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Difference between revisions of "String dump"
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m (Creating page for DF2014 (360/415)) |
(Created string dump for new version) |
||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
+ | |||
+ | |||
+ | = About = | ||
+ | This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.] | ||
+ | |||
+ | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
<pre> | <pre> | ||
Line 19: | Line 24: | ||
Training Session | Training Session | ||
Activity Event | Activity Event | ||
+ | embraces | ||
+ | The | ||
+ | empty | ||
+ | empties | ||
+ | pick up | ||
+ | picks up | ||
+ | Go to Combat Training | ||
Organize Combat Training | Organize Combat Training | ||
Lead Combat Training | Lead Combat Training | ||
Wait for Combat Training | Wait for Combat Training | ||
+ | Go to | ||
+ | Demonstration | ||
Organize | Organize | ||
Lead | Lead | ||
Wait for | Wait for | ||
Watch | Watch | ||
+ | Go to Individual Combat Drill | ||
Individual Combat Drill | Individual Combat Drill | ||
+ | /Resting | ||
+ | Go to Sparring Match | ||
Spar | Spar | ||
+ | Go to Sparring Practice | ||
Watch Sparring Practice | Watch Sparring Practice | ||
Archery Practice | Archery Practice | ||
− | The | + | and |
+ | We should have made it there by now. | ||
+ | We should be making better progress. | ||
+ | We are going the wrong way. | ||
+ | We have arrived at our destination. | ||
+ | The oppressor has been overthrown! | ||
+ | We must not abandon | ||
+ | We must go back. | ||
+ | Empty announcement | ||
Your | Your | ||
spinning | spinning | ||
flying | flying | ||
+ | , but it is deflected by | ||
+ | by the | ||
+ | in the | ||
+ | from behind | ||
+ | from the side | ||
+ | with | ||
+ | , but the attack is deflected by | ||
+ | , lightly tapping the target! | ||
+ | , but there is no force! | ||
+ | , but it passes right through! | ||
+ | , but the attack passes right through! | ||
+ | , but it glances away! | ||
+ | , but the attack glances away! | ||
+ | and the severed part sails off in an arc! | ||
+ | the | ||
+ | the part | ||
+ | is smashed into the body, an unrecognizable mass! | ||
+ | splits in gore! | ||
+ | collapses! | ||
+ | the injured part | ||
+ | is ripped into loose shreds! | ||
+ | is torn apart! | ||
+ | and it is mostly cut away from the rest of the torso! | ||
+ | is cloven asunder! | ||
+ | explodes into gore! | ||
+ | collapses into a lump of gore! | ||
+ | is crushed! | ||
passing through a hole in the | passing through a hole in the | ||
main part | main part | ||
jamming the | jamming the | ||
+ | part | ||
out of the wound | out of the wound | ||
through the | through the | ||
Line 46: | Line 100: | ||
denting | denting | ||
bruising | bruising | ||
+ | the | ||
+ | apart | ||
+ | and | ||
+ | tearing apart | ||
+ | shattering | ||
+ | tearing | ||
+ | chipping | ||
+ | fracturing | ||
+ | denting | ||
+ | bruising | ||
breaking away | breaking away | ||
+ | most of | ||
+ | half of | ||
+ | a piece of | ||
+ | the rest of | ||
+ | through a hole in the | ||
+ | through the | ||
+ | and spilling | ||
+ | your | ||
fetid | fetid | ||
rotten | rotten | ||
Line 55: | Line 127: | ||
reeking | reeking | ||
foul | foul | ||
+ | a major artery | ||
+ | an artery | ||
+ | has been opened by the attack | ||
many nerves | many nerves | ||
+ | a motor nerve | ||
+ | a sensory nerve | ||
have | have | ||
+ | been severed | ||
+ | a ligament | ||
+ | has been | ||
torn | torn | ||
sprained | sprained | ||
bruised | bruised | ||
+ | a tendon | ||
strained | strained | ||
+ | attack is interrupted! | ||
+ | have | ||
+ | has | ||
+ | become enraged! | ||
+ | has lodged firmly in the wound! | ||
+ | latch on firmly | ||
+ | latches on firmly | ||
+ | to | ||
+ | latch on firmly! | ||
+ | latches on firmly! | ||
+ | are | ||
+ | propelled away by the force of the blow! | ||
+ | been knocked unconscious! | ||
+ | been stunned again! | ||
+ | been stunned! | ||
+ | having more trouble breathing! | ||
+ | having trouble breathing! | ||
+ | feel | ||
+ | looks | ||
+ | even more sick! | ||
+ | sick! | ||
+ | is injected into the | ||
+ | crumbles over the | ||
+ | splatters over the | ||
+ | flows over the | ||
+ | pours over the | ||
+ | is sucked out of the wound! | ||
Press | Press | ||
− | + | for more | |
− | + | to close window | |
+ | item | ||
+ | The dead walk. Hide while you still can! | ||
+ | A vile force of darkness has arrived! | ||
+ | The enemy have come and are laying siege to the fortress. | ||
+ | An army is invading! | ||
+ | army is located out of bounds: teleporting | ||
+ | FORCED_ADMINISTRATOR | ||
+ | overlord | ||
+ | overlords | ||
+ | Empty biased index vector | ||
+ | Biased index vector computation error | ||
data | data | ||
data/save | data/save | ||
data/save/current | data/save/current | ||
data/save/current/art_image- | data/save/current/art_image- | ||
+ | .dat | ||
art_image- | art_image- | ||
data/save/current/ | data/save/current/ | ||
data/save/ | data/save/ | ||
+ | is | ||
+ | are | ||
+ | prostrating | ||
themselves | themselves | ||
+ | before | ||
+ | torturing | ||
+ | committing a depraved act upon | ||
+ | devouring | ||
+ | admiring | ||
+ | burning | ||
+ | shooting | ||
+ | surrounded by | ||
+ | massacring | ||
+ | fighting with | ||
+ | greeting | ||
+ | refusing | ||
+ | speaking with | ||
+ | embracing | ||
+ | striking down | ||
+ | raising | ||
+ | hiding | ||
+ | praying to | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | impaled on | ||
+ | being flayed by | ||
+ | hanging from | ||
+ | being mutilated by | ||
+ | praying | ||
+ | weeping | ||
+ | cringing | ||
+ | screaming | ||
+ | being tortured | ||
+ | committing a depraved act | ||
+ | making a submissive gesture | ||
+ | in a fetal position | ||
+ | smeared out into a spiral | ||
+ | falling | ||
+ | dead | ||
+ | laughing | ||
+ | being shot | ||
+ | making a plaintive gesture | ||
+ | melting | ||
+ | burning | ||
looks | looks | ||
look | look | ||
− | + | dejected | |
+ | terrified | ||
+ | offended | ||
+ | confused | ||
+ | suffering | ||
+ | withering away | ||
+ | striking a menacing pose | ||
+ | striking a triumphant pose | ||
+ | laboring | ||
+ | traveling | ||
+ | contemplating | ||
+ | cooking | ||
+ | engraving | ||
+ | unnaturally contorted | ||
+ | being flayed | ||
+ | being mutilated | ||
two | two | ||
three | three | ||
Line 80: | Line 259: | ||
five | five | ||
Untitled | Untitled | ||
+ | , the deity of | ||
+ | , depicted as a | ||
skeletal | skeletal | ||
rotting | rotting | ||
Line 105: | Line 286: | ||
eighteen | eighteen | ||
nineteen | nineteen | ||
+ | billion | ||
+ | million | ||
+ | thousand | ||
+ | hundred | ||
twenty | twenty | ||
thirty | thirty | ||
Line 136: | Line 321: | ||
The impertinent lava has defaced a | The impertinent lava has defaced a | ||
The impertinent magma has defaced a | The impertinent magma has defaced a | ||
+ | sculpture has melted! | ||
Digging designation cancelled: warm stone located. | Digging designation cancelled: warm stone located. | ||
Digging designation cancelled: damp stone located. | Digging designation cancelled: damp stone located. | ||
− | + | --------- | |
TAN_MAT | TAN_MAT | ||
Shop | Shop | ||
Line 151: | Line 337: | ||
Mason's Workshop | Mason's Workshop | ||
Craftsman | Craftsman | ||
+ | 's Workshop | ||
Jeweler's Workshop | Jeweler's Workshop | ||
Metalsmith's Forge | Metalsmith's Forge | ||
Line 186: | Line 373: | ||
Stone-Fall Trap | Stone-Fall Trap | ||
Weapon Trap | Weapon Trap | ||
+ | Track Stop | ||
Trap | Trap | ||
Catapult | Catapult | ||
Line 201: | Line 389: | ||
Support | Support | ||
Gear Assembly | Gear Assembly | ||
+ | Rollers | ||
Horizontal Axle | Horizontal Axle | ||
Vertical Axle | Vertical Axle | ||
Line 228: | Line 417: | ||
Wall | Wall | ||
Floor | Floor | ||
+ | Up Stair | ||
Down Stair | Down Stair | ||
+ | Up/Down Stair | ||
Ramp | Ramp | ||
Fortification | Fortification | ||
+ | Track (N) | ||
+ | Track (S) | ||
+ | Track (E) | ||
+ | Track (W) | ||
+ | Track (NS) | ||
+ | Track (NE) | ||
+ | Track (NW) | ||
+ | Track (SE) | ||
+ | Track (SW) | ||
+ | Track (EW) | ||
+ | Track (NSE) | ||
+ | Track (NSW) | ||
+ | Track (NEW) | ||
+ | Track (SEW) | ||
+ | Track (NSEW) | ||
+ | Track/Ramp (N) | ||
+ | Track/Ramp (S) | ||
+ | Track/Ramp (E) | ||
+ | Track/Ramp (W) | ||
+ | Track/Ramp (NS) | ||
+ | Track/Ramp (NE) | ||
+ | Track/Ramp (NW) | ||
+ | Track/Ramp (SE) | ||
+ | Track/Ramp (SW) | ||
+ | Track/Ramp (EW) | ||
+ | Track/Ramp (NSE) | ||
+ | Track/Ramp (NSW) | ||
+ | Track/Ramp (NEW) | ||
+ | Track/Ramp (SEW) | ||
+ | Track/Ramp (NSEW) | ||
Construction | Construction | ||
Vacant Shop | Vacant Shop | ||
Line 237: | Line 458: | ||
Clothing Shop | Clothing Shop | ||
Exotic Clothing Shop | Exotic Clothing Shop | ||
+ | Lever | ||
Custom Workshop | Custom Workshop | ||
+ | Door | ||
+ | Floor Hatch | ||
+ | Wall Grate | ||
+ | Floor Grate | ||
Vertical | Vertical | ||
+ | Bars | ||
+ | Floor Bars | ||
+ | Floodgate | ||
+ | Rope | ||
+ | Chain | ||
Aquarium | Aquarium | ||
Terrarium | Terrarium | ||
Shared | Shared | ||
Rough | Rough | ||
+ | Archery Target | ||
+ | Gear Assembly | ||
+ | Rollers | ||
Horizontal | Horizontal | ||
+ | Axle | ||
+ | Pillar | ||
+ | Support | ||
Retracted | Retracted | ||
Upright | Upright | ||
Line 250: | Line 487: | ||
Spears/Spikes | Spears/Spikes | ||
Weapon | Weapon | ||
+ | Casket | ||
+ | Sarcophagus | ||
+ | Coffin | ||
+ | Chair | ||
+ | Throne | ||
+ | Animal Trap | ||
+ | Table | ||
+ | Cabinet | ||
+ | Weapon Rack | ||
+ | Armor Stand | ||
+ | Chest | ||
+ | Coffer | ||
+ | Bag | ||
Dirt | Dirt | ||
+ | Road | ||
+ | Bridge | ||
+ | Statue | ||
+ | Slab | ||
Glass | Glass | ||
+ | Window | ||
Armor | Armor | ||
Weapon | Weapon | ||
Line 269: | Line 524: | ||
Wood | Wood | ||
Stockpile # | Stockpile # | ||
+ | (CLT) | ||
+ | *CLT* | ||
+ | have hatched. | ||
You've caught a | You've caught a | ||
Your trap was robbed of the | Your trap was robbed of the | ||
BALLISTA | BALLISTA | ||
+ | closes. | ||
+ | You hear | ||
+ | distant | ||
+ | nearby | ||
+ | grinding. | ||
+ | close. | ||
+ | opens. | ||
+ | open. | ||
+ | has designed a masterpiece! | ||
+ | has constructed a masterpiece! | ||
preparetomb() HAS NULL owner | preparetomb() HAS NULL owner | ||
preparetomb() HAS LIVE owner | preparetomb() HAS LIVE owner | ||
+ | A masterwork of | ||
+ | has been lost! | ||
Home | Home | ||
Plot | Plot | ||
− | |||
− | |||
− | |||
− | |||
− | |||
Mead Hall | Mead Hall | ||
Temple | Temple | ||
Line 286: | Line 551: | ||
Entrance | Entrance | ||
Treasury | Treasury | ||
+ | Mechanism Room | ||
Guard post | Guard post | ||
+ | Noble quarters | ||
Activity Zone | Activity Zone | ||
Captive Room | Captive Room | ||
Line 294: | Line 561: | ||
Library | Library | ||
Market Stall | Market Stall | ||
+ | Campground | ||
+ | Command Tent | ||
+ | Tent | ||
+ | Command Tent (Bld) | ||
+ | Tent (Bld) | ||
+ | Dungeon Cell | ||
+ | Animal Pit | ||
+ | Cloth Pit | ||
+ | Tanning Pit | ||
+ | Cloth Clothing Pit | ||
+ | Leather Clothing Pit | ||
+ | Bone Carving Pit | ||
+ | Gem Cutting Pit | ||
+ | Weaponsmithing Pit | ||
+ | Bowmaking Pit | ||
+ | Blacksmithing Pit | ||
+ | Armorsmithing Pit | ||
+ | Metal Crafting Pit | ||
+ | Leatherworking Pit | ||
+ | Carpentry Pit | ||
+ | Stoneworking Pit | ||
+ | Forging Pit | ||
+ | Fighting Pit | ||
+ | Animal Workshop | ||
+ | Cloth Workshop | ||
+ | Tanning Workshop | ||
+ | Cloth Clothing Workshop | ||
+ | Leather Clothing Workshop | ||
+ | Bone Carving Workshop | ||
+ | Gem Cutting Workshop | ||
+ | Weaponsmithing Workshop | ||
+ | Bowmaking Workshop | ||
+ | Blacksmithing Workshop | ||
+ | Armorsmithing Workshop | ||
+ | Metal Crafting Workshop | ||
+ | Leatherworking Shop | ||
+ | Carpentry Workshop | ||
+ | Stoneworking Workshop | ||
+ | Forging Workshop | ||
+ | Depot | ||
Invalid Type | Invalid Type | ||
Building Level Map Overflow | Building Level Map Overflow | ||
Line 302: | Line 609: | ||
REACTION_CLASS | REACTION_CLASS | ||
HAS_MATERIAL_REACTION_PRODUCT | HAS_MATERIAL_REACTION_PRODUCT | ||
+ | HAS_ITEM_REACTION_PRODUCT | ||
UNROTTEN | UNROTTEN | ||
CONTAINS_LYE | CONTAINS_LYE | ||
Line 327: | Line 635: | ||
ANY_PEARL_MATERIAL | ANY_PEARL_MATERIAL | ||
USE_BODY_COMPONENT | USE_BODY_COMPONENT | ||
+ | NO_EDGE_ALLOWED | ||
NOT_ENGRAVED | NOT_ENGRAVED | ||
METAL_ORE | METAL_ORE | ||
Line 345: | Line 654: | ||
Unrecognized Building Definition (Workshop) Token: | Unrecognized Building Definition (Workshop) Token: | ||
Unrecognized Building Definition (Furnace) Token: | Unrecognized Building Definition (Furnace) Token: | ||
+ | Or | ||
+ | , Etc. | ||
Any Labor | Any Labor | ||
This is the | This is the | ||
+ | currency of | ||
+ | from the year | ||
+ | from an unknown year | ||
+ | under | ||
+ | under an obscure ruler | ||
+ | from a period of no rule | ||
RANDOM | RANDOM | ||
NONE | NONE | ||
strike | strike | ||
strikes | strikes | ||
+ | NO_SUB | ||
+ | You pull | ||
+ | pulls | ||
+ | on the embedded | ||
+ | miss | ||
+ | misses | ||
+ | lock | ||
+ | locks | ||
+ | place | ||
+ | places | ||
+ | a chokehold on | ||
+ | take | ||
+ | takes | ||
+ | down by the | ||
+ | throw | ||
+ | throws | ||
+ | pinch | ||
+ | pinches | ||
+ | gouge | ||
+ | gouges | ||
+ | bend | ||
+ | bends | ||
+ | release | ||
+ | releases | ||
+ | loosen | ||
+ | loosens | ||
+ | the joint lock of | ||
+ | on | ||
+ | the choke hold of | ||
+ | break | ||
+ | breaks | ||
+ | the grip of | ||
+ | struggle | ||
+ | struggles | ||
+ | in vain against the grip of | ||
+ | shake | ||
+ | shakes | ||
+ | around by the | ||
+ | is ripped away and remains in | ||
+ | mouth | ||
+ | grip | ||
+ | lose | ||
+ | loses | ||
+ | hold of the | ||
+ | strangle | ||
+ | pass | ||
+ | passes | ||
+ | out. | ||
+ | adjust | ||
+ | adjusts | ||
+ | grab | ||
+ | grabs | ||
+ | has moved out of range! | ||
+ | of | ||
+ | push | ||
+ | pushes | ||
+ | let | ||
+ | lets | ||
+ | drop away as | ||
attack | attack | ||
attacks | attacks | ||
+ | catch | ||
+ | catches | ||
+ | strike at | ||
+ | strikes at | ||
+ | but the shot is | ||
+ | deftly | ||
+ | just barely | ||
+ | easily | ||
+ | parried | ||
+ | by | ||
+ | but the shot is blocked! | ||
+ | attack | ||
+ | attacks | ||
+ | but | ||
+ | scramble | ||
+ | scrambles | ||
+ | roll | ||
+ | rolls | ||
+ | jump | ||
+ | jumps | ||
+ | away | ||
+ | away from | ||
+ | silently | ||
+ | but the shot is blocked | ||
+ | block | ||
+ | blocks | ||
+ | effortlessly | ||
+ | narrowly | ||
+ | deflected | ||
+ | bat | ||
+ | bats | ||
+ | aside | ||
+ | out of the air | ||
+ | leap at | ||
+ | leaps at | ||
+ | charge at | ||
+ | charges at | ||
+ | looks | ||
surprised by the ferocity of | surprised by the ferocity of | ||
+ | onslaught! | ||
+ | collide | ||
+ | collides | ||
+ | knocked over | ||
+ | and tumble | ||
+ | and tumbles | ||
+ | backward | ||
+ | bounce | ||
+ | bounces | ||
You tangle together and fall over! | You tangle together and fall over! | ||
They tangle together and fall over! | They tangle together and fall over! | ||
You tangle together and tumble forward! | You tangle together and tumble forward! | ||
They tangle together and tumble forward! | They tangle together and tumble forward! | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
corrected null contaminant | corrected null contaminant | ||
specks | specks | ||
Line 373: | Line 788: | ||
smear | smear | ||
covering | covering | ||
− | + | true | |
− | + | Squad Order | |
− | + | I am a parent. | |
− | + | Children. | |
− | Your name precedes you. Thank you for all that you have done. | + | I have fallen for |
− | + | Oh, | |
+ | Is that a weapon? | ||
+ | Is this an attack? | ||
+ | Who's skulking around there? | ||
+ | Somebody up to no good... | ||
+ | A battle! | ||
+ | There's fighting! | ||
+ | I have mastered | ||
+ | I shall name you | ||
+ | This is a true masterpiece. | ||
+ | This is a masterpiece. | ||
+ | is dead? | ||
+ | I can't believe | ||
+ | is dead. | ||
+ | It feeds on blood. | ||
+ | It is drinking the blood of the living. | ||
+ | The battle rages... | ||
+ | This is a fight! | ||
+ | In the midst of conflict... | ||
+ | Has the tide turned? | ||
+ | How fragile we are... | ||
+ | How fleeting life is... | ||
+ | Gruesome wounds! | ||
+ | So easily broken... | ||
+ | Those injuries... | ||
+ | Can it all end so quickly? | ||
+ | Our time in | ||
+ | is so brief... | ||
+ | Death is all around us. | ||
+ | Death... | ||
+ | is really dead. | ||
+ | , slayer of | ||
+ | killed | ||
+ | , slayer. | ||
+ | has killed. | ||
+ | Slayer. | ||
+ | I am separated from | ||
+ | Oh, where is | ||
+ | I am together with my | ||
+ | I am reunited with my | ||
+ | This is my fight too. | ||
+ | I cannot just stand by. | ||
+ | I have a part in this. | ||
+ | in a time before time | ||
+ | in the future | ||
+ | just now | ||
+ | a few minutes ago | ||
+ | not a quarter hour ago | ||
+ | not a half hour ago | ||
+ | not one hour ago | ||
+ | a few hours ago | ||
+ | not one day ago | ||
+ | a few days ago | ||
+ | several days ago | ||
+ | a week ago | ||
+ | a few weeks ago | ||
+ | a month ago | ||
+ | a few months ago | ||
+ | months ago | ||
+ | a year ago | ||
+ | a few years ago | ||
+ | several years ago | ||
+ | many years ago | ||
+ | long ago | ||
+ | long, long ago | ||
+ | I slew | ||
+ | somebody | ||
+ | a creature | ||
+ | creatures | ||
+ | a member | ||
+ | the forces | ||
+ | many foes | ||
+ | was slain | ||
+ | by a | ||
+ | by the forces of | ||
+ | died | ||
+ | many died | ||
+ | the forces of | ||
+ | attacked | ||
+ | in | ||
+ | It is scorching hot! | ||
+ | It is freezing cold! | ||
+ | Is that | ||
+ | falling outside? | ||
+ | Looks like rain outside. | ||
+ | Looks to be snowing outside. | ||
+ | Look at the fog out there! | ||
+ | There is fog outside. | ||
+ | There is a mist outside. | ||
+ | Seems a pleasant enough | ||
+ | night | ||
+ | dawn | ||
+ | sunset | ||
+ | out there. | ||
+ | I wonder what the weather is like outside. | ||
+ | What is this? | ||
+ | It is raining. | ||
+ | It is snowing. | ||
+ | Curse this fog! I cannot see a thing. | ||
+ | I hope this fog lifts soon. | ||
+ | I hope this mist passes. | ||
+ | Look at those clouds! | ||
+ | The weather does not look too bad today. | ||
+ | The weather looks to be fine today. | ||
+ | The stars are bold tonight. | ||
+ | It is a starless night. | ||
+ | It is hot. | ||
+ | It is cold. | ||
+ | What a wind! | ||
+ | And what a wind! | ||
+ | It is a nice temperature today. | ||
+ | suspicion | ||
+ | alarm | ||
+ | shock | ||
+ | horror | ||
+ | grief | ||
+ | triumph | ||
+ | rage | ||
+ | grim | ||
+ | satisfaction | ||
+ | fear | ||
+ | sadness | ||
+ | love | ||
+ | bliss | ||
+ | vengefulness | ||
+ | terror | ||
+ | ([LIP]) | ||
+ | ([lip]) | ||
+ | I don't remember clearly. | ||
+ | What happened? | ||
+ | I am your loyal | ||
+ | The task is accomplished. | ||
+ | has been driven from | ||
+ | The need for my task seems to have passed. | ||
+ | The enemy will be driven off. | ||
+ | There will be no rest for the enemy. | ||
+ | I am a little confused. | ||
+ | I am sort of confused. | ||
+ | I am confused. | ||
+ | I am very confused. | ||
+ | Commendable! Your loyalty and bravery cannot be denied. | ||
+ | . What do you command? | ||
+ | I cannot accept this honor. I am sorry. | ||
+ | Gladly. I will be your | ||
+ | I am sorry. I do not think there is room for me. | ||
+ | You are not worthy of such an honor yet. I am sorry. | ||
+ | Gladly. You are now one of my | ||
+ | I am sorry. There is no room for you here. | ||
+ | You can no longer be a | ||
+ | I would be honored if you would become a | ||
+ | . Will you have me as | ||
+ | I would be honored to serve as a | ||
+ | . Will you have me? | ||
+ | Come with me and I'll bring you to safety. | ||
+ | Please help me! | ||
+ | Salutations | ||
+ | Greetings | ||
+ | Hello | ||
+ | An honor as always. How can I be of service? | ||
+ | . It is good to see you. | ||
+ | is dumbstruck for a moment. | ||
+ | A legend? Here? I can scarcely believe it. | ||
+ | I am honored to be in your presence. | ||
+ | It is an honor. | ||
+ | Your name precedes you. Thank you for all that you have done. | ||
+ | It is good to finally meet you! | ||
Welcome home, my child. | Welcome home, my child. | ||
Welcome to the | Welcome to the | ||
+ | How are you, my | ||
+ | It's great to have a friend like you! | ||
+ | And what exactly do you want? | ||
+ | Are you ready to learn? | ||
+ | Been in any good scraps today? | ||
+ | Let's not hurt anybody. | ||
+ | Make any good deals lately? | ||
+ | Long live the cause! | ||
+ | Thank you for keeping us safe. | ||
+ | Don't let the enemy rest. | ||
+ | Don't try to throw your weight around. | ||
+ | I have nothing for you. | ||
+ | I value your loyalty. | ||
+ | It really is a pleasure to speak with you again. | ||
+ | It is amazing how far you've come. Welcome home. | ||
+ | It's good to see you have companions to travel with on your adventures. | ||
+ | I know you can handle yourself, but be careful out there. | ||
Hopefully your friends can dissuade you from this foolishness. | Hopefully your friends can dissuade you from this foolishness. | ||
Traveling alone in the wilds?! You know better than that. | Traveling alone in the wilds?! You know better than that. | ||
Only a hero such as yourself can travel at night. The bogeyman would get me. | Only a hero such as yourself can travel at night. The bogeyman would get me. | ||
+ | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | ||
Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | ||
Night is falling. You'd better stay indoors, or the bogeyman will get you. | Night is falling. You'd better stay indoors, or the bogeyman will get you. | ||
The sun will set soon. Be careful that the bogeyman doesn't get you. | The sun will set soon. Be careful that the bogeyman doesn't get you. | ||
Don't travel alone at night, or the bogeyman will get you. | Don't travel alone at night, or the bogeyman will get you. | ||
+ | I hate you. | ||
+ | Vile creature! | ||
+ | The enemy! | ||
+ | Murderer! | ||
+ | I must obey the master! | ||
+ | Gwargh! | ||
+ | Ahhh... | ||
+ | Monstrosity! | ||
+ | Get away from me! | ||
+ | Don't talk to me. | ||
+ | Behold, mortal. I am | ||
+ | a divine being | ||
+ | . I know why you have come. | ||
+ | Well, let's see... | ||
+ | we've got | ||
+ | deaths | ||
+ | the death | ||
+ | law-breaking | ||
+ | the fighting | ||
+ | armies on the march | ||
+ | the army on the march | ||
+ | abductions | ||
+ | the abduction | ||
+ | occupations | ||
+ | the occupation | ||
+ | beasts | ||
+ | the beast | ||
+ | criminals | ||
+ | bandits | ||
+ | skulking vermin | ||
+ | bone-chilling horror | ||
+ | ruffians | ||
+ | open war | ||
+ | brewing trouble with our neighbors | ||
+ | I've forgotten what trouble it was... | ||
+ | Wait here until I return. | ||
+ | Let's continue onward together. | ||
+ | Can you tell me the way to | ||
+ | Can you tell me where I can find | ||
+ | Please guide me to | ||
+ | We can no longer travel together. | ||
+ | I'm giving up on this hopeless venture. | ||
+ | I'm returning on my own. | ||
+ | I hope you find what you are seeking here. | ||
+ | Now we will live under | ||
+ | They must be stopped by any means at our disposal. | ||
+ | It's not my problem. | ||
+ | It was inevitable. | ||
+ | This is the life for me. | ||
+ | I don't know anything else about them. | ||
+ | We are in the right in all matters. | ||
+ | It's for the best. | ||
+ | I don't care one way or another. | ||
+ | I hate them. | ||
+ | I am afraid of them. | ||
+ | They are terrific. | ||
+ | Now we will have to build our own future. | ||
+ | Are we close? | ||
+ | You are bound to obey me. | ||
+ | How are you enjoying the adventure? | ||
+ | Where should I take you? | ||
+ | Soon the world will be set right. | ||
+ | We shall bring | ||
+ | home safely. | ||
+ | I've forgotten what I was going to say... | ||
+ | Tell me about | ||
+ | the deaths | ||
+ | the law-breaking | ||
+ | the abductions | ||
+ | the beasts | ||
+ | the criminals | ||
+ | the bandits | ||
+ | the skulking vermin | ||
+ | the bone-chilling horror | ||
+ | the ruffians | ||
+ | the open war | ||
+ | the brewing trouble | ||
+ | How have things been? | ||
+ | How's life here? | ||
+ | It has been the same as ever. | ||
+ | The group | ||
+ | must be driven off or subjugated. | ||
+ | could afford to learn a lesson or two, though open conflict would be unwise. | ||
+ | In any case, peace is no longer an option. | ||
+ | This war must end with our victory. | ||
+ | Their tribute is not enough. | ||
+ | We can no longer pay them homage. | ||
+ | I tire of this pointless skirmishing. | ||
+ | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | ||
+ | is not at war with us | ||
+ | is at war with us. | ||
+ | is paying us tribute | ||
+ | accepts our tribute | ||
+ | is skirmishing with us. | ||
+ | is unknown us. | ||
+ | and there is friendship between our peoples. | ||
+ | and there is no hard feeling between our peoples. | ||
+ | but there is ill-will between our peoples. | ||
+ | The trouble started because of | ||
+ | a dispute over | ||
+ | the treatment of animals | ||
+ | the treatment of plants | ||
+ | torture | ||
+ | a formalized agreement | ||
+ | truthfulness | ||
+ | the devouring of the bodies of sapient beings | ||
+ | the display of war and hunting trophies | ||
+ | the adversary's inability to communicate and form treaties | ||
+ | prior aggression by the adversary | ||
+ | a first contact that went horribly wrong | ||
+ | the adversary's refusal to form treaties | ||
+ | the adversary's abuse of the aggressor's fallen | ||
+ | an incident involving a lost diplomat | ||
+ | a disagreement over prior treaties | ||
+ | an incident involving a trade caravan | ||
+ | territory | ||
+ | water rights | ||
+ | grazing rights | ||
+ | fishing rights | ||
+ | rights-of-way | ||
+ | livestock ownership | ||
+ | general ill feelings over past historical events | ||
+ | a previous war | ||
+ | a previous battle | ||
+ | a previous duel | ||
+ | a previous conquest | ||
+ | an abduction | ||
+ | an act of theft | ||
+ | an attack by a beast | ||
+ | a journey | ||
+ | a previous insurrection | ||
+ | There is also | ||
+ | a family matter | ||
+ | the issue of their godlessness | ||
+ | the issue of their worship of | ||
+ | the issue of their oneness with | ||
+ | the natural issue of their worship of | ||
+ | the natural issue of their oneness with | ||
+ | Be careful, for their leader | ||
+ | is my | ||
+ | It does not help matters that their leader | ||
+ | I don't really know. | ||
+ | They do not feel challenged at all. | ||
+ | They still hold this area, but they do not feel certain. | ||
+ | Their strength has been challenged, and their hold has loosened. | ||
+ | Their strength has been broken. | ||
+ | They consider you an infamous villain among those opposing them. | ||
+ | They consider you a leader of the opposition. | ||
+ | They consider you a key figure in the opposition. | ||
+ | You are considered an integral part of the opposition. | ||
+ | You are considered part of the opposition. | ||
+ | There are guards patrolling | ||
+ | There are guards in | ||
+ | the mead hall | ||
+ | a cottage | ||
+ | the keep | ||
+ | the great tower | ||
+ | a house | ||
+ | a hillock | ||
+ | a tree | ||
+ | an abandoned shop | ||
+ | a food imports store | ||
+ | a clothing imports store | ||
+ | a general imports store | ||
+ | a cloth shop | ||
+ | a leather shop | ||
+ | a woven clothing shop | ||
+ | a leather clothing shop | ||
+ | a bone carver's shop | ||
+ | a gem cutter's shop | ||
+ | a weaponsmith's shop | ||
+ | a bowyer's shop | ||
+ | a blacksmith's shop | ||
+ | a armorsmith's shop | ||
+ | a metal craft shop | ||
+ | a leather goods shop | ||
+ | a carpenter's shop | ||
+ | a stone furniture shop | ||
+ | a metal furniture shop | ||
+ | a tavern | ||
+ | the imported goods market | ||
+ | the imported food market | ||
+ | the imported clothing market | ||
+ | the meat market | ||
+ | the fruit and vegetable market | ||
+ | the cheese market | ||
+ | the processed goods market | ||
+ | There is a long-ranging patrol | ||
+ | I have no idea. | ||
+ | I'd watch out for them. | ||
+ | There are no fewer than | ||
+ | other groups vying for control. | ||
+ | are vying for control. | ||
+ | I haven't heard anything like that. | ||
+ | No fewer than | ||
+ | groups fled. | ||
+ | One group organized itself. | ||
+ | A few separate groups were organized. | ||
+ | fled before the attack. | ||
+ | Nobody I remember. | ||
+ | You sound like a troublemaker. | ||
+ | has occupied | ||
+ | rules | ||
+ | I am | ||
+ | is a group of | ||
+ | I rule | ||
+ | from this capital as well | ||
+ | Not that it matters, as | ||
+ | abides here in magnificence | ||
+ | Not that it matters, as the seat of | ||
+ | is here, and | ||
+ | the blood-drinker allows no chattel to rise | ||
+ | the law is absolute | ||
+ | The seat of | ||
+ | is also located here | ||
+ | I was reunited with | ||
+ | was reunited with | ||
+ | through my efforts | ||
+ | and it is all thanks to | ||
+ | I found myself dead. | ||
+ | I found | ||
+ | dead. | ||
+ | I died. | ||
+ | died. | ||
+ | perpetrated | ||
+ | a production order violation | ||
+ | a export prohibition violation | ||
+ | a job order violation | ||
+ | a conspiracy to slow labor | ||
+ | a murder | ||
+ | disorderly conduct | ||
+ | building destruction | ||
+ | vandalism | ||
+ | a theft | ||
+ | a robbery | ||
+ | blood-drinking | ||
+ | demanded submission from | ||
+ | escalated a conflict with | ||
+ | agreed to | ||
+ | offer of tribute from | ||
+ | refused | ||
+ | demand of tribute from | ||
+ | accepted a peace offer from | ||
+ | to stop the conflict between | ||
+ | refused an offer of peace from | ||
+ | regarding the conflict between | ||
+ | informed | ||
+ | that tribute would no longer be offered | ||
+ | claimed | ||
+ | in the name of | ||
+ | became | ||
+ | ruler | ||
+ | , replacing | ||
+ | I hear | ||
+ | has a real mean streak. | ||
+ | Best keep your head down. | ||
+ | I hear that there is an insurrection against | ||
+ | I hear that | ||
+ | lost | ||
+ | after an insurrection | ||
+ | waited out an insurrection in | ||
+ | crushed an insurrection in | ||
+ | We reclaimed | ||
+ | I hear that a group calling itself | ||
+ | reclaimed | ||
+ | on behalf of | ||
+ | We founded | ||
+ | founded | ||
+ | after a long journey from the lands of | ||
+ | I hear that a group from | ||
+ | left to reclaim the ruins | ||
+ | left to found a new settlement | ||
+ | This place has been conquered | ||
+ | has been conquered | ||
+ | We formed | ||
+ | in order to find better lives | ||
+ | moved on in search of a better future | ||
+ | after the horrible mismanagement of | ||
+ | We had to pull out of | ||
+ | gave up on their occupation of | ||
+ | We banded up as | ||
+ | and escaped | ||
+ | I hear that refugees calling themselves | ||
+ | fled | ||
+ | from | ||
+ | just before an army | ||
+ | led by | ||
+ | descended upon the place. | ||
+ | I heard that | ||
+ | I heard that there was an incident. | ||
+ | was kidnapped | ||
+ | Goodbye. | ||
+ | lives in | ||
+ | If you want to find a relative, | ||
+ | If you want to offer your condolences, | ||
+ | should talk to | ||
+ | should travel to | ||
+ | We weren't personally acquainted. | ||
+ | You may enjoy these times of peace, but remain vigilant. | ||
+ | My condolences. | ||
+ | What will you do about it? | ||
+ | What should I do about it? | ||
+ | Come, join me on my adventures! | ||
+ | Join me and we'll bring | ||
+ | this poor soul | ||
+ | back home! | ||
+ | Join me and we can shake off the yoke of | ||
+ | the oppressors | ||
+ | the weary shoulders of the people of | ||
+ | this place | ||
+ | forever! | ||
+ | I'm with you on this. | ||
+ | Thank you! | ||
+ | This must be stopped by any means at our disposal. | ||
+ | It is terrifying. | ||
+ | I don't know anything about that. | ||
+ | I hate it. | ||
+ | I am afraid of it. | ||
+ | That is sad but not unexpected. | ||
+ | That is terrible. | ||
+ | That's terrific! | ||
+ | Nevermind. | ||
+ | I'd like to stay here another day if you don't mind. | ||
+ | Please let me shelter here for the night. | ||
+ | Uh... what was that? | ||
+ | Of course. My pleasure. | ||
+ | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | ||
+ | Ah, I'm sorry. Permission is not mine to give. | ||
+ | Here's something you might be interested in... | ||
+ | I'm in charge of | ||
+ | now. Make way for | ||
+ | I've forgotten my bold pronouncement... | ||
Let's trade. | Let's trade. | ||
+ | this hall | ||
+ | this keep | ||
+ | this temple | ||
+ | this tower | ||
+ | this market | ||
+ | this tomb | ||
+ | this dungeon | ||
+ | these sewers | ||
+ | these catacombs | ||
+ | this spire | ||
+ | This is my new home. | ||
+ | Intruder! Intruder! | ||
+ | Would you agree to become | ||
+ | someone | ||
+ | , taking over my duties and responsibilities? | ||
+ | Would you please adopt | ||
+ | this poor nameless child | ||
+ | I accept this honor. | ||
+ | I am sorry, but I am otherwise disposed. | ||
+ | I will accept the child into my home. | ||
+ | It has always been my dream to start a family. | ||
+ | This must be the will of | ||
+ | I'm sorry, but I'm unable to help. | ||
+ | Why are you traveling? | ||
+ | Do they have a firm grip on these lands? | ||
+ | Where are their forces? Are there patrols or guards? | ||
+ | Does anybody else still have a stake in these lands? | ||
+ | Did anybody flee the attack? | ||
+ | Tell me about the local ruler. | ||
+ | Does this settlement engage in trade? Tell me about those places. | ||
+ | Look at the sky! Are we in the Underworld? | ||
+ | What an odd glow! | ||
+ | At least it doesn't rain down here. | ||
+ | Is it raining? | ||
+ | I have confidence in your abilities. | ||
+ | What a strange place! | ||
+ | It is invigorating to be out in the wilds! | ||
+ | It is good to be outdoors. | ||
+ | Indoors, outdoors. It's all the same to me as long as the weather's fine. | ||
+ | How I long for civilization... | ||
+ | I would prefer to be indoors. | ||
+ | How sinister the glow... | ||
+ | I would prefer to be outdoors. | ||
+ | It is good to be indoors. | ||
+ | It sure is dark down here. | ||
+ | Where am I? | ||
+ | Tell me about this area. | ||
+ | Let us stop this pointless fighting! | ||
+ | I accept your offer. | ||
+ | I have no reason to accept this. | ||
+ | Gladly. May this new age of harmony last a thousand year. | ||
+ | Never. | ||
+ | I agree to submit to your request. | ||
+ | I will not bow before you. | ||
+ | offers to pay homage to | ||
+ | will no longer pay homage to | ||
+ | Let there be peace between | ||
+ | must pay homage to | ||
+ | or suffer the consequences. | ||
+ | Drop | ||
+ | the object I can't remember | ||
+ | Where is | ||
+ | You must yield! | ||
+ | The bond is broken! Return to the Underworld and trouble us no more! | ||
+ | You are bound to me! | ||
+ | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | ||
+ | You look like a mighty warrior indeed. | ||
+ | Tell me about your family. | ||
+ | Of course. | ||
+ | Yes, let's go. | ||
+ | Sorry, I'm otherwise occupied. | ||
You'll have to talk to somebody older. | You'll have to talk to somebody older. | ||
+ | Really? Please come closer. | ||
Fantastic! Please come closer and ask again. | Fantastic! Please come closer and ask again. | ||
− | + | Really? Alright. | |
+ | Of course. Let's do business. | ||
Come see me in my store sometime. | Come see me in my store sometime. | ||
+ | Come see me at the trade depot sometime. | ||
Come see me in the market sometime. | Come see me in the market sometime. | ||
You should probably try a shopkeeper. | You should probably try a shopkeeper. | ||
− | + | This is | |
− | + | No such place exists. | |
− | + | is well-traveled and would probably have that information. | |
− | + | However, the | |
− | + | not be able to guide you personally. It is the best I can do. | |
− | + | I don't know myself, and I don't even know anybody that could tell you. | |
− | + | Probably on the move or deep underground, but I can't be sure. | |
− | + | I'm returning to my home in | |
− | + | I'm going to | |
− | + | to take up my position | |
+ | as | ||
+ | to move into my new home with | ||
+ | spouse | ||
+ | wife | ||
+ | husband | ||
+ | to start a new life | ||
+ | in search of a thrilling adventure | ||
+ | in search of excitement | ||
+ | in search of adventure | ||
+ | in search of work | ||
+ | , and wealth and pleasures beyond measure! | ||
