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Difference between revisions of "Tilesets"
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− | {{Quality|Exceptional}}{{av}} | + | {{Quality|Exceptional}} |
+ | {{av}} | ||
+ | :''(For an overview of graphics in DF, see [[Graphics|Graphics]])'' | ||
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' | :''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' | ||
− | :''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)'' | + | :''(For user-created creature tilesets, see [[Main:Tileset repository|Tileset repository]].)'' |
− | :''(For | + | :''(For information about Graphic sets, see [[Graphic set|Graphic set]])'' |
+ | :''(For information on how tilesets get colored, see [[Color]])'' | ||
+ | ---- | ||
+ | '''Tilesets''' are images the game uses to display its graphics when "Use Classic ASCII Glyphs" is set to "Yes"; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". This article is only about tilesets. | ||
+ | |||
+ | == Overview == | ||
+ | A character set (or 'tileset') is an image in BMP or PNG format that contains the 256 different tiles (numbered 0-255), corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display all graphics. The tiles are always arranged in a 16×16 grid, but its dimensions can be varied. You can have both square and non-square tiles, with 16x16 pixels being the most common size. (If "Use Classic ASCII Glyphs" is set to "No", the tileset must be 128×192 pixels (tiles 8×12 pixels) in order to render the customs tiles properly. See [[Graphic set]]) | ||
+ | |||
+ | UI scaling will only work if the tileset is 128×192px (8×12px tiles). | ||
− | + | As the tileset is limited to only 256 tiles, some objects share the same tile. Below is a detailed list. | |
− | + | In previous versions of Dwarf Fortress (v0.47 and below), some of the tiles could be changed in the raws and init files, and creatures could have separate graphics (see [[DF2014:Graphic set]], this functionality has been removed in v0.50 (and above) with separate graphics being controlled by mods with "Use Classic ASCII Glyphs" set to "No". | |
− | == | + | == Installation and creation of custom tilesets == |
+ | === Installation === | ||
+ | [[Tileset repository]] is a list of user-made standard tilesets, and provides [[Tileset_repository#Installation|installation instructions]]. | ||
− | === | + | === Creating a custom tileset === |
+ | Scaling occurs automatically based on the size of the tiles and the window. | ||
+ | The desired grid, interface scaling and percentage settings only work when using 8x12 tiles. | ||
− | + | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into two categories: rectangular tilesets and square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. | |
− | + | The graphics in Dwarf Fortress can be enhanced by setting "Use Classic ASCII Glyphs" to "No" and installing a [[Graphics set]] mod. (A default is provided in the premium version, but has been removed in the classic "free" version.) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Mifki created a [http://mifki.com/df/fontgen/ tool] to make a tileset from any font, which can be used as starting point or as is.{{cite forum|140250}} | |
− | + | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | |
− | + | Some of these issues could be fixed by the third-party Text Will Be Text (TWBT) plugin for the [[DF2014:DFHack]] modding API. This has not been updated for compatibility with v0.50. | |
− | The | + | === Generating a custom tileset from a font in Linux === |
+ | In Linux, it is possible to create tileset from a .ttf font programmatically in the terminal. The following command will open a terminal window with your desired font, rendered appropriately for ''Dwarf Fortress'', and screenshots it. It requires xterm, the screenshot utility xwd, and a text file containing the code page 437 characters in the appropriate order. | ||
− | + | <pre>xterm -fa "FONTFAMILY:pixelsize:SIZE:antialias=false" -bg magenta -geometry 16x16 -e "setterm -cursor off && printf '%s' \"\$(<PATH/TO/CODE437.txt)\" && sleep 0.1 && xwd -id \$WINDOWID | xwdtopnm | pnmtopng > \"FONTFAMILY-SIZE.png\""</pre> | |
− | |||
− | + | This will generate an image in your current directory, so it might be a good idea to cd into your /data/art directory beforehand. | |
− | + | '''This works ''much'' better for bitmap fonts, in their native size.''' For a list of such fonts on your system and their sizes, you can run | |
− | < | + | <pre>fc-list :scalable=false:spacing=mono family pixelsize</pre> |
+ | === How colors other than white and magenta work === | ||
