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Difference between revisions of "Tileset repository"

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(Tilesets installed in the local user data folder will override the install directory -- but font options aren't saved in prefs unfortunately)
 
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{{migrated article}}
 
{{For/see|user-created graphic sets|[[Graphics set repository]]}}
 
{{For/see|user-created graphic sets|[[Graphics set repository]]}}
 
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{{av}}
 
{{Mod}}
 
{{Mod}}
  
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the main graphics. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
+
A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
  
 
==Background==
 
==Background==
Line 10: Line 11:
  
 
==Installation==
 
==Installation==
 +
{{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}}
 +
Other issues that can appear when using a different tileset:
 +
* In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
 +
* In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
 +
* In graphics mode, some UI elements do not scale to the tileset.
 +
* In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially.
  
To use a specific tileset with Dwarf Fortress, you must perform the following steps:
+
To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps:
  
 
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.)
 
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
 
# If necessary, convert the tileset to the correct image format for the version of DF you are using:
## ''For [[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
+
## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
## ''For [[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
+
## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format.
# Move/Copy the file to the DF art directory ({{tt|.../data/art}}).
+
## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG'''  with ''transparency'' if it isn't already in that format.
# Edit the initialization configuration file ({{tt|.../data/init/init.txt}}) to specify the tileset file to use. There are four locations that can be changed:
+
# Move or copy the file to the DF art directory ({{tt|data/art}}), which is in the game installation folder.
## Specify the tileset for a windowed display by setting the filename in the '''[FONT:''<filename>'']''' tag.
+
## Alternatively, depending on the the [[Settings#Portable_mode|portable mode setting]], files in the ''Local User''{{tt|/data/art}} folder will override the files in the installation folder.
## Specify the tileset for a full-screen display by setting the filename in the '''[FULLFONT:''<filename>'']''' tag.
+
# Edit the {{tt|data/init/init_default.txt}} file to specify the tileset file to use. There are three lines that can be changed:
## Specify the tileset for a windowed graphical display by setting the filename in the '''[GRAPHICS_FONT:''<filename>'']''' tag.
+
## '''[FONT:''<filename>'']''' the tileset for a windowed display.
## Specify the tileset for a full-screen graphical display by setting the filename in the '''[GRAPHICS_FULLFONT:''<filename>'']''' tag.
+
## '''[FULLFONT:''<filename>'']''' the tileset for a full-screen display.
 +
## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display.
 +
## All three can be set to the same file. In fact, setting them to different files can give unexpected results.
 
## Once you have made the changes you need to remember to save the file.
 
## Once you have made the changes you need to remember to save the file.
 +
# If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits.  What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist.
  
If the selected tileset requires modifications to the Raws, you will have to make those edits.  What those changes are will depend on the tileset itself.
+
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! The game does not save these FONT options in {{tt|prefs/init.txt}}, so adding them there will only be temporary.
 
 
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
 
  
 
=Square tilesets=
 
=Square tilesets=
Line 33: Line 41:
 
==1&times;1==
 
==1&times;1==
  
[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
 
{{Tileset|
 
{{Tileset|
 
|image=[[Image:Monoscii_Lite.png]]
 
|image=[[Image:Monoscii_Lite.png]]
Line 41: Line 48:
 
|resolution=80&times;25
 
|resolution=80&times;25
 
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link])
 +
|demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]]
 
}}
 
}}
  
 
==5&times;5==
 
==5&times;5==
  
[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kein_400x125.png]]
+
|filename=Kein_400x125.png
 
|author=[[User:Kein|Kein]]
 
|author=[[User:Kein|Kein]]
 
|dated=2008-8-7
 
|dated=2008-8-7
 
|size=5&times;5
 
|size=5&times;5
 
|resolution=400&times;125
 
|resolution=400&times;125
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abeyverse succession game.
+
|comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game.
 +
|demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_custom_5x5.png]]
+
|filename=Zaratustra_custom_5x5.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2008-11-20
 
|dated=2008-11-20
Line 67: Line 75:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Geti_custom_6x6.png]]
+
|filename=Geti_custom_6x6.png
 
|author=[[User:Geti|Geti]]
 
|author=[[User:Geti|Geti]]
 
|dated=2010-08-04
 
|dated=2010-08-04
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150, 960times;300
 
|resolution=480&times;150, 960times;300
|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most gliphs, aiming for a crisper look. Best at 2x2 pixels.
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|comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font01.png]]
+
|filename=Lord Nightmare 6x6font01.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2007-11-5
 
|dated=2007-11-5
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a seperator column.
+
|comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5&times;6, with a separator column.
 
