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Difference between revisions of "Tilesets"

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{{Quality|Exceptional}}{{av}}
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{{Quality|Exceptional}}
 +
{{av}}
 +
:''(For an overview of graphics in DF, see [[Graphics|Graphics]])''
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
 
:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)''
:''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)''  
+
:''(For user-created creature tilesets, see [[Main:Tileset repository|Tileset repository]].)''
:''(For user-created creature graphics sets, see [[Graphics set repository]].)''
+
:''(For information about Graphic sets, see [[Graphic set|Graphic set]])''
 +
:''(For information on how tilesets get colored, see [[Color]])''
 +
----
 +
'''Tilesets''' are images the game uses to display its graphics when "Use Classic ASCII Glyphs" is set to "Yes"; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". This article is only about tilesets.
 +
 
 +
== Overview ==
 +
A character set (or 'tileset') is an image in BMP or PNG format that contains the 256 different tiles (numbered 0-255), corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display all graphics. The tiles are always arranged in a 16×16 grid, but its dimensions can be varied. You can have both square and non-square tiles, with 16x16 pixels being the most common size. (If "Use Classic ASCII Glyphs" is set to "No", the tileset must be 128×192 pixels (tiles 8×12 pixels) in order to render the customs tiles properly. See [[Graphic set]])
 +
 
 +
UI scaling will only work if the tileset is 128×192px (8×12px tiles).
  
----
+
As the tileset is limited to only 256 tiles, some objects share the same tile. Below is a detailed list.
  
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''".
+
In previous versions of Dwarf Fortress (v0.47 and below), some of the tiles could be changed in the raws and init files, and creatures could have separate graphics (see [[DF2014:Graphic set]], this functionality has been removed in v0.50 (and above) with separate graphics being controlled by mods with "Use Classic ASCII Glyphs" set to "No".
  
== Overview and installation ==
+
== Installation and creation of custom tilesets ==
 +
=== Installation ===
 +
[[Tileset repository]] is a list of user-made standard tilesets, and provides [[Tileset_repository#Installation|installation instructions]].
  
=== Character sets ===
+
=== Creating a custom tileset ===
 +
Scaling occurs automatically based on the size of the tiles and the window.
 +
The desired grid, interface scaling and percentage settings only work when using 8x12 tiles.
  
A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps:
+
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into two categories: rectangular tilesets and square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable.
  
# Download the tileset via right-click-save-as on the tileset.  The tileset is just an image, so there's no separate download link. (The list is [[Main:Tileset repository|here]])
+
The graphics in Dwarf Fortress can be enhanced by setting "Use Classic ASCII Glyphs" to "No" and installing a [[Graphics set]] mod. (A default is provided in the premium version, but has been removed in the classic "free" version.)
# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp.
 
# Put it in the data/art directory of your Dwarf Fortress installation.
 
# Open data/init/init.txt
 
# If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values.
 
# It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics.
 
# Save the .txt file, then you're ready to play!
 
  
=== Graphics sets ===
+
Mifki created a [http://mifki.com/df/fontgen/ tool] to make a tileset from any font, which can be used as starting point or as is.{{cite forum|140250}}
  
Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics set]]s are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed.
+
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
  
== Custom tileset design ==
+
Some of these issues could be fixed by the third-party Text Will Be Text (TWBT) plugin for the [[DF2014:DFHack]] modding API. This has not been updated for compatibility with v0.50.
  
The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes:
+
=== Generating a custom tileset from a font in Linux ===
 +
In Linux, it is possible to create tileset from a .ttf font programmatically in the terminal. The following command will open a terminal window with your desired font, rendered appropriately for ''Dwarf Fortress'', and screenshots it. It requires xterm, the screenshot utility xwd, and a text file containing the code page 437 characters in the appropriate order.
  
* A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300.
+
<pre>xterm -fa "FONTFAMILY:pixelsize:SIZE:antialias=false" -bg magenta -geometry 16x16 -e "setterm -cursor off && printf '%s' \"\$(<PATH/TO/CODE437.txt)\" && sleep 0.1 && xwd -id \$WINDOWID | xwdtopnm | pnmtopng > \"FONTFAMILY-SIZE.png\""</pre>
* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400.
 
  
When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets.
+
This will generate an image in your current directory, so it might be a good idea to cd into your /data/art directory beforehand.
  
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface.
+
'''This works ''much'' better for bitmap fonts, in their native size.''' For a list of such fonts on your system and their sizes, you can run
  
<!--=== How colors other than white and magenta work ===
+
<pre>fc-list :scalable=false:spacing=mono family pixelsize</pre>
  
 +
=== How colors other than white and magenta work ===
 
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.
 
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn.  The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255).  All other colors in the tile will be treated as a mask against the foreground color.  Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color.  Black (#000000) will always be black.  It is impossible to use different shades of the background color.
 +
 +
Alpha values are supported in png fonts (since v0.43.04), allowing for better transparency, and partial transparency, enabling anti-aliased tilesets and other interesting tricks.
  
 
In general, just remember these rules:
 
In general, just remember these rules:
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|}
 
|}
  
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.
+
As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic.  In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green.
  
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.-->
+
Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels).  For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use.  In this fashion the two objects that share a tile would look completely different.  In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.
  
 
== What tiles are used for what ==
 
== What tiles are used for what ==
 
+
* Items marked with * can have their tile changed in the [[modding|raw data]] files. <small>[This list need validating for v0.50]</small>
* Items marked with * can have their tile changed in the [[modding|raw data]] files.
+
* Items marked with <sup>#</sup> can have their tile replaced by a [[graphic set]] image, in addition to having their tile changed in the raw data.
* Items marked with <sup>#</sup> can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data.
 
 
* Items marked with <sup>$</sup> can be changed in the [[d_init.txt]] file.
 
* Items marked with <sup>$</sup> can be changed in the [[d_init.txt]] file.
 +
* Items marked with <sup>¢</sup> use dual colors.
 +
* Items marked with <sup>÷</sup> use inverted tile
  
 
For a graphical table, go to the [[Main:Character Table|Character Table]].
 