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn. The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255). All other colors in the tile will be treated as a mask against the foreground color. Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. Black (#000000) will always be black. It is impossible to use different shades of the background color. | When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn. The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255). All other colors in the tile will be treated as a mask against the foreground color. Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. Black (#000000) will always be black. It is impossible to use different shades of the background color. | ||
+ | |||
+ | Alpha values are supported in png fonts (since v0.43.04), allowing for better transparency, and partial transparency, enabling anti-aliased tilesets and other interesting tricks. | ||
In general, just remember these rules: | In general, just remember these rules: | ||
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|} | |} | ||
− | As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic. In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green. | + | As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic. In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green. |
− | Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels). For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use. In this fashion the two objects that share a tile would look completely different. In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great. | + | Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels). For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use. In this fashion the two objects that share a tile would look completely different. In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great. |
== What tiles are used for what == | == What tiles are used for what == | ||
− | + | * Items marked with * can have their tile changed in the [[modding|raw data]] files. <small>[This list need validating for v0.50]</small> | |
− | * Items marked with * can have their tile changed in the [[modding|raw data]] files. | + | * Items marked with <sup>#</sup> can have their tile replaced by a [[graphic set]] image, in addition to having their tile changed in the raw data. |
− | * Items marked with <sup>#</sup> can have their tile replaced by a [[ | ||
* Items marked with <sup>$</sup> can be changed in the [[d_init.txt]] file. | * Items marked with <sup>$</sup> can be changed in the [[d_init.txt]] file. | ||
+ | * Items marked with <sup>¢</sup> use dual colors. | ||
+ | * Items marked with <sup>÷</sup> use inverted tile | ||
For a graphical table, go to the [[Main:Character Table|Character Table]]. | For a graphical table, go to the [[Main:Character Table|Character Table]]. | ||
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{| | {| | ||
|- | |- | ||
− | |<small>000</small> {{TST| }} | + | |<small>000</small> {{TST| }} |
| Used for background tiles in the intro CMV and background tiles of interface screens | | Used for background tiles in the intro CMV and background tiles of interface screens | ||
|- | |- | ||
|<small>001</small> {{TST|☺}} | |<small>001</small> {{TST|☺}} | ||
− | | Civilian dwarves<sup>#</sup> | + | | Civilian dwarves<sup>#</sup>, [[Status icon|various status indicators]] |
|- | |- | ||
|<small>002</small> {{TST|☻}} | |<small>002</small> {{TST|☻}} | ||
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|- | |- | ||
|<small>004</small> {{TST|♦}} | |<small>004</small> {{TST|♦}} | ||
− | | [[Cut gem]]s, large [[gem]]s | + | | [[gem|Cut gem]]s, large [[gem]]s |
|- | |- | ||
|<small>005</small> {{TST|♣}} | |<small>005</small> {{TST|♣}} | ||
− | | [[Quarry bush]] | + | | [[Quarry bush]] leaves*, blossoms*, [[Tilesets#Trees_on_map|various forest trees]]* |
|- | |- | ||
|<small>006</small> {{TST|♠}} | |<small>006</small> {{TST|♠}} | ||
− | | [[Forest|Broadleaf | + | | [[Forest|Broadleaf forest]], [[Tilesets#Trees_on_map|various forest trees]]*, various leaf items*, [[Plump helmet]]s* |
|- | |- | ||
|<small>007</small> {{TST|•}} | |<small>007</small> {{TST|•}} | ||
− | | [[ | + | | Mined-out [[stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds* |
|- | |- | ||
|<small>008</small> {{TST|◘}} | |<small>008</small> {{TST|◘}} | ||
− | | Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup | + | | Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, [[nest box]] tool*, empty [[nest box]] building, [[codex|codices]], [[die|dice]] |
|- | |- | ||
|<small>009</small> {{TST|○}} | |<small>009</small> {{TST|○}} | ||
− | | [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, | + | | [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, [[castle]]s on world map, [[monastery|monasteries]] on world map, [[creeping eye]] out of view (adventure mode)*, [[staring eyeball]]*, [[bubble bulb]]* |
