_EMOTION | |
− | + | EMOTION | |
− | + | Unrecognized CE_FEEL_EMOTION token: | |
− | + | CE_CHANGE_PERSONALITY | |
− | + | FACET | |
− | + | Unrecognized CE_CHANGE_PERSONALITY token: | |
− | + | CE_ERRATIC_BEHAVIOR | |
− | + | Unrecognized CE_ERRATIC_BEHAVIOR token: | |
− | + | CE_SKILL_ROLL_ADJUST | |
− | + | PERC | |
− | + | PERC_ON | |
− | + | Unrecognized CE_SKILL_ROLL_ADJUST token: | |
− | + | CDI token precedes any CAN_DO_INTERACTION tag | |
− | + | SYNDROME_TAG | |
− | + | CREATURE_FLAG | |
− | + | FORBIDDEN_CREATURE_FLAG | |
− | + | CREATURE_CASTE_FLAG | |
− | + | FORBIDDEN_CREATURE_CASTE_FLAG | |
− | + | HAVE_FAST_EFFORTLESS_GAIT_SPEED | |
− | + | ALL_SLOW_EFFORTLESS_GAIT_SPEED | |
− | + | PERIODIC | |
− | + | COUNTER_TRIGGER | |
− | + | Unrecognized CE Token: | |
− | + | PARALYZEIMMUNE | |
− | + | PREFIX | |
− | + | STONE_NAME | |
− | + | IS_GEM | |
− | + | OVERWRITE_SOLID | |
− | + | TEMP_DIET_INFO | |
− | + | BLOOD | |
− | + | SLIME | |
− | + | ICHOR | |
− | + | FILTH | |
− | + | POWDER_DYE | |
− | + | ITEM_SYMBOL | |
− | + | DISPLAY_COLOR | |
− | + | BUILD_COLOR | |
− | + | TILE_COLOR | |
− | + | BASIC_COLOR | |
− | + | STATE_COLOR | |
− | + | STATE_NAME | |
− | + | STATE_NAME_ADJ | |
− | + | STATE_ADJ | |
− | + | ABSORPTION | |
− | + | IMPACT_YIELD | |
− | + | IMPACT_FRACTURE | |
− | + | IMPACT_ELASTICITY | |
− | + | IMPACT_STRAIN_AT_YIELD | |
− | + | COMPRESSIVE_FRACTURE | |
− | + | COMPRESSIVE_ELASTICITY | |
− | + | COMPRESSIVE_STRAIN_AT_YIELD | |
− | + | TENSILE_FRACTURE | |
− | + | TENSILE_ELASTICITY | |
− | + | TENSILE_STRAIN_AT_YIELD | |
− | + | TORSION_FRACTURE | |
− | + | TORSION_ELASTICITY | |
− | + | TORSION_STRAIN_AT_YIELD | |
− | + | SHEAR_FRACTURE | |
− | + | SHEAR_ELASTICITY | |
− | + | SHEAR_STRAIN_AT_YIELD | |
− | + | BENDING_FRACTURE | |
− | + | BENDING_ELASTICITY | |
− | + | BENDING_STRAIN_AT_YIELD | |
− | + | MATERIAL_VALUE | |
− | + | MULTIPLY_VALUE | |
− | + | SPEC_HEAT | |
− | + | HEATDAM_POINT | |
− | + | COLDDAM_POINT | |
− | + | IGNITE_POINT | |
− | + | MELTING_POINT | |
− | + | BOILING_POINT | |
− | + | MAT_FIXED_TEMP | |
− | + | IF_EXISTS_SET_HEATDAM_POINT | |
− | + | IF_EXISTS_SET_COLDDAM_POINT | |
− | + | IF_EXISTS_SET_IGNITE_POINT | |
− | + | IF_EXISTS_SET_MELTING_POINT | |
− | + | IF_EXISTS_SET_BOILING_POINT | |
− | + | IF_EXISTS_SET_MAT_FIXED_TEMP | |
− | + | SOLID_DENSITY | |
− | + | LIQUID_DENSITY | |
− | + | MOLAR_MASS | |
− | + | EXTRACT_STORAGE | |
− | + | BUTCHER_SPECIAL | |
− | + | MEAT_NAME | |
− | + | BLOCK_NAME | |
− | + | MATERIAL_REACTION_PRODUCT | |
− | + | ITEM_REACTION_PRODUCT | |
− | + | HARDENS_WITH_WATER | |
− | + | SOAP_LEVEL | |
− | + | COMPRESSIVE_YIELD | |
− | + | TENSILE_YIELD | |
− | + | TORSION_YIELD | |
− | + | SHEAR_YIELD | |
− | + | BENDING_YIELD | |
− | + | MAX_EDGE | |
− | + | Unrecognized Material Template Token: | |
− | + | inorganic_generated | |
− | + | [OBJECT:INORGANIC] | |
− | + | plant_generated | |
− | + | [OBJECT:PLANT] | |
− | + | [PLANT: | |
− | + | : Smelt Ore Not Found, Token - | |
− | + | : Thread Metal Ore Not Found, Token - | |
− | + | : Environment Spec Stone Not Found, Token - | |
− | + | : Could not locate material template | |
− | + | WAFERS | |
− | + | SPECIAL | |
− | + | DEEP_SPECIAL | |
− | + | DIVINE | |
− | + | THREAD_METAL | |
− | + | DEEP_SURFACE | |
− | + | AQUIFER | |
− | + | METAMORPHIC | |
− | + | SEDIMENTARY | |
− | + | SOIL | |
− | + | SOIL_OCEAN | |
− | + | SOIL_SAND | |
− | + | SEDIMENTARY_OCEAN_SHALLOW | |
− | + | SEDIMENTARY_OCEAN_DEEP | |
− | + | IGNEOUS_INTRUSIVE | |
− | + | IGNEOUS_EXTRUSIVE | |
− | + | ENVIRONMENT | |
− | + | Missing Stone Environment Token: | |
− | + | Missing Stone Environment Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment: | |
− | + | ALL_STONE | |
− | + | IGNEOUS_ALL | |
− | + | ALLUVIAL | |
− | + | Unrecognized Stone Environment Token: | |
− | + | ENVIRONMENT_SPEC | |
− | + | Missing Stone Environment Spec Token: | |
− | + | Missing Stone Environment Spec Inclusion Type Token: | |
− | + | Missing Frequency for Stone Environment Spec: | |
− | + | LAVA | |
− | + | Unrecognized Inorganic Material Definition Token: | |
− | + | Sharp blades | |
− | + | Extract | |
− | + | strands | |
− | + | Ore of | |
− | + | MATERIAL | |
− | + | GROWTH | |
− | + | GROWTH_ITEM | |
− | + | GROWTH_TRUNK_HEIGHT_PERC | |
− | + | GROWTH_TIMING | |
− | + | GROWTH_DROPS_OFF | |
− | + | GROWTH_DROPS_OFF_NO_CLOUD | |
− | + | GROWTH_HOST_TILE | |
− | + | BRANCHES | |
− | + | LIGHT_BRANCHES | |
− | + | HEAVY_BRANCHES | |
− | + | DIRECTED_BRANCHES | |
− | + | ROOTS | |
− | + | TRUNK | |
− | + | TWIGS | |
− | + | ALL_BRANCHES | |
− | + | BRANCHES_AND_TWIGS | |
− | + | LIGHT_BRANCHES_AND_TWIGS | |
− | + | ALL_BRANCHES_AND_TWIGS | |
− | + | SAPLING | |
− | + | ALL_BRANCHES_AND_TRUNK | |
− | + | HEAVY_BRANCHES_AND_TRUNK | |
− | + | DIRECTED_BRANCHES_AND_TRUNK | |
− | + | GROWTH_DENSITY | |
− | + | GROWTH_HAS_SEED | |
− | + | GROWTH_PRINT | |
− | + | GROWTH_NAME | |
− | + | ALL_NAMES | |
− | + | TRUNK_PERIOD | |
− | + | HEAVY_BRANCH_DENSITY | |
− | + | DIRECTED_BRANCH_DENSITY | |
− | + | LIGHT_BRANCH_DENSITY | |
− | + | HEAVY_BRANCH_RADIUS | |
− | + | DIRECTED_BRANCH_RADIUS | |
− | + | BRANCH_RADIUS | |
− | + | MAX_TRUNK_DIAMETER | |
− | + | TRUNK_WIDTH_PERIOD | |
− | + | CAP_PERIOD | |
− | + | CAP_RADIUS | |
− | + | ROOT_DENSITY | |
− | + | ROOT_RADIUS | |
− | + | STANDARD_TILE_NAMES | |
− | + | trunk | |
− | + | roots | |
− | + | branches | |
− | + | twigs | |
− | + | cap | |
− | + | TRUNK_NAME | |
− | + | ROOT_NAME | |
− | + | ROOTS_NAME | |
− | + | LIGHT_BRANCHES_NAME | |
− | + | HEAVY_BRANCHES_NAME | |
− | + | TWIGS_NAME | |
− | + | GRASS | |
− | + | TREE_TILE | |
− | + | DEAD_TREE_TILE | |
− | + | SAPLING_TILE | |
− | + | DEAD_SAPLING_TILE | |
− | + | TREE_COLOR | |
− | + | DEAD_TREE_COLOR | |
− | + | SAPLING_COLOR | |
− | + | DEAD_SAPLING_COLOR | |
− | + | TREE_ROOT_SLOPING | |
− | + | TREE_ROOTS | |
− | + | TREE_TRUNK_N | |
− | + | TREE_TRUNK_E | |
− | + | TREE_TRUNK_NW | |
− | + | TREE_TRUNK_NE | |
− | + | TREE_TRUNK_SW | |
− | + | TREE_TRUNK_SE | |
− | + | TREE_TRUNK_BRANCH_N | |
− | + | TREE_TRUNK_BRANCH_S | |
− | + | TREE_TRUNK_BRANCH_E | |
− | + | TREE_TRUNK_BRANCH_W | |
− | + | TREE_BRANCH_NS | |
− | + | TREE_BRANCH_NW | |
− | + | TREE_BRANCH_SW | |
− | + | TREE_BRANCH_NSE | |
− | + | TREE_BRANCH_NSW | |
− | + | TREE_BRANCH_NEW | |
− | + | TREE_BRANCH_SEW | |
− | + | TREE_BRANCH_NSEW | |
− | + | TREE_TWIGS | |
− | + | TREE_CAP_WALL_NE | |
− | + | TREE_CAP_WALL_SE | |
− | + | TREE_ROOTS_DEAD | |
− | + | TREE_TRUNK_PILLAR_DEAD | |
− | + | TREE_TRUNK_NE_DEAD | |
− | + | TREE_TRUNK_SE_DEAD | |
− | + | TREE_TRUNK_BRANCH_S_DEAD | |
− | + | TREE_TRUNK_BRANCH_W_DEAD | |
− | + | TREE_BRANCH_NSW_DEAD | |
− | + | TREE_BRANCH_SEW_DEAD | |
− | + | TREE_SMOOTH_BRANCHES_DEAD | |
− | + | TREE_TWIGS_DEAD | |
− | + | TREE_CAP_RAMP_DEAD | |
− | + | TREE_CAP_WALL_N_DEAD | |
− | + | TREE_CAP_WALL_E_DEAD | |
− | + | TREE_CAP_WALL_NW_DEAD | |
− | + | TREE_CAP_WALL_NE_DEAD | |
− | + | TREE_CAP_WALL_SW_DEAD | |
− | + | TREE_CAP_WALL_SE_DEAD | |
− | + | TREE_CAP_FLOOR1_DEAD | |
− | + | TREE_CAP_FLOOR3_DEAD | |
− | + | TREE_TRUNK_NSE | |
− | + | TREE_TRUNK_NEW | |
− | + | TREE_TRUNK_NS | |
− | + | TREE_TRUNK_EW | |
− | + | TREE_TRUNK_NSEW | |
− | + | TREE_TRUNK_INTERIOR | |
− | + | TREE_TRUNK_NSE_DEAD | |
− | + | TREE_TRUNK_NSW_DEAD | |
− | + | TREE_TRUNK_NEW_DEAD | |
− | + | TREE_TRUNK_SEW_DEAD | |
− | + | TREE_TRUNK_NS_DEAD | |
− | + | TREE_TRUNK_NSEW_DEAD | |
− | + | SAPLING_DROWN_LEVEL | |
− | + | TREE_DROWN_LEVEL | |
− | + | GROWDUR | |
− | + | SUMMER | |
− | + | WINTER | |
− | + | PICKED_TILE | |
− | + | DEAD_PICKED_TILE | |
− | + | UNDERGROUND_DEPTH | |
− | + | GRASS_TILES | |
− | + | ALT_PERIOD | |
− | + | ALT_GRASS_TILES | |
− | + | GRASS_COLORS | |
− | + | TREE_HAS_MUSHROOM_CAP | |
− | + | SHRUB_TILE | |
− | + | DEAD_SHRUB_TILE | |
− | + | CLUSTERSIZE | |
− | + | PICKED_COLOR | |
− | + | DEAD_PICKED_COLOR | |
− | + | SHRUB_COLOR | |
− | + | DEAD_SHRUB_COLOR | |
− | + | BASIC_MAT | |
− | + | MILL | |
− | + | SHRUB_DROWN_LEVEL | |
− | + | TWIGS_SIDE_BRANCHES | |
− | + | TWIGS_ABOVE_BRANCHES | |
− | + | TWIGS_BELOW_BRANCHES | |
− | + | TWIGS_SIDE_HEAVY_BRANCHES | |