For a graphical table, go to the [[Main:Character Table|Character Table]].
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{|
 
{|
 
|-
 
|-
|<small>000</small> {{TST|&nbsp;}}
+
|<small>000</small>&nbsp;{{TST|&nbsp;}}
 
| Used for background tiles in the intro CMV and background tiles of interface screens
 
| Used for background tiles in the intro CMV and background tiles of interface screens
 
|-
 
|-
 
|<small>001</small> {{TST|☺}}
 
|<small>001</small> {{TST|☺}}
| Civilian dwarves<sup>#</sup>
+
| Civilian dwarves<sup>#</sup>, [[Status icon|various status indicators]]
 
|-
 
|-
 
|<small>002</small> {{TST|☻}}
 
|<small>002</small> {{TST|☻}}
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|-
 
|-
 
|<small>004</small> {{TST|♦}}
 
|<small>004</small> {{TST|♦}}
| [[Cut gem]]s, large [[gem]]s
+
| [[gem|Cut gem]]s, large [[gem]]s
 
|-
 
|-
 
|<small>005</small> {{TST|♣}}
 
|<small>005</small> {{TST|♣}}
| [[Quarry bush]]es*{{verify}}, blossoms*, [[Tilesets#Trees_on_map|various forest trees]]*
+
| [[Quarry bush]] leaves*, blossoms*, [[Tilesets#Trees_on_map|various forest trees]]*
 
|-
 
|-
 
|<small>006</small> {{TST|♠}}
 
|<small>006</small> {{TST|♠}}
| [[Forest|Broadleaf Forest]], [[Tilesets#Trees_on_map|various forest trees]]*
+
| [[Forest|Broadleaf forest]], [[Tilesets#Trees_on_map|various forest trees]]*, various leaf items*, [[Plump helmet]]s*
 
|-
 
|-
 
|<small>007</small> {{TST|•}}
 
|<small>007</small> {{TST|•}}
| [[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map
+
| Mined-out [[stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], filled [[nest box]] building, [[river]] sources on world map, [[cave]]s on world map, [[lair]]s on world map, moon on travel map, flower buds*
 
|-
 
|-
 
|<small>008</small> {{TST|◘}}
 
|<small>008</small> {{TST|◘}}
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]]
+
| Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, [[nest box]] tool*, empty [[nest box]] building, [[codex|codices]], [[die|dice]]
 
|-
 
|-
 
|<small>009</small> {{TST|○}}
 
|<small>009</small> {{TST|○}}
| [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map
+
| [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, [[castle]]s on world map, [[monastery|monasteries]] on world map, [[creeping eye]] out of view (adventure mode)*, [[staring eyeball]]*, [[bubble bulb]]*
 
|-
 
|-
 
|<small>010</small> {{TST|◙}}
 
|<small>010</small> {{TST|◙}}
| trunk<sup>$</sup>
+
| trunk interior<sup>$</sup>, [[fort|forts]] on world map
 
|-
 
|-
 
|<small>011</small> {{TST|♂}}
 
|<small>011</small> {{TST|♂}}
| [[Male]] sign, [[bag]]s, [[Tilesets#Creatures|Various Cephalopods]]<sup>#</sup>
+
| [[Gender|Male]] sign, [[bag]]s, [[Tilesets#Creatures|various cephalopods]]<sup>#</sup>
 
|-
 
|-
 
|<small>012</small> {{TST|♀}}
 
|<small>012</small> {{TST|♀}}
| [[Female]] sign, [[Finished goods#Crafts|amulet]]
+
| [[Gender|Female]] sign, [[Finished goods#Crafts|amulet]]
 
|-
 
|-
 
|<small>013</small> {{TST|♪}}
 
|<small>013</small> {{TST|♪}}
| [[Tool|Ladle]]s*
+
| [[Tool|Ladle]]s*, [[dancer]]s dancing
 
|-
 
|-
 
|<small>014</small> {{TST|♫}}
 
|<small>014</small> {{TST|♫}}
| [[Armor stand]]s
+
| [[Armor stand]]s, playing [[instrument]]s
 
|-
 
|-
 
|<small>015</small> {{TST|☼}}
 
|<small>015</small> {{TST|☼}}
| Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], fireballs, bandit camps on travel map
+
| Masterpiece [[Item quality|quality]] tags, unmined [[Gem|gem]] cluster*, Rough [[Gem|gem]]s and Raw [[Glass|glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], paralyzed [[Status icon|indicator]], fireballs, bandit camps on travel map, towns on world map, night creature senses, artifact gem [[door]]s<sup>¢</sup>
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|<small>019</small> {{TST|‼}}
 
|<small>019</small> {{TST|‼}}
| [[Cage]]s, on-[[fire]] symbol, vertical [[bars]]
+
| [[Cage]]s<sup>¢</sup>, on-[[fire]] tags, vertical [[bars]]
 
|-
 
|-
 
|<small>020</small> {{TST|¶}}
 
|<small>020</small> {{TST|¶}}
| [[Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests*
+
| [[Finished_goods#Goblets|Mug]]s, [http://www.bay12forums.com/smf/index.php?topic=161047.msg7660465#msg7660465 drinking] in-progress, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests*
 
|-
 
|-
 
|<small>021</small> {{TST|§}}
 
|<small>021</small> {{TST|§}}
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|-
 
|-
 
|<small>024</small> {{TST|↑}}
 
|<small>024</small> {{TST|↑}}
| Interface text (bridge direction), conifer forests, [[Pine]]* forests, [[Ginkgo]] forests*, [[Larch]] forests*
+
| Interface text ([[bridge]] direction), conifer forests, [[Tilesets#Trees_on_map|various forest trees]]*
 
|-
 
|-
 
|<small>025</small> {{TST|↓}}
 
|<small>025</small> {{TST|↓}}
| Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator
+
| Interface text (bridge direction), [[Status icon|Various status indicators]]
 
