v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "DF2014:String dump/raw"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Updated for 0.40.24)
m (added <pre> tag)
 
(8 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Fatal Error
+
<pre>
Out of memory - aborting
+
<hfid>
WinMain() error
+
<entity_id>
DDRAW.DLL
+
</entity_id>
TRANS_NAME
+
<site_id>
FIRST_NAME
+
</site_id>
PRO_POS
+
<skill_at_time>
PRO_OBJ
+
</skill_at_time>
PRO_SUB
+
<historical_event>
PRO_REF
+
<id>
invalid string position
+
</id>
string too long
+
<year>
vector<T> too long
+
</year>
Activity
+
<seconds72>
Training Session
+
</seconds72>
Activity Event
+
<type>create entity position</type>
embraces
+
</historical_event>
The
+
<type>assume identity</type>
empty
+
<trickster_hfid>
empties
+
</trickster_hfid>
pick up
+
<identity_id>
picks up
+
</identity_id>
Go to Combat Training
+
<target_enid>
Organize Combat Training
+
</target_enid>
Lead Combat Training
+
<type>masterpiece lost</type>
Wait for Combat Training
+
<type>masterpiece engraving</type>
Go to
+
<type>masterpiece food</type>
Demonstration
+
<type>masterpiece item improvement</type>
Organize
+
<type>masterpiece dye</type>
Lead
+
<type>masterpiece item</type>
Wait for
+
<type>masterpiece arch constructed</type>
Watch
+
<type>masterpiece arch design</type>
Go to Individual Combat Drill
+
<type>regionpop incorporated into entity</type>
Individual Combat Drill
+
<pop_race>
/Resting
+
</pop_race>
Go to Sparring Match
+
<pop_number_moved>
Spar
+
</pop_number_moved>
Go to Sparring Practice
+
<pop_srid>
Watch Sparring Practice
+
</pop_srid>
Archery Practice
+
<pop_flid>
and
+
</pop_flid>
We should have made it there by now.
+
<join_entity_id>
We should be making better progress.
+
</join_entity_id>
We are going the wrong way.
+
<type>artifact recovered</type>
We have arrived at our destination.
+
<artifact_id>
The oppressor has been overthrown!
+
</artifact_id>
We must not abandon
+
<unit_id>
We must go back.
+
</unit_id>
Empty announcement
+
<hist_figure_id>
Your
+
</hist_figure_id>
spinning
+
</structure_id>
flying
+
<subregion_id>
, but it is deflected by
+
</subregion_id>
by the
+
<feature_layer_id>
in the
+
<type>artifact transformed</type>
from behind
+
<new_artifact_id>
from the side
+
</new_artifact_id>
with
+
<old_artifact_id>
, but the attack is deflected by
+
</old_artifact_id>
, lightly tapping the target!
+
<type>artifact stored</type>
, but there is no force!
+
<type>artifact hidden</type>
, but it passes right through!
+
<type>trade</type>
, but the attack passes right through!
+
<trader_hfid>
, but it glances away!
+
</trader_hfid>
, but the attack glances away!
+
<trader_entity_id>
and the severed part sails off in an arc!
+
</trader_entity_id>
the
+
<source_site_id>
the part
+
</source_site_id>
is smashed into the body, an unrecognizable mass!
+
<dest_site_id>
splits in gore!
+
</dest_site_id>
collapses!
+
<production_zone_id>
the injured part
+
</production_zone_id>
is ripped into loose shreds!
+
<allotment>
is torn apart!
+
</allotment>
and it is mostly cut away from the rest of the torso!
+
<allotment_index>
is cloven asunder!
+
</allotment_index>
explodes into gore!
+
<account_shift>
collapses into a lump of gore!
+
</account_shift>
is crushed!
+
<type>gamble</type>
passing through a hole in the
+
<gambler_hfid>
main part
+
</gambler_hfid>
jamming the
+
<old_account>
part
+
</old_account>
out of the wound
+
<new_account>
through the
+
</new_account>
tearing
+
<type>agreement void</type>
tearing apart
+
<type>body abused</type>
shattering
+
<coords>
chipping
+
<type>diplomat lost</type>
fracturing
+
<type>peace accepted</type>
denting
+
<type>site dispute</type>
bruising
+
<dispute>
the
+
grazing rights
apart
+
rights-of-way
and
+
livestock ownership
tearing apart
+
</dispute>
shattering
+
<entity_id_1>
tearing
+
</entity_id_1>
chipping
+
<entity_id_2>
fracturing
+
</entity_id_2>
denting
+
<site_id_1>
bruising
+
</site_id_1>
breaking away
+
<site_id_2>
most of
+
</site_id_2>
half of
+
<type>agreement made</type>
a piece of
+
<type>agreement rejected</type>
the rest of
+
<type>agreement concluded</type>
through a hole in the
+
<type>first contact failed</type>
through the
+
<contactor_enid>
and spilling
+
</contactor_enid>
your
+
<rejector_enid>
fetid
+
</rejector_enid>
rotten
+
<type>first contact</type>
decomposing
+
<contacted_enid>
rancid
+
</contacted_enid>
stinking
+
<type>remove hf site link</type>
filthy
+
<type>add hf site link</type>
reeking
+
<type>remove hf hf link</type>
foul
+
<hfid_target>
The geldables have been torn away!
+
</hfid_target>
It is a gelding strike!
+
<type>add hf hf link</type>
It is a gelding blow!
+
<type>change hf job</type>
a major artery
+
<type>hf confronted</type>
an artery
+
<situation>
has been opened by the attack
+
general suspicion
many nerves
+
</situation>
a motor nerve
+
<reason>ageless</reason>
a sensory nerve
+
<reason>murder</reason>
have
+
<type>change hf body state</type>
been severed
+
<body_state>
a ligament
+
active
has been
+
buried at site
torn
+
unburied at site
sprained
+
unburied at battlefield
bruised
+
unburied at subregion
a tendon
+
unburied at feature layer
strained
+
entombed at site
attack is interrupted!
+
</body_state>
have
+
<type>entity alliance formed</type>
has
+
<initiating_enid>
become enraged!
+
</initiating_enid>
has lodged firmly in the wound!
+
<joining_enid>
latch on firmly
+
</joining_enid>
latches on firmly
+
<type>entity breach feature layer</type>
to
+
<site_entity_id>
latch on firmly!
+
</site_entity_id>
latches on firmly!
+
<civ_entity_id>
are
+
</civ_entity_id>
propelled away by the force of the blow!
+
<type>entity persecuted</type>
been knocked unconscious!
+
<persecutor_hfid>
been stunned again!
+
</persecutor_hfid>
been stunned!
+
<persecutor_enid>
having more trouble breathing!
+
</persecutor_enid>
having trouble breathing!
+
<expelled_hfid>
feel
+
</expelled_hfid>
looks
+
<expelled_creature>
even more sick!
+
</expelled_creature>
sick!
+
<expelled_pop_id>
is injected into the
+
</expelled_pop_id>
crumbles over the
+
<expelled_number>
splatters over the
+
</expelled_number>
flows over the
+
<property_confiscated_from_hfid>
pours over the
+
</property_confiscated_from_hfid>
is sucked out of the wound!
+
<destroyed_structure_id>
Press
+
</destroyed_structure_id>
for more
+
<shrine_amount_destroyed>
to close window
+
</shrine_amount_destroyed>
item
+
<type>entity equipment purchase</type>
The dead walk.  Hide while you still can!
+
<new_equipment_level>
A vile force of darkness has arrived!
+
</new_equipment_level>
The enemy have come and are laying siege to the fortress.
+
<type>add hf entity honor</type>
An army is invading!
+
<honor_id>
army is located out of bounds: teleporting
+
</honor_id>
FORCED_ADMINISTRATOR
+
<type>entity expels hf</type>
overlord
+
<type>hfs formed reputation relationship</type>
overlords
+
<hfid1>
Empty biased index vector
+
</hfid1>
Biased index vector computation error
+
<identity_id1>
data
+
</identity_id1>
data/save
+
<hfid2>
data/save/current
+
</hfid2>
data/save/current/art_image-
+
<identity_id2>
.dat
+
</identity_id2>
art_image-
+
<hf_rep_1_of_2>
data/save/current/
+
</hf_rep_1_of_2>
data/save/
+
<hf_rep_2_of_1>
is
+
</hf_rep_2_of_1>
are
+
<type>hf abducted</type>
prostrating
+
<target_hfid>
themselves
+
</target_hfid>
before
+
<snatcher_hfid>
torturing
+
</snatcher_hfid>
committing a depraved act upon
+
<type>hf reunion</type>
devouring
+
<group_1_hfid>
admiring
+
</group_1_hfid>
burning
+
<group_2_hfid>
shooting
+
</group_2_hfid>
surrounded by
+
<type>hf new pet</type>
massacring
+
<group_hfid>
fighting with
+
</group_hfid>
greeting
+
<type>hf reach summit</type>
refusing
+
<type>hf simple battle event</type>
speaking with
+
<subtype>
embracing
+
subdued
striking down
+
scuffle
raising
+
attacked
hiding
+
surprised
praying to
+
ambushed
contemplating
+
happen upon
cooking
+
corner
engraving
+
confront
impaled on
+
got into a brawl
being flayed by
+
2 lost after receiving wounds
hanging from
+
2 lost after giving wounds
being mutilated by
+
2 lost after mutual wounds
praying
+
</subtype>
weeping
+
<type>creature devoured</type>
cringing
+
<type>insurrection started</type>
screaming
+
<target_civ_id>
being tortured
+
</target_civ_id>
committing a depraved act
+
<outcome>
making a submissive gesture
+
leadership overthrown
in a fetal position
+
population gone
smeared out into a spiral
+
</outcome>
falling
+
<type>ceremony</type>
dead
+
<civ_id>
laughing
+
</civ_id>
being shot
+
<occasion_id>
making a plaintive gesture
+
</occasion_id>
melting
+
<schedule_id>
burning
+
</schedule_id>
looks
+
<type>procession</type>
look
+
<type>competition</type>
dejected
+
<winner_hfid>
terrified
+
</winner_hfid>
offended
+
<competitor_hfid>
confused
+
</competitor_hfid>
suffering
+
<type>performance</type>
withering away
+
<type>created world construction</type>
striking a menacing pose
+
<site_civ_id>
striking a triumphant pose
+
</site_civ_id>
laboring
+
<wcid>
traveling
+
</wcid>
contemplating
+
<master_wcid>
cooking
+
</master_wcid>
engraving
+
<site_id1>
unnaturally contorted
+
</site_id1>
being flayed
+
<site_id2>
being mutilated
+
</site_id2>
two
+
<type>hf razed structure</type>
three
+
<hist_fig_id>
four
+
</hist_fig_id>
five
+
<type>razed structure</type>
Untitled
+
<type>replaced structure</type>
, the deity of
+
<old_ab_id>
, depicted as a
+
</old_ab_id>
skeletal
+
<new_ab_id>
rotting
+
</new_ab_id>
ghostly
+
<type>hf destroyed site</type>
female
+
<attacker_hfid>
male
+
</attacker_hfid>
the deity of
+
<defender_civ_id>
bad cast
+
</defender_civ_id>
errorlog.txt
+
<type>hf attacked site</type>
gamelog.txt
+
<type>spotted leaving site</type>
negative
+
<spotter_hfid>
zero
+
</spotter_hfid>
three
+
<leaver_civ_id>
four
+
</leaver_civ_id>
five
+
<type>site surrendered</type>
seven
+
<attacker_civ_id>
eight
+
</attacker_civ_id>
nine
+
<type>site taken over</type>
eleven
+
<new_site_civ_id>
twelve
+
</new_site_civ_id>
thirteen
+
<type>new site leader</type>
fourteen
+
<new_leader_hfid>
fifteen
+
</new_leader_hfid>
sixteen
+
<type>sneak into site</type>
seventeen
+
<type>entity fled site</type>
eighteen
+
<fled_civ_id>
nineteen
+
</fled_civ_id>
billion
+
<type>entity rampaged in site</type>
million
+
<rampage_civ_id>
thousand
+
</rampage_civ_id>
hundred
+
<type>remove hf entity link</type>
twenty
+
<link>
thirty
+
former member
forty
+
former mercenary
fifty
+
slave
sixty
+
former slave
seventy
+
prisoner
eighty
+
former prisoner
ninety
+
enemy
Negative
+
criminal
Zeroth
+
former position
First
+
position claim
Second
+
squad
Third
+
former squad
Fourth
+
occupation
Fifth
+
former occupation
Sixth
+
resident
Seventh
+
</link>
Eighth
+
<position_id>
Ninth
+
</position_id>
Tenth
+
<type>hf enslaved</type>
Eleventh
+
<enslaved_hfid>
Twelfth
+
</enslaved_hfid>
Thirteenth
+
<seller_hfid>
Fourteenth
+
</seller_hfid>
Fifteenth
+
<payer_entity_id>
Sixteenth
+
</payer_entity_id>
Seventeenth
+
<moved_to_site_id>
Eighteenth
+
</moved_to_site_id>
Nineteenth
+
<type>entity overthrown</type>
The impertinent lava has defaced a
+
<position_profile_id>
The impertinent magma has defaced a
+
</position_profile_id>
sculpture has melted!
+
<overthrown_hfid>
Digging designation cancelled: warm stone located.
+
</overthrown_hfid>
Digging designation cancelled: damp stone located.
+
<pos_taker_hfid>
---------
+
</pos_taker_hfid>
TAN_MAT
+
<instigator_hfid>
Shop
+
</instigator_hfid>
Trade Depot
+
<conspirator_hfid>
Nest
+
</conspirator_hfid>
Nest Box
+
<type>hf does interaction</type>
Hive
+
<doer_hfid>
Wagon
+
</doer_hfid>
Carpenter's Workshop
+
<interaction>
Farmer's Workshop
+
</interaction>
Ashery
+
<type>hf learns secret</type>
Mason's Workshop
+
<student_hfid>
Craftsman
+
</student_hfid>
's Workshop
+
<teacher_hfid>
Jeweler's Workshop
+
</teacher_hfid>
Metalsmith's Forge
+
<type>entity incorporated</type>
Magma Forge
+
<joiner_entity_id>
Bowyer's Workshop
+
</joiner_entity_id>
Mechanic's Workshop
+
<joined_entity_id>
Siege Workshop
+
</joined_entity_id>
Butcher's Shop
+
<leader_hfid>
Leather Works
+
</leader_hfid>
Tanner's Shop
+
<partial_incorporation/>
Dyer's Shop
+
<type>artifact dropped</type>
Clothier's Shop
+
<injury/>
Fishery
+
<type>artifact found</type>
Still
+
<site_property_id>
Loom
+
</site_property_id>
Quern
+
<type>artifact destroyed</type>
Millstone
+
<destroyer_hfid>
Kennels
+
</destroyer_hfid>
Kitchen
+
<destroyer_enid>
Tool
+
</destroyer_enid>
Workshop
+
<type>artifact lost</type>
Zone
+
<type>artifact copied</type>
Farm Plot
+
<dest_structure_id>
Smelter
+
</dest_structure_id>
Glass Furnace
+
<dest_entity_id>
Wood Furnace
+
</dest_entity_id>
Kiln
+
<source_structure_id>
Magma Smelter
+
</source_structure_id>
Magma Glass Furnace
+
<source_entity_id>
Magma Kiln
+
</source_entity_id>
Furnace
+
<from_original/>
Lever
+
<type>add hf entity link</type>
Pressure Plate
+
<appointer_hfid>
Cage Trap
+
</appointer_hfid>
Stone-Fall Trap
+
<promise_to_hfid>
Weapon Trap
+
</promise_to_hfid>
Track Stop
+
<type>failed frame attempt</type>
Trap
+
<convicter_enid>
Catapult
+
</convicter_enid>
Ballista
+
<plotter_hfid>
Siege Engine
+
</plotter_hfid>
Door
+
<fooled_hfid>
Floor Hatch
+
</fooled_hfid>
Wall Grate
+
<framer_hfid>
Floor Grate
+
</framer_hfid>
Vertical Bars
+
<crime>
Floor Bars
+
conspiracy to slow labor
Floodgate
+
embezzlement
Restraint
+
</crime>
Cage
+
<type>sabotage</type>
Support
+
<saboteur_hfid>
Gear Assembly
+
</saboteur_hfid>
Rollers
+
<type>hf ransomed</type>
Horizontal Axle
+
<ransomed_hfid>
Vertical Axle
+
</ransomed_hfid>
Upright Spear/Spike
+
<ransomer_hfid>
Archery Target
+
</ransomer_hfid>
Screw Pump
+
<payer_hfid>
Water Wheel
+
</payer_hfid>
Windmill
+
<type>squad vs squad</type>
Burial Receptacle
+
<a_hfid>
Seat
+
</a_hfid>
Animal Trap
+
<d_hfid>
Table
+
</d_hfid>
Cabinet
+
<a_squad_id>
Weapon Rack
+
</a_squad_id>
Armor Stand
+
<d_squad_id>
Container
+
</d_squad_id>
Traction Bench
+
<a_leader_hfid>
Dirt Road
+
</a_leader_hfid>
Paved Road
+
<a_leadership_roll>
Bridge
+
</a_leadership_roll>
Well
+
<d_leader_hfid>
Statue
+
</d_leader_hfid>
Slab
+
<d_leadership_roll>
Glass Window
+
</d_leadership_roll>
Gem Window
+
<a_race>
Stockpile
+
</a_race>
Wall
+
<a_interaction>
Floor
+
</a_interaction>
Up Stair
+
<a_effect>
Down Stair
+
</a_effect>
Up/Down Stair
+
<a_number>
Ramp
+
</a_number>
Fortification
+
<a_slain>
Track (N)
+
</a_slain>
Track (S)
+
<d_race>
Track (E)
+
</d_race>
Track (W)
+
<d_interaction>
Track (NS)
+
</d_interaction>
Track (NE)
+
<d_effect>
Track (NW)
+
</d_effect>
Track (SE)
+
<d_number>
Track (SW)
+
</d_number>
Track (EW)
+
<d_slain>
Track (NSE)
+
</d_slain>
Track (NSW)
+
<type>tactical situation</type>
Track (NEW)
+
<a_tactician_hfid>
Track (SEW)
+
</a_tactician_hfid>
Track (NSEW)
+
<d_tactician_hfid>
Track/Ramp (N)
+
</d_tactician_hfid>
Track/Ramp (S)
+
<a_tactics_roll>
Track/Ramp (E)
+
</a_tactics_roll>
Track/Ramp (W)
+
<d_tactics_roll>
Track/Ramp (NS)
+
</d_tactics_roll>
Track/Ramp (NE)
+
a strongly favored
Track/Ramp (NW)
+
a favored
Track/Ramp (SE)
+
a slightly favored
Track/Ramp (SW)
+
d strongly favored
Track/Ramp (EW)
+
d favored
Track/Ramp (NSE)
+
d slightly favored
Track/Ramp (NSW)
+
neither favored
Track/Ramp (NEW)
+
<start/>
Track/Ramp (SEW)
+
<type>hf wounded</type>
Track/Ramp (NSEW)
+
<woundee_hfid>
Construction
+
</woundee_hfid>
Vacant Shop
+
<wounder_hfid>
General Store
+
</wounder_hfid>
Crafts Market
+
<was_torture/>
Clothing Shop
+
<type>reclaim site</type>
Exotic Clothing Shop
+
<unretire/>
Lever
+
<type>created structure</type>
Custom Workshop
+
<builder_hfid>
Door
+
</builder_hfid>
Floor Hatch
+
<rebuilt/>
Wall Grate
+
<type>created site</type>
Floor Grate
+
<resident_civ_id>
Vertical
+
</resident_civ_id>
Bars
+
<type>site retired</type>
Floor Bars
+
<first/>
Floodgate
+
<type>site died</type>
Rope
+
<abandoned/>
Chain
+
<type>holy city declaration</type>
Aquarium
+
<religion_id>
Terrarium
+
</religion_id>
Shared
+
<type>hf freed</type>
Rough
+
<freeing_civ_id>
Archery Target
+
</freeing_civ_id>
Gear Assembly
+
<freeing_hfid>
Rollers
+
</freeing_hfid>
Horizontal
+
<holding_civ_id>
Axle
+
</holding_civ_id>
Pillar
+
<rescued_hfid>
Support
+
</rescued_hfid>
Retracted
+
<type>site tribute forced</type>
Upright
+
<season>
Spikes
+
Autumn
Spears
+
</season>
Spears/Spikes
+
<already_bled_dry/>
Weapon
+
<type>destroyed site</type>
Casket
+
<no_defeat_mention/>
Sarcophagus
+
<type>entity searched site</type>
Coffin
+
<searcher_civ_id>
Chair
+
</searcher_civ_id>
Throne
+
<result>found nothing</result>
Animal Trap
+
<type>hf relationship denied</type>
Table
+
<seeker_hfid>
Cabinet
+
</seeker_hfid>
Weapon Rack
+
<relationship>
Armor Stand
+
apprentice
Chest
+
</relationship>
Coffer
+
<reason>
Bag
+
prefers working alone
Dirt
+
jealousy
Road
+
</reason>
Bridge
+
<reason_id>
Statue
+
</reason_id>
Slab
+
<type>attacked site</type>
Glass
+
<attacker_general_hfid>
Window
+
</attacker_general_hfid>
Armor
+
<defender_general_hfid>
Weapon
+
</defender_general_hfid>
Animal
+
<a_support_merc_enid>
Food
+
</a_support_merc_enid>
Furniture
+
<attacker_merc_enid>
Corpse
+
</attacker_merc_enid>
Refuse
+
<d_support_merc_enid>
Stone
+
</d_support_merc_enid>
Ammo
+
<defender_merc_enid>
Coins
+
</defender_merc_enid>
Bar/Block
+
<type>field battle</type>
Gem
+
<type>entity primary criminals</type>
Finished Goods
+
<type>entity relocate</type>
Leather
+
<type>hf preach</type>
Cloth
+
<speaker_hfid>
Wood
+
</speaker_hfid>
Stockpile #
+
<site_hfid>
(CLT)
+
</site_hfid>
*CLT*
+
<topic>set entity 1 against entity 2</topic>
have hatched.
+
<entity_1>
You've caught a
+
</entity_1>
Your trap was robbed of the
+
<entity_2>
BALLISTA
+
</entity_2>
closes.
+
<topic>entity 1 should love entity 2</topic>
You hear
+
<type>hf viewed artifact</type>
distant
+
<type>hf asked about artifact</type>
nearby
+
<type>hf travel</type>
grinding.
+
<return/>
close.
+
<escape/>
opens.
+
<type>merchant</type>
open.
+
<depot_entity_id>
has designed a masterpiece!
+
</depot_entity_id>
has constructed a masterpiece!
+
<all_dead/>
preparetomb() HAS NULL owner
+
<hardship/>
preparetomb() HAS LIVE owner
+
<seizure/>
A masterwork of
+
<offended/>
has been lost!
+
<lost_value/>
Home
+
<is_tribute/>
Plot
+
<type>hf recruited unit type for entity</type>
Mead Hall
+
<unit_type>
Temple
+
</unit_type>
Throneroom
+
<type>knowledge discovered</type>
Entrance
+
<knowledge>
Treasury
+
</knowledge>
Mechanism Room
+
<type>plundered site</type>
Guard post
+
<detected/>
Noble quarters
+
<was_raid/>
Activity Zone
+
<took_items/>
Captive Room
+
<took_livestock/>
Tower Top
+
<type>hf performed horrible experiments</type>
Courtyard
+
<type>hf carouse</type>
Secret Library
+
<type>hf equipment purchase</type>
Library
+
<quality>
Market Stall
+
</quality>
Campground
+
<type>building profile acquired</type>
Command Tent
+
<building_profile_id>
Tent
+
</building_profile_id>
Command Tent (Bld)
+
<acquirer_hfid>
Tent (Bld)
+
</acquirer_hfid>
Dungeon Cell
+
<acquirer_enid>
Animal Pit
+
</acquirer_enid>
Cloth Pit
+
<purchased_unowned/>
Tanning Pit
+
<inherited/>
Cloth Clothing Pit
+
<rebuilt_ruined/>
Leather Clothing Pit
+
<last_owner_hfid>
Bone Carving Pit
+
</last_owner_hfid>
Gem Cutting Pit
+
<last_owner_enid>
Weaponsmithing Pit
+
</last_owner_enid>
Bowmaking Pit
+
<type>hf profaned structure</type>
Blacksmithing Pit
+
<type>hf disturbed structure</type>
Armorsmithing Pit
+
<type>hf prayed inside structure</type>
Metal Crafting Pit
+
<type>hf died</type>
Leatherworking Pit
+
<slayer_hfid>
Carpentry Pit
+
</slayer_hfid>
Stoneworking Pit
+
<slayer_race>
Forging Pit
+
</slayer_race>
Fighting Pit
+
<slayer_caste>
Animal Workshop
+
</slayer_caste>
Cloth Workshop
+
<slayer_item_id>
Tanning Workshop
+
</slayer_item_id>
Cloth Clothing Workshop
+
<slayer_shooter_item_id>
Leather Clothing Workshop
+
</slayer_shooter_item_id>
Bone Carving Workshop
+
<cause>
Gem Cutting Workshop
+
old age
Weaponsmithing Workshop
+
hunger
Bowmaking Workshop
+
thirst
Blacksmithing Workshop
+
shot
Armorsmithing Workshop
+
blood
Metal Crafting Workshop
+
drown
Leatherworking Shop
+
struck
Carpentry Workshop
+
slaughtered
Stoneworking Workshop
+
scuttled
Forging Workshop
+
obstacle
Depot
+
lava
Invalid Type
+
lava mist
Building Level Map Overflow
+
dragonfire
old save: resizing plant stockpile, permit all
+
steam
OBJECT
+
crushed bridge
BUILDING_WORKSHOP
+
chasm
BUILDING_FURNACE
+
cage blasted
Unrecognized Building Definition Type:
+
murdered
REACTION_CLASS
+
blood drained
HAS_MATERIAL_REACTION_PRODUCT
+
trap
HAS_ITEM_REACTION_PRODUCT
+
vehicle
UNROTTEN
+
flying object
CONTAINS_LYE
+
vanish
POTASHABLE
+
collapsed
NOT_WEB
+
put to rest
WEB_ONLY
+
quitdead
EMPTY
+
abandon
NOT_CONTAIN_BARREL_ITEM
+
heat
GLASS_MATERIAL
+
cold
BUILDMAT
+
spikes
FIRE_BUILD_SAFE
+
cooling lava
MAGMA_BUILD_SAFE
+
cooling magma
CAN_USE_ARTIFACT
+
freezing water
WORTHLESS_STONE_ONLY
+
exec generic
ANY_PLANT_MATERIAL
+
exec beheaded
ANY_SILK_MATERIAL
+
exec crucified
ANY_YARN_MATERIAL
+
exec buried alive
ANY_SOAP_MATERIAL
+
exec drowned
ANY_LEATHER_MATERIAL
+
exec burned alive
ANY_BONE_MATERIAL
+
exec fed to beasts
ANY_STRAND_TISSUE
+
exec hacked to pieces
ANY_SHELL_MATERIAL
+
exec left out in air
ANY_TOOTH_MATERIAL
+
boil
ANY_HORN_MATERIAL
+
melt
ANY_PEARL_MATERIAL
+
condense
USE_BODY_COMPONENT
+
solid
NO_EDGE_ALLOWED
+
infection
NOT_ENGRAVED
+
scared to death
METAL_ORE
+
suicide leaping
MIN_DIMENSION
+
suicide drowned
HAS_TOOL_USE
+
</cause>
BUILD_ITEM
+
<type>changed creature type</type>
CREATURE_MAT
+
<changee_hfid>
PLANT_MAT
+
</changee_hfid>
NAME
+
<changer_hfid>
NAME_COLOR
+
</changer_hfid>
BUILD_LABOR
+
<old_race>
WORK_LOCATION
+
</old_race>
BUILD_KEY
+
<old_caste>
NEEDS_MAGMA
+
</old_caste>
BLOCK
+
<new_race>
TILE
+
</new_race>
COLOR
+
<new_caste>
Unrecognized Building Definition (Workshop) Token:
+
</new_caste>
Unrecognized Building Definition (Furnace) Token:
+
<type>hf convicted</type>
Or
+
<convicted_hfid>
, Etc.
+
</convicted_hfid>
Furniture Hauling
+
<corrupt_convicter_hfid>
This is the
+
</corrupt_convicter_hfid>
currency of
+
<contact_hfid>
from the year
+
</contact_hfid>
from an unknown year
+
<coconspirator_hfid>
under
+
</coconspirator_hfid>
under an obscure ruler
+
<beating/>
from a period of no rule
+
<exiled/>
RANDOM
+
<death_penalty/>
NONE
+
<no_prison_available/>
strike
+
<hammerstrokes>
strikes
+
</hammerstrokes>
NO_SUB
+
<prison_months>
You pull
+
</prison_months>
pulls
+
<wrongful_conviction/>
on the embedded
+
<surveiled_convicted/>
miss
+
<surveiled_coconspirator/>
misses
+
<surveiled_contact/>
lock
+
<surveiled_target/>
locks
+
<convict_is_contact/>
place
+
<confessed_after_apb_arrest_enid>
places
+
</confessed_after_apb_arrest_enid>
a chokehold on
+
<interrogator_hfid>
take
+
</interrogator_hfid>
takes
+
<implicated_hfid>
down by the
+
</implicated_hfid>
throw
+
<did_not_reveal_all_in_interrogation/>
throws
+
<held_firm_in_interrogation/>
pinch
+
<type>hf interrogated</type>
pinches
+
<arresting_enid>
gouge
+
</arresting_enid>
gouges
+
<wanted_and_recognized/>
bend
+
<type>modified building</type>
bends
+
<modifier_hfid>
release
+
</modifier_hfid>
releases
+
<modification>dungeon</modification>
loosen
+
<modification>improved fortifications</modification>
loosens
+
<modification>gated courtyard</modification>
the joint lock of
+
<modification>feast hall</modification>
on
+
<type>hf revived</type>
the choke hold of
+
<ghost>
break
+
murderous ghost
breaks
+
</ghost>
the grip of
+
sadistic ghost
struggle
+
violent ghost
struggles
+
angry ghost
in vain against the grip of
+
moaning spirit
shake
+
howling spirit
shakes
+
secretive poltergeist
around by the
+
energetic poltergeist
is ripped away and remains in
+
troublesome poltergeist
mouth
+
restless haunt
grip
+
forlorn haunt
lose
+
<raised_before/>
loses
+
<disturbance/>
hold of the
+
<actor_hfid>
strangle
+
</actor_hfid>
pass
+
<type>hf gains secret goal</type>
passes
+
<secret_goal>
out.
+
immortality
adjust
+
</secret_goal>
adjusts
+
stay alive
grab
+
maintain entity status
grabs
+
start a family
has moved out of range!
+
rule the world
of
+
create a great work of art
push
+
craft a masterwork
pushes
+
bring peace to the world
let
+
become a legendary warrior
lets
+
master a skill
drop away as
+
fall in love
attack
+
see the great natural sites
attacks
+
make a great discovery
catch
+
attain rank in society
catches
+
bathe world in chaos
strike at
+
The
strikes at
+
Opening Ceremony
but the shot is
+
Closing Ceremony
deftly
+
Main Ceremony
just barely
+
Ceremony
easily
+
Procession
parried
+
Dance Performance
by
+
Musical Performance
but the shot is blocked!
+
Poetry Recital
attack
+
Storytelling
attacks
+
Performance
but
+
  Occasion of
scramble
+
The Occasion
scrambles
+
<hf_link>
roll
+
<link_type>mother</link_type>
rolls
+
<link_type>father</link_type>
jump
+
<link_type>spouse</link_type>
jumps
+
<link_type>child</link_type>
away
+
<link_type>deity</link_type>
away from
+
<link_type>lover</link_type>
silently
+
<link_type>prisoner</link_type>
  but the shot is blocked
+
<link_type>imprisoner</link_type>
block
+
<link_type>master</link_type>
blocks
+
<link_type>apprentice</link_type>
effortlessly
+
<link_type>companion</link_type>
narrowly
+
<link_type>former master</link_type>
deflected
+
<link_type>former apprentice</link_type>
bat
+
<link_type>pet owner</link_type>
bats
+
<link_type>former spouse</link_type>
aside
+
<link_type>deceased spouse</link_type>
out of the air
+
<link_strength>
leap at
+
</link_strength>
leaps at
+
</hf_link>
charge at
+
<type>entity law</type>
charges at
+
<law_add>harsh</law_add>
looks
+
<law_remove>harsh</law_remove>
surprised by the ferocity of
+
<type>entity created</type>
onslaught!
+
<creator_hfid>
collide
+
</creator_hfid>
collides
+
<type>artifact created</type>
knocked over
+
<name_only/>
and tumble
+
<type>peace rejected</type>
and tumbles
+
<site_link>
backward
+
<link_type>occupation</link_type>
bounce
+
<occupation_id>
bounces
+
</occupation_id>
You tangle together and fall over!
+
<link_type>seat of power</link_type>
They tangle together and fall over!
+
<link_type>hangout</link_type>
You tangle together and tumble forward!
+
<link_type>home structure</link_type>
They tangle together and tumble forward!
+
<link_type>home site building</link_type>
corrected null contaminant
+
<link_type>lair</link_type>
specks
+
<link_type>home site underground</link_type>
dusting
+
<link_type>home saved zone</link_type>
coating
+
<link_type>prison structure</link_type>
spatter
+
<link_type>prison building profile</link_type>
smear
+
<sub_id>
covering
+
</sub_id>
true
+
</site_link>
Squad Order
+
<entity_former_position_link>
I worship
+
<start_year>
I worship no one.
+
<end_year>
my
+
</end_year>
Murderer!
+
</entity_former_position_link>
a murderer.
+
<entity_position_link>
an enemy.
+
</entity_position_link>
a friend.
+
<entity_former_occupation_link>
unstable.
+
</entity_former_occupation_link>
gladly not of the living.
+
<entity_occupation_link>
of the living and must be killed.
+
</entity_occupation_link>
The dead!
+
<entity_former_squad_link>
not of the living.
+
<squad_id>
the same as me.
+
</squad_id>
Get away from me!
+
</entity_former_squad_link>
an animal.
+
<entity_squad_link>
a safe creature.
+
<squad_position>
a dangerous animal.
+
</squad_position>
my prisoner.
+
</entity_squad_link>
my master.
+
<entity_link>
my apprentice.
+
<link_type>member</link_type>
my traveling companion.
+
<link_type>former member</link_type>
my lover.
+
<link_type>mercenary</link_type>
I hate
+
<link_type>former mercenary</link_type>
The enemy!
+
<link_type>slave</link_type>
my enemy.
+
<link_type>former slave</link_type>
Vile creature!
+
<link_type>former prisoner</link_type>
a monster.
+
<link_type>enemy</link_type>
It is my misfortune that
+
<link_type>criminal</link_type>
also
+
</entity_link>
a legendary hero
+
<historical_event_collection>
a great hero
+
<start_seconds72>
a hero
+
</start_seconds72>
so very brave
+
<end_seconds72>
brave
+
</end_seconds72>
, but those acts bring no forgiveness.
+
<eventcol>
reunited
+
</eventcol>
me with
+
<event>
bravely put an end to
+
</event>
you.
+
<ordinal>
a close friend
+
</ordinal>
, but that bond seems so thin now.
+
</historical_event_collection>
really irritating.
+
<type>occasion</type>
my partner
+
<type>journey</type>
, but it means nothing now.
+
<type>beast attack</type>
a legendary brawler
+
<parent_eventcol>
capable of such violence
+
</parent_eventcol>
well-known brawler
+
<defending_enid>
prone to violence
+
</defending_enid>
somewhat violent
+
<type>theft</type>
started a fight with
+
<attacking_enid>
a legendary thug
+
</attacking_enid>
an infamous thug
+
<type>raid</type>
a well-known thug
+
<type>abduction</type>
a known thug
+
<type>purge</type>
thuggish
+
<adjective>
bullied
+
</adjective>
feast
+
<type>persecution</type>
feasts
+
<target_entity_id>
on the blood of the living!
+
</target_entity_id>
a legendary brigand
+
<type>insurrection</type>
an infamous brigand
+
<type>site conquered</type>
a noted brigand
+
<war_eventcol>
a known brigand
+
</war_eventcol>
a brigand
+
<type>duel</type>
robbed
+
<attacking_hfid>
a legendary villain
+
</attacking_hfid>
an infamous villain
+
<defending_hfid>
a noted villain
+
</defending_hfid>
a known villain
+
<type>battle</type>
unhinged
+
<name>
perpetrated a violent attack upon
+
</name>
good for a deal now and then
+
<attacking_ent_id>
, but you can't bargain your way out of this.
+
</attacking_ent_id>
a pleasure to speak with
+
<defending_ent_id>
, but now this stands between us.
+
</defending_ent_id>
a legendary killer
+
<attacking_merc_enid>
an infamous killer
+
</attacking_merc_enid>
a noted killer
+
<defending_merc_enid>
a known killer
+
</defending_merc_enid>
a killer
+
<company_merc/>
ended the days of
+
<individual_merc/>
a legendary murderer
+
<a_support_merc_hfid>
an infamous murderer
+
</a_support_merc_hfid>
a noted murderer
+
<d_support_merc_hfid>
a known murderer
+
</d_support_merc_hfid>
a murderer
+
<noncom_hfid>
took the life of
+
</noncom_hfid>
are my comrades
+
<attacking_squad_race>
my comrade
+
</attacking_squad_race>
, but nothing can change the facts.
+
<attacking_squad_entity_pop>
are worthy of respect
+
</attacking_squad_entity_pop>
worthy of respect
+
<attacking_squad_number>
, but at what price?
+
</attacking_squad_number>
are not fit to rule.
+
<attacking_squad_deaths>
part of the problem.
+
</attacking_squad_deaths>
an enemy fighter.
+
<attacking_squad_site>
 +
</attacking_squad_site>
 +
<attacking_squad_animated/>
 +
<defending_squad_race>
 +
</defending_squad_race>
 +
<defending_squad_entity_pop>
 +
</defending_squad_entity_pop>
 +
<defending_squad_number>
 +
</defending_squad_number>
 +
<defending_squad_deaths>
 +
</defending_squad_deaths>
 +
<defending_squad_site>
 +
</defending_squad_site>
 +
<defending_squad_animated/>
 +
attacker won
 +
defender won
 +
<type>war</type>
 +
<aggressor_ent_id>
 +
</aggressor_ent_id>
 +
<defender_ent_id>
 +
</defender_ent_id>
 +
adventure
 +
rescued
 +
sphere alignment
 +
maintain balance in universe
 +
highlight boundaries between worlds
 +
sow the seeds of chaos in the world
 +
provide opportunities for courage
 +
bring death to the world
 +
liked appearance
 +
because it was destined
 +
great fortresses built and tested
 +
whim
 +
bring misery to the world
 +
bring murder to the world
 +
bring nightmares into reality
 +
bring thralldom to the world
 +
bring torture to the world
 +
provide opportunities for acts of valor
 +
bring war to the world
 +
find relative
 +
offer condolences
 +
be brought to safety
 +
help with rescue
 +
insufficient work
 +
work request
 +
make weapon
 +
vent at priest
 +
cry on priest
 +
vent at boss
 +
cry on boss
 +
should have reached goal
 +
insufficient progress toward goal
 +
going wrong direction
 +
arrived at location
 +
entity no longer rules
 +
left site
 +
reunited with loved one
 +
violent disagreement
 +
adopted
 +
true name invocation
 +
arrived at person
 +
eradicate beasts
 +
entertain people
 +
make a living as a warrior
 +
study
 +
flight
 +
exiled after conviction
 +
scholarship
 +
be with master
 +
become citizen
 +
glorify hf
 +
have not performed
 +
prevented from leaving
 +
curiosity
 +
hire on as mercenary
 +
hire on as performer
 +
hire on as scholar
 +
admire architecture
 +
pray
 +
relax
 +
danger
 +
cannot find artifact
 +
failed mood
 +
lack of sleep
 +
trapped in cage
 +
great deal of stress
 +
unable to leave location
 +
sanctify hf
 +
artifact is heirloom of family hfid
 +
cement bonds of friendship
 +
as a symbol of everlasting peace
 +
on a pilgrimage
 +
gather information
 +
seek sanctuary
 +
part of trade negotiation
 +
artifact is symbol of entity position
 +
afraid of persecution
 +
smoother operation of entity
 +
holds high value
 +
shared interest in profession
 +
envious of those that live on
 +
panicked about what happens after death
 +
afraid to die
 +
not ready to face the afterlife
 +
too proud to give in to death
 +
too vain to give in to death
 +
had ambitions for which death is only a small obstacle
 +
lack of funds
 +
heavy losses in battle
 +
<circumstance>
 +
death and injury
 +
witnessed death in incident
 +
found body in incident
 +
hf died unexpectedly
 +
hf is dead
 +
slayer in incident
 +
separated from hf
 +
reunited with hf
 +
jump into existing conflict
 +
caught sneaking last stand
 +
produced masterwork
 +
produced artifact
 +
mastered skill
 +
broke up with lover
 +
divorced
 +
fell in love
 +
became parent
 +
nearby conflict
 +
agreement cancelled
 +
being an agreement companion
 +
entity controls site
 +
entity cancels tribute
 +
incident
 +
rumor
 +
kicked out of squad
 +
stranger advancing with weapon
 +
stranger sneaking around
 +
witnessed blood drinking in incident
 +
made complaint
 +
listened to complaint
 +
admire building
 +
admire owned building
 +
admire arranged building
 +
admire owned arranged building
 +
viewed item in own display
 +
viewed displayed item
 +
pet lost
 +
threw hauled item in tantrum
 +
freed from prison
 +
had miscarriage
 +
spouse had miscarriage
 +
old clothing
 +
tattered clothing
 +
clothing rots away
 +
haunted in dreams
 +
good spar
 +
complaint unregistered
 +
long patrol
 +
sun nauseated
 +
sun irritated
 +
very drowsy
 +
hungry
 +
suffered major injury
 +
suffered minor injury
 +
rough sleep
 +
resting
 +
caught in freakish weather
 +
caught in rain
 +
caught in snow
 +
caught in miasma
 +
caught in smoke
 +
waterfall mist
 +
caught in dust
 +
considering demand
 +
punishment of victimizer reduced
 +
personal punishment reduced
 +
reelected
 +
request approved
 +
request ignored
 +
nobody to punish for failed mandate
 +
personal punishment delayed
 +
punishment of victimizer delayed
 +
insufficient justice buildings
 +
mandate ignored
 +
mandate only partially completed
 +
destroyed building
 +
committed vandalism
 +
land holder rank increased
 +
established as land holder
 +
knocked out by cavein
 +
mandate was obeyed
 +
naked
 +
no shoes
 +
ate own pet while starving
 +
ate favorite animal while starving
 +
ate vermin while starving
 +
beat somebody up
 +
punished somebody with beating
 +
punished by beating
 +
punished somebody with tool
 +
punished by tool
 +
cannot get punishment tool
 +
tired of food
 +
eaten rotten food
 +
good food
 +
good drink
 +
do not have enough chests
 +
do not have enough cabinets
 +
do not have enough weapon racks
 +
do not have enough armor stands
 +
lesser has better room
 +
eating without table
 +
eating at crowded table
 +
eating in dining room
 +
eating without dining room
 +
eating without chair
 +
new bonded relationship
 +
was rescued
 +
rescued somebody
 +
completed job
 +
tax escort stole property
 +
lost property to taxes
 +
have inadequate protection
 +
taxable room inaccessible
 +
misinformed about taxable room
 +
pleased nobility
 +
tax collector succeeded
 +
disappointed nobility
 +
tax collector failed
 +
new buddy
 +
new grudge
 +
near hated vermin
 +
near favorite animal
 +
pestered by flying micro vermin
 +
acquired item
 +
acquired favorite animal as pet
 +
confined
 +
cleaned self
 +
cleaned self with soap
 +
killed somebody in training accident
 +
attacked by zombie possible relative
 +
tired of drink
 +
drinking blood
 +
drinking slime
 +
drinking vomit
 +
drinking goo
 +
drinking ichor
 +
drinking pus
 +
drinking nasty
 +
drinking rotten
 +
drinking without well
 +
view favorite animal caged
 +
view hated vermin caged
 +
slept without proper room
 +
slept in room
 +
slept on smooth floor
 +
slept in mud
 +
slept on grass
 +
slept on rough stone
 +
slept on rocks
 +
slept on ice
 +
slept on dirt
 +
slept on driftwood
 +
artwork defaced
 +
evicted
 +
gave birth
 +
gained relative
 +
received water
 +
gave water
 +
received food
 +
gave food
 +
relation chat
 +
met in room
 +
official meeting in bedroom
 +
official meeting in dining room
 +
official meeting without room
 +
have tomb
 +
have no tomb
 +
interacted with community pillar
 +
interacted with pet
 +
turned child away from sanctuary
 +
expelled
 +
relative expelled
 +
dead unit convicted
 +
animal convicted
 +
victim convicted
 +
perpetrator convicted
 +
perpetrator against family convicted
 +
body of relation rotted
 +
unmet needs
 +
pray to hf
 +
drinking without goblet
 +
research breakthrough
 +
stuck on research topic
 +
ponder research topic
 +
discuss research topic
 +
syndrome emotion
 +
performed in incident
 +
saw performance in incident
 +
kicked out of troupe
 +
learned scholar flag
 +
learned skill
 +
learned written content
 +
learned interaction
 +
learned poetic form
 +
learned musical form
 +
learned dance form
 +
taught scholar flag
 +
taught skill
 +
read written content
 +
wrote written content
 +
residency petition accepted
 +
citizenship petition accepted
 +
residency petition rejected
 +
citizenship petition rejected
 +
left troupe
 +
make believe
 +
play with toy
 +
dream about hf
 +
dream
 +
nightmare
 +
argument
 +
did individual melee drills
 +
did ranged practice
 +
improved skill
 +
put on quality worn item
 +
change personality value
 +
active performance preacher
 +
active performance storyteller
 +
active performance poem reciter
 +
active performance simulated instrument
 +
active performance instrument
 +
active performance singer
 +
active performance chanter
 +
active performance dancer
 +
active sermon worship hfid
 +
active sermon sphere
 +
active sermon promote value
 +
active sermon refuse value
 +
active story event
 +
active poetic form
 +
active musical form
 +
active dance form
 +
defeated hf
 +
item was favorite possession
 +
by preserving part of body
 +
abducted hf
 +
murdered hf
 +
historical event collection
 +
acquired artifact
 +
claimed artifact given away
 +
preying on civilized for blood
 +
unnaturally ageless
 +
scholarly lecture in site
 +
performance in site
 +
accepting bribes for leniency
 +
embezzling funds from position
 +
cut of corrupt funds
 +
from afar
 +
during an infiltration mission
 +
temple petition accepted
 +
entity temple recognition
 +
guildhall petition accepted
 +
is entity subordinate
 +
</circumstance>
 +
<circumstance_id>
 +
</circumstance_id>
 +
<type>item stolen</type>
 +
<type>written content composed</type>
 +
<wc_id>
 +
</wc_id>
 +
<type>dance form created</type>
 +
<form_id>
 +
</form_id>
 +
<type>musical form created</type>
 +
<type>poetic form created</type>
 +
<type>artifact claim formed</type>
 +
<claim>
 +
heirloom
 +
holy relic
 +
</claim>
 +
<type>artifact given</type>
 +
<giver_hist_figure_id>
 +
</giver_hist_figure_id>
 +
<giver_entity_id>
 +
</giver_entity_id>
 +
<receiver_hist_figure_id>
 +
</receiver_hist_figure_id>
 +
<receiver_entity_id>
 +
</receiver_entity_id>
 +
<type>artifact possessed</type>
 +
<type>agreement formed</type>
 +
<concluder_hfid>
 +
</concluder_hfid>
 +
<agreement_id>
 +
</agreement_id>
 +
<agreement_subject_id>
 +
</agreement_subject_id>
 +
<type>change hf state</type>
 +
<state>
 +
wandering
 +
settled
 +
refugee
 +
visiting
 +
</state>
 +
<mood>
 +
secretive
 +
macabre
 +
fell
 +
insane
 +
berserk
 +
</mood>
 +
<type>entity dissolved</type>
 +
<rep_hero>
 +
</rep_hero>
 +
<rep_bonded>
 +
</rep_bonded>
 +
<rep_intruder>
 +
</rep_intruder>
 +
<rep_monster>
 +
</rep_monster>
 +
<rep_brigand>
 +
</rep_brigand>
 +
<rep_bully>
 +
</rep_bully>
 +
<rep_violent>
 +
</rep_violent>
 +
<rep_psychopath>
 +
</rep_psychopath>
 +
<rep_trade_partner>
 +
</rep_trade_partner>
 +
<rep_preacher>
 +
</rep_preacher>
 +
<rep_storyteller>
 +
</rep_storyteller>
 +
<rep_poet>
 +
</rep_poet>
 +
<rep_bard>
 +
</rep_bard>
 +
<rep_dancer>
 +
</rep_dancer>
 +
<rep_friendly>
 +
</rep_friendly>
 +
<rep_hunter>
 +
</rep_hunter>
 +
<rep_killer>
 +
</rep_killer>
 +
<rep_murderer>
 +
</rep_murderer>
 +
<rep_comrade>
 +
</rep_comrade>
 +
<rep_respected_group>
 +
</rep_respected_group>
 +
<rep_hated_group>
 +
</rep_hated_group>
 +
<rep_enemy_fighter>
 +
</rep_enemy_fighter>
 +
<rep_friendly_fighter>
 +
</rep_friendly_fighter>
 +
<rep_loyal_soldier>
 +
</rep_loyal_soldier>
 +
<rep_quarreler>
 +
</rep_quarreler>
 +
<rep_flatterer>
 +
</rep_flatterer>
 +
<rep_protector_of_weak>
 +
</rep_protector_of_weak>
 +
<rep_knowledge_preserver>
 +
</rep_knowledge_preserver>
 +
<rep_treasure_hunter>
 +
</rep_treasure_hunter>
 +
<rep_thief>
 +
</rep_thief>
 +
<rep_information_source>
 +
</rep_information_source>
 +
goods
 +
armor
 +
leg armor
 +
hand armor
 +
foot armor
 +
helmets
 +
bodywear
 +
legwear
 +
handwear
 +
footwear
 +
headwear
 +
ammunition
 +
weapons
 +
ranged weapons
 +
anvils
 +
thread
 +
cloth
 +
quivers
 +
backpacks
 +
flasks
 +
bags
 +
tables
 +
cabinets
 +
chairs
 +
boxes
 +
beds
 +
crafts
 +
an unknown civilization
 +
interrogator
 +
subject
 +
an unidentified creature
 +
zombie
 +
ghostly
 +
an unknown creature
 +
Journey
 +
and
 +
Duel of
 +
an unknown site
 +
Insurrection in
 +
Purge in
 +
Pillaging
 +
Conquest
 +
Surrender
 +
Destruction
 +
Persecution of
 +
Overthrow of
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown secret
 +
a counting house
 +
a temple
 +
a dark tower
 +
a tomb
 +
the catacombs
 +
a tower
 +
an unknown building
 +
a cottage plot
 +
a castle wall
 +
a castle tower
 +
a castle courtyard
 +
a hillock
 +
a house
 +
a shop
 +
a shrine
 +
a market square
 +
a vault
 +
a warehouse
 +
a dormitory
 +
a dining hall
 +
a pasture
 +
a meadow
 +
a waste
 +
a yard
 +
a well
 +
a trenches
 +
a fortress entrance
 +
a barrow
 +
an unknown artifact
 +
for an insurrection
 +
to adventure
 +
as a guide
 +
in order to be rescued
 +
due to their cosmic similarity
 +
after pondering the ineffable subtleties of
 +
in order to maintain balance in the universe
 +
to create a monument to the boundaries between realities
 +
to sow the seeds of chaos therein
 +
to provide opportunities for courage to rise
 +
that more might die
 +
that all should gaze upon a truly gruesome visage
 +
that great fortresses might be raised and tested in siege
 +
on a whim
 +
that it might bathe in misery forever
 +
that more might be murdered
 +
in order to make nightmares reality
 +
in order to make thralls of everyone
 +
in order that acts of torture be perpetrated
 +
to provide opportunities for acts of valor to be performed
 +
that war might rage forever
 +
in order to find a relative
 +
to offer condolences
 +
in order to be brought to safety
 +
to help with a rescue
 +
due to insufficient work
 +
to request work
 +
that weapons be made
 +
to vent at a priest
 +
to cry on a priest
 +
to vent at somebody in charge
 +
to cry on somebody in charge
 +
as the goal was not reached
 +
as insufficient progress was made toward the goal
 +
after going the wrong direction
 +
after arriving at the location
 +
as the relevant government was no longer in control
 +
after leaving the site
 +
after being reunited with a loved one
 +
after a violent disagreement
 +
after adoption
 +
after invocation of the true name
 +
after finding
 +
in order to eradicate beasts
 +
in order to entertain people
 +
in order to make a living as a warrior
 +
in order to study
 +
in order to flee
 +
after being exiled following a criminal conviction
 +
in order to pursue scholarship
 +
in order to be with the master
 +
in order to become a citizen
 +
in order to continue working alone
 +
due to jealousy
 +
in order to glorify
 +
due to a lack of performances
 +
after being prevented from leaving
 +
out of curiosity
 +
to fill a role as a mercenary
 +
to fill a role as a performer
 +
to fill a role as a scholar
 +
in order to drink
 +
in order to admire architecture
 +
in order to pray
 +
in order to relax
 +
to experience danger
 +
after being unable to find an artifact
 +
after failing to create an artifact
 +
due to lack of sleep
 +
after being trapped in a cage
 +
after a great deal of stress
 +
after being unable to leave a location
 +
in order to sanctify
 +
as an heirloom of the
 +
family
 +
as a symbol of authority within
 +
due to envy of those that live on
 +
due to panic about what happens after death
 +
due to fear of death
 +
unable to face any possible judgment and the afterlife
 +
being too proud to give in to death
 +
being too vain to give in to death
 +
having ambitions for which death was only a small obstacle
 +
due to fear of persecution
 +
to smooth the operation of
 +
due to a belief in
 +
as part of a trade negotiation
 +
in order to cement the bonds of friendship
 +
to gather information
 +
in order to find sanctuary
 +
due to a shared interest in
 +
philosophy
 +
mathematics
 +
history
 +
astronomy
 +
natural history
 +
chemistry
 +
geography
 +
medicine
 +
engineering
 +
music
 +
dance
 +
due to a lack of funds
 +
after taking heavy losses in battle
 +
after the death of
 +
after praying to
 +
after dreaming of
 +
after a dream
 +
after a nightmare
 +
after defeating
 +
as the item was a favorite possession
 +
by preserving a part of the body
 +
after abducting
 +
after murdering
 +
after acquiring
 +
after
 +
was given away
 +
after preying on the blood of civilized creatures
 +
after a scholarly lecture in
 +
after a performance in
 +
after accepting bribes in exchange for leniency
 +
after embezzling funds
 +
after receiving a cut of corruptly-obtained funds
 +
the depths of the world
 +
the magma sea
 +
the Underworld
 +
an unknown underground region
 +
an unknown region
 +
Attempted
 +
Theft
 +
at
 +
in the Wilds
 +
Raid of
 +
the Wilds
 +
Abduction
 +
an empty population
 +
an unknown population
 +
creature
 +
Dance Competition
 +
Musical Competition
 +
Poetry Competition
 +
Race
 +
Air Race
 +
Race
 +
Wrestling Competition
 +
Throwing Competition
 +
Gladiatory Games
 +
Competition
 +
a peace agreement
 +
a lumber agreement
 +
the establishment of landed nobility
 +
the elevation of the landed nobility
 +
a trade agreement
 +
a tribute agreement
 +
a demand of unconditional surrender
 +
a vague agreement
 +
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
It is still shrouded in mystery. 
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear. 
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
Age
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
Unknown Age
 +
Monster
 +
Rampage
 +
<successful/>
 +
<failed_judgment_test/>
 +
<action>bribe official</action>
 +
<action>bring into network</action>
 +
<action>corrupt in place</action>
 +
<action>induce to embezzle</action>
 +
<lure_hfid>
 +
</lure_hfid>
 +
<method>intimidate</method>
 +
<method>flatter</method>
 +
<method>precedence</method>
 +
<method>blackmail over embezzlement</method>
 +
<method>bribe</method>
 +
<method>religious sympathy</method>
 +
<method>revenge on grudge</method>
 +
<method>offer immortality</method>
 +
<relevant_entity_id>
 +
</relevant_entity_id>
 +
<relevant_position_profile_id>
 +
</relevant_position_profile_id>
 +
<relevant_id_for_method>
 +
</relevant_id_for_method>
 +
<top_facet>
 +
love propensity
 +
hate propensity
 +
envy propensity
 +
cheer propensity
 +
depression propensity
 +
anger propensity
 +
anxiety propensity
 +
lust propensity
 +
stress vulnerability
 +
greed
 +
intemperance
 +
likes fighting
 +
stubborness
 +
wastefulness
 +
discord
 +
polite
 +
disdain advice
 +
fearlessness
 +
confidence
 +
vanity
 +
ambition
 +
gratitude
 +
extravagance
 +
zaniness
 +
cruelty
 +
singlemindedness
 +
bashful
 +
private
 +
perfectionist
 +
set-in-ways
 +
tolerance for differences
 +
obsessive
 +
swayable
 +
altruism
 +
thoughtless
 +
orderly
 +
trusting
 +
gregarious
 +
assertive
 +
frenetic
 +
excitement-seeking
 +
flights of fancy
 +
abstract
 +
</top_facet>
 +
<top_facet_rating>
 +
</top_facet_rating>
 +
<top_facet_modifier>
 +
</top_facet_modifier>
 +
<top_value>
 +
loyalty
 +
family
 +
power
 +
cunning
 +
eloquence
 +
fairness
 +
decorum
 +
tradition
 +
stoicism
 +
introspection
 +
tranquility
 +
harmony
 +
merriment
 +
craftsmanship
 +
martial prowess
 +
skill
 +
hard work
 +
competition
 +
perseverance
 +
romance
 +
</top_value>
 +
<top_value_rating>
 +
</top_value_rating>
 +
<top_value_modifier>
 +
</top_value_modifier>
 +
<top_relationship_factor>trust</top_relationship_factor>
 +
<top_relationship_factor>loyalty</top_relationship_factor>
 +
<top_relationship_factor>love</top_relationship_factor>
 +
<top_relationship_factor>fear</top_relationship_factor>
 +
<top_relationship_factor>respect</top_relationship_factor>
 +
<top_relationship_rating>
 +
</top_relationship_rating>
 +
<top_relationship_modifier>
 +
</top_relationship_modifier>
 +
<coconspirator_bonus>
 +
</coconspirator_bonus>
 +
<ally_defense_bonus>
 +
</ally_defense_bonus>
 +
<delegated/>
 +
<type>hfs formed intrigue relationship</type>
 +
<corruptor_hfid>
 +
</corruptor_hfid>
 +
<corruptor_identity>
 +
</corruptor_identity>
 +
<target_identity>
 +
</target_identity>
 +
<corruptor_seen_as>
 +
<target_seen_as>
 +
necessary threat
 +
rebuffed corruption
 +
source of illegal funds
 +
source of illegal funds for master
 +
suspected criminal
 +
general purpose asset
 +
lieutenant
 +
usable thief
 +
potential employer
 +
plot thief
 +
compromised position holder
 +
delivery target
 +
handler
 +
usable assassin
 +
plot assassin
 +
personal enemy
 +
usable snatcher
 +
plot snatcher
 +
plot saboteur
 +
underworld contact
 +
possibly unknown director
 +
</corruptor_seen_as>
 +
</target_seen_as>
 +
<type>failed intrigue corruption</type>
 +
<sphere>
 +
</sphere>
 +
<hf_skill>
 +
<skill>
 +
</skill>
 +
<total_ip>
 +
</total_ip>
 +
</hf_skill>
 +
<honor_entity>
 +
</entity>
 +
<battles>
 +
</battles>
 +
<kills>
 +
</kills>
 +
</honor_entity>
 +
<journey_pet>
 +
</journey_pet>
 +
<goal>immortality</goal>
 +
<goal>
 +
</goal>
 +
<interaction_knowledge>
 +
</interaction_knowledge>
 +
<active_interaction>
 +
</active_interaction>
 +
<animated_string>
 +
</animated_string>
 +
<holds_artifact>
 +
</holds_artifact>
 +
<property_id>
 +
</property_id>
 +
</site_property>
 +
<unsolved_murders>
 +
</unsolved_murders>
 +
<first_ageless_year>
 +
</first_ageless_year>
 +
<first_ageless_season_count>
 +
</first_ageless_season_count>
 +
<cultural_identity_reputation>
 +
<cultural_identity_id>
 +
</cultural_identity_id>
 +
</cultural_identity_reputation>
 +
<entity_reputation>
 +
</entity_reputation>
 +
<current_identity_id>
 +
</current_identity_id>
 +
<used_identity_id>
 +
</used_identity_id>
 +
possible threat
 +
rebuffed
 +
source of funds
 +
source of funds for master
 +
asset
 +
thief
 +
corrupt position holder
 +
assassin
 +
snatcher
 +
saboteur
 +
<relationship_profile_hf_visual>
 +
<hf_id>
 +
</hf_id>
 +
<meet_count>
 +
</meet_count>
 +
<last_meet_year>
 +
</last_meet_year>
 +
<last_meet_seconds72>
 +
</last_meet_seconds72>
 +
<known_identity_id>
 +
</known_identity_id>
 +
<love>
 +
</love>
 +
<respect>
 +
</respect>
 +
<trust>
 +
</trust>
 +
<loyalty>
 +
</loyalty>
 +
<fear>
 +
</fear>
 +
</relationship_profile_hf_visual>
 +
<relationship_profile_hf_historical>
 +
</relationship_profile_hf_historical>
 +
<relationship_profile_hf_identity>
 +
</relationship_profile_hf_identity>
 +
<intrigue_actor>
 +
<local_id>
 +
</local_id>
 +
<role>
 +
</role>
 +
<strategy>
 +
corrupt and pacify
 +
obey
 +
avoid
 +
neutralize
 +
monitor
 +
work if suited
 +
torment
 +
</strategy>
 +
<strategy_enid>
 +
</strategy_enid>
 +
<strategy_eppid>
 +
</strategy_eppid>
 +
<promised_actor_immortality/>
 +
<promised_me_immortality/>
 +
<handle_actor_id>
 +
</handle_actor_id>
 +
</intrigue_actor>
 +
<intrigue_plot>
 +
<type>
 +
grow funding network
 +
grow asset network
 +
acquire artifact
 +
grow corruption network
 +
attain rank
 +
assassinate actor
 +
corruptly punish actor
 +
frame actor
 +
kidnap actor
 +
sabotage actor
 +
direct war to actor
 +
corrupt actor's government
 +
counterintelligence
 +
become immortal
 +
undead world conquest
 +
infiltrate society
 +
<actor_id>
 +
</actor_id>
 +
<on_hold/>
 +
<delegated_plot_id>
 +
</delegated_plot_id>
 +
<delegated_plot_hfid>
 +
</delegated_plot_hfid>
 +
<parent_plot_id>
 +
</parent_plot_id>
 +
<parent_plot_hfid>
 +
</parent_plot_hfid>
 +
<plot_actor>
 +
<plot_role>
 +
</plot_role>
 +
<agreement_has_messenger/>
 +
</plot_actor>
 +
</intrigue_plot>
 +
world view filter not set (adjust ci ps)
 +
world view filter not set (moderate private opinion)
 +
late
 +
early
 +
spring
 +
summer
 +
autumn
 +
winter
 +
a time before time
 +
the discardment of
 +
was dropped by
 +
the recovery of
 +
was recovered by
 +
the discovery of
 +
was found
 +
was destroyed
 +
the disappearance of
 +
was lost
 +
the making of
 +
from
 +
the acquisition of a copy of
 +
the original
 +
made a copy of the original
 +
acquired a copy of
 +
, keeping it within
 +
the naming of
 +
the creation of
 +
the authoring of
 +
a work
 +
the storing of
 +
the concealment of
 +
was stored
 +
was hidden in
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
tribute delivery
 +
visit of merchants
 +
a caravan from
 +
delivered tribute to
 +
and were never heard from again
 +
and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 +
merchants from
 +
visited
 +
masterful
 +
skillful
 +
disastrous
 +
gambling of
 +
made a fortune
 +
did well
 +
lost a fortune
 +
did poorly
 +
broke even
 +
gambling
 +
and went further into debt
 +
and went into debt
 +
the voiding of agreements with
 +
voided all agreements with
 +
the loss of a diplomat of
 +
with the possible involvement of
 +
lost a diplomat at
 +
They suspected the involvement of
 +
the rejection of an offer of peace from
 +
rejected an offer of peace from
 +
the acceptance of an offer of peace from
 +
accepted an offer of peace from
 +
the dispute between
 +
over
 +
became embroiled in a dispute over
 +
the acceptance of
 +
proposed by
 +
was accepted by
 +
the rejection of
 +
was rejected by
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
concluded
 +
, cementing bonds of mutual trust
 +
with a positive outcome
 +
fairly
 +
in an unsatisfactory fashion
 +
in failure
 +
with miserable outcome
 +
the rejection of contact by
 +
rejected contact with
 +
the first contact of
 +
made contact with
 +
the loss of status of
 +
the fall of
 +
the removal of
 +
the departure of
 +
the peace-making of
 +
the loss of heroic status of
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the escape of
 +
the end of work
 +
the end of the claim of
 +
as a
 +
from the position of
 +
from the mercenary service of
 +
with
 +
from the slavery of
 +
from the prisons of
 +
to the position of
 +
the status
 +
the ascension
 +
the appointment
 +
the election
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the enslavement
 +
the imprisonment
 +
the work
 +
the claim
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
the selection
 +
the expulsion of
 +
the false friendship of
 +
the friendship of
 +
the cease of occupation of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
the working of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
the lair of
 +
the imprisonment of
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the end of the imprisonment by
 +
the end of the imprisonment of
 +
the end of the apprenticeship of
 +
the end of the master-apprentice of
 +
the end of the companionship of
 +
the apprenticeship of
 +
the master-apprentice relationship of
 +
as the child of
 +
as the parent of
 +
as the pet of
 +
under
 +
over
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
the imprisonment by
 +
the companionship of
 +
the former apprenticeship of
 +
the former master-apprentice relationship of
 +
as the owner of
 +
ceased to be a
 +
ceased to be
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
stopped working for
 +
ceased to be a claimant for
 +
was enslaved by
 +
was imprisoned by
 +
became
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
a former slave of
 +
a former prisoner of
 +
a worker of
 +
a claimant for
 +
, appointed by
 +
wrongful
 +
conviction of
 +
the corrupt
 +
after
 +
fooled
 +
with fabricated evidence
 +
at the behest of
 +
through the machinations of
 +
the failed attempt by
 +
by fooling
 +
with fabricated evidence in
 +
attempted to frame
 +
with fabricated evidence, but nothing came of it.
 +
the arrest and interrogation of
 +
was recognized and arrested
 +
was arrested
 +
  After being interrogated
 +
implicated
 +
, and
 +
but did not reveal everything
 +
  Despite the interrogation
 +
refused to reveal anything and was released.
 +
  After enduring an interrogation
 +
was released.
 +
the sabotage of the activities of
 +
sabotaged the activities of
 +
the sale of
 +
sold
 +
the ransom of
 +
ransomed
 +
was sent to
 +
the alliance between
 +
several groups
 +
, including
 +
swore to support
 +
in war if the latter did likewise.
 +
the breach of
 +
breached
 +
the persecution of
 +
persecuted
 +
was expelled
 +
with a thousand or more others
 +
with five hundred or more others
 +
with a hundred or more others
 +
with dozens of others
 +
with many others
 +
with some others
 +
A thousand or more people were expelled
 +
Five hundred or more people were expelled
 +
A hundred or more people were expelled
 +
Dozens of people were expelled
 +
Several people were expelled
 +
and some others
 +
were expelled
 +
and others were
 +
expelled
 +
A few people were expelled
 +
Somebody was expelled
 +
property was confiscated
 +
Several major structures were destroyed
 +
were destroyed
 +
along with several smaller sacred sites
 +
several
 +
Several
 +
sacred sites were desecrated
 +
along with smaller sacred sites
 +
some
 +
Some
 +
Most property was confiscated
 +
the sermon of
 +
setting
 +
urging love between
 +
preached to
 +
, inveighing against
 +
, urging love be shown to
 +
purchase
 +
inheritance
 +
rebuilding
 +
purchased
 +
inherited
 +
rebuilt
 +
formerly owned by
 +
the addition of
 +
improved fortifications
 +
a gated courtyard
 +
a feast hall
 +
had a dungeon constructed within
 +
had the fortifications improved of
 +
had a gated courtyard added to
 +
had a feast hall added to
 +
the purchase of
 +
standard
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptional
 +
masterwork
 +
equipment by
 +
purchased
 +
equipment
 +
, which
 +
received
 +
the bestowal of the title of
 +
received the title of
 +
given to all new members
 +
attaining sufficient skill with
 +
a weapon or technique
 +
a melee weapon or technique
 +
a ranged weapon
 +
the axe
 +
the sword
 +
the mace
 +
the hammer
 +
the spear
 +
the crossbow
 +
the pike
 +
the whip
 +
the bow
 +
the blowgun
 +
the tooth
 +
kicks
 +
the shield
 +
dodging
 +
serving in combat
 +
participating in
 +
battles
 +
slaying an enemy
 +
slaying
 +
enemies
 +
being a member for a year
 +
years of membership
 +
expelled
 +
the overthrow of
 +
toppled the government of
 +
and assumed control
 +
and placed
 +
in power
 +
  The support of
 +
was crucial to the coup.
 +
, as
 +
formed a false friendship where each used the other for information
 +
formed a friendship
 +
formed a false friendship with
 +
in order to extract information
 +
formed a friendship
 +
audacious creation
 +
forcible creation
 +
collaborative creation
 +
popularly-supported creation
 +
of the position of
 +
within
 +
members of
 +
compelled the creation of
 +
collaborated to create
 +
the position of
 +
through force of argument
 +
with threats of violence
 +
, pushed by a wave of popular support
 +
as a matter of course
 +
the impersonation of
 +
before
 +
the transformation of
 +
from a
 +
into a
 +
changed
 +
changed
 +
the moment when
 +
the learning of
 +
from the teaching of
 +
taught
 +
learned
 +
stopped working at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
escaped from
 +
started working at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
took up residence
 +
laired within
 +
was imprisoned in
 +
stopped being the mother of
 +
stopped being the father of
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
was no longer imprisoned by
 +
no longer imprisoned
 +
stopped being the master of
 +
stopped being the apprentice of
 +
stopped traveling with
 +
ceased being the master of
 +
ceased being the apprentice of
 +
stopped being the owner of
 +
stopped being the parent of
 +
lost faith in
 +
stopped being the pet of
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was imprisoned by
 +
imprisoned
 +
became the master of
 +
began an apprenticeship under
 +
began traveling with
 +
became the owner of
 +
became the former spouse of
 +
became the deceased spouse of
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
became the pet of
 +
became the spouse of the deceased
 +
the wilds
 +
appearing not to age
 +
aroused general suspicion
 +
denial of apprenticeship
 +
was denied an apprenticeship under
 +
as the latter prefers to work alone
 +
prefers to work alone
 +
due to
 +
jealousy
 +
raising
 +
discarding
 +
burial
 +
entombment
 +
arose from
 +
was discarded in
 +
was buried in
 +
was entombed in
 +
the abduction of
 +
abducted
 +
was abducted
 +
through the efforts of
 +
the reunion of
 +
reunited with
 +
the subduing of
 +
a scuffle between
 +
in which the former emerged victorious
 +
the escape of
 +
after a punishing fight
 +
despite the latter's wounds
 +
after a horrific combat
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
brawl with
 +
fought with and subdued
 +
fought with
 +
.  While defeated, the latter escaped unscathed
 +
managed to escape from
 +
's onslaught
 +
was forced to retreat from
 +
eventually prevailed and
 +
was forced to make a hasty escape
 
