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Difference between revisions of "Tileset repository"

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m (add another screenshot to my 14x14 tileset)
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{{migrated article}}
 
{{For/see|user-created graphic sets|[[Graphics set repository]]}}
 
{{For/see|user-created graphic sets|[[Graphics set repository]]}}
 
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{{av}}
 
{{Mod}}
 
{{Mod}}
  
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
+
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
  
 
==Background==
 
==Background==
Line 10: Line 11:
  
 
==Installation==
 
==Installation==
 +
{{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}
 +
Other issues that can appear when using a different tileset:
 +
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
 +
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
 +
* In graphics mode, some UI elements do not scale to the tileset.
 +
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.
  
To use a specific tileset with Dwarf Fortress, you must perform the following steps:
+
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:
  
 
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
 
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
## ''For [[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
+
## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
## ''For [[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
+
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
# Move/Copy the file to the DF art directory ({{tt|.../data/art}}).
+
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
# Edit the initialization configuration file ({{tt|.../data/init/init.txt}}) to specify the tileset file to use. There are four locations that can be changed:
+
# Move or copy the file to the DF art directory ({{tt|.../data/art}}).
## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag.
+
# Edit the initialization configuration file ({{tt|.../data/init/init_default.txt}}) to specify the tileset file to use. There are three lines that can be changed:
## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag.
+
## '''[FONT:''<filename>'']''' the tileset for a windowed display.
## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''<filename>'']''' tag.
+
## '''[FULLFONT:''<filename>'']''' the tileset for a full-screen display.
## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''<filename>'']''' tag.
+
## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display.
 +
## All three can be set to the same file. In fact, setting them to different files can give unexpected results
 
## Once you have made the changes you need to remember to save the file.
 
## Once you have made the changes you need to remember to save the file.
 
+
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist.
If the selected tileset requires modifications to the Raws, you will have to make those edits.  What those changes are will depend on the tileset itself.
 
  
 
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
 
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Line 33: Line 40:
 
==1&times;1==
 
==1&times;1==
  
[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Monoscii_Lite.png]]
 
|image=[[Image:Monoscii_Lite.png]]
Line 41: Line 47:
 
|resolution=80&times;25
 
|resolution=80&times;25
 
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 +
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
}}
 
}}
  
 
==5&times;5==
 
==5&times;5==
  
[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kein_400x125.png]]
+
|filename=Kein_400x125.png
 
|author=[[User:Kein|Kein]]
 
|author=[[User:Kein|Kein]]
 
|dated=2008-8-7
 
|dated=2008-8-7
 
|size=5&times;5
 
|size=5&times;5
 
|resolution=400&times;125
 
|resolution=400&times;125
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.
+
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
 +
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom_5x5.png]]
+
|filename=Zaratustra_custom_5x5.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2008-11-20
 
|dated=2008-11-20
Line 67: Line 74:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Geti_custom_6x6.png]]
+
|filename=Geti_custom_6x6.png
 
|author=[[User:Geti|Geti]]
 
|author=[[User:Geti|Geti]]
 
|dated=2010-08-04
 
|dated=2010-08-04
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150, 960times;300
 
|resolution=480&times;150, 960times;300
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
+
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font01.png]]
+
|filename=Lord Nightmare 6x6font01.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2007-11-5
 
|dated=2007-11-5
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a seperator column.
+
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a separator column.
 
}}
 
}}
  
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font02.png]]
+
|filename=Lord Nightmare 6x6font02.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2007-11-12
 
|dated=2007-11-12
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
+
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 +
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150.png]]
+
|filename=Mkv_curses_480x150.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=The first version the tiny tileset, superceded by the version below.
+
|comments=The first version of the tiny tileset, superseded by the version below.
 
