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Difference between revisions of "23a:Still"
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{{Workshop|name=Still|key=l|job= | {{Workshop|name=Still|key=l|job= | ||
− | * | + | * [[Brewing]] |
− | * | + | * [[Plant gathering]] |
|construction= | |construction= | ||
1 of | 1 of | ||
− | * | + | * [[Block]] |
− | * | + | * [[Stone]] |
− | * | + | * [[Wood]] |
|construction_job= | |construction_job= | ||
1 of | 1 of | ||
− | * | + | * [[Brewing]] |
− | * | + | * [[Plant gathering]] |
|use= | |use= | ||
− | * | + | * [[Barrel]] |
− | * | + | * [[Bloated tuber]] |
− | * | + | * [[Cave wheat]] |
− | * | + | * [[Fisher berry]] |
− | * | + | * [[Longland grass]] |
− | * | + | * [[Muck root]] |
− | * | + | * [[Plump helmet]] |
− | * | + | * [[Pig tail]] |
− | * | + | * [[Prickle berry]] |
− | * | + | * [[Rat weed]] |
− | * | + | * [[Rope reed]] |
− | * | + | * [[Sweet pod]] |
− | * | + | * [[Wild strawberry]] |
− | * | + | * [[Kobold bulb]] |
|production= | |production= | ||
− | * | + | * [[Dwarven ale]] |
− | * | + | * [[Dwarven beer]] |
− | * | + | * [[Dwarven rum]] |
− | * | + | * [[Dwarven wine]] |
− | * | + | * [[River spirits]] |
− | * | + | * [[Fisher berry wine]] |
− | * | + | * [[Longland beer]] |
− | * | + | * [[Strawberry wine]] |
− | * | + | * [[Tuber beer]] |
− | * | + | * [[Prickle berry wine]] |
− | * | + | * [[Sewer brew]] |
− | * | + | * [[Swamp whiskey]] |
− | * | + | * [[Gnomeblight]]}} |
− | {{av}}{{Quality| | + | {{av}}{{Quality|Fine|08:05, 27 May 2010 (UTC)}} |
− | The '''still''' is an important building for any | + | The '''still''' is an important building for any [[Dwarf|dwarven]] settlement as it is common knowledge that no dwarf can last long without [[alcohol]]. |
The still allows you to do two tasks: | The still allows you to do two tasks: | ||
Line 48: | Line 48: | ||
* {{K|e}} Extract plant essence | * {{K|e}} Extract plant essence | ||
− | Brewing | + | Brewing [[alcohol]] requires a brewable item (most [[crop]]s from your farms as well as most gathered plants can be used) and an empty [[barrel]]. You can define which [[plant]]s may be brewed from the Overall Status menu ({{k|z}}) under kitchen. Note that when making barrels for brewing, they will often be taken for use as [[food]] storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the [[stockpile]]s menu ({{k|p}}). |
− | Every unit of plant brewed at a still produces 5 units of alcohol. A single | + | Every unit of plant brewed at a still produces 5 units of alcohol. A single [[stack]] of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of ''Plump helmet [5]'' will produce ''Dwarven wine [25]'' and will only occupy a single barrel. Skilled [[grower]]s, who tend to plant [[seed]]s more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size. |
− | Extracting plant essences is useful only for producing trade goods. | + | Extracting plant essences is useful only for producing trade goods. [[Gnomeblight]] can be extracted from [[kobold bulb]]s into a [[glass]] [[vial]]. |
{{Workshops}} | {{Workshops}} |
Latest revision as of 15:54, 8 December 2011
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This article is about an older version of DF. |
The still is an important building for any dwarven settlement as it is common knowledge that no dwarf can last long without alcohol.
The still allows you to do two tasks:
- b Brew a drink
- e Extract plant essence
Brewing alcohol requires a brewable item (most crops from your farms as well as most gathered plants can be used) and an empty barrel. You can define which plants may be brewed from the Overall Status menu (z) under kitchen. Note that when making barrels for brewing, they will often be taken for use as food storage instead. Thus, it may be best to wait until winter, when food production drops, to produce barrels for brewing. It may also be helpful to reserve a few barrels in the stockpiles menu (p).
Every unit of plant brewed at a still produces 5 units of alcohol. A single stack of plants will be brewed for each task, and the resulting booze will be placed into a single barrel - a stack of Plump helmet [5] will produce Dwarven wine [25] and will only occupy a single barrel. Skilled growers, who tend to plant seeds more skillfully and produce larger stacks, can therefore reduce the number of barrels required to store alcohol, which in turn minimizes the required stockpile size.
Extracting plant essences is useful only for producing trade goods. Gnomeblight can be extracted from kobold bulbs into a glass vial.
Workshops | |
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Furnaces | |
Related articles |