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Difference between revisions of "Tree"

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{{migrated article}}
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{{Quality|Exceptional}}
{{Quality|Unrated}}
 
 
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[[File:tree_z_levels_v50.gif|thumb|225px|right|Ascending z-levels of a [[pear|pear tree]].]]
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'''Trees''' are multi-[[tile]] [[plant]]s that can be found aboveground on all but the most arid or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that "trees" in ''Dwarf Fortress'' also covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).
 
{{Translation
 
{{Translation
 
| dwarven = dák
 
| dwarven = dák
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| human  = akan
 
| human  = akan
 
}}
 
}}
 
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Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the [[embark]] site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the "Choose Fortress Location" screen at embark.
{{buggy}}
 
 
 
'''Trees''' are a multi-[[tile]] feature that can be found aboveground on all but the most arid or mountainous of maps, and below ground in the [[cavern]]s. The types of trees that grow in a given location depend on that location's [[biome]], as different species prefer different conditions. For example, tropical areas often have palm trees, while colder areas feature pines. Underground trees such as [[nether-cap]]s are an exception, as they will grow anywhere underground. The species of a tree in turn determines its properties, including its structure, the color and density of its wood and what kind of growths it produces. Note also that "trees" in ''Dwarf Fortress'' also covers things that are not actually trees, such as palms, cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees).
 
 
 
Trees are used as a source of [[wood]], an essential resource in the game, irreplaceable (or hard to replace) for some applications. Thus, the amount of local trees greatly affects fortress development, as without a ready source of wood, the player will be forced to rely on [[trade]] to get it. Tree growth density on the embark site is determined by its [[biome]], so it is displayed with the rest of the biome properties (temperature, etc.) on the "Choose Fortress Location" screen at [[embark]].
 
 
 
[[File:trees_many.jpg|thumb|320px|right|Beautiful, until turned into [[table]]s. Then they are even more beautiful. OTOH, the forgoing being a [[dwarf|dwarven]] [[elf|opinion]]... ]]
 
  
 
== Structure ==
 
== Structure ==
[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[Apricot]] tree]]
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[[File:Tree animated.gif|thumb|Animation of all z-levels of an [[apricot]] tree. ASCII mode.]]
 
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of "growths" (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system doesn't seem to vary with species.
 
Trees consist of several types of tiles - '''roots''', '''trunk''' sections, '''thick branches''', '''branches''', and '''twigs''', that may be covered in a number of "growths" (leaves, needles, flowers, fruit, cones, etc.), depending on species and season. A single tree is a structure that can span multiple tiles of each type in both horizontal and vertical directions. For example, a typical deciduous tree will have a single tile-wide trunk at ground level supporting a multiple-level crown of intertwined trunk sections, branches and twigs covered with leaves. Not all species follow the same scheme, though - palms have a high, naked trunk that doesn't branch and just a tuft of leaves on top of it, and some species can have trunks that are thicker than a single tile at ground level. Trees also have an underground system of roots, but there is only one kind of root tile and the extent of the root system doesn't seem to vary with species.
  
 
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.
 
Graphically, vertical 1×1 trunk sections resemble wooden columns {{tile|O|6:0}}. The thicker trunks (2×2 and 3×3) are represented by rounded double-line structures. Above the first ground level the trunk may branch out, producing horizontal trunk sections that resemble wooden [[wall]]s {{tile|║|6:0}}. These can peter out into thick branches {{tile|│|6:0}} or end directly with branches {{tile|¼|2:0}}. The branches can extend further out, ending with twigs {{tile|;|2:0}}. A vertical trunk end, if not covered with a branch, is represented by a pointed cap {{tile|⌂|6:0}}.
  
Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown color as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one{{verify}}.
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Root tiles ({{tile|¼|6:0}}) overlap a number of underground tiles below each tree. They can be designated for digging, but because they usually use the same brown colour as the mining designation rectangle, the designation is not evident (the only exceptions are trees with white roots). Some trees can have multiple tiles of roots, others just the one{{verify}}.
  
Dug-away roots of a tree can spawn twigs and fruits of the tree around them if there is space and grass/cave moss there. You can in principle access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree.
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The dug-away roots of a tree can spawn twigs and fruits of the tree around them, if there is space and grass/cave moss there. This means you can, in principle, access fruit trees from below the tree, without putting a dwarf in danger or walling off the tree.  There are exceptions to the description above - [[Desert]] [[saguaro]]es don't have any leafy branches or twigs, just a trunk and thick branches. Nor do mushroom cap trees that grow in the caverns underground have branches - instead, they have a '''cap''' consisting of ramps that can be walked upon.
  