}}
 
}}
  
[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Lord Nightmare 6x6font02.png]]
+
|filename=Lord Nightmare 6x6font02.png
 
|author=Lord Nightmare
 
|author=Lord Nightmare
 
|dated=2007-11-12
 
|dated=2007-11-12
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
+
|comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph.
 +
|demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150.png]]
+
|filename=Mkv_curses_480x150.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=6&times;6
 
|size=6&times;6
 
|resolution=480&times;150
 
|resolution=480&times;150
|comments=The first version the tiny tileset, superceded by the version below.
+
|comments=The first version of the tiny tileset, superseded by the version below.
 
}}
 
}}
  
[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_curses_480x150_v2.png]]
+
|filename=Mkv_curses_480x150_v2.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 112: Line 119:
 
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols.
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12&times;12 and 6&times;6 v2.zip].
 +
|demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nobbins6x6.png]]
+
|filename=nobbins6x6.png
 
|author=[[User:Nobbins|Nobbins]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-01-10
 
|dated=2010-01-10
Line 124: Line 132:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nobbin_ts_v2.png]]
+
|filename=nobbin_ts_v2.png
 
|author=[[User:Nobbins|Nobbins]]
 
|author=[[User:Nobbins|Nobbins]]
 
|dated=2010-06-28
 
|dated=2010-06-28
Line 134: Line 142:
 
==7&times;7==
 
==7&times;7==
  
[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Herrbdog_7x7_tileset.gif]]
+
filename=Herrbdog_7x7_tileset.gif
 
|author=[[User:herrbdog|herrbdog]]
 
|author=[[User:herrbdog|herrbdog]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 142: Line 149:
 
|resolution=560&times;175
 
|resolution=560&times;175
 
|comments=
 
|comments=
 +
|demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terbert_7x7.png]]
+
|filename=terbert_7x7.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|dated=2009-6-30
Line 155: Line 163:
 
==8&times;8==
 
==8&times;8==
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_8x8.png]]
+
|filename=Anikki_square_8x8.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
Line 164: Line 171:
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP]
  
There is also an upscaled [[#Anikki_2|16x16 version]] of this set available for fullscreen use below.
+
There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below.
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
 
[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
  
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_8x8
 
|title=cheepicus_8x8
|image=[[Image:cheepicus_8x8.png]]
+
|filename=cheepicus_8x8.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-4-3
 
|dated=2014-4-3
Line 177: Line 183:
 
|resolution=640&times;200
 
|resolution=640&times;200
 
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets.
 +
|demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Jdpage_8x8.png]]
+
|filename=Jdpage_8x8.png
 
|author=[[User:Jdpage|Jdpage]]
 
|author=[[User:Jdpage|Jdpage]]
 
|dated=2010-09-15
 
|dated=2010-09-15
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 native.
 
|resolution=640&times;200 native.
|comments=Modified version of the [[#Anikki|Anikki]] 8x8 tileset. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
+
|comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thick.png]]
+
|filename=CGA8x8thick.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 196: Line 203:
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio.
 
}}
 
}}
 
[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:CGA8x8thin.png]]
+
|filename=CGA8x8thin.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2008-6-6
 
|dated=2008-6-6
Line 206: Line 211:
 
|resolution=640&times;400
 
|resolution=640&times;400
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio.
 +
|demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8&times;8 CGA tileset]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:LN_EGA8x8.png]]
+
|filename=LN_EGA8x8.png
 
|author=Lord Nightmare/IBM
 
|author=Lord Nightmare/IBM
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 217: Line 223:
 
}}
 
}}
  
[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:RDE_8x8.png]]
+
|filename=RDE_8x8.png
 
|author=[[User:RedDeadElite|RedDeadElite]]
 
|author=[[User:RedDeadElite|RedDeadElite]]
 
|dated=2018-08-17
 
|dated=2018-08-17
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=Based on curses_640x300 and Microsoft's 8x8 Terminal font.<br/>
+
|comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand.
To use tile 255, change the value of the pillar tags in "d_init.txt" to 255. <br/>
+
|demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]]
Example: [PILLAR_TILE:'O'] becomes [PILLAR_TILE:255] .
 
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Pastiche_8x8.png]]
+
|filename=Pastiche_8x8.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
Line 239: Line 243:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_8x8.png]]
+
|filename=Potash_8x8.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200 @ 80&times;25.
 
|resolution=640&times;200 @ 80&times;25.
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985.
+
|comments=I like packing as much on the screen as I can, but 8&times;8 is just too crowded for 1920&times;1080 fullscreen. I intended to make a 10&times;10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Acorntileset8x8.png]]
+
|filename=Acorntileset8x8.png
 
|author=[[User:Xenomorph|Xenomorph]]
 
|author=[[User:Xenomorph|Xenomorph]]
 
|dated=2008-8-9
 
|dated=2008-8-9
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.wimbli.com/file.php?id=407 Download the BMP.]
+
|comments=This is the tileset used by Acorn computers, starting with the BBC Micro.  This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437).  It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.]
 