  attacked  
 
  attacked  
  killed
+
  surprised
  on my side
+
ambushed
, but what does that mean now?
+
  happened upon
  brought battle to
+
cornered
  boldly slew
+
  confronted
one of the most loyal soldiers to serve anybody at any time
+
  got into a brawl
famous for your loyalty as a soldier
+
the taming of the  
such a loyal soldier
+
wild beasts
a very loyal soldier
+
unknown lands
a loyal soldier
+
and others
.  What happened to bring us to this?
+
tamed the
my neighbor.
+
the horrible experiments of
I don't know
+
the carousal of
Uhh...
+
the purchased of
I've
+
  equipment by
I have
+
performed horrible experiments
  been
+
caroused
contemplating
+
purchased
considering
+
the tactical contest between
praying
+
the tactics of  
the subject of
+
a tactical situation
the concept of
+
outmatched
the idea of
+
with a cunning plan
the theme of
+
tactical planning was superior to  
It's a great day to fall in love all over again.
+
entirely outwitted
People do get so carried away sometimes, but not I.
+
outmanuevered
Sometimes I just don't like somebody.
+
made an outright foolish plan
How can someone be so consumed by hate?
+
unrolled a brilliant tactical plan
I get so jealous sometimes.
+
made a poor plan
I don't understand how somebody can become so obsessed by what somebody else has.
+
put forth a sound plan
Be happy!
+
blundered terribly
Is there something to be happy about?
+
hatched a stunning strategy
It really gets me down sometimes.
+
used poor tactics
How can people be so glum?
+
used good tactics
I have trouble controlling my temper.
+
the forces were arrayed, and
People can be so angry, and I just don't understand it.
+
the forces shifted, and
W... worried?  Do I look worried?
+
the attackers had a strong positional advantage
There's nothing to be upset about.
+
the attackers had a positional advantage
I'm feeling randy today!
+
the attackers had a slight positional advantage
I just don't understand these flames of passion people go on about.
+
the defenders had a strong positional advantage
I don't handle pressure well.
+
the defenders had a positional advantage
I'm at my best under pressure.
+
the defenders had a slight positional advantage
Yes, I want more.  Is that so bad?
+
neither side had a positional advantage
Why are they so fixated on these baubles?
+
the escape from
I could really use a drink.
+
the return of
So I overindulge sometimes.
+
the journey of
Sometimes I think I need a drink, but I can control myself.
+
escaped from
I am not governed by urges.
+
made a journey to
There's nothing like a good brawl.
+
slashing out
Why must they be so violent?
+
slashing off
Get me going and I won't stop for anything.
+
tearing out
Maybe I give up too early sometimes.
+
tearing off
I don't always do things in the most efficient way.
+
stabbing out
We must be careful not to waste.
+
ripping off
I don't mind stirring things up.
+
burning out
It's so great when everybody just gets along.
+
burning away
You're so perceptive!
+
smashing
You don't care, so don't ask.
+
slashing
I try to live and behave properly.
+
ripping
What's this about proper living?
+
stabbing
I was never one to follow advice.
+
as a means of torture
I'm not much of a decision maker.
+
broken away
Have no fear.
+
slashed out
Bravery is not a strength of mine.
+
slashed off
We will be successful.
+
torn out
I don't think I'm cut out for this.
+
torn off
I look splendid today.
+
stabbed out
Some people are so wrapped up in themselves.
+
ripped off
My goals are important to me.
+
burned out
I don't feel like I need to chase anything.
+
burned away
One should always return a favor.
+
smashed
It's not a gift if you expect something in return.
+
slashed
I like to dress well.
+
ripped
I wouldn't feel comfortable getting all dressed up.
+
stabbed
Did you hear the one about the  
+
burned
  and the
+
the questionable judgment of
That isn't funny.
+
the reclamation of
Don't get on my bad side.
+
  were taken by a mood to act against their better judgment at
You shouldn't waste your life on revenge.
+
launched an expedition to reclaim
I am a very, very important person.
+
the local government
Oh, I'm nothing special.
+
the end of the insurrection in
There's no room for mercy in this world.
+
the crushing of the insurrection against
Show some mercy now and again.
+
the insurrection in
I'm concentrating on something.
+
concluded with
Huh? What was that?
+
overthrown
I'm feeling optimistic about the future.
+
  ended with the disappearance of the rebelling population
It won't turn out well.
+
crushed the insurrection in
I'm curious. Tell me everything!
+
the insurrection
I don't really want to know.
+
  against
I wonder what they think.
+
, an insurrection
Who cares what they think?
+
began in
I could tell you all about it!
+
the razing of
I don't feel like telling you about it.
+
viewing of
If you have a task, do it properly.
+
inquiry after
It's not perfect, but it's good enough.  Why fret about it?
+
profaning
I'm not going to change my mind.
+
disturbing
Try to keep an open mind.
+
prayer inside
Everybody has their own way of life.
+
the replacement of
I don't understand why they have to be that way.
+
the emergence of
Friendship is forever.
+
the rebuilding of
I don't really get attached to people.
+
the construction of  
I go with the flow sometimes.
+
from the underworld through the power of
Don't bother trying to play on my emotions.
+
the foundation of
I'm happy to help.
+
created
Why should I help?
+
constructed
Do your duty.
+
founded
I don't like being obligated to anybody.
+
viewed
Oh, I don't usually think much.
+
asked about
One must always carefully consider the correct course of action.
+
disturbed
Everything just so in its proper place!
+
prayed inside
It's my mess.
+
razed
People are basically trustworthy.
+
replaced
My trust is earned, and not by many.
+
thrust a spire of slade up from the underworld, naming it
It's such a joy to be with people.
+
rebuilt
I prefer to be by myself.
+
, and established a gateway between worlds
People should listen to what I have to say.
+
the completion of
I try not to interrupt.
+
as a part of
There's so much to be done!
+
connecting
What's the rush?
+
finished the construction of
I need some more excitement in my life.
+
the proclamation of a series of oppressive edicts upon
I'd just as soon not have anything too exciting happen today.
+
the lifting of numerous oppressive laws from
Do you have dreams? Tell me a story!
+
the enactment of a series of oppressive laws
Try to focus on the practical side of the matter.
+
the repeal of numerous oppressive laws
I encountered a fascinating conundrum recently.
+
laid a series of oppressive edicts upon
A great piece of art is one that moves me.
+
lifted numerous oppressive laws from
I guess I just don't appreciate art.
+
  enacted a series of oppressive laws
Be mindful of the law.
+
repealed numerous oppressive laws
What gives them the right to establish these laws?
+
the return to reason at the settlement of  
Never forget true loyalty.
+
the subordination of
Don't serve anyone blindlyYou'll only get into trouble.
+
the incorporation of
How great it is to be surrounded by family!
+
into
I was always irritated by family.
+
under the leadership of  
There's nothing like a good friend.
+
ascendency of the criminal organization
Be careful of your so-called friends.
+
relocation of
Strive for power.
+
the formation of
There's nothing admirable about bullying others.
+
at the settlement of
Always tell the truth.
+
regained their senses after an initial period of questionable judgment.
There are times when it is alright not to tell the whole truth.
+
regained their senses after another period of questionable judgment.
I do admire a clever trap.
+
  began operating at the direction of
There's no value in all of this scheming I see these days.
+
fully incorporated into  
I do admire a clever turn of phrase.
+
the joining of
Who are these mealy-mouthed cowards trying to impress?
+
a multitude of
Always deal fairly.
+
hundreds
Don't be afraid to do anything to get ahead in this world.
+
some hundred
Please maintain your dignity.
+
dozens of
What do you care how I speak or how I live?
+
a few
Some things should never change.
+
joined with
We need to find a better way.
+
became the primary criminal organization
Art is life.
+
moved
What's so special about art?
+
formed
We should all work together.
+
formed
It's better to work alone when possible, I think. Cooperation breeds weakness.
+
the abandonment of  
I treasure my freedom.
+
the withering of  
Nobody is truly free.
+
their
I feel nothing.
+
settlement of
Do not hide yourself behind an unfeeling mask.
+
abandoned the settlement of
It is important to discover yourself.
+
withered.
Why would I waste time thinking about myself?
+
the attack of
I think self-control is important.
+
the detection of the forces of
Why deny yourself your heart's desire?
+
leaving
Oh tranquil days!
+
spotted the forces of
Give me the bustle and noise over all that quiet!
+
slipping out of
We should all be as one.  Why all the struggling?
+
the rout of
We grow through debate and struggle, even chaos and discord.
+
and destruction of
Be merry!
+
  routed
Bah! I hope you aren't celebrating something.
+
and destroyed
An artisan, their materials and the tools to shape them!
+
the surrender of
Masterwork? Why should I care?
+
surrendered
A skilled warrior is a beautiful sight to behold.
+
the declaration that
Why this obsession with weapons and battle? I don't understand some people.
+
is a holy city
We should all be so lucky as to truly master a skill.
+
declared
Broaden your horizons. There's more to life than becoming great at just one thing.
+
to be a holy city
Work hard.
+
the defeat of
Work hard? How foolish.
+
and takeover of
We must be ready to sacrifice when the time comes.
+
defeated
Why harm yourself for others?
+
and took over
It's a competitive world, and you'd be a fool to think otherwise.
+
The new government was called
All of this striving against one another is so foolish.
+
the failure to secure
Keep going and never quit.
+
the securing of
Anybody that sticks to something a moment longer than they have to is an idiot.
+
Spring
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
+
Summer
There's work to be done!
+
  Autumn
Let's make a deal.
+
Winter
All of this buying and selling isn't honest work.
+
tribute from
How romantic I feel!
+
demanded treasure from
These people carrying on about romance should be more practical.
+
demanded and received treasure from
How I love to be out exploring the wilds!
+
tried to secure tribute from
I could do without all of those creatures and tangled greenery.
+
  secured tribute from
Let there be peace throughout the world.
+
, to be delivered from
How I long for the beautiful spectacle of war!
+
  every
I cannot stand the world any longer...
+
, but they had nothing left to give
Everything is all piling up at once!
+
  and lordship of
I'm feel like I'm about to snap.
+
  in charge of
I just don't care anymore...
+
the freeing of
I feel so tired of everything.
+
freed
I can't take much more of this!
+
raiding of
I feel angry all the time.
+
pillaging of  
I'm feeling really worn down.
+
stole treasure and livestock from
It's all starting to get me down.
+
looted treasure and seized livestock from
I've been feeling anxious.
+
stole treasure from
I get fed up sometimes.
+
looted treasure from
I've been under some pressure.
+
stole livestock from
I'm doing
+
seized livestock from
fine
+
raided
well
+
pillaged
alright
+
destruction of  
Everything's
+
destroyed
good
+
the attack on  
I've been
+
the infiltration of
I feel
+
slipped into
just fine
+
, undetected by
I'm
+
the search of  
Somebody help!
+
by the forces of
Ah... uh...
+
, the forces of  
The horror...
+
searched
Rawr!!!
+
and found nothing
Waaaaa...
+
the fleeing of
The pain!
+
fled
How incredibly satisfying!
+
the rampage of the forces of  
Oh joyous occasion!
+
throughout
The love overwhelms me!
+
rampaged throughout
Such sweet bliss!
+
the attack by
Every last one of you will pay with your lives!
+
a masterpiece
Ahhhhhhh! No!
+
by melting
Eek!
+
by magma
That's incredibly suspicious!
+
during fortification carving
What's going on?!
+
during mining
What's that?!
+
by falling debris
The horror consumes me!
+
by growing vegetation
I cannot be overwhelmed by grief!
+
the masterful
Fantastic!
+
created by
I am so enraged!
+
created a masterful
Yes! It is done.
+
a ceremony held by
I must not succumb to fear!
+
a ceremony
I feel such unbearable sadness...
+
as part of
That was very satisfying!
+
held a ceremony
I am so happy!
+
there was a ceremony
I feel such love!
+
a procession held by
How blissful!
+
a procession
I will take revenge!
+
  held a procession
I must press on!
+
there was a procession
I am in complete accord with this!
+
and returned there after following its route.
How admirable!
+
and ended at
Such adoration I feel!
+
  It ended at
How affectionate I am!
+
a competition involving
How agitating!
+
a dance competition
This is so aggravating!
+
a music competition
The agony is too much!
+
a poetry competition
I feel so alienated...
+
a foot race
Wow!  That's amazing!
+
a flying race
I am so torn over this...
+
  race
Ha ha! So amusing!
+
a wrestling competition
I am so angry!
+
throwing competition
The anguish is overwhelming...
+
a gladiatory competition
How annoying!
+
a competition
It's annoying.
+
held by
I'm annoyed.
+
held
That's annoying.
+
there was a competition
So annoying!
+
There were
I'm so anxious!
+
  competitors
I could not care less.
+
including
I am very aroused!
+
Competing were
Astonishing!
+
Victory was spread among
I really need to get away from this.
+
winners
I'm awe-struck!
+
The victory was shared by
I'm terribly bitter about this...
+
was the victor.
This is so boring!
+
a recital of
I care so much!
+
a poetry recital
I'm so incredibly confused...
+
the story of
I can't describe the contempt I feel...
+
a story recital
I am so content about this.
+
a performance
I feel so dejected...
+
the performance
How very delightful!
+
there was a performance
I despair at this!
+
was made
My disappointment is palpable!
+
a dance form
How disgusting!
+
a musical form
How naive I was...  this strikes me to the core.
+
a poetic form
I feel such an intense dislike...
+
favorable
Everything is coming apart!
+
unfavorable
I am very, very displeased.
+
trading of
What shall I do?  This is a disaster!
+
  trading
I can't wait to get to it!
+
impalement on
Such elation I feel!
+
construction of a grisly mound from
How embarrassing!
+
construction of a grotesque pillar from
I feel such empathy!
+
construction of a gruesome sculpture from
I feel so empty inside...
+
display on
How enjoyable!
+
of the skins of
So exasperating!
+
animation of
How exhilarating!
+
hanging from a
You will know my ferocity!
+
horrible mutilation of
I'm feeling so fond!
+
the bodies
Such freedom I feel!
+
the body
Such a fright!
+
impaled on
How frustrating!
+
added to a grisly mound
Glee!
+
added to a grotesque pillar
The gloom blankets me...
+
added to a gruesome sculpture
How glum I am...
+
flayed and the skin stretched over
I am so grateful!
+
animated
It makes me so grouchy!
+
hung from a
Not that it's your business! Harumph!
+
horribly mutilated
The guilt is almost unbearable!
+
the conclusion of
Such happiness!
+
a foiled bribery conspiracy
I am consumed by hatred.
+
a foiled corruption conspiracy
I am filled with such hope!
+
a foiled embezzlement conspiracy
There is no hope!
+
a sabotage plot
The humiliation!
+
an abduction plot
Such an offense!
+
an assassination plot
How incredibly interesting!
+
a theft deal
How irritating!
+
corrupt dealings
I feel so isolated!
+
a promise of position
Such a jolly time!
+
a citizenship agreement
How jovial I feel!
+
a parley
Such jubilation I feel!
+
a residency agreement
I crawl with such unbearable loathing!
+
a rescue mission
I'm so terribly lonely!
+
an insurrection mission
I'm overcome by lust!
+
an adventure
Such misery!
+
a performance tour
The mortification overwhelms me!
+
bound service
I am so nervous!
+
a guide agreement
Such nostalgia!
+
a journey to safety
My optimism is unshakeable!
+
an agreement to establish a temple
This is such an outrage!
+
an agreement to establish a guildhall
I'm panicking! I'm panicking!
+
an infiltration plot
My patience is as the still waters.
+
a framing plot
I burn with such passion!
+
a war starting plot
How pleasurable!
+
an agreement
I am so proud!
+
because the group travelled too slowly
Such total rapture!
+
after arriving at the destination
Such rejection!  I cannot stand it.
+
because of a leadership change at the site
Such a relief!
+
because the group went too far away
I have so many regrets...
+
after a joyous reunion
I feel such remorse!
+
after an adoption
I repent!  I repent!
+
  concluded
I am overcome by such resentment...
+
corrupt dealing
I feel so restless!
+
the recruitment of
I have been so wronged!
+
after being recognized and arrested
Why does it keep happening to me?  Why me?!
+
due to ongoing surveillance as the plot unfolded,
I live to serve... my dear master...
+
due to ongoing surveillance on
I can't take it!
+
the contact
I am so ashamed!
+
a coconspirator,
I feel such sympathy!
+
the target
The tenderness I feel!
+
as the plot unfolded,
It's so thrilling!
+
confessed and
I feel so uneasy!
+
wrongfully
Such unhappiness!
+
convicted
The wonder!
+
as a go-between in a conspiracy to commit
I'm so worried!
+
and sentenced to death
I am filled with such wrath!
+
sentenced to
Nothing shall stand in my way!
+
hammerstroke
That's suspicious!
+
beaten
That's alarming!
+
and exiled
Most shocking!
+
and would have been imprisoned but for lack of accommodations
This is truly horrifying.
+
and imprisoned for a term of
I am almost overcome by grief.
+
one month
This is great!
+
months
I am about to lose it!
+
one year
It is done.
+
more than
Begone fear!
+
years
I cannot give in to sadness.
+
  during interrogation
I am very satisfied.
+
revealed nothing during interrogation.
This is a joyous time.
+
recruited
This is love.
+
into believing
How blissful I am.
+
assumed the identity
I will have my revenge.
+
the wandering
I am not scared!
+
the scouting
I accept this.
+
the hunting of great beasts
I admire this.
+
the baby-snatching
I adore this.
+
the mercenary operation
I'm feeling affectionate.
+
the thievery
This is driving me to agitation.
+
the career change from
I'm very aggravated.
+
the start as a
The agony I feel...
+
the giving up on being a
I feel alienated.
+
the loss of a hist fig entry
That's amazing!
+
  around
I have strong feelings of ambivalence.
+
, based in
That's very amusing.
+
throughout
I'm very angry.
+
began wandering
I feel so anguished...
+
became a scout
That's very annoying.
+
began hunting great beasts
It makes me very anxious.
+
decided to become a baby-snatcher, operating
It would be hard to care less.
+
decided to become a mercenary, operating
I'm aroused!
+
decided to become a thief, operating
It's quite astonishing.
+
gave up being a
I'm very averse to this.
+
to become a
Awe-inspiring...
+
became a
It makes me very bitter.
+
stopped being a
It's really boring.
+
lost a hist fig entry
I really care.
+
out of
I'm so confused.
+
the death of
Contemptible!
+
in a cage
I'm very content.
+
the fall of
I'm feeling very dejected.
+
into a deep chasm
This is delightful!
+
the passing of
I feel such despair...
+
the death in the dark of
I am very disappointed.
+
the starvation of
So disgusting...
+
the dehydration of
I've become so disillusioned. What now?
+
the drowning of
I really don't like this.
+
the burning of
It has all gone wrong!
+
in magma
This is quite displeasing.
+
's dragon fire
I'm so distressed about this!
+
the boiling of
I'm very eager to get started.
+
the melting of
I'm so elated.
+
the condensation of
This is so embarrassing...
+
the freezing of
I'm very empathetic.
+
the heat-induced death of
I feel such emptiness.
+
the encasement of
I really enjoyed that!
+
in cooling lava
I'm quite exasperated.
+
in cooling magma
That was very exhilarating!
+
in ice
I'm feeling so ferocious!
+
in a
I'm very fond.
+
's fire
I feel so free.
+
the scalding of  
That was so frightful.
+
in a magma mist
This is very frustrating.
+
the crushing of
I'm so gleeful.
+
under a drawbridge
It makes me so gloomy.
+
under a collapsing ceiling
I feel so glum.
+
by falling rocks
I'm very grateful.
+
the shooting of
It makes me very grouchy.
+
by a
Harumph!
+
the mortal wounding of
I feel so guilty.
+
the fatal illness of
I am so happy.
+
the hacking of
The hate burns within me.
+
to pieces
I am very hopeful.
+
the execution of
I feel hopeless.
+
the beheading of
This is so humiliating.
+
the crucifixion of
I am very insulted.
+
the burial of
It's very interesting.
+
alive
I'm very irritated by this.
+
the leaving of
I feel very isolated.
+
out in the air
I'm feeling so jolly.
+
the feeding of
I'm very jovial.
+
to beasts
I feel much jubilation.
+
the killing of
I feel so much loathing...
+
the slaughter of
I'm very lonely.
+
the scuttling of
I feel such lust.
+
the draining of
I'm so miserable.
+
  blood
I'm so mortified...
+
the murder of
I'm very nervous.
+
by a trap
I'm feeling very nostalgic.
+
by a vehicle
I'm quite optimistic.
+
by a flying object
This is an outrage!
+
the collapse of
I'm really starting to panic.
+
after an attack by
I'm very patient.
+
after an attack by a
I feel such passion.
+
after an attack
I'm very pleased.
+
attack with
I am very proud.
+
the vanishment of
I am so spiritually moved!
+
the putting to rest of
I feel so rejected.
+
the collision of
I'm so relieved.
+
with an obstacle
I'm so regretful.
+
, after the death strike by
I'm truly remorseful.
+
, after the death strike by a
I must repent.
+
the impalement of
I'm very resentful.
+
on spikes
I'm really restless.
+
the scaring of
I feel so wronged.
+
to death
This is such a hardship for me!
+
the leap of
I live to serve.
+
from a great height
This leaves me so shaken.
+
from the dead
I feel such shame.
+
, once more,
I'm very sympathetic.
+
a murderous ghost
I feel such tenderness.
+
a sadistic ghost
This is quite a thrill!
+
a violent ghost
I feel very uneasy.
+
an angry ghost
I'm very unhappy.
+
a moaning spirit
I am filled with wonder.
+
a howling spirit
I'm very worried.
+
a secretive poltergeist
I am wrathful.
+
an energetic poltergeist
I shall accomplish much!
+
a troublesome poltergeist
How suspicious...
+
a restless haunt
That was alarming.
+
a forlorn haunt
I will master myself.
+
as a
This cannot horrify me.
+
initial discovery
I must let grief pass me by.
+
independent discovery
I feel like a victor.
+
burned
I'm a little angry.
+
in dragon fire
It has come to pass.
+
to death
This doesn't scare me.
+
shot and killed
I feel somewhat sad.
+
mortally wounded
That was satisfying.
+
, who bled to death
This is nice.
+
, who suffocated
Is this love?
+
hacked
This could be bliss.
+
executed
This might require an answer.
+
beheaded
I feel no terror.
+
crucified
I can accept this.
+
buried
I find this somewhat admirable.
+
left
I can adore this.
+
drowned
That might be affection I feel.
+
fed
This is agitating.
+
struck down
This is aggravating.
+
slaughtered
This is agonizing.
+
drained
I feel somewhat alienated.
+
of blood
That is amazing.
+
murdered
I'm ambivalent.
+
threw
Amusing.
+
against an obstacle, causing immediate death
That makes me angry.
+
into a pit of spikes
I'm anguished.
+
scared
I'm anxious.
+
boiled
Who cares?
+
melted
Arousing...
+
condensed
It's astonishing, really.
+
solidified
I'd like to get away from it.
+
died in the heat
It fills one with awe.
+
was encased in cooling lava
It makes me bitter.
+
was encased in cooling magma
It's boring.
+
was encased in ice
I care.
+
died in a cage
This is confusing.
+
fell into a deep chasm
I feel only contempt.
+
died of old age
I'm content.
+
starved to death
I'm dejected.
+
drowned
I feel some delight.
+
burned up in magma
I feel despair.
+
burned up in
This is disappointing.
+
was burned to death by
That's disgusting.
+
was burned to death by a
This makes me question it all.
+
burned up in a magma mist
I dislike this.
+
was crushed by a drawbridge
What has happened?
+
was crushed under a collapsing ceiling
I am not pleased.
+
was killed by falling rocks
This is distressing.
+
was shot and killed
I'm eager to go.
+
bled to death
I'm elated.
+
, slain by
I'm embarrassed.
+
, slain by a  
I feel empathy.
+
, slain
I feel empty.
+
succumbed to infection
I enjoyed that.
+
suffocated
That was exasperating.
+
was executed
That's exhilarating.
+
was crucified
I burn with ferocity.
+
was buried alive
I feel fond.
+
was left out in the air
I'm free.
+
was drowned
That was frightening.
+
was burned alive
It's frustrating.
+
was struck down
There's some glee here!
+
was scuttled
I'm a little gloomy.
+
was drained of blood
I'm glum.
+
was murdered
I'm grateful.
+
was killed by a trap
I'm a little grouchy.
+
was killed by a vehicle
Harumph.
+
was killed by a flying object
I feel guilty.
+
was banished by
I'm happy.
+
was banished by a
I feel hate.
+
vanished
I have hope.
+
, struck down by
I cannot find hope.
+
, struck down by a
This is humiliating.
+
, struck down
I take offense.
+
died after colliding with an obstacle
It's interesting.
+
was impaled on spikes
It's irritating.
+
was scared to death
I feel isolated.
+
leapt from a great height
It makes me jolly.
+
was disturbed from eternal rest
I feel jovial.
+
was brought back from the dead
I feel jubilation.
+
came back from the dead
I feel loathing.
+
once more, this time
I'm lonely.
+
was the very first to discover
I'm lustful.
+
independently discovered
I feel miserable.
+
the clash between
This is mortifying.
+
a lone
I'm nervous.
+
a single
I feel nostalgia.
+
brilliantly led
I'm optimistic.
+
inspiringly led
It is an outrage.
+
ably led
I feel a little panic.
+
poorly led
I'm patient.
+
clashed with
I feel passion.
+
them
It pleases me.
+
dying
I'm proud.
+
losing
My spirit moves.
+
everyone
I feel rejected.
+
the climbing of
I'm relieved.
+
an unknown peak
I feel regret.
+
were
I feel remorse.
+
the first to reach the summit of
I repent of my deeds.
+
, which rises above
I feel resentful.
+
the devouring of
I feel restless.
+
devoured
I've been wronged.
+
led the attack
Why me?
+
, and the defenders were led by
I will serve.
+
  The defenders were led by
This has shaken me.
+
were hired
I am ashamed.
+
as scouts
I'm sympathetic.
+
by the attackers.
I feel tenderness.
+
  The defenders hired
Thrilling.
+
as scouts
I'm uneasy.
+
the masterful engraving
I'm unhappy.
+
prepared by
It's wondrous.
+
addition of a masterful image
It's worrisome.
+
addition of a masterful covering
The wrath rises within me...
+
addition of masterful rings
I am ready for this.
+
addition of masterful bands
Takes all kinds these days.
+
addition of masterful spikes
What is it this time...
+
addition of a masterful handle
That did not shock me.
+
addition of masterful rollers
I am not upset by this.
+
addition of masterful thread
Grief? I feel nothing.
+
addition of masterful cloth
There is no need for celebration.
+
weaving of a masterful sewn image
I have no feelings of rage.
+
writing of a masterpiece
I guess it could be considered grimly satisfying.
+
creation of a masterful illustration
This does not scare me.
+
addition of a masterful instrument piece
I am not feeling sad right now.
+
creation of a masterful image set
That was not satisfying.
+
masterfully dyed with
I suppose this would be a joyous occasion.
+
masterfully constructed by
There is no love.
+
masterfully designed by
I do not see the bliss in this.
+
created a masterful engraving
There is no need to feel vengeful.
+
prepared a masterful
I laugh in the face of death!
+
added a masterful image
I do not accept this.
+
added a masterful covering
There's not much to admire here.
+
added masterful rings
I suppose I should be feel adoration.
+
added masterful bands
I'm not feeling very affectionate.
+
added masterful spikes
I don't feel agitated.
+
added a masterful handle
I'm not feeling aggravated.
+
added masterful rollers
I can take this.
+
added masterful thread
I guess that would be alienating.
+
added masterful cloth
That wasn't amazing.
+
wove a masterful sewn image
I guess I should be feeling ambivalent right now.
+
masterfully wrote
That was not amusing.
+
created a masterful illustration
I'm not angry.
+
attached a masterful instrument piece
This is nothing.
+
created a masterful image set
No, that's not annoying.
+
to a
I'm not anxious.
+
masterfully dyed a
If I thought about it more, I guess I'd be apathetic.
+
constructed a masterful
That is not in the least bit arousing.
+
designed a masterful
Astonished?  No.
+
the confiscation of
I'm not averse to it.
+
the looting of
I am not held in awe.
+
the theft of  
That's nothing to be bitter about.
+
was confiscated
It isn't boring.
+
was looted
I don't care.
+
was recovered
This isn't confusing.
+
was stolen
I don't feel contempt.
+
and brought to
I am not contented.
+
received its name
There's nothing to be dejected about.
+
was created
I am not filled with delight.
+
was authored by
I will not despair.
+
was created by
I'm not disappointed.
+
the claiming of
It'll take more than that to disgust me.
+
the sanctification of
This won't make me lose faith.
+
into
I don't dislike that.
+
a symbol of
I'm not dismayed.
+
an official symbol
I feel no displeasure.
+
into a family heirloom
This isn't distressing.
+
was made a family heirloom
I am not eager.
+
was claimed
I'm not elated.
+
was sanctified
This isn't embarrassing.
+
the inheritance of
I don't feel very empathetic.
+
the offering of
What's inside me isn't emptiness exactly...
+
  was inherited
I'm not enjoying this.
+
was offered
This isn't exasperating.
+
the acquisition of  
I am not exhilarated.
+
was acquired
I should be feeling ferocious right now.
+
the dissolution of
I am not fond of this.
+
dissolved
I don't feel free.
+
studies
I guess that could have given me a fright.
+
settling
This isn't frustrating.
+
visit
I'm not gleeful.
+
into the area around
I'm not feeling gloomy.
+
fled to
I don't feel glum.
+
departed to
I'm not feeling very grateful.
+
moved to study in
No, I'm not grouchy.
+
settled in
That doesn't make me grumpy.
+
visited
I don't feel guilty about it.
+
fled into
I am not happy.
+
the area around
I feel no hatred.
+
the fey mood of
I am not hopeful.
+
the withdrawal from society of
I will not lose hope.
+
the possession of
No, this isn't humiliating.
+
the dark brooding of
That doesn't insult me.
+
the fell mood of
No, I'm not interested.
+
the melancholy of
This isn't irritating.
+
the insanity of
I don't feel isolated.
+
the rampage of
I'm not jolly.
+
the catatonia
This doesn't put me in a jovial mood.
+
was taken by a fey mood
This isn't the time for jubilation.
+
withdrew from society
I am not filled with loathing.
+
was possessed
I'm not lonely.
+
began to skulk and brood
I am not burning with lust.
+
was taken by a fell mood
I'm not miserable.
+
was striken by melancholy
I am not mortified.
+
became crazed
I don't feel nervous.
+
went berserk
I'm not feeling nostalgic.
+
stopped responding to the outside world
I'm not optimistic.
+
the new desire of
This doesn't outrage me.
+
the new dream of
I'm not panicking.
+
the new obsession of
I am not feeling patient.
+
to rule the world
I'm not feeling passionate.
+
to start a family
I take no pleasure in this.
+
to make a great discovery
I am not proud.
+
to create a great work of art
This does not move me.
+
to craft a masterwork
I don't feel rejected.
+
to bring peace to the world
I don't feel relieved.
+
to become a legendary warrior
I have no regrets.
+
to master a skill
I feel no remorse.
+
to fall in love
I am not repentant.
+
to see the great natural wonders of the world
I do not resent this.
+
with extending
I don't feel restless.
+
own life
There's nothing to be indignant about.
+
to attain rank in society
I don't feel sorry for myself.
+
to bathe the world in chaos
I bow to no one.
+
with an inscrutable goal
I can keep it together.
+
became obsessed with
I have no shame.
+
own mortality and sought to extend
There will be no sympathy from me.
+
life by any means
I don't feel tenderness.
+
began dreaming of starting a family
There was no thrill in it.
+
came to desire to rule the world
I'm not uneasy.
+
began dreaming of making a great discovery
That doesn't make me unhappy.
+
began dreaming of creating a great work of art
There is no sense of wonder.
+
began dreaming of crafting a masterwork
I'm not worried.
+
began dreaming of bringing peace to the world
Wrath has not risen within me.
+
began dreaming of becoming a legendary warrior
I have no zeal for this.
+
began dreaming of mastering a skill
I am a parent.
+
began dreaming of falling in love
Children.
+
began dreaming of seeing the great natural wonders of the world
I have fallen for
+
began dreaming of attaining rank in society
Oh,
+
came to desire to bathe the world in chaos
Is that a weapon?
+
became obsessed with an inscrutable goal
Is this an attack?
+
became childhood friends
Who's skulking around there?
+
cemented a bond of friendship amidst the horror of combat
Somebody up to no good...
+
became infatuated with
A battle!
+
was bent toward supernatural vengeance upon
There's fighting!
+
held a deep hatred of
I have mastered
+
due to persecution
I shall name you
+
due to religious persecution
This is a true masterpiece.
+
formed a grudge against
This is a masterpiece.
+
over the latter's romantic relationship
  is dead?
+
became lovers
I can't believe
+
broke up
  is dead.
+
became friends
It feeds on blood.
+
due to a shared scholarly interest
It is drinking the blood of the living.
+
due to a shared artistic interest
The battle rages...
+
become friends over a shared love of athletics
This is a fight!
+
developed an athletic rivalry
In the midst of conflict...
+
developed a business rivalry
Has the tide turned?
+
recognized
How fragile we are...
+
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
How fleeting life is...
+
Notable Kill
Gruesome wounds!
+
[C:7:0:0][B]
So easily broken...
+
Kill
Those injuries...
+
Unknown creature in
Can it all end so quickly?
+
Unknown creature[R]
Our time in
+
Other Kill
  is so brief...
+
HF_LINK
Death is all around us.
+
RANDOM_DEF_SPHERE
Death...
+
some vague concept
  is really dead.
+
nameless
, slayer of
+
RACE
, slayer.
+
The world has passed into
  has killed.
+
TAN_MAT
Slayer.
+
Biased index vector computation error
I am separated from
+
NULL heirloom artifact
Oh, where is
+
NULL artifact from dead wg inventory, skipping
I am together with my
+
, once of the Underworld.
I am reunited with my
+
I bind myself to this place.
This is my fight too.
+
NULL artifact from dead post-wg inventory, skipping
I cannot just stand by.
+
priests
I have a part in this.
+
vector<bool>::_M_insert_aux
I brought up the lack of jobs in a meeting.
+
CUSTOM_LAW_MAKER
I made a suggestion about work allocations in a meeting.
+
This nameless being
I requested that more weapons be produced in a meeting.
+
a deity
I yelled at somebody in charge.
+
that occurs in the myths of
I cried on somebody in charge.
+
a force
I was yelled at by an unhappy citizen.
+
which permeates
I was cried on by an unhappy citizen.
+
which was said to permeate
I was near to
+
, animated by unknown forces
my own
+
born in
arranged
+
of unknown parentage
I lost a pet.
+
is the
I threw something.
+
was the
I was released from confinement.
+
The identity of
I lost the baby.
+
has been lost to time
My spouse lost the baby.
+
the first of
I am wearing old clothes.
+
the only one of
My clothes are in tatters.
+
kind
My clothes actually rotted right off of my body.
+
Although accounts vary, it is universally agreed that
I had a nightmare about my deceased pet.
+
of divine parentage and possessed of unnatural gifts.
I had a nightmare about my deceased spouse.
+
chosen by fate as the vanguard of destiny.
I had a nightmare about my deceased lover.
+
most often takes the form of a
I had a nightmare about my deceased sibling.
+
was most often depicted as a
I had a nightmare about my deceased mother.
+
skeletal
I had a nightmare about my deceased father.
+
rotting
I had a nightmare about my deceased child.
+
associated with
I had a nightmare about my deceased animal training partner.
+
guided by forces unknown. 
I had a nightmare about my deceased friend.
+
was a  
I had a nightmare about my deceased acquaintance.
+
was a legendary
I had a nightmare about the dead.
+
.[B]
haunted
+
could be found within
tormented
+
were a population within
possessed
+
was a
tortured
+
civilization of
I was
+
religion of
by the ghost
+
bandit gang from
of a pet
+
versatile mercenary
of my spouse
+
shadowy military
of my lover
+
company
of my sibling
+
band
of my mother
+
  performance troupe from
of my father
+
collection of outcasts from
of my child
+
  merchant company from
of my animal training partner
+
guild
of my friend
+
group from
of an acquaintance
+
linked to
I had a sparring session.
+
devoted to worship
I was not able to bring up the lack of jobs.
+
devoted to the worship of  
I was not able to make suggestions about work allocations.
+
dedicated to the mastery of
I was unable to request weapon production.
+
known for
I could not find anybody in charge to complain at.
+
wrestling
I could not find anybody in charge to comfort me.
+
biting
I've been on a long patrol.
+
striking
I was nauseated by the sun.
+
kicking
I've been out in the sunshine again after a long time away.
+
their use of
I'm sleepy.
+
  centered around the worship of various beings
I haven't slept for a very long time.
+
  centered around the worship of
I'm thirsty.
+
, a
I'm dehydrated.
+
, a force
I'm hungry.
+
  was hired
I'm starving.
+
as a scout
I've been injured badly.
+
as part of
I've been wounded.
+
to fight in
I didn't sleep soundly due to the noise.
+
fought in
It was very hard to sleep with the noise.
+
, an assault on
I couldn't sleep at all with all the noise.
+
in defense of
I was able to rest up.
+
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
I was caught in freakish weather.
+
parent
I was out in the rain.
+
object of  
I've been rained on.
+
ardent
It was raining on me.
+
faithful
I was in a snow storm.
+
casual
I was out in a blizzard.
+
dubious
It was snowing on me.
+
worship
I got caught in a miasma.
+
lover
I was caught in smoke underground.
+
imprisoner
I was close to a waterfall.
+
apprenticeship
I got caught in dust underground.
+
traveling companion
I was considering the demands I've made.
+
former master
A criminal could not be properly punished.
+
former apprentice
My punishment was reduced.
+
owner
I won the election.
+
former spouse
I was re-elected.
+
deceased spouse
My request was approved.
+
[C:1:0:1]Related Entities[C:7:0:0][B]
My request was ignored.
+
to present
Nobody could be punished for failing to obey my commands.
+
until
My punishment was delayed.
+
worker
A criminal's punishment was delayed.
+
former worker
There are not enough cages and chains.
+
claim to
My mandate was ignored.
+
)[R]
A mandate deadline was missed.
+
legendary hero
There wasn't enough work last season.
+
famous hero
I smashed up a building.
+
hero
I toppled something over.
+
greatly respected for heroic acts
I have attained a higher rank of nobility.
+
respected for heroic acts
I have entered the nobility.
+
legendary brawler
I was knocked out by a cave-in.
+
famous brawler
My deadline was met.
+
noted brawler
I am uncovered.
+
known brawler
I don't have a shirt.
+
rumored brawler
I have no shoes.
+
legendary intruder
I had to eat my beloved pet to survive.
+
infamous intruder
I had to eat one of my favorite animals to survive.
+
noted intruder
I had to eat vermin to survive.
+
known intruder
I started a fist fight.
+
rumored intruder
I beat somebody as a punishment.
+
legendary monster
I was beaten as a punishment.
+
infamous monster
I was beat somebody with the hammer.
+
noted monster
I was beaten with the hammer.
+
known monster
I could not find the hammer.
+
rumored monster
I have been eating the same old food.
+
legendary brigand
I ate rotten food.
+
infamous brigand
I ate a meal.
+
noted brigand
I had a drink.
+
known brigand
I don't have enough chests.
+
rumored brigand
I don't have enough cabinets.
+
legendary bully
I don't have enough weapon racks.
+
infamous bully
I don't have enough armor stands.
+
noted bully
Somebody has better
+
known bully
burial
+
rumored bully
office
+
legendary villain
dining
+
infamous villain
sleeping
+
noted villain
  arrangements than I do.
+
known villain
There aren't enough dining tables.
+
rumored villain
I ate at a crowded table.
+
legendary hunter
I ate in a dining room.
+
great hunter
I didn't have a dining room.
+
talented hunter
There aren't enough chairs.
+
skilled hunter
I formed a bond with my animal training partner.
+
rumored hunter
I was rescued.
+
legendary killer
I brought somebody to rest in bed.
+
infamous killer
I finished up some work.
+
noted killer
The tax collector's escorts stole my property.
+
known killer
I lost some property to taxes.
+
rumored killer
I do not have adequate protection.
+
legendary murderer
I was unable to reach a room during tax collection.
+
infamous murderer
I was misinformed about a room during tax collection.
+
noted murderer
I pleased the nobility.
+
known murderer
Tax collection went smoothly.
+
rumored murderer
I disappointed the nobility.
+
legendary enemy fighter
The tax collection did not go smoothly.
+
infamous enemy fighter
I made a new friend.
+
noted enemy fighter
I am forming a grudge against somebody.
+
known enemy fighter
I was accosted by
+
rumored enemy fighter
I was pestered by
+
legendary loyal soldier
I acquired something.
+
famous loyal soldier
I adopted a new pet.
+
noted loyal soldier
I played with my pet.
+
known loyal soldier
I was confined.
+
rumored loyal soldier
Somebody dead was convicted of a crime.
+
legendary fighter
An animal was convicted of a crime.
+
famous fighter
The victim of a crime was somehow convicted of that very offense.
+
noted fighter
The criminal was convicted and I received justice.
+
known fighter
My family received justice when the criminal was convicted.
+
rumored fighter
I had a bath.
+
legendary protector of the weak
I had a bath with soap!
+
famous protector of the weak
I killed somebody in a sparring accident.
+
noted protector of the weak
I was attacked.
+
known protector of the weak
I was attacked by the dead.
+
rumored protector of the weak
I was attacked by my own dead
+
legendary preserver of knowledge
I have been drinking the same old booze.
+
famous preserver of knowledge
I drank bloody water.
+
noted preserver of knowledge
I drank slime.
+
known preserver of knowledge
I drank vomit.
+
rumored preserver of knowledge
I drank gooey water.
+
legendary treasure hunter
I drank water mixed with ichor.
+
famous treasure hunter
I drank water mixed with pus.
+
noted treasure hunter
I drank foul water.
+
known treasure hunter
I had a drink, but it had gone bad.
+
rumored treasure hunter
I drank water without a well.
+
legendary thief
I was near to a caged
+
infamous thief
I slept without a proper room.
+
noted thief
I slept in a bedroom.
+
known thief
I slept on the floor.
+
rumored thief
I slept in the mud.
+
[C:6:0:1]Related Sites[C:7:0:0][B]
I slept in the grass.
+
site occ
I slept on a rough cave floor.
+
seat of power
I slept on rocks.
+
hangout
I slept on ice.
+
home
I slept in the dirt.
+
lair
I slept on a pile of driftwood.
+
prison
My artwork was defaced.
+
Unnamed magma sea area
I was evicted.
+
[NOUN]
I gave birth to
+
NULL artifact from wg scholar storage, skipping
I got married.
+
NULL artifact from wg storage, skipping
I have new siblings.
+
<structure>
I have a new sibling.
+
<type>dungeon</type>
I have become a parent
+
<subtype>standard</subtype>
I received water.
+
<subtype>sewers</subtype>
I gave somebody water.
+
<subtype>catacombs</subtype>
I received food.
+
</structure>
I gave somebody food.
+
<type>tomb</type>
The body of
+
<type>market</type>
my pet
+
<type>inn tavern</type>
my spouse
+
<type>underworld spire</type>
my lover
+
<type>dark tower</type>
my sibling
+
<type>keep</type>
my mother
+
<type>mead hall</type>
my father
+
<type>tower</type>
my child
+
<type>guildhall</type>
my animal training partner
+
<type>counting house</type>
my friend
+
<type>library</type>
my acquaintance
+
<copied_artifact_id>
  decayed without burial.
+
</copied_artifact_id>
I visited with my pet.
+
<type>temple</type>
I talked to my spouse.
+
<worship_hfid>
I talked to my lover.
+
</worship_hfid>
I talked to my sibling.
+
Press
I talked to my mother.
+
  for more
I talked to my father.
+
to close window
I talked to my child.
+
Empty announcement
I visited with my animal training partner.
+
spinning
I talked to my friend.
+
, but it is deflected by
I talked to an acquaintance.
+
by the
I talked to somebody.
+
from behind
I conducted a meeting in
+
, but the attack is deflected by
a setting worthy of legends
+
, lightly tapping the target!
a fantastic setting
+
, but there is no force!
a great setting
+
, but it passes right through!
a very good setting
+
, but the attack passes right through!
a good setting
+
, but it glances away!
a horribly substandard setting
+
, but the attack glances away!
a horrible setting
+
and the severed part sails off in an arc!
an awful setting
+
the part
a very poor setting
+
is smashed into the body, an unrecognizable mass!
a poor setting
+
splits in gore!
I conducted an official meeting in a bedroom.
+
collapses!
I conducted an official meeting in a dining room.
+
the injured part
I had no room for an official meeting.
+
is ripped into loose shreds!
I thought about my tomb.
+
is torn apart!
I do not have a tomb.
+
and it is mostly cut away from the rest of the torso!
I talked to somebody important to our traditions.
+
is cloven asunder!
in a time before time
+
explodes into gore!
in the future
+
collapses into a lump of gore!
just now
+
is crushed!
a few minutes ago
+
passing through a hole in the
not a quarter hour ago
+
main part
not a half hour ago
+
jamming the
not one hour ago
+
part
a few hours ago
+
out of the wound
not one day ago
+
through the
a few days ago
+
tearing
several days ago
+
tearing apart
a week ago
+
shattering
a few weeks ago
+
chipping
a month ago
+
fracturing
a few months ago
+
denting
months ago
+
bruising
a year ago
+
apart
a few years ago
+
tearing apart
several years ago
+
shattering
many years ago
+
tearing
long ago
+
chipping
long, long ago
+
fracturing
I slew
+
denting
somebody
+
bruising
a creature
+
breaking away
creatures
+
most of
a member
+
half of
the forces
+
a piece of
many foes
+
the rest of
was slain
+
through a hole in the  
by a
+
through the  
by the forces of
+
and spilling
died
+
your
many died
+
rotten
the forces of
+
decomposing
in
+
rancid
It is scorching hot!
+
stinking
It is freezing cold!
+
reeking
Is that
+
The geldables have been torn away!
  falling outside?
+
It is a gelding blow!
Looks like rain outside.
+
a major artery
Looks to be snowing outside.
+
an artery
Look at the fog out there!
+
has been opened by the attack
There is fog outside.
+
many nerves
There is a mist outside.
+
a motor nerve
Seems a pleasant enough
+
a sensory nerve
night
+
been severed
dawn
+
a ligament
sunset
+
has been
out there.
+
torn
I wonder what the weather is like outside.
+
sprained
What is this? 
+
bruised
It is raining.
+
a tendon
It is snowing.
+
is ripped to shreds!
Curse this fog!  I cannot see a thing.
+
breaks!
I hope this fog lifts soon.
+
attack is interrupted!
I hope this mist passes.
+
  has lodged firmly in the wound!
Look at those clouds!
+
latch on firmly
The weather does not look too bad today.
+
latch on firmly!
The weather looks to be fine today.
+
propelled away by the force of the blow!
The stars are bold tonight.
+
been knocked unconscious!
It is a starless night.
+
been stunned again!
It is hot.
+
been stunned!
It is cold.
+
having more trouble breathing!
What a wind!
+
having trouble breathing!
  And what a wind!
+
even more sick!
It is a nice temperature today.
+
sick!
suspicion
+
is injected into the
alarm
+
crumbles over the
shock
+
splatters over the
horror
+
flows over the
grief
+
pours over the
triumph
+
is sucked out of the wound!
rage
+
flying
grim
+
It is a gelding strike!
satisfaction
+
has
fear
+
latches on firmly
sadness
+
latches on firmly!
love
+
looks
bliss
+
vector::reserve
vengefulness
+
The dead walk. Hide while you still can!
terror
+
Forms twisted from their nature, legion of the night. What hope remains?
acceptance
+
A vile force of darkness has arrived, seeking a parley!
admiration
+
The enemy have come and are preparing to lay siege.  They seek a parley!
adoration
+
An army has come to your lands seeking a parley.
affection
+
A vile force of darkness has arrived!
agitation
+
The enemy have come and are laying siege to the fortress.
aggravation
+
An army is invading!
agony
+
army is located out of bounds: teleporting
alienation
+
overlord
amazement
+
has been founded
ambivalence
+
, has been conquered and
amusement
+
, has been
anger
+
incorporated into your holdings.
anguish
+
has been conquered and now
annoyance
+
looks to your thriving economy for its future prosperity.
anxiety
+
and others have returned.
apathy
+
have returned.
arousal
+
has returned.
astonishment
+
has brought back many tales from beyond
aversion
+
has brought back a few rumors.
bitterness
+
has brought back a rumor from abroad.
boredom
+
is visiting.
caring
+
, a performance troupe, is visiting.
confusion
+
Spoils Report:
contempt
+
Summer
contentment
+
Winter
dejection
+
, the performance troupe, has arrived.
delight
+
Untitled
despair
+
are
disappointment
+
weeping
disgust
+
cringing
disillusioned
+
screaming
dislike
+
being tortured
dismay
+
committing a depraved act
displeasure
+
making a submissive gesture
distress
+
in a fetal position
eagerness
+
smeared out into a spiral
elation
+
falling
embarrassment
+
dead
empathy
+
laughing
emptiness
+
being shot
enjoyment
+
making a plaintive gesture
exasperation
+
melting
exhilaration
+
burning
ferocity
+
looks
fondness
+
look
free
+
  dejected
fright
+
terrified
frustration
+
offended
glee
+
confused
gloom
+
suffering
glumness
+
withering away
gratitude
+
striking a menacing pose
grouchiness
+
striking a triumphant pose
grumpiness
+
traveling
guilt
+
contemplating
happiness
+
cooking
hatred
+
engraving
hope
+
unnaturally contorted
hopelessness
+
being flayed
humiliation
+
being mutilated
insult
+
, the deity of
interest
+
, depicted as a
irritation
+
the deity of
isolation
+
prostrating
jolliness
+
themselves
joviality
+
torturing
jubilation
+
committing a depraved act upon
loathing
+
devouring
loneliness
+
admiring
lust
+
burning
misery
+
shooting
mortification
+
surrounded by
nervousness
+
massacring
nostalgia
+
fighting with
optimism
+
greeting
outrage
+
refusing
panic
+
speaking with
patience
+
embracing
passion
+
striking down
pleasure
+
raising
pride
+
hiding
rapture
+
praying to
rejection
+
contemplating
relief
+
cooking
regret
+
engraving
remorse
+
being flayed by
repentance
+
hanging from
resentment
+
being mutilated by
restless
+
data/save/current/art_image-
righteous
+
.dat
indignation
+
art_image-
self
+
Digging designation cancelled: warm stone located.
pity
+
Digging designation cancelled: damp stone located.
servile
+
sculpture has melted!
 +
Windmill
 +
Screw Pump
 +
Activity Zone #
 +
Wall
 +
Floor
 +
Up Stair
 +
Down Stair
 +
Up/Down Stair
 +
Ramp
 +
Fortification
 +
Track (N)
 +
Track (S)
 +
Track (E)
 +
Track (W)
 +
Track (NS)
 +
Track (NE)
 +
Track (NW)
 +
Track (SE)
 +
Track (SW)
 +
Track (EW)
 +
Track (NSE)
 +
Track (NSW)
 +
Track (NEW)
 +
Track (SEW)
 +
Track (NSEW)
 +
Track/Ramp (N)
 +
Track/Ramp (S)
 +
Track/Ramp (E)
 +
Track/Ramp (W)
 +
Track/Ramp (NS)
 +
Track/Ramp (NE)
 +
Track/Ramp (NW)
 +
Track/Ramp (SE)
 +
Track/Ramp (SW)
 +
Track/Ramp (EW)
 +
Track/Ramp (NSE)
 +
Track/Ramp (NSW)
 +
Track/Ramp (NEW)
 +
Track/Ramp (SEW)
 +
Track/Ramp (NSEW)
 +
Construction
 +
Well
 +
Traction Bench
 +
Farm Plot
 +
Hive
 +
Bookcase
 +
Nest
 +
Trade Depot
 +
Wagon
 +
Display Furniture
 +
Offering Place
 +
Window
 +
Ballista
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Corpse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Sheet
 +
Stockpile #
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
Slab
 +
Statue
 +
Rough
 +
Bridge
 +
Chest
 +
Coffer
 +
Bag
 +
Armor Stand
 +
Weapon Rack
 +
Cabinet
 +
Table
 +
Animal Trap
 +
Chair
 +
Throne
 +
Casket
 +
Sarcophagus
 +
Coffin
 +
Pillar
 +
Support
 +
Vertical
 +
Axle
 +
Horizontal
 +
Rollers
 +
Gear Assembly
 +
Archery Target
 +
Rope
 +
Chain
 +
Floodgate
 +
Floor Bars
 +
Bars
 +
Floor Grate
 +
Wall Grate
 +
Floor Hatch
 +
Door
 +
Dirt
 +
Road
 +
Instrument
 +
Stone-Fall Trap
 +
Cage Trap
 +
Track Stop
 +
Weapon Trap
 +
Lever
 +
Butcher's Shop
 +
Metalsmith's Forge
 +
Mason's Workshop
 +
Still
 +
Quern
 +
Millstone
 +
Kitchen
 +
Farmer's Workshop
 +
Ashery
 +
Tool
 +
Custom Workshop
 +
Shop
 +
Trap
 +
Siege Engine
 +
Floor Hatch
 +
Wall Grate
 +
Floodgate
 +
Restraint
 +
Support
 +
Gear Assembly
 +
Rollers
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Bridge
 +
Slab
 +
Gem Window
 +
Stockpile
 +
(CLT)
 +
*CLT*
 +
closes.
 +
distant
 +
nearby
 +
grinding.
 +
close.
 +
opens.
 +
open.
 +
Plot
 +
Throneroom
 +
Entrance
 +
Treasury
 +
Mechanism Room
 +
Guard post
 +
Noble quarters
 +
Activity Zone
 +
Captive Room
 +
Tower Top
 +
Courtyard
 +
Secret Library
 +
Library
 +
Counting House Offices
 +
Counting House Storage
 +
Guildhall Offices
 +
Guildhall Storage
 +
Market Stall
 +
Campground
 +
Command Tent
 +
Tent
 +
Command Tent (Bld)
 +
Tent (Bld)
 +
Dungeon Cell
 +
Animal Pit
 +
Cloth Pit
 +
Tanning Pit
 +
Cloth Clothing Pit
 +
Leather Clothing Pit
 +
Bone Carving Pit
 +
Gem Cutting Pit
 +
Weaponsmithing Pit
 +
Bowmaking Pit
 +
Blacksmithing Pit
 +
Armorsmithing Pit
 +
Metal Crafting Pit
 +
Leatherworking Pit
 +
Carpentry Pit
 +
Stoneworking Pit
 +
Forging Pit
 +
Fighting Pit
 +
Animal Workshop
 +
Cloth Workshop
 +
Tanning Workshop
 +
Cloth Clothing Workshop
 +
Leather Clothing Workshop
 +
Bone Carving Workshop
 +
Gem Cutting Workshop
 +
Weaponsmithing Workshop
 +
Bowmaking Workshop
 +
Blacksmithing Workshop
 +
Armorsmithing Workshop
 +
Metal Crafting Workshop
 +
Leatherworking Shop
 +
Carpentry Workshop
 +
Stoneworking Workshop
 +
Forging Workshop
 +
Depot
 +
Tower Entrance
 +
Tower Feasthall
 +
Tower Bedroom
 +
Tower Treasury
 +
Tower Dungeon
 +
Tower Attic
 +
Dormitory
 +
Dining Hall
 +
Invalid Type
 +
Building Level Map Overflow
 +
Aquarium
 +
Terrarium
 +
Shared
 +
A masterwork of
 +
has designed a masterpiece!
 +
has constructed a masterpiece!
 +
vector::_M_fill_insert
 +
old save: resizing plant stockpile, permit all
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
You've caught a
 +
Your trap was robbed of the
 +
have hatched.
 +
This is the
 +
currency of
 +
from the year
 +
from an unknown year
 +
under
 +
under an obscure ruler
 +
from a period of no rule
 +
error: intrigue actors identical (3)
 +
error: intrigue actors identical (2)
 +
RESERVED_BLOOD
 +
intrigue traveler placed out of bounds (infiltrator)
 +
Ghostly
 +
** Starting Adventure **
 +
Seed text
 +
_DIV
 +
intrigue traveler placed out of bounds
 +
intrigue traveler placed out of bounds (assassin task)
 +
intrigue traveler placed out of bounds (recover artifact task)
 +
intrigue traveler placed out of bounds (abduct task)
 +
intrigue traveler placed out of bounds (sabotage task)
 +
error: intrigue actors identical
 +
's corpse
 +
CUSTOM_COMPANY_FACTOR
 +
CUSTOM_COMPANY_LEADER
 +
factor
 +
factors
 +
agent
 +
agents
 +
governor
 +
governors
 +
administrator
 +
administrators
 +
masters
 +
head
 +
heads
 +
plotter (funding network) placed out of bounds
 +
plotter (assassinate) placed out of bounds
 +
plotter (steal artifact) placed out of bounds
 +
CUSTOM_OUTCAST_FACTOR
 +
representative
 +
representatives
 +
lieutenants
 +
pull
 +
on the embedded
 +
try
 +
to remove
 +
Empty biased index vector
 +
pulls
 +
tries
 +
miss
 +
lock
 +
place
 +
a chokehold on
 +
take
 +
down by the
 +
throw
 +
pinch
 +
gouge
 +
bend
 +
release
 +
loosen
 +
the joint lock of
 +
the choke hold of
 +
break
 +
the grip of
 +
struggle
 +
in vain against the grip of
 +
shake
 +
around by the
 +
is ripped away and remains in
 +
mouth
 +
grip
 +
lose
 +
hold of the
 +
strangle
 +
pass
 +
out.
 +
adjust
 +
grab
 +
misses
 +
locks
 +
places
 +
takes
 +
throws
 +
pinches
 +
gouges
 +
bends
 +
loosens
 +
breaks
 +
struggles
 +
shakes
 +
loses
 +
adjusts
 +
grabs
 +
leap at
 +
charge at
 +
from the side
 +
surprised by the ferocity of
 +
onslaught!
 +
scramble
 +
roll
 +
jump
 +
away
 +
collide
 +
knocked over
 +
and tumble
 +
backward
 +
bounce
 +
You tangle together and fall over!
 +
You tangle together and tumble forward!
 +
leaps at
 +
charges at
 +
looks
 +
scrambles
 +
rolls
 +
jumps
 +
collides
 +
and tumbles
 +
bounces
 +
They tangle together and fall over!
 +
They tangle together and tumble forward!
 +
has moved out of range!
 +
strikes
 +
NO_SUB
 +
push
 +
let
 +
drop away as
 +
attack
 +
catch
 +
strike at
 +
but the shot is
 +
deftly
 +
just barely
 +
easily
 +
parried
 +
by
 +
but the shot is blocked!
 +
attack
 +
but
 +
away from
 +
silently
 +
The force pulls the
 +
The force twists the
 +
The force bends the
 +
have
 +
become enraged!
 +
but the shot is blocked
 +
block
 +
effortlessly
 +
narrowly
 +
deflected
 +
bat
 +
aside
 +
out of the air
 +
pushes
 +
lets
 +
attacks
 +
catches
 +
strikes at
 +
attacks
 +
blocks
 +
bats
 +
corrected null contaminant
 +
specks
 +
dusting
 +
coating
 +
spatter
 +
smear
 +
covering
 +
myself
 +
yourself
 +
were
 +
will be
 +
are
 +
will
 +
appearing
 +
appeared
 +
appear
 +
appears
 +
destroying
 +
destroyed
 +
destroy
 +
destroys
 +
speaking
 +
spoke
 +
speak
 +
speaks
 +
burn
 +
burns
 +
flooding
 +
flooded
 +
floods
 +
rewarding
 +
rewarded
 +
reward
 +
rewards
 +
annoyed
 +
satisfied
 +
grouchy
 +
grumpy
 +
feeling fond
 +
alarmed
 +
shocked
 +
horrified
 +
feeling grim satisfaction
 +
in grief
 +
feeling triumphant
 +
enraged
 +
excited
 +
feeling gaiety
 +
joyful
 +
feeling love
 +
in acceptance
 +
feeling admiration
 +
in adoration
 +
feeling affection
 +
agitated
 +
aggravated
 +
in agony
 +
feeling alienated
 +
feeling ambivalent
 +
angry
 +
anguished
 +
anxious
 +
feeling apathetic
 +
aroused
 +
astonished
 +
feeling aversion
 +
awed
 +
bored
 +
feeling caring
 +
contemptuous
 +
content
 +
dejected
 +
delighted
 +
in despair
 +
disgusted
 +
disillusioned
 +
feeling dislike
 +
dismayed
 +
displeased
 +
distressed
 +
eager
 +
elated
 +
embarrassed
 +
empathetic
 +
feeling empty
 +
feeling enjoyment
 +
feeling ferocious
 +
feeling free
 +
frightened
 +
frustrated
 +
gleeful
 +
gloomy
 +
feeling gratitude
 +
feeling guilty
 +
happy
 +
taking hope
 +
feeling hopeless
 +
insulted
 +
irritated
 +
isolated
 +
jubilant
 +
feeling loathing
 +
lonely
 +
outraged
 +
pleased
 +
feeling rejected
 +
regretful
 +
remorseful
 +
indignant
 +
feeling self-pity
 +
feeling servile
 
shaken
 
shaken
shame
+
sympathetic
sympathy
+
feeling tenderness
tenderness
+
thrilled
thrill
+
uneasy
uneasiness
+
unhappy
unhappiness
+
in wonder
wonder
+
worried
worry
+
wrathful
wrath
+
in existential crisis
zeal
+
feeling defeated
([LIP])
+
feeling expectant
([lip])
+
in doubt
I don't remember clearly.
+
pessimistic
What happened?
+
euphoric
I am your loyal
+
emotionless
  The task is accomplished.
+
the library
has been driven from
+
the treasury
  The need for my task seems to have passed.
+
the throne room
  The enemy will be driven off.
+
the counting house
  There will be no rest for the enemy.
+
the guildhall
  I am a little confused.
+
the tower
  I am sort of confused.
+
the dormitory
I am confused.
+
the dining hall
I am very confused.
+
The library
Commendable!  Your loyalty and bravery cannot be denied.
+
The treasury
.  What do you command?
+
The throne room
I cannot accept this honor.  I am sorry.
+
The counting house
Gladly.  I will be your
+
The guildhall
I am sorry.  I do not think there is room for me.
+
east
You are not worthy of such an honor yet.  I am sorry.
+
right around here
Gladly.  You are now one of my
+
sermon on
I am sorry.  There is no room for you here.
+
telling of the story of
You can no longer be a
+
recitation of
I would be honored if you would become a
+
playing
.  Will you have me as
+
singing
I would be honored to serve as a
+
performance of
.  Will you have me?
+
dancing
Come with me and I'll bring you to safety.
+
performance
Please help me!
+
One should always respect the law.
Salutations
+
Society flourishes when law breakers are punished.
Greetings
+
Nothing gives them the right to establish these laws.
Hello
+
No law can do justice to the complexity of life.
An honor as always.  How can I be of service?
+
Some laws are just, while others were made to be broken.
.  It is good to see you.
+
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
is dumbstruck for a moment.
+
I consider laws to be more of a suggestion than anything.
A legend?  Here?  I can scarcely believe it. 
+
You must never forget true loyalty.  Repay it in full.
I am honored to be in your presence. 
+
How can society function without loyalty?  We must be able to have faith in each other.
It is an honor. 
+
One must always be loyal to their cause and the ones they serve.
Your name precedes you.  Thank you for all that you have done. 
+
Don't serve anyone blindly.  You'll only get into trouble.
It is good to finally meet you! 
+
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Welcome home, my child.
+
Never lose yourself in loyalty.  You know what is best for yourself.
Welcome to the
+
Loyalty has value, but you should always keep the broader picture in mind.
How are you, my
+
You should only maintain loyalty so long as something more important is not at stake.
It's great to have a friend like you!
+
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
And what exactly do you want?
+
How great it is to be surrounded by family!
Are you ready to learn?
+
You can always rely on your family when everything else falls away.
Been in any good scraps today?
+
Family is the true bond that keeps society thriving.
Let's not hurt anybody.
+
I was always irritated by family.
Make any good deals lately?
+
We cannot choose our families, but we can choose to avoid them.
Long live the cause!
+
I hold the relationships I've forged myself over family ties I had no part in creating.
Thank you for keeping us safe.
+
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
Don't let the enemy rest.
+
You can't always rely on your family, but it's good to know somebody is there.
Don't try to throw your weight around.
+
There's nothing like a good friend.
I have nothing for you.
+
Surround yourself with friends you can trust and you will be unstoppable.
I value your loyalty.
+
When all other bonds wither, friendship will remain.
It really is a pleasure to speak with you again.
+
Be careful of your so-called friends.
It is amazing how far you've come.  Welcome home.
+
Friends are future enemies.  I don't see the difference.  People do as they must.
It's good to see you have companions to travel with on your adventures.
+
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
I know you can handle yourself, but be careful out there.
+
Friends are nice, but you should keep your priorities straight.
Hopefully your friends can dissuade you from this foolishness.
+
Strive for power.
Traveling alone in the wilds?!  You know better than that.
+
Power over others is the only true measure of worth.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
+
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
+
There's nothing admirable about bullying others.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
+
It is abhorrent to seek power over other people.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
+
The struggle for power must be balanced by other considerations.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
+
You should always tell the truth.
Don't travel alone at night, or the bogeyman will get you.
+
There is nothing so important that it is worth telling a lie.
I hate you.
+
Everything is so much easier when you just tell the truth.
I must obey the master!
+
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Gwargh!
+
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Ahhh...
+
Don't think about the truth, whatever that is.  Just say what needs to be said.
Don't talk to me.
+
There are times when it is alright not to tell the whole truth.
Behold, mortal.  I am
+
It is best not to complicate your life with lies, sure, but the truth also has its problems.
a divine being
+
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
.  I know why you have come.
+
I do admire a clever trap.
Well, let's see...
+
There's no value in all of this scheming I see these days.
  we've got
+
Be shrewd, but do not lose yourself in guile.
deaths
+
I do admire a clever turn of phrase.
the death
+
I can appreciate the right turn of phrase.
law-breaking
+
Who are these mealy-mouthed cowards trying to impress?
the fighting
+
They are so full of all those big words.
armies on the march
+
There is a time for artful speech, and a time for blunt speech as well.
the army on the march
+
Always deal fairly.
abductions
+
Don't be afraid to do anything to get ahead in this world.
the abduction
+
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
occupations
+
Please maintain your dignity.
the occupation
+
What do you care how I speak or how I live?
beasts
+
I can see a place for maintaining decorum, but it's exhausting to live that way.
the beast
+
Some things should never change.
criminals
+
It's admirable when the traditions are upheld.
bandits
+
We need to find a better way than those of before.
skulking vermin
+
We need to move beyond traditions.
bone-chilling horror
+
Some traditions are worth keeping, but we should consider their overall value.
ruffians
+
Art is life.
open war
+
The creative impulse is so valuable.
brewing trouble with our neighbors
+
What's so special about art?
I've forgotten what trouble it was...
+
Art?  More like wasted opportunity.
Wait here until I return.
+
Art is complicated.  I know what I like, but some I can do without.
Let's continue onward together.
+
We should all work together.
Can you tell me the way to
+
It's better to work alone when possible, I think.  Cooperation breeds weakness.
What do you think of me?
+
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
What can you tell me about yourself?
+
I treasure my freedom.
What can you tell me about
+
Nobody is free, and it is pointless to act as if you are.
Can you tell me where I can find
+
Personal freedom must be tempered by other considerations.
Please guide me to
+
One should not complain or betray any feeling.
We can no longer travel together.
+
Do not hide yourself behind an unfeeling mask.
  I'm giving up on this hopeless venture.
+
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
  I'm returning on my own.
+
The quest for knowledge never ends.
  I hope you find what you are seeking here.
+
All of that so-called knowledge doesn't mean a thing.
Now we will live under
+
Knowledge can be useful, but it can also be pointless or even dangerous.
They must be stopped by any means at our disposal.
+
It is important to discover yourself.
It's not my problem.
+
Why would I waste time thinking about myself?
It was inevitable.
+
Some time spent in reflection is admirable, but you must not forget to live your life.
This is the life for me.
+
I think self-control is key.  Master yourself.
I don't know anything else about them.
+
Why deny yourself your heart's desire?
We are in the right in all matters.
+
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
It's for the best.
+
The mind thinks best when the world is at rest.
I don't care one way or another.
+
Give me the bustle and noise over all that quiet!
I hate them.
+
I like a balance of tranquility and commotion myself.
I am afraid of them.
+
We should all be as one.  Why all the struggling?
They are terrific.
+
We grow through debate and struggle, even chaos and discord.
Now we will have to build our own future.
+
Some discord is a healthy part of society, but we must also try to live together.
Are we close?
+
Be merry!
You are bound to obey me.
+
It's great when we all get a chance to be merry together.
How are you enjoying the adventure?
+
Bah!  I hope you aren't celebrating something.
Where should I take you?
+
Merriment is worthless.
Soon the world will be set right.
+
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
We shall bring
+
An artisan, their materials and the tools to shape them!
home safely.
+
Masterwork?  Why should I care?
I've forgotten what I was going to say...
+
A tool should get the job done, but one shouldn't obsess over the details.
Tell me about
+
A skilled warrior is a beautiful sight to behold.
the deaths
+
Why this obsession with weapons and battle?  I don't understand some people.
the law-breaking
+
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
the abductions
+
We should all be so lucky as to truly master a skill.
the beasts
+
The amount of practice that goes into mastering a skill is so impressive.
the criminals
+
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
the bandits
+
All of that practice is misspent effort.
the skulking vermin
+
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
the bone-chilling horror
+
There's more to life than becoming great at just one thing, but being good at several isn't bad!
the ruffians
+
In life, you should work hard.  Then work harder.
the open war
+
Hard work is the true sign of character.
the brewing trouble
+
The best way to get what you want out of life is to work for it.
How have things been?
+
It's foolish to work hard for anything.
How's life here?
+
You shouldn't whittle your life away on working.
It has been the same as ever.
+
Hard work is bested by luck, connections and wealth every time.
The group
+
An earnest effort at any required tasks.  That's all that's needed.
must be driven off or subjugated.
+
I only work so hard, but sometimes you have to do what you have to do.
could afford to learn a lesson or two, though open conflict would be unwise.
+
Hard work is great.  Finding a way to work half as hard is even better.
  In any case, peace is no longer an option.
+
We must be ready to sacrifice when the time comes.
  This war must end with our victory.
+
Why harm yourself for anybody else's benefit?
  Their tribute is not enough.
+
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
  We can no longer pay them homage.
+
It's a competitive world, and you'd be a fool to think otherwise.
  I tire of this pointless skirmishing.
+
All of this striving against one another is so foolish.
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
+
There is value in a good rivalry, but such danger as well.
is not at war with us
+
Keep going and never quit.
is at war with us.
+
Anybody that sticks to something a moment longer than they have to is an idiot.
is paying us tribute
+
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
accepts our tribute
+
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
is skirmishing with us.
+
It's best to slow down and just relax.
is unknown us.
+
There's work to be done!
and there is friendship between our peoples.
+
Time spent in leisure is such a waste.
and there is no hard feeling between our peoples.
+
There's some value in leisure, but one also has to engage with other aspects of life.
but there is ill-will between our peoples.
+
Trade is the life-blood of a thriving society.
The trouble started because of
+
All of this buying and selling isn't honest work.
a dispute over
+
There's something to be
the treatment of animals
 
the treatment of plants
 
torture
 
a formalized agreement
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
a first contact that went horribly wrong
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
an incident involving a lost diplomat
 
a disagreement over prior treaties
 
an incident involving a trade caravan
 
territory
 
water rights
 
grazing rights
 
fishing rights
 
rights-of-way
 
livestock ownership
 
general ill feelings over past historical events
 
a previous war
 
a previous battle
 
a previous duel
 
a previous conquest
 
an abduction
 
an act of theft
 
an attack by a beast
 
a journey
 
a previous insurrection
 
There is also
 
a family matter
 
the issue of their godlessness
 
the issue of their worship of
 
the issue of their oneness with
 
the natural issue of their worship of
 
the natural issue of their oneness with
 
Be careful, for their leader
 
is my
 
It does not help matters that their leader
 
I don't really know.
 
They
 
 
State minor feeling of amazement
 
State minor feeling of amazement
 
State minor feeling of ambivalence
 
State minor feeling of ambivalence
Line 3,725: Line 6,235:
 
State feelings, somewhat enraptured
 
State feelings, somewhat enraptured
 
State feelings, somewhat thrilled
 
State feelings, somewhat thrilled
Acknowledge lack of suspicion
+
Dismiss minor existential crisis
Acknowledge lack of alarm
+
Dismiss minor feeling of defeat
Acknowledge lack of shock
+
State feelings, somewhat expectant
Acknowledge lack of horror
+
Dismiss minor doubts
Acknowledge lack of grief
+
State minor feeling of enthusiasm
Acknowledge lack of triumph
+
Dismiss minor feeling of pessimism
Acknowledge lack of rage
+
State minor feeling of euphoria
Acknowledge lack of grim satisfaction
+
State feelings of suspicion
Acknowledge lack of fear
+
Verbally struggle against alarm
Acknowledge lack of sadness
+
struggle
Acknowledge lack of satisfaction
+
Verbally struggle against shock
Acknowledge lack of love
+
Verbally struggle against horror
Acknowledge lack of bliss
+
Verbally struggle against grief
Acknowledge lack of joy
+
State feelings of triumph
Acknowledge lack of vengefulness
+
Verbally struggle against rage
Acknowledge lack of terror
+
State feelings of grim satisfaction
Acknowledge lack of agony
+
Verbally struggle against fear
Acknowledge lack of anguish
+
Verbally struggle against sadness
Acknowledge lack of despair
+
State feelings of satisfaction
Acknowledge lack of dismay
+
State feelings of love
Acknowledge lack of distress
+
State feelings of bliss
Acknowledge lack of fright
+
State feelings of excitement
Acknowledge lack of misery
+
State feelings of gaiety
Acknowledge lack of mortification
+
State feelings of joy
Acknowledge lack of being shaken
+
State feelings of vengefulness
Acknowledge lack of acceptance
+
Verbally struggle against terror
Acknowledge lack of admiration
+
Verbally struggle against agony
Acknowledge lack of agitation
+
Verbally struggle against anguish
Acknowledge lack of aggravation
+
Verbally struggle against despair
Acknowledge lack of alienation
+
Verbally struggle against dismay
Acknowledge lack of amazement
+
Verbally struggle against distress
Acknowledge lack of ambivalence
+
Verbally struggle against fright
Acknowledge lack of anger
+
Verbally struggle against misery
Acknowledge lack of annoyance
+
Verbally struggle against mortification
Acknowledge lack of anxiety
+
Verbally struggle, shaken
Acknowledge lack of apathy
+
State feelings of acceptance
Acknowledge lack of arousal
+
State feelings of admiration
Acknowledge lack of astonishment
+
State feelings of agitation
Acknowledge lack of aversion
+
State feelings of aggravation
Acknowledge lack of awe
+
State feelings of alienation
Acknowledge lack of bitterness
+
State feelings of amazement
Acknowledge lack of boredom
+
State feelings of ambivalence
Acknowledge lack of caring
+
State feelings of anger
Acknowledge lack of confusion
+
State feelings of annoyance
Acknowledge lack of contempt
+
State feelings of anxiety
Acknowledge lack of dejection
+
State feelings of apathy
Acknowledge lack of disappointment
+
State feelings of arousal
Acknowledge lack of disgust
+
State feelings of astonishment
Acknowledge lack of disillusionment
+
State feelings of aversion
Acknowledge lack of dislike
+
State feelings of awe
Acknowledge lack of displeasure
+
State feelings of bitterness
Acknowledge lack of eagerness
+
State feelings of boredom
Acknowledge lack of embarrassment
+
State feelings of caring
Acknowledge lack of empathy
+
State feelings of confusion
Acknowledge lack of emptiness
+
State feelings of contempt
Acknowledge lack of exasperation
+
State feelings of dejection
Acknowledge lack of ferocity
+
State feelings of disappointment
Acknowledge lack of frustration
+
State feelings of disgust
Acknowledge lack of gloom
+
State feelings of disillusionment
Acknowledge lack of glumness
+
State feelings of dislike
Acknowledge lack of gratitude
+
State feelings of displeasure
Acknowledge lack of grouchiness
+
State feelings of eagerness
Acknowledge lack of grumpiness
+
State feelings of embarassment
Acknowledge lack of guilt
+
State feelings of empathy
Acknowledge lack of hatred
+
State feelings of emptiness
Acknowledge lack of hope
+
State feelings of exasperation
Acknowledge lack of hopelessness
+
State feelings of ferocity
Acknowledge lack of humiliation
+
State feelings of frustration
Acknowledge lack of insult
+
State feelings of gloom
Acknowledge lack of interest
+
State feelings of glumness
Acknowledge lack of irritation
+
State feelings of gratitude
Acknowledge lack of isolation
+
State feelings of grouchiness
Acknowledge lack of loathing
+
State feelings of grumpiness
Acknowledge lack of loneliness
+
State feelings of guilt
Acknowledge lack of lust
+
State feelings of hatred
Acknowledge lack of nervousness
+
State feelings of hope
Acknowledge lack of nostalgia
+
State feelings of hopelessness
Acknowledge lack of optimism
+
State feelings of humiliation
Acknowledge lack of outrage
+
State feelings of insult
Acknowledge lack of panic
+
State feelings of interest
Acknowledge lack of patience
+
State feelings of irritation
Acknowledge lack of passion
+
State feelings of isolation
Acknowledge lack of rejection
+
State feelings of loathing
Acknowledge lack of relief
+
State feelings of loneliness
Acknowledge lack of regret
+
State feelings of lust
Acknowledge lack of remorse
+
State feelings of nervousness
Acknowledge lack of repentance
+
State feelings of nostalgia
Acknowledge lack of resentment
+
State feelings of optimism
Acknowledge lack of restlessness
+
State feelings of outrage
Acknowledge lack of righteous indignation
+
State feelings of panic
Acknowledge lack of self-pity
+
State feelings of patience
Acknowledge lack of servility
+
State feelings of passion
Acknowledge lack of shame
+
State feelings of rejection
Acknowledge lack of sympathy
+
State feelings of relief
Acknowledge lack of tenderness
+
State feelings of regret
Acknowledge lack of uneasiness
+
State feelings of remorse
Acknowledge lack of unhappiness
+
State feelings of repentance
Acknowledge lack of wonder
+
State feelings of resentment
Acknowledge lack of worry
+
State feelings of restlessness
Acknowledge lack of wrath
+
State feelings of righteous indignation
Acknowledge lack of zeal
+
State feelings of self-pity
Acknowledge lack of adoration
+
State feelings of servility
Acknowledge lack of affection
+
State feelings of shame
Acknowledge lack of amusement
+
State feelings of sympathy
Acknowledge lack of contentment
+
State feelings of tenderness
Acknowledge lack of delight
+
State feelings of uneasiness
Acknowledge lack of elation
+
State feelings of unhappiness
Acknowledge lack of enjoyment
+
State feelings of wonder
Acknowledge lack of exhilaration
+
State feelings of worry
Acknowledge lack of fondness
+
State feelings of wrath
Acknowledge lack of freedom
+
State feelings of zeal
Acknowledge lack of glee
+
State feelings of adoration
Acknowledge lack of happiness
+
State feelings of affection
Acknowledge lack of jolliness
+
State feelings of amusement
Acknowledge lack of joviality
+
State feelings of contentment
Acknowledge lack of jubilation
+
State feelings of delight
Acknowledge lack of pleasure
+
State feelings of elation
Acknowledge lack of pride
+
State feelings of enjoyment
Acknowledge lack of rapture
+
State feelings of exhilaration
Acknowledge lack of a thrill
+
State feelings of fondness
Make terrified outburst regarding fleeing conflict
+
State feelings of freedom
State intention to flee conflict
+
State feelings of glee
State your age emphatically
+
State feelings of happiness
Say something about your profession
+
State feelings of jolliness
Announce your night creature status
+
State feelings of joviality
announce
+
State feelings of jubilation
State your incredulity
+
State feelings of pleasure
incredulity
+
State feelings of pride
failed to load conflict report incident
+
State feelings, enraptured
vector<bool> too long
+
State feelings, thrilled
!ARG
+
Verbally struggle against existential crisis
<SWAP>
+
Verbally struggle, defeated
MATERIAL
+
State feelings, expectant
USE_MATERIAL
+
Verbally struggle against doubt
USE_MATERIAL_TEMPLATE
+
State feelings of enthusiasm
Unrecognized Material Template:
+
Verbally struggle against pessimism
SELECT_MATERIAL
+
State feelings of euphoria
PLUS_MATERIAL
+
State feelings of great suspicion
REMOVE_MATERIAL
+
Verbally struggle against great alarm
TISSUE
+
Verbally struggle against great shock
USE_TISSUE
+
Verbally struggle against great horror
USE_TISSUE_TEMPLATE
+
Verbally struggle against great grief
Unrecognized Tissue Template:
+
State feelings of great triumph
SELECT_TISSUE
+
Fail the struggle against great rage
REMOVE_TISSUE
+
State feelings of great grim satisfaction
CASTE
+
Verbally struggle against great fear
USE_CASTE
+
Verbally struggle against great sadness
SELECT_CASTE
+
State feelings of great satisfaction
SELECT_ADDITIONAL_CASTE
+
State feelings of great love
DEFAULT
+
State feelings of great bliss
Caste Selection Fails:
+
State feelings of great excitement
BIOME
+
State feelings of great gaiety
PROFESSION_NAME
+
State feelings of great joy
FANCIFUL
+
State feelings of great vengefulness
DOES_NOT_EXIST
+
Verbally struggle against great terror
LARGE_ROAMING
+
Verbally struggle against great agony
LOOSE_CLUSTERS
+
Verbally struggle against great anguish
VERMIN_FISH
+
Verbally struggle against great despair
VERMIN_SOIL
+
Verbally struggle against great dismay
VERMIN_SOIL_COLONY
+
Verbally struggle against great distress
ARTIFICIAL_HIVEABLE
+
Verbally struggle against great fright
UBIQUITOUS
+
Verbally struggle against great misery
HIVE_PRODUCT
+
Verbally struggle against great mortification
VERMIN_EATER
+
Verbally struggle, greatly shaken
VERMIN_GROUNDER
+
State feelings of great acceptance
VERMIN_ROTTER
+
State feelings of great admiration
MUNDANE
+
State feelings of great agitation
FREQUENCY
+
State feelings of great aggravation
CHANGE_FREQUENCY_PERC
+
State feelings of great alienation
UNDERGROUND_DEPTH
+
State feelings of great amazement
POPULATION_NUMBER
+
State feelings of great ambivalence
CLUSTER_NUMBER
+
State feelings of great anger
TRIGGERABLE_GROUP
+
State feelings of great annoyance
GENERAL_BABY_NAME
+
State feelings of great anxiety
GENERAL_CHILD_NAME
+
State feelings of great apathy
GLOWCOLOR
+
State feelings of great arousal
CREATURE_TILE
+
State feelings of great astonishment
CREATURE_SOLDIER_TILE
+
State feelings of great aversion
GLOWTILE
+
State feelings of great awe
ALTTILE
+
State feelings of great bitterness
SOLDIER_ALTTILE
+
State feelings of great boredom
GOOD
+
State feelings of great caring
EVIL
+
State feelings of great confusion
SAVAGE
+
State feelings of great contempt
EQUIPMENT_WAGON
+
State feelings of great dejection
PREFSTRING
+
State feelings of great disappointment
SPEECH
+
State feelings of great disgust
SPEECH_MALE
+
State feelings of great disillusionment
SPEECH_FEMALE
+
State feelings of great dislike
GENERATED
+
State feelings of great displeasure
SOURCE_HFID
+
State feelings of great eagerness
Unrecognized Creature Token:
+
State feelings of great embarrassment
CREATURE
+
State feelings of great empathy
COPY_TAGS_FROM
+
State feelings of great emptiness
Unrecognized Creature Copy (Order is important!):
+
State feelings of great exasperation
APPLY_CREATURE_VARIATION
+
State feelings of great ferocity
Unrecognized Creature Variation:
+
State feelings of great frustration
APPLY_CURRENT_CREATURE_VARIATION
+
State feelings of great gloom
GO_TO_START
+
State feelings of great glumness
GO_TO_END
+
State feelings of great gratitude
GO_TO_TAG
+
State feelings of great grouchiness
GO_TO_TAG could not find target, setting to end:
+
State feelings of great grumpiness
*** Error(s) finalizing the creature
+
State feelings of great guilt
Creature Tissue Material Failure:
+
State feelings of great hatred
(empty tissue)
+
State feelings of great hope
(no mat1)
+
State feelings of great hopelessness
(no mat3)
+
State feelings of great humiliation
Custom tissue shape not found:
+
State feelings of great insult
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
+
State feelings of great interest
: Special attack material missing state -- set to liquid
+
State feelings of great irritation
: Special attack interaction token not recognized :
+
State feelings of great isolation
, layer
+
State feelings of great loathing
was not found, using first tissue instead
+
State feelings of great loneliness
: Tissue
+
State feelings of great lust
: No tissue thickness
+
State feelings of great nervousness
data/speech/
+
State feelings of great nostalgia
Custom butcher object shape not found:
+
State feelings of great optimism
: Cannot find SPECIFIC_FOOD:PLANT token
+
State feelings of great outrage
: Cannot find SPECIFIC_FOOD:CREATURE token
+
State feelings of great panic
Unrecognized Color Token:
+
State feelings of great patience
LOCAL_CREATURE_MAT
+
State feelings of great passion
Walk
+
State feelings of great rejection
Crawl
+
State feelings of great relief
Swim
+
State feelings of great regret
Climb
+
State feelings of great remorse
ADD_COLOR
+
State feelings of great repentance
a girl
+
State feelings of great resentment
a boy
+
State feelings of great restlessness
a child
+
State feelings of great righteous indignation
twins
+
State feelings of great self-pity
triplets
+
State feelings of great servility
quadruplets
+
State feelings of great shame
quintuplets
+
State feelings of great sympathy
sextuplets
+
State feelings of great tenderness
septuplets
+
State feelings of great uneasiness
octuplets
+
State feelings of great unhappiness
nonuplets
+
State feelings of great wonder
decaplets
+
State feelings of great worry
undecaplets
+
State feelings of great wrath
duodecaplets
+
State feelings of great zeal
tredecaplets
+
State feelings of great adoration
quattuordecaplets
+
State feelings of great affection
quindecaplets
+
State feelings of great amusement
many babies
+
State feelings of great contentment
NUMBERED_NAME
+
State feelings of great delight
zombie
+
State feelings of great elation
BODY_APPEARANCE_MODIFIER
+
State feelings of great enjoyment
SET_BP_GROUP
+
State feelings of great exhilaration
PLUS_BP_GROUP
+
State feelings of great fondness
SET_TL_GROUP
+
State feelings of great freedom
PLUS_TL_GROUP
+
State feelings of great flee
TISSUE_STYLE_UNIT
+
State feelings of great happiness
TSU_NOUN
+
State feelings of great jolliness
TISSUE_LAYER_APPEARANCE_MODIFIER
+
State feelings of great joviality
SHEARABLE_TISSUE_LAYER
+
State feelings of great jubilation
Shearable Tissue
+
State feelings of great pleasure
Was Not Used
+
State feelings of great pride
BP_ADD_TYPE
+
State feelings, greatly enraptured
BP Add Type
+
State feelings, greatly thrilled
BP_REMOVE_TYPE
+
Verbally struggle against looming existential crisis
BP Remove Type
+
Verbally struggle, greatly defeated
BP_APPEARANCE_MODIFIER
+
State feelings, greatly expectant
BP Mod
+
Verbally struggle against great doubt
APP_MOD_DESC_RANGE
+
State feelings of great enthusiasm
APP_MOD_NOUN
+
Verbally struggle against great pessimism
APP_MOD_IMPORTANCE
+
State feelings of great euphoria
APP_MOD_RATE
+
Fail the struggle against great alarm
NO_END
+
outburst
TL_COLOR_MODIFIER
+
fail
Color Mod Ending With (
+
Fail the struggle against great shock
) Was Not Used
+
Fail the struggle against great horror
TLCM_TIMING
+
Fail the struggle against great grief
TLCM_NOUN
+
Fail the struggle against great fear
TLCM_IMPORTANCE
+
Fail the struggle against great sadness
APP_MOD_GENETIC_MODEL
+
Fail the struggle against great terror
TLCM_GENETIC_MODEL
+
Fail the struggle against great agony
CASTE_SPEECH
+
Fail the struggle against great anguish
POP_RATIO
+
Fail the struggle against great despair
FEATURE_ATTACK_GROUP
+
Fail the struggle against great dismay
CHILD
+
Fail the struggle against great distress
BABY
+
Fail the struggle against great fright
CASTE_PROFESSION_NAME
+
Fail the struggle against great misery
CHILDNAME
+
Fail the struggle against great mortification
BABYNAME
+
Fail the internal struggle, completely shaken
AQUATIC
+
Fail the struggle against existential crisis
AMPHIBIOUS
+
worthlessness
MOUNT
+
value
MOUNT_EXOTIC
+
friendship
LIKES_FIGHTING
+
artwork
LIKESFIGHTING
+
cooperation
PEARL
+
independence
VEGETATION
+
self-control
MAGICAL
+
martial
NATURAL
+
prowess
NATURAL_ANIMAL
+
leisure
SUPERNATURAL
+
commerce
VERMIN_HATEABLE
+
peace
COLONY_EXTERNAL
+
knowledge
DIE_WHEN_VERMIN_BITE
+
(to
REMAINS_ON_VERMIN_BITE_DEATH
+
I desire that
REMAINS_UNDETERMINED
+
be returned to me.
BODY
+
be returned to my family.
Duplicate Body Token:
+
Speaking as a representative of
Unrecognized Creature Caste Body Token:
+
, it is important that
Body Token Recognized But Could Not Connect:
+
be returned.
BODYGLOSS
+
  I require it as a symbol of the
Unrecognized Creature Caste Body Gloss Token:
+
requires it to be a proper
RELSIZE
+
  It is the symbol of the
RETRACT_INTO_BP
+
  It is a valuable treasure to us.
CAN_DO_INTERACTION
+
  It should be brought to
CDI token precedes any CAN_DO_INTERACTION tag:
+
It would be wonderful if
Unrecognized CDI Token:
+
found a lasting home within
EXTRA_BUTCHER_OBJECT
+
wants
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
+
returned
EBO_ITEM
+
returned to
ANY_HARD_STONE
+
Last I remember, I had it.
EBO_SHAPE
+
Last I heard, I had it.
ATTACK
+
Last I heard, you held it.
BODYPART
+
Last I saw, it was held by
TISSUE_LAYER
+
Last I heard, it was held by
CHILD_BODYPART_GROUP
+
Last I saw, it was in
CHILD_TISSUE_LAYER_GROUP
+
Last I heard, it was in
Attack
+
I have no idea where it is.
seems to have correct format but could not find proper BPs in any caste, so not added
+
Greetings.
ATTACK_SKILL
+
Salutations
ATTACK_VERB
+
Greetings
ATTACK_CONTACT_PERC
+
Hello
ATTACK_PENETRATION_PERC
+
I'm a true
ATTACK_PRIORITY
+
I thought you called yourself
MAIN
+
An honor as always.  How can I be of service?
ATTACK_VELOCITY_MODIFIER
+
.  It is good to see you.
ATTACK_PREPARE_AND_RECOVER
+
is dumbstruck for a moment.
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
+
A legend?  Here?  I can scarcely believe it. 
ATTACK_FLAG_BAD_MULTIATTACK
+
I am honored to be in your presence. 
ATTACK_FLAG_CANLATCH
+
It is an honor. 
ATTACK_FLAG_WITH
+
Your name precedes you.  Thank you for all that you have done. 
ATTACK_FLAG_EDGE
+
It is good to finally meet you! 
SPECIALATTACK_INTERACTION
+
Welcome home, my child.
SPECIALATTACK_INJECT_EXTRACT
+
.  What can I do for you?
SPECIALATTACK_SUCK_BLOOD
+
You are welcome at
NOSMELLYROT
+
.  Please be respectful of the materials.
NATURAL_SKILL
+
How are you, my
LAYS_UNUSUAL_EGGS
+
It's great to have a friend like you!
ITEMCORPSE
+
And what exactly do you want?
ITEMCORPSE_QUALITY
+
Are you ready to learn?
BEACH_FREQUENCY
+
Been in any good scraps today?
UNDERSWIM
+
Let's not hurt anybody.
CANOPENDOORS
+
Make any good deals lately?
GETS_WOUND_INFECTIONS
+
Long live the cause!
GETS_INFECTIONS_FROM_ROT
+
Thank you for keeping us safe.
NOFEAR
+
Don't let the enemy rest.
NOSTUCKINS
+
Thank you for all you do.
PARALYZEIMMUNE
+
Are you hunting for treasure?
NOSKULL
+
Thank you for protecting our wisdom.
NOSKIN
+
Don't try to throw your weight around.
NOBONES
+
I have nothing for you.
NOMEAT
+
I value your loyalty.
HASSHELL
+
It really is a pleasure to speak with you again.
NOEXERT
+
Do you have wisdom to share, preacher?
NOPAIN
+
Do you have a story to tell?
TENDONS
+
Have you written a new poem?
HAS_NERVES
+
Is it time to make music?
LIGAMENTS
+
Are you still dancing?
CAVE_ADAPT
+
Are in a foul mood?
NOTHOUGHT
+
You'll get nothing from me with your flattery.
ARENA_RESTRICTED
+
Are you stalking a dangerous beast?
NO_THOUGHT_CENTER_FOR_MOVEMENT
+
Don't walk off with anything.
NO_CONNECTIONS_FOR_MOVEMENT
+
It is amazing how far you've come.  Welcome home.
NOEMOTION
+
It's good to see you have companions to travel with on your adventures.
TRANCES
+
I know you can handle yourself, but be careful out there.
NOSTUN
+
Hopefully your friends can dissuade you from this foolishness.
NONAUSEA
+
Traveling alone in the wilds?!  You know better than that.
SENSE_CREATURE_CLASS
+
Only a hero such as yourself can travel at night.  The bogeyman would get me.
LOW_LIGHT_VISION
+
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
SMELL_TRIGGER
+
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
ODOR_LEVEL
+
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
ODOR_STRING
+
The sun will set soon.  Be careful that the bogeyman doesn't get you.
NO_DIZZINESS
+
Don't travel alone at night, or the bogeyman will get you.
NO_FEVERS
+
Welcome to
EXTRAVISION
+
I am the
NO_PHYS_ATT_GAIN
+
STRANGUS
NO_PHYS_ATT_RUST
+
AUGIS
OPPOSED_TO_LIFE
+
STORKIS
CRAZED
+
[PRO_SUB]
STANCE_CLIMBER
+
[PRO_OBJ]
CANNOT_JUMP
+
[PRO_POS]
CANNOT_CLIMB
+
I've defeated many fearsome opponents!
BLOODSUCKER
+
  Knowing no mercy,
BONECARN
+
devoured
CARNIVORE
+
devoured our livestock
GOBBLE_VERMIN_CREATURE
+
stole
GOBBLE_VERMIN_CLASS
+
stole our treasures
ROOT_AROUND
+
destroyed
CREATURE_CLASS
+
a dungeon
PERSONALITY
+
destroyed our homes
LISP
+
profaned
MATERIAL_FORCE_MULTIPLIER
+
profaned our homes
GENERAL_MATERIAL_FORCE_MULTIPLIER
+
  This bloodsucking fiend
SOUND
+
  This vile fiend
STANDARD_GRAZER
+
even
GRAZER
+
murdered
PRONE_TO_RAGE
+
has even killed
LAYS_EGGS
+
lust for murder
EGG_SIZE
+
, among them
CLUTCH_SIZE
+
pauses to regain
VISION_ARC
+
composure.]
INTELLIGENT
+
  It pains me all the more, for the foul villain
CAN_LEARN
+
was once
SLOW_LEARNER
+
my own
CAN_SPEAK
+
, now twisted into monstrosity
UTTERANCES
+
, now cursed
EQUIPS
+
  Save us from this
ALL_ACTIVE
+
  Beware!  It it said that only
DIURNAL
+
  It is said that
NOCTURNAL
+
harms the creature.
CREPUSCULAR
+
  Other arms may not cut so deeply.
MATUTINAL
+
has killed
VESPERTINE
+
traitor
POWER
+
I am
MEGABEAST
+
I am a
SEMIMEGABEAST
+
of the
FEATURE_BEAST
+
, as are you
TITAN
+
forgetful guard
DEMON
+
I am a slave of
UNIQUE_DEMON
+
I am a prisoner of
NIGHT_CREATURE_HUNTER
+
Please help me to escape from this place.
NIGHT_CREATURE_BOGEYMAN
+
But mostly I just like to drink.
MEANDERER
+
How I long for some excitement in my life...
MULTIPART_FULL_VISION
+
I've always dreamed of seeing far-away places.
ALCOHOL_DEPENDENT
+
I would give anything to be away from here.  I can't stand the boredom!
NOBREATHE
+
Can you lead me to battle and a warrior's death?
AMBUSHPREDATOR
+
failed to load conflict report incident
LOCKPICKER
+
There is a great keep there
TRAPAVOID
+
named
NOT_BUTCHERABLE
+
There is a tavern there
MISCHIEVIOUS
+
There is a temple
MISCHIEVOUS
+
There is a library there
COOKABLE_LIVE
+
There is a tomb
PATTERNFLIER
+
housing
CURIOUSBEAST_EATER
+
is there.
CURIOUSBEAST_ITEM
+
It is a place of great evil.
CURIOUSBEAST_GUZZLER
+
looks around nervously and leans forward, speaking quietly.
FLEEQUICK
+
  It is rumored that the dead rise and stalk the living!
VERMINHUNTER
+
That place is blessed.
AT_PEACE_WITH_WILDLIFE
+
Savage beasts call it their home.
RETURNS_VERMIN_KILLS_TO_OWNER
+
!  It's terrifying.
HUNTS_VERMIN
+
have been known to hunt out there.
DIVE_HUNTS_VERMIN
+
roam freely out there.
ADOPTS_OWNER
+
I don't know very much about it.
IMMOLATE
+
The surrounding area is called
NO_SPRING
+
We are in
NO_SUMMER
+
  [You receive a detailed description.]
NO_AUTUMN
+
is in
NO_WINTER
+
I've heard of a place called
LARGE_PREDATOR
+
There's absolutely nothing interesting around here.
BENIGN
+
A night creature has infiltrated our communities and now makes prey of us.
SMALL_REMAINS
+
An evil lurks within.
remains
+
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
REMAINS
+
A great beast threatens to bring ruin upon our people.
SPECIFIC_FOOD
+
We have been under siege by an ancient force of nature.
PLANT
+
It is time to send our cursed enemy back to the underworld.
CASTE_NAME
+
Our people have been tormented by a fearsome foe.
CASTE_COLOR
+
A beast horrible beyond imagining threatens us.
CASTE_GLOWCOLOR
+
A creature of the night has our people cowering in fear.
REMAINS_COLOR
+
The forces of darkness have descended upon us.
IMMOBILE
+
A terror most foul from the evil depths nigh the underworld plagues us.
IMMOBILE_LAND
+
A vile monster from the bowels of the earth has been preying on our people.
LIGHT_GEN
+
A beast from underground has been assailing us.
VERMIN_MICRO
+
At times, creeping things slither out from below ground.
NOT_LIVING
+
We are besieged by a terrifying monster from the harshest wilderness.
CANNOT_UNDEAD
+
A savage beast from the thick of the wilds hunts us at will.
NO_EAT
+
A ferocious wild animal has been set on us by nature.
NO_DRINK
+
A ferocious unnatural beast has become the bane of our people.
NO_UNIT_TYPE_COLOR
+
A beast from the wilds has been harassing our people.
NO_SLEEP
+
Vanquishing a great beast on our behalf would bring us all much glory.
COMMON_DOMESTIC
+
Mastering the forces of nature would glorify us in the eyes of the world.
WAGON_PULLER
+
Demons from the underworld must not be permitted to walk freely upon the land.
PACK_ANIMAL
+
Not far from here, a fearsome creature has made its home.
FLIER
+
Terrible monstrosities live deep under the ground.
PET_EXOTIC
+
The world is safer for travelers when night creatures no longer stalk the darkness.
TRAINABLE
+
A force of evil has arisen in the world.
TRAINABLE_HUNTING
+
Something truly horrifying has vomited itself forth from the depths of the world.
TRAINABLE_WAR
+
A great monster from the underground is said to have emerged from the darkness.
WEBBER
+
A vile beast from the caverns now walks the land.
THICKWEB
+
A lurking pest has come up from the underground.
WEBIMMUNE
+
At the end of the world dwell the fiercest beasts of legend.
MULTIPLE_LITTER_RARE
+
Creatures grow mighty out in the wildest regions.
MAGMA_VISION
+
You might win fame by putting down a wild beast of great renown.
FIREIMMUNE
+
Sometimes animals just get out of control.
FIREIMMUNE_SUPER
+
Seek this place if you wish to confront
FEMALE
+
This insidious evil is
MALE
+
Seek this place if you hunt
NO_GENDER
+
The creature is
ORIENTATION
+
  Body corrupted beyond reckoning,
LITTERSIZE
+
assumes a beastly form to terrorize us.
MAXAGE
+
agreed to
GNAWER
+
offer of tribute from
DESCRIPTION
+
refused
PETVALUE
+
demand of tribute from
PETVALUE_DIVISOR
+
accepted a peace offer from
BODY_SIZE
+
to stop the conflict between
GRAVITATE_BODY_SIZE
+
refused an offer of peace from
CHANGE_BODY_SIZE_PERC
+
regarding the conflict between
GAIT
+
informed
NO_BUILD_UP
+
that tribute would no longer be offered
LAYERS_SLOW
+
in the name of
STRENGTH
+
, replacing
AGILITY
+
  I hear
STEALTH_SLOWS
+
has a real mean streak.
Unknown GAIT flag
+
  Best keep your head down.
WALK
+
I hear that there is an insurrection against
SWIM
+
I hear that
CRAWL
+
lost
CLIMB
+
after an insurrection
ATTACK_TRIGGER
+
waited out an insurrection in
MODVALUE
+
crushed an insurrection in
VIEWRANGE
+
I hear that a group calling itself
BUILDINGDESTROYER
+
on behalf of
DIFFICULTY
+
after a long journey from the lands of
NO_VEGETATION_PERTURB
+
I hear that a group from
GRASSTRAMPLE
+
left to reclaim the ruins
SWIMS_LEARNED
+
left to found a new settlement
SWIMS_INNATE
+
This place has been conquered
TRADE_CAPACITY
+
has been conquered
LAIR_HUNTER
+
in order to find better lives
LAIR_HUNTER_SPEECH
+
moved on in search of a better future
LAIR
+
after the horrible mismanagement of
LAIR_CHARACTERISTIC
+
gave up on their occupation of
HABIT
+
I hear that refugees calling themselves
HABIT_NUM
+
and escaped
TEST_ALL
+
fled
BLOOD
+
just before an army
SECRETION
+
led by
CONTINUOUS
+
descended upon the place.
EXTREME_EMOTION
+
I heard that
EXERTION
+
I heard that there was an incident.
EGG_MATERIAL
+
was kidnapped
CASTE_TILE
+
was destroyed.
CASTE_SOLDIER_TILE
+
I have
CASTE_GLOWTILE
+
is not in
CASTE_ALTTILE
+
I do not have
CASTE_SOLDIER_ALTTILE
+
does not possess
EXTRACT
+
We reclaimed
MILKABLE
+
We founded
CONVERTED_SPOUSE
+
We formed
SPOUSE_CONVERTER
+
We had to pull out of
SPOUSE_CONVERSION_TARGET
+
We banded up as
MANNERISM_LAUGH
+
is overcome for a moment.
MANNERISM_SMILE
+
]  No...  I don't want to talk about it.
MANNERISM_WALK
+
is our family's ancestor.
MANNERISM_SIT
+
is the head of the family.
MANNERISM_BREATH
+
Our family's ancestor is
MANNERISM_POSTURE
+
The head of the family is
MANNERISM_STRETCH
+
Greet listener
MANNERISM_EYELIDS
+
greet
MANNERISM_FINGERS
+
hello
MANNERISM_NOSE
+
Nevermind
MANNERISM_EAR
+
nevermind
MANNERISM_HEAD
+
Summarize the many troubles
MANNERISM_EYES
+
trouble
MANNERISM_MOUTH
+
Demand an item (barter screen)
MANNERISM_HAIR
+
object
MANNERISM_KNUCKLES
+
Express your emotions (new menu)
MANNERISM_LIPS
+
express
MANNERISM_CHEEK
+
feeling
MANNERISM_NAILS
+
emotion
MANNERISM_FEET
+
State your values (new menu)
MANNERISM_ARMS
+
state
MANNERISM_HANDS
+
values
MANNERISM_TONGUE
+
Investigate or interrogate (new menu)
MANNERISM_LEG
+
investigate
VERMIN_BITE
+
interrogate
PENETRATEPOWER
+
Ask favor, place request, make demand or issue order (new menu)
FISHITEM
+
favor
VERMIN_NOROAM
+
request
VERMIN_NOFISH
+
order
VERMIN_NOTRAP
+
Create a performance troupe together (group naming menu)
HOMEOTHERM
+
troupe
FIXED_TEMP
+
Claim this site for yourself (group naming menu)
SKILL_RATE
+
Name pet (new menu)
SKILL_RUST_RATE
+
Gift a (large) pet or mount (new menu)
SKILL_LEARN_RATE
+
give
SKILL_RATES
+
Express horror at the gift
SKILL_LEARN_RATES
+
Express thanks for the gift
SKILL_RUST_RATES
+
thanks
PHYS_ATT_RANGE
+
Give
Attribute range not in increasing order, repaired
+
Ask about somebody (new menu)
Attribute range less than
+
reputation
, repaired
+
Ask for directions (new menu)
Attribute range greater than
+
directions
PHYS_ATT_RATES
+
where
PHYS_ATT_CAP_PERC
+
Bring up specific incident or rumor (new menu)
Attribute cap perc less than 100, set to 100
+
tell
MENT_ATT_RANGE
+
Ask about
MENT_ATT_RATES
+
the deaths
MENT_ATT_CAP_PERC
+
the death
TISSUE_LAYER_UNDER
+
crime
TISSUE_LAYER_OVER
+
the fighting
NORMAL
+
fight
Unknown Body Group/Relation Token(s):
+
armies on the march
Unknown Body Part Position Token:
+
the army on the march
Tissue layer not added because no BP found:
+
army
SELECT_TISSUE_LAYER
+
march
PLUS_TISSUE_LAYER
+
the abductions
BODY_DETAIL_PLAN
+
the abduction
Body detail plan not found:
+
abduction
ARG1
+
kidnap
ARG2
+
the beast
ARG3
+
the criminals
ARG4
+
the bandits
ARG5
+
bandit
SET_LAYER_TISSUE
+
the skulking vermin
TL_RELATIVE_THICKNESS
+
skulking
TL_CONNECTS
+
vermin
TL_MAJOR_ARTERIES
+
the bone-chilling horror
TL_HEALING_RATE
+
ruffian
TL_VASCULAR
+
the open war
TL_PAIN_RECEPTORS
+
the missing treasure
TISSUE_NAME
+
treasure
Tissue Definition
+
Inquire about any troubles
missing plural string
+
troubles
TISSUE_MATERIAL
+
Request a guide to
RELATIVE_THICKNESS
+
Ask for directions to
HEALING_RATE
+
Ask for the whereabouts of
VASCULAR
+
Ask listener to wait here
PAIN_RECEPTORS
+
wait
THICKENS_ON_STRENGTH
+
stay
THICKENS_ON_ENERGY_STORAGE
+
Ask listener to follow you
ARTERIES
+
follow
SCARS
+
come
STRUCTURAL
+
Cancel the agreement
CONNECTIVE_TISSUE_ANCHOR
+
cancel
SETTABLE
+
leave
SPLINTABLE
+
Complain about the agreement
FUNCTIONAL
+
complain
NERVOUS
+
Bring up the journey together
THOUGHT
+
journey
MUSCULAR
+
agreement
SMELL
+
Tell listener that nothing has changed
HEAR
+
Order listener to
FLIGHT
+
kill
BREATHE
+
drive the forces of
SIGHT
+
drive
CONNECTS
+
Give an order based on
MAJOR_ARTERIES
+
's relationship with
INSULATION
+
Go into
COSMETIC
+
relations
STYLEABLE
+
land
TISSUE_SHAPE
+
territory
SUBORDINATE_TO_TISSUE
+
Summarize the hold of
TISSUE_MAT_STATE
+
on its territory
TISSUE_LEAKS
+
patrol
Tissue Template
+
guards
TISSUE_TEMPLATE
+
forces
Unrecognized Tissue Template Token:
+
Summarize the local disposition of the forces of
LOCAL_PLANT_MAT
+
other
*** Error(s) finalizing the template
+
rebels
CV_NEW_TAG
+
opposition
CV_ADD_TAG
+
stakeholders
CV_REMOVE_TAG
+
Summarize your views on the opposition to
CV_NEW_CTAG
+
overview
CV_ADD_CTAG
+
Describe the refugees created by the attack of
CV_REMOVE_CTAG
+
accuse
CV_CONVERT_TAG
+
troublemaker
CV_CONVERT_CTAG
+
Accuse the speaker of being a troublemaker
CVCT_MASTER
+
Summarize your views on
CVCT_TARGET
+
artifact
CVCT_REPLACEMENT
+
Discuss the missing artifact
CREATURE_VARIATION
+
Summarize the conflict in which
Unrecognized Creature Variation Token:
+
you slew
ADD_MATERIAL
+
(This occurred
needs 2 tokens:
+
at this location
ADD_TISSUE
+
Bring up
BP_POSITION
+
Somebody
needs 3 tokens:
+
giving of
BP_RELATION
+
placement of
needs 6 tokens:
+
the destruction of
BP_RELSIZE
+
gaining of
BP_LAYERS
+
rescue
BP_LAYERS_UNDER
+
Bring up your reunion with
BP_LAYERS_OVER
+
Bring up your death
Unrecognized Body Detail Plan Token:
+
Bring up the death of
chunk
+
violation
chunks
+
export
creature_layer
+
prohibition
[OBJECT:CREATURE]
+
slow
[CREATURE:
+
crime of murder
UPPERBODY
+
disorderly
LOWERBODY
+
destruction
HEAD
+
crime of theft
CON_CAT
+
crime of robbery
CONTYPE
+
crime of espionage
GRASP
+
crime of treason
STANCE
+
crime of blood-drinking
Unrecognized Creature Bodypart CONTYPE Token:
+
drinking
LIMB
+
crime of attempted murder
THROAT
+
crime of kidnapping
JOINT
+
snatching
SKELETON
+
crime of attempted kidnapping
UNDER_PRESSURE
+
identity
TOTEMABLE
+
self-identification to
VERMIN_BUTCHER_ITEM
+
refusal to identify to
EMBEDDED
+
submission
APERTURE
+
demand of submission from
SMALL
+
attack on
INTERNAL
+
escalated attack on
CIRCULATION
+
succession
GUTS
+
Spread rumor of
GELDABLE
+
presence
RIGHT
+
's demand for tribute
LEFT
+
's offer of peace
DIGIT
+
's cessation of tribute to
CONNECTOR
+
's claim
PREVENTS_PARENT_COLLAPSE
+
's harassment
SOCKET
+
withdrawal
MOUTH
+
's withdrawal from
CATEGORY
+
refugees
DEFAULT_RELSIZE
+
's flight
: number capped at 32
+
's abandonment
INDIVIDUAL_NAME
+
Spread rumor of the insurrection
Unrecognized Creature Bodypart Token:
+
Spread rumor of the
Unrecognized Creature Body Token:
+
overthrow
SOLID
+
overthrow
LIQUID
+
failure
POWDER
+
failed insurrection
SOLID_POWDER
+
insurrection crushed
PASTE
+
reclaim
SOLID_PASTE
+
's reclamation
PRESSED
+
's march
SOLID_PRESSED
+
to reclaim
ALL_SOLID
+
invasion
Unrecognized Material State Token:
+
toward
IN_WATER
+
Spread rumor of the occupation of
IN_MAGMA
+
Spread rumor of your reunion with
NO_WATER
+
death
NO_MAGMA
+
Spread rumor of your abduction
Unrecognized Location Hint Token:
+
Spread rumor of the abduction of
MAJOR_CURSE
+
's destruction
GREETING
+
location
CLEAN_SELF
+
's presence in
CLEAN_FRIEND
+
Spread rumor of your possession of
FLEEING
+
's possession of
NEGATIVE_SOCIAL_RESPONSE
+
absence
TORMENT
+
's absence from
Unrecognized Usage Hint Token:
+
Spread rumor of your lack of possession of
TRAILING_DUST_FLOW
+
's lack of possession of
TRAILING_VAPOR_FLOW
+
Trade or settle debts
TRAILING_GAS_FLOW
+
trade
SOLID_GLOB
+
barter
LIQUID_GLOB
+
deal
SPATTER_POWDER
+
debts
SPATTER_LIQUID
+
sell
UNDIRECTED_GAS
+
Ask about available services, drinks, rooms, etc.
UNDIRECTED_VAPOR
+
service
UNDIRECTED_DUST
+
room
WEB_SPRAY
+
List available services
DRAGONFIRE
+
list
FIREJET
+
Yell out service order
FIREBALL
+
Order
WEATHER_CREEPING_GAS
+
free
WEATHER_CREEPING_VAPOR
+
for
WEATHER_CREEPING_DUST
+
drink
WEATHER_FALLING_MATERIAL
+
Rent room for
UNDIRECTED_ITEM_CLOUD
+
Request free room
TRAILING_ITEM_FLOW
+
extend
Unrecognized Breath Attack Token:
+
rent
LAW_MAKING
+
Extend room rental for
LAW_ENFORCEMENT
+
Extend use of free room
RECEIVE_DIPLOMATS
+
Confirm service order
MEET_WORKERS
+
confirm
MANAGE_PRODUCTION
+
Exchange, give, take or show personal items
TRADE
+
exchange
ACCOUNTING
+
take
ESTABLISH_COLONY_TRADE_AGREEMENTS
+
show
MAKE_INTRODUCTIONS
+
offer
MAKE_PEACE_AGREEMENTS
+
Ask listener to join you (new menu)
MAKE_TOPIC_AGREEMENTS
+
join
COLLECT_TAXES
+
Ask about the structure you are in
ESCORT_TAX_COLLECTOR
+
structure
EXECUTIONS
+
Ask about the listener's master or boss
TAME_EXOTICS
+
master
RELIGION
+
Ask about the listener's schemes and plots
ATTACK_ENEMIES
+
scheme
PATROL_TERRITORY
+
plot
MILITARY_GOALS
+
plan
MILITARY_STRATEGY
+
Inquire about listener's profession
UPGRADE_SQUAD_EQUIPMENT
+
profession
EQUIPMENT_MANIFESTS
+
Ask how listener is feeling
SORT_AMMUNITION
+
feelings
BUILD_MORALE
+
emotions
HEALTH_MANAGEMENT
+
Make a flattering remark
Unrecognized Position Responsibility Token:
+
flatter
LOYALTY
+
Try to calm the listener
FAMILY
+
pacify
FRIENDSHIP
+
calm
TRUTH
+
Tell a joke
CUNNING
+
joke
ELOQUENCE
+
Ask about listener's family
FAIRNESS
+
Ask for permission to stay for a day
DECORUM
+
sleep
TRADITION
+
permission
ARTWORK
+
rest
COOPERATION
+
Ask for a cease to hostilities
INDEPENDENCE
+
cease
STOICISM
+
stop
INTROSPECTION
+
Accept that the listener will not trade
SELF_CONTROL
+
the object
TRANQUILITY
+
accept
HARMONY
+
refusal
MERRIMENT
+
Suggest that the listener trade
CRAFTSMANSHIP
+
suggest
MARTIAL_PROWESS
+
Ask the listener for the location of
SKILL
+
Agree to have
HARD_WORK
+
accept homage from
SACRIFICE
+
agree
COMPETITION
+
Refuse to have
PERSEVERANCE
+
Agree to make peace between
PERSEVERENCE
+
Refuse to make peace between
LEISURE_TIME
+
pay homage to
COMMERCE
+
Offer to have
ROMANCE
+
homage
NATURE
+
Cancel tribute from
PEACE
+
Offer peace between
Unrecognized Value Token:
+
Demand that
KILL_ENTITY_MEMBER
+
Demand the listener's identity
KILL_NEUTRAL
+
Demand that the listener drop
KILL_ENEMY
+
drop
KILL_ANIMAL
+
Demand that the listener yield
EAT_SAPIENT_OTHER
+
surrender
EAT_SAPIENT_KILL
+
Welcome yourself to your new home
MAKE_TROPHY_SAME_RACE
+
welcome
MAKE_TROPHY_SAPIENT
+
Raise alarm
MAKE_TROPHY_ANIMAL
+
intruder
KILL_PLANT
+
Brag about your past violent acts
TORTURE_AS_EXAMPLE
+
brag
TORTURE_FOR_INFORMATION
+
boast
TORTURE_FOR_FUN
+
transfer
TORTURE_ANIMALS
+
position
TREASON
+
Offer listener your position as
OATH_BREAKING
+
someone
LYING
+
adopt
VANDALISM
+
Ask listener to adopt
TRESPASSING
+
Accept the position
THEFT
+
Refuse the position
ASSAULT
+
Agree to the adoption
SLAVERY
+
Refuse the adoption
Unrecognized Ethic Action Token:
+
Ask listener why they are traveling
NOT_APPLICABLE
+
travel
REQUIRED
+
Ask how strong this group's hold over its lands is
ACCEPTABLE
+
hold
PERSONAL_MATTER
+
withdraw
JUSTIFIED_IF_NO_REPERCUSSIONS
+
Ask about the position of this group's forces
JUSTIFIED_IF_GOOD_REASON
+
guard
JUSTIFIED_IF_EXTREME_REASON
+
armies
JUSTIFIED_IF_SELF_DEFENSE
+
Ask about other groups with a stake in this site
ONLY_IF_SANCTIONED
+
groups
MISGUIDED
+
exile
SHUN
+
bandits
APPALLING
+
Ask if anybody fled from this site
PUNISH_REPRIMAND
+
flee
PUNISH_SERIOUS
+
fled
PUNISH_EXILE
+
Ask about the local ruler
PUNISH_CAPITAL
+
Ask about this site's neighbors and trade partners
UNTHINKABLE
+
neighbors
Unrecognized Ethic Response Token:
+
village
ROAD
+
Comment on weather
TUNNEL
+
Offer encouragement
BRIDGE
+
encourage
WALL
+
Comment on natural surroundings
Unrecognized World Construction Token:
+
Ask about the surrounding area
PANTHEON
+
surroundings
REGIONAL_FORCE
+
area
Unrecognized Religion Token:
+
Invoke true name to banish listener
SPRING
+
invoke
SUMMER
+
banish
AUTUMN
+
Invoke true name to compel service from listener
WINTER
+
Accuse listener of being a night creature
Unrecognized Season Token:
+
Impatiently say goodbye
AGRICULTURE
+
goodbye
ANIMALS
+
done
BALANCE
+
quit
BEAUTY
+
Say goodbye
BIRTH
+
Bypass greeting (new menu)
BLIGHT
+
bypass
BOUNDARIES
+
skip
CAVERNS
+
Change the subject (new menu)
CHAOS
+
change
CHARITY
+
back
CHILDREN
+
Return to current topic (new menu)
COASTS
+
return
CONSOLATION
+
Refuse to share this information
COURAGE
+
Say that you have no family
CRAFTS
+
Say that you don't remember
CREATION
+
Ask what happened
DANCE
+
what
DARKNESS
+
happened
DAWN
+
Ask listener to join you and be rescued
DEATH
+
Give report pertaining to service as a
DEFORMITY
+
duty
DEPRAVITY
+
report
DISCIPLINE
+
Praise listener for completing the task
DISEASE
+
praise
DREAMS
+
task
DUSK
+
Request duty or advice pertaining to service as a
DUTY
+
advice
EARTH
+
Ask to be made a
FAME
+
keeper
FATE
+
performer
FERTILITY
+
scholar
FESTIVALS
+
monster slayer
FIRE
+
slayer
FISH
+
scribe
FISHING
+
Ask for
FOOD
+
to made
FORGIVENESS
+
tavern keepers
FORTRESSES
+
performers
FREEDOM
+
scholars
GAMBLING
+
mercenaries
GAMES
+
monster slayers
GENEROSITY
+
scribes
HAPPINESS
+
messengers
HEALING
+
Grant listener work as
HOSPITALITY
+
grant
HUNTING
+
Grant
INSPIRATION
+
work as
JEALOUSY
+
Refuse listener work as
JEWELS
+
Refuse
JUSTICE
+
Ask to join
LABOR
+
Accept into
LAKES
+
Refuse request to join
LAWS
+
Invite listener to join
LIES
+
invite
LIGHT
+
Accept invitation to join
LIGHTNING
+
Refuse invitation to join
LONGEVITY
+
decline
LOVE
+
Leave
LUCK
+
Kick listener out of
LUST
+
Refuse invitation to become a
MARRIAGE
+
Accept invitation to become a
MERCY
+
Refuse request to become a
METALS
+
Accept as a
MINERALS
+
Revoke listener's status as a
MISERY
+
revoke
MIST
+
Invite listener to become a
MOON
+
Ask to become a
MOUNTAINS
+
Ask to be rescued
MUCK
+
Reply to greeting
MURDER
+
reply
MUSIC
+
Refuse conversation
NIGHT
+
Reply to greeting (impersonation)
NIGHTMARES
+
impersonate
OATHS
+
State
OCEANS
+
's location
ORDER
+
to be
PAINTING
+
Suggest talking to
PERSUASION
+
to offer condolences
PLANTS
+
Suggest traveling to
POETRY
+
to find a relative
PREGNANCY
+
State that you weren't acquainted
RAIN
+
Tell listener to enjoy peace and remain vigilant
RAINBOWS
+
enjoy
REBIRTH
+
vigilant
REVELRY
+
Offer condolences
REVENGE
+
condolences
RIVERS
+
sorry
RULERSHIP
+
Ask listener's course of action
RUMORS
+
action
SALT
+
Request suggestion for course of action
SCHOLARSHIP
+
Ask listener to join you as entertainer
SEASONS
+
entertain
SILENCE
+
Ask listener to join you on adventures
SONG
+
Ask listener to guide you to a location
STARS
+
guide
STORMS
+
site
SUICIDE
+
place
THRALLDOM
+
Respond to join request
THUNDER
+
respond
TORTURE
+
Ask listener to join you in a rescue
TRAVELERS
+
Ask listener to join you in an insurrection
TREACHERY
+
State opinion that it must be stopped with violent force
TREES
+
State opinion that it is not your problem
TRICKERY
+
State opinion that it was inevitable
TWILIGHT
+
inevitable
VALOR
+
State opinion that this is the life for you
VICTORY
+
life
VOLCANOS
+
State opinion that it is sad but not unexpected
WATER
+
expected
WEALTH
+
State opinion that it is terrible
WEATHER
+
terrible
WIND
+
State opinion that it is terrifying
WISDOM
+
terrifying
WRITING
+
State that you don't know anything about it
YOUTH
+
State that they are outlaws
Unrecognized Sphere Token:
+
outlaws
STAY_ALIVE
+
State that you are right in all matters
MAINTAIN_ENTITY_STATUS
+
right
START_A_FAMILY
+
State that you are conflicted
RULE_THE_WORLD
+
conflicted
CREATE_A_GREAT_WORK_OF_ART
+
State that it is terrific
CRAFT_A_MASTERWORK
+
terrific
BRING_PEACE_TO_THE_WORLD
+
State that it is for the best
BECOME_A_LEGENDARY_WARRIOR
+
best
MASTER_A_SKILL
+
State that you don't care
FALL_IN_LOVE
+
State your general hatred
SEE_THE_GREAT_NATURAL_SITES
+
State your general fear
IMMORTALITY
+
State that it accords with your faith
Unrecognized Goal Token:
+
accords
OWN_RACE
+
faith
Unrecognized Art Facet Token:
+
State that preaching is your calling
TREE
+
preaching
SHAPE
+
calling
ITEM
+
State that you enjoyed performing
Unrecognized Art Image Element Token:
+
performing
ART_IMAGE
+
State that it was legendary
COVERED
+
legendary
GLAZED
+
State that it was fantastic
RINGS_HANGING
+
fantastic
BANDS
+
State that it was great
SPIKES
+
great
ITEMSPECIFIC
+
State that it was good
THREAD
+
State that it was okay
CLOTH
+
okay
SEWN_IMAGE
+
Agree completely
PAGES
+
State that this is fantastic
ILLUSTRATION
+
State that this is great
Unrecognized Item Improvement Token:
+
State that this is good
PLAYER_FORTRESS
+
State that this is okay
DARK_FORTRESS
+
State that this is no good
CAVE
+
State that this is your favorite dance
CAVE_DETAILED
+
favorite
TREE_CITY
+
State that this is your favorite music
CITY
+
State that this is your favorite poetry
FORTRESS
+
poetry
MONUMENT
+
State that you love reflective poetry
Unrecognized Site Token:
+
reflective
LAW_ENFORCE
+
State that you hate reflective poetry
TAX_ESCORT
+
State that you love riddles
ANIMATED
+
riddle
GHOST
+
State that you hate riddles
ADVENTURER
+
State that you are embarrassed by this kind of humor
Unrecognized Creature Texture Token:
+
humor
MOTHER
+
State your amusement
FATHER
+
funny
SPOUSE
+
State that you love raunchy
DEITY
 