|- | |- | ||
|<small>010</small> {{TST|◙}} | |<small>010</small> {{TST|◙}} | ||
− | | trunk<sup>$</sup> | + | | trunk interior<sup>$</sup>, [[fort|forts]] on world map |
|- | |- | ||
|<small>011</small> {{TST|♂}} | |<small>011</small> {{TST|♂}} | ||
− | | [[Male]] sign, [[bag]]s, [[Tilesets#Creatures| | + | | [[Gender|Male]] sign, [[bag]]s, [[Tilesets#Creatures|various cephalopods]]<sup>#</sup> |
|- | |- | ||
|<small>012</small> {{TST|♀}} | |<small>012</small> {{TST|♀}} | ||
− | | [[Female]] sign, [[Finished goods#Crafts|amulet]] | + | | [[Gender|Female]] sign, [[Finished goods#Crafts|amulet]] |
|- | |- | ||
|<small>013</small> {{TST|♪}} | |<small>013</small> {{TST|♪}} | ||
− | | [[Tool|Ladle]]s* | + | | [[Tool|Ladle]]s*, [[dancer]]s dancing |
|- | |- | ||
|<small>014</small> {{TST|♫}} | |<small>014</small> {{TST|♫}} | ||
− | | [[Armor stand]]s | + | | [[Armor stand]]s, playing [[instrument]]s |
|- | |- | ||
|<small>015</small> {{TST|☼}} | |<small>015</small> {{TST|☼}} | ||
− | | | + | | Masterpiece [[Item quality|quality]] tags, unmined [[Gem|gem]] cluster*, Rough [[Gem|gem]]s and Raw [[Glass|glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], paralyzed [[Status icon|indicator]], fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem [[door]]s<sup>¢</sup> |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>019</small> {{TST|‼}} | |<small>019</small> {{TST|‼}} | ||
− | | [[Cage]]s, on-[[fire]] | + | | [[Cage]]s<sup>¢</sup>, on-[[fire]] tags, vertical [[bars]] |
|- | |- | ||
|<small>020</small> {{TST|¶}} | |<small>020</small> {{TST|¶}} | ||
− | | [[Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests* | + | | [[Finished_goods#Goblets|Mug]]s, [http://www.bay12forums.com/smf/index.php?topic=161047.msg7660465#msg7660465 drinking] in-progress, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests* |
|- | |- | ||
|<small>021</small> {{TST|§}} | |<small>021</small> {{TST|§}} | ||
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|- | |- | ||
|<small>024</small> {{TST|↑}} | |<small>024</small> {{TST|↑}} | ||
− | | Interface text (bridge direction), conifer forests, | + | | Interface text ([[bridge]] direction), conifer forests, [[Tilesets#Trees_on_map|various forest trees]]* |
|- | |- | ||
|<small>025</small> {{TST|↓}} | |<small>025</small> {{TST|↓}} | ||
− | | | + | | Interface text (bridge direction), [[Status icon|Various status indicators]] |
|- | |- | ||
|<small>026</small> {{TST|→}} | |<small>026</small> {{TST|→}} | ||
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|- | |- | ||
|<small>030</small> {{TST|▲}} | |<small>030</small> {{TST|▲}} | ||
− | | Head of [[Ballista arrow]] facing north, ramp | + | | Head of [[Ballista arrow]] facing north, [[ramp]], [[Minecart|track]] ramp up<sup>$</sup>, mountain on world map |
|- | |- | ||
|<small>031</small> {{TST|▼}} | |<small>031</small> {{TST|▼}} | ||
− | | Head of [[Ballista arrow]] facing south, ramp | + | | Head of [[Ballista arrow]] facing south, [[ramp]] on level below, [[Minecart|track]]ramp on level below<sup>$</sup> |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>032</small> {{TST| }} | |<small>032</small> {{TST| }} | ||
− | | | + | | Spaces in text messages, Unexplored underground, black background on the title screen and interface menu |
|- | |- | ||
|<small>033</small> {{TST|!}} | |<small>033</small> {{TST|!}} | ||
− | | | + | | Text, [[Status icon|various status icons]], sound indicator in sneaking mode, tracks (footprints) in sneaking mode |
|- | |- | ||
|<small>034</small> {{TST|"}} | |<small>034</small> {{TST|"}} | ||
− | | [[ | + | | Text, [[shrub]]*, [[Status icon|various status icons]], quotation marks, Carpenter's workshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stones|various stones]]*, savanna, swamp, shrubland, marsh |
|- | |- | ||
|<small>035</small> {{TST|#}} | |<small>035</small> {{TST|#}} | ||
− | | [[floor | + | | Text, [[Grate#Floor_Grate|floor grates]], [[Tilesets#Stones|various stones]]*, smoothed branches in elven forest retreats, labyrinths on travel map, towns on world map |
− | |||
|- | |- | ||
|<small>036</small> {{TST|$}} | |<small>036</small> {{TST|$}} | ||
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|- | |- | ||
|<small>037</small> {{TST|%}} | |<small>037</small> {{TST|%}} | ||
− | | [[Prepared meal]], unexplored underground, [[screw pump]] in action, footprints in sneaking mode, various fruits*, | + | | [[Prepared meal]], unexplored underground, [[screw pump]] in action, footprints in sneaking mode, various fruits*, various buds*, [[Tilesets#Stones|various stones]]*, [[Bismuthinite]]*, [[Floating guts]]<sup>#</sup> |
|- | |- | ||