}}
 
}}
  
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150_v2.png]]
+
|filename=Mkv_curses_480x150_v2.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 112: Line 118:
 
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 +
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nobbins6x6.png]]
+
|filename=nobbins6x6.png
 
|author=[[User:Nobbins|Nobbins]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-01-10
 
|dated=2010-01-10
Line 124: Line 131:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nobbin_ts_v2.png]]
+
|filename=nobbin_ts_v2.png
 
|author=[[User:Nobbins|Nobbins]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-06-28
 
|dated=2010-06-28
Line 134: Line 141:
 
==7&times;7==
 
==7&times;7==
  
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Herrbdog_7x7_tileset.gif]]
+
filename=Herrbdog_7x7_tileset.gif
 
|author=[[User:herrbdog|herrbdog]]
 
|author=[[User:herrbdog|herrbdog]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 142: Line 148:
 
|resolution=560&times;175
 
|resolution=560&times;175
 
|comments=
 
|comments=
 +
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terbert_7x7.png]]
+
|filename=terbert_7x7.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|dated=2009-6-30
Line 155: Line 162:
 
==8&times;8==
 
==8&times;8==
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_8x8.png]]
+
|filename=Anikki_square_8x8.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
Line 164: Line 170:
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
  
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
+
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
  
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_8x8
 
|title=cheepicus_8x8
|image=[[Image:cheepicus_8x8.png]]
+
|filename=cheepicus_8x8.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-4-3
 
|dated=2014-4-3
Line 177: Line 182:
 
|resolution=640&times;200
 
|resolution=640&times;200
 
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 +
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Jdpage_8x8.png]]
+
|filename=Jdpage_8x8.png
 
|author=[[User:Jdpage|Jdpage]]
 
|author=[[User:Jdpage|Jdpage]]
 
|dated=2010-09-15
 
|dated=2010-09-15
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 native.
 
|resolution=640&times;200 native.
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
+
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thick.png]]
+
|filename=CGA8x8thick.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 196: Line 202:
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
}}
 
}}
 
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thin.png]]
+
|filename=CGA8x8thin.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2008-6-6
 
|dated=2008-6-6
Line 206: Line 210:
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 +
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:LN_EGA8x8.png]]
+
|filename=LN_EGA8x8.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 217: Line 222:
 
}}
 
}}
  
[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:RDE_8x8.png]]
+
|filename=RDE_8x8.png
 
|author=[[User:RedDeadElite|RedDeadElite]]
 
|author=[[User:RedDeadElite|RedDeadElite]]
 
|dated=2018-08-17
 
|dated=2018-08-17
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=Based on curses_640x300 and Microsoft's 8x8 Terminal font.<br/>
+
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
To use tile 255, change the value of the pillar tags in "d_init.txt" to 255. <br/>
+
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
Example: [PILLAR_TILE:'O'] becomes [PILLAR_TILE:255] .
 
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Pastiche_8x8.png]]
+
|filename=Pastiche_8x8.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
Line 239: Line 242:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_8x8.png]]
+
|filename=Potash_8x8.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 @ 80&times;25.
 
|resolution=640&times;200 @ 80&times;25.
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
+
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Acorntileset8x8.png]]
+
|filename=Acorntileset8x8.png
 
|author=[[User:Xenomorph|Xenomorph]]
 
|author=[[User:Xenomorph|Xenomorph]]
 
|dated=2008-8-9
 
|dated=2008-8-9
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]
+
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]
 
}}
 
}}
  
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_c64_640x200.png]]
+
|filename=yayo_c64_640x200.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
+
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)
 +
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
}}
 
}}
  
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_msx.png]]
+
|filename=Zaratustra_msx.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 274: Line 276:
 
|resolution=640&times;200 or 640&times;400
 
|resolution=640&times;200 or 640&times;400
 
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 +
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
}}
 
}}
  
 
==9&times;9==
 
==9&times;9==
  
[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls.PNG]]
+
|filename=720x225_SmoothWalls.PNG
 
|author=[[User:Dorten|Dorten]]
 
|author=[[User:Dorten|Dorten]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 286: Line 288:
 
|resolution=720&times;225
 
|resolution=720&times;225
 
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 +
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls7.png]]
+
|filename=720x225_SmoothWalls7.png
 
|author=[[User:Dorten|Dorten]]
 
|author=[[User:Dorten|Dorten]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 298: Line 301:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|filename=Nostalgia_720x225.png
 
|author=[[User:Maus|maus]]
 
|author=[[User:Maus|maus]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
+
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 
}}
 
}}
  
[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DortenSolid.png]]
+
|filename=DortenSolid.png
 
|author=[[User:Qjet|Qjet]]
 
|author=[[User:Qjet|Qjet]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 314: Line 316:
 
|resolution=720&times;225
 
|resolution=720&times;225
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 +
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 
}}
 
}}
  
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_720x225_8d6752.png]]
+
|filename=Curses_720x225_8d6752.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
+
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
 +
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
}}
 
}}
  
 
==10&times;10==
 
==10&times;10==
  
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|filename=Anikki_square_10x10.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
Line 337: Line 339:
 
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 
(Note: The up and down ramps are reversed.)
 