− | + | TWIGS_ABOVE_HEAVY_BRANCHES | |
− | + | TWIGS_BELOW_HEAVY_BRANCHES | |
− | + | TWIGS_SIDE_TRUNK | |
− | + | TWIGS_ABOVE_TRUNK | |
− | + | TWIGS_BELOW_TRUNK | |
− | + | SEED | |
− | + | EXTRACT_STILL_VIAL | |
− | + | EXTRACT_VIAL | |
− | + | EXTRACT_BARREL | |
− | + | Unrecognized Plant Token: | |
− | + | BRANCH_DENSITY | |
− | + | MAX_TRUNK_HEIGHT | |
− | + | LIGHT_BRANCH_RADIUS | |
− | + | TRUNK_BRANCHING | |
− | + | BRANCHES_NAME | |
− | + | DIRECTED_BRANCHES_NAME | |
− | + | CAP_NAME | |
− | + | has dyed a masterpiece! | |
− | + | has become entangled in a hidden web! | |
− | + | caught up in the web! | |
− | + | has cooked a masterpiece! | |
− | + | has been cursed | |
− | + | path not closed, attempting fix | |
− | + | path moved off track | |
− | + | path not closed, attempting to follow | |
− | + | destroyed | |
− | + | toppled | |
− | + | loop path fail: | |
− | + | <same square> | |
− | + | <invalid start> | |
− | + | <invalid goal> | |
− | + | -> | |
− | + | : Id # | |
− | + | :Path Goal | |
− | + | :Station | |
− | + | You chop down the | |
− | + | has claimed a | |
− | + | has begun a mysterious construction! | |
− | + | Your mason has defaced a | |
− | + | Your engraver has carved a track through a | |
− | + | Duplicate inventory removed: | |
− | + | while in | |
− | + | conflict | |
− | + | experiencing trauma | |
− | + | seeing | |
− | + | somebody | |
− | + | die | |
− | + | somebody's | |
− | + | dead body | |
− | + | the unexpected death of somebody | |
− | + | somebody's death | |
− | + | while | |
− | + | killing somebody | |
− | + | being reunited with a loved one | |
− | + | being caught sneaking | |
− | + | when | |
− | + | joining an existing conflict | |
− | + | giving a sermon | |
− | + | attending a sermon | |
− | + | watching a performance | |
− | + | producing a masterwork | |
− | + | creating an artifact | |
− | + | upon | |
− | + | improving | |
− | + | mastering | |
− | + | a break up | |
− | + | getting divorced | |
− | + | you were | |
− | + | caught up in | |
− | + | a new romance | |
− | + | realizing | |
− | + | playing make believe | |
− | + | playing with | |
− | + | becoming a parent | |
− | + | being near to a conflict | |
− | + | an agreement was cancelled | |
− | + | joining a traveling group | |
− | + | a site was controlled | |
− | + | a tribute cancellation | |
− | + | an incident | |
− | + | hearing a rumor | |
− | + | leaving a performance troupe | |
− | + | being removed from a performance troupe | |
− | + | being removed from a military group | |
− | + | when a stranger advanced with a weapon | |
− | + | seeing a stranger sneaking around | |
− | + | witnessing a night creature drinking blood | |
− | + | petitioning for citizenship | |
− | + | bringing up job scarcity in a meeting | |
− | + | making suggestions about work allocations | |
− | + | requesting weapon production | |
− | + | yelling at a priest | |
− | + | crying on a priest | |
− | + | yelling at somebody in charge | |
− | + | crying on somebody in charge | |
− | + | telling somebody about being trapped here | |
− | + | being yelled at by an unhappy worshipper | |
− | + | being cried on by an unhappy worshipper | |
− | + | being yelled at by an unhappy citizen | |
− | + | being cried on by an unhappy citizen | |
− | + | hearing somebody was being prevented from leaving | |
− | + | viewing | |
− | + | in a personal museum | |
− | + | near | |
− | + | own | |
− | + | very fine | |
− | + | splendid | |
− | + | wonderful | |
− | + | completely sublime | |
− | + | tastefully arranged | |
− | + | losing a pet | |
− | + | throwing something | |
− | + | being released from confinement | |
− | + | a miscarriage | |
− | + | spouse's miscarriage | |
− | + | to be | |
− | + | wearing old clothing | |
− | + | wearing tattered clothing | |
− | + | to have | |
− | + | clothes rot off of | |
− | + | being tormented in nightmares by a dead pet | |
− | + | being tormented in nightmares by a dead spouse | |
− | + | being tormented in nightmares by a dead lover | |
− | + | being tormented in nightmares by a dead sibling | |
− | + | being tormented in nightmares by | |
− | + | own dead mother | |
− | + | own dead father | |
− | + | own dead child | |
− | + | being tormented in nightmares by a dead animal training partner | |
− | + | being tormented in nightmares by a dead friend | |
− | + | being tormented in nightmares by a dead and still annoying acquaintance | |
− | + | being tormented in nightmares by the dead | |
− | + | being | |
− | + | by a dead pet | |
− | + | by a dead spouse | |
− | + | by a dead lover | |
− | + | by a dead sibling | |
− | + | by a dead animal training partner | |
− | + | by a dead friend | |
− | + | by a dead and still annoying acquaintance | |
− | + | by the dead | |
− | + | combat drills | |
− | + | practicing at the archery target | |
− | + | a sparring session | |
− | + | being unable to petition for citizenship | |
− | + | being unable to find somebody to complain to about job scarcity | |
− | + | being unable to make suggestions about work allocations | |
− | + | being unable to request weapon production | |
− | + | being unable to find a priest to complain to | |
− | + | being unable to find a priest to cry on | |
− | + | being unable to find somebody in charge to yell at | |
− | + | being unable to find somebody in charge to cry on | |
− | + | during | |
− | + | long patrol duty | |
− | + | being nauseated by the sun | |
− | + | being out in the sunshine again | |
− | + | drowsy | |
− | + | utterly sleep-deprived | |
− | + | thirsty | |
− | + | dehydrated | |
− | + | starving | |
− | + | due to | |
− | + | suffering a major injury | |
− | + | suffering a minor injury | |
− | + | sleeping uneasily due to noise | |
− | + | being disturbed during sleep by loud noises | |
− | + | loud noises made it impossible to sleep | |
− | + | being able to rest and recuperate | |
− | + | caught in the rain | |
− | + | caught in a snow storm | |
− | + | retching on a miasma | |
− | + | choking on smoke underground | |
− | + | being near to a waterfall | |
− | + | choking on dust underground | |
− | + | considering | |
− | + | the state of demands | |
− | + | that a criminal could not be properly punished | |
− | + | having | |
− | + | punishment reduced | |
− | + | elected | |
− | + | re-elected | |
− | + | the establishment of a temple for | |
− | + | the acceptance of a petition for a temple for | |
− | + | the establishment of a guildhall for | |
− | + | the acceptance of a petition for a guildhall for | |
− | + | being granted residency | |
− | + | being granted citizenship | |
− | + | being denied residency | |
− | + | being denied citizenship | |
− | + | having a request approved | |
− | + | having a request ignored | |
− | + | that nobody could be punished for a failure | |
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vomit | vomit | ||
− | + | composed of vomit | |
− | + | green | |
− | + | disgusting appearance | |
− | + | brine | |
− | + | composed of salt | |
− | + | white | |
− | + | composed of grime and filth | |
− | + | composed of snow | |
− | + | blizzard | |
− | + | sleet | |
− | + | LIQUID | |
− | + | composed of water | |
− | + | flood | |
− | + | tear | |
− | + | of tears | |
− | + | composed of steam | |
− | + | boiling | |
− | + | FLAME | |
− | + | flame | |
− | + | composed of flame | |
− | + | inferno | |
− | + | flare | |
− | + | flash | |
− | + | flaming | |
− | + | scorching | |
− | + | composed of amber | |
− | + | composed of coral | |
− | + | composed of green glass | |
− | + | composed of clear glass | |
− | + | composed of crystal glass | |
− | + | CHARCOAL | |
− | + | composed of charcoal | |
− | + | coal | |
− | + | black | |
− | + | composed of coke | |
− | + | composed of solid salt | |
− | + | composed of ice | |
− | + | composed of | |
− | + | [USE_MATERIAL_TEMPLATE: | |
− | + | [MAT_FIXED_TEMP: | |
− | + | [TISSUE:UNIFORM_TIS] | |
− | + | [TISSUE_NAME:tissue:NP] | |
− | + | [TISSUE_MATERIAL: | |
− | + | [TISSUE_MAT_STATE: | |
− | + | [MUSCULAR] | |
− | + | [FUNCTIONAL] | |
− | + | [STRUCTURAL] | |
− | + | [RELATIVE_THICKNESS:1] | |
− | + | [CONNECTS] | |