LOVER
 
PRISONER
 
IMPRISONER
 
MASTER
 
APPRENTICE
 
COMPANION
 
Unrecognized Historical Figure Hist Fig Link Token:
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
SLAVE
 
FORMER_SLAVE
 
FORMER_PRISONER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
POTTER
 
WAX_WORKER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
GELDER
 
SHEARER
 
SPINNER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PRESSER
 
BEEKEEPER
 
GLAZER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
DOCTOR
 
DIAGNOSER
 
BONE_SETTER
 
SUTURER
 
SURGEON
 
ADMINISTRATOR
 
TRADER
 
ALCHEMIST
 
MERCHANT
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
MONSTER_SLAYER
 
SCOUT
 
BEAST_HUNTER
 
SNATCHER
 
MINE
 
HAUL_STONE
 
HAUL_WOOD
 
HAUL_BODY
 
HAUL_FOOD
 
HAUL_REFUSE
 
HAUL_ITEM
 
HAUL_FURNITURE
 
HAUL_ANIMALS
 
CLEAN
 
CUTWOOD
 
DETAIL
 
ANIMALTRAIN
 
ANIMALCARE
 
DIAGNOSE
 
SURGERY
 
BONE_SETTING
 
SUTURING
 
DRESSING_WOUNDS
 
FEED_WATER_CIVILIANS
 
RECOVER_WOUNDED
 
DISSECT_VERMIN
 
LEATHER
 
CLOTHESMAKER
 
PROCESS_PLANT
 
MAKE_CHEESE
 
MILK
 
GELD
 
CLEAN_FISH
 
DISSECT_FISH
 
HUNT
 
SMELT
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
METAL_CRAFT
 
CUT_GEM
 
ENCRUST_GEM
 
WOOD_CRAFT
 
POTTERY
 
WAX_WORKING
 
STONE_CRAFT
 
BONE_CARVE
 
EXTRACT_STRAND
 
SIEGECRAFT
 
SIEGEOPERATE
 
POTASH_MAKING
 
LYE_MAKING
 
GLAZING
 
BURN_WOOD
 
OPERATE_PUMP
 
PRESSING
 
BEEKEEPING
 
HANDLE_VEHICLES
 
HAUL_TRADE
 
PULL_LEVER
 
REMOVE_CONSTRUCTION
 
HAUL_WATER
 
BUILD_ROAD
 
BUILD_CONSTRUCTION
 
Unrecognized Labor Token:
 
Unrecognized Unit Type Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
SHEARING
 
SPINNING
 
HERBALISM
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
SWORD
 
MISC_WEAPON
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
PIKE
 
WHIP
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
DRESS_WOUNDS
 
SET_BONE
 
SUTURE
 
CRUTCH_WALK
 
WOOD_BURNING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
KNOWLEDGE_ACQUISITION
 
CONCENTRATION
 
SITUATIONAL_AWARENESS
 
PROSE
 
READING
 
SPEAKING
 
COORDINATION
 
LEADERSHIP
 
TEACHING
 
MELEE_COMBAT
 
RANGED_COMBAT
 
WRESTLING
 
BITE
 
GRASP_STRIKE
 
STANCE_STRIKE
 
DODGING
 
KNAPPING
 
MILITARY_TACTICS
 
CLIMBING
 
Unrecognized Skill Token:
 
AMBER
 
CORAL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
POTASH
 
PEARLASH
 
VOMIT
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
STONE
 
METAL
 
INORGANIC
 
COAL
 
GET_MATERIAL_FROM_REAGENT
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
BOULDER
 
WOOD
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
TRACTION_BENCH
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOOL
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
SLAB
 
BOOK
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
ANVIL
 
CORPSEPIECE
 
MEAT
 
FISH_RAW
 
VERMIN
 
SEEDS
 
SKIN_TANNED
 
PLANT_GROWTH
 
TOTEM
 
PANTS
 
BACKPACK
 
QUIVER
 
SPLINT
 
ORTHOPEDIC_CAST
 
CRUTCH
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
VESSEL
 
MILITARY_UNIT
 
TEMPLE
 
BATTLE
 
SIEGE
 
map_rejection_log.txt
 
COKE
 
CHARCOAL
 
USE_LAVA_STONE
 
NO_MATGLOSS
 
Unrecognized Inorganic Token:
 
Unrecognized Coal Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
/Below
 
/Above
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Cloth (Yarn)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat
 
Fish
 
Eggs
 
Plants
 
Fruit and Nuts
 
Garden Vegetables
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Training Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Tools
 
Instruments
 
Stone
 
Sand
 
Clay
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Bags (Yarn)
 
Thread (Plant)
 
Thread (Silk)
 
Thread (Yarn)
 
Ropes (Plant)
 
Ropes (Silk)
 
Ropes (Yarn)
 
Barrels
 
Miscellaneous
 
Flasks/Waterskins
 
Quivers
 
Backpacks
 
Buckets
 
Splints
 
Crutches
 
None
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraud Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Mill Building
 
Move to Site
 
Claim Site
 
Head for Edge
 
Milling Flood
 
Milling Burrow
 
Squad Move
 
Squad Kill List
 
Squad Patrol
 
Squad Defend Burrow
 
Squad Defend Burrow From Target
 
Lair Hunter
 
Graze
 
Guard
 
Alarm
 
Wait Order
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Charge Attack
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Clay Zone
 
Colony to Install
 
Return Colony To Install
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Grab Milk Unit
 
Go to Milk Station
 
Grab Shear Unit
 
Go to Shear Station
 
Lay Egg/Nest Box
 
Go to Cage
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Seek Patient for Diagnosis
 
Seek Patient for Immobilize Break
 
Seek Patient for Crutch
 
Seek Patient for Suturing
 
Seek Patient for Dress Wound
 
Seek Surgery Site
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Seek Job Item
 
Seek Unit For Item Drop
 
Seek Unit For Job
 
Seek Building For Item Drop
 
Seek Building For Job
 
Seek Splint
 
Seek Crutch
 
Seek Suture Thread
 
Seek Dressing Cloth
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Gelding
 
Seek Gelding Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Uniform
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Grab Execution Weapon
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Blood Suck Victim
 
Seek Sheriff
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Upgrade Squad Equipment
 
Prepare Equipment Manifests
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent Flood
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Flee from Opponent (Climb)
 
Attack Building
 
Start Bed Carry
 
Start Medical Aid
 
Seek Station Flood
 
Seek Station
 
Train Animal
 
Start Water Job Well
 
Start Water Job Drink Area
 
 
 
 
Attributes remaining:  
 
Attributes remaining:  
: Done      
+
: Next      
: Back
 
 
  to change
 
  to change
Name:  
+
Home
: Abort
+
Occupation
Background:
+
Beliefs
: Background
+
: Select (may reset occupation and beliefs)
Locally Important
+
Squad member
: Enter First Name
+
: Believe
 +
: Doubt
 +
: Set First Name
 
: Customize Name
 
: Customize Name
 
: Random Name
 
: Random Name
 
: Become  
 
: Become  
: Go!
+
: Next
** Unretiring Adventurer **
+
: Randomize
** Starting Adventurer **
+
Note: This character's appearance is governed by local population information.
invalid lair entrance
+
Certain shapes and colors might not occur without full randomization.
Dawn is breaking.
+
: Fully randomize, without respecting population information
It is noon.
+
Set your
Night is falling.
+
personality
You struggle for
+
here.
You cannot see.
+
denotes the default cultural value.
You cannot read.
+
Your personality facets might be restricted based on your creature type.
You read
+
Loyalty
It has no writing.
+
Friendship
The pages are blank.
+
Cunning
It has no pages.
+
Artwork
You pull out
+
Cooperation
Fill
+
Stoicism
stagnant
+
Self-control
salt
+
Tranquility
Heat
+
Harmony
  near lava
+
Merriment
  near magma
+
Craftsmanship
  near burning trunk
+
Hard Work
  near burning branches
+
Leisure Time
near burning twigs
+
Commerce
near burning cap
+
No love  <->    Loves easily
near fire
+
No hate  <->    Hates easily
near campfire
+
No envy  <->  Envies easily
You fill your
+
Cheerless <-> Easily cheerful
  is empty.
+
No sadness  <->  Easily sad
It won't fit in your
+
No anger  <-> Easily angered
Your
+
No anxiety <->  Very anxious
is already full.
+
No lust      <->      Lustful
You heat the
+
    --> Vulnerable to stress
to no effect.
+
                  --> Greedy
is hot enough already.
+
              --> Intemperate
Suck
+
Avoid fights <-> Like brawls
Drink  
+
Quits easily <-> Too stubborn
Eat  
+
Meanness  <->  Wastefulness
Ignite
+
Harmony      <->      Discord
Make Campfire (
+
Quarreler    <->    Flatterer
You don't feel safe enough to make a campfire.
+
Rude        <->        Polite
You make a campfire.
+
Overreliant <> Disdain advice
The steam around the vegetation stops you from setting the fire.
+
Fearful    <->      Fearless
The vegetation is submerged.
+
Pusillanimous - Overconfident
The vegetation is too wet.
+
                    --> Vain
You set a fire.
+
                --> Ambitious
Attack error
+
      --> Sense of gratitude
Interact with
+
Austere    <->    Extravagant
Push
+
Humorless      <->      Zany
Ride
+
                --> Vengeful
, push off toward
+
No self-esteem  <->    Proud
Guide
+
Merciful - Impartial - Cruel
Charge
+
Scatterbrained - Singleminded
Move to
+
Despairs - Hopeful - Presumes
/Air
+
Incurious    <->    Curious
/Water
+
Shameless    <->    Bashful
Lava
+
Overshares    <->    Private
Magma
+
Inattentive <-> Perfectionist
Climb to
+
Acquiescing <-> Resists ideas
holding
+
    --> Tolerates differences
releasing hold
+
    --> Emotionally obsessive
Hang from
+
      --> Swayed by emotions
Hold
+
              --> Altruistic
Release hold on
+
                  --> Dutiful
Climb down
+
Too deliberate <> Thoughtless
Attack
+
Sloppy      <->      Orderly
Jump
+
Distrustful <-> Too trusting
Push Object
+
Loner    <->      Gregarious
Hold
+
Non-assertive <-> Overbearing
Release
+
Leisurely    <->    Frenetic
Unsteady
+
      --> Excitement-seeking
Suck Blood
+
Just facts - Flights of fancy
Talk
+
    --> Inclined to abstract
Parry
+
  --> Inclined to create art
Block
+
Socialize
Dodge
+
Drink alcohol
Recover
+
Pray/Meditate
Stand Up
+
Stay occupied
Lie Down
+
Be creative
and more
+
Admire art
  to act
+
Excitement
Tracks Visible:
+
Learn something
The cackling fades away.
+
Be with family
You are surrounded by incessant cackling.
+
Be with friends
Can I help you with something?
+
Hear eloquence
You cannot rest until you leave this site.
+
Uphold tradition
You don't feel safe enough to rest.
+
Self-examination
You can't rest because you are carrying someone else's goodsPurchase them or put some distance between yourself and the site.
+
Make merry
You can't rest until you've stopped the bleeding.
+
Craft object
You can't rest because you can't breathe.
+
Martial training
You can't rest because you are drowning.
+
Practice skill
You can't rest because you are dying of thirst.
+
Take it easy
You can't rest because you are starving to death.
+
Make romance
You can't rest because you are swimming.
+
See animal
You can't rest until you are on a stable surface.
+
See great beast
in play interaction
+
Acquire object
You
+
Eat good meal
 +
Fight
 +
Cause trouble
 +
Argue
 +
Be extravagant
 +
Wander
 +
Help somebody
 +
Think abstractly
 +
Intense Need
 +
Strong Need
 +
Moderate Need
 +
Slight Need
 +
: Full customization
 +
: Change dream/goal (if possible)
 +
Equipment and pet points remaining:
 +
: Increase quality (
 +
: Increase quality
 +
: Decrease quality (
 +
: Decrease quality
 +
: Remove
 +
Adventure awaits!  The party:
 +
Adventure awaits
 +
Detail Your Character
 +
Skill remaining:
 +
Deceased
 +
Skills
 +
Dabb
 +
Novc
 +
Adeq
 +
Cmpt
 +
Skld
 +
Prfc
 +
Tltd
 +
Adpt
 +
Expt
 +
Prfn
 +
Accm
 +
Mast
 +
HMas
 +
GMas
 +
Legd
 +
Musical Instruments
 +
Poetic Forms
 +
Musical Forms
 +
Dance Forms
 +
Abysmal
 +
Super
 +
Very small
 +
Average-sized
 +
Large
 +
Very large
 +
for a
 +
ClmSk
 +
Climb
 +
Sneak:
 +
Speed:
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
Sunk into depression...
 +
Stumbling obliviously!
 +
In Flight
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Slightly Numb
 +
Bleeding
 +
Faint
 +
Fever
 +
Extreme Pain
 +
Pain
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowning
 +
Winded
 +
Nauseous
 +
Slumberous
 +
Thirsty!
 +
Hungry
 +
Focused
 +
Distracted!
 +
Distracted
 +
Pray
 +
Pray to
 +
Meditate
 +
Unfettered
 +
Level-headed
 +
Untroubled
 +
Undistracted
 +
Unfocused
 +
: View Attributes
 +
: View Skills
 +
: Health
 +
: Kills
 +
: Desc
 +
: View Wr
 +
: Cust
 +
Encounter
 +
Horseplay
 +
Training
 +
Lethal
 +
Ally:
 +
  [DONE]
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container or on a pack animal?
 +
Where would you like to put the
 +
Your Inventory
 +
to view other pages.   
 +
when done.
 +
No recent announcements.
 +
Announcements
 +
Sewer Access
 +
Tree House
 +
The Home Tree
 +
Shaping Tree
 +
Market Tree
 +
Tavern Tree
 +
Library Tree
 +
Counting Tree
 +
Guild Tree
 +
Tower Tree
 +
Civic Mound
 +
Castle Mound
 +
Drinking Mound
 +
Mead Hall
 +
Temple
 +
Guildhall
 +
Tower
 +
Abandoned shop
 +
Food imports
 +
Clothing imports
 +
General imports
 +
Cloth shop
 +
Leather shop
 +
Woven clothing shop
 +
Leather clothing shop
 +
Bone carver's shop
 +
Gem cutter's shop
 +
Weaponsmith's shop
 +
Bowyer's shop
 +
Blacksmith's shop
 +
Armorsmith's shop
 +
Metal craft shop
 +
Leather goods shop
 +
Carpenter's shop
 +
Stone furniture shop
 +
Metal furniture shop
 +
Barrow
 +
Warehouse
 +
Fortress Entrance
 +
Trenches
 +
shrine
 +
Shrine to  
 +
Shrine
 +
Empty market
 +
Imported goods market
 +
Imported food market
 +
Imported clothing market
 +
Meat market
 +
Fruit and vegetable market
 +
Cheese market
 +
Processed goods market
 +
Underground Fortress
 +
Underground Farms
 +
Underground Stair
 +
Hillocks
 +
Houses
 +
Hillock
 +
House
 +
Abandoned hillocks
 +
Abandoned houses
 +
Abandoned hillock
 +
Abandoned house
 +
Ruined hillocks
 +
Ruined houses
 +
Ruined hillock
 +
Ruined house
 +
No significant structures
 +
Dining hall
 +
Shrine of
 +
Dawn is breaking.
 +
It is noon.
 +
Night is falling.
 +
Assume an identity
 +
Begin a performance
 
Shout out to everybody
 
Shout out to everybody
 
The Void
 
The Void
 
, Deity
 
, Deity
 
, Force
 
, Force
 +
build
 +
build a fire
 +
fell trees
 +
compose
 +
write
 +
You are still surrounded by cackling.
 +
You feel too watched to
 +
You don't feel safe enough to
 +
You can't
 +
because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
until you've stopped the bleeding.
 +
because you can't breathe.
 +
because you are dying of thirst.
 +
because you are starving to death.
 +
because you are drowning.
 +
because you are swimming.
 +
until you are on a stable surface.
 +
You must move away from the water before you can
 +
You must come down from the mountains before you can
 +
until you stop riding this vehicle.
 +
until you stop riding this projectile.
 +
until you leave this site.
 +
You cannot
 +
You make a campfire.
 +
You cannot fell trees in the arena.
 +
You need to be holding an axe.
 +
You need to be holding an axe with a sharp edge.
 +
You cannot fell the trees here.
 +
is a
 +
Nobody lives there
 +
Few live there
 +
A few dozen or less live there
 +
Some dozens live there
 +
Roughly a hundred live there
 +
Well over a hundred live there
 +
A few hundred live there
 +
Several hundred live there
 +
A thousand live there
 +
A few thousand live there
 +
Thousands live there
 +
and it is controlled by
 +
is a religion
 +
whose adherents worship
 +
, the force
 +
is the force
 +
  They worship at
 +
  Their temple
 +
is ruined.
 +
laboring
 +
menacing
 +
confused
 +
submitting
 +
offended
 +
plaintive
 +
triumphant
 +
the word
 
Charging
 
Charging
 
Moving
 
Moving
 +
southeast
 +
northeast
 
  (above)
 
  (above)
 
  (below)
 
  (below)
Line 8,514: Line 12,314:
 
  with grab
 
  with grab
 
quick
 
quick
heavy
 
 
wild
 
wild
 
precise
 
precise
Line 8,522: Line 12,321:
 
Holding terrain
 
Holding terrain
 
Releasing hold on terrain
 
Releasing hold on terrain
 +
Mounting
 +
Dismounting
 +
Leading animal
 +
Stop leading animal
 
Holding item
 
Holding item
 
Releasing hold on item
 
Releasing hold on item
Line 8,533: Line 12,336:
 
Standing Up
 
Standing Up
 
Lying Down
 
Lying Down
You are a wanderer of the wilderness.
+
strike
Your wanderings have led you to  
+
Offloading site...
, a
+
Strongest Odor:
.  You are a stranger here.
+
Slp!
You are a newly-minted  
+
Sleep!
  of the great  
+
VDrw
.  Destiny is calling!
+
V Drowsy
You are a peasant in
+
Drws
, and you have never strayed far from home.
+
Thir
   You are a
+
Dhyd
 +
Strv
 +
Hngr
 +
: Stop
 +
: Sneak
 +
: Map
 +
: Log
 +
: Sleep
 +
: Tracks
 +
: Clouds
 +
Sneak
 +
: cannot see dawn.
 +
: until dawn.
 +
: sleep.
 +
: wait.
 +
You will sleep as necessary until dawn.
 +
You will sleep as necessary for
 +
hour
 +
You will wait, staying awake until dawn.
 +
You will wait, staying awake for
 +
confirms. 
 +
changes hours.
 +
You topple the statue!
 +
You pull the lever.
 +
You break the hatch in!
 +
The hatch is operated by a remote mechanism.  You cannot proceed.
 +
You pick the lock!
 +
You bash the door down!
 +
says:  "
 +
says, "
 +
CHAR
 +
[C:6:0:1]
 +
is an example of
 +
You roll
 +
, divining the will of
 +
according to the practice of
 +
, testing the will of
 +
lands on
 +
comes up
 +
shows
 +
Your fate is sealed.
 +
Don't you know that
 +
is a jealous deity?  Why consult another?
 +
You already know the will of
 +
Why wasn't
 +
, a jealous deity, consulted first?
 +
.  Do not tempt fate.
 +
Praise
 +
for ignoring your hubris. 
 +
without bound
 +
You are forgiven.
 +
You are free to do as you choose.
 +
Freedom is allowed even in this.
 +
Your happiness is still desired.
 +
You are loved.
 +
You have been granted mercy.
 +
Peace is cherished.
 +
Such care for your happiness!
 +
Such
 +
Such is the spirit of
 +
Infinite
 +
tender
 +
Hubris!
 +
have been cursed
 +
Look out for a chance encounter.
 +
Stay the course.
 +
Expect a change.
 +
The task will not be completed.
 +
The task will be successful.
 +
Focus on living in harmony.
 +
Fulfillment will be yours.
 +
A reckoning awaits.
 +
You will awaken to a new possibility.
 +
You must reflect on your actions.
 +
Beware doubt.
 +
Joy is on the horizon.
 +
A great sadness is coming.
 +
A sudden upheaval is in store.
 +
A coming disaster can be delayed, but not avoided.
 +
Follow your desire.
 +
Rely on willpower to see you through.
 +
Beware those that lack passion.
 +
All is not as it seems.
 +
Have faith and all shall be rejuvenated.
 +
Cling not to material things.
 +
Hold to hope when all else is lost.
 +
Be playful today.
 +
Do not be stopped by fear.
 +
You will released.
 +
Do not take any chances.
 +
Look to another for what you need.
 +
The partnership is one-sided.
 +
There are two sides to every story.
 +
Follow your intuition.
 +
You will travel far from this place.
 +
An important decision awaits your careful deliberation.
 +
Beware of ill-conceived plans.
 +
Focus today.
 +
Be compassionate.
 +
Today you will have a moment of weakness.
 +
The burden will be lifted soon.
 +
You will have a great accomplishment.
 +
See to your responsibilities.
 +
An end and a new beginning.
 +
Do not hold on for too long.
 +
Make a change or forever remain.
 +
Give up the hopeless cause.
 +
Keep your own counsel today.
 +
Do not be reckless.
 +
You will make your final stand.
 +
Be cautious of fatigue today.
 +
Ask a question.
 +
Do not give them too much.
 +
Do not keep everything for yourself.
 +
The situation cannot get worse.
 +
The enterprise will be a failure.
 +
Accept a defeat.
 +
Be mindful of others around you.
 +
Prepare for disappointment.
 +
Consider the consequences carefully.
 +
Act quickly today.
 +
Be generous today.
 +
If you accept the gift, one will be expected in return.
 +
Bring comfort to someone today.
 +
Now is a time for calm.
 +
Your dreams will come true.
 +
Beware a rival.
 +
Avoid conflict today.
 +
Do not avoid a necessary conflict today.
 +
Look ahead to the future.
 +
An obstacle will present itself.
 +
Begin an adventure.
 +
You have missed your chance.
 +
Accept the loss and move on.
 +
Make the decision quickly.
 +
Explore today.
 +
A new friendship will form.
 +
It is not as simple as you think.
 +
You will learn something you did not want to know.
 +
Follow your desire to reconcile.
 +
It is too soon to forgive.
 +
Your ambition is misguided.
 +
The object of your ambition will be realized.
 +
There is no right choice.
 +
Rethink your priorities.
 +
You will received bad advice.
 +
A clever strategy will be required.
 +
Take care you are not deceived.
 +
Indulge heartily.
 +
You will know suffering soon.
 +
Rethink your approach.
 +
You must reveal the truth.
 +
Some changes are inevitable.
 +
Whatever happens, it will be for the best.
 +
It is time to leave it behind.
 +
Do not fear loss.
 +
You must face the challenge today.
 +
Today, somebody will be cruel.
 +
Master yourself today; discipline will be required.
 +
Beware a hidden plan.
 +
Be practical.
 +
Think of others today, not yourself.
 +
See to the simple comforts.
 +
Think on what came before and what follows.
 +
It will not be fair.
 +
Believe no one today.
 +
See to your legacy.
 +
Instability.
 +
The effort will reach a culmination.
 +
Any success will be fleeting.
 +
Make the sacrifice regardless of fear.
 +
Do not stall.
 +
Make no needless sacrifices.
 +
Be sure to keep to a high standard today.
 +
Be patient.
 +
Take the middle path.
 +
You must choose between two extremes.
 +
Beware a lack of balance.
 +
Be diligent and undistracted.
 +
There will be no reward.
 +
Persevere though it may be for nothing.
 +
Eat not the fruits of your labor.
 +
It is a false success.
 +
You will be rewarded.
 +
a word but you cannot read
 +
The cackling fades away.
 +
You are surrounded by incessant cackling.
 +
You are a wanderer of the wilderness.
 +
Your wanderings have led you to  
 +
.  You are a stranger here.
 +
You emerged from the wilds and managed to prove yourself to the locals.  Now you are finally a
 +
You are a newly-minted  
 +
  of the great  
 +
.  Destiny is calling!
 +
You emerged from the wilds and came to be a
 +
You are a  
 +
, and you have never strayed far from home.
 +
   You are a
 
n ardent
 
n ardent
 
  faithful
 
  faithful
Line 8,548: Line 12,548:
 
  dubious
 
  dubious
 
  worshipper of  
 
  worshipper of  
, the
+
, and you belong to
goddess
+
You've located a
deity
+
right under you
, the force
+
above and
which permeates
+
below and
Reunion/
+
to the
Death/You
+
Nameless
Death/
+
to return to arena.
ProdViol
+
(still)
ExpViol
+
(moving
JobViol
+
Performing
SlowLabor
+
(move to X)
Murder
+
(free to act,
Disorder
+
to continue)
BuildDest
+
(occupied)
Vandalism
+
You have reached the summit of
Theft
+
You are deceased. 
Robbery
+
to become somebody else.
Blood-drinking
+
to finish.
YieldDemand/
+
Swimming
Attack/
+
In Air
Escalation/
+
Flying
Beast/
+
Stvg
Group/
+
Hung
Tribute/
+
Mortal Wound
NoTribute/
+
On Ground
Peace/
+
Numb
NoPeace/
+
Bleeding!
Harass/
+
MSk
Leave/
+
Mnt
Flee/
+
Snk
Abandon/
+
Spd
Insurrection
+
MtSnk
Overthrow
+
Sneak
Failed
+
Speed
Crushed
+
You are deceased.  Press
Reclaimed/
+
There is a locked
Founded/
+
here.
Reclaiming/
+
- Bash it down
Founding/
+
- Pick the lock
Invasion/
+
- Topple it
Occupation/
+
- Break it in
Abduction/You
+
- Pull it
Abduction/
+
- Raise the bucket
Civilization
+
- Lower the bucket
Site Government
+
You raise the bucket.
Vessel Crew
+
You lower the bucket.
Migrating Group
+
Can I help you with something?
Nomadic Group
+
You have discovered a
Religion
+
You cannot travel through the
Military Unit
+
The Kills of
Outcast
+
in play interaction
, Dead
+
invalid lair entrance
Enemy
+
There is nothing to do with
Criminal
+
You empty the
Devoted
+
You take out the
Loyal
+
You don't have a suitable container.
Aligned
+
You pack the
Affiliated
+
  on to
Associated
+
You put the
  member
+
  into the
mercenary
+
You eat the
  slave
+
You drink the
Former
+
is too salty.
member
+
is too hot.
mercenary
+
is too cold.
slave
+
You lick the
prisoner
+
No.  That's disgusting.
Mountain
+
You just can't fit any more.
Temperate Freshwater Swamp
+
It's too much!  You feel even more sick.
Temperate Saltwater Swamp
+
It's too much!  You might not be able to keep it down.
Temperate Freshwater Marsh
+
You feel really full.
Temperate Saltwater Marsh
+
You are starting to feel full.
Tropical Freshwater Swamp
+
You empty
Tropical Saltwater Swamp
+
You drop
Mangrove Swamp
+
NULL artifact on create site map, skipping
Tropical Freshwater Marsh
+
Charge
Tropical Saltwater Marsh
+
Move
Taiga
+
Attack
Temperate Coniferous Forest
+
Jump
Temperate Broadleaf Forest
+
Push Object
Tropical Coniferous Forest
+
Hold
Tropical Dry Broadleaf Forest
+
Mount
Tropical Moist Broadleaf Forest
+
Dismount
Temperate Grassland
+
Lead animal
Temperate Savanna
+
Release
Temperate Shrubland
+
Unsteady
Tropical Grassland
+
Suck Blood
Tropical Savanna
+
Talk
Tropical Shrubland
+
Parry
Badlands
+
Block
Rocky Wasteland
+
Dodge
Sand Desert
+
Recover
Tropical Ocean
+
Stand Up
Temperate Ocean
+
Lie Down
Arctic Ocean
+
to act
Temperate Freshwater Pool
+
Tracks Visible:
Temperate Brackish Pool
+
Tactical
Temperate Saltwater Pool
+
Would you like to take an action?
Tropical Freshwater Pool
+
to view other pages)
Tropical Brackish Pool
+
Do not alter actions
Tropical Saltwater Pool
+
What would you like to do?
Temperate Freshwater Lake
+
Select your combat preferences.
Temperate Brackish Lake
+
- Current Attack Preference:
Temperate Saltwater Lake
+
Strike
Tropical Freshwater Lake
+
Close Combat
Tropical Brackish Lake
+
According to Opponent
Tropical Saltwater Lake
+
- Current Dodge Preference:
Temperate Freshwater River
+
Move Around
Temperate Brackish River
+
Stand Ground
Temperate Saltwater River
+
- Current Charge Defense:
Tropical Freshwater River
+
Dodge Away
Tropical Brackish River
+
   
Tropical Saltwater River
+
Dead
Subterranean Water
+
Nearby
Subterranean Chasm
+
Traveling through
Subterranean Magma
+
Distant
Died in the year
+
Character chooses their own actions
deity
+
Player controls every action
This person is
+
         
and your military commander
+
You have no party members to become.
This person is one of the
+
Party Member
and your military subordinate
+
Party Members
alongside you
+
You have no companions.
You have known this person your entire life.
+
Companion
You have known this person since
+
Companions
birth.
+
: Become another party member
You have known each other your entire lives.
+
: Party tactical settings
You last spoke
+
Wrestle
You have heard this name suggested as a potential guide to faraway places.
+
Ground
You worship this figure.
+
Not visible
This is your lover.
+
How quickly and quietly will
This is your prisoner.
+
move?
This is your jailor.
+
: Currently sneaking
This is your master.
+
: Not currently sneaking
This is your apprentice.
+
Visual Stealth Factors
This is your traveling companion.
+
Darkness
This is your
+
Low Light
You have recently encountered one of these creatures.
+
Clear
You have encountered these creatures in the past but not recently.
+
Fog/Rain/Snow
You have only heard tell of these creatures.
+
By Obstacle
You have killed
+
Open Area
of these creatures.
+
In Vegetation
This creature can be found in
+
Non-Prone In Vegetation
This creature lives in
+
Too Large For Vegetation
This creature dwells underground.
+
No Suitable Vegetation
This event occurred on the
+
Gargantuan Profile
in the year
+
Gigantic Profile
Your reunion with
+
Huge Profile
The reunion of
+
Very Large Profile
Your death
+
Large Profile
The death of
+
Huge Non-Prone Profile
The insurrection
+
Very Large Non-Prone Profile
The occupation of
+
Large Non-Prone Profile
Your abduction
+
Vanishing Profile
The abduction of
+
Minuscule Profile
Following
+
Tiny Profile
  Saving... 
+
Very Small Profile
  Stockpile Settings 
+
Small Profile
  Items Desired/Kept By Vehicle 
+
Average Profile
Disconnected Build Overflow
+
Average Non-Prone Profile
SOAP
+
Visual Stealth (w/o Skill)
  Select Item:
+
Best Possible
Points Remaining 
+
Fantastic
  Select Item 
+
Great
to select.
+
Good
  to abort.
+
Poor
scroll.  Type in parts of the name to narrow your search.
+
Awful
  slabs engraved
+
Terrible
Slab engraved
+
Worst Possible
No slabs engraved
+
Quick movement and other actions decrease stealth.
Entombed and memorialized
+
  to select.
Memorialized
+
Select your movement preferences.
Entombed
+
  - Current Swimming Preference:
Ghost
+
When Possible
Not memorialized
+
When Necessary
Weapons and Ammunition
+
What would you like to do with
Furniture
+
Where would you like to move?
Siege Equipment
+
Pick up how many? (0-
Other Objects
+
Pull
Metal Clothing
+
Pick
Engrave Memorial Slab
+
Get
Main
+
Start a new conversation
Siege Engines
+
Continuing shouting
Traps/Levers
+
Ongoing conversation with
Workshops
+
Select an identity.
Furnaces
+
Your new identity:
Wall/Floor/Stairs/Track
+
What is your identity's profession?
Machine Components
+
Whom does your identity worship?
Track
+
Where is your identity from?
Building Placement Distance Overflow
+
Filter:
%s: %s
+
: Done entering filter
Error
+
No name
Fatal error
+
No origin
Unable to create texture!
+
No object of worship
INIT FAILED!
+
: Assume identity
New window size:
+
: New identity
Font size:
+
: No identity
Resizing grid to  
+
You don't believe anything relevant, unfortunately.
Resizing font to
+
Assume an appropriate identity first if you'd like to pretend.
Dwarf Fortress
+
You don't know anything specific about this, unfortunately.
data/art/icon.png
+
You must compose a piece first (or learn an improvisational form).
SDL initialization failure, trying windowed mode
+
You can use an option in
SDL initialization failure
+
to compose.
Requested single-buffering not available
+
: Scroll text
OpenGL
+
What will you say?
Resetting textures
+
What will you say about the insurrection?
EMERGENCY: Unknown case in async_wait
+
What will you say about the end of the insurrection?
TEXT not supported on windows
+
What will you say about the site reclamation?
PRINT_MODE
+
What will you say about the site's foundation?
data/init/interface.txt
+
What will you say about the group?
Error Initializing Text:
+
What will you say about the army?
list<T> too long
+
What will you say about the failed occupation?
deque<T> too long
+
What will you say about the abduction?
invalid map/set<T> iterator
+
What will you say about the incident?
map/set<T> too long
+
What will you say about the occupation?
Space
+
What will you say about the new leadership?
Shift+
+
What will you say about the beast?
Ctrl+
+
What will you say about the trouble?
Alt+
+
What will you say about tribute agreement?
SDL+
+
What will you say about the refusal to accept tribute?
Button
+
What will you say about the refusal to give tribute?
REPEAT_NOT
+
What will you say about the peace agreement?
REPEAT_SLOW
+
What will you say about the failed peace agreement?
REPEAT_FAST
+
What will you say about the tribute stoppage?
REPEAT_BROKEN
+
What will you say about the claim?
Loading bindings from
+
What will you say about the gang?
not found, or I/O error encountered
+
What will you say about the refugees?
[BIND:*:*]
+
What will you say about the artifact's destruction?
[SYM:*:*]
+
What will you say about the artifact's location?
[KEY:*]
+
What do you want to know?
[BUTTON:*:*]
+
What do you want?
Broken repeat request:
+
Which pet will you gift?
Unknown SDLKey:
+
About whom do you ask?
Broken unicode:
+
Where do you want to go?
Broken button (should be [BUTTON:#:#]):
+
How will you respond to the position offer?
Unknown binding:
+
How will you respond to the adoption request?
Saving bindings to
+
What will you say about the journey?
.partial
+
What will you say about the conflict?
for writing
+
How will you ask?
Failed to open
+
How will you respond?
I/O error while writing keyboard mapping
+
What will you say about the rescue?
[BIND:
+
What will you say about the conclusion of the agreement?
[KEY:
+
What will you say about the agreement?
[SYM:
+
What will you say about services?
[BUTTON:
+
What will you say about the request?
Missing binding displayed:
+
What will you say about the trade?
NO BINDING
+
What will you say about the surrounding area?
I/O error while loading macro
+
What will you say about the site?
End of macro
+
What will you say about the structure?
End of group
+
How will you respond to the invocation?
Binding name unknown while loading macro:
+
How will you respond to the accusation?
Binding missing while loading macro:
+
What will you say about your master?
Quantity not numeric or Unexpected tab(s) while loading macro:
+
What will you say about your plots and scheming?
data/init/macros/*.mak
+
How will you respond about your profession?
data/init/macros/
+
How will you respond to this passive reply?
.mak
+
How will you respond to this flattery?
CHEESE_MAT
+
How will you respond to this dismissal?
Crafts
+
How will you respond to this statement of values?
Logs
+
What will you say about how you are feeling?
TISSUE_STYLE
+
What will you say about your family?
TS_MAINTAIN_LENGTH
+
How will you respond to the offer of tribute?
TS_PREFERRED_SHAPING
+
How will you respond to the tribute cancellation?
DIGGER
+
How will you respond to the offer of peace?
TRANSLATION
+
How will you respond to the demand for tribute?
CIV_CONTROLLABLE
+
How will you respond to the request to cease hostilities?
INDIV_CONTROLLABLE
+
How will you respond to the demand to yield?
SIEGER
+
How will you respond to the request for information?
AMBUSHER
+
How will you respond to the request for directions?
LAYER_LINKED
+
How will you respond to the request for a guide?
BABYSNATCHER
+
What will you say about the missing treasure?
ITEM_THIEF
+
Toward You:
SUBTERRANEAN_CLOTHING
+
Positive attitude
CLOTHING
+
Negative attitude
SITE_GUARDIAN
+
Neutral attitude
CURRENCY_BY_YEAR
+
Patient
METAL_PREF
+
Impatient
GEM_PREF
+
Animated
STONE_PREF
+
Agitated
DIVINE_MAT_WEAPONS
+
Bold
DIVINE_MAT_ARMOR
+
Confident
DIVINE_MAT_CRAFTS
+
Acquiescent
DIVINE_MAT_CLOTHING
+
Unassuming
WOOD_WEAPONS
+
Loves you
WOOD_ARMOR
+
Likes you
RIVER_PRODUCTS
+
Hates you
OCEAN_PRODUCTS
+
Dislikes you
INDOOR_WOOD
+
Terrified of you
OUTDOOR_WOOD
+
Scared of you
INDOOR_ORCHARDS
+
No fear of you
OUTDOOR_ORCHARDS
+
Respects you
INDOOR_GARDENS
+
No respect for you
OUTDOOR_GARDENS
+
Low respect for you
INDOOR_FARMING
+
Trusts you
OUTDOOR_FARMING
+
Distrusts you
UNDEAD_CANDIDATE
+
Highly Loyal
USE_CAVE_ANIMALS
+
General Mood:
USE_EVIL_ANIMALS
+
Annoyed
USE_GOOD_ANIMALS
+
Satisfied
USE_EVIL_WOOD
+
Grouchy
USE_GOOD_WOOD
+
Grumpy
USE_EVIL_PLANTS
+
Fondness
USE_GOOD_PLANTS
+
Suspicious
LOCAL_BANDITRY
+
Alarmed
BANDITRY
+
Shocked
START_BIOME
+
Horrified
EXCLUSIVE_START_BIOME
+
Grimly Satisfied
SETTLEMENT_BIOME
+
Grieving
BIOME_SUPPORT
+
Triumphant
MERCHANT_NOBILITY
+
Enraged
SKULKING
+
Eexcited
GEM_SHAPE
+
Gaiety
STONE_SHAPE
+
Joyous
PERMITTED_JOB
+
Blissful
PERMITTED_BUILDING
+
Loving
PERMITTED_REACTION
+
Vengeful
WORLD_CONSTRUCTION
+
Accepting
WILL_ACCEPT_TRIBUTE
+
Admiration
BUILDS_OUTDOOR_FORTIFICATIONS
+
Adoration
BUILDS_OUTDOOR_TOMBS
+
Affection
ETHIC
+
Aggravated
VALUE
+
In Agony
WANDERER
+
Alienated
MAX_STARTING_CIV_NUMBER
+
Amazed
MAX_SITE_POP_NUMBER
+
Ambivalent
MAX_POP_NUMBER
+
Amused
RELIGION_SPHERE
+
Angry
TREE_CAP_DIPLOMACY
+
In Anguish
DIPLOMAT_BODYGUARDS
+
Anxious
MERCHANT_BODYGUARDS
+
Apathetic
ACTIVE_SEASON
+
Aroused
PROGRESS_TRIGGER_POPULATION
+
Astonished
PROGRESS_TRIGGER_PRODUCTION
+
Averse
PROGRESS_TRIGGER_TRADE
+
In Awe
PROGRESS_TRIGGER_POP_SIEGE
+
Bitter
PROGRESS_TRIGGER_PROD_SIEGE
+
Bored
PROGRESS_TRIGGER_TRADE_SIEGE
+
Caring
DEFAULT_SITE_TYPE
+
Confused
LIKES_SITE
+
Contemptuous
TOLERATES_SITE
+
Content
USE_ANY_PET_RACE
+
Dejected
USE_MISC_PROCESSED_WOOD_PRODUCTS
+
Delighted
IMPROVED_BOWS
+
Despair
INVADERS_IGNORE_NEUTRALS
+
Disappointed
EQUIPMENT_IMPROVEMENTS
+
Disgusted
ABUSE_BODIES
+
Disillusioned
USE_ANIMAL_PRODUCTS
+
Dislike
COMMON_DOMESTIC_PACK
+
Displeasure
COMMON_DOMESTIC_PULL
+
Distressed
COMMON_DOMESTIC_MOUNT
+
Eager
COMMON_DOMESTIC_PET
+
Elated
SPHERE_ALIGNMENT
+
Embarrassed
ART_FACET_MODIFIER
+
Empathetic
ART_IMAGE_ELEMENT_MODIFIER
+
Empty
ITEM_IMPROVEMENT_MODIFIER
+
Enjoyment
CURRENCY
+
Exasperated
ADVENTURE_TIER
+
Exhilarated
SELECT_SYMBOL
+
Afraid
REMAINING
+
Ferocious
SUBSELECT_SYMBOL
+
Free
CULL_SYMBOL
+
Frustrated
FRIENDLY_COLOR
+
Gleeful
VARIABLE_POSITIONS
+
Gloomy
SITE_VARIABLE_POSITIONS
+
Glum
LAND_HOLDER_TRIGGER
+
Grateful
POSITION
+
Guilty
CONQUERED_SITE
+
Happy
REQUIRES_MARKET
+
Hateful
ELECTED
+
Hopeful
has negative foreground color, set to 7
+
Hopeless
has foreground color > 7, set to 7
+
Humiliated
has negative background color, set to 0
+
Insulted
has background color > 7, set to 0
+
Interested
has invalid brightness value (must be 0 or 1), set to 0
+
Irritated
has equal foreground/background colors without brightness, background set to 0
+
Isolated
EXECUTION_SKILL
+
Jolly
SPECIAL_BURIAL
+
Jovial
FLASHES
+
Jubilant
BRAG_ON_KILL
+
Loathing
CHAT_WORTHY
+
Lonely
DO_NOT_CULL
+
Lustful
RULES_FROM_LOCATION
+
Miserable
MENIAL_WORK_EXEMPTION
+
Mortified
MENIAL_WORK_EXEMPTION_SPOUSE
+
Nervous
SLEEP_PRETENSION
+
Nostalgic
PUNISHMENT_EXEMPTION
+
Optimistic
KILL_QUEST
+
Outraged
QUEST_GIVER
+
Panicked
ALLOWED_CREATURE
+
Passionate
ALLOWED_CLASS
+
Pleasure
REJECTED_CREATURE
+
Proud
REJECTED_CLASS
+
Enraptured
GENDER
+
Rejected
MILITARY_SCREEN_ONLY
+
Relieved
EXPORTED_IN_LEGENDS
+
Regretful
DETERMINES_COIN_DESIGN
+
Remorseful
SUCCESSION
+
Repentant
BY_HEIR
+
Resentful
BY_POSITION
+
Restless
APPOINTED_BY
+
Indignant
REPLACED_BY
+
Self-pity
REQUIRES_POPULATION
+
Servile
PRECEDENCE
+
Shaken
: Negative precedence changed to zero
+
Ashamed
: Precedence exceeding
+
Sympathy
capped
+
Tenderness
LAND_HOLDER
+
Thrilled
RESPONSIBILITY
+
Uneasy
COMMANDER
+
Unhappy
AS_NEEDED
+
Wonder
LAND_NAME
+
Worried
NAME_MALE
+
Wrathful
NAME_FEMALE
+
Zealous
SPOUSE_MALE
+
Existential Crisis
SPOUSE_FEMALE
+
Defeated
REQUIRED_BOXES
+
Expectant
: REQUIRED_BOXES negative, set to 0
+
Doubt
: REQUIRED_BOXES exceeds 100, capped
+
Enthusiastic
REQUIRED_CABINETS
+
Pessimistic
: REQUIRED_CABINETS negative, set to 0
+
Euphoric
: REQUIRED_CABINETS exceeds 100, capped
+
Your tone/tact:
REQUIRED_RACKS
+
: Persuade
: REQUIRED_RACKS negative, set to 0
+
Almost guaranteed
: REQUIRED_RACKS exceeds 100, capped
+
Likely success
REQUIRED_STANDS
+
Favorable odds
: REQUIRED_STANDS negative, set to 0
+
Impossible
: REQUIRED_STANDS exceeds 100, capped
+
Nearly impossible
REQUIRED_OFFICE
+
Likely failure
: REQUIRED_OFFICE negative, set to 0
+
Even odds
: REQUIRED_OFFICE exceeds 1000000, capped
+
Unfavorable odds
REQUIRED_BEDROOM
+
: Intimidate
: REQUIRED_BEDROOM negative, set to 0
+
: Select,  
: REQUIRED_BEDROOM exceeds 1000000, capped
+
: Scroll (Page
REQUIRED_DINING
+
Current choice's keywords:  
: REQUIRED_DINING negative, set to 0
+
: Done filter
: REQUIRED_DINING exceeds 1000000, capped
+
: Filter
REQUIRED_TOMB
+
Zone
: REQUIRED_TOMB negative, set to 0
+
: Edit
: REQUIRED_TOMB exceeds 1000000, capped
+
: Assign
MANDATE_MAX
+
hall
: MANDATE_MAX negative, set to 0
+
(No Specific Deity)
: MANDATE_MAX exceeds 100, capped
+
worshipper
DEMAND_MAX
+
No worshippers
: DEMAND_MAX negative, set to 0
+
: Main hall
: DEMAND_MAX exceeds 100, capped
+
: Inn/tavern
ACCOUNT_EXEMPT
+
: Craft Guildhall
DUTY_BOUND
+
Remove assignment
Unrecognized Entity Token:  
+
: Rename location
*** Error(s) finalizing the entity
+
: Add location
Unrecognized entity creature token:  
+
Define zone bounds
Unrecognized entity digger token:  
+
: Add rect
Unrecognized entity weapon token:  
+
: Start flow
Unrecognized entity armor token:  
+
: Remove rect
Unrecognized entity ammo token:  
+
: Start remove
Unrecognized entity helm token:  
+
: Add flow
Unrecognized entity gloves token:  
+
: Resize flow
Unrecognized entity shoes token:  
+
: Start rect
Unrecognized entity pants token:  
+
: Assign location
Unrecognized entity shield token:  
+
: Unassign
Unrecognized entity trapcomp token:  
+
: Carpenter Wkshp
Unrecognized entity toy token:  
+
: Workshop
Unrecognized entity instrument token:  
+
: Cancel plans
Unrecognized entity tool token:  
+
: Remove bld/cnst
Unrecognized entity siege ammo token:  
+
: Material
Unrecognized entity position allowed caste token:  
+
: Phase
Unrecognized entity position allowed creature token:  
+
: Place
Unrecognized entity position rejected caste token:  
+
: Constructions
Unrecognized entity position rejected creature token:
+
: Buildings
Gem shape not found:
+
Rooms: need name!
Stone shape not found:  
+
: Start work!
CUSTOM_BANDIT_LEADER
+
Constructing
leaders
+
Constructing unnamed site
boss
+
: Name site (irreversible!)
bosses
+
Plan a construction or building to form a site (irreversible!)
chief
+
Phase
chiefs
+
No construction planned at cursor
chieftess
+
No building planned at cursor
chieftesses
+
Warning:  This site will be smaller than usual.  Move away from other sites.
captain
+
Total work hours needed:
captains
+
(Workers are needed!)
masters
+
workers)
commander
+
: You will work for
commanders
+
an hour
ringleader
+
hours
ringleaders
+
: You will not work personally
warlord
+
[CAN'T WORK]
warlords
+
[WILL WORK]
chieftain
+
Display Furniture
chieftains
+
Bookcase
lieutenant
+
Need
lieutenants
+
Have
Murder-target mismatch: year
+
: Set worker
, entity #
+
: Select worker
law-giver
+
: Scroll material
law-givers
+
: Start working!
CUSTOM_MILITARY_GOALS
+
to view other pages
war leader
+
-
war leaders
+
many
CUSTOM_MILITARY_STRATEGY
+
a swarm of
general
+
Miasma
generals
+
An Ocean Wave
HIGH_PRIEST
+
Lava Mist
high
+
Magma Mist
 +
Vapor
 +
Smoke
 +
Dragonfire
 +
Fire
 +
A Web
 +
Item Cloud
 +
A Fire
 +
Track/Spoor:
 +
broken vegetation
 +
print
 +
imprint
 +
right
 +
left
 +
unintelligible
 +
/yours or companion's
 +
Stagnant salt water [
 +
Stagnant water [
 +
Water [
 +
Lava [
 +
A smear of
 +
A pool of
 +
A thin layer of
 +
A pile of
 +
A dusting of
 +
The vegetation is heavily damaged here.
 +
The vegetation is bent here.
 +
The vegetation has been slightly perturbed here.
 +
The vegetation is broken here.
 +
thick
 +
light
 +
faint
 +
deep
 +
shallow
 +
vague
 +
imprint in the
 +
is here.
 +
This is an unintelligible mess.
 +
The signs lead north.
 +
The signs lead south.
 +
The signs lead east.
 +
The signs lead west.
 +
The signs lead northeast.
 +
The signs lead northwest.
 +
The signs lead southeast.
 +
The signs lead southwest.
 +
They belong to you or a companion.
 +
What do you want to aim for?
 +
to view other pages.
 +
cancels.
 +
Impossible strike
 +
Difficult strike
 +
Tricky strike
 +
Normal strike
 +
Easy strike
 +
Easier strike
 +
Simple strike
 +
can only graze
 +
can't land squarely
 +
can't quite connect
 +
fairly solid
 +
square
 +
very square
 +
direct hit
 +
to go back.
 +
Difficult
 +
Tricky
 +
Normal
 +
Easy
 +
Easier
 +
Simple
 +
VVSlow
 +
V Slow
 +
Slow
 +
Fast
 +
V Fast
 +
strike
 +
Quick attack: faster to strike and recover, but not powerful
 +
No heavy attack: enraged
 +
Heavy attack: slower to strike and recover, but hits harder
 +
Forced wild attack: enraged
 +
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
 +
No precise attack: enraged
 +
Precise attack: very slow to strike, improved accuracy
 +
No charge attack: no target
 +
No charge attack: you are on the ground
 +
No charge attack: you are mounted
 +
No charge attack: you are chained
 +
No charge attack: you are in uncontrolled flight
 +
No charge attack: you are on a vehicle
 +
No charge attack: you are on a projectile
 +
No charge attack: you are climbing
 +
No charge attack: target is on the ground
 +
No charge attack: target is mounted
 +
No charge attack: target is chained
 +
No charge attack: target is in uncontrolled flight
 +
No charge attack: target is on a vehicle
 +
No charge attack: target is on a projectile
 +
No charge attack: target is climbing
 +
No charge attack: target shares your location
 +
No charge attack: target's location inaccessible
 +
Charge attack: move toward your opponent
 +
Multi-attack: choose another simultaneous action afterward
 +
has yielded.  Attack anyway?
 +
Really start a conflict with
 +
Really attack
 +
aborts.
 +
pages)
 +
Parry
 +
Block
 +
Parry (
 +
Block (
 +
Dodge (
 +
selected
 +
adjacent only
 +
own tile only
 +
, range
 +
, disturber only
 +
move
 +
done,
 +
remove last
 +
cancel,
 +
pages
 +
cancel
 +
this location
 +
Who will you shoot? 
 +
fires. 
 +
Who will you target? 
 +
throws. 
 +
fires.
 +
throws.
 +
Move to a creature or press
 +
to shoot this direction.
 +
to throw this direction.
 +
Party tactical settings
 +
Become a party member
 +
Who will you talk to?
 +
: Zones/Rooms
 +
[WITH YOU]
 +
No quick attack: enraged
 +
Which creature will you attack? 
 +
You are fighting
 +
Select
 +
Rooms: need site!
 +
FATAL ERROR
 +
Could not locate adventure start square
 +
The peaceful town of
 +
is threatened!  The forces of
 +
darkness
 +
are on the march. 
 +
Commanded by
 +
, they
 +
The enemy
 +
will have no mercy.  There is little time -- you must flee.  Perhaps your family and friends can be convinced to leave.
 +
Legends speak of
 +
an ancient
 +
vault,
 +
, where
 +
wrested
 +
power from the Underworld by invoking
 +
true name.  The location of this place is well-known, but none have penetrated its secrets.  If the true name of the monster can be uncovered, you might be able to end this terror forever.
 +
The citizens of
 +
are plagued by bandits.  The gang
 +
has even sent some troublemakers to harass people right here in town.
 +
Just reunited after a long journey, you are together with your companions again. 
 +
After a long journey, you are here to meet your most trusted companion. 
 +
is from here and might have some local information.
 +
Your wanderings have brought you to this place after a long journey.
 +
Your most trusted local companions are meeting you here today.
 +
Your most trusted companions have made the journey to meet you here today.
 +
After a long journey, you are here to meet your most trusted companion.
 +
Your most trusted companion has made the journey to meet you here today.
 +
You've finally got your equipment together, such as it is.  Now it's time for action and adventure! 
 +
In the rush of excitement, you've forgotten where you were going to go.
 +
  A foolhardy soul might try to rescue the
 +
children that have been kidnapped.
 +
child that has been kidnapped.
 +
  Let the party venture forth!
 +
  Perhaps some of the people here will be worth talking to before you continue on your way.
 +
  Perhaps some of your friends here have ideas.
 +
  Perhaps some of your friends here can remind you.
 +
for help.
 +
Tell a story
 +
Give a sermon
 +
Recite a poem
 +
Perform music
 +
Give a sermon concerning a deity or object of worship
 +
Give a sermon concerning a cosmic principle
 +
Give a sermon promoting a value
 +
Give a sermon inveighing against a value
 +
Tell a story about a person or creature
 +
Tell a story about a site
 +
Tell a story about a civilization or organization
 +
Tell a story about a region
 +
Unknown
 +
Self-Control
 +
Chant
 +
Speak
 +
Simulate
 +
pull off
 +
pulls off
 +
pick
 +
picks
 +
up the
 +
and put it in
 +
and puts it in
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
You've assumed tactical control as nobody else is available.
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
You have bestowed the name
 +
You fail to grab the
 +
lady
 +
lord consort
 +
ladies consort
 +
hearthpeople
 +
cannot jump.
 +
You cannot jump while swimming.
 +
You cannot jump while prone.
 +
You cannot jump while in the air.
 +
You are too injured to jump.
 +
You cannot jump while wrestling.
 +
You cannot build here.
 +
You do not have the authority to build here.
 +
There are no visible tracks or other signs, aside from yours.
 +
There are no visible tracks or other signs.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
and another small creature.
 +
and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
cannot speak.
 +
You cannot speak.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You assume a submissive posture.
 +
You no longer assume a submissive posture.
 +
You strap
 +
to your
 +
You draw
 +
with your
 +
You do not have a free grasp for
 +
You have nothing left to draw or put away.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container or on a pack animal.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
Things smell bad when you are dead.
 +
You smell
 +
on the wind.
 +
You aren't picking up any odor in particular.
 +
There is no sunlight when you are dead.
 +
The sky is alive with vortices of purple light and dark, boiling clouds.
 +
The area gives off a sickly light.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
It is cold.
 +
You've lost track of time since your death.
 +
It is the
 +
You need a free grasp to climb.
 +
You are too injured to climb.
 +
cannot climb.
 +
If you move, your performance will be interrupted.
 +
You cannot climb or mount while prone.
 +
You need a free grasp to hold the terrain.
 +
You are too injured to hold the terrain.
 +
cannot hold the terrain.
 +
You are riding and cannot lie down.
 +
The webs make it impossible to stand.
 +
You are too tired to stand.
 +
You can't stand up -- somebody is in the way.
 +
You must
 +
You can't travel until you emerge from underground or enter a tunnel.
 +
You must move away from the surrounding obstacles before you can travel.
 +
You must move away from the river before you can travel.
 +
Squad Order
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs/Track
 +
Machine Components
 +
Track
 +
Weapons and Ammunition
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Engrave Memorial Slab
 +
slabs engraved
 +
Slab engraved
 +
No slabs engraved
 +
Entombed and memorialized
 +
Memorialized
 +
Entombed
 +
Ghost
 +
Not memorialized
 +
Following
 +
  Saving... 
 +
  Offloading units...
 +
  Offloading units... 
 +
Disconnected Build Overflow
 +
SOAP
 +
PAPER_PLANT
 +
PARCHMENT
 +
SHEET_PLANT
 +
to select. 
 +
to abort.
 +
scroll.  Type in parts of the name to narrow your search.
 +
: View task
 +
Building Placement Distance Overflow
 +
This visitor is ready to leave.
 +
This visitor has come
 +
to pray
 +
to study
 +
to relax
 +
to perform
 +
to slay beasts
 +
seeking work as a performer
 +
seeking work as a mercenary
 +
seeking work as a scholar
 +
for diplomacy
 +
seeking sanctuary
 +
asking questions
 +
heard this was a good place to search for monsters.
 +
heard this was the place for those seeking danger.
 +
heard
 +
this
 +
was the place for prayer.
 +
went on this journey out of curiosity.
 +
was curious about
 +
was the place for a good drink.
 +
was the place to admire fine architecture.
 +
was the place to enjoy oneself.
 +
was the place to entertain people.
 +
was the place to perform research.
 +
was the place for long-term scholarship.
 +
would make a good base for a mercenary.
 +
was the place to look for long-term work.
 +
believes
 +
would be a safe place to stay.
 +
is seeking information
 +
about the location of
 +
You can learn more about this visitor after they chat with a local.
 +
The performance is at
 +
the stanza
 +
a simple passage
 +
the exposition
 +
of the first theme
 +
of the second theme
 +
the synthesis
 +
of previous passages
 +
the finale
 +
the coda
 +
a bridge-passage
 
first  
 
first  
exalted
+
second
holy
+
theme
sacred
+
a series of variations
high priest
+
on the theme
high priests
+
on the second theme
PRIEST
+
The dance has reached the point where its accompaniment is at
priest
+
The topic being considered is
priests
+
The topic being discussed is
 +
The topic being taught is
 +
The topic being written about is
 +
This organizational activity will branch into specific social events.
 +
This organizational activity will branch into specific worship events.
 +
This organizational activity will branch into specific play events.
 +
There is no specific information for this activity.
 +
vector<bool>::_M_fill_insert
 +
BALLISTA
 +
  Stockpile Settings 
 +
  Items Desired/Kept By Vehicle 
 +
Crafts
 +
Logs
 
WORSHIP_HF
 
WORSHIP_HF
failure to get start square construction for transport link
 
failure to get end square construction for transport link
 
midmap construction path build failure
 
Entity
 
has self-referential diplomacy state
 
 
[PROFILE]
 
[PROFILE]
 
TITLE:
 
TITLE:
Line 9,072: Line 13,458:
 
[ITEM:
 
[ITEM:
 
[PET:
 
[PET:
administrator
+
Entity
administrators
+
has self-referential diplomacy state
Leather armor
+
FORCED_ADMINISTRATOR
Metal armor
 
 
entity_layer
 
entity_layer
[OBJECT:ENTITY]
 
 
[ENTITY:
 
[ENTITY:
has assumed the position of
+
*** Error(s) finalizing the entity
Miner destination wiped
+
Unrecognized entity creature token:
body
+
Unrecognized entity digger token:
now know a few facts about
+
Unrecognized entity weapon token:
  training.
+
Unrecognized entity armor token:
have attained a general familiarity with
+
Unrecognized entity ammo token:
training methods.
+
Unrecognized entity helm token:
are now quite knowledgeable
+
Unrecognized entity gloves token:
trainers.
+
Unrecognized entity shoes token:
are now expert
+
Unrecognized entity pants token:
Merchants have arrived and are unloading their goods.
+
Unrecognized entity shield token:
The merchants need a trade depot to unload their goods.
+
Unrecognized entity trapcomp token:
An animal
+
Unrecognized entity toy token:
has become a
+
Unrecognized entity instrument token:
has adopted
+
Unrecognized entity tool token:
Something has pulled a lever!
+
Unrecognized entity siege ammo token:
Something has triggered a pressure plate!
+
Unrecognized entity position allowed caste token:
Something has emptied a cage!
+
Unrecognized entity position allowed creature token:
Something has unchained a creature!
+
Unrecognized entity position rejected caste token:
DRINK_MAT
+
Unrecognized entity position rejected creature token:
unused
+
Unrecognized symbol:
improvable
+
Gem shape not found:
butcherable
+
Stone shape not found:
millable
+
CHEESE_MAT
possibly buriable
+
  trying to generate musical form without speech or instruments
unrotten
+
patch: removed market link from non-site entity
undisturbed
+
CREATURE
collected
+
TISSUE_STYLE
sharpenable
+
TS_MAINTAIN_LENGTH
empty
+
TS_PREFERRED_SHAPING
processable
+
DIGGER
cookable
+
TRANSLATION
solid
+
HELM
extract-bearing plant
+
PANTS
extract-bearing fish
+
SHIELD
extract-bearing small creature
+
SIEGEAMMO
processable (to vial)
+
INSTRUMENT
processable (to barrel)
+
CIV_CONTROLLABLE
tameable small creature
+
SITE_CONTROLLABLE
sand-bearing
+
ALL_MAIN_POPS_CONTROLLABLE
glass
+
AMBUSHER
lye-bearing
+
LAYER_LINKED
milk
+
BABYSNATCHER
milkable
+
ITEM_THIEF
finished good
+
SUBTERRANEAN_CLOTHING
ammo
+
CLOTHING
furniture
+
SITE_GUARDIAN
dye
+
CURRENCY_BY_YEAR
dyeable
+
METAL_PREF
totemable
+
GEM_PREF
glass-making
+
STONE_PREF
dyed
+
DIVINE_MAT_WEAPONS
melt-designated
+
DIVINE_MAT_ARMOR
deep material
+
DIVINE_MAT_CRAFTS
sewn-imageless
+
DIVINE_MAT_CLOTHING
screw
+
GENERATE_KEYBOARD_INSTRUMENTS
fire-safe
+
GENERATE_STRINGED_INSTRUMENTS
magma-safe
+
GENERATE_WIND_INSTRUMENTS
building material
+
GENERATE_PERCUSSION_INSTRUMENTS
non-economic
+
GENERATE_POETIC_FORMS
plant
+
GENERATE_MUSICAL_FORMS
silk
+
GENERATE_DANCE_FORMS
yarn
+
MINING_UNDERWORLD_DISASTERS
leather
+
WOOD_WEAPONS
bone
+
WOOD_ARMOR
hair/wool
+
RIVER_PRODUCTS
shell
+
OCEAN_PRODUCTS
horn
+
INDOOR_WOOD
pearl
+
OUTDOOR_WOOD
plaster-containing
+
INDOOR_ORCHARDS
soap
+
OUTDOOR_ORCHARDS
ivory/tooth
+
INDOOR_GARDENS
lye/milk-free
+
OUTDOOR_GARDENS
blunt
+
INDOOR_FARMING
unengraved
+
OUTDOOR_FARMING
unimproved
+
UNDEAD_CANDIDATE
non-absorbent
+
USE_CAVE_ANIMALS
food storage
+
USE_EVIL_ANIMALS
non-pressed
+
USE_GOOD_ANIMALS
hard
+
USE_EVIL_WOOD
-bearing
+
USE_GOOD_WOOD
-producing
+
USE_EVIL_PLANTS
-containing
+
USE_GOOD_PLANTS
liquid cooking
+
LOCAL_BANDITRY
liquid scoop
+
BANDITRY
powder grinding receptacle
+
START_BIOME
powder grinding
+
EXCLUSIVE_START_BIOME
meat carving
+
SETTLEMENT_BIOME
meat boning
+
BIOME_SUPPORT
meat slicing
+
MERCHANT_NOBILITY
meat cleaving
+
SKULKING
meat-carving holder
+
GEM_SHAPE
meal container
+
STONE_SHAPE
liquid container
+
PERMITTED_JOB
food storage
+
PERMITTED_BUILDING
hive
+
PERMITTED_REACTION
nest box
+
WORLD_CONSTRUCTION
small object container
+
WILL_ACCEPT_TRIBUTE
track cart
+
BUILDS_OUTDOOR_FORTIFICATIONS
body part
+
BUILDS_OUTDOOR_TOMBS
that isn't a bin
+
ETHIC
Short Pathing Flood Overflow
+
HISTORIAN
by a
+
CHEMIST
burned
+
GEOGRAPHER
flown
+
ENGINEER
rough
+
NO_ARTIFACT_CLAIMS
log
+
SET_SCHOLARS_ON_VALUES_AND_JOBS
block
+
VARIABLE_VALUE
the river
+
VALUE
the cave
+
WANDERER
the pit
+
MAX_STARTING_CIV_NUMBER
the magma pool
+
MAX_SITE_POP_NUMBER
the volcano
+
MAX_POP_NUMBER
the underworld portal
+
RELIGION_SPHERE
the subterranean water
+
TREE_CAP_DIPLOMACY
the underworld
+
DIPLOMAT_BODYGUARDS
deposit
+
MERCHANT_BODYGUARDS
: Null Pop Num
+
ACTIVE_SEASON
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
+
PROGRESS_TRIGGER_POPULATION
1.2.3
+
PROGRESS_TRIGGER_PRODUCTION
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
+
PROGRESS_TRIGGER_TRADE
The glowing barrier has disappeared!
+
PROGRESS_TRIGGER_POP_SIEGE
Horrifying screams come from the darkness below!
+
PROGRESS_TRIGGER_PROD_SIEGE
Seed text
+
PROGRESS_TRIGGER_TRADE_SIEGE
Year
+
DEFAULT_SITE_TYPE
  was waged by
+
LIKES_SITE
One of the most significant causes of the conflict was
+
TOLERATES_SITE
The most significant cause of the conflict was
+
USE_NON_EXOTIC_PET_RACE
a family matter
+
USE_ANY_PET_RACE
disgust with the adversary's godlessness
+
USE_MISC_PROCESSED_WOOD_PRODUCTS
religious opposition to the adversary's worship of
+
IMPROVED_BOWS
religious opposition to the adversary's inherent association with
+
INVADERS_IGNORE_NEUTRALS
natural aversion to the adversary's worship of
+
AT_PEACE_WITH_WILDLIFE
natural aversion to the adversary's inherent association with
+
EQUIPMENT_IMPROVEMENTS
The causes of the conflict are debated by scholars and very little is truly known.
+
ABUSE_BODIES
unknown
+
USE_ANIMAL_PRODUCTS
creature
+
COMMON_DOMESTIC_PACK
, lost
+
COMMON_DOMESTIC_PULL
, all lost
+
COMMON_DOMESTIC_MOUNT
losses
+
COMMON_DOMESTIC_PET
, one loss
+
SPHERE_ALIGNMENT
, no losses
+
ART_FACET_MODIFIER
, mostly
+
ART_IMAGE_ELEMENT_MODIFIER
creatures
+
ITEM_IMPROVEMENT_MODIFIER
Attacker was uncontested.
+
CURRENCY
Attacker was victorious.
+
SELECT_SYMBOL
Defender was victorious.
+
REMAINING
A fearsome
+
SUBSELECT_SYMBOL
attack
+
CULL_SYMBOL
was a time when the
+
FRIENDLY_COLOR
were the only great powers in the world.
+
VARIABLE_POSITIONS
was a time when
+
SITE_VARIABLE_POSITIONS
yet
+
LAND_HOLDER_TRIGGER
again
+
POSITION
was the only great power in the world.
+
ANIMAL
living gods and mighty beasts
+
ANIMAL_TOKEN
still
+
ANIMAL_CASTE_TOKEN
held sway.
+
ANIMAL_CLASS
the powers of the world were fading
+
ANIMAL_FORBIDDEN_CLASS
great powers had returned to the world
+
ANIMAL_ALWAYS_PRESENT
there were still great powers in the world
+
ANIMAL_NEVER_MOUNT
fantastic creatures no longer lived in great numbers.
+
ANIMAL_ALWAYS_MOUNT
fantastic creatures were few and far between, and some even doubted their existence.
+
ANIMAL_NEVER_WAGON_PULLER
ruled the world.
+
ANIMAL_ALWAYS_WAGON_PULLER
the last of the  
+
ANIMAL_NEVER_SIEGE
ancient
+
ANIMAL_ALWAYS_SIEGE
powers fought their final battles.
+
ANIMAL_NEVER_PET
various civilized races peopled the world.
+
ANIMAL_ALWAYS_PET
was a time after civilization had
+
ANIMAL_NEVER_PACK_ANIMAL
yet
+
ANIMAL_ALWAYS_PACK_ANIMAL
again
+
CONQUERED_SITE
crumbled completely.
+
REQUIRES_MARKET
fantastic creatures were but mere stories told by travelers.
+
ELECTED
only simple creatures inhabited
+
has negative foreground color, set to 7
no civilized peoples existed in
+
has foreground color > 7, set to 7
the world.
+
has negative background color, set to 0
Part of  
+
has background color > 7, set to 0
ended.
+
has invalid brightness value (must be 0 or 1), set to 0
occurred.
+
has equal foreground/background colors without brightness, background set to 0
began.
+
EXECUTION_SKILL
Legends
+
SPECIAL_BURIAL
Sorting
+
FLASHES
Initialization complete...
+
BRAG_ON_KILL
Historical events
+
CHAT_WORTHY
  completed
+
DO_NOT_CULL
Check for culled historical figures
+
RULES_FROM_LOCATION
Historical figures
+
MENIAL_WORK_EXEMPTION
Artifacts completed
+
MENIAL_WORK_EXEMPTION_SPOUSE
Structures completed
+
SLEEP_PRETENSION
  event sort
+
PUNISHMENT_EXEMPTION
Historical events left to discover:  
+
KILL_QUEST
Historical Figures
+
QUEST_GIVER
Artifacts
+
ALLOWED_CREATURE
Civilizations and other entities
+
ALLOWED_CLASS
Structures
+
REJECTED_CREATURE
Historical Maps
+
REJECTED_CLASS
Underground Regions
+
GENDER
Unnamed
+
MILITARY_SCREEN_ONLY
Unnamed
+
EXPORTED_IN_LEGENDS
, force
+
DETERMINES_COIN_DESIGN
Civilizations and Other Entities
+
SUCCESSION
Keep
+
BY_HEIR
Dark Tower
+
BY_POSITION
Underworld Spire
+
APPOINTED_BY
Market
+
REPLACED_BY
Dungeon
+
REQUIRES_POPULATION
Sewers
+
PRECEDENCE
Catacombs
+
: Negative precedence changed to zero
Slain
+
: Precedence exceeding
Received
+
  capped
a wound
+
LAND_HOLDER
  wounds
+
RESPONSIBILITY
Fled
+
COMMANDER
  yet emerged
+
AS_NEEDED
Victorious
+
LAND_NAME
yet
+
NAME_MALE
drove forward
+
NAME_FEMALE
Drove forward
+
SPOUSE_MALE
and was
+
SPOUSE_FEMALE
repelled
+
REQUIRED_BOXES
Repelled
+
: REQUIRED_BOXES negative, set to 0
stood fast
+
: REQUIRED_BOXES exceeds 100, capped
Stood fast
+
REQUIRED_CABINETS
beaten back
+
: REQUIRED_CABINETS negative, set to 0
Beaten back
+
: REQUIRED_CABINETS exceeds 100, capped
Unnamed underground area
+
REQUIRED_RACKS
Unnamed magma sea area
+
: REQUIRED_RACKS negative, set to 0
Unnamed Underworld area
+
: REQUIRED_RACKS exceeds 100, capped
Populations
+
REQUIRED_STANDS
: Filter on string
+
: REQUIRED_STANDS negative, set to 0
: Done filtering.
+
: REQUIRED_STANDS exceeds 100, capped
Movement keys to view.
+
REQUIRED_OFFICE
: civ/site
+
: REQUIRED_OFFICE negative, set to 0
  to change year.
+
: REQUIRED_OFFICE exceeds 1000000, capped
: view top event
+
REQUIRED_BEDROOM
: toggle territories.  
+
: REQUIRED_BEDROOM negative, set to 0
: select an option.  
+
: REQUIRED_BEDROOM exceeds 1000000, capped
: done.  
+
REQUIRED_DINING
: export current map.  
+
: REQUIRED_DINING negative, set to 0
: show only important events.  
+
: REQUIRED_DINING exceeds 1000000, capped
: show all events.  
+
REQUIRED_TOMB
: back to age.  
+
: REQUIRED_TOMB negative, set to 0
: XML dump (incomplete)
+
: REQUIRED_TOMB exceeds 1000000, capped
: export site map.
+
MANDATE_MAX
: export map/gen info.
+
: MANDATE_MAX negative, set to 0
: export detailed map.
+
: MANDATE_MAX exceeds 100, capped
Standard biome+site map
+
DEMAND_MAX
Elevations including lake and ocean floors
+
: DEMAND_MAX negative, set to 0
Elevations respecting water level
+
: DEMAND_MAX exceeds 100, capped
Current vegetation
+
ACCOUNT_EXEMPT
Evil
+
DUTY_BOUND
Salinity
+
Unrecognized Entity Token:
Biome
+
INDIV_CONTROLLABLE
Structures/fields/roads/etc.
+
SIEGER
Hydrosphere
+
Leather armor
Nobility/holdings
+
Metal armor
Diplomacy
+
Archer
  to export
+
failure to get start square construction for transport link
  to cancel
+
failure to get end square construction for transport link
to scroll
+
midmap construction path build failure
Export of column
+
lords
complete
+
law-giver
data/save/current/world.dat
+
law-givers
Command Line: World exported.
+
CUSTOM_MILITARY_GOALS
   Dwarf Fortress: Save World  
+
war leader
 +
war leaders
 +
CUSTOM_MILITARY_STRATEGY
 +
general
 +
generals
 +
field
 +
marshal
 +
marshals
 +
constable
 +
constables
 +
CUSTOM_OFFICIAL_
 +
royal
 +
chief
 +
high
 +
head
 +
chancellor
 +
chancellors
 +
keeper of the seal
 +
keepers of the seal
 +
justiciar
 +
justiciars
 +
treasurer
 +
treasurers
 +
counselor
 +
counselors
 +
advisor
 +
advisors
 +
chamberlain
 +
chamberlains
 +
master of beasts
 +
masters of beasts
 +
butler
 +
butlers
 +
cup-bearer
 +
cup-bearers
 +
doctors
 +
executioner
 +
executioners
 +
chef
 +
chefs
 +
housekeeper
 +
housekeepers
 +
CUSTOM_MARKET_OFFICIAL_
 +
sewer
 +
grain
 +
harvest
 +
judge
 +
judges
 +
justices
 +
magistrate
 +
magistrates
 +
tunnel
 +
road
 +
bridge
 +
master
 +
caretaker
 +
caretakers
 +
commissioner
 +
  commissioners
 +
official
 +
officials
 +
administrator
 +
administrators
 +
  has assumed the position of
 +
Mission Report:  
 +
Pillage
 +
Demand Tribute from
 +
Raze
 +
Take Over
 +
Raid
 +
Recover
 +
Rescue
 +
Make Request of
 +
(Set out
 +
Spring
 +
camp order missing parent -- army will camp forever
 +
invalid nem in army during guard creation
 +
guard army unattached from parent army
 +
leader
 +
bosses
 +
chieftess
 +
chieftesses
 +
captain
 +
captains
 +
commander
 +
ringleaders
 +
chieftain
 +
CUSTOM_MERCENARY_LEADER
 +
lord
 +
  commander
 +
commanders
 +
  masters
 +
General
 +
Grandmaster
 +
Captain
 +
Sergeant
 +
Adept
 +
Soldier
 +
Novice
 +
Initiate
 +
sword
 +
blade
 +
mace
 +
spear
 +
crossbow
 +
pike
 +
whip
 +
lash
 +
kick
 +
grappling
 +
Bearer
 +
Perfect
 +
Ultimate
 +
Exalted
 +
  Degree
 +
Rank
 +
  Master
 +
  Adept
 +
  Bearer
 +
  Novice
 +
up the stairs
 +
, the door on your right
 +
, the door on your left
 +
, at the end of the hall
 +
, the
 +
  door
 +
  on your right
 +
  on your left
 +
abbot
 +
abbots
 +
CUSTOM_GUILD_LEADER
 +
dean
 +
deans
 +
doyen
 +
doyens
 +
doyenne
 +
doyennes
 +
CUSTOM_GUILD_ALDERPERSON
 +
CUSTOM_GUILD_STEWARD
 +
CUSTOM_GUILD_CLERK
 +
alderperson
 +
steward
 +
stewards
 +
clerk
 +
clerks
 +
bookkeeper
 +
bookkeepers
 +
recordkeeper
 +
recordkeepers
 +
baron
 +
barons
 +
baroness
 +
baronesses
 +
baron consort
 +
barons consort
 +
baroness consort
 +
baronesses consort
 +
NULL artifact on wg loot building, skipping
 +
high priest
 +
high priests
 +
HIGHEST_PRIEST
 +
most high
 +
absolute
 +
most exalted
 +
most holy
 +
most sacred
 +
most high priest
 +
most high priests
 +
CUSTOM_LAW_MAKER_2
 +
Murder-target mismatch: year
 +
, entity #
 +
CUSTOM_MERCENARY_TREASURER
 +
  Music and Sound Options 
 +
Volume:
 +
/255
 +
=========
 +
  or left-click: Change volume. 
 +
: Done.
 +
---------
 +
  Export Local Image  
 +
Your Units
 +
Buildings
 +
: Export Image
 +
: Cancel
 +
: Done
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 +
Range:
 +
: Set Preset Field Values
 +
NULL unit projectile loaded
 +
NULL item projectile loaded
 +
   Dwarf Fortress Options: Save Game  
 +
Initializing...
 +
Checking directory structure...
 +
Preliminary cleaning...
 
Offloading units...  
 
