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Difference between revisions of "String dump/raw"
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(update for DF 51.02 Windows Itch.io) |
(update 51.05) |
||
| Line 1: | Line 1: | ||
<pre> | <pre> | ||
| + | |||
Strings v2.54 - Search for ANSI and Unicode strings in binary images. | Strings v2.54 - Search for ANSI and Unicode strings in binary images. | ||
Copyright (C) 1999-2021 Mark Russinovich | Copyright (C) 1999-2021 Mark Russinovich | ||
Sysinternals - www.sysinternals.com | Sysinternals - www.sysinternals.com | ||
| + | .text | ||
| + | |||
| + | cave | ||
| + | |||
| + | fort | ||
| + | |||
| + | fortressH | ||
| + | |||
| + | pads | ||
| + | |||
| + | jump | ||
| + | |||
| + | artifactH | ||
| + | |||
| + | army | ||
| + | locationH | ||
| + | |||
| + | Sparring | ||
| + | |||
| + | Warm | ||
| + | Cold | ||
| + | |||
| + | Noon | ||
| + | |||
| + | UntitledH | ||
| + | |||
| + | RecenterH | ||
| + | |||
| + | .partialH | ||
| + | |||
| + | Set nameH | ||
| + | |||
| + | SelectedH | ||
| + | |||
| + | Max binsH | ||
| + | |||
| + | Okay | ||
| + | |||
| + | Deny | ||
| + | |||
| + | Ride | ||
| + | |||
| + | Off dutyH | ||
| + | rlH | ||
| + | Edit | ||
| + | Copy | ||
| + | |||
| + | DeceasedH | ||
| + | |||
| + | ambianceH | ||
| + | song | ||
| + | |||
| + | q`H | ||
| + | qpH | ||
| + | qxH | ||
| + | ^PH | ||
| + | ^XH | ||
| + | ^hH | ||
| + | ^pH | ||
| + | /neutralH | ||
| + | |||
| + | One ShotH | ||
| − | + | D$ Hi | |
| + | AquariumH | ||
| + | |||
| + | SuperiorH | ||
| + | High | ||
| + | Very low | ||
| + | Superior | ||
| + | |||
| + | east | ||
| + | |||
| + | fairnessH | ||
| + | stoicismH | ||
| + | rage | ||
| + | |||
| + | PrisonerH | ||
| + | |||
| + | outburstH | ||
| + | the Void | ||
| + | |||
| + | ADD_COLOH9 | ||
| + | |||
| + | creatureH | ||
| + | |||
| + | TrainingH | ||
| + | |||
| + | ChargingH | ||
| + | |||
| + | in hoursH | ||
| + | |||
| + | Burden: H | ||
| + | |||
| + | FIRED_MAH | ||
| + | |||
| + | HIGH_PRIA | ||
| + | |||
| + | They | ||
| + | Fairness | ||
| + | Love | ||
| + | th= | ||
| + | ArtifactH | ||
| + | TreasureH | ||
| + | the H | ||
| + | the KeepH | ||
| + | the TimeH | ||
| + | the CampH | ||
| + | Evil | ||
| + | Hell | ||
| + | CreatureH | ||
| + | the I | ||
| + | |||
| + | prisonerH | ||
| + | |||
| + | EngraverH | ||
| + | |||
| + | RESERVEDH9 | ||
| + | |||
| + | LANGUAGEH | ||
| + | TEXT_SETH | ||
| + | BUILDINGH | ||
| + | CREATUREH | ||
| + | REACTIONH | ||
| + | vmH | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
TRANS_NAME | TRANS_NAME | ||
| − | |||
FIRST_NAME | FIRST_NAME | ||
PRO_POS | PRO_POS | ||
| Line 28: | Line 137: | ||
PRO_SUB | PRO_SUB | ||
PRO_REF | PRO_REF | ||
| − | |||
</local_id> | </local_id> | ||
<local_id> | <local_id> | ||
| Line 57: | Line 165: | ||
<subtype>sewers</subtype> | <subtype>sewers</subtype> | ||
<subtype>catacombs</subtype> | <subtype>catacombs</subtype> | ||
| − | + | Training Session | |
| − | |||
Activity | Activity | ||
| + | Research | ||
Activity Event | Activity Event | ||
| − | + | Worship | |
Play | Play | ||
| − | |||
Socialize | Socialize | ||
| − | |||
Read | Read | ||
| − | + | empties | |
| + | picks up | ||
pick up | pick up | ||
| − | + | has shared many tales from beyond | |
embraces | embraces | ||
| − | + | has shared a rumor from abroad. | |
has shared a few rumors. | has shared a few rumors. | ||
| − | has | + | has discovered |
gives you | gives you | ||
| − | + | Ponder | |
has become a student of | has become a student of | ||
| − | + | Learn | |
Teach | Teach | ||
| − | |||
Discuss | Discuss | ||
| − | + | Write | |
Write about | Write about | ||
| − | + | Meditate on | |
| − | + | Go to Combat Training | |
Pray to | Pray to | ||
| − | + | Lead Combat Training | |
Organize Combat Training | Organize Combat Training | ||
| − | + | Play Make Believe | |
Wait for Combat Training | Wait for Combat Training | ||
| − | |||
Play with | Play with | ||
| − | + | Promote | |
Preach on | Preach on | ||
| − | |||
Inveigh Against | Inveigh Against | ||
| − | + | Family | |
Loyalty | Loyalty | ||
| − | |||
Friendship | Friendship | ||
| − | + | Cunning | |
| − | |||
| − | |||
Eloquence | Eloquence | ||
| − | + | Tradition | |
Decorum | Decorum | ||
| − | + | Cooperation | |
Artwork | Artwork | ||
| − | + | Stoicism | |
Independence | Independence | ||
| − | + | Self-Control | |
Introspection | Introspection | ||
| − | + | Harmony | |
Tranquility | Tranquility | ||
| − | + | Craftsmanship | |
Merriment | Merriment | ||
| − | + | Skill | |
Martial Prowess | Martial Prowess | ||
| − | + | Sacrifice | |
Hard Work | Hard Work | ||
| − | |||
| − | |||
| − | |||
| − | |||
Perseverance | Perseverance | ||
| + | Commerce | ||
| + | Leisure Time | ||
| + | Nature | ||
Romance | Romance | ||
| − | |||
Peace | Peace | ||
| − | + | Tell Story | |
Listen to Sermon | Listen to Sermon | ||
| − | + | Recite Poetry | |
Listen to Story | Listen to Story | ||
| − | + | Simulate | |
Listen to Poetry | Listen to Poetry | ||
| − | + | Sing | |
Play | Play | ||
| − | + | Perform Music | |
Chant | Chant | ||
| − | + | Perform Dance | |
Listen to Music | Listen to Music | ||
| − | + | Go to | |
Watch Dance | Watch Dance | ||
| − | |||
| − | |||
| − | |||
| − | |||
Organize | Organize | ||
| − | |||
Wait for | Wait for | ||
| − | + | Lead | |
Serve | Serve | ||
| − | + | Watch | |
Go to Individual Combat Drill | Go to Individual Combat Drill | ||
| − | + | Serve Customer | |
/Resting | /Resting | ||
| − | |||
Spar | Spar | ||
| − | + | Go to Sparring Match | |
Watch Sparring Practice | Watch Sparring Practice | ||
| − | + | Go to Sparring Practice | |
DOUBLE TAGGED ITEM: By Activity, | DOUBLE TAGGED ITEM: By Activity, | ||
| − | + | Archery Practice | |
There are not enough dancers. | There are not enough dancers. | ||
| − | + | There is not enough room to perform here. | |
You cannot perform here. | You cannot perform here. | ||
| − | + | You could not find a partner. | |
Some children | Some children | ||
| − | + | begins | |
| + | playing with | ||
playing make believe. | playing make believe. | ||
| − | + | The performers | |
a toy | a toy | ||
| − | |||
a sermon on | a sermon on | ||
| − | + | an improvised recital of | |
reciting the poem | reciting the poem | ||
| − | + | improvised music, | |
the musical composition | the musical composition | ||
| − | an improvised | + | an improvised dance, |
dancing | dancing | ||
| − | + | You continue the sermon. | |
in the middle of | in the middle of | ||
| − | + | You continue the story. | |
The sermon continues. | The sermon continues. | ||
| − | You | + | You begin |
The story continues. | The story continues. | ||
| − | |||
The poetry enters | The poetry enters | ||
| − | + | the verse paragraph | |
line. | line. | ||
| − | |||
| − | |||
| − | |||
| − | |||
the stanza | the stanza | ||
| − | |||
You continue the poem. | You continue the poem. | ||
| − | |||
You enter | You enter | ||
| − | + | The poem continues. | |
The music enters | The music enters | ||
| − | + | The dance enters a new section with | |
the introduction | the introduction | ||
| − | + | a simple passage | |
of the theme | of the theme | ||
| − | + | the exposition | |
of the second theme | of the second theme | ||
| − | the | + | of the first theme |
a recapitulation | a recapitulation | ||
| − | of previous | + | of the previous passage |
of the two themes | of the two themes | ||
| − | + | the synthesis | |
a verse | a verse | ||
| − | + | of previous passages | |
the finale | the finale | ||
| − | + | a chorus | |
a bridge-passage | a bridge-passage | ||
| − | + | the coda | |
second | second | ||
| + | first | ||
| + | a series of variations | ||
| + | on the first theme | ||
on the theme | on the theme | ||
| − | |||
on the second theme | on the second theme | ||
| − | |||
| − | |||
| − | |||
You continue the dance. | You continue the dance. | ||
| − | |||
You continue the music. | You continue the music. | ||
| − | The | + | The dance continues. |
You conclude your performance. | You conclude your performance. | ||
| − | + | The music continues. | |
Some performers finish their act. | Some performers finish their act. | ||
| − | + | The performers are finished. | |
concludes a performance. | concludes a performance. | ||
| − | + | has finished performing. | |
You feel like you know the basic rules of | You feel like you know the basic rules of | ||
| − | + | You've learned | |
lay | lay | ||
| + | forth an awe-inspiring sermon for the ages! | ||
| + | a lucid and powerful sermon. | ||
artfully deliver | artfully deliver | ||
| − | + | just can't give a sermon very well. | |
giving a creditable sermon. | giving a creditable sermon. | ||
| − | a | + | a mesmerizing tale! |
weave | weave | ||
| − | + | the story in vivid detail. | |
tell | tell | ||
| − | + | stumble | |
telling the tale quite well. | telling the tale quite well. | ||
| − | + | bring | |
over the details. | over the details. | ||
| − | |||
the poem to life with this flawless recitation. | the poem to life with this flawless recitation. | ||
| − | + | recite | |
the perfect phrasing. | the perfect phrasing. | ||
| − | + | enunciate | |
the words evocatively. | the words evocatively. | ||
| − | |||
crisply. | crisply. | ||
| − | |||
| − | |||
| − | |||
| − | |||
mumble | mumble | ||
| − | |||
poorly. | poorly. | ||
| + | , having completely forgotten the words. | ||
| + | delivering a virtuoso performance on the | ||
are indistinguishable! | are indistinguishable! | ||
| − | + | could nearly pass for the voice of the | |
| − | |||
| − | |||
is absolutely flawless. | is absolutely flawless. | ||
| − | |||
play | play | ||
| − | |||
with skill. | with skill. | ||
| − | |||
beautifully. | beautifully. | ||
| − | + | playing the | |
vaguely like the intended | vaguely like the intended | ||
| − | + | singing | |
chanting | chanting | ||
| − | + | a mockery of the | |
| − | |||
| − | |||
with a shameworthy performance. | with a shameworthy performance. | ||
| − | + | seem to know how to play the | |
| − | + | and even forget | |
| − | |||
sloppily | sloppily | ||
| − | |||
some of the words. | some of the words. | ||
| − | + | dancing exceptionally. | |
flawlessly, like someone out of a legend! | flawlessly, like someone out of a legend! | ||
| − | + | get | |
dancing well. | dancing well. | ||
| − | |||
tangled up. | tangled up. | ||
| − | + | The pages are blank. | |
It has no writing. | It has no writing. | ||
It has no pages. | It has no pages. | ||
| − | |||
| − | |||
| − | |||
of | of | ||
| − | |||
| − | |||
| − | |||
| − | |||
famous hero | famous hero | ||
hero | hero | ||
| − | |||
| − | |||
legendary training partner | legendary training partner | ||
famous training partner | famous training partner | ||
| + | greatly respected for heroic acts | ||
| + | respected for heroic acts | ||
| + | dabbling training partner | ||
| + | noted training partner | ||
| + | rumored brawler | ||
famous brawler | famous brawler | ||
noted brawler | noted brawler | ||
| − | + | famous trade partner | |
| − | + | noted trade partner | |
| − | |||
| − | |||
| − | |||
| − | |||
rumored villain | rumored villain | ||
legendary trade partner | legendary trade partner | ||
| − | + | legendarily polite | |
| − | |||
| − | |||
dabbling trade partner | dabbling trade partner | ||
| − | + | possibly polite | |
| − | |||
notably polite | notably polite | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
rumored killer | rumored killer | ||
| + | noted comrade | ||
rumored murderer | rumored murderer | ||
legendary comrade | legendary comrade | ||
| − | |||
| − | |||
| − | |||
possible comrade | possible comrade | ||
| − | + | rumored ally | |
| − | |||
noted ally | noted ally | ||
known ally | known ally | ||
| − | + | known enemy | |
| − | + | rumored enemy | |
infamous enemy | infamous enemy | ||
noted enemy | noted enemy | ||
| − | + | noted enemy fighter | |
| − | + | known enemy fighter | |
legendary enemy fighter | legendary enemy fighter | ||
infamous enemy fighter | infamous enemy fighter | ||
| − | + | famous fighter | |
| − | + | noted fighter | |
rumored enemy fighter | rumored enemy fighter | ||
legendary fighter | legendary fighter | ||
| − | + | legendary bully | |
| − | + | infamous bully | |
known fighter | known fighter | ||
rumored fighter | rumored fighter | ||
| − | + | rumored bully | |
| − | |||
noted bully | noted bully | ||
known bully | known bully | ||
| − | + | rumored brigand | |
| − | + | noted loyal soldier | |
| − | + | known loyal soldier | |
| − | noted | ||
| − | |||
| − | |||
legendary loyal soldier | legendary loyal soldier | ||
famous loyal soldier | famous loyal soldier | ||
| − | + | infamous monster | |
| − | + | noted monster | |
rumored loyal soldier | rumored loyal soldier | ||
legendary monster | legendary monster | ||
| − | + | famous storyteller | |
| − | |||
known monster | known monster | ||
rumored monster | rumored monster | ||
| − | + | rumored storyteller | |
| − | |||
noted storyteller | noted storyteller | ||
known storyteller | known storyteller | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
known poet | known poet | ||
rumored poet | rumored poet | ||
| − | + | noted poet | |
| − | |||
noted bard | noted bard | ||
known bard | known bard | ||
| + | noted dancer | ||
| + | rumored bard | ||
| + | infamous quarreler | ||
known dancer | known dancer | ||
rumored dancer | rumored dancer | ||
| − | + | rumored quarreler | |
| − | |||
| − | |||
known quarreler | known quarreler | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
rumored flatterer | rumored flatterer | ||
| + | famous protector of the weak | ||
| + | noted protector of the weak | ||
rumored hunter | rumored hunter | ||
legendary protector of the weak | legendary protector of the weak | ||
| − | + | legendary treasure hunter | |
| − | + | famous treasure hunter | |
known protector of the weak | known protector of the weak | ||
rumored protector of the weak | rumored protector of the weak | ||
| − | + | rumored treasure hunter | |
| − | + | legendary thief | |
noted treasure hunter | noted treasure hunter | ||
known treasure hunter | known treasure hunter | ||
| − | + | known thief | |
| − | + | rumored thief | |
infamous thief | infamous thief | ||
noted thief | noted thief | ||
| − | + | noted information source | |
| − | + | known information source | |
legendary information source | legendary information source | ||
infamous information source | infamous information source | ||
| − | + | famous preserver of knowledge | |
| − | + | noted preserver of knowledge | |
rumored information source | rumored information source | ||
legendary preserver of knowledge | legendary preserver of knowledge | ||
| − | + | legendary intruder | |
| − | + | infamous intruder | |
known preserver of knowledge | known preserver of knowledge | ||
rumored preserver of knowledge | rumored preserver of knowledge | ||
| − | + | rumored intruder | |
| − | |||
noted intruder | noted intruder | ||
known intruder | known intruder | ||
| − | + | known preacher | |
| − | + | rumored preacher | |
infamous preacher | infamous preacher | ||
noted preacher | noted preacher | ||
| − | |||
| − | |||
Unknown | Unknown | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Regions | Regions | ||
| − | |||
| − | |||
| − | |||
Actors | Actors | ||
Organizations | Organizations | ||
| − | + | Artifacts | |
| − | + | Intrigue | |
Centered on last heard | Centered on last heard | ||
Centered on first heard | Centered on first heard | ||
| − | + | Plots | |
| − | + | Centered on location | |
Overthrow Agreement | Overthrow Agreement | ||
Guide Agreement | Guide Agreement | ||
| − | + | Showing pin,last | |
| − | + | Showing type,date | |
Adventuring Agreement | Adventuring Agreement | ||
Bound Servitude | Bound Servitude | ||
| − | + | Aid Rescue Agreement | |
| − | |||
Residency Agreement | Residency Agreement | ||
Grant of Citizenship | Grant of Citizenship | ||
| − | + | Entertainment Agreement | |
| − | + | World Joining Agreement | |
Artifact Theft | Artifact Theft | ||
Promise of Position | Promise of Position | ||
| − | + | Parley Arrangement | |
| − | + | Corruption | |
Sabotage Plot | Sabotage Plot | ||
Infiltration Plot | Infiltration Plot | ||
| − | + | Assassination Plot | |
| − | + | Abduction Plot | |
Foiled Bribery Conspiracy | Foiled Bribery Conspiracy | ||
Foiled Corruption Conspiracy | Foiled Corruption Conspiracy | ||
| − | + | Framing Plot | |
| − | + | War Starting Plot | |
Offer Service | Offer Service | ||
Retrieve Artifact | Retrieve Artifact | ||
| − | + | Foiled Embezzlement Conspiracy | |
| + | Build Structure | ||
in insurrection against | in insurrection against | ||
thereby freeing | thereby freeing | ||
| − | + | agreed to join | |
| − | agreed to | ||
somebody unknown | somebody unknown | ||
in order to be brought safely away from | in order to be brought safely away from | ||
| − | + | agreed to guide | |
| − | agreed to | ||
wherever the journey might lead | wherever the journey might lead | ||
was bound to serve | was bound to serve | ||
| + | in order to rescue | ||
| + | agreed to adventure with | ||
throughout the world | throughout the world | ||
Agreement concluded | Agreement concluded | ||
| + | by invocation of True Name | ||
| + | agreed to entertain people with | ||
| + | asked that | ||
| + | retrieve | ||
requested that | requested that | ||
make an offer of service to | make an offer of service to | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Kill | Kill | ||
Drive members of | Drive members of | ||
| − | + | from | |
| − | |||
Cause trouble for | Cause trouble for | ||
An order from | An order from | ||
| − | |||
| − | |||
Not yet completed | Not yet completed | ||
| − | + | Finish reporting in | |
| − | + | Complete: report back | |
| − | |||
Centered on target | Centered on target | ||
One member | One member | ||
| − | + | Centered on commander | |
| − | |||
Showing important | Showing important | ||
Showing all | Showing all | ||
| − | + | Org: | |
| − | + | Site Government | |
| − | + | Nomadic Group | |
Vessel Crew | Vessel Crew | ||
Migrating Group | Migrating Group | ||
| − | + | Performance Troupe | |
| − | + | Merchant Company | |
Military Organization | Military Organization | ||
Outcast | Outcast | ||
| − | + | Enemy | |
| − | + | Criminal | |
Craft Guild | Craft Guild | ||
, Dead | , Dead | ||
| − | + | Aligned | |
| − | |||
Prisoner | Prisoner | ||
Devoted | Devoted | ||
| − | |||
| − | |||
Affiliated | Affiliated | ||
Associated | Associated | ||
| − | |||
| − | |||
| − | |||
Former | Former | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Mountain | Mountain | ||
| − | |||
| − | |||
| − | |||
Temperate Saltwater Swamp | Temperate Saltwater Swamp | ||
Temperate Freshwater Marsh | Temperate Freshwater Marsh | ||
| − | + | Temperate Freshwater Swamp | |
| − | |||
Tropical Saltwater Swamp | Tropical Saltwater Swamp | ||
Mangrove Swamp | Mangrove Swamp | ||
| − | Temperate | + | Temperate Saltwater Marsh |
| − | Tropical | + | Tropical Freshwater Swamp |
Taiga | Taiga | ||
Temperate Coniferous Forest | Temperate Coniferous Forest | ||
| − | + | Tropical Freshwater Marsh | |
| − | + | Tropical Saltwater Marsh | |
Tropical Dry Broadleaf Forest | Tropical Dry Broadleaf Forest | ||
Tropical Moist Broadleaf Forest | Tropical Moist Broadleaf Forest | ||
| − | + | Temperate Broadleaf Forest | |
| − | Tropical | + | Tropical Coniferous Forest |
Temperate Shrubland | Temperate Shrubland | ||
Tropical Grassland | Tropical Grassland | ||
| − | + | Temperate Grassland | |
| − | + | Temperate Savanna | |
Badlands | Badlands | ||
Rocky Wasteland | Rocky Wasteland | ||
| − | + | Tropical Savanna | |
| − | + | Tropical Shrubland | |
Temperate Ocean | Temperate Ocean | ||
Arctic Ocean | Arctic Ocean | ||
| − | + | Sand Desert | |
| − | Tropical | + | Tropical Ocean |
Temperate Saltwater Pool | Temperate Saltwater Pool | ||
Tropical Freshwater Pool | Tropical Freshwater Pool | ||
| − | Temperate | + | Temperate Freshwater Pool |
| − | + | Temperate Brackish Pool | |
Temperate Freshwater Lake | Temperate Freshwater Lake | ||
Temperate Brackish Lake | Temperate Brackish Lake | ||
| − | + | Tropical Brackish Pool | |
| − | + | Tropical Saltwater Pool | |
Tropical Brackish Lake | Tropical Brackish Lake | ||
Tropical Saltwater Lake | Tropical Saltwater Lake | ||
| − | + | Temperate Saltwater Lake | |
| − | Tropical | + | Tropical Freshwater Lake |
Temperate Saltwater River | Temperate Saltwater River | ||
Tropical Freshwater River | Tropical Freshwater River | ||
| − | + | Temperate Freshwater River | |
| − | + | Temperate Brackish River | |
Subterranean Water | Subterranean Water | ||
Subterranean Chasm | Subterranean Chasm | ||
| − | + | Tropical Brackish River | |
| − | + | Tropical Saltwater River | |
It was last seen | It was last seen | ||
It was last rumored to be | It was last rumored to be | ||
| + | Subterranean Magma | ||
| + | It is traditionally thought to be | ||
Highest known in organization | Highest known in organization | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
and your military commander | and your military commander | ||
| − | |||
| − | |||
alongside you | alongside you | ||
You have known this person your entire life. | You have known this person your entire life. | ||
| − | + | and your military subordinate | |
| − | |||
You have known each other your entire lives. | You have known each other your entire lives. | ||
| − | You | + | You have known this person since |
| − | + | birth. | |
| − | |||
You are beloved. | You are beloved. | ||
You are held in high regard. | You are held in high regard. | ||
| − | |||
| − | |||
You have attracted some positive interest. | You have attracted some positive interest. | ||
| − | + | You are held in some esteem. | |
| − | + | You have been favorably noticed. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | You | ||
| − | |||
| − | |||
| − | You have | ||
| − | |||
| − | |||
You have killed | You have killed | ||
of these creatures. | of these creatures. | ||
| + | placement of | ||
in the year | in the year | ||
Somebody | Somebody | ||
| − | + | The destruction of | |
| − | |||
an untitled work | an untitled work | ||
to | to | ||
| − | + | refusal to give | |
| − | + | Your reunion with | |
gaining of | gaining of | ||
| − | + | The death of | |
| − | |||
| − | The | ||
The reunion of | The reunion of | ||
Your death | Your death | ||
| − | + | export prohibition violation | |
| − | + | disorderly conduct | |
| − | + | building destruction | |
| − | |||
| − | |||
crime of murder | crime of murder | ||
| − | + | crime of theft | |
| − | |||
bribery | bribery | ||
embezzlement | embezzlement | ||
| − | + | crime of treason | |
| − | + | crime of blood-drinking | |
crime of robbery | crime of robbery | ||
crime of espionage | crime of espionage | ||
| − | + | crime of kidnapping | |
| − | crime of | + | crime of attempted kidnapping |
crime of attempted theft | crime of attempted theft | ||
crime of attempted murder | crime of attempted murder | ||
| − | + | demand of submission from | |
| − | |||
self-identification to | self-identification to | ||
refusal to identify to | refusal to identify to | ||
| − | + | 's presence | |
| − | |||
escalated attack on | escalated attack on | ||
| − | + | 's refusal of | |
| − | + | 's demand for tribute | |
| − | |||
's acceptance of | 's acceptance of | ||
's offer of tribute | 's offer of tribute | ||
| − | + | 's claim | |
| − | 's | + | on |
's offer of peace | 's offer of peace | ||
's cessation of tribute to | 's cessation of tribute to | ||
| − | 's | + | 's flight |
| − | |||
's harassment | 's harassment | ||
's withdrawal from | 's withdrawal from | ||
| − | |||
| − | |||
's abandonment | 's abandonment | ||
The insurrection | The insurrection | ||
| − | + | insurrection crushed | |
| − | + | by | |
overthrow | overthrow | ||
failed insurrection | failed insurrection | ||
| − | + | 's march | |
| − | + | to reclaim | |
's reclamation | 's reclamation | ||
's foundation | 's foundation | ||
| − | + | The occupation of | |
| − | + | Your abduction | |
to found a site in | to found a site in | ||
| − | + | The presence of | |
| − | + | Your possession of | |
| − | |||
The abduction of | The abduction of | ||
The destruction of | The destruction of | ||
| − | + | Your lack of possession of | |
| − | |||
's possession of | 's possession of | ||
The absence of | The absence of | ||
| − | + | You have been ordered to drive these forces out. | |
| − | + | You have been ordered to clear the forces from this site. | |
's lack of possession of | 's lack of possession of | ||
You have been ordered to slay this creature. | You have been ordered to slay this creature. | ||
| − | |||
| − | |||
You have been ordered to cause trouble for these forces. | You have been ordered to cause trouble for these forces. | ||
You last | You last | ||
| − | + | Writing | |
| − | |||
You first heard this | You first heard this | ||
| − | |||
| − | |||
| − | |||
Dropped | Dropped | ||
Given | Given | ||
| − | + | Destroyed | |
| − | |||
you | you | ||
| − | + | Denied | |
| − | |||
Held | Held | ||
Gained | Gained | ||
| − | + | Reunion/ | |
| − | |||
| − | |||
reunited | reunited | ||
| − | + | Death/ | |
| − | |||
| − | |||
Death/You | Death/You | ||
| − | |||
| − | |||
ProdViol | ProdViol | ||
| − | + | prohibition | |
| − | + | JobViol | |
| − | |||
ExpViol | ExpViol | ||
| − | |||
| − | |||
| − | |||
| − | |||
SlowLabor | SlowLabor | ||
| − | + | Disorder | |
| − | |||
| − | |||
Murder | Murder | ||
| − | + | BuildDest | |
| − | |||
disorderly | disorderly | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Vandalism | Vandalism | ||
| − | |||
| − | |||
Robbery | Robbery | ||
| − | + | Treason | |
Blood-drinking | Blood-drinking | ||
| − | + | Sermon/ | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Performance/ | Performance/ | ||
| − | + | RefusedID/ | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SelfID/ | SelfID/ | ||
| − | |||
| − | |||
| − | |||
submission | submission | ||
YieldDemand/ | YieldDemand/ | ||
| − | |||
| − | |||
Attack/ | Attack/ | ||
Escalation/ | Escalation/ | ||
| − | + | Group/ | |
| − | |||
| − | |||
Beast/ | Beast/ | ||
| − | |||
| − | |||
| − | |||
NoTribute/ | NoTribute/ | ||
| − | + | Harass/ | |
| − | |||
NoPeace/ | NoPeace/ | ||
| − | + | refugees | |
| − | |||
| − | |||
withdrawal | withdrawal | ||
Leave/ | Leave/ | ||
| − | |||
| − | |||
Flee/ | Flee/ | ||
Abandon/ | Abandon/ | ||
| − | |||
| − | |||
overthrow | overthrow | ||
revolution | revolution | ||
| − | + | Crushed | |
| − | |||
Failed | Failed | ||
| − | + | founding | |
| − | + | Founded/ | |
| − | |||
reclaim | reclaim | ||
Reclaimed/ | Reclaimed/ | ||
| − | |||
| − | |||
Reclaiming/ | Reclaiming/ | ||
Founding/ | Founding/ | ||
| − | + | Occupation/ | |
| − | |||
| − | |||
Invasion/ | Invasion/ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Abduction/You | Abduction/You | ||
Abduction/ | Abduction/ | ||
| + | No Artifact/ | ||
| + | Done: | ||
| + | Rescue | ||
| + | Aid rescue with | ||
Insurrection with | Insurrection with | ||
Guided by | Guided by | ||
| − | + | Entertain people with | |
| − | + | Order: Kill | |
Adventure with | Adventure with | ||
The bound service of | The bound service of | ||
| − | |||
| − | |||
Order: Drive off | Order: Drive off | ||
Order: Cause trouble for | Order: Cause trouble for | ||
| − | |||
| − | |||
| − | |||
We are going the wrong way. | We are going the wrong way. | ||
We should be making better progress. | We should be making better progress. | ||
| Line 908: | Line 777: | ||
The oppressor has been overthrown! | The oppressor has been overthrown! | ||
We have arrived at our destination. | We have arrived at our destination. | ||
| + | We haven't performed for some time. | ||
We must go back. | We must go back. | ||
| − | |||
, but it is deflected by | , but it is deflected by | ||
| − | |||
| − | |||
from behind | from behind | ||
| − | |||
spinning | spinning | ||
flying | flying | ||
| Line 922: | Line 788: | ||
, but it glances away! | , but it glances away! | ||
from the side | from the side | ||
| − | |||
| − | |||
, lightly tapping the target! | , lightly tapping the target! | ||
splits in gore! | splits in gore! | ||
| Line 941: | Line 805: | ||
is cloven asunder! | is cloven asunder! | ||
explodes into gore! | explodes into gore! | ||
| − | |||
| − | |||
| − | |||
| − | |||
jamming the | jamming the | ||
| − | |||
out of the wound | out of the wound | ||
| − | |||
| − | |||
and | and | ||
tearing apart | tearing apart | ||
shattering | shattering | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
breaking away | breaking away | ||
most of | most of | ||
| Line 966: | Line 818: | ||
denting | denting | ||
and spilling | and spilling | ||
| − | |||
fetid | fetid | ||
| − | |||
a piece of | a piece of | ||
the rest of | the rest of | ||
| Line 984: | Line 834: | ||
a motor nerve | a motor nerve | ||
a sensory nerve | a sensory nerve | ||
| − | |||
It is a gelding blow! | It is a gelding blow! | ||
| − | |||
| − | |||
has been opened by the attack | has been opened by the attack | ||
| − | |||
sprained | sprained | ||
bruised | bruised | ||
a tendon | a tendon | ||
| − | |||
been severed | been severed | ||
a ligament | a ligament | ||
has been | has been | ||
| − | |||
has | has | ||
become enraged! | become enraged! | ||
has lodged firmly in the wound! | has lodged firmly in the wound! | ||
| − | |||
is ripped to shreds! | is ripped to shreds! | ||
breaks! | breaks! | ||
attack is interrupted! | attack is interrupted! | ||
are | are | ||
| − | |||
propelled away by the force of the blow! | propelled away by the force of the blow! | ||
been knocked unconscious! | been knocked unconscious! | ||
| Line 1,016: | Line 858: | ||
looks | looks | ||
even more sick! | even more sick! | ||
| − | |||
been stunned again! | been stunned again! | ||
been stunned! | been stunned! | ||
| Line 1,023: | Line 864: | ||
pours over the | pours over the | ||
is sucked out of the wound! | is sucked out of the wound! | ||
| − | |||
is injected into the | is injected into the | ||
crumbles over the | crumbles over the | ||
splatters over the | splatters over the | ||
flows over the | flows over the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
General | General | ||
| − | + | Nobles | |
Strange moods | Strange moods | ||
| − | + | Life changes | |
| − | + | Arrivals | |
| − | |||
Trade | Trade | ||
| − | + | Job failures | |
| − | |||
| − | |||
Wildlife | Wildlife | ||
| − | + | Ghosts | |
| − | + | Profession changes | |
| − | |||
Masterpieces | Masterpieces | ||
| − | + | Mental state | |
| − | |||
| − | |||
Widgets | Widgets | ||
| − | + | All | |
| − | |||
| − | |||
Combat | Combat | ||
| − | + | Curses | |
| − | + | sparring. | |
| − | + | hunting. | |
Unit report sheet popup | Unit report sheet popup | ||
| − | + | Date: | |
| − | + | Tabs | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| + | Create | ||
Independent | Independent | ||
| − | |||
| − | |||
| − | |||
(Tame) | (Tame) | ||
| − | |||
Not | Not | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Set the weather, temperature, and time. | Set the weather, temperature, and time. | ||
| − | + | Dragonfire | |
| − | + | Freezing | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Hot | Hot | ||
| − | |||
| − | |||
Scorching | Scorching | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
has returned. | has returned. | ||
| − | |||
| − | |||
| − | |||
Spoils Report: | Spoils Report: | ||
, a performance troupe, is visiting. | , a performance troupe, is visiting. | ||
, the performance troupe, has arrived. | , the performance troupe, has arrived. | ||
is visiting. | is visiting. | ||
| − | |||
has brought back a rumor from abroad. | has brought back a rumor from abroad. | ||
has brought back a few rumors. | has brought back a few rumors. | ||
| − | + | has brought back many tales from beyond | |
| − | + | and others | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
overlord | overlord | ||
FORCED_ADMINISTRATOR | FORCED_ADMINISTRATOR | ||
army is located out of bounds: teleporting | army is located out of bounds: teleporting | ||
| − | |||
| − | |||
| − | |||
| − | |||
looks to your thriving economy for its future prosperity. | looks to your thriving economy for its future prosperity. | ||
has been conquered and now | has been conquered and now | ||
| Line 1,154: | Line 917: | ||
, has been conquered and | , has been conquered and | ||
has been founded | has been founded | ||
| − | + | overlords | |
Biased index vector computation error | Biased index vector computation error | ||
Empty biased index vector | Empty biased index vector | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
save/current | save/current | ||
| − | |||
| − | |||
| − | |||
save/current/ | save/current/ | ||
save/ | save/ | ||
| − | + | themselves | |
| − | + | prostrating | |
| − | + | committing a depraved act upon | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | committing a depraved act | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
. | . | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
look | look | ||
| − | + | [LPAGE:ARTIFACT: | |
| − | + | female | |
| − | |||
[LPAGE:HF: | [LPAGE:HF: | ||
, the deity of | , the deity of | ||
| − | + | Untitled | |
| − | + | [/LPAGE] | |
rotting | rotting | ||
ghostly | ghostly | ||
| − | + | , depicted as a | |
| − | + | skeletal | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
View | View | ||
| − | |||
In | In | ||
| − | |||
Value: | Value: | ||
On | On | ||
Owner: | Owner: | ||
| − | + | Link to | |
| − | + | Cannot link to | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Crawling around babbling! | Crawling around babbling! | ||
Running around babbling! | Running around babbling! | ||
| Line 1,278: | Line 954: | ||
Brooding darkly... | Brooding darkly... | ||
Stumbling obliviously! | Stumbling obliviously! | ||
| − | + | Throwing a tantrum! | |
| − | + | Sunk into depression... | |
| − | + | Enraged at all enemies! | |
| − | + | In a martial trance! | |
| − | |||
| − | |||
| − | |||
Drowning in sadness! | Drowning in sadness! | ||
Writhing in agony! | Writhing in agony! | ||
| − | |||
with grief! | with grief! | ||
herself | herself | ||
| Line 1,295: | Line 967: | ||
In emotional shock! | In emotional shock! | ||
Overwhelmed by horror! | Overwhelmed by horror! | ||
| − | + | Corrupt Strange Mood: | |
| − | + | Overcome by terror! | |
| − | + | In a berserk rage! | |
| − | + | Staring off into space... | |
| − | + | Crawling around crazed! | |
| − | + | Running around crazed! | |
Nobility | Nobility | ||
Holds elected office | Holds elected office | ||
| − | |||
Does the expelling | Does the expelling | ||
Pet of | Pet of | ||
| Line 1,311: | Line 982: | ||
Truly mortified! | Truly mortified! | ||
Shaken to the core! | Shaken to the core! | ||
| − | + | Taken by a fright! | |
| − | + | Wallowing in misery! | |
| − | + | Completely dismayed! | |
| − | + | Distressed! | |
| − | + | Anguished! | |
| − | + | Lost in despair! | |
| − | |||
| − | |||
| − | |||
| − | |||
Cancel | Cancel | ||
Expel | Expel | ||
| Line 1,326: | Line 993: | ||
Child is nobility | Child is nobility | ||
Child is elected | Child is elected | ||
| − | + | Child does the expelling | |
| − | + | Child is not present | |
| − | + | Spouse is nobility | |
| − | + | Spouse is elected | |
| − | + | Spouse does the expelling | |
| − | + | Spouse is not present | |
Tough | Tough | ||
High stamina | High stamina | ||
| Line 1,339: | Line 1,006: | ||
pets | pets | ||
Lover: | Lover: | ||
| − | + | Old | |
| − | + | Relations | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Good memory | Good memory | ||
Good with language | Good with language | ||
Good intuition | Good intuition | ||
| − | |||
High willpower | High willpower | ||
Creative | Creative | ||
| Line 1,358: | Line 1,017: | ||
Recovers slowly | Recovers slowly | ||
Sickly | Sickly | ||
| − | + | Frail | |
| − | + | Low stamina | |
| − | + | Weak | |
| − | + | Clumsy | |
| − | + | Recovers quickly | |
| − | + | Resists sickness | |
Not musical | Not musical | ||
Poor kinesthetic sense | Poor kinesthetic sense | ||
| Line 1,374: | Line 1,033: | ||
Poor focus | Poor focus | ||
Low willpower | Low willpower | ||
| − | + | High social awareness | |
| − | + | Poor analytical ability | |
| − | + | High kinesthetic sense | |
| − | + | Developed empathy | |
| − | + | Good spatial sense | |
| − | + | Musical | |
Stubborn | Stubborn | ||
Wasteful | Wasteful | ||
| − | |||
Brawler | Brawler | ||
Easily stressed | Easily stressed | ||
| − | |||
Anxious | Anxious | ||
| − | |||
Depression-prone | Depression-prone | ||
Anger-prone | Anger-prone | ||
| − | + | Envious | |
| − | + | Cheerful | |
| − | + | Quick to love | |
| − | + | Hateful | |
| − | + | Poor empathy | |
| − | + | Poor social awareness | |
Single-minded | Single-minded | ||
Hopeful | Hopeful | ||
| − | |||
| − | |||
| − | |||
| − | |||
Gracious | Gracious | ||
| − | + | Disdains advice | |
| − | + | Prone to discord | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Trusting | Trusting | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Emotional obsessive | Emotional obsessive | ||
| − | + | Obstinate | |
| − | + | Tolerant | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Temperate | Temperate | ||
Avoid fights | Avoid fights | ||
| Line 1,438: | Line 1,071: | ||
Not envious | Not envious | ||
Cheerless | Cheerless | ||
| − | + | Slow to love | |
| − | + | Slow to hate | |
| − | + | Artistically inclined | |