+ | . Perhaps I'll finally make my fortune! | ||
+ | and maybe something to drink as well! | ||
+ | I'm on an important mission. | ||
+ | I'm returning from my patrol. | ||
+ | I'm just out for a stroll. | ||
+ | I was just out for some water. | ||
+ | I was out visiting the temple. | ||
+ | I was just out at the tavern. | ||
+ | I'm walking my patrol. | ||
+ | I'm going out for some water. | ||
+ | I'm going to visit the temple. | ||
+ | I'm going out to the tavern. | ||
+ | I'm not planning a journey. | ||
+ | trades directly with no fewer than | ||
+ | other major settlements. | ||
+ | The largest of these is | ||
+ | engages in trades with | ||
+ | There are | ||
+ | villages which utilize the market here. | ||
+ | The villages | ||
+ | The village | ||
+ | is the only other settlement to utilize the market here. | ||
+ | utilize the market here. | ||
+ | This place is insulated from the rest of the world, at least in terms of trade. | ||
+ | The people of | ||
+ | go to | ||
+ | to trade. | ||
+ | other villages which utilize the market there. | ||
+ | is the only other settlement to utilize the market there. | ||
+ | also utilize the market there. | ||
+ | There's nothing organized here. | ||
+ | Where? | ||
+ | That's me. I'm right here. | ||
+ | Yes, master. Ask and I shall obey. | ||
Ask me when I've returned to my home! | Ask me when I've returned to my home! | ||
− | + | I'd rather not say. | |
− | + | mother | |
− | + | father | |
− | + | parent | |
− | + | daughter | |
− | + | child | |
− | + | grandmother | |
− | + | grandfather | |
− | + | grandparent | |
− | + | grandchild | |
− | + | brother | |
− | + | sister | |
− | + | sibling | |
− | + | aunt | |
− | + | uncle | |
− | + | niece | |
− | + | nephew | |
− | + | cousin | |
− | + | , is it really you? | |
− | + | Dear | |
− | + | Is it really you? | |
− | + | get your | |
− | + | your very own | |
− | + | real | |
− | + | authentic | |
− | + | clear | |
− | + | all the way | |
− | + | distant | |
− | + | faraway | |
− | + | fair | |
− | + | the great | |
− | + | here | |
− | + | right here | |
− | + | ! Today only | |
− | + | ! Limited supply | |
− | + | ! Best price in town | |
− | + | were | |
− | + | was | |
− | + | tanned | |
− | + | made | |
− | + | right here in | |
− | + | town | |
− | + | the surrounding area | |
− | + | just outside town | |
− | + | a village nearby | |
− | + | the settlements | |
− | + | out to the | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | the | ||
− | |||
− | the | ||
west | west | ||
east | east | ||
Line 489: | Line 1,510: | ||
southwest | southwest | ||
southeast | southeast | ||
− | + | some of my kind | |
− | + | some of our kind | |
− | + | out to the | |
− | + | Are you interested in | |
− | + | Might I interest you in | |
− | + | Great | |
− | + | Splendid | |
− | + | Good | |
− | + | Decent | |
− | + | Fantastic | |
− | + | Excellent | |
− | + | there | |
− | + | right there | |
− | + | my friend | |
− | + | my good | |
− | + | woman | |
− | + | person | |
− | + | Stop! This isn't happening! | |
− | + | We yield! We yield! | |
− | + | I yield! I yield! | |
− | + | We will fight no more. | |
− | + | I will fight no more. | |
− | + | Never! | |
− | + | You first, coward! | |
− | + | Okay! I'll do it. | |
− | + | spits out | |
− | + | drops | |
− | + | Over my dead body! | |
− | + | I am compelled to continue! | |
− | + | That's too suspicious! | |
− | was | + | Somebody help! |
− | + | Ah... uh... | |
− | + | The horror... | |
− | + | Ha ha ha! Yes! | |
− | + | Rawr!!! | |
− | + | Hmmm... | |
− | + | Waaaaa... | |
− | This | + | How incredibly satisfying! |
− | There is no | + | Oh joyous occasion! |
− | + | The love overwhelms me! | |
− | + | Such sweet bliss! | |
− | There is | + | Every last one of you will pay with your lives! |
− | There is | + | Ahhhhhhh! No! |
− | + | That's incredibly suspicious! | |
− | + | What's going on?! | |
− | + | What's that?! | |
+ | The horror consumes me! | ||
+ | I cannot be overwhelmed by grief! | ||
+ | Fantastic! | ||
+ | I am so angry! | ||
+ | Yes! It is done. | ||
+ | I must not succumb to fear! | ||
+ | I feel such unbearable sadness... | ||
+ | That was very satisfying! | ||
+ | I am so happy! | ||
+ | I feel such love! | ||
+ | How blissful! | ||
+ | I will take revenge! | ||
+ | I must press on! | ||
+ | That's suspicious! | ||
+ | That's alarming! | ||
+ | Most shocking! | ||
+ | This is truly horrifying. | ||
+ | I am almost overcome by grief. | ||
+ | This is great! | ||
+ | I am about to lose it! | ||
+ | It is done. | ||
+ | Begone fear! | ||
+ | I cannot give in to sadness. | ||
+ | I am very satisfied. | ||
+ | This is a joyous time. | ||
+ | This is love. | ||
+ | How blissful I am. | ||
+ | I will have my revenge. | ||
+ | I am not scared! | ||
+ | How suspicious... | ||
+ | That was alarming. | ||
+ | I will master myself. | ||
+ | This cannot horrify me. | ||
+ | I must let grief pass me by. | ||
+ | I feel like a victor. | ||
+ | I'm a little angry. | ||
+ | It has come to pass. | ||
+ | This doesn't scare me. | ||
+ | I feel somewhat sad. | ||
+ | That was satisfying. | ||
+ | This is nice. | ||
+ | Is this love? | ||
+ | This could be bliss. | ||
+ | This might require an answer. | ||
+ | I feel no terror. | ||
+ | Takes all kinds these days. | ||
+ | What is it this time... | ||
+ | That did not shock me. | ||
+ | I am not upset by this. | ||
+ | Grief? I feel nothing. | ||
+ | There is no need for celebration. | ||
+ | I have no feelings of rage. | ||
+ | I guess it could be considered grimly satisfying. | ||
+ | This does not scare me. | ||
+ | I am not feeling sad right now. | ||
+ | That was not satisfying. | ||
+ | I suppose this would be a joyous occasion. | ||
+ | There is no love. | ||
+ | I do not see the bliss in this. | ||
+ | There is no need to feel vengeful. | ||
+ | I laugh in the face of death! | ||
+ | Help! Save me! | ||
+ | I must withdraw! | ||
+ | Fool! | ||
+ | What is this madness? Calm yourself! | ||
+ | (to | ||
PLACE | PLACE | ||
the wilds | the wilds | ||
Line 566: | Line 1,653: | ||
REGION_WEATHER | REGION_WEATHER | ||
CREATION_ZONE | CREATION_ZONE | ||
+ | VEHICLE | ||
+ | ARMY | ||
+ | ARMY_CONTROLLER | ||
+ | ARMY_TRACKING_INFO | ||
+ | CULTURAL_IDENTITY | ||
+ | AGREEMENT | ||
SPEAKER | SPEAKER | ||
AUDIENCE | AUDIENCE | ||
− | + | A night creature has infiltrated our communities and now makes prey of us. | |
− | You | + | An evil lurks within. |
− | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
− | + | A great beast threatens to bring ruin upon our people. | |
− | + | We have been under siege by an ancient force of nature. | |
− | + | It is time to send our cursed enemy back to the underworld. | |
− | + | Our people have been tormented by a fearsome foe. | |
− | + | A beast horrible beyond imagining threatens us. | |
− | + | A creature of the night has our people cowering in fear. | |
− | + | The forces of darkness have descended upon us. | |
− | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
− | + | A vile monster from the bowels of the earth has been preying on our people. | |
− | + | A beast from underground has been assailing us. | |
− | + | At times, creeping things slither out from below ground. | |
− | + | We are besieged by a terrifying monster from the harshest wilderness. | |
− | + | A savage beast from the thick of the wilds hunts us at will. | |
− | + | A ferocious wild animal has been set on us by nature. | |
− | + | A ferocious unnatural beast has become the bane of our people. | |
− | + | A beast from the wilds has been harassing our people. | |
− | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
− | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
− | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
− | + | Not far from here, a fearsome creature has made its home. | |
− | + | Terrible monstrosities live deep under the ground. | |
− | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
− | + | A force of evil has arisen in the world. | |
− | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
− | + | A great monster from the underground is said to have emerged from the darkness. | |
− | + | A vile beast from the caverns now walks the land. | |
− | + | A lurking pest has come up from the underground. | |
− | + | At the end of the world dwell the fiercest beasts of legend. | |
− | + | Creatures grow mighty out in the wildest regions. | |
− | + | You might win fame by putting down a wild beast of great renown. | |
− | + | Sometimes animals just get out of control. | |
− | + | Seek this place if you wish to confront | |
− | + | This insidious evil is | |
− | + | Seek this place if you hunt | |
− | + | The creature is | |
− | + | Slave | |
− | + | Prisoner | |
− | + | Body corrupted beyond reckoning, | |
− | + | assumes a beastly form to terrorize us. | |
− | + | Knowing no mercy, | |
− | + | devoured | |
− | + | devoured our livestock | |
− | + | stole | |
− | + | stole our treasures | |
− | + | destroyed | |
− | + | a mead hall | |
− | + | a keep | |
− | + | a temple | |
− | + | a tower | |
− | + | a market | |
− | + | a tomb | |
− | + | an underworld spire | |
− | + | a dungeon | |
− | + | the sewers | |
− | + | the catacombs | |
− | + | destroyed our homes | |
− | + | profaned | |
− | + | disturbed | |
− | + | profaned our homes | |
− | + | This bloodsucking fiend | |
− | + | This vile fiend | |
− | + | even | |
− | + | murdered | |
− | + | has even killed | |
− | + | has killed | |
− | + | lust for murder | |
− | + | , among them | |
− | + | calms down.] | |
− | + | There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. | |
− | + | None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. | |
− | + | pauses to regain | |
− | + | composure.] | |
− | + | It pains me all the more, for the foul villain | |
− | + | was once | |
− | + | my own | |
− | + | , now twisted into monstrosity | |
− | + | , now cursed | |
− | + | Save us from this | |
− | + | traitor | |
− | + | Beware! It it said that only | |
− | + | It is said that | |
− | + | harms the creature. | |
− | + | Other arms may not cut so deeply. | |
− | + | Our people have been pestered by skulking villains. | |
− | + | A marauding warband is threatening our people. | |
− | + | Malicious outlaws have brought terror to our doorsteps. | |
− | + | Particular outlaws have been causing us much hardship. | |
− | + | A sprawling criminal organization has left our people living in fear. | |
− | + | A scheming criminal gang has eluded capture for far too long. | |
− | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
− | + | There are foul goings-on | |
− | + | over at | |
− | + | They have a | |
− | + | called | |
− | + | somewhere | |
− | + | around here | |
− | + | A bandit gang | |
− | + | led by | |
− | + | calling itself | |
− | + | has been harassing people on the street! | |
− | + | has been harassing people over in | |
− | + | The army of | |
− | + | is marching here! | |
− | + | is marching on | |
− | + | There's absolutely nothing interesting around here. | |
− | + | I am a | |
− | + | of the | |
− | + | , as are you | |
− | + | forgetful guard | |
− | + | I am a slave of | |
− | + | I am a prisoner of | |
− | + | Please help me to escape from this place. | |
− | + | But mostly I just like to drink. | |
− | + | How I long for some excitement in my life... | |
− | + | I've always dreamed of seeing far-away places. | |
− | + | I would give anything to be away from here. I can't stand the boredom! | |
− | + | Can you lead me to battle and a warrior's death? | |
− | + | is overcome for a moment. | |
− | + | ] No... I don't want to talk about it. | |
− | + | There is a great keep there | |
− | + | named | |
− | + | There is a temple | |
− | + | there | |
− | + | There is a tomb | |
− | + | housing | |
− | + | is there. | |
− | + | It is a place of great evil. | |
− | + | looks around nervously and leans forward, speaking quietly. | |
− | + | It is rumored that the dead rise and stalk the living! | |
− | + | That place is blessed. | |
− | + | Savage beasts call it their home. | |
− | + | ! It's terrifying. | |
− | + | have been known to hunt out there. | |
− | + | roam freely out there. | |
− | + | I don't know very much about it. | |
− | + | I am the | |
− | + | STRANGUS | |
− | + | AUGIS | |
− | + | STORKIS | |
− | + | [PRO_SUB] | |
− | + | [PRO_OBJ] | |
− | + | [PRO_POS] | |
− | + | I've defeated many fearsome opponents! | |
− | + | We are in | |
− | + | [You receive a detailed description.] | |
− | + | is in | |
− | + | I've heard of a place called | |
− | + | The surrounding area is called | |
− | + | Search first in | |
− | + | a dark tower | |
− | + | the dungeon | |
− | + | here | |
− | + | Search first in the mead hall to the | |
− | + | Search first in a cottage to the | |
− | + | Search first in the keep to the | |
− | + | , for I speak of our master | |
− | + | Search first in the great tower to the | |
− | + | Search first in a house to the | |
− | + | Search first in a hillock to the | |
− | + | Search first in a tree to the | |
− | + | to the | |
− | + | Search first by the well to the | |
− | + | Must be right around here somewhere. | |
− | + | I'm not sure exactly where to look. | |
− | + | Hey... that sounds like a great idea! | |
− | + | Surely any place is better than this. Let's set off immediately! | |
− | + | Nothing beats the open road. Let us be off! | |
− | + | I've always wanted to travel the world. Let us be off! | |
− | + | Excitement! Adventure! I am thrilled to join you. | |
− | + | I will agree to guide you if you lead me to glory and death. | |
− | + | I will agree to travel with you if you lead me to glory and death. | |
− | + | Take me away from here. | |
− | + | Let us leave as soon as possible. | |
− | + | This is a cause worthy of struggle. | |
− | + | I'm sorry. My duty is here. | |
− | + | It is I that would lead you, but I have no need of your protection. | |
− | + | Ha! Such enthusiasm from one such as yourself. | |
− | + | With a band so large, what share of the glory would I have? | |
− | + | I'm sorry. I can't go with you. | |
− | + | I have no interest in your objectives. | |
− | + | I am unfit to brave danger with you. | |
− | + | I would... rather not. | |
− | + | Greet listener | |
− | + | greet | |
− | + | hello | |
− | + | Nevermind | |
− | + | nevermind | |
− | + | Summarize the many troubles | |
− | + | trouble | |
− | + | Demand an item (barter screen) | |
− | + | demand | |
− | + | object | |
− | + | Ask favor, place request, make demand or issue order (new menu) | |
− | + | favor | |
− | + | request | |
− | + | order | |
− | + | Claim this site for yourself (group naming menu) | |
− | + | claim | |
− | + | Claim this site for yourself and | |
− | + | Ask for directions (new menu) | |
− | + | directions | |
− | + | where | |
− | + | Bring up specific incident or rumor (new menu) | |
− | + | incident | |
− | + | rumor | |
− | + | tell | |
− | + | Ask about | |
− | + | death | |
− | + | crime | |
− | + | fight | |
− | + | conflict | |
− | + | army | |
− | + | march | |
− | + | abduction | |
− | + | kidnap | |
− | + | occupation | |
− | + | beast | |
− | + | criminal | |
− | + | bandit | |
− | + | skulking | |
− | + | vermin | |
− | + | ruffian | |
− | + | Inquire about any troubles | |
− | + | troubles | |
− | + | Request a guide to | |
− | + | Ask for directions to | |
− | + | Ask for the whereabouts of | |
− | + | Ask listener to wait here | |
− | + | wait | |
− | + | stay | |
− | + | Ask listener to follow you | |
− | + | follow | |
− | + | come | |
− | + | Cancel the agreement | |
− | + | cancel | |
− | + | leave | |
− | + | Complain about the agreement | |
− | + | complain | |
− | + | Bring up the journey together | |
− | + | journey | |
− | + | agreement | |
− | + | Tell listener that nothing has changed | |
− | + | nothing | |
− | + | Give an order based on | |
− | + | 's relationship with | |
− | + | Go into | |
− | + | diplomacy | |
− | + | relations | |
− | + | land | |
− | + | Summarize the hold of | |
− | + | on its territory | |
− | + | patrol | |
− | + | guards | |
− | + | forces | |
− | + | Summarize the local disposition of the forces of | |
− | + | other | |
− | + | rebels | |
− | + | opposition | |
− | + | stakeholders | |
− | + | Summarize your views on the opposition to | |
− | + | overview | |
− | + | Describe the refugees created by the attack of | |
− | + | accuse | |
− | + | troublemaker | |
− | + | Accuse the speaker of being a troublemaker | |
− | + | Summarize your views on | |
− | + | Summarize the conflict in which | |
− | + | you slew | |
− | + | (This occurred | |
− | + | at this location | |
− | + | rescue | |
− | + | reunion | |
− | + | reunited | |
− | + | Bring up your reunion with | |
− | + | Bring up the reunion of | |
− | + | Bring up your death | |
− | + | Bring up the death of | |
− | + | Bring up | |
− | + | production order violation | |
− | + | production | |
− | + | violation | |
− | + | export prohibition violation | |
− | + | export | |
− | + | prohibition | |
− | + | job order violation | |
− | + | conspiracy to slow labor | |
− | + | conspiracy | |
− | + | slow | |
− | + | labor | |
− | + | crime of murder | |
− | + | murder | |
− | + | disorderly | |
− | + | conduct | |
− | + | building | |
− | + | destruction | |
− | + | crime of theft | |
− | + | theft | |
− | + | crime of robbery | |
− | + | robbery | |
− | + | crime of blood-drinking | |
− | + | blood | |
− | + | drinking | |
− | + | submission | |
− | + | demand of submission from | |
− | + | attack on | |
− | + | escalated attack on | |
− | + | succession | |
− | + | leader | |
− | + | Spread rumor of | |
− | + | ascension | |
− | + | presence | |
− | + | presence | |
− | + | 's presence | |
− | + | tribute | |
− | + | 's acceptance of | |
− | + | 's offer of tribute | |
− | + | 's refusal of | |
− | + | 's demand for tribute | |
− | + | peace | |
− | + | 's offer of peace | |
− | + | 's cessation of tribute to | |
− | + | 's claim | |
− | + | harassment | |
− | + | 's harassment | |
− | + | withdrawal | |
− | + | 's withdrawal from | |
− | + | refugees | |
− | + | flight | |
− | + | 's flight | |
− | + | 's abandonment | |
− | + | insurrection | |
− | + | Spread rumor of the insurrection | |
− | + | against | |
− | + | Spread rumor of the | |
− | + | overthrow | |
− | + | revolution | |
− | + | overthrow | |
− | + | failure | |
− | + | failed insurrection | |
− | + | crushed | |
− | + | defeat | |
− | + | insurrection crushed | |
− | + | reclaim | |
− | + | 's reclamation | |
− | + | founding | |
− | + | 's foundation | |
− | + | 's march | |
− | + | to reclaim | |
− | + | to found a site in | |
− | + | invasion | |
− | + | toward | |
− | + | Spread rumor of the occupation of | |
− | + | Spread rumor of your reunion with | |
− | + | Spread rumor of the reunion of | |
− | + | death | |
− | + | Spread rumor of your abduction | |
− | + | Spread rumor of the abduction of | |
− | + | Trade | |
− | + | trade | |
− | + | barter | |
− | + | deal | |
− | + | sell | |
− | + | Exchange, give or take personal items | |
− | + | exchange | |
− | + | give | |
− | + | take | |
− | + | Ask listener to join you (new menu) | |
− | + | join | |
− | + | Ask about the structure you are in | |
− | + | structure | |
− | + | Inquire about listener's profession | |
− | + | profession | |
− | + | work | |
− | + | Ask about listener's family | |
− | + | family | |
− | + | Ask for permission to stay for a day | |
− | + | sleep | |
− | + | permission | |
− | + | rest | |
− | + | Ask for a cease to hostilities | |
− | + | cease | |
− | + | stop | |
− | + | Ask the listener for the location of | |
− | + | the object | |
− | + | location | |
− | + | Agree to have | |
− | + | accept homage from | |
− | + | agree | |
− | + | Refuse to have | |
− | + | refuse | |
− | + | Agree to make peace between | |
− | + | Refuse to make peace between | |
− | + | pay homage to | |
− | + | Offer to have | |
− | + | offer | |
− | + | homage | |
− | + | Cancel tribute from | |
− | + | Offer peace between | |
− | + | Demand that | |
− | + | Demand that the listener drop | |
− | + | drop | |
− | + | Demand that the listener yield | |
− | + | yield | |
− | + | surrender | |
− | + | Welcome yourself to your new home | |
− | + | welcome | |
− | + | home | |
− | + | Raise alarm | |
− | + | intruder | |
− | + | Brag about your past violent acts | |
− | + | brag | |
− | + | boast | |
− | + | transfer | |
− | + | position | |
− | + | Offer listener your position as | |
− | + | adopt | |
− | + | Ask listener to adopt | |
− | + | Accept the position | |
− | + | Refuse the position | |
− | + | Agree to the adoption | |
− | + | Refuse the adoption | |
− | + | Ask listener why they are traveling | |
− | + | travel | |
− | + | Ask how strong this group's hold over its lands is | |
− | + | hold | |
− | + | withdraw | |
− | + | Ask about the position of this group's forces | |
− | + | guard | |
− | + | armies | |
− | + | scout | |
− | + | Ask about other groups with a stake in this site | |
− | + | groups | |
− | + | exile | |
− | + | Ask if anybody fled from this site | |
− | + | flee | |
− | + | fled | |
− | + | Ask about the local ruler | |
− | + | Ask about this site's neighbors and trade partners | |
− | + | neighbors | |
− | + | village | |
− | + | Comment on weather | |
− | + | weather | |
− | + | Offer encouragement | |
− | + | encourage | |
− | + | Comment on natural surroundings | |
− | + | nature | |
− | + | Ask about the surrounding area | |
− | + | surroundings | |
− | + | area | |
− | + | Invoke true name to banish listener | |
− | + | invoke | |
− | + | name | |
− | + | banish | |
− | + | Invoke true name to compel service from listener | |
− | + | service | |
− | + | Accuse listener of being a night creature | |
− | + | creature | |
− | + | Say goodbye | |
− | + | goodbye | |
− | + | done | |
− | + | quit | |
− | + | Bypass greeting (new menu) | |
− | + | bypass | |
− | + | skip | |
− | + | Change the subject (new menu) | |
− | + | change | |
− | + | subject | |
− | + | back | |
− | + | Return to current topic (new menu) | |
− | + | return | |
− | + | Refuse to share this information | |
− | + | Say that you have no family | |
− | + | Say that you don't remember | |
− | + | Ask what happened | |
− | + | what | |
− | + | happened | |
− | + | Ask listener to join you and be rescued | |
− | + | Give report pertaining to service as a | |
− | + | duty | |
− | + | report | |
− | + | Praise listener for completing the task | |
− | + | praise | |
− | + | task | |
− | + | Request duty or advice pertaining to service as a | |
− | + | advice | |
− | + | Refuse invitation to become a | |
− | + | decline | |
− | + | Accept invitation to become a | |
− | + | accept | |
− | + | Refuse request to become a | |
− | + | Accept as a | |
− | + | Revoke listener's status as a | |
− | + | revoke | |
− | + | Invite listener to become a | |
− | + | invite | |
− | + | Ask to become a | |
− | + | Ask to be rescued | |
− | + | Reply to greeting | |
− | + | reply | |
− | + | Refuse conversation | |
− | + | Reply to greeting (impersonation) | |
− | + | impersonate | |
− | + | State | |
− | + | 's location | |
− | + | to be | |
− | + | suggest | |
− | + | Suggest talking to | |
− | + | to offer condolences | |
− | + | Suggest traveling to | |
− | + | to find a relative | |
− | + | State that you weren't acquainted | |
− | + | Tell listener to enjoy peace and remain vigilant | |
− | + | enjoy | |
− | + | vigilant | |
− | + | Offer condolences | |
− | + | condolences | |
− | + | sorry | |
− | + | Ask listener's course of action | |
− | + | action | |
− | + | Request suggestion for course of action | |
− | + | Ask listener to join you on adventures | |
− | + | adventure | |
− | + | Ask listener to guide you to a location | |
− | + | guide | |
− | + | site | |
− | + | place | |
− | + | Respond to join request | |
− | + | respond | |
− | + | Ask listener to join you in a rescue | |
− | + | Ask listener to join you in an insurrection | |
− | + | State opinion that it must be stopped with violent force | |
− | + | force | |
− | + | State opinion that it is not your problem | |
− | + | State opinion that it was inevitable | |
− | + | inevitable | |
− | + | State opinion that this is the life for you | |
− | + | life | |
− | + | State opinion that it is sad but not unexpected | |
− | + | expected | |
− | + | State opinion that it is terrible | |
− | + | terrible | |
− | + | State opinion that it is terrifying | |
− | + | terrifying | |
− | + | State that you don't know anything about it | |
− | + | State that you are right in all matters | |
− | + | right | |
− | + | State that it is terrific | |
− | + | terrific | |
− | + | State that it is for the best | |
− | + | best | |
− | + | State that you don't care | |
− | + | State your general hatred | |
− | + | hate | |
− | + | State your general fear | |
− | + | afraid | |
− | + | fright | |
− | + | Grant sleep permission | |
− | + | grant | |
− | + | Deny sleep permission | |
− | + | deny | |
− | + | Comply with order | |
− | + | comply | |
− | + | Agree to follow | |
− | + | Apologize for being otherwise occupied | |
− | + | apologize | |
− | + | occupied | |
− | + | Refer listener to somebody older | |
− | + | refer | |
− | + | older | |
− | + | Ask listener to come closer | |
− | + | closer | |
− | + | Do business | |
− | + | business | |
− | + | Initiate bartering | |
− | + | Ask listener to come to the trade depot later | |
− | + | later | |
− | + | Ask listener to come to your store later | |
− | + | Ask listener to come to the market later | |
− | + | Tell listener to try a shopkeeper | |
− | + | shopkeeper | |
− | + | Tell listener about | |
− | + | Provide directions to | |
− | + | Recommend | |
− | + | as a guide | |
− | + | Profess total ignorance | |
− | + | Tell the listener that | |
− | + | is dead | |
− | + | dead | |
− | + | Provide the whereabouts of | |
− | + | Explain your current journey | |
− | + | explain | |
− | + | Say something about this site's trade partners | |
− | + | Say something about the local area | |
− | + | Tell the listener that they've found you | |
− | + | found | |
− | + | Grovel before your new master | |
− | + | grovel | |
− | + | master | |
− | + | Ask listener to wait until you've returned home | |
− | + | Say something about your family | |
− | + | Announce that you are hunting in your lair | |
− | + | hunt | |
− | + | lair | |
− | + | Express astonishment at seeing | |
− | + | surprise | |
− | + | astonished | |
− | + | Hawk your wares | |
− | + | hawk | |
− | + | Yield in terror | |
− | + | Yield | |
− | + | Agree to cease hostilities | |
− | + | Refuse to cease hostilities | |
− | + | Agree to comply with demand | |
− | + | Refuse to comply with demand | |
− | + | Refuse to yield | |
− | + | Express overwhelming suspicion | |
− | + | outburst | |
− | + | fail | |
− | + | Fail the struggle against great alarm | |
− | + | Fail the struggle against great shock | |
− | + | Fail the struggle against great horror | |
− | + | Fail the struggle against great grief | |
+ | Bask in great triumph | ||
+ | bask | ||
+ | Fail the struggle against great rage | ||
+ | Bask in great grim satisfaction | ||
+ | Fail the struggle against great fear | ||
+ | Fail the struggle against great sadness | ||
+ | Bask in great satisfaction | ||
+ | Bask in great love | ||
+ | Bask in great bliss | ||
+ | Bask in great joy | ||
+ | Bask in great vengefulness | ||
+ | Fail the struggle against great terror | ||
+ | State feelings of great suspicion | ||
+ | Verbally struggle against great alarm | ||
+ | struggle | ||
+ | Verbally struggle against great shock | ||
+ | Verbally struggle against great horror | ||
+ | Verbally struggle against great grief | ||
+ | State feelings of great triumph | ||
+ | State feelings of great grim satisfaction | ||
+ | Verbally struggle against great fear | ||
+ | Verbally struggle against great sadness | ||
+ | State feelings of great satisfaction | ||
+ | State feelings of great love | ||
+ | State feelings of great bliss | ||
+ | State feelings of great joy | ||
+ | State feelings of great vengefulness | ||
+ | Verbally struggle against great terror | ||
+ | State feelings of suspicion | ||
+ | Verbally struggle against alarm | ||
+ | Verbally struggle against shock | ||
+ | Verbally struggle against horror | ||
+ | Verbally struggle against grief | ||
+ | State feelings of triumph | ||
+ | Fail the struggle against rage | ||
+ | State feelings of grim satisfaction | ||
+ | Verbally struggle against fear | ||
+ | Verbally struggle against sadness | ||
+ | State feelings of satisfaction | ||
+ | State feelings of love | ||
+ | State feelings of bliss | ||
+ | State feelings of joy | ||
+ | State feelings of vengefulness | ||
+ | Verbally struggle against terror | ||
+ | State minor feeling of suspicion | ||
+ | Dismiss minor feeling of alarm | ||
+ | dismiss | ||
+ | Dismiss minor feeling of shock | ||
+ | Dismiss minor feeling of horror | ||
+ | Dismiss minor feeling of grief | ||
+ | State minor feeling of triumph | ||
+ | Dismiss minor feeling of rage | ||
+ | State minor feeling of grim satisfaction | ||
+ | Dismiss minor feeling of fear | ||
+ | Dismiss minor feeling of sadness | ||
+ | State minor feeling of satisfaction | ||
+ | State minor feeling of love | ||
+ | State minor feeling of bliss | ||
+ | State minor feeling of joy | ||
+ | State minor feeling of vengefulness | ||
+ | Dismiss minor feeling of terror | ||
+ | Acknowledge lack of suspicion | ||
+ | Acknowledge lack of alarm | ||
+ | Acknowledge lack of shock | ||
+ | Acknowledge lack of horror | ||
+ | Acknowledge lack of grief | ||
+ | Acknowledge lack of triumph | ||
+ | Acknowledge lack of rage | ||
+ | Acknowledge lack of grim satisfaction | ||
+ | Acknowledge lack of fear | ||
+ | Acknowledge lack of sadness | ||
+ | Acknowledge lack of satisfaction | ||
+ | Acknowledge lack of love | ||
+ | Acknowledge lack of bliss | ||
+ | Acknowledge lack of joy | ||
+ | Acknowledge lack of vengefulness | ||
+ | Acknowledge lack of terror | ||
+ | Make terrified outburst regarding fleeing conflict | ||
+ | State intention to flee conflict | ||
+ | State your age emphatically | ||
+ | Say something about your profession | ||
+ | Announce your night creature status | ||
+ | announce | ||
+ | State your incredulity | ||
+ | incredulity | ||
+ | failed to load conflict report incident | ||
+ | vector<bool> too long | ||
+ | !ARG | ||
+ | <SWAP> | ||
+ | MATERIAL | ||
+ | USE_MATERIAL | ||
+ | USE_MATERIAL_TEMPLATE | ||
+ | Unrecognized Material Template: | ||
+ | SELECT_MATERIAL | ||
+ | PLUS_MATERIAL | ||
+ | REMOVE_MATERIAL | ||
+ | TISSUE | ||
+ | USE_TISSUE | ||
+ | USE_TISSUE_TEMPLATE | ||
+ | Unrecognized Tissue Template: | ||
+ | SELECT_TISSUE | ||
+ | REMOVE_TISSUE | ||
+ | CASTE | ||
+ | USE_CASTE | ||
+ | SELECT_CASTE | ||
+ | SELECT_ADDITIONAL_CASTE | ||
+ | DEFAULT | ||
+ | Caste Selection Fails: | ||
+ | BIOME | ||
+ | PROFESSION_NAME | ||
+ | FANCIFUL | ||
+ | DOES_NOT_EXIST | ||
+ | LARGE_ROAMING | ||
+ | LOOSE_CLUSTERS | ||
+ | VERMIN_FISH | ||
+ | VERMIN_SOIL | ||
+ | VERMIN_SOIL_COLONY | ||
+ | ARTIFICIAL_HIVEABLE | ||
+ | UBIQUITOUS | ||
+ | HIVE_PRODUCT | ||
+ | VERMIN_EATER | ||
+ | VERMIN_GROUNDER | ||
+ | VERMIN_ROTTER | ||
+ | MUNDANE | ||
+ | FREQUENCY | ||
+ | CHANGE_FREQUENCY_PERC | ||
+ | UNDERGROUND_DEPTH | ||
+ | POPULATION_NUMBER | ||
+ | CLUSTER_NUMBER | ||
+ | TRIGGERABLE_GROUP | ||
+ | GENERAL_BABY_NAME | ||
+ | GENERAL_CHILD_NAME | ||
+ | GLOWCOLOR | ||
+ | CREATURE_TILE | ||
+ | CREATURE_SOLDIER_TILE | ||
+ | GLOWTILE | ||
+ | ALTTILE | ||
+ | SOLDIER_ALTTILE | ||
+ | GOOD | ||
+ | EVIL | ||
+ | SAVAGE | ||
+ | EQUIPMENT_WAGON | ||
+ | PREFSTRING | ||
+ | SPEECH | ||
+ | SPEECH_MALE | ||
+ | SPEECH_FEMALE | ||
+ | GENERATED | ||
+ | SOURCE_HFID | ||
+ | Unrecognized Creature Token: | ||
+ | CREATURE | ||
+ | COPY_TAGS_FROM | ||
+ | Unrecognized Creature Copy (Order is important!): | ||
+ | APPLY_CREATURE_VARIATION | ||
+ | Unrecognized Creature Variation: | ||
+ | APPLY_CURRENT_CREATURE_VARIATION | ||
+ | GO_TO_START | ||
+ | GO_TO_END | ||
+ | GO_TO_TAG | ||
+ | GO_TO_TAG could not find target, setting to end: | ||
+ | *** Error(s) finalizing the creature | ||
+ | Creature Tissue Material Failure: | ||
+ | (empty tissue) | ||
+ | (no mat1) | ||
+ | (no mat3) | ||
+ | Custom tissue shape not found: | ||
+ | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | ||
+ | : Special attack material missing state -- set to liquid | ||
+ | : Special attack interaction token not recognized : | ||
+ | , layer | ||
+ | was not found, using first tissue instead | ||
+ | : Tissue | ||
+ | : No tissue thickness | ||
+ | data/speech/ | ||
+ | Custom butcher object shape not found: | ||
+ | : Cannot find SPECIFIC_FOOD:PLANT token | ||
+ | : Cannot find SPECIFIC_FOOD:CREATURE token | ||
+ | Unrecognized Color Token: | ||
+ | LOCAL_CREATURE_MAT | ||
+ | Walk | ||
+ | Crawl | ||
+ | Swim | ||
+ | Climb | ||
+ | ADD_COLOR | ||
+ | a girl | ||
+ | a boy | ||
+ | a child | ||
+ | twins | ||
+ | triplets | ||
+ | quadruplets | ||
+ | quintuplets | ||
+ | sextuplets | ||
+ | septuplets | ||
+ | octuplets | ||
+ | nonuplets | ||
+ | decaplets | ||
+ | undecaplets | ||
+ | duodecaplets | ||
+ | tredecaplets | ||
+ | quattuordecaplets | ||
+ | quindecaplets | ||
+ | many babies | ||
+ | NUMBERED_NAME | ||
+ | zombie | ||
+ | BODY_APPEARANCE_MODIFIER | ||
+ | SET_BP_GROUP | ||
+ | PLUS_BP_GROUP | ||
+ | SET_TL_GROUP | ||
+ | PLUS_TL_GROUP | ||
+ | TISSUE_STYLE_UNIT | ||
+ | TSU_NOUN | ||
+ | TISSUE_LAYER_APPEARANCE_MODIFIER | ||
+ | SHEARABLE_TISSUE_LAYER | ||
+ | Shearable Tissue | ||
+ | Was Not Used | ||
+ | BP_APPEARANCE_MODIFIER | ||
+ | BP Mod | ||
+ | APP_MOD_DESC_RANGE | ||
+ | APP_MOD_NOUN | ||
+ | APP_MOD_IMPORTANCE | ||
+ | APP_MOD_RATE | ||
+ | NO_END | ||
+ | TL_COLOR_MODIFIER | ||
+ | Color Mod Ending With ( | ||
+ | ) Was Not Used | ||
+ | TLCM_TIMING | ||
+ | TLCM_NOUN | ||
+ | TLCM_IMPORTANCE | ||
+ | APP_MOD_GENETIC_MODEL | ||
+ | TLCM_GENETIC_MODEL | ||
+ | CASTE_SPEECH | ||
+ | POP_RATIO | ||
+ | FEATURE_ATTACK_GROUP | ||
+ | CHILD | ||
+ | BABY | ||
+ | CASTE_PROFESSION_NAME | ||
+ | CHILDNAME | ||
+ | BABYNAME | ||
+ | AQUATIC | ||
+ | AMPHIBIOUS | ||
+ | MOUNT | ||
+ | MOUNT_EXOTIC | ||
+ | LIKES_FIGHTING | ||
+ | LIKESFIGHTING | ||
+ | PEARL | ||
+ | VEGETATION | ||
+ | MAGICAL | ||
+ | NATURAL | ||
+ | NATURAL_ANIMAL | ||
+ | SUPERNATURAL | ||
+ | VERMIN_HATEABLE | ||
+ | COLONY_EXTERNAL | ||
+ | DIE_WHEN_VERMIN_BITE | ||
+ | REMAINS_ON_VERMIN_BITE_DEATH | ||
+ | REMAINS_UNDETERMINED | ||
+ | BODY | ||
+ | Duplicate Body Token: | ||
+ | Unrecognized Creature Caste Body Token: | ||
+ | Body Token Recognized But Could Not Connect: | ||
+ | BODYGLOSS | ||
+ | Unrecognized Creature Caste Body Gloss Token: | ||
+ | RELSIZE | ||
+ | RETRACT_INTO_BP | ||
+ | CAN_DO_INTERACTION | ||
+ | CDI token precedes any CAN_DO_INTERACTION tag: | ||
+ | Unrecognized CDI Token: | ||
+ | EXTRA_BUTCHER_OBJECT | ||
+ | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | ||
+ | EBO_ITEM | ||
+ | ANY_HARD_STONE | ||
+ | EBO_SHAPE | ||
+ | ATTACK | ||
+ | BODYPART | ||
+ | TISSUE_LAYER | ||
+ | CHILD_BODYPART_GROUP | ||
+ | CHILD_TISSUE_LAYER_GROUP | ||
+ | Attack | ||
+ | seems to have correct format but could not find proper BPs in any caste, so not added | ||
+ | ATTACK_SKILL | ||
+ | ATTACK_VERB | ||
+ | ATTACK_CONTACT_PERC | ||
+ | ATTACK_PENETRATION_PERC | ||
+ | ATTACK_PRIORITY | ||
+ | MAIN | ||
+ | ATTACK_VELOCITY_MODIFIER | ||
+ | ATTACK_PREPARE_AND_RECOVER | ||
+ | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | ||
+ | ATTACK_FLAG_BAD_MULTIATTACK | ||
+ | ATTACK_FLAG_CANLATCH | ||
+ | ATTACK_FLAG_WITH | ||
+ | ATTACK_FLAG_EDGE | ||
+ | SPECIALATTACK_INTERACTION | ||
+ | SPECIALATTACK_INJECT_EXTRACT | ||
+ | SPECIALATTACK_SUCK_BLOOD | ||
+ | NOSMELLYROT | ||
+ | NATURAL_SKILL | ||
+ | LAYS_UNUSUAL_EGGS | ||
+ | ITEMCORPSE | ||
+ | ITEMCORPSE_QUALITY | ||
+ | BEACH_FREQUENCY | ||
+ | UNDERSWIM | ||
+ | CANOPENDOORS | ||
+ | GETS_WOUND_INFECTIONS | ||
+ | GETS_INFECTIONS_FROM_ROT | ||
+ | NOFEAR | ||
+ | NOSTUCKINS | ||
+ | PARALYZEIMMUNE | ||
+ | NOSKULL | ||
+ | NOSKIN | ||
+ | NOBONES | ||
+ | NOMEAT | ||
+ | HASSHELL | ||
+ | NOEXERT | ||
+ | NOPAIN | ||
+ | TENDONS | ||
+ | HAS_NERVES | ||
+ | LIGAMENTS | ||
+ | CAVE_ADAPT | ||
+ | NOTHOUGHT | ||
+ | ARENA_RESTRICTED | ||
+ | NO_THOUGHT_CENTER_FOR_MOVEMENT | ||
+ | NO_CONNECTIONS_FOR_MOVEMENT | ||
+ | NOEMOTION | ||
+ | TRANCES | ||
+ | NOSTUN | ||
+ | NONAUSEA | ||
+ | SENSE_CREATURE_CLASS | ||
+ | LOW_LIGHT_VISION | ||
+ | SMELL_TRIGGER | ||
+ | ODOR_LEVEL | ||
+ | ODOR_STRING | ||
+ | NO_DIZZINESS | ||
+ | NO_FEVERS | ||
+ | EXTRAVISION | ||
+ | NO_PHYS_ATT_GAIN | ||
+ | NO_PHYS_ATT_RUST | ||
+ | OPPOSED_TO_LIFE | ||
+ | CRAZED | ||
+ | STANCE_CLIMBER | ||