Offloading units...  
Offloading art images...
+
Offloading art...
Sorting world information...
+
Opening file...
Saving map data...
+
Characterizing raw data...
Saving civilized populations...
+
Allocating space...
Saving history...
+
Saving items...
Saving parameters...
+
Saving units...
Saving tracking info...
+
Saving jobs...
Saving agreements...
+
Saving schedules...
Synchronizing folders...
+
Saving projectiles...
  Dwarf Fortress: Updating World 
+
Saving buildings...
data/init/world_gen.txt
+
Saving machines...
WORLD_GEN
+
Saving flow guides...
TITLE
+
Saving effects...
SEED
+
Saving entities...
HISTORY_SEED
+
Saving local animal populations...
NAME_SEED
+
Saving events...
CREATURE_SEED
+
Saving mandates...
CUSTOM_NAME
+
Saving work quotas...
EMBARK_POINTS
+
Saving world events...
PEAK_NUMBER_MIN
+
Saving coin information...
PARTIAL_OCEAN_EDGE_MIN
+
Saving formations...
OCEAN_EDGE_MIN
+
Saving interactions...
COMPLETE_OCEAN_EDGE_MIN
+
Saving incidents...
REVEAL_ALL_HISTORY
+
Saving crimes...
CULL_HISTORICAL_FIGURES
+
Saving armies...
EROSION_CYCLE_COUNT
+
Saving tracking information...
PERIODICALLY_ERODE_EXTREMES
+
Saving cultural identities...
OROGRAPHIC_PRECIPITATION
+
Saving agreement...
POLE
+
Saving image sets...
NORTH_OR_SOUTH
+
Saving announcements...
NORTH_AND_OR_SOUTH
+
Saving fortress information...
NORTH
+
Saving world information...
SOUTH
+
Saving artifacts...
NORTH_AND_SOUTH
+
Saving active historical figures...
ALL_CAVES_VISIBLE
+
Saving adventure data...
PLAYABLE_CIVILIZATION_REQUIRED
+
Saving general information...
VOLCANO_MIN
+
  Relationships of
END_YEAR
+
Pet Owner
BEAST_END_YEAR
+
Spouse
ELEVATION
+
Mother
RAINFALL
+
Father
DRAINAGE
+
Lover
VOLCANISM
+
Child
SAVAGERY
+
Bonded
PS_EL
+
Childhood Friend
PS_RF
+
War Buddy
PS_TP
+
Obsession
PS_DR
+
Fellow Scholar
PS_VL
+
Fellow Artist
PS_SV
+
Fellow Athlete
Attempted to set world gen presets prior to dimensions
+
Kindred Spirit
preset attempted beyond Y range
+
Close Friend
preset failed to load X value at Y =
+
Friend
ELEVATION_FREQUENCY
+
Athletic Rival
RAIN_FREQUENCY
+
Business Rival
DRAINAGE_FREQUENCY
+
Persecutor
TEMPERATURE_FREQUENCY
+
Religious Persecutor
SAVAGERY_FREQUENCY
+
Grudge
VOLCANISM_FREQUENCY
+
Jealous Grudge
MINERAL_SCARCITY
+
Supernatural Vengeance
MEGABEAST_CAP
+
Pure Hate
SEMIMEGABEAST_CAP
+
Hated
TITAN_NUMBER
+
Disliked
TITAN_ATTACK_TRIGGER
+
Deity
DEMON_NUMBER
+
Force
NIGHT_TROLL_NUMBER
+
Object of Worship
BOGEYMAN_NUMBER
+
Long-term Acquaintance
VAMPIRE_NUMBER
+
Passing Acquaintance
WEREBEAST_NUMBER
+
Hero
SECRET_NUMBER
+
Intruder
REGIONAL_INTERACTION_NUMBER
+
Considers Monster
DISTURBANCE_INTERACTION_NUMBER
+
Considers Brigand
EVIL_CLOUD_NUMBER
+
Considers Bully
GENERATE_DIVINE_MATERIALS
+
Considers Preacher
EVIL_RAIN_NUMBER
+
Considers Storyteller
GOOD_SQ_COUNTS
+
Considers Poet
EVIL_SQ_COUNTS
+
Considers Bard
REGION_COUNTS
+
Considers Dancer
RIVER_MINS
+
Considers Violent
SUBREGION_MAX
+
Considers Psychotic
CAVERN_LAYER_COUNT
+
Good for Business
CAVERN_LAYER_OPENNESS_MIN
+
Friendly Terms
CAVERN_LAYER_OPENNESS_MAX
+
Considers Killer
CAVERN_LAYER_PASSAGE_DENSITY_MIN
+
Considers Murderer
CAVERN_LAYER_PASSAGE_DENSITY_MAX
+
Comrade
CAVERN_LAYER_WATER_MIN
+
Member of Respected Group
CAVERN_LAYER_WATER_MAX
+
Member of Hated Group
HAVE_BOTTOM_LAYER_1
+
Enemy Fighter
HAVE_BOTTOM_LAYER_2
+
Friendly Fighter
LEVELS_ABOVE_GROUND
+
Loyal Soldier
LEVELS_ABOVE_LAYER_1
+
Apprentice
LEVELS_ABOVE_LAYER_2
+
Former Master
LEVELS_ABOVE_LAYER_3
+
Former Apprentice
LEVELS_ABOVE_LAYER_4
+
Considers Quarreler
LEVELS_ABOVE_LAYER_5
+
Considers Flatterer
LEVELS_AT_BOTTOM
+
Hunter
CAVE_MIN_SIZE
+
Protector of the Weak
CAVE_MAX_SIZE
+
Preserver of Knowledge
MOUNTAIN_CAVE_MIN
+
Treasure Hunter
NON_MOUNTAIN_CAVE_MIN
+
Thief
TOTAL_CIV_NUMBER
+
: Back to Main
TOTAL_CIV_POPULATION
+
: Zoom
SITE_CAP
+
  Workshop Profile 
ELEVATION_RANGES
+
: Permitted Workers
RAIN_RANGES
+
Work Orders
DRAINAGE_RANGES
+
Labor Restrictions
SAVAGERY_RANGES
+
: Permit/Restrict
VOLCANISM_RANGES
+
: Permit All
Unrecognized World Gen Token:  
+
: Min -
LARGE ISLAND
+
: Max -
LARGE REGION
+
Work Orders Created For This Shop
MEDIUM ISLAND
+
Validated
MEDIUM REGION
+
Active:
SMALL ISLAND
+
Waiting:
SMALL REGION
+
Checking:
SMALLER ISLAND
+
Ready:  
SMALLER REGION
+
There are no active work orders tied to this shop.
POCKET ISLAND
+
All work orders must be validated by the manager before they become active.
POCKET REGION
+
: New Order  
Command Line: World generation manually aborted.
+
: Remove  
The world generator is having trouble placing enough mountain peaks.
+
: Wages
You might want to check your maximum elevation value and other elevation parameters.   
+
: Conditions
Can the elevation 400 be placed enough times to provide space for your peaks?  
+
: General work orders cannot task this shop
You might want to check your preset elevations for the elevation 400. 
+
: General work orders are allowed to task this shop
You must have at least as many of these highest elevation points as you are requiring peaks. 
+
: Maximum general work order tasks allowed =
Alternatively, you can reduce the number of peaks required by the parameters.
+
Permitted General Work Order Labors
The world generator is having trouble placing enough mid-level elevations. 
+
: Allow/disallow
Can your parameters achieve elevations between 100 and 299?  
+
  Dwarf Fortress: Load World  
You might want to adjust the parameters governing elevation frequencies.
+
Processing raw data...
Alternatively, you can reduce the number of mid-level elevation squares required.
+
Shapes...
The world generator is having trouble placing enough low elevations.
+
Colors...
Can your parameters achieve elevations between 0 and 99? 
+
Patterns...
The world generator is having trouble placing enough high elevations.
+
Material templates...
Can your parameters achieve elevations between 300 and 400? 
+
Inorganics...
The world generator is having trouble placing enough ocean squares along the edges.
+
Plants...
Can your parameters achieve elevations between 0 and 99 frequently? 
+
Tissue templates...
You might want to adjust the parameters governing elevation.
+
Items...
Alternatively, you can reduce the number of edge oceans required.
+
Body detail plans...
The world generator is having trouble placing rainfall in the manner specified by the parameters.
+
Creature bodies...
You might want to adjust the parameters governing rainfall.
+
Creature variations...
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
+
Entities...
The world generator is having trouble setting drainage in the manner specified by the parameters.
+
Reactions...
You might want to adjust the parameters governing drainage.
+
Interactions...
Alternatively, you can reduce the number of high, medium or low drainage squares required.
+
Sorting material templates...
The world generator is having trouble placing savagery in the manner specified by the parameters.
+
Sorting inorganics...
You might want to adjust the parameters governing savagery.
+
Sorting plants...
Alternatively, you can reduce the number of high, medium or low savagery squares required.
+
Sorting tissue templates...
The world generator is having trouble setting volcanism in the manner specified by the parameters.
+
Sorting items...
You might want to adjust the parameters governing volcanism.
+
Sorting buildings...
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
+
Sorting body detail plans...
The world generator is having trouble placing enough volcanos.
+
Sorting creature bodies...
You might want to check your maximum volcanism value.
+
Sorting creature variations...
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
+
Sorting creatures...
You might want to check your preset volcanism for the value 100.
+
Sorting entities...
You must have at least as many of these highest volcanism points as you are requiring volcanos.
+
Sorting languages...
Alternatively, you can reduce the number of volcanos required by the parameters.
+
Sorting descriptors...
The world generator is having trouble placing swamps and marshes.
+
Sorting reactions...
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
+
Sorting interactions...
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
+
Finalizing languages...
The world generator is having trouble placing deserts and badlands.
+
Finalizing descriptors...
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
+
Finalizing material templates...
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
+
Finalizing inorganics...
The world generator is having trouble placing forests.
+
Finalizing plants...
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
+
Finalizing tissue templates...
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
+
Finalizing items...
The world generator is having trouble placing mountains.
+
Finalizing buildings...
Make sure your parameters and presets can support high elevation areas.
+
Finalizing body detail plans...
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
+
Finalizing creature variations...
The world generator is having trouble placing oceans.
+
Finalizing creatures...
Make sure your parameters and presets can support low elevation areas.
+
Finalizing entities...
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
+
Finalizing reactions...
The world generator is having trouble placing glaciers.
+
Finalizing interactions...
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
+
Preparing material data...
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
+
Generating inorganics...
The world generator is having trouble placing tundra regions.
+
Generating plants...
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
+
Generating items...
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
+
Generating creatures...
The world generator is having trouble placing grasslands.
+
Generating entities...
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
+
Generating reactions...
The world generator is having trouble placing hills.
+
Generating interactions...
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
+
Finalizing generated objects...
The world generator is having trouble placing rivers.
+
Preparing text objects...
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
+
Preparing graphics...
Alternatively, you can reduce the number of rivers required by the parameters.
+
Loading items...
The world generator is placing too many subregions.
+
Loading buildings...
Make sure your parameters and presets aren't so variable that biomes change frequently.
+
Loading entities...
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
+
Loading coin information...
The world generator is having trouble placing mountain caves.
+
Loading map data...
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
+
Loading civilized populations...
Alternatively, you can reduce the number of mountain caves required by the parameters.
+
Loading history...
The world generator is having trouble placing low-lying caves.
+
Loading parameters...
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
+
Loading artifacts...
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
+
Loading active historical figures...
The world generator is having trouble placing enough civilizations.
+
Loading squads...
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
+
Loading formations...
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
+
Loading activities...
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
+
Loading interactions...
Alternatively, you can reduce the number of civilizations required by the parameters.
+
Loading written content...
The world generator couldn't find any civilization definitions.
+
Loading identities...
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
+
Loading incidents...
The world generator is having trouble placing a controllable civilization.
+
Loading crimes...
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
+
Loading vehicles...
Make sure your parameters and presets have adequate squares of this kind.
+
Loading armies...
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
+
Loading army controllers...
The world generator is having trouble placing farming civilizations.
+
Loading tracking information...
Civilizations use available plants in their surroundings as their initial crops.
+
Loading cultural identities...
Make sure your parameters and raw objects have adequate vegetation.
+
Loading agreements...
Command Line: World generation parameter set located successfully.
+
Loading art forms...
Command Line: World generation parameter set
+
Loading occupations...
not found -- using default.
+
Loading belief systems...
Command Line: World image, detailed image and info exported.
+
Loading image sets...
  Dwarf Fortress: New World 
+
Loading divination sets...
Finalizing...
+
Rebuilding temporary information...
to continue.
+
Preparing game...
Create A World
+
Failed!
World Size
+
Button
Pocket
+
: Customize Nickname
Smaller
+
: Customize Profession Name
Medium
+
: Done with string entry
History
+
: Abort string entry
Very Short
+
: View Biomes
Short
+
Brush Radius
Long
+
Smoothing Brush
Very Long
+
Normal Brush
Very High
+
ELEV
Maximum Number of Sites
+
RAIN
Number of Beasts
+
TEMP
Natural Savagery
+
DRAIN
Mineral Occurrence
+
VOLC
Very Rare
+
(View)
Rare
+
Brush =
Sparse
+
Painting
Frequent
+
Not painting
Everywhere
+
Will be saved
This controls the size of the world mapCurrent:
+
Randomize at gen
17 x 17
+
This creature
33 x 33
+
is non-hostile.
65 x 65
+
is a skulking perpetrator of mischief.
129 x 129
+
is a minion of evil.
257 x 257
+
  is a brutal enemy of your kind.
This is the length of pre-generated historyCurrent:
+
is of the wilderness.
5 years
+
is of the walking dead.
125 years
+
is opposed to the living.
250 years
+
  has returned from beyond the grave.
550 years
+
is crazed!
1050 years
+
is an invader.
This controls how many distinct races/cultures there are.
+
is from the depths of the underworld.
This is how many distinct places can exist after world generation.
+
is an uninvited guest.
Increasing this setting makes large beasts more prevalent.
+
is a current resident.
Increasing savagery makes the world more difficult to settle.
+
is from
Increasing mineral occurrence makes more embark sites have more minerals.
+
  is from a mysterious place.
  TO CREATE THE WORLD.
+
Account:
Title:  
+
Owned Objects:
Seed:  
+
Holdings:
Various
+
Needs:  
Dimensions:  
+
Chest
Custom Name:  
+
Demands:
Random Name
+
Throne Room/Office
: Enter advanced parameters
+
Bedroom
: New param set
+
Dining Room
: Copy param set
+
Tomb
: Delete param set
+
Mandates:
: Enter title
+
Export of
: Use random name
+
Make
: Enter custom name
+
Prohibited
: Use random seed
+
: Thoughts and preferences
: Enter custom seed
+
: Relationships
: Change dimensions
+
Set Follow Hotkey (
  to load the world params.
+
  etc.):
to save the world params.
+
Site
Last Param Set:
+
Error 1
Seed:
+
Error 2
History Seed:
+
data/save/current/world.sav
Name Seed:
+
NO_FILE
Creature Seed:
+
Animals
Really delete this parameter set?
+
Food
: Delete
+
Furniture/Siege Ammo
Really change the dimensions?
+
Corpses
This parameter set will be reset.
+
Refuse
: Change
+
Bars/Blocks
Are you sure you want to abort?
+
Gems
You haven't saved your changes.
+
Cloth
: Yes
+
Wood
Are you sure you want to go on?
+
Weapons/Trap Comps
Creating New Region
+
Armor
Rejected)
+
Sheet
Preparing elevation...
+
Additional Options
Setting temperature...
+
Fish
Running rivers...
+
Unprepared Fish
Forming lakes
+
Drink (Plant)
and minerals...
+
Drink (Animal)
Growing vegetation...
+
Cheese (Plant)
Verifying terrain...
+
Cheese (Animal)
Importing wildlife...
+
Seeds
Recounting legends...
+
Fruit/Leaves
Finished prehistory...
+
Milled Plant
Placing civilizations... (
+
Bone Meal
Making cave civilizations...
+
Pressed Material
Making cave pops...
+
Extract (Plant)
Placing other beasts...
+
Extract (Animal)
Placing megabeasts...
+
Misc. Liquid
Placing good/evil...
+
Item Types
Placing caves... (
+
Body Parts
Prehistory init...
+
Skulls
Hist Figs:  
+
Bones
    Dead:  
+
Shells
  Events:  
+
Teeth
Finalizing civ mats... (
+
Horns/Hooves
Finalizing art... (
+
Hair/Wool
Finalizing uniforms... (
+
Type
Finalizing sites... (
+
Other Materials
LACK OF PEAKS
+
Stone/Clay
MEDIUM ELEVATION REJECTION
+
Metal
LOW ELEVATION REJECTION
+
Bars: Other Materials
HIGH ELEVATION REJECTION
+
Bars: Metal
LACK OF EDGE OCEANS
+
Blocks: Other Materials
RAINFALL REJECTION
+
Blocks: Metal
DRAINAGE REJECTION
+
Blocks: Stone/Clay
SAVAGERY REJECTION
+
Metal Ores
VOLCANISM REJECTION
+
Economic
LACK OF VOLCANOS
+
Rough Glass
SWAMP REJECTION
+
Cut Glass
DESERT REJECTION
+
Rough Gem
FOREST REJECTION
+
Cut Gem
MOUNTAIN REJECTION
+
Cut Stone
OCEAN REJECTION
+
Thread (Silk)
GLACIER REJECTION
+
Thread (Plant)
TUNDRA REJECTION
+
Thread (Metal)
GRASSLAND REJECTION
+
Cloth (Silk)
HILLS REJECTION
+
Cloth (Metal)
LACK OF RIVERS
+
Paper
TOO MANY REGIONS
+
Parchment
LACK OF MOUNTAIN CAVES
+
Trap Components
LACK OF LOW-LYING CAVES
+
Body
UNABLE TO PLACE ENOUGH CIVILIZATIONS
+
Head
NO CIVILIZATIONS AVAILABLE
+
Feet
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
+
Legs
FARMING CIVILIZATION PLACED WITHOUT CROPS
+
Shield
Note: If you are using the default parameters in unmodded DF,
+
Core Quality
and it doesn't work after continuing a few times, please report
+
Total Quality
the issue at the B12 forum.
+
: Toggle
: CONTINUE until you give me another warning.
+
: Enable
: ABORT NOW and I'll look over my parameters.
+
: Disable
: ALLOW THIS REJECTION TYPE and continue reporting others.
+
Cheeses
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
+
Mill Products
has been created.
+
Fats
: Accept
+
Pastes
: Export image/info
+
Extracts
: Use the world as it currently exists
+
Liquids
: Continue
+
Types
or
+
Materials
to pause/finish.
+
Silk Thread
CREATE WORLD NOW =
+
Yarn Thread
LARGE
+
Metal Thread
Cleaning game objects...
+
Plant Thread
Cleaning stranded objects...
+
Silk Cloth
Cleaning play objects...
+
Yarn Cloth
** Starting New Arena **
+
Metal Cloth
raw/
+
Plant Cloth
/raw/
+
Trap Comps
  Dwarf Fortress: Arena 
+
Footwear
Preparing arena...
+
Legwear
Preparing screen...
+
Shields
Preparing Arena...
+
Qualities
Importing world...
+
Empty Cages
Continue Playing
+
Empty Animal Traps
Start Playing
+
Prepared Food
Create New World!
+
Usable
Design New World with Advanced Parameters
+
Unusable
Object Testing Arena
+
: Allow All
About DF
+
: Block All
Quit
+
: Permit
to select an option.
+
: Forbid
scroll.
+
ecwe
at any time for options, including key bindings.
+
hlaas
at any time for the manual.
+
  Dwarf Fortress Options: Load Game 
, Folder:
+
Loading units...
Select a source for your arena objects:
+
Loading jobs...
raw (Default)
+
Loading schedules...
/raw
+
Loading projectiles...
This Version of DF used the FMOD Sound System
+
Loading machines...
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
+
Loading flow guides...
This version of DF uses SDL: Simple DirectMedia Layer,
+
Loading effects...
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
+
Loading local animal populations...
See the SDL folder for license information.
+
Loading events...
Portions of this version are Copyright(C)2008
+
Loading mandates...
The FreeType Project (www.freetype.org).
+
Loading work quotas...
All rights reserved.
+
Loading world events...
  to return to the menu.
+
Loading announcements...
0000
+
Loading fortress information...
-detailed
+
Loading world information...
-elw
+
Loading adventure...
-tmp
+
Loading general information...
-rain
+
Rebuilding more temporary information...
-drn
+
Preparing game screen...
-sav
+
Handling compatibility issues...
-vol
+
Testing Arena
-veg
+
Testing Arena (Adventurer)
-evil
+
Unknown Type Error
-sal
+
There are no active games.
-trd
+
  Dwarf Fortress Options 
-str
+
Ending game...
-hyd
+
Really retire?  All active saves will be deleted.  (
-nob
+
= yes, other = no)
-dip
+
You will be saved for later use in the region.
.bmp
+
Really quit? All active saves will be deleted. (
biome_color_key.txt
+
The region will be saved for later use, but consider retiring the fort
mountain (128,128,128)
+
instead if it is not a lost cause.
temperate freshwater lake (0,224,255)
+
The fortress will become part of the world.  You may reassume control later,
temperate brackish lake (0,192,255)
+
but the circumstances will not necessarily be as you leave them now.
temperate saltwater lake (0,160,255)
+
The region will be saved for later use.
tropical freshwater lake (0,96,255)
+
Return to Title Screen
tropical brackish lake (0,64,255)
+
Return to Game
tropical saltwater lake  (0,32,255)
+
Save Game
arctic ocean (0,255,255)
+
Key Bindings
tropical ocean (0,0,255)
+
Export Local Image
temperate ocean (0,128,255)
+
Music and Sound
glacier (64,255,255)
+
Abandon the Fortress to Ruin
tundra (128,255,255)
+
Abort Game
temperate freshwater swamp (96,192,128)
+
Succumb to the Invasion
temperate saltwater swamp (64,192,128)
+
Retire the Fortress (for the time being)
temperate freshwater marsh (96,255,128)
+
Give in to the Night
temperate saltwater marsh (64,255,128)
+
Retire at this location (or rest a while)
tropical freshwater swamp (96,192,64)
+
Finish Game
tropical saltwater swamp (64,192,64)
+
Give in to Starvation
mangrove swamp (64,255,96)
+
  (holding another's goods)
tropical freshwater marsh (96,255,64)
+
local_map
tropical saltwater marsh (64,255,64)
+
-param-
taiga forest (0,96,64)
+
Created in DF
temperate conifer forest (0,96,32)
+
current
temperate broadleaf forest (0,160,32)
+
data/save/*
tropical conifer forest (0,96,0)
+
data/save/
tropical dry broadleaf forest (0,128,0)
+
/world.sav
tropical moist broadleaf forest (0,160,0)
+
Nuked Activity Reference
temperate grassland (0,255,32)
+
Nuked Job Reference
temperate savanna (0,224,32)
+
Nuked Unit Reference (Worker/Inventory)
temperate shrubland (0,192,32)
+
Nuked Building Reference (Party)
tropical grassland (255,160,0)
+
Nuked Item Reference (General)
tropical savanna (255,176)
+
Nuked Effect Reference
tropical shrubland (255,192,0)
+
Nuked Vermin Event Reference
badland desert (255,96,32)
+
Nuked Vermin Reference (Escaped Pet)
sand desert (255,255,0)
+
Nuked Entity Reference
rock desert (255,128,64)
+
Nuked Plot Info Reference
structure_color_key.txt
+
Nuked Viewscreen Reference
castle (128,128,128)
+
Nuked Unit Reference (Item Wrestle)
village (255,255,255)
+
Nuked Hist Fig Reference
crops (255,128,0)(255,160,0)(255,192,0)
+
Nuked Site Reference
pasture (0,255,0)
+
Nuked Artifact Reference
meadow (64,255,0)
+
Nuked Item Improvement Reference
woodland (0,128,0)
+
Nuked Coin Front Reference
orchard (0,160,0)
+
Nuked Coin Back Reference
tunnel (20,20,20)
+
Nuked Detail Event Reference
stone bridge (224,224,224)
+
Nuked Subregion Reference
other bridge (180,167,20)
+
Nuked Feature Layer Reference
stone road (192,192,192)
+
Nuked Entity Population Reference
other road (150,127,20)
+
Nuked Breed Reference
stone wall (96,96,96)
+
Nuked Art Image Reference
other wall (160,127,20)
+
Nuked Creature Def Reference
mountain (255,255,192)
+
NULL JOB ITEM (1):
lake (0,96,255)
+
NULL JOB ITEM (2):
land (128,64,32)
+
Civ Zone
ocean (0,64,255)
+
: Null Unit Assignment (Id
hydro_color_key.txt
+
: Null Item Assignment (Id
brook (0,255,255)
+
Cage: Null Unit Assignment
stream (0,224,255)
+
Cage: Null Item Assignment
minor river (0,192,255)
+
NULL Aid Requester
river (0,160,255)
+
/world.dat
major river (0,128,255)
+
clearing orders from squad with invalid mission
river/ocean (0,112,255)
+
unprepared
Histories of
+
Plant Growth (?)
Greed
+
large pots/food storage
Avarice
+
minecarts
Jealousy
+
wheelbarrows
Cupidity
+
other large tools
Gluttony
+
sand bags
Industry
+
Bone
Enterprise
+
Pearl
Resourcefulness
+
Shell
Determination
+
Silk
Mettle
+
Amber
Dynamism
+
Coral
Labor
+
Green Glass
Toil
+
Clear Glass
Diligence
+
Crystal Glass
Exertion
+
Standard
Tenacity
+
Well-crafted
Perseverance
+
Finely-crafted
*** STARTING NEW GAME ***
+
Superior Quality
Command Line:
+
Exceptional
data/init/announcements.txt
+
Masterwork
DO_MEGA
+
Fresh Raw Hide
PAUSE
+
Rotten Raw Hide
RECENTER
+
Coal
A_DISPLAY
+
Potash
D_DISPLAY
+
Pearlash
UNIT_COMBAT_REPORT
+
Soap
UNIT_COMBAT_REPORT_ALL_ACTIVE
+
Allow Plant/Animal
UCR_A
+
Allow Non-Plant/Animal
data/sound/song_title.ogg
+
Use Seed
data/sound/song_game.ogg
+
Random
data/art/mouse.png
+
Seed
data/movies
+
Use History Seed
text
+
Use Name Seed
data/dipscript/*.*
+
Use Creature Seed
data/dipscript/
+
Embark Points
region
+
End Year
Command Line: World generation initiated.
+
Population Cap After Civ Creation
Command Line: World generation aborted because folder exists.
+
No Cap
data/speech/general.txt
+
Site Cap After Civ Creation
data/speech/slayer.txt
+
Percentage Beasts Dead For Stoppage
data/speech/threat.txt
+
Ignore
data/speech/greet.txt
+
Year to Begin Checking Megabeast Percentage
data/speech/greet_reply.txt
+
Cull Unimportant Historical Figures
data/speech/greet_reply_diff_language.txt
+
Reveal All Historical Events
data/speech/greet_reply_unusual_first.txt
+
Temperature
data/speech/greet_reply_after_hero.txt
+
Drainage
data/speech/greet_worship.txt
+
Volcanism
data/speech/greet_baby.txt
+
Minimum
data/speech/goodbye_worship_1.txt
+
Maximum
data/speech/goodbye_worship_2.txt
+
X-Variance
data/speech/goodbye_worship_3.txt
+
Y-Variance
data/speech/temple_already_member.txt
+
Elevation Mesh Size
data/speech/temple_become_member.txt
+
2 x 2
data/speech/positive.txt
+
4 x 4
data/speech/task_recommendation.txt
+
8 x 8
data/speech/unknown_hf_seeker.txt
+
16 x 16
data/speech/ab_specific_hf_seeker.txt
+
32 x 32
data/speech/site_specific_hf_seeker.txt
+
Elevation Weighted Range (
data/speech/same_site_ab_specific_hf_seeker.txt
+
Rain Mesh Size
data/speech/same_site_specific_hf_seeker.txt
+
Rain Weighted Range (
data/speech/arch_info_justification.txt
+
Drainage Mesh Size
data/speech/justification_representation.txt
+
Drainage Weighted Range (
data/speech/justification_proximity.txt
+
Savagery Mesh Size
data/speech/justification_experience.txt
+
Savagery Weighted Range (
data/speech/justification_reminder.txt
+
Temperature Mesh Size
data/speech/justification_antithetical.txt
+
Temperature Weighted Range (
data/speech/no_family.txt
+
Volcanism Mesh Size
data/speech/family_relationship_spec.txt
+
Volcanism Weighted Range (
data/speech/family_relationship_no_spec.txt
+
Pole
data/speech/family_relationship_additional.txt
+
North or South
data/speech/family_relationship_spec_dead.txt
+
North and/or South
data/speech/family_relationship_no_spec_dead.txt
+
North and South
data/speech/family_relationship_additional_dead.txt
+
Minimum Mountain Peak Number
data/speech/child_age_proclamation.txt
+
Minimum Partial Edge Oceans
data/speech/wandering_profession.txt
+
Minimum Complete Edge Oceans
data/speech/scouting_profession.txt
+
Minimum Volcano Number
data/speech/hunting_profession.txt
+
Mineral Scarcity (Low = More minerals)
data/speech/snatcher_profession.txt
+
Max Megabeast Caves
data/speech/thief_profession.txt
+
No Beasts
data/speech/wandering_profession_year.txt
+
Max Semimegabeast Caves
data/speech/scouting_profession_year.txt
+
Titan Number
data/speech/hunting_profession_year.txt
+
Titan Attack Population Requirement
data/speech/snatcher_profession_year.txt
+
Titan Attack Exported Wealth Requirement
data/speech/thief_profession_year.txt
+
Titan Attack Created Wealth Requirement
data/speech/past_wandering_profession.txt
+
Number of Demon Types
data/speech/past_scouting_profession.txt
+
Number of Night Troll Types
data/speech/past_hunting_profession.txt
+
Number of Bogeyman Types
data/speech/past_snatcher_profession.txt
+
Number of Nightmare Types
data/speech/past_thief_profession.txt
+
Number of Vampire Curse Types
data/speech/guard_profession.txt
+
Number of Werebeast Curse Types
data/speech/guard_warning.txt
+
Werebeast Attack Population Requirement
data/speech/soldier_profession.txt
+
Werebeast Attack Exported Wealth Requirement
data/speech/past_profession_no_year.txt
+
Werebeast Attack Created Wealth Requirement
data/speech/past_profession_year.txt
+
Number of Secret Types
data/speech/current_profession_no_year.txt
+
Number of Regional Interaction Types
data/speech/current_profession_year.txt
+
Number of Disturbance Interaction Types
data/speech/hist_fig_slayer.txt
+
Number of Evil Cloud Types
data/speech/animal_slayer.txt
+
Number of Evil Rain Types
data/speech/mercenary_profession.txt
+
Generate Divine Materials
data/speech/mercenary_profession_year.txt
+
Allow Divination
data/speech/past_mercenary_profession.txt
+
Allow Demonic Experiments
were unable to complete the
+
Allow Necromancer Experiments
Jobs removed from unpowered
+
Allow Necromancer Lieutenants
small
+
Allow Necromancer Ghouls
large
+
Allow Necromancer Summons
grown
+
Desired Good Square Count in Small Subregions
logs
+
Desired Good Square Count in Medium Subregions
rough gems
+
Desired Good Square Count in Large Subregions
raw green glass
+
Desired Evil Square Count in Small Subregions
raw clear glass
+
Desired Evil Square Count in Medium Subregions
raw crystal glass
+
Desired Evil Square Count in Large Subregions
small
+
Minimum Initial
rock
+
Square Count
stones
+
Region Count
wafers
+
Minimum Final
bars
+
Erosion Cycle Count
charcoal
+
Minimum River Start Locations (Pre-Erosion)
coke
+
Desired River Start Locations (Post-Erosion)
refined coal
+
Periodically Erode Extreme Cliffs
bars
+
Do Orographic Precipitation and Rain Shadows
cut gems
+
Maximum Number of Subregions
cut green glass gems
+
Cavern Layer Number
cut clear glass gems
+
Cavern Layer Openness Min
cut crystal glass gems
+
Cavern Layer Openness Max
gems
+
Cavern Layer Passage Density Min
blocks
+
Cavern Layer Passage Density Max
portal
+
Cavern Layer Water Min
door
+
Cavern Layer Water Max
floodgate
+
Magma Layer
hatch cover
+
Bottom Layer (Forces Magma)
grate
+
Z Levels Above Ground
table
+
Z Levels Above Layer 1
cabinet
+
Z Levels Above Layer 2
weapon rack
+
Z Levels Above Layer 3
armor stand
+
Z Levels Above Layer 4
coffer
+
Z Levels Above Layer 5
chest
+
Z Levels At Bottom
boxes and bag
+
Minimum Natural Cave Size
backpack
+
Maximum Natural Cave Size
limb/body
+
Number of Mountain Caves
cast
+
Number of Non-Mountain Caves
splint
+
Make Caves Visible
crutch
+
Allow Init Embark Options to Show Tunnels
quiver
+
Always
casket
+
Only in Finder
sarcophag
+
Number of Civilizations
coffin
+
Playable Civilization Required
rope
+
Minimum Number of Mid-Elevation Squares
chain
+
Minimum Number of Low-Elevation Squares
waterskin
+
Minimum Number of High-Elevation Squares
vial
+
Minimum Number of Mid-Rain Squares
flask
+
Minimum Number of Low-Rain Squares
musical instrument
+
Minimum Number of High-Rain Squares
unglazed
+
Minimum Number of Mid-Drainage Squares
tool
+
Minimum Number of Low-Drainage Squares
goblet
+
Minimum Number of High-Drainage Squares
window
+
Minimum Number of Mid-Savagery Squares
terrarium
+
Minimum Number of Low-Savagery Squares
cage
+
Minimum Number of High-Savagery Squares
barrel
+
Minimum Number of Mid-Volcanism Squares
bucket
+
Minimum Number of Low-Volcanism Squares
animal trap
+
Minimum Number of High-Volcanism Squares
chair
+
NULL unit pointer on load
throne
+
NULL item pointer on load
strands
+
NULL job pointer on load
yarn
+
NULL building pointer on load
thread
+
NULL play unit on load: id #
cloth
+
NULL play item on load: id #
tanned hide
+
NULL play building on load: id #
totem
+
NULL displayed announcement
-bound
+
old save: fixing possibly broken knowledge from unretire
book
+
patching corruption: item off-loaded and also in play:
figurine
+
** Loading Fortress **
rotten
+
** Loading Adventurer **
drink
+
patching dangerously broken trade definition -- magma powder changed to water/snow
filthy
+
removed erroneous unit occupancy flag
sticky
+
removed erroneous unit ground occupancy flag
vomitous
+
Repairing squad info for Unit #
slimy
+
cleaning up 0.44.01/2 broken display reference
dirty
+
have corrupt feature map at
gooey
+
0.44.03 or earlier save: removing corrupted route stop
purulent
+
0.44.03 or earlier save: removing erroneous travel log
ichorous
+
Patched save: fixed missing equipment assignment
bloody
+
Patched save: fixed duplicate ammo assignment
paste
+
Patched save: fixed duplicate training equipment assignment
liquid
+
Patched save: fixed duplicate equipment assignment
glob
+
Patched save: Historical spy
laced with
+
stops using out-of-place cover identity
powder
+
old save: removing potentially broken rest job
cheese
+
removing broken building inventory link
catapult parts
+
compat: removing prisoner from non-hereditary position
mechanisms
+
Something has pulled a lever!
tube
+
Something has triggered a pressure plate!
pipe section
+
Something has emptied a cage!
trap component
+
Something has unchained a creature!
ballista parts
+
unused
anvil
+
improvable
amulet
+
butcherable
ballista arrow head
+
millable
siege ammo
+
possibly buriable
ammunition
+
unrotten
scepter
+
undisturbed
crown
+
collected
coin
+
sharpenable
perfect
+
empty
large
+
processable
green glass
+
cookable
clear glass
+
solid
crystal glass
+
extract-bearing plant
gem
+
extract-bearing fish
ring
+
extract-bearing small creature
earring
+
processable (to vial)
bracelet
+
processable (to barrel)
traction bench
+
tameable small creature
quern
+
sand-bearing
millstone
+
glass
statue
+
lye-bearing
memorial
+
milk
craft shop sign
+
milkable
weaponsmith's shop sign
+
finished good
armorsmith's shop sign
+
ammo
general store sign
+
furniture
food shop sign
+
dye
food imports sign
+
dyeable
clothing imports sign
+
totemable
general imports sign
+
glass-making
cloth shop sign
+
dyed
leather shop sign
+
melt-designated
woven clothing shop sign
+
deep material
leather clothing shop sign
+
sewn-imageless
bone carver's shop sign
+
screw
gem cutter's shop sign
+
fire-safe
bowyer's shop sign
+
magma-safe
blacksmith's shop sign
+
building material
metal craft shop sign
+
non-economic
leather goods shop sign
+
plant
carpenter's shop sign
+
silk
stone furniture shop sign
+
yarn
metal furniture shop sign
+
leather
tavern sign
+
bone
slab
+
hair/wool
corpse
+
shell
tooth
+
horn
teeth
+
pearl
bone
+
plaster-containing
shell
+
soap
plant part
+
ivory/tooth
silk body part
+
lye/milk-free
leather body part
+
blunt
wooden body part
+
unengraved
soap body part
+
unimproved
horn
+
written-on
pearl
+
non-absorbent
yarn body part
+
food storage
strand body part
+
non-pressed
Rotten
+
hard
seeds
+
metal
withered
+
sand
leaves
+
edged
leaf
+
on-ground
raw
+
-bearing
live
+
-producing
small live animal
+
-containing
tame
+
liquid cooking
small tame animal
+
liquid scoop
prepared meal
+
powder grinding receptacle
preserved
+
powder grinding
  chops
+
meat carving
chop
+
meat boning
meat
+
meat slicing
weapon
+
meat cleaving
chain
+
meat-carving holder
suits of
+
meal container
armor
+
liquid container
handwear
+
food storage
shield
+
hive
/buckler
+
nest box
footwear
+
small object container
headwear
+
track cart
legwear
+
heavy object hauler
A kidnapper has made off with
+
stand-and-work
has stolen
+
sheet roller
A thief has stolen
+
folded sheet protector
is taken by a fey mood!
+
writing container
withdraws from society...
+
bookcase
has been possessed!
+
display object
looses a roaring laughter, fell and terrible!
+
offering placement
begins to stalk and brood...
+
divination
has created
+
games of chance
*PAUSED*
+
body part
SIEGE
+
that isn't a bin
Idlers:
+
PRIEST
Page
+
Short Pathing Flood Overflow
fighting!
+
DRINK_MAT
hunting.
+
Tribute Report:
sparring.
+
Tribute is being unloaded.  (A report is available.)
No recent reports.
+
Merchants have arrived and are unloading their goods.
: View report
+
A trade depot is requiered for the delivery of the tribute.
Last Report Date:
+
The merchants need a trade depot to unload their goods.
Announcement Date:
+
An animal
: Zoom to location
+
has adopted
Vegetables/fruit/leaves
+
Miner destination wiped
Meat/fish/other
+
body
Ingredient Type
+
now know a few facts about
Number
+
training.
Permissions
+
have attained a general familiarity with
----
+
training methods.
Brew
+
are now quite knowledgeable
: Toggle cook.
+
trainers.
: Toggle brew.
+
are now expert
You have no appropriate ingredients.
+
flown
: Change category.
+
rough
Creatures
+
log
Overall Training
+
block
Creature
+
the underworld portal
Price
+
  deposit
Status:
+
the river
Trained
+
the subterranean water
Well-trained
+
the pit
Skillfully trained
+
the magma pool
Expertly trained
+
the volcano
Exceptionally trained
+
Horrifying screams come from the darkness below!
Masterfully trained
+
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
Domesticated
+
The glowing barrier has disappeared!
Semi-Wild
+
Cleaning game objects...
Trainer:
+
Cleaning stranded objects...
Trainer: Any
+
Cleaning play objects...
Trainer: Any unassigned
+
Null site on overall status
Ready for Slaughter
+
Legends
Uninterested
+
Standard biome+site map
For Sale
+
Elevations including lake and ocean floors
Available
+
Elevations respecting water level
Not For Sale
+
Rainfall
Unavailable
+
Savagery
Geld
+
Current vegetation
Work Animal
+
Evil
Not Tame
+
Salinity
: Toggle pet availability.
+
Biome
: Slaughter.
+
Trade
: Geld.
+
Structures/fields/roads/etc.
: Select trainer.
+
Hydrosphere
: War training.
+
Nobility/holdings
: Hunting training.
+
to export
You have no appropriate creatures.
+
to cancel
Any trainer
+
to scroll
Any unassigned trainer
+
Export of column
Knowledge
+
complete
A few facts
+
  Dwarf Fortress: Save World 
General familiarity
+
Offloading art images...
Knowledgeable
+
Sorting world information...
You don't know how to train any animals.
+
Saving map data...
Justice 
+
Saving civilized populations...
  Cages&Chains:
+
Saving history...
Violation of Production Order
+
Saving parameters...
Violation of Export Prohibition
+
Saving squads...
Violation of Job Order
+
Saving activities...
Conspiracy to Slow Labor
+
Saving written content...
Disorderly Conduct
+
Saving identities...
Building Destruction
+
Saving vehicles...
, Deceased
+
Saving army controllers...
There are no criminals.
+
Saving tracking info...
1 witness
+
Saving agreements...
  witnesses
+
Saving art forms...
No witnesses
+
Saving occupations...
Injured Party:  
+
Saving belief systems...
Convicted:  
+
Saving divination sets...
Witness:  
+
Closing file...
Accuses:  
+
Synchronizing folders...
Found the body.
+
  Becoming The Capital 
Date:  
+
Architecture
Reported:  
+
Desired:
No Sentence Pending.
+
Current:
Hammerstrike
+
Offerings
Beating.
+
Worker:
Day
+
Inactive
in Prison.
+
Location:
Officer:  
+
Repeating
None Assigned
+
Suspended
Violation of Production Order.
+
Items:
Violation of Export Prohibition.
+
This building
Violation of Job Order.
+
was designed by
Conspiracy to Slow Labor.
+
was well-designed by
Murder.
+
was finely-designed by
Disorderly Conduct.
+
was superiorly designed by
Building Destruction.
+
bears the exceptional design of
Vandalism.
+
was masterfully designed by
Theft.
+
an unknown architect
Robbery.
+
The structure
Blood-drinking.
+
was built by
: Select/scroll
+
was solidly built by
: Convict
+
was finely-built by
: View recent crimes (
+
was superiorly built by
: View cold cases (
+
was exceptionally built by
: Convict somebody
+
was masterfully built by
General Items
+
an unknown artisan
Thread/Cloth
+
Status
Stone/Gems/Metals
+
Wounds
Anml Extracts
+
Treatment
Plnt Extracts
+
History
Anml Cheeses
+
  Overall Health Report 
Plnt Cheeses
+
__________
Milled Animal
+
____________
Milled Plants
+
: Key
Item Type
+
: Diagnosis request  
 +
: Cleaning req. 
 +
: Surgery req. 
 +
: Inoperable rot
 +
: Heavy bleeding
 +
: Bleeding
 +
: Pale
 +
: Severe blood loss
 +
: Faint
 +
: Blood loss
 +
: Serious fever
 +
: Moderate fever
 +
: Slight fever
 +
: Dizzy
 +
: Drowning
 +
: Winded
 +
: Cannot breathe
 +
: Trouble breathing
 +
: Vision lost
 +
: Vision impaired
 +
: Vision ~impaired
 +
: Spilled
 +
: Major artery torn
 +
: Artery torn
 +
: Overlapping fracture
 +
: Broken tissue
 +
: Heavy damage
 +
: Moderate damage
 +
: Light damage
 +
: Suture request
 +
: Setting req.
 +
: Dressing request
 +
: Paralyzed
 +
: Partially paralyzed
 +
: Sluggish
 +
: Overall pain++
 +
: Overall pain+
 +
: Overall pain
 +
: Stunned
 +
: Dehydrated
 +
: Thirsty
 +
: Starving
 +
: Hungry
 +
: Cannot stand
 +
: Stand impaired
 +
: Cannot grasp
 +
: Grasp impaired
 +
: Compound fracture
 +
: Torn tendon
 +
: Tendon strain
 +
: Tendon brs.
 +
: Part brok tis
 +
: Tissue pain++
 +
: Tissue pain+
 +
: Tissue pain
 +
: Traction request
 +
: Immobilization request
 +
: Crutch required
 +
: Completely numb
 +
: Partially numb
 +
: Slightly numb
 +
: Exhausted
 +
: Over-exerted
 +
: Tired
 +
: Very drowsy
 +
: Drowsy
 +
: Nauseous
 +
: Cannot fly
 +
: Flight impaired
 +
: Motor nerve
 +
: Sensory nerve
 +
: Torn ligament
 +
: Lig. sprain
 +
: Ligament bruise
 +
: Need setting
 +
: Extreme swell
 +
: Medium swell
 +
: Minor swelling
 +
: Infection
 +
: View health
 +
: Recenter
 +
  Currency Counts 
 +
The broker recommends keeping
 +
of each coin type to match accounts.
 +
No accessible fuel!
 +
Requires fuel
 +
Takes place at
 +
or
 +
REAGENTS
 +
PRODUCTS
 +
  Stone Restrictions 
 +
Magma-safe
 +
Restricted stones
 +
are reserved for use by the listed tasks.
 +
: Stone type
 +
Economic Stone
 +
Other Stone
 +
Quantity (0 for perpetual order):
 +
Type in parts of the name to narrow your search. 
 +
shop
 +
max
 +
No linked shop
 +
There are no active work orders.
 +
A manager is required to coordinate work orders.
 +
How many workshops can this order task? (0 = no limit)
 +
: Increase priority 
 +
: Max priority 
 +
: Set maximum workshops
 +
: Details
 +
Wage
 
Setter
 
Setter
Wage
+
Vegetables/fruit/leaves
Cleaning
+
Meat/fish/other
Place Item in Tomb
+
Ingredient Type
Store Item in Stockpile
+
Number
Store Item in Bag
+
Permissions
Store Weapon
+
Cook
Store Armor
+
----
Store Item in Barrel
+
Brew
Store Item in Bin
+
: Toggle cook.
Store Vehicle in Bin
+
: Toggle brew.
Store Item in Hospital
+
You have no appropriate ingredients.
Dump Item
+
: Change category.
Building Construction
+
Page
Building Removal
+
: Zoom to unit
Door Construction
+
: Zoom to item
Floodgate Construction
+
  Dwarf Fortress: Updating World 
Hatch Cover Construction
+
Year
Grate Construction
+
data/init/world_gen.txt
Bed Construction
+
The world generator is having trouble placing enough mountain peaks. 
Chair Construction
+
You might want to check your maximum elevation value and other elevation parameters. 
Coffin Construction
+
Can the elevation 400 be placed enough times to provide space for your peaks? 
Table Construction
+
You might want to check your preset elevations for the elevation 400. 
Bin Construction
+
You must have at least as many of these highest elevation points as you are requiring peaks. 
Chest Construction
+
Alternatively, you can reduce the number of peaks required by the parameters.
Cabinet Construction
+
The world generator is having trouble placing enough mid-level elevations. 
Statue Construction
+
Can your parameters achieve elevations between 100 and 299? 
Slab Construction
+
You might want to adjust the parameters governing elevation frequencies. 
Block Construction
+
Alternatively, you can reduce the number of mid-level elevation squares required.
Anvil Construction
+
The world generator is having trouble placing enough low elevations. 
Window Construction
+
Can your parameters achieve elevations between 0 and 99? 
Pipe Section Construction
+
The world generator is having trouble placing enough high elevations. 
Sand Collection
+
Can your parameters achieve elevations between 300 and 400? 
Clay Collection
+
The world generator is having trouble placing enough ocean squares along the edges. 
Gem Encrusting
+
Can your parameters achieve elevations between 0 and 99 frequently? 
Glass Cutting
+
You might want to adjust the parameters governing elevation. 
Glass Encrusting
+
Alternatively, you can reduce the number of edge oceans required.
Basic Ore Smelting
+
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
Object Melting
+
You might want to adjust the parameters governing rainfall. 
Craft Making
+
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
Coin Minting
+
The world generator is having trouble setting drainage in the manner specified by the parameters. 
Metal Studding
+
You might want to adjust the parameters governing drainage. 
Metal Strand Extraction
+
Alternatively, you can reduce the number of high, medium or low drainage squares required.
Weapon Construction
+
The world generator is having trouble placing savagery in the manner specified by the parameters. 
Ammo Construction
+
You might want to adjust the parameters governing savagery. 
Quiver Construction
+
Alternatively, you can reduce the number of high, medium or low savagery squares required.
Armor Stand Construction
+
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
Weapon Rack Construction
+
You might want to adjust the parameters governing volcanism. 
Tool Construction
+
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
Totem Construction
+
The world generator is having trouble placing enough volcanos. 
Flask Construction
+
You might want to check your maximum volcanism value. 
Goblet Construction
+
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
Bone/Shell Decoration
+
You might want to check your preset volcanism for the value 100. 
Instrument Construction
+
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
Toy Construction
+
Alternatively, you can reduce the number of volcanos required by the parameters.
Armor Construction
+
The world generator is having trouble placing swamps and marshes. 
Glove Construction
+
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
Helm Construction
+
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
Shield Construction
+
The world generator is having trouble placing deserts and badlands. 
Pants Construction
+
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
Shoe Construction
+
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
Backpack Construction
+
The world generator is having trouble placing forests. 
Animal Trap Construction
+
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
Trap Baiting
+
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
Install Colony In Hive
+
The world generator is having trouble placing mountains. 
Collect Hive Products
+
Make sure your parameters and presets can support high elevation areas. 
Mechanism Construction
+
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
Trap Component Construction
+
The world generator is having trouble placing oceans. 
Trap Cleaning
+
Make sure your parameters and presets can support low elevation areas. 
Trigger Linking
+
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
Cage Trap Loading
+
The world generator is having trouble placing glaciers. 
Stone Trap Loading
+
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
Weapon Trap Loading
+
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
Lever Pulling
+
The world generator is having trouble placing tundra regions. 
Operate Pump
+
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
Construct Quern
+
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
Construct Millstone
+
The world generator is having trouble placing grasslands. 
Place Track Vehicle
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
Push Track Vehicle
+
The world generator is having trouble placing hills. 
Catapult Loading
+
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
Ballista Loading
+
The world generator is having trouble placing rivers. 
Catapult Firing
+
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
Ballista Firing
+
Alternatively, you can reduce the number of rivers required by the parameters.
Ballista Arrow Head Construction
+
The world generator is placing too many subregions. 
Siege Ammo Construction
+
Make sure your parameters and presets aren't so variable that biomes change frequently. 
Catapult Part Construction
+
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
Ballista Part Construction
+
The world generator is having trouble placing mountain caves. 
Fortification Carving
+
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
Wall Detailing
+
Alternatively, you can reduce the number of mountain caves required by the parameters.
Floor Detailing
+
The world generator is having trouble placing low-lying caves. 
Stair/Ramp Removal
+
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
Carving Upward Staircase
+
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
Carving Downward Staircase
+
The world generator is having trouble placing enough civilizations. 
Carving Up/Down Staircase
+
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
Carving Ramp
+
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
Digging Channel
+
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
Tree Felling
+
Alternatively, you can reduce the number of civilizations required by the parameters.
Plant Gathering
+
The world generator couldn't find any civilization definitions. 
Construction Removal
+
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
Track Carving
+
The world generator is having trouble placing a controllable civilization. 
Hunting
+
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
Returning Kill
+
Make sure your parameters and presets have adequate squares of this kind. 
Capturing Land Animals
+
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
Capturing Fish
+
The world generator is having trouble placing farming civilizations. 
Hunting Animal Training
+
Civilizations use available plants in their surroundings as their initial crops. 
War Animal Training
+
Make sure your parameters and raw objects have adequate vegetation. 
Web Collection
+
  Squad Schedules:
Cage Construction
+
Early Wet Season
Chain Construction
+
Early Dry Season
Bucket Construction
+
First Quarter
Planting
+
Second Quarter
Harvesting
+
Third Quarter
Fertilizing
+
Fourth Quarter
Thread Dyeing
+
Alert State
Cloth Dyeing
+
Squads 
Image Sewing
+
Months 
Plant Extraction
+
  Months:
Plant Processing
+
  Squads:
Plant Processing/Vial
+
(Cur)
Plant Processing/Barrel
+
(Current)
Fish Extraction
+
: Name grid cell
Land Animal Extraction
+
: Sleep
Small Creature Taming
+
in room at will
Large Creature Taming
+
in barracks at will
Butchering
+
in barracks at need
Slaughtering
+
Inactive = Uniformed
Fish Processing
+
Inactive = Civ clothes
Barrel Construction
+
minimum
Other Jobs
+
preferred
Animal Chaining
+
: Edit order
Animal Unchaining
+
: Cancel order
Releasing Large Creature
+
: Copy orders
Releasing Small Creature
+
: Paste orders
Handling Large Creature
+
: Move selector
Handling Small Creature
+
: Schedule grid
Large Creature Caging
+
: Order list
Small Creature Caging
+
: View alerts
Aquarium Draining
+
: Swap squads/months
Aquarium Filling
+
: Defend burrows
Pond Filling
+
Burrow
Large Creature Pit/Ponding
+
: Patrol route
Small Creature Pit/Ponding
+
Route
Large Creature Pen/Pasturing
+
: Station
Small Creature Pen/Pasturing
+
Point
Charcoal Making
+
soldier
Ash Making
+
Position
Potash Making (Lye)
+
  Petitions 
Potash Making (Ash)
+
You do not have an official capable of handling these matters.
Managing Work Orders
+
There are no petitions that need your attention.
Updating Stockpile Records
+
Parley with
Trading at Depot
+
Status of
Beat Criminal
+
Citizenship of
Execute Criminal
+
A Priest for
Give Water
+
A Guildhall for
Give Food
+
A High Priest for
Recover Wounded
+
A Grand Guildhall for
Diagnose Patient
+
Some corrupt data
Immobilize Break
+
wishes to parley
Apply Cast
+
in order to avert
Bring Crutch
+
loss of life.
Dress Wound
+
Do you approve this request?
Clean Patient
+
: Approve
Suture
+
: Deny
Set Bone
+
wishes to reside in
Place In Traction
+
for the purpose of
Splint Construction
+
eradicating monsters.
Crutch Construction
+
entertaining citizens and visitors.
Traction Bench Construction
+
soldiering.
Work Orders
+
study.
Left
+
sanctuary.
Validated
+
wishes to join
A manager is required to coordinate work orders.
+
desires citizenship.
All work orders must be validated by the manager before they become active.
+
as a citizen of
: New Order 
+
has many worshippers in
: Remove 
+
and now requires
: Increase priority 
+
a temple complex and high priest
: Max priority  
+
a temple and priest
: Wages
+
The location must be built and furnished,
Quantity:  
+
with the new position appointed by you.
Type in parts of the name to narrow your search.  
+
has many members in
Suspended
+
a grand guildhall
Inactive
+
with the hall designated for a
Missing
+
guild.
Independent
+
wishes to reside here
Wild Animal
+
has many worshippers here
  (Caged)
+
has many members here
(Chained)
+
Basic Value:
Undead
+
Weight:
Opposed to life
+
Price:
Berserk
+
Owner:
Caged Prisoner
+
Uses and Contents:
Chained Prisoner
+
Uses:  
Invader
+
Contents:
Diplomat
+
: View selected
Merchant
+
: Melt
Visitor
+
: Dump
Friendly
+
: Hide
Underworld
+
: Description
Caged Guest
+
None
Chained Guest
+
No treasures yet.
Uninvited Guest
+
*PAUSED*
Current Resident
+
  SIEGE
Hostile
+
: Petitions Available
Tame
+
[MORE]
You have not created any creatures yet.
+
Idlers:  
  to return
+
  civilization
There are no idle
+
Citizens
or jobs.
+
Pets/Livestock
to return,
+
Others
: Manager
+
Dead/Missing
: View Job
+
Missing
: Go to Unit
+
Independent
: Go to Bld
+
Wild Animal
: Remove Worker
+
  (Caged)
: Set Job Repeat
+
Undead
: Suspend Job
+
Berserk
: Cancel Job
+
Caged Prisoner
Citizens
+
Chained Prisoner
Pets/Livestock
+
Invader
Others
+
Diplomat /
Dead/Missing
+
Merchant
There are no  
+
Guest /
  living here.
+
Visitor
There are no pets or livestock here.
+
Friendly
There are no other creatures nearby.
+
Underworld
No one has gone missing or died.
+
Caged Guest
The year is still young.
+
Chained Guest
: View Unit
+
Uninvited Guest
  (Lost)
+
Current Resident
No treasures yet.
+
Hostile
civilization
+
Tame
This land has no important leaders.
+
You have not created any creatures yet.
Exports to  
+
  to return
Petty Annoyance
+
There are no  
Terror
+
  living here.
Imports from
+
There are no pets or livestock here.
Offerings from
+
There are no other creatures nearby.
Vengeance
+
No one has gone missing or died.
You can look at trade information once you have a broker
+
The year is still young.
with appraisal skill.
+
  to return,
Trade Agreement (Exports to  
+
: Manager
Trade Agreement (Imports from
+
: Go to Unit
: View Agreement
+
: Go to Bld
You have no agreements with this land.
+
: Remove Worker
to change modes.
+
: Set Job Repeat
  Civilizations 
+
: Vw Activity
: View details
+
: View Job
[B][P]Active Syndromes[B]
+
: Suspend Job
phase
+
: Cancel Job
seconds)
+
Opposed to life
himself
+
Diplomat
herself
+
There are no idle
itself
+
  or jobs.
  caught in a cloud of flames!
+
The item sparkles with a supernatural brilliance.
caught up in the web!
+
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The item sparkles with a supernatural brilliance.
+
The object looks oddly square.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
+
The item constantly emits a nearly inaudible high-pitched whistle.
The object looks oddly square.
+
The item is covered with small bumps.
The item constantly emits a nearly inaudible high-pitched whistle.
+
The item smells like wet earth.
The item is covered with small bumps.
+
Tiny streaks of lightning streak quickly over the object's surface.
The item smells like wet earth.
+
Creatures that look at the item cannot think negative thoughts.
Tiny streaks of lightning streak quickly over the object's surface.
+
The item is covered with minute gray hairs.
Creatures that look at the item cannot think negative thoughts.
+
The item sounds like rustling leaves when moved.
The item is covered with minute gray hairs.
+
Mountainhome
The item sounds like rustling leaves when moved.
+
Metropolis
Needs
+
City
Disconnected
+
Town
Need trigger type
+
Village
Needs walkable perimeter
+
Hamlet
Hidden
+
Outpost
Needs to be anchored on edge
 
Blocked
 
Surrounded by empty space
 
Needs adjacent wall
 
Needs open space
 
Off map
 
Water
 
Lava/Magma
 
Building present
 
Construction present
 
Must be inside
 
Too close to edge
 
Must be outside
 
Cannot build at highest level
 
Needs soil or mud
 
Needs soil
 
Needs ground or near machine
 
No mud/soil for farm
 
Mud is left by water
 
No access to
 
No access
 
Null site on overall status
 
Early
 
Mid-
 
Late
 
Spring
 
Summer
 
Autumn
 
Winter
 
 
Stocks
 
Stocks
 
Health
 
Health
Line 10,546: Line 15,206:
 
Drink
 
Drink
 
Other
 
Other
Mountainhome
 
Metropolis
 
City
 
Town
 
Village
 
Hamlet
 
Outpost
 
 
Evaluate Depot Access Overflow
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
Evaluate Depot Caravan Access Overflow
  Building List 
+
Royal Throne Room
  (S)
+
Opulent Throne Room
  / Spouse
+
Throne Room
No Owner
+
Splendid Office
You don't have any buildings.
+
Decent Office
Evaluation:
+
Office
: View building information
+
Modest Office
: Zoom to building items
+
Meager Office
: Zoom to building tasks
+
No Office
: Swap right panel
+
Royal Bedroom
  The Health of  
+
Grand Bedroom
In Traction
+
Great Bedroom
Severe Blood Loss
+
Fine Quarters
Moderate Blood Loss
+
Decent Quarters
Serious Fever
+
Quarters
Moderate Fever
+
Modest Quarters
Slight Fever
+
Meager Quarters
Moderate Pain
+
No Quarters
Slight Pain
+
Royal Dining Room
Cannot breathe
+
Grand Dining Room
Trouble breathing
+
Great Dining Room
Vision lost
+
Fine Dining Room
Vision impaired
+
Decent Dining Room
Vision somewhat impaired
+
Modest Dining Room
Ability to stand lost
+
Meager Dining Room
Ability to stand somewhat impaired
+
No Dining Room
Ability to grasp lost
+
Royal Mausoleum
Ability to grasp somewhat impaired
+
Grand Mausoleum
Ability to fly lost
+
Mausoleum
Ability to fly somewhat impaired
+
Fine Tomb
Motor nerve damage
+
Burial Chamber
Sensory nerve damage
+
Servant's Burial Chamber
No health problems
+
Grave
Gelded
+
No Tomb
Spilled
+
  (S)
Butchered
+
  / Spouse
Major artery torn
+
No Owner
Artery torn
+
You don't have any buildings.
Heavy bleeding
+
Evaluation:
Bleeding
+
: View building information
Motor nerve severed
+
: Zoom to building items
Sensory nerve severed
+
: Zoom to building tasks
Torn tendon
+
: Swap right panel
Strained tendon
+
caught in a burst of  
Bruised tendon
+
Overall Training
Torn ligament
+
Creature
Sprained ligament
+
Price
Bruised ligament
+
Status:
Compound fracture
+
Trained
Overlapping fracture (in traction)
+
Well-trained
Overlapping fracture
+
Skillfully trained
Needs setting
+
Expertly trained
Cut apart
+
Exceptionally trained
Smashed apart
+
Masterfully trained
Broken apart
+
Domesticated
Torn apart
+
Semi-Wild
Cut open
+
Trainer:
Smashed open
+
Trainer: Any
Broken open
+
Trainer: Any unassigned
  Torn open
+
Ready for Slaughter
Dented
+
Uninterested
  Heavy bruising
+
For Sale
  Moderate bruising
+
Not For Sale
  Light bruising
+
Unavailable
  Serious burn
+
Geld
  Moderate burn
+
Work Animal
  Minor burn
+
Not Tame
  Serious frost-bite
+
: Toggle pet availability.
  Moderate frost-bite
+
: Slaughter.
  Minor frost-bite
+
: Geld.
  Serious melting
+
: Select trainer.
  Moderate melting
+
: War training.
  Minor melting
+
: Hunting training.
  Serious boiling
+
You have no appropriate creatures.
  Moderate boiling
+
Any trainer
  Minor boiling
+
Any unassigned trainer
  Serious freezing
+
Knowledge
Moderate freezing
+
A few facts
Minor freezing
+
General familiarity
Serious condensation
+
Knowledgeable
Moderate condensation
+
Expert
  Minor condensation
+
You don't know how to train any animals.
  Advanced rot
+
lumber limits
  Moderate rot
+
This land has no important leaders.
  Minor rot
+
Exports to
  Serious blistering
+
Petty Annoyance
  Moderate blistering
+
Terror
  Minor blistering
+
Imports from
  Extreme pain
+
Offerings from
  Moderate pain
+
Vengeance
  Minor pain
+
You can look at trade information once you have a broker
  Nausea
+
with appraisal skill.
  Dizziness
+
You accept their tribute every
  Paralysis
+
Trade Agreement (Exports to
  Partial paralysis
+
Trade Agreement (Imports from
  Some sluggishness
+
: View Agreement
  Complete numbness
+
You have no agreements with this land.
  Partial numbness
+
  to change modes.
  Slight numbness
+
ROOM SHARING INDEX OUT OF BOUNDS:
  Extreme swelling
+
  praying
  Moderate swelling
+
  weeping
  Minor swelling
+
  cringing
  Function totally impaired
+
  screaming
  Partially impaired function
+
  being tortured
  Slightly impaired function
+
  committing a depraved act
Has been sutured
+
  making a submissive gesture
Infection
+
  in a fetal position
No evaluated wounds
+
  smeared out into a spiral
Diagnosis required
+
  falling
Crutch required
+
  dead
  Rotten -- inoperable
+
  laughing
  Needs cleaning
+
  being shot
  Needs surgery
+
  making a plaintive gesture
  Needs sutures
+
  melting
  Needs dressing
+
  burning
  Needs traction
+
looks dejected
  Needs immobilization
+
looks terrified
No treatment scheduled
+
looks offended
Diagnosed with
+
looks confused
  cast
+
  suffering
  splint on
+
  withering away
  dressing on  
+
  striking a menacing pose
  sutures on
+
  striking a triumphant pose
Bleeding stopped
+
  laboring
Compound fracture of
+
  traveling
  repaired
+
  contemplating
  amputated
+
  cooking
Rotten tissue excised from
+
  engraving
Had
+
  unnaturally contorted
set
+
  being flayed
Placed in traction
+
  being mutilated
Evaluated
+
  prostrating itself before
Brought to rest
+
  torturing
Cleaned
+
  committing a depraved act upon
                                      -
+
  devouring
No medical history
+
  admiring
  Stone Restrictions 
+
  burning
Magma-safe
+
  shooting
Restricted stones
+
  surrounded by
are reserved for use by the listed tasks.
+
  massacring
: Set
+
  fighting with
: Stone type
+
  greeting
Economic Stone
+
  refusing
Requires fuel
+
  speaking with
Takes place at
+
  embracing
REAGENTS
+
  striking down
PRODUCTS
+
  raising
  Currency Counts 
+
  hiding
The broker recommends keeping
+
  praying to
of each coin type to match accounts.
+
  contemplating
  Overall Health Report 
+
  cooking
__________
+
  engraving
____________
+
  impaled on  
: Key
+
  being flayed by
: Diagnosis request 
+
  hanging from
: Cleaning req. 
+
  being mutilated by
: Surgery req. 
+
This is a
: Inoperable rot
+
These are
: Heavy bleeding
+
migrating
: Bleeding
+
local
: Pale
+
civilization
: Severe blood loss
+
craft
: Faint
+
government
: Blood loss
+
religion
: Serious fever
+
Stone Hauling
: Moderate fever
+
Wood Hauling
: Slight fever
+
Burial
: Dizzy
+
Food Hauling
: Drowning
+
Refuse Hauling
: Winded
+
Item Hauling
: Cannot breathe
+
Furniture Hauling
: Trouble breathing
+
Animal Hauling
: Vision lost
+
Push/Haul Vehicles
: Vision impaired
+
Cleaning
: Vision ~impaired
+
Wood Cutting
: Spilled
+
Stone Detailing
: Major artery torn
+
Animal Care
: Artery torn
+
Diagnosis
: Overlapping fracture
+
Setting Bones
: Broken tissue
+
Dressing Wounds
: Heavy damage
+
Feed Patients/Prisoners
: Moderate damage
+
Recovering Wounded
: Light damage
+
Trapping
: Suture request
+
Small Animal Dissection
: Setting req.
+
Tanning
: Dressing request
+
Dyeing
: Paralyzed
+
Beekeeping
: Partially paralyzed
+
Clothesmaking
: Sluggish
+
Plant Processing
: Overall pain++
+
Cheese Making
: Overall pain+
+
Milking
: Overall pain
+
Gelding
: Stunned
+
Shearing
: Dehydrated
+
Cooking
: Thirsty
+
Farming (Fields)
: Starving
+
Plant Gathering
: Hungry
+
Hunting
: Cannot stand
+
Furnace Operating
: Stand impaired
+
Armoring
: Cannot grasp
+
Blacksmithing
: Grasp impaired
+
Metalcrafting
: Compound fracture
+
Woodcrafting
: Torn tendon
+
Stonecrafting
: Tendon strain
+
Bone Carving
: Tendon brs.
+
Siege Operating
: Part brok tis
+
Crossbow-making
: Tissue pain++
+
Mechanics
: Tissue pain+
+
Pump Operating
: Tissue pain
+
Trade Good Hauling
: Traction request
+
Water Hauling
: Immobilization request
+
Lever Operation
: Crutch required
+
Road Building
: Completely numb
+
Wall/Floor Construction
: Partially numb
+
Construction Removal
: Slightly numb
+
Woodworking
: Exhausted
+
Stoneworking
: Over-exerted
+
Hunting/Related
: Tired
+
Healthcare
: Very drowsy
+
Farming/Related
: Drowsy
+
Fishing/Related
: Nauseous
+
Jewelry
: Cannot fly
+
Crafts
: Flight impaired
+
Engineering
: Motor nerve
+
Hauling
: Sensory nerve
+
Other Jobs
: Torn ligament
+
MATERIAL_TEMPLATE
: Lig. sprain
+
ITEM
: Ligament bruise
+
CREATURE_VARIATION
: Need setting
+
BUILDING
: Extreme swell
+
DESCRIPTOR_SHAPE
: Medium swell
+
DESCRIPTOR_PATTERN
: Minor swelling
+
DESCRIPTOR_COLOR
: Infection
+
REACTION
: View health
+
large
: Recenter
+
grown
: select
+
logs
left
+
branch
, not consumed
+
rough gems
, consumed
+
raw green glass
Select a tool.
+
raw clear glass
nothing.
+
raw crystal glass
not consumed
+
small
consumed
+
stones
You are not that hungry.
+
wafers
Butcher this object.
+
bars
You must unretract to use this ability.
+
charcoal
You must wait to use this ability.
+
coke
You cannot speak.
+
refined coal
You are missing a body part.
+
bars
Use this ability.
+
cut green glass gems
You must unretract to use this power.
+
cut clear glass gems
You must wait to use this power.
+
cut crystal glass gems
Use this power.
+
gems
Select an action.
+
blocks
: Back/Abort
+
portal
: create
+
door
: butcher
+
floodgate
: natural ability
+
hatch cover
: acquired power
+
grate
Unknown interaction
+
table
No available item.
+
cabinet
No appropriate tool.
+
weapon rack
You make
+
armor stand
and more
+
coffer
You practice your
+
chest
but make nothing of note.
+
boxes and bag
You make nothing.
+
backpack
You butcher
+
limb/body
Status
+
cast
Wounds
+
splint
Treatment
+
crutch
  Create a Creature 
+
quiver
: Side =
+
casket
: Create
+
sarcophag
: New item
+
coffin
: Blank list
+
rope
: Remove item
+
waterskin
: Move selector
+
vial
: Change value
+
flask
: Change amount
+
musical instrument
: No Effect
+
unglazed
: Filter name
+
tool
Ghostly
+
window
  Corpse
+
terrarium
  Squad Schedules:
+
cage
Early Wet Season
+
barrel
Late Wet Season
+
bucket
Early Dry Season
+
animal trap
Late Dry Season
+
chair
First Quarter
+
throne
Second Quarter
+
strands
Third Quarter
+
yarn
Fourth Quarter
+
thread
Alert State
+
cloth
Squads 
+
sheet
Months 
+
tanned hide
  Months:
+
totem
  Squads:
+
-bound
(Cur)
+
codices
(Current)
+
codex
: Name grid cell
+
figurine
: Sleep
+
filthy
in room at will
+
sticky
in barracks at will
+
vomitous
in barracks at need
+
slimy
Inactive = Uniformed
+
stagnant
Inactive = Civ clothes
+
dirty
minimum
+
gooey
preferred
+
purulent
: Give order
+
ichorous
: Edit order
+
bloody
: Cancel order
+
  paste
: Copy orders
+
glob
: Paste orders
+
laced with
: Schedule grid
+
powder
: Order list
+
cheese
: View alerts
+
catapult parts
: Swap squads/months
+
mechanisms
: Defend burrows
+
tube
Burrow
+
pipe section
: Patrol route
+
trap component
Route
+
ballista parts
: Station
+
anvil
Point
+
amulet
: Train
+
ballista arrow head
soldier
+
siege ammo
Position
+
ammunition
  Becoming The Capital 
+
scepter
Architecture
+
crown
Desired:
+
coin
Current:
+
perfect
Offerings
+
green glass
Royal Throne Room
+
crystal glass
Opulent Throne Room
+
ring
Throne Room
+
earring
Splendid Office
+
bracelet
Decent Office
+
traction bench
Office
+
quern
Modest Office
+
millstone
Meager Office
+
statue
No Office
+
memorial
Royal Bedroom
+
craft shop sign
Grand Bedroom
+
weaponsmith's shop sign
Great Bedroom
+
armorsmith's shop sign
Fine Quarters
+
general store sign
Decent Quarters
+
food shop sign
Quarters
+
food imports sign
Modest Quarters
+
clothing imports sign
Meager Quarters
+
general imports sign
No Quarters
+
cloth shop sign
Royal Dining Room
+
leather shop sign
Grand Dining Room
+
woven clothing shop sign
Great Dining Room
+
leather clothing shop sign
Fine Dining Room
+
bone carver's shop sign
Decent Dining Room
+
gem cutter's shop sign
Modest Dining Room
+
bowyer's shop sign
Meager Dining Room
+
blacksmith's shop sign
No Dining Room
+
metal craft shop sign
Royal Mausoleum
+
leather goods shop sign
Grand Mausoleum
+
carpenter's shop sign
Mausoleum
+
stone furniture shop sign
Fine Tomb
+
metal furniture shop sign
Burial Chamber
+
tavern sign
Servant's Burial Chamber
+
slab
Grave
+
tooth
No Tomb
+
teeth
  has been disturbed.
+
bone
group of
+
shell
Many
+
plant part
have been disturbed.
+
silk body part
swarm of  
+
leather body part
has
+
wooden body part
its way out of confinement!
+
soap body part
caught in a burst of
+
pearl
an official land of the realm
+
yarn body part
and the surrounding lands have been made
+
strand body part
an even more official land of the realm
+
Rotten
lumber limits
+
remains
ROOM SHARING INDEX OUT OF BOUNDS:
+
seeds
  The Wealth of
+
withered
 +
leaves
 +
leaf
 +
plants
 +
raw
 +
fish
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
preserved
 +
chops
 +
  chop
 +
meat
 +
weapon
 +
chain
 +
suits of  
 +
armor
 +
handwear
 +
shield
 +
/buckler
 +
footwear
 +
headwear
 +
legwear
 +
chain
 +
goblet
 
: Mode
 
: Mode
: Melt
+
Artifacts
: Forbid
+
  Create a Creature 
: Dump
+
: Side =
: Hide
+
: Create
Basic Value:  
+
: New item
Weight:  
+
: Blank list
Price:  
+
: Remove item
Owner:  
+
: Change value
Uses and Contents:  
+
: Change amount
Uses:  
+
: No Effect
Contents:  
+
: Tame/mountable
: View selected
+
: Not tame/mountable
: Claim
+
: Filter name
: Description
+
[PAUSED]
This building
+
fighting!
was designed by
+
hunting.
was well-designed by
+
sparring.
was finely-designed by
+
No recent reports.
was superiorly designed by
+
: View report
bears the exceptional design of
+
Last Report Date:  
was masterfully designed by
+
The event featured
an unknown architect
+
mounted
The structure
+
a telling of the story of
was built by
+
storytelling
was solidly built by
+
a performance of
was finely-built by
+
a concert
was superiorly built by
+
a dance
was exceptionally built by
+
a moving performance stage
was masterfully built by
+
criers in front
an unknown artisan
+
an order of precedence
Worker:  
+
banners
Location:  
+
images
Repeating
+
the carrying of
Items:
+
flowers
Stone Hauling
+
the scattering of
Wood Hauling
+
acrobats
Burial
+
incense burning
Food Hauling
+
costumes
Refuse Hauling
+
candles
Item Hauling
+
the giving of
Animal Hauling
+
the sacrifice of
Push/Haul Vehicles
 
Stone Detailing
 
Animal Care
 
Diagnosis
 
Setting Bones
 
Dressing Wounds
 
Feed Patients/Prisoners
 
Recovering Wounded
 
Small Animal Dissection
 
Clothesmaking
 
Farming (Fields)
 