| − | + | Thrill-seeker | |
| − | |||
| − | |||
Low self esteem | Low self esteem | ||
Merciful | Merciful | ||
| Line 1,454: | Line 1,085: | ||
Fearful | Fearful | ||
Pusillanimous | Pusillanimous | ||
| − | + | Rude | |
| − | + | Overreliant on advice | |
| − | + | Seeks harmony | |
| − | + | Quarreler | |
| − | + | Quick to give up | |
| − | + | Not wasteful | |
Distrustful | Distrustful | ||
Loner | Loner | ||
| Line 1,470: | Line 1,101: | ||
Acquiescing | Acquiescing | ||
Intolerant | Intolerant | ||
| − | + | Overshares | |
| − | + | Inattentive | |
| − | + | Incurious | |
| − | + | Shameless | |
| − | + | Scatterbrained | |
| − | + | Quick to despair | |
Values fairness | Values fairness | ||
Values decorum | Values decorum | ||
| Line 1,486: | Line 1,117: | ||
Values law | Values law | ||
Values loyalty | Values loyalty | ||
| − | + | Not inclined to abstract | |
| − | + | Not inclined to create art | |
| − | + | Avoids excitement | |
| − | + | Fact-oriented | |
| − | + | Unassertive | |
| − | + | Leisurely | |
Values sacrifice | Values sacrifice | ||
Values competition | Values competition | ||
| Line 1,502: | Line 1,133: | ||
Values self-control | Values self-control | ||
Values tranquility | Values tranquility | ||
| − | + | Values stoicism | |
| − | + | Values introspection | |
| − | + | Values cooperation | |
| − | + | Values independence | |
| − | + | Values tradition | |
| − | + | Values artwork | |
Disdains eloquence | Disdains eloquence | ||
Disdains fairness | Disdains fairness | ||
| Line 1,518: | Line 1,149: | ||
Values knowledge | Values knowledge | ||
Disdains law | Disdains law | ||
| − | + | Values nature | |
| − | + | Values peace | |
| − | + | Values commerce | |
| − | + | Values romance | |
| − | + | Values perseverance | |
| − | + | Values leisure time | |
Disdains hard work | Disdains hard work | ||
Disdains sacrifice | Disdains sacrifice | ||
| Line 1,534: | Line 1,165: | ||
Disdains introspection | Disdains introspection | ||
Disdains self-control | Disdains self-control | ||
| − | + | Disdains independence | |
| − | + | Disdains stoicism | |
| − | + | Disdains artwork | |
| − | + | Disdains cooperation | |
| − | + | Disdains decorum | |
| − | + | Disdains tradition | |
| − | |||
| − | |||
| − | |||
| − | |||
Stressed | Stressed | ||
| − | |||
Harrowed | Harrowed | ||
Haggard | Haggard | ||
Disdains peace | Disdains peace | ||
Disdains knowledge | Disdains knowledge | ||
| − | + | Disdains romance | |
| − | + | Disdains nature | |
| − | + | Disdains leisure time | |
| − | + | Disdains commerce | |
| − | + | Disdains competition | |
| − | + | Disdains perseverance | |
Drowning | Drowning | ||
| − | + | Unconscious | |
| − | + | Very thirsty | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Needs | Needs | ||
No official position | No official position | ||
| Line 1,579: | Line 1,192: | ||
Seriously injured | Seriously injured | ||
Bleeding | Bleeding | ||
| − | |||
Fever | Fever | ||
| − | + | Pain | |
| − | + | Numb | |
| − | + | Nauseous | |
| − | |||
| − | |||
| − | |||
| − | |||
Stay occupied | Stay occupied | ||
Be creative | Be creative | ||
Pray | Pray | ||
| − | |||
Unmet need: | Unmet need: | ||
Drink alcohol | Drink alcohol | ||
| Line 1,598: | Line 1,205: | ||
Focused | Focused | ||
Distracted! | Distracted! | ||
| − | + | (Rusty) | |
| − | + | Focused! | |
| − | + | (V Rusty) | |
| − | + | Haul: | |
| − | + | Squad: | |
| − | |||
See animal | See animal | ||
See great beast | See great beast | ||
| Line 1,614: | Line 1,220: | ||
Uphold tradition | Uphold tradition | ||
Self-examination | Self-examination | ||
| − | + | Be with friends | |
| − | + | Hear eloquence | |
| − | + | Learn something | |
| − | + | Be with family | |
| − | + | Admire art | |
| − | + | Excitement | |
Description | Description | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Think abstractly | Think abstractly | ||
Assume Control | Assume Control | ||
| − | |||
Help somebody | Help somebody | ||
| − | + | Argue | |
| − | + | Be extravagant | |
| − | + | Fight | |
| − | + | Cause trouble | |
| − | + | Acquire object | |
| − | + | Eat good meal | |
Chronicle | Chronicle | ||
Short story | Short story | ||
| Line 1,642: | Line 1,242: | ||
Musical form | Musical form | ||
Dance form | Dance form | ||
| − | |||
Poetic form | Poetic form | ||
Geography | Geography | ||
| − | + | Natural history | |
| − | + | Chemistry | |
| − | + | Mathematics | |
| − | + | Astronomy | |
| − | + | Philosophy | |
| − | |||
| − | |||
Cultural comparison | Cultural comparison | ||
Alternate history | Alternate history | ||
| Line 1,662: | Line 1,259: | ||
Dialog | Dialog | ||
Musical composition | Musical composition | ||
| − | + | Letter | |
| − | + | Essay | |
| − | + | Autobiography | |
| − | + | Novel | |
| − | + | Biography | |
| − | |||
No dedicated workshop assignments | No dedicated workshop assignments | ||
No location assignments | No location assignments | ||
| Line 1,674: | Line 1,270: | ||
Will only do assigned tasks | Will only do assigned tasks | ||
Will do available tasks anywhere | Will do available tasks anywhere | ||
| − | |||
| − | |||
| − | |||
Workshops | Workshops | ||
| − | + | No assigned rooms | |
| − | + | Star chart | |
| − | + | Star catalogue | |
| − | + | Treatise on technological evolution | |
| − | + | Dictionary | |
| − | |||
Pet owner | Pet owner | ||
Spouse | Spouse | ||
No relationships | No relationships | ||
| − | |||
Cannot assign work animals | Cannot assign work animals | ||
No assigned or assignable work animals | No assigned or assignable work animals | ||
Surgeon | Surgeon | ||
Bone doctor | Bone doctor | ||
| − | |||
Diagnostician | Diagnostician | ||
| − | + | Mercenary | |
| − | + | Monster slayer | |
| − | + | Scholar | |
| − | + | Scribe | |
| − | + | Tavern keeper | |
| − | + | Performer | |
Athletic rival | Athletic rival | ||
Business rival | Business rival | ||
| Line 1,709: | Line 1,299: | ||
Fellow artist | Fellow artist | ||
War buddy | War buddy | ||
| − | + | Bonded | |
| − | + | Lover | |
| − | + | Mother | |
| − | + | Father | |
| − | |||
| − | |||
| − | |||
Considers monster | Considers monster | ||
Considers brigand | Considers brigand | ||
| Line 1,722: | Line 1,309: | ||
Long-term acquaintance | Long-term acquaintance | ||
Passing acquaintance | Passing acquaintance | ||
| − | |||
Object of worship | Object of worship | ||
Hated | Hated | ||
Disliked | Disliked | ||
| − | + | Supernatural vengeance | |
| − | + | Pure hate | |
| − | + | Grudge | |
| − | + | Jealous grudge | |
| − | + | Persecutor | |
| − | + | Religious persecutor | |
Member of hated group | Member of hated group | ||
Enemy fighter | Enemy fighter | ||
| Line 1,742: | Line 1,328: | ||
Considers violent | Considers violent | ||
Considers psychotic | Considers psychotic | ||
| − | + | Considers bard | |
| − | + | Considers dancer | |
| − | + | Considers storyteller | |
| − | + | Considers poet | |
| − | + | Considers bully | |
| − | + | Considers preacher | |
No groups | No groups | ||
Site government | Site government | ||
Treasure hunter | Treasure hunter | ||
| − | |||
Protector of the weak | Protector of the weak | ||
Preserver of knowledge | Preserver of knowledge | ||
Considers flatterer | Considers flatterer | ||
| − | |||
Former apprentice | Former apprentice | ||
Considers quarreler | Considers quarreler | ||
| − | + | Former master | |
| − | + | Apprentice | |
| − | + | Friendly fighter | |
| − | + | Loyal soldier | |
| − | |||
| − | |||
Noted intruder according | Noted intruder according | ||
Certainly considered an intruder | Certainly considered an intruder | ||
| Line 1,772: | Line 1,354: | ||
Legendary hero | Legendary hero | ||
Famous hero | Famous hero | ||
| − | + | Performance troupe | |
| − | + | Merchant company | |
| − | + | Nomadic group | |
| − | + | Military organization | |
| − | + | Vessel crew | |
| − | + | Migrating group | |
| − | |||
| − | |||
Certainly considered a bully | Certainly considered a bully | ||
Considered a bully | Considered a bully | ||
| Line 1,790: | Line 1,370: | ||
Legendary brigand | Legendary brigand | ||
Infamous brigand | Infamous brigand | ||
| − | + | Certainly feared as a monster | |
| − | + | Feared as a monster | |
| − | + | Infamous monster | |
| − | Feared as a | + | Noted monster |
| − | Infamous | + | Considered an intruder |
| − | Noted | + | Legendary monster |
Respected as a hunter | Respected as a hunter | ||
Legendary killer | Legendary killer | ||
| Line 1,806: | Line 1,386: | ||
Infamous villain | Infamous villain | ||
Noted villain | Noted villain | ||
| − | + | Considered a brawler | |
| − | + | Legendary villain | |
| − | + | Moted brawler | |
| − | Legendary | + | Certainly considered a brawler |
| − | + | Legendary brawler | |
| − | + | Famous brawler | |
Legendary fighter | Legendary fighter | ||
Famous fighter | Famous fighter | ||
| Line 1,822: | Line 1,402: | ||
Noted murderer | Noted murderer | ||
Greatly feared as a murderer | Greatly feared as a murderer | ||
| − | + | Legendary murderer | |
| − | Greatly | + | Infamous murderer |
| − | + | Greatly feared as a killer | |
| − | + | Feared as a killer | |
| − | + | Infamous killer | |
| − | + | Noted killer | |
Famous preserver of the knowledge | Famous preserver of the knowledge | ||
Noted preserver of the knowledge | Noted preserver of the knowledge | ||
| Line 1,838: | Line 1,418: | ||
Greatly respected for loyalty | Greatly respected for loyalty | ||
Respected for loyalty | Respected for loyalty | ||
| − | + | Famous loyal soldier | |
| − | + | Noted loyal soldier | |
| − | + | Respected for fighter | |
| − | + | Legendary loyal soldier | |
| − | + | Noted fighter | |
| − | + | Greatly respected for fighter | |
Member | Member | ||
Former member | Former member | ||
| Line 1,854: | Line 1,434: | ||
Respected for hunting treasure | Respected for hunting treasure | ||
Legendary thief | Legendary thief | ||
| − | + | Noted treasure hunter | |
| − | + | Greatly respected for hunting treasure | |
| − | + | Legendary treasure hunter | |
| − | + | Famous treasure hunter | |
| − | + | Greatly respected for preserving the knowledge | |
| − | + | Respected for preserving the knowledge | |
| − | |||
| − | |||
| − | |||
Values | Values | ||
| − | |||
| − | |||
No squad assigned | No squad assigned | ||
No orders | No orders | ||
| − | + | Former worker | |
| − | + | Former prisoner | |
| − | + | Former slave | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Construction suspended. | Construction suspended. | ||
Construction inactive. | Construction inactive. | ||
| Line 1,886: | Line 1,452: | ||
Waiting for construction... | Waiting for construction... | ||
Construction initiated. | Construction initiated. | ||
| − | + | Trap Occupied: | |
| − | + | Removal suspended. | |
| − | + | Removal inactive. | |
| − | |||
| − | |||
| − | |||
mutters | mutters | ||
screams | screams | ||
| Line 1,900: | Line 1,463: | ||
works with menacing fury! | works with menacing fury! | ||
broods | broods | ||
| − | + | works secretly... | |
| − | + | works, darkly brooding... | |
| − | + | works furiously! | |
| − | + | keeps muttering | |
| − | + | This building has | |
| − | + | been claimed by | |
cloth... thread | cloth... thread | ||
..." | ..." | ||
| Line 1,916: | Line 1,479: | ||
raw... clear | raw... clear | ||
raw... crystal | raw... crystal | ||
| − | + | tree... life | |
| − | + | raw... green | |
| − | + | a shell | |
| − | + | a corpse | |
| − | + | bones... yes | |
| − | |||
stacked leather | stacked leather | ||
stacked cloth | stacked cloth | ||
| Line 1,932: | Line 1,494: | ||
glass and burning wood | glass and burning wood | ||
rough gems and glass | rough gems and glass | ||
| − | + | a forest | |
| − | + | skeletons | |
| − | + | sketches | |
| − | + | pictures of | |
| − | |||
| − | |||
Work orders cannot be assigned to this building. | Work orders cannot be assigned to this building. | ||
A manager is required to add work orders to the shop. | A manager is required to add work orders to the shop. | ||
| Line 1,948: | Line 1,508: | ||
Pull lever | Pull lever | ||
Link plate | Link plate | ||
| − | + | Need accessible mechanisms. | |
| − | + | Link lever | |
| − | + | Workers | |
| − | |||
| − | |||
| − | |||
Stop Pumping Manually | Stop Pumping Manually | ||
Start Pump Manually | Start Pump Manually | ||
| Line 1,964: | Line 1,521: | ||
Frozen Here | Frozen Here | ||
Frozen Elsewhere | Frozen Elsewhere | ||
| − | + | The well is operational. | |
| − | + | The well is dry. | |
| − | + | There is no bucket. | |
| − | + | The bucket is full. | |
| − | + | Work orders can be added specifically for this shop. | |
| − | + | General work orders allowed: | |
* Requires a jug | * Requires a jug | ||
Do not gather products | Do not gather products | ||
| Line 1,980: | Line 1,537: | ||
Assigned | Assigned | ||
Assign new display items | Assign new display items | ||
| − | + | This is a memorial to | |
| − | + | On display | |
| − | + | Pumps from the south | |
| − | + | Pumps from the west | |
| − | + | Pumps from the north | |
| − | + | Pumps from the east | |
be used for imprisonment. | be used for imprisonment. | ||
This furniture is a part of multiple rooms. | This furniture is a part of multiple rooms. | ||
| Line 1,996: | Line 1,553: | ||
* No output | * No output | ||
* Output restricted | * Output restricted | ||
| − | + | Not ready to be split | |
| − | + | Too many hives | |
| − | + | No outdoor access | |
| − | + | Ready to be split | |
| − | + | * Saves colony for split | |
| − | + | Outdoor access | |
Unnamed plant gathering area | Unnamed plant gathering area | ||
Unnamed bedroom | Unnamed bedroom | ||
| Line 2,012: | Line 1,569: | ||
Unnamed memorial hall | Unnamed memorial hall | ||
Unnamed sculpture garden | Unnamed sculpture garden | ||
| − | + | Unnamed fishing area | |
| − | + | Unnamed pit/pond | |
| − | + | Unnamed dump | |
| − | + | Unnamed sand collection area | |
| − | + | This furniture is a part of | |
| − | + | Unnamed water source | |
Operated by Mechanisms | Operated by Mechanisms | ||
Forbidden | Forbidden | ||
| Line 2,028: | Line 1,585: | ||
Unnamed tomb | Unnamed tomb | ||
Unnamed zone | Unnamed zone | ||
| − | + | Unnamed dormitory | |
| − | + | Unnamed dining hall | |
| − | + | Unnamed barracks | |
| − | + | Unnamed dungeon | |
| − | + | Unnamed office | |
| − | + | Unnamed archery range | |
Nest box unclaimed | Nest box unclaimed | ||
Move goods to/from depot | Move goods to/from depot | ||
| Line 2,044: | Line 1,601: | ||
Retake hatch to forbid it. | Retake hatch to forbid it. | ||
HATCH USED BY INTRUDER | HATCH USED BY INTRUDER | ||
| − | + | Open | |
| − | + | HATCH TAKEN BY INVADERS | |
| − | + | Retake door to forbid it. | |
| − | + | DOOR USED BY INTRUDER | |
| − | + | Passable | |
| − | + | DOOR TAKEN BY INVADERS | |
Large gem | Large gem | ||
Trap Baited: | Trap Baited: | ||
Meat | Meat | ||
| − | |||
Desired bait: | Desired bait: | ||
Nothing | Nothing | ||
| Line 2,060: | Line 1,616: | ||
Broker: | Broker: | ||
Broker can access depot | Broker can access depot | ||
| − | + | Anyone requested at depot | |
| − | + | No trader needed at depot | |
| − | + | There are no merchants trading right now. | |
| − | + | Broker requested at depot | |
| − | + | Awaiting | |
| − | |||
Show items | Show items | ||
This visitor is ready to leave. | This visitor is ready to leave. | ||
Disengaged | Disengaged | ||
| − | |||
(Cavern soil | (Cavern soil | ||
is best) | is best) | ||
| Line 2,075: | Line 1,629: | ||
Fertilize | Fertilize | ||
every season | every season | ||
| − | + | Set to fertilize | |
| − | + | Current amount: | |
| − | + | No seeds | |
| − | + | Not set to fertilize | |
| − | + | (now) | |
| − | + | Leave fallow | |
heard this was a good place to search for monsters. | heard this was a good place to search for monsters. | ||
heard this was the place for those seeking danger. | heard this was the place for those seeking danger. | ||
| − | |||
seeking sanctuary | seeking sanctuary | ||
asking questions | asking questions | ||
| Line 2,090: | Line 1,643: | ||
seeking work as a performer | seeking work as a performer | ||
seeking work as a mercenary | seeking work as a mercenary | ||
| − | + | to perform | |
| − | + | to slay beasts | |
| − | + | This visitor has come | |
| − | |||
| − | |||
| − | |||
would be a safe place to stay. | would be a safe place to stay. | ||
is seeking information | is seeking information | ||
| Line 2,106: | Line 1,656: | ||
was the place to admire fine architecture. | was the place to admire fine architecture. | ||
was the place to enjoy oneself. | was the place to enjoy oneself. | ||
| − | + | was curious about | |
| − | + | was the place for a good drink. | |
| − | + | was the place for prayer. | |
| − | + | went on this journey out of curiosity. | |
| − | + | heard | |
| − | |||
[C:3:0:1] | [C:3:0:1] | ||
| − | |||
[C:6:0:0] | [C:6:0:0] | ||
[C:2:0:1] | [C:2:0:1] | ||
didn't feel | didn't feel | ||
doesn't feel | doesn't feel | ||
| − | |||
| − | |||
felt | felt | ||
feels | feels | ||
| − | + | was | |
| − | + | about the location of | |
| − | + | You can learn more about this visitor after they chat with a local. | |
| − | |||
| − | |||
| − | |||
grieves | grieves | ||
| − | |||
| − | |||
grieved | grieved | ||
shocked | shocked | ||
| Line 2,137: | Line 1,678: | ||
alarmed | alarmed | ||
grumpy | grumpy | ||
| − | + | grouchy | |
| − | + | [C:1:0:1] | |
| − | + | [C:4:0:1] | |
| − | |||
| − | |||
| − | |||
| − | |||
aggravated | aggravated | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
accepting | accepting | ||
blissful | blissful | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
bitter | bitter | ||
| − | |||
| − | |||
| − | |||
| − | |||
astonished | astonished | ||
| − | + | amused | |
| − | + | amazed | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
embarrassed | embarrassed | ||
| − | |||
eager | eager | ||
| − | |||
| − | |||
distressed | distressed | ||
| − | |||
dismayed | dismayed | ||
disgusted | disgusted | ||
disillusioned | disillusioned | ||
| − | + | disappointed | |
| − | + | delighted | |
| − | + | contemptuous | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
gloomy | gloomy | ||
glum | glum | ||
| Line 2,202: | Line 1,703: | ||
free | free | ||
frightened | frightened | ||
| − | + | exhilarated | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
mortified | mortified | ||
| − | |||
| − | |||
miserable | miserable | ||
| − | |||
lonely | lonely | ||
jovial | jovial | ||
| Line 2,218: | Line 1,711: | ||
isolated | isolated | ||
jolly | jolly | ||
| − | + | interested | |
| − | + | humiliated | |
| − | + | insulted | |
| − | + | hope | |
| − | |||
| − | |||
repentant | repentant | ||
resentful | resentful | ||
regretful | regretful | ||
remorseful | remorseful | ||
| − | |||
relieved | relieved | ||
| − | + | panics | |
| − | + | outraged | |
| − | + | panicked | |
| − | + | nostalgic | |
| − | + | optimistic | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
wrathful | wrathful | ||
zealous | zealous | ||
| − | |||
worried | worried | ||
uneasy | uneasy | ||
| − | + | ashamed | |
| − | + | restless | |
| − | + | indignant | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[C:7:0:1] | [C:7:0:1] | ||
, [C:5:0:0] | , [C:5:0:0] | ||
| Line 2,262: | Line 1,738: | ||
reliving | reliving | ||
dwelling upon | dwelling upon | ||
| − | |||
| − | |||
euphoric | euphoric | ||
| − | + | enthusiastic | |
| − | + | pessimistic | |
| − | |||
| − | |||
| − | |||
Making weapons | Making weapons | ||
Making anvils | Making anvils | ||
| − | |||
Making armor | Making armor | ||
| − | |||
Fuel | Fuel | ||
Making projectiles | Making projectiles | ||
Making furniture | Making furniture | ||
| − | |||
intellectual values | intellectual values | ||
| − | + | intellectual values and changed | |
| − | + | personal tendencies | |
| − | + | allowed | |
| − | + | to rethink | |
| − | + | , [C:5:0:1] | |
| − | + | and mulling over the recurring memory | |
essay | essay | ||
dialog | dialog | ||
| − | |||
letter | letter | ||
autobiography | autobiography | ||
| − | |||
novel | novel | ||
| − | |||
chronicle | chronicle | ||
short story | short story | ||
| − | + | manual | |
| + | This is an untitled | ||
, authored by | , authored by | ||
It is an example of | It is an example of | ||
star catalogue | star catalogue | ||
| − | |||
| − | |||
star chart | star chart | ||
alternate history | alternate history | ||
treatise on technological evolution | treatise on technological evolution | ||
| − | |||
cultural comparison | cultural comparison | ||
| − | + | comparative biography | |
| − | + | biographical dictionary | |
| + | musical composition | ||
A half day's travel | A half day's travel | ||
Nearly a day's travel | Nearly a day's travel | ||
| Line 2,314: | Line 1,778: | ||
More than a day's travel | More than a day's travel | ||
days' travel | days' travel | ||
| − | |||
Population: ~400 | Population: ~400 | ||
Population: ~500 | Population: ~500 | ||
| Line 2,330: | Line 1,793: | ||
Your location | Your location | ||
Inaccessible from your location | Inaccessible from your location | ||
| − | + | A short trip | |
They accept | They accept | ||
They offer | They offer | ||
| Line 2,346: | Line 1,809: | ||
Population: ~100 | Population: ~100 | ||
Population: ~200 | Population: ~200 | ||
| − | + | Population: ~300 | |
Cannot order mission without leader | Cannot order mission without leader | ||
Inaccessible mission location | Inaccessible mission location | ||
| Line 2,354: | Line 1,817: | ||
Cannot raid your civilization | Cannot raid your civilization | ||
Artifacts (Rumored) | Artifacts (Rumored) | ||
| − | |||
Economically linked to you | Economically linked to you | ||
Skirmishing | Skirmishing | ||
| Line 2,360: | Line 1,822: | ||
They offer tribute | They offer tribute | ||
No contact | No contact | ||
| − | |||
| − | |||
| − | |||
You accept their tribute every | You accept their tribute every | ||
a broker with appraisal skill. | a broker with appraisal skill. | ||
| Line 2,372: | Line 1,831: | ||
Petty Annoyance | Petty Annoyance | ||
Exports to | Exports to | ||
| − | |||
Accepting tribute | Accepting tribute | ||
| − | |||
| − | |||
Unnamed | Unnamed | ||
Click to raid this site (creates new mission) | Click to raid this site (creates new mission) | ||
| + | Click to explore this site (creates new mission) | ||
No messengers | No messengers | ||
Recover | Recover | ||
| Line 2,390: | Line 1,847: | ||
This land has no important leaders. | This land has no important leaders. | ||
You have no agreements with this land. | You have no agreements with this land. | ||
| − | |||
| − | |||
| − | |||
| − | |||
Loot other items | Loot other items | ||
Take important treasures | Take important treasures | ||
| Line 2,399: | Line 1,852: | ||
Free captives belonging to your civilization | Free captives belonging to your civilization | ||
No notable skills | No notable skills | ||
| − | |||
This mission cannot be altered now. | This mission cannot be altered now. | ||
Click for assignments and details | Click for assignments and details | ||
and more... | and more... | ||
Messenger (unfilled) | Messenger (unfilled) | ||
| − | |||
No commanders | No commanders | ||
| − | |||
| − | |||
messenger | messenger | ||
| − | |||
Click to view all news and rumors | Click to view all news and rumors | ||
No squads available | No squads available | ||
No messengers available | No messengers available | ||
No specific orders | No specific orders | ||
| − | |||
be manageable from this screen. | be manageable from this screen. | ||
occupation and not return. Your new holdings will | occupation and not return. Your new holdings will | ||
| Line 2,425: | Line 1,872: | ||
Pillage (openly attack) | Pillage (openly attack) | ||
Raid (squads will try to avoid detection) | Raid (squads will try to avoid detection) | ||
| − | + | Steal livestock | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Claimed by local family | Claimed by local family | ||
Claimed by local | Claimed by local | ||
Claimed by your local government | Claimed by your local government | ||
| − | |||
| − | |||
Location unknown | Location unknown | ||
Last known to be traveling | Last known to be traveling | ||
Last in | Last in | ||
| − | + | No reports available | |
| − | |||
a group calling itself | a group calling itself | ||
crushed an insurrection | crushed an insurrection | ||
waited out an insurrection | waited out an insurrection | ||
| − | |||
began in | began in | ||
an insurrection against | an insurrection against | ||
was known to be | was known to be | ||
, replacing | , replacing | ||
| − | |||
became | became | ||
in the name of | in the name of | ||
| Line 2,457: | Line 1,892: | ||
marched on | marched on | ||
the army of | the army of | ||
| − | |||
Unknown creature | Unknown creature | ||
, position | , position | ||
| − | |||
| − | |||
Unnamed recenter location | Unnamed recenter location | ||
was kidnapped | was kidnapped | ||
descended upon | descended upon | ||
| − | |||
fled from the area just before an army | fled from the area just before an army | ||
refugees calling themselves | refugees calling themselves | ||
| Line 2,472: | Line 1,903: | ||
was conquered | was conquered | ||
after a long journey from the lands of | after a long journey from the lands of | ||
| − | + | on behalf of | |
| − | |||
Saving items... | Saving items... | ||
Allocating space... | Allocating space... | ||
| Line 2,483: | Line 1,913: | ||
Checking directory structure... | Checking directory structure... | ||
Initializing... | Initializing... | ||
| − | |||
| − | |||
Hotkey: | Hotkey: | ||
| − | |||
(hidden) | (hidden) | ||
| − | + | (not possible) | |
| − | |||
Saving squads... | Saving squads... | ||
Saving coin information... | Saving coin information... | ||
| Line 2,505: | Line 1,931: | ||
Saving schedules... | Saving schedules... | ||
Saving jobs... | Saving jobs... | ||
| − | Saving | + | Saving units... |
Saving belief systems... | Saving belief systems... | ||
Saving occupations... | Saving occupations... | ||
| Line 2,521: | Line 1,947: | ||
Saving interactions... | Saving interactions... | ||
Saving activities... | Saving activities... | ||
| − | + | Saving formations... | |
Woodcutting | Woodcutting | ||
Stockpiles | Stockpiles | ||
Mining | Mining | ||
Camera controls | Camera controls | ||
| − | |||
Finishing... | Finishing... | ||
Closing file... | Closing file... | ||
| Line 2,537: | Line 1,962: | ||
Saving announcements... | Saving announcements... | ||
Saving divination sets... | Saving divination sets... | ||
| − | + | Saving image sets... | |
Handling light aquifers | Handling light aquifers | ||
Wells | Wells | ||
| Line 2,546: | Line 1,971: | ||
Other food sources | Other food sources | ||
Planting | Planting | ||
| − | |||
| − | |||
| − | |||
Menu overview | Menu overview | ||
Movement | Movement | ||
Preparing for the caravan | Preparing for the caravan | ||
Alerts | Alerts | ||
| − | + | Information sheets | |
Popup: The world | Popup: The world | ||
| − | |||
| − | |||
| − | |||
Popup: Work details | Popup: Work details | ||
| − | |||
| − | |||
| − | |||
| − | |||
Goals | Goals | ||
Happiness and stress | Happiness and stress | ||
| Line 2,569: | Line 1,984: | ||
Ramps and channels | Ramps and channels | ||
Meeting areas and locations | Meeting areas and locations | ||
| − | |||
The party and followers | The party and followers | ||
Popup: Sleep and rest | Popup: Sleep and rest | ||
| − | |||
Popup: Shoot and throw | Popup: Shoot and throw | ||
| − | |||
| − | |||
Popup: Abilities | Popup: Abilities | ||
Popup: Butcher and craft | Popup: Butcher and craft | ||
| − | |||
| − | |||
Popup: Hold and climb | Popup: Hold and climb | ||
Popup: Movement options | Popup: Movement options | ||
| Line 2,585: | Line 1,994: | ||
Popup: Adventurer's log | Popup: Adventurer's log | ||
Popup: Companions | Popup: Companions | ||
| − | + | Popup: Work orders | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Save | Save | ||
| − | |||
| − | |||
[Viewed] | [Viewed] | ||
Retirement | Retirement | ||
| Line 2,601: | Line 2,001: | ||
Quests and reputation | Quests and reputation | ||
Trading | Trading | ||
| − | + | Conversations | |
Abandon | Abandon | ||
you will need to reclaim the fort to play | you will need to reclaim the fort to play | ||
| Line 2,613: | Line 2,013: | ||
Retire | Retire | ||
here again. | here again. | ||
| − | |||
Really retire? The world will be saved but | Really retire? The world will be saved but | ||
autosave 3 | autosave 3 | ||
autosave 2 | autosave 2 | ||
| − | + | autosave 1 | |
Return to game | Return to game | ||
Settings | Settings | ||
| Line 2,633: | Line 2,032: | ||
available to play. | available to play. | ||
through their legend but will not be | through their legend but will not be | ||
| − | + | Really quit? The character will live on | |
Death Spiral | Death Spiral | ||
Expansive Cavern | Expansive Cavern | ||
Koganusan | Koganusan | ||
Dabu & Simon Swerwer | Dabu & Simon Swerwer | ||
| − | |||
May interfere with existing saves. | May interfere with existing saves. | ||
Do this if you want to keep the old save. | Do this if you want to keep the old save. | ||
| Line 2,649: | Line 2,047: | ||
Continue | Continue | ||
Return to title menu | Return to title menu | ||
| − | + | Save world and return to title menu | |
Classic DF Main Theme | Classic DF Main Theme | ||
Tarn Adams | Tarn Adams | ||
Classic DF Title Theme | Classic DF Title Theme | ||
| − | |||
Dabu & Agueda Macias | Dabu & Agueda Macias | ||
Craftsdwarfship | Craftsdwarfship | ||
| Line 2,665: | Line 2,062: | ||
Forgotten Beast | Forgotten Beast | ||
Hill Dwarf | Hill Dwarf | ||
| − | + | Dabu | |
Last track: | Last track: | ||
Track playing: | Track playing: | ||
| Line 2,681: | Line 2,078: | ||
Bruising The Fat | Bruising The Fat | ||
The Capital | The Capital | ||
| − | + | Strike It Again | |
Haunted Lands | Haunted Lands | ||
Toady Six | Toady Six | ||
| Line 2,697: | Line 2,094: | ||
The Tavern Part II | The Tavern Part II | ||
The Tavern Part I | The Tavern Part I | ||
| − | + | - | |
SoW | SoW | ||
| − | |||
stia | stia | ||
df15 | df15 | ||
| − | |||
df9 | df9 | ||
Last interlude: | Last interlude: | ||
Interlude playing: | Interlude playing: | ||
| − | + | Cages & Chains | |
Your strength has been broken. | Your strength has been broken. | ||
Conquered | Conquered | ||
| Line 2,719: | Line 2,114: | ||
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] | And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0] | ||
The guides here will suggest other possible avenues of play. | The guides here will suggest other possible avenues of play. | ||
| − | |||
save/current/world.sav | save/current/world.sav | ||
| − | + | Combat music: | |
| − | |||
Unpause | Unpause | ||
End stairway | End stairway | ||
| Line 2,732: | Line 2,125: | ||
Move the camera up | Move the camera up | ||
Move the camera | Move the camera | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Your settlement has crumbled to its end. | Your settlement has crumbled to its end. | ||
| − | + | Withered | |
Place a bed | Place a bed | ||
Make the bed | Make the bed | ||
| Line 2,754: | Line 2,142: | ||
of 20) | of 20) | ||
Room completed ( | Room completed ( | ||
| − | + | Finish mining | |
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial? | ||
Quick start and short tutorial? | Quick start and short tutorial? | ||
| Line 2,763: | Line 2,151: | ||
Prepare to guide your stout charges to fortune in a world fraught with many perils. | Prepare to guide your stout charges to fortune in a world fraught with many perils. | ||
Welcome to Dwarf Fortress | Welcome to Dwarf Fortress | ||
| − | |||
Right click to move | Right click to move | ||
Left click to move | Left click to move | ||
| Line 2,770: | Line 2,157: | ||
Dismiss the large red alert | Dismiss the large red alert | ||
Close the information sheet | Close the information sheet | ||
| − | + | Click a citizen or creature | |
] hotkey will recenter on your wagon. | ] hotkey will recenter on your wagon. | ||
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The | ||
| Line 2,785: | Line 2,172: | ||
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards. | ||
On your own! | On your own! | ||
| − | + | Non-interactive help will be available whatever you decide. | |
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0] | ||
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material. | ||
| Line 2,801: | Line 2,188: | ||
(2 of 8) | (2 of 8) | ||
], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | ], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons. | ||
| − | + | You can zoom in and out of the play area using | |
(4 of 8) | (4 of 8) | ||
always be used to close most menus, as well as | always be used to close most menus, as well as | ||
| Line 2,817: | Line 2,204: | ||
The supplies on the wagon are in danger of being carried off by wild creatures! | The supplies on the wagon are in danger of being carried off by wild creatures! | ||
(3 of 8) | (3 of 8) | ||
| − | + | from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside. | |
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground. | ||
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | ||
| Line 2,833: | Line 2,220: | ||
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0]. | ||
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0]. | ||
| − | + | With shelter ready underground, it's time to build. | |
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button. | ||
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more. | ||
| Line 2,849: | Line 2,236: | ||
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0]. | ||
Once the worker is done, click on the building to select it. | Once the worker is done, click on the building to select it. | ||
| − | + | When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0]. | |
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | [C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly. | ||
You need something of value to trade. | You need something of value to trade. | ||
| Line 2,865: | Line 2,252: | ||
(7 of 8) | (7 of 8) | ||
Right click to dismiss the information sheet. | Right click to dismiss the information sheet. | ||
| − | + | Feel free to pause and check out the information. | |
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes. | ||
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0]. | ||
| Line 2,881: | Line 2,268: | ||
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various | ||
An obvious material to use to make the crafts is rock. | An obvious material to use to make the crafts is rock. | ||
| − | + | Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0]. | |
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you | Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you | ||
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. | This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0]. | ||
| Line 2,897: | Line 2,284: | ||
Click here and make sure you have a [C:2:0:0] | Click here and make sure you have a [C:2:0:0] | ||
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu. | ||
| − | + | [C:7:0:1]Labor[C:7:0:0] | |
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. | Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil. | ||
This isn't rich soil, but will suffice for now. Dig deeper to find better soil. | This isn't rich soil, but will suffice for now. Dig deeper to find better soil. | ||
| Line 2,913: | Line 2,300: | ||
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] | If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0] | ||
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0]. | ||
| − | [C:7:0:1]Gathering[C:7:0:0] | + | may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0]. |
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. | Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0]. | ||
Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. | Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them. | ||
| Line 2,929: | Line 2,316: | ||
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". | [C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds". | ||
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. | Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu. | ||
| − | + | You need to select the crops to be grown each season. | |
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. | [C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0]. | ||
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. | There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left. | ||
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. | [C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties. | ||
| − | |||
add button to assign the [C:2:0:0]Animals[C:7:0:0]. | add button to assign the [C:2:0:0]Animals[C:7:0:0]. | ||
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the | To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the | ||
| Line 2,945: | Line 2,331: | ||
Then draw a rectangle over the bushes you wish to search. | Then draw a rectangle over the bushes you wish to search. | ||
It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. | It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order. | ||
| − | + | [C:7:0:1]Gathering[C:7:0:0] | |
Stocks | Stocks | ||
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. | When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle. | ||
| Line 2,958: | Line 2,344: | ||
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. | Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas. | ||