|<small>038</small> {{TST|&}} | |<small>038</small> {{TST|&}} | ||
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|- | |- | ||
|<small>039</small> {{TST|'}} | |<small>039</small> {{TST|'}} | ||
− | | | + | | Text, rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various [[grass|grasses]]* |
|- | |- | ||
− | |<small>040</small> {{TST|(}} | + | |style="white-space:nowrap"|<small>040</small> {{TST|(}} |
− | | | + | | Text, foreign object opening tag, tile in [[bowyer's workshop]], waning moon on travel map |
|- | |- | ||
|<small>041</small> {{TST|)}} | |<small>041</small> {{TST|)}} | ||
− | | | + | | Text, foreign object closing tag, waxing moon on travel map |
|- | |- | ||
|<small>042</small> {{TST|*}} | |<small>042</small> {{TST|*}} | ||
− | | [[ | + | | Interface text, superior [[Item quality|quality]] tags, Unmined [[ore]]*, [[Hell|glowing pits]], key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Tilesets#Stones|various stones]]*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map, towns on world map |
|- | |- | ||
|<small>043</small> {{TST|+}} | |<small>043</small> {{TST|+}} | ||
− | | | + | | Text, finely-crafted [[Item quality|quality]] tags, Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status icon|indicator]], towns on world map, mining designation |
|- | |- | ||
|<small>044</small> {{TST|,}} | |<small>044</small> {{TST|,}} | ||
− | | | + | | Text, rough [[floor]]s, [[Claystone]]*, unexplored underground, various [[grass|grasses]]* |
|- | |- | ||
|<small>045</small> {{TST|-}} | |<small>045</small> {{TST|-}} | ||
− | | [[ | + | | Text, well-crafted [[Item quality|quality]] tags, [[Finished_goods#Crafts|Scepters]], keyboard reference, [[Tilesets#Stones|various stones]]*, [[Status icon|overlapping creatures animation]] |
|- | |- | ||
|<small>046</small> {{TST|.}} | |<small>046</small> {{TST|.}} | ||
− | | | + | | Text, rough [[floor]]s, [[Tilesets#Stones|various stones]]*, unexplored underground, various [[grass|grasses]]* |
|- | |- | ||
|<small>047</small> {{TST|/}} | |<small>047</small> {{TST|/}} | ||
− | | [[ | + | | Text, [[weapon]]s, [[bolt]]s, [[Ballista]] tile, [[Tool|Pestle]], [[Status icon|overlapping creatures animation]], [[Tool#Tools_Usable_as_Weapons|stone axe]]{{version|0.43.01}}, active [[Windmill|windmill]] blade |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>048</small> {{TST|0}} | |<small>048</small> {{TST|0}} | ||
− | | [[ | + | | Text, [[coffin]]s, tombs on world map |
|- | |- | ||
|<small>049</small> {{TST|1}} | |<small>049</small> {{TST|1}} | ||
− | |Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |
|- | |- | ||
|<small>050</small> {{TST|2}} | |<small>050</small> {{TST|2}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>051</small> {{TST|3}} | |<small>051</small> {{TST|3}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>052</small> {{TST|4}} | |<small>052</small> {{TST|4}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>053</small> {{TST|5}} | |<small>053</small> {{TST|5}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>054</small> {{TST|6}} | |<small>054</small> {{TST|6}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>055</small> {{TST|7}} | |<small>055</small> {{TST|7}} | ||
− | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt | + | | Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
|<small>056</small> {{TST|8}} | |<small>056</small> {{TST|8}} | ||
− | |Fortress gates on travel map | + | | Text, Fortress gates on travel map |
|- | |- | ||
|<small>057</small> {{TST|9}} | |<small>057</small> {{TST|9}} | ||
− | |Text | + | | Text |
|- | |- | ||
|<small>058</small> {{TST|:}} | |<small>058</small> {{TST|:}} | ||
− | | [[ | + | | Interface text, [[strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs* |
|- | |- | ||
|<small>059</small> {{TST|;}} | |<small>059</small> {{TST|;}} | ||
− | | [[Mason's workshop]], [[Kitchen]], | + | | Interface text (command menu [[CMV|Movies]] key), [[Mason's workshop]], [[Kitchen]], [[Selenite]]*, twigs<sup>$</sup> |
|- | |- | ||
|<small>060</small> {{TST|<}} | |<small>060</small> {{TST|<}} | ||
− | | [[Stairs]] up, | + | | Interface text (trading screen "Less than 1 unit weight"), brackets around squad names, [[Stairs]] up, west move indicator (adventure mode) |
|- | |- | ||
|<small>061</small> {{TST|=}} | |<small>061</small> {{TST|=}} | ||
− | | Empty [[Stockpile]]s, hamlets on world map | + | | Empty [[Stockpile]]s, hamlets on world map, [[Tilesets#Stones|various stones]]*, middle-left tile of [[Furnace|Furnaces]], up-right tile of [[Carpenter's workshop]] |
|- | |- | ||
|<small>062</small> {{TST|>}} | |<small>062</small> {{TST|>}} | ||
− | | [[Stairs]] down, | + | | Brackets around squad names, [[Stairs]] down, east move indicator (adventure mode) |
|- | |- | ||