|-
 
|-
 
|<small>026</small> {{TST|→}}
 
|<small>026</small> {{TST|→}}
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|-
 
|-
 
|<small>030</small> {{TST|▲}}
 
|<small>030</small> {{TST|▲}}
| Head of [[Ballista arrow]] facing north, ramp up, track ramp up<sup>$</sup>, mountain on world map
+
| Head of [[Ballista arrow]] facing north, [[ramp]], [[Minecart|track]] ramp up<sup>$</sup>, mountain on world map
 
|-
 
|-
 
|<small>031</small> {{TST|▼}}
 
|<small>031</small> {{TST|▼}}
| Head of [[Ballista arrow]] facing south, ramp down, track ramp down<sup>$</sup>
+
| Head of [[Ballista arrow]] facing south, [[ramp]] on level below, [[Minecart|track]]ramp on level below<sup>$</sup>
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
 
|<small>032</small>&nbsp;{{TST|&nbsp;}}
 
|<small>032</small>&nbsp;{{TST|&nbsp;}}
| Unexplored underground, spaces in text messages, black background on the title screen and interface menu
+
| Spaces in text messages, Unexplored underground, black background on the title screen and interface menu
 
|-
 
|-
 
|<small>033</small> {{TST|!}}
 
|<small>033</small> {{TST|!}}
| Various [[status icons]], text, sound indicator in sneaking mode, tracks (footprints) in sneaking mode
+
| Text, [[Status icon|various status icons]], sound indicator in sneaking mode, tracks (footprints) in sneaking mode
 
|-
 
|-
 
|<small>034</small> {{TST|"}}
 
|<small>034</small> {{TST|"}}
| [[Shrub]]*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes*, fallen leaves{{verify}}, tracks (bent vegetation) in sneaking mode, savanna, swamp, shrubland, marsh
+
| Text, [[shrub]]*, [[Status icon|various status icons]], quotation marks, Carpenter's workshop tile, [[kobold]] out of view*, [[goblin]] out of view*, [[blizzard man]] out of view*, tracks (bent vegetation) in sneaking mode, [[Tilesets#Stones|various stones]]*, savanna, swamp, shrubland, marsh
 
|-
 
|-
 
|<small>035</small> {{TST|#}}
 
|<small>035</small> {{TST|#}}
| [[floor grate]]s, labyrinths on travel map, text
+
| Text, [[Grate#Floor_Grate|floor grates]], [[Tilesets#Stones|various stones]]*, smoothed branches in elven forest retreats, labyrinths on travel map, towns on world map
*[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]*
 
 
|-
 
|-
 
|<small>036</small> {{TST|$}}
 
|<small>036</small> {{TST|$}}
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|-
 
|-
 
|<small>037</small> {{TST|%}}
 
|<small>037</small> {{TST|%}}
| [[Prepared meal]], unexplored underground, [[screw pump]] in action, footprints in sneaking mode, various fruits*, [[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]*, [[Floating guts]]<sup>#</sup>
+
| [[Prepared meal]], unexplored underground, [[screw pump]] in action, footprints in sneaking mode, various fruits*, various buds*, [[Tilesets#Stones|various stones]]*, [[Bismuthinite]]*, [[Floating guts]]<sup>#</sup>
 
|-
 
|-
 
|<small>038</small> {{TST|&}}
 
|<small>038</small> {{TST|&}}
Line 223: Line 234:
 
|-
 
|-
 
|<small>039</small> {{TST|&#39;}}
 
|<small>039</small> {{TST|&#39;}}
| Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]*
+
| Text, rough [[floor]]s, unexplored underground, [[Tilesets#Stones|various stones]], one eyed creatures with GLOWTILE " (kobold, goblins, and blizzard in vanilla), various [[grass|grasses]]*
 
|-
 
|-
|<small>040</small> {{TST|(}}
+
|style="white-space:nowrap"|<small>040</small> {{TST|(}}
| Foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map, text
+
| Text, foreign object opening tag, tile in [[bowyer's workshop]], waning moon on travel map
 
|-
 
|-
 
|<small>041</small> {{TST|)}}
 
|<small>041</small> {{TST|)}}
| Foreign object closing tag, waning moon on travel map, text
+
| Text, foreign object closing tag, waxing moon on travel map
 
|-
 
|-
 
|<small>042</small> {{TST|*}}
 
|<small>042</small> {{TST|*}}
| [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Lignite]]*, chestnut fruit, other fruits and flowers, moving armies on quick travel map
+
| Interface text, superior [[Item quality|quality]] tags, Unmined [[ore]]*, [[Hell|glowing pits]], key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Tilesets#Stones|various stones]]*, chestnut fruit*, other fruits and flowers*, moving armies on quick travel map, towns on world map
 
|-
 
|-
 
|<small>043</small> {{TST|+}}
 
|<small>043</small> {{TST|+}}
| Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[bar]] [[bridge]] or [[road]], towns on world map
+
| Text, finely-crafted [[Item quality|quality]] tags, Smooth/constructed [[floor]]s, [[block]]/[[bar]] [[bridge]] or [[road]], [[Bauxite]]*, [[wound|injury]] [[Status icon|indicator]], towns on world map, mining designation
 
|-
 
|-
 
|<small>044</small> {{TST|,}}
 
|<small>044</small> {{TST|,}}
| Rough [[floor]]s, [[Claystone]]*, unexplored underground, text
+
| Text, rough [[floor]]s, [[Claystone]]*, unexplored underground, various [[grass|grasses]]*
 
|-
 
|-
 
|<small>045</small> {{TST|-}}
 
|<small>045</small> {{TST|-}}
| [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot
+
| Text, well-crafted [[Item quality|quality]] tags, [[Finished_goods#Crafts|Scepters]], keyboard reference, [[Tilesets#Stones|various stones]]*, [[Status icon|overlapping creatures animation]]
 