There are exceptions to the description above. [[Saguaro]]s don't have any leafy branches or twigs, just a trunk and thick branches. Mushroom cap trees that grow in the caverns underground don't have branches - instead they have a '''cap''' consisting of ramps that can be walked upon.
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Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking - twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles, except trunk tips, are treated as solid barriers that can be climbed through and jumped over like twigs.
  
Trees can be [[climb]]ed in both fortress and [[adventurer mode]]. In densely wooded areas, the overlapping tree crowns can form a continuous canopy that can be traversed by walking, climbing and/or jumping. Both thick and regular branches provide a floor-like support for walking. Twigs are too frail to support the weight of a dwarf, but they can be climbed through and jumped over. All kinds of trunk tiles are treated as solid barriers, except trunk tips - they can be climbed through and jumped over like twigs.
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On ground level, tree trunks are obstacles that prevent [[channel]]ing, or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide, in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}) every once in a while, as trees continue to grow, to make sure wagons can get through, and chop down ({{k|d}}-{{k|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress, it makes it easier to route incoming caravans down certain pre-selected well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.
 
 
On ground level, tree trunks are obstacles that prevent [[channel]]ing or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]]s, which require a path at least three tiles wide in order to access your fortress; on heavily forested maps it may be necessary to check [[trade depot|depot]] access ({{k|D}}) every once in a while as trees continue to grow to make sure wagons can get through, and chop down ({{k|d}}-{{k|t}}) the impeding forest if they can't. Later on this can actually become a blessing, as if there is only one or a few pathways to the fortress it makes it easier to route incoming caravans down certain well-defended pathways, instead of allowing them to choose their own way across the map, where they may fall foul of ambushers or worse. It also makes building above-ground constructions more challenging, as any trees in the way must be chopped down first.
 
  
 
A tree's branches and leaves will result in the tiles below them being considered "inside", leading to the formation of [[miasma]] if corpse and body parts decay while under them. It is therefore advisable to ensure no trees grow in the immediate vicinity of your corpse stockpiles.
 
A tree's branches and leaves will result in the tiles below them being considered "inside", leading to the formation of [[miasma]] if corpse and body parts decay while under them. It is therefore advisable to ensure no trees grow in the immediate vicinity of your corpse stockpiles.
  
<gallery caption="Heights of a tree" widths="90px" heights="90px" perrow="5">
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<gallery caption="Heights of a tree (ASCII mode)" widths="90px" heights="90px" perrow="5">
File:Tree-1.png|1 level below ground: roots in a [[Red sand]] wall on the side of a hill
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File:Tree-1.png|1 level below ground: roots in a [[red sand]] wall on the side of a hill
 
File:Tree0.png|Ground level: trunk
 
File:Tree0.png|Ground level: trunk
 
File:Tree+1.png|1 level above ground, trunk, branches and twigs
 
File:Tree+1.png|1 level above ground, trunk, branches and twigs
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The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.
 
The leaves of deciduous trees change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest floor into a colorful patchwork.
  
Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and loo{{k|k}}ing at the ground after that will show "<tree> flowers" in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.
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Trees of fruit-producing species usually grow flowers in spring and fruit later in the year. Flowers will fall in a cloud during the transition from flowers to fruit; the cloud is shown falling, and examining the ground after that will show "<tree> flowers" in addition to other tile contents. Both flowers and fruit appear and fall at set times through the year, so it is possible that a young tree that has never flowered will give fruit.
  
 
Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.
 
Fruit can be picked from trees in Adventure mode. Fortress mode harvesting is done with a [[stepladder]] (as long as the fruit-bearing tree is within a plant gathering zone) or by collecting fallen fruits. Fruit can be brewed at a [[still]]. Cutting down a tree with fruit causes the fruit to vanish{{verify}}.
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{{main|Woodcutting}}
 
{{main|Woodcutting}}
  
Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to. Any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it is impossible to "prune" trees by chopping down only parts of them.
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Trees can be cut down by dwarves to produce [[wood]]. It is enough to [[designations menu|designate]] only one trunk tile for cutting to chop down the whole tree it belongs to - any trunk tile will do, even those that are above ground, or even a single tile of a multi-tile trunk. As a result, it's impossible to "prune" trees by chopping down only parts of them.
  