Furnace Operating
 
Armoring
 
Blacksmithing
 
Metalcrafting
 
Woodcrafting
 
Stonecrafting
 
Siege Operating
 
Crossbow-making
 
Mechanics
 
Pump Operating
 
Trade Good Hauling
 
Water Hauling
 
Lever Operation
 
Road Building
 
Wall/Floor Construction
 
Woodworking
 
Stoneworking
 
Hunting/Related
 
Healthcare
 
Farming/Related
 
Fishing/Related
 
Jewelry
 
Engineering
 
Hauling
 
LANGUAGE
 
MATERIAL_TEMPLATE
 
BUILDING
 
DESCRIPTOR_SHAPE
 
DESCRIPTOR_PATTERN
 
DESCRIPTOR_COLOR
 
GRAPHICS
 
REACTION
 
INTERACTION
 
/*.*
 
*.dat
 
*.sav
 
data/save/current/*.dat
 
data/save/current/*.sav
 
world.dat
 
world.sav
 
 
You have
 
You have
 
  created a masterpiece  
 
  created a masterpiece  
1.5.5
+
Select an element to begin.
Unknown error
+
Related to historical figure
GLX 1.2 and up are not supported
+
Related to site
GL 1.1 and up are not supported
+
Related to civilization or other group
Missing GL version
+
Related to history event
No error
+
Existing image
glCopyTexSubImage3D
+
Specify a new image
glDrawRangeElements
+
Let your mind wander
glTexImage3D
+
Allow artist to choose
glTexSubImage3D
+
: Done filtering
glActiveTexture
+
Group symbol
glClientActiveTexture
+
Group commission
glCompressedTexImage1D
+
Civilization symbol
glCompressedTexImage2D
+
Civ commission
glCompressedTexImage3D
+
Historical figure
glCompressedTexSubImage1D
+
Tree
glCompressedTexSubImage2D
+
Shape
glCompressedTexSubImage3D
+
Object
glGetCompressedTexImage
+
Artifact
glLoadTransposeMatrixd
+
Action or relationship
glLoadTransposeMatrixf
+
Delete element
glMultTransposeMatrixd
+
: Change name
glMultTransposeMatrixf
+
: Done!
glMultiTexCoord1d
+
How many?
glMultiTexCoord1dv
+
Enter 0 for an unnumbered plural.
glMultiTexCoord1f
+
Untitled/unnamed
glMultiTexCoord1fv
+
Choose X:
glMultiTexCoord1i
+
Choose Y:
glMultiTexCoord1iv
+
: Use this option
glMultiTexCoord1s
+
Warning!
glMultiTexCoord1sv
+
You won't perform your action if you leave.
glMultiTexCoord2d
+
: Don't perform action.
glMultiTexCoord2dv
+
: Keep working.
glMultiTexCoord2f
+
Any image data you've changed will be lost.
glMultiTexCoord2fv
+
: Leave editor and discard data.
glMultiTexCoord2i
+
: select
glMultiTexCoord2iv
+
left
glMultiTexCoord2s
+
, not consumed
glMultiTexCoord2sv
+
, consumed
glMultiTexCoord3d
+
Select a tool.
glMultiTexCoord3dv
+
Select an art type.
glMultiTexCoord3f
+
Select memorized content or a form of prose.
glMultiTexCoord3fv
+
not consumed
glMultiTexCoord3i
+
consumed
glMultiTexCoord3iv
+
You are not that hungry.
glMultiTexCoord3s
+
Butcher this object.
glMultiTexCoord3sv
+
You must unretract to use this ability.
glMultiTexCoord4d
+
You must wait to use this ability.
glMultiTexCoord4dv
+
You are missing a body part.
glMultiTexCoord4f
+
Use this ability.
glMultiTexCoord4fv
+
You must unretract to use this power.
glMultiTexCoord4i
+
You must wait to use this power.
glMultiTexCoord4iv
+
Use this power.
glMultiTexCoord4s
+
Make this composition.
glMultiTexCoord4sv
+
Write on this object.
glSampleCoverage
+
: Back/Abort
glBlendColor
+
: create
glBlendEquation
+
: butcher
glBlendFuncSeparate
+
: natural ability
glFogCoordPointer
+
: acquired power
glFogCoordd
+
: compose
glFogCoorddv
+
: write
glFogCoordf
+
Unknown interaction
glFogCoordfv
+
Poem
glMultiDrawArrays
+
Musical Composition
glMultiDrawElements
+
Choreography
glPointParameterf
+
You cannot read or write.
glPointParameterfv
+
No available item.
glPointParameteri
+
No appropriate tool.
glPointParameteriv
+
No suitable forms known.
glSecondaryColor3b
+
No suitable forms or content known.
glSecondaryColor3bv
+
Manual
glSecondaryColor3d
+
Guide
glSecondaryColor3dv
+
Chronicle
glSecondaryColor3f
+
Short story
glSecondaryColor3fv
+
Novel
glSecondaryColor3i
+
Biography
glSecondaryColor3iv
+
Autobiography
glSecondaryColor3s
+
Letter
glSecondaryColor3sv
+
Essay
glSecondaryColor3ub
+
Dialog
glSecondaryColor3ubv
+
Musical composition
glSecondaryColor3ui
+
Comparative biography
glSecondaryColor3uiv
+
Biographical dictionary
glSecondaryColor3us
+
Genealogy
glSecondaryColor3usv
+
Encyclopedia
glSecondaryColorPointer
+
Cultural history
glWindowPos2d
+
Cultural comparison
glWindowPos2dv
+
Alternate history
glWindowPos2f
+
Treatise on technological evolution
glWindowPos2fv
+
Dictionary
glWindowPos2i
+
Star chart
glWindowPos2iv
+
Star catalogue
glWindowPos2s
+
Atlas
glWindowPos2sv
+
Select an action.
glWindowPos3d
+
Amount of
glWindowPos3dv
+
available is
glWindowPos3f
+
at least
glWindowPos3fv
+
greater than
glWindowPos3i
+
less than
glWindowPos3iv
+
exactly
glWindowPos3s
+
No material
glWindowPos3sv
+
Filter:
glBeginQuery
+
Active
glBindBuffer
+
Waiting
glBufferData
+
Ready to check
glBufferSubData
+
One-time order, conditions checked daily
glDeleteBuffers
+
Restarts if completed, conditions checked daily
glDeleteQueries
+
Restarts if completed, conditions checked monthly
glEndQuery
+
Restarts if completed, conditions checked seasonally
glGenBuffers
+
Restarts if completed, conditions checked yearly
glGenQueries
+
One-time order
glGetBufferParameteriv
+
Restarts if completed, checked daily
glGetBufferPointerv
+
Restarts if completed, checked monthly
glGetBufferSubData
+
Restarts if completed, checked seasonally
glGetQueryObjectiv
+
Restarts if completed, checked yearly
glGetQueryObjectuiv
+
Satisfied for next check
glGetQueryiv
+
Not satisfied for next check
glIsBuffer
+
must first be activated
glIsQuery
+
must first be completed
glMapBuffer
+
: Add item condition
glUnmapBuffer
+
: Add order condition
glAttachShader
+
: Frequency
glBindAttribLocation
+
: Change item type
glBlendEquationSeparate
+
: Change material
glCompileShader
+
: Change traits
glCreateProgram
+
: Change inequality
glCreateShader
+
: Change number
glDeleteProgram
+
: Delete condition
glDeleteShader
+
: Activation/completion
glDetachShader
+
: Add conditions from reagents/materials
glDisableVertexAttribArray
+
: Add conditions from products
glDrawBuffers
+
Ready
glEnableVertexAttribArray
+
This work order does not have any conditions.
glGetActiveAttrib
+
  Dwarf Fortress: New World 
glGetActiveUniform
+
Loading object files...
glGetAttachedShaders
+
Languages...
glGetAttribLocation
+
Buildings...
glGetProgramInfoLog
+
Creatures...
glGetProgramiv
+
Finishing...
glGetShaderInfoLog
+
Finalizing...
glGetShaderSource
+
to continue.
glGetShaderiv
+
Create A World
glGetUniformLocation
+
World Size
glGetUniformfv
+
Pocket
glGetUniformiv
+
Smaller
glGetVertexAttribPointerv
+
Small
glGetVertexAttribdv
+
Very Short
glGetVertexAttribfv
+
Short
glGetVertexAttribiv
+
Long
glIsProgram
+
Very Long
glIsShader
+
Very High
glLinkProgram
+
Maximum Number of Sites
glShaderSource
+
Number of Beasts
glStencilFuncSeparate
+
Natural Savagery
glStencilMaskSeparate
+
Mineral Occurrence
glStencilOpSeparate
+
Very Rare
glUniform1f
+
Rare
glUniform1fv
+
Sparse
glUniform1i
+
Frequent
glUniform1iv
+
Everywhere
glUniform2f
+
This controls the size of the world map.  Current:
glUniform2fv
+
17 x 17
glUniform2i
+
33 x 33
glUniform2iv
+
65 x 65
glUniform3f
+
129 x 129
glUniform3fv
+
257 x 257
glUniform3i
+
This is the length of pre-generated history.  Current:
glUniform3iv
+
5 years
glUniform4f
+
125 years
glUniform4fv
+
250 years
glUniform4i
+
550 years
glUniform4iv
+
1050 years
glUniformMatrix2fv
+
This controls how many distinct races/cultures there are.
glUniformMatrix3fv
+
This is how many distinct places can exist after world generation.
glUniformMatrix4fv
+
Increasing this setting makes large beasts more prevalent.
glUseProgram
+
Increasing savagery makes the world more difficult to settle.
glValidateProgram
+
Increasing mineral occurrence makes more embark sites have more minerals.
glVertexAttrib1d
+
: Go!
glVertexAttrib1dv
+
Title:
glVertexAttrib1f
+
Seed:
glVertexAttrib1fv
+
Various
glVertexAttrib1s
+
Dimensions:
glVertexAttrib1sv
+
Custom Name:
glVertexAttrib2d
+
: Enter advanced parameters
glVertexAttrib2dv
+
: New param set
glVertexAttrib2f
+
: Copy param set
glVertexAttrib2fv
+
: Delete param set
glVertexAttrib2s
+
: Enter title
glVertexAttrib2sv
+
: Use random name
glVertexAttrib3d
+
: Enter custom name
glVertexAttrib3dv
+
: Use random seed
glVertexAttrib3f
+
: Enter custom seed
glVertexAttrib3fv
+
: Change dimensions
glVertexAttrib3s
+
to load the world params.
glVertexAttrib3sv
+
to save the world params.
glVertexAttrib4Nbv
+
Last Param Set:
glVertexAttrib4Niv
+
Creature Seed:
glVertexAttrib4Nsv
+
Really delete this parameter set?
glVertexAttrib4Nub
+
: Delete
glVertexAttrib4Nubv
+
Really change the dimensions?
glVertexAttrib4Nuiv
+
This parameter set will be reset.
glVertexAttrib4Nusv
+
: Change
glVertexAttrib4bv
+
Are you sure you want to abort?
glVertexAttrib4d
+
You haven't saved your changes.
glVertexAttrib4dv
+
: Yes
glVertexAttrib4f
+
Are you sure you want to go on?
glVertexAttrib4fv
+
Creating New Region
glVertexAttrib4iv
+
Rejected)
glVertexAttrib4s
+
Preparing elevation...
glVertexAttrib4sv
+
Setting temperature...
glVertexAttrib4ubv
+
Running rivers...
glVertexAttrib4uiv
+
Forming lakes
glVertexAttrib4usv
+
and minerals...
glVertexAttribPointer
+
Growing vegetation...
glUniformMatrix2x3fv
+
Verifying terrain...
glUniformMatrix2x4fv
+
Importing wildlife...
glUniformMatrix3x2fv
+
Recounting legends...
glUniformMatrix3x4fv
+
Finished prehistory...
glUniformMatrix4x2fv
+
Placing civilizations... (
glUniformMatrix4x3fv
+
Making cave civilizations...
glBeginConditionalRender
+
Making cave pops...
glBeginTransformFeedback
+
Placing other beasts...
glBindFragDataLocation
+
Placing megabeasts...
glClampColor
+
Placing good/evil...
glClearBufferfi
+
Placing caves... (
glClearBufferfv
+
Prehistory init...
glClearBufferiv
+
Hist Figs:
glClearBufferuiv
+
    Dead:
glColorMaski
+
  Events:
glDisablei
+
Finalizing civ mats... (
glEnablei
+
Finalizing art... (
glEndConditionalRender
+
Finalizing uniforms... (
glEndTransformFeedback
+
Finalizing sites... (
glGetBooleani_v
+
LACK OF PEAKS
glGetFragDataLocation
+
MEDIUM ELEVATION REJECTION
glGetStringi
+
LOW ELEVATION REJECTION
glGetTexParameterIiv
+
HIGH ELEVATION REJECTION
glGetTexParameterIuiv
+
LACK OF EDGE OCEANS
glGetTransformFeedbackVarying
+
RAINFALL REJECTION
glGetUniformuiv
+
DRAINAGE REJECTION
glGetVertexAttribIiv
+
SAVAGERY REJECTION
glGetVertexAttribIuiv
+
VOLCANISM REJECTION
glIsEnabledi
+
LACK OF VOLCANOS
glTexParameterIiv
+
SWAMP REJECTION
glTexParameterIuiv
+
DESERT REJECTION
glTransformFeedbackVaryings
+
FOREST REJECTION
glUniform1ui
+
MOUNTAIN REJECTION
glUniform1uiv
+
OCEAN REJECTION
glUniform2ui
+
GLACIER REJECTION
glUniform2uiv
+
TUNDRA REJECTION
glUniform3ui
+
GRASSLAND REJECTION
glUniform3uiv
+
HILLS REJECTION
glUniform4ui
+
LACK OF RIVERS
glUniform4uiv
+
TOO MANY REGIONS
glVertexAttribI1i
+
LACK OF MOUNTAIN CAVES
glVertexAttribI1iv
+
LACK OF LOW-LYING CAVES
glVertexAttribI1ui
+
UNABLE TO PLACE ENOUGH CIVILIZATIONS
glVertexAttribI1uiv
+
NO CIVILIZATIONS AVAILABLE
glVertexAttribI2i
+
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
glVertexAttribI2iv
+
FARMING CIVILIZATION PLACED WITHOUT CROPS
glVertexAttribI2ui
+
Note: If you are using the default parameters in unmodded DF,
glVertexAttribI2uiv
+
and it doesn't work after continuing a few times, please report
glVertexAttribI3i
+
the issue at the B12 forum.
glVertexAttribI3iv
+
: CONTINUE until you give me another warning.
glVertexAttribI3ui
+
: ABORT NOW and I'll look over my parameters.
glVertexAttribI3uiv
+
: ALLOW THIS REJECTION TYPE and continue reporting others.
glVertexAttribI4bv
+
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
glVertexAttribI4i
+
has been created.
glVertexAttribI4iv
+
: Accept
glVertexAttribI4sv
+
: Export image/info
glVertexAttribI4ubv
+
Movement keys to view.
glVertexAttribI4ui
+
: Use the world as it currently exists
glVertexAttribI4uiv
+
: Continue
glVertexAttribI4usv
+
to pause/finish.
glVertexAttribIPointer
+
TO CREATE THE WORLD.
glDrawArraysInstanced
+
Random Name
glDrawElementsInstanced
+
caught in a cloud of flames!
glPrimitiveRestartIndex
+
were unable to complete the
glTexBuffer
+
Jobs removed from unpowered
glFramebufferTexture
+
0000
glGetBufferParameteri64v
+
-detailed
glGetInteger64i_v
+
-elw
glVertexAttribDivisor
+
-tmp
glBlendEquationSeparatei
+
-rain
glBlendEquationi
+
-drn
glBlendFuncSeparatei
+
-sav
glBlendFunci
+
-vol
glMinSampleShading
+
-veg
glTbufferMask3DFX
+
-evil
glDebugMessageCallbackAMD
+
-sal
glDebugMessageEnableAMD
+
-trd
glDebugMessageInsertAMD
+
-str
glGetDebugMessageLogAMD
+
-hyd
glBlendEquationIndexedAMD
+
-nob
glBlendEquationSeparateIndexedAMD
+
-dip
glBlendFuncIndexedAMD
+
-rel
glBlendFuncSeparateIndexedAMD
+
src/game.cpp
glDeleteNamesAMD
+
biome_color_key.txt
glGenNamesAMD
+
mountain (128,128,128)
glIsNameAMD
+
temperate freshwater lake (0,224,255)
glBeginPerfMonitorAMD
+
temperate brackish lake (0,192,255)
glDeletePerfMonitorsAMD
+
temperate saltwater lake  (0,160,255)
glEndPerfMonitorAMD
+
tropical freshwater lake (0,96,255)
glGenPerfMonitorsAMD
+
tropical brackish lake (0,64,255)
glGetPerfMonitorCounterDataAMD
+
tropical saltwater lake  (0,32,255)
glGetPerfMonitorCounterInfoAMD
+
arctic ocean (0,255,255)
glGetPerfMonitorCounterStringAMD
+
tropical ocean (0,0,255)
glGetPerfMonitorCountersAMD
+
temperate ocean (0,128,255)
glGetPerfMonitorGroupStringAMD
+
glacier (64,255,255)
glGetPerfMonitorGroupsAMD
+
tundra (128,255,255)
glSelectPerfMonitorCountersAMD
+
temperate freshwater swamp (96,192,128)
glTessellationFactorAMD
+
temperate saltwater swamp (64,192,128)
glTessellationModeAMD
+
temperate freshwater marsh (96,255,128)
glDrawElementArrayAPPLE
+
temperate saltwater marsh (64,255,128)
glDrawRangeElementArrayAPPLE
+
tropical freshwater swamp (96,192,64)
glElementPointerAPPLE
+
tropical saltwater swamp (64,192,64)
glMultiDrawElementArrayAPPLE
+
mangrove swamp (64,255,96)
glMultiDrawRangeElementArrayAPPLE
+
tropical freshwater marsh (96,255,64)
glDeleteFencesAPPLE
+
tropical saltwater marsh (64,255,64)
glFinishFenceAPPLE
+
taiga forest (0,96,64)
glFinishObjectAPPLE
+
temperate conifer forest (0,96,32)
glGenFencesAPPLE
+
temperate broadleaf forest (0,160,32)
glIsFenceAPPLE
+
tropical conifer forest (0,96,0)
glSetFenceAPPLE
+
tropical dry broadleaf forest (0,128,0)
glTestFenceAPPLE
+
tropical moist broadleaf forest (0,160,0)
glTestObjectAPPLE
+
temperate grassland (0,255,32)
glBufferParameteriAPPLE
+
temperate savanna (0,224,32)
glFlushMappedBufferRangeAPPLE
+
temperate shrubland (0,192,32)
glGetObjectParameterivAPPLE
+
tropical grassland (255,160,0)
glObjectPurgeableAPPLE
+
tropical savanna (255,176)
glObjectUnpurgeableAPPLE
+
tropical shrubland (255,192,0)
glGetTexParameterPointervAPPLE
+
badland desert (255,96,32)
glTextureRangeAPPLE
+
sand desert (255,255,0)
glBindVertexArrayAPPLE
+
rock desert (255,128,64)
glDeleteVertexArraysAPPLE
+
structure_color_key.txt
glGenVertexArraysAPPLE
+
castle (128,128,128)
glIsVertexArrayAPPLE
+
village (255,255,255)
glFlushVertexArrayRangeAPPLE
+
crops (255,128,0)(255,160,0)(255,192,0)
glVertexArrayParameteriAPPLE
+
pasture (0,255,0)
glVertexArrayRangeAPPLE
+
meadow (64,255,0)
glDisableVertexAttribAPPLE
+
woodland (0,128,0)
glEnableVertexAttribAPPLE
+
orchard (0,160,0)
glIsVertexAttribEnabledAPPLE
+
tunnel (20,20,20)
glMapVertexAttrib1dAPPLE
+
stone bridge (224,224,224)
glMapVertexAttrib1fAPPLE
+
other bridge (180,167,20)
glMapVertexAttrib2dAPPLE
+
stone road (192,192,192)
glMapVertexAttrib2fAPPLE
+
other road (150,127,20)
glBindFragDataLocationIndexed
+
stone wall (96,96,96)
glGetFragDataIndex
+
other wall (160,127,20)
glClampColorARB
+
mountain (255,255,192)
glCopyBufferSubData
+
lake (0,96,255)
glDrawBuffersARB
+
land (128,64,32)
glBlendEquationSeparateiARB
+
ocean (0,64,255)
glBlendEquationiARB
+
hydro_color_key.txt
glBlendFuncSeparateiARB
+
brook (0,255,255)
glBlendFunciARB
+
stream (0,224,255)
glDrawElementsBaseVertex
+
minor river (0,192,255)
glDrawElementsInstancedBaseVertex
+
river (0,160,255)
glDrawRangeElementsBaseVertex
+
major river (0,128,255)
glMultiDrawElementsBaseVertex
+
river/ocean (0,112,255)
glDrawArraysIndirect
+
  Dwarf Fortress: Arena 
glDrawElementsIndirect
+
Preparing arena...
glDrawArraysInstancedARB
+
Preparing screen...
glDrawElementsInstancedARB
+
Preparing Arena...
glBindFramebuffer
+
Importing world...
glBindRenderbuffer
+
to select an option. 
glBlitFramebuffer
+
scroll.
glCheckFramebufferStatus
+
at any time for options, including key bindings.
glDeleteFramebuffers
+
at any time for the manual.
glDeleteRenderbuffers
+
, Folder:
glFramebufferRenderbuffer
+
Select a source for your arena objects:
glFramebufferTexture1D
+
Folder:
glFramebufferTexture2D
+
raw (Default)
glFramebufferTexture3D
+
/raw
glFramebufferTextureLayer
+
This Version of DF used the FMOD Sound System
glGenFramebuffers
+
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
glGenRenderbuffers
+
This version of DF uses SDL: Simple DirectMedia Layer,
glGenerateMipmap
+
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
glGetFramebufferAttachmentParameteriv
+
See the SDL folder for license information.
glGetRenderbufferParameteriv
+
Portions of this version are Copyright(C)2008
glIsFramebuffer
+
The FreeType Project (www.freetype.org).
glIsRenderbuffer
+
All rights reserved.
glRenderbufferStorage
+
to return to the menu.
glRenderbufferStorageMultisample
+
** Starting New Arena **
glFramebufferTextureARB
+
data/save/current
glFramebufferTextureFaceARB
+
/raw/
glFramebufferTextureLayerARB
+
Command Line: World generation manually aborted.
glProgramParameteriARB
+
data/save/current/*.dat
glGetUniformdv
+
data/save/current/*.sav
glProgramUniform1dEXT
+
data/save/current/
glProgramUniform1dvEXT
+
world.dat
glProgramUniform2dEXT
+
world.sav
glProgramUniform2dvEXT
+
*.dat
glProgramUniform3dEXT
+
*.sav
glProgramUniform3dvEXT
+
[B][P]Active Syndromes[B]
glProgramUniform4dEXT
+
phase
glProgramUniform4dvEXT
+
seconds)
glProgramUniformMatrix2dvEXT
+
the army of
glProgramUniformMatrix2x3dvEXT
+
marched on
glProgramUniformMatrix2x4dvEXT
+
claimed
glProgramUniformMatrix3dvEXT
+
ruler
glProgramUniformMatrix3x2dvEXT
+
was known to be
glProgramUniformMatrix3x4dvEXT
+
an insurrection against
glProgramUniformMatrix4dvEXT
+
was overthrown after an insurrection
glProgramUniformMatrix4x2dvEXT
+
waited out an insurrection
glProgramUniformMatrix4x3dvEXT
+
crushed an insurrection
glUniform1d
+
a group calling itself
glUniform1dv
+
reclaimed
glUniform2d
+
was conquered
glUniform2dv
+
moved on in search of a better future after the horrible mismanagement of
glUniform3d
+
refugees calling themselves
glUniform3dv
+
fled from the area just before an army
glUniform4d
+
descended upon
glUniform4dv
+
from
glUniformMatrix2dv
+
General Items
glUniformMatrix2x3dv
+
Handwear
glUniformMatrix2x4dv
+
Thread/Cloth
glUniformMatrix3dv
+
Tooth
glUniformMatrix3x2dv
+
Horn
glUniformMatrix3x4dv
+
Yarn
glUniformMatrix4dv
+
Stone/Gems/Metals
glUniformMatrix4x2dv
+
Anml Extracts
glUniformMatrix4x3dv
+
Plnt Extracts
glColorSubTable
+
Anml Cheeses
glColorTable
+
Plnt Cheeses
glColorTableParameterfv
+
Milled Animal
glColorTableParameteriv
+
Milled Plants
glConvolutionFilter1D
+
Pets
glConvolutionFilter2D
+
Item Type
glConvolutionParameterf
+
Your site and direct holdings
glConvolutionParameterfv
+
Vassal holdings
glConvolutionParameteri
+
Occupied holdings
glConvolutionParameteriv
+
Tributaries
glCopyColorSubTable
+
Occupied tributaries
glCopyColorTable
+
Economically linked
glCopyConvolutionFilter1D
+
Your civilization
glCopyConvolutionFilter2D
+
Peace
glGetColorTable
+
  The World 
glGetColorTableParameterfv
+
days' travel
glGetColorTableParameteriv
+
More than a day's travel
glGetConvolutionFilter
+
A day's travel
glGetConvolutionParameterfv
+
Nearly a day's travel
glGetConvolutionParameteriv
+
A half day's travel
glGetHistogram
+
A short trip
glGetHistogramParameterfv
+
Inaccessible from your location
glGetHistogramParameteriv
+
Your location
glGetMinmax
+
Population: >10000
glGetMinmaxParameterfv
+
Population: ~10000
glGetMinmaxParameteriv
+
Population: ~7500
glGetSeparableFilter
+
Population: ~6000
glHistogram
+
Population: ~5000
glMinmax
+
Population: ~4000
glResetHistogram
+
Population: ~3000
glResetMinmax
+
Population: ~2000
glSeparableFilter2D
+
Population: ~1000
glVertexAttribDivisorARB
+
Population: ~750
glFlushMappedBufferRange
+
Population: ~600
glMapBufferRange
+
Population: ~500
glCurrentPaletteMatrixARB
+
Population: ~400
glMatrixIndexPointerARB
+
Population: ~300
glMatrixIndexubvARB
+
Population: ~200
glMatrixIndexuivARB
+
Population: ~100
glMatrixIndexusvARB
+
Population: ~75
glSampleCoverageARB
+
Population: ~60
glActiveTextureARB
+
Population: ~50
glClientActiveTextureARB
+
Population: ~40
glMultiTexCoord1dARB
+
Population: ~30
glMultiTexCoord1dvARB
+
Population: ~20
glMultiTexCoord1fARB
+
Population: ~10
glMultiTexCoord1fvARB
+
Population: <10
glMultiTexCoord1iARB
+
No civilized population
glMultiTexCoord1ivARB
+
Site government:
glMultiTexCoord1sARB
+
Civilization:
glMultiTexCoord1svARB
+
They offer
glMultiTexCoord2dARB
+
They accept
glMultiTexCoord2dvARB
+
tribute
glMultiTexCoord2fARB
+
Alliance
glMultiTexCoord2fvARB
+
No contact
glMultiTexCoord2iARB
+
They offer tribute
glMultiTexCoord2ivARB
+
They accept tribute
glMultiTexCoord2sARB
+
Skirmishing
glMultiTexCoord2svARB
+
Economically linked to you
glMultiTexCoord3dARB
+
Prisoners
glMultiTexCoord3dvARB
+
Artifacts (Rumored)
glMultiTexCoord3fARB
+
: Cannot raid your civilization
glMultiTexCoord3fvARB
+
: Cannot make request without leader
glMultiTexCoord3iARB
+
: No workers available
glMultiTexCoord3ivARB
+
: Request workers
glMultiTexCoord3sARB
+
: Inaccessible mission location
glMultiTexCoord3svARB
+
: Cannot order mission without leader
glMultiTexCoord4dARB
+
: Explore this site (creates new mission)
glMultiTexCoord4dvARB
+
: Raid this site (creates new mission)
glMultiTexCoord4fARB
+
: Center on fort
glMultiTexCoord4fvARB
+
: Holdings and tribute
glMultiTexCoord4iARB
+
: Legend
glMultiTexCoord4ivARB
+
  News and Rumors 
glMultiTexCoord4sARB
+
  Missions 
glMultiTexCoord4svARB
+
You have not created any missions.
glBeginQueryARB
+
Mission can be created from the World,
glDeleteQueriesARB
+
Artifacts and People modes.
glEndQueryARB
+
Explore
glGenQueriesARB
+
Seize
glGetQueryObjectivARB
+
No messengers
glGetQueryObjectuivARB
+
messenger
glGetQueryivARB
+
here
glIsQueryARB
+
No commanders
glPointParameterfARB
+
Messenger (unfilled)
glPointParameterfvARB
+
and more...
glProvokingVertex
+
: Assign messengers
glMinSampleShadingARB
+
: Assign squads
glBindSampler
+
: Remove mission
glDeleteSamplers
+
This mission cannot be altered now.
glGenSamplers
+
: Select mission
glGetSamplerParameterIiv
+
On this mission
glGetSamplerParameterIuiv
+
No specific orders
glGetSamplerParameterfv
+
: Remove messenger
glGetSamplerParameteriv
+
: Assign messenger
glIsSampler
+
This messenger cannot be reassigned now.
glSamplerParameterIiv
+
: Select messenger
glSamplerParameterIuiv
+
: Remove squad
glSamplerParameterf
+
: Assign squad
glSamplerParameterfv
+
This squad cannot be reassigned now.
glSamplerParameteri
+
: Select squad
glSamplerParameteriv
+
: Request
glAttachObjectARB
+
No workers available
glCompileShaderARB
+
: Free captives belonging to your civilization
glCreateProgramObjectARB
+
: Release other prisoners
glCreateShaderObjectARB
+
: Take important treasures
glDeleteObjectARB
+
: Loot other items
glDetachObjectARB
+
: Steal livestock
glGetActiveUniformARB
+
: Raid (squads will try to avoid detection)
glGetAttachedObjectsARB
+
: Pillage (openly attack)
glGetHandleARB
+
: Raze (openly attack and destroy site)
glGetInfoLogARB
+
: Demand one-time tribute
glGetObjectParameterfvARB
+
: Demand ongoing tribute
glGetObjectParameterivARB
+
: Conquer and occupy
glGetShaderSourceARB
+
: Demand surrender and occupy
glGetUniformLocationARB
+
WARNING:  If successful, your soldiers will join the
glGetUniformfvARB
+
occupation and not return.  Your new holdings will
glGetUniformivARB
+
be manageable from this screen.
glLinkProgramARB
+
  People 
glShaderSourceARB
+
Last in
glUniform1fARB
+
Last known to be traveling
glUniform1fvARB
+
Location unknown
glUniform1iARB
+
: Select person
glUniform1ivARB
+
: Rescue person (creates new mission)
glUniform2fARB
+
You have no recoverable missing citizens.
glUniform2fvARB
+
  Artifacts 
glUniform2iARB
+
Claimed by your local government
glUniform2ivARB
+
Claimed by local
glUniform3fARB
+
Claimed by local family
glUniform3fvARB
+
Last held by
glUniform3iARB
+
: Select artifact
glUniform3ivARB
+
: Recover artifact (creates new mission)
glUniform4fARB
+
There are no recoverable missing artifacts.
glUniform4fvARB
+
  Civilizations 
glUniform4iARB
+
: World
glUniform4ivARB
+
: Missions
glUniformMatrix2fvARB
+
: News and rumors
glUniformMatrix3fvARB
+
: People
glUniformMatrix4fvARB
+
: Artifacts
glUseProgramObjectARB
+
: Civilizations
glValidateProgramARB
+
: View details
glGetActiveSubroutineName
+
WORLD_GEN
glGetActiveSubroutineUniformName
+
TITLE
glGetActiveSubroutineUniformiv
+
HISTORY_SEED
glGetProgramStageiv
+
NAME_SEED
glGetSubroutineIndex
+
CREATURE_SEED
glGetSubroutineUniformLocation
+
CUSTOM_NAME
glGetUniformSubroutineuiv
+
EMBARK_POINTS
glUniformSubroutinesuiv
+
PEAK_NUMBER_MIN
glCompileShaderIncludeARB
+
PARTIAL_OCEAN_EDGE_MIN
glDeleteNamedStringARB
+
OCEAN_EDGE_MIN
glGetNamedStringARB
+
REVEAL_ALL_HISTORY
glGetNamedStringivARB
+
CULL_HISTORICAL_FIGURES
glIsNamedStringARB
+
EROSION_CYCLE_COUNT
glNamedStringARB
+
PERIODICALLY_ERODE_EXTREMES
glClientWaitSync
+
OROGRAPHIC_PRECIPITATION
glDeleteSync
+
POLE
glFenceSync
+
NORTH_OR_SOUTH
glGetInteger64v
+
NORTH
glGetSynciv
+
SOUTH
glIsSync
+
NORTH_AND_SOUTH
glWaitSync
+
ALL_CAVES_VISIBLE
glPatchParameterfv
+
PLAYABLE_CIVILIZATION_REQUIRED
glPatchParameteri
+
VOLCANO_MIN
glTexBufferARB
+
END_YEAR
glCompressedTexImage1DARB
+
BEAST_END_YEAR
glCompressedTexImage2DARB
+
TEMPERATURE
glCompressedTexImage3DARB
+
DRAINAGE
glCompressedTexSubImage1DARB
+
PS_EL
glCompressedTexSubImage2DARB
+
PS_RF
glCompressedTexSubImage3DARB
+
PS_TP
glGetCompressedTexImageARB
+
PS_DR
glGetMultisamplefv
+
PS_VL
glSampleMaski
+
PS_SV
glTexImage2DMultisample
+
Attempted to set world gen presets prior to dimensions
glTexImage3DMultisample
+
preset attempted beyond Y range
glGetQueryObjecti64v
+
preset failed to load X value at Y =
glGetQueryObjectui64v
+
ELEVATION_FREQUENCY
glQueryCounter
+
RAIN_FREQUENCY
glBindTransformFeedback
+
DRAINAGE_FREQUENCY
glDeleteTransformFeedbacks
+
TEMPERATURE_FREQUENCY
glDrawTransformFeedback
+
SAVAGERY_FREQUENCY
glGenTransformFeedbacks
+
VOLCANISM_FREQUENCY
glIsTransformFeedback
+
MINERAL_SCARCITY
glPauseTransformFeedback
+
MEGABEAST_CAP
glResumeTransformFeedback
+
SEMIMEGABEAST_CAP
glBeginQueryIndexed
+
TITAN_NUMBER
glDrawTransformFeedbackStream
+
TITAN_ATTACK_TRIGGER
glEndQueryIndexed
+
WEREBEAST_ATTACK_TRIGGER
glGetQueryIndexediv
+
DEMON_NUMBER
glLoadTransposeMatrixdARB
+
NIGHT_TROLL_NUMBER
glLoadTransposeMatrixfARB
+
BOGEYMAN_NUMBER
glMultTransposeMatrixdARB
+
NIGHTMARE_NUMBER
glMultTransposeMatrixfARB
+
VAMPIRE_NUMBER
glBindBufferBase
+
WEREBEAST_NUMBER
glBindBufferRange
+
SECRET_NUMBER
glGetActiveUniformBlockName
+
REGIONAL_INTERACTION_NUMBER
glGetActiveUniformBlockiv
+
DISTURBANCE_INTERACTION_NUMBER
glGetActiveUniformName
+
EVIL_CLOUD_NUMBER
glGetActiveUniformsiv
+
GENERATE_DIVINE_MATERIALS
glGetIntegeri_v
+
ALLOW_DIVINATION
glGetUniformBlockIndex
+
ALLOW_DEMONIC_EXPERIMENTS
glGetUniformIndices
+
ALLOW_NECROMANCER_EXPERIMENTS
glUniformBlockBinding
+
ALLOW_NECROMANCER_LIEUTENANTS
glBindVertexArray
+
ALLOW_NECROMANCER_GHOULS
glDeleteVertexArrays
+
ALLOW_NECROMANCER_SUMMONS
glGenVertexArrays
+
EVIL_RAIN_NUMBER
glIsVertexArray
+
GOOD_SQ_COUNTS
glVertexBlendARB
+
EVIL_SQ_COUNTS
glWeightPointerARB
+
REGION_COUNTS
glWeightbvARB
+
RIVER_MINS
glWeightdvARB
+
SUBREGION_MAX
glWeightfvARB
+
CAVERN_LAYER_COUNT
glWeightivARB
+
CAVERN_LAYER_OPENNESS_MIN
glWeightsvARB
+
CAVERN_LAYER_OPENNESS_MAX
glWeightubvARB
+
CAVERN_LAYER_PASSAGE_DENSITY_MIN
glWeightuivARB
+
CAVERN_LAYER_PASSAGE_DENSITY_MAX
glWeightusvARB
+
CAVERN_LAYER_WATER_MIN
glBindBufferARB
+
CAVERN_LAYER_WATER_MAX
glBufferDataARB
+
HAVE_BOTTOM_LAYER_1
glBufferSubDataARB
+
HAVE_BOTTOM_LAYER_2
glDeleteBuffersARB
+
LEVELS_ABOVE_GROUND
glGenBuffersARB
+
LEVELS_ABOVE_LAYER_1
glGetBufferParameterivARB
+
LEVELS_ABOVE_LAYER_2
glGetBufferPointervARB
+
LEVELS_ABOVE_LAYER_3
glGetBufferSubDataARB
+
LEVELS_ABOVE_LAYER_4
glIsBufferARB
+
LEVELS_ABOVE_LAYER_5
glMapBufferARB
+
LEVELS_AT_BOTTOM
glUnmapBufferARB
+
CAVE_MIN_SIZE
glBindProgramARB
+
CAVE_MAX_SIZE
glDeleteProgramsARB
+
MOUNTAIN_CAVE_MIN
glDisableVertexAttribArrayARB
+
NON_MOUNTAIN_CAVE_MIN
glEnableVertexAttribArrayARB
+
TOTAL_CIV_NUMBER
glGenProgramsARB
+
TOTAL_CIV_POPULATION
glGetProgramEnvParameterdvARB
+
SITE_CAP
glGetProgramEnvParameterfvARB
+
ELEVATION_RANGES
glGetProgramLocalParameterdvARB
+
RAIN_RANGES
glGetProgramLocalParameterfvARB
+
DRAINAGE_RANGES
glGetProgramStringARB
+
SAVAGERY_RANGES
glGetProgramivARB
+
VOLCANISM_RANGES
glGetVertexAttribPointervARB
+
Unrecognized World Gen Token:
glGetVertexAttribdvARB
+
LARGE ISLAND
glGetVertexAttribfvARB
+
LARGE REGION
glGetVertexAttribivARB
+
MEDIUM ISLAND
glIsProgramARB
+
MEDIUM REGION
glProgramEnvParameter4dARB
+
SMALL ISLAND
glProgramEnvParameter4dvARB
+
SMALL REGION
glProgramEnvParameter4fARB
+
SMALLER ISLAND
glProgramEnvParameter4fvARB
+
SMALLER REGION
glProgramLocalParameter4dARB
+
POCKET ISLAND
glProgramLocalParameter4dvARB
+
POCKET REGION
glProgramLocalParameter4fARB
+
COMPLETE_OCEAN_EDGE_MIN
glProgramLocalParameter4fvARB
+
Command Line: World generation parameter set located successfully.
glProgramStringARB
+
Command Line: World generation parameter set
glVertexAttrib1dARB
+
not found -- using default.
glVertexAttrib1dvARB
+
Command Line: World image, detailed image and info exported.
glVertexAttrib1fARB
+
You make
glVertexAttrib1fvARB
+
and more
glVertexAttrib1sARB
+
You have finished working on
glVertexAttrib1svARB
+
You practice your
glVertexAttrib2dARB
+
but make nothing of note.
glVertexAttrib2dvARB
+
You make nothing.
glVertexAttrib2fARB
+
is taken by a fey mood!
glVertexAttrib2fvARB
+
withdraws from society...
glVertexAttrib2sARB
+
has been possessed!
glVertexAttrib2svARB
+
looses a roaring laughter, fell and terrible!
glVertexAttrib3dARB
+
begins to stalk and brood...
glVertexAttrib3dvARB
+
Disconnected
glVertexAttrib3fARB
+
Need trigger type
glVertexAttrib3fvARB
+
Needs walkable perimeter
glVertexAttrib3sARB
+
Hidden
glVertexAttrib3svARB
+
Needs to be anchored on edge
glVertexAttrib4NbvARB
+
Blocked
glVertexAttrib4NivARB
+
Surrounded by empty space
glVertexAttrib4NsvARB
+
Needs adjacent wall
glVertexAttrib4NubARB
+
Needs open space
glVertexAttrib4NubvARB
+
Off map
glVertexAttrib4NuivARB
+
Water
glVertexAttrib4NusvARB
+
Lava/Magma
glVertexAttrib4bvARB
+
Building present
glVertexAttrib4dARB
+
Construction present
glVertexAttrib4dvARB
+
Must be inside
glVertexAttrib4fARB
+
Too close to edge
glVertexAttrib4fvARB
+
Must be outside
glVertexAttrib4ivARB
+
Cannot build at highest level
glVertexAttrib4sARB
+
Needs soil or mud
glVertexAttrib4svARB
+
Needs soil
glVertexAttrib4ubvARB
+
Needs ground or near machine
glVertexAttrib4uivARB
+
No mud/soil for farm
glVertexAttrib4usvARB
+
Mud is left by water
glVertexAttribPointerARB
+
No access to
glBindAttribLocationARB
+
No access
glGetActiveAttribARB
+
has created
glGetAttribLocationARB
+
claims it as an heirloom in the name of the family ancestor
glColorP3ui
+
claims it as a family heirloom
glColorP3uiv
+
claims it as a personal treasure.
glColorP4ui
+
offers it to
glColorP4uiv
+
Image information
glMultiTexCoordP1ui
+
for engraving
glMultiTexCoordP1uiv
+
was waged by
glMultiTexCoordP2ui
+
One of the most significant causes of the conflict was
glMultiTexCoordP2uiv
+
The most significant cause of the conflict was
glMultiTexCoordP3ui
+
a family matter
glMultiTexCoordP3uiv
+
disgust with the adversary's godlessness
glMultiTexCoordP4ui
+
religious opposition to the adversary's worship of
glMultiTexCoordP4uiv
+
religious opposition to the adversary's inherent association with
glNormalP3ui
+
natural aversion to the adversary's worship of
glNormalP3uiv
+
natural aversion to the adversary's inherent association with
glSecondaryColorP3ui
+
a dispute over
glSecondaryColorP3uiv
+
the treatment of animals
glTexCoordP1ui
+
the treatment of plants
glTexCoordP1uiv
+
a formalized agreement
glTexCoordP2ui
+
truthfulness
glTexCoordP2uiv
+
the devouring of the bodies of sapient beings
glTexCoordP3ui
+
the display of war and hunting trophies
glTexCoordP3uiv
+
the adversary's inability to communicate and form treaties
glTexCoordP4ui
+
a desire to kill the living and any others in opposition
glTexCoordP4uiv
+
the disturbance of once-eternal rest
glVertexAttribP1ui
+
a dispute over the ownership of
glVertexAttribP1uiv
+
prior aggression by the adversary
glVertexAttribP2ui
+
a first contact that went horribly wrong
glVertexAttribP2uiv
+
the adversary's refusal to form treaties
glVertexAttribP3ui
+
the adversary's abuse of the aggressor's fallen
glVertexAttribP3uiv
+
an incident involving a lost diplomat
glVertexAttribP4ui
+
a disagreement over prior treaties
glVertexAttribP4uiv
+
an incident involving a trade caravan
glVertexP2ui
+
water rights
glVertexP2uiv
+
fishing rights
glVertexP3ui
+
general ill feelings over past historical events
glVertexP3uiv
+
a previous war
glVertexP4ui
+
a previous battle
glVertexP4uiv
+
a previous duel
glWindowPos2dARB
+
a previous conquest
glWindowPos2dvARB
+
an abduction
glWindowPos2fARB
+
an act of theft
glWindowPos2fvARB
+
an attack by a beast
glWindowPos2iARB
+
a journey
glWindowPos2ivARB
+
a previous insurrection
glWindowPos2sARB
+
a special occasion
glWindowPos2svARB
+
a purge
glWindowPos3dARB
+
a raid
glWindowPos3dvARB
+
persecution
glWindowPos3fARB
+
a coup
glWindowPos3fvARB
+
The causes of the conflict are debated by scholars and very little is truly known.
glWindowPos3iARB
+
unknown
glWindowPos3ivARB
+
creature
glWindowPos3sARB
+
, lost
glWindowPos3svARB
+
, all lost
glDrawBuffersATI
+
losses
glDrawElementArrayATI
+
, one loss
glDrawRangeElementArrayATI
+
, no losses
glElementPointerATI
+
, mostly
glGetTexBumpParameterfvATI
+
various zombies
glGetTexBumpParameterivATI
+
, mostly various zombies
glTexBumpParameterfvATI
+
creatures
glTexBumpParameterivATI
+
Attacker was uncontested.
glAlphaFragmentOp1ATI
+
Attacker was victorious.
glAlphaFragmentOp2ATI
+
Defender was victorious.
glAlphaFragmentOp3ATI
+
A festival commemorating
glBeginFragmentShaderATI
+
occurred in
glBindFragmentShaderATI
+
A fair occurred in
glColorFragmentOp1ATI
+
A holy period dedicated to
glColorFragmentOp2ATI
+
centered around
glColorFragmentOp3ATI
+
divine aspect of
glDeleteFragmentShaderATI
+
A performance of
glEndFragmentShaderATI
+
A dance
glGenFragmentShadersATI
+
A concert
glPassTexCoordATI
+
A recital of
glSampleMapATI
+
A poetry recital
glSetFragmentShaderConstantATI
+
The story of
glMapObjectBufferATI
+
A story recital
glUnmapObjectBufferATI
+
A performance
glPNTrianglesfATI
+
A competition involving
glPNTrianglesiATI
+
A dance competition
glStencilFuncSeparateATI
+
A music competition
glStencilOpSeparateATI
+
A poetry competition
glArrayObjectATI
+
A foot race
glFreeObjectBufferATI
+
A flying race
glGetArrayObjectfvATI
+
A wrestling competition
glGetArrayObjectivATI
+
A gladiatory competition
glGetObjectBufferfvATI
+
A competition
glGetObjectBufferivATI
+
A procession occurred in
glGetVariantArrayObjectfvATI
+
  It started at
glGetVariantArrayObjectivATI
+
A ceremony occurred in
glIsObjectBufferATI
+
A fearsome
glNewObjectBufferATI
+
beast
glUpdateObjectBufferATI
+
attack
glVariantArrayObjectATI
+
was a time when the
glGetVertexAttribArrayObjectfvATI
+
were the only great powers in the world.
glGetVertexAttribArrayObjectivATI
+
was a time when
glVertexAttribArrayObjectATI
+
yet
glClientActiveVertexStreamATI
+
again
glNormalStream3bATI
+
was the only great power in the world.
glNormalStream3bvATI
+
living gods and mighty beasts
glNormalStream3dATI
+
still
glNormalStream3dvATI
+
held sway.
glNormalStream3fATI
+
the powers of the world were fading
glNormalStream3fvATI
+
great powers had returned to the world
glNormalStream3iATI
+
there were still great powers in the world
glNormalStream3ivATI
+
fantastic creatures no longer lived in great numbers.
glNormalStream3sATI
+
fantastic creatures were few and far between, and some even doubted their existence.
glNormalStream3svATI
+
ruled the world.
glVertexBlendEnvfATI
+
the last of the
glVertexBlendEnviATI
+
ancient
glVertexStream2dATI
+
powers fought their final battles.
glVertexStream2dvATI
+
various civilized races peopled the world.
glVertexStream2fATI
+
was a time after civilization had
glVertexStream2fvATI
+
yet
glVertexStream2iATI
+
again
glVertexStream2ivATI
+
crumbled completely.
glVertexStream2sATI
+
fantastic creatures were but mere stories told by travelers.
glVertexStream2svATI
+
only simple creatures inhabited
glVertexStream3dATI
+
no civilized peoples existed in
glVertexStream3dvATI
+
the world.
glVertexStream3fATI
+
Part of
glVertexStream3fvATI
+
ended.
glVertexStream3iATI
+
occurred.
glVertexStream3ivATI
+
began.
glVertexStream3sATI
+
Corpse
glVertexStream3svATI
+
CREATE WORLD NOW =
glVertexStream4dATI
+
LARGE
glVertexStream4dvATI
+
data/save/current/world.dat
glVertexStream4fATI
+
Command Line: World exported.
glVertexStream4fvATI
+
*** STARTING NEW GAME ***
glVertexStream4iATI
+
Command Line:
glVertexStream4ivATI
+
data/init/announcements.txt
glVertexStream4sATI
+
DO_MEGA
glVertexStream4svATI
+
UCR_A
glGetUniformBufferSizeEXT
+
data/sound/song_title.ogg
glGetUniformOffsetEXT
+
data/sound/song_game.ogg
glUniformBufferEXT
+
data/art/mouse.png
glBlendColorEXT
+
data/movies
glBlendEquationSeparateEXT
+
data/dipscript/*
glBlendFuncSeparateEXT
+
Command Line: World generation initiated.
glBlendEquationEXT
+
Command Line: World generation aborted because folder exists.
glColorSubTableEXT
+
data/speech/general.txt
glCopyColorSubTableEXT
+
data/speech/slayer.txt
glLockArraysEXT
+
data/speech/threat.txt
glUnlockArraysEXT
+
data/speech/greet.txt
glConvolutionFilter1DEXT
+
data/speech/greet_reply.txt
glConvolutionFilter2DEXT
+
data/speech/greet_reply_diff_language.txt
glConvolutionParameterfEXT
+
data/speech/greet_reply_unusual_first.txt
glConvolutionParameterfvEXT
+
data/speech/greet_reply_after_hero.txt
glConvolutionParameteriEXT
+
data/speech/greet_worship.txt
glConvolutionParameterivEXT
+
data/speech/greet_baby.txt
glCopyConvolutionFilter1DEXT
+
data/speech/goodbye_worship_1.txt
glCopyConvolutionFilter2DEXT
+
data/speech/goodbye_worship_2.txt
glGetConvolutionFilterEXT
+
data/speech/goodbye_worship_3.txt
glGetConvolutionParameterfvEXT
+
data/speech/temple_already_member.txt
glGetConvolutionParameterivEXT
+
data/speech/temple_become_member.txt
glGetSeparableFilterEXT
+
data/speech/positive.txt
glSeparableFilter2DEXT
+
data/speech/task_recommendation.txt
glBinormalPointerEXT
+
data/speech/unknown_hf_seeker.txt
glTangentPointerEXT
+
data/speech/ab_specific_hf_seeker.txt
glCopyTexImage1DEXT
+
data/speech/site_specific_hf_seeker.txt
glCopyTexImage2DEXT
+
data/speech/same_site_ab_specific_hf_seeker.txt
glCopyTexSubImage1DEXT
+
data/speech/same_site_specific_hf_seeker.txt
glCopyTexSubImage2DEXT
+
data/speech/arch_info_justification.txt
glCopyTexSubImage3DEXT
+
data/speech/justification_representation.txt
glCullParameterdvEXT
+
data/speech/justification_proximity.txt
glCullParameterfvEXT
+
data/speech/justification_experience.txt
glDepthBoundsEXT
+
data/speech/justification_reminder.txt
glBindMultiTextureEXT
+
data/speech/justification_antithetical.txt
glCheckNamedFramebufferStatusEXT
+
data/speech/no_family.txt
glClientAttribDefaultEXT
+
data/speech/family_relationship_spec.txt
glCompressedMultiTexImage1DEXT
+
data/speech/family_relationship_no_spec.txt
glCompressedMultiTexImage2DEXT
+
data/speech/family_relationship_additional.txt
glCompressedMultiTexImage3DEXT
+
data/speech/family_relationship_spec_dead.txt
glCompressedMultiTexSubImage1DEXT
+
data/speech/family_relationship_no_spec_dead.txt
glCompressedMultiTexSubImage2DEXT
+
data/speech/family_relationship_additional_dead.txt
glCompressedMultiTexSubImage3DEXT
+
data/speech/child_age_proclamation.txt
glCompressedTextureImage1DEXT
+
data/speech/wandering_profession.txt
glCompressedTextureImage2DEXT
+
data/speech/hunting_profession.txt
glCompressedTextureImage3DEXT
+
data/speech/snatcher_profession.txt
glCompressedTextureSubImage1DEXT
+
data/speech/thief_profession.txt
glCompressedTextureSubImage2DEXT
+
data/speech/wandering_profession_year.txt
glCompressedTextureSubImage3DEXT
+
data/speech/hunting_profession_year.txt
glCopyMultiTexImage1DEXT
+
data/speech/snatcher_profession_year.txt
glCopyMultiTexImage2DEXT
+
data/speech/thief_profession_year.txt
glCopyMultiTexSubImage1DEXT
+
data/speech/past_wandering_profession.txt
glCopyMultiTexSubImage2DEXT
+
data/speech/past_hunting_profession.txt
glCopyMultiTexSubImage3DEXT
+
data/speech/past_snatcher_profession.txt
glCopyTextureImage1DEXT
+
data/speech/past_thief_profession.txt
glCopyTextureImage2DEXT
+
data/speech/guard_profession.txt
glCopyTextureSubImage1DEXT
+
data/speech/guard_warning.txt
glCopyTextureSubImage2DEXT
+
data/speech/soldier_profession.txt
glCopyTextureSubImage3DEXT
+
data/speech/past_profession_no_year.txt
glDisableClientStateIndexedEXT
+
data/speech/past_profession_year.txt
glDisableClientStateiEXT
+
data/speech/current_profession_no_year.txt
glDisableVertexArrayAttribEXT
+
data/speech/current_profession_year.txt
glDisableVertexArrayEXT
+
data/speech/hist_fig_slayer.txt
glEnableClientStateIndexedEXT
+
data/speech/animal_slayer.txt
glEnableClientStateiEXT
+
data/speech/mercenary_profession.txt
glEnableVertexArrayAttribEXT
+
data/speech/mercenary_profession_year.txt
glEnableVertexArrayEXT
+
data/speech/past_mercenary_profession.txt
glFlushMappedNamedBufferRangeEXT
+
PAUSE
glFramebufferDrawBufferEXT
+
RECENTER
glFramebufferDrawBuffersEXT
+
A_DISPLAY
glFramebufferReadBufferEXT
+
D_DISPLAY
glGenerateMultiTexMipmapEXT
+
UNIT_COMBAT_REPORT
glGenerateTextureMipmapEXT
+
UNIT_COMBAT_REPORT_ALL_ACTIVE
glGetCompressedMultiTexImageEXT
+
items
glGetCompressedTextureImageEXT
+
no material
glGetDoubleIndexedvEXT
+
an official land of the realm
glGetDoublei_vEXT
+
and the surrounding lands have been made
glGetFloatIndexedvEXT
+
an even more official land of the realm
glGetFloati_vEXT
+
In Traction
glGetFramebufferParameterivEXT
+
Heavy Bleeding
glGetMultiTexEnvfvEXT
+
Pale
glGetMultiTexEnvivEXT
+
Severe Blood Loss
glGetMultiTexGendvEXT
+
Moderate Blood Loss
glGetMultiTexGenfvEXT
+
Completely Numb
glGetMultiTexGenivEXT
+
Partially Numb
glGetMultiTexImageEXT
+
Serious Fever
glGetMultiTexLevelParameterfvEXT
+
Moderate Fever
glGetMultiTexLevelParameterivEXT
+
Slight Fever
glGetMultiTexParameterIivEXT
+
Moderate Pain
glGetMultiTexParameterIuivEXT
+
Slight Pain
glGetMultiTexParameterfvEXT
+
Very Drowsy
glGetMultiTexParameterivEXT
+
Drowsy
glGetNamedBufferParameterivEXT
+
Thirsty
glGetNamedBufferPointervEXT
+
Very Hungry
glGetNamedBufferSubDataEXT
+
Cannot breathe
glGetNamedFramebufferAttachmentParameterivEXT
+
Trouble breathing
glGetNamedProgramLocalParameterIivEXT
+
Vision lost
glGetNamedProgramLocalParameterIuivEXT
+
Vision impaired
glGetNamedProgramLocalParameterdvEXT
+
Vision somewhat impaired
glGetNamedProgramLocalParameterfvEXT
+
Ability to stand lost
glGetNamedProgramStringEXT
+
Ability to stand somewhat impaired
glGetNamedProgramivEXT
+
Ability to grasp lost
glGetNamedRenderbufferParameterivEXT
+
Ability to grasp somewhat impaired
glGetPointerIndexedvEXT
+
Ability to fly lost
glGetPointeri_vEXT
+
Ability to fly somewhat impaired
glGetTextureImageEXT
+
Motor nerve damage
glGetTextureLevelParameterfvEXT
+
Sensory nerve damage
glGetTextureLevelParameterivEXT
+
No health problems
glGetTextureParameterIivEXT
+
Gelded
glGetTextureParameterIuivEXT
+
Spilled
glGetTextureParameterfvEXT
+
Butchered
glGetTextureParameterivEXT
+
Major artery torn
glGetVertexArrayIntegeri_vEXT
+
Artery torn
glGetVertexArrayIntegervEXT
+
Heavy bleeding
glGetVertexArrayPointeri_vEXT
+
Bleeding
glGetVertexArrayPointervEXT
+
Motor nerve severed
glMapNamedBufferEXT
+
Sensory nerve severed
glMapNamedBufferRangeEXT
+
Torn tendon
glMatrixFrustumEXT
+
Strained tendon
glMatrixLoadIdentityEXT
+
Bruised tendon
glMatrixLoadTransposedEXT
+
Torn ligament
glMatrixLoadTransposefEXT
+
Sprained ligament
glMatrixLoaddEXT
+
Bruised ligament
glMatrixLoadfEXT
+
Compound fracture
glMatrixMultTransposedEXT
+
Overlapping fracture (in traction)
glMatrixMultTransposefEXT
+
Overlapping fracture
glMatrixMultdEXT
+
Needs setting
glMatrixMultfEXT
+
Cut apart
glMatrixOrthoEXT
+
Smashed apart
glMatrixPopEXT
+
Broken apart
glMatrixPushEXT
+
Torn apart
glMatrixRotatedEXT
+
Cut open
glMatrixRotatefEXT
+
Smashed open
glMatrixScaledEXT
+
Broken open
glMatrixScalefEXT
+
Torn open
glMatrixTranslatedEXT
+
Dented
glMatrixTranslatefEXT
+
Heavy bruising
glMultiTexBufferEXT
+
Moderate bruising
glMultiTexCoordPointerEXT
+
Light bruising
glMultiTexEnvfEXT
+
Serious burn
glMultiTexEnvfvEXT
+
Moderate burn
glMultiTexEnviEXT
+
Minor burn
glMultiTexEnvivEXT
+
Serious frost-bite
glMultiTexGendEXT
+
Moderate frost-bite
glMultiTexGendvEXT
+
Minor frost-bite
glMultiTexGenfEXT
+
Serious melting
glMultiTexGenfvEXT
+
Moderate melting
glMultiTexGeniEXT
+
Minor melting
glMultiTexGenivEXT
+
Serious boiling
glMultiTexImage1DEXT
+
Moderate boiling
glMultiTexImage2DEXT
+
Minor boiling
glMultiTexImage3DEXT
+
Serious freezing
glMultiTexParameterIivEXT
+
Moderate freezing
glMultiTexParameterIuivEXT
+
Minor freezing
glMultiTexParameterfEXT
+
Serious condensation
glMultiTexParameterfvEXT
+
Moderate condensation
glMultiTexParameteriEXT
+
Minor condensation
glMultiTexParameterivEXT
+
Advanced rot
glMultiTexRenderbufferEXT
+
Moderate rot
glMultiTexSubImage1DEXT
+
Minor rot
glMultiTexSubImage2DEXT
+
Serious blistering
glMultiTexSubImage3DEXT
+
Moderate blistering
glNamedBufferDataEXT
+
Minor blistering
glNamedBufferSubDataEXT
+
Extreme pain
glNamedCopyBufferSubDataEXT
+
Moderate pain
glNamedFramebufferRenderbufferEXT
+
Minor pain
glNamedFramebufferTexture1DEXT
+
Nausea
glNamedFramebufferTexture2DEXT
+
Dizziness
glNamedFramebufferTexture3DEXT
+
Paralysis
glNamedFramebufferTextureEXT
+
Partial paralysis
glNamedFramebufferTextureFaceEXT
+
Some sluggishness
glNamedFramebufferTextureLayerEXT
+
Complete numbness
glNamedProgramLocalParameter4dEXT
+
Partial numbness
glNamedProgramLocalParameter4dvEXT
+
Slight numbness
glNamedProgramLocalParameter4fEXT
+
Extreme swelling
glNamedProgramLocalParameter4fvEXT
+
Moderate swelling
glNamedProgramLocalParameterI4iEXT
+
Minor swelling
glNamedProgramLocalParameterI4ivEXT
+
Function totally impaired
glNamedProgramLocalParameterI4uiEXT
+
Partially impaired function
glNamedProgramLocalParameterI4uivEXT
+
Slightly impaired function
glNamedProgramLocalParameters4fvEXT
+
Has been sutured
glNamedProgramLocalParametersI4ivEXT
+
Infection
glNamedProgramLocalParametersI4uivEXT
+
No evaluated wounds
glNamedProgramStringEXT
+
Diagnosis required
glNamedRenderbufferStorageEXT
+
Crutch required
glNamedRenderbufferStorageMultisampleCoverageEXT
+
Rotten -- inoperable
glNamedRenderbufferStorageMultisampleEXT
+
Needs cleaning
glProgramUniform1fEXT
+
Needs surgery
glProgramUniform1fvEXT
+
Needs sutures
glProgramUniform1iEXT
+
Needs dressing
glProgramUniform1ivEXT
+
Needs traction
glProgramUniform1uiEXT
+
Needs immobilization
glProgramUniform1uivEXT
+
No treatment scheduled
glProgramUniform2fEXT
+
Diagnosed with
glProgramUniform2fvEXT
+
Received
glProgramUniform2iEXT
+
cast
glProgramUniform2ivEXT
+
splint on
glProgramUniform2uiEXT
+
dressing on
glProgramUniform2uivEXT
+
sutures on
glProgramUniform3fEXT
+
Bleeding stopped
glProgramUniform3fvEXT
+
Compound fracture of
glProgramUniform3iEXT
+
repaired
glProgramUniform3ivEXT
+
amputated
glProgramUniform3uiEXT
+
Rotten tissue excised from
glProgramUniform3uivEXT
+
Had
glProgramUniform4fEXT
+
set
glProgramUniform4fvEXT
+
Placed in traction
glProgramUniform4iEXT
+
Evaluated
glProgramUniform4ivEXT
+
Brought to rest
glProgramUniform4uiEXT
+
Cleaned
glProgramUniform4uivEXT
+
                                      -
glProgramUniformMatrix2fvEXT
+
No medical history
glProgramUniformMatrix2x3fvEXT
+
  The Health of
glProgramUniformMatrix2x4fvEXT
+
You
glProgramUniformMatrix3fvEXT
+
You butcher
glProgramUniformMatrix3x2fvEXT
+
Sorting
glProgramUniformMatrix3x4fvEXT
+
Initialization complete...
glProgramUniformMatrix4fvEXT
+
Historical events
glProgramUniformMatrix4x2fvEXT
+
completed
glProgramUniformMatrix4x3fvEXT
+
Check for culled historical figures
glPushClientAttribDefaultEXT
+
Historical figures
glTextureBufferEXT
+
Artifacts completed
glTextureImage1DEXT
+
Structures completed
glTextureImage2DEXT
+
event sort
glTextureImage3DEXT
+
Historical events left to discover:
glTextureParameterIivEXT
+
Historical Figures
glTextureParameterIuivEXT
+
Sites
glTextureParameterfEXT
+
Codices, scrolls, etc.
glTextureParameterfvEXT
+
Civilizations and other entities
glTextureParameteriEXT
+
Structures
glTextureParameterivEXT
+
Historical Maps
glTextureRenderbufferEXT
+
Underground Regions
glTextureSubImage1DEXT
+
Unnamed
glTextureSubImage2DEXT
+
female
glTextureSubImage3DEXT
+
male
glUnmapNamedBufferEXT
+
, force
glVertexArrayColorOffsetEXT
+
: export network map.
glVertexArrayEdgeFlagOffsetEXT
+
Codices, Scrolls, Etc.
glVertexArrayFogCoordOffsetEXT
+
Civilizations and Other Entities
glVertexArrayIndexOffsetEXT
+
: export religion map.
glVertexArrayMultiTexCoordOffsetEXT
+
Counting House
glVertexArrayNormalOffsetEXT
+
Keep
glVertexArraySecondaryColorOffsetEXT
+
Dark Tower
glVertexArrayTexCoordOffsetEXT
+
Underworld Spire
glVertexArrayVertexAttribIOffsetEXT
+
Market
glVertexArrayVertexAttribOffsetEXT
+
Dungeon
glVertexArrayVertexOffsetEXT
+
Sewers
glColorMaskIndexedEXT
+
Catacombs
glDisableIndexedEXT
+
Slain
glEnableIndexedEXT
+
a wound
glGetBooleanIndexedvEXT
+
wounds
glGetIntegerIndexedvEXT
+
Subdued
glIsEnabledIndexedEXT
+
Fled
glDrawArraysInstancedEXT
+
yet emerged
glDrawElementsInstancedEXT
+
victorious
glDrawRangeElementsEXT
+
Victorious
glFogCoordPointerEXT
+
yet
glFogCoorddEXT
+
drove forward
glFogCoorddvEXT
+
Drove forward
glFogCoordfEXT
+
and was
glFogCoordfvEXT
+
repelled
glFragmentColorMaterialEXT
+
Repelled
glFragmentLightModelfEXT
+
stood fast
glFragmentLightModelfvEXT
+
Stood fast
glFragmentLightModeliEXT
+
beaten back
glFragmentLightModelivEXT
+
Beaten back
glFragmentLightfEXT
+
Unnamed underground area
glFragmentLightfvEXT
+
Unnamed Underworld area
glFragmentLightiEXT
+
Populations
glFragmentLightivEXT
+
: Filter on string
glFragmentMaterialfEXT
+
: Done filtering.
glFragmentMaterialfvEXT
+
: civ/site
glFragmentMaterialiEXT
+
to change year.
glFragmentMaterialivEXT
+
: view top event
glGetFragmentLightfvEXT
+
: toggle territories. 
glGetFragmentLightivEXT
+
: select an option. 
glGetFragmentMaterialfvEXT
+
: done. 
glGetFragmentMaterialivEXT
+
: export current map. 
glLightEnviEXT
+
: show only important events. 
glBlitFramebufferEXT
+
: show all events. 
glRenderbufferStorageMultisampleEXT
+
: back to age. 
glBindFramebufferEXT
+
: XML dump (incomplete)
glBindRenderbufferEXT
+
: export site map.
glCheckFramebufferStatusEXT
+
: export map/gen info.
glDeleteFramebuffersEXT
+
: export detailed map.
glDeleteRenderbuffersEXT
+
has been disturbed.
glFramebufferRenderbufferEXT
+
group of
glFramebufferTexture1DEXT
+
Many
glFramebufferTexture2DEXT
+
have been disturbed.
glFramebufferTexture3DEXT
+
swarm of
glGenFramebuffersEXT
+
its way out of confinement!
glGenRenderbuffersEXT
+
A kidnapper has made off with
glGenerateMipmapEXT
+
has stolen
glGetFramebufferAttachmentParameterivEXT
+
A thief has stolen
glGetRenderbufferParameterivEXT
+
[INITIAL_LOAD]
glIsFramebufferEXT
+
item
glIsRenderbufferEXT
+
in the wilds
glRenderbufferStorageEXT
+
Slayer
glFramebufferTextureEXT
+
Unknown creature
glFramebufferTextureFaceEXT
+
kill
glFramebufferTextureLayerEXT
+
rotten
glProgramParameteriEXT
+
material
glProgramEnvParameters4fvEXT
+
partial
glProgramLocalParameters4fvEXT
+
skeleton
glBindFragDataLocationEXT
+
partial remains
glGetFragDataLocationEXT
+
mutilated
glGetUniformuivEXT
+
corpse
glGetVertexAttribIivEXT
+
mangled
glGetVertexAttribIuivEXT
+
icicle
glUniform1uiEXT
+
your
glUniform1uivEXT
+
TALLOW
glUniform2uiEXT
+
It is made from
glUniform2uivEXT
+
well-crafted
glUniform3uiEXT
+
finely-crafted
glUniform3uivEXT
+
superior quality
glUniform4uiEXT
+
exceptional
glUniform4uivEXT
+
woven by
glVertexAttribI1iEXT
+
The thread is
glVertexAttribI1ivEXT
+
well-
glVertexAttribI1uiEXT
+
finely
glVertexAttribI1uivEXT
+
superbly
glVertexAttribI2iEXT
+
exceptionally
glVertexAttribI2ivEXT
+
masterfully
glVertexAttribI2uiEXT
+
colored
glVertexAttribI2uivEXT
+
Coin
glVertexAttribI3iEXT
+
Bar/Block
glVertexAttribI3ivEXT
+
Finished Goods
glVertexAttribI3uiEXT
+
Bin
glVertexAttribI3uivEXT
+
(copy)
glVertexAttribI4bvEXT
+
Seed
glVertexAttribI4iEXT
+
Cheese
glVertexAttribI4ivEXT
+
Spice
glVertexAttribI4svEXT
+
Mill
glVertexAttribI4ubvEXT
+
Rendered Fat
glVertexAttribI4uiEXT
+
Paste
glVertexAttribI4uivEXT
+
Barrel
glVertexAttribI4usvEXT
+
NULL inventory pointer on load
glVertexAttribIPointerEXT
+
NULL inventory item on load: id #
glGetHistogramEXT
+
rapidly shifts between topics
glGetHistogramParameterfvEXT
+
moves quickly from subject to subject
glGetHistogramParameterivEXT
+
takes frequent interesting tangents
glGetMinmaxEXT
+
hopelessly meanders
glGetMinmaxParameterfvEXT
+
meanders somewhat
glGetMinmaxParameterivEXT
+
gets off track from time to time
glHistogramEXT
+
bubbles over with cheerfulness
glMinmaxEXT
+
is quite cheerful
glResetHistogramEXT
+
is fairly cheerful
glResetMinmaxEXT
+
overflows with sadness
glIndexFuncEXT
+
is depressing
glIndexMaterialEXT
+
has a touch of melancholy
glApplyTextureEXT
+
is thoroughly organized
glTextureLightEXT
+
is clearly organized
glTextureMaterialEXT
+
is organized
glMultiDrawArraysEXT
+
is thoroughly mechanical
glMultiDrawElementsEXT
+
is very rigid
glSampleMaskEXT
+
is a bit stiff
glSamplePatternEXT
+
is completely serious
glColorTableEXT
+
has a very serious tone
glGetColorTableEXT
+
is reasonably serious
glGetColorTableParameterfvEXT
+
artfully flashes through seemingly disjoint topics
glGetColorTableParameterivEXT
+
breaks sharply between topics with regularity
glGetPixelTransformParameterfvEXT
+
has some particularly crisp changes in topic
glGetPixelTransformParameterivEXT
+
is utterly disjointed
glPixelTransformParameterfEXT
+
skips around a lot
glPixelTransformParameterfvEXT
+
occasionally changes topic abruptly
glPixelTransformParameteriEXT
+
uses only artful words and phrases selected with care
glPixelTransformParameterivEXT
+
is throughout ornate and refined
glPointParameterfEXT
+
has rare but particularly exquisite turns of phrase
glPointParameterfvEXT
+
is excessively ornate
glPolygonOffsetEXT
+
is quite florid
glProvokingVertexEXT
+
is somewhat showy
glBeginSceneEXT
+
drives forward relentlessly
glEndSceneEXT
+
is full of force
glSecondaryColor3bEXT
+
is forceful
glSecondaryColor3bvEXT
+
is a comedy treasure trove
glSecondaryColor3dEXT
+
is quite humorous
glSecondaryColor3dvEXT
+
has a touch of humor
glSecondaryColor3fEXT
+
is littered with terrible jokes inartfully told
glSecondaryColor3fvEXT
+
has poorly-executed humor
glSecondaryColor3iEXT
+
tries and fails to be funny at times
glSecondaryColor3ivEXT
+
is artfully suffused with what would otherwise be childish and immature material
glSecondaryColor3sEXT
+
contains a deft use throughout of what might be considered immature material
glSecondaryColor3svEXT
+
manages an artful inclusion here and there of childish material
glSecondaryColor3ubEXT
+
is absolutely puerile
glSecondaryColor3ubvEXT
+
is very childish
glSecondaryColor3uiEXT
+
is a bit immature
glSecondaryColor3uivEXT
+
indulges the author's every whim
glSecondaryColor3usEXT
+
artfully indulges the author's fancies
glSecondaryColor3usvEXT
+
contains some asides related to the author's preferences
glSecondaryColorPointerEXT
+
is stunningly self-indulgent
glActiveProgramEXT
+
is quite self-indulgent
glCreateShaderProgramEXT
+
is somewhat self-indulgent
glUseShaderProgramEXT
+
could only have been produced by a merciful spirit
glBindImageTextureEXT
+
is quite touching
glMemoryBarrierEXT
+
shows a hint of tenderness
glActiveStencilFaceEXT
+
is clear evidence of a compassionate being
glTexSubImage1DEXT
+
is very compassionate
glTexSubImage2DEXT
+
gives a feeling of compassion here and there
glTexSubImage3DEXT
+
is as vicious as can be
glTexImage3DEXT
+
is quite cruel
glTexBufferEXT
+
has a hint of viciousness to it
glClearColorIiEXT
+
is a monument to concision
glClearColorIuiEXT
+
is very concise
glGetTexParameterIivEXT
+
is fairly crisp
glGetTexParameterIuivEXT
+
is a pit of bitter scorn
glTexParameterIivEXT
+
is quite mocking in tone
glTexParameterIuivEXT
+
contains the occasional biting remark
glAreTexturesResidentEXT
+
is a reservoir of amusingly clever quips
glBindTextureEXT
+
is refreshingly witty
glDeleteTexturesEXT
+
has its moments of cleverness
glGenTexturesEXT
+
is an awe-inspiring wild rant
glIsTextureEXT
+
careens forward as a rant
glPrioritizeTexturesEXT
+
tumbles out almost as a rant at times
glTextureNormalEXT
+
is a completely unhinged rant
glGetQueryObjecti64vEXT
+
is a rant more or less
glGetQueryObjectui64vEXT
+
descends to a rant in places
glBeginTransformFeedbackEXT
+
It asks the question, "What if
glBindBufferBaseEXT
+
had unfolded differently?" 
glBindBufferOffsetEXT
+
It concerns the lineage of
glBindBufferRangeEXT
+
It concerns
glEndTransformFeedbackEXT
+
The work has no particular subject. 
glGetTransformFeedbackVaryingEXT
+
The writing conveys a moral lesson regarding
glTransformFeedbackVaryingsEXT
+
The overall text emphasizes
glArrayElementEXT
+
For lyrics, the composer has selected
glColorPointerEXT
+
For musical accompaniment, the choreographer has selected
glDrawArraysEXT
+
The writing
glEdgeFlagPointerEXT
+
yet it
glGetPointervEXT
+
and it
glIndexPointerEXT
+
Overall, the information is compiled masterfully
glNormalPointerEXT
+
Overall, the splendid source of information
glTexCoordPointerEXT
+
Overall, this is a great source of information
glVertexPointerEXT
+
Overall, this is a good source of information
glGetVertexAttribLdvEXT
+
Overall, the information is not compiled very well
glVertexArrayVertexAttribLOffsetEXT
+
Overall, this is a terrible compilation of information
glVertexAttribL1dEXT
+
Overall, the poetry is masterful
glVertexAttribL1dvEXT
+
Overall, the poetry is inspired
glVertexAttribL2dEXT
+
Overall, the poetry is great
glVertexAttribL2dvEXT
+
Overall, the poetry is passable
glVertexAttribL3dEXT
+
Overall, the poetry is not awful, but not very good either
glVertexAttribL3dvEXT
+
Overall, the poetry is very, very bad
glVertexAttribL4dEXT
+
Overall, the composition is masterful
glVertexAttribL4dvEXT
+
Overall, the composition is inspired
glVertexAttribLPointerEXT
+
Overall, the composition is great
glBeginVertexShaderEXT
+
Overall, the composition is passable
glBindLightParameterEXT
+
Overall, the composition is not awful, but not very good either
glBindMaterialParameterEXT
+
Overall, the composition is atrocious
glBindParameterEXT
+
Overall, the choreography is masterful
glBindTexGenParameterEXT
+
Overall, the choreography is inspired
glBindTextureUnitParameterEXT
+
Overall, the choreography is great
glBindVertexShaderEXT
+
Overall, the choreography is passable
glDeleteVertexShaderEXT
+
Overall, the choreography is not awful, but not very good either
glDisableVariantClientStateEXT
+
Overall, the choreography is just terrible
glEnableVariantClientStateEXT
+
Overall, the prose is masterful
glEndVertexShaderEXT
+
Overall, the prose is splendid
glExtractComponentEXT
+
Overall, the prose is great
glGenSymbolsEXT
+
Overall, the prose is passable
glGenVertexShadersEXT
+
Overall, the prose is not awful, but not very good either
glGetInvariantBooleanvEXT
+
Overall, the prose is amateurish at best
glGetInvariantFloatvEXT
+
The work has a single chapter. 
glGetInvariantIntegervEXT
+
The work has
glGetLocalConstantBooleanvEXT
+
chapters. 
glGetLocalConstantFloatvEXT
+
chapter
glGetLocalConstantIntegervEXT
+
covers
glGetVariantBooleanvEXT
+
Written on the item is
glGetVariantFloatvEXT
+
There used to be writing on the item. 
glGetVariantIntegervEXT
+
an untitled
glGetVariantPointervEXT
+
chronicle
glInsertComponentEXT
+
short story
glIsVariantEnabledEXT
+
novel
glSetInvariantEXT
+
biography
glSetLocalConstantEXT
+
autobiography
glShaderOp1EXT
+
poem
glShaderOp2EXT
+
letter
glShaderOp3EXT
+
musical composition
glSwizzleEXT
+
choreography
glVariantPointerEXT
+
treatise on technological evolution
glVariantbvEXT
+
dictionary
glVariantdvEXT
+
star chart
glVariantfvEXT
+
star catalogue
glVariantivEXT
+
atlas
glVariantsvEXT
+
entitled
glVariantubvEXT
+
, authored by
glVariantuivEXT
+
The written portion consists of
glVariantusvEXT
+
page
glWriteMaskEXT
+
nothing.
glVertexWeightPointerEXT
+
untitled
glVertexWeightfEXT
+
shared
glVertexWeightfvEXT
+
aquarium
glFrameTerminatorGREMEDY
+
gains possession of the
glStringMarkerGREMEDY
+
remains stuck in
glGetImageTransformParameterfvHP
+
maintains possession of the
glGetImageTransformParameterivHP
+
You gain possession of the
glImageTransformParameterfHP
+
remains stuck in your
glImageTransformParameterfvHP
+
You maintain possession of the
glImageTransformParameteriHP
+
is torn from your
glImageTransformParameterivHP
+
You've lost possession of the
glMultiModeDrawArraysIBM
+
has been lost!
glMultiModeDrawElementsIBM
+
In memory of
glColorPointerListIBM
+
/ Born
glEdgeFlagPointerListIBM
+
Went missing
glFogCoordPointerListIBM
+
in the year
glIndexPointerListIBM
+
Boiled
glNormalPointerListIBM
+
Melted
glSecondaryColorPointerListIBM
+
Condensed
glTexCoordPointerListIBM
+
Solidified
glVertexPointerListIBM
+
Died in the heat
glColorPointervINTEL
+
Encased in cooling lava
glNormalPointervINTEL
+
Encased in cooling magma
glTexCoordPointervINTEL
+
Encased in ice
glVertexPointervINTEL
+
Froze to death
glTexScissorFuncINTEL
+
Died in a cage
glTexScissorINTEL
+
Fell into a deep chasm
glBufferRegionEnabledEXT
+
Died peacefully
glDeleteBufferRegionEXT
+
Died in the dark
glDrawBufferRegionEXT
+
Starved to death
glNewBufferRegionEXT
+
Died of thirst
glReadBufferRegionEXT
+
Drowned
glResizeBuffersMESA
+
Burned up in magma
glWindowPos2dMESA
+
Burned up in
glWindowPos2dvMESA
+
dragon fire
glWindowPos2fMESA
+
dragon fire
glWindowPos2fvMESA
+
Burned to death by
glWindowPos2iMESA
+
fire
glWindowPos2ivMESA
+
Burned to death by a
glWindowPos2sMESA
+
Burned to death
glWindowPos2svMESA
+
Scalded to death
glWindowPos3dMESA
+
Burned up in a magma mist
glWindowPos3dvMESA
+
Crushed by a drawbridge
glWindowPos3fMESA
+
Crushed under a collapsing ceiling
glWindowPos3fvMESA
+
Killed by falling rocks
glWindowPos3iMESA
+
Shot and killed
glWindowPos3ivMESA
+
Bled to death
glWindowPos3sMESA
+
Succumbed to infection
glWindowPos3svMESA
+
Suffocated
glWindowPos4dMESA
+
Hacked to pieces
glWindowPos4dvMESA
+
Executed
glWindowPos4fMESA
+
Beheaded
glWindowPos4fvMESA
+
Crucified
glWindowPos4iMESA
+
Buried alive
glWindowPos4ivMESA
+
Left out in the air
glWindowPos4sMESA
+
Burned alive
glWindowPos4svMESA
+
Fed to beasts
glBeginConditionalRenderNV
+
Struck down
glEndConditionalRenderNV
+
Slaughtered
glCopyImageSubDataNV
+
Scuttled
glClearDepthdNV
+
Drained of blood
glDepthBoundsdNV
+
Murdered
glDepthRangedNV
+
Killed by a trap
glEvalMapsNV
+
Killed by a vehicle
glGetMapAttribParameterfvNV
+
Killed by a flying object
glGetMapAttribParameterivNV
+
Vanished
glGetMapControlPointsNV
+
Collapsed
glGetMapParameterfvNV
+
Put to rest
glGetMapParameterivNV
+
Died after colliding with an obstacle
glMapControlPointsNV
+
Impaled on spikes
glMapParameterfvNV
+
Scared to death
glMapParameterivNV
+
Leapt from a great height
glGetMultisamplefvNV
+
Died
glSampleMaskIndexedNV
+
Slayer of
glTexRenderbufferNV
+
Slayer of
glDeleteFencesNV
+
Hunter of
glFinishFenceNV
+
Loving
glGenFencesNV
+
Devoted
glGetFenceivNV
+
father and husband
glIsFenceNV
+
husband
glSetFenceNV
+
mother and wife
glTestFenceNV
+
mother
glGetProgramNamedParameterdvNV
+
parent and spouse
glGetProgramNamedParameterfvNV
+
United with
glProgramNamedParameter4dNV
+
At one with
glProgramNamedParameter4dvNV
+
Lover of
glProgramNamedParameter4fNV
+
wood
glProgramNamedParameter4fvNV
+
fabric
glRenderbufferStorageMultisampleCoverageNV
+
Admirer of
glProgramVertexLimitNV
+
Friend of
glProgramEnvParameterI4iNV
+
The color
glProgramEnvParameterI4ivNV
+
made
glProgramEnvParameterI4uiNV
+
happy
glProgramEnvParameterI4uivNV
+
This is
glProgramEnvParametersI4ivNV
+
This is a stack of
glProgramEnvParametersI4uivNV
+
bundles of
glProgramLocalParameterI4iNV
+
This is a bundle of
glProgramLocalParameterI4ivNV
+
well-prepared
glProgramLocalParameterI4uiNV
+
finely-prepared
glProgramLocalParameterI4uivNV
+
superiorly prepared
glProgramLocalParametersI4ivNV
+
exceptional prepared
glProgramLocalParametersI4uivNV
+
masterfully prepared
glGetUniformi64vNV
+
superior quality
glGetUniformui64vNV
+
exceptional
glProgramUniform1i64NV
+
masterful
glProgramUniform1i64vNV
+
created by an unknown artisan
glProgramUniform1ui64NV
+
All
glProgramUniform1ui64vNV
+
ship is of the highest quality. 
glProgramUniform2i64NV
+
It is sized for
glProgramUniform2i64vNV
+
The ingredients are
glProgramUniform2ui64NV
+
superiorly
glProgramUniform2ui64vNV
+
minced
glProgramUniform3i64NV
+
cooked
glProgramUniform3i64vNV
+
It is
glProgramUniform3ui64NV
+
encrusted with
glProgramUniform3ui64vNV
+
studded with
glProgramUniform4i64NV
+
decorated with
glProgramUniform4i64vNV
+
glazed with
glProgramUniform4ui64NV
+
well-prepared
glProgramUniform4ui64vNV
+
finely-prepared
glUniform1i64NV
+
exceptionally prepared
glUniform1i64vNV
+
masterfully prepared
glUniform1ui64NV
+
exceptionally worked
glUniform1ui64vNV
+
masterfully worked
glUniform2i64NV
+
by an unknown artist
glUniform2i64vNV
+
encircled with bands of
glUniform2ui64NV
+
are made from
glUniform2ui64vNV
+
is made from
glUniform3i64NV
+
The handle is made from
glUniform3i64vNV
+
The rollers are made from
glUniform3ui64NV
+
This object
glUniform3ui64vNV
+
is adorned with hanging rings of
glUniform4i64NV
+
menaces with spikes of
glUniform4i64vNV
+
On the faces of the object are
glUniform4ui64NV
+
a series of
glUniform4ui64vNV
+
images and symbols
glColor3hNV
+
images
glColor3hvNV
+
words
glColor4hNV
+
which you cannot read
glColor4hvNV
+
symbols
glFogCoordhNV
+
dots
glFogCoordhvNV
+
, ranging from
glMultiTexCoord1hNV
+
numbers
glMultiTexCoord1hvNV
+
The upward face is
glMultiTexCoord2hNV
+
There is writing on this item which you have not read.
glMultiTexCoord2hvNV
+
There is writing on this item, but you cannot read.
glMultiTexCoord3hNV
+
The pages are blank.
glMultiTexCoord3hvNV
+
You have not read this book.
glMultiTexCoord4hNV
+
There is writing in the book, but you cannot read.
glMultiTexCoord4hvNV
+
The slab reads "
glNormal3hNV
+
There is writing on the slab, but you cannot read.
glNormal3hvNV
+
This object is showing some wear. 
glSecondaryColor3hNV
+
This object is threadbare. 
glSecondaryColor3hvNV
+
This object is in tatters. 
glTexCoord1hNV
+
This object is heavily worn. 
glTexCoord1hvNV
+
This object is mangled. 
glTexCoord2hNV
+
null item load -- type:
glTexCoord2hvNV
+
NAME
glTexCoord3hNV
+
LEVEL
glTexCoord3hvNV
+
CLASS
glTexCoord4hNV
+
ADJECTIVE
glTexCoord4hvNV
+
ARMORLEVEL
glVertex2hNV
+
UPSTEP
glVertex2hvNV
+
BLOCKCHANCE
glVertex3hNV
+
MATERIAL_SIZE
glVertex3hvNV
+
HARD_MAT
glVertex4hNV
+
ATTACK_PREPARE_AND_RECOVER
glVertex4hvNV
+
GENERATED
glVertexAttrib1hNV
+
SOURCE_HFID
glVertexAttrib1hvNV
+
SOURCE_ENID
glVertexAttrib2hNV
+
Unrecognized Item Token:
glVertexAttrib2hvNV
+
SOFT
glVertexAttrib3hNV
+
HARD
glVertexAttrib3hvNV
+
METAL
glVertexAttrib4hNV
+
BARRED
glVertexAttrib4hvNV
+
SCALED
glVertexAttribs1hvNV
+
LEATHER
glVertexAttribs2hvNV
+
SHAPED
glVertexAttribs3hvNV
+
CHAIN_METAL_TEXT
glVertexAttribs4hvNV
+
STRUCTURAL_ELASTICITY_WOVEN_THREAD
glVertexWeighthNV
+
STRUCTURAL_ELASTICITY_CHAIN_METAL
glVertexWeighthvNV
+
STRUCTURAL_ELASTICITY_CHAIN_ALL
glBeginOcclusionQueryNV
+
LAYER_SIZE
glDeleteOcclusionQueriesNV
+
LAYER_PERMIT
glEndOcclusionQueryNV
+
LAYER
glGenOcclusionQueriesNV
+
OVER
glGetOcclusionQueryivNV
+
UNDER
glGetOcclusionQueryuivNV
+
COVER
glIsOcclusionQueryNV
+
COVERAGE
glProgramBufferParametersIivNV
+
METAL_ARMOR_LEVELS
glProgramBufferParametersIuivNV
+
PREPLURAL
glProgramBufferParametersfvNV
+
MATERIAL_PLACEHOLDER
glFlushPixelDataRangeNV
+
LBSTEP
glPixelDataRangeNV
+
UBSTEP
glPointParameteriNV
+
BOLT
glPointParameterivNV
+
SIZE
glGetVideoi64vNV
+
WEIGHT
glGetVideoivNV
+
EDGE
glGetVideoui64vNV
+
IS_SCREW
glGetVideouivNV
+
IS_SPIKE
glPresentFrameDualFillNV
+
HITS
glPresentFrameKeyedNV
+
SHOOT_MAXVEL
glPrimitiveRestartIndexNV
+
RANGED
glPrimitiveRestartNV
+
TWO_HANDED
glCombinerInputNV
+
MINIMUM_SIZE
glCombinerOutputNV
+
CAN_STONE
glCombinerParameterfNV
+
TRAINING
glCombinerParameterfvNV
+
SHOOT_FORCE
glCombinerParameteriNV
+
MUSIC_SKILL
glCombinerParameterivNV
+
TIMBRE
glFinalCombinerInputNV
+
REGISTER
glGetCombinerInputParameterfvNV
+
INDEFINITE_PITCH
glGetCombinerInputParameterivNV
+
PLACED_AS_BUILDING
glGetCombinerOutputParameterfvNV
+
METAL_MAT
glGetCombinerOutputParameterivNV
+
STONE_MAT
glGetFinalCombinerInputParameterfvNV
+
WOOD_MAT
glGetFinalCombinerInputParameterivNV
+
GLASS_MAT
glCombinerStageParameterfvNV
+
CERAMIC_MAT
glGetCombinerStageParameterfvNV
+
SHELL_MAT
glGetBufferParameterui64vNV
+
BONE_MAT
glGetIntegerui64vNV
+
DOMINANT_MATERIAL_PIECE
glGetNamedBufferParameterui64vNV
+
INSTRUMENT_PIECE
glIsBufferResidentNV
+
ALWAYS_PLURAL
glIsNamedBufferResidentNV
+
ALWAYS_SINGULAR
glMakeBufferNonResidentNV
+
: unrecognized INSTRUMENT PIECE tag
glMakeBufferResidentNV
+
: Did not find token following VALUE
glMakeNamedBufferNonResidentNV
+
PITCH_RANGE
glMakeNamedBufferResidentNV
+
VOLUME_mB
glProgramUniformui64NV
+
SOUND_PRODUCTION
glProgramUniformui64vNV
+
SOUND_PRODUCTION missing part token
glUniformui64NV
+
SOUND_PRODUCTION missing first part token
glUniformui64vNV
+
SOUND_PRODUCTION missing second part token
glTextureBarrierNV
+
PITCH_CHOICE
glActiveVaryingNV
+
PITCH_CHOICE missing first part token
glBeginTransformFeedbackNV
+
PITCH_CHOICE STOPPING_FRET missing second part token
glBindBufferBaseNV
+
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
glBindBufferOffsetNV
+
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
glBindBufferRangeNV
+
TUNING
glEndTransformFeedbackNV
+
[OBJECT:ITEM]
glGetActiveVaryingNV
+
[ITEM_
glGetTransformFeedbackVaryingNV
+
AMMO
glGetVaryingLocationNV
+
SHOES
glTransformFeedbackAttribsNV
+
FOOD
glTransformFeedbackVaryingsNV
+
SELF
glBindTransformFeedbackNV
+
did not find instrument piece
glDeleteTransformFeedbacksNV
+
, setting index to zero
glDrawTransformFeedbackNV
+
did not find tool with index
glGenTransformFeedbacksNV
+
for instrument piece
glIsTransformFeedbackNV
+
ITEM_WEAPON
glPauseTransformFeedbackNV
+
ITEM_TOY
glResumeTransformFeedbackNV
+
ITEM_TOOL
glVDPAUFiniNV
+
ITEM_INSTRUMENT
glVDPAUGetSurfaceivNV
+
ITEM_TRAPCOMP
glVDPAUInitNV
+
ITEM_ARMOR
glVDPAUIsSurfaceNV
+
ITEM_AMMO
glVDPAUMapSurfacesNV
+
ITEM_SIEGEAMMO
glVDPAURegisterOutputSurfaceNV
+
ITEM_GLOVES
glVDPAURegisterVideoSurfaceNV
+
ITEM_SHOES
glVDPAUSurfaceAccessNV
+
ITEM_SHIELD
glVDPAUUnmapSurfacesNV
+
ITEM_HELM
glVDPAUUnregisterSurfaceNV
+
ITEM_PANTS
glFlushVertexArrayRangeNV
+
ITEM_FOOD
glVertexArrayRangeNV
+
: Did not find token following NAME
glGetVertexAttribLi64vNV
+
: Did not find plural token following NAME
glGetVertexAttribLui64vNV
+
SHEET_MAT
glVertexAttribL1i64NV
+
SOFT_MAT
glVertexAttribL1i64vNV
+
METAL_WEAPON_MAT
glVertexAttribL1ui64NV
+
NO_DEFAULT_IMPROVEMENTS
glVertexAttribL1ui64vNV
+
SHAPE_CATEGORY
glVertexAttribL2i64NV
+
: Did not find token following SHAPE_CATEGORY
glVertexAttribL2i64vNV
+
USES_FACE_IMAGE_SET
glVertexAttribL2ui64NV
+
NO_DEFAULT_JOB
glVertexAttribL2ui64vNV
+
INCOMPLETE_ITEM
glVertexAttribL3i64NV
+
UNIMPROVABLE
glVertexAttribL3i64vNV
+
INVERTED_TILE
glVertexAttribL3ui64NV
+
FURNITURE
glVertexAttribL3ui64vNV
+
LEATHER_MAT
glVertexAttribL4i64NV
+
SILK_MAT
glVertexAttribL4i64vNV
+
THREAD_PLANT_MAT
glVertexAttribL4ui64NV
+
TILE
glVertexAttribL4ui64vNV
+
: Did not find token following TILE
glVertexAttribLFormatNV
+
TOOL_USE
glBufferAddressRangeNV
+
: Did not find token following TOOL_USE
glColorFormatNV
+
DEFAULT_IMPROVEMENT
glEdgeFlagFormatNV
+
CONTAINER_CAPACITY
glFogCoordFormatNV
+
Construct Building
glGetIntegerui64i_vNV
+
Butcher an Animal
glIndexFormatNV
+
Catch Live Fish
glNormalFormatNV
+
Catch Live Land Animal
glSecondaryColorFormatNV
+
Prepare a Raw Fish
glTexCoordFormatNV
+
Mill Plants
glVertexAttribFormatNV
+
Process Plants
glVertexAttribIFormatNV
+
Milk
glVertexFormatNV
+
Animal
glAreProgramsResidentNV
+
Shear
glBindProgramNV
+
Spin Thread
glDeleteProgramsNV
+
Make Cheese
glExecuteProgramNV
+
Process Plants (Vial)
glGenProgramsNV
+
Process Plants (Barrel)
glGetProgramParameterdvNV
+
Make Lye
glGetProgramParameterfvNV
+
Make Potash From Lye
glGetProgramStringNV
+
Make Potash From Ash
glGetProgramivNV
+
Prepare Easy Meal
glGetTrackMatrixivNV
+
Prepare Fine Meal
glGetVertexAttribPointervNV
+
Prepare Lavish Meal
glGetVertexAttribdvNV
+
Extract from Plants
glGetVertexAttribfvNV
+
Extract from Raw Fish
glGetVertexAttribivNV
+
Extract from Land Animal
glIsProgramNV
+
Handle
glLoadProgramNV
+
a Large Animal
glProgramParameter4dNV
+
Unchain Pet
glProgramParameter4dvNV
+
Interrogate
glProgramParameter4fNV
+
Subject
glProgramParameter4fvNV
+
Release
glProgramParameters4dvNV
+
Release Pet
glProgramParameters4fvNV
+
Release Small Creature
glRequestResidentProgramsNV
+
Handle Small Creature
glTrackMatrixNV
+
Recover Pet
glVertexAttrib1dNV
+
Cage
glVertexAttrib1dvNV
+
Recover Wounded
glVertexAttrib1fNV
+
Diagnose Patient
glVertexAttrib1fvNV
+
Immobilize Break
glVertexAttrib1sNV
+
Apply Cast
glVertexAttrib1svNV
+
Bring Crutch
glVertexAttrib2dNV
+
Dress Wound
glVertexAttrib2dvNV
+
Clean Patient
glVertexAttrib2fNV
+
Suture
glVertexAttrib2fvNV
+
Set Bone
glVertexAttrib2sNV
+
Place In Traction
glVertexAttrib2svNV
+
Put Item on Display
glVertexAttrib3dNV
+
Cage Small Animal
glVertexAttrib3dvNV
+
Pit/Pond
glVertexAttrib3fNV
+
Pit/Pond Small Animal
glVertexAttrib3fvNV
+
Pen/Pasture
glVertexAttrib3sNV
+
Pen/Pasture Small Animal
glVertexAttrib3svNV
+
Drain Aquarium
glVertexAttrib4dNV
+
Fill Aquarium
glVertexAttrib4dvNV
+
Fill Pond
glVertexAttrib4fNV
+
Give Water
glVertexAttrib4fvNV
+
Give Food
glVertexAttrib4sNV
+
Manage Work Orders
glVertexAttrib4svNV
+
Update Stockpile Records
glVertexAttrib4ubNV
+
Trade at Depot
glVertexAttrib4ubvNV
+
Chain
glVertexAttribPointerNV
+
Put In Chains
glVertexAttribs1dvNV
+
Slaughter
glVertexAttribs1fvNV
+
Geld
glVertexAttribs1svNV
+
Unchain
glVertexAttribs2dvNV
+
Tame
glVertexAttribs2fvNV
+
Tame a Small Animal
glVertexAttribs2svNV
+
Figurine
glVertexAttribs3dvNV
+
Amulet
glVertexAttribs3fvNV
+
Scepter
glVertexAttribs3svNV
+
Crown
glVertexAttribs4dvNV
+
Ring
glVertexAttribs4fvNV
+
Earring
glVertexAttribs4svNV
+
Bracelet
glVertexAttribs4ubvNV
+
Make Large
glClearDepthfOES
+
Gem
glClipPlanefOES
+
Mint
glDepthRangefOES
+
Coins
glFrustumfOES
+
Cut
glGetClipPlanefOES
+
(Engrave Memorial)
glOrthofOES
+
Decorate With
glDetailTexFuncSGIS
+
Stud With
glGetDetailTexFuncSGIS
+
Encrust
glFogFuncSGIS
+
With
glGetFogFuncSGIS
+
Collect Sand
glSampleMaskSGIS
+
Collect Clay
glSamplePatternSGIS
+
Install Colony In Hive
glGetSharpenTexFuncSGIS
+
Collect Hive Products
glSharpenTexFuncSGIS
+
Construct
glTexImage4DSGIS
+
Blocks
glTexSubImage4DSGIS
+
Make Raw
glGetTexFilterFuncSGIS
+
Portal
glTexFilterFuncSGIS
+
Hatch Cover
glAsyncMarkerSGIX
+
Grate
glDeleteAsyncMarkersSGIX
+
Construct Traction Bench
glFinishAsyncSGIX
+
Splint
glGenAsyncMarkersSGIX
+
Crutch
glIsAsyncMarkerSGIX
+
Box
glPollAsyncSGIX
+
Forge
glFlushRasterSGIX
+
Make Totem
glTextureFogSGIX
+
Terrarium
glFragmentColorMaterialSGIX
+
Cage
glFragmentLightModelfSGIX
+
Waterskin
glFragmentLightModelfvSGIX
+
Vial
glFragmentLightModeliSGIX
+
Flask
glFragmentLightModelivSGIX
+
Cup
glFragmentLightfSGIX
+
Mug
glFragmentLightfvSGIX
+
Toy
glFragmentLightiSGIX
+
Tube
glFragmentLightivSGIX
+
Pipe Section
glFragmentMaterialfSGIX
+
Bucket
glFragmentMaterialfvSGIX
+
Backpack
glFragmentMaterialiSGIX
+
Quiver
glFragmentMaterialivSGIX
+
Bait Trap with
glGetFragmentLightfvSGIX
+
Ballista Arrow Head
glGetFragmentLightivSGIX
+
Assemble
glGetFragmentMaterialfvSGIX
+
Construct
glGetFragmentMaterialivSGIX
+
Catapult Parts
glFrameZoomSGIX
+
Mechanisms
glPixelTexGenSGIX
+
Ballista Parts
glReferencePlaneSGIX
+
Anvil
glSpriteParameterfSGIX
+
Bed
glSpriteParameterfvSGIX
+
Quern
glSpriteParameteriSGIX
+
Millstone
glSpriteParameterivSGIX
+
Train
glTagSampleBufferSGIX
+
to Hunt
glColorTableParameterfvSGI
+
Hunting Animal
glColorTableParameterivSGI
+
for War
glColorTableSGI
+
War Animal
glCopyColorTableSGI
+
Make Charcoal
glGetColorTableParameterfvSGI
+
Make Ash
glGetColorTableParameterivSGI
+
Reaction
glGetColorTableSGI
+
Smelt
glFinishTextureSUNX
+
Ore
glGlobalAlphaFactorbSUN
+
Melt a Metal Object
glGlobalAlphaFactordSUN
+
Extract Metal Strands
glGlobalAlphaFactorfSUN
+
Dye Thread
glGlobalAlphaFactoriSUN
+
Dye Cloth
glGlobalAlphaFactorsSUN
+
Sew
glGlobalAlphaFactorubSUN
+
Image
glGlobalAlphaFactoruiSUN
+
Collect Webs
glGlobalAlphaFactorusSUN
+
Weave Metal Cloth
glReadVideoPixelsSUN
+
Weave Thread into Silk
glReplacementCodePointerSUN
+
Weave Yarn into Cloth
glReplacementCodeubSUN
+
Weave Thread into Cloth
glReplacementCodeubvSUN
+
(Dyed Only)
glReplacementCodeuiSUN
+
Harvest Plants
glReplacementCodeuivSUN
+
Plant Seeds
glReplacementCodeusSUN
+
Fertilize Field
glReplacementCodeusvSUN
+
Pull the Lever
glColor3fVertex3fSUN
+
Link a Building to Trigger
glColor3fVertex3fvSUN
+
Carve Fortification
glColor4fNormal3fVertex3fSUN
+
Detail Wall
glColor4fNormal3fVertex3fvSUN
+
Detail Floor
glColor4ubVertex2fSUN
+
Carve Track
glColor4ubVertex2fvSUN
+
Remove Stairs/Ramps
glColor4ubVertex3fSUN
+
Carve Upward Staircase
glColor4ubVertex3fvSUN
+
Carve Downward Staircase
glNormal3fVertex3fSUN
+
Carve Up/Down Staircase
glNormal3fVertex3fvSUN
+
Carve Ramp
glReplacementCodeuiColor3fVertex3fSUN
+
Dig Channel
glReplacementCodeuiColor3fVertex3fvSUN
+
Fell Tree
glReplacementCodeuiColor4fNormal3fVertex3fSUN
+
Gather Plants
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+
Bring Item to Shop
glReplacementCodeuiColor4ubVertex3fSUN
+
Bring Item to Depot
glReplacementCodeuiColor4ubVertex3fvSUN
+
Get Provisions
glReplacementCodeuiNormal3fVertex3fSUN
+
Clean Self
glReplacementCodeuiNormal3fVertex3fvSUN
+
Fill Waterskin
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+
Sleep
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+
Kidnap
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+
Cause Trouble
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+
No Activity
glReplacementCodeuiTexCoord2fVertex3fSUN
+
Report Crime
glReplacementCodeuiTexCoord2fVertex3fvSUN
+
Hunt
glReplacementCodeuiVertex3fSUN
+
Starting Fist Fight
glReplacementCodeuiVertex3fvSUN
+
Beat Criminal
glTexCoord2fColor3fVertex3fSUN
+
Place Track Vehicle
glTexCoord2fColor3fVertex3fvSUN
+
Push Track Vehicle
glTexCoord2fColor4fNormal3fVertex3fSUN
+
Execute Criminal
glTexCoord2fColor4fNormal3fVertex3fvSUN
+
Hunt for Small Creature
glTexCoord2fColor4ubVertex3fSUN
+
Collect Taxes
glTexCoord2fColor4ubVertex3fvSUN
+
Guard Tax Collector
glTexCoord2fNormal3fVertex3fSUN
+
Return Kill
glTexCoord2fNormal3fVertex3fvSUN
+
Go Shopping
glTexCoord2fVertex3fSUN
+
Attend Party
glTexCoord2fVertex3fvSUN
+
Store Owned Item
glTexCoord4fColor4fNormal3fVertex4fSUN
+
Place Item in Tomb
glTexCoord4fColor4fNormal3fVertex4fvSUN
+
Store Item in Stockpile
glTexCoord4fVertex4fSUN
+
Store Item in Bag
glTexCoord4fVertex4fvSUN
+
Store Item in Barrel
glAddSwapHintRectWIN
+
Store Item in Bin
GL_3DFX_multisample
+
Store Item in Vehicle
GL_3DFX_tbuffer
+
Store Weapon
GL_3DFX_texture_compression_FXT1
+
Store Armor
GL_AMD_conservative_depth
+
Store Item in Hospital
GL_AMD_debug_output
+
Store Item in Location
GL_AMD_draw_buffers_blend
+
Pickup Equipment
GL_AMD_name_gen_delete
+
Dump Item
GL_AMD_performance_monitor
+
Strange Mood
GL_AMD_seamless_cubemap_per_texture
+
Clean Trap
GL_AMD_shader_stencil_export
+
Load Catapult
GL_AMD_texture_texture4
+
Load Ballista
GL_AMD_transform_feedback3_lines_triangles
+
Fire Catapult
GL_AMD_vertex_shader_tessellator
+
Fire Ballista
GL_APPLE_aux_depth_stencil
+
Operate Pump
GL_APPLE_client_storage
+
Load Cage Trap
GL_APPLE_element_array
+
Load Stone Trap
GL_APPLE_fence
+
Load Weapon Trap
GL_APPLE_float_pixels
+
Goblet
GL_APPLE_flush_buffer_range
+
Stop Bleeding
GL_APPLE_object_purgeable
+
Repair Compound Fracture
GL_APPLE_pixel_buffer
+
Remove Rotten Tissue
GL_APPLE_rgb_422
+
DOUBLE TAGGED ITEM:
GL_APPLE_row_bytes
+
Impoverished Word Selector
GL_APPLE_specular_vector
+
NOUN
GL_APPLE_texture_range
+
ADJ_DIST
GL_APPLE_transform_hint
+
THE_NOUN_SING
GL_APPLE_vertex_array_object
+
THE_NOUN_PLUR
GL_APPLE_vertex_array_range
+
THE_COMPOUND_NOUN_SING
GL_APPLE_vertex_program_evaluators
+
THE_COMPOUND_NOUN_PLUR
GL_APPLE_ycbcr_422
+
THE_COMPOUND_ADJ
GL_ARB_blend_func_extended
+
OF_NOUN_SING
GL_ARB_color_buffer_float
+
OF_NOUN_PLUR
GL_ARB_compatibility
+
FRONT_COMPOUND_NOUN_SING
GL_ARB_copy_buffer
+
FRONT_COMPOUND_NOUN_PLUR
GL_ARB_depth_buffer_float
+
REAR_COMPOUND_NOUN_SING
GL_ARB_depth_clamp
+
REAR_COMPOUND_NOUN_PLUR
GL_ARB_depth_texture
+
FRONT_COMPOUND_ADJ
GL_ARB_draw_buffers
+
REAR_COMPOUND_ADJ
GL_ARB_draw_buffers_blend
+
FRONT_COMPOUND_PREFIX
GL_ARB_draw_elements_base_vertex
+
THE_COMPOUND_PREFIX
GL_ARB_draw_indirect
+
STANDARD_VERB
GL_ARB_draw_instanced
+
Unrecognized Word Token:
GL_ARB_explicit_attrib_location
+
S_WORD
GL_ARB_fragment_coord_conventions
+
Unrecognized Symbol Token:
GL_ARB_fragment_program
+
T_WORD
GL_ARB_fragment_program_shadow
+
Unrecognized Translation Token:
GL_ARB_fragment_shader
+
*** Error(s) finalizing the symbol
GL_ARB_framebuffer_object
+
Unrecognized word token:
GL_ARB_framebuffer_sRGB
+
language_layer
GL_ARB_geometry_shader4
+
[OBJECT:LANGUAGE]
GL_ARB_gpu_shader5
+
[WORD:
GL_ARB_gpu_shader_fp64
+
[SYMBOL:
GL_ARB_half_float_pixel
+
[TRANSLATION:
GL_ARB_half_float_vertex
+
WORD
GL_ARB_imaging
+
SYMBOL
GL_ARB_instanced_arrays
+
*** Error(s) finalizing the translation
GL_ARB_map_buffer_range
+
DEATH
GL_ARB_matrix_palette
+
NAME_SWAMP
GL_ARB_multisample
+
HOLY
GL_ARB_multitexture
+
NEGATIVE
GL_ARB_occlusion_query
+
NAME_DESERT
GL_ARB_occlusion_query2
+
NAME_OCEAN
GL_ARB_pixel_buffer_object
+
NAME_GLACIER
GL_ARB_point_parameters
+
NAME_TUNDRA
GL_ARB_point_sprite
+
NAME_GRASSLAND
GL_ARB_provoking_vertex
+
NAME_HILLS
GL_ARB_sample_shading
+
NAME_REGION
GL_ARB_sampler_objects
+
NAME_PEAK
GL_ARB_seamless_cube_map
+
NAME_VOLCANO
GL_ARB_shader_bit_encoding
+
NAME_ISLAND_SMALL
GL_ARB_shader_objects
+
NAME_ISLAND
GL_ARB_shader_subroutine
+
NAME_CONTINENT
GL_ARB_shader_texture_lod
+
NAME_WAR
GL_ARB_shading_language_100
+
NAME_BATTLE
GL_ARB_shading_language_include
+
NAME_SIEGE
GL_ARB_shadow
+
NAME_ENTITY_MERCHANT_COMPANY
GL_ARB_shadow_ambient
+
NAME_BUILDING_LIBRARY
GL_ARB_sync
+
NAME_COMMON_RELIGION
GL_ARB_tessellation_shader
+
NAME_BUILDING_TEMPLE
GL_ARB_texture_border_clamp
+
NAME_ROAD
GL_ARB_texture_buffer_object
+
NAME_BRIDGE
GL_ARB_texture_buffer_object_rgb32
+
NAME_TUNNEL
GL_ARB_texture_compression
+
NAME_WALL
GL_ARB_texture_compression_bptc
+
NAME_BUILDING_KEEP
GL_ARB_texture_compression_rgtc
+
NAME_BUILDING_TOMB
GL_ARB_texture_cube_map
+
NAME_FESTIVAL
GL_ARB_texture_cube_map_array
+
Machine node out of bounds on split
GL_ARB_texture_env_add
+
Failed to find machine node frontier on split
GL_ARB_texture_env_combine
+
Unreachable machine node on split
GL_ARB_texture_env_crossbar
+
CE_MATERIAL_FORCE_MULTIPLIER:
GL_ARB_texture_env_dot3
+
vomit
GL_ARB_texture_float
+
blood.
GL_ARB_texture_gather
+
cough
GL_ARB_texture_mirrored_repeat
+
coughs
GL_ARB_texture_multisample
+
up blood.
GL_ARB_texture_non_power_of_two
+
SYN_INJECTED
GL_ARB_texture_query_lod
+
SYN_NO_HOSPITAL
GL_ARB_texture_rectangle
+
MOON_PHASE
GL_ARB_texture_rg
+
ALCOHOLIC
GL_ARB_texture_rgb10_a2ui
+
CAVE_ADAPT
GL_ARB_texture_swizzle
+
PARTIED_OUT
GL_ARB_timer_query
+
MILK_COUNTER
GL_ARB_transform_feedback2
+
EGG_SPENT
GL_ARB_transform_feedback3
+
GROUNDED_ANIMAL_ANGER
GL_ARB_transpose_matrix
+
TIME_SINCE_SUCKED_BLOOD
GL_ARB_uniform_buffer_object
+
DRINKING_BLOOD
GL_ARB_vertex_array_bgra
+
Unrecognized Counter:
GL_ARB_vertex_array_object
+
IMPLIES_ANIMAL_KILL
GL_ARB_vertex_blend
+
ALCOHOL_PLANT
GL_ARB_vertex_buffer_object
+
ALCOHOL_CREATURE
GL_ARB_vertex_program
+
CHEESE_PLANT
GL_ARB_vertex_shader
+
CHEESE_CREATURE
GL_ARB_vertex_type_2_10_10_10_rev
+
POWDER_MISC_PLANT
GL_ARB_window_pos
+
POWDER_MISC_CREATURE
GL_ATIX_point_sprites
+
STOCKPILE_GLOB
GL_ATIX_texture_env_combine3
+
STOCKPILE_GLOB_SOLID
GL_ATIX_texture_env_route
+
STOCKPILE_GLOB_PRESSED
GL_ATIX_vertex_shader_output_point_size
+
LIQUID_MISC_PLANT
GL_ATI_draw_buffers
+
LIQUID_MISC_CREATURE
GL_ATI_element_array
+
LIQUID_MISC_OTHER
GL_ATI_envmap_bumpmap
+
LIQUID_MISC
GL_ATI_fragment_shader
+
STRUCTURAL_PLANT_MAT
GL_ATI_map_object_buffer
+
SEED_MAT
GL_ATI_meminfo
+
STOCKPILE_PLANT_GROWTH
GL_ATI_pn_triangles
+
BONE
GL_ATI_separate_stencil
+
WOOD
GL_ATI_shader_texture_lod
+
THREAD_PLANT
GL_ATI_text_fragment_shader
+
TOOTH
GL_ATI_texture_compression_3dc
+
HORN
GL_ATI_texture_env_combine3
+
SHELL
GL_ATI_texture_float
+
SILK
GL_ATI_texture_mirror_once
+
GENERATES_MIASMA
GL_ATI_vertex_array_object
+
ROTS
GL_ATI_vertex_attrib_array_object
+
BLOOD_MAP_DESCRIPTOR
GL_ATI_vertex_streams
+
ICHOR_MAP_DESCRIPTOR
GL_EXT_422_pixels
+
GOO_MAP_DESCRIPTOR
GL_EXT_Cg_shader
+
SLIME_MAP_DESCRIPTOR
GL_EXT_abgr
+
PUS_MAP_DESCRIPTOR
GL_EXT_bgra
+
SWEAT_MAP_DESCRIPTOR
GL_EXT_bindable_uniform
+
TEARS_MAP_DESCRIPTOR
GL_EXT_blend_color
+
SPIT_MAP_DESCRIPTOR
GL_EXT_blend_equation_separate
+
EVAPORATES
GL_EXT_blend_func_separate
+
ENTERS_BLOOD
GL_EXT_blend_logic_op
+
ALCOHOL
GL_EXT_blend_minmax
+
EDIBLE_VERMIN
GL_EXT_blend_subtract
+
EDIBLE_RAW
GL_EXT_clip_volume_hint
+
EDIBLE_COOKED
GL_EXT_cmyka
+
DO_NOT_CLEAN_GLOB
GL_EXT_color_subtable
+
NO_STONE_STOCKPILE
GL_EXT_compiled_vertex_array
+
ITEMS_METAL
GL_EXT_convolution
+
ITEMS_BARRED
GL_EXT_coordinate_frame
+
ITEMS_SCALED
GL_EXT_copy_texture
+
ITEMS_LEATHER
GL_EXT_cull_vertex
+
ITEMS_SOFT
GL_EXT_depth_bounds_test
+
ITEMS_HARD
GL_EXT_direct_state_access
+
IS_STONE
GL_EXT_draw_buffers2
+
IS_CERAMIC
GL_EXT_draw_instanced
+
UNDIGGABLE
GL_EXT_draw_range_elements
+
DISPLAY_UNGLAZED
GL_EXT_fog_coord
+
YARN
GL_EXT_fragment_lighting
+
STOCKPILE_THREAD_METAL
GL_EXT_framebuffer_blit
+
IS_METAL
GL_EXT_framebuffer_multisample
+
IS_GLASS
GL_EXT_framebuffer_object
+
CRYSTAL_GLASSABLE
GL_EXT_framebuffer_sRGB
+
ITEMS_WEAPON
GL_EXT_geometry_shader4
+
ITEMS_WEAPON_RANGED
GL_EXT_gpu_program_parameters
+
ITEMS_ANVIL
GL_EXT_gpu_shader4
+
ITEMS_AMMO
GL_EXT_histogram
+
ITEMS_DIGGER
GL_EXT_index_array_formats
+
ITEMS_ARMOR
GL_EXT_index_func
+
ITEMS_DELICATE
GL_EXT_index_material
+
ITEMS_SIEGE_ENGINE
GL_EXT_index_texture
+
ITEMS_QUERN
GL_EXT_light_texture
+
STOCKPILE_GLOB_PASTE
GL_EXT_misc_attribute
+
PROB
GL_EXT_multi_draw_arrays
+
LOCALIZED
GL_EXT_multisample
+
RESISTABLE
GL_EXT_packed_depth_stencil
+
ABRUPT
GL_EXT_packed_float
+
ABRUPT_START
GL_EXT_packed_pixels
+
ABRUPT_END
GL_EXT_paletted_texture
+
SIZE_DELAYS
GL_EXT_pixel_buffer_object
+
SIZE_DILUTES
GL_EXT_pixel_transform
+
VASCULAR_ONLY
GL_EXT_pixel_transform_color_table
+
MUSCULAR_ONLY
GL_EXT_point_parameters
+
START
GL_EXT_polygon_offset
+
PEAK
GL_EXT_provoking_vertex
+
DWF_STRETCH
GL_EXT_rescale_normal
+
data/speech/
GL_EXT_scene_marker
+
Interaction Token not recognized :
GL_EXT_secondary_color
+
*** Error(s) finalizing the material template
GL_EXT_separate_shader_objects
+
Unrecognized Color Token in Material Template:
GL_EXT_separate_specular_color
+
: Unrecognized Color Token in Material Template:
GL_EXT_shader_image_load_store
+
rock
GL_EXT_shadow_funcs
+
magma
GL_EXT_shared_texture_palette
+
boiling magma
GL_EXT_stencil_clear_tag
+
GRAY
GL_EXT_stencil_two_side
+
amber
GL_EXT_stencil_wrap
+
ground amber
GL_EXT_subtexture
+
amber paste
GL_EXT_texture
+
pressed amber
GL_EXT_texture3D
+
coral
GL_EXT_texture_array
+
ground coral
GL_EXT_texture_buffer_object
+
coral paste
GL_EXT_texture_compression_dxt1
+
pressed coral
GL_EXT_texture_compression_latc
+
WHITE
GL_EXT_texture_compression_rgtc
+
green glass
GL_EXT_texture_compression_s3tc
+
ground green glass
GL_EXT_texture_cube_map
+
green glass paste
GL_EXT_texture_edge_clamp
+
pressed green glass
GL_EXT_texture_env
+
molten green glass
GL_EXT_texture_env_add
+
boiling green glass
GL_EXT_texture_env_combine
+
DARK_GREEN
GL_EXT_texture_env_dot3
+
clear glass
GL_EXT_texture_filter_anisotropic
+
ground clear glass
GL_EXT_texture_integer
+
clear glass paste
GL_EXT_texture_lod_bias
+
pressed clear glass
GL_EXT_texture_mirror_clamp
+
molten clear glass
GL_EXT_texture_object
+
boiling clear glass
GL_EXT_texture_perturb_normal
+
crystal glass
GL_EXT_texture_rectangle
+
ground crystal glass
GL_EXT_texture_sRGB
+
crystal glass paste
GL_EXT_texture_shared_exponent
+
pressed crystal glass
GL_EXT_texture_snorm
+
molten crystal glass
GL_EXT_texture_swizzle
+
boiling crystal glass
GL_EXT_timer_query
+
snow
GL_EXT_transform_feedback
+
slush
GL_EXT_vertex_array
+
water
GL_EXT_vertex_array_bgra
+
coal powder
GL_EXT_vertex_attrib_64bit
+
coal slush
GL_EXT_vertex_shader
+
pressed coal
GL_EXT_vertex_weighting
+
BLACK
GL_GREMEDY_frame_terminator
+
POTASH
GL_GREMEDY_string_marker
+
potash
GL_HP_convolution_border_modes
+
potash slush
GL_HP_image_transform
+
pressed potash
GL_HP_occlusion_test
+
ash paste
GL_HP_texture_lighting
+
pressed ash
GL_IBM_cull_vertex
+
ASH_GLAZE
GL_IBM_multimode_draw_arrays
+
GLAZE_MAT
GL_IBM_rasterpos_clip
+
pearlash
GL_IBM_static_data
+
pearlash paste
GL_IBM_texture_mirrored_repeat
+
pressed pearlash
GL_IBM_vertex_array_lists
+
frozen lye
GL_INGR_color_clamp
+
frozen lye powder
GL_INGR_interlace_read
+
lye slush
GL_INTEL_parallel_arrays
+
boiling lye
GL_INTEL_texture_scissor
+
dirt
GL_KTX_buffer_region
+
pressed dirt
GL_MESAX_texture_stack
+
BROWN
GL_MESA_pack_invert
+
pressed vomit
GL_MESA_resize_buffers
+
molten salt
GL_MESA_window_pos
+
boiling salt
GL_MESA_ycbcr_texture
+
FILTH_B
GL_NV_blend_square
+
filth
GL_NV_conditional_render
+
pressed filth
GL_NV_copy_depth_to_color
+
FILTH_Y
GL_NV_copy_image
+
frozen filth
GL_NV_depth_buffer_float
+
frozen filth powder
GL_NV_depth_clamp
+
filth slush
GL_NV_depth_range_unclamped
+
boiling filth
GL_NV_evaluators
+
YELLOW
GL_NV_explicit_multisample
+
UNKNOWN_SUBSTANCE
GL_NV_fence
+
unknown frozen substance
GL_NV_float_buffer
+
unknown frozen powder
GL_NV_fog_distance
+
unknown slush
GL_NV_fragment_program
+
unknown substance
GL_NV_fragment_program2
+
unknown boiling substance
GL_NV_gpu_program4
+
grime
GL_NV_fragment_program_option
+
grime paste
GL_NV_framebuffer_multisample_coverage
+
pressed grime
GL_NV_geometry_shader4
+
CREATURE_1
GL_NV_gpu_program5
+
unknown frozen creature substance
GL_NV_gpu_program_fp64
+
unknown frozen creature powder
GL_NV_gpu_shader5
+
unknown creature paste
GL_NV_half_float
+
unknown pressed frozen creature substance
GL_NV_light_max_exponent
+
unknown creature substance
GL_NV_multisample_coverage
+
unknown boiling creature substance
GL_NV_multisample_filter_hint
+
PLANT_1
GL_NV_occlusion_query
+
unknown frozen plant substance
GL_NV_packed_depth_stencil
+
unknown frozen plant powder
GL_NV_parameter_buffer_object
+
unknown frozen plant paste
GL_NV_parameter_buffer_object2
+
unknown pressed frozen plant substance
GL_NV_pixel_data_range
+
unknown plant substance
GL_NV_point_sprite
+
unknown boiling plant substance
GL_NV_present_video
+
Unrecognized Creature/Caste Token in Body Transformation Effect:
GL_NV_primitive_restart
+
PAPER_SLURRY
GL_NV_register_combiners
+
TARGET
GL_NV_register_combiners2
+
LINE_OF_SIGHT
GL_NV_shader_buffer_load
+
TOUCHABLE
GL_NV_texgen_emboss
+
DISTURBER_ONLY
GL_NV_texgen_reflection
+
SELF_ALLOWED
GL_NV_texture_barrier
+
SELF_ONLY
GL_NV_texture_compression_vtc
+
Unrecognized CDI Target Token:
GL_NV_texture_env_combine4
+
TARGET_RANGE
GL_NV_texture_expand_normal
+
LOCATION_HINT
GL_NV_texture_rectangle
+
USAGE_HINT
GL_NV_texture_shader
+
ADV_NAME
GL_NV_texture_shader2
+
MAX_TARGET_NUMBER
GL_NV_texture_shader3
+
WAIT_PERIOD
GL_NV_transform_feedback
+
VERBAL_SPEECH
GL_NV_transform_feedback2
+
CAN_BE_MUTUAL
GL_NV_vdpau_interop
+
VERBAL
GL_NV_vertex_array_range
+
FREE_ACTION
GL_NV_vertex_array_range2
+
VERB
GL_NV_vertex_attrib_integer_64bit
+
VERB_REVERSE
GL_NV_vertex_buffer_unified_memory
+
TARGET_VERB
GL_NV_vertex_program
+
BP_REQUIRED
GL_NV_vertex_program1_1
+
FLOW
GL_NV_vertex_program2
+
SYNDROME
GL_NV_vertex_program2_option
+
SYN_NAME
GL_NV_vertex_program3
+
SYN_AFFECTED_CLASS
GL_OES_byte_coordinates
+
SYN_IMMUNE_CLASS
GL_OES_compressed_paletted_texture
+
SYN_AFFECTED_CREATURE
GL_OES_read_format
+
SYN_CLASS
GL_OES_single_precision
+
SYN_IDENTIFIER
GL_OML_interlace
+
SYN_IMMUNE_CREATURE
GL_OML_resample
+
SYN_CONCENTRATION_ADDED
GL_OML_subsample
+
CE_REDUCE_PAIN
GL_PGI_misc_hints
+
:BP missing body part group token
GL_PGI_vertex_hints
+
:BP missing body part token
GL_REND_screen_coordinates
+
:BP missing tissue token
GL_S3_s3tc
+
Unrecognized CE_REDUCE_PAIN token:
GL_SGIS_color_range
+
CE_PAIN
GL_SGIS_detail_texture
+
Unrecognized CE_PAIN token:
GL_SGIS_fog_function
+
CE_REDUCE_SWELLING
GL_SGIS_generate_mipmap
+
Unrecognized CE_REDUCE_SWELLING token:
GL_SGIS_multisample
+
CE_CURE_INFECTION
GL_SGIS_pixel_texture
+
Unrecognized CE_CURE_INFECTION token:
GL_SGIS_point_line_texgen
+
CE_SWELLING
GL_SGIS_sharpen_texture
+
Unrecognized CE_SWELLING token:
GL_SGIS_texture4D
+
CE_HEAL_NERVES
GL_SGIS_texture_border_clamp
+
Unrecognized CE_HEAL_NERVES token:
GL_SGIS_texture_edge_clamp
+
CE_STOP_BLEEDING
GL_SGIS_texture_filter4
+
Unrecognized CE_STOP_BLEEDING token:
GL_SGIS_texture_lod
+
CE_OOZING
GL_SGIS_texture_select
+
Unrecognized CE_OOZING token:
GL_SGIX_async
+
CE_BRUISING
GL_SGIX_async_histogram
+
Unrecognized CE_BRUISING token:
GL_SGIX_async_pixel
+
CE_CLOSE_OPEN_WOUNDS
GL_SGIX_blend_alpha_minmax
+
Unrecognized CE_CLOSE_OPEN_WOUNDS token:
GL_SGIX_clipmap
+
CE_HEAL_TISSUES
GL_SGIX_convolution_accuracy
+
Unrecognized CE_HEAL_TISSUES token:
GL_SGIX_depth_texture
+
CE_REGROW_PARTS
GL_SGIX_flush_raster
+
Unrecognized CE_REGROW_PARTS token:
GL_SGIX_fog_offset
+
CE_BLISTERS
GL_SGIX_fog_texture
+
Unrecognized CE_BLISTERS token:
GL_SGIX_fragment_specular_lighting
+
CE_NUMBNESS
GL_SGIX_framezoom
+
Unrecognized CE_NUMBNESS token:
GL_SGIX_interlace
+
CE_REDUCE_PARALYSIS
GL_SGIX_ir_instrument1
+
Unrecognized CE_REDUCE_PARALYSIS token:
GL_SGIX_list_priority
+
CE_PARALYSIS
GL_SGIX_pixel_texture
+
Unrecognized CE_PARALYSIS token:
GL_SGIX_pixel_texture_bits
+
CE_REDUCE_FEVER
GL_SGIX_reference_plane
+
Unrecognized CE_REDUCE_FEVER token:
GL_SGIX_resample
+
Unrecognized CE_FEVER token:
GL_SGIX_shadow
+
CE_BLEEDING
GL_SGIX_shadow_ambient
+
Unrecognized CE_BLEEDING token:
GL_SGIX_sprite
+
CE_COUGH_BLOOD
GL_SGIX_tag_sample_buffer
+
Unrecognized CE_COUGH_BLOOD token:
GL_SGIX_texture_add_env
+
CE_VOMIT_BLOOD
GL_SGIX_texture_coordinate_clamp
+
Unrecognized CE_VOMIT_BLOOD token:
GL_SGIX_texture_lod_bias
+
CE_REDUCE_NAUSEA
GL_SGIX_texture_multi_buffer
+
Unrecognized CE_REDUCE_NAUSEA token:
GL_SGIX_texture_range
+
CE_NAUSEA
GL_SGIX_texture_scale_bias
+
Unrecognized CE_NAUSEA token:
GL_SGIX_vertex_preclip
+
CE_UNCONSCIOUSNESS
GL_SGIX_vertex_preclip_hint
+
Unrecognized CE_UNCONSCIOUSNESS token:
GL_SGIX_ycrcb
+
CE_NECROSIS
GL_SGI_color_matrix
+
Unrecognized CE_NECROSIS token:
GL_SGI_color_table
+
Unrecognized CE_IMPAIR_FUNCTION token:
GL_SGI_texture_color_table
+
CE_DROWSINESS
GL_SUNX_constant_data
+
Unrecognized CE_DROWSINESS token:
GL_SUN_convolution_border_modes
+
CE_REDUCE_DIZZINESS
GL_SUN_global_alpha
+
Unrecognized CE_REDUCE_DIZZINESS token:
GL_SUN_mesh_array
+
CE_DIZZINESS
GL_SUN_read_video_pixels
+
Unrecognized CE_DIZZINESS token:
GL_SUN_slice_accum
+
CE_SPECIAL_ATTACK_INTERACTION
GL_SUN_triangle_list
+
:INTERACTION missing token
GL_SUN_vertex
+
Unrecognized CE_SPECIAL_ATTACK_INTERACTION token:
GL_WIN_phong_shading
+
CE_ADD_TAG
GL_WIN_specular_fog
+
EXTRAVISION
GL_WIN_swap_hint
+
OPPOSED_TO_LIFE
wglSetStereoEmitterState3DL
+
NOEXERT
wglBlitContextFramebufferAMD
+
CRAZED
wglCreateAssociatedContextAMD
+
NOBREATHE
wglCreateAssociatedContextAttribsAMD
+
NOSTUN
wglDeleteAssociatedContextAMD
+
NOFEAR
wglGetContextGPUIDAMD
+
NO_DRINK
wglGetCurrentAssociatedContextAMD
+
NOTHOUGHT
wglGetGPUIDsAMD
+
NO_AGING
wglGetGPUInfoAMD
+
FIT_FOR_RESURRECTION
wglMakeAssociatedContextCurrentAMD
+
Unsupported CE add tag:
wglCreateBufferRegionARB
+
CE_REMOVE_TAG
wglDeleteBufferRegionARB
+
Unsupported CE remove tag:
wglRestoreBufferRegionARB
+
CE_DISPLAY_TILE
wglSaveBufferRegionARB
+
CAN_BE_HIDDEN
wglCreateContextAttribsARB
+
Unrecognized CE_DISPLAY_TILE token:
wglGetExtensionsStringARB
+
CE_DISPLAY_NAME
wglGetCurrentReadDCARB
+
Unrecognized CE_DISPLAY_NAME token:
wglMakeContextCurrentARB
+
CE_FLASH_TILE
wglCreatePbufferARB
+
Unrecognized CE_FLASH_TILE token:
wglDestroyPbufferARB
+
CE_PHYS_ATT_CHANGE
wglGetPbufferDCARB
+
Unrecognized CE_PHYS_ATT_CHANGE token:
wglQueryPbufferARB
+
CE_MENT_ATT_CHANGE
wglReleasePbufferDCARB
+
Unrecognized CE_MENT_ATT_CHANGE token:
wglChoosePixelFormatARB
+
CE_BODY_APPEARANCE_MODIFIER
wglGetPixelFormatAttribfvARB
+
APPEARANCE_MODIFIER
wglGetPixelFormatAttribivARB
+
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
wglBindTexImageARB
+
CE_BP_APPEARANCE_MODIFIER
wglReleaseTexImageARB
+
RESERVED_WHOLE_PART
wglSetPbufferAttribARB
+
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
wglBindDisplayColorTableEXT
+
CE_MATERIAL_FORCE_MULTIPLIER
wglCreateDisplayColorTableEXT
+
MAT_MULT
wglDestroyDisplayColorTableEXT
+
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
wglLoadDisplayColorTableEXT
+
CE_SPEED_CHANGE
wglGetExtensionsStringEXT
+
SPEED_PERC
wglGetCurrentReadDCEXT
+
SPEED_ADD
wglMakeContextCurrentEXT
+
Unrecognized CE_SPEED_CHANGE token:
wglCreatePbufferEXT
+
CE_BODY_MAT_INTERACTION
wglDestroyPbufferEXT
+
MAT_TOKEN
wglGetPbufferDCEXT
+
Unrecognized CE_BODY_MAT_INTERACTION token:
wglQueryPbufferEXT
+
CE_SENSE_CREATURE_CLASS
wglReleasePbufferDCEXT
+
Unrecognized CE_SENSE_CREATURE_CLASS token:
wglChoosePixelFormatEXT
+
CE_CAN_DO_INTERACTION
wglGetPixelFormatAttribfvEXT
+
Unrecognized CE_CAN_DO_INTERACTION token:
wglGetPixelFormatAttribivEXT
+
CE_BODY_TRANSFORMATION
wglGetSwapIntervalEXT
+
Unrecognized CE_BODY_TRANSFORMATION token:
wglSwapIntervalEXT
+
CE_FEEL_EMOTION
wglGetDigitalVideoParametersI3D
+
EMOTION
wglSetDigitalVideoParametersI3D
+
Unrecognized CE_FEEL_EMOTION token:
wglGetGammaTableI3D
+
CE_CHANGE_PERSONALITY
wglGetGammaTableParametersI3D
+
FACET
wglSetGammaTableI3D
+
Unrecognized CE_CHANGE_PERSONALITY token:
wglSetGammaTableParametersI3D
+
CE_ERRATIC_BEHAVIOR
wglDisableGenlockI3D
+
Unrecognized CE_ERRATIC_BEHAVIOR token:
wglEnableGenlockI3D
+
CE_SKILL_ROLL_ADJUST
wglGenlockSampleRateI3D
+
PERC
wglGenlockSourceDelayI3D
+
PERC_ON
wglGenlockSourceEdgeI3D
+
Unrecognized CE_SKILL_ROLL_ADJUST token:
wglGenlockSourceI3D
+
CDI token precedes any CAN_DO_INTERACTION tag
wglGetGenlockSampleRateI3D
+
SYNDROME_TAG
wglGetGenlockSourceDelayI3D
+
CREATURE_FLAG
wglGetGenlockSourceEdgeI3D
+
FORBIDDEN_CREATURE_FLAG
wglGetGenlockSourceI3D
+
CREATURE_CASTE_FLAG
wglIsEnabledGenlockI3D
+
FORBIDDEN_CREATURE_CASTE_FLAG
wglQueryGenlockMaxSourceDelayI3D
+
HAVE_FAST_EFFORTLESS_GAIT_SPEED
wglAssociateImageBufferEventsI3D
+
ALL_SLOW_EFFORTLESS_GAIT_SPEED
wglCreateImageBufferI3D
+
PERIODIC
wglDestroyImageBufferI3D
+
COUNTER_TRIGGER
wglReleaseImageBufferEventsI3D
+
Unrecognized CE Token:
wglDisableFrameLockI3D
+
PARALYZEIMMUNE
wglEnableFrameLockI3D
+
PREFIX
wglIsEnabledFrameLockI3D
+
STONE_NAME
wglQueryFrameLockMasterI3D
+
IS_GEM
wglBeginFrameTrackingI3D
+
OVERWRITE_SOLID
wglEndFrameTrackingI3D
+
TEMP_DIET_INFO
wglGetFrameUsageI3D
+
BLOOD
wglQueryFrameTrackingI3D
+
SLIME
wglCopyImageSubDataNV
+
ICHOR
wglCreateAffinityDCNV
+
FILTH
wglDeleteDCNV
+
POWDER_DYE
wglEnumGpuDevicesNV
+
ITEM_SYMBOL
wglEnumGpusFromAffinityDCNV
+
DISPLAY_COLOR
wglEnumGpusNV
+
BUILD_COLOR
wglBindVideoDeviceNV
+
TILE_COLOR
wglEnumerateVideoDevicesNV
+
BASIC_COLOR
wglQueryCurrentContextNV
+
STATE_COLOR
wglBindSwapBarrierNV
+
STATE_NAME
wglJoinSwapGroupNV
+
STATE_NAME_ADJ
wglQueryFrameCountNV
+
STATE_ADJ
wglQueryMaxSwapGroupsNV
+
ABSORPTION
wglQuerySwapGroupNV
+
IMPACT_YIELD
wglResetFrameCountNV
+
IMPACT_FRACTURE
wglAllocateMemoryNV
+
IMPACT_ELASTICITY
wglFreeMemoryNV
+
IMPACT_STRAIN_AT_YIELD
wglBindVideoImageNV
+
COMPRESSIVE_FRACTURE
wglGetVideoDeviceNV
+
COMPRESSIVE_ELASTICITY
wglGetVideoInfoNV
+
COMPRESSIVE_STRAIN_AT_YIELD
wglReleaseVideoDeviceNV
+
TENSILE_FRACTURE
wglReleaseVideoImageNV
+
TENSILE_ELASTICITY
wglSendPbufferToVideoNV
+
TENSILE_STRAIN_AT_YIELD
wglGetMscRateOML
+
TORSION_FRACTURE
wglGetSyncValuesOML
+
TORSION_ELASTICITY
wglSwapBuffersMscOML
+
TORSION_STRAIN_AT_YIELD
wglSwapLayerBuffersMscOML
+
SHEAR_FRACTURE
wglWaitForMscOML
+
SHEAR_ELASTICITY
wglWaitForSbcOML
+
SHEAR_STRAIN_AT_YIELD
WGL_3DFX_multisample
+
BENDING_FRACTURE
WGL_3DL_stereo_control
+
BENDING_ELASTICITY
WGL_AMD_gpu_association
+
BENDING_STRAIN_AT_YIELD
WGL_ARB_buffer_region
+
MATERIAL_VALUE
WGL_ARB_create_context
+
MULTIPLY_VALUE
WGL_ARB_create_context_profile
+
SPEC_HEAT
WGL_ARB_extensions_string
+
HEATDAM_POINT
WGL_ARB_framebuffer_sRGB
+
COLDDAM_POINT
WGL_ARB_make_current_read
+
IGNITE_POINT
WGL_ARB_multisample
+
MELTING_POINT
WGL_ARB_pbuffer
+
BOILING_POINT
WGL_ARB_pixel_format
+
MAT_FIXED_TEMP
WGL_ARB_pixel_format_float
+
IF_EXISTS_SET_HEATDAM_POINT
WGL_ARB_render_texture
+
IF_EXISTS_SET_COLDDAM_POINT
WGL_ATI_pixel_format_float
+
IF_EXISTS_SET_IGNITE_POINT
WGL_ATI_render_texture_rectangle
+
IF_EXISTS_SET_MELTING_POINT
WGL_EXT_depth_float
+
IF_EXISTS_SET_BOILING_POINT
WGL_EXT_display_color_table
+
IF_EXISTS_SET_MAT_FIXED_TEMP
WGL_EXT_extensions_string
+
SOLID_DENSITY
WGL_EXT_framebuffer_sRGB
+
LIQUID_DENSITY
WGL_EXT_make_current_read
+
MOLAR_MASS
WGL_EXT_multisample
+
EXTRACT_STORAGE
WGL_EXT_pbuffer
+
BUTCHER_SPECIAL
WGL_EXT_pixel_format
+
MEAT_NAME
WGL_EXT_pixel_format_packed_float
+
BLOCK_NAME
WGL_EXT_swap_control
+
MATERIAL_REACTION_PRODUCT
WGL_I3D_digital_video_control
+
ITEM_REACTION_PRODUCT
WGL_I3D_gamma
+
HARDENS_WITH_WATER
WGL_I3D_genlock
+
SOAP_LEVEL
WGL_I3D_image_buffer
+
COMPRESSIVE_YIELD
WGL_I3D_swap_frame_lock
+
TENSILE_YIELD
WGL_I3D_swap_frame_usage
+
TORSION_YIELD
WGL_NV_copy_image
+
SHEAR_YIELD
WGL_NV_float_buffer
+
BENDING_YIELD
WGL_NV_gpu_affinity
+
MAX_EDGE
WGL_NV_multisample_coverage
+
Unrecognized Material Template Token:
WGL_NV_present_video
+
inorganic_generated
WGL_NV_render_depth_texture
+
[OBJECT:INORGANIC]
WGL_NV_render_texture_rectangle
+
plant_generated
WGL_NV_swap_group
+
[OBJECT:PLANT]
WGL_NV_vertex_array_range
+
[PLANT:
WGL_NV_video_output
+
: Smelt Ore Not Found, Token -
WGL_OML_sync_control
+
: Thread Metal Ore Not Found, Token -
shadow
+
: Environment Spec Stone Not Found, Token -
graphics/graphics_*
+
: Could not locate material template
graphics/
+
WAFERS
*** Error(s) found in the file "
+
SPECIAL
PLAY
+
DEEP_SPECIAL
FPS:
+
DIVINE
TTF error
+
THREAD_METAL
data/art/font.ttf
+
DEEP_SURFACE
No font found!
+
AQUIFER
Missing/broken TTF handle:
+
METAMORPHIC
</rep_hero>
+
SEDIMENTARY
<rep_hero>
+
SOIL
</rep_buddy>
+
SOIL_OCEAN
<rep_buddy>
+
SOIL_SAND
</rep_grudge>
+
SEDIMENTARY_OCEAN_SHALLOW
<rep_grudge>
+
SEDIMENTARY_OCEAN_DEEP
</rep_bonded>
+
IGNEOUS_INTRUSIVE
<rep_bonded>
+
IGNEOUS_EXTRUSIVE
</rep_monster>
+
ENVIRONMENT
<rep_monster>
+
Missing Stone Environment Token:
</rep_brigand>
+
Missing Stone Environment Inclusion Type Token:
<rep_brigand>
+
Missing Frequency for Stone Environment:
</rep_bully>
+
ALL_STONE
<rep_bully>
+
IGNEOUS_ALL
</rep_violent>
+
ALLUVIAL
<rep_violent>
+
Unrecognized Stone Environment Token:
</rep_psychopath>
+
ENVIRONMENT_SPEC
<rep_psychopath>
+
Missing Stone Environment Spec Token:
</rep_trade_partner>
+
Missing Stone Environment Spec Inclusion Type Token:
<rep_trade_partner>
+
Missing Frequency for Stone Environment Spec:
</rep_friendly>
+
LAVA
<rep_friendly>
+
Unrecognized Inorganic Material Definition Token:
</rep_killer>
+
Sharp blades
<rep_killer>
+
Extract
</rep_murderer>
+
strands
<rep_murderer>
+
Ore of
</rep_comrade>
+
MATERIAL
<rep_comrade>
+
GROWTH
</rep_respected_group>
+
GROWTH_ITEM
<rep_respected_group>
+
GROWTH_TRUNK_HEIGHT_PERC
</rep_hated_group>
+
GROWTH_TIMING
<rep_hated_group>
+
GROWTH_DROPS_OFF
</rep_enemy_fighter>
+
GROWTH_DROPS_OFF_NO_CLOUD
<rep_enemy_fighter>
+
GROWTH_HOST_TILE
</rep_friendly_fighter>
+
BRANCHES
<rep_friendly_fighter>
+
LIGHT_BRANCHES
</rep_loyal_soldier>
+
HEAVY_BRANCHES
<rep_loyal_soldier>
+
DIRECTED_BRANCHES
should have reached goal
+
ROOTS
insufficient progress toward goal
+
TRUNK
going wrong direction
+
TWIGS
arrived at location
+
ALL_BRANCHES
arrived at person
+
BRANCHES_AND_TWIGS
entity no longer rules
+
LIGHT_BRANCHES_AND_TWIGS
no reason
+
ALL_BRANCHES_AND_TWIGS
left site
+
SAPLING
whim
+
ALL_BRANCHES_AND_TRUNK
reunited with loved one
+
HEAVY_BRANCHES_AND_TRUNK
violent disagreement
+
DIRECTED_BRANCHES_AND_TRUNK
adopted
+
GROWTH_DENSITY
need xml text for reason #
+
GROWTH_HAS_SEED
designed a masterful
+
GROWTH_PRINT
for
+
GROWTH_NAME
at
+
ALL_NAMES
constructed a masterful
+
TRUNK_PERIOD
created a masterful
+
HEAVY_BRANCH_DENSITY
masterfully dyed a
+
DIRECTED_BRANCH_DENSITY
added a masterful image
+
LIGHT_BRANCH_DENSITY
added a masterful covering
+
HEAVY_BRANCH_RADIUS
added masterful rings
+
DIRECTED_BRANCH_RADIUS
added masterful bands
+
BRANCH_RADIUS
added masterful spikes
+
MAX_TRUNK_DIAMETER
added a masterful handle
+
TRUNK_WIDTH_PERIOD
added masterful thread
+
CAP_PERIOD
added masterful cloth
+
CAP_RADIUS
wove a masterful sewn image
+
ROOT_DENSITY
masterfully wrote
+
ROOT_RADIUS
created a masterful illustration
+
STANDARD_TILE_NAMES
to a
+
trunk
prepared a masterful
+
roots
created a masterful engraving
+
branches
destroyed
+
twigs
a masterpiece
+
cap
was destroyed
+
TRUNK_NAME
by melting
+
ROOT_NAME
by magma
+
ROOTS_NAME
during fortification carving
+
LIGHT_BRANCHES_NAME
during mining
+
HEAVY_BRANCHES_NAME
by falling debris
+
TWIGS_NAME
by growing vegetation
+
GRASS
masterfully designed by
+
TREE_TILE
masterfully constructed by
+
DEAD_TREE_TILE
the masterful
+
SAPLING_TILE
created by
+
DEAD_SAPLING_TILE
masterfully dyed with
+
TREE_COLOR
addition of a masterful image
+
DEAD_TREE_COLOR
addition of a masterful covering
+
SAPLING_COLOR
addition of masterful rings
+
DEAD_SAPLING_COLOR
addition of masterful bands
+
TREE_ROOT_SLOPING
addition of masterful spikes
+
TREE_ROOTS
addition of a masterful handle
+
TREE_TRUNK_N
addition of masterful thread
+
TREE_TRUNK_E
addition of masterful cloth
+
TREE_TRUNK_NW
weaving of a masterful sewn image
+
TREE_TRUNK_NE
writing of a masterpiece
+
TREE_TRUNK_SW
creation of a masterful illustration
+
TREE_TRUNK_SE
prepared by
+
TREE_TRUNK_BRANCH_N
the masterful engraving
+
TREE_TRUNK_BRANCH_S
the destruction of
+
TREE_TRUNK_BRANCH_E
led the attack
+
TREE_TRUNK_BRANCH_W
, and the defenders were led by
+
TREE_BRANCH_NS
  The defenders were led by
+
TREE_BRANCH_NW
the attack by
+
TREE_BRANCH_SW
the attack on
+
TREE_BRANCH_NSE
defeated
+
TREE_BRANCH_NSW
and destroyed
+
TREE_BRANCH_NEW
the defeat of
+
TREE_BRANCH_SEW
and destruction of
+
TREE_BRANCH_NSEW
and pillaged
+
TREE_TWIGS
and pillaging of
+
TREE_CAP_WALL_NE
and placed
+
TREE_CAP_WALL_SE
and others
+
TREE_ROOTS_DEAD
in charge of
+
TREE_TRUNK_PILLAR_DEAD
The new government was called
+
TREE_TRUNK_NE_DEAD
and lordship of
+
TREE_TRUNK_SE_DEAD
over
+
TREE_TRUNK_BRANCH_S_DEAD
secured tribute from
+
TREE_TRUNK_BRANCH_W_DEAD
, to be delivered from
+
TREE_BRANCH_NSW_DEAD
the securing of
+
TREE_BRANCH_SEW_DEAD
's tribute from
+
TREE_SMOOTH_BRANCHES_DEAD
and took over
+
TREE_TWIGS_DEAD
and takeover of
+
TREE_CAP_RAMP_DEAD
routed
+
TREE_CAP_WALL_N_DEAD
the rout of
+
TREE_CAP_WALL_E_DEAD
the attack of
+
TREE_CAP_WALL_NW_DEAD
abandoned the settlement of
+
TREE_CAP_WALL_NE_DEAD
their
+
TREE_CAP_WALL_SW_DEAD
settlement of
+
TREE_CAP_WALL_SE_DEAD
withered.
+
TREE_CAP_FLOOR1_DEAD
the abandonment of
+
TREE_CAP_FLOOR3_DEAD
the withering of
+
TREE_TRUNK_NSE
formed
+
TREE_TRUNK_NEW
became the primary criminal organization
+
TREE_TRUNK_NS
moved
+
TREE_TRUNK_EW
merged with
+
TREE_TRUNK_NSEW
at the settlement of
+
TREE_TRUNK_INTERIOR
regained their senses after an initial period of questionable judgment.
+
TREE_TRUNK_NSE_DEAD
regained their senses after another period of questionable judgment.
+
TREE_TRUNK_NSW_DEAD
the formation of
+
TREE_TRUNK_NEW_DEAD
ascendency of the criminal organization
+
TREE_TRUNK_SEW_DEAD
relocation of
+
TREE_TRUNK_NS_DEAD
the incorporation of
+
TREE_TRUNK_NSEW_DEAD
into
+
SAPLING_DROWN_LEVEL
the return to reason at the settlement of
+
TREE_DROWN_LEVEL
laid a series of oppressive edicts upon
+
GROWDUR
lifted numerous oppressive laws from
+
SUMMER
enacted a series of oppressive laws
+
WINTER
repealed numerous oppressive laws
+
PICKED_TILE
the proclamation of a series of oppressive edicts upon
+
DEAD_PICKED_TILE
the lifting of numerous oppressive laws from
+
UNDERGROUND_DEPTH
the enactment of a series of oppressive laws
+
GRASS_TILES
the repeal of numerous oppressive laws
+
ALT_PERIOD
finished the construction of
+
ALT_GRASS_TILES
as a part of
+
GRASS_COLORS
connecting
+
TREE_HAS_MUSHROOM_CAP
the completion of
+
SHRUB_TILE
thrust a spire of slade up from the underworld, naming it
+
DEAD_SHRUB_TILE
constructed
+
CLUSTERSIZE
, and established a gateway between worlds
+
PICKED_COLOR
replaced
+
DEAD_PICKED_COLOR
razed
+
SHRUB_COLOR
created
+
DEAD_SHRUB_COLOR
the creation of
+
BASIC_MAT
the construction of
+
MILL
the foundation of
+
SHRUB_DROWN_LEVEL
the emergence of
+
TWIGS_SIDE_BRANCHES
from the underworld through the power of
+
TWIGS_ABOVE_BRANCHES
the replacement of
+
TWIGS_BELOW_BRANCHES
the razing of
+
TWIGS_SIDE_HEAVY_BRANCHES
profaning
+
TWIGS_ABOVE_HEAVY_BRANCHES
disturbing
+
TWIGS_BELOW_HEAVY_BRANCHES
, an insurrection
+
TWIGS_SIDE_TRUNK
against
+
TWIGS_ABOVE_TRUNK
began in
+
TWIGS_BELOW_TRUNK
the insurrection
+
SEED
the insurrection in
+
EXTRACT_STILL_VIAL
concluded with
+
EXTRACT_VIAL
the local government
+
EXTRACT_BARREL
overthrown
+
Unrecognized Plant Token:
ended with the disappearance of the rebelling population
+
BRANCH_DENSITY
crushed the insurrection in
+
MAX_TRUNK_HEIGHT
the overthrow of
+
LIGHT_BRANCH_RADIUS
the end of the insurrection in
+
TRUNK_BRANCHING
the crushing of the insurrection against
+
BRANCHES_NAME
were taken by a mood to act against their better judgment at
+
DIRECTED_BRANCHES_NAME
launched an expedition to reclaim
+
CAP_NAME
the questionable judgment of
+
has dyed a masterpiece!
the reclamation of
+
has become entangled in a hidden web!
devoured
+
caught up in the web!
the devouring of
+
has cooked a masterpiece!
broken away
+
has been cursed
slashed out
+
path not closed, attempting fix
slashed off
+
path moved off track
torn out
+
path not closed, attempting to follow
torn off
+
destroyed
stabbed out
+
toppled
ripped off
+
loop path fail:
burned out
+
<same square>
burned away
+
<invalid start>
smashed
+
<invalid goal>
slashed
+
->
ripped
+
: Id #
stabbed
+
:Path Goal
slashing out
+
:Station
slashing off
+
You chop down the
tearing out
+
has claimed a
tearing off
+
has begun a mysterious construction!
stabbing out
+
Your mason has defaced a
ripping off
+
Your engraver has carved a track through a
burning out
+
Duplicate inventory removed:
burning away
+
while in
smashing
+
conflict
slashing
+
experiencing trauma
ripping
+
seeing
stabbing
+
somebody
burning
+
die
was
+
somebody's
were
+
dead body
the first to reach the summit of
+
the unexpected death of somebody
an unknown peak
+
somebody's death
, which rises above
+
while
the climbing of
+
killing somebody
escaped from
+
being reunited with a loved one
returned to
+
being caught sneaking
made a journey to
+
when
unknown lands
+
joining an existing conflict
the escape from
+
giving a sermon
the return of
+
attending a sermon
the journey of
+
watching a performance
tamed the
+
producing a masterwork
wild beasts
+
creating an artifact
the taming of the
+
upon
fought with
+
improving
.  While defeated, the latter escaped unscathed
+
mastering
managed to escape from
+
a break up
's onslaught
+
getting divorced
was forced to retreat from
+
you were
despite the latter's wounds
+
caught up in
eventually prevailed and
+
a new romance
was forced to make a hasty escape
+
realizing
surprised
+
playing make believe
ambushed
+
playing with
happened upon
+
becoming a parent
cornered
+
being near to a conflict
confronted
+
an agreement was cancelled
a scuffle between
+
joining a traveling group
in which the former emerged victorious
+
a site was controlled
the escape of
+
a tribute cancellation
after a punishing fight
+
an incident
after a horrific combat
+
hearing a rumor
attack on
+
leaving a performance troupe
surprising of
+
being removed from a performance troupe
ambush of
+
being removed from a military group
happening upon
+
when a stranger advanced with a weapon
cornering of
+
seeing a stranger sneaking around
confrontation of
+
witnessing a night creature drinking blood
became obsessed with
+
petitioning for citizenship
own mortality and sought to extend
+
bringing up job scarcity in a meeting
life by any means
+
making suggestions about work allocations
began dreaming of starting a family
+
requesting weapon production
came to desire to rule the world
+
yelling at a priest
began dreaming of creating a great work of art
+
crying on a priest
began dreaming of crafting a masterwork
+
yelling at somebody in charge
began dreaming of bringing peace to the world
+
crying on somebody in charge
began dreaming of becoming a legendary warrior
+
telling somebody about being trapped here
began dreaming of mastering a skill
+
being yelled at by an unhappy worshipper
began dreaming of falling in love
+
being cried on by an unhappy worshipper
began dreaming of seeing the great natural wonders of the world
+
being yelled at by an unhappy citizen
became obsessed with an inscrutable goal
+
being cried on by an unhappy citizen
came back from the dead
+
hearing somebody was being prevented from leaving
once more, this time
+
viewing
a murderous ghost
+
in a personal museum
a sadistic ghost
+
near
a violent ghost
+
own
an angry ghost
+
very fine
a moaning spirit
+
splendid
a howling spirit
+
wonderful
a secretive poltergeist
+
completely sublime
an energetic poltergeist
+
tastefully arranged
a troublesome poltergeist
+
losing a pet
a restless haunt
+
throwing something
a forlorn haunt
+
being released from confinement
burned
+
a miscarriage
in dragon fire
+
spouse's miscarriage
to death
+
to be
shot and killed
+
wearing old clothing
mortally wounded
+
wearing tattered clothing
, who bled to death
+
to have
, with
+
clothes rot off of
, who suffocated
+
being tormented in nightmares by a dead pet
hacked
+
being tormented in nightmares by a dead spouse
to pieces
+
being tormented in nightmares by a dead lover
beheaded
+
being tormented in nightmares by a dead sibling
crucified
+
being tormented in nightmares by
buried
+
own dead mother
alive
+
own dead father
left
+
own dead child
out in the air
+
being tormented in nightmares by a dead animal training partner
drowned
+
being tormented in nightmares by a dead friend
fed
+
being tormented in nightmares by a dead and still annoying acquaintance
to beasts
+
being tormented in nightmares by the dead
struck down
+
being
slaughtered
+
by a dead pet
drained
+
by a dead spouse
of blood
+
by a dead lover
murdered
+
by a dead sibling
threw
+
by a dead animal training partner
against an obstacle, causing immediate death
+
by a dead friend
into a pit of spikes
+
by a dead and still annoying acquaintance
scared
+
by the dead
boiled
+
combat drills
melted
+
practicing at the archery target
condensed
+
a sparring session
solidified
+
being unable to petition for citizenship
died in the heat
+
being unable to find somebody to complain to about job scarcity
was encased in cooling lava
+
being unable to make suggestions about work allocations
was encased in cooling magma
+
being unable to request weapon production
was encased in ice
+
being unable to find a priest to complain to
froze to death
+
being unable to find a priest to cry on
died in a cage
+
being unable to find somebody in charge to yell at
fell into a deep chasm
+
being unable to find somebody in charge to cry on
died of old age
+
during
died in the dark
+
long patrol duty
starved to death
+
being nauseated by the sun
died of thirst
+
being out in the sunshine again
drowned
+
drowsy
burned up in magma
+
utterly sleep-deprived
burned up in
+
thirsty
dragon fire
+
dehydrated
's dragon fire
+
starving
dragon fire
+
due to
was burned to death by
+
suffering a major injury
fire
+
suffering a minor injury
was burned to death by a
+
sleeping uneasily due to noise
burned to death
+
being disturbed during sleep by loud noises
was scalded to death
+
loud noises made it impossible to sleep
burned up in a magma mist
+
being able to rest and recuperate
was crushed by a drawbridge
+
caught in the rain
was crushed under a collapsing ceiling
+
caught in a snow storm
was killed by falling rocks
+
retching on a miasma
was shot and killed
+
choking on smoke underground
bled to death
+
being near to a waterfall
, slain by
+
choking on dust underground
, slain by a
+
considering
, slain
+
the state of demands
succumbed to infection
+
that a criminal could not be properly punished
suffocated
+
having
was hacked to pieces
+
punishment reduced
was beheaded
+
elected
was crucified
+
re-elected
was buried alive
+
the establishment of a temple for
was left out in the air
+
the acceptance of a petition for a temple for
was drowned
+
the establishment of a guildhall for
was burned alive
+
the acceptance of a petition for a guildhall for
was fed to beasts
+
being granted residency
was struck down
+
being granted citizenship
was slaughtered
+
being denied residency
was scuttled
+
being denied citizenship
was drained of blood
+
having a request approved
was murdered
+
having a request ignored
was killed by a trap
+
that nobody could be punished for a failure
was killed by a vehicle
 