+ | CANNOT_JUMP | ||
+ | CANNOT_CLIMB | ||
+ | BLOODSUCKER | ||
+ | BONECARN | ||
+ | CARNIVORE | ||
+ | GOBBLE_VERMIN_CREATURE | ||
+ | GOBBLE_VERMIN_CLASS | ||
+ | ROOT_AROUND | ||
+ | CREATURE_CLASS | ||
+ | PERSONALITY | ||
+ | LISP | ||
+ | MATERIAL_FORCE_MULTIPLIER | ||
+ | GENERAL_MATERIAL_FORCE_MULTIPLIER | ||
+ | SOUND | ||
+ | GRAZER | ||
+ | PRONE_TO_RAGE | ||
+ | LAYS_EGGS | ||
+ | EGG_SIZE | ||
+ | CLUTCH_SIZE | ||
+ | VISION_ARC | ||
+ | INTELLIGENT | ||
+ | CAN_LEARN | ||
+ | SLOW_LEARNER | ||
+ | CAN_SPEAK | ||
+ | UTTERANCES | ||
+ | EQUIPS | ||
+ | ALL_ACTIVE | ||
+ | DIURNAL | ||
+ | NOCTURNAL | ||
+ | CREPUSCULAR | ||
+ | MATUTINAL | ||
+ | VESPERTINE | ||
+ | POWER | ||
+ | MEGABEAST | ||
+ | SEMIMEGABEAST | ||
+ | FEATURE_BEAST | ||
+ | TITAN | ||
+ | DEMON | ||
+ | UNIQUE_DEMON | ||
+ | NIGHT_CREATURE_HUNTER | ||
+ | NIGHT_CREATURE_BOGEYMAN | ||
+ | MEANDERER | ||
+ | MULTIPART_FULL_VISION | ||
+ | ALCOHOL_DEPENDENT | ||
+ | NOBREATHE | ||
+ | AMBUSHPREDATOR | ||
+ | LOCKPICKER | ||
+ | TRAPAVOID | ||
+ | NOT_BUTCHERABLE | ||
+ | MISCHIEVIOUS | ||
+ | MISCHIEVOUS | ||
+ | COOKABLE_LIVE | ||
+ | PATTERNFLIER | ||
+ | CURIOUSBEAST_EATER | ||
+ | CURIOUSBEAST_ITEM | ||
+ | CURIOUSBEAST_GUZZLER | ||
+ | FLEEQUICK | ||
+ | VERMINHUNTER | ||
+ | AT_PEACE_WITH_WILDLIFE | ||
+ | RETURNS_VERMIN_KILLS_TO_OWNER | ||
+ | HUNTS_VERMIN | ||
+ | DIVE_HUNTS_VERMIN | ||
+ | ADOPTS_OWNER | ||
+ | IMMOLATE | ||
+ | NO_SPRING | ||
+ | NO_SUMMER | ||
+ | NO_AUTUMN | ||
+ | NO_WINTER | ||
+ | LARGE_PREDATOR | ||
+ | BENIGN | ||
+ | SMALL_REMAINS | ||
+ | remains | ||
+ | REMAINS | ||
+ | SPECIFIC_FOOD | ||
+ | PLANT | ||
+ | CASTE_NAME | ||
+ | CASTE_COLOR | ||
+ | CASTE_GLOWCOLOR | ||
+ | REMAINS_COLOR | ||
+ | IMMOBILE | ||
+ | IMMOBILE_LAND | ||
+ | LIGHT_GEN | ||
+ | VERMIN_MICRO | ||
+ | NOT_LIVING | ||
+ | CANNOT_UNDEAD | ||
+ | NO_EAT | ||
+ | NO_DRINK | ||
+ | NO_UNIT_TYPE_COLOR | ||
+ | NO_SLEEP | ||
+ | COMMON_DOMESTIC | ||
+ | WAGON_PULLER | ||
+ | PACK_ANIMAL | ||
+ | FLIER | ||
+ | PET_EXOTIC | ||
+ | TRAINABLE | ||
+ | TRAINABLE_HUNTING | ||
+ | TRAINABLE_WAR | ||
+ | WEBBER | ||
+ | THICKWEB | ||
+ | WEBIMMUNE | ||
+ | MULTIPLE_LITTER_RARE | ||
+ | MAGMA_VISION | ||
+ | FIREIMMUNE | ||
+ | FIREIMMUNE_SUPER | ||
+ | FEMALE | ||
+ | MALE | ||
+ | NO_GENDER | ||
+ | ORIENTATION | ||
+ | LITTERSIZE | ||
+ | MAXAGE | ||
+ | GNAWER | ||
+ | DESCRIPTION | ||
+ | PETVALUE | ||
+ | PETVALUE_DIVISOR | ||
+ | BODY_SIZE | ||
+ | GRAVITATE_BODY_SIZE | ||
+ | CHANGE_BODY_SIZE_PERC | ||
+ | GAIT | ||
+ | NO_BUILD_UP | ||
+ | LAYERS_SLOW | ||
+ | STRENGTH | ||
+ | AGILITY | ||
+ | STEALTH_SLOWS | ||
+ | Unknown GAIT flag | ||
+ | WALK | ||
+ | SWIM | ||
+ | CRAWL | ||
+ | CLIMB | ||
+ | ATTACK_TRIGGER | ||
+ | MODVALUE | ||
+ | VIEWRANGE | ||
+ | BUILDINGDESTROYER | ||
+ | DIFFICULTY | ||
+ | NO_VEGETATION_PERTURB | ||
+ | GRASSTRAMPLE | ||
+ | SWIMS_LEARNED | ||
+ | SWIMS_INNATE | ||
+ | TRADE_CAPACITY | ||
+ | LAIR_HUNTER | ||
+ | LAIR_HUNTER_SPEECH | ||
+ | LAIR | ||
+ | LAIR_CHARACTERISTIC | ||
+ | HABIT | ||
+ | HABIT_NUM | ||
+ | TEST_ALL | ||
+ | BLOOD | ||
+ | SECRETION | ||
+ | CONTINUOUS | ||
+ | EXTREME_EMOTION | ||
+ | EXERTION | ||
+ | EGG_MATERIAL | ||
+ | CASTE_TILE | ||
+ | CASTE_SOLDIER_TILE | ||
+ | CASTE_GLOWTILE | ||
+ | CASTE_ALTTILE | ||
+ | CASTE_SOLDIER_ALTTILE | ||
+ | EXTRACT | ||
+ | MILKABLE | ||
+ | CONVERTED_SPOUSE | ||
+ | SPOUSE_CONVERTER | ||
+ | SPOUSE_CONVERSION_TARGET | ||
+ | MANNERISM_LAUGH | ||
+ | MANNERISM_SMILE | ||
+ | MANNERISM_WALK | ||
+ | MANNERISM_SIT | ||
+ | MANNERISM_BREATH | ||
+ | MANNERISM_POSTURE | ||
+ | MANNERISM_STRETCH | ||
+ | MANNERISM_EYELIDS | ||
+ | MANNERISM_FINGERS | ||
+ | MANNERISM_NOSE | ||
+ | MANNERISM_EAR | ||
+ | MANNERISM_HEAD | ||
+ | MANNERISM_EYES | ||
+ | MANNERISM_MOUTH | ||
+ | MANNERISM_HAIR | ||
+ | MANNERISM_KNUCKLES | ||
+ | MANNERISM_LIPS | ||
+ | MANNERISM_CHEEK | ||
+ | MANNERISM_NAILS | ||
+ | MANNERISM_FEET | ||
+ | MANNERISM_ARMS | ||
+ | MANNERISM_HANDS | ||
+ | MANNERISM_TONGUE | ||
+ | MANNERISM_LEG | ||
+ | VERMIN_BITE | ||
+ | PENETRATEPOWER | ||
+ | FISHITEM | ||
+ | VERMIN_NOROAM | ||
+ | VERMIN_NOFISH | ||
+ | VERMIN_NOTRAP | ||
+ | HOMEOTHERM | ||
+ | FIXED_TEMP | ||
+ | SKILL_RATE | ||
+ | SKILL_RUST_RATE | ||
+ | SKILL_LEARN_RATE | ||
+ | SKILL_RATES | ||
+ | SKILL_LEARN_RATES | ||
+ | SKILL_RUST_RATES | ||
+ | PHYS_ATT_RANGE | ||
+ | Attribute range not in increasing order, repaired | ||
+ | Attribute range less than | ||
+ | , repaired | ||
+ | Attribute range greater than | ||
+ | PHYS_ATT_RATES | ||
+ | PHYS_ATT_CAP_PERC | ||
+ | Attribute cap perc less than 100, set to 100 | ||
+ | MENT_ATT_RANGE | ||
+ | MENT_ATT_RATES | ||
+ | MENT_ATT_CAP_PERC | ||
+ | TISSUE_LAYER_UNDER | ||
+ | TISSUE_LAYER_OVER | ||
+ | NORMAL | ||
+ | Unknown Body Group/Relation Token(s): | ||
+ | Unknown Body Part Position Token: | ||
+ | Tissue layer not added because no BP found: | ||
+ | SELECT_TISSUE_LAYER | ||
+ | PLUS_TISSUE_LAYER | ||
+ | BODY_DETAIL_PLAN | ||
+ | Body detail plan not found: | ||
+ | ARG1 | ||
+ | ARG2 | ||
+ | ARG3 | ||
+ | ARG4 | ||
+ | ARG5 | ||
+ | SET_LAYER_TISSUE | ||
+ | TL_RELATIVE_THICKNESS | ||
+ | TL_CONNECTS | ||
+ | TL_MAJOR_ARTERIES | ||
+ | TL_HEALING_RATE | ||
+ | TL_VASCULAR | ||
+ | TL_PAIN_RECEPTORS | ||
+ | TISSUE_NAME | ||
+ | Tissue Definition | ||
+ | missing plural string | ||
+ | TISSUE_MATERIAL | ||
+ | RELATIVE_THICKNESS | ||
+ | HEALING_RATE | ||
+ | VASCULAR | ||
+ | PAIN_RECEPTORS | ||
+ | THICKENS_ON_STRENGTH | ||
+ | THICKENS_ON_ENERGY_STORAGE | ||
+ | ARTERIES | ||
+ | SCARS | ||
+ | STRUCTURAL | ||
+ | CONNECTIVE_TISSUE_ANCHOR | ||
+ | SETTABLE | ||
+ | SPLINTABLE | ||
+ | FUNCTIONAL | ||
+ | NERVOUS | ||
+ | THOUGHT | ||
+ | MUSCULAR | ||
+ | SMELL | ||
+ | HEAR | ||
+ | FLIGHT | ||
+ | BREATHE | ||
+ | SIGHT | ||
+ | CONNECTS | ||
+ | MAJOR_ARTERIES | ||
+ | INSULATION | ||
+ | COSMETIC | ||
+ | STYLEABLE | ||
+ | TISSUE_SHAPE | ||
+ | SUBORDINATE_TO_TISSUE | ||
+ | TISSUE_MAT_STATE | ||
+ | TISSUE_LEAKS | ||
+ | Tissue Template | ||
+ | TISSUE_TEMPLATE | ||
+ | Unrecognized Tissue Template Token: | ||
+ | LOCAL_PLANT_MAT | ||
+ | *** Error(s) finalizing the template | ||
+ | CV_NEW_TAG | ||
+ | CV_ADD_TAG | ||
+ | CV_REMOVE_TAG | ||
+ | CV_NEW_CTAG | ||
+ | CV_ADD_CTAG | ||
+ | CV_REMOVE_CTAG | ||
+ | CV_CONVERT_TAG | ||
+ | CV_CONVERT_CTAG | ||
+ | CVCT_MASTER | ||
+ | CVCT_TARGET | ||
+ | CVCT_REPLACEMENT | ||
+ | CREATURE_VARIATION | ||
+ | Unrecognized Creature Variation Token: | ||
+ | ADD_MATERIAL | ||
+ | needs 2 tokens: | ||
+ | ADD_TISSUE | ||
+ | BP_POSITION | ||
+ | needs 3 tokens: | ||
+ | BP_RELATION | ||
+ | needs 6 tokens: | ||
+ | BP_RELSIZE | ||
+ | BP_LAYERS | ||
+ | BP_LAYERS_UNDER | ||
+ | BP_LAYERS_OVER | ||
+ | Unrecognized Body Detail Plan Token: | ||
+ | chunk | ||
+ | chunks | ||
+ | creature_layer | ||
+ | [OBJECT:CREATURE] | ||
+ | [CREATURE: | ||
+ | UPPERBODY | ||
+ | LOWERBODY | ||
+ | HEAD | ||
+ | CON_CAT | ||
+ | CONTYPE | ||
+ | GRASP | ||
+ | STANCE | ||
+ | Unrecognized Creature Bodypart CONTYPE Token: | ||
+ | LIMB | ||
+ | THROAT | ||
+ | JOINT | ||
+ | SKELETON | ||
+ | UNDER_PRESSURE | ||
+ | TOTEMABLE | ||
+ | VERMIN_BUTCHER_ITEM | ||
+ | EMBEDDED | ||
+ | APERTURE | ||
+ | SMALL | ||
+ | INTERNAL | ||
+ | CIRCULATION | ||
+ | GUTS | ||
+ | RIGHT | ||
+ | LEFT | ||
+ | DIGIT | ||
+ | CONNECTOR | ||
+ | PREVENTS_PARENT_COLLAPSE | ||
+ | SOCKET | ||
+ | MOUTH | ||
+ | CATEGORY | ||
+ | DEFAULT_RELSIZE | ||
+ | : number capped at 32 | ||
+ | INDIVIDUAL_NAME | ||
+ | Unrecognized Creature Bodypart Token: | ||
+ | Unrecognized Creature Body Token: | ||
+ | SOLID | ||
+ | LIQUID | ||
+ | POWDER | ||
+ | SOLID_POWDER | ||
+ | PASTE | ||
+ | SOLID_PASTE | ||
+ | PRESSED | ||
+ | SOLID_PRESSED | ||
+ | ALL_SOLID | ||
+ | Unrecognized Material State Token: | ||
+ | IN_WATER | ||
+ | IN_MAGMA | ||
+ | NO_WATER | ||
+ | NO_MAGMA | ||
+ | Unrecognized Location Hint Token: | ||
+ | MAJOR_CURSE | ||
+ | GREETING | ||
+ | CLEAN_SELF | ||
+ | CLEAN_FRIEND | ||
+ | FLEEING | ||
+ | NEGATIVE_SOCIAL_RESPONSE | ||
+ | TORMENT | ||
+ | Unrecognized Usage Hint Token: | ||
+ | TRAILING_DUST_FLOW | ||
+ | TRAILING_VAPOR_FLOW | ||
+ | TRAILING_GAS_FLOW | ||
+ | SOLID_GLOB | ||
+ | LIQUID_GLOB | ||
+ | SPATTER_POWDER | ||
+ | SPATTER_LIQUID | ||
+ | UNDIRECTED_GAS | ||
+ | UNDIRECTED_VAPOR | ||
+ | UNDIRECTED_DUST | ||
+ | WEB_SPRAY | ||
+ | DRAGONFIRE | ||
+ | FIREJET | ||
+ | FIREBALL | ||
+ | WEATHER_CREEPING_GAS | ||
+ | WEATHER_CREEPING_VAPOR | ||
+ | WEATHER_CREEPING_DUST | ||
+ | WEATHER_FALLING_MATERIAL | ||
+ | UNDIRECTED_ITEM_CLOUD | ||
+ | TRAILING_ITEM_FLOW | ||
+ | Unrecognized Breath Attack Token: | ||
+ | LAW_MAKING | ||
+ | LAW_ENFORCEMENT | ||
+ | RECEIVE_DIPLOMATS | ||
+ | MEET_WORKERS | ||
+ | MANAGE_PRODUCTION | ||
+ | TRADE | ||
+ | ACCOUNTING | ||
+ | ESTABLISH_COLONY_TRADE_AGREEMENTS | ||
+ | MAKE_INTRODUCTIONS | ||
+ | MAKE_PEACE_AGREEMENTS | ||
+ | MAKE_TOPIC_AGREEMENTS | ||
+ | COLLECT_TAXES | ||
+ | ESCORT_TAX_COLLECTOR | ||
+ | EXECUTIONS | ||
+ | TAME_EXOTICS | ||
+ | RELIGION | ||
+ | ATTACK_ENEMIES | ||
+ | PATROL_TERRITORY | ||
+ | MILITARY_GOALS | ||
+ | MILITARY_STRATEGY | ||
+ | UPGRADE_SQUAD_EQUIPMENT | ||
+ | EQUIPMENT_MANIFESTS | ||
+ | SORT_AMMUNITION | ||
+ | BUILD_MORALE | ||
+ | HEALTH_MANAGEMENT | ||
+ | Unrecognized Position Responsibility Token: | ||
+ | LOYALTY | ||
FAMILY | FAMILY | ||
− | + | FRIENDSHIP | |
− | + | TRUTH | |
− | + | CUNNING | |
− | + | ELOQUENCE | |
− | + | FAIRNESS | |
− | + | DECORUM | |
− | + | TRADITION | |
− | + | ARTWORK | |
− | + | COOPERATION | |
− | + | INDEPENDENCE | |
− | + | STOICISM | |
− | + | INTROSPECTION | |
− | + | SELF_CONTROL | |
− | + | TRANQUILITY | |
− | + | HARMONY | |
− | + | MERRIMENT | |
− | + | CRAFTSMANSHIP | |
− | + | MARTIAL_PROWESS | |
− | + | SKILL | |
− | + | HARD_WORK | |
− | + | SACRIFICE | |
− | + | COMPETITION | |
− | + | PERSEVERANCE | |
− | + | PERSEVERENCE | |
− | + | LEISURE_TIME | |
− | + | COMMERCE | |
− | + | ROMANCE | |
− | + | NATURE | |
− | + | PEACE | |
− | + | Unrecognized Value Token: | |
− | + | KILL_ENTITY_MEMBER | |
− | + | KILL_NEUTRAL | |
− | + | KILL_ENEMY | |
− | + | KILL_ANIMAL | |
− | + | EAT_SAPIENT_OTHER | |
− | + | EAT_SAPIENT_KILL | |
− | + | MAKE_TROPHY_SAME_RACE | |
− | + | MAKE_TROPHY_SAPIENT | |
− | + | MAKE_TROPHY_ANIMAL | |
− | + | KILL_PLANT | |
− | + | TORTURE_AS_EXAMPLE | |
− | + | TORTURE_FOR_INFORMATION | |
− | + | TORTURE_FOR_FUN | |
− | + | TORTURE_ANIMALS | |
− | + | TREASON | |
− | + | OATH_BREAKING | |
− | + | LYING | |
− | + | VANDALISM | |
− | + | TRESPASSING | |
− | + | THEFT | |
− | + | ASSAULT | |
− | + | SLAVERY | |
− | + | Unrecognized Ethic Action Token: | |
− | + | NOT_APPLICABLE | |
− | + | REQUIRED | |
− | + | ACCEPTABLE | |
− | + | PERSONAL_MATTER | |
− | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
− | + | JUSTIFIED_IF_GOOD_REASON | |
− | + | JUSTIFIED_IF_EXTREME_REASON | |
− | + | JUSTIFIED_IF_SELF_DEFENSE | |
− | + | ONLY_IF_SANCTIONED | |
− | + | MISGUIDED | |
− | + | SHUN | |
− | + | APPALLING | |
− | + | PUNISH_REPRIMAND | |
− | + | PUNISH_SERIOUS | |
− | + | PUNISH_EXILE | |
− | + | PUNISH_CAPITAL | |
− | + | UNTHINKABLE | |
− | + | Unrecognized Ethic Response Token: | |
− | + | ROAD | |
− | + | TUNNEL | |
− | + | BRIDGE | |
− | + | WALL | |
− | + | Unrecognized World Construction Token: | |
− | + | PANTHEON | |
− | + | REGIONAL_FORCE | |
− | + | Unrecognized Religion Token: | |
− | + | SPRING | |
− | + | SUMMER | |
− | + | AUTUMN | |
− | + | WINTER | |
− | + | Unrecognized Season Token: | |
− | + | AGRICULTURE | |
− | + | ANIMALS | |
− | + | BALANCE | |
− | + | BEAUTY | |
− | + | BIRTH | |
− | + | BLIGHT | |
− | + | BOUNDARIES | |
− | + | CAVERNS | |
− | + | CHAOS | |
− | + | CHARITY | |
− | + | CHILDREN | |
− | + | COASTS | |
− | + | CONSOLATION | |
− | + | COURAGE | |
− | + | CRAFTS | |
− | + | CREATION | |
− | + | DANCE | |
− | + | DARKNESS | |
− | + | DAWN | |
− | + | DEATH | |
− | + | DEFORMITY | |
− | + | DEPRAVITY | |
− | + | DISCIPLINE | |
− | + | DISEASE | |
− | + | DREAMS | |
− | + | DUSK | |
− | + | DUTY | |
− | + | EARTH | |
− | + | FAME | |
− | + | FATE | |
− | + | FERTILITY | |
− | + | FESTIVALS | |
− | + | FIRE | |
− | + | FISH | |
− | + | FISHING | |
− | + | FOOD | |
− | + | FORGIVENESS | |
− | + | FORTRESSES | |
− | + | FREEDOM | |
− | + | GAMBLING | |
− | + | GAMES | |
− | + | GENEROSITY | |
− | + | HAPPINESS | |
− | + | HEALING | |
− | + | HOSPITALITY | |
− | + | HUNTING | |
− | + | INSPIRATION | |
− | + | JEALOUSY | |
− | + | JEWELS | |
− | + | JUSTICE | |
− | + | LABOR | |
− | + | LAKES | |
− | + | LAWS | |
− | + | LIES | |
− | + | LIGHT | |
− | + | LIGHTNING | |
− | + | LONGEVITY | |
− | + | LOVE | |
− | + | LUCK | |
− | + | LUST | |
− | + | MARRIAGE | |
− | + | MERCY | |
− | + | METALS | |
− | + | MINERALS | |
− | + | MISERY | |
− | + | MIST | |
− | + | MOON | |
− | + | MOUNTAINS | |
− | + | MUCK | |
− | + | MURDER | |
− | + | MUSIC | |
− | + | NIGHT | |
− | + | NIGHTMARES | |
− | + | OATHS | |
− | + | OCEANS | |
− | + | ORDER | |
− | + | PAINTING | |
− | + | PERSUASION | |
− | + | PLANTS | |
− | + | POETRY | |
− | + | PREGNANCY | |
− | + | RAIN | |
− | + | RAINBOWS | |
− | + | REBIRTH | |
− | + | REVELRY | |
− | + | REVENGE | |
− | + | RIVERS | |
− | + | RULERSHIP | |
− | + | RUMORS | |
− | + | SALT | |
− | + | SCHOLARSHIP | |
− | + | SEASONS | |
− | + | SILENCE | |
− | + | SONG | |
− | + | STARS | |
− | + | STORMS | |
− | + | SUICIDE | |
− | + | THRALLDOM | |
− | + | THUNDER | |
− | + | TORTURE | |
− | + | TRAVELERS | |
− | + | TREACHERY | |
− | + | TREES | |
− | + | TRICKERY | |
− | + | TWILIGHT | |
− | + | VALOR | |
− | + | VICTORY | |
− | + | VOLCANOS | |
− | + | WATER | |
− | + | WEALTH | |
− | + | WEATHER | |
− | + | WIND | |
− | + | WISDOM | |
− | + | WRITING | |
− | + | YOUTH | |
− | + | Unrecognized Sphere Token: | |
− | + | STAY_ALIVE | |
− | + | MAINTAIN_ENTITY_STATUS | |
− | + | START_A_FAMILY | |
− | + | RULE_THE_WORLD | |
− | + | CREATE_A_GREAT_WORK_OF_ART | |
− | + | CRAFT_A_MASTERWORK | |
− | + | BRING_PEACE_TO_THE_WORLD | |
− | + | BECOME_A_LEGENDARY_WARRIOR | |
− | + | MASTER_A_SKILL | |
− | + | FALL_IN_LOVE | |
− | + | SEE_THE_GREAT_NATURAL_SITES | |
− | + | IMMORTALITY | |
− | + | Unrecognized Goal Token: | |
− | + | OWN_RACE | |
− | + | Unrecognized Art Facet Token: | |
− | + | TREE | |
− | + | SHAPE | |
− | + | ITEM | |
− | + | Unrecognized Art Image Element Token: | |
− | + | ART_IMAGE | |
− | + | COVERED | |
− | + | GLAZED | |
− | + | RINGS_HANGING | |
− | + | BANDS | |
− | + | SPIKES | |
− | + | ITEMSPECIFIC | |
− | + | THREAD | |
− | + | CLOTH | |
− | + | SEWN_IMAGE | |
− | + | PAGES | |
− | + | ILLUSTRATION | |
− | + | Unrecognized Item Improvement Token: | |
− | + | PLAYER_FORTRESS | |
− | + | DARK_FORTRESS | |
− | + | CAVE | |
− | + | CAVE_DETAILED | |
− | + | TREE_CITY | |
− | + | CITY | |
− | + | FORTRESS | |
− | + | MONUMENT | |
− | + | Unrecognized Site Token: | |
− | + | LAW_ENFORCE | |
− | + | TAX_ESCORT | |
− | + | ANIMATED | |
− | + | GHOST | |
− | + | ADVENTURER | |
− | + | Unrecognized Creature Texture Token: | |
− | + | MOTHER | |
− | + | FATHER | |
− | + | SPOUSE | |
− | + | DEITY | |
− | + | LOVER | |
− | + | PRISONER | |
− | + | IMPRISONER | |
− | + | MASTER | |
− | + | APPRENTICE | |
− | + | COMPANION | |
− | + | Unrecognized Historical Figure Hist Fig Link Token: | |
− | + | MERCENARY | |
− | + | FORMER_MERCENARY | |
− | + | ENEMY | |
− | + | CRIMINAL | |
− | + | MEMBER | |
− | + | FORMER_MEMBER | |
− | + | SLAVE | |
− | + | FORMER_SLAVE | |
− | + | FORMER_PRISONER | |
− | + | MINER | |
− | + | WOODWORKER | |
− | + | CARPENTER | |
− | + | BOWYER | |
− | + | WOODCUTTER | |
− | + | STONEWORKER | |
− | + | ENGRAVER | |
− | + | MASON | |
− | + | RANGER | |
− | + | ANIMAL_CARETAKER | |
− | + | ANIMAL_TRAINER | |
− | + | HUNTER | |
− | + | TRAPPER | |
− | + | ANIMAL_DISSECTOR | |
− | + | METALSMITH | |
− | + | FURNACE_OPERATOR | |
− | + | WEAPONSMITH | |
− | + | ARMORER | |
− | + | BLACKSMITH | |
− | + | METALCRAFTER | |
− | + | JEWELER | |
− | + | GEM_CUTTER | |
− | + | GEM_SETTER | |
− | + | CRAFTSMAN | |
− | + | WOODCRAFTER | |
− | + | POTTER | |
− | + | WAX_WORKER | |
− | + | STONECRAFTER | |
− | + | LEATHERWORKER | |
− | + | BONE_CARVER | |
− | + | WEAVER | |
− | + | CLOTHIER | |
− | + | GLASSMAKER | |
− | + | STRAND_EXTRACTOR | |
− | + | FISHERY_WORKER | |
− | + | FISHERMAN | |
− | + | FISH_DISSECTOR | |
− | + | FISH_CLEANER | |
− | + | FARMER | |
− | + | CHEESE_MAKER | |
− | + | MILKER | |
− | + | SHEARER | |
− | + | SPINNER | |
− | + | COOK | |
− | + | THRESHER | |
− | + | MILLER | |
− | + | BUTCHER | |
− | + | TANNER | |
− | + | DYER | |
− | + | PRESSER | |
− | + | BEEKEEPER | |
− | + | GLAZER | |
− | + | PLANTER | |
− | + | HERBALIST | |
− | + | BREWER | |
− | + | SOAP_MAKER | |
− | + | POTASH_MAKER | |
− | + | LYE_MAKER | |
− | + | WOOD_BURNER | |
− | + | ENGINEER | |
− | + | MECHANIC | |
− | + | SIEGE_ENGINEER | |
− | + | SIEGE_OPERATOR | |
− | + | PUMP_OPERATOR | |
− | + | CLERK | |
− | + | ARCHITECT | |
− | + | DOCTOR | |
− | + | DIAGNOSER | |
− | + | BONE_SETTER | |
− | + | SUTURER | |
− | + | SURGEON | |
− | + | ADMINISTRATOR | |
− | + | TRADER | |
− | + | ALCHEMIST | |
− | + | MERCHANT | |
− | + | HAMMERMAN | |
− | + | MASTER_HAMMERMAN | |
− | + | SPEARMAN | |
− | + | MASTER_SPEARMAN | |
− | + | CROSSBOWMAN | |
− | + | MASTER_CROSSBOWMAN | |
− | + | WRESTLER | |
− | + | MASTER_WRESTLER | |
− | + | AXEMAN | |
− | + | MASTER_AXEMAN | |
− | + | SWORDSMAN | |
− | + | MASTER_SWORDSMAN | |
− | + | MACEMAN | |
− | + | MASTER_MACEMAN | |
− | + | PIKEMAN | |
− | + | MASTER_PIKEMAN | |
− | + | BOWMAN | |
− | + | MASTER_BOWMAN | |
− | + | BLOWGUNMAN | |
− | + | MASTER_BLOWGUNMAN | |
− | + | RECRUIT | |
− | + | TRAINED_HUNTER | |
− | + | TRAINED_WAR | |
− | + | MASTER_THIEF | |
− | + | THIEF | |
− | + | STANDARD | |
− | + | DRUNK | |
− | + | LASHER | |
− | + | MASTER_LASHER | |
− | + | MONSTER_SLAYER | |
− | + | SCOUT | |
− | + | BEAST_HUNTER | |
− | + | SNATCHER | |
− | + | MINE | |
− | + | HAUL_STONE | |
− | + | HAUL_WOOD | |
− | + | HAUL_BODY | |
− | + | HAUL_FOOD | |
− | + | HAUL_REFUSE | |
− | + | HAUL_ITEM | |
− | + | HAUL_FURNITURE | |
− | + | HAUL_ANIMALS | |
− | + | CLEAN | |
− | + | CUTWOOD | |
− | + | DETAIL | |
− | + | ANIMALTRAIN | |
− | + | ANIMALCARE | |
− | + | DIAGNOSE | |
− | + | SURGERY | |
− | + | BONE_SETTING | |
− | + | SUTURING | |
− | + | DRESSING_WOUNDS | |
− | + | FEED_WATER_CIVILIANS | |
− | + | RECOVER_WOUNDED | |
− | + | DISSECT_VERMIN | |
− | + | LEATHER | |
− | + | CLOTHESMAKER | |
− | + | PROCESS_PLANT | |
− | + | MAKE_CHEESE | |
− | + | MILK | |
− | + | CLEAN_FISH | |
− | + | DISSECT_FISH | |
− | + | HUNT | |
− | + | SMELT | |
− | + | FORGE_WEAPON | |
− | + | FORGE_ARMOR | |
− | + | FORGE_FURNITURE | |
− | + | METAL_CRAFT | |
− | + | CUT_GEM | |
− | + | ENCRUST_GEM | |
− | + | WOOD_CRAFT | |
− | + | POTTERY | |
− | + | WAX_WORKING | |
− | + | STONE_CRAFT | |
− | + | BONE_CARVE | |
− | + | EXTRACT_STRAND | |
− | + | SIEGECRAFT | |
− | + | SIEGEOPERATE | |
− | + | POTASH_MAKING | |
− | + | LYE_MAKING | |
− | + | GLAZING | |
− | + | BURN_WOOD | |
− | + | OPERATE_PUMP | |
− | + | PRESSING | |
− | + | BEEKEEPING | |
− | + | HANDLE_VEHICLES | |
− | + | Unrecognized Labor Token: | |
− | + | Unrecognized Unit Type Token: | |
− | + | MINING | |
− | + | WOODCUTTING | |
− | + | CARPENTRY | |
− | + | DETAILSTONE | |
− | + | MASONRY | |
− | + | PROCESSFISH | |
− | + | TRAPPING | |
− | + | WEAVING | |
− | + | BREWING | |
− | + | ALCHEMY | |
− | + | CLOTHESMAKING | |
− | + | MILLING | |
− | + | PROCESSPLANTS | |
− | + | CHEESEMAKING | |
− | + | SHEARING | |
− | + | SPINNING | |
− | + | HERBALISM | |
− | + | CUTGEM | |
− | + | ENCRUSTGEM | |
− | + | WOODCRAFT | |
− | + | STONECRAFT | |
− | + | METALCRAFT | |
− | + | LEATHERWORK | |
− | + | BONECARVE | |
− | + | SWORD | |
− | + | MISC_WEAPON | |
− | + | DAGGER | |
− | + | MACE | |
− | + | HAMMER | |
− | + | SPEAR | |
− | + | CROSSBOW | |
− | + | SHIELD | |
− | + | ARMOR | |
− | + | PIKE | |
− | + | WHIP | |
− | + | BLOWGUN | |
− | + | THROW | |
− | + | MECHANICS | |
− | + | MAGIC_NATURE | |
− | + | SNEAK | |
− | + | DESIGNBUILDING | |
− | + | DRESS_WOUNDS | |
− | + | SET_BONE | |
− | + | SUTURE | |
− | + | CRUTCH_WALK | |
− | + | WOOD_BURNING | |
− | + | SOAP_MAKING | |
− | + | SWIMMING | |
− | + | NEGOTIATION | |
− | + | JUDGING_INTENT | |
− | + | APPRAISAL | |
− | + | ORGANIZATION | |
− | + | RECORD_KEEPING | |
− | + | INTIMIDATION | |
− | + | CONVERSATION | |
− | + | COMEDY | |
− | + | FLATTERY | |
− | + | CONSOLE | |
− | + | PACIFY | |
− | + | TRACKING | |
− | + | KNOWLEDGE_ACQUISITION | |
− | + | CONCENTRATION | |
− | + | SITUATIONAL_AWARENESS | |
− | + | PROSE | |
− | + | READING | |
− | + | SPEAKING | |
− | + | COORDINATION | |
− | + | LEADERSHIP | |
− | + | TEACHING | |
− | + | MELEE_COMBAT | |
− | + | RANGED_COMBAT | |
− | + | WRESTLING | |
− | + | BITE | |
− | + | GRASP_STRIKE | |
− | + | STANCE_STRIKE | |
− | + | DODGING | |
− | + | KNAPPING | |
− | + | MILITARY_TACTICS | |
− | + | CLIMBING | |
− | + | Unrecognized Skill Token: | |
− | + | AMBER | |
− | + | CORAL | |
− | + | GLASS_GREEN | |
− | + | GLASS_CLEAR | |
− | + | GLASS_CRYSTAL | |
− | + | POTASH | |
− | + | PEARLASH | |
− | + | VOMIT | |
− | + | FILTH_B | |
− | + | FILTH_Y | |
− | + | UNKNOWN_SUBSTANCE | |
− | + | GRIME | |
− | + | STONE | |
− | + | METAL | |
− | + | INORGANIC | |
− | + | COAL | |
− | + | GET_MATERIAL_FROM_REAGENT | |
− | + | Unrecognized Material Token: | |
− | + | FORCED | |
− | + | UNCOMMON | |
− | + | RARE | |
− | + | SMALLGEM | |
− | + | BLOCKS | |
− | + | ROUGH | |
− | + | BOULDER | |
− | + | WOOD | |
− | + | DOOR | |
− | + | FLOODGATE | |
− | + | HATCH_COVER | |
− | + | GRATE | |
− | + | TRACTION_BENCH | |
− | + | CHAIR | |
− | + | CHAIN | |
− | + | FLASK | |
− | + | GOBLET | |
− | + | INSTRUMENT | |
− | + | TOOL | |
− | + | WINDOW | |
− | + | CAGE | |
− | + | BARREL | |
− | + | BUCKET | |
− | + | ANIMALTRAP | |
− | + | TABLE | |
− | + | COFFIN | |
− | + | STATUE | |
− | + | SLAB | |
− | + | BOOK | |
− | + | QUERN | |
− | + | MILLSTONE | |
− | + | CORPSE | |
− | + | WEAPON | |
− | + | SHOES | |
− | + | HELM | |
− | + | GLOVES | |
− | + | ARMORSTAND | |
− | + | WEAPONRACK | |
− | + | CABINET | |
− | + | FIGURINE | |
− | + | AMULET | |
− | + | SCEPTER | |
− | + | AMMO | |
− | + | CROWN | |
− | + | RING | |
− | + | EARRING | |
− | + | BRACELET | |
− | + | ANVIL | |
− | + | CORPSEPIECE | |
− | + | MEAT | |
− | + | FISH_RAW | |
− | + | VERMIN | |
− | + | SEEDS | |
− | + | SKIN_TANNED | |
− | + | PLANT_GROWTH | |
− | + | TOTEM | |
− | + | PANTS | |
− | + | BACKPACK | |
− | + | QUIVER | |
− | + | SPLINT | |
− | + | ORTHOPEDIC_CAST | |
− | + | CRUTCH | |
− | + | CATAPULTPARTS | |
− | + | BALLISTAPARTS | |
− | + | SIEGEAMMO | |
− | + | BALLISTAARROWHEAD | |
− | + | TRAPPARTS | |
− | + | TRAPCOMP | |
− | + | DRINK | |
− | + | POWDER_MISC | |
− | + | CHEESE | |
− | + | LIQUID_MISC | |
− | + | COIN | |
− | + | GLOB | |
− | + | ROCK | |
− | + | PIPE_SECTION | |
− | + | Unrecognized Item Token: | |
− | + | VESSEL | |
− | + | MILITARY_UNIT | |
− | + | TEMPLE | |
− | + | BATTLE | |
− | + | SIEGE | |
− | + | map_rejection_log.txt | |
− | + | COKE | |
− | + | CHARCOAL | |
− | + | USE_LAVA_STONE | |
− | + | NO_MATGLOSS | |
− | + | Unrecognized Inorganic Token: | |
− | + | Unrecognized Coal Token: | |
− | + | VEIN | |
− | + | CLUSTER | |
− | + | CLUSTER_SMALL | |
− | + | CLUSTER_ONE | |
− | + | Unrecognized Inclusion Type Token: | |
− | + | West | |
− | + | East | |
− | + | North | |
− | + | South | |
− | + | Below | |
− | + | Above | |
− | + | Here | |
− | + | /Below | |
− | + | /Above | |
− | + | Leather | |
− | + | Cloth (Plant) | |
− | + | Cloth (Silk) | |
− | + | Cloth (Yarn) | |
− | + | Crafts | |
− | + | Wood | |
− | + | Pets | |
− | + | Drinks | |
− | + | Cheeses | |
− | + | Powders | |
− | + | Extracts | |
− | + | Meat | |
− | + | Fish | |
− | + | Eggs | |
− | + | Plants | |
− | + | Fruit and Nuts | |
− | + | Garden Vegetables | |
− | + | Meat/Fish Recipes | |
− | + | Other Recipes | |
− | + | Metal Bars | |
− | + | Small Cut Gems | |
− | + | Large Cut Gems | |
− | + | Stone Blocks | |
− | + | Seeds | |
− | + | Anvils | |
− | + | Weapons | |
− | + | Training Weapons | |
− | + | Bodywear | |
− | + | Ammo | |
− | + | Trap Components | |
− | + | Digging Implements | |
− | + | Headwear | |
− | + | Handwear | |
− | + | Footwear | |
− | + | Legwear | |
− | + | Shields | |
− | + | Toys | |
− | + | Tools | |
− | + | Instruments | |
− | + | Stone | |
− | + | Sand | |
− | + | Clay | |
− | + | Cages | |
− | + | Bags (Leather) | |
− | + | Bags (Plant) | |
− | + | Bags (Silk) | |
− | + | Bags (Yarn) | |
− | + | Thread (Plant) | |
− | + | Thread (Silk) | |
− | + | Thread (Yarn) | |
− | + | Ropes (Plant) | |
− | + | Ropes (Silk) | |
− | + | Ropes (Yarn) | |
− | + | Barrels | |
− | + | Miscellaneous | |
− | + | Flasks/Waterskins | |
− | + | Quivers | |
− | + | Backpacks | |
− | + | Buckets | |
− | + | Splints | |
− | Patrol | + | Crutches |
− | + | None | |
− | + | Dungeon Commander | |
− | + | Insane Mood | |
− | + | Undead Hunt | |
− | + | Sieger Patrol | |
− | + | Maraud Target | |
− | + | Sieger Basepoint | |
− | + | Sieger Mill | |
− | + | Ambush Patrol | |
− | + | Marauder Mill | |
− | + | Wilderness Curious Wander | |
− | Seek | + | Wilderness Curious Steal Target |
− | + | Wilderness Roamer | |
− | + | Pattern Patrol | |
− | + | Inactive Marauder | |
− | + | Owner | |
− | + | Commander | |
− | + | Chained Animal | |
− | + | Meeting Location | |
− | + | Meeting Location Building | |
− | + | Vermin Hunting | |
− | + | Seek Commander | |
− | + | Return to Base | |
− | + | Mill Anywhere | |
− | + | Mill Building | |
− | + | Move to Site | |
− | + | Claim Site | |
− | + | Head for Edge | |
− | + | Milling Flood | |
− | + | Milling Burrow | |
− | + | Squad Move | |
− | + | Squad Kill List | |
− | + | Squad Patrol | |
− | + | Squad Defend Burrow | |
− | + | Squad Defend Burrow From Target | |
− | + | Lair Hunter | |
− | + | Graze | |
− | + | Guard | |
− | + | Alarm | |
− | + | Wait Order | |
− | + | Nonsense | |
− | + | Come to Job Building | |
− | + | Valid Pond Dump Unit | |
− | + | Valid Pond Dump | |
− | + | Conflict Defense | |
− | + | Adventure Move | |
− | + | Charge Attack | |
− | + | Thief Target | |
− | + | Check Chest | |
− | + | Sleep Bed | |
− | + | Sleep Barracks | |
− | + | Sleep Ground | |
− | + | Leave Wall | |
− | + | Flee Terrain | |
− | + | Tax Room | |
− | + | Guard Taxes | |
− | + | Ransack Taxes | |
− | + | Get Empty Sand Bag | |
− | + | Sand Zone | |
− | + | Clay Zone | |
− | + | Colony to Install | |
− | + | Return Colony To Install | |
− | + | Grab Cage | |
− | + | Uncage Animal | |
− | + | Capture Small Pet | |
− | + | Grab Cage Unit | |
− | + | Grab Milk Unit | |
− | + | Go to Milk Station | |
− | + | Grab Shear Unit | |
− | + | Go to Shear Station | |
− | + | Lay Egg/Nest Box | |
− | + | Go to Cage | |
− | + | Grab Animal Trap | |
− | + | Cage Vermin | |
− | + | Grab Unfill Bucket | |
− | + | Seek Fill Bucket | |
− | + | Seek Patient for Carry | |
− | + | Seek Patient for Diagnosis | |
− | + | Seek Patient for Immobilize Break | |
− | + | Seek Patient for Crutch | |
− | + | Seek Patient for Suturing | |
− | + | Seek Patient for Dress Wound | |
− | + | Seek Surgery Site | |
− | + | Carry Patient to Bed | |
− | + | Seek Give Water Bucket | |
− | + | Seek Job Item | |
− | + | Seek Unit For Item Drop | |
− | + | Seek Unit For Job | |
− | + | Seek Building For Item Drop | |
− | + | Seek Building For Job | |
− | + | Seek Splint | |
− | + | Seek Crutch | |
− | + | Seek Suture Thread | |
− | + | Seek Dressing Cloth | |
− | + | Go to Give Water Target | |
− | + | Seek Food for Target | |
− | + | Seek Target for Food | |
− | + | Seek Animal for Slaughter | |
− | + | Seek Slaughter Building | |
− | + | Seek Animal for Chain | |
− | + | Seek Chain for Animal | |
− | + | Seek Cage for Unchain | |
− | + | Seek Animal for Unchain | |
− | + | Grab Food for Taming | |
− | + | Seek Animal for Taming | |
− | + | Seek Drink Item | |
− | + | Seek Food Item | |
− | + | Seek Eating Chair | |
− | + | Seek Eating Chair 2 | |
− | + | Seek Bad Mood Building | |
− | + | Set Glass Mood Building | |
− | + | Set Mood Building | |
− | + | Seek Fell Victim | |
− | + | Clean Building Site | |
− | + | Reset Priority Goal | |
− | + | Main Job Building | |
− | + | Drop Off Job Items | |
− | + | Grab Job Resources | |
− | + | Work at Building | |
− | + | Grab Uniform | |
− | + | Grab Clothing | |
− | + | Grab Weapon | |
− | + | Grab Ammunition | |
− | + | Grab Shield | |
− | + | Grab Armor | |
− | + | Grab Helm | |
− | + | Grab Boots | |
− | + | Grab Gloves | |
− | + | Grab Pants | |
− | + | Grab Quiver | |
− | + | Grab Backpack | |
− | fish | + | Grab Waterskin |
− | + | Start Hunt | |
− | + | Start Fish | |
− | + | Clean | |
− | + | Hunt Vermin | |
− | + | Patrol | |
+ | Squad Station | ||
+ | Seek Infant | ||
+ | Shop Specific | ||
+ | Mill in Shop | ||
+ | Go to Shop | ||
+ | Seek Training Ammunition | ||
+ | Archery Training Site | ||
+ | Sparring Partner | ||
+ | Sparring Site | ||
+ | Attend Party | ||
+ | Seek Artifact | ||
+ | Grab Ammunition for Building | ||
+ | Seek Building for Ammunition | ||
+ | Seek Item for Storage | ||
+ | Store Item | ||
+ | Grab Kill | ||
+ | Grab Execution Weapon | ||
+ | Drop Kill at Butcher | ||
+ | Drop Kill out Front | ||
+ | Go to Beating Target | ||
+ | Seek Kidnap Victim | ||
+ | Seek Blood Suck Victim | ||
+ | Seek Sheriff | ||
+ | Seek Hunting Target | ||
+ | Seek Target Mechanism | ||
+ | Seek Target for Mechanism | ||
+ | Seek Mechanism for Trigger | ||
+ | Seek Trigger for Mechanism | ||
+ | Seek Trap for Vermin Catch | ||
+ | Seek Vermin for Catching | ||
+ | Seek Vermin Catch Location | ||
+ | Wander Vermin Catch Location | ||
+ | Seek Vermin for Hunting | ||
+ | Seek Vermin Hunting Spot | ||
+ | Wander Vermin Hunting Spot | ||
+ | Seek Fish Trap | ||
+ | Seek Fish Catch Location | ||
+ | Seek Well for Water | ||
+ | Seek Drink Area for Water | ||
+ | Upgrade Squad Equipment | ||
+ | Prepare Equipment Manifests | ||
+ | Wander Depot | ||
+ | Seek Update Office | ||
+ | Seek Manage Office | ||
+ | Assigned Building Job | ||
+ | Chase Opponent | ||
+ | Chase Opponent Flood | ||
+ | Chase Opponent (Same Square) | ||
+ | Flee from Opponent | ||
+ | Attack Building | ||
+ | Start Bed Carry | ||
+ | Start Give Food Water | ||
+ | Start Medical Aid | ||
+ | Seek Station Flood | ||
+ | Seek Station | ||
+ | Train Animal | ||
+ | Start Water Job Well | ||
+ | Start Water Job Drink Area | ||
+ | Start Eat Job | ||
+ | Scheduled Meal | ||
+ | Scheduled Sleep Bed | ||
+ | Scheduled Sleep Ground | ||
+ | Rest | ||
+ | Remove Construction | ||
+ | Chop | ||
+ | Detail | ||
+ | Gather Plant | ||
+ | Mischief | ||
+ | Rest (Recovered) | ||
+ | Rest (Reset) | ||
+ | Combat Training | ||
+ | Skill Demonstration | ||
+ | Individual Skill Drill | ||
+ | Guard Path | ||
+ | Harass | ||
+ | Site Walk | ||
+ | Site Walk to Building | ||
+ | Army Walk | ||
+ | Reunion | ||
+ | PRIMITIVE | ||
+ | FLOWERY | ||
+ | UGLY | ||
+ | BOUNDARY | ||
+ | NAME_CAVE | ||
+ | VIOLENT | ||
+ | WILD | ||
+ | ASSERTIVE | ||
+ | ARTIFICE | ||
+ | MYSTERY | ||
+ | LEADER | ||
+ | DOMESTIC | ||
+ | MYTHIC | ||
+ | FESTIVAL | ||
+ | SUBORDINATE | ||
+ | NEGATIVE | ||
+ | NEGATOR | ||
+ | PROTECT | ||
+ | NAME_LAKE | ||
+ | RESTRAIN | ||
+ | ROMANTIC | ||
+ | NAME_MOUNTAINS | ||
+ | NAME_OCEAN | ||
+ | TRAVEL | ||
+ | NAME_FOREST | ||
+ | NAME_VOLCANO | ||
+ | agricultural | ||
+ | animal | ||
+ | artistic | ||
+ | balanced | ||
+ | beautiful | ||
+ | birthing | ||
+ | blighted | ||
+ | delineated | ||
+ | cavernous | ||
+ | chaotic | ||
+ | charitable | ||
+ | child-like | ||
+ | coastal | ||
+ | consoling | ||
+ | courageous | ||
+ | crafted | ||
+ | created | ||
+ | dancing | ||
+ | dark | ||
+ | dawning | ||
+ | noon-time | ||
+ | deformed | ||
+ | depraved | ||
+ | disciplined | ||
+ | diseased | ||
+ | dreaming | ||
+ | dusklight | ||
+ | dutiful | ||
+ | earthen | ||
+ | familial | ||
+ | famous | ||
+ | fated | ||
+ | fertile | ||
+ | festive | ||
+ | fiery | ||
+ | fish | ||
+ | baked | ||
+ | forgiving | ||
+ | protected | ||
+ | free | ||
gambling | gambling | ||
− | + | playful | |
− | + | generous | |
− | + | happy | |
healing | healing | ||
− | + | hospitable | |
hunting | hunting | ||
− | inspiration | + | inspired |
− | jealousy | + | jealous |
− | jewels | + | jeweled |
− | justice | + | just |
− | + | laboring | |
− | lakes | + | rigid |
− | laws | + | deceitful |
− | lies | + | shining |
+ | electrical | ||
+ | long-lived | ||
+ | loving | ||
+ | loyal | ||
+ | lucky | ||
+ | lustful | ||
+ | married | ||
+ | merciful | ||
+ | metal | ||
+ | crystal | ||
+ | miserable | ||
+ | misty | ||
+ | moonlit | ||
+ | mountainous | ||
+ | muddy | ||
+ | murderous | ||
+ | lyrical | ||
+ | natural | ||
+ | nightmarish | ||
+ | sworn | ||
+ | oceanic | ||
+ | ordered | ||
+ | painted | ||
+ | peaceful | ||
+ | persuasive | ||
+ | leafy | ||
+ | poetic | ||
+ | pregnant | ||
+ | rainy | ||
+ | colorful | ||
+ | reborn | ||
+ | joyous | ||
+ | vengeful | ||
+ | flowing | ||
+ | lordly | ||
+ | whispering | ||
+ | sacrificial | ||
+ | salty | ||
+ | scholarly | ||
+ | seasonal | ||
+ | silent | ||
+ | cloudy | ||
+ | singing | ||
+ | wordy | ||
+ | starry | ||
+ | stormy | ||
+ | strong | ||
+ | hopeless | ||
+ | sunny | ||
+ | thieving | ||
+ | enslaved | ||
+ | thunderous | ||
+ | wicked | ||
+ | enterprising | ||
+ | traveling | ||
+ | treacherous | ||
+ | wooden | ||
+ | tricky | ||
+ | twilight | ||
+ | valorous | ||
+ | victorious | ||
+ | volcanic | ||
+ | warring | ||
+ | watery | ||
+ | wealthy | ||
+ | windy | ||
+ | wise | ||
+ | lettered | ||
+ | young | ||
+ | no sphere | ||
+ | farming | ||
+ | animals | ||
+ | balance | ||
+ | beauty | ||
+ | birth | ||
+ | blight | ||
+ | boundaries | ||
+ | caverns | ||
+ | chaos | ||
+ | charity | ||
+ | children | ||
+ | coasts | ||
+ | consolation | ||
+ | courage | ||
+ | crafts | ||
+ | creation | ||
+ | dance | ||
+ | darkness | ||
+ | deformity | ||
+ | depravity | ||
+ | discipline | ||
+ | disease | ||
+ | dreams | ||
+ | dusk | ||
+ | earth | ||
+ | fame | ||
+ | fate | ||
+ | fertility | ||
+ | festivals | ||
+ | fire | ||
+ | fishing | ||
+ | food | ||
+ | forgiveness | ||
+ | fortresses | ||
+ | freedom | ||
+ | games | ||
+ | generosity | ||
+ | happiness | ||
+ | hospitality | ||
+ | inspiration | ||
+ | jealousy | ||
+ | jewels | ||
+ | justice | ||
+ | lakes | ||
+ | laws | ||
+ | lies | ||
light | light | ||
lightning | lightning | ||
longevity | longevity | ||
− | |||
loyalty | loyalty | ||
luck | luck | ||
Line 2,054: | Line 4,151: | ||
mountains | mountains | ||
muck | muck | ||
− | |||
music | music | ||
− | |||
− | |||
nightmares | nightmares | ||
oaths | oaths | ||
oceans | oceans | ||
− | |||
painting | painting | ||
− | |||
persuasion | persuasion | ||
plants | plants | ||
Line 2,087: | Line 4,179: | ||
strength | strength | ||
suicide | suicide | ||
− | |||
thralldom | thralldom | ||
thunder | thunder | ||
− | |||
− | |||
travelers | travelers | ||
treachery | treachery | ||
Line 2,097: | Line 4,186: | ||
trickery | trickery | ||
truth | truth | ||
− | |||
valor | valor | ||
victory | victory | ||
Line 2,103: | Line 4,191: | ||
water | water | ||
wealth | wealth | ||
− | |||
wind | wind | ||
wisdom | wisdom | ||
writing | writing | ||
youth | youth | ||
+ | agriculture | ||
paved outdoor area | paved outdoor area | ||
uneven pillars | uneven pillars | ||
Line 2,120: | Line 4,208: | ||
paved indoor areas | paved indoor areas | ||
detailed surfaces | detailed surfaces | ||
+ | no architectural element | ||
MOUNTAIN | MOUNTAIN | ||
GLACIER | GLACIER | ||
Line 2,202: | Line 4,291: | ||
ANY_DESERT | ANY_DESERT | ||
Unrecognized Biome Token: | Unrecognized Biome Token: | ||
− | |||
− | |||
− | |||
− | |||
wives | wives | ||
− | |||
− | |||
eldest son | eldest son | ||
second eldest son | second eldest son | ||
Line 2,231: | Line 4,314: | ||
ninth eldest daughter | ninth eldest daughter | ||
tenth eldest daughter | tenth eldest daughter | ||
− | |||
only daughter | only daughter | ||
youngest daughter | youngest daughter | ||
Line 2,244: | Line 4,326: | ||
ninth eldest child | ninth eldest child | ||
tenth eldest child | tenth eldest child | ||
− | |||
youngest child | youngest child | ||
only child | only child | ||
Line 2,251: | Line 4,332: | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
− | |||
− | |||
− | |||
older brother | older brother | ||
older sister | older sister | ||
Line 2,260: | Line 4,338: | ||
younger sister | younger sister | ||
younger sibling | younger sibling | ||
− | + | no relationship | |
− | + | SWAMP | |
− | |||
− | |||
− | |||
− | SWAMP | ||
DESERT | DESERT | ||