 
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).
 
Once a woodcutter is done with the first tile, the tree instantly converts to a number of free-floating logs that fall to the ground in a direction away from the cutter. Cutting a tree from a trunk section above ground level may result in the woodcutter losing their footing and crashing to the ground (similar to having a tile deconstructed under their feet).
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=== Objects and tiles in trees ===
 
=== Objects and tiles in trees ===
  
Some trees have been found to have objects or tiles contained within the branches.  Cutting down these trees can be hazardous to your dwarves.  You can check all the z-levels of every tree you wish to cut, or you can just take the risk and experience occasional fun!
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Some trees have been found to have objects or tiles contained within the branches - cutting down these trees can be hazardous to your dwarves.  You can check all the z-levels of every tree you wish to cut, or just take the risk and experience occasional fun!
  
 
== Products ==
 
== Products ==
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=== Fruit ===
 
=== Fruit ===
Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.
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Various kinds of tree produce fruit.  In [[dwarf fortress mode]], they can be gathered with a [[stepladder]] in a designated [[zone#Gather/pick Fruit|plant gathering zone]], and [[Elf|elves]] will also bring fruit to [[trading|trade]].  Fruit can be eaten, producing [[seed]]s.  The following trees produce usable fruit in vanilla: apple, apricot, avocado, banana, bayberry, bitter orange, carambola, cashew, cherry, citron, coconut palm, coffee, custard-apple, date palm, desert lime, durian, finger lime, guava, kumquat, lime, lychee, mango, olive, orange, papaya, paradise nut, peach, pear, persimmon, plum, pomegranate, pomelo, rambutan, round lime, saguaro, and sand pear. Not all of these can be brewed; see [[alcohol]] for a list of brewable fruit.
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Instead of fruit, some trees will produce nuts, which are actually seeds - since tree seeds currently can't be planted, feel free to allow cooking of these. The nut-producing trees in vanilla are: [[almond]], [[candlenut]], [[chestnut]], [[hazel]], [[macadamia]], [[oak]], [[pecan]], and [[walnut]].
  
 
== Growing trees ==
 
== Growing trees ==
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Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called "young &lt;tree&gt;" instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.
 
Saplings can be killed by heavy [[traffic|foot traffic]] and removed by building a road on them, but not by flooding &mdash; they can survive submergence for extended periods of time and will still grow to maturity once the water level drops to 4/7{{verify}} or lower. Dead saplings will remain for some seasons, and then disappear, more quickly if heavy traffic tramples them away. Many underground trees are called "young &lt;tree&gt;" instead of sapling, but the concept is the same. Paved [[road]]s and (even unbuilt) [[farm plot]]s periodically purge all terrain features below them, preventing trees (or shrubs) from growing in unwanted areas. Trees cannot grow on stairs or ramps, making it possible to keep trees out of your plumbing by using {{K|u}}p stairs instead of {{K|d}}igging (this does not reveal the tile above). Above-ground trees will only grow in areas where there is sufficient soil one z-level beneath them (currently observed to be at least one unmined tile within a two-tile radius); underground trees not only ignore this restriction for dry subterranean soil but will also grow on muddy subterranean stone.
  
Trees ''cannot'' be specifically "planted" ([http://www.bay12games.com/dwarves/dev.html as of yet]); even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.
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Trees ''cannot'' be specifically "planted" [http://www.bay12games.com/dwarves/dev.html as of yet]; even if a map is stripped of all trees, new saplings will regrow, randomly and in their own time. (Sadly, the [[elf|elves]] do not seem to comprehend this.) It is possible to [[tree farming|farm]] trees by walling off or engineering a patch of soil and locking it away so your dwarves don't trample all over it, but it will take a long time for the farm to yield results. After you expose the caverns, subterranean flora (including trees) will begin to grow on any exposed, previously-bare soil within your fortress; this can be annoying when a copse of [[blood thorn]]s suddenly appears in your [[sand#Glass|sand collection]] area, but allows you to easily mine out large subterranean [[Tree farming|tree farms]] full of colorful subterranean trees.
  
 
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-long hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.
 
If a sapling grows into a tree, it can block off narrow areas, such as one-tile-long hallways in a muddy cavern layer.  This can cause dwarves to take longer alternate routes to perform their jobs, or entrap them entirely.
 