|<small>063</small> {{TST|?}} | |<small>063</small> {{TST|?}} | ||
− | | | + | | Text, [[Status icon|various status icons]] |
|- | |- | ||
|} | |} | ||
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{| | {| | ||
|- | |- | ||
− | |<small>064</small> {{TST|@}} | + | |<small>064</small> {{TST|@}} |
| berserk dwarf<sup>#</sup>, adventurer<sup>#</sup>, dwarven [[merchant]]s<sup>#</sup>, dwarven [[caravan]] guards<sup>#</sup>, dwarven [[diplomat]]<sup>#</sup>, adventurer's location on map | | berserk dwarf<sup>#</sup>, adventurer<sup>#</sup>, dwarven [[merchant]]s<sup>#</sup>, dwarven [[caravan]] guards<sup>#</sup>, dwarven [[diplomat]]<sup>#</sup>, adventurer's location on map | ||
|- | |- | ||
− | |<small>065</small> {{TST|A}} | + | |<small>065</small> {{TST|A}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Tile in Farm Workshop |
|- | |- | ||
− | |<small>066</small> {{TST|B}} | + | |<small>066</small> {{TST|B}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>067</small> {{TST|C}} | + | |<small>067</small> {{TST|C}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, construction designations |
|- | |- | ||
− | |<small>068</small> {{TST|D}} | + | |<small>068</small> {{TST|D}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Depot Access Display |
|- | |- | ||
− | |<small>069</small> {{TST|E}} | + | |<small>069</small> {{TST|E}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>070</small> {{TST|F}} | + | |<small>070</small> {{TST|F}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>071</small> {{TST|G}} | + | |<small>071</small> {{TST|G}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>072</small> {{TST|H}} | + | |<small>072</small> {{TST|H}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, high traffic designation |
|- | |- | ||
− | |<small>073</small> {{TST|I}} | + | |<small>073</small> {{TST|I}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[support]], [[Tower (necromancy)|Necromancer's tower]] on world map |
|- | |- | ||
− | |<small>074</small> {{TST|J}} | + | |<small>074</small> {{TST|J}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>075</small> {{TST|K}} | + | |<small>075</small> {{TST|K}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>076</small> {{TST|L}} | + | |<small>076</small> {{TST|L}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, low traffic designation |
|- | |- | ||
− | |<small>077</small> {{TST|M}} | + | |<small>077</small> {{TST|M}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>078</small> {{TST|N}} | + | |<small>078</small> {{TST|N}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>079</small> {{TST|O}} | + | |<small>079</small> {{TST|O}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[trade depot]] post, glass portal, Tile in Farm Workshop, column<sup>$</sup>, wall construction, full moon on travel map and dwarf mode, trunk<sup>$</sup>, [[staring eyeball]]*, [[bubble bulb]]*, [[Windmill|windmill]] hub |
|- | |- | ||
|} | |} | ||
Line 360: | Line 371: | ||
{| | {| | ||
|- | |- | ||
− | |<small>080</small> {{TST|P}} | + | |<small>080</small> {{TST|P}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>081</small> {{TST|Q}} | + | |<small>081</small> {{TST|Q}} |
| Text | | Text | ||
|- | |- | ||
− | |<small>082</small> {{TST|R}} | + | |<small>082</small> {{TST|R}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, restricted traffic designation |
|- | |- | ||
− | |<small>083</small> {{TST|S}} | + | |<small>083</small> {{TST|S}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>084</small> {{TST|T}} | + | |<small>084</small> {{TST|T}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>085</small> {{TST|U}} | + | |<small>085</small> {{TST|U}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>086</small> {{TST|V}} | + | |<small>086</small> {{TST|V}} |
− | | Badlands on map | + | | Text, Badlands on map |
|- | |- | ||
− | |<small>087</small> {{TST|W}} | + | |<small>087</small> {{TST|W}} |
− | | Depot Access Display | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Depot Access Display |
|- | |- | ||
− | |<small>088</small> {{TST|X}} | + | |<small>088</small> {{TST|X}} |
− | |[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display | + | | Text, [[wear]] tags, keyboard cursor, [[Bin]]<sup>¢</sup>, [[floodgate]]<sup>¢</sup>, shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, [[Archery target]], [[Status icon|various status indicators]] |
|- | |- | ||
− | |<small>089</small> {{TST|Y}} | + | |<small>089</small> {{TST|Y}} |
− | | Text, [[Yak]]<sup>#</sup> | + | | Text, [[Yak]]<sup>#</sup>, [[Yeti]]<sup>#</sup> |
|- | |- | ||
− | |<small>090</small> {{TST|Z}} | + | |<small>090</small> {{TST|Z}} |
− | | Sleep [[indicator]] | + | | Text, Sleep [[Status icon|indicator]] |