(Note: The up and down ramps are reversed.)
 +
|demo=[[Image:df_anikki_1.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:buddy.png]]
+
|filename=buddy.png
 
|author=buddy
 
|author=buddy
 
|dated=2014-07-12
 
|dated=2014-07-12
Line 352: Line 355:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:buddy--graphical.png]]
+
|filename=buddy--graphical.png
 
|author=buddy
 
|author=buddy
 
|dated=2014-07-16
 
|dated=2014-07-16
Line 367: Line 370:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:ddw.png]]
+
|filename=ddw.png
 
|author=[[User:Ddw|Ddw]]
 
|author=[[User:Ddw|Ddw]]
 
|dated=2011-03-10
 
|dated=2011-03-10
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native
 
|resolution=800&times;250 native
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]  
+
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]  
 
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Paul_10x10.png]]
+
|filename=Paul_10x10.png
 
|author=[[User:Paul|Paul]]
 
|author=[[User:Paul|Paul]]
 
|dated=2008-9-5
 
|dated=2008-9-5
Line 386: Line 389:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_10x10.png]]
+
|filename=Potash_10x10.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
Line 394: Line 397:
 
}}
 
}}
  
[[Image:Taffer.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer 10x10.png]]
+
|filename=Taffer 10x10.png
 
|author=[[User:Taffer|Taffer]]
 
|author=[[User:Taffer|Taffer]]
 
|dated=2017-01-10
 
|dated=2017-01-10
Line 402: Line 404:
 
|resolution=Looks decent at almost any resolution.
 
|resolution=Looks decent at almost any resolution.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
|demo=[[Image:Taffer.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Terbert_10x10.png]]
+
|filename=Terbert_10x10.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|dated=2009-6-30
Line 413: Line 416:
 
}}
 
}}
  
[[Image:Df_tock10_1.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tocky_square_10x10.png]]
+
|filename=Tocky_square_10x10.png
 
|author=[[User:Tocky|Tocky]]
 
|author=[[User:Tocky|Tocky]]
 
|dated=2007-11-15
 
|dated=2007-11-15
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
+
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
 +
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]
 
}}
 
}}
  
 
==11&times;11==
 
==11&times;11==
  
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terminus.png]]
+
|filename=terminus.png
 
|author=[[User:Gekz|Gekz]]
 
|author=[[User:Gekz|Gekz]]
 
|dated=2010-1-08
 
|dated=2010-1-08
Line 435: Line 437:
  
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 +
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
}}
 
}}
  
Line 440: Line 443:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Alloy_curses_12x12.png]]
+
|filename=Alloy_curses_12x12.png
 
|author=[[User:Alloy|Alloy]]
 
|author=[[User:Alloy|Alloy]]
 
|dated=2010-12-3 - v1.1
 
|dated=2010-12-3 - v1.1
Line 448: Line 451:
 
}}
 
}}
  
[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_12x12
 
|title=cheepicus_12x12
|image=[[Image:cheepicus_12x12.png]]
+
|filename=cheepicus_12x12.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2010-8-4
 
|dated=2010-8-4
Line 459: Line 461:
  
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 +
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 
}}
 
}}
  
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]]
+
|filename=Unknown curses 12x12 & Markvii Walls.png
 
|author=DDR & Others
 
|author=DDR & Others
 
|dated=2010-9-3
 
|dated=2010-9-3
Line 469: Line 471:
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
 
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 +
|demo=[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haberdash_curses_12x12.png]]
+
|filename=Haberdash_curses_12x12.png
 
|author=[[User:Haberdash|Haberdash]]
 
|author=[[User:Haberdash|Haberdash]]
 
|dated=2014-07-24
 
|dated=2014-07-24
Line 481: Line 484:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DB_curses_12x12.PNG]]
+
|filename=DB_curses_12x12.PNG
 
|author=[[User:Hanuman|Hanuman]]
 
|author=[[User:Hanuman|Hanuman]]
 
|dated=2008-7-23
 
|dated=2008-7-23
Line 491: Line 494:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_144.png]]
+
|filename=Herrbdog_144.png
 
|author=Herrbdog
 
|author=Herrbdog
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
+
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Dullard_Exponent_12x12.png]]
+
|filename=Dullard_Exponent_12x12.png
 
|author=Lord Dullard/Exponent
 
|author=Lord Dullard/Exponent
 
|dated=2009-3-30
 
|dated=2009-3-30
Line 509: Line 512:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|filename=mkv_solidcurses_stairs_960x300.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-12-4
 
|dated=2007-12-4
Line 518: Line 521:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|filename=Mkv_solidcurses_960x300.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 527: Line 530:
 