|-
 
|-
 
|<small>046</small> {{TST|.}}
 
|<small>046</small> {{TST|.}}
| Rough [[floor]]s, [[Dacite]]*, text, unexplored underground
+
| Text, rough [[floor]]s, [[Tilesets#Stones|various stones]]*, unexplored underground, various [[grass|grasses]]*
 
|-
 
|-
 
|<small>047</small> {{TST|/}}
 
|<small>047</small> {{TST|/}}
| [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text
+
| Text, [[weapon]]s, [[bolt]]s, [[Ballista]] tile, [[Tool|Pestle]], [[Status icon|overlapping creatures animation]], [[Tool#Tools_Usable_as_Weapons|stone axe]]{{version|0.43.01}}, active [[Windmill|windmill]] blade
 
|-
 
|-
 
|}
 
|}
Line 255: Line 266:
 
|-
 
|-
 
|<small>048</small> {{TST|0}}
 
|<small>048</small> {{TST|0}}
| [[Coffin]]s, text
+
| Text, [[coffin]]s, tombs on world map
 
|-
 
|-
 
|<small>049</small> {{TST|1}}
 
|<small>049</small> {{TST|1}}
|Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt  
+
| Text, designation priorities, adventurer mode conversation targets, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt
 
|-
 
|-
 
|<small>050</small> {{TST|2}}
 
|<small>050</small> {{TST|2}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
+
| Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
 
|-
 
|-
 
|<small>051</small> {{TST|3}}
 
|<small>051</small> {{TST|3}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt  
+
| Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
 
|-
 
|-
 
|<small>052</small> {{TST|4}}
 
|<small>052</small> {{TST|4}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
+
| Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
 
|-
 
|-
 
|<small>053</small> {{TST|5}}
 
|<small>053</small> {{TST|5}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
+
| Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
 
|-
 
|-
 
|<small>054</small> {{TST|6}}
 
|<small>054</small> {{TST|6}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
+
| Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
 
|-
 
|-
 
|<small>055</small> {{TST|7}}
 
|<small>055</small> {{TST|7}}
|Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
+
| Text, designation priorities, adventurer mode conversation targets, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt
 
|-
 
|-
 
|<small>056</small> {{TST|8}}
 
|<small>056</small> {{TST|8}}
|Fortress gates on travel map, text
+
| Text, Fortress gates on travel map
 
|-
 
|-
 
|<small>057</small> {{TST|9}}
 
|<small>057</small> {{TST|9}}
|Text  
+
| Text
 
|-
 
|-
 
|<small>058</small> {{TST|:}}
 
|<small>058</small> {{TST|:}}
| [[Wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text
+
| Interface text, [[strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*
 
|-
 
|-
 
|<small>059</small> {{TST|;}}
 
|<small>059</small> {{TST|;}}
| [[Mason's workshop]], [[Kitchen]], command menu text ([[CMV|Movies]] key), twigs<sup>$</sup>
+
| Interface text (command menu [[CMV|Movies]] key), [[Mason's workshop]], [[Kitchen]], [[Selenite]]*, twigs<sup>$</sup>
 
|-
 
|-
 
|<small>060</small> {{TST|<}}
 
|<small>060</small> {{TST|<}}
| [[Stairs]] up, brackets around squad names, "Less than 1 unit weight" on Trading screen.
+
| Interface text (trading screen "Less than 1 unit weight"), brackets around squad names, [[Stairs]] up, west move indicator (adventure mode)
 
|-
 
|-
 
|<small>061</small> {{TST|&#61;}}
 
|<small>061</small> {{TST|&#61;}}
| Empty [[Stockpile]]s, hamlets on world map, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]*
+
| Empty [[Stockpile]]s, hamlets on world map, [[Tilesets#Stones|various stones]]*, middle-left tile of [[Furnace|Furnaces]], up-right tile of [[Carpenter's workshop]]
 
|-
 
|-
 
|<small>062</small> {{TST|>}}
 
|<small>062</small> {{TST|>}}
| [[Stairs]] down, brackets around squad names.
+
| Brackets around squad names, [[Stairs]] down, east move indicator (adventure mode)
 
|-
 
|-
 
|<small>063</small> {{TST|?}}
 
|<small>063</small> {{TST|?}}
| "Task assigned" [[indicator]], looking for path
+
| Text, [[Status icon|various status icons]]
 
|-
 
|-
 
|}
 
|}
Line 307: Line 318:
 
{|
 
{|
 
|-
 
|-
|<small>064</small> {{TST|@}}
+
|<small>064</small>&nbsp;{{TST|@}}
 
| berserk dwarf<sup>#</sup>, adventurer<sup>#</sup>, dwarven [[merchant]]s<sup>#</sup>, dwarven [[caravan]] guards<sup>#</sup>, dwarven [[diplomat]]<sup>#</sup>, adventurer's location on map
 
| berserk dwarf<sup>#</sup>, adventurer<sup>#</sup>, dwarven [[merchant]]s<sup>#</sup>, dwarven [[caravan]] guards<sup>#</sup>, dwarven [[diplomat]]<sup>#</sup>, adventurer's location on map
 
|-
 
|-
|<small>065</small> {{TST|A}}
+
|<small>065</small>&nbsp;{{TST|A}}
| [[Alligator]]<sup>#</sup>, Tile in Farm Workshop, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Tile in Farm Workshop
 
|-
 
|-
|<small>066</small> {{TST|B}}
+
|<small>066</small>&nbsp;{{TST|B}}
| Bears<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>067</small> {{TST|C}}
+
|<small>067</small>&nbsp;{{TST|C}}
| [[Cow]]<sup>#</sup>, camels<sup>#</sup>, [[bronze colossus]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, construction designations
 
|-
 
|-
|<small>068</small> {{TST|D}}
+
|<small>068</small>&nbsp;{{TST|D}}
| [[Dragon]]<sup>#</sup>, [[Draltha]]<sup>#</sup>, Depot Access Display, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Depot Access Display
 