FOREST | FOREST | ||
Line 2,284: | Line 4,358: | ||
Hills | Hills | ||
FIRED_MAT | FIRED_MAT | ||
− | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
Line 2,314: | Line 4,387: | ||
ABOVE | ABOVE | ||
BELOW | BELOW | ||
+ | IN_FRONT | ||
BEHIND | BEHIND | ||
CLEANS | CLEANS | ||
Line 2,320: | Line 4,394: | ||
TYPE | TYPE | ||
TOKEN | TOKEN | ||
+ | BY_TYPE | ||
+ | BY_TOKEN | ||
+ | BY_CATEGORY | ||
BYTYPE | BYTYPE | ||
BYTOKEN | BYTOKEN | ||
Line 2,446: | Line 4,523: | ||
CARAVAN_ARRIVAL | CARAVAN_ARRIVAL | ||
NOBLE_ARRIVAL | NOBLE_ARRIVAL | ||
+ | D_MIGRANTS_ARRIVAL | ||
+ | D_MIGRANT_ARRIVAL | ||
+ | D_MIGRANT_ARRIVAL_DISCOURAGED | ||
+ | D_NO_MIGRANT_ARRIVAL | ||
ANIMAL_TRAP_CATCH | ANIMAL_TRAP_CATCH | ||
ANIMAL_TRAP_ROBBED | ANIMAL_TRAP_ROBBED | ||
Line 2,467: | Line 4,548: | ||
ARTIFACT_BEGUN | ARTIFACT_BEGUN | ||
MEGABEAST_ARRIVAL | MEGABEAST_ARRIVAL | ||
+ | FORT_POSITION_SUCCESSION | ||
BERSERK_CITIZEN | BERSERK_CITIZEN | ||
MAGMA_DEFACES_ENGRAVING | MAGMA_DEFACES_ENGRAVING | ||
Line 2,498: | Line 4,580: | ||
PAIN_KO | PAIN_KO | ||
BREAK_GRIP | BREAK_GRIP | ||
+ | NO_BREAK_GRIP | ||
BLOCK_FIRE | BLOCK_FIRE | ||
BREATHE_FIRE | BREATHE_FIRE | ||
Line 2,513: | Line 4,596: | ||
ADVENTURE_INTRO | ADVENTURE_INTRO | ||
CREATURE_SOUND | CREATURE_SOUND | ||
+ | MECHANISM_SOUND | ||
CREATURE_STEALS_OBJECT | CREATURE_STEALS_OBJECT | ||
BODY_TRANSFORMATION | BODY_TRANSFORMATION | ||
Line 2,518: | Line 4,602: | ||
INTERACTION_TARGET | INTERACTION_TARGET | ||
UNDEAD_ATTACK | UNDEAD_ATTACK | ||
− | + | REGULAR_CONVERSATION | |
+ | CONFLICT_CONVERSATION | ||
STRANGE_RAIN_SNOW | STRANGE_RAIN_SNOW | ||
STRANGE_CLOUD | STRANGE_CLOUD | ||
SIMPLE_ANIMAL_ACTION | SIMPLE_ANIMAL_ACTION | ||
FLOUNDER_IN_LIQUID | FLOUNDER_IN_LIQUID | ||
+ | TRAINING_DOWN_TO_SEMI_WILD | ||
+ | TRAINING_FULL_REVERSION | ||
+ | ANIMAL_TRAINING_KNOWLEDGE | ||
+ | SKIP_ON_LIQUID | ||
+ | DODGE_FLYING_OBJECT | ||
+ | FLAME_HIT | ||
+ | EMBRACE | ||
+ | BANDIT_EMPTY_CONTAINER | ||
+ | BANDIT_GRAB_ITEM | ||
+ | COMBAT_EVENT_ATTACK_INTERRUPTED | ||
+ | COMBAT_WRESTLE_CATCH_ATTACK | ||
+ | FAIL_TO_GRAB_SURFACE | ||
+ | LOSE_HOLD_OF_SURFACE | ||
+ | TRAVEL_COMPLAINT | ||
+ | LOSE_EMOTION | ||
+ | REORGANIZE_POSSESSIONS | ||
+ | PUSH_ITEM | ||
+ | DRAW_ITEM | ||
+ | STRAP_ITEM | ||
+ | GAIN_SITE_CONTROL | ||
Unrecognized Announcement Token: | Unrecognized Announcement Token: | ||
SINGULAR | SINGULAR | ||
Line 2,652: | Line 4,757: | ||
eagle | eagle | ||
harrier | harrier | ||
− | |||
kite | kite | ||
crane | crane | ||
Line 2,782: | Line 4,886: | ||
Professional | Professional | ||
Accomplished | Accomplished | ||
− | |||
Master | Master | ||
High Master | High Master | ||
Line 2,868: | Line 4,971: | ||
Siege Operation | Siege Operation | ||
Pump Operation | Pump Operation | ||
− | + | Leatherworking | |
Tanning | Tanning | ||
Dyeing | Dyeing | ||
Line 2,901: | Line 5,004: | ||
Crutch-walking | Crutch-walking | ||
Knapping | Knapping | ||
+ | Climbing | ||
Miner | Miner | ||
Wood Cutter | Wood Cutter | ||
Line 3,012: | Line 5,116: | ||
Suturer | Suturer | ||
Crutch-walker | Crutch-walker | ||
+ | Climber | ||
ill-sized art actions (1): | ill-sized art actions (1): | ||
ill-sized art actions (2): | ill-sized art actions (2): | ||
Line 3,033: | Line 5,138: | ||
NEST_BOX | NEST_BOX | ||
SMALL_OBJECT_STORAGE | SMALL_OBJECT_STORAGE | ||
+ | TRACK_CART | ||
+ | HEAVY_OBJECT_HAULING | ||
Unrecognized Tool Use Token: | Unrecognized Tool Use Token: | ||
SIMPLE_MOUND | SIMPLE_MOUND | ||
Line 3,095: | Line 5,202: | ||
CHASM | CHASM | ||
PILLAR_TILE | PILLAR_TILE | ||
+ | TREE_ROOT_SLOPING | ||
+ | TREE_ROOTS | ||
+ | TREE_TRUNK_PILLAR | ||
+ | TREE_TRUNK_SLOPING | ||
+ | TREE_TRUNK_N | ||
+ | TREE_TRUNK_S | ||
+ | TREE_TRUNK_E | ||
+ | TREE_TRUNK_W | ||
+ | TREE_TRUNK_NW | ||
+ | TREE_TRUNK_NE | ||
+ | TREE_TRUNK_SW | ||
+ | TREE_TRUNK_SE | ||
+ | TREE_TRUNK_BRANCH_N | ||
+ | TREE_TRUNK_BRANCH_S | ||
+ | TREE_TRUNK_BRANCH_E | ||
+ | TREE_TRUNK_BRANCH_W | ||
+ | TREE_BRANCH_NS | ||
+ | TREE_BRANCH_EW | ||
+ | TREE_BRANCH_NW | ||
+ | TREE_BRANCH_NE | ||
+ | TREE_BRANCH_SW | ||
+ | TREE_BRANCH_SE | ||
+ | TREE_BRANCH_NSE | ||
+ | TREE_BRANCH_NSW | ||
+ | TREE_BRANCH_NEW | ||
+ | TREE_BRANCH_SEW | ||
+ | TREE_BRANCH_NSEW | ||
+ | TREE_BRANCHES | ||
+ | TREE_SMOOTH_BRANCHES | ||
+ | TREE_TWIGS | ||
+ | TREE_CAP_RAMP | ||
+ | TREE_CAP_PILLAR | ||
+ | TREE_CAP_WALL_N | ||
+ | TREE_CAP_WALL_S | ||
+ | TREE_CAP_WALL_E | ||
+ | TREE_CAP_WALL_W | ||
+ | TREE_CAP_WALL_NW | ||
+ | TREE_CAP_WALL_NE | ||
+ | TREE_CAP_WALL_SW | ||
+ | TREE_CAP_WALL_SE | ||
+ | TREE_CAP_FLOOR1 | ||
+ | TREE_CAP_FLOOR2 | ||
+ | TREE_CAP_FLOOR3 | ||
+ | TREE_CAP_FLOOR4 | ||
+ | TREE_ROOT_SLOPING_DEAD | ||
+ | TREE_ROOTS_DEAD | ||
+ | TREE_TRUNK_PILLAR_DEAD | ||
+ | TREE_TRUNK_SLOPING_DEAD | ||
+ | TREE_TRUNK_N_DEAD | ||
+ | TREE_TRUNK_S_DEAD | ||
+ | TREE_TRUNK_E_DEAD | ||
+ | TREE_TRUNK_W_DEAD | ||
+ | TREE_TRUNK_NW_DEAD | ||
+ | TREE_TRUNK_NE_DEAD | ||
+ | TREE_TRUNK_SW_DEAD | ||
+ | TREE_TRUNK_SE_DEAD | ||
+ | TREE_TRUNK_BRANCH_N_DEAD | ||
+ | TREE_TRUNK_BRANCH_S_DEAD | ||
+ | TREE_TRUNK_BRANCH_E_DEAD | ||
+ | TREE_TRUNK_BRANCH_W_DEAD | ||
+ | TREE_BRANCH_NS_DEAD | ||
+ | TREE_BRANCH_EW_DEAD | ||
+ | TREE_BRANCH_NW_DEAD | ||
+ | TREE_BRANCH_NE_DEAD | ||
+ | TREE_BRANCH_SW_DEAD | ||
+ | TREE_BRANCH_SE_DEAD | ||
+ | TREE_BRANCH_NSE_DEAD | ||
+ | TREE_BRANCH_NSW_DEAD | ||
+ | TREE_BRANCH_NEW_DEAD | ||
+ | TREE_BRANCH_SEW_DEAD | ||
+ | TREE_BRANCH_NSEW_DEAD | ||
+ | TREE_BRANCHES_DEAD | ||
+ | TREE_SMOOTH_BRANCHES_DEAD | ||
+ | TREE_TWIGS_DEAD | ||
+ | TREE_CAP_RAMP_DEAD | ||
+ | TREE_CAP_PILLAR_DEAD | ||
+ | TREE_CAP_WALL_N_DEAD | ||
+ | TREE_CAP_WALL_S_DEAD | ||
+ | TREE_CAP_WALL_E_DEAD | ||
+ | TREE_CAP_WALL_W_DEAD | ||
+ | TREE_CAP_WALL_NW_DEAD | ||
+ | TREE_CAP_WALL_NE_DEAD | ||
+ | TREE_CAP_WALL_SW_DEAD | ||
+ | TREE_CAP_WALL_SE_DEAD | ||
+ | TREE_CAP_FLOOR1_DEAD | ||
+ | TREE_CAP_FLOOR2_DEAD | ||
+ | TREE_CAP_FLOOR3_DEAD | ||
+ | TREE_CAP_FLOOR4_DEAD | ||
+ | TREE_TRUNK_NSE | ||
+ | TREE_TRUNK_NSW | ||
+ | TREE_TRUNK_NEW | ||
+ | TREE_TRUNK_SEW | ||
+ | TREE_TRUNK_NS | ||
+ | TREE_TRUNK_EW | ||
+ | TREE_TRUNK_NSEW | ||
+ | TREE_TRUNK_INTERIOR | ||
+ | TREE_TRUNK_NSE_DEAD | ||
+ | TREE_TRUNK_NSW_DEAD | ||
+ | TREE_TRUNK_NEW_DEAD | ||
+ | TREE_TRUNK_SEW_DEAD | ||
+ | TREE_TRUNK_NS_DEAD | ||
+ | TREE_TRUNK_EW_DEAD | ||
+ | TREE_TRUNK_NSEW_DEAD | ||
+ | TREE_TRUNK_INTERIOR_DEAD | ||
+ | TRACK_N | ||
+ | TRACK_S | ||
+ | TRACK_E | ||
+ | TRACK_W | ||
+ | TRACK_NS | ||
+ | TRACK_NE | ||
+ | TRACK_NW | ||
+ | TRACK_SE | ||
+ | TRACK_SW | ||
+ | TRACK_EW | ||
+ | TRACK_NSE | ||
+ | TRACK_NSW | ||
+ | TRACK_NEW | ||
+ | TRACK_SEW | ||
+ | TRACK_NSEW | ||
+ | TRACK_RAMP_N | ||
+ | TRACK_RAMP_S | ||
+ | TRACK_RAMP_E | ||
+ | TRACK_RAMP_W | ||
+ | TRACK_RAMP_NS | ||
+ | TRACK_RAMP_NE | ||
+ | TRACK_RAMP_NW | ||
+ | TRACK_RAMP_SE | ||
+ | TRACK_RAMP_SW | ||
+ | TRACK_RAMP_EW | ||
+ | TRACK_RAMP_NSE | ||
+ | TRACK_RAMP_NSW | ||
+ | TRACK_RAMP_NEW | ||
+ | TRACK_RAMP_SEW | ||
+ | TRACK_RAMP_NSEW | ||
WOUND_COLOR_NONE | WOUND_COLOR_NONE | ||
WOUND_COLOR_MINOR | WOUND_COLOR_MINOR | ||
Line 3,109: | Line 5,350: | ||
DISPLAY_LENGTH | DISPLAY_LENGTH | ||
COFFIN_NO_PETS_DEFAULT | COFFIN_NO_PETS_DEFAULT | ||
+ | SET_LABOR_LISTS | ||
+ | SKILLS | ||
STORE_DIST_ITEM_DECREASE | STORE_DIST_ITEM_DECREASE | ||
STORE_DIST_SEED_COMBINE | STORE_DIST_SEED_COMBINE | ||
Line 3,114: | Line 5,357: | ||
STORE_DIST_BARREL_COMBINE | STORE_DIST_BARREL_COMBINE | ||
STORE_DIST_BIN_COMBINE | STORE_DIST_BIN_COMBINE | ||
+ | SPECIFIC_SEED_CAP | ||
+ | FORTRESS_SEED_CAP | ||
BABY_CHILD_CAP | BABY_CHILD_CAP | ||
POPULATION_CAP | POPULATION_CAP | ||
+ | STRICT_POPULATION_CAP | ||
Unrecognized Init Option: | Unrecognized Init Option: | ||
FATAL ERROR | FATAL ERROR | ||
Line 3,121: | Line 5,367: | ||
Set Building/Item Properties | Set Building/Item Properties | ||
Set Traffic Areas | Set Traffic Areas | ||
+ | Dwarf Fortress Options | ||
Ending game... | Ending game... | ||
Really retire? All active saves will be deleted. ( | Really retire? All active saves will be deleted. ( | ||
+ | = yes, other = no) | ||
You will be saved for later use in the region. | You will be saved for later use in the region. | ||
Really quit? All active saves will be deleted. ( | Really quit? All active saves will be deleted. ( | ||
+ | The region will be saved for later use, but consider retiring the fort | ||
+ | instead if it is not a lost cause. | ||
+ | The fortress will become part of the world. You may reassume control later, | ||
+ | but the circumstances will not necessarily be as you leave them now. | ||
The region will be saved for later use. | The region will be saved for later use. | ||
Return to Title Screen | Return to Title Screen | ||
Line 3,132: | Line 5,384: | ||
Export Local Image | Export Local Image | ||
Music and Sound | Music and Sound | ||
+ | Abandon the Fortress to Ruin | ||
Abort Game | Abort Game | ||
Succumb to the Invasion | Succumb to the Invasion | ||
− | + | Retire the Fortress (for the time being) | |
Give in to the Night | Give in to the Night | ||
Finish Game | Finish Game | ||
− | Retire (or | + | Retire at this location (or rest a while) |
Give in to Starvation | Give in to Starvation | ||
+ | (holding another's goods) | ||
NULL unit pointer on load | NULL unit pointer on load | ||
NULL play unit on load: id # | NULL play unit on load: id # | ||
Line 3,156: | Line 5,410: | ||
Nuked Item Reference (General) | Nuked Item Reference (General) | ||
Nuked Effect Reference | Nuked Effect Reference | ||
− | |||
− | |||
Nuked Vermin Event Reference | Nuked Vermin Event Reference | ||
Nuked Vermin Reference (Escaped Pet) | Nuked Vermin Reference (Escaped Pet) | ||
Line 3,182: | Line 5,434: | ||
NULL unit projectile loaded | NULL unit projectile loaded | ||
Civ Zone | Civ Zone | ||
+ | : Null Unit Assignment (Id | ||
+ | : Null Item Assignment (Id | ||
Cage: Null Unit Assignment | Cage: Null Unit Assignment | ||
Cage: Null Item Assignment | Cage: Null Item Assignment | ||
Line 3,187: | Line 5,441: | ||
current | current | ||
data/save/*.* | data/save/*.* | ||
+ | /world.sav | ||
data/save/current/world.sav | data/save/current/world.sav | ||
− | Saving... | + | Dwarf Fortress Options: Save Game |
+ | Initializing... | ||
+ | Checking directory structure... | ||
+ | Preliminary cleaning... | ||
+ | Offloading units... | ||
+ | Offloading art... | ||
+ | Opening file... | ||
+ | Characterizing raw data... | ||
+ | Allocating space... | ||
+ | Saving items... | ||
+ | Saving units... | ||
+ | Saving jobs... | ||
+ | Saving schedules... | ||
+ | Saving projectiles... | ||
+ | Saving buildings... | ||
+ | Saving machines... | ||
+ | Saving flow guides... | ||
+ | Saving effects... | ||
+ | Saving entities... | ||
+ | Saving local animal populations... | ||
+ | Saving events... | ||
+ | Saving mandates... | ||
+ | Saving work quotas... | ||
+ | Saving world events... | ||
+ | Saving coin information... | ||
+ | Saving squads... | ||
+ | Saving formations... | ||
+ | Saving activities... | ||
+ | Saving interactions... | ||
+ | Saving written content... | ||
+ | Saving identities... | ||
+ | Saving incidents... | ||
+ | Saving crimes... | ||
+ | Saving vehicles... | ||
+ | Saving armies... | ||
+ | Saving army controllers... | ||
+ | Saving tracking information... | ||
+ | Saving cultural identities... | ||
+ | Saving agreement... | ||
+ | Saving announcements... | ||
+ | Saving fortress information... | ||
+ | Saving world information... | ||
+ | Saving artifacts... | ||
+ | Saving active historical figures... | ||
+ | Saving adventure data... | ||
+ | Saving general information... | ||
+ | Closing file... | ||
+ | Finishing... | ||
+ | NO_FILE | ||
data/help/ | data/help/ | ||
+ | : Customize Nickname | ||
+ | : Customize Profession Name | ||
+ | : Done with string entry | ||
+ | : Abort string entry | ||
This creature | This creature | ||
+ | is non-hostile. | ||
+ | is a skulking perpetrator of mischief. | ||
+ | is a minion of evil. | ||
+ | is a brutal enemy of your kind. | ||
+ | is of the wilderness. | ||
+ | is of the walking dead. | ||
+ | is opposed to the living. | ||
+ | has returned from beyond the grave. | ||
+ | is crazed! | ||
+ | is an invader. | ||
+ | is from the depths of the underworld. | ||
+ | is an uninvited guest. | ||
+ | is a current resident. | ||
+ | is from | ||
+ | is from a mysterious place. | ||
Account: | Account: | ||
Owned Objects: | Owned Objects: | ||
Line 3,205: | Line 5,527: | ||
Make | Make | ||
Complete | Complete | ||
+ | Jobs | ||
+ | Prohibited | ||
+ | : Thoughts and preferences | ||
+ | : Health | ||
+ | : Relationships | ||
+ | Set Follow Hotkey ( | ||
+ | etc.): | ||
+ | : Kills | ||
+ | : Customize | ||
+ | [C:7:0:1] | ||
The Kills of | The Kills of | ||
ecwe | ecwe | ||
hlaas | hlaas | ||
+ | /world.dat | ||
+ | ** Loading Fortress ** | ||
+ | ** Loading Adventurer ** | ||
Repairing squad info for Unit # | Repairing squad info for Unit # | ||
− | Loading game... | + | Dwarf Fortress: Load World |
+ | Processing raw data... | ||
+ | Loading object files... | ||
+ | Languages... | ||
+ | Shapes... | ||
+ | Colors... | ||
+ | Patterns... | ||
+ | Material templates... | ||
+ | Inorganics... | ||
+ | Plants... | ||
+ | Tissue templates... | ||
+ | Items... | ||
+ | Buildings... | ||
+ | Body detail plans... | ||
+ | Creature bodies... | ||
+ | Creature variations... | ||
+ | Creatures... | ||
+ | Entities... | ||
+ | Reactions... | ||
+ | Interactions... | ||
+ | Sorting material templates... | ||
+ | Sorting inorganics... | ||
+ | Sorting plants... | ||
+ | Sorting tissue templates... | ||
+ | Sorting items... | ||
+ | Sorting buildings... | ||
+ | Sorting body detail plans... | ||
+ | Sorting creature bodies... | ||
+ | Sorting creature variations... | ||
+ | Sorting creatures... | ||
+ | Sorting entities... | ||
+ | Sorting languages... | ||
+ | Sorting descriptors... | ||
+ | Sorting reactions... | ||
+ | Sorting interactions... | ||
+ | Finalizing languages... | ||
+ | Finalizing descriptors... | ||
+ | Finalizing material templates... | ||
+ | Finalizing inorganics... | ||
+ | Finalizing plants... | ||
+ | Finalizing tissue templates... | ||
+ | Finalizing items... | ||
+ | Finalizing buildings... | ||
+ | Finalizing body detail plans... | ||
+ | Finalizing creature variations... | ||
+ | Finalizing creatures... | ||
+ | Finalizing entities... | ||
+ | Finalizing reactions... | ||
+ | Finalizing interactions... | ||
+ | Preparing material data... | ||
+ | Generating inorganics... | ||
+ | Generating plants... | ||
+ | Generating items... | ||
+ | Generating creatures... | ||
+ | Generating entities... | ||
+ | Generating interactions... | ||
+ | Finalizing generated objects... | ||
+ | Preparing text objects... | ||
+ | Preparing graphics... | ||
+ | Loading items... | ||
+ | Loading buildings... | ||
+ | Loading entities... | ||
+ | Loading coin information... | ||
+ | Loading map data... | ||
+ | Loading civilized populations... | ||
+ | Loading history... | ||
+ | Loading parameters... | ||
+ | Loading artifacts... | ||
+ | Loading active historical figures... | ||
+ | Loading squads... | ||
+ | Loading formations... | ||
+ | Loading activities... | ||
+ | Loading interactions... | ||
+ | Loading written content... | ||
+ | Loading identities... | ||
+ | Loading incidents... | ||
+ | Loading crimes... | ||
+ | Loading vehicles... | ||
+ | Loading armies... | ||
+ | Loading army controllers... | ||
+ | Loading tracking information... | ||
+ | Loading cultural identities... | ||
+ | Loading agreements... | ||
+ | Rebuilding temporary information... | ||
+ | Preparing game... | ||
+ | Failed! | ||
+ | Dwarf Fortress Options: Load Game | ||
+ | Loading units... | ||
+ | Loading jobs... | ||
+ | Loading schedules... | ||
+ | Loading projectiles... | ||
+ | Loading machines... | ||
+ | Loading flow guides... | ||
+ | Loading effects... | ||
+ | Loading local animal populations... | ||
+ | Loading events... | ||
+ | Loading mandates... | ||
+ | Loading work quotas... | ||
+ | Loading world events... | ||
+ | Loading announcements... | ||
+ | Loading fortress information... | ||
+ | Loading world information... | ||
+ | Loading adventure... | ||
+ | Loading general information... | ||
+ | Rebuilding more temporary information... | ||
+ | Preparing game screen... | ||
+ | Handling compatibility issues... | ||
Unknown Type Error | Unknown Type Error | ||
Folder: | Folder: | ||
Line 3,218: | Line 5,659: | ||
Upward Stairway | Upward Stairway | ||
Downward Stairway | Downward Stairway | ||
+ | Up/Down Stairway | ||
Upward Ramp | Upward Ramp | ||
Chop Down Trees | Chop Down Trees | ||
Line 3,224: | Line 5,666: | ||
Engrave Stone | Engrave Stone | ||
Carve Fortifications | Carve Fortifications | ||
+ | Carve Track | ||
Toggle Engravings | Toggle Engravings | ||
Remove Designation | Remove Designation | ||
unprepared | unprepared | ||
− | + | Plant Growth (?) | |
+ | large pots/food storage | ||
+ | minecarts | ||
+ | wheelbarrows | ||
+ | other large tools | ||
+ | sand bags | ||
Plant Cloth | Plant Cloth | ||
Bone | Bone | ||
Line 3,258: | Line 5,706: | ||
Use Seed | Use Seed | ||
Random | Random | ||
+ | Seed | ||
Use History Seed | Use History Seed | ||
Use Name Seed | Use Name Seed | ||
Line 3,264: | Line 5,713: | ||
End Year | End Year | ||
Population Cap After Civ Creation | Population Cap After Civ Creation | ||
+ | No Cap | ||
Site Cap After Civ Creation | Site Cap After Civ Creation | ||
Percentage Beasts Dead For Stoppage | Percentage Beasts Dead For Stoppage | ||
Line 3,278: | Line 5,728: | ||
Minimum | Minimum | ||
Maximum | Maximum | ||
+ | X-Variance | ||
+ | Y-Variance | ||
Elevation Mesh Size | Elevation Mesh Size | ||
+ | 2 x 2 | ||
+ | 4 x 4 | ||
+ | 8 x 8 | ||
+ | 16 x 16 | ||
+ | 32 x 32 | ||
+ | Elevation Weighted Range ( | ||
Rain Mesh Size | Rain Mesh Size | ||
+ | Rain Weighted Range ( | ||
Drainage Mesh Size | Drainage Mesh Size | ||
+ | Drainage Weighted Range ( | ||
Savagery Mesh Size | Savagery Mesh Size | ||
+ | Savagery Weighted Range ( | ||
Temperature Mesh Size | Temperature Mesh Size | ||
+ | Temperature Weighted Range ( | ||
Volcanism Mesh Size | Volcanism Mesh Size | ||
+ | Volcanism Weighted Range ( | ||
Minimum Mountain Peak Number | Minimum Mountain Peak Number | ||
Minimum Partial Edge Oceans | Minimum Partial Edge Oceans | ||
Line 3,290: | Line 5,753: | ||
Mineral Scarcity (Low = More minerals) | Mineral Scarcity (Low = More minerals) | ||
Max Megabeast Caves | Max Megabeast Caves | ||
+ | No Beasts | ||
Max Semimegabeast Caves | Max Semimegabeast Caves | ||
Titan Number | Titan Number | ||
Line 3,305: | Line 5,769: | ||
Number of Evil Cloud Types | Number of Evil Cloud Types | ||
Number of Evil Rain Types | Number of Evil Rain Types | ||
+ | Generate Divine Materials | ||
Desired Good Square Count in Small Subregions | Desired Good Square Count in Small Subregions | ||
Desired Good Square Count in Medium Subregions | Desired Good Square Count in Medium Subregions | ||
Line 3,312: | Line 5,777: | ||
Desired Evil Square Count in Large Subregions | Desired Evil Square Count in Large Subregions | ||
Minimum Initial | Minimum Initial | ||
+ | Square Count | ||
+ | Region Count | ||
Minimum Final | Minimum Final | ||
Erosion Cycle Count | Erosion Cycle Count | ||
Line 3,317: | Line 5,784: | ||
Desired River Start Locations (Post-Erosion) | Desired River Start Locations (Post-Erosion) | ||
Periodically Erode Extreme Cliffs | Periodically Erode Extreme Cliffs | ||
+ | Do Orographic Precipitation and Rain Shadows | ||
Maximum Number of Subregions | Maximum Number of Subregions | ||
Cavern Layer Number | Cavern Layer Number | ||
Line 3,327: | Line 5,795: | ||
Magma Layer | Magma Layer | ||
Bottom Layer (Forces Magma) | Bottom Layer (Forces Magma) | ||
+ | Z Levels Above Ground | ||
+ | Z Levels Above Layer 1 | ||
+ | Z Levels Above Layer 2 | ||
+ | Z Levels Above Layer 3 | ||
+ | Z Levels Above Layer 4 | ||
+ | Z Levels Above Layer 5 | ||
+ | Z Levels At Bottom | ||
Minimum Natural Cave Size | Minimum Natural Cave Size | ||
Maximum Natural Cave Size | Maximum Natural Cave Size | ||
Line 3,369: | Line 5,844: | ||
Cheese (Plant) | Cheese (Plant) | ||
Cheese (Animal) | Cheese (Animal) | ||
− | Leaves | + | Fruit/Leaves |
Milled Plant | Milled Plant | ||
Bone Meal | Bone Meal | ||
Line 3,410: | Line 5,885: | ||
Core Quality | Core Quality | ||
Total Quality | Total Quality | ||
+ | : Toggle | ||
+ | : Scroll | ||
+ | : Enable | ||
+ | : Disable | ||
Mill Products | Mill Products | ||
Fats | Fats | ||
Line 3,429: | Line 5,908: | ||
Empty Animal Traps | Empty Animal Traps | ||
Prepared Food | Prepared Food | ||
− | |||
Usable | Usable | ||
Unusable | Unusable | ||
+ | : Allow All | ||
+ | : Block All | ||
+ | : Permit | ||
+ | : Forbid | ||
+ | : View Biomes | ||
Brush Radius | Brush Radius | ||
Smoothing Brush | Smoothing Brush | ||
Normal Brush | Normal Brush | ||
+ | : Done | ||
ELEV | ELEV | ||
TEMP | TEMP | ||
DRAIN | DRAIN | ||
VOLC | VOLC | ||
+ | (View) | ||
Brush = | Brush = | ||
Painting | Painting | ||
Line 3,444: | Line 5,929: | ||
Will be saved | Will be saved | ||
Randomize at gen | Randomize at gen | ||
+ | : Type Value | ||
+ | : Nullify Value | ||
+ | : Decrease Value | ||
+ | : Increase Value | ||
Range: | Range: | ||
+ | : Set Preset Field Values | ||
+ | Export Local Image | ||
Your Units | Your Units | ||
Buildings | Buildings | ||
+ | : Select | ||
+ | : Export Image | ||
+ | : Cancel | ||
local_map | local_map | ||
+ | -param- | ||
+ | .txt | ||
Created in DF | Created in DF | ||
+ | Music and Sound Options | ||
Volume: | Volume: | ||
+ | /255 | ||
+ | ========= | ||
+ | or left-click: Change volume. | ||
+ | : Done. | ||
+ | Relationships of | ||
Spouse | Spouse | ||
Mother | Mother | ||
Line 3,455: | Line 5,957: | ||
Lover | Lover | ||
Child | Child | ||
+ | Bonded | ||
Friend | Friend | ||
Grudge | Grudge | ||
Line 3,462: | Line 5,965: | ||
Long-term Acquaintance | Long-term Acquaintance | ||
Passing Acquaintance | Passing Acquaintance | ||
+ | Hero | ||
+ | Considers Monster | ||
+ | Considers Brigand | ||
+ | Considers Bully | ||
+ | Considers Violent | ||
+ | Considers Psychotic | ||
+ | Good for Business | ||
+ | Friendly Terms | ||
+ | Considers Killer | ||
+ | Considers Murderer | ||
+ | Comrade | ||
+ | Member of Respected Group | ||
+ | Member of Hated Group | ||
+ | Enemy Fighter | ||
+ | Friendly Fighter | ||
+ | Loyal Soldier | ||
+ | : Back to Main | ||
+ | : Zoom | ||
+ | : View | ||
+ | Workshop Profile | ||
Permitted Workers | Permitted Workers | ||
+ | : Permit All | ||
+ | : Min - | ||
+ | : Max - | ||
+ | [INITIAL_LOAD] | ||
COLOR_PATTERN | COLOR_PATTERN | ||
+ | CP_COLOR | ||
PATTERN | PATTERN | ||
Unrecognized Colored Pattern Token: | Unrecognized Colored Pattern Token: | ||
Line 3,474: | Line 6,002: | ||
Pull it out | Pull it out | ||
Read | Read | ||
+ | Encounter | ||
+ | Horseplay | ||
+ | Training | ||
+ | Brawl | ||
+ | Non-lethal | ||
+ | Lethal | ||
+ | No Quarter | ||
+ | Ally: | ||
Could not locate adventure start square | Could not locate adventure start square | ||
Adventure Starting Site Files Missing/Corrupted | Adventure Starting Site Files Missing/Corrupted | ||
+ | The peaceful town of | ||
+ | is threatened! The forces of | ||
+ | are on the march. | ||
+ | Commanded by | ||
+ | , they | ||
+ | The enemy | ||
+ | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
+ | Legends speak of | ||
+ | an ancient | ||
+ | vault, | ||
+ | , where | ||
+ | wrested | ||
+ | power from the Underworld by invoking | ||
+ | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
+ | The citizens of | ||
+ | are plagued by bandits. The gang | ||
+ | has even sent some troublemakers to harass people right here in town. | ||
+ | Your wanderings have brought you to this place after a long journey. | ||
You've finally got your equipment together, such as it is. Now it's time for action and adventure! | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
− | + | In the rush of excitement, you've forgotten where you were going to go. | |
+ | A foolhardy soul might try to rescue the | ||
+ | children that have been kidnapped. | ||
+ | child that has been kidnapped. | ||
+ | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
+ | Perhaps some of your friends here have ideas. | ||
+ | Perhaps some of your friends here can remind you. | ||
+ | for help. | ||
You awaken from your slumber. | You awaken from your slumber. | ||
Your sleep has been interrupted! | Your sleep has been interrupted! | ||
+ | [DONE] | ||
+ | [MORE] | ||
+ | Would you like to take an action? | ||
+ | to view other pages) | ||
+ | Do not alter actions | ||
+ | What would you like to do? | ||
Select your combat preferences. | Select your combat preferences. | ||
+ | - Current Attack Preference: | ||
Strike | Strike | ||
Charge | Charge | ||
Close Combat | Close Combat | ||
According to Opponent | According to Opponent | ||
+ | - Current Dodge Preference: | ||
Move Around | Move Around | ||
Stand Ground | Stand Ground | ||
+ | - Current Charge Defense: | ||
Dodge Away | Dodge Away | ||
+ | |||
You have no companions. | You have no companions. | ||
Companion | Companion | ||
Companions | Companions | ||
+ | |||
Dead | Dead | ||
Wrestle | Wrestle | ||
Ground | Ground | ||
Not visible | Not visible | ||
+ | How quickly and quietly will you move? | ||
+ | Move | ||
+ | : Currently sneaking | ||
+ | : Not currently sneaking | ||
+ | Visual Stealth Factors | ||
+ | Light | ||
+ | Darkness | ||
+ | Low Light | ||
+ | Clear | ||
+ | Fog/Rain/Snow | ||
+ | By Obstacle | ||
+ | Open Area | ||
+ | In Vegetation | ||
+ | Non-Prone In Vegetation | ||
+ | Too Large For Vegetation | ||
+ | No Suitable Vegetation | ||
+ | Gargantuan Profile | ||
+ | Gigantic Profile | ||
+ | Huge Profile | ||
+ | Very Large Profile | ||
+ | Large Profile | ||
+ | Gargantuan Non-Prone Profile | ||
+ | Gigantic Non-Prone Profile | ||
+ | Huge Non-Prone Profile | ||
+ | Very Large Non-Prone Profile | ||
+ | Large Non-Prone Profile | ||
+ | Vanishing Profile | ||
+ | Minuscule Profile | ||
+ | Tiny Profile | ||
+ | Very Small Profile | ||
+ | Small Profile | ||
+ | Average Profile | ||
+ | Average Non-Prone Profile | ||
+ | Visual Stealth (w/o Skill) | ||
+ | Best Possible | ||
+ | Average | ||
+ | Poor | ||
+ | Awful | ||
+ | Terrible | ||
+ | Worst Possible | ||
+ | Quick movement and other actions decrease stealth. | ||
+ | to select. | ||
Select your movement preferences. | Select your movement preferences. | ||
+ | - Current Swimming Preference: | ||
When Possible | When Possible | ||
When Necessary | When Necessary | ||
Line 3,501: | Line 6,116: | ||
Where would you like to move? | Where would you like to move? | ||
Pick up how many? (0- | Pick up how many? (0- | ||
− | + | Pick | |
+ | Get | ||
Who will you talk to? | Who will you talk to? | ||
+ | Start a new conversation | ||
+ | Continuing shouting | ||
+ | Ongoing conversation with | ||
+ | What will you say? | ||
+ | What will you say about the insurrection? | ||
+ | What will you say about the end of the insurrection? | ||
+ | What will you say about the site reclamation? | ||
+ | What will you say about the site's foundation? | ||
+ | What will you say about the group? | ||
+ | What will you say about the army? | ||
+ | What will you say about the failed occupation? | ||
+ | What will you say about the abduction? | ||
+ | What will you say about the incident? | ||
+ | What will you say about the occupation? | ||
+ | What will you say about the new leadership? | ||
+ | What will you say about the beast? | ||
+ | What will you say about the trouble? | ||
+ | What will you say about tribute agreement? | ||
+ | What will you say about the refusal to accept tribute? | ||
+ | What will you say about the refusal to give tribute? | ||
+ | What will you say about the peace agreement? | ||
+ | What will you say about the failed peace agreement? | ||
+ | What will you say about the tribute stoppage? | ||
+ | What will you say about the claim? | ||
+ | What will you say about the gang? | ||
+ | What will you say about the refugees? | ||
+ | What do you want? | ||
+ | What do you want to know? | ||
+ | Where do you want to go? | ||
+ | How will you respond to the position offer? | ||
+ | How will you respond to the adoption request? | ||
+ | What will you say about the journey? | ||
+ | What will you say about the conflict? | ||
+ | How will you ask? | ||
+ | How will you respond? | ||
+ | What will you say about the rescue? | ||
+ | What will you say about the conclusion of the agreement? | ||
+ | What will you say about the agreement? | ||
+ | What will you say about the trade? | ||
+ | What will you say about the surrounding area? | ||
+ | What will you say about the site? | ||
+ | What will you say about the structure? | ||
+ | How will you respond to the invocation? | ||
+ | How will you respond to the accusation? | ||
+ | How will you respond about your profession? | ||
+ | What will you say about your family? | ||
+ | How will you respond to the offer of tribute? | ||
+ | How will you respond to the tribute cancellation? | ||
+ | How will you respond to the offer of peace? | ||
+ | How will you respond to the demand for tribute? | ||
+ | How will you respond to the request to cease hostilities? | ||
+ | How will you respond to the demand to yield? | ||
+ | How will you respond to the request for directions? | ||
+ | How will you respond to the request for a guide? | ||
+ | : Select, | ||
+ | : Scroll (Page | ||
+ | Current choice's keywords: | ||
+ | Filter: | ||
+ | to view other pages | ||
+ | - | ||
+ | a colony of | ||
many | many | ||
+ | a swarm of | ||
Miasma | Miasma | ||
Steam | Steam | ||
Mist | Mist | ||
+ | An Ocean Wave | ||
Sea Foam | Sea Foam | ||
Lava Mist | Lava Mist | ||
Magma Mist | Magma Mist | ||
+ | Vapor | ||
Smoke | Smoke | ||
Dragonfire | Dragonfire | ||
Fire | Fire | ||
+ | A Web | ||
+ | Item Cloud | ||
+ | A Fire | ||
+ | A Campfire | ||
+ | Track/Spoor: | ||
+ | broken vegetation | ||
+ | print | ||
+ | imprint | ||
+ | right | ||
+ | left | ||
+ | unintelligible | ||
+ | /yours or companion's | ||
Stagnant salt water [ | Stagnant salt water [ | ||
Stagnant water [ | Stagnant water [ | ||
Line 3,519: | Line 6,211: | ||
Lava [ | Lava [ | ||
Magma [ | Magma [ | ||
+ | A spattering of | ||
+ | A smear of | ||
+ | A pool of | ||
+ | A thin layer of | ||
+ | A small pile of | ||
+ | A pile of | ||
+ | A dusting of | ||
+ | The vegetation is heavily damaged here. | ||
+ | The vegetation is bent here. | ||
+ | The vegetation has been slightly perturbed here. | ||
+ | The vegetation is broken here. | ||
+ | thick | ||
+ | light | ||
+ | faint | ||
+ | deep | ||
+ | shallow | ||
+ | vague | ||
+ | imprint in the | ||
+ | is here. | ||
+ | This is an unintelligible mess. | ||
+ | The signs lead north. | ||
+ | The signs lead south. | ||
+ | The signs lead east. | ||
+ | The signs lead west. | ||
+ | The signs lead northeast. | ||
+ | The signs lead northwest. | ||
+ | The signs lead southeast. | ||
+ | The signs lead southwest. | ||
+ | They belong to you or a companion. | ||
What do you want to aim for? | What do you want to aim for? | ||
+ | to view other pages. | ||
+ | cancels. | ||
Impossible strike | Impossible strike | ||
Difficult strike | Difficult strike | ||
Line 3,534: | Line 6,257: | ||
very square | very square | ||
direct hit | direct hit | ||
+ | to go back. | ||
+ | Impossible | ||
+ | Difficult | ||
+ | Tricky | ||
+ | Normal | ||
+ | Easy | ||
+ | Easier | ||
+ | Simple | ||
+ | VVSlow | ||
+ | V Slow | ||
+ | Slow | ||
+ | Fast | ||
+ | V Fast | ||
+ | strike | ||
+ | No quick attack: enraged | ||
+ | Quick attack: faster to strike and recover, but not powerful | ||
+ | No heavy attack: enraged | ||
+ | Heavy attack: slower to strike and recover, but hits harder | ||
+ | Forced wild attack: enraged | ||
+ | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
+ | No precise attack: enraged | ||
+ | Precise attack: very slow to strike, improved accuracy | ||
+ | No charge attack: no target | ||
+ | No charge attack: you are on the ground | ||
+ | No charge attack: you are mounted | ||
+ | No charge attack: you are chained | ||
+ | No charge attack: you are in uncontrolled flight | ||
+ | No charge attack: you are on a vehicle | ||
+ | No charge attack: you are on a projectile | ||
+ | No charge attack: you are climbing | ||
+ | No charge attack: target is on the ground | ||
+ | No charge attack: target is mounted | ||
+ | No charge attack: target is chained | ||
+ | No charge attack: target is in uncontrolled flight | ||
+ | No charge attack: target is on a vehicle | ||
+ | No charge attack: target is on a projectile | ||
+ | No charge attack: target is climbing | ||
+ | No charge attack: target shares your location | ||
+ | No charge attack: target's location inaccessible | ||
+ | Charge attack: move toward your opponent | ||
+ | Multi-attack: choose another simultaneous action afterward | ||
Really attack | Really attack | ||
− | + | confirms. | |
− | + | aborts. | |
Which creature will you attack? | Which creature will you attack? | ||
− | + | pages) | |
+ | You are fighting | ||
+ | Parry | ||
+ | Block | ||
+ | Parry ( | ||
+ | Block ( | ||
+ | Dodge ( | ||
Select | Select | ||
+ | selected | ||
adjacent only | adjacent only | ||
own tile only | own tile only | ||
+ | , range | ||
+ | , disturber only | ||
+ | move | ||
+ | done, | ||
+ | remove last | ||
+ | cancel, | ||
+ | pages | ||
+ | cancel | ||
this location | this location | ||
+ | Who will you shoot? | ||
+ | fires. | ||
+ | Who will you target? | ||
+ | throws. | ||
+ | fires. | ||
+ | throws. | ||
+ | Move to a creature or press | ||
+ | to shoot this direction. | ||
+ | to throw this direction. | ||
+ | : cannot see dawn. | ||
+ | : until dawn. | ||
+ | : sleep. | ||
+ | : wait. | ||
You will sleep as necessary until dawn. | You will sleep as necessary until dawn. | ||
You will sleep as necessary for | You will sleep as necessary for | ||
+ | hour | ||
You will wait, staying awake until dawn. | You will wait, staying awake until dawn. | ||
You will wait, staying awake for | You will wait, staying awake for | ||
+ | aborts. | ||
+ | changes hours. | ||
+ | You fail to grab the | ||
+ | CUSTOM_LAW_MAKER | ||
+ | lord | ||
+ | lords | ||
+ | lady | ||
+ | ladies | ||
+ | lord consort | ||
+ | lords consort | ||
+ | lady consort | ||
+ | ladies consort | ||
+ | hearthperson | ||
+ | hearthpeople | ||
+ | cannot jump. | ||
+ | You cannot jump while swimming. | ||
+ | You cannot jump while prone. | ||
+ | You cannot jump while in the air. | ||
+ | You are too injured to jump. | ||
+ | You cannot jump while wrestling. | ||
+ | There are no visible tracks or other signs, aside from yours. | ||
+ | There are no visible tracks or other signs. | ||
You've already searched this area recently. | You've already searched this area recently. | ||
You've found a colony of | You've found a colony of | ||
+ | and another small creature. | ||
+ | and some other small creatures. | ||
You've found a small creature. | You've found a small creature. | ||
You've found some small creatures. | You've found some small creatures. | ||
Line 3,554: | Line 6,371: | ||
You have nothing with which to interact. | You have nothing with which to interact. | ||
You have nothing to examine. | You have nothing to examine. | ||
+ | You assume a submissive posture. | ||
+ | You no longer assume a submissive posture. | ||
+ | You strap | ||
+ | to your | ||
+ | You draw | ||
+ | with your | ||
+ | You do not have a free grasp for | ||
+ | You have nothing left to draw or put away. | ||
You have nothing left to remove. | You have nothing left to remove. | ||
You have nothing left to wear. | You have nothing left to wear. | ||
Line 3,563: | Line 6,388: | ||
You have nothing to fire with. | You have nothing to fire with. | ||
You have nothing left to fire. | You have nothing left to fire. | ||
− | + | Things smell bad when you are dead. | |
− | You | + | You smell |
− | You | + | on the wind. |
+ | You aren't picking up any odor in particular. | ||
There is no sunlight when you are dead. | There is no sunlight when you are dead. | ||
+ | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
+ | The area gives off a sickly light. | ||
There are no traces of sunlight here. | There are no traces of sunlight here. | ||
Being dead is cold and clammy. | Being dead is cold and clammy. | ||
The temperature is as it has been and always will be. | The temperature is as it has been and always will be. | ||
The temperature cannot be judged. | The temperature cannot be judged. | ||
+ | It is burning. | ||
+ | It is deathly cold. | ||
The temperature is pleasant. | The temperature is pleasant. | ||
+ | It is scorching. | ||
+ | It is warm. | ||
+ | It is cool. | ||