}}
 
}}
  
[[Image:Rev7.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markvii.png]]
+
|filename=Markvii.png
 
|author=[[User:Turnip|Turnip]]
 
|author=[[User:Turnip|Turnip]]
 
|dated=2009-7-9
 
|dated=2009-7-9
Line 535: Line 537:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 +
|demo=[[Image:Rev7.PNG|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tileset_unknown_960x300_02.png]]
+
|filename=Tileset_unknown_960x300_02.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 546: Line 549:
 
}}
 
}}
  
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown_curses_12x12.png]]
+
|filename=Unknown_curses_12x12.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-11-24
 
|dated=2007-11-24
Line 554: Line 556:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 +
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
}}
 
}}
  
[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nice_curses_12x12.png]]
+
|filename=nice_curses_12x12.png
 
|author=[[User:Vidumec|Vidumec]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2013-01-30
 
|dated=2013-01-30
Line 564: Line 566:
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 +
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 +
}}
 +
 +
{{Tileset|
 +
|filename=zesty_curses_12x12.png
 +
|author=[[User:ZesT|ZesT]]
 +
|dated=2022-11-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments= A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.<br>A [[Tileset repository#zesty_curses_24x24.png|24x24 version]] is available.
 
}}
 
}}
  
Line 569: Line 581:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kren_13x13.png]]
+
|filename=Kren_13x13.png
 
|author=[[User:Krenshala|krenshala]]
 
|author=[[User:Krenshala|krenshala]]
 
|dated=2015-12-27 (Updated 2017-08-27)
 
|dated=2015-12-27 (Updated 2017-08-27)
Line 576: Line 588:
 
}}
 
}}
  
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_tunur_1040x325.png]]
+
|filename=yayo_tunur_1040x325.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 584: Line 595:
 
|resolution=1040&times;325
 
|resolution=1040&times;325
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 +
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
}}
 
}}
  
 
==14&times;14==
 
==14&times;14==
  
[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 
[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_14x14
 
|title=cheepicus_14x14
|image=[[Image:cheepicus_14x14.png]]
+
|filename=cheepicus_14x14.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2018-11-28
 
|dated=2018-11-28
Line 598: Line 608:
 
|resolution=1120&times;350
 
|resolution=1120&times;350
 
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 +
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 +
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 
}}
 
}}
  
 
==15&times;15==
 
==15&times;15==
  
[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_15x15
 
|title=cheepicus_15x15
|image=[[Image:cheepicus_15x15.png]]
+
|filename=cheepicus_15x15.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2012-5-6
 
|dated=2012-5-6
Line 611: Line 622:
 
|resolution=1200&times;375
 
|resolution=1200&times;375
 
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 +
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Talryth_square_15x15.png]]
+
|filename=Talryth_square_15x15.png
 
|author=[[User:Talryth|Talryth]]
 
|author=[[User:Talryth|Talryth]]
 
|dated=2010-06-18
 
|dated=2010-06-18
Line 622: Line 634:
 
}}
 
}}
  
[[Image:Df_screen1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Vidumec_15x15.png]]
+
|filename=Vidumec_15x15.png
 
|author=[[User:Vidumec|Vidumec]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2011-09-05
 
|dated=2011-09-05
Line 630: Line 641:
 
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 +
|demo=[[Image:Df_screen1.png|thumb|right]]
 