|-
 
|-
|<small>069</small> {{TST|E}}
+
|<small>069</small>&nbsp;{{TST|E}}
| [[Elephant]]<sup>#</sup>, [[elk bird]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>070</small> {{TST|F}}
+
|<small>070</small>&nbsp;{{TST|F}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>071</small> {{TST|G}}
+
|<small>071</small>&nbsp;{{TST|G}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>072</small> {{TST|H}}
+
|<small>072</small>&nbsp;{{TST|H}}
| [[Horse]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, high traffic designation
 
|-
 
|-
|<small>073</small> {{TST|I}}
+
|<small>073</small>&nbsp;{{TST|I}}
| [[Support]], [[Necromancer's tower]] on world map, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[support]], [[Tower (necromancy)|Necromancer's tower]] on world map
 
|-
 
|-
|<small>074</small> {{TST|J}}
+
|<small>074</small>&nbsp;{{TST|J}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>075</small> {{TST|K}}
+
|<small>075</small>&nbsp;{{TST|K}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>076</small> {{TST|L}}
+
|<small>076</small>&nbsp;{{TST|L}}
| [[Leopard]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, low traffic designation
 
|-
 
|-
|<small>077</small> {{TST|M}}
+
|<small>077</small>&nbsp;{{TST|M}}
| [[Magma man]]<sup>#</sup>, [[mule]]<sup>#</sup>, [[muskox]]<sup>#</sup>, [[moose]]<sup>#</sup>, [[giant moose]]<sup>#</sup>, [[moose man]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>078</small> {{TST|N}}
+
|<small>078</small>&nbsp;{{TST|N}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>079</small> {{TST|O}}
+
|<small>079</small>&nbsp;{{TST|O}}
| [[Trade depot]] post, glass portal, Tile in Farm Workshop, column<sup>$</sup>, wall construction, Giant Olm, full moon on travel map and dwarf mode, text, trunk<sup>$</sup>
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[trade depot]] post, glass portal, Tile in Farm Workshop, column<sup>$</sup>, wall construction, full moon on travel map and dwarf mode, trunk<sup>$</sup>, [[staring eyeball]]*, [[bubble bulb]]*, [[Windmill|windmill]] hub
 
|-
 
|-
 
|}
 
|}
Line 360: Line 371:
 
{|
 
{|
 
|-
 
|-
|<small>080</small> {{TST|P}}
+
|<small>080</small>&nbsp;{{TST|P}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>081</small> {{TST|Q}}
+
|<small>081</small>&nbsp;{{TST|Q}}
 
| Text
 
| Text
 
|-
 
|-
|<small>082</small> {{TST|R}}
+
|<small>082</small>&nbsp;{{TST|R}}
| Giant Rat<sup>#</sup>, Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, restricted traffic designation
 
|-
 
|-
|<small>083</small> {{TST|S}}
+
|<small>083</small>&nbsp;{{TST|S}}
| [[Sasquatch]]<sup>#</sup>, [[giant desert scorpion]]<sup>#</sup>, [[Giant cave spider]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>084</small> {{TST|T}}
+
|<small>084</small>&nbsp;{{TST|T}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>085</small> {{TST|U}}
+
|<small>085</small>&nbsp;{{TST|U}}
| [[Human]]<sup>#</sup>, [[Unicorn]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>086</small> {{TST|V}}
+
|<small>086</small>&nbsp;{{TST|V}}
| Badlands on map, Text
+
| Text, Badlands on map
 
|-
 
|-
|<small>087</small> {{TST|W}}
+
|<small>087</small>&nbsp;{{TST|W}}
| Depot Access Display, Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, Depot Access Display
 
|-
 
|-
|<small>088</small> {{TST|X}}
+
|<small>088</small>&nbsp;{{TST|X}}
|[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, [[Archery target]],<br />Nausea / Winded / Stunned / Unconscious / Migrant [[indicator]]
+
| Text, [[wear]] tags, keyboard cursor, [[Bin]]<sup>¢</sup>, [[floodgate]]<sup>¢</sup>, shop post, building footprint, Depot Access Display, up/down stairs, Tile in Ashery, [[Archery target]], [[Status icon|various status indicators]]
 
|-
 
|-
|<small>089</small> {{TST|Y}}
+
|<small>089</small>&nbsp;{{TST|Y}}
| Text, [[Yak]]<sup>#</sup>
+
| Text, [[Yak]]<sup>#</sup>, [[Yeti]]<sup>#</sup>
 
|-
 
|-
|<small>090</small> {{TST|Z}}
+
|<small>090</small>&nbsp;{{TST|Z}}
| Sleep [[indicator]], text
+
| Text, Sleep [[Status icon|indicator]]
 
|-
 
|-
|<small>091</small> {{TST|[}}
+
|<small>091</small>&nbsp;{{TST|[}}
| [[Clothing]], [[armor]], item stack opening tag, moon on travel map, text, tracks (bootprints) in sneaking mode
+
| Text, Floor tile in [[workshop]]s, [[Clothing]], [[armor]], item stack opening tag, moon on travel map, tracks (bootprints) in sneaking mode
 
|-
 
|-
|<small>092</small> {{TST|\}}
+
|<small>092</small>&nbsp;{{TST|\}}
| Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile
+
| [[Status icon|Overlapping creatures animation]], [[Ballista]] tile, [[Tool#Other_Tools|helves]]*{{version|0.43.01}}, active [[Windmill|windmill]] blade
 
|-
 
|-
|<small>093</small> {{TST|]}}
+
|<small>093</small>&nbsp;{{TST|]}}
| Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text
+
| Text, Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag
 
|-
 
|-
|<small>094</small> {{TST|^}}
+
|<small>094</small>&nbsp;{{TST|^}}
| [[Trap]], [[Alabaster]]*, [[Volcano]] on world map
+
| [[Trap]], [[Alabaster]]*, [[Aluminum]]*, [[Volcano]] on world map, north move indicator (adventure mode), Mechanic Workshop center-south tile (in light cyan)
 
|-
 
|-
|<small>095</small> {{TST|_}}
+
|<small>095</small>&nbsp;{{TST|_}}
| [[Channel]] [[designation]], text
+
| Text, [[Channel]] [[designation]]
 
|-
 
|-
 
|}
 
|}
Line 413: Line 424:
 
