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Difference between revisions of "String dump"
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| + | {{migrated article}} | ||
{{av}} | {{av}} | ||
| + | {{Quality|Tattered}} | ||
| + | This '''string dump''' is generated with the strings program and the Linux and Windows Itch.io builds, Windows Steam build, and Linux Bay 12 Games build of DF 0.51.05. | ||
| − | + | Here's a script that can be used as an example on combining string dumps from multiple builds: | |
| − | |||
<pre> | <pre> | ||
strings df_osx/dwarfort.exe > strings_osx.txt | strings df_osx/dwarfort.exe > strings_osx.txt | ||
| Line 8: | Line 10: | ||
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt | perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt | ||
</pre> | </pre> | ||
| + | |||
| + | A working windows option is also available: | ||
| + | https://learn.microsoft.com/en-us/sysinternals/downloads/strings | ||
| + | |||
== String Dump == | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
{{gamedata}} | {{gamedata}} | ||
| + | [[ru:String dump]] | ||
| + | |||
| + | {| role="presentation" class="wikitable mw-collapsible mw-collapsed" | ||
| + | | <strong>Here are all uppercased expressions which were not present in the previous string dump. (this part last updated 2023-08-21)</strong> | ||
| + | |- | ||
| + | |UTF-16LE | ||
| + | NO_EXCLUSIVE | ||
| + | SEMIANNUAL | ||
| + | NEAREST | ||
| + | LANCZOS | ||
| + | SOFTWARE | ||
| + | H*0"ZOW | ||
| + | V_:X1: | ||
| + | SIDEBURNS | ||
| + | MOUSTACHE | ||
| + | PETITIONS | ||
| + | ANY_WOOD_MATERIAL | ||
| + | ANY_GEM_MATERIAL | ||
| + | ANY_STONE_MATERIAL | ||
| + | NOT_ARTIFACT | ||
| + | IS_CRAFTED_ARTIFACT | ||
| + | TOOLTIP | ||
| + | PROCEDURAL_CREATURE_GRAPHICS | ||
| + | PCG_LAYERING | ||
| + | SLAIN_SPEECH | ||
| + | SELECT_CREATURE | ||
| + | CUT_CREATURE | ||
| + | LOG_CURRENT_ENTRY | ||
| + | SLAIN_CASTE_SPEECH | ||
| + | WEREBEAST_ANTEATER | ||
| + | WEREBEAST_ANTELOPE | ||
| + | WEREBEAST_ELK | ||
| + | WEREBEAST_FOX | ||
| + | WEREBEAST_GECKO | ||
| + | WEREBEAST_GILA_MONSTER | ||
| + | WEREBEAST_COYOTE | ||
| + | WEREBEAST_DEER | ||
| + | WEREBEAST_DONKEY | ||
| + | WEREBEAST_ELEPHANT | ||
| + | WEREBEAST_HEDGEHOG | ||
| + | WEREBEAST_HORSE | ||
| + | WEREBEAST_HYENA | ||
| + | WEREBEAST_IGUANA | ||
| + | WEREBEAST_GIRAFFE | ||
| + | WEREBEAST_GOAT | ||
| + | WEREBEAST_GOPHER | ||
| + | WEREBEAST_HARE | ||
| + | WEREBEAST_BEAVER | ||
| + | WEREBEAST_BISON | ||
| + | WEREBEAST_BUFFALO | ||
| + | WEREBEAST_BULL | ||
| + | WEREBEAST_APE | ||
| + | WEREBEAST_ARMADILLO | ||
| + | WEREBEAST_BADGER | ||
| + | WEREBEAST_BEAR | ||
| + | WEREBEAST_CHAMELEON | ||
| + | WEREBEAST_CHINCHILLA | ||
| + | WEREBEAST_CIVET | ||
| + | WEREBEAST_COATI | ||
| + | WEREBEAST_CAPYBARA | ||
| + | WEREBEAST_CAMEL | ||
| + | WEREBEAST_CAT | ||
| + | WEREBEAST_CAVY | ||
| + | WEREBEAST_PORCUPINE | ||
| + | WEREBEAST_RABBIT | ||
| + | WEREBEAST_RACCOON | ||
| + | WEREBEAST_RAT | ||
| + | WEREBEAST_PANDA | ||
| + | WEREBEAST_PANGOLIN | ||
| + | WEREBEAST_PANTHER | ||
| + | WEREBEAST_PIG | ||
| + | WEREBEAST_SKUNK | ||
| + | WEREBEAST_SLOTH | ||
| + | WEREBEAST_SQUIRREL | ||
| + | WEREBEAST_TAPIR | ||
| + | WEREBEAST_RHINOCEROS | ||
| + | WEREBEAST_SHEEP | ||
| + | WEREBEAST_SHREW | ||
| + | WEREBEAST_SKINK | ||
| + | WEREBEAST_LIZARD | ||
| + | WEREBEAST_LLAMA | ||
| + | WEREBEAST_LORIS | ||
| + | WEREBEAST_MAMMOTH | ||
| + | WEREBEAST_JACKAL | ||
| + | WEREBEAST_KANGAROO | ||
| + | WEREBEAST_KOALA | ||
| + | WEREBEAST_LEMUR | ||
| + | WEREBEAST_MOOSE | ||
| + | WEREBEAST_MONKEY | ||
| + | WEREBEAST_MOUSE | ||
| + | WEREBEAST_OPOSSUM | ||
| + | WEREBEAST_MARMOT | ||
| + | WEREBEAST_MOLE | ||
| + | WEREBEAST_MONGOOSE | ||
| + | WEREBEAST_MONITOR_LIZARD | ||
| + | WEREBEAST_WOMBAT | ||
| + | WEREBEAST_ZEBRA | ||
| + | WEREBEAST_TORTOISE | ||
| + | WEREBEAST_WARTHOG | ||
| + | WEREBEAST_WEASEL | ||
| + | WEREBEAST_WOLF | ||
| + | BEAST_AMORPHOUS | ||
| + | BEAST_AMORPHOUS_SHELL_BACK | ||
| + | BEAST_SNAKE | ||
| + | BEAST_WORM_SHORT_SHELL_BACK | ||
| + | BEAST_WORM_SHORT_TRUNK | ||
| + | BEAST_WORM_SHORT_ANTENNAE | ||
| + | BEAST_INSECT | ||
| + | BEAST_INSECT_MANDIBLES | ||
| + | BEAST_INSECT_HORNS | ||
| + | BEAST_INSECT_WINGS_LACY_BACK | ||
| + | BEAST_INSECT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WORM_SHORT_WINGS_LACY_BACK | ||
| + | BEAST_WORM_SHORT_WINGS_LACY_FRONT | ||
| + | BEAST_WORM_SHORT_WINGS_FEATHERED_BACK | ||
| + | BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WORM_SHORT_WINGS_BAT_BACK | ||
| + | BEAST_WORM_SHORT_EYE_ONE | ||
| + | BEAST_WORM_SHORT_EYE_TWO | ||
| + | BEAST_WORM_SHORT_EYE_THREE | ||
| + | BEAST_SPIDER | ||
| + | BEAST_SPIDER_MANDIBLES | ||
| + | BEAST_SPIDER_HORNS | ||
| + | BEAST_SPIDER_WINGS_LACY_FRONT | ||
| + | BEAST_SPIDER_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SPIDER_WINGS_BAT_FRONT | ||
| + | BEAST_SPIDER_EYE_ONE | ||
| + | BEAST_SPIDER_EYE_TWO | ||
| + | BEAST_INSECT_WINGS_BAT_FRONT | ||
| + | BEAST_INSECT_EYE_ONE | ||
| + | BEAST_INSECT_EYE_TWO | ||
| + | BEAST_INSECT_EYE_THREE | ||
| + | BEAST_INSECT_PROBOSCIS | ||
| + | BEAST_INSECT_SHELL_BACK | ||
| + | BEAST_INSECT_TRUNK | ||
| + | BEAST_INSECT_ANTENNAE | ||
| + | BEAST_SNAKE_EYE_ONE | ||
| + | BEAST_SNAKE_EYE_TWO | ||
| + | BEAST_SNAKE_EYE_THREE | ||
| + | BEAST_SNAKE_SHELL_BACK | ||
| + | BEAST_SNAKE_TRUNK | ||
| + | BEAST_SNAKE_ANTENNAE | ||
| + | BEAST_WORM_LONG | ||
| + | BEAST_WORM_LONG_MANDIBLES | ||
| + | BEAST_SNAKE_MANDIBLES | ||
| + | BEAST_SNAKE_HORNS | ||
| + | BEAST_SNAKE_WINGS_LACY_BACK | ||
| + | BEAST_SNAKE_WINGS_LACY_FRONT | ||
| + | BEAST_SNAKE_WINGS_FEATHERED_BACK | ||
| + | BEAST_SNAKE_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SNAKE_WINGS_BAT_BACK | ||
| + | BEAST_SNAKE_WINGS_BAT_FRONT | ||
| + | BEAST_WORM_LONG_EYE_TWO | ||
| + | BEAST_WORM_LONG_EYE_THREE | ||
| + | BEAST_WORM_LONG_SHELL_BACK | ||
| + | BEAST_WORM_LONG_TRUNK | ||
| + | BEAST_WORM_LONG_ANTENNAE | ||
| + | BEAST_WORM_SHORT | ||
| + | BEAST_WORM_SHORT_MANDIBLES | ||
| + | BEAST_WORM_SHORT_HORNS | ||
| + | BEAST_WORM_LONG_HORNS | ||
| + | BEAST_WORM_LONG_WINGS_LACY_BACK | ||
| + | BEAST_WORM_LONG_WINGS_LACY_FRONT | ||
| + | BEAST_WORM_LONG_WINGS_FEATHERED_BACK | ||
| + | BEAST_WORM_LONG_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WORM_LONG_WINGS_BAT_BACK | ||
| + | BEAST_WORM_LONG_WINGS_BAT_FRONT | ||
| + | BEAST_WORM_LONG_EYE_ONE | ||
| + | BEAST_HUMANOID_HORNS | ||
| + | BEAST_HUMANOID_WINGS_LACY_BACK | ||
| + | BEAST_HUMANOID_WINGS_LACY_FRONT | ||
| + | BEAST_HUMANOID_WINGS_FEATHERED_BACK | ||
| + | BEAST_HUMANOID_WINGS_BAT_BACK | ||
| + | BEAST_HUMANOID_EYE_ONE | ||
| + | BEAST_HUMANOID_EYE_TWO | ||
| + | BEAST_HUMANOID_EYE_THREE | ||
| + | BEAST_BIPEDAL_DINOSAUR_TAIL_ONE | ||
| + | BEAST_BIPEDAL_DINOSAUR_TAIL_TWO | ||
| + | BEAST_BIPEDAL_DINOSAUR_TAIL_THREE | ||
| + | BEAST_BIPEDAL_DINOSAUR_SHELL_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_TRUNK | ||
| + | BEAST_BIPEDAL_DINOSAUR_ANTENNAE | ||
| + | BEAST_HUMANOID | ||
| + | BEAST_HUMANOID_MANDIBLES | ||
| + | BEAST_FRONT_GRASP_OCT | ||
| + | BEAST_FRONT_GRASP_MANDIBLES | ||
| + | BEAST_FRONT_GRASP_HORNS | ||
| + | BEAST_FRONT_GRASP_WINGS_LACY_BACK | ||
| + | BEAST_FRONT_GRASP_WINGS_LACY_FRONT | ||
| + | BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK | ||
| + | BEAST_FRONT_GRASP_WINGS_BAT_BACK | ||
| + | BEAST_FRONT_GRASP_EYE_ONE | ||
| + | BEAST_HUMANOID_TAIL_ONE | ||
| + | BEAST_HUMANOID_TAIL_TWO | ||
| + | BEAST_HUMANOID_TAIL_THREE | ||
| + | BEAST_HUMANOID_SHELL_BACK | ||
| + | BEAST_HUMANOID_TRUNK | ||
| + | BEAST_HUMANOID_ANTENNAE | ||
| + | BEAST_FRONT_GRASP | ||
| + | BEAST_FRONT_GRASP_HEX | ||
| + | BEAST_SCORPION_WINGS_LACY_FRONT | ||
| + | BEAST_SCORPION_WINGS_FEATHERED_BACK | ||
| + | BEAST_SCORPION_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SCORPION_WINGS_BAT_BACK | ||
| + | BEAST_SCORPION_WINGS_BAT_FRONT | ||
| + | BEAST_SCORPION_EYE_ONE | ||
| + | BEAST_SCORPION_EYE_TWO | ||
| + | BEAST_SCORPION_EYE_THREE | ||
| + | BEAST_SPIDER_EYE_THREE | ||
| + | BEAST_SPIDER_SHELL_FRONT | ||
| + | BEAST_SPIDER_TRUNK | ||
| + | BEAST_SPIDER_ANTENNAE | ||
| + | BEAST_SCORPION | ||
| + | BEAST_SCORPION_MANDIBLES | ||
| + | BEAST_SCORPION_HORNS | ||
| + | BEAST_SCORPION_WINGS_LACY_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_HORNS | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | ||
| + | BEAST_BIPEDAL_DINOSAUR_EYE_ONE | ||
| + | BEAST_BIPEDAL_DINOSAUR_EYE_TWO | ||
| + | BEAST_BIPEDAL_DINOSAUR_EYE_THREE | ||
| + | BEAST_SCORPION_TAIL_ONE | ||
| + | BEAST_SCORPION_TAIL_TWO | ||
| + | BEAST_SCORPION_TAIL_THREE | ||
| + | BEAST_SCORPION_SHELL_FRONT | ||
| + | BEAST_SCORPION_TRUNK | ||
| + | BEAST_SCORPION_ANTENNAE | ||
| + | BEAST_BIPEDAL_DINOSAUR | ||
| + | BEAST_BIPEDAL_DINOSAUR_MANDIBLES | ||
| + | BEAST_QUADRUPED_SLINKY_EYE_THREE | ||
| + | BEAST_QUADRUPED_SLINKY_TAIL_ONE | ||
| + | BEAST_QUADRUPED_SLINKY_TAIL_TWO | ||
| + | BEAST_QUADRUPED_SLINKY_TAIL_THREE | ||
| + | BEAST_QUADRUPED_SLINKY_SHELL_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_TRUNK | ||
| + | BEAST_QUADRUPED_SLINKY_ANTENNAE | ||
| + | BEAST_WALRUS | ||
| + | BEAST_QUADRUPED_SLINKY_HORNS | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK | ||
| + | BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT | ||
| + | BEAST_QUADRUPED_SLINKY_EYE_ONE | ||
| + | BEAST_QUADRUPED_SLINKY_EYE_TWO | ||
| + | BEAST_WALRUS_EYE_THREE | ||
| + | BEAST_WALRUS_TAIL_ONE | ||
| + | BEAST_WALRUS_TAIL_TWO | ||
| + | BEAST_WALRUS_TAIL_THREE | ||
| + | BEAST_WALRUS_SHELL_BACK | ||
| + | BEAST_WALRUS_TRUNK | ||
| + | BEAST_WALRUS_ANTENNAE | ||
| + | BEAST_SMALL_AMORPHOUS | ||
| + | BEAST_WALRUS_MANDIBLES | ||
| + | BEAST_WALRUS_WINGS_LACY_BACK | ||
| + | BEAST_WALRUS_WINGS_LACY_FRONT | ||
| + | BEAST_WALRUS_WINGS_FEATHERED_BACK | ||
| + | BEAST_WALRUS_WINGS_FEATHERED_FRONT | ||
| + | BEAST_WALRUS_WINGS_BAT_BACK | ||
| + | BEAST_WALRUS_EYE_ONE | ||
| + | BEAST_WALRUS_EYE_TWO | ||
| + | BEAST_QUADRUPED_BULKY | ||
| + | BEAST_QUADRUPED_BULKY_HEX | ||
| + | BEAST_QUADRUPED_BULKY_OCT | ||
| + | BEAST_QUADRUPED_BULKY_MANDIBLES | ||
| + | BEAST_QUADRUPED_BULKY_HORNS | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_FRONT_GRASP_EYE_TWO | ||
| + | BEAST_FRONT_GRASP_EYE_THREE | ||
| + | BEAST_FRONT_GRASP_TAIL_ONE | ||
| + | BEAST_FRONT_GRASP_TAIL_TWO | ||
| + | BEAST_FRONT_GRASP_TAIL_THREE | ||
| + | BEAST_FRONT_GRASP_SHELL_BACK | ||
| + | BEAST_FRONT_GRASP_TRUNK | ||
| + | BEAST_FRONT_GRASP_ANTENNAE | ||
| + | BEAST_QUADRUPED_BULKY_TAIL_THREE | ||
| + | BEAST_QUADRUPED_BULKY_SHELL_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_TRUNK | ||
| + | BEAST_QUADRUPED_BULKY_ANTENNAE | ||
| + | BEAST_QUADRUPED_SLINKY | ||
| + | BEAST_QUADRUPED_SLINKY_HEX | ||
| + | BEAST_QUADRUPED_SLINKY_OCT | ||
| + | BEAST_QUADRUPED_SLINKY_MANDIBLES | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK | ||
| + | BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT | ||
| + | BEAST_QUADRUPED_BULKY_EYE_ONE | ||
| + | BEAST_QUADRUPED_BULKY_EYE_TWO | ||
| + | BEAST_QUADRUPED_BULKY_EYE_THREE | ||
| + | BEAST_QUADRUPED_BULKY_TAIL_ONE | ||
| + | BEAST_QUADRUPED_BULKY_TAIL_TWO | ||
| + | BEAST_SMALL_WORM_SHORT_EYE_TWO | ||
| + | BEAST_SMALL_WORM_SHORT_EYE_THREE | ||
| + | BEAST_SMALL_WORM_SHORT_SHELL_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_TRUNK | ||
| + | BEAST_SMALL_WORM_SHORT_ANTENNAE | ||
| + | BEAST_SMALL_INSECT | ||
| + | BEAST_SMALL_INSECT_MANDIBLES | ||
| + | BEAST_SMALL_INSECT_HORNS | ||
| + | BEAST_SMALL_WORM_SHORT_MANDIBLES | ||
| + | BEAST_SMALL_WORM_SHORT_HORNS | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_WORM_SHORT_EYE_ONE | ||
| + | BEAST_SMALL_INSECT_TRUNK | ||
| + | BEAST_SMALL_INSECT_ANTENNAE | ||
| + | BEAST_SMALL_SPIDER | ||
| + | BEAST_SMALL_SPIDER_MANDIBLES | ||
| + | BEAST_SMALL_SPIDER_HORNS | ||
| + | BEAST_SMALL_SPIDER_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_SPIDER_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_INSECT_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_INSECT_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_INSECT_EYE_ONE | ||
| + | BEAST_SMALL_INSECT_EYE_TWO | ||
| + | BEAST_SMALL_INSECT_EYE_THREE | ||
| + | BEAST_SMALL_INSECT_PROBOSCIS | ||
| + | BEAST_SMALL_INSECT_SHELL_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_SNAKE_EYE_ONE | ||
| + | BEAST_SMALL_SNAKE_EYE_TWO | ||
| + | BEAST_SMALL_SNAKE_EYE_THREE | ||
| + | BEAST_SMALL_SNAKE_SHELL_BACK | ||
| + | BEAST_SMALL_SNAKE_TRUNK | ||
| + | BEAST_SMALL_SNAKE_ANTENNAE | ||
| + | BEAST_SMALL_AMORPHOUS_SHELL_BACK | ||
| + | BEAST_SMALL_SNAKE | ||
| + | BEAST_SMALL_SNAKE_MANDIBLES | ||
| + | BEAST_SMALL_SNAKE_HORNS | ||
| + | BEAST_SMALL_SNAKE_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_EYE_ONE | ||
| + | BEAST_SMALL_WORM_LONG_EYE_TWO | ||
| + | BEAST_SMALL_WORM_LONG_EYE_THREE | ||
| + | BEAST_SMALL_WORM_LONG_SHELL_BACK | ||
| + | BEAST_SMALL_WORM_LONG_TRUNK | ||
| + | BEAST_SMALL_WORM_LONG_ANTENNAE | ||
| + | BEAST_SMALL_WORM_SHORT | ||
| + | BEAST_SMALL_WORM_LONG | ||
| + | BEAST_SMALL_WORM_LONG_MANDIBLES | ||
| + | BEAST_SMALL_WORM_LONG_HORNS | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_HUMANOID | ||
| + | BEAST_SMALL_HUMANOID_MANDIBLES | ||
| + | BEAST_SMALL_HUMANOID_HORNS | ||
| + | BEAST_SMALL_HUMANOID_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_HUMANOID_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_HUMANOID_EYE_ONE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE | ||
| + | BEAST_SMALL_FRONT_GRASP | ||
| + | BEAST_SMALL_FRONT_GRASP_HEX | ||
| + | BEAST_SMALL_FRONT_GRASP_OCT | ||
| + | BEAST_SMALL_FRONT_GRASP_MANDIBLES | ||
| + | BEAST_SMALL_FRONT_GRASP_HORNS | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_HUMANOID_EYE_TWO | ||
| + | BEAST_SMALL_HUMANOID_EYE_THREE | ||
| + | BEAST_SMALL_HUMANOID_TAIL_ONE | ||
| + | BEAST_SMALL_HUMANOID_TAIL_TWO | ||
| + | BEAST_SMALL_HUMANOID_TAIL_THREE | ||
| + | BEAST_SMALL_HUMANOID_SHELL_BACK | ||
| + | BEAST_SMALL_HUMANOID_TRUNK | ||
| + | BEAST_SMALL_HUMANOID_ANTENNAE | ||
| + | BEAST_SMALL_SCORPION_HORNS | ||
| + | BEAST_SMALL_SCORPION_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_SCORPION_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_SCORPION_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_SCORPION_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_SCORPION_EYE_ONE | ||
| + | BEAST_SMALL_SPIDER_EYE_ONE | ||
| + | BEAST_SMALL_SPIDER_EYE_TWO | ||
| + | BEAST_SMALL_SPIDER_EYE_THREE | ||
| + | BEAST_SMALL_SPIDER_SHELL_FRONT | ||
| + | BEAST_SMALL_SPIDER_TRUNK | ||
| + | BEAST_SMALL_SPIDER_ANTENNAE | ||
| + | BEAST_SMALL_SCORPION | ||
| + | BEAST_SMALL_SCORPION_MANDIBLES | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE | ||
| + | BEAST_SMALL_SCORPION_EYE_TWO | ||
| + | BEAST_SMALL_SCORPION_EYE_THREE | ||
| + | BEAST_SMALL_SCORPION_TAIL_ONE | ||
| + | BEAST_SMALL_SCORPION_TAIL_TWO | ||
| + | BEAST_SMALL_SCORPION_TAIL_THREE | ||
| + | BEAST_SMALL_SCORPION_SHELL_FRONT | ||
| + | BEAST_SMALL_SCORPION_TRUNK | ||
| + | BEAST_SMALL_SCORPION_ANTENNAE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_TRUNK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_OCT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_HORNS | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_WALRUS_EYE_ONE | ||
| + | BEAST_SMALL_WALRUS_EYE_TWO | ||
| + | BEAST_SMALL_WALRUS_EYE_THREE | ||
| + | BEAST_SMALL_WALRUS_TAIL_ONE | ||
| + | BEAST_SMALL_WALRUS_TAIL_TWO | ||
| + | BEAST_SMALL_WALRUS_TAIL_THREE | ||
| + | BEAST_SMALL_WALRUS_SHELL_BACK | ||
| + | BEAST_SMALL_WALRUS_TRUNK | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE | ||
| + | BEAST_SMALL_WALRUS | ||
| + | BEAST_SMALL_WALRUS_MANDIBLES | ||
| + | BEAST_SMALL_WALRUS_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_WALRUS_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_WALRUS_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_TRUNK | ||
| + | BEAST_SMALL_FRONT_GRASP_ANTENNAE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_HEX | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_OCT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_HORNS | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_FRONT_GRASP_EYE_ONE | ||
| + | BEAST_SMALL_FRONT_GRASP_EYE_TWO | ||
| + | BEAST_SMALL_FRONT_GRASP_EYE_THREE | ||
| + | BEAST_SMALL_FRONT_GRASP_TAIL_ONE | ||
| + | BEAST_SMALL_FRONT_GRASP_TAIL_TWO | ||
| + | BEAST_SMALL_FRONT_GRASP_TAIL_THREE | ||
| + | BEAST_SMALL_FRONT_GRASP_SHELL_BACK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_TRUNK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY | ||
| + | BEAST_SMALL_QUADRUPED_SLINKY_HEX | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO | ||
| + | BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE | ||
| + | BEAST_SMALL_WALRUS_ANTENNAE | ||
| + | DELIVER_MESSAGES | ||
| + | VERMIN_ALT | ||
| + | SWARM_LARGE | ||
| + | SWARM_MEDIUM | ||
| + | SWARM_SMALL | ||
| + | LIGHT_VERMIN | ||
| + | LIGHT_VERMIN_ALT | ||
| + | LIGHT_SWARM_LARGE | ||
| + | LIGHT_SWARM_MEDIUM | ||
| + | LIGHT_SWARM_SMALL | ||
| + | TRACTION_BENCH_ROPE | ||
| + | TRACTION_BENCH_CHAIN | ||
| + | STONECUTTER | ||
| + | STONE_CARVER | ||
| + | CUT_STONE | ||
| + | CARVE_STONE | ||
| + | ENGRAVE_STONE | ||
| + | MODSKILL03 | ||
| + | MODSKILL04 | ||
| + | MODSKILL05 | ||
| + | MODSKILL06 | ||
| + | MODSKILL07 | ||
| + | MODSKILL08 | ||
| + | MODSKILL09 | ||
| + | MODSKILL10 | ||
| + | MODSKILL01 | ||
| + | MODSKILL02 | ||
| + | HOSPITAL | ||
| + | NO_DESTINATION | ||
| + | FEY_MOOD | ||
| + | MIGRANT | ||
| + | NO_JOB | ||
| + | MINOR_INJURY | ||
| + | MAJOR_INJURY | ||
| + | SECRETIVE_MOOD | ||
| + | FELL_MOOD | ||
| + | MACABRE_MOOD | ||
| + | TANTRUM | ||
| + | DEPRESSION | ||
| + | MADNESS | ||
| + | SPARRING | ||
| + | ENDGAME_EVENT_1B | ||
| + | RECITING_POETRY | ||
| + | UNDERGROUND | ||
| + | NAUSEA | ||
| + | FEVERED | ||
| + | YIELDING | ||
| + | PLAYING_MAKE_BELIEVE | ||
| + | TELLING_A_STORY | ||
| + | JOB_FAILED | ||
| + | HOLDINGS | ||
| + | LABOR_CHANGE | ||
| + | MILITARY | ||
| + | STRESS | ||
| + | ART_DEFACEMENT | ||
| + | WEREBEAST_ARRIVAL | ||
| + | BEAST_AMBUSH | ||
| + | HASTY_MONARCH | ||
| + | SATISFIED_MONARCH | ||
| + | DIPLOMAT_LEFT_UNHAPPY | ||
| + | FOOD_WARNING | ||
| + | EMBARK_MESSAGE | ||
| + | FIRST_CARAVAN_ARRIVAL | ||
| + | MONARCH_ARRIVAL | ||
| + | INTESTINES | ||
| + | STOMACH | ||
| + | PANCREAS | ||
| + | SPLEEN | ||
| + | KIDNEY | ||
| + | GIZZARD | ||
| + | KEYBOARD_CURSOR | ||
| + | NUMBER_OF_LOWER_ELEVATIONS_SHOWN | ||
| + | SHOW_RAMP_ARROWS | ||
| + | MULTITHREADING | ||
| + | CULL_DEAD_UNITS_AT | ||
| + | MAXIMUM_EMBARK_DIM | ||
| + | MUSIC_FILE | ||
| + | SOUND_FILE | ||
| + | AUTHOR | ||
| + | AMBIENCE_VOLUME | ||
| + | SFX_VOLUME | ||
| + | MASTER_VOLUME | ||
| + | MUSIC_VOLUME | ||
| + | INTERFACE_SCALING_DESIRED_GRID_HEIGHT | ||
| + | INTERFACE_SCALING_PERCENTAGE | ||
| + | AVERAGE_TIME_BETWEEN_SONGS | ||
| + | BASIC_FONT | ||
| + | INTERFACE_SCALING_TO_DESIRED_GRID | ||
| + | INTERFACE_SCALING_DESIRED_GRID_WIDTH | ||
| + | MAXIMUM_INTERFACE_PERCENTAGE | ||
| + | USE_CLASSIC_ASCII | ||
| + | SELECT_INTERACTION | ||
| + | CUT_INTERACTION | ||
| + | HAS_ANY_CAN_SWIM | ||
| + | CUT_ITEM | ||
| + | SELECT_ITEM | ||
| + | GIZZARD_STONE | ||
| + | KEYBOARD_CURSOR_RIGHT_FAST | ||
| + | KEYBOARD_CURSOR_UPLEFT_FAST | ||
| + | KEYBOARD_CURSOR_UPRIGHT_FAST | ||
| + | KEYBOARD_CURSOR_DOWNLEFT_FAST | ||
| + | KEYBOARD_CURSOR_DOWNRIGHT_FAST | ||
| + | KEYBOARD_CURSOR_UP_Z | ||
| + | KEYBOARD_CURSOR_DOWN_Z | ||
| + | KEYBOARD_CURSOR_UP_Z_AUX | ||
| + | KEYBOARD_CURSOR_RIGHT | ||
| + | KEYBOARD_CURSOR_UPLEFT | ||
| + | KEYBOARD_CURSOR_UPRIGHT | ||
| + | KEYBOARD_CURSOR_DOWNLEFT | ||
| + | KEYBOARD_CURSOR_DOWNRIGHT | ||
| + | KEYBOARD_CURSOR_UP_FAST | ||
| + | KEYBOARD_CURSOR_DOWN_FAST | ||
| + | KEYBOARD_CURSOR_LEFT_FAST | ||
| + | CURSOR_UP_Z_FAST | ||
| + | CURSOR_DOWN_Z_FAST | ||
| + | KEYBOARD_CURSOR_UP | ||
| + | KEYBOARD_CURSOR_DOWN | ||
| + | KEYBOARD_CURSOR_LEFT | ||
| + | CONTEXT_SCROLL_UP | ||
| + | CONTEXT_SCROLL_DOWN | ||
| + | CONTEXT_SCROLL_PAGEUP | ||
| + | CONTEXT_SCROLL_PAGEDOWN | ||
| + | HOTKEY_BUILDING_FARMING | ||
| + | HOTKEY_BUILDING_FURNITURE | ||
| + | HOTKEY_BUILDING_PORTALS | ||
| + | HOTKEY_BUILDING_CAGES_CHAINS | ||
| + | HOTKEY_BUILDING_MILITARY | ||
| + | HOTKEY_BUILDING_WORKSHOPS_CLOTHING_LEATHER | ||
| + | KEYBOARD_CURSOR_DOWN_Z_AUX | ||
| + | D_TOGGLE_RAMP_INDICATORS | ||
| + | D_TOGGLE_FLUID_NUMBERS | ||
| + | D_DESIGNATE_DIG | ||
| + | D_DESIGNATE_CHOP | ||
| + | D_DESIGNATE_GATHER | ||
| + | D_DESIGNATE_SMOOTH | ||
| + | D_DESIGNATE_ITEMS | ||
| + | D_DESIGNATE_TRAFFIC | ||
| + | DESIGNATE_MINE_MODE_ORE_GEM | ||
| + | DESIGNATE_MINE_MODE_GEM | ||
| + | DESIGNATE_PRIORITY_UP | ||
| + | DESIGNATE_PRIORITY_DOWN | ||
| + | DESIGNATE_MARKER_TO_STANDARD | ||
| + | DESIGNATE_STANDARD_TO_MARKER | ||
| + | DESIGNATE_RECTANGLE | ||
| + | DESIGNATE_FREE_DRAW | ||
| + | DESIGNATE_TOGGLE_ADVANCED_OPTIONS | ||
| + | DESIGNATE_MINE_MODE_ALL | ||
| + | DESIGNATE_MINE_MODE_AUTO | ||
| + | ARENA_FLUIDS_REMOVE | ||
| + | ARENA_CREATE_TREE | ||
| + | D_STOCKS | ||
| + | ARENA_CREATE_CREATURE | ||
| + | ARENA_CREATURE_RESET | ||
| + | ARENA_FLUIDS | ||
| + | ARENA_FLUIDS_WATER | ||
| + | ARENA_FLUIDS_MAGMA | ||
| + | ARENA_FLUIDS_SNOW | ||
| + | ARENA_FLUIDS_MUD | ||
| + | D_LABOR | ||
| + | D_WORLD | ||
| + | D_JUSTICE | ||
| + | D_DESIGNATE_ERASE | ||
| + | SELECT_WORD | ||
| + | CUT_WORD | ||
| + | CUT_TRANSLATION | ||
| + | CUT_SYMBOL | ||
| + | NAME_BUILDING_HOSPITAL | ||
| + | SELECT_TRANSLATION | ||
| + | CARTILAGE | ||
| + | FEATHER | ||
| + | ANTLER | ||
| + | NERVOUS_TISSUE | ||
| + | MEAT_CATEGORY | ||
| + | CUT_INORGANIC | ||
| + | SELECT_INORGANIC | ||
| + | SELECT_PLANT | ||
| + | CUT_PLANT | ||
| + | STEAM_DESCRIPTION | ||
| + | STEAM_TITLE | ||
| + | STEAM_FILE_ID | ||
| + | CONFLICTS_WITH_ID | ||
| + | STEAM_CHANGELOG | ||
| + | STEAM_METADATA | ||
| + | STEAM_KEY_VALUE_TAG | ||
| + | STEAM_TAG | ||
| + | REQUIRES_ID | ||
| + | EARLIEST_COMPATIBLE_DISPLAYED_VERSION | ||
| + | EARLIEST_COMPATIBLE_NUMERIC_VERSION | ||
| + | REQUIRES_ID_AFTER_ME | ||
| + | REQUIRES_ID_BEFORE_ME | ||
| + | DISPLAYED_VERSION | ||
| + | NUMERIC_VERSION | ||
| + | ANOTHER_YEAR_CARD_3 | ||
| + | ANOTHER_YEAR_CARD_2 | ||
| + | ANOTHER_YEAR_CARD_1 | ||
| + | FIRST_YEAR_CARD_4 | ||
| + | STRIKE_THE_EARTH_CARD_2 | ||
| + | STRIKE_THE_EARTH_CARD_1 | ||
| + | ANOTHER_YEAR_CARD_5 | ||
| + | ANOTHER_YEAR_CARD_4 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_4 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_3 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_2 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_1 | ||
| + | FIRST_YEAR_CARD_3 | ||
| + | FIRST_YEAR_CARD_2 | ||
| + | FIRST_YEAR_CARD_1 | ||
| + | VILE_FORCE_OF_DARKNESS_CARD_5 | ||
| + | FORGOTTEN_BEAST_CARD_1 | ||
| + | HILL_DWARF_CARD_5 | ||
| + | HILL_DWARF_CARD_4 | ||
| + | HILL_DWARF_CARD_3 | ||
| + | FORGOTTEN_BEAST_CARD_5 | ||
| + | FORGOTTEN_BEAST_CARD_4 | ||
| + | FORGOTTEN_BEAST_CARD_3 | ||
| + | FORGOTTEN_BEAST_CARD_2 | ||
| + | EXPANSIVE_CAVERN_CARD_2 | ||
| + | EXPANSIVE_CAVERN_CARD_1 | ||
| + | CRAFTSDWARFSHIP | ||
| + | WINTER_ENTOMBS_YOU | ||
| + | HILL_DWARF_CARD_2 | ||
| + | HILL_DWARF_CARD_1 | ||
| + | EXPANSIVE_CAVERN_CARD_4 | ||
| + | EXPANSIVE_CAVERN_CARD_3 | ||
| + | DRINK_AND_INDUSTRY | ||
| + | FORGOTTEN_BEAST | ||
| + | HILL_DWARF | ||
| + | DEATH_SPIRAL | ||
| + | STRIKE_THE_EARTH | ||
| + | ANOTHER_YEAR | ||
| + | FIRST_YEAR | ||
| + | VILE_FORCE_OF_DARKNESS | ||
| + | SELECT_MUSIC | ||
| + | CUT_MUSIC | ||
| + | EXPANSIVE_CAVERN | ||
| + | KOGANUSAN | ||
| + | LOST_FORT | ||
| + | MEGABEAST_ATTACK | ||
| + | FIRST_CAVERN_OPENED | ||
| + | SECOND_YEAR_PLUS | ||
| + | CAVERNS_OPENED | ||
| + | JUST_EMBARKED | ||
| + | TAVERN_DANCE_PRESENT | ||
| + | TAVERN_MUSIC_PRESENT | ||
| + | FORGOTTEN_BEAST_ATTACK | ||
| + | MOUNTAINHOME_CARD_1 | ||
| + | CRAFTSDWARFSHIP_CARD_5 | ||
| + | CRAFTSDWARFSHIP_CARD_4 | ||
| + | CRAFTSDWARFSHIP_CARD_3 | ||
| + | MOUNTAINHOME_CARD_5 | ||
| + | MOUNTAINHOME_CARD_4 | ||
| + | MOUNTAINHOME_CARD_3 | ||
| + | MOUNTAINHOME_CARD_2 | ||
| + | WINTER_ENTOMBS_YOU_CARD_2 | ||
| + | WINTER_ENTOMBS_YOU_CARD_1 | ||
| + | STRIKE_THE_EARTH_CARD_4 | ||
| + | STRIKE_THE_EARTH_CARD_3 | ||
| + | CRAFTSDWARFSHIP_CARD_2 | ||
| + | CRAFTSDWARFSHIP_CARD_1 | ||
| + | WINTER_ENTOMBS_YOU_CARD_4 | ||
| + | WINTER_ENTOMBS_YOU_CARD_3 | ||
| + | START_CENTER | ||
| + | MAP_LEVEL | ||
| + | REPEAT_LAST_MAP_LEVEL | ||
| + | DISPLAY_NAME | ||
| + | IS_DIVINE_MATERIAL | ||
| + | WOVEN_ITEM | ||
| + | CUT_REACTION | ||
| + | SELECT_REACTION | ||
| + | CUT_SOUND | ||
| + | SELECT_SOUND | ||
| + | DEFAULT_SOUND_AMBUSH | ||
| + | DEFAULT_SOUND_ADAMANTINE | ||
| + | DEFAULT_SOUND_BABY_BORN | ||
| + | DEFAULT_SOUND_ARTIFACT_CREATED | ||
| + | DEFAULT_SOUND_DEMON_ATTACK | ||
| + | DEFAULT_SOUND_CAVERN_BREAK | ||
| + | DEFAULT_SOUND_SIEGE | ||
| + | DEFAULT_SOUND_MEGABEAST | ||
| + | DEFAULT_SOUND_WEDDING | ||
| + | DEFAULT_SOUND_STRANGE_MOOD | ||
| + | DEFAULT_SOUND_HOWL_1 | ||
| + | DEFAULT_SOUND_ALERT | ||
| + | DEFAULT_SOUND_HOWL_3 | ||
| + | DEFAULT_SOUND_HOWL_2 | ||
| + | DEFAULT_SOUND_HOWL_5 | ||
| + | DEFAULT_SOUND_HOWL_4 | ||
| + | DEFAULT_SOUND_GIANT_STEP_2 | ||
| + | DEFAULT_SOUND_GIANT_STEP_1 | ||
| + | DEFAULT_SOUND_GIANT_STEP_3 | ||
| + | SAVAGE_AREA | ||
| + | ANNOUNCEMENT | ||
| + | DOUBLE | ||
| + | MOON_WAXING_CRESCENT | ||
| + | MOON_FULL_MOON | ||
| + | MOON_WANING_GIBBOUS | ||
| + | MOON_WAXING_HALF_MOON | ||
| + | MOON_WAXING_GIBBOUS | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOWEST | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_LOW | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_OFF | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_NO_DUMPING | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGHEST | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_1 | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_MIDDLE | ||
| + | BUILDING_PLACEMENT_TRACK_STOP_FRICTION_HIGH | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_4 | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_5 | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_2 | ||
| + | BUILDING_PLACEMENT_ROLLERS_SPEED_3 | ||
| + | ZONE_TYPE_ACTIVE | ||
| + | ZONE_PREVIOUS | ||
| + | BUTTON_ZONE_REMOVE | ||
| + | ZONE_TYPE_INACTIVE | ||
| + | ZONE_ERASE_INACTIVE | ||
| + | ZONE_ERASE_ACTIVE | ||
| + | ZONE_NEXT | ||
| + | ZONE_REPAINT | ||
| + | ZONE_REMOVE_EXISTING | ||
| + | ZONE_PICK_ANIMALS | ||
| + | ZONE_SUSPEND | ||
| + | ZONE_SUSPEND_INACTIVE | ||
| + | ZONE_GATHER_SHRUB_INACTIVE | ||
| + | ZONE_GATHER_SHRUB_ACTIVE | ||
| + | ZONE_GATHER_TREE_INACTIVE | ||
| + | ZONE_GATHER_TREE_ACTIVE | ||
| + | ZONE_PIT_INACTIVE | ||
| + | ZONE_PIT_ACTIVE | ||
| + | ZONE_GATHER_FALLEN_INACTIVE | ||
| + | ZONE_GATHER_FALLEN_ACTIVE | ||
| + | ZONE_LOCATION_ASSIGN | ||
| + | ZONE_LOCATION_DETAILS | ||
| + | ZONE_POND_INACTIVE | ||
| + | ZONE_POND_ACTIVE | ||
| + | ZONE_SHOOT_LEFT_ACTIVE | ||
| + | ZONE_SHOOT_RIGHT_ACTIVE | ||
| + | ZONE_ASSIGN_UNIT | ||
| + | ZONE_SQUAD_LIST | ||
| + | ZONE_SHOOT_LEFT_INACTIVE | ||
| + | ZONE_SHOOT_RIGHT_INACTIVE | ||
| + | ZONE_SHOOT_UP_ACTIVE | ||
| + | ZONE_SHOOT_DOWN_ACTIVE | ||
| + | ZONE_SQUAD_SLEEP_ACTIVE | ||
| + | ZONE_SQUAD_TRAIN_ACTIVE | ||
| + | ZONE_SHOOT_UP_INACTIVE | ||
| + | ZONE_SHOOT_DOWN_INACTIVE | ||
| + | ZONE_SQUAD_SLEEP_INACTIVE | ||
| + | ZONE_SQUAD_TRAIN_INACTIVE | ||
| + | ZONE_SQUAD_INDIV_EQ_ACTIVE | ||
| + | ZONE_SQUAD_SQUAD_EQ_ACTIVE | ||
| + | ZONE_TOMB_CITIZEN_BURIAL_ACTIVE | ||
| + | ZONE_TOMB_CITIZEN_BURIAL_INACTIVE | ||
| + | ZONE_SQUAD_INDIV_EQ_INACTIVE | ||
| + | ZONE_SQUAD_SQUAD_EQ_INACTIVE | ||
| + | ASSIGN_TRADE_CULLING_MANDATES_ON | ||
| + | ASSIGN_TRADE_CULLING_MANDATES_OFF | ||
| + | ZONE_TOMB_PET_BURIAL_ACTIVE | ||
| + | ZONE_TOMB_PET_BURIAL_INACTIVE | ||
| + | ASSIGN_TRADE_SORT_BY_VALUE_ON | ||
| + | ASSIGN_TRADE_SORT_BY_VALUE_OFF | ||
| + | ASSIGN_TRADE_SORT_BY_DISTANCE_ON | ||
| + | ASSIGN_TRADE_SORT_BY_DISTANCE_OFF | ||
| + | MOON_NEW_MOON | ||
| + | MOON_SNOW | ||
| + | MOON_WANING_HALF_MOON | ||
| + | MOON_WANING_CRESCENT | ||
| + | CALENDAR_MONTH | ||
| + | BORDER_TOP_LEFT | ||
| + | MOON_RAIN | ||
| + | ANNOUNCEMENT_ALERT | ||
| + | BORDER_BOTTOM_RIGHT | ||
| + | BORDER_TOP_INTERSECTION | ||
| + | BORDER_TOP_RIGHT | ||
| + | BORDER_BOTTOM_LEFT | ||
| + | BORDER_RIGHT_INTERSECTION | ||
| + | HOVER_RECTANGLE | ||
| + | BORDER_BOTTOM_INTERSECTION | ||
| + | BORDER_LEFT_INTERSECTION | ||
| + | BUILDING_PLACEMENT_INACTIVE_BUTTON | ||
| + | BUILDING_PLACEMENT_ACTIVE_BUTTON | ||
| + | HOVER_CLOSE | ||
| + | HOVER_TAB | ||
| + | BUILDING_PLACEMENT_BRIDGE_W | ||
| + | BUILDING_PLACEMENT_BRIDGE_E | ||
| + | BUILDING_PLACEMENT_BRIDGE_N | ||
| + | BUILDING_PLACEMENT_BRIDGE_S | ||
| + | BUILDING_PLACEMENT_WE | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_N | ||
| + | BUILDING_PLACEMENT_BRIDGE_RETRACT | ||
| + | BUILDING_PLACEMENT_NS | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_E | ||
| + | BUILDING_PLACEMENT_N | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_S | ||
| + | BUILDING_PLACEMENT_SCREW_PUMP_W | ||
| + | BUILDING_PLACEMENT_E | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_ACTIVE_TRIGGER | ||
| + | BUILDING_PLACEMENT_S | ||
| + | BUILDING_PLACEMENT_W | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_INACTIVE_TRIGGER | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_3_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_4_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_1_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_2_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_7_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_5_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_WATER_6_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_1_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_2_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_7_ON | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_5_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_6_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_3_OFF | ||
| + | BUILDING_PLACEMENT_PRESSURE_PLATE_MAGMA_4_OFF | ||
| + | BUTTON_WORLD | ||
| + | WORK_ORDERS_CREATE_NEW | ||
| + | BUTTON_INFO_JUSTICE_ACTIVE | ||
| + | BUTTON_SQUADS | ||
| + | WORK_ORDERS_CHECKING | ||
| + | WORK_ORDERS_READY | ||
| + | WORK_ORDERS_ACTIVE | ||
| + | WORK_ORDERS_WAITING | ||
| + | WORK_ORDERS_PRIORITY_UP | ||
| + | WORK_ORDERS_PRIORITY_DOWN | ||
| + | WORK_ORDERS_VALIDATED | ||
| + | WORK_ORDERS_NOT_VALIDATED | ||
| + | WORK_ORDERS_REMOVE | ||
| + | WORK_ORDERS_ADD_ITEM_CONDITION | ||
| + | WORK_ORDERS_CONDITIONS | ||
| + | WORK_ORDERS_DETAILS | ||
| + | WORK_ORDERS_CHANGE_MAT | ||
| + | WORK_ORDERS_CHANGE_ADJ | ||
| + | WORK_ORDERS_ADD_ORDER_CONDITION | ||
| + | WORK_ORDERS_CHANGE_TYPE | ||
| + | WORK_ORDERS_ENTER_AMOUNT | ||
| + | WORK_ORDERS_INCREASE_AMOUNT | ||
| + | WORK_ORDERS_ADD_SUGGESTED_CONDITION | ||
| + | WORK_ORDERS_CHANGE_FREQUENCY | ||
| + | WORK_ORDERS_ADJECTIVE_SELECTED | ||
| + | WORK_ORDERS_ADJECTIVE_NOT_SELECTED | ||
| + | WORK_ORDERS_DECREASE_AMOUNT | ||
| + | WORK_ORDERS_CHANGE_ORDER_CONDITION_CHECK_TYPE | ||
| + | NOBLES_BEDROOM_MISSING | ||
| + | NOBLES_BEDROOM_PARTIAL | ||
| + | NOBLES_ASSIGN_SYMBOL | ||
| + | NOBLES_BEDROOM_NA | ||
| + | NOBLES_OFFICE_MISSING | ||
| + | NOBLES_OFFICE_PARTIAL | ||
| + | NOBLES_BEDROOM_GOOD | ||
| + | NOBLES_OFFICE_NA | ||
| + | NOBLES_DINING_MISSING | ||
| + | NOBLES_DINING_PARTIAL | ||
| + | NOBLES_OFFICE_GOOD | ||
| + | NOBLES_DINING_NA | ||
| + | NOBLES_TOMB_MISSING | ||
| + | NOBLES_TOMB_PARTIAL | ||
| + | NOBLES_DINING_GOOD | ||
| + | NOBLES_TOMB_NA | ||
| + | NOBLES_DEMANDS_NA | ||
| + | NOBLES_DEMANDS_TIME_GOOD | ||
| + | NOBLES_TOMB_GOOD | ||
| + | NOBLES_ADD | ||
| + | NOBLES_DEMANDS_TIME_WARN_3 | ||
| + | NOBLES_MANDATES_NA | ||
| + | NOBLES_DEMANDS_TIME_WARN_1 | ||
| + | NOBLES_DEMANDS_TIME_WARN_2 | ||
| + | NOBLES_MANDATES_TIME_WARN_2 | ||
| + | NOBLES_MANDATES_TIME_WARN_3 | ||
| + | NOBLES_MANDATES_TIME_GOOD | ||
| + | NOBLES_MANDATES_TIME_WARN_1 | ||
| + | NOBLES_FURN_PARTIAL | ||
| + | NOBLES_FURN_GOOD | ||
| + | NOBLES_FURN_NA | ||
| + | NOBLES_FURN_MISSING | ||
| + | NOBLES_ACCOUNTING_3_INACTIVE | ||
| + | NOBLES_ACCOUNTING_4_INACTIVE | ||
| + | NOBLES_ACCOUNTING_1_INACTIVE | ||
| + | NOBLES_ACCOUNTING_2_INACTIVE | ||
| + | STOCKPILE_CONNECTIONS_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_TAKE_LINK | ||
| + | STOCKPILE_CONNECTIONS_ADD_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_ADD_TAKE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_TAKE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_ADD_GIVE_LINK | ||
| + | STOCKPILE_CONNECTIONS_WORKSHOP_ADD_TAKE_LINK | ||
| + | BUTTON_STOCKPILE_NEW | ||
| + | BUTTON_STOCKPILE_REMOVE | ||
| + | BUTTON_STOCKPILE_INACTIVE | ||
| + | BUTTON_STOCKPILE_ACTIVE | ||
| + | STOCKPILE_TAKE_FROM_ANYWHERE | ||
| + | STOCKPILE_TAKE_FROM_LINKS_ONLY | ||
| + | STOCKPILE_SET_CONNECTIONS | ||
| + | STOCKPILE_CONNECTIONS_REMOVE | ||
| + | STOCKPILE_REPAINT | ||
| + | STOCKPILE_ERASE_INACTIVE | ||
| + | STOCKPILE_TYPE_INACTIVE | ||
| + | STOCKPILE_TYPE_ACTIVE | ||
| + | STOCKPILE_TOOL_SETTINGS | ||
| + | STOCKPILE_TOOLS_ENTER_AMOUNT | ||
| + | STOCKPILE_ERASE_ACTIVE | ||
| + | STOCKPILE_REMOVE_EXISTING | ||
| + | STOCKPILE_ON | ||
| + | STOCKPILE_PARTIAL | ||
| + | STOCKPILE_TOOLS_INCREASE_AMOUNT | ||
| + | STOCKPILE_TOOLS_DECREASE_AMOUNT | ||
| + | CUSTOM_STOCKPILE_ORGANIC_OFF | ||
| + | CUSTOM_STOCKPILE_INORGANIC_ON | ||
| + | STOCKPILE_OFF | ||
| + | CUSTOM_STOCKPILE_ORGANIC_ON | ||
| + | CUSTOM_STOCKPILE_EMPTY_CAGE_OFF | ||
| + | CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_ON | ||
| + | CUSTOM_STOCKPILE_INORGANIC_OFF | ||
| + | CUSTOM_STOCKPILE_EMPTY_CAGE_ON | ||
| + | CUSTOM_STOCKPILE_PREPARED_FOOD_OFF | ||
| + | CUSTOM_STOCKPILE_USABLE_ARMOR_ON | ||
| + | CUSTOM_STOCKPILE_EMPTY_ANIMAL_TRAP_OFF | ||
| + | CUSTOM_STOCKPILE_PREPARED_FOOD_ON | ||
| + | CUSTOM_STOCKPILE_USABLE_WEAPON_OFF | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_ARMOR_ON | ||
| + | CUSTOM_STOCKPILE_USABLE_ARMOR_OFF | ||
| + | CUSTOM_STOCKPILE_USABLE_WEAPON_ON | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_WEAPON_OFF | ||
| + | CUSTOM_STOCKPILE_CORPSES_ON | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_ARMOR_OFF | ||
| + | CUSTOM_STOCKPILE_UNUSABLE_WEAPON_ON | ||
| + | BUTTON_INFO_TASKS | ||
| + | BUTTON_INFO_PLACES | ||
| + | CUSTOM_STOCKPILE_CORPSES_OFF | ||
| + | BUTTON_INFO_CREATURES | ||
| + | BUTTON_INFO_NOBLES | ||
| + | BUTTON_INFO_OBJECTS | ||
| + | BUTTON_INFO_LABOR | ||
| + | BUTTON_INFO_WORK_ORDERS | ||
| + | BUTTON_INFO_TASKS_ACTIVE | ||
| + | BUTTON_INFO_PLACES_ACTIVE | ||
| + | BUTTON_INFO_JUSTICE | ||
| + | BUTTON_INFO_CREATURES_ACTIVE | ||
| + | BUTTON_INFO_NOBLES_ACTIVE | ||
| + | BUTTON_INFO_OBJECTS_ACTIVE | ||
| + | BUTTON_INFO_LABOR_ACTIVE | ||
| + | BUTTON_INFO_WORK_ORDERS_ACTIVE | ||
| + | BURROW_DELETE | ||
| + | BURROW_ADD_UNIT | ||
| + | BURROW_SUSPEND_INACTIVE | ||
| + | BURROW_REPAINT | ||
| + | HAULING_VEHICLE_GOOD | ||
| + | HAULING_VEHICLE_MOVING | ||
| + | HAULING_ADD_STOP | ||
| + | HAULING_ADD_VEHICLE | ||
| + | HAULING_STOP_LINKS | ||
| + | HAULING_STOP_CONDITIONS | ||
| + | HAULING_VEHICLE_TROUBLED | ||
| + | HAULING_STOP_ITEMS | ||
| + | HAULING_DELETE_ROUTE | ||
| + | HAULING_DELETE_STOP | ||
| + | HAULING_RENAME_ROUTE | ||
| + | HAULING_RENAME_STOP | ||
| + | HAULING_STOP_LINKS_EXCHANGE_WITH_STOCKPILE | ||
| + | HAULING_STOP_LINKS_ADD_GIVE_TO_STOCKPILE | ||
| + | HAULING_STOP_LINKS_GIVE_TO_STOCKPILE | ||
| + | HAULING_STOP_LINKS_TAKE_FROM_STOCKPILE | ||
| + | HAULING_STOP_CONDITIONS_NEW | ||
| + | HAULING_STOP_CONDITIONS_INCREASE | ||
| + | HAULING_STOP_LINKS_ADD_TAKE_FROM_STOCKPILE | ||
| + | HAULING_STOP_LINKS_ADD_EXCHANGE_WITH_STOCKPILE | ||
| + | HAULING_STOP_CONDITIONS_S | ||
| + | HAULING_STOP_CONDITIONS_W | ||
| + | HAULING_STOP_CONDITIONS_DECREASE | ||
| + | HAULING_STOP_CONDITIONS_N | ||
| + | HAULING_STOP_CONDITIONS_GUIDE | ||
| + | HAULING_STOP_CONDITIONS_RIDE | ||
| + | HAULING_STOP_CONDITIONS_E | ||
| + | HAULING_STOP_CONDITIONS_PUSH_OFF | ||
| + | HAULING_STOP_CONDITIONS_DESIRED_ITEMS | ||
| + | HAULING_STOP_CONDITIONS_ANY_ITEMS | ||
| + | HAULING_STOP_CONDITIONS_AT_MOST | ||
| + | HAULING_STOP_CONDITIONS_AT_LEAST | ||
| + | UNIT_SELECTOR_UNASSIGNED | ||
| + | BURROW_WORKSHOPS_EVERYWHERE | ||
| + | HAULING_STOP_CONDITIONS_DELETE | ||
| + | UNIT_SELECTOR_ASSIGNED | ||
| + | SQUADS_POSITIONS | ||
| + | SQUADS_SELECTED | ||
| + | BURROW_WORKSHOPS_BURROW_ONLY | ||
| + | SQUADS_RECENTER | ||
| + | SQUADS_MOVE_ORDER | ||
| + | SQUADS_PATROL_ORDER | ||
| + | SQUADS_NOT_SELECTED | ||
| + | SQUADS_KILL_ORDER | ||
| + | SQUADS_CANCEL_ORDER | ||
| + | SQUADS_CHANGE_ALERT | ||
| + | SQUADS_DEFEND_BURROW_ORDER | ||
| + | SQUADS_TRAIN_ORDER | ||
| + | SQUADS_LEFT_ACTIVE | ||
| + | SQUADS_RIGHT_ACTIVE | ||
| + | SQUADS_INSPECT | ||
| + | SQUADS_DISBAND | ||
| + | SQUADS_EQUIPMENT_WEAPON_GOOD | ||
| + | SQUADS_EQUIPMENT_SHIELD_GOOD | ||
| + | SQUADS_LEFT_INACTIVE | ||
| + | SQUADS_RIGHT_INACTIVE | ||
| + | SQUADS_EQUIPMENT_HELMET_GOOD | ||
| + | SQUADS_EQUIPMENT_GLOVES_GOOD | ||
| + | SQUADS_EQUIPMENT_ARMOR_GOOD | ||
| + | SQUADS_EQUIPMENT_PANTS_GOOD | ||
| + | NOBLES_ACCOUNTING_2_ACTIVE | ||
| + | NOBLES_ACCOUNTING_3_ACTIVE | ||
| + | NOBLES_ACCOUNTING_5_INACTIVE | ||
| + | NOBLES_ACCOUNTING_1_ACTIVE | ||
| + | LABOR_KITCHEN_COOK_CANNOT | ||
| + | LABOR_KITCHEN_COOK_ALLOWED | ||
| + | NOBLES_ACCOUNTING_4_ACTIVE | ||
| + | NOBLES_ACCOUNTING_5_ACTIVE | ||
| + | LABOR_KITCHEN_BREW_ALLOWED | ||
| + | LABOR_KITCHEN_BREW_RESTRICTED | ||
| + | LABOR_KITCHEN_COOK_RESTRICTED | ||
| + | LABOR_KITCHEN_BREW_CANNOT | ||
| + | LABOR_STONE_USE_ALLOWED | ||
| + | LABOR_STONE_USE_RESTRICTED | ||
| + | LABOR_STONE_USE_MAGMA_SAFE | ||
| + | LABOR_STONE_USE_MAGMA_UNSAFE | ||
| + | LABOR_WORKER_ASSIGNED | ||
| + | LABOR_WORKER_UNASSIGNED | ||
| + | WORKER_ONLY_DO_ASSIGNED_JOBS | ||
| + | WORKER_DO_ANY_AVAILABLE_JOB | ||
| + | LABOR_EDIT_WORK_DETAIL | ||
| + | WORK_DETAIL_MINERS | ||
| + | LABOR_WORKER_ASSIGNED_EVERYBODY | ||
| + | LABOR_WORKER_ASSIGNED_NOBODY | ||
| + | WORK_DETAIL_PLANTERS | ||
| + | WORK_DETAIL_FISHERMEN | ||
| + | WORK_DETAIL_WOODCUTTERS | ||
| + | WORK_DETAIL_HUNTERS | ||
| + | WORK_DETAIL_PLANT_GATHERERS | ||
| + | WORK_DETAIL_HAULERS | ||
| + | WORK_DETAIL_STONECUTTERS | ||
| + | WORK_DETAIL_ENGRAVERS | ||
| + | WORK_DETAIL_CUSTOM_2 | ||
| + | WORK_DETAIL_CUSTOM_3 | ||
| + | WORK_DETAIL_ORDERLIES | ||
| + | WORK_DETAIL_CUSTOM_1 | ||
| + | WORK_DETAIL_CUSTOM_6 | ||
| + | WORK_DETAIL_CUSTOM_7 | ||
| + | WORK_DETAIL_CUSTOM_4 | ||
| + | WORK_DETAIL_CUSTOM_5 | ||
| + | LOCATION_RESERVED_DECREASE_AMOUNT | ||
| + | LOCATION_RESERVED_ENTER_AMOUNT | ||
| + | WORK_DETAIL_CUSTOM_8 | ||
| + | LOCATION_RESERVED_INCREASE_AMOUNT | ||
| + | LOCATION_OCCUPATION_PERFORMER | ||
| + | LOCATION_OCCUPATION_MERCENARY | ||
| + | LOCATION_ASSIGN_OCCUPATION | ||
| + | LOCATION_OCCUPATION_TAVERN_KEEPER | ||
| + | LOCATION_OCCUPATION_SCRIBE | ||
| + | LOCATION_OCCUPATION_DOCTOR | ||
| + | LOCATION_OCCUPATION_MONSTER_SLAYER | ||
| + | LOCATION_OCCUPATION_SCHOLAR | ||
| + | LOCATION_PERMISSION_ON_RESIDENTS | ||
| + | LOCATION_PERMISSION_ON_CITIZENS | ||
| + | LOCATION_POSITION_TEMPLE | ||
| + | LOCATION_PERMISSION_ON_VISITORS | ||
| + | LOCATION_PERMISSION_OFF_RESIDENTS | ||
| + | LOCATION_PERMISSION_OFF_CITIZENS | ||
| + | LOCATION_PERMISSION_ON_MEMBERS | ||
| + | LOCATION_PERMISSION_OFF_VISITORS | ||
| + | BURROW_RECENTER | ||
| + | BURROW_SUSPEND_ACTIVE | ||
| + | LOCATION_PERMISSION_OFF_MEMBERS | ||
| + | LOCATION_OCCUPATION_REMOVE_WORKER | ||
| + | BUTTON_DIG | ||
| + | BUTTON_LOWER_MENU | ||
| + | ARENA_FLUIDS_MUD_SELECTED | ||
| + | ARENA_ENTER_AMOUNT | ||
| + | BUTTON_BUILDING_REMOVE | ||
| + | BUTTON_ZONE_INACTIVE | ||
| + | BUTTON_BUILDING_INACTIVE | ||
| + | BUTTON_BUILDING_ACTIVE | ||
| + | BUTTON_BURROW_ACTIVE | ||
| + | BUTTON_HAULING_INACTIVE | ||
| + | BUTTON_ZONE_ACTIVE | ||
| + | BUTTON_BURROW_INACTIVE | ||
| + | BUTTON_DIG_DIG_INACTIVE | ||
| + | BUTTON_DIG_STAIRS_ACTIVE | ||
| + | BUTTON_HAULING_ACTIVE | ||
| + | BUTTON_DIG_DIG_ACTIVE | ||
| + | BUTTON_DIG_RAMP_INACTIVE | ||
| + | BUTTON_DIG_CHANNEL_ACTIVE | ||
| + | BUTTON_DIG_STAIRS_INACTIVE | ||
| + | BUTTON_DIG_RAMP_ACTIVE | ||
| + | BUTTON_DIG_REMOVE_STAIRS_RAMPS_INACTIVE | ||
| + | BUTTON_DIG_MODE_ALL_ACTIVE | ||
| + | BUTTON_DIG_CHANNEL_INACTIVE | ||
| + | BUTTON_DIG_REMOVE_STAIRS_RAMPS_ACTIVE | ||
| + | BUTTON_DIG_MODE_AUTO_INACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_ORE_GEM_ACTIVE | ||
| + | BUTTON_DIG_MODE_ALL_INACTIVE | ||
| + | BUTTON_DIG_MODE_AUTO_ACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_GEM_INACTIVE | ||
| + | BUTTON_PRIORITY_1_ACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_ORE_GEM_INACTIVE | ||
| + | BUTTON_DIG_MODE_ONLY_GEM_ACTIVE | ||
| + | BUTTON_PRIORITY_2_INACTIVE | ||
| + | BUTTON_PRIORITY_3_ACTIVE | ||
| + | BUTTON_PRIORITY_1_INACTIVE | ||
| + | BUTTON_PRIORITY_2_ACTIVE | ||
| + | BUTTON_PRIORITY_4_INACTIVE | ||
| + | BUTTON_PRIORITY_5_ACTIVE | ||
| + | BUTTON_PRIORITY_3_INACTIVE | ||
| + | BUTTON_PRIORITY_4_ACTIVE | ||
| + | BUTTON_PRIORITY_6_INACTIVE | ||
| + | BUTTON_PRIORITY_7_ACTIVE | ||
| + | BUTTON_PRIORITY_5_INACTIVE | ||
| + | BUTTON_PRIORITY_6_ACTIVE | ||
| + | BUTTON_DES_BLUEPRINT_INACTIVE | ||
| + | BUTTON_DES_TO_BLUEPRINT_ACTIVE | ||
| + | BUTTON_PRIORITY_7_INACTIVE | ||
| + | BUTTON_DES_BLUEPRINT_ACTIVE | ||
| + | BUTTON_DES_FROM_BLUEPRINT_INACTIVE | ||
| + | BUTTON_DES_CHOP_ACTIVE | ||
| + | BUTTON_DES_FROM_BLUEPRINT_ACTIVE | ||
| + | BUTTON_DES_TO_BLUEPRINT_INACTIVE | ||
| + | BUTTON_DES_GATHER_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_ACTIVE | ||
| + | BUTTON_DES_CHOP_INACTIVE | ||
| + | BUTTON_DES_GATHER_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_SMOOTH_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_ENGRAVE_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_SMOOTH_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_TRACK_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_FORTIFY_ACTIVE | ||
| + | BUTTON_DES_SMOOTH_ENGRAVE_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_TRACK_ACTIVE | ||
| + | SQUADS_EQUIPMENT_AMMO_GOOD | ||
| + | SQUADS_EQUIPMENT_BACKPACK_GOOD | ||
| + | SQUADS_EQUIPMENT_SHOES_GOOD | ||
| + | SQUADS_EQUIPMENT_QUIVER_GOOD | ||
| + | SQUADS_EQUIPMENT_SHIELD_WARNING | ||
| + | SQUADS_EQUIPMENT_ARMOR_WARNING | ||
| + | SQUADS_EQUIPMENT_FLASK_GOOD | ||
| + | SQUADS_EQUIPMENT_WEAPON_WARNING | ||
| + | SQUADS_EQUIPMENT_GLOVES_WARNING | ||
| + | SQUADS_EQUIPMENT_SHOES_WARNING | ||
| + | SQUADS_EQUIPMENT_PANTS_WARNING | ||
| + | SQUADS_EQUIPMENT_HELMET_WARNING | ||
| + | SQUADS_EQUIPMENT_BACKPACK_WARNING | ||
| + | SQUADS_EQUIPMENT_FLASK_WARNING | ||
| + | SQUADS_EQUIPMENT_QUIVER_WARNING | ||
| + | SQUADS_EQUIPMENT_AMMO_WARNING | ||
| + | SQUADS_EQUIPMENT_ARMOR_MISSING | ||
| + | SQUADS_EQUIPMENT_PANTS_MISSING | ||
| + | SQUADS_EQUIPMENT_WEAPON_MISSING | ||
| + | SQUADS_EQUIPMENT_SHIELD_MISSING | ||
| + | SQUADS_EQUIPMENT_SHOES_MISSING | ||
| + | SQUADS_EQUIPMENT_QUIVER_MISSING | ||
| + | SQUADS_EQUIPMENT_HELMET_MISSING | ||
| + | SQUADS_EQUIPMENT_GLOVES_MISSING | ||
| + | SQUADS_EQUIPMENT_FLASK_MISSING | ||
| + | BUTTON_FREE_PAINT_ACTIVE | ||
| + | SQUADS_EQUIPMENT_AMMO_MISSING | ||
| + | SQUADS_EQUIPMENT_BACKPACK_MISSING | ||
| + | BUTTON_PAINT_RECTANGLE_INACTIVE | ||
| + | BUTTON_CLICK_ACTIVE | ||
| + | BUTTON_FREE_PAINT_INACTIVE | ||
| + | BUTTON_PAINT_RECTANGLE_ACTIVE | ||
| + | BUTTON_FREE_PAINT_BORDER_INACTIVE | ||
| + | BUTTON_PAINT_RECTANGLE_BORDER_ACTIVE | ||
| + | BUTTON_CLICK_INACTIVE | ||
| + | BUTTON_FREE_PAINT_BORDER_ACTIVE | ||
| + | BUILDING_SHEET_FARM_INACTIVE_OPTION | ||
| + | BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_ON | ||
| + | BUTTON_PAINT_RECTANGLE_BORDER_INACTIVE | ||
| + | BUILDING_SHEET_FARM_ACTIVE_OPTION | ||
| + | RECENTER_SURFACE | ||
| + | RECENTER_DEEPEST | ||
| + | BUILDING_SHEET_DISPLAY_FURNITURE_ITEM_OFF | ||
| + | RECENTER_HOTKEYS | ||
| + | RECENTER_REMOVE_OR_CLEAR | ||
| + | ARENA_INCREASE_TEAM | ||
| + | RECENTER_RECENTER | ||
| + | RECENTER_SET_LOCATION | ||
| + | ARENA_DECREASE_SKILL | ||
| + | ARENA_INCREASE_EQUIPMENT | ||
| + | ARENA_DECREASE_TEAM | ||
| + | ARENA_INCREASE_SKILL | ||
| + | ARENA_CONDITION_UNASSIGNED | ||
| + | ARENA_FLUIDS_WATER_UNSELECTED | ||
| + | ARENA_DECREASE_EQUIPMENT | ||
| + | ARENA_CONDITION_ASSIGNED | ||
| + | ARENA_FLUIDS_MAGMA_SELECTED | ||
| + | ARENA_FLUIDS_REMOVE_UNSELECTED | ||
| + | ARENA_FLUIDS_WATER_SELECTED | ||
| + | ARENA_FLUIDS_MAGMA_UNSELECTED | ||
| + | ARENA_FLUIDS_SNOW_SELECTED | ||
| + | ARENA_FLUIDS_MUD_UNSELECTED | ||
| + | ARENA_FLUIDS_REMOVE_SELECTED | ||
| + | ARENA_FLUIDS_SNOW_UNSELECTED | ||
| + | INVENTORY_ASSIGNED_SYMBOL | ||
| + | UNIT_SHEET_CUSTOMIZE | ||
| + | INVENTORY_ASSIGNED_CLOTHING | ||
| + | INVENTORY_ASSIGNED_TOOL | ||
| + | UNIT_SHEET_CAMERA_ACTIVE | ||
| + | PETS_LIVESTOCK_ASSIGN_TRAINER | ||
| + | UNIT_SHEET_EXPEL | ||
| + | UNIT_SHEET_CAMERA_INACTIVE | ||
| + | PETS_LIVESTOCK_HUNT_TRAINING_INACTIVE | ||
| + | PETS_LIVESTOCK_HUNT_TRAINING_ACTIVE | ||
| + | PETS_LIVESTOCK_WAR_TRAINING_INACTIVE | ||
| + | PETS_LIVESTOCK_WAR_TRAINING_ACTIVE | ||
| + | PETS_LIVESTOCK_AVAILABLE_AS_PET | ||
| + | PETS_LIVESTOCK_SLAUGHTER_INACTIVE | ||
| + | PETS_LIVESTOCK_ASSIGN_WORK_ANIMAL | ||
| + | PETS_LIVESTOCK_UNAVAILABLE_AS_PET | ||
| + | PETS_LIVESTOCK_GELD_ACTIVE | ||
| + | BUILDING_SHEET_ASSIGN_WORKER | ||
| + | PETS_LIVESTOCK_SLAUGHTER_ACTIVE | ||
| + | PETS_LIVESTOCK_GELD_INACTIVE | ||
| + | ASSIGN_TRADE_SELECTED | ||
| + | ASSIGN_TRADE_NOT_SELECTED | ||
| + | BUILDING_SHEET_CLEAR_WORKER | ||
| + | BUILDING_SHEET_REMOVE | ||
| + | ASSIGN_TRADE_PROHIBITED | ||
| + | BUTTON_FILTER_NAME | ||
| + | ASSIGN_TRADE_IN_DEPOT | ||
| + | ASSIGN_TRADE_BEING_BROUGHT | ||
| + | PETITIONS_LIGHT | ||
| + | GRID_CELL_INACTIVE | ||
| + | SIEGE_LIGHT | ||
| + | DIPLOMACY_LIGHT | ||
| + | LEGENDS_TAB_PAGE_LEFT | ||
| + | LEGENDS_TAB_PAGE_RIGHT | ||
| + | GRID_CELL_ACTIVE | ||
| + | GRID_CELL_BUTTON | ||
| + | EMBARK_EXPAND_Y_ACTIVE | ||
| + | EMBARK_EXPAND_Y_INACTIVE | ||
| + | EMBARK_SELECTED | ||
| + | EMBARK_NOT_SELECTED | ||
| + | HELP_BORDER | ||
| + | HELP_CORNER | ||
| + | EMBARK_CONTRACT_Y_ACTIVE | ||
| + | EMBARK_CONTRACT_Y_INACTIVE | ||
| + | HELP_REVEAL | ||
| + | LIQUID_NUMBERS_ON | ||
| + | HELP_CLOSE | ||
| + | HELP_HIDE | ||
| + | RAMP_ARROWS_OFF | ||
| + | ZOOM_IN_ON | ||
| + | LIQUID_NUMBERS_OFF | ||
| + | RAMP_ARROWS_ON | ||
| + | ZOOM_OUT_OFF | ||
| + | BUTTON_RECTANGLE | ||
| + | ZOOM_IN_OFF | ||
| + | ZOOM_OUT_ON | ||
| + | BUTTON_RECTANGLE_DARK | ||
| + | BUTTON_ADD | ||
| + | BUTTON_RECTANGLE_SELECTED | ||
| + | BUTTON_RECTANGLE_LIGHT | ||
| + | BUTTON_ADD_INVALID | ||
| + | BUTTON_SUBTRACT | ||
| + | BUTTON_ADD_HOVER | ||
| + | BUTTON_ADD_PRESSED | ||
| + | BUTTON_DES_CLAIM_ACTIVE | ||
| + | BUTTON_DES_CLAIM_INACTIVE | ||
| + | BUTTON_DES_SMOOTH_FORTIFY_INACTIVE | ||
| + | BUTTON_DES_ITEM_BUILDING | ||
| + | BUTTON_DES_DUMP_ACTIVE | ||
| + | BUTTON_DES_DUMP_INACTIVE | ||
| + | BUTTON_DES_FORBID_ACTIVE | ||
| + | BUTTON_DES_FORBID_INACTIVE | ||
| + | BUTTON_DES_MELT_ACTIVE | ||
| + | BUTTON_DES_MELT_INACTIVE | ||
| + | BUTTON_DES_UNDUMP_ACTIVE | ||
| + | BUTTON_DES_UNDUMP_INACTIVE | ||
| + | BUTTON_DES_HIDE_ACTIVE | ||
| + | BUTTON_DES_HIDE_INACTIVE | ||
| + | BUTTON_DES_UNMELT_ACTIVE | ||
| + | BUTTON_DES_UNMELT_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC | ||
| + | BUTTON_DES_TRAFFIC_HIGH_ACTIVE | ||
| + | BUTTON_DES_UNHIDE_ACTIVE | ||
| + | BUTTON_DES_UNHIDE_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_NORMAL_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_LOW_ACTIVE | ||
| + | BUTTON_DES_TRAFFIC_HIGH_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_NORMAL_ACTIVE | ||
| + | BUTTON_DES_TRAFFIC_RESTRICTED_INACTIVE | ||
| + | BUTTON_DES_ERASE | ||
| + | BUTTON_DES_TRAFFIC_LOW_INACTIVE | ||
| + | BUTTON_DES_TRAFFIC_RESTRICTED_ACTIVE | ||
| + | BUTTON_SETTINGS | ||
| + | BUTTON_HELP | ||
| + | BUTTON_OPEN_RIGHT | ||
| + | BUTTON_CLOSE_LEFT | ||
| + | BUTTON_STRESS_2 | ||
| + | BUTTON_STRESS_3 | ||
| + | BUTTON_STRESS_0 | ||
| + | BUTTON_STRESS_1 | ||
| + | BUTTON_STRESS_6 | ||
| + | BUTTON_PLAY_ACTIVE | ||
| + | BUTTON_STRESS_4 | ||
| + | BUTTON_STRESS_5 | ||
| + | BUTTON_PAUSE_INACTIVE | ||
| + | BUILDING_INFO_DOOR_FORBIDDEN_ACTIVE | ||
| + | BUTTON_PLAY_INACTIVE | ||
| + | BUTTON_PAUSE_ACTIVE | ||
| + | BUILDING_INFO_DOOR_PERMITTED | ||
| + | BUILDING_INFO_ACTIVE | ||
| + | BUILDING_INFO_DOOR_FORBIDDEN | ||
| + | BUILDING_INFO_DOOR_PERMITTED_ACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL | ||
| + | BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE_ACTIVE | ||
| + | BUILDING_INFO_INACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_FIRE_AT_WILL_ACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_MEAT_ACTIVE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_PREPARE_TO_FIRE | ||
| + | BUILDING_INFO_SIEGE_ENGINE_NOT_IN_USE_ACTIVE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_FISH | ||
| + | BUILDING_INFO_ANIMAL_TRAP_GEM_ACTIVE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_MEAT | ||
| + | BUILDING_INFO_ANIMAL_TRAP_FISH_ACTIVE | ||
| + | BUILDING_INFO_ANIMAL_TRAP_NONE | ||
| + | INVENTORY_ASSIGNED_SQUAD | ||
| + | BUILDING_INFO_ANIMAL_TRAP_GEM | ||
| + | BUILDING_INFO_ANIMAL_TRAP_NONE_ACTIVE | ||
| + | BUTTON_PICTURE_BOX_SELECTED | ||
| + | BUTTON_PICTURE_BOX_HIGHLIGHTED | ||
| + | SCROLLBAR_OFFCENTER_SCROLLER_HOVER | ||
| + | BUTTON_PICTURE_BOX | ||
| + | BUTTON_PICTURE_BOX_DARK | ||
| + | BUTTON_FILTER | ||
| + | BUTTON_PICTURE_BOX_SEL_HIGHLIGHTED | ||
| + | BUTTON_PICTURE_BOX_LIGHT | ||
| + | BUTTON_CATEGORY_RECTANGLE_ON_SELECTED | ||
| + | BUTTON_CATEGORY_RECTANGLE_ON | ||
| + | BUTTON_CATEGORY_RECTANGLE_SELECTED | ||
| + | BUTTON_CATEGORY_RECTANGLE | ||
| + | CALENDAR_DAY_PAST | ||
| + | CALENDAR_DAY_CURRENT | ||
| + | BUTTON_CATEGORY_RECTANGLE_OFF_SELECTED | ||
| + | BUTTON_CATEGORY_RECTANGLE_OFF | ||
| + | BORDER_TOP | ||
| + | BORDER_BOTTOM | ||
| + | CALENDAR_DAY_FUTURE | ||
| + | BORDER_MIDDLE_INTERSECTION | ||
| + | HOVER_RECTANGLE_JOIN_W_SW | ||
| + | HOVER_RECTANGLE_JOIN_W_S | ||
| + | BORDER_LEFT | ||
| + | BORDER_RIGHT | ||
| + | HOVER_TAB_INACTIVE | ||
| + | HOVER_TAB_INSIDE_CORNER_TOP | ||
| + | HOVER_RECTANGLE_JOIN_E_S | ||
| + | HOVER_RECTANGLE_JOIN_E_SE | ||
| + | BOTTOM_BUTTON_BORDER_W | ||
| + | BOTTOM_BUTTON_BORDER_N | ||
| + | HOVER_TAB_INSIDE_CORNER_BOTTOM | ||
| + | BOTTOM_BUTTON_BORDER_NW | ||
| + | BOTTOM_BUTTON_BORDER_E | ||
| + | LEGENDS_TAB_CLOSE_INACTIVE | ||
| + | BOTTOM_BUTTON_BORDER_INTERIOR | ||
| + | BOTTOM_BUTTON_BORDER_NE | ||
| + | EMBARK_EXPAND_X_INACTIVE | ||
| + | EMBARK_CONTRACT_X_ACTIVE | ||
| + | LEGENDS_TAB_CLOSE_ACTIVE | ||
| + | EMBARK_EXPAND_X_ACTIVE | ||
| + | INTERIOR_BORDER_N_S_W_E | ||
| + | INTERIOR_BORDER_N_W_E | ||
| + | EMBARK_CONTRACT_X_INACTIVE | ||
| + | BUTTON_RECTANGLE_DIVIDER | ||
| + | INTERIOR_BORDER_N_S | ||
| + | INTERFACE_BACKGROUND | ||
| + | INTERIOR_BORDER_S_W_E | ||
| + | INTERIOR_BORDER_W_E | ||
| + | SORT_DESCENDING_ACTIVE | ||
| + | SORT_DESCENDING_INACTIVE | ||
| + | SORT_ASCENDING_ACTIVE | ||
| + | SORT_ASCENDING_INACTIVE | ||
| + | SCROLLBAR_UP_HOVER | ||
| + | SCROLLBAR_UP_PRESSED | ||
| + | SORT_TEXT_ACTIVE | ||
| + | SORT_TEXT_INACTIVE | ||
| + | SCROLLBAR_TOP_SCROLLER | ||
| + | SCROLLBAR_TOP_SCROLLER_HOVER | ||
| + | SCROLLBAR_DOWN_HOVER | ||
| + | SCROLLBAR_DOWN_PRESSED | ||
| + | SCROLLBAR_BLANK_SCROLLER | ||
| + | SCROLLBAR_BLANK_SCROLLER_HOVER | ||
| + | SCROLLBAR_BOTTOM_SCROLLER | ||
| + | SCROLLBAR_BOTTOM_SCROLLER_HOVER | ||
| + | BUTTON_SUBTRACT_INVALID | ||
| + | BUTTON_EXPANDER_CLOSED | ||
| + | BUTTON_SUBTRACT_HOVER | ||
| + | BUTTON_SUBTRACT_PRESSED | ||
| + | TAB_SELECTED | ||
| + | SHORT_TAB | ||
| + | BUTTON_EXPANDER_OPEN | ||
| + | SHORT_SUBTAB_SELECTED | ||
| + | SHORT_SUBSUBTAB | ||
| + | SHORT_TAB_SELECTED | ||
| + | SHORT_SUBTAB | ||
| + | HORIZONTAL_OPTION_ACTIVE | ||
| + | HORIZONTAL_OPTION_INACTIVE | ||
| + | SHORT_SUBSUBTAB_SELECTED | ||
| + | HORIZONTAL_OPTION_LEFT_ORNAMENT | ||
| + | HORIZONTAL_OPTION_RIGHT_ORNAMENT | ||
| + | BUILDING_JOBS_REPEAT | ||
| + | HORIZONTAL_OPTION_REMOVE | ||
| + | HORIZONTAL_OPTION_CONFIRM | ||
| + | BUILDING_JOBS_DO_NOW_ACTIVE | ||
| + | BUILDING_JOBS_SUSPENDED | ||
| + | BUILDING_JOBS_REPEAT_ACTIVE | ||
| + | BUILDING_JOBS_DO_NOW | ||
| + | BUILDING_JOBS_REMOVE | ||
| + | BUILDING_JOBS_REMOVE_WORKER | ||
| + | BUILDING_JOBS_SUSPENDED_ACTIVE | ||
| + | BUILDING_JOBS_PRIORITY_UP | ||
| + | BUILDING_SHORT_ITEM_TASK | ||
| + | BUILDING_ITEM_TASK | ||
| + | BUILDING_JOBS_ACTIVE | ||
| + | BUILDING_JOBS_QUOTA | ||
| + | BUILDING_ITEM_ANIMAL | ||
| + | BUILDING_ITEM_BAIT | ||
| + | BUILDING_ITEM_INCORPORATED | ||
| + | BUILDING_ITEM_TRADE | ||
| + | BUILDING_ITEM_OTHER | ||
| + | STOCKS_RECENTER | ||
| + | BUILDING_ITEM_LOADED | ||
| + | BUILDING_ITEM_DEAD | ||
| + | STOCKS_FORBID_ACTIVE | ||
| + | STOCKS_DUMP | ||
| + | STOCKS_VIEW_ITEM | ||
| + | STOCKS_FORBID | ||
| + | STOCKS_MELT_ACTIVE | ||
| + | STOCKS_HIDE | ||
| + | STOCKS_DUMP_ACTIVE | ||
| + | STOCKS_MELT | ||
| + | SHORT_FORBID_ACTIVE | ||
| + | SHORT_DUMP | ||
| + | STOCKS_HIDE_ACTIVE | ||
| + | SHORT_FORBID | ||
| + | SHORT_MELT_ACTIVE | ||
| + | SHORT_HIDE | ||
| + | SHORT_DUMP_ACTIVE | ||
| + | SHORT_MELT | ||
| + | SLIDER | ||
| + | SLIDER_HOVER | ||
| + | SHORT_HIDE_ACTIVE | ||
| + | SLIDER_BACKGROUND | ||
| + | SCROLLBAR_SMALL_SCROLLER_HOVER | ||
| + | SCROLLBAR_OFFCENTER_SCROLLER | ||
| + | SCROLLBAR | ||
| + | SCROLLBAR_SMALL_SCROLLER | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_8T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_9T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_6T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_7T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_2B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_3B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_10T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_1B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_6B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_7B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_4B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_5B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_10B | ||
| + | AMMO_GRAPHICS | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_8B | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_9B | ||
| + | AMMO_GRAPHICS_STRAIGHT_WOOD | ||
| + | AMMO_GRAPHICS_DIAGONAL_DEFAULT | ||
| + | AMMO_GRAPHICS_STRAIGHT_DEFAULT | ||
| + | SIEGEAMMO_GRAPHICS_STRAIGHT_DEFAULT | ||
| + | AMMO_GRAPHICS_DIAGONAL_WOOD | ||
| + | SIEGEAMMO_GRAPHICS | ||
| + | SIEGEAMMO_GRAPHICS_DIAGONAL_WOOD | ||
| + | WEAPON_GRAPHICS | ||
| + | SIEGEAMMO_GRAPHICS_STRAIGHT_WOOD | ||
| + | SIEGEAMMO_GRAPHICS_DIAGONAL_DEFAULT | ||
| + | WEAPON_GRAPHICS_MATERIAL | ||
| + | WEAPON_GRAPHICS_WOOD | ||
| + | WEAPON_GRAPHICS_DEFAULT | ||
| + | WEAPON_GRAPHICS_UPRIGHT_1T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_2T | ||
| + | WEAPON_GRAPHICS_WOOD_GROWN | ||
| + | WEAPON_GRAPHICS_WEAPON_TRAP | ||
| + | WEAPON_GRAPHICS_UPRIGHT_5T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_6T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_3T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_4T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_9T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_10T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_7T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_8T | ||
| + | WEAPON_GRAPHICS_UPRIGHT_3B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_4B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_1B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_2B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_7B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_8B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_5B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_6B | ||
| + | FOOD_CONTAINER_GRAPHICS | ||
| + | TOOL_GRAPHICS | ||
| + | WEAPON_GRAPHICS_UPRIGHT_9B | ||
| + | WEAPON_GRAPHICS_UPRIGHT_10B | ||
| + | LIST_ICON | ||
| + | TOOL_GRAPHICS_HIVE_BLD | ||
| + | ADD_TOOL_GRAPHICS | ||
| + | TOOL_GRAPHICS_CONTAINER_WOOD_LIQUID | ||
| + | TOOL_GRAPHICS_CONTAINER_STONE_LIQUID | ||
| + | TOOL_GRAPHICS_HIVE_BLD_IN_USE | ||
| + | TOOL_GRAPHICS_HIVE_BLD_PRODUCTS | ||
| + | SCROLLBAR_SKY | ||
| + | SCROLLBAR_GROUND | ||
| + | SCROLLBAR_CENTER_SCROLLER | ||
| + | SCROLLBAR_CENTER_SCROLLER_HOVER | ||
| + | SHAPE_GRAPHICS_LARGE_GEM | ||
| + | SCROLLBAR_UNDERGROUND | ||
| + | BUTTON_FILTER_NO_MAG_RIGHT | ||
| + | CUSTOM_FURNACE_GRAPHICS | ||
| + | SHAPE_GRAPHICS_SMALL_GEM | ||
| + | CUSTOM_WORKSHOP_GRAPHICS | ||
| + | STATUE_CREATURE_GRAPHICS | ||
| + | STATUE_ITEM_GRAPHICS | ||
| + | STATUE_SHAPE_GRAPHICS | ||
| + | STATUE_CREATURE_CASTE_GRAPHICS | ||
| + | CHEESE_GRAPHICS | ||
| + | BOULDER_GRAPHICS | ||
| + | CHEESE_GRAPHICS_ALT | ||
| + | ROUGH_GEM_GRAPHICS | ||
| + | WOOD_GRAPHICS | ||
| + | BARS_GRAPHICS | ||
| + | FOOD_GRAPHICS | ||
| + | GLOVES_GRAPHICS | ||
| + | ARMOR_GRAPHICS | ||
| + | PANTS_GRAPHICS | ||
| + | HELM_GRAPHICS | ||
| + | SHIELD_GRAPHICS | ||
| + | SHOES_GRAPHICS | ||
| + | TOY_GRAPHICS | ||
| + | SHOES_GRAPHICS_METAL | ||
| + | SHIELD_GRAPHICS_WOODEN | ||
| + | TRAPCOMP_GRAPHICS_WEAPON_TRAP | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_1T | ||
| + | TRAPCOMP_GRAPHICS | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_4T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_5T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_2T | ||
| + | TRAPCOMP_GRAPHICS_UPRIGHT_3T | ||
| + | FORTIFICATION_OPEN_NE | ||
| + | FORTIFICATION_OPEN_SW | ||
| + | FORTIFICATION_OPEN_WE | ||
| + | FORTIFICATION_OPEN_NW | ||
| + | FORTIFICATION_WOOD_OPEN_NSWE | ||
| + | FORTIFICATION_WOOD_OPEN_NSW | ||
| + | FORTIFICATION_OPEN_SE | ||
| + | FORTIFICATION_WOOD | ||
| + | FORTIFICATION_WOOD_OPEN_SWE | ||
| + | FORTIFICATION_WOOD_OPEN_NS | ||
| + | FORTIFICATION_WOOD_OPEN_NSE | ||
| + | FORTIFICATION_WOOD_OPEN_NWE | ||
| + | FORTIFICATION_WOOD_OPEN_NE | ||
| + | FORTIFICATION_WOOD_OPEN_SW | ||
| + | FORTIFICATION_WOOD_OPEN_WE | ||
| + | FORTIFICATION_WOOD_OPEN_NW | ||
| + | FORTIFICATION_ICE_OPEN_NSWE | ||
| + | FORTIFICATION_ICE_OPEN_NSW | ||
| + | FORTIFICATION_WOOD_OPEN_SE | ||
| + | FORTIFICATION_ICE | ||
| + | FORTIFICATION_ICE_OPEN_SWE | ||
| + | FORTIFICATION_ICE_OPEN_NS | ||
| + | FORTIFICATION_ICE_OPEN_NSE | ||
| + | FORTIFICATION_ICE_OPEN_NWE | ||
| + | FORTIFICATION_ICE_OPEN_NE | ||
| + | FORTIFICATION_ICE_OPEN_SW | ||
| + | FORTIFICATION_ICE_OPEN_WE | ||
| + | FORTIFICATION_ICE_OPEN_NW | ||
| + | FLOW_DUST | ||
| + | FLOW_WATER_MIST | ||
| + | FORTIFICATION_ICE_OPEN_SE | ||
| + | FLOW_MIASMA | ||
| + | FLOW_VAPOR | ||
| + | FLOW_DRAGONFIRE | ||
| + | FLOW_LAVA_MIST | ||
| + | FLOW_BOILING | ||
| + | FLOW_ITEM | ||
| + | UNIT_SELECTOR_PASTURE | ||
| + | FLOW_FIRE | ||
| + | FLOW_SMOKE | ||
| + | CREATURE_IS_TRAVELING | ||
| + | BUILDING_ICON_WORKSHOPS | ||
| + | UNIT_SELECTOR_PIT | ||
| + | UNIT_SELECTOR_POND | ||
| + | BUILDING_ICON_WALLS_FLOORS | ||
| + | BUILDING_ICON_MACHINES_FLUIDS | ||
| + | BUILDING_ICON_FURNITURE | ||
| + | BUILDING_ICON_DOORS_HATCHES | ||
| + | BUILDING_ICON_MILITARY | ||
| + | BUILDING_ICON_TRADE_DEPOT | ||
| + | BUILDING_ICON_CAGES_RESTRAINT | ||
| + | BUILDING_ICON_TRAPS | ||
| + | BUILDING_ICON_WORKSHOP_METALSMITH | ||
| + | BUILDING_ICON_WORKSHOPS_FURNACES | ||
| + | BUILDING_ICON_WORKSHOP_CARPENTER | ||
| + | BUILDING_ICON_WORKSHOP_MASON | ||
| + | BUILDING_ICON_WORKSHOPS_CLOTHING | ||
| + | BUILDING_ICON_WORKSHOPS_FARMING | ||
| + | BUILDING_ICON_WORKSHOP_CRAFTS | ||
| + | BUILDING_ICON_WORKSHOP_JEWELER | ||
| + | BUILDING_ICON_WORKSHOP_SIEGE | ||
| + | BUILDING_ICON_WORKSHOP_ASHERY | ||
| + | BUILDING_ICON_WORKSHOP_BOWYER | ||
| + | BUILDING_ICON_WORKSHOP_MECHANIC | ||
| + | TOOL_GRAPHICS_CONTAINER_WOOD_ITEM | ||
| + | TOOL_GRAPHICS_CONTAINER_STONE_ITEM | ||
| + | TOOL_GRAPHICS_CONTAINER_METAL_LIQUID | ||
| + | TOOL_GRAPHICS_CONTAINER_LIQUID | ||
| + | TOOL_GRAPHICS_STONE | ||
| + | TOOL_GRAPHICS_METAL | ||
| + | TOOL_GRAPHICS_CONTAINER_METAL_ITEM | ||
| + | TOOL_GRAPHICS_WOOD | ||
| + | TOOL_GRAPHICS_STONE_VARIANT | ||
| + | TOOL_GRAPHICS_METAL_VARIANT | ||
| + | TOOL_GRAPHICS_GLASS | ||
| + | TOOL_GRAPHICS_WOOD_VARIANT | ||
| + | TOOL_GRAPHICS_SPIKES | ||
| + | TOOL_GRAPHICS_RINGS | ||
| + | TOOL_GRAPHICS_GLASS_VARIANT | ||
| + | TOOL_GRAPHICS_DAMAGE | ||
| + | TOOL_GRAPHICS_BANDS | ||
| + | TOOL_GRAPHICS_BLOOD | ||
| + | TOOL_GRAPHICS_STUDS | ||
| + | TOOL_GRAPHICS_ENGRAVING | ||
| + | TOOL_GRAPHICS_MUD | ||
| + | TOOL_GRAPHICS_SHAPE | ||
| + | TOOL_GRAPHICS_VOMIT | ||
| + | TOOL_GRAPHICS_WATER | ||
| + | TILE_GRAPHICS | ||
| + | CUSTOM_SYMBOL | ||
| + | TILE_GRAPHICS_RECTANGLE | ||
| + | GRASS_STAIR_DOWN | ||
| + | STONE_STAIR_UPDOWN | ||
| + | GRASS_STAIR_UPDOWN | ||
| + | GRASS_STAIR_UP | ||
| + | DIRT_STAIR_UPDOWN | ||
| + | DIRT_STAIR_UP | ||
| + | STONE_STAIR_UP | ||
| + | STONE_STAIR_DOWN | ||
| + | SAND_STAIR_UP | ||
| + | SAND_STAIR_DOWN | ||
| + | DIRT_STAIR_DOWN | ||
| + | SAND_STAIR_UPDOWN | ||
| + | SAND_Y_STAIR_DOWN | ||
| + | SAND_W_STAIR_UPDOWN | ||
| + | SAND_Y_STAIR_UPDOWN | ||
| + | SAND_Y_STAIR_UP | ||
| + | SAND_R_STAIR_UPDOWN | ||
| + | SAND_R_STAIR_UP | ||
| + | SAND_W_STAIR_UP | ||
| + | SAND_W_STAIR_DOWN | ||
| + | SAND_B_STAIR_UP | ||
| + | SAND_B_STAIR_DOWN | ||
| + | SAND_R_STAIR_DOWN | ||
| + | SAND_B_STAIR_UPDOWN | ||
| + | PALETTE_STAIR_DOWN | ||
| + | SMOOTH_FLOOR | ||
| + | PALETTE_STAIR_UPDOWN | ||
| + | PALETTE_STAIR_UP | ||
| + | FORTIFICATION_OPEN_NSWE | ||
| + | FORTIFICATION_OPEN_NSW | ||
| + | WORKSHOP_FLOOR | ||
| + | FORTIFICATION_OPEN_SWE | ||
| + | FORTIFICATION_OPEN_NS | ||
| + | FORTIFICATION_OPEN_NSE | ||
| + | FORTIFICATION_OPEN_NWE | ||
| + | BUILDING_ICON_TRAP_STONE | ||
| + | BUILDING_ICON_TRAP_WEAPON | ||
| + | BUILDING_ICON_ANIMAL_TRAP | ||
| + | BUILDING_ICON_PRESSURE_PLATE | ||
| + | BUILDING_ICON_ARCHERY_TARGET | ||
| + | BUILDING_ICON_WEAPON_RACK | ||
| + | BUILDING_ICON_TRAP_CAGE | ||
| + | BUILDING_ICON_WEAPON | ||
| + | BUILDING_ICON_CATAPULT | ||
| + | BUILDING_ICON_WAGON | ||
| + | BUILDING_ICON_ARMOR_STAND | ||
| + | BUILDING_ICON_BALLISTA | ||
| + | PLANNED_CONSTRUCTION_FLOOR | ||
| + | PLANNED_CONSTRUCTION_STAIR_UP | ||
| + | PLANNED_CONSTRUCTION_FORTIFICATION | ||
| + | PLANNED_CONSTRUCTION_WALL | ||
| + | PLANNED_CONSTRUCTION_RAMP | ||
| + | PLANNED_CONSTRUCTION_TRACK_N | ||
| + | PLANNED_CONSTRUCTION_STAIR_DOWN | ||
| + | PLANNED_CONSTRUCTION_STAIR_UPDOWN | ||
| + | PLANNED_CONSTRUCTION_TRACK_E | ||
| + | PLANNED_CONSTRUCTION_TRACK_NS | ||
| + | PLANNED_CONSTRUCTION_TRACK_S | ||
| + | PLANNED_CONSTRUCTION_TRACK_W | ||
| + | PLANNED_CONSTRUCTION_TRACK_SE | ||
| + | PLANNED_CONSTRUCTION_TRACK_SW | ||
| + | PLANNED_CONSTRUCTION_TRACK_NE | ||
| + | PLANNED_CONSTRUCTION_TRACK_NW | ||
| + | PLANNED_CONSTRUCTION_TRACK_NSW | ||
| + | PLANNED_CONSTRUCTION_TRACK_NWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_WE | ||
| + | PLANNED_CONSTRUCTION_TRACK_NSE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RN | ||
| + | PLANNED_CONSTRUCTION_TRACK_RS | ||
| + | PLANNED_CONSTRUCTION_TRACK_SWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_NSWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNS | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RW | ||
| + | PLANNED_CONSTRUCTION_TRACK_RE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RSW | ||
| + | PLANNED_CONSTRUCTION_TRACK_RWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNW | ||
| + | PLANNED_CONSTRUCTION_TRACK_RSE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RSWE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNSE | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNSW | ||
| + | ZONE_INACTIVE_N_W | ||
| + | ZONE_INACTIVE_N_E | ||
| + | PLANNED_CONSTRUCTION_TRACK_RNSWE | ||
| + | ZONE_INACTIVE_N_S_W_E | ||
| + | ZONE_INACTIVE_N | ||
| + | ZONE_INACTIVE_E | ||
| + | ZONE_INACTIVE_S_E | ||
| + | ZONE_INACTIVE_S_W | ||
| + | ZONE_INACTIVE_N_S | ||
| + | ZONE_INACTIVE_W_E | ||
| + | ZONE_INACTIVE_W | ||
| + | ZONE_INACTIVE_S | ||
| + | ZONE_INACTIVE_N_S_W | ||
| + | ZONE_INACTIVE_N_S_E | ||
| + | ZONE_INACTIVE_N_W_E | ||
| + | ZONE_INACTIVE_S_W_E | ||
| + | BUILDING_ICON_FURNACE_GLASS | ||
| + | BUILDING_ICON_FURNACE_KILN | ||
| + | BUILDING_ICON_FURNACE_WOOD | ||
| + | BUILDING_ICON_FURNACE_SMELTER | ||
| + | BUILDING_ICON_WORKSHOP_CLOTHES | ||
| + | BUILDING_ICON_WORKSHOP_DYER | ||
| + | BUILDING_ICON_WORKSHOP_LEATHER | ||
| + | BUILDING_ICON_WORKSHOP_LOOM | ||
| + | BUILDING_ICON_WORKSHOP_BUTCHER | ||
| + | BUILDING_ICON_WORKSHOP_TANNER | ||
| + | BUILDING_ICON_FARM_PLOT | ||
| + | BUILDING_ICON_WORKSHOP_STILL | ||
| + | BUILDING_ICON_WORKSHOP_FARMER | ||
| + | BUILDING_ICON_WORKSHOP_QUERN | ||
| + | BUILDING_ICON_WORKSHOP_FISHERY | ||
| + | BUILDING_ICON_WORKSHOP_KITCHEN | ||
| + | BUILDING_ICON_HIVE | ||
| + | BUILDING_ICON_BED | ||
| + | BUILDING_ICON_WORKSHOP_KENNEL | ||
| + | BUILDING_ICON_NEST_BOX | ||
| + | BUILDING_ICON_BOX | ||
| + | BUILDING_ICON_CABINET | ||
| + | BUILDING_ICON_CHAIR | ||
| + | BUILDING_ICON_TABLE | ||
| + | BUILDING_ICON_STATUE | ||
| + | BUILDING_ICON_TRACTION_BENCH | ||
| + | BUILDING_ICON_COFFIN | ||
| + | BUILDING_ICON_SLAB | ||
| + | BUILDING_ICON_OFFERING_PLACE | ||
| + | BUILDING_ICON_INSTRUMENT | ||
| + | BUILDING_ICON_BOOKCASE | ||
| + | BUILDING_ICON_DISPLAY_FURNITURE | ||
| + | BUILDING_ICON_WALL | ||
| + | BUILDING_ICON_FLOOR | ||
| + | BUILDING_ICON_DOOR | ||
| + | BUILDING_ICON_HATCH | ||
| + | BUILDING_ICON_BRIDGE | ||
| + | BUILDING_ICON_ROAD_PAVED | ||
| + | BUILDING_ICON_RAMP | ||
| + | BUILDING_ICON_STAIRS | ||