+ | It is freezing. | ||
You've lost track of time since your death. | You've lost track of time since your death. | ||
+ | It is the | ||
You are still surrounded by cackling. | You are still surrounded by cackling. | ||
You don't feel safe enough to travel. | You don't feel safe enough to travel. | ||
Line 3,581: | Line 6,416: | ||
You can't travel because you are starving to death. | You can't travel because you are starving to death. | ||
You can't travel because you are swimming. | You can't travel because you are swimming. | ||
− | |||
You must move away from the water before you can travel. | You must move away from the water before you can travel. | ||
You must come down from the mountains before you can travel. | You must come down from the mountains before you can travel. | ||
+ | You can't travel until you stop riding this vehicle. | ||
+ | You can't travel until you stop riding this projectile. | ||
You cannot travel until you leave this site. | You cannot travel until you leave this site. | ||
− | You | + | You need a free grasp to climb. |
− | You | + | You are too injured to climb. |
+ | cannot climb. | ||
+ | You cannot climb while prone. | ||
+ | You need a free grasp to hold the terrain. | ||
+ | You are too injured to hold the terrain. | ||
+ | cannot hold the terrain. | ||
The webs make it impossible to stand. | The webs make it impossible to stand. | ||
+ | You are too tired to stand. | ||
You can't stand up -- somebody is in the way. | You can't stand up -- somebody is in the way. | ||
You must | You must | ||
+ | You can't travel until you emerge from underground or enter a tunnel. | ||
You must move away from the surrounding obstacles before you can travel. | You must move away from the surrounding obstacles before you can travel. | ||
You must move away from the river before you can travel. | You must move away from the river before you can travel. | ||
+ | to return to arena. | ||
+ | (still) | ||
+ | (moving | ||
You have reached the summit of | You have reached the summit of | ||
You are deceased. Press | You are deceased. Press | ||
+ | to finish. | ||
Unconscious | Unconscious | ||
Stunned | Stunned | ||
Line 3,601: | Line 6,448: | ||
Over-Exert | Over-Exert | ||
Tired | Tired | ||
+ | V Drowsy | ||
Drowsy | Drowsy | ||
Drowning | Drowning | ||
Winded | Winded | ||
+ | In Air | ||
Flying | Flying | ||
Nauseous | Nauseous | ||
Line 3,613: | Line 6,462: | ||
Hung | Hung | ||
Mortal Wound | Mortal Wound | ||
+ | In Flight | ||
Paralyzed | Paralyzed | ||
Webbed | Webbed | ||
+ | On Ground | ||
Numb | Numb | ||
Bleeding! | Bleeding! | ||
Line 3,622: | Line 6,473: | ||
Fever | Fever | ||
Pain | Pain | ||
− | + | ClmSk | |
− | + | Climb | |
− | + | Snk | |
− | + | Spd | |
− | + | Sneak | |
− | + | Speed | |
− | + | Done/ | |
− | + | Overthrow/ | |
− | + | Guide/ | |
− | + | Rescue/ | |
− | + | Aid Rescue/ | |
− | + | Adventure/ | |
− | + | Bound Service/ | |
− | + | World Joining Agreement | |
− | + | Order:DriveOff/ | |
− | + | Order:Trouble/ | |
− | + | Unknown | |
− | + | Overthrow Agreement | |
− | + | Guide Agreement | |
− | + | Rescue Agreement | |
− | + | Aid Rescue Agreement | |
− | + | Adventuring Agreement | |
− | + | Bound Servitude | |
− | + | agreed to join | |
− | + | in insurrection against | |
− | + | thereby freeing | |
− | + | agreed to guide | |
− | + | somebody unknown | |
− | + | in order to be brought safely away from | |
− | + | in order to rescue | |
− | + | agreed to adventure with | |
− | + | wherever the journey might lead | |
− | + | was bound to serve | |
− | + | by invocation of True Name | |
− | + | Agreement concluded | |
− | + | Drive | |
− | + | from | |
− | + | Cause trouble for | |
− | + | An order from | |
− | + | Finish reporting in | |
− | + | Complete: report back | |
− | + | Not yet completed | |
− | + | Events | |
− | + | Agreements | |
− | + | People | |
− | + | Sites | |
− | + | Groups | |
− | + | Regions | |
− | + | Bestiary | |
− | + | : Toggle map/info | |
− | + | : Recenter on selected | |
− | + | : Recenter on current location | |
− | + | : Toggle line | |
− | + | : Filter on | |
− | + | : Filter | |
− | + | : Filter on _ | |
− | + | Wrestle | |
− | + | The Wrestling of | |
− | + | Latch | |
− | + | Grasp | |
− | + | JLock | |
− | + | Choke | |
− | + | to scroll. | |
− | + | Wrestle using | |
− | + | Lock | |
− | + | Choke | |
− | + | Take-down by | |
− | + | Throw by | |
− | + | Pinch | |
− | + | Gouge | |
− | + | Break | |
− | + | Release joint lock of | |
− | + | Release choke of | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Wrestle | ||
− | The Wrestling of | ||
− | Latch | ||
− | Grasp | ||
− | JLock | ||
− | Choke | ||
− | Wrestle using | ||
− | Lock | ||
− | Choke | ||
− | Take-down by | ||
− | Throw by | ||
− | Pinch | ||
− | Gouge | ||
− | Break | ||
− | Release joint lock of | ||
− | Release choke of | ||
Release grip of | Release grip of | ||
Loosen joint lock of | Loosen joint lock of | ||
Line 3,730: | Line 6,553: | ||
Strangle | Strangle | ||
Grab | Grab | ||
+ | attacks. | ||
+ | goes back. | ||
+ | selects. | ||
+ | scrolls. | ||
Deceased | Deceased | ||
Abysmal | Abysmal | ||
Very Low | Very Low | ||
Below Average | Below Average | ||
− | |||
Above Average | Above Average | ||
High | High | ||
Line 3,763: | Line 6,589: | ||
Large | Large | ||
Very large | Very large | ||
+ | for a | ||
+ | Sneak: | ||
+ | Speed: | ||
Enraged at all enemies! | Enraged at all enemies! | ||
+ | In a martial trance! | ||
Throwing a tantrum! | Throwing a tantrum! | ||
+ | On the Ground | ||
Partially Webbed | Partially Webbed | ||
Partially Paralyzed | Partially Paralyzed | ||
Line 3,779: | Line 6,610: | ||
Very Hungry | Very Hungry | ||
Hungry | Hungry | ||
+ | : View Attributes | ||
+ | : View Skills | ||
+ | : Desc | ||
+ | : View Wr | ||
+ | : Cust | ||
+ | [C:5:0:1] | ||
What would you like to wear? | What would you like to wear? | ||
What would you like to remove? | What would you like to remove? | ||
Line 3,788: | Line 6,625: | ||
Where would you like to put the | Where would you like to put the | ||
Your Inventory | Your Inventory | ||
+ | to view other pages. | ||
+ | when done. | ||
There is nothing to do with | There is nothing to do with | ||
You empty the | You empty the | ||
Line 3,793: | Line 6,632: | ||
You don't have a suitable container. | You don't have a suitable container. | ||
You put the | You put the | ||
− | + | into the | |
− | |||
You eat the | You eat the | ||
You drink the | You drink the | ||
+ | is too salty. | ||
+ | is too hot. | ||
+ | is too cold. | ||
You lick the | You lick the | ||
+ | No. That's disgusting. | ||
You are too full. | You are too full. | ||
You empty | You empty | ||
You drop | You drop | ||
You pick | You pick | ||
+ | picks | ||
+ | up the | ||
+ | and put it in | ||
+ | and puts it in | ||
You do not have a free grasp and your quivers and packs are full. | You do not have a free grasp and your quivers and packs are full. | ||
You do not have a free grasp and your quiver and packs are full. | You do not have a free grasp and your quiver and packs are full. | ||
Line 3,811: | Line 6,657: | ||
You do not have a free grasp and your pack is full. | You do not have a free grasp and your pack is full. | ||
You do not have a free grasp. | You do not have a free grasp. | ||
+ | No recent announcements. | ||
Announcements | Announcements | ||
You've located a | You've located a | ||
Line 3,816: | Line 6,663: | ||
above and | above and | ||
below and | below and | ||
+ | to the | ||
+ | says: " | ||
+ | says, " | ||
Sewer Access | Sewer Access | ||
+ | Tree House | ||
+ | The Home Tree | ||
+ | Shaping Tree | ||
+ | Market Tree | ||
+ | Civic Mound | ||
+ | Castle Mound | ||
+ | Drinking Mound | ||
Abandoned shop | Abandoned shop | ||
Food imports | Food imports | ||
Line 3,830: | Line 6,687: | ||
Bowyer's shop | Bowyer's shop | ||
Blacksmith's shop | Blacksmith's shop | ||
+ | Tavern | ||
Armorsmith's shop | Armorsmith's shop | ||
Metal craft shop | Metal craft shop | ||
Line 3,837: | Line 6,695: | ||
Metal furniture shop | Metal furniture shop | ||
Warehouse | Warehouse | ||
+ | Fortress Entrance | ||
+ | Trenches | ||
Empty market | Empty market | ||
Imported goods market | Imported goods market | ||
Line 3,845: | Line 6,705: | ||
Cheese market | Cheese market | ||
Processed goods market | Processed goods market | ||
+ | Underground Fortress | ||
+ | Underground Farms | ||
+ | Underground Stair | ||
+ | Hillocks | ||
Houses | Houses | ||
+ | Hillock | ||
House | House | ||
+ | Abandoned hillocks | ||
Abandoned houses | Abandoned houses | ||
+ | Abandoned hillock | ||
Abandoned house | Abandoned house | ||
+ | Ruined hillocks | ||
+ | Ruined houses | ||
+ | Ruined hillock | ||
+ | Ruined house | ||
+ | No significant structures | ||
Offloading site... | Offloading site... | ||
+ | Strongest Odor: | ||
+ | Death | ||
Dehydratd | Dehydratd | ||
+ | : Stop | ||
+ | : Sneak | ||
+ | : Map | ||
+ | : Log | ||
+ | : Sleep | ||
+ | : Tracks | ||
+ | : Clouds | ||
You have discovered a | You have discovered a | ||
You cannot travel through the | You cannot travel through the | ||
There is a | There is a | ||
+ | here. | ||
+ | - Raise the bucket | ||
+ | - Lower the bucket | ||
You raise the bucket. | You raise the bucket. | ||
You lower the bucket. | You lower the bucket. | ||
+ | - Pull it | ||
You pull the lever. | You pull the lever. | ||
There is a locked | There is a locked | ||
+ | - Break it in | ||
+ | - Pick the lock | ||
You break the hatch in! | You break the hatch in! | ||
+ | The hatch is operated by a remote mechanism. You cannot proceed. | ||
You pick the lock! | You pick the lock! | ||
+ | - Bash it down | ||
You bash the door down! | You bash the door down! | ||
Create Your Character | Create Your Character | ||
Line 3,865: | Line 6,754: | ||
Peasant | Peasant | ||
Demigod | Demigod | ||
+ | outsider | ||
+ | : Status | ||
+ | : Select | ||
+ | : Options/Abort | ||
Skill remaining: | Skill remaining: | ||
Attributes remaining: | Attributes remaining: | ||
+ | : Done | ||
+ | : Back | ||
+ | to change | ||
Name: | Name: | ||
+ | : Abort | ||
+ | Background: | ||
+ | : Background | ||
+ | Locally Important | ||
+ | : Enter First Name | ||
+ | : Customize Name | ||
+ | : Random Name | ||
+ | : Become | ||
+ | : Go! | ||
+ | ** Unretiring Adventurer ** | ||
+ | ** Starting Adventurer ** | ||
invalid lair entrance | invalid lair entrance | ||
Dawn is breaking. | Dawn is breaking. | ||
+ | It is noon. | ||
Night is falling. | Night is falling. | ||
You struggle for | You struggle for | ||
Line 3,875: | Line 6,783: | ||
You cannot read. | You cannot read. | ||
You read | You read | ||
+ | It has no writing. | ||
The pages are blank. | The pages are blank. | ||
+ | It has no pages. | ||
You pull out | You pull out | ||
Fill | Fill | ||
Line 3,881: | Line 6,791: | ||
salt | salt | ||
Heat | Heat | ||
+ | near lava | ||
+ | near magma | ||
+ | near burning trunk | ||
+ | near burning branches | ||
+ | near burning twigs | ||
+ | near burning cap | ||
+ | near fire | ||
+ | near campfire | ||
You fill your | You fill your | ||
+ | is empty. | ||
+ | It won't fit in your | ||
Your | Your | ||
+ | is already full. | ||
You heat the | You heat the | ||
+ | to no effect. | ||
+ | is hot enough already. | ||
Suck | Suck | ||
Drink | Drink | ||
Line 3,896: | Line 6,819: | ||
You set a fire. | You set a fire. | ||
Attack error | Attack error | ||
− | |||
Interact with | Interact with | ||
− | + | Push | |
+ | Ride | ||
+ | , push off toward | ||
+ | Guide | ||
+ | Charge | ||
Move to | Move to | ||
+ | /Air | ||
+ | /Water | ||
Lava | Lava | ||
Magma | Magma | ||
+ | Climb to | ||
+ | holding | ||
+ | releasing hold | ||
+ | Hang from | ||
+ | Hold | ||
+ | Release hold on | ||
+ | Attack | ||
+ | Jump | ||
+ | Push Object | ||
+ | Hold | ||
+ | Release | ||
+ | Unsteady | ||
+ | Suck Blood | ||
+ | Talk | ||
+ | Parry | ||
+ | Block | ||
+ | Dodge | ||
+ | Recover | ||
+ | Stand Up | ||
+ | Lie Down | ||
+ | and more | ||
+ | to act | ||
+ | Tracks Visible: | ||
The cackling fades away. | The cackling fades away. | ||
You are surrounded by incessant cackling. | You are surrounded by incessant cackling. | ||
+ | Can I help you with something? | ||
You cannot rest until you leave this site. | You cannot rest until you leave this site. | ||
You don't feel safe enough to rest. | You don't feel safe enough to rest. | ||
Line 3,914: | Line 6,866: | ||
You can't rest because you are swimming. | You can't rest because you are swimming. | ||
You can't rest until you are on a stable surface. | You can't rest until you are on a stable surface. | ||
+ | in play interaction | ||
You | You | ||
yourself | yourself | ||
− | + | Shout out to everybody | |
− | Disconnected Build Overflow | + | The Void |
− | SOAP | + | , Deity |
− | Weapons and Ammunition | + | , Force |
− | Furniture | + | Charging |
− | Siege Equipment | + | Moving |
− | Other Objects | + | (above) |
− | Metal Clothing | + | (below) |
− | Engrave Memorial Slab | + | upward |
− | Main | + | downward |
− | Siege Engines | + | Remote: |
− | Traps/Levers | + | Distant: |
− | Workshops | + | Starting: |
− | Furnaces | + | Incoming: |
− | Wall/Floor/Stairs | + | IMMINENT: |
− | Machine Components | + | Recovering from attacking |
− | Building Placement Distance Overflow | + | Attacking |
− | Error | + | with wrestling |
− | Fatal error | + | with grab |
− | Unable to create texture! | + | quick |
− | INIT FAILED! | + | heavy |
− | New window size: | + | wild |
− | Font size: | + | precise |
− | Resizing grid to | + | , aiming for |
− | Resizing font to | + | Jumping |
− | Dwarf Fortress | + | Pushing Object |
− | data/art/icon.png | + | Holding terrain |
− | SDL initialization failure, trying windowed mode | + | Releasing hold on terrain |
− | SDL initialization failure | + | Regaining balance |
− | Requested single-buffering not available | + | Sucking Blood |
− | OpenGL | + | Working |
− | Resetting textures | + | Talking |
− | EMERGENCY: Unknown case in async_wait | + | Parrying |
− | TEXT not supported on windows | + | Blocking |
− | PRINT_MODE | + | Recovering from deflection |
− | data/init/interface.txt | + | Standing Up |
− | Error Initializing Text: | + | Lying Down |
− | list<T> too long | + | You are a wanderer of the wilderness. |
− | deque<T> too long | + | Your wanderings have led you to |
− | invalid map/set<T> iterator | + | , a |
− | map/set<T> too long | + | . You are a stranger here. |
− | Space | + | You are a newly-minted |
− | Shift+ | + | of the great |
− | Ctrl+ | + | . Destiny is calling! |
− | Alt+ | + | You are a peasant in |
− | SDL+ | + | , and you have never strayed far from home. |
− | Button | + | You are a |
− | REPEAT_NOT | + | n ardent |
− | REPEAT_SLOW | + | faithful |
− | REPEAT_FAST | + | casual |
− | REPEAT_BROKEN | + | dubious |
− | Loading bindings from | + | worshipper of |
− | Broken repeat request: | + | , the |
− | Unknown SDLKey: | + | goddess |
− | Broken unicode: | + | deity |
− | Broken button (should be [BUTTON:#:#]): | + | , the force |
− | Unknown binding: | + | which permeates |
− | Saving bindings to | + | Reunion/ |
− | Failed to open | + | Death/You |
− | Missing binding displayed: | + | Death/ |
− | End of macro | + | ProdViol |
− | Binding name unknown while loading macro: | + | ExpViol |
− | Binding missing while loading macro: | + | JobViol |
− | Quantity not numeric or Unexpected tab(s) while loading macro: | + | SlowLabor |
− | data/init/macros/*.mak | + | Murder |
− | data/init/macros/ | + | Disorder |
− | CHEESE_MAT | + | BuildDest |
− | TISSUE_STYLE | + | Vandalism |
− | DIGGER | + | Theft |
− | TRANSLATION | + | Robbery |
− | CIV_CONTROLLABLE | + | Blood-drinking |
− | INDIV_CONTROLLABLE | + | YieldDemand/ |
− | SIEGER | + | Attack/ |
− | AMBUSHER | + | Escalation/ |
− | LAYER_LINKED | + | Beast/ |
− | BABYSNATCHER | + | Group/ |
− | ITEM_THIEF | + | Tribute/ |
− | SUBTERRANEAN_CLOTHING | + | NoTribute/ |
− | CLOTHING | + | Peace/ |
− | CURRENCY_BY_YEAR | + | NoPeace/ |
− | METAL_PREF | + | Harass/ |
− | GEM_PREF | + | Leave/ |
− | STONE_PREF | + | Flee/ |
− | WOOD_WEAPONS | + | Abandon/ |
− | WOOD_ARMOR | + | Insurrection |
− | RIVER_PRODUCTS | + | Overthrow |
− | OCEAN_PRODUCTS | + | Failed |
− | INDOOR_WOOD | + | Crushed |
− | OUTDOOR_WOOD | + | Reclaimed/ |
− | INDOOR_FARMING | + | Founded/ |
− | OUTDOOR_FARMING | + | Reclaiming/ |
− | UNDEAD_CANDIDATE | + | Founding/ |
− | USE_CAVE_ANIMALS | + | Invasion/ |
− | USE_EVIL_ANIMALS | + | Occupation/ |
− | USE_GOOD_ANIMALS | + | Abduction/You |
− | USE_EVIL_WOOD | + | Abduction/ |
− | USE_GOOD_WOOD | + | Civilization |
− | USE_EVIL_PLANTS | + | Site Government |
− | USE_GOOD_PLANTS | + | Vessel Crew |
− | LOCAL_BANDITRY | + | Migrating Group |
− | BANDITRY | + | Nomadic Group |
− | START_BIOME | + | Religion |
− | BIOME_SUPPORT | + | Military Unit |
− | MERCHANT_NOBILITY | + | Outcast |
− | SKULKING | + | , Dead |
− | GEM_SHAPE | + | Enemy |
− | STONE_SHAPE | + | Criminal |
− | PERMITTED_JOB | + | Devoted |
− | PERMITTED_BUILDING | + | Loyal |
− | PERMITTED_REACTION | + | Aligned |
− | WORLD_CONSTRUCTION | + | Affiliated |
− | WILL_ACCEPT_TRIBUTE | + | Associated |
− | BUILDS_OUTDOOR_FORTIFICATIONS | + | member |
− | BUILDS_OUTDOOR_TOMBS | + | mercenary |
− | ETHIC | + | slave |
− | WANDERER | + | Former |
− | + | member | |
− | + | mercenary | |
− | MAX_STARTING_CIV_NUMBER | + | slave |
− | MAX_SITE_POP_NUMBER | + | prisoner |
− | MAX_POP_NUMBER | + | Mountain |
− | RELIGION_SPHERE | + | Temperate Freshwater Swamp |
− | TREE_CAP_DIPLOMACY | + | Temperate Saltwater Swamp |
− | DIPLOMAT_BODYGUARDS | + | Temperate Freshwater Marsh |
− | MERCHANT_BODYGUARDS | + | Temperate Saltwater Marsh |
− | ACTIVE_SEASON | + | Tropical Freshwater Swamp |
− | PROGRESS_TRIGGER_POPULATION | + | Tropical Saltwater Swamp |
− | PROGRESS_TRIGGER_PRODUCTION | + | Mangrove Swamp |
− | PROGRESS_TRIGGER_TRADE | + | Tropical Freshwater Marsh |
− | PROGRESS_TRIGGER_POP_SIEGE | + | Tropical Saltwater Marsh |
− | PROGRESS_TRIGGER_PROD_SIEGE | + | Taiga |
− | PROGRESS_TRIGGER_TRADE_SIEGE | + | Temperate Coniferous Forest |
− | DEFAULT_SITE_TYPE | + | Temperate Broadleaf Forest |
− | LIKES_SITE | + | Tropical Coniferous Forest |
− | TOLERATES_SITE | + | Tropical Dry Broadleaf Forest |
− | USE_ANY_PET_RACE | + | Tropical Moist Broadleaf Forest |
− | USE_MISC_PROCESSED_WOOD_PRODUCTS | + | Temperate Grassland |
− | IMPROVED_BOWS | + | Temperate Savanna |
− | INVADERS_IGNORE_NEUTRALS | + | Temperate Shrubland |
− | EQUIPMENT_IMPROVEMENTS | + | Tropical Grassland |
− | ABUSE_BODIES | + | Tropical Savanna |
− | USE_ANIMAL_PRODUCTS | + | Tropical Shrubland |
− | COMMON_DOMESTIC_PACK | + | Badlands |
− | COMMON_DOMESTIC_PULL | + | Rocky Wasteland |
− | COMMON_DOMESTIC_MOUNT | + | Sand Desert |
− | COMMON_DOMESTIC_PET | + | Tropical Ocean |
− | SPHERE_ALIGNMENT | + | Temperate Ocean |
− | ART_FACET_MODIFIER | + | Arctic Ocean |
− | ART_IMAGE_ELEMENT_MODIFIER | + | Temperate Freshwater Pool |
− | ITEM_IMPROVEMENT_MODIFIER | + | Temperate Brackish Pool |
− | CURRENCY | + | Temperate Saltwater Pool |
− | ADVENTURE_TIER | + | Tropical Freshwater Pool |
− | SELECT_SYMBOL | + | Tropical Brackish Pool |
− | REMAINING | + | Tropical Saltwater Pool |
− | SUBSELECT_SYMBOL | + | Temperate Freshwater Lake |
− | CULL_SYMBOL | + | Temperate Brackish Lake |
− | FRIENDLY_COLOR | + | Temperate Saltwater Lake |
− | VARIABLE_POSITIONS | + | Tropical Freshwater Lake |
− | LAND_HOLDER_TRIGGER | + | Tropical Brackish Lake |
− | POSITION | + | Tropical Saltwater Lake |
− | CONQUERED_SITE | + | Temperate Freshwater River |
− | ELECTED | + | Temperate Brackish River |
− | has negative foreground color, set to 7 | + | Temperate Saltwater River |
− | has foreground color > 7, set to 7 | + | Tropical Freshwater River |
− | has negative background color, set to 0 | + | Tropical Brackish River |
− | has background color > 7, set to 0 | + | Tropical Saltwater River |
− | has invalid brightness value (must be 0 or 1), set to 0 | + | Subterranean Water |
− | has equal foreground/background colors without brightness, background set to 0 | + | Subterranean Chasm |
− | EXECUTION_SKILL | + | Subterranean Magma |
− | SPECIAL_BURIAL | + | Died in the year |
− | FLASHES | + | deity |
− | BRAG_ON_KILL | + | This person is |
− | CHAT_WORTHY | + | and your military commander |
− | RULES_FROM_LOCATION | + | This person is one of the |
− | MENIAL_WORK_EXEMPTION | + | and your military subordinate |
− | MENIAL_WORK_EXEMPTION_SPOUSE | + | alongside you |
− | SLEEP_PRETENSION | + | You have known this person your entire life. |
− | PUNISHMENT_EXEMPTION | + | You have known this person since |
− | KILL_QUEST | + | birth. |
− | QUEST_GIVER | + | You have known each other your entire lives. |
− | ALLOWED_CREATURE | + | You last spoke |
− | ALLOWED_CLASS | + | You have heard this name suggested as a potential guide to faraway places. |
− | REJECTED_CREATURE | + | You worship this figure. |
− | REJECTED_CLASS | + | This is your lover. |
− | GENDER | + | This is your prisoner. |
− | MILITARY_SCREEN_ONLY | + | This is your jailor. |
− | EXPORTED_IN_LEGENDS | + | This is your master. |
− | DETERMINES_COIN_DESIGN | + | This is your apprentice. |
− | SUCCESSION | + | This is your traveling companion. |
− | APPOINTED_BY | + | This is your |
− | REPLACED_BY | + | You have recently encountered one of these creatures. |
− | REQUIRES_POPULATION | + | You have encountered these creatures in the past but not recently. |
− | PRECEDENCE | + | You have only heard tell of these creatures. |
− | LAND_HOLDER | + | You have killed |
− | RESPONSIBILITY | + | of these creatures. |
− | COMMANDER | + | This creature can be found in |
− | LAND_NAME | + | This creature lives in |
− | NAME_MALE | + | This creature dwells underground. |
− | NAME_FEMALE | + | This event occurred on the |
− | SPOUSE_MALE | + | in the year |
− | SPOUSE_FEMALE | + | Your reunion with |
− | REQUIRED_BOXES | + | The reunion of |
− | REQUIRED_CABINETS | + | Your death |
− | REQUIRED_RACKS | + | The death of |
− | REQUIRED_STANDS | + | The insurrection |
− | REQUIRED_OFFICE | + | The occupation of |
− | REQUIRED_BEDROOM | + | Your abduction |
− | REQUIRED_DINING | + | The abduction of |
− | REQUIRED_TOMB | + | Following |
− | MANDATE_MAX | + | Saving... |
− | DEMAND_MAX | + | Stockpile Settings |
− | ACCOUNT_EXEMPT | + | Items Desired/Kept By Vehicle |
− | DUTY_BOUND | + | Disconnected Build Overflow |
− | + | SOAP | |
− | Unrecognized entity digger token: | + | Select Item: |
− | Unrecognized entity weapon token: | + | Points Remaining |
− | Unrecognized entity armor token: | + | Select Item |
− | Unrecognized entity ammo token: | + | to select. |
− | Unrecognized entity helm token: | + | to abort. |
− | Unrecognized entity gloves token: | + | scroll. Type in parts of the name to narrow your search. |
− | Unrecognized entity shoes token: | + | slabs engraved |
− | Unrecognized entity pants token: | + | Slab engraved |
− | Unrecognized entity shield token: | + | No slabs engraved |
− | Unrecognized entity trapcomp token: | + | Entombed and memorialized |
− | Unrecognized entity toy token: | + | Memorialized |
− | Unrecognized entity instrument token: | + | Entombed |
− | Unrecognized entity tool token: | + | Ghost |
− | Unrecognized entity siege ammo token: | + | Not memorialized |
− | Unrecognized entity position allowed caste token: | + | Weapons and Ammunition |
− | Unrecognized entity position allowed creature token: | + | Furniture |
− | Unrecognized entity position rejected caste token: | + | Siege Equipment |
− | Unrecognized entity position rejected creature token: | + | Other Objects |
− | Gem shape not found: | + | Metal Clothing |
− | Stone shape not found: | + | Engrave Memorial Slab |
− | CUSTOM_BANDIT_LEADER | + | Main |
− | + | Siege Engines | |
− | leaders | + | Traps/Levers |
− | boss | + | Workshops |
− | bosses | + | Furnaces |
− | chief | + | Wall/Floor/Stairs/Track |
− | chiefs | + | Machine Components |
− | chieftess | + | Track |
− | chieftesses | + | Building Placement Distance Overflow |
− | captain | + | %s: %s |
− | captains | + | Error |
− | + | Fatal error | |
− | masters | + | Unable to create texture! |
− | commander | + | INIT FAILED! |
− | commanders | + | New window size: |
− | ringleader | + | Font size: |
− | ringleaders | + | Resizing grid to |
− | + | Resizing font to | |
− | + | Dwarf Fortress | |
− | warlord | + | data/art/icon.png |
− | warlords | + | SDL initialization failure, trying windowed mode |
− | chieftain | + | SDL initialization failure |
− | chieftains | + | Requested single-buffering not available |
− | Murder-target mismatch: year | + | OpenGL |
− | + | Resetting textures | |
− | law-giver | + | EMERGENCY: Unknown case in async_wait |
− | law-givers | + | TEXT not supported on windows |
− | CUSTOM_MILITARY_GOALS | + | PRINT_MODE |
− | war leader | + | data/init/interface.txt |
− | war leaders | + | Error Initializing Text: |
− | CUSTOM_MILITARY_STRATEGY | + | list<T> too long |
− | general | + | deque<T> too long |
− | generals | + | invalid map/set<T> iterator |
− | HIGH_PRIEST | + | map/set<T> too long |
− | high | + | Space |
− | first | + | Shift+ |
− | exalted | + | Ctrl+ |
− | holy | + | Alt+ |
− | sacred | + | SDL+ |
− | high priest | + | Button |
− | high priests | + | REPEAT_NOT |
− | PRIEST | + | REPEAT_SLOW |
− | priest | + | REPEAT_FAST |
− | priests | + | REPEAT_BROKEN |
− | + | Loading bindings from | |
− | + | not found, or I/O error encountered | |
− | + | [BIND:*:*] | |
− | + | [SYM:*:*] | |
− | + | [KEY:*] | |
− | + | [BUTTON:*:*] | |
− | + | Broken repeat request: | |
− | + | Unknown SDLKey: | |
− | + | Broken unicode: | |
− | WORSHIP_HF | + | Broken button (should be [BUTTON:#:#]): |
− | failure to get start square construction for transport link | + | Unknown binding: |
− | failure to get end square construction for transport link | + | Saving bindings to |
− | midmap construction path build failure | + | .partial |
− | Entity | + | for writing |
− | TITLE: | + | Failed to open |
− | + | I/O error while writing keyboard mapping | |
− | administrator | + | [BIND: |
− | administrators | + | [KEY: |
− | Leather armor | + | [SYM: |
− | Metal armor | + | [BUTTON: |
− | Miner destination wiped | + | Missing binding displayed: |
− | body | + | NO BINDING |
− | Merchants have arrived and are unloading their goods. | + | I/O error while loading macro |
− | The merchants need a trade depot to unload their goods. | + | End of macro |
− | Something has pulled a lever! | + | End of group |
− | Something has triggered a pressure plate! | + | Binding name unknown while loading macro: |
− | Something has emptied a cage! | + | Binding missing while loading macro: |
− | Something has unchained a creature! | + | Quantity not numeric or Unexpected tab(s) while loading macro: |
− | improvable | + | data/init/macros/*.mak |
− | butcherable | + | data/init/macros/ |
− | millable | + | .mak |
− | possibly | + | CHEESE_MAT |
− | unrotten | + | Crafts |
− | undisturbed | + | Logs |
− | collected | + | TISSUE_STYLE |
− | sharpenable | + | TS_MAINTAIN_LENGTH |
− | + | TS_PREFERRED_SHAPING | |
− | empty | + | DIGGER |
+ | TRANSLATION | ||
+ | CIV_CONTROLLABLE | ||
+ | INDIV_CONTROLLABLE | ||
+ | SIEGER | ||
+ | AMBUSHER | ||
+ | LAYER_LINKED | ||
+ | BABYSNATCHER | ||
+ | ITEM_THIEF | ||
+ | SUBTERRANEAN_CLOTHING | ||
+ | CLOTHING | ||
+ | SITE_GUARDIAN | ||
+ | CURRENCY_BY_YEAR | ||
+ | METAL_PREF | ||
+ | GEM_PREF | ||
+ | STONE_PREF | ||
+ | DIVINE_MAT_WEAPONS | ||
+ | DIVINE_MAT_ARMOR | ||
+ | DIVINE_MAT_CRAFTS | ||
+ | DIVINE_MAT_CLOTHING | ||
+ | WOOD_WEAPONS | ||
+ | WOOD_ARMOR | ||
+ | RIVER_PRODUCTS | ||
+ | OCEAN_PRODUCTS | ||
+ | INDOOR_WOOD | ||
+ | OUTDOOR_WOOD | ||
+ | INDOOR_ORCHARDS | ||
+ | OUTDOOR_ORCHARDS | ||
+ | INDOOR_GARDENS | ||
+ | OUTDOOR_GARDENS | ||
+ | INDOOR_FARMING | ||
+ | OUTDOOR_FARMING | ||
+ | UNDEAD_CANDIDATE | ||
+ | USE_CAVE_ANIMALS | ||
+ | USE_EVIL_ANIMALS | ||
+ | USE_GOOD_ANIMALS | ||
+ | USE_EVIL_WOOD | ||
+ | USE_GOOD_WOOD | ||
+ | USE_EVIL_PLANTS | ||
+ | USE_GOOD_PLANTS | ||
+ | LOCAL_BANDITRY | ||
+ | BANDITRY | ||
+ | START_BIOME | ||
+ | EXCLUSIVE_START_BIOME | ||
+ | SETTLEMENT_BIOME | ||
+ | BIOME_SUPPORT | ||
+ | MERCHANT_NOBILITY | ||
+ | SKULKING | ||
+ | GEM_SHAPE | ||
+ | STONE_SHAPE | ||
+ | PERMITTED_JOB | ||
+ | PERMITTED_BUILDING | ||
+ | PERMITTED_REACTION | ||
+ | WORLD_CONSTRUCTION | ||
+ | WILL_ACCEPT_TRIBUTE | ||
+ | BUILDS_OUTDOOR_FORTIFICATIONS | ||
+ | BUILDS_OUTDOOR_TOMBS | ||
+ | ETHIC | ||
+ | VALUE | ||
+ | WANDERER | ||
+ | MAX_STARTING_CIV_NUMBER | ||
+ | MAX_SITE_POP_NUMBER | ||
+ | MAX_POP_NUMBER | ||
+ | RELIGION_SPHERE | ||
+ | TREE_CAP_DIPLOMACY | ||
+ | DIPLOMAT_BODYGUARDS | ||
+ | MERCHANT_BODYGUARDS | ||
+ | ACTIVE_SEASON | ||
+ | PROGRESS_TRIGGER_POPULATION | ||
+ | PROGRESS_TRIGGER_PRODUCTION | ||
+ | PROGRESS_TRIGGER_TRADE | ||
+ | PROGRESS_TRIGGER_POP_SIEGE | ||
+ | PROGRESS_TRIGGER_PROD_SIEGE | ||
+ | PROGRESS_TRIGGER_TRADE_SIEGE | ||
+ | DEFAULT_SITE_TYPE | ||
+ | LIKES_SITE | ||
+ | TOLERATES_SITE | ||
+ | USE_ANY_PET_RACE | ||
+ | USE_MISC_PROCESSED_WOOD_PRODUCTS | ||
+ | IMPROVED_BOWS | ||
+ | INVADERS_IGNORE_NEUTRALS | ||
+ | EQUIPMENT_IMPROVEMENTS | ||
+ | ABUSE_BODIES | ||
+ | USE_ANIMAL_PRODUCTS | ||
+ | COMMON_DOMESTIC_PACK | ||
+ | COMMON_DOMESTIC_PULL | ||
+ | COMMON_DOMESTIC_MOUNT | ||
+ | COMMON_DOMESTIC_PET | ||
+ | SPHERE_ALIGNMENT | ||
+ | ART_FACET_MODIFIER | ||
+ | ART_IMAGE_ELEMENT_MODIFIER | ||
+ | ITEM_IMPROVEMENT_MODIFIER | ||
+ | CURRENCY | ||
+ | ADVENTURE_TIER | ||
+ | SELECT_SYMBOL | ||
+ | REMAINING | ||
+ | SUBSELECT_SYMBOL | ||
+ | CULL_SYMBOL | ||
+ | FRIENDLY_COLOR | ||
+ | VARIABLE_POSITIONS | ||
+ | SITE_VARIABLE_POSITIONS | ||
+ | LAND_HOLDER_TRIGGER | ||
+ | POSITION | ||
+ | CONQUERED_SITE | ||
+ | REQUIRES_MARKET | ||
+ | ELECTED | ||
+ | has negative foreground color, set to 7 | ||
+ | has foreground color > 7, set to 7 | ||
+ | has negative background color, set to 0 | ||
+ | has background color > 7, set to 0 | ||
+ | has invalid brightness value (must be 0 or 1), set to 0 | ||
+ | has equal foreground/background colors without brightness, background set to 0 | ||
+ | EXECUTION_SKILL | ||
+ | SPECIAL_BURIAL | ||
+ | FLASHES | ||
+ | BRAG_ON_KILL | ||
+ | CHAT_WORTHY | ||
+ | DO_NOT_CULL | ||
+ | RULES_FROM_LOCATION | ||
+ | MENIAL_WORK_EXEMPTION | ||
+ | MENIAL_WORK_EXEMPTION_SPOUSE | ||
+ | SLEEP_PRETENSION | ||
+ | PUNISHMENT_EXEMPTION | ||
+ | KILL_QUEST | ||
+ | QUEST_GIVER | ||
+ | ALLOWED_CREATURE | ||
+ | ALLOWED_CLASS | ||
+ | REJECTED_CREATURE | ||
+ | REJECTED_CLASS | ||
+ | GENDER | ||
+ | MILITARY_SCREEN_ONLY | ||
+ | EXPORTED_IN_LEGENDS | ||
+ | DETERMINES_COIN_DESIGN | ||
+ | SUCCESSION | ||
+ | BY_HEIR | ||
+ | BY_POSITION | ||
+ | APPOINTED_BY | ||
+ | REPLACED_BY | ||
+ | REQUIRES_POPULATION | ||
+ | PRECEDENCE | ||
+ | : Negative precedence changed to zero | ||
+ | : Precedence exceeding | ||
+ | capped | ||
+ | LAND_HOLDER | ||
+ | RESPONSIBILITY | ||
+ | COMMANDER | ||
+ | AS_NEEDED | ||
+ | LAND_NAME | ||
+ | NAME_MALE | ||
+ | NAME_FEMALE | ||
+ | SPOUSE_MALE | ||
+ | SPOUSE_FEMALE | ||
+ | REQUIRED_BOXES | ||
+ | : REQUIRED_BOXES negative, set to 0 | ||
+ | : REQUIRED_BOXES exceeds 100, capped | ||
+ | REQUIRED_CABINETS | ||
+ | : REQUIRED_CABINETS negative, set to 0 | ||
+ | : REQUIRED_CABINETS exceeds 100, capped | ||
+ | REQUIRED_RACKS | ||
+ | : REQUIRED_RACKS negative, set to 0 | ||
+ | : REQUIRED_RACKS exceeds 100, capped | ||
+ | REQUIRED_STANDS | ||
+ | : REQUIRED_STANDS negative, set to 0 | ||
+ | : REQUIRED_STANDS exceeds 100, capped | ||
+ | REQUIRED_OFFICE | ||
+ | : REQUIRED_OFFICE negative, set to 0 | ||
+ | : REQUIRED_OFFICE exceeds 1000000, capped | ||
+ | REQUIRED_BEDROOM | ||
+ | : REQUIRED_BEDROOM negative, set to 0 | ||
+ | : REQUIRED_BEDROOM exceeds 1000000, capped | ||
+ | REQUIRED_DINING | ||
+ | : REQUIRED_DINING negative, set to 0 | ||
+ | : REQUIRED_DINING exceeds 1000000, capped | ||
+ | REQUIRED_TOMB | ||
+ | : REQUIRED_TOMB negative, set to 0 | ||
+ | : REQUIRED_TOMB exceeds 1000000, capped | ||
+ | MANDATE_MAX | ||
+ | : MANDATE_MAX negative, set to 0 | ||
+ | : MANDATE_MAX exceeds 100, capped | ||
+ | DEMAND_MAX | ||
+ | : DEMAND_MAX negative, set to 0 | ||
+ | : DEMAND_MAX exceeds 100, capped | ||
+ | ACCOUNT_EXEMPT | ||
+ | DUTY_BOUND | ||
+ | Unrecognized Entity Token: | ||
+ | *** Error(s) finalizing the entity | ||
+ | Unrecognized entity digger token: | ||
+ | Unrecognized entity weapon token: | ||
+ | Unrecognized entity armor token: | ||
+ | Unrecognized entity ammo token: | ||
+ | Unrecognized entity helm token: | ||
+ | Unrecognized entity gloves token: | ||
+ | Unrecognized entity shoes token: | ||
+ | Unrecognized entity pants token: | ||
+ | Unrecognized entity shield token: | ||
+ | Unrecognized entity trapcomp token: | ||
+ | Unrecognized entity toy token: | ||
+ | Unrecognized entity instrument token: | ||
+ | Unrecognized entity tool token: | ||
+ | Unrecognized entity siege ammo token: | ||
+ | Unrecognized entity position allowed caste token: | ||
+ | Unrecognized entity position allowed creature token: | ||
+ | Unrecognized entity position rejected caste token: | ||
+ | Unrecognized entity position rejected creature token: | ||
+ | Gem shape not found: | ||
+ | Stone shape not found: | ||
+ | CUSTOM_BANDIT_LEADER | ||
+ | leaders | ||
+ | boss | ||
+ | bosses | ||
+ | chief | ||
+ | chiefs | ||
+ | chieftess | ||
+ | chieftesses | ||
+ | captain | ||
+ | captains | ||
+ | masters | ||
+ | commander | ||
+ | commanders | ||
+ | ringleader | ||
+ | ringleaders | ||
+ | warlord | ||
+ | warlords | ||
+ | chieftain | ||
+ | chieftains | ||
+ | lieutenant | ||
+ | lieutenants | ||
+ | Murder-target mismatch: year | ||
+ | , entity # | ||
+ | law-giver | ||
+ | law-givers | ||
+ | CUSTOM_MILITARY_GOALS | ||
+ | war leader | ||
+ | war leaders | ||
+ | CUSTOM_MILITARY_STRATEGY | ||
+ | general | ||
+ | generals | ||
+ | HIGH_PRIEST | ||
+ | high | ||
+ | first | ||
+ | exalted | ||
+ | holy | ||
+ | sacred | ||
+ | high priest | ||
+ | high priests | ||
+ | PRIEST | ||
+ | priest | ||
+ | priests | ||
+ | WORSHIP_HF | ||
+ | failure to get start square construction for transport link | ||
+ | failure to get end square construction for transport link | ||
+ | midmap construction path build failure | ||
+ | Entity | ||
+ | has self-referential diplomacy state | ||
+ | [PROFILE] | ||
+ | TITLE: | ||
+ | [SKILL: | ||
+ | [RECLAIM_SKILL: | ||
+ | [ITEM: | ||
+ | [PET: | ||
+ | administrator | ||
+ | administrators | ||
+ | Leather armor | ||
+ | Metal armor | ||
+ | entity_layer | ||
+ | [OBJECT:ENTITY] | ||
+ | [ENTITY: | ||
+ | Miner destination wiped | ||
+ | body | ||
+ | now know a few facts about | ||
+ | training. | ||
+ | have attained a general familiarity with | ||
+ | training methods. | ||
+ | are now quite knowledgeable | ||
+ | trainers. | ||
+ | are now expert | ||
+ | Merchants have arrived and are unloading their goods. | ||
+ | The merchants need a trade depot to unload their goods. | ||
+ | An animal | ||
+ | has become a | ||
+ | has adopted | ||
+ | Something has pulled a lever! | ||
+ | Something has triggered a pressure plate! | ||
+ | Something has emptied a cage! | ||
+ | Something has unchained a creature! | ||
+ | DRINK_MAT | ||
+ | unused | ||
+ | improvable | ||
+ | butcherable | ||
+ | millable | ||
+ | possibly buriable | ||
+ | unrotten | ||
+ | undisturbed | ||
+ | collected | ||
+ | sharpenable | ||
+ | empty | ||
processable | processable | ||
cookable | cookable | ||
Line 4,239: | Line 7,487: | ||
extract-bearing small creature | extract-bearing small creature | ||
processable (to vial) | processable (to vial) | ||
− | |||
processable (to barrel) | processable (to barrel) | ||
tameable small creature | tameable small creature | ||
− | |||
sand-bearing | sand-bearing | ||
glass | glass | ||
Line 4,284: | Line 7,530: | ||
non-pressed | non-pressed | ||
hard | hard | ||
+ | -bearing | ||
+ | -producing | ||
+ | -containing | ||
liquid cooking | liquid cooking | ||
liquid scoop | liquid scoop | ||
Line 4,299: | Line 7,548: | ||
nest box | nest box | ||
small object container | small object container | ||
+ | track cart | ||
body part | body part | ||
+ | that isn't a bin | ||
Short Pathing Flood Overflow | Short Pathing Flood Overflow | ||
− | + | been | |
+ | by a | ||
burned | burned | ||
flown | flown | ||
rough | rough | ||
+ | log | ||
+ | block | ||
the river | the river | ||
the cave | the cave | ||
Line 4,313: | Line 7,567: | ||
the subterranean water | the subterranean water | ||
the underworld | the underworld | ||
+ | deposit | ||
+ | : Null Pop Num | ||
One of the compressed files on disk has errors in it. Restore from backup if you are able. | One of the compressed files on disk has errors in it. Restore from backup if you are able. | ||
