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Difference between revisions of "v0.34:Tilesets"
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:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' | :''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' | ||
− | :''(For user-created tilesets, see [[ | + | :''(For user-created tilesets, see [[Tileset repository]].)'' |
− | :''(For user-created creature graphics sets, see [[ | + | :''(For user-created creature graphics sets, see [[Graphics set repository]].)'' |
---- | ---- | ||
− | |||
'''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". | '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". | ||
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=== Character sets === | === Character sets === | ||
− | A character set is an image in BMP format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[ | + | A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps: |
− | # Download the tileset via right-click-save-as on | + | # Download the tileset via right-click-save-as on the tileset. The tileset is just an image, so there's no separate download link. (The list is [[Tileset repository|here]]) |
# Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | # Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | ||
# Put it in the data/art directory of your Dwarf Fortress installation. | # Put it in the data/art directory of your Dwarf Fortress installation. | ||
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=== Graphics sets === | === Graphics sets === | ||
− | Character sets only change certain graphics, while others are left out. The confusingly-named [[ | + | Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics set]]s are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed. |
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== Custom tileset design == | == Custom tileset design == | ||
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* A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | * A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | ||
− | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[ | + | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. |
Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | ||
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== What tiles are used for what == | == What tiles are used for what == | ||
− | * Items marked with * can have their tile changed in the [[ | + | * Items marked with * can have their tile changed in the [[modding|raw data]] files. |
− | * Items marked with # can have their tile replaced by a [[ | + | * Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data. |
− | * Items marked with $ can be changed in the [[ | + | * Items marked with $ can be changed in the [[d_init.txt]] file. |
For a graphical table, go to the [[Main:Character Table|Character Table]]. | For a graphical table, go to the [[Main:Character Table|Character Table]]. | ||
====Row 01 (000-015)==== | ====Row 01 (000-015)==== | ||
− | + | <small>00</small> {{TST| }} | |
− | + | Used for background tiles in the intro CMV and background tiles of interface screens | |
− | + | ||
− | + | <small>01</small> {{TST|☺}}# | |
− | + | [[Civilian]] dwarves | |
− | + | ||
− | + | <small>02</small> {{TST|☻}}# | |
− | + | [[Military]] dwarves | |
− | + | ||
− | + | <small>03</small> {{TST|♥}} | |
− | + | [[Dimple cup]]s* | |
− | + | ||
− | + | <small>04</small> {{TST|♦}} | |
− | + | [[Cut gem]]s, large [[gem]]s | |
− | + | ||
− | + | <small>05</small> {{TST|♣}} | |
− | + | [[Fungiwood]] trees*, [[Spore tree]]s*, [[Acacia]] trees*, [[Mangrove]] trees*, [[Maple]] trees*, [[quarry bush]]es*, [[Alder]] trees*, [[Birch]] trees* | |
− | + | ||
− | + | <small>06</small> {{TST|♠}} | |
− | + | [[Plump helmet]]s*, [[Tower-cap]]s*, [[Black-cap]]s*, [[Goblin-cap]]s*, [[Nether-cap]]s*, [[Oak]] trees*, [[quarry bush]] leaves*, [[Mahogany]] trees*, [[Chestnut]] trees*, [[Ash tree]]s* | |
− | + | ||
− | + | <small>07</small> {{TST|•}} | |
− | + | [[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | |
− | + | ||
− | + | <small>08</small> {{TST|◘}} | |
− | + | Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]] | |
− | + | ||
− | + | <small>09</small> {{TST|○}} | |
− | + | [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map | |
− | + | ||
− | + | <small>10</small> {{TST|◙}} | |
− | + | ||
− | + | <small>11</small> {{TST|♂}} | |
− | + | [[Male]] sign, [[bag]]s | |
− | + | ||
− | + | <small>12</small> {{TST|♀}} | |
− | + | [[Female]] sign, [[Finished goods#Crafts|amulet]] | |
− | + | ||
− | + | <small>13</small> {{TST|♪}} | |
− | + | [[Tool|Ladle]]s* | |
− | + | ||
− | + | <small>14</small> {{TST|♫}} | |
− | + | [[Armor stand]]s | |
− | | | + | |