| + | BUILDING_ICON_GRATE_WALL | ||
| + | BUILDING_ICON_GRATE_FLOOR | ||
| + | BUILDING_ICON_ROAD_DIRT | ||
| + | BUILDING_ICON_FORTIFICATION | ||
| + | BUILDING_ICON_WINDOW_GLASS | ||
| + | BUILDING_ICON_WINDOW_GEM | ||
| + | BUILDING_ICON_BARS_VERTICAL | ||
| + | BUILDING_ICON_BARS_FLOORS | ||
| + | BUILDING_ICON_TRACK_STOP | ||
| + | BUILDING_ICON_LEVER | ||
| + | BUILDING_ICON_SUPPORT | ||
| + | BUILDING_ICON_TRACK | ||
| + | BUILDING_ICON_SCREW_PUMP | ||
| + | BUILDING_ICON_WATER_WHEEL | ||
| + | BUILDING_ICON_WELL | ||
| + | BUILDING_ICON_FLOODGATE | ||
| + | BUILDING_ICON_AXLE_HORIZONTAL | ||
| + | BUILDING_ICON_AXLE_VERTICAL | ||
| + | BUILDING_ICON_WINDMILL | ||
| + | BUILDING_ICON_GEAR_ASSEMBLY | ||
| + | BUILDING_ICON_RESTRAINT | ||
| + | BUILDING_ICON_CAGE | ||
| + | BUILDING_ICON_WORKSHOP_MILLSTONE | ||
| + | BUILDING_ICON_ROLLERS | ||
| + | ZONE_DINING_HALL | ||
| + | ZONE_OFFICE | ||
| + | ZONE_GENERAL | ||
| + | ZONE_BEDROOM | ||
| + | ZONE_DORMITORY | ||
| + | ZONE_DUNGEON | ||
| + | ZONE_ARCHERY_RANGE | ||
| + | ZONE_BARRACKS | ||
| + | ZONE_FISHING | ||
| + | ZONE_GATHER | ||
| + | ZONE_TOMB | ||
| + | ZONE_WATER_SOURCE | ||
| + | ZONE_PIT | ||
| + | ZONE_SAND | ||
| + | ZONE_DUMP | ||
| + | ZONE_PEN | ||
| + | ZONE_HOSPITAL | ||
| + | ZONE_ANIMAL_TRAINING | ||
| + | ZONE_CLAY | ||
| + | ZONE_MEETING | ||
| + | ZONE_LIBRARY | ||
| + | ZONE_GUILDHALL | ||
| + | ZONE_MULTI | ||
| + | ZONE_TAVERN | ||
| + | ZONE_TEMPLE | ||
| + | ZONE_TEMPLE_COMPLEX | ||
| + | ZONE_GRAND_GUILDHALL | ||
| + | ZONE_SHRINE | ||
| + | GUTS_S_1 | ||
| + | GUTS_S_2 | ||
| + | GUTS_N_1 | ||
| + | GUTS_N_2 | ||
| + | GUTS_E_1 | ||
| + | GUTS_E_2 | ||
| + | GUTS_W_1 | ||
| + | GUTS_W_2 | ||
| + | GUTS_SW_1 | ||
| + | GUTS_SW_2 | ||
| + | GUTS_NW_1 | ||
| + | GUTS_NW_2 | ||
| + | GUTS_SE_1 | ||
| + | GUTS_SE_2 | ||
| + | GUTS_NE_1 | ||
| + | GUTS_NE_2 | ||
| + | STOCKPILE_N | ||
| + | STOCKPILE_S | ||
| + | STOCKPILE_FLOOR | ||
| + | STOCKPILE_N_UP | ||
| + | STOCKPILE_E_UP | ||
| + | STOCKPILE_E | ||
| + | STOCKPILE_W_UP | ||
| + | STOCKPILE_W | ||
| + | STOCKPILE_ANIMALS | ||
| + | STOCKPILE_BLANK | ||
| + | STOCKPILE_CORPSES | ||
| + | STOCKPILE_BARS | ||
| + | STOCKPILE_GEMS | ||
| + | STOCKPILE_FINISHED_GOODS | ||
| + | ZONE_INACTIVE_SELECTED_N_W | ||
| + | ZONE_INACTIVE_SELECTED_N_E | ||
| + | ZONE_INACTIVE | ||
| + | ZONE_INACTIVE_SELECTED_N_S_W_E | ||
| + | ZONE_INACTIVE_SELECTED_N | ||
| + | ZONE_INACTIVE_SELECTED_E | ||
| + | ZONE_INACTIVE_SELECTED_S_E | ||
| + | ZONE_INACTIVE_SELECTED_S_W | ||
| + | ZONE_INACTIVE_SELECTED_N_S | ||
| + | ZONE_INACTIVE_SELECTED_W_E | ||
| + | ZONE_INACTIVE_SELECTED_W | ||
| + | ZONE_INACTIVE_SELECTED_S | ||
| + | ZONE_INACTIVE_SELECTED_N_S_W | ||
| + | ZONE_INACTIVE_SELECTED_N_S_E | ||
| + | ZONE_INACTIVE_SELECTED_N_W_E | ||
| + | ZONE_INACTIVE_SELECTED_S_W_E | ||
| + | ZONE_ACTIVE_N_W | ||
| + | ZONE_ACTIVE_N_E | ||
| + | ZONE_INACTIVE_SELECTED | ||
| + | ZONE_ACTIVE_N_S_W_E | ||
| + | ZONE_ACTIVE_N | ||
| + | ZONE_ACTIVE_E | ||
| + | ZONE_ACTIVE_S_E | ||
| + | ZONE_ACTIVE_S_W | ||
| + | ZONE_ACTIVE_N_S | ||
| + | ZONE_ACTIVE_W_E | ||
| + | ZONE_ACTIVE_W | ||
| + | ZONE_ACTIVE_S | ||
| + | ZONE_ACTIVE_N_S_W | ||
| + | ZONE_ACTIVE_N_S_E | ||
| + | ZONE_ACTIVE_N_W_E | ||
| + | ZONE_ACTIVE_S_W_E | ||
| + | ZONE_SELECTED_N_W | ||
| + | ZONE_SELECTED_N_E | ||
| + | ZONE_ACTIVE | ||
| + | ZONE_SELECTED_N_S_W_E | ||
| + | ZONE_SELECTED_N | ||
| + | ZONE_SELECTED_E | ||
| + | ZONE_SELECTED_S_E | ||
| + | ZONE_SELECTED_S_W | ||
| + | ZONE_SELECTED_N_S | ||
| + | ZONE_SELECTED_W_E | ||
| + | ZONE_SELECTED_W | ||
| + | ZONE_SELECTED_S | ||
| + | ZONE_SELECTED_N_S_W | ||
| + | ZONE_SELECTED_N_S_E | ||
| + | ZONE_SELECTED_N_W_E | ||
| + | ZONE_SELECTED_S_W_E | ||
| + | ZONE_GENERAL_N_W | ||
| + | ZONE_GENERAL_N_E | ||
| + | ZONE_SELECTED | ||
| + | ZONE_GENERAL_N_S_W_E | ||
| + | ZONE_GENERAL_N | ||
| + | ZONE_GENERAL_E | ||
| + | ZONE_GENERAL_S_E | ||
| + | ZONE_GENERAL_S_W | ||
| + | ZONE_GENERAL_N_S | ||
| + | ZONE_GENERAL_W_E | ||
| + | ZONE_GENERAL_W | ||
| + | ZONE_GENERAL_S | ||
| + | ZONE_GENERAL_N_S_W | ||
| + | ZONE_GENERAL_N_S_E | ||
| + | ZONE_GENERAL_N_W_E | ||
| + | ZONE_GENERAL_S_W_E | ||
| + | WORKSHOP_JEWELER | ||
| + | WORKSHOP_METALSMITH | ||
| + | WORKSHOP_MASON | ||
| + | WORKSHOP_CRAFTS | ||
| + | WORKSHOP_MECHANIC | ||
| + | WORKSHOP_SIEGE | ||
| + | WORKSHOP_MAGMAFORGE | ||
| + | WORKSHOP_BOWYER | ||
| + | WORKSHOP_LEATHER | ||
| + | WORKSHOP_TANNER | ||
| + | WORKSHOP_SIEGE_OVERLAY | ||
| + | WORKSHOP_BUTCHER | ||
| + | WORKSHOP_STILL | ||
| + | WORKSHOP_LOOM | ||
| + | WORKSHOP_CLOTHES | ||
| + | WORKSHOP_FISHERY | ||
| + | WORKSHOP_KITCHEN | ||
| + | WORKSHOP_ASHERY | ||
| + | WORKSHOP_KENNEL | ||
| + | WORKSHOP_KENNEL_OVERLAY | ||
| + | TRADE_DEPOT_OVERLAY | ||
| + | FURNACE_WOOD | ||
| + | WORKSHOP_DYER | ||
| + | TRADE_DEPOT | ||
| + | FURNACE_KILN | ||
| + | FURNACE_SMELTER_LAVA | ||
| + | FURNACE_SMELTER | ||
| + | FURNACE_GLASS | ||
| + | WORKSHOP_CUSTOM_OVERLAY | ||
| + | WORKSHOP_CARPENTER_OVERLAY | ||
| + | FURNACE_GLASS_LAVA | ||
| + | FURNACE_KILN_LAVA | ||
| + | WORKSHOP_CRAFTS_OVERLAY | ||
| + | WORKSHOP_JEWELER_OVERLAY | ||
| + | WORKSHOP_FARMER_OVERLAY | ||
| + | WORKSHOP_MASON_OVERLAY | ||
| + | WORKSHOP_BOWYER_OVERLAY | ||
| + | WORKSHOP_MECHANIC_OVERLAY | ||
| + | WORKSHOP_METALSMITH_OVERLAY | ||
| + | WORKSHOP_MAGMAFORGE_OVERLAY | ||
| + | WORKSHOP_TANNER_OVERLAY | ||
| + | WORKSHOP_CLOTHES_OVERLAY | ||
| + | WORKSHOP_BUTCHER_OVERLAY | ||
| + | WORKSHOP_LEATHER_OVERLAY | ||
| + | WORKSHOP_LOOM_OVERLAY | ||
| + | WORKSHOP_KITCHEN_OVERLAY | ||
| + | WORKSHOP_FISHERY_OVERLAY | ||
| + | WORKSHOP_STILL_OVERLAY | ||
| + | FURNACE_WOOD_OVERLAY | ||
| + | FURNACE_SMELTER_OVERLAY | ||
| + | WORKSHOP_ASHERY_OVERLAY | ||
| + | WORKSHOP_DYER_OVERLAY | ||
| + | FURNACE_SMELTER_LAVA_OVERLAY | ||
| + | FURNACE_GLASS_LAVA_OVERLAY | ||
| + | FURNACE_GLASS_OVERLAY | ||
| + | FURNACE_KILN_OVERLAY | ||
| + | FARMPLOT_PLANTED | ||
| + | BALLISTA_N | ||
| + | FURNACE_KILN_LAVA_OVERLAY | ||
| + | FARMPLOT | ||
| + | BALLISTA_E | ||
| + | CATAPULT_N | ||
| + | BALLISTA_S | ||
| + | BALLISTA_W | ||
| + | STOCKPILE_SHEETS | ||
| + | STOCKPILE_ICON_BLANK | ||
| + | STOCKPILE_WEAPONS | ||
| + | STOCKPILE_ICON_ARMOR | ||
| + | STOCKPILE_ICON_BARS | ||
| + | STOCKPILE_ICON_AMMO | ||
| + | STOCKPILE_ICON_ANIMALS | ||
| + | STOCKPILE_ICON_CORPSES | ||
| + | STOCKPILE_ICON_FINISHED_GOODS | ||
| + | STOCKPILE_ICON_CLOTH | ||
| + | STOCKPILE_ICON_COINS | ||
| + | STOCKPILE_ICON_GEMS | ||
| + | STOCKPILE_ICON_LEATHER | ||
| + | STOCKPILE_ICON_FOOD | ||
| + | STOCKPILE_ICON_FURNITURE | ||
| + | STOCKPILE_ICON_STONE | ||
| + | STOCKPILE_ICON_WEAPONS | ||
| + | STOCKPILE_ICON_REFUSE | ||
| + | STOCKPILE_ICON_SHEETS | ||
| + | STOCKPILE_ICON_ALL | ||
| + | STOCKPILE_ICON_SIGNLESS_BLANK | ||
| + | STOCKPILE_ICON_WOOD | ||
| + | STOCKPILE_ICON_CUSTOM | ||
| + | STOCKPILE_ICON_SIGNLESS_ARMOR | ||
| + | STOCKPILE_ICON_SIGNLESS_BARS | ||
| + | STOCKPILE_ICON_SIGNLESS_AMMO | ||
| + | STOCKPILE_ICON_SIGNLESS_ANIMALS | ||
| + | STOCKPILE_ICON_SIGNLESS_CORPSES | ||
| + | STOCKPILE_ICON_SIGNLESS_FINISHED_GOODS | ||
| + | STOCKPILE_ICON_SIGNLESS_CLOTH | ||
| + | STOCKPILE_ICON_SIGNLESS_COINS | ||
| + | STOCKPILE_ICON_SIGNLESS_GEMS | ||
| + | STOCKPILE_ICON_SIGNLESS_LEATHER | ||
| + | STOCKPILE_ICON_SIGNLESS_FOOD | ||
| + | STOCKPILE_ICON_SIGNLESS_FURNITURE | ||
| + | STOCKPILE_ICON_SIGNLESS_STONE | ||
| + | STOCKPILE_ICON_SIGNLESS_WEAPONS | ||
| + | STOCKPILE_ICON_SIGNLESS_REFUSE | ||
| + | STOCKPILE_ICON_SIGNLESS_SHEETS | ||
| + | STOCKPILE_ICON_SIGNLESS_ALL | ||
| + | UNIT_STATUS | ||
| + | STOCKPILE_ICON_SIGNLESS_WOOD | ||
| + | STOCKPILE_ICON_SIGNLESS_CUSTOM | ||
| + | WAGON_S | ||
| + | WAGON_W | ||
| + | WAGON_BLD | ||
| + | WAGON_N | ||
| + | WAGON_GOODS_N | ||
| + | WAGON_GOODS_S | ||
| + | WAGON_E | ||
| + | WAGON_GOODS_BLD | ||
| + | WORKSHOP_QUERN | ||
| + | WORKSHOP_MILLSTONE | ||
| + | WAGON_GOODS_E | ||
| + | WAGON_GOODS_W | ||
| + | WORKSHOP_CARPENTER | ||
| + | WORKSHOP_FARMER | ||
| + | WORKSHOP_MILLSTONE_TURNING | ||
| + | WORKSHOP_CUSTOM | ||
| + | UPRIGHT_WEAPON_RETRACTED_5 | ||
| + | UPRIGHT_WEAPON_RETRACTED_6 | ||
| + | UPRIGHT_WEAPON_RETRACTED_3 | ||
| + | UPRIGHT_WEAPON_RETRACTED_4 | ||
| + | UPRIGHT_WEAPON_RETRACTED_9 | ||
| + | UPRIGHT_WEAPON_RETRACTED_10 | ||
| + | UPRIGHT_WEAPON_RETRACTED_7 | ||
| + | UPRIGHT_WEAPON_RETRACTED_8 | ||
| + | AXLE_HORIZONTAL_NS_1 | ||
| + | AXLE_HORIZONTAL_NS_2 | ||
| + | DEBRIS_1 | ||
| + | DEBRIS_2 | ||
| + | GEAR_ASSEMBLY_1 | ||
| + | GEAR_ASSEMBLY_2 | ||
| + | AXLE_HORIZONTAL_WE_1 | ||
| + | AXLE_HORIZONTAL_WE_2 | ||
| + | AXLE_HORIZONTAL_NS_FITTINGS_1 | ||
| + | AXLE_HORIZONTAL_NS_FITTINGS_2 | ||
| + | AXLE_VERTICAL_1 | ||
| + | AXLE_VERTICAL_2 | ||
| + | GEAR_ASSEMBLY_SOUTH_AXLE_1 | ||
| + | GEAR_ASSEMBLY_SOUTH_AXLE_2 | ||
| + | AXLE_HORIZONTAL_WE_FITTINGS_1 | ||
| + | AXLE_HORIZONTAL_WE_FITTINGS_2 | ||
| + | WINDMILL_N_1 | ||
| + | WINDMILL_N_2 | ||
| + | AXLE_VERTICAL_FITTINGS_1 | ||
| + | AXLE_VERTICAL_FITTINGS_2 | ||
| + | WINDMILL_W_1 | ||
| + | WINDMILL_W_2 | ||
| + | WINDMILL_S_1 | ||
| + | WINDMILL_S_2 | ||
| + | WINDMILL_NW_1 | ||
| + | WINDMILL_NW_2 | ||
| + | WINDMILL_E_1 | ||
| + | WINDMILL_E_2 | ||
| + | WINDMILL_SW_1 | ||
| + | WINDMILL_SW_2 | ||
| + | WINDMILL_NE_1 | ||
| + | WINDMILL_NE_2 | ||
| + | WATER_WHEEL_NS_1 | ||
| + | WATER_WHEEL_NS_2 | ||
| + | WINDMILL_SE_1 | ||
| + | WINDMILL_SE_2 | ||
| + | SCREWPUMP_E_1 | ||
| + | SCREWPUMP_E_2 | ||
| + | WATER_WHEEL_WE_1 | ||
| + | WATER_WHEEL_WE_2 | ||
| + | SCREWPUMP_N_1 | ||
| + | SCREWPUMP_N_2 | ||
| + | SCREWPUMP_W_1 | ||
| + | SCREWPUMP_W_2 | ||
| + | SCREWPUMP_AXLE_1 | ||
| + | SCREWPUMP_AXLE_2 | ||
| + | SCREWPUMP_S_1 | ||
| + | SCREWPUMP_S_2 | ||
| + | SOIL_WALL_N_3 | ||
| + | SOIL_WALL_N_4 | ||
| + | SOIL_WALL_N_1 | ||
| + | SOIL_WALL_N_2 | ||
| + | SOIL_WALL_S_3 | ||
| + | SOIL_WALL_S_4 | ||
| + | SOIL_WALL_S_1 | ||
| + | SOIL_WALL_S_2 | ||
| + | CATAPULT_E | ||
| + | LEVER_SET | ||
| + | CATAPULT_S | ||
| + | CATAPULT_W | ||
| + | TRACK_STOP_STONE_WE | ||
| + | TRACK_STOP_STONE_SE | ||
| + | LEVER_PULLED | ||
| + | TRACK_STOP_STONE_NS | ||
| + | TRACK_STOP_STONE_NW | ||
| + | TRACK_STOP_STONE_NSW | ||
| + | TRACK_STOP_STONE_SW | ||
| + | TRACK_STOP_STONE_NE | ||
| + | TRACK_STOP_STONE_NWE | ||
| + | TRACK_STOP_STONE_NSWE | ||
| + | TRACK_STOP_STONE_NSE | ||
| + | TRACK_STOP_STONE_SWE | ||
| + | TRACK_STOP_STONE_E | ||
| + | TRACK_STOP_STONE_W | ||
| + | TRACK_STOP_STONE_S | ||
| + | TRACK_STOP_STONE_N | ||
| + | TRACK_STOP_WOOD_SE | ||
| + | TRACK_STOP_WOOD_SW | ||
| + | TRACK_STOP_WOOD_NS | ||
| + | TRACK_STOP_WOOD_WE | ||
| + | TRACK_STOP_WOOD_NSW | ||
| + | TRACK_STOP_WOOD_NSE | ||
| + | TRACK_STOP_WOOD_NE | ||
| + | TRACK_STOP_WOOD_NW | ||
| + | TRACK_STOP_WOOD_NSWE | ||
| + | TRACK_STOP_WOOD_S | ||
| + | TRACK_STOP_WOOD_SWE | ||
| + | TRACK_STOP_WOOD_NWE | ||
| + | TRACK_STOP_WOOD_W | ||
| + | TRAP_CAGE | ||
| + | TRACK_STOP_WOOD_N | ||
| + | TRACK_STOP_WOOD_E | ||
| + | TRAP_STONE | ||
| + | TRAP_STONE_TOP | ||
| + | TRAP_CAGE_TOP | ||
| + | TRAP_CAGE_UNLOADED | ||
| + | TRAP_WEAPON_UNLOADED | ||
| + | TRAP_WEAPON_GENERIC_PIKE | ||
| + | TRAP_STONE_UNLOADED | ||
| + | TRAP_WEAPON | ||
| + | TRAP_WEAPON_GENERIC_SWORD | ||
| + | TRAP_WEAPON_GENERIC_AXE | ||
| + | TRAP_WEAPON_GENERIC_SPEAR | ||
| + | TRAP_WEAPON_GENERIC_WHIP | ||
| + | TRAP_WEAPON_GENERIC_DAGGER | ||
| + | TRAP_WEAPON_GENERIC_CROSSBOW | ||
| + | TRAP_WEAPON_GENERIC_MACE | ||
| + | TRAP_WEAPON_GENERIC_HAMMER | ||
| + | TRAP_PLATE_READY | ||
| + | TRAP_PLATE_PRESSED | ||
| + | TRAP_WEAPON_GENERIC_BOW | ||
| + | TRAP_WEAPON_GENERIC_BLOWGUN | ||
| + | TRAP_PLATE_READY_WATER | ||
| + | TRAP_PLATE_PRESSED_WATER | ||
| + | TRAP_PLATE_READY_MINECART | ||
| + | TRAP_PLATE_PRESSED_MINECART | ||
| + | UPRIGHT_WEAPON_RETRACTED_1 | ||
| + | UPRIGHT_WEAPON_RETRACTED_2 | ||
| + | TRAP_PLATE_READY_MAGMA | ||
| + | TRAP_PLATE_PRESSED_MAGMA | ||
| + | WORN1_STONE_WALL_W_E_3 | ||
| + | WORN1_STONE_WALL_W_E_4 | ||
| + | WORN1_STONE_WALL_W_E_1 | ||
| + | WORN1_STONE_WALL_W_E_2 | ||
| + | WORN1_STONE_WALL_N_S_3 | ||
| + | WORN1_STONE_WALL_N_S_4 | ||
| + | WORN1_STONE_WALL_N_S_1 | ||
| + | WORN1_STONE_WALL_N_S_2 | ||
| + | WORN2_STONE_WALL_N_3 | ||
| + | WORN2_STONE_WALL_N_4 | ||
| + | WORN2_STONE_WALL_N_1 | ||
| + | WORN2_STONE_WALL_N_2 | ||
| + | WORN2_STONE_WALL_S_3 | ||
| + | WORN2_STONE_WALL_S_4 | ||
| + | WORN2_STONE_WALL_S_1 | ||
| + | WORN2_STONE_WALL_S_2 | ||
| + | WORN2_STONE_WALL_E_3 | ||
| + | WORN2_STONE_WALL_E_4 | ||
| + | WORN2_STONE_WALL_E_1 | ||
| + | WORN2_STONE_WALL_E_2 | ||
| + | WORN2_STONE_WALL_W_3 | ||
| + | WORN2_STONE_WALL_W_4 | ||
| + | WORN2_STONE_WALL_W_1 | ||
| + | WORN2_STONE_WALL_W_2 | ||
| + | WORN2_STONE_WALL_NE | ||
| + | WORN2_STONE_WALL_SW | ||
| + | WORN2_STONE_WALL_SE | ||
| + | WORN2_STONE_WALL_NW | ||
| + | WORN2_STONE_WALL_S_E | ||
| + | WORN2_STONE_WALL_N_E | ||
| + | WORN2_STONE_WALL_S_W | ||
| + | WORN2_STONE_WALL_N_W | ||
| + | WORN2_STONE_WALL_S_W_E | ||
| + | WORN2_STONE_WALL_N_S_W | ||
| + | WORN2_STONE_WALL_N_S_E | ||
| + | WORN2_STONE_WALL_N_W_E | ||
| + | WORN2_STONE_WALL_N_S_W_E_3 | ||
| + | WORN2_STONE_WALL_N_S_W_E_4 | ||
| + | WORN2_STONE_WALL_N_S_W_E_1 | ||
| + | WORN2_STONE_WALL_N_S_W_E_2 | ||
| + | WORN2_STONE_WALL_W_E_3 | ||
| + | WORN2_STONE_WALL_W_E_4 | ||
| + | WORN2_STONE_WALL_W_E_1 | ||
| + | WORN2_STONE_WALL_W_E_2 | ||
| + | WORN2_STONE_WALL_N_S_3 | ||
| + | WORN2_STONE_WALL_N_S_4 | ||
| + | WORN2_STONE_WALL_N_S_1 | ||
| + | WORN2_STONE_WALL_N_S_2 | ||
| + | WORN3_STONE_WALL_N_3 | ||
| + | WORN3_STONE_WALL_N_4 | ||
| + | WORN3_STONE_WALL_N_1 | ||
| + | WORN3_STONE_WALL_N_2 | ||
| + | WORN3_STONE_WALL_S_3 | ||
| + | WORN3_STONE_WALL_S_4 | ||
| + | WORN3_STONE_WALL_S_1 | ||
| + | WORN3_STONE_WALL_S_2 | ||
| + | WORN3_STONE_WALL_E_3 | ||
| + | WORN3_STONE_WALL_E_4 | ||
| + | WORN3_STONE_WALL_E_1 | ||
| + | WORN3_STONE_WALL_E_2 | ||
| + | WORN3_STONE_WALL_W_3 | ||
| + | WORN3_STONE_WALL_W_4 | ||
| + | WORN3_STONE_WALL_W_1 | ||
| + | WORN3_STONE_WALL_W_2 | ||
| + | SOIL_WALL_E_3 | ||
| + | SOIL_WALL_E_4 | ||
| + | SOIL_WALL_E_1 | ||
| + | SOIL_WALL_E_2 | ||
| + | SOIL_WALL_W_3 | ||
| + | SOIL_WALL_W_4 | ||
| + | SOIL_WALL_W_1 | ||
| + | SOIL_WALL_W_2 | ||
| + | SOIL_WALL_NE | ||
| + | SOIL_WALL_SW | ||
| + | SOIL_WALL_SE | ||
| + | SOIL_WALL_NW | ||
| + | SOIL_WALL_S_E | ||
| + | SOIL_WALL_N_E | ||
| + | SOIL_WALL_S_W | ||
| + | SOIL_WALL_N_W | ||
| + | SOIL_WALL_S_W_E | ||
| + | SOIL_WALL_N_S_W | ||
| + | SOIL_WALL_N_S_E | ||
| + | SOIL_WALL_N_W_E | ||
| + | SOIL_WALL_N_S_W_E_3 | ||
| + | SOIL_WALL_N_S_W_E_4 | ||
| + | SOIL_WALL_N_S_W_E_1 | ||
| + | SOIL_WALL_N_S_W_E_2 | ||
| + | SOIL_WALL_W_E_3 | ||
| + | SOIL_WALL_W_E_4 | ||
| + | SOIL_WALL_W_E_1 | ||
| + | SOIL_WALL_W_E_2 | ||
| + | SOIL_WALL_N_S_3 | ||
| + | SOIL_WALL_N_S_4 | ||
| + | SOIL_WALL_N_S_1 | ||
| + | SOIL_WALL_N_S_2 | ||
| + | WORN1_STONE_WALL_N_3 | ||
| + | WORN1_STONE_WALL_N_4 | ||
| + | WORN1_STONE_WALL_N_1 | ||
| + | WORN1_STONE_WALL_N_2 | ||
| + | WORN1_STONE_WALL_S_3 | ||
| + | WORN1_STONE_WALL_S_4 | ||
| + | WORN1_STONE_WALL_S_1 | ||
| + | WORN1_STONE_WALL_S_2 | ||
| + | WORN1_STONE_WALL_E_3 | ||
| + | WORN1_STONE_WALL_E_4 | ||
| + | WORN1_STONE_WALL_E_1 | ||
| + | WORN1_STONE_WALL_E_2 | ||
| + | WORN1_STONE_WALL_W_3 | ||
| + | WORN1_STONE_WALL_W_4 | ||
| + | WORN1_STONE_WALL_W_1 | ||
| + | WORN1_STONE_WALL_W_2 | ||
| + | WORN1_STONE_WALL_NE | ||
| + | WORN1_STONE_WALL_SW | ||
| + | WORN1_STONE_WALL_SE | ||
| + | WORN1_STONE_WALL_NW | ||
| + | WORN1_STONE_WALL_S_E | ||
| + | WORN1_STONE_WALL_N_E | ||
| + | WORN1_STONE_WALL_S_W | ||
| + | WORN1_STONE_WALL_N_W | ||
| + | WORN1_STONE_WALL_S_W_E | ||
| + | WORN1_STONE_WALL_N_S_W | ||
| + | WORN1_STONE_WALL_N_S_E | ||
| + | WORN1_STONE_WALL_N_W_E | ||
| + | WORN1_STONE_WALL_N_S_W_E_3 | ||
| + | WORN1_STONE_WALL_N_S_W_E_4 | ||
| + | WORN1_STONE_WALL_N_S_W_E_1 | ||
| + | WORN1_STONE_WALL_N_S_W_E_2 | ||
| + | MOSS_WALL_SE | ||
| + | MOSS_WALL_NW | ||
| + | MOSS_WALL_E | ||
| + | MOSS_WALL_W | ||
| + | MOSS_WALL_S_W | ||
| + | MOSS_WALL_N_W | ||
| + | MOSS_WALL_NE | ||
| + | MOSS_WALL_SW | ||
| + | MOSS_WALL_N_S_E | ||
| + | MOSS_WALL_N_W_E | ||
| + | MOSS_WALL_S_E | ||
| + | MOSS_WALL_N_E | ||
| + | MOSS_WALL_N_S_W_E | ||
| + | MOSS_WALL_W_E | ||
| + | MOSS_WALL_S_W_E | ||
| + | MOSS_WALL_N_S_W | ||
| + | ROOT_WALL_S | ||
| + | ROOT_WALL_E | ||
| + | MOSS_WALL_N_S | ||
| + | ROOT_WALL_N | ||
| + | ROOT_WALL_NW | ||
| + | ROOT_WALL_NE | ||
| + | ROOT_WALL_W | ||
| + | ROOT_WALL_SE | ||
| + | ROOT_WALL_N_W | ||
| + | ROOT_WALL_S_E | ||
| + | ROOT_WALL_SW | ||
| + | ROOT_WALL_S_W | ||
| + | ROOT_WALL_N_W_E | ||
| + | ROOT_WALL_S_W_E | ||
| + | ROOT_WALL_N_E | ||
| + | ROOT_WALL_N_S_E | ||
| + | ROOT_WALL_W_E | ||
| + | ROOT_WALL_N_S | ||
| + | ROOT_WALL_N_S_W | ||
| + | ROOT_WALL_N_S_W_E | ||
| + | SAND_WALL_E | ||
| + | SAND_WALL_W | ||
| + | SAND_WALL_N | ||
| + | SAND_WALL_S | ||
| + | SAND_WALL_NE | ||
| + | SAND_WALL_SW | ||
| + | SAND_WALL_SE | ||
| + | SAND_WALL_NW | ||
| + | SAND_WALL_S_E | ||
| + | SAND_WALL_N_E | ||
| + | SAND_WALL_S_W | ||
| + | SAND_WALL_N_W | ||
| + | SAND_WALL_S_W_E | ||
| + | SAND_WALL_N_S_W | ||
| + | SAND_WALL_N_S_E | ||
| + | SAND_WALL_N_W_E | ||
| + | SAND_WALL_N_S | ||
| + | SAND_Y_WALL_N | ||
| + | SAND_WALL_N_S_W_E | ||
| + | SAND_WALL_W_E | ||
| + | SAND_Y_WALL_W | ||
| + | SAND_Y_WALL_SE | ||
| + | SAND_Y_WALL_S | ||
| + | SAND_Y_WALL_E | ||
| + | SAND_Y_WALL_SW | ||
| + | SAND_Y_WALL_S_W | ||
| + | SAND_Y_WALL_NW | ||
| + | SAND_Y_WALL_NE | ||
| + | WORN3_STONE_WALL_NE | ||
| + | WORN3_STONE_WALL_SW | ||
| + | WORN3_STONE_WALL_SE | ||
| + | WORN3_STONE_WALL_NW | ||
| + | WORN3_STONE_WALL_S_E | ||
| + | WORN3_STONE_WALL_N_E | ||
| + | WORN3_STONE_WALL_S_W | ||
| + | WORN3_STONE_WALL_N_W | ||
| + | WORN3_STONE_WALL_S_W_E | ||
| + | WORN3_STONE_WALL_N_S_W | ||
| + | WORN3_STONE_WALL_N_S_E | ||
| + | WORN3_STONE_WALL_N_W_E | ||
| + | WORN3_STONE_WALL_N_S_W_E_3 | ||
| + | WORN3_STONE_WALL_N_S_W_E_4 | ||
| + | WORN3_STONE_WALL_N_S_W_E_1 | ||
| + | WORN3_STONE_WALL_N_S_W_E_2 | ||
| + | WORN3_STONE_WALL_W_E_3 | ||
| + | WORN3_STONE_WALL_W_E_4 | ||
| + | WORN3_STONE_WALL_W_E_1 | ||
| + | WORN3_STONE_WALL_W_E_2 | ||
| + | WORN3_STONE_WALL_N_S_3 | ||
| + | WORN3_STONE_WALL_N_S_4 | ||
| + | WORN3_STONE_WALL_N_S_1 | ||
| + | WORN3_STONE_WALL_N_S_2 | ||
| + | SMOOTHED_STONE_WALL_E | ||
| + | SMOOTHED_STONE_WALL_W | ||
| + | SMOOTHED_STONE_WALL_N | ||
| + | SMOOTHED_STONE_WALL_S | ||
| + | SMOOTHED_STONE_WALL_NE | ||
| + | SMOOTHED_STONE_WALL_SW | ||
| + | SMOOTHED_STONE_WALL_SE | ||
| + | SMOOTHED_STONE_WALL_NW | ||
| + | SMOOTHED_STONE_WALL_S_E | ||
| + | SMOOTHED_STONE_WALL_N_E | ||
| + | SMOOTHED_STONE_WALL_S_W | ||
| + | SMOOTHED_STONE_WALL_N_W | ||
| + | SMOOTHED_STONE_WALL_S_W_E | ||
| + | SMOOTHED_STONE_WALL_N_S_W | ||
| + | SMOOTHED_STONE_WALL_N_S_E | ||
| + | SMOOTHED_STONE_WALL_N_W_E | ||
| + | SMOOTHED_STONE_WALL_N_S | ||
| + | ENGRAVED_STONE_WALL_N | ||
| + | SMOOTHED_STONE_WALL_N_S_W_E | ||
| + | SMOOTHED_STONE_WALL_W_E | ||
| + | ENGRAVED_STONE_WALL_W | ||
| + | ENGRAVED_STONE_WALL_SE | ||
| + | ENGRAVED_STONE_WALL_S | ||
| + | ENGRAVED_STONE_WALL_E | ||
| + | ENGRAVED_STONE_WALL_SW | ||
| + | ENGRAVED_STONE_WALL_S_W | ||
| + | ENGRAVED_STONE_WALL_NW | ||
| + | ENGRAVED_STONE_WALL_NE | ||
| + | ENGRAVED_STONE_WALL_N_E | ||
| + | ENGRAVED_STONE_WALL_N_S_E | ||
| + | ENGRAVED_STONE_WALL_N_W | ||
| + | ENGRAVED_STONE_WALL_S_E | ||
| + | ENGRAVED_STONE_WALL_N_S_W | ||
| + | ENGRAVED_STONE_WALL_N_S_W_E | ||
| + | ENGRAVED_STONE_WALL_N_W_E | ||
| + | ENGRAVED_STONE_WALL_S_W_E | ||
| + | MOSS_WALL_N | ||
| + | MOSS_WALL_S | ||
| + | ENGRAVED_STONE_WALL_W_E | ||
| + | ENGRAVED_STONE_WALL_N_S | ||
| + | SAND_R_WALL_N_S | ||
| + | MAGMA_WALL_N | ||
| + | SAND_R_WALL_N_S_W_E | ||
| + | SAND_R_WALL_W_E | ||
| + | MAGMA_WALL_W | ||
| + | MAGMA_WALL_SE | ||
| + | MAGMA_WALL_S | ||
| + | MAGMA_WALL_E | ||
| + | MAGMA_WALL_SW | ||
| + | MAGMA_WALL_S_W | ||
| + | MAGMA_WALL_NW | ||
| + | MAGMA_WALL_NE | ||
| + | MAGMA_WALL_N_E | ||
| + | MAGMA_WALL_N_S_E | ||
| + | MAGMA_WALL_N_W | ||
| + | MAGMA_WALL_S_E | ||
| + | MAGMA_WALL_N_S_W | ||
| + | MAGMA_WALL_N_S_W_E | ||
| + | MAGMA_WALL_N_W_E | ||
| + | MAGMA_WALL_S_W_E | ||
| + | ICE_WALL_N | ||
| + | ICE_WALL_S | ||
| + | MAGMA_WALL_W_E | ||
| + | MAGMA_WALL_N_S | ||
| + | ICE_WALL_SE | ||
| + | ICE_WALL_NW | ||
| + | ICE_WALL_E | ||
| + | ICE_WALL_W | ||
| + | ICE_WALL_S_W | ||
| + | ICE_WALL_N_W | ||
| + | ICE_WALL_NE | ||
| + | ICE_WALL_SW | ||
| + | ICE_WALL_N_S_E | ||
| + | ICE_WALL_N_W_E | ||
| + | ICE_WALL_S_E | ||
| + | ICE_WALL_N_E | ||
| + | ICE_WALL_N_S_W_E | ||
| + | ICE_WALL_W_E | ||
| + | ICE_WALL_S_W_E | ||
| + | ICE_WALL_N_S_W | ||
| + | SMOOTHED_ICE_WALL_S | ||
| + | SMOOTHED_ICE_WALL_E | ||
| + | ICE_WALL_N_S | ||
| + | SMOOTHED_ICE_WALL_N | ||
| + | SMOOTHED_ICE_WALL_NW | ||
| + | SMOOTHED_ICE_WALL_NE | ||
| + | SMOOTHED_ICE_WALL_W | ||
| + | SMOOTHED_ICE_WALL_SE | ||
| + | SMOOTHED_ICE_WALL_N_W | ||
| + | SMOOTHED_ICE_WALL_S_E | ||
| + | SMOOTHED_ICE_WALL_SW | ||
| + | SMOOTHED_ICE_WALL_S_W | ||
| + | SMOOTHED_ICE_WALL_N_W_E | ||
| + | SMOOTHED_ICE_WALL_S_W_E | ||
| + | SMOOTHED_ICE_WALL_N_E | ||
| + | SMOOTHED_ICE_WALL_N_S_E | ||
| + | SMOOTHED_ICE_WALL_W_E | ||
| + | SMOOTHED_ICE_WALL_N_S | ||
| + | SMOOTHED_ICE_WALL_N_S_W | ||
| + | SMOOTHED_ICE_WALL_N_S_W_E | ||
| + | ORE_VEIN_WALL_E | ||
| + | ORE_VEIN_WALL_W | ||
| + | ORE_VEIN_WALL_N | ||
| + | ORE_VEIN_WALL_S | ||
| + | SAND_Y_WALL_N_E | ||
| + | SAND_Y_WALL_N_S_E | ||
| + | SAND_Y_WALL_N_W | ||
| + | SAND_Y_WALL_S_E | ||
| + | SAND_Y_WALL_N_S_W | ||
| + | SAND_Y_WALL_N_S_W_E | ||
| + | SAND_Y_WALL_N_W_E | ||
| + | SAND_Y_WALL_S_W_E | ||
| + | SAND_W_WALL_N | ||
| + | SAND_W_WALL_S | ||
| + | SAND_Y_WALL_W_E | ||
| + | SAND_Y_WALL_N_S | ||
| + | SAND_W_WALL_SE | ||
| + | SAND_W_WALL_NW | ||
| + | SAND_W_WALL_E | ||
| + | SAND_W_WALL_W | ||
| + | SAND_W_WALL_S_W | ||
| + | SAND_W_WALL_N_W | ||
| + | SAND_W_WALL_NE | ||
| + | SAND_W_WALL_SW | ||
| + | SAND_W_WALL_N_S_E | ||
| + | SAND_W_WALL_N_W_E | ||
| + | SAND_W_WALL_S_E | ||
| + | SAND_W_WALL_N_E | ||
| + | SAND_W_WALL_N_S_W_E | ||
| + | SAND_W_WALL_W_E | ||
| + | SAND_W_WALL_S_W_E | ||
| + | SAND_W_WALL_N_S_W | ||
| + | SAND_B_WALL_S | ||
| + | SAND_B_WALL_E | ||
| + | SAND_W_WALL_N_S | ||
| + | SAND_B_WALL_N | ||
| + | SAND_B_WALL_NW | ||
| + | SAND_B_WALL_NE | ||
| + | SAND_B_WALL_W | ||
| + | SAND_B_WALL_SE | ||
| + | SAND_B_WALL_N_W | ||
| + | SAND_B_WALL_S_E | ||
| + | SAND_B_WALL_SW | ||
| + | SAND_B_WALL_S_W | ||
| + | SAND_B_WALL_N_W_E | ||
| + | SAND_B_WALL_S_W_E | ||
| + | SAND_B_WALL_N_E | ||
| + | SAND_B_WALL_N_S_E | ||
| + | SAND_B_WALL_W_E | ||
| + | SAND_B_WALL_N_S | ||
| + | SAND_B_WALL_N_S_W | ||
| + | SAND_B_WALL_N_S_W_E | ||
| + | SAND_R_WALL_E | ||
| + | SAND_R_WALL_W | ||
| + | SAND_R_WALL_N | ||
| + | SAND_R_WALL_S | ||
| + | SAND_R_WALL_NE | ||
| + | SAND_R_WALL_SW | ||
| + | SAND_R_WALL_SE | ||
| + | SAND_R_WALL_NW | ||
| + | SAND_R_WALL_S_E | ||
| + | SAND_R_WALL_N_E | ||
| + | SAND_R_WALL_S_W | ||
| + | SAND_R_WALL_N_W | ||
| + | SAND_R_WALL_S_W_E | ||
| + | SAND_R_WALL_N_S_W | ||
| + | SAND_R_WALL_N_S_E | ||
| + | SAND_R_WALL_N_W_E | ||
| + | METAL_BARS_WALL_N_W_E | ||
| + | METAL_BARS_WALL_S_W_E | ||
| + | METAL_BARS_WALL_N_E | ||
| + | METAL_BARS_WALL_N_S_E | ||
| + | METAL_BARS_WALL_W_E | ||
| + | METAL_BARS_WALL_N_S | ||
| + | METAL_BARS_WALL_N_S_W | ||
| + | METAL_BARS_WALL_N_S_W_E | ||
| + | GEM_A_WALL_E | ||
| + | GEM_A_WALL_W | ||
| + | GEM_A_WALL_N | ||
| + | GEM_A_WALL_S | ||
| + | GEM_A_WALL_NE | ||
| + | GEM_A_WALL_SW | ||
| + | GEM_A_WALL_SE | ||
| + | GEM_A_WALL_NW | ||
| + | GEM_A_WALL_S_E | ||
| + | GEM_A_WALL_N_E | ||
| + | GEM_A_WALL_S_W | ||
| + | GEM_A_WALL_N_W | ||
| + | GEM_A_WALL_S_W_E | ||
| + | GEM_A_WALL_N_S_W | ||
| + | GEM_A_WALL_N_S_E | ||
| + | GEM_A_WALL_N_W_E | ||
| + | GEM_A_WALL_N_S | ||
| + | GEM_B_WALL_N | ||
| + | GEM_A_WALL_N_S_W_E | ||
| + | GEM_A_WALL_W_E | ||
| + | GEM_B_WALL_W | ||
| + | GEM_B_WALL_SE | ||
| + | GEM_B_WALL_S | ||
| + | GEM_B_WALL_E | ||
| + | GEM_B_WALL_SW | ||
| + | GEM_B_WALL_S_W | ||
| + | GEM_B_WALL_NW | ||
| + | GEM_B_WALL_NE | ||
| + | GEM_B_WALL_N_E | ||
| + | GEM_B_WALL_N_S_E | ||
| + | GEM_B_WALL_N_W | ||
| + | GEM_B_WALL_S_E | ||
| + | GEM_B_WALL_N_S_W | ||
| + | GEM_B_WALL_N_S_W_E | ||
| + | GEM_B_WALL_N_W_E | ||
| + | GEM_B_WALL_S_W_E | ||
| + | GEM_C_WALL_N | ||
| + | GEM_C_WALL_S | ||
| + | GEM_B_WALL_W_E | ||
| + | GEM_B_WALL_N_S | ||
| + | GEM_C_WALL_SE | ||
| + | GEM_C_WALL_NW | ||
| + | GEM_C_WALL_E | ||
| + | GEM_C_WALL_W | ||
| + | GEM_C_WALL_S_W | ||
| + | GEM_C_WALL_N_W | ||
| + | GEM_C_WALL_NE | ||
| + | GEM_C_WALL_SW | ||
| + | GEM_C_WALL_N_S_E | ||
| + | GEM_C_WALL_N_W_E | ||
| + | GEM_C_WALL_S_E | ||
| + | GEM_C_WALL_N_E | ||
| + | GEM_C_WALL_N_S_W_E | ||
| + | GEM_C_WALL_W_E | ||
| + | GEM_C_WALL_S_W_E | ||
| + | GEM_C_WALL_N_S_W | ||
| + | ORE_VEIN_WALL_NE | ||
| + | ORE_VEIN_WALL_SW | ||
| + | ORE_VEIN_WALL_SE | ||
| + | ORE_VEIN_WALL_NW | ||
| + | ORE_VEIN_WALL_S_E | ||
| + | ORE_VEIN_WALL_N_E | ||
| + | ORE_VEIN_WALL_S_W | ||
| + | ORE_VEIN_WALL_N_W | ||
| + | ORE_VEIN_WALL_S_W_E | ||
| + | ORE_VEIN_WALL_N_S_W | ||
| + | ORE_VEIN_WALL_N_S_E | ||
| + | ORE_VEIN_WALL_N_W_E | ||
| + | ORE_VEIN_WALL_N_S | ||
| + | ROCK_BLOCKS_WALL_N | ||
| + | ORE_VEIN_WALL_N_S_W_E | ||
| + | ORE_VEIN_WALL_W_E | ||
| + | ROCK_BLOCKS_WALL_W | ||
| + | ROCK_BLOCKS_WALL_SE | ||
| + | ROCK_BLOCKS_WALL_S | ||
| + | ROCK_BLOCKS_WALL_E | ||
| + | ROCK_BLOCKS_WALL_SW | ||
| + | ROCK_BLOCKS_WALL_S_W | ||
| + | ROCK_BLOCKS_WALL_NW | ||
| + | ROCK_BLOCKS_WALL_NE | ||
| + | ROCK_BLOCKS_WALL_N_E | ||
| + | ROCK_BLOCKS_WALL_N_S_E | ||
| + | ROCK_BLOCKS_WALL_N_W | ||
| + | ROCK_BLOCKS_WALL_S_E | ||
| + | ROCK_BLOCKS_WALL_N_S_W | ||
| + | ROCK_BLOCKS_WALL_N_S_W_E | ||
| + | ROCK_BLOCKS_WALL_N_W_E | ||
| + | ROCK_BLOCKS_WALL_S_W_E | ||
| + | WOODEN_WALL_N | ||
| + | WOODEN_WALL_S | ||
| + | ROCK_BLOCKS_WALL_W_E | ||
| + | ROCK_BLOCKS_WALL_N_S | ||
| + | WOODEN_WALL_SE | ||
| + | WOODEN_WALL_NW | ||
| + | WOODEN_WALL_E | ||
| + | WOODEN_WALL_W | ||
| + | WOODEN_WALL_S_W | ||
| + | WOODEN_WALL_N_W | ||
| + | WOODEN_WALL_NE | ||
| + | WOODEN_WALL_SW | ||
| + | WOODEN_WALL_N_S_E | ||
| + | WOODEN_WALL_N_W_E | ||
| + | WOODEN_WALL_S_E | ||
| + | WOODEN_WALL_N_E | ||
| + | WOODEN_WALL_N_S_W_E | ||
| + | WOODEN_WALL_W_E | ||
| + | WOODEN_WALL_S_W_E | ||
| + | WOODEN_WALL_N_S_W | ||
| + | METAL_BARS_WALL_S | ||
| + | METAL_BARS_WALL_E | ||
| + | WOODEN_WALL_N_S | ||
| + | METAL_BARS_WALL_N | ||
| + | METAL_BARS_WALL_NW | ||
| + | METAL_BARS_WALL_NE | ||
| + | METAL_BARS_WALL_W | ||
| + | METAL_BARS_WALL_SE | ||
| + | METAL_BARS_WALL_N_W | ||
| + | METAL_BARS_WALL_S_E | ||
| + | METAL_BARS_WALL_SW | ||
| + | METAL_BARS_WALL_S_W | ||
| + | MAGMA_2 | ||
| + | MAGMA_3 | ||
| + | HIDDEN_ROCK_5 | ||
| + | MAGMA_1 | ||
| + | UNDERWATER_5 | ||
| + | UNDERWATER_4 | ||
| + | UNDERWATER_7 | ||
| + | UNDERWATER_6 | ||
| + | UNDERWATER_1 | ||
| + | UNDERMAGMA_7 | ||
| + | UNDERWATER_3 | ||
| + | UNDERWATER_2 | ||
| + | UNDERMAGMA_4 | ||
| + | UNDERMAGMA_3 | ||
| + | UNDERMAGMA_6 | ||
| + | UNDERMAGMA_5 | ||
| + | UNDERWATER_7_LABEL | ||
| + | UNDERWATER_6_LABEL | ||
| + | UNDERMAGMA_2 | ||
| + | UNDERMAGMA_1 | ||
| + | UNDERWATER_3_LABEL | ||
| + | UNDERWATER_2_LABEL | ||
| + | UNDERWATER_5_LABEL | ||
| + | UNDERWATER_4_LABEL | ||
| + | UNDERMAGMA_6_LABEL | ||
| + | UNDERMAGMA_5_LABEL | ||
| + | UNDERWATER_1_LABEL | ||
| + | UNDERMAGMA_7_LABEL | ||
| + | UNDERMAGMA_2_LABEL | ||
| + | UNDERMAGMA_1_LABEL | ||
| + | UNDERMAGMA_4_LABEL | ||
| + | UNDERMAGMA_3_LABEL | ||
| + | UNDERWATER_EDGE_NE | ||
| + | UNDERWATER_EDGE_W | ||
| + | UNDERWATER_EDGE_N | ||
| + | UNDERWATER_EDGE_NW | ||
| + | UNDERWATER_EDGE_SW | ||
| + | UNDERWATER_EDGE_SE | ||
| + | UNDERWATER_EDGE_E | ||
| + | UNDERWATER_EDGE_S | ||
| + | UNDERMAGMA_EDGE_NE | ||
| + | UNDERMAGMA_EDGE_W | ||
| + | UNDERMAGMA_EDGE_N | ||
| + | UNDERMAGMA_EDGE_NW | ||
| + | UNDERMAGMA_EDGE_SW | ||
| + | UNDERMAGMA_EDGE_SE | ||
| + | UNDERMAGMA_EDGE_E | ||
| + | UNDERMAGMA_EDGE_S | ||
| + | TRACK_CARVED_W | ||
| + | TRACK_CARVED_E | ||
| + | TRACK_CARVED_N | ||
| + | TRACK_CARVED_S | ||
| + | TRACK_CARVED_NE | ||
| + | TRACK_CARVED_SW | ||
| + | TRACK_CARVED_NS | ||
| + | TRACK_CARVED_NW | ||
| + | TRACK_CARVED_NSW | ||
| + | TRACK_CARVED_NSE | ||
| + | TRACK_CARVED_SE | ||
| + | TRACK_CARVED_WE | ||
| + | TRACK_CARVED_NSWE | ||
| + | TRACK_CONSTRUCTED_STONE_N | ||
| + | TRACK_CARVED_NWE | ||
| + | TRACK_CARVED_SWE | ||
| + | GEM_D_WALL_S | ||
| + | GEM_D_WALL_E | ||
| + | GEM_C_WALL_N_S | ||
| + | GEM_D_WALL_N | ||
| + | GEM_D_WALL_NW | ||
| + | GEM_D_WALL_NE | ||
| + | GEM_D_WALL_W | ||
| + | GEM_D_WALL_SE | ||
| + | GEM_D_WALL_N_W | ||
| + | GEM_D_WALL_S_E | ||
| + | GEM_D_WALL_SW | ||
| + | GEM_D_WALL_S_W | ||
| + | GEM_D_WALL_N_W_E | ||
| + | GEM_D_WALL_S_W_E | ||
| + | GEM_D_WALL_N_E | ||
| + | GEM_D_WALL_N_S_E | ||
| + | GEM_D_WALL_W_E | ||
| + | GEM_D_WALL_N_S | ||
| + | GEM_D_WALL_N_S_W | ||
| + | GEM_D_WALL_N_S_W_E | ||
| + | STONE_WALL_N_3 | ||
| + | STONE_WALL_N_4 | ||
| + | STONE_WALL_N_1 | ||
| + | STONE_WALL_N_2 | ||
| + | STONE_WALL_S_3 | ||
| + | STONE_WALL_S_4 | ||
| + | STONE_WALL_S_1 | ||
| + | STONE_WALL_S_2 | ||
| + | STONE_WALL_E_3 | ||
| + | STONE_WALL_E_4 | ||
| + | STONE_WALL_E_1 | ||
| + | STONE_WALL_E_2 | ||
| + | STONE_WALL_W_3 | ||
| + | STONE_WALL_W_4 | ||
| + | STONE_WALL_W_1 | ||
| + | STONE_WALL_W_2 | ||
| + | STONE_WALL_NE | ||
| + | STONE_WALL_SW | ||
| + | STONE_WALL_SE | ||
| + | STONE_WALL_NW | ||
| + | STONE_WALL_S_E | ||
| + | STONE_WALL_N_E | ||
| + | STONE_WALL_S_W | ||
| + | STONE_WALL_N_W | ||
| + | STONE_WALL_S_W_E | ||
| + | STONE_WALL_N_S_W | ||
| + | STONE_WALL_N_S_E | ||
| + | STONE_WALL_N_W_E | ||
| + | STONE_WALL_N_S_W_E_3 | ||
| + | STONE_WALL_N_S_W_E_4 | ||
| + | STONE_WALL_N_S_W_E_1 | ||
| + | STONE_WALL_N_S_W_E_2 | ||
| + | STONE_WALL_W_E_3 | ||
| + | STONE_WALL_W_E_4 | ||
| + | STONE_WALL_W_E_1 | ||
| + | STONE_WALL_W_E_2 | ||
| + | STONE_WALL_N_S_3 | ||
| + | STONE_WALL_N_S_4 | ||
| + | STONE_WALL_N_S_1 | ||
| + | STONE_WALL_N_S_2 | ||
| + | HIDDEN_ROCK_3 | ||
| + | HIDDEN_ROCK_4 | ||
| + | HIDDEN_ROCK_1 | ||
| + | HIDDEN_ROCK_2 | ||
| + | ROLLERS_WOOD_NSE_1 | ||
| + | ROLLERS_WOOD_SWE_1 | ||
| + | ROLLERS_WOOD_NW_1 | ||
| + | ROLLERS_WOOD_NSW_1 | ||
| + | ROLLERS_WOOD_S_1 | ||
| + | ROLLERS_WOOD_N_1 | ||
| + | ROLLERS_WOOD_NWE_1 | ||
| + | ROLLERS_WOOD_NSWE_1 | ||
| + | ROLLERS_WOOD_NS_2 | ||
| + | ROLLERS_WOOD_WE_2 | ||
| + | ROLLERS_WOOD_E_1 | ||
| + | ROLLERS_WOOD_W_1 | ||
| + | ROLLERS_WOOD_NE_2 | ||
| + | ROLLERS_WOOD_NW_2 | ||
| + | ROLLERS_WOOD_SE_2 | ||
| + | ROLLERS_WOOD_SW_2 | ||
| + | ROLLERS_WOOD_SWE_2 | ||
| + | ROLLERS_WOOD_NWE_2 | ||
| + | ROLLERS_WOOD_NSW_2 | ||
| + | ROLLERS_WOOD_NSE_2 | ||
| + | ROLLERS_WOOD_N_2 | ||
| + | ROLLERS_WOOD_E_2 | ||
| + | ROLLERS_WOOD_NSWE_2 | ||
| + | ROLLERS_WOOD_S_2 | ||
| + | EERIE_PIT | ||
| + | FLOOR_ASHES | ||
| + | ROLLERS_WOOD_W_2 | ||
| + | FLOOR_STONE_ENGRAVED_PALETTE | ||
| + | FLOOR_STONE_BLOCK | ||
| + | FLOOR_STONE_ENGRAVED_NON_PALETTE | ||
| + | TREE_TRUNK_THICK_E | ||
| + | TREE_TRUNK_THICK_W | ||
| + | TREE_TRUNK_THICK_N | ||
| + | TREE_TRUNK_THICK_S | ||
| + | TREE_TRUNK_THICK_SW | ||
| + | TREE_TRUNK_THICK_SE | ||
| + | TREE_TRUNK_THICK_NW | ||
| + | TREE_TRUNK_THICK_NE | ||
| + | TREE_TRUNK_NWE | ||
| + | TREE_TRUNK_SWE | ||
| + | TREE_TRUNK_WE | ||
| + | TRACK_CONSTRUCTED_STONE_E | ||
| + | TRACK_CONSTRUCTED_STONE_NS | ||
| + | TRACK_CONSTRUCTED_STONE_S | ||
| + | TRACK_CONSTRUCTED_STONE_W | ||
| + | TRACK_CONSTRUCTED_STONE_SW | ||
| + | TRACK_CONSTRUCTED_STONE_SE | ||
| + | TRACK_CONSTRUCTED_STONE_NW | ||
| + | TRACK_CONSTRUCTED_STONE_NE | ||
| + | TRACK_CONSTRUCTED_STONE_NSE | ||
| + | TRACK_CONSTRUCTED_STONE_NWE | ||
| + | TRACK_CONSTRUCTED_STONE_WE | ||
| + | TRACK_CONSTRUCTED_STONE_NSW | ||
| + | TRACK_CONSTRUCTED_WOOD_N | ||
| + | TRACK_CONSTRUCTED_WOOD_S | ||
| + | TRACK_CONSTRUCTED_STONE_SWE | ||
| + | TRACK_CONSTRUCTED_STONE_NSWE | ||
| + | TRACK_CONSTRUCTED_WOOD_NS | ||
| + | TRACK_CONSTRUCTED_WOOD_NW | ||
| + | TRACK_CONSTRUCTED_WOOD_W | ||
| + | TRACK_CONSTRUCTED_WOOD_E | ||
| + | TRACK_CONSTRUCTED_WOOD_SE | ||
| + | TRACK_CONSTRUCTED_WOOD_WE | ||
| + | TRACK_CONSTRUCTED_WOOD_NE | ||
| + | TRACK_CONSTRUCTED_WOOD_SW | ||
| + | TRACK_CONSTRUCTED_WOOD_NWE | ||
| + | TRACK_CONSTRUCTED_WOOD_SWE | ||
| + | TRACK_CONSTRUCTED_WOOD_NSW | ||
| + | TRACK_CONSTRUCTED_WOOD_NSE | ||
| + | ROLLERS_STONE_WE_1 | ||
| + | ROLLERS_STONE_SE_1 | ||
| + | TRACK_CONSTRUCTED_WOOD_NSWE | ||
| + | ROLLERS_STONE_NS_1 | ||
| + | ROLLERS_STONE_NW_1 | ||
| + | ROLLERS_STONE_NSW_1 | ||
| + | ROLLERS_STONE_SW_1 | ||
| + | ROLLERS_STONE_NE_1 | ||
| + | ROLLERS_STONE_NWE_1 | ||
| + | ROLLERS_STONE_NSWE_1 | ||
| + | ROLLERS_STONE_NSE_1 | ||
| + | ROLLERS_STONE_SWE_1 | ||
| + | ROLLERS_STONE_E_1 | ||
| + | ROLLERS_STONE_W_1 | ||
| + | ROLLERS_STONE_S_1 | ||
| + | ROLLERS_STONE_N_1 | ||
| + | ROLLERS_STONE_SE_2 | ||
| + | ROLLERS_STONE_SW_2 | ||
| + | ROLLERS_STONE_NS_2 | ||
| + | ROLLERS_STONE_WE_2 | ||
| + | ROLLERS_STONE_NSW_2 | ||
| + | ROLLERS_STONE_NSE_2 | ||
| + | ROLLERS_STONE_NE_2 | ||
| + | ROLLERS_STONE_NW_2 | ||
| + | ROLLERS_STONE_NSWE_2 | ||
| + | ROLLERS_STONE_S_2 | ||
| + | ROLLERS_STONE_SWE_2 | ||
| + | ROLLERS_STONE_NWE_2 | ||
| + | ROLLERS_STONE_W_2 | ||
| + | ROLLERS_WOOD_NS_1 | ||
| + | ROLLERS_STONE_N_2 | ||
| + | ROLLERS_STONE_E_2 | ||
| + | ROLLERS_WOOD_SW_1 | ||
| + | ROLLERS_WOOD_NE_1 | ||
| + | ROLLERS_WOOD_WE_1 | ||
| + | ROLLERS_WOOD_SE_1 | ||
| + | TREE_HEAVY_BRANCH_NSW | ||
| + | TREE_HEAVY_BRANCH_NSE | ||
| + | TREE_HEAVY_BRANCH_SWE | ||
| + | TREE_HEAVY_BRANCH_NWE | ||
| + | TREE_HEAVY_BRANCH_NW | ||
| + | TREE_HEAVY_BRANCH_NE | ||
| + | TREE_HEAVY_BRANCH_SW | ||
| + | TREE_HEAVY_BRANCH_SE | ||
| + | TREE_H | ||
| + | TREE_HEAVY_BRANCH_NS | ||
| + | TREE_HEAVY_BRANCH_WE | ||
| + | TREE_HEAVY_BRANCH_N | ||
| + | TREE_HEAVY_BRANCH_S | ||
| + | TREE_HEAVY_BRANCH_W | ||
| + | TREE_TRUNK_THICK_INTERIOR | ||
| + | TREE_TRUNK_SLOPE_TO_N | ||
| + | TREE_TRUNK_NSWE | ||
| + | TREE_TRUNK_SLOPE_TO_E | ||
| + | TREE_TRUNK_SLOPE_NSWE | ||
| + | TREE_TRUNK_SLOPE_TO_S | ||
| + | TREE_TRUNK_SLOPE_TO_W | ||
| + | TREE_TRUNK_SLOPE_NWE | ||
| + | TREE_TRUNK_SLOPE_SWE | ||
| + | TREE_TRUNK_SLOPE_NSW | ||
| + | TREE_TRUNK_SLOPE_NSE | ||
| + | TREE_TRUNK_SLOPE_SW | ||
| + | TREE_TRUNK_SLOPE_NE | ||
| + | TREE_TRUNK_SLOPE_NS | ||
| + | TREE_TRUNK_SLOPE_NW | ||
| + | TREE_TRUNK_SLOPE_N | ||
| + | TREE_TRUNK_SLOPE_S | ||
| + | TREE_TRUNK_SLOPE_SE | ||
| + | TREE_TRUNK_SLOPE_WE | ||
| + | TREE_TRUNK_SLOPE_TOP | ||
| + | TREE_BRANCH | ||
| + | TREE_TRUNK_SLOPE_W | ||
| + | TREE_TRUNK_SLOPE_E | ||
| + | TREE_BRANCH_W | ||
| + | TREE_BRANCH_E | ||
| + | TREE_BRANCH_N | ||
| + | TREE_BRANCH_S | ||
| + | TREE_BRANCH_SWE | ||
| + | TREE_BRANCH_NSWE | ||
| + | TREE_BRANCH_WE | ||
| + | TREE_BRANCH_NWE | ||
| + | TREE_HEAVY_BRANCH | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE | ||
| + | TREE_TWIGS_FULL1 | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE | ||
| + | TREE_TWIGS_FULL4 | ||
| + | TREE_TWIGS_FULL_N | ||
| + | TREE_TWIGS_FULL2 | ||
| + | TREE_TWIGS_FULL3 | ||
| + | TREE_TWIGS_FULL_E | ||
| + | TREE_TWIGS_FULL_NW | ||
| + | TREE_TWIGS_FULL_S | ||
| + | TREE_TWIGS_FULL_W | ||
| + | TREE_TWIGS_FULL_SE | ||
| + | TREE_TWIGS_NSWE | ||
| + | TREE_TWIGS_FULL_NE | ||
| + | TREE_TWIGS_FULL_SW | ||
| + | TREE_TWIGS_NSE | ||
| + | TREE_TWIGS_NSW | ||
| + | TREE_TWIGS_SWE | ||
| + | TREE_TWIGS_NWE | ||
| + | TREE_TWIGS_NE | ||
| + | TREE_TWIGS_SW | ||
| + | TREE_TWIGS_NS | ||
| + | TREE_TWIGS_NW | ||
| + | TREE_TWIGS_N | ||
| + | TREE_TWIGS_S | ||
| + | TREE_TWIGS_SE | ||
| + | TREE_TWIGS_WE | ||
| + | TREE_BASE_TRUNK_NW | ||
| + | TREE_BASE_TRUNK_N | ||
| + | TREE_TWIGS_W | ||
| + | TREE_TWIGS_E | ||
| + | TREE_BASE_TRUNK | ||
| + | TREE_BASE_TRUNK_E | ||
| + | TREE_BASE_TRUNK_NE | ||
| + | TREE_BASE_TRUNK_W | ||
| + | TREE_BASE_TRUNK_SE | ||
| + | TREE_BASE_SHADOW_NW | ||
| + | TREE_BASE_TRUNK_SW | ||
| + | TREE_BASE_TRUNK_S | ||
| + | TREE_BASE_SHADOW_W | ||
| + | TREE_BASE_SHADOW_E | ||
| + | TREE_BASE_SHADOW_N | ||
| + | TREE_BASE_SHADOW_NE | ||
| + | TREE_BASE_SHADOW_SE | ||
| + | TREE_CAP_WALL_THICK_N | ||
| + | TREE_BASE_SHADOW_SW | ||
| + | TREE_BASE_SHADOW_S | ||
| + | TREE_CAP_WALL_THICK_W | ||
| + | TREE_CAP_WALL_THICK_NW | ||
| + | TREE_CAP_WALL_THICK_S | ||
| + | TREE_CAP_WALL_THICK_E | ||
| + | TREE_CAP_WALL_THICK_SE | ||
| + | TREE_CAP_WALL_N_S_E | ||
| + | TREE_CAP_WALL_THICK_NE | ||
| + | TREE_CAP_WALL_THICK_SW | ||
| + | TREE_CAP_WALL_S_W_E | ||
| + | TREE_CAP_WALL_N_W | ||
| + | TREE_CAP_WALL_N_S_W | ||
| + | TREE_CAP_WALL_N_W_E | ||
| + | TREE_CAP_WALL_S_E | ||
| + | TREE_CAP_WALL_N_S | ||
| + | TREE_CAP_WALL_N_E | ||
| + | TREE_CAP_WALL_S_W | ||
| + | TREE_HEAVY_BRANCH_E | ||
| + | TREE_LEAFLESS_TWIGS_FULL_S | ||
| + | TREE_LEAFLESS_TWIGS_FULL_W | ||
| + | TREE_HEAVY_BRANCH_NSWE | ||
| + | TREE_LEAFLESS_TWIGS_FULL_N | ||
| + | TREE_LEAFLESS_TWIGS_FULL_NE | ||
| + | TREE_LEAFLESS_TWIGS_FULL_SW | ||
| + | TREE_LEAFLESS_TWIGS_FULL_E | ||
| + | TREE_LEAFLESS_TWIGS_FULL_NW | ||
| + | TREE_LEAFLESS_TWIGS_SWE | ||
| + | TREE_LEAFLESS_TWIGS_NWE | ||
| + | TREE_LEAFLESS_TWIGS_FULL_SE | ||
| + | TREE_LEAFLESS_TWIGS_NSWE | ||
| + | TREE_LEAFLESS_TWIGS_NS | ||
| + | TREE_LEAFLESS_TWIGS_NW | ||
| + | TREE_LEAFLESS_TWIGS_NSE | ||
| + | TREE_LEAFLESS_TWIGS_NSW | ||
| + | TREE_LEAFLESS_TWIGS_SE | ||
| + | TREE_LEAFLESS_TWIGS_WE | ||
| + | TREE_LEAFLESS_TWIGS_NE | ||
| + | TREE_LEAFLESS_TWIGS_SW | ||
| + | TREE_LEAFLESS_TWIGS_W | ||
| + | TREE_LEAFLESS_TWIGS_E | ||
| + | TREE_LEAFLESS_TWIGS_N | ||
| + | TREE_LEAFLESS_TWIGS_S | ||
| + | TREE_OVERLEAVES_TRUNK_NSW | ||
| + | TREE_OVERLEAVES_TRUNK_NWE | ||
| + | TREE_LEAFLESS_TWIGS | ||
| + | TREE_OVERLEAVES_TRUNK_NSE | ||
| + | TREE_OVERLEAVES_TRUNK_NE | ||
| + | TREE_OVERLEAVES_TRUNK_SW | ||
| + | TREE_OVERLEAVES_TRUNK_SWE | ||
| + | TREE_OVERLEAVES_TRUNK_NW | ||
| + | TREE_OVERLEAVES_TRUNK_WE | ||
| + | TREE_OVERLEAVES_TRUNK_N | ||
| + | TREE_OVERLEAVES_TRUNK_SE | ||
| + | TREE_OVERLEAVES_TRUNK_NS | ||
| + | TREE_OVERLEAVES_TRUNK_E | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE | ||
| + | TREE_OVERLEAVES_TRUNK_S | ||
| + | TREE_OVERLEAVES_TRUNK_W | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE_AUTUMN | ||
| + | TREE_TWIGS_FULL2_FRUIT | ||
| + | TREE_TWIGS_FULL3_FRUIT | ||
| + | TREE_TWIGS_FRUIT | ||
| + | TREE_TWIGS_FULL1_FRUIT | ||
| + | TREE_TWIGS_FULL_S_FRUIT | ||
| + | TREE_TWIGS_FULL_W_FRUIT | ||
| + | TREE_TWIGS_FULL4_FRUIT | ||
| + | TREE_TWIGS_FULL_N_FRUIT | ||
| + | TREE_TWIGS_FULL_NE_FRUIT | ||
| + | TREE_TWIGS_FULL_SW_FRUIT | ||
| + | TREE_TWIGS_FULL_E_FRUIT | ||
| + | TREE_TWIGS_FULL_NW_FRUIT | ||
| + | TREE_TWIGS_SWE_FRUIT | ||
| + | TREE_TWIGS_NWE_FRUIT | ||
| + | TREE_TWIGS_FULL_SE_FRUIT | ||
| + | TREE_TWIGS_NSWE_FRUIT | ||
| + | TREE_TWIGS_NS_FRUIT | ||
| + | TREE_TWIGS_NW_FRUIT | ||
| + | TREE_TWIGS_NSE_FRUIT | ||
| + | TREE_TWIGS_NSW_FRUIT | ||
| + | TREE_TWIGS_SE_FRUIT | ||
| + | TREE_TWIGS_WE_FRUIT | ||
| + | TREE_TWIGS_NE_FRUIT | ||
| + | TREE_TWIGS_SW_FRUIT | ||
| + | TREE_TWIGS_W_FRUIT | ||
| + | TREE_TWIGS_E_FRUIT | ||
| + | TREE_TWIGS_N_FRUIT | ||
| + | TREE_TWIGS_S_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NWE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_SWE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NSE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NSW_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_SW_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_SE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NW_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_N_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_S_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NS_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_WE_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_W_FRUIT | ||
| + | TREE_OVERLEAVES_TRUNK_E_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W_FRUIT | ||
| + | TREE_CAP_THICK_INTERIOR | ||
| + | TREE_CAP_FLOOR_1 | ||
| + | TREE_CAP_WALL_W_E | ||
| + | TREE_CAP_WALL_N_S_W_E | ||
| + | TREE_CAP_FLOOR_4 | ||
| + | TREE_CAP_RAMP_N_S_W_E | ||
| + | TREE_CAP_FLOOR_2 | ||
| + | TREE_CAP_FLOOR_3 | ||
| + | TREE_CAP_RAMP_N_W_E | ||
| + | TREE_CAP_RAMP_S_W_E | ||
| + | TREE_CAP_RAMP_N_S_E | ||
| + | TREE_CAP_RAMP_N_S_W | ||
| + | TREE_CAP_RAMP_S_W | ||
| + | TREE_CAP_RAMP_S_E | ||
| + | TREE_CAP_RAMP_N_W | ||
| + | TREE_CAP_RAMP_N_E | ||
| + | TREE_CAP_RAMP_N | ||
| + | TREE_CAP_RAMP_S | ||
| + | TREE_CAP_RAMP_N_S | ||
| + | TREE_CAP_RAMP_W_E | ||
| + | TREE_TWIGS_AUTUMN | ||
| + | TREE_TWIGS_FULL1_AUTUMN | ||
| + | TREE_CAP_RAMP_W | ||
| + | TREE_CAP_RAMP_E | ||
| + | TREE_TWIGS_FULL4_AUTUMN | ||
| + | TREE_TWIGS_FULL_N_AUTUMN | ||
| + | TREE_TWIGS_FULL2_AUTUMN | ||
| + | TREE_TWIGS_FULL3_AUTUMN | ||
| + | TREE_TWIGS_FULL_E_AUTUMN | ||
| + | TREE_TWIGS_FULL_NW_AUTUMN | ||
| + | TREE_TWIGS_FULL_S_AUTUMN | ||
| + | TREE_TWIGS_FULL_W_AUTUMN | ||
| + | TREE_TWIGS_FULL_SE_AUTUMN | ||
| + | TREE_TWIGS_NSWE_AUTUMN | ||
| + | TREE_TWIGS_FULL_NE_AUTUMN | ||
| + | TREE_TWIGS_FULL_SW_AUTUMN | ||
| + | TREE_TWIGS_NSE_AUTUMN | ||
| + | TREE_TWIGS_NSW_AUTUMN | ||
| + | TREE_TWIGS_SWE_AUTUMN | ||
| + | TREE_TWIGS_NWE_AUTUMN | ||
| + | TREE_TWIGS_NE_AUTUMN | ||
| + | TREE_TWIGS_SW_AUTUMN | ||
| + | TREE_TWIGS_NS_AUTUMN | ||
| + | TREE_TWIGS_NW_AUTUMN | ||
| + | TREE_TWIGS_N_AUTUMN | ||
| + | TREE_TWIGS_S_AUTUMN | ||
| + | TREE_TWIGS_SE_AUTUMN | ||
| + | TREE_TWIGS_WE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NSE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NSW_AUTUMN | ||
| + | TREE_TWIGS_W_AUTUMN | ||
| + | TREE_TWIGS_E_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NW_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NWE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_SWE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_NS_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_WE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_SW_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_SE_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_W_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_E_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_N_AUTUMN | ||
| + | TREE_OVERLEAVES_TRUNK_S_AUTUMN | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FLOWER | ||
| + | GRASS_3 | ||
| + | GRASS_4 | ||
| + | GRASS_1 | ||
| + | GRASS_2 | ||
| + | GRASS_5C | ||
| + | GRASS_5D | ||
| + | GRASS_5 | ||
| + | GRASS_5B | ||
| + | GRASS_8 | ||
| + | GRASS_9 | ||
| + | GRASS_6 | ||
| + | GRASS_7 | ||
| + | STONE_FLOOR_3 | ||
| + | STONE_FLOOR_4 | ||
| + | STONE_FLOOR_1 | ||
| + | STONE_FLOOR_2 | ||
| + | STONE_FLOOR_5C | ||
| + | STONE_FLOOR_5D | ||
| + | STONE_FLOOR_5 | ||
| + | STONE_FLOOR_5B | ||
| + | STONE_FLOOR_8 | ||
| + | STONE_FLOOR_9 | ||
| + | STONE_FLOOR_6 | ||
| + | STONE_FLOOR_7 | ||
| + | SMOOTH_ICE_FLOOR | ||
| + | GLASS_GREEN_FLOOR | ||
| + | WOOD_FLOOR | ||
| + | ROUGH_ICE_FLOOR | ||
| + | SAND_FLOOR_1 | ||
| + | SAND_FLOOR_2 | ||
| + | GLASS_CLEAR_FLOOR | ||
| + | GLASS_CRYSTAL_FLOOR | ||
| + | SAND_FLOOR_5 | ||
| + | SAND_FLOOR_5B | ||
| + | SAND_FLOOR_3 | ||
| + | SAND_FLOOR_4 | ||
| + | SAND_FLOOR_6 | ||
| + | SAND_FLOOR_7 | ||
| + | SAND_FLOOR_5C | ||
| + | SAND_FLOOR_5D | ||
| + | SAND_YELLOW_FLOOR_1 | ||
| + | SAND_YELLOW_FLOOR_2 | ||
| + | SAND_FLOOR_8 | ||
| + | SAND_FLOOR_9 | ||
| + | SAND_YELLOW_FLOOR_5 | ||
| + | SAND_YELLOW_FLOOR_5B | ||
| + | SAND_YELLOW_FLOOR_3 | ||
| + | SAND_YELLOW_FLOOR_4 | ||
| + | SAND_YELLOW_FLOOR_6 | ||
| + | SAND_YELLOW_FLOOR_7 | ||
| + | SAND_YELLOW_FLOOR_5C | ||
| + | SAND_YELLOW_FLOOR_5D | ||
| + | SAND_WHITE_FLOOR_1 | ||
| + | SAND_WHITE_FLOOR_2 | ||
| + | SAND_YELLOW_FLOOR_8 | ||
| + | SAND_YELLOW_FLOOR_9 | ||
| + | SAND_WHITE_FLOOR_5 | ||
| + | SAND_WHITE_FLOOR_5B | ||
| + | SAND_WHITE_FLOOR_3 | ||
| + | SAND_WHITE_FLOOR_4 | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSW_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NWE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FRUIT | ||
| + | TREE_TWIGS_FLOWER | ||
| + | TREE_TWIGS_FULL1_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SWE_FRUIT | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSWE_FRUIT | ||
| + | TREE_TWIGS_FULL4_FLOWER | ||
| + | TREE_TWIGS_FULL_N_FLOWER | ||
| + | TREE_TWIGS_FULL2_FLOWER | ||
| + | TREE_TWIGS_FULL3_FLOWER | ||
| + | TREE_TWIGS_FULL_E_FLOWER | ||
| + | TREE_TWIGS_FULL_NW_FLOWER | ||
| + | TREE_TWIGS_FULL_S_FLOWER | ||
| + | TREE_TWIGS_FULL_W_FLOWER | ||
| + | TREE_TWIGS_FULL_SE_FLOWER | ||
| + | TREE_TWIGS_NSWE_FLOWER | ||
| + | TREE_TWIGS_FULL_NE_FLOWER | ||
| + | TREE_TWIGS_FULL_SW_FLOWER | ||
| + | TREE_TWIGS_NSE_FLOWER | ||
| + | TREE_TWIGS_NSW_FLOWER | ||
| + | TREE_TWIGS_SWE_FLOWER | ||
| + | TREE_TWIGS_NWE_FLOWER | ||
| + | TREE_TWIGS_NE_FLOWER | ||
| + | TREE_TWIGS_SW_FLOWER | ||
| + | TREE_TWIGS_NS_FLOWER | ||
| + | TREE_TWIGS_NW_FLOWER | ||
| + | TREE_TWIGS_N_FLOWER | ||
| + | TREE_TWIGS_S_FLOWER | ||
| + | TREE_TWIGS_SE_FLOWER | ||
| + | TREE_TWIGS_WE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NSE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NSW_FLOWER | ||
| + | TREE_TWIGS_W_FLOWER | ||
| + | TREE_TWIGS_E_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NW_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NWE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_SWE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NS_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_WE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_SW_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_SE_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_W_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_E_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_N_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_S_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_S_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_W_FLOWER | ||
| + | TREE_OVERLEAVES_TRUNK_NSWE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_N_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_WE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NW_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_E_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NS_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NSE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_NE_FLOWER | ||
| + | TREE_OVERLEAVES_HEAVY_BRANCH_SW_FLOWER | ||
| + | RECTANGLE_CURSOR_W | ||
| + | RECTANGLE_CURSOR_INTERIOR | ||
| + | RECTANGLE_CURSOR_N_S | ||
| + | RECTANGLE_CURSOR_N_S_E | ||
| + | RECTANGLE_CURSOR_S_W_E | ||
| + | RECTANGLE_CURSOR_S_W | ||
| + | RECTANGLE_CURSOR_E | ||
| + | RECTANGLE_CURSOR_N_W_E | ||
| + | RECTANGLE_CURSOR_W_E | ||
| + | RECTANGLE_CURSOR_N_S_W_E | ||
| + | RECTANGLE_CURSOR_S | ||
| + | RECTANGLE_CURSOR_S_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_INTERIOR | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S_W | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_N_S_W_E | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S | ||
| + | RECTANGLE_CURSOR_UNPASSABLE_S_E | ||
| + | RECTANGLE_CURSOR_WATER_N_E | ||
| + | RECTANGLE_CURSOR_WATER_N_S_W | ||
| + | RECTANGLE_CURSOR_WATER_N_W | ||
| + | RECTANGLE_CURSOR_WATER_N | ||
| + | RECTANGLE_CURSOR_WATER_W | ||
| + | RECTANGLE_CURSOR_WATER_INTERIOR | ||
| + | RECTANGLE_CURSOR_WATER_N_S | ||
| + | RECTANGLE_CURSOR_WATER_N_S_E | ||
| + | RECTANGLE_CURSOR_WATER_S_W_E | ||
| + | RECTANGLE_CURSOR_WATER_S_W | ||
| + | RECTANGLE_CURSOR_WATER_E | ||
| + | RECTANGLE_CURSOR_WATER_N_W_E | ||
| + | RECTANGLE_CURSOR_WATER_W_E | ||
| + | RECTANGLE_CURSOR_WATER_N_S_W_E | ||
| + | RECTANGLE_CURSOR_WATER_S | ||
| + | RECTANGLE_CURSOR_WATER_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_N_W | ||
| + | RECTANGLE_CURSOR_FAILURE_N | ||
| + | RECTANGLE_CURSOR_FAILURE_W | ||
| + | RECTANGLE_CURSOR_FAILURE_INTERIOR | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_N_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_S | ||
| + | RECTANGLE_CURSOR_FAILURE_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N | ||
| + | SAND_WHITE_FLOOR_6 | ||
| + | SAND_WHITE_FLOOR_7 | ||
| + | SAND_WHITE_FLOOR_5C | ||
| + | SAND_WHITE_FLOOR_5D | ||
| + | SAND_BLACK_FLOOR_1 | ||
| + | SAND_BLACK_FLOOR_2 | ||
| + | SAND_WHITE_FLOOR_8 | ||
| + | SAND_WHITE_FLOOR_9 | ||
| + | SAND_BLACK_FLOOR_5 | ||
| + | SAND_BLACK_FLOOR_5B | ||
| + | SAND_BLACK_FLOOR_3 | ||
| + | SAND_BLACK_FLOOR_4 | ||
| + | SAND_BLACK_FLOOR_6 | ||
| + | SAND_BLACK_FLOOR_7 | ||
| + | SAND_BLACK_FLOOR_5C | ||
| + | SAND_BLACK_FLOOR_5D | ||
| + | SAND_RED_FLOOR_1 | ||
| + | SAND_RED_FLOOR_2 | ||
| + | SAND_BLACK_FLOOR_8 | ||
| + | SAND_BLACK_FLOOR_9 | ||
| + | SAND_RED_FLOOR_5 | ||
| + | SAND_RED_FLOOR_5B | ||
| + | SAND_RED_FLOOR_3 | ||
| + | SAND_RED_FLOOR_4 | ||
| + | SAND_RED_FLOOR_6 | ||
| + | SAND_RED_FLOOR_7 | ||
| + | SAND_RED_FLOOR_5C | ||
| + | SAND_RED_FLOOR_5D | ||
| + | METAL_FLOOR | ||
| + | FURROWED_SOIL_1 | ||
| + | SAND_RED_FLOOR_8 | ||
| + | SAND_RED_FLOOR_9 | ||
| + | FURROWED_SOIL_4 | ||
| + | DIRT_FLOOR_1 | ||
| + | FURROWED_SOIL_2 | ||
| + | FURROWED_SOIL_3 | ||
| + | DIRT_FLOOR_4 | ||
| + | DIRT_FLOOR_5 | ||
| + | DIRT_FLOOR_2 | ||
| + | DIRT_FLOOR_3 | ||
| + | DIRT_FLOOR_5D | ||
| + | DIRT_FLOOR_6 | ||
| + | DIRT_FLOOR_5B | ||
| + | DIRT_FLOOR_5C | ||
| + | DIRT_FLOOR_9 | ||
| + | FORGOTTEN_BEAST_ICON | ||
| + | DIRT_FLOOR_7 | ||
| + | DIRT_FLOOR_8 | ||
| + | NIGHT_CREATURE_ICON | ||
| + | ANGEL_ICON | ||
| + | TITAN_ICON | ||
| + | DEMON_ICON | ||
| + | LOOK_CURSOR | ||
| + | TALK_CURSOR | ||
| + | RAMP_UP_ARROW | ||
| + | RAMP_DOWN_ARROW | ||
| + | ERROR_CURSOR_CURSOR | ||
| + | OUT_OF_BOUNDS_CURSOR | ||
| + | LEGAL_JUMP_CURSOR | ||
| + | ILLEGAL_JUMP_CURSOR | ||
| + | RECTANGLE_CURSOR_N_E | ||
| + | RECTANGLE_CURSOR_N_S_W | ||
| + | RECTANGLE_CURSOR_N_W | ||
| + | RECTANGLE_CURSOR_N | ||
| + | OVERLAY_RAMP_WITH_WALL_W | ||
| + | OVERLAY_RAMP_WITH_WALL_E | ||
| + | OVERLAY_RAMP_WITH_WALL_N | ||
| + | OVERLAY_RAMP_WITH_WALL_S | ||
| + | OVERLAY_RAMP_WITH_WALL_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_W_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_SW | ||
| + | OVERLAY_RAMP_OTHER | ||
| + | OVERLAY_RAMP_WITH_WALL_S_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_S_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_W_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_E_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_E_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_S_W_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_W_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_S_E_NW | ||
| + | OVERLAY_RAMP_WITH_WALL_E_NW_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_S_NW_NE | ||
| + | OVERLAY_RAMP_WITH_WALL_N_E_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_N_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_W_NE_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NE_SW_SE | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE_SW | ||
| + | OVERLAY_RAMP_WITH_WALL_NW_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_S_W | ||
| + | GRASS_RAMP_WITH_WALL_N_W_E | ||
| + | GRASS_RAMP_WITH_WALL_N_S_E_W | ||
| + | GRASS_RAMP_WITH_WALL_N_S_E | ||
| + | GRASS_RAMP_WITH_WALL_N_W | ||
| + | GRASS_RAMP_WITH_WALL_N_E | ||
| + | GRASS_RAMP_WITH_WALL_S_W_E | ||
| + | GRASS_RAMP_WITH_WALL_N_S | ||
| + | GRASS_RAMP_WITH_WALL_W_E | ||
| + | GRASS_RAMP_WITH_WALL_N | ||
| + | GRASS_RAMP_WITH_WALL_S_W | ||
| + | GRASS_RAMP_WITH_WALL_S_E | ||
| + | GRASS_RAMP_WITH_WALL_E | ||
| + | GRASS_RAMP_WITH_WALL_NW | ||
| + | GRASS_RAMP_WITH_WALL_S | ||
| + | GRASS_RAMP_WITH_WALL_W | ||
| + | GRASS_RAMP_WITH_WALL_NE | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE | ||
| + | GRASS_RAMP_WITH_WALL_SW | ||
| + | GRASS_RAMP_WITH_WALL_SE | ||
| + | GRASS_RAMP_WITH_WALL_NW_SW | ||
| + | GRASS_RAMP_OTHER | ||
| + | GRASS_RAMP_WITH_WALL_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_SW_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_SW | ||
| + | GRASS_RAMP_WITH_WALL_E_NW | ||
| + | GRASS_RAMP_WITH_WALL_S_NE | ||
| + | GRASS_RAMP_WITH_WALL_W_SE | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_INTERIOR | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_N_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S | ||
| + | RECTANGLE_CURSOR_FAILURE_UNPASSABLE_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_INTERIOR | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S_W | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_N_S_W_E | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S | ||
| + | RECTANGLE_CURSOR_FAILURE_WATER_S_E | ||
| + | RECTANGLE_CURSOR_BAD_N_E | ||
| + | RECTANGLE_CURSOR_BAD_N_S_W | ||
| + | RECTANGLE_CURSOR_BAD_N_W | ||
| + | RECTANGLE_CURSOR_BAD_N | ||
| + | RECTANGLE_CURSOR_BAD_W | ||
| + | RECTANGLE_CURSOR_BAD_INTERIOR | ||
| + | RECTANGLE_CURSOR_BAD_N_S | ||
| + | RECTANGLE_CURSOR_BAD_N_S_E | ||
| + | RECTANGLE_CURSOR_BAD_S_W_E | ||
| + | RECTANGLE_CURSOR_BAD_S_W | ||
| + | RECTANGLE_CURSOR_BAD_E | ||
| + | RECTANGLE_CURSOR_BAD_N_W_E | ||
| + | RECTANGLE_CURSOR_BAD_W_E | ||
| + | RECTANGLE_CURSOR_BAD_N_S_W_E | ||
| + | RECTANGLE_CURSOR_BAD_S | ||
| + | RECTANGLE_CURSOR_BAD_S_E | ||
| + | RECENTER_INDICATOR_3 | ||
| + | TARGET_INDICATOR_1 | ||
| + | RECENTER_INDICATOR_1 | ||
| + | RECENTER_INDICATOR_2 | ||
| + | PATROL_ROUTE_POINT | ||
| + | PATROL_ROUTE_LINE | ||
| + | TARGET_INDICATOR_2 | ||
| + | TARGET_INDICATOR_3 | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S_E | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S_W | ||
| + | VIEWPORT_GRID | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S_E_W | ||
| + | OVERLAY_RAMP_WITH_WALL_N_S | ||
| + | OVERLAY_RAMP_WITH_WALL_N_W | ||
| + | OVERLAY_RAMP_WITH_WALL_N_W_E | ||
| + | OVERLAY_RAMP_WITH_WALL_S_W_E | ||
| + | OVERLAY_RAMP_WITH_WALL_S_E | ||
| + | OVERLAY_RAMP_WITH_WALL_W_E | ||
| + | OVERLAY_RAMP_WITH_WALL_N_E | ||
| + | OVERLAY_RAMP_WITH_WALL_S_W | ||
| + | STONE_RAMP_WITH_WALL_N_S_E_W | ||
| + | STONE_RAMP_WITH_WALL_N_S_E | ||
| + | SOIL_RAMP_WITH_WALL_NW_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_NE_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_S_W_E | ||
| + | STONE_RAMP_WITH_WALL_N_S | ||
| + | STONE_RAMP_WITH_WALL_N_S_W | ||
| + | STONE_RAMP_WITH_WALL_N_W_E | ||
| + | STONE_RAMP_WITH_WALL_S_W | ||
| + | STONE_RAMP_WITH_WALL_S_E | ||
| + | STONE_RAMP_WITH_WALL_N_W | ||
| + | STONE_RAMP_WITH_WALL_N_E | ||
| + | STONE_RAMP_WITH_WALL_S | ||
| + | STONE_RAMP_WITH_WALL_W | ||
| + | STONE_RAMP_WITH_WALL_W_E | ||
| + | STONE_RAMP_WITH_WALL_N | ||
| + | STONE_RAMP_WITH_WALL_SW | ||
| + | STONE_RAMP_WITH_WALL_SE | ||
| + | STONE_RAMP_WITH_WALL_E | ||
| + | STONE_RAMP_WITH_WALL_NW | ||
| + | STONE_RAMP_WITH_WALL_NE_SE | ||
| + | STONE_RAMP_WITH_WALL_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_NE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE | ||
| + | STONE_RAMP_WITH_WALL_S_NE | ||
| + | STONE_RAMP_WITH_WALL_W_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_SW | ||
| + | STONE_RAMP_OTHER | ||
| + | STONE_RAMP_WITH_WALL_E_SW | ||
| + | STONE_RAMP_WITH_WALL_S_NW | ||
| + | STONE_RAMP_WITH_WALL_N_SW | ||
| + | STONE_RAMP_WITH_WALL_E_NW | ||
| + | STONE_RAMP_WITH_WALL_S_E_NW | ||
| + | STONE_RAMP_WITH_WALL_S_W_NE | ||
| + | STONE_RAMP_WITH_WALL_W_NE | ||
| + | STONE_RAMP_WITH_WALL_N_SE | ||
| + | STONE_RAMP_WITH_WALL_N_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_E_NW_SW | ||
| + | STONE_RAMP_WITH_WALL_N_W_SE | ||
| + | STONE_RAMP_WITH_WALL_N_E_SW | ||
| + | STONE_RAMP_WITH_WALL_NW_SE | ||
| + | STONE_RAMP_WITH_WALL_NE_SW | ||
| + | STONE_RAMP_WITH_WALL_S_NW_NE | ||
| + | STONE_RAMP_WITH_WALL_W_NE_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | STONE_RAMP_WITH_WALL_NW_NE_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S_E_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S_E | ||
| + | STONE_RAMP_WITH_WALL_NE_SW_SE | ||
| + | MULTILEVEL_AIR | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_W_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_S_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_W_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N | ||
| + | GRASS_RAMP_WITH_WALL_W_NE | ||
| + | GRASS_RAMP_WITH_WALL_N_SE | ||
| + | GRASS_RAMP_WITH_WALL_E_SW | ||
| + | GRASS_RAMP_WITH_WALL_S_NW | ||
| + | GRASS_RAMP_WITH_WALL_N_W_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_E_SW | ||
| + | GRASS_RAMP_WITH_WALL_S_E_NW | ||
| + | GRASS_RAMP_WITH_WALL_S_W_NE | ||
| + | GRASS_RAMP_WITH_WALL_S_NW_NE | ||
| + | GRASS_RAMP_WITH_WALL_W_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_N_SW_SE | ||
| + | GRASS_RAMP_WITH_WALL_E_NW_SW | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE_SW | ||
| + | GRASS_RAMP_WITH_WALL_NW_SE | ||
| + | GRASS_RAMP_WITH_WALL_NE_SW | ||
| + | GRASS_RAMP_WITH_WALL_NE_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_N_S_E_W | ||
| + | GRASS_RAMP_WITH_WALL_NW_NE_SE | ||
| + | GRASS_RAMP_WITH_WALL_NW_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_N_W_E | ||
| + | SOIL_RAMP_WITH_WALL_S_W_E | ||
| + | SOIL_RAMP_WITH_WALL_N_S_E | ||
| + | SOIL_RAMP_WITH_WALL_N_S_W | ||
| + | SOIL_RAMP_WITH_WALL_N_E | ||
| + | SOIL_RAMP_WITH_WALL_S_W | ||
| + | SOIL_RAMP_WITH_WALL_N_S | ||
| + | SOIL_RAMP_WITH_WALL_N_W | ||
| + | SOIL_RAMP_WITH_WALL_N | ||
| + | SOIL_RAMP_WITH_WALL_S | ||
| + | SOIL_RAMP_WITH_WALL_S_E | ||
| + | SOIL_RAMP_WITH_WALL_W_E | ||
| + | SOIL_RAMP_WITH_WALL_NW | ||
| + | SOIL_RAMP_WITH_WALL_SW | ||
| + | SOIL_RAMP_WITH_WALL_W | ||
| + | SOIL_RAMP_WITH_WALL_E | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE | ||
| + | SOIL_RAMP_WITH_WALL_NE_SE | ||
| + | SOIL_RAMP_WITH_WALL_SE | ||
| + | SOIL_RAMP_WITH_WALL_NE | ||
| + | SOIL_RAMP_OTHER | ||
| + | SOIL_RAMP_WITH_WALL_S_NE | ||
| + | SOIL_RAMP_WITH_WALL_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_NW_SW | ||
| + | SOIL_RAMP_WITH_WALL_E_NW | ||
| + | SOIL_RAMP_WITH_WALL_E_SW | ||
| + | SOIL_RAMP_WITH_WALL_W_SE | ||
| + | SOIL_RAMP_WITH_WALL_N_SW | ||
| + | SOIL_RAMP_WITH_WALL_N_SE | ||
| + | SOIL_RAMP_WITH_WALL_S_E_NW | ||
| + | SOIL_RAMP_WITH_WALL_S_NW | ||
| + | SOIL_RAMP_WITH_WALL_W_NE | ||
| + | SOIL_RAMP_WITH_WALL_N_E_SW | ||
| + | SOIL_RAMP_WITH_WALL_N_SW_SE | ||
| + | SOIL_RAMP_WITH_WALL_S_W_NE | ||
| + | SOIL_RAMP_WITH_WALL_N_W_SE | ||
| + | SOIL_RAMP_WITH_WALL_W_NE_SE | ||
| + | SOIL_RAMP_WITH_WALL_NW_SE | ||
| + | SOIL_RAMP_WITH_WALL_E_NW_SW | ||
| + | SOIL_RAMP_WITH_WALL_S_NW_NE | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE_SW | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE_SE | ||
| + | SOIL_RAMP_WITH_WALL_NE_SW | ||
| + | SOIL_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | FULL_NSE | ||
| + | FULL_NWE | ||
| + | FULL_SE | ||
| + | FULL_NSW | ||
| + | PARTIAL_1B | ||
| + | PARTIAL_1C | ||
| + | FULL_SWE | ||
| + | PARTIAL_1A | ||
| + | PARTIAL_2B | ||
| + | PARTIAL_2C | ||
| + | PARTIAL_1D | ||
| + | PARTIAL_2A | ||
| + | PARTIAL_3B | ||
| + | PARTIAL_3C | ||
| + | PARTIAL_2D | ||
| + | PARTIAL_3A | ||
| + | PARTIAL_4B | ||
| + | PARTIAL_4C | ||
| + | PARTIAL_3D | ||
| + | PARTIAL_4A | ||
| + | RIVER_TO_NE | ||
| + | RIVER_TO_SW | ||
| + | PARTIAL_4D | ||
| + | RIVER_TO_NW | ||
| + | RIVER_TO_S | ||
| + | RIVER_TO_W | ||
| + | RIVER_TO_SE | ||
| + | RIVER_TO_N | ||
| + | RIVER_BED_N | ||
| + | RIVER_BED_S | ||
| + | RIVER_TO_E | ||
| + | RIVER_BED | ||
| + | RIVER_BED_N_W | ||
| + | RIVER_BED_N_E | ||
| + | RIVER_BED_W | ||
| + | RIVER_BED_E | ||
| + | RIVER_BED_SOURCE | ||
| + | RIVER_BED_NW | ||
| + | RIVER_BED_S_E | ||
| + | RIVER_BED_S_W | ||
| + | RIVER_BED_SE | ||
| + | RIVER_BED_NE_SW | ||
| + | RIVER_BED_NE | ||
| + | RIVER_BED_SW | ||
| + | BROOK_TO_NE | ||
| + | BROOK_TO_SW | ||
| + | RIVER_BED_NW_SE | ||
| + | BROOK_TO_NW | ||
| + | BROOK_TO_S | ||
| + | BROOK_TO_W | ||
| + | BROOK_TO_SE | ||
| + | BROOK_TO_N | ||
| + | BROOK_BED_N | ||
| + | BROOK_BED_S | ||
| + | BROOK_TO_E | ||
| + | BROOK_BED | ||
| + | BROOK_BED_N_W | ||
| + | BROOK_BED_N_E | ||
| + | BROOK_BED_W | ||
| + | BROOK_BED_E | ||
| + | BROOK_BED_SOURCE | ||
| + | BROOK_BED_NW | ||
| + | BROOK_BED_S_E | ||
| + | BROOK_BED_S_W | ||
| + | MULTILEVEL_RAMP_WITH_WALL_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_SW | ||
| + | MULTILEVEL_RAMP_OTHER | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_E_NW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_W_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_E_NW_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_W_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_N_E_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE_SW | ||
| + | MULTILEVEL_RAMP_WITH_WALL_S_NW_NE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_W_NE_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW_SE | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NW_NE_SW | ||
| + | SPATTER_BLOOD_RED | ||
| + | SPATTER_BLOOD_CYAN | ||
| + | MULTILEVEL_RAMP_WITH_WALL_NE_SW_SE | ||
| + | SPATTER_SNOW | ||
| + | SPATTER_BLOOD_ICHOR | ||
| + | SPATTER_DUST | ||
| + | SPATTER_BLOOD_MAGENTA | ||
| + | SPATTER_BLOOD_GOO | ||
| + | SPATTER_FRUIT_LARGE | ||
| + | SPATTER_LEAVES | ||
| + | SPATTER_FRUIT | ||
| + | SPATTER_FRUIT_SMALL | ||
| + | SPATTER_VOMIT | ||
| + | SPATTER_SLIME | ||
| + | SPATTER_MAGMA | ||
| + | SPATTER_MUD | ||
| + | FULL_NSWE_B | ||
| + | FULL_NSWE_C | ||
| + | SPATTER_WATER | ||
| + | FULL_NSWE_A | ||
| + | FULL_ISOLATED | ||
| + | FULL_NS | ||
| + | FULL_NSWE_D | ||
| + | FULL_NSWE_E | ||
| + | FULL_S | ||
| + | FULL_W | ||
| + | FULL_WE | ||
| + | FULL_N | ||
| + | FULL_NE | ||
| + | FULL_SW | ||
| + | FULL_E | ||
| + | FULL_NW | ||
| + | ITEM_FLOODGATE_DAMAGE | ||
| + | ITEM_FLOODGATE_BLOOD | ||
| + | ITEM_FLOODGATE_ENGRAVING | ||
| + | ITEM_FLOODGATE_BANDS | ||
| + | ITEM_FLOODGATE_MUD | ||
| + | ITEM_GRATE_WOOD | ||
| + | ITEM_FLOODGATE_VOMIT | ||
| + | ITEM_FLOODGATE_WATER | ||
| + | ITEM_GRATE_WOOD_FLOOR_OPEN | ||
| + | ITEM_GRATE_WOOD_FLOOR_CLOSED | ||
| + | ITEM_GRATE_WOOD_WALL_OPEN | ||
| + | ITEM_GRATE_WOOD_WALL_CLOSED | ||
| + | ITEM_GRATE_STONE_WALL_CLOSED | ||
| + | ITEM_GRATE_STONE_FLOOR_OPEN | ||
| + | ITEM_GRATE_STONE | ||
| + | ITEM_GRATE_STONE_WALL_OPEN | ||
| + | ITEM_GRATE_METAL_WALL_OPEN | ||
| + | ITEM_GRATE_METAL_WALL_CLOSED | ||
| + | ITEM_GRATE_STONE_FLOOR_CLOSED | ||
| + | ITEM_GRATE_METAL | ||
| + | ITEM_GRATE_GLASS | ||
| + | ITEM_GRATE_GLASS_WALL_OPEN | ||
| + | ITEM_GRATE_METAL_FLOOR_OPEN | ||
| + | ITEM_GRATE_METAL_FLOOR_CLOSED | ||
| + | ITEM_GRATE_GLASS_FLOOR_CLOSED | ||
| + | ITEM_DOOR_STONE | ||
| + | ITEM_GRATE_GLASS_WALL_CLOSED | ||
| + | ITEM_GRATE_GLASS_FLOOR_OPEN | ||
| + | ITEM_DOOR_WOOD_OPEN | ||
| + | ITEM_DOOR_METAL | ||
| + | ITEM_DOOR_STONE_OPEN | ||
| + | ITEM_DOOR_WOOD | ||
| + | ITEM_DOOR_GLASS_OPEN | ||
| + | ITEM_DOOR_WOOD_CLOSED | ||
| + | ITEM_DOOR_METAL_OPEN | ||
| + | ITEM_DOOR_GLASS | ||
| + | ITEM_DOOR_GLASS_CLOSED | ||
| + | ITEM_DOOR_VARIANT | ||
| + | ITEM_DOOR_STONE_CLOSED | ||
| + | ITEM_DOOR_METAL_CLOSED | ||
| + | ITEM_DOOR_STUDS | ||
| + | ITEM_DOOR_ENGRAVING | ||
| + | ITEM_DOOR_SPIKES | ||
| + | ITEM_DOOR_RINGS | ||
| + | ITEM_DOOR_BLOOD | ||
| + | ITEM_DOOR_VOMIT | ||
| + | ITEM_DOOR_BANDS | ||
| + | ITEM_DOOR_DAMAGE | ||
| + | ITEM_DOOR_FORBIDDEN | ||
| + | ITEM_CHAIN_METAL | ||
| + | ITEM_DOOR_WATER | ||
| + | ITEM_DOOR_MUD | ||
| + | ITEM_FLASK_LEATHER | ||
| + | ITEM_FLASK_GLASS | ||
| + | ITEM_CHAIN_ROPE | ||
| + | ITEM_FLASK_METAL | ||
| + | ITEM_GOBLET_WOOD | ||
| + | ITEM_INSTRUMENT_KEYBOARD_BUILDING | ||
| + | ITEM_GOBLET_METAL | ||
| + | ITEM_GOBLET_STONE | ||
| + | ITEM_INSTRUMENT_PERCUSSION_BUILDING | ||
| + | ITEM_INSTRUMENT_KEYBOARD_HANDHELD | ||
| + | ITEM_INSTRUMENT_STRINGED_BUILDING | ||
| + | ITEM_INSTRUMENT_WIND_BUILDING | ||
| + | BROOK_BED_SE | ||
| + | ITEM_BRANCH | ||
| + | BROOK_BED_NE | ||
| + | BROOK_BED_SW | ||
| + | ITEM_ROUGH_GEM_VALUE_2 | ||
| + | ITEM_ROUGH_GEM_VALUE_3 | ||
| + | ITEM_WOOD | ||
| + | ITEM_ROUGH_GEM | ||
| + | ITEM_ROUGH_GEM_VALUE_15 | ||
| + | ITEM_ROUGH_GEM_VALUE_20 | ||
| + | ITEM_ROUGH_GEM_VALUE_5 | ||
| + | ITEM_ROUGH_GEM_VALUE_10 | ||
| + | ITEM_ROUGH_GEM_VALUE_40 | ||
| + | ITEM_ROUGH_GEM_VALUE_60 | ||
| + | ITEM_ROUGH_GEM_VALUE_25 | ||
| + | ITEM_ROUGH_GEM_VALUE_30 | ||
| + | ITEM_BARS | ||
| + | ITEM_BARS_SOAP | ||
| + | ITEM_BOULDER | ||
| + | ITEM_ROCK | ||
| + | ITEM_BLOCKS | ||
| + | ITEM_HATCH_COVER_STONE | ||
| + | ITEM_GEMS | ||
| + | ITEM_LARGE_GEM | ||
| + | ITEM_HATCH_COVER_WOOD_OPEN | ||
| + | ITEM_HATCH_COVER_METAL | ||
| + | ITEM_HATCH_COVER_STONE_OPEN | ||
| + | ITEM_HATCH_COVER_WOOD | ||
| + | ITEM_HATCH_COVER_GLASS_OPEN | ||
| + | ITEM_HATCH_COVER_WOOD_CLOSED | ||
| + | ITEM_HATCH_COVER_METAL_OPEN | ||
| + | ITEM_HATCH_COVER_GLASS | ||
| + | ITEM_HATCH_COVER_GLASS_CLOSED | ||
| + | ITEM_HATCH_COVER_VARIANT | ||
| + | ITEM_HATCH_COVER_STONE_CLOSED | ||
| + | ITEM_HATCH_COVER_METAL_CLOSED | ||
| + | ITEM_HATCH_COVER_STUDS | ||
| + | ITEM_HATCH_COVER_ENGRAVING | ||
| + | ITEM_HATCH_COVER_SPIKES | ||
| + | ITEM_HATCH_COVER_RINGS | ||
| + | ITEM_HATCH_COVER_BLOOD | ||
| + | ITEM_HATCH_COVER_VOMIT | ||
| + | ITEM_HATCH_COVER_BANDS | ||
| + | ITEM_HATCH_COVER_DAMAGE | ||
| + | ITEM_HATCH_COVER_FORBIDDEN | ||
| + | ITEM_GRATE | ||
| + | ITEM_HATCH_COVER_WATER | ||
| + | ITEM_HATCH_COVER_MUD | ||
| + | ITEM_FLOODGATE_WOOD | ||
| + | ITEM_FLOODGATE_WOOD_OPEN | ||
| + | ITEM_FLOODGATE_STONE | ||
| + | ITEM_FLOODGATE_STONE_OPEN | ||
| + | ITEM_FLOODGATE_GLASS | ||
| + | ITEM_FLOODGATE_GLASS_OPEN | ||
| + | ITEM_FLOODGATE_METAL | ||
| + | ITEM_FLOODGATE_METAL_OPEN | ||
| + | ITEM_FLOODGATE_METAL_CLOSED | ||
| + | ITEM_FLOODGATE_GLASS_CLOSED | ||
| + | ITEM_FLOODGATE_WOOD_CLOSED | ||
| + | ITEM_FLOODGATE_STONE_CLOSED | ||
| + | ITEM_FLOODGATE_RINGS | ||
| + | ITEM_FLOODGATE_STUDS | ||