|- | |- | ||
− | |<small>091</small> {{TST|[}} | + | |<small>091</small> {{TST|[}} |
− | | [[Clothing]], [[armor]], item stack opening tag, moon on travel map | + | | Text, Floor tile in [[workshop]]s, [[Clothing]], [[armor]], item stack opening tag, moon on travel map, tracks (bootprints) in sneaking mode |
|- | |- | ||
− | |<small>092</small> {{TST|\}} | + | |<small>092</small> {{TST|\}} |
− | | | + | | [[Status icon|Overlapping creatures animation]], [[Ballista]] tile, [[Tool#Other_Tools|helves]]*{{version|0.43.01}}, active [[Windmill|windmill]] blade |
|- | |- | ||
− | |<small>093</small> {{TST|]}} | + | |<small>093</small> {{TST|]}} |
− | | Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag | + | | Text, Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag |
|- | |- | ||
− | |<small>094</small> {{TST|^}} | + | |<small>094</small> {{TST|^}} |
− | | [[Trap]], [[Alabaster]]*, [[Volcano]] on world map | + | | [[Trap]], [[Alabaster]]*, [[Aluminum]]*, [[Volcano]] on world map, north move indicator (adventure mode), Mechanic Workshop center-south tile (in light cyan) |
|- | |- | ||
− | |<small>095</small> {{TST|_}} | + | |<small>095</small> {{TST|_}} |
− | | [[Channel]] [[designation]] | + | | Text, [[Channel]] [[designation]] |
|- | |- | ||
|} | |} | ||
Line 413: | Line 424: | ||
{| | {| | ||
|- | |- | ||
− | | <small>096</small> {{TST|`}} | + | | <small>096</small> {{TST|`}} |
− | | Rough floors, unexplored underground*, [[ | + | | Rough floors, unexplored underground*, [[Tilesets#Stones|various stones]]*, various [[grass|grasses]]* |
|- | |- | ||
− | | <small>097</small> {{TST|a}} | + | | <small>097</small> {{TST|a}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | | <small>098</small> {{TST|b}} | + | | <small>098</small> {{TST|b}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | | <small>099</small> {{TST|c}} | + | | <small>099</small> {{TST|c}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>100</small> {{TST|d}} | + | |<small>100</small> {{TST|d}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>101</small> {{TST|e}} | + | |<small>101</small> {{TST|e}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>102</small> {{TST|f}} | + | |<small>102</small> {{TST|f}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>103</small> {{TST|g}} | + | |<small>103</small> {{TST|g}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>104</small> {{TST|h}} | + | |<small>104</small> {{TST|h}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>105</small> {{TST|i}} | + | |<small>105</small> {{TST|i}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>106</small> {{TST|j}} | + | |<small>106</small> {{TST|j}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>107</small> {{TST|k}} | + | |<small>107</small> {{TST|k}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>108</small> {{TST|l}} | + | |<small>108</small> {{TST|l}} |
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>109</small> {{TST|m}} | + | |<small>109</small> {{TST|m}} |
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
− | |<small>110</small> {{TST|n}} | + | |<small>110</small> {{TST|n}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Hills]] on map |
|- | |- | ||
− | |<small>111</small> {{TST|o}} | + | |<small>111</small> {{TST|o}} |
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Graphite]]*, well construction, bridge construction, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnace]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[winter melon]]*, [[watermelon]]* |
|- | |- | ||
|} | |} | ||
Line 467: | Line 478: | ||
|- | |- | ||
|<small>112</small> {{TST|p}} | |<small>112</small> {{TST|p}} | ||
− | | Text | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>113</small> {{TST|q}} | |<small>113</small> {{TST|q}} | ||
Line 473: | Line 484: | ||
|- | |- | ||
|<small>114</small> {{TST|r}} | |<small>114</small> {{TST|r}} | ||
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>115</small> {{TST|s}} | |<small>115</small> {{TST|s}} | ||
− | | | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>116</small> {{TST|t}} | |<small>116</small> {{TST|t}} | ||
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>117</small> {{TST|u}} | |<small>117</small> {{TST|u}} | ||
Line 485: | Line 496: | ||
|- | |- | ||
|<small>118</small> {{TST|v}} | |<small>118</small> {{TST|v}} | ||
− | | Text, [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Tilesets#Stones|various stones]]*, south move indicator (adventure mode) |
|- | |- | ||
|<small>119</small> {{TST|w}} | |<small>119</small> {{TST|w}} | ||
− | | [[ | + | | Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>120</small> {{TST|x}} | |<small>120</small> {{TST|x}} | ||
− | | [[Saltpeter]]* | + | | Text, [[wear]] tags, [[Saltpeter]]* |