}}
 
}}
  
Line 635: Line 647:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anno_16x16.png]]
+
|filename=Anno_16x16.png
 
|author=[[User:AbuDhabi|AbuDhabi]]
 
|author=[[User:AbuDhabi|AbuDhabi]]
 
|dated=2011-03-19
 
|dated=2011-03-19
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
+
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Aesomatica_16x16.png]]
+
|filename=Aesomatica_16x16.png
 
|author=[[User:Aesomatica|Aesomatica]]
 
|author=[[User:Aesomatica|Aesomatica]]
 
|dated=2008-11-29
 
|dated=2008-11-29
Line 653: Line 665:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16-RogueYun-AgmEdit.png]]
+
|filename=LCD_Tileset.png
 +
|author=[[User:Agm|Agm]]
 +
|dated=2020-02-07
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=16x16-RogueYun-AgmEdit.png
 
|author=[[User:Agm|Agm]]
 
|author=[[User:Agm|Agm]]
 
|dated=2017-10-21
 
|dated=2017-10-21
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
+
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_16x16.png]]
+
|filename=Anikki_square_16x16.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
Line 669: Line 689:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
  
[[Image:Bisasam_16x16_preview.png|thumb|right]]
 
[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_16x16.png]]
+
|filename=Bisasam_16x16.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-01-11
 
|dated=2010-01-11
Line 680: Line 699:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 +
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_8x8x2
 
|title=cheepicus_8x8x2
|image=[[Image:cheepicus_8x8x2.png]]
+
|filename=cheepicus_8x8x2.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-4-3
 
|dated=2014-4-3
Line 691: Line 711:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 +
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
}}
 
}}
  
[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 
[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_16x16
 
|title=cheepicus_16x16
|image=[[Image:cheepicus_16x16.png]]
+
|filename=cheepicus_16x16.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-5-10
 
|dated=2014-5-10
Line 703: Line 722:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 +
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 +
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 
}}
 
}}
  
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Cooz_curses_square_16x16.png]]
+
|filename=Cooz_curses_square_16x16.png
 
|author=[[User:Cooz|Cooz]]
 
|author=[[User:Cooz|Cooz]]
 
|dated=2009-2-28
 
|dated=2009-2-28
Line 713: Line 733:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 +
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
}}
 
}}
  
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Guybrush_square_16x16.png]]
+
filename=Guybrush_square_16x16.png
 
|author=[[User:Guybrush|Guybrush]]
 
|author=[[User:Guybrush|Guybrush]]
 
|dated=2007-11-15
 
|dated=2007-11-15
Line 726: Line 745:
  
 
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 +
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 +
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:GuybrushASCII_curses_square_16x16.png]]
+
filename=GuybrushASCII_curses_square_16x16.png
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 738: Line 759:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_16x16_tileset.gif]]
+
|filename=Herrbdog_16x16_tileset.gif
 
|author=Herrbdog
 
|author=Herrbdog
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 747: Line 768:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_square_16x16.png]]
+
|filename=Oddball_16x16.png
 +
|author=[[User:HexaBlu|HexaBlu]]
 +
|title=Oddball-16
 +
|dated=2021-07-05
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments="A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]
 +
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=MRC_square_16x16.png
 
|author=Inquisitor Saturn
 
|author=Inquisitor Saturn
 
|dated=2008-5-18
 
|dated=2008-5-18
Line 756: Line 788:
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Redjack17.png]]
+
filename=Redjack17.png
 
|author=[[User:Jackard|Jackard]]
 
|author=[[User:Jackard|Jackard]]
 
|dated=2008-7-22
 
|dated=2008-7-22
Line 767: Line 799:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kai-1280x400-v2 7512b5.png]]
+
|filename=Kai-1280x400-v2 7512b5.png
 
|author=Kaishaku
 
|author=Kaishaku
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 776: Line 808:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal.png]]
+
|filename=Kelora_16x16_diagonal.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|dated=2009-7-26
 
|dated=2009-7-26
Line 786: Line 818:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal-clouds.png]]
+
|filename=Kelora_16x16_diagonal-clouds.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|size=16&times;16
 
|size=16&times;16
Line 795: Line 827:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kenran.png]]
+
|filename=Kenran.png
 
|author=[[User:Kenran|Kenran]]
 
|author=[[User:Kenran|Kenran]]
 
|size=16&times;16
 
|size=16&times;16
Line 803: Line 835:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v02.png]]
+
|filename=Kjammer square 16x16 v02.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 812: Line 844:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v00.png]]
+
|filename=Kjammer square 16x16 v00.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-31
 
|dated=2007-10-31
Line 821: Line 853:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Md_curses_16x16.png]]
+
|filename=Md_curses_16x16.png
 
|author=[[User:Marble Dice|Marble Dice]]
 
|author=[[User:Marble Dice|Marble Dice]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
+
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
 