− | + | [TISSUE_SHAPE:LAYER] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] | |
− | + | [NOT_LIVING] | |
− | + | [NOT_BUTCHERABLE] | |
− | + | [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] | |
− | + | [CDI:ADV_NAME:Hurl fireball] | |
− | + | [CDI:FLOW:FIREBALL] | |
− | + | [CDI:TARGET_RANGE:C:15] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:2] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:3] | |
− | + | [CDI:WAIT_PERIOD:30] | |
− | + | [CDI:ADV_NAME:Spray jet of fire] | |
− | + | [CDI:FLOW:FIREJET] | |
− | + | [CDI:TARGET_RANGE:C:5] | |
− | + | [FIREIMMUNE_SUPER] | |
− | + | [ODOR_STRING:mud] | |
− | + | [ODOR_STRING:vomit] | |
− | + | [ODOR_STRING:filth] | |
− | + | [ODOR_STRING:smoke] | |
− | + | [ODOR_STRING:soot] | |
− | + | [ODOR_STRING:soil] | |
− | + | [COLOR: | |
− | + | [NOBREATHE] | |
− | + | [EXTRAVISION] | |
− | + | [FIXED_TEMP: | |
− | + | [HOMEOTHERM:10040] | |
− | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] | |
− | + | [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] | |
− | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] | |
− | + | [STATE_COLOR:ALL_SOLID: | |
− | + | [SELECT_MATERIAL:HAIR] | |
− | + | [SELECT_MATERIAL:FEATHER] | |
− | + | [SELECT_MATERIAL:SCALE] | |
− | + | [SELECT_MATERIAL:CHITIN] | |
− | + | [SELECT_MATERIAL:SKIN] | |
− | + | [NO_UNIT_TYPE_COLOR] | |
− | + | [SELECT_MATERIAL:EYE] | |
− | + | [GLOWTILE:'"'] | |
− | + | [GLOWTILE:249] | |
− | + | [GLOWCOLOR: | |
− | + | [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] | |
− | + | [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] | |
− | + | [TL_MAJOR_ARTERIES] | |
− | + | [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] | |
− | + | [STATE_COLOR:ALL: | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] | |
− | + | [CREATURE_CLASS:GENERAL_POISON] | |
− | + | [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] | |
− | + | [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] | |
− | + | [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] | |
− | + | [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] | |
− | + | [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] | |
− | + | [SELECT_MATERIAL:BLOOD] | |
− | + | [SELECT_MATERIAL:ICHOR] | |
− | + | [SELECT_MATERIAL:GOO] | |
− | + | [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] | |
− | + | [BOILING_POINT:9900] | |
− | + | [MELTING_POINT:10200] | |
− | + | [BOILING_POINT:10400] | |
− | + | [SYN_NAME:beast sickness] | |
− | + | [SYN_NAME:titan sickness] | |
− | + | [SYN_NAME:demon sickness] | |
− | + | [SYN_NAME:divine sickness] | |
− | + | [SYN_NAME:night sickness] | |
− | + | [SYN_IMMUNE_CREATURE: | |
− | + | :ALL] | |
− | + | [THICKWEB][WEBIMMUNE] | |
− | + | [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] | |
− | + | [WEBBER:LOCAL_CREATURE_MAT:SILK] | |
− | + | [CDI:ADV_NAME:Spray web] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:4] | |
− | + | [SECRETION:LOCAL_CREATURE_MAT:POISON: | |
− | + | :BY_CATEGORY:ALL: | |
− | + | SKIN | |
− | + | CHITIN | |
− | + | [CDI:ADV_NAME:Spray dust] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] | |
− | + | [CDI:ADV_NAME:Spray vapor] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] | |
− | + | [CDI:ADV_NAME:Spray gas] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] | |
− | + | [CDI:ADV_NAME:Spit glob] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] | |
− | + | [CDI:ADV_NAME:Emit dust] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] | |
− | + | [CDI:ADV_NAME:Emit vapor] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] | |
− | + | [CDI:ADV_NAME:Emit gas] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] | |
− | + | [FIREIMMUNE] | |
− | + | [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] | |
− | + | [ATTACK_SKILL:GRASP_STRIKE] | |
− | + | [ATTACK_VERB:punch:punches] | |
− | + | [ATTACK_CONTACT_PERC:100] | |
− | + | [ATTACK_PREPARE_AND_RECOVER:2:2] | |
− | + | [ATTACK_FLAG_WITH] | |
− | + | [ATTACK_PRIORITY:SECOND] | |
− | + | [ATTACK_PRIORITY:MAIN] | |
− | + | [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] | |
− | + | [ATTACK_VERB:snatch:snatches] | |
− | + | [ATTACK_PENETRATION_PERC:100] | |
− | + | [ATTACK_FLAG_EDGE] | |
− | + | [ATTACK_FLAG_CANLATCH] | |
− | + | [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] | |
− | + | [ATTACK_SKILL:STANCE_STRIKE] | |
− | + | [ATTACK_VERB:kick:kicks] | |
− | + | [ATTACK_FLAG_BAD_MULTIATTACK] | |
− | + | [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] | |
− | + | [ATTACK_VERB:sting:stings] | |
− | + | [ATTACK_CONTACT_PERC:5] | |
− | + | [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] | |
− | + | [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] | |
− | + | [ATTACK_SKILL:BITE] | |
− | + | [ATTACK_VERB:stab:stabs] | |
− | + | [SPECIALATTACK_SUCK_BLOOD:50:100] | |
− | + | [SPECIALATTACK_INTERACTION: | |
− | + | [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] | |
− | + | [ATTACK_VERB:gore:gores] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] | |
− | + | [ATTACK_VERB:bite:bites] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] | |
− | + | [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] | |
− | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] | |
− | + | [ATTACK_VERB:scratch:scratches] | |
− | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] | |
− | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] | |
− | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] | |
− | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] | |
− | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] | |
− | + | [SELECT_MATERIAL:ALL] | |
− | + | [MAT_FIXED_TEMP: | |
− | + | [HEATDAM_POINT:NONE] | |
− | + | [COLDDAM_POINT:NONE] | |
− | + | [IGNITE_POINT:NONE] | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] | |
− | + | [APPLY_CREATURE_VARIATION: | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] | |
− | + | [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] | |
− | + | [CAN_DO_INTERACTION: | |
− | + | [CDI:ADV_NAME:Transform] | |
− | + | [DESCRIPTION:A | |
− | + | great | |
− | + | gigantic | |
− | + | towering | |
− | + | n enormous | |
− | + | huge | |
− | + | very large | |
− | + | large | |
− | + | small | |
− | + | hairy | |
− | + | feathered | |
− | + | scaly | |
− | + | armored | |
− | + | fleshy | |
− | + | eyeless | |
− | + | one-eyed | |
− | + | three-eyed | |
− | + | beakless | |
− | + | noseless | |
− | + | skinless | |
− | + | six-legged | |
− | + | eight-legged | |
− | + | twisted into humanoid form | |
− | + | in humanoid form | |
− | + | with external ribs | |
− | + | with lidless eyes | |
− | + | It has | |
− | + | thin wings of stretched skin | |
− | + | wings | |
− | + | feathered wings | |
− | + | lacy wings | |
− | + | It has two | |
− | + | It has three | |
− | + | It has a | |
− | + | long, hanging | |
− | + | long, straight | |
− | + | long, curly | |
− | + | stubby | |
− | + | tails | |
− | + | tail | |
− | + | It has a proboscis | |
− | + | It has a long, swinging trunk | |
− | + | It has a short trunk | |
− | + | It has a fat, bulging trunk | |
− | + | It has a twisting, jointed trunk | |
− | + | It has a curling trunk | |
− | + | It has a knobby trunk | |
− | + | It has a round shell | |
− | + | It has a spiral shell | |
− | + | It has a square shell | |
− | + | It has a knobby shell | |
− | + | It has an enormous shell | |
− | + | It has a broad shell | |
− | + | It has a pair of long antennae | |
− | + | It has a pair of fan-like antennae | |
− | + | It has a pair of spindly antennae | |
− | + | It has a pair of squat antennae | |
− | + | It has a pair of branching antennae | |
− | + | It has a pair of knobby antennae | |
− | + | It has four | |
− | + | long, spiral | |
− | + | long, curving | |
− | + | horns | |
− | + | horn | |
− | + | It has large mandibles | |
− | + | it looks constantly to the sky for rain | |
− | + | it growls, buzzes, clicks and generally makes a varied racket | |
− | + | it is decorated with intricate patterns | |
− | + | it is perfectly symmetric | |
− | + | it is strikingly beautiful | |
− | + | it is covered with a filmy sac | |
− | + | nearby vegetation seem to shrink away from it | |