}}
 
}}
  
[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_c64_640x200.png]]
+
|filename=yayo_c64_640x200.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=8&times;8
 
|size=8&times;8
 
|resolution=640&times;200
 
|resolution=640&times;200
|comments=Name: Yayo's C64; Based on the charset of the commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_2|below]]. :)
+
|comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16&times;16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :)
 +
|demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]]
 
}}
 
}}
  
[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_msx.png]]
+
|filename=Zaratustra_msx.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 274: Line 277:
 
|resolution=640&times;200 or 640&times;400
 
|resolution=640&times;200 or 640&times;400
 
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added.
 +
|demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8&times;8 tileset]]
 
}}
 
}}
  
 
==9&times;9==
 
==9&times;9==
  
[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls.PNG]]
+
|filename=720x225_SmoothWalls.PNG
 
|author=[[User:Dorten|Dorten]]
 
|author=[[User:Dorten|Dorten]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 286: Line 289:
 
|resolution=720&times;225
 
|resolution=720&times;225
 
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences.
 +
|demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:720x225_SmoothWalls7.png]]
+
|filename=720x225_SmoothWalls7.png
 
|author=[[User:Dorten|Dorten]]
 
|author=[[User:Dorten|Dorten]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 298: Line 302:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Nostalgia_720x225.png]]
+
|filename=Nostalgia_720x225.png
 
|author=[[User:Maus|maus]]
 
|author=[[User:Maus|maus]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=Another square tileset that's usable on low resolutions, modeled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
+
|comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]].
 
}}
 
}}
  
[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DortenSolid.png]]
+
|filename=DortenSolid.png
 
|author=[[User:Qjet|Qjet]]
 
|author=[[User:Qjet|Qjet]]
 
|dated=2009-2-13
 
|dated=2009-2-13
Line 314: Line 317:
 
|resolution=720&times;225
 
|resolution=720&times;225
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency.
 +
|demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]]
 
}}
 
}}
  
[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Curses_720x225_8d6752.png]]
+
|filename=Curses_720x225_8d6752.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=9&times;9
 
|size=9&times;9
 
|resolution=720&times;225
 
|resolution=720&times;225
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[List_of_user_character_sets#Dorten|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
+
|comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those.
 +
|demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]]
 
}}
 
}}
  
 
==10&times;10==
 
==10&times;10==
  
[[Image:df_anikki_1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_10x10.png]]
+
|filename=Anikki_square_10x10.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
Line 337: Line 340:
 
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP]
 
(Note: The up and down ramps are reversed.)
 
(Note: The up and down ramps are reversed.)
 +
|demo=[[Image:df_anikki_1.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:buddy.png]]
+
|filename=buddy.png
 
|author=buddy
 
|author=buddy
 
|dated=2014-07-12
 
|dated=2014-07-12
Line 352: Line 356:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:buddy--graphical.png]]
+
|filename=buddy--graphical.png
 
|author=buddy
 
|author=buddy
 
|dated=2014-07-16
 
|dated=2014-07-16
Line 367: Line 371:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:ddw.png]]
+
|filename=ddw.png
 
|author=[[User:Ddw|Ddw]]
 
|author=[[User:Ddw|Ddw]]
 
|dated=2011-03-10
 
|dated=2011-03-10
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native
 
|resolution=800&times;250 native
|comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]  
+
|comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255]  
 
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example].
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Paul_10x10.png]]
+
|filename=Paul_10x10.png
 
|author=[[User:Paul|Paul]]
 
|author=[[User:Paul|Paul]]
 
|dated=2008-9-5
 
|dated=2008-9-5
Line 386: Line 390:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Potash_10x10.png]]
+
|filename=Potash_10x10.png
 
|author=[[User:Tejón|tejón]]
 
|author=[[User:Tejón|tejón]]
 
|dated=2012-6-12
 
|dated=2012-6-12
Line 394: Line 398:
 
}}
 
}}
  
[[Image:Taffer.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Taffer 10x10.png]]
+
|filename=Taffer 10x10.png
 
|author=[[User:Taffer|Taffer]]
 
|author=[[User:Taffer|Taffer]]
 
|dated=2017-01-10
 
|dated=2017-01-10
Line 402: Line 405:
 
|resolution=Looks decent at almost any resolution.
 