− | + | <small>15</small> {{TST|☼}} | |
− | + | Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], fireballs, bandit camps on travel map | |
− | |||
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====Row 02 (016-031)==== | ====Row 02 (016-031)==== | ||
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|- | |- | ||
|<small>16</small> {{TST|►}} | |<small>16</small> {{TST|►}} | ||
− | | Head of [[ | + | | Head of [[Ballista arrow]] facing east, [[manta ray]]* |
|- | |- | ||
|<small>17</small> {{TST|◄}} | |<small>17</small> {{TST|◄}} | ||
− | | Head of [[ | + | | Head of [[Ballista arrow]] facing west |
|- | |- | ||
|<small>18</small> {{TST|↕}} | |<small>18</small> {{TST|↕}} | ||
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|- | |- | ||
|<small>19</small> {{TST|‼}} | |<small>19</small> {{TST|‼}} | ||
− | | [[ | + | | [[Cage]]s, on-[[fire]] symbol, vertical [[bars]] |
|- | |- | ||
|<small>20</small> {{TST|¶}} | |<small>20</small> {{TST|¶}} | ||
− | | [[ | + | | [[Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] trees* |
|- | |- | ||
|<small>21</small> {{TST|§}} | |<small>21</small> {{TST|§}} | ||
− | | [[ | + | | [[Restraint]]s, [[whip vine]]* |
|- | |- | ||
|<small>22</small> {{TST|▬}} | |<small>22</small> {{TST|▬}} | ||
− | | [[ | + | | [[Log]]s, [[hive]] tool*, [[hive]] building |
|- | |- | ||
|<small>23</small> {{TST|↨}} | |<small>23</small> {{TST|↨}} | ||
− | | [[ | + | | [[Cedar]]* trees |
|- | |- | ||
|<small>24</small> {{TST|↑}} | |<small>24</small> {{TST|↑}} | ||
− | | Interface text (bridge direction), [[ | + | | Interface text (bridge direction), [[Pine]]* trees, [[Larch]]* trees, some conifer forests on world map |
|- | |- | ||
|<small>25</small> {{TST|↓}} | |<small>25</small> {{TST|↓}} | ||
− | | Hungry/thirsty/drowsy/unhappy indicator, [[ | + | | Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator |
|- | |- | ||
|<small>26</small> {{TST|→}} | |<small>26</small> {{TST|→}} | ||
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|- | |- | ||
|<small>30</small> {{TST|▲}} | |<small>30</small> {{TST|▲}} | ||
− | | Head of [[ | + | | Head of [[Ballista arrow]] facing north, ramp up, track ramp up$ |
|- | |- | ||
|<small>31</small> {{TST|▼}} | |<small>31</small> {{TST|▼}} | ||
− | | Head of [[ | + | | Head of [[Ballista arrow]] facing south, ramp down, track ramp down$ |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>32</small> {{TST| }} | |<small>32</small> {{TST| }} | ||
− | | | + | | Unexplored underground, spaces in text messages, black background on the title screen and interface menu |
|- | |- | ||
|<small>33</small> {{TST|!}} | |<small>33</small> {{TST|!}} | ||
− | | Various [[ | + | | Various [[status icons]], text |
|- | |- | ||
|<small>34</small> {{TST|"}} | |<small>34</small> {{TST|"}} | ||
− | | [[ | + | | [[Shrub]]*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes* |
|- | |- | ||
|<small>35</small> {{TST|#}} | |<small>35</small> {{TST|#}} | ||
− | | [[ | + | | [[floor grate]]s, labyrinths on travel map, text |
− | *[[ | + | *[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]* |
|- | |- | ||
|<small>36</small> {{TST|$}} | |<small>36</small> {{TST|$}} | ||
− | | [[ | + | | [[Coin]]s |
|- | |- | ||
|<small>37</small> {{TST|%}} | |<small>37</small> {{TST|%}} | ||
− | | [[ | + | | [[Prepared meal]], unexplored underground, [[screw pump]] in action |
− | *[[ | + | *[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]* |
|- | |- | ||
|<small>38</small> {{TST|&}} | |<small>38</small> {{TST|&}} | ||
− | | [[ | + | | [[Demon]]s# |
|- | |- | ||
|<small>39</small> {{TST|'}} | |<small>39</small> {{TST|'}} | ||
− | | Rough [[ | + | | Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]* |
|- | |- | ||
|<small>40</small> {{TST|(}} | |<small>40</small> {{TST|(}} | ||
− | | Foreign object opening tag, tile in [[ | + | | Foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map, text |
|- | |- | ||
|<small>41</small> {{TST|)}} | |<small>41</small> {{TST|)}} | ||
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|- | |- | ||
|<small>42</small> {{TST|*}} | |<small>42</small> {{TST|*}} | ||
− | | [[ | + | | [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Lignite]]* |
|- | |- | ||
|<small>43</small> {{TST|+}} | |<small>43</small> {{TST|+}} | ||
− | | Smooth/constructed [[ | + | | Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[bar]] [[bridge]] or [[road]], towns on world map |
|- | |- | ||
|<small>44</small> {{TST|,}} | |<small>44</small> {{TST|,}} | ||
− | | Rough [[ | + | | Rough [[floor]]s, [[Claystone]]*, unexplored underground, text |
|- | |- | ||
|<small>45</small> {{TST|-}} | |<small>45</small> {{TST|-}} | ||
− | | [[ | + | | [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot |
|- | |- | ||