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. | [C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned. | ||
| − | |||
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. | Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin. | ||
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. | Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time. | ||
| − | + | Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap. | |
Nobles and certain administrators require rooms, and some may also make demands. | Nobles and certain administrators require rooms, and some may also make demands. | ||
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. | Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard. | ||
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If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. | If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate. | ||
Click on category headings to collapse and expand them. | Click on category headings to collapse and expand them. | ||
| − | + | Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress. | |
You have no idea what's lurking out there. | You have no idea what's lurking out there. | ||
It is recommended that you prepare a squad and get them training as soon as you can. | It is recommended that you prepare a squad and get them training as soon as you can. | ||
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Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. | Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored. | ||
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. | If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here. | ||
| − | + | Justice | |
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. | the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0]. | ||
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at | The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at | ||
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Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. | Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen. | ||
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. | The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows. | ||
| − | + | The World | |
the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. | the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs. | ||
Other nobles may appear or be assigned as | Other nobles may appear or be assigned as | ||
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select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade | select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade | ||
Here you can select which goods you wish to trade. After everyone has brought their goods you can | Here you can select which goods you wish to trade. After everyone has brought their goods you can | ||
| − | + | When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0]. | |
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. | or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside. | ||
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] | Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0] | ||
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[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. | [C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers. | ||
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. | This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0]. | ||
| − | [C:6:0:1] | + | In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0]. |
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. | Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0]. | ||
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. | weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0]. | ||
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Non-alcoholic water is essential to a functioning fortress. The most favored place to | Non-alcoholic water is essential to a functioning fortress. The most favored place to | ||
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. | These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function. | ||
| − | + | There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0]. | |
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. | [C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity. | ||
[C:7:0:1]Temples[C:7:0:0] | [C:7:0:1]Temples[C:7:0:0] | ||
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[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. | [C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs. | ||
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. | [C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0]. | ||
| − | + | [C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0]. | |
You will need to appoint a [C:5:0:0] | You will need to appoint a [C:5:0:0] | ||
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. | Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated. | ||
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You can see how many worshippers of each deity live in your fortress by scrolling over their names. | You can see how many worshippers of each deity live in your fortress by scrolling over their names. | ||
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. | Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity. | ||
| − | + | Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any. | |
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds | When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds | ||
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. | [C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge. | ||
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You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. | You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0]. | ||
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. | [C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu. | ||
| − | + | Chief Medical Dwarf | |
and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing | and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing | ||
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] | You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0] | ||
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decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. | decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0]. | ||
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by | As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by | ||
| − | and | + | and see how many workers of each profession there are and whether a guild has been established. |
A ramp is a special square that can be traversed to the level above. There must be space above a ramp | A ramp is a special square that can be traversed to the level above. There must be space above a ramp | ||
This leaves a "ceiling" above and "floor" below the empty space you have mined. | This leaves a "ceiling" above and "floor" below the empty space you have mined. | ||
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The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. | The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads. | ||
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. | first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu. | ||
| − | + | the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must | |
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything | This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything | ||
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. | then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0]. | ||
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Once a ramp is present, you can start using the regular mining command on the higher level. | Once a ramp is present, you can start using the regular mining command on the higher level. | ||
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. | Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling. | ||
| − | + | and an adjacent wall with an open floor above for the ramp to be usable. | |
you become a county then a duchy. A happy fortress with many exports and massive wealth | you become a county then a duchy. A happy fortress with many exports and massive wealth | ||
From there, you can build your wealth, export goods, and attract more migrants until | From there, you can build your wealth, export goods, and attract more migrants until | ||
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In order to pursue the wealth of the earth, you must dig deeper! | In order to pursue the wealth of the earth, you must dig deeper! | ||
There are many treasures and perils deep underground. | There are many treasures and perils deep underground. | ||
| − | + | you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool. | |
You also have needs according to your personality as seen in character creation and on your character sheet. | You also have needs according to your personality as seen in character creation and on your character sheet. | ||
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. | If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush. | ||
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and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. | and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office. | ||
This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, | This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs, | ||
| − | + | can attract the existing monarch of the civilization. | |
Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, | Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information, | ||
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. | based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute. | ||
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are capable of killing unprepared opponents. | are capable of killing unprepared opponents. | ||
Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies | Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies | ||
| − | If | + | If your needs aren't met, you won't perform quite as well in most situations. |
or stirring up trouble with a neighboring hearth. | or stirring up trouble with a neighboring hearth. | ||
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals | If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals | ||
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don't always receive a reply immediately. The words of people that are talking to you will be highlighted. | don't always receive a reply immediately. The words of people that are talking to you will be highlighted. | ||
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you | Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you | ||
| − | + | and more by talking to the other inhabitants you find in the world. | |
(1 of 3) | (1 of 3) | ||
Before you begin your travels, we'll familiarize you with the basic controls. | Before you begin your travels, we'll familiarize you with the basic controls. | ||
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with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. | with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero. | ||
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation | Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation | ||
| − | + | If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest. | |
etc. If you want to move carefully, confirming your selection, you can press | etc. If you want to move carefully, confirming your selection, you can press | ||
If you have a number pad, you can move one tile at a time by pressing | If you have a number pad, you can move one tile at a time by pressing | ||
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When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. | When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling. | ||
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. | To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0]. | ||
| − | + | Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view. | |
to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. | to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting. | ||
Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. | Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again. | ||
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] etc. and | ] etc. and | ||
When flying, use | When flying, use | ||
| − | + | ] etc. | |
| − | |||
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. | Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members. | ||
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. | In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision. | ||
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Here you'll see a list of party members, companions, and pets, along with their general location if you know it. | Here you'll see a list of party members, companions, and pets, along with their general location if you know it. | ||
This is the companion menu. | This is the companion menu. | ||
| − | |||
to view the message log. | to view the message log. | ||
If you miss an announcement or would like to review old messages, you can click the indicated button or press | If you miss an announcement or would like to review old messages, you can click the indicated button or press | ||
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specify your attack more precisly. | specify your attack more precisly. | ||
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to | Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to | ||
| − | + | You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory. | |
If you climb atop certain large branches, you can walk on them freely. | If you climb atop certain large branches, you can walk on them freely. | ||
You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. | You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile. | ||
This is the hold and climb menu. | This is the hold and climb menu. | ||
| − | |||
Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. | Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity. | ||
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. | If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed. | ||
Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. | Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long. | ||
This is the movement options menu. Here you can choose your gait and see your current stealth profile. | This is the movement options menu. Here you can choose your gait and see your current stealth profile. | ||
| − | |||
If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. | If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible. | ||
Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. | Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space. | ||
Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. | Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item. | ||
This is the inventory menu. | This is the inventory menu. | ||
| − | |||
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. | In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure. | ||
| − | + | This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests. | |
This is the butchering and crafting menu. | This is the butchering and crafting menu. | ||
| − | |||
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. | Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling. | ||
Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. | Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps. | ||
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The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. | The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu. | ||
You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. | You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach. | ||
| − | + | Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably. | |
Wrestle | Wrestle | ||
For this reason, it's important to obtain better equipment when you can. | For this reason, it's important to obtain better equipment when you can. | ||
| Line 3,322: | Line 2,701: | ||
Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. | Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus. | ||
This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. | This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement. | ||
| − | |||
If you obtain any magical powers during your adventure, you will find them in this menu. | If you obtain any magical powers during your adventure, you will find them in this menu. | ||
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. | Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu. | ||
Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire. | Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire. | ||
This is the abilities menu. | This is the abilities menu. | ||
| − | |||
Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started. | Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started. | ||
| + | Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass. Butchering is an excellent source of meat. The other products cannot currently be used. | ||
You can stop traveling using the stop travel button below or by pressing . | You can stop traveling using the stop travel button below or by pressing . | ||
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them. | You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them. | ||
| Line 3,339: | Line 2,717: | ||
You can initiate throwing from the inventory menu, or by pressing | You can initiate throwing from the inventory menu, or by pressing | ||
This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp. | This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp. | ||
| − | |||
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them. | Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them. | ||
Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important. | Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important. | ||
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available. | You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available. | ||
Wrestling involves specific attacking body parts and specific target body parts. | Wrestling involves specific attacking body parts and specific target body parts. | ||
| − | + | This is the wrestling menu. Here you can grab creatures and then execute a variety of wrestling moves. You can also initiate defensive actions here. | |
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. | It's also generally wise to try to sleep in friendly places, but you might need to obtain permission. | ||
If you have multiple party members, your chances of being ambushed will be greatly reduced. | If you have multiple party members, your chances of being ambushed will be greatly reduced. | ||
This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time. | This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time. | ||
| − | + | falling | |
| − | + | laughing | |
| − | + | being shot | |
| − | + | making a plaintive gesture | |
| − | + | looks dejected | |
| − | + | looks terrified | |
| − | + | looks offended | |
| − | + | looks confused | |
| − | + | suffering | |
| + | withering away | ||
| + | striking a menacing pose | ||
| + | striking a triumphant pose | ||
| + | laboring | ||
praying | praying | ||
weeping | weeping | ||
| Line 3,362: | Line 2,743: | ||
screaming | screaming | ||
being tortured | being tortured | ||
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committing a depraved act | committing a depraved act | ||
making a submissive gesture | making a submissive gesture | ||
in a fetal position | in a fetal position | ||
smeared out into a spiral | smeared out into a spiral | ||
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fighting with | fighting with | ||
greeting | greeting | ||
| Line 3,421: | Line 2,755: | ||
raising | raising | ||
hiding | hiding | ||
| − | |||
contemplating | contemplating | ||
cooking | cooking | ||
engraving | engraving | ||
| − | + | impaled on | |
| − | + | being flayed by | |
| + | hanging from | ||
| + | being mutilated by | ||
| + | contemplating | ||
| + | unnaturally contorted | ||
| + | being flayed | ||
| + | being mutilated | ||
| + | prostrating itself before | ||
| + | torturing | ||
| + | committing a depraved act upon | ||
| + | devouring | ||
| + | admiring | ||
| + | burning | ||
| + | shooting | ||
| + | surrounded by | ||
| + | massacring | ||
| + | Clear | ||
You have bestowed the name | You have bestowed the name | ||
| − | + | Random | |
| + | Given name | ||
| + | Allow artist to choose | ||
| + | Group symbol | ||
| + | Group commission | ||
| + | Civilization symbol | ||
| + | Civ commission | ||
| + | Name | ||
. How do you like the sound of that? | . How do you like the sound of that? | ||
The symbol of | The symbol of | ||
| Line 3,434: | Line 2,790: | ||
Image information for engraving | Image information for engraving | ||
Image information | Image information | ||
| − | + | vessel | |
| − | + | military organization | |
| − | + | yarn | |
| − | + | silk | |
| − | + | bone | |
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Number: | Number: | ||
(0 for unnumbered plural) | (0 for unnumbered plural) | ||
| − | |||
Choose X: | Choose X: | ||
Choose Y: | Choose Y: | ||
| Line 3,467: | Line 2,803: | ||
migrating | migrating | ||
nomadic | nomadic | ||
| − | |||
outcast | outcast | ||
| − | + | merchant company | |
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pearl | pearl | ||
| − | + | [AMBIENCE_VOLUME_ADV: | |
| − | + | [MUSIC_VOLUME_ADV: | |
| − | + | [WINDOWED: | |
| − | + | [SFX_VOLUME_ADV: | |
| − | + | NO_EXCLUSIVE | |
| − | + | PROMPT | |
| − | + | [WINDOWEDY: | |
| − | + | [WINDOWEDX: | |
| − | + | [FULLSCREENX: | |
| − | + | [RESIZABLE: | |
| − | + | [INTERFACE_SCALING_TO_DESIRED_GRID: | |
| − | + | [FULLSCREENY: | |
| − | + | [INTERFACE_SCALING_DESIRED_GRID_HEIGHT: | |
| − | + | [INTERFACE_SCALING_DESIRED_GRID_WIDTH: | |
| − | + | [MAXIMUM_INTERFACE_PERCENTAGE: | |
| − | + | [INTERFACE_SCALING_PERCENTAGE: | |
| − | + | Grand guild unit count | |
| − | + | Guild unit count | |
| − | + | Demand period (more = fewer) | |
| − | + | Mandate period (more = fewer) | |
| − | + | Failed to open | |
| − | + | for writing | |
| − | + | [SOUND: | |
| − | + | [MASTER_VOLUME: | |
| − | + | YES | |
| − | + | [AMBIENCE_VOLUME: | |
| − | + | [MUSIC_VOLUME: | |
| − | + | [AVERAGE_TIME_BETWEEN_SONGS: | |
| − | + | [SFX_VOLUME: | |
| − | + | NEAREST | |
| − | + | LANCZOS | |
| − | + | prefs/d_init.txt | |
| − | + | AUTO | |
| + | SEASONAL | ||
| + | [AUTOSAVE: | ||
| + | YEARLY | ||
| + | SEMIANNUAL | ||
| + | [AUTOSAVE_PAUSE: | ||
| + | [PAUSE_ON_LOAD: | ||
| + | [INITIAL_SAVE: | ||
| + | [POST_PREPARE_EMBARK_CONFIRMATION: | ||
| + | [EMBARK_WARNING_ALWAYS: | ||
| + | IF_POINTS_REMAIN | ||
| + | [FPS_CAP: | ||
| + | [FPS: | ||
| + | [KEY_HOLD_MS: | ||
| + | [G_FPS_CAP: | ||
| + | [KEY_REPEAT_ACCEL_LIMIT: | ||
| + | [KEY_REPEAT_MS: | ||
| + | [MACRO_MS: | ||
| + | [KEY_REPEAT_ACCEL_START: | ||
| + | [COMPRESSED_SAVES: | ||
| + | [RECENTER_INTERFACE_SHUTDOWN_MS: | ||
| + | [PRINT_MODE: | ||
| + | [USE_CLASSIC_ASCII: | ||
| + | SOFTWARE | ||
| + | [TEXTURE_PARAM: | ||
| + | [STORE_DIST_BUCKET_COMBINE: | ||
| + | [STORE_DIST_SEED_COMBINE: | ||
| + | [STORE_DIST_BIN_COMBINE: | ||
| + | [STORE_DIST_BARREL_COMBINE: | ||
| + | [STRICT_POPULATION_CAP: | ||
| + | [POPULATION_CAP: | ||
| + | [VISITOR_CAP: | ||
| + | [BABY_CHILD_CAP: | ||
| + | [SPECIFIC_SEED_CAP: | ||
| + | [CULL_DEAD_UNITS_AT: | ||
| + | [ENGRAVINGS_START_OBSCURED: | ||
| + | [FORTRESS_SEED_CAP: | ||
| + | [SHOW_FLOW_AMOUNTS: | ||
| + | [SHOW_IMP_QUALITY: | ||
| + | [NUMBER_OF_LOWER_ELEVATIONS_SHOWN: | ||
| + | [SHOW_RAMP_ARROWS: | ||
| + | FINDER | ||
| + | [SHOW_EMBARK_TUNNEL: | ||
| + | [WEATHER: | ||
| + | [TEMPERATURE: | ||
| + | [ARTIFACTS: | ||
| + | [CAVEINS: | ||
| + | [WALKING_SPREADS_SPATTER_DWF: | ||
| + | [TESTING_ARENA: | ||
| + | [KEYBOARD_CURSOR: | ||
| + | [WALKING_SPREADS_SPATTER_ADV: | ||
| + | [MULTITHREADING: | ||
| + | [LOG_MAP_REJECTS: | ||
| + | [EMBARK_RECTANGLE: | ||
| + | [STORE_DIST_ITEM_DECREASE: | ||
| + | [PATH_COST: | ||
| + | A_D: | ||
| + | UCR: | ||
| + | D_D: | ||
| + | ALERT: | ||
| + | UCR_A: | ||
| + | prefs | ||
| + | [NICKNAME_DWARF: | ||
| + | [SHOW_ALL_HISTORY_IN_FORT_MODE: | ||
| + | CENTRALIZE | ||
| + | REPLACE_FIRST | ||
| + | [NICKNAME_ADVENTURE: | ||
| + | REPLACE_ALL | ||
| + | [GRAZE_COEFFICIENT: | ||
| + | [NICKNAME_LEGENDS: | ||
| + | [DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE: | ||
| + | [MAXIMUM_EMBARK_DIM: | ||
| + | [CLASSIC_VARIED_GROUND_TILES: | ||
| + | [DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE: | ||
| + | prefs/announcements.txt | ||
| + | BOX: | ||
| + | Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar. | ||
Audio has been manually disabled. | Audio has been manually disabled. | ||
| − | + | Master Volume: | |
Change it to [SOUND:YES] for audio. | Change it to [SOUND:YES] for audio. | ||
| − | + | Ambience Volume (Fortress): | |
Music Volume (Fortress): | Music Volume (Fortress): | ||
| − | + | Average Seconds Between Tracks/Interludes (Fortress): | |
Sound Effects Volume (Fortress): | Sound Effects Volume (Fortress): | ||
| − | Ambience Volume (Fortress): | + | Ambience Volume (Adventure): |
| + | Music Volume (Adventure): | ||
| + | Fortress | ||
| + | Sound Effects Volume (Adventure): | ||
| + | Macros | ||
| + | Text entry | ||
| + | Don't repeat | ||
| + | draws | ||
| + | drinks | ||
straps | straps | ||
| − | + | Windowed | |
| − | + | drops | |
| − | + | Resolution: | |
| − | + | Fullscreen | |
| − | + | x | |
| − | + | Detect | |
| − | + | Range: | |
| − | + | No fullscreen resolutions detected. | |
| − | + | prefs/interface.txt | |
data/init/interface.txt | data/init/interface.txt | ||
| − | + | Pause | |
Popup | Popup | ||
| − | + | Adv | |
Recenter | Recenter | ||
| − | + | Report | |
| − | + | Alert | |
| − | + | Report (Active) | |
| − | + | Yes | |
| − | + | Audio | |
| − | + | Video | |
| − | + | Keybindings | |
| − | + | Fast repeat | |
| − | |||
| − | |||
| − | |||
Delayed repeat | Delayed repeat | ||
| − | + | to record/stop recording a macro. | |
Use | Use | ||
| − | + | to save a macro to a file. | |
to play back a recorded macro. | to play back a recorded macro. | ||
| − | + | No macros created. | |
to load a macro. | to load a macro. | ||
| − | + | Custom settings | |
| − | + | Restore defaults | |
| − | + | Off | |
| − | + | Enemies: | |
| − | + | Hard | |
| − | + | Normal | |
| − | + | Economy: | |
| − | + | (Custom) | |
| − | + | Lanczos | |
Nearest-neighbor | Nearest-neighbor | ||
| − | |||
Mouse: | Mouse: | ||
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Mwheel | Mwheel | ||
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Yearly | Yearly | ||
| − | Autosave | + | Autosave frequency |
Seasonal | Seasonal | ||
| − | + | Semiannual | |
Pause after every autosave | Pause after every autosave | ||
| − | + | Autosave the game after embark | |
Confirmation window for all embarks | Confirmation window for all embarks | ||
| − | + | Pause after loading | |
Never | Never | ||
| + | Prepare carefully embark confirmation | ||
| + | Announcements | ||
| + | Difficulty | ||
| + | Other | ||
| + | Desired grid width for scaling (default = 170) | ||
| + | Interface scaling percentage if not fitting width | ||
| + | Desired grid height for scaling (default = 64) | ||
| + | Initial window height (if windowed) | ||
| + | Initial window width (if windowed) | ||
| + | Maximum interface percentage (not counting minimap/elevation) | ||
| + | Window is resizable (takes effect on restart) | ||
| + | Use Classic ASCII glyphs | ||
| + | Graphical FPS cap (default 50) | ||
| + | Automatic | ||
| + | Scaling mode | ||
| + | Default high traffic path cost | ||
| + | Default embark height | ||
| + | Default low traffic path cost | ||
| + | Default normal traffic path cost | ||
| + | Storage path decrease (# of contained item cap) | ||
| + | Default restricted traffic path cost | ||
| + | Storage path decrease (bucket combine) | ||
| + | Storage path decrease (seed bag combine) | ||
| + | Storage path decrease (bin combine) | ||
| + | Storage path decrease (barrel combine) | ||
| + | Strict population cap (includes births) | ||
| + | Population cap | ||
| + | Baby+child cap (percentage of total) | ||
| + | Baby+child cap | ||
| + | Cull dead units at | ||
| + | Visitor cap | ||
| + | Always | ||
| + | If points remain | ||
| + | In site finder | ||
Show tunnels on world map | Show tunnels on world map | ||
| − | + | Enable weather | |
Enable temperature | Enable temperature | ||
| − | + | Enable artifact moods | |
Enable caveins | Enable caveins | ||
| − | Enable | + | Walking spreads spatter |
| − | + | Enable testing arena (on next title) | |
| − | + | Walking spreads spatter (adv mode) | |
| − | + | Log world generation map rejects | |
| − | + | Keyboard cursor enabled | |
| − | + | Default embark width | |
| − | + | Enable multithreading (experimental!) | |
| − | + | Key hold milliseconds before repeat | |
| − | |||
Game frames-per-second cap (default 100) | Game frames-per-second cap (default 100) | ||
| − | + | Number of key repeats before accelerating | |
Milliseconds for each key repeat | Milliseconds for each key repeat | ||
| − | + | Maximum key repeat acceleration multiplier | |
Disabled | Disabled | ||
| − | + | Milliseconds between macro instructions | |
Milliseconds interface shutdown after recenter | Milliseconds interface shutdown after recenter | ||
| − | Maximum | + | Maximum embark dimension |
| − | + | Compressed saves (recommended!) | |
| − | + | Display worn clothing dyes (adv mode) | |
| − | + | Display worn clothing dyes (fort mode) | |
| − | + | Civilizations can attack | |
| − | + | Classic varied ground tiles | |
| − | + | Werebeasts can attack | |
| − | + | Megabeasts can attack | |
| − | + | Total seed cap | |
Seed cap (per species) | Seed cap (per species) | ||
| − | + | Show improvement quality in item names | |
Engravings start obscured | Engravings start obscured | ||
| − | + | Show up/down arrows on ramps at current elevation | |
Show numeric liquid levels | Show numeric liquid levels | ||
| − | Show | + | Show all historical events in engravings etc. |
Number of lower elevation layers to show | Number of lower elevation layers to show | ||
| − | + | Replace first | |
| − | + | Nickname position (fort mode) | |
| − | + | Replace all | |
| − | + | Centralize | |
| − | + | Nickname position (legends mode) | |
| − | + | Nickname position (adv mode) | |
| − | + | Show frames-per-second | |
| − | + | Grazing coefficient (higher = less grass) | |
| − | |||
Megabeast attack period (seasons) | Megabeast attack period (seasons) | ||
Enemy trade trigger 5 | Enemy trade trigger 5 | ||
| Line 3,678: | Line 3,068: | ||
Wilderness irritation decay (more = safer) | Wilderness irritation decay (more = safer) | ||
Wilderness irritation minimum (less = sooner) | Wilderness irritation minimum (less = sooner) | ||
| − | + | Vampire migrant fraction (more = safer) | |
| − | + | Werebeast attack period (seasons) | |
| − | + | Invasion cap (monsters, attack one) | |
| − | + | Invasion cap (regulars, attack one) | |
| − | + | Invasion cap (monsters, attack two) | |
| − | + | Invasion cap (regulars, attack two) | |
| − | + | Invasion cap (monsters, attack three+) | |
| − | + | Invasion cap (regulars, attack three+) | |
Enemy population trigger 1 | Enemy population trigger 1 | ||
Curious wilderness creatures can come to cause trouble | Curious wilderness creatures can come to cause trouble | ||
| Line 3,693: | Line 3,083: | ||
Enemy population trigger 4 | Enemy population trigger 4 | ||
Enemy production trigger 1 | Enemy production trigger 1 | ||
| − | + | Enemy production trigger 3 | |
| − | + | Enemy production trigger 2 | |
| − | + | Enemy production trigger 5 | |
| − | + | Enemy production trigger 4 | |
| − | + | Enemy trade trigger 2 | |
| − | + | Enemy trade trigger 1 | |
| − | + | Enemy trade trigger 4 | |
| − | + | Enemy trade trigger 3 | |
Economy trade trigger 1 | Economy trade trigger 1 | ||
Economy production trigger 5 | Economy production trigger 5 | ||
| Line 3,709: | Line 3,099: | ||
(mods) | (mods) | ||
Land holder population trigger | Land holder population trigger | ||
| − | + | Land holder trade trigger | |
| − | + | Land holder production trigger | |
| − | + | Value of temple complex | |
| − | + | Value of temple | |
| − | + | High priesthood unit count | |
| − | + | Priesthood unit count | |
| − | + | Value of grand guildhall | |
| − | + | Value of guildhall | |
Minimum raids between sieges (per civ) | Minimum raids between sieges (per civ) | ||
Minimum raids before first siege (per civ) | Minimum raids before first siege (per civ) | ||
| Line 3,725: | Line 3,115: | ||
Economy population trigger 1 | Economy population trigger 1 | ||
Diplomacy tree-fell count (untamed wilds) | Diplomacy tree-fell count (untamed wilds) | ||
| − | + | Economy population trigger 3 | |
| − | + | Economy population trigger 2 | |
| − | + | Economy population trigger 5 | |
| − | + | Economy population trigger 4 | |
| − | + | Economy production trigger 2 | |
| − | + | Economy production trigger 1 | |
| − | + | Economy production trigger 4 | |
| − | + | Economy production trigger 3 | |
| − | + | Dynamism | |
| − | + | Mettle | |
| − | + | Determination | |
| − | + | Resourcefulness | |
| − | + | Tenacity | |
| − | + | Exertion | |
| − | + | Diligence | |
| − | + | Toil | |
| − | + | Unnamed mod | |
| − | + | Unknown author | |
| − | + | Copyright (C) 2002-2025 by Tarn Adams | |
| − | + | 51.05 | |
| − | + | Jealousy | |
| − | + | Avarice | |
| − | + | Greed | |
| − | + | Enterprise | |
| − | + | Gluttony | |
| − | + | Cupidity | |
| − | + | Sound... | |
| − | + | Music... | |
| − | + | Text... | |
| − | + | Languages... | |
| − | + | Material templates... | |
| − | + | Patterns... | |
| − | + | Colors... | |
| − | + | Shapes... | |
| − | + | Items... | |
| − | + | Tissue templates... | |
| − | + | Plants... | |
| − | + | Inorganics... | |
| − | + | Creature variations... | |
| − | + | Creature bodies... | |
| − | + | Body detail plans... | |
| − | + | Buildings... | |
| − | + | Earliest compatible version: | |
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Loading object files... | Loading object files... | ||
Dwarf Fortress: Arena | Dwarf Fortress: Arena | ||
| − | + | Description: | |
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Preparing text objects... | Preparing text objects... | ||
Preparing material data... | Preparing material data... | ||
Finalizing interactions... | Finalizing interactions... | ||
| − | + | Finalizing reactions... | |
Preparing Arena... | Preparing Arena... | ||
Preparing screen... | Preparing screen... | ||
Preparing arena... | Preparing arena... | ||
| − | + | Preparing graphics... | |
| − | + | Dwarf Fortress uses FMOD by Firelight Technologies | |
| − | + | A Bay 12 Games Production | |
| − | + | Importing world... | |
| − | + | Reclaim Fortress | |
| − | + | Delete | |
| − | + | (only this inactive copy will be deleted) | |
| − | + | Are you sure you want to delete this world? | |
| − | |||
Interactions... | Interactions... | ||
Reactions... | Reactions... | ||
Entities... | Entities... | ||
| − | + | Creatures... | |
Finalizing inorganics... | Finalizing inorganics... | ||
Finalizing material templates... | Finalizing material templates... | ||
Finalizing descriptors... | Finalizing descriptors... | ||
| − | + | Finalizing languages... | |
| − | + | Finalizing buildings... | |
| − | + | Finalizing items... | |
| − | + | Finalizing tissue templates... | |
| − | + | Finalizing plants... | |
| − | + | Finalizing entities... | |
| − | + | Finalizing creatures... | |
| − | + | Finalizing creature variations... | |
| − | + | Finalizing body detail plans... | |
See the SDL folder for license information. | See the SDL folder for license information. | ||
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga | ||
This version of DF uses SDL: Simple DirectMedia Layer, | This version of DF uses SDL: Simple DirectMedia Layer, | ||
| − | + | Copyright(C)1994-2023 Firelight Technologies Pty, Ltd. | |
Timeline: | Timeline: | ||
World: | World: | ||
Folder | Folder | ||
| − | + | World name | |
| − | + | Autosave | |
| − | + | Folder: | |
| − | + | saves | |
| − | + | adventurer | |
| − | + | Manual save | |
| − | + | Active save | |
| − | |||
Unknown Type Error | Unknown Type Error | ||
Testing Arena (Adventurer) | Testing Arena (Adventurer) | ||
Testing Arena | Testing Arena | ||
| + | Adventurer | ||
| + | spring | ||
| + | Are you sure you want to delete this game? | ||
| + | winter | ||
| + | autumn | ||
summer | summer | ||
| − | + | This Version of DF uses FMOD Studio | |
| − | + | All active/manual/autosaves there will be deleted! | |
| − | + | Are you sure you want to delete this active world? | |
| − | + | (no other folders will be deleted) | |
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data/credits.txt | data/credits.txt | ||
| − | + | [C:7:0:0] | |
| − | + | poetry | |
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The performance is at | The performance is at | ||
| − | + | The topic being taught is | |
| − | + | The topic being discussed is | |
| − | + | The topic being considered is | |
The dance has reached the point where its accompaniment is at | The dance has reached the point where its accompaniment is at | ||
| − | + | This organizational activity will branch into specific play events. | |