|resolution=Looks decent at almost any resolution.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities.  I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics.
 +
|demo=[[Image:Taffer.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Terbert_10x10.png]]
+
|filename=Terbert_10x10.png
 
|author=[[User:Terbert|Terbert]]
 
|author=[[User:Terbert|Terbert]]
 
|dated=2009-6-30
 
|dated=2009-6-30
Line 413: Line 417:
 
}}
 
}}
  
[[Image:Df_tock10_1.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tocky_square_10x10.png]]
+
|filename=Tocky_square_10x10.png
 
|author=[[User:Tocky|Tocky]]
 
|author=[[User:Tocky|Tocky]]
 
|dated=2007-11-15
 
|dated=2007-11-15
 
|size=10&times;10
 
|size=10&times;10
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
 
|resolution=800&times;250 native, 800&times;500 for fullscreen.
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
+
|comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out.  
 +
|demo=[[Image:Df_tock10_1.PNG|thumb|right]]
 
}}
 
}}
  
 
==11&times;11==
 
==11&times;11==
  
[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:terminus.png]]
+
|filename=terminus.png
 
|author=[[User:Gekz|Gekz]]
 
|author=[[User:Gekz|Gekz]]
 
|dated=2010-1-08
 
|dated=2010-1-08
Line 435: Line 438:
  
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates.
 +
|demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]]
 
}}
 
}}
  
Line 440: Line 444:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Alloy_curses_12x12.png]]
+
|filename=DB_curses_12x12.PNG
 +
|author=[[User:Hanuman|Hanuman]]
 +
|dated=2008-7-23
 +
|size=12&times;12
 +
|resolution=900&times;300
 +
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 +
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Alloy_curses_12x12.png
 
|author=[[User:Alloy|Alloy]]
 
|author=[[User:Alloy|Alloy]]
 
|dated=2010-12-3 - v1.1
 
|dated=2010-12-3 - v1.1
Line 448: Line 462:
 
}}
 
}}
  
[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
+
{{Tileset|
 +
|filename=Haberdash_curses_12x12.png
 +
|author=[[User:Haberdash|Haberdash]]
 +
|dated=2014-07-24
 +
|size=12&times;12
 +
|resolution=960&times;300
 +
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Curses_classic_square_12x12.png
 +
|author=DPh Kraken
 +
|dated=2025-1-1
 +
|size=12&times;12
 +
|resolution=1024&times;768
 +
|comments=The vanilla tileset, resized to 12x12 with no added frills. Some non-text characters have been additionally centered within the wider margins.
 +
}}
 +
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_12x12
 
|title=cheepicus_12x12
|image=[[Image:cheepicus_12x12.png]]
+
|filename=cheepicus_12x12.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2010-8-4
 
|dated=2010-8-4
Line 459: Line 490:
  
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.)
 +
|demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]]
 
}}
 
}}
  
[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown curses 12x12 & Markvii Walls.png]]
+
|filename=Unknown curses 12x12 & Markvii Walls.png
 
|author=DDR & Others
 
|author=DDR & Others
 
|dated=2010-9-3
 
|dated=2010-9-3
Line 469: Line 500:
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
 
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together.
 +
|demo=[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haberdash_curses_12x12.png]]
+
|filename=Herrbdog_144.png
|author=[[User:Haberdash|Haberdash]]
+
|author=Herrbdog
|dated=2014-07-24
 
|size=12&times;12
 
|resolution=960&times;300
 
|comments=Similar to [[Tileset_repository#Alloy|Alloy's conversion]], this is based on the default curses_800x600 tileset, converted to 12x12. I wrote a GIMP python plugin to add padding to bring each tile up to the required size, and then I manually tidied up the places where the images no longer went all the way to the edge of the tile. This ensures that the positioning of each image within each tile stays exactly the same as in the original tileset, but with a single pixel column added on both sides of the tile to bring it up to size. For people who like the 800x600 original tileset's look and size but want a square version of it.
 
}}
 
 
 
{{Tileset|
 
|image=[[Image:DB_curses_12x12.PNG]]
 
|author=[[User:Hanuman|Hanuman]]
 
|dated=2008-7-23
 
|size=12&times;12
 
|resolution=900&times;300
 
|comments=This is basically the curses_800x600.bmp file converted to 12x12. It may be slightly different but it is close enough for me. [http://dffd.wimbli.com/file.php?id=318 Get the .BMP here.]
 
Note: If the tileset doesn't look right played at 900x300, try changing the resolution to 966x325.
 