− | + | the pieces of its body are carefully separated by markings | |
− | + | its moans seem to echo no matter where it resides | |
− | + | it spins wildly, lurching and howling | |
− | + | it seems very pleasant | |
− | + | it never misses an opportunity to jump in puddles | |
− | + | it appears to be covered with rocky crags | |
− | + | it radiates a sad kindness | |
− | + | it makes those around it feel brave | |
− | + | it appears constructed | |
− | + | small objects seem to pop into existence around it | |
− | + | it whirls, skips and jumps whenever it moves | |
− | + | it is difficult to see clearly even in bright light | |
− | + | it always turns to welcome the rise of the sun | |
− | + | it hums pleasantly when the sun is high in the sky | |
− | + | it has a rattling exhale | |
− | + | its body is bent and misshapen | |
− | + | it slavers uncontrollably | |
− | + | it moves with great focus | |
− | + | it bears malodorous pustules | |
− | + | [ODOR_LEVEL:100] | |
− | + | the details of its form are easily forgotten without deliberate concentration | |
− | + | it never looks toward the sun | |
− | + | it is utterly still when not taking deliberate action | |
− | + | it looks very solid and stocky | |
− | + | it appears to be closely related to every other of its kind | |
− | + | fanfare follows it wherever it goes | |
− | + | it never appears to be perturbed or surprised by any happening | |
− | + | it appears to be very healthy | |
− | + | it skips and twirls as it moves | |
− | + | a sheen around it always seems to rise upward | |
− | + | it only looks comfortable when it is in the water | |
− | + | it always moves carefully around water | |
− | + | it has the delicious smell of freshly-baked goods | |
− | + | [ODOR_STRING:freshly-baked goods] | |
− | + | it is impossible to hold a grudge near it | |
− | + | it is very sturdy-looking | |
− | + | it eagerly moves from place to place | |
− | + | it changes between two colors intermittently | |
− | + | it giggles at random | |
− | + | it makes those around it want to give up their possessions | |
− | + | it seems to smile constantly | |
− | + | it is surrounded by a gentle atmosphere | |
− | + | it radiates an aura of welcoming | |
− | + | it inspects the ground intently as it moves | |
− | + | flashes of energy pulse across its surface intermittently | |
− | + | it appears to be a very bitter creature | |
− | + | its whole body appears to be faceted in a symmetric fashion | |
− | + | it seems eager to pronounce judgment on others | |
− | + | it appears very deliberate in its actions | |
− | + | it moves ponderously | |
− | + | it has a very stark look about it | |
− | + | it seems unerringly honest if one does not concentrate | |
− | + | it returns surrounding light with a new vibrance and intensity | |
− | + | it crackles with energy | |
− | + | it always seems to be looking far into the distance | |
− | + | it stares longingly at those nearby | |
− | + | it never abandons its companions | |
− | + | it changes direction suddenly at times | |
− | + | it has an unnerving stare | |
− | + | it heckles those it meets that are not married | |
− | + | it always seems like it is on the verge of crying | |
− | + | it appears to have sharp shimmering edges on many parts of its body | |
− | + | it has an angular appearance | |
− | + | it has a distinctly depressing moan | |
− | + | it is difficult to see clearly | |
− | + | it changes color with the phases of the moon | |
− | + | it is very solidly built | |
− | + | there is a foul reek about it | |
− | + | it cannot abide anything that lives | |
− | + | it sounds clear tones as its body moves in time | |
− | + | it seems most at ease when it is outdoors | |
− | + | it eerily reflects the light of the stars and moon | |
− | + | it reminds those that look upon it of their most unpleasant memories | |
− | + | it cannot look directly at somebody that has broken an oath | |
− | + | it always raises a part of its body toward the moon | |
− | + | it moves very stiffly | |
− | + | its surface is always enlivened with a refreshing play of color | |
− | + | it has an incredibly calm demeanor | |
− | + | it rocks back and forth whenever somebody changes their mind in its presence | |
− | + | it always seems to point toward the sun when it is in the sky | |
− | + | it recites verses in a strange language on occasion | |
− | + | it appears to be expecting | |
− | + | it leaves water wherever it goes | |
− | + | it is strikingly colored | |
− | + | it alternates from instant to instant between sluggishness and extreme vibrancy | |
− | + | it moves with a bouncing rhythm | |
− | + | it has a fixed and unblinking gaze when interacting | |
− | + | its outer surface seems to flow about its body | |
− | + | it is hard to disobey | |
− | + | it always nods eagerly when somebody is speaking | |
− | + | it inspires those around it to acts of great sacrifice | |
− | + | it makes nearby water undrinkable | |
− | + | it always seems to be deep in thought | |
− | + | its form is ever-changing | |
− | + | it makes absolutely no sound | |
− | + | it has a slowly shifting pattern on its surface | |
− | + | it sings beautiful songs endlessly | |
− | + | it pays attention carefully to anybody that is speaking | |
− | + | it appears to sparkle after night falls | |
− | + | its movement is the sound of wind and rain | |
− | + | it looks solidly built | |
− | + | it mutters to itself about death | |
− | + | it is difficult to look at directly | |
− | + | it always seems to have its attention on the most valuable object in the area | |
− | + | its movements sound like the rattling of chains | |
− | + | it is incredibly noisy | |
− | + | it appears to be covered with sharp hooks and barbs | |
− | + | it seems most content when a fair wind is blowing | |
− | + | it never stops moving completely | |
− | + | it is unsettling to be around | |
− | + | it is top-heavy | |
− | + | it has a tendency to laugh quietly to itself every so often | |
− | + | it tenses up throughout its entire body whenever somebody tells a falsehood in its presence | |
− | + | it chitters briefly before sunrise and just after nightfall | |
− | + | it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes | |
− | + | it looks very proud of itself | |
− | + | it seems to glow brightly from within | |
− | + | it bellows and cheers without pause | |
− | + | it seems to flow as it moves | |
− | + | it always seems to be counting something | |
− | + | it changes appearance based on the clouds and precipitation above | |
− | + | it is surrounded by an everpresent rush of wind | |
− | + | it acts with unwavering calm | |
− | + | it is covered with divine writing | |
− | + | it appears spry and vigorous | |
− | + | it is a divine being | |
− | + | it mutters to itself as it moves aimlessly | |
− | + | muttering | |
− | + | grumbling | |
− | + | brooding | |
− | + | it groans from time to time | |
− | + | groaning | |
− | + | moaning | |
− | + | it howls into high winds | |
− | + | howling | |
− | + | baying | |
− | + | bellowing | |
− | + | shrieking | |
− | + | wailing | |
− | + | it shambles sluggishly | |
− | + | it stamps the ground and snorts | |
− | + | it has a bloated body | |
− | + | bloated | |
− | + | it lumbers along steadily from place to place | |
− | + | lumbering | |
− | + | hulking | |
− | + | its joints are backward | |
− | + | backward | |
− | + | it moves with uneven jerking motions | |
− | + | its limbs jut out at asymmetric angles | |
− | + | crooked | |
− | + | it lopes quickly along the ground | |
− | + | it strides in silence with purpose | |
− | + | starved | |
− | + | emaciated | |
− | + | it hurls vicious insults constantly | |
− | + | with singular purpose it seeks to destroy the living | |
− | + | it is crazed for blood and flesh | |
− | + | it bears a look of unbelievable peace | |
− | + | peaceful nature | |
− | + | it emanates an aura of giving and kindness | |
− | + | kind nature | |
− | + | joy marks its every movement | |
− | + | joyful nature | |
− | + | it moves its will in accordance with the truth of things | |
− | + | it is ravening | |
− | + | it is slavering | |
− | + | it belches and croaks | |