| + | ITEM_FLOODGATE_VARIANT | ||
| + | ITEM_FLOODGATE_SPIKES | ||
| + | ITEM_TABLE_BANDS | ||
| + | ITEM_TABLE_DAMAGE | ||
| + | ITEM_TABLE_STUDS | ||
| + | ITEM_TABLE_ENGRAVING | ||
| + | ITEM_TABLE_WATER | ||
| + | ITEM_TABLE_MUD | ||
| + | ITEM_TABLE_BLOOD | ||
| + | ITEM_TABLE_VOMIT | ||
| + | ITEM_SPLINT | ||
| + | ITEM_ORTHOPEDIC_CAST | ||
| + | ITEM_BACKPACK | ||
| + | ITEM_QUIVER | ||
| + | ITEM_BIN_WOOD_EMPTY | ||
| + | ITEM_BIN_METAL_EMPTY | ||
| + | ITEM_CRUTCH | ||
| + | ITEM_BIN | ||
| + | ITEM_BAG | ||
| + | ITEM_BAG_EMPTY | ||
| + | ITEM_BIN_WOOD_IN_USE | ||
| + | ITEM_BIN_METAL_IN_USE | ||
| + | LEAVES_FOR_BAG | ||
| + | SEEDS_FOR_BAG | ||
| + | ITEM_BAG_IN_USE | ||
| + | POWDER_FOR_BAG | ||
| + | ITEM_BOX_STONE | ||
| + | ITEM_BOX_METAL | ||
| + | ITEM_BOX | ||
| + | ITEM_BOX_WOOD | ||
| + | ITEM_BOX_SPIKES | ||
| + | ITEM_BOX_RINGS | ||
| + | ITEM_BOX_GLASS | ||
| + | ITEM_BOX_VARIANT | ||
| + | ITEM_BOX_BANDS | ||
| + | ITEM_BOX_DAMAGE | ||
| + | ITEM_BOX_STUDS | ||
| + | ITEM_BOX_ENGRAVING | ||
| + | ITEM_BOX_WATER | ||
| + | ITEM_BOX_MUD | ||
| + | ITEM_BOX_BLOOD | ||
| + | ITEM_BOX_VOMIT | ||
| + | ITEM_WEAPON_RACK_METAL_EMPTY | ||
| + | ITEM_WEAPON_RACK_WOOD_FULL | ||
| + | ITEM_WEAPON_RACK_WOOD_EMPTY | ||
| + | ITEM_WEAPON_RACK_STONE_EMPTY | ||
| + | ITEM_ARMOR_STAND_WOOD_EMPTY | ||
| + | ITEM_ARMOR_STAND_STONE_EMPTY | ||
| + | ITEM_WEAPON_RACK_STONE_FULL | ||
| + | ITEM_WEAPON_RACK_METAL_FULL | ||
| + | ITEM_ARMOR_STAND_STONE_FULL | ||
| + | ITEM_ARMOR_STAND_METAL_FULL | ||
| + | ITEM_ARMOR_STAND_METAL_EMPTY | ||
| + | ITEM_ARMOR_STAND_WOOD_FULL | ||
| + | ITEM_CABINET_STONE | ||
| + | ITEM_CABINET_METAL | ||
| + | ITEM_CABINET | ||
| + | ITEM_CABINET_WOOD | ||
| + | ITEM_CABINET_SPIKES | ||
| + | ITEM_CABINET_RINGS | ||
| + | ITEM_CABINET_GLASS | ||
| + | ITEM_CABINET_VARIANT | ||
| + | ITEM_CABINET_BANDS | ||
| + | ITEM_CABINET_DAMAGE | ||
| + | ITEM_CABINET_STUDS | ||
| + | ITEM_CABINET_ENGRAVING | ||
| + | ITEM_INSTRUMENT_PERCUSSION_HANDHELD | ||
| + | ITEM_GENERATED_TOOL | ||
| + | ITEM_INSTRUMENT_STRINGED_HANDHELD | ||
| + | ITEM_INSTRUMENT_WIND_HANDHELD | ||
| + | ITEM_CAGE_WOOD | ||
| + | ITEM_CAGE_METAL | ||
| + | ITEM_WINDOW_GLASS | ||
| + | ITEM_WINDOW_GEM | ||
| + | ITEM_CAGE_METAL_OCCUPIED | ||
| + | ITEM_CAGE_GLASS_OCCUPIED | ||
| + | ITEM_CAGE_GLASS | ||
| + | ITEM_CAGE_WOOD_OCCUPIED | ||
| + | ITEM_BARREL_WOOD_EMPTY | ||
| + | ITEM_BARREL_METAL_EMPTY | ||
| + | ITEM_BARREL_WOOD | ||
| + | ITEM_BARREL_METAL | ||
| + | ITEM_BARREL_METAL_LIQUID | ||
| + | LIQUID_FOR_BARREL_METAL | ||
| + | ITEM_BARREL_WOOD_LIQUID | ||
| + | LIQUID_FOR_BARREL_WOOD | ||
| + | ITEM_BUCKET | ||
| + | ITEM_BUCKET_WOOD | ||
| + | ITEM_BARREL_WOOD_ITEM | ||
| + | ITEM_BARREL_METAL_ITEM | ||
| + | LIQUID_FOR_BUCKET_METAL | ||
| + | ITEM_ANIMAL_TRAP_WOOD | ||
| + | LIQUID_FOR_BUCKET_WOOD | ||
| + | ITEM_BUCKET_METAL | ||
| + | ITEM_ANIMAL_TRAP_METAL_OCCUPIED | ||
| + | ITEM_CHAIR | ||
| + | ITEM_ANIMAL_TRAP_METAL | ||
| + | ITEM_ANIMAL_TRAP_WOOD_OCCUPIED | ||
| + | ITEM_CHAIR_METAL | ||
| + | ITEM_CHAIR_GLASS | ||
| + | ITEM_CHAIR_WOOD | ||
| + | ITEM_CHAIR_STONE | ||
| + | ITEM_CHAIR_RINGS | ||
| + | ITEM_CHAIR_STUDS | ||
| + | ITEM_CHAIR_LEG_VARIANT | ||
| + | ITEM_CHAIR_SPIKES | ||
| + | ITEM_CHAIR_DAMAGE | ||
| + | ITEM_CHAIR_BLOOD | ||
| + | ITEM_CHAIR_ENGRAVING | ||
| + | ITEM_CHAIR_BANDS | ||
| + | ITEM_CHAIR_MUD | ||
| + | ITEM_COFFIN | ||
| + | ITEM_CHAIR_VOMIT | ||
| + | ITEM_CHAIR_WATER | ||
| + | ITEM_COFFIN_METAL | ||
| + | ITEM_COFFIN_GLASS | ||
| + | ITEM_COFFIN_WOOD | ||
| + | ITEM_COFFIN_STONE | ||
| + | ITEM_COFFIN_METAL_UNUSED | ||
| + | ITEM_COFFIN_GLASS_UNUSED | ||
| + | ITEM_COFFIN_WOOD_UNUSED | ||
| + | ITEM_COFFIN_STONE_UNUSED | ||
| + | ITEM_TABLE_STONE | ||
| + | ITEM_TABLE_METAL | ||
| + | ITEM_TABLE | ||
| + | ITEM_TABLE_WOOD | ||
| + | ITEM_TABLE_SPIKES | ||
| + | ITEM_TABLE_RINGS | ||
| + | ITEM_TABLE_GLASS | ||
| + | ITEM_TABLE_LEG_VARIANT | ||
| + | ITEM_TRACTION_BENCH_GLASS_ROPE | ||
| + | ITEM_REMAINS | ||
| + | ITEM_TRACTION_BENCH_METAL_ROPE | ||
| + | ITEM_TRACTION_BENCH_GLASS_CHAIN | ||
| + | ITEM_ROTTEN_PLANT | ||
| + | ITEM_PLANT | ||
| + | ITEM_SEEDS | ||
| + | ITEM_PLANT_GROWTH | ||
| + | ITEM_EGG_SIZE1 | ||
| + | ITEM_EGG_SIZE2 | ||
| + | ITEM_VERMIN | ||
| + | ITEM_FISH | ||
| + | ITEM_MEAT | ||
| + | ITEM_PREPARED_MEAL | ||
| + | ITEM_EGG_SIZE3 | ||
| + | ITEM_EGG_SIZE4 | ||
| + | ITEM_CORPSE | ||
| + | ITEM_STATUE | ||
| + | ITEM_CHEESE | ||
| + | ITEM_CORPSE_CHUNK | ||
| + | ITEM_SLAB_BLANK | ||
| + | ITEM_SLAB_ENGRAVED | ||
| + | ITEM_DEFAULT_STATUE_TOP | ||
| + | ITEM_DEFAULT_STATUE_BOTTOM | ||
| + | ITEM_STATUE_ITEM | ||
| + | ITEM_STATUE_WOOD | ||
| + | ITEM_QUERN | ||
| + | ITEM_MILLSTONE | ||
| + | ITEM_STATUE_GLASS | ||
| + | ITEM_STATUE_SPIKES | ||
| + | ITEM_STATUE_STONE | ||
| + | ITEM_STATUE_METAL | ||
| + | ITEM_STATUE_ENGRAVING | ||
| + | ITEM_STATUE_BANDS | ||
| + | ITEM_STATUE_RINGS | ||
| + | ITEM_STATUE_STUDS | ||
| + | ITEM_STATUE_VOMIT | ||
| + | ITEM_STATUE_WATER | ||
| + | ITEM_STATUE_DAMAGE | ||
| + | ITEM_STATUE_BLOOD | ||
| + | BODYPART_EYE | ||
| + | BODYPART_CARTILAGE | ||
| + | ITEM_STATUE_MUD | ||
| + | BODYPART_FAT | ||
| + | BODYPART_INTESTINES | ||
| + | BODYPART_LIVER | ||
| + | BODYPART_LUNG | ||
| + | BODYPART_HEART | ||
| + | BODYPART_SPLEEN | ||
| + | BODYPART_KIDNEY | ||
| + | BODYPART_TRIPE | ||
| + | BODYPART_SWEETBREAD | ||
| + | BODYPART_BRAIN | ||
| + | BODYPART_SKULL_1 | ||
| + | BODYPART_HAIR | ||
| + | BODYPART_NERVOUS_TISSUE | ||
| + | BODYPART_MEAT | ||
| + | BODYPART_HORN | ||
| + | BODYPART_SKULL_2 | ||
| + | BODYPART_SKIN | ||
| + | BODYPART_TEETH | ||
| + | BODYPART_LARGE_1 | ||
| + | BODYPART_HOOF | ||
| + | BODYPART_BONE | ||
| + | ITEM_CABINET_WATER | ||
| + | ITEM_CABINET_MUD | ||
| + | ITEM_CABINET_BLOOD | ||
| + | ITEM_CABINET_VOMIT | ||
| + | ITEM_THREAD | ||
| + | ITEM_CLOTH | ||
| + | ITEM_WEB_HARMLESS | ||
| + | ITEM_WEB_THICK | ||
| + | ITEM_TOTEM | ||
| + | ITEM_BOOK_WOOD | ||
| + | ITEM_SHEET | ||
| + | ITEM_TANNED_SKIN | ||
| + | ITEM_POWDER | ||
| + | ITEM_MECHANISMS | ||
| + | ITEM_BOOK_METAL | ||
| + | ITEM_LIQUID | ||
| + | ITEM_CATAPULT_PARTS | ||
| + | ITEM_BALLISTA_PARTS | ||
| + | ITEM_PIPE_SECTION | ||
| + | ITEM_TRAP_COMPONENT | ||
| + | ITEM_BALLISTA_ARROW | ||
| + | ITEM_COINS_SINGLE | ||
| + | ITEM_ANVIL | ||
| + | ITEM_BALLISTA_ARROWHEAD | ||
| + | ITEM_COINS_PILE_3 | ||
| + | ITEM_COINS_PILE_4 | ||
| + | ITEM_COINS_PILE_1 | ||
| + | ITEM_COINS_PILE_2 | ||
| + | ITEM_SCEPTER_METAL | ||
| + | ITEM_CROWN_METAL | ||
| + | ITEM_FIGURINE_METAL | ||
| + | ITEM_AMULET_METAL | ||
| + | ITEM_EARRING_METAL | ||
| + | ITEM_FIGURINE_WOOD | ||
| + | ITEM_RING_METAL | ||
| + | ITEM_BRACELET_METAL | ||
| + | ITEM_CROWN_WOOD | ||
| + | ITEM_RING_WOOD | ||
| + | ITEM_AMULET_WOOD | ||
| + | ITEM_SCEPTER_WOOD | ||
| + | ITEM_BED | ||
| + | ITEM_BED_WOOD | ||
| + | ITEM_BRACELET_WOOD | ||
| + | ITEM_EARRING_WOOD | ||
| + | ITEM_BED_GLASS | ||
| + | ITEM_BED_SHEET_VARIANT | ||
| + | ITEM_BED_STONE | ||
| + | ITEM_BED_METAL | ||
| + | ITEM_BED_RINGS | ||
| + | ITEM_BED_STUDS | ||
| + | ITEM_BED_PILLOW_VARIANT | ||
| + | ITEM_BED_SPIKES | ||
| + | ITEM_BED_DAMAGE | ||
| + | ITEM_BED_BLOOD | ||
| + | ITEM_BED_ENGRAVING | ||
| + | ITEM_BED_BANDS | ||
| + | ITEM_BED_MUD | ||
| + | ITEM_TRACTION_BENCH_STONE_CHAIN | ||
| + | ITEM_BED_VOMIT | ||
| + | ITEM_BED_WATER | ||
| + | ITEM_TRACTION_BENCH_WOODEN_ROPE | ||
| + | ITEM_TRACTION_BENCH_METAL_CHAIN | ||
| + | ITEM_TRACTION_BENCH_STONE_ROPE | ||
| + | ITEM_TRACTION_BENCH_WOODEN_CHAIN | ||
| + | BLD_VERTICAL_BARS_W | ||
| + | BLD_VERTICAL_BARS_E | ||
| + | BLD_PAVED_ROAD | ||
| + | BLD_DIRT_ROAD | ||
| + | BLD_VERTICAL_BARS_S | ||
| + | BLD_VERTICAL_BARS_N_UP | ||
| + | BLD_VERTICAL_BARS_N_BACK | ||
| + | BLD_BRIDGE_WOOD_NS_CENTER | ||
| + | BLD_BRIDGE_WOOD_NS_E | ||
| + | BLD_BRIDGE_WOOD_WE_CENTER | ||
| + | BLD_BRIDGE_WOOD_NS_1 | ||
| + | BLD_BRIDGE_WOOD_NS_W | ||
| + | BLD_BRIDGE_WOOD_WE_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_WOOD_WE_1 | ||
| + | BLD_BRIDGE_WOOD_WE_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_N_END_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_E | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_S_END_W | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_S | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_W_END_N | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_S | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_WOOD_RAISE_E_END_N | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_N | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_S | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_W | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_S | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_N | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_E | ||
| + | BLD_BRIDGE_WOOD_RAISED_W_1 | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_E | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_W | ||
| + | BODYPART_SMALL_1 | ||
| + | BODYPART_SMALL_2 | ||
| + | BODYPART_LARGE_2 | ||
| + | BODYPART_LARGE_3 | ||
| + | BODYPART_SCALE | ||
| + | BODYPART_CHITIN_1 | ||
| + | BODYPART_SMALL_3 | ||
| + | BODYPART_SHELL | ||
| + | BODYPART_ANTLER | ||
| + | BODYPART_GIZZARD | ||
| + | BODYPART_CHITIN_2 | ||
| + | BODYPART_WOOL | ||
| + | BLD_CHAIN_METAL | ||
| + | BLD_CHAIN_METAL_N | ||
| + | BODYPART_GIZZARD_STONE | ||
| + | NATURAL_NEST | ||
| + | BLD_CHAIN_METAL_E | ||
| + | BLD_CHAIN_METAL_NW | ||
| + | BLD_CHAIN_METAL_S | ||
| + | BLD_CHAIN_METAL_W | ||
| + | BLD_CHAIN_METAL_SE | ||
| + | BLD_CHAIN_METAL_N_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_NE | ||
| + | BLD_CHAIN_METAL_SW | ||
| + | BLD_CHAIN_METAL_E_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_NW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_S_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_W_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_SE_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE | ||
| + | BLD_CHAIN_METAL_NE_UNDER_ANIMAL | ||
| + | BLD_CHAIN_METAL_SW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_W | ||
| + | BLD_CHAIN_ROPE_E | ||
| + | BLD_CHAIN_ROPE_N | ||
| + | BLD_CHAIN_ROPE_S | ||
| + | BLD_CHAIN_ROPE_SW | ||
| + | BLD_CHAIN_ROPE_SE | ||
| + | BLD_CHAIN_ROPE_NW | ||
| + | BLD_CHAIN_ROPE_NE | ||
| + | BLD_CHAIN_ROPE_W_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_E_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_N_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_S_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_SW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_SE_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_NW_UNDER_ANIMAL | ||
| + | BLD_CHAIN_ROPE_NE_UNDER_ANIMAL | ||
| + | BLD_SUPPORT_METAL | ||
| + | BLD_ARCHERY_TARGET_STONE | ||
| + | BLD_SUPPORT_WOOD | ||
| + | BLD_SUPPORT_STONE | ||
| + | BLD_WELL | ||
| + | BLD_WELL_WITH_ROPE | ||
| + | BLD_ARCHERY_TARGET_METAL | ||
| + | BLD_ARCHERY_TARGET_WOOD | ||
| + | BLD_WELL_CHAIN | ||
| + | BLD_WELL_BUCKET_EMPTY_CHAIN | ||
| + | BLD_WELL_WITH_CHAIN | ||
| + | BLD_WELL_ROPE | ||
| + | BLD_WELL_BUCKET_FULL_ROPE | ||
| + | BLD_FLOOR_BARS | ||
| + | BLD_WELL_BUCKET_EMPTY_ROPE | ||
| + | BLD_WELL_BUCKET_FULL_CHAIN | ||
| + | BLD_BRIDGE_STONE_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISED_E_N | ||
| + | BLD_BRIDGE_STONE_RAISED_E_S | ||
| + | BLD_BRIDGE_STONE_RAISED_W_N | ||
| + | BLD_BRIDGE_STONE_RAISED_W_S | ||
| + | BLD_BRIDGE_STONE_RAISED_N_W | ||
| + | BLD_BRIDGE_STONE_RAISED_N_E | ||
| + | BLD_BRIDGE_STONE_RAISED_S_W | ||
| + | BLD_BRIDGE_STONE_RAISED_S_E | ||
| + | BLD_BRIDGE_STONE_RAISED_S_1 | ||
| + | BLD_BRIDGE_STONE_RAISED_N_1 | ||
| + | BLD_BRIDGE_STONE_RAISED_W_1 | ||
| + | BLD_BRIDGE_STONE_RAISED_E_1 | ||
| + | BLD_BRIDGE_STONE_RETRACT_CENTER | ||
| + | BLD_BRIDGE_STONE_RETRACT_WE | ||
| + | BLD_BRIDGE_STONE_CONSTRUCTION | ||
| + | BLD_BRIDGE_STONE_RETRACT_NS | ||
| + | BLD_BRIDGE_STONE_RETRACT_N | ||
| + | BLD_BRIDGE_STONE_RETRACT_W | ||
| + | BLD_BRIDGE_STONE_RETRACT_E | ||
| + | BLD_BRIDGE_STONE_RETRACT_SWE | ||
| + | BLD_BRIDGE_STONE_RETRACT_NSW | ||
| + | BLD_BRIDGE_STONE_RETRACT_S | ||
| + | BLD_BRIDGE_STONE_RETRACT_NWE | ||
| + | BLD_BRIDGE_STONE_RETRACT_NW | ||
| + | BLD_BRIDGE_STONE_RETRACT_SW | ||
| + | BLD_BRIDGE_STONE_RETRACT_NSE | ||
| + | BLD_BRIDGE_STONE_RETRACT_NE | ||
| + | BLD_BRIDGE_STONE_RETRACT_SE | ||
| + | BLD_BRIDGE_METAL_NS_1 | ||
| + | BLD_BRIDGE_METAL_NS_W | ||
| + | BLD_BRIDGE_METAL_NS_CENTER | ||
| + | BLD_BRIDGE_METAL_WE_1 | ||
| + | BLD_BRIDGE_METAL_WE_N | ||
| + | BLD_BRIDGE_METAL_NS_E | ||
| + | BLD_BRIDGE_METAL_WE_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_N_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_N_W | ||
| + | BLD_BRIDGE_METAL_WE_S | ||
| + | BLD_BRIDGE_METAL_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_S_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_S_W | ||
| + | BLD_BRIDGE_METAL_RAISE_N_E | ||
| + | BLD_BRIDGE_METAL_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_W_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_W_N | ||
| + | BLD_BRIDGE_METAL_RAISE_S_E | ||
| + | BLD_BRIDGE_METAL_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_E_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_E_N | ||
| + | BLD_BRIDGE_METAL_RAISE_W_S | ||
| + | BLD_BRIDGE_METAL_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_W | ||
| + | BLD_BRIDGE_METAL_RAISE_E_S | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_WOOD_RAISED_N_1 | ||
| + | BLD_BRIDGE_WOOD_CONSTRUCTION | ||
| + | BLD_BRIDGE_WOOD_RAISED_E_1 | ||
| + | BLD_BRIDGE_WOOD_RAISED_S_1 | ||
| + | BLD_BRIDGE_WOOD_RETRACT_WE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_W | ||
| + | BLD_BRIDGE_WOOD_RETRACT_CENTER | ||
| + | BLD_BRIDGE_WOOD_RETRACT_N | ||
| + | BLD_BRIDGE_WOOD_RETRACT_S | ||
| + | BLD_BRIDGE_WOOD_RETRACT_E | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NS | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NSW | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NSE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NWE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_SWE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_SW | ||
| + | BLD_BRIDGE_WOOD_RETRACT_SE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NE | ||
| + | BLD_BRIDGE_WOOD_RETRACT_NW | ||
| + | BLD_BRIDGE_STONE_NS_W | ||
| + | BLD_BRIDGE_STONE_NS_E | ||
| + | BLD_BRIDGE_STONE_NS_CENTER | ||
| + | BLD_BRIDGE_STONE_NS_1 | ||
| + | BLD_BRIDGE_STONE_WE_N | ||
| + | BLD_BRIDGE_STONE_WE_S | ||
| + | BLD_BRIDGE_STONE_WE_CENTER | ||
| + | BLD_BRIDGE_STONE_WE_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_N_W | ||
| + | BLD_BRIDGE_STONE_RAISE_N_E | ||
| + | BLD_BRIDGE_STONE_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_N_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_S_W | ||
| + | BLD_BRIDGE_STONE_RAISE_S_E | ||
| + | BLD_BRIDGE_STONE_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_S_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_W_N | ||
| + | BLD_BRIDGE_STONE_RAISE_W_S | ||
| + | BLD_BRIDGE_STONE_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_W_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_E_N | ||
| + | BLD_BRIDGE_STONE_RAISE_E_S | ||
| + | BLD_BRIDGE_STONE_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_E_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_W | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_E | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_W | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_E | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_N | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_S | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_N | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_S | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_STONE_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_S | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_S | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_END_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_END_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_W_END_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_N | ||
| + | BLD_BRIDGE_GLASS_RAISE_E_END_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_N | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_W | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_E | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_N | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_S | ||
| + | BLD_BRIDGE_GLASS_RAISED_W_1 | ||
| + | BLD_BRIDGE_GLASS_RAISED_E_1 | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_W | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_E | ||
| + | BLD_BRIDGE_GLASS_CONSTRUCTION | ||
| + | BLD_BRIDGE_GLASS_RAISED_S_1 | ||
| + | BLD_BRIDGE_GLASS_RAISED_N_1 | ||
| + | BLD_BRIDGE_GLASS_RETRACT_W | ||
| + | BLD_BRIDGE_GLASS_RETRACT_E | ||
| + | BLD_BRIDGE_GLASS_RETRACT_CENTER | ||
| + | BLD_BRIDGE_GLASS_RETRACT_WE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_S | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NWE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NS | ||
| + | BLD_BRIDGE_GLASS_RETRACT_N | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NSE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_SWE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NSW | ||
| + | BLD_BRIDGE_GLASS_RETRACT_SE | ||
| + | VERMIN_SWARM_LARGE | ||
| + | BLD_BRIDGE_GLASS_RETRACT_NW | ||
| + | BLD_BRIDGE_GLASS_RETRACT_SW | ||
| + | VERMIN_LIGHT_SWARM_LARGE | ||
| + | VERMIN_LIGHT_SWARM_MEDIUM | ||
| + | VERMIN_SWARM_MEDIUM | ||
| + | VERMIN_SWARM_SMALL | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_W | ||
| + | BLD_BRIDGE_METAL_RAISE_N_END_E | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_N | ||
| + | BLD_BRIDGE_METAL_RAISE_S_END_E | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_1 | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_N | ||
| + | BLD_BRIDGE_METAL_RAISE_W_END_S | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_E_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_S_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISE_E_END_S | ||
| + | BLD_BRIDGE_METAL_RAISED_W_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_W_S | ||
| + | BLD_BRIDGE_METAL_RAISED_E_N | ||
| + | BLD_BRIDGE_METAL_RAISED_N_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_W_N | ||
| + | BLD_BRIDGE_METAL_RAISED_S_E | ||
| + | BLD_BRIDGE_METAL_RAISED_N_W | ||
| + | BLD_BRIDGE_METAL_RAISED_E_S | ||
| + | BLD_BRIDGE_METAL_RAISED_S_W | ||
| + | BLD_BRIDGE_METAL_RAISED_E_1 | ||
| + | BLD_BRIDGE_METAL_RAISED_S_1 | ||
| + | BLD_BRIDGE_METAL_RAISED_N_E | ||
| + | BLD_BRIDGE_METAL_RAISED_W_1 | ||
| + | BLD_BRIDGE_METAL_RETRACT_CENTER | ||
| + | BLD_BRIDGE_METAL_RAISED_N_1 | ||
| + | BLD_BRIDGE_METAL_CONSTRUCTION | ||
| + | BLD_BRIDGE_METAL_RETRACT_E | ||
| + | BLD_BRIDGE_METAL_RETRACT_NS | ||
| + | BLD_BRIDGE_METAL_RETRACT_WE | ||
| + | BLD_BRIDGE_METAL_RETRACT_W | ||
| + | BLD_BRIDGE_METAL_RETRACT_NWE | ||
| + | BLD_BRIDGE_METAL_RETRACT_SWE | ||
| + | BLD_BRIDGE_METAL_RETRACT_N | ||
| + | BLD_BRIDGE_METAL_RETRACT_S | ||
| + | BLD_BRIDGE_METAL_RETRACT_NE | ||
| + | BLD_BRIDGE_METAL_RETRACT_NW | ||
| + | BLD_BRIDGE_METAL_RETRACT_NSW | ||
| + | BLD_BRIDGE_METAL_RETRACT_NSE | ||
| + | BLD_BRIDGE_METAL_RETRACT_SW | ||
| + | BLD_BRIDGE_METAL_RETRACT_SE | ||
| + | BLD_BRIDGE_GLASS_NS_CENTER | ||
| + | BLD_BRIDGE_GLASS_NS_1 | ||
| + | BLD_BRIDGE_GLASS_WE_CENTER | ||
| + | BLD_BRIDGE_GLASS_WE_1 | ||
| + | BLD_BRIDGE_GLASS_NS_W | ||
| + | BLD_BRIDGE_GLASS_NS_E | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_1 | ||
| + | BLD_BRIDGE_GLASS_WE_N | ||
| + | BLD_BRIDGE_GLASS_WE_S | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_CENTER | ||
| + | BLD_BRIDGE_GLASS_RAISE_S_1 | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_W | ||
| + | BLD_BRIDGE_GLASS_RAISE_N_E | ||
| + | DESIGNATION_DIG_CHANNEL | ||
| + | DESIGNATION_DIG_REMOVE_CONSTRUCTION | ||
| + | DESIGNATION_DIG_STAIR_DOWN | ||
| + | DESIGNATION_DIG_RAMP | ||
| + | DESIGNATION_GATHER | ||
| + | DESIGNATION_SMOOTH | ||
| + | DESIGNATION_DIG_STANDARD | ||
| + | DESIGNATION_CHOP | ||
| + | DESIGNATION_TRACK_N | ||
| + | DESIGNATION_TRACK_S | ||
| + | DESIGNATION_ENGRAVE | ||
| + | DESIGNATION_FORTIFY | ||
| + | DESIGNATION_TRACK_NS | ||
| + | DESIGNATION_TRACK_NW | ||
| + | DESIGNATION_TRACK_W | ||
| + | DESIGNATION_TRACK_E | ||
| + | DESIGNATION_TRACK_SE | ||
| + | DESIGNATION_TRACK_WE | ||
| + | DESIGNATION_TRACK_NE | ||
| + | DESIGNATION_TRACK_SW | ||
| + | DESIGNATION_TRACK_NWE | ||
| + | DESIGNATION_TRACK_SWE | ||
| + | DESIGNATION_TRACK_NSW | ||
| + | DESIGNATION_TRACK_NSE | ||
| + | DESIGNATION_ITEM_MELT | ||
| + | DESIGNATION_ITEM_DUMP | ||
| + | DESIGNATION_TRACK_NSWE | ||
| + | DESIGNATION_PRIORITY | ||
| + | DESIGNATION_ITEM_FORBIDDEN_MELT | ||
| + | DESIGNATION_ITEM_FORBIDDEN_DUMP | ||
| + | DESIGNATION_ITEM_FORBIDDEN | ||
| + | DESIGNATION_ITEM_HIDDEN | ||
| + | DESIGNATION_TRAFFIC_RESTRICTED | ||
| + | DAMP_STONE_WARNING | ||
| + | DESIGNATION_TRAFFIC_HIGH | ||
| + | DESIGNATION_TRAFFIC_LOW | ||
| + | MISSING_ITEM | ||
| + | MISSING_BUILDING | ||
| + | WARM_STONE_WARNING | ||
| + | MISSING_CREATURE | ||
| + | EMBARK_OVERLAY_FIND_RESULT | ||
| + | EMBARK_OVERLAY_FIND_RESULT_PARTIAL | ||
| + | EMBARK_OVERLAY_RESTRICTED | ||
| + | EMBARK_OVERLAY_GOOD | ||
| + | WORLD_EL_MOUNTAINS | ||
| + | WORLD_CLIFF | ||
| + | WORLD_EL_OCEAN | ||
| + | WORLD_EL_MID | ||
| + | GRASSLAND_TEMP_EVIL | ||
| + | GRASSLAND_TEMP_GOODSAV | ||
| + | GRASSLAND_TEMP | ||
| + | GRASSLAND_TEMP_EVILSAV | ||
| + | GRASSLAND_TROP_EVILSAV | ||
| + | GRASSLAND_TROP_EVIL | ||
| + | GRASSLAND_TEMP_GOOD | ||
| + | GRASSLAND_TROP | ||
| + | HILLS_EVILSAV | ||
| + | HILLS_EVIL | ||
| + | GRASSLAND_TROP_GOODSAV | ||
| + | GRASSLAND_TROP_GOOD | ||
| + | SHRUBLAND | ||
| + | SHRUBLAND_EVILSAV | ||
| + | HILLS_GOODSAV | ||
| + | HILLS_GOOD | ||
| + | WALL_SHADOW_STRAIGHT_N | ||
| + | WALL_SHADOW_STRAIGHT_S | ||
| + | VERMIN_LIGHT_SWARM_SMALL | ||
| + | VERMIN_LIGHT | ||
| + | WALL_SHADOW_NEAR_N_OPEN_NW | ||
| + | WALL_SHADOW_NEAR_N_OPEN_NE | ||
| + | WALL_SHADOW_STRAIGHT_W | ||
| + | WALL_SHADOW_STRAIGHT_E | ||
| + | WALL_SHADOW_NEAR_W_OPEN_NW | ||
| + | WALL_SHADOW_NEAR_W_OPEN_SW | ||
| + | WALL_SHADOW_NEAR_S_OPEN_SW | ||
| + | WALL_SHADOW_NEAR_S_OPEN_SE | ||
| + | WALL_SHADOW_AT_CORNER_NW | ||
| + | WALL_SHADOW_AT_CORNER_SW | ||
| + | WALL_SHADOW_NEAR_E_OPEN_NE | ||
| + | WALL_SHADOW_NEAR_E_OPEN_SE | ||
| + | WALL_SHADOW_END_OF_WALL_N | ||
| + | WALL_SHADOW_END_OF_WALL_S | ||
| + | WALL_SHADOW_AT_CORNER_NE | ||
| + | WALL_SHADOW_AT_CORNER_SE | ||
| + | RAMP_SHADOW_ON_FLOOR_NW_OF_CORNER_SE | ||
| + | RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SE | ||
| + | WALL_SHADOW_END_OF_WALL_W | ||
| + | WALL_SHADOW_END_OF_WALL_E | ||
| + | RAMP_SHADOW_ON_FLOOR_NE_OF_CORNER_SW | ||
| + | RAMP_SHADOW_ON_RAMP_S | ||
| + | RAMP_SHADOW_ON_FLOOR_N_OF_S | ||
| + | RAMP_SHADOW_ON_FLOOR_N_OF_CORNER_SW | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SW | ||
| + | RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_SW | ||
| + | RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_SE | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_SE | ||
| + | RAMP_SHADOW_ON_RAMP_W | ||
| + | RAMP_SHADOW_ON_FLOOR_E_OF_W | ||
| + | RAMP_SHADOW_ON_FLOOR_W_OF_E | ||
| + | RAMP_SHADOW_ON_RAMP_E | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NW | ||
| + | RAMP_SHADOW_ON_FLOOR_E_OF_CORNER_NW | ||
| + | RAMP_SHADOW_ON_FLOOR_W_OF_CORNER_NE | ||
| + | RAMP_SHADOW_ON_RAMP_INSIDE_CORNER_NE | ||
| + | RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NE | ||
| + | RAMP_SHADOW_ON_FLOOR_S_OF_N | ||
| + | RAMP_SHADOW_ON_RAMP_N | ||
| + | RAMP_SHADOW_ON_FLOOR_SW_OF_CORNER_NE | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_W_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_FLOOR_S_OF_CORNER_NW | ||
| + | RAMP_SHADOW_ON_FLOOR_SE_OF_CORNER_NW | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_E_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NW_N_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_W_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_NE_N_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_E_TRI_HEAVY | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SW_S_TRI_HEAVY | ||
| + | DESIGNATION_DIG_STAIR_UPDOWN | ||
| + | DESIGNATION_DIG_STAIR_UP | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_LIGHT | ||
| + | RAMP_SHADOW_ON_RAMP_CORNER_SE_S_TRI_HEAVY | ||
| + | OCEAN_GOOD | ||
| + | OCEAN_DEEP | ||
| + | OCEAN_EVIL | ||
| + | OCEAN_GOODSAV | ||
| + | OCEAN_DEEP_GOODSAV | ||
| + | OCEAN_DEEP_GOOD | ||
| + | OCEAN_DEEP_EVILSAV | ||
| + | OCEAN_DEEP_EVIL | ||
| + | FROZEN_OCEAN_EVIL | ||
| + | FROZEN_OCEAN_GOODSAV | ||
| + | FROZEN_OCEAN | ||
| + | FROZEN_OCEAN_EVILSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_EVILSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_EVIL | ||
| + | FROZEN_OCEAN_GOOD | ||
| + | FOREST_BROADLEAF_TROP_DRY | ||
| + | FOREST_BROADLEAF_TROP_MOIST | ||
| + | FOREST_BROADLEAF_TROP_MOIST_EVILSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_GOODSAV | ||
| + | FOREST_BROADLEAF_TROP_DRY_GOOD | ||
| + | FOREST_BROADLEAF_TROP_MOIST_GOOD | ||
| + | FOREST_BROADLEAF_TEMP | ||
| + | FOREST_BROADLEAF_TROP_MOIST_EVIL | ||
| + | FOREST_BROADLEAF_TROP_MOIST_GOODSAV | ||
| + | FOREST_BROADLEAF_TEMP_GOODSAV | ||
| + | FOREST_BROADLEAF_TEMP_GOOD | ||
| + | FOREST_BROADLEAF_TEMP_EVILSAV | ||
| + | FOREST_BROADLEAF_TEMP_EVIL | ||
| + | FOREST_CONIFER_TEMP_EVIL | ||
| + | FOREST_CONIFER_TEMP_GOODSAV | ||
| + | FOREST_CONIFER_TEMP | ||
| + | FOREST_CONIFER_TEMP_EVILSAV | ||
| + | FOREST_CONIFER_TROP_EVILSAV | ||
| + | FOREST_CONIFER_TROP_EVIL | ||
| + | FOREST_CONIFER_TEMP_GOOD | ||
| + | FOREST_CONIFER_TROP | ||
| + | FOREST_TAIGA_EVILSAV | ||
| + | FOREST_TAIGA_EVIL | ||
| + | FOREST_CONIFER_TROP_GOODSAV | ||
| + | FOREST_CONIFER_TROP_GOOD | ||
| + | MOUNTAIN_PEAK | ||
| + | VOLCANO | ||
| + | FOREST_TAIGA_GOODSAV | ||
| + | FOREST_TAIGA_GOOD | ||
| + | MOUNTAIN_LOW | ||
| + | MOUNTAIN_PEAK_EVILSAV | ||
| + | MOUNTAIN_HIGH | ||
| + | MOUNTAIN_MID | ||
| + | MOUNTAIN_MID_EVILSAV | ||
| + | MOUNTAIN_LOW_EVILSAV | ||
| + | VOLCANO_EVILSAV | ||
| + | MOUNTAIN_HIGH_EVILSAV | ||
| + | MOUNTAIN_HIGH_EVIL | ||
| + | MOUNTAIN_MID_EVIL | ||
| + | MOUNTAIN_PEAK_EVIL | ||
| + | VOLCANO_EVIL | ||
| + | VOLCANO_GOODSAV | ||
| + | MOUNTAIN_HIGH_GOODSAV | ||
| + | MOUNTAIN_LOW_EVIL | ||
| + | MOUNTAIN_PEAK_GOODSAV | ||
| + | MOUNTAIN_PEAK_GOOD | ||
| + | VOLCANO_GOOD | ||
| + | MOUNTAIN_MID_GOODSAV | ||
| + | MOUNTAIN_LOW_GOODSAV | ||
| + | SHRUBLAND_GOOD | ||
| + | SAVANNA_TEMP | ||
| + | SHRUBLAND_EVIL | ||
| + | SHRUBLAND_GOODSAV | ||
| + | SAVANNA_TEMP_GOODSAV | ||
| + | SAVANNA_TEMP_GOOD | ||
| + | SAVANNA_TEMP_EVILSAV | ||
| + | SAVANNA_TEMP_EVIL | ||
| + | SAVANNA_TROP_EVIL | ||
| + | SAVANNA_TROP_GOODSAV | ||
| + | SAVANNA_TROP | ||
| + | SAVANNA_TROP_EVILSAV | ||
| + | TUNDRA_EVIL | ||
| + | TUNDRA_GOODSAV | ||
| + | SAVANNA_TROP_GOOD | ||
| + | TUNDRA_EVILSAV | ||
| + | MARSH_EVILSAV | ||
| + | MARSH_EVIL | ||
| + | TUNDRA_GOOD | ||
| + | SWAMP_EVILSAV | ||
| + | SWAMP_EVIL | ||
| + | MARSH_GOODSAV | ||
| + | MARSH_GOOD | ||
| + | BADLANDS_EVILSAV | ||
| + | SWAMP_GOODSAV | ||
| + | SWAMP_GOOD | ||
| + | BADLANDS_GOOD | ||
| + | ROCKY_HILLS | ||
| + | BADLANDS_EVIL | ||
| + | BADLANDS_GOODSAV | ||
| + | ROCKY_HILLS_GOODSAV | ||
| + | ROCKY_HILLS_GOOD | ||
| + | ROCKY_HILLS_EVILSAV | ||
| + | ROCKY_HILLS_EVIL | ||
| + | ROCKY_PLAINS_EVIL | ||
| + | ROCKY_PLAINS_GOODSAV | ||
| + | ROCKY_PLAINS | ||
| + | ROCKY_PLAINS_EVILSAV | ||
| + | SAND_DESERT_YELLOW | ||
| + | SAND_DESERT_WHITE | ||
| + | ROCKY_PLAINS_GOOD | ||
| + | SAND_DESERT | ||
| + | SAND_DESERT_EVILSAV | ||
| + | SAND_DESERT_EVIL | ||
| + | SAND_DESERT_BLACK | ||
| + | SAND_DESERT_RED | ||
| + | BEACH_EVILSAV | ||
| + | SAND_DESERT_GOODSAV | ||
| + | SAND_DESERT_GOOD | ||
| + | BEACH_GOOD | ||
| + | GLACIER_EVILSAV | ||
| + | BEACH_EVIL | ||
| + | BEACH_GOODSAV | ||
| + | GLACIER_GOOD | ||
| + | LAKE_EVILSAV | ||
| + | GLACIER_EVIL | ||
| + | GLACIER_GOODSAV | ||
| + | LAKE_GOOD | ||
| + | OCEAN_EVILSAV | ||
| + | LAKE_EVIL | ||
| + | LAKE_GOODSAV | ||
| + | BROOK_E | ||
| + | BROOK_MOUTH_NARROW_S | ||
| + | BROOK_N | ||
| + | BROOK_W | ||
| + | BROOK_MOUTH_NARROW_E | ||
| + | RIVER_NS | ||
| + | BROOK_MOUTH_NARROW_N | ||
| + | BROOK_MOUTH_NARROW_W | ||
| + | RIVER_SW | ||
| + | RIVER_NE | ||
| + | RIVER_WE | ||
| + | RIVER_SE | ||
| + | RIVER_SWE | ||
| + | RIVER_NWE | ||
| + | RIVER_NW | ||
| + | RIVER_NSE | ||
| + | RIVER_0 | ||
| + | RIVER_S | ||
| + | RIVER_NSW | ||
| + | RIVER_NSWE | ||
| + | RIVER_E | ||
| + | RIVER_MOUTH_NARROW_S | ||
| + | RIVER_N | ||
| + | RIVER_W | ||
| + | RIVER_MOUTH_NARROW_E | ||
| + | RIVER_MAJOR_NS | ||
| + | RIVER_MOUTH_NARROW_N | ||
| + | RIVER_MOUTH_NARROW_W | ||
| + | RIVER_MAJOR_SW | ||
| + | RIVER_MAJOR_NE | ||
| + | RIVER_MAJOR_WE | ||
| + | RIVER_MAJOR_SE | ||
| + | RIVER_MAJOR_SWE | ||
| + | RIVER_MAJOR_NWE | ||
| + | RIVER_MAJOR_NW | ||
| + | RIVER_MAJOR_NSE | ||
| + | RIVER_MAJOR_0 | ||
| + | RIVER_MAJOR_S | ||
| + | RIVER_MAJOR_NSW | ||
| + | RIVER_MAJOR_NSWE | ||
| + | RIVER_MAJOR_E | ||
| + | RIVER_MAJOR_MOUTH_NARROW_S | ||
| + | RIVER_MAJOR_N | ||
| + | RIVER_MAJOR_W | ||
| + | RIVER_MAJOR_MOUTH_NARROW_E | ||
| + | SITE_CAVE | ||
| + | RIVER_MAJOR_MOUTH_NARROW_N | ||
| + | RIVER_MAJOR_MOUTH_NARROW_W | ||
| + | SITE_LAIR_BURROW | ||
| + | MAP_CURSOR | ||
| + | SITE_LABYRINTH | ||
| + | SITE_SHRINE_TITAN | ||
| + | MAP_NEUTRAL | ||
| + | MAP_HOSTILE | ||
| + | MAP_YOUR_FORT | ||
| + | MAP_YOUR_CIV | ||
| + | MAP_MISSION_MARKER | ||
| + | MAP_OCCUPIED_HOLDING | ||
| + | MAP_ATTACK | ||
| + | MAP_MISSION_PATH | ||
| + | MAP_OCCUPIED_TRIBUTARY | ||
| + | MAP_TRIBUTARY | ||
| + | MAP_HOLDING | ||
| + | MAP_VASSAL | ||
| + | MOUNTAIN_LOW_GOOD | ||
| + | TUNNEL_NS | ||
| + | MOUNTAIN_HIGH_GOOD | ||
| + | MOUNTAIN_MID_GOOD | ||
| + | TUNNEL_SW | ||
| + | TUNNEL_NE | ||
| + | TUNNEL_WE | ||
| + | TUNNEL_SE | ||
| + | TUNNEL_SWE | ||
| + | TUNNEL_NWE | ||
| + | TUNNEL_NW | ||
| + | TUNNEL_NSE | ||
| + | TUNNEL_0 | ||
| + | TUNNEL_S | ||
| + | TUNNEL_NSW | ||
| + | TUNNEL_NSWE | ||
| + | TUNNEL_E | ||
| + | ROAD_PAVED_NS | ||
| + | TUNNEL_N | ||
| + | TUNNEL_W | ||
| + | ROAD_PAVED_SW | ||
| + | ROAD_PAVED_NE | ||
| + | ROAD_PAVED_WE | ||
| + | ROAD_PAVED_SE | ||
| + | ROAD_PAVED_SWE | ||
| + | ROAD_PAVED_NWE | ||
| + | ROAD_PAVED_NW | ||
| + | ROAD_PAVED_NSE | ||
| + | ROAD_PAVED_0 | ||
| + | ROAD_PAVED_S | ||
| + | ROAD_PAVED_NSW | ||
| + | ROAD_PAVED_NSWE | ||
| + | ROAD_PAVED_E | ||
| + | ROAD_DIRT_NS | ||
| + | ROAD_PAVED_N | ||
| + | ROAD_PAVED_W | ||
| + | ROAD_DIRT_SW | ||
| + | ROAD_DIRT_NE | ||
| + | ROAD_DIRT_WE | ||
| + | ROAD_DIRT_SE | ||
| + | ROAD_DIRT_SWE | ||
| + | ROAD_DIRT_NWE | ||
| + | ROAD_DIRT_NW | ||
| + | ROAD_DIRT_NSE | ||
| + | ROAD_DIRT_0 | ||
| + | ROAD_DIRT_S | ||
| + | ROAD_DIRT_NSW | ||
| + | ROAD_DIRT_NSWE | ||
| + | ROAD_DIRT_E | ||
| + | BROOK_NS | ||
| + | ROAD_DIRT_N | ||
| + | ROAD_DIRT_W | ||
| + | BROOK_SW | ||
| + | BROOK_NE | ||
| + | BROOK_WE | ||
| + | BROOK_SE | ||
| + | BROOK_SWE | ||
| + | BROOK_NWE | ||
| + | BROOK_NW | ||
| + | BROOK_NSE | ||
| + | BROOK_0 | ||
| + | BROOK_S | ||
| + | BROOK_NSW | ||
| + | BROOK_NSWE | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_N | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TEMP_SURROUND | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TEMP_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TEMP_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_SURROUND | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_N_W | ||
| + | SITE_CAMP | ||
| + | SITE_FORTRESS | ||
| + | MAP_MARKET_DEPENDENCE | ||
| + | MAP_ALLY | ||
| + | SITE_VILLAGE | ||
| + | SITE_CITY_1 | ||
| + | SITE_HILLOCKS | ||
| + | SITE_MOUNTAINHOME | ||
| + | SITE_CITY_4 | ||
| + | SITE_FOREST_RETREAT_2 | ||
| + | SITE_CITY_2 | ||
| + | SITE_CITY_3 | ||
| + | SITE_CASTLE | ||
| + | SITE_MONASTERY | ||
| + | SITE_FOREST_RETREAT_1 | ||
| + | SITE_NECROTOWER | ||
| + | SITE_TOMB | ||
| + | SITE_DARK_FORTRESS_2 | ||
| + | SITE_FORT | ||
| + | SITE_VAULT | ||
| + | SITE_RUIN_DWARF | ||
| + | SITE_RUIN_VILLAGE | ||
| + | SITE_DARK_FORTRESS_1 | ||
| + | SITE_RUIN | ||
| + | SITE_RUIN_FOREST_RETREAT_1 | ||
| + | SITE_RUIN_CASTLE | ||
| + | SITE_RUIN_CITY | ||
| + | SITE_RUIN_FOREST_RETREAT_2 | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_N | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_S | ||
| + | SITE_RUIN_GOBLIN | ||
| + | ELEVATION_INDICATOR | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_W | ||
| + | WORLD_EDGE_SHAPE_STRAIGHT_E | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SHAPE_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SHAPE_INLET_NSW | ||
| + | WORLD_EDGE_SHAPE_INLET_NSE | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SHAPE_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SHAPE_SURROUND | ||
| + | WORLD_EDGE_SHAPE_THINNING_N_W | ||
| + | WORLD_EDGE_SHAPE_INLET_NWE | ||
| + | WORLD_EDGE_SHAPE_INLET_SWE | ||
| + | WORLD_EDGE_SHAPE_THINNING_S_E | ||
| + | WORLD_EDGE_SHAPE_THINNING_W_N | ||
| + | WORLD_EDGE_SHAPE_THINNING_N_E | ||
| + | WORLD_EDGE_SHAPE_THINNING_S_W | ||
| + | WORLD_EDGE_SHAPE_THINNING_E_S | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SHAPE_THINNING_W_S | ||
| + | WORLD_EDGE_SHAPE_THINNING_E_N | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SHAPE_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_SURROUND | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TROP_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_SURROUND | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TROP_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TEMP_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_SURROUND | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_N | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TEMP_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_STRAIGHT_E | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_EVIL_SURROUND | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_WETLAND_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_WETLAND_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WETLAND_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_WETLAND_GOOD_SURROUND | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_WETLAND_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_SURROUND | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_S | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_W | ||
| + | WORLD_EDGE_GRASS_TROP_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_N | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_STRAIGHT_E | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WETLAND_INLET_NSE | ||
| + | WORLD_EDGE_WETLAND_INLET_NWE | ||
| + | WORLD_EDGE_WETLAND_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WETLAND_INLET_NSW | ||
| + | WORLD_EDGE_WETLAND_THINNING_N_W | ||
| + | WORLD_EDGE_WETLAND_THINNING_N_E | ||
| + | WORLD_EDGE_WETLAND_INLET_SWE | ||
| + | WORLD_EDGE_WETLAND_SURROUND | ||
| + | WORLD_EDGE_WETLAND_THINNING_W_N | ||
| + | WORLD_EDGE_WETLAND_THINNING_W_S | ||
| + | WORLD_EDGE_WETLAND_THINNING_S_W | ||
| + | WORLD_EDGE_WETLAND_THINNING_S_E | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WETLAND_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WETLAND_THINNING_E_N | ||
| + | WORLD_EDGE_WETLAND_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_EVIL_SURROUND | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_GOOD_SURROUND | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WETLAND_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_SURROUND | ||
| + | WORLD_EDGE_BEACH_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_WHITE_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_YELLOW_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_BLACK_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_NSW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_NE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_TINY_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_SWE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_SURROUND | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_NSE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_INLET_NWE | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_S_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_S_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_N_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_N_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_E_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_E_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_W_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THINNING_W_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_SAND_DESERT_RED_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_SAND_DESERT_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_DESERT_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_DESERT_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_DESERT_GOOD_SURROUND | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_S | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_N | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_STRAIGHT_E | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_THICK_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_N | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_SAND_DESERT_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_STRAIGHT_E | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_THICK_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_INLET_NSW | ||
| + | WORLD_EDGE_DESERT_INLET_NSE | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_TINY_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_SURROUND | ||
| + | WORLD_EDGE_DESERT_THINNING_N_W | ||
| + | WORLD_EDGE_DESERT_INLET_NWE | ||
| + | WORLD_EDGE_DESERT_INLET_SWE | ||
| + | WORLD_EDGE_DESERT_THINNING_S_E | ||
| + | WORLD_EDGE_DESERT_THINNING_W_N | ||
| + | WORLD_EDGE_DESERT_THINNING_N_E | ||
| + | WORLD_EDGE_DESERT_THINNING_S_W | ||
| + | WORLD_EDGE_DESERT_THINNING_E_S | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_DESERT_THINNING_W_S | ||
| + | WORLD_EDGE_DESERT_THINNING_E_N | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_DESERT_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_DESERT_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_DESERT_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_DESERT_EVIL_SURROUND | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_DESERT_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_DESERT_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_SURROUND | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_SURROUND | ||
| + | WORLD_EDGE_GLACIER_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_INLET_NSE | ||
| + | WORLD_EDGE_TUNDRA_INLET_NWE | ||
| + | WORLD_EDGE_TUNDRA_TINY_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_INLET_NSW | ||
| + | WORLD_EDGE_TUNDRA_THINNING_N_W | ||
| + | WORLD_EDGE_TUNDRA_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_INLET_SWE | ||
| + | WORLD_EDGE_TUNDRA_SURROUND | ||
| + | WORLD_EDGE_TUNDRA_THINNING_W_N | ||
| + | WORLD_EDGE_TUNDRA_THINNING_W_S | ||
| + | WORLD_EDGE_TUNDRA_THINNING_S_W | ||
| + | WORLD_EDGE_TUNDRA_THINNING_S_E | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_TUNDRA_THINNING_E_N | ||
| + | WORLD_EDGE_TUNDRA_THINNING_E_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_TUNDRA_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_TUNDRA_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_SURROUND | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_TUNDRA_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_TUNDRA_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_TUNDRA_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_SURROUND | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_EVILSAV_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_EVIL_SURROUND | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOOD_SURROUND | ||
| + | WORLD_EDGE_GLACIER_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_W | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_E | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WATER_EVIL_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_NSW | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_NSE | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WATER_EVIL_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WATER_EVIL_SURROUND | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_N_W | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_NWE | ||
| + | WORLD_EDGE_WATER_EVIL_INLET_SWE | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_S_E | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_W_N | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_N_E | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_S_W | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_E_S | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_W_S | ||
| + | WORLD_EDGE_WATER_EVIL_THINNING_E_N | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_N | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WATER_EVIL_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_E | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_S | ||
| + | WORLD_EDGE_WATER_GOOD_STRAIGHT_W | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WATER_GOOD_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_NSW | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WATER_GOOD_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_SWE | ||
| + | WORLD_EDGE_WATER_GOOD_SURROUND | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_NSE | ||
| + | WORLD_EDGE_WATER_GOOD_INLET_NWE | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_S_W | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_S_E | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_N_W | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_N_E | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_E_N | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_E_S | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_W_N | ||
| + | WORLD_EDGE_WATER_GOOD_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_SE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_TINY_CORNER_NE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_NWE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_SWE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_NSW | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_INLET_NSE | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_SURROUND | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_N_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_S_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_W_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THINNING_E_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_STRAIGHT_S | ||
| + | WORLD_EDGE_WATER_STRAIGHT_W | ||
| + | WORLD_EDGE_GLACIER_GOODSAV_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WATER_STRAIGHT_N | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_NE | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_SW | ||
| + | WORLD_EDGE_WATER_STRAIGHT_E | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_NW | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_NE | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_SW | ||
| + | WORLD_EDGE_WATER_THICK_CORNER_SE | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_NW | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_NE | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_SW | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_SE | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_NW | ||
| + | WORLD_EDGE_WATER_INLET_NSE | ||
| + | WORLD_EDGE_WATER_INLET_NWE | ||
| + | WORLD_EDGE_WATER_TINY_CORNER_SE | ||
| + | WORLD_EDGE_WATER_INLET_NSW | ||
| + | WORLD_EDGE_WATER_THINNING_N_W | ||
| + | WORLD_EDGE_WATER_THINNING_N_E | ||
| + | WORLD_EDGE_WATER_INLET_SWE | ||
| + | WORLD_EDGE_WATER_SURROUND | ||
| + | WORLD_EDGE_WATER_THINNING_W_N | ||
| + | WORLD_EDGE_WATER_THINNING_W_S | ||
| + | WORLD_EDGE_WATER_THINNING_S_W | ||
| + | WORLD_EDGE_WATER_THINNING_S_E | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WATER_THINNING_E_N | ||
| + | WORLD_EDGE_WATER_THINNING_E_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_N | ||
| + | WORLD_EDGE_WATER_EVIL_STRAIGHT_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WATER_THIN_CORNER_TRANSITION_SE_E | ||
| + | CUSTOM_EDGING | ||
| + | CUSTOM_RAMP | ||
| + | GROWTH_4 | ||
| + | GROWTH_PICKED | ||
| + | CUSTOM_EDGE_S | ||
| + | CUSTOM_EDGE_W | ||
| + | SOIL_BACKGROUND | ||
| + | CUSTOM_EDGE_N | ||
| + | CUSTOM_EDGE_NE | ||
| + | CUSTOM_EDGE_SW | ||
| + | CUSTOM_EDGE_E | ||
| + | CUSTOM_EDGE_NW | ||
| + | PICKED | ||
| + | CUSTOM_EDGE_SE | ||
| + | SHRUB_PICKED | ||
| + | CROP_R | ||
| + | CROP_SPROUT | ||
| + | CROP_L | ||
| + | CROP_M | ||
| + | TISSUE_NOT_SHAPED | ||
| + | TISSUE_MIN_LENGTH | ||
| + | SHRUB_DEAD | ||
| + | TISSUE_MAY_HAVE_COLOR | ||
| + | TISSUE_SWAP | ||
| + | TISSUE_MAX_LENGTH | ||
| + | TISSUE_MAY_HAVE_SHAPING | ||
| + | CONDITION_TISSUE_LAYER | ||
| + | CONDITION_RANDOM_PART_INDEX | ||
| + | IF_MIN_CURLY | ||
| + | LARGE_IMAGE | ||
| + | CONDITION_CASTE | ||
| + | CONDITION_ITEM_WORN | ||
| + | CONDITION_SYN_CLASS | ||
| + | CONDITION_GHOST | ||
| + | ANY_HELD | ||
| + | SHUT_OFF_IF_ITEM_PRESENT | ||
| + | CONDITION_HAUL_COUNT_MIN | ||
| + | CONDITION_HAUL_COUNT_MAX | ||
| + | CONDITION_PROFESSION_CATEGORY | ||
| + | CONDITION_DYE | ||
| + | CONDITION_CHILD | ||
| + | CONDITION_NOT_CHILD | ||
| + | CONDITION_MATERIAL_TYPE: | ||
| + | CONDITION_MATERIAL_FLAG | ||
| + | CONDITION_NOT_DYED | ||
| + | CONDITION_MATERIAL_TYPE | ||
| + | END_LAYER_GROUP | ||
| + | LAYER_SET | ||
| + | LAYER_GROUP | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SE_E | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_S | ||
| + | WORLD_EDGE_WATER_GOOD_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_W | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_E | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_N | ||
| + | WORLD_EDGE_BEACH_LINE_STRAIGHT_S | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_LINE_THICK_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_SW | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_SE | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_NW | ||
| + | WORLD_EDGE_BEACH_LINE_TINY_CORNER_NE | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_NWE | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_SWE | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_NSW | ||
| + | WORLD_EDGE_BEACH_LINE_INLET_NSE | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_N_E | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_S_W | ||
| + | WORLD_EDGE_BEACH_LINE_SURROUND | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_N_W | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_W_S | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_E_N | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_S_E | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_W_N | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_W | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_N | ||
| + | WORLD_EDGE_BEACH_LINE_THINNING_E_S | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NW_N | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_W | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_S | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_NE_E | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SW_S | ||
| + | ASCII_RECTANGLE | ||
| + | ASCII_GRAPHICS | ||
| + | WORLD_EDGE_BEACH_LINE_THIN_CORNER_TRANSITION_SE_E | ||
| + | PLANT_GRAPHICS | ||
| + | STANDARD_LEAVES | ||
| + | CREATURE_CASTE_GRAPHICS | ||
| + | STANDARD_FRUIT_3 | ||
| + | STANDARD_FLOWERS_1 | ||
| + | STANDARD_FRUIT_1 | ||
| + | STANDARD_FRUIT_2 | ||
| + | GROWTH_2 | ||
| + | GROWTH_3 | ||
| + | STANDARD_FLOWERS_2 | ||
| + | GROWTH_1 | ||
| + | PALETTE_COLOR | ||
| + | SKELETON_WITH_SKULL | ||
| + | PALETTE_DEFAULT | ||
| + | PAGE_DIM_PIXELS | ||
| + | SECRET_DEATH | ||
| + | SPEECH_GENERAL | ||
| + | BOOK_INSTRUCTION | ||
| + | BOOK_ART | ||
| + | SPEECH_GREET | ||
| + | SPEECH_GREET_REPLY | ||
| + | SPEECH_SLAYER | ||
| + | SPEECH_THREAT | ||
| + | SPEECH_GREET_WORSHIP | ||
| + | SPEECH_GREET_BABY | ||
| + | SPEECH_GREET_REPLY_DIFF_LANGUAGE | ||
| + | SPEECH_GREET_REPLY_UNUSUAL_FIRST | ||
| + | SPEECH_GOODBYE_WORSHIP_3 | ||
| + | SPEECH_TEMPLE_ALREADY_MEMBER | ||
| + | SPEECH_GOODBYE_WORSHIP_1 | ||
| + | SPEECH_GOODBYE_WORSHIP_2 | ||
| + | SPEECH_TASK_RECOMMENDATION | ||
| + | SPEECH_UNKNOWN_HF_SEEKER | ||
| + | SPEECH_TEMPLE_BECOME_MEMBER | ||
| + | SPEECH_POSITIVE | ||
| + | SPEECH_SAME_SITE_AB_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_SAME_SITE_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_AB_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_SITE_SPECIFIC_HF_SEEKER | ||
| + | SPEECH_JUSTIFICATION_PROXIMITY | ||
| + | SPEECH_JUSTIFICATION_EXPERIENCE | ||
| + | SPEECH_ARCH_INFO_JUSTIFICATION | ||
| + | SPEECH_JUSTIFICATION_REPRESENTATION | ||
| + | SPEECH_NO_FAMILY | ||
| + | SPEECH_FAMILY_RELATIONSHIP_SPEC | ||
| + | SPEECH_JUSTIFICATION_REMINDER | ||
| + | SPEECH_JUSTIFICATION_ANTITHETICAL | ||
| + | SPEECH_FAMILY_RELATIONSHIP_SPEC_DEAD | ||
| + | SPEECH_FAMILY_RELATIONSHIP_NO_SPEC_DEAD | ||
| + | SPEECH_FAMILY_RELATIONSHIP_NO_SPEC | ||
| + | SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL | ||
| + | SPEECH_WANDERING_PROFESSION | ||
| + | SPEECH_HUNTING_PROFESSION | ||
| + | SPEECH_FAMILY_RELATIONSHIP_ADDITIONAL_DEAD | ||
| + | SPEECH_CHILD_AGE_PROCLAMATION | ||
| + | SPEECH_GUARD_PROFESSION | ||
| + | SPEECH_GUARD_WARNING | ||
| + | SPEECH_THIEF_PROFESSION | ||
| + | SPEECH_SNATCHER_PROFESSION | ||
| + | SPEECH_PAST_PROFESSION_YEAR | ||
| + | SPEECH_CURRENT_PROFESSION_NO_YEAR | ||
| + | SPEECH_SOLDIER_PROFESSION | ||
| + | SPEECH_PAST_PROFESSION_NO_YEAR | ||
| + | SPEECH_ANIMAL_SLAYER | ||
| + | SPEECH_WANDERING_PROFESSION_YEAR | ||
| + | SPEECH_CURRENT_PROFESSION_YEAR | ||
| + | SPEECH_HIST_FIG_SLAYER | ||
| + | SPEECH_THIEF_PROFESSION_YEAR | ||
| + | SPEECH_PAST_WANDERING_PROFESSION | ||
| + | SPEECH_HUNTING_PROFESSION_YEAR | ||
| + | SPEECH_SNATCHER_PROFESSION_YEAR | ||
| + | SPEECH_PAST_THIEF_PROFESSION | ||
| + | SPEECH_GREET_REPLY_AFTER_HERO | ||
| + | SPEECH_PAST_HUNTING_PROFESSION | ||
| + | SPEECH_PAST_SNATCHER_PROFESSION | ||
| + | SPEECH_PAST_MERCENARY_PROFESSION | ||
| + | SPEECH_MERCENARY_PROFESSION | ||
| + | SPEECH_MERCENARY_PROFESSION_YEAR | ||
| + | |||
| + | |||
| + | |||
| + | |} | ||
Latest revision as of 19:19, 12 February 2025
| This article was migrated from DF2014:String dump and may be inaccurate for the current version of DF (v53.01). See this page for more information. |
v53.01 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
This string dump is generated with the strings program and the Linux and Windows Itch.io builds, Windows Steam build, and Linux Bay 12 Games build of DF 0.51.05.
Here's a script that can be used as an example on combining string dumps from multiple builds:
strings df_osx/dwarfort.exe > strings_osx.txt
strings df_win/Dwarf\ Fortress.exe > strings_win.txt
perl -ne 'print if ($seen{$_} .= @ARGV) =~ /10$/' strings_osx.txt strings_win.txt > strings.txt
A working windows option is also available: https://learn.microsoft.com/en-us/sysinternals/downloads/strings
String Dump[edit]
Strings v2.54 - Search for ANSI and Unicode strings in binary images.
Copyright (C) 1999-2021 Mark Russinovich
Sysinternals - www.sysinternals.com
.text
cave
fort
fortressH
pads
jump
artifactH
army
locationH
Sparring
Warm
Cold
Noon
UntitledH
RecenterH
.partialH
Set nameH
SelectedH
Max binsH
Okay
Deny
Ride
Off dutyH
rlH
Edit
Copy
DeceasedH
ambianceH
song
q`H
qpH
qxH
^PH
^XH
^hH
^pH
/neutralH
One ShotH
D$ Hi
AquariumH
SuperiorH
High
Very low
Superior
east
fairnessH
stoicismH
rage
PrisonerH
outburstH
the Void
ADD_COLOH9
creatureH
TrainingH
ChargingH
in hoursH
Burden: H
FIRED_MAH
HIGH_PRIA
They
Fairness
Love
th=
ArtifactH
TreasureH
the H
the KeepH
the TimeH
the CampH
Evil
Hell
CreatureH
the I
prisonerH
EngraverH
RESERVEDH9
LANGUAGEH
TEXT_SETH
BUILDINGH
CREATUREH
REACTIONH
vmH
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
</local_id>
<local_id>
<type>counting house</type>
</name>
<name>
</structure>
<type>guildhall</type>
<type>hospital</type>
<type>tower</type>
<type>mead hall</type>
<type>keep</type>
<type>dark tower</type>
<type>underworld spire</type>
<type>temple</type>
</worship_hfid>
<worship_hfid>
</entity_id>
<entity_id>
<type>library</type>
</copied_artifact_id>
<copied_artifact_id>
<type>inn tavern</type>
<type>market</type>
<type>tomb</type>
<type>dungeon</type>
<subtype>standard</subtype>
<subtype>sewers</subtype>
<subtype>catacombs</subtype>
Training Session
Activity
Research
Activity Event
Worship
Play
Socialize
Read
empties
picks up
pick up
has shared many tales from beyond
embraces
has shared a rumor from abroad.
has shared a few rumors.
has discovered
gives you
Ponder
has become a student of
Learn
Teach
Discuss
Write
Write about
Meditate on
Go to Combat Training
Pray to
Lead Combat Training
Organize Combat Training
Play Make Believe
Wait for Combat Training
Play with
Promote
Preach on
Inveigh Against
Family
Loyalty
Friendship
Cunning
Eloquence
Tradition
Decorum
Cooperation
Artwork
Stoicism
Independence
Self-Control
Introspection
Harmony
Tranquility
Craftsmanship
Merriment
Skill
Martial Prowess
Sacrifice
Hard Work
Perseverance
Commerce
Leisure Time
Nature
Romance
Peace
Tell Story
Listen to Sermon
Recite Poetry
Listen to Story
Simulate
Listen to Poetry
Sing
Play
Perform Music
Chant
Perform Dance
Listen to Music
Go to
Watch Dance
Organize
Wait for
Lead
Serve
Watch
Go to Individual Combat Drill
Serve Customer
/Resting
Spar
Go to Sparring Match
Watch Sparring Practice
Go to Sparring Practice
DOUBLE TAGGED ITEM: By Activity,
Archery Practice
There are not enough dancers.
There is not enough room to perform here.
You cannot perform here.
You could not find a partner.
Some children
begins
playing with
playing make believe.
The performers
a toy
a sermon on
an improvised recital of
reciting the poem
improvised music,
the musical composition
an improvised dance,
dancing
You continue the sermon.
in the middle of
You continue the story.
The sermon continues.
You begin
The story continues.
The poetry enters
the verse paragraph
line.
the stanza
You continue the poem.
You enter
The poem continues.
The music enters
The dance enters a new section with
the introduction
a simple passage
of the theme
the exposition
of the second theme
of the first theme
a recapitulation
of the previous passage
of the two themes
the synthesis
a verse
of previous passages
the finale
a chorus
a bridge-passage
the coda
second
first
a series of variations
on the first theme
on the theme
on the second theme
You continue the dance.
You continue the music.
The dance continues.
You conclude your performance.
The music continues.
Some performers finish their act.
The performers are finished.
concludes a performance.
has finished performing.
You feel like you know the basic rules of
You've learned
lay
forth an awe-inspiring sermon for the ages!
a lucid and powerful sermon.
artfully deliver
just can't give a sermon very well.
giving a creditable sermon.
a mesmerizing tale!
weave
the story in vivid detail.
tell
stumble
telling the tale quite well.
bring
over the details.
the poem to life with this flawless recitation.
recite
the perfect phrasing.
enunciate
the words evocatively.
crisply.
mumble
poorly.
, having completely forgotten the words.
delivering a virtuoso performance on the
are indistinguishable!
could nearly pass for the voice of the
is absolutely flawless.
play
with skill.
beautifully.
playing the
vaguely like the intended
singing
chanting
a mockery of the
with a shameworthy performance.
seem to know how to play the
and even forget
sloppily
some of the words.
dancing exceptionally.
flawlessly, like someone out of a legend!
get
dancing well.
tangled up.
The pages are blank.
It has no writing.
It has no pages.
of
famous hero
hero
legendary training partner
famous training partner
greatly respected for heroic acts
respected for heroic acts
dabbling training partner
noted training partner
rumored brawler
famous brawler
noted brawler
famous trade partner
noted trade partner
rumored villain
legendary trade partner
legendarily polite
dabbling trade partner
possibly polite
notably polite
rumored killer
noted comrade
rumored murderer
legendary comrade
possible comrade
rumored ally
noted ally
known ally
known enemy
rumored enemy
infamous enemy
noted enemy
noted enemy fighter
known enemy fighter
legendary enemy fighter
infamous enemy fighter
famous fighter
noted fighter
rumored enemy fighter
legendary fighter
legendary bully
infamous bully
known fighter
rumored fighter
rumored bully
noted bully
known bully
rumored brigand
noted loyal soldier
known loyal soldier
legendary loyal soldier
famous loyal soldier
infamous monster
noted monster
rumored loyal soldier
legendary monster
famous storyteller
known monster
rumored monster
rumored storyteller
noted storyteller
known storyteller
known poet
rumored poet
noted poet
noted bard
known bard
noted dancer
rumored bard
infamous quarreler
known dancer
rumored dancer
rumored quarreler
known quarreler
rumored flatterer
famous protector of the weak
noted protector of the weak
rumored hunter
legendary protector of the weak
legendary treasure hunter
famous treasure hunter
known protector of the weak
rumored protector of the weak
rumored treasure hunter
legendary thief
noted treasure hunter
known treasure hunter
known thief
rumored thief
infamous thief
noted thief
noted information source
known information source
legendary information source
infamous information source
famous preserver of knowledge
noted preserver of knowledge
rumored information source
legendary preserver of knowledge
legendary intruder
infamous intruder
known preserver of knowledge
rumored preserver of knowledge
rumored intruder
noted intruder
known intruder
known preacher
rumored preacher
infamous preacher
noted preacher
Unknown
Regions
Actors
Organizations
Artifacts
Intrigue
Centered on last heard
Centered on first heard
Plots
Centered on location
Overthrow Agreement
Guide Agreement
Showing pin,last
Showing type,date
Adventuring Agreement
Bound Servitude
Aid Rescue Agreement
Residency Agreement
Grant of Citizenship
Entertainment Agreement
World Joining Agreement
Artifact Theft
Promise of Position
Parley Arrangement
Corruption
Sabotage Plot
Infiltration Plot
Assassination Plot
Abduction Plot
Foiled Bribery Conspiracy
Foiled Corruption Conspiracy
Framing Plot
War Starting Plot
Offer Service
Retrieve Artifact
Foiled Embezzlement Conspiracy
Build Structure
in insurrection against
thereby freeing
agreed to join
somebody unknown
in order to be brought safely away from
agreed to guide
wherever the journey might lead
was bound to serve
in order to rescue
agreed to adventure with
throughout the world
Agreement concluded
by invocation of True Name
agreed to entertain people with
asked that
retrieve
requested that
make an offer of service to
Kill
Drive members of
from
Cause trouble for
An order from
Not yet completed
Finish reporting in
Complete: report back
Centered on target
One member
Centered on commander
Showing important
Showing all
Org:
Site Government
Nomadic Group
Vessel Crew
Migrating Group
Performance Troupe
Merchant Company
Military Organization
Outcast
Enemy
Criminal
Craft Guild
, Dead
Aligned
Prisoner
Devoted
Affiliated
Associated
Former
Mountain
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Taiga
Temperate Coniferous Forest
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Temperate Shrubland
Tropical Grassland
Temperate Grassland
Temperate Savanna
Badlands
Rocky Wasteland
Tropical Savanna
Tropical Shrubland
Temperate Ocean
Arctic Ocean
Sand Desert
Tropical Ocean
Temperate Saltwater Pool
Tropical Freshwater Pool
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Tropical Brackish Pool
Tropical Saltwater Pool
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Temperate Saltwater River
Tropical Freshwater River
Temperate Freshwater River
Temperate Brackish River
Subterranean Water
Subterranean Chasm
Tropical Brackish River
Tropical Saltwater River
It was last seen
It was last rumored to be
Subterranean Magma
It is traditionally thought to be
Highest known in organization
and your military commander
alongside you
You have known this person your entire life.
and your military subordinate
You have known each other your entire lives.
You have known this person since
birth.
You are beloved.
You are held in high regard.
You have attracted some positive interest.
You are held in some esteem.
You have been favorably noticed.
You have killed
of these creatures.
placement of
in the year
Somebody
The destruction of
an untitled work
to
refusal to give
Your reunion with
gaining of
The death of
The reunion of
Your death
export prohibition violation
disorderly conduct
building destruction
crime of murder
crime of theft
bribery
embezzlement
crime of treason
crime of blood-drinking
crime of robbery
crime of espionage
crime of kidnapping
crime of attempted kidnapping
crime of attempted theft
crime of attempted murder
demand of submission from
self-identification to
refusal to identify to
's presence
escalated attack on
's refusal of
's demand for tribute
's acceptance of
's offer of tribute
's claim
on
's offer of peace
's cessation of tribute to
's flight
's harassment
's withdrawal from
's abandonment
The insurrection
insurrection crushed
by
overthrow
failed insurrection
's march
to reclaim
's reclamation
's foundation
The occupation of
Your abduction
to found a site in
The presence of
Your possession of
The abduction of
The destruction of
Your lack of possession of
's possession of
The absence of
You have been ordered to drive these forces out.
You have been ordered to clear the forces from this site.
's lack of possession of
You have been ordered to slay this creature.
You have been ordered to cause trouble for these forces.
You last
Writing
You first heard this
Dropped
Given
Destroyed
you
Denied
Held
Gained
Reunion/
reunited
Death/
Death/You
ProdViol
prohibition
JobViol
ExpViol
SlowLabor
Disorder
Murder
BuildDest
disorderly
Vandalism
Robbery
Treason
Blood-drinking
Sermon/
Performance/
RefusedID/
SelfID/
submission
YieldDemand/
Attack/
Escalation/
Group/
Beast/
NoTribute/
Harass/
NoPeace/
refugees
withdrawal
Leave/
Flee/
Abandon/
overthrow
revolution
Crushed
Failed
founding
Founded/
reclaim
Reclaimed/
Reclaiming/
Founding/
Occupation/
Invasion/
Abduction/You
Abduction/
No Artifact/
Done:
Rescue
Aid rescue with
Insurrection with
Guided by
Entertain people with
Order: Kill
Adventure with
The bound service of
Order: Drive off
Order: Cause trouble for
We are going the wrong way.
We should be making better progress.
We should have made it there by now.
We must not abandon
The oppressor has been overthrown!
We have arrived at our destination.
We haven't performed for some time.
We must go back.
, but it is deflected by
from behind
spinning
flying
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
from the side
, lightly tapping the target!
splits in gore!
collapses!
the injured part
is ripped into loose shreds!
, but the attack glances away!
and the severed part sails off in an arc!
the part
is smashed into the body, an unrecognizable mass!
collapses into a lump of gore!
is crushed!
passing through a hole in the
main part
is torn apart!
and it is mostly cut away from the rest of the torso!
is cloven asunder!
explodes into gore!
jamming the
out of the wound
and
tearing apart
shattering
breaking away
most of
half of
tearing
chipping
fracturing
denting
and spilling
fetid
a piece of
the rest of
through a hole in the
through the
reeking
foul
The geldables have been torn away!
It is a gelding strike!
decomposing
rancid
stinking
filthy
many nerves
a motor nerve
a sensory nerve
It is a gelding blow!
has been opened by the attack
sprained
bruised
a tendon
been severed
a ligament
has been
has
become enraged!
has lodged firmly in the wound!
is ripped to shreds!
breaks!
attack is interrupted!
are
propelled away by the force of the blow!
been knocked unconscious!
latch on firmly
latches on firmly
latch on firmly!
latches on firmly!
feel
looks
even more sick!
been stunned again!
been stunned!
having more trouble breathing!
having trouble breathing!
pours over the
is sucked out of the wound!
is injected into the
crumbles over the
splatters over the
flows over the
General
Nobles
Strange moods
Life changes
Arrivals
Trade
Job failures
Wildlife
Ghosts
Profession changes
Masterpieces
Mental state
Widgets
All
Combat
Curses
sparring.
hunting.
Unit report sheet popup
Date:
Tabs
Create
Independent
(Tame)
Not
Set the weather, temperature, and time.
Dragonfire
Freezing
Hot
Scorching
has returned.
Spoils Report:
, a performance troupe, is visiting.
, the performance troupe, has arrived.
is visiting.
has brought back a rumor from abroad.
has brought back a few rumors.
has brought back many tales from beyond
and others
overlord
FORCED_ADMINISTRATOR
army is located out of bounds: teleporting
looks to your thriving economy for its future prosperity.
has been conquered and now
incorporated into your holdings.
, has been
, has been conquered and
has been founded
overlords
Biased index vector computation error
Empty biased index vector
save/current
save/current/
save/
themselves
prostrating
committing a depraved act upon
.
look
[LPAGE:ARTIFACT:
female
[LPAGE:HF:
, the deity of
Untitled
[/LPAGE]
rotting
ghostly
, depicted as a
skeletal
View
In
Value:
On
Owner:
Link to
Cannot link to
Crawling around babbling!