+ | 1.2.3 | ||
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
The glowing barrier has disappeared! | The glowing barrier has disappeared! | ||
Line 4,319: | Line 7,576: | ||
Seed text | Seed text | ||
Year | Year | ||
+ | was waged by | ||
One of the most significant causes of the conflict was | One of the most significant causes of the conflict was | ||
The most significant cause of the conflict was | The most significant cause of the conflict was | ||
− | + | a family matter | |
− | + | disgust with the adversary's godlessness | |
− | + | religious opposition to the adversary's worship of | |
− | + | religious opposition to the adversary's inherent association with | |
− | + | natural aversion to the adversary's worship of | |
− | the adversary's | + | natural aversion to the adversary's inherent association with |
− | + | The causes of the conflict are debated by scholars and very little is truly known. | |
− | the adversary's | + | unknown |
− | the adversary's | + | creature |
− | + | , lost | |
− | The causes of the conflict are debated by scholars and very little is truly known. | + | , all lost |
− | Attacker was uncontested. | + | losses |
− | Attacker was victorious. | + | , one loss |
− | Defender was victorious. | + | , no losses |
− | + | , mostly | |
− | yet | + | creatures |
+ | Attacker was uncontested. | ||
+ | Attacker was victorious. | ||
+ | Defender was victorious. | ||
+ | A fearsome | ||
+ | attack | ||
+ | was a time when the | ||
+ | and the | ||
+ | were the only great powers in the world. | ||
+ | was a time when | ||
+ | yet | ||
again | again | ||
+ | was the only great power in the world. | ||
living gods and mighty beasts | living gods and mighty beasts | ||
still | still | ||
Line 4,346: | Line 7,615: | ||
fantastic creatures no longer lived in great numbers. | fantastic creatures no longer lived in great numbers. | ||
fantastic creatures were few and far between, and some even doubted their existence. | fantastic creatures were few and far between, and some even doubted their existence. | ||
+ | ruled the world. | ||
the last of the | the last of the | ||
ancient | ancient | ||
powers fought their final battles. | powers fought their final battles. | ||
various civilized races peopled the world. | various civilized races peopled the world. | ||
+ | was a time after civilization had | ||
+ | yet | ||
+ | again | ||
+ | crumbled completely. | ||
fantastic creatures were but mere stories told by travelers. | fantastic creatures were but mere stories told by travelers. | ||
only simple creatures inhabited | only simple creatures inhabited | ||
+ | no civilized peoples existed in | ||
+ | the world. | ||
Part of | Part of | ||
ended. | ended. | ||
Line 4,360: | Line 7,636: | ||
Initialization complete... | Initialization complete... | ||
Historical events | Historical events | ||
+ | completed | ||
Check for culled historical figures | Check for culled historical figures | ||
Historical figures | Historical figures | ||
Artifacts completed | Artifacts completed | ||
Structures completed | Structures completed | ||
+ | event sort | ||
Historical events left to discover: | Historical events left to discover: | ||
Historical Figures | Historical Figures | ||
− | |||
Artifacts | Artifacts | ||
− | |||
Civilizations and other entities | Civilizations and other entities | ||
Structures | Structures | ||
Line 4,375: | Line 7,651: | ||
Unnamed | Unnamed | ||
Unnamed | Unnamed | ||
− | + | , force | |
− | |||
Civilizations and Other Entities | Civilizations and Other Entities | ||
Keep | Keep | ||
− | |||
− | |||
− | |||
Dark Tower | Dark Tower | ||
+ | Underworld Spire | ||
Market | Market | ||
Dungeon | Dungeon | ||
Line 4,389: | Line 7,662: | ||
Slain | Slain | ||
Received | Received | ||
− | + | a wound | |
+ | wounds | ||
Fled | Fled | ||
− | + | yet emerged | |
Victorious | Victorious | ||
+ | yet | ||
drove forward | drove forward | ||
Drove forward | Drove forward | ||
+ | and was | ||
repelled | repelled | ||
Repelled | Repelled | ||
Line 4,405: | Line 7,681: | ||
Unnamed Underworld area | Unnamed Underworld area | ||
Populations | Populations | ||
+ | : Filter on string | ||
+ | : Done filtering. | ||
Movement keys to view. | Movement keys to view. | ||
+ | : civ/site | ||
+ | to change year. | ||
+ | : view top event | ||
+ | : toggle territories. | ||
+ | : select an option. | ||
+ | : done. | ||
+ | : export current map. | ||
+ | : show only important events. | ||
+ | : show all events. | ||
+ | : back to age. | ||
+ | : XML dump (incomplete) | ||
+ | : export site map. | ||
+ | : export map/gen info. | ||
+ | : export detailed map. | ||
Standard biome+site map | Standard biome+site map | ||
Elevations including lake and ocean floors | Elevations including lake and ocean floors | ||
Line 4,415: | Line 7,707: | ||
Structures/fields/roads/etc. | Structures/fields/roads/etc. | ||
Hydrosphere | Hydrosphere | ||
+ | Nobility/holdings | ||
+ | Diplomacy | ||
+ | to export | ||
+ | to cancel | ||
+ | to scroll | ||
Export of column | Export of column | ||
+ | complete | ||
data/save/current/world.dat | data/save/current/world.dat | ||
Command Line: World exported. | Command Line: World exported. | ||
− | + | Dwarf Fortress: Save World | |
Offloading units... | Offloading units... | ||
Offloading art images... | Offloading art images... | ||
− | Sorting | + | Sorting world information... |
− | Saving | + | Saving map data... |
+ | Saving civilized populations... | ||
+ | Saving history... | ||
+ | Saving parameters... | ||
+ | Saving tracking info... | ||
+ | Saving agreements... | ||
Synchronizing folders... | Synchronizing folders... | ||
+ | Dwarf Fortress: Updating World | ||
data/init/world_gen.txt | data/init/world_gen.txt | ||
WORLD_GEN | WORLD_GEN | ||
Line 4,452: | Line 7,756: | ||
VOLCANISM | VOLCANISM | ||
SAVAGERY | SAVAGERY | ||
+ | PS_EL | ||
+ | PS_RF | ||
+ | PS_TP | ||
+ | PS_DR | ||
+ | PS_VL | ||
+ | PS_SV | ||
Attempted to set world gen presets prior to dimensions | Attempted to set world gen presets prior to dimensions | ||
+ | preset attempted beyond Y range | ||
+ | preset failed to load X value at Y = | ||
ELEVATION_FREQUENCY | ELEVATION_FREQUENCY | ||
RAIN_FREQUENCY | RAIN_FREQUENCY | ||
Line 4,473: | Line 7,785: | ||
DISTURBANCE_INTERACTION_NUMBER | DISTURBANCE_INTERACTION_NUMBER | ||
EVIL_CLOUD_NUMBER | EVIL_CLOUD_NUMBER | ||
+ | GENERATE_DIVINE_MATERIALS | ||
EVIL_RAIN_NUMBER | EVIL_RAIN_NUMBER | ||
GOOD_SQ_COUNTS | GOOD_SQ_COUNTS | ||
Line 4,595: | Line 7,908: | ||
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | ||
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | ||
+ | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | ||
Alternatively, you can reduce the number of civilizations required by the parameters. | Alternatively, you can reduce the number of civilizations required by the parameters. | ||
The world generator couldn't find any civilization definitions. | The world generator couldn't find any civilization definitions. | ||
Line 4,605: | Line 7,919: | ||
Civilizations use available plants in their surroundings as their initial crops. | Civilizations use available plants in their surroundings as their initial crops. | ||
Make sure your parameters and raw objects have adequate vegetation. | Make sure your parameters and raw objects have adequate vegetation. | ||
+ | Command Line: World generation parameter set located successfully. | ||
+ | Command Line: World generation parameter set | ||
+ | not found -- using default. | ||
+ | Command Line: World image, detailed image and info exported. | ||
+ | Dwarf Fortress: New World | ||
+ | Finalizing... | ||
+ | to continue. | ||
Create A World | Create A World | ||
World Size | World Size | ||
Line 4,626: | Line 7,947: | ||
Everywhere | Everywhere | ||
This controls the size of the world map. Current: | This controls the size of the world map. Current: | ||
+ | 17 x 17 | ||
+ | 33 x 33 | ||
+ | 65 x 65 | ||
+ | 129 x 129 | ||
+ | 257 x 257 | ||
This is the length of pre-generated history. Current: | This is the length of pre-generated history. Current: | ||
+ | 5 years | ||
+ | 125 years | ||
+ | 250 years | ||
+ | 550 years | ||
+ | 1050 years | ||
This controls how many distinct races/cultures there are. | This controls how many distinct races/cultures there are. | ||
This is how many distinct places can exist after world generation. | This is how many distinct places can exist after world generation. | ||
Line 4,632: | Line 7,963: | ||
Increasing savagery makes the world more difficult to settle. | Increasing savagery makes the world more difficult to settle. | ||
Increasing mineral occurrence makes more embark sites have more minerals. | Increasing mineral occurrence makes more embark sites have more minerals. | ||
+ | TO CREATE THE WORLD. | ||
Title: | Title: | ||
Seed: | Seed: | ||
Line 4,638: | Line 7,970: | ||
Custom Name: | Custom Name: | ||
Random Name | Random Name | ||
+ | : Enter advanced parameters | ||
+ | : New param set | ||
+ | : Copy param set | ||
+ | : Delete param set | ||
+ | : Enter title | ||
+ | : Use random name | ||
+ | : Enter custom name | ||
+ | : Use random seed | ||
+ | : Enter custom seed | ||
+ | : Change dimensions | ||
+ | to load the world params. | ||
+ | to save the world params. | ||
Last Param Set: | Last Param Set: | ||
+ | Seed: | ||
+ | History Seed: | ||
+ | Name Seed: | ||
+ | Creature Seed: | ||
Really delete this parameter set? | Really delete this parameter set? | ||
+ | : Delete | ||
Really change the dimensions? | Really change the dimensions? | ||
This parameter set will be reset. | This parameter set will be reset. | ||
+ | : Change | ||
Are you sure you want to abort? | Are you sure you want to abort? | ||
You haven't saved your changes. | You haven't saved your changes. | ||
+ | : Yes | ||
Are you sure you want to go on? | Are you sure you want to go on? | ||
Creating New Region | Creating New Region | ||
+ | Rejected) | ||
Preparing elevation... | Preparing elevation... | ||
Setting temperature... | Setting temperature... | ||
Running rivers... | Running rivers... | ||
Forming lakes | Forming lakes | ||
+ | and minerals... | ||
Growing vegetation... | Growing vegetation... | ||
Verifying terrain... | Verifying terrain... | ||
Line 4,664: | Line 8,017: | ||
Prehistory init... | Prehistory init... | ||
Hist Figs: | Hist Figs: | ||
+ | Dead: | ||
+ | Events: | ||
Finalizing civ mats... ( | Finalizing civ mats... ( | ||
Finalizing art... ( | Finalizing art... ( | ||
Line 4,692: | Line 8,047: | ||
LACK OF LOW-LYING CAVES | LACK OF LOW-LYING CAVES | ||
UNABLE TO PLACE ENOUGH CIVILIZATIONS | UNABLE TO PLACE ENOUGH CIVILIZATIONS | ||
+ | NO CIVILIZATIONS AVAILABLE | ||
UNABLE TO PLACE CONTROLLABLE CIVILIZATION | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | ||
FARMING CIVILIZATION PLACED WITHOUT CROPS | FARMING CIVILIZATION PLACED WITHOUT CROPS | ||
Line 4,697: | Line 8,053: | ||
and it doesn't work after continuing a few times, please report | and it doesn't work after continuing a few times, please report | ||
the issue at the B12 forum. | the issue at the B12 forum. | ||
+ | : CONTINUE until you give me another warning. | ||
+ | : ABORT NOW and I'll look over my parameters. | ||
+ | : ALLOW THIS REJECTION TYPE and continue reporting others. | ||
+ | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | ||
+ | has been created. | ||
+ | : Accept | ||
+ | : Export image/info | ||
+ | : Use the world as it currently exists | ||
+ | : Continue | ||
+ | or | ||
+ | to pause/finish. | ||
CREATE WORLD NOW = | CREATE WORLD NOW = | ||
LARGE | LARGE | ||
− | |||
Cleaning game objects... | Cleaning game objects... | ||
Cleaning stranded objects... | Cleaning stranded objects... | ||
Cleaning play objects... | Cleaning play objects... | ||
+ | ** Starting New Arena ** | ||
raw/ | raw/ | ||
+ | /raw/ | ||
+ | Dwarf Fortress: Arena | ||
+ | Preparing arena... | ||
+ | Preparing screen... | ||
Preparing Arena... | Preparing Arena... | ||
Importing world... | Importing world... | ||
Line 4,713: | Line 8,084: | ||
About DF | About DF | ||
Quit | Quit | ||
+ | to select an option. | ||
+ | scroll. | ||
+ | at any time for options, including key bindings. | ||
+ | at any time for the manual. | ||
+ | , Folder: | ||
Select a source for your arena objects: | Select a source for your arena objects: | ||
raw (Default) | raw (Default) | ||
+ | /raw | ||
This Version of DF used the FMOD Sound System | This Version of DF used the FMOD Sound System | ||
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | ||
Line 4,723: | Line 8,100: | ||
The FreeType Project (www.freetype.org). | The FreeType Project (www.freetype.org). | ||
All rights reserved. | All rights reserved. | ||
+ | to return to the menu. | ||
world_graphic- | world_graphic- | ||
elw- | elw- | ||
Line 4,736: | Line 8,114: | ||
str- | str- | ||
hyd- | hyd- | ||
+ | nob- | ||
+ | dip- | ||
+ | .bmp | ||
biome_color_key.txt | biome_color_key.txt | ||
mountain (128,128,128) | mountain (128,128,128) | ||
Line 4,817: | Line 8,198: | ||
Tenacity | Tenacity | ||
Perseverance | Perseverance | ||
+ | *** STARTING NEW GAME *** | ||
Command Line: | Command Line: | ||
data/init/announcements.txt | data/init/announcements.txt | ||
+ | DO_MEGA | ||
PAUSE | PAUSE | ||
RECENTER | RECENTER | ||
+ | A_DISPLAY | ||
+ | D_DISPLAY | ||
UNIT_COMBAT_REPORT | UNIT_COMBAT_REPORT | ||
UNIT_COMBAT_REPORT_ALL_ACTIVE | UNIT_COMBAT_REPORT_ALL_ACTIVE | ||
Line 4,833: | Line 8,218: | ||
region | region | ||
Command Line: World generation initiated. | Command Line: World generation initiated. | ||
− | Command Line: World generation aborted because | + | Command Line: World generation aborted because folder exists. |
data/speech/general.txt | data/speech/general.txt | ||
data/speech/slayer.txt | data/speech/slayer.txt | ||
Line 4,894: | Line 8,279: | ||
data/speech/hist_fig_slayer.txt | data/speech/hist_fig_slayer.txt | ||
data/speech/animal_slayer.txt | data/speech/animal_slayer.txt | ||
+ | data/speech/mercenary_profession.txt | ||
+ | data/speech/mercenary_profession_year.txt | ||
+ | data/speech/past_mercenary_profession.txt | ||
+ | were unable to complete the | ||
Jobs removed from unpowered | Jobs removed from unpowered | ||
small | small | ||
large | large | ||
+ | grown | ||
logs | logs | ||
rough gems | rough gems | ||
Line 4,905: | Line 8,295: | ||
rock | rock | ||
stones | stones | ||
+ | wafers | ||
+ | bars | ||
charcoal | charcoal | ||
coke | coke | ||
Line 4,959: | Line 8,351: | ||
tanned hide | tanned hide | ||
totem | totem | ||
+ | -bound | ||
book | book | ||
figurine | figurine | ||
Line 4,972: | Line 8,365: | ||
ichorous | ichorous | ||
bloody | bloody | ||
+ | paste | ||
liquid | liquid | ||
glob | glob | ||
+ | laced with | ||
powder | powder | ||
cheese | cheese | ||
Line 4,995: | Line 8,390: | ||
clear glass | clear glass | ||
crystal glass | crystal glass | ||
+ | gem | ||
ring | ring | ||
earring | earring | ||
Line 5,024: | Line 8,420: | ||
stone furniture shop sign | stone furniture shop sign | ||
metal furniture shop sign | metal furniture shop sign | ||
+ | tavern sign | ||
slab | slab | ||
corpse | corpse | ||
+ | tooth | ||
+ | teeth | ||
+ | bone | ||
+ | shell | ||
+ | plant part | ||
+ | silk body part | ||
+ | leather body part | ||
+ | wooden body part | ||
+ | soap body part | ||
+ | horn | ||
+ | pearl | ||
+ | yarn body part | ||
Rotten | Rotten | ||
seeds | seeds | ||
withered | withered | ||
leaves | leaves | ||
+ | leaf | ||
raw | raw | ||
live | live | ||
Line 5,037: | Line 8,447: | ||
prepared meal | prepared meal | ||
preserved | preserved | ||
+ | chops | ||
+ | chop | ||
meat | meat | ||
weapon | weapon | ||
Line 5,042: | Line 8,454: | ||
suits of | suits of | ||
armor | armor | ||
− | |||
− | |||
handwear | handwear | ||
shield | shield | ||
+ | /buckler | ||
footwear | footwear | ||
headwear | headwear | ||
legwear | legwear | ||
+ | A kidnapper has made off with | ||
+ | has stolen | ||
+ | A thief has stolen | ||
+ | is taken by a fey mood! | ||
+ | withdraws from society... | ||
+ | has been possessed! | ||
+ | looses a roaring laughter, fell and terrible! | ||
+ | begins to stalk and brood... | ||
+ | has created | ||
+ | *PAUSED* | ||
+ | SIEGE | ||
+ | Idlers: | ||
Page | Page | ||
fighting! | fighting! | ||
hunting. | hunting. | ||
sparring. | sparring. | ||
+ | No recent reports. | ||
+ | : View report | ||
Last Report Date: | Last Report Date: | ||
Announcement Date: | Announcement Date: | ||
+ | : Zoom to location | ||
Ingredient Type | Ingredient Type | ||
Number | Number | ||
Permissions | Permissions | ||
+ | ---- | ||
Brew | Brew | ||
+ | : Toggle cook. | ||
+ | : Toggle brew. | ||
You have no appropriate ingredients. | You have no appropriate ingredients. | ||
+ | Creatures | ||
+ | Overall Training | ||
+ | Creature | ||
Price | Price | ||
+ | Status: | ||
+ | Trained | ||
+ | Well-trained | ||
+ | Skillfully trained | ||
+ | Expertly trained | ||
+ | Exceptionally trained | ||
+ | Masterfully trained | ||
+ | Domesticated | ||
+ | Semi-Wild | ||
+ | Trainer: | ||
+ | Trainer: Any | ||
+ | Trainer: Any unassigned | ||
+ | Ready for Slaughter | ||
Uninterested | Uninterested | ||
For Sale | For Sale | ||
Available | Available | ||
− | |||
− | |||
Not For Sale | Not For Sale | ||
Unavailable | Unavailable | ||
− | + | Work Animal | |
Not Tame | Not Tame | ||
+ | : Toggle pet availability. | ||
+ | : Slaughter. | ||
+ | : Select trainer. | ||
+ | : War training. | ||
+ | : Hunting training. | ||
You have no appropriate creatures. | You have no appropriate creatures. | ||
+ | Any trainer | ||
+ | Any unassigned trainer | ||
+ | Knowledge | ||
+ | A few facts | ||
+ | General familiarity | ||
+ | Knowledgeable | ||
+ | You don't know how to train any animals. | ||
+ | Justice | ||
+ | Cages&Chains: | ||
Violation of Production Order | Violation of Production Order | ||
Violation of Export Prohibition | Violation of Export Prohibition | ||
Violation of Job Order | Violation of Job Order | ||
Conspiracy to Slow Labor | Conspiracy to Slow Labor | ||
− | |||
Disorderly Conduct | Disorderly Conduct | ||
Building Destruction | Building Destruction | ||
− | + | , Deceased | |
There are no criminals. | There are no criminals. | ||
+ | 1 witness | ||
+ | witnesses | ||
+ | No witnesses | ||
Injured Party: | Injured Party: | ||
Convicted: | Convicted: | ||
Line 5,087: | Line 8,546: | ||
Date: | Date: | ||
Reported: | Reported: | ||
+ | No Sentence Pending. | ||
+ | Hammerstrike | ||
Beating. | Beating. | ||
+ | Day | ||
+ | in Prison. | ||
Officer: | Officer: | ||
None Assigned | None Assigned | ||
Line 5,098: | Line 8,561: | ||
Building Destruction. | Building Destruction. | ||
Vandalism. | Vandalism. | ||
+ | Theft. | ||
+ | Robbery. | ||
+ | Blood-drinking. | ||
+ | : Select/scroll | ||
+ | : Convict | ||
+ | : View recent crimes ( | ||
+ | : View cold cases ( | ||
+ | : Convict somebody | ||
General Items | General Items | ||
Thread/Cloth | Thread/Cloth | ||
Line 5,109: | Line 8,580: | ||
Item Type | Item Type | ||
Setter | Setter | ||
− | |||
Wage | Wage | ||
Cleaning | Cleaning | ||
Line 5,115: | Line 8,585: | ||
Store Item in Stockpile | Store Item in Stockpile | ||
Store Item in Bag | Store Item in Bag | ||
− | |||
− | |||
Store Weapon | Store Weapon | ||
Store Armor | Store Armor | ||
Store Item in Barrel | Store Item in Barrel | ||
Store Item in Bin | Store Item in Bin | ||
+ | Store Vehicle in Bin | ||
Store Item in Hospital | Store Item in Hospital | ||
Dump Item | Dump Item | ||
Line 5,187: | Line 8,656: | ||
Construct Quern | Construct Quern | ||
Construct Millstone | Construct Millstone | ||
+ | Place Track Vehicle | ||
+ | Push Track Vehicle | ||
Catapult Loading | Catapult Loading | ||
Ballista Loading | Ballista Loading | ||
Line 5,207: | Line 8,678: | ||
Plant Gathering | Plant Gathering | ||
Construction Removal | Construction Removal | ||
+ | Track Carving | ||
Hunting | Hunting | ||
Returning Kill | Returning Kill | ||
Line 5,225: | Line 8,697: | ||
Plant Extraction | Plant Extraction | ||
Plant Processing | Plant Processing | ||
− | |||
Plant Processing/Vial | Plant Processing/Vial | ||
Plant Processing/Barrel | Plant Processing/Barrel | ||
Line 5,279: | Line 8,750: | ||
Left | Left | ||
Validated | Validated | ||
+ | A manager is required to coordinate work orders. | ||
All work orders must be validated by the manager before they become active. | All work orders must be validated by the manager before they become active. | ||
+ | : New Order | ||
+ | : Remove | ||
+ | : Increase priority | ||
+ | : Max priority | ||
+ | : Wages | ||
Quantity: | Quantity: | ||
Type in parts of the name to narrow your search. | Type in parts of the name to narrow your search. | ||
Line 5,287: | Line 8,764: | ||
Independent | Independent | ||
Wild Animal | Wild Animal | ||
+ | (Caged) | ||
+ | (Chained) | ||
Undead | Undead | ||
Opposed to life | Opposed to life | ||
Line 5,305: | Line 8,784: | ||
Tame | Tame | ||
You have not created any creatures yet. | You have not created any creatures yet. | ||
+ | to return | ||
There are no idle | There are no idle | ||
+ | or jobs. | ||
+ | to return, | ||
+ | : Manager | ||
+ | : ViewJob, | ||
+ | : Zoom-Cre, | ||
+ | : Zoom-Bld, | ||
+ | : Manager, | ||
+ | : Remv Cre | ||
Citizens | Citizens | ||
Pets/Livestock | Pets/Livestock | ||
Line 5,311: | Line 8,799: | ||
Dead/Missing | Dead/Missing | ||
There are no | There are no | ||
+ | living here. | ||
There are no pets or livestock here. | There are no pets or livestock here. | ||
There are no other creatures nearby. | There are no other creatures nearby. | ||
+ | No one has gone missing or died. | ||
The year is still young. | The year is still young. | ||
+ | : ViewCre, | ||
+ | (Lost) | ||
+ | No treasures yet. | ||
+ | civilization | ||
This land has no important leaders. | This land has no important leaders. | ||
Exports to | Exports to | ||
Line 5,320: | Line 8,814: | ||
Imports from | Imports from | ||
Offerings from | Offerings from | ||
− | |||
Vengeance | Vengeance | ||
You can look at trade information once you have a broker | You can look at trade information once you have a broker | ||
Line 5,326: | Line 8,819: | ||
Trade Agreement (Exports to | Trade Agreement (Exports to | ||
Trade Agreement (Imports from | Trade Agreement (Imports from | ||
+ | : View Agreement | ||
You have no agreements with this land. | You have no agreements with this land. | ||
+ | to change modes. | ||
+ | Civilizations | ||
+ | : View details | ||
+ | [B][P]Active Syndromes[B] | ||
+ | phase | ||
+ | seconds) | ||
himself | himself | ||
herself | herself | ||
itself | itself | ||
− | The item sparkles with a supernatural | + | caught in a cloud of flames! |
+ | caught up in the web! | ||
+ | The item sparkles with a supernatural brilliance. | ||
The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | ||
The object looks oddly square. | The object looks oddly square. | ||
Line 5,362: | Line 8,864: | ||
Needs soil | Needs soil | ||
Needs ground or near machine | Needs ground or near machine | ||
+ | No mud/soil for farm | ||
Mud is left by water | Mud is left by water | ||
+ | No access to | ||
+ | No access | ||
Null site on overall status | Null site on overall status | ||
Early | Early | ||
Line 5,408: | Line 8,913: | ||
Evaluate Depot Access Overflow | Evaluate Depot Access Overflow | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
+ | Building List | ||
+ | (S) | ||
+ | / Spouse | ||
+ | No Owner | ||
You don't have any buildings. | You don't have any buildings. | ||
Evaluation: | Evaluation: | ||
+ | : View building information | ||
+ | : Zoom to building items | ||
+ | : Zoom to building tasks | ||
+ | : Swap right panel | ||
+ | The Health of | ||
+ | In Traction | ||
Severe Blood Loss | Severe Blood Loss | ||
Moderate Blood Loss | Moderate Blood Loss | ||
Line 5,430: | Line 8,945: | ||
Motor nerve damage | Motor nerve damage | ||
Sensory nerve damage | Sensory nerve damage | ||
+ | No health problems | ||
+ | Spilled | ||
+ | Major artery torn | ||
+ | Artery torn | ||
+ | Heavy bleeding | ||
+ | Bleeding | ||
+ | Motor nerve severed | ||
+ | Sensory nerve severed | ||
+ | Torn tendon | ||
+ | Strained tendon | ||
+ | Bruised tendon | ||
+ | Torn ligament | ||
+ | Sprained ligament | ||
+ | Bruised ligament | ||
+ | Compound fracture | ||
+ | Overlapping fracture (in traction) | ||
+ | Overlapping fracture | ||
+ | Needs setting | ||
+ | Cut apart | ||
+ | Smashed apart | ||
+ | Broken apart | ||
+ | Torn apart | ||
+ | Cut open | ||
+ | Smashed open | ||
+ | Broken open | ||
+ | Torn open | ||
+ | Dented | ||
+ | Heavy bruising | ||
+ | Moderate bruising | ||
+ | Light bruising | ||
+ | Serious burn | ||
+ | Moderate burn | ||
+ | Minor burn | ||
+ | Serious frost-bite | ||
+ | Moderate frost-bite | ||
+ | Minor frost-bite | ||
+ | Serious melting | ||
+ | Moderate melting | ||
+ | Minor melting | ||
+ | Serious boiling | ||
+ | Moderate boiling | ||
+ | Minor boiling | ||
+ | Serious freezing | ||
+ | Moderate freezing | ||
+ | Minor freezing | ||
+ | Serious condensation | ||
+ | Moderate condensation | ||
+ | Minor condensation | ||
+ | Advanced rot | ||
+ | Moderate rot | ||
+ | Minor rot | ||
+ | Serious blistering | ||
+ | Moderate blistering | ||
+ | Minor blistering | ||
+ | Extreme pain | ||
+ | Moderate pain | ||
+ | Minor pain | ||
+ | Nausea | ||
+ | Dizziness | ||
+ | Paralysis | ||
+ | Partial paralysis | ||
+ | Some sluggishness | ||
+ | Complete numbness | ||
+ | Partial numbness | ||
+ | Slight numbness | ||
+ | Extreme swelling | ||
+ | Moderate swelling | ||
+ | Minor swelling | ||
+ | Function totally impaired | ||
+ | Partially impaired function | ||
+ | Slightly impaired function | ||
Has been sutured | Has been sutured | ||
Infection | Infection | ||
+ | No evaluated wounds | ||
Diagnosis required | Diagnosis required | ||
Crutch required | Crutch required | ||
+ | Rotten -- inoperable | ||
+ | Needs cleaning | ||
+ | Needs surgery | ||
+ | Needs sutures | ||
+ | Needs dressing | ||
+ | Needs traction | ||
+ | Needs immobilization | ||
+ | No treatment scheduled | ||
Diagnosed with | Diagnosed with | ||
+ | cast | ||
+ | splint on | ||
+ | dressing on | ||
+ | sutures on | ||
Bleeding stopped | Bleeding stopped | ||
Compound fracture of | Compound fracture of | ||
+ | repaired | ||
+ | amputated | ||
Rotten tissue excised from | Rotten tissue excised from | ||
Had | Had | ||
+ | set | ||
Placed in traction | Placed in traction | ||
Evaluated | Evaluated | ||
Brought to rest | Brought to rest | ||
Cleaned | Cleaned | ||
− | Economic | + | - |
+ | No medical history | ||
+ | Stone Restrictions | ||
+ | Restricted stones | ||
+ | are reserved for use by the listed tasks. | ||
+ | : Set | ||
+ | : Stone type | ||
+ | Economic Stone | ||
Requires fuel | Requires fuel | ||
Takes place at | Takes place at | ||
REAGENTS | REAGENTS | ||
PRODUCTS | PRODUCTS | ||
+ | Currency Counts | ||
The broker recommends keeping | The broker recommends keeping | ||
+ | of each coin type to match accounts. | ||
+ | Overall Health Report | ||
+ | __________ | ||
+ | ____________ | ||
+ | : Key | ||
+ | : Diagnosis request | ||
+ | : Cleaning req. | ||
+ | : Surgery req. | ||
+ | : Inoperable rot | ||
+ | : Heavy bleeding | ||
+ | : Bleeding | ||
+ | : Pale | ||
+ | : Severe blood loss | ||
+ | : Faint | ||
+ | : Blood loss | ||
+ | : Serious fever | ||
+ | : Moderate fever | ||
+ | : Slight fever | ||
+ | : Dizzy | ||
+ | : Drowning | ||
+ | : Winded | ||
+ | : Cannot breathe | ||
+ | : Trouble breathing | ||
+ | : Vision lost | ||
+ | : Vision impaired | ||
+ | : Vision ~impaired | ||
+ | : Spilled | ||
+ | : Major artery torn | ||
+ | : Artery torn | ||
+ | : Overlapping fracture | ||
+ | : Broken tissue | ||
+ | : Heavy damage | ||
+ | : Moderate damage | ||
+ | : Light damage | ||
+ | : Suture request | ||
+ | : Setting req. | ||
+ | : Dressing request | ||
+ | : Paralyzed | ||
+ | : Partially paralyzed | ||
+ | : Sluggish | ||
+ | : Extreme pain | ||
+ | : Moderate pain | ||
+ | : Slight pain | ||
+ | : Stunned | ||
+ | : Dehydrated | ||
+ | : Thirsty | ||
+ | : Starving | ||
+ | : Hungry | ||
+ | : Cannot stand | ||
+ | : Stand impaired | ||
+ | : Cannot grasp | ||
+ | : Grasp impaired | ||
+ | : Compound fracture | ||
+ | : Torn tendon | ||
+ | : Tendon strain | ||
+ | : Tendon brs. | ||
+ | : Part brok tis | ||
+ | : Minor pain | ||
+ | : Traction request | ||
+ | : Immobilization request | ||
+ | : Crutch required | ||
+ | : Completely numb | ||
+ | : Partially numb | ||
+ | : Slightly numb | ||
+ | : Exhausted | ||
+ | : Over-exerted | ||
+ | : Tired | ||
+ | : Very drowsy | ||
+ | : Drowsy | ||
+ | : Nauseous | ||
+ | : Cannot fly | ||
+ | : Flight impaired | ||
+ | : Motor nerve | ||
+ | : Sensory nerve | ||
+ | : Torn ligament | ||
+ | : Lig. sprain | ||
+ | : Ligament bruise | ||
+ | : Need setting | ||
+ | : Extreme swell | ||
+ | : Medium swell | ||
+ | : Minor swelling | ||
+ | : Infection | ||
+ | : View health | ||
+ | : Recenter | ||
+ | : select | ||
+ | left | ||
+ | , not consumed | ||
+ | , consumed | ||
Select a tool. | Select a tool. | ||
nothing. | nothing. | ||
Line 5,464: | Line 9,162: | ||
Use this power. | Use this power. | ||
Select an action. | Select an action. | ||
+ | : Back/Abort | ||
+ | : create | ||
+ | : butcher | ||
+ | : natural ability | ||
+ | : acquired power | ||
Unknown interaction | Unknown interaction | ||
+ | No available item. | ||
+ | No appropriate tool. | ||
You make | You make | ||
+ | and more | ||
You practice your | You practice your | ||
+ | but make nothing of note. | ||
You make nothing. | You make nothing. | ||
You butcher | You butcher | ||
Line 5,472: | Line 9,179: | ||
Wounds | Wounds | ||
Treatment | Treatment | ||
+ | Create a Creature | ||
+ | : Side = | ||
+ | : Create | ||
+ | : New item | ||
+ | : Blank list | ||
+ | : Remove item | ||
+ | : Move selector | ||
+ | : Change value | ||
+ | : Change amount | ||
+ | : No Effect | ||
+ | : Filter name | ||
Ghostly | Ghostly | ||
+ | Corpse | ||
+ | Squad Schedules: | ||
Early Wet Season | Early Wet Season | ||
Late Wet Season | Late Wet Season | ||
Line 5,484: | Line 9,204: | ||
Squads | Squads | ||
Months | Months | ||
+ | Months: | ||
+ | Squads: | ||
+ | (Cur) | ||
+ | (Current) | ||
+ | : Name grid cell | ||
+ | : Sleep | ||
+ | in room at will | ||
+ | in barracks at will | ||
+ | in barracks at need | ||
Inactive = Uniformed | Inactive = Uniformed | ||
Inactive = Civ clothes | Inactive = Civ clothes | ||
+ | minimum | ||
+ | preferred | ||
+ | : Give order | ||
+ | : Edit order | ||
+ | : Cancel order | ||
+ | : Copy orders | ||
+ | : Paste orders | ||
+ | : Schedule grid | ||
+ | : Order list | ||
+ | : View alerts | ||
+ | : Swap squads/months | ||
+ | : Defend burrows | ||
Burrow | Burrow | ||
+ | : Patrol route | ||
Route | Route | ||
+ | : Station | ||
Point | Point | ||
+ | : Train | ||
+ | soldier | ||
Position | Position | ||
+ | Becoming The Capital | ||
Architecture | Architecture | ||
Desired: | Desired: | ||
Line 5,502: | Line 9,248: | ||
Modest Office | Modest Office | ||
Meager Office | Meager Office | ||
+ | No Office | ||
Royal Bedroom | Royal Bedroom | ||
Grand Bedroom | Grand Bedroom | ||
Line 5,510: | Line 9,257: | ||
Modest Quarters | Modest Quarters | ||
Meager Quarters | Meager Quarters | ||
+ | No Quarters | ||
Royal Dining Room | Royal Dining Room | ||
Grand Dining Room | Grand Dining Room | ||
Line 5,517: | Line 9,265: | ||
Modest Dining Room | Modest Dining Room | ||
Meager Dining Room | Meager Dining Room | ||
+ | No Dining Room | ||
Royal Mausoleum | Royal Mausoleum | ||
Grand Mausoleum | Grand Mausoleum | ||
Line 5,524: | Line 9,273: | ||
Servant's Burial Chamber | Servant's Burial Chamber | ||
Grave | Grave | ||
+ | No Tomb | ||
+ | has been disturbed. | ||
group of | group of | ||
Many | Many | ||
+ | have been disturbed. | ||
swarm of | swarm of | ||
+ | has | ||
+ | its way out of confinement! | ||
+ | caught in a burst of | ||
+ | an official land of the realm | ||
+ | and the surrounding lands have been made | ||
+ | an even more official land of the realm | ||
lumber limits | lumber limits | ||
ROOM SHARING INDEX OUT OF BOUNDS: | ROOM SHARING INDEX OUT OF BOUNDS: | ||
+ | The Wealth of | ||
+ | : Mode | ||
+ | : Melt | ||
+ | : Forbid | ||
+ | : Dump | ||
+ | : Hide | ||
Basic Value: | Basic Value: | ||
Weight: | Weight: | ||
Line 5,536: | Line 9,300: | ||
Uses: | Uses: | ||
Contents: | Contents: | ||
+ | : View selected | ||
+ | : Claim | ||
+ | : Description | ||
This building | This building | ||
was designed by | was designed by | ||
Line 5,543: | Line 9,310: | ||
bears the exceptional design of | bears the exceptional design of | ||
was masterfully designed by | was masterfully designed by | ||
+ | an unknown architect | ||
The structure | The structure | ||
was built by | was built by | ||
Line 5,550: | Line 9,318: | ||
was exceptionally built by | was exceptionally built by | ||
was masterfully built by | was masterfully built by | ||
+ | an unknown artisan | ||
Worker: | Worker: | ||
Location: | Location: | ||
Line 5,562: | Line 9,331: | ||
Furniture Hauling | Furniture Hauling | ||
Animal Hauling | Animal Hauling | ||
+ | Push/Haul Vehicles | ||
Stone Detailing | Stone Detailing | ||
Animal Care | Animal Care | ||
Line 5,570: | Line 9,340: | ||
Recovering Wounded | Recovering Wounded | ||
Small Animal Dissection | Small Animal Dissection | ||
− | |||
Clothesmaking | Clothesmaking | ||
Farming (Fields) | Farming (Fields) | ||
Line 5,601: | Line 9,370: | ||
REACTION | REACTION | ||
INTERACTION | INTERACTION | ||
+ | /*.* | ||
+ | *.dat | ||
+ | *.sav | ||
data/save/current/*.dat | data/save/current/*.dat | ||
data/save/current/*.sav | data/save/current/*.sav | ||
world.dat | world.dat | ||
world.sav | world.sav | ||
+ | 1.5.5 | ||
Unknown error | Unknown error | ||
GLX 1.2 and up are not supported | GLX 1.2 and up are not supported | ||
+ | GL 1.1 and up are not supported | ||
Missing GL version | Missing GL version | ||
+ | No error | ||
+ | glCopyTexSubImage3D | ||
+ | glDrawRangeElements | ||
+ | glTexImage3D | ||
+ | glTexSubImage3D | ||
+ | glActiveTexture | ||
+ | glClientActiveTexture | ||
+ | glCompressedTexImage1D | ||
+ | glCompressedTexImage2D | ||
+ | glCompressedTexImage3D | ||
+ | glCompressedTexSubImage1D | ||
+ | glCompressedTexSubImage2D | ||
+ | glCompressedTexSubImage3D | ||
+ | glGetCompressedTexImage | ||
+ | glLoadTransposeMatrixd | ||
+ | glLoadTransposeMatrixf | ||
+ | glMultTransposeMatrixd | ||
+ | glMultTransposeMatrixf | ||
+ | glMultiTexCoord1d | ||
+ | glMultiTexCoord1dv | ||
+ | glMultiTexCoord1f | ||
+ | glMultiTexCoord1fv | ||
+ | glMultiTexCoord1i | ||
+ | glMultiTexCoord1iv | ||
+ | glMultiTexCoord1s | ||
+ | glMultiTexCoord1sv | ||
+ | glMultiTexCoord2d | ||
+ | glMultiTexCoord2dv | ||
+ | glMultiTexCoord2f | ||
+ | glMultiTexCoord2fv | ||
+ | glMultiTexCoord2i | ||
+ | glMultiTexCoord2iv | ||
+ | glMultiTexCoord2s | ||
+ | glMultiTexCoord2sv | ||
+ | glMultiTexCoord3d | ||
+ | glMultiTexCoord3dv | ||
+ | glMultiTexCoord3f | ||
+ | glMultiTexCoord3fv | ||
+ | glMultiTexCoord3i | ||
+ | glMultiTexCoord3iv | ||
+ | glMultiTexCoord3s | ||
+ | glMultiTexCoord3sv | ||
+ | glMultiTexCoord4d | ||
+ | glMultiTexCoord4dv | ||
+ | glMultiTexCoord4f | ||
+ | glMultiTexCoord4fv | ||
+ | glMultiTexCoord4i | ||
+ | glMultiTexCoord4iv | ||
+ | glMultiTexCoord4s | ||
+ | glMultiTexCoord4sv | ||
+ | glSampleCoverage | ||
+ | glBlendColor | ||
+ | glBlendEquation | ||
+ | glBlendFuncSeparate | ||
+ | glFogCoordPointer | ||
+ | glFogCoordd | ||
+ | glFogCoorddv | ||
+ | glFogCoordf | ||
+ | glFogCoordfv | ||
+ | glMultiDrawArrays | ||
+ | glMultiDrawElements | ||
+ | glPointParameterf | ||
+ | glPointParameterfv | ||
+ | glPointParameteri | ||
+ | glPointParameteriv | ||
+ | glSecondaryColor3b | ||
+ | glSecondaryColor3bv | ||
+ | glSecondaryColor3d | ||
+ | glSecondaryColor3dv | ||
+ | glSecondaryColor3f | ||
+ | glSecondaryColor3fv | ||
+ | glSecondaryColor3i | ||
+ | glSecondaryColor3iv | ||
+ | glSecondaryColor3s | ||
+ | glSecondaryColor3sv | ||
+ | glSecondaryColor3ub | ||
+ | glSecondaryColor3ubv | ||
+ | glSecondaryColor3ui | ||
+ | glSecondaryColor3uiv | ||
+ | glSecondaryColor3us | ||
+ | glSecondaryColor3usv | ||
+ | glSecondaryColorPointer | ||
+ | glWindowPos2d | ||
+ | glWindowPos2dv | ||
+ | glWindowPos2f | ||
+ | glWindowPos2fv | ||
+ | glWindowPos2i | ||
+ | glWindowPos2iv | ||
+ | glWindowPos2s | ||
+ | glWindowPos2sv | ||
+ | glWindowPos3d | ||
+ | glWindowPos3dv | ||
+ | glWindowPos3f | ||
+ | glWindowPos3fv | ||
+ | glWindowPos3i | ||
+ | glWindowPos3iv | ||
+ | glWindowPos3s | ||
+ | glWindowPos3sv | ||
+ | glBeginQuery | ||
+ | glBindBuffer | ||