| − | + | This organizational activity will branch into specific worship events. | |
| − | + | This organizational activity will branch into specific social events. | |
| − | + | The topic being written about is | |
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Are these gifts? Do you wish to trade? | Are these gifts? Do you wish to trade? | ||
These _are_ fine items, aren't they? Now, what do offer for them? | These _are_ fine items, aren't they? Now, what do offer for them? | ||
Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. | Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange. | ||
| − | I | + | I'm confused. Did you want something? |
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. | If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so. | ||
I see your low race still revels in death. That poor, gentle creature... | I see your low race still revels in death. That poor, gentle creature... | ||
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. | Once a beautiful tree, and now? It is a rude bauble, fit only for your kind. | ||
| − | + | You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered. | |
| − | + | Contains | |
| − | + | I can't possibly accept, but how about this? A true bargain. | |
| − | + | Perhaps if you throw in some more goods I can make an offer. | |
| − | + | I simply cannot afford this trade. | |
| − | + | Mark all | |
| − | + | Cannot trade currency | |
| − | + | You are offering | |
| − | |||
| − | |||
(You owe | (You owe | ||
(Owes you | (Owes you | ||
| − | |||
What did you have in mind? | What did you have in mind? | ||
(Select an item to demand) | (Select an item to demand) | ||
Offer how much? (0- | Offer how much? (0- | ||
| − | Thank you for | + | I wish I could take so much, but my animals... |
| − | + | I cannot take so much -- and at such cost! | |
| − | + | Greetings. Let's trade. | |
| − | , | + | An honored visitor! What would you like? |
| + | Ah, wonderful. Thank you for your business. | ||
| + | That seems fair. You have yourself a deal. | ||
| + | How kind! Thank you so much. | ||
| + | I won't trade at a loss. | ||
| + | It's not the original, but we can hope the writing was copied faithfully. | ||
Thank you for rescuing this treasure! | Thank you for rescuing this treasure! | ||
| + | Object of worship: | ||
| + | No object of worship | ||
| + | Demand | ||
| + | Unmark all | ||
| + | is a family heirloom, and I will not part with it. | ||
| + | is a personal treasure, and I will not part with it. | ||
| + | to conclude the transaction. | ||
| + | , and we will not part with it. | ||
| + | is a treasure of | ||
Thank you for returning this treasure to | Thank you for returning this treasure to | ||
Thank you for returning my family's treasure. | Thank you for returning my family's treasure. | ||
Thank you for returning my treasure. | Thank you for returning my treasure. | ||
| − | + | Thank you for returning this primordial remnant to | |
| − | + | nothing. | |
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Needs: | Needs: | ||
| − | |||
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You butcher | You butcher | ||
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but make nothing of note. | but make nothing of note. | ||
You practice your | You practice your | ||
| − | You | + | and more |
| − | + | You make nothing. | |
| − | + | , consumed | |
| + | , not consumed | ||
| + | : select | ||
| + | No butchery tool available. | ||
| + | IL@ | ||
Seed text | Seed text | ||
| − | |||
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beast_small | beast_small | ||
beast_large | beast_large | ||
| − | + | failed_experiment_small | |
| − | + | humanoid | |
lady | lady | ||
ladies | ladies | ||
| − | + | lord consort | |
failed_experiment_large | failed_experiment_large | ||
HFEXP | HFEXP | ||
CUSTOM_LAW_MAKER | CUSTOM_LAW_MAKER | ||
| − | + | lord | |
| − | + | hearthpeople | |
| − | + | CUSTOM_OUTCAST_LT | |
| − | + | lords consort | |
| − | + | lady consort | |
| − | + | ladies consort | |
| − | + | hearthperson | |
| − | + | made flattering remarks | |
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made a threat | made a threat | ||
| − | |||
pulled rank | pulled rank | ||
| − | + | , where the latter | |
to a meeting with | to a meeting with | ||
| − | + | , while completely misreading the situation, | |
met with | met with | ||
| − | + | offered revenge upon | |
by appealing to a shared worship of | by appealing to a shared worship of | ||
| − | + | a business rival, | |
a jealous grudge, | a jealous grudge, | ||
| − | + | using the position | |
made a blackmail threat, due to embezzlement | made a blackmail threat, due to embezzlement | ||
| − | + | played for sympathy | |
offered a bribe | offered a bribe | ||
| − | + | lured | |
| − | + | lack of loyalty toward | |
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distrust of | distrust of | ||
| − | + | lack of fear toward | |
hatred of | hatred of | ||
| − | + | , despite | |
could not accept the uncertainty following death and agreed | could not accept the uncertainty following death and agreed | ||
| − | + | loathing the powerful | |
valuing the law | valuing the law | ||
| − | + | being unafraid of death | |
being unafraid in the moment | being unafraid in the moment | ||
| − | + | being willing to accept death | |
being unafraid | being unafraid | ||
| − | + | the efforts of surrounding allies to stop the plot | |
lack of respect of | lack of respect of | ||
| − | + | accepted in admiration of power | |
spurned the law and agreed willingly | spurned the law and agreed willingly | ||
| − | + | gave in to fear of death | |
| − | + | offered immortality | |
| − | + | was too vain to accept death and agreed | |
| − | + | was too afraid not to comply | |
| − | + | the persecutor | |
| − | + | the tormentor | |
| − | + | the sacrilegious | |
| − | + | a grudge, | |
| − | + | was too ambitious to accept death and agreed | |
| − | + | was too envious of others to face death and agreed | |
| − | + | was too unsettled by death to face it and agreed | |
| − | + | was too proud to accept death and agreed | |
| − | + | was overcome by greed | |
| − | + | succumbed to vanity | |
| − | + | desired vengeance and willingly complied | |
| − | + | was swayed by the emotional appeal | |
| − | + | admiration of power | |
disdaining the law | disdaining the law | ||
| + | felt no avarice and refused | ||
| + | was unaffected by the comments and refused | ||
lacked a desire for vengeance and refused | lacked a desire for vengeance and refused | ||
| − | |||
| − | |||
| − | |||
| − | |||
was unswayed by the emotional appeal and refused | was unswayed by the emotional appeal and refused | ||
| − | + | loathed abuses of power and refused | |
valued the law and refused | valued the law and refused | ||
| + | being afraid | ||
| + | fearing of death | ||
the efforts of co-conspirators to further the plot | the efforts of co-conspirators to further the plot | ||
| − | + | accepted out of loyalty to | |
| − | + | complied out of fear of | |
| − | love of | + | agreed for love of |
| − | + | feeling no avarice | |
| − | + | being unaffected by the comments | |
| − | + | a lack of desire for vengeance | |
| − | + | being unswayed by the emotional appeal | |
| − | + | did not fear death and refused | |
| − | + | was unafraid in the moment | |
| − | + | was willing to accept eventual death and refused | |
| − | + | was not afraid and refused | |
| − | + | and agreed | |
| − | + | respected | |
| − | + | The plan worked. | |
| − | + | Effective pressure to comply came from co-conspirators surrounding | |
| − | + | comrade-in-arms | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
childhood friend | childhood friend | ||
| − | + | fellow artist | |
fellow scholar | fellow scholar | ||
| − | + | corrupted | |
subordinated | subordinated | ||
| − | + | lover | |
| − | + | companion | |
| − | |||
apprentice | apprentice | ||
| − | + | fellow believer | |
ex-spouse | ex-spouse | ||
| − | + | mother | |
fellow athlete | fellow athlete | ||
| − | + | master | |
father | father | ||
| − | + | distrusted | |
| − | + | a desire for vengeance | |
| − | + | hated | |
| − | + | felt no loyalty to | |
| − | + | feelings of vanity | |
| − | + | an unwillingness to accept death | |
| − | + | being swayed by the emotional appeal | |
| − | + | feelings of greed | |
| − | + | The plan failed. | |
| − | + | raised their suspicions and the plan was foiled. | |
| − | + | attempted to corrupt | |
| − | to | + | had no respect for |
| − | + | was unafraid of | |
| − | + | Allies surrounding | |
| − | + | a embezzlement conspiracy | |
| − | |||
| − | |||
a corruption conspiracy | a corruption conspiracy | ||
| − | + | in order to | |
plotted to infiltrate | plotted to infiltrate | ||
| − | |||
an unknown party | an unknown party | ||
| − | + | a bribery conspiracy | |
concocted | concocted | ||
| − | + | to handle the matter directly or through another party | |
approached by | approached by | ||
| − | + | plotted to frame | |
under the influence of | under the influence of | ||
| − | + | initiate sabotage | |
steal treasures | steal treasures | ||
| − | + | prepare a coup | |
instill terror | instill terror | ||
| − | + | in order to have law enforcement look the other way in | |
| + | neighbor | ||
| + | in order to have an agent in | ||
| + | in order to have someone to act on plots and schemes in | ||
| + | troupemate | ||
| + | fellow order member | ||
| + | guildmate | ||
| + | fellow company member | ||
| + | the failed attempt by | ||
| + | the corruption of | ||
| + | Subject revealed that in | ||
| + | in order to secure embezzled funds in | ||
| + | toward the fulfillment of plots and schemes in | ||
| + | as a member of | ||
| + | in becoming a permanent part of the living world | ||
| + | aided | ||
| + | . The ritual took place in | ||
| + | accepting bribes in exchange for leniency | ||
| + | passing a portion of corruptly-obtained funds | ||
| + | to entertain the citizenry | ||
| + | to eradicate monsters | ||
| + | to work as a mercenary | ||
| + | agreed to a parley with | ||
| + | . The ritual involved | ||
| + | , becoming a resident of | ||
| + | made an agreement with | ||
| + | plotted to induce a war of | ||
| + | by fooling | ||
| + | a conspiracy to slow labor | ||
| + | promised | ||
| + | plotted to steal | ||
| + | a position | ||
| + | via | ||
| + | plotted to sabotage the activities of | ||
| + | plotted to assassinate | ||
| + | plotted to abduct | ||
| + | the corruption conspiracy | ||
| + | the bribery conspiracy | ||
| + | concocted by | ||
| + | the embezzlement conspiracy | ||
| + | make an offer of service | ||
| + | a corrupt agreement was formed | ||
| + | the plot of | ||
| + | to live a life of adventure | ||
to entertain the world | to entertain the world | ||
| − | + | as a guide | |
after being compelled to serve | after being compelled to serve | ||
| − | + | joined with | |
, becoming a citizen of | , becoming a citizen of | ||
| − | to | + | to oust |
to help rescue | to help rescue | ||
| − | + | a temple complex | |
a guildhall | a guildhall | ||
| + | requested that | ||
| + | in order to be brought to safety | ||
| + | to find | ||
a grand guildhall | a grand guildhall | ||
| − | |||
| − | |||
| − | |||
| − | |||
agreed to establish | agreed to establish | ||
| − | + | the formation of a corrupt agreement | |
| − | + | has revealed the presence of | |
| − | + | the permanent joining by | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the passing of corruptly-obtained funds by | the passing of corruptly-obtained funds by | ||
| − | the | + | the parley between |
to the living world | to the living world | ||
| − | |||
the promise by | the promise by | ||
| − | + | the embezzlement of | |
the bribery of | the bribery of | ||
| − | + | the agreement by | |
in bound service | in bound service | ||
| − | the | + | the request by |
| − | + | and become a resident of | |
| − | |||
the agreement between | the agreement between | ||
| − | |||
and become a citizen of | and become a citizen of | ||
| − | + | Nameless | |
| − | + | Unidentified | |
| − | + | Sabtr | |
| − | + | Framr | |
| − | + | Assas | |
| − | + | Snatc | |
| − | + | Asset | |
| − | + | Crrpt | |
| − | + | Membr | |
| − | + | the conspiracy to slow labor | |
| − | + | the murder | |
| − | + | the export prohibition violation | |
| − | + | the job order violation | |
| − | the | + | multiple crimes |
| − | + | the production order violation | |
| − | + | Interrogation Report: | |
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
| − | |||
| − | |||
Corrupt | Corrupt | ||
| − | + | Provide Position | |
Assassinate | Assassinate | ||
| − | + | Steal | |
, agreed in | , agreed in | ||
| − | + | Abduct | |
A plot | A plot | ||
| + | Sabotage | ||
| + | Boss | ||
| + | Frame | ||
Start War | Start War | ||
| − | + | Attempted Embezzlement | |
Infiltrate | Infiltrate | ||
| − | + | Attempted Bribery | |
Attempted Espionage | Attempted Espionage | ||
| − | Attempted | + | belief in the law |
| − | + | belief in harmony | |
| − | Attempted | + | to subject's |
| − | + | Appealed | |
| − | + | to shared worship of | |
| + | flattering remarks in order to elicit information. | ||
| + | Attempted to appeal | ||
| + | Misrepresented | ||
| + | facts surrounding case in order to elicit information. | ||
| + | rapport in order to elicit information. | ||
| + | Attempted to misrepresent | ||
| + | Attempted to build | ||
| + | Built | ||
| + | belief in the truth | ||
| + | belief in cooperation | ||
is in fact an assumed identity. Subject's true name is | is in fact an assumed identity. Subject's true name is | ||
| − | + | Subject has used | |
Subject revealed that | Subject revealed that | ||
| − | + | being nameless | |
the robbery | the robbery | ||
| − | the | + | the crime |
the kidnapping | the kidnapping | ||
| − | + | the theft | |
Made | Made | ||
| − | + | intimidating remarks in order to elicit information. | |
Met with subject. | Met with subject. | ||
| − | + | Attempted to make | |
in the past. | in the past. | ||
| − | + | Unfortunately, no new pertinent information was revealed. | |
as an alias | as an alias | ||
| − | + | a nameless identity | |
| − | + | valuing the truth | |
| − | + | a belief in the value of cooperation | |
| − | + | had a distrustful nature and refused to listen | |
| − | + | valuing harmony | |
| − | + | was intellectually stubborn and refused to listen | |
| − | + | was a natural loner and refused to listen | |
| − | + | spurning the truth | |
| − | the | + | Subject naively complied. |
| − | + | being trusting by nature | |
| − | + | an acquiescing nature | |
| − | + | being inclined to converse | |
| − | + | spurning the truth and refused to listen | |
| − | + | spurning the value of cooperation and refused to listen | |
| − | + | spurned the law and refused to listen | |
| − | + | spurned harmony and refused to listen | |
| − | spurning the value of harmony | ||
spurning the value of honesty | spurning the value of honesty | ||
| − | + | spurning the value of cooperation | |
spurning the law | spurning the law | ||
| − | + | spurning the value of harmony | |
was naturally inclined to speak | was naturally inclined to speak | ||
| − | + | had a trusting nature and agreed | |
Subject | Subject | ||
| − | + | acquiesced to the argument | |
being a natural loner | being a natural loner | ||
| − | + | a distrustful nature | |
believed in the value of cooperation | believed in the value of cooperation | ||
| − | + | being intellectually stubborn | |
valued harmony | valued harmony | ||
| − | + | valued honesty | |
interrogator | interrogator | ||
| − | + | value the law | |
| − | + | Subject was cagey and refused to comply. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
In retrospect, interrogator may have completely misjudged subject's character. | In retrospect, interrogator may have completely misjudged subject's character. | ||
| − | + | Palette not found | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
graphics/ | graphics/ | ||
FLUX | FLUX | ||
| − | |||
FIRED_MAT | FIRED_MAT | ||
| − | + | unprepared | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Multizone Flood Overflow | Multizone Flood Overflow | ||
Cannot find path | Cannot find path | ||
| Line 4,601: | Line 3,600: | ||
MOUSTACHE | MOUSTACHE | ||
SIDEBURNS | SIDEBURNS | ||
| − | + | Plant cloth | |
| − | |||
| − | |||
Wood | Wood | ||
sand bags | sand bags | ||
| Line 4,611: | Line 3,608: | ||
large pots/food storage | large pots/food storage | ||
Plant growth (?) | Plant growth (?) | ||
| − | + | HIGH_PRIEST | |
| − | + | Route | |
| − | + | Ghostly | |
| − | + | Ash | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Potash | Potash | ||
Coal | Coal | ||
| Line 4,635: | Line 3,619: | ||
Exceptional | Exceptional | ||
Superior quality | Superior quality | ||
| − | + | Allow plant/animal | |
Wax | Wax | ||
Plant Cloth | Plant Cloth | ||
| Line 4,643: | Line 3,627: | ||
Soap | Soap | ||
Pearlash | Pearlash | ||
| − | + | Yarn | |
| − | + | Silk | |
| − | + | Leather | |
| − | + | Shell | |
| − | + | Pearl | |
| − | + | Horn | |
| − | + | Tooth | |
| − | + | Bone | |
| − | + | Finely-crafted | |
| − | + | Well-crafted | |
| − | + | Standard | |
| − | + | Crystal glass | |
| − | + | Clear glass | |
| − | + | Green glass | |
| − | + | Coral | |
| − | + | Amber | |
| − | + | Being traded | |
| − | |||
| − | |||
Job | Job | ||
| − | |||
Any unassigned trainer | Any unassigned trainer | ||
Any trainer | Any trainer | ||
Select a trainer for | Select a trainer for | ||
| − | Trainer | + | Trainer: Any unassigned |
Trainer: Any | Trainer: Any | ||
Trainer: | Trainer: | ||
| Line 4,675: | Line 3,656: | ||
Available as pet | Available as pet | ||
Ready for slaughter | Ready for slaughter | ||
| − | + | Merchants from | |
| − | + | Your fortress of | |
| − | + | is a great treasure. We respect that this is no mere trade. | |
| − | + | will not go unanswered. | |
| − | + | Villains! The seizure of | |
| − | + | with the presentation of | |
| − | + | You honor | |
| − | + | Allow non-plant/animal | |
| − | + | Domesticated | |
| − | + | Expert | |
| − | + | Sheet | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Weapons/trap comps | Weapons/trap comps | ||
| − | |||
Finished goods | Finished goods | ||
| − | |||
Bars/blocks | Bars/blocks | ||
| − | + | Unusable armor | |
| − | |||
Usable armor | Usable armor | ||
Unusable weapons | Unusable weapons | ||
| Line 4,707: | Line 3,678: | ||
Empty cages | Empty cages | ||
Additional options | Additional options | ||
| − | + | Dead/Missing | |
| − | + | Side | |
| − | + | Living | |
| − | + | Slaughterability | |
| − | + | Overall Training | |
| − | + | Pets/Livestock | |
| − | + | Citizens | |
| − | + | Ammo | |
| − | + | Stone | |
| − | + | Refuse | |
| − | + | Corpses | |
| − | + | Furniture/siege ammo | |
| − | + | Food | |
| − | + | All tasks | |
| − | + | Horns/hooves | |
| − | |||
| − | |||
Teeth | Teeth | ||
Shells | Shells | ||
| − | |||
Skulls | Skulls | ||
Body parts | Body parts | ||
Item types | Item types | ||
Misc. liquid | Misc. liquid | ||
| − | + | Blocks: other materials | |
Bars: metal | Bars: metal | ||
Bars: other materials | Bars: other materials | ||
| Line 4,737: | Line 3,705: | ||
Stone/clay | Stone/clay | ||
Other materials | Other materials | ||
| − | |||
Hair/wool | Hair/wool | ||
| − | + | Seeds | |
| − | + | Cheese (animal) | |
| − | + | Cheese (plant) | |
| − | + | Drink (animal) | |
| − | + | Drink (plant) | |
| − | + | Egg | |
| − | + | Unprepared fish | |
| − | + | Extract (animal) | |
| − | + | Extract (plant) | |
| − | + | Pressed material | |
| − | + | Bone meal | |
| − | + | Milled plant | |
| − | + | Fruit/leaves | |
| − | + | Trap components | |
| − | |||
| − | |||
| − | |||
Parchment | Parchment | ||
Paper | Paper | ||
| Line 4,762: | Line 3,726: | ||
Cloth (plant) | Cloth (plant) | ||
Cloth (silk) | Cloth (silk) | ||
| − | + | Total quality | |
Core quality | Core quality | ||
| − | |||
Legs | Legs | ||
Hands | Hands | ||
Feet | Feet | ||
Head | Head | ||
| − | + | Cut glass | |
| − | + | Rough glass | |
| − | + | Other stone | |
| − | + | Economic | |
| − | + | Metal ores | |
| − | + | Blocks: stone/clay | |
| − | + | Blocks: metal | |
| − | + | Thread (metal) | |
| − | + | Thread (yarn) | |
| − | + | Thread (plant) | |
| − | + | Thread (silk) | |
| − | + | Gem | |
| − | + | Cut stone | |
| − | + | Cut gem | |
| − | + | Rough gem | |
| − | + | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | |
| − | |||
| − | |||
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra? | ||
I must make a profit. There is simply not enough value here. | I must make a profit. There is simply not enough value here. | ||
| Line 4,794: | Line 3,755: | ||
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | ||
is unparalleled. Let's make a deal! | is unparalleled. Let's make a deal! | ||
| − | + | Take what you wish. I can't stop you. | |
I will see that our leader gets this offering. | I will see that our leader gets this offering. | ||
You are too kind. | You are too kind. | ||
| Line 4,802: | Line 3,763: | ||
You'll need more goods to make this arrangement. | You'll need more goods to make this arrangement. | ||
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | Your childish games have made me tired. Perhaps next time I visit you'll take this seriously. | ||
| − | + | There are no merchants present with which to trade. | |
| − | + | My apologies, but we're still unloading. | |
| − | + | ship of the | |
| − | + | craftsman | |
| − | + | Greetings. The | |
| − | + | your more ethical works. We've come to trade. | |
| − | + | Greetings. We are enchanted by | |
| − | + | Your efforts are legend there. Let us trade! | |
| − | + | Greetings from the Mountainhomes. | |
| − | + | Greetings from the outer lands. | |
| − | + | very happy about the trading | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
ecstatic with the trading | ecstatic with the trading | ||
seems | seems | ||
| Line 4,826: | Line 3,781: | ||
Once a beautiful tree, and now? | Once a beautiful tree, and now? | ||
I am beside myself with grief. Perhaps we will show you how they suffered. | I am beside myself with grief. Perhaps we will show you how they suffered. | ||
| − | + | Trader Profit: | |
were added for the counteroffer: | were added for the counteroffer: | ||
The following fortress goods | The following fortress goods | ||
| Line 4,832: | Line 3,787: | ||
not going to take much more of this | not going to take much more of this | ||
to be rapidly losing patience | to be rapidly losing patience | ||
| − | |||
pleased with the trading | pleased with the trading | ||
| − | + | Yes, and trade we will! Simply tell me | |
| − | + | I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire? | |
| − | + | going there. Obviously, your copious wit is matched only by your industry! | |
| − | + | [Laughs uproariously] You had me | |
| − | + | [Chuckles] How droll. | |
| − | + | This would please us greatly. What do you offer? | |
| − | + | You wish to make an offering to our leader? | |
| − | + | You wish to make an offering? We love gifts. | |
| − | + | You truly despise life, don't you? | |
| − | + | wish to trade or to make an offering to our leader? | |
| − | + | My stones, are you giving me those? Do you | |
| − | + | For me? At no price? I can accept your offer, or perhaps you wish to trade. | |
| − | + | what do offer for them? | |
| − | + | These _are_ fine items, aren't they? Now, | |
| − | + | Ah, but my goods are not free! What do you offer in trade? | |
| − | + | Restarts if completed, checked monthly | |
| − | |||
Restarts if completed, checked daily | Restarts if completed, checked daily | ||
One-time order | One-time order | ||
| Line 4,858: | Line 3,811: | ||
Restarts if completed, conditions checked daily | Restarts if completed, conditions checked daily | ||
One-time order, conditions checked daily | One-time order, conditions checked daily | ||
| − | + | Suggested conditions | |
| − | |||
| − | |||
| − | |||
| − | |||
No material | No material | ||
Restarts if completed, checked yearly | Restarts if completed, checked yearly | ||
Restarts if completed, checked seasonally | Restarts if completed, checked seasonally | ||
| − | + | Distance: | |
| − | + | Inaccessible | |
| − | + | Offer as gift | |
| − | + | Accept Counteroffer | |
| − | + | Seize | |
| − | + | Excess Weight: | |
| − | + | Allowed Weight: | |
| − | + | Trader Loss: | |
| − | + | not | |
| − | + | exactly | |
| − | + | less than | |
| − | + | greater than | |
| − | + | at most | |
| − | + | at least | |
| − | + | You do not have any farm plots. | |
| − | |||
| − | |||
Workshops are placed using the building menu at the bottom of the screen. | Workshops are placed using the building menu at the bottom of the screen. | ||
You do not have any workshops. | You do not have any workshops. | ||
| Line 4,890: | Line 3,837: | ||
You do not have any locations. | You do not have any locations. | ||
Zones can be added using the zone menu at the bottom of the screen. | Zones can be added using the zone menu at the bottom of the screen. | ||
| − | + | Meeting area | |
| − | |||
Pit/pond | Pit/pond | ||
Pen/pasture | Pen/pasture | ||
Garbage dump | Garbage dump | ||
Gather fruit | Gather fruit | ||
| − | |||
Water source | Water source | ||
| − | + | work orders. | |
| − | + | A manager is required to coordinate | |
| − | There | + | There are no active work orders. |
| − | + | 0 = Can use any shop | |
| − | + | max | |
| − | You | + | shop(s) |
| − | + | You do not have any zones. | |
| − | + | % occupied | |
| − | + | Unknown location | |
| − | family | + | to harvest |
| + | planted | ||
| + | Dormitory | ||
| + | Archery range | ||
| + | Dining hall | ||
| + | Animal training | ||
| + | squads assigned | ||
| + | Unnamed location | ||
| + | (De)select all currently-displayed creatures. | ||
| + | , Pos | ||
| + | family treasure | ||
Sacred to | Sacred to | ||
Treasure of | Treasure of | ||
Heirloom of | Heirloom of | ||
Symbol of | Symbol of | ||
| − | + | No established guild | |
| − | + | , no members | |
| − | + | Dedicated to | |
| − | + | No particular deity | |
| − | + | exchange with | |
| − | + | Citizens and long-term residents only | |
| − | + | All visitors welcome | |
| − | + | Only members can visit | |
| − | + | Only members can visit (if guild established) | |
| − | + | to utilize a hospital. | |
| − | + | You need to assign a | |
| − | + | You need a | |
| − | + | , no workers | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Burrow | Burrow | ||
| − | |||
| − | |||
| − | |||
Confirm | Confirm | ||
Point | Point | ||
| − | + | give to | |
take from | take from | ||
| − | + | Recognize high priest | |
| − | + | Recognize priesthood | |
| − | + | needed | |
| − | + | High priest: | |
| − | + | Priest: | |
| − | + | Grand Guildhall, | |
| − | + | Meeting place, | |
| − | + | Only organized religions can have recognized priesthoods. | |
| − | + | Agreed to build temple complex | |
| − | + | Agreed to build temple | |
| − | + | You can recognize a high priest when this is a temple complex. | |
| − | + | You can recognize a priesthood once this is a temple. | |
| − | + | Tables: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Bookcases: | Bookcases: | ||
Rented rooms (Total): | Rented rooms (Total): | ||
| Line 4,965: | Line 3,905: | ||
Chests in common area: | Chests in common area: | ||
Citizens only | Citizens only | ||
| − | + | Temple Complex, | |
Temple, | Temple, | ||
(next at | (next at | ||
| Line 4,973: | Line 3,913: | ||
Written objects (incl. copies): | Written objects (incl. copies): | ||
Chairs: | Chairs: | ||
| − | + | meeting area zones, dining rooms and | |
| − | + | and libraries can be created from | |
| − | , | + | Locations such as taverns, temples |
| − | + | No worshippers | |
| − | + | (No Specific Deity) | |
| − | No | + | No members |
| − | + | outside the fortress. | |
| − | + | of rooms can attract visitors from | |
| − | + | bedrooms. These larger associations | |
| − | + | Splints (Desired): | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Cloth (Desired): | Cloth (Desired): | ||
Thread (Desired): | Thread (Desired): | ||
| Line 4,997: | Line 3,930: | ||
Agreed to build grand guildhall | Agreed to build grand guildhall | ||
Agreed to build guildhall | Agreed to build guildhall | ||
| − | |||
Bone Doctor | Bone Doctor | ||
Monster Slayer | Monster Slayer | ||
| Line 5,005: | Line 3,937: | ||
Powder for casts (Desired): | Powder for casts (Desired): | ||
Crutches (Desired): | Crutches (Desired): | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | |||
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| − | |||
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| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Glass furnace | Glass furnace | ||
Stoneworker | Stoneworker | ||
| Line 5,077: | Line 3,944: | ||
Magma forge | Magma forge | ||
Jeweler | Jeweler | ||
| − | + | Dyer | |
Clothes | Clothes | ||
Loom | Loom | ||
Wood furnace | Wood furnace | ||
| − | |||
Magma smelter | Magma smelter | ||
Magma kiln | Magma kiln | ||
Magma glass furnace | Magma glass furnace | ||
| − | + | Traps | |
| − | + | Cages/restraints | |
| − | + | Machines/fluids | |
| − | + | Doors/hatches | |
| − | + | Carpenter | |
| − | + | Bowyer | |
| − | + | Ashery | |
| − | + | Furnaces | |
| − | + | Clothing and leather | |
| − | + | Trade depot | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Offering place | Offering place | ||
Display | Display | ||
Bookcase | Bookcase | ||
Traction bench | Traction bench | ||
| − | + | Dirt road | |
| − | |||
| − | |||
Paved road | Paved road | ||
| − | |||
Stairs | Stairs | ||
Ramp | Ramp | ||
| − | + | Vermin Catcher's Shop | |
| − | + | Quern | |
| − | + | Farmer | |
| − | + | Kitchen | |
| − | + | Fishery | |
| − | + | Tanner | |
| − | + | Still | |
| − | + | Farm plot | |
| − | + | Hive | |
| − | + | Nest box | |
| − | + | Animal trap | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Cage | Cage | ||
Rope/chain | Rope/chain | ||
| − | |||
Millstone | Millstone | ||
Vertical axle | Vertical axle | ||
Horizontal axle | Horizontal axle | ||
Gear assembly | Gear assembly | ||
| − | + | Ballista | |
Armor stand | Armor stand | ||
Weapon rack | Weapon rack | ||
Archery target | Archery target | ||
Upright weapon/spike | Upright weapon/spike | ||
| − | |||
Stone-fall | Stone-fall | ||
Pressure plate | Pressure plate | ||
| − | + | Gem window | |
| + | Glass window | ||
| + | Floor bars | ||
| + | Vertical bars | ||
| + | Floor grate | ||
| + | Wall grate | ||
| + | Fortification | ||
| + | Windmill | ||
| + | Water wheel | ||
| + | Screw pump | ||
| + | Well | ||
| + | Track stop | ||
| + | Track | ||
| + | Mud is left by water | ||
No mud/soil for farm | No mud/soil for farm | ||
Needs ground or near machine | Needs ground or near machine | ||
| Line 5,157: | Line 4,014: | ||
Must be outside | Must be outside | ||
Too close to edge | Too close to edge | ||
| + | Surrounded by empty space | ||
| + | Blocked at this location | ||
| + | Needs to be anchored on edge | ||
| + | Hidden, cannot build at this location | ||
| + | Needs walkable perimeter | ||
| + | Need trigger type | ||
| + | Disconnected | ||
| + | Catapult | ||
Must be inside | Must be inside | ||
| − | + | Must remove construction | |
| − | + | Building present | |
| − | + | Lava/Magma at this location | |
| − | + | Water at this location | |
| − | + | Off map | |
| − | + | Needs open space | |
| − | + | Needs adjacent wall | |
| + | u5@ | ||
| + | AcA | ||
| + | KcA | ||
| + | PETITIONS | ||
| + | Placing creatures | ||
| + | Right click when done | ||
| + | Chopping trees blueprint | ||
| + | Chopping trees | ||
| + | Converting chopping blueprint to regular | ||
| + | Converting to chopping blueprint | ||
| + | Gathering fruit and leaves blueprint | ||
| + | Gathering fruit and leaves | ||
| + | Converting gathering blueprint to regular | ||
| + | Converting to gathering blueprint | ||
| + | Stair mining | ||
| + | Ramp mining blueprint | ||
| + | Ramp mining | ||
| + | Channel mining blueprint | ||
| + | Channel mining | ||
| + | Converting mining blueprint to regular | ||
| + | Converting mining to blueprint | ||
| + | Must span multiple elevations | ||
Gem mining blueprint | Gem mining blueprint | ||
Regular mining blueprint | Regular mining blueprint | ||
| Line 5,172: | Line 4,059: | ||
Regular mining | Regular mining | ||
Removing stairs/ramp/constructions | Removing stairs/ramp/constructions | ||
| − | + | Stair mining blueprint | |
Placing trees | Placing trees | ||
Adding water | Adding water | ||
| Line 5,180: | Line 4,067: | ||
Removing fluids and spatter | Removing fluids and spatter | ||
Automated vein and gem mining blueprint | Automated vein and gem mining blueprint | ||
| − | + | Vein and gem mining blueprint | |
| − | + | Set the orientation below. | |
| − | + | Water wheels are 1x3 or 3x1. | |
| − | + | The long side should align | |
| − | + | with the water's flow. | |
| − | + | Set the liquid flow direction below. | |
| + | Water flows from the adjacent input tile | ||
| + | and from the tile below the input tile. | ||
| + | Minecart rollers can vary in length. | ||
| + | Hiding items from view | ||
| + | Revealing hidden items | ||
| + | Designating high traffic area | ||
| + | Designating low traffic area | ||
| + | Removing traffic designations | ||
| + | Designating restricted traffic area | ||
| + | Removing mining/chopping/gathering/smoothing orders | ||
| + | Horizontal axles can vary in length. | ||
Converting smoothing blueprint to regular | Converting smoothing blueprint to regular | ||
Converting to smoothing blueprint | Converting to smoothing blueprint | ||
| Line 5,193: | Line 4,091: | ||
Removing melting designations | Removing melting designations | ||
Designating items for dumping | Designating items for dumping | ||
| − | + | Removing dumping designations | |
Smoothing blueprint | Smoothing blueprint | ||
Smoothing rough floors and walls | Smoothing rough floors and walls | ||
| Line 5,201: | Line 4,099: | ||
Carving tracks in floor | Carving tracks in floor | ||
Fortification carving blueprint | Fortification carving blueprint | ||
| − | + | Carving fortifications through walls | |
| − | + | levels) | |
| − | + | Select material after placement | |
| − | + | Use closest material | |
| − | + | Keep building after placement | |
| − | + | Bars and | |
| − | + | Finished | |
| − | + | Set the friction and auto-dump direction. | |
| − | + | Auto-dumping is not required. | |
| − | + | Set the draw direction below. | |
| − | + | Then select the corners of the bridge. | |
| − | + | Click a tile to place the | |
| − | + | Click a tile to be one end of the | |
| − | + | Click a tile to be a corner of the | |
| − | + | (spans | |
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Weight | Weight | ||
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Minecarts do not trigger | Minecarts do not trigger | ||
Creature trigger settings | Creature trigger settings | ||
Citizens trigger | Citizens trigger | ||
Citizens do not trigger | Citizens do not trigger | ||
| − | + | Creatures do not trigger | |
Set the orientation and speed below. | Set the orientation and speed below. | ||
Resets | Resets | ||
One use only | One use only | ||
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Depth | Depth | ||
Water does not trigger | Water does not trigger | ||
Magma does not trigger | Magma does not trigger | ||
| − | + | Cart | |
| − | + | coffins | |
| − | + | in order to form | |
| − | + | bedrooms. | |
| − | + | dining halls. | |
| − | + | throne rooms/studies. | |
| − | + | tombs. | |
| − | + | Dining Hall | |
| − | + | Archery Range | |
| − | + | Click an existing zone to select it. | |
| − | + | Select a type below to add a zone. | |
| − | + | Click an icon to add a new zone. | |
| − | + | Select a rectangle | |
| − | + | which contains | |
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Overlapping | Overlapping | ||
Water Source | Water Source | ||
| Line 5,256: | Line 4,147: | ||
Pit/Pond | Pit/Pond | ||
Meeting Area | Meeting Area | ||
| − | + | Animal Training | |
Sheets | Sheets | ||
Custom | Custom | ||
| Line 5,264: | Line 4,155: | ||
Click in the play area | Click in the play area | ||
to paint the stockpile. | to paint the stockpile. | ||
| − | + | Accept | |
| − | + | Add new burrow | |
| − | + | Nobody assigned | |
| − | + | to paint the burrow. | |
| − | + | Click a tile to position the stop. | |
| − | + | Building track stops is recommended! | |
| − | + | Add new route | |
| − | + | Stop | |
| − | + | Indep | |
| − | + | rejected (already in use.) | |
| − | + | rejected (not enclosed.) | |
| − | + | to paint the zone. | |
| − | + | + | |
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tomb | tomb | ||
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dormitor | dormitor | ||
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Rooms with multiple beds | Rooms with multiple beds | ||
will be made into | will be made into | ||
| Line 5,296: | Line 4,177: | ||
Undo | Undo | ||
Select another rectangle | Select another rectangle | ||
| − | + | to continue. | |
| − | + | Architecture: | |
| − | + | Displayed: | |
| − | + | Held/Worn: | |
| − | + | You need a broker with | |
| − | + | the appraisal skill. | |
| − | + | A bookkeeper helps | |
| − | + | with accuracy. | |
| − | + | Imported Wealth: | |
| − | + | No Quarter | |
| − | + | Morale/Fear | |
| − | + | Created Wealth: | |
| − | + | Weapons: | |