Running around babbling!
Possessed by unknown forces!
Stricken by melancholy...
Has the aspect of one fey!
Peculiarly secretive...
Has a horrible fell look!
Brooding darkly...
Stumbling obliviously!
Throwing a tantrum!
Sunk into depression...
Enraged at all enemies!
In a martial trance!
Drowning in sadness!
Writhing in agony!
with grief!
herself
himself
Experiencing mortal fear!
Beside
In emotional shock!
Overwhelmed by horror!
Corrupt Strange Mood:
Overcome by terror!
In a berserk rage!
Staring off into space...
Crawling around crazed!
Running around crazed!
Nobility
Holds elected office
Does the expelling
Pet of
Creator of
In existential crisis!
Emotionally overloaded!
Truly mortified!
Shaken to the core!
Taken by a fright!
Wallowing in misery!
Completely dismayed!
Distressed!
Anguished!
Lost in despair!
Cancel
Expel
Send to
Child is nobility
Child is elected
Child does the expelling
Child is not present
Spouse is nobility
Spouse is elected
Spouse does the expelling
Spouse is not present
Tough
High stamina
Strong
Agile
Child:
pets
Lover:
Old
Relations
Good memory
Good with language
Good intuition
High willpower
Creative
Good analytical ability
Good focus
Recovers slowly
Sickly
Frail
Low stamina
Weak
Clumsy
Recovers quickly
Resists sickness
Not musical
Poor kinesthetic sense
Bad with words
Poor spatial sense
Impatient
Poor memory
Not creative
Poor intuition
Poor focus
Low willpower
High social awareness
Poor analytical ability
High kinesthetic sense
Developed empathy
Good spatial sense
Musical
Stubborn
Wasteful
Brawler
Easily stressed
Anxious
Depression-prone
Anger-prone
Envious
Cheerful
Quick to love
Hateful
Poor empathy
Poor social awareness
Single-minded
Hopeful
Gracious
Disdains advice
Prone to discord
Trusting
Emotional obsessive
Obstinate
Tolerant
Temperate
Avoid fights
Resilient
Not greedy
Not anxious
Not lustful
Not easily depressed
Slow to anger
Not envious
Cheerless
Slow to love
Slow to hate
Artistically inclined
Thrill-seeker
Low self esteem
Merciful
Humorless
Not vengeful
Ungrateful
Austere
Not vain
Not ambitious
Fearful
Pusillanimous
Rude
Overreliant on advice
Seeks harmony
Quarreler
Quick to give up
Not wasteful
Distrustful
Loner
Overcautious
Sloppy
Not altruistic
Not dutiful
Emotionally distant
Unswayed by emotions
Acquiescing
Intolerant
Overshares
Inattentive
Incurious
Shameless
Scatterbrained
Quick to despair
Values fairness
Values decorum
Values cunning
Values eloquence
Values power
Values truth
Values family
Values friendship
Values law
Values loyalty
Not inclined to abstract
Not inclined to create art
Avoids excitement
Fact-oriented
Unassertive
Leisurely
Values sacrifice
Values competition
Values skill
Values hard work
Values craftwork
Values martial prowess
Values harmony
Values merriment
Values self-control
Values tranquility
Values stoicism
Values introspection
Values cooperation
Values independence
Values tradition
Values artwork
Disdains eloquence
Disdains fairness
Disdains truth
Disdains cunning
Disdains friendship
Disdains power
Disdains loyalty
Disdains family
Values knowledge
Disdains law
Values nature
Values peace
Values commerce
Values romance
Values perseverance
Values leisure time
Disdains hard work
Disdains sacrifice
Disdains martial prowess
Disdains skill
Disdains merriment
Disdains craftwork
Disdains tranquility
Disdains harmony
Disdains introspection
Disdains self-control
Disdains independence
Disdains stoicism
Disdains artwork
Disdains cooperation
Disdains decorum
Disdains tradition
Stressed
Harrowed
Haggard
Disdains peace
Disdains knowledge
Disdains romance
Disdains nature
Disdains leisure time
Disdains commerce
Disdains competition
Disdains perseverance
Drowning
Unconscious
Very thirsty
Needs
No official position
Injured
Healthy
Partially webbed
Seriously injured
Bleeding
Fever
Pain
Numb
Nauseous
Stay occupied
Be creative
Pray
Unmet need:
Drink alcohol
Distracted
No unmet needs
Focused
Distracted!
(Rusty)
Focused!
(V Rusty)
Haul:
Squad:
See animal
See great beast
Take it easy
Make romance
Martial training
Practice skill
Make merry
Craft object
Uphold tradition
Self-examination
Be with friends
Hear eloquence
Learn something
Be with family
Admire art
Excitement
Description
Think abstractly
Assume Control
Help somebody
Argue
Be extravagant
Fight
Cause trouble
Acquire object
Eat good meal
Chronicle
Short story
Manual
Guide
Musical form
Dance form
Poetic form
Geography
Natural history
Chemistry
Mathematics
Astronomy
Philosophy
Cultural comparison
Alternate history
Encyclopedia
Cultural history
Biographical dictionary
Genealogy
Choreography
Comparative biography
Dialog
Musical composition
Letter
Essay
Autobiography
Novel
Biography
No dedicated workshop assignments
No location assignments
Cannot assign work details
No work details
Will only do assigned tasks
Will do available tasks anywhere
Workshops
No assigned rooms
Star chart
Star catalogue
Treatise on technological evolution
Dictionary
Pet owner
Spouse
No relationships
Cannot assign work animals
No assigned or assignable work animals
Surgeon
Bone doctor
Diagnostician
Mercenary
Monster slayer
Scholar
Scribe
Tavern keeper
Performer
Athletic rival
Business rival
Close friend
Friend
Fellow athlete
Kindred spirit
Fellow scholar
Fellow artist
War buddy
Bonded
Lover
Mother
Father
Considers monster
Considers brigand
Hero
Intruder
Long-term acquaintance
Passing acquaintance
Object of worship
Hated
Disliked
Supernatural vengeance
Pure hate
Grudge
Jealous grudge
Persecutor
Religious persecutor
Member of hated group
Enemy fighter
Comrade
Member of respected group
Considers killer
Considers murderer
Good for business
Friendly terms
Considers violent
Considers psychotic
Considers bard
Considers dancer
Considers storyteller
Considers poet
Considers bully
Considers preacher
No groups
Site government
Treasure hunter
Protector of the weak
Preserver of knowledge
Considers flatterer
Former apprentice
Considers quarreler
Former master
Apprentice
Friendly fighter
Loyal soldier
Noted intruder according
Certainly considered an intruder
Legendary intruder
Infamous intruder
Greatly respected for heroic acts
Respected for heroic acts
Legendary hero
Famous hero
Performance troupe
Merchant company
Nomadic group
Military organization
Vessel crew
Migrating group
Certainly considered a bully
Considered a bully
Infamous bully
Noted bully
Feared as a brigand
Legendary bully
Noted brigand
Certainly feared as a brigand
Legendary brigand
Infamous brigand
Certainly feared as a monster
Feared as a monster
Infamous monster
Noted monster
Considered an intruder
Legendary monster
Respected as a hunter
Legendary killer
Talented hunter
Skilled hunter
Legendary hunter
Great hunter
Greatly feared as a villain
Feared as a villain
Infamous villain
Noted villain
Considered a brawler
Legendary villain
Moted brawler
Certainly considered a brawler
Legendary brawler
Famous brawler
Legendary fighter
Famous fighter
Greatly feared for violent oppositoin
Feared for violent opposition
Infamous enemy fighter
Noted enemy fighter
Feared as a murderer
Legendary enemy fighter
Noted murderer
Greatly feared as a murderer
Legendary murderer
Infamous murderer
Greatly feared as a killer
Feared as a killer
Infamous killer
Noted killer
Famous preserver of the knowledge
Noted preserver of the knowledge
Respected for protecting the weak
Legendary preserver of the knowledge
Noted protector of the weak
Greatly respected for protecting the weak
Legendary protector of the weak
Famous protector of the weak
Greatly respected for loyalty
Respected for loyalty
Famous loyal soldier
Noted loyal soldier
Respected for fighter
Legendary loyal soldier
Noted fighter
Greatly respected for fighter
Member
Former member
Former mercenary
Citizen
Certainly considered a thief
Considered a thief
Infamous thief
Noted thief
Respected for hunting treasure
Legendary thief
Noted treasure hunter
Greatly respected for hunting treasure
Legendary treasure hunter
Famous treasure hunter
Greatly respected for preserving the knowledge
Respected for preserving the knowledge
Values
No squad assigned
No orders
Former worker
Former prisoner
Former slave
Construction suspended.
Construction inactive.
Partially constructed.
Construction nearly done.
Waiting for construction...
Construction initiated.
Trap Occupied:
Removal suspended.
Removal inactive.
mutters
screams
"I must have
things... certain things
"Yes. I need
"Leave me. I need...
works with menacing fury!
broods
works secretly...
works, darkly brooding...
works furiously!
keeps muttering
This building has
been claimed by
cloth... thread
..."
blocks... bricks...
leather... skin
bars... metal
gems... shining
rough... color
stone... rock
raw... clear
raw... crystal
tree... life
raw... green
a shell
a corpse
bones... yes
stacked leather
stacked cloth
cut gems
square blocks
shining bars
of metal
rough gems
a quarry
glass and burning wood
rough gems and glass
a forest
skeletons
sketches
pictures of
Work orders cannot be assigned to this building.
A manager is required to add work orders to the shop.
will only do assigned tasks
will do available tasks anywhere
This workshop is free for anybody to use.
Only one master may be assigned to each workshop.
Add new task
Workers cannot be assigned to this building.
Pull lever
Link plate
Need accessible mechanisms.
Link lever
Workers
Stop Pumping Manually
Start Pump Manually
Stable Foundation
Hanging
Total Power:
Total Power Needed:
Active
Inactive
Frozen Here
Frozen Elsewhere
The well is operational.
The well is dry.
There is no bucket.
The bucket is full.
Work orders can be added specifically for this shop.
General work orders allowed:
* Requires a jug
Do not gather products
Gather any products
* Destroys colony
* Existing hive
Do not install colony
Install colony when ready
* Requires wild colony or
Assigned
Assign new display items
This is a memorial to
On display
Pumps from the south
Pumps from the west
Pumps from the north
Pumps from the east
be used for imprisonment.
This furniture is a part of multiple rooms.
You must designate a dungeon
before this restraint will
Terrarium
Aquarium
Occupant
Unassigned occupant
* No output
* Output restricted
Not ready to be split
Too many hives
No outdoor access
Ready to be split
* Saves colony for split
Outdoor access
Unnamed plant gathering area
Unnamed bedroom
Unnamed clay collection area
Unnamed animal training area
Unnamed meeting hall
Unnamed pen/pasture
Unnamed zoo
Unnamed museum
Unnamed memorial hall
Unnamed sculpture garden
Unnamed fishing area
Unnamed pit/pond
Unnamed dump
Unnamed sand collection area
This furniture is a part of
Unnamed water source
Operated by Mechanisms
Forbidden
Not in Use
Orientation
Fire at Will
Prepare to Fire
Assigned and chained
Chained
Unnamed tomb
Unnamed zone
Unnamed dormitory
Unnamed dining hall
Unnamed barracks
Unnamed dungeon
Unnamed office
Unnamed archery range
Nest box unclaimed
Move goods to/from depot
Deceased
Nest box claimed by
be used for burial.
This is the resting place of
You must designate a tomb
before this coffin will
Retake hatch to forbid it.
HATCH USED BY INTRUDER
Open
HATCH TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
Passable
DOOR TAKEN BY INVADERS
Large gem
Trap Baited:
Meat
Desired bait:
Nothing
Broker cannot access depot
You do not have a broker.
Broker:
Broker can access depot
Anyone requested at depot
No trader needed at depot
There are no merchants trading right now.
Broker requested at depot
Awaiting
Show items
This visitor is ready to leave.
Disengaged
(Cavern soil
is best)
Poor soil
Fertilize
every season
Set to fertilize
Current amount:
No seeds
Not set to fertilize
(now)
Leave fallow
heard this was a good place to search for monsters.
heard this was the place for those seeking danger.
seeking sanctuary
asking questions
seeking work as a scholar
for diplomacy
seeking work as a performer
seeking work as a mercenary
to perform
to slay beasts
This visitor has come
would be a safe place to stay.
is seeking information
was the place to look for long-term work.
believes
was the place for long-term scholarship.
would make a good base for a mercenary.
was the place to entertain people.
was the place to perform research.
was the place to admire fine architecture.
was the place to enjoy oneself.
was curious about
was the place for a good drink.
was the place for prayer.
went on this journey out of curiosity.
heard
[C:3:0:1]
[C:6:0:0]
[C:2:0:1]
didn't feel
doesn't feel
felt
feels
was
about the location of
You can learn more about this visitor after they chat with a local.
grieves
grieved
shocked
horrified
suspicious
alarmed
grumpy
grouchy
[C:1:0:1]
[C:4:0:1]
aggravated
accepting
blissful
bitter
astonished
amused
amazed
embarrassed
eager
distressed
dismayed
disgusted
disillusioned
disappointed
delighted
contemptuous
gloomy
glum
frustrated
gleeful
free
frightened
exhilarated
mortified
miserable
lonely
jovial
jubilant
isolated
jolly
interested
humiliated
insulted
hope
repentant
resentful
regretful
remorseful
relieved
panics
outraged
panicked
nostalgic
optimistic
wrathful
zealous
worried
uneasy
ashamed
restless
indignant
[C:7:0:1]
, [C:5:0:0]
remembering
[C:7:0:0]
reliving
dwelling upon
euphoric
enthusiastic
pessimistic
Making weapons
Making anvils
Making armor
Fuel
Making projectiles
Making furniture
intellectual values
intellectual values and changed
personal tendencies
allowed
to rethink
, [C:5:0:1]
and mulling over the recurring memory
essay
dialog
letter
autobiography
novel
chronicle
short story
manual
This is an untitled
, authored by
It is an example of
star catalogue
star chart
alternate history
treatise on technological evolution
cultural comparison
comparative biography
biographical dictionary
musical composition
A half day's travel
Nearly a day's travel
A day's travel
More than a day's travel
days' travel
Population: ~400
Population: ~500
Population: ~600
Population: ~750
Population: ~1000
Population: ~2000
Population: ~3000
Population: ~4000
Population: ~5000
Population: ~6000
Population: ~7500
Population: ~10000
Population: >10000
Your location
Inaccessible from your location
A short trip
They accept
They offer
Civilization:
Site government:
No civilized population
Population: <10
Population: ~10
Population: ~20
Population: ~30
Population: ~40
Population: ~50
Population: ~60
Population: ~75
Population: ~100
Population: ~200
Population: ~300
Cannot order mission without leader
Inaccessible mission location
Click to request workers
No workers available
Cannot make request without leader
Cannot raid your civilization
Artifacts (Rumored)
Economically linked to you
Skirmishing
They accept tribute
They offer tribute
No contact
You accept their tribute every
a broker with appraisal skill.
You can look at trade information once you have
Vengeance
Offerings from
Imports from
Terror
Petty Annoyance
Exports to
Accepting tribute
Unnamed
Click to raid this site (creates new mission)
Click to explore this site (creates new mission)
No messengers
Recover
Raid
Seize
Take Over
Raze
Demand Tribute from
Pillage
Explore
Make Request of
This land has no important leaders.
You have no agreements with this land.
Loot other items
Take important treasures
Release other prisoners
Free captives belonging to your civilization
No notable skills
This mission cannot be altered now.
Click for assignments and details
and more...
Messenger (unfilled)
No commanders
messenger
Click to view all news and rumors
No squads available
No messengers available
No specific orders
be manageable from this screen.
occupation and not return. Your new holdings will
WARNING: If successful, your soldiers will join the
Demand surrender and occupy
Conquer and occupy
Demand ongoing tribute
Demand one-time tribute
Raze (openly attack and destroy site)
Pillage (openly attack)
Raid (squads will try to avoid detection)
Steal livestock
Claimed by local family
Claimed by local
Claimed by your local government
Location unknown
Last known to be traveling
Last in
No reports available
a group calling itself
crushed an insurrection
waited out an insurrection
began in
an insurrection against
was known to be
, replacing
became
in the name of
claimed
marched on
the army of
Unknown creature
, position
Unnamed recenter location
was kidnapped
descended upon
fled from the area just before an army
refugees calling themselves
gave up on their occupation of
moved on in search of a better future after the horrible mismanagement of
was conquered
after a long journey from the lands of
on behalf of
Saving items...
Allocating space...
Characterizing raw data...
Opening file...
Offloading art...
Offloading units...
Preliminary cleaning...
Checking directory structure...
Initializing...
Hotkey:
(hidden)
(not possible)
Saving squads...
Saving coin information...
Saving world events...
Saving work quotas...
Saving mandates...
Saving events...
Saving local animal populations...
Saving entities...
Saving effects...
Saving flow guides...
Saving machines...
Saving buildings...
Saving projectiles...
Saving schedules...
Saving jobs...
Saving units...
Saving belief systems...
Saving occupations...
Saving art forms...
Saving agreement...
Saving cultural identities...
Saving tracking information...
Saving army controllers...
Saving armies...
Saving vehicles...
Saving crimes...
Saving incidents...
Saving identities...
Saving written content...
Saving interactions...
Saving activities...
Saving formations...
Woodcutting
Stockpiles
Mining
Camera controls
Finishing...
Closing file...
Saving general information...
Saving adventure data...
Saving active historical figures...
Saving artifacts...
Saving world information...
Saving fortress information...
Saving announcements...
Saving divination sets...
Saving image sets...
Handling light aquifers
Wells
Traps and levers
Ore and smelting
Offices and administrative work
Bins, bags, and barrels
Other food sources
Planting
Menu overview
Movement
Preparing for the caravan
Alerts
Information sheets
Popup: The world
Popup: Work details
Goals
Happiness and stress
Dig deeper
Refuse and dumping
Ramps and channels
Meeting areas and locations
The party and followers
Popup: Sleep and rest
Popup: Shoot and throw
Popup: Abilities
Popup: Butcher and craft
Popup: Hold and climb
Popup: Movement options
Popup: Inventory
Popup: Adventurer's log
Popup: Companions
Popup: Work orders
Save
[Viewed]
Retirement
Fortress mode
Quests and reputation
Trading
Conversations
Abandon
you will need to reclaim the fort to play
Really quit? The fort will be saved but
Quit
save will be lost.
All of your progress since the last
Really quit without saving?
this character to play them again.
you will need to unretire or recruit
Retire
here again.
Really retire? The world will be saved but
autosave 3
autosave 2
autosave 1
Return to game
Settings
(holding another's goods)
Give in to Starvation
Finish Game
Give in to the Night
Retire at this location (or rest a while)
Succumb to the invasion
Quit without saving
Abandon the fortress to ruin
Retire the fortress (for the time being)
Save and continue playing
Save and return to title menu
available to play.
through their legend but will not be
Really quit? The character will live on
Death Spiral
Expansive Cavern
Koganusan
Dabu & Simon Swerwer
May interfere with existing saves.
Do this if you want to keep the old save.
Multiple copies of the timeline found.
Recommended!
Save to new folder (same timeline)
Save to new timeline
Save to timeline folder:
Save to this timeline
Continue
Return to title menu
Save world and return to title menu
Classic DF Main Theme
Tarn Adams
Classic DF Title Theme
Dabu & Agueda Macias
Craftsdwarfship
Winter Entombs You
Strange Moods
Strike the Earth!
Another Year
First Year
Vile Force of Darkness
Drink & Industry
Forgotten Beast
Hill Dwarf
Dabu
Last track:
Track playing:
Losing is Fun
Two Coins
Pony Rider
Cannibal
Sisters of War
Dabu & rcab
Into The Pits
Night Creature
Hamlet Memoirs
Beyond The Gates
Life of Adventure
Bruising The Fat
The Capital
Strike It Again
Haunted Lands
Toady Six
Toady Five
Obsidian
Toady Four
Suite Espagnole Part III
Suite Espagnole Part II
Suite Espagnole Part I
Dolomite
Roldeth
Toady Three
Toady Two
Toady One
The Tavern Part II
The Tavern Part I
-
SoW
stia
df15
df9
Last interlude:
Interlude playing:
Cages & Chains
Your strength has been broken.
Conquered
Your settlement has been abandoned.
Abandoned
Your fortress has settled into the rhythm of day-to-day living, beyond your meticulous concern.
Retired
Dwarf Fortress Adventure
And remember: [C:2:0:1]Losing is fun![C:7:0:0]
More likely, your dwarves will starve, unless you read the first few guides here!
The game is open-ended and you can do whatever you choose. If you'd like a goal, try to become a barony, then a Mountainhome.
And remember: [C:2:0:1]Losing is fun, and now it's personal![C:7:0:0]
The guides here will suggest other possible avenues of play.
save/current/world.sav
Combat music:
Unpause
End stairway
Start stairway
Open mining mode
Zoom out
Zoom in
Move the camera down
Move the camera up
Move the camera
Your settlement has crumbled to its end.
Withered
Place a bed
Make the bed
Add a "Make bed" task
Click workshop
Construct workshop
Place carpenter's workshop
Open building mode
Stockpile wood
Chop down tree
Designate tree
Open tree-felling mode
Place All stockpile
Open stockpile mode
of 20)
Room completed (
Finish mining
Would you like your fortress located in a forested mineral-rich region of this world where you can play through a short tutorial?
Quick start and short tutorial?
Deal with challenges as they arise, and you might one day find that your humble settlement has grown to become a Mountainhome, the center of your civilization.
As you dig deeper and more citizens take up residence in your outpost, your doings will attract attention, both wanted and unwanted.
Once this process is complete, you can prepare a group and send them out to seek wealth deep in the mountains.
You'll begin by creating your world and watching the region's history unfold.
Prepare to guide your stout charges to fortune in a world fraught with many perils.
Welcome to Dwarf Fortress
Right click to move
Left click to move
Don't show again
Click the help button
Dismiss the large red alert
Close the information sheet
Click a citizen or creature
] hotkey will recenter on your wagon.
The view will be dark underground until you begin mining. You can move the camera to the surface with the surface button (highlighted.) The
When your view is in the air above other tiles, you can see them below, but you can only interact with objects in your current elevation.
] or [C:2:0:1]roll the mouse wheel[C:7:0:0]. Hold shift to move faster.
] and
To change the camera's elevation, press
] or hold the middle mouse button and drag the view.
[KEY:
Your view is focused on one elevation at a time. To move the camera around, press
(1 of 8)
After you embark, help is available by pressing the help button in the top right corner, including all of the tutorials.
Some locations are challenging even for experienced players, and it will be a very short game indeed if you don't know how to deal with them!
If this is your first time playing, please heed the embark warnings about aquifers, saltwater, and other hazards.
On your own!
Non-interactive help will be available whatever you decide.
Later you can consider making a [C:3:0:0]Meeting Area[C:7:0:0]
but it leaves [C:6:0:1]Boulders[C:7:0:0] which are an essential building material.
Consider that most [C:6:0:0]Workshops[C:7:0:0] are 3x3 squares. Mining through the stone layers further down may take longer,
Dig a rectangle underground big enough for a large [C:6:0:0]Stockpile[C:7:0:0] and some [C:6:0:0]Workshops[C:7:0:0].
Let's make a safe place to work. Select [C:5:0:1]Regular Mining[C:7:0:0] mode, to the left of [C:5:0:1]Stair Mining[C:7:0:0] mode.
to unpause or use the highlighted controls at the top of the screen. You should pause regularly starting out.
Now we'll unpause the game and let the miner finish the task. Press
order also works.
the next. [C:2:0:1]Click[C:7:0:0] the surface, [C:2:0:1]move the camera down one level[C:7:0:0], and [C:2:0:1]click[C:7:0:0] the underground. Reversing the
There are several ways to mine. Stairwells (selected) start at one elevation and are completed at
Mining tasks are designated on the play area. Begin by clicking the highlighted [C:5:0:1]Mining[C:7:0:0] button.
There may be plenty of hillside to dig into, but you'll want to seek wealth below the surface.
It's time to get to work! Let's start by digging a stairwell into the ground.
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], [C:2:0:1]Ctrl+mouse wheel[C:7:0:0], or the indicated buttons.
You can zoom in and out of the play area using
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always be used to close most menus, as well as
If the [C:5:0:1]Stockpile[C:7:0:0] menu is still open, you can close it now by right-clicking. Right-clicking can
good idea to keep your fortress clean.
button to forbid certain categories, like [C:5:0:1]Refuse[C:7:0:0] for example. A separate [C:6:0:0]Refuse Stockpile[C:7:0:0] is a
Later you may want to customize your [C:6:0:0]Stockpiles[C:7:0:0] by clicking on them and pressing the [C:5:0:1]Custom[C:7:0:0]
If unpaused, your workers should start unloading the wagon into the [C:6:0:0]Stockpile[C:7:0:0].
Once the pile is placed, click [C:5:0:1]Accept[C:7:0:0] and select the [C:5:0:1]All[C:7:0:0] option.
to place your pile. [C:6:0:0]Stockpiles[C:7:0:0] can be placed both on the surface and underground.
Click the add button, and click two corners of a rectangle somewhere safe
[C:6:0:0]Stockpiles[C:7:0:0] are placed with the [C:5:0:1]Stockpile[C:7:0:0] button (highlighted.) Click it now.
supplies around your fortress where they are needed.
It's time to build a [C:6:0:0]Stockpile[C:7:0:0] underground to unload them. [C:6:0:0]Stockpiles[C:7:0:0] are crucial to moving
The supplies on the wagon are in danger of being carried off by wild creatures!
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from the [C:5:0:1]Zones[C:7:0:0] menu. Otherwise your citizens will continue to gather by the [C:6:0:0]Wagon[C:7:0:0] outside.
Click [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Carpenter[C:7:0:0] and place the shop in an empty area on the surface or underground.
If you have some [C:6:0:1]Wood[C:7:0:0] stockpiled, you'll be able to place a [C:6:0:0]Carpenter's Workshop[C:7:0:0].
Most [C:6:0:0]Workshops[C:7:0:0] require building material, such as [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
[C:6:0:0]Workshops[C:7:0:0] are one of many buildings you can place with the highlighted [C:5:0:1]Build[C:7:0:0] button. Click it now.
Now that you have the building materials it's time to start building.
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If all of your [C:6:0:0]Stockpiles[C:7:0:0] are full, go ahead and place another one.
You can right click to close [C:5:0:1]Woodcutting[C:7:0:0] mode. Right clicking closes most menus.
If the fallen logs are accessible, everyone will help store them in the [C:6:0:0]Stockpile[C:7:0:0].
Now we just need to wait for the woodcutter to chop down the tree.
Make sure your woodcutter can walk to the designated location.
When you are ready, open the [C:5:0:1]Woodcutting[C:7:0:0] menu and designate the trunk of a tree on the surface.
[C:2:0:0]Haulers[C:7:0:0] will also drop [C:6:0:1]Wood[C:7:0:0] in your [C:6:0:0]All Stockpile[C:7:0:0] unless you turn it off in the [C:5:0:1]Custom Stockpile Menu[C:7:0:0].
Before you start chopping down trees you may want to create a dedicated [C:6:0:0]Wood Stockpile[C:7:0:0].
First you need building materials, like [C:6:0:1]Wood[C:7:0:0] or [C:6:0:1]Boulders[C:7:0:0].
With shelter ready underground, it's time to build.
You can also access information from the [C:5:0:1]Citizens[C:7:0:0] button.
Click on a [C:2:0:0]Resident[C:7:0:0] to see their needs, inventory, thoughts, relations, and more.
You can click on [C:2:0:0]Creatures[C:7:0:0] and [C:6:0:1]Items[C:7:0:0] just as you can click on [C:6:0:0]Buildings[C:7:0:0] to get more information about them.
The rest of the interface is now enabled.
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room with a [C:6:0:0]Door[C:7:0:0] and use the [C:5:0:1]Zones[C:7:0:0] menu to assign an official [C:3:0:0]Bedroom[C:7:0:0] for each resident.
With a [C:6:0:0]Bed[C:7:0:0] placed, your workers will have somewhere to sleep. Later you can create a
[C:5:0:1]Beds[C:7:0:0] are found in the [C:5:0:1]Furniture[C:7:0:0] category. Unlike [C:6:0:0]Workshops[C:7:0:0], [C:6:0:0]Beds[C:7:0:0] must be placed underground.
Use the [C:5:0:1]Build[C:7:0:0] menu to place it in a room underground, just like the [C:6:0:0]Workshop[C:7:0:0]. Dig a new room first if you like.
Now that you have a [C:6:0:1]Bed[C:7:0:0] you can place in it the fortress.
Chop down more trees if necessary. Unpause and wait for the [C:6:0:1]Bed[C:7:0:0] to be completed.
[C:6:0:1]Furniture[C:7:0:0] created at the [C:6:0:0]Carpenter's Workshop[C:7:0:0] usually takes one [C:6:0:1]Wood[C:7:0:0] to build. Add a task and make a [C:6:0:1]Bed[C:7:0:0].
Most objects that are placed, like [C:6:0:1]Doors[C:7:0:0] and [C:6:0:1]Furniture[C:7:0:0], must first be built in a [C:6:0:0]Workshop[C:7:0:0].
Your industrious citizens will perform any task added to the [C:6:0:0]Workshop[C:7:0:0].
Once the worker is done, click on the building to select it.
When unpaused, a worker should now build the [C:6:0:0]Workshop[C:7:0:0].
[C:6:0:1]Crafts[C:7:0:0] are an easy way to make a lot of trade goods quickly.
You need something of value to trade.
To trade with the autumn caravan, you must build a [C:6:0:0]Trade Depot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu.
You may need supplies before the coming of winter.
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Preparing for the Caravan
Left click on an alert for recentering options, and right click to dismiss an alert.
Hover over an alert icon to see the information.
There has been one already!
There have been a few already!
There have been several already!
Important and sometimes urgent information is given as alerts on the left side of the screen.
This is an example urgent alert! These are very important. Ignore them at your peril.
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Right click to dismiss the information sheet.
Feel free to pause and check out the information.
Later you may try the [C:5:0:1]Burrows[C:7:0:0] menu to create a safe place for your civilians to hide when real trouble comes.
To make sure they spend their free time down there you will need to use the [C:5:0:1]Zones[C:7:0:0] menu to create a [C:3:0:0]Meeting Area[C:7:0:0].
By now you should have a room underground where your residents can hide from the creatures above.
[C:7:0:1]Shelter[C:7:0:0]
Use the arrow at the top of this window to minimize the tutorial when it obscures your view.
In order to keep your citizens alive in the unforgiving wilderness they will need shelter, drink, and food.
Click it now, and this tutorial will be concluded.
The [C:5:0:1]Help[C:7:0:0] button at the top of the screen contains more guides.
As you enter new menus, there will be information and tips.
There's a lot more to learn!
Just the beginning
[C:6:0:1]Gems[C:7:0:0] can be [C:3:0:1]Cut[C:7:0:0] at the [C:6:0:0]Jeweler's Workshop[C:7:0:0]. [C:3:0:1]Encrust[C:7:0:0] them on [C:6:0:1]Crafts[C:7:0:0] and other items to add even more value.
kinds as well as some [C:6:0:1]Rough Gems[C:7:0:0] if you are lucky.
If you dig down enough layers you will find a near infinite amount of [C:6:0:1]Boulders[C:7:0:0] of various
An obvious material to use to make the crafts is rock.
Make the appropriate workshop with [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Crafts[C:7:0:0].
Once the [C:6:0:0]Still[C:7:0:0] is constructed, click on it and add the task [C:3:0:1]Brew Drink from Plant (or fruit)[C:7:0:0]. If you have no suitable [C:6:0:1]Plants[C:7:0:0], you
This is done by building a [C:6:0:0]Still[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Still[C:7:0:0].
The main way is by brewing alcohol.
There are two ways to make drinks for your residents.
[C:7:0:1]Drink[C:7:0:0]
But if one of these brave workers falls, you'll need to assign somebody to these duties.
If you haven't suffered any casualties, you should have these labors assigned already.
[C:7:0:0].
Fisherdwarf
[C:7:0:0], and [C:2:0:0]
Woodcutter
[C:7:0:0], [C:2:0:0]
Miner
Click here and make sure you have a [C:2:0:0]
Some essential tasks must be assigned from the [C:5:0:1]Labor[C:7:0:0] menu.
[C:7:0:1]Labor[C:7:0:0]
Select [C:5:0:1]Farmplot[C:7:0:0] from the [C:5:0:1]Build[C:7:0:0] menu. It's in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Farmplot[C:7:0:0]. Place the [C:6:0:0]Farmplot[C:7:0:0] on the subterranean soil.
This isn't rich soil, but will suffice for now. Dig deeper to find better soil.
With a subterranean soil floor exposed, you can place an underground [C:6:0:0]Farmplot[C:7:0:0].
Make sure to leave the ceiling above intact so the underground soil doesn't receive any sunlight.
The highest mountain elevations do not have soil.
The underground rectangle must be near the surface, where there is soil (loam, clay, or sand.) One level down should suffice, before you hit rock.
Using [C:5:0:1]Mining[C:7:0:0] orders, you'll need to carve out a rectangular area underground for your [C:6:0:0]Farmplot[C:7:0:0].
The [C:6:0:0]Wagon[C:7:0:0] comes with some [C:6:0:1]Seeds[C:7:0:0], but as you might expect, these crops must be grown underground!
There's some food on the embark [C:6:0:0]Wagon[C:7:0:0], and you can trade for food, but you can also grow your own.
and certain [C:6:0:0]Workshop[C:7:0:0] tasks. You may find water underground.
so that your residents have water to drink. You'll want one of these anyway for other purposes, like cleaning
Absent alcohol and in warmer weather, you can designate a [C:3:0:0]Water Source[C:7:0:0] from the [C:5:0:1]Zones[C:7:0:0] menu at a river or pond,
or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen at the top of the screen.
If you survive until the caravan comes you may also trade for [C:6:0:1]Drinks[C:7:0:0]
The task also requires a [C:6:0:1]Barrel[C:7:0:0] from the [C:6:0:0]Carpenter's Workshop[C:7:0:0].
may try [C:5:0:1]Planting[C:7:0:0] or [C:5:0:1]Gathering[C:7:0:0].
Do this by selecting [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Fishery[C:7:0:0].
Remember, your workers do not eat raw fish! You must build a [C:6:0:0]Fishery[C:7:0:0] to prepare them.
You can optionally choose to designate a [C:3:0:0]Fishing[C:7:0:0] zone if you don't want your workers going far afield.
fishing labor assigned will begin fishing automatically.
If there is a river or pond nearby you may consider fishing. If the water isn't frozen, a worker with the
[C:7:0:1]Fishing[C:7:0:0]
[C:6:0:1]Fertilizer[C:7:0:0] is not needed to farm.
[C:6:0:1]Potash[C:7:0:0] is the fertilizer of choice, and it can be created in the [C:6:0:0]Ashery[C:7:0:0], using [C:6:0:1]Ash[C:7:0:0] from [C:6:0:1]Wood[C:7:0:0] burned in a [C:6:0:0]Wood Furnace[C:7:0:0]. A [C:3:0:0]Water Source[C:7:0:0] zone and a [C:6:0:1]Bucket[C:7:0:0] are also required.
These effects are more pronounced deep underground where you can locate the cavern biome and its rich soil.
[C:6:0:1]Fertilizer[C:7:0:0] and skilled [C:2:0:0]Planters[C:7:0:0] have a direct impact on crop yield.
If you'd like to focus a few of your citizens on farming, which gives skill benefits, you can assign them to the [C:2:0:0]Planters[C:7:0:0] work detail from the [C:5:0:1]Labor[C:7:0:0] menu.
Now your [C:2:0:0]Planters[C:7:0:0], those that can access both the [C:6:0:0]Farmplot[C:7:0:0] and the [C:6:0:1]Spawn[C:7:0:0], will plant the field, and after a period of growth, they'll be harvested.
Note that you can obtain aboveground [C:6:0:1]Seeds[C:7:0:0] from trade or by eating gathered [C:6:0:1]Plants[C:7:0:0], but aboveground farming exposes your [C:2:0:0]Planters[C:7:0:0] to dangers and the elements.
[C:6:0:1]Plump Helmets[C:7:0:0] are edible and the default [C:6:0:0]Wagon[C:7:0:0] comes with [C:6:0:1]Plump Helmet Spawn[C:7:0:0], which are their "seeds".
Click on the [C:6:0:0]Farmplot[C:7:0:0] you placed to pull up the [C:5:0:1]Farming[C:7:0:0] menu.
You need to select the crops to be grown each season.
[C:3:0:0]Zones[C:7:0:0] are placed much like [C:6:0:0]Stockpiles[C:7:0:0].
There are several kinds of [C:3:0:0]Zones[C:7:0:0], which you can see in the panel on the left.
[C:3:0:0]Zones[C:7:0:0] are areas you designate where your citizens will work, socialize, rest, or perform specific duties.
add button to assign the [C:2:0:0]Animals[C:7:0:0].
To keep them alive use the [C:3:0:0]Pen/Pasture[C:7:0:0] zone from the [C:5:0:1]Zones[C:7:0:0] menu to select a section of grass and click the
Note that some [C:2:0:0]Livestock[C:7:0:0] must eat vegetation to survive.
There you can select which [C:2:0:0]Animals[C:7:0:0] to slaughter. You may need to minimize the tutorial to see the [C:5:0:1]Slaughter[C:7:0:0] buttons.
Once the shop is built, open the [C:5:0:1]Creatures[C:7:0:0] info menu. From there select the [C:5:0:1]Pets/Livestock[C:7:0:0] tab.
Do this by selecting the building in [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Farming[C:7:0:0] -> [C:5:0:1]Butcher[C:7:0:0].
To slaughter an [C:2:0:0]Animal[C:7:0:0] you must first build a [C:6:0:0]Butcher's Shop[C:7:0:0].
[C:6:0:1]Meat[C:7:0:0] from [C:2:0:0]Livestock[C:7:0:0] you slaughter is a source of food.
[C:7:0:1]Butchering[C:7:0:0]
Then draw a rectangle over the bushes you wish to search.
It is possible to survive by gathering plants outside. Do this by selecting the [C:5:0:1]Gathering[C:7:0:0] order.
[C:7:0:1]Gathering[C:7:0:0]
Stocks
When a route has a steep descent, consider using powered [C:6:0:0]Rollers[C:7:0:0], extra curves, track "stops" between [C:6:0:0]Stops[C:7:0:0] with various friction settings, or a worker to guide the vehicle.
[C:6:0:1]Minecarts[C:7:0:0] that move too quickly around corners will spill their contents.
Only one condition needs to be satisfied for the [C:6:0:1]Minecart[C:7:0:0] to move to the next [C:6:0:0]Track Stop[C:7:0:0].
Each [C:6:0:0]Track Stop[C:7:0:0] must be linked to a [C:6:0:0]Stockpile[C:7:0:0] for [C:6:0:1]Items[C:7:0:0] to be put on or removed from the [C:6:0:1]Minecart[C:7:0:0].
One [C:6:0:1]Minecart[C:7:0:0] can be assigned to each route, and workers will move the vehicle from [C:6:0:0]Track Stop[C:7:0:0] to [C:6:0:0]Track Stop[C:7:0:0] according to conditions you specify.
[C:6:0:1]Minecarts[C:7:0:0] and [C:6:0:0]Tracks[C:7:0:0] are a convenient way to move a lot of objects around the fortress quickly, though they take a little effort to prepare.
Minecart routes
It can be useful to assign all of your civilians to a safe emergency [C:1:0:0]Burrow[C:7:0:0] which you activate in case of intruders.
[C:1:0:0]Burrows[C:7:0:0] can be suspended and unsuspended freely. When a [C:1:0:0]Burrow[C:7:0:0] is suspended, assigned citizens will ignore it.
Workers will try to limit their tasks to the confines of the [C:1:0:0]Burrow[C:7:0:0], but they will sometimes form paths which pass through other areas.
[C:1:0:0]Burrows[C:7:0:0] are work and living areas where citizens can be assigned.
Just make sure you have the correct [C:6:0:0]Furniture[C:7:0:0] placed in the rooms with [C:6:0:0]Doors[C:7:0:0] or vertical entries separating each room before you begin.
Certain [C:3:0:0]Zones[C:7:0:0] like [C:3:0:0]Bedrooms[C:7:0:0] can be placed several at a time.
Unlike [C:6:0:0]Stockpiles[C:7:0:0], multiple [C:3:0:0]Zones[C:7:0:0] can overlap.
Nobles and certain administrators require rooms, and some may also make demands.
Once they are assigned, you can create work orders, run a [C:1:0:1]Hospital[C:7:0:0], and count and appraise your hoard.
Certain important functions in your fortress can only be performed by assigned administrators, such as the [C:5:0:0]Manager[C:7:0:0] and [C:5:0:0]Bookkeeper[C:7:0:0].
These can also be assigned from the squad menu.
Once the first leader is assigned, subsequent [C:5:0:0]Captain[C:7:0:0] positions will appear.
[C:5:0:0]Militia Commanders[C:7:0:0] are assigned here.
Here you can view your nobles, as well as assign your administrators, military leaders, and other officials.
Nobles and administrators
If a task does not have a default work detail, you can create a custom work detail. Once you assign citizens to the task, you can then set [C:5:0:1]"Only selected do this"[C:7:0:0] if you want to restrict it.
Tasks are restricted by setting their work detail to [C:5:0:1]"Only selected do this"[C:7:0:0].
Citizens are restricted by using their [C:5:0:1]Specialization[C:7:0:0] button.
Generally, almost every task will be available for every citizen, but you can both restrict both citizens and tasks.
Work details are one way you can control which workers do which tasks, and they are the only way to assign certain tasks like mining, woodcutting, hunting, and fishing.
If you don't have a [C:5:0:0]Bookkeeper[C:7:0:0], or they don't have an [C:3:0:0]Office[C:7:0:0] to work in, numbers may be approximate.
Click on category headings to collapse and expand them.
Here you can see every [C:6:0:1]Item[C:7:0:0] in the fortress.
You have no idea what's lurking out there.
It is recommended that you prepare a squad and get them training as soon as you can.
Wildlife and even your own citizens can still be dangerous at times.
Although this location is relatively safe, it is recommended that you prepare a squad and get them training at some point.
Here you can create squads, fill their positions, assign equipment and schedules, and give specific orders.
This is the squad menu.
Squads
Officers may opt for physical punishment if they cannot carry out custodial sentences.
It is recommended to place a certain number of [C:6:0:0]Cages[C:7:0:0] and [C:6:0:0]Chains[C:7:0:0] and assign them to a [C:3:0:0]Dungeon[C:7:0:0] zone.
This is particularly important for schemes where the witnesses might not have the full story.
You can also interrogate suspects.
All available witness information is presented for each case.
It's up to you to choose whom to convict.
Certain crimes are indicative of larger problems, so you should pay attention to them, and affected victims and family members get upset if crime is ignored.
If you have a law enforcement administrator like a [C:5:0:0]Sheriff[C:7:0:0] or [C:5:0:0]Captain of the Guard[C:7:0:0], witnesses of crimes will make reports, which find their way here.
Justice
the [C:6:0:0]Stoneworker's Shop[C:7:0:0] and the [C:6:0:0]Metalsmith's Forge[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are created at the [C:6:0:0]Clothier's Shop[C:7:0:0] or the [C:6:0:0]Leatherworks[C:7:0:0].
The [C:6:0:0]Carpenter's Workshop[C:7:0:0] is the best place to make lightweight [C:6:0:1]Bins[C:7:0:0] and [C:6:0:1]Barrels[C:7:0:0], but they can also be made at
(and some other things like [C:6:0:1]Sand[C:7:0:0]). [C:6:0:1]Bins[C:7:0:0] hold just about everything else except [C:6:0:1]Furniture[C:7:0:0], [C:6:0:1]Wood[C:7:0:0] and [C:6:0:1]Boulders[C:7:0:0].
[C:6:0:1]Barrels[C:7:0:0], and [C:6:0:1]Bags[C:7:0:0]. [C:6:0:1]Barrels[C:7:0:0] are used to store [C:6:0:1]Food[C:7:0:0]. [C:6:0:1]Bags[C:7:0:0] are used to store [C:6:0:1]Seeds[C:7:0:0]
If you find that your stockpiles are filling up too fast, you can create room by building [C:6:0:1]Bins[C:7:0:0],
The system is reasonably powerful and you can eventually automate almost all of your production if you wish.
You can also create work orders at specific [C:6:0:0]Workshops[C:7:0:0] from their building sheet.
You can limit work orders to a number of [C:6:0:0]Workshops[C:7:0:0].
For instance, you can create an order to [C:3:0:1]Make Wooden Bins[C:7:0:0] if you are out of empty ones, to [C:3:0:1]Brew Drinks[C:7:0:0] if you are running low, or to [C:3:0:1]Make Five Statues[C:7:0:0] every month.
These work orders are set to complete a certain number of [C:3:0:1]Tasks[C:7:0:0] and can be given start conditions.
Work orders are used to automate [C:3:0:1]Tasks[C:7:0:0] in [C:6:0:0]Workshops[C:7:0:0].
Raids are created by clicking on any site not belonging to your civilization.
You can also cause trouble if you'd like to raid your neighbors.
Stolen [C:6:0:1]Artifacts[C:7:0:0] and kidnapped citizens can be recovered by preparing missions from this screen.
The world created at the beginning of the game is active, and others may take an interest in your outpost as it grows.
The World
the game progresses. Use the [C:5:0:1]Nobles and administrators[C:7:0:0] menu to check their wants and needs.
Other nobles may appear or be assigned as
Remember to assign the [C:5:0:0]Administrator[C:7:0:0] to the [C:3:0:0]Office[C:7:0:0].
The [C:3:0:0]Zone[C:7:0:0] you select must contain a [C:6:0:0]Chair[C:7:0:0], or you can paint a [C:3:0:0]Zone[C:7:0:0] and place a [C:6:0:0]Chair[C:7:0:0] later.
You can create these with [C:5:0:1]Zones[C:7:0:0] -> [C:5:0:1]Office[C:7:0:0].
Some [C:5:0:0]Administrators[C:7:0:0] will require [C:3:0:0]Offices[C:7:0:0] to perform their work.
To do this select the [C:5:0:1]Nobles and administrators[C:7:0:0] menu and click the add button to assign somebody.
In order for some functions to be used, like work orders or bookkeeping, [C:5:0:0]Administrators[C:7:0:0] must be assigned.
Note that if you have a [C:5:0:0]Broker[C:7:0:0] the value of each good with be shown if their skill is high enough.
they can carry away the weight of the things you are selling.
trade from the list on the right. Then hit [C:5:0:1]"Trade"[C:7:0:0]. The trader will accept if the deal is fair and
When trading you select which goods you want from the list on the left, and which goods of yours to
until your [C:5:0:0]Broker[C:7:0:0] or another resident arrives at the depot.
select [C:5:0:1]"Trade"[C:7:0:0]. Don't worry if you have no [C:5:0:0]Broker[C:7:0:0], just select [C:5:0:1]"Anyone can Trade"[C:7:0:0]. You cannot trade
Here you can select which goods you wish to trade. After everyone has brought their goods you can
When the caravan arrives at the [C:6:0:0]Trade Depot[C:7:0:0], you must click on the depot and select [C:5:0:1]"Bring Goods to Depot"[C:7:0:0].
or raise the [C:6:0:0]Bridge[C:7:0:0], locking you inside.
Then click on the [C:6:0:0]Lever[C:7:0:0] and choose to link it to a [C:6:0:0]Bridge[C:7:0:0] or [C:6:0:0]Door[C:7:0:0]. This will lock the [C:6:0:0]Door[C:7:0:0]
To stop some enemies from entering your fortress use [C:5:0:1]Build[C:7:0:0] -> [C:5:0:1]Machines/fluids[C:7:0:0] -> [C:5:0:1]Lever[C:7:0:0] to build a [C:6:0:0]Lever[C:7:0:0].
Most require [C:6:0:1]Mechanisms[C:7:0:0] made at the [C:6:0:0]Mechanic's Shop[C:7:0:0], using [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Mechanic[C:7:0:0].
lock the ways into your fortress. The ways to build traps are as wild as your imagination.
The best way to avoid this fate is to build traps and
you can succumb to invasions.
It is a dangerous world, and if the entrances of your fortress are left open,
need [C:6:0:1]Charcoal[C:7:0:0] from the [C:6:0:0]Wood Furnace[C:7:0:0] to start the process.
You may switch to other forms of [C:6:0:1]Fuel[C:7:0:0] later, such as [C:6:0:1]Coal[C:7:0:0], but you will usually
found at [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Wood Furnace[C:7:0:0].
To get [C:6:0:1]Fuel[C:7:0:0] you need to make [C:6:0:1]Charcoal[C:7:0:0] with a [C:6:0:0]Wood Furnace[C:7:0:0],
If you have found magma you can build a [C:6:0:0]Magma Smelter[C:7:0:0] directly over it, otherwise you need [C:6:0:1]Fuel[C:7:0:0].
[C:6:0:1]Ore[C:7:0:0] is mined underground, below the soil layers.
This can done at the [C:6:0:0]Smelter[C:7:0:0] which can be found under [C:5:0:1]Workshops[C:7:0:0] -> [C:5:0:1]Furnaces[C:7:0:0] -> [C:5:0:1]Smelter[C:7:0:0].
In order to make [C:6:0:1]Metal Bars[C:7:0:0] for the [C:2:0:0]Metalsmith[C:7:0:0], you must smelt [C:6:0:1]Ore[C:7:0:0].
Gathered [C:6:0:1]Silk[C:7:0:0] can go directly to the [C:6:0:0]Loom[C:7:0:0].
weave [C:6:0:1]Cloth[C:7:0:0] at the [C:6:0:0]Loom[C:7:0:0], then make [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Clothier[C:7:0:0].
After harvesting plants like the [C:6:0:1]Pigtail[C:7:0:0], first process them at the [C:6:0:0]Farmer's Workshop[C:7:0:0], then
gather [C:6:0:1]Silk[C:7:0:0], or tan [C:6:0:1]Skins[C:7:0:0] for [C:6:0:1]Leather[C:7:0:0].
While it is possible to trade for [C:6:0:1]Clothing[C:7:0:0], [C:6:0:1]Cloth[C:7:0:0], or [C:6:0:1]Leather[C:7:0:0], you can also farm [C:6:0:1]Pigtails[C:7:0:0],
Eventually the [C:6:0:1]Clothing[C:7:0:0] that your residents start with will rot away.
Repeat this pattern until you get below the aquifer.
You can then build [C:6:0:0]Walls[C:7:0:0] around the stairs until the leaking water is blocked off.
One way is to simply re-designate the damp stone for mining in order to build a 3x3 room around the stairs.
Aquifers can block the downward progress of your fortress, but it is possible to bypass them.
any body of water. It is possible to find water underground, or divert it from the surface.
[C:6:0:0]Wells[C:7:0:0] require a [C:6:0:1]Bucket[C:7:0:0], [C:6:0:1]Blocks[C:7:0:0], a [C:6:0:1]Rope[C:7:0:0] or [C:6:0:1]Chain[C:7:0:0], and [C:6:0:1]Mechanisms[C:7:0:0]. They can be built over
get it is from a [C:6:0:0]Well[C:7:0:0].
Non-alcoholic water is essential to a functioning fortress. The most favored place to
These require a [C:6:0:1]Weapon[C:7:0:0], [C:6:0:1]Cage[C:7:0:0], or [C:6:0:1]Boulder[C:7:0:0] to function.
There are also predesigned traps, such as [C:6:0:0]Weapon[C:7:0:0], [C:6:0:0]Cage[C:7:0:0], and [C:6:0:0]Stone-Fall Traps[C:7:0:0].
[C:1:0:1]Temples[C:7:0:0] are places for faithful residents to commune with their chosen deity.
[C:7:0:1]Temples[C:7:0:0]
visitors drinks. There is also an option to allow outsiders to come to your [C:1:0:1]Tavern[C:7:0:0].
From the [C:5:0:1]Tavern Info Menu[C:7:0:0] you can choose to assign [C:5:0:0]Performers[C:7:0:0] or a [C:5:0:0]Tavern Keeper[C:7:0:0] who will serve the
Instruments[C:7:0:0] these can also be used by the [C:1:0:1]Tavern[C:7:0:0].
You may also leave a cleared space your tavern-goers will use as a dance floor. If you have any [C:6:0:1]Musical
[C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Tavern[C:7:0:0]. Optionally you can place [C:6:0:0]Tables[C:7:0:0] and [C:6:0:0]Chairs[C:7:0:0] where your residents can eat.
The inhabitants also like to drink from [C:6:0:1]Goblets[C:7:0:0], [C:6:0:1]Cups[C:7:0:0], or [C:6:0:1]Mugs[C:7:0:0]. These must be stored in [C:6:0:0]Chests[C:7:0:0] or
To have a fully functioning [C:1:0:1]Tavern[C:7:0:0] you must have a [C:6:0:0]Stockpile[C:7:0:0] with [C:6:0:1]Booze[C:7:0:0] in it, preferably close by.
[C:1:0:1]Taverns[C:7:0:0] are where your residents gather to drink, socialize, tell stories, and dance.
[C:7:0:1]Taverns[C:7:0:0]
There are five types of [C:1:0:1]Locations[C:7:0:0], which we'll go over in turn.
[C:3:0:0]Zones[C:7:0:0] can be assigned to special [C:1:0:1]Locations[C:7:0:0]. Usually one [C:3:0:0]Meeting Area[C:7:0:0] is sufficient, but [C:1:0:1]Locations[C:7:0:0] can span several [C:3:0:0]Zones[C:7:0:0].
[C:3:0:0]Meeting Areas[C:7:0:0] are [C:3:0:0]Zones[C:7:0:0] where your citizens gather when not working or taking care of their needs.
[C:6:0:1]Skins[C:7:0:0] are tanned at the [C:6:0:0]Tanner's Shop[C:7:0:0], and made into [C:6:0:1]Clothing[C:7:0:0] at the [C:6:0:0]Leather Works[C:7:0:0].
[C:6:0:1]Skins[C:7:0:0] can be obtained by butchering [C:2:0:0]Livestock[C:7:0:0] at the [C:6:0:0]Butcher's Shop[C:7:0:0].
You will need to appoint a [C:5:0:0]
Some patients will need [C:6:0:1]Crutches[C:7:0:0] after they are treated.
Some injuries require [C:6:0:1]Splints[C:7:0:0], or [C:6:0:1]Gypsum Plaster Powder[C:7:0:0] for [C:6:0:1]Orthopedic Casts[C:7:0:0]. [C:6:0:1]Soap[C:7:0:0] is necessary to prevent infection.
You must build [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] inside the [C:1:0:1]Hospital[C:7:0:0] to store these items.
[C:6:0:1]Buckets[C:7:0:0] (with a source of water), [C:6:0:1]Thread[C:7:0:0] for sutures, and [C:6:0:1]Cloth[C:7:0:0] for bandages.
To fully function your [C:1:0:1]Hospital[C:7:0:0] needs to have [C:6:0:0]Beds[C:7:0:0],
they are seen by a [C:5:0:0]Doctor[C:7:0:0].
Your unfortunate citizens are taken to the [C:1:0:1]Hospital[C:7:0:0] when injured. There they will rest and given water until
[C:7:0:1]Hospitals[C:7:0:0]
You can also assign [C:5:0:0]Performers[C:7:0:0] to the [C:1:0:1]Temple[C:7:0:0] and even [C:5:0:0]Priests[C:7:0:0] once the [C:1:0:1]Temple[C:7:0:0] becomes more established.
You can also add [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] to hold [C:6:0:1]Musical Instruments[C:7:0:0] that the faithful will use.
that you increase the value of the temple by decorating or adding [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
In the [C:6:0:1]Temple Info Menu[C:7:0:0] you can see the value of the [C:1:0:1]Temple[C:7:0:0]. Sometimes the worshippers will demand
You can see how many worshippers of each deity live in your fortress by scrolling over their names.
Sometimes the adherents to a certain religion will demand that you build a [C:1:0:1]Temple[C:7:0:0] to their specific deity.
Upon creation of the [C:1:0:1]Location[C:7:0:0] you must choose which deity to dedicate the [C:1:0:1]Temple[C:7:0:0] to, if any.
When deciding which guild to dedicate the [C:1:0:1]Guildhall[C:7:0:0] to, you can scroll over the names of the guilds
[C:1:0:1]Guildhalls[C:7:0:0] are where the workers of specific professions gather to socialize and share their knowledge.
[C:7:0:1]Guildhalls[C:7:0:0]
[C:6:0:1]Writing Material[C:7:0:0] for the [C:5:0:0]Scribes[C:7:0:0] to write on.
[C:6:0:0]Tables[C:7:0:0] for your [C:5:0:0]Scribes[C:7:0:0] to work on. [C:6:0:0]Chests[C:7:0:0] or [C:6:0:0]Coffers[C:7:0:0] are needed to store the
In order to hold [C:6:0:1]Scrolls[C:7:0:0] and [C:6:0:1]Codices[C:7:0:0] you will need [C:6:0:0]Bookcases[C:7:0:0]. You will also need
and [C:5:0:0]Scribes[C:7:0:0] to record them. Beware! Some knowledge is dangerous.
From the [C:5:0:1]Library Info Menu[C:7:0:0] you can assign [C:5:0:0]Scholars[C:7:0:0] who discuss their interests with the inhabitants,
The thirst for knowledge some residents have can be satisfied at the [C:1:0:1]Library[C:7:0:0].
[C:7:0:1]Libraries[C:7:0:0]
[C:6:0:0]Traction Benches[C:7:0:0] which can be built at the [C:6:0:0]Mechanic's Shop[C:7:0:0].
The [C:5:0:0]Doctor[C:7:0:0] will need a [C:6:0:0]Table[C:7:0:0] to perform surgeries. Some injuries will require
Later you can assign [C:5:0:0]Doctors[C:7:0:0] to specific roles such as the [C:5:0:0]Diagnostician[C:7:0:0].
You will need to assign a [C:5:0:0]Doctor[C:7:0:0] to the [C:1:0:1]Hospital[C:7:0:0] from the [C:5:0:1]Hospital Info Menu[C:7:0:0].
[C:7:0:0] from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.
Chief Medical Dwarf
and assign your squads to it. The [C:3:0:1]Defend Burrow[C:7:0:0] order gives you a list of [C:1:0:0]Burrows[C:7:0:0] (created by pressing
You can make a [C:3:0:1]Station[C:7:0:0] order to have your squad stand in that position. You can create a [C:3:0:1]Patrol Route[C:7:0:0]
The orders can be found at the bottom of the [C:5:0:1]Squad[C:7:0:0] menu when somebody is selected. You can make a [C:3:0:1]Kill[C:7:0:0] order and confirm it.
or the whole squad from the [C:5:0:1]Squad[C:7:0:0] menu.
You can give individual orders to the soldiers by selecting them with the checkmark from the [C:5:0:1]Position[C:7:0:0] menu
are the checkmark to select the squad to give orders and the [C:5:0:1]Position[C:7:0:0] button to add more soldiers to the squad.
The most important buttons
can select the leader from the buttons at the top of the squad screen.
The squad can be customized and you
assign the uniform. A new uniform can be assigned later.
Then from the [C:5:0:1]Squad[C:7:0:0] menu you can assign your first squad, led by the [C:5:0:0]Commander[C:7:0:0]. First you must
from the [C:5:0:1]Nobles and administrators[C:7:0:0] menu.
Before you can create a military, you must appoint a [C:5:0:0]Militia Commander[C:7:0:0]
decorating the hall and building [C:6:0:0]Furniture[C:7:0:0] like [C:6:0:0]Statues[C:7:0:0].
As the guild grows in power they may demand a [C:1:0:1]Guildhall[C:7:0:0] of greater value. This can be increased by
and see how many workers of each profession there are and whether a guild has been established.
A ramp is a special square that can be traversed to the level above. There must be space above a ramp
This leaves a "ceiling" above and "floor" below the empty space you have mined.
The regular mining command digs a tunnel into the side of a mountain or deep underground.
column itself will assign the routine to the selected squad.
orders lining up with the month. You can also copy an order from any cell. Clicking on the
for each month, line up with your chosen routine, go down the column, and press edit on the
the grid and the months of the year are shown down the left side. To assign different orders
You can also give your squads a monthly schedule. The routines are aligned along the top of
can assign and edit the routines your soldiers will follow.
Routines are individual orders given to a squad or individual members of a squad. From here you
The [C:5:0:1]Schedule menu[C:7:0:0] is a powerful tool to give automatic orders to the selected squad.
You can also click on details to customize each individual soldier.
You can assign new uniforms to your squads or add a new one to customize it and add it to the uniform list.
The [C:5:0:1]Equipment[C:7:0:0] menu allows you to customize the uniforms of the selected squads.
first assign a [C:3:0:0]Barracks[C:7:0:0] created from the [C:5:0:1]Zones[C:7:0:0] menu.
the [C:5:0:1]Burrow[C:7:0:0] menu) for your squad to defend. The [C:3:0:1]Training[C:7:0:0] order allows your soldiers to train, but you must
This can be done either from the [C:5:0:1]Item's Info Sheet[C:7:0:0] or by dragging a rectangle over everything
then designate [C:6:0:1]Items[C:7:0:0] for [C:3:0:1]Dumping[C:7:0:0].
Use the [C:5:0:1]Zones[C:7:0:0] menu to select [C:3:0:0]Garbage Dump[C:7:0:0] and draw a rectangle over a cliff or hole and
If your [C:6:0:0]Refuse Stockpile[C:7:0:0] starts to fill up you can create a [C:3:0:0]Dump Zone[C:7:0:0].
Most of it will just generate foul smelling [C:0:0:1]Miasma[C:7:0:0].
Some [C:6:0:1]Refuse[C:7:0:0] can be put to use, for instance [C:6:0:1]Shells[C:7:0:0] can be turned into [C:6:0:1]Crafts[C:7:0:0].
You can gather the [C:6:0:1]Refuse[C:7:0:0] in a [C:6:0:0]Refuse Stockpile[C:7:0:0].
This includes everything from [C:6:0:1]Bones[C:7:0:0] and other [C:6:0:1]Remains[C:7:0:0] to worn-out [C:6:0:1]Clothing[C:7:0:0].
As your dwarves live and work in your fortress they will generate [C:6:0:1]Refuse[C:7:0:0].
To easily see which ramps go up or down, click the [C:5:0:1]Ramp Vision[C:7:0:0] button by the minimap.
and create a hole instead.
below. If there's no solid ground below the square being channeled, channeling will destroy the floor
Digging a channel will mine out a floor or wall at the current level and dig out a ramp at the level
Once a ramp is present, you can start using the regular mining command on the higher level.
Digging a ramp into a wall on the same level will create a connection to the higher level and remove the ceiling.
and an adjacent wall with an open floor above for the ramp to be usable.
you become a county then a duchy. A happy fortress with many exports and massive wealth
From there, you can build your wealth, export goods, and attract more migrants until
The current and optional path to victory is to have your fortress elevated to a barony.
miserable fortress.
Unhappy citizens can act out and cause trouble, and fewer people will risk travel to a
Monitor their thoughts to identify problems that you can solve.
Meet their needs by providing [C:3:0:0]Meeting Areas[C:7:0:0] and [C:1:0:1]Locations[C:7:0:0] for socializing, worship, and study.
Alcohol, good food, and personal rooms go a long way.
There are many ways to maintain your citizens.
you will need to keep your citizens happy.
To attract migrants and build a successful settlement,
desperately needed water, fungal lumber, and other tantalizing mysteries.
Valuable gems and precious metals can be found, along with richer soil,
In order to pursue the wealth of the earth, you must dig deeper!
There are many treasures and perils deep underground.
you want to dump using the [C:5:0:1]Dump Designation[C:7:0:0] tool.
You also have needs according to your personality as seen in character creation and on your character sheet.
If you have party members or followers, they will take turns keeping watch and reducing the chance of ambush.
You can sleep using the sleep option in either local play or travel mode.
Alcohol is also sufficient but may not be as easy to come by as it is in a fortress.
You can find water in wells in towns, or in rivers. Salt and brackish waters are not safe for drinking.
Food can be obtained in towns, from the environment, or by butchering corpses with a sharp object.
Most adventurers have three principle needs: food, water, and sleep.
Your exploits will be recorded for Legends mode and by the master engravers in subsequent fortresses in your world.
Settle in unliveable regions tormented by ancient evils and defend your fortress from zombies with your own army of vampires.
Build an elaborate water-powered contraption or domesticate previously untameable wild beasts.
Call visitors from all over the world with the greatest tavern, library, or temple the world has ever known.
But this is only the beginning. Ultimately, your true goals are up to your imagination.
You'll be an accomplished player at this point.
and finally become a Mountainhome by seating them on a legendary throne with seven mythical symbols of office.
This is the first step to completing the game. Next, you'll need to satisfy your ruler's needs,
can attract the existing monarch of the civilization.
Along with combat, conversations are where most of the events in play happen. You can obtain quests, followers, information,
based on the [C:3:0:1]Leadership[C:7:0:0] skill and the [C:2:0:1]Social Awareness[C:7:0:0] attribute.
Followers will join according to your heroic reputation, relevant skill, destiny type, and total follower amount. The total follower amount is
and they cannot be controlled directly. Some followers leave when their task is completed, while others will stay until they are asked to leave.
You can also obtain other followers through conversation, such as a guide or a mercenary. These followers may help or run away in combat,
For simplicity, only the party leader needs to eat and drink, though all party members will sleep aside from whoever is on watch.
and control them while the others follow, or control each party member tactically. The game ends when the entire party is deceased or retired.
You may create multiple characters during character creation. These are your party. You may select one party leader freely
Blocking is done with a shield and works on any attack, including fire and natural attacks.
choice but to jump or scramble to another tile (or else be hit.) Parrying is by weapon skill and only works on other weapons.
The three main methods of defending are dodging, parrying, and blocking. If a strike is barely dodged, the defender may have no
with special abilities like spraying webs or breathing fire.
The three main methods of attacking are striking, wrestling, and shooting. Items can also be thrown, and there are creatures
are capable of killing unprepared opponents.
Combat with any creature will put you in immediate peril. Wounds can be serious and long-lasting, and most enemies
If your needs aren't met, you won't perform quite as well in most situations.
or stirring up trouble with a neighboring hearth.
If you are a member of a hearth (a hearthperson), you can speak to your leader to receive an order. Typically this will involve protecting the locals
There are several types of quests or quest-adjacent tasks that can be received during conversation or from a deity.
money between currency types in this fashion.
value. Other currencies can be traded as regular items. You might receive change in the currency of the realm. You can change your
In Adventure mode, currency plays a role. You can trade the accepted currency of whatever realm you are in for a precise measure of
make a counteroffer if your offer is almost acceptable.
as you don't leave the premises. Then select the items you'd like to trade, and see if you're successful. The trader might
items that a person is carrying. You don't have to pick up an item in a store before you purchase it, but feel free to do so as long
Trading is very similar to trading with a [C:5:0:1]Broker[C:7:0:0] in Fortress mode. You can select any item in a store, or most
Trading and bartering happen during conversation. Trading occurs in shops and bartering happens in every other context.
might become impatient or upset with you.
The [C:3:0:1]Judge of Intent[C:7:0:0] skill can help you keep tabs on the other speaker's mood. The people you are conversing with
don't always receive a reply immediately. The words of people that are talking to you will be highlighted.
Most conversation events aside from trading take place interlaced with the rest of the game's actions, so don't be surprised if you
and more by talking to the other inhabitants you find in the world.
(1 of 3)
Before you begin your travels, we'll familiarize you with the basic controls.
Welcome adventurer!
Adventure mode
You can also unretire characters directly if they are still alive.
Retired adventurers will continue their travels, and might show up in a future fortress or be hired by a future adventuring party.
You don't always need to be slain in combat or starve to death. If you are in a friendly community, you can retire there.
might contain new residents along with their old treasures...
Your retired and abandoned fortresses are available to visit, if you can remember where to find them. Abandoned fortresses
a drink in the tavern to let the people you meet know who you are.
will be happy that you've slain a dragon, for instance, whether you've received the quest from them or not, and it might be worth
especially if it's a hearth order, but generally you can tell anybody in a group what you've done and they'll react and spread the news. Most villages
In order to receive recognition for your accomplishments, you must tell the relevant people about them. The quest giver is a safe bet,
with that community. For instance, you could rescue a kidnapped child or slay a dragon in order to be recognized as a hero.
Finally, if you ask regular people about their troubles, they might tell you about various tasks which would result in a change in reputation
If you speak to a priest at a temple or select the Chosen destiny, you might receive a divine quest.
etc. If you want to move carefully, confirming your selection, you can press
If you have a number pad, you can move one tile at a time by pressing
. This menu will also show you how stealthfully you are moving.
You can set your gait/speed and other movement options by clicking the indicated button or pressing
You can alternate between standing and a prone position by clicking the indicated button or pressing
If you see brown downward triangles under your character, you will move very slowly and should try to stand if you are able.
It's very important to note that only one creature can be standing in a tile at a time.
If you right click in the play area, you'll open a context-sensitive menu of actions. This lets you select a destination more carefully.
The easiest way to move is to left click in the play area. Your character will path to the target tile if possible.
Every creature in adventure mode moves simultaneously. Once you initiate movement, play will advance until you can move again. The duration of movement depends on gait, injuries, etc.
(2 of 3)
] hotkey or by clicking the recenter button.
The view is dark underground. You can recenter on yourself with the
When your view is in the air above other tiles, you can usually see them below. If you are indoors or in a cavern, your view might be blocked by the ceiling.
To change the camera's elevation, [C:2:0:1]roll the mouse wheel[C:7:0:0].
Your view is focused on one elevation at a time. To move the camera around, hold the middle mouse button and drag the view.
to butcher a carcass or to engage in crafting activities. Hunting is an important way to get food. The base game has limited crafting.
Conversations, like movement, take place over time. If you engage in a conversation, you'll generally wait for a reply before you can act again.
to continue an active conversation. People can share troubles they'd like your help with, and you can also trade with shopkeepers or barter with most others.
Right click on people to initiate conversations. You can click the indicated button or press
to interact with nearby objects and environmental features. In particular, this is an easy way to pick things up.
to view and interact with your worn and carried items.
You can also speak to locals and inquire about their troubles.
to view your log. Your character generally starts with a variety of local knowledge, including a few places to have an adventure.
to view your character's status. This can be used to view your injuries, skills and needs.
You can click the indicated button or press
(3 of 3)
You can also flying to other altitudes by left/right clicking while the camera is adjusted.
] etc. to change altitude.
] etc. and
When flying, use
] etc.
Tactical mode can be set by a button near the companion mode button on the main menu if you have multiple party members.
In tactical mode, you can control every party member manually if you wish, allow you to coordinate movements and attack with more precision.
You can also set whether a party member will be controlled manually during tactical mode, or whether they'll be controlled by the computer.
You can assume control of party members. Companions who join you later in the journey can't generally be controlled manually.
Here you'll see a list of party members, companions, and pets, along with their general location if you know it.
This is the companion menu.
to view the message log.
If you miss an announcement or would like to review old messages, you can click the indicated button or press
to draw or strap your weapon. If your weapons are drawn and you aren't a local soldier, people may panic.
You can also demand your opponent yield using a conversation option.
to yield in combat. If the conflict has not reached a No Quarter state, your opponent should stand down.
specify your attack more precisly.
Moving toward an active opponent will initiate a default attack, or you can use the strike and wrestle buttons (or right click Combat option) to
You can strike, wrestle, or shoot to engage in combat. You can also throw objects in your inventory.
If you climb atop certain large branches, you can walk on them freely.
You can climb trees. First you must establish a hold with a free grasp. Then you can continue to move up into the air, while maintaining a hold on an adjacent tile.
This is the hold and climb menu.
Continue moving in the same direction to build up speed. If you or your mount are moving quickly, your attacks gain velocity.
If a gait has two numbers, the first number is the starting speed for the gait, and the second is the maximum speed.
Moving quickly costs energy. You'll begin to move slowly or even collapse if you sprint for too long.
This is the movement options menu. Here you can choose your gait and see your current stealth profile.
If you are carrying too much, you'll see an encumbrance indicator above the inventory button. Encumbrance can cause you to move very slowly and should be avoided if possible.
Inventory items are all worn, held, in containers, or otherwise related to specific body parts. There is no abstract inventory space.
Here you can interact with the objects you are carrying. Items can be dropped, worn, eaten, thrown, named, etc. The icon tooltips describe your options for each item.
This is the inventory menu.
In the beginning, you'll probably find it populated with a variety of rumors and knowledge known to everybody from your home. This could include some opportunities for adventure.
This is your adventurer's log. It functions as an encyclopedia of your known world, and also keeps track of important agreements, such as quests.
This is the butchering and crafting menu.
Compositions take more time, and you'll pass through a period of time similar to sleeping, resting, and traveling.
Performance occur over a period of time related to the specific art form or piece. You can interrupt the performance as it unfolds, commit to finishing it and wait for its completion, or continue in steps.
You can also compose poems, songs, and choreography if you know a relevant art form.
This is the performance menu. Here you can initiate a poetry recital, tell a story, dance, sing, or play a musical instrument.
Perform
asking for duties from your leader if you have one, and the ability to trade in shops. You can also ask anybody to join you, but many people will be shy of danger.
There are many conversation options. Important ones to note at first are inquiring about troubles, which might set you on the road to adventure,
When speaking to somebody, you'll choose what to say, and then time will pass while you are speaking and waiting for a reply.
Conversations occur over time, like movements and attacks.
This is the conversation menu.
Talk
The hold menu also allows you to lead and mount pets. You can claim stray animals as pets here too. To name your new pets, use the talk menu.
You can jump while climbing, and you can also release your hold. In these ways, you might reach areas you can't otherwise reach.
Some surfaces like walls can be also climbed, but these require climbing skill to hold reliably.
Wrestle
For this reason, it's important to obtain better equipment when you can.
Skill and item quality can help with this, but sometimes it's just not possible to damage a target material with a weaker material.
Once a strike hits, the materials and velocity are used to determine the damage.
However, skill is the most important determiner of hits versus misses.
There is a random element to outcomes and some body parts will be easier or harder to hit from moment to moment.
Attacks target specific body parts and have various modifiers. You will select these in the subsequent menus.
This is the attack menu. Here you can strike creatures with an item or body part, or you can initiate a dodge or parry movement.
If you obtain any magical powers during your adventure, you will find them in this menu.
Some abilities, like the flight of winged creatures, can just be used during regular movement without needing this menu.
Any ability you possess that doesn't fit elsewhere will appear here. For instance, many creatures can spit or pet animals. Others can breathe fire.
This is the abilities menu.
Crafting in the base game is limited to constructing a stone axe necessary to fell trees. You can pick up few rocks and a tree branch to get started.
Butchering requires a sharp-edged weapon or tool, as well as a butcherable carcass. Butchering is an excellent source of meat. The other products cannot currently be used.
You can stop traveling using the stop travel button below or by pressing .
You are also still subject to attack or ambush, though you can see certain groups on the map and may be able to avoid them.
Here you can travel great distances without having to move in the local mode. You still become thirsty, hungry, and drowsy while traveling.
This is travel mode.
Travel
Friendly fire isn't currently possible, so your companions should be safe.
Be warned that shooting a projectile currently has a long recovery time, so you may be subject to attack after you fire.
] from play.
You can initiate throwing from the inventory menu, or by pressing
This is the projectile aiming menu. You can shoot projectiles with a launcher like a bow or crossbow, and you can throw almost any object that you are carrying in a grasp.
Unless you are very skilled, you should not attempt to wrestle larger creatures, and you should try to avoid being grabbed by them.
Relative body size is the most important determiner of wrestling outcomes. A character's wrestling skill is also important.
You can grab creatures with your grasps and limbs, and both the target and attacking part determine which wrestling moves are available.
Wrestling involves specific attacking body parts and specific target body parts.
This is the wrestling menu. Here you can grab creatures and then execute a variety of wrestling moves. You can also initiate defensive actions here.
It's also generally wise to try to sleep in friendly places, but you might need to obtain permission.
If you have multiple party members, your chances of being ambushed will be greatly reduced.
This is the sleep menu. Here you can sleep to overcome drowsiness or wait to pass time.
falling
laughing
being shot
making a plaintive gesture
looks dejected
looks terrified
looks offended
looks confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
laboring
praying
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
fighting with
greeting
refusing
speaking with
embracing
striking down
raising
hiding
contemplating
cooking
engraving
impaled on
being flayed by
hanging from
being mutilated by
contemplating
unnaturally contorted
being flayed
being mutilated
prostrating itself before
torturing
committing a depraved act upon
devouring
admiring
burning
shooting
surrounded by
massacring
Clear
You have bestowed the name
Random
Given name
Allow artist to choose
Group symbol
Group commission
Civilization symbol
Civ commission
Name
. How do you like the sound of that?
The symbol of
Image information for
Image information for engraving
Image information
vessel
military organization
yarn
silk
bone
Number:
(0 for unnumbered plural)
Choose X:
Choose Y:
This is a
These are
migrating
nomadic
outcast
merchant company
pearl
[AMBIENCE_VOLUME_ADV:
[MUSIC_VOLUME_ADV:
[WINDOWED:
[SFX_VOLUME_ADV:
NO_EXCLUSIVE
PROMPT
[WINDOWEDY:
[WINDOWEDX:
[FULLSCREENX:
[RESIZABLE:
[INTERFACE_SCALING_TO_DESIRED_GRID:
[FULLSCREENY:
[INTERFACE_SCALING_DESIRED_GRID_HEIGHT:
[INTERFACE_SCALING_DESIRED_GRID_WIDTH:
[MAXIMUM_INTERFACE_PERCENTAGE:
[INTERFACE_SCALING_PERCENTAGE:
Grand guild unit count
Guild unit count
Demand period (more = fewer)
Mandate period (more = fewer)
Failed to open
for writing
[SOUND:
[MASTER_VOLUME:
YES
[AMBIENCE_VOLUME:
[MUSIC_VOLUME:
[AVERAGE_TIME_BETWEEN_SONGS:
[SFX_VOLUME:
NEAREST
LANCZOS
prefs/d_init.txt
AUTO
SEASONAL
[AUTOSAVE:
YEARLY
SEMIANNUAL
[AUTOSAVE_PAUSE:
[PAUSE_ON_LOAD:
[INITIAL_SAVE:
[POST_PREPARE_EMBARK_CONFIRMATION:
[EMBARK_WARNING_ALWAYS:
IF_POINTS_REMAIN
[FPS_CAP:
[FPS:
[KEY_HOLD_MS:
[G_FPS_CAP:
[KEY_REPEAT_ACCEL_LIMIT:
[KEY_REPEAT_MS:
[MACRO_MS:
[KEY_REPEAT_ACCEL_START:
[COMPRESSED_SAVES:
[RECENTER_INTERFACE_SHUTDOWN_MS:
[PRINT_MODE:
[USE_CLASSIC_ASCII:
SOFTWARE
[TEXTURE_PARAM:
[STORE_DIST_BUCKET_COMBINE:
[STORE_DIST_SEED_COMBINE:
[STORE_DIST_BIN_COMBINE:
[STORE_DIST_BARREL_COMBINE:
[STRICT_POPULATION_CAP:
[POPULATION_CAP:
[VISITOR_CAP:
[BABY_CHILD_CAP:
[SPECIFIC_SEED_CAP:
[CULL_DEAD_UNITS_AT:
[ENGRAVINGS_START_OBSCURED:
[FORTRESS_SEED_CAP:
[SHOW_FLOW_AMOUNTS:
[SHOW_IMP_QUALITY:
[NUMBER_OF_LOWER_ELEVATIONS_SHOWN:
[SHOW_RAMP_ARROWS:
FINDER
[SHOW_EMBARK_TUNNEL:
[WEATHER:
[TEMPERATURE:
[ARTIFACTS:
[CAVEINS:
[WALKING_SPREADS_SPATTER_DWF:
[TESTING_ARENA:
[KEYBOARD_CURSOR:
[WALKING_SPREADS_SPATTER_ADV:
[MULTITHREADING:
[LOG_MAP_REJECTS:
[EMBARK_RECTANGLE:
[STORE_DIST_ITEM_DECREASE:
[PATH_COST:
A_D:
UCR:
D_D:
ALERT:
UCR_A:
prefs
[NICKNAME_DWARF:
[SHOW_ALL_HISTORY_IN_FORT_MODE:
CENTRALIZE
REPLACE_FIRST
[NICKNAME_ADVENTURE:
REPLACE_ALL
[GRAZE_COEFFICIENT:
[NICKNAME_LEGENDS:
[DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE:
[MAXIMUM_EMBARK_DIM:
[CLASSIC_VARIED_GROUND_TILES:
[DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE:
prefs/announcements.txt
BOX:
Check data/init/init_default.txt and prefs/init.txt for [SOUND:NO] or similar.
Audio has been manually disabled.
Master Volume:
Change it to [SOUND:YES] for audio.
Ambience Volume (Fortress):
Music Volume (Fortress):
Average Seconds Between Tracks/Interludes (Fortress):
Sound Effects Volume (Fortress):
Ambience Volume (Adventure):
Music Volume (Adventure):
Fortress
Sound Effects Volume (Adventure):
Macros
Text entry
Don't repeat
draws
drinks
straps
Windowed
drops
Resolution:
Fullscreen
x
Detect
Range:
No fullscreen resolutions detected.
prefs/interface.txt
data/init/interface.txt
Pause
Popup
Adv
Recenter
Report
Alert
Report (Active)
Yes
Audio
Video
Keybindings
Fast repeat
Delayed repeat
to record/stop recording a macro.
Use
to save a macro to a file.
to play back a recorded macro.
No macros created.
to load a macro.
Custom settings
Restore defaults
Off
Enemies:
Hard
Normal
Economy:
(Custom)
Lanczos
Nearest-neighbor
Mouse:
Mwheel
Yearly
Autosave frequency
Seasonal
Semiannual
Pause after every autosave
Autosave the game after embark
Confirmation window for all embarks
Pause after loading
Never
Prepare carefully embark confirmation
Announcements
Difficulty
Other
Desired grid width for scaling (default = 170)
Interface scaling percentage if not fitting width
Desired grid height for scaling (default = 64)
Initial window height (if windowed)
Initial window width (if windowed)
Maximum interface percentage (not counting minimap/elevation)
Window is resizable (takes effect on restart)
Use Classic ASCII glyphs
Graphical FPS cap (default 50)
Automatic
Scaling mode
Default high traffic path cost
Default embark height
Default low traffic path cost
Default normal traffic path cost
Storage path decrease (# of contained item cap)
Default restricted traffic path cost
Storage path decrease (bucket combine)
Storage path decrease (seed bag combine)
Storage path decrease (bin combine)
Storage path decrease (barrel combine)
Strict population cap (includes births)
Population cap
Baby+child cap (percentage of total)
Baby+child cap
Cull dead units at
Visitor cap
Always
If points remain
In site finder
Show tunnels on world map
Enable weather
Enable temperature
Enable artifact moods
Enable caveins
Walking spreads spatter
Enable testing arena (on next title)
Walking spreads spatter (adv mode)
Log world generation map rejects
Keyboard cursor enabled
Default embark width
Enable multithreading (experimental!)
Key hold milliseconds before repeat
Game frames-per-second cap (default 100)
Number of key repeats before accelerating
Milliseconds for each key repeat
Maximum key repeat acceleration multiplier
Disabled
Milliseconds between macro instructions
Milliseconds interface shutdown after recenter
Maximum embark dimension
Compressed saves (recommended!)
Display worn clothing dyes (adv mode)
Display worn clothing dyes (fort mode)
Civilizations can attack
Classic varied ground tiles
Werebeasts can attack
Megabeasts can attack
Total seed cap
Seed cap (per species)
Show improvement quality in item names
Engravings start obscured
Show up/down arrows on ramps at current elevation
Show numeric liquid levels
Show all historical events in engravings etc.
Number of lower elevation layers to show
Replace first
Nickname position (fort mode)
Replace all
Centralize
Nickname position (legends mode)
Nickname position (adv mode)
Show frames-per-second
Grazing coefficient (higher = less grass)
Megabeast attack period (seasons)
Enemy trade trigger 5
Forgotten beast irritation minimum (less = sooner)
Forgotten beast sensitivity (less = sooner)
Wilderness sensitivity (less = sooner)
Forgotten beast wealth divisor (more = safer)
Wilderness irritation decay (more = safer)
Wilderness irritation minimum (less = sooner)
Vampire migrant fraction (more = safer)
Werebeast attack period (seasons)
Invasion cap (monsters, attack one)
Invasion cap (regulars, attack one)
Invasion cap (monsters, attack two)
Invasion cap (regulars, attack two)
Invasion cap (monsters, attack three+)
Invasion cap (regulars, attack three+)
Enemy population trigger 1
Curious wilderness creatures can come to cause trouble
Enemy population trigger 3
Enemy population trigger 2
Enemy population trigger 5
Enemy population trigger 4
Enemy production trigger 1
Enemy production trigger 3
Enemy production trigger 2
Enemy production trigger 5
Enemy production trigger 4
Enemy trade trigger 2
Enemy trade trigger 1
Enemy trade trigger 4
Enemy trade trigger 3
Economy trade trigger 1
Economy production trigger 5
Economy trade trigger 3
Economy trade trigger 2
Economy trade trigger 5
Economy trade trigger 4
(mods)
Land holder population trigger
Land holder trade trigger
Land holder production trigger
Value of temple complex
Value of temple
High priesthood unit count
Priesthood unit count
Value of grand guildhall
Value of guildhall
Minimum raids between sieges (per civ)
Minimum raids before first siege (per civ)
Cavern dweller scale (increase per attack)
Siege frequency (percentage, otherwise raid)
Diplomacy tree-fell count
Cavern dweller maximum attackers
Economy population trigger 1
Diplomacy tree-fell count (untamed wilds)
Economy population trigger 3
Economy population trigger 2
Economy population trigger 5
Economy population trigger 4
Economy production trigger 2
Economy production trigger 1
Economy production trigger 4
Economy production trigger 3
Dynamism
Mettle
Determination
Resourcefulness
Tenacity
Exertion
Diligence
Toil
Unnamed mod
Unknown author
Copyright (C) 2002-2025 by Tarn Adams
51.05
Jealousy
Avarice
Greed
Enterprise
Gluttony
Cupidity
Sound...
Music...
Text...
Languages...
Material templates...
Patterns...
Colors...
Shapes...
Items...
Tissue templates...
Plants...
Inorganics...
Creature variations...
Creature bodies...
Body detail plans...
Buildings...
Earliest compatible version:
Loading object files...
Dwarf Fortress: Arena
Description:
Preparing text objects...
Preparing material data...
Finalizing interactions...
Finalizing reactions...
Preparing Arena...
Preparing screen...
Preparing arena...
Preparing graphics...
Dwarf Fortress uses FMOD by Firelight Technologies
A Bay 12 Games Production
Importing world...
Reclaim Fortress
Delete
(only this inactive copy will be deleted)
Are you sure you want to delete this world?
Interactions...
Reactions...
Entities...
Creatures...
Finalizing inorganics...
Finalizing material templates...
Finalizing descriptors...
Finalizing languages...
Finalizing buildings...
Finalizing items...
Finalizing tissue templates...
Finalizing plants...
Finalizing entities...
Finalizing creatures...
Finalizing creature variations...
Finalizing body detail plans...
See the SDL folder for license information.
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
This version of DF uses SDL: Simple DirectMedia Layer,
Copyright(C)1994-2023 Firelight Technologies Pty, Ltd.
Timeline:
World:
Folder
World name
Autosave
Folder:
saves
adventurer
Manual save
Active save
Unknown Type Error
Testing Arena (Adventurer)
Testing Arena
Adventurer
spring
Are you sure you want to delete this game?
winter
autumn
summer
This Version of DF uses FMOD Studio
All active/manual/autosaves there will be deleted!
Are you sure you want to delete this active world?
(no other folders will be deleted)
data/credits.txt
[C:7:0:0]
poetry
The performance is at
The topic being taught is
The topic being discussed is
The topic being considered is
The dance has reached the point where its accompaniment is at
This organizational activity will branch into specific play events.
This organizational activity will branch into specific worship events.
This organizational activity will branch into specific social events.
The topic being written about is
Are these gifts? Do you wish to trade?
These _are_ fine items, aren't they? Now, what do offer for them?
Yes, and trade we will! Simply tell me what interests you and what you're prepared to offer in exchange.
I'm confused. Did you want something?
If it were in a cage of some kind... As it stands, I can't accept something that wriggles and writhes so.
I see your low race still revels in death. That poor, gentle creature...
Once a beautiful tree, and now? It is a rude bauble, fit only for your kind.
You truly despise life, don't you? I am beside myself with grief. Perhaps we will show you how they suffered.
Contains
I can't possibly accept, but how about this? A true bargain.
Perhaps if you throw in some more goods I can make an offer.
I simply cannot afford this trade.
Mark all
Cannot trade currency
You are offering
(You owe
(Owes you
What did you have in mind?
(Select an item to demand)
Offer how much? (0-
I wish I could take so much, but my animals...
I cannot take so much -- and at such cost!
Greetings. Let's trade.
An honored visitor! What would you like?
Ah, wonderful. Thank you for your business.
That seems fair. You have yourself a deal.
How kind! Thank you so much.
I won't trade at a loss.
It's not the original, but we can hope the writing was copied faithfully.
Thank you for rescuing this treasure!
Object of worship:
No object of worship
Demand
Unmark all
is a family heirloom, and I will not part with it.
is a personal treasure, and I will not part with it.
to conclude the transaction.
, and we will not part with it.
is a treasure of
Thank you for returning this treasure to
Thank you for returning my family's treasure.
Thank you for returning my treasure.
Thank you for returning this primordial remnant to
nothing.
Needs:
You butcher
but make nothing of note.
You practice your
and more
You make nothing.
, consumed
, not consumed
: select
No butchery tool available.
IL@
Seed text
beast_small
beast_large
failed_experiment_small
humanoid
lady
ladies
lord consort
failed_experiment_large
HFEXP
CUSTOM_LAW_MAKER
lord
hearthpeople
CUSTOM_OUTCAST_LT
lords consort
lady consort
ladies consort
hearthperson
made flattering remarks
made a threat
pulled rank
, where the latter
to a meeting with
, while completely misreading the situation,
met with
offered revenge upon
by appealing to a shared worship of
a business rival,
a jealous grudge,
using the position
made a blackmail threat, due to embezzlement
played for sympathy
offered a bribe
lured
lack of loyalty toward
distrust of
lack of fear toward
hatred of
, despite
could not accept the uncertainty following death and agreed
loathing the powerful
valuing the law
being unafraid of death
being unafraid in the moment
being willing to accept death
being unafraid
the efforts of surrounding allies to stop the plot
lack of respect of
accepted in admiration of power
spurned the law and agreed willingly
gave in to fear of death
offered immortality
was too vain to accept death and agreed
was too afraid not to comply
the persecutor
the tormentor
the sacrilegious
a grudge,
was too ambitious to accept death and agreed
was too envious of others to face death and agreed
was too unsettled by death to face it and agreed
was too proud to accept death and agreed
was overcome by greed
succumbed to vanity
desired vengeance and willingly complied
was swayed by the emotional appeal
admiration of power
disdaining the law
felt no avarice and refused
was unaffected by the comments and refused
lacked a desire for vengeance and refused
was unswayed by the emotional appeal and refused
loathed abuses of power and refused
valued the law and refused
being afraid
fearing of death
the efforts of co-conspirators to further the plot
accepted out of loyalty to
complied out of fear of
agreed for love of
feeling no avarice
being unaffected by the comments
a lack of desire for vengeance
being unswayed by the emotional appeal
did not fear death and refused
was unafraid in the moment
was willing to accept eventual death and refused
was not afraid and refused
and agreed
respected
The plan worked.
Effective pressure to comply came from co-conspirators surrounding
comrade-in-arms
childhood friend
fellow artist
fellow scholar
corrupted
subordinated
lover
companion
apprentice
fellow believer
ex-spouse
mother
fellow athlete
master
father
distrusted
a desire for vengeance
hated
felt no loyalty to
feelings of vanity
an unwillingness to accept death
being swayed by the emotional appeal
feelings of greed
The plan failed.
raised their suspicions and the plan was foiled.
attempted to corrupt
had no respect for
was unafraid of
Allies surrounding
a embezzlement conspiracy
a corruption conspiracy
in order to
plotted to infiltrate
an unknown party
a bribery conspiracy
concocted
to handle the matter directly or through another party
approached by
plotted to frame
under the influence of
initiate sabotage
steal treasures
prepare a coup
instill terror
in order to have law enforcement look the other way in
neighbor
in order to have an agent in
in order to have someone to act on plots and schemes in
troupemate
fellow order member
guildmate
fellow company member
the failed attempt by
the corruption of
Subject revealed that in
in order to secure embezzled funds in
toward the fulfillment of plots and schemes in
as a member of
in becoming a permanent part of the living world
aided
. The ritual took place in
accepting bribes in exchange for leniency
passing a portion of corruptly-obtained funds
to entertain the citizenry
to eradicate monsters
to work as a mercenary
agreed to a parley with
. The ritual involved
, becoming a resident of
made an agreement with
plotted to induce a war of
by fooling
a conspiracy to slow labor
promised
plotted to steal
a position
via
plotted to sabotage the activities of
plotted to assassinate
plotted to abduct
the corruption conspiracy
the bribery conspiracy
concocted by
the embezzlement conspiracy
make an offer of service
a corrupt agreement was formed
the plot of
to live a life of adventure
to entertain the world
as a guide
after being compelled to serve
joined with
, becoming a citizen of
to oust
to help rescue
a temple complex
a guildhall
requested that
in order to be brought to safety
to find
a grand guildhall
agreed to establish
the formation of a corrupt agreement
has revealed the presence of
the permanent joining by
the passing of corruptly-obtained funds by
the parley between
to the living world
the promise by
the embezzlement of
the bribery of
the agreement by
in bound service
the request by
and become a resident of
the agreement between
and become a citizen of
Nameless
Unidentified
Sabtr
Framr
Assas
Snatc
Asset
Crrpt
Membr
the conspiracy to slow labor
the murder
the export prohibition violation
the job order violation
multiple crimes
the production order violation
Interrogation Report:
Corrupt
Provide Position
Assassinate
Steal
, agreed in
Abduct
A plot
Sabotage
Boss
Frame
Start War
Attempted Embezzlement
Infiltrate
Attempted Bribery
Attempted Espionage
belief in the law
belief in harmony
to subject's
Appealed
to shared worship of
flattering remarks in order to elicit information.
Attempted to appeal
Misrepresented
facts surrounding case in order to elicit information.
rapport in order to elicit information.
Attempted to misrepresent
Attempted to build
Built
belief in the truth
belief in cooperation
is in fact an assumed identity. Subject's true name is
Subject has used
Subject revealed that
being nameless
the robbery
the crime
the kidnapping
the theft
Made
intimidating remarks in order to elicit information.
Met with subject.
Attempted to make
in the past.
Unfortunately, no new pertinent information was revealed.
as an alias
a nameless identity
valuing the truth
a belief in the value of cooperation
had a distrustful nature and refused to listen
valuing harmony
was intellectually stubborn and refused to listen
was a natural loner and refused to listen
spurning the truth
Subject naively complied.
being trusting by nature
an acquiescing nature
being inclined to converse
spurning the truth and refused to listen
spurning the value of cooperation and refused to listen
spurned the law and refused to listen
spurned harmony and refused to listen
spurning the value of honesty
spurning the value of cooperation
spurning the law
spurning the value of harmony
was naturally inclined to speak
had a trusting nature and agreed
Subject
acquiesced to the argument
being a natural loner
a distrustful nature
believed in the value of cooperation
being intellectually stubborn
valued harmony
valued honesty
interrogator
value the law
Subject was cagey and refused to comply.
In retrospect, interrogator may have completely misjudged subject's character.
Palette not found
graphics/
FLUX
FIRED_MAT
unprepared
Multizone Flood Overflow
Cannot find path
BEARD
MOUSTACHE
SIDEBURNS
Plant cloth
Wood
sand bags
other large tools
wheelbarrows
minecarts
large pots/food storage
Plant growth (?)
HIGH_PRIEST
Route
Ghostly
Ash
Potash
Coal
Rotten raw hide
Fresh raw hide
Masterwork
Exceptional
Superior quality
Allow plant/animal
Wax
Plant Cloth
Crystal Glass
Clear Glass
Green Glass
Soap
Pearlash
Yarn
Silk
Leather
Shell
Pearl
Horn
Tooth
Bone
Finely-crafted
Well-crafted
Standard
Crystal glass
Clear glass
Green glass
Coral
Amber
Being traded
Job
Any unassigned trainer
Any trainer
Select a trainer for
Trainer: Any unassigned
Trainer: Any
Trainer:
Train (to make a pet) or slaughter
Uninterested in an owner
Unavailable as pet
Available as pet
Ready for slaughter
Merchants from
Your fortress of
is a great treasure. We respect that this is no mere trade.
will not go unanswered.