was killed by a flying object
 
was banished by
 
was banished by a
 
vanished
 
collapsed
 
, struck down by
 
, struck down by a
 
, struck down
 
was put to rest
 
died after colliding with an obstacle
 
was impaled on spikes
 
was scared to death
 
the new desire of
 
the new dream of
 
the new obsession of
 
to rule the world
 
to start a family
 
to create a great work of art
 
to craft a masterwork
 
to bring peace to the world
 
to become a legendary warrior
 
to master a skill
 
to fall in love
 
to see the great natural wonders of the world
 
with extending
 
own life
 
with an inscrutable goal
 
from the dead
 
, once more,
 
the death of
 
in a cage
 
the fall of
 
into a deep chasm
 
the passing of
 
the death in the dark of
 
the starvation of
 
the dehydration of
 
the drowning of
 
the burning of
 
in magma
 
the boiling of
 
the melting of
 
the condensation of
 
the freezing of
 
the heat-induced death of
 
the encasement of
 
in cooling lava
 
in cooling magma
 
in ice
 
in a
 
's fire
 
the scalding of
 
in a magma mist
 
the crushing of
 
under a drawbridge
 
under a collapsing ceiling
 
by falling rocks
 
the shooting of
 
the mortal wounding of
 
the fatal illness of
 
the hacking of
 
the beheading of
 
the crucifixion of
 
the burial of
 
the leaving of
 
the feeding of
 
the killing of
 
the slaughter of
 
the scuttling of
 
the draining of
 
blood
 
the murder of
 
by a trap
 
by a vehicle
 
by a flying object
 
the collapse of
 
after an attack by
 
after an attack by a
 
after an attack
 
attack with
 
the vanishment of
 
the putting to rest of
 
the collision of
 
with an obstacle
 
, after the death strike by
 
, after the death strike by a
 
the impalement of
 
on spikes
 
the scaring of
 
to death
 
were
 
reunited with
 
through the efforts of
 
the reunion of
 
abducted
 
was abducted
 
the abduction of
 
began wandering
 
began scouting
 
began hunting great beasts
 
decided to become a baby-snatcher, operating
 
decided to become a mercenary, operating
 
decided to become a thief, operating
 
gave up being a
 
to become a
 
became a
 
stopped being a
 
lost a hist fig entry
 
around
 
out of
 
the wilds
 
the wandering
 
the scouting
 
the hunting of great beasts
 
the baby-snatching
 
the mercenary operation
 
the thievery
 
the career change from
 
the start as a
 
the giving up on being a
 
the loss of a hist fig entry
 
, based in
 
throughout
 
arose from
 
was discarded in
 
was buried in
 
was entombed in
 
within
 
raising
 
discarding
 
entombment
 
aroused general suspicion
 
after
 
appearing not to age
 
general suspicion
 
fled to
 
settled in
 
fled into
 
the area around
 
wandering
 
settling
 
into the area around
 
into
 
gave birth to
 
sired
 
was born to
 
received the worship of
 
became romantically involved with
 
was imprisoned by
 
imprisoned
 
became the master of
 
began an apprenticeship under
 
began traveling with
 
was sired by
 
became the parent of
 
began worshipping
 
stopped being the mother of
 
stopped being the father of
 
divorced
 
stopped being the child of
 
lost the worship of
 
ended the romantic relationship with
 
was no longer imprisoned by
 
no longer imprisoned
 
stopped being the master of
 
stopped being the apprentice of
 
stopped traveling with
 
stopped being the parent of
 
lost faith in
 
ruled from
 
started hanging out at
 
took up residence in
 
took up residence
 
laired within
 
stopped ruling from
 
stopped hanging out at
 
moved out of
 
taught
 
learned
 
the learning of
 
from the teaching of
 
the moment when
 
changed
 
changed
 
from a
 
into a
 
the transformation of
 
fooled
 
into believing
 
the impersonation of
 
members of
 
compelled the creation of
 
collaborated to create
 
the position of
 
through force of argument
 
with threats of violence
 
, pushed by a wave of popular support
 
as a matter of course
 
audacious creation
 
forcible creation
 
collaborative creation
 
popularly-supported creation
 
of the position of
 
was enslaved by
 
was imprisoned by
 
a mercenary for
 
an enemy of
 
a criminal in the eyes of
 
a member of
 
a former member of
 
a former mercenary of
 
a former slave of
 
a former prisoner of
 
a claimant for
 
ceased to be a
 
ceased to be
 
left the service of
 
made peace with
 
was brought to the justice of
 
left
 
escaped from the slavery of
 
escaped from the prisons of
 
ceased to be a claimant for
 
the status of
 
the marriage of
 
the belief of
 
the romantic relationship between
 
the imprisonment by
 
the imprisonment of
 
the apprenticeship of
 
the master-apprentice relationship of
 
the companionship of
 
as the child of
 
as the parent of
 
under
 
over
 
the termination of
 
the divorce of
 
the loss of faith of
 
the end of the romantic relationship between
 
the end of the imprisonment by
 
the end of the imprisonment of
 
the end of the apprenticeship of
 
the end of the master-apprentice of
 
the end of the companionship of
 
the seat of power of
 
the hanging-out of
 
the residence of
 
the lair of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the moving out of
 
the status
 
the ascension
 
the appointment
 
the election
 
the selection
 
the entry
 
the rise
 
the crimes
 
the acceptance
 
the enslavement
 
the imprisonment
 
the claim
 
as a
 
to the position of
 
into the mercenary service of
 
as an enemy of
 
in the eyes of
 
as a member of
 
as a former member of
 
as a former mercenary of
 
as a former slave of
 
as a former prisoner of
 
the loss of status of
 
the fall of
 
the removal of
 
the departure of
 
the peace-making of
 
the loss of heroic status of
 
the end of the membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former imprisonment of
 
the escape of
 
the end of the claim of
 
from the position of
 
from the mercenary service of
 
with
 
from the slavery of
 
from the prisons of
 
made contact with
 
the first contact of
 
rejected contact with
 
the rejection of contact by
 
between
 
concluded
 
, cementing bonds of mutual trust
 
with a positive outcome
 
fairly
 
in an unsatisfactory fashion
 
in failure
 
with miserable outcome
 
the brilliant
 
the positive
 
the fair conclusion
 
the unsatisfactory conclusion
 
the failure
 
the miserable failure
 
proposed by
 
was rejected by
 
the
 
 
vomit
 
vomit
pressed vomit
+
composed of vomit
molten salt
+
green
boiling salt
+
disgusting appearance
filth
+
brine
pressed filth
+
composed of salt
frozen filth
+
white
frozen filth powder
+
composed of grime and filth
filth slush
+
composed of snow
boiling filth
+
blizzard
YELLOW
+
sleet
unknown frozen substance
+
LIQUID
unknown frozen powder
+
composed of water
unknown slush
+
flood
unknown substance
+
tear
unknown boiling substance
+
of tears
grime
+
composed of steam
grime paste
+
boiling
pressed grime
+
FLAME
CREATURE_1
+
flame
unknown frozen creature substance
+
composed of flame
unknown frozen creature powder
+
inferno
unknown creature paste
+
flare
unknown pressed frozen creature substance
+
flash
unknown creature substance
+
flaming
unknown boiling creature substance
+
scorching
PLANT_1
+
composed of amber
unknown frozen plant substance
+
composed of coral
unknown frozen plant powder
+
composed of green glass
unknown frozen plant paste
+
composed of clear glass
unknown pressed frozen plant substance
+
composed of crystal glass
unknown plant substance
+
CHARCOAL
unknown boiling plant substance
+
composed of charcoal
SYNDROME
+
coal
SYN_NAME
+
black
SYN_AFFECTED_CLASS
+
composed of coke
SYN_IMMUNE_CLASS
+
composed of solid salt
SYN_AFFECTED_CREATURE
+
composed of ice
SYN_CLASS
+
composed of
SYN_IMMUNE_CREATURE
+
[USE_MATERIAL_TEMPLATE:
CE_PAIN
+
[MAT_FIXED_TEMP:
:BP missing body part group token
+
[TISSUE:UNIFORM_TIS]
:BP missing body part token
+
[TISSUE_NAME:tissue:NP]
:BP missing tissue token
+
[TISSUE_MATERIAL:
Unrecognized CE_PAIN token:
+
[TISSUE_MAT_STATE:
CE_SWELLING
+
[MUSCULAR]
Unrecognized CE_SWELLING token:
+
[FUNCTIONAL]
CE_OOZING
+
[STRUCTURAL]
Unrecognized CE_OOZING token:
+
[RELATIVE_THICKNESS:1]
CE_BRUISING
+
[CONNECTS]
Unrecognized CE_BRUISING token:
+
[TISSUE_SHAPE:LAYER]
CE_BLISTERS
+
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
Unrecognized CE_BLISTERS token:
+
[NOT_LIVING]
CE_NUMBNESS
+
[NOT_BUTCHERABLE]
Unrecognized CE_NUMBNESS token:
+
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
CE_PARALYSIS
+
[CDI:ADV_NAME:Hurl fireball]
Unrecognized CE_PARALYSIS token:
+
[CDI:FLOW:FIREBALL]
CE_FEVER
+
[CDI:TARGET_RANGE:C:15]
Unrecognized CE_FEVER token:
+
[CDI:MAX_TARGET_NUMBER:C:2]
CE_BLEEDING
+
[CDI:MAX_TARGET_NUMBER:C:3]
Unrecognized CE_BLEEDING token:
+
[CDI:WAIT_PERIOD:30]
CE_COUGH_BLOOD
+
[CDI:ADV_NAME:Spray jet of fire]
Unrecognized CE_COUGH_BLOOD token:
+
[CDI:FLOW:FIREJET]
CE_VOMIT_BLOOD
+
[CDI:TARGET_RANGE:C:5]
Unrecognized CE_VOMIT_BLOOD token:
+
[FIREIMMUNE_SUPER]
CE_NAUSEA
+
[ODOR_STRING:mud]
Unrecognized CE_NAUSEA token:
+
[ODOR_STRING:vomit]
CE_UNCONSCIOUSNESS
+
[ODOR_STRING:filth]
Unrecognized CE_UNCONSCIOUSNESS token:
+
[ODOR_STRING:smoke]
CE_NECROSIS
+
[ODOR_STRING:soot]
Unrecognized CE_NECROSIS token:
+
[ODOR_STRING:soil]
CE_IMPAIR_FUNCTION
+
[COLOR:
Unrecognized CE_IMPAIR_FUNCTION token:
+
[NOBREATHE]
CE_DROWSINESS
+
[EXTRAVISION]
Unrecognized CE_DROWSINESS token:
+
[FIXED_TEMP:
CE_DIZZINESS
+
[HOMEOTHERM:10040]
Unrecognized CE_DIZZINESS token:
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
CE_ADD_TAG
+
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
Unsupported CE add tag:
+
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
CE_REMOVE_TAG
+
[STATE_COLOR:ALL_SOLID:
Unsupported CE remove tag:
+
[SELECT_MATERIAL:HAIR]
CE_DISPLAY_TILE
+
[SELECT_MATERIAL:FEATHER]
CAN_BE_HIDDEN
+
[SELECT_MATERIAL:SCALE]
Unrecognized CE_DISPLAY_TILE token:
+
[SELECT_MATERIAL:CHITIN]
CE_DISPLAY_NAME
+
[SELECT_MATERIAL:SKIN]
Unrecognized CE_DISPLAY_NAME token:
+
[NO_UNIT_TYPE_COLOR]
CE_FLASH_TILE
+
[SELECT_MATERIAL:EYE]
Unrecognized CE_FLASH_TILE token:
+
[GLOWTILE:'"']
CE_PHYS_ATT_CHANGE
+
[GLOWTILE:249]
Unrecognized CE_PHYS_ATT_CHANGE token:
+
[GLOWCOLOR:
CE_MENT_ATT_CHANGE
+
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
Unrecognized CE_MENT_ATT_CHANGE token:
+
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
CE_BODY_APPEARANCE_MODIFIER
+
[TL_MAJOR_ARTERIES]
APPEARANCE_MODIFIER
+
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
+
[STATE_COLOR:ALL:
CE_BP_APPEARANCE_MODIFIER
+
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
RESERVED_WHOLE_PART
+
[CREATURE_CLASS:GENERAL_POISON]
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
+
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
CE_MATERIAL_FORCE_MULTIPLIER
+
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
MAT_MULT
+
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
+
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
CE_SPEED_CHANGE
+
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
SPEED_PERC
+
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
SPEED_ADD
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
Unrecognized CE_SPEED_CHANGE token:
+
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
CE_BODY_MAT_INTERACTION
+
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
MAT_TOKEN
+
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
Unrecognized CE_BODY_MAT_INTERACTION token:
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
CE_SENSE_CREATURE_CLASS
+
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
Unrecognized CE_SENSE_CREATURE_CLASS token:
+
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
CE_CAN_DO_INTERACTION
+
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
Unrecognized CE_CAN_DO_INTERACTION token:
+
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
CE_BODY_TRANSFORMATION
+
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
Unrecognized CE_BODY_TRANSFORMATION token:
+
[SELECT_MATERIAL:BLOOD]
CE_SKILL_ROLL_ADJUST
+
[SELECT_MATERIAL:ICHOR]
PERC
+
[SELECT_MATERIAL:GOO]
PERC_ON
+
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
Unrecognized CE_SKILL_ROLL_ADJUST token:
+
[BOILING_POINT:9900]
CDI token precedes any CAN_DO_INTERACTION tag
+
[MELTING_POINT:10200]
SYNDROME_TAG
+
[BOILING_POINT:10400]
PERIODIC
+
[SYN_NAME:beast sickness]
COUNTER_TRIGGER
+
[SYN_NAME:titan sickness]
Unrecognized CE Token:
+
[SYN_NAME:demon sickness]
ALCOHOLIC
+
[SYN_NAME:divine sickness]
TIME_SINCE_BREAK
+
[SYN_NAME:night sickness]
ON_BREAK
+
[SYN_IMMUNE_CREATURE:
PARTIED_OUT
+
:ALL]
MILK_COUNTER
+
[THICKWEB][WEBIMMUNE]
EGG_SPENT
+
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
GROUNDED_ANIMAL_ANGER
+
[WEBBER:LOCAL_CREATURE_MAT:SILK]
TIME_SINCE_SUCKED_BLOOD
+
[CDI:ADV_NAME:Spray web]
DRINKING_BLOOD
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
Unrecognized Counter:
+
[CDI:MAX_TARGET_NUMBER:C:4]
PROB
+
[SECRETION:LOCAL_CREATURE_MAT:POISON:
LOCALIZED
+
:BY_CATEGORY:ALL:
RESISTABLE
+
SKIN
SIZE_DELAYS
+
CHITIN
SIZE_DILUTES
+
[CDI:ADV_NAME:Spray dust]
VASCULAR_ONLY
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
MUSCULAR_ONLY
+
[CDI:ADV_NAME:Spray vapor]
START
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
PEAK
+
[CDI:ADV_NAME:Spray gas]
cough
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
coughs
+
[CDI:ADV_NAME:Spit glob]
up blood.
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
vomit
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
blood.
+
[CDI:ADV_NAME:Emit dust]
: Unrecognized Color Token in Material Template:
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
CE_MATERIAL_FORCE_MULTIPLIER:
+
[CDI:ADV_NAME:Emit vapor]
Unrecognized Caste Token in Body Transformation Effect:
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
Interaction Token not recognized :
+
[CDI:ADV_NAME:Emit gas]
TARGET
+
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
LINE_OF_SIGHT
+
[FIREIMMUNE]
TOUCHABLE
+
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
DISTURBER_ONLY
+
[ATTACK_SKILL:GRASP_STRIKE]
SELF_ALLOWED
+
[ATTACK_VERB:punch:punches]
SELF_ONLY
+
[ATTACK_CONTACT_PERC:100]
Unrecognized CDI Target Token:
+
[ATTACK_PREPARE_AND_RECOVER:2:2]
TARGET_RANGE
+
[ATTACK_FLAG_WITH]
LOCATION_HINT
+
[ATTACK_PRIORITY:SECOND]
USAGE_HINT
+
[ATTACK_PRIORITY:MAIN]
ADV_NAME
+
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
MAX_TARGET_NUMBER
+
[ATTACK_VERB:snatch:snatches]
WAIT_PERIOD
+
[ATTACK_PENETRATION_PERC:100]
VERBAL_SPEECH
+
[ATTACK_FLAG_EDGE]
CAN_BE_MUTUAL
+
[ATTACK_FLAG_CANLATCH]
VERBAL
+
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
FREE_ACTION
+
[ATTACK_SKILL:STANCE_STRIKE]
VERB_REVERSE
+
[ATTACK_VERB:kick:kicks]
TARGET_VERB
+
[ATTACK_FLAG_BAD_MULTIATTACK]
BP_REQUIRED
+
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
: Could not locate material template
+
[ATTACK_VERB:sting:stings]
WAFERS
+
[ATTACK_CONTACT_PERC:5]
SPECIAL
+
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
DEEP_SPECIAL
+
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
DIVINE
+
[ATTACK_SKILL:BITE]
THREAD_METAL
+
[ATTACK_VERB:stab:stabs]
DEEP_SURFACE
+
[SPECIALATTACK_SUCK_BLOOD:50:100]
AQUIFER
+
[SPECIALATTACK_INTERACTION:
METAMORPHIC
+
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
SEDIMENTARY
+
[ATTACK_VERB:gore:gores]
SOIL
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
SOIL_OCEAN
+
[ATTACK_VERB:bite:bites]
SOIL_SAND
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
SEDIMENTARY_OCEAN_SHALLOW
+
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
SEDIMENTARY_OCEAN_DEEP
+
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
IGNEOUS_INTRUSIVE
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
IGNEOUS_EXTRUSIVE
+
[ATTACK_VERB:scratch:scratches]
ENVIRONMENT
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
Missing Stone Environment Token:
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
Missing Stone Environment Inclusion Type Token:
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
Missing Frequency for Stone Environment:
+
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
ALL_STONE
+
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
IGNEOUS_ALL
+
[SELECT_MATERIAL:ALL]
ALLUVIAL
+
[MAT_FIXED_TEMP:
Unrecognized Stone Environment Token:
+
[HEATDAM_POINT:NONE]
ENVIRONMENT_SPEC
+
[COLDDAM_POINT:NONE]
Missing Stone Environment Spec Token:
+
[IGNITE_POINT:NONE]
Missing Stone Environment Spec Inclusion Type Token:
+
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
Missing Frequency for Stone Environment Spec:
+
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
LAVA
+
[APPLY_CREATURE_VARIATION:
Unrecognized Inorganic Material Definition Token:
+
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
GROWTH
+
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
GROWTH_ITEM
+
[CAN_DO_INTERACTION:
GROWTH_TRUNK_HEIGHT_PERC
+
[CDI:ADV_NAME:Transform]
GROWTH_TIMING
+
[DESCRIPTION:A
GROWTH_DROPS_OFF
+
great
GROWTH_DROPS_OFF_NO_CLOUD
+
gigantic
GROWTH_HOST_TILE
+
towering
BRANCHES
+
n enormous
LIGHT_BRANCHES
+
huge
HEAVY_BRANCHES
+
very large
DIRECTED_BRANCHES
+
large
ROOTS
+
small
TRUNK
+
hairy
TWIGS
+
feathered
ALL_BRANCHES
+
scaly
BRANCHES_AND_TWIGS
+
armored
LIGHT_BRANCHES_AND_TWIGS
+
fleshy
ALL_BRANCHES_AND_TWIGS
+
eyeless
SAPLING
+
one-eyed
ALL_BRANCHES_AND_TRUNK
+
three-eyed
HEAVY_BRANCHES_AND_TRUNK
+
beakless
DIRECTED_BRANCHES_AND_TRUNK
+
noseless
GROWTH_DENSITY
+
skinless
GROWTH_HAS_SEED
+
six-legged
GROWTH_PRINT
+
eight-legged
GROWTH_NAME
+
twisted into humanoid form
NAME_PLURAL
+
in humanoid form
ALL_NAMES
+
with external ribs
TRUNK_PERIOD
+
with lidless eyes
HEAVY_BRANCH_DENSITY
+
  It has
DIRECTED_BRANCH_DENSITY
+
thin wings of stretched skin
BRANCH_DENSITY
+
wings
LIGHT_BRANCH_DENSITY
+
feathered wings
MAX_TRUNK_HEIGHT
+
lacy wings
HEAVY_BRANCH_RADIUS
+
  It has two
DIRECTED_BRANCH_RADIUS
+
  It has three
LIGHT_BRANCH_RADIUS
+
  It has a
BRANCH_RADIUS
+
long, hanging
TRUNK_BRANCHING
+
long, straight
MAX_TRUNK_DIAMETER
+
long, curly
TRUNK_WIDTH_PERIOD
+
stubby
CAP_PERIOD
+
tails
CAP_RADIUS
+
tail
ROOT_DENSITY
+
  It has a proboscis
ROOT_RADIUS
+
  It has a long, swinging trunk
STANDARD_TILE_NAMES
+
  It has a short trunk
trunk
+
  It has a fat, bulging trunk
roots
+
  It has a twisting, jointed trunk
branches
+
  It has a curling trunk
twigs
+
  It has a knobby trunk
cap
+
  It has a round shell
TRUNK_NAME
+
  It has a spiral shell
ROOT_NAME
+
  It has a square shell
ROOTS_NAME
+
  It has a knobby shell
BRANCHES_NAME
+
  It has an enormous shell
LIGHT_BRANCHES_NAME
+
  It has a broad shell
DIRECTED_BRANCHES_NAME
+
  It has a pair of long antennae
HEAVY_BRANCHES_NAME
+
  It has a pair of fan-like antennae
CAP_NAME
+
  It has a pair of spindly antennae
TWIGS_NAME
+
  It has a pair of squat antennae
GRASS
+
  It has a pair of branching antennae
TREE_TILE
+
  It has a pair of knobby antennae
DEAD_TREE_TILE
+
  It has four
SAPLING_TILE
+
long, spiral
DEAD_SAPLING_TILE
+
long, curving
TREE_COLOR
+
horns
DEAD_TREE_COLOR
+
horn
SAPLING_COLOR
+
  It has large mandibles
DEAD_SAPLING_COLOR
+
it looks constantly to the sky for rain
SAPLING_DROWN_LEVEL
+
it growls, buzzes, clicks and generally makes a varied racket
TREE_DROWN_LEVEL
+
it is decorated with intricate patterns
GROWDUR
+
it is perfectly symmetric
PICKED_TILE
+
it is strikingly beautiful
DEAD_PICKED_TILE
+
it is covered with a filmy sac
GRASS_TILES
+
nearby vegetation seem to shrink away from it
ALT_PERIOD
+
the pieces of its body are carefully separated by markings
ALT_GRASS_TILES
+
its moans seem to echo no matter where it resides
GRASS_COLORS
+
it spins wildly, lurching and howling
TREE_HAS_MUSHROOM_CAP
+
it seems very pleasant
SHRUB_TILE
+
it never misses an opportunity to jump in puddles
DEAD_SHRUB_TILE
+
it appears to be covered with rocky crags
CLUSTERSIZE
+
it radiates a sad kindness
PICKED_COLOR
+
it makes those around it feel brave
DEAD_PICKED_COLOR
+
it appears constructed
SHRUB_COLOR
+
small objects seem to pop into existence around it
DEAD_SHRUB_COLOR
+
it whirls, skips and jumps whenever it moves
BASIC_MAT
+
it is difficult to see clearly even in bright light
MILL
+
it always turns to welcome the rise of the sun
SHRUB_DROWN_LEVEL
+
it hums pleasantly when the sun is high in the sky
TWIGS_SIDE_BRANCHES
+
it has a rattling exhale
TWIGS_ABOVE_BRANCHES
+
its body is bent and misshapen
TWIGS_BELOW_BRANCHES
+
it slavers uncontrollably
TWIGS_SIDE_HEAVY_BRANCHES
+
it moves with great focus
TWIGS_ABOVE_HEAVY_BRANCHES
+
it bears malodorous pustules
TWIGS_BELOW_HEAVY_BRANCHES
+
[ODOR_LEVEL:100]
TWIGS_SIDE_TRUNK
+
the details of its form are easily forgotten without deliberate concentration
TWIGS_ABOVE_TRUNK
+
it never looks toward the sun
TWIGS_BELOW_TRUNK
+
it is utterly still when not taking deliberate action
EXTRACT_STILL_VIAL
+
it looks very solid and stocky
EXTRACT_VIAL
+
it appears to be closely related to every other of its kind
EXTRACT_BARREL
+
fanfare follows it wherever it goes
Unrecognized Plant Token:
+
it never appears to be perturbed or surprised by any happening
: Smelt Ore Not Found, Token -
+
it appears to be very healthy
: Thread Metal Ore Not Found, Token -
+
it skips and twirls as it moves
: Environment Spec Stone Not Found, Token -
+
a sheen around it always seems to rise upward
Sharp blades
+
it only looks comfortable when it is in the water
Extract
+
it always moves carefully around water
strands
+
it has the delicious smell of freshly-baked goods
Ore of
+
[ODOR_STRING:freshly-baked goods]
inorganic_generated
+
it is impossible to hold a grudge near it
[OBJECT:INORGANIC]
+
it is very sturdy-looking
[INORGANIC:
+
it eagerly moves from place to place
plant_generated
+
it changes between two colors intermittently
[OBJECT:PLANT]
+
it giggles at random
[PLANT:
+
it makes those around it want to give up their possessions
has become entangled in a hidden web!
+
it seems to smile constantly
path not closed, attempting fix
+
it is surrounded by a gentle atmosphere
path moved off track
+
it radiates an aura of welcoming
path not closed, attempting to follow
+
it inspects the ground intently as it moves
has claimed a
+
flashes of energy pulse across its surface intermittently
has begun a mysterious construction!
+
it appears to be a very bitter creature
Your mason has defaced a
+
its whole body appears to be faceted in a symmetric fashion
Your engraver has carved a track through a
+
it seems eager to pronounce judgment on others
loop path fail:
+
it appears very deliberate in its actions
<same square>
+
it moves ponderously
<invalid start>
+
it has a very stark look about it
<invalid goal>
+
it seems unerringly honest if one does not concentrate
->
+
it returns surrounding light with a new vibrance and intensity
: Id #
+
it crackles with energy
:Path Goal
+
it always seems to be looking far into the distance
:Station
+
it stares longingly at those nearby
has dyed a masterpiece!
+
it never abandons its companions
has cooked a masterpiece!
+
it changes direction suddenly at times
Tried to call lock a second time before unlock was called.
+
it has an unnerving stare
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
+
it heckles those it meets that are not married
Neither NTSCSI nor ASPI could be initialised.
+
it always seems like it is on the verge of crying
An error occurred while initialising the CDDA subsystem.
+
it appears to have sharp shimmering edges on many parts of its body
Couldn't find the specified device.
+
it has an angular appearance
No audio tracks on the specified disc.
+
it has a distinctly depressing moan
No CD/DVD devices were found.
+
it is difficult to see clearly
No disc present in the specified drive.
+
it changes color with the phases of the moon
A CDDA read error occurred.
+
it is very solidly built
Error trying to allocate a channel.
+
there is a foul reek about it
The specified channel has been reused to play another sound.
+
it cannot abide anything that lives
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.
+
it sounds clear tones as its body moves in time
DMA Failure.  See debug output for more information.
+
it seems most at ease when it is outdoors
DSP connection error.  Connection possibly caused a cyclic dependancy.  Or tried to connect a tree too many units deep (more than 128).
+
it eerily reflects the light of the stars and moon
DSP Format error.  A DSP unit may have attempted to connect to this network with the wrong format.
+
it reminds those that look upon it of their most unpleasant memories
DSP connection error.  Couldn't find the DSP unit specified.
+
it cannot look directly at somebody that has broken an oath
DSP error.  Cannot perform this operation while the network is in the middle of running.  This will most likely happen if a connection or disconnection is attempted in a DSP callback.
+
it always raises a part of its body toward the moon
DSP connection error.  The unit being connected to or disconnected should only have 1 input or output.
+
it moves very stiffly
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
+
its surface is always enlivened with a refreshing play of color
Can't execute this command on an EVENT_INFOONLY event.
+
it has an incredibly calm demeanor
An error occured that wasn't supposed to.  See debug log for reason.
+
it rocks back and forth whenever somebody changes their mind in its presence
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.
+
it always seems to point toward the sun when it is in the sky
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.
+
it recites verses in a strange language on occasion
A category with the same name already exists.
+
it appears to be expecting
The requested event, event group, event category or event property could not be found.
+
it leaves water wherever it goes
Error loading file.
+
it is strikingly colored
Couldn't perform seek operation.  This is a limitation of the medium (ie netstreams) or the file format.
+
it alternates from instant to instant between sluggishness and extreme vibrancy
Media was ejected while reading.
+
it moves with a bouncing rhythm
End of file unexpectedly reached while trying to read essential data (truncated data?).
+
it has a fixed and unblinking gaze when interacting
File not found.
+
its outer surface seems to flow about its body
Unwanted file access occured.
+
it is hard to disobey
Unsupported file or audio format.
+
it always nods eagerly when somebody is speaking
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
+
it inspires those around it to acts of great sacrifice
The specified resource requires authentication or is forbidden.
+
it makes nearby water undrinkable
Proxy authentication is required to access the specified resource.
+
it always seems to be deep in thought
A HTTP server error occurred.
+
its form is ever-changing
The HTTP request timed out.
+
it makes absolutely no sound
FMOD was not initialized correctly to support this function.
+
it has a slowly shifting pattern on its surface
Cannot call this command after System::init.
+
it sings beautiful songs endlessly
An error occured that wasn't supposed to.  Contact support.
+
it pays attention carefully to anybody that is speaking
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.)
+
it appears to sparkle after night falls
Value passed in was a NaN, Inf or denormalized float.
+
its movement is the sound of wind and rain
An invalid object handle was used.
+
it looks solidly built
An invalid parameter was passed to this function.
+
it mutters to itself about death
An invalid speaker was passed to this function based on the current speaker mode.
+
it is difficult to look at directly
The syncpoint did not come from this sound handle.
+
it always seems to have its attention on the most valuable object in the area
The vectors passed in are not unit length, or perpendicular.
+
its movements sound like the rattling of chains
PS2 only.  fmodex.irx failed to initialize.  This is most likely because you forgot to load it.
+
it is incredibly noisy
Reached maximum audible playback count for this sound's soundgroup.
+
it appears to be covered with sharp hooks and barbs
Not enough memory or resources.
+
it seems most content when a fair wind is blowing
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
+
it never stops moving completely
PS2 only.  Not enough memory or resources on PlayStation 2 IOP ram.
+
it is unsettling to be around
Not enough memory or resources on console sound ram.
+
it is top-heavy
Tried to call a command on a 3d sound when the command was meant for 2d sound.
+
it has a tendency to laugh quietly to itself every so often
Tried to call a command on a 2d sound when the command was meant for 3d sound.
+
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
Tried to use a feature that requires hardware support.  (ie trying to play a VAG compressed sound in software on PS2).
+
it chitters briefly before sunrise and just after nightfall
Tried to use a feature that requires the software engine.  Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.
+
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
Couldn't connect to the specified host.
+
it looks very proud of itself
A socket error occurred.  This is a catch-all for socket-related errors not listed elsewhere.
+
it seems to glow brightly from within
The specified URL couldn't be resolved.
+
it bellows and cheers without pause
Operation on a non-blocking socket could not complete immediately.
+
it seems to flow as it moves
Operation could not be performed because specified sound is not ready.
+
it always seems to be counting something
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
+
it changes appearance based on the clouds and precipitation above
Error creating hardware sound buffer.
+
it is surrounded by an everpresent rush of wind
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
+
it acts with unwavering calm
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.
+
it is covered with divine writing
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
+
it appears spry and vigorous
Error initializing output device.
+
it is a divine being
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it.
+
it mutters to itself as it moves aimlessly
Attempted to create a software sound but no software channels were specified in System::init.
+
muttering
Panning only works with mono or stereo sound sources.
+
grumbling
An unspecified error has been returned from a 3rd party plugin.
+
brooding
The number of allowed instances of a plugin has been exceeded.
+
it groans from time to time
A requested output, dsp unit type or codec was not available.
+
groaning
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback)
+
moaning
An error occured trying to initialize the recording device.
+
it howls into high winds
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.
+
howling
The error occured because the sound referenced contains subsounds.  The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.
+
baying
This subsound is already being used by another sound, you cannot have more than one parent to a sound.  Null out the other parent's entry first.
+
bellowing
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
+
shrieking
The subsound's mode bits do not match with the parent sound's mode bits.  See documentation for function that it was called with.
+
wailing
The specified tag could not be found or there are no tags.
+
it shambles sluggishly
The sound created exceeds the allowable input channel count.  This can be increased using the maxinputchannels parameter in System::setSoftwareFormat.
+
it stamps the ground and snorts
Something in FMOD hasn't been implemented when it should be! contact support!
+
it has a bloated body
This command failed because System::init or System::setDriver was not called.
+
bloated
A command issued was not supported by this object.  Possibly a plugin without certain callbacks specified.
+
it lumbers along steadily from place to place
An error caused by System::update occured.
+
lumbering
The version number of this file format is not supported.
+
hulking
No errors.
+
its joints are backward
Unknown error.
+
backward
sound: failure:
+
it moves with uneven jerking motions
Nemesis Unit Load Failed
+
its limbs jut out at asymmetric angles
LOVE_PROPENSITY
+
crooked
HATE_PROPENSITY
+
it lopes quickly along the ground
ENVY_PROPENSITY
+
it strides in silence with purpose
CHEER_PROPENSITY
+
starved
DEPRESSION_PROPENSITY
+
emaciated
ANGER_PROPENSITY
+
it hurls vicious insults constantly
ANXIETY_PROPENSITY
+
with singular purpose it seeks to destroy the living
LUST_PROPENSITY
+
it is crazed for blood and flesh
STRESS_VULNERABILITY
+
it bears a look of unbelievable peace
GREED
+
peaceful nature
IMMODERATION
+
it emanates an aura of giving and kindness
WASTEFULNESS
+
kind nature
DISCORD
+
joy marks its every movement
FRIENDLINESS
+
joyful nature
POLITENESS
+
it moves its will in accordance with the truth of things
DISDAIN_ADVICE
+
it is ravening
BRAVERY
+
it is slavering
CONFIDENCE
+
it belches and croaks
VANITY
+
it undulates rhythmically
AMBITION
+
rhythmic undulations
GRATITUDE
+
it squirms and fidgets
IMMODESTY
+
bloated appearance
HUMOR
+
it has a gaunt appearance
VENGEFUL
+
it appears to be emaciated
PRIDE
+
it chants ceaselessly
CRUELTY
+
it murmurs horrible curses
SINGLEMINDED
+
it spouts gibberish periodically
HOPEFUL
+
it knows and intones the names of all it encounters
CURIOUS
+
it repeatedly makes threats of torture and death
BASHFUL
+
it has a regal bearing
PRIVACY
+
it has an austere look about it
PERFECTIONIST
+
it moves deliberately
CLOSEMINDED
+
it moves about carelessly
TOLERANT
+
[ODOR_STRING:brimstone]
EMOTIONALLY_OBSESSIVE
+
.  Its
SWAYED_BY_EMOTIONS
+
eyes glow
ALTRUISM
+
eye glows
DUTIFULNESS
+
hair is
THOUGHTLESSNESS
+
long and shaggy
ORDERLINESS
+
very curly
TRUST
+
short and even
GREGARIOUSNESS
+
patchy
ASSERTIVENESS
+
long and straight
ACTIVITY_LEVEL
+
long and wavy
EXCITEMENT_SEEKING
+
feathers are
IMAGINATION
+
fluffed-out
ABSTRACT_INCLINED
+
downy
ART_INCLINED
+
long and broad
Unrecognized Personality Facet Token:
+
long and sparse
[C:7:0:1]"
+
long and narrow
"[B]
+
scales are
has been overthrown by the stresses of day-to-day living. 
+
small
has been utterly harrowed by the nightmare that is
+
round
tragic life
+
oval-shaped
[C:7:0:1]and is [C:4:0:0]lost in rage
+
overlapping
[C:7:0:1]and is [C:6:0:1]throwing a tantrum
+
set far apart
[C:7:0:1]and is [C:6:0:0]in depression
+
close-set
[C:7:0:1]and is [C:3:0:0]oblivious to reality
+
exoskeleton is
has become haggard and drawn due to the tremendous stresses placed on
+
waxy
[C:6:0:1]Over the long term,
+
leathery
has been under a great deal of stress
+
warty
[C:4:0:0]
+
sleek and smooth
is lost in rage. 
+
rough and cracked
[C:6:0:1]
+
skin is
is throwing a tantrum. 
+
  This night creature was first created
[C:6:0:0]
+
accidentally
is in depression. 
+
by the
[C:3:0:0]
+
through the fiend's terrifying power
is oblivious to reality. 
+
through the fiend's twisted power
[C:7:0:0]Within the last season,
+
through the fiend's chaotic power
was
+
after horrible experiments
felt
+
gone wrong
feels
+
unleashed upon
was in
+
multitudes
is in
+
  It was created by
didn't feel
+
goddess
doesn't feel
+
deity
[C:2:0:1]
+
and is of a part with
[C:3:0:1]
+
Now you will know why you fear the night.
[C:7:0:0]
+
  Beware its poisonous sting!
[C:1:0:1]
+
  Beware its poisonous bite!
annoyed
+
  Beware its hunger for warm blood!
satisfied
+
  Beware its fire!
grouchy
+
  Beware its webs!
grumpy
+
  Beware its deadly dust!
suspicious
+
  Beware its poisonous vapors!
alarmed
+
  Beware its poisonous gas!
shocked
+
  Beware its deadly spittle!
horrified
+
  Beware its noxious secretions!
grim satisfaction
+
  Beware its deadly blood!
grieved
+
horrifying features
grieves
+
[PREFSTRING:
raged
+
unsettling origin
rages
+
macabre ways
blissful
+
terror-inspiring antics
accepting
+
unfathomably horrifying nature
agitated
+
swamp
aggravated
+
marsh
alienated
+
sand
amazed
+
desert
ambivalent
+
taiga
amused
+
jungle
angry
+
forest
anxious
+
mountain
apathetic
+
ocean
aroused
+
glacier
bitter
+
tundra
bored
+
brush
confused
+
savanna
contemptuous
+
plains
content
+
hill
dejected
+
titan:
delighted
+
titans:
disappointed
+
-titan]
disgusted
+
[GO_TO_START]
dismayed
+
[CASTE_NAME:
distressed
+
winged
eager
+
horned
elated
+
skinless
embarrassed
+
three-eyed
empty
+
one-eyed
exasperated
+
eyeless
exhilarated
+
blind
frightened
+
demon
frustrated
+
demons
gleeful
+
demonic
gloomy
+
devil
glum
+
devils
guilty
+
fiend
hateful
+
fiends
humiliated
+
Black
insulted
+
brutes
interested
+
brute
irritated
+
monsters
isolated
+
ghosts
jolly
+
banshee
jovial
+
banshees
jubilant
+
phantom
lonely
+
phantoms
mortified
+
specter
nervous
+
specters
nostalgic
+
horror
optimistic
+
misfortune
outraged
+
chaos
panicked
+
hand
panics
+
hands
patient
+
warrior
passionate
+
warriors
proud
+
fist
enraptured
+
fists
rejected
+
eyes
relieved
+
giant
regretful
+
giants
remorseful
+
hulk
repentant
+
hulks
resentful
+
towers
indignant
+
mountains
self-pity
+
dogs
ashamed
+
hound
terrified
+
hounds
thrilled
+
wolves
uneasy
+
beasts
unhappy
+
creatures
worried
+
mistake
wrathful
+
mistakes
zealous
+
folly
anything
+
follies
[C:7:0:0]
+
experiment
[C:7:0:1]
+
experiments
while in conflict
+
nightmares
after experiencing trauma
+
catastrophe
after seeing
+
catastrophes
die
+
disaster
at the unexpected death of somebody
+
disasters
at somebody's death
+
Angel
while killing somebody
+
Angels
after being reunited with a loved one
+
angelic
when joining an existing conflict
+
Soldiers
after producing a masterwork
+
Warriors
after creating an artifact
+
Champion
upon mastering
+
Champions
was caught up in a new romance
+
champion
after becoming a parent
+
Fighter
being near to a conflict
+
Fighters
after an agreement was cancelled
+
fighter
upon joining a traveling group
+
Guardian
after a site was controlled
+
Guardians
after a tribute cancellation
+
guardian
after an incident
+
Spirit
after hearing a rumor
+
Spirits
after being removed from a military group
+
Messengers
when a stranger advanced with a weapon
+
Slayers
after seeing a stranger sneaking around
+
Enforcer
after witnessing a night creature drinking blood
+
Enforcers
after bringing up job scarcity in a meeting
+
enforcer
after making suggestions about work allocations
+
Beast
after requesting weapon production
+
Beasts
while yelling at somebody in charge
+
Behemoth
while crying on somebody in charge
+
Behemoths
while being yelled at by an unhappy citizen
+
behemoth
while being cried on by an unhappy citizen
+
Harbinger
near
+
Harbingers
own
+
harbinger
very fine
+
Monsters
splendid
+
Destroyer
wonderful
+
Destroyers
completely sublime
+
destroyer
tastefully arranged
+
Doom
after losing a pet
+
Dooms
after throwing something
+
doom
after being released from confinement
+
Bane
after a miscarriage
+
Banes
after
+
bane
spouse's miscarriage
+
Catastrophe
to be wearing old clothing
+
Catastrophes
to be wearing tattered clothing
+
Ruination
to have clothes rot off of
+
Ruinations
body
+
ruination
after being tormented in nightmares by a dead pet
+
Judgment
after being tormented in nightmares by a dead spouse
+
Judgments
after being tormented in nightmares by a dead lover
+
judgment
after being tormented in nightmares by a dead sibling
+
Servant
after being tormented in nightmares by
+
Servants
own dead mother
+
servant
own dead father
+
Assistant
own dead child
+
Assistants
after being tormented in nightmares by a dead animal training partner
+
assistant
after being tormented in nightmares by a dead friend
+
Attendant
after being tormented in nightmares by a dead and still annoying acquaintance
+
Attendants
after being tormented in nightmares by the dead
+
attendant
after being
+
Minion
by a dead pet
+
Minions
by a dead spouse
+
minion
by a dead lover
+
Helper
by a dead sibling
+
Helpers
by a dead animal training partner
+
helper
by a dead friend
+
Worker
by a dead and still annoying acquaintance
+
Workers
by the dead
+
Hand
after a sparring session
+
Hands
after being unable to find somebody to complain to about job scarcity
+
Being
after being unable to make suggestions about work allocations
+
Beings
after being unable to request weapon production
+
being
after being unable to find somebody in charge to yell at
+
Puppet
after being unable to find somebody in charge to cry on
+
Puppets
during long patrol duty
+
puppet
after being nauseated by the sun
+
Pawn
at being out in the sunshine again
+
Pawns
when drowsy
+
pawn
when utterly sleep-deprived
+
Retainer
when thirsty
+
Retainers
when dehydrated
+
retainer
when hungry
+
bogeyman:bogeymen:bogeyman]
when starving
+
nightmare:nightmares:nightmare]
after suffering a major injury
+
were
after suffering a minor injury
+
midnight
after sleeping uneasily due to noise
+
dusk
after being disturbed during sleep by loud noises
+
of the night
after loud noises made it impossible to sleep
+
of evil
after being able to rest and recuperate
+
of twilight
when caught in freakish weather
+
of shadow
when caught in the rain
+
troll
when caught in a snow storm
+
trolls
after retching on a miasma
+
woman
after choking on smoke underground
+
women
being near to a waterfall
+
hags
after choking on dust underground
+
crone
considering the state of demands
+
crones
that a criminal could not be properly punished
+
ogre
to have
+
ogres
punishment reduced
+
ogress
to be elected
+
ogresses
to be re-elected
+
freaks
having a request approved
+
freak
having a request ignored
+
horrors
that nobody could be punished for a failure
+
spouses
punishment delayed
+
mate
after the delayed punishment of a criminal
+
mates
considering the scarcity of cages and chains
+
bride
having a mandate ignored
+
brides
having a mandate deadline missed
+
consort
after the lack of work last season
+
consorts
after smashing up a building
+
husbands
after toppling something over
+
bridegroom
after receiving a higher rank of nobility
+
bridegrooms
after entering the nobility
+
groom
after being knocked out during a cave-in
+
grooms
to have a mandate deadline met
+
[MELTING_POINT:9800]
to be uncovered
+
[T_WORD:
to have no shirt
+
We should have made it there by now.
to have no shoes
+
We should be making better progress.
after being forced to eat a treasured pet to survive
+
We are going the wrong way.
after being forced to eat a beloved creature to survive
+
We haven't performed for some time.
after being forced to eat vermin to survive
+
We have arrived at our destination.
after starting a fist fight
+
The oppressor has been overthrown!
after punishing somebody with a beating
+
We must not abandon
after being beaten
+
We must go back.
after beating somebody with a hammer
+
the past
after being beaten with a hammer
+
current events
after being unable to find a hammer
+
the future
eating the same old food
+
someone recently deceased
after eating rotten food
+
someone recently retired
after eating
+
the concept of death
a pretty decent meal
+
the concept of family
a fine dish
+
the concept of hunting
a wonderful dish
+
the concept of nature
a truly decadent dish
+
the concept of war
a legendary meal
+
an abstract concept
after having
+
a historical figure
a pretty decent drink
+
a specific place
a fine drink
+
a specific wilderness region
a wonderful drink
+
nature
a truly decadent drink
+
a lover
a legendary drink
+
alcoholic beverages
not having enough chests
+
the hunt
not having enough cabinets
+
mining
not having enough weapon racks
+
death
not having enough armor stands
+
someone's character
by a lesser's pretentious
+
a dramatic
arrangements
+
a reflective
at the lack of dining tables
+
a ribald
eating at a crowded table
+
a light
dining in
+
a solemn
a legendary dining room
+
poetic
a fantastic dining room
+
narrative
a great dining room
+
form
a very good dining room
+
intended
a good dining room
+
to describe
a horribly substandard dining room
+
to satirize
a horrible dining room
+
to amuse the audience
an awful dining room
+
to complain about
a very poor dining room
+
to renounce
a poor dining room
+
to make an apology
eating without a proper dining room
+
to express pleasure with
at the lack of chairs
+
to express grief over
after forming a bond with an animal training partner
+
to praise
after being rescued
+
to beseech
after bringing somebody to rest in bed
+
to teach a moral lesson
at work
+
to make an assertion
after losing property to the tax collector's escorts
+
to make a concession
after being taxed
+
to console the audience
not having adequate protection
+
to refuse consolation
after being unable to reach a room for tax collection
+
concerning
after being misinformed about a room for tax collection
+
a chosen subject
having pleased a noble
+
concerning
that the tax collection went smoothly
+
which grew out of the performances of
having disappointed a noble
+
, originating in
that the tax collection didn't go smoothly
+
originally devised by
after making a friend
+
The rules of the form are applied by poets to produce individual poems which can be recited. 
after forming a grudge
+
The form guides poets during improvised performances. 
after being accosted by
+
The poem
after being near
+
is divided into
after being pestered by
+
two distinct
after a satisfying acquisition
+
-line stanza
after adopting a new pet
+
octet
after interacting with a pet
+
septet
after a long-dead corpse was convicted of a crime
+
sexain
after an animal was convicted of a crime
+
quintain
after the bizarre conviction against all reason of the victim of a crime
+
quatrain
upon receiving justice through a criminal's conviction
+
tercet
when a family member received justice through a criminal's conviction
+
couplet
after being confined
+
another
after a bath
+
extremely long series of
after a soapy bath
+
numerous series of
after killing somebody by accident while sparring
+
series of
after being attacked
+
an extremely long series of
after being attacked by the dead
+
numerous series of
has been attacked by
+
a series of
own dead
+
brief
drinking the same old booze
+
verse paragraph
while forced to drink bloody water
+
septet
while forced to drink slime
+
sexain
while forced to drink vomit
+
quintain
while forced to drink gooey water
+
quatrain
while forced to drink ichorous water
+
tercet
while forced to drink purulent water
+
couplet
drinking nasty water
+
line
after drinking something spoiled
+
distinct parts:
after drinking water without a well
+
extremely long series of
after being near to a
+
series of
after sleeping without a proper room
+
a single
after sleeping in
+
lengthy
a bedroom like a personal palace
+
full
a fantastic bedroom
+
is always written from the perspective of
a great bedroom
+
the author
a very good bedroom
+
a soldier
a good bedroom
+
a traveler
a horribly substandard bedroom
+
a relative of the author
a horrible bedroom
+
a party to a debate
an awful bedroom
+
a fictional poet
a very poor bedroom
+
an animal
a poor bedroom
+
Use of
after sleeping on the floor
+
internal rhyme
after sleeping in the mud
+
alliteration
after sleeping in the grass
+
onomatopoeia
after sleeping on a rough cave floor
+
antanaclasis
after sleeping on rocks
+
assonance
after sleeping on ice
+
consonance
after sleeping in the dirt
+
elision
after sleeping on a pile of driftwood
+
epenthesis
after suffering the travesty of art defacement
+
synchysis
after being evicted
+
allegory
after giving birth to
+
ambiguity
while getting married
+
symbolism
after gaining siblings
+
metaphor
after gaining a sibling
+
simile
after receiving water
+
metonymy
after giving somebody water
+
vivid imagery
after receiving food
+
juxtaposition
after giving somebody food
+
is characteristic of the form. 
after being forced to endure the decay of a pet
+
Forms of
after being forced to endure the decay of a spouse
+
A form of
after being forced to endure the decay of a lover
+
parallelism
after being forced to endure the decay of a sibling
+
common throughout the poem, in that
after being forced to endure the decay of a mother
+
certain lines
after being forced to endure the decay of a father
+
they
after being forced to endure the decay of a child
+
often share an underlying meaning
after being forced to endure the decay of an animal training partner
+
often contrast underlying meaning
after being forced to endure the decay of a friend
+
are required to maintain phrasing
after being forced to endure the decay of an annoying acquaintance
+
have similar grammatical structures
visiting with a pet
+
use the same placement of allusions
talking with the spouse
+
sometimes have reversed word orders
talking with a lover
+
reverse grammatical structures
talking with a sibling
+
Linguistic skill is required in the visual presentation as well, as
talking with mother
+
must feature
talking with father
+
lines with different readings depending on word breaks
talking with a child
+
lines which can be read backwards as well as forwards
visiting with an animal training partner
+
lines which can be read orthogonally across the standard lines
talking with a friend
+
lines which emerge when reading along certain prescribed paths across the body of the poem
when forced to talk to somebody annoying
+
Each line has
talking with somebody
+
foot
conducted a meeting in
+
feet
having to conduct an official meeting in a bedroom
+
a tone pattern of
having to conduct an official meeting in a dining room
+
even-uneven
not having any rooms
+
uneven-even
having
+
uneven-uneven
a legendary
+
uneven-even-even
a fantastic
+
even-uneven-even
a great
+
even-even-uneven
a very good
+
uneven-even-uneven
a good
+
even-even
a poor
+
even-even-even
a very poor
+
even-uneven-uneven
an awful
+
uneven-uneven-even
a horrible
+
uneven-uneven-uneven
a horribly substandard
+
a syllable weight pattern of
tomb after gaining another year
+
short-long
about not having a tomb after gaining another year
+
long-short
after talking to a pillar of society
+
long-long
sometimes feels
+
long-short-short
[C:6:0:1]
+
short-long-short
at being separated from
+
short-short-long
a loved one
+
long-short-long
loved ones
+
short-short
is married to
+
short-short-short
is romantically involved with
+
short-long-long
an ardent worshipper
+
long-long-short
a faithful worshipper
+
long-long-long
a worshipper
+
(quantitative
a casual worshipper
+
iambic
a dubious worshipper
+
trochaic
is imprisoning
+
spondaic
is imprisoned by
+
dactylic
apprentices
+
amphibrachic
an apprentice,
+
anapaestic
is an apprentice under
+
cretic
is traveling with
+
pyrrhic
a former
+
tribrachic
the former
+
bacchic
a mercenary
+
antibacchic
a former mercenary
+
molossic
an enemy
+
monometer
a criminal to
+
dimeter
a citizen
+
trimeter
a former member
+
tetrameter
a slave
+
pentameter
a former slave
+
hexameter
a prisoner
+
heptameter
a former prisoner
+
octameter
a legendary hero of
+
). 
a famous hero of
+
an accent pattern of
a hero of
+
unstressed-stressed
greatly respected for heroic acts by
+
stressed-unstressed
respected for heroic acts by
+
stressed-stressed
a legendary monster of
+
stressed-unstressed-unstressed
an infamous monster of
+
unstressed-stressed-unstressed
a noted monster of
+
unstressed-unstressed-stressed
certainly feared as a monster by
+
stressed-unstressed-stressed
feared as a monster by
+
unstressed-unstressed
a legendary brigand of
+
unstressed-unstressed-unstressed
an infamous brigand of
+
unstressed-stressed-stressed
a noted brigand of
+
stressed-stressed-unstressed
certainly feared as a brigand by
+
stressed-stressed-stressed
feared as a brigand by
+
(qualitative
a legendary bully of
+
syllables. 
an infamous bully of
+
Every line of the poem has
a noted bully of
+
an initial caesura
certainly considered a bully by
+
a medial caesura
considered a bully by
+
a terminal caesura
a legendary brawler of
+
The ending of each line of the poem shares the same rhyme
a famous brawler of
+
, though the rhyming doesn't have to be perfect
a noted brawler of
+
, though rhymes at the end of lines in the
certainly considered a brawler by
+
sections
considered a brawler by
+
section
a legendary villain of
+
don't need to match perfectly
an infamous villain of
+
, though the rhyme
a noted villain of
+
at the end of the
greatly feared as a villain by
+
lines don't
feared as a villain by
+
line doesn't
a legendary killer of
+
need to match perfectly
an infamous killer of
+
is dramatic
a noted killer of
+
is reflective
greatly feared as a killer by
+
is ribald
feared as a killer by
+
is light
a legendary murderer of
+
is solemn
an infamous murderer of
+
is a riddle
a noted murderer of
+
is a narrative
greatly feared as a murderer by
+
and
feared as a murderer by
+
to make a counter-assertion
a legendary fighter against
+
to synthesize previous ideas
an infamous fighter against
+
to develop the previous idea
a noted fighter against
+
to invert the previous assertion
greatly feared for fighting against
+
to undercut the previous assertion
feared for fighting against
+
to move away from previous ideas
a legendary fighter for
+
to reflect on previous ideas
a famous fighter for
+
to offer a different perspective
a noted fighter for
+
the subject of the poem
greatly respected for fighter for
+
concerns
respected for fighter for
+
is written from the perspective of
a legendary loyal soldier of
+
must make use of
a famous loyal soldier of
+
Certain lines
a noted loyal soldier of
+
present different views of the same subject
greatly respected for loyalty to
+
In the
respected for loyalty to
+
part, the
arrived at
+
line of
the fortress
+
each
on the
+
stanza
likes
+
shares the underlying meaning of
for their
+
contrasts the underlying meaning of
the color
+
is required to maintain the phrasing of
When possible,
+
has the same grammatical structure as
prefers to consume
+
uses the same placement of allusions as
unknown meat
+
reverses the word order of
unknown fish
+
reverses the grammatical structure of
unknown plants
+
presents a different view of the subject of
unknown drink
+
must expand the idea of
unknown liquid
+
line. 
unknown seeds
+
includes
unknown leaves
+
lines which emerge when reading along certain prescribed paths
unknown powder
+
has lines with
unknown cheese
+
has
unknown item
+
in each line
absolutely detests
+
has different readings depending on word breaks
needs alcohol to get through the working day
+
can be read backwards as well as forwards
and can't even remember the last time
+
The refrain occurs as lines
had some
+
The refrain occurs as line
and has gone without a drink for far, far too long
+
refrain occurs as lines
and really wants a drink
+
refrain occurs as line
and is starting to work slowly due to its scarcity
+
The ending of each line
does not mind being outdoors, at least for a time. 
+
of the poem
likes working outdoors and grumbles only mildly at inclement weather. 
+
of the
doesn't really care about anything anymore. 
+
of this part
is a hardened individual. 
+
shares the same rhyme. 
is getting used to tragedy. 
+
The rhyme scheme
text_viewer
+
repeating in each stanza of
has been missing for a week.
+
within each stanza of
has ended a mandate.
+
within
A mandate has ended.
+
repeating in each stanza
The work slowdown by the
+
within each stanza
is over.
+
within this stanza
Wagon Pathing Catastrophe
+
respecting the full poem
caravan from
+
, where numbers indicate a refrain
has arrived.
+
As a rule throughout the poem, the end rhymes don't generally match perfectly. 
Their wagons have bypassed your inaccessible site.
+
In this part of the poem, the end rhymes don't need to match perfectly. 
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
+
The rhyme
Some migrants have arrived, despite the danger.
+
need to match perfectly. 
Some migrants have arrived.
+
The poem has
A migrant has decided to brave this terrifying place.
+
form of music used for entertainment
A migrant has arrived, despite the danger.
+
form of music used during marches and military engagements
A migrant has arrived.
+
form of music used to commemorate important events
No one else even considered making the journey to this cursed death-trap.
+
devotional form of music
Others refused to journey to this dangerous fortress.
+
directed toward the worship of
Others were too nervous to make the journey.
+
originating in
No one even considered making the journey to such a cursed death-trap this season.
+
The rules of the form are applied by composers to produce individual pieces of music which can be performed. 
Migrants refused to journey to such a dangerous fortress this season.
+
The form guides musicians during improvised performances. 
Migrants were too nervous to make the journey this season.
+
to
The fortress attracted no migrants this season.
+
singer
  Trade Goods Available to be Moved 
+
speaker
Inaccessible
+
chanter
Distance:
+
recite
[TRADING]
+
recites
[PENDING]
+
the words of
: Sorting by distance
+
any composition of
: Sorting by value
+
nonsensical words and sounds
Sorting by distance
+
while the
: Pending on top
+
music is played on
: Pending mixed in
+
The music
: Culling on mandates
+
al voices join in melody and counterpoint, harmony and rhythm
: Ignoring mandates
+
al voices bring melody, counterpoint and rhythm
: Move good
+
al voices cover melody, harmony and rhythm
: Move this category
+
is melody and rhythm without harmony
: View good
+
The musical voices
: Move visible goods
+
join in melody, counterpoint and harmony
: Select
+
bring melody and counterpoint
to stop typing.
+
bring melody with harmony
Merchants Present
+
are joined in melody
Making demands of
+
The musical voices are purely rhythmic
Trading with
+
The entire performance
(Owes you
+
should
(Select an item to demand)
+
stress the rhythm
Greetings.  Let's trade.
+
be stately
I cannot take so much -- and at such cost!
+
be bright
I wish I could take so much, but my animals...
+
be lively
I won't trade at a loss.
+
be made with skill
How kind!  Thank you so much.
+
be vigorous
That seems fair.  You have yourself a deal.
+
be spirited
Ah, wonderful.  Thank you for your business.
+
be delicate
I'm confused.  Did you want something?
+
be fiery
Yes, and trade we will!  Simply tell me
+
bring a sense of motion
what interests you and what you're prepared to offer in exchange.
+
be made with feeling
These _are_ fine items, aren't they?  Now,
+
feel agitated
what do offer for them?
+
be passionate
Are these gifts?  Do you wish to trade?
+
sparkle
You truly despise life, don't you?
+
be broad
I am beside myself with grief.  Perhaps we will show you how they suffered.
+
be made sweetly
Once a beautiful tree, and now?
+
be strong
It is a rude bauble, fit only for your kind.
+
be energetic
I see your low race still revels in death.
+
be forceful
That poor, gentle creature...
+
feel heroic
If it were in a cage of some kind...
+
be made expressively
As it stands, I can't accept something that wriggles and writhes so.
+
feel furious
I simply cannot afford this trade.
+
be joyful
Perhaps if you throw in some more goods I can make an offer.
+
be grand
I can't possibly accept, but how about this?  A true bargain.
+
be merry
: View good,
+
be graceful
: Mark for demand
+
build as it proceeds
: Mark for trade
+
evoke tears
: Demand   
+
be melancholic
: Trade   
+
feel mournful
: Give     
+
be made with a light touch
: Ask for/offer currency
+
feel heavy
Asking for
+
feel mysterious
Offering
+
be jumpy
Not trading currency
+
feel playful
Cannot trade currency
+
feel tender
Trade how many? (0-
+
feel calm
Ask for how much? (0-
+
be triumphant
Offer how much? (0-
+
is at a free tempo
You receive
+
is very slow
to conclude the transaction.
+
is slow
  Merchants from
+
is at a walking pace
:  My apologies, but we're still unloading.
+
is moderately paced
We'll be ready soon!
+
is moderately fast
There are no merchants present with which to trade.
+
is fast
Greetings from the outer lands. 
+
is very fast
Greetings from the Mountainhomes. 
+
is extremely fast
Your efforts are legend there.  Let us trade!
+
accelerates as it proceeds
Greetings.  We are enchanted by
+
slows and broadens
your more ethical works.  We've come to trade.
+
is consistently slowing
Greetings.  The
+
is at a hurried pace
ship of the
+
gradually slows as it comes to an end
is unparalleled.  Let's make a deal!
+
slows down and dies away as it draws to a close
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
+
becomes calmer as the end is approached
Perhaps you'd consider this superior proposal?
+
becomes frenzied as it proceeds
Leave it to the besotted dullard to miss the finer points of discourse.  I'm leaving.  Do reflect.
+
is to
Your childish games have made me tired.  Perhaps next time I visit you'll take this seriously.
+
, and it is to
With your trade goods such as they are, I can't
+
be in whispered undertones
fathom you ending up with all of those items.
+
be very soft
You are too kind.
+
be soft
I will see that our leader gets this offering.
+
be moderately soft
Take what you wish.  I can't stop you.
+
be moderately loud
You wish to make an offering?  We love gifts.
+
be loud
You wish to make an offering to our leader? 
+
be very loud
This would please us greatly.  What do you offer?
+
become louder and louder
[Chuckles]  How droll.
+
become softer and softer
[Laughs uproariously]  You had me
+
fade into silence
going there.  Obviously, your copious wit is matched only by your industry!
+
start loud then be immediately soft
Yes, and trade we will!  Simply tell me
+
The melody and counterpoint both have
These _are_ fine items, aren't they?  Now,
+
short phrases
My stones, are you giving me those?  Do you
+
mid-length phrases
wish to trade or to make an offering to our leader?
+
long phrases
You truly despise life, don't you? 
+
phrases of varied length
Once a beautiful tree, and now? 
+
The melody has
I see your low race still revels in death. 
+
, while the counterpoint has
seems
+
throughout the form. 
ecstatic with the trading
+
The counterpoint melody has
very happy about the trading
+
Only one pitch is ever played at a time. 
pleased with the trading
+
Never more than an interval sounds at once. 
willing to trade
+
Chords, seldom-used, are sparse -- intervals and single pitches are favored. 
to be rapidly losing patience
+
Pitches are densely packed in clusters as music moves from chord to chord. 
not going to take much more of this
+
The music is broadly layered with chords spanning the range. 
unwilling to trade
+
The music repeats for as long as necessary. 
: Mark all goods for trade
+
It is performed
: Seize marked,
+
without preference for a scale
: Trade
+
using the
: Offer marked to
+
scale
Allowed Weight:
+
and in
Excess Weight:
+
free rhythm
Value:
+
Throughout, when possible, composers and performers are to
Trader Profit:
+
Throughout, when possible, performers are to
Trader Loss:
+
glide from note to note
The following fortress goods were added for the counteroffer:
+
use grace notes
: Consider the offer
+
use mordents
diplomat from
+
make trills
?  How curious...
+
play rapid runs
I don't know very much about the outside world.  I wish I had more to tell you.
+
locally improvise
The latest news from
+
syncopate
is that
+
add fills
an insurrection against
+
alternate tension and repose
began.
+
modulate frequently
was overthrown after an insurrection
+
play arpeggios
waited out an insurrection
+
play staccato
crushed an insurrection
+
play legato
we reclaimed the site
+
freely adjust the beats
a group calling itself
+
spread syllables over many notes
reclaimed the site
+
match notes and syllables
we founded
+
From beginning to end, when improvising
a group from
+
or composing
left to reclaim the ruins.
+
, artists should
the site was conquered
+
always
we formed
+
often
after the horrible mismanagement of the site by
+
sometimes
we had to pull out of
+
include a
the site.
+
rising
we banded up as
+
rising-falling
refugees calling themselves
+
falling-rising
from the area just before an army
+
melody pattern
there was an incident.
+
sharpened
from the site
+
degree
The world is the same as ever.
+
on the rise
meets with
+
on the fall
  Trade Agreement with
+
as well as
Priority
+
glides
O|---
+
grace notes
|O|--
+
mordents
-|O|-
+
trills
--|O|
+
rapid runs
---|O
+
arpeggios
: View stockpile.
+
staccato
: Scroll.
+
legato
Peace is calling out to us.  How do you respond?
+
Each
- I hear her voice.  Let us stop this war.
+
always
- We will drown her out with the screams of your dying.  Begone.
+
does the main melody
- Scroll.
+
does the counterpoint melody
- Finish peeking in on conversation.
+
does harmony
It's such a pleasant place you've carved out for yourselves...
+
provides the rhythm
Let's discuss the state of our current agreements...
+
perform with skill
Well then, we have finalized the export agreement.
+
perform with feeling
Feel free to go over the documents.
+
perform sweetly
I see.  Perhaps we'll make an export agreement next year.
+
perform expressively
- Look over documents.
+
build as the performance proceeds
Let's discuss what we are willing to offer for your
+
perform with a light touch
ship...
+
is to
Well then, we have finalized the import agreement.
+
glides from note to note
Remember, trade agreements strengthen bonds.  Please consider an import
+
uses grace notes
agreement next year.
+
uses mordents
What requests do you have of our merchants?
+
makes trills
- Begin discussion.
+
plays rapid runs
Merit deserves a reward, and I come empowered to establish this colony as an
+
locally improvises
official land of our realm.
+
syncopates
Do you have any
+
adds fills
to recommend for elevation?
+
modulates frequently
- I can scarcely believe this good news!  I have some recommendations.
+
plays arpeggios
- Flattering, but we'd rather maintain our distance from the homeland.
+
plays staccato
You continue to impress!  I have come empowered to elevate this land in the
+
plays legato
eyes of our realm.
+
spreads syllables over many notes
We can part with at most
+
matches notes and syllables
trees, butcher.
+
The voice stays in the
- We can abide by this.  Let us work toward mutual co-existence.
+
middle
- Our needs exceed your allowances.  Relax.  They're only trees.
+
register. 
We elves are partial in particular to the trees in the forests
+
The voice uses its entire range. 
surrounding your lands.  Although we are loath to spare a
+
The voice ranges from the
single branch to your senseless slaughter, we are willing to ask
+
register to the
that you cap your tree-fells at one hundred until we next meet.
+
The voice is confined to the
I will try to return next year as I am able.
+
voice uses its entire range. 
- We can grant this request.  Let's discuss the specifics, though...
+
voice ranges from the
- We cannot stop production just because of your quaint sensibilities.
+
The voice uses its entire range from the
No positions available
+
has a simple structure:
No recommendations available
+
has the following structure:
: Select position
+
has a well-defined multi-passage structure:
: Recommend
+
an additional
: Scroll recommendations
+
another
: Abort (you must fill all)
+
lengthy
: Select.
+
brief
: Scroll left.
+
unrelated
has come!
+
passage
Miners Guild
+
introduction
Carpenters Guild
+
exposition
Masons Guild
+
of the previous passage
Metalsmiths Guild
+
recapitulation
Jewelers Guild
+
synthesis
Craftsmen
+
of the two themes
Guild
+
verse
Guild
+
chorus
The merchants from
+
finale
will be leaving soon.
+
coda
have embarked on their journey.
+
bridge-passage
: Scroll right.
+
first
Text generation failed:
+
second
GLOBAL
+
theme
CHAR
+
series of variations
IKEY
+
on the first theme
CHOICE
+
possibly
/CHOICE
+
all repeated
LOCX
+
repeated
LINK
+
up to
/TITLE
+
times
/LINK
+
Each of the
TREESREMOVED
+
simple passage
DIPLOMACYFLAG_SUCCESS
+
introduction
DIPLOMACYFLAG_FAILURE
+
recapitulation
YOURCIV
+
synthesis
YOURFORT
+
finale
NULL
+
bridge-passage
LOCAL_LARGE_PREDATOR
+
series of variations
RANGE
+
is voiced by
DIPLOMAT
+
the melody of the
ASSOCIATE
+
the counterpoint of the
ACTOR
+
the harmony of the
NOBLE
+
the rhythm of the
ADD_FLAG
+
reciting the words of
REMOVE_FLAG
+
reciting
bids you farewell!
+
reciting nonsensical words and sounds
NATIVENAME
+
Each passage
TRANSLATEDNAME
+
The passage
TITLENAME
+
is twice the tempo of the last passage
HISTNAME
+
is half the tempo of the last passage
Gate
+
moves more quickly than the last passage
has been elected
+
is slower than the last passage
has been re-elected.
+
resumes the previous tempo
No Buildings Nearby
+
resumes the original tempo
Forbidden
+
each of the
This building has
+
voice
been claimed by
+
stays in the
works
+
covers its entire range
furiously!
+
ranges from the
keeps
+
is confined to the
muttering
+
covers its entire range from the
secretly...
+
in the melody and counterpoint
works,
+
in the melody, while the counterpoint has
darkly brooding...
+
in the melody. 
with menacing fury!
+
in the counterpoint melody. 
broods
+
Only one pitch is ever played at a time in this passage. 
"Yes.  I need
+
This passage features only melodic tones and intervals. 
"Leave me.  I need...
+
This passage typically has some sparse chords. 
things...  certain things
+
Chords are packed close together in dense clusters in this passage. 
screams
+
This passage is richly layered with full chords making use of the available range. 
"I must have
+
is performed
mutters
+
should be composed and performed using
needs
+
should be performed using
bones...  yes
+
locally improvisation
a shell
+
syncopation
a corpse
+
fills
tree... life
+
alternation between tension and repose
raw... green
+
frequent modulation
raw... clear
+
free adjustment of the beats
raw... crystal
+
melismatic phrasing
rough... color
+
syllabic phrasing
stone... rock
+
should
bars... metal
+
Scales are constructed from
gems... shining
+
notes spaced evenly throughout the octave. 
blocks... bricks...
+
notes dividing the octave. 
leather... skin
+
In quartertones, their spacing is roughly
cloth... thread
+
, where 1 is the tonic, O marks the octave and x marks other notes. 
..."
+
Scales are conceived of as two chords built using a division of the perfect fourth interval into
sketches
+
notes. 
pictures of
+
The tonic note is fixed only at the time of performance. 
skeletons
+
The tonic note is a fixed tone passed from teacher to student. 
shells
+
Every note is named. 
a forest
+
A single note in the fundamental scale is named. 
glass
+
Preferred notes in the fundamental scale are named. 
glass and burning wood
+
After a scale is constructed, notes are named according to degree. 
rough gems and glass
+
After a scale is constructed, the root note of chords are named. 
a quarry
+
It is called
shining bars
+
The names are
of metal
+
spoken
square blocks
+
As always, the
stacked leather
+
pentatonic
stacked cloth
+
hexatonic
: Collect Webs
+
heptatonic
: Weave Cloth (Plant Thread)
+
scale is
: Weave Silk Cloth
+
constructed by selection of degrees from the fundamental scale.  The degrees selected are
: Weave Cloth (Wool/Hair Yarn)
+
thought of as joined chords spanning a perfect fifth and a perfect fourth
: Weave Metal Cloth
+
thought of as two disjoint chords spanning a perfect fifth and a major third
Nobody
+
thought of as two disjoint chords spanning a tritone and a perfect fourth
: Tame
+
thought of as two disjoint chords drawn from the fundamental division of the perfect fourth
: Capture a Live Land Animal
+
thought of as two disjoint chords spanning two perfect fourths
: Tame a Small Animal
+
These chords are named
: Make Rock Mechanisms
+
[B]The
: Make Traction Bench
+
trichord
: Process a Raw Fish
+
tetrachord
: Extract from a Raw Fish
+
pentachord
: Capture a Live Fish
+
(completing the octave)
: Butcher a dead animal
+
degrees of the semitone octave scale
: Extract from a dead animal
+
degrees of the quartertone octave scale
: Capture a live land animal
+
degrees of the octave scale
: Dye Thread
+
degrees of the fundamental perfect fourth division
: Dye Cloth
+
[B]The rhythm system is fundamentally polyrhythmic.  There are always multiple rhythm lines, and each of their bars is played over the same period of time, regardless of the number of beats.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
: Encrust Finished Goods
+
[B]The rhythm system is fundamentally polymetric.  There are always multiple rhythm lines, and the beats are always played together, even if one rhythm line completes (and then repeats) before the other is finished.  The rhythm lines are thought of as one, without a primary-subordinate relationship, though individual lines can be named. 
: Encrust Furniture
+
rhythm is made from
: Encrust Ammo
+
patterns:
: Cut Gems
+
(considered the primary)
: Encrust with Gems
+
As stated above, they are to be played in polyrhythm. 
Must have magma accessible
+
As stated above, they are to be played in polymeter. 
from below one of the 8
+
The patterns are to be played in the same beat, allowing one to repeat before the other is concluded. 
boundary tiles
+
The patterns are to be played over the same period of time, concluding together regardless of beat number. 
Needs to be powered
+
rhythm is a single line with
No tasks available
+
beats
Check for raw material access
+
divided into
and fuel if necessary
+
bars in a
: Use in Lever
+
pattern
: Use
+
The beats are named
 +
The beat is stressed as follows:
 +
[B]where
 +
! marks the primary accent,
 +
X marks an accented beat,
 +
` marks a beat as early,
 +
' marks a beat as late,
 +
x is a beat
 +
, - is silent
 +
and | indicates a bar. 
 +
called the
 +
the fundamental dance move. 
 +
is one of the fundamental dance moves. 
 +
the fundamental dance position. 
 +
is one of the fundamental dance positions. 
 +
First,
 +
Then
 +
Finally,
 +
there
 +
should be
 +
a series of
 +
graceful
 +
serene
 +
calm
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
delicate
 +
elaborate
 +
expressive
 +
strong
 +
weightless
 +
fluid
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
passionate
 +
vivacious
 +
joyous
 +
proud
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
steps in a square pattern
 +
steps in a circular pattern
 +
steps in a triangle pattern
 +
steps in a figure-eight pattern
 +
steps in an intricate pattern
 +
turn
 +
facial expression
 +
hand gesture
 +
straight walk
 +
curved walk
 +
run
 +
leap
 +
kick
 +
left kick
 +
right kick
 +
leg lift
 +
left leg lift
 +
right leg lift
 +
body level
 +
body level change
 +
arm carriage
 +
raised left arm
 +
raised right arm
 +
raised arm
 +
spin
 +
independent body movement
 +
sway
 +
forward bend
 +
backward bend
 +
leftward bend
 +
rightward bend
 +
footwork
 +
movement along the line of dance
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
by group members
 +
from the lead
 +
from the follower
 +
with
 +
sacred
 +
solo
 +
group
 +
solo
 +
group
 +
celebration
 +
participation
 +
social
 +
partner
 +
for a single pair
 +
pairs
 +
dancers
 +
The rules of the form are applied by choreographers to produce individual dances which can be performed. 
 +
The form guides dancers during improvised performances. 
 +
The dance is accompanied by
 +
as the dancer acts out
 +
as the dancers act out
 +
any composition of
 +
The dancer performs
 +
The dancers perform
 +
in a single line
 +
in several lines
 +
in a circle
 +
in a double circle
 +
loosely mingled
 +
along a clockwise circle
 +
turning clockwise
 +
along a counterclockwise circle
 +
turning counterclockwise
 +
along an improvised path
 +
along an intricate path
 +
, moving
 +
very slowly
 +
slowly
 +
slower and slower
 +
faster and faster
 +
quickly
 +
very quickly
 +
to the music's
 +
rhythm
 +
with the music
 +
The partners
 +
dance closely
 +
maintain open contact
 +
rarely make contact
 +
, communicating intent
 +
by pushing together
 +
constantly
 +
briefly
 +
by pulling away
 +
constantly
 +
briefly
 +
through touch
 +
through a light touch
 +
through visual cues
 +
through spoken cues
 +
There are partner changes throughout the dance
 +
with the lead advancing along the main line of motion
 +
with the lead advancing against the main line of motion
 +
with the lead turning out clockwise
 +
with the lead turning out counterclockwise
 +
The dancers imitate the movement of the
 +
This dance is a refined artform, with
 +
special position
 +
specific move
 +
to be mastered. 
 +
The entire dance has a basic movement
 +
dance is
 +
dance is punctuated by
 +
serene
 +
grotesque
 +
crude
 +
refined
 +
understated
 +
elaborate
 +
expressive
 +
strong
 +
weightless
 +
undulating
 +
soft
 +
jerking
 +
sharp-edged
 +
straight-lined
 +
loudly percussive
 +
softly percussive
 +
aborted
 +
partially realized
 +
energetic
 +
vivacious
 +
flamboyant
 +
lively
 +
spirited
 +
vigorous
 +
intense
 +
aggressive
 +
powerful
 +
sluggish
 +
relaxed
 +
passive
 +
subtle
 +
sensual
 +
debauched
 +
twisting
 +
sprightly
 +
sinuous
 +
counterclockwise
 +
clockwise
 +
eighth
 +
quarter
 +
half
 +
repeated
 +
turns
 +
facial expressions
 +
hand gestures
 +
straight walks
 +
curved walks
 +
runs
 +
leaps
 +
left kicks
 +
right kicks
 +
leg lifts
 +
left leg lifts
 +
right leg lifts
 +
body level
 +
body level changes
 +
arm carriage
 +
raised left arms
 +
raised right arms
 +
raised arms
 +
spins
 +
independent body movement
 +
sway
 +
forward bends
 +
backward bends
 +
leftward bends
 +
rightward bends
 +
footwork
 +
movement along the line of dance
 +
of the lead
 +
of the follower
 +
, with
 +
aborted
 +
partially realized
 +
moves
 +
movement
 +
mirrored
 +
performed in retrograde
 +
performed in succession
 +
shadowed
 +
The dance begins with the
 +
The dance enters a new section with the
 +
next
 +
passage
 +
exposition
 +
verse
 +
chorus
 +
coda
 +
variations
 +
of the music. 
 +
section is distinct. 
 +
There are partner changes
 +
There is a basic movement
 +
This
 +
section is
 +
section is punctuated by
 +
Training Session
 +
Activity Event
 +
Activity
 +
Play Make Believe
 +
Archery Practice
 +
Go to Individual Combat Drill
 +
Individual Combat Drill
 +
/Resting
 +
Go to Combat Training
 +
Organize Combat Training
 +
Lead Combat Training
 +
Wait for Combat Training
 +
Go to Sparring Match
 +
Spar
 +
Go to Sparring Practice
 +
Watch Sparring Practice
 +
Meditate on
 +
Discuss
 +
Teach
 +
Learn
 +
Ponder
 +
Serve
 +
Serve Customer
 +
Write about
 +
Write
 +
Play with
 +
Demonstration
 +
Organize
 +
Wait for
 +
Watch
 +
Preach on
 +
Promote
 +
Inveigh Against
 +
Introspection
 +
Romance
 +
Nature
 +
Listen to Sermon
 +
Tell Story
 +
Listen to Story
 +
Recite Poetry
 +
Listen to Poetry
 +
Play
 +
Sing
 +
Perform Music
 +
Listen to Music
 +
Perform Dance
 +
Watch Dance
 +
embraces
 +
lay
 +
forth an awe-inspiring sermon for the ages!
 +
artfully deliver
 +
a lucid and powerful sermon.
 +
giving a creditable sermon.
 +
just can't give a sermon very well.
 +
weave
 +
a mesmerizing tale!
 +
the story in vivid detail.
 +
telling the tale quite well.
 +
stumble
 +
over the details.
 +
bring
 +
the poem to life with this flawless recitation.
 +
choose
 +
the perfect phrasing.
 +
recite
 +
the words evocatively.
 +
enunciate
 +
crisply.
 +
speak
 +
well.
 +
mumble
 +
, having completely forgotten the words.
 +
poorly.
 +
instrument
 +
are indistinguishable!
 +
delivering a virtuoso performance on the
 +
is absolutely flawless.
 +
could nearly pass for the voice of the
 +
play
 +
with skill.
 +
beautifully.
 +
sound
 +
vaguely like the intended
 +
playing the
 +
chanting
 +
a mockery of the
 +
with a shameworthy performance.
 +
doesn't
 +
don't
 +
seem to know how to play the
 +
sloppily
 +
and even forget
 +
some of the words.
 +
dance
 +
flawlessly, like someone out of a legend!
 +
dancing exceptionally.
 +
dancing well.
 +
get
 +
tangled up.
 +
has discovered
 +
has become a student of
 +
Some children
 +
begin
 +
begins
 +
playing make believe.
 +
playing with
 +
The performers
 +
a sermon on
 +
reciting the poem
 +
an improvised recital of
 +
the musical composition
 +
improvised music,
 +
dancing
 +
an improvised dance,
 +
in the middle of
 +
You continue the sermon.
 +
The sermon continues.
 +
You continue the story.
 +
The story continues.
 +
You begin
 +
The poetry enters
 +
line.
 +
the verse paragraph
 +
verse paragraph
 +
stanza
 +
You continue the poem.
 +
The poem continues.
 +
You enter
 +
The dance enters a new section with
 +
The music enters
 +
the introduction
 +
of the theme
 +
a recapitulation
 +
a verse
 +
a chorus
 +
You continue the dance.
 +
The dance continues.
 +
You continue the music.
 +
The music continues.
 +
You conclude your performance.
 +
The performers are finished.
 +
Some performers finish their act.
 +
has finished performing.
 +
concludes a performance.
 +
You've learned
 +
You feel like you know the basic rules of
 +
DOUBLE TAGGED ITEM: By Activity,
 +
has shared many tales from beyond
 +
has shared a few rumors.
 +
has shared a rumor from abroad.
 +
gives you
 +
There is not enough room to perform here.
 +
There are not enough dancers.
 +
You could not find a partner.
 +
You cannot perform here.
 +
empty
 +
pick up
 +
empties
 +
picks up
 +
It has no writing.
 +
It has no pages.
 +
That was compelling!
 +
appears to acquiesce.
 +
It is not convincing.
 +
appears unconvinced.
 +
You flinch.
 +
flinches.
 +
You are unperturbed.
 +
appears unperturbed.
 +
I don't remember clearly.
 +
What happened?
 +
I am your loyal
 +
  The task is accomplished.
 +
is dead!
 +
will be slain.
 +
have been driven from
 +
  The need for my task seems to have passed.
 +
  The enemy will be driven off.
 +
  There will be no rest for the enemy.
 +
  I am a little confused.
 +
  I am sort of confused.
 +
I am confused.
 +
I am very confused.
 +
Commendable!  Your loyalty and bravery cannot be denied.
 +
.  What do you command?
 +
I wish to become a
 +
.  Will you have me?
 +
I ask that
 +
be made
 +
.  Will you have us?
 +
Yes, you'd make a fantastic
 +
here.  Make us proud!
 +
I'll need to see something impressive before I consider it.
 +
I would love to join
 +
.  Can I perform with you?
 +
You just aren't good enough yet, but you should keep performing.
 +
Would you like to join
 +
?  The troupe could use your talent.
 +
Yes!  It'll be great to perform with you.
 +
I'm sorry, but I can't join the troupe.
 +
I'm kicking you out of
 +
I'm leaving
 +
I cannot accept this honor.  I am sorry.
 +
Gladly.  I will be your
 +
You are not worthy of such an honor yet.  I am sorry.
 +
Gladly.  You are now one of my
 +
You can no longer be a
 +
I would be honored if you would become a
 +
.  Will you have me as
 +
I would be honored to serve as a
 +
Come with me and I'll bring you to safety.
 +
Please help me!
 +
I hate you.
 +
The enemy!
 +
I must obey the master!
 +
Gwargh!
 +
Ahhh...
 +
Don't talk to me.
 +
Behold, mortal.  I am
 +
a divine being
 +
.  I know why you have come.
 +
Well, let's see...
 +
  we've got
 +
deaths
 +
law-breaking
 +
abductions
 +
occupations
 +
the occupation
 +
criminals
 +
skulking vermin
 +
bone-chilling horror
 +
ruffians
 +
open war
 +
brewing trouble with our neighbors
 +
I've forgotten what trouble it was...
 +
Wait here until I return.
 +
Let's continue onward together.
 +
Can you tell me the way to
 +
What have you done?  This is horrifying!
 +
Thank you.  I will take excellent care of this majestic creature.
 +
I deign to favor you with my little pretty,
 +
I give to you this fine beast,
 +
What do you think of me?
 +
What can you tell me about yourself?
 +
What can you tell me about
 +
Can you tell me where I can find myself?
 +
Can you tell me where I can find you?
 +
Can you tell me where I can find
 +
Please guide me to
 +
Please guide me to myself.
 +
Please guide me to you.
 +
  I'm giving up on this hopeless venture.
 +
  We were going to entertain the world!  It's a shame, but I'll have to make my own way now.
 +
  I'm returning on my own.
 +
  I hope you find what you are seeking here.
 +
Now we will live under
 +
They must be stopped by any means at our disposal.
 +
I don't know anything else about them.
 +
It's for the best.
 +
I hate them.
 +
I am afraid of them.
 +
They are terrific.
 +
Now we will have to build our own future.
 +
Are we close?
 +
You are bound to obey me.
 +
How are you enjoying the adventure?
 +
Where should I take you?
 +
Soon the world will be set right.
 +
We shall bring
 +
home safely.
 +
Are you looking forward to the performance?
 +
I've forgotten what I was going to say...
 +
Tell me about
 +
the law-breaking
 +
the beasts
 +
the ruffians
 +
the brewing trouble
 +
How have things been?
 +
How's life here?
 +
It has been the same as ever.
 +
You must kill
 +
  This
 +
great beast
 +
ancient force of nature
 +
cursed demon
 +
fearsome beast
 +
horrible beast
 +
night creature
 +
evil being
 +
terror from the evil depths
 +
vile monster from the bowels of the earth
 +
beast from underground
 +
creeping thing
 +
terrifying wilderness monster
 +
savage beast
 +
ferocious wild animal
 +
ferocious unnatural beast
 +
beast from the wilds
 +
threatens our people with its very presence.
 +
  Seek your foe in the
 +
  Our hopes travel with you.
 +
  Enjoy the hunt!
 +
You must drive the ruffians of
 +
our
 +
.  They have been harassing the people for too long.
 +
sent
 +
to try to boss us around, but you'll show them the true nature of power.
 +
came try to boss us around, but you'll teach that coward a lesson.
 +
You must drive the skulking vermin
 +
out of
 +
You must drive
 +
.  Their aggressive order must not be allowed to flourish.
 +
.  These outlaws must be punished.
 +
.  These criminals have been allowed to thrive for too long.
 +
from their home at
 +
must be driven off or subjugated.
 +
could afford to learn a lesson or two, though open conflict would be unwise.
 +
  The alliance has outlived its usefulness.
 +
  In any case, peace is no longer an option.
 +
  This war must end with our victory.
 +
  Their tribute is not enough.
 +
  We can no longer pay them homage.
 +
  I tire of this pointless skirmishing.
 +
  I wish I could tell you where to begin your search.  Until then, you are free to do as you please.
 +
The group
 +
is our ally
 +
is not at war with us
 +
is at war with us.
 +
is paying us tribute
 +
accepts our tribute
 +
is skirmishing with us.
 +
is unknown us.
 +
and there is friendship between our peoples.
 +
and there is no hard feeling between our peoples.
 +
but there is ill-will between our peoples.
 +
The trouble started because of
 +
There is also
 +
a family matter
 +
the issue of their godlessness
 +
the issue of their worship of
 +
the issue of their oneness with
 +
the natural issue of their worship of
 +
the natural issue of their oneness with
 +
Be careful, for their leader
 +
is my
 +
It does not help matters that their leader
 +
I don't really know.
 +
They do not feel challenged at all.
 +
They still hold this area, but they do not feel certain.
 +
Their strength has been challenged, and their hold has loosened.
 +
Their strength has been broken.
 +
They consider you an infamous villain among those opposing them.
 +
They consider you a leader of the opposition.
 +
They consider you a key figure in the opposition.
 +
You are considered an integral part of the opposition.
 +
You are considered part of the opposition.
 +
There are guards patrolling
 +
There are guards in
 +
the mead hall
 +
a cottage
 +
the keep
 +
the great tower
 +
a tree
 +
an abandoned shop
 +
a food imports store
 +
a clothing imports store
 +
a general imports store
 +
a cloth shop
 +
a leather shop
 +
a woven clothing shop
 +
a leather clothing shop
 +
a bone carver's shop
 +
a gem cutter's shop
 +
a weaponsmith's shop
 +
a bowyer's shop
 +
a blacksmith's shop
 +
a armorsmith's shop
 +
a metal craft shop
 +
a leather goods shop
 +
a carpenter's shop
 +
a stone furniture shop
 +
a metal furniture shop
 +
the imported goods market
 +
the imported food market
 +
the imported clothing market
 +
the meat market
 +
the fruit and vegetable market
 +
the cheese market
 +
the processed goods market
 +
the shrine to
 +
There is a long-ranging patrol
 +
I have no idea.
 +
  I'd watch out for them. 
 +
There are no fewer than
 +
other groups vying for control.
 +
are vying for control.
 +
I haven't heard anything like that.
 +
No fewer than
 +
groups fled.
 +
One group organized itself. 
 +
A few separate groups were organized. 
 +
fled before the attack.
 +
Nobody I remember.
 +
You sound like a troublemaker.
 +
has occupied
 +
rules
 +
is a group of
 +
  I rule
 +
from this capital as well
 +
  Not that it matters, as
 +
abides here
 
?\@h=|
 
?\@h=|
\@h=|
 
 
MbP?
 