− | + | it undulates rhythmically | |
− | + | rhythmic undulations | |
− | + | it squirms and fidgets | |
− | + | bloated appearance | |
− | + | it has a gaunt appearance | |
− | + | it appears to be emaciated | |
− | + | it chants ceaselessly | |
− | + | it murmurs horrible curses | |
− | + | it spouts gibberish periodically | |
− | + | it knows and intones the names of all it encounters | |
− | + | it repeatedly makes threats of torture and death | |
− | + | it has a regal bearing | |
− | + | it has an austere look about it | |
− | + | it moves deliberately | |
− | + | it moves about carelessly | |
− | + | [ODOR_STRING:brimstone] | |
− | + | . Its | |
− | + | eyes glow | |
− | + | eye glows | |
− | + | hair is | |
− | + | long and shaggy | |
− | + | very curly | |
− | + | short and even | |
− | + | patchy | |
− | + | long and straight | |
− | + | long and wavy | |
− | + | feathers are | |
− | + | fluffed-out | |
− | + | downy | |
− | + | long and broad | |
− | + | long and sparse | |
− | + | long and narrow | |
− | + | scales are | |
− | + | small | |
− | + | round | |
− | + | oval-shaped | |
− | + | overlapping | |
− | + | set far apart | |
− | + | close-set | |
− | + | exoskeleton is | |
− | + | waxy | |
− | + | leathery | |
− | + | warty | |
− | + | sleek and smooth | |
− | + | rough and cracked | |
− | + | skin is | |
− | + | This night creature was first created | |
− | + | accidentally | |
− | + | by the | |
− | + | through the fiend's terrifying power | |
− | + | through the fiend's twisted power | |
− | + | through the fiend's chaotic power | |
− | + | after horrible experiments | |
− | + | gone wrong | |
− | + | unleashed upon | |
− | + | multitudes | |
− | + | It was created by | |
− | + | goddess | |
− | + | deity | |
− | + | and is of a part with | |
− | + | Now you will know why you fear the night. | |
− | + | Beware its poisonous sting! | |
− | + | Beware its poisonous bite! | |
− | + | Beware its hunger for warm blood! | |
− | + | Beware its fire! | |
− | + | Beware its webs! | |
− | + | Beware its deadly dust! | |
− | + | Beware its poisonous vapors! | |
− | + | Beware its poisonous gas! | |
− | + | Beware its deadly spittle! | |
− | + | Beware its noxious secretions! | |
− | + | Beware its deadly blood! | |
− | + | horrifying features | |
− | + | [PREFSTRING: | |
− | + | unsettling origin | |
− | + | macabre ways | |
− | + | terror-inspiring antics | |
− | + | unfathomably horrifying nature | |
− | + | swamp | |
− | + | marsh | |
− | + | sand | |
− | + | desert | |
− | + | taiga | |
− | + | jungle | |
− | + | forest | |
− | + | mountain | |
− | + | ocean | |
− | + | glacier | |
− | + | tundra | |
− | + | brush | |
− | + | savanna | |
− | + | plains | |
− | + | hill | |
− | + | titan: | |
− | + | titans: | |
− | + | -titan] | |
− | + | [GO_TO_START] | |
− | + | [CASTE_NAME: | |
− | + | winged | |
− | + | horned | |
− | + | skinless | |
− | + | three-eyed | |
− | + | one-eyed | |
− | + | eyeless | |
− | + | blind | |
− | + | demon | |
− | + | demons | |
− | + | demonic | |
− | + | devil | |
− | + | devils | |
− | + | fiend | |
− | + | fiends | |
− | + | Black | |
− | + | brutes | |
− | + | brute | |
− | + | monsters | |
− | + | ghosts | |
− | + | banshee | |
− | + | banshees | |
− | + | phantom | |
− | + | phantoms | |
− | + | specter | |
− | + | specters | |
− | + | horror | |
− | + | misfortune | |
− | + | chaos | |
− | + | hand | |
− | + | hands | |
− | + | warrior | |
− | + | warriors | |
− | + | fist | |
− | + | fists | |
− | + | eyes | |
− | + | giant | |
− | + | giants | |
− | + | hulk | |
− | + | hulks | |
− | + | towers | |
− | + | mountains | |
− | + | dogs | |
− | + | hound | |
− | + | hounds | |
− | + | wolves | |
− | + | beasts | |
− | + | creatures | |
− | + | mistake | |
− | + | mistakes | |
− | + | folly | |
− | + | follies | |
− | + | experiment | |
− | + | experiments | |
− | + | nightmares | |
− | + | catastrophe | |
− | + | catastrophes | |
− | + | disaster | |
− | + | disasters | |
− | + | Angel | |
− | + | Angels | |
− | + | angelic | |
− | + | Soldiers | |
− | + | Warriors | |
− | + | Champion | |
− | + | Champions | |
− | + | champion | |
− | + | Fighter | |
− | + | Fighters | |
− | + | fighter | |
− | + | Guardian | |
− | + | Guardians | |
− | + | guardian | |
− | + | Spirit | |
− | + | Spirits | |
− | + | Messengers | |
− | + | Slayers | |
− | + | Enforcer | |
− | + | Enforcers | |
− | + | enforcer | |
− | + | Beast | |
− | + | Beasts | |
− | + | Behemoth | |
− | + | Behemoths | |
− | + | behemoth | |
− | + | Harbinger | |
− | + | Harbingers | |
− | + | harbinger | |
− | + | Monsters | |
− | + | Destroyer | |
− | + | Destroyers | |
− | + | destroyer | |
− | + | Doom | |
− | + | Dooms | |
− | + | doom | |
− | + | Bane | |
− | + | Banes | |
− | + | bane | |
− | + | Catastrophe | |
− | + | Catastrophes | |
− | + | Ruination | |
− | + | Ruinations | |
− | + | ruination | |
− | + | Judgment | |
− | + | Judgments | |
− | + | judgment | |
− | + | Servant | |
− | + | Servants | |
− | + | servant | |
− | + | Assistant | |
− | + | Assistants | |
− | + | assistant | |
− | + | Attendant | |
− | + | Attendants | |
− | + | attendant | |
− | + | Minion | |
− | + | Minions | |
− | + | minion | |
− | + | Helper | |
− | + | Helpers | |
− | + | helper | |
− | + | Worker | |
− | + | Workers | |
− | + | Hand | |
− | + | Hands | |
− | + | Being | |
− | + | Beings | |
− | + | being | |
− | + | Puppet | |
− | + | Puppets | |
− | + | puppet | |
− | + | Pawn | |
− | + | Pawns | |
− | + | pawn | |
− | + | Retainer | |
− | + | Retainers | |
− | + | retainer | |
− | + | bogeyman:bogeymen:bogeyman] | |
− | + | nightmare:nightmares:nightmare] | |
− | + | were | |
− | + | midnight | |
− | + | dusk | |
− | + | of the night | |
− | + | of evil | |
− | + | of twilight | |
− | + | of shadow | |
− | + | troll | |
− | + | trolls | |
− | + | woman | |
− | + | women | |
− | + | hags | |
− | + | crone | |
− | + | crones | |
− | + | ogre | |
− | + | ogres | |
− | + | ogress | |
− | + | ogresses | |
− | + | freaks | |
− | + | freak | |
− | + | horrors | |
− | + | spouses | |
− | + | mate | |
− | + | mates | |
− | + | bride | |
− | + | brides | |
− | + | consort | |
− | + | consorts | |
− | + | husbands | |
− | + | bridegroom | |
− | + | bridegrooms | |
− | + | groom | |
− | + | grooms | |
− | + | [MELTING_POINT:9800] | |
− | + | [T_WORD: | |
− | + | We should have made it there by now. | |
− | + | We should be making better progress. | |
− | + | We are going the wrong way. | |
− | + | We haven't performed for some time. | |
− | + | We have arrived at our destination. | |
− | + | The oppressor has been overthrown! | |
− | + | We must not abandon | |
− | + | We must go back. | |
− | + | the past | |
− | + | current events | |
− | + | the future | |
− | + | someone recently deceased | |
− | + | someone recently retired | |
− | + | the concept of death | |
− | + | the concept of family | |
− | + | the concept of hunting | |
− | + | the concept of nature | |
− | + | the concept of war | |
− | + | an abstract concept | |
− | + | a historical figure | |
− | + | a specific place | |
− | + | a specific wilderness region | |
− | + | nature | |
− | + | a lover | |
− | + | alcoholic beverages | |
− | + | the hunt | |
− | + | mining | |
− | + | death | |
− | + | someone's character | |
− | + | a dramatic | |
− | + | a reflective | |
− | + | a ribald | |
− | + | a light | |
− | + | a solemn | |
− | + | poetic | |
− | + | narrative | |
− | + | form | |
− | + | intended | |
− | + | to describe | |
− | + | to satirize | |
− | + | to amuse the audience | |
− | + | to complain about | |
− | + | to renounce | |
− | + | to make an apology | |
− | + | to express pleasure with | |
− | + | to express grief over | |
− | + | to praise | |
− | + | to beseech | |
− | + | to teach a moral lesson | |
− | + | to make an assertion | |
− | + | to make a concession | |
− | + | to console the audience | |
− | + | to refuse consolation | |
− | + | concerning | |
− | + | a chosen subject | |
− | + | concerning | |
− | + | which grew out of the performances of | |
− | + | , originating in | |
− | + | originally devised by | |