}}
 
 
 
{{Tileset|
 
|image=[[Image:Herrbdog_144.png]]
 
|author=Herrbdog
 
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=12&times;12
 
|size=12&times;12
 
|resolution=960&times;300
 
|resolution=960&times;300
|comments=A larger version of this tileset is available [[#Herrbdog 2|below]].
+
|comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]].
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Dullard_Exponent_12x12.png]]
+
|filename=Dullard_Exponent_12x12.png
 
|author=Lord Dullard/Exponent
 
|author=Lord Dullard/Exponent
 
|dated=2009-3-30
 
|dated=2009-3-30
Line 509: Line 522:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:mkv_solidcurses_stairs_960x300.png]]
+
|filename=mkv_solidcurses_stairs_960x300.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-12-4
 
|dated=2007-12-4
Line 518: Line 531:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Mkv_solidcurses_960x300.png]]
+
|filename=Mkv_solidcurses_960x300.png
 
|author=[[User:Markavian|Markavian]]
 
|author=[[User:Markavian|Markavian]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 527: Line 540:
 
}}
 
}}
  
[[Image:Rev7.PNG|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markvii.png]]
+
|filename=Markvii.png
 
|author=[[User:Turnip|Turnip]]
 
|author=[[User:Turnip|Turnip]]
 
|dated=2009-7-9
 
|dated=2009-7-9
Line 535: Line 547:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 
|comments=My revision of Markavian's tileset, made to be more "curvy"
 +
|demo=[[Image:Rev7.PNG|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tileset_unknown_960x300_02.png]]
+
|filename=Tileset_unknown_960x300_02.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 546: Line 559:
 
}}
 
}}
  
[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Unknown_curses_12x12.png]]
+
|filename=Unknown_curses_12x12.png
 
|author=Unknown
 
|author=Unknown
 
|dated=2007-11-24
 
|dated=2007-11-24
Line 554: Line 566:
 
|resolution=960&times;300
 
|resolution=960&times;300
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]]
 +
|demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12&times;12 v2]]
 
}}
 
}}
  
[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:nice_curses_12x12.png]]
+
|filename=nice_curses_12x12.png
 
|author=[[User:Vidumec|Vidumec]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2013-01-30
 
|dated=2013-01-30
Line 564: Line 576:
 
|resolution=960&times;300 native
 
|resolution=960&times;300 native
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other.
 +
|demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]]
 +
}}
 +
 +
{{Tileset|
 +
|filename=zesty_curses_12x12.png
 +
|author=[[User:ZesT|ZesT]]
 +
|dated=2022-11-3
 +
|size=12&times;12
 +
|resolution=960&times;300 native
 +
|comments= A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.<br>A [[Tileset repository#zesty_curses_24x24.png|24x24 version]] is available.
 
}}
 
}}
  
Line 569: Line 591:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kren_13x13.png]]
+
|filename=Kren_13x13.png
 
|author=[[User:Krenshala|krenshala]]
 
|author=[[User:Krenshala|krenshala]]
 
|dated=2015-12-27 (Updated 2017-08-27)
 
|dated=2015-12-27 (Updated 2017-08-27)
Line 576: Line 598:
 
}}
 
}}
  
[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:yayo_tunur_1040x325.png]]
+
|filename=yayo_tunur_1040x325.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 584: Line 605:
 
|resolution=1040&times;325
 
|resolution=1040&times;325
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P)
 +
|demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]]
 
}}
 
}}
  
 
==14&times;14==
 
==14&times;14==
  
[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 
[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_14x14
 
|title=cheepicus_14x14
|image=[[Image:cheepicus_14x14.png]]
+
|filename=cheepicus_14x14.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2018-11-28
 
|dated=2018-11-28
Line 598: Line 618:
 
|resolution=1120&times;350
 
|resolution=1120&times;350
 
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 
|comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset.
 +
|demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]]
 +
|demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]]
 
}}
 
}}
  
 
==15&times;15==
 
==15&times;15==
  
[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_15x15
 
|title=cheepicus_15x15
|image=[[Image:cheepicus_15x15.png]]
+
|filename=cheepicus_15x15.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2012-5-6
 
|dated=2012-5-6
Line 611: Line 632:
 
|resolution=1200&times;375
 
|resolution=1200&times;375
 
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 
|comments=I find the text hard to read in most other tilesets, so I made a new one.  Mostly ASCII with a few graphical nods.  Lower right char is for PILLAR:255 in df_init.
 +
|demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Talryth_square_15x15.png]]
+
|filename=Talryth_square_15x15.png
 
|author=[[User:Talryth|Talryth]]
 
|author=[[User:Talryth|Talryth]]
 
|dated=2010-06-18
 
|dated=2010-06-18
Line 622: Line 644:
 
}}
 
}}
  
[[Image:Df_screen1.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Vidumec_15x15.png]]
+
|filename=Vidumec_15x15.png
 
|author=[[User:Vidumec|Vidumec]]
 
|author=[[User:Vidumec|Vidumec]]
 
|dated=2011-09-05
 
|dated=2011-09-05
Line 630: Line 651:
 