| − | + | Armor and Garb: | |
| − | + | Furniture: | |
| − | + | Other Objects: | |
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Elevation | Elevation | ||
Conflict Level | Conflict Level | ||
| Line 5,320: | Line 4,200: | ||
Brawl | Brawl | ||
Non-lethal | Non-lethal | ||
| − | + | Lethal | |
Create a creature to begin. | Create a creature to begin. | ||
Pop | Pop | ||
| Line 5,327: | Line 4,207: | ||
Mid- | Mid- | ||
Late | Late | ||
| − | + | Year | |
| − | + | Change to blueprint-only mode. | |
| − | + | Change blueprints to standard selections. | |
| − | to | + | Change standard selections to blueprints. |
| − | + | Show advanced options. | |
| − | + | Hide advanced options. | |
| − | + | Set tree chopping orders. | |
| − | + | Selected tiles are very high priority. | |
| − | + | Selected tiles are high priority. | |
| − | + | Selected tiles are high-medium priority. | |
| − | + | Selected tiles are medium priority. [DEFAULT] | |
| − | + | Selected tiles are low priority. | |
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Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again. | ||
Dig a ramp on this level, going up. | Dig a ramp on this level, going up. | ||
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Hold left button to draw. | Hold left button to draw. | ||
Left click to choose corners of a rectangle. | Left click to choose corners of a rectangle. | ||
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Exported Wealth: | Exported Wealth: | ||
Trade Information: | Trade Information: | ||
| Line 5,356: | Line 4,228: | ||
Following | Following | ||
Tooltip | Tooltip | ||
| − | + | Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick. | |
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Set high and low traffic areas. | Set high and low traffic areas. | ||
Finish setting traffic areas. | Finish setting traffic areas. | ||
| − | + | Remove mining, woodcutting, plant gathering, and smoothing orders. | |
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Designate an item for dumping in a dumping zone. | Designate an item for dumping in a dumping zone. | ||
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Designate an item for melting at any smelter. | Designate an item for melting at any smelter. | ||
| − | + | Finish setting tree chopping orders. | |
| − | + | Finish setting plant gathering orders. | |
| − | + | Set wall smoothing, engraving, track carving, and fortification orders. | |
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Go to the previous zone overlapping the tile you clicked. | Go to the previous zone overlapping the tile you clicked. | ||
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Gather fruit in trees in and just above this zone. Requires a stepladder. | Gather fruit in trees in and just above this zone. Requires a stepladder. | ||
| − | + | Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere. | |
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Sort by distance from the depot. | Sort by distance from the depot. | ||
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Leave menu and recenter the view on the time. | Leave menu and recenter the view on the time. | ||
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Toggle the dump status of the item. Items are dumped in dumping zones. | Toggle the dump status of the item. Items are dumped in dumping zones. | ||
| − | + | Toggle the melt status of the item. Items are melted at any smelter. | |
| − | + | Change the frequency that the conditions are checked. | |
| − | + | This item is a symbol of a noble or administrator. | |
| − | + | View this item's sheet. | |
| − | + | View this creature's sheet. | |
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| − | Toggle | ||
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This option indicates that the location is only open to members. | This option indicates that the location is only open to members. | ||
| − | + | The squad leader is traveling or otherwise occupied off-site. | |
| − | + | View the positions in this squad. | |
| − | + | Customize the squad's name. | |
| − | + | Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near. | |
| − | Customize | + | Assign a kill order. The soldiers will attempt to kill a targeted creature. |
| − | + | Assign a patrol order. The soldiers will walk a specified route repeatedly. | |
| − | + | Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures. | |
| − | + | Assign a training order. The squad must be assigned to a barracks zone with the training option set. | |
| − | + | Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there! | |
| − | + | Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too! | |
| − | + | The soldiers can either keep their equipment on at all times, or only when an order is active. | |
| − | + | The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must. | |
| − | + | Cancel this scheduled order. | |
| − | + | Cancel this position's scheduled orders. | |
| − | + | Change the squad's symbol. | |
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| − | Toggle | ||
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Add stockpile links for this workshop. | Add stockpile links for this workshop. | ||
This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. | This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building. | ||
This item is being traded. | This item is being traded. | ||
This is a small creature within the trap. | This is a small creature within the trap. | ||
| − | |||
This item has been loaded. | This item has been loaded. | ||
This item is resting within the building. | This item is resting within the building. | ||
| − | + | This item is a semi-permanent part of the building, like an item on display. | |
| − | This | ||
Click to set this task as highest priority among all tasks everywhere. | Click to set this task as highest priority among all tasks everywhere. | ||
Increase the priority of the task in this workshop. | Increase the priority of the task in this workshop. | ||
| Line 5,613: | Line 4,277: | ||
Click to suspend the task. Assigned workers are removed from suspended tasks. | Click to suspend the task. Assigned workers are removed from suspended tasks. | ||
Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. | Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation. | ||
| − | + | The creature is caged. | |
| − | + | The creature is set to be chained. | |
| − | + | The creature is set to be caged. | |
| − | + | The creature is assigned to a pasture. | |
| − | + | The creature is assigned to a pond. | |
| − | + | The creature is assigned to a pit. | |
| − | + | Edit the recenter hotkey locations. | |
| − | + | Choose a stockpile from which the selected stockpile will take items. | |
| − | + | The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others. | |
| − | + | The track stop's vehicle will take items from this stockpile. | |
| − | + | The track stop's vehicle will give items to this stockpile. | |
| − | + | The selected workshop will take items from here. | |
| − | + | The selected workshop will give items to here. | |
| − | + | The selected stockpile will take items from here. | |
| − | + | The selected stockpile will give items to here. | |
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Toggle whether the soldiers will store their individually assigned weapons and armor here. | Toggle whether the soldiers will store their individually assigned weapons and armor here. | ||
Toggle whether the squad will store squad-level equipment here, such as ammunition. | Toggle whether the squad will store squad-level equipment here, such as ammunition. | ||
| Line 5,637: | Line 4,299: | ||
Choose a stockpile to which the workshop will give items. | Choose a stockpile to which the workshop will give items. | ||
Choose a stockpile from which the workshop will take items. | Choose a stockpile from which the workshop will take items. | ||
| − | + | Choose a stockpile to which the selected stockpile will give items. | |
Cancel an order. Does not affect scheduled orders. | Cancel an order. Does not affect scheduled orders. | ||
| − | |||
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Recenter on the announcement's location. | Recenter on the announcement's location. | ||
Recenter on the creature (at the time of the announcement.) | Recenter on the creature (at the time of the announcement.) | ||
Recenter on the item (at the time of the announcement.) | Recenter on the item (at the time of the announcement.) | ||
Toggle whether the squad will sleep here. | Toggle whether the squad will sleep here. | ||
| − | + | Toggle whether the squad will train here. | |
| − | + | Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket. | |
| − | + | Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts. | |
| − | + | Make beds and various furniture here, as well as bins, barrels, and more. | |
| − | + | Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts. | |
| − | + | Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems. | |
| − | + | Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required. | |
| − | + | Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery. | |
| − | + | Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel. | |
| − | + | Use options in this category to place furniture that has already been constructed in a workshop. | |
| − | + | Place doors and hatches here after you have constructed them in an appropriate workshop. | |
| − | + | Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more. | |
| − | + | More complicated buildings from wells to powered machine components to levers and floodgates are found here. | |
| − | + | Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system. | |
| − | + | Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps. | |
| − | + | Archery targets, siege weapons, and some ornamental display items can be found in this category. | |
| − | + | This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot. | |
Zoom in on the play area. | Zoom in on the play area. | ||
Zoom out from the play area. | Zoom out from the play area. | ||
Open the stocks window, where you can see all of your fortress's items. | Open the stocks window, where you can see all of your fortress's items. | ||
| − | |||
Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. | Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood. | ||
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. | Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma. | ||
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. | These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides. | ||
| − | + | A wide variety of food-and-drink-related workshops can be found in this category. | |
Recenter on the surface at this location. | Recenter on the surface at this location. | ||
Recenter on the deepest discovered area at this location. | Recenter on the deepest discovered area at this location. | ||
| Line 5,677: | Line 4,336: | ||
Delete this recenter location. | Delete this recenter location. | ||
Display water and magma depth numerically (1 to 7.) | Display water and magma depth numerically (1 to 7.) | ||
| − | + | Show up and down arrows over ramps at the current elevation. | |
| − | + | Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony. | |
| − | + | Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed. | |
| − | + | Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed. | |
| − | + | Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed. | |
| − | The | + | Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed. |
| − | + | Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed. | |
| − | + | The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed. | |
| − | + | Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop. | |
| − | + | Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection. | |
| − | + | You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required. | |
| − | + | Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required. | |
| − | + | Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required. | |
| − | + | Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel. | |
| − | + | Make charcoal and ash from wood here. Does not require fuel. | |
| − | + | Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground. | |
| − | + | When placed, a female bird will claim the box and start laying eggs, if one is available. | |
Make leather from animal hides here. You can also make parchment using milk of lime and a hide. | Make leather from animal hides here. You can also make parchment using milk of lime and a hide. | ||
Process raw fish into edible food here. Raw fish will not be eaten. | Process raw fish into edible food here. Raw fish will not be eaten. | ||
| Line 5,701: | Line 4,360: | ||
Capture and train small animals here. Requires animal traps. | Capture and train small animals here. Requires animal traps. | ||
Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. | Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function. | ||
| − | + | You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel. | |
Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. | Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled. | ||
Make stone furniture here, as well as blocks which are used in constructions. | Make stone furniture here, as well as blocks which are used in constructions. | ||
| Line 5,709: | Line 4,368: | ||
Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. | Use dyes here to color thread and cloth. Requires a barrel and bucket for construction. | ||
Brew alcohol from plants, fruit, or honey. | Brew alcohol from plants, fruit, or honey. | ||
| − | + | Slaughter livestock here in order to obtain meat, hides, bones, and other animal products. | |
| − | + | Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket. | |
| − | + | Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed. | |
| − | + | Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump. | |
| − | + | Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump. | |
| − | + | Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds. | |
| − | + | Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers. | |
| − | + | Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south. | |
| − | + | Vertical axles transfer power between two adjacent elevations. | |
| − | + | This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed. | |
| − | + | Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental. | |
| − | + | You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood. | |
| − | + | You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood. | |
| − | + | You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood. | |
| − | + | You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood. | |
| − | + | Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood. | |
| − | + | Use minecart tracks in conjunction with the hauling menu. | |
Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. | Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access. | ||
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. | Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails. | ||
| Line 5,733: | Line 4,392: | ||
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | ||
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers. | ||
| − | + | This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed. | |
Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. | Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first. | ||
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. | Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed. | ||
| Line 5,741: | Line 4,400: | ||
Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. | Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first. | ||
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. | Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort. | ||
| − | + | Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers. | |
| − | + | Default attack is a strike without charging or wrestling. | |
| − | + | Default attack is a charging strike. | |
| − | + | Default attack is a wrestling move. | |
| − | + | Choose default attack according to opponent. | |
| − | + | Freely move between tiles when dodging if necessary | |
| − | + | Do not move from current tile when dodging even if it means being struck. | |
| − | + | Dodge away from charging opponents to avoid being knocked over. | |
| − | + | Attempt to stop charging opponents, standing your ground. | |
| − | + | Add or remove fluids. | |
| − | + | Add water to the arena. | |
| − | + | Add magma to the arena. | |
| − | + | Add snow to the arena. | |
| − | + | Add mud to the arena. | |
| − | + | Remove fluids and spatter from the arena. | |
| − | + | Create a tree to place in the arena. | |
| − | + | Change the weather, temperature, and time. | |
Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. | Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once. | ||
Cage traps capture intruders in cages. Must be loaded with a cage. | Cage traps capture intruders in cages. Must be loaded with a cage. | ||
| Line 5,765: | Line 4,424: | ||
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. | A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly. | ||
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. | A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly. | ||
| − | + | Create a creature to place in the arena. | |
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. | Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart. | ||
A chain can be placed for use in the justice system or for the restraint of an animal. | A chain can be placed for use in the justice system or for the restraint of an animal. | ||
| Line 5,773: | Line 4,432: | ||
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. | Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. | ||
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. | Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage. | ||
| − | + | Stone-fall traps drop a stone on intruders. Must be loaded with boulders. | |
| − | + | Jump somewhere. | |
| − | + | Talk to somebody. | |
| − | + | Start a performance. This can take several turns to complete. | |
| − | + | Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves. | |
| − | + | Wrestle somebody adjacent. Also allows available parry, block, and dodge moves. | |
| − | + | Shoot. Requires a ranged weapon and ammunition. | |
| − | + | View your log. | |
| − | + | Set movement options. | |
| − | + | Set combat options. | |
| − | + | Interact with nearby objects. | |
| − | + | Climb or hold terrain. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Move down to the east. | Move down to the east. | ||
Move down to the northwest. | Move down to the northwest. | ||
| Line 5,797: | Line 4,451: | ||
Travel. | Travel. | ||
Sleep or wait a while. | Sleep or wait a while. | ||
| − | |||
Handle charging attacks according to the opponent. | Handle charging attacks according to the opponent. | ||
View all announcements. | View all announcements. | ||
Recenter on yourself. | Recenter on yourself. | ||
| − | |||
Move downward. | Move downward. | ||
Move down to the north. | Move down to the north. | ||
Move down to the south. | Move down to the south. | ||
| − | + | Move down to the west. | |
| − | + | Eat or drink an item. | |
| − | + | Interact with an item in a different way. | |
| − | + | View this item. | |
| − | + | Drop this item. | |
| − | + | Wear this item. | |
| − | + | Remove this item. | |
| − | + | Put this item into a container. | |
| − | + | Eat or drink this item. | |
| − | + | Toggle sneaking. | |
| − | + | View the map. | |
| − | + | Drop an item. | |
| − | + | Wear an item. | |
| − | + | Remove an item. | |
| − | Remove | + | Put an item into a container. |
| − | |||
| − | |||
You are a projectile. | You are a projectile. | ||
| − | |||
You are prone. Click to stand. | You are prone. Click to stand. | ||
You are not prone. Click to go prone. | You are not prone. Click to go prone. | ||
Close the map. | Close the map. | ||
| − | |||
Go downward. | Go downward. | ||
| − | + | End travel. | |
Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.) | Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.) | ||
Tactical mode is off. Companions are following you. Click to control everybody. | Tactical mode is off. Companions are following you. Click to control everybody. | ||
| Line 5,837: | Line 4,485: | ||
You have a weapon drawn. Click to strap it. | You have a weapon drawn. Click to strap it. | ||
You have a weapon available to draw. Click to draw it. | You have a weapon available to draw. Click to draw it. | ||
| − | + | You do not have a weapon. | |
| − | + | You are oblivious. | |
| − | + | You are in a fell mood. | |
| − | + | You are in a macabre mood. | |
| − | + | You are in a fey mood. | |
| − | + | You are in a secretive mood. | |
| − | + | You are melancholy. | |
| − | + | You are insane. | |
| − | + | You are hungry. | |
| − | View your status. | + | You are drowsy. |
| − | View your | + | You are stressed. View your status for more information. |
| − | + | You are distracted by unmet needs. View your status for more information. | |
| − | + | You are in a martial trance. | |
| − | + | You are throwing a tantrum. | |
| − | + | You are depressed. | |
| − | |||
| − | You are | ||
| − | You are | ||
| − | You are | ||
You are stunned. | You are stunned. | ||
You are winded. | You are winded. | ||
You have are seriously injured. View your status for more information. | You have are seriously injured. View your status for more information. | ||
You have are injured. View your status for more information. | You have are injured. View your status for more information. | ||
| − | |||
| − | |||
Interact with this item in a different way (opens menu.) | Interact with this item in a different way (opens menu.) | ||
This party member is currently automated in tactical mode. | This party member is currently automated in tactical mode. | ||
| Line 5,869: | Line 4,511: | ||
You are sleeping. | You are sleeping. | ||
You are unconscious. | You are unconscious. | ||
| − | + | Object (remembered) | |
| − | + | Structure (remembered) | |
| − | + | Wall (remembered) | |
| − | + | Upward stair (remembered) | |
| − | + | Downward stair (remembered) | |
| − | + | Updown stair (remembered) | |
| − | + | Upward ramp (remembered) | |
| − | + | Downward ramp (remembered) | |
| − | + | Storytelling | |
| − | + | Preaching | |
| − | + | Poem recitation | |
| − | + | Musical voice | |
| − | + | Dancing | |
| − | + | (heard | |
| − | + | recently | |
| − | + | Creature (remembered) | |
| − | |||
Loud movement | Loud movement | ||
Quiet movement | Quiet movement | ||
| Line 5,893: | Line 4,534: | ||
Quiet vocalization | Quiet vocalization | ||
Loud grinding | Loud grinding | ||
| − | + | Quiet grinding | |
| − | |||
| − | |||
| − | |||
Toggle the display of spoor for tracking. | Toggle the display of spoor for tracking. | ||
- make at a workshop first | - make at a workshop first | ||
- chop down trees | - chop down trees | ||
- mine rock underground | - mine rock underground | ||
| − | + | - mine rock or chop trees | |
| − | |||
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A Fire | A Fire | ||
Stagnant salt water [ | Stagnant salt water [ | ||
| Line 5,967: | Line 4,545: | ||
Salt water [ | Salt water [ | ||
Water [ | Water [ | ||
| − | |||
Magma [ | Magma [ | ||
| − | + | Lava [ | |
A Web | A Web | ||
A Campfire | A Campfire | ||
| Line 5,977: | Line 4,554: | ||
A dusting of | A dusting of | ||
A small pile of | A small pile of | ||
| − | + | A pile of | |
| − | + | Item Cloud | |
| − | + | An Ocean Wave | |
| − | + | Sea Foam | |
| − | + | Magma Mist | |
| − | + | Lava Mist | |
| − | + | vapor | |
| − | + | Smoke | |
| − | + | Floor (remembered) | |
| − | + | Open air (remembered) | |
| − | + | Blood of the living (sensed) | |
| − | + | many | |
| − | + | a swarm of | |
| − | + | Miasma | |
| − | + | Steam | |
| − | |||
| − | |||
We will gladly do as you ask and strengthen our bonds of friendship. | We will gladly do as you ask and strengthen our bonds of friendship. | ||
Sadly, we do not possess this object. Best of luck in your search. | Sadly, we do not possess this object. Best of luck in your search. | ||
| Line 6,001: | Line 4,576: | ||
We will drown out the call with the screams of your dying. Begone. | We will drown out the call with the screams of your dying. Begone. | ||
I can scarcely believe this good news! I have some recommendations. | I can scarcely believe this good news! I have some recommendations. | ||
| − | + | Flattering, but we'd rather maintain our distance from the homeland. | |
/yours or companion's | /yours or companion's | ||
You can recenter on certain announcements. Right click to close. | You can recenter on certain announcements. Right click to close. | ||
| − | |||
| − | |||
No recommendations available | No recommendations available | ||
No positions available | No positions available | ||
Abort | Abort | ||
| − | + | /NE | |
| − | + | /NW | |
| − | + | /SE | |
| − | + | /SW | |
| − | + | Track/Spoor | |
| − | + | Track/Spoor: | |
| − | + | broken vegetation | |
| − | + | print | |
| − | + | imprint | |
| − | + | unintelligible | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
entertaining citizens and visitors. | entertaining citizens and visitors. | ||
soldiering. | soldiering. | ||
| Line 6,033: | Line 4,599: | ||
desires citizenship. | desires citizenship. | ||
as a citizen of | as a citizen of | ||
| − | in | + | has many worshippers in |
loss of life. | loss of life. | ||
Do you approve this request? | Do you approve this request? | ||
| Line 6,040: | Line 4,606: | ||
wishes to reside here | wishes to reside here | ||
for the purpose of | for the purpose of | ||
| − | + | eradicating monsters. | |
| − | + | Citizenship of | |
| − | + | A Priest for | |
| − | + | A Guildhall for | |
| − | + | A High Priest for | |
| − | + | A Grand Guildhall for | |
| − | + | Some corrupt data | |
| − | + | wishes to parley | |
| − | + | in order to avert | |
| − | + | We can abide by this. Let us work toward mutual co-existence. | |
| − | + | Our needs exceed your allowances. Relax. They're only trees. | |
| − | + | We can grant this request. Let's discuss the specifics, though... | |
| − | + | We cannot stop production just because of your quaint sensibilities. | |
| − | + | There are no petitions that need your attention. | |
| − | + | Parley with | |
| − | + | Status of | |
| − | |||
[B]Pass this treasure into our possession, and we shall depart in peace. | [B]Pass this treasure into our possession, and we shall depart in peace. | ||
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you. | ||
| Line 6,064: | Line 4,629: | ||
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves... | ||
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements... | ||
| − | + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your | |
I've already searched in | I've already searched in | ||
I can only rest when I've brought the prize safely to | I can only rest when I've brought the prize safely to | ||
| Line 6,072: | Line 4,637: | ||
is an heirloom of our people. | is an heirloom of our people. | ||
is the property of our people. | is the property of our people. | ||
| − | + | is a sacred relic of our people. | |
| + | with the hall designated for a | ||
| + | guild. | ||
| + | meets with | ||
| + | , and I aim to return it home. | ||
| + | My epic journey began | ||
| + | I've searched nearly the whole world over. | ||
| + | I've boldly searched | ||
| + | has many worshippers here | ||
| + | and now requires | ||
| + | a temple complex and high priest | ||
| + | a temple and priest | ||
| + | The location must be built and furnished, | ||
| + | with the new position appointed by you. | ||
| + | has many members in | ||
| + | has many members here | ||
| + | And beware. | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most | ||
| + | trees, butcher. | ||
| + | Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others. | ||
| + | We elves are partial in particular to the trees in the forests surrounding your lands. | ||
| + | Although we are loath to spare a single branch to your senseless slaughter, | ||
| + | we are willing to ask that you cap your tree-fells at | ||
| + | until we next meet. | ||
| + | I will try to return next year as I am able. | ||
| + | requested, priced at | ||
| + | %[R] | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year. | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: | ||
| + | Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B] | ||
| + | Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B] | ||
| + | Do you have anyone suitable to recommend for elevation? | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm. | ||
| + | A need for [C:6:0:1] | ||
| + | [C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer | ||
| + | % and | ||
| + | % respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | ||
| + | %. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present. | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can. | ||
| + | [C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B] | ||
50% | 50% | ||
75% | 75% | ||
| Line 6,079: | Line 4,683: | ||
desired items | desired items | ||
any items | any items | ||
| − | |||
| − | |||
| − | |||
immediately | immediately | ||
in 1 day | in 1 day | ||
| Line 6,087: | Line 4,688: | ||
always (at least 0%) | always (at least 0%) | ||
when empty | when empty | ||
| − | + | 25% | |
| − | + | VACANT | |
| − | + | Throne Room/Office | |
| − | + | Export of | |
| − | ( | + | Choose symbols for the position holder to carry or wear. |
| − | + | No relevant skills | |
| − | + | Leave Vacant | |
| − | + | (traveling) | |
| − | + | DRINK_MAT | |
| − | + | Stone use | |
| − | + | Standing orders | |
| − | + | Right panel | |
| − | + | highest precision | |
| − | + | high precision | |
| − | + | The stockpile records are | |
| − | + | Your bookkeeper needs to work in an office to improve precision | |
| − | + | Members of the nobility have required rooms and can make demands. They cannot be reassigned. | |
| − | + | % updated toward the next precision level. | |
| + | Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms. | ||
| + | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | ||
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | ||
| − | + | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | |
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | ||
| − | + | Your bookkeeper has done enough work to attain | |
All counts accurate | All counts accurate | ||
| − | + | medium precision | |
low precision | low precision | ||
| − | + | Prohibited | |
Make | Make | ||
| − | + | Low Precision | |
Lowest Precision | Lowest Precision | ||
| − | + | High Precision | |
Medium Precision | Medium Precision | ||
| − | + | Stocks amount display: | |
Highest Precision | Highest Precision | ||
| − | + | Automatically collect webs | |
| − | + | Use any cloth | |
| − | + | Slaughter any marked animal | |
| − | + | No automatic web collection | |
| − | + | Automatically butcher carcasses | |
| − | + | No automatic slaughter | |
| − | + | Automatically clean fish | |
| − | + | No automatic butchery | |
| − | + | Automatically weave dyed thread | |
| − | + | Automatically weave all thread | |
| − | + | Use only dyed cloth | |
| − | + | No automatic weaving | |
| − | No | ||
| − | |||
| − | |||
Filter box | Filter box | ||
| − | + | Brew | |
Cook | Cook | ||
| − | + | You have no appropriate ingredients. | |
No Ingredients | No Ingredients | ||
| − | + | Only selected do this | |
Everybody does this | Everybody does this | ||
| − | + | Custom Detail | |
Nobody does this | Nobody does this | ||
| − | + | Add new work detail | |
Custom Detail | Custom Detail | ||
| − | + | Workers ignore refuse | |
| − | + | Workers gather refuse | |
| − | + | Workers ignore outdoor refuse | |
| − | + | Workers gather outdoor refuse | |
| − | + | Workers ignore outdoor vermin remains | |
| − | + | Workers gather outdoor vermin remains | |
| − | + | Workers save corpses | |
| − | + | Workers dump corpses | |
| − | + | Workers ignore furniture | |
| − | + | Workers gather furniture | |
| − | + | Workers ignore bodies | |
| − | + | Workers gather bodies | |
| − | + | Workers ignore minerals | |
| − | + | Workers gather minerals | |
| − | + | Workers ignore wood | |
| − | + | Workers gather wood | |
| − | + | Do not automate smelter | |
| − | |||
Automate smelter | Automate smelter | ||
| − | Do not automate | + | Do not automate other shops |
Automate other shops | Automate other shops | ||
| − | + | Workers ignore animals | |
Workers gather animals | Workers gather animals | ||
| − | + | Workers ignore food | |
Workers gather food | Workers gather food | ||
| − | + | Automate kitchen | |
No automatic fish cleaning | No automatic fish cleaning | ||
| − | |||
Do not automate kitchen | Do not automate kitchen | ||
| − | + | Do not automate tannery | |
Automate tannery | Automate tannery | ||
| − | + | Do not automate kiln | |
Automate kiln | Automate kiln | ||
| − | + | Forbid other death items during sieges | |
| − | + | Forbid other death items | |
| − | + | Forbid floor/wall cleaning | |
| − | + | Claim other death items | |
| − | + | Allow floor/wall cleaning | |
| − | + | Forbid floor/wall cleaning during sieges | |
| − | + | Forbid trap cleaning during sieges | |
| − | + | Forbid trap cleaning | |
| − | + | Claim your dead | |
| − | + | Forbid your dead during sieges | |
| − | + | Forbid your death items during sieges | |
| − | + | Forbid your death items | |
| − | + | Forbid other non-hunted dead | |
| − | + | Claim your death items | |
| − | + | Claim other dead | |
| − | + | Forbid other non-hunted dead during sieges | |
| − | + | Workers save hair and wool | |
Workers dump hair and wool | Workers dump hair and wool | ||
| − | Workers save | + | Workers save other objects |
Workers dump other objects | Workers dump other objects | ||
| − | + | Forbid used ammunition during sieges | |
Forbid used ammunition | Forbid used ammunition | ||
| − | + | Forbid your dead | |
Claim used ammunition | Claim used ammunition | ||
| − | + | Workers save skulls | |
Workers dump skulls | Workers dump skulls | ||
| − | Workers save | + | Workers save bones |
Workers dump bones | Workers dump bones | ||
| − | Workers save | + | Workers save shells |
Workers dump shells | Workers dump shells | ||
| − | Workers save | + | Workers save skins |
Workers dump skins | Workers dump skins | ||
| − | + | Fish only in designated zones | |
| − | + | Prefer zones for water drinking | |
| − | + | Prefer zones for fishing | |
| − | + | Announce some job cancellations | |
| − | + | Announce most job cancellations | |
| − | + | Everybody harvests | |
| − | + | Announce no job cancellations | |
| − | + | Mix similar foods in barrels | |
| − | + | Only farmers harvest | |
| − | + | Drink water only from designed zones | |
| − | + | Do not mix similar food in barrels | |
| − | + | Claim toppled building items | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Forbid toppled building items during sieges | Forbid toppled building items during sieges | ||
| − | + | Children do chores | |
Forbidding of death objects occurs at time of death. | Forbidding of death objects occurs at time of death. | ||
| − | + | There are no children | |
Children don't do chores | Children don't do chores | ||
| − | + | Announce all job cancellations | |
to do your chores. | to do your chores. | ||
| − | + | Forbid trap rearming | |
Allow trap cleaning | Allow trap cleaning | ||
| − | + | Allow trap rearming | |
Forbid trap rearming during sieges | Forbid trap rearming during sieges | ||
| − | Forbid | + | Forbid cages from sprung traps during sieges |
Forbid cages from sprung traps | Forbid cages from sprung traps | ||
| − | + | Forbid toppled building items | |
Claim cages from sprung traps | Claim cages from sprung traps | ||
| − | + | is selected | |
| − | + | until commander | |
| − | + | somebody first | |
| − | + | You must appoint | |
| − | + | to create a squad. | |
| − | + | You must appoint a | |
| − | + | Multiple orders | |
| − | + | Create new squad | |
| − | + | new order | |
| − | + | soldiers to follow | |
| − | + | Vacant position | |
| − | + | At least | |
| − | + | Assign leader | |
| − | + | Back to squads | |
| − | + | Cannot appoint | |
| − | + | Assign position | |
| − | + | Editing routine | |
(unnamed orders) | (unnamed orders) | ||
| − | + | Equip/orders only | |
Equip/always | Equip/always | ||
| − | + | Sleep/barracks at will | |
Sleep/room at will | Sleep/room at will | ||
| − | + | Minimum number of | |
Sleep/barracks at need | Sleep/barracks at need | ||
| − | |||
| − | |||
| − | |||
| − | |||
Choose a symbol for the burrow. | Choose a symbol for the burrow. | ||
| − | |||
Choose a symbol for the squad. | Choose a symbol for the squad. | ||
| − | + | Choose a symbol for the detail. | |
Background | Background | ||
| − | + | Done editing | |
| − | + | Military routines | |
| − | + | Add new routine | |
| − | + | Routine # | |
| − | + | Current month | |
| − | + | Really delete this routine? | |
| − | + | Add/edit routines (columns) | |
| − | + | Off duty | |
| − | + | No uniform | |
| − | + | Constant training | |
| − | + | Staggered training | |
| − | + | Ready | |
| − | + | 's squad | |
| − | + | change equipment, and | |
| − | |||
| − | |||
member to give orders, | member to give orders, | ||
| − | |||
assign schedules. | assign schedules. | ||
| − | + | seleced positions. | |