MbP?
RSDS
 
C:\Users\Toady One\Desktop\sdl df\Release\Dwarf Fortress.pdb
 
?update@System@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
?stop@ChannelGroup@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
FMOD_System_Create
 
?setMode@Sound@FMOD@@QAG?AW4FMOD_RESULT@@I@Z
 
?release@Sound@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
?getMasterChannelGroup@System@FMOD@@QAG?AW4FMOD_RESULT@@PAPAVChannelGroup@2@@Z
 
?playSound@System@FMOD@@QAG?AW4FMOD_RESULT@@W4FMOD_CHANNELINDEX@@PAVSound@2@_NPAPAVChannel@2@@Z
 
?createSound@System@FMOD@@QAG?AW4FMOD_RESULT@@PBDIPAUFMOD_CREATESOUNDEXINFO@@PAPAVSound@2@@Z
 
?init@System@FMOD@@QAG?AW4FMOD_RESULT@@HIPAX@Z
 
?release@System@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
?setVolume@ChannelGroup@FMOD@@QAG?AW4FMOD_RESULT@@M@Z
 
?stop@Channel@FMOD@@QAG?AW4FMOD_RESULT@@XZ
 
fmodex.dll
 
inflateInit_
 
deflateEnd
 
inflate
 
deflateInit_
 
inflateEnd
 
deflate
 
zlib1.dll
 
SDL_CreateSemaphore
 
SDL_WM_SetIcon
 
SDL_Init
 
SDL_DestroySemaphore
 
SDL_SetVideoMode
 
SDL_GL_GetAttribute
 
SDL_GetAppState
 
SDL_SemWait
 
SDL_GL_SwapBuffers
 
SDL_FillRect
 
SDL_WM_SetCaption
 
SDL_PollEvent
 
SDL_EnableUNICODE
 
SDL_ThreadID
 
SDL_InitSubSystem
 
SDL_ShowCursor
 
SDL_NumJoysticks
 
SDL_GetMouseState
 
SDL_CreateThread
 
SDL_SemPost
 
SDL_SemTryWait
 
SDL_Delay
 
SDL_LockSurface
 
SDL_UnlockSurface
 
SDL_GetVideoSurface
 
SDL_UpperBlit
 
SDL_GetTicks
 
SDL_GetError
 
SDL_GL_SetAttribute
 
SDL_GetVideoInfo
 
SDL_MapRGB
 
SDL_CreateRGBSurface
 
SDL_Flip
 
SDL_EnableKeyRepeat
 
SDL_Quit
 
SDL_FreeSurface
 
SDL_SaveBMP_RW
 
SDL_RWFromFile
 
SDL_CreateRGBSurfaceFrom
 
SDL_DisplayFormat
 
SDL_DisplayFormatAlpha
 
SDL_GetRGBA
 
SDL_ConvertSurface
 
SDL_SetAlpha
 
SDL_SetColorKey
 
SDL.dll
 
IMG_Load
 
SDL_image.dll
 
timeEndPeriod
 
timeBeginPeriod
 
WINMM.dll
 
TTF_WasInit
 
TTF_FontHeight
 
TTF_GlyphMetrics
 
TTF_RenderUNICODE_Blended
 
TTF_SizeUNICODE
 
TTF_OpenFont
 
TTF_CloseFont
 
TTF_Init
 
SDL_ttf.dll
 
CreateDirectoryA
 
GetTickCount
 
FindFirstFileA
 
FindClose
 
FindNextFileA
 
SetPriorityClass
 
GetCurrentProcess
 
KERNEL32.dll
 
MessageBoxA
 
USER32.dll
 
?_Xout_of_range@std@@YAXPBD@Z
 
?_Xlength_error@std@@YAXPBD@Z
 
?_Orphan_all@_Container_base0@std@@QAEXXZ
 
??_7?$basic_ostream@DU?$char_traits@D@std@@@std@@6B@
 
?_BADOFF@std@@3_JB
 
??1_Lockit@std@@QAE@XZ
 
??0_Lockit@std@@QAE@H@Z
 
?_Getgloballocale@locale@std@@CAPAV_Locimp@12@XZ
 
?id@?$codecvt@DDH@std@@2V0locale@2@A
 
??_7?$basic_istream@DU?$char_traits@D@std@@@std@@6B@
 
?_Getcat@?$codecvt@DDH@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
 
?_Init@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXXZ
 
?unshift@?$codecvt@DDH@std@@QBEHAAHPAD1AAPAD@Z
 
?_Pninc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEPADXZ
 
?setg@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAEXPAD00@Z
 
?eback@?$basic_streambuf@DU?$char_traits@D@std@@@std@@IBEPADXZ
 
?out@?$codecvt@DDH@std@@QBEHAAHPBD1AAPBDPAD3AAPAD@Z
 
?in@?$codecvt@DDH@std@@QBEHAAHPBD1AAPBDPAD3AAPAD@Z
 
??1?$basic_iostream@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?read@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PAD_J@Z
 
??1?$basic_istream@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?write@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@PBD_J@Z
 
??1?$basic_ostream@DU?$char_traits@D@std@@@std@@UAE@XZ
 
??1?$basic_ios@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?xsputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPBD_J@Z
 
?xsgetn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JPAD_J@Z
 
?showmanyc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAE_JXZ
 
??1?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAE@XZ
 
?always_noconv@codecvt_base@std@@QBE_NXZ
 
?_Incref@facet@locale@std@@QAEXXZ
 
??Bid@locale@std@@QAEIXZ
 
?uncaught_exception@std@@YA_NXZ
 
?_Fiopen@std@@YAPAU_iobuf@@PBDHH@Z
 
?sputn@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAE_JPBD_J@Z
 
?_Osfx@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEXXZ
 
?getloc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QBE?AVlocale@2@XZ
 
??0?$basic_streambuf@DU?$char_traits@D@std@@@std@@IAE@XZ
 
??0?$basic_ostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
??0?$basic_ios@DU?$char_traits@D@std@@@std@@IAE@XZ
 
?sputc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHD@Z
 
?flush@?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV12@XZ
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@H@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAV01@AAV01@@Z@Z
 
?setstate@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
 
?imbue@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEXABVlocale@2@@Z
 
?sync@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEHXZ
 
?setbuf@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEPAV12@PAD_J@Z
 
?uflow@?$basic_streambuf@DU?$char_traits@D@std@@@std@@MAEHXZ
 
?_Unlock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ
 
?_Lock@?$basic_streambuf@DU?$char_traits@D@std@@@std@@UAEXXZ
 
?endl@std@@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@1@AAV21@@Z
 
?_Decref@facet@locale@std@@QAEPAV123@XZ
 
?widen@?$basic_ios@DU?$char_traits@D@std@@@std@@QBEDD@Z
 
?_Ipfx@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE_N_N@Z
 
??0?$basic_istream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@_N@Z
 
?sbumpc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 
?snextc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 
?sgetc@?$basic_streambuf@DU?$char_traits@D@std@@@std@@QAEHXZ
 
??Bios_base@std@@QBEPAXXZ
 
?cout@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
??1_Container_base12@std@@QAE@XZ
 
?id@?$ctype@D@std@@2V0locale@2@A
 
?getline@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@PAD_J@Z
 
??5?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV01@AAH@Z
 
?getloc@ios_base@std@@QBE?AVlocale@2@XZ
 
?_Getcat@?$ctype@D@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@F@Z
 
??0?$basic_iostream@DU?$char_traits@D@std@@@std@@QAE@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@PAV?$basic_streambuf@DU?$char_traits@D@std@@@1@@Z
 
?clear@?$basic_ios@DU?$char_traits@D@std@@@std@@QAEXH_N@Z
 
?setw@std@@YA?AU?$_Smanip@_J@1@_J@Z
 
?tellg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAE?AV?$fpos@H@2@XZ
 
?seekg@?$basic_istream@DU?$char_traits@D@std@@@std@@QAEAAV12@_JH@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@G@Z
 
??6?$basic_ostream@DU?$char_traits@D@std@@@std@@QAEAAV01@P6AAAVios_base@1@AAV21@@Z@Z
 
?cerr@std@@3V?$basic_ostream@DU?$char_traits@D@std@@@1@A
 
MSVCP100.dll
 
?what@exception@std@@UBEPBDXZ
 
??1exception@std@@UAE@XZ
 
??0exception@std@@QAE@ABQBD@Z
 
??0exception@std@@QAE@ABV01@@Z
 
memmove
 
??_V@YAXPAX@Z
 
??3@YAXPAX@Z
 
??2@YAPAXI@Z
 
fputc
 
??1bad_cast@std@@UAE@XZ
 
??0bad_cast@std@@QAE@PBD@Z
 
??0bad_cast@std@@QAE@ABV01@@Z
 
_unlock_file
 
ungetc
 
fgetpos
 
_fseeki64
 
fflush
 
fgetc
 
fsetpos
 
setvbuf
 
_lock_file
 
memcpy_s
 
fwrite
 
fclose
 
memchr
 
atoi
 
strtoul
 
qsort
 
_purecall
 
exit
 
strstr
 
abort
 
sprintf
 
isspace
 
free
 
__iob_func
 
fprintf
 
realloc
 
puts
 
remove
 
rename
 
srand
 
modf
 
ldiv
 
strtol
 
isgraph
 
rand
 
__CxxFrameHandler3
 
MSVCR100.dll
 
?terminate@@YAXXZ
 
_unlock
 
__dllonexit
 
_lock
 
_onexit
 
_amsg_exit
 
__getmainargs
 
_cexit
 
_exit
 
_XcptFilter
 
_ismbblead
 
_acmdln
 
_initterm
 
_initterm_e
 
_configthreadlocale
 
__setusermatherr
 
_commode
 
_fmode
 
__set_app_type
 
_crt_debugger_hook
 
_except_handler4_common
 
?_type_info_dtor_internal_method@type_info@@QAEXXZ
 
_invoke_watson
 
_controlfp_s
 
glDeleteTextures
 
glEnableClientState
 
glAlphaFunc
 
glClear
 
glAccum
 
glBindTexture
 
glTexImage2D
 
glDisable
 
glColorPointer
 
glDrawArrays
 
glTexParameteri
 
glDisableClientState
 
glBlendFunc
 
glMatrixMode
 
glViewport
 
glVertexPointer
 
glTexCoordPointer
 
glEnable
 
glGenTextures
 
glLoadIdentity
 
glGetString
 
wglGetCurrentDC
 
wglGetProcAddress
 
glTexSubImage2D
 
glGetTexLevelParameteriv
 
glPixelStorei
 
glTexEnvi
 
OPENGL32.dll
 
gluOrtho2D
 
GLU32.dll
 
EncodePointer
 
DecodePointer
 
InterlockedExchange
 
Sleep
 
InterlockedCompareExchange
 
HeapSetInformation
 
GetStartupInfoW
 
TerminateProcess
 
UnhandledExceptionFilter
 
SetUnhandledExceptionFilter
 
IsDebuggerPresent
 
QueryPerformanceCounter
 
GetCurrentThreadId
 
GetCurrentProcessId
 
GetSystemTimeAsFileTime
 
GetModuleHandleA
 
GetCommandLineA
 
FreeLibrary
 
LoadLibraryA
 
_itoa
 
_unlink
 
strrchr
 
SDL_SetModuleHandle
 
SDL_strlcpy
 
memset
 
_CIatan2
 
_CIsin
 
_CIsqrt
 
memcpy
 
_CxxThrowException
 
_CIpow
 
_CIcos
 
IsProcessorFeaturePresent
 
.?AVtype_info@@
 
.?AVabstract_building_dungeonst@@
 
.?AVabstract_building_tombst@@
 
.?AVabstract_building_marketst@@
 
.?AVabstract_building_templest@@
 
.?AVabstract_building_underworld_spirest@@
 
.?AVabstract_building_dark_towerst@@
 
.?AVabstract_building_keepst@@
 
.?AVabstract_building_mead_hallst@@
 
.?AVabstract_buildingst@@
 
.?AVexception@std@@
 
.?AVbad_alloc@std@@
 
.?AVactivity_event_conflictst@@
 
.?AVactivity_event_guardst@@
 
.?AVactivity_event_reunionst@@
 
.?AVactivity_event_harassmentst@@
 
.?AVactivity_event_ranged_practicest@@
 
.?AVactivity_event_sparringst@@
 
.?AVactivity_event_individual_skill_drillst@@
 
.?AVactivity_event_skill_demonstrationst@@
 
.?AVactivity_event_combat_trainingst@@
 
.?AVactivity_event_training_sessionst@@
 
.?AVactivity_event_conversationst@@
 
.?AVactivity_eventst@@
 
.?AVhistory_event_body_abusedst@@
 
.?AVhistory_event_hist_figure_simple_battle_eventst@@
 
.?AVhistory_event_reclaim_sitest@@
 
.?AVhistory_event_created_sitest@@
 
.?AVhistory_event_war_site_taken_overst@@
 
.?AVhistory_event_war_site_tribute_forcedst@@
 
.?AVhistory_eventst@@
 
.?AVhistory_event_war_attacked_sitest@@
 
.?AVitem_boxst@@
 
.?AVitem_constructedst@@
 
.?AVitem_craftedst@@
 
.?AVcreation_zone_pwg_alteration_location_deathst@@
 
.?AVhistory_event_collection_theftst@@
 
.?AVhistory_event_collection_abductionst@@
 
.?AVhistory_event_collection_site_conqueredst@@
 
.?AVhistory_event_collection_duelst@@
 
.?AVhistory_event_collectionst@@
 
.?AVhistory_event_collection_battlest@@
 
.?AVitemst@@
 
.?AVitem_actualst@@
 
.?AVcreation_zone_pwg_alteration_srp_ruinedst@@
 
.?AVcreation_zone_pwg_alteration_srb_ruinedst@@
 
.?AVcreation_zone_pwg_alterationst@@
 
.?AVcreation_zone_pwg_alteration_campst@@
 
.?AVart_image_property_intransitive_verbst@@
 
.?AVart_image_property_transitive_verbst@@
 
.?AVart_image_propertyst@@
 
.?AVart_image_element_shapest@@
 
.?AVart_image_element_treest@@
 
.?AVart_image_element_plantst@@
 
.?AVart_image_element_itemst@@
 
.?AVart_image_element_creaturest@@
 
.?AVart_image_elementst@@
 
.?AV?$basic_ostream@DU?$char_traits@D@std@@@std@@
 
.?AV?$_Iosb@H@std@@
 
.?AVios_base@std@@
 
.?AV?$basic_ios@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_istream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_iostream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_fstream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_streambuf@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_filebuf@DU?$char_traits@D@std@@@std@@
 
.?AVbad_cast@std@@
 
.?AVbuilding_weaponst@@
 
.?AVitem_weaponst@@
 
.?AVitem_corpsest@@
 
.?AVitem_body_componentst@@
 
.?AVbuilding_civzonest@@
 
.?AVbuildingst@@
 
.?AVbuilding_actualst@@
 
.?AV?$basic_ofstream@DU?$char_traits@D@std@@@std@@
 
.?AV?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AV?$basic_stringbuf@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
Nclo"lofhy"ijnh!oltuloi2dquswsugg/"#Ujh!hlmg##kqeg{#"pvuw!dh!kq!vkf"%ecwb$#gqoegu/"#Ncnf"vvth!FI!fhdqpqthtuhe"lovr!kwt"ipngftv!ruprhsn|/
 
<7J7B
 
<7J7B
 
;HHEH
 
;HHEH
.?AVhistory_event_masterpiece_lostst@@
+
</pre>
.?AUcave_column_rectanglest@@
 
.?AUcave_columnst@@
 
.?AVblock_square_event_designation_priorityst@@
 
.?AVblock_square_event_world_constructionst@@
 
.?AVblock_square_event_spoorst@@
 
.?AVblock_square_event_grassst@@
 
.?AVblock_square_event_item_spatterst@@
 
.?AVblock_square_event_material_spatterst@@
 
.?AVblock_square_event_frozen_liquidst@@
 
.?AVblock_square_event_mineralst@@
 
.?AVblock_square_eventst@@
 
.?AVhistory_event_masterpiece_created_arch_constructst@@
 
.?AVhistory_event_masterpiece_created_arch_designst@@
 
.?AVhistory_event_masterpiece_createdst@@
 
.?AVbuilding_constructionst@@
 
.?AVbuilding_road_pavedst@@
 
.?AVbuilding_road_dirtst@@
 
.?AVbuilding_roadst@@
 
.?AVbuilding_wagonst@@
 
.?AVbuilding_hivest@@
 
.?AVbuilding_nest_boxst@@
 
.?AVbuilding_nestst@@
 
.?AVbuilding_tradedepotst@@
 
.?AVbuilding_workshopst@@
 
.?AVbuilding_furnacest@@
 
.?AVbuilding_animaltrapst@@
 
.?AVbuilding_farmplotst@@
 
.?AVbuilding_window_glassst@@
 
.?AVbuilding_window_gemst@@
 
.?AVbuilding_windowst@@
 
.?AVbuilding_slabst@@
 
.?AVbuilding_statuest@@
 
.?AVbuilding_coffinst@@
 
.?AVbuilding_shopst@@
 
.?AVbuilding_chairst@@
 
.?AVbuilding_tablest@@
 
.?AVbuilding_bedst@@
 
.?AVbuilding_traction_benchst@@
 
.?AVbuilding_siegeenginest@@
 
.?AVbuilding_cagest@@
 
.?AVbuilding_chainst@@
 
.?AVbuilding_windmillst@@
 
.?AVbuilding_water_wheelst@@
 
.?AVbuilding_screw_pumpst@@
 
.?AVbuilding_archerytargetst@@
 
.?AVbuilding_supportst@@
 
.?AVbuilding_axle_verticalst@@
 
.?AVbuilding_axle_horizontalst@@
 
.?AVbuilding_rollersst@@
 
.?AVbuilding_gear_assemblyst@@
 
.?AVbuilding_trapst@@
 
.?AVbuilding_bars_floorst@@
 
.?AVbuilding_bars_verticalst@@
 
.?AVbuilding_grate_floorst@@
 
.?AVbuilding_grate_wallst@@
 
.?AVbuilding_floodgatest@@
 
.?AVbuilding_bridgest@@
 
.?AVbuilding_hatchst@@
 
.?AVbuilding_doorst@@
 
.?AVbuilding_armorstandst@@
 
.?AVbuilding_weaponrackst@@
 
.?AVbuilding_cabinetst@@
 
.?AVbuilding_boxst@@
 
.?AVproj_itemst@@
 
.?AVitem_plantst@@
 
.?AVitem_verminst@@
 
.?AVitem_critterst@@
 
.?AVitem_remainsst@@
 
.?AVitem_liquid_miscst@@
 
.?AVitem_liquidst@@
 
.?AVitem_liquipowderst@@
 
.?AVbuilding_stockpilest@@
 
.?AVbuilding_wellst@@
 
.?AVprojst@@
 
.?AVbuilding_def_furnacest@@
 
.?AVbuilding_def_workshopst@@
 
.?AVbuilding_defst@@
 
.?AVgeneral_ref_coinbatchst@@
 
.?AVgeneral_refst@@
 
.?AVproj_unitst@@
 
.?AVhistory_event_agreement_concludedst@@
 
.?AVhistory_event_agreement_formedst@@
 
.?AVsquad_order_cause_trouble_for_entityst@@
 
.?AVsquad_order_drive_entity_off_sitest@@
 
.?AVsquad_orderst@@
 
.?AVitem_meatst@@
 
.?AVitem_corpsepiecest@@
 
.?AV?$basic_ifstream@DU?$char_traits@D@std@@@std@@
 
.?AVactive_script_var_longst@@
 
.?AVactive_script_var_unitst@@
 
.?AVactive_script_varst@@
 
.?AVviewscreen_layer_stockpilest@@
 
.?AVviewscreen_layer_world_gen_param_presetst@@
 
.?AVviewscreen_layer_world_gen_paramst@@
 
.?AUworld_gen_param_seedst@@
 
.?AUworld_gen_param_charst@@
 
.?AUworld_gen_param_memberst@@
 
.?AUworld_gen_param_valuest@@
 
.?AUworld_gen_param_basest@@
 
.?AVviewscreen_layer_export_play_mapst@@
 
.?AVviewscreen_layer_musicsoundst@@
 
.?AVviewscreen_layer_unit_relationshipst@@
 
.?AVviewscreen_layer_workshop_profilest@@
 
.?AVviewscreen_layerst@@
 
.?AVlayer_object_listst@@
 
.?AVlayer_object_buttonst@@
 
.?AVlayer_objectst@@
 
.?AVviewscreen_unitst@@
 
.?AVviewscreen_customize_unitst@@
 
.?AVviewscreen_savegamest@@
 
.?AVviewscreen_loadgamest@@
 
.?AVviewscreen_adopt_regionst@@
 
.?AVviewscreenst@@
 
.?AVviewscreen_optionst@@
 
.?AVinterface_button_construction_donest@@
 
.?AVinterface_button_construction_building_selectorst@@
 
.?AVinterface_button_construction_category_selectorst@@
 
.?AVinterface_button_constructionst@@
 
.?AVinterface_button_buildingst@@
 
.?AVinterface_buttonst@@
 
.?AVhistory_event_create_entity_positionst@@
 
.?AVhistory_event_hf_learns_secretst@@
 
.?AVhistory_event_hist_figure_reach_summitst@@
 
.?AVitem_coinst@@
 
.?AVitem_quernst@@
 
.?AVitem_tablest@@
 
.?AVitem_toolst@@
 
.?AVitem_hatch_coverst@@
 
.?AVitem_doorst@@
 
.?AVitem_eggst@@
 
.?AVitem_globst@@
 
.?AVitem_powder_miscst@@
 
.?AVitem_drinkst@@
 
.?AVitem_powderst@@
 
.?AVitem_woodst@@
 
.?AVadventure_movement_climbst@@
 
.?AVadventure_movement_release_hold_itemst@@
 
.?AVadventure_movement_hold_itemst@@
 
.?AVadventure_movement_release_hold_tilest@@
 
.?AVadventure_movement_hold_tilest@@
 
.?AVadventure_movement_movest@@
 
.?AVadventure_movement_item_interact_guidest@@
 
.?AVadventure_movement_item_interact_pushst@@
 
.?AVadventure_movement_item_interact_ridest@@
 
.?AVadventure_movement_item_interactst@@
 
.?AVadventure_movement_building_interactst@@
 
.?AVadventure_movement_attack_creaturest@@
 
.?AVadventure_movement_optionst@@
 
.?AVadventure_environment_pickup_make_campfirest@@
 
.?AVadventure_environment_pickup_ignite_vegst@@
 
.?AVadventure_environment_pickup_vermin_eventst@@
 
.?AVadventure_environment_ingest_materialst@@
 
.?AVadventure_environment_ingest_from_containerst@@
 
.?AVadventure_environment_unit_suck_bloodst@@
 
.?AVadventure_environment_optionst@@
 
.?AVadventure_option_view_contaminantst@@
 
.?AVadventure_option_eat_item_contaminantst@@
 
.?AVadventure_option_eat_unit_contaminantst@@
 
.?AVadventure_optionst@@
 
.?AVadventure_item_interact_readst@@
 
.?AVadventure_item_interact_fill_from_containerst@@
 
.?AVadventure_item_interact_fill_with_materialst@@
 
.?AVadventure_item_interact_heat_from_tilest@@
 
.?AVadventure_item_interact_pull_outst@@
 
.?AVadventure_item_interact_strugglest@@
 
.?AVadventure_item_interact_choicest@@
 
.?AVviewscreen_adventure_logst@@
 
.?AVviewscreen_setupadventurest@@
 
.?AVviewscreen_dungeon_monsterstatusst@@
 
.?AVviewscreen_dungeon_wrestlest@@
 
.?AVviewscreen_dungeonmodest@@
 
.?AVsquad_order_trainst@@
 
.?AVsquad_order_kill_listst@@
 
.?AVsquad_order_movest@@
 
.?AVbuild_req_choice_specst@@
 
.?AVbuild_req_choice_genst@@
 
.?AVbuild_req_choicest@@
 
.?AVviewscreen_dwarfmodest@@
 
.?AVhistory_event_hist_figure_diedst@@
 
.?AVviewscreen_selectitemst@@
 
.?AVinterface_button_building_new_jobst@@
 
.?AVinterface_button_building_category_selectorst@@
 
.?AVinterface_button_building_material_selectorst@@
 
.?AVrenderer_vbo@@
 
.?AVrenderer_framebuffer@@
 
.?AVrenderer_accum_buffer@@
 
.?AVrenderer_partial@@
 
.?AVrenderer_once@@
 
.?AVrenderer_2d@@
 
.?AVrenderer_2d_base@@
 
.?AVrenderer@@
 
.?AVrenderer_opengl@@
 
.?AVtext_info_element_longst@@
 
.?AVtext_info_element_stringst@@
 
.?AVtext_info_elementst@@
 
.?AV?$basic_istringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@
 
.?AVhistory_event_entity_actionst@@
 
.?AVhistory_event_entity_createdst@@
 
.?AVhistory_event_war_peace_rejectedst@@
 
.?AVhistory_event_war_peace_acceptedst@@
 
.?AVhistory_event_site_disputest@@
 
.?AVhistory_event_change_hf_body_statest@@
 
.?AVhistory_event_hist_figure_new_petst@@
 
.?AVhistory_event_hist_figure_travelst@@
 
.?AVhistory_event_created_world_constructionst@@
 
.?AVhistory_event_entity_razed_buildingst@@
 
.?AVhistory_event_replaced_buildingst@@
 
.?AVhistory_event_created_buildingst@@
 
.?AVitem_quiverst@@
 
.?AVitem_backpackst@@
 
.?AVitem_pantsst@@
 
.?AVitem_anvilst@@
 
.?AVitem_ammost@@
 
.?AVitem_cabinetst@@
 
.?AVitem_glovesst@@
 
.?AVitem_helmst@@
 
.?AVitem_shieldst@@
 
.?AVitem_shoesst@@
 
.?AVitem_armorst@@
 
.?AVitem_flaskst@@
 
.?AVitem_chairst@@
 
.?AVitem_traction_benchst@@
 
.?AVitem_bedst@@
 
.?AVitem_clothst@@
 
.?AVitem_threadst@@
 
.?AVitem_cheesest@@
 
.?AVitem_skin_tannedst@@
 
.?AVitem_fishst@@
 
.?AVitem_smallgemst@@
 
.?AVgeneral_ref_entity_art_imagest@@
 
.?AVhistory_event_collection_journeyst@@
 
.?AVhistory_event_collection_warst@@
 
.?AVitem_boulderst@@
 
.?AVgeneral_ref_building_well_tagst@@
 
.?AVgeneral_ref_buildingst@@
 
.?AVgeneral_ref_mapsquarest@@
 
.?AVfeature_init_underworld_from_layerst@@
 
.?AVfeature_init_magma_core_from_layerst@@
 
.?AVfeature_init_subterranean_from_layerst@@
 
.?AVfeature_init_deep_surface_portalst@@
 
.?AVfeature_init_deep_special_tubest@@
 
.?AVfeature_init_volcanost@@
 
.?AVfeature_init_magma_poolst@@
 
.?AVfeature_init_pitst@@
 
.?AVfeature_init_cavest@@
 
.?AVfeature_init_outdoor_riverst@@
 
.?AVfeature_underworld_from_layerst@@
 
.?AVfeature_magma_core_from_layerst@@
 
.?AVfeature_subterranean_from_layerst@@
 
.?AVfeature_deep_surface_portalst@@
 
.?AVfeature_deep_special_tubest@@
 
.?AVfeature_volcanost@@
 
.?AVfeature_magma_poolst@@
 
.?AVfeature_pitst@@
 
.?AVfeature_cavest@@
 
.?AVfeature_outdoor_riverst@@
 
.?AVfeaturest@@
 
.?AVfeature_alteration_new_lava_fill_zst@@
 
.?AVfeature_alteration_new_pop_maxst@@
 
.?AVfeature_alterationst@@
 
.?AVfeature_initst@@
 
.?AVhistory_event_hf_act_on_buildingst@@
 
.?AVflow_guide_item_cloudst@@
 
.?AVflow_guide_trailing_flowst@@
 
.?AVflow_guidest@@
 
.?AVhistory_event_masterpiece_created_itemst@@
 
.?AVhistory_event_item_stolenst@@
 
.?AVhistory_event_artifact_lostst@@
 
.?AVhistory_event_artifact_createdst@@
 
.?AVhistory_event_agreements_voidedst@@
 
.?AVhistory_event_diplomat_lostst@@
 
.?AVhistory_event_topicagreement_madest@@
 
.?AVhistory_event_topicagreement_rejectedst@@
 
.?AVhistory_event_topicagreement_concludedst@@
 
.?AVhistory_event_first_contact_failedst@@
 
.?AVhistory_event_first_contactst@@
 
.?AVhistory_event_hist_figure_abductedst@@
 
.?AVsquad_order_patrol_routest@@
 
.?AVsquad_order_defend_burrowsst@@
 
.?AVitem_seedsst@@
 
.?AVviewscreen_layer_currencyst@@
 
.?AVviewscreen_layer_reactionst@@
 
.?AVviewscreen_layer_stone_restrictionst@@
 
.?AVviewscreen_layer_overall_healthst@@
 
.?AVviewscreen_layer_unit_healthst@@
 
.?AVviewscreen_layer_unit_actionst@@
 
.?AVviewscreen_layer_arena_creaturest@@
 
.?AVviewscreen_layer_squad_schedulest@@
 
.?AVviewscreen_jobst@@
 
.?AVviewscreen_buildingst@@
 
.?AVviewscreen_itemst@@
 
.?AVviewscreen_noblest@@
 
.?AVviewscreen_buildinglistst@@
 
.?AVviewscreen_civlistst@@
 
.?AVviewscreen_entityst@@
 
.?AVviewscreen_treasurelistst@@
 
.?AVviewscreen_unitlistst@@
 
.?AVviewscreen_joblistst@@
 
.?AVviewscreen_createquotast@@
 
.?AVviewscreen_jobmanagementst@@
 
.?AVviewscreen_wagesst@@
 
.?AVviewscreen_storesst@@
 
.?AVviewscreen_overallstatusst@@
 
.?AVviewscreen_justicest@@
 
.?AVviewscreen_pricest@@
 
.?AVviewscreen_petst@@
 
.?AVviewscreen_kitchenprefst@@
 
.?AVviewscreen_announcelistst@@
 
.?AVviewscreen_reportlistst@@
 
.?AVviewscreen_game_cleanerst@@
 
.?AVviewscreen_titlest@@
 
.?AVviewscreen_legendsst@@
 
.?AVviewscreen_update_regionst@@
 
.?AVviewscreen_new_regionst@@
 
.?AVviewscreen_export_regionst@@
 
.?AVviewscreen_export_graphical_mapst@@
 
.?AVhistory_event_hf_does_interactionst@@
 
.?AVhistory_event_assume_identityst@@
 
.?AVhistory_event_change_creature_typest@@
 
.?AVhistory_event_masterpiece_created_engravingst@@
 
.?AVhistory_event_masterpiece_created_foodst@@
 
.?AVhistory_event_masterpiece_created_item_improvementst@@
 
.?AVhistory_event_masterpiece_created_dye_itemst@@
 
.?AVhistory_event_entity_incorporatedst@@
 
.?AVhistory_event_entity_lawst@@
 
.?AVhistory_event_artifact_droppedst@@
 
.?AVhistory_event_artifact_recoveredst@@
 
.?AVhistory_event_artifact_foundst@@
 
.?AVhistory_event_artifact_possessedst@@
 
.?AVhistory_event_artifact_storedst@@
 
.?AVhistory_event_artifact_hiddenst@@
 
.?AVhistory_event_merchantst@@
 
.?AVhistory_event_remove_hf_site_linkst@@
 
.?AVhistory_event_add_hf_site_linkst@@
 
.?AVhistory_event_remove_hf_hf_linkst@@
 
.?AVhistory_event_add_hf_hf_linkst@@
 
.?AVhistory_event_change_hf_jobst@@
 
.?AVhistory_event_change_hf_statest@@
 
.?AVhistory_event_hf_confrontedst@@
 
.?AVhistory_event_remove_hf_entity_linkst@@
 
.?AVhistory_event_add_hf_entity_linkst@@
 
.?AVhistory_event_hf_gains_secret_goalst@@
 
.?AVhistory_event_hist_figure_revivedst@@
 
.?AVhistory_event_hist_figure_reunionst@@
 
.?AVhistory_event_hist_figure_woundedst@@
 
.?AVhistory_event_creature_devouredst@@
 
.?AVhistory_event_insurrection_endedst@@
 
.?AVhistory_event_insurrection_startedst@@
 
.?AVhistory_event_hf_razed_buildingst@@
 
.?AVhistory_event_site_retiredst@@
 
.?AVhistory_event_site_diedst@@
 
.?AVhistory_event_hf_destroyed_sitest@@
 
.?AVhistory_event_hf_attacked_sitest@@
 
.?AVhistory_event_war_site_new_leaderst@@
 
.?AVhistory_event_war_plundered_sitest@@
 
.?AVhistory_event_war_destroyed_sitest@@
 
.?AVhistory_event_war_field_battlest@@
 
.?AVhistfig_hf_link_companionst@@
 
.?AVhistfig_hf_link_apprenticest@@
 
.?AVhistfig_hf_link_masterst@@
 
.?AVhistfig_hf_link_imprisonerst@@
 
.?AVhistfig_hf_link_prisonerst@@
 
.?AVhistfig_hf_link_loverst@@
 
.?AVhistfig_hf_link_deityst@@
 
.?AVhistfig_hf_link_childst@@
 
.?AVhistfig_hf_link_spousest@@
 
.?AVhistfig_hf_link_fatherst@@
 
.?AVhistfig_hf_link_motherst@@
 
.?AVhistfig_site_link_home_site_realization_sulst@@
 
.?AVhistfig_site_link_home_site_realization_buildingst@@
 
.?AVhistfig_site_link_home_site_abstract_buildingst@@
 
.?AVhistfig_site_link_hangoutst@@
 
.?AVhistfig_site_link_seat_of_powerst@@
 
.?AVhistfig_site_link_lairst@@
 
.?AVhistfig_site_linkst@@
 
.?AVhistfig_entity_link_former_squadst@@
 
.?AVhistfig_entity_link_squadst@@
 
.?AVhistfig_entity_link_position_claimst@@
 
.?AVhistfig_entity_link_former_positionst@@
 
.?AVhistfig_entity_link_positionst@@
 
.?AVhistfig_entity_link_criminalst@@
 
.?AVhistfig_entity_link_enemyst@@
 
.?AVhistfig_entity_link_former_prisonerst@@
 
.?AVhistfig_entity_link_prisonerst@@
 
.?AVhistfig_entity_link_former_slavest@@
 
.?AVhistfig_entity_link_slavest@@
 
.?AVhistfig_entity_link_former_mercenaryst@@
 
.?AVhistfig_entity_link_mercenaryst@@
 
.?AVhistfig_entity_link_former_memberst@@
 
.?AVhistfig_entity_link_memberst@@
 
.?AVhistfig_entity_linkst@@
 
.?AVgeneral_ref_entityst@@
 
.?AVgeneral_ref_historical_figurest@@
 
.?AVgeneral_ref_feature_layerst@@
 
.?AVgeneral_ref_subregionst@@
 
.?AVgeneral_ref_sitest@@
 
.?AVgeneral_ref_spherest@@
 
.?AVgeneral_ref_historical_eventst@@
 
.?AVgeneral_ref_abstract_buildingst@@
 
.?AVgeneral_ref_interactionst@@
 
.?AVgeneral_ref_artifactst@@
 
.?AVhistory_event_collection_insurrectionst@@
 
.?AVhistory_event_collection_beast_attackst@@
 
.?AVhistfig_hf_linkst@@
 
.?AVviewscreen_movieplayerst@@
 
.?AVinteraction_effect_material_emissionst@@
 
.?AVinteraction_effect_contactst@@
 
.?AVinteraction_effect_hidest@@
 
.?AVinteraction_effect_cleanst@@
 
.?AVinteraction_effect_add_syndromest@@
 
.?AVinteraction_effect_resurrectst@@
 
.?AVinteraction_effect_animatest@@
 
.?AVinteraction_target_locationst@@
 
.?AVinteraction_target_materialst@@
 
.?AVinteraction_target_creaturest@@
 
.?AVinteraction_target_corpsest@@
 
.?AVinteraction_targetst@@
 
.?AVinteraction_source_creature_actionst@@
 
.?AVinteraction_source_ingestionst@@
 
.?AVinteraction_source_attackst@@
 
.?AVinteraction_source_deityst@@
 
.?AVinteraction_source_disturbancest@@
 
.?AVinteraction_source_secretst@@
 
.?AVinteraction_source_underground_specialst@@
 
.?AVinteraction_source_regionst@@
 
.?AVinteraction_sourcest@@
 
.?AVinteraction_effectst@@
 
.?AVitem_trapcompst@@
 
.?AVitem_trappartsst@@
 
.?AVitem_pipe_sectionst@@
 
.?AVitem_siegeammost@@
 
.?AVitem_ballistapartsst@@
 
.?AVitem_catapultpartsst@@
 
.?AVitem_crutchst@@
 
.?AVitem_orthopedic_castst@@
 
.?AVitem_splintst@@
 
.?AVitem_totemst@@
 
.?AVitem_gemst@@
 
.?AVitem_braceletst@@
 
.?AVitem_earringst@@
 
.?AVitem_ringst@@
 
.?AVitem_crownst@@
 
.?AVitem_scepterst@@
 
.?AVitem_amuletst@@
 
.?AVitem_figurinest@@
 
.?AVitem_bookst@@
 
.?AVitem_weaponrackst@@
 
.?AVitem_armorstandst@@
 
.?AVitem_binst@@
 
.?AVitem_millstonest@@
 
.?AVitem_slabst@@
 
.?AVitem_statuest@@
 
.?AVitem_coffinst@@
 
.?AVitem_animaltrapst@@
 
.?AVitem_bucketst@@
 
.?AVitem_barrelst@@
 
.?AVitem_cagest@@
 
.?AVitem_windowst@@
 
.?AVitem_toyst@@
 
.?AVitem_instrumentst@@
 
.?AVitem_gobletst@@
 
.?AVitem_chainst@@
 
.?AVitem_gratest@@
 
.?AVitem_floodgatest@@
 
.?AVitem_foodst@@
 
.?AVitem_ballistaarrowheadst@@
 
.?AVitem_plant_growthst@@
 
.?AVitem_petst@@
 
.?AVitem_fish_rawst@@
 
.?AVitem_rockst@@
 
.?AVitem_roughst@@
 
.?AVitem_blocksst@@
 
.?AVitem_barst@@
 
.?AVitemimprovement_illustrationst@@
 
.?AVitemimprovement_pagesst@@
 
.?AVitemimprovement_sewn_imagest@@
 
.?AVitemimprovement_clothst@@
 
.?AVitemimprovement_threadst@@
 
.?AVitemimprovement_itemspecificst@@
 
.?AVitemimprovement_spikesst@@
 
.?AVitemimprovement_bandsst@@
 
.?AVitemimprovement_rings_hangingst@@
 
.?AVitemimprovement_coveredst@@
 
.?AVitemimprovement_art_imagest@@
 
.?AVitemimprovementst@@
 
.?AVgeneral_ref_item_typest@@
 
.?AVitemdef_foodst@@
 
.?AVitemdef_pantsst@@
 
.?AVitemdef_helmst@@
 
.?AVitemdef_shieldst@@
 
.?AVitemdef_shoesst@@
 
.?AVitemdef_glovesst@@
 
.?AVitemdef_siegeammost@@
 
.?AVitemdef_ammost@@
 
.?AVitemdef_armorst@@
 
.?AVitemdef_instrumentst@@
 
.?AVitemdef_toyst@@
 
.?AVitemdef_toolst@@
 
.?AVitemdef_trapcompst@@
 
.?AVitemdef_weaponst@@
 
.?AVitemdefst@@
 
.?AVMacroScreenSave@@
 
.?AVMacroScreenLoad@@
 
.?AVKeybindingScreen@@
 
.?AVmachine_standardst@@
 
.?AVmachinest@@
 
.?AVcreature_interaction_effect_body_transformationst@@
 
.?AVcreature_interaction_effect_sense_creature_classst@@
 
.?AVcreature_interaction_effect_body_mat_interactionst@@
 
.?AVcreature_interaction_effect_can_do_interactionst@@
 
.?AVcreature_interaction_effect_skill_roll_adjustst@@
 
.?AVcreature_interaction_effect_material_force_adjustst@@
 
.?AVcreature_interaction_effect_ment_att_changest@@
 
.?AVcreature_interaction_effect_phys_att_changest@@
 
.?AVcreature_interaction_effect_speed_changest@@
 
.?AVcreature_interaction_effect_flash_symbolst@@
 
.?AVcreature_interaction_effect_display_symbolst@@
 
.?AVcreature_interaction_effect_display_namest@@
 
.?AVcreature_interaction_effect_remove_simple_flagst@@
 
.?AVcreature_interaction_effect_add_simple_flagst@@
 
.?AVcreature_interaction_effect_dizzinessst@@
 
.?AVcreature_interaction_effect_drowsinessst@@
 
.?AVcreature_interaction_effect_impair_functionst@@
 
.?AVcreature_interaction_effect_necrosisst@@
 
.?AVcreature_interaction_effect_unconsciousnessst@@
 
.?AVcreature_interaction_effect_nauseast@@
 
.?AVcreature_interaction_effect_vomit_bloodst@@
 
.?AVcreature_interaction_effect_cough_bloodst@@
 
.?AVcreature_interaction_effect_bleedingst@@
 
.?AVcreature_interaction_effect_feverst@@
 
.?AVcreature_interaction_effect_paralysisst@@
 
.?AVcreature_interaction_effect_numbnessst@@
 
.?AVcreature_interaction_effect_blistersst@@
 
.?AVcreature_interaction_effect_bruisingst@@
 
.?AVcreature_interaction_effect_oozingst@@
 
.?AVcreature_interaction_effect_swellingst@@
 
.?AVcreature_interaction_effect_bp_appearance_modifierst@@
 
.?AVcreature_interaction_effect_body_appearance_modifierst@@
 
.?AVcreature_interaction_effect_painst@@
 
.?AVcreature_interaction_effectst@@
 
.?AVviewscreen_layer_assigntradest@@
 
.?AVviewscreen_requestagreementst@@
 
.?AVviewscreen_tradeagreementst@@
 
.?AVviewscreen_topicmeeting_fill_land_holder_positionsst@@
 
.?AVviewscreen_topicmeeting_takerequestsst@@
 
.?AVviewscreen_topicmeetingst@@
 
.?AVviewscreen_meetingst@@
 
.?AVviewscreen_barterst@@
 
.?AVviewscreen_tradegoodsst@@
 
.?AVviewscreen_tradelistst@@
 
.?AVviewscreen_textviewerst@@
 
.?AVproj_magicst@@
 
.?AVreaction_product_item_improvementst@@
 
.?AVreaction_product_itemst@@
 
.?AVreaction_productst@@
 
.?AVreaction_reagent_itemst@@
 
.?AVreaction_reagentst@@
 
.?AVgeneral_ref_entity_itemownerst@@
 
.?AVgeneral_ref_entity_offeredst@@
 
.?AVgeneral_ref_entity_stolenst@@
 
.?AVgeneral_ref_building_nest_boxst@@
 
.?AVgeneral_ref_building_destinationst@@
 
.?AVgeneral_ref_building_holderst@@
 
.?AVgeneral_ref_building_cagedst@@
 
.?AVgeneral_ref_building_chainst@@
 
.?AVgeneral_ref_building_use_target_2st@@
 
.?AVgeneral_ref_building_use_target_1st@@
 
.?AVgeneral_ref_building_triggertargetst@@
 
.?AVgeneral_ref_building_triggerst@@
 
.?AVgeneral_ref_building_civzone_assignedst@@
 
.?AVgeneral_ref_projectilest@@
 
.?AVgeneral_ref_contained_in_itemst@@
 
.?AVgeneral_ref_contains_itemst@@
 
.?AVgeneral_ref_itemst@@
 
.?AVgeneral_ref_unit_climberst@@
 
.?AVgeneral_ref_unit_workerst@@
 
.?AVgeneral_ref_unit_holderst@@
 
.?AVgeneral_ref_unit_tradebringerst@@
 
.?AVgeneral_ref_unit_itemownerst@@
 
.?AVgeneral_ref_unit_riderst@@
 
.?AVgeneral_ref_unit_geldeest@@
 
.?AVgeneral_ref_unit_slaughtereest@@
 
.?AVgeneral_ref_unit_infantst@@
 
.?AVgeneral_ref_unit_patientst@@
 
.?AVgeneral_ref_unit_reporteest@@
 
.?AVgeneral_ref_unit_suckeest@@
 
.?AVgeneral_ref_unit_kidnapeest@@
 
.?AVgeneral_ref_unit_foodreceiverst@@
 
.?AVgeneral_ref_unit_beateest@@
 
.?AVgeneral_ref_unit_cageest@@
 
.?AVgeneral_ref_unit_traineest@@
 
.?AVgeneral_ref_unit_sheareest@@
 
.?AVgeneral_ref_unit_milkeest@@
 
.?AVgeneral_ref_contains_unitst@@
 
.?AVgeneral_ref_unitst@@
 
.?AVgeneral_ref_locationst@@
 
.?AVgeneral_ref_creaturest@@
 
.?AVgeneral_ref_entity_popst@@
 
.?AVgeneral_ref_is_nemesisst@@
 
.?AVgeneral_ref_nemesisst@@
 
.?AVgeneral_ref_is_artifactst@@
 
.?AVregion_block_event_sphere_fieldst@@
 
.?AVregion_block_eventst@@
 
.?AVrenderer_offscreen@@
 
.?AVscript_step_invasionst@@
 
.?AVscript_step_dipeventst@@
 
.?AVscript_step_eventst@@
 
.?AVscript_step_diphistoryst@@
 
.?AVscript_step_textviewerst@@
 
.?AVscript_step_discussst@@
 
.?AVscript_step_constructtopiclistst@@
 
.?AVscript_step_topicdiscussionst@@
 
.?AVscript_step_setvarst@@
 
.?AVscript_step_simpleactionst@@
 
.?AVscript_step_conditionalst@@
 
.?AVscript_stepst@@
 
.?AVscript_var_longst@@
 
.?AVscript_var_unitst@@
 
.?AVscript_varst@@
 
.?AVviewscreen_layer_choose_language_namest@@
 
.?AVviewscreen_setupdwarfgamest@@
 
.?AVviewscreen_choose_start_sitest@@
 
.?AVresource_allotment_specifier_armor_pantsst@@
 
.?AVresource_allotment_specifier_armor_bodyst@@
 
.?AVresource_allotment_specifier_woodst@@
 
.?AVresource_allotment_specifier_metalst@@
 
.?AVresource_allotment_specifier_boxst@@
 
.?AVresource_allotment_specifier_chairst@@
 
.?AVresource_allotment_specifier_cabinetst@@
 
.?AVresource_allotment_specifier_tablest@@
 
.?AVresource_allotment_specifier_stonest@@
 
.?AVresource_allotment_specifier_craftsst@@
 
.?AVresource_allotment_specifier_clothst@@
 
.?AVresource_allotment_specifier_threadst@@
 
.?AVresource_allotment_specifier_cropst@@
 
.?AVsite_realization_building_info_hillock_housest@@
 
.?AVsite_realization_building_info_tree_housest@@
 
.?AVsite_realization_building_info_trenchesst@@
 
.?AVsite_realization_building_info_market_squarest@@
 
.?AVsite_realization_building_info_shop_housest@@
 
.?AVsite_realization_building_info_castle_courtyardst@@
 
.?AVsite_realization_building_info_castle_towerst@@
 
.?AVsite_realization_building_info_castle_wallst@@
 
.?AVsite_realization_building_infost@@
 
.?AVresource_allotment_specifier_powderst@@
 
.?AVresource_allotment_specifier_skinst@@
 
.?AVresource_allotment_specifier_cheesest@@
 
.?AVresource_allotment_specifier_extractst@@
 
.?AVresource_allotment_specifier_soapst@@
 
.?AVresource_allotment_specifier_pearlst@@
 
.?AVresource_allotment_specifier_toothst@@
 
.?AVresource_allotment_specifier_tallowst@@
 
.?AVresource_allotment_specifier_shellst@@
 
.?AVresource_allotment_specifier_hornst@@
 
.?AVresource_allotment_specifier_bonest@@
 
.?AVresource_allotment_specifier_meatst@@
 
.?AVresource_allotment_specifier_bedst@@
 
.?AVresource_allotment_specifier_bagst@@
 
.?AVresource_allotment_specifier_flaskst@@
 
.?AVresource_allotment_specifier_backpackst@@
 
.?AVresource_allotment_specifier_quiverst@@
 
.?AVresource_allotment_specifier_leatherst@@
 
.?AVresource_allotment_specifier_gemsst@@
 
.?AVresource_allotment_specifier_anvilst@@
 
.?AVresource_allotment_specifier_weapon_rangedst@@
 
.?AVresource_allotment_specifier_weapon_meleest@@
 
.?AVresource_allotment_specifier_ammost@@
 
.?AVresource_allotment_specifier_clothing_helmst@@
 
.?AVresource_allotment_specifier_clothing_bootsst@@
 
.?AVresource_allotment_specifier_clothing_glovesst@@
 
.?AVresource_allotment_specifier_clothing_pantsst@@
 
.?AVresource_allotment_specifier_clothing_bodyst@@
 
.?AVresource_allotment_specifier_armor_helmst@@
 
.?AVresource_allotment_specifier_armor_bootsst@@
 
.?AVresource_allotment_specifierst@@
 
.?AVresource_allotment_specifier_armor_glovesst@@
 
.?AVviewscreen_layer_militaryst@@
 
.?AVviewscreen_layer_noblelistst@@
 
.?AVworld_construction_bridgest@@
 
.?AVworld_construction_wallst@@
 
.?AVworld_construction_tunnelst@@
 
.?AVworld_construction_roadst@@
 
.?AVworld_constructionst@@
 
.?AVworld_construction_square_wallst@@
 
.?AVworld_construction_square_bridgest@@
 
.?AVworld_construction_square_tunnelst@@
 
.?AVworld_construction_square_roadst@@
 
.?AVworld_construction_squarest@@
 
++++++++
 
++++++++++
 
++++
 
++++
 
++++
 
+++++++++
 
++++
 
+++++++++
 
++++
 
++++
 
++++
 
+++++++++++
 
++++++++++
 
+++++++++
 
++++++++
 
+++++++++
 
+ttttttttt
 
+tttttttttt
 
t>>tt>>tt
 
ttttttttLL
 
+tttttLLLL
 
LLLLLLLLLLL
 
LLLLLLLLLLL
 
LLLLLLLLL
 
PA<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0">
 
  <trustInfo xmlns="urn:schemas-microsoft-com:asm.v3">
 
    <security>
 
      <requestedPrivileges>
 
        <requestedExecutionLevel level="asInvoker" uiAccess="false"></requestedExecutionLevel>
 
      </requestedPrivileges>
 
    </security>
 
  </trustInfo>
 
  <dependency>
 
    <dependentAssembly>
 
      <assemblyIdentity type="win32" name="Microsoft.VC80.CRT" version="8.0.50727.762" processorArchitecture="x86" publicKeyToken="1fc8b3b9a1e18e3b"></assemblyIdentity>
 