Villains! The seizure of
with the presentation of
You honor
Allow non-plant/animal
Domesticated
Expert
Sheet
Weapons/trap comps
Finished goods
Bars/blocks
Unusable armor
Usable armor
Unusable weapons
Usable weapons
Prepared meals
Empty animal traps
Empty cages
Additional options
Dead/Missing
Side
Living
Slaughterability
Overall Training
Pets/Livestock
Citizens
Ammo
Stone
Refuse
Corpses
Furniture/siege ammo
Food
All tasks
Horns/hooves
Teeth
Shells
Skulls
Body parts
Item types
Misc. liquid
Blocks: other materials
Bars: metal
Bars: other materials
Metal
Stone/clay
Other materials
Hair/wool
Seeds
Cheese (animal)
Cheese (plant)
Drink (animal)
Drink (plant)
Egg
Unprepared fish
Extract (animal)
Extract (plant)
Pressed material
Bone meal
Milled plant
Fruit/leaves
Trap components
Parchment
Paper
Cloth (metal)
Cloth (yarn)
Cloth (plant)
Cloth (silk)
Total quality
Core quality
Legs
Hands
Feet
Head
Cut glass
Rough glass
Other stone
Economic
Metal ores
Blocks: stone/clay
Blocks: metal
Thread (metal)
Thread (yarn)
Thread (plant)
Thread (silk)
Gem
Cut stone
Cut gem
Rough gem
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Please understand the journey must be profitable. Perhaps you'd consider tossing in a little extra?
I must make a profit. There is simply not enough value here.
Do not tempt me! My beasts of burden cannot possibly haul such a load.
These goods are too heavy and cheap for me to consider.
What do you want?
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
is unparalleled. Let's make a deal!
Take what you wish. I can't stop you.
I will see that our leader gets this offering.
You are too kind.
fathom you ending up with the items you desire.
Even with your combined trade goods, such as they are, I can't
All I see here is not enough.
You'll need more goods to make this arrangement.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
There are no merchants present with which to trade.
My apologies, but we're still unloading.
ship of the
craftsman
Greetings. The
your more ethical works. We've come to trade.
Greetings. We are enchanted by
Your efforts are legend there. Let us trade!
Greetings from the Mountainhomes.
Greetings from the outer lands.
very happy about the trading
ecstatic with the trading
seems
That poor, gentle creature...
I see your low race still revels in death.
It is a rude bauble, fit only for your kind.
Once a beautiful tree, and now?
I am beside myself with grief. Perhaps we will show you how they suffered.
Trader Profit:
were added for the counteroffer:
The following fortress goods
unwilling to trade
not going to take much more of this
to be rapidly losing patience
pleased with the trading
Yes, and trade we will! Simply tell me
I am a merchant, yes. You see, I wish to trade. Which of my goods do you desire?
going there. Obviously, your copious wit is matched only by your industry!
[Laughs uproariously] You had me
[Chuckles] How droll.
This would please us greatly. What do you offer?
You wish to make an offering to our leader?
You wish to make an offering? We love gifts.
You truly despise life, don't you?
wish to trade or to make an offering to our leader?
My stones, are you giving me those? Do you
For me? At no price? I can accept your offer, or perhaps you wish to trade.
what do offer for them?
These _are_ fine items, aren't they? Now,
Ah, but my goods are not free! What do you offer in trade?
Restarts if completed, checked monthly
Restarts if completed, checked daily
One-time order
Restarts if completed, conditions checked yearly
Restarts if completed, conditions checked seasonally
Restarts if completed, conditions checked monthly
Restarts if completed, conditions checked daily
One-time order, conditions checked daily
Suggested conditions
No material
Restarts if completed, checked yearly
Restarts if completed, checked seasonally
Distance:
Inaccessible
Offer as gift
Accept Counteroffer
Seize
Excess Weight:
Allowed Weight:
Trader Loss:
not
exactly
less than
greater than
at most
at least
You do not have any farm plots.
Workshops are placed using the building menu at the bottom of the screen.
You do not have any workshops.
Stockpiles can be placed using the stockpile menu at the bottom of the screen.
You do not have any stockpiles
Locations can be created from zones.
You do not have any locations.
Zones can be added using the zone menu at the bottom of the screen.
Meeting area
Pit/pond
Pen/pasture
Garbage dump
Gather fruit
Water source
work orders.
A manager is required to coordinate
There are no active work orders.
0 = Can use any shop
max
shop(s)
You do not have any zones.
% occupied
Unknown location
to harvest
planted
Dormitory
Archery range
Dining hall
Animal training
squads assigned
Unnamed location
(De)select all currently-displayed creatures.
, Pos
family treasure
Sacred to
Treasure of
Heirloom of
Symbol of
No established guild
, no members
Dedicated to
No particular deity
exchange with
Citizens and long-term residents only
All visitors welcome
Only members can visit
Only members can visit (if guild established)
to utilize a hospital.
You need to assign a
You need a
, no workers
Burrow
Confirm
Point
give to
take from
Recognize high priest
Recognize priesthood
needed
High priest:
Priest:
Grand Guildhall,
Meeting place,
Only organized religions can have recognized priesthoods.
Agreed to build temple complex
Agreed to build temple
You can recognize a high priest when this is a temple complex.
You can recognize a priesthood once this is a temple.
Tables:
Bookcases:
Rented rooms (Total):
Dance floor in common area:
Stored Instruments (Desired):
Goblets (Desired):
Chests in common area:
Citizens only
Temple Complex,
Temple,
(next at
Shrine,
Writing Material (Desired):
Total number of each to scribe:
Written objects (incl. copies):
Chairs:
meeting area zones, dining rooms and
and libraries can be created from
Locations such as taverns, temples
No worshippers
(No Specific Deity)
No members
outside the fortress.
of rooms can attract visitors from
bedrooms. These larger associations
Splints (Desired):
Cloth (Desired):
Thread (Desired):
Traction benches in common area:
Tables in common area:
Beds in common area:
Agreed to build grand guildhall
Agreed to build guildhall
Bone Doctor
Monster Slayer
Tavern Keeper
Soap (Desired):
Buckets (Desired):
Powder for casts (Desired):
Crutches (Desired):
Glass furnace
Stoneworker
Siege
Metalsmith
Mechanic
Magma forge
Jeweler
Dyer
Clothes
Loom
Wood furnace
Magma smelter
Magma kiln
Magma glass furnace
Traps
Cages/restraints
Machines/fluids
Doors/hatches
Carpenter
Bowyer
Ashery
Furnaces
Clothing and leather
Trade depot
Offering place
Display
Bookcase
Traction bench
Dirt road
Paved road
Stairs
Ramp
Vermin Catcher's Shop
Quern
Farmer
Kitchen
Fishery
Tanner
Still
Farm plot
Hive
Nest box
Animal trap
Cage
Rope/chain
Millstone
Vertical axle
Horizontal axle
Gear assembly
Ballista
Armor stand
Weapon rack
Archery target
Upright weapon/spike
Stone-fall
Pressure plate
Gem window
Glass window
Floor bars
Vertical bars
Floor grate
Wall grate
Fortification
Windmill
Water wheel
Screw pump
Well
Track stop
Track
Mud is left by water
No mud/soil for farm
Needs ground or near machine
Need soil at location
Need soil or mud at location
Cannot build at highest level
Must be outside
Too close to edge
Surrounded by empty space
Blocked at this location
Needs to be anchored on edge
Hidden, cannot build at this location
Needs walkable perimeter
Need trigger type
Disconnected
Catapult
Must be inside
Must remove construction
Building present
Lava/Magma at this location
Water at this location
Off map
Needs open space
Needs adjacent wall
u5@
AcA
KcA
PETITIONS
Placing creatures
Right click when done
Chopping trees blueprint
Chopping trees
Converting chopping blueprint to regular
Converting to chopping blueprint
Gathering fruit and leaves blueprint
Gathering fruit and leaves
Converting gathering blueprint to regular
Converting to gathering blueprint
Stair mining
Ramp mining blueprint
Ramp mining
Channel mining blueprint
Channel mining
Converting mining blueprint to regular
Converting mining to blueprint
Must span multiple elevations
Gem mining blueprint
Regular mining blueprint
Automated vein and gem mining
Vein and gem mining
Gem mining
Regular mining
Removing stairs/ramp/constructions
Stair mining blueprint
Placing trees
Adding water
Adding magma
Adding snow
Adding mud
Removing fluids and spatter
Automated vein and gem mining blueprint
Vein and gem mining blueprint
Set the orientation below.
Water wheels are 1x3 or 3x1.
The long side should align
with the water's flow.
Set the liquid flow direction below.
Water flows from the adjacent input tile
and from the tile below the input tile.
Minecart rollers can vary in length.
Hiding items from view
Revealing hidden items
Designating high traffic area
Designating low traffic area
Removing traffic designations
Designating restricted traffic area
Removing mining/chopping/gathering/smoothing orders
Horizontal axles can vary in length.
Converting smoothing blueprint to regular
Converting to smoothing blueprint
Claiming forbidden items and buildings
Forbidding items and buildings
Designating items for melting
Removing melting designations
Designating items for dumping
Removing dumping designations
Smoothing blueprint
Smoothing rough floors and walls
Engraving blueprint
Engraving smoothed floors and walls
Track carving blueprint
Carving tracks in floor
Fortification carving blueprint
Carving fortifications through walls
levels)
Select material after placement
Use closest material
Keep building after placement
Bars and
Finished
Set the friction and auto-dump direction.
Auto-dumping is not required.
Set the draw direction below.
Then select the corners of the bridge.
Click a tile to place the
Click a tile to be one end of the
Click a tile to be a corner of the
(spans
Weight
Minecarts do not trigger
Creature trigger settings
Citizens trigger
Citizens do not trigger
Creatures do not trigger
Set the orientation and speed below.
Resets
One use only
Depth
Water does not trigger
Magma does not trigger
Cart
coffins
in order to form
bedrooms.
dining halls.
throne rooms/studies.
tombs.
Dining Hall
Archery Range
Click an existing zone to select it.
Select a type below to add a zone.
Click an icon to add a new zone.
Select a rectangle
which contains
Overlapping
Water Source
Gather Fruit
Garbage Dump
Pen/Pasture
Pit/Pond
Meeting Area
Animal Training
Sheets
Custom
Click an icon to set stockpile type.
Warning: stockpile has no type.
Click an existing stockpile to select it.
Click in the play area
to paint the stockpile.
Accept
Add new burrow
Nobody assigned
to paint the burrow.
Click a tile to position the stop.
Building track stops is recommended!
Add new route
Stop
Indep
rejected (already in use.)
rejected (not enclosed.)
to paint the zone.
+
tomb
dormitor
Rooms with multiple beds
will be made into
dormitories.
Multi
Paint
Undo
Select another rectangle
to continue.
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
A bookkeeper helps
with accuracy.
Imported Wealth:
No Quarter
Morale/Fear
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Elevation
Conflict Level
Encounter
Horseplay
Training
Brawl
Non-lethal
Lethal
Create a creature to begin.
Pop
Drink
Early
Mid-
Late
Year
Change to blueprint-only mode.
Change blueprints to standard selections.
Change standard selections to blueprints.
Show advanced options.
Hide advanced options.
Set tree chopping orders.
Selected tiles are very high priority.
Selected tiles are high priority.
Selected tiles are high-medium priority.
Selected tiles are medium priority. [DEFAULT]
Selected tiles are low priority.
Dig a stairwell on this level, going up or down. Your selection must span multiple elevations. Click on a tile, change elevations, and click again.
Dig a ramp on this level, going up.
Hold left button to draw.
Left click to choose corners of a rectangle.
Exported Wealth:
Trade Information:
Left click for recenter and expand options. Right click to dismiss.
Following
Tooltip
Dig a regular hallway or room. Assign a miner to the work detail if necessary. The miner requires a pick.
Set high and low traffic areas.
Finish setting traffic areas.
Remove mining, woodcutting, plant gathering, and smoothing orders.
Designate an item for dumping in a dumping zone.
Designate an item for melting at any smelter.
Finish setting tree chopping orders.
Finish setting plant gathering orders.
Set wall smoothing, engraving, track carving, and fortification orders.
Go to the previous zone overlapping the tile you clicked.
Gather fruit in trees in and just above this zone. Requires a stepladder.
Citizens assigned to the fishing work detail will fish in this zone if it exists. Otherwise, they will fish everywhere.
Sort by distance from the depot.
Leave menu and recenter the view on the time.
Toggle the dump status of the item. Items are dumped in dumping zones.
Toggle the melt status of the item. Items are melted at any smelter.
Change the frequency that the conditions are checked.
This item is a symbol of a noble or administrator.
View this item's sheet.
View this creature's sheet.
This option indicates that the location is only open to members.
The squad leader is traveling or otherwise occupied off-site.
View the positions in this squad.
Customize the squad's name.
Assign a station order. The soldiers will stand near the point selected and engage any hostile creatures that come near.
Assign a kill order. The soldiers will attempt to kill a targeted creature.
Assign a patrol order. The soldiers will walk a specified route repeatedly.
Assign a burrow defense order. The soldiers will patrol the burrow and attack any hostile creatures.
Assign a training order. The squad must be assigned to a barracks zone with the training option set.
Toggle the forbidden status of the item. Citizens will not use forbidden items or buildings. If a permanent building item is forbidden, citizens will not perform tasks there!
Toggle the visibility of the item. Hidden items cannot be seen but citizens will still use them. If a permanent building item is invisible, the building will be too!
The soldiers can either keep their equipment on at all times, or only when an order is active.
The soldiers can be allowed to sleep in their rooms whenever they way, or in the barracks either when they want or only when they must.
Cancel this scheduled order.
Cancel this position's scheduled orders.
Change the squad's symbol.
Add stockpile links for this workshop.
This item is a permanent part of the building. Forbid and visibility tags set here affect the whole building.
This item is being traded.
This is a small creature within the trap.
This item has been loaded.
This item is resting within the building.
This item is a semi-permanent part of the building, like an item on display.
Click to set this task as highest priority among all tasks everywhere.
Increase the priority of the task in this workshop.
Set details for this task, such as the material to be used.
This task has been suspended.
Click to suspend the task. Assigned workers are removed from suspended tasks.
Create a new work order for this workshop. Work orders are tasks that can repeat specified numbers of times and which can be given start conditions. This is useful for automation.
The creature is caged.
The creature is set to be chained.
The creature is set to be caged.
The creature is assigned to a pasture.
The creature is assigned to a pond.
The creature is assigned to a pit.
Edit the recenter hotkey locations.
Choose a stockpile from which the selected stockpile will take items.
The track stop's vehicle will exchange items with this stockpile. The vehicle will take desired items and offload any others.
The track stop's vehicle will take items from this stockpile.
The track stop's vehicle will give items to this stockpile.
The selected workshop will take items from here.
The selected workshop will give items to here.
The selected stockpile will take items from here.
The selected stockpile will give items to here.
Toggle whether the soldiers will store their individually assigned weapons and armor here.
Toggle whether the squad will store squad-level equipment here, such as ammunition.
Choose a stockpile to which the track stop's vehicle will give items.
Choose a stockpile from which the track stop's vehicle will take items.
Choose a stockpile with which the track stop's vehicle will exchange items. The vehicle will take desired items and offload any others.
Choose a stockpile to which the workshop will give items.
Choose a stockpile from which the workshop will take items.
Choose a stockpile to which the selected stockpile will give items.
Cancel an order. Does not affect scheduled orders.
Recenter on the announcement's location.
Recenter on the creature (at the time of the announcement.)
Recenter on the item (at the time of the announcement.)
Toggle whether the squad will sleep here.
Toggle whether the squad will train here.
Used to make lye, potash, and milk of lime. Construction requires blocks, barrel, and a bucket.
Make crossbows here from wood or bone. The metalsmith's forge can be used for metal crossbows and metal bolts, and the crafts workshop is used to make other bolts.
Make beds and various furniture here, as well as bins, barrels, and more.
Make crafts for trade and your own citizens here, as well as a variety of tools, armor, and bolts.
Cut rough gems here to increase their value, and improve the value of other objects by encrusting them with cut gems.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. Magma below the forge will power tasks. You are responsible for placing the forge above the magma, but no other fuel is required.
Make mechanisms here which are used to make levers, pressure plates, and gears. You can also use mechanisms to link levers and pressure plates to other machinery.
Forge weapons and armor here, as well as most other metal objects from furniture to trap components. These tasks require fuel.
Use options in this category to place furniture that has already been constructed in a workshop.
Place doors and hatches here after you have constructed them in an appropriate workshop.
Most terrain-altering constructions can be found here, from walls and floors to bridges, ramps, stairs, and more.
More complicated buildings from wells to powered machine components to levers and floodgates are found here.
Cages, ropes, and animal traps are found here. Cages can be used in cage traps or to transport large animals. Metal cages and chains are also used by the justice system.
Various mechanical traps can be found here. The pressure plate is also found here, which has applications beyond traps.
Archery targets, siege weapons, and some ornamental display items can be found in this category.
This crucial building is where all trading will be done. Pack animals from distant civilizations will need to access this building from the edge of the map. Later, wagons will need a clear 3-wide path to the depot.
Zoom in on the play area.
Zoom out from the play area.
Open the stocks window, where you can see all of your fortress's items.
Most tasks in the fortress are started and completed at workshops. Tasks generally require raw materials and most workshops are constructed from boulders, blocks, or wood.
Furnaces are used for smelting, glassmaking, pottery, ashmaking, or to make fuel from wood or raw coal. Furnaces require fuel to function, or they can be set above magma.
These workshops are used in the clothesmaking process, whether dyeing and weaving or using tanned hides.
A wide variety of food-and-drink-related workshops can be found in this category.
Recenter on the surface at this location.
Recenter on the deepest discovered area at this location.
Recenter on this location.
Set this entry to recenter on the current view.
Clear this recenter hotkey location.
Delete this recenter location.
Display water and magma depth numerically (1 to 7.)
Show up and down arrows over ramps at the current elevation.
Keep a colony of insects at your hives. A wild colony must be collected after the hive is placed, or a colony can be split from an existing hive colony.
Your citizens need a comfortable place to sleep. A bed object must be made at the carpenter's shop before it can be placed.
Chairs are required for offices to function, and a chair next to a table is the preferred dining arrangement. A chair/throne object must be made before it can be placed.
Tables are required for dining. A chair should be placed adjacent to the table. A table object must be made before it can be placed.
Chests and coffers are used in personal bedrooms for storing non-clothing objects. They are also used in some zone-based locations like taverns, hospitals, and libraries for storing useful materials. A box object must be made before it can be placed.
Cabinets are used in personal bedrooms for storing clothing objects. A cabinet object must be made before it can be placed.
The dead are buried in coffins. Coffins must be placed in their own tomb zone in order to work. A coffin object must be made before it can be placed.
Citizens that cannot be buried properly can still be memorialized on slabs. Slabs are created and engraved at the stoneworker's shop.
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. All tasks require fuel aside from clay collection.
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Magma below the furnace will power tasks. You are responsible for placing the furnace above the magma, but no other fuel is required.
Bake clay objects here, as well as a few other useful materials. Clay can also be collected here if you have a clay collection zone. Magma below the kiln will power tasks. You are responsible for placing the kiln above the magma, but no other fuel is required.
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. Magma below the smelter will power tasks. You are responsible for placing the smelter above the magma, but no other fuel is required.
Make metal bars from ore here. Can also refine coal into usable fuel or make alloys. All tasks require fuel.
Make charcoal and ash from wood here. Does not require fuel.
Plant crops at the farmplot. You will need seeds or spawn and must select crops by season. Crops can be fertilized with potash. Soil is richer deeper underground.
When placed, a female bird will claim the box and start laying eggs, if one is available.
Make leather from animal hides here. You can also make parchment using milk of lime and a hide.
Process raw fish into edible food here. Raw fish will not be eaten.
Cook meals here. You can also render fat into tallow.
Process plants and work with livestock here. Milk and shear animals, make cheese, and spin thread.
Make sugar, flour, and various useful slurries here. Tasks are completed very slowly compared to the powered millstone.
Capture and train small animals here. Requires animal traps.
Make sugar, flour, and various useful slurries here. Powered version of the quern. Must be hooked to a windmill or water wheel to function.
You can make a variety of objects using three different types of glass. You can also collect sand in bags from a task originating here, if you have a sand collection zone. Glassmaking requires fuel.
Here you can make parts for ballistae and catapults. This workshop is also the place where ballista ammo is assembled.
Make stone furniture here, as well as blocks which are used in constructions.
Use leather tanned at the tanner's shop here to make clothing and tools, such as bags and waterskins.
Here you can turn thread into cloth, whether it is thread from the farmer's workshop or spider silk gathered underground.
Make cloth into clothing and tools here, such as bags and ropes.
Use dyes here to color thread and cloth. Requires a barrel and bucket for construction.
Brew alcohol from plants, fruit, or honey.
Slaughter livestock here in order to obtain meat, hides, bones, and other animal products.
Place the well in an open space above water to provide a relatively safe area for your citizens to draw water. Requires mechanisms, blocks, a chain or rope, and a bucket.
Use floodgates to control the flow of fluids between spaces in your fortress. Must be attached to a lever or pressure plate to function. Requires a floodgate object to be built before it can be placed.
Use a screw pump to move liquids upward from the elevation below the pump to the same elevation as the pump.
Place the water wheel above flowing water to generate power for machines, such as the millstone or screw pump.
Place the windmill aboveground to generate power for machines, such as the millstone or screw pump. Not all areas have strong winds.
Use the gear assembly to connect axles and machinery together. Gear assemblies can be disengaged temporarily by linking them to levers.
Horizontal axles transfer power on the same elevation. Horizontal axles can be east-west or north-south.
Vertical axles transfer power between two adjacent elevations.
This ornamental construction can enhance the value of rooms. Three cut gem objects must be made at a jeweler's shop before it can be placed.
Supports will stop cave-ins in the rare event you completely detach a piece of your fortress. Otherwise, they are ornamental.
You can build walls aboveground, in caverns, or in spaces you have mined out in order to block the passage of creatures, objects, and fluids. Requires boulder, block, or wood.
You can place floors for functional reasons or to enhance the appearance of the fortress. Requires boulder, block, or wood.
You can build a ramp next to a wall to provide access to the floor above. The space above the ramp must also be empty. Requires boulder, block, or wood.
You can build staircases to connect different elevations. Staircases must span at least two elevations. Requires boulder, block, or wood.
Fortifications block creature movement but allow projectiles through. Soldiers near fortifications are reasonably safe from incoming projectiles. Requires boulder, block, or wood.
Use minecart tracks in conjunction with the hauling menu.
Bridges can be used to span open spaces or placed above water or magma. Bridges can be connected to levers and raised to block access.
Paved roads use less materials than constructed floors and can be used to stop plants from growing over wagon trails.
Dirt roads do not require materials, but the dirt road may quickly be overgrown by plants.
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Grates unlike bars have a quality and enhance the value of rooms. Grates can be connected to levers.
Blocks creatures but allows the passage of fluids and items. Can be built on any floor. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
Blocks creatures but allows the passage of fluids and items. Can be built over empty spaces, stairs, ramps, or above liquids. Bars unlike grates do not have a quality and so do not enhance the value of rooms significantly. Bars can be connected to levers.
This ornamental construction can enhance the value of rooms. A window object must be made at a glass furnace before it can be placed.
Statues can be used to decorate your fortress and add value to your rooms. A statue object must be made at an appropriate workshop first.
Certain injuries such as overlapping fractures require advanced medical contraptions like the traction bench for treatment. A traction bench object must be made before it can be placed.
Codices and scrolls in your library can be stored in bookcases. A bookcase object must be made before it can be placed.
Your most valuable objects can be placed for display in rooms to increase their value and to entertain passing citizens. A pedestal or display case must be made before it can be placed.
These ornamental objects increase the value of rooms in which they are placed. An offering place object must be made before it can be placed.
Large instruments must be placed in taverns or temples before they will be used. These instruments must be assembled at a workshop first.
Doors can be used along with walls to enclose rooms, which is especially important when placing multiple zones at once. Doors can also be forbidden or attached to levers to control movement in the fort.
Hatches can be placed at the tops of stairwells or above ramps to control movement in the fort when they are forbidden or attached to levers.
Default attack is a strike without charging or wrestling.
Default attack is a charging strike.
Default attack is a wrestling move.
Choose default attack according to opponent.
Freely move between tiles when dodging if necessary
Do not move from current tile when dodging even if it means being struck.
Dodge away from charging opponents to avoid being knocked over.
Attempt to stop charging opponents, standing your ground.
Add or remove fluids.
Add water to the arena.
Add magma to the arena.
Add snow to the arena.
Add mud to the arena.
Remove fluids and spatter from the arena.
Create a tree to place in the arena.
Change the weather, temperature, and time.
Weapon traps use a weapon or trap component to strike intruders. Can be used with ranged weapons and loaded with ammo. Can use multiple weapons at once.
Cage traps capture intruders in cages. Must be loaded with a cage.
Upright weapons are a nasty place for intruders to fall upon. Can also be linked to levers or pressure plates to raise them into intruders.
Archery targets are used in archery range zones for training archers.
Ornamental. Demanded by some nobles.
A ballista fires a ballista arrow in one of the four cardinal directions. The operator can adjust the aim slightly.
A catapult fires a boulder in one of the four cardinal directions. The operator can adjust the aim slightly.
Create a creature to place in the arena.
Rollers move minecarts on tracks without the need for a citizen to push or guide the minecart.
A chain can be placed for use in the justice system or for the restraint of an animal.
Cages can be used to contain an animal, and metal cages can be used by the justice system. Glass cages can be filled with water and used as aquariums.
Animal traps can be placed in the wild and baited with meat, plants, or gems, in order to catch small creatures.
Track stops are used in conjunction with the hauling menu. They can also be used to add friction to minecart tracks.
Levers are used with machines, doors, floodgates, bridges, cages, and other structures to change their state.
Pressure plates, like levers, are used with machines, doors, floodgates, bridges, cages, and other structures to change their state. The trigger for pressure plates can be set by creature weight, fluid, or minecart passage.
Stone-fall traps drop a stone on intruders. Must be loaded with boulders.
Jump somewhere.
Talk to somebody.
Start a performance. This can take several turns to complete.
Strike somebody adjacent with a melee attack. Also allows available parry, block, and dodge moves.
Wrestle somebody adjacent. Also allows available parry, block, and dodge moves.
Shoot. Requires a ranged weapon and ammunition.
View your log.
Set movement options.
Set combat options.
Interact with nearby objects.
Climb or hold terrain.
Move down to the east.
Move down to the northwest.
Move down to the northeast.
Move down to the southwest.
Move down to the southeast.
Travel.
Sleep or wait a while.
Handle charging attacks according to the opponent.
View all announcements.
Recenter on yourself.
Move downward.
Move down to the north.
Move down to the south.
Move down to the west.
Eat or drink an item.
Interact with an item in a different way.
View this item.
Drop this item.
Wear this item.
Remove this item.
Put this item into a container.
Eat or drink this item.
Toggle sneaking.
View the map.
Drop an item.
Wear an item.
Remove an item.
Put an item into a container.
You are a projectile.
You are prone. Click to stand.
You are not prone. Click to go prone.
Close the map.
Go downward.
End travel.
Tactical mode is on. You control everybody manually. Click to control only this character (others will follow you.)
Tactical mode is off. Companions are following you. Click to control everybody.
View your companions and tactical settings, or switch party members.
You are currently yielded. Click to stop yielding.
You are not yielded. Click to yield to opponents.
You have a weapon drawn. Click to strap it.
You have a weapon available to draw. Click to draw it.
You do not have a weapon.
You are oblivious.
You are in a fell mood.
You are in a macabre mood.
You are in a fey mood.
You are in a secretive mood.
You are melancholy.
You are insane.
You are hungry.
You are drowsy.
You are stressed. View your status for more information.
You are distracted by unmet needs. View your status for more information.
You are in a martial trance.
You are throwing a tantrum.
You are depressed.
You are stunned.
You are winded.
You have are seriously injured. View your status for more information.
You have are injured. View your status for more information.
Interact with this item in a different way (opens menu.)
This party member is currently automated in tactical mode.
This party member is manually controlled in tactical mode.
Assume control of this party member.
You are tangled in a web.
You are sleeping.
You are unconscious.
Object (remembered)
Structure (remembered)
Wall (remembered)
Upward stair (remembered)
Downward stair (remembered)
Updown stair (remembered)
Upward ramp (remembered)
Downward ramp (remembered)
Storytelling
Preaching
Poem recitation
Musical voice
Dancing
(heard
recently
Creature (remembered)
Loud movement
Quiet movement
Heavy combat
Light combat
Loud vocalization
Quiet vocalization
Loud grinding
Quiet grinding
Toggle the display of spoor for tracking.
- make at a workshop first
- chop down trees
- mine rock underground
- mine rock or chop trees
A Fire
Stagnant salt water [
Stagnant water [
Salt water [
Water [
Magma [
Lava [
A Web
A Campfire
A spattering of
A smear of
A pool of
A dusting of
A small pile of
A pile of
Item Cloud
An Ocean Wave
Sea Foam
Magma Mist
Lava Mist
vapor
Smoke
Floor (remembered)
Open air (remembered)
Blood of the living (sensed)
many
a swarm of
Miasma
Steam
We will gladly do as you ask and strengthen our bonds of friendship.
Sadly, we do not possess this object. Best of luck in your search.
Give up this childish errand. We do not part with our treasures lightly.
Your claim is worthless here. Trade your lives if you must.
I hear the call. Let us stop this war.
We will drown out the call with the screams of your dying. Begone.
I can scarcely believe this good news! I have some recommendations.
Flattering, but we'd rather maintain our distance from the homeland.
/yours or companion's
You can recenter on certain announcements. Right click to close.
No recommendations available
No positions available
Abort
/NE
/NW
/SE
/SW
Track/Spoor
Track/Spoor:
broken vegetation
print
imprint
unintelligible
entertaining citizens and visitors.
soldiering.
study.
sanctuary.
wishes to join
desires citizenship.
as a citizen of
has many worshippers in
loss of life.
Do you approve this request?
Approve
wishes to reside in
wishes to reside here
for the purpose of
eradicating monsters.
Citizenship of
A Priest for
A Guildhall for
A High Priest for
A Grand Guildhall for
Some corrupt data
wishes to parley
in order to avert
We can abide by this. Let us work toward mutual co-existence.
Our needs exceed your allowances. Relax. They're only trees.
We can grant this request. Let's discuss the specifics, though...
We cannot stop production just because of your quaint sensibilities.
There are no petitions that need your attention.
Parley with
Status of
[B]Pass this treasure into our possession, and we shall depart in peace.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I don't know very much about the outside world. I wish I had more to tell you.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: There is much to share... (Information added to Civilizations/World Info)
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The world is the same as ever.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Peace is calling out to us. How do you respond?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It's such a pleasant place you've carved out for yourselves...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss the state of our current agreements...
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Let's discuss what we are willing to offer for your
I've already searched in
I can only rest when I've brought the prize safely to
[B]Play your role in this noble quest and become legendary!
is the symbol of
our people
is an heirloom of our people.
is the property of our people.
is a sacred relic of our people.
with the hall designated for a
guild.
meets with
, and I aim to return it home.
My epic journey began
I've searched nearly the whole world over.
I've boldly searched
has many worshippers here
and now requires
a temple complex and high priest
a temple and priest
The location must be built and furnished,
with the new position appointed by you.
has many members in
has many members here
And beware.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: We can part with at most
trees, butcher.
Whatever possessed you to brave these wilds, where our animal friends are even larger than your kind than usual, we do not know. But know that this land is sacred to us, these trees more than any others.
We elves are partial in particular to the trees in the forests surrounding your lands.
Although we are loath to spare a single branch to your senseless slaughter,
we are willing to ask that you cap your tree-fells at
until we next meet.
I will try to return next year as I am able.
requested, priced at
%[R]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Remember, trade agreements strengthen bonds. Please consider an import agreement next year.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]:
Merit deserves a reward, and I come empowered to establish this colony as an official land of our realm.[B]
Can you imagine the trade wagons? Of course, there are responsibilities, and the nobility must live well.[B]
Do you have anyone suitable to recommend for elevation?
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You continue to impress! I have come empowered to elevate this land in the eyes of our realm.
A need for [C:6:0:1]
[C:VAR:MEETING:ACTOR]is expected, and if you are able to provide some, the caravan will offer
% and
% respectively. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
%. [C:4:0:1]This export agreement only applies to trades next year, not with any merchants currently present.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: The Mountainhomes have some need of the same goods you have requested, sadly, so there is no export agreement to be had. We will still try to fill your needs as best we can.
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Well then, we have finalized the import agreement. Feel free to go over the documents.[B]
50%
75%
when full
always (at most 100%)
desired items
any items
immediately
in 1 day
days
always (at least 0%)
when empty
25%
VACANT
Throne Room/Office
Export of
Choose symbols for the position holder to carry or wear.
No relevant skills
Leave Vacant
(traveling)
DRINK_MAT
Stone use
Standing orders
Right panel
highest precision
high precision
The stockpile records are
Your bookkeeper needs to work in an office to improve precision
Members of the nobility have required rooms and can make demands. They cannot be reassigned.
% updated toward the next precision level.
Administrators handle various aspects of your fortress and can be reassigned. Many administrators also require rooms.
77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000
77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000
77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780
77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800
Your bookkeeper has done enough work to attain
All counts accurate
medium precision
low precision
Prohibited
Make
Low Precision
Lowest Precision
High Precision
Medium Precision
Stocks amount display:
Highest Precision
Automatically collect webs
Use any cloth
Slaughter any marked animal
No automatic web collection
Automatically butcher carcasses
No automatic slaughter
Automatically clean fish
No automatic butchery
Automatically weave dyed thread
Automatically weave all thread
Use only dyed cloth
No automatic weaving
Filter box
Brew
Cook
You have no appropriate ingredients.
No Ingredients
Only selected do this
Everybody does this
Custom Detail
Nobody does this
Add new work detail
Custom Detail
Workers ignore refuse
Workers gather refuse
Workers ignore outdoor refuse
Workers gather outdoor refuse
Workers ignore outdoor vermin remains
Workers gather outdoor vermin remains
Workers save corpses
Workers dump corpses
Workers ignore furniture
Workers gather furniture
Workers ignore bodies
Workers gather bodies
Workers ignore minerals
Workers gather minerals
Workers ignore wood
Workers gather wood
Do not automate smelter
Automate smelter
Do not automate other shops
Automate other shops
Workers ignore animals
Workers gather animals
Workers ignore food
Workers gather food
Automate kitchen
No automatic fish cleaning
Do not automate kitchen
Do not automate tannery
Automate tannery
Do not automate kiln
Automate kiln
Forbid other death items during sieges
Forbid other death items
Forbid floor/wall cleaning
Claim other death items
Allow floor/wall cleaning
Forbid floor/wall cleaning during sieges
Forbid trap cleaning during sieges
Forbid trap cleaning
Claim your dead
Forbid your dead during sieges
Forbid your death items during sieges
Forbid your death items
Forbid other non-hunted dead
Claim your death items
Claim other dead
Forbid other non-hunted dead during sieges
Workers save hair and wool
Workers dump hair and wool
Workers save other objects
Workers dump other objects
Forbid used ammunition during sieges
Forbid used ammunition
Forbid your dead
Claim used ammunition
Workers save skulls
Workers dump skulls
Workers save bones
Workers dump bones
Workers save shells
Workers dump shells
Workers save skins
Workers dump skins
Fish only in designated zones
Prefer zones for water drinking
Prefer zones for fishing
Announce some job cancellations
Announce most job cancellations
Everybody harvests
Announce no job cancellations
Mix similar foods in barrels
Only farmers harvest
Drink water only from designed zones
Do not mix similar food in barrels
Claim toppled building items
Forbid toppled building items during sieges
Children do chores
Forbidding of death objects occurs at time of death.
There are no children
Children don't do chores
Announce all job cancellations
to do your chores.
Forbid trap rearming
Allow trap cleaning
Allow trap rearming
Forbid trap rearming during sieges
Forbid cages from sprung traps during sieges
Forbid cages from sprung traps
Forbid toppled building items
Claim cages from sprung traps
is selected
until commander
somebody first
You must appoint
to create a squad.
You must appoint a
Multiple orders
Create new squad
new order
soldiers to follow
Vacant position
At least
Assign leader
Back to squads
Cannot appoint
Assign position
Editing routine
(unnamed orders)
Equip/orders only
Equip/always
Sleep/barracks at will
Sleep/room at will
Minimum number of
Sleep/barracks at need
Choose a symbol for the burrow.
Choose a symbol for the squad.
Choose a symbol for the detail.
Background
Done editing
Military routines
Add new routine
Routine #
Current month
Really delete this routine?
Add/edit routines (columns)
Off duty
No uniform
Constant training
Staggered training
Ready
's squad
change equipment, and
member to give orders,
assign schedules.
seleced positions.
seleced squads.
Routine:
No special orders
No target
Equip
Move: click on the map.
Select a squad or squad
Schedule
New bodywear
Confirm and save uniform
New legwear
New headwear
New footwear
New handwear
New weapon
New shield
any material
BROKEN
(Dye)
any color
Position
missing item
(enter name here)
Adding uniform
specific weapon
, weapon
(foreign)
plant fiber
Monthly orders
View monthly schedule
specific helm
specific armor
specific gloves
specific pants
specific shield
specific shoes
No assigned items
Not yet assigned
Mat
Add uniform
Assign uniform
Custom uniform
Update equipment
Uniform worn over clothing
Uniform replaces clothing
Partial matches okay
Exact matches only
indiv choice, melee
individual choice
indiv choice, ranged
Attempted kidnapping
Injured party:
Attempted murder
Unsolved.
1 witness
Convicted:
Unknown convict.
Violation of export prohibition
Violation of job order
Violation of production order
Building destruction
Attempted theft
Conspiracy to alow labor
Disorderly conduct
Reported:
No witnesses.
Saw
admire the object.
Closed cases
Cold cases
Open cases
Cases
Implicates:
Convict a suspect for this crime.
Saw that the object was missing.
Saw that the object was disturbed.
Accuses:
Found the body.
none assigned
Padding
Officer:
Convict
Interrogate suspects for wrongdoing.
Interrogate
Sort units by how involved they are in the crime.
No sentence pending.
No witnesses
day
in prison.
hammerstrike
Beating.
[C:4:0:1]Serious fever
[C:4:0:1]Moderate fever
[C:3:0:1]Partially numb
[C:3:0:1]Slightly numb
[C:6:0:1]Moderate pain
[C:6:0:1]Slight pain
[C:4:0:1]Slight fever
[C:6:0:1]Extreme pain
[C:5:0:1]Faint
[C:5:0:1]Moderate blood loss
[C:5:0:1]Pale
[C:5:0:1]Severe blood loss
[C:3:0:1]Sluggish
[C:3:0:1]Completely numb
[C:3:0:1]Paralyzed
[C:3:0:1]Partially paralyzed
Prepared by
No interrogation reports.
If a crime involves a conspiracy, an interrogation may reveal the plot.
Interrogations
[C:4:0:1]Heavy bleeding
[C:4:0:1]Bleeding
Selected actor:
[C:6:0:0]In traction
Desired metal cages and chains in dungeons:
Guards List
Fortress guard
Cage/Chain Reqs
Intelligence
There is no intelligence information yet.
Convicts
Convict list
[C:6:0:1]Vision impaired
[C:7:0:0]Vision somewhat impaired
[C:7:0:0]Trouble breathing
[C:4:0:1]Vision lost
[C:6:0:1]Ability to grasp lost
[C:6:0:1]Ability to grasp somewhat impaired
[C:6:0:1]Ability to stand lost
[C:6:0:1]Ability to stand somewhat impaired
[C:4:0:0]Thirsty
[C:5:0:1]Thirsty
[C:1:0:0]Drowsy
[C:4:0:1]Thirsty!
[C:6:0:1]Hungry
[C:4:0:1]Cannot breathe
[C:6:0:1]Thirsty
[C:4:0:1]Very hungry
[C:5:0:1]Dehydrated
[C:1:0:1]Thirsty
[C:4:0:1]Very drowsy
[C:1:0:1]Drowsy
[C:4:0:1]Slumberous
[C:6:0:1]Drowsy
[C:4:0:1]Starving
[C:6:0:0]Hungry
[C:6:0:1]Tired
[C:3:0:1]Stunned
[C:6:0:1]Exhausted
[C:6:0:1]Over-exerted
[C:7:0:0]Winded
[C:2:0:1]Nauseous
[C:3:0:1]Dizzy
[C:1:0:1]Drowning
[C:4:0:1].Smashed apart
[C:4:0:1].Broken apart
[C:6:0:1].Needs setting
[C:4:0:1].Cut apart
[C:4:0:1].Smashed open
[C:4:0:1].Broken open
[C:4:0:1].Torn apart
[C:4:0:1].Cut open
[C:6:0:1].Torn ligament
[C:6:0:1].Sprained ligament
[C:6:0:1].Strained tendon
[C:6:0:1].Bruised tendon
[C:6:0:0].Overlapping fracture (in traction)
[C:4:0:1].Overlapping fracture
[C:6:0:1].Bruised ligament
[C:4:0:1].Compound fracture
[C:4:0:1].Artery torn
[C:4:0:1].Heavy bleeding
[C:5:0:1].Butchered
[C:4:0:1].Major artery torn
[C:7:0:1].Sensory nerve severed
[C:6:0:1].Torn tendon
[C:4:0:1].Bleeding
[C:7:0:1].Motor nerve severed
[C:7:0:1]Motor nerve damage
[C:7:0:1]Sensory nerve damage
[C:6:0:1]Ability to fly lost
[C:6:0:1]Ability to fly somewhat impaired
[C:5:0:1].Gelded
[C:2:0:1].Spilled
[C:7:0:0]No health problems
[C:7:0:0]---
[C:6:0:0].Serious blistering
[C:6:0:0].Moderate blistering
[C:5:0:1].Moderate rot
[C:5:0:1].Minor rot
[C:7:0:1].Moderate pain
[C:7:0:1].Minor pain
[C:6:0:0].Minor blistering
[C:7:0:1].Extreme pain
[C:6:0:0].Moderate freezing
[C:6:0:0].Minor freezing
[C:6:0:0].Minor boiling
[C:6:0:0].Serious freezing
[C:6:0:0].Minor condensation
[C:5:0:1].Advanced rot
[C:6:0:0].Serious condensation
[C:6:0:0].Moderate condensation
[C:6:0:0].Minor frost-bite
[C:6:0:0].Serious melting
[C:6:0:0].Serious frost-bite
[C:6:0:0].Moderate frost-bite
[C:6:0:0].Serious boiling
[C:6:0:0].Moderate boiling
[C:6:0:0].Moderate melting
[C:6:0:0].Minor melting
[C:6:0:0].Heavy bruising
[C:6:0:0].Moderate bruising
[C:4:0:1].Torn open
[C:6:0:0].Dented
[C:6:0:0].Moderate burn
[C:6:0:0].Minor burn
[C:6:0:0].Light bruising
[C:6:0:0].Serious burn
.[C:6:0:1]Needs traction
.[C:6:0:1]Needs immobilization
.[C:6:0:1]Needs setting
.[C:7:0:0]Needs dressing
[C:7:0:1]Received
[C:7:0:0]No treatment scheduled
[C:7:0:0:]Diagnosed with
[C:7:0:1]Diagnosis required
[C:7:0:1]Crutch required
[C:7:0:0]No evaluated wounds
[C:7:0:0]No wounds
.[C:4:0:1]Needs surgery
.[C:2:0:1]Needs sutures
.[C:5:0:1]Rotten -- inoperable
.[C:3:0:1]Needs cleaning
[C:6:0:1].Minor swelling
[C:7:0:1].Function totally impaired
[C:6:0:1].Extreme swelling
[C:6:0:1].Moderate swelling
[C:7:0:1]Has been sutured
[C:5:0:1]Infection
[C:7:0:1].Partially impaired function
[C:7:0:1].Slightly impaired function
[C:3:0:1].Paralysis
[C:3:0:1].Partial paralysis
[C:2:0:1].Nausea
[C:3:0:1].Dizziness
[C:3:0:1].Partial numbness
[C:3:0:1].Slight numbness
[C:3:0:1].Some sluggishness
[C:3:0:1].Complete numbness
does not mind being outdoors, at least for a time.
likes working outdoors and grumbles only mildly at inclement weather.
and really wants a drink
and is starting to work slowly due to its scarcity
is getting used to tragedy.
likes
doesn't really care about anything anymore.
is a hardened individual.
[C:0:0:1]-
[C:7:0:0]No medical history
[C:7:0:1]Brought to rest
[C:3:0:1]Cleaned
had some
and has gone without a drink for far, far too long
needs alcohol to get through the working day
and can't even remember the last time
amputated
Rotten tissue excised from
[C:4:0:1]Compound fracture of
[C:6:0:1]Placed in traction
[C:7:0:1]Evaluated
[C:6:0:1]Had
[C:6:0:1]Received
splint on
[C:7:0:1:]Received
sutures on
[C:4:0:1]Bleeding stopped
dressing on
[C:4:0:1]Received
distracted by unmet needs
unfocused by unmet needs
somewhat focused with satisfied needs
badly distracted by unmet needs
level-headed
untroubled
untroubled by unmet needs
unfettered
unknown item
absolutely detests
unknown powder
unknown cheese
very focused with satisfied needs
quite focused with satisfied needs
Overall,
unknown fish
unknown plants
prefers to consume
unknown meat
unknown seeds
unknown leaves
unknown drink
unknown liquid
for their
the color
the sight of
When possible,
the sound of
after being unable to hear eloquent speech
after upholding tradition
after being away from friends
after hearing eloquent speech
after a lack of introspection
after making merry
after being away from traditions
after self-examination
after leading an unexciting life
after learning something
after doing nothing creative
after doing something exciting
after being away from family
after being with friends
after not learning anything
after being with family
after being unable to pray
after staying occupied
after communing with
after meditation
after being unable to admire art
after doing something creative
after being unoccupied
after admiring art
badly distracted
not distracted
unfocused
after drinking
after being kept from alcohol
after spending time with people
after being away from people
after being unable to be extravagant
after wandering
after being unable to argue
after being extravagant
after being unable to help anybody
after thinking abstractly
after being unable to wander
after helping somebody
after a lack of decent meals
after fighting
after being unable to acquire something
after eating a good meal
after a lack of trouble-making
after arguing
after being unable to fight
after causing trouble
after being unable to make romance
after seeing animals
after being unable to take it easy
after making romance
after being away from great beasts
after acquiring something
after being away from animals
after seeing a great beast
after being unable to practice a craft
after practicing a martial art
after being unable to make merry
after practicing a craft
after being unable to practice a skill
after taking it easy
after being unable to practice a martial art
after practicing a skill
greedier
less greedy
more prone to stress
more resilient
more likely to brawl
less likely to fight
less temperate
more temperate
more angry
less angry
more depressed
less depressed
more lustful
less lustful
more anxious
less anxious
more hateful
slower to hate
quicker to love
slower to love
more cheerful
less cheerful
more envious
less envious
[C:2:0:1]Spring
[C:6:0:1]Summer
after a lack of abstract thinking
[C:7:0:1]Time before time
[C:5:0:1]
Became
[C:4:0:1]Autumn
[C:3:0:1]Winter
more vengeful
less vengeful
more zany
more humorless
more cruel
more merciful
more proud
less proud
more ambitious
less ambitious
more vain
less vain
more extravagant
more austere
more gracious
less gracious
less reliant on advice
less disdainful of advice
more polite
more rude
more confident
less confident
more fearless
more fearful
more industrious
less wasteful
more stubborn
less stubborn
less quarrelsome
more quarrelsome
more prone to discord
less prone to discord
more orderly
less orderly
less cautious
more cautious
more gregarious
more of a loner
more trusting
less trusting
more swayed by others' emotions
less swayed by others' emotions
more emotionally obsessive
more emotionally distant
more dutiful
less dutiful
more altruistic
less altruistic
more of a perfectionist
less attentive to details
more private
less private
more tolerant
less tolerant
more obstinate
more acquiescing
more hopeful
less hopeful
more single-minded
more scatterbrained
more bashful
more shameless
more curious
less curious
more artistically inclined
less artistically inclined
more inclined to the abstract
less inclined to the abstract
disdain
Learned to
and learned to
value
more frenetic
more leisurely
more overbearing
less assertive
more prone to flights of fancy
more fact-oriented
more of a thrill-seeker
inclined to avoid excitement
craftsmanship
tavern keeper
I wish to become a
bone doctor
surgeon
diagnostician
I am sort of confused.
I am a little confused.
There will be no rest for the enemy.
The enemy will be driven off.
. What do you command?
I am very confused.
I am confused.
The task is accomplished.
I am your loyal
The need for my task seems to have passed.
have been driven from
will be slain.
is dead!
. Will you have me as
I would be honored if you would become a
You can no longer be a
I am sorry. There is no room for you here.
I hate you.
I would be honored to serve as a
I'm kicking you out of
Gladly. You are now one of my
I am sorry. I do not think there is room for me.
Gladly. I will be your
Welcome to
. Can I perform with you?
I would love to join
I'll need to see something impressive before I consider it.
Yes! It'll be great to perform with you.
? The troupe could use your talent.
Would you like to join
. Will you have me?
monster slayer
here. Make us proud!
Yes, you'd make a fantastic
. Will you have us?
be made
the beast
the occupation
armies on the march
the fighting
the death
occupations
the abduction
the army on the march
Don't talk to me.
we've got
Well, let's see...
. I know why you have come.
Murderer!
The enemy!
Vile creature!
Intruder!
The dead!
Ahhh...
Gwargh!
I must obey the master!
It's not my problem.
They must be stopped by any means at our disposal.
Now we will live under
I hope you find what you are seeking here.
We are in the right in all matters.
I don't know anything else about them.
This is the life for me.
It was inevitable.
Please guide me to you.
Please guide me to myself.
Please guide me to
Can you tell me where I can find
I'm returning on my own.
We were going to entertain the world! It's a shame, but I'll have to make my own way now.
I'm giving up on this hopeless venture.
We can no longer travel together.
What do you think of me?
I give to you this fine beast,
I deign to favor you with my little pretty,
Can you tell me where I can find you?
Can you tell me where I can find myself?
What can you tell me about
What can you tell me about yourself?
I've forgotten what trouble it was...
the missing treasure
brewing trouble with our neighbors
the brewing trouble
the open war
the ruffians
the bone-chilling horror
How may I serve
I am on a mission from
How's life here?
How have things been?
the abductions
the law-breaking
the deaths
the skulking vermin
the bandits
the criminals
the beasts
Soon the world will be set right.
Where should I take you?
How are you enjoying the adventure?
You are bound to obey me.
Are you looking forward to the performance?
home safely.
We shall bring
I am afraid of them.
I hate them.
I don't care one way or another.
It's for the best.
Are we close?
Now we will have to build our own future.
They are outlaws.
They are terrific.
. They have been harassing the people for too long.
You must drive the ruffians of
You must drive the skulking vermin
came try to boss us around, but you'll teach that coward a lesson.
to try to boss us around, but you'll show them the true nature of power.
beast from the wilds
ferocious unnatural beast
ferocious wild animal
savage beast
Enjoy the hunt!
Our hopes travel with you.
Seek your foe in the
threatens our people with its very presence.
terror from the evil depths
evil being
night creature
horrible beast
terrifying wilderness monster
creeping thing
beast from underground
vile monster from the bowels of the earth
This
You must kill
How may I serve you?
fearsome beast
cursed demon
ancient force of nature
the treatment of animals
a dispute over
The trouble started because of
but there is ill-will between our peoples.
truthfulness
a formalized agreement
the treatment of plants
accepts our tribute
is paying us tribute
is at war with us.
is not at war with us
and there is no hard feeling between our peoples.
and there is friendship between our peoples.
is unknown us.
is skirmishing with us.
Their tribute is not enough.
This war must end with our victory.
In any case, peace is no longer an option.
The alliance has outlived its usefulness.
is our ally
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
I tire of this pointless skirmishing.
We can no longer pay them homage.
. These criminals have been allowed to thrive for too long.
. These outlaws must be punished.
. Their aggressive order must not be allowed to flourish.
You must drive
could afford to learn a lesson or two, though open conflict would be unwise.
must be driven off or subjugated.
The group
from their home at
a journey
an attack by a beast
an act of theft
an abduction
a special occasion
a previous insurrection
general ill feelings over past historical events
livestock ownership
rights-of-way
fishing rights
a previous conquest
a previous duel
a previous battle
a previous war
a disagreement over prior treaties
an incident involving a lost diplomat
the adversary's abuse of the aggressor's fallen
the adversary's refusal to form treaties
grazing rights
water rights
an incident involving a trade caravan
a desire to kill the living and any others in opposition
the adversary's inability to communicate and form treaties
the display of war and hunting trophies
the devouring of the bodies of sapient beings
a first contact that went horribly wrong
prior aggression by the adversary
a dispute over the ownership of
the disturbance of once-eternal rest
There are guards in
There are guards patrolling
You are considered part of the opposition.
You are considered an integral part of the opposition.
the great tower
the keep
a cottage
the mead hall
Their strength has been challenged, and their hold has loosened.
They still hold this area, but they do not feel certain.
They do not feel challenged at all.
They consider you a key figure in the opposition.
They consider you a leader of the opposition.
They consider you an infamous villain among those opposing them.
Their strength has been broken.
the natural issue of their worship of
the issue of their oneness with
the issue of their worship of
the issue of their godlessness
It does not help matters that their leader
is my
Be careful, for their leader
the natural issue of their oneness with
a raid
a purge
There is also
the cheese market
the fruit and vegetable market
the meat market
the imported clothing market
There is a long-ranging patrol
the shrine to
the processed goods market
a carpenter's shop
a leather goods shop
a metal craft shop
a armorsmith's shop
the imported food market
the imported goods market
a metal furniture shop
a stone furniture shop
a bone carver's shop
a leather clothing shop
a woven clothing shop
a leather shop
a blacksmith's shop
a bowyer's shop
a weaponsmith's shop
a gem cutter's shop
an abandoned shop
a hillock
a house
a cloth shop
a general imports store
a clothing imports store
a food imports store
is also located here
The seat of
the law is absolute
the blood-drinker allows no chattel to rise
If you want to find a relative,
lives in
Goodbye.
I must take my leave.
from this capital as well
I rule
is a group of
My
is here, and
Not that it matters, as the seat of
abides here in magnificence
Not that it matters, as
Nobody I remember.
fled before the attack.
A few separate groups were organized.
One group organized itself.
rules
has occupied
other groups vying for control.
There are no fewer than
I'd watch out for them.
I have no idea.
groups fled.
No fewer than
I haven't heard anything like that.
are vying for control.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
Of course. My pleasure.
now. Make way for
Thank you!
forever!
this place
Uh... what was that?
Please let me shelter here for the night.
I'd like to stay here another day if you don't mind.
Nevermind.
this poor soul
the weary shoulders of the people of
the oppressors
back home!
should travel to
should talk to
If you want to offer your condolences,
a room
We rent out
You have a room here, and you can stay longer if you like.
All drinks are free, of course!
free rooms
a free room
a night.
There's no need for trouble here.
Your selfless dedication is appreciated here.
What a dancer! It's such an honor to have you here.
My talented bard! It's such an honor to have you here.
for a mug.
All drinks cost
We have
We have many drinks to choose from. [You receive a list.]
Thank you for preserving our legacy of wisdom.
You ought to be rewarded for returning our treasures.
Thank you for all you do.
It is good to see you here.
The poet! It's such an honor to have you here.
What stories you tell! It's such an honor to have you here.
Loyalty should be rewarded.
Long live the cause.
I'd just as soon you went someplace else.
My companion.
My good friend.
It's such a pleasure to serve you.
You have been such a good trade partner.
this spire
these catacombs
these sewers
, taking over my duties and responsibilities?
someone
this establishment
this library
this temple
this keep
this dungeon
this tomb
this market
this tower
You'll have the room for another day. I'm glad you're enjoying your stay.
Your room is
I'll be back with your drink in a moment.
this hall
this guildhall
this hospital
this counting house
One
. Let me know and you can stay as long as you like.
Uhh... nevermind.
I would prefer to be outdoors.
How sinister the glow...
I would prefer to be indoors.
How I long for civilization...
Where am I?
It sure is dark down here.
It is good to be indoors.
Is it raining?
At least it doesn't rain down here.
What an odd glow!
Indoors, outdoors. It's all the same to me as long as the weather's fine.
It is good to be outdoors.
It is invigorating to be out in the wilds!
What a strange place!
Look at the sky! Are we in the Underworld?
this poor nameless child
This must be the will of
It has always been my dream to start a family.
What have you been scheming?
Reveal what you have been scheming or suffer the consequences.
Who do you work for?
Tell me who you work for, or else.
really
is yours. Please consider my offer.
You are bound to me!
The bond is broken! Return to the Underworld and trouble us no more!
or suffer the consequences.
must pay homage to
will no longer pay homage to
the object I can't remember
Drop
offers to pay homage to
in a way that suits you.
Of course.
You are hereby charged to retrieve
and the chosen!
Blessed be
You are amazing.
the outfit.
makes
saw the sun and vomited on the spot!
said, "Are you going to eat that?"
... and the
So, the
in search of adventure
in search of excitement
in search of a thrilling adventure
to start a new life
and maybe something to drink as well!
. Perhaps I'll finally make my fortune!
, and wealth and pleasures beyond measure!
in search of work
to move into my new home with
to take up my position
I'm going to
I'm returning to my home in
I visited
I started my pilgrimage in
Probably on the move or deep underground, but I can't be sure.
I don't remember what I was going to say...
I'm traveling to
I'm preparing to travel to
to view
However, the
is well-traveled and would probably have that information.
No such place exists.
This is
Who?
is dead.
not be able to guide you personally. It is the best I can do.
The largest of these is
other major settlements.
trades directly with no fewer than
I'm not planning a journey.
The villages
villages which utilize the market here.
There are
engages in trade with
I'm going out for some water.
I'm walking my patrol.
I was out visiting the library.
I was just out at the tavern.
I'm going to visit the library.
I'm going out to the tavern.
I'm going to visit the shrine.
I'm going to visit the temple.
I'm returning from my patrol.
I'm on an important mission.
I am escaping from danger which threatened my former home.
I will return it to
I was out visiting the shrine.
I was out visiting the temple.
I was just out for some water.
I'm just out for a stroll.
, and this quest is taking me to
I seek to rescue
and am returning to
I have rescued
I am returning it to
The treasure is sought by
I am searching for
I have obtained
grandchild
grandparent
Where?
There's nothing organized here.
also utilize the market there.
is the only other settlement to utilize the market there.
This place is insulated from the rest of the world, at least in terms of trade.
utilize the market here.
is the only other settlement to utilize the market here.
The village
other villages which utilize the market there.
to trade.
go to
The people of
! Best price in town
! Limited supply
! Today only
cut
tanned
faraway
all the way
right here
here
the great
fair
I don't remember what I believe...
An item has returned!
has returned
authentic
real
your very own
get your
nephew
niece
uncle
Is it really you?
Dear
, is it really you?
cousin
woman
my good
I yield! I yield!
We yield! We yield!
Decent
Good
Splendid
Great
right there
Excellent
Fantastic
some of my kind
Might I interest you in
Are you interested in
some of our kind
just outside town
the surrounding area
town
right here in
out to the
the settlements
a village nearby
I'll show you calm!
Do I look like I need to calm down?!
I am so nearly swayed by your greatness alone that we can simply assign you the victory!
you needn't indulge my trivial thoughts!
Get away from me!
I must say that is a truly insightful observation!
I admire how brilliant you are!
you are so clever I must concede!
Although my own insignificant beliefs lie elsewhere,
no one can deny your genius!
we can both agree you are by far the most persuasive!
I am overmastered by your presence!
I confess your stunning argument overwhelms me!
You know, I think you're right.
I have been so foolish. Yes, I agree.
Yes, I can see it clearly now.
Maybe you're right.
Ignoring that I don't quite concur...
Even if I don't change my mind,
Despite some minor reservations...
Though I cannot agree fully on a slight technicality,
I will fight no more.
We will fight no more.
spits out
Huh?
Ha!
Were you trying to make an argument?
How unreasonable!
Uh...
Ack!
You are right.
How gracious!
Fine. Let's drop the argument.
Well, there must be something else to discuss.
Yes, let's move on.
Let's drop the argument.
There must be something else to discuss.
Let's move on.
This conversation is over.
I will settle this my way.
You mock me?!
Insufferable!
If you insist so strongly, we can move on.
, but let us move on.
You insult me with your derision
You insult me with your flattery
How dare you?!
You dare to flatter me?!
Base flattery!
It's wrong.
Really.
Unbelievable.
You're wrong.
I guess I'm not sure.
I don't know what to say.
I don't want to argue.
I just don't know.
the things some people think just boggle the mind.
there's just no way you can believe something so stupid.
it would amaze me if somebody actually thought that.
nobody could possibly believe that.
Shameful.
I'm appalled.
that isn't at all convincing.
you should keep your weird thoughts to yourself.
that is the stupidest statement I have ever heard.
That's absurd!
Oh, no,
I've heard it all now!
I'm having trouble taking you seriously.
I couldn't follow your rambling.
really, I've been over all this nonsense before.
don't waste my time with this drivel.
Wait, what?
What?
Are you being serious?
Give me a break.
You must be joking.
Am I supposed to engage with that?
Forgive me, but
What did you just say?
I sent
demands a portion of my official funds
asks that I look past illicit acts in my official capacities
I serve no one.
I demand a portion of the official funds from
I asked that
demand a portion of the official funds from
ask that
I believe... something.
Well, I believe... something else.
sometimes has need for my services.
I have no master, but
I do not know! My instructions come from
I must insist.
Just think about it.
I don't agree.
Stop and reflect.
I sense you're wavering.
I require a substantive reply.
You must be convinced.
No, I mean it.
That's not right.
That's wrong.
I cannot agree.
I disagree.
You are thinking about this all wrong.
Pause to consider.
I beg to differ.
I do not scheme.
engaged to induce a war of
engaged me to abduct
engaged me to assassinate
sent me to engage
engaged me to frame
I decided to frame
engaged me to infiltrate
engaged me to sabotage the activities of
to grant an important position
was asked
I told
Through
I engaged
engaged me to obtain
when one came available.
I asked
asked me
sent me to
look past illicit acts
told me to tell
told me to ask
appears unconvinced.
It is not convincing.
appears to acquiesce.
appears unperturbed.
You are unperturbed.
flinches.
a series of
There
should be
Then
Finally,
is one of the fundamental dance positions.
First,
is one of the fundamental dance moves.
the fundamental dance position.
called the
the fundamental dance move.
flamboyant
vivacious
joyous
aborted
partially realized
loudly percussive
softly percussive
sharp-edged
straight-lined
jerking
fluid
undulating
weightless
expressive
elaborate
understated
crude
refined
grotesque
serene
straight walk
curved walk
facial expression
hand gesture
turn
steps in a figure-eight pattern
steps in an intricate pattern
steps in a circular pattern
steps in a triangle pattern
steps in a square pattern
quarter
half
eighth
sinuous
twisting
sprightly
sensual
debauched
passive
subtle
sluggish
relaxed
aggressive
intense
from the lead
from the follower
shadowed
by group members
performed in retrograde
performed in succession
movement along the line of dance
mirrored
rightward bend
footwork
backward bend
leftward bend
sway
forward bend
spin
independent body movement
raised right arm
raised arm
arm carriage
raised left arm
body level
body level change
left leg lift
right leg lift
right kick
left kick
run
leap
loosely mingled
along a clockwise circle
in a circle
in a double circle
in a single line
in several lines
The dancer performs
The dancers perform
as the dancers act out
any composition of
The dance is accompanied by
as the dancer acts out
The rules of the form are applied by choreographers to produce individual dances which can be performed.
The form guides dancers during improvised performances.
originally devised by
dancers
which grew out of the performances of
for a single pair
pairs
participation
social
group
celebration
solo
sacred
solo
There are partner changes throughout the dance
with the lead advancing along the main line of motion
through visual cues
through spoken cues
through touch
through a light touch
constantly
briefly
briefly
by pulling away
by pushing together
rarely make contact
, communicating intent
dance closely
maintain open contact
with the music
The partners
to the music's
very quickly
slower and slower
faster and faster
very slowly
along an intricate path
, moving
turning counterclockwise
along an improvised path
turning clockwise
along a counterclockwise circle
high
dance is
dance is punctuated by
The entire dance has a basic movement
The
specific move
to be mastered.
This dance is a refined artform, with
special position
with the lead turning out counterclockwise
The dancers imitate the movement of the
with the lead advancing against the main line of motion
with the lead turning out clockwise
turns
facial expressions
half
repeated
eighth
quarter
counterclockwise
aborted
partially realized
, with
of the lead
of the follower
movement along the line of dance
leftward bends
rightward bends
forward bends
backward bends
raised arms
spins
raised left arms
raised right arms
body level changes
right leg lifts
left leg lifts
left kicks
right kicks
leaps
curved walks
hand gestures
straight walks
section is
section is punctuated by
There is a basic movement
There are partner changes
of the music.
section is distinct.
next
The dance begins with the
The dance enters a new section with the
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notificationChannelGroup
userInterfaceChannelGroup
soundEffectsChannelGroup
oneShotChannelGroup
alignmentAmbianceChannelGroup
foregroundChannelGroup
ambientLayerChannelGroup
ambientChannelGroup
./data/sound/audio/starting-volume.txt
[playSound]: Playing
Channel:
[playSound]:
Sound:
Thread:
actions/campfire-loop
ambiance/layers/river
[loadSound]: Loading
[loadSound]: Failed to load a sound for
[loadSound]:
[loadSound]: New channel created for
major
natural minor
harmonic minor
melodic minor
myxolydian
Composer generated a chord:
Composer generated a chord progression for
flying-loop
./data/sound/audio/locomotion/fly/
flying loop already playing
flying loop not playing
grass-tall
gravel
metal-crafted
metal-natural
water-depth-1
water-depth-2
water-depth-3
wood-crafted
wood-natural
./data/sound/audio/locomotion/footsteps/
/walk
general
./data/sound/audio/locomotion/jump/
/jump
./data/sound/audio/locomotion/sweeteners/
/sweetener
key-quest-item
./data/sound/audio/notifications/alerts/
battle-pullback
./data/sound/audio/notifications/map/
hunger-pullback
neutral
savage
./data/sound/audio/ambiance/alignments/
) was out of range.
from potential alignments.
[setNewCurrentRegionAlignment]: Attempted to set a region alignment, but the alignment (
./data/sound/audio/ambiance/regions/
Picked
/one-shot-
./data/sound/audio/one-shots/
Passed a region variant that does not exist for the
region (
from the regional variants for
normal
time(s)
is all done looping, a new ambiance will be played.
Looping ambient track (
time until next ambiance was supposed to be:
total time waited:
ambiance layer is about to start looping.
has been faded out, exiting out of looping monitor.
), stopping it.
couldn't find ambiance to play in playNewAmbiance.
song has been stopped, so abandoning ambiance watcher to adjust volume after song stops.
Found a currently playing ambiance layer with the same name (
attempted to stop campfire loop, but no sound effects were playing.
found campfire loop and stopping it.
attempted to stop campfire loop, but it was not found in the currently playing sound effects.
attempted to stop the campfire loop but ran into an exception:
attempted to stop the campfire loop but ran into a runtime error:
close
dwarven-hillocks/walla-high
walla
dwarven-hillocks/walla-medium
dwarven-hillocks/walla-low
fort/walla-low
fort/walla-high
fortress/walla-high
fort/walla-medium
fortress/walla-medium
fortress/walla-low
human-hamlet/walla-low
human-hamlet/walla-high
human-town/walla-high
human-hamlet/walla-medium
human-town/walla-medium
human-town/walla-low
no ambiance layer found by name
./data/sound/audio/ambiance/layers/
[findAmbianceInRegion]: Failed to find ambiance in the provided region, region or it's ambiances were null.
no ambiance layer found by ambiance
[findAmbianceInRegion]: Failed to find ambiance in the provided region.
Alignment Ambiance
Milliseconds until next ambiance occurs naturally:
Time until next ambiance occurs naturally:
seconds.
attempting to play next one shot in
angel-vault
kobold
rocky
desert
elven-forest-retreat
dwarven-hillocks
broadleaf-coniferous
taiga
goblin-dark-fortress
glacier
grassland
goblin-dark-pits
shrubland
savanna
human-town
human-hamlet
mountains
lake
necromancer-tower
arctic
tropical-temperate
tundra
wetland
as the current region.
starting low walla for the
starting high walla for the
stopping all wallas for the
Error trying to allocate a channel.
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
The vectors passed in are not unit length, or perpendicular.
Tried to call a function on a thread that is not supported.
Not enough memory or resources.
Reached maximum audible playback count for this sound's soundgroup.
Tried to call a command on a 2d sound when the command was meant for 3d sound.
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
Couldn't connect to the specified host.
Tried to use a feature that requires hardware support.
The specified URL couldn't be resolved.
A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.
Operation could not be performed because specified sound/DSP connection is not ready.
Operation on a non-blocking socket could not complete immediately.
Error creating hardware sound buffer.
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Soundcard does not support the specified format.
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
The output device has no drivers installed. If pre-init, FMOD_OUTPUT_NOSOUND is selected as the output mode. If post-init, the function just fails.
Error initializing output device.
A requested output, dsp unit type or codec was not available.
An unspecified error has been returned from a plugin.
A plugin was built with an unsupported SDK version.
A resource that the plugin requires cannot be allocated or found. (ie the DLS file for MIDI playback)
Reverb properties cannot be set on this channel because a parent channelgroup owns the reverb connection.
An error occurred trying to initialize the recording device.
The error occurred because the sound referenced contains subsounds when it shouldn't have, or it doesn't contain subsounds when it should have. The operation may also not be able to be performed on a parent sound.
Specified instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number or the reverb doesn't exist.
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first.
The sound created exceeds the allowable input channel count. This can be increased using the 'maxinputchannels' parameter in System::setSoftwareFormat.
The specified tag could not be found or there are no tags.
Something in FMOD hasn't been implemented when it should be! contact support!
The retrieved string is too long to fit in the supplied buffer and has been truncated.
DMA Failure. See debug output for more information.
The specified channel has been reused to play another sound.
DSP return code from a DSP process query callback. Tells mixer not to call the process callback and therefore not consume CPU. Use this to optimize the DSP graph.
DSP connection error. Connection possibly caused a cyclic dependency or connected dsps with incompatible buffer counts.
DSP is already in the mixer's DSP network. It must be removed before being reinserted or released.
DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format, or a matrix may have been set with the wrong size if the target unit has a specified channel map.
DSP operation error. Cannot perform operation on this DSP as it is reserved by the system.
DSP connection error. Couldn't find the DSP unit specified.
DSP operation cannot be performed on a DSP of this type.
DSP return code from a DSP process query callback. Tells mixer silence would be produced from read, so go idle and not consume CPU. Use this to optimize the DSP graph.
Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format.
Error loading file.
End of file unexpectedly reached while trying to read essential data (truncated?).
Media was ejected while reading.
File not found.
End of current chunk reached while trying to read data.
There is a version mismatch between the FMOD header and either the FMOD Studio library or the FMOD Low Level library.
Unsupported file or audio format.
The specified resource requires authentication or is forbidden.
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
A HTTP server error occurred.
Proxy authentication is required to access the specified resource.
FMOD was not initialized correctly to support this function.
The HTTP request timed out.
An error occurred that wasn't supposed to. Contact support.
Cannot call this command after System::init.
An invalid object handle was used.
Value passed in was a NaN, Inf or denormalized float.
An invalid seek position was passed to this function.
An invalid parameter was passed to this function.
The syncpoint did not come from this sound handle.
An invalid speaker was passed to this function based on the current speaker mode.
A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.
This command failed because System::init or System::setDriver was not called.
The specified bank has already been loaded.
The version number of this file format is not supported.
The live update connection failed due to the game data being out of sync with the tool.
The live update connection failed due to the game already being connected.
The requested event, parameter, bus or vca could not be found.
The live update connection timed out.
The specified resource is not loaded, so it can't be unloaded.
The Studio::System object is not yet initialized.
The specified resource is already locked.
An invalid string was passed to this function.
The specified recording driver has been disconnected.
The specified resource is not locked, so it can't be unlocked.
Unknown error.
The length provided exceeds the allowable limit.
name...
Picking a combat song by the
combat song selected:
beat of phrase:
milliseconds left in current phrase:
milliseconds of current phrase:
until a measure before the next phrase.
[CombatSongWriter]: Waiting
ms to play stinger from group #
until after the stingers are complete.
[CombatSongWriter]: Starting stingers from group #
[CombatSongWriter]: Starting loops from group #
ms to play next group #
ms to stop group #
until the next phrase.
[CombatSongWriter]: Stopping loops from group #
[CombatSongWriter]: Advancing group from
[CombatSongWriter]: Waiting to fade stinger from group #
until next measure start.
layer to add on the combat song.
[CombatSongWriter]: Choosing the
[CombatSongWriter]: Stopping the '
' combat song.
[CombatSongWriter]: Starting group #
loops.
[CombatSongWriter]: Synchronizing the loops for group #
'loop' layer to play.
[CombatSongWriter]: Synchronizing the
'loop' layer.
'stinger' layer to bridge to the next group of the combat song.
of stingers.
measures before playing next layer.
[CombatSongWriter]: Picking the
[CombatSongWriter]: Letting
play for
[CombatSongWriter]: Stopping combat song after stingers for group #
, as there are no more groups of loops.
[CombatSongWriter]: Stopping group #
layers
layer over one measure, as it should fade out.
'loop' layer to stop.
[CombatSongWriter]: Fading out the
[CombatSongWriter]: Getting time to wait before group #
or_drummed_pulse_lp
or_drumlow_pulse_lp
os_stinger_low_a
or_drumhigh_pulse_lp
os_stinger_low_b
combat_stinger_intro_onebar
bass_layer_lp_low
combat_oneshot_outro
combat_loop_high
./data/sound/audio/combat-songs/
[SongPicker]: picking a song by the
[SongPicker]: Attempted to pick song from an empty shufflebag.
[SongPicker]: Attempted to find least played song, but encountered an exception.
[SongPicker]: Attempted to retrieve the least played song from the shufflebag, but it was null.
[SongWriter]: song has been stopped, so abandoning moments from song.
[SongWriter]: curated moment happening.
[SongWriter]: Playing all layers.
[SongWriter]: No dynamic moments for this playthrough.
must be removed
can be removed
[SongWriter]: could not find a moment.
[SongWriter]: could not find curated measure from _currentSong->curatedMeasures vector:
[SongWriter]:
will be added
% of tracks are currently playing, so a layer
' layer (
[SongWriter]: The '
[SongWriter]: Created starting layer configuration.
) was not in recently modified layers, so it is safe to
the '
[SongWriter]: Attempted to change song layer, but was provided a layer that is null.
[SongWriter]: Attempted to adjust song layer volume, but was provided a layer that is null.
layer volume, but the foreground channel group was destroyed.
milliseconds to fade
[SongWriter]: Waiting
[SongWriter]: Attempted to adjust the
[SongWriter]: Fading
[SongWriter]: Rolled a d6 and got
remove
was failed
for the removal saving throw, saving throw
[SongWriter]: Inflection moment will
add
a layer.
[SongWriter]: searching curated layer configurations for the layer configuration with the least amount of different layers.
[SongWriter]: curated layers match the previous curated layers, attempting new curated layer configuration.
[SongWriter]: Current song doesn't have any curated measures, so skipping configuration lookup.
[SongWriter]: No curated moment present for the defined measure, so no curated layers selected.
selected as curated moment layers.
[SongWriter]: picked a unique new list of curated layers that hasn't been played yet.
[SongWriter]: all curated configurations exhausted, so playing all layers.
layer because it's in the layer configuration.
[SongWriter]: Not removing the
layer because it's not in the new layer configuration.
[SongWriter]: Removing the
layer because it's in the current playing layers.
[SongWriter]: Not re-adding the
layer because it's not in the currently playing layers.
[SongWriter]: Force-adding the
'always play' layer to start the song.
[SongWriter]: choosing the
[SongWriter]: No layers to remove.
[SongWriter]: No layers to add.
[SongWriter]: Reached getStartingLayers recursion limit, couldn't find unique starting layer configuration.
[SongWriter]: Found new unique starting layer configuration.
layer to start the song.
[SongWriter]: Starting layers match the previous starting layers, attempting new layer configuration.
am-card-3
am-card-1
am-card-2
ste-card
drops-gtr
drums
vox
acc-gtr
acc-main-gtr
clap-drop
drop-gtr
piano-pluck-main
claps
acc-gtr-2
pads-bass
acc-gtr-1
pad-whistle
percussion
GTR_Main_merged_1
Pads_mixed
GTR_Acc_merged_1
Drums_merged
acc
main-rtm
acc-gallop-gtr
acc-vox-gtr
descent-stairs
dig
campfire-ignite
chop-tree
drop/generic/drop
drop/liquid/drop
drop/coin/drop
drop/rock/drop
drop/wood/drop
drop/metal/drop
drop/organic/drop
forage
fast-travel
pick-up/generic/pick-up
pick-up/liquid/pick-up
look-at-inventory
pick-up/coin/pick-up
pick-up/rock/pick-up
pick-up/wood/pick-up
pick-up/metal/pick-up
pick-up/organic/pick-up
smell
throw-item-metal
pull-lever
./data/sound/audio/actions/
throw-item-organic
hit-projectile/ballista/armor/metal/hit-projectile
hit-projectile/ballista/flesh/metal/hit-projectile
hit-projectile/ballista/flesh/bone/hit-projectile
hit-projectile/ballista/ground/bone/hit-projectile
hit-projectile/ballista/flesh/wood/hit-projectile
hit-projectile/ballista/ground/wood/hit-projectile
hit-projectile/ballista/ground/metal/hit-projectile
hit-projectile/ballista/armor/wood/hit-projectile
fire-projectile/bow/wood/fire-projectile
hit-projectile/bow-crossbow/armor/bone/hit-projectile
fire-projectile/bow/bone/fire-projectile
fire-projectile/bow/metal/fire-projectile
hit-projectile/bow-crossbow/armor/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/metal/hit-projectile
hit-projectile/bow-crossbow/flesh/bone/hit-projectile
hit-projectile/bow-crossbow/ground/bone/hit-projectile
hit-projectile/bow-crossbow/flesh/wood/hit-projectile
hit-projectile/bow-crossbow/ground/wood/hit-projectile
hit-projectile/bow-crossbow/ground/metal/hit-projectile
hit-projectile/bow-crossbow/armor/wood/hit-projectile
fire-projectile/crossbow/wood/fire-projectile
parry/bone/success
fire-projectile/crossbow/bone/fire-projectile
fire-projectile/crossbow/metal/fire-projectile
parry/wood/success
parry/bone/fail
parry/glass/success
parry/metal/success
parry/wood/fail
./data/sound/audio/combat/
parry/glass/fail
parry/metal/fail
melee/flesh/swing
melee/glass/swing
melee/bone/swing
melee/wood/swing
melee/bone/hit
melee/metal/swing
melee/whip/swing
melee/metal/hit
melee/whip/hit
melee/flesh/hit
melee/glass/hit
block/bone/block
block/flesh/block
melee/wood/hit
wrestle/wrestle
block/whip/block
block/wood/block
block/glass/block
block/metal/block
fire-projectile/ballista/wood/fire-projectile
hit-projectile/ballista/armor/bone/hit-projectile
fire-projectile/ballista/bone/fire-projectile
fire-projectile/ballista/metal/fire-projectile
/door
./data/sound/audio/doors/
stinger
splash
./data/sound/audio/actions/drowning/
ANGEL_VAULT
DWARVEN_HILLOCKS
, y:
region ambiance at (x:
) tiles away.
) playing, so stopping it.
found non-polled ambiance (
positioning
alignment ambiance at (x:
set a region variant (
) but it didn't exist for
found non-polled alignment ambiance (
) for
set an alignment (
) but it didn't exist.
attempted to set a region variant (
no region variant provided for
alignments/
attempted to set an alignment (
no alignment provided for
setting
ambiance playing, but it existed in the poll.
no valid poll data sent, so can't set new region information.
ambiance playing, but need to start one shots because it's the first center region that has played as a result of polling.
already have
didn't find
starting new ambiance for
has no ambiances, so not playing anything.
alignment for
ambiance playing, doing nothing.
ELVEN_FOREST_RETREAT
GOBLIN_DARK_PITS
GOBLIN_DARK_FORTRESS
HUMAN_HAMLET
HUMAN_TOWN
NECROMANCER_TOWER
./data/sound/audio/spatialization.txt
No audio to adjust the positioning for, as no audio is playing.
maxhearingdistance
---------------------------
adjusting diagetic sound (
), not altering panning or volume.
Non-diagetic sound (
audio->horizontalDistanceFromPlayer (after modification):
audio->verticalDistanceFromPlayer (after modification):
audio->horizontalDistanceFromPlayer (before modification):
audio->verticalDistanceFromPlayer (before modification):
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was not diagetic.
ambiance playing.
[updateAudioPosition]: Attempted to update position of audio, but the provided audio was a null pointer.
s to spatialize.
, but there are no
diagetic sound
found a playing campfire loop, ignoring request to start a new one.
[updateDiageticSounds]: Attempted to spatialize a
isn't a current diagetic sound.
no river layer found, so playing one.
layers/rain/light-rain
no campfire loop found, so playing one.
found a playing river layer, ignoring request to start a new one.
no rain layer found, so playing one.
layers/character-creation
layers/rain/heavy-rain
found a playing rain layer, ignoring request to start a new one.
/walla-
layers/walla/
found a playing character creation ambiance layer, ignoring request to start a new one.
no character creation ambiance layer found, so playing one.
no walla layer found, so playing one.
no current region set, so no walla layer playing.
found a walla layer playing, ignoring request to start a new one.
special-actions
standing-preference-stand
surrender-off
surrender-on
standing-preference-lie-down
stop-travel
tracks-off
tracks-on
chop-meat
clouds-off
attack-options
character-sheet
combat-options
clouds-on
find-nearby-creatures
interact-with-ground
quest-log
movement-options
music-making
sneak-off
generic-small
start-new-adventure
confirm
./data/sound/audio/ui/clicks/
/click
/scroll
./data/sound/audio/ui/scrolls/
./data/sound/audio/ui/tab/
whoosh
./data/sound/audio/ui/whoosh/
errorlog.txt
two
three
sculpture has melted!
TAN_MAT
Offering Place
Wagon
Nest
Shop
Trade Depot
Siege Workshop
's Forge
Magma Forge
Craftsman
Carpenter's Workshop
Farmer's Workshop
Dirt Road
Container
Burial Receptacle
Seat
Up/Down Stair
Up Stair
Gem Window
Stockpile
Paved Road
Glass Window
Track/Ramp (N)
Track/Ramp (S)
Wood Furnace
Farm Plot
Tool
Leather Works
Clothier
Stone-Fall Trap
Weapon Trap
Pressure Plate
Cage Trap
Magma Kiln
Magma Smelter
Magma Glass Furnace
Vertical Bars
Siege Engine
Track Stop
Screw Pump
Upright Spear/Spike
Horizontal Axle
Vertical Axle
Restraint
Horizontal
Gear Assembly
Rollers
Rough
Archery Target
Shared
Casket
Sarcophagus
Spears
Spears/Spikes
Retracted
Upright
Pillar
Support
Weapon Rack
Armor Stand
Cabinet
Throne
Coffin
Statue
Bridge
Coffer
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (E)
Track/Ramp (W)
Display Furniture
Vacant Shop
Track/Ramp (NSEW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Custom Workshop
Door
Activity Zone #
Exotic Clothing Shop
General Store
Crafts Market
Floodgate
Rope
Floor Bars
Floor Grate
Vertical
Floor Hatch
Wall Grate
A masterwork of
has been lost!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
open.
has constructed a masterpiece!
close.
opens.
Mechanism Room
Guard post
Throneroom
Home
Counting House Storage
Guildhall Offices
Secret Library
Counting House Offices
Tower Top
Courtyard
Noble quarters
Captive Room
Dungeon Cell
Command Tent (Bld)
Campground
Command Tent
Guildhall Storage
Market Stall
Furniture
Corpse
Animal
Food
Armor
Weapon
Finished Goods
Leather
Bar/Block
Gem
Ammo
Coins
Refuse
Stone
have hatched.
Sheet
Stockpile #
Cloth
Wood
nearby
grinding.
You hear
distant
BALLISTA
closes.
You've caught a
Your trap was robbed of the
Tower Dungeon
Tower Attic
Tower Bedroom
Tower Treasury
Tower Entrance
Tower Feasthall
Forging Workshop
Clay Collection
Plant Gathering
Meeting Hall
Pen
Fishing Area
Sand Collection
Invalid Type
Building Level Map Overflow
Gem Cutting Pit
Weaponsmithing Pit
Leather Clothing Pit
Bone Carving Pit
Tanning Pit
Cloth Clothing Pit
Animal Pit
Cloth Pit
Stoneworking Pit
Forging Pit
Leatherworking Pit
Carpentry Pit
Armorsmithing Pit
Metal Crafting Pit
Bowmaking Pit
Blacksmithing Pit
Bone Carving Workshop
Gem Cutting Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Cloth Workshop
Tanning Workshop
Fighting Pit
Animal Workshop
Carpentry Workshop
Stoneworking Workshop
Metal Crafting Workshop
Leatherworking Shop
Blacksmithing Workshop
Armorsmithing Workshop
Weaponsmithing Workshop
Bowmaking Workshop
HAS_MATERIAL_REACTION_PRODUCT
BUILDING_FURNACE
BUILDING_WORKSHOP
NOT_CONTAIN_BARREL_ITEM
WEB_ONLY
NOT_WEB
POTASHABLE
CONTAINS_LYE
UNROTTEN
HAS_ITEM_REACTION_PRODUCT
ANY_SILK_MATERIAL
ANY_PLANT_MATERIAL
WORTHLESS_STONE_ONLY
CAN_USE_ARTIFACT
MAGMA_BUILD_SAFE
FIRE_BUILD_SAFE
BUILDMAT
GLASS_MATERIAL
ANY_STONE_MATERIAL
ANY_WOOD_MATERIAL
ANY_SHELL_MATERIAL
ANY_STRAND_TISSUE
ANY_BONE_MATERIAL
ANY_LEATHER_MATERIAL
ANY_SOAP_MATERIAL
ANY_YARN_MATERIAL
Furniture Hauling
, Etc.
Or
Unrecognized Building Definition (Furnace) Token:
HAS_EDGE
NO_EDGE_ALLOWED
USE_BODY_COMPONENT
CAN_USE_LOCATION_RESERVED
ANY_PEARL_MATERIAL
ANY_HORN_MATERIAL
ANY_TOOTH_MATERIAL
ANY_GEM_MATERIAL
HAS_TOOL_USE
MIN_DIMENSION
METAL_ORE
NOT_ENGRAVED
GROWN_NOT_CRAFTED
NOT_ARTIFACT
IS_CRAFTED_ARTIFACT
ON_GROUND
WORK_LOCATION
BUILD_LABOR
NAME_COLOR
NAME
BUILD_ITEM
Unrecognized Building Definition (Workshop) Token:
NEEDS_MAGMA
BUILD_KEY
TOOLTIP
This is the
[LPAGE:ENT:
currency of
from the year
under an obscure ruler
from a period of no rule
factors
agent
CUSTOM_COMPANY_LEADER
factor
governors
agents
governor
CUSTOM_COMPANY_FACTOR
intrigue traveler placed out of bounds (infiltrator)
RESERVED_BLOOD
plotter (steal artifact) placed out of bounds
plotter (assassinate) placed out of bounds
representatives
lieutenant
CUSTOM_OUTCAST_FACTOR
representative
head
error: intrigue actors identical (2)
error: intrigue actors identical
with a
tiny population
inhabiting
population of roughly a hundred
population of well over a hundred
population of a few dozen
population of some dozens
can start in the indicated locations above.
is settled in the indicated locations above.
an unknown place
population of well over twenty thousand
population in the tens of thousands
population of nearly twenty thousand
population of twenty thousand
population of well over one hundred thousand
population of nearly two hundred thousand
population of nearly one hundred thousand
population of one hundred thousand
population of a thousand
population of a few thousand
population of a few hundred
population of several hundred
population of ten thousand
population of well over ten thousand
population of thousands
population of nearly ten thousand
_DIV
's corpse
intrigue traveler placed out of bounds
lieutenants
plotter (funding network) placed out of bounds
intrigue traveler placed out of bounds (abduct task)
intrigue traveler placed out of bounds (sabotage task)
intrigue traveler placed out of bounds (assassin task)
intrigue traveler placed out of bounds (recover artifact task)
Intelligent wilderness creatures live in the indicated locations
above.
specific person
intelligent wilderness creature
live in the indicated locations above.
Kinesthetic Sense
Empathy
Spatial Sense
Musicality
pt
Affects physical size, attack power, charging, armor ungainliness, throwing power, carrying capacity, and movement speed.
Social Awareness
pts
Willpower
Creativity
Analytical Ability
Focus
Memory
Linguistic Ability
Intuition
Patience
Weapon skill.
Affects charging, your combat opportunities, and enemy combat opportunities.
Affects ability to remain standing when tired.
Affects maximum number of followers.
Affects trap detection, ambusher detection, charge defense, and provides enemy attack information.
Required to swim well without floundering.
Partially used in place of low melee skills.
Partially used in place of low ranged skills.
Affects stamina recover, ability to remain standing when tired, and breath.
Affects healing rate of damaged tissues.
Affects movement speed.
Affects breath.
(minor)
Affects no skills.
Affects resistance to poisons and infections.
Affects skills:
outsider
population in the hundreds of thousands
population of nearly one million
population of two hundred thousand
population of well over two hundred thousand
population of nearly two million
population in the millions
population of one million
population of well over one million
Strength
Agility
Recuperation
Disease Resistance
Toughness
Endurance
Very Low
Above Average
Below Average
with ruined temple
Doubt
with temple
Randomize appearance
(etc)
Beliefs
Self-control
personality
Set your
denotes the default cultural value.
Your personality facets might be restricted based on your creature type.
here.
[C]
Affects attacks with foot-like appendages.
Affects attacks with mouths and teeth.
Affects wrestling and charging.
Affects attacks with hand-like appendages.
Create a sharp rock with two rocks.
Requires an item with a sharp edge.
Ability to throw objects.
Ability to fight with objects not covered by other skills.
Affects ability to spot and interpret tracks and other spoor.
Improves combat opportunities and ranged accuracy while mounted.
Required to climb difficult surfaces safely.
Affects ability to remain hidden while sneaking.
Affects ability to move quickly and dodge while armored.
Affects ability to dodge melee and ranged attacks.
Affects ability to withstand pain and stress.
Affects ability to block melee and ranged attacks with a shield.
Allows insight into emotional states during conversations.
Affects response to jokes.
Affects ability to state values, press arguments, and persuasion tactics in interrogation.
Affects argument dismissal and intimidation tactics in interrogation.
Not useful unless you retire and subsequently become a resident in Fortress mode.
Affected by attributes:
Affects response to attempts at flattery in arguments and generally.
Affects attempts to calm people or to respond passively in arguments.
Has a minor affect on all writing (poetry and prose.)
Affects the quality of writing aside from poetry.
Crafting skill.
A novice level is required to read anything.
Partially used in place of low musical performance skills.
Performance skill.
Affects the quality of poetry.
Affects all spoken performances, from poetry recitals to preaching to storytelling to certain musical forms.
Distrustful <-> Too trusting
Loner <-> Gregarious
Too deliberate <> Thoughtless
Sloppy <-> Orderly
--> Excitement-seeking
Just facts - Flights of fancy
Non-assertive <-> Overbearing
Leisurely <-> Frenetic
Acquiescing <-> Resists ideas
--> Tolerates differences
Overshares <-> Private
Inattentive <-> Perfectionist
--> Altruistic
--> Dutiful
--> Emotionally obsessive
--> Swayed by emotions
Pray/Meditate
--> Inclined to abstract
--> Inclined to create art
--> Intemperate
Avoid fights <-> Like brawls
--> Vulnerable to stress
--> Greedy
Harmony <-> Discord
Quarreler <-> Flatterer
Quits easily <-> Too stubborn
Meanness <-> Wastefulness
No envy <-> Envies easily
Cheerless <-> Easily cheerful
No love <-> Loves easily
No hate <-> Hates easily
No anxiety <-> Very anxious
No lust <-> Lustful
No sadness <-> Easily sad
No anger <-> Easily angered
No self-esteem <-> Proud
Merciful - Impartial - Cruel
Humorless <-> Zany
--> Vengeful
Incurious <-> Curious
Shameless <-> Bashful
Scatterbrained - Singleminded
Despairs - Hopeful - Presumes
Fearful <-> Fearless
Pusillanimous - Overconfident
Rude <-> Polite
Overreliant <> Disdain advice
--> Sense of gratitude
Austere <-> Extravagant
--> Vain
--> Ambitious
, and you belong to
Nobody lives there
, the force
which permeates
Some dozens live there
Roughly a hundred live there
Few live there
A few dozen or less live there
dubious
worshipper of
faithful
casual
god
goddess
is the force
They worship at
whose adherents worship
Blank slate
Their temple
is ruined.
Several hundred live there
A thousand live there
Well over a hundred live there
A few hundred live there
and it is controlled by
is a religion
A few thousand live there
Thousands live there
. Destiny is calling!
You emerged from the wilds and came to be a
You are a newly-minted
of the great
You are a
n ardent
, and you have never strayed far from home.
You are a wanderer of the wilderness.
. You are a stranger here.
You emerged from the wilds and managed to prove yourself to the locals. Now you are finally a
Your wanderings have led you to
strength
agility
Below average
recuperation
disease resistance
toughness
endurance
musicality
NO_SUB
strikes
pulls
pull
to remove
tries
try
on the embedded
throws
down by the
takes
gouges
gouge
pinches
pinch
misses
miss
take
a chokehold on
deftly
but the shot is
strikes at
strike at
but the shot is blocked!
parried
easily
just barely
lets
let
catches
attacks
drop away as
badly, blocked by the divine intervention of mighty
away from
jumps
The force pulls the
silently
stunned by divine power!
Many are
scramble
attacks
rolls
scrambles
struggle
breaks
shakes
shake
in vain against the grip of
struggles
releases
release
the choke hold of
the joint lock of
loosens
loosen
adjust
passes
pass
has moved out of range!
grabs
grab
adjusts
mouth
is ripped away and remains in
around by the
strangle
loses
lose
out of the air
aside
bats
bat
charges at
charge at
leaps at
block
but the shot is blocked
The force bends the
The force twists the
deflected
narrowly
effortlessly
blocks
You tangle together and fall over!
bounces
bounce
They tangle together and tumble forward!
You tangle together and tumble forward!
They tangle together and fall over!
collide
onslaught!
surprised by the ferocity of
looks
and tumbles
and tumble
knocked over
collides
smear
specks
dusting
coating
true
myself
destroys
spoke
appears
destroying
destroy
will
appearing
appeared
appear
will be
feeling loathing
feeling rejected
feeling self-pity
feeling gratitude
feeling guilty
taking hope
feeling hopeless
feeling empty
feeling enjoyment
feeling ferocious
feeling free
feeling dislike
displeased
empathetic
believes that primordial remnants such as
belong back in their rightful home.
Any should be brought to
, or given to one of us
emotionless
I desire that
be returned to me.
be returned to my family.
in existential crisis
feeling defeated
feeling expectant
in doubt
feeling servile
sympathetic
feeling tenderness
in wonder
feeling fond
feeling grim satisfaction
feeling triumphant
rewarded
reward
rewards
flooded
flood
floods
rewarding
burned
burns
flooding
feeling apathetic
feeling aversion
awed
feeling caring
feeling alienated
feeling ambivalent
anguished
in acceptance
feeling admiration
in adoration
feeling affection
feeling gaiety
feeling love
profaned our homes
This bloodsucking fiend
This vile fiend
even
destroyed our homes
profaned
prayed inside
an underworld spire
the sewers
the catacombs
a tavern
a tower
a market
, now cursed
Save us from this
traitor
It pains me all the more, for the foul villain
was once
my own
, now twisted into monstrosity
, among them
[
pauses to regain
composure.]
has even killed
has killed
lust for murder
returned to
Last I remember, I had it.
Last I heard, I had it.
Last I heard, you held it.
It would be wonderful if
found a lasting home within
wants
requires it to be a proper
It is the symbol of the
It is a valuable treasure to us.
It should be brought to
Speaking as a representative of
, it is important that
be returned.
I require it as a symbol of the
a hospital
a mead hall
a keep
a library
stole our treasures
a counting house
I have no idea where it is.
Knowing no mercy,
devoured our livestock
Last I saw, it was held by
Last I heard, it was held by
Last I saw, it was in
Last I heard, it was in
my former master.
my former apprentice.
my traveling companion.
a dangerous animal.
my prisoner.
my master.
my apprentice.
the same as me.
a safe creature.
a friend.
unstable.
gladly not of the living.
of the living and must be killed.
never liked
with every fiber of my being
, and now we can all see why.
also
, but that bond seems so thin now.
loathe
It is my misfortune that
a kindred spirit
a close friend
I hate
my enemy.
an intruder.
a monster.
The library
The treasury
The throne room
The counting house
the guildhall
the tower
the dormitory
the dining hall
the library
the treasury
the throne room
the counting house
Beware! It it said that only
It is said that
harms the creature.