| − | |||
| − | |||
seleced squads. | seleced squads. | ||
| − | + | Routine: | |
No special orders | No special orders | ||
| − | + | No target | |
| − | + | Equip | |
| − | |||
Move: click on the map. | Move: click on the map. | ||
| − | + | Select a squad or squad | |
Schedule | Schedule | ||
| − | + | New bodywear | |
| − | + | Confirm and save uniform | |
| − | + | New legwear | |
| − | + | New headwear | |
| − | + | New footwear | |
| − | + | New handwear | |
| − | + | New weapon | |
| − | + | New shield | |
| − | + | any material | |
| − | + | BROKEN | |
| − | + | (Dye) | |
| − | + | any color | |
| − | + | Position | |
| − | + | missing item | |
| − | + | (enter name here) | |
| − | + | Adding uniform | |
| − | |||
specific weapon | specific weapon | ||
| − | |||
, weapon | , weapon | ||
| − | + | (foreign) | |
| − | |||
| − | |||
plant fiber | plant fiber | ||
| − | + | Monthly orders | |
View monthly schedule | View monthly schedule | ||
| − | + | specific helm | |
specific armor | specific armor | ||
| − | + | specific gloves | |
specific pants | specific pants | ||
| − | specific | + | specific shield |
specific shoes | specific shoes | ||
| − | + | No assigned items | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | No | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Not yet assigned | Not yet assigned | ||
| − | |||
Mat | Mat | ||
| − | + | Add uniform | |
Assign uniform | Assign uniform | ||
| − | + | Custom uniform | |
Update equipment | Update equipment | ||
| − | + | Uniform worn over clothing | |
Uniform replaces clothing | Uniform replaces clothing | ||
| − | + | Partial matches okay | |
Exact matches only | Exact matches only | ||
| − | + | indiv choice, melee | |
individual choice | individual choice | ||
| − | |||
indiv choice, ranged | indiv choice, ranged | ||
| − | + | Attempted kidnapping | |
| − | + | Injured party: | |
| − | + | Attempted murder | |
| − | + | Unsolved. | |
| − | + | 1 witness | |
| − | + | Convicted: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | 1 witness | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Unknown convict. | Unknown convict. | ||
| − | + | Violation of export prohibition | |
| − | + | Violation of job order | |
| − | |||
Violation of production order | Violation of production order | ||
| − | |||
| − | |||
Building destruction | Building destruction | ||
| − | + | Attempted theft | |
Conspiracy to alow labor | Conspiracy to alow labor | ||
| − | + | Disorderly conduct | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Reported: | Reported: | ||
| − | + | No witnesses. | |
Saw | Saw | ||
| − | + | admire the object. | |
Closed cases | Closed cases | ||
| − | + | Cold cases | |
Open cases | Open cases | ||
| − | + | Cases | |
| − | + | Implicates: | |
| − | |||
Convict a suspect for this crime. | Convict a suspect for this crime. | ||
| − | |||
Saw that the object was missing. | Saw that the object was missing. | ||
| − | + | Saw that the object was disturbed. | |
Accuses: | Accuses: | ||
| − | + | Found the body. | |
| − | + | none assigned | |
| − | + | Padding | |
| − | + | Officer: | |
| − | + | Convict | |
| − | + | Interrogate suspects for wrongdoing. | |
| − | + | Interrogate | |
| − | + | Sort units by how involved they are in the crime. | |
| − | + | No sentence pending. | |
| − | + | No witnesses | |
| − | + | day | |
| − | + | in prison. | |
| − | + | hammerstrike | |
| − | + | Beating. | |
| − | |||
| − | |||
| − | |||
[C:4:0:1]Serious fever | [C:4:0:1]Serious fever | ||
| − | [C: | + | [C:4:0:1]Moderate fever |
[C:3:0:1]Partially numb | [C:3:0:1]Partially numb | ||
| − | [C: | + | [C:3:0:1]Slightly numb |
[C:6:0:1]Moderate pain | [C:6:0:1]Moderate pain | ||
| − | [C: | + | [C:6:0:1]Slight pain |
[C:4:0:1]Slight fever | [C:4:0:1]Slight fever | ||
| − | [C: | + | [C:6:0:1]Extreme pain |
[C:5:0:1]Faint | [C:5:0:1]Faint | ||
| − | [C: | + | [C:5:0:1]Moderate blood loss |
[C:5:0:1]Pale | [C:5:0:1]Pale | ||
| − | [C: | + | [C:5:0:1]Severe blood loss |
[C:3:0:1]Sluggish | [C:3:0:1]Sluggish | ||
| − | [C: | + | [C:3:0:1]Completely numb |
[C:3:0:1]Paralyzed | [C:3:0:1]Paralyzed | ||
| − | [C: | + | [C:3:0:1]Partially paralyzed |
| − | + | Prepared by | |
| − | + | No interrogation reports. | |
| − | + | If a crime involves a conspiracy, an interrogation may reveal the plot. | |
| − | + | Interrogations | |
| − | + | [C:4:0:1]Heavy bleeding | |
| − | [C:4:0:1] | + | [C:4:0:1]Bleeding |
| − | [C:4:0:1] | + | Selected actor: |
| − | [C:6:0: | + | [C:6:0:0]In traction |
| − | + | Desired metal cages and chains in dungeons: | |
| − | + | Guards List | |
| − | + | Fortress guard | |
| − | + | Cage/Chain Reqs | |
| − | + | Intelligence | |
| − | + | There is no intelligence information yet. | |
| − | + | Convicts | |
| − | + | Convict list | |
[C:6:0:1]Vision impaired | [C:6:0:1]Vision impaired | ||
| − | [C: | + | [C:7:0:0]Vision somewhat impaired |
[C:7:0:0]Trouble breathing | [C:7:0:0]Trouble breathing | ||
| − | [C: | + | [C:4:0:1]Vision lost |
[C:6:0:1]Ability to grasp lost | [C:6:0:1]Ability to grasp lost | ||
| − | [C: | + | [C:6:0:1]Ability to grasp somewhat impaired |
[C:6:0:1]Ability to stand lost | [C:6:0:1]Ability to stand lost | ||
| − | [C: | + | [C:6:0:1]Ability to stand somewhat impaired |
[C:4:0:0]Thirsty | [C:4:0:0]Thirsty | ||
| − | [C: | + | [C:5:0:1]Thirsty |
[C:1:0:0]Drowsy | [C:1:0:0]Drowsy | ||
| − | [C:4:0:1] | + | [C:4:0:1]Thirsty! |
[C:6:0:1]Hungry | [C:6:0:1]Hungry | ||
| − | [C: | + | [C:4:0:1]Cannot breathe |
[C:6:0:1]Thirsty | [C:6:0:1]Thirsty | ||
| − | [C: | + | [C:4:0:1]Very hungry |
| − | [C: | + | [C:5:0:1]Dehydrated |
| − | [C: | + | [C:1:0:1]Thirsty |
| − | [C: | + | [C:4:0:1]Very drowsy |
| − | [C: | + | [C:1:0:1]Drowsy |
| − | [C: | + | [C:4:0:1]Slumberous |
| − | [C:6:0: | + | [C:6:0:1]Drowsy |
| − | [C: | + | [C:4:0:1]Starving |
| − | [C:6:0:0] | + | [C:6:0:0]Hungry |
| − | [C:6:0: | + | [C:6:0:1]Tired |
| − | [C: | + | [C:3:0:1]Stunned |
| − | [C: | + | [C:6:0:1]Exhausted |
| − | [C:6:0: | + | [C:6:0:1]Over-exerted |
| − | [C: | + | [C:7:0:0]Winded |
| − | [C: | + | [C:2:0:1]Nauseous |
| − | [C: | + | [C:3:0:1]Dizzy |
| − | [C: | + | [C:1:0:1]Drowning |
[C:4:0:1].Smashed apart | [C:4:0:1].Smashed apart | ||
| − | [C:4:0:1]. | + | [C:4:0:1].Broken apart |
[C:6:0:1].Needs setting | [C:6:0:1].Needs setting | ||
| − | [C:4:0:1].Cut | + | [C:4:0:1].Cut apart |
[C:4:0:1].Smashed open | [C:4:0:1].Smashed open | ||
| − | [C:4:0:1].Broken | + | [C:4:0:1].Broken open |
[C:4:0:1].Torn apart | [C:4:0:1].Torn apart | ||
| − | [C: | + | [C:4:0:1].Cut open |
[C:6:0:1].Torn ligament | [C:6:0:1].Torn ligament | ||
| − | [C:6:0:1]. | + | [C:6:0:1].Sprained ligament |
[C:6:0:1].Strained tendon | [C:6:0:1].Strained tendon | ||
| − | [C: | + | [C:6:0:1].Bruised tendon |
[C:6:0:0].Overlapping fracture (in traction) | [C:6:0:0].Overlapping fracture (in traction) | ||
| − | [C: | + | [C:4:0:1].Overlapping fracture |
[C:6:0:1].Bruised ligament | [C:6:0:1].Bruised ligament | ||
| − | [C: | + | [C:4:0:1].Compound fracture |
| − | [C: | + | [C:4:0:1].Artery torn |
| − | [C: | + | [C:4:0:1].Heavy bleeding |
| − | [C: | + | [C:5:0:1].Butchered |
| − | [C: | + | [C:4:0:1].Major artery torn |
| − | [C:7:0:1] | + | [C:7:0:1].Sensory nerve severed |
| − | [C: | + | [C:6:0:1].Torn tendon |
| − | [C: | + | [C:4:0:1].Bleeding |
| − | [C: | + | [C:7:0:1].Motor nerve severed |
| − | [C: | + | [C:7:0:1]Motor nerve damage |
| − | [C:7:0:1] | + | [C:7:0:1]Sensory nerve damage |
| − | [C: | + | [C:6:0:1]Ability to fly lost |
| − | [C: | + | [C:6:0:1]Ability to fly somewhat impaired |
| − | [C: | + | [C:5:0:1].Gelded |
| − | [C: | + | [C:2:0:1].Spilled |
| − | [C: | + | [C:7:0:0]No health problems |
| − | [C: | + | [C:7:0:0]--- |
[C:6:0:0].Serious blistering | [C:6:0:0].Serious blistering | ||
| − | [C: | + | [C:6:0:0].Moderate blistering |
[C:5:0:1].Moderate rot | [C:5:0:1].Moderate rot | ||
| − | [C: | + | [C:5:0:1].Minor rot |
[C:7:0:1].Moderate pain | [C:7:0:1].Moderate pain | ||
| − | [C: | + | [C:7:0:1].Minor pain |
[C:6:0:0].Minor blistering | [C:6:0:0].Minor blistering | ||
| − | [C: | + | [C:7:0:1].Extreme pain |
[C:6:0:0].Moderate freezing | [C:6:0:0].Moderate freezing | ||
| − | [C:6:0:0]. | + | [C:6:0:0].Minor freezing |
[C:6:0:0].Minor boiling | [C:6:0:0].Minor boiling | ||
| − | [C:6:0:0]. | + | [C:6:0:0].Serious freezing |
[C:6:0:0].Minor condensation | [C:6:0:0].Minor condensation | ||
| − | [C: | + | [C:5:0:1].Advanced rot |
[C:6:0:0].Serious condensation | [C:6:0:0].Serious condensation | ||
| − | + | [C:6:0:0].Moderate condensation | |
| − | + | [C:6:0:0].Minor frost-bite | |
| − | [C: | + | [C:6:0:0].Serious melting |
| − | [C: | + | [C:6:0:0].Serious frost-bite |
| − | + | [C:6:0:0].Moderate frost-bite | |
| − | [C:6:0: | + | [C:6:0:0].Serious boiling |
| − | + | [C:6:0:0].Moderate boiling | |
| − | [C:6:0: | + | [C:6:0:0].Moderate melting |
| − | + | [C:6:0:0].Minor melting | |
| − | [C:6:0: | + | [C:6:0:0].Heavy bruising |
| − | [C: | + | [C:6:0:0].Moderate bruising |
| − | [C: | + | [C:4:0:1].Torn open |
| − | [C:4:0:1] | + | [C:6:0:0].Dented |
| − | + | [C:6:0:0].Moderate burn | |
| − | + | [C:6:0:0].Minor burn | |
| − | + | [C:6:0:0].Light bruising | |
| − | .[C: | + | [C:6:0:0].Serious burn |
.[C:6:0:1]Needs traction | .[C:6:0:1]Needs traction | ||
| − | .[C: | + | .[C:6:0:1]Needs immobilization |
.[C:6:0:1]Needs setting | .[C:6:0:1]Needs setting | ||
| + | .[C:7:0:0]Needs dressing | ||
| + | [C:7:0:1]Received | ||
| + | [C:7:0:0]No treatment scheduled | ||
[C:7:0:0:]Diagnosed with | [C:7:0:0:]Diagnosed with | ||
| − | |||
| − | |||
| − | |||
| − | |||
[C:7:0:1]Diagnosis required | [C:7:0:1]Diagnosis required | ||
| − | [C: | + | [C:7:0:1]Crutch required |
[C:7:0:0]No evaluated wounds | [C:7:0:0]No evaluated wounds | ||
| − | + | [C:7:0:0]No wounds | |
.[C:4:0:1]Needs surgery | .[C:4:0:1]Needs surgery | ||
| − | [C: | + | .[C:2:0:1]Needs sutures |
.[C:5:0:1]Rotten -- inoperable | .[C:5:0:1]Rotten -- inoperable | ||
| − | + | .[C:3:0:1]Needs cleaning | |
| − | + | [C:6:0:1].Minor swelling | |
| − | + | [C:7:0:1].Function totally impaired | |
| − | + | [C:6:0:1].Extreme swelling | |
| − | + | [C:6:0:1].Moderate swelling | |
| − | + | [C:7:0:1]Has been sutured | |
| − | + | [C:5:0:1]Infection | |
| − | + | [C:7:0:1].Partially impaired function | |
| − | + | [C:7:0:1].Slightly impaired function | |
| − | + | [C:3:0:1].Paralysis | |
| − | + | [C:3:0:1].Partial paralysis | |
| − | + | [C:2:0:1].Nausea | |
| − | + | [C:3:0:1].Dizziness | |
| − | + | [C:3:0:1].Partial numbness | |
| − | + | [C:3:0:1].Slight numbness | |
| − | + | [C:3:0:1].Some sluggishness | |
| − | + | [C:3:0:1].Complete numbness | |
does not mind being outdoors, at least for a time. | does not mind being outdoors, at least for a time. | ||
| − | and | + | likes working outdoors and grumbles only mildly at inclement weather. |
and really wants a drink | and really wants a drink | ||
| − | is | + | and is starting to work slowly due to its scarcity |
is getting used to tragedy. | is getting used to tragedy. | ||
| − | likes | + | likes |
doesn't really care about anything anymore. | doesn't really care about anything anymore. | ||
| − | + | is a hardened individual. | |
[C:0:0:1]- | [C:0:0:1]- | ||
| − | [C:7:0: | + | [C:7:0:0]No medical history |
[C:7:0:1]Brought to rest | [C:7:0:1]Brought to rest | ||
| − | + | [C:3:0:1]Cleaned | |
had some | had some | ||
| − | + | and has gone without a drink for far, far too long | |
needs alcohol to get through the working day | needs alcohol to get through the working day | ||
| − | + | and can't even remember the last time | |
| − | + | amputated | |
| − | + | Rotten tissue excised from | |
| − | + | [C:4:0:1]Compound fracture of | |
| − | + | [C:6:0:1]Placed in traction | |
| − | + | [C:7:0:1]Evaluated | |
| − | + | [C:6:0:1]Had | |
| − | + | [C:6:0:1]Received | |
| − | + | splint on | |
| − | + | [C:7:0:1:]Received | |
| − | + | sutures on | |
| − | + | [C:4:0:1]Bleeding stopped | |
| − | + | dressing on | |
| − | + | [C:4:0:1]Received | |
| − | |||
| − | |||
| − | |||
distracted by unmet needs | distracted by unmet needs | ||
| − | + | unfocused by unmet needs | |
somewhat focused with satisfied needs | somewhat focused with satisfied needs | ||
| − | + | badly distracted by unmet needs | |
level-headed | level-headed | ||
| − | + | untroubled | |
untroubled by unmet needs | untroubled by unmet needs | ||
| − | + | unfettered | |
unknown item | unknown item | ||
| − | + | absolutely detests | |
unknown powder | unknown powder | ||
| + | unknown cheese | ||
| + | very focused with satisfied needs | ||
| + | quite focused with satisfied needs | ||
Overall, | Overall, | ||
| − | + | unknown fish | |
| − | + | unknown plants | |
| − | + | prefers to consume | |
| − | + | unknown meat | |
| − | + | unknown seeds | |
| − | + | unknown leaves | |
| − | + | unknown drink | |
| − | + | unknown liquid | |
| − | + | for their | |
| − | + | the color | |
| − | + | the sight of | |
| − | + | When possible, | |
| − | + | the sound of | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
after being unable to hear eloquent speech | after being unable to hear eloquent speech | ||
| − | after | + | after upholding tradition |
after being away from friends | after being away from friends | ||
| − | after | + | after hearing eloquent speech |
after a lack of introspection | after a lack of introspection | ||
| − | after | + | after making merry |
after being away from traditions | after being away from traditions | ||
| − | after | + | after self-examination |
after leading an unexciting life | after leading an unexciting life | ||
| − | after | + | after learning something |
after doing nothing creative | after doing nothing creative | ||
| − | after | + | after doing something exciting |
after being away from family | after being away from family | ||
| − | after | + | after being with friends |
after not learning anything | after not learning anything | ||
| − | + | after being with family | |
| − | + | after being unable to pray | |
| − | + | after staying occupied | |
| − | + | after communing with | |
| − | + | after meditation | |
| − | + | after being unable to admire art | |
| − | + | after doing something creative | |
| − | + | after being unoccupied | |
| − | + | after admiring art | |
| − | + | badly distracted | |
| − | after | + | not distracted |
| − | after | + | unfocused |
| − | + | after drinking | |
| − | + | after being kept from alcohol | |
| − | + | after spending time with people | |
| − | + | after being away from people | |
| − | after being | ||
after being unable to be extravagant | after being unable to be extravagant | ||
| − | after | + | after wandering |
after being unable to argue | after being unable to argue | ||
| − | after | + | after being extravagant |
after being unable to help anybody | after being unable to help anybody | ||
| − | after | + | after thinking abstractly |
after being unable to wander | after being unable to wander | ||
| − | after | + | after helping somebody |
after a lack of decent meals | after a lack of decent meals | ||
| − | after | + | after fighting |
after being unable to acquire something | after being unable to acquire something | ||
| − | after | + | after eating a good meal |
after a lack of trouble-making | after a lack of trouble-making | ||
| − | after | + | after arguing |
after being unable to fight | after being unable to fight | ||
| − | + | after causing trouble | |
| − | + | after being unable to make romance | |
| − | + | after seeing animals | |
| − | + | after being unable to take it easy | |
| − | + | after making romance | |
| − | + | after being away from great beasts | |
| − | + | after acquiring something | |
| − | + | after being away from animals | |
| − | + | after seeing a great beast | |
| − | + | after being unable to practice a craft | |
| − | + | after practicing a martial art | |
| − | + | after being unable to make merry | |
| − | + | after practicing a craft | |
| − | + | after being unable to practice a skill | |
| − | + | after taking it easy | |
| − | + | after being unable to practice a martial art | |
| − | + | after practicing a skill | |
greedier | greedier | ||
| − | less | + | less greedy |
more prone to stress | more prone to stress | ||
| − | more | + | more resilient |
more likely to brawl | more likely to brawl | ||
| − | less | + | less likely to fight |
less temperate | less temperate | ||
| − | + | more temperate | |
more angry | more angry | ||
| − | less | + | less angry |
more depressed | more depressed | ||
| − | less | + | less depressed |
more lustful | more lustful | ||
| − | less | + | less lustful |
more anxious | more anxious | ||
| − | less | + | less anxious |
| − | more | + | more hateful |
| − | + | slower to hate | |
| − | + | quicker to love | |
| − | + | slower to love | |
| − | more | + | more cheerful |
| − | less | + | less cheerful |
| − | more | + | more envious |
| − | + | less envious | |
| − | + | [C:2:0:1]Spring | |
| − | + | [C:6:0:1]Summer | |
| − | + | after a lack of abstract thinking | |
| − | + | [C:7:0:1]Time before time | |
| − | + | [C:5:0:1] | |
| − | + | Became | |
| − | + | [C:4:0:1]Autumn | |
| − | + | [C:3:0:1]Winter | |
more vengeful | more vengeful | ||
| − | + | less vengeful | |
more zany | more zany | ||
| − | + | more humorless | |
more cruel | more cruel | ||
| − | + | more merciful | |
more proud | more proud | ||
| − | less | + | less proud |
more ambitious | more ambitious | ||
| − | less | + | less ambitious |
more vain | more vain | ||
| − | less | + | less vain |
more extravagant | more extravagant | ||
| − | + | more austere | |
more gracious | more gracious | ||
| − | less | + | less gracious |
| + | less reliant on advice | ||
| + | less disdainful of advice | ||
| + | more polite | ||
| + | more rude | ||
| + | more confident | ||
| + | less confident | ||
| + | more fearless | ||
| + | more fearful | ||
| + | more industrious | ||
| + | less wasteful | ||
| + | more stubborn | ||
| + | less stubborn | ||
| + | less quarrelsome | ||
| + | more quarrelsome | ||
| + | more prone to discord | ||
| + | less prone to discord | ||
| + | more orderly | ||
| + | less orderly | ||
| + | less cautious | ||
| + | more cautious | ||
| + | more gregarious | ||
| + | more of a loner | ||
| + | more trusting | ||
| + | less trusting | ||
| + | more swayed by others' emotions | ||
| + | less swayed by others' emotions | ||
| + | more emotionally obsessive | ||
| + | more emotionally distant | ||
| + | more dutiful | ||
| + | less dutiful | ||
| + | more altruistic | ||
| + | less altruistic | ||
| + | more of a perfectionist | ||
| + | less attentive to details | ||
| + | more private | ||
| + | less private | ||
| + | more tolerant | ||
| + | less tolerant | ||
| + | more obstinate | ||
| + | more acquiescing | ||
| + | more hopeful | ||
| + | less hopeful | ||
| + | more single-minded | ||
| + | more scatterbrained | ||
| + | more bashful | ||
| + | more shameless | ||
| + | more curious | ||
| + | less curious | ||
more artistically inclined | more artistically inclined | ||
| − | + | less artistically inclined | |
more inclined to the abstract | more inclined to the abstract | ||
| − | + | less inclined to the abstract | |
disdain | disdain | ||
| − | + | Learned to | |
and learned to | and learned to | ||
| − | + | value | |
more frenetic | more frenetic | ||
| − | more | + | more leisurely |
more overbearing | more overbearing | ||
| − | + | less assertive | |
more prone to flights of fancy | more prone to flights of fancy | ||
| − | more | + | more fact-oriented |
more of a thrill-seeker | more of a thrill-seeker | ||
| − | + | inclined to avoid excitement | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
craftsmanship | craftsmanship | ||
| − | + | tavern keeper | |
| − | + | I wish to become a | |
| − | + | bone doctor | |
| − | + | surgeon | |
| − | + | diagnostician | |
| − | + | I am sort of confused. | |
| − | + | I am a little confused. | |
| − | + | There will be no rest for the enemy. | |
| − | + | The enemy will be driven off. | |
| − | + | . What do you command? | |
| − | + | I am very confused. | |
| − | + | I am confused. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
The task is accomplished. | The task is accomplished. | ||
I am your loyal | I am your loyal | ||
| − | |||
| − | |||
The need for my task seems to have passed. | The need for my task seems to have passed. | ||
have been driven from | have been driven from | ||
will be slain. | will be slain. | ||
is dead! | is dead! | ||
| + | . Will you have me as | ||
| + | I would be honored if you would become a | ||
| + | You can no longer be a | ||
| + | I am sorry. There is no room for you here. | ||
| + | I hate you. | ||
| + | I would be honored to serve as a | ||
| + | I'm kicking you out of | ||
| + | Gladly. You are now one of my | ||
| + | I am sorry. I do not think there is room for me. | ||
| + | Gladly. I will be your | ||
Welcome to | Welcome to | ||
. Can I perform with you? | . Can I perform with you? | ||
| Line 6,882: | Line 5,399: | ||
? The troupe could use your talent. | ? The troupe could use your talent. | ||
Would you like to join | Would you like to join | ||
| − | |||
| − | |||
. Will you have me? | . Will you have me? | ||
| − | |||
monster slayer | monster slayer | ||
here. Make us proud! | here. Make us proud! | ||
| Line 6,891: | Line 5,405: | ||
. Will you have us? | . Will you have us? | ||
be made | be made | ||
| − | + | the beast | |
| − | + | the occupation | |
| − | + | armies on the march | |
| − | + | the fighting | |
| − | + | the death | |
| − | + | occupations | |
| − | + | the abduction | |
| − | + | the army on the march | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Don't talk to me. | Don't talk to me. | ||
| − | |||
| − | |||
we've got | we've got | ||
Well, let's see... | Well, let's see... | ||
| Line 6,923: | Line 5,425: | ||
Gwargh! | Gwargh! | ||
I must obey the master! | I must obey the master! | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
It's not my problem. | It's not my problem. | ||
They must be stopped by any means at our disposal. | They must be stopped by any means at our disposal. | ||
| Line 7,003: | Line 5,441: | ||
I'm giving up on this hopeless venture. | I'm giving up on this hopeless venture. | ||
We can no longer travel together. | We can no longer travel together. | ||
| − | + | What do you think of me? | |
| − | + | I give to you this fine beast, | |
| − | + | I deign to favor you with my little pretty, | |
| − | + | Can you tell me where I can find you? | |
| − | + | Can you tell me where I can find myself? | |
| − | + | What can you tell me about | |
| − | + | What can you tell me about yourself? | |
| − | + | I've forgotten what trouble it was... | |
| − | + | the missing treasure | |
| − | + | brewing trouble with our neighbors | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the brewing trouble | the brewing trouble | ||
the open war | the open war | ||
| Line 7,030: | Line 5,462: | ||
the law-breaking | the law-breaking | ||
the deaths | the deaths | ||
| − | |||
the skulking vermin | the skulking vermin | ||
the bandits | the bandits | ||
the criminals | the criminals | ||
the beasts | the beasts | ||
| − | + | Soon the world will be set right. | |
| − | + | Where should I take you? | |
| − | + | How are you enjoying the adventure? | |
| − | + | You are bound to obey me. | |
| − | + | Are you looking forward to the performance? | |
| − | + | home safely. | |
| − | + | We shall bring | |
| − | + | I am afraid of them. | |
| − | . | + | I hate them. |
| − | + | I don't care one way or another. | |
| − | + | It's for the best. | |
| − | + | Are we close? | |
| − | + | Now we will have to build our own future. | |
| − | + | They are outlaws. | |
| − | + | They are terrific. | |
| − | |||
| − | |||
. They have been harassing the people for too long. | . They have been harassing the people for too long. | ||
| − | |||
You must drive the ruffians of | You must drive the ruffians of | ||
| − | |||
You must drive the skulking vermin | You must drive the skulking vermin | ||
came try to boss us around, but you'll teach that coward a lesson. | came try to boss us around, but you'll teach that coward a lesson. | ||
| Line 7,067: | Line 5,494: | ||
Seek your foe in the | Seek your foe in the | ||
threatens our people with its very presence. | threatens our people with its very presence. | ||
| − | + | terror from the evil depths | |
| − | + | evil being | |
| − | + | night creature | |
| − | + | horrible beast | |
| − | + | terrifying wilderness monster | |
| − | + | creeping thing | |
| − | + | beast from underground | |
| − | + | vile monster from the bowels of the earth | |
| − | + | This | |
| − | the | + | You must kill |
| − | + | How may I serve you? | |
| − | + | fearsome beast | |
| − | + | cursed demon | |
| − | + | ancient force of nature | |
| − | |||
| − | |||
the treatment of animals | the treatment of animals | ||
a dispute over | a dispute over | ||
| Line 7,089: | Line 5,514: | ||
truthfulness | truthfulness | ||
a formalized agreement | a formalized agreement | ||
| − | |||
the treatment of plants | the treatment of plants | ||
accepts our tribute | accepts our tribute | ||
| Line 7,099: | Line 5,523: | ||
is unknown us. | is unknown us. | ||
is skirmishing with us. | is skirmishing with us. | ||
| − | + | Their tribute is not enough. | |
| − | + | This war must end with our victory. | |
| − | + | In any case, peace is no longer an option. | |
| − | + | The alliance has outlived its usefulness. | |
| − | + | is our ally | |
| − | is | + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. |
| − | + | I tire of this pointless skirmishing. | |
| − | + | We can no longer pay them homage. | |
| − | + | . These criminals have been allowed to thrive for too long. | |
| − | + | . These outlaws must be punished. | |
| − | + | . Their aggressive order must not be allowed to flourish. | |
| − | + | You must drive | |
| − | a | + | could afford to learn a lesson or two, though open conflict would be unwise. |
| − | + | must be driven off or subjugated. | |
| − | + | The group | |
| − | + | from their home at | |
a journey | a journey | ||
an attack by a beast | an attack by a beast | ||
an act of theft | an act of theft | ||
an abduction | an abduction | ||
| − | |||
| − | |||
a special occasion | a special occasion | ||
a previous insurrection | a previous insurrection | ||
| Line 7,131: | Line 5,553: | ||
a previous battle | a previous battle | ||
a previous war | a previous war | ||
| − | a | + | a disagreement over prior treaties |
| − | + | an incident involving a lost diplomat | |
| − | + | the adversary's abuse of the aggressor's fallen | |
| − | a | + | the adversary's refusal to form treaties |
| − | + | grazing rights | |
| − | + | water rights | |
| − | + | an incident involving a trade caravan | |
| − | + | a desire to kill the living and any others in opposition | |
| − | an | + | the adversary's inability to communicate and form treaties |
| − | a | + | the display of war and hunting trophies |
| − | + | the devouring of the bodies of sapient beings | |
| − | + | a first contact that went horribly wrong | |
| − | a | + | prior aggression by the adversary |
| − | + | a dispute over the ownership of | |
| − | a | + | the disturbance of once-eternal rest |
| − | |||
There are guards in | There are guards in | ||
There are guards patrolling | There are guards patrolling | ||
| Line 7,158: | Line 5,579: | ||
They still hold this area, but they do not feel certain. | They still hold this area, but they do not feel certain. | ||
They do not feel challenged at all. | They do not feel challenged at all. | ||
| − | |||
They consider you a key figure in the opposition. | They consider you a key figure in the opposition. | ||
They consider you a leader of the opposition. | They consider you a leader of the opposition. | ||
They consider you an infamous villain among those opposing them. | They consider you an infamous villain among those opposing them. | ||
Their strength has been broken. | Their strength has been broken. | ||
| − | + | the natural issue of their worship of | |
| − | + | the issue of their oneness with | |
| − | + | the issue of their worship of | |
| − | + | the issue of their godlessness | |
| − | + | It does not help matters that their leader | |
| − | + | is my | |
| − | + | Be careful, for their leader | |
| − | + | the natural issue of their oneness with | |
| − | + | a raid | |
| − | There | + | a purge |
| − | + | There is also | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
the cheese market | the cheese market | ||
the fruit and vegetable market | the fruit and vegetable market | ||
| Line 7,185: | Line 5,600: | ||
There is a long-ranging patrol | There is a long-ranging patrol | ||
the shrine to | the shrine to | ||
| − | |||
the processed goods market | the processed goods market | ||
a carpenter's shop | a carpenter's shop | ||
| Line 7,195: | Line 5,609: | ||
a metal furniture shop | a metal furniture shop | ||
a stone furniture shop | a stone furniture shop | ||
| − | + | a bone carver's shop | |
| − | + | a leather clothing shop | |
| − | + | a woven clothing shop | |
| − | + | a leather shop | |
| − | + | a blacksmith's shop | |
| − | + | a bowyer's shop | |
| − | + | a weaponsmith's shop | |
| − | + | a gem cutter's shop | |
| − | + | an abandoned shop | |
| − | + | a hillock | |
| − | + | a house | |
| − | + | a cloth shop | |
| − | + | a general imports store | |
| − | + | a clothing imports store | |
| − | + | a food imports store | |
| − | |||
is also located here | is also located here | ||
The seat of | The seat of | ||
| Line 7,227: | Line 5,640: | ||
abides here in magnificence | abides here in magnificence | ||
Not that it matters, as | Not that it matters, as | ||
| − | + | Nobody I remember. | |
| − | + | fled before the attack. | |
| − | + | A few separate groups were organized. | |
| − | + | One group organized itself. | |
| − | + | rules | |
| − | + | has occupied | |
| − | + | other groups vying for control. | |
| − | + | There are no fewer than | |
| − | I'd | + | I'd watch out for them. |
| − | + | I have no idea. | |
| − | + | groups fled. | |
| − | I | + | No fewer than |
| − | + | I haven't heard anything like that. | |
| − | + | are vying for control. | |
| − | |||
| − | |||
| − | |||
| − | |||
Certainly. It would be terrible to leave someone to fend for themselves after sunset. | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | ||
Of course. My pleasure. | Of course. My pleasure. | ||
now. Make way for | now. Make way for | ||
| − | |||
| − | |||
| − | |||
Thank you! | Thank you! | ||
| − | |||
forever! | forever! | ||
this place | this place | ||
| Line 7,259: | Line 5,664: | ||
I'd like to stay here another day if you don't mind. | I'd like to stay here another day if you don't mind. | ||
Nevermind. | Nevermind. | ||
| − | + | this poor soul | |
| − | + | the weary shoulders of the people of | |
| − | + | the oppressors | |
| − | + | back home! | |
| − | + | should travel to | |
| − | + | should talk to | |
| − | + | If you want to offer your condolences, | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
a room | a room | ||
We rent out | We rent out | ||
| Line 7,282: | Line 5,678: | ||
a free room | a free room | ||
a night. | a night. | ||
| − | |||
There's no need for trouble here. | There's no need for trouble here. | ||
Your selfless dedication is appreciated here. | Your selfless dedication is appreciated here. | ||
| Line 7,291: | Line 5,686: | ||
We have | We have | ||
We have many drinks to choose from. [You receive a list.] | We have many drinks to choose from. [You receive a list.] | ||
| − | + | Thank you for preserving our legacy of wisdom. | |
| − | + | You ought to be rewarded for returning our treasures. | |
| − | + | Thank you for all you do. | |
| − | + | It is good to see you here. | |
| − | + | The poet! It's such an honor to have you here. | |
| − | + | What stories you tell! It's such an honor to have you here. | |
| − | + | Loyalty should be rewarded. | |
| − | + | Long live the cause. | |
| − | I | + | I'd just as soon you went someplace else. |
| − | + | My companion. | |
| − | + | My good friend. | |
| − | + | It's such a pleasure to serve you. | |
| − | + | You have been such a good trade partner. | |
| − | |||
| − | |||
| − | |||
| − | |||
this spire | this spire | ||
these catacombs | these catacombs | ||
| Line 7,313: | Line 5,704: | ||
, taking over my duties and responsibilities? | , taking over my duties and responsibilities? | ||
someone | someone | ||
| − | |||
| − | |||
this establishment | this establishment | ||
this library | this library | ||
| Line 7,323: | Line 5,712: | ||
this market | this market | ||
this tower | this tower | ||
| − | + | You'll have the room for another day. I'm glad you're enjoying your stay. | |
| − | + | Your room is | |
| − | + | I'll be back with your drink in a moment. | |
| − | + | this hall | |
| − | + | this guildhall | |
| − | + | this hospital | |
| − | + | this counting house | |
| − | + | One | |
| − | + | . Let me know and you can stay as long as you like. | |
| − | + | Uhh... nevermind. | |
| − | |||
| − | Let | ||
| − | |||
| − | |||
| − | |||
| − | |||
I would prefer to be outdoors. | I would prefer to be outdoors. | ||
How sinister the glow... | How sinister the glow... | ||
I would prefer to be indoors. | I would prefer to be indoors. | ||
How I long for civilization... | How I long for civilization... | ||
| − | |||
Where am I? | Where am I? | ||
It sure is dark down here. | It sure is dark down here. | ||
It is good to be indoors. | It is good to be indoors. | ||
| − | |||
Is it raining? | Is it raining? | ||
At least it doesn't rain down here. | At least it doesn't rain down here. | ||
| Line 7,355: | Line 5,736: | ||
It is invigorating to be out in the wilds! | It is invigorating to be out in the wilds! | ||
What a strange place! | What a strange place! | ||
| − | + | Look at the sky! Are we in the Underworld? | |
| − | + | this poor nameless child | |
| + | This must be the will of | ||
| + | It has always been my dream to start a family. | ||
| + | What have you been scheming? | ||
| + | Reveal what you have been scheming or suffer the consequences. | ||
| + | Who do you work for? | ||
| + | Tell me who you work for, or else. | ||
| + | really | ||
| + | is yours. Please consider my offer. | ||
| + | You are bound to me! | ||
| + | The bond is broken! Return to the Underworld and trouble us no more! | ||
| + | or suffer the consequences. | ||
| + | must pay homage to | ||
| + | will no longer pay homage to | ||
| + | the object I can't remember | ||
| + | Drop | ||
| + | offers to pay homage to | ||
| + | in a way that suits you. | ||
Of course. | Of course. | ||
| − | |||
You are hereby charged to retrieve | You are hereby charged to retrieve | ||
and the chosen! | and the chosen! | ||
Blessed be | Blessed be | ||
| − | |||
| − | |||
You are amazing. | You are amazing. | ||
the outfit. | the outfit. | ||
| Line 7,371: | Line 5,766: | ||
... and the | ... and the | ||
So, the | So, the | ||
| − | + | in search of adventure | |
| − | + | in search of excitement | |
| − | + | in search of a thrilling adventure | |
| − | + | to start a new life | |
| − | + | and maybe something to drink as well! | |
| − | + | . Perhaps I'll finally make my fortune! | |
| − | + | , and wealth and pleasures beyond measure! | |
| − | + | in search of work | |
| − | + | to move into my new home with | |
| − | + | to take up my position | |
| − | Perhaps | + | I'm going to |
| − | + | I'm returning to my home in | |
| − | |||
| − | |||
| − | |||
| − | |||
I visited | I visited | ||
I started my pilgrimage in | I started my pilgrimage in | ||
Probably on the move or deep underground, but I can't be sure. | Probably on the move or deep underground, but I can't be sure. | ||
I don't remember what I was going to say... | I don't remember what I was going to say... | ||
| − | |||
I'm traveling to | I'm traveling to | ||
I'm preparing to travel to | I'm preparing to travel to | ||
| Line 7,401: | Line 5,791: | ||
Who? | Who? | ||
is dead. | is dead. | ||
| − | |||
not be able to guide you personally. It is the best I can do. | not be able to guide you personally. It is the best I can do. | ||
| − | + | The largest of these is | |
| − | + | other major settlements. | |
| − | + | trades directly with no fewer than | |
| − | + | I'm not planning a journey. | |
| − | + | The villages | |
| − | + | villages which utilize the market here. | |
| − | I | + | There are |
| − | + | engages in trade with | |
| − | + | I'm going out for some water. | |
| − | + | I'm walking my patrol. | |
| − | I | + | I was out visiting the library. |
| − | + | I was just out at the tavern. | |
| − | + | I'm going to visit the library. | |
| − | + | I'm going out to the tavern. | |
| − | + | I'm going to visit the shrine. | |
| − | + | I'm going to visit the temple. | |
I'm returning from my patrol. | I'm returning from my patrol. | ||
I'm on an important mission. | I'm on an important mission. | ||
| Line 7,435: | Line 5,824: | ||
I am searching for | I am searching for | ||
I have obtained | I have obtained | ||
| − | + | grandchild | |
| − | + | grandparent | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Where? | Where? | ||
There's nothing organized here. | There's nothing organized here. | ||
also utilize the market there. | also utilize the market there. | ||
is the only other settlement to utilize the market there. | is the only other settlement to utilize the market there. | ||
| − | |||