− | + | The rules of the form are applied by poets to produce individual poems which can be recited. | |
− | + | The form guides poets during improvised performances. | |
− | + | The poem | |
− | + | is divided into | |
− | + | two distinct | |
− | + | -line stanza | |
− | + | octet | |
− | + | septet | |
− | + | sexain | |
− | + | quintain | |
− | + | quatrain | |
− | + | tercet | |
− | + | couplet | |
− | + | another | |
− | + | extremely long series of | |
− | + | numerous series of | |
− | + | series of | |
− | + | an extremely long series of | |
− | + | numerous series of | |
− | + | a series of | |
− | + | brief | |
− | + | verse paragraph | |
− | + | septet | |
− | + | sexain | |
− | + | quintain | |
− | + | quatrain | |
− | + | tercet | |
− | + | couplet | |
− | + | line | |
− | + | distinct parts: | |
− | + | extremely long series of | |
− | + | series of | |
− | + | a single | |
− | + | lengthy | |
− | + | full | |
− | + | is always written from the perspective of | |
− | + | the author | |
− | + | a soldier | |
− | + | a traveler | |
− | + | a relative of the author | |
− | + | a party to a debate | |
− | + | a fictional poet | |
− | + | an animal | |
− | + | Use of | |
− | + | internal rhyme | |
− | + | alliteration | |
− | + | onomatopoeia | |
− | + | antanaclasis | |
− | + | assonance | |
− | + | consonance | |
− | + | elision | |
− | + | epenthesis | |
− | + | synchysis | |
− | + | allegory | |
− | + | ambiguity | |
− | + | symbolism | |
− | + | metaphor | |
− | + | simile | |
− | + | metonymy | |
− | + | vivid imagery | |
− | + | juxtaposition | |
− | + | is characteristic of the form. | |
− | + | Forms of | |
− | + | A form of | |
− | + | parallelism | |
− | + | common throughout the poem, in that | |
− | + | certain lines | |
− | + | they | |
− | + | often share an underlying meaning | |
− | + | often contrast underlying meaning | |
− | + | are required to maintain phrasing | |
− | + | have similar grammatical structures | |
− | + | use the same placement of allusions | |
− | + | sometimes have reversed word orders | |
− | + | reverse grammatical structures | |
− | + | Linguistic skill is required in the visual presentation as well, as | |
− | + | must feature | |
− | + | lines with different readings depending on word breaks | |
− | + | lines which can be read backwards as well as forwards | |
− | + | lines which can be read orthogonally across the standard lines | |
− | + | lines which emerge when reading along certain prescribed paths across the body of the poem | |
− | + | Each line has | |
− | + | foot | |
− | + | feet | |
− | + | a tone pattern of | |
− | + | even-uneven | |
− | + | uneven-even | |
− | + | uneven-uneven | |
− | + | uneven-even-even | |
− | + | even-uneven-even | |
− | + | even-even-uneven | |
− | + | uneven-even-uneven | |
− | + | even-even | |
− | + | even-even-even | |
− | + | even-uneven-uneven | |
− | + | uneven-uneven-even | |
− | + | uneven-uneven-uneven | |
− | + | a syllable weight pattern of | |
− | + | short-long | |
− | + | long-short | |
− | + | long-long | |
− | + | long-short-short | |
− | + | short-long-short | |
− | + | short-short-long | |
− | + | long-short-long | |
− | + | short-short | |
− | + | short-short-short | |
− | + | short-long-long | |
− | + | long-long-short | |
− | + | long-long-long | |
− | + | (quantitative | |
− | + | iambic | |
− | + | trochaic | |
− | + | spondaic | |
− | + | dactylic | |
− | + | amphibrachic | |
− | + | anapaestic | |
− | + | cretic | |
− | + | pyrrhic | |
− | + | tribrachic | |
− | + | bacchic | |
− | + | antibacchic | |
− | + | molossic | |
− | + | monometer | |
− | + | dimeter | |
− | + | trimeter | |
− | + | tetrameter | |
− | + | pentameter | |
− | + | hexameter | |
− | + | heptameter | |
− | + | octameter | |
− | + | ). | |
− | + | an accent pattern of | |
− | + | unstressed-stressed | |
− | + | stressed-unstressed | |
− | + | stressed-stressed | |
− | + | stressed-unstressed-unstressed | |
− | + | unstressed-stressed-unstressed | |
− | + | unstressed-unstressed-stressed | |
− | + | stressed-unstressed-stressed | |
− | + | unstressed-unstressed | |
− | + | unstressed-unstressed-unstressed | |
− | + | unstressed-stressed-stressed | |
− | + | stressed-stressed-unstressed | |
− | + | stressed-stressed-stressed | |
− | + | (qualitative | |
− | + | syllables. | |
− | + | Every line of the poem has | |
− | + | an initial caesura | |
− | + | a medial caesura | |
− | + | a terminal caesura | |
− | + | The ending of each line of the poem shares the same rhyme | |
− | + | , though the rhyming doesn't have to be perfect | |
− | + | , though rhymes at the end of lines in the | |
− | + | sections | |
− | + | section | |
− | + | don't need to match perfectly | |
− | + | , though the rhyme | |
− | + | at the end of the | |
− | + | lines don't | |
− | + | line doesn't | |
− | + | need to match perfectly | |
− | + | is dramatic | |
− | + | is reflective | |
− | + | is ribald | |
− | + | is light | |
− | + | is solemn | |
− | + | is a riddle | |
− | + | is a narrative | |
− | + | and | |
− | + | to make a counter-assertion | |
− | + | to synthesize previous ideas | |
− | + | to develop the previous idea | |
− | + | to invert the previous assertion | |
− | + | to undercut the previous assertion | |
− | + | to move away from previous ideas | |
− | + | to reflect on previous ideas | |
− | + | to offer a different perspective | |
− | + | the subject of the poem | |
− | + | concerns | |
− | + | is written from the perspective of | |
− | + | must make use of | |
− | + | Certain lines | |
− | + | present different views of the same subject | |
− | + | In the | |
− | + | part, the | |
− | + | line of | |
− | + | each | |
− | + | stanza | |
− | + | shares the underlying meaning of | |
− | + | contrasts the underlying meaning of | |
− | + | is required to maintain the phrasing of | |
− | + | has the same grammatical structure as | |
− | + | uses the same placement of allusions as | |
− | + | reverses the word order of | |
− | + | reverses the grammatical structure of | |
− | + | presents a different view of the subject of | |
− | + | must expand the idea of | |
− | + | line. | |
− | + | includes | |
− | + | lines which emerge when reading along certain prescribed paths | |
− | + | has lines with | |
− | + | has | |
− | + | in each line | |
− | + | has different readings depending on word breaks | |
− | + | can be read backwards as well as forwards | |
− | + | The refrain occurs as lines | |
− | + | The refrain occurs as line | |
− | + | refrain occurs as lines | |
− | + | refrain occurs as line | |
− | + | The ending of each line | |
− | + | of the poem | |
− | + | of the | |
− | + | of this part | |
− | + | shares the same rhyme. | |
− | + | The rhyme scheme | |
− | + | repeating in each stanza of | |
− | + | within each stanza of | |
− | + | within | |
− | + | repeating in each stanza | |
− | + | within each stanza | |
− | + | within this stanza | |
− | + | respecting the full poem | |
− | + | , where numbers indicate a refrain | |
− | + | As a rule throughout the poem, the end rhymes don't generally match perfectly. | |
− | + | In this part of the poem, the end rhymes don't need to match perfectly. | |
− | + | The rhyme | |
− | + | need to match perfectly. | |
− | + | The poem has | |
− | + | form of music used for entertainment | |
− | + | form of music used during marches and military engagements | |
− | + | form of music used to commemorate important events | |
− | + | devotional form of music | |
− | + | directed toward the worship of | |
− | + | originating in | |
− | + | The rules of the form are applied by composers to produce individual pieces of music which can be performed. | |
− | + | The form guides musicians during improvised performances. | |
− | + | to | |
− | + | singer | |
− | + | speaker | |
− | + | chanter | |
− | + | recite | |
− | + | recites | |
− | + | the words of | |
− | + | any composition of | |
− | + | nonsensical words and sounds | |
− | + | while the | |
− | + | music is played on | |
− | + | The music | |
− | + | al voices join in melody and counterpoint, harmony and rhythm | |
− | + | al voices bring melody, counterpoint and rhythm | |
− | + | al voices cover melody, harmony and rhythm | |