}}
 
}}
  
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Runeset_16x16.png]]
+
|filename=Runeset_16x16.png
 
|author=monkeyfritz
 
|author=monkeyfritz
 
|dated=2018-3-23
 
|dated=2018-3-23
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=256&times;256
 
|resolution=256&times;256
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
+
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:PTTGV2tiles.png]]
+
|filename=PTTGV2tiles.png
 
|author=[[User:PTTG|PTTG]]
 
|author=[[User:PTTG|PTTG]]
 
|dated=2007-11-21
 
|dated=2007-11-21
Line 848: Line 880:
 
}}
 
}}
  
[[Image:Fnordgameplay.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Fnord 16x16.png]]
+
|filename=Fnord 16x16.png
 
|author=PopTart
 
|author=PopTart
 
|dated=2016-5-08
 
|dated=2016-5-08
Line 856: Line 887:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 +
|demo=[[Image:Fnordgameplay.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Msgothic.png]]
+
|filename=Msgothic.png
 
|author=[[User:Random832]]
 
|author=[[User:Random832]]
 
|dated=2009-4-22
 
|dated=2009-4-22
Line 868: Line 900:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Raving_1280x400.png]]
+
|filename=Raving_1280x400.png
 
|author=[[User:RavingManiac|RavingManiac]]
 
|author=[[User:RavingManiac|RavingManiac]]
 
|dated=2010-3-13
 
|dated=2010-3-13
Line 878: Line 910:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16_sm.png]]
+
|filename=16x16_sm.png
 
|author=[[User:RogueYun|Rogue Yun]]
 
|author=[[User:RogueYun|Rogue Yun]]
 
|dated=2015-06-09
 
|dated=2015-06-09
Line 888: Line 920:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16_sb_ascii.png]]
+
|filename=16x16_sb_ascii.png
 
|author=[[User:RogueYun|Rogue Yun]]
 
|author=[[User:RogueYun|Rogue Yun]]
 
|dated=2018-11-04
 
|dated=2018-11-04
Line 897: Line 929:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sapphos_square_16x16.png]]
+
|filename=Sapphos_square_16x16.png
 
|author=Sappho
 
|author=Sappho
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 906: Line 938:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Savok_curses_1280x400_517caa.png]]
+
|filename=Savok_curses_1280x400_517caa.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2008-6-16
 
|dated=2008-6-16
Line 915: Line 947:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:SFE_Curses_square_16x16.png]]
+
|filename=SFE_Curses_square_16x16.png
 
|author=Super Foul Egg
 
|author=Super Foul Egg
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 924: Line 956:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tahin_16x16_rounded.png]]
+
|filename=Tahin_16x16_rounded.png
 
|author=[[User:Tahin|Tahin]]
 
|author=[[User:Tahin|Tahin]]
 
|dated=2007-12-28
 
|dated=2007-12-28
Line 933: Line 965:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DF-Nordic_v1.png]]
+
|filename=DF-Nordic_v1.png
 
|author=[[User:Techhead|Techhead]]
 
|author=[[User:Techhead|Techhead]]
 
|dated=2009-3-26
 
|dated=2009-3-26
Line 942: Line 974:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markx.png]]
+
|filename=Markx.png
 
|author=[[User:TurnipII|TurnipII]]
 
|author=[[User:TurnipII|TurnipII]]
|dated=20018-8-2
+
|dated=2018-8-2
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 951: Line 983:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tyr_1280x400.PNG]]
+
|filename=Tyr_1280x400.PNG
 
|author=[[User:Tyrving|Tyrving]]
 
|author=[[User:Tyrving|Tyrving]]
 
|dated=2008-2-15
 
|dated=2008-2-15
Line 959: Line 991:
 
}}
 
}}
  
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]
+
|filename=Winterwing_Curses_16x16_lucon.png
 
|author=[[User:Winterwing|Winterwing]]
 
|author=[[User:Winterwing|Winterwing]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 967: Line 998:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 +
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Yayo_c64_1280x400_83b157.png]]
+
|filename=Yayo_c64_1280x400_83b157.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 979: Line 1,011:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_16x16.png]]
+
|filename=Zaratustra_16x16.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-11-10
 
|dated=2007-11-10
Line 987: Line 1,019:
 
}}
 
}}
  
[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zilk_16x16.png]]
+
|filename=Zilk_16x16.png
 
|author=[[User:Zilk|Zilk]]
 
|author=[[User:Zilk|Zilk]]
 
|dated=2015-7-15
 
|dated=2015-7-15
Line 995: Line 1,026:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 +
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 
}}
 