| − | |||
| − | |||
| − | |||
This place is insulated from the rest of the world, at least in terms of trade. | This place is insulated from the rest of the world, at least in terms of trade. | ||
utilize the market here. | utilize the market here. | ||
| Line 7,467: | Line 5,838: | ||
go to | go to | ||
The people of | The people of | ||
| − | + | ! Best price in town | |
| − | + | ! Limited supply | |
| − | + | ! Today only | |
| − | + | cut | |
| − | + | tanned | |
| − | + | faraway | |
| − | + | all the way | |
| − | + | right here | |
| − | + | here | |
| − | + | the great | |
| − | + | fair | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
I don't remember what I believe... | I don't remember what I believe... | ||
An item has returned! | An item has returned! | ||
| Line 7,494: | Line 5,859: | ||
niece | niece | ||
uncle | uncle | ||
| − | |||
Is it really you? | Is it really you? | ||
Dear | Dear | ||
, is it really you? | , is it really you? | ||
cousin | cousin | ||
| − | + | woman | |
| − | + | my good | |
| − | + | I yield! I yield! | |
| − | + | We yield! We yield! | |
| − | + | Decent | |
| − | + | Good | |
| − | + | Splendid | |
| − | + | Great | |
| − | + | right there | |
| − | + | Excellent | |
| − | + | Fantastic | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
some of my kind | some of my kind | ||
| − | |||
| − | |||
| − | |||
Might I interest you in | Might I interest you in | ||
Are you interested in | Are you interested in | ||
| − | |||
some of our kind | some of our kind | ||
just outside town | just outside town | ||
| Line 7,527: | Line 5,882: | ||
town | town | ||
right here in | right here in | ||
| − | |||
out to the | out to the | ||
the settlements | the settlements | ||
a village nearby | a village nearby | ||
| − | + | I'll show you calm! | |
| − | ! | + | Do I look like I need to calm down?! |
| − | ! | + | I am so nearly swayed by your greatness alone that we can simply assign you the victory! |
| − | ! | + | you needn't indulge my trivial thoughts! |
| − | + | Get away from me! | |
| − | + | I must say that is a truly insightful observation! | |
| − | + | I admire how brilliant you are! | |
| − | + | you are so clever I must concede! | |
| − | + | Although my own insignificant beliefs lie elsewhere, | |
| − | + | no one can deny your genius! | |
| − | + | we can both agree you are by far the most persuasive! | |
| − | + | I am overmastered by your presence! | |
| − | + | I confess your stunning argument overwhelms me! | |
| − | |||
| − | |||
| − | |||
You know, I think you're right. | You know, I think you're right. | ||
I have been so foolish. Yes, I agree. | I have been so foolish. Yes, I agree. | ||
| Line 7,555: | Line 5,906: | ||
Despite some minor reservations... | Despite some minor reservations... | ||
Though I cannot agree fully on a slight technicality, | Though I cannot agree fully on a slight technicality, | ||
| − | |||
| − | |||
I will fight no more. | I will fight no more. | ||
We will fight no more. | We will fight no more. | ||
| − | |||
| − | |||
spits out | spits out | ||
| − | + | Huh? | |
| − | + | Ha! | |
| − | + | Were you trying to make an argument? | |
| − | + | How unreasonable! | |
| − | + | Uh... | |
| − | + | Ack! | |
| − | + | You are right. | |
| − | + | How gracious! | |
| − | + | Fine. Let's drop the argument. | |
| − | + | Well, there must be something else to discuss. | |
| − | + | Yes, let's move on. | |
| − | + | Let's drop the argument. | |
| − | + | There must be something else to discuss. | |
| − | + | Let's move on. | |
| − | |||
| − | |||
| − | |||
This conversation is over. | This conversation is over. | ||
I will settle this my way. | I will settle this my way. | ||
| Line 7,587: | Line 5,931: | ||
You insult me with your derision | You insult me with your derision | ||
You insult me with your flattery | You insult me with your flattery | ||
| − | |||
| − | |||
| − | |||
| − | |||
How dare you?! | How dare you?! | ||
You dare to flatter me?! | You dare to flatter me?! | ||
Base flattery! | Base flattery! | ||
| − | + | It's wrong. | |
| − | + | Really. | |
| − | + | Unbelievable. | |
| − | I | + | You're wrong. |
| − | + | I guess I'm not sure. | |
| − | + | I don't know what to say. | |
| − | + | I don't want to argue. | |
| − | + | I just don't know. | |
| − | + | the things some people think just boggle the mind. | |
| − | + | there's just no way you can believe something so stupid. | |
| − | + | it would amaze me if somebody actually thought that. | |
| − | + | nobody could possibly believe that. | |
| − | + | Shameful. | |
| − | + | I'm appalled. | |
| − | + | that isn't at all convincing. | |
| − | + | you should keep your weird thoughts to yourself. | |
| − | |||
that is the stupidest statement I have ever heard. | that is the stupidest statement I have ever heard. | ||
That's absurd! | That's absurd! | ||
| Line 7,627: | Line 5,966: | ||
Forgive me, but | Forgive me, but | ||
What did you just say? | What did you just say? | ||
| − | + | I sent | |
| − | + | demands a portion of my official funds | |
| − | + | asks that I look past illicit acts in my official capacities | |
| − | + | I serve no one. | |
| − | + | I demand a portion of the official funds from | |
| − | + | I asked that | |
| − | + | demand a portion of the official funds from | |
| − | + | ask that | |
| − | + | I believe... something. | |
| − | + | Well, I believe... something else. | |
| − | + | sometimes has need for my services. | |
| − | Well, | + | I have no master, but |
| − | + | I do not know! My instructions come from | |
| − | |||
| − | |||
| − | |||
I must insist. | I must insist. | ||
Just think about it. | Just think about it. | ||
| Line 7,657: | Line 5,993: | ||
You are thinking about this all wrong. | You are thinking about this all wrong. | ||
Pause to consider. | Pause to consider. | ||
| − | |||
I beg to differ. | I beg to differ. | ||
| − | + | I do not scheme. | |
| − | + | engaged to induce a war of | |
| − | + | engaged me to abduct | |
| − | + | engaged me to assassinate | |
| − | I | + | sent me to engage |
| − | + | engaged me to frame | |
| − | + | I decided to frame | |
| − | + | engaged me to infiltrate | |
| − | + | engaged me to sabotage the activities of | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | I | ||
| − | |||
| − | |||
to grant an important position | to grant an important position | ||
was asked | was asked | ||
| Line 7,680: | Line 6,008: | ||
Through | Through | ||
I engaged | I engaged | ||
| − | |||
engaged me to obtain | engaged me to obtain | ||
when one came available. | when one came available. | ||
| Line 7,687: | Line 6,014: | ||
sent me to | sent me to | ||
look past illicit acts | look past illicit acts | ||
| − | |||
| − | |||
told me to tell | told me to tell | ||
told me to ask | told me to ask | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
appears unconvinced. | appears unconvinced. | ||
It is not convincing. | It is not convincing. | ||
| Line 7,714: | Line 6,022: | ||
You are unperturbed. | You are unperturbed. | ||
flinches. | flinches. | ||
| − | + | a series of | |
| − | + | There | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | a series of | ||
| − | |||
should be | should be | ||
| + | Then | ||
Finally, | Finally, | ||
| − | + | is one of the fundamental dance positions. | |
First, | First, | ||
| − | + | is one of the fundamental dance moves. | |
the fundamental dance position. | the fundamental dance position. | ||
| − | + | called the | |
the fundamental dance move. | the fundamental dance move. | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
flamboyant | flamboyant | ||
| − | + | vivacious | |
joyous | joyous | ||
| − | + | aborted | |
| − | |||
| − | |||
partially realized | partially realized | ||
| − | + | loudly percussive | |
softly percussive | softly percussive | ||
| − | + | sharp-edged | |
| − | |||
| − | |||
straight-lined | straight-lined | ||
| − | |||
jerking | jerking | ||
| − | + | fluid | |
undulating | undulating | ||
| − | + | weightless | |
| − | + | expressive | |
| − | + | elaborate | |
| − | + | understated | |
| − | + | crude | |
| − | + | refined | |
| − | + | grotesque | |
| − | + | serene | |
| − | + | straight walk | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
curved walk | curved walk | ||
| − | + | facial expression | |
hand gesture | hand gesture | ||
| − | |||
turn | turn | ||
| − | + | steps in a figure-eight pattern | |
steps in an intricate pattern | steps in an intricate pattern | ||
| − | + | steps in a circular pattern | |
steps in a triangle pattern | steps in a triangle pattern | ||
| − | |||
steps in a square pattern | steps in a square pattern | ||
| − | + | quarter | |
half | half | ||
| − | |||
eighth | eighth | ||
| − | + | sinuous | |
| − | + | twisting | |
| − | + | sprightly | |
| − | + | sensual | |
| − | + | debauched | |
| − | + | passive | |
| − | + | subtle | |
| − | + | sluggish | |
| − | + | relaxed | |
| − | + | aggressive | |
| − | + | intense | |
| − | + | from the lead | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
from the follower | from the follower | ||
| − | + | shadowed | |
by group members | by group members | ||
| − | + | performed in retrograde | |
performed in succession | performed in succession | ||
| − | + | movement along the line of dance | |
mirrored | mirrored | ||
| − | + | rightward bend | |
footwork | footwork | ||
| − | + | backward bend | |
leftward bend | leftward bend | ||
| − | + | sway | |
forward bend | forward bend | ||
| − | + | spin | |
independent body movement | independent body movement | ||
| − | + | raised right arm | |
| − | + | raised arm | |
| − | + | arm carriage | |
| − | + | raised left arm | |
| − | + | body level | |
| − | + | body level change | |
| − | + | left leg lift | |
| − | + | right leg lift | |
| − | + | right kick | |
| − | + | left kick | |
| − | + | run | |
| − | + | leap | |
| − | + | loosely mingled | |
| − | |||
| − | |||
along a clockwise circle | along a clockwise circle | ||
| − | + | in a circle | |
in a double circle | in a double circle | ||
| − | + | in a single line | |
in several lines | in several lines | ||
| − | + | The dancer performs | |
The dancers perform | The dancers perform | ||
| − | + | as the dancers act out | |
| − | |||
any composition of | any composition of | ||
| + | The dance is accompanied by | ||
as the dancer acts out | as the dancer acts out | ||
| − | + | The rules of the form are applied by choreographers to produce individual dances which can be performed. | |
The form guides dancers during improvised performances. | The form guides dancers during improvised performances. | ||
| − | |||
originally devised by | originally devised by | ||
| − | + | dancers | |
| − | + | which grew out of the performances of | |
| − | + | for a single pair | |
| − | + | pairs | |
| − | + | participation | |
| − | + | social | |
| − | + | group | |
| − | + | celebration | |
| − | + | solo | |
| − | + | sacred | |
| − | + | solo | |
| − | + | There are partner changes throughout the dance | |
| − | |||
| − | |||
| − | |||
with the lead advancing along the main line of motion | with the lead advancing along the main line of motion | ||
| − | + | through visual cues | |
through spoken cues | through spoken cues | ||
| − | + | through touch | |
through a light touch | through a light touch | ||
| − | + | constantly | |
briefly | briefly | ||
| − | + | briefly | |
by pulling away | by pulling away | ||
| − | + | by pushing together | |
| − | + | rarely make contact | |
| − | |||
, communicating intent | , communicating intent | ||
| − | + | dance closely | |
maintain open contact | maintain open contact | ||
| − | + | with the music | |
The partners | The partners | ||
| − | + | to the music's | |
| − | + | very quickly | |
| − | + | slower and slower | |
| − | + | faster and faster | |
| − | + | very slowly | |
| − | + | along an intricate path | |
| − | + | , moving | |
| − | + | turning counterclockwise | |
| − | + | along an improvised path | |
| − | + | turning clockwise | |
| − | + | along a counterclockwise circle | |
| − | |||
| − | |||
| − | |||
| − | |||
high | high | ||
| − | + | dance is | |
| − | + | dance is punctuated by | |
| − | + | The entire dance has a basic movement | |
| − | + | The | |
| − | + | specific move | |
| − | + | to be mastered. | |
| − | + | This dance is a refined artform, with | |
| − | + | special position | |
| − | + | with the lead turning out counterclockwise | |
| − | + | The dancers imitate the movement of the | |
| − | + | with the lead advancing against the main line of motion | |
| − | + | with the lead turning out clockwise | |
| − | + | turns | |
| − | refined | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
facial expressions | facial expressions | ||
| − | + | half | |
repeated | repeated | ||
| − | + | eighth | |
quarter | quarter | ||
| − | |||
| − | |||
| − | |||
| − | |||
counterclockwise | counterclockwise | ||
| − | + | aborted | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
partially realized | partially realized | ||
| − | + | , with | |
| − | + | of the lead | |
| − | |||
of the follower | of the follower | ||
| − | |||
movement along the line of dance | movement along the line of dance | ||
| − | + | leftward bends | |
rightward bends | rightward bends | ||
| − | + | forward bends | |
backward bends | backward bends | ||
| − | + | raised arms | |
| − | |||
| − | |||
spins | spins | ||
| − | + | raised left arms | |
raised right arms | raised right arms | ||
| − | + | body level changes | |
| + | right leg lifts | ||
| + | left leg lifts | ||
| + | left kicks | ||
| + | right kicks | ||
| + | leaps | ||
| + | curved walks | ||
| + | hand gestures | ||
| + | straight walks | ||
| + | section is | ||
section is punctuated by | section is punctuated by | ||
| − | + | There is a basic movement | |
| − | |||
There are partner changes | There are partner changes | ||
| − | + | of the music. | |
section is distinct. | section is distinct. | ||
| − | + | next | |
| − | + | The dance begins with the | |
| − | + | The dance enters a new section with the | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[cleanUpChannelGroup]: Callback has ended for ChannelGroup at | [cleanUpChannelGroup]: Callback has ended for ChannelGroup at | ||
[cleanUpChannelGroup]: Removed DSPs for channel group | [cleanUpChannelGroup]: Removed DSPs for channel group | ||
| Line 8,043: | Line 6,226: | ||
[cleanUpChannelAndSound]: Removed fade pointer for channel | [cleanUpChannelAndSound]: Removed fade pointer for channel | ||
[cleanUpChannelAndSound]: Found fade points for channel | [cleanUpChannelAndSound]: Found fade points for channel | ||
| − | + | , so removing them. | |
| + | [cleanUpChannelAndSound]: Sound at | ||
| + | [cleanUpChannelAndSound]: Channel at | ||
| + | is cleaning up. | ||
[adjustVolumeForPlayingSound]: Volume changing from | [adjustVolumeForPlayingSound]: Volume changing from | ||
| − | |||
| − | |||
[adjustPanForPlayingSound]: Sound at | [adjustPanForPlayingSound]: Sound at | ||
panning changing from | panning changing from | ||
| − | |||
| − | |||
[adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from | [adjustLowPassFilterForPlayingSounds]: Environment changing, creating thread to low pass ambiances from | ||
% to | % to | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[createSafeThread]: Creating a new safe thread. | [createSafeThread]: Creating a new safe thread. | ||
[createSafeThread]: Released mutex for thread | [createSafeThread]: Released mutex for thread | ||
[createSafeThread]: Unlocked mutex for thread | [createSafeThread]: Unlocked mutex for thread | ||
[createSafeThread]: Locked mutex for thread | [createSafeThread]: Locked mutex for thread | ||
| − | + | [setChannelGroupAndSetCallback]: setting callback on | |
| − | + | [setChannelGroupAndSetCallback]: setting channel group for | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | |||
| − | [ | ||
notificationChannelGroup | notificationChannelGroup | ||
userInterfaceChannelGroup | userInterfaceChannelGroup | ||
| Line 8,084: | Line 6,250: | ||
ambientChannelGroup | ambientChannelGroup | ||
./data/sound/audio/starting-volume.txt | ./data/sound/audio/starting-volume.txt | ||
| − | |||
| − | |||
| − | |||
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| − | |||
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[playSound]: Playing | [playSound]: Playing | ||
Channel: | Channel: | ||
| Line 8,104: | Line 6,255: | ||
Sound: | Sound: | ||
Thread: | Thread: | ||
| − | |||
| − | |||
| − | |||
actions/campfire-loop | actions/campfire-loop | ||
ambiance/layers/river | ambiance/layers/river | ||
| Line 8,112: | Line 6,260: | ||
[loadSound]: Failed to load a sound for | [loadSound]: Failed to load a sound for | ||
[loadSound]: | [loadSound]: | ||
| − | |||
[loadSound]: New channel created for | [loadSound]: New channel created for | ||
major | major | ||
| Line 8,121: | Line 6,268: | ||
Composer generated a chord: | Composer generated a chord: | ||
Composer generated a chord progression for | Composer generated a chord progression for | ||
| − | |||
| − | |||
flying-loop | flying-loop | ||
./data/sound/audio/locomotion/fly/ | ./data/sound/audio/locomotion/fly/ | ||
flying loop already playing | flying loop already playing | ||
flying loop not playing | flying loop not playing | ||
| − | |||
| − | |||
grass-tall | grass-tall | ||
gravel | gravel | ||
| − | |||
metal-crafted | metal-crafted | ||
metal-natural | metal-natural | ||
| − | |||
| − | |||
water-depth-1 | water-depth-1 | ||
water-depth-2 | water-depth-2 | ||
| Line 8,144: | Line 6,284: | ||
/walk | /walk | ||
general | general | ||
| − | |||
./data/sound/audio/locomotion/jump/ | ./data/sound/audio/locomotion/jump/ | ||
/jump | /jump | ||
./data/sound/audio/locomotion/sweeteners/ | ./data/sound/audio/locomotion/sweeteners/ | ||
/sweetener | /sweetener | ||
| − | |||
key-quest-item | key-quest-item | ||
./data/sound/audio/notifications/alerts/ | ./data/sound/audio/notifications/alerts/ | ||
| Line 8,155: | Line 6,293: | ||
./data/sound/audio/notifications/map/ | ./data/sound/audio/notifications/map/ | ||
hunger-pullback | hunger-pullback | ||
| + | neutral | ||
savage | savage | ||
| − | |||
./data/sound/audio/ambiance/alignments/ | ./data/sound/audio/ambiance/alignments/ | ||
| − | |||
) was out of range. | ) was out of range. | ||
| − | |||
from potential alignments. | from potential alignments. | ||
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( | [setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment ( | ||
| Line 8,167: | Line 6,303: | ||
/one-shot- | /one-shot- | ||
./data/sound/audio/one-shots/ | ./data/sound/audio/one-shots/ | ||
| − | + | Passed a region variant that does not exist for the | |
| − | |||
region ( | region ( | ||
from the regional variants for | from the regional variants for | ||
| − | |||
normal | normal | ||
| − | + | time(s) | |
| − | + | is all done looping, a new ambiance will be played. | |
| − | + | Looping ambient track ( | |
| − | + | time until next ambiance was supposed to be: | |
| − | + | total time waited: | |
| − | + | ambiance layer is about to start looping. | |
| + | has been faded out, exiting out of looping monitor. | ||
| + | ), stopping it. | ||
| + | couldn't find ambiance to play in playNewAmbiance. | ||
| + | song has been stopped, so abandoning ambiance watcher to adjust volume after song stops. | ||
| + | Found a currently playing ambiance layer with the same name ( | ||
| + | attempted to stop campfire loop, but no sound effects were playing. | ||
| + | found campfire loop and stopping it. | ||
| + | attempted to stop campfire loop, but it was not found in the currently playing sound effects. | ||
| + | attempted to stop the campfire loop but ran into an exception: | ||
| + | attempted to stop the campfire loop but ran into a runtime error: | ||
close | close | ||
dwarven-hillocks/walla-high | dwarven-hillocks/walla-high | ||
| Line 8,190: | Line 6,334: | ||
fortress/walla-medium | fortress/walla-medium | ||
fortress/walla-low | fortress/walla-low | ||
| − | |||
| − | |||
| − | |||
| − | |||
human-hamlet/walla-low | human-hamlet/walla-low | ||
human-hamlet/walla-high | human-hamlet/walla-high | ||
| Line 8,200: | Line 6,340: | ||
human-town/walla-medium | human-town/walla-medium | ||
human-town/walla-low | human-town/walla-low | ||
| − | |||
| − | |||
no ambiance layer found by name | no ambiance layer found by name | ||
./data/sound/audio/ambiance/layers/ | ./data/sound/audio/ambiance/layers/ | ||
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. | [findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null. | ||
no ambiance layer found by ambiance | no ambiance layer found by ambiance | ||
| − | |||
[findAmbianceInRegion]: Failed to find ambiance in the provided region. | [findAmbianceInRegion]: Failed to find ambiance in the provided region. | ||
Alignment Ambiance | Alignment Ambiance | ||
Milliseconds until next ambiance occurs naturally: | Milliseconds until next ambiance occurs naturally: | ||
Time until next ambiance occurs naturally: | Time until next ambiance occurs naturally: | ||
| − | + | seconds. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
attempting to play next one shot in | attempting to play next one shot in | ||
| − | |||
| − | |||
| − | |||
angel-vault | angel-vault | ||
| − | |||
kobold | kobold | ||
rocky | rocky | ||
| Line 8,238: | Line 6,357: | ||
dwarven-hillocks | dwarven-hillocks | ||
broadleaf-coniferous | broadleaf-coniferous | ||
| − | |||
| − | |||
taiga | taiga | ||
goblin-dark-fortress | goblin-dark-fortress | ||
| Line 8,247: | Line 6,364: | ||
shrubland | shrubland | ||
savanna | savanna | ||
| − | |||
human-town | human-town | ||
human-hamlet | human-hamlet | ||
mountains | mountains | ||
lake | lake | ||
| − | |||
necromancer-tower | necromancer-tower | ||
arctic | arctic | ||
tropical-temperate | tropical-temperate | ||
| − | |||
| − | |||
| − | |||
tundra | tundra | ||
| − | |||
wetland | wetland | ||
| − | |||
as the current region. | as the current region. | ||
| − | |||
| − | |||
| − | |||
| − | |||
starting low walla for the | starting low walla for the | ||
| − | |||
| − | |||
| − | |||
starting high walla for the | starting high walla for the | ||
| − | |||
stopping all wallas for the | stopping all wallas for the | ||
| + | Error trying to allocate a channel. | ||
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | ||
| − | + | The vectors passed in are not unit length, or perpendicular. | |
| − | The | + | Tried to call a function on a thread that is not supported. |
| − | + | Not enough memory or resources. | |
| − | + | Reached maximum audible playback count for this sound's soundgroup. | |
| − | + | Tried to call a command on a 2d sound when the command was meant for 3d sound. | |
| − | + | Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | |
| − | + | Couldn't connect to the specified host. | |
| − | + | Tried to use a feature that requires hardware support. | |
| − | + | The specified URL couldn't be resolved. | |
| − | + | A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. | |
| − | + | Operation could not be performed because specified sound/DSP connection is not ready. | |
| − | + | Operation on a non-blocking socket could not complete immediately. | |
| − | + | Error creating hardware sound buffer. | |
| − | + | Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | |
| − | |||
| − | |||
| − | |||
| − | Error initializing output device. | ||
Soundcard does not support the specified format. | Soundcard does not support the specified format. | ||
| − | + | A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. | |
The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. | The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails. | ||
| − | + | Error initializing output device. | |
A requested output, dsp unit type or codec was not available. | A requested output, dsp unit type or codec was not available. | ||
| − | An error | + | An unspecified error has been returned from a plugin. |
A plugin was built with an unsupported SDK version. | A plugin was built with an unsupported SDK version. | ||
| − | + | A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback) | |
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. | Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection. | ||
| − | + | An error occurred trying to initialize the recording device. | |
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. | The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound. | ||
| − | + | Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist. | |
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. | Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file. | ||
| − | + | This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first. | |
The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. | The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat. | ||
| − | + | The specified tag could not be found or there are no tags. | |
Something in FMOD hasn't been implemented when it should be! contact support! | Something in FMOD hasn't been implemented when it should be! contact support! | ||
| − | The | + | The retrieved string is too long to fit in the supplied buffer and has been truncated. |
| − | + | DMA Failure. See debug output for more information. | |
| − | + | The specified channel has been reused to play another sound. | |
| − | The specified | + | DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph. |
| − | + | DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts. | |
| − | + | DSP is already in the mixer's DSP network. It must be removed before being reinserted or released. | |
| − | + | DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map. | |
| − | + | DSP operation error. Cannot perform operation on this DSP as it is reserved by the system. | |
| − | + | DSP connection error. Couldn't find the DSP unit specified. | |
| − | + | DSP operation cannot be performed on a DSP of this type. | |
| − | + | DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph. | |
| − | + | Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format. | |
| − | + | Error loading file. | |
| − | + | End of file unexpectedly reached while trying to read essential data (truncated?). | |
| − | + | Media was ejected while reading. | |
File not found. | File not found. | ||
| − | + | End of current chunk reached while trying to read data. | |
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. | There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library. | ||
| − | + | Unsupported file or audio format. | |
The specified resource requires authentication or is forbidden. | The specified resource requires authentication or is forbidden. | ||
| − | + | A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. | |
A HTTP server error occurred. | A HTTP server error occurred. | ||
| − | + | Proxy authentication is required to access the specified resource. | |
FMOD was not initialized correctly to support this function. | FMOD was not initialized correctly to support this function. | ||
| − | + | The HTTP request timed out. | |
An error occurred that wasn't supposed to. Contact support. | An error occurred that wasn't supposed to. Contact support. | ||
| − | + | Cannot call this command after System::init. | |
An invalid object handle was used. | An invalid object handle was used. | ||
| − | + | Value passed in was a NaN, Inf or denormalized float. | |
An invalid seek position was passed to this function. | An invalid seek position was passed to this function. | ||
| − | + | An invalid parameter was passed to this function. | |
The syncpoint did not come from this sound handle. | The syncpoint did not come from this sound handle. | ||
| − | + | An invalid speaker was passed to this function based on the current speaker mode. | |
| − | + | A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. | |
| − | + | This command failed because System::init or System::setDriver was not called. | |
| − | + | The specified bank has already been loaded. | |
| − | + | The version number of this file format is not supported. | |
| − | + | The live update connection failed due to the game data being out of sync with the tool. | |
| − | + | The live update connection failed due to the game already being connected. | |
| − | + | The requested event, parameter, bus or vca could not be found. | |
| − | + | The live update connection timed out. | |
| − | The specified | + | The specified resource is not loaded, so it can't be unloaded. |
| − | + | The Studio::System object is not yet initialized. | |
| − | + | The specified resource is already locked. | |
| − | + | An invalid string was passed to this function. | |
| − | + | The specified recording driver has been disconnected. | |
| + | The specified resource is not locked, so it can't be unlocked. | ||
Unknown error. | Unknown error. | ||
| + | The length provided exceeds the allowable limit. | ||
| + | name... | ||
Picking a combat song by the | Picking a combat song by the | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
combat song selected: | combat song selected: | ||
| + | beat of phrase: | ||
| + | milliseconds left in current phrase: | ||
| + | milliseconds of current phrase: | ||
| + | until a measure before the next phrase. | ||
[CombatSongWriter]: Waiting | [CombatSongWriter]: Waiting | ||
ms to play stinger from group # | ms to play stinger from group # | ||
| Line 8,373: | Line 6,474: | ||
ms to stop group # | ms to stop group # | ||
until the next phrase. | until the next phrase. | ||
| − | |||
[CombatSongWriter]: Stopping loops from group # | [CombatSongWriter]: Stopping loops from group # | ||
[CombatSongWriter]: Advancing group from | [CombatSongWriter]: Advancing group from | ||
| − | |||
[CombatSongWriter]: Waiting to fade stinger from group # | [CombatSongWriter]: Waiting to fade stinger from group # | ||
until next measure start. | until next measure start. | ||
layer to add on the combat song. | layer to add on the combat song. | ||
| − | |||
| − | |||
[CombatSongWriter]: Choosing the | [CombatSongWriter]: Choosing the | ||
[CombatSongWriter]: Stopping the ' | [CombatSongWriter]: Stopping the ' | ||
| Line 8,397: | Line 6,494: | ||
[CombatSongWriter]: Letting | [CombatSongWriter]: Letting | ||
play for | play for | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
[CombatSongWriter]: Stopping combat song after stingers for group # | [CombatSongWriter]: Stopping combat song after stingers for group # | ||
, as there are no more groups of loops. | , as there are no more groups of loops. | ||
| Line 8,409: | Line 6,500: | ||
layer over one measure, as it should fade out. | layer over one measure, as it should fade out. | ||
'loop' layer to stop. | 'loop' layer to stop. | ||
| − | |||
[CombatSongWriter]: Fading out the | [CombatSongWriter]: Fading out the | ||
[CombatSongWriter]: Getting time to wait before group # | [CombatSongWriter]: Getting time to wait before group # | ||
| − | |||
| − | |||
| − | |||
| − | |||
or_drummed_pulse_lp | or_drummed_pulse_lp | ||
or_drumlow_pulse_lp | or_drumlow_pulse_lp | ||
| Line 8,425: | Line 6,511: | ||
combat_oneshot_outro | combat_oneshot_outro | ||
combat_loop_high | combat_loop_high | ||
| − | + | ./data/sound/audio/combat-songs/ | |
| − | + | [SongPicker]: picking a song by the | |
| − | |||
[SongPicker]: Attempted to pick song from an empty shufflebag. | [SongPicker]: Attempted to pick song from an empty shufflebag. | ||
| − | |||
| − | |||
[SongPicker]: Attempted to find least played song, but encountered an exception. | [SongPicker]: Attempted to find least played song, but encountered an exception. | ||
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null. | [SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null. | ||
| − | |||
[SongWriter]: song has been stopped, so abandoning moments from song. | [SongWriter]: song has been stopped, so abandoning moments from song. | ||
| + | [SongWriter]: curated moment happening. | ||
[SongWriter]: Playing all layers. | [SongWriter]: Playing all layers. | ||
| − | [SongWriter]: | + | [SongWriter]: No dynamic moments for this playthrough. |
must be removed | must be removed | ||
| − | + | can be removed | |
[SongWriter]: could not find a moment. | [SongWriter]: could not find a moment. | ||
| − | + | [SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector: | |
[SongWriter]: | [SongWriter]: | ||
| − | |||
will be added | will be added | ||
| − | + | % of tracks are currently playing, so a layer | |
| + | ' layer ( | ||
| + | [SongWriter]: The ' | ||
| + | [SongWriter]: Created starting layer configuration. | ||
| + | ) was not in recently modified layers, so it is safe to | ||
| + | the ' | ||
| + | [SongWriter]: Attempted to change song layer, but was provided a layer that is null. | ||
| + | [SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null. | ||
| + | layer volume, but the foreground channel group was destroyed. | ||
| + | milliseconds to fade | ||
| + | [SongWriter]: Waiting | ||
| + | [SongWriter]: Attempted to adjust the | ||
| + | [SongWriter]: Fading | ||
[SongWriter]: Rolled a d6 and got | [SongWriter]: Rolled a d6 and got | ||
| − | + | remove | |
was failed | was failed | ||
| − | + | for the removal saving throw, saving throw | |
[SongWriter]: Inflection moment will | [SongWriter]: Inflection moment will | ||
| − | |||
add | add | ||
| − | + | a layer. | |
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers. | [SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers. | ||
| − | [SongWriter]: | + | [SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration. |
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup. | [SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup. | ||
| + | [SongWriter]: No curated moment present for the defined measure, so no curated layers selected. | ||
| + | selected as curated moment layers. | ||
| + | [SongWriter]: picked a unique new list of curated layers that hasn't been played yet. | ||
[SongWriter]: all curated configurations exhausted, so playing all layers. | [SongWriter]: all curated configurations exhausted, so playing all layers. | ||
| − | |||
| − | |||
| − | |||
layer because it's in the layer configuration. | layer because it's in the layer configuration. | ||
| − | + | [SongWriter]: Not removing the | |
layer because it's not in the new layer configuration. | layer because it's not in the new layer configuration. | ||
| − | [SongWriter]: | + | [SongWriter]: Removing the |
layer because it's in the current playing layers. | layer because it's in the current playing layers. | ||
| − | [SongWriter]: Not | + | [SongWriter]: Not re-adding the |
layer because it's not in the currently playing layers. | layer because it's not in the currently playing layers. | ||
| − | [SongWriter]: | + | [SongWriter]: Force-adding the |
'always play' layer to start the song. | 'always play' layer to start the song. | ||
| − | [SongWriter]: | + | [SongWriter]: choosing the |
[SongWriter]: No layers to remove. | [SongWriter]: No layers to remove. | ||
| − | [SongWriter]: | + | [SongWriter]: No layers to add. |
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration. | [SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration. | ||
| − | [SongWriter]: | + | [SongWriter]: Found new unique starting layer configuration. |
layer to start the song. | layer to start the song. | ||
| − | + | [SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration. | |
| − | + | am-card-3 | |
| − | [SongWriter]: | + | am-card-1 |
| − | + | am-card-2 | |
| − | + | ste-card | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
drops-gtr | drops-gtr | ||
drums | drums | ||
| − | |||
| − | |||
| − | |||
vox | vox | ||
| − | acc-gtr | + | acc-gtr |
| − | |||
acc-main-gtr | acc-main-gtr | ||
clap-drop | clap-drop | ||
| − | + | drop-gtr | |
| − | |||
piano-pluck-main | piano-pluck-main | ||
claps | claps | ||
| − | + | acc-gtr-2 | |
| − | + | pads-bass | |
acc-gtr-1 | acc-gtr-1 | ||
| − | + | pad-whistle | |
| − | + | percussion | |
| − | |||
GTR_Main_merged_1 | GTR_Main_merged_1 | ||
Pads_mixed | Pads_mixed | ||
| − | + | GTR_Acc_merged_1 | |
| − | + | Drums_merged | |
acc | acc | ||
main-rtm | main-rtm | ||
| − | + | acc-gallop-gtr | |
| − | + | acc-vox-gtr | |
| − | |||
| − | |||
| − | |||
descent-stairs | descent-stairs | ||
dig | dig | ||
| − | + | campfire-ignite | |
| − | + | chop-tree | |
drop/generic/drop | drop/generic/drop | ||
drop/liquid/drop | drop/liquid/drop | ||
| − | + | drop/coin/drop | |
| − | |||
drop/rock/drop | drop/rock/drop | ||
drop/wood/drop | drop/wood/drop | ||
| − | + | drop/metal/drop | |
| − | + | drop/organic/drop | |
forage | forage | ||
| − | + | fast-travel | |
| − | |||
| − | |||
pick-up/generic/pick-up | pick-up/generic/pick-up | ||
pick-up/liquid/pick-up | pick-up/liquid/pick-up | ||
| − | + | look-at-inventory | |
| − | + | pick-up/coin/pick-up | |
pick-up/rock/pick-up | pick-up/rock/pick-up | ||
pick-up/wood/pick-up | pick-up/wood/pick-up | ||
| − | + | pick-up/metal/pick-up | |
| − | + | pick-up/organic/pick-up | |
smell | smell | ||
throw-item-metal | throw-item-metal | ||
| + | pull-lever | ||
./data/sound/audio/actions/ | ./data/sound/audio/actions/ | ||
| − | + | throw-item-organic | |
| − | + | hit-projectile/ballista/armor/metal/hit-projectile | |
| − | + | hit-projectile/ballista/flesh/metal/hit-projectile | |
| − | + | hit-projectile/ballista/flesh/bone/hit-projectile | |
| − | + | hit-projectile/ballista/ground/bone/hit-projectile | |
| − | + | hit-projectile/ballista/flesh/wood/hit-projectile | |