+ | glBufferData | ||
+ | glBufferSubData | ||
+ | glDeleteBuffers | ||
+ | glDeleteQueries | ||
+ | glEndQuery | ||
+ | glGenBuffers | ||
+ | glGenQueries | ||
+ | glGetBufferParameteriv | ||
+ | glGetBufferPointerv | ||
+ | glGetBufferSubData | ||
+ | glGetQueryObjectiv | ||
+ | glGetQueryObjectuiv | ||
+ | glGetQueryiv | ||
+ | glIsBuffer | ||
+ | glIsQuery | ||
+ | glMapBuffer | ||
+ | glUnmapBuffer | ||
+ | glAttachShader | ||
+ | glBindAttribLocation | ||
+ | glBlendEquationSeparate | ||
+ | glCompileShader | ||
+ | glCreateProgram | ||
+ | glCreateShader | ||
+ | glDeleteProgram | ||
+ | glDeleteShader | ||
+ | glDetachShader | ||
+ | glDisableVertexAttribArray | ||
+ | glDrawBuffers | ||
+ | glEnableVertexAttribArray | ||
+ | glGetActiveAttrib | ||
+ | glGetActiveUniform | ||
+ | glGetAttachedShaders | ||
+ | glGetAttribLocation | ||
+ | glGetProgramInfoLog | ||
+ | glGetProgramiv | ||
+ | glGetShaderInfoLog | ||
+ | glGetShaderSource | ||
+ | glGetShaderiv | ||
+ | glGetUniformLocation | ||
+ | glGetUniformfv | ||
+ | glGetUniformiv | ||
+ | glGetVertexAttribPointerv | ||
+ | glGetVertexAttribdv | ||
+ | glGetVertexAttribfv | ||
+ | glGetVertexAttribiv | ||
+ | glIsProgram | ||
+ | glIsShader | ||
+ | glLinkProgram | ||
+ | glShaderSource | ||
+ | glStencilFuncSeparate | ||
+ | glStencilMaskSeparate | ||
+ | glStencilOpSeparate | ||
+ | glUniform1f | ||
+ | glUniform1fv | ||
+ | glUniform1i | ||
+ | glUniform1iv | ||
+ | glUniform2f | ||
+ | glUniform2fv | ||
+ | glUniform2i | ||
+ | glUniform2iv | ||
+ | glUniform3f | ||
+ | glUniform3fv | ||
+ | glUniform3i | ||
+ | glUniform3iv | ||
+ | glUniform4f | ||
+ | glUniform4fv | ||
+ | glUniform4i | ||
+ | glUniform4iv | ||
+ | glUniformMatrix2fv | ||
+ | glUniformMatrix3fv | ||
+ | glUniformMatrix4fv | ||
+ | glUseProgram | ||
+ | glValidateProgram | ||
+ | glVertexAttrib1d | ||
+ | glVertexAttrib1dv | ||
+ | glVertexAttrib1f | ||
+ | glVertexAttrib1fv | ||
+ | glVertexAttrib1s | ||
+ | glVertexAttrib1sv | ||
+ | glVertexAttrib2d | ||
+ | glVertexAttrib2dv | ||
+ | glVertexAttrib2f | ||
+ | glVertexAttrib2fv | ||
+ | glVertexAttrib2s | ||
+ | glVertexAttrib2sv | ||
+ | glVertexAttrib3d | ||
+ | glVertexAttrib3dv | ||
+ | glVertexAttrib3f | ||
+ | glVertexAttrib3fv | ||
+ | glVertexAttrib3s | ||
+ | glVertexAttrib3sv | ||
+ | glVertexAttrib4Nbv | ||
+ | glVertexAttrib4Niv | ||
+ | glVertexAttrib4Nsv | ||
+ | glVertexAttrib4Nub | ||
+ | glVertexAttrib4Nubv | ||
+ | glVertexAttrib4Nuiv | ||
+ | glVertexAttrib4Nusv | ||
+ | glVertexAttrib4bv | ||
+ | glVertexAttrib4d | ||
+ | glVertexAttrib4dv | ||
+ | glVertexAttrib4f | ||
+ | glVertexAttrib4fv | ||
+ | glVertexAttrib4iv | ||
+ | glVertexAttrib4s | ||
+ | glVertexAttrib4sv | ||
+ | glVertexAttrib4ubv | ||
+ | glVertexAttrib4uiv | ||
+ | glVertexAttrib4usv | ||
+ | glVertexAttribPointer | ||
+ | glUniformMatrix2x3fv | ||
+ | glUniformMatrix2x4fv | ||
+ | glUniformMatrix3x2fv | ||
+ | glUniformMatrix3x4fv | ||
+ | glUniformMatrix4x2fv | ||
+ | glUniformMatrix4x3fv | ||
+ | glBeginConditionalRender | ||
+ | glBeginTransformFeedback | ||
+ | glBindFragDataLocation | ||
+ | glClampColor | ||
+ | glClearBufferfi | ||
+ | glClearBufferfv | ||
+ | glClearBufferiv | ||
+ | glClearBufferuiv | ||
+ | glColorMaski | ||
+ | glDisablei | ||
+ | glEnablei | ||
+ | glEndConditionalRender | ||
+ | glEndTransformFeedback | ||
+ | glGetBooleani_v | ||
+ | glGetFragDataLocation | ||
+ | glGetStringi | ||
+ | glGetTexParameterIiv | ||
+ | glGetTexParameterIuiv | ||
+ | glGetTransformFeedbackVarying | ||
+ | glGetUniformuiv | ||
+ | glGetVertexAttribIiv | ||
+ | glGetVertexAttribIuiv | ||
+ | glIsEnabledi | ||
+ | glTexParameterIiv | ||
+ | glTexParameterIuiv | ||
+ | glTransformFeedbackVaryings | ||
+ | glUniform1ui | ||
+ | glUniform1uiv | ||
+ | glUniform2ui | ||
+ | glUniform2uiv | ||
+ | glUniform3ui | ||
+ | glUniform3uiv | ||
+ | glUniform4ui | ||
+ | glUniform4uiv | ||
+ | glVertexAttribI1i | ||
+ | glVertexAttribI1iv | ||
+ | glVertexAttribI1ui | ||
+ | glVertexAttribI1uiv | ||
+ | glVertexAttribI2i | ||
+ | glVertexAttribI2iv | ||
+ | glVertexAttribI2ui | ||
+ | glVertexAttribI2uiv | ||
+ | glVertexAttribI3i | ||
+ | glVertexAttribI3iv | ||
+ | glVertexAttribI3ui | ||
+ | glVertexAttribI3uiv | ||
+ | glVertexAttribI4bv | ||
+ | glVertexAttribI4i | ||
+ | glVertexAttribI4iv | ||
+ | glVertexAttribI4sv | ||
+ | glVertexAttribI4ubv | ||
+ | glVertexAttribI4ui | ||
+ | glVertexAttribI4uiv | ||
+ | glVertexAttribI4usv | ||
+ | glVertexAttribIPointer | ||
+ | glDrawArraysInstanced | ||
+ | glDrawElementsInstanced | ||
+ | glPrimitiveRestartIndex | ||
+ | glTexBuffer | ||
+ | glFramebufferTexture | ||
+ | glGetBufferParameteri64v | ||
+ | glGetInteger64i_v | ||
+ | glVertexAttribDivisor | ||
+ | glBlendEquationSeparatei | ||
+ | glBlendEquationi | ||
+ | glBlendFuncSeparatei | ||
+ | glBlendFunci | ||
+ | glMinSampleShading | ||
+ | glTbufferMask3DFX | ||
+ | glDebugMessageCallbackAMD | ||
+ | glDebugMessageEnableAMD | ||
+ | glDebugMessageInsertAMD | ||
+ | glGetDebugMessageLogAMD | ||
+ | glBlendEquationIndexedAMD | ||
+ | glBlendEquationSeparateIndexedAMD | ||
+ | glBlendFuncIndexedAMD | ||
+ | glBlendFuncSeparateIndexedAMD | ||
+ | glDeleteNamesAMD | ||
+ | glGenNamesAMD | ||
+ | glIsNameAMD | ||
+ | glBeginPerfMonitorAMD | ||
+ | glDeletePerfMonitorsAMD | ||
+ | glEndPerfMonitorAMD | ||
+ | glGenPerfMonitorsAMD | ||
+ | glGetPerfMonitorCounterDataAMD | ||
+ | glGetPerfMonitorCounterInfoAMD | ||
+ | glGetPerfMonitorCounterStringAMD | ||
+ | glGetPerfMonitorCountersAMD | ||
+ | glGetPerfMonitorGroupStringAMD | ||
+ | glGetPerfMonitorGroupsAMD | ||
+ | glSelectPerfMonitorCountersAMD | ||
+ | glTessellationFactorAMD | ||
+ | glTessellationModeAMD | ||
+ | glDrawElementArrayAPPLE | ||
+ | glDrawRangeElementArrayAPPLE | ||
+ | glElementPointerAPPLE | ||
+ | glMultiDrawElementArrayAPPLE | ||
+ | glMultiDrawRangeElementArrayAPPLE | ||
+ | glDeleteFencesAPPLE | ||
+ | glFinishFenceAPPLE | ||
+ | glFinishObjectAPPLE | ||
+ | glGenFencesAPPLE | ||
+ | glIsFenceAPPLE | ||
+ | glSetFenceAPPLE | ||
+ | glTestFenceAPPLE | ||
+ | glTestObjectAPPLE | ||
+ | glBufferParameteriAPPLE | ||
+ | glFlushMappedBufferRangeAPPLE | ||
+ | glGetObjectParameterivAPPLE | ||
+ | glObjectPurgeableAPPLE | ||
+ | glObjectUnpurgeableAPPLE | ||
+ | glGetTexParameterPointervAPPLE | ||
+ | glTextureRangeAPPLE | ||
+ | glBindVertexArrayAPPLE | ||
+ | glDeleteVertexArraysAPPLE | ||
+ | glGenVertexArraysAPPLE | ||
+ | glIsVertexArrayAPPLE | ||
+ | glFlushVertexArrayRangeAPPLE | ||
+ | glVertexArrayParameteriAPPLE | ||
+ | glVertexArrayRangeAPPLE | ||
+ | glDisableVertexAttribAPPLE | ||
+ | glEnableVertexAttribAPPLE | ||
+ | glIsVertexAttribEnabledAPPLE | ||
+ | glMapVertexAttrib1dAPPLE | ||
+ | glMapVertexAttrib1fAPPLE | ||
+ | glMapVertexAttrib2dAPPLE | ||
+ | glMapVertexAttrib2fAPPLE | ||
+ | glBindFragDataLocationIndexed | ||
+ | glGetFragDataIndex | ||
+ | glClampColorARB | ||
+ | glCopyBufferSubData | ||
+ | glDrawBuffersARB | ||
+ | glBlendEquationSeparateiARB | ||
+ | glBlendEquationiARB | ||
+ | glBlendFuncSeparateiARB | ||
+ | glBlendFunciARB | ||
+ | glDrawElementsBaseVertex | ||
+ | glDrawElementsInstancedBaseVertex | ||
+ | glDrawRangeElementsBaseVertex | ||
+ | glMultiDrawElementsBaseVertex | ||
+ | glDrawArraysIndirect | ||
+ | glDrawElementsIndirect | ||
+ | glDrawArraysInstancedARB | ||
+ | glDrawElementsInstancedARB | ||
+ | glBindFramebuffer | ||
+ | glBindRenderbuffer | ||
+ | glBlitFramebuffer | ||
+ | glCheckFramebufferStatus | ||
+ | glDeleteFramebuffers | ||
+ | glDeleteRenderbuffers | ||
+ | glFramebufferRenderbuffer | ||
+ | glFramebufferTexture1D | ||
+ | glFramebufferTexture2D | ||
+ | glFramebufferTexture3D | ||
+ | glFramebufferTextureLayer | ||
+ | glGenFramebuffers | ||
+ | glGenRenderbuffers | ||
+ | glGenerateMipmap | ||
+ | glGetFramebufferAttachmentParameteriv | ||
+ | glGetRenderbufferParameteriv | ||
+ | glIsFramebuffer | ||
+ | glIsRenderbuffer | ||
+ | glRenderbufferStorage | ||
+ | glRenderbufferStorageMultisample | ||
+ | glFramebufferTextureARB | ||
+ | glFramebufferTextureFaceARB | ||
+ | glFramebufferTextureLayerARB | ||
+ | glProgramParameteriARB | ||
+ | glGetUniformdv | ||
+ | glProgramUniform1dEXT | ||
+ | glProgramUniform1dvEXT | ||
+ | glProgramUniform2dEXT | ||
+ | glProgramUniform2dvEXT | ||
+ | glProgramUniform3dEXT | ||
+ | glProgramUniform3dvEXT | ||
+ | glProgramUniform4dEXT | ||
+ | glProgramUniform4dvEXT | ||
+ | glProgramUniformMatrix2dvEXT | ||
+ | glProgramUniformMatrix2x3dvEXT | ||
+ | glProgramUniformMatrix2x4dvEXT | ||
+ | glProgramUniformMatrix3dvEXT | ||
+ | glProgramUniformMatrix3x2dvEXT | ||
+ | glProgramUniformMatrix3x4dvEXT | ||
+ | glProgramUniformMatrix4dvEXT | ||
+ | glProgramUniformMatrix4x2dvEXT | ||
+ | glProgramUniformMatrix4x3dvEXT | ||
+ | glUniform1d | ||
+ | glUniform1dv | ||
+ | glUniform2d | ||
+ | glUniform2dv | ||
+ | glUniform3d | ||
+ | glUniform3dv | ||
+ | glUniform4d | ||
+ | glUniform4dv | ||
+ | glUniformMatrix2dv | ||
+ | glUniformMatrix2x3dv | ||
+ | glUniformMatrix2x4dv | ||
+ | glUniformMatrix3dv | ||
+ | glUniformMatrix3x2dv | ||
+ | glUniformMatrix3x4dv | ||
+ | glUniformMatrix4dv | ||
+ | glUniformMatrix4x2dv | ||
+ | glUniformMatrix4x3dv | ||
+ | glColorSubTable | ||
+ | glColorTable | ||
+ | glColorTableParameterfv | ||
+ | glColorTableParameteriv | ||
+ | glConvolutionFilter1D | ||
+ | glConvolutionFilter2D | ||
+ | glConvolutionParameterf | ||
+ | glConvolutionParameterfv | ||
+ | glConvolutionParameteri | ||
+ | glConvolutionParameteriv | ||
+ | glCopyColorSubTable | ||
+ | glCopyColorTable | ||
+ | glCopyConvolutionFilter1D | ||
+ | glCopyConvolutionFilter2D | ||
+ | glGetColorTable | ||
+ | glGetColorTableParameterfv | ||
+ | glGetColorTableParameteriv | ||
+ | glGetConvolutionFilter | ||
+ | glGetConvolutionParameterfv | ||
+ | glGetConvolutionParameteriv | ||
+ | glGetHistogram | ||
+ | glGetHistogramParameterfv | ||
+ | glGetHistogramParameteriv | ||
+ | glGetMinmax | ||
+ | glGetMinmaxParameterfv | ||
+ | glGetMinmaxParameteriv | ||
+ | glGetSeparableFilter | ||
+ | glHistogram | ||
+ | glMinmax | ||
+ | glResetHistogram | ||
+ | glResetMinmax | ||
+ | glSeparableFilter2D | ||
+ | glVertexAttribDivisorARB | ||
+ | glFlushMappedBufferRange | ||
+ | glMapBufferRange | ||
+ | glCurrentPaletteMatrixARB | ||
+ | glMatrixIndexPointerARB | ||
+ | glMatrixIndexubvARB | ||
+ | glMatrixIndexuivARB | ||
+ | glMatrixIndexusvARB | ||
+ | glSampleCoverageARB | ||
+ | glActiveTextureARB | ||
+ | glClientActiveTextureARB | ||
+ | glMultiTexCoord1dARB | ||
+ | glMultiTexCoord1dvARB | ||
+ | glMultiTexCoord1fARB | ||
+ | glMultiTexCoord1fvARB | ||
+ | glMultiTexCoord1iARB | ||
+ | glMultiTexCoord1ivARB | ||
+ | glMultiTexCoord1sARB | ||
+ | glMultiTexCoord1svARB | ||
+ | glMultiTexCoord2dARB | ||
+ | glMultiTexCoord2dvARB | ||
+ | glMultiTexCoord2fARB | ||
+ | glMultiTexCoord2fvARB | ||
+ | glMultiTexCoord2iARB | ||
+ | glMultiTexCoord2ivARB | ||
+ | glMultiTexCoord2sARB | ||
+ | glMultiTexCoord2svARB | ||
+ | glMultiTexCoord3dARB | ||
+ | glMultiTexCoord3dvARB | ||
+ | glMultiTexCoord3fARB | ||
+ | glMultiTexCoord3fvARB | ||
+ | glMultiTexCoord3iARB | ||
+ | glMultiTexCoord3ivARB | ||
+ | glMultiTexCoord3sARB | ||
+ | glMultiTexCoord3svARB | ||
+ | glMultiTexCoord4dARB | ||
+ | glMultiTexCoord4dvARB | ||
+ | glMultiTexCoord4fARB | ||
+ | glMultiTexCoord4fvARB | ||
+ | glMultiTexCoord4iARB | ||
+ | glMultiTexCoord4ivARB | ||
+ | glMultiTexCoord4sARB | ||
+ | glMultiTexCoord4svARB | ||
+ | glBeginQueryARB | ||
+ | glDeleteQueriesARB | ||
+ | glEndQueryARB | ||
+ | glGenQueriesARB | ||
+ | glGetQueryObjectivARB | ||
+ | glGetQueryObjectuivARB | ||
+ | glGetQueryivARB | ||
+ | glIsQueryARB | ||
+ | glPointParameterfARB | ||
+ | glPointParameterfvARB | ||
+ | glProvokingVertex | ||
+ | glMinSampleShadingARB | ||
+ | glBindSampler | ||
+ | glDeleteSamplers | ||
+ | glGenSamplers | ||
+ | glGetSamplerParameterIiv | ||
+ | glGetSamplerParameterIuiv | ||
+ | glGetSamplerParameterfv | ||
+ | glGetSamplerParameteriv | ||
+ | glIsSampler | ||
+ | glSamplerParameterIiv | ||
+ | glSamplerParameterIuiv | ||
+ | glSamplerParameterf | ||
+ | glSamplerParameterfv | ||
+ | glSamplerParameteri | ||
+ | glSamplerParameteriv | ||
+ | glAttachObjectARB | ||
+ | glCompileShaderARB | ||
+ | glCreateProgramObjectARB | ||
+ | glCreateShaderObjectARB | ||
+ | glDeleteObjectARB | ||
+ | glDetachObjectARB | ||
+ | glGetActiveUniformARB | ||
+ | glGetAttachedObjectsARB | ||
+ | glGetHandleARB | ||
+ | glGetInfoLogARB | ||
+ | glGetObjectParameterfvARB | ||
+ | glGetObjectParameterivARB | ||
+ | glGetShaderSourceARB | ||
+ | glGetUniformLocationARB | ||
+ | glGetUniformfvARB | ||
+ | glGetUniformivARB | ||
+ | glLinkProgramARB | ||
+ | glShaderSourceARB | ||
+ | glUniform1fARB | ||
+ | glUniform1fvARB | ||
+ | glUniform1iARB | ||
+ | glUniform1ivARB | ||
+ | glUniform2fARB | ||
+ | glUniform2fvARB | ||
+ | glUniform2iARB | ||
+ | glUniform2ivARB | ||
+ | glUniform3fARB | ||
+ | glUniform3fvARB | ||
+ | glUniform3iARB | ||
+ | glUniform3ivARB | ||
+ | glUniform4fARB | ||
+ | glUniform4fvARB | ||
+ | glUniform4iARB | ||
+ | glUniform4ivARB | ||
+ | glUniformMatrix2fvARB | ||
+ | glUniformMatrix3fvARB | ||
+ | glUniformMatrix4fvARB | ||
+ | glUseProgramObjectARB | ||
+ | glValidateProgramARB | ||
+ | glGetActiveSubroutineName | ||
+ | glGetActiveSubroutineUniformName | ||
+ | glGetActiveSubroutineUniformiv | ||
+ | glGetProgramStageiv | ||
+ | glGetSubroutineIndex | ||
+ | glGetSubroutineUniformLocation | ||
+ | glGetUniformSubroutineuiv | ||
+ | glUniformSubroutinesuiv | ||
+ | glCompileShaderIncludeARB | ||
+ | glDeleteNamedStringARB | ||
+ | glGetNamedStringARB | ||
+ | glGetNamedStringivARB | ||
+ | glIsNamedStringARB | ||
+ | glNamedStringARB | ||
+ | glClientWaitSync | ||
+ | glDeleteSync | ||
+ | glFenceSync | ||
+ | glGetInteger64v | ||
+ | glGetSynciv | ||
+ | glIsSync | ||
+ | glWaitSync | ||
+ | glPatchParameterfv | ||
+ | glPatchParameteri | ||
+ | glTexBufferARB | ||
+ | glCompressedTexImage1DARB | ||
+ | glCompressedTexImage2DARB | ||
+ | glCompressedTexImage3DARB | ||
+ | glCompressedTexSubImage1DARB | ||
+ | glCompressedTexSubImage2DARB | ||
+ | glCompressedTexSubImage3DARB | ||
+ | glGetCompressedTexImageARB | ||
+ | glGetMultisamplefv | ||
+ | glSampleMaski | ||
+ | glTexImage2DMultisample | ||
+ | glTexImage3DMultisample | ||
+ | glGetQueryObjecti64v | ||
+ | glGetQueryObjectui64v | ||
+ | glQueryCounter | ||
+ | glBindTransformFeedback | ||
+ | glDeleteTransformFeedbacks | ||
+ | glDrawTransformFeedback | ||
+ | glGenTransformFeedbacks | ||
+ | glIsTransformFeedback | ||
+ | glPauseTransformFeedback | ||
+ | glResumeTransformFeedback | ||
+ | glBeginQueryIndexed | ||
+ | glDrawTransformFeedbackStream | ||
+ | glEndQueryIndexed | ||
+ | glGetQueryIndexediv | ||
+ | glLoadTransposeMatrixdARB | ||
+ | glLoadTransposeMatrixfARB | ||
+ | glMultTransposeMatrixdARB | ||
+ | glMultTransposeMatrixfARB | ||
+ | glBindBufferBase | ||
+ | glBindBufferRange | ||
+ | glGetActiveUniformBlockName | ||
+ | glGetActiveUniformBlockiv | ||
+ | glGetActiveUniformName | ||
+ | glGetActiveUniformsiv | ||
+ | glGetIntegeri_v | ||
+ | glGetUniformBlockIndex | ||
+ | glGetUniformIndices | ||
+ | glUniformBlockBinding | ||
+ | glBindVertexArray | ||
+ | glDeleteVertexArrays | ||
+ | glGenVertexArrays | ||
+ | glIsVertexArray | ||
+ | glVertexBlendARB | ||
+ | glWeightPointerARB | ||
+ | glWeightbvARB | ||
+ | glWeightdvARB | ||
+ | glWeightfvARB | ||
+ | glWeightivARB | ||
+ | glWeightsvARB | ||
+ | glWeightubvARB | ||
+ | glWeightuivARB | ||
+ | glWeightusvARB | ||
+ | glBindBufferARB | ||
+ | glBufferDataARB | ||
+ | glBufferSubDataARB | ||
+ | glDeleteBuffersARB | ||
+ | glGenBuffersARB | ||
+ | glGetBufferParameterivARB | ||
+ | glGetBufferPointervARB | ||
+ | glGetBufferSubDataARB | ||
+ | glIsBufferARB | ||
+ | glMapBufferARB | ||
+ | glUnmapBufferARB | ||
+ | glBindProgramARB | ||
+ | glDeleteProgramsARB | ||
+ | glDisableVertexAttribArrayARB | ||
+ | glEnableVertexAttribArrayARB | ||
+ | glGenProgramsARB | ||
+ | glGetProgramEnvParameterdvARB | ||
+ | glGetProgramEnvParameterfvARB | ||
+ | glGetProgramLocalParameterdvARB | ||
+ | glGetProgramLocalParameterfvARB | ||
+ | glGetProgramStringARB | ||
+ | glGetProgramivARB | ||
+ | glGetVertexAttribPointervARB | ||
+ | glGetVertexAttribdvARB | ||
+ | glGetVertexAttribfvARB | ||
+ | glGetVertexAttribivARB | ||
+ | glIsProgramARB | ||
+ | glProgramEnvParameter4dARB | ||
+ | glProgramEnvParameter4dvARB | ||
+ | glProgramEnvParameter4fARB | ||
+ | glProgramEnvParameter4fvARB | ||
+ | glProgramLocalParameter4dARB | ||
+ | glProgramLocalParameter4dvARB | ||
+ | glProgramLocalParameter4fARB | ||
+ | glProgramLocalParameter4fvARB | ||
+ | glProgramStringARB | ||
+ | glVertexAttrib1dARB | ||
+ | glVertexAttrib1dvARB | ||
+ | glVertexAttrib1fARB | ||
+ | glVertexAttrib1fvARB | ||
+ | glVertexAttrib1sARB | ||
+ | glVertexAttrib1svARB | ||
+ | glVertexAttrib2dARB | ||
+ | glVertexAttrib2dvARB | ||
+ | glVertexAttrib2fARB | ||
+ | glVertexAttrib2fvARB | ||
+ | glVertexAttrib2sARB | ||
+ | glVertexAttrib2svARB | ||
+ | glVertexAttrib3dARB | ||
+ | glVertexAttrib3dvARB | ||
+ | glVertexAttrib3fARB | ||
+ | glVertexAttrib3fvARB | ||
+ | glVertexAttrib3sARB | ||
+ | glVertexAttrib3svARB | ||
+ | glVertexAttrib4NbvARB | ||
+ | glVertexAttrib4NivARB | ||
+ | glVertexAttrib4NsvARB | ||
+ | glVertexAttrib4NubARB | ||
+ | glVertexAttrib4NubvARB | ||
+ | glVertexAttrib4NuivARB | ||
+ | glVertexAttrib4NusvARB | ||
+ | glVertexAttrib4bvARB | ||
+ | glVertexAttrib4dARB | ||
+ | glVertexAttrib4dvARB | ||
+ | glVertexAttrib4fARB | ||
+ | glVertexAttrib4fvARB | ||
+ | glVertexAttrib4ivARB | ||
+ | glVertexAttrib4sARB | ||
+ | glVertexAttrib4svARB | ||
+ | glVertexAttrib4ubvARB | ||
+ | glVertexAttrib4uivARB | ||
+ | glVertexAttrib4usvARB | ||
+ | glVertexAttribPointerARB | ||
+ | glBindAttribLocationARB | ||
+ | glGetActiveAttribARB | ||
+ | glGetAttribLocationARB | ||
+ | glColorP3ui | ||
+ | glColorP3uiv | ||
+ | glColorP4ui | ||
+ | glColorP4uiv | ||
+ | glMultiTexCoordP1ui | ||
+ | glMultiTexCoordP1uiv | ||
+ | glMultiTexCoordP2ui | ||
+ | glMultiTexCoordP2uiv | ||
+ | glMultiTexCoordP3ui | ||
+ | glMultiTexCoordP3uiv | ||
+ | glMultiTexCoordP4ui | ||
+ | glMultiTexCoordP4uiv | ||
+ | glNormalP3ui | ||
+ | glNormalP3uiv | ||
+ | glSecondaryColorP3ui | ||
+ | glSecondaryColorP3uiv | ||
+ | glTexCoordP1ui | ||
+ | glTexCoordP1uiv | ||
+ | glTexCoordP2ui | ||
+ | glTexCoordP2uiv | ||
+ | glTexCoordP3ui | ||
+ | glTexCoordP3uiv | ||
+ | glTexCoordP4ui | ||
+ | glTexCoordP4uiv | ||
+ | glVertexAttribP1ui | ||
+ | glVertexAttribP1uiv | ||
+ | glVertexAttribP2ui | ||
+ | glVertexAttribP2uiv | ||
+ | glVertexAttribP3ui | ||
+ | glVertexAttribP3uiv | ||
+ | glVertexAttribP4ui | ||
+ | glVertexAttribP4uiv | ||
+ | glVertexP2ui | ||
+ | glVertexP2uiv | ||
+ | glVertexP3ui | ||
+ | glVertexP3uiv | ||
+ | glVertexP4ui | ||
+ | glVertexP4uiv | ||
+ | glWindowPos2dARB | ||
+ | glWindowPos2dvARB | ||
+ | glWindowPos2fARB | ||
+ | glWindowPos2fvARB | ||
+ | glWindowPos2iARB | ||
+ | glWindowPos2ivARB | ||
+ | glWindowPos2sARB | ||
+ | glWindowPos2svARB | ||
+ | glWindowPos3dARB | ||
+ | glWindowPos3dvARB | ||
+ | glWindowPos3fARB | ||
+ | glWindowPos3fvARB | ||
+ | glWindowPos3iARB | ||
+ | glWindowPos3ivARB | ||
+ | glWindowPos3sARB | ||
+ | glWindowPos3svARB | ||
+ | glDrawBuffersATI | ||
+ | glDrawElementArrayATI | ||
+ | glDrawRangeElementArrayATI | ||
+ | glElementPointerATI | ||
+ | glGetTexBumpParameterfvATI | ||
+ | glGetTexBumpParameterivATI | ||
+ | glTexBumpParameterfvATI | ||
+ | glTexBumpParameterivATI | ||
+ | glAlphaFragmentOp1ATI | ||
+ | glAlphaFragmentOp2ATI | ||
+ | glAlphaFragmentOp3ATI | ||
+ | glBeginFragmentShaderATI | ||
+ | glBindFragmentShaderATI | ||
+ | glColorFragmentOp1ATI | ||
+ | glColorFragmentOp2ATI | ||
+ | glColorFragmentOp3ATI | ||
+ | glDeleteFragmentShaderATI | ||
+ | glEndFragmentShaderATI | ||
+ | glGenFragmentShadersATI | ||
+ | glPassTexCoordATI | ||
+ | glSampleMapATI | ||
+ | glSetFragmentShaderConstantATI | ||
+ | glMapObjectBufferATI | ||
+ | glUnmapObjectBufferATI | ||
+ | glPNTrianglesfATI | ||
+ | glPNTrianglesiATI | ||
+ | glStencilFuncSeparateATI | ||
+ | glStencilOpSeparateATI | ||
+ | glArrayObjectATI | ||
+ | glFreeObjectBufferATI | ||
+ | glGetArrayObjectfvATI | ||
+ | glGetArrayObjectivATI | ||
+ | glGetObjectBufferfvATI | ||
+ | glGetObjectBufferivATI | ||
+ | glGetVariantArrayObjectfvATI | ||
+ | glGetVariantArrayObjectivATI | ||
+ | glIsObjectBufferATI | ||
+ | glNewObjectBufferATI | ||
+ | glUpdateObjectBufferATI | ||
+ | glVariantArrayObjectATI | ||
+ | glGetVertexAttribArrayObjectfvATI | ||
+ | glGetVertexAttribArrayObjectivATI | ||
+ | glVertexAttribArrayObjectATI | ||
+ | glClientActiveVertexStreamATI | ||
+ | glNormalStream3bATI | ||
+ | glNormalStream3bvATI | ||
+ | glNormalStream3dATI | ||
+ | glNormalStream3dvATI | ||
+ | glNormalStream3fATI | ||
+ | glNormalStream3fvATI | ||
+ | glNormalStream3iATI | ||
+ | glNormalStream3ivATI | ||
+ | glNormalStream3sATI | ||
+ | glNormalStream3svATI | ||
+ | glVertexBlendEnvfATI | ||
+ | glVertexBlendEnviATI | ||
+ | glVertexStream2dATI | ||
+ | glVertexStream2dvATI | ||
+ | glVertexStream2fATI | ||
+ | glVertexStream2fvATI | ||
+ | glVertexStream2iATI | ||
+ | glVertexStream2ivATI | ||
+ | glVertexStream2sATI | ||
+ | glVertexStream2svATI | ||
+ | glVertexStream3dATI | ||
+ | glVertexStream3dvATI | ||
+ | glVertexStream3fATI | ||
+ | glVertexStream3fvATI | ||
+ | glVertexStream3iATI | ||
+ | glVertexStream3ivATI | ||
+ | glVertexStream3sATI | ||
+ | glVertexStream3svATI | ||
+ | glVertexStream4dATI | ||
+ | glVertexStream4dvATI | ||
+ | glVertexStream4fATI | ||
+ | glVertexStream4fvATI | ||
+ | glVertexStream4iATI | ||
+ | glVertexStream4ivATI | ||
+ | glVertexStream4sATI | ||
+ | glVertexStream4svATI | ||
+ | glGetUniformBufferSizeEXT | ||
+ | glGetUniformOffsetEXT | ||
+ | glUniformBufferEXT | ||
+ | glBlendColorEXT | ||
+ | glBlendEquationSeparateEXT | ||
+ | glBlendFuncSeparateEXT | ||
+ | glBlendEquationEXT | ||
+ | glColorSubTableEXT | ||
+ | glCopyColorSubTableEXT | ||
+ | glLockArraysEXT | ||
+ | glUnlockArraysEXT | ||
+ | glConvolutionFilter1DEXT | ||
+ | glConvolutionFilter2DEXT | ||
+ | glConvolutionParameterfEXT | ||
+ | glConvolutionParameterfvEXT | ||
+ | glConvolutionParameteriEXT | ||
+ | glConvolutionParameterivEXT | ||
+ | glCopyConvolutionFilter1DEXT | ||
+ | glCopyConvolutionFilter2DEXT | ||
+ | glGetConvolutionFilterEXT | ||
+ | glGetConvolutionParameterfvEXT | ||
+ | glGetConvolutionParameterivEXT | ||
+ | glGetSeparableFilterEXT | ||
+ | glSeparableFilter2DEXT | ||
+ | glBinormalPointerEXT | ||
+ | glTangentPointerEXT | ||
+ | glCopyTexImage1DEXT | ||
+ | glCopyTexImage2DEXT | ||
+ | glCopyTexSubImage1DEXT | ||
+ | glCopyTexSubImage2DEXT | ||
+ | glCopyTexSubImage3DEXT | ||
+ | glCullParameterdvEXT | ||
+ | glCullParameterfvEXT | ||
+ | glDepthBoundsEXT | ||
+ | glBindMultiTextureEXT | ||
+ | glCheckNamedFramebufferStatusEXT | ||
+ | glClientAttribDefaultEXT | ||
+ | glCompressedMultiTexImage1DEXT | ||
+ | glCompressedMultiTexImage2DEXT | ||
+ | glCompressedMultiTexImage3DEXT | ||
+ | glCompressedMultiTexSubImage1DEXT | ||
+ | glCompressedMultiTexSubImage2DEXT | ||
+ | glCompressedMultiTexSubImage3DEXT | ||
+ | glCompressedTextureImage1DEXT | ||
+ | glCompressedTextureImage2DEXT | ||
+ | glCompressedTextureImage3DEXT | ||
+ | glCompressedTextureSubImage1DEXT | ||
+ | glCompressedTextureSubImage2DEXT | ||
+ | glCompressedTextureSubImage3DEXT | ||
+ | glCopyMultiTexImage1DEXT | ||
+ | glCopyMultiTexImage2DEXT | ||
+ | glCopyMultiTexSubImage1DEXT | ||
+ | glCopyMultiTexSubImage2DEXT | ||
+ | glCopyMultiTexSubImage3DEXT | ||
+ | glCopyTextureImage1DEXT | ||
+ | glCopyTextureImage2DEXT | ||
+ | glCopyTextureSubImage1DEXT | ||
+ | glCopyTextureSubImage2DEXT | ||
+ | glCopyTextureSubImage3DEXT | ||
+ | glDisableClientStateIndexedEXT | ||
+ | glDisableClientStateiEXT | ||
+ | glDisableVertexArrayAttribEXT | ||
+ | glDisableVertexArrayEXT | ||
+ | glEnableClientStateIndexedEXT | ||
+ | glEnableClientStateiEXT | ||
+ | glEnableVertexArrayAttribEXT | ||
+ | glEnableVertexArrayEXT | ||
+ | glFlushMappedNamedBufferRangeEXT | ||
+ | glFramebufferDrawBufferEXT | ||
+ | glFramebufferDrawBuffersEXT | ||
+ | glFramebufferReadBufferEXT | ||
+ | glGenerateMultiTexMipmapEXT | ||
+ | glGenerateTextureMipmapEXT | ||
+ | glGetCompressedMultiTexImageEXT | ||
+ | glGetCompressedTextureImageEXT | ||
+ | glGetDoubleIndexedvEXT | ||
+ | glGetDoublei_vEXT | ||
+ | glGetFloatIndexedvEXT | ||
+ | glGetFloati_vEXT | ||
+ | glGetFramebufferParameterivEXT | ||
+ | glGetMultiTexEnvfvEXT | ||
+ | glGetMultiTexEnvivEXT | ||
+ | glGetMultiTexGendvEXT | ||
+ | glGetMultiTexGenfvEXT | ||
+ | glGetMultiTexGenivEXT | ||
+ | glGetMultiTexImageEXT | ||
+ | glGetMultiTexLevelParameterfvEXT | ||
+ | glGetMultiTexLevelParameterivEXT | ||
+ | glGetMultiTexParameterIivEXT | ||
+ | glGetMultiTexParameterIuivEXT | ||
+ | glGetMultiTexParameterfvEXT | ||
+ | glGetMultiTexParameterivEXT | ||
+ | glGetNamedBufferParameterivEXT | ||
+ | glGetNamedBufferPointervEXT | ||
+ | glGetNamedBufferSubDataEXT | ||
+ | glGetNamedFramebufferAttachmentParameterivEXT | ||
+ | glGetNamedProgramLocalParameterIivEXT | ||
+ | glGetNamedProgramLocalParameterIuivEXT | ||
+ | glGetNamedProgramLocalParameterdvEXT | ||
+ | glGetNamedProgramLocalParameterfvEXT | ||
+ | glGetNamedProgramStringEXT | ||
+ | glGetNamedProgramivEXT | ||
+ | glGetNamedRenderbufferParameterivEXT | ||
+ | glGetPointerIndexedvEXT | ||
+ | glGetPointeri_vEXT | ||
+ | glGetTextureImageEXT | ||
+ | glGetTextureLevelParameterfvEXT | ||
+ | glGetTextureLevelParameterivEXT | ||
+ | glGetTextureParameterIivEXT | ||
+ | glGetTextureParameterIuivEXT | ||
+ | glGetTextureParameterfvEXT | ||
+ | glGetTextureParameterivEXT | ||
+ | glGetVertexArrayIntegeri_vEXT | ||
+ | glGetVertexArrayIntegervEXT | ||
+ | glGetVertexArrayPointeri_vEXT | ||
+ | glGetVertexArrayPointervEXT | ||
+ | glMapNamedBufferEXT | ||
+ | glMapNamedBufferRangeEXT | ||
+ | glMatrixFrustumEXT | ||
+ | glMatrixLoadIdentityEXT | ||
+ | glMatrixLoadTransposedEXT | ||
+ | glMatrixLoadTransposefEXT | ||
+ | glMatrixLoaddEXT | ||
+ | glMatrixLoadfEXT | ||
+ | glMatrixMultTransposedEXT | ||
+ | glMatrixMultTransposefEXT | ||
+ | glMatrixMultdEXT | ||
+ | glMatrixMultfEXT | ||
+ | glMatrixOrthoEXT | ||
+ | glMatrixPopEXT | ||
+ | glMatrixPushEXT | ||
+ | glMatrixRotatedEXT | ||
+ | glMatrixRotatefEXT | ||
+ | glMatrixScaledEXT | ||
+ | glMatrixScalefEXT | ||
+ | glMatrixTranslatedEXT | ||
+ | glMatrixTranslatefEXT | ||
+ | glMultiTexBufferEXT | ||
+ | glMultiTexCoordPointerEXT | ||
+ | glMultiTexEnvfEXT | ||
+ | glMultiTexEnvfvEXT | ||
+ | glMultiTexEnviEXT | ||
+ | glMultiTexEnvivEXT | ||
+ | glMultiTexGendEXT | ||
+ | glMultiTexGendvEXT | ||
+ | glMultiTexGenfEXT | ||
+ | glMultiTexGenfvEXT | ||
+ | glMultiTexGeniEXT | ||
+ | glMultiTexGenivEXT | ||
+ | glMultiTexImage1DEXT | ||
+ | glMultiTexImage2DEXT | ||
+ | glMultiTexImage3DEXT | ||
+ | glMultiTexParameterIivEXT | ||
+ | glMultiTexParameterIuivEXT | ||
+ | glMultiTexParameterfEXT | ||
+ | glMultiTexParameterfvEXT | ||
+ | glMultiTexParameteriEXT | ||
+ | glMultiTexParameterivEXT | ||
+ | glMultiTexRenderbufferEXT | ||
+ | glMultiTexSubImage1DEXT | ||
+ | glMultiTexSubImage2DEXT | ||
+ | glMultiTexSubImage3DEXT | ||
+ | glNamedBufferDataEXT | ||
+ | glNamedBufferSubDataEXT | ||
+ | glNamedCopyBufferSubDataEXT | ||
+ | glNamedFramebufferRenderbufferEXT | ||
+ | glNamedFramebufferTexture1DEXT | ||
+ | glNamedFramebufferTexture2DEXT | ||
+ | glNamedFramebufferTexture3DEXT | ||
+ | glNamedFramebufferTextureEXT | ||
+ | glNamedFramebufferTextureFaceEXT | ||
+ | glNamedFramebufferTextureLayerEXT | ||
+ | glNamedProgramLocalParameter4dEXT | ||
+ | glNamedProgramLocalParameter4dvEXT | ||
+ | glNamedProgramLocalParameter4fEXT | ||
+ | glNamedProgramLocalParameter4fvEXT | ||
+ | glNamedProgramLocalParameterI4iEXT | ||
+ | glNamedProgramLocalParameterI4ivEXT | ||
+ | glNamedProgramLocalParameterI4uiEXT | ||
+ | glNamedProgramLocalParameterI4uivEXT | ||
+ | glNamedProgramLocalParameters4fvEXT | ||
+ | glNamedProgramLocalParametersI4ivEXT | ||
+ | glNamedProgramLocalParametersI4uivEXT | ||
+ | glNamedProgramStringEXT | ||
+ | glNamedRenderbufferStorageEXT | ||
+ | glNamedRenderbufferStorageMultisampleCoverageEXT | ||
+ | glNamedRenderbufferStorageMultisampleEXT | ||
+ | glProgramUniform1fEXT | ||
+ | glProgramUniform1fvEXT | ||
+ | glProgramUniform1iEXT | ||
+ | glProgramUniform1ivEXT | ||
+ | glProgramUniform1uiEXT | ||
+ | glProgramUniform1uivEXT | ||
+ | glProgramUniform2fEXT | ||
+ | glProgramUniform2fvEXT | ||
+ | glProgramUniform2iEXT | ||
+ | glProgramUniform2ivEXT | ||
+ | glProgramUniform2uiEXT | ||
+ | glProgramUniform2uivEXT | ||
+ | glProgramUniform3fEXT | ||
+ | glProgramUniform3fvEXT | ||
+ | glProgramUniform3iEXT | ||
+ | glProgramUniform3ivEXT | ||
+ | glProgramUniform3uiEXT | ||
+ | glProgramUniform3uivEXT | ||
+ | glProgramUniform4fEXT | ||
+ | glProgramUniform4fvEXT | ||
+ | glProgramUniform4iEXT | ||
+ | glProgramUniform4ivEXT | ||
+ | glProgramUniform4uiEXT | ||
+ | glProgramUniform4uivEXT | ||
+ | glProgramUniformMatrix2fvEXT | ||
+ | glProgramUniformMatrix2x3fvEXT | ||
+ | glProgramUniformMatrix2x4fvEXT | ||
+ | glProgramUniformMatrix3fvEXT | ||
+ | glProgramUniformMatrix3x2fvEXT | ||
+ | glProgramUniformMatrix3x4fvEXT | ||
+ | glProgramUniformMatrix4fvEXT | ||
+ | glProgramUniformMatrix4x2fvEXT | ||
+ | glProgramUniformMatrix4x3fvEXT | ||
+ | glPushClientAttribDefaultEXT | ||
+ | glTextureBufferEXT | ||
+ | glTextureImage1DEXT | ||
+ | glTextureImage2DEXT | ||
+ | glTextureImage3DEXT | ||
+ | glTextureParameterIivEXT | ||
+ | glTextureParameterIuivEXT | ||
+ | glTextureParameterfEXT | ||
+ | glTextureParameterfvEXT | ||
+ | glTextureParameteriEXT | ||
+ | glTextureParameterivEXT | ||
+ | glTextureRenderbufferEXT | ||
+ | glTextureSubImage1DEXT | ||
+ | glTextureSubImage2DEXT | ||
+ | glTextureSubImage3DEXT | ||
+ | glUnmapNamedBufferEXT | ||
+ | glVertexArrayColorOffsetEXT | ||
+ | glVertexArrayEdgeFlagOffsetEXT | ||
+ | glVertexArrayFogCoordOffsetEXT | ||
+ | glVertexArrayIndexOffsetEXT | ||
+ | glVertexArrayMultiTexCoordOffsetEXT | ||
+ | glVertexArrayNormalOffsetEXT | ||
+ | glVertexArraySecondaryColorOffsetEXT | ||
+ | glVertexArrayTexCoordOffsetEXT | ||
+ | glVertexArrayVertexAttribIOffsetEXT | ||
+ | glVertexArrayVertexAttribOffsetEXT | ||
+ | glVertexArrayVertexOffsetEXT | ||
+ | glColorMaskIndexedEXT | ||
+ | glDisableIndexedEXT | ||
+ | glEnableIndexedEXT | ||
+ | glGetBooleanIndexedvEXT | ||
+ | glGetIntegerIndexedvEXT | ||
+ | glIsEnabledIndexedEXT | ||
+ | glDrawArraysInstancedEXT | ||
+ | glDrawElementsInstancedEXT | ||
+ | glDrawRangeElementsEXT | ||
+ | glFogCoordPointerEXT | ||
+ | glFogCoorddEXT | ||
+ | glFogCoorddvEXT | ||
+ | glFogCoordfEXT | ||
+ | glFogCoordfvEXT | ||
+ | glFragmentColorMaterialEXT | ||
+ | glFragmentLightModelfEXT | ||
+ | glFragmentLightModelfvEXT | ||
+ | glFragmentLightModeliEXT | ||
+ | glFragmentLightModelivEXT | ||
+ | glFragmentLightfEXT | ||
+ | glFragmentLightfvEXT | ||
+ | glFragmentLightiEXT | ||
+ | glFragmentLightivEXT | ||
+ | glFragmentMaterialfEXT | ||
+ | glFragmentMaterialfvEXT | ||
+ | glFragmentMaterialiEXT | ||
+ | glFragmentMaterialivEXT | ||
+ | glGetFragmentLightfvEXT | ||
+ | glGetFragmentLightivEXT | ||
+ | glGetFragmentMaterialfvEXT | ||
+ | glGetFragmentMaterialivEXT | ||
+ | glLightEnviEXT | ||
+ | glBlitFramebufferEXT | ||
+ | glRenderbufferStorageMultisampleEXT | ||
+ | glBindFramebufferEXT | ||
+ | glBindRenderbufferEXT | ||
+ | glCheckFramebufferStatusEXT | ||
+ | glDeleteFramebuffersEXT | ||
+ | glDeleteRenderbuffersEXT | ||
+ | glFramebufferRenderbufferEXT | ||
+ | glFramebufferTexture1DEXT | ||
+ | glFramebufferTexture2DEXT | ||
+ | glFramebufferTexture3DEXT | ||
+ | glGenFramebuffersEXT | ||
+ | glGenRenderbuffersEXT | ||
+ | glGenerateMipmapEXT | ||
+ | glGetFramebufferAttachmentParameterivEXT | ||
+ | glGetRenderbufferParameterivEXT | ||
+ | glIsFramebufferEXT | ||
+ | glIsRenderbufferEXT | ||
+ | glRenderbufferStorageEXT | ||
+ | glFramebufferTextureEXT | ||
+ | glFramebufferTextureFaceEXT | ||
+ | glFramebufferTextureLayerEXT | ||
+ | glProgramParameteriEXT | ||
+ | glProgramEnvParameters4fvEXT | ||
+ | glProgramLocalParameters4fvEXT | ||
+ | glBindFragDataLocationEXT | ||
+ | glGetFragDataLocationEXT | ||
+ | glGetUniformuivEXT | ||
+ | glGetVertexAttribIivEXT | ||
+ | glGetVertexAttribIuivEXT | ||
+ | glUniform1uiEXT | ||
+ | glUniform1uivEXT | ||
+ | glUniform2uiEXT | ||
+ | glUniform2uivEXT | ||
+ | glUniform3uiEXT | ||
+ | glUniform3uivEXT | ||
+ | glUniform4uiEXT | ||
+ | glUniform4uivEXT | ||
+ | glVertexAttribI1iEXT | ||
+ | glVertexAttribI1ivEXT | ||
+ | glVertexAttribI1uiEXT | ||
+ | glVertexAttribI1uivEXT | ||
+ | glVertexAttribI2iEXT | ||
+ | glVertexAttribI2ivEXT | ||
+ | glVertexAttribI2uiEXT | ||
+ | glVertexAttribI2uivEXT | ||
+ | glVertexAttribI3iEXT | ||
+ | glVertexAttribI3ivEXT | ||
+ | glVertexAttribI3uiEXT | ||
+ | glVertexAttribI3uivEXT | ||
+ | glVertexAttribI4bvEXT | ||
+ | glVertexAttribI4iEXT | ||
+ | glVertexAttribI4ivEXT | ||
+ | glVertexAttribI4svEXT | ||
+ | glVertexAttribI4ubvEXT | ||
+ | glVertexAttribI4uiEXT | ||
+ | glVertexAttribI4uivEXT | ||
+ | glVertexAttribI4usvEXT | ||
+ | glVertexAttribIPointerEXT | ||
+ | glGetHistogramEXT | ||
+ | glGetHistogramParameterfvEXT | ||
+ | glGetHistogramParameterivEXT | ||
+ | glGetMinmaxEXT | ||
+ | glGetMinmaxParameterfvEXT | ||
+ | glGetMinmaxParameterivEXT | ||
+ | glHistogramEXT | ||
+ | glMinmaxEXT | ||
+ | glResetHistogramEXT | ||
+ | glResetMinmaxEXT | ||
+ | glIndexFuncEXT | ||
+ | glIndexMaterialEXT | ||
+ | glApplyTextureEXT | ||
+ | glTextureLightEXT | ||
+ | glTextureMaterialEXT | ||
+ | glMultiDrawArraysEXT | ||
+ | glMultiDrawElementsEXT | ||
+ | glSampleMaskEXT | ||
+ | glSamplePatternEXT | ||
+ | glColorTableEXT | ||
+ | glGetColorTableEXT | ||
+ | glGetColorTableParameterfvEXT | ||
+ | glGetColorTableParameterivEXT | ||
+ | glGetPixelTransformParameterfvEXT | ||
+ | glGetPixelTransformParameterivEXT | ||
+ | glPixelTransformParameterfEXT | ||
+ | glPixelTransformParameterfvEXT | ||
+ | glPixelTransformParameteriEXT | ||
+ | glPixelTransformParameterivEXT | ||
+ | glPointParameterfEXT | ||
+ | glPointParameterfvEXT | ||
+ | glPolygonOffsetEXT | ||
+ | glProvokingVertexEXT | ||
+ | glBeginSceneEXT | ||
+ | glEndSceneEXT | ||
+ | glSecondaryColor3bEXT | ||
+ | glSecondaryColor3bvEXT | ||
+ | glSecondaryColor3dEXT | ||
+ | glSecondaryColor3dvEXT | ||
+ | glSecondaryColor3fEXT | ||
+ | glSecondaryColor3fvEXT | ||
+ | glSecondaryColor3iEXT | ||
+ | glSecondaryColor3ivEXT | ||
+ | glSecondaryColor3sEXT | ||
+ | glSecondaryColor3svEXT | ||
+ | glSecondaryColor3ubEXT | ||
+ | glSecondaryColor3ubvEXT | ||
+ | glSecondaryColor3uiEXT | ||
+ | glSecondaryColor3uivEXT | ||
+ | glSecondaryColor3usEXT | ||
+ | glSecondaryColor3usvEXT | ||
+ | glSecondaryColorPointerEXT | ||
+ | glActiveProgramEXT | ||
+ | glCreateShaderProgramEXT | ||
+ | glUseShaderProgramEXT | ||
+ | glBindImageTextureEXT | ||
+ | glMemoryBarrierEXT | ||
+ | glActiveStencilFaceEXT | ||
+ | glTexSubImage1DEXT | ||
+ | glTexSubImage2DEXT | ||
+ | glTexSubImage3DEXT | ||
+ | glTexImage3DEXT | ||
+ | glTexBufferEXT | ||
+ | glClearColorIiEXT | ||
+ | glClearColorIuiEXT | ||
+ | glGetTexParameterIivEXT | ||
+ | glGetTexParameterIuivEXT | ||
+ | glTexParameterIivEXT | ||
+ | glTexParameterIuivEXT | ||
+ | glAreTexturesResidentEXT | ||
+ | glBindTextureEXT | ||
+ | glDeleteTexturesEXT | ||
+ | glGenTexturesEXT | ||
+ | glIsTextureEXT | ||
+ | glPrioritizeTexturesEXT | ||
+ | glTextureNormalEXT | ||
+ | glGetQueryObjecti64vEXT | ||
+ | glGetQueryObjectui64vEXT | ||
+ | glBeginTransformFeedbackEXT | ||
+ | glBindBufferBaseEXT | ||
+ | glBindBufferOffsetEXT | ||
+ | glBindBufferRangeEXT | ||
+ | glEndTransformFeedbackEXT | ||
+ | glGetTransformFeedbackVaryingEXT | ||
+ | glTransformFeedbackVaryingsEXT | ||
+ | glArrayElementEXT | ||
+ | glColorPointerEXT | ||
+ | glDrawArraysEXT | ||
+ | glEdgeFlagPointerEXT | ||
+ | glGetPointervEXT | ||
+ | glIndexPointerEXT | ||
+ | glNormalPointerEXT | ||
+ | glTexCoordPointerEXT | ||
+ | glVertexPointerEXT | ||
+ | glGetVertexAttribLdvEXT | ||
+ | glVertexArrayVertexAttribLOffsetEXT | ||
+ | glVertexAttribL1dEXT | ||
+ | glVertexAttribL1dvEXT | ||
+ | glVertexAttribL2dEXT | ||
+ | glVertexAttribL2dvEXT | ||
+ | glVertexAttribL3dEXT | ||
+ | glVertexAttribL3dvEXT | ||
+ | glVertexAttribL4dEXT | ||
+ | glVertexAttribL4dvEXT | ||
+ | glVertexAttribLPointerEXT | ||
+ | glBeginVertexShaderEXT | ||
+ | glBindLightParameterEXT | ||
+ | glBindMaterialParameterEXT | ||
+ | glBindParameterEXT | ||
+ | glBindTexGenParameterEXT | ||
+ | glBindTextureUnitParameterEXT | ||
+ | glBindVertexShaderEXT | ||