{{clear}}
 
{{clear}}
  
One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when tree grows, it may spread (fruit-bearing) branches there.
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One can grow additional tree branches by digging away parts of tree roots and replacing them with grass or cave moss. Afterwards, when the tree grows, it may spread (fruit-bearing) branches there.
 
 
== Growth rate & wood yield ==
 
  
From the time a sapling appears, it takes about three years for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three or avoid growing branches at all initially.
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== Growth rate & wood yield ==
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From the time a sapling appears, it takes about three and a half ''months'' for a tree to grow. Trees make a growth check once every year, and then grow randomly - it's possible for a tree to reach eight z-levels of height in a decade, not have gone past five in three, or avoid growing branches at all initially.
  
 
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each "tree trunk" tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}
 
Most tree raws currently specify exactly the same canopies. They'll yield more wood overall with sparser cutting, though the breakeven point is unknown presently. Each "tree trunk" tile will yield exactly one log, while light branches, twigs and (brown) heavy branches will give nothing. The size of aboveground trees at embark depends heavily on unknown factors beyond age and species; possibly temperature, latitude or biome?{{Verify}}
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For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.
 
For wood, branching trees with nonbranching trunks (Papayas, Ginkgos, Saguaros, Pines, Cedars, Fungiwoods, Alders, and Birches) should be cut down preferentially, as their branches will obscure saplings and their trunks grow slower. They will not yield any more wood past reaching their maximum trunk height (4-9 depending on species). Vice-versa, Glumprong trees are near-ideal for forestry, as they're all trunk, though their max height is limited to 8.
  
Palm trees don't obscure other ones with canopies, so should be cut when wood is needed or when they reach their maximum height of 9.
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Palm trees don't obscure other ones with their canopies, so should be cut when wood is needed, or when they reach their maximum height of 9.
 
 
Mushroom caps of subterranean 'trees' don't contribute to their wood yield, and thus will never yield additional wood past their sprouting.
 
  
 
== Aboveground trees ==
 
== Aboveground trees ==
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Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.
  
Most of them bear fruits and nuts, which can be [[Activity zone#Gather/Pick Fruit|harvested]] for food and drinks.
 
  
 
<!-- default template (see Template:Multi-tile_tree_table_row for more details)
 
<!-- default template (see Template:Multi-tile_tree_table_row for more details)
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   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
 +
  |graphic=[[File:abaca_trunk_sprite.png]]
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
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{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Acacia|symbol=♠|color=2:0|decid=No|biome=Tropical Dry Broadleaf Forest|biome2=Tropical Grassland|biome3=Tropical Savanna|biome4=Tropical Shrubland|dry=y|dense=0.600
 
   |eat=n|cook=y
 
   |eat=n|cook=y
 +
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
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{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540
 
{{multi-tile tree table row|name=Avocado|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.540
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:avocado_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
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   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile1={{tile|O|2:0}}{{tile|⌂|2:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
 +
  |graphic=[[File:banana_trunk_sprite.png]]
 
   |drink=Banana beer|drinkv=10|eat=y|cook=y
 
   |drink=Banana beer|drinkv=10|eat=y|cook=y
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
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{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Bitter orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:coffee_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
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{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430
 
{{multi-tile tree table row|name=Cacao tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.430
 
   |eat=n|cook=y
 
   |eat=n|cook=y
 +
  |graphic=[[File:apple_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
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{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140
 
{{multi-tile tree table row|name=Candlenut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.140
 
   |eat=n|cook=y
 
   |eat=n|cook=y
 +
  |graphic=[[File:candlenut_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 167: Line 168:
 
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550
 
{{multi-tile tree table row|name=Carambola|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.550
 
   |drink=Carambola wine|drinkv=10|eat=y|cook=y
 
   |drink=Carambola wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:carambola_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|3:1}} flower
 
   |grow2={{tile|♣|3:1}} flower
Line 173: Line 175:
 
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450
 
{{multi-tile tree table row|name=Cashew|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.450
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:cashew_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
Line 179: Line 182:
 
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700
 
{{multi-tile tree table row|name=Citron|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.700
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:pomelo_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 186: Line 190:
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
 +
  |graphic=[[File:mangrove_trunk_sprite.png]]
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 
   |grow1={{tile|*|2:0}} leaf
 
   |grow1={{tile|*|2:0}} leaf
Line 193: Line 198:
 
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
{{multi-tile tree table row|name=Coffee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:coffee_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 199: Line 205:
 