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 
|resolution=1440&times;900 (96&times;60 grid size)<br/>1680&times;1050 (112&times;70 grid size)<br/>Actually looks good on any resolution
 
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job!
 +
|demo=[[Image:Df_screen1.png|thumb|right]]
 
}}
 
}}
  
Line 635: Line 657:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anno_16x16.png]]
+
|filename=Anno_16x16.png
 
|author=[[User:AbuDhabi|AbuDhabi]]
 
|author=[[User:AbuDhabi|AbuDhabi]]
 
|dated=2011-03-19
 
|dated=2011-03-19
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
|comments=Based on Anikki's 16x16 tileset, but smoothed/enhanced and with the dwarf images reworked.
+
|comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked.
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Aesomatica_16x16.png]]
+
|filename=Aesomatica_16x16.png
 
|author=[[User:Aesomatica|Aesomatica]]
 
|author=[[User:Aesomatica|Aesomatica]]
 
|dated=2008-11-29
 
|dated=2008-11-29
Line 653: Line 675:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16-RogueYun-AgmEdit.png]]
+
|filename=LCD_Tileset.png
 
|author=[[User:Agm|Agm]]
 
|author=[[User:Agm|Agm]]
|dated=2017-10-21
+
|dated=2020-02-07
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Set your pillar tile to 255.
+
|comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 
}}
 
}}
  
[[Image:df_anikki_2.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_16x16.png]]
+
|filename=16x16-RogueYun-AgmEdit.png
|author=[[User:Anikki|Anikki]]
+
|author=[[User:Agm|Agm]]
 +
|dated=2017-10-21
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt.
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=Anikki_square_16x16.png
 +
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP]
 +
|demo=[[Image:df_anikki_2.png|thumb|right]]
 
}}
 
}}
  
[[Image:Bisasam_16x16_preview.png|thumb|right]]
 
[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_16x16.png]]
+
|filename=Bisasam_16x16.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-01-11
 
|dated=2010-01-11
Line 680: Line 709:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280.
 +
|demo=[[Image:Bisasam_16x16_preview.png|thumb|right]]
 +
|demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]]
 
}}
 
}}
  
[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_8x8x2
 
|title=cheepicus_8x8x2
|image=[[Image:cheepicus_8x8x2.png]]
+
|filename=cheepicus_8x8x2.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-4-3
 
|dated=2014-4-3
Line 691: Line 721:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel.  Hand-made, mostly ASCII.
 +
|demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]]
 
}}
 
}}
  
[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 
[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 
 
{{Tileset|
 
{{Tileset|
 
|title=cheepicus_16x16
 
|title=cheepicus_16x16
|image=[[Image:cheepicus_16x16.png]]
+
|filename=cheepicus_16x16.png
 
|author=[[User:Cheepicus|Cheepicus]]
 
|author=[[User:Cheepicus|Cheepicus]]
 
|dated=2014-5-10
 
|dated=2014-5-10
Line 703: Line 732:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font.
 +
|demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]]
 +
|demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]]
 
}}
 
}}
  
[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Cooz_curses_square_16x16.png]]
+
|filename=Cooz_curses_square_16x16.png
 
|author=[[User:Cooz|Cooz]]
 
|author=[[User:Cooz|Cooz]]
 
|dated=2009-2-28
 
|dated=2009-2-28
Line 713: Line 743:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16&times;16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading].
 +
|demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]]
 
}}
 
}}
  
[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 
[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 
 
{{Tileset|
 
{{Tileset|
image=[[Image:Guybrush_square_16x16.png]]
+
filename=Guybrush_square_16x16.png
 
|author=[[User:Guybrush|Guybrush]]
 
|author=[[User:Guybrush|Guybrush]]
 
|dated=2007-11-15
 
|dated=2007-11-15
Line 726: Line 755:
  
 
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]].
 +
|demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]]
 +
|demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:GuybrushASCII_curses_square_16x16.png]]
+
filename=GuybrushASCII_curses_square_16x16.png
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 738: Line 769:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Herrbdog_16x16_tileset.gif]]
+
|filename=Herrbdog_16x16_tileset.gif
 
|author=Herrbdog
 
|author=Herrbdog
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 747: Line 778:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:MRC_square_16x16.png]]
+
|filename=Oddball_16x16.png
 +
|author=[[User:HexaBlu|HexaBlu]]
 +
|title=Oddball-16
 +
|dated=2021-07-05
 +
|size=16&times;16
 +
|resolution=1280&times;400
 +
|comments="A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page]
 +
|demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]]
 +
}}
 +
 