{|
 
{|
 
|-
 
|-
| <small>096</small> {{TST|`}}
+
| <small>096</small>&nbsp;{{TST|`}}
| Rough floors, unexplored underground*, [[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]*
+
| Rough floors, unexplored underground*, [[Tilesets#Stones|various stones]]*, various [[grass|grasses]]*
 
|-
 
|-
| <small>097</small> {{TST|a}}
+
| <small>097</small>&nbsp;{{TST|a}}
| [[Antman]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
| <small>098</small> {{TST|b}}
+
| <small>098</small>&nbsp;{{TST|b}}
| [[Batman]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
| <small>099</small> {{TST|c}}
+
| <small>099</small>&nbsp;{{TST|c}}
| [[Cat]]<sup>#</sup>, [[Crundle]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>100</small> {{TST|d}}
+
|<small>100</small>&nbsp;{{TST|d}}
| [[Dog]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>101</small> {{TST|e}}
+
|<small>101</small>&nbsp;{{TST|e}}
| [[Elf]]<sup>#</sup>, [[Creeping eye]]<sup>#</sup>, Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>102</small> {{TST|f}}
+
|<small>102</small>&nbsp;{{TST|f}}
| [[Frogman]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>103</small> {{TST|g}}
+
|<small>103</small>&nbsp;{{TST|g}}
| [[Goblin]]<sup>#</sup>, [[Mountain goat]]<sup>#</sup>, [[Gremlin]]<sup>#</sup>, [[Groundhog]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>104</small> {{TST|h}}
+
|<small>104</small>&nbsp;{{TST|h}}
| [[Harpy]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>105</small> {{TST|i}}
+
|<small>105</small>&nbsp;{{TST|i}}
| [[Fire imp]]<sup>#</sup>, [[Ibex]]<sup>#</sup>, [[Impala]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>106</small> {{TST|j}}
+
|<small>106</small>&nbsp;{{TST|j}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>107</small> {{TST|k}}
+
|<small>107</small>&nbsp;{{TST|k}}
| [[Kobold]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>108</small> {{TST|l}}
+
|<small>108</small>&nbsp;{{TST|l}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>109</small> {{TST|m}}
+
|<small>109</small>&nbsp;{{TST|m}}
| [[Mandrill]]<sup>#</sup>, [[mussel]], text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
|<small>110</small> {{TST|n}}
+
|<small>110</small>&nbsp;{{TST|n}}
| Hilly Grassland(?) on Map, Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Hills]] on map
 
|-
 
|-
|<small>111</small> {{TST|o}}
+
|<small>111</small>&nbsp;{{TST|o}}
| Well construction, bridge construction, text, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnaces]]
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Graphite]]*, well construction, bridge construction, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnace]]s, [[staring eyeball]]*, [[bubble bulb]]*, [[winter melon]]*, [[watermelon]]*
 
|-
 
|-
 
|}
 
|}
Line 467: Line 478:
 
|-
 
|-
 
|<small>112</small> {{TST|p}}
 
|<small>112</small> {{TST|p}}
| Text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>113</small> {{TST|q}}
 
|<small>113</small> {{TST|q}}
Line 473: Line 484:
 
|-
 
|-
 
|<small>114</small> {{TST|r}}
 
|<small>114</small> {{TST|r}}
| [[Ratman]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>115</small> {{TST|s}}
 
|<small>115</small> {{TST|s}}
| [[Snakeman]]<sup>#</sup>, [[Slugman]]<sup>#</sup>, [[Snailman]]<sup>#</sup>, [[Flying squirrel man]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>116</small> {{TST|t}}
 
|<small>116</small> {{TST|t}}
| [[Troglodyte]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>117</small> {{TST|u}}
 
|<small>117</small> {{TST|u}}
Line 485: Line 496:
 
|-
 
|-
 
|<small>118</small> {{TST|v}}
 
|<small>118</small> {{TST|v}}
| Text, [[Anhydrite]]*, [[Mica]]*
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>, [[Tilesets#Stones|various stones]]*, south move indicator (adventure mode)
 
|-
 
|-
 
|<small>119</small> {{TST|w}}
 
|<small>119</small> {{TST|w}}
| [[Wolf]]<sup>#</sup>, text
+
| Text, [[Tilesets#Creatures|various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>120</small> {{TST|x}}
 
|<small>120</small> {{TST|x}}
| [[Saltpeter]]*, text
+
| Text, [[wear]] tags, [[Saltpeter]]*
 
|-
 
|-
 
|<small>121</small> {{TST|y}}
 
|<small>121</small> {{TST|y}}
Line 500: Line 511:
 
|-
 
|-
 
|<small>123</small> {{TST|&#123;}}
 
|<small>123</small> {{TST|&#123;}}
| Forbidden opening tag, tile in [[Jeweler's workshop]], vermin
+
| [[Forbidden]] opening tag, tile in [[Jeweler's workshop]], vermin, [[purring maggot]]<sup>#</sup>
 
|-
 
|-
 
|<small>124</small> {{TST|&#124;}}
 
|<small>124</small> {{TST|&#124;}}
| [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot
+
| [[Talc]]*, pipe sections, [[Status icon|overlapping creatures animation]]
 
|-
 
|-
 
|<small>125</small> {{TST|&#125;}}
 
|<small>125</small> {{TST|&#125;}}
| Forbidden closing tag, vermin
+
| [[Forbidden]] closing tag, vermin, [[purring maggot]] alternate*
 