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360
 
{{multi-tile tree table row|name=Custard-apple|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.360
 
   |drink=Custard-apple cider|drinkv=10|eat=y|cook=y
 
   |drink=Custard-apple cider|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
Line 206: Line 213:
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile1={{tile|O|6:0}}{{tile|⌂|6:0}} trunk
 
   |tile2={{tile|¼|6:0}} roots
 
   |tile2={{tile|¼|6:0}} roots
 +
  |graphic=[[File:orange_trunk_sprite.png]]
 
   |drink=Date wine|drinkv=10|eat=y|cook=y
 
   |drink=Date wine|drinkv=10|eat=y|cook=y
 
   |grow1={{tile|*|2:0}} leaf
 
   |grow1={{tile|*|2:0}} leaf
Line 213: Line 221:
 
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Desert lime|symbol=♠|color=2:0|decid=No|biome=Tropical Grassland|biome2=Tropical Savanna|biome3=Tropical Shrubland|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 219: Line 228:
 
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520
 
{{multi-tile tree table row|name=Durian|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.520
 
   |drink=Durian wine|drinkv=10|eat=y|cook=y
 
   |drink=Durian wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:coffee_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:0}} flower
 
   |grow2={{tile|♣|7:0}} flower
Line 225: Line 235:
 
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Finger lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 231: Line 242:
 
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610
 
{{multi-tile tree table row|name=Guava|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.610
 
   |drink=Guava wine|drinkv=10|eat=y|cook=y
 
   |drink=Guava wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 237: Line 249:
 
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260
 
{{multi-tile tree table row|name=Kapok|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.260
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 243: Line 256:
 
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Kumquat|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:coffee_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 249: Line 263:
 
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 255: Line 270:
 
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880
 
{{multi-tile tree table row|name=Lychee|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.880
 
   |drink=Lychee wine|drinkv=10|eat=y|cook=y
 
   |drink=Lychee wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:lychee_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
Line 261: Line 277:
 
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705
 
{{multi-tile tree table row|name=Macadamia|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.705
 
   |eat=Seed|super=4|cook=y
 
   |eat=Seed|super=4|cook=y
 +
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
Line 267: Line 284:
 
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Mahogany|symbol=♠|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.600
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:mahogany_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|6:1}} flower
 
   |grow2={{tile|♣|6:1}} flower
Line 273: Line 291:
 
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520
 
{{multi-tile tree table row|name=Mango tree|symbol=Γ|color=2:0|decid=No|biome=Any Tropical Forest|dry=y|dense=0.520
 
   |drink=Mango wine|drinkv=10|eat=y|cook=y
 
   |drink=Mango wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:coffee_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|4:1}} flower
 
   |grow2={{tile|♣|4:1}} flower
Line 279: Line 298:
 
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990
 
{{multi-tile tree table row|name=Olive|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.990
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 285: Line 305:
 
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Orange|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:orange_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 291: Line 312:
 
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130
 
{{multi-tile tree table row|name=Papaya|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.130
 
   |drink=Papaya wine|drinkv=10|eat=y|cook=y
 
   |drink=Papaya wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:papaya_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 297: Line 319:
 
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820
 
{{multi-tile tree table row|name=Paradise nut|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.820
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:paradise_nut_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|6:1}} flower
 
   |grow2={{tile|♣|6:1}} flower
Line 303: Line 326:
 
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Pomelo|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:pomelo_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 309: Line 333:
 
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
{{multi-tile tree table row|name=Rambutan|symbol=Γ|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.620
 
   |drink=Rambutan wine|drinkv=10|eat=y|cook=y
 
   |drink=Rambutan wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:rambutan_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
Line 315: Line 340:
 
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Round lime|symbol=♠|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.590
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 321: Line 347:
 
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490
 
{{multi-tile tree table row|name=Rubber tree|symbol=Γ|color=2:0|decid=No|biome=Tropical Moist Broadleaf Forest|dry=y|dense=0.490
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:carambola_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560
 
{{multi-tile tree table row|name=Tea|symbol=♣|color=2:0|decid=No|biome=Any Tropical|dry=y|dense=0.560
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:coffee_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 331: Line 359:
 
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770
 
{{multi-tile tree table row|name=Pomegranate|symbol=Γ|color=2:0|decid=Yes|biome=Any Tropical|dry=y|dense=0.770
 
   |drink=Pomegranate wine|drinkv=10|eat=y|cook=y
 
   |drink=Pomegranate wine|drinkv=10|eat=y|cook=y
 +
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow2={{tile|♣|4:1}} flower
 
   |grow2={{tile|♣|4:1}} flower
Line 337: Line 366:
 