− | + | is melody and rhythm without harmony | |
− | + | The musical voices | |
− | + | join in melody, counterpoint and harmony | |
− | + | bring melody and counterpoint | |
− | + | bring melody with harmony | |
− | + | are joined in melody | |
− | + | The musical voices are purely rhythmic | |
− | + | The entire performance | |
− | + | should | |
− | + | stress the rhythm | |
− | + | be stately | |
− | + | be bright | |
− | + | be lively | |
− | + | be made with skill | |
− | + | be vigorous | |
− | + | be spirited | |
− | + | be delicate | |
− | + | be fiery | |
− | + | bring a sense of motion | |
− | + | be made with feeling | |
− | + | feel agitated | |
− | + | be passionate | |
− | + | sparkle | |
− | + | be broad | |
− | + | be made sweetly | |
− | + | be strong | |
− | + | be energetic | |
− | + | be forceful | |
− | + | feel heroic | |
− | + | be made expressively | |
− | + | feel furious | |
− | + | be joyful | |
− | + | be grand | |
− | + | be merry | |
− | + | be graceful | |
− | + | build as it proceeds | |
− | + | evoke tears | |
− | + | be melancholic | |
− | + | feel mournful | |
− | + | be made with a light touch | |
− | + | feel heavy | |
− | + | feel mysterious | |
− | + | be jumpy | |
− | + | feel playful | |
− | + | feel tender | |
− | + | feel calm | |
− | + | be triumphant | |
− | + | is at a free tempo | |
− | + | is very slow | |
− | + | is slow | |
− | + | is at a walking pace | |
− | + | is moderately paced | |
− | + | is moderately fast | |
− | + | is fast | |
− | + | is very fast | |
− | + | is extremely fast | |
− | + | accelerates as it proceeds | |
− | + | slows and broadens | |
− | + | is consistently slowing | |
− | + | is at a hurried pace | |
− | + | gradually slows as it comes to an end | |
− | + | slows down and dies away as it draws to a close | |
− | + | becomes calmer as the end is approached | |
− | + | becomes frenzied as it proceeds | |
− | + | is to | |
− | + | , and it is to | |
− | + | be in whispered undertones | |
− | + | be very soft | |
− | + | be soft | |
− | + | be moderately soft | |
− | + | be moderately loud | |
− | + | be loud | |
− | + | be very loud | |
− | + | become louder and louder | |
− | + | become softer and softer | |
− | + | fade into silence | |
− | + | start loud then be immediately soft | |
− | + | The melody and counterpoint both have | |
− | + | short phrases | |
− | + | mid-length phrases | |
− | + | long phrases | |
− | + | phrases of varied length | |
− | + | The melody has | |
− | + | , while the counterpoint has | |
− | + | throughout the form. | |
− | + | The counterpoint melody has | |
− | + | Only one pitch is ever played at a time. | |
− | + | Never more than an interval sounds at once. | |
− | + | Chords, seldom-used, are sparse -- intervals and single pitches are favored. | |
− | + | Pitches are densely packed in clusters as music moves from chord to chord. | |
− | + | The music is broadly layered with chords spanning the range. | |
− | + | The music repeats for as long as necessary. | |
− | + | It is performed | |
− | + | without preference for a scale | |
− | + | using the | |
− | + | scale | |
− | + | and in | |
− | + | free rhythm | |
− | + | Throughout, when possible, composers and performers are to | |
− | + | Throughout, when possible, performers are to | |
− | + | glide from note to note | |
− | + | use grace notes | |
− | + | use mordents | |
− | + | make trills | |
− | + | play rapid runs | |
− | + | locally improvise | |
− | + | syncopate | |
− | + | add fills | |
− | + | alternate tension and repose | |
− | + | modulate frequently | |
− | + | play arpeggios | |
− | + | play staccato | |
− | + | play legato | |
− | + | freely adjust the beats | |
− | + | spread syllables over many notes | |
− | + | match notes and syllables | |
− | + | From beginning to end, when improvising | |
− | + | or composing | |
− | + | , artists should | |
− | + | always | |
− | + | often | |
− | + | sometimes | |
− | + | include a | |
− | + | rising | |
− | + | rising-falling | |
− | + | falling-rising | |
− | + | melody pattern | |
− | + | sharpened | |
− | + | degree | |
− | + | on the rise | |
− | + | on the fall | |
− | + | as well as | |
− | + | glides | |
− | + | grace notes | |
− | + | mordents | |
− | + | trills | |
− | + | rapid runs | |
− | + | arpeggios | |
− | + | staccato | |
− | + | legato | |
− | + | Each | |
− | + | always | |
− | + | does the main melody | |
− | + | does the counterpoint melody | |
− | + | does harmony | |
− | + | provides the rhythm | |
− | + | perform with skill | |
− | + | perform with feeling | |
− | + | perform sweetly | |
− | + | perform expressively | |
− | + | build as the performance proceeds | |
− | + | perform with a light touch | |
− | + | is to | |
− | + | glides from note to note | |
− | + | uses grace notes | |
− | + | uses mordents | |
− | + | makes trills | |
− | + | plays rapid runs | |
− | + | locally improvises | |
− | + | syncopates | |
− | + | adds fills | |
− | + | modulates frequently | |
− | + | plays arpeggios | |
− | + | plays staccato | |
− | + | plays legato | |
− | + | spreads syllables over many notes | |
− | + | matches notes and syllables | |
− | + | The voice stays in the | |
− | + | middle | |
− | + | register. | |
− | + | The voice uses its entire range. | |
− | + | The voice ranges from the | |
− | + | register to the | |
− | + | The voice is confined to the | |
− | + | voice uses its entire range. | |
− | + | voice ranges from the | |
− | + | The voice uses its entire range from the | |
− | + | has a simple structure: | |
− | + | has the following structure: | |
− | + | has a well-defined multi-passage structure: | |
− | + | an additional | |
− | + | another | |
− | + | lengthy | |
− | + | brief | |
− | + | unrelated | |
− | + | passage | |
− | + | introduction | |
− | + | exposition | |
− | + | of the previous passage | |
− | + | recapitulation | |
− | + | synthesis | |
− | + | of the two themes | |
− | + | verse | |
− | + | chorus | |
− | + | finale | |
− | + | coda | |
− | + | bridge-passage | |
− | + | first | |
− | + | second | |
− | + | theme | |
− | + | series of variations | |
− | + | on the first theme | |
− | + | possibly | |
− | + | all repeated | |
− | + | repeated | |
− | + | up to | |
− | + | times | |
− | + | Each of the | |
− | + | simple passage | |
− | + | introduction | |
− | + | recapitulation | |
− | + | synthesis | |
− | + | finale | |
− | + | bridge-passage | |
− | + | series of variations | |
− | + | is voiced by | |
− | + | the melody of the | |
− | + | the counterpoint of the | |
− | + | the harmony of the | |
− | + | the rhythm of the | |
− | + | reciting the words of | |
− | + | reciting | |
− | + | reciting nonsensical words and sounds | |
− | + | Each passage | |
− | + | The passage | |
− | + | is twice the tempo of the last passage | |
− | + | is half the tempo of the last passage | |
− | + | moves more quickly than the last passage | |
− | + | is slower than the last passage | |
− | + | resumes the previous tempo | |
− | + | resumes the original tempo | |
− | + | each of the | |
− | + | voice | |
− | + | stays in the | |
− | + | covers its entire range | |
− | + | ranges from the | |
− | + | is confined to the | |
− | + | covers its entire range from the | |
− | + | in the melody and counterpoint | |
− | + | in the melody, while the counterpoint has | |
− | + | in the melody. | |
− | + | in the counterpoint melody. | |
− | + | Only one pitch is ever played at a time in this passage. | |
− | + | This passage features only melodic tones and intervals. | |
− | + | This passage typically has some sparse chords. | |
− | + | Chords are packed close together in dense clusters in this passage. | |
− | + | This passage is richly layered with full chords making use of the available range. | |
− | + | is performed | |
− | + | should be composed and performed using | |
− | + | should be performed using | |
− | + | locally improvisation | |
− | + | syncopation | |
− | + | fills | |
− | + | alternation between tension and repose | |
− | + | frequent modulation | |
− | + | free adjustment of the beats | |
− | + | melismatic phrasing | |
− | + | syllabic phrasing | |
− | + | should | |