 +
{{Tileset|
 +
|filename=MRC_square_16x16.png
 
|author=Inquisitor Saturn
 
|author=Inquisitor Saturn
 
|dated=2008-5-18
 
|dated=2008-5-18
Line 756: Line 798:
  
 
{{Tileset|
 
{{Tileset|
image=[[Image:Redjack17.png]]
+
filename=Redjack17.png
 
|author=[[User:Jackard|Jackard]]
 
|author=[[User:Jackard|Jackard]]
 
|dated=2008-7-22
 
|dated=2008-7-22
Line 767: Line 809:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kai-1280x400-v2 7512b5.png]]
+
|filename=Kai-1280x400-v2 7512b5.png
 
|author=Kaishaku
 
|author=Kaishaku
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 776: Line 818:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal.png]]
+
|filename=Kelora_16x16_diagonal.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|dated=2009-7-26
 
|dated=2009-7-26
Line 786: Line 828:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kelora_16x16_diagonal-clouds.png]]
+
|filename=Kelora_16x16_diagonal-clouds.png
 
|author=[[User:Kelora|Kelora]]
 
|author=[[User:Kelora|Kelora]]
 
|size=16&times;16
 
|size=16&times;16
Line 795: Line 837:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kenran.png]]
+
|filename=Kenran.png
 
|author=[[User:Kenran|Kenran]]
 
|author=[[User:Kenran|Kenran]]
 
|size=16&times;16
 
|size=16&times;16
Line 803: Line 845:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v02.png]]
+
|filename=Kjammer square 16x16 v02.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 812: Line 854:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Kjammer square 16x16 v00.png]]
+
|filename=Kjammer square 16x16 v00.png
 
|author=[[User:Klokjammer|Klokjammer]]
 
|author=[[User:Klokjammer|Klokjammer]]
 
|dated=2007-10-31
 
|dated=2007-10-31
Line 821: Line 863:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Md_curses_16x16.png]]
+
|filename=Md_curses_16x16.png
 
|author=[[User:Marble Dice|Marble Dice]]
 
|author=[[User:Marble Dice|Marble Dice]]
 
|dated=2007-10-30
 
|dated=2007-10-30
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many rougelikes without sacrificing the distinctive character.
+
|comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character.
 
}}
 
}}
  
[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Runeset_16x16.png]]
+
|filename=Runeset_16x16.png
 
|author=monkeyfritz
 
|author=monkeyfritz
 
|dated=2018-3-23
 
|dated=2018-3-23
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=256&times;256
 
|resolution=256&times;256
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
+
|comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes.
 +
|demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:PTTGV2tiles.png]]
+
|filename=PTTGV2tiles.png
 
|author=[[User:PTTG|PTTG]]
 
|author=[[User:PTTG|PTTG]]
 
|dated=2007-11-21
 
|dated=2007-11-21
Line 848: Line 890:
 
}}
 
}}
  
[[Image:Fnordgameplay.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Fnord 16x16.png]]
+
|filename=Fnord 16x16.png
 
|author=PopTart
 
|author=PopTart
 
|dated=2016-5-08
 
|dated=2016-5-08
Line 856: Line 897:
 
|resolution=1280&times;400 native.
 
|resolution=1280&times;400 native.
 
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 
|comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread]
 +
|demo=[[Image:Fnordgameplay.png|thumb|right]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Msgothic.png]]
+
|filename=Msgothic.png
 
|author=[[User:Random832]]
 
|author=[[User:Random832]]
 
|dated=2009-4-22
 
|dated=2009-4-22
Line 868: Line 910:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Raving_1280x400.png]]
+
|filename=Raving_1280x400.png
 
|author=[[User:RavingManiac|RavingManiac]]
 
|author=[[User:RavingManiac|RavingManiac]]
 
|dated=2010-3-13
 
|dated=2010-3-13
Line 878: Line 920:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16_sm.png]]
+
|filename=16x16_sm.png
 
|author=[[User:RogueYun|Rogue Yun]]
 
|author=[[User:RogueYun|Rogue Yun]]
 
|dated=2015-06-09
 
|dated=2015-06-09
Line 888: Line 930:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:16x16_sb_ascii.png]]
+
|filename=16x16_sb_ascii.png
 
|author=[[User:RogueYun|Rogue Yun]]
 
|author=[[User:RogueYun|Rogue Yun]]
 
|dated=2018-11-04
 
|dated=2018-11-04
Line 897: Line 939:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Sapphos_square_16x16.png]]
+
|filename=Sapphos_square_16x16.png
 
|author=Sappho
 
|author=Sappho
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 906: Line 948:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Savok_curses_1280x400_517caa.png]]
+
|filename=Savok_curses_1280x400_517caa.png
 