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830
 
{{multi-tile tree table row|name=Mangrove|symbol=♣|color=2:0|decid=No|biome=Mangrove Swamp|dry=n|dense=0.830
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:mangrove_trunk_sprite.png]]
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
Line 346: Line 376:
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile4={{tile|¼|6:0}} roots
 
   |tile4={{tile|¼|6:0}} roots
 +
  |graphic=[[File:pine_trunk_sprite.png]]
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|*|2:0}} scale-leaf
 
   |grow1={{tile|*|2:0}} scale-leaf
Line 357: Line 388:
 
   |tile4={{tile|;|7:1}} twigs
 
   |tile4={{tile|;|7:1}} twigs
 
   |tile5={{tile|¼|7:1}} roots
 
   |tile5={{tile|¼|7:1}} roots
 +
  |graphic=[[File:feather_trunk_sprite.png]]
 
   |eat=n|cook=y
 
   |eat=n|cook=y
 
   |grow1={{tile|♠|7:1}} down
 
   |grow1={{tile|♠|7:1}} down
Line 364: Line 396:
 
   |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk
 
   |tile1={{tile|O|5:0}}{{tile|═|5:0}}{{tile|⌂|5:0}} trunk
 
   |tile2={{tile|¼|5:0}} roots
 
   |tile2={{tile|¼|5:0}} roots
 +
  |graphic=[[File:glumprong_trunk_sprite.png]]
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   }}
 
   }}
Line 370: Line 403:
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow1={{tile|♠|2:0}} leaf
 
   |grow2={{tile|♣|3:1}} flower
 
   |grow2={{tile|♣|3:1}} flower
 +
  |graphic=[[File:highwood_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430
 
{{multi-tile tree table row|name=Saguaro|symbol=╞|color=2:0|decid=No|biome=Any Desert|dry=y|dense=0.430
Line 375: Line 409:
 
   |tile2={{tile|─|2:0}} thick branches
 
   |tile2={{tile|─|2:0}} thick branches
 
   |tile3={{tile|¼|2:0}} roots
 
   |tile3={{tile|¼|2:0}} roots
 +
  |graphic=[[File:saguaro_trunk_sprite.png]]
 
   |eat=y|cook=y
 
   |eat=y|cook=y
 
   |grow1={{tile|♣|7:1}} flower
 
   |grow1={{tile|♣|7:1}} flower
Line 385: Line 420:
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow4={{tile|*|6:0}} fruit
 
   |grow4={{tile|*|6:0}} fruit
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410
 
{{multi-tile tree table row|name=Alder|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.410
Line 391: Line 427:
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile4={{tile|¼|6:0}} roots
 
   |tile4={{tile|¼|6:0}} roots
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
Line 402: Line 439:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|6:0}} nut
 
   |grow3={{tile|%|6:0}} nut
 +
  |graphic=[[File:almond_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
 
{{multi-tile tree table row|name=Apple|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
Line 408: Line 446:
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow3={{tile|%|4:0}} fruit
 
   |grow3={{tile|%|4:0}} fruit
 +
  |graphic=[[File:apple_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
 
{{multi-tile tree table row|name=Apricot|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.745
Line 414: Line 453:
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
 +
  |graphic=[[File:paradise_nut_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Ash (tree)|alt=Ash|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.600
Line 420: Line 460:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|6:0}} fruit
 
   |grow3={{tile|%|6:0}} fruit
 +
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650
 
{{multi-tile tree table row|name=Birch|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.650
Line 426: Line 467:
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile3={{tile|;|2:0}} twigs
 
   |tile4={{tile|¼|7:1}} roots
 
   |tile4={{tile|¼|7:1}} roots
 +
  |graphic=[[File:birch_trunk_sprite.png]]
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
 
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
Line 436: Line 478:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
 +
  |graphic=[[File:cherry_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430
 
{{multi-tile tree table row|name=Chestnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.430
Line 443: Line 486:
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow3={{tile|*|7:1}} seed catkin
 
   |grow4={{tile|*|2:0}} burr
 
   |grow4={{tile|*|2:0}} burr
 +
  |graphic=[[File:chestnut_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450
 