|-
 
|-
 
|<small>126</small> {{TST|~}}
 
|<small>126</small> {{TST|~}}
| Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts, [[Conger eel]]<sup>#</sup>, [[Sea lamprey]]<sup>#</sup>, [[worm]]<sup>#</sup>
+
| Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[Farming|farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts, [[Tilesets#Creatures|Various creatures]]<sup>#</sup>, [[Magnetite]]*
 
|-
 
|-
 
|<small>127</small> {{TST|⌂}}
 
|<small>127</small> {{TST|⌂}}
Line 520: Line 531:
 
|-
 
|-
 
|<small>128</small> {{TST|Ç}}
 
|<small>128</small> {{TST|Ç}}
| [[Mechanism]]s, text
+
| Text, [[Mechanism]]s
 
|-
 
|-
 
|<small>129</small> {{TST|ü}}
 
|<small>129</small> {{TST|ü}}
Line 532: Line 543:
 
|-
 
|-
 
|<small>132</small> {{TST|ä}}
 
|<small>132</small> {{TST|ä}}
| Text
+
| Text, [[Angel]]s
 
|-
 
|-
 
|<small>133</small> {{TST|à}}
 
|<small>133</small> {{TST|à}}
Line 541: Line 552:
 
|-
 
|-
 
|<small>135</small> {{TST|ç}}
 
|<small>135</small> {{TST|ç}}
| [[Totem]]s
+
| Text, [[Finished_goods#Totems|Totem]]s
 
|-
 
|-
 
|<small>136</small> {{TST|ê}}
 
|<small>136</small> {{TST|ê}}
Line 553: Line 564:
 
|-
 
|-
 
|<small>139</small> {{TST|ï}}
 
|<small>139</small> {{TST|ï}}
| Text
+
| Text, [[Pedestal]]*
 
|-
 
|-
 
|<small>140</small> {{TST|î}}
 
|<small>140</small> {{TST|î}}
| Elven forest retreat
+
| Text, Elven forest retreat
 
|-
 
|-
 
|<small>141</small> {{TST|ì}}
 
|<small>141</small> {{TST|ì}}
Line 562: Line 573:
 
|-
 
|-
 
|<small>142</small> {{TST|Ä}}
 
|<small>142</small> {{TST|Ä}}
| Deities, [[Angel]]s
+
| Text, [[Angel]]s
 
|-
 
|-
 
|<small>143</small> {{TST|Å}}
 
|<small>143</small> {{TST|Å}}
| [[Figurine]]s, shrines on travel map, text
+
| Text, [[Figurine]]s, shrines on travel map
 
|-
 
|-
 
|}
 
|}
Line 573: Line 584:
 
|-
 
|-
 
|<small>144</small> {{TST|É}}
 
|<small>144</small> {{TST|É}}
| Text
+
| Text, [[altar]]s
 
|-
 
|-
 
|<small>145</small> {{TST|æ}}
 
|<small>145</small> {{TST|æ}}
| [[Toy]]s, hamlets on world map
+
| [[Finished_goods#Toys|Toy]]s, hamlets on world map
 
|-
 
|-
 
|<small>146</small> {{TST|Æ}}
 
|<small>146</small> {{TST|Æ}}
| [[Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map
+
| [[Container#Cabinets_and_.22chests.22|Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map
 
|-
 
|-
 
|<small>147</small> {{TST|ô}}
 
|<small>147</small> {{TST|ô}}
| Cauldrons*
+
| Text, [[Tool|Cauldrons]]*
 
|-
 
|-
 
|<small>148</small> {{TST|ö}}
 
|<small>148</small> {{TST|ö}}
| [[Ring]]s
+
| Text, [[Jewelry|Ring]]s
 
|-
 
|-
 
|<small>149</small> {{TST|ò}}
 
|<small>149</small> {{TST|ò}}
| Unactivated [[lever]]s, [[Stingray]]s<sup>#</sup>, [[Common skate]]<sup>#</sup>, text
+
| Text, Unactivated [[lever]]s, [[Tilesets#Creatures|Various creatures]]<sup>#</sup>
 
|-
 
|-
 
|<small>150</small> {{TST|û}}
 
|<small>150</small> {{TST|û}}
| [[Bucket]], text
+
| Text, [[Bucket]]s
 
|-
 
|-
 
|<small>151</small> {{TST|ù}}
 
|<small>151</small> {{TST|ù}}
Line 597: Line 608:
 
|-
 
|-
 
|<small>152</small> {{TST|ÿ}}
 
|<small>152</small> {{TST|ÿ}}
| [[Valley herb]]*, text
+
| Text, [[Valley herb]]*
|
 
 
|-
 
|-
 
|<small>153</small> {{TST|Ö}}
 
|<small>153</small> {{TST|Ö}}
| [[Bracelet]]s, wheelbarrows*
+
| [[Jewelry|Bracelet]]s, [[Wheelbarrow|wheelbarrows]]*
 
|-
 
|-
 
|<small>154</small> {{TST|Ü}}
 
|<small>154</small> {{TST|Ü}}
Line 607: Line 617:
 
|-
 
|-
 
|<small>155</small> {{TST|¢}}
 
|<small>155</small> {{TST|¢}}
| [[hatch cover]]s
+
| [[Hatch cover]]s<sup>¢</sup>, musical [[instrument]] pieces{{version|0.42.01}}
 
|-
 
|-
 
|<small>156</small> {{TST|£}}
 
|<small>156</small> {{TST|£}}
| Many valuable metals* in veins
+
| [[Tilesets#Stones|Various stones]]*, [[Tilesets#Ores|most unmined ores]]*,
 
|-
 
|-
 
|<small>157</small> {{TST|¥}}
 
|<small>157</small> {{TST|¥}}
Line 616: Line 626:
 
|-
 
|-
 
|<small>158</small> {{TST|₧}}
 
|<small>158</small> {{TST|₧}}
|  
+
| [[Stepladder]]*, largest forest retreat ruins
 
|-
 
|-
 
|<small>159</small> {{TST|ƒ}}
 
|<small>159</small> {{TST|ƒ}}
| [[Rope reed]]*, [[splint]]s
+
| [[Rope reed]]*, [[Health_care#Splints|splint]]s, [[arrow bamboo]]*, [[golden bamboo]]*, [[hedge bamboo]]*
 