Other arms may not cut so deeply.
an unknown creature
a murderer.
dancing
I worship
I worship no one.
recitation of
The guildhall
right around here
a skilled preacher
gives sermons, and may be a preacher
a legendary storyteller
a great storyteller
perpetrated a violent attack upon
a legendary preacher
a great preacher
a talented preacher
an infamous villain
a noted villain
a known villain
unhinged
are dangerous outlaws.
robbed
a legendary villain
a modest bard
a legendary dancer
a great dancer
a talented dancer
a legendary bard
a great bard
a talented bard
a skilled bard
a great poet
a talented poet
a skilled poet
a poet, according to some
a talented storyteller
a skilled storyteller
a storyteller, or at least tells stories
a legendary poet
capable of such violence
well-known brawler
prone to violence
somewhat violent
my partner
, but it means nothing now.
a legendary brawler
, but those acts bring no forgiveness.
reunited
bravely put an end to
a legendary hero
a great hero
a hero
so very brave
a legendary brigand
an infamous brigand
a noted brigand
a known brigand
did not name
feast
feasts
on the blood of the living!
a known thug
thuggish
bullied
gave an unwelcome name.
started a fight with
a legendary thug
an infamous thug
a well-known thug
attacked
protected knowledge from being irrevocably lost
, yet that means little now
, but at what price?
are not fit to rule.
part of the problem.
an enemy fighter.
my comrade
, but nothing can change the facts.
are worthy of respect
a known murderer
took the life of
are my comrades
boldly slew
one of the most loyal soldiers to serve anybody at any time
famous for your loyalty as a soldier
such a loyal soldier
justly slew
on my side
, but what does that mean now?
brought battle to
stole
a protector of the defenseless
, but that hardly matters now.
challenged
brought back
sought out and returned our treasures
, though it doesn't much matter
a thieving scoundrel.
a noted flatterer
a known flatterer
something of a flatterer
, but you can't talk your way out of this.
, but you can't argue your way out of this.
a legendary flatterer
an infamous flatterer
a legendary quarreler
infamously quarrelsome
a noted quarreler
known to be quarrelsome
a skilled dancer
something of a dancer
good for a deal now and then
, but you can't bargain your way out of this.
ended the days of
a legendary murderer
an infamous murderer
a noted murderer
an infamous killer
a noted killer
a known killer
a talented hunter
a skilled hunter
something of a hunter
a legendary killer
a pleasure to speak with
, but now this stands between us.
a legendary hunter
a great hunter
Everything is so much easier when you just tell the truth.
There is no value in telling the truth thoughtlessly. Consider the circumstances and say what is best.
Is there ever a time when honesty by itself overrides other considerations? Say what is right, not what is true.
Don't think about the truth, whatever that is. Just say what needs to be said.
It is abhorrent to seek power over other people.
The struggle for power must be balanced by other considerations.
You should always tell the truth.
There is nothing so important that it is worth telling a lie.
Strive for power.
Power over others is the only true measure of worth.
You can be powerful or powerless. The choice is yours, until somebody makes it for you.
There's nothing admirable about bullying others.
Be careful of your so-called friends.
Friends are future enemies. I don't see the difference. People do as they must.
Building friendships is a waste. There is no bond that can withstand distance or a change of circumstance.
Friends are nice, but you should keep your priorities straight.
Don't be afraid to do anything to get ahead in this world.
Life isn't fair, and sometimes you have to do what you have to do, but working toward a balance isn't a bad thing.
Please maintain your dignity.
What do you care how I speak or how I live?
Who are these mealy-mouthed cowards trying to impress?
They are so full of all those big words.
There is a time for artful speech, and a time for blunt speech as well.
Always deal fairly.
There's no value in all of this scheming I see these days.
Be shrewd, but do not lose yourself in guile.
I do admire a clever turn of phrase.
I can appreciate the right turn of phrase.
There are times when it is alright not to tell the whole truth.
It is best not to complicate your life with lies, sure, but the truth also has its problems.
Sometimes the blunt truth just does more damage. Think about how the situation will unfold before you speak.
I do admire a clever trap.
You must never forget true loyalty. Repay it in full.
How can society function without loyalty? We must be able to have faith in each other.
One must always be loyal to their cause and the ones they serve.
Don't serve anyone blindly. You'll only get into trouble.
No law can do justice to the complexity of life.
Some laws are just, while others were made to be broken.
Rules are there to be bent, but they shouldn't be flouted thoughtlessly.
I consider laws to be more of a suggestion than anything.
I don't know
One should always respect the law.
Society flourishes when law breakers are punished.
Nothing gives them the right to establish these laws.
a very loyal soldier
. What happened to bring us to this?
my neighbor.
You can't always rely on your family, but it's good to know somebody is there.
There's nothing like a good friend.
Surround yourself with friends you can trust and you will be unstoppable.
When all other bonds wither, friendship will remain.
I was always irritated by family.
We cannot choose our families, but we can choose to avoid them.
I hold the relationships I've forged myself over family ties I had no part in creating.
Family is complicated and those ties be both a boon and a curse. Sometimes both at once!
Consider your loyalties carefully, adhere to them while they last, and abandon them when you must.
How great it is to be surrounded by family!
You can always rely on your family when everything else falls away.
Family is the true bond that keeps society thriving.
The whole idea of loyalty is pointless. Acting purely out of loyalty implies acting against one's own best interest.
Never lose yourself in loyalty. You know what is best for yourself.
Loyalty has value, but you should always keep the broader picture in mind.
You should only maintain loyalty so long as something more important is not at stake.
Why this obsession with weapons and battle? I don't understand some people.
The world isn't always safe. I can see the value in martial training, the beauty even, but it shouldn't be exalted.
We should all be so lucky as to truly master a skill.
The amount of practice that goes into mastering a skill is so impressive.
An artisan, their materials and the tools to shape them!
Masterwork? Why should I care?
A tool should get the job done, but one shouldn't obsess over the details.
A skilled warrior is a beautiful sight to behold.
It's great when we all get a chance to be merry together.
Bah! I hope you aren't celebrating something.
Merriment is worthless.
I can take or leave merrymaking myself, but I don't begrudge people their enjoyment.
We should all be as one. Why all the struggling?
We grow through debate and struggle, even chaos and discord.
Some discord is a healthy part of society, but we must also try to live together.
Be merry!
Hard work is great. Finding a way to work half as hard is even better.
We must be ready to sacrifice when the time comes.
Why harm yourself for anybody else's benefit?
Some self-sacrifice is worthy, but do not forget yourself in devotion to the well-being of others.
You shouldn't whittle your life away on working.
Hard work is bested by luck, connections and wealth every time.
An earnest effort at any required tasks. That's all that's needed.
I only work so hard, but sometimes you have to do what you have to do.
In life, you should work hard. Then work harder.
Hard work is the true sign of character.
The best way to get what you want out of life is to work for it.
It's foolish to work hard for anything.
Everyone should broaden their horizons. Any work beyond learning the basics is just a waste.
All of that practice is misspent effort.
I think people should hone their skills, but it's possible to take it too far and lose sight of the breadth of life.
There's more to life than becoming great at just one thing, but being good at several isn't bad!
It's better to work alone when possible, I think. Cooperation breeds weakness.
You should think carefully before embarking on a joint enterprise, though there is some value in working together.
I treasure my freedom.
Nobody is free, and it is pointless to act as if you are.
What's so special about art?
Art? More like wasted opportunity.
Art is complicated. I know what I like, but some I can do without.
We should all work together.
We need to move beyond traditions.
Some traditions are worth keeping, but we should consider their overall value.
Art is life.
The creative impulse is so valuable.
I can see a place for maintaining decorum, but it's exhausting to live that way.
Some things should never change.
It's admirable when the traditions are upheld.
We need to find a better way than those of before.
People should be able to control themselves, but it's fine to follow impulses that aren't too harmful.
The mind thinks best when the world is at rest.
Give me the bustle and noise over all that quiet!
I like a balance of tranquility and commotion myself.
Why would I waste time thinking about myself?
Some time spent in reflection is admirable, but you must not forget to live your life.
I think self-control is key. Master yourself.
Why deny yourself your heart's desire?
The quest for knowledge never ends.
All of that so-called knowledge doesn't mean a thing.
Knowledge can be useful, but it can also be pointless or even dangerous.
It is important to discover yourself.
Personal freedom must be tempered by other considerations.
One should not complain or betray any feeling.
Do not hide yourself behind an unfeeling mask.
There are times when it is best to keep your feelings to yourself, but I wouldn't want to force it.
People can be so angry, and I just don't understand it.
W... worried? Do I look worried?
There's nothing to be upset about.
I'm feeling randy today!
Is there something to be happy about?
It really gets me down sometimes.
How can people be so glum?
I have trouble controlling my temper.
How can someone be so consumed by hate?
I get so jealous sometimes.
I don't understand how somebody can become so obsessed by what somebody else has.
Be happy!
the theme of
It's a great day to fall in love all over again.
People do get so carried away sometimes, but not I.
Sometimes I just don't like somebody.
Maybe I give up too early sometimes.
I don't always do things in the most efficient way.
We must be careful not to waste.
I don't mind stirring things up.
I am not governed by urges.
There's nothing like a good brawl.
Why must they be so violent?
Get me going and I won't stop for anything.
Why are they so fixated on these baubles?
I could really use a drink.
So I overindulge sometimes.
Sometimes I think I need a drink, but I can control myself.
I just don't understand these flames of passion people go on about.
I don't handle pressure well.
I'm at my best under pressure.
Yes, I want more. Is that so bad?
All of this buying and selling isn't honest work.
There's something to be said for trade as a necessity, but there are better things in life to do with one's time.
There's nothing like a great romance!
These people carrying on about romance should be more practical.
There's work to be done!
Time spent in leisure is such a waste.
There's some value in leisure, but one also has to engage with other aspects of life.
Trade is the life-blood of a thriving society.
Anybody that sticks to something a moment longer than they have to is an idiot.
It's good to keep pushing forward, but sometimes you just have to know when it's time to stop.
Wouldn't it be grand to just take my life off and do nothing for the rest of my days?
It's best to slow down and just relax.
It's a competitive world, and you'd be a fool to think otherwise.
All of this striving against one another is so foolish.
There is value in a good rivalry, but such danger as well.
Keep going and never quit.
on
the subject of
the concept of
the idea of
I've
I have
considering
Let there be peace throughout the world.
How I long for the beautiful spectacle of war!
War is sometimes necessary, but peace must be valued as well, when we can have it.
Uhh...
You shouldn't get too carried away with romance, but it's fine in moderation.
It's wonderful to be out exploring the wilds!
I could do without all of those creatures and that tangled greenery.
Nature can be enjoyed and used for myriad purposes, but there must always be respect and even fear of its power.
I don't really get attached to people.
I go with the flow sometimes.
Don't bother trying to play on my emotions.
I'm happy to help.
Try to keep an open mind.
Everybody has their own way of life.
I don't understand why they have to be that way.
Friendship is forever.
I could tell you all about it!
If you have a task, do it properly.
It's not perfect, but it's good enough. Why fret about it?
I'm not going to change my mind.
I don't really want to know.
I wonder what they think.
Who cares what they think?
I don't feel like telling you about it.
I try not to interrupt.
There's so much to be done!
What's the rush?
I need some more excitement in my life.
My trust is earned, and not by many.
It's such a joy to be with people.
I prefer to be by myself.
People should listen to what I have to say.
One must always carefully consider the correct course of action.
Everything just so in its proper place!
It's my mess.
People are basically trustworthy.
Why should I help?
Do your duty.
I don't like being obligated to anybody.
Oh, I don't usually think much.
Some people are so wrapped up in themselves.
My goals are important to me.
I don't feel like I need to chase anything.
One should always return a favor.
Bravery is not a strength of mine.
We will be successful.
I don't think I'm cut out for this.
I look splendid today.
What's this about proper living?
I was never one to follow advice.
I'm not much of a decision maker.
Have no fear.
It's so great when everybody just gets along.
You're so perceptive!
You don't care, so don't ask.
I try to live and behave properly.
Huh? What was that?
I'm feeling optimistic about the future.
It won't turn out well.
I'm curious. Tell me everything!
Oh, I'm nothing special.
There's no room for mercy in this world.
Show some mercy now and again.
I'm concentrating on something.
That isn't funny.
Don't get on my bad side.
You shouldn't waste your life on revenge.
I am a very, very important person.
It's not a gift if you expect something in return.
I like to dress well.
I wouldn't feel comfortable getting all dressed up.
Did you hear the one about the
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
What is the meaning of it all?!
I can't believe how great I feel!
That's incredibly suspicious!
What's going on?!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh! No!
Eek!
The pain!
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such adoration I feel!
How affectionate I am!
How agitating!
This is so aggravating!
I will take revenge!
I must press on!
I am in complete accord with this!
How admirable!
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I am so enraged!
Yes! It is done.
I must not succumb to fear!
I feel such unbearable sadness...
I feel angry all the time.
I'm feeling really worn down.
It's all starting to get me down.
I've been feeling anxious.
I'm feel like I'm about to snap.
I just don't care anymore...
I feel so tired of everything.
I can't take much more of this!
A great piece of art is one that moves me.
I guess I just don't appreciate art.
I cannot stand the world any longer...
Everything is all piling up at once!
I'd just as soon not have anything too exciting happen today.
Do you have dreams? Tell me a story!
Try to focus on the practical side of the matter.
I encountered a fascinating conundrum recently.
Ah... uh...
The horror...
Rawr!!!
Waaaaa...
I feel
just fine
I'm
Somebody help!
alright
Everything's
I've been
I get fed up sometimes.
I've been under some pressure.
I'm doing
Such freedom I feel!
Such a fright!
How frustrating!
Glee!
So exasperating!
How exhilarating!
You will know my ferocity!
I'm feeling so fond!
How embarrassing!
I feel such empathy!
I feel so empty inside...
How enjoyable!
I am very, very displeased.
What shall I do? This is a disaster!
I can't wait to get to it!
Such elation I feel!
How incredibly interesting!
How irritating!
I feel so isolated!
Such a jolly time!
I am filled with such hope!
There is no hope!
The humiliation!
Such an offense!
Not that it's your business! Harumph!
The guilt is almost unbearable!
Such happiness!
I am consumed by hatred.
The gloom blankets me...
How glum I am...
I am so grateful!
It makes me so grouchy!
I'm so anxious!
I could not care less.
I am very aroused!
Astonishing!
It's annoying.
I'm annoyed.
That's annoying.
So annoying!
Ha ha! So amusing!
I am so angry!
The anguish is overwhelming...
How annoying!
The agony is too much!
I feel so alienated...
Wow! That's amazing!
I am so torn over this...
How disgusting!
How naive I was... this strikes me to the core.
I feel such an intense dislike...
Everything is coming apart!
I feel so dejected...
How very delightful!
I despair at this!
My disappointment is palpable!
I care so much!
I'm so incredibly confused...
I can't describe the contempt I feel...
I am so content about this.
I really need to get away from this.
I'm awe-struck!
I'm terribly bitter about this...
This is so boring!
I feel so good!
Such gaiety!
This is so exciting!
That's suspicious!
I know it will come to pass!
I am wracked by doubts!
Let's go!
This cannot possibly end well...
I am filled with such wrath!
Nothing shall stand in my way!
What am I even doing here?
I feel so defeated...
I feel so uneasy!
Such unhappiness!
The wonder!
I'm so worried!
How blissful I am.
I will have my revenge.
I am not scared!
I accept this.
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
This is great!
I am about to lose it!
Begone fear!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
My patience is as the still waters.
I burn with such passion!
How pleasurable!
I am so proud!
Such nostalgia!
My optimism is unshakeable!
This is such an outrage!
I'm panicking! I'm panicking!
I'm overcome by lust!
Such misery!
The mortification overwhelms me!
I am so nervous!
How jovial I feel!
Such jubilation I feel!
I crawl with such unbearable loathing!
I'm so terribly lonely!
I am so ashamed!
I feel such sympathy!
The tenderness I feel!
It's so thrilling!
I have been so wronged!
Why does it keep happening to me? Why me?!
I live to serve... my dear master...
I can't take it!
I feel such remorse!
I repent! I repent!
I am overcome by such resentment...
I feel so restless!
Such total rapture!
Such rejection! I cannot stand it.
Such a relief!
I have so many regrets...
I'm very fond.
I feel so free.
That was so frightful.
This is very frustrating.
I really enjoyed that!
I'm quite exasperated.
That was very exhilarating!
I'm feeling so ferocious!
I'm so elated.
This is so embarrassing...
I'm very empathetic.
I feel such emptiness.
It has all gone wrong!
This is quite displeasing.
I'm so distressed about this!
I'm very eager to get started.
I am very insulted.
It's very interesting.
I'm very irritated by this.
I feel very isolated.
The hate burns within me.
I am very hopeful.
I feel hopeless.
This is so humiliating.
It makes me very grouchy.
Harumph!
I feel so guilty.
I am so happy.
I'm so gleeful.
It makes me so gloomy.
I feel so glum.
I'm very grateful.
That's very annoying.
It makes me very anxious.
It would be hard to care less.
I'm aroused!
I have strong feelings of ambivalence.
That's very amusing.
I'm very angry.
I feel so anguished...
I'm very aggravated.
The agony I feel...
I feel alienated.
I admire this.
I adore this.
I'm feeling affectionate.
This is driving me to agitation.
I am very disappointed.
So disgusting...
I've become so disillusioned. What now?
I really don't like this.
I'm very content.
I'm feeling very dejected.
This is delightful!
I feel such despair...
It's really boring.
I really care.
I'm so confused.
Contemptible!
It's quite astonishing.
I'm very averse to this.
Awe-inspiring...
It makes me very bitter.
I really don't see this working out.
I'm feeling great!
The gaiety I'm feeling!
This is really exciting!
I've been defeated.
Things are going to happen.
I'm very doubtful.
I feel enthusiastic!
I'm very worried.
I am wrathful.
I shall accomplish much!
What is the meaning of life...
This is quite a thrill!
I feel very uneasy.
I'm very unhappy.
I am filled with wonder.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I'm really starting to panic.
I'm very patient.
I feel such passion.
I'm very pleased.
I'm very nervous.
I'm feeling very nostalgic.
I'm quite optimistic.
This is an outrage!
I'm very lonely.
I feel such lust.
I'm so miserable.
I'm so mortified...
I'm feeling so jolly.
I'm very jovial.
I feel much jubilation.
I feel so much loathing...
This leaves me so shaken.
I feel such shame.
I'm very sympathetic.
I feel such tenderness.
I'm really restless.
I feel so wronged.
This is such a hardship for me!
I live to serve.
I'm so regretful.
I'm truly remorseful.
I must repent.
I'm very resentful.
I am very proud.
I am so spiritually moved!
I feel so rejected.
I'm so relieved.
I feel fond.
I'm free.
That was frightening.
It's frustrating.
I enjoyed that.
That was exasperating.
That's exhilarating.
I burn with ferocity.
I'm elated.
I'm embarrassed.
I feel empathy.
I feel empty.
What has happened?
I am not pleased.
This is distressing.
I'm eager to go.
I take offense.
It's interesting.
It's irritating.
I feel isolated.
I feel hate.
I have hope.
I cannot find hope.
This is humiliating.
I'm a little grouchy.
Harumph.
I feel guilty.
I'm happy.
There's some glee here!
I'm a little gloomy.
I'm glum.
I'm grateful.
I'm anguished.
I'm anxious.
Who cares?
Arousing...
That is amazing.
I'm ambivalent.
Amusing.
That makes me angry.
This is agitating.
This is aggravating.
This is agonizing.
I feel somewhat alienated.
I can accept this.
I find this somewhat admirable.
I can adore this.
That might be affection I feel.
This is disappointing.
That's disgusting.
This makes me question it all.
I dislike this.
I'm content.
I'm dejected.
I feel some delight.
I feel despair.
It's boring.
I care.
This is confusing.
I feel only contempt.
It's astonishing, really.
I'd like to get away from it.
It fills one with awe.
It makes me bitter.
I feel pretty good.
This is gaiety.
I'm excited.
Takes all kinds these days.
It could happen!
I have my doubts.
Let's do this.
Things usually don't work out
It's worrisome.
The wrath rises within me...
I am ready for this.
I'm beat.
Thrilling.
I'm uneasy.
I'm unhappy.
It's wondrous.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
I do not accept this.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
What is it this time...
That did not shock me.
I am not upset by this.
Grief? I feel nothing.
I feel a little panic.
I'm patient.
I feel passion.
It pleases me.
I'm nervous.
I feel nostalgia.
I'm optimistic.
It is an outrage.
I'm lonely.
I'm lustful.
I feel miserable.
This is mortifying.
It makes me jolly.
I feel jovial.
I feel jubilation.
I feel loathing.
This has shaken me.
I am ashamed.
I'm sympathetic.
I feel tenderness.
I feel restless.
I've been wronged.
Why me?
I will serve.
I feel regret.
I feel remorse.
I repent of my deeds.
I feel resentful.
I'm proud.
My spirit moves.
I feel rejected.
I'm relieved.
I am not fond of this.
I don't feel free.
I guess that could have given me a fright.
This isn't frustrating.
I'm not enjoying this.
This isn't exasperating.
I am not exhilarated.
I should be feeling ferocious right now.
I'm not elated.
This isn't embarrassing.
I don't feel very empathetic.
What's inside me isn't emptiness exactly...
I'm not dismayed.
I feel no displeasure.
This isn't distressing.
I am not eager.
That doesn't insult me.
No, I'm not interested.
This isn't irritating.
I don't feel isolated.
I feel no hatred.
I am not hopeful.
I will not lose hope.
No, this isn't humiliating.
No, I'm not grouchy.
That doesn't make me grumpy.
I don't feel guilty about it.
I am not happy.
I'm not gleeful.
I'm not feeling gloomy.
I don't feel glum.
I'm not feeling very grateful.
No, that's not annoying.
I'm not anxious.
If I thought about it more, I guess I'd be apathetic.
That is not in the least bit arousing.
I guess I should be feeling ambivalent right now.
That was not amusing.
I'm not angry.
This is nothing.
I'm not feeling aggravated.
I can take this.
I guess that would be alienating.
That wasn't amazing.
There's not much to admire here.
I suppose I should be feel adoration.
I'm not feeling very affectionate.
I don't feel agitated.
I'm not disappointed.
It'll take more than that to disgust me.
This won't make me lose faith.
I don't dislike that.
I am not contented.
There's nothing to be dejected about.
I am not filled with delight.
I will not despair.
It isn't boring.
I don't care.
This isn't confusing.
I don't feel contempt.
Astonished? No.
I'm not averse to it.
I am not held in awe.
That's nothing to be bitter about.
There's no reason to be pessimistic.
I should be feeling great.
There is no gaiety.
This doesn't excite me.
This isn't a defeat.
I'm not expecting anything.
I have no doubts.
I'm just not enthusiastic.
I'm not worried.
Wrath has not risen within me.
I have no zeal for this.
I could be questioning my life right now.
There was no thrill in it.
I'm not uneasy.
That doesn't make me unhappy.
There is no sense of wonder.
I found myself dead.
I found
I died.
due to your efforts
and it is all thanks to
had
would not give
I was reunited with
You were
gave
was destroyed
obtained
I'm not panicking.
I am not feeling patient.
I'm not feeling passionate.
I take no pleasure in this.
I don't feel nervous.
I'm not feeling nostalgic.
I'm not optimistic.
This doesn't outrage me.
I'm not lonely.
I am not burning with lust.
I'm not miserable.
I am not mortified.
I'm not jolly.
This doesn't put me in a jovial mood.
This isn't the time for jubilation.
I am not filled with loathing.
I can keep it together.
I have no shame.
There will be no sympathy from me.
I don't feel tenderness.
I don't feel restless.
There's nothing to be indignant about.
I don't feel sorry for myself.
I bow to no one.
I have no regrets.
I feel no remorse.
I am not repentant.
I do not resent this.
I am not proud.
This does not move me.
I don't feel rejected.
I don't feel relieved.
perpetrated
a production order violation
a export prohibition violation
a job order violation
was slaughtered
leapt from a great height
attempted
was scared to death
died in the dark
collapsed
was drained of blood
was hacked to pieces
was left out to suffocate
died of an illness
was put to rest
I told the story of
a telling of
sermon
was preached
I preached
I saw
preach
a murder
a kidnapping
a theft
a robbery
was scalded to death
was crushed
was crushed by a bridge
was crushed by a rock
was scuttled
died in magma
burned in dragonfire
burned to death
fell to the passing years
starved to death
died of thirst
was shot and killed
was buried alive
was executed by drowning
was burned alive
was fed to beasts
froze to death
was executed
was beheaded
was crucified
died in the heat
died in the cold
was killed by spikes
fell into a chasm
died in a cage
was murdered
died in a trap
I have mastered
I shall name you
This is a true masterpiece.
This is a masterpiece.
Somebody up to no good...
A battle!
There's fighting!
I have improved my
Oh,
Is that a weapon?
Is this an attack?
Who's skulking around there?
Children.
and I broke up.
and I are divorced.
I have fallen for
Those injuries...
Can it all end so quickly?
Our time in
is so brief...
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
is dead?
I can't believe
It feeds on blood.
It is drinking the blood of the living.
was performed
danced
I saw a performance of
You named yourself
chanted
a performance of
was recited
sang
was told
I recited
a recital of
in this holy place
in this dubious place
I have communed with
I am a parent.
I am awoken to
I played make believe.
I played with
I have performed the rites of
Somebody refused to name themself
demanded submission from
escalated a conflict with
I realized
self-identified
Somebody named themself
You refused to name yourself
refused to give a name
I am wearing old clothes.
My clothes are in tatters.
My clothes actually rotted right off of my body.
I had a nightmare about my deceased pet.
I threw something.
I was released from confinement.
I lost the baby.
My spouse lost the baby.
I was near to
my own
I lost a pet.
A visitor complained about being prevented from leaving.
a piece
in my personal museum
I was
the ghost of a pet
I had a nightmare about my deceased acquaintance.
I had a nightmare about the dead.
haunted
tormented
I had a nightmare about my deceased father.
I had a nightmare about my deceased child.
I had a nightmare about my deceased animal training partner.
I had a nightmare about my deceased friend.
I had a nightmare about my deceased spouse.
I had a nightmare about my deceased lover.
I had a nightmare about my deceased sibling.
I had a nightmare about my deceased mother.
I abducted
I murdered
This is my fight too.
I cannot just stand by.
Oh, where is
I am together with my
I am reunited with my
I defeated
, slayer.
has killed.
Slayer.
I am separated from
Death is all around us.
Death...
is really dead.
, slayer of
I was yelled at by an unhappy worshipper.
I was cried on by an unhappy worshipper.
I was yelled at by an unhappy citizen.
I was cried on by an unhappy citizen.
I cried on my priest.
I yelled at somebody in charge.
I cried on somebody in charge.
I told somebody that I am being prevented from leaving.
I brought up the lack of jobs in a meeting.
I made a suggestion about work allocations in a meeting.
I requested that more weapons be produced in a meeting.
I complained to my priest.
I have a part in this.
I won't go down without a fight!
You can't take me alive!
I asked to become a citizen.
We must make merry again.
I wish to make something.
I must practice the fighting arts.
I need to perfect my skills.
I want to see my friends.
I'd like to hear somebody eloquent.
I long to uphold the traditions.
I need to pause and reflect upon myself.
I miss having art in my life.
I need some excitement in my life.
I need to learn something new.
I want to spend some time with family.
I must pray to
I need time to contemplate.
I need something to do.
It has been long time since I've done something creative.
I want to puzzle over something.
I have unmet needs.
I've been injured badly.
I've been wounded.
I'm feeling argumentative.
I need to wear fine things.
I need to get away from here and wander the world.
I just wish to help somebody.
I need more.
I could really use a good meal.
I just want to fight somebody.
This place could really use some more trouble.
I just want to slow down and take it easy for a while.
I long to make romance.
It would nice to get out in nature and see some creatures.
I want to see a great beast.
I had a sparring session.
I was not able to petition for citizenship.
I was not able to bring up the lack of jobs.
I was not able to make suggestions about work allocations.
the ghost of an acquaintance
a ghost
I did my combat drills.
I practiced at the archery target.
the ghost of my father
the ghost of my child
the ghost of my animal training partner
the ghost of my friend
the ghost of my spouse
the ghost of my lover
the ghost of my sibling
the ghost of my mother
I'm hungry.
I'm starving.
I have been away from people for a long time.
I need a drink.
I'm sleepy.
I haven't slept for a very long time.
I'm thirsty.
I'm dehydrated.
I could not find anybody in charge to comfort me.
I've been on a long patrol.
I was nauseated by the sun.
I've been out in the sunshine again after a long time away.
I was unable to request weapon production.
I could not find a priest to complain at.
I could not find a priest to comfort me.
I could not find anybody in charge to complain at.
I have attained a higher rank of nobility.
I have entered the nobility.
I was knocked out by a cave-in.
My deadline was met.
A mandate deadline was missed.
There wasn't enough work last season.
I smashed up a building.
I toppled something over.
My punishment was delayed.
A criminal's punishment was delayed.
There are not enough cages and chains.
My mandate was ignored.
I was rejected by
My request was approved.
My request was ignored.
Nobody could be punished for failing to obey my commands.
I have been eating the same old food.
I ate rotten food.
I put on a
well-crafted
I was beaten as a punishment.
I was beat somebody with the hammer.
I was beaten with the hammer.
I could not find the hammer.
I had to eat one of my favorite animals to survive.
I had to eat vermin to survive.
I started a fist fight.
I beat somebody as a punishment.
I am uncovered.
I don't have a shirt.
I have no shoes.
I had to eat my beloved pet to survive.
I was caught in smoke underground.
I was close to a waterfall.
I got caught in dust underground.
I was considering the demands I've made.
I was in a snow storm.
I was out in a blizzard.
It was snowing on me.
I got caught in a miasma.
I was caught in freakish weather.
I was out in the rain.
I've been rained on.
It was raining on me.
I didn't sleep soundly due to the noise.
It was very hard to sleep with the noise.
I couldn't sleep at all with all the noise.
I was able to rest up.
The agreement to establish a temple for
was abandoned.
The guildhall petition for
The agreement to establish a guildhall for
I was denied residency in
The temple petition for
was rejected.
has been recognized.
will be recognized.
I can now reside in
I am now part of
A criminal could not be properly punished.
My punishment was reduced.
I won the election.
I was re-elected.
I am forming a grudge against
I was accosted by
I was pestered by
was given away.
I made
friends with
a new friend
I got into an argument
I pleased the nobility.
Tax collection went smoothly.
I disappointed the nobility.
The tax collection did not go smoothly.
I lost some property to taxes.
I do not have adequate protection.
I was unable to reach a room during tax collection.
I was misinformed about a room during tax collection.
The victim of a crime was somehow convicted of that very offense.
The criminal was convicted and I received justice.
My family received justice when the criminal was convicted.
I had a bath.
A child was turned away from sanctuary.
Somebody dead was convicted of a crime.
An animal was convicted of a crime.
I was confined.
There was a scholarly lecture in
There was a performance in
I was expelled.
I acquired
I acquired something.
I adopted a new pet.
I played with my pet.
burial
dining
sleeping
arrangements than I do.
I don't have enough cabinets.
I don't have enough weapon racks.
I don't have enough armor stands.
Somebody has better
I ate a meal.
I had a drink.
I don't have enough chests.
finely-crafted
superior
n exceptional
truly splendid
I gelded a creature.
I put a piece on display.
I finished up some work.
The tax collector's escorts stole my property.
I felled a tree.
I slaughtered an animal.
I put a creature in a cage.
I chained up a creature.
There aren't enough chairs.
I formed a bond with my animal training partner.
I was rescued.
I brought somebody to rest in bed.
There aren't enough dining tables.
I ate at a crowded table.
I ate in a dining room.
I didn't have a dining room.
I have become a parent
I received water.
I gave somebody water.
I received food.
I gave birth to
I got married.
I have new siblings.
I have a new sibling.
I've made a breakthrough regarding
I just don't understand
I've been discussing
I've been mulling over
an untitled composition
I read
I learned
powerful knowledge
decayed without burial.
I had an intellectual discussion with my spouse.
I had an intellectual discussion with my lover.
I had an intellectual discussion with my sibling.
my animal training partner
my acquaintance
I gave somebody food.
There was an incident.
The body of
my pet
I drank foul water.
I had a drink, but it had gone bad.
I drank water without a well.
I had a drink without using a goblet.
I drank vomit.
I drank gooey water.
I drank water mixed with ichor.
I drank water mixed with pus.
I was attacked by my own dead
I have been drinking the same old booze.
I drank bloody water.
I drank slime.
I had a bath with soap!
I killed somebody in a sparring accident.
I was attacked.
I was attacked by the dead.
I was evicted.
I taught
I learned about
I wrote
I slept on ice.
I slept in the dirt.
I slept on a pile of driftwood.
My artwork was defaced.
I slept in the mud.
I slept in the grass.
I slept on a rough cave floor.
I slept on rocks.
I was near to a caged
I slept without a proper room.
I slept in a bedroom.
I slept on the floor.
I talked to my lover.
I talked to my sibling.
I talked to my mother.
I talked to my father.
An acquaintance discussed their problems with me.
Somebody discussed their problems with me.
I visited with my pet.
I talked to my spouse.
My mother discussed their problems with me.
My father discussed their problems with me.
My child discussed their problems with me.
My friend discussed their problems with me.
I discussed my problems with somebody.
My spouse discussed their problems with me.
My lover discussed their problems with me.
My sibling discussed their problems with me.
a horrible setting
an awful setting
a very poor setting
a poor setting
a great setting
a very good setting
a good setting
a horribly substandard setting
I talked to somebody.
I conducted a meeting in
a setting worthy of legends
a fantastic setting
I talked to my child.
I visited with my animal training partner.
I talked to my friend.
I talked to an acquaintance.
I shared a personal insight with my friend.
I shared a personal insight with an acquaintance.
I shared a personal insight with somebody.
My spouse shared a personal insight with me.
I shared a personal insight with my sibling.
I shared a personal insight with my mother.
I shared a personal insight with my father.
I shared a personal insight with my child.
I had an intellectual discussion with an acquaintance.
I had an intellectual discussion with somebody.
I shared a personal insight with my spouse.
I shared a personal insight with my lover.
I had an intellectual discussion with my mother.
I had an intellectual discussion with my father.
I had an intellectual discussion with my child.
I had an intellectual discussion with my friend.
I discussed my problems with my father.
I discussed my problems with my child.
I discussed my problems with my friend.
I discussed my problems with an acquaintance.
I discussed my problems with my spouse.
I discussed my problems with my lover.
I discussed my problems with my sibling.
I discussed my problems with my mother.
My child shared a personal insight with me.
My friend shared a personal insight with me.
An acquaintance shared a personal insight with me.
Somebody shared a personal insight with me.
My lover shared a personal insight with me.
My sibling shared a personal insight with me.
My mother shared a personal insight with me.
My father shared a personal insight with me.
This dancer
is fantastic!
is awesome!
is magnificant!
player
This singer
This chanter
This preacher
This storyteller
This recitation
That sounds just like the
So true, so true.
No doubt.
Truly.
I concur!
is alright!
has promise.
That sounds vaguely like the
is okay.
shows such talent.
That sounds like the
is good.
is pretty good.
That sounds almost like the
is great.
is splendid.
is really quite good!
? Unbelievable talent!
. How can I even describe the skill?
is legendary.
! Amazing ability.
I was far away.
I was on an infiltration mission.
This must be stopped by any means at our disposal.
It is terrifying.
I am unnaturally ageless.
I accepted bribed in exchange for offering leniency.
I embezzled funds.
I received a cut of corruptly-obtained funds.
I do not have a tomb.
I talked to somebody important to our traditions.
It was
I prey on the blood of civilized creatures.
I conducted an official meeting in a bedroom.
I conducted an official meeting in a dining room.
I had no room for an official meeting.
I thought about my tomb.
It was good.
It was okay.
I'm conflicted.
I agree completely.
I enjoyed performing.
It was legendary.
It was fantastic.
It was great.
That is terrible.
That's terrific!
It accords with my faith.
Preaching is my calling.
I don't know anything about that.
I hate it.
I am afraid of it.
That is sad but not unexpected.
I love the ribald lyrics.
I love ribald poetry.
Must the lyrics of the accompaniment be so off-putting?
These lyrics are simply unacceptable.
I love the raunchy lyrics of the accompaniment!
I love the raunchy lyrics!
I love raunchy poetry!
I love the ribald lyrics of the accompaniment.
This poetry is so embarrassing!
The lyrics of the accompaniment are so funny!
The lyrics are so funny!
This poetry is so funny!
Why is there a riddle in the lyrics? I hate riddles.
I hate riddles.
The lyrics of the accompaniment are so embarrassing!
The lyrics are so embarrassing!
I can't stand poetry this serious.
This legendary hunt has saved us from a mighty enemy!
This magnificent hunt has saved us from a fearsome enemy!
This great hunt has saved us from a dangerous enemy!
I love the solemn lyrics.
I love solemn poetry.
The lyrics of the accompaniment are way too serious.
These lyrics are too austere.
Couldn't the lyrics of the accompaniment be a bit more somber?
These lyrics are too breezy.
I prefer more weighty subject matter myself.
I love the solemn lyrics of the accompaniment.
I hate this sleazy sort of poetry.
I love the light lyrics of the accompaniment.
I love the light lyrics.
I love light poetry.
is just bad.
doesn't belong here.
makes me retch.
? Awful.
is lousy.
is a waste of time.
couldn't be much worse.
is middling.
Is that supposed to be the
is no good.
stinks!
is fine.
is alright.
could be better.
could be worse.
I love the riddle in the lyrics of the accompaniment.
I love the riddle in the lyrics.
I love riddles.
Why is there a riddle in the lyrics of the accompaniment? I hate riddles.
I love reflective poetry.
I hate the self-absorbed lyrics of the accompaniment.
I hate the self-absorbed lyrics.
I hate self-absorbed poetry.
The lyrics are my favorite poetry.
This is my favorite poetry.
I love the reflective lyrics of the accompaniment.
I love the reflective lyrics.
This is my favorite dance.
The accompaniment is my favorite music.
This is my favorite music.
The lyrics of the accompaniment are my favorite poetry.
many died
the forces
many foes
was slain
I slew
a member
several years ago
many years ago
long, long ago
I wonder what the weather is like outside.
There is a mist outside.
Seems a pleasant enough
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
It is scorching hot!
It is freezing cold!
Is that
falling outside?
The defenseless are safer from outlaws.
You have my thanks.
in a time before time
in the future
We are saved from a fearsome enemy!
We are saved from a dangerous enemy!
We are rid of an enemy.
We are rid of a nuisance.
That was a great hunt!
That was a worthy hunt.
That was hunter's work.
We are saved from a mighty enemy!
This worthy hunt has rid us of an enemy.
This hunt has rid us of a nuisance.
That was a legendary hunt!
That was a magnificent hunt!
a few months ago
a year ago
a few years ago
several days ago
a week ago
a few weeks ago
a month ago
not one hour ago
a few hours ago
not one day ago
a few days ago
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
astonishment
embarrassment
exasperation
exhilaration
disappointment
It is cold.
What a wind!
And what a wind!
It is a nice temperature today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
What is this?
It is raining.
It is snowing.
Curse this fog! I cannot see a thing.
nuances
righteous
indignation
self
Hello
Hey
I'm a true
I thought you called yourself
([lip])
Greetings.
Salutations
Greetings
([LIP])
expectancy
hopelessness
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
Night is falling. You'd better stay indoors, or the bogeyman will get you.
The sun will set soon. Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?! You know better than that.
Only a hero such as yourself can travel at night. The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Don't walk off with anything.
It is amazing how far you've come. Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Are you still dancing?
Are in a foul mood?
You'll get nothing from me with your flattery.
Are you stalking a dangerous beast?
Best keep your head down.
I hear that there is an insurrection against
I hear that
lost
informed
that tribute would no longer be offered
I hear
has a real mean streak.
accepted a peace offer from
to stop the conflict between
refused an offer of peace from
regarding the conflict between
agreed to
offer of tribute from
refused
demand of tribute from
How are you, my
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Welcome home, my child.
. What can I do for you?
. Please be respectful of the materials.
I am honored to be in your presence.
It is an honor.
Your name precedes you. Thank you for all that you have done.
It is good to finally meet you!
An honor as always. How can I be of service?
. It is good to see you.
is dumbstruck for a moment.
A legend? Here? I can scarcely believe it.
Do you have wisdom to share, preacher?
Do you have a story to tell?
Have you written a new poem?
Is it time to make music?
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
Thank you for keeping us safe.
Don't let the enemy rest.
Are you hunting for treasure?
Thank you for protecting our wisdom.
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
ORDINAL
UNIT_NAME
INDEF_FAMILY_RELATIONSHIP
SITE
SUBREGION
HIST_FIG
ABSTRACT_BUILDING
(to
CONTEXT
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
BATTLEFIELD
INTERACTION_INSTANCE
ARCH_ELEMENT
in order to find better lives
moved on in search of a better future
after the horrible mismanagement of
We had to pull out of
left to found a new settlement
This place has been conquered
We formed
I hear that a group calling itself
We founded
I hear that a group from
left to reclaim the ruins
after an insurrection
waited out an insurrection in
crushed an insurrection in
We reclaimed
is not in
I do not have
does not possess
stops and pays attention to you.
was destroyed.
is in
I have
just before an army
descended upon the place.
I heard that
I heard that there was an incident.
We banded up as
and escaped
I hear that refugees calling themselves
fled
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
A small but organized military order have been causing us much hardship.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
assumes a beastly form to terrorize us.
Our people have been pestered by skulking villains.
A highly-organized military order is threatening our people.
An organized military order have brought terror to our doorsteps.
This insidious evil is
Seek this place if you hunt
The creature is
Body corrupted beyond reckoning,
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront
BELIEF_SYSTEM
DIVINATION_SET
SPEAKER
DANCE_FORM
RHYTHM
CULTURAL_IDENTITY
AGREEMENT
POETIC_FORM
MUSICAL_FORM
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
It is a place of great evil.
looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
There is a library there
There is a tomb
housing
is there.
There is a tavern there
There is a temple
The head of the family is
is overcome for a moment.
] No... I don't want to talk about it.
There is a great keep there
I've defeated many fearsome opponents!
We are in
[You receive a detailed description.]
I've heard of a place called
STORKIS
[PRO_OBJ]
[PRO_POS]
I don't know very much about it.
STRANGUS
AUGIS
Savage beasts call it their home.
! It's terrifying.
have been known to hunt out there.
roam freely out there.
has been harassing people over in
The army of
is marching here!
is marching on
A bandit gang calling itself
, led by
has been harassing people right here on the streets of
over at
They have a
somewhere
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on
Can you lead me to battle and a warrior's death?
is our family's ancestor.
is the head of the family.
Our family's ancestor is
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here. I can't stand the boredom!
forgetful guard
I am a slave of
I am a prisoner of
Please help me to escape from this place.
There's absolutely nothing interesting around here.
I am a
, as are you
I have no interest in your objectives.
I cannot give up my quest for
I cannot abandon my pilgrimage.
I cannot, for I am on an important journey.
It is I that would lead you, but I have no need of your protection.
Ha! Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry. I can't go with you.
A demonstration of your skill might convince me.
Keep practicing!
Maybe after you've improved. Prove you have what it takes. The life of the traveling performer is a hard one.
Can you manage a troupe so large?
I'd love to travel and create art.
The performing arts are so important. Let's go!
Let's spread the joy!
The performances will be great.
express
State your values (new menu)
Demand an item (barter screen)
Express your emotions (new menu)
hello
Nevermind
nevermind
Summarize the many troubles
I am unfit to brave danger with you.
I would... rather not.
Greet listener
greet
The surrounding area is called
Search first in
a dark tower
the dungeon
That's such a fantastic idea. I can't wait to be off!
It's such a noble pursuit. Let's go immediately!
It would be so great to perform and make people happy.
I so love the performing arts. It's time to go!
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry. My duty is here.
I've always wanted to travel the world. Let us be off!
Excitement! Adventure! I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
I'm not sure exactly where to look.
Hey... that sounds like a great idea!
Surely any place is better than this. Let's set off immediately!
Nothing beats the open road. Let us be off!
Ask listener to wait here
wait
stay
Ask listener to follow you
Request a guide to
Ask for directions to
Ask for the whereabouts of
treasure
Inquire about any troubles
Offer your service
bandit
skulking
ruffian
Order listener to
drive the forces of
Tell listener that nothing has changed
leave
Complain about the agreement
complain
Bring up the journey together
Cancel the agreement
cancel
Gift a (large) pet or mount (new menu)
Express horror at the gift
Express thanks for the gift
Claim this site for yourself (group naming menu)
Claim this site for yourself and
Name pet (new menu)
Ask favor, place request, make demand or issue order (new menu)
favor
Create a performance troupe together (group naming menu)
Investigate or interrogate (new menu)
investigate
interrogate
Ask about
Bring up specific incident or rumor (new menu)
who
Ask for directions (new menu)
directions
thanks
Give
Ask about somebody (new menu)
's presence in
Spread rumor of your possession of
absence
's absence from
Spread rumor of your abduction
Spread rumor of the abduction of
's destruction
Spread rumor of the
Spread rumor of the occupation of
Spread rumor of your reunion with
Spread rumor of the reunion of
Bring up your death
Bring up the death of
Spread rumor of
Spread rumor of the insurrection
Order
Rent room for
Request free room
List available services
list
Yell out service order
buy
sell
Ask about available services, drinks, rooms, etc.
Spread rumor of your lack of possession of
Trade or settle debts
barter
rebels
stakeholders
guards
Summarize the local disposition of the forces of
relations
Summarize the hold of
on its territory
Give an order based on
's relationship with
Go into
Bring up
the destruction of
Bring up your reunion with
Bring up the reunion of
Summarize the conflict in which
you slew
(This occurred
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on
Discuss the missing artifact
Summarize your views on the opposition to
Describe the refugees created by the attack of
accuse
Ask the listener for the location of
Agree to have
accept homage from
agree
accept
refusal
Suggest that the listener trade
suggest
cease
Accept that the listener will not trade
the object
Ask about listener's family
Ask for permission to stay for a day
Ask for a cease to hostilities
rob
Demand that the listener yield
surrender
Demand that
Demand the listener's identity
Demand that the listener drop
drop
Offer to have
homage
Cancel tribute from
Offer peace between
Refuse to have
Agree to make peace between
Refuse to make peace between
Ask about the structure you are in
Ask about the listener's master or boss
boss
show
Ask listener to join you (new menu)
Confirm service order
Exchange, give, take or show personal items
exchange
extend
Extend room rental for
Extend use of free room
Try to calm the listener
Tell a joke
feelings
Make a flattering remark
flatter
Inquire about listener's profession
Ask how listener is feeling
Ask about the listener's schemes and plots
scheme
plan
Invoke true name to banish listener
invoke
banish
Invoke true name to compel service from listener
Comment on natural surroundings
Ask about the surrounding area
surroundings
Comment on weather
Offer encouragement
encourage
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Return to current topic (new menu)
Bypass greeting (new menu)
bypass
Change the subject (new menu)
quit
Say goodbye
Accuse listener of being a night creature
Impatiently say goodbye
Ask listener to adopt
Accept the position
Refuse the position
Agree to the adoption
transfer
Offer listener your position as
adopt
Brag about your past violent acts
brag
boast
Welcome yourself to your new home
Raise alarm
exile
Ask if anybody fled from this site
Ask about other groups with a stake in this site
withdraw
Ask about the position of this group's forces
Refuse the adoption
Ask listener why they are traveling
Ask how strong this group's hold over its lands is
decline
Leave
Kick listener out of
Invite listener to join
invite
Accept invitation to join
Refuse invitation to join
Refuse listener work as
Ask to join
Accept into
Refuse request to join
diagnosticians
surgeons
bone doctors
Reply to greeting (impersonation)
impersonate
State
's location
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Revoke listener's status as a
revoke
Invite listener to become a
Ask to become a
Refuse invitation to become a
Accept invitation to become a
Refuse request to become a
Accept as a
Request duty or advice pertaining to service as a
Give report pertaining to service as a
report
Praise listener for completing the task
Ask what happened
Ask listener to join you and be rescued
return
Refuse to share this information
Say that you have no family
Say that you don't remember
scribes
Grant listener work as
grant
Grant
scholars
mercenaries
monster slayers
Ask for
to made
tavern keepers
Ask to be made a
State that you are conflicted
State that it is terrific
State that they are outlaws
State that you are right in all matters
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
performing
State that it was legendary
State that it was fantastic
State that preaching is your calling
preaching
calling
State that you enjoyed performing
State your general fear
State that it accords with your faith
accords
faith
State that it is for the best
State that you don't care
State your general hatred
Ask listener's course of action
Request suggestion for course of action
Ask listener to join you as entertainer
vigilant
Offer condolences
sorry
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
Suggest talking to
to offer condolences
Suggest traveling to
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
site
Respond to join request
respond
entertain
Ask listener to join you on adventures
Ask listener to guide you to a location
State that listener saved you from an enemy
State that listener protected the defenseless from outlaws
protected
defenseless
saved
State that listener had a good hunt
State that you love solemn poems
State that you hate solemn poems
State that listener's hunt saved you from an enemy
State that you disapprove of ribald poems
State that you love light poems
State that you hate light poems
Lay quest to retrieve
Exhort to finish current quest
apologize
Refer listener to somebody older
refer
Comply with order
Agree to follow
Apologize for being otherwise occupied
oulaws
Grant sleep permission
Deny sleep permission
deny
bad
State that this is your favorite dance
favorite
State that this is your favorite music
State that this is great
State that this is good
State that this is okay
State that this is no good
State that it was okay
Agree completely
State that this is fantastic
State that it was great
State that it was good
raunchy
poems
State that you love ribald poems
State your amusement
funny
State that you love raunchy poems
State that you love riddles
State that you hate riddles
State that you are embarrassed by this kind of humor
State that this is your favorite poetry
State that you love reflective poetry
State that you hate reflective poetry
Say something about your family's ancestor
ancestor
Say something about your family
Announce that you are hunting in your lair
grovel
Ask listener to wait until you've returned home
Say something general about your emotional state or thoughts
thoughts
Say something about the local area
Tell the listener that they've found you
Grovel before your new master
Provide the whereabouts of
Explain your current journey
explain
Say something about this site's trade partners
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
hawk
Yield in terror
Yield
Agree to cease hostilities
Prophesize
prophesize
Hawk your wares
lair
Express astonishment at seeing
surprise
Praise for returning
Ask listener to come to the market later
Remind listener of pending service
pending
Tell listener that no services are available
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come closer
Do business
exhort
finish
Charge to serve
Give your opinion of
opinion
Provide the location of specific place
Provide the location of
Recommend
Profess total ignorance
Tell the listener that
Tell listener to try a shopkeeper
shopkeeper
Tell listener about
Provide directions to
Tell listener both of you must be at location
both
Tell listener you don't work here
Mention services to listener
Announce your night creature status
announce
State your incredulity
mock
State your age emphatically
Say something about your profession
talk
Say something about your schemes
Refuse the interrogation
Mock the repeated failure of the interrogator
Make terrified outburst regarding fleeing conflict
outburst
State intention to flee conflict
Say something about your master(s)
Fail the struggle against great despair
Fail the struggle against great dismay
Fail the struggle against great distress
Fail the struggle against great fright
Fail the struggle against great sadness
Fail the struggle against great terror
Fail the struggle against great agony
Fail the struggle against great anguish
Fail the struggle against great horror
Fail the struggle against great grief
Fail the struggle against great rage
Fail the struggle against great fear
failed to load conflict report incident
Fail the struggle against great alarm
Fail the struggle against great shock
Accept the compliment
thank
Accept calming
State that calming was unneeded
Deride the attempt to calm
Reject the compliment
reject
Reject the attempt to calm
Flatter the listener
Deride flattery
deride
(not your values)
Argue
Acquiesce (changes your values)
acquiesce
Dismiss the listener's argument
dismiss
Respond passively
Agree to drop the argument
Reject the joke
Express outrage over dismissal
dismissal
Press the argument
unneeded
Approve of the joke
approve
State feelings of great aversion
State feelings of great awe
State feelings of great bitterness
State feelings of great boredom
State feelings of great anxiety
State feelings of great apathy
State feelings of great arousal
State feelings of great astonishment
State feelings of great amazement
State feelings of great ambivalence
State feelings of great anger
State feelings of great annoyance
State feelings of great admiration
State feelings of great agitation
State feelings of great aggravation
State feelings of great alienation
State feelings of great emptiness
State feelings of great exasperation
State feelings of great ferocity
State feelings of great frustration
State feelings of great displeasure
State feelings of great eagerness
State feelings of great embarrassment
State feelings of great empathy
State feelings of great disappointment
State feelings of great disgust
State feelings of great disillusionment
State feelings of great dislike
State feelings of great caring
State feelings of great confusion
State feelings of great contempt
State feelings of great dejection
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
State feelings of great grim satisfaction
State feelings of great suspicion
Verbally struggle against great alarm
Verbally struggle against great shock
Fail the struggle against great misery
Fail the struggle against great mortification
Fail the internal struggle, completely shaken
Fail the struggle against existential crisis
Verbally struggle against great misery
Verbally struggle against great mortification
Verbally struggle, greatly shaken
State feelings of great acceptance
Verbally struggle against great despair
Verbally struggle against great dismay
Verbally struggle against great distress
Verbally struggle against great fright
State feelings of great vengefulness
Verbally struggle against great terror
Verbally struggle against great agony
Verbally struggle against great anguish
State feelings of great bliss
State feelings of great excitement
State feelings of great gaiety
State feelings of great joy
State feelings of great affection
State feelings of great amusement
State feelings of great contentment
State feelings of great delight
State feelings of great worry
State feelings of great wrath
State feelings of great zeal
State feelings of great adoration
State feelings of great tenderness
State feelings of great uneasiness
State feelings of great unhappiness
State feelings of great wonder
State feelings of great self-pity
State feelings of great servility
State feelings of great shame
State feelings of great sympathy
State feelings, greatly enraptured
State feelings, greatly thrilled
Verbally struggle against looming existential crisis
Verbally struggle, greatly defeated
State feelings of great joviality
State feelings of great jubilation
State feelings of great pleasure
State feelings of great pride
State feelings of great freedom
State feelings of great flee
State feelings of great happiness
State feelings of great jolliness
State feelings of great elation
State feelings of great enjoyment
State feelings of great exhilaration
State feelings of great fondness
State feelings of great irritation
State feelings of great isolation
State feelings of great loathing
State feelings of great loneliness
State feelings of great hopelessness
State feelings of great humiliation
State feelings of great insult
State feelings of great interest
State feelings of great grumpiness
State feelings of great guilt
State feelings of great hatred
State feelings of great hope
State feelings of great gloom
State feelings of great glumness
State feelings of great gratitude
State feelings of great grouchiness
State feelings of great repentance
State feelings of great resentment
State feelings of great restlessness
State feelings of great righteous indignation
State feelings of great rejection
State feelings of great relief
State feelings of great regret
State feelings of great remorse
State feelings of great outrage
State feelings of great panic
State feelings of great patience
State feelings of great passion
State feelings of great lust
State feelings of great nervousness
State feelings of great nostalgia
State feelings of great optimism
State feelings of astonishment
State feelings of aversion
State feelings of awe
State feelings of bitterness
State feelings of annoyance
State feelings of anxiety
State feelings of apathy
State feelings of arousal
State feelings of alienation
State feelings of amazement
State feelings of ambivalence
State feelings of anger
State feelings of acceptance
State feelings of admiration
State feelings of agitation
State feelings of aggravation
State feelings of empathy
State feelings of emptiness
State feelings of exasperation
State feelings of ferocity
State feelings of dislike
State feelings of displeasure
State feelings of eagerness
State feelings of embarassment
State feelings of dejection
State feelings of disappointment
State feelings of disgust
State feelings of disillusionment
State feelings of boredom
State feelings of caring
State feelings of confusion
State feelings of contempt
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Verbally struggle against rage
State feelings of great euphoria
State feelings of suspicion
Verbally struggle against alarm
Verbally struggle against shock
State feelings, greatly expectant
Verbally struggle against great doubt
State feelings of great enthusiasm
Verbally struggle against great pessimism
Verbally struggle against fright
Verbally struggle against misery
Verbally struggle against mortification
Verbally struggle, shaken
Verbally struggle against anguish
Verbally struggle against despair
Verbally struggle against dismay
Verbally struggle against distress
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
Verbally struggle against agony
State feelings of love
State feelings of bliss
State feelings of excitement
State feelings of gaiety
State feelings of adoration
State feelings of affection
State feelings of amusement
State feelings of contentment
State feelings of wonder
State feelings of worry
State feelings of wrath
State feelings of zeal
State feelings of sympathy
State feelings of tenderness
State feelings of uneasiness
State feelings of unhappiness
State feelings of righteous indignation
State feelings of self-pity
State feelings of servility
State feelings of shame
State feelings of pride
State feelings, enraptured
State feelings, thrilled
Verbally struggle against existential crisis
State feelings of jolliness
State feelings of joviality
State feelings of jubilation
State feelings of pleasure
State feelings of fondness
State feelings of freedom
State feelings of glee
State feelings of happiness
State feelings of delight
State feelings of elation
State feelings of enjoyment
State feelings of exhilaration
State feelings of interest
State feelings of irritation
State feelings of isolation
State feelings of loathing
State feelings of hope
State feelings of hopelessness
State feelings of humiliation
State feelings of insult
State feelings of grouchiness
State feelings of grumpiness
State feelings of guilt
State feelings of hatred
State feelings of frustration
State feelings of gloom
State feelings of glumness
State feelings of gratitude
State feelings of remorse
State feelings of repentance
State feelings of resentment
State feelings of restlessness
State feelings of passion
State feelings of rejection
State feelings of relief
State feelings of regret
State feelings of optimism
State feelings of outrage
State feelings of panic
State feelings of patience
State feelings of loneliness
State feelings of lust
State feelings of nervousness
State feelings of nostalgia
State minor feeling of arousal
State minor feeling of astonishment
State minor feeling of aversion
State minor feeling of awe
State minor feeling of anger
State minor feeling of annoyance
State minor feeling of anxiety
State minor feeling of apathy
State minor feeling of aggravation
State minor feeling of alienation
State minor feeling of amazement
State minor feeling of ambivalence
Dismiss minor feeling of being shaken
State minor feeling of acceptance
State minor feeling of admiration
State minor feeling of agitation
State minor feeling of embarrassment
State minor feeling of empathy
State minor feeling of emptiness
State minor feeling of exasperation
State minor feeling of disillusionment
State minor feeling of dislike
State minor feeling of displeasure
State minor feeling of eagerness
State minor feeling of contempt
State minor feeling of dejection
State minor feeling of disappointment
State minor feeling of disgust
State minor feeling of bitterness
State minor feeling of boredom
State minor feeling of caring
State minor feeling of confusion
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Verbally struggle against pessimism
State feelings of euphoria
State minor feeling of suspicion
Dismiss minor feeling of alarm
Verbally struggle, defeated
State feelings, expectant
Verbally struggle against doubt
State feelings of enthusiasm
Dismiss minor feeling of distress
Dismiss minor feeling of fright
Dismiss minor feeling of misery
Dismiss minor feeling of mortification
Dismiss minor feeling of agony
Dismiss minor feeling of anguish
Dismiss minor feeling of despair
Dismiss minor feeling of dismay
State minor feeling of gaiety
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of excitement
State minor feeling of zeal
State minor feeling of adoration
State minor feeling of affection
State minor feeling of amusement
State minor feeling of unhappiness
State minor feeling of wonder
State minor feeling of worry
State minor feeling of wrath
State minor feeling of shame
State minor feeling of sympathy
State minor feeling of tenderness
State minor feeling of uneasiness
State minor feeling of restlessness
State minor feeling of righteous indignation
State minor feeling of self-pity
State minor feeling of servility
State minor feeling of pleasure
State minor feeling of pride
State feelings, somewhat enraptured
State feelings, somewhat thrilled
State minor feeling of happiness
State minor feeling of jolliness
State minor feeling of joviality
State minor feeling of jubilation
State minor feeling of exhilaration
State minor feeling of fondness
State minor feeling of freedom
State minor feeling of glee
State minor feeling of contentment
State minor feeling of delight
State minor feeling of elation
State minor feeling of enjoyment
State minor feeling of insult
State minor feeling of interest
State minor feeling of irritation
State minor feeling of isolation
State minor feeling of hatred
State minor feeling of hope
State minor feeling of hopelessness
State minor feeling of humiliation
State minor feeling of gratitude
State minor feeling of grouchiness
State minor feeling of grumpiness
State minor feeling of guilt
State minor feeling of ferocity
State minor feeling of frustration
State minor feeling of gloom
State minor feeling of glumness
State minor feeling of regret
State minor feeling of remorse
State minor feeling of repentance
State minor feeling of resentment
State minor feeling of patience
State minor feeling of passion
State minor feeling of rejection
State minor feeling of relief
State minor feeling of nostalgia
State minor feeling of optimism
State minor feeling of outrage
State minor feeling of panic
State minor feeling of loathing
State minor feeling of loneliness
State minor feeling of lust
State minor feeling of nervousness
Acknowledge lack of apathy
Acknowledge lack of arousal
Acknowledge lack of astonishment
Acknowledge lack of aversion
Acknowledge lack of ambivalence
Acknowledge lack of anger
Acknowledge lack of annoyance
Acknowledge lack of anxiety
Acknowledge lack of agitation
Acknowledge lack of aggravation
Acknowledge lack of alienation
Acknowledge lack of amazement
Acknowledge lack of mortification
Acknowledge lack of being shaken
Acknowledge lack of acceptance
Acknowledge lack of admiration
Acknowledge lack of eagerness
Acknowledge lack of embarrassment
Acknowledge lack of empathy
Acknowledge lack of emptiness
Acknowledge lack of disgust
Acknowledge lack of disillusionment
Acknowledge lack of dislike
Acknowledge lack of displeasure
Acknowledge lack of confusion
Acknowledge lack of contempt
Acknowledge lack of dejection
Acknowledge lack of disappointment
Acknowledge lack of awe
Acknowledge lack of bitterness
Acknowledge lack of boredom
Acknowledge lack of caring
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
State minor feeling of enthusiasm
Dismiss minor feeling of pessimism
State minor feeling of euphoria
Acknowledge lack of suspicion
Dismiss minor existential crisis
Dismiss minor feeling of defeat
State feelings, somewhat expectant
Dismiss minor doubts
Acknowledge lack of dismay
Acknowledge lack of distress
Acknowledge lack of fright
Acknowledge lack of misery
Acknowledge lack of terror
Acknowledge lack of agony
Acknowledge lack of anguish
Acknowledge lack of despair
Acknowledge lack of excitement
Acknowledge lack of gaiety
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of wrath
Acknowledge lack of zeal
Acknowledge lack of adoration
Acknowledge lack of affection
Acknowledge lack of uneasiness
Acknowledge lack of unhappiness
Acknowledge lack of wonder
Acknowledge lack of worry
Acknowledge lack of servility
Acknowledge lack of shame
Acknowledge lack of sympathy
Acknowledge lack of tenderness
Acknowledge lack of resentment
Acknowledge lack of restlessness
Acknowledge lack of righteous indignation
Acknowledge lack of self-pity
Acknowledge lack of jubilation
Acknowledge lack of pleasure
Acknowledge lack of pride
Acknowledge lack of rapture
Acknowledge lack of glee
Acknowledge lack of happiness
Acknowledge lack of jolliness
Acknowledge lack of joviality
Acknowledge lack of enjoyment
Acknowledge lack of exhilaration
Acknowledge lack of fondness
Acknowledge lack of freedom
Acknowledge lack of amusement
Acknowledge lack of contentment
Acknowledge lack of delight
Acknowledge lack of elation
Acknowledge lack of humiliation
Acknowledge lack of insult
Acknowledge lack of interest
Acknowledge lack of irritation
Acknowledge lack of guilt
Acknowledge lack of hatred
Acknowledge lack of hope
Acknowledge lack of hopelessness
Acknowledge lack of glumness
Acknowledge lack of gratitude
Acknowledge lack of grouchiness
Acknowledge lack of grumpiness
Acknowledge lack of exasperation
Acknowledge lack of ferocity
Acknowledge lack of frustration
Acknowledge lack of gloom
Acknowledge lack of relief
Acknowledge lack of regret
Acknowledge lack of remorse
Acknowledge lack of repentance
Acknowledge lack of panic
Acknowledge lack of patience
Acknowledge lack of passion
Acknowledge lack of rejection
Acknowledge lack of nervousness
Acknowledge lack of nostalgia
Acknowledge lack of optimism
Acknowledge lack of outrage
Acknowledge lack of isolation
Acknowledge lack of loathing
Acknowledge lack of loneliness
Acknowledge lack of lust
Start new conversation with
Shout out to everybody
Assume an identity
somebody whose name I don't know
Continue shouting
Continue conversation with
View
Acknowledge lack of doubt
Acknowledge lack of enthusiasm
Acknowledge lack of pessimism
Acknowledge lack of euphoria
Acknowledge lack of a thrill
Acknowledge lack of existential crisis
Acknowledge lack of defeat
Acknowledge lack of expectancy
REMOVE_MATERIAL
USE_TISSUE
Unrecognized Material Template:
USE_MATERIAL_TEMPLATE
PLUS_MATERIAL
SELECT_MATERIAL
USE_MATERIAL
Caste Selection Fails:
USE_CASTE
USE_STANDARD_NEX_BODY_PALETTE
SELECT_ADDITIONAL_CASTE
SELECT_CASTE
PROCEDURAL_CREATURE_GRAPHICS
PCG_LAYERING
PORTRAIT
Unrecognized Tissue Template:
USE_TISSUE_TEMPLATE
REMOVE_TISSUE
SELECT_TISSUE
CREATURE
SELECT_CREATURE
Unrecognized Creature Copy (Order is important!):
COPY_TAGS_FROM
logs
CUT_CREATURE
logs/current_entry.txt
SOURCE_ENID
SOURCE_HFID
LOG_CURRENT_ENTRY
Unrecognized Creature Token:
PREFSTRING
EQUIPMENT_WAGON
GENERATED
SLAIN_SPEECH
: Special attack material missing state -- set to liquid
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
(empty tissue)
Creature Tissue Material Failure:
(no mat3)
(no mat1)
GO_TO_TAG
GO_TO_END
*** Error(s) finalizing the creature
GO_TO_TAG could not find target, setting to end:
Unrecognized Creature Variation:
APPLY_CREATURE_VARIATION
GO_TO_START
APPLY_CURRENT_CREATURE_VARIATION
VERMIN_ROTTER
VERMIN_GROUNDER
MUNDANE
UBIQUITOUS
ARTIFICIAL_HIVEABLE
VERMIN_EATER
HIVE_PRODUCT
VERMIN_FISH
LOOSE_CLUSTERS
VERMIN_SOIL_COLONY
VERMIN_SOIL
FANCIFUL
STP
LARGE_ROAMING
DOES_NOT_EXIST
SAVAGE
CREATURE_SOLDIER_TILE
CREATURE_TILE
GENERAL_BABY_NAME
TRIGGERABLE_GROUP
GENERAL_CHILD_NAME
UNDERGROUND_DEPTH
CHANGE_FREQUENCY_PERC
CLUSTER_NUMBER
POPULATION_NUMBER
TSU_NOUN
TISSUE_STYLE_UNIT
SHEARABLE_TISSUE_LAYER
TISSUE_LAYER_APPEARANCE_MODIFIER
PLUS_BP_GROUP
SET_BP_GROUP
PLUS_TL_GROUP
SET_TL_GROUP
NUMBERED_NAME
many babies
zombie
tredecaplets
duodecaplets
quindecaplets
quattuordecaplets
TL_COLOR_MODIFIER
NO_END
) Was Not Used
Color Mod Ending With (
APP_MOD_NOUN
APP_MOD_DESC_RANGE
APP_MOD_RATE
APP_MOD_IMPORTANCE
BP Remove Type
BP_REMOVE_TYPE
BP Mod
Shearable Tissue
BP Add Type
BP_ADD_TYPE
Unrecognized Color Token:
: Cannot find SPECIFIC_FOOD:CREATURE token
LOCAL_CREATURE_MAT
: No tissue thickness
: Tissue
: Cannot find SPECIFIC_FOOD:PLANT token
has no body parts and creature doesn't have [DOES_NOT_EXIST], adding [DOES_NOT_EXIST] to creature
: Special attack interaction token not recognized :
was not found, using first tissue instead
, layer
nonuplets
octuplets
undecaplets
quintuplets
quadruplets
septuplets
sextuplets
a boy
triplets
twins
Tile page token not recognized:
ADD_COLOR
a girl
null app_mod_selection
EBO_SHAPE
BODYPART
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EXTRA_BUTCHER_OBJECT
ANY_HARD_STONE
EBO_ITEM
CDI
Unrecognized CDI Token:
CDI token precedes any CAN_DO_INTERACTION tag:
Unrecognized Creature Caste Body Gloss Token:
RETRACT_INTO_BP
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_WITH
ATTACK_FLAG_CANLATCH
ATTACK_PRIORITY
ATTACK_PREPARE_AND_RECOVER
ATTACK_VELOCITY_MODIFIER
ATTACK_VERB
ATTACK_SKILL
ATTACK_PENETRATION_PERC
ATTACK_CONTACT_PERC
CHILD_TISSUE_LAYER_GROUP
CHILD_BODYPART_GROUP
seems to have correct format but could not find proper BPs in any caste, so not added
Attack
AQUATIC
BABYNAME
AMPHIBIOUS
CHILDNAME
CASTE_PROFESSION_NAME
SLAIN_CASTE_SPEECH
TLCM_GENETIC_MODEL
FEATURE_ATTACK_GROUP
POP_RATIO
TLCM_NOUN
TLCM_TIMING
APP_MOD_GENETIC_MODEL
TLCM_IMPORTANCE
Duplicate Body Token:
Body Token Recognized But Could Not Connect:
Unrecognized Creature Caste Body Token:
DIE_WHEN_VERMIN_BITE
COLONY_EXTERNAL
REMAINS_UNDETERMINED
REMAINS_ON_VERMIN_BITE_DEATH
PEARL
MOUNT_EXOTIC
MAGICAL
NO_PHYS_ATT_RUST
NO_PHYS_ATT_GAIN
CRAZED
OPPOSED_TO_LIFE
NO_DIZZINESS
ODOR_STRING
EXTRAVISION
NO_FEVERS
LOW_LIGHT_VISION
ODOR_LEVEL
SMELL_TRIGGER
TRANCES
NOEMOTION
NONAUSEA
NOSTUN
LISP
GENERAL_MATERIAL_FORCE_MULTIPLIER
ROOT_AROUND
GOBBLE_VERMIN_CLASS
BONECARN
GOBBLE_VERMIN_CREATURE
SYNDROME_DILUTION_FACTOR
CANNOT_JUMP
STANCE_CLIMBER
BLOODSUCKER
CANNOT_CLIMB
GETS_INFECTIONS_FROM_ROT
GETS_WOUND_INFECTIONS
NOSTUCKINS
NOFEAR
BEACH_FREQUENCY
ITEMCORPSE_QUALITY
CANOPENDOORS
NATURAL_SKILL
NOSMELLYROT
ITEMCORPSE
LAYS_UNUSUAL_EGGS
SPECIALATTACK_INTERACTION
ATTACK_FLAG_EDGE
SPECIALATTACK_SUCK_BLOOD
SPECIALATTACK_INJECT_EXTRACT
ARENA_RESTRICTED
NOTHOUGHT
NO_CONNECTIONS_FOR_MOVEMENT
NO_THOUGHT_CENTER_FOR_MOVEMENT
HAS_NERVES
TENDONS
CAVE_ADAPT
LIGAMENTS
HASSHELL
NOMEAT
NOPAIN
NOEXERT
NOSKULL
PARALYZEIMMUNE
NOBONES
NOSKIN
CURIOUSBEAST_ITEM
CURIOUSBEAST_EATER
FLEEQUICK
CURIOUSBEAST_GUZZLER
PATTERNFLIER
COOKABLE_LIVE
LOCKPICKER
AMBUSHPREDATOR
NOT_BUTCHERABLE
TRAPAVOID
MULTIPART_FULL_VISION
MEANDERER
NOBREATHE
ALCOHOL_DEPENDENT
SMALL_REMAINS
NO_AUTUMN
NO_SUMMER
NO_WINTER
DIVE_HUNTS_VERMIN
NO_SPRING
IMMOLATE
AT_PEACE_WITH_WILDLIFE
VERMINHUNTER
RETURNS_VERMIN_KILLS_TO_OWNER
EQUIPS
NOCTURNAL
DIURNAL
CAN_LEARN
CAN_SPEAK
CLUTCH_SIZE
EGG_SIZE
INTELLIGENT
VISION_ARC
STANDARD_GRAZER
LAYS_EGGS
PRONE_TO_RAGE
NIGHT_CREATURE_NIGHTMARE
NIGHT_CREATURE_BOGEYMAN
SPREAD_EVIL_SPHERES_IF_RULER
MATUTINAL
CREPUSCULAR
VESPERTINE
PETVALUE_DIVISOR
PETVALUE
GRAVITATE_BODY_SIZE
MAXAGE
LITTERSIZE
GNAWER
ORIENTATION
NO_GENDER
MAGMA_VISION
MULTIPLE_LITTER_RARE
FIREIMMUNE_SUPER
VIEWRANGE
MODVALUE
FLY
CRAWL
AGILITY
Unknown GAIT flag
STEALTH_SLOWS
CHANGE_BODY_SIZE_PERC
LAYERS_SLOW
NO_BUILD_UP
NO_DRINK
NO_EAT
NO_SLEEP
NO_UNIT_TYPE_COLOR
LIGHT_GEN
CANNOT_UNDEAD
REMAINS_COLOR
CASTE_GLOWCOLOR
IMMOBILE_LAND
SPECIFIC_FOOD
CASTE_COLOR
CASTE_NAME
WEBBER
TRAINABLE_WAR
WEBIMMUNE
THICKWEB
PET_EXOTIC
TRAINABLE_HUNTING
TRAINABLE
LOCAL_POPS_PRODUCE_HEROES
STRANGE_MOODS
LOCAL_POPS_CONTROLLABLE
MANNERISM_HAIR
MANNERISM_MOUTH
MANNERISM_LIPS
MANNERISM_KNUCKLES
MANNERISM_EAR
MANNERISM_NOSE
MANNERISM_EYES
MANNERISM_HEAD
MANNERISM_STRETCH
MANNERISM_POSTURE
MANNERISM_FINGERS
MANNERISM_EYELIDS
MANNERISM_WALK
MANNERISM_SMILE
MANNERISM_BREATH
MANNERISM_SIT
HOMEOTHERM
VERMIN_NOTRAP
SKILL_RATE
FISHITEM
PENETRATEPOWER
VERMIN_NOFISH
VERMIN_NOROAM
MANNERISM_TONGUE
MANNERISM_HANDS
MANNERISM_LEG
MANNERISM_NAILS
MANNERISM_CHEEK
MANNERISM_ARMS
MANNERISM_FEET
TEST_ALL
HABIT_NUM
PUS
LAIR_HUNTER_SPEECH
HABIT
LAIR_CHARACTERISTIC
SWIMS_INNATE
SWIMS_LEARNED
LAIR_HUNTER
TRADE_CAPACITY
DIFFICULTY
BUILDINGDESTROYER
GRASSTRAMPLE
NO_VEGETATION_PERTURB
SPOUSE_CONVERTER
CONVERTED_SPOUSE
MANNERISM_LAUGH
SPOUSE_CONVERSION_TARGET
CASTE_SOLDIER_ALTTILE
CASTE_ALTTILE
MILKABLE
CASTE_TILE
EGG_MATERIAL
CASTE_GLOWTILE
CASTE_SOLDIER_TILE
EXERTION
EXTREME_EMOTION
THICKENS_ON_ENERGY_STORAGE
THICKENS_ON_STRENGTH
TISSUE_MATERIAL
missing plural string
TL_PAIN_RECEPTORS
TL_VASCULAR
TISSUE_NAME
TL_CONNECTS
TL_RELATIVE_THICKNESS
TL_HEALING_RATE
TL_MAJOR_ARTERIES
FLIGHT
MUSCULAR
SPLINTABLE
SETTABLE
FUNCTIONAL
SCARS
CONNECTIVE_TISSUE_ANCHOR
STRUCTURAL
MENT_ATT_RANGE
Attribute cap perc less than 100, set to 100
MENT_ATT_CAP_PERC
MENT_ATT_RATES
Attribute range greater than
, repaired
PHYS_ATT_CAP_PERC
PHYS_ATT_RATES
PHYS_ATT_RANGE
SKILL_RUST_RATES
Attribute range less than
Attribute range not in increasing order, repaired
SKILL_LEARN_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATES
SKILL_RATES
ARG4
ARG3
SET_LAYER_TISSUE
ARG5
Body detail plan not found:
BODY_DETAIL_PLAN
ARG2
ARG1
Tissue layer not added because no BP found:
Unknown Body Part Position Token:
PLUS_TISSUE_LAYER
SELECT_TISSUE_LAYER
TISSUE_LAYER_OVER
TISSUE_LAYER_UNDER
Unknown Body Group/Relation Token(s):
is gigantic with huge muscles and hanging rolls of lard
is gigantic but incredibly skinny with virtually no muscles to speak of
is huge, muscular and fat
creature_layer
Null color selection at pregnancy start, creature
[CREATURE:
[OBJECT:CREATURE]
Unrecognized Body Detail Plan Token:
BP_LAYERS_OVER
chunks
chunk
BP_RELSIZE
needs 6 tokens:
BP_LAYERS_UNDER
BP_LAYERS
is gigantic
is enormous yet skinny
is very large, fat and muscular
is very large and bears great lard rolls and impressive muscles
is gigantic and quite fat
is very fat and enormous overall
has an enormous build but is very skinny
is incredibly skinny yet gigantic overall
is enormous yet very weak
is gigantic yet incredibly weak
bears untold amounts of fat over a gigantic frame
isn't very muscular but has a gigantic build
is gigantic with incredible muscles
is gigantic yet weak and skinny
is gigantic and muscular
is very muscular and just gigantic overall
CV_NEW_TAG
*** Error(s) finalizing the template
CV_REMOVE_TAG
CV_ADD_TAG
LOCAL_PLANT_MAT
Unrecognized Tissue Template Token:
SUBORDINATE_TO_TISSUE
TISSUE_SHAPE
TISSUE_LEAKS
TISSUE_MAT_STATE
INSULATION
STYLEABLE
COSMETIC
BP_POSITION
ADD_TISSUE
BP_RELATION
needs 3 tokens:
Unrecognized Creature Variation Token:
needs 2 tokens:
ADD_MATERIAL
CVCT_MASTER
CV_CONVERT_CTAG
CVCT_REPLACEMENT
CVCT_TARGET
CV_ADD_CTAG
CV_NEW_CTAG
CV_CONVERT_TAG
CV_REMOVE_CTAG
has a tall, narrow body that is just incredibly skinny
has a tall, thin body layered with some fat
has a tall, thin body with little fat
has a tall, thin frame with very little fat on it
is lanky with ill-defined muscles
is lanky and weak
has a tall, thin frame but manages to be very fat
packs extraordinary obesity on to what was once a tall and thin body
is tall, thin and very muscular
is tall and thin with incredible muscles
is lanky and frail
is muscular, tall and thin
is lanky, with strong muscles and some fat
would be lanky were it not for the massive muscles and slabs of lard
is tall and thin, weak with few traces of fat
has a tall, skinny body that is very frail
is short, broad and fat
has a short broad body with a lot of fat on it
has a short, broad body with very little fat
has a short, broad frame with almost no fat on it
has a short broad body with little in the way of muscles
has a short broad body but is very frail
is short, broad and morbidly obese
has a short broad body with ill-defined muscles
is stout and incredibly muscular
has a short broad body but is kind of weak and skinny at the same time
has a stout muscular body
is stout and very muscular
has a short, broad body stacked thick with muscles and lard
is lanky
has a short body that is broad yet with few traces of muscle or fat
is stout, muscular and fat
is skinny but with a very large body overall
is very large yet quite skinny as well
is incredibly muscular and fat, with a large build overall
is very large
has a very large body with quite a bit of fat on it
is very large and just incredibly fat
has a very large frame but is incredibly skinny
is fat and has a very large body overall
is very weak despite being very large overall
is very large with strong muscles
isn't strong but is very large
is very large yet weak
is weak and skinny yet has a large build overall
is very large yet also very weak and incredibly skinny
is very large and very muscular
is incredibly muscular and very large
is large yet very skinny
has a large body but is incredibly skinny
is large
is large yet skinny
has a large body made larger still by mounds of fat
has ill-defined muscles but is large overall
is large and fat
has a large body and is very fat
is large and muscular
is very muscular with a large body
has a large body but is quite weak
is large yet frail
has a large body but it is very skinny and frail
is large, muscular and fat
has bulky muscles on a large body
is weak and skinny yet has a reasonably large body overall
is broad with little muscle
is broad yet weak
is broad-bodied and very fat
has a broad body made broader still by no shortage of surrounding lard
is very muscular with a broad body
has incredible muscles stretched over a broad body
has a broad body but it is very frail
is broad and muscular
is broad-bodied, muscular and fat
has a broad body bearing impressive muscles and a great load of fat
is broad-bodied, though weak and skinny
is frail and very skinny yet with an overall broad body
has a very broad frame with very little fat on it
has a very broad body but almost no fat
is very broad-bodied
has a very broad body with little fat
is long, weak and thin
is long and thin but very weak
has a long, thin frame hidden beneath copious rolls of lard
is long, thin and somewhat weak
has a long, thin frame strapped with incredible muscles
has a long, thin body that is somewhat weak with little fat
is long, thin and muscular
is long and thin with strong muscles
has a long body and would be slim were it not for the massive layers of lard over equally gigantic muscles
has a broad body
has a long, thin frame, frail with very little fat
has a long, thin body, thickened by muscle and fat
has a broad body with almost no fat on it
is broad and fat
has a broad body with little fat
has a broad body with very little fat
has an extremely broad body with lots of fat on it
has an incredibly broad body hung with curtains of lard
has an incredibly broad body with almost no fat on it
is fat with an extremely broad body
has an incredibly broad body but is very frail
is muscular with an extremely broad body
is somewhat weak and has a body that is incredibly broad
has an extremely broad body but is weak
has an incredibly broad body that is somewhat weak with only a little fat on it
has an extremely broad frame with few traces of either muscle or fat
is has large muscles on a incredibly broad body
is incredibly muscular and broad-bodied
is stout
has a short, broad build overall but is somewhat skinny
has an incredibly broad body with some muscle and fat on it
has a massive broad body, highly muscular, with thick rolls of lard hanging from it
has a very broad body and is incredibly fat
has a broad body that is somewhat weak
is fat and very broad
is very broad and fat
is muscular and very broad
is very muscular and broad
has ill-defined muscles on an otherwise broad body
has a very broad body but it is frail
has a very broad body but it is frail with very little fat on it
has a very broad, muscular, fat body
is incredibly muscular and has a very broad body
has a very broad body overall but it is weak with little fat on it
has an extremely broad body with little fat
has an extremely broad body with very little fat
has a very broad body, with enormous lard pockets packed in with the giant muscles
is incredibly broad-bodied
is thin and very muscular
is thin but has incredible muscles
is thin and frail
is wiry
has a generally thin build with some muscle and fat on it
has a thin frame but it is loaded with muscles and great layers of fat
is thin, skinny and weak
is thin, frail and incredibly skinny
has a very thin frame with very little fat
has a very thin body with almost no fat on it
is very thin
has a very thin body with little fat
would be very thin but bears an enormous lardy burden
is somewhat scrawny and very thin
has a very thin frame with a bit of fat on it
has much fat on a very thin frame
is incredibly tall and muscular
is incredibly tall and a bit skinny, with ill-defined muscles
is muscular and incredibly tall
is very muscular and extremely tall
is incredibly tall, layered with massive muscles and hanging sacks of lard
is thin
is very frail with an extremely tall and skinny body
is incredibly tall with strong muscles and some fat
has a thin body with almost no fat on it
has a thin frame with some fat on it
has a thin body with little fat
has a thin body with very little fat
is thin and scrawny
is thin and weak
has a once-thin frame, now belarded
has what was once a thin frame, now bearing enormous, thick layers of fat
is extremely thin and frail
is muscular and extremely thin
is extremely thin with ill-defined muscles
is very weak and extremely thin
is weak with little fat and just incredibly thin overall
is a frail, extremely skinny thing
is very muscular and incredibly thin
has an extremely thin body packed with huge muscles
is long and slim
has a long, thin frame with little fat
has managed to put some muscle and fat on an extremely thin frame
could be incredibly thin but has massive lardy rolls and enormous muscles
has a long, thin body with some fat on it
has a long, thin body with a lot of fat on it
has a long, thin body with very little fat
has a long, thin body with almost no fat on it
is muscular and very thin
is very muscular and thin
is weak and very thin
is very thin and weak
has a very thin, frail body without visible traces of fat
would be very thin but has opted for some muscle and fat
is incredibly muscular and very thin
is weak and has a very thin body with very little fat
has an incredibly thin body with little fat
has an extremely thin body with very litte fat on it
has a very thin build buried underneath endless muscles and fat
is incredibly thin
has an extremely thin frame with a lot of fat on it
has an extremely thin frame underlying a massive lardy edifice
has an extremely thin body with almost no fat on it
has an incredibly thin frame with some fat on it
is extremely long with muscle and fat in equal measure
is incredibly long with impressive muscles and great sacks of lard
is incredibly long yet is also weak and skinny
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has put on an extreme amount of muscle, especially for one so short
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carries massive amounts of fat, especially for one so short
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is short in length but muscular and fat
is short with great muscles and copious amounts of lard
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carries great muscles on a very short body
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isn't tall but has incredible muscles
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is short yet layered with equal parts of giant muscles and lardy slabs
is very short
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isn't very tall but makes up for it with muscle and fat
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has an incredibly short body but still manages to be very fat
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is as short as they come and very frail on top of that
is incredibly short and bears massive lardy rolls
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is tiny and weak
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bears an enormous amount of fat for one so tiny
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have compound fractures
has a compound fracture
smashed open
cut open
has been partially butchered.
is gelded.
fractured.
broken.
is tiny
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are spilled.
is mangled beyond recognition.