|- | |- | ||
|<small>121</small> {{TST|y}} | |<small>121</small> {{TST|y}} | ||
Line 500: | Line 511: | ||
|- | |- | ||
|<small>123</small> {{TST|{}} | |<small>123</small> {{TST|{}} | ||
− | | Forbidden opening tag, tile in [[Jeweler's workshop]], vermin | + | | [[Forbidden]] opening tag, tile in [[Jeweler's workshop]], vermin, [[purring maggot]]<sup>#</sup> |
|- | |- | ||
|<small>124</small> {{TST||}} | |<small>124</small> {{TST||}} | ||
− | | [[Talc]]*, pipe sections, | + | | [[Talc]]*, pipe sections, [[Status icon|overlapping creatures animation]] |
|- | |- | ||
|<small>125</small> {{TST|}}} | |<small>125</small> {{TST|}}} | ||
− | | Forbidden closing tag, vermin | + | | [[Forbidden]] closing tag, vermin, [[purring maggot]] alternate* |
|- | |- | ||
|<small>126</small> {{TST|~}} | |<small>126</small> {{TST|~}} | ||
− | | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts, [[ | + | | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[Farming|farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts, [[Tilesets#Creatures|Various creatures]]<sup>#</sup>, [[Magnetite]]* |
|- | |- | ||
|<small>127</small> {{TST|⌂}} | |<small>127</small> {{TST|⌂}} | ||
Line 520: | Line 531: | ||
|- | |- | ||
|<small>128</small> {{TST|Ç}} | |<small>128</small> {{TST|Ç}} | ||
− | | [[Mechanism]]s | + | | Text, [[Mechanism]]s |
|- | |- | ||
|<small>129</small> {{TST|ü}} | |<small>129</small> {{TST|ü}} | ||
Line 532: | Line 543: | ||
|- | |- | ||
|<small>132</small> {{TST|ä}} | |<small>132</small> {{TST|ä}} | ||
− | | Text | + | | Text, [[Angel]]s |
|- | |- | ||
|<small>133</small> {{TST|à}} | |<small>133</small> {{TST|à}} | ||
Line 541: | Line 552: | ||
|- | |- | ||
|<small>135</small> {{TST|ç}} | |<small>135</small> {{TST|ç}} | ||
− | | [[Totem]]s | + | | Text, [[Finished_goods#Totems|Totem]]s |
|- | |- | ||
|<small>136</small> {{TST|ê}} | |<small>136</small> {{TST|ê}} | ||
Line 553: | Line 564: | ||
|- | |- | ||
|<small>139</small> {{TST|ï}} | |<small>139</small> {{TST|ï}} | ||
− | | Text | + | | Text, [[Pedestal]]* |
|- | |- | ||
|<small>140</small> {{TST|î}} | |<small>140</small> {{TST|î}} | ||
− | | Elven forest retreat | + | | Text, Elven forest retreat |
|- | |- | ||
|<small>141</small> {{TST|ì}} | |<small>141</small> {{TST|ì}} | ||
Line 562: | Line 573: | ||
|- | |- | ||
|<small>142</small> {{TST|Ä}} | |<small>142</small> {{TST|Ä}} | ||
− | | | + | | Text, [[Angel]]s |
|- | |- | ||
|<small>143</small> {{TST|Å}} | |<small>143</small> {{TST|Å}} | ||
− | | [[Figurine]]s, shrines on travel map | + | | Text, [[Figurine]]s, shrines on travel map |
|- | |- | ||
|} | |} | ||
Line 573: | Line 584: | ||
|- | |- | ||
|<small>144</small> {{TST|É}} | |<small>144</small> {{TST|É}} | ||
− | | Text | + | | Text, [[altar]]s |
|- | |- | ||
|<small>145</small> {{TST|æ}} | |<small>145</small> {{TST|æ}} | ||
− | | [[Toy]]s, hamlets on world map | + | | [[Finished_goods#Toys|Toy]]s, hamlets on world map |
|- | |- | ||
|<small>146</small> {{TST|Æ}} | |<small>146</small> {{TST|Æ}} | ||
− | | [[Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map | + | | [[Container#Cabinets_and_.22chests.22|Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map |
|- | |- | ||
|<small>147</small> {{TST|ô}} | |<small>147</small> {{TST|ô}} | ||
− | | Cauldrons* | + | | Text, [[Tool|Cauldrons]]* |
|- | |- | ||
|<small>148</small> {{TST|ö}} | |<small>148</small> {{TST|ö}} | ||
− | | [[Ring]]s | + | | Text, [[Jewelry|Ring]]s |
|- | |- | ||
|<small>149</small> {{TST|ò}} | |<small>149</small> {{TST|ò}} | ||
− | | Unactivated [[lever]]s, [[ | + | | Text, Unactivated [[lever]]s, [[Tilesets#Creatures|Various creatures]]<sup>#</sup> |
|- | |- | ||
|<small>150</small> {{TST|û}} | |<small>150</small> {{TST|û}} | ||
− | | [[Bucket]] | + | | Text, [[Bucket]]s |
|- | |- | ||
|<small>151</small> {{TST|ù}} | |<small>151</small> {{TST|ù}} | ||
Line 597: | Line 608: | ||
|- | |- | ||
|<small>152</small> {{TST|ÿ}} | |<small>152</small> {{TST|ÿ}} | ||
− | | [[Valley herb]]* | + | | Text, [[Valley herb]]* |
− | |||
|- | |- | ||
|<small>153</small> {{TST|Ö}} | |<small>153</small> {{TST|Ö}} | ||
− | | [[Bracelet]]s, wheelbarrows* | + | | [[Jewelry|Bracelet]]s, [[Wheelbarrow|wheelbarrows]]* |
|- | |- | ||
|<small>154</small> {{TST|Ü}} | |<small>154</small> {{TST|Ü}} | ||
Line 607: | Line 617: | ||
|- | |- | ||
|<small>155</small> {{TST|¢}} | |<small>155</small> {{TST|¢}} | ||
− | | [[ | + | | [[Hatch cover]]s<sup>¢</sup>, musical [[instrument]] pieces{{version|0.42.01}} |
|- | |- | ||
|<small>156</small> {{TST|£}} | |<small>156</small> {{TST|£}} | ||
− | | | + | | [[Tilesets#Stones|Various stones]]*, [[Tilesets#Ores|most unmined ores]]*, |
|- | |- | ||
|<small>157</small> {{TST|¥}} | |<small>157</small> {{TST|¥}} | ||