{{multi-tile tree table row|name=Ginkgo|symbol=↑|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.450
 
   |eat=y|cook=y
 
   |eat=y|cook=y
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}}{{tile|♠|4:1}}{{tile|♠|4:0}} leaf
+
   |grow1={{tile|♠|2:0}}{{tile|♠|6:1}} leaf
 
   |grow2={{tile|*|6:0}} pollen catkin
 
   |grow2={{tile|*|6:0}} pollen catkin
 
   |grow3={{tile|%|7:1}} seed
 
   |grow3={{tile|%|7:1}} seed
 +
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500
 
{{multi-tile tree table row|name=Hazel|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.500
Line 455: Line 500:
 
   |grow2={{tile|*|6:1}} pollen catkin
 
   |grow2={{tile|*|6:1}} pollen catkin
 
   |grow3={{tile|%|6:0}} nut
 
   |grow3={{tile|%|6:0}} nut
 +
  |graphic=[[File:coffee_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540
 
{{multi-tile tree table row|name=Maple|symbol=♣|color=2:0|decid=Yes|biome=Temperate Broadleaf Forest|biome2=Temperate Grassland|biome3=Temperate Savanna|biome4=Temperate Shrubland|dry=y|dense=0.540
Line 461: Line 507:
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow2={{tile|♣|2:1}} flower
 
   |grow3={{tile|%|6:0}} fruit
 
   |grow3={{tile|%|6:0}} fruit
 +
  |graphic=[[File:maple_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700
 
{{multi-tile tree table row|name=Oak|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate Broadleaf|dry=y|dense=0.700
Line 467: Line 514:
 
   |grow2={{tile|♣|2:0}} flower
 
   |grow2={{tile|♣|2:0}} flower
 
   |grow3={{tile|•|6:0}} acorn
 
   |grow3={{tile|•|6:0}} acorn
 +
  |graphic=[[File:oak_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
{{multi-tile tree table row|name=Peach|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
Line 473: Line 521:
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow2={{tile|♣|5:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
 +
  |graphic=[[File:peach_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600
 
{{multi-tile tree table row|name=Pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.600
Line 479: Line 528:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|2:1}} fruit
 
   |grow3={{tile|%|2:1}} fruit
 +
  |graphic=[[File:pear_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735
 
{{multi-tile tree table row|name=Pecan|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.735
Line 485: Line 535:
 
   |grow2={{tile|*|2:1}} pollen catkin
 
   |grow2={{tile|*|2:1}} pollen catkin
 
   |grow3={{tile|%|6:0}} nut
 
   |grow3={{tile|%|6:0}} nut
 +
  |graphic=[[File:pomegranate_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835
 
{{multi-tile tree table row|name=Persimmon|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.835
Line 491: Line 542:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|4:1}} fruit
 
   |grow3={{tile|%|4:1}} fruit
 +
  |graphic=[[File:guava_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
 
{{multi-tile tree table row|name=Plum|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.795
Line 497: Line 549:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|5:0}} fruit
 
   |grow3={{tile|%|5:0}} fruit
 +
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690
 
{{multi-tile tree table row|name=Sand pear|symbol=♣|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.690
Line 503: Line 556:
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow2={{tile|♣|7:1}} flower
 
   |grow3={{tile|%|6:0}} fruit
 
   |grow3={{tile|%|6:0}} fruit
 +
  |graphic=[[File:pear_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562
 
{{multi-tile tree table row|name=Walnut|symbol=♠|color=2:0|decid=Yes|biome=Any Temperate|dry=y|dense=0.562
Line 510: Line 564:
 
   |grow3={{tile|♣|2:1}} flower
 
   |grow3={{tile|♣|2:1}} flower
 
   |grow4={{tile|%|6:0}} nut
 
   |grow4={{tile|%|6:0}} nut
 +
  |graphic=[[File:peach_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700
 
{{multi-tile tree table row|name=Bayberry|symbol=♠|color=2:0|decid=No|biome=Any Temperate|biome2=Taiga|dry=y|dense=0.700
Line 517: Line 572:
 
   |grow3={{tile|*|6:0}} seed catkin
 
   |grow3={{tile|*|6:0}} seed catkin
 
   |grow4={{tile|%|5:0}} fruit
 
   |grow4={{tile|%|5:0}} fruit
 +
  |graphic=[[File:macadamia_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590
 