}}
  
Line 1,000: Line 1,032:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haowan_Curses_1440x450.png]]
+
|filename=Haowan_Curses_1440x450.png
 
|author=Haowan
 
|author=Haowan
 
|dated=2007-11-2
 
|dated=2007-11-2
Line 1,009: Line 1,041:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Teeto_K_18x18.PNG]]
+
|filename=Teeto_K_18x18.PNG
 
|author=[[User:Teeto_K|Teeto_K]]
 
|author=[[User:Teeto_K|Teeto_K]]
 
|dated=2008-10-24
 
|dated=2008-10-24
Line 1,020: Line 1,052:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|filename=Anikki_square_20x20.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
 
|size=20&times;20
 
|size=20&times;20
 
|resolution=1600&times;500 native.
 
|resolution=1600&times;500 native.
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
 
(Note: The up and down ramps are reversed.)
 
(Note: The up and down ramps are reversed.)
 
}}
 
}}
  
[[Image:Bisasam_20x20_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20.png]]
+
|filename=Bisasam_20x20.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-05-15
 
|dated=2010-05-15
Line 1,038: Line 1,068:
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20_ascii.png]]
+
|filename=Bisasam_20x20_ascii.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-05-15
 
|dated=2010-05-15
Line 1,049: Line 1,079:
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600.
 +
|demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer_20x20.png]]
+
|filename=Rose_20x20.png
 +
|author=[[User:Japa|Rose]]
 +
|dated=2019-04-29
 +
|size=20&times;20
 +
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 +
|comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Taffer_20x20.png
 
|author=[[User:Taffer|Taffer]]
 
|author=[[User:Taffer|Taffer]]
 
|dated=2017-01-10
 
|dated=2017-01-10
Line 1,060: Line 1,101:
 
}}
 
}}
  
[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Oreslam_1920x1200_20x20.png]]
+
|filename=Oreslam_1920x1200_20x20.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2009-09-12
 
|dated=2009-09-12
Line 1,068: Line 1,108:
 
|resolution=1920&times;1200
 
|resolution=1920&times;1200
 
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
 
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58.
 +
|demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]]
 
}}
 
}}
  
[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20_mod_T.png]]
+
|filename=Bisasam_20x20_mod_T.png
 
|author=yobbo
 
|author=yobbo
 
|dated=2014-07-13
 
|dated=2014-07-13
Line 1,078: Line 1,118:
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|resolution=1600&times;500 (80x25 grid size); 1600&times;1000 (80x50 grid size)
 
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
 
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same.
 +
|demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]]
 
}}
 
}}
  
Line 1,083: Line 1,124:
  
 
{{Tileset|
 
{{Tileset|
|image=[[File:Curses square 24.png]]
+
|filename=Curses square 24.png
 
|author=DragonDePlatino
 
|author=DragonDePlatino
 
|dated=2015-06-01
 
|dated=2015-06-01
Line 1,091: Line 1,132:
 
}}
 
}}
  
[[Image:Bisasam_24x24_preview.png|thumb|right]]
 
[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_24x24.png]]
+
|filename=Bisasam_24x24.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-01-01
 
|dated=2010-01-01
Line 1,100: Line 1,139:
 
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
 
|resolution=1920&times;600 (80x25 grid size); 1920&times;1200 (80x50 grid size)
 
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
 
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920.
 +
|demo=[[Image:Bisasam_24x24_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nagidal24x24shade.png]]
+
|filename=Nagidal24x24shade.png
 
|author=[[User:Nagidal|Nagidal]]
 
|author=[[User:Nagidal|Nagidal]]
 
|dated=2012-06-07
 
|dated=2012-06-07
Line 1,111: Line 1,151:
 
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
 
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]].
 
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].
 
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread].
 +
|demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24&times;24 tileset]]
 
}}
 
}}
  
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Runeset_24x24.png]]
+
|filename=Runeset_24x24.png
 
|author=monkeyfritz
 
|author=monkeyfritz
 
|dated=2018-3-23
 
|dated=2018-3-23
 
|size=24&times;24
 
|size=24&times;24
 
|resolution=384&times;384
 
|resolution=384&times;384
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
+
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 +
|demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=zesty_curses_24x24.png