|
 
|
 
|-
 
|-
Line 634: Line 644:
 
|-
 
|-
 
|<small>162</small> {{TST|ó}}
 
|<small>162</small> {{TST|ó}}
| Activated [[lever]]s, text
+
| Text, Activated [[lever]]s
 
|-
 
|-
 
|<small>163</small> {{TST|ú}}
 
|<small>163</small> {{TST|ú}}
Line 640: Line 650:
 
|-
 
|-
 
|<small>164</small> {{TST|ñ}}
 
|<small>164</small> {{TST|ñ}}
| [[Bogeyman]]
+
| Text, [[Bogeyman]]
 
|-
 
|-
 
|<small>165</small> {{TST|Ñ}}
 
|<small>165</small> {{TST|Ñ}}
Line 646: Line 656:
 
|-
 
|-
 
|<small>166</small> {{TST|ª}}
 
|<small>166</small> {{TST|ª}}
| [[Goblin]] settlements on world map
+
| dark pit ruins
 
|-
 
|-
 
|<small>167</small> {{TST|º}}
 
|<small>167</small> {{TST|º}}
| [[Cloth]]
+
| [[Cloth]], [[dark pit]]
 
|-
 
|-
 
|<small>168</small> {{TST|¿}}
 
|<small>168</small> {{TST|¿}}
| [[Instrument]]
+
| Musical [[Finished_goods#Instruments|Instruments]]
 
|-
 
|-
 
|<small>169</small> {{TST|⌐}}
 
|<small>169</small> {{TST|⌐}}
| Withered [[plant]]s*
+
| Withered [[plant]]s*, [[wormy tendril]]*
 
|-
 
|-
 
|<small>170</small> {{TST|¬}}
 
|<small>170</small> {{TST|¬}}
|
+
| [[wormy tendril]]*
 
|-
 
|-
 
|<small>171</small> {{TST|½}}
 
|<small>171</small> {{TST|½}}
Line 667: Line 677:
 
|-
 
|-
 
|<small>173</small> {{TST|¡}}
 
|<small>173</small> {{TST|¡}}
| [[Flask]], [[waterskin]]
+
| [[Flask]], [[Flask|waterskin]], [[Container|Pouch]]
 
|-
 
|-
 
|<small>174</small> {{TST|«}}
 
|<small>174</small> {{TST|«}}
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag
+
| Tail of [[Ballista arrow]] facing west, item with [[decoration]] tags
 
|-
 
|-
 
|<small>175</small> {{TST|»}}
 
|<small>175</small> {{TST|»}}
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag
+
| Tail of [[Ballista arrow]] facing east, item with [[decoration]] tags
 
|-
 
|-
 
|}
 
|}
Line 681: Line 691:
 
|-
 
|-
 
|<small>176</small>&nbsp;{{TST|░}}
 
|<small>176</small>&nbsp;{{TST|░}}
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*, fallen leaves
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various soils]]*,  Workshop wall tiles (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), fallen leaves, vermin swarm
 
|-
 
|-
 
|<small>177</small>&nbsp;{{TST|▒}}
 
|<small>177</small>&nbsp;{{TST|▒}}
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Gabbro]]*, [[Obsidian]]*, various soils*, fallen leaves, vermin swarm
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, [[Tilesets#Stones|various stones]]*, [[Tilesets#Soil|various kinds of soil]]*, fallen leaves, vermin swarm
 
|-
 
|-
 
|<small>178</small>&nbsp;{{TST|▓}}
 
|<small>178</small>&nbsp;{{TST|▓}}
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Marble]]*, [[Limestone]]*, [[Granite]]*, various soils*, sky<sup>$</sup>, fallen leaves
+
| Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Tilesets#Stones|various kinds of stones]]*, [[Tilesets#Soil|various kinds of soil]]*, sky<sup>$</sup>, fallen leaves
 
|-
 
|-
 
|<small>179</small>&nbsp;{{TST|│}}
 
|<small>179</small>&nbsp;{{TST|│}}
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s, branches<sup>$</sup>
+
| Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], [[bolt]]s in flight, rotating horizontal [[axle]]s, branches<sup>$</sup>, active EW [[Water_wheel|water wheel]], active [[Windmill|windmill]] blade, upright weapon trap
 
|-
 
|-
 
|<small>180</small>&nbsp;{{TST|┤}}
 
|<small>180</small>&nbsp;{{TST|┤}}
Line 699: Line 709:
 
|-
 
|-
 
|<small>182</small>&nbsp;{{TST|╢}}
 
|<small>182</small>&nbsp;{{TST|╢}}
| Branches<sup>$</sup>
+
| Branches<sup>$</sup>, east [[Roller|roller]]
 
|-
 
|-
 
|<small>183</small>&nbsp;{{TST|╖}}
 
|<small>183</small>&nbsp;{{TST|╖}}
Line 711: Line 721:
 
|-
 
|-
 
|<small>186</small>&nbsp;{{TST|║}}
 
|<small>186</small>&nbsp;{{TST|║}}
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup>
+
| Smooth/constructed walls, [[bridge]]s, wooden [[door]]s<sup>¢</sup>, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks<sup>$</sup>, fortress walls on travel map, trunk<sup>$</sup>, NS [[Water_wheel|water wheel]], [[Windmill|windmill]] blade
 
|-
 
|-
 
|<small>187</small>&nbsp;{{TST|╗}}
 
|<small>187</small>&nbsp;{{TST|╗}}
Line 726: Line 736:
 
|-
 
|-
 
|<small>191</small>&nbsp;{{TST|┐}}
 
|<small>191</small>&nbsp;{{TST|┐}}
| Overworld [[river]]s, branches<sup>$</sup>
+
| Overworld [[river]]s, branches<sup>$</sup>, northeast move indicator (adventure mode)