{{multi-tile tree table row|name=Larch|symbol=↑|color=2:0|decid=Yes|biome=Taiga|biome2=Temperate Coniferous Forest|dry=y|dense=0.590
 
   |eat=n|cook=n
 
   |eat=n|cook=n
   |grow1={{tile|*|2:0}}{{tile|*|6:1}}{{tile|*|4:1}}{{tile|*|4:0}} needle
+
   |grow1={{tile|*|2:0}}{{tile|*|6:1}} needle
 
   |grow2={{tile|*|6:0}} seed cone
 
   |grow2={{tile|*|6:0}} seed cone
 
   |grow3={{tile|*|2:0}} pollen cone
 
   |grow3={{tile|*|2:0}} pollen cone
 +
  |graphic=[[File:larch_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510
 
{{multi-tile tree table row|name=Pine|symbol=↑|color=2:0|decid=No|biome=Taiga|biome2=Temperate Coniferous Forest|biome3=Tropical Coniferous Forest|dry=y|dense=0.510
Line 530: Line 587:
 
   |tile4={{tile|¼|6:0}} roots
 
   |tile4={{tile|¼|6:0}} roots
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:pine_trunk_sprite.png]]
 
   |grow1={{tile|*|2:0}} needle
 
   |grow1={{tile|*|2:0}} needle
 
   |grow2={{tile|*|6:0}} seed cone
 
   |grow2={{tile|*|6:0}} seed cone
Line 540: Line 598:
 
:<sup>2</sup> Anything that can be cooked is edible afterwards.
 
:<sup>2</sup> Anything that can be cooked is edible afterwards.
 
:<sup>3</sup> These trees do not produce wood when cut.
 
:<sup>3</sup> These trees do not produce wood when cut.
:<sup>4</sup> These trees only edible raw product is seed, which dwarves will not currently eat raw despite the tag.
+
:<sup>4</sup> These trees' only edible raw product is seed, which dwarves will not currently eat raw despite the tag.
  
 
== Underground trees ==
 
== Underground trees ==
Line 551: Line 609:
 
   |tile2={{tile|¼|6:1}} branches
 
   |tile2={{tile|¼|6:1}} branches
 
   |tile3={{tile|;|6:1}} twigs
 
   |tile3={{tile|;|6:1}} twigs
 +
  |graphic=[[File:fungiwood_trunk_sprite.png]]
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 
   }}
 
   }}
Line 557: Line 616:
 
   |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap
 
   |tile2={{tile|O|7:1}}{{tile|║|7:1}}{{tile|▲|7:1}}{{tile|∙|7:1}} cap
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:tower-cap_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650
 
{{multi-tile tree table row|name=Black-cap|symbol=♠|color=0:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.650
Line 562: Line 622:
 
   |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap
 
   |tile2={{tile|O|0:1}}{{tile|║|0:1}}{{tile|▲|0:1}}{{tile|∙|0:1}} cap
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:black-cap_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
 
{{multi-tile tree table row|name=Goblin-cap|symbol=♠|color=4:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
Line 567: Line 628:
 
   |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap
 
   |tile2={{tile|O|4:1}}{{tile|║|4:1}}{{tile|▲|4:1}}{{tile|∙|4:1}} cap
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:goblin-cap_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
 
{{multi-tile tree table row|name=Spore tree|symbol=♣|color=3:0|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.600
Line 574: Line 636:
 
   |tile4={{tile|;|3:0}} twigs
 
   |tile4={{tile|;|3:0}} twigs
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:spore_tree_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500
 
{{multi-tile tree table row|name=Tunnel tube|symbol=│|color=5:1|decid=No|biome=Subterranean Water/Layers 2-3|dry=b|dense=0.500
 
   |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk
 
   |tile1={{tile|O|5:1}}{{tile|═|5:1}}{{tile|⌂|5:1}} trunk
 
   |eat=n|cook=n
 
   |eat=n|cook=n
 +
  |graphic=[[File:tunnel_tube_trunk_sprite.png]]
 
   }}
 
   }}
 
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250
 
{{multi-tile tree table row|name=Blood thorn|symbol=╡|color=4:0|decid=No|biome=Subterranean Water|biome2=Subterranean Chasm/Layer 3|dry=b|dense=1.250
Line 584: Line 648:
 
   |tile3={{tile|¼|4:0}} branches
 
   |tile3={{tile|¼|4:0}} branches
 
   |tile4={{tile|;|4:0}} twigs
 
   |tile4={{tile|;|4:0}} twigs