    </dependentAssembly>
 
  </dependency>
 
</assembly>
 

Latest revision as of 03:34, 25 February 2020

<hfid>
<entity_id>
</entity_id>
<site_id>
</site_id>
<skill_at_time>
</skill_at_time>
<historical_event>
<id>
</id>
<year>
</year>
<seconds72>
</seconds72>
<type>create entity position</type>
</historical_event>
<type>assume identity</type>
<trickster_hfid>
</trickster_hfid>
<identity_id>
</identity_id>
<target_enid>
</target_enid>
<type>masterpiece lost</type>
<type>masterpiece engraving</type>
<type>masterpiece food</type>
<type>masterpiece item improvement</type>
<type>masterpiece dye</type>
<type>masterpiece item</type>
<type>masterpiece arch constructed</type>
<type>masterpiece arch design</type>
<type>regionpop incorporated into entity</type>
<pop_race>
</pop_race>
<pop_number_moved>
</pop_number_moved>
<pop_srid>
</pop_srid>
<pop_flid>
</pop_flid>
<join_entity_id>
</join_entity_id>
<type>artifact recovered</type>
<artifact_id>
</artifact_id>
<unit_id>
</unit_id>
<hist_figure_id>
</hist_figure_id>
</structure_id>
<subregion_id>
</subregion_id>
<feature_layer_id>
<type>artifact transformed</type>
<new_artifact_id>
</new_artifact_id>
<old_artifact_id>
</old_artifact_id>
<type>artifact stored</type>
<type>artifact hidden</type>
<type>trade</type>
<trader_hfid>
</trader_hfid>
<trader_entity_id>
</trader_entity_id>
<source_site_id>
</source_site_id>
<dest_site_id>
</dest_site_id>
<production_zone_id>
</production_zone_id>
<allotment>
</allotment>
<allotment_index>
</allotment_index>
<account_shift>
</account_shift>
<type>gamble</type>
<gambler_hfid>
</gambler_hfid>
<old_account>
</old_account>
<new_account>
</new_account>
<type>agreement void</type>
<type>body abused</type>
<coords>
<type>diplomat lost</type>
<type>peace accepted</type>
<type>site dispute</type>
<dispute>
grazing rights
rights-of-way
livestock ownership
</dispute>
<entity_id_1>
</entity_id_1>
<entity_id_2>
</entity_id_2>
<site_id_1>
</site_id_1>
<site_id_2>
</site_id_2>
<type>agreement made</type>
<type>agreement rejected</type>
<type>agreement concluded</type>
<type>first contact failed</type>
<contactor_enid>
</contactor_enid>
<rejector_enid>
</rejector_enid>
<type>first contact</type>
<contacted_enid>
</contacted_enid>
<type>remove hf site link</type>
<type>add hf site link</type>
<type>remove hf hf link</type>
<hfid_target>
</hfid_target>
<type>add hf hf link</type>
<type>change hf job</type>
<type>hf confronted</type>
<situation>
general suspicion
</situation>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf body state</type>
<body_state>
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
</body_state>
<type>entity alliance formed</type>
<initiating_enid>
</initiating_enid>
<joining_enid>
</joining_enid>
<type>entity breach feature layer</type>
<site_entity_id>
</site_entity_id>
<civ_entity_id>
</civ_entity_id>
<type>entity persecuted</type>
<persecutor_hfid>
</persecutor_hfid>
<persecutor_enid>
</persecutor_enid>
<expelled_hfid>
</expelled_hfid>
<expelled_creature>
</expelled_creature>
<expelled_pop_id>
</expelled_pop_id>
<expelled_number>
</expelled_number>
<property_confiscated_from_hfid>
</property_confiscated_from_hfid>
<destroyed_structure_id>
</destroyed_structure_id>
<shrine_amount_destroyed>
</shrine_amount_destroyed>
<type>entity equipment purchase</type>
<new_equipment_level>
</new_equipment_level>
<type>add hf entity honor</type>
<honor_id>
</honor_id>
<type>entity expels hf</type>
<type>hfs formed reputation relationship</type>
<hfid1>
</hfid1>
<identity_id1>
</identity_id1>
<hfid2>
</hfid2>
<identity_id2>
</identity_id2>
<hf_rep_1_of_2>
</hf_rep_1_of_2>
<hf_rep_2_of_1>
</hf_rep_2_of_1>
<type>hf abducted</type>
<target_hfid>
</target_hfid>
<snatcher_hfid>
</snatcher_hfid>
<type>hf reunion</type>
<group_1_hfid>
</group_1_hfid>
<group_2_hfid>
</group_2_hfid>
<type>hf new pet</type>
<group_hfid>
</group_hfid>
<type>hf reach summit</type>
<type>hf simple battle event</type>
<subtype>
subdued
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
<type>creature devoured</type>
<type>insurrection started</type>
<target_civ_id>
</target_civ_id>
<outcome>
leadership overthrown
population gone
</outcome>
<type>ceremony</type>
<civ_id>
</civ_id>
<occasion_id>
</occasion_id>
<schedule_id>
</schedule_id>
<type>procession</type>
<type>competition</type>
<winner_hfid>
</winner_hfid>
<competitor_hfid>
</competitor_hfid>
<type>performance</type>
<type>created world construction</type>
<site_civ_id>
</site_civ_id>
<wcid>
</wcid>
<master_wcid>
</master_wcid>
<site_id1>
</site_id1>
<site_id2>
</site_id2>
<type>hf razed structure</type>
<hist_fig_id>
</hist_fig_id>
<type>razed structure</type>
<type>replaced structure</type>
<old_ab_id>
</old_ab_id>
<new_ab_id>
</new_ab_id>
<type>hf destroyed site</type>
<attacker_hfid>
</attacker_hfid>
<defender_civ_id>
</defender_civ_id>
<type>hf attacked site</type>
<type>spotted leaving site</type>
<spotter_hfid>
</spotter_hfid>
<leaver_civ_id>
</leaver_civ_id>
<type>site surrendered</type>
<attacker_civ_id>
</attacker_civ_id>
<type>site taken over</type>
<new_site_civ_id>
</new_site_civ_id>
<type>new site leader</type>
<new_leader_hfid>
</new_leader_hfid>
<type>sneak into site</type>
<type>entity fled site</type>
<fled_civ_id>
</fled_civ_id>
<type>entity rampaged in site</type>
<rampage_civ_id>
</rampage_civ_id>
<type>remove hf entity link</type>
<link>
former member
former mercenary
slave
former slave
prisoner
former prisoner
enemy
criminal
former position
position claim
squad
former squad
occupation
former occupation
resident
</link>
<position_id>
</position_id>
<type>hf enslaved</type>
<enslaved_hfid>
</enslaved_hfid>
<seller_hfid>
</seller_hfid>
<payer_entity_id>
</payer_entity_id>
<moved_to_site_id>
</moved_to_site_id>
<type>entity overthrown</type>
<position_profile_id>
</position_profile_id>
<overthrown_hfid>
</overthrown_hfid>
<pos_taker_hfid>
</pos_taker_hfid>
<instigator_hfid>
</instigator_hfid>
<conspirator_hfid>
</conspirator_hfid>
<type>hf does interaction</type>
<doer_hfid>
</doer_hfid>
<interaction>
</interaction>
<type>hf learns secret</type>
<student_hfid>
</student_hfid>
<teacher_hfid>
</teacher_hfid>
<type>entity incorporated</type>
<joiner_entity_id>
</joiner_entity_id>
<joined_entity_id>
</joined_entity_id>
<leader_hfid>
</leader_hfid>
<partial_incorporation/>
<type>artifact dropped</type>
<injury/>
<type>artifact found</type>
<site_property_id>
</site_property_id>
<type>artifact destroyed</type>
<destroyer_hfid>
</destroyer_hfid>
<destroyer_enid>
</destroyer_enid>
<type>artifact lost</type>
<type>artifact copied</type>
<dest_structure_id>
</dest_structure_id>
<dest_entity_id>
</dest_entity_id>
<source_structure_id>
</source_structure_id>
<source_entity_id>
</source_entity_id>
<from_original/>
<type>add hf entity link</type>
<appointer_hfid>
</appointer_hfid>
<promise_to_hfid>
</promise_to_hfid>
<type>failed frame attempt</type>
<convicter_enid>
</convicter_enid>
<plotter_hfid>
</plotter_hfid>
<fooled_hfid>
</fooled_hfid>
<framer_hfid>
</framer_hfid>
<crime>
conspiracy to slow labor
embezzlement
</crime>
<type>sabotage</type>
<saboteur_hfid>
</saboteur_hfid>
<type>hf ransomed</type>
<ransomed_hfid>
</ransomed_hfid>
<ransomer_hfid>
</ransomer_hfid>
<payer_hfid>
</payer_hfid>
<type>squad vs squad</type>
<a_hfid>
</a_hfid>
<d_hfid>
</d_hfid>
<a_squad_id>
</a_squad_id>
<d_squad_id>
</d_squad_id>
<a_leader_hfid>
</a_leader_hfid>
<a_leadership_roll>
</a_leadership_roll>
<d_leader_hfid>
</d_leader_hfid>
<d_leadership_roll>
</d_leadership_roll>
<a_race>
</a_race>
<a_interaction>
</a_interaction>
<a_effect>
</a_effect>
<a_number>
</a_number>
<a_slain>
</a_slain>
<d_race>
</d_race>
<d_interaction>
</d_interaction>
<d_effect>
</d_effect>
<d_number>
</d_number>
<d_slain>
</d_slain>
<type>tactical situation</type>
<a_tactician_hfid>
</a_tactician_hfid>
<d_tactician_hfid>
</d_tactician_hfid>
<a_tactics_roll>
</a_tactics_roll>
<d_tactics_roll>
</d_tactics_roll>
a strongly favored
a favored
a slightly favored
d strongly favored
d favored
d slightly favored
neither favored
<start/>
<type>hf wounded</type>
<woundee_hfid>
</woundee_hfid>
<wounder_hfid>
</wounder_hfid>
<was_torture/>
<type>reclaim site</type>
<unretire/>
<type>created structure</type>
<builder_hfid>
</builder_hfid>
<rebuilt/>
<type>created site</type>
<resident_civ_id>
</resident_civ_id>
<type>site retired</type>
<first/>
<type>site died</type>
<abandoned/>
<type>holy city declaration</type>
<religion_id>
</religion_id>
<type>hf freed</type>
<freeing_civ_id>
</freeing_civ_id>
<freeing_hfid>
</freeing_hfid>
<holding_civ_id>
</holding_civ_id>
<rescued_hfid>
</rescued_hfid>
<type>site tribute forced</type>
<season>
Autumn
</season>
<already_bled_dry/>
<type>destroyed site</type>
<no_defeat_mention/>
<type>entity searched site</type>
<searcher_civ_id>
</searcher_civ_id>
<result>found nothing</result>
<type>hf relationship denied</type>
<seeker_hfid>
</seeker_hfid>
<relationship>
apprentice
</relationship>
<reason>
prefers working alone
jealousy
</reason>
<reason_id>
</reason_id>
<type>attacked site</type>
<attacker_general_hfid>
</attacker_general_hfid>
<defender_general_hfid>
</defender_general_hfid>
<a_support_merc_enid>
</a_support_merc_enid>
<attacker_merc_enid>
</attacker_merc_enid>
<d_support_merc_enid>
</d_support_merc_enid>
<defender_merc_enid>
</defender_merc_enid>
<type>field battle</type>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>hf preach</type>
<speaker_hfid>
</speaker_hfid>
<site_hfid>
</site_hfid>
<topic>set entity 1 against entity 2</topic>
<entity_1>
</entity_1>
<entity_2>
</entity_2>
<topic>entity 1 should love entity 2</topic>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf travel</type>
<return/>
<escape/>
<type>merchant</type>
<depot_entity_id>
</depot_entity_id>
<all_dead/>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<is_tribute/>
<type>hf recruited unit type for entity</type>
<unit_type>
</unit_type>
<type>knowledge discovered</type>
<knowledge>
</knowledge>
<type>plundered site</type>
<detected/>
<was_raid/>
<took_items/>
<took_livestock/>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</quality>
<type>building profile acquired</type>
<building_profile_id>
</building_profile_id>
<acquirer_hfid>
</acquirer_hfid>
<acquirer_enid>
</acquirer_enid>
<purchased_unowned/>
<inherited/>
<rebuilt_ruined/>
<last_owner_hfid>
</last_owner_hfid>
<last_owner_enid>
</last_owner_enid>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf died</type>
<slayer_hfid>
</slayer_hfid>
<slayer_race>
</slayer_race>
<slayer_caste>
</slayer_caste>
<slayer_item_id>
</slayer_item_id>
<slayer_shooter_item_id>
</slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
blood
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vehicle
flying object
vanish
collapsed
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec generic
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
suicide leaping
suicide drowned
</cause>
<type>changed creature type</type>
<changee_hfid>
</changee_hfid>
<changer_hfid>
</changer_hfid>
<old_race>
</old_race>
<old_caste>
</old_caste>
<new_race>
</new_race>
<new_caste>
</new_caste>
<type>hf convicted</type>
<convicted_hfid>
</convicted_hfid>
<corrupt_convicter_hfid>
</corrupt_convicter_hfid>
<contact_hfid>
</contact_hfid>
<coconspirator_hfid>
</coconspirator_hfid>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
<hammerstrokes>
</hammerstrokes>
<prison_months>
</prison_months>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
<surveiled_target/>
<convict_is_contact/>
<confessed_after_apb_arrest_enid>
</confessed_after_apb_arrest_enid>
<interrogator_hfid>
</interrogator_hfid>
<implicated_hfid>
</implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<type>hf interrogated</type>
<arresting_enid>
</arresting_enid>
<wanted_and_recognized/>
<type>modified building</type>
<modifier_hfid>
</modifier_hfid>
<modification>dungeon</modification>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>hf revived</type>
<ghost>
murderous ghost
</ghost>
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
<raised_before/>
<disturbance/>
<actor_hfid>
</actor_hfid>
<type>hf gains secret goal</type>
<secret_goal>
immortality
</secret_goal>
stay alive
maintain entity status
start a family
rule the world
create a great work of art
craft a masterwork
bring peace to the world
become a legendary warrior
master a skill
fall in love
see the great natural sites
make a great discovery
attain rank in society
bathe world in chaos
The 
Opening Ceremony
Closing Ceremony
Main Ceremony
Ceremony
Procession
Dance Performance
Musical Performance
Poetry Recital
Storytelling
Performance
 Occasion of 
The Occasion
<hf_link>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_strength>
</link_strength>
</hf_link>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<creator_hfid>
</creator_hfid>
<type>artifact created</type>
<name_only/>
<type>peace rejected</type>
<site_link>
<link_type>occupation</link_type>
<occupation_id>
</occupation_id>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
<sub_id>
</sub_id>
</site_link>
<entity_former_position_link>
<start_year>
<end_year>
</end_year>
</entity_former_position_link>
<entity_position_link>
</entity_position_link>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_occupation_link>
</entity_occupation_link>
<entity_former_squad_link>
<squad_id>
</squad_id>
</entity_former_squad_link>
<entity_squad_link>
<squad_position>
</squad_position>
</entity_squad_link>
<entity_link>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
</entity_link>
<historical_event_collection>
<start_seconds72>
</start_seconds72>
<end_seconds72>
</end_seconds72>
<eventcol>
</eventcol>
<event>
</event>
<ordinal>
</ordinal>
</historical_event_collection>
<type>occasion</type>
<type>journey</type>
<type>beast attack</type>
<parent_eventcol>
</parent_eventcol>
<defending_enid>
</defending_enid>
<type>theft</type>
<attacking_enid>
</attacking_enid>
<type>raid</type>
<type>abduction</type>
<type>purge</type>
<adjective>
</adjective>
<type>persecution</type>
<target_entity_id>
</target_entity_id>
<type>insurrection</type>
<type>site conquered</type>
<war_eventcol>
</war_eventcol>
<type>duel</type>
<attacking_hfid>
</attacking_hfid>
<defending_hfid>
</defending_hfid>
<type>battle</type>
<name>
</name>
<attacking_ent_id>
</attacking_ent_id>
<defending_ent_id>
</defending_ent_id>
<attacking_merc_enid>
</attacking_merc_enid>
<defending_merc_enid>
</defending_merc_enid>
<company_merc/>
<individual_merc/>
<a_support_merc_hfid>
</a_support_merc_hfid>
<d_support_merc_hfid>
</d_support_merc_hfid>
<noncom_hfid>
</noncom_hfid>
<attacking_squad_race>
</attacking_squad_race>
<attacking_squad_entity_pop>
</attacking_squad_entity_pop>
<attacking_squad_number>
</attacking_squad_number>
<attacking_squad_deaths>
</attacking_squad_deaths>
<attacking_squad_site>
</attacking_squad_site>
<attacking_squad_animated/>
<defending_squad_race>
</defending_squad_race>
<defending_squad_entity_pop>
</defending_squad_entity_pop>
<defending_squad_number>
</defending_squad_number>
<defending_squad_deaths>
</defending_squad_deaths>
<defending_squad_site>
</defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<type>war</type>
<aggressor_ent_id>
</aggressor_ent_id>
<defender_ent_id>
</defender_ent_id>
adventure
rescued
sphere alignment
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
whim
bring misery to the world
bring murder to the world
bring nightmares into reality
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
find relative
offer condolences
be brought to safety
help with rescue
insufficient work
work request
make weapon
vent at priest
cry on priest
vent at boss
cry on boss
should have reached goal
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
left site
reunited with loved one
violent disagreement
adopted
true name invocation
arrived at person
eradicate beasts
entertain people
make a living as a warrior
study
flight
exiled after conviction
scholarship
be with master
become citizen
glorify hf
have not performed
prevented from leaving
curiosity
hire on as mercenary
hire on as performer
hire on as scholar
admire architecture
pray
relax
danger
cannot find artifact
failed mood
lack of sleep
trapped in cage
great deal of stress
unable to leave location
sanctify hf
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
gather information
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
lack of funds
heavy losses in battle
<circumstance>
death and injury
witnessed death in incident
found body in incident
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
produced artifact
mastered skill
broke up with lover
divorced
fell in love
became parent
nearby conflict
agreement cancelled
being an agreement companion
entity controls site
entity cancels tribute
incident
rumor
kicked out of squad
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
listened to complaint
admire building
admire owned building
admire arranged building
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
threw hauled item in tantrum
freed from prison
had miscarriage
spouse had miscarriage
old clothing
tattered clothing
clothing rots away
haunted in dreams
good spar
complaint unregistered
long patrol
sun nauseated
sun irritated
very drowsy
hungry
suffered major injury
suffered minor injury
rough sleep
resting
caught in freakish weather
caught in rain
caught in snow
caught in miasma
caught in smoke
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
personal punishment reduced
reelected
request approved
request ignored
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
insufficient justice buildings
mandate ignored
mandate only partially completed
destroyed building
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
mandate was obeyed
naked
no shoes
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
cannot get punishment tool
tired of food
eaten rotten food
good food
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
eating in dining room
eating without dining room
eating without chair
new bonded relationship
was rescued
rescued somebody
completed job
tax escort stole property
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
new buddy
new grudge
near hated vermin
near favorite animal
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
confined
cleaned self
cleaned self with soap
killed somebody in training accident
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
drinking vomit
drinking goo
drinking ichor
drinking pus
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
slept in mud
slept on grass
slept on rough stone
slept on rocks
slept on ice
slept on dirt
slept on driftwood
artwork defaced
evicted
gave birth
gained relative
received water
gave water
received food
gave food
relation chat
met in room
official meeting in bedroom
official meeting in dining room
official meeting without room
have tomb
have no tomb
interacted with community pillar
interacted with pet
turned child away from sanctuary
expelled
relative expelled
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
perpetrator against family convicted
body of relation rotted
unmet needs
pray to hf
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
kicked out of troupe
learned scholar flag
learned skill
learned written content
learned interaction
learned poetic form
learned musical form
learned dance form
taught scholar flag
taught skill
read written content
wrote written content
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
left troupe
make believe
play with toy
dream about hf
dream
nightmare
argument
did individual melee drills
did ranged practice
improved skill
put on quality worn item
change personality value
active performance preacher
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active poetic form
active musical form
active dance form
defeated hf
item was favorite possession
by preserving part of body
abducted hf
murdered hf
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
unnaturally ageless
scholarly lecture in site
performance in site
accepting bribes for leniency
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
temple petition accepted
entity temple recognition
guildhall petition accepted
is entity subordinate
</circumstance>
<circumstance_id>
</circumstance_id>
<type>item stolen</type>
<type>written content composed</type>
<wc_id>
</wc_id>
<type>dance form created</type>
<form_id>
</form_id>
<type>musical form created</type>
<type>poetic form created</type>
<type>artifact claim formed</type>
<claim>
heirloom
holy relic
</claim>
<type>artifact given</type>
<giver_hist_figure_id>
</giver_hist_figure_id>
<giver_entity_id>
</giver_entity_id>
<receiver_hist_figure_id>
</receiver_hist_figure_id>
<receiver_entity_id>
</receiver_entity_id>
<type>artifact possessed</type>
<type>agreement formed</type>
<concluder_hfid>
</concluder_hfid>
<agreement_id>
</agreement_id>
<agreement_subject_id>
</agreement_subject_id>
<type>change hf state</type>
<state>
wandering
settled
refugee
visiting
</state>
<mood>
secretive
macabre
fell
insane
berserk
</mood>
<type>entity dissolved</type>
<rep_hero>
</rep_hero>
<rep_bonded>
</rep_bonded>
<rep_intruder>
</rep_intruder>
<rep_monster>
</rep_monster>
<rep_brigand>
</rep_brigand>
<rep_bully>
</rep_bully>
<rep_violent>
</rep_violent>
<rep_psychopath>
</rep_psychopath>
<rep_trade_partner>
</rep_trade_partner>
<rep_preacher>
</rep_preacher>
<rep_storyteller>
</rep_storyteller>
<rep_poet>
</rep_poet>
<rep_bard>
</rep_bard>
<rep_dancer>
</rep_dancer>
<rep_friendly>
</rep_friendly>
<rep_hunter>
</rep_hunter>
<rep_killer>
</rep_killer>
<rep_murderer>
</rep_murderer>
<rep_comrade>
</rep_comrade>
<rep_respected_group>
</rep_respected_group>
<rep_hated_group>
</rep_hated_group>
<rep_enemy_fighter>
</rep_enemy_fighter>
<rep_friendly_fighter>
</rep_friendly_fighter>
<rep_loyal_soldier>
</rep_loyal_soldier>
<rep_quarreler>
</rep_quarreler>
<rep_flatterer>
</rep_flatterer>
<rep_protector_of_weak>
</rep_protector_of_weak>
<rep_knowledge_preserver>
</rep_knowledge_preserver>
<rep_treasure_hunter>
</rep_treasure_hunter>
<rep_thief>
</rep_thief>
<rep_information_source>
</rep_information_source>
goods
 armor
 leg armor
 hand armor
 foot armor
 helmets
 bodywear
 legwear
 handwear
 footwear
 headwear
 ammunition
 weapons
 ranged weapons
 anvils
 thread
 cloth
 quivers
 backpacks
 flasks
 bags
 tables
 cabinets
 chairs
 boxes
 beds
 crafts
an unknown civilization
interrogator
subject
an unidentified creature
zombie 
ghostly 
an unknown creature
Journey
 and 
Duel of 
an unknown site
Insurrection in 
Purge in 
Pillaging
Conquest
Surrender
Destruction
Persecution of 
Overthrow of 
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown secret
a counting house
a temple
a dark tower
a tomb
the catacombs
a tower
an unknown building
a cottage plot
a castle wall
a castle tower
a castle courtyard
a hillock
a house
a shop
a shrine
a market square
a vault
a warehouse
a dormitory
a dining hall
a pasture
a meadow
a waste
a yard
a well
a trenches
a fortress entrance
a barrow
an unknown artifact
for an insurrection
to adventure
as a guide
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of 
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
to offer condolences
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
after a violent disagreement
after adoption
after invocation of the true name
after finding 
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify 
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
after being unable to leave a location
in order to sanctify 
as an heirloom of the 
 family
as a symbol of authority within 
due to envy of those that live on
due to panic about what happens after death
due to fear of death
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
due to fear of persecution
to smooth the operation of 
due to a belief in 
as part of a trade negotiation
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in 
philosophy
mathematics
history
astronomy
natural history
chemistry
geography
medicine
engineering
music
dance
due to a lack of funds
after taking heavy losses in battle
after the death of 
after praying to 
after dreaming of 
after a dream
after a nightmare
after defeating 
as the item was a favorite possession
by preserving a part of the body
after abducting 
after murdering 
after acquiring 
after 
 was given away
after preying on the blood of civilized creatures
after a scholarly lecture in 
after a performance in 
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
the depths of the world
the magma sea
the Underworld
an unknown underground region
an unknown region
Attempted 
Theft
 at 
 in the Wilds
Raid of 
the Wilds
Abduction
an empty population
an unknown population
creature
Dance Competition
Musical Competition
Poetry Competition
Race
Air Race
 Race
Wrestling Competition
 Throwing Competition
Gladiatory Games
Competition
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
a vague agreement
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times.  
Its nature is still an intriguing puzzle to the learned.  
It is still shrouded in mystery.  
Many facts are still unclear to historians.  
A few issues still trouble scholars, but the picture is fairly clear.  
Age of Three Powers
Age of 
Two 
Two Powers
Age of the 
 Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
Unknown Age
Monster
Rampage
<successful/>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
<action>induce to embezzle</action>
<lure_hfid>
</lure_hfid>
<method>intimidate</method>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
<relevant_entity_id>
</relevant_entity_id>
<relevant_position_profile_id>
</relevant_position_profile_id>
<relevant_id_for_method>
</relevant_id_for_method>
<top_facet>
love propensity
hate propensity
envy propensity
cheer propensity
depression propensity
anger propensity
anxiety propensity
lust propensity
stress vulnerability
greed
intemperance
likes fighting
stubborness
wastefulness
discord
polite
disdain advice
fearlessness
confidence
vanity
ambition
gratitude
extravagance
zaniness
cruelty
singlemindedness
bashful
private
perfectionist
set-in-ways
tolerance for differences
obsessive
swayable
altruism
thoughtless
orderly
trusting
gregarious
assertive
frenetic
excitement-seeking
flights of fancy
abstract
</top_facet>
<top_facet_rating>
</top_facet_rating>
<top_facet_modifier>
</top_facet_modifier>
<top_value>
loyalty
family
power
cunning
eloquence
fairness
decorum
tradition
stoicism
introspection
tranquility
harmony
merriment
craftsmanship
martial prowess
skill
hard work
competition
perseverance
romance
</top_value>
<top_value_rating>
</top_value_rating>
<top_value_modifier>
</top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
<top_relationship_rating>
</top_relationship_rating>
<top_relationship_modifier>
</top_relationship_modifier>
<coconspirator_bonus>
</coconspirator_bonus>
<ally_defense_bonus>
</ally_defense_bonus>
<delegated/>
<type>hfs formed intrigue relationship</type>
<corruptor_hfid>
</corruptor_hfid>
<corruptor_identity>
</corruptor_identity>
<target_identity>
</target_identity>
<corruptor_seen_as>
<target_seen_as>
necessary threat
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
general purpose asset
lieutenant
usable thief
potential employer
plot thief
compromised position holder
delivery target
handler
usable assassin
plot assassin
personal enemy
usable snatcher
plot snatcher
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
</target_seen_as>
<type>failed intrigue corruption</type>
<sphere>
</sphere>
<hf_skill>
<skill>
</skill>
<total_ip>
</total_ip>
</hf_skill>
<honor_entity>
</entity>
<battles>
</battles>
<kills>
</kills>
</honor_entity>
<journey_pet>
</journey_pet>
<goal>immortality</goal>
<goal>
</goal>
<interaction_knowledge>
</interaction_knowledge>
<active_interaction>
</active_interaction>
<animated_string>
</animated_string>
<holds_artifact>
</holds_artifact>
<property_id>
</property_id>
</site_property>
<unsolved_murders>
</unsolved_murders>
<first_ageless_year>
</first_ageless_year>
<first_ageless_season_count>
</first_ageless_season_count>
<cultural_identity_reputation>
<cultural_identity_id>
</cultural_identity_id>
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
<current_identity_id>
</current_identity_id>
<used_identity_id>
</used_identity_id>
possible threat
rebuffed
source of funds
source of funds for master
asset
thief
corrupt position holder
assassin
snatcher
saboteur
<relationship_profile_hf_visual>
<hf_id>
</hf_id>
<meet_count>
</meet_count>
<last_meet_year>
</last_meet_year>
<last_meet_seconds72>
</last_meet_seconds72>
<known_identity_id>
</known_identity_id>
<love>
</love>
<respect>
</respect>
<trust>
</trust>
<loyalty>
</loyalty>
<fear>
</fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
<local_id>
</local_id>
<role>
</role>
<strategy>
corrupt and pacify
obey
avoid
neutralize
monitor
work if suited
torment
</strategy>
<strategy_enid>
</strategy_enid>
<strategy_eppid>
</strategy_eppid>
<promised_actor_immortality/>
<promised_me_immortality/>
<handle_actor_id>
</handle_actor_id>
</intrigue_actor>
<intrigue_plot>
<type>
grow funding network
grow asset network
acquire artifact
grow corruption network
attain rank
assassinate actor
corruptly punish actor
frame actor
kidnap actor
sabotage actor
direct war to actor
corrupt actor's government
counterintelligence
become immortal
undead world conquest
infiltrate society
<actor_id>
</actor_id>
<on_hold/>
<delegated_plot_id>
</delegated_plot_id>
<delegated_plot_hfid>
</delegated_plot_hfid>
<parent_plot_id>
</parent_plot_id>
<parent_plot_hfid>
</parent_plot_hfid>
<plot_actor>
<plot_role>
</plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
late 
early 
spring
summer
autumn
winter
a time before time
the discardment of 
 was dropped by 
the recovery of 
 was recovered by 
the discovery of 
 was found
 was destroyed
the disappearance of 
 was lost
the making of 
 from
the acquisition of a copy of 
the original 
 made a copy of the original 
 acquired a copy of 
, keeping it within 
the naming of 
the creation of 
the authoring of 
a work
the storing of 
the concealment of 
 was stored
 was hidden in 
ill-fated 
tragic 
terrible 
costly 
unfortunate 
tribute delivery
visit of merchants
a caravan from 
 delivered tribute to 
 and were never heard from again
 and suffered great hardships
.  They reported a seizure of goods
.  They reported irregularities with their goods
.  They were greatly offended by the locals
merchants from 
 visited 
masterful 
skillful 
disastrous 
gambling of 
made a fortune
did well
lost a fortune
did poorly
broke even
 gambling
 and went further into debt
 and went into debt
the voiding of agreements with 
 voided all agreements with 
the loss of a diplomat of 
 with the possible involvement of 
 lost a diplomat at 
They suspected the involvement of 
the rejection of an offer of peace from 
 rejected an offer of peace from 
the acceptance of an offer of peace from 
 accepted an offer of peace from 
the dispute between 
 over 
 became embroiled in a dispute over 
the acceptance of 
 proposed by 
 was accepted by 
the rejection of 
 was rejected by 
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
 concluded
, cementing bonds of mutual trust
 with a positive outcome
 fairly
 in an unsatisfactory fashion
 in failure
 with miserable outcome
the rejection of contact by 
 rejected contact with 
the first contact of 
 made contact with 
the loss of status of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
the end of work
the end of the claim of
as a 
from the position of 
from the mercenary service of
with
from the slavery of
from the prisons of
to the position of 
the status
the ascension
the appointment
the election
the entry
the rise
the crimes
the acceptance
the enslavement
the imprisonment
the work
the claim
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
the selection
the expulsion of 
the false friendship of 
the friendship of 
the cease of occupation of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
the working of
the seat of power of
the hanging-out of
the residence of
the lair of
the imprisonment of
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
the apprenticeship of
the master-apprentice relationship of
as the child of
as the parent of
as the pet of
under
over
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the owner of
ceased to be a 
ceased to be 
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for 
 was enslaved by
 was imprisoned by
 became 
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
a worker of
a claimant for 
, appointed by 
wrongful 
conviction of 
the corrupt 
 after 
 fooled 
 with fabricated evidence
 at the behest of 
 through the machinations of 
the failed attempt by 
 by fooling 
 with fabricated evidence in 
 attempted to frame 
 with fabricated evidence, but nothing came of it.
the arrest and interrogation of 
 was recognized and arrested
 was arrested
  After being interrogated
 implicated 
, and 
 but did not reveal everything
  Despite the interrogation
 refused to reveal anything and was released.
  After enduring an interrogation
 was released.
the sabotage of the activities of 
 sabotaged the activities of 
the sale of 
 sold 
the ransom of 
 ransomed 
 was sent to 
the alliance between 
several groups
, including 
 swore to support 
 in war if the latter did likewise.
the breach of 
 breached 
the persecution of 
 persecuted 
 was expelled
 with a thousand or more others
 with five hundred or more others
 with a hundred or more others
 with dozens of others
 with many others
 with some others
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
Several people were expelled
 and some others
 were expelled
 and others were
 expelled
A few people were expelled
Somebody was expelled
 property was confiscated
Several major structures were destroyed
 were destroyed
 along with several smaller sacred sites
several
Several
 sacred sites were desecrated
 along with smaller sacred sites
some
Some
Most property was confiscated
the sermon of 
setting 
urging love between 
preached to 
, inveighing against 
, urging love be shown to 
purchase
inheritance
rebuilding
purchased
inherited
rebuilt
 formerly owned by 
the addition of 
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
the purchase of 
standard
well-crafted
finely-crafted
superior quality
exceptional
masterwork
 equipment by 
 purchased 
 equipment
, which 
 received
the bestowal of the title of 
 received the title of 
 given to all new members
attaining sufficient skill with 
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
the sword
the mace
the hammer
the spear
the crossbow
the pike
the whip
the bow
the blowgun
the tooth
kicks
the shield
dodging
serving in combat
participating in 
 battles
slaying an enemy
slaying 
 enemies
being a member for a year
 years of membership
 expelled 
the overthrow of 
 toppled the government of 
 and assumed control
 and placed 
 in power
  The support of 
 was crucial to the coup.
, as 
formed a false friendship where each used the other for information
formed a friendship
 formed a false friendship with 
 in order to extract information
 formed a friendship
audacious creation
forcible creation
collaborative creation
popularly-supported creation
 of the position of 
 within 
members of 
compelled the creation of
collaborated to create
 the position of 
 through force of argument
 with threats of violence
, pushed by a wave of popular support
 as a matter of course
the impersonation of 
 before 
the transformation of 
 from a 
 into a 
 changed 
 changed
the moment when 
the learning of 
 from the teaching of 
 taught 
 learned
stopped working at
stopped ruling from
stopped hanging out at
moved out of
escaped from
started working at
ruled from
started hanging out at
took up residence in
took up residence
laired within
was imprisoned in
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped traveling with
ceased being the master of
ceased being the apprentice of
stopped being the owner of
stopped being the parent of
lost faith in
stopped being the pet of
gave birth to
sired
married
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
began traveling with
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
became the parent of
began worshipping
became the pet of
became the spouse of the deceased 
 the wilds
appearing not to age
aroused general suspicion
denial of apprenticeship
was denied an apprenticeship under
 as the latter prefers to work alone
 prefers to work alone
 due to 
 jealousy
raising
discarding
burial
entombment
arose from
was discarded in
was buried in
was entombed in
the abduction of 
 abducted 
 was abducted
 through the efforts of 
the reunion of 
 reunited with 
the subduing of 
a scuffle between 
 in which the former emerged victorious
the escape of 
 after a punishing fight
 despite the latter's wounds
 after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
brawl with
 fought with and subdued 
 fought with 
.  While defeated, the latter escaped unscathed
 managed to escape from 
's onslaught
 was forced to retreat from 
 eventually prevailed and 
 was forced to make a hasty escape
 attacked 
 surprised 
 ambushed 
 happened upon 
 cornered 
 confronted 
 got into a brawl 
the taming of the 
wild beasts
unknown lands
 and others
 tamed the 
the horrible experiments of
the carousal of
the purchased of 
 equipment by
performed horrible experiments
caroused
purchased 
the tactical contest between 
the tactics of 
a tactical situation
 outmatched 
 with a cunning plan
 tactical planning was superior to 
 entirely outwitted 
 outmanuevered 
 made an outright foolish plan
 unrolled a brilliant tactical plan
 made a poor plan
 put forth a sound plan
 blundered terribly
 hatched a stunning strategy
 used poor tactics
 used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
the defenders had a slight positional advantage
neither side had a positional advantage
the escape from 
the return of 
the journey of 
 escaped from 
 made a journey to 
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
 as a means of torture
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
burned
the questionable judgment of 
the reclamation of 
 were taken by a mood to act against their better judgment at 
 launched an expedition to reclaim 
the local government
the end of the insurrection in 
the crushing of the insurrection against 
the insurrection in 
 concluded with 
 overthrown
 ended with the disappearance of the rebelling population
 crushed the insurrection in 
the insurrection
 against
, an insurrection
 began in 
the razing of 
viewing of
inquiry after
profaning
disturbing
prayer inside
the replacement of 
the emergence of 
the rebuilding of 
the construction of 
 from the underworld through the power of 
the foundation of 
 created 
 constructed 
 founded 
viewed
asked about
disturbed
prayed inside
 razed 
 replaced 
 thrust a spire of slade up from the underworld, naming it 
 rebuilt 
, and established a gateway between worlds
the completion of 
 as a part of 
 connecting 
 finished the construction of 
the proclamation of a series of oppressive edicts upon 
the lifting of numerous oppressive laws from 
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
 laid a series of oppressive edicts upon 
 lifted numerous oppressive laws from 
 enacted a series of oppressive laws
 repealed numerous oppressive laws
the return to reason at the settlement of 
the subordination of 
the incorporation of 
 into 
 under the leadership of 
ascendency of the criminal organization
relocation of
the formation of 
 at the settlement of 
 regained their senses after an initial period of questionable judgment.
 regained their senses after another period of questionable judgment.
 began operating at the direction of 
 fully incorporated into 
 the joining of 
a multitude of
hundreds
some hundred
dozens of
a few
 joined with 
 became the primary criminal organization
 moved
 formed 
 formed
the abandonment of 
the withering of 
their
 settlement of 
 abandoned the settlement of 
 withered.
the attack of 
the detection of the forces of 
 leaving 
 spotted the forces of 
 slipping out of 
the rout of 
 and destruction of 
 routed 
 and destroyed 
the surrender of 
 surrendered 
the declaration that 
 is a holy city
 declared 
 to be a holy city
the defeat of 
 and takeover of 
 defeated 
 and took over 
The new government was called 
the failure to secure 
the securing of 
 Spring
 Summer
 Autumn
 Winter
 tribute from 
 demanded treasure from 
 demanded and received treasure from 
 tried to secure tribute from 
 secured tribute from 
, to be delivered from 
 every 
, but they had nothing left to give
 and lordship of 
 in charge of 
the freeing of 
 freed 
raiding of 
pillaging of 
stole treasure and livestock from
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
seized livestock from
raided
pillaged
 destruction of 
 destroyed 
the attack on 
the infiltration of 
 slipped into 
, undetected by 
the search of 
 by the forces of 
, the forces of 
 searched 
 and found nothing
the fleeing of 
 fled 
the rampage of the forces of 
 throughout 
 rampaged throughout 
the attack by 
a masterpiece
 by melting
 by magma
 during fortification carving
 during mining
 by falling debris
 by growing vegetation
the masterful 
 created by 
 created a masterful 
a ceremony held by 
a ceremony
 as part of 
 held a ceremony
there was a ceremony
a procession held by 
a procession
 held a procession
there was a procession
 and returned there after following its route.
 and ended at 
  It ended at 
a competition involving 
a dance competition
a music competition
a poetry competition
a foot race
a flying race
 race
a wrestling competition
 throwing competition
a gladiatory competition
a competition
 held by 
 held 
there was a competition
There were 
 competitors
 including 
Competing were 
Victory was spread among 
 winners
The victory was shared by 
 was the victor.
a recital of 
a poetry recital
the story of 
a story recital
a performance
the performance
there was a performance
 was made
a dance form
a musical form
a poetic form
favorable 
unfavorable 
trading of 
 trading 
impalement on 
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on 
 of the skins of
animation of
hanging from a 
horrible mutilation of
the bodies
the body
impaled on 
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over 
animated
hung from a 
horribly mutilated
the conclusion of 
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
a sabotage plot
an abduction plot
an assassination plot
a theft deal
corrupt dealings
a promise of position
a citizenship agreement
a parley
a residency agreement
a rescue mission
an insurrection mission
an adventure
a performance tour
bound service
a guide agreement
a journey to safety
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a war starting plot
an agreement
because the group travelled too slowly
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
after an adoption
 concluded 
corrupt dealing
the recruitment of 
after being recognized and arrested
due to ongoing surveillance as the plot unfolded, 
due to ongoing surveillance on 
the contact 
a coconspirator, 
the target 
 as the plot unfolded, 
 confessed and
wrongfully 
convicted 
as a go-between in a conspiracy to commit 
 and sentenced to death
 sentenced to 
 hammerstroke
 beaten
 and exiled
 and would have been imprisoned but for lack of accommodations
 and imprisoned for a term of 
one month
months
one year
more than 
years
 during interrogation
 revealed nothing during interrogation.
 recruited 
 into believing 
 assumed the identity 
the wandering
the scouting
the hunting of great beasts
the baby-snatching
the mercenary operation
the thievery
the career change from 
the start as a 
the giving up on being a 
the loss of a hist fig entry
 around
, based in
 throughout
began wandering
became a scout
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a 
 to become a 
became a 
stopped being a 
lost a hist fig entry
 out of
the death of 
 in a cage
the fall of 
 into a deep chasm
the passing of 
the death in the dark of 
the starvation of 
the dehydration of 
the drowning of 
the burning of 
 in magma
's dragon fire
the boiling of 
the melting of 
the condensation of 
the freezing of 
the heat-induced death of 
the encasement of 
 in cooling lava
 in cooling magma
 in ice
 in a 
's fire
the scalding of 
 in a magma mist
the crushing of 
 under a drawbridge
 under a collapsing ceiling
 by falling rocks
the shooting of 
 by a 
the mortal wounding of 
the fatal illness of 
the hacking of 
 to pieces
the execution of 
the beheading of 
the crucifixion of 
the burial of 
 alive
the leaving of 
 out in the air
the feeding of 
 to beasts
the killing of 
the slaughter of 
the scuttling of 
the draining of 
 blood
the murder of 
 by a trap
 by a vehicle
 by a flying object
the collapse of 
 after an attack by 
 after an attack by a 
 after an attack
 attack with 
the vanishment of 
the putting to rest of 
the collision of 
 with an obstacle
, after the death strike by 
, after the death strike by a 
the impalement of 
 on spikes
the scaring of 
 to death 
the leap of 
 from a great height
 from the dead
, once more,
a murderous ghost
a sadistic ghost
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
 as a 
initial discovery
independent discovery
 burned 
 in dragon fire
 to death
 shot and killed 
 mortally wounded 
, who bled to death
, who suffocated
 hacked 
 executed 
 beheaded 
 crucified 
 buried 
 left 
 drowned 
 fed 
 struck down 
 slaughtered 
 drained 
 of blood
 murdered 
 threw 
 against an obstacle, causing immediate death
 into a pit of spikes
 scared 
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
died in a cage
fell into a deep chasm
died of old age
starved to death
drowned
burned up in magma
burned up in 
was burned to death by 
was burned to death by a 
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by 
, slain by a 
, slain
succumbed to infection
suffocated
was executed
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was struck down
was scuttled
was drained of blood
was murdered
was killed by a trap
was killed by a vehicle
was killed by a flying object
was banished by 
was banished by a 
vanished
, struck down by 
, struck down by a 
, struck down 
died after colliding with an obstacle
was impaled on spikes
was scared to death
leapt from a great height
 was disturbed from eternal rest
 was brought back from the dead
 came back from the dead
 once more, this time
was the very first to discover
independently discovered
the clash between 
a lone 
a single 
brilliantly led
inspiringly led
ably led
poorly led
 clashed with 
them
dying
losing 
everyone
the climbing of 
an unknown peak
 were
 the first to reach the summit of 
, which rises above 
the devouring of 
 devoured 
 led the attack
, and the defenders were led by 
  The defenders were led by 
 were hired 
as scouts 
by the attackers.
  The defenders hired 
 as scouts 
the masterful engraving
 prepared by 
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
 masterfully dyed with 
 masterfully constructed by 
 masterfully designed by 
 created a masterful engraving
 prepared a masterful 
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful rollers
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
created a masterful image set
 to a 
 masterfully dyed a 
 constructed a masterful 
 designed a masterful 
the confiscation of 
the looting of 
the theft of 
 was confiscated
 was looted
 was recovered
 was stolen
 and brought to 
 received its name
 was created
 was authored by 
 was created by 
the claiming of 
the sanctification of 
 into
 a symbol of 
 an official symbol
 into a family heirloom
 was made a family heirloom
 was claimed
 was sanctified
the inheritance of 
the offering of 
 was inherited
 was offered
the acquisition of 
 was acquired
the dissolution of 
 dissolved
studies
settling
visit
 into the area around
fled to
departed to
moved to study in
settled in
visited
fled into
the area around 
the fey mood of
the withdrawal from society of
the possession of
the dark brooding of
the fell mood of
the melancholy of
the insanity of
the rampage of
the catatonia
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
stopped responding to the outside world
the new desire of
the new dream of
the new obsession of
to rule the world
to start a family
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
with extending 
 own life
to attain rank in society
to bathe the world in chaos
with an inscrutable goal
became obsessed with 
 own mortality and sought to extend 
 life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
 became childhood friends
 cemented a bond of friendship amidst the horror of combat
 became infatuated with 
 was bent toward supernatural vengeance upon 
 held a deep hatred of 
 due to persecution
 due to religious persecution
 formed a grudge against 
 over the latter's romantic relationship
 became lovers
 broke up
 became friends 
due to a shared scholarly interest
due to a shared artistic interest
 become friends over a shared love of athletics
 developed an athletic rivalry
 developed a business rivalry
 recognized 
 as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
 Notable Kill
[C:7:0:0][B]
 Kill
Unknown creature in 
Unknown creature[R]
 Other Kill
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
nameless
RACE
The world has passed into 
TAN_MAT
Biased index vector computation error
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
, once of the Underworld.  
I bind myself to this place.
NULL artifact from dead post-wg inventory, skipping
priests
vector<bool>::_M_insert_aux
CUSTOM_LAW_MAKER
This nameless being
a deity
 that occurs in the myths of 
a force
 which permeates 
 which was said to permeate 
, animated by unknown forces
 born in 
 of unknown parentage
 is the 
 was the 
The identity of 
 has been lost to time
 the first of 
 the only one of 
 kind
Although accounts vary, it is universally agreed that 
of divine parentage and possessed of unnatural gifts.  
chosen by fate as the vanguard of destiny.  
 most often takes the form of a 
 was most often depicted as a 
skeletal 
rotting 
associated with 
guided by forces unknown.  
 was a 
 was a legendary 
.[B]
 could be found within 
 were a population within 
 was a
 civilization of 
 religion of 
 bandit gang from 
versatile mercenary
shadowy military
company
band
 performance troupe from 
 collection of outcasts from 
 merchant company from 
 guild
 group from 
 linked to 
 devoted to worship
 devoted to the worship of 
 dedicated to the mastery of 
 known for 
wrestling
biting
striking
kicking
their use of 
 centered around the worship of various beings
 centered around the worship of 
, a 
, a force
 was hired 
as a scout
as part of 
to fight in 
 fought in 
, an assault on 
 in defense of 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
parent
object of 
ardent 
faithful 
casual 
dubious 
worship
lover
imprisoner
apprenticeship
traveling companion
former master
former apprentice
owner
former spouse
deceased spouse
[C:1:0:1]Related Entities[C:7:0:0][B]
 to present
 until 
worker
former worker
claim to 
)[R]
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
legendary brawler
famous brawler
noted brawler
known brawler
rumored brawler
legendary intruder
infamous intruder
noted intruder
known intruder
rumored intruder
legendary monster
infamous monster
noted monster
known monster
rumored monster
legendary brigand
infamous brigand
noted brigand
known brigand
rumored brigand
legendary bully
infamous bully
noted bully
known bully
rumored bully
legendary villain
infamous villain
noted villain
known villain
rumored villain
legendary hunter
great hunter
talented hunter
skilled hunter
rumored hunter
legendary killer
infamous killer
noted killer
known killer
rumored killer
legendary murderer
infamous murderer
noted murderer
known murderer
rumored murderer
legendary enemy fighter
infamous enemy fighter
noted enemy fighter
known enemy fighter
rumored enemy fighter
legendary loyal soldier
famous loyal soldier
noted loyal soldier
known loyal soldier
rumored loyal soldier
legendary fighter
famous fighter
noted fighter
known fighter
rumored fighter
legendary protector of the weak
famous protector of the weak
noted protector of the weak
known protector of the weak
rumored protector of the weak
legendary preserver of knowledge
famous preserver of knowledge
noted preserver of knowledge
known preserver of knowledge
rumored preserver of knowledge
legendary treasure hunter
famous treasure hunter
noted treasure hunter
known treasure hunter
rumored treasure hunter
legendary thief
infamous thief
noted thief
known thief
rumored thief
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
home
lair
prison
Unnamed magma sea area
[NOUN]
NULL artifact from wg scholar storage, skipping
NULL artifact from wg storage, skipping
<structure>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
</structure>
<type>tomb</type>
<type>market</type>
<type>inn tavern</type>
<type>underworld spire</type>
<type>dark tower</type>
<type>keep</type>
<type>mead hall</type>
<type>tower</type>
<type>guildhall</type>
<type>counting house</type>
<type>library</type>
<copied_artifact_id>
</copied_artifact_id>
<type>temple</type>
<worship_hfid>
</worship_hfid>
Press 
 for more
 to close window
Empty announcement 
spinning 
, but it is deflected by 
 by the 
 from behind
, but the attack is deflected by 
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
 and the severed part sails off in an arc!
the part
 is smashed into the body, an unrecognizable mass!
 splits in gore!
 collapses!
the injured part
 is ripped into loose shreds!
 is torn apart!
 and it is mostly cut away from the rest of the torso!
 is cloven asunder!
 explodes into gore!
 collapses into a lump of gore!
 is crushed!
passing through a hole in the 
main part
jamming the
 part
out of the wound
through the 
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
 apart
 tearing apart
 shattering
 tearing
 chipping
 fracturing
 denting
 bruising
breaking away
 most of
 half of
 a piece of
 the rest of
 through a hole in the 
 through the 
 and spilling 
your
rotten
decomposing
rancid
stinking
reeking
The geldables have been torn away!
It is a gelding blow!
a major artery
an artery
 has been opened by the attack
many nerves
a motor nerve
a sensory nerve
 been severed
a ligament
 has been 
torn
sprained
bruised
a tendon
 is ripped to shreds!
 breaks!
 attack is interrupted!
 has lodged firmly in the wound!
 latch on firmly
 latch on firmly!
 propelled away by the force of the blow!
 been knocked unconscious!
 been stunned again!
 been stunned!
 having more trouble breathing!
 having trouble breathing!
 even more sick!
 sick!
 is injected into the 
 crumbles over the 
 splatters over the 
 flows over the 
 pours over the 
 is sucked out of the wound!
flying 
It is a gelding strike!
 has
 latches on firmly
 latches on firmly!
 looks
vector::reserve
The dead walk.  Hide while you still can!
Forms twisted from their nature, legion of the night.  What hope remains?
A vile force of darkness has arrived, seeking a parley!
The enemy have come and are preparing to lay siege.  They seek a parley!
An army has come to your lands seeking a parley.
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
overlord
 has been founded 
, has been conquered and
, has been
 incorporated into your holdings.
 has been conquered and now
 looks to your thriving economy for its future prosperity.
 and others have returned.
 have returned.
 has returned.
 has brought back many tales from beyond 
 has brought back a few rumors.
 has brought back a rumor from abroad.
 is visiting.
, a performance troupe, is visiting.
Spoils Report: 
Summer
Winter
, the performance troupe, has arrived.
Untitled
 are 
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks
look
 dejected
 terrified
 offended
 confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
, the deity of 
, depicted as a 
the deity of 
prostrating 
themselves
torturing 
committing a depraved act upon 
devouring 
admiring 
burning 
shooting 
surrounded by 
massacring 
fighting with 
greeting 
refusing 
speaking with 
embracing 
striking down 
raising 
hiding 
praying to 
contemplating 
cooking 
engraving 
being flayed by 
hanging from 
being mutilated by 
data/save/current/art_image-
.dat
art_image-
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
 sculpture has melted!
Windmill
Screw Pump
Activity Zone #
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Well
Traction Bench
Farm Plot
Hive
Bookcase
Nest
Trade Depot
Wagon
Display Furniture
Offering Place
 Window
Ballista
Armor 
Weapon 
Animal 
Food 
Furniture 
Corpse 
Stone 
Ammo 
Coins 
Bar/Block 
Gem 
Finished Goods 
Leather 
Cloth 
Wood 
Sheet 
Stockpile #
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Smelter
Glass Furnace
Wood Furnace
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Retracted 
Upright 
Spikes
Spears
Spears/Spikes
Weapon
 Slab
 Statue
Rough 
 Bridge
 Chest
 Coffer
 Bag
 Armor Stand
 Weapon Rack
 Cabinet
 Table
 Animal Trap
 Chair
 Throne
 Casket
 Sarcophagus
 Coffin
 Pillar
 Support
Vertical 
 Axle
Horizontal 
 Rollers
 Gear Assembly
 Archery Target
 Rope
 Chain
 Floodgate
 Floor Bars
 Bars
 Floor Grate
 Wall Grate
 Floor Hatch
 Door
Dirt
 Road
Instrument
Stone-Fall Trap
Cage Trap
Track Stop
Weapon Trap
 Lever
Butcher's Shop
Metalsmith's Forge
Mason's Workshop
Still
Quern
Millstone
Kitchen
Farmer's Workshop
Ashery
Tool
Custom Workshop
Shop
Trap
Siege Engine
Floor Hatch
Wall Grate
Floodgate
Restraint
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Bridge
Slab
Gem Window
Stockpile
(CLT)
*CLT*
 closes.
distant 
nearby 
grinding.
 close.
 opens.
 open.
Plot
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Counting House Offices
Counting House Storage
Guildhall Offices
Guildhall Storage
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Tower Entrance
Tower Feasthall
Tower Bedroom
Tower Treasury
Tower Dungeon
Tower Attic
Dormitory
Dining Hall
Invalid Type
Building Level Map Overflow
Aquarium
Terrarium
Shared
A masterwork of 
 has designed a masterpiece!
 has constructed a masterpiece!
vector::_M_fill_insert
old save: resizing plant stockpile, permit all
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
You've caught a 
Your trap was robbed of the 
 have hatched.
This is the 
 currency of 
 from the year 
 from an unknown year
 under 
 under an obscure ruler
 from a period of no rule
error: intrigue actors identical (3)
error: intrigue actors identical (2)
RESERVED_BLOOD
intrigue traveler placed out of bounds (infiltrator)
Ghostly 
** Starting Adventure **
Seed text
_DIV 
intrigue traveler placed out of bounds
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
error: intrigue actors identical
's corpse
CUSTOM_COMPANY_FACTOR
CUSTOM_COMPANY_LEADER
factor
factors
agent
agents
governor
governors
administrator
administrators
masters
head
heads
plotter (funding network) placed out of bounds
plotter (assassinate) placed out of bounds
plotter (steal artifact) placed out of bounds
CUSTOM_OUTCAST_FACTOR
representative
representatives
lieutenants
 pull
 on the embedded 
 try
 to remove 
Empty biased index vector
 pulls
 tries
 miss 
 lock
 place
 a chokehold on 
 take
 down by the 
 throw
 pinch
 gouge
 bend
 release
 loosen
 the joint lock of 
 the choke hold of 
 break
 the grip of 
 struggle
 in vain against the grip of 
 shake
 around by the 
 is ripped away and remains in 
 mouth
 grip
 lose
 hold of the 
strangle
 pass
 out.
 adjust
grab
 misses 
 locks
 places
 takes
 throws
 pinches
 gouges
 bends
 loosens
 breaks
 struggles
 shakes
 loses
 adjusts
grabs
 leap at 
 charge at 
 from the side
surprised by the ferocity of 
 onslaught!
 scramble
 roll
 jump
 away
 collide
 knocked over
 and tumble
 backward
 bounce
You tangle together and fall over!
You tangle together and tumble forward!
 leaps at 
 charges at 
 looks 
 scrambles
 rolls
 jumps
 collides
 and tumbles
 bounces
They tangle together and fall over!
They tangle together and tumble forward!
 has moved out of range!
strikes
NO_SUB
push
 let
 drop away as 
attack
 catch
 strike at 
 but the shot is 
deftly 
just barely 
easily 
parried
 by 
 but the shot is blocked!
 attack 
 but 
 away from 
silently 
The force pulls the 
The force twists the 
The force bends the 
 have
 become enraged!
 but the shot is blocked
 block 
effortlessly 
narrowly 
deflected
 bat 
 aside
 out of the air
pushes
 lets
attacks
 catches
 strikes at 
 attacks 
 blocks 
 bats 
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
myself
yourself
were 
will be 
are 
will 
appearing
appeared
appear
appears
destroying
destroyed
destroy
destroys
speaking
spoke
speak
speaks
burn
burns
flooding
flooded
floods
rewarding
rewarded
reward
rewards
annoyed
satisfied
grouchy
grumpy
feeling fond
alarmed
shocked
horrified
feeling grim satisfaction
in grief
feeling triumphant
enraged
excited
feeling gaiety
joyful
feeling love
in acceptance
feeling admiration
in adoration
feeling affection
agitated
aggravated
in agony
feeling alienated
feeling ambivalent
angry
anguished
anxious
feeling apathetic
aroused
astonished
feeling aversion
awed
bored
feeling caring
contemptuous
content
dejected
delighted
in despair
disgusted
disillusioned
feeling dislike
dismayed
displeased
distressed
eager
elated
embarrassed
empathetic
feeling empty
feeling enjoyment
feeling ferocious
feeling free
frightened
frustrated
gleeful
gloomy
feeling gratitude
feeling guilty
happy
taking hope
feeling hopeless
insulted
irritated
isolated
jubilant
feeling loathing
lonely
outraged
pleased
feeling rejected
regretful
remorseful
indignant
feeling self-pity
feeling servile
shaken
sympathetic
feeling tenderness
thrilled
uneasy
unhappy
in wonder
worried
wrathful
in existential crisis
feeling defeated
feeling expectant
in doubt
pessimistic
euphoric
emotionless
the library
the treasury
the throne room
the counting house
the guildhall
the tower
the dormitory
the dining hall
The library
The treasury
The throne room
The counting house
The guildhall
east
right around here
 sermon on 
 telling of the story of 
 recitation of 
playing
singing
 performance of 
dancing
performance
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
You must never forget true loyalty.  Repay it in full.
How can society function without loyalty?  We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly.  You'll only get into trouble.
The whole idea of loyalty is pointless.  Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty.  You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse.  Sometimes both at once!
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
Be careful of your so-called friends.
Friends are future enemies.  I don't see the difference.  People do as they must.
Building friendships is a waste.  There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless.  The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly.  Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations?  Say what is right, not what is true.
Don't think about the truth, whatever that is.  Just say what needs to be said.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage.  Think about how the situation will unfold before you speak.
I do admire a clever trap.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
What's so special about art?
Art?  More like wasted opportunity.
Art is complicated.  I know what I like, but some I can do without.
We should all work together.
It's better to work alone when possible, I think.  Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key.  Master yourself.
Why deny yourself your heart's desire?
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
We should all be as one.  Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
It's great when we all get a chance to be merry together.
Bah!  I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
An artisan, their materials and the tools to shape them!
Masterwork?  Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
Why this obsession with weapons and battle?  I don't understand some people.
The world isn't always safe.  I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
Everyone should broaden their horizons.  Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
In life, you should work hard.  Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks.  That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
Hard work is great.  Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
I've
I have
 been 
considering
praying
the subject of 
the concept of 
the idea of 
the theme of 
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
People can be so angry, and I just don't understand it.
W... worried?  Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more.  Is that so bad?
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the 
 and the 
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
Huh?  What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious.  Tell me everything!
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough.  Why fret about it?
I'm not going to change my mind.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
I'd just as soon not have anything too exciting happen today.
Do you have dreams?  Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I get fed up sometimes.
I've been under some pressure.
I'm doing 
fine
alright
Everything's 
good
I've been 
I feel 
just fine
I'm 
Somebody help!
Ah...  uh...
The horror...
Rawr!!!
Waaaaa...
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh!  No!
Eek!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so enraged!
Yes!  It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
The agony is too much!
I feel so alienated...
Wow!  That's amazing!
I am so torn over this...
Ha ha!  So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
How disgusting!
How naive I was...  this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I am very, very displeased.
What shall I do?  This is a disaster!
I can't wait to get to it!
Such elation I feel!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
Not that it's your business!  Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking!  I'm panicking!
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such total rapture!
Such rejection!  I cannot stand it.
Such a relief!
I have so many regrets...
I feel such remorse!
I repent!  I repent!
I am overcome by such resentment...
I feel so restless!
I have been so wronged!
Why does it keep happening to me?  Why me?!
I live to serve...  my dear master...
I can't take it!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I'm very aggravated.
The agony I feel...
I feel alienated.
That's amazing!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
It's really boring.
I really care.
I'm so confused.
Contemptible!
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
I am very disappointed.
So disgusting...
I've become so disillusioned.  What now?
I really don't like this.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
It's boring.
I care.
This is confusing.
I feel only contempt.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I feel restless.
I've been wronged.
Why me?
I will serve.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
It's worrisome.
The wrath rises within me...
I am ready for this.
I just don't know.
I'm beat.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
What is it this time...
That did not shock me.
I am not upset by this.
Grief?  I feel nothing.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
Astonished?  No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
placed
gave
an untitled work
obtained
would not give
I was reunited with 
You were
 was
 due to your efforts
 and it is all thanks to 
I found myself dead.
I found 
 dead.
I died.
fell to the passing years
died of thirst
was slain
died in magma
burned in dragonfire
burned to death
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
fell into a chasm
died in a trap
died in the cold
was killed by spikes
froze to death
was beheaded
was executed by drowning
was fed to beasts
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
died in the dark
was slaughtered
died
 attempted 
 perpetrated 
a production order violation
a export prohibition violation
a job order violation
a murder
building destruction
a kidnapping
a theft
a robbery
blood-drinking
treason
bribery
I preached 
I saw 
 preach
a sermon
 preached 
 sermon 
 was preached
I told the story of 
 tell
a telling of
 the story of 
 told the story of 
story of 
 was told
I recited 
a recital of
 recited 
 was recited
played
sang
chanted
sing
chant
a performance of
 was performed
danced
I saw a performance of 
You named yourself
 self-identified
Somebody named themself
You refused to name yourself
 refused to give a name
Somebody refused to name themself
 demanded submission from 
 escalated a conflict with 
performed
perform
I realized 
I am awoken to 
I played make believe.
I played with 
I have communed with 
I am a parent.
Children.
 and I broke up.
 and I are divorced.
I have fallen for 
Oh, 
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
A battle!
There's fighting!
I have improved my 
I have mastered 
I shall name you 
This is a true masterpiece.
This is a masterpiece.
 is dead?
I can't believe 
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
Can it all end so quickly?
Our time in 
 is so brief...
Death is all around us.
Death...
 is really dead.
, slayer of 
 killed 
, slayer.
 has killed.
Slayer.
I am separated from 
Oh, where is 
I am together with my 
I am reunited with my 
I defeated 
I abducted 
I murdered 
This is my fight too.
I cannot just stand by.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
A visitor complained about being prevented from leaving.
a piece
 on display
 in my personal museum
I was near to 
my own
arranged 
I lost a pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
possessed
tortured
I was 
the ghost of a pet
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I must pray to 
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
 has been recognized.
 will be recognized.
I can now reside in 
I am now part of 
I was denied residency in 
The temple petition for 
 was rejected.
 was ignored.
The agreement to establish a temple for 
 was abandoned.
The guildhall petition for 
The agreement to establish a guildhall for 
I was rejected by 
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I have been eating the same old food.
I ate rotten food.
I put on a
 well-crafted
 finely-crafted
 superior
 truly splendid
 item.
I ate a meal.
I had a drink.
I don't have enough chests.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better 
office
dining
 arrangements than I do.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I made 
friends with 
a new friend
I got into an argument
I am forming a grudge against 
I was accosted by 
I was pestered by 
 was given away.
I acquired 
I acquired something.
I adopted a new pet.
I played with my pet.
I was confined.
There was a scholarly lecture in 
There was a performance in 
I was expelled.
 was expelled.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was attacked by my own dead 
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I was near to a caged 
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I was evicted.
I taught 
I learned about 
I wrote 
I read 
I learned 
powerful knowledge
I've made a breakthrough regarding 
I just don't understand 
I've been discussing 
I've been mulling over 
I gave birth to 
I got married.
I have new siblings.
I have a new sibling.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave somebody food.
There was an incident.
The body of 
my pet
my spouse
my lover
my sibling
my mother
my father
my child
my animal training partner
my acquaintance
 decayed without burial.
I visited with my pet.
I talked to my spouse.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I talked to somebody.
I conducted a meeting in 
a setting worthy of legends
a fantastic setting
a great setting
a very good setting
a good setting
a horribly substandard setting
a horrible setting
an awful setting
a very poor setting
a poor setting
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I was far away.
I was on an infiltration mission.
a toy
in a time before time
in the future
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
a few hours ago
not one day ago
a few days ago
several days ago
a week ago
a few weeks ago
a month ago
a few months ago
months ago
a year ago
a few years ago
several years ago
many years ago
long ago
long, long ago
I slew 
a creature
a member
the forces
many foes
 was slain
by a 
by the forces of 
 died
many died
the forces of 
Is that 
 falling outside?
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
Seems a pleasant enough 
sunset
 out there.
I wonder what the weather is like outside.
What is this?  
It is snowing.
Curse this fog!  I cannot see a thing.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
What a wind!
  And what a wind!
It is a nice temperature today.
It is scorching hot!
It is freezing cold!
([LIP])
([lip])
PLACE
something
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on 
here
over at 
  They have a 
 called 
 somewhere 
around here
A bandit gang calling itself 
, led by 
has been harassing people right here on the streets of 
has been harassing people over in 
The army of 
 is marching here!
 is marching on 
Search first in 
a guildhall
a mead hall
a keep
a library
a tavern
a market
an underworld spire
the dungeon
the sewers
 there
I'm not sure exactly where to look.
somebody whose name I don't know
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
DANCE_FORM
SCALE
RHYTHM
OCCUPATION
BELIEF_SYSTEM
IMAGE_SET
DIVINATION_SET
SPEAKER
AUDIENCE
Hey...  that sounds like a great idea!
Surely any place is better than this.  Let's set off immediately!
Nothing beats the open road.  Let us be off!
I've always wanted to travel the world.  Let us be off!
Excitement!  Adventure!  I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry.  My duty is here.
That's such a fantastic idea.  I can't wait to be off!
It's such a noble pursuit.  Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts.  It's time to go!
I'd love to travel and create art.
The performing arts are so important.  Let's go!
Let's spread the joy!
The performances will be great.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved.  Prove you have what it takes.  The life of the traveling performer is a hard one.
Can you manage a troupe so large?
It is I that would lead you, but I have no need of your protection.
Ha!  Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry.  I can't go with you.
I have no interest in your objectives.
I cannot give up my quest for 
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
I am unfit to brave danger with you.
I would...  rather not.
I worship 
I worship no one.
have
 my 
Murderer!
 a murderer.
 an enemy.
 a friend.
 unstable.
 gladly not of the living.
 of the living and must be killed.
The dead!
 not of the living.
 the same as me.
Get away from me!
 an animal.
 a safe creature.
 a dangerous animal.
 my prisoner.
 my master.
 my apprentice.
 my former master.
 my former apprentice.
 my traveling companion.
 my lover.
I hate 
 my enemy.
Intruder!
 an intruder.
Vile creature!
 a monster.
It is my misfortune that 
 a kindred spirit
 a close friend
 a friend
, but that bond seems so thin now.
loathe
hate
never liked
 with every fiber of my being
, and now we can all see why.
 also
a legendary hero
a great hero
a hero
so very brave
brave
, but those acts bring no forgiveness.
 reunited 
 bravely put an end to 
you.
 my partner
, but it means nothing now.
a legendary brawler
capable of such violence
well-known brawler
prone to violence
somewhat violent
 started a fight with 
a legendary thug
an infamous thug
a well-known thug
a known thug
thuggish
 bullied 
 gave an unwelcome name.
 did not name 
feast
feasts
 on the blood of the living!
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
a brigand
 are dangerous outlaws.
 robbed 
a legendary villain
an infamous villain
a noted villain
a known villain
unhinged
 perpetrated a violent attack upon 
a legendary preacher
a great preacher
a talented preacher
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
a great poet
a talented poet
a skilled poet
a poet, according to some
a legendary bard
a great bard
a talented bard
a skilled bard
a modest bard
a legendary dancer
a great dancer
a talented dancer
a skilled dancer
something of a dancer
 good for a deal now and then
, but you can't bargain your way out of this.
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
somewhat quarrelsome
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
 a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
an infamous killer
a noted killer
a known killer
a killer
 ended the days of 
a legendary murderer
an infamous murderer
a noted murderer
a known murderer
a murderer
 took the life of 
 are my comrades
 my comrade
, but nothing can change the facts.
 are worthy of respect
 worthy of respect
, but at what price?
 are not fit to rule.
 part of the problem.
 an enemy fighter.
 protected knowledge from being irrevocably lost
, yet that means little now
 brought back 
 sought out and returned our treasures
, though it doesn't much matter
 a thieving scoundrel.
 stole 
 a protector of the defenseless
, but that hardly matters now.
 challenged 
 justly slew 
 on my side
, but what does that mean now?
 brought battle to 
 boldly slew 
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
a very loyal soldier
a loyal soldier
.  What happened to bring us to this?
 my neighbor.
I don't know 
This must be stopped by any means at our disposal.
It's not my problem.
It was inevitable.
This is the life for me.
It is terrifying.
I don't know anything about that.
We are in the right in all matters.
They are outlaws.
I don't care one way or another.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
It was good.
It was okay.
I'm conflicted.
I agree completely.
So true, so true.
No doubt.
Truly.
I concur!
This preacher
This storyteller
This recitation
That sounds just like the 
This 
 player
This singer
This chanter
This dancer
 is fantastic!
 is awesome!
 is magnificant!
?  Unbelievable talent!
.  How can I even describe the skill?
 is legendary.
!  Amazing ability.
That sounds almost like the 
 is great.
 is splendid.
 is really quite good!
 shows such talent.
That sounds like the 
 is good.
 is pretty good.
 is alright!
 has promise.
That sounds vaguely like the 
 is okay.
 is fine.
 is alright.
 could be better.
 could be worse.
 is middling.
Is that supposed to be the 
 is no good.
 stinks!
 is lousy.
 is a waste of time.
 couldn't be much worse.
 is terrible.
 is just bad.
 doesn't belong here.
 makes me retch.
?  Awful.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment?  I hate riddles.
Why is there a riddle in the lyrics?  I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
The defenseless are safer from outlaws.
Thank you!
You have my thanks.
suspicion
alarm
shock
grief
triumph
rage
satisfaction
fear
sadness
love
bliss
vengefulness
terror
acceptance
admiration
agitation
aggravation
alienation
amazement
ambivalence
amusement
anger
anguish
annoyance
anxiety
apathy
arousal
astonishment
aversion
bitterness
boredom
confusion
contempt
contentment
dejection
delight
disappointment
disgust
dislike
dismay
displeasure
distress
eagerness
elation
embarrassment
emptiness
exasperation
exhilaration
ferocity
fondness
fright
frustration
glee
gloom
glumness
grouchiness
grumpiness
guilt
hatred
hopelessness
humiliation
insult
interest
irritation
isolation
jolliness
joviality
jubilation
loneliness
misery
mortification
nervousness
nostalgia
optimism
outrage
panic
patience
passion
pleasure
pride
rapture
rejection
relief
regret
remorse
repentance
resentment
righteous
indignation
self
pity
servile
shame
tenderness
thrill
uneasiness
unhappiness
wonder
worry
wrath
zeal
angst
expectancy
doubt
enthusiasm
pessimism
euphoria
gaiety
excitement
Acknowledge lack of suspicion
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
dismiss
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
State feelings of suspicion
Verbally struggle against alarm
struggle
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Verbally struggle against pessimism
State feelings of euphoria
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
Fail the struggle against great rage
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
State feelings of great euphoria
Fail the struggle against great alarm
outburst
fail
Fail the struggle against great shock
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great fear
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
worthlessness
value
friendship
artwork
cooperation
independence
self-control
martial
prowess
leisure
commerce
peace
knowledge
 (to 
I desire that 
 be returned to me.
 be returned to my family.
Speaking as a representative of 
, it is important that 
 be returned.
  I require it as a symbol of the 
 requires it to be a proper 
  It is the symbol of the 
  It is a valuable treasure to us.
  It should be brought to 
It would be wonderful if 
 found a lasting home within 
 wants 
 returned
 returned to 
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
Last I saw, it was held by 
Last I heard, it was held by 
Last I saw, it was in 
Last I heard, it was in 
I have no idea where it is.
Greetings.
Salutations
Greetings
Hello
I'm a true 
I thought you called yourself 
An honor as always.  How can I be of service?
.  It is good to see you.
 is dumbstruck for a moment.
A legend?  Here?  I can scarcely believe it.  
I am honored to be in your presence.  
It is an honor.  
Your name precedes you.  Thank you for all that you have done.  
It is good to finally meet you!  
Welcome home, my child.
.  What can I do for you?
You are welcome at 
.  Please be respectful of the materials.
How are you, my 
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Don't let the enemy rest.
Thank you for all you do.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Don't walk off with anything.
It is amazing how far you've come.  Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?!  You know better than that.
Only a hero such as yourself can travel at night.  The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night!  Take shelter or the bogeyman will get you.
Night is falling.  You'd better stay indoors, or the bogeyman will get you.
The sun will set soon.  Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Welcome to 
I am the 
 STRANGUS 
 AUGIS 
 STORKIS 
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
  Knowing no mercy, 
devoured 
devoured our livestock
stole 
stole our treasures
destroyed 
a dungeon
destroyed our homes
profaned
profaned our homes
  This bloodsucking fiend 
  This vile fiend 
even 
murdered 
has even killed 
 lust for murder
, among them 
 pauses to regain 
 composure.]
  It pains me all the more, for the foul villain 
was once
 my own 
, now twisted into monstrosity
, now cursed
  Save us from this 
  Beware!  It it said that only 
  It is said that 
 harms the creature.
  Other arms may not cut so deeply.
has killed 
traitor
I am 
I am a 
 of the 
, as are you
forgetful guard
I am a slave of 
I am a prisoner of 
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here.  I can't stand the boredom!
Can you lead me to battle and a warrior's death?
failed to load conflict report incident
There is a great keep there
 named 
There is a tavern there
There is a temple
There is a library there
There is a tomb
 housing 
 is there.
It is a place of great evil.
 looks around nervously and leans forward, speaking quietly.
  It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
!  It's terrifying.
 have been known to hunt out there.
 roam freely out there.
I don't know very much about it.
The surrounding area is called 
We are in 
  [You receive a detailed description.]
 is in 
I've heard of a place called 
There's absolutely nothing interesting around here.
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront 
This insidious evil is 
Seek this place if you hunt 
The creature is 
  Body corrupted beyond reckoning, 
 assumes a beastly form to terrorize us.
 agreed to 
 offer of tribute from 
 refused 
 demand of tribute from 
 accepted a peace offer from 
 to stop the conflict between 
 refused an offer of peace from 
 regarding the conflict between 
 informed 
 that tribute would no longer be offered 
 in the name of 
, replacing 
  I hear 
 has a real mean streak.
  Best keep your head down.
I hear that there is an insurrection against 
I hear that 
lost 
 after an insurrection
waited out an insurrection in 
crushed an insurrection in 
I hear that a group calling itself 
 on behalf of 
 after a long journey from the lands of 
I hear that a group from 
 left to reclaim the ruins
 left to found a new settlement
This place has been conquered
 has been conquered
 in order to find better lives
 moved on in search of a better future
 after the horrible mismanagement of 
 gave up on their occupation of 
I hear that refugees calling themselves 
 and escaped
 fled
 just before an army
 led by 
 descended upon the place.
I heard that 
I heard that there was an incident.
was kidnapped
 was destroyed.
I have 
 is not in 
I do not have 
 does not possess 
We reclaimed 
We founded 
We formed 
We had to pull out of 
We banded up as 
 is overcome for a moment.
]  No...  I don't want to talk about it.
 is our family's ancestor.
 is the head of the family.
Our family's ancestor is 
The head of the family is 
Greet listener
greet
hello
Nevermind
nevermind
Summarize the many troubles
trouble
Demand an item (barter screen)
object
Express your emotions (new menu)
express
feeling
emotion
State your values (new menu)
state
values
Investigate or interrogate (new menu)
investigate
interrogate
Ask favor, place request, make demand or issue order (new menu)
favor
request
order
Create a performance troupe together (group naming menu)
troupe
Claim this site for yourself (group naming menu)
Name pet (new menu)
Gift a (large) pet or mount (new menu)
give
Express horror at the gift
Express thanks for the gift
thanks
Give 
Ask about somebody (new menu)
reputation
Ask for directions (new menu)
directions
where
Bring up specific incident or rumor (new menu)
tell
Ask about 
the deaths
the death
crime
the fighting
fight
armies on the march
the army on the march
army
march
the abductions
the abduction
abduction
kidnap
the beast
the criminals
the bandits
bandit
the skulking vermin
skulking
vermin
the bone-chilling horror
ruffian
the open war
the missing treasure
treasure
Inquire about any troubles
troubles
Request a guide to 
Ask for directions to 
Ask for the whereabouts of 
Ask listener to wait here
wait
stay
Ask listener to follow you
follow
come
Cancel the agreement
cancel
leave
Complain about the agreement
complain
Bring up the journey together
journey
agreement
Tell listener that nothing has changed
Order listener to 
kill 
drive the forces of 
drive 
Give an order based on 
's relationship with 
Go into 
relations
land
territory
Summarize the hold of 
 on its territory
patrol
guards
forces
Summarize the local disposition of the forces of 
other
rebels
opposition
stakeholders
Summarize your views on the opposition to 
overview
Describe the refugees created by the attack of 
accuse
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on 
artifact
Discuss the missing artifact 
Summarize the conflict in which 
you slew 
 (This occurred 
 at this location
Bring up 
Somebody
 giving of 
 placement of 
the destruction of 
 gaining of 
rescue
Bring up your reunion with 
Bring up your death
Bring up the death of 
violation
export
prohibition
slow
crime of murder
disorderly
destruction
crime of theft
crime of robbery
crime of espionage
crime of treason
crime of blood-drinking
drinking
crime of attempted murder
crime of kidnapping
snatching
crime of attempted kidnapping
identity
 self-identification to 
 refusal to identify to 
submission
 demand of submission from 
 attack on 
 escalated attack on 
succession
Spread rumor of 
presence
's demand for tribute
's offer of peace
's cessation of tribute to 
's claim
's harassment
withdrawal
's withdrawal from 
refugees
's flight
's abandonment
Spread rumor of the insurrection
Spread rumor of the 
overthrow
overthrow 
failure
failed insurrection 
insurrection crushed
reclaim
's reclamation
's march
 to reclaim 
invasion
 toward 
Spread rumor of the occupation of 
Spread rumor of your reunion with 
 death
Spread rumor of your abduction
Spread rumor of the abduction of 
's destruction
location
's presence in 
Spread rumor of your possession of 
's possession of 
absence
's absence from 
Spread rumor of your lack of possession of 
's lack of possession of 
Trade or settle debts
trade
barter
deal
debts
sell
Ask about available services, drinks, rooms, etc.
service
room
List available services
list
Yell out service order
Order 
free 
 for 
drink
Rent room for 
Request free room
extend
rent
Extend room rental for 
Extend use of free room
Confirm service order
confirm
Exchange, give, take or show personal items
exchange
take
show
offer
Ask listener to join you (new menu)
join
Ask about the structure you are in
structure
Ask about the listener's master or boss
master
Ask about the listener's schemes and plots
scheme
plot
plan
Inquire about listener's profession
profession
Ask how listener is feeling
feelings
emotions
Make a flattering remark
flatter
Try to calm the listener
pacify
calm
Tell a joke
joke
Ask about listener's family
Ask for permission to stay for a day
sleep
permission
rest
Ask for a cease to hostilities
cease
stop
Accept that the listener will not trade 
the object
accept
refusal
Suggest that the listener trade 
suggest
Ask the listener for the location of 
Agree to have 
 accept homage from 
agree
Refuse to have 
Agree to make peace between 
Refuse to make peace between 
 pay homage to 
Offer to have 
homage
Cancel tribute from 
Offer peace between 
Demand that 
Demand the listener's identity
Demand that the listener drop 
drop
Demand that the listener yield
surrender
Welcome yourself to your new home
welcome
Raise alarm
intruder
Brag about your past violent acts
brag
boast
transfer
position
Offer listener your position as 
someone
adopt
Ask listener to adopt 
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
withdraw
Ask about the position of this group's forces
guard
armies
Ask about other groups with a stake in this site
groups
exile
bandits
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
Offer encouragement
encourage
Comment on natural surroundings
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Accuse listener of being a night creature
Impatiently say goodbye
goodbye
done
quit
Say goodbye
Bypass greeting (new menu)
bypass
skip
Change the subject (new menu)
change
back
Return to current topic (new menu)
return
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a 
duty
report
Praise listener for completing the task
praise
task
Request duty or advice pertaining to service as a 
advice
Ask to be made a 
keeper
performer
scholar
monster slayer
slayer
scribe
Ask for 
 to made 
tavern keepers
performers
scholars
mercenaries
monster slayers
scribes
messengers
Grant listener work as 
grant
Grant 
 work as 
Refuse listener work as 
Refuse 
Ask to join 
Accept into 
Refuse request to join 
Invite listener to join 
invite
Accept invitation to join 
Refuse invitation to join 
decline
Leave 
Kick listener out of 
Refuse invitation to become a 
Accept invitation to become a 
Refuse request to become a 
Accept as a 
Revoke listener's status as a 
revoke
Invite listener to become a 
Ask to become a 
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
impersonate
State 
's location
 to be 
Suggest talking to 
 to offer condolences
Suggest traveling to 
 to find a relative
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Offer condolences
condolences
sorry
Ask listener's course of action
action
Request suggestion for course of action
Ask listener to join you as entertainer
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
guide
site
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that they are outlaws
outlaws
State that you are right in all matters
right
State that you are conflicted
conflicted
State that it is terrific
terrific
State that it is for the best
best
State that you don't care
State your general hatred
State your general fear
State that it accords with your faith
accords
faith
State that preaching is your calling
preaching
calling
State that you enjoyed performing
performing
State that it was legendary
legendary
State that it was fantastic
fantastic
State that it was great
great
State that it was good
State that it was okay
okay
Agree completely
State that this is fantastic
State that this is great
State that this is good
State that this is okay
State that this is no good
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is your favorite poetry
poetry
State that you love reflective poetry
reflective
State that you hate reflective poetry
State that you love riddles
riddle
State that you hate riddles
State that you are embarrassed by this kind of humor
humor
State your amusement
funny
State that you love raunchy poems
raunchy
poems
State that you love ribald poems
ribald
State that you disapprove of ribald poems
State that you love light poems
light
State that you hate light poems
State that you love solemn poems
solemn
State that you hate solemn poems
State that listener's hunt saved you from an enemy
hunt
saved
State that listener had a good hunt
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
oulaws
Grant sleep permission
Deny sleep permission
deny
Comply with order
comply
Agree to follow
Apologize for being otherwise occupied
apologize
occupied
Refer listener to somebody older
refer
older
Ask listener to come closer
closer
Do business
business
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Tell listener to try a shopkeeper
shopkeeper
Tell listener about 
Provide directions to 
Recommend 
Profess total ignorance
Tell the listener that 
 is dead
Give your opinion of 
opinion
Provide the location of specific place
Provide the location of 
Provide the whereabouts of 
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Tell the listener that they've found you
found
Grovel before your new master
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
Express astonishment at seeing 
surprise
Praise for returning 
Prophesize
prophecy
prophesize
Hawk your wares
hawk
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
 (not your values)
Argue 
Acquiesce (changes your values)
acquiesce
Flatter the listener
Deride flattery
deride
flattery
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Accept the compliment
thank
Accept calming
State that calming was unneeded
unneeded
Approve of the joke
approve
laugh
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
press
argue
Agree to drop the argument
Dismiss the listener's argument
Respond passively
Make terrified outburst regarding fleeing conflict
State intention to flee conflict
Say something about your master(s)
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
mock
State your age emphatically
Say something about your profession
Announce your night creature status
announce
State your incredulity
incredulity
Bring up the reunion of 
Spread rumor of the reunion of 
Claim this site for yourself and 
<SWAP>
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
NUMBERED_NAME
nothing
chunk
chunks
is gigantic with huge muscles and hanging rolls of lard
is huge, muscular and fat
is gigantic but incredibly skinny with virtually no muscles to speak of
is gigantic yet weak and skinny
is gigantic with incredible muscles
is very muscular and just gigantic overall
is gigantic and muscular
is gigantic yet incredibly weak
is enormous yet very weak
isn't very muscular but has a gigantic build
bears untold amounts of fat over a gigantic frame
is very fat and enormous overall
is gigantic and quite fat
is incredibly skinny yet gigantic overall
has an enormous build but is very skinny
is enormous yet skinny
is gigantic
is very large and bears great lard rolls and impressive muscles
is very large, fat and muscular
is very large yet also very weak and incredibly skinny
is weak and skinny yet has a large build overall
is incredibly muscular and very large
is very large and very muscular
is very large with strong muscles
is very weak despite being very large overall
is very large yet weak
isn't strong but is very large
is very large and just incredibly fat
has a very large body with quite a bit of fat on it
is fat and has a very large body overall
has a very large frame but is incredibly skinny
is very large yet quite skinny as well
is skinny but with a very large body overall
is very large
is incredibly muscular and fat, with a large build overall
is large, muscular and fat
has a large body but it is very skinny and frail
is weak and skinny yet has a reasonably large body overall
has bulky muscles on a large body
is very muscular with a large body
is large and muscular
is large yet frail
has a large body but is quite weak
has ill-defined muscles but is large overall
has a large body made larger still by mounds of fat
has a large body and is very fat
is large and fat
has a large body but is incredibly skinny
is large yet very skinny
is large yet skinny
is large
would be lanky were it not for the massive muscles and slabs of lard
is lanky, with strong muscles and some fat
has a tall, skinny body that is very frail
is tall and thin, weak with few traces of fat
is tall and thin with incredible muscles
is tall, thin and very muscular
is muscular, tall and thin
is lanky and frail
is lanky and weak
is lanky with ill-defined muscles
packs extraordinary obesity on to what was once a tall and thin body
has a tall, thin frame but manages to be very fat
has a tall, thin body layered with some fat
has a tall, narrow body that is just incredibly skinny
has a tall, thin frame with very little fat on it
has a tall, thin body with little fat
is lanky
has a short, broad body stacked thick with muscles and lard
is stout, muscular and fat
has a short body that is broad yet with few traces of muscle or fat
has a short broad body but is kind of weak and skinny at the same time
is stout and incredibly muscular
is stout and very muscular
has a stout muscular body
has a short broad body but is very frail
has a short broad body with little in the way of muscles
has a short broad body with ill-defined muscles
is short, broad and morbidly obese
has a short broad body with a lot of fat on it
is short, broad and fat
has a short, broad frame with almost no fat on it
has a short, broad body with very little fat
has a short, broad build overall but is somewhat skinny
is stout
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has an incredibly broad body with some muscle and fat on it
has an extremely broad frame with few traces of either muscle or fat
has an incredibly broad body that is somewhat weak with only a little fat on it
is incredibly muscular and broad-bodied
is has large muscles on a incredibly broad body
is muscular with an extremely broad body
has an incredibly broad body but is very frail
has an extremely broad body but is weak
is somewhat weak and has a body that is incredibly broad
has an incredibly broad body hung with curtains of lard
has an extremely broad body with lots of fat on it
is fat with an extremely broad body
has an incredibly broad body with almost no fat on it
has an extremely broad body with very little fat
has an extremely broad body with little fat
is incredibly broad-bodied
has a very broad body, with enormous lard pockets packed in with the giant muscles
has a very broad, muscular, fat body
has a very broad body but it is frail with very little fat on it
has a very broad body overall but it is weak with little fat on it
is incredibly muscular and has a very broad body
is very muscular and broad
is muscular and very broad
has a very broad body but it is frail
has ill-defined muscles on an otherwise broad body
has a broad body that is somewhat weak
has a very broad body and is incredibly fat
is very broad and fat
is fat and very broad
has a very broad body but almost no fat
has a very broad frame with very little fat on it
has a very broad body with little fat
is very broad-bodied
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, muscular and fat
is frail and very skinny yet with an overall broad body
is broad-bodied, though weak and skinny
has incredible muscles stretched over a broad body
is very muscular with a broad body
is broad and muscular
has a broad body but it is very frail
is broad yet weak
is broad with little muscle
has a broad body made broader still by no shortage of surrounding lard
is broad-bodied and very fat
is broad and fat
has a broad body with almost no fat on it
has a broad body with very little fat
has a broad body with little fat
has a broad body
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a long, thin body, thickened by muscle and fat
has a long, thin frame, frail with very little fat
has a long, thin body that is somewhat weak with little fat
has a long, thin frame strapped with incredible muscles
is long and thin with strong muscles
is long, thin and muscular
is long and thin but very weak
is long, weak and thin
is long, thin and somewhat weak
has a long, thin frame hidden beneath copious rolls of lard
has a long, thin body with a lot of fat on it
has a long, thin body with some fat on it
has a long, thin body with almost no fat on it
has a long, thin body with very little fat
has a long, thin frame with little fat
is long and slim
could be incredibly thin but has massive lardy rolls and enormous muscles
has managed to put some muscle and fat on an extremely thin frame
is a frail, extremely skinny thing
is weak with little fat and just incredibly thin overall
has an extremely thin body packed with huge muscles
is very muscular and incredibly thin
is muscular and extremely thin
is extremely thin and frail
is very weak and extremely thin
is extremely thin with ill-defined muscles
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin frame with a lot of fat on it
has an incredibly thin frame with some fat on it
has an extremely thin body with almost no fat on it
has an extremely thin body with very litte fat on it
has an incredibly thin body with little fat
is incredibly thin
has a very thin build buried underneath endless muscles and fat
would be very thin but has opted for some muscle and fat
has a very thin, frail body without visible traces of fat
is weak and has a very thin body with very little fat
is incredibly muscular and very thin
is very muscular and thin
is muscular and very thin
is very thin and weak
is weak and very thin
is somewhat scrawny and very thin
would be very thin but bears an enormous lardy burden
has much fat on a very thin frame
has a very thin frame with a bit of fat on it
has a very thin body with almost no fat on it
has a very thin frame with very little fat
has a very thin body with little fat
is very thin
has a thin frame but it is loaded with muscles and great layers of fat
has a generally thin build with some muscle and fat on it
is thin, frail and incredibly skinny
is thin, skinny and weak
is thin but has incredible muscles
is thin and very muscular
is wiry
is thin and frail
is thin and weak
is thin and scrawny
has what was once a thin frame, now bearing enormous, thick layers of fat
has a once-thin frame, now belarded
has a thin frame with some fat on it
has a thin body with almost no fat on it
has a thin body with very little fat
has a thin body with little fat
is thin
is incredibly tall, layered with massive muscles and hanging sacks of lard
is incredibly tall with strong muscles and some fat
is very frail with an extremely tall and skinny body
is incredibly tall and a bit skinny, with ill-defined muscles
is incredibly tall and muscular
is very muscular and extremely tall
is muscular and incredibly tall
is incredibly tall but has a frail body
is incredibly tall yet weak
is scrawny yet extremely tall
is incredibly tall and fat
is very fat and extremely tall
is fat and extremely tall
is incredibly tall and skinny
is very skinny and even more tall
is skinny and extremely tall
is incredibly tall
is very tall with huge muscles and great lardy rolls
is very tall with plenty of muscle and fat
is very tall and skinny but also very weak
is weak and skinny but very tall overall
is very tall with huge muscles
is very tall and muscular
is muscular and very tall
is very tall yet frail
is very tall yet weak
is very tall yet somewhat weak
is very tall with a hanging apron of lard
is very tall and fat
is fat and very tall
is very tall and incredibly skinny
is very tall and skinny
is skinny and very tall
is very tall
is very muscular, tall and obese
is tall, muscular and fat
is tall, extremely skinny and frail
is tall, weak and skinny
has loaded a tall body with incredible muscles
is tall and very muscular
is tall and muscular
is pretty tall but also very frail
is tall but has quite ill-defined muscles
is tall and scrawny
is tall and belarded by great hanging sacks of fat
is tall and very fat
is tall and fat
is tall and incredibly skinny
is tall and very skinny
is tall and skinny
is tall
is incredibly long with impressive muscles and great sacks of lard
is extremely long with muscle and fat in equal measure
is frail and really skinny but also extremely long
is incredibly long yet is also weak and skinny
is incredibly long and muscular
is very muscular and incredibly long
is muscular and extremely long
is very frail and incredibly long
is weak and extremely long
is somewhat weak and extremely long
is incredibly long, encapsulated in massive layers of lard
is extremely long and very fat
is fat and incredibly long
is incredibly long and skinny
is very skinny and extremely long
is skinny and incredibly long
is incredibly long
is extremely muscular and lardy and also very long
is very long, muscular and fat
has a very long body, frail and skinny
is weak and skinny with a very long body overall
is very long and incredibly muscular
is very long and muscular
is muscular and very long
is very long and frail
is weak and very long
is somewhat weak and very long
has a very long body that is beset by a morbid corpulence
is very long and fat
is fat and very long
is very long and incredibly skinny
is very long and skinny
is skinny and very long
is very long
is extremely muscular, obese and long
is long, muscular and fat
has a frail body, long and incredibly skinny
is long, weak and skinny
has an incredibly muscular, long body
is very muscular with a long body
is long and muscular
is long with a frail body
is long but weak
is long and scrawny
is long and incredibly fat
is long and very fat
is fat and long
is long and incredibly skinny
is long and very skinny
is long and skinny
is long
is incredibly short yet has extremely strong muscles hidden under massive lardy rolls
is muscular and fat yet at the same time incredibly short
is extremely short, weak and thin
is weak, skinny and incredibly short
has put on an extreme amount of muscle, especially for one so short
is very muscular and incredibly short
is muscular and extremely short
is incredibly short and frail
is weak and extremely short
is extremely short with little muscle
is incredibly short but somehow packs in an enormous amount of fat
is very fat and extremely short
is fat and incredibly short
is incredibly short and skinny
is very skinny and extremely short
is skinny and incredibly short
is incredibly short
is very short but covered with great amounts of lard and with huge muscles
is very short yet muscular and fat
is very short, very weak and very skinny
is weak, skinny and very short
packs enormous muscles on to a very short body
is very muscular and very short
is very short with well-defined muscular
is very weak and very short
is weak and really short
is somewhat weak and very short
carries massive amounts of fat, especially for one so short
is very short and fat
is fat and very short
is very short and incredibly skinny
is very short and skinny
is skinny and very short
is very short
is short yet layered with equal parts of giant muscles and lardy slabs
isn't very tall but makes up for it with muscle and fat
is short, very weak and incredibly skinny
is weak, short and skinny
isn't tall but has incredible muscles
is short with well-defined muscles
is short and muscular
is short and very weak
is weak and short
is short and not very strong
is short and just incredibly fat
is short and obese
is short and fat
is short and incredibly skinny
is short and very skinny
is short and skinny
is short
is as short as can be yet has great muscles and rolls of lard
is incredibly short, if muscular and fat
is incredibly short, skinny and frail
is weak and skinny as well as incredibly short
has an extremely short body that is incredibly muscular
is very muscular if incredibly short
is as short as they come and very frail on top of that
is weak as well as incredibly short
is scrawny and extremely short
is incredibly short and bears massive lardy rolls
has an incredibly short body but still manages to be very fat
is very skinny and even more short
is skinny and extremely short
is very short yet impressively muscular and enormously fat
is very short in length but muscular and fat as well
is very short, weak and skinny
is weak and skinny and also very short
carries great muscles on a very short body
is very short and muscular
is muscular and very short
is very short and frail
is very short and quite weak
is very short with ill-defined muscles
has a very short body buttressed by rolls of lard
is short with great muscles and copious amounts of lard
is short in length but muscular and fat
is weak, skinny and short
is incredibly muscular if a little short
is very muscular with a short body
is short and weak
is short and scrawny
is short and incredibly fat
is short and very fat
is strapped with massive amounts of muscle and lard
is muscular and fat
is very weak and incredibly skinny
is weak and skinny
is incredibly muscular
is very muscular
is muscular
is very weak
is weak
is scrawny
is corpulent
is very fat
is fat
is incredibly skinny
is very skinny
is skinny
is average in size
has a small build yet is strapped with massive amounts of muscle and lard
has a small build but is muscular and fat
has a small build and is very weak and incredibly skinny
has a small build and is weak and skinny
has incredible muscles over a small build
is very muscular yet has a small build
is small yet muscular
is very weak and small
is weak and small
is small and scrawny
packs massive amounts of fat on to a small build
has a small build but is very fat
is small and fat
is incredibly skinny with a small build
is very skinny with a small build
is skinny with a small build
is small
is very small yet with huge slabs of lard and muscle
is muscular and fat yet has a very small overall build
is very weak, skinny and small
is weak, skinny and very small
is incredibly muscular for one so small
is very small yet very muscular
is muscular and very small
is weak and very small
is very small with ill-defined muscles
has a very small body bedecked with lardy rolls
is very small and fat
is fat and very small
is incredibly skinny and very small
is very small and skinny
is skinny and very small
is very small
is tiny yet incredibly muscular and lardy
is muscular and fat and very, very small
is incredibly small, weak and skinny, so as to be almost nothing
is tiny, skinny and weak
is a minuscule bundle of muscles
has an extremely small body but it is very muscular
is muscular yet with a incredibly small body overall
is tiny and utterly weak
is tiny and weak
is tiny with ill-defined muscles
bears an enormous amount of fat for one so tiny
is tiny yet very fat
is fat yet tiny
is tiny overall and in particular incredibly skinny
is very skinny with an overall minuscule build
is incredibly small and skinny
is tiny
gigantic
very large
muscular
frail
obese
chubby
skinny
thin
slim
lanky
stout
broad
narrow
towering
tall
long
squat
short
scrawny
tiny
TISSUE_NAME
Tissue Template 
 missing plural string
TISSUE_MATERIAL
PLANT_MAT
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
FLIGHT
BREATHE
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Definition 
[C:4:0:1]
 is mangled beyond recognition.  
 are spilled.  
 is gelded.  
 has been partially butchered.  
 broken.  
 fractured.  
 has a compound fracture
 have compound fractures
cut open
smashed open
broken open
torn open
gouting
gushing
spraying
running with
dripping
oozing
 dented.  
frost-bitten
frozen
blistered
completely swollen
heavily swollen
very swollen
quite swollen
swollen
slightly swollen
high
wide-set
large-irised
small-irised
sunken
protruding
wrinkled
convex
concave
curly
straight
dense
sparse
thick
upturned
hooked
splayed out
flattened
great-lobed
fuse-lobed
gapped
crowded
high-cheekboned
low-cheekboned
broad-chinned
narrow-chinned
jutting-chinned
recess-chinned
square-chinned
round-chinned
greasy
deep-voiced
high-voiced
raspy-voiced
clear-voiced
body is 
 is gone.  
extremely tall
somewhat tall
very short
somewhat short
extraordinarily broad
somewhat broad
extremely narrow
somewhat narrow
extremely long
quite long
somewhat long
extremely short
incredibly high
somewhat high
extremely low
slightly low
incredibly close-set
slightly close-set
very wide-set
slightly wide-set
deeply sunken
slightly sunken
slightly protruding
have very large irises
have large irises
have slightly large irises
have very thin irises
have thin irises
have slightly thin irises
very large-irised
slightly large-irised
very thin-irised
thin-irised
slightly thin-irised
extremely wrinkled
slightly wrinkled
very smooth
slightly smooth
wavy
incredibly straight
very convex
slightly convex
incredibly concave
somewhat concave
extremely dense
quite dense
slightly dense
extremely sparse
quite sparse
slightly sparse
very thick
slightly thick
very thin
somewhat thin
incredibly upturned
slightly upturned
sharply hooked
slightly hooked
very splayed out
somewhat splayed out
very flattened
slightly flattened
have great swinging lobes
have large hanging lobes
are free-lobed
are fuse-lobed
have nearly fused lobes
have small lobes
hanging-lobed
free-lobed
nearly fuse-lobed
small-lobed
widely-spaced
tangled
very round
slightly rounded
slit
somewhat greasy
crinkly
striped 
mottled 
 spots
with a touch of
with flecks of
with some
mixed with
 stripes
has a deep, guttural voice
has a high-pitched, clear voice
has a high-pitched, grating voice
has a clear, deep voice
has a fairly deep and raspy voice
has a high squeaky voice
has a low, clear voice
has a high, clear voice
has a very clear voice
has a clear voice
has a grating, raspy voice
has a scratchy voice
has a very high-pitched voice
has a high voice
has a very deep voice
has a low voice
has very high cheekbones
has high cheekbones
has low cheekbones
has very low cheekbones
square chin
round chin
chin
has a massive
has a deeply recessed, broad
has a narrow, jutting
has a deeply recessed, narrow
has a broad, prominent
has a broad, recessed
has a narrow, prominent
has a narrow, recessed
has a very broad
has a broad
has a very narrow
has a narrow
has a jutting
has a prominent
has a recessed
has a deeply recessed
has a square chin
has an angular chin
has a very round chin
has a round chin
very long
medium-length
clean-shaven
stubble
neatly combed
braided
arranged in double braids
tied in a pony tail
unkempt
[C:7:0:0]
 bears
 bear
 the marks of numerous old wounds, the chief among them
 the marks of old wounds, including
massive 
very long 
long 
short 
very short 
tiny 
curving scar.  
straight scar.  
huge 
very large 
large 
very small 
dent.  
jagged scar.  
LOCAL_CREATURE_MAT
LOCAL_PLANT_MAT
*** Error(s) finalizing the template 
Custom tissue shape not found: 
vector::_M_insert_aux
Unrecognized Tissue Template Token: 
creature_layer
[CREATURE:
!ARG
CV_NEW_TAG
CV_ADD_TAG
CV_NEW_CTAG
CV_ADD_CTAG
CV_CONVERT_TAG
CV_CONVERT_CTAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CV_REMOVE_TAG
CV_REMOVE_CTAG
Unrecognized Creature Variation Token: 
ADD_MATERIAL
 needs 2 tokens: 
ADD_TISSUE
BP_POSITION
 needs 3 tokens: 
BP_RELATION
 needs 6 tokens: 
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
ARG1
ARG2
ARG3
ARG4
ARG5
Unrecognized Body Detail Plan Token: 
*** Error(s) finalizing the creature 
Creature Tissue Material Failure: 
(empty tissue)
(no mat1)
(no mat3)
 : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
 : Special attack material missing state -- set to liquid
 : Special attack interaction token not recognized : 
, layer 
: Tissue 
 was not found, using first tissue instead
: No tissue thickness
: Cannot find SPECIFIC_FOOD:PLANT token 
: Cannot find SPECIFIC_FOOD:CREATURE token 
Unrecognized Color Token: 
Walk
Crawl
Swim
Climb
Custom butcher object shape not found: 
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
 Shearable Tissue 
 Was Not Used
BP_ADD_TYPE
 BP Add Type 
BP_REMOVE_TYPE
 BP Remove Type 
BP_APPEARANCE_MODIFIER
 BP Mod 
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
 Color Mod Ending With (
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
LIKESFIGHTING
VEGETATION
NATURAL
VERMIN_HATEABLE
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
Duplicate Body Token: 
Unrecognized Creature Caste Body Token: 
Body Token Recognized But Could Not Connect: 
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token: 
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag: 
Unrecognized CDI Token: 
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
 seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NATURAL_SKILL
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOSTUCKINS
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOPAIN
HAS_NERVES
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
NONAUSEA
SENSE_CREATURE_CLASS
LOW_LIGHT_VISION
SMELL_TRIGGER
ODOR_LEVEL
ODOR_STRING
NO_DIZZINESS
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
STANCE_CLIMBER
CANNOT_JUMP
BLOODSUCKER
BONECARN
CARNIVORE
SYNDROME_DILUTION_FACTOR
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
STANDARD_GRAZER
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
VISION_ARC
INTELLIGENT
CAN_SPEAK
UTTERANCES
ALL_ACTIVE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
SPREAD_EVIL_SPHERES_IF_RULER
NIGHT_CREATURE_EXPERIMENTER
NIGHT_CREATURE
MEANDERER
MULTIPART_FULL_VISION
ALCOHOL_DEPENDENT
LOCKPICKER
NOT_BUTCHERABLE
MISCHIEVIOUS
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
ADOPTS_OWNER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
SPECIFIC_FOOD
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
CANNOT_UNDEAD
NO_SLEEP
PACK_ANIMAL
FLIER
STRANGE_MOODS
LOCAL_POPS_PRODUCE_HEROES
LOCAL_POPS_CONTROLLABLE
OUTSIDER_CONTROLLABLE
PET_EXOTIC
TRAINABLE
WEBBER
THICKWEB
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
ORIENTATION
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
GAIT
NO_BUILD_UP
LAYERS_SLOW
AGILITY
STEALTH_SLOWS
Unknown GAIT flag 
WALK
SWIM
CRAWL
CLIMB
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
GRASSTRAMPLE
SWIMS_LEARNED
SWIMS_INNATE
TRADE_CAPACITY
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
SECRETION
CONTINUOUS
EXTREME_EMOTION
EXERTION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
PENETRATEPOWER
FISHITEM
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than 
, repaired
Attribute range greater than 
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s): 
Unknown Body Part Position Token: 
Tissue layer not added because no BP found: 
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
Body detail plan not found:
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_STYLE_UNIT
PEARL
SUPERNATURAL
NO_EAT
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template: 
SELECT_MATERIAL
PLUS_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template: 
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails: 
BIOME
PROFESSION_NAME
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
MUNDANE
FREQUENCY
CHANGE_FREQUENCY_PERC
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
Unrecognized Creature Token: 
REMOVE_MATERIAL
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!): 
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation: 
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
GO_TO_TAG could not find target, setting to end: 
splayed
guttural-voiced
grating-voiced
squeaky-voiced
scratchy-voiced
low-voiced
high-cheekbones
low-cheekbones
square-chin
round-chin
massive-chin
recessed-chin
jutting-chin
prominent-chin
broad-chin
narrow-chin
BODY
UPPERBODY
HEAD
CON_CAT
CONTYPE
Unrecognized Creature Bodypart CONTYPE Token: 
LIMB
THROAT
UNDER_PRESSURE
VERMIN_BUTCHER_ITEM
SMELL
SMALL
INTERNAL
GUTS
GELDABLE
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token: 
Unrecognized Creature Body Token: 
COLOR
SHAPE
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token: 
FACES
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token: 
SIMPLE
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
NO_THICK_FOG
OUTSIDE
Unrecognized Location Hint Token: 
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token: 
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token: 
SPRING
AUTUMN
Unrecognized Season Token: 
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CREATION
DANCE
DARKNESS
DAWN
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAMILY
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LOYALTY
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NATURE
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PEACE
PERSUASION
PLANTS
POETRY
PREGNANCY
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SACRIFICE
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
STRENGTH
SUICIDE
THEFT
THRALLDOM
THUNDER
TORTURE
TRADE
TRAVELERS
TREACHERY
TREES
TRICKERY
TRUTH
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
OWN_RACE
FANCIFUL
Unrecognized Art Facet Token: 
PLANT
TREE
Unrecognized Art Image Element Token: 
HANDLE
ROLLERS
Unrecognized Specific Item Improvement Token: 
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token: 
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token: 
Unrecognized Historical Figure Site Link Token: 
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
GELDER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
MERCENARY
POET
BARD
DANCER
SAGE
SCHOLAR
PHILOSOPHER
MATHEMATICIAN
ASTRONOMER
NATURALIST
PAPERMAKER
BOOKBINDER
PERFORMER
SCRIBE
TAVERN_KEEPER
CRIMINAL
PEDDLER
PROPHET
PILGRIM
MONK
MESSENGER
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
ANIMALTRAIN
ANIMALCARE
DISSECT_FISH
DISSECT_VERMIN
PROCESSFISH
TRAPPING
PRESSING
BEEKEEPING
GLAZING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
MILK
GELD
SHEARING
SPINNING
HERBALISM
SMELT
EXTRACT_STRAND
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
CUTGEM
ENCRUSTGEM
WOODCRAFT
PAPERMAKING
BOOKBINDING
POTTERY
WAX_WORKING
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
ARMOR
SIEGECRAFT
SIEGEOPERATE
OPERATE_PUMP
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
DIAGNOSE
SURGERY
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
LYE_MAKING
POTASH_MAKING
SOAP_MAKING
SWIMMING
RIDING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
LYING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
MAKE_MUSIC
SING
PLAY_KEYBOARD_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_PERCUSSION_INSTRUMENT
CRITICAL_THINKING
LOGIC
MATHEMATICS
ASTRONOMY
CHEMISTRY
GEOGRAPHY
OPTICS_ENGINEER
FLUID_ENGINEER
INTRIGUE
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
BRANCH
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
WEAPON
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
REMAINS
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
THREAD
CLOTH
SHEET
TOTEM
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
COIN
GLOB
ROCK
PIPE_SECTION
INORGANIC
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
COAL
PEARLASH
GRIME
COKE
USE_LAVA_STONE
Unrecognized Inorganic Token: 
NO_MATGLOSS
Unrecognized Coal Token: 
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token: 
West
South
Below
Above
Here
/Below
/Above
Cloth (Plant)
Cloth (Yarn)
Drinks
Powders
Meat
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Digging Implements
Headwear
Toys
Tools
Instruments
Stone
Sand
Clay
Glass
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
Cups/Mugs/Goblets
Dungeon Commander
Insane Mood
Undead Hunt
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Grab Goblet
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Gelding
Seek Gelding Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Go to Interrogation Target
Interrogation Office
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Flee from Opponent (Climb)
Attack Building
Start Bed Carry
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Seek Ladder to Climb
Seek Ladder to Move
Place Ladder
Prayer
Play
Make Believe
Play with Toy
Worship
Research
Ponder Topic
Fill Service Order
Get Written Content
Go to Reading Place
Get Writing Materials
Go to Writing Place
Grab Instrument
Grab Toy
Store Object
Leave Site for Squad Order
Parley Unit
Parley Item
Follow Command
Seek Heist Item
Seek Heist Master
Seek Heist Handoff
agricultural
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
fiery
baked
forgiving
gambling
playful
generous
healing
hospitable
inspired
jealous
jeweled
rigid
deceitful
shining
electrical
long-lived
loving
loyal
lucky
merciful
metal
crystal
miserable
misty
moonlit
mountainous
muddy
murderous
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
joyous
flowing
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
wordy
starry
stormy
hopeless
sunny
thieving
enslaved
thunderous
wicked
enterprising
treacherous
wooden
tricky
true
twilight
valorous
volcanic
warring
watery
wealthy
windy
wise
lettered
young
no sphere
farming
animals
balance
beauty
birth
blight
boundaries
caverns
charity
coasts
consolation
courage
crafts
creation
dawn
deformity
depravity
discipline
disease
dreams
earth
fame
fate
fertility
festivals
fire
fishing
food
forgiveness
fortresses
freedom
games
generosity
happiness
hospitality
inspiration
jewels
justice
lakes
laws
lies
lightning
longevity
luck
lust
marriage
mercy
metals
minerals
moon
murder
night
oaths
oceans
painting
persuasion
pregnancy
rain
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
seasons
silence
song
speech
stars
storms
strength
suicide
thralldom
thunder
torture
travelers
treachery
trees
trickery
truth
valor
victory
volcanos
wealth
weather
wind
wisdom
writing
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
father
wives
wife
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
grandmother
grandfather
grandparent
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
cousin
uncle
niece
nephew
older half-brother
older half-sister
older half-sibling
younger half-brother
younger half-sister
younger half-sibling
half-sibling
no relationship
Wetland
Desert
Forest
Mountains
Ocean
Lake
Grassland
Hills
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token: 
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token: 
AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token: 
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token: 
FADE
ROOT
Unrecognized Replacement Method Token: 
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token: 
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token: 
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token: 
SINGULAR
PLURAL
Unrecognized Word Property Token: 
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Adequate
Competent
Skilled
Proficient
Talented
Professional
Accomplished
Master
High Master
Grand Master
Legendary
Mining
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Growing
Herbalism
Ambush
Riding
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Papermaking
Bookbinding
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Dance
Music
Singing
Keyboard Instrument
Stringed Instrument
Wind Instrument
Percussion Instrument
Critical Thinking
Logic
Mathematics
Astronomy
Chemistry
Geography
Optics Engineer
Fluid Engineer
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Pressing
Glazing
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Knife
Lash
Alchemy
Building Design
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Intrigue
Miner
Wood Cutter
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Butcher
Trapper
Grower
Ambusher
Swimmer
Rider
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Armorsmith
Metalsmith
Gem Setter
Wood Crafter
Papermaker
Bookbinder
Potter
Stone Crafter
Metal Crafter
Student
Observer
Wordsmith
Writer
Reader
Speaker
Knapper
Musician
Singer
Keyboardist
Stringed Instrumentalist
Wind Instrumentalist
Percussionist
Critical Thinker
Logician
Mathematician
Astronomer
Chemist
Geographer
Leader
Tactician
Teacher
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Dyer
Glazer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Alchemist
Building Designer
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Climber
Schemer
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token: 
HAS_DOORS
Unrecognized Lair Characteristic Token: 
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token: 
VOCALIZATION
Unrecognized Creature Sound Method Token: 
Random Buffer Overload
catatonic
yield
ghost
PEGS
ADJUSTABLE_BRIDGES
LEVERS
CROOKS
TIGHTENING
Unrecognized Tuning Token: 
clear
noisy
full
sharp
smooth
choppy
steady
evolving
delicate
bright
graceful
breathy
strained
mellow
wobbling
focused
even
fluid
vibrating
quavering
fragile
brittle
pure
piercing
strident
wavering
harsh
reedy
nasal
buzzy
rough
warm
rugged
heavy
flat
crisp
sonorous
gentle
slicing
liquid
raucous
breezy
raspy
wispy
shrill
rich
dull
floating
ringing
resonant
sweet
rippling
sparkling
CLEAR
NOISY
FULL
THIN
ROUND
SHARP
SMOOTH
CHOPPY
STEADY
EVOLVING
STRONG
DELICATE
BRIGHT
GRACEFUL
SPARSE
BREATHY
STRAINED
BROAD
MELLOW
WOBBLING
FOCUSED
EVEN
FLUID
VIBRATING
QUAVERING
EERIE
FRAGILE
BRITTLE
PURE
PIERCING
STRIDENT
WAVERING
HARSH
REEDY
NASAL
BUZZY
WARM
RUGGED
HEAVY
FLAT
DARK
CRISP
SONOROUS
WATERY
GENTLE
SLICING
RAUCOUS
BREEZY
RASPY
WISPY
SHRILL
MUDDY
RICH
DULL
FLOATING
RINGING
RESONANT
SWEET
RIPPLING
SPARKLING
animal partner
brawler
psycho
trade partner
information source
storyteller
preacher
poet
bard
friendly
killer
murderer
comrade
respected group
hated group
enemy fighter
friendly fighter
bully
monster
brigand
loyal soldier
quarreler
flatterer
protector of weak
treasure hunter
preserver of knowledge
SITE
VESSEL
RELIGION
MILITARY_UNIT
TEMPLE
BATTLE
LIBRARY
FESTIVAL
MERCHANT_COMPANY
CRAFT_GUILD
Unrecognized Timbre Token: 
MEMBRANE_POSITION
SUBPART_CHOICE
KEYBOARD
STOPPING_FRET
STOPPING_AGAINST_BODY
STOPPING_HOLE
STOPPING_HOLE_KEY
SLIDE
HARMONIC_SERIES
VALVE_ROUTES_AIR
BP_IN_BELL
FOOT_PEDALS
Unrecognized Pitch Choice Token: 
PLUCKED_BY_BP
PLUCKED
BOWED
STRUCK_BY_BP
STRUCK
VIBRATE_BP_AGAINST_OPENING
BLOW_AGAINST_FIPPLE
BLOW_OVER_OPENING_SIDE
BLOW_OVER_OPENING_END
BLOW_OVER_SINGLE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_FREE_REED
STRUCK_TOGETHER
SHAKEN
SCRAPED
FRICTION
RESONATOR
BAG_OVER_REED
AIR_OVER_REED
AIR_OVER_FREE_REED
AIR_AGAINST_FIPPLE
Unrecognized Sound Production Token: 
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token: 
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
BOOKCASE
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
STAND_AND_WORK_ABOVE
ROLL_UP_SHEET
PROTECT_FOLDED_SHEETS
CONTAIN_WRITING
DISPLAY_OBJECT
PLACE_OFFERING
DIVINATION
GAMES_OF_CHANCE
Unrecognized Tool Use Token: 
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_HERO
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
RESEARCH_BREAKTHROUGH
GUEST_ARRIVAL
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
BIRTH_WILD_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
STRESSED_CITIZEN
CITIZEN_TANTRUM
CITIZEN_LOST_TO_STRESS
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
MOVED_OUT_OF_RANGE
CANNOT_SPEAK
NO_TRACKS
ALREADY_SEARCHED_AREA
SEARCH_FOUND_SOMETHING
SEARCH_FOUND_NOTHING
NOTHING_TO_INTERACT
NOTHING_TO_EXAMINE
YOU_YIELDED
YOU_UNYIELDED
YOU_STRAP_ITEM
YOU_DRAW_ITEM
NO_GRASP_TO_DRAW_ITEM
NO_ITEM_TO_STRAP
NO_INV_TO_REMOVE
NO_INV_TO_WEAR
NO_INV_TO_EAT
NO_INV_TO_CONTAIN
NO_INV_TO_DROP
NOTHING_TO_PICK_UP
NO_INV_TO_THROW
NO_INV_TO_FIRE
CURRENT_SMELL
CURRENT_WEATHER
CURRENT_TEMPERATURE
CURRENT_DATE
NO_GRASP_FOR_PICKUP
CANNOT_STAND
MUST_UNRETRACT_FIRST
CANNOT_REST
CANNOT_MAKE_CAMPFIRE
CANNOT_CHOP_TREE
CANNOT_CONSTRUCT
MADE_CAMPFIRE
CANNOT_SET_FIRE
SET_FIRE
DAWN_BREAKS
NOON
NIGHTFALL
NO_INV_INTERACTION
EMPTY_CONTAINER
TAKE_OUT_OF_CONTAINER
NO_CONTAINER_FOR_ITEM
PUT_INTO_CONTAINER
EAT_ITEM
DRINK_ITEM
CONSUME_FAILURE
DROP_ITEM
PICK_UP_ITEM
YOU_BUILDING_INTERACTION
YOU_ITEM_INTERACTION
YOU_TEMPERATURE_EFFECTS
PROFESSION_CHANGES
RECRUIT_PROMOTED
SOLDIER_BECOMES_MASTER
RESOLVE_SHARED_ITEMS
COUGH_BLOOD
VOMIT_BLOOD
MERCHANTS_UNLOADING
MERCHANTS_NEED_DEPOT
MERCHANT_WAGONS_BYPASSED
MERCHANTS_LEAVING_SOON
MERCHANTS_EMBARKED
PET_LOSES_DEAD_OWNER
PET_ADOPTS_OWNER
VERMIN_BITE
UNABLE_TO_COMPLETE_BUILDING
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
CITIZEN_SNATCHED
VERMIN_DISTURBED
LAND_GAINS_STATUS
LAND_ELEVATED_STATUS
MASTERPIECE_CRAFTED
ARTWORK_DEFACED
POWER_LEARNED
YOU_FEED_ON_SUCKEE
ANIMAL_TRAINED
DYED_MASTERPIECE
COOKED_MASTERPIECE
MANDATE_ENDS
SLOWDOWN_ENDS
FAREWELL_HELPER
ELECTION_RESULTS
SITE_PRESENT
CONSTRUCTION_SUSPENDED
LINKAGE_SUSPENDED
QUOTA_FILLED
JOB_OVERWRITTEN
NOTHING_TO_CATCH_IN_WATER
DEMAND_FORGOTTEN
NEW_DEMAND
NEW_MANDATE
PRICES_ALTERED
NAMED_RESIDENT_CREATURE
SOMEBODY_GROWS_UP
GUILD_REQUEST_TAKEN
GUILD_WAGES_CHANGED
NEW_WORK_MANDATE
CITIZEN_BECOMES_SOLDIER
CITIZEN_BECOMES_NONSOLDIER
PARTY_ORGANIZED
POSSESSED_TANTRUM
BUILDING_TOPPLED_BY_GHOST
MASTERFUL_IMPROVEMENT
MASTERPIECE_ENGRAVING
NO_MARRIAGE_CELEBRATION
CURIOUS_GUZZLER
WEATHER_BECOMES_CLEAR
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_RAIN
SEASON_WET
SEASON_DRY
SEASON_SPRING
SEASON_SUMMER
SEASON_AUTUMN
SEASON_WINTER
SERVICE_ORDER_DELIVERY
PERFORMANCE_START_FAILURE
BEGIN_ACTIVITY
MIDDLE_OF_ACTIVITY
ACTIVITY_SECTION_CHANGE
CONCLUDE_ACTIVITY
LEARNED_WRITTEN_CONTENT
LEARNED_ART_FORM
PERFORMER_UPDATE
BUILDING_DESTROYED_OR_TOPPLED
DEITY_CURSE
COMPOSITION_COMPLETE
COMPOSITION_FAILED
NEW_APPRENTICESHIP
PETITION_IGNORED
CHOP_TREE
RUMOR_SPREAD
SERVICE_ORDER_RUMOR_RECEIVED
RETURNING_RUMOR_RECEIVED
NEW_HOLDING
NEW_MARKET_LINK
EMERGENCY_TACTICAL_CONTROL
AGREEMENT_SATISFIED
AGREEMENT_WARNING
AGREEMENT_ABANDONED
NEW_GUILD
CRIME_WITNESS_HANDOFF
CRIME_WITNESS_STOLEN
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_ITEM_MISSING
CANNOT_MOUNT
FAILED_MOUNT
DISMOUNT
FAILED_DISMOUNT
Unrecognized Announcement Token: 
AMBUSH_SNATCHER
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token: 
TYPE
TOKEN
CATEGORY
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token: 
LOWERBODY
SIGHT
EMBEDDED
CIRCULATION
SKELETON
GRASP
STANCE
JOINT
HEAR
MOUTH
APERTURE
TOTEMABLE
Unrecognized Body Part Flag Token: 
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token: 
SWAMP
DESERT
OCEAN
LAKE
GLACIER
TUNDRA
GRASSLAND
Unrecognized Region Type Token: 
STONE
Unrecognized Material Token: 
undefined local creature material set to default: 
undefined local plant material set to default: 
undefined creature material set to default: 
undefined plant material set to default: 
Unrecognized Skill Token: 
Unrecognized Unit Type Token: 
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
CLEAN_FISH
HUNT
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
STONE_CRAFT
BONE_CARVE
BURN_WOOD
HANDLE_VEHICLES
HAUL_TRADE
PULL_LEVER
REMOVE_CONSTRUCTION
HAUL_WATER
BUILD_ROAD
BUILD_CONSTRUCTION
Unrecognized Labor Token: 
FORMER_MERCENARY
ENEMY
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
PRISONER
FORMER_PRISONER
Unrecognized Historical Figure Entity Link Token: 
MOTHER
FATHER
SPOUSE
DEITY
LOVER
IMPRISONER
MASTER
APPRENTICE
COMPANION
FORMER_MASTER
FORMER_APPRENTICE
PET_OWNER
FORMER_SPOUSE
DECEASED_SPOUSE
Unrecognized Historical Figure Hist Fig Link Token: 
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
SPECIFIC
ITEMSPECIFIC
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token: 
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
MAKE_A_GREAT_DISCOVERY
ATTAIN_RANK_IN_SOCIETY
BATHE_WORLD_IN_CHAOS
Unrecognized Goal Token: 
Unrecognized Sphere Token: 
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token: 
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
VANDALISM
TRESPASSING
ASSAULT
SLAVERY
Unrecognized Ethic Action Token: 
FRIENDSHIP
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
KNOWLEDGE
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
HARD_WORK
COMPETITION
PERSEVERENCE
COMMERCE
ROMANCE
Unrecognized Value Token: 
LEISURE_TIME
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
ESPIONAGE
ADVISE_LEADERS
OVERSEE_LEADER_HOUSEHOLD
MANAGE_ANIMALS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_LEADER_HOUSEHOLD_DRINKS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
MAINTAIN_SEWERS
FOOD_SUPPLY
FIRE_SAFETY
JUDGE
BUILDING_SAFETY
CONSTRUCTION_PERMITS
MAINTAIN_ROADS
MAINTAIN_BRIDGES
MAINTAIN_TUNNELS
Unrecognized Position Responsibility Token: 
SOLID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
Unrecognized Material State Token: 
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
SHARP_ROCK
Unrecognized Breath Attack Token: 
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
ATTACK
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
DEFEND
MEDIUM_CURSE
MINOR_CURSE
MEDIUM_BLESSING
MINOR_BLESSING
Unrecognized Usage Hint Token: 
map_rejection_log.txt
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
SUBORDINATE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
TRAVEL
NAME_FOREST
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token: 
MOUNTAIN
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token: 
FOREST_TEMPERATE_CONIFER
ALL_SOLID
blob
quadruped
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
spider
tarantula
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
ill-sized art actions (1): 
ill-sized art actions (2): 
ill-sized art actions (3): 
ill-sized art actions (4): 
ill-sized art actions (5): 
ill-sized art actions (6): 
gview
basic_seed
version
min_load_version
movie_version
event_flow
plot_event
jobvalue
jobvalue_setter
buildreq
scrollx
scrolly
scrollz
linelim
line
linechar
season
season_timer
cur_rain
cur_snow
cur_rain_counter
cur_snow_counter
cur_weather
weathertimer
year
assigndesjobs
assignbuildingjobs
season_count
precise_phase
cursor
point
gamemode
gametype
index1_1
index1_2
index1_3
index1_4
index1_5
index1_6
index1_7
index1_8
index1_9
index1_10
index1_11
index1_12
index1_13
index1_14
index1_15
index1_16
index1_17
index1_18
index1_19
index1_20
index1_21
index1_22
index1_23
index1_24
index1_25
index1_26
index1_27
index1_28
index1_29
index1_30
index1_31
index1_32
index1_33
index1_34
index1_35
index1_36
index1_37
index1_38
index1_39
index1_40
index1_41
index1_42
index1_43
index1_44
index1_45
index1_46
index1_47
index1_48
index1_49
index1_50
index1_51
index1_52
index1_53
index1_54
index1_55
index1_56
index1_57
index1_58
index1_59
index1_60
index1_61
index1_62
index1_63
index1_64
index1_65
index1_66
index1_67
index1_68
index1_69
index1_70
index1_71
index1_72
index1_73
index1_74
index1_75
index1_76
index1_77
index1_78
index1_79
index1_80
index1_81
index1_82
index1_83
index1_84
index1_85
index1_86
index1_87
index1_88
index1_89
index1_90
index1_91
index1_92
index1_93
index1_94
index1_95
index1_96
index1_97
index1_98
index1_99
index1_100
index1_101
index1_102
index1_103
index1_104
index1_105
index1_106
index1_107
index1_108
index1_109
index1_110
index1_111
index1_112
index1_113
index1_114
index1_115
index1_116
index1_117
index1_118
index1_119
index1_120
index1_121
index1_122
index1_123
index1_124
index1_125
index1_126
index1_127
index1_128
index1_129
index1_130
index1_131
index1_132
index1_133
index1_134
index1_135
index1_136
gamemode_cansave
modejob
modeitem
modeseason
selectingtaskobject
addingtask
addingtask_sub
buildjob_sizerad
buildjob_sizeroom
buildjob_assignroom
buildjob_mastering
buildjob_give_to
buildjob_popback
buildjob_type
buildjob_selected
buildjob_unit
buildjob_item
buildjob_building
buildjob_flowx
buildjob_flowy
buildjob_flowz
buildjob_item1
modeunit
squadcount
modeview
modepage
modestation
paused
standingorder_gatherstone
standingorder_gatherwood
standingorder_gatherfood
standingorder_gatherbodies
standingorder_gatherrefuse
standingorder_gatheranimals
standingorder_gatherfurniture
standingorder_allharvest
standingorder_loom
standingorder_dyed_clothes
standingorder_collect_web
standingorder_zone_drinking
standingorder_zone_fishing
standingorder_slaughter
standingorder_butcher
standingorder_tan
standingorder_fishery
standingorder_kitchen
standingorder_kiln
standingorder_smelter
standingorder_other
standingorder_gatherrefuse_outside
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_bones
standingorder_gatherrefuse_chasm_strand_tissue
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_autoforbid_projectile
standingorder_autoforbid_your_corpse
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_items
standingorder_autoforbid_other_items
index2_1
index2_2
index2_3
index2_4
index2_5
index2_6
index2_7
index2_8
index2_9
index2_10
index2_11
itemmade
itemmade_subtype
itemmade_subcat1
itemmade_subcat2
itemmade_number
plotinfo
world
game
mainview
texture
init
d_init
title
title2
unitprintstack
unitprintstack_cur
unitprintstack_start
unitprintstack_clear
menuposition
looklist
olookx
olooky
olookz
oscrollx
oscrolly
oscrollz
page
dunginv_relitem
dunginv
dunginv_inv
dunginv_depth
dunginv_flag
dunginv_index
throwitem
dung_target
dung_targlist
interactitem
interactinvslot
dung_attackmode
dung_dodgemode
dung_chargedefendmode
dung_swimmode
handleannounce
preserveannounce
updatelightstate
dung_buildinginteract
next_item_global_id
next_unit_global_id
next_soul_global_id
next_civ_global_id
next_nem_global_id
next_artifact_global_id
next_job_global_id
next_schedule_global_id
next_proj_global_id
next_building_global_id
next_machine_global_id
next_flow_guide_global_id
next_histfig_global_id
next_histevent_global_id
next_histeventcol_global_id
next_unitchunk_global_id
next_art_imagechunk_global_id
next_task_global_id
next_squad_global_id
next_formation_global_id
next_activity_global_id
next_interaction_instance_global_id
next_written_content_global_id
next_identity_global_id
next_incident_global_id
next_crime_global_id
next_vehicle_global_id
next_army_global_id
next_army_controller_global_id
next_army_tracking_info_global_id
next_cultural_identity_global_id
next_agreement_global_id
next_poetic_form_global_id
next_musical_form_global_id
next_dance_form_global_id
next_scale_global_id
next_rhythm_global_id
next_occupation_global_id
next_belief_system_global_id
next_image_set_global_id
next_divination_set_global_id
manucomp
manucomp2
filecomp_buffer
filecomp_buffer2
filecomp_buffer_aux
filecomp_buffer2_aux
DEBUG_SHOW_RIVER
DEBUG_FASTCAVEIN
DEBUG_CONTINUOUS
DEBUG_NOMOOD
DEBUG_SAFEDWARVES
DEBUG_NOANIMALS
DEBUG_NOTHIRST
DEBUG_NOHUNGER
DEBUG_NOSLEEP
DEBUG_VISIBLEAMBUSHERS
DEBUG_QUICKMODE_MINING
DEBUG_ALWAYSHAPPY
DEBUG_NEVERBERSERK
DEBUG_DISABLEHUMANCARAVAN
DEBUG_GAMELOG
DEBUG_MEGAFAST
option_exceptions
standingorder_mixfoods
mt_index
mt_cur_buffer
mt_virtual_buffer
mt_buffer
mt_virtual_seed_type
enabler
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
POST_PREPARE_EMBARK_CONFIRMATION
IF_POINTS_REMAIN
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
TREE_TRUNK_PILLAR
TREE_TRUNK_SLOPING
TREE_TRUNK_S
TREE_TRUNK_W
TREE_BRANCH_EW
TREE_BRANCH_NE
TREE_BRANCH_SE
TREE_BRANCHES
TREE_SMOOTH_BRANCHES
TREE_CAP_RAMP
TREE_CAP_PILLAR
TREE_CAP_WALL_N
TREE_CAP_WALL_S
TREE_CAP_WALL_E
TREE_CAP_WALL_W
TREE_CAP_WALL_NW
TREE_CAP_WALL_SW
TREE_CAP_FLOOR1
TREE_CAP_FLOOR2
TREE_CAP_FLOOR3
TREE_CAP_FLOOR4
TREE_ROOT_SLOPING_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_BRANCH_NS_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCHES_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NSW
TREE_TRUNK_SEW
TREE_TRUNK_EW_DEAD
TREE_TRUNK_INTERIOR_DEAD
TRACK_N
TRACK_S
TRACK_E
TRACK_W
TRACK_NS
TRACK_NE
TRACK_NW
TRACK_SE
TRACK_SW
TRACK_EW
TRACK_NSE
TRACK_NSW
TRACK_NEW
TRACK_SEW
TRACK_NSEW
TRACK_RAMP_S
TRACK_RAMP_E
TRACK_RAMP_W
TRACK_RAMP_NS
TRACK_RAMP_NE
TRACK_RAMP_NW
TRACK_RAMP_SE
TRACK_RAMP_SW
TRACK_RAMP_EW
TRACK_RAMP_NSE
TRACK_RAMP_NSW
TRACK_RAMP_NEW
TRACK_RAMP_SEW
TRACK_RAMP_NSEW
TRACK_RAMP_N
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
GRAZE_COEFFICIENT
PRIESTHOOD_UNIT_COUNTS
GUILD_UNIT_COUNTS
TEMPLE_VALUE_LEVELS
GUILDHALL_VALUE_LEVELS
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
SET_LABOR_LISTS
SKILL
SKILLS
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
SPECIFIC_SEED_CAP
FORTRESS_SEED_CAP
BABY_CHILD_CAP
INVASION_SOLDIER_CAP
INVASION_MONSTER_CAP
VISITOR_CAP
POPULATION_CAP
STRICT_POPULATION_CAP
Unrecognized Init Option: 
WOUND_COLOR_NONE
TILE_PAGE
CREATURE_GRAPHICS
FILE
TILE_DIM
PAGE_DIM
Unrecognized Tile Page Token: 
graphics/
Gain possession
Roll
Roll all
Read
Pull it out
Make Campfire (
Fell 
Stop leading 
Lead 
Claim 
) as pet
Release hold on 
Dismount to 
Mount 
Hang from 
Hold 
/Air
Lava
Climb to 
 holding 
 releasing hold
Ignite 
Drink 
Eat 
salt 
Put in 
Set on
Put 
Put on 
Heat 
 near lava