|author=[[User:Savok|Savok]]
 
|author=[[User:Savok|Savok]]
 
|dated=2008-6-16
 
|dated=2008-6-16
Line 915: Line 957:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:SFE_Curses_square_16x16.png]]
+
|filename=SFE_Curses_square_16x16.png
 
|author=Super Foul Egg
 
|author=Super Foul Egg
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 924: Line 966:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tahin_16x16_rounded.png]]
+
|filename=Tahin_16x16_rounded.png
 
|author=[[User:Tahin|Tahin]]
 
|author=[[User:Tahin|Tahin]]
 
|dated=2007-12-28
 
|dated=2007-12-28
Line 933: Line 975:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:DF-Nordic_v1.png]]
+
|filename=DF-Nordic_v1.png
 
|author=[[User:Techhead|Techhead]]
 
|author=[[User:Techhead|Techhead]]
 
|dated=2009-3-26
 
|dated=2009-3-26
Line 942: Line 984:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Markx.png]]
+
|filename=Markx.png
 
|author=[[User:TurnipII|TurnipII]]
 
|author=[[User:TurnipII|TurnipII]]
|dated=20018-8-2
+
|dated=2018-8-2
 
|size=16&times;16
 
|size=16&times;16
 
|resolution=1280&times;400
 
|resolution=1280&times;400
Line 951: Line 993:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Tyr_1280x400.PNG]]
+
|filename=Tyr_1280x400.PNG
 
|author=[[User:Tyrving|Tyrving]]
 
|author=[[User:Tyrving|Tyrving]]
 
|dated=2008-2-15
 
|dated=2008-2-15
Line 959: Line 1,001:
 
}}
 
}}
  
[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Winterwing_Curses_16x16_lucon.png]]
+
|filename=Winterwing_Curses_16x16_lucon.png
 
|author=[[User:Winterwing|Winterwing]]
 
|author=[[User:Winterwing|Winterwing]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 967: Line 1,008:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 
|comments=Like usual, lucida console with cleartype. Creative, huh. :)
 +
|demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]]
 
}}
 
}}
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Yayo_c64_1280x400_83b157.png]]
+
|filename=Yayo_c64_1280x400_83b157.png
 
|author=[[User:Yayo|Yayo]]
 
|author=[[User:Yayo|Yayo]]
 
|dated=2007-10-30
 
|dated=2007-10-30
Line 979: Line 1,021:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zaratustra_16x16.png]]
+
|filename=Zaratustra_16x16.png
 
|author=[[User:Zaratustra|Zaratustra]]
 
|author=[[User:Zaratustra|Zaratustra]]
 
|dated=2007-11-10
 
|dated=2007-11-10
Line 987: Line 1,029:
 
}}
 
}}
  
[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Zilk_16x16.png]]
+
|filename=Zilk_16x16.png
 
|author=[[User:Zilk|Zilk]]
 
|author=[[User:Zilk|Zilk]]
 
|dated=2015-7-15
 
|dated=2015-7-15
Line 995: Line 1,036:
 
|resolution=1280&times;400
 
|resolution=1280&times;400
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset.
 +
|demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]]
 
}}
 
}}
  
Line 1,000: Line 1,042:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Haowan_Curses_1440x450.png]]
+
|filename=Haowan_Curses_1440x450.png
 
|author=Haowan
 
|author=Haowan
 
|dated=2007-11-2
 
|dated=2007-11-2
Line 1,009: Line 1,051:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Teeto_K_18x18.PNG]]
+
|filename=Teeto_K_18x18.PNG
 
|author=[[User:Teeto_K|Teeto_K]]
 
|author=[[User:Teeto_K|Teeto_K]]
 
|dated=2008-10-24
 
|dated=2008-10-24
Line 1,020: Line 1,062:
  
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Anikki_square_20x20.png]]
+
|filename=Anikki_square_20x20.png
 
|author=[[User:Anikki|Anikki]]
 
|author=[[User:Anikki|Anikki]]
 
|dated=2008-7-27
 
|dated=2008-7-27
 
|size=20&times;20
 
|size=20&times;20
 
|resolution=1600&times;500 native.
 
|resolution=1600&times;500 native.
|comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
+
|comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP]
 
(Note: The up and down ramps are reversed.)
 
(Note: The up and down ramps are reversed.)
 
}}
 
}}
  
[[Image:Bisasam_20x20_preview.png|thumb|right]]
 
[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]]
 
 
{{Tileset|
 
{{Tileset|
|image=[[Image:Bisasam_20x20.png]]
+
|filename=Bisasam_20x20.png
 
|author=Bisasam
 
|author=Bisasam
 
|dated=2010-05-15