| − | + | hit-projectile/ballista/ground/wood/hit-projectile | |
| − | + | hit-projectile/ballista/ground/metal/hit-projectile | |
| − | + | hit-projectile/ballista/armor/wood/hit-projectile | |
| − | + | fire-projectile/bow/wood/fire-projectile | |
| − | hit-projectile/ | + | hit-projectile/bow-crossbow/armor/bone/hit-projectile |
| − | hit-projectile/bow-crossbow/armor/ | + | fire-projectile/bow/bone/fire-projectile |
| + | fire-projectile/bow/metal/fire-projectile | ||
hit-projectile/bow-crossbow/armor/metal/hit-projectile | hit-projectile/bow-crossbow/armor/metal/hit-projectile | ||
hit-projectile/bow-crossbow/flesh/metal/hit-projectile | hit-projectile/bow-crossbow/flesh/metal/hit-projectile | ||
| − | + | hit-projectile/bow-crossbow/flesh/bone/hit-projectile | |
| − | + | hit-projectile/bow-crossbow/ground/bone/hit-projectile | |
hit-projectile/bow-crossbow/flesh/wood/hit-projectile | hit-projectile/bow-crossbow/flesh/wood/hit-projectile | ||
hit-projectile/bow-crossbow/ground/wood/hit-projectile | hit-projectile/bow-crossbow/ground/wood/hit-projectile | ||
| − | + | hit-projectile/bow-crossbow/ground/metal/hit-projectile | |
| − | + | hit-projectile/bow-crossbow/armor/wood/hit-projectile | |
fire-projectile/crossbow/wood/fire-projectile | fire-projectile/crossbow/wood/fire-projectile | ||
parry/bone/success | parry/bone/success | ||
| − | + | fire-projectile/crossbow/bone/fire-projectile | |
| − | + | fire-projectile/crossbow/metal/fire-projectile | |
parry/wood/success | parry/wood/success | ||
parry/bone/fail | parry/bone/fail | ||
| + | parry/glass/success | ||
| + | parry/metal/success | ||
parry/wood/fail | parry/wood/fail | ||
./data/sound/audio/combat/ | ./data/sound/audio/combat/ | ||
| − | melee/flesh/ | + | parry/glass/fail |
| − | melee/glass/ | + | parry/metal/fail |
| + | melee/flesh/swing | ||
| + | melee/glass/swing | ||
| + | melee/bone/swing | ||
melee/wood/swing | melee/wood/swing | ||
melee/bone/hit | melee/bone/hit | ||
| − | melee/ | + | melee/metal/swing |
| − | + | melee/whip/swing | |
melee/metal/hit | melee/metal/hit | ||
melee/whip/hit | melee/whip/hit | ||
| − | + | melee/flesh/hit | |
| − | + | melee/glass/hit | |
block/bone/block | block/bone/block | ||
block/flesh/block | block/flesh/block | ||
| − | + | melee/wood/hit | |
| − | + | wrestle/wrestle | |
block/whip/block | block/whip/block | ||
block/wood/block | block/wood/block | ||
| − | + | block/glass/block | |
| − | + | block/metal/block | |
fire-projectile/ballista/wood/fire-projectile | fire-projectile/ballista/wood/fire-projectile | ||
hit-projectile/ballista/armor/bone/hit-projectile | hit-projectile/ballista/armor/bone/hit-projectile | ||
| − | + | fire-projectile/ballista/bone/fire-projectile | |
| − | + | fire-projectile/ballista/metal/fire-projectile | |
| − | + | /door | |
| − | |||
| − | |||
| − | fire-projectile/ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
./data/sound/audio/doors/ | ./data/sound/audio/doors/ | ||
| − | + | stinger | |
splash | splash | ||
./data/sound/audio/actions/drowning/ | ./data/sound/audio/actions/drowning/ | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
ANGEL_VAULT | ANGEL_VAULT | ||
| − | |||
| − | |||
DWARVEN_HILLOCKS | DWARVEN_HILLOCKS | ||
| − | + | , y: | |
| − | + | region ambiance at (x: | |
| − | + | ) tiles away. | |
| − | + | ) playing, so stopping it. | |
| − | + | found non-polled ambiance ( | |
| − | + | positioning | |
| − | + | alignment ambiance at (x: | |
| − | + | set a region variant ( | |
| − | + | ) but it didn't exist for | |
| − | + | found non-polled alignment ambiance ( | |
| − | + | ) for | |
| − | + | set an alignment ( | |
| − | |||
| − | |||
) but it didn't exist. | ) but it didn't exist. | ||
| + | attempted to set a region variant ( | ||
| + | no region variant provided for | ||
| + | alignments/ | ||
attempted to set an alignment ( | attempted to set an alignment ( | ||
| − | + | no alignment provided for | |
setting | setting | ||
| − | + | ambiance playing, but it existed in the poll. | |
no valid poll data sent, so can't set new region information. | no valid poll data sent, so can't set new region information. | ||
| − | |||
ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling. | ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling. | ||
| − | + | already have | |
didn't find | didn't find | ||
| − | + | starting new ambiance for | |
has no ambiances, so not playing anything. | has no ambiances, so not playing anything. | ||
| − | + | alignment for | |
ambiance playing, doing nothing. | ambiance playing, doing nothing. | ||
| − | [updateAudioPosition]: Attempted to update position of audio, but the provided audio was | + | ELVEN_FOREST_RETREAT |
| − | [updateAudioPosition]: Attempted to update position of audio, but the provided audio was | + | GOBLIN_DARK_PITS |
| − | + | GOBLIN_DARK_FORTRESS | |
| − | + | HUMAN_HAMLET | |
| − | + | HUMAN_TOWN | |
| + | NECROMANCER_TOWER | ||
| + | ./data/sound/audio/spatialization.txt | ||
| + | No audio to adjust the positioning for, as no audio is playing. | ||
| + | maxhearingdistance | ||
| + | --------------------------- | ||
| + | adjusting diagetic sound ( | ||
| + | ), not altering panning or volume. | ||
| + | Non-diagetic sound ( | ||
| + | audio->horizontalDistanceFromPlayer (after modification): | ||
| + | audio->verticalDistanceFromPlayer (after modification): | ||
| + | audio->horizontalDistanceFromPlayer (before modification): | ||
| + | audio->verticalDistanceFromPlayer (before modification): | ||
| + | [updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic. | ||
| + | ambiance playing. | ||
| + | [updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer. | ||
s to spatialize. | s to spatialize. | ||
| − | |||
| − | |||
| − | |||
, but there are no | , but there are no | ||
| + | diagetic sound | ||
| + | found a playing campfire loop, ignoring request to start a new one. | ||
[updateDiageticSounds]: Attempted to spatialize a | [updateDiageticSounds]: Attempted to spatialize a | ||
| − | + | isn't a current diagetic sound. | |
no river layer found, so playing one. | no river layer found, so playing one. | ||
| − | + | layers/rain/light-rain | |
no campfire loop found, so playing one. | no campfire loop found, so playing one. | ||
| − | + | found a playing river layer, ignoring request to start a new one. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | found a playing | ||
no rain layer found, so playing one. | no rain layer found, so playing one. | ||
| − | layers/ | + | layers/character-creation |
layers/rain/heavy-rain | layers/rain/heavy-rain | ||
| − | + | found a playing rain layer, ignoring request to start a new one. | |
/walla- | /walla- | ||
| − | layers/ | + | layers/walla/ |
found a playing character creation ambiance layer, ignoring request to start a new one. | found a playing character creation ambiance layer, ignoring request to start a new one. | ||
| − | found | + | no character creation ambiance layer found, so playing one. |
no walla layer found, so playing one. | no walla layer found, so playing one. | ||
| − | |||
no current region set, so no walla layer playing. | no current region set, so no walla layer playing. | ||
| − | + | found a walla layer playing, ignoring request to start a new one. | |
| − | + | special-actions | |
| + | standing-preference-stand | ||
| + | surrender-off | ||
| + | surrender-on | ||
| + | standing-preference-lie-down | ||
| + | stop-travel | ||
| + | tracks-off | ||
| + | tracks-on | ||
chop-meat | chop-meat | ||
| − | + | clouds-off | |
attack-options | attack-options | ||
| − | + | character-sheet | |
combat-options | combat-options | ||
| − | |||
clouds-on | clouds-on | ||
| + | find-nearby-creatures | ||
interact-with-ground | interact-with-ground | ||
| − | + | quest-log | |
| − | + | movement-options | |
| − | |||
music-making | music-making | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
sneak-off | sneak-off | ||
| − | + | generic-small | |
| − | + | start-new-adventure | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
confirm | confirm | ||
./data/sound/audio/ui/clicks/ | ./data/sound/audio/ui/clicks/ | ||
/click | /click | ||
| − | + | /scroll | |
| − | |||
./data/sound/audio/ui/scrolls/ | ./data/sound/audio/ui/scrolls/ | ||
| − | |||
| − | |||
./data/sound/audio/ui/tab/ | ./data/sound/audio/ui/tab/ | ||
whoosh | whoosh | ||
./data/sound/audio/ui/whoosh/ | ./data/sound/audio/ui/whoosh/ | ||
| − | |||
| − | |||
| − | |||
errorlog.txt | errorlog.txt | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
two | two | ||
three | three | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
sculpture has melted! | sculpture has melted! | ||
| − | |||
| − | |||
TAN_MAT | TAN_MAT | ||
| − | |||
Offering Place | Offering Place | ||
| − | + | Wagon | |
Nest | Nest | ||
Shop | Shop | ||
| + | Trade Depot | ||
| + | Siege Workshop | ||
| + | 's Forge | ||
Magma Forge | Magma Forge | ||
| − | |||
Craftsman | Craftsman | ||
| − | 's | + | Carpenter's Workshop |
Farmer's Workshop | Farmer's Workshop | ||
| − | + | Dirt Road | |
| − | + | Container | |
| − | + | Burial Receptacle | |
| − | + | Seat | |
| − | Glass | + | Up/Down Stair |
| − | + | Up Stair | |
| − | + | Gem Window | |
| − | + | Stockpile | |
| − | Tool | + | Paved Road |
| − | + | Glass Window | |
| − | Leather Works | + | Track/Ramp (N) |
| − | + | Track/Ramp (S) | |
| + | Wood Furnace | ||
| + | Farm Plot | ||
| + | Tool | ||
| + | Leather Works | ||
| + | Clothier | ||
Stone-Fall Trap | Stone-Fall Trap | ||
| − | + | Weapon Trap | |
Pressure Plate | Pressure Plate | ||
| − | + | Cage Trap | |
Magma Kiln | Magma Kiln | ||
| − | |||
Magma Smelter | Magma Smelter | ||
| − | + | Magma Glass Furnace | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Vertical Bars | Vertical Bars | ||
| − | |||
| − | |||
| − | |||
Siege Engine | Siege Engine | ||
| − | |||
Track Stop | Track Stop | ||
| − | |||
Screw Pump | Screw Pump | ||
| − | |||
Upright Spear/Spike | Upright Spear/Spike | ||
| − | |||
Horizontal Axle | Horizontal Axle | ||
| − | + | Vertical Axle | |
Restraint | Restraint | ||
| − | + | Horizontal | |
| − | + | Gear Assembly | |
| − | + | Rollers | |
| − | + | Rough | |
| − | + | Archery Target | |
| − | + | Shared | |
| − | + | Casket | |
| − | + | Sarcophagus | |
| − | + | Spears | |
| − | + | Spears/Spikes | |
| − | + | Retracted | |
| − | + | Upright | |
| − | + | Pillar | |
| − | + | Support | |
| − | + | Weapon Rack | |
| − | + | Armor Stand | |
Cabinet | Cabinet | ||
| − | |||
| − | |||
| − | |||
| − | |||
Throne | Throne | ||
| − | |||
Coffin | Coffin | ||
| + | Statue | ||
Bridge | Bridge | ||
| − | |||
| − | |||
| − | |||
| − | |||
Coffer | Coffer | ||
| − | + | Track/Ramp (SW) | |
| − | + | Track/Ramp (EW) | |
| − | + | Track/Ramp (NW) | |
| − | + | Track/Ramp (SE) | |
| − | + | Track/Ramp (NS) | |
| − | + | Track/Ramp (NE) | |
| − | + | Track/Ramp (E) | |
| − | + | Track/Ramp (W) | |
| − | + | Display Furniture | |
| − | + | Vacant Shop | |
| − | + | Track/Ramp (NSEW) | |
| − | + | Track/Ramp (NEW) | |
| − | + | Track/Ramp (SEW) | |
| − | + | Track/Ramp (NSE) | |
| − | + | Track/Ramp (NSW) | |
| − | |||
| − | |||
| − | |||
| − | |||
Custom Workshop | Custom Workshop | ||
| + | Door | ||
| + | Activity Zone # | ||
Exotic Clothing Shop | Exotic Clothing Shop | ||
| − | + | General Store | |
Crafts Market | Crafts Market | ||
| − | + | Floodgate | |
| − | + | Rope | |
| − | |||
Floor Bars | Floor Bars | ||
| − | + | Floor Grate | |
Vertical | Vertical | ||
| − | + | Floor Hatch | |
Wall Grate | Wall Grate | ||
| − | + | A masterwork of | |
| − | + | has been lost! | |
| − | + | preparetomb() HAS NULL owner | |
| − | + | preparetomb() HAS LIVE owner | |
| − | + | open. | |
| − | + | has constructed a masterpiece! | |
| − | + | close. | |
| − | + | opens. | |
| − | + | Mechanism Room | |
| − | + | Guard post | |
| − | + | Throneroom | |
| − | + | Home | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Counting House Storage | Counting House Storage | ||
| − | + | Guildhall Offices | |
Secret Library | Secret Library | ||
| − | + | Counting House Offices | |
Tower Top | Tower Top | ||
| − | + | Courtyard | |
Noble quarters | Noble quarters | ||
| + | Captive Room | ||
| + | Dungeon Cell | ||
Command Tent (Bld) | Command Tent (Bld) | ||
| − | + | Campground | |
Command Tent | Command Tent | ||
| − | + | Guildhall Storage | |
Market Stall | Market Stall | ||
| − | + | Furniture | |
| − | + | Corpse | |
| − | + | Animal | |
| − | + | Food | |
| − | + | Armor | |
| − | + | Weapon | |
| − | Leather | + | Finished Goods |
| − | + | Leather | |
| − | + | Bar/Block | |
| − | + | Gem | |
| − | + | Ammo | |
| − | + | Coins | |
| − | + | Refuse | |
| − | + | Stone | |
| − | + | have hatched. | |
| − | + | Sheet | |
| − | |||
| − | |||
| − | |||
Stockpile # | Stockpile # | ||
| + | Cloth | ||
Wood | Wood | ||
| − | |||
| − | |||
| − | |||
| − | |||
nearby | nearby | ||
| − | + | grinding. | |
You hear | You hear | ||
| − | + | distant | |
BALLISTA | BALLISTA | ||
| − | + | closes. | |
You've caught a | You've caught a | ||
| − | + | Your trap was robbed of the | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Tower Dungeon | Tower Dungeon | ||
| − | Tower | + | Tower Attic |
Tower Bedroom | Tower Bedroom | ||
| − | + | Tower Treasury | |
Tower Entrance | Tower Entrance | ||
| − | + | Tower Feasthall | |
Forging Workshop | Forging Workshop | ||
| − | |||
Clay Collection | Clay Collection | ||
| − | + | Plant Gathering | |
Meeting Hall | Meeting Hall | ||
| + | Pen | ||
| + | Fishing Area | ||
Sand Collection | Sand Collection | ||
| − | + | Invalid Type | |
| − | + | Building Level Map Overflow | |
| − | + | Gem Cutting Pit | |
| + | Weaponsmithing Pit | ||
| + | Leather Clothing Pit | ||
| + | Bone Carving Pit | ||
| + | Tanning Pit | ||
| + | Cloth Clothing Pit | ||
| + | Animal Pit | ||
| + | Cloth Pit | ||
| + | Stoneworking Pit | ||
| + | Forging Pit | ||
| + | Leatherworking Pit | ||
| + | Carpentry Pit | ||
| + | Armorsmithing Pit | ||
| + | Metal Crafting Pit | ||
| + | Bowmaking Pit | ||
| + | Blacksmithing Pit | ||
| + | Bone Carving Workshop | ||
| + | Gem Cutting Workshop | ||
| + | Cloth Clothing Workshop | ||
| + | Leather Clothing Workshop | ||
| + | Cloth Workshop | ||
| + | Tanning Workshop | ||
| + | Fighting Pit | ||
| + | Animal Workshop | ||
| + | Carpentry Workshop | ||
| + | Stoneworking Workshop | ||
| + | Metal Crafting Workshop | ||
| + | Leatherworking Shop | ||
| + | Blacksmithing Workshop | ||
| + | Armorsmithing Workshop | ||
| + | Weaponsmithing Workshop | ||
| + | Bowmaking Workshop | ||
| + | HAS_MATERIAL_REACTION_PRODUCT | ||
| + | BUILDING_FURNACE | ||
| + | BUILDING_WORKSHOP | ||
| + | NOT_CONTAIN_BARREL_ITEM | ||
| + | WEB_ONLY | ||
| + | NOT_WEB | ||
| + | POTASHABLE | ||
| + | CONTAINS_LYE | ||
| + | UNROTTEN | ||
| + | HAS_ITEM_REACTION_PRODUCT | ||
| + | ANY_SILK_MATERIAL | ||
ANY_PLANT_MATERIAL | ANY_PLANT_MATERIAL | ||
WORTHLESS_STONE_ONLY | WORTHLESS_STONE_ONLY | ||
| Line 9,079: | Line 6,998: | ||
BUILDMAT | BUILDMAT | ||
GLASS_MATERIAL | GLASS_MATERIAL | ||
| − | + | ANY_STONE_MATERIAL | |
ANY_WOOD_MATERIAL | ANY_WOOD_MATERIAL | ||
ANY_SHELL_MATERIAL | ANY_SHELL_MATERIAL | ||
| Line 9,087: | Line 7,006: | ||
ANY_SOAP_MATERIAL | ANY_SOAP_MATERIAL | ||
ANY_YARN_MATERIAL | ANY_YARN_MATERIAL | ||
| − | + | Furniture Hauling | |
| + | , Etc. | ||
| + | Or | ||
| + | Unrecognized Building Definition (Furnace) Token: | ||
| + | HAS_EDGE | ||
NO_EDGE_ALLOWED | NO_EDGE_ALLOWED | ||
USE_BODY_COMPONENT | USE_BODY_COMPONENT | ||
| Line 9,095: | Line 7,018: | ||
ANY_TOOTH_MATERIAL | ANY_TOOTH_MATERIAL | ||
ANY_GEM_MATERIAL | ANY_GEM_MATERIAL | ||
| − | + | HAS_TOOL_USE | |
MIN_DIMENSION | MIN_DIMENSION | ||
METAL_ORE | METAL_ORE | ||
| Line 9,103: | Line 7,026: | ||
IS_CRAFTED_ARTIFACT | IS_CRAFTED_ARTIFACT | ||
ON_GROUND | ON_GROUND | ||
| − | + | WORK_LOCATION | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
BUILD_LABOR | BUILD_LABOR | ||
NAME_COLOR | NAME_COLOR | ||
NAME | NAME | ||
| − | |||
| − | |||
BUILD_ITEM | BUILD_ITEM | ||
| − | + | Unrecognized Building Definition (Workshop) Token: | |
| − | |||
| − | |||
| − | |||
| − | |||
NEEDS_MAGMA | NEEDS_MAGMA | ||
BUILD_KEY | BUILD_KEY | ||
TOOLTIP | TOOLTIP | ||
| − | + | This is the | |
| − | + | [LPAGE:ENT: | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
currency of | currency of | ||
| − | |||
from the year | from the year | ||
| − | + | under an obscure ruler | |
| − | under | ||
| − | |||
from a period of no rule | from a period of no rule | ||
| − | + | factors | |
| − | + | agent | |
| − | + | CUSTOM_COMPANY_LEADER | |
| − | + | factor | |
| − | + | governors | |
| + | agents | ||
| + | governor | ||
| + | CUSTOM_COMPANY_FACTOR | ||
intrigue traveler placed out of bounds (infiltrator) | intrigue traveler placed out of bounds (infiltrator) | ||
| − | + | RESERVED_BLOOD | |
plotter (steal artifact) placed out of bounds | plotter (steal artifact) placed out of bounds | ||
| − | + | plotter (assassinate) placed out of bounds | |
representatives | representatives | ||
| − | + | lieutenant | |
CUSTOM_OUTCAST_FACTOR | CUSTOM_OUTCAST_FACTOR | ||
| − | + | representative | |
| − | + | head | |
| − | + | error: intrigue actors identical (2) | |
| − | |||
error: intrigue actors identical | error: intrigue actors identical | ||
| − | + | with a | |
| − | + | tiny population | |
| − | + | inhabiting | |
| − | + | population of roughly a hundred | |
| − | + | population of well over a hundred | |
| − | + | population of a few dozen | |
| − | + | population of some dozens | |
| − | + | can start in the indicated locations above. | |
| − | + | is settled in the indicated locations above. | |
| − | + | an unknown place | |
| − | + | population of well over twenty thousand | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
population in the tens of thousands | population in the tens of thousands | ||
| − | population of nearly | + | population of nearly twenty thousand |
population of twenty thousand | population of twenty thousand | ||
| − | population of well over | + | population of well over one hundred thousand |
population of nearly two hundred thousand | population of nearly two hundred thousand | ||
| − | population of | + | population of nearly one hundred thousand |
population of one hundred thousand | population of one hundred thousand | ||
| − | population of | + | population of a thousand |
population of a few thousand | population of a few thousand | ||
| − | population of | + | population of a few hundred |
population of several hundred | population of several hundred | ||
| − | population of | + | population of ten thousand |
population of well over ten thousand | population of well over ten thousand | ||
| − | population of | + | population of thousands |
population of nearly ten thousand | population of nearly ten thousand | ||
| − | + | _DIV | |
| − | + | 's corpse | |
| − | + | intrigue traveler placed out of bounds | |
| − | + | lieutenants | |
| − | + | plotter (funding network) placed out of bounds | |
| − | + | intrigue traveler placed out of bounds (abduct task) | |
| − | + | intrigue traveler placed out of bounds (sabotage task) | |
| − | + | intrigue traveler placed out of bounds (assassin task) | |
| − | + | intrigue traveler placed out of bounds (recover artifact task) | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Intelligent wilderness creatures live in the indicated locations | Intelligent wilderness creatures live in the indicated locations | ||
| − | + | above. | |
| − | |||
| − | |||
specific person | specific person | ||
| − | + | intelligent wilderness creature | |
live in the indicated locations above. | live in the indicated locations above. | ||
| − | + | Kinesthetic Sense | |
| − | + | Empathy | |
| − | + | Spatial Sense | |
| − | + | Musicality | |
| − | + | pt | |
| − | + | Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed. | |
| − | + | Social Awareness | |
| − | + | pts | |
| − | + | Willpower | |
| − | + | Creativity | |
| − | + | Analytical Ability | |
| − | + | Focus | |
| − | + | Memory | |
| − | + | Linguistic Ability | |
| − | + | Intuition | |
| − | + | Patience | |
| − | + | Weapon skill. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Affects charging, your combat opportunities, and enemy combat opportunities. | Affects charging, your combat opportunities, and enemy combat opportunities. | ||
| − | + | Affects ability to remain standing when tired. | |
Affects maximum number of followers. | Affects maximum number of followers. | ||
| − | + | Affects trap detection, ambusher detection, charge defense, and provides enemy attack information. | |
Required to swim well without floundering. | Required to swim well without floundering. | ||
| − | + | Partially used in place of low melee skills. | |
Partially used in place of low ranged skills. | Partially used in place of low ranged skills. | ||
| − | Affects | + | Affects stamina recover, ability to remain standing when tired, and breath. |
Affects healing rate of damaged tissues. | Affects healing rate of damaged tissues. | ||
| − | Affects | + | Affects movement speed. |
Affects breath. | Affects breath. | ||
| − | + | (minor) | |
Affects no skills. | Affects no skills. | ||
| − | Affects | + | Affects resistance to poisons and infections. |
Affects skills: | Affects skills: | ||
| − | + | outsider | |
| − | + | population in the hundreds of thousands | |
| − | + | population of nearly one million | |
| − | + | population of two hundred thousand | |
| − | + | population of well over two hundred thousand | |
| − | + | population of nearly two million | |
| − | + | population in the millions | |
| − | + | population of one million | |
| − | + | population of well over one million | |
| − | + | Strength | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Agility | Agility | ||
| + | Recuperation | ||
| + | Disease Resistance | ||
Toughness | Toughness | ||
| − | |||
| − | |||
| − | |||
| − | |||
Endurance | Endurance | ||
| − | |||
Very Low | Very Low | ||
| − | |||
| − | |||
| − | |||
Above Average | Above Average | ||
| − | |||
Below Average | Below Average | ||
| − | + | with ruined temple | |
| − | + | Doubt | |
| − | + | with temple | |
| − | + | Randomize appearance | |
| − | + | (etc) | |
| − | + | Beliefs | |
| − | + | Self-control | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
personality | personality | ||
| − | |||
Set your | Set your | ||
| − | + | denotes the default cultural value. | |
Your personality facets might be restricted based on your creature type. | Your personality facets might be restricted based on your creature type. | ||
| − | + | here. | |
[C] | [C] | ||
| − | + | Affects attacks with foot-like appendages. | |
| − | + | Affects attacks with mouths and teeth. | |
| − | + | Affects wrestling and charging. | |
| − | + | Affects attacks with hand-like appendages. | |
| − | + | Create a sharp rock with two rocks. | |
| − | + | Requires an item with a sharp edge. | |
| − | + | Ability to throw objects. | |
| − | + | Ability to fight with objects not covered by other skills. | |
| − | + | Affects ability to spot and interpret tracks and other spoor. | |
| − | + | Improves combat opportunities and ranged accuracy while mounted. | |
| − | + | Required to climb difficult surfaces safely. | |
| − | + | Affects ability to remain hidden while sneaking. | |
| − | + | Affects ability to move quickly and dodge while armored. | |
| − | + | Affects ability to dodge melee and ranged attacks. | |
| − | + | Affects ability to withstand pain and stress. | |
| − | + | Affects ability to block melee and ranged attacks with a shield. | |
| − | + | Allows insight into emotional states during conversations. | |
Affects response to jokes. | Affects response to jokes. | ||
| − | Affects | + | Affects ability to state values, press arguments, and persuasion tactics in interrogation. |
Affects argument dismissal and intimidation tactics in interrogation. | Affects argument dismissal and intimidation tactics in interrogation. | ||
| − | + | Not useful unless you retire and subsequently become a resident in Fortress mode. | |
Affected by attributes: | Affected by attributes: | ||
| − | + | Affects response to attempts at flattery in arguments and generally. | |
Affects attempts to calm people or to respond passively in arguments. | Affects attempts to calm people or to respond passively in arguments. | ||
| − | + | Has a minor affect on all writing (poetry and prose.) | |
Affects the quality of writing aside from poetry. | Affects the quality of writing aside from poetry. | ||
| − | + | Crafting skill. | |
A novice level is required to read anything. | A novice level is required to read anything. | ||
| − | + | Partially used in place of low musical performance skills. | |
Performance skill. | Performance skill. | ||
| − | Affects | + | Affects the quality of poetry. |
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms. | Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms. | ||
| − | + | Distrustful <-> Too trusting | |
| − | + | Loner <-> Gregarious | |
| − | + | Too deliberate <> Thoughtless | |
| − | + | Sloppy <-> Orderly | |
| − | + | --> Excitement-seeking | |
| − | + | Just facts - Flights of fancy | |
| − | + | Non-assertive <-> Overbearing | |
| − | + | Leisurely <-> Frenetic | |
| − | + | Acquiescing <-> Resists ideas | |
| − | + | --> Tolerates differences | |
| − | + | Overshares <-> Private | |
| − | + | Inattentive <-> Perfectionist | |
| − | + | --> Altruistic | |
| − | + | --> Dutiful | |
| − | + | --> Emotionally obsessive | |
| − | + | --> Swayed by emotions | |
| − | + | Pray/Meditate | |
| − | + | --> Inclined to abstract | |
| − | + | --> Inclined to create art | |
| − | + | --> Intemperate | |
| − | + | Avoid fights <-> Like brawls | |
| − | + | --> Vulnerable to stress | |
| − | + | --> Greedy | |
| − | + | Harmony <-> Discord | |
| − | + | Quarreler <-> Flatterer | |
| − | + | Quits easily <-> Too stubborn | |
| − | + | Meanness <-> Wastefulness | |
| − | --> Inclined to create art | + | No envy <-> Envies easily |
| − | + | Cheerless <-> Easily cheerful | |
| − | + | No love <-> Loves easily | |
| − | + | No hate <-> Hates easily | |
| − | + | No anxiety <-> Very anxious | |
| − | >> | + | No lust <-> Lustful |
| − | + | No sadness <-> Easily sad | |
| − | + | No anger <-> Easily angered | |
| − | + | No self-esteem <-> Proud | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Merciful - Impartial - Cruel | Merciful - Impartial - Cruel | ||
| − | + | Humorless <-> Zany | |
--> Vengeful | --> Vengeful | ||
| − | + | Incurious <-> Curious | |
Shameless <-> Bashful | Shameless <-> Bashful | ||
| − | + | Scatterbrained - Singleminded | |
Despairs - Hopeful - Presumes | Despairs - Hopeful - Presumes | ||
| − | + | Fearful <-> Fearless | |
Pusillanimous - Overconfident | Pusillanimous - Overconfident | ||
| − | + | Rude <-> Polite | |
Overreliant <> Disdain advice | Overreliant <> Disdain advice | ||
| − | + | --> Sense of gratitude | |
Austere <-> Extravagant | Austere <-> Extravagant | ||
| − | + | --> Vain | |
--> Ambitious | --> Ambitious | ||
| − | + | , and you belong to | |
| − | + | Nobody lives there | |
| − | + | , the force | |
| − | + | which permeates | |
| − | + | Some dozens live there | |
| − | + | Roughly a hundred live there | |
| − | + | Few live there | |
| − | + | A few dozen or less live there | |
| − | + | dubious | |
| − | + | worshipper of | |
| − | + | faithful | |
| − | + | casual | |
| − | + | god | |
| − | + | goddess | |
| − | + | is the force | |
| − | |||
| − | |||
They worship at | They worship at | ||
| + | whose adherents worship | ||
| + | Blank slate | ||
Their temple | Their temple | ||
| − | |||
| − | |||
| − | |||
| − | |||
is ruined. | is ruined. | ||
| − | + | Several hundred live there | |
A thousand live there | A thousand live there | ||
| − | + | Well over a hundred live there | |
A few hundred live there | A few hundred live there | ||
| − | + | and it is controlled by | |
is a religion | is a religion | ||
| − | + | A few thousand live there | |
Thousands live there | Thousands live there | ||
| − | + | . Destiny is calling! | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
You emerged from the wilds and came to be a | You emerged from the wilds and came to be a | ||
| − | You are a | + | You are a newly-minted |
of the great | of the great | ||
| − | + | You are a | |
n ardent | n ardent | ||
| − | |||
, and you have never strayed far from home. | , and you have never strayed far from home. | ||
| − | |||
You are a wanderer of the wilderness. | You are a wanderer of the wilderness. | ||
| + | . You are a stranger here. | ||
| + | You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a | ||
Your wanderings have led you to | Your wanderings have led you to | ||
| − | + | strength | |
| − | + | agility | |
| − | + | Below average | |
| − | + | recuperation | |
| − | + | disease resistance | |
| − | + | toughness | |
| − | + | endurance | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
musicality | musicality | ||
| − | |||
NO_SUB | NO_SUB | ||
strikes | strikes | ||
| − | + | pulls | |
| − | + | pull | |
| + | to remove | ||
| + | tries | ||
| + | try | ||
| + | on the embedded | ||
throws | throws | ||
| − | |||
down by the | down by the | ||
| − | + | takes | |
gouges | gouges | ||
gouge | gouge | ||
pinches | pinches | ||
| − | + | pinch | |
| − | |||
| − | |||
misses | misses | ||
| − | + | miss | |
take | take | ||
a chokehold on | a chokehold on | ||
| − | + | deftly | |
| − | + | but the shot is | |
| + | strikes at | ||
| + | strike at | ||
| + | but the shot is blocked! | ||
| + | parried | ||
| + | easily | ||
| + | just barely | ||
| + | lets | ||
| + | let | ||
| + | catches | ||
| + | attacks | ||
| + | drop away as | ||
| + | badly, blocked by the divine intervention of mighty | ||
| + | away from | ||
| + | jumps | ||
| + | The force pulls the | ||
| + | silently | ||
| + | stunned by divine power! | ||
| + | Many are | ||
| + | scramble | ||
| + | attacks | ||
| + | rolls | ||
| + | scrambles | ||
struggle | struggle | ||
| − | |||
breaks | breaks | ||
| − | |||
shakes | shakes | ||
shake | shake | ||
in vain against the grip of | in vain against the grip of | ||
| − | + | struggles | |
releases | releases | ||
release | release | ||
| − | |||
| − | |||
the choke hold of | the choke hold of | ||
the joint lock of | the joint lock of | ||
loosens | loosens | ||
| − | + | loosen | |
| − | + | adjust | |
| − | + | passes | |
| − | + | pass | |
| − | + | has moved out of range! | |
| − | + | grabs | |
| − | + | grab | |
| − | + | adjusts | |
| − | + | mouth | |
| − | + | is ripped away and remains in | |
| − | + | around by the | |
| − | + | strangle | |
| − | + | loses | |
| − | + | lose | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
out of the air | out of the air | ||
aside | aside | ||
bats | bats | ||
| − | + | bat | |
charges at | charges at | ||
charge at | charge at | ||
leaps at | leaps at | ||
| − | |||
block | block | ||
but the shot is blocked | but the shot is blocked | ||
The force bends the | The force bends the | ||
| − | + | The force twists the | |
deflected | deflected | ||
narrowly | narrowly | ||
effortlessly | effortlessly | ||
| − | + | blocks | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
You tangle together and fall over! | You tangle together and fall over! | ||
bounces | bounces | ||
| Line 9,626: | Line 7,381: | ||
They tangle together and tumble forward! | They tangle together and tumble forward! | ||
You tangle together and tumble forward! | You tangle together and tumble forward! | ||
| − | + | They tangle together and fall over! | |
collide | collide | ||
onslaught! | onslaught! | ||
surprised by the ferocity of | surprised by the ferocity of | ||
| − | + | looks | |
and tumbles | and tumbles | ||
and tumble | and tumble | ||
knocked over | knocked over | ||
| − | + | collides | |
smear | smear | ||
| − | |||
specks | specks | ||
dusting | dusting | ||
coating | coating | ||
| − | |||
| − | |||
true | true | ||
| − | + | myself | |
| + | destroys | ||
spoke | spoke | ||
| − | + | appears | |
| − | |||
destroying | destroying | ||
| − | |||
destroy | destroy | ||
| − | + | will | |
appearing | appearing | ||
appeared | appeared | ||
appear | appear | ||
| − | |||
will be | will be | ||
| − | + | feeling loathing | |
| − | + | feeling rejected | |
| − | + | feeling self-pity | |
| − | feeling | + | feeling gratitude |
| − | + | feeling guilty | |
| − | feeling | + | taking hope |
| − | + | feeling hopeless | |
| − | + | feeling empty | |
| − | + | feeling enjoyment | |
| − | + | feeling ferocious | |
| − | feeling | + | feeling free |
| − | + | feeling dislike | |
| − | + | displeased | |
| − | + | empathetic | |
| − | + | believes that primordial remnants such as | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
belong back in their rightful home. | belong back in their rightful home. | ||
Any should be brought to | Any should be brought to | ||
, or given to one of us | , or given to one of us | ||
| − | + | emotionless | |
I desire that | I desire that | ||
be returned to me. | be returned to me. | ||
be returned to my family. | be returned to my family. | ||
| − | + | in existential crisis | |
feeling defeated | feeling defeated | ||
feeling expectant | feeling expectant | ||
in doubt | in doubt | ||
| − | + | feeling servile | |
sympathetic | sympathetic | ||
feeling tenderness | feeling tenderness | ||
in wonder | in wonder | ||
| − | + | feeling fond | |
| − | + | feeling grim satisfaction | |
| − | + | feeling triumphant | |
| − | + | rewarded | |
| − | + | reward | |
| − | + | rewards | |
| − | + | flooded | |
| − | + | flood | |
| − | + | floods | |
| − | + | rewarding | |
| − | + | burned | |
| − | + | burns | |
| − | + | flooding | |
| − | + | feeling apathetic | |
| − | |||
| − | |||
| − | |||
feeling aversion | feeling aversion | ||
awed | awed | ||
feeling caring | feeling caring | ||
| − | |||
feeling alienated | feeling alienated | ||
feeling ambivalent | feeling ambivalent | ||
anguished | anguished | ||
| − | + | in acceptance | |
feeling admiration | feeling admiration | ||
in adoration | in adoration | ||
feeling affection | feeling affection | ||
| − | |||
feeling gaiety | feeling gaiety | ||
| − | |||
feeling love | feeling love | ||
| − | + | profaned our homes | |
| − | + | This bloodsucking fiend | |
| − | + | This vile fiend | |
| − | + | even | |
| − | + | destroyed our homes | |
| − | + | profaned | |
| − | + | prayed inside | |
| − | + | an underworld spire | |
| − | + | the sewers | |
| − | + | the catacombs | |
| − | + | a tavern | |
| − | + | a tower | |
| − | + | a market | |
| − | + | , now cursed | |
| − | |||
| − | |||
| − | |||
Save us from this | Save us from this | ||
| − | |||
traitor | traitor | ||
| − | + | It pains me all the more, for the foul villain | |
was once | was once | ||
my own | my own | ||
, now twisted into monstrosity | , now twisted into monstrosity | ||
| − | , | + | , among them |
[ | [ | ||
pauses to regain | pauses to regain | ||
composure.] | composure.] | ||
| − | |||
has even killed | has even killed | ||
has killed | has killed | ||
lust for murder | lust for murder | ||
| − | , | + | returned to |
| − | + | Last I remember, I had it. | |
| − | + | Last I heard, I had it. | |
| − | + | Last I heard, you held it. | |
| − | + | It would be wonderful if | |
| − | + | found a lasting home within | |
| − | + | wants | |
| − | + | requires it to be a proper | |
| − | + | It is the symbol of the | |
| − | the | + | It is a valuable treasure to us. |
| − | the | + | It should be brought to |
| − | + | Speaking as a representative of | |
| − | + | , it is important that | |
| − | It is | + | be returned. |
| − | + | I require it as a symbol of the | |
| − | + | a hospital | |
| − | |||
a mead hall | a mead hall | ||
a keep | a keep | ||
a library | a library | ||
| − | |||
stole our treasures | stole our treasures | ||
| − | |||
a counting house | a counting house | ||
| − | + | I have no idea where it is. | |
Knowing no mercy, | Knowing no mercy, | ||
| − | |||
devoured our livestock | devoured our livestock | ||
| − | + | Last I saw, it was held by | |
Last I heard, it was held by | Last I heard, it was held by | ||
Last I saw, it was in | Last I saw, it was in | ||
Last I heard, it was in | Last I heard, it was in | ||
| − | + | my former master. | |
| − | + | my former apprentice. | |
| − | + | my traveling companion. | |
| − | + | a dangerous animal. | |
| − | + | my prisoner. | |
| − | + | my master. | |
| − | + | my apprentice. | |
| − | + | the same as me. | |
| − | + | a safe creature. | |
| − | a | + | a friend. |
| − | the | + | unstable. |
| − | the | + | gladly not of the living. |
| − | + | of the living and must be killed. | |
| − | + | never liked | |
| − | |||
| − | |||
| − | |||
with every fiber of my being | with every fiber of my being | ||
, and now we can all see why. | , and now we can all see why. | ||
also | also | ||
| − | + | , but that bond seems so thin now. | |
loathe | loathe | ||
| − | + | It is my misfortune that | |
| − | |||
a kindred spirit | a kindred spirit | ||
a close friend | a close friend | ||
| − | + | I hate | |
| − | |||
my enemy. | my enemy. | ||
an intruder. | an intruder. | ||
a monster. | a monster. | ||
| − | + | The library | |
| − | + | The treasury | |
| − | + | The throne room | |
| − | + | The counting house | |
| − | + | the guildhall | |
| − | + | the tower | |
| − | + | the dormitory | |
| − | + | the dining hall | |
| − | + | the library | |
| − | + | the treasury | |
| − | + | the throne room | |
| − | |||