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Difference between revisions of "v0.34:Flesh ball"
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An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack the dwarf as well, which should help give you a few levels in armor user. | An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack the dwarf as well, which should help give you a few levels in armor user. | ||
− | You can train all military weapon [[skill]]s except for [[marksdwarf]] (use [[ | + | You can train all military weapon [[skill]]s except for [[marksdwarf]] (use [[bronze colossus|bronze colossuses]] or [[giant sponge]]s for these) on a flesh ball, including the unarmed attack skills and of course [[Fighter]]. [[Armor user]] and [[shield user]] may earn a few levels, but [[dodger]] will generally not, so you will need to complete your dwarves's training program with more dangerous fights. |
{{gamedata}} | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 14:07, 13 May 2012
o | |
Urist likes flesh balls for their calming roundness. | |
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Biome | |
| |
Attributes | |
Cannot be tamed | |
Size | |
Max: | 70,000 cm3
|
Age | |
Adult at: | Birth |
Max age: | 100-200 |
Butchering returns | |
Food items | |
Raw materials | |
There is too little information about this creature. |
This article is about an older version of DF. |
- A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.
Is amphibious, though quite slow on the ground. Given its size (and the density of its flesh), the ball's diameter is about half a meter.
Flesh balls are featureless, but still easily killable via slashing weapons. A novice swordswarf with a steel short sword will take about 10 seconds to kill a single flesh ball, and kills it by repeatedly tearing and slashing the Ball's body until it bleeds to death, and the dwarf remains completely unharmed.
Confronted with a blunt force attacker, a flesh ball laughs by slowly undulating in a rhythmic manner. In an arena test, a novice hammerdwarf with a silver war hammer, no other skills and no armor, attacked the Ball for about 20 minutes, at which point he was a Legendary Hammerdwarf, Wrestler, Fighter, and Striker. The flesh ball sustained bruises but was still alive and attacking the hammerdwarf in vain. After about 40 minutes of pelting, the hammerdwarf got a lucky hit and tore the skin of the ball, which caused it to bleed out and die.
Training melee skills with flesh balls
You don't like danger rooms? Good for you!
Flesh balls, due to their extreme resistance to blunt weapons, are excellent training dummies. You would do better to catch the flesh balls in cage traps first — it simplifies things. Catch several if possible.
Arm your edge damage dwarves with training weapons (and do not use elven wooden swords and spears, as they are cutting weapons, and will kill flesh balls), arm your blunt damage dwarves with their normal weapons, clad them in metal armor (because flesh balls are able to wound your dwarves, as harmless as they may seem), and send a dwarf to attack a flesh ball. You may want to retire your dwarves every two weeks because of over-exertion and drinking, eating and sleeping. Or, schedule your dwarves so only one goes to the flesh ball training room.
Put your flesh balls in a closed room, add cage traps to the exit so they won't escape and interrupt your dwarves, and send a military dwarf against one. Three or four weeks of constant flesh ball bashing should be sufficient to raise the dwarf's primary weapon skill to legendary.
While flesh balls are invulnerable to blunt weaponry, dwarves will quite frequently bite or scratch, and this makes the flesh balls bleed. You may want to check the flesh ball's state quite often so they do not die (flesh balls do not reproduce, and you will probably not get more than 15-20 flesh balls in a fortress, so you may want to keep them alive longer. Either babysit the flesh balls and deactivate your military so they don't bleed to death, but it is a bother, or find a way to remove the blood.
An advantage of one dwarf vs. one flesh ball is that the flesh ball will attack the dwarf as well, which should help give you a few levels in armor user.
You can train all military weapon skills except for marksdwarf (use bronze colossuses or giant sponges for these) on a flesh ball, including the unarmed attack skills and of course Fighter. Armor user and shield user may earn a few levels, but dodger will generally not, so you will need to complete your dwarves's training program with more dangerous fights.
[CREATURE:FLESH_BALL]
[ARENA_RESTRICTED]
[DESCRIPTION:A large ball of skin found moving around the debris near underground ponds. It is there that it absorbs dead matter for food.]
[NAME:flesh ball:flesh balls:flesh ball]
[CASTE_NAME:flesh ball:flesh balls:flesh ball]
[CREATURE_TILE:'o'][COLOR:6:0:0]
[PETVALUE:10]
[FREQUENCY:10]
[BIOME:SUBTERRANEAN_WATER]
[LARGE_ROAMING]
[UNDERGROUND_DEPTH:3:3]
[NOBONES]
[NATURAL]
[POPULATION_NUMBER:250:500]
[CLUSTER_NUMBER:2:5]
[PREFSTRING:calming roundness]
[PREFSTRING:warmth]
[BODY:BASIC_1PARTBODY]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[USE_MATERIAL_TEMPLATE:FLESH:MUSCLE_TEMPLATE] not skin -- it is eaten rather than tanned
[USE_TISSUE_TEMPLATE:FLESH:MUSCLE_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:ALL:FLESH]
[SPEED:6900]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[BODY_SIZE:0:0:70000]
[MAXAGE:100:200]
[ALL_ACTIVE]
[NOBREATHE][NOSTUN][NONAUSEA][NOEMOTION]
[NOTHOUGHT]
[NO_SLEEP]
[NO_DIZZINESS]
[SET_TL_GROUP:BY_CATEGORY:ALL:FLESH]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:flesh:SINGULAR] |