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is incredibly muscular for one so small
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great-lobed
thin
high-voiced
deep-voiced
square-chinned
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round-chinned
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low-cheekboned
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completely swollen
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boiled
running with
spraying
oozing
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broken open
gushing
gouting
small-irised
long
[P]
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has a deep, guttural voice
stripes
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with flecks of
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a
the marks of old wounds, including
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APERTURE
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EMBEDDED
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CONTYPE
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Unrecognized Creature Bodypart Token:
DEFAULT_RELSIZE
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PREVENTS_PARENT_COLLAPSE
SOCKET
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antelope
WEREBEAST_ANTEATER
anteater
WEREBEAST_GILA_MONSTER
gila monster
WEREBEAST_GECKO
gecko
WEREBEAST_FOX
fox
WEREBEAST_ELK
elk
WEREBEAST_ELEPHANT
elephant
WEREBEAST_DONKEY
donkey
WEREBEAST_DEER
deer
WEREBEAST_COYOTE
coyote
WEREBEAST_IGUANA
iguana
WEREBEAST_HYENA
hyena
WEREBEAST_HORSE
horse
WEREBEAST_HEDGEHOG
hedgehog
WEREBEAST_HARE
hare
WEREBEAST_GOPHER
gopher
WEREBEAST_GOAT
goat
WEREBEAST_GIRAFFE
giraffe
WEREBEAST_BULL
bull
WEREBEAST_BUFFALO
buffalo
WEREBEAST_BISON
bison
WEREBEAST_BEAVER
beaver
WEREBEAST_BEAR
WEREBEAST_BADGER
badger
WEREBEAST_ARMADILLO
armadillo
WEREBEAST_APE
WEREBEAST_COATI
coati
WEREBEAST_CIVET
civet
WEREBEAST_CHINCHILLA
chinchilla
WEREBEAST_CHAMELEON
chameleon
WEREBEAST_CAVY
cavy
WEREBEAST_CAT
cat
WEREBEAST_CAMEL
camel
WEREBEAST_CAPYBARA
capybara
WEREBEAST_RAT
rat
WEREBEAST_RACCOON
raccoon
WEREBEAST_RABBIT
rabbit
WEREBEAST_PORCUPINE
porcupine
WEREBEAST_PIG
pig
WEREBEAST_PANTHER
panther
WEREBEAST_PANGOLIN
pangolin
WEREBEAST_PANDA
panda
WEREBEAST_TAPIR
tapir
WEREBEAST_SQUIRREL
squirrel
WEREBEAST_SLOTH
sloth
WEREBEAST_SKUNK
skunk
WEREBEAST_SKINK
skink
WEREBEAST_SHREW
shrew
WEREBEAST_SHEEP
sheep
WEREBEAST_RHINOCEROS
rhinoceros
WEREBEAST_MAMMOTH
mammoth
WEREBEAST_LORIS
loris
WEREBEAST_LLAMA
llama
WEREBEAST_LIZARD
lizard
WEREBEAST_LEMUR
lemur
WEREBEAST_KOALA
koala
WEREBEAST_KANGAROO
kangaroo
WEREBEAST_JACKAL
jackal
WEREBEAST_OPOSSUM
opossum
WEREBEAST_MOUSE
WEREBEAST_MONKEY
monkey
WEREBEAST_MOOSE
moose
WEREBEAST_MONITOR_LIZARD
monitor
WEREBEAST_MONGOOSE
mongoose
WEREBEAST_MOLE
mole
WEREBEAST_MARMOT
marmot
cursor
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index1_14
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index1_3
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index1_1
gametype
gamemode
WEREBEAST_ZEBRA
zebra
WEREBEAST_WOMBAT
wombat
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wolf
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weasel
WEREBEAST_WARTHOG
warthog
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tortoise
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index1_20
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index1_46
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index1_111
addingtask
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index1_127
index1_94
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index1_88
index1_87
index1_86
index1_85
index1_84
index1_83
index1_82
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index1_80
index1_79
index1_110
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index1_96
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standingorder_gatherrefuse_chasm_skins
standingorder_gatherrefuse_chasm_skulls
standingorder_gatherrefuse_chasm_corpses
standingorder_gatherrefuse_outside_vermin
standingorder_gatherrefuse_outside
standingorder_other
standingorder_smelter
standingorder_kiln
standingorder_kitchen
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standingorder_tan
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standingorder_slaughter
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standingorder_zone_drinking
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index2_2
index2_1
standingorder_forbid_toppled_building_items
standingorder_forbid_cages_from_sprung_traps
standingorder_forbid_rearming_traps
standingorder_forbid_trap_cleaning
standingorder_forbid_floor_and_wall_cleaning
standingorder_autoforbid_other_items
standingorder_autoforbid_your_items
standingorder_autoforbid_other_corpse
standingorder_autoforbid_your_corpse
standingorder_autoforbid_projectile
standingorder_gatherrefuse_chasm_othernonmetal
standingorder_gatherrefuse_chasm_shell
standingorder_gatherrefuse_chasm_strand_tissue
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DEBUG_MEGAFAST
DEBUG_GAMELOG
DEBUG_DISABLEHUMANCARAVAN
DEBUG_NEVERBERSERK
DEBUG_ALWAYSHAPPY
DEBUG_QUICKMODE_MINING
DEBUG_VISIBLEAMBUSHERS
BEAST_AMORPHOUS_SHELL_BACK
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DEBUG_NOSLEEP
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BEAST_INSECT_WINGS_LACY_BACK
BEAST_INSECT_HORNS
BEAST_INSECT_MANDIBLES
BEAST_INSECT
BEAST_WORM_SHORT_ANTENNAE
BEAST_WORM_SHORT_TRUNK
BEAST_WORM_SHORT_SHELL_BACK
BEAST_WORM_SHORT_EYE_THREE
BEAST_WORM_SHORT_EYE_TWO
BEAST_WORM_SHORT_EYE_ONE
BEAST_WORM_SHORT_WINGS_BAT_BACK
BEAST_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_WORM_SHORT_WINGS_LACY_FRONT
BEAST_WORM_SHORT_WINGS_LACY_BACK
BEAST_WORM_SHORT_HORNS
BEAST_SPIDER_EYE_ONE
BEAST_SPIDER_WINGS_BAT_FRONT
BEAST_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SPIDER_WINGS_LACY_FRONT
BEAST_SPIDER_HORNS
BEAST_SPIDER_MANDIBLES
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BEAST_INSECT_ANTENNAE
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BEAST_INSECT_SHELL_BACK
BEAST_INSECT_PROBOSCIS
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BEAST_INSECT_EYE_ONE
BEAST_INSECT_WINGS_BAT_FRONT
BEAST_INSECT_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG
BEAST_SNAKE_ANTENNAE
BEAST_SNAKE_TRUNK
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BEAST_SNAKE_EYE_THREE
BEAST_SNAKE_EYE_TWO
BEAST_SNAKE_EYE_ONE
BEAST_SNAKE_WINGS_BAT_FRONT
BEAST_SNAKE_WINGS_BAT_BACK
BEAST_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SNAKE_WINGS_FEATHERED_BACK
BEAST_SNAKE_WINGS_LACY_FRONT
BEAST_SNAKE_WINGS_LACY_BACK
BEAST_SNAKE_HORNS
BEAST_SNAKE_MANDIBLES
BEAST_SNAKE
BEAST_WORM_SHORT_MANDIBLES
BEAST_WORM_SHORT
BEAST_WORM_LONG_ANTENNAE
BEAST_WORM_LONG_TRUNK
BEAST_WORM_LONG_SHELL_BACK
BEAST_WORM_LONG_EYE_THREE
BEAST_WORM_LONG_EYE_TWO
BEAST_WORM_LONG_EYE_ONE
BEAST_WORM_LONG_WINGS_BAT_FRONT
BEAST_WORM_LONG_WINGS_BAT_BACK
BEAST_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_WORM_LONG_WINGS_LACY_FRONT
BEAST_WORM_LONG_WINGS_LACY_BACK
BEAST_WORM_LONG_HORNS
BEAST_WORM_LONG_MANDIBLES
BEAST_HUMANOID_EYE_TWO
BEAST_HUMANOID_EYE_ONE
BEAST_HUMANOID_WINGS_BAT_BACK
BEAST_HUMANOID_WINGS_FEATHERED_BACK
BEAST_HUMANOID_WINGS_LACY_FRONT
BEAST_HUMANOID_WINGS_LACY_BACK
BEAST_HUMANOID_HORNS
BEAST_HUMANOID_MANDIBLES
BEAST_HUMANOID
BEAST_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_BIPEDAL_DINOSAUR_TRUNK
BEAST_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_FRONT_GRASP_WINGS_BAT_BACK
BEAST_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_FRONT_GRASP_WINGS_LACY_BACK
BEAST_FRONT_GRASP_HORNS
BEAST_FRONT_GRASP_MANDIBLES
BEAST_FRONT_GRASP_OCT
BEAST_FRONT_GRASP_HEX
BEAST_FRONT_GRASP
BEAST_HUMANOID_ANTENNAE
BEAST_HUMANOID_TRUNK
BEAST_HUMANOID_SHELL_BACK
BEAST_HUMANOID_TAIL_THREE
BEAST_HUMANOID_TAIL_TWO
BEAST_HUMANOID_TAIL_ONE
BEAST_HUMANOID_EYE_THREE
BEAST_SCORPION_EYE_TWO
BEAST_SCORPION_EYE_ONE
BEAST_SCORPION_WINGS_BAT_FRONT
BEAST_SCORPION_WINGS_BAT_BACK
BEAST_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SCORPION_WINGS_FEATHERED_BACK
BEAST_SCORPION_WINGS_LACY_FRONT
BEAST_SCORPION_WINGS_LACY_BACK
BEAST_SCORPION_HORNS
BEAST_SCORPION_MANDIBLES
BEAST_SCORPION
BEAST_SPIDER_ANTENNAE
BEAST_SPIDER_TRUNK
BEAST_SPIDER_SHELL_FRONT
BEAST_SPIDER_EYE_THREE
BEAST_SPIDER_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_BIPEDAL_DINOSAUR_HORNS
BEAST_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_BIPEDAL_DINOSAUR
BEAST_SCORPION_ANTENNAE
BEAST_SCORPION_TRUNK
BEAST_SCORPION_SHELL_FRONT
BEAST_SCORPION_TAIL_THREE
BEAST_SCORPION_TAIL_TWO
BEAST_SCORPION_TAIL_ONE
BEAST_SCORPION_EYE_THREE
BEAST_QUADRUPED_SLINKY_ANTENNAE
BEAST_QUADRUPED_SLINKY_TRUNK
BEAST_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_QUADRUPED_SLINKY_TAIL_THREE
BEAST_QUADRUPED_SLINKY_TAIL_TWO
BEAST_QUADRUPED_SLINKY_TAIL_ONE
BEAST_QUADRUPED_SLINKY_EYE_THREE
BEAST_QUADRUPED_SLINKY_EYE_TWO
BEAST_QUADRUPED_SLINKY_EYE_ONE
BEAST_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_SLINKY_HORNS
BEAST_QUADRUPED_SLINKY_MANDIBLES
BEAST_WALRUS_ANTENNAE
BEAST_WALRUS_TRUNK
BEAST_WALRUS_SHELL_BACK
BEAST_WALRUS_TAIL_THREE
BEAST_WALRUS_TAIL_TWO
BEAST_WALRUS_TAIL_ONE
BEAST_WALRUS_EYE_THREE
BEAST_WALRUS_EYE_TWO
BEAST_WALRUS_EYE_ONE
BEAST_WALRUS_WINGS_BAT_BACK
BEAST_WALRUS_WINGS_FEATHERED_FRONT
BEAST_WALRUS_WINGS_FEATHERED_BACK
BEAST_WALRUS_WINGS_LACY_FRONT
BEAST_WALRUS_WINGS_LACY_BACK
BEAST_WALRUS_MANDIBLES
BEAST_WALRUS
BEAST_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_QUADRUPED_BULKY_WINGS_LACY_BACK
BEAST_QUADRUPED_BULKY_HORNS
BEAST_QUADRUPED_BULKY_MANDIBLES
BEAST_QUADRUPED_BULKY_OCT
BEAST_QUADRUPED_BULKY_HEX
BEAST_QUADRUPED_BULKY
BEAST_FRONT_GRASP_ANTENNAE
BEAST_FRONT_GRASP_TRUNK
BEAST_FRONT_GRASP_SHELL_BACK
BEAST_FRONT_GRASP_TAIL_THREE
BEAST_FRONT_GRASP_TAIL_TWO
BEAST_FRONT_GRASP_TAIL_ONE
BEAST_FRONT_GRASP_EYE_THREE
BEAST_FRONT_GRASP_EYE_TWO
BEAST_FRONT_GRASP_EYE_ONE
BEAST_QUADRUPED_SLINKY_OCT
BEAST_QUADRUPED_SLINKY_HEX
BEAST_QUADRUPED_SLINKY
BEAST_QUADRUPED_BULKY_ANTENNAE
BEAST_QUADRUPED_BULKY_TRUNK
BEAST_QUADRUPED_BULKY_SHELL_FRONT
BEAST_QUADRUPED_BULKY_TAIL_THREE
BEAST_QUADRUPED_BULKY_TAIL_TWO
BEAST_QUADRUPED_BULKY_TAIL_ONE
BEAST_QUADRUPED_BULKY_EYE_THREE
BEAST_QUADRUPED_BULKY_EYE_TWO
BEAST_QUADRUPED_BULKY_EYE_ONE
BEAST_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_INSECT_MANDIBLES
BEAST_SMALL_INSECT
BEAST_SMALL_WORM_SHORT_ANTENNAE
BEAST_SMALL_WORM_SHORT_TRUNK
BEAST_SMALL_WORM_SHORT_SHELL_BACK
BEAST_SMALL_WORM_SHORT_EYE_THREE
BEAST_SMALL_WORM_SHORT_EYE_TWO
BEAST_SMALL_WORM_SHORT_EYE_ONE
BEAST_SMALL_WORM_SHORT_WINGS_BAT_BACK
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_SHORT_WINGS_LACY_FRONT
BEAST_SMALL_WORM_SHORT_WINGS_LACY_BACK
BEAST_SMALL_WORM_SHORT_HORNS
BEAST_SMALL_WORM_SHORT_MANDIBLES
BEAST_SMALL_WORM_SHORT
BEAST_SMALL_SPIDER_WINGS_FEATHERED_FRONT
BEAST_SMALL_SPIDER_WINGS_LACY_FRONT
BEAST_SMALL_SPIDER_HORNS
BEAST_SMALL_SPIDER_MANDIBLES
BEAST_SMALL_SPIDER
BEAST_SMALL_INSECT_ANTENNAE
BEAST_SMALL_INSECT_TRUNK
BEAST_SMALL_INSECT_SHELL_BACK
BEAST_SMALL_INSECT_PROBOSCIS
BEAST_SMALL_INSECT_EYE_THREE
BEAST_SMALL_INSECT_EYE_TWO
BEAST_SMALL_INSECT_EYE_ONE
BEAST_SMALL_INSECT_WINGS_BAT_FRONT
BEAST_SMALL_INSECT_WINGS_FEATHERED_FRONT
BEAST_SMALL_INSECT_WINGS_LACY_BACK
BEAST_SMALL_INSECT_HORNS
BEAST_SMALL_SNAKE_TRUNK
BEAST_SMALL_SNAKE_SHELL_BACK
BEAST_SMALL_SNAKE_EYE_THREE
BEAST_SMALL_SNAKE_EYE_TWO
BEAST_SMALL_SNAKE_EYE_ONE
BEAST_SMALL_SNAKE_WINGS_BAT_FRONT
BEAST_SMALL_SNAKE_WINGS_BAT_BACK
BEAST_SMALL_SNAKE_WINGS_FEATHERED_FRONT
BEAST_SMALL_SNAKE_WINGS_FEATHERED_BACK
BEAST_SMALL_SNAKE_WINGS_LACY_FRONT
BEAST_SMALL_SNAKE_WINGS_LACY_BACK
BEAST_SMALL_SNAKE_HORNS
BEAST_SMALL_SNAKE_MANDIBLES
BEAST_SMALL_SNAKE
BEAST_SMALL_AMORPHOUS_SHELL_BACK
BEAST_SMALL_AMORPHOUS
BEAST_SMALL_WORM_LONG_ANTENNAE
BEAST_SMALL_WORM_LONG_TRUNK
BEAST_SMALL_WORM_LONG_SHELL_BACK
BEAST_SMALL_WORM_LONG_EYE_THREE
BEAST_SMALL_WORM_LONG_EYE_TWO
BEAST_SMALL_WORM_LONG_EYE_ONE
BEAST_SMALL_WORM_LONG_WINGS_BAT_FRONT
BEAST_SMALL_WORM_LONG_WINGS_BAT_BACK
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_FRONT
BEAST_SMALL_WORM_LONG_WINGS_FEATHERED_BACK
BEAST_SMALL_WORM_LONG_WINGS_LACY_FRONT
BEAST_SMALL_WORM_LONG_WINGS_LACY_BACK
BEAST_SMALL_WORM_LONG_HORNS
BEAST_SMALL_WORM_LONG_MANDIBLES
BEAST_SMALL_WORM_LONG
BEAST_SMALL_SNAKE_ANTENNAE
BEAST_SMALL_HUMANOID_WINGS_BAT_BACK
BEAST_SMALL_HUMANOID_WINGS_FEATHERED_BACK
BEAST_SMALL_HUMANOID_WINGS_LACY_FRONT
BEAST_SMALL_HUMANOID_WINGS_LACY_BACK
BEAST_SMALL_HUMANOID_HORNS
BEAST_SMALL_HUMANOID_MANDIBLES
BEAST_SMALL_HUMANOID
BEAST_SMALL_BIPEDAL_DINOSAUR_ANTENNAE
BEAST_SMALL_BIPEDAL_DINOSAUR_TRUNK
BEAST_SMALL_BIPEDAL_DINOSAUR_SHELL_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_TAIL_ONE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_THREE
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_TWO
BEAST_SMALL_BIPEDAL_DINOSAUR_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_FRONT
BEAST_SMALL_FRONT_GRASP_WINGS_LACY_BACK
BEAST_SMALL_FRONT_GRASP_HORNS
BEAST_SMALL_FRONT_GRASP_MANDIBLES
BEAST_SMALL_FRONT_GRASP_OCT
BEAST_SMALL_FRONT_GRASP_HEX
BEAST_SMALL_FRONT_GRASP
BEAST_SMALL_HUMANOID_ANTENNAE
BEAST_SMALL_HUMANOID_TRUNK
BEAST_SMALL_HUMANOID_SHELL_BACK
BEAST_SMALL_HUMANOID_TAIL_THREE
BEAST_SMALL_HUMANOID_TAIL_TWO
BEAST_SMALL_HUMANOID_TAIL_ONE
BEAST_SMALL_HUMANOID_EYE_THREE
BEAST_SMALL_HUMANOID_EYE_TWO
BEAST_SMALL_HUMANOID_EYE_ONE
BEAST_SMALL_SCORPION_WINGS_BAT_FRONT
BEAST_SMALL_SCORPION_WINGS_BAT_BACK
BEAST_SMALL_SCORPION_WINGS_FEATHERED_FRONT
BEAST_SMALL_SCORPION_WINGS_FEATHERED_BACK
BEAST_SMALL_SCORPION_WINGS_LACY_FRONT
BEAST_SMALL_SCORPION_WINGS_LACY_BACK
BEAST_SMALL_SCORPION_HORNS
BEAST_SMALL_SCORPION_MANDIBLES
BEAST_SMALL_SCORPION
BEAST_SMALL_SPIDER_ANTENNAE
BEAST_SMALL_SPIDER_TRUNK
BEAST_SMALL_SPIDER_SHELL_FRONT
BEAST_SMALL_SPIDER_EYE_THREE
BEAST_SMALL_SPIDER_EYE_TWO
BEAST_SMALL_SPIDER_EYE_ONE
BEAST_SMALL_SPIDER_WINGS_BAT_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_BAT_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_FEATHERED_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_FRONT
BEAST_SMALL_BIPEDAL_DINOSAUR_WINGS_LACY_BACK
BEAST_SMALL_BIPEDAL_DINOSAUR_HORNS
BEAST_SMALL_BIPEDAL_DINOSAUR_MANDIBLES
BEAST_SMALL_BIPEDAL_DINOSAUR
BEAST_SMALL_SCORPION_ANTENNAE
BEAST_SMALL_SCORPION_TRUNK
BEAST_SMALL_SCORPION_SHELL_FRONT
BEAST_SMALL_SCORPION_TAIL_THREE
BEAST_SMALL_SCORPION_TAIL_TWO
BEAST_SMALL_SCORPION_TAIL_ONE
BEAST_SMALL_SCORPION_EYE_THREE
BEAST_SMALL_SCORPION_EYE_TWO
BEAST_SMALL_SCORPION_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_SLINKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_THREE
BEAST_SMALL_QUADRUPED_SLINKY_EYE_TWO
BEAST_SMALL_QUADRUPED_SLINKY_EYE_ONE
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_SLINKY_HORNS
BEAST_SMALL_QUADRUPED_SLINKY_MANDIBLES
BEAST_SMALL_QUADRUPED_SLINKY_OCT
BEAST_SMALL_QUADRUPED_SLINKY_HEX
BEAST_SMALL_WALRUS_SHELL_BACK
BEAST_SMALL_WALRUS_TAIL_THREE
BEAST_SMALL_WALRUS_TAIL_TWO
BEAST_SMALL_WALRUS_TAIL_ONE
BEAST_SMALL_WALRUS_EYE_THREE
BEAST_SMALL_WALRUS_EYE_TWO
BEAST_SMALL_WALRUS_EYE_ONE
BEAST_SMALL_WALRUS_WINGS_BAT_BACK
BEAST_SMALL_WALRUS_WINGS_FEATHERED_FRONT
BEAST_SMALL_WALRUS_WINGS_FEATHERED_BACK
BEAST_SMALL_WALRUS_WINGS_LACY_FRONT
BEAST_SMALL_WALRUS_WINGS_LACY_BACK
BEAST_SMALL_WALRUS_MANDIBLES
BEAST_SMALL_WALRUS
BEAST_SMALL_QUADRUPED_SLINKY_ANTENNAE
BEAST_SMALL_QUADRUPED_SLINKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_HORNS
BEAST_SMALL_QUADRUPED_BULKY_MANDIBLES
BEAST_SMALL_QUADRUPED_BULKY_OCT
BEAST_SMALL_QUADRUPED_BULKY_HEX
BEAST_SMALL_QUADRUPED_BULKY
BEAST_SMALL_FRONT_GRASP_ANTENNAE
BEAST_SMALL_FRONT_GRASP_TRUNK
BEAST_SMALL_FRONT_GRASP_SHELL_BACK
BEAST_SMALL_FRONT_GRASP_TAIL_THREE
BEAST_SMALL_FRONT_GRASP_TAIL_TWO
BEAST_SMALL_FRONT_GRASP_TAIL_ONE
BEAST_SMALL_FRONT_GRASP_EYE_THREE
BEAST_SMALL_FRONT_GRASP_EYE_TWO
BEAST_SMALL_FRONT_GRASP_EYE_ONE
BEAST_SMALL_FRONT_GRASP_WINGS_BAT_BACK
BEAST_SMALL_FRONT_GRASP_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_SLINKY
BEAST_SMALL_QUADRUPED_BULKY_ANTENNAE
BEAST_SMALL_QUADRUPED_BULKY_TRUNK
BEAST_SMALL_QUADRUPED_BULKY_SHELL_FRONT
BEAST_SMALL_QUADRUPED_BULKY_TAIL_THREE
BEAST_SMALL_QUADRUPED_BULKY_TAIL_TWO
BEAST_SMALL_QUADRUPED_BULKY_TAIL_ONE
BEAST_SMALL_QUADRUPED_BULKY_EYE_THREE
BEAST_SMALL_QUADRUPED_BULKY_EYE_TWO
BEAST_SMALL_QUADRUPED_BULKY_EYE_ONE
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_BAT_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_FEATHERED_BACK
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_FRONT
BEAST_SMALL_QUADRUPED_BULKY_WINGS_LACY_BACK
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_HORN_BROAD_3
EXPERIMENT_HUMANOID_HORN_STUBBY_3
EXPERIMENT_HUMANOID_HORN_SHORT_3
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_3
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_HORN_BROAD_2
EXPERIMENT_HUMANOID_HORN_STUBBY_2
EXPERIMENT_HUMANOID_HORN_SHORT_2
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_FUR
EXPERIMENT_HUMANOID_WINGS_BAT
EXPERIMENT_HUMANOID_WINGS_FEATHERED
EXPERIMENT_HUMANOID_WINGS_LACY
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_HORN_BROAD_5
EXPERIMENT_HUMANOID_HORN_STUBBY_5
EXPERIMENT_HUMANOID_HORN_SHORT_5
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_HORN_BROAD_4
EXPERIMENT_HUMANOID_HORN_STUBBY_4
EXPERIMENT_HUMANOID_HORN_SHORT_4
EXPERIMENT_HUMANOID_TORSO_SKIN
EXPERIMENT_HUMANOID_TORSO_SKINLESS
EXPERIMENT_HUMANOID_EYE_THREE
EXPERIMENT_HUMANOID_EYE_TWO
EXPERIMENT_HUMANOID_EYE_ONE
EXPERIMENT_HUMANOID_ANTENNAE
EXPERIMENT_HUMANOID_TRUNK
EXPERIMENT_HUMANOID_MANDIBLES
EXPERIMENT_HUMANOID_MOUTH
EXPERIMENT_HUMANOID_HEAD_FUR
EXPERIMENT_HUMANOID_HEAD_FEATHERS
EXPERIMENT_HUMANOID_HEAD_SCALES
EXPERIMENT_HUMANOID_HEAD_SKIN
EXPERIMENT_HUMANOID_SHADOW
BEAST_SMALL_WALRUS_ANTENNAE
BEAST_SMALL_WALRUS_TRUNK
EXPERIMENT_HUMANOID_HORN_STUBBY_1
EXPERIMENT_HUMANOID_HORN_SHORT_1
EXPERIMENT_HUMANOID_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_ARM_RIGHT
EXPERIMENT_HUMANOID_ARM_LEFT
EXPERIMENT_HUMANOID_LEG_RIGHT
EXPERIMENT_HUMANOID_LEG_LEFT
EXPERIMENT_HUMANOID_HAND_RIGHT
EXPERIMENT_HUMANOID_HAND_LEFT
EXPERIMENT_HUMANOID_FOOT_RIGHT
EXPERIMENT_HUMANOID_FOOT_LEFT
EXPERIMENT_HUMANOID_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_TORSO_FUR
EXPERIMENT_HUMANOID_TORSO_FEATHERS
EXPERIMENT_HUMANOID_TORSO_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_RIGHT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_KNOBBING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_BRANCHING
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SQUAT
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_SPINDLY
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_FAN
EXPERIMENT_HUMANOID_PORTRAIT_ANTENNA_LEFT_LONG
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_KNOBBY
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_CURLING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_2
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_1
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_1
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_FEATHERED
EXPERIMENT_HUMANOID_PORTRAIT_WING_RIGHT_LACY
EXPERIMENT_HUMANOID_PORTRAIT_WING_LEFT_BAT
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_RIGHT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_SCALES
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FEATHERS
EXPERIMENT_HUMANOID_PORTRAIT_ARM_LEFT_FUR
EXPERIMENT_HUMANOID_PORTRAIT_EXTERNAL_RIBS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_TORSO_SKIN
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_TWISTING
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_FAT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_SHORT
EXPERIMENT_HUMANOID_PORTRAIT_TRUNK_LONG
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_THREE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_TWO
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_EYE_ONE
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MANDIBLES
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_MOUTH
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKINLESS
EXPERIMENT_HUMANOID_PORTRAIT_HEAD_SKIN
MEDIUM_BLESSING
MINOR_CURSE
MEDIUM_CURSE
DEFEND
TORMENT
NEGATIVE_SOCIAL_RESPONSE
FLEEING
CLEAN_FRIEND
CLEAN_SELF
GREETING
MAJOR_CURSE
OUTSIDE
NO_THICK_FOG
NO_MAGMA
NO_WATER
FIREBALL
FIREJET
WEB_SPRAY
UNDIRECTED_DUST
UNDIRECTED_VAPOR
UNDIRECTED_GAS
SPATTER_LIQUID
SPATTER_POWDER
LIQUID_GLOB
SOLID_GLOB
TRAILING_GAS_FLOW
TRAILING_VAPOR_FLOW
TRAILING_DUST_FLOW
MINOR_BLESSING
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_4
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_STUBBY_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_SHORT_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_CURVING_3
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_SPIRAL_3
IN_MAGMA
ALL_SOLID
SOLID_PRESSED
SOLID_PASTE
SOLID_POWDER
Unrecognized Procedural Layer Token:
EXPERIMENT_HUMANOID_PORTRAIT_HORN_LONG_STRAIGHT_5
EXPERIMENT_HUMANOID_PORTRAIT_HORN_BROAD_5
MAINTAIN_ROADS
CONSTRUCTION_PERMITS
BUILDING_SAFETY
JUDGE
FIRE_SAFETY
FOOD_SUPPLY
MAINTAIN_SEWERS
MANAGE_LEADER_HOUSEHOLD_CLEANLINESS
PREPARE_LEADER_MEALS
MANAGE_LEADER_HOUSEHOLD_DRINKS
MANAGE_LEADER_HOUSEHOLD_FOOD
MANAGE_ANIMALS
OVERSEE_LEADER_HOUSEHOLD
ADVISE_LEADERS
ESPIONAGE
HEALTH_MANAGEMENT
COOPERATION
ARTWORK
TRADITION
DECORUM
FAIRNESS
ELOQUENCE
CUNNING
TRUTH
FRIENDSHIP
LOYALTY
LAW
Unrecognized Position Responsibility Token:
DELIVER_MESSAGES
MAINTAIN_TUNNELS
MAINTAIN_BRIDGES
ESTABLISH_COLONY_TRADE_AGREEMENTS
ACCOUNTING
MANAGE_PRODUCTION
MEET_WORKERS
RECEIVE_DIPLOMATS
LAW_ENFORCEMENT
LAW_MAKING
Unrecognized Breath Attack Token:
SHARP_ROCK
TRAILING_ITEM_FLOW
UNDIRECTED_ITEM_CLOUD
WEATHER_FALLING_MATERIAL
WEATHER_CREEPING_DUST
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_GAS
BUILD_MORALE
SORT_AMMUNITION
EQUIPMENT_MANIFESTS
UPGRADE_SQUAD_EQUIPMENT
PATROL_TERRITORY
ATTACK_ENEMIES
TAME_EXOTICS
EXECUTIONS
ESCORT_TAX_COLLECTOR
COLLECT_TAXES
MAKE_TOPIC_AGREEMENTS
MAKE_PEACE_AGREEMENTS
MAKE_INTRODUCTIONS
PERSONAL_MATTER
ACCEPTABLE
NOT_APPLICABLE
Unrecognized Ethic Action Token:
SLAVERY
ASSAULT
THEFT
TRESPASSING
VANDALISM
LYING
OATH_BREAKING
TREASON
TORTURE_ANIMALS
TORTURE_FOR_FUN
TORTURE_FOR_INFORMATION
Unrecognized Ethic Response Token:
UNTHINKABLE
PUNISH_CAPITAL
PUNISH_EXILE
PUNISH_SERIOUS
PUNISH_REPRIMAND
APPALLING
SHUN
MISGUIDED
ONLY_IF_SANCTIONED
JUSTIFIED_IF_SELF_DEFENSE
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_NO_REPERCUSSIONS
LEISURE_TIME
PERSEVERANCE
COMPETITION
SACRIFICE
HARD_WORK
MARTIAL_PROWESS
CRAFTSMANSHIP
MERRIMENT
HARMONY
TRANQUILITY
SELF_CONTROL
INTROSPECTION
STOICISM
INDEPENDENCE
TORTURE_AS_EXAMPLE
KILL_PLANT
MAKE_TROPHY_ANIMAL
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_SAME_RACE
EAT_SAPIENT_KILL
EAT_SAPIENT_OTHER
KILL_ANIMAL
KILL_ENEMY
KILL_NEUTRAL
KILL_ENTITY_MEMBER
Unrecognized Value Token:
PEACE
ROMANCE
COMMERCE
FESTIVALS
FERTILITY
FATE
FAME
DUTY
DREAMS
DISEASE
DISCIPLINE
DEPRAVITY
DEFORMITY
JEWELS
JEALOUSY
INSPIRATION
HOSPITALITY
GENEROSITY
GAMES
GAMBLING
FREEDOM
FORTRESSES
FORGIVENESS
BEAUTY
BALANCE
AGRICULTURE
REGIONAL_FORCE
PANTHEON
DANCE
CREATION
COURAGE
CONSOLATION
COASTS
CHILDREN
CHARITY
CAVERNS
BOUNDARIES
BLIGHT
THRALLDOM
SUN
SUICIDE
STORMS
STARS
SONG
SILENCE
SEASONS
SCHOLARSHIP
SALT
RUMORS
RULERSHIP
REVENGE
REVELRY
WISDOM
WIND
VICTORY
VALOR
TWILIGHT
TRICKERY
TREES
TREACHERY
TRAVELERS
TORTURE
THUNDER
MISERY
MINERALS
METALS
MERCY
MARRIAGE
LUST
LUCK
LOVE
LONGEVITY
LIGHTNING
LAWS
LAKES
REBIRTH
RAINBOWS
PREGNANCY
PERSUASION
PAINTING
OATHS
NIGHTMARES
MURDER
MUCK
PLAYER_FORTRESS
Unrecognized Item Improvement Token:
INSTRUMENT_PIECE
ILLUSTRATION
PAGES
SEWN_IMAGE
ITEMSPECIFIC
RINGS_HANGING
COVERED
LIGHT_VERMIN_ALT
LIGHT_VERMIN
MONUMENT
TREE_CITY
CAVE_DETAILED
IMMORTALITY
SEE_THE_GREAT_NATURAL_SITES
FALL_IN_LOVE
MASTER_A_SKILL
BECOME_A_LEGENDARY_WARRIOR
BRING_PEACE_TO_THE_WORLD
CRAFT_A_MASTERWORK
CREATE_A_GREAT_WORK_OF_ART
RULE_THE_WORLD
START_A_FAMILY
MAINTAIN_ENTITY_STATUS
STAY_ALIVE
Unrecognized Sphere Token:
VOLCANOES
YOUTH
ART_IMAGE
TRACTION_BENCH_CHAIN
TRACTION_BENCH_ROPE
HANDLE
ITEM
OWN_RACE
BATHE_WORLD_IN_CHAOS
ATTAIN_RANK_IN_SOCIETY
MAKE_A_GREAT_DISCOVERY
ANIMAL_TRAINER
ANIMAL_CARETAKER
RANGER
STONE_CARVER
STONECUTTER
ENGRAVER
STONEWORKER
WOODCUTTER
WOODWORKER
MINER
FORMER_PRISONER
WAX_WORKER
POTTER
WOODCRAFTER
CRAFTSMAN
GEM_SETTER
GEM_CUTTER
METALCRAFTER
BLACKSMITH
ARMORER
WEAPONSMITH
FURNACE_OPERATOR
ANIMAL_DISSECTOR
TRAPPER
IMPRISONER
LOVER
DEITY
FATHER
MOTHER
ADVENTURER
ANIMATED
TAX_ESCORT
LAW_ENFORCE
FORMER_SLAVE
FORMER_MEMBER
CRIMINAL
FORMER_MERCENARY
Unrecognized Historical Figure Hist Fig Link Token:
DECEASED_SPOUSE
FORMER_SPOUSE
PET_OWNER
FORMER_APPRENTICE
FORMER_MASTER
COMPANION
MERCHANT
TRADER
SURGEON
SUTURER
BONE_SETTER
DIAGNOSER
PUMP_OPERATOR
SIEGE_OPERATOR
SIEGE_ENGINEER
WOOD_BURNER
MASTER_PIKEMAN
MASTER_MACEMAN
MASTER_SWORDSMAN
MASTER_AXEMAN
MASTER_WRESTLER
MASTER_CROSSBOWMAN
MASTER_SPEARMAN
MASTER_HAMMERMAN
SHEARER
GELDER
MILKER
CHEESE_MAKER
FISH_CLEANER
FISH_DISSECTOR
FISHERMAN
FISHERY_WORKER
STRAND_EXTRACTOR
GLASSMAKER
CLOTHIER
WEAVER
BONE_CARVER
LEATHERWORKER
STONECRAFTER
LYE_MAKER
POTASH_MAKER
SOAP_MAKER
BREWER
HERBALIST
PLANTER
GLAZER
BEEKEEPER
PRESSER
MILLER
THRESHER
COOK
SPINNER
CUTWOOD
CLEAN
HAUL_ANIMALS
HAUL_FURNITURE
HAUL_ITEM
HAUL_REFUSE
HAUL_FOOD
HAUL_BODY
HAUL_WOOD
HAUL_STONE
MESSENGER
MONK
PILGRIM
PROPHET
PEDDLER
GELD
MILK
MAKE_CHEESE
PROCESS_PLANT
CLOTHESMAKER
DISSECT_VERMIN
RECOVER_WOUNDED
FEED_WATER_CIVILIANS
DRESSING_WOUNDS
SUTURING
BONE_SETTING
SURGERY
DIAGNOSE
ANIMALCARE
ANIMALTRAIN
POET
BEAST_HUNTER
SCOUT
MONSTER_SLAYER
MASTER_LASHER
DRUNK
MASTER_THIEF
TRAINED_WAR
TRAINED_HUNTER
RECRUIT
MASTER_BLOWGUNMAN
MASTER_BOWMAN
TAVERN_KEEPER
BOOKBINDER
PAPERMAKER
GEOGRAPHER
CHEMIST
NATURALIST
ASTRONOMER
HISTORIAN
MATHEMATICIAN
PHILOSOPHER
DANCER
BARD
MILLING
CLOTHESMAKING
BREWING
WEAVING
TRAPPING
PROCESSFISH
MASONRY
ENGRAVE_STONE
CARVE_STONE
CUT_STONE
CARPENTRY
WOODCUTTING
Unrecognized Unit Type Token:
Unrecognized Labor Token:
BUILD_CONSTRUCTION
MISC_WEAPON
BONECARVE
LEATHERWORK
METALCRAFT
STONECRAFT
WOODCRAFT
ENCRUSTGEM
CUTGEM
HERBALISM
SPINNING
SHEARING
CHEESEMAKING
PROCESSPLANTS
STONE_CRAFT
WAX_WORKING
POTTERY
BOOKBINDING
PAPERMAKING
WOOD_CRAFT
ENCRUST_GEM
CUT_GEM
METAL_CRAFT
FORGE_FURNITURE
FORGE_ARMOR
FORGE_WEAPON
SMELT
HUNT
DISSECT_FISH
CLEAN_FISH
BUILD_ROAD
HAUL_WATER
PULL_LEVER
HAUL_TRADE
HANDLE_VEHICLES
BEEKEEPING
PRESSING
OPERATE_PUMP
BURN_WOOD
GLAZING
LYE_MAKING
POTASH_MAKING
SIEGEOPERATE
SIEGECRAFT
EXTRACT_STRAND
BONE_CARVE
GRASP_STRIKE
WRESTLING
RANGED_COMBAT
MELEE_COMBAT
TEACHING
LEADERSHIP
COORDINATION
SPEAKING
PROSE
SITUATIONAL_AWARENESS
CONCENTRATION
KNOWLEDGE_ACQUISITION
TRACKING
PACIFY
CHEMISTRY
ASTRONOMY
MATHEMATICS
LOGIC
CRITICAL_THINKING
PLAY_PERCUSSION_INSTRUMENT
PLAY_WIND_INSTRUMENT
PLAY_STRINGED_INSTRUMENT
PLAY_KEYBOARD_INSTRUMENT
MAKE_MUSIC
CLIMBING
MILITARY_TACTICS
KNAPPING
DODGING
STANCE_STRIKE
SET_BONE
DRESS_WOUNDS
SNEAK
MAGIC_NATURE
MECHANICS
CONSOLE
FLATTERY
COMEDY
INTIMIDATION
RECORD_KEEPING
ORGANIZATION
APPRAISAL
JUDGING_INTENT
NEGOTIATION
SWIMMING
SOAP_MAKING
WOOD_BURNING
CRUTCH_WALK
SUTURE
SMALLGEM
UNCOMMON
FORCED
Unrecognized Material Token:
GET_MATERIAL_FROM_REAGENT
ANIMALTRAP
WINDOW
GOBLET
FLASK
HATCH_COVER
AMBER
Unrecognized Skill Token:
MODSKILL10
MODSKILL09
MODSKILL08
MODSKILL07
MODSKILL06
MODSKILL05
MODSKILL04
MODSKILL03
MODSKILL02
MODSKILL01
INTRIGUE
FLUID_ENGINEER
OPTICS_ENGINEER
GEOGRAPHY
GRIME
UNKNOWN_SUBSTANCE
FILTH_Y
FILTH_B
PEARLASH
ASH
GLASS_CRYSTAL
GLASS_CLEAR
GLASS_GREEN
CORAL
TRAPPARTS
BALLISTAARROWHEAD
BALLISTAPARTS
CATAPULTPARTS
MILITARY_UNIT
VESSEL
Unrecognized Item Token:
EGG
GLOB
COIN
LIQUID_MISC
POWDER_MISC
WEAPONRACK
ARMORSTAND
BOOK
SKIN_TANNED
FISH_RAW
CORPSEPIECE
BRACELET
EARRING
CROWN
AMMO
SCEPTER
AMULET
FIGURINE
(Combat) Stunned
(Combat) Knocked out
(Combat) Propelling blow
(Combat) Attack latched
(Combat) Natural attack latched
(Combat) Attack stuck in
(Combat) Enraged
(Combat) Wounds
(Combat) Strike
(Wrestle) Part ripped away
(Wrestle) Adjust grip
(Wrestle) Strangle
(Wrestle) Latch on
(Wrestle) Struggle
(Wrestle) Release
(Wrestle) Release choke
Ambush (uninjured creature)
Ambush (injured creature)
Ambush
Ambush (nature)
Ambush (snatcher)
Snatcher
Gremlin
Ambush (thief, other)
Ambush (thief, nature)
Ambush (thief, skulking)
Ambush (thief)
Ambush (resident)
Dig canceled (wet)
Dig canceled (warm)
(Combat) Nauseated
(Combat) Winded
Jump-dodge (strike)
Jump-dodge (proj)
Surprised
Charge
Drop item
Weapon twist
Struck economic mineral
Struck mineral
Praise the miners
Found a feature
Era change
Reached peak
map_rejection_log.txt
CRAFT_GUILD
(Wrestle) Release lock
(Wrestle) Throw
(Wrestle) Takedown
(Wrestle) Chokehold
(Wrestle) Joint lock
(Charge) Tangle/tumble
(Charge) Tangle
(Charge) (A) Bounced back
(Charge) (A) Tumble
(Charge) (D) Knocked over
(Charge) (D) Tumble
(Charge) Collision
Parry
Counterstrike
Dodge
Caught in web
Caught in flame
Fall over
Endgame event 2
Endgame event 1B
Endgame event 1
Pet death
Citizen death
(Adventure) Death
Job cancellation
(Adventure) Sleep interrupted
(Adventure) Awaken
Masterwork construction lost
Masterwork architecture lost
Masterwork made
Engraving melted
Pull out and drop item
Shoot web
Breathe fire
Block fire
(Wrestling) Cannot break grip
(Wrestling) Break grip
Give into pain
No longer stunned
Overcome paralysis
Free from web
Regain consciousness
Lose hold of item
Vomit
Slam into unit
Slam into an obstacle
Slam into an obstacle (blow apart)
Trade diplomat
Liaison
Gremlin unshackled something
Gremlin opened cage
Gremlin triggered plate
Gremlin pulled lever
Animal trap robbed
Animal trapped
No migrants
Migrants (danger)
Migrant (one)
Migrants
Noble
Ambush (incapacitated creature)
Magma defaced engraving
Berserk
Regular beast
Werebeast
Megabeast
Artifact construction begun
(Strange mood) Building claimed
Entangled in hidden web
Vermin escaped from cage
Attachment to item
Item given name
Artifact made
Strange mood
Animal birth
Citizen birth
Cave-in
Wild animal gave birth
Mechanism sounds
Assumed position
Conversation (Conflict)
Gained site control
Strap item
Draw item
Push item
Reorganize possessions
No longer overwhelmed
Travel complaint
Lose hold of surface
Fail to grab hold
Attack caught
Attack interrupted
Bandit grabs item
No grasp to draw
You draw
You strap item
You unyield
You yield
Nothing to examine
Nothing to interact
Search found nothing
Search found something
Already searched
No tracks
Cannot jump
Enemy moved out of range
Tantrum
Citizen lost to stress
Citizen overwhelmed by stress
Interaction (user)
Transformation
Found trap
Creature stolen object
Creature sound
Intro
Cannot travel through site
Discovered site
Hit by ball of flames
Ghost attack
(Adventure) Cackling fades
(Adventure) Night Creature Attack
(Adventure) Made item
Breath attack
Martial trance
Stand up
Bandit empties container
Conversation
Dodge projectile
Skipped on liquid
Gained knowledge
Full reversion
Semi-wild
Flounder in water
Animal action
Evil cloud
Weird weather
Embrace
Pet missing
Citizen missing
Undead attack
Interaction (target)
Pet loses dead owner
Merchants leaving now
Merchants leaving soon
Wagons bypassed inaccessible site
Merchants need depot
Merchants unloading
Vomit blood
Cough blood
(Combat) Gain/lose possession of item
Soldier becomes a master
Recruit gains skill
Profession change
You feel hot/cold
You interact with item
You interact with building
Pick up
Mandate ends
Masterwork food
Masterful dye
Animal trained
You feed on victim
Learned a power
Masterpiece defaced
Masterpiece crafted
Land's status elevated
Land gains a status
Vermin disturbed
Citizen kidnapped
Job removed from unpowered building
Unable to complete building
Vermin bite
Pet adopts owner
Cannot stand
Cannot climb
Cannot chop tree
No hands to pick up
Check date
Check temperature
Check weather
Check smells
No item to throw
No item to pick up
No item to drop
No item to contain
No item to eat
No item to wear
No item to remove
No item to strap
Drop
Failed to eat/drink
Eat
Put into a container
Take out of a container
Take off item
Put on item
Empty a container
Nightfall
Break of dawn
Set a fire
Cannot set a fire
Made a campfire
Cannot make campfire
Cannot rest
Must unretract first
Rumor spread by citizen
You cannot construct here
Tree chopped
Petition ignored
New apprenticeship
Composition failed
Composition complete
Cursed by deity
Building destroyed/toppled
Performance quality
Learned art form
Learned written content
Activity end
Activity section change
Activity ongoing
Begin activity
You cannot mount
Mount
Witnessed item missing
Witnessed item has been moved
Witnessed item stolen
Witnessed item handoff
Guild founded
Agreement abandoned
Priesthood needs recognized
Agreement satisfied
You given emergency tactical control
Nearby site linked economically
New site founded nearby
Returning soldiers bring rumor(s)
Visitor shared rumor(s)
Thief (villain)
Party organized
Citizen becomes civilian
Citizen becomes soldier
Somebody grows up
Local resident creature named
New mandate
New demand
Demand forgotten
No fish to catch
Job overwritten
Work order completed
Machine link suspended
Construction suspended
Site located
Election
Diplomat bids farewell
You cannot perform
Your order delivered
Research breakthrough
You cannot speak
Guest arrives
Dry season
Wet season
Rain
Snow
Clear weather
Beast guzzles drink
Wedding
Masterwork engraving
Masterwork improvement
Building toppled by ghost
Tantrum (possessed by ghost)
Other Recipes
Meat/Fish Recipes
Garden Vegetables
Fruit and Nuts
Eggs
Extracts
Powders
Cheeses
Drinks
Pets
Cloth (Yarn)
Cloth (Silk)
Cloth (Plant)
/Above
/Below
Toys
Shields
Legwear
Footwear
Handwear
Headwear
Digging Implements
Trap Components
Bodywear
Training Weapons
Anvils
Stone Blocks
Large Cut Gems
Small Cut Gems
Metal Bars
Unrecognized Inorganic Token:
NO_MATGLOSS
USE_LAVA_STONE
CHARCOAL
COKE
No food
Mountainhome achieved
Satisfied monarch
Monarch arrived early
Monarch arrived
First caravan
Embark
Diplomat left unhappy
You failed to dismount
Dismount
You failed to mount
North
East
West
CLUSTER_ONE
CLUSTER_SMALL
CLUSTER
Unrecognized Coal Token:
Milling Flood
Head for Edge
Claim Site
Move to Site
Mill Building
Mill Anywhere
Return to Base
Seek Commander
Vermin Hunting
Meeting Location Building
Meeting Location
Chained Animal
Owner
Inactive Marauder
Pattern Patrol
Conflict Defense
Valid Pond Dump
Valid Pond Dump Unit
Come to Job Building
Nonsense
Wait Order
Alarm
Guard
Graze
Lair Hunter
Squad Defend Burrow From Target
Squad Defend Burrow
Squad Patrol
Squad Kill List
Squad Move
Milling Burrow
Quivers
Flasks/Waterskins
Miscellaneous
Barrels
Ropes (Yarn)
Ropes (Silk)
Ropes (Plant)
Thread (Yarn)
Thread (Silk)
Thread (Plant)
Bags (Yarn)
Bags (Silk)
Bags (Plant)
Bags (Leather)
Cages
Wilderness Roamer
Wilderness Curious Steal Target
Wilderness Curious Wander
Marauder Mill
Ambush Patrol
Sieger Mill
Sieger Basepoint
Maraud Target
Undead Hunt
Insane Mood
Dungeon Commander
Cups/Mugs/Goblets
Crutches
Splints
Buckets
Backpacks
Seek Building For Job
Seek Building For Item Drop
Seek Unit For Job
Seek Unit For Item Drop
Seek Job Item
Seek Give Water Bucket
Carry Patient to Bed
Seek Surgery Site
Seek Patient for Dress Wound
Seek Patient for Suturing
Seek Patient for Crutch
Seek Patient for Immobilize Break
Seek Patient for Diagnosis
Seek Patient for Carry
Seek Fill Bucket
Grab Goblet
Grab Food for Taming
Seek Animal for Unchain
Seek Cage for Unchain
Seek Chain for Animal
Seek Animal for Chain
Seek Gelding Building
Seek Animal for Gelding
Seek Slaughter Building
Seek Animal for Slaughter
Seek Target for Food
Seek Food for Target
Go to Give Water Target
Seek Dressing Cloth
Seek Suture Thread
Seek Crutch
Seek Splint
Sand Zone
Get Empty Sand Bag
Ransack Taxes
Guard Taxes
Tax Room
Flee Terrain
Leave Wall
Sleep Barracks
Check Chest
Thief Target
Charge Attack
Adventure automove (acrobatic)
Adventure automove
Adventure Move
Grab Unfill Bucket
Cage Vermin
Grab Animal Trap
Go to Cage
Lay Egg/Nest Box
Go to Shear Station
Grab Shear Unit
Go to Milk Station
Grab Milk Unit
Grab Cage Unit
Capture Small Pet
Uncage Animal
Grab Cage
Return Colony To Install
Colony to Install
Clay Zone
Grab Kill
Store Item
Seek Item for Storage
Seek Building for Ammunition
Grab Ammunition for Building
Seek Artifact
Sparring Site
Sparring Partner
Archery Training Site
Seek Training Ammunition
Go to Shop
Mill in Shop
Shop Specific
Seek Infant
Squad Station
Seek Vermin for Catching
Seek Trap for Vermin Catch
Seek Trigger for Mechanism
Seek Mechanism for Trigger
Seek Target for Mechanism
Seek Target Mechanism
Seek Hunting Target
Seek Sheriff
Seek Blood Suck Victim
Seek Kidnap Victim
Interrogation Office
Go to Interrogation Target
Go to Beating Target
Drop Kill out Front
Drop Kill at Butcher
Grab Execution Weapon
Grab Uniform
Work at Building
Grab Job Resources
Drop Off Job Items
Main Job Building
Reset Priority Goal
Clean Building Site
Seek Fell Victim
Set Mood Building
Set Glass Mood Building
Seek Bad Mood Building
Seek Eating Chair 2
Seek Eating Chair
Seek Food Item
Seek Drink Item
Seek Animal for Taming
Hunt Vermin
Clean
Start Fish
Start Hunt
Grab Waterskin
Grab Backpack
Grab Quiver
Grab Pants
Grab Gloves
Grab Boots
Grab Helm
Grab Armor
Grab Shield
Grab Ammunition
Grab Weapon
Grab Clothing
Site Walk to Building
Site Walk
Harass
Guard Path
Individual Skill Drill
Skill Demonstration
Rest (Reset)
Rest (Recovered)
Mischief
Dig
Gather Plant
Chop
Remove Construction
Rest
Store Object
Grab Toy
Grab Instrument
Go to Writing Place
Get Writing Materials
Go to Reading Place
Get Written Content
Fill Service Order
Ponder Topic
Play with Toy
Prayer
Place Ladder
Seek Ladder to Move
Seek Ladder to Climb
Army Walk
Chase Opponent
Assigned Building Job
Seek Manage Office
Seek Update Office
Wander Depot
Prepare Equipment Manifests
Upgrade Squad Equipment
Seek Drink Area for Water
Seek Well for Water
Seek Fish Catch Location
Seek Fish Trap
Wander Vermin Hunting Spot
Seek Vermin Hunting Spot
Seek Vermin for Hunting
Wander Vermin Catch Location
Seek Vermin Catch Location
Scheduled Sleep Ground
Scheduled Sleep Bed
Scheduled Meal
Start Eat Job
Start Water Job Drink Area
Start Water Job Well
Train Animal
Seek Station
Seek Station Flood
Start Medical Aid
Start Bed Carry
Attack Building
Flee from Opponent (Climb)
Flee from Opponent
Chase Opponent (Same Square)
Chase Opponent Flood
courageous
consoling
coastal
child-like
charitable
chaotic
cavernous
delineated
blighted
birthing
balanced
artistic
agricultural
NAME_VOLCANO
fated
famous
familial
earthen
dusklight
dreaming
diseased
disciplined
depraved
deformed
noon-time
dawning
ARTIFICE
ASSERTIVE
VIOLENT
NAME_CAVE
BOUNDARY
UGLY
FLOWERY
PRIMITIVE
Seek Heist Handoff
Seek Heist Master
Seek Heist Item
Follow Command
Parley Item
Parley Unit
Leave Site for Squad Order
NAME_FOREST
NAME_OCEAN
NAME_MOUNTAINS
ROMANTIC
RESTRAIN
NAME_LAKE
PROTECT
NEGATOR
NEGATIVE
SUBORDINATE
MYTHIC
MYSTERY
reborn
colorful
rainy
pregnant
poetic
leafy
persuasive
peaceful
painted
ordered
oceanic
sworn
nightmarish
lyrical
murderous
thunderous
enslaved
thieving
sunny
stormy
starry
wordy
cloudy
seasonal
scholarly
salty
sacrificial
whispering
lordly
flowing
jeweled
inspired
hospitable
healing
generous
forgiving
baked
fish
festive
fertile
muddy
mountainous
moonlit
misty
lucky
loyal
loving
long-lived
electrical
deceitful
wet
festivals
fertility
fate
fame
dusk
discipline
depravity
deformity
longevity
justice
inspiration
hospitality
generosity
games
fortresses
forgiveness
food
young
lettered
windy
wealthy
watery
warring
volcanic
victorious
valorous
tricky
wooden
treacherous
enterprising
wicked
coasts
charity
caverns
boundaries
blight
farming
no sphere
square of pillars
uneven pillars
paved outdoor area
agriculture
youth
wisdom
wealth
victory
valor
trickery
treachery
travelers
thunder
SWAMP_TROPICAL_FRESHWATER
MARSH_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
SWAMP_TEMPERATE_FRESHWATER
no architectural element
detailed surfaces
paved indoor areas
open structure
stagnant pool
lava pool
water pool
lower floors
upper floors
pillars on the perimeter
rainbows
pregnancy
persuasion
painting
oaths
muck
metals
marriage
luck
thralldom
suicide
scholarship
salt
rumors
rulership
rivers
revenge
revelry
rebirth
ANY_LAKE
ANY_OCEAN
ANY_LAND
ALL_MAIN
RIVER_TROPICAL_SALTWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_FRESHWATER
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_FOREST
ANY_TEMPERATE_FOREST
ANY_SAVANNA
ANY_GRASSLAND
ANY_SHRUBLAND
ANY_FOREST
ANY_TROPICAL
ANY_TEMPERATE
NOT_FREEZING
ANY_POOL
ANY_TROPICAL_RIVER
ANY_TEMPERATE_RIVER
ANY_RIVER
ANY_TROPICAL_LAKE
ANY_TEMPERATE_LAKE
FOREST_TROPICAL_MOIST_BROADLEAF
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TEMPERATE_BROADLEAF
FOREST_TEMPERATE_CONIFER
MARSH_TROPICAL_SALTWATER
MARSH_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_FRESHWATER
POOL_TEMPERATE_SALTWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_FRESHWATER
only child
youngest child
tenth eldest child
ninth eldest child
eighth eldest child
seventh eldest child
sixth eldest child
fifth eldest child
fourth eldest child
third eldest child
second eldest child
youngest daughter
only daughter
tenth eldest daughter
ninth eldest daughter
younger half-sibling
younger half-sister
younger half-brother
older half-sibling
older half-sister
older half-brother
younger sibling
younger sister
younger brother
older sibling
older sister
older brother
fourth eldest son
third eldest son
second eldest son
wives
Unrecognized Biome Token:
ANY_DESERT
ANY_TEMPERATE_SWAMP
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_MARSH
ANY_TROPICAL_MARSH
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_WETLAND
ANY_WETLAND
ANY_TROPICAL_BROADLEAF
eighth eldest daughter
seventh eldest daughter
sixth eldest daughter
fifth eldest daughter
fourth eldest daughter
third eldest daughter
second eldest daughter
only son
youngest son
tenth eldest son
ninth eldest son
eighth eldest son
seventh eldest son
sixth eldest son
fifth eldest son
IN_FRONT
BELOW
SURROUNDED_BY
SIDES
Unrecognized Body Part Flag Token:
SOCIAL_AWARENESS
EMPATHY
KINESTHETIC_SENSE
BROADNESS
BYCATEGORY
BYTOKEN
BYTYPE
BY_CATEGORY
BY_TOKEN
BY_TYPE
CLEANED_BY
CLEANS
BEHIND
no relationship
MUSICALITY
SPATIAL_SENSE
LINGUISTIC_ABILITY
MEMORY
PATIENCE
INTUITION
CREATIVITY
WILLPOWER
FOCUS
ANALYTICAL_ABILITY
DISEASE_RESISTANCE
RECUPERATION
ENDURANCE
TOUGHNESS
BRAWL
DOMINANT_MORE
DOMINANT_LESS
MIX
SCALES
FEATHERS
STRANDS
MOTTLED
PUPIL_EYE
SPOTS
SECRETIVE_MOOD
POSSESSED
FEY_MOOD
SLEEPING
DISTRACTED
STRESSED
DROWSY
THIRSTY
HUNGRY
NO_DESTINATION
NO_JOB
MIGRANT
NON_LETHAL
JUTTING_CHIN
BROAD_CHIN
HIGH_CHEEKBONES
GAPS
HANGING_LOBES
SPLAYED_OUT
UPTURNED
DENSE
CONVEX
WRINKLY
LARGE_IRIS
HIGH_POSITION
DEEP_SET
CLOSE_SET
IRIS_EYE
STRIPES
MONOTONE
ROOT
FADE
MONTHLY
WEEKLY
DAILY
Unrecognized Appearance Modifier Token:
RASPY_VOICE
DEEP_VOICE
GREASY
ROUND_VS_NARROW
SQUARE_CHIN
HOLDINGS
GUEST_ARRIVAL
RESEARCH_BREAKTHROUGH
CURIOUS_GUZZLER
UNDEAD_ATTACK
JOB_FAILED
ART_DEFACEMENT
LOSE_EMOTION
LABOR_CHANGE
NOBLE
COMBAT_START_CHARGE
COMBAT_LET_ITEM_DROP
COMBAT_TWIST_WEAPON
STRUCK_ECONOMIC_MINERAL
STRUCK_MINERAL
STRUCK_DEEP_METAL
FEATURE_DISCOVERY
ENDGAME_EVENT_2
ENDGAME_EVENT_1B
ENDGAME_EVENT_1
REACHED_PEAK
Unrecognized Announcement Alert Token:
SPARRING
DEITY_CURSE
RUMOR
PARALYZED
MAJOR_INJURY
MINOR_INJURY
TERRIFIED
MARTIAL_TRANCE
MELANCHOLY
MADNESS
DEPRESSION
OBLIVIOUS
MACABRE_MOOD
FELL_MOOD
ERA_CHANGE
Unrecognized Unit Status Token:
WEBBED
GROUNDED
PERFORMING
RECITING_POETRY
TELLING_A_STORY
PLAYING_MAKE_BELIEVE
YIELDING
FEVERED
UNCONSCIOUS
AMBUSH_THIEF
AMBUSH_HERO
AMBUSH_RESIDENT
AMBUSH_DEFENDER
DIG_CANCEL_DAMP
DIG_CANCEL_WARM
MIGRANT_ARRIVAL_NAMED
COMBAT_EVENT_NAUSEATED
COMBAT_EVENT_WINDED
COMBAT_EVENT_STUNNED
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_STUCKIN
D_MIGRANTS_ARRIVAL
NOBLE_ARRIVAL
FOUND_TRAP
AMBUSH_INCAPACITATED
AMBUSH_OTHER
AMBUSH_INJURED
AMBUSH_AMBUSHER
AMBUSH_AMBUSHER_NATURE
AMBUSH_SNATCHER_SUPPORT
AMBUSH_SNATCHER
AMBUSH_MISCHIEVOUS
AMBUSH_MISCHIEVIOUS
AMBUSH_THIEF_SUPPORT
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT_SKULKING
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_COLLISION
COMBAT_PARRY
COMBAT_BLOCK
COMBAT_COUNTERSTRIKE
COMBAT_DODGE
COMBAT_JUMP_DODGE_STRIKE
COMBAT_JUMP_DODGE_PROJ
COMBAT_SURPRISE_CHARGE
COMBAT_EVENT_ENRAGED
COMBAT_STRIKE_DETAILS_2
COMBAT_STRIKE_DETAILS
COMBAT_GRAB_TEAR
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_LOCK
COMBAT_CHARGE_OBSTACLE_SLAM
CAUGHT_IN_FLAMES
FALL_OVER
PET_MISSING
CITIZEN_MISSING
PET_DEATH
CITIZEN_DEATH
ADV_CREATURE_DEATH
CANCEL_JOB
ADV_REACTION_PRODUCTS
ADV_SLEEP_INTERRUPTED
ADV_AWAKEN
MASTER_CONSTRUCTION_LOST
MASTER_ARCHITECTURE_LOST
MASTERPIECE_CONSTRUCTION
ENGRAVING_MELTS
MAGMA_DEFACES_ENGRAVING
SHOOT_WEB
BREATHE_FIRE
BLOCK_FIRE
NO_BREAK_GRIP
PAIN_KO
EXHAUSTION
NOT_STUNNED
OVERCOME_PARALYSIS
FREE_FROM_WEB
REGAIN_CONSCIOUSNESS
LOSE_HOLD_OF_ITEM
UNIT_PROJECTILE_SLAM_INTO_UNIT
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_BLOW_APART
CAUGHT_IN_WEB
BIRTH_WILD_ANIMAL
BIRTH_ANIMAL
BIRTH_CITIZEN
CAVE_COLLAPSE
TRADE_DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
MISCHIEF_CHAIN
MISCHIEF_CAGE
MISCHIEF_PLATE
MISCHIEF_LEVER
ANIMAL_TRAP_ROBBED
ANIMAL_TRAP_CATCH
D_NO_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_MIGRANT_ARRIVAL
CITIZEN_LOST_TO_STRESS
CITIZEN_TANTRUM
STRESSED_CITIZEN
BERSERK_CITIZEN
FORT_POSITION_SUCCESSION
BEAST_AMBUSH
WEREBEAST_ARRIVAL
MEGABEAST_ARRIVAL
ARTIFACT_BEGUN
MOOD_BUILDING_CLAIMED
TRIGGER_WEB
VERMIN_CAGE_ESCAPE
ITEM_ATTACHMENT
NAMED_ARTIFACT
MADE_ARTIFACT
STRANGE_MOOD
NOTHING_TO_INTERACT
SEARCH_FOUND_NOTHING
SEARCH_FOUND_SOMETHING
ALREADY_SEARCHED_AREA
NO_TRACKS
CANNOT_SPEAK
MOVED_OUT_OF_RANGE
GAIN_SITE_CONTROL
PUSH_ITEM
REORGANIZE_POSSESSIONS
TRAVEL_COMPLAINT
LOSE_HOLD_OF_SURFACE
FAIL_TO_GRAB_SURFACE
COMBAT_WRESTLE_CATCH_ATTACK
CURRENT_SMELL
NO_INV_TO_FIRE
NO_INV_TO_THROW
NOTHING_TO_PICK_UP
NO_INV_TO_DROP
NO_INV_TO_CONTAIN
NO_INV_TO_EAT
NO_INV_TO_WEAR
NO_INV_TO_REMOVE
NO_ITEM_TO_STRAP
NO_GRASP_TO_DRAW_ITEM
YOU_DRAW_ITEM
YOU_STRAP_ITEM
YOU_UNYIELDED
YOU_YIELDED
NOTHING_TO_EXAMINE
INTERACTION_TARGET
INTERACTION_ACTOR
CREATURE_STEALS_OBJECT
MECHANISM_SOUND
CREATURE_SOUND
ADVENTURE_INTRO
TRAVEL_SITE_BUMP
TRAVEL_SITE_DISCOVERY
GHOST_ATTACK
NIGHT_ATTACK_TRAVEL
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_STARTS
MAT_BREATH
STAND_UP
PULL_OUT_DROP
COMBAT_EVENT_ATTACK_INTERRUPTED
BANDIT_GRAB_ITEM
BANDIT_EMPTY_CONTAINER
EMBRACE
FLAME_HIT
DODGE_FLYING_OBJECT
SKIP_ON_LIQUID
ANIMAL_TRAINING_KNOWLEDGE
TRAINING_FULL_REVERSION
TRAINING_DOWN_TO_SEMI_WILD
FLOUNDER_IN_LIQUID
SIMPLE_ANIMAL_ACTION
STRANGE_CLOUD
STRANGE_RAIN_SNOW
CONFLICT_CONVERSATION
REGULAR_CONVERSATION
LAND_ELEVATED_STATUS
LAND_GAINS_STATUS
VERMIN_DISTURBED
CITIZEN_SNATCHED
JOBS_REMOVED_FROM_UNPOWERED_BUILDING
UNABLE_TO_COMPLETE_BUILDING
PET_ADOPTS_OWNER
PET_LOSES_DEAD_OWNER
MERCHANTS_EMBARKED
MERCHANTS_LEAVING_SOON
MERCHANT_WAGONS_BYPASSED
MERCHANTS_NEED_DEPOT
MERCHANTS_UNLOADING
RESOLVE_SHARED_ITEMS
JOB_OVERWRITTEN
QUOTA_FILLED
LINKAGE_SUSPENDED
CONSTRUCTION_SUSPENDED
SITE_PRESENT
ELECTION_RESULTS
FAREWELL_HELPER
SLOWDOWN_ENDS
MANDATE_ENDS
COOKED_MASTERPIECE
DYED_MASTERPIECE
ANIMAL_TRAINED
YOU_FEED_ON_SUCKEE
POWER_LEARNED
ARTWORK_DEFACED
MASTERPIECE_CRAFTED
NIGHTFALL
DAWN_BREAKS
CANNOT_SET_FIRE
MADE_CAMPFIRE
CANNOT_CONSTRUCT
CANNOT_CHOP_TREE
CANNOT_MAKE_CAMPFIRE
CANNOT_REST
MUST_UNRETRACT_FIRST
CANNOT_STAND
NO_GRASP_FOR_PICKUP
CURRENT_DATE
CURRENT_TEMPERATURE
CURRENT_WEATHER
SOLDIER_BECOMES_MASTER
RECRUIT_PROMOTED
PROFESSION_CHANGES
YOU_TEMPERATURE_EFFECTS
YOU_ITEM_INTERACTION
YOU_BUILDING_INTERACTION
PICK_UP_ITEM
DROP_ITEM
CONSUME_FAILURE
DRINK_ITEM
EAT_ITEM
PUT_INTO_CONTAINER
TAKE_OUT_OF_CONTAINER
TAKE_OFF_ITEM
PUT_ON_ITEM
FIRST_CARAVAN_ARRIVAL
EMBARK_MESSAGE
NEW_HOLDING
RETURNING_RUMOR_RECEIVED
SERVICE_ORDER_RUMOR_RECEIVED
RUMOR_SPREAD
PETITION_IGNORED
NEW_APPRENTICESHIP
COMPOSITION_FAILED
COMPOSITION_COMPLETE
BUILDING_DESTROYED_OR_TOPPLED
PERFORMER_UPDATE
LEARNED_ART_FORM
LEARNED_WRITTEN_CONTENT
CONCLUDE_ACTIVITY
FAILED_MOUNT
CANNOT_MOUNT
CRIME_WITNESS_ITEM_MISSING
CRIME_WITNESS_ITEM_MOVED
CRIME_WITNESS_STOLEN
CRIME_WITNESS_HANDOFF
NEW_GUILD
AGREEMENT_ABANDONED
AGREEMENT_WARNING
AGREEMENT_SATISFIED
EMERGENCY_TACTICAL_CONTROL
NEW_MARKET_LINK
SATISFIED_MONARCH
HASTY_MONARCH
MONARCH_ARRIVAL
MASTERFUL_IMPROVEMENT
BUILDING_TOPPLED_BY_GHOST
POSSESSED_TANTRUM
PARTY_ORGANIZED
CITIZEN_BECOMES_NONSOLDIER
CITIZEN_BECOMES_SOLDIER
NEW_WORK_MANDATE
GUILD_WAGES_CHANGED
GUILD_REQUEST_TAKEN
SOMEBODY_GROWS_UP
NAMED_RESIDENT_CREATURE
PRICES_ALTERED
NEW_MANDATE
NEW_DEMAND
DEMAND_FORGOTTEN
NOTHING_TO_CATCH_IN_WATER
ACTIVITY_SECTION_CHANGE
MIDDLE_OF_ACTIVITY
BEGIN_ACTIVITY
PERFORMANCE_START_FAILURE
SERVICE_ORDER_DELIVERY
SEASON_WINTER
SEASON_AUTUMN
SEASON_SUMMER
SEASON_SPRING
SEASON_DRY
SEASON_WET
WEATHER_BECOMES_RAIN
WEATHER_BECOMES_SNOW
WEATHER_BECOMES_CLEAR
NO_MARRIAGE_CELEBRATION
MASTERPIECE_ENGRAVING
weevil
ladybug
tiger beetle
hornet
bee
wasp
assassin bug
cicada
aphid
thrips
louse
mantis
termite
cockroach
stick insect
caddisfly
scorpionfly
flea
mosquito
antlion larva
lacewing
snakefly
rove beetle
rhinoceros beetle
dung beetle
stag beetle
scarab beetle
firefly
click beetle
darkling beetle
CLEAN_SHAVEN
PONY_TAILS
DOUBLE_BRAIDS
BRAIDED
NEATLY_COMBED
Unrecognized Announcement Token:
NO_CONTAINER_FOR_ITEM
NO_INV_INTERACTION
DEITY_PRONOUNCEMENT
FOOD_WARNING
DIPLOMAT_LEFT_UNHAPPY
FAILED_DISMOUNT
cricket
grasshopper
earwig
stonefly
damselfly
dragonfly
mayfly
silverfish
quadruped
blob
Unrecognized Tissue Layer Shapings Token:
STANDARD_SIDEBURNS_SHAPINGS
STANDARD_BEARD_SHAPINGS_WITH_DOUBLE
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_HAIR_SHAPINGS
chicken
grouse
turkey
swan
duck
ankylosaurid
ceratopsid
stegosaurid
hadrosaurid
iguanodont
theropod
sauropod
dimetrodon
pterosaur
turtle
osprey
condor
kestrel
falcon
flamingo
vulture
stork
pelican
penguin
petrel
albatross
grebe
loon
gull
pheasant
quail
earthworm
slug
snail
nematode
crab
lobster
shrimp
scorpion
tarantula
spider
maggot
caterpillar
butterfly
anaconda
python
cobra
rattlesnake
viper
serpent
crocodile
alligator
newt
salamander
frog
toad
flat worm
ribbon worm
bristleworm
leech
chickadee
titmouse
finch
bunting
cardinal
tanager
sparrow
nuthatch
wren
mockingbird
starling
oxpecker
thrush
warbler
bushtit
martin
Timber
Sandstone
Limestone
Galena
Malachite
Hematite
Felsite
Slate
Granite
hippopotamus
walrus
fruit bat
flycatcher
waxwing
kingfisher
hummingbird
swift
nightjar
cuckoo
cockatoo
parrot
pigeon
dove
crane
kite
harrier
eagle
buzzard
swallow
lark
kinglet
magpie
jay
raven
crow
shrike
fantail
oriole
honeyeater
thornbill
lyrebird
woodpecker
toucan
quetzal
Potash Making
Soap Making
Strand Extraction
Furnace Operation
Tracking
Pacification
Consoling
Flattery
Comedy
Intimidation
Lying
Record Keeping
Appraisal
Judging Intent
Negotiation
Studying
Glassmaking
Metal Crafting
Stone Crafting
Wax Working
Pottery
Bookbinding
Papermaking
Woodcrafting
Gem Setting
Gem Cutting
Armorsmithing
Weaponsmithing
Wood Burning
Lye Making
Carpentry
Legendary
Grand Master
High Master
Accomplished
Professional
Talented
Proficient
Skilled
Competent
Adequate
Dabbling
Opal
Moonstone
Persuasion
Riding
Swimming
Herbalism
Growing
Trapping
Butchery
Fish Cleaning
Fish Dissection
Animal Caretaking
Masonry
Stonecutting
Stone Carving
Bowmaking
Bone Carving
Glazing
Beekeeping
Pressing
Dyeing
Tanning
Leatherworking
Pump Operation
Siege Operation
Siege Engineering
Bow
Pike
Crossbow
Spear
Mace
Spinning
Shearing
Milking
Cheesemaking
Cooking
Lash
Knife
Machinery
Throwing
Blowgun
Threshing
Milling
Clothes Making
Brewing
Weaving
Logic
Critical Thinking
Percussion Instrument
Wind Instrument
Stringed Instrument
Keyboard Instrument
Singing
Speaking
Reading
Prose
Observation
Discipline
Concentration
Sword
Axe
Dodging
Kicking
Striking
Biting
Wrestling
Archery
Fighting
Teaching
Military Tactics
Leadership
Coordination
Fluid Engineer
Optics Engineer
Gem Cutter
Blacksmith
Armorsmith
Weaponsmith
Wood Burner
Lye Maker
Potash Maker
Soaper
Strand Extractor
Furnace Operator
Fisherman
Tracker
Pacifier
Consoler
Comedian
Conversationalist
Speaker
Reader
Poet
Writer
Wordsmith
Observer
Glassmaker
Metal Crafter
Stone Crafter
Wax Worker
Potter
Bookbinder
Papermaker
Woodcrafter
Gem Setter
Fish Dissector
Animal Caretaker
Animal Trainer
Mason
Engraver
Stonecutter
Stone Carver
Climbing
Knapping
Crutch-walking
Bone Setting
Diagnostics
Wound Dressing
Misc. Object
Intimidator
Liar
Record Keeper
Organizer
Appraiser
Judge of Intent
Negotiator
Persuader
Swimmer
Ambusher
Herbalist
Planter
Trapper
Fish Cleaner
Animal Dissector
Thrower
Thresher
Miller
Brewer
Weaver
Bone Carver
Glazer
Beekeeper
Presser
Leatherworker
Pump Operator
Siege Operator
Siege Engineer
Armor User
Shield User
Skill 2
Skill 1
Schemer
Climber
Crutch-walker
Suturer
Wound Dresser
Misc. Object User
Spinner
Shearer
Gelder
Milker
Cheesemaker
Knife User
Druid
Tactician
Leader
Geographer
Chemist
Astronomer
Mathematician
Logician
Critical Thinker
Percussionist
Wind Instrumentalist
Stringed Instrumentalist
Keyboardist
Singer
Musician
Dancer
Knapper
Pikeman
Spearman
Hammerman
Maceman
Swordsman
Axeman
Dodger
Kicker
Striker
Biter
Archer
Fighter
HAS_DOORS
WILDERNESS_LOCATION
SIMPLE_BURROW
SIMPLE_MOUND
Unrecognized Tool Use Token:
GAMES_OF_CHANCE
PLACE_OFFERING
DISPLAY_OBJECT
CONTAIN_WRITING
PROTECT_FOLDED_SHEETS
ROLL_UP_SHEET
STAND_AND_WORK_ABOVE
VOCALIZATION
PEACEFUL_INTERMITTENT
GIANT_NEST
COLLECT_WEALTH
USE_ANY_MELEE_WEAPON
EAT_BONE_PORRIDGE
COLLECT_TROPHIES
COOK_PEOPLE
COOK_VERMIN
GRIND_VERMIN
COOK_BLOOD
GRIND_BONE_MEAL
LIQUID_COOKING
Skill 10
Skill 9
Skill 8
Skill 7
Skill 6
Skill 5
Skill 4
Skill 3
HEAVY_OBJECT_HAULING
TRACK_CART
SMALL_OBJECT_STORAGE
FOOD_STORAGE
LIQUID_CONTAINER
MEAL_CONTAINER
HOLD_MEAT_FOR_CARVING
MEAT_CLEAVING
MEAT_SLICING
MEAT_BONING
MEAT_CARVING
GRIND_POWDER_GRINDER
GRIND_POWDER_RECEPTACLE
LIQUID_SCOOP
Random Buffer Overload
catatonic
BLOW_OVER_FREE_REED
BLOW_OVER_DOUBLE_REED
BLOW_OVER_SINGLE_REED
BLOW_OVER_OPENING_END
BLOW_OVER_OPENING_SIDE
BLOW_AGAINST_FIPPLE
VIBRATE_BP_AGAINST_OPENING
STRUCK
STRUCK_BY_BP
BOWED
PLUCKED
PLUCKED_BY_BP
piercing
pure
brittle
eerie
quavering
vibrating
even
wobbling
mellow
breathy
evolving
choppy
gentle
sonorous
flat
rugged
warm
buzzy
nasal
harsh
wavering
strident
STOPPING_HOLE
STOPPING_AGAINST_BODY
STOPPING_FRET
SUBPART_CHOICE
MEMBRANE_POSITION
Unrecognized Sound Production Token:
AIR_AGAINST_FIPPLE
AIR_OVER_FREE_REED
AIR_OVER_REED
BAG_OVER_REED
RESONATOR
FRICTION
SCRAPED
SHAKEN
STRUCK_TOGETHER
sharp
TIGHTENING
CROOKS
LEVERS
ADJUSTABLE_BRIDGES
PEGS
FOOT_PEDALS
BP_IN_BELL
VALVE_ROUTES_AIR
HARMONIC_SERIES
SLIDE
STOPPING_HOLE_KEY
NASAL
REEDY
HARSH
WAVERING
STRIDENT
PIERCING
PURE
BRITTLE
FRAGILE
QUAVERING
VIBRATING
FLUID
EVEN
FOCUSED
WOBBLING
SHRILL
WISPY
RASPY
BREEZY
RAUCOUS
GENTLE
WATERY
SONOROUS
CRISP
FLAT
RUGGED
WARM
BUZZY
FULL
NOISY
sparkling
rippling
sweet
resonant
floating
dull
rich
shrill
wispy
raspy
breezy
raucous
MELLOW
BROAD
STRAINED
BREATHY
SPARSE
GRACEFUL
STRONG
EVOLVING
STEADY
CHOPPY
SHARP
THIN
protector of weak
psycho
animal partner
Unrecognized Timbre Token:
SPARKLING
RIPPLING
SWEET
RESONANT
RINGING
FLOATING
DULL
RICH
friendly fighter
bard
TREE_TRUNK_NW
TREE_TRUNK_W
TREE_TRUNK_E
TREE_TRUNK_S
TREE_TRUNK_N
TREE_TRUNK_SLOPING
TREE_TRUNK_PILLAR
TREE_ROOTS
TREE_ROOT_SLOPING
PILLAR_TILE
DISPLAY_CLOTHING_WITH_DYES_IN_ADV_MODE
DISPLAY_CLOTHING_WITH_DYES_IN_FORT_MODE
NICKNAME_LEGENDS
NICKNAME_ADVENTURE
NICKNAME_DWARF
TREE_BRANCH_NEW
TREE_BRANCH_NSW
TREE_BRANCH_NSE
TREE_BRANCH_SE
TREE_BRANCH_SW
TREE_BRANCH_NE
TREE_BRANCH_NW
TREE_BRANCH_EW
TREE_BRANCH_NS
TREE_TRUNK_BRANCH_W
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_N
TREE_TRUNK_SE
TREE_TRUNK_SW
TREE_TRUNK_NE
POST_PREPARE_EMBARK_CONFIRMATION
AUTOSAVE_PAUSE
CLASSIC_VARIED_GROUND_TILES
ENGRAVINGS_START_OBSCURED
SHOW_IMP_QUALITY
NUMBER_OF_LOWER_ELEVATIONS_SHOWN
SHOW_RAMP_ARROWS
SHOW_FLOW_AMOUNTS
SHOW_EMBARK_TUNNEL
SHOW_ALL_HISTORY_IN_FORT_MODE
SHOW_ALL_HISTORY_IN_DWARF_MODE
data/init/d_init_default.txt
LOG_MAP_REJECTS
PAUSE_ON_LOAD
EMBARK_RECTANGLE
MULTITHREADING
TESTING_ARENA
ARTIFACTS
CAVEINS
WALKING_SPREADS_SPATTER_ADV
WALKING_SPREADS_SPATTER_DWF
KEYBOARD_CURSOR
PATH_COST
AUTOBACKUP
AUTOSAVE
INITIAL_SAVE
EMBARK_WARNING_ALWAYS
TREE_SMOOTH_BRANCHES_DEAD
TREE_BRANCHES_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NS_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_NSE
TREE_CAP_FLOOR4_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_RAMP_DEAD
TREE_TWIGS_DEAD
TREE_CAP_FLOOR1
TREE_CAP_WALL_SE
TREE_CAP_WALL_SW
TREE_CAP_WALL_NE
TREE_CAP_WALL_NW
TREE_CAP_WALL_W
TREE_CAP_WALL_E
TREE_CAP_WALL_S
TREE_CAP_WALL_N
TREE_CAP_PILLAR
TREE_CAP_RAMP
TREE_TWIGS
TREE_SMOOTH_BRANCHES
TREE_BRANCHES
TREE_BRANCH_NSEW
TREE_BRANCH_SEW
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_ROOTS_DEAD
TREE_ROOT_SLOPING_DEAD
TREE_CAP_FLOOR4
TREE_CAP_FLOOR3
TREE_CAP_FLOOR2
STORE_DIST_ITEM_DECREASE
MAXIMUM_EMBARK_DIM
GRAZE_COEFFICIENT
TRACK_RAMP_NSEW
TRACK_RAMP_SEW
TRACK_RAMP_NEW
TRACK_RAMP_NSW
TRACK_RAMP_NSE
TRACK_RAMP_EW
TRACK_RAMP_SW
TRACK_RAMP_SE
TRACK_RAMP_NW
TRACK_RAMP_NE
TRACK_RAMP_NS
TRACK_RAMP_W
TRACK_RAMP_E
Unrecognized Init Option:
STRICT_POPULATION_CAP
VISITOR_CAP
BABY_CHILD_CAP
CULL_DEAD_UNITS_AT
FORTRESS_SEED_CAP
SPECIFIC_SEED_CAP
STORE_DIST_BIN_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_SEED_COMBINE
TREE_TRUNK_INTERIOR_DEAD
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_EW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSEW
TREE_TRUNK_EW
TREE_TRUNK_NS
TREE_TRUNK_SEW
TREE_TRUNK_NEW
TREE_TRUNK_NSW
TRACK_RAMP_S
TRACK_RAMP_N
TRACK_NSEW
TRACK_SEW
TRACK_NEW
TRACK_EW
Button
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
Job loaded into game with job ID <0. Ignoring.
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
[GENERATED]
[PROCEDURAL_CREATURE_GRAPHICS:DEFAULT]
[NIGHT_CREATURE_HUNTER]
[PCG_LAYERING:
FATAL ERROR
Crash while saving events
Crash while saving mandates
Crash while saving work quotas
Crash while saving plot events
Crash while saving coins
Crash while saving squads
Crash while saving formations
Crash while saving activities
Crash while saving interaction instances
Crash while saving written content
Crash while saving incidents
Crash while saving crimes
Crash while saving vehicles
Crash while saving armies
Crash while saving army controllers
Crash while saving army tracking info
Crash while saving (cleaning stale incidents/rumors)
Crash while saving (offloading units)
Crash while saving (offloading art)
Crash while saving (setting up the save game)
Crash while saving random objects
Crash while saving (allocating space)
Crash while saving items
Crash while saving units
Crash while saving jobs
Crash while saving schedules
Crash while saving projectiles
Crash while saving buildings
Crash while saving machines
Crash while saving flow guides
Crash while saving effects
Crash while saving entities
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1):
NULL JOB ITEM (2):
NULL item projectile loaded
NULL unit projectile loaded
: Null Unit Assignment (Id
: Null Item Assignment (Id
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
Crash while saving (creating directories)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Loading object files...
Sorting text...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
vanilla_creatures_graphics
data/vanilla/vanilla_creatures_graphics/
Vanilla Creatures Graphics
vanilla_interactions_graphics
51.01
data/vanilla/vanilla_interactions_graphics/
Vanilla Interactions Graphics
patching corruption: item off-loaded and also in play:
** Loading Fortress **
** Loading Adventurer **
patching dangerously broken trade definition -- magma powder changed to water/snow
removed erroneous unit occupancy flag
removed erroneous unit ground occupancy flag
Repairing squad info for Unit #
have corrupt feature map at
Crash while saving adventure
Crash while saving general variables
Crash while saving (closing files)
vanilla_descriptors_graphics
50.01
data/vanilla/vanilla_descriptors_graphics/
Vanilla Descriptors Graphics
vanilla_plants_graphics
data/vanilla/vanilla_plants_graphics/
Vanilla Plants Graphics
vanilla_items_graphics
data/vanilla/vanilla_items_graphics/
Vanilla Items Graphics
vanilla_buildings_graphics
data/vanilla/vanilla_buildings_graphics/
Vanilla Buildings Graphics
Crash while saving cultural identities
Crash while saving agreements
Crash while saving poetic forms
Crash while saving musical forms
Crash while saving dance forms
Crash while saving scales
Crash while saving rhythms
Crash while saving occupations
Crash while saving belief systems
Crash while saving image sets
Crash while saving divination sets
Crash while saving announcements
Crash while saving plot info
Crash while saving world
Crash while saving artifacts
Crash while saving nemeses
Loading belief systems...
Loading image sets...
Loading divination sets...
Rebuilding temporary information...
Preparing game...
Failed!
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Loading art forms...
Loading occupations...
Generating creatures...
Generating entities...
Generating reactions...
Generating interactions...
Finalizing generated objects...
Preparing graphics...
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Sorting interactions...
Sorting music...
Sorting sounds...
Processing languages...
Processing inorganics...
Processing plants...
Processing items...
Processing creatures...
Processing entities...
Processing reactions...
Processing interactions...
Processing music...
Processing sounds...
Generating inorganics...
Generating plants...
Generating items...
Update
Update all
Don't update
Don't update any
Back to title
Failed to install mod:
Failed to find compatible mod:
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
data/installed_mods/
Newer compatible version of mod detected:
(save uses
, not found
[INITIAL_LOAD]
RGB
GEMS_USE_NOUN
FACES
GEMS_USE_ADJ_NOUN
GEMS_USE_ADJ
Unrecognized Shape Token:
GRAY
CP_COLOR
Unrecognized Colored Pattern Token:
Roll all
Roll
Pull it out
Gain possession
variant is:
region is:
poll result #
[cleanAllCompletedSounds]: Sound at
removed.
alignment is:
"Congratulations! Now you must return this precious object to its proper home."
"Do you feel the pull? You sense the direction of my representative. It is possible to travel quickly to reach them, or you may journey more deliberately. It is your decision."
! My chosen, you must speak to them and offer your service."
"You've found
, rather than walking leisurely."
The journey is long. Be sure to travel to
. If you do not find the location in your log, ask others for directions. You may also follow the pull from your senses."
You seek
in a state
But my chosen, you are
"You are close. Follow your senses to the entrance.
"This place is dangerous. Steel yourself against ancient enemies. Try not to let yourself be surrounded, and remain standing. Enter and vanquish! Or slip in unseen. Securing the treasure is all that matters."
in need of sustenance
in need of sustenance and sleep
in need of drink and sleep
in need of drink and sustenance
You must
Perhaps some of your friends here can remind you.
Perhaps some of your friends here have ideas.
Perhaps some of the people here will be worth talking to before you continue on your way.
Your sleep has been interrupted!
You awaken from your slumber.
You've assumed tactical control as nobody else is available.
"You are approaching your destination. End your travels now and prepare yourself."
The remnants of creation,
as my instrument of
, and I have chosen you
"Greetings. I am
"You will have to leave this structure first before you can travel. Try to make your way out to the settlement."
and fulfill your destiny."
Seek out
, belong with my followers,
After a long journey, you are here to meet your most trusted companion.
Just reunited after a long journey, you are together with your companions again.
has even sent some troublemakers to harass people right here in town.
are plagued by bandits. The gang
Your most trusted companions have made the journey to meet you here today.
Your most trusted local companions are meeting you here today.
Your wanderings have brought you to this place after a long journey.
is from here and might have some local information.
In the rush of excitement, you've forgotten where you were going to go.
You've finally got your equipment together, such as it is. Now it's time for action and adventure!
Your most trusted companion has made the journey to meet you here today.
After a long journey, you are here to meet your most trusted companion.
Let the party venture forth!
child that has been kidnapped.
children that have been kidnapped.
A foolhardy soul might try to rescue the
are on the march.
is threatened! The forces of
The peaceful town of
Could not locate adventure start square
will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave.
The enemy
, they
Commanded by
, where
vault,
an ancient
Legends speak of
The citizens of
true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever.
power from the Underworld by invoking
wrested
You must move away from surrounding obstacles such as the site's walls and rivers before you can travel.
You can't travel until you emerge from underground or enter a tunnel.
north-northwest
You strap
You no longer assume a submissive posture.
You assume a submissive posture.
You must move away from the river before you can travel.
You do not have a free grasp for
with your
You draw
to your
You are too tired to stand.
The webs make it impossible to stand.
You are riding and cannot lie down.
You have nothing left to draw or put away.
The signs lead southwest.
The signs lead southeast.
The signs lead northwest.
The signs lead northeast.
a half day's travel
nearly a day's travel
They belong to you or a companion.
east-southeast
east-northeast
north-northeast
a short walk
west-northwest
west-southwest
south-southwest
south-southeast
thick
The vegetation is broken here.
The vegetation has been slightly perturbed here.
The vegetation is bent here.
shallow
deep
faint
light
This is an unintelligible mess.
imprint in the
vague
The signs lead west.
The signs lead east.
The signs lead south.
The signs lead north.
Remember that ice and snow can be heated by a campfire.
! See to yourself before you face what's ahead.
in need of sleep
in need of drink
"My other worshippers? As you wish, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well."
"Congratulations, my faithful chosen! There are other ways you can serve, if you offer your service again. You may also live your life as you see fit now if you choose. You have done well."
"You may return the object to the faithful by gifting it to one of the priests, or you may simply drop it in this structure wherever you see fit."
"With the treasure, you are near to glory and fulfillment of your task. Your senses can lead you on your return journey."
to view other pages
have been cursed
"Ungrateful apostate!"
The vegetation is heavily damaged here.
A thin layer of
Vapor
-
Small
A:
and another small creature.
You've found a colony of
You've already searched this area recently.
You can't stand up -- somebody is in the way.
Your intense search turns up nothing.
You've found some small creatures.
You've found a small creature.
and some other small creatures.
cannot climb.
You are too injured to climb.
You need a free grasp to climb.
says, "
says: "
below and
above and
Temperature:
Tropical Moist Brdlf Forst
Tropical Dry Brdlf Forest
Temperate Conifer Forest
Woodland
Sparse
Scarce
Trees:
Thick
Moderate
Other Vegetation:
Heavily Forested
and puts it in
and put it in
up the
You do not have a free grasp and your quivers are full.
You do not have a free grasp.
You do not have a free grasp and your quiver is full.
right under you
picks
pulls off
pull off
Large
Leather clothing shop
Woven clothing shop
Leather shop
Cloth shop
Bowyer's shop
Weaponsmith's shop
Gem cutter's shop
Bone carver's shop
Leather goods shop
Metal craft shop
Armorsmith's shop
Blacksmith's shop
Barrow
Metal furniture shop
Stone furniture shop
Carpenter's shop
Counting Tree
Library Tree
Tavern Tree
Market Tree
Castle Mound
Civic Mound
Tower Tree
Guild Tree
Drinking Mound
General imports
Clothing imports
Food imports
Abandoned shop
based in
[C:3:0:1]You are a
Mountain:
Volcano:
is rumored to be in
You should report the task as complete.
[C:2:0:1]You have been ordered to drive
.[B]
Offloading site...
[C:2:0:1]You have been ordered to kill this creature.
[C:5:0:1]This creature is known to be dead.
[C:7:0:0]This is common knowledge where you are from.
Shaping Tree
The Home Tree
Tree House
Sewer Access
Sinister
Calm
Serene
Surroundings:
Joyous Wilds
Haunted
Wilderness
Mirthful
Major River:
Multiple Constructions
Terrifying
Untamed Wilds
Brook:
Stream:
Minor River:
is a jealous deity? Why consult another?
Why wasn't
You already know the will of
for ignoring your hubris.
Praise
. Do not tempt fate.
, a jealous deity, consulted first?
Freedom is allowed even in this.
You are free to do as you choose.
You are forgiven.
without bound
NULL artifact on create site map, skipping
invalid lair entrance
You cannot travel through the
You have discovered a
You struggle for
, testing the will of
according to the practice of
, divining the will of
You roll
a word but you cannot read
shows
comes up
lands on
Hillock
Houses
Hillocks
Abandoned house
Abandoned hillock
Abandoned houses
Abandoned hillocks
Ruined house
Ruined hillock
Ruined houses
Ruined hillocks
",
Strongest Odor:
Shrine of
No significant structures
Shrine to
Fortress Entrance
Warehouse
Imported food market
Imported goods market
Empty market
Cheese market
Fruit and vegetable market
Meat market
Imported clothing market
Underground Stair
Underground Farms
Underground Fortress
Processed goods market
An end and a new beginning.
See to your responsibilities.
You will have a great accomplishment.
The burden will be lifted soon.
Keep your own counsel today.
Give up the hopeless cause.
Make a change or forever remain.
Do not hold on for too long.
Ask a question.
Be cautious of fatigue today.
You will make your final stand.
Do not be reckless.
The enterprise will be a failure.
The situation cannot get worse.
Do not keep everything for yourself.
Do not give them too much.
Do not be stopped by fear.
Be playful today.
Hold to hope when all else is lost.
Cling not to material things.
The partnership is one-sided.
Look to another for what you need.
Do not take any chances.
You will released.
An important decision awaits your careful deliberation.
You will travel far from this place.
Follow your intuition.
There are two sides to every story.
Today you will have a moment of weakness.
Be compassionate.
Focus today.
Beware of ill-conceived plans.
A reckoning awaits.
Fulfillment will be yours.
Focus on living in harmony.
The task will be successful.
Joy is on the horizon.
Beware doubt.
You must reflect on your actions.
You will awaken to a new possibility.
Follow your desire.
A coming disaster can be delayed, but not avoided.
A sudden upheaval is in store.
A great sadness is coming.
Have faith and all shall be rejuvenated.
All is not as it seems.
Beware those that lack passion.
Rely on willpower to see you through.
Peace is cherished.
You have been granted mercy.
You are loved.
Your happiness is still desired.
Infinite
Such is the spirit of
Such
Such care for your happiness!
has been cursed
Oh
The task will not be completed.
Expect a change.
Stay the course.
Look out for a chance encounter.
Instability.
See to your legacy.
Believe no one today.
It will not be fair.
Do not stall.
Make the sacrifice regardless of fear.
Any success will be fleeting.
The effort will reach a culmination.
Take the middle path.
Be patient.
Be sure to keep to a high standard today.
Make no needless sacrifices.
There will be no reward.
Be diligent and undistracted.
Beware a lack of balance.
You must choose between two extremes.
You must reveal the truth.
Rethink your approach.
You will know suffering soon.
Indulge heartily.
Do not fear loss.
It is time to leave it behind.
Whatever happens, it will be for the best.
Some changes are inevitable.
Beware a hidden plan.
Master yourself today; discipline will be required.
Today, somebody will be cruel.
You must face the challenge today.
Think on what came before and what follows.
See to the simple comforts.
Think of others today, not yourself.
Be practical.
Explore today.
Make the decision quickly.
Accept the loss and move on.
You have missed your chance.
Follow your desire to reconcile.
You will learn something you did not want to know.
It is not as simple as you think.
A new friendship will form.
There is no right choice.
The object of your ambition will be realized.
Your ambition is misguided.
It is too soon to forgive.
Take care you are not deceived.
A clever strategy will be required.
You will received bad advice.
Rethink your priorities.
Consider the consequences carefully.
Prepare for disappointment.
Be mindful of others around you.
Accept a defeat.
Bring comfort to someone today.
If you accept the gift, one will be expected in return.
Be generous today.
Act quickly today.
Avoid conflict today.
Beware a rival.
Your dreams will come true.
Now is a time for calm.
Begin an adventure.
An obstacle will present itself.
Look ahead to the future.
Do not avoid a necessary conflict today.
Combat error
Attack error
, push off toward
Ride
Push
Combat
Lower
bucket (
Guide
lock (
Pick
Break in
Pull
Drink
Suck
Put in
Fell
Make Campfire (
Ignite
Eat
near fire
near burning cap
near burning twigs
near burning branches
It won't fit in your
is empty.
You fill your
near campfire
to no effect.
You heat the
is already full.
Your
Put
Set on
Put on
is hot enough already.
You will be rewarded.
It is a false success.
Eat not the fruits of your labor.
Persevere though it may be for nothing.
You pull out
You read
Name the
salt
stagnant
Fill
near burning trunk
near magma
near lava
Heat
Hold
Push Object
Jump
Unsteady
Stop leading animal
Lead animal
Lie Down
Stand Up
Recover
Suck Blood
NNE
SSE
ENE
WNW
WSW
SSW
Qst
***
NNW
Go below hatch
Climb down
Stop leading
) as pet
up)
(no climbing/jumping)
Path to here
down)
Move to
Charge
Topple
Bash down
Climb to
Lava
/Water
/Air
Hold
Hang from
releasing hold
Claim
Release hold on
Dismount to
Mount
Write something down
Prepare choreography
Compose music
Compose a poem
Give a sermon inveighing against a value
Give a sermon promoting a value
Give a sermon concerning a cosmic principle
Give a sermon concerning a deity or object of worship
Tell a story about a region
Tell a story about a civilization or organization
Tell a story about a site
Tell a story about a person or creature
CHAR
Speak
Perform music
Recite a poem
Give a sermon
Tell a story
Attacking
Recovering from attacking
IMMINENT:
Incoming:
quick
with grab
with wrestling
, aiming for
precise
in play interaction
You are surrounded by incessant cackling.
upward
(below)
(above)
Starting:
Distant:
Remote:
downward
Animated
Neutral attitude
Acquiescent
Confident
Bold
Agitated
Likes you
Loves you
Unassuming
Scared of you
Terrified of you
Dislikes you
Hates you
You have nothing to put inside a container or on a pack animal.
You have nothing left to throw.
cannot hold the terrain.
You must come down from the mountains before you can
You must move away from the water before you can
until you are on a stable surface.
because you are swimming.
until you leave this site.
You cannot
until you stop riding this projectile.
until you stop riding this vehicle.
plaintive
submitting
menacing
You have nothing left to drop.
the word
fell trees
build a fire
You feel too watched to
You are still surrounded by cackling.
write
compose
until you've stopped the bleeding.
because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site.
You can't
You don't feel safe enough to
because you are drowning.
because you are starving to death.
because you are dying of thirst.
because you can't breathe.
Dejected
Contemptuous
Confused
Disgusted
Disappointed
Despair
Delighted
Displeasure
Dismayed
Dislike
Disillusioned
Embarrassed
Elated
Eager
Distressed
Amazed
Alienated
In Agony
Aggravated
In Anguish
Angry
Amused
Ambivalent
Averse
Astonished
Aroused
Apathetic
Caring
Bored
Bitter
In Awe
Grieving
Grimly Satisfied
Horrified
Shocked
Gaiety
Eexcited
Triumphant
Loving
Blissful
Joyous
Sad
Affection
Adoration
Admiration
Accepting
Low respect for you
No respect for you
Respects you
No fear of you
Neutral
Highly Loyal
Distrusts you
Trusts you
Grouchy
Annoyed
Alarmed
Suspicious
Fondness
Grumpy
Terrified
Tenderness
Sympathy
Ashamed
Wonder
Unhappy
Uneasy
Thrilled
Existential Crisis
Zealous
Wrathful
Worried
Pessimistic
Enthusiastic
Expectant
Defeated
Pleasure
Passionate
Panicked
Outraged
Regretful
Relieved
Rejected
Enraptured
Restless
Resentful
Repentant
Remorseful
Shaken
Servile
Self-pity
Indignant
Interested
Insulted
Humiliated
Hopeless
Jovial
Jolly
Isolated
Irritated
Miserable
Lonely
Loathing
Jubilant
Optimistic
Nostalgic
Nervous
Mortified
Exasperated
Enjoyment
Empty
Empathetic
Free
Ferocious
Afraid
Exhilarated
Gloomy
Gleeful
Frustrated
Frightened
Happy
Guilty
Grateful
Glum
What will you say about services?
What will you say about the agreement?
What will you say about the conclusion of the agreement?
What will you say about the rescue?
What will you say about the site?
What will you say about the surrounding area?
What will you say about the trade?
What will you say about the request?
What will you say about your master?
How will you respond to the accusation?
How will you respond to the invocation?
What will you say about the structure?
How will you respond to this flattery?
How will you respond to this passive reply?
How will you respond about your profession?
What will you say about your plots and scheming?
What will you say about the artifact's destruction?
What will you say about the refugees?
What will you say about the gang?
What will you say about the claim?
Which pet will you gift?
What do you want to know?
How will you respond to the offer of service?
What will you say about the artifact's location?
How will you respond to the adoption request?
How will you respond to the position offer?
Where do you want to go?
About whom do you ask?
How will you respond?
How will you ask?
What will you say about the conflict?
What will you say about the journey?
What will you say about the failed occupation?
What will you say about the army?
What will you say about the group?
What will you say about the site's foundation?
What will you say about the new leadership?
What will you say about the occupation?
What will you say about the incident?
What will you say about the abduction?
What will you say about the refusal to accept tribute?
What will you say about tribute agreement?
What will you say about the trouble?
What will you say about the beast?
What will you say about the tribute stoppage?
What will you say about the failed peace agreement?
What will you say about the peace agreement?
What will you say about the refusal to give tribute?
Euphoric
Nearly impossible
Impossible
Favorable odds
Likely success
Unfavorable odds
Even odds
Likely failure
What will you say about the site reclamation?
What will you say about the end of the insurrection?
What will you say about the insurrection?
What will you say?
Light
Darkness
Huge Profile
You will wait, staying awake until dawn.
hour
You will sleep as necessary for
You will sleep as necessary until dawn.
move?
You will wait, staying awake for
What will you say about your family?
What will you say about how you are feeling?
How will you respond to this statement of values?
How will you respond to this dismissal?
How will you respond to the demand for tribute?
How will you respond to the offer of peace?
How will you respond to the tribute cancellation?
How will you respond to the offer of tribute?
How will you respond to the request for directions?
How will you respond to the request for information?
How will you respond to the demand to yield?
How will you respond to the request to cease hostilities?
What will you say about the missing treasure?
How will you respond to the request for a guide?
hack
slap
slash
stab
punch
pommel
bash
Parry (
Really attack
Dodge (
Block (
Worst Possible
Terrible
Awful
Really start a conflict with
Who will you wrestle?
Very Large Profile
Very Large Non-Prone Profile
Huge Non-Prone Profile
Very Small Profile
Tiny Profile
Minuscule Profile
Throw by
Take-down by
Choke
Lock
Release joint lock of
Break
Gouge
Pinch
Loosen choke of
Loosen joint lock of
Release grip of
Release choke of
Grab
Strangle
Shake
Break grip of
No charge attack: target is on a projectile
No charge attack: target is on a vehicle
No charge attack: target is in uncontrolled flight
No charge attack: target is chained
No charge attack: target too far away
No charge attack: target's location inaccessible
No charge attack: target shares your location
No charge attack: target is climbing
Grabbed their
Both holding
Charge attack: move toward your opponent
Sharing
Grabbed your
Forced wild attack: enraged
No heavy attack: enraged
No charge attack: you are on the ground
No charge attack: no target
No precise attack: enraged
No charge attack: you are on a vehicle
No charge attack: you are in uncontrolled flight
No charge attack: you are chained
No charge attack: you are mounted
No charge attack: target is mounted
No charge attack: target is on the ground
No charge attack: you are climbing
No charge attack: you are on a projectile
snatch
cannot jump.
You are too injured to jump.
You cannot jump while in the air.
cannot speak.
There is nowhere to jump.
You cannot jump while wrestling.
Throw at
Shoot
Jump to the
is too hot.
is too salty.
You lick the
is too cold.
You put the
on to
You pack the
Wear
Throw
View engraving
Get
You drop
You empty
Put or place
Remove
You take off
You take out the
You empty the
You put on
Sound not found for the given event in getPointerToSoundFromEvent.
Sound not found for the given event in getPointerToSoundFromEvent
Do not alter actions
, disturber only
, range
own tile only
adjacent only
Unknown interaction
Entombed and memorialized
PAPER_SLURRY
PAPER_PLANT
PARCHMENT
(opens menu)
Weapons and Ammunition
Siege Equipment
Other Objects
Memorialized
Entombed
Not memorialized
Deep underground, the promise of treasure and the thrill of overcoming danger have lured you back to this place. Will you strike the earth again?
Outpost:[C:7:0:0] You have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, your harsh trek has finally ended. Your party of seven is to make an outpost for the glory of all of
There are almost no supplies left, but with stout labor comes sustenance. Whether by bolt, plow or hook, provide for your
charges
Outpost Revisited:[C:7:0:0] You have returned.
How have your sturdy charges fared in your absence?
Have they gone on adventures or moved on to richer delving at new frontier settlements?
Perhaps they are all still here, unwilling to leave the magnificent fortress you prepared for them.
autosave
. You are expecting a supply caravan just before winter entombs you, but it is Spring now. Enough time to delve secure lodgings, ere the
get hungry.
