- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Tame"
Strangething (talk | contribs) |
(I've been experiencing the behavior I added in the page (animals starving in meeting zones due to a refusal to leave), if anyone else could confirm or deny that behavior I would greatly appreciate it. A suggestion as to how to fix that would be great too!) |
||
(24 intermediate revisions by 14 users not shown) | |||
Line 1: | Line 1: | ||
− | Tame is a designation given to [[animals]]. | + | {{Quality|Superior|10:54, 18 May 2015 (UTC)}} |
+ | {{av}} | ||
+ | '''Tame''' is a designation given to [[animals]] and vermin. Tame animals can be taken as [[pet]]s and will not attack dwarves, except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed. | ||
− | Taming a | + | Taming a wild animal requires a [[kennel]], and uses the [[animal trainer]] skill. Tame [[dog]]s can be further trained into hunting or [[war dog]]s. |
− | [[ | + | Taming exotic animals requires having the [[Dungeon master]] noble settled. |
+ | |||
+ | [[Tame]] animals that are not already pets are treated as livestock, and you can ready them for slaughter (at the [[butcher's shop]]) on the z-status-animals screen. If a tame animal dies by any means other than slaughtering at a butcher's shop, it cannot be butchered; its meat and skin can not be salvaged. Once its corpse rots away, its [[bone]]s and [[skull]] can be used to make objects. | ||
+ | |||
+ | Tame animals like to hang out in meeting area [[zone]]s and [[room]]s. | ||
+ | |||
+ | If a meeting zone is designated, sometimes Tame animals will stay there forever, refusing to leave even if they are starving. This can be negated by removing the meeting zone. | ||
+ | |||
+ | {{Expand Topic}} | ||
+ | |||
+ | ==Value== | ||
+ | These are the prices you pay when you trade for caged tame animals and the amounts dwarves have to spend to claim [[Pet|pets]] after the dwarven economy has started. An animal's [[Item value|value]] as a pet is independent of its [[Animal material multiplier|material multiplier]]. | ||
+ | |||
+ | {| class="wikitable" border=1 | ||
+ | |- | ||
+ | ! Pet value | ||
+ | ! Pet name | ||
+ | |- | ||
+ | |10000||[[Dragon]], [[Hydra]] | ||
+ | |- | ||
+ | |2500||[[Giant cave spider]], [[Giant desert scorpion]] | ||
+ | |- | ||
+ | |1000||[[Basking shark]], [[Whale]], [[Whale shark]] | ||
+ | |- | ||
+ | |750||[[Cave crocodile]], [[Giant bat]], [[Giant olm]], [[Giant toad]], [[Polar bear]] | ||
+ | |- | ||
+ | |700||[[Giant cave swallow]], [[Giant eagle]], [[Saltwater crocodile]] | ||
+ | |- | ||
+ | |650||[[Alligator]] | ||
+ | |- | ||
+ | |500||[[Bilou]], [[Black-crested gibbon]], [[Black-handed gibbon]], [[Bonobo]], [[Bull shark]], [[Chimpanzee]], [[Elephant]], [[Frill shark]], [[Giant rat]], [[Gorilla]], [[Gray gibbon]], [[Great white shark]], [[Grizzly bear]], [[Hammerhead shark]], [[Longfin mako shark]], [[Manta ray]], [[Marlin]], [[Ocean sunfish]], [[One-humped camel]], [[Orangutan]], [[Pileated gibbon]], [[Shortfin mako shark]], [[Siamang]], [[Silvery gibbon]], [[Swordfish]], [[Tiger shark]], [[Two-humped camel]], [[White-browed gibbon]], [[White-handed gibbon]] | ||
+ | |- | ||
+ | |400||[[Blue shark]], [[Conger eel]], [[Hippo]], [[Walrus]] | ||
+ | |- | ||
+ | |350||[[Naked mole dog]], [[Giant mole]] | ||
+ | |- | ||
+ | |300||[[Black bear]], [[Cow]], [[Muskox]], [[Nurse shark]], [[Sturgeon]] | ||
+ | |- | ||
+ | |250||[[Large rat]] | ||
+ | |- | ||
+ | |200||[[Angelshark]], [[Blacktip reef shark]], [[Bluefin tuna]], [[Bluefish]], [[Cheetah]], [[Cod]], [[Coelacanth]], [[Common skate]], [[Donkey]], [[Giant cheetah]], [[Giant grouper]], [[Giant lion]], [[Giant tiger]], [[Great barracuda]], [[Halibut]], [[Horse]], [[Lion]], [[Longnose gar]], [[Mule]], [[Opah]], [[Pike (fish)|Pike]], [[Sea lamprey]], [[Spiny dogfish]], [[Spotted wobbegong]], [[Stingray]], [[Tiger]], [[Tigerfish]], [[Whitetip reef shark]] | ||
+ | |- | ||
+ | |100||[[Cougar]], [[Elk]], [[Fox squirrel]], [[Giant jaguar]], [[Giant leopard]], [[Jaguar]], [[Knuckle worm]], [[Leopard]], [[Warthog]] | ||
+ | |- | ||
+ | |50||[[Carp]], [[Deer]], [[Gazelle]], [[Groundhog]], [[Hoary marmot]], [[Mandrill]], [[Milkfish]], [[Mountain goat]], [[Rhesus macaque]], [[Wolf]] | ||
+ | |- | ||
+ | |30||[[Bat]], [[Blue jay]], [[Cardinal]], [[Cave swallow]], [[Dog]], [[Grackle]], [[Oriole]], [[Red-winged blackbird]] | ||
+ | |- | ||
+ | |25||[[Fox]], [[Raccoon]] | ||
+ | |- | ||
+ | |20||[[Cat]], [[Demon rat]], [[Fluffy wambler]], [[Moghopper]], [[Two-legged rhino lizard]] | ||
+ | |- | ||
+ | |10||[[Chipmunk]], [[Gray squirrel]], [[Hedgehog]], [[Lizard]], [[Rat]], [[Red squirrel]], [[Toad]], [[Turtle]] | ||
+ | |- | ||
+ | |5||[[Large roach]] | ||
+ | |- | ||
+ | |1||[[Cave spider]], [[Fire snake]], [[Gremlin]], [[Olm]], [[Phantom spider]], [[Purring maggot]] | ||
+ | |} | ||
+ | |||
+ | ==See Also== | ||
+ | * [[Item value]] | ||
+ | * [[Animal material multiplier]] |
Latest revision as of 17:25, 27 March 2017
This article is about an older version of DF. |
Tame is a designation given to animals and vermin. Tame animals can be taken as pets and will not attack dwarves, except if they tasted dwarf blood in the past; in that case they will stay dangerous even if they are tamed.
Taming a wild animal requires a kennel, and uses the animal trainer skill. Tame dogs can be further trained into hunting or war dogs.
Taming exotic animals requires having the Dungeon master noble settled.
Tame animals that are not already pets are treated as livestock, and you can ready them for slaughter (at the butcher's shop) on the z-status-animals screen. If a tame animal dies by any means other than slaughtering at a butcher's shop, it cannot be butchered; its meat and skin can not be salvaged. Once its corpse rots away, its bones and skull can be used to make objects.
Tame animals like to hang out in meeting area zones and rooms.
If a meeting zone is designated, sometimes Tame animals will stay there forever, refusing to leave even if they are starving. This can be negated by removing the meeting zone.
This article is a stub. You can improve the article by expanding it. |
Value[edit]
These are the prices you pay when you trade for caged tame animals and the amounts dwarves have to spend to claim pets after the dwarven economy has started. An animal's value as a pet is independent of its material multiplier.