|<small>46</small> {{TST|.}} | |<small>46</small> {{TST|.}} | ||
− | | Rough [[ | + | | Rough [[floor]]s, [[Dacite]]*, text, unexplored underground |
|- | |- | ||
|<small>47</small> {{TST|/}} | |<small>47</small> {{TST|/}} | ||
− | | [[ | + | | [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>48</small> {{TST|0}} | |<small>48</small> {{TST|0}} | ||
− | | [[ | + | | [[Coffin]]s, text |
|- | |- | ||
|<small>49</small> {{TST|1}} | |<small>49</small> {{TST|1}} | ||
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|- | |- | ||
|<small>58</small> {{TST|:}} | |<small>58</small> {{TST|:}} | ||
− | | [[ | + | | [[Wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text |
|- | |- | ||
|<small>59</small> {{TST|;}} | |<small>59</small> {{TST|;}} | ||
− | | [[ | + | | [[Mason's workshop]], [[Kitchen]], command menu text ([[CMV|Movies]] key) |
|- | |- | ||
|<small>60</small> {{TST|<}} | |<small>60</small> {{TST|<}} | ||
− | | [[ | + | | [[Stairs]] up, brackets around squad names, "Less than 1 unit weight" on Trading screen. |
|- | |- | ||
|<small>61</small> {{TST|=}} | |<small>61</small> {{TST|=}} | ||
− | | Empty [[ | + | | Empty [[Stockpile]]s, hamlets on world map, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]* |
|- | |- | ||
|<small>62</small> {{TST|>}} | |<small>62</small> {{TST|>}} | ||
− | | [[ | + | | [[Stairs]] down, brackets around squad names. |
|- | |- | ||
|<small>63</small> {{TST|?}} | |<small>63</small> {{TST|?}} | ||
− | | "Task assigned" [[ | + | | "Task assigned" [[indicator]], looking for path |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>64</small> {{TST|@}} | |<small>64</small> {{TST|@}} | ||
− | | | + | | berserk dwarf#, adventurer#, dwarven [[merchant]]s#, dwarven [[caravan]] guards#, dwarven [[diplomat]]#, adventurer's location on map |
|- | |- | ||
|<small>65</small> {{TST|A}} | |<small>65</small> {{TST|A}} | ||
− | | [[ | + | | [[Alligator]]#, Tile in Farm Workshop, text |
|- | |- | ||
|<small>66</small> {{TST|B}} | |<small>66</small> {{TST|B}} | ||
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|- | |- | ||
|<small>67</small> {{TST|C}} | |<small>67</small> {{TST|C}} | ||
− | | [[ | + | | [[Cow]]#, camels#, [[bronze colossus]]#, text |
|- | |- | ||
|<small>68</small> {{TST|D}} | |<small>68</small> {{TST|D}} | ||
− | | [[ | + | | [[Dragon]]#, [[Draltha]]#, Depot Access Display, text |
|- | |- | ||
|<small>69</small> {{TST|E}} | |<small>69</small> {{TST|E}} | ||
− | | [[ | + | | [[Elephant]]#, [[elk bird]]#, text |
|- | |- | ||
|<small>70</small> {{TST|F}} | |<small>70</small> {{TST|F}} | ||
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|- | |- | ||
|<small>72</small> {{TST|H}} | |<small>72</small> {{TST|H}} | ||
− | | [[ | + | | [[Horse]]#, text |
|- | |- | ||
|<small>73</small> {{TST|I}} | |<small>73</small> {{TST|I}} | ||
− | | [[ | + | | [[Support]], [[Necromancer's tower]] on world map, text |
|- | |- | ||
|<small>74</small> {{TST|J}} | |<small>74</small> {{TST|J}} | ||
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|- | |- | ||
|<small>76</small> {{TST|L}} | |<small>76</small> {{TST|L}} | ||
− | | [[ | + | | [[Leopard]]#, text |
|- | |- | ||
|<small>77</small> {{TST|M}} | |<small>77</small> {{TST|M}} | ||
− | | [[ | + | | [[Magma man]]#, [[mule]]#, [[muskox]]#, text |
|- | |- | ||
|<small>78</small> {{TST|N}} | |<small>78</small> {{TST|N}} | ||
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|- | |- | ||
|<small>79</small> {{TST|O}} | |<small>79</small> {{TST|O}} | ||
− | | [[ | + | | [[Trade depot]] post, glass portal, Tile in Farm Workshop, column$, wall construction, Giant Olm, full moon on travel map and dwarf mode, text |
|- | |- | ||
|} | |} | ||
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|- | |- | ||
|<small>83</small> {{TST|S}} | |<small>83</small> {{TST|S}} | ||
− | | [[ | + | | [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text |
|- | |- | ||
|<small>84</small> {{TST|T}} | |<small>84</small> {{TST|T}} | ||
− | | | + | | Text |
|- | |- | ||
|<small>85</small> {{TST|U}} | |<small>85</small> {{TST|U}} | ||
− | | [[ | + | | [[Human]]#, [[Unicorn]]#, text |
|- | |- | ||
|<small>86</small> {{TST|V}} | |<small>86</small> {{TST|V}} | ||
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|- | |- | ||
|<small>88</small> {{TST|X}} | |<small>88</small> {{TST|X}} | ||
− | |[[ | + | |[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, [[Archery target]],<br />Nausea / Winded / Stunned / Unconscious / Migrant [[indicator]] |
|- | |- | ||
|<small>89</small> {{TST|Y}} | |<small>89</small> {{TST|Y}} | ||
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|- | |- | ||
|<small>90</small> {{TST|Z}} | |<small>90</small> {{TST|Z}} | ||
− | | Sleep [[ | + | | Sleep [[indicator]], text |
|- | |- | ||
|<small>91</sm |