A new chapter of dwarven history begins here at this place,
". [C:2:0:1]Strike the earth![C:7:0:0]
[Requires ore]
[Requires
slab engraved
no slabs engraved
Metal Clothing
Engrave Memorial Slab
[Requires fuel]
[Requires ore, fuel]
Building Placement Distance Overflow
METAL_PREF
GEM_PREF
SITE_GUARDIAN
CURRENCY_BY_YEAR
MYTHICAL
ITEM_THIEF
SUBTERRANEAN_CLOTHING
GENERATE_STRINGED_INSTRUMENTS
GENERATE_WIND_INSTRUMENTS
DIVINE_MAT_CLOTHING
GENERATE_KEYBOARD_INSTRUMENTS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
STONE_PREF
DIVINE_MAT_WEAPONS
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
SELECT_ENTITY
TISSUE_STYLE
CUT_ENTITY
LAYER_LINKED
BABYSNATCHER
SIEGER
INDIV_CONTROLLABLE
ALL_MAIN_POPS_CONTROLLABLE
CIV_CONTROLLABLE
SITE_CONTROLLABLE
Logs
associating gloves out of range:
associating helm out of range:
associating shoes out of range:
associating armor out of range:
associating pants out of range:
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
LIKES_SITE
TOLERATES_SITE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
PERMITTED_REACTION
WORLD_CONSTRUCTION
PERMITTED_JOB
PERMITTED_BUILDING
GEM_SHAPE
STONE_SHAPE
WANDERER
MAX_STARTING_CIV_NUMBER
VARIABLE_VALUE
NO_ARTIFACT_CLAIMS
SET_SCHOLARS_ON_VALUES_AND_JOBS
BUILDS_OUTDOOR_TOMBS
ETHIC
USE_EVIL_PLANTS
USE_GOOD_PLANTS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
OUTDOOR_FARMING
USE_CAVE_ANIMALS
MERCHANT_NOBILITY
SETTLEMENT_BIOME
BIOME_SUPPORT
EXCLUSIVE_START_BIOME
LOCAL_BANDITRY
WOOD_ARMOR
RIVER_PRODUCTS
MINING_UNDERWORLD_DISASTERS
WOOD_WEAPONS
GENERATE_MUSICAL_FORMS
GENERATE_DANCE_FORMS
GENERATE_PERCUSSION_INSTRUMENTS
GENERATE_POETIC_FORMS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_WOOD
INDOOR_ORCHARDS
OCEAN_PRODUCTS
INDOOR_WOOD
DO_NOT_CULL
RULES_FROM_LOCATION
BRAG_ON_KILL
CHAT_WORTHY
SPECIAL_BURIAL
FLASHES
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
ALLOWED_CREATURE
ALLOWED_CLASS
KILL_QUEST
QUEST_GIVER
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
ANIMAL_NEVER_PACK_ANIMAL
ANIMAL_ALWAYS_PACK_ANIMAL
ANIMAL_NEVER_PET
ANIMAL_ALWAYS_PET
ANIMAL_NEVER_SIEGE
ANIMAL_ALWAYS_SIEGE
ANIMAL_NEVER_WAGON_PULLER
ANIMAL_ALWAYS_WAGON_PULLER
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has foreground color > 7, set to 7
has negative background color, set to 0
has negative foreground color, set to 7
CONQUERED_SITE
REQUIRES_MARKET
SITE_VARIABLE_POSITIONS
CULL_SYMBOL
FRIENDLY_COLOR
REMAINING
SUBSELECT_SYMBOL
CURRENCY
ANIMAL_NEVER_MOUNT
ANIMAL_ALWAYS_MOUNT
ANIMAL_FORBIDDEN_CLASS
ANIMAL_ALWAYS_PRESENT
ANIMAL_CASTE_TOKEN
ANIMAL_CLASS
ANIMAL_TOKEN
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
INVADERS_IGNORE_NEUTRALS
EQUIPMENT_IMPROVEMENTS
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
USE_NON_EXOTIC_PET_RACE
USE_ANY_PET_RACE
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
DUTY_BOUND
Unrecognized Entity Token:
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
NAME_FEMALE
SPOUSE_MALE
LAND_NAME
NAME_MALE
COMMANDER
AS_NEEDED
LAND_HOLDER
RESPONSIBILITY
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
SPOUSE_FEMALE
REQUIRED_BOXES
BY_HEIR
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
MILITARY_SCREEN_ONLY
REJECTED_CREATURE
REJECTED_CLASS
: Precedence exceeding
capped
PRECEDENCE
: Negative precedence changed to zero
REPLACED_BY
REQUIRES_POPULATION
BY_POSITION
APPOINTED_BY
*** Error(s) finalizing the entity
chl
chr
shr
stl
thr
thl
shl
Adept
Bearer
Exalted
Degree
Perfect
Ultimate
, at the end of the hall
door
, the door on your right
, the door on your left
Novice
up the stairs
blade
Initiate
Sergeant
grappling
pike
soldiers
chieftain
chieftains
warlord
warlords
ringleader
ringleaders
Grandmaster
Captain
masters
lord
CUSTOM_MERCENARY_LEADER
generals
bosses
CUSTOM_BANDIT_LEADER
captain
captains
chieftess
chieftesses
chief
chiefs
cup-bearer
cup-bearers
butler
butlers
master of beasts
masters of beasts
chamberlain
chamberlains
CUSTOM_MARKET_OFFICIAL_
sewer
housekeeper
housekeepers
chef
chefs
executioner
executioners
chancellor
chancellors
chief
head
CUSTOM_OFFICIAL_
royal
constable
constables
advisor
advisors
counselor
counselors
justiciar
justiciars
keeper of the seal
keepers of the seal
, entity #
law-giver
baronesses consort
barons consort
baroness consort
baronesses
baron consort
marshal
marshals
CUSTOM_MILITARY_STRATEGY
field
war leader
war leaders
law-givers
CUSTOM_MILITARY_GOALS
absolute
most exalted
HIGHEST_PRIEST
most high
treasurers
NULL artifact on wg loot building, skipping
CUSTOM_MERCENARY_TREASURER
treasurer
barons
baroness
CUSTOM_LAW_MAKER_2
baron
most high priest
most high priests
most holy
most sacred
[OBJECT:ENTITY]
recordkeepers
entity_layer
bookkeepers
recordkeeper
clerks
bookkeeper
invalid nem in army during guard creation
guard army unattached from parent army
(Set out
camp order missing parent -- army will camp forever
Monster
Mission Report:
has assumed the position of
trying to generate musical form without speech or instruments
doyens
doyenne
deans
doyen
CUSTOM_GUILD_LEADER
dean
Leather armor
Metal armor
stewards
clerk
alderperson
steward
CUSTOM_GUILD_STEWARD
CUSTOM_GUILD_CLERK
doyennes
CUSTOM_GUILD_ALDERPERSON
failure to get end square construction for transport link
midmap construction path build failure
WORSHIP_HF
failure to get start square construction for transport link
abbot
abbots
administrator
[ITEM:
[PET:
[SKILL:
[RECLAIM_SKILL:
[PROFILE]
TITLE:
has self-referential diplomacy state
magistrates
justices
magistrate
judge
judges
grain
official
officials
commissioner
commissioners
caretakers
melt-designated
deep material
glass-making
dyed
dyeable
totemable
furniture
dye
silk
building material
non-economic
fire-safe
magma-safe
sewn-imageless
screw
processable (to vial)
processable (to barrel)
extract-bearing fish
extract-bearing small creature
solid
extract-bearing plant
cookable
finished good
ammo
milk
milkable
lye-bearing
tameable small creature
sand-bearing
unused
improvable
has become a
has adopted
sharpenable
undisturbed
collected
possibly buriable
unrotten
butcherable
millable
training methods.
are now quite knowledgeable
training.
have attained a general familiarity with
now know a few facts about
Miner destination wiped
An animal
trainers.
are now expert
PARCHMENT_MAT
parchment-producing
HONEYCOMB_PRESS_MAT
honey-bearing
GLAZE_MAT
glaze
fermentable
clay
SOAP_MAT
fatty
RENDER_MAT
renderable
PRESS_PAPER_MAT
paper-slurryable
PRESS_LIQUID_MAT
oil-bearing
flux
GYPSUM
fat
CAN_GLAZE
glazable
CALCIUM_CARBONATE
calcite/limestone/chalk/marble
BAG_ITEM
bag-processable
tallow
wax
paper-slurry
TALLOW
gypsum
paper-making
edged
on-ground
metal
sand
woven
hard
food storage
non-pressed
grown
stone
gem
non-artifact
wooden
divine
pearl
plaster-containing
shell
horn
bone
hair/wool
yarn
leather
written-on
non-absorbent
unengraved
unimproved
lye/milk-free
blunt
soap
ivory/tooth
folded sheet protector
writing container
stand-and-work
sheet roller
track cart
heavy object hauler
nest box
small object container
Short Pathing Flood Overflow
games of chance
that isn't a bin
offering placement
divination
bookcase
display object
powder grinding
meat carving
liquid scoop
powder grinding receptacle
liquid cooking
tannable
meal container
liquid container
meat cleaving
meat-carving holder
meat boning
meat slicing
block
flown
the underworld
the subterranean water
the underworld portal
the volcano
the magma pool
the pit
the cave
the river
: Null Pop Num
deposit
:dA
Apocalypse! We are being judged by the gods!
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: I am your liaison from the Mountainhomes. Let's discuss your situation.
elves_firstcontact1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Farewell, [VAR:NATIVENAME:MEETING:NOBLE]. I look forward to our meeting next year. Our fortunes rise and fall together.
dwarf_liaison1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: What a pleasant surprise! Not a single tree here weeps from the abuses meted out with such ease by your people. Joy! The dwarves have turned a page, not that we would make paper. A travesty! Perhaps it is better said that the dwarves have turned over a new leaf, and the springtime for our two races has only just begun.
elves_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: You have disrespected the trees in this area, but this is what we have come to expect from your stunted kind. Further abuse cannot be tolerated. Let this be a warning to you.
elves_firstcontact2
data/installed_mods
mods
UCR_A
dwarf_liaison_bye
A_D
D_DISPLAY
A_DISPLAY
UCR
UNIT_COMBAT_REPORT_ALL_ACTIVE
UNIT_COMBAT_REPORT
DO_MEGA
data/init/announcements.txt
Saving tracking info...
Saving agreements...
Saving parameters...
Synchronizing folders...
Command Line: World exported.
save/current/world.dat
Saving civilized populations...
Sorting world information...
refined coal
cut clear glass gems
cut crystal glass gems
cut green glass gems
raw clear glass
raw crystal glass
raw green glass
wafers
small rock
[DIPSCRIPT:HUMAN_TRADE]
[TEXTVIEWER:human_trade1]
[TEXTVIEWER:human_standard_bye]
HUMAN_TRADE
Jobs removed from unpowered
branch
[TEXTVIEWER:human_trade_bye]
were unable to complete the
[DIPSCRIPT:ELVES_STANDARD]
[TEXTVIEWER:elves_standard1]
[HISTORY_DIPEV:FIRSTCONTACT]
ELVES_STANDARD
[DIPSCRIPT:HUMAN_STANDARD]
[TEXTVIEWER:human_standard1]
[TEXTVIEWER:elves_standard_bye]
HUMAN_STANDARD
[DIPSCRIPT:ELVES_FIRSTCONTACT]
[IF:GLOBAL:TREESREMOVED:>:GLOBAL:0]
[TEXTVIEWER:dwarf_liaison_bye]
ELVES_FIRSTCONTACT
[TEXTVIEWER:elves_firstcontact2]
[ENDIF]
[TEXTVIEWER:elves_firstcontact1]
[ELSE]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: On behalf of the Merchants' Guild, let me extend greetings to your people. There is much to discuss.
DWARF_LIAISON
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Again on behalf of the Merchants' Guild, let me bid farewell to you and your stout dwarves.
human_trade1
[CONSTRUCTTOPICLIST]
[TOPICDISCUSSION]
[DIPSCRIPT:DWARF_LIAISON]
[TEXTVIEWER:dwarf_liaison1]
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings from the woodlands. We have much to discuss.
human_standard_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Although we do not always see eye to eye (ha!), I bid you farewell. May you someday embrace nature as you embrace the rocks and mud.
elves_standard1
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: Greetings, noble dwarf. There is much to discuss.
human_trade_bye
[C:VAR:MEETING:ACTOR][VAR:NATIVENAME:MEETING:ACTOR]: It has been an honor, noble [VAR:NATIVENAME:MEETING:NOBLE]. I bid you farewell.
human_standard1
trap component
bloody
purulent
ichorous
glob
laced with
filthy
sticky
dirty
gooey
vomitous
slimy
tanned hide
codices
codex
-bound
cage
unglazed
sarcophag
boxe
limb/body
small tame animal
prepared meal
small live animal
tame
chop
preserved
chops
withered
leaves and fruit
Rotten
egg
live
leaf or fruit
silk body part
leather body part
teeth
plant part
yarn body part
strand body part
wooden body part
soap body part
carpenter's shop sign
stone furniture shop sign
metal craft shop sign
leather goods shop sign
metal furniture shop sign
tavern sign
bone carver's shop sign
gem cutter's shop sign
woven clothing shop sign
leather clothing shop sign
blacksmith's shop sign
armorsmith's shop sign
weaponsmith's shop sign
bowyer's shop sign
memorial
food imports sign
cloth shop sign
leather shop sign
clothing imports sign
general imports sign
clear glass
crystal glass
perfect
green glass
coin
Great Bedroom
Fine Quarters
Royal Bedroom
Grand Bedroom
Modest Quarters
Meager Quarters
Decent Quarters
Splendid Study
Decent Study
Opulent Throne Room
Meager Study
No Study
Modest Study
Outpost
Royal Throne Room
Evaluate Depot Caravan Access Overflow
No access to
No access
caught in a cloud of flames!
caught up in the web!
Metropolis
offers it to
she
looses a roaring laughter, fell and terrible!
begins to stalk and brood...
withdraws from society...
has been possessed!
claims it as a family heirloom
claims it as a personal treasure.
has created
claims it as an heirloom in the name of the family ancestor
A kidnapper has made off with
of
is taken by a fey mood!
A thief has stolen
Of
suits of
chain
/buckler
Small Animal Dissection
Clothesmaking
Feed Patients/Prisoners
Recovering Wounded
Furnace Operating
Armoring
Plant Processing
Farming (Fields)
Push/Haul Vehicles
Stone Engraving
Item Hauling
Animal Hauling
Setting Bones
Dressing Wounds
Animal Care
Food Hauling
Refuse Hauling
Stone Hauling
Wood Hauling
lumber limits
and the surrounding lands have been made
Many
No Tomb
has been disturbed.
its way out of confinement!
caught in a burst of
have been disturbed.
Grand Mausoleum
No Dining Room
Royal Mausoleum
Servant's Burial Chamber
Grave
Fine Tomb
Grand Dining Room
Great Dining Room
No Quarters
Royal Dining Room
Modest Dining Room
Meager Dining Room
Fine Dining Room
Decent Dining Room
You have
created a masterpiece
save/current/*.dat
save/current/*.sav
TILE_PAGE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
TEXT_SET
Jewelry
Other Jobs
Farming/Related
Fishing/Related
DESCRIPTOR_SHAPE
Road Building
Wall/Floor Construction
Water Hauling
Lever Operation
Hunting/Related
Healthcare
Woodworking
Stoneworking
Stonecrafting
Siege Operating
Blacksmithing
Metalcrafting
Pump Operating
Trade Good Hauling
Crossbow-making
Mechanics
*** Error(s) found in the file "
The sky is striped with thin clouds.
There are scattered clouds underneath a striped sky.
Mounds of clouds are clustered through a striped sky.
A dark, towering cloud rises into a striped sky.
There is no wind here.
There are scattered puffy clouds above you.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
A dark, menacing cloud towers above you, crowned by an anvil.
The sky above you is completely gray, with dark cloud pillars pressing through it.
The sky above you is nearly black, ripped through with towering clouds.
from the sky
is falling
The sky above you is hazy and white.
The sky above you is gray.
The sky above you is a uniform and dark gray.
A towering gray cloud descends from the white sky above you.
There is a thin mist here.
Fog enshrouds the area.
There is a heavy blanket of fog enveloping everything.
You smell
It is snowing outside.
It is raining outside.
There is a thin mist outside.
There is thick fog outside.
soot
cooked flesh
brimstone
freshly-baked goods
bug innards
To the northeast
To the northwest
To the south
To the north
The vegetation is heavily damaged.
At your location
To the southeast
To the southwest
HUMANOID_TRACKING_SYMBOL
It is freezing.
It is cool.
It is warm.
To the east
To the west
Freshest track
FOOTWEAR_TRACKING_SYMBOL
The temperature cannot be judged.
The temperature is as it has been and always will be.
Being dead is cold and clammy.
hardly visible behind the clouds
It is scorching.
The temperature is pleasant.
It is deathly cold.
It is burning.
new moon
pale behind the clouds
bright behind the clouds
to the west
to the east
waxing half moon
waxing gibbous moon
full moon
waning crescent moon
waning half moon
waning gibbous moon
waxing crescent moon
You cannot see the sky clearly from here, but the available sunlight indicates the dawn
The stars are out
The sun is setting to the
The area gives off a sickly light
The sky is alive with vortices of purple light and dark, boiling clouds
You cannot see the sky clearly from here, but the available sunlight indicates the sunset
You cannot see the sky clearly from here, but the available sunlight indicates the day
The sun is low in the
in the east
The sun is directly above you
The sun is high in the
The sun is in the
heavy wind
strong breeze
gentle breeze
There is a
in the west
The sun is rising
blowing from the
Continue action
There is an unintelligible mess.
The vegetation is broken.
The vegetation has been slightly perturbed.
The vegetation is bent.
Bring
asked that you
offer your services to
requested that you
FILE
AUTHOR
bdA
^dA
kdA
jdA
fdA
rdA
make a living as a warrior
exiled after conviction
be with master
true name invocation
arrived at person
left site
reunited with loved one
adopted
insufficient progress toward goal
going wrong direction
arrived at location
entity no longer rules
cry on priest
vent at boss
cry on boss
should have reached goal
work request
make weapon
vent at priest
find relative
be brought to safety
help with rescue
bring thralldom to the world
bring torture to the world
provide opportunities for acts of valor
bring war to the world
bring misery to the world
bring murder to the world
bring nightmares into reality
bring death to the world
liked appearance
because it was destined
great fortresses built and tested
maintain balance in universe
highlight boundaries between worlds
sow the seeds of chaos in the world
provide opportunities for courage
<reason>
sphere alignment
fell in love
became parent
nearby conflict
agreement cancelled
produced artifact
mastered skill
broke up with lover
reunited with hf
jump into existing conflict
caught sneaking last stand
produced masterwork
hf died unexpectedly
hf is dead
slayer in incident
separated from hf
<circumstance>
death and injury
witnessed death in incident
found body in incident
heavy losses in battle
</reason_id>
<reason_id>
too proud to give in to death
too vain to give in to death
had ambitions for which death is only a small obstacle
envious of those that live on
panicked about what happens after death
afraid to die
not ready to face the afterlife
afraid of persecution
smoother operation of entity
holds high value
shared interest in profession
seek sanctuary
part of trade negotiation
artifact is symbol of entity position
artifact is heirloom of family hfid
cement bonds of friendship
as a symbol of everlasting peace
on a pilgrimage
trapped in cage
unable to leave location
sanctify hf
cannot find artifact
failed mood
hire on as scholar
admire architecture
prevented from leaving
hire on as mercenary
hire on as performer
become citizen
prefers working alone
glorify hf
have not performed
committed vandalism
land holder rank increased
established as land holder
knocked out by cavein
insufficient justice buildings
mandate only partially completed
destroyed building
nobody to punish for failed mandate
personal punishment delayed
punishment of victimizer delayed
personal punishment reduced
reelected
waterfall mist
caught in dust
considering demand
punishment of victimizer reduced
caught in rain
caught in snow
caught in miasma
caught in smoke
suffered minor injury
rough sleep
caught in freakish weather
dehydrated
suffered major injury
sun irritated
very drowsy
good spar
complaint unregistered
long patrol
sun nauseated
clothing rots away
haunted in dreams
threw hauled item in tantrum
freed from prison
spouse had miscarriage
admire owned arranged building
viewed item in own display
viewed displayed item
pet lost
listened to complaint
admire building
admire owned building
admire arranged building
stranger advancing with weapon
stranger sneaking around
witnessed blood drinking in incident
made complaint
being an agreement companion
entity controls site
entity cancels tribute
kicked out of squad
drinking nasty
drinking rotten
drinking without well
view favorite animal caged
drinking vomit
drinking goo
drinking ichor
drinking pus
attacked by zombie possible relative
tired of drink
drinking blood
drinking slime
cleaned self
cleaned self with soap
killed somebody in training accident
pestered by flying micro vermin
acquired item
acquired favorite animal as pet
new buddy
new grudge
near hated vermin
near favorite animal
pleased nobility
tax collector succeeded
disappointed nobility
tax collector failed
lost property to taxes
have inadequate protection
taxable room inaccessible
misinformed about taxable room
was rescued
rescued somebody
completed job
tax escort stole property
eating in dining room
eating without dining room
eating without chair
new bonded relationship
do not have enough armor stands
lesser has better room
eating without table
eating at crowded table
good drink
do not have enough chests
do not have enough cabinets
do not have enough weapon racks
cannot get punishment tool
tired of food
eaten rotten food
good food
punished somebody with beating
punished by beating
punished somebody with tool
punished by tool
ate own pet while starving
ate favorite animal while starving
ate vermin while starving
beat somebody up
mandate was obeyed
naked
no shirt
no shoes
learned interaction
learned poetic form
learned musical form
learned dance form
kicked out of troupe
learned scholar flag
learned skill
learned written content
discuss research topic
syndrome emotion
performed in incident
saw performance in incident
drinking without goblet
research breakthrough
stuck on research topic
ponder research topic
religion prayer
religion prayer in incorrect temple
religion prayer in godless temple
pray to hf in dedicated temple
perpetrator against family convicted
body of relation rotted
pray to hf
dead unit convicted
animal convicted
victim convicted
perpetrator convicted
interacted with pet
turned child away from sanctuary
relative expelled
official meeting without room
have tomb
have no tomb
interacted with community pillar
relation chat
met in room
official meeting in bedroom
official meeting in dining room
relation gave personal chat
relation received personal chat
relation gave stress complaint chat
relation received stress complaint chat
gave water
received food
gave food
relation abstract chat
gained relative
received water
slept on ice
slept on dirt
slept on driftwood
artwork defaced
slept in mud
slept on grass
slept on rough stone
slept on rocks
view hated vermin caged
slept without proper room
slept in room
slept on smooth floor
guildhall agreement abandoned
is entity subordinate
</circumstance>
</circumstance_id>
temple agreement abandoned
guildhall petition accepted
guildhall petition rejected
guildhall petition ignored
temple petition accepted
entity temple recognition
temple petition rejected
temple petition ignored
embezzling funds from position
cut of corrupt funds
from afar
during an infiltration mission
scholarly lecture in site
performance in site
accepting bribes for leniency
historical event collection
acquired artifact
claimed artifact given away
preying on civilized for blood
item was favorite possession
by preserving part of body
abducted hf
murdered hf
active poetic form
active musical form
active dance form
defeated hf
active sermon sphere
active sermon promote value
active sermon refuse value
active story event
active performance singer
active performance chanter
active performance dancer
active sermon worship hfid
active performance storyteller
active performance poem reciter
active performance simulated instrument
active performance instrument
improved skill
put on quality worn item
change personality value
active performance preacher
did individual melee drills
did ranged practice
left troupe
play with toy
dream about hf
residency petition accepted
citizenship petition accepted
residency petition rejected
citizenship petition rejected
taught scholar flag
taught skill
read written content
wrote written content
to fill a role as a performer
to fill a role as a scholar
in order to drink
in order to admire architecture
due to a lack of performances
after being prevented from leaving
out of curiosity
to fill a role as a mercenary
in order to become a citizen
in order to continue working alone
due to jealousy
in order to glorify
in order to flee
after being exiled following a criminal conviction
in order to pursue scholarship
in order to be with the master
in order to eradicate beasts
in order to entertain people
in order to make a living as a warrior
in order to study
after a violent disagreement
after adoption
after invocation of the true name
after finding
after arriving at the location
as the relevant government was no longer in control
after leaving the site
after being reunited with a loved one
to cry on somebody in charge
as the goal was not reached
as insufficient progress was made toward the goal
after going the wrong direction
that weapons be made
to vent at a priest
to cry on a priest
to vent at somebody in charge
in order to be brought to safety
to help with a rescue
due to insufficient work
to request work
to provide opportunities for acts of valor to be performed
that war might rage forever
in order to find a relative
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
that all should gaze upon a truly gruesome visage
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
in order to be rescued
due to their cosmic similarity
after pondering the ineffable subtleties of
in order to maintain balance in the universe
<circumstance_id>
for an insurrection
to adventure
after a performance in
after accepting bribes in exchange for leniency
after embezzling funds
after receiving a cut of corruptly-obtained funds
was given away
after preying on the blood of civilized creatures
being unnaturally ageless
after a scholarly lecture in
after murdering
after acquiring
after defeating
as the item was a favorite possession
by preserving a part of the body
after abducting
in an undedicated temple
after dreaming of
after a dream
after a nightmare
after performing the rites of
in a dedicated temple
after incompletely performing the rites of
in an improperly dedicated temple
due to a lack of funds
after taking heavy losses in battle
after the death of
after praying to
chemistry
geography
philosophy
mathematics
astronomy
natural history
in order to cement the bonds of friendship
to gather information
in order to find sanctuary
due to a shared interest in
due to fear of persecution
to smooth the operation of
due to a belief in
as part of a trade negotiation
unable to face any possible judgment and the afterlife
being too proud to give in to death
being too vain to give in to death
having ambitions for which death was only a small obstacle
as a symbol of authority within
due to envy of those that live on
due to panic about what happens after death
due to fear of death
after being unable to leave a location
in order to sanctify
as an heirloom of the
after failing to create an artifact
due to lack of sleep
after being trapped in a cage
after a great deal of stress
in order to pray
in order to relax
to experience danger
after being unable to find an artifact
</rep_information_source>
<rep_information_source>
became childhood friends
cemented a bond of friendship amidst the horror of combat
</rep_treasure_hunter>
<rep_treasure_hunter>
</rep_thief>
<rep_thief>
</rep_protector_of_weak>
<rep_protector_of_weak>
</rep_knowledge_preserver>
<rep_knowledge_preserver>
</rep_quarreler>
<rep_quarreler>
</rep_flatterer>
<rep_flatterer>
</rep_friendly_fighter>
<rep_friendly_fighter>
</rep_loyal_soldier>
<rep_loyal_soldier>
</rep_hated_group>
<rep_hated_group>
</rep_enemy_fighter>
<rep_enemy_fighter>
</rep_comrade>
<rep_comrade>
</rep_respected_group>
<rep_respected_group>
</rep_killer>
<rep_killer>
</rep_murderer>
<rep_murderer>
</rep_friendly>
<rep_friendly>
</rep_hunter>
<rep_hunter>
</rep_bard>
<rep_bard>
</rep_dancer>
<rep_dancer>
</rep_storyteller>
<rep_storyteller>
</rep_poet>
<rep_poet>
</rep_trade_partner>
<rep_trade_partner>
</rep_preacher>
<rep_preacher>
</rep_violent>
<rep_violent>
</rep_psychopath>
<rep_psychopath>
</rep_brigand>
<rep_brigand>
</rep_bully>
<rep_bully>
</rep_intruder>
<rep_intruder>
</rep_monster>
<rep_monster>
</rep_hero>
<rep_hero>
</rep_bonded>
<rep_bonded>
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
addition of masterful spikes
addition of a masterful handle
addition of masterful rollers
making of a masterful improvement
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
masterfully constructed by
the masterful
masterfully dyed with
during fortification carving
during mining
by falling debris
by growing vegetation
by melting
by magma
created a masterful image set
prepared a masterful
created a masterful engraving
wove a masterful sewn image
masterfully wrote
created a masterful illustration
attached a masterful instrument piece
added a masterful chain
made a masterful improvement
added masterful thread
added masterful cloth
added masterful spikes
added a masterful handle
added masterful rollers
added a masterful rope
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
as a capable and connected lieutenant with more autonomy to act on plots in the web of intrigue
constructed a masterful
created a masterful
masterfully dyed a
become friends over a shared love of athletics
developed an athletic rivalry
developed a business rivalry
recognized
broke up
became friends
due to a shared scholarly interest
due to a shared artistic interest
due to religious persecution
formed a grudge against
over the latter's romantic relationship
became lovers
became infatuated with
was bent toward supernatural vengeance upon
held a deep hatred of
due to persecution
Winter
and took over
and takeover of
the securing of
Spring
Summer
Autumn
, to be delivered from
every
, but they had nothing left to give
the failure to secure
demanded treasure from
demanded and received treasure from
tried to secure tribute from
secured tribute from
in charge of
The new government was called
and lordship of
pillaging of
freed
the freeing of
and placed
seized livestock from
pillaged
raiding of
looted treasure and seized livestock from
stole treasure from
looted treasure from
stole livestock from
the defeat of
stole treasure and livestock from
slipped into
, undetected by
the infiltration of
the attack on
and found nothing
the search of
by the forces of
the rampage of the forces of
fled
the fleeing of
as scouts
the attack by
, the forces of
rampaged throughout
were hired
by the attackers.
The defenders hired
the masterful engraving
led the attack
, and the defenders were led by
The defenders were led by
creation of a masterful illustration
addition of a masterful instrument piece
creation of a masterful image set
prepared by
, and established a gateway between worlds
replaced
razed
viewed
the completion of
thrust a spire of slade up from the underworld, naming it
rebuilt
constructed
the repeal of numerous oppressive laws
finished the construction of
as a part of
connecting
repealed numerous oppressive laws
the proclamation of a series of oppressive edicts upon
the lifting of numerous oppressive laws from
the enactment of a series of oppressive laws
the return to reason at the settlement of
laid a series of oppressive edicts upon
lifted numerous oppressive laws from
enacted a series of oppressive laws
relocation of
the subordination of
the incorporation of
regained their senses after an initial period of questionable judgment.
regained their senses after another period of questionable judgment.
the formation of
ascendency of the criminal organization
began operating at the direction of
fully incorporated into
under the leadership of
at the settlement of
dozens of
several
a few
the joining of
a multitude of
hundreds
some hundred
the withering of
formed
became the primary criminal organization
their
withered.
the abandonment of
the detection of the forces of
leaving
the attack of
abandoned the settlement of
the rout of
and destruction of
spotted the forces of
slipping out of
surrendered
the surrender of
routed
and destroyed
declared
to be a holy city
the declaration that
is a holy city
the first to reach the summit of
an unknown peak
, which rises above
the climbing of
slashing
stabbing
ripping off
burning out
burning away
smashing
slashing off
tearing out
tearing off
stabbing out
ripped
stabbed
as a means of torture
slashing out
burned out
burned away
smashed
slashed
torn out
torn off
stabbed out
ripped off
the devouring of
broken away
slashed out
slashed off
launched an expedition to reclaim
the questionable judgment of
the reclamation of
devoured
the overthrow of
the end of the insurrection in
the crushing of the insurrection against
were taken by a mood to act against their better judgment at
the local government
ended with the disappearance of the rebelling population
crushed the insurrection in
the insurrection
concluded with
prayer inside
viewing of
inquiry after
, an insurrection
the replacement of
the razing of
profaning
disturbing
the foundation of
the emergence of
the rebuilding of
from the underworld through the power of
asked about
the creation of
the construction of
equipment by
tamed the
wild beasts
the taming of the
the horrible experiments of
the carousal of
the purchased of
performed horrible experiments
caroused
losing
everyone
the clash between
clashed with
slaying
them
poorly led
a lone
a tactical situation
brilliantly led
inspiringly led
ably led
the defenders had a slight positional advantage
neither side had a positional advantage
the tactical contest between
the tactics of
the attackers had a positional advantage
the attackers had a slight positional advantage
the defenders had a strong positional advantage
the defenders had a positional advantage
used good tactics
the forces were arrayed, and
the forces shifted, and
the attackers had a strong positional advantage
put forth a sound plan
blundered terribly
hatched a stunning strategy
used poor tactics
made an outright foolish plan
unrolled a brilliant tactical plan
made a poor plan
tactical planning was superior to
entirely outwitted
outmanuevered
the return of
the journey of
outmatched
with a cunning plan
escaped from
made a journey to
unknown lands
the escape from
a forlorn haunt
burned
in dragon fire
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
came back from the dead
once more, this time
a murderous ghost
a sadistic ghost
came to desire to bathe the world in chaos
became obsessed with an inscrutable goal
was disturbed from eternal rest
was brought back from the dead
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
began dreaming of attaining rank in society
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of making a great discovery
was the very first to discover
independently discovered
became obsessed with
own mortality and sought to extend
happening upon
cornering of
confrontation of
brawl with
after a horrific combat
attack on
surprising of
ambush of
a scuffle between
in which the former emerged victorious
the escape of
after a punishing fight
cornered
confronted
got into a brawl with
the subduing of
was forced to make a hasty escape
surprised
ambushed
happened upon
's onslaught
was forced to retreat from
despite the latter's wounds
eventually prevailed and
fought with and subdued
fought with
. While defeated, the latter escaped unscathed
managed to escape from
was impaled on spikes
initial discovery
independent discovery
the new desire of
, struck down by
, struck down by a
, struck down
died after colliding with an obstacle
was killed by a vehicle
was killed by a flying object
was banished by
was banished by a
was left out in the air
was drowned
was struck down
was killed by a trap
, slain by
, slain by a
, slain
succumbed to infection
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was burned to death by
was burned to death by a
burned up in magma
burned up in
's dragon fire
was encased in cooling magma
was encased in ice
fell into a deep chasm
died of old age
into a pit of spikes
scared
solidified
was encased in cooling lava
threw
against an obstacle, causing immediate death
slaughtered
drained
left
drowned
fed
beheaded
crucified
buried
, who suffocated
hacked
executed
shot and killed
mortally wounded
, who bled to death
the draining of
the murder of
the feeding of
the killing of
the slaughter of
the scuttling of
the beheading of
the crucifixion of
the burial of
the leaving of
the mortal wounding of
the fatal illness of
the hacking of
the execution of
under a drawbridge
under a collapsing ceiling
the shooting of
's fire
the scalding of
the crushing of
the condensation of
the freezing of
the heat-induced death of
the encasement of
the burning of
the boiling of
the melting of
the death in the dark of
the starvation of
the dehydration of
the drowning of
the fall of
the passing of
with an inscrutable goal
, once more,
with extending
own life
to attain rank in society
to bathe the world in chaos
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
to make a great discovery
to create a great work of art
to craft a masterwork
to bring peace to the world
the new dream of
the new obsession of
to rule the world
to start a family
entombment
was denied an apprenticeship under
as the latter prefers to work alone
prefers to work alone
was entombed in
raising
discarding
throughout
arose from
was discarded in
was buried in
the start as a
the giving up on being a
the loss of a hist fig entry
, based in
the baby-snatching
the mercenary operation
the thievery
the career change from
the wandering
the scouting
the hunting of great beasts
lost a hist fig entry
gave up being a
became a
stopped being a
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
was abducted
the abduction of
began wandering
became a scout
through the efforts of
to death
the leap of
were
, after the death strike by a
the impalement of
the scaring of
the putting to rest of
the collision of
with an obstacle
, after the death strike by
after an attack by a
after an attack
attack with
the vanishment of
the collapse of
after an attack by
stopped being the mother of
stopped being the father of
stopped being the child of
lost the worship of
became the parent of
began worshipping
became the pet of
became the spouse of the deceased
became the owner of
became the former spouse of
became the deceased spouse of
was sired by
began an apprenticeship under
began traveling with
ceased being the master of
ceased being the apprentice of
became romantically involved with
became the master of
gave birth to
sired
was born to
received the worship of
into the area around
the area around
settling
moved to study in
settled in
visited
fled into
the rampage of
the catatonia
fled to
departed to
the dark brooding of
the fell mood of
the melancholy of
the insanity of
stopped responding to the outside world
the fey mood of
the withdrawal from society of
the possession of
was taken by a fell mood
was striken by melancholy
became crazed
went berserk
was taken by a fey mood
withdrew from society
was possessed
began to skulk and brood
aroused general suspicion
appearing not to age
due to
denial of apprenticeship
recruited
received the title of
given to all new members
attaining sufficient skill with
in power
The support of
was crucial to the coup.
expelled
in order to extract information
formed a friendship
toppled the government of
and assumed control
of the position of
formed a false friendship where each used the other for information
formed a false friendship with
audacious creation
forcible creation
collaborative creation
popularly-supported creation
through force of argument
with threats of violence
, pushed by a wave of popular support
as a matter of course
compelled the creation of
collaborated to create
fooled
into believing
assumed the identity
the impersonation of
changed
the transformation of
the learning of
from the teaching of
the moment when
changed
moved out of
escaped from
learned
was imprisoned in
stopped working at
stopped ruling from
stopped hanging out at
started hanging out at
took up residence in
took up residence
laired within
lost faith in
stopped being the pet of
started working at
ruled from
stopped being the apprentice of
stopped traveling with
stopped being the owner of
stopped being the parent of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
A thousand or more people were expelled
Five hundred or more people were expelled
A hundred or more people were expelled
Dozens of people were expelled
with a hundred or more others
with dozens of others
with many others
with some others
persecuted
with a thousand or more others
with five hundred or more others
, inveighing against
, urging love be shown to
the sermon of
urging love between
purchase
inheritance
rebuilding
preached to
purchased
rebuilt
formerly owned by
the addition of
improved fortifications
a gated courtyard
a feast hall
had a dungeon constructed within
had the fortifications improved of
had a gated courtyard added to
had a feast hall added to
, which
received
the purchase of
equipment by
dissolved
the dissolution of
purchased
enemies
being a member for a year
years of membership
the bestowal of the title of
serving in combat
participating in
battles
slaying an enemy
the blowgun
the tooth
the shield
dodging
the crossbow
the pike
the whip
the bow
the sword
the mace
the hammer
the spear
a weapon or technique
a melee weapon or technique
a ranged weapon
the axe
and sentenced to death
sentenced to
hammerstroke
as a go-between in a conspiracy to commit
the corrupt
with fabricated evidence
through the machinations of
as the plot unfolded,
confessed and
wrongfully
convicted
due to ongoing surveillance on
the contact
a coconspirator,
the target
with fabricated evidence, but nothing came of it.
with fabricated evidence in
after being recognized and arrested
due to ongoing surveillance as the plot unfolded,
was released.
the arrest and interrogation of
attempted to frame
at the behest of
but did not reveal everything
Despite the interrogation
refused to reveal anything and was released.
After enduring an interrogation
was recognized and arrested
was arrested
After being interrogated
implicated
sold
the sale of
sabotaged the activities of
the sabotage of the activities of
the alliance between
ransomed
was sent to
the ransom of
several groups
, including
swore to support
in war if the latter did likewise.
the persecution of
breached
the breach of
Several
sacred sites were desecrated
along with smaller sacred sites
Most property was confiscated
Several major structures were destroyed
were destroyed
along with several smaller sacred sites
A few people were expelled
Somebody was expelled
Several people were expelled
and some others
and others were
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
as the pet of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
over
the termination of
the divorce of
as the parent of
as the owner of
the companionship of
the former apprenticeship of
the former master-apprentice relationship of
as the child of
the imprisonment by
the imprisonment of
the apprenticeship of
the master-apprentice relationship of
the status of
the marriage of
the belief of
the romantic relationship between
escaped from the slavery of
escaped from the prisons of
stopped working for
ceased to be a claimant for
left the service of
made peace with
was brought to the justice of
, appointed by
in fulfillment of a promise
ceased to be a
ceased to be
a worker of
a criminal in the eyes of
was enslaved by
was imprisoned by
a mercenary for
during interrogation
revealed nothing during interrogation.
wrongful
conviction of
months
one year
more than
and exiled
and would have been imprisoned but for lack of accommodations
and imprisoned for a term of
one month
, cementing bonds of mutual trust
with a positive outcome
fairly
made contact with
the first contact of
rejected contact with
the rejection of contact by
from the mercenary service of
with
the end of the former imprisonment of
the end of work
the end of the claim of
from the position of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the removal of
the departure of
the peace-making of
the loss of heroic status of
as a former slave of
as a former prisoner of
the loss of status of
the fall of
as a member of
as a former member of
as a former mercenary of
to the position of
into the mercenary service of
as an enemy of
the enslavement
the imprisonment
the work
the claim
the entry
the crimes
the acceptance
the ascension
the appointment
the election
the selection
the friendship of
the expulsion of
the recruitment of
the status
the stoppage of hanging-out of
the moving out of
the escape of
the false friendship of
the lair of
the cease of occupation of
the removal of the seat of power of
the working of
the seat of power of
the hanging-out of
the residence of
added to a gruesome sculpture
flayed and the skin stretched over
animated
hung from a
the bodies
the body
added to a grisly mound
added to a grotesque pillar
accepted an offer of peace from
the acceptance of an offer of peace from
rejected an offer of peace from
the rejection of an offer of peace from
corrupt dealings
the acceptance of
became embroiled in a dispute over
the dispute between
after an adoption
an agreement
was accepted by
the conclusion of
after arriving at the destination
because of a leadership change at the site
because the group went too far away
after a joyous reunion
a war starting plot
a request to offer service
an agreement to retrieve
because the group travelled too slowly
an agreement to establish a temple
an agreement to establish a guildhall
an infiltration plot
a framing plot
a performance tour
a foiled bribery conspiracy
a foiled corruption conspiracy
a foiled embezzlement conspiracy
an adventure
a guide agreement
a journey to safety
a residency agreement
a promise of position
a rescue mission
an insurrection mission
a theft deal
corrupt dealing
a citizenship agreement
a parley
concluded
a sabotage plot
an abduction plot
an assassination plot
the miserable failure
proposed by
the rejection of
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
in an unsatisfactory fashion
in failure
with miserable outcome
the brilliant
a caravan from
delivered tribute to
boxes
crafts
flasks
quivers
backpacks
ranged weapons
hand armor
foot armor
helmets
trading of
leg armor
gambling of
trading
unfavorable
skillful
disastrous
unfortunate
broke even
gambling
and went further into debt
and went into debt
made a fortune
did well
lost a fortune
did poorly
the loss of a diplomat of
with the possible involvement of
voided all agreements with
the voiding of agreements with
hanging from a
horrible mutilation of
lost a diplomat at
They suspected the involvement of
construction of a gruesome sculpture from
display on
of the skins of
animation of
horribly mutilated
impalement on
construction of a grisly mound from
construction of a grotesque pillar from
was recovered by
was dropped by
the discardment of
held
the confiscation of
the looting of
the recovery of
the theft of
was looted
was recovered
was stolen
and brought to
the disappearance of
was found
the discovery of
the acquisition of a copy of
was lost
the naming of
made a copy of the original
acquired a copy of
, keeping it within
was authored by
the authoring of
received its name
was created
a work
the claiming of
the sanctification of
into a family heirloom
was made a family heirloom
was claimed
was sanctified
the making of
the offering of
was made
a symbol of
an official symbol
the acquisition of
was inherited
was offered
the inheritance of
was stored
the concealment of
the storing of
was acquired
costly
tribute delivery
visit of merchants
was hidden in
. They were greatly offended by the locals
ill-fated
tragic
terrible
and were never heard from again
and suffered great hardships
. They reported a seizure of goods
. They reported irregularities with their goods
biting
striking
kicking
devoted to worship
devoted to the worship of
dedicated to the mastery of
known for
collection of outcasts from
merchant company from
linked to
shadowy military
performance troupe from
civilization of
religion of
bandit gang from
versatile mercenary
was a legendary
could be found within
were a population within
was a
held a ceremony
there was a ceremony
a ceremony held by
was a
and returned there after following its route.
and ended at
It ended at
a procession held by
was the victor.
held a procession
there was a procession
It started at
Competing were
Victory was spread among
winners
The victory was shared by
there was a competition
There were
competitors
a wrestling competition
throwing competition
a gladiatory competition
a music competition
a poetry competition
a foot race
a flying race
the performance
a competition involving
a dance competition
a poetry recital
a story recital
there was a performance
as part of
a dance
a concert
a recital of
an unknown secret
a cottage plot
a castle wall
a castle tower
a tunnel
a wall
an unknown construction
an unidentified creature
[LPAGE:SITE:
an unknown site
a road
an unknown civilization
[C:6:0:1]Related Sites[C:7:0:0][B]
site occ
seat of power
hangout
(associated civilization)[R]
(militant worshippers)[R]
(religious worshippers)[R]
claim to
until
b.
d.
[C:1:0:1]Related Entities[C:7:0:0][B]
to present
former apprentice
former spouse
deceased spouse
imprisoner
traveling companion
former master
casual
dubious
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of
ardent
faithful
to fight in
fought in
, an assault on
in defense of
which was said to permeate
was hired
as a scout
their use of
centered around the worship of various beings
centered around the worship of
, a force
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of One Power
Age of Myth
Age of Legends
Age of
Two
Two Powers
Age of the
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Many facts are still unclear to historians.
A few issues still trouble scholars, but the picture is fairly clear.
NULL heirloom artifact
NULL artifact from dead wg inventory, skipping
a vague agreement
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times.
Its nature is still an intriguing puzzle to the learned.
It is still shrouded in mystery.
the elevation of the landed nobility
a trade agreement
a tribute agreement
a demand of unconditional surrender
an unknown population
a peace agreement
a lumber agreement
the establishment of landed nobility
[LPAGE:SR:
an unknown region
[LPAGE:EPOP:
an empty population
the depths of the world
the magma sea
the Underworld
an unknown underground region
[LPAGE:AB:
[LPAGE:BOOK:
an unknown artifact
[LPAGE:FL:
a trenches
a fortress entrance
a barrow
an unknown building
a meadow
a yard
a warehouse
a dormitory
a dining hall
a pasture
a vault
a mythical palace
a mythical dungeon
a mythical lair
a castle courtyard
a shop
a shrine
a market square
<type>field battle</type>
</attacker_civ_id>
<attacker_civ_id>
</defender_civ_id>
</year>
<year>
</seconds72>
<seconds72>
<historical_event>
</id>
<id>
NULL artifact from wg scholar storage, skipping
, once of the Underworld.
By
I bind myself to this place.
Closing Ceremony
Main Ceremony
NULL artifact from wg storage, skipping
Throwing Competition
Gladiatory Games
Opening Ceremony
Air Race
Wrestling Competition
Poetry Recital
Dance Competition
Musical Competition
Poetry Competition
Occasion of
The Occasion
Dance Performance
Musical Performance
Raid of
Insurrection in
Attempted
in the Wilds
Destruction
Overthrow of
Persecution of
Purge in
Duel of
Pillaging
Conquest
Unknown creature in
Unknown creature[R]
Other Kill
in the wilds
Unknown Age
Notable Kill
[C:7:0:0][B]
Age of Death
Age of Civilization
Age of Emptiness
<new_leader_hfid>
<type>site taken over</type>
<type>holy city declaration</type>
</religion_id>
<type>new site leader</type>
</new_site_civ_id>
<new_site_civ_id>
</new_leader_hfid>
</holding_civ_id>
<holding_civ_id>
</rescued_hfid>
<rescued_hfid>
</freeing_civ_id>
<freeing_civ_id>
</freeing_hfid>
<freeing_hfid>
<season>
</season>
<already_bled_dry/>
<type>hf freed</type>
<was_raid/>
<took_items/>
<took_livestock/>
<type>site tribute forced</type>
<type>destroyed site</type>
<no_defeat_mention/>
<type>plundered site</type>
<detected/>
<type>sneak into site</type>
</site_civ_id>
<site_civ_id>
<type>attacked site</type>
<type>entity searched site</type>
</searcher_civ_id>
<searcher_civ_id>
<result>found nothing</result>
<site_id>
<type>entity fled site</type>
</fled_civ_id>
<fled_civ_id>
<type>entity rampaged in site</type>
</rampage_civ_id>
<rampage_civ_id>
</site_id>
<d_support_merc_enid>
</defender_merc_enid>
<defender_merc_enid>
</historical_event>
<a_support_merc_enid>
</attacker_merc_enid>
<attacker_merc_enid>
</d_support_merc_enid>
<attacker_general_hfid>
</defender_general_hfid>
<defender_general_hfid>
</a_support_merc_enid>
<feature_layer_id>
</coords>
<coords>
</attacker_general_hfid>
<defender_civ_id>
</subregion_id>
<subregion_id>
</feature_layer_id>
<competitor_hfid>
<type>procession</type>
<type>ceremony</type>
<type>insurrection started</type>
<type>competition</type>
</winner_hfid>
<winner_hfid>
</competitor_hfid>
</occasion_id>
<occasion_id>
</schedule_id>
<schedule_id>
<site_id1>
</site_id2>
<site_id2>
<type>performance</type>
<wcid>
</master_wcid>
<master_wcid>
</site_id1>
</artifact_id>
<artifact_id>
<type>created world construction</type>
</wcid>
<type>hf disturbed structure</type>
<type>hf prayed inside structure</type>
<type>hf viewed artifact</type>
<type>hf asked about artifact</type>
<type>hf razed structure</type>
</hist_fig_id>
<hist_fig_id>
<type>hf profaned structure</type>
<old_ab_id>
</new_ab_id>
<new_ab_id>
<type>razed structure</type>
<structure_id>
<rebuilt/>
<type>replaced structure</type>
</old_ab_id>
</resident_civ_id>
<resident_civ_id>
<type>created structure</type>
</structure_id>
<first/>
<type>created site</type>
</builder_hfid>
<builder_hfid>
</civ_id>
<civ_id>
<abandoned/>
<type>site retired</type>
</attacker_hfid>
<attacker_hfid>
<type>hf destroyed site</type>
<type>site died</type>
<spotter_hfid>
</leaver_civ_id>
<leaver_civ_id>
<type>hf attacked site</type>
<religion_id>
<type>site surrendered</type>
<type>spotted leaving site</type>
</spotter_hfid>
</a_squad_id>
<a_squad_id>
</d_squad_id>
<d_squad_id>
</a_hfid>
<a_hfid>
</d_hfid>
<d_hfid>
neither favored
</situation>
<start/>
<type>squad vs squad</type>
a slightly favored
d strongly favored
d favored
d slightly favored
<d_tactics_roll>
<situation>
a strongly favored
a favored
<d_tactician_hfid>
</a_tactics_roll>
<a_tactics_roll>
</d_tactics_roll>
<type>tactical situation</type>
</a_tactician_hfid>
<a_tactician_hfid>
</d_tactician_hfid>
<group_2_hfid>
<type>hf reach summit</type>
</group_hfid>
<group_hfid>
</group_1_hfid>
<group_1_hfid>
</group_2_hfid>
got into a brawl
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
ambushed
happen upon
corner
confront
<subtype>
subdued
scuffle
</wounder_hfid>
<wounder_hfid>
<was_torture/>
<type>hf simple battle event</type>
<type>creature devoured</type>
<type>hf wounded</type>
</woundee_hfid>
<woundee_hfid>
population gone
</outcome>
<type>reclaim site</type>
<unretire/>
</target_civ_id>
<target_civ_id>
<outcome>
leadership overthrown
see the great natural sites
bathe world in chaos
<secret_goal>
stay alive
maintain entity status
</knowledge>
<knowledge>
<type>hf gains secret goal</type>
</secret_goal>
<type>hf reunion</type>
<type>knowledge discovered</type>
</hfid>
<hfid>
<type>hf travel</type>
<return/>
<escape/>
<type>hf new pet</type>
</quality>
<type>hf performed horrible experiments</type>
<type>hf carouse</type>
<type>hf equipment purchase</type>
<quality>
</d_number>
<d_number>
</d_slain>
<d_slain>
</d_interaction>
<d_interaction>
</d_effect>
<d_effect>
</a_slain>
<a_slain>
</d_race>
<d_race>
</a_effect>
<a_effect>
</a_number>
<a_number>
</a_race>
<a_race>
</a_interaction>
<a_interaction>
</d_leader_hfid>
<d_leader_hfid>
</d_leadership_roll>
<d_leadership_roll>
</a_leader_hfid>
<a_leader_hfid>
</a_leadership_roll>
<a_leadership_roll>
freezing water
exec generic
exec beheaded
cold
vanish
quitdead
abandon
blood drained
crushed bridge
cage blasted
struck
shot
drown
<slayer_shooter_item_id>
<cause>
hunger
<slayer_caste>
</slayer_item_id>
<slayer_item_id>
</slayer_shooter_item_id>
<slayer_hfid>
</slayer_race>
<slayer_race>
</slayer_caste>
</actor_hfid>
<actor_hfid>
<type>hf died</type>
</slayer_hfid>
<raised_before/>
<disturbance/>
<type>hf revived</type>
</ghost>
<ghost>
</identity_id2>
<identity_id2>
</hf_rep_1_of_2>
<hf_rep_1_of_2>
</identity_id1>
<identity_id1>
</hfid2>
<hfid2>
</target_seen_as>
<type>hfs formed reputation relationship</type>
</hfid1>
<hfid1>
plot saboteur
underworld contact
possibly unknown director
</corruptor_seen_as>
plot assassin
personal enemy
usable snatcher
plot snatcher
compromised position holder
delivery target
handler
usable assassin
general purpose asset
usable thief
potential employer
plot thief
rebuffed corruption
source of illegal funds
source of illegal funds for master
suspected criminal
<type>hfs formed intrigue relationship</type>
<corruptor_seen_as>
<target_seen_as>
necessary threat
</corruptor_identity>
<corruptor_identity>
</target_identity>
<target_identity>
<snatcher_hfid>
<type>failed intrigue corruption</type>
</corruptor_hfid>
<corruptor_hfid>
<type>hf abducted</type>
</target_hfid>
<target_hfid>
</snatcher_hfid>
suicide leaping
suicide drowned
</cause>
melt
condense
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
exec crucified
exec buried alive
exec drowned
exec burned alive
<persecutor_enid>
</target_enid>
<target_enid>
</expelled_hfid>
<type>entity persecuted</type>
</persecutor_hfid>
<persecutor_hfid>
</persecutor_enid>
<entity_1>
</entity_2>
<entity_2>
<topic>entity 1 should love entity 2</topic>
</site_hfid>
<site_hfid>
<topic>set entity 1 against entity 2</topic>
</entity_1>
<last_owner_enid>
<type>hf preach</type>
</speaker_hfid>
<speaker_hfid>
<rebuilt_ruined/>
</last_owner_hfid>
<last_owner_hfid>
</last_owner_enid>
</acquirer_enid>
<acquirer_enid>
<purchased_unowned/>
<inherited/>
</building_profile_id>
<building_profile_id>
</acquirer_hfid>
<acquirer_hfid>
<modification>improved fortifications</modification>
<modification>gated courtyard</modification>
<modification>feast hall</modification>
<type>building profile acquired</type>
<type>modified building</type>
</modifier_hfid>
<modifier_hfid>
<modification>dungeon</modification>
<type>entity dissolved</type>
<type>entity equipment purchase</type>
</new_equipment_level>
<new_equipment_level>
<unit_type>
<type>add hf entity honor</type>
</honor_id>
<honor_id>
<conspirator_hfid>
<type>entity expels hf</type>
<type>hf recruited unit type for entity</type>
</unit_type>
<pos_taker_hfid>
</instigator_hfid>
<instigator_hfid>
</conspirator_hfid>
<position_profile_id>
</overthrown_hfid>
<overthrown_hfid>
</pos_taker_hfid>
</hf_rep_2_of_1>
<hf_rep_2_of_1>
<type>entity overthrown</type>
</position_profile_id>
<framer_hfid>
<crime>
</crime>
<type>hf convicted</type>
<plotter_hfid>
</fooled_hfid>
<fooled_hfid>
</framer_hfid>
<type>failed frame attempt</type>
</convicter_enid>
<convicter_enid>
</plotter_hfid>
</implicated_hfid>
<implicated_hfid>
<did_not_reveal_all_in_interrogation/>
<held_firm_in_interrogation/>
<interrogator_hfid>
</arresting_enid>
<arresting_enid>
<wanted_and_recognized/>
</saboteur_hfid>
<saboteur_hfid>
<type>hf interrogated</type>
</interrogator_hfid>
<enslaved_hfid>
</seller_hfid>
<seller_hfid>
<type>sabotage</type>
</moved_to_site_id>
<moved_to_site_id>
<type>hf enslaved</type>
</enslaved_hfid>
</payer_entity_id>
<payer_entity_id>
</payer_hfid>
<payer_hfid>
</ransomed_hfid>
<ransomed_hfid>
</ransomer_hfid>
<ransomer_hfid>
<initiating_enid>
</joining_enid>
<joining_enid>
<type>hf ransomed</type>
</civ_entity_id>
<civ_entity_id>
<type>entity alliance formed</type>
</initiating_enid>
<shrine_amount_destroyed>
<type>entity breach feature layer</type>
</site_entity_id>
<site_entity_id>
<property_confiscated_from_hfid>
</destroyed_structure_id>
<destroyed_structure_id>
</shrine_amount_destroyed>
<expelled_pop_id>
</expelled_number>
<expelled_number>
</property_confiscated_from_hfid>
<expelled_hfid>
</expelled_creature>
<expelled_creature>
</expelled_pop_id>
<mood>
fey
secretive
macabre
<type>hf confronted</type>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf state</type>
<seeker_hfid>
<relationship>
</relationship>
entombed at site
</body_state>
<type>hf relationship denied</type>
</seeker_hfid>
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
<type>change hf body state</type>
<body_state>
<appointer_hfid>
</promise_to_hfid>
<promise_to_hfid>
<type>remove hf entity link</type>
</link>
</position_id>
<position_id>
</appointer_hfid>
former squad
former occupation
resident
<type>add hf entity link</type>
<link>
former position
position claim
<surveiled_target/>
<convict_is_contact/>
</confessed_after_apb_arrest_enid>
<confessed_after_apb_arrest_enid>
<wrongful_conviction/>
<surveiled_convicted/>
<surveiled_coconspirator/>
<surveiled_contact/>
</hammerstrokes>
<hammerstrokes>
</prison_months>
<prison_months>
<beating/>
<exiled/>
<death_penalty/>
<no_prison_available/>
</contact_hfid>
<contact_hfid>
</coconspirator_hfid>
<coconspirator_hfid>
</convicted_hfid>
<convicted_hfid>
</corrupt_convicter_hfid>
<corrupt_convicter_hfid>
anxiety propensity
lust propensity
stress vulnerability
envy propensity
cheer propensity
depression propensity
anger propensity
<relevant_id_for_method>
<top_facet>
love propensity
hate propensity
<relevant_entity_id>
</relevant_position_profile_id>
<relevant_position_profile_id>
</relevant_id_for_method>
<method>religious sympathy</method>
<method>revenge on grudge</method>
<method>offer immortality</method>
</relevant_entity_id>
<method>flatter</method>
<method>precedence</method>
<method>blackmail over embezzlement</method>
<method>bribe</method>
<action>induce to embezzle</action>
</lure_hfid>
<lure_hfid>
<method>intimidate</method>
<failed_judgment_test/>
<action>bribe official</action>
<action>bring into network</action>
<action>corrupt in place</action>
</agreement_id>
<agreement_id>
<delegated/>
<successful/>
<rejector_enid>
<type>agreement concluded</type>
<type>agreement rejected</type>
<type>agreement formed</type>
</contacted_enid>
<contacted_enid>
<type>first contact failed</type>
</rejector_enid>
<type>remove hf site link</type>
<type>first contact</type>
</contactor_enid>
<contactor_enid>
</hfid_target>
<hfid_target>
<type>remove hf hf link</type>
<type>add hf site link</type>
visiting
</state>
<type>change hf job</type>
<type>add hf hf link</type>
</mood>
<state>
settled
refugee
fell
<type>site dispute</type>
<dispute>
</dispute>
</entity_id_1>
<concluder_hfid>
</agreement_subject_id>
<agreement_subject_id>
<type>agreement made</type>
<coconspirator_bonus>
</ally_defense_bonus>
<ally_defense_bonus>
</concluder_hfid>
<top_relationship_rating>
</top_relationship_modifier>
<top_relationship_modifier>
</coconspirator_bonus>
<top_relationship_factor>love</top_relationship_factor>
<top_relationship_factor>fear</top_relationship_factor>
<top_relationship_factor>respect</top_relationship_factor>
</top_relationship_rating>
</top_value_modifier>
<top_value_modifier>
<top_relationship_factor>trust</top_relationship_factor>
<top_relationship_factor>loyalty</top_relationship_factor>
<top_value>
</top_value>
</top_value_rating>
<top_value_rating>
</top_facet_rating>
<top_facet_rating>
</top_facet_modifier>
<top_facet_modifier>
excitement-seeking
flights of fancy
</top_facet>
swayable
altruism
set-in-ways
tolerance for differences
cruelty
singlemindedness
ambition
extravagance
zaniness
disdain advice
fearlessness
confidence
intemperance
likes fighting
stubborness
wastefulness
<receiver_entity_id>
<type>artifact claim formed</type>
<claim>
<giver_entity_id>
</receiver_hist_figure_id>
<receiver_hist_figure_id>
</receiver_entity_id>
<type>artifact given</type>
</giver_hist_figure_id>
<giver_hist_figure_id>
</giver_entity_id>
</hist_figure_id>
<hist_figure_id>
<type>artifact stored</type>
<type>artifact possessed</type>
<is_tribute/>
<type>artifact hidden</type>
</unit_id>
<unit_id>
<hardship/>
<seizure/>
<offended/>
<lost_value/>
<type>merchant</type>
</depot_entity_id>
<depot_entity_id>
<all_dead/>
</allotment_index>
<allotment_index>
</account_shift>
<account_shift>
</production_zone_id>
<production_zone_id>
</allotment>
<allotment>
</source_site_id>
<source_site_id>
</dest_site_id>
<dest_site_id>
</trader_hfid>
<trader_hfid>
</trader_entity_id>
<trader_entity_id>
<old_account>
</new_account>
<new_account>
<type>trade</type>
<type>gamble</type>
</gambler_hfid>
<gambler_hfid>
</old_account>
<type>peace rejected</type>
<type>diplomat lost</type>
<type>body abused</type>
<type>agreement void</type>
<site_id_1>
</site_id_2>
<site_id_2>
<type>peace accepted</type>
<entity_id_1>
</entity_id_2>
<entity_id_2>
</site_id_1>
<type>entity incorporated</type>
</joiner_entity_id>
<joiner_entity_id>
</joined_entity_id>
</pop_flid>
<pop_flid>
</join_entity_id>
<join_entity_id>
</pop_number_moved>
<pop_number_moved>
</pop_srid>
<pop_srid>
<type>entity relocate</type>
<type>regionpop incorporated into entity</type>
</pop_race>
<pop_race>
<type>entity created</type>
</creator_hfid>
<creator_hfid>
<type>entity primary criminals</type>
<injury/>
<type>entity law</type>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>artifact found</type>
<type>item stolen</type>
<type>artifact recovered</type>
<type>artifact dropped</type>
</destroyer_hfid>
<destroyer_hfid>
</destroyer_enid>
<destroyer_enid>
<type>artifact lost</type>
</site_property_id>
<site_property_id>
<type>artifact destroyed</type>
</new_artifact_id>
<new_artifact_id>
</old_artifact_id>
<old_artifact_id>
</source_entity_id>
<source_entity_id>
<from_original/>
<type>artifact transformed</type>
</dest_entity_id>
<dest_entity_id>
</source_structure_id>
<source_structure_id>
<name_only/>
<type>artifact copied</type>
</dest_structure_id>
<dest_structure_id>
<type>written content composed</type>
</wc_id>
<wc_id>
<type>artifact created</type>
</form_id>
<form_id>
<type>musical form created</type>
<type>dance form created</type>
holy relic
</claim>
<type>poetic form created</type>
</historical_event_collection>
<type>battle</type>
</war_eventcol>
<war_eventcol>
</aggressor_ent_id>
<aggressor_ent_id>
</defender_ent_id>
<defender_ent_id>
<eventcol>
</event>
<event>
<type>war</type>
<end_year>
</end_seconds72>
<end_seconds72>
</eventcol>
<start_year>
</start_seconds72>
<start_seconds72>
</end_year>
<identity_id>
<type>create entity position</type>
<historical_event_collection>
</start_year>
<type>assume identity</type>
</trickster_hfid>
<trickster_hfid>
</identity_id>
</new_race>
<new_race>
</new_caste>
<new_caste>
</old_race>
<old_race>
</old_caste>
<old_caste>
</changee_hfid>
<changee_hfid>
</changer_hfid>
<changer_hfid>
<type>hf does interaction</type>
</doer_hfid>
<doer_hfid>
<type>changed creature type</type>
</teacher_hfid>
<teacher_hfid>
</interaction>
<interaction>
<type>masterpiece lost</type>
<type>hf learns secret</type>
</student_hfid>
<student_hfid>
<type>masterpiece dye</type>
<type>masterpiece item improvement</type>
<type>masterpiece food</type>
<type>masterpiece engraving</type>
</skill_at_time>
<skill_at_time>
<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
<joined_entity_id>
</leader_hfid>
<leader_hfid>
<partial_incorporation/>
<adjective>
<type>abduction</type>
<type>raid</type>
<type>theft</type>
<target_entity_id>
<type>persecution</type>
<type>purge</type>
</adjective>
</defending_enid>
<defending_enid>
<type>insurrection</type>
</target_entity_id>
<ordinal>
<type>site conquered</type>
</attacking_enid>
<attacking_enid>
<type>duel</type>
</parent_eventcol>
<parent_eventcol>
</ordinal>
<defending_squad_site>
<defending_squad_animated/>
attacker won
defender won
<defending_squad_number>
</defending_squad_deaths>
<defending_squad_deaths>
</defending_squad_site>
<defending_squad_race>
</defending_squad_entity_pop>
<defending_squad_entity_pop>
</defending_squad_number>
</attacking_squad_site>
<attacking_squad_site>
<attacking_squad_animated/>
</defending_squad_race>
</attacking_squad_number>
<attacking_squad_number>
</attacking_squad_deaths>
<attacking_squad_deaths>
</attacking_squad_race>
<attacking_squad_race>
</attacking_squad_entity_pop>
<attacking_squad_entity_pop>
</d_support_merc_hfid>
<d_support_merc_hfid>
</noncom_hfid>
<noncom_hfid>
</defending_hfid>
<defending_hfid>
</a_support_merc_hfid>
<a_support_merc_hfid>
</attacking_hfid>
<attacking_hfid>
<company_merc/>
<individual_merc/>
</attacking_merc_enid>
<attacking_merc_enid>
</defending_merc_enid>
<defending_merc_enid>
</attacking_ent_id>
<attacking_ent_id>
</defending_ent_id>
<defending_ent_id>
<link_type>home saved zone</link_type>
<link_type>prison structure</link_type>
<link_type>prison building profile</link_type>
</sub_id>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
<site_link>
<link_type>occupation</link_type>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<entity_former_occupation_link>
</entity_former_occupation_link>
<entity_former_position_link>
</entity_former_position_link>
<entity_occupation_link>
</occupation_id>
<occupation_id>
</entity_occupation_link>
<entity_former_squad_link>
</entity_former_squad_link>
<entity_position_link>
</entity_position_link>
<squad_id>
</squad_position>
<squad_position>
</entity_squad_link>
<link_type>criminal</link_type>
</entity_link>
<entity_squad_link>
</squad_id>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
</link_strength>
<link_strength>
</hf_link>
<entity_link>
<link_type>former apprentice</link_type>
<link_type>pet owner</link_type>
<link_type>former spouse</link_type>
<link_type>deceased spouse</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
<link_type>former master</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<type>beast attack</type>
<type>journey</type>
<type>occasion</type>
<hf_link>
<relationship_profile_hf_visual>
</hf_id>
<hf_id>
</meet_count>
corrupt position holder
rebuffed
source of funds
source of funds for master
<current_identity_id>
</used_identity_id>
<used_identity_id>
possible threat
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
</current_identity_id>
<first_ageless_season_count>
<cultural_identity_reputation>
</cultural_identity_id>
<cultural_identity_id>
<unsolved_murders>
</first_ageless_year>
<first_ageless_year>
</first_ageless_season_count>
</property_id>
<property_id>
</site_property>
</unsolved_murders>
<animated_string>
</holds_artifact>
<holds_artifact>
<site_property>
<interaction_knowledge>
</active_interaction>
<active_interaction>
</animated_string>
<goal>immortality</goal>
<goal>
</interaction_knowledge>
<kills>
</honor_entity>
</journey_pet>
<journey_pet>
<entity>
</battles>
<battles>
</kills>
<total_ip>
</hf_skill>
<honor_entity>
</entity>
<hf_skill>
</skill>
<skill>
</total_ip>
<sub_id>
</site_link>
<sphere>
</sphere>
undead world conquest
infiltrate society
</actor_id>
direct war to actor
corrupt actor's government
counterintelligence
become immortal
corruptly punish actor
frame actor
kidnap actor
sabotage actor
acquire artifact
grow corruption network
attain rank
assassinate actor
<intrigue_plot>
<type>
grow funding network
grow asset network
<promised_me_immortality/>
</handle_actor_id>
<handle_actor_id>
</intrigue_actor>
<strategy_enid>
</strategy_eppid>
<strategy_eppid>
<promised_actor_immortality/>
work if suited
torment
</strategy>
</strategy_enid>
avoid
tax
neutralize
<role>
<strategy>
corrupt and pacify
<relationship_profile_hf_identity>
</relationship_profile_hf_identity>
<intrigue_actor>
</role>
<fear>
</relationship_profile_hf_visual>
<relationship_profile_hf_historical>
</relationship_profile_hf_historical>
<trust>
</loyalty>
<loyalty>
</fear>
<love>
</respect>
<respect>
</trust>
<last_meet_seconds72>
</known_identity_id>
<known_identity_id>
</love>
<meet_count>
</last_meet_year>
<last_meet_year>
</last_meet_seconds72>
was most often depicted as a
associated with
chosen by fate as the vanguard of destiny.
possessed of an unusual destiny.
guided by forces unknown.
most often takes the form of a
the only one of
one of the only ones of
kind
Although accounts vary, it is universally agreed that
The identity of
has been lost to time
one of the first of
, animated by unknown forces
born in
of unknown parentage
was the
This nameless being
a deity
that occurs in the myths of
NULL artifact from dead post-wg inventory, skipping
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
[NOUN]
<plot_role>
<agreement_has_messenger/>
</plot_actor>
</intrigue_plot>
</parent_plot_hfid>
<parent_plot_hfid>
<plot_actor>
</plot_role>
</delegated_plot_hfid>
<delegated_plot_hfid>
</parent_plot_id>
<parent_plot_id>
<actor_id>
<on_hold/>
</delegated_plot_id>
<delegated_plot_id>
ADVENTURE_INTERACTION_ICON_PARALYZE
ADVENTURE_INTERACTION_ICON_BLISTER
ADVENTURE_INTERACTION_ICON_SICKEN_COUGH_BLOOD
ADVENTURE_INTERACTION_ICON_CAUSE_BLEEDING
ADVENTURE_INTERACTION_ICON_PROPEL_AWAY
ADVENTURE_INTERACTION_ICON_VANISH
ADVENTURE_INTERACTION_ICON_CAUSE_PAIN
ADVENTURE_INTERACTION_ICON_RAISE_FOG
EXPERIMENT_ONLY
[INTERACTION:
ADVENTURE_INTERACTION_ICON_LAUNCH_ICE_BOLT
I_DEFAULT_ICON
*** Error(s) finalizing the interaction
SELECT_INTERACTION
[OBJECT:INTERACTION]
interaction_layer
SYN_NO_HOSPITAL
SYN_INGESTED
CUT_INTERACTION
SYN_INJECTED
SYN_INHALED
SYN_CONTACT
IS_POWER_LEVEL
IS_USAGE_HINT
ANY_TERRAIN
IS_REGION
IS_TRIGGER_STRING
IS_TRIGGER_STRING_THIRD
IS_NAME
IS_FREQUENCY
IS_HIST_STRING_1
Unrecognized Interaction Token:
IS_TRIGGER_STRING_SECOND
IS_HIST_STRING_2
CHANGE_WEATHER
Unrecognized Interaction Effect Type:
MATERIAL_EMISSION
CHANGE_ITEM_QUALITY
CREATE_ITEM
ADD_SYNDROME
RESURRECT
RAISE_GHOST
SUMMON_UNIT
PROPEL_UNIT
Unrecognized Interaction Target Type:
ANIMATE
I_EFFECT
ITEM_POWER
EXPERIMENT
I_TARGET
Unrecognized Interaction Source Type:
DISTURBANCE
CREATURE_ACTION
INGESTION
I_SOURCE
Unrecognized default interaction icon:
UNDERGROUND_SPECIAL
ADVENTURE_INTERACTION_ICON_SUMMON_NIGHTMARE
ADVENTURE_INTERACTION_ICON_SUMMON_BOGEYMAN
ADVENTURE_INTERACTION_ICON_LUCK_CURSE
ADVENTURE_INTERACTION_ICON_CREATE_GHOUL
ADVENTURE_INTERACTION_ICON_TRANSFORM
ADVENTURE_INTERACTION_ICON_EMIT_GAS
ADVENTURE_INTERACTION_ICON_RAISE_INTELLIGENT_UNDEAD
ADVENTURE_INTERACTION_ICON_ANIMATE_CORPSE
ADVENTURE_INTERACTION_ICON_SPIT_LIQUID_GLOB
ADVENTURE_INTERACTION_ICON_SPIT_SOLID_GLOB
ADVENTURE_INTERACTION_ICON_EMIT_VAPOR
ADVENTURE_INTERACTION_ICON_EMIT_DUST
ADVENTURE_INTERACTION_ICON_SPRAY_DUST
ADVENTURE_INTERACTION_ICON_SPRAY_WEB
ADVENTURE_INTERACTION_ICON_SPRAY_GAS
ADVENTURE_INTERACTION_ICON_SPRAY_VAPOR
ADVENTURE_INTERACTION_ICON_CAUSE_DIZZINESS
ADVENTURE_INTERACTION_ICON_SUFFOCATE
ADVENTURE_INTERACTION_ICON_SPRAY_FIRE_JET
ADVENTURE_INTERACTION_ICON_HURL_FIREBALL
ADVENTURE_INTERACTION_ICON_SICKEN_NAUSEA
ADVENTURE_INTERACTION_ICON_SICKEN_VOMIT_BLOOD
ADVENTURE_INTERACTION_ICON_BLIND
ADVENTURE_INTERACTION_ICON_ROT
BIOME_DESERT_BADLAND
BIOME_SHRUBLAND_TROPICAL
BIOME_DESERT_SAND
BIOME_DESERT_ROCK
BIOME_SHRUBLAND_TEMPERATE
BIOME_SAVANNA_TEMPERATE
BIOME_SAVANNA_TROPICAL
BIOME_GRASSLAND_TROPICAL
BIOME_FOREST_TROPICAL_DRY_BROADLEAF
BIOME_FOREST_TROPICAL_CONIFER
BIOME_GRASSLAND_TEMPERATE
BIOME_FOREST_TROPICAL_MOIST_BROADLEAF
BIOME_FOREST_TAIGA
BIOME_MARSH_TROPICAL_SALTWATER
BIOME_FOREST_TEMPERATE_BROADLEAF
BIOME_FOREST_TEMPERATE_CONIFER
BIOME_SWAMP_TROPICAL_SALTWATER
BIOME_SWAMP_TROPICAL_FRESHWATER
BIOME_MARSH_TROPICAL_FRESHWATER
BIOME_SWAMP_MANGROVE
BIOME_SWAMP_TEMPERATE_SALTWATER
BIOME_SWAMP_TEMPERATE_FRESHWATER
BIOME_MARSH_TEMPERATE_SALTWATER
BIOME_MARSH_TEMPERATE_FRESHWATER
BIOME_MOUNTAIN
BIOME_TUNDRA
BIOME_GLACIER
IE_LOCATION
IE_IMMEDIATE
IE_PROPEL_FORCE
IE_ARENA_NAME
CONTEXT_MATERIAL
IE_INTERMITTENT
IE_TARGET
IT_LOCATION token not valid
RANDOM_NEARBY_LOCATION
IT_MATERIAL
IT_MANUAL_INPUT
CONTEXT_BP
CONTEXT_ITEM
CONTEXT_CREATURE_OR_LOCATION
CONTEXT_LOCATION
IT_LOCATION
IS_CDI
CONTEXT_CREATURE
CONTEXT_REGION
MUNDANE_RECORDING_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
IS_DESCRIPTION
Interaction Source IS_SECRET token not found
IS_SECRET
IS_SECRET_GOAL
MUNDANE_RESEARCH_POSSIBLE
SUPERNATURAL_LEARNING_POSSIBLE
GOOD_ONLY
EVIL_ONLY
IS_SPHERE
SAVAGE_ONLY
EVIL_ALLOWED
NORMAL_ALLOWED
SAVAGE_ALLOWED
GOOD_ALLOWED
HAS_ANY_CARNIVORE
HAS_ANY_NIGHT_CREATURE_EXPERIMENTER
HAS_ANY_SUPERNATURAL
ALL_CASTES_ALIVE
HAS_ANY_NIGHT_CREATURE_HUNTER
HAS_ANY_NIGHT_CREATURE
HAS_ANY_NIGHT_CREATURE_NIGHTMARE
HAS_ANY_NIGHT_CREATURE_BOGEYMAN
HAS_ANY_MISCHIEVOUS
HAS_ANY_MISCHIEVIOUS
HAS_ANY_DEMON
HAS_ANY_FLIER
HAS_ANY_TITAN
HAS_ANY_FEATURE_BEAST
HAS_ANY_NOT_LIVING
HAS_ANY_UNIQUE_DEMON
HAS_ANY_COMMON_DOMESTIC
HAS_ANY_CAN_SWIM
HAS_ANY_INTELLIGENT_SPEAKS
HAS_ANY_UTTERANCES
HAS_ANY_CANNOT_BREATHE_WATER
HAS_ANY_NOT_FIREIMMUNE
HAS_ANY_NOT_FLIER
HAS_ANY_CANNOT_BREATHE_AIR
HAS_ANY_SEMIMEGABEAST
HAS_ANY_MEGABEAST
HAS_ANY_VERMIN_MICRO
HAS_ANY_POWER
HAS_ANY_CURIOUS_BEAST
HAS_ANY_LARGE_PREDATOR
HAS_ANY_NATURAL_ANIMAL
HAS_ANY_BENIGN
HAS_ANY_INTELLIGENT_LEARNS
SMALL_RACE
OCCURS_AS_ENTITY_RACE
HAS_ANY_VERMIN_HATEABLE
MATES_TO_BREED
TWO_GENDERS
HAS_FEMALE
HAS_MALE
BIOME_RIVER_TROPICAL_FRESHWATER
BIOME_RIVER_TEMPERATE_SALTWATER
BIOME_RIVER_TROPICAL_SALTWATER
BIOME_RIVER_TROPICAL_BRACKISHWATER
BIOME_LAKE_TROPICAL_SALTWATER
BIOME_LAKE_TROPICAL_BRACKISHWATER
BIOME_RIVER_TEMPERATE_BRACKISHWATER
BIOME_RIVER_TEMPERATE_FRESHWATER
BIOME_LAKE_TEMPERATE_BRACKISHWATER
BIOME_LAKE_TEMPERATE_FRESHWATER
BIOME_LAKE_TROPICAL_FRESHWATER
BIOME_LAKE_TEMPERATE_SALTWATER
BIOME_POOL_TROPICAL_FRESHWATER
BIOME_POOL_TEMPERATE_SALTWATER
BIOME_POOL_TROPICAL_SALTWATER
BIOME_POOL_TROPICAL_BRACKISHWATER
BIOME_SUBTERRANEAN_LAVA
BIOME_SUBTERRANEAN_CHASM
BIOME_POOL_TEMPERATE_BRACKISHWATER
BIOME_POOL_TEMPERATE_FRESHWATER
BIOME_OCEAN_TEMPERATE
BIOME_OCEAN_TROPICAL
BIOME_SUBTERRANEAN_WATER
BIOME_OCEAN_ARCTIC
FRONT_WARM
IE_SYNDROME_TAG
FRONT_OCCLUDED
FRONT_COLD
IE_CHANGE_QUALITY
IE_GRIME_LEVEL
IE_SET_QUALITY
IE_MAKE_PET_IF_POSSIBLE
IE_TIME_RANGE
IE_ITEM_QUALITY
IE_ITEM
IE_FORBIDDEN_CREATURE_CASTE_FLAG
IE_CREATURE_CASTE_FLAG
IE_ALL_SLOW_EFFORTLESS_GAIT_SPEED
IE_HAVE_FAST_EFFORTLESS_GAIT_SPEED
HAS_RACE_GAIT
HAS_FLY_RACE_GAIT
IE_FORBIDDEN_CREATURE_FLAG
IE_CREATURE_FLAG
HAS_SOUND_PEACEFUL_INTERMITTENT
HAS_SOUND_ALERT
HAS_GRASP
VERMIN_GOBBLER
HAS_COLOR
HAS_TILE
HAS_GLOW_COLOR
HAS_GLOW_TILE
HAS_CHILDSTATE
HAS_BABYSTATE
CAN_SWIM_INNATE
HAS_SOLDIER_TILE
AQUATIC_UNDERSWIM
HAS_PUS
HAS_SECRETION
CURIOUS_BEAST_EATER
HAS_ROTTABLE
CURIOUS_BEAST_ITEM
CURIOUS_BEAST_GUZZLER
HAS_ANY_SLOW_LEARNER
HAS_ANY_FLY_RACE_GAIT
CAN_BREATHE_WATER
HAS_ANY_LOCAL_POPS_PRODUCE_HEROES
HAS_ANY_OUTSIDER_CONTROLLABLE
HAS_ANY_RACE_GAIT
HAS_ANY_GRASP
HAS_ANY_GRAZER
HAS_ANY_HAS_BLOOD
HAS_ANY_LOCAL_POPS_CONTROLLABLE
HAS_ANY_IMMOBILE
Unrecognized Creature/Caste Token in Summon Unit Effect:
Unrecognized IT_FORBIDDEN token:
IT_FORBIDDEN
IT_CANNOT_HAVE_SYNDROME_CLASS
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
FIT_FOR_ANIMATION
STERILE
Unrecognized IT_REQUIRES token:
FIT_FOR_RESURRECTION
IT_REQUIRES
IT_IMMUNE_CLASS
NO_AGING
MORTAL
IT_AFFECTED_CREATURE
IT_IMMUNE_CREATURE
IT_AFFECTED_CLASS
IE_REMOVE_WEATHER
IE_ADD_WEATHER
superior quality
exceptionally prepared
well-prepared
finely-prepared
decorated with
glazed with
encrusted with
studded with
cooked
It is
masterfully
minced
superiorly
exceptionally
well-
finely
It is sized for
The ingredients are
All
ship is of the highest quality.
masterful
created by an unknown artisan
superior quality
exceptional prepared
masterfully prepared
finely-prepared
superiorly prepared
This is a bundle of
well-prepared
This is a stack of
bundles of
(copy)
This is
mutilated
partial remains
mangled
partial
null item load -- type:
icicle
You've lost possession of the
Prepared Food
You maintain possession of the
is torn from your
You gain possession of the
remains stuck in your
remains stuck in
maintains possession of the
gains possession of the
coated
spattered
This object is heavily worn.
This object is mangled.
This object is threadbare.
This object is in tatters.
There is writing on the slab, but you cannot read.
This object is showing some wear.
The slab reads "
superbly
The thread is
gray
You have not read this book.
There is writing in the book, but you cannot read.
There is writing on this item which you have not read.
There is writing on this item, but you cannot read.
The upward face is
dots
, ranging from
which you cannot read
images
images and symbols
It is made from
On the faces of the object are
is adorned with hanging rings of
menaces with spikes of
The chain is
This object
The rollers are made from
The rope is
The handle is made from
encircled with bands of
masterfully worked
by an unknown artist
finely-crafted
exceptionally worked
masterfully prepared
well-crafted
Burned alive
Fed to beasts
Buried alive
Left out in the air
Beheaded
Crucified
Hacked to pieces
Executed
Succumbed to infection
Suffocated
Shot and killed
Bled to death
Crushed under a collapsing ceiling
Killed by falling rocks
Burned up in a magma mist
Crushed by a drawbridge
Burned to death
Scalded to death
Burned to death by
Burned to death by a
Burned up in magma
Burned up in
Died of thirst
Drowned
Died in the dark
Starved to death
Fell into a deep chasm
Died peacefully
Froze to death
Died in a cage
Encased in cooling magma
Encased in ice
Died in the heat
Encased in cooling lava
Condensed
Solidified
Boiled
Melted
Went missing
In memory of
/ Born
NULL inventory pointer on load
exceptional
woven by
Bin
shared
Bar/Block
Finished Goods
Coin
Barrel
<#
Rendered Fat
Pressed Material
Spice
Cheese
uses only artful words and phrases selected with care
is throughout ornate and refined
skips around a lot
occasionally changes topic abruptly
has some particularly crisp changes in topic
is utterly disjointed
artfully flashes through seemingly disjoint topics
breaks sharply between topics with regularity
has a very serious tone
is reasonably serious
is a bit stiff
is completely serious
is thoroughly mechanical
is very rigid
is clearly organized
is organized
has a touch of melancholy
is thoroughly organized
overflows with sadness
is depressing
is quite cheerful
is fairly cheerful
gets off track from time to time
bubbles over with cheerfulness
hopelessly meanders
meanders somewhat
moves quickly from subject to subject
takes frequent interesting tangents
happy
rapidly shifts between topics
The color
Admirer of
Friend of
At one with
Lover of
parent and spouse
United with
father and husband
mother and wife
Loving
Devoted
Slayer of
Hunter of
Slayer of
Died
Leapt from a great height
Impaled on spikes
Scared to death
Put to rest
Died after colliding with an obstacle
Vanished
Collapsed
Killed by a vehicle
Killed by a flying object
Murdered
Killed by a trap
Scuttled
Drained of blood
Struck down
Slaughtered
Overall, the splendid source of information
Overall, this is a great source of information
and it
Overall, the information is compiled masterfully
The writing
yet it
For lyrics, the composer has selected
For musical accompaniment, the choreographer has selected
The writing conveys a moral lesson regarding
The overall text emphasizes
It concerns
The work has no particular subject.
had unfolded differently?"
It concerns the lineage of
descends to a rant in places
It asks the question, "What if
is a completely unhinged rant
is a rant more or less
careens forward as a rant
tumbles out almost as a rant at times
has its moments of cleverness
is an awe-inspiring wild rant
is a reservoir of amusingly clever quips
is refreshingly witty
is quite mocking in tone
contains the occasional biting remark
is fairly crisp
is a pit of bitter scorn
is a monument to concision
is very concise
is quite cruel
has a hint of viciousness to it
gives a feeling of compassion here and there
is as vicious as can be
is clear evidence of a compassionate being
is very compassionate
is quite touching
shows a hint of tenderness
is somewhat self-indulgent
could only have been produced by a merciful spirit
is stunningly self-indulgent
is quite self-indulgent
artfully indulges the author's fancies
contains some asides related to the author's preferences
is a bit immature
indulges the author's every whim
is absolutely puerile
is very childish
contains a deft use throughout of what might be considered immature material
manages an artful inclusion here and there of childish material
tries and fails to be funny at times
is artfully suffused with what would otherwise be childish and immature material
is littered with terrible jokes inartfully told
has poorly-executed humor
is quite humorous
has a touch of humor
is forceful
is a comedy treasure trove
drives forward relentlessly
is full of force
is quite florid
is somewhat showy
has rare but particularly exquisite turns of phrase
is excessively ornate
untitled
The written portion consists of
page
entitled
There used to be writing on the item.
Written on the item is
chapter
covers
The work has
chapters.
Overall, the prose is amateurish at best
The work has a single chapter.
Overall, the prose is passable
Overall, the prose is not awful, but not very good either
Overall, the prose is splendid
Overall, the prose is great
Overall, the choreography is just terrible
Overall, the prose is masterful
Overall, the choreography is passable
Overall, the choreography is not awful, but not very good either
Overall, the choreography is inspired
Overall, the choreography is great
Overall, the composition is atrocious
Overall, the choreography is masterful
Overall, the composition is passable
Overall, the composition is not awful, but not very good either
Overall, the composition is inspired
Overall, the composition is great
Overall, the poetry is very, very bad
Overall, the composition is masterful
Overall, the poetry is passable
Overall, the poetry is not awful, but not very good either
Overall, the poetry is inspired
Overall, the poetry is great
Overall, this is a terrible compilation of information
Overall, the poetry is masterful
Overall, this is a good source of information
Overall, the information is not compiled very well
INVERTED_TILE
INCOMPLETE_ITEM
UNIMPROVABLE
USES_FACE_IMAGE_SET
NO_DEFAULT_JOB
SHAPE_CATEGORY
: Did not find token following SHAPE_CATEGORY
METAL_WEAPON_MAT
NO_DEFAULT_IMPROVEMENTS
WOOD_MAT
METAL_MAT
SOFT_MAT
HARD_MAT
: Did not find plural token following NAME
SHEET_MAT
: Did not find token following NAME
MATERIAL_SIZE
MINIMUM_SIZE
CAN_STONE
TWO_HANDED
SHOOT_FORCE
SHOOT_MAXVEL
WEIGHT
ITEM_FOOD
ADJECTIVE
ITEM_HELM
ITEM_PANTS
ITEM_SHOES
ITEM_SHIELD
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_ARMOR
ITEM_AMMO
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_TOY
ITEM_TOOL
SELECT_ITEM
ITEM_WEAPON
--- Logging Item
CUT_ITEM
BOLT
BLOCKCHANCE
UPSTEP
LBSTEP
METAL_ARMOR_LEVELS
UBSTEP
MATERIAL_PLACEHOLDER
ARMORLEVEL
COVERAGE
PREPLURAL
LAYER_PERMIT
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
CHAIN_METAL_TEXT
IS_SCREW
IS_SPIKE
TUNING
HITS
PITCH_CHOICE STOPPING_AGAINST_BODY missing second part token
PITCH_CHOICE PITCH_CHOICE_METHOD_FOOT_PEDALS missing second part token
PITCH_CHOICE missing first part token
PITCH_CHOICE STOPPING_FRET missing second part token
SOUND_PRODUCTION missing second part token
PITCH_CHOICE
SOUND_PRODUCTION missing part token
SOUND_PRODUCTION missing first part token
VOLUME_mB
SOUND_PRODUCTION
: unrecognized INSTRUMENT PIECE tag
PITCH_RANGE
ALWAYS_PLURAL
ALWAYS_SINGULAR
PLACED_AS_BUILDING
DOMINANT_MATERIAL_PIECE
REGISTER
INDEFINITE_PITCH
MUSIC_SKILL
TIMBRE
CONTAINER_CAPACITY
DEFAULT_IMPROVEMENT
: Did not find token following TOOL_USE
: Did not find token following VALUE
: Did not find token following TILE
SHELL_MAT
BONE_MAT
CERAMIC_MAT
STONE_MAT
THREAD_PLANT_MAT
GLASS_MAT
LEATHER_MAT
SILK_MAT
[OBJECT:ITEM]
[ITEM_
for instrument piece
item_layer
, setting index to zero
did not find tool with index
did not find instrument piece
Cage small animal
Pit/pond
Place in traction
Put item on display
Suture
Set bone
Dress wound
Clean patient
Apply cast
Bring crutch
Diagnose patient
Immobilize break
Cage
Recover wounded
Handle small creature
Recover pet
Release pet
Release small creature
Interrogate
Release
a large animal
Unchain pet
Extract from land animal
Handle
Extract from plants
Extract from raw fish
Prepare fine meal
Prepare lavish meal
Make potash from ash
Prepare easy meal
Make lye
Make potash from lye
Process plants (vial)
Process plants (barrel)
Spin thread
Make cheese
Milk
Shear
Mill plants
Process plants
Catch live land animal
Prepare a raw fish
Butcher an animal
Catch live fish
Destroy building
Repair Compound Fracture
Remove Rotten Tissue
DOUBLE TAGGED ITEM:
Stop Bleeding
coffer
weapon rack
armor stand
cabinet
Make traction bench
floodgate
hatch cover
Make raw
Portal
Collect hive products
Collect clay
Install colony in hive
polished stones
Collect sand
ammo
cut glass
finished goods
Stud with
Encrust
Engrave memorial slab
Decorate with
Polish stones
(engrave memorial)
Cut raw glass into gems
Polish
Cut
Cut gems
Mint
bracelet
Make large
ring
earring
scepter
crown
figurine
amulet
Tame
Tame a small animal
Geld
Put in chains
Slaughter
Trade at depot
Chain
Manage work orders
Update stockpile records
Give water
Give food
Fill aquarium
Fill pond
Pen/pasture small animal
Drain aquarium
Pit/pond small animal
Pen/pasture
Harvest plants
Plant seeds
Weave thread into cloth
(dyed only)
Weave thread into silk
Weave yarn into cloth
Collect webs
Weave metal cloth
Sew
Dye thread
Dye cloth
Melt a metal object
Extract metal strands
Smelt
ore
Make ash
Reaction
war animal
Make charcoal
hunting animal
for war
Train
to hunt
quern
millstone
statue
anvil
mechanisms
ballista parts
Make
catapult parts
ballista arrow head
Assemble
quiver
Bait trap with
backpack
pipe section
tube
animal trap
mug
cup
terrarium
Forge
Make totem
throne
sarcophagus
coffin
casket
Load stone trap
Load weapon trap
Operate pump
Load cage trap
Fire catapult
Fire ballista
Load catapult
Load ballista
Dump item
Clean trap
Store item in location
Pickup equipment
Store weapon
Store armor
Store item in bin
Store item in vehicle
Store item in bag
Store item in barrel
Place item in tomb
Store item in stockpile
Seek infant
Store owned item
Go shopping
Seek artifact
Guard tax collector
Return kill
Hunt for small creature
Collect taxes
Push track vehicle
Execute criminal
Beat criminal
Place track vehicle
Starting fist fight
No activity
Report crime
Kidnap
No job
Fill waterskin
Sleep
Get provisions
Clean self
Bring item to shop
Bring item to depot
Fell tree
Gather plants
Carve ramp
Dig channel
Carve downward staircase
Carve up/down staircase
Remove construction
Carve upward staircase
Carve track
Remove stairs/ramps
Detail wall
Detail floor
Smooth wall
Smooth floor
Link a building to trigger
Carve fortification
Fertilize field
Pull the lever
SELECT_ALL
ARENA_WEATHER
ARENA_CREATE_TREE
ARENA_FLUIDS
ARENA_CREATE_CREATURE
CUSTOM_C
THE_NOUN_PLUR
THE_NOUN_SING
ADJ_DIST
NOUN
SELECT_TRANSLATION
CUT_TRANSLATION
CUT_SYMBOL
SELECT_WORD
CUT_WORD
[OBJECT:LANGUAGE]
language_layer
*** Error(s) finalizing the translation
*** Error(s) finalizing the symbol
NAME_FESTIVAL
NAME_BUILDING_TOMB
NAME_BUILDING_KEEP
NAME_WALL
NAME_TUNNEL
NAME_BRIDGE
NAME_ROAD
NAME_BUILDING_HOSPITAL
NAME_BUILDING_LIBRARY
NAME_BUILDING_TEMPLE
NAME_COMMON_RELIGION
NAME_ENTITY_MERCHANT_COMPANY
NAME_SIEGE
NAME_BATTLE
NAME_WAR
NAME_CONTINENT
NAME_ISLAND
NAME_ISLAND_SMALL
NAME_PEAK
NAME_REGION
NAME_HILLS
NAME_GRASSLAND
NAME_TUNDRA
NAME_GLACIER
NAME_DESERT
NAME_SWAMP
Unrecognized Translation Token:
Unrecognized Symbol Token:
S_WORD
Unrecognized Word Token:
STANDARD_VERB
THE_COMPOUND_PREFIX
FRONT_COMPOUND_PREFIX
REAR_COMPOUND_ADJ
FRONT_COMPOUND_ADJ
REAR_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
OF_NOUN_PLUR
OF_NOUN_SING
THE_COMPOUND_ADJ
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_NOUN_SING
Export XML
Exporting!
event sort
Structures completed
Artifacts completed
Historical figures
Check for culled historical figures
Historical events
Initialization complete...
the sacrifice of
the giving of
candles
costumes
incense burning
acrobats
the scattering of
flowers
the carrying of
banners
an order of precedence
criers in front
a moving performance stage
storytelling
a telling of the story of
mounted
A performance
A story recital
The story of
A poetry recital
A recital of
A concert
A dance
A performance of
divine aspect of
centered around
A holy period dedicated to
A fair occurred in
A festival commemorating
Defender was victorious.
Attacker was victorious.
Attacker was uncontested.
, no losses
, one loss
, all lost
, lost
The causes of the conflict are debated by scholars and very little is truly known.
natural aversion to the adversary's inherent association with
natural aversion to the adversary's worship of
religious opposition to the adversary's inherent association with
religious opposition to the adversary's worship of
disgust with the adversary's godlessness
a family matter
The most significant cause of the conflict was
One of the most significant causes of the conflict was
was waged by
began.
[LPAGE:HEC:
Unnamed Underworld area
Unnamed magma sea area
Unnamed underground area
Underworld spire
Dark tower
Mead hall
Counting house
, force
Unnamed
Underground regions
Historical maps
Chronicles by age
Structures
Civilizations and other entities
Codices, scrolls, etc.
Historical figures
Select a category below to begin.
Unknown structure
keep
Unknown group
Unknown underground area
Unknown region
Unknown book
Unknown artifact
Unknown site
Unknown artwork
no civilized peoples existed in
only simple creatures inhabited
fantastic creatures were but mere stories told by travelers.
crumbled completely.
yet
was a time after civilization had
various civilized races peopled the world.
powers fought their final battles.
ancient
the last of the
ruled the world.
fantastic creatures were few and far between, and some even doubted their existence.
fantastic creatures no longer lived in great numbers.
there were still great powers in the world
great powers had returned to the world
the powers of the world were fading
held sway.
still
living gods and mighty beasts
was the only great power in the world.
again
yet
was a time when
were th |