− | + | Scales are constructed from | |
− | + | notes spaced evenly throughout the octave. | |
− | + | notes dividing the octave. | |
− | + | In quartertones, their spacing is roughly | |
− | + | , where 1 is the tonic, O marks the octave and x marks other notes. | |
− | + | Scales are conceived of as two chords built using a division of the perfect fourth interval into | |
− | + | notes. | |
− | + | The tonic note is fixed only at the time of performance. | |
− | + | The tonic note is a fixed tone passed from teacher to student. | |
− | + | Every note is named. | |
− | + | A single note in the fundamental scale is named. | |
− | + | Preferred notes in the fundamental scale are named. | |
− | + | After a scale is constructed, notes are named according to degree. | |
− | + | After a scale is constructed, the root note of chords are named. | |
− | + | It is called | |
− | + | The names are | |
− | + | spoken | |
− | + | As always, the | |
− | + | pentatonic | |
− | + | hexatonic | |
− | + | heptatonic | |
− | + | scale is | |
− | + | constructed by selection of degrees from the fundamental scale. The degrees selected are | |
− | + | thought of as joined chords spanning a perfect fifth and a perfect fourth | |
− | + | thought of as two disjoint chords spanning a perfect fifth and a major third | |
− | + | thought of as two disjoint chords spanning a tritone and a perfect fourth | |
− | + | thought of as two disjoint chords drawn from the fundamental division of the perfect fourth | |
− | + | thought of as two disjoint chords spanning two perfect fourths | |
− | + | These chords are named | |
− | + | [B]The | |
− | + | trichord | |
− | + | tetrachord | |
− | + | pentachord | |
− | + | (completing the octave) | |
− | + | degrees of the semitone octave scale | |
− | + | degrees of the quartertone octave scale | |
− | + | degrees of the octave scale | |
− | + | degrees of the fundamental perfect fourth division | |
− | + | [B]The rhythm system is fundamentally polyrhythmic. There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | [B]The rhythm system is fundamentally polymetric. There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished. The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. | |
− | + | rhythm is made from | |
− | + | patterns: | |
− | + | (considered the primary) | |
− | + | As stated above, they are to be played in polyrhythm. | |
− | + | As stated above, they are to be played in polymeter. | |
− | + | The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. | |
− | + | The patterns are to be played over the same period of time, concluding together regardless of beat number. | |
− | + | rhythm is a single line with | |
− | + | beats | |
− | + | divided into | |
− | + | bars in a | |
− | + | pattern | |
− | + | The beats are named | |
+ | The beat is stressed as follows: | ||
+ | [B]where | ||
+ | ! marks the primary accent, | ||
+ | X marks an accented beat, | ||
+ | ` marks a beat as early, | ||
+ | ' marks a beat as late, | ||
+ | x is a beat | ||
+ | , - is silent | ||
+ | and | indicates a bar. | ||
+ | called the | ||
+ | the fundamental dance move. | ||
+ | is one of the fundamental dance moves. | ||
+ | the fundamental dance position. | ||
+ | is one of the fundamental dance positions. | ||
+ | First, | ||
+ | Then | ||
+ | Finally, | ||
+ | there | ||
+ | should be | ||
+ | a series of | ||
+ | graceful | ||
+ | serene | ||
+ | calm | ||
+ | grotesque | ||
+ | crude | ||
+ | refined | ||
+ | understated | ||
+ | delicate | ||
+ | elaborate | ||
+ | expressive | ||
+ | strong | ||
+ | weightless | ||
+ | fluid | ||
+ | undulating | ||
+ | soft | ||
+ | jerking | ||
+ | sharp-edged | ||
+ | straight-lined | ||
+ | loudly percussive | ||
+ | softly percussive | ||
+ | aborted | ||
+ | partially realized | ||
+ | energetic | ||
+ | passionate | ||
+ | vivacious | ||
+ | joyous | ||
+ | proud | ||
+ | flamboyant | ||
+ | lively | ||
+ | spirited | ||
+ | vigorous | ||
+ | intense | ||
+ | aggressive | ||
+ | powerful | ||
+ | sluggish | ||
+ | relaxed | ||
+ | passive | ||
+ | subtle | ||
+ | sensual | ||
+ | debauched | ||
+ | twisting | ||
+ | sprightly | ||
+ | sinuous | ||
+ | counterclockwise | ||
+ | clockwise | ||
+ | eighth | ||
+ | quarter | ||
+ | half | ||
+ | repeated | ||
+ | steps in a square pattern | ||
+ | steps in a circular pattern | ||
+ | steps in a triangle pattern | ||
+ | steps in a figure-eight pattern | ||
+ | steps in an intricate pattern | ||
+ | turn | ||
+ | facial expression | ||
+ | hand gesture | ||
+ | straight walk | ||
+ | curved walk | ||
+ | run | ||
+ | leap | ||
+ | kick | ||
+ | left kick | ||
+ | right kick | ||
+ | leg lift | ||
+ | left leg lift | ||
+ | right leg lift | ||
+ | body level | ||
+ | body level change | ||
+ | arm carriage | ||
+ | raised left arm | ||
+ | raised right arm | ||
+ | raised arm | ||
+ | spin | ||
+ | independent body movement | ||
+ | sway | ||
+ | forward bend | ||
+ | backward bend | ||
+ | leftward bend | ||
+ | rightward bend | ||
+ | footwork | ||
+ | movement along the line of dance | ||
+ | mirrored | ||
+ | performed in retrograde | ||
+ | performed in succession | ||
+ | shadowed | ||
+ | by group members | ||
+ | from the lead | ||
+ | from the follower | ||
+ | with | ||
+ | sacred | ||
+ | solo | ||
+ | group | ||
+ | solo | ||
+ | group | ||
+ | celebration | ||
+ | participation | ||
+ | social | ||
+ | partner | ||
+ | for a single pair | ||
+ | pairs | ||
+ | dancers | ||
+ | The rules of the form are applied by choreographers to produce individual dances which can be performed. | ||
+ | The form guides dancers during improvised performances. | ||
+ | The dance is accompanied by | ||
+ | as the dancer acts out | ||
+ | as the dancers act out | ||
+ | any composition of | ||
+ | The dancer performs | ||
+ | The dancers perform | ||
+ | in a single line | ||
+ | in several lines | ||
+ | in a circle | ||
+ | in a double circle | ||
+ | loosely mingled | ||
+ | along a clockwise circle | ||
+ | turning clockwise | ||
+ | along a counterclockwise circle | ||
+ | turning counterclockwise | ||
+ | along an improvised path | ||
+ | along an intricate path | ||
+ | , moving | ||
+ | very slowly | ||
+ | slowly | ||
+ | slower and slower | ||
+ | faster and faster | ||
+ | quickly | ||
+ | very quickly | ||
+ | to the music's | ||
+ | rhythm | ||
+ | with the music | ||
+ | The partners | ||
+ | dance closely | ||
+ | maintain open contact | ||
+ | rarely make contact | ||
+ | , communicating intent | ||
+ | by pushing together | ||
+ | constantly | ||
+ | briefly | ||
+ | by pulling away | ||
+ | constantly | ||
+ | briefly | ||
+ | through touch | ||
+ | through a light touch | ||
+ | through visual cues | ||
+ | through spoken cues | ||
+ | There are partner changes throughout the dance | ||
+ | with the lead advancing along the main line of motion | ||
+ | with the lead advancing against the main line of motion | ||
+ | with the lead turning out clockwise | ||
+ | with the lead turning out counterclockwise | ||
+ | The dancers imitate the movement of the | ||
+ | This dance is a refined artform, with | ||
+ | special position | ||
+ | specific move | ||
+ | to be mastered. | ||
+ | The entire dance has a basic movement | ||
+ | dance is | ||
+ | dance is punctuated by | ||
+ | serene | ||
+ | grotesque | ||
+ | crude | ||
+ | refined | ||
+ | understated | ||
+ | elaborate | ||
+ | expressive | ||
+ | strong | ||
+ | weightless | ||
+ | undulating | ||
+ | soft | ||
+ | jerking | ||
+ | sharp-edged | ||
+ | straight-lined | ||
+ | loudly percussive | ||
+ | softly percussive | ||
+ | aborted | ||
+ | partially realized | ||
+ | energetic | ||
+ | vivacious | ||
+ | flamboyant | ||
+ | lively | ||
+ | spirited | ||
+ | vigorous | ||
+ | intense | ||
+ | aggressive | ||
+ | powerful | ||
+ | sluggish | ||
+ | relaxed | ||
+ | passive | ||
+ | subtle | ||
+ | sensual | ||
+ | debauched | ||
+ | twisting | ||
+ | sprightly | ||
+ | sinuous | ||
+ | counterclockwise | ||
+ | clockwise | ||
+ | eighth | ||
+ | quarter | ||
+ | half | ||
+ | repeated | ||
+ | turns | ||
+ | facial expressions | ||
+ | hand gestures | ||
+ | straight walks | ||
+ | curved walks | ||
+ |