Line 616: | Line 626: | ||
|- | |- | ||
|<small>158</small> {{TST|₧}} | |<small>158</small> {{TST|₧}} | ||
− | | | + | | [[Stepladder]]*, largest forest retreat ruins |
|- | |- | ||
|<small>159</small> {{TST|ƒ}} | |<small>159</small> {{TST|ƒ}} | ||
− | | [[Rope reed]]*, [[splint]]s | + | | [[Rope reed]]*, [[Health_care#Splints|splint]]s, [[arrow bamboo]]*, [[golden bamboo]]*, [[hedge bamboo]]* |
| | | | ||
|- | |- | ||
Line 634: | Line 644: | ||
|- | |- | ||
|<small>162</small> {{TST|ó}} | |<small>162</small> {{TST|ó}} | ||
− | | Activated [[lever]]s | + | | Text, Activated [[lever]]s |
|- | |- | ||
|<small>163</small> {{TST|ú}} | |<small>163</small> {{TST|ú}} | ||
Line 640: | Line 650: | ||
|- | |- | ||
|<small>164</small> {{TST|ñ}} | |<small>164</small> {{TST|ñ}} | ||
− | | [[Bogeyman]] | + | | Text, [[Bogeyman]] |
|- | |- | ||
|<small>165</small> {{TST|Ñ}} | |<small>165</small> {{TST|Ñ}} | ||
Line 646: | Line 656: | ||
|- | |- | ||
|<small>166</small> {{TST|ª}} | |<small>166</small> {{TST|ª}} | ||
− | | | + | | dark pit ruins |
|- | |- | ||
|<small>167</small> {{TST|º}} | |<small>167</small> {{TST|º}} | ||
− | | [[Cloth]] | + | | [[Cloth]], [[dark pit]] |
|- | |- | ||
|<small>168</small> {{TST|¿}} | |<small>168</small> {{TST|¿}} | ||
− | | [[ | + | | Musical [[Finished_goods#Instruments|Instruments]] |
|- | |- | ||
|<small>169</small> {{TST|⌐}} | |<small>169</small> {{TST|⌐}} | ||
− | | Withered [[plant]]s* | + | | Withered [[plant]]s*, [[wormy tendril]]* |
|- | |- | ||
|<small>170</small> {{TST|¬}} | |<small>170</small> {{TST|¬}} | ||
− | | | + | | [[wormy tendril]]* |
|- | |- | ||
|<small>171</small> {{TST|½}} | |<small>171</small> {{TST|½}} | ||
Line 667: | Line 677: | ||
|- | |- | ||
|<small>173</small> {{TST|¡}} | |<small>173</small> {{TST|¡}} | ||
− | | [[Flask]], [[waterskin]] | + | | [[Flask]], [[Flask|waterskin]], [[Container|Pouch]] |
|- | |- | ||
|<small>174</small> {{TST|«}} | |<small>174</small> {{TST|«}} | ||
− | | Tail of [[Ballista arrow]] facing west, item with [[decoration]] | + | | Tail of [[Ballista arrow]] facing west, item with [[decoration]] tags |
|- | |- | ||
|<small>175</small> {{TST|»}} | |<small>175</small> {{TST|»}} | ||
− | | Tail of [[Ballista arrow]] facing east, item with [[decoration]] | + | | Tail of [[Ballista arrow]] facing east, item with [[decoration]] tags |
|- | |- | ||
|} | |} | ||
Line 681: | Line 691: | ||
|- | |- | ||
|<small>176</small> {{TST|░}} | |<small>176</small> {{TST|░}} | ||
− | | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[ | + | | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various soils]]*, Workshop wall tiles (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), fallen leaves, vermin swarm |
|- | |- | ||
|<small>177</small> {{TST|▒}} | |<small>177</small> {{TST|▒}} | ||
− | | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map | + | | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various kinds of soil]]*, fallen leaves, vermin swarm |
|- | |- | ||
|<small>178</small> {{TST|▓}} | |<small>178</small> {{TST|▓}} | ||
− | | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[ | + | | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Tilesets#Stones|various kinds of stones]]*, [[Tilesets#Soil|various kinds of soil]]*, sky<sup>$</sup>, fallen leaves |
|- | |- | ||
|<small>179</small> {{TST|│}} | |<small>179</small> {{TST|│}} | ||
− | | Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s, branches<sup>$</sup> | + | | Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], [[bolt]]s in flight, rotating horizontal [[axle]]s, branches<sup>$</sup>, active EW [[Water_wheel|water wheel]], active [[Windmill|windmill]] blade, upright weapon trap |
|- | |- | ||
|<small>180</small> {{TST|┤}} | |<small>180</small> {{TST|┤}} | ||
Line 699: | Line 709: | ||
|- | |- | ||
|<small>182</small> {{TST|╢}} | |<small>182</small> {{TST|╢}} | ||
− | | Branches<sup>$</sup> | + | | Branches<sup>$</sup>, east [[Roller|roller]] |
|- | |- | ||
|<small>183</small> {{TST|╖}} | |<small>183</small> {{TST|╖}} | ||
Line 711: | Line 721: | ||
|- | |- | ||
|<small>186</small> {{TST|║}} | |<small>186</small> {{TST|║}} | ||
− | | Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup> | + | | Smooth/constructed walls, [[bridge]]s, wooden [[door]]s<sup>¢</sup>, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup>, NS [[Water_wheel|water wheel]], [[Windmill|windmill]] blade |
|- | |- | ||
|<small>187</small> {{TST|╗}} | |<small>187</small> {{TST|╗}} | ||
Line 726: | Line 736: | ||
|- | |- | ||
|<small>191</small> {{TST|┐}} | |<small>191</small> {{TST|┐}} | ||
− | | Overworld [[river]]s, branches<sup>$</sup> | + | | Overworld [[river]]s, branches<sup>$</sup>, northeast move indicator (adventure mode) |