+ | glDeleteVertexShaderEXT | ||
+ | glDisableVariantClientStateEXT | ||
+ | glEnableVariantClientStateEXT | ||
+ | glEndVertexShaderEXT | ||
+ | glExtractComponentEXT | ||
+ | glGenSymbolsEXT | ||
+ | glGenVertexShadersEXT | ||
+ | glGetInvariantBooleanvEXT | ||
+ | glGetInvariantFloatvEXT | ||
+ | glGetInvariantIntegervEXT | ||
+ | glGetLocalConstantBooleanvEXT | ||
+ | glGetLocalConstantFloatvEXT | ||
+ | glGetLocalConstantIntegervEXT | ||
+ | glGetVariantBooleanvEXT | ||
+ | glGetVariantFloatvEXT | ||
+ | glGetVariantIntegervEXT | ||
+ | glGetVariantPointervEXT | ||
+ | glInsertComponentEXT | ||
+ | glIsVariantEnabledEXT | ||
+ | glSetInvariantEXT | ||
+ | glSetLocalConstantEXT | ||
+ | glShaderOp1EXT | ||
+ | glShaderOp2EXT | ||
+ | glShaderOp3EXT | ||
+ | glSwizzleEXT | ||
+ | glVariantPointerEXT | ||
+ | glVariantbvEXT | ||
+ | glVariantdvEXT | ||
+ | glVariantfvEXT | ||
+ | glVariantivEXT | ||
+ | glVariantsvEXT | ||
+ | glVariantubvEXT | ||
+ | glVariantuivEXT | ||
+ | glVariantusvEXT | ||
+ | glWriteMaskEXT | ||
+ | glVertexWeightPointerEXT | ||
+ | glVertexWeightfEXT | ||
+ | glVertexWeightfvEXT | ||
+ | glFrameTerminatorGREMEDY | ||
+ | glStringMarkerGREMEDY | ||
+ | glGetImageTransformParameterfvHP | ||
+ | glGetImageTransformParameterivHP | ||
+ | glImageTransformParameterfHP | ||
+ | glImageTransformParameterfvHP | ||
+ | glImageTransformParameteriHP | ||
+ | glImageTransformParameterivHP | ||
+ | glMultiModeDrawArraysIBM | ||
+ | glMultiModeDrawElementsIBM | ||
+ | glColorPointerListIBM | ||
+ | glEdgeFlagPointerListIBM | ||
+ | glFogCoordPointerListIBM | ||
+ | glIndexPointerListIBM | ||
+ | glNormalPointerListIBM | ||
+ | glSecondaryColorPointerListIBM | ||
+ | glTexCoordPointerListIBM | ||
+ | glVertexPointerListIBM | ||
+ | glColorPointervINTEL | ||
+ | glNormalPointervINTEL | ||
+ | glTexCoordPointervINTEL | ||
+ | glVertexPointervINTEL | ||
+ | glTexScissorFuncINTEL | ||
+ | glTexScissorINTEL | ||
+ | glBufferRegionEnabledEXT | ||
+ | glDeleteBufferRegionEXT | ||
+ | glDrawBufferRegionEXT | ||
+ | glNewBufferRegionEXT | ||
+ | glReadBufferRegionEXT | ||
+ | glResizeBuffersMESA | ||
+ | glWindowPos2dMESA | ||
+ | glWindowPos2dvMESA | ||
+ | glWindowPos2fMESA | ||
+ | glWindowPos2fvMESA | ||
+ | glWindowPos2iMESA | ||
+ | glWindowPos2ivMESA | ||
+ | glWindowPos2sMESA | ||
+ | glWindowPos2svMESA | ||
+ | glWindowPos3dMESA | ||
+ | glWindowPos3dvMESA | ||
+ | glWindowPos3fMESA | ||
+ | glWindowPos3fvMESA | ||
+ | glWindowPos3iMESA | ||
+ | glWindowPos3ivMESA | ||
+ | glWindowPos3sMESA | ||
+ | glWindowPos3svMESA | ||
+ | glWindowPos4dMESA | ||
+ | glWindowPos4dvMESA | ||
+ | glWindowPos4fMESA | ||
+ | glWindowPos4fvMESA | ||
+ | glWindowPos4iMESA | ||
+ | glWindowPos4ivMESA | ||
+ | glWindowPos4sMESA | ||
+ | glWindowPos4svMESA | ||
+ | glBeginConditionalRenderNV | ||
+ | glEndConditionalRenderNV | ||
+ | glCopyImageSubDataNV | ||
+ | glClearDepthdNV | ||
+ | glDepthBoundsdNV | ||
+ | glDepthRangedNV | ||
+ | glEvalMapsNV | ||
+ | glGetMapAttribParameterfvNV | ||
+ | glGetMapAttribParameterivNV | ||
+ | glGetMapControlPointsNV | ||
+ | glGetMapParameterfvNV | ||
+ | glGetMapParameterivNV | ||
+ | glMapControlPointsNV | ||
+ | glMapParameterfvNV | ||
+ | glMapParameterivNV | ||
+ | glGetMultisamplefvNV | ||
+ | glSampleMaskIndexedNV | ||
+ | glTexRenderbufferNV | ||
+ | glDeleteFencesNV | ||
+ | glFinishFenceNV | ||
+ | glGenFencesNV | ||
+ | glGetFenceivNV | ||
+ | glIsFenceNV | ||
+ | glSetFenceNV | ||
+ | glTestFenceNV | ||
+ | glGetProgramNamedParameterdvNV | ||
+ | glGetProgramNamedParameterfvNV | ||
+ | glProgramNamedParameter4dNV | ||
+ | glProgramNamedParameter4dvNV | ||
+ | glProgramNamedParameter4fNV | ||
+ | glProgramNamedParameter4fvNV | ||
+ | glRenderbufferStorageMultisampleCoverageNV | ||
+ | glProgramVertexLimitNV | ||
+ | glProgramEnvParameterI4iNV | ||
+ | glProgramEnvParameterI4ivNV | ||
+ | glProgramEnvParameterI4uiNV | ||
+ | glProgramEnvParameterI4uivNV | ||
+ | glProgramEnvParametersI4ivNV | ||
+ | glProgramEnvParametersI4uivNV | ||
+ | glProgramLocalParameterI4iNV | ||
+ | glProgramLocalParameterI4ivNV | ||
+ | glProgramLocalParameterI4uiNV | ||
+ | glProgramLocalParameterI4uivNV | ||
+ | glProgramLocalParametersI4ivNV | ||
+ | glProgramLocalParametersI4uivNV | ||
+ | glGetUniformi64vNV | ||
+ | glGetUniformui64vNV | ||
+ | glProgramUniform1i64NV | ||
+ | glProgramUniform1i64vNV | ||
+ | glProgramUniform1ui64NV | ||
+ | glProgramUniform1ui64vNV | ||
+ | glProgramUniform2i64NV | ||
+ | glProgramUniform2i64vNV | ||
+ | glProgramUniform2ui64NV | ||
+ | glProgramUniform2ui64vNV | ||
+ | glProgramUniform3i64NV | ||
+ | glProgramUniform3i64vNV | ||
+ | glProgramUniform3ui64NV | ||
+ | glProgramUniform3ui64vNV | ||
+ | glProgramUniform4i64NV | ||
+ | glProgramUniform4i64vNV | ||
+ | glProgramUniform4ui64NV | ||
+ | glProgramUniform4ui64vNV | ||
+ | glUniform1i64NV | ||
+ | glUniform1i64vNV | ||
+ | glUniform1ui64NV | ||
+ | glUniform1ui64vNV | ||
+ | glUniform2i64NV | ||
+ | glUniform2i64vNV | ||
+ | glUniform2ui64NV | ||
+ | glUniform2ui64vNV | ||
+ | glUniform3i64NV | ||
+ | glUniform3i64vNV | ||
+ | glUniform3ui64NV | ||
+ | glUniform3ui64vNV | ||
+ | glUniform4i64NV | ||
+ | glUniform4i64vNV | ||
+ | glUniform4ui64NV | ||
+ | glUniform4ui64vNV | ||
+ | glColor3hNV | ||
+ | glColor3hvNV | ||
+ | glColor4hNV | ||
+ | glColor4hvNV | ||
+ | glFogCoordhNV | ||
+ | glFogCoordhvNV | ||
+ | glMultiTexCoord1hNV | ||
+ | glMultiTexCoord1hvNV | ||
+ | glMultiTexCoord2hNV | ||
+ | glMultiTexCoord2hvNV | ||
+ | glMultiTexCoord3hNV | ||
+ | glMultiTexCoord3hvNV | ||
+ | glMultiTexCoord4hNV | ||
+ | glMultiTexCoord4hvNV | ||
+ | glNormal3hNV | ||
+ | glNormal3hvNV | ||
+ | glSecondaryColor3hNV | ||
+ | glSecondaryColor3hvNV | ||
+ | glTexCoord1hNV | ||
+ | glTexCoord1hvNV | ||
+ | glTexCoord2hNV | ||
+ | glTexCoord2hvNV | ||
+ | glTexCoord3hNV | ||
+ | glTexCoord3hvNV | ||
+ | glTexCoord4hNV | ||
+ | glTexCoord4hvNV | ||
+ | glVertex2hNV | ||
+ | glVertex2hvNV | ||
+ | glVertex3hNV | ||
+ | glVertex3hvNV | ||
+ | glVertex4hNV | ||
+ | glVertex4hvNV | ||
+ | glVertexAttrib1hNV | ||
+ | glVertexAttrib1hvNV | ||
+ | glVertexAttrib2hNV | ||
+ | glVertexAttrib2hvNV | ||
+ | glVertexAttrib3hNV | ||
+ | glVertexAttrib3hvNV | ||
+ | glVertexAttrib4hNV | ||
+ | glVertexAttrib4hvNV | ||
+ | glVertexAttribs1hvNV | ||
+ | glVertexAttribs2hvNV | ||
+ | glVertexAttribs3hvNV | ||
+ | glVertexAttribs4hvNV | ||
+ | glVertexWeighthNV | ||
+ | glVertexWeighthvNV | ||
+ | glBeginOcclusionQueryNV | ||
+ | glDeleteOcclusionQueriesNV | ||
+ | glEndOcclusionQueryNV | ||
+ | glGenOcclusionQueriesNV | ||
+ | glGetOcclusionQueryivNV | ||
+ | glGetOcclusionQueryuivNV | ||
+ | glIsOcclusionQueryNV | ||
+ | glProgramBufferParametersIivNV | ||
+ | glProgramBufferParametersIuivNV | ||
+ | glProgramBufferParametersfvNV | ||
+ | glFlushPixelDataRangeNV | ||
+ | glPixelDataRangeNV | ||
+ | glPointParameteriNV | ||
+ | glPointParameterivNV | ||
+ | glGetVideoi64vNV | ||
+ | glGetVideoivNV | ||
+ | glGetVideoui64vNV | ||
+ | glGetVideouivNV | ||
+ | glPresentFrameDualFillNV | ||
+ | glPresentFrameKeyedNV | ||
+ | glPrimitiveRestartIndexNV | ||
+ | glPrimitiveRestartNV | ||
+ | glCombinerInputNV | ||
+ | glCombinerOutputNV | ||
+ | glCombinerParameterfNV | ||
+ | glCombinerParameterfvNV | ||
+ | glCombinerParameteriNV | ||
+ | glCombinerParameterivNV | ||
+ | glFinalCombinerInputNV | ||
+ | glGetCombinerInputParameterfvNV | ||
+ | glGetCombinerInputParameterivNV | ||
+ | glGetCombinerOutputParameterfvNV | ||
+ | glGetCombinerOutputParameterivNV | ||
+ | glGetFinalCombinerInputParameterfvNV | ||
+ | glGetFinalCombinerInputParameterivNV | ||
+ | glCombinerStageParameterfvNV | ||
+ | glGetCombinerStageParameterfvNV | ||
+ | glGetBufferParameterui64vNV | ||
+ | glGetIntegerui64vNV | ||
+ | glGetNamedBufferParameterui64vNV | ||
+ | glIsBufferResidentNV | ||
+ | glIsNamedBufferResidentNV | ||
+ | glMakeBufferNonResidentNV | ||
+ | glMakeBufferResidentNV | ||
+ | glMakeNamedBufferNonResidentNV | ||
+ | glMakeNamedBufferResidentNV | ||
+ | glProgramUniformui64NV | ||
+ | glProgramUniformui64vNV | ||
+ | glUniformui64NV | ||
+ | glUniformui64vNV | ||
+ | glTextureBarrierNV | ||
+ | glActiveVaryingNV | ||
+ | glBeginTransformFeedbackNV | ||
+ | glBindBufferBaseNV | ||
+ | glBindBufferOffsetNV | ||
+ | glBindBufferRangeNV | ||
+ | glEndTransformFeedbackNV | ||
+ | glGetActiveVaryingNV | ||
+ | glGetTransformFeedbackVaryingNV | ||
+ | glGetVaryingLocationNV | ||
+ | glTransformFeedbackAttribsNV | ||
+ | glTransformFeedbackVaryingsNV | ||
+ | glBindTransformFeedbackNV | ||
+ | glDeleteTransformFeedbacksNV | ||
+ | glDrawTransformFeedbackNV | ||
+ | glGenTransformFeedbacksNV | ||
+ | glIsTransformFeedbackNV | ||
+ | glPauseTransformFeedbackNV | ||
+ | glResumeTransformFeedbackNV | ||
+ | glVDPAUFiniNV | ||
+ | glVDPAUGetSurfaceivNV | ||
+ | glVDPAUInitNV | ||
+ | glVDPAUIsSurfaceNV | ||
+ | glVDPAUMapSurfacesNV | ||
+ | glVDPAURegisterOutputSurfaceNV | ||
+ | glVDPAURegisterVideoSurfaceNV | ||
+ | glVDPAUSurfaceAccessNV | ||
+ | glVDPAUUnmapSurfacesNV | ||
+ | glVDPAUUnregisterSurfaceNV | ||
+ | glFlushVertexArrayRangeNV | ||
+ | glVertexArrayRangeNV | ||
+ | glGetVertexAttribLi64vNV | ||
+ | glGetVertexAttribLui64vNV | ||
+ | glVertexAttribL1i64NV | ||
+ | glVertexAttribL1i64vNV | ||
+ | glVertexAttribL1ui64NV | ||
+ | glVertexAttribL1ui64vNV | ||
+ | glVertexAttribL2i64NV | ||
+ | glVertexAttribL2i64vNV | ||
+ | glVertexAttribL2ui64NV | ||
+ | glVertexAttribL2ui64vNV | ||
+ | glVertexAttribL3i64NV | ||
+ | glVertexAttribL3i64vNV | ||
+ | glVertexAttribL3ui64NV | ||
+ | glVertexAttribL3ui64vNV | ||
+ | glVertexAttribL4i64NV | ||
+ | glVertexAttribL4i64vNV | ||
+ | glVertexAttribL4ui64NV | ||
+ | glVertexAttribL4ui64vNV | ||
+ | glVertexAttribLFormatNV | ||
+ | glBufferAddressRangeNV | ||
+ | glColorFormatNV | ||
+ | glEdgeFlagFormatNV | ||
+ | glFogCoordFormatNV | ||
+ | glGetIntegerui64i_vNV | ||
+ | glIndexFormatNV | ||
+ | glNormalFormatNV | ||
+ | glSecondaryColorFormatNV | ||
+ | glTexCoordFormatNV | ||
+ | glVertexAttribFormatNV | ||
+ | glVertexAttribIFormatNV | ||
+ | glVertexFormatNV | ||
+ | glAreProgramsResidentNV | ||
+ | glBindProgramNV | ||
+ | glDeleteProgramsNV | ||
+ | glExecuteProgramNV | ||
+ | glGenProgramsNV | ||
+ | glGetProgramParameterdvNV | ||
+ | glGetProgramParameterfvNV | ||
+ | glGetProgramStringNV | ||
+ | glGetProgramivNV | ||
+ | glGetTrackMatrixivNV | ||
+ | glGetVertexAttribPointervNV | ||
+ | glGetVertexAttribdvNV | ||
+ | glGetVertexAttribfvNV | ||
+ | glGetVertexAttribivNV | ||
+ | glIsProgramNV | ||
+ | glLoadProgramNV | ||
+ | glProgramParameter4dNV | ||
+ | glProgramParameter4dvNV | ||
+ | glProgramParameter4fNV | ||
+ | glProgramParameter4fvNV | ||
+ | glProgramParameters4dvNV | ||
+ | glProgramParameters4fvNV | ||
+ | glRequestResidentProgramsNV | ||
+ | glTrackMatrixNV | ||
+ | glVertexAttrib1dNV | ||
+ | glVertexAttrib1dvNV | ||
+ | glVertexAttrib1fNV | ||
+ | glVertexAttrib1fvNV | ||
+ | glVertexAttrib1sNV | ||
+ | glVertexAttrib1svNV | ||
+ | glVertexAttrib2dNV | ||
+ | glVertexAttrib2dvNV | ||
+ | glVertexAttrib2fNV | ||
+ | glVertexAttrib2fvNV | ||
+ | glVertexAttrib2sNV | ||
+ | glVertexAttrib2svNV | ||
+ | glVertexAttrib3dNV | ||
+ | glVertexAttrib3dvNV | ||
+ | glVertexAttrib3fNV | ||
+ | glVertexAttrib3fvNV | ||
+ | glVertexAttrib3sNV | ||
+ | glVertexAttrib3svNV | ||
+ | glVertexAttrib4dNV | ||
+ | glVertexAttrib4dvNV | ||
+ | glVertexAttrib4fNV | ||
+ | glVertexAttrib4fvNV | ||
+ | glVertexAttrib4sNV | ||
+ | glVertexAttrib4svNV | ||
+ | glVertexAttrib4ubNV | ||
+ | glVertexAttrib4ubvNV | ||
+ | glVertexAttribPointerNV | ||
+ | glVertexAttribs1dvNV | ||
+ | glVertexAttribs1fvNV | ||
+ | glVertexAttribs1svNV | ||
+ | glVertexAttribs2dvNV | ||
+ | glVertexAttribs2fvNV | ||
+ | glVertexAttribs2svNV | ||
+ | glVertexAttribs3dvNV | ||
+ | glVertexAttribs3fvNV | ||
+ | glVertexAttribs3svNV | ||
+ | glVertexAttribs4dvNV | ||
+ | glVertexAttribs4fvNV | ||
+ | glVertexAttribs4svNV | ||
+ | glVertexAttribs4ubvNV | ||
+ | glClearDepthfOES | ||
+ | glClipPlanefOES | ||
+ | glDepthRangefOES | ||
+ | glFrustumfOES | ||
+ | glGetClipPlanefOES | ||
+ | glOrthofOES | ||
+ | glDetailTexFuncSGIS | ||
+ | glGetDetailTexFuncSGIS | ||
+ | glFogFuncSGIS | ||
+ | glGetFogFuncSGIS | ||
+ | glSampleMaskSGIS | ||
+ | glSamplePatternSGIS | ||
+ | glGetSharpenTexFuncSGIS | ||
+ | glSharpenTexFuncSGIS | ||
+ | glTexImage4DSGIS | ||
+ | glTexSubImage4DSGIS | ||
+ | glGetTexFilterFuncSGIS | ||
+ | glTexFilterFuncSGIS | ||
+ | glAsyncMarkerSGIX | ||
+ | glDeleteAsyncMarkersSGIX | ||
+ | glFinishAsyncSGIX | ||
+ | glGenAsyncMarkersSGIX | ||
+ | glIsAsyncMarkerSGIX | ||
+ | glPollAsyncSGIX | ||
+ | glFlushRasterSGIX | ||
+ | glTextureFogSGIX | ||
+ | glFragmentColorMaterialSGIX | ||
+ | glFragmentLightModelfSGIX | ||
+ | glFragmentLightModelfvSGIX | ||
+ | glFragmentLightModeliSGIX | ||
+ | glFragmentLightModelivSGIX | ||
+ | glFragmentLightfSGIX | ||
+ | glFragmentLightfvSGIX | ||
+ | glFragmentLightiSGIX | ||
+ | glFragmentLightivSGIX | ||
+ | glFragmentMaterialfSGIX | ||
+ | glFragmentMaterialfvSGIX | ||
+ | glFragmentMaterialiSGIX | ||
+ | glFragmentMaterialivSGIX | ||
+ | glGetFragmentLightfvSGIX | ||
+ | glGetFragmentLightivSGIX | ||
+ | glGetFragmentMaterialfvSGIX | ||
+ | glGetFragmentMaterialivSGIX | ||
+ | glFrameZoomSGIX | ||
+ | glPixelTexGenSGIX | ||
+ | glReferencePlaneSGIX | ||
+ | glSpriteParameterfSGIX | ||
+ | glSpriteParameterfvSGIX | ||
+ | glSpriteParameteriSGIX | ||
+ | glSpriteParameterivSGIX | ||
+ | glTagSampleBufferSGIX | ||
+ | glColorTableParameterfvSGI | ||
+ | glColorTableParameterivSGI | ||
+ | glColorTableSGI | ||
+ | glCopyColorTableSGI | ||
+ | glGetColorTableParameterfvSGI | ||
+ | glGetColorTableParameterivSGI | ||
+ | glGetColorTableSGI | ||
+ | glFinishTextureSUNX | ||
+ | glGlobalAlphaFactorbSUN | ||
+ | glGlobalAlphaFactordSUN | ||
+ | glGlobalAlphaFactorfSUN | ||
+ | glGlobalAlphaFactoriSUN | ||
+ | glGlobalAlphaFactorsSUN | ||
+ | glGlobalAlphaFactorubSUN | ||
+ | glGlobalAlphaFactoruiSUN | ||
+ | glGlobalAlphaFactorusSUN | ||
+ | glReadVideoPixelsSUN | ||
+ | glReplacementCodePointerSUN | ||
+ | glReplacementCodeubSUN | ||
+ | glReplacementCodeubvSUN | ||
+ | glReplacementCodeuiSUN | ||
+ | glReplacementCodeuivSUN | ||
+ | glReplacementCodeusSUN | ||
+ | glReplacementCodeusvSUN | ||
+ | glColor3fVertex3fSUN | ||
+ | glColor3fVertex3fvSUN | ||
+ | glColor4fNormal3fVertex3fSUN | ||
+ | glColor4fNormal3fVertex3fvSUN | ||
+ | glColor4ubVertex2fSUN | ||
+ | glColor4ubVertex2fvSUN | ||
+ | glColor4ubVertex3fSUN | ||
+ | glColor4ubVertex3fvSUN | ||
+ | glNormal3fVertex3fSUN | ||
+ | glNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor3fVertex3fSUN | ||
+ | glReplacementCodeuiColor3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor4fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiColor4fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiColor4ubVertex3fSUN | ||
+ | glReplacementCodeuiColor4ubVertex3fvSUN | ||
+ | glReplacementCodeuiNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | ||
+ | glReplacementCodeuiTexCoord2fVertex3fSUN | ||
+ | glReplacementCodeuiTexCoord2fVertex3fvSUN | ||
+ | glReplacementCodeuiVertex3fSUN | ||
+ | glReplacementCodeuiVertex3fvSUN | ||
+ | glTexCoord2fColor3fVertex3fSUN | ||
+ | glTexCoord2fColor3fVertex3fvSUN | ||
+ | glTexCoord2fColor4fNormal3fVertex3fSUN | ||
+ | glTexCoord2fColor4fNormal3fVertex3fvSUN | ||
+ | glTexCoord2fColor4ubVertex3fSUN | ||
+ | glTexCoord2fColor4ubVertex3fvSUN | ||
+ | glTexCoord2fNormal3fVertex3fSUN | ||
+ | glTexCoord2fNormal3fVertex3fvSUN | ||
+ | glTexCoord2fVertex3fSUN | ||
+ | glTexCoord2fVertex3fvSUN | ||
+ | glTexCoord4fColor4fNormal3fVertex4fSUN | ||
+ | glTexCoord4fColor4fNormal3fVertex4fvSUN | ||
+ | glTexCoord4fVertex4fSUN | ||
+ | glTexCoord4fVertex4fvSUN | ||
+ | glAddSwapHintRectWIN | ||
+ | GL_3DFX_multisample | ||
+ | GL_3DFX_tbuffer | ||
+ | GL_3DFX_texture_compression_FXT1 | ||
+ | GL_AMD_conservative_depth | ||
+ | GL_AMD_debug_output | ||
+ | GL_AMD_draw_buffers_blend | ||
+ | GL_AMD_name_gen_delete | ||
+ | GL_AMD_performance_monitor | ||
+ | GL_AMD_seamless_cubemap_per_texture | ||
+ | GL_AMD_shader_stencil_export | ||
+ | GL_AMD_texture_texture4 | ||
+ | GL_AMD_transform_feedback3_lines_triangles | ||
+ | GL_AMD_vertex_shader_tessellator | ||
+ | GL_APPLE_aux_depth_stencil | ||
+ | GL_APPLE_client_storage | ||
+ | GL_APPLE_element_array | ||
+ | GL_APPLE_fence | ||
+ | GL_APPLE_float_pixels | ||
+ | GL_APPLE_flush_buffer_range | ||
+ | GL_APPLE_object_purgeable | ||
+ | GL_APPLE_pixel_buffer | ||
+ | GL_APPLE_rgb_422 | ||
+ | GL_APPLE_row_bytes | ||
+ | GL_APPLE_specular_vector | ||
+ | GL_APPLE_texture_range | ||
+ | GL_APPLE_transform_hint | ||
+ | GL_APPLE_vertex_array_object | ||
+ | GL_APPLE_vertex_array_range | ||
+ | GL_APPLE_vertex_program_evaluators | ||
+ | GL_APPLE_ycbcr_422 | ||
+ | GL_ARB_blend_func_extended | ||
+ | GL_ARB_color_buffer_float | ||
+ | GL_ARB_compatibility | ||
+ | GL_ARB_copy_buffer | ||
+ | GL_ARB_depth_buffer_float | ||
+ | GL_ARB_depth_clamp | ||
+ | GL_ARB_depth_texture | ||
+ | GL_ARB_draw_buffers | ||
+ | GL_ARB_draw_buffers_blend | ||
+ | GL_ARB_draw_elements_base_vertex | ||
+ | GL_ARB_draw_indirect | ||
+ | GL_ARB_draw_instanced | ||
+ | GL_ARB_explicit_attrib_location | ||
+ | GL_ARB_fragment_coord_conventions | ||
+ | GL_ARB_fragment_program | ||
+ | GL_ARB_fragment_program_shadow | ||
+ | GL_ARB_fragment_shader | ||
+ | GL_ARB_framebuffer_object | ||
+ | GL_ARB_framebuffer_sRGB | ||
+ | GL_ARB_geometry_shader4 | ||
+ | GL_ARB_gpu_shader5 | ||
+ | GL_ARB_gpu_shader_fp64 | ||
+ | GL_ARB_half_float_pixel | ||
+ | GL_ARB_half_float_vertex | ||
+ | GL_ARB_imaging | ||
+ | GL_ARB_instanced_arrays | ||
+ | GL_ARB_map_buffer_range | ||
+ | GL_ARB_matrix_palette | ||
+ | GL_ARB_multisample | ||
+ | GL_ARB_multitexture | ||
+ | GL_ARB_occlusion_query | ||
+ | GL_ARB_occlusion_query2 | ||
+ | GL_ARB_pixel_buffer_object | ||
+ | GL_ARB_point_parameters | ||
+ | GL_ARB_point_sprite | ||
+ | GL_ARB_provoking_vertex | ||
+ | GL_ARB_sample_shading | ||
+ | GL_ARB_sampler_objects | ||
+ | GL_ARB_seamless_cube_map | ||
+ | GL_ARB_shader_bit_encoding | ||
+ | GL_ARB_shader_objects | ||
+ | GL_ARB_shader_subroutine | ||
+ | GL_ARB_shader_texture_lod | ||
+ | GL_ARB_shading_language_100 | ||
+ | GL_ARB_shading_language_include | ||
+ | GL_ARB_shadow | ||
+ | GL_ARB_shadow_ambient | ||
+ | GL_ARB_sync | ||
+ | GL_ARB_tessellation_shader | ||
+ | GL_ARB_texture_border_clamp | ||
+ | GL_ARB_texture_buffer_object | ||
+ | GL_ARB_texture_buffer_object_rgb32 | ||
+ | GL_ARB_texture_compression | ||
+ | GL_ARB_texture_compression_bptc | ||
+ | GL_ARB_texture_compression_rgtc | ||
+ | GL_ARB_texture_cube_map | ||
+ | GL_ARB_texture_cube_map_array | ||
+ | GL_ARB_texture_env_add | ||
+ | GL_ARB_texture_env_combine | ||
+ | GL_ARB_texture_env_crossbar | ||
+ | GL_ARB_texture_env_dot3 | ||
+ | GL_ARB_texture_float | ||
+ | GL_ARB_texture_gather | ||
+ | GL_ARB_texture_mirrored_repeat | ||
+ | GL_ARB_texture_multisample | ||
+ | GL_ARB_texture_non_power_of_two | ||
+ | GL_ARB_texture_query_lod | ||
+ | GL_ARB_texture_rectangle | ||
+ | GL_ARB_texture_rg | ||
+ | GL_ARB_texture_rgb10_a2ui | ||
+ | GL_ARB_texture_swizzle | ||
+ | GL_ARB_timer_query | ||
+ | GL_ARB_transform_feedback2 | ||
+ | GL_ARB_transform_feedback3 | ||
+ | GL_ARB_transpose_matrix | ||
+ | GL_ARB_uniform_buffer_object | ||
+ | GL_ARB_vertex_array_bgra | ||
+ | GL_ARB_vertex_array_object | ||
+ | GL_ARB_vertex_blend | ||
+ | GL_ARB_vertex_buffer_object | ||
+ | GL_ARB_vertex_program | ||
+ | GL_ARB_vertex_shader | ||
+ | GL_ARB_vertex_type_2_10_10_10_rev | ||
+ | GL_ARB_window_pos | ||
+ | GL_ATIX_point_sprites | ||
+ | GL_ATIX_texture_env_combine3 | ||
+ | GL_ATIX_texture_env_route | ||
+ | GL_ATIX_vertex_shader_output_point_size | ||
+ | GL_ATI_draw_buffers | ||
+ | GL_ATI_element_array | ||
+ | GL_ATI_envmap_bumpmap | ||
+ | GL_ATI_fragment_shader | ||
+ | GL_ATI_map_object_buffer | ||
+ | GL_ATI_meminfo | ||
+ | GL_ATI_pn_triangles | ||
+ | GL_ATI_separate_stencil | ||
+ | GL_ATI_shader_texture_lod | ||
+ | GL_ATI_text_fragment_shader | ||
+ | GL_ATI_texture_compression_3dc | ||
+ | GL_ATI_texture_env_combine3 | ||
+ | GL_ATI_texture_float | ||
+ | GL_ATI_texture_mirror_once | ||
+ | GL_ATI_vertex_array_object | ||
+ | GL_ATI_vertex_attrib_array_object | ||
+ | GL_ATI_vertex_streams | ||
+ | GL_EXT_422_pixels | ||
+ | GL_EXT_Cg_shader | ||
+ | GL_EXT_abgr | ||
+ | GL_EXT_bgra | ||
+ | GL_EXT_bindable_uniform | ||
+ | GL_EXT_blend_color | ||
+ | GL_EXT_blend_equation_separate | ||
+ | GL_EXT_blend_func_separate | ||
+ | GL_EXT_blend_logic_op | ||
+ | GL_EXT_blend_minmax | ||
+ | GL_EXT_blend_subtract | ||
+ | GL_EXT_clip_volume_hint | ||
+ | GL_EXT_cmyka | ||
+ | GL_EXT_color_subtable | ||
+ | GL_EXT_compiled_vertex_array | ||
+ | GL_EXT_convolution | ||
+ | GL_EXT_coordinate_frame | ||
+ | GL_EXT_copy_texture | ||
+ | GL_EXT_cull_vertex | ||
+ | GL_EXT_depth_bounds_test | ||
+ | GL_EXT_direct_state_access | ||
+ | GL_EXT_draw_buffers2 | ||
+ | GL_EXT_draw_instanced | ||
+ | GL_EXT_draw_range_elements | ||
+ | GL_EXT_fog_coord | ||
+ | GL_EXT_fragment_lighting | ||
+ | GL_EXT_framebuffer_blit | ||
+ | GL_EXT_framebuffer_multisample | ||
+ | GL_EXT_framebuffer_object | ||
+ | GL_EXT_framebuffer_sRGB | ||
+ | GL_EXT_geometry_shader4 | ||
+ | GL_EXT_gpu_program_parameters | ||
+ | GL_EXT_gpu_shader4 | ||
+ | GL_EXT_histogram | ||
+ | GL_EXT_index_array_formats | ||
+ | GL_EXT_index_func | ||
+ | GL_EXT_index_material | ||
+ | GL_EXT_index_texture | ||
+ | GL_EXT_light_texture | ||
+ | GL_EXT_misc_attribute | ||
+ | GL_EXT_multi_draw_arrays | ||
+ | GL_EXT_multisample | ||
+ | GL_EXT_packed_depth_stencil | ||
+ | GL_EXT_packed_float | ||
+ | GL_EXT_packed_pixels | ||
+ | GL_EXT_paletted_texture | ||
+ | GL_EXT_pixel_buffer_object | ||
+ | GL_EXT_pixel_transform | ||
+ | GL_EXT_pixel_transform_color_table | ||
+ | GL_EXT_point_parameters | ||
+ | GL_EXT_polygon_offset | ||
+ | GL_EXT_provoking_vertex | ||
+ | GL_EXT_rescale_normal | ||
+ | GL_EXT_scene_marker | ||
+ | GL_EXT_secondary_color | ||
+ | GL_EXT_separate_shader_objects | ||
+ | GL_EXT_separate_specular_color | ||
+ | GL_EXT_shader_image_load_store | ||
+ | GL_EXT_shadow_funcs | ||
+ | GL_EXT_shared_texture_palette | ||
+ | GL_EXT_stencil_clear_tag | ||
+ | GL_EXT_stencil_two_side | ||
+ | GL_EXT_stencil_wrap | ||
+ | GL_EXT_subtexture | ||
+ | GL_EXT_texture | ||
+ | GL_EXT_texture3D | ||
+ | GL_EXT_texture_array | ||
+ | GL_EXT_texture_buffer_object | ||
+ | GL_EXT_texture_compression_dxt1 | ||
+ | GL_EXT_texture_compression_latc | ||
+ | GL_EXT_texture_compression_rgtc | ||
+ | GL_EXT_texture_compression_s3tc | ||
+ | GL_EXT_texture_cube_map | ||
+ | GL_EXT_texture_edge_clamp | ||
+ | GL_EXT_texture_env | ||
+ | GL_EXT_texture_env_add | ||
+ | GL_EXT_texture_env_combine | ||
+ | GL_EXT_texture_env_dot3 | ||
+ | GL_EXT_texture_filter_anisotropic | ||
+ | GL_EXT_texture_integer | ||
+ | GL_EXT_texture_lod_bias | ||
+ | GL_EXT_texture_mirror_clamp | ||
+ | GL_EXT_texture_object | ||
+ | GL_EXT_texture_perturb_normal | ||
+ | GL_EXT_texture_rectangle | ||
+ | GL_EXT_texture_sRGB | ||
+ | GL_EXT_texture_shared_exponent | ||
+ | GL_EXT_texture_snorm | ||
+ | GL_EXT_texture_swizzle | ||
+ | GL_EXT_timer_query | ||
+ | GL_EXT_transform_feedback | ||
+ | GL_EXT_vertex_array | ||
+ | GL_EXT_vertex_array_bgra | ||
+ | GL_EXT_vertex_attrib_64bit | ||
+ | GL_EXT_vertex_shader | ||
+ | GL_EXT_vertex_weighting | ||
+ | GL_GREMEDY_frame_terminator | ||
+ | GL_GREMEDY_string_marker | ||
+ | GL_HP_convolution_border_modes | ||
+ | GL_HP_image_transform | ||
+ | GL_HP_occlusion_test | ||
+ | GL_HP_texture_lighting | ||
+ | GL_IBM_cull_vertex | ||
+ | GL_IBM_multimode_draw_arrays | ||
+ | GL_IBM_rasterpos_clip | ||
+ | GL_IBM_static_data | ||
+ | GL_IBM_texture_mirrored_repeat | ||
+ | GL_IBM_vertex_array_lists | ||
+ | GL_INGR_color_clamp | ||
+ | GL_INGR_interlace_read | ||
+ | GL_INTEL_parallel_arrays | ||
+ | GL_INTEL_texture_scissor | ||
+ | GL_KTX_buffer_region | ||
+ | GL_MESAX_texture_stack | ||
+ | GL_MESA_pack_invert | ||
+ | GL_MESA_resize_buffers | ||
+ | GL_MESA_window_pos | ||
+ | GL_MESA_ycbcr_texture | ||
+ | GL_NV_blend_square | ||
+ | GL_NV_conditional_render | ||
+ | GL_NV_copy_depth_to_color | ||
+ | GL_NV_copy_image | ||
+ | GL_NV_depth_buffer_float | ||
+ | GL_NV_depth_clamp | ||
+ | GL_NV_depth_range_unclamped | ||
+ | GL_NV_evaluators | ||
+ | GL_NV_explicit_multisample | ||
+ | GL_NV_fence | ||
+ | GL_NV_float_buffer | ||
+ | GL_NV_fog_distance | ||
+ | GL_NV_fragment_program | ||
+ | GL_NV_fragment_program2 | ||
+ | GL_NV_gpu_program4 | ||
+ | GL_NV_fragment_program_option | ||
+ | GL_NV_framebuffer_multisample_coverage | ||
+ | GL_NV_geometry_shader4 | ||
+ | GL_NV_gpu_program5 | ||
+ | GL_NV_gpu_program_fp64 | ||
+ | GL_NV_gpu_shader5 | ||
+ | GL_NV_half_float | ||
+ | GL_NV_light_max_exponent | ||
+ | GL_NV_multisample_coverage | ||
+ | GL_NV_multisample_filter_hint | ||
+ | GL_NV_occlusion_query | ||
+ | GL_NV_packed_depth_stencil | ||
+ | GL_NV_parameter_buffer_object | ||
+ | GL_NV_parameter_buffer_object2 | ||
+ | GL_NV_pixel_data_range | ||
+ | GL_NV_point_sprite | ||
+ | GL_NV_present_video | ||
+ | GL_NV_primitive_restart | ||
+ | GL_NV_register_combiners | ||
+ | GL_NV_register_combiners2 | ||
+ | GL_NV_shader_buffer_load | ||
+ | GL_NV_texgen_emboss | ||
+ | GL_NV_texgen_reflection | ||
+ | GL_NV_texture_barrier | ||
+ | GL_NV_texture_compression_vtc | ||
+ | GL_NV_texture_env_combine4 | ||
+ | GL_NV_texture_expand_normal | ||
+ | GL_NV_texture_rectangle | ||
+ | GL_NV_texture_shader | ||
+ | GL_NV_texture_shader2 | ||
+ | GL_NV_texture_shader3 | ||
+ | GL_NV_transform_feedback | ||
+ | GL_NV_transform_feedback2 | ||
+ | GL_NV_vdpau_interop | ||
+ | GL_NV_vertex_array_range | ||
+ | GL_NV_vertex_array_range2 | ||
+ | GL_NV_vertex_attrib_integer_64bit | ||
+ | GL_NV_vertex_buffer_unified_memory | ||
+ | GL_NV_vertex_program | ||
+ | GL_NV_vertex_program1_1 | ||
+ | GL_NV_vertex_program2 | ||
+ | GL_NV_vertex_program2_option | ||
+ | GL_NV_vertex_program3 | ||
+ | GL_OES_byte_coordinates | ||
+ | GL_OES_compressed_paletted_texture | ||
+ | GL_OES_read_format | ||
+ | GL_OES_single_precision | ||
+ | GL_OML_interlace | ||
+ | GL_OML_resample | ||
+ | GL_OML_subsample | ||
+ | GL_PGI_misc_hints | ||
+ | GL_PGI_vertex_hints | ||
+ | GL_REND_screen_coordinates | ||
+ | GL_S3_s3tc | ||
+ | GL_SGIS_color_range | ||
+ | GL_SGIS_detail_texture | ||
+ | GL_SGIS_fog_function | ||
+ | GL_SGIS_generate_mipmap | ||
+ | GL_SGIS_multisample | ||
+ | GL_SGIS_pixel_texture | ||
+ | GL_SGIS_point_line_texgen | ||
+ | GL_SGIS_sharpen_texture | ||
+ | GL_SGIS_texture4D | ||
+ | GL_SGIS_texture_border_clamp | ||
+ | GL_SGIS_texture_edge_clamp | ||
+ | GL_SGIS_texture_filter4 | ||
+ | GL_SGIS_texture_lod | ||
+ | GL_SGIS_texture_select | ||
+ | GL_SGIX_async | ||
+ | GL_SGIX_async_histogram | ||
+ | GL_SGIX_async_pixel | ||
+ | GL_SGIX_blend_alpha_minmax | ||
+ | GL_SGIX_clipmap | ||
+ | GL_SGIX_convolution_accuracy | ||
+ | GL_SGIX_depth_texture | ||
+ | GL_SGIX_flush_raster | ||
+ | GL_SGIX_fog_offset | ||
+ | GL_SGIX_fog_texture | ||
+ | GL_SGIX_fragment_specular_lighting | ||
+ | GL_SGIX_framezoom | ||
+ | GL_SGIX_interlace | ||
+ | GL_SGIX_ir_instrument1 | ||
+ | GL_SGIX_list_priority | ||
+ | GL_SGIX_pixel_texture | ||
+ | GL_SGIX_pixel_texture_bits | ||
+ | GL_SGIX_reference_plane | ||
+ | GL_SGIX_resample | ||
+ | GL_SGIX_shadow | ||
+ | GL_SGIX_shadow_ambient | ||
+ | GL_SGIX_sprite | ||
+ | GL_SGIX_tag_sample_buffer | ||
+ | GL_SGIX_texture_add_env | ||
+ | GL_SGIX_texture_coordinate_clamp | ||
+ | GL_SGIX_texture_lod_bias | ||
+ | GL_SGIX_texture_multi_buffer | ||
+ | GL_SGIX_texture_range | ||
+ | GL_SGIX_texture_scale_bias | ||
+ | GL_SGIX_vertex_preclip | ||
+ | GL_SGIX_vertex_preclip_hint | ||
+ | GL_SGIX_ycrcb | ||
+ | GL_SGI_color_matrix | ||
+ | GL_SGI_color_table | ||
+ | GL_SGI_texture_color_table | ||
+ | GL_SUNX_constant_data | ||
+ | GL_SUN_convolution_border_modes | ||
+ | GL_SUN_global_alpha | ||
+ | GL_SUN_mesh_array | ||
+ | GL_SUN_read_video_pixels | ||
+ | GL_SUN_slice_accum | ||
+ | GL_SUN_triangle_list | ||
+ | GL_SUN_vertex | ||
+ | GL_WIN_phong_shading | ||
+ | GL_WIN_specular_fog | ||
+ | GL_WIN_swap_hint | ||
+ | wglSetStereoEmitterState3DL | ||
+ | wglBlitContextFramebufferAMD | ||
+ | wglCreateAssociatedContextAMD | ||
+ | wglCreateAssociatedContextAttribsAMD | ||
+ | wglDeleteAssociatedContextAMD | ||
+ | wglGetContextGPUIDAMD | ||
+ | wglGetCurrentAssociatedContextAMD | ||
+ | wglGetGPUIDsAMD | ||
+ | wglGetGPUInfoAMD | ||
+ | wglMakeAssociatedContextCurrentAMD | ||
+ | wglCreateBufferRegionARB | ||
+ | wglDeleteBufferRegionARB | ||
+ | wglRestoreBufferRegionARB | ||
+ | wglSaveBufferRegionARB | ||
+ | wglCreateContextAttribsARB | ||
+ | wglGetExtensionsStringARB | ||
+ | wglGetCurrentReadDCARB | ||
+ | wglMakeContextCurrentARB | ||
+ | wglCreatePbufferARB | ||
+ | wglDestroyPbufferARB | ||
+ | wglGetPbufferDCARB | ||
+ | wglQueryPbufferARB | ||
+ | wglReleasePbufferDCARB | ||
+ | wglChoosePixelFormatARB | ||
+ | wglGetPixelFormatAttribfvARB | ||
+ | wglGetPixelFormatAttribivARB | ||
+ | wglBindTexImageARB | ||
+ | wglReleaseTexImageARB | ||
+ | wglSetPbufferAttribARB | ||
+ | wglBindDisplayColorTableEXT | ||
+ | wglCreateDisplayColorTableEXT | ||
+ | wglDestroyDisplayColorTableEXT | ||
+ | wglLoadDisplayColorTableEXT | ||
+ | wglGetExtensionsStringEXT | ||
+ | wglGetCurrentReadDCEXT | ||
+ | wglMakeContextCurrentEXT | ||
+ | wglCreatePbufferEXT | ||
+ | wglDestroyPbufferEXT | ||
+ | wglGetPbufferDCEXT | ||
+ | wglQueryPbufferEXT | ||
+ | wglReleasePbufferDCEXT | ||
+ | wglChoosePixelFormatEXT | ||
+ | wglGetPixelFormatAttribfvEXT | ||
+ | wglGetPixelFormatAttribivEXT | ||
+ | wglGetSwapIntervalEXT | ||
+ | wglSwapIntervalEXT | ||
+ | wglGetDigitalVideoParametersI3D | ||
+ | wglSetDigitalVideoParametersI3D | ||
+ | wglGetGammaTableI3D | ||
+ | wglGetGammaTableParametersI3D | ||
+ | wglSetGammaTableI3D | ||
+ | wglSetGammaTableParametersI3D | ||
+ | wglDisableGenlockI3D | ||
+ | wglEnableGenlockI3D | ||
+ | wglGenlockSampleRateI3D | ||
+ | wglGenlockSourceDelayI3D | ||
+ | wglGenlockSourceEdgeI3D | ||
+ | wglGenlockSourceI3D | ||
+ | wglGetGenlockSampleRateI3D | ||
+ | wglGetGenlockSourceDelayI3D | ||
+ | wglGetGenlockSourceEdgeI3D | ||
+ | wglGetGenlockSourceI3D | ||
+ | wglIsEnabledGenlockI3D | ||
+ | wglQueryGenlockMaxSourceDelayI3D | ||
+ | wglAssociateImageBufferEventsI3D | ||
+ | wglCreateImageBufferI3D | ||
+ | wglDestroyImageBufferI3D | ||
+ | wglReleaseImageBufferEventsI3D | ||
+ | wglDisableFrameLockI3D | ||
+ | wglEnableFrameLockI3D | ||
+ | wglIsEnabledFrameLockI3D | ||
+ | wglQueryFrameLockMasterI3D | ||
+ | wglBeginFrameTrackingI3D | ||
+ | wglEndFrameTrackingI3D | ||
+ | wglGetFrameUsageI3D | ||
+ | wglQueryFrameTrackingI3D | ||
+ | wglCopyImageSubDataNV | ||
+ | wglCreateAffinityDCNV | ||
+ | wglDeleteDCNV | ||
+ | wglEnumGpuDevicesNV | ||
+ | wglEnumGpusFromAffinityDCNV | ||
+ | wglEnumGpusNV | ||
+ | wglBindVideoDeviceNV | ||
+ | wglEnumerateVideoDevicesNV | ||
+ | wglQueryCurrentContextNV | ||
+ | wglBindSwapBarrierNV | ||
+ | wglJoinSwapGroupNV | ||
+ | wglQueryFrameCountNV | ||
+ | wglQueryMaxSwapGroupsNV | ||
+ | wglQuerySwapGroupNV | ||
+ | wglResetFrameCountNV | ||
+ | wglAllocateMemoryNV | ||
+ | wglFreeMemoryNV | ||
+ | wglBindVideoImageNV | ||
+ | wglGetVideoDeviceNV | ||
+ | wglGetVideoInfoNV | ||
+ | wglReleaseVideoDeviceNV | ||
+ | wglReleaseVideoImageNV | ||
+ | wglSendPbufferToVideoNV | ||
+ | wglGetMscRateOML | ||
+ | wglGetSyncValuesOML | ||
+ | wglSwapBuffersMscOML | ||
+ | wglSwapLayerBuffersMscOML | ||
+ | wglWaitForMscOML | ||
+ | wglWaitForSbcOML | ||
+ | WGL_3DFX_multisample | ||
+ | WGL_3DL_stereo_control | ||
+ | WGL_AMD_gpu_association | ||
+ | WGL_ARB_buffer_region | ||
+ | WGL_ARB_create_context | ||
+ | WGL_ARB_create_context_profile | ||
+ | WGL_ARB_extensions_string | ||
+ | WGL_ARB_framebuffer_sRGB | ||
+ | WGL_ARB_make_current_read | ||
+ | WGL_ARB_multisample | ||
+ | WGL_ARB_pbuffer | ||
+ | WGL_ARB_pixel_format | ||
+ | WGL_ARB_pixel_format_float | ||
+ | WGL_ARB_render_texture | ||
+ | WGL_ATI_pixel_format_float | ||
+ | WGL_ATI_render_texture_rectangle | ||
+ | WGL_EXT_depth_float | ||
+ | WGL_EXT_display_color_table | ||
+ | WGL_EXT_extensions_string | ||
+ | WGL_EXT_framebuffer_sRGB | ||
+ | WGL_EXT_make_current_read | ||
+ | WGL_EXT_multisample | ||
+ | WGL_EXT_pbuffer | ||
+ | WGL_EXT_pixel_format | ||
+ | WGL_EXT_pixel_format_packed_float | ||
+ | WGL_EXT_swap_control | ||
+ | WGL_I3D_digital_video_control | ||
+ | WGL_I3D_gamma | ||
+ | WGL_I3D_genlock | ||
+ | WGL_I3D_image_buffer | ||
+ | WGL_I3D_swap_frame_lock | ||
+ | WGL_I3D_swap_frame_usage | ||
+ | WGL_NV_copy_image | ||
+ | WGL_NV_float_buffer | ||
+ | WGL_NV_gpu_affinity | ||
+ | WGL_NV_multisample_coverage | ||
+ | WGL_NV_present_video | ||
+ | WGL_NV_render_depth_texture | ||
+ | WGL_NV_render_texture_rectangle | ||
+ | WGL_NV_swap_group | ||
+ | WGL_NV_vertex_array_range | ||
+ | WGL_NV_video_output | ||
+ | WGL_OML_sync_control | ||
shadow | shadow | ||
graphics/graphics_* | graphics/graphics_* | ||
graphics/ | graphics/ | ||
+ | *** Error(s) found in the file " | ||
PLAY | PLAY | ||
FPS: | FPS: | ||
TTF error | TTF error | ||
data/art/font.ttf | data/art/font.ttf | ||
− | + | No font found! | |
+ | Missing/broken TTF handle: | ||
+ | </rep_hero> | ||
+ | <rep_hero> | ||
+ | </rep_buddy> | ||
+ | <rep_buddy> | ||
+ | </rep_grudge> | ||
+ | <rep_grudge> | ||
+ | </rep_bonded> | ||
+ | <rep_bonded> | ||
+ | </rep_monster> | ||
+ | <rep_monster> | ||
+ | </rep_brigand> | ||
+ | <rep_brigand> | ||
+ | </rep_bully> | ||
+ | <rep_bully> | ||
+ | </rep_violent> | ||
+ | <rep_violent> | ||
+ | </rep_psychopath> | ||
+ | <rep_psychopath> | ||
+ | </rep_trade_partner> | ||
+ | <rep_trade_partner> | ||
+ | </rep_friendly> | ||
+ | <rep_friendly> | ||
+ | </rep_killer> | ||
+ | <rep_killer> | ||
+ | </rep_murderer> | ||
+ | <rep_murderer> | ||
+ | </rep_comrade> | ||
+ | <rep_comrade> | ||
+ | </rep_respected_group> | ||
+ | <rep_respected_group> | ||
+ | </rep_hated_group> | ||
+ | <rep_hated_group> | ||
+ | </rep_enemy_fighter> | ||
+ | <rep_enemy_fighter> | ||
+ | </rep_friendly_fighter> | ||
+ | <rep_friendly_fighter> | ||
+ | </rep_loyal_soldier> | ||
+ | <rep_loyal_soldier> | ||
+ | should have reached goal | ||
+ | insufficient progress toward goal | ||
+ | going wrong direction | ||
+ | arrived at location | ||
+ | arrived at person | ||
+ | entity no longer rules | ||
+ | no reason | ||
+ | left site | ||
+ | whim | ||
+ | reunited with loved one | ||
+ | violent disagreement | ||
+ | adopted | ||
+ | need xml text for reason # | ||
+ | designed a masterful | ||
+ | for | ||
+ | at | ||
+ | constructed a masterful | ||
+ | created a masterful | ||
+ | masterfully dyed a | ||
added a masterful image | added a masterful image | ||
added a masterful covering | added a masterful covering | ||
Line 5,627: | Line 11,795: | ||
masterfully wrote | masterfully wrote | ||
created a masterful illustration | created a masterful illustration | ||
+ | to a | ||
+ | prepared a masterful | ||
+ | created a masterful engraving | ||
+ | destroyed | ||
+ | a masterpiece | ||
+ | was destroyed | ||
+ | by melting | ||
+ | by magma | ||
+ | during fortification carving | ||
+ | during mining | ||
+ | by falling debris | ||
+ | by growing vegetation | ||
+ | masterfully designed by | ||
+ | masterfully constructed by | ||
the masterful | the masterful | ||
+ | created by | ||
+ | masterfully dyed with | ||
addition of a masterful image | addition of a masterful image | ||
addition of a masterful covering | addition of a masterful covering | ||
Line 5,639: | Line 11,823: | ||
writing of a masterpiece | writing of a masterpiece | ||
creation of a masterful illustration | creation of a masterful illustration | ||
+ | prepared by | ||
the masterful engraving | the masterful engraving | ||
the destruction of | the destruction of | ||
+ | led the attack | ||
+ | , and the defenders were led by | ||
+ | The defenders were led by | ||
the attack by | the attack by | ||
the attack on | the attack on | ||
+ | defeated | ||
+ | and destroyed | ||
the defeat of | the defeat of | ||
+ | and destruction of | ||
+ | and pillaged | ||
+ | and pillaging of | ||
+ | and placed | ||
+ | and others | ||
+ | in charge of | ||
The new government was called | The new government was called | ||
+ | and lordship of | ||
+ | over | ||
+ | secured tribute from | ||
+ | , to be delivered from | ||
+ | the securing of | ||
+ | 's tribute from | ||
+ | and took over | ||
+ | and takeover of | ||
+ | routed | ||
the rout of | the rout of | ||
+ | the attack of | ||
+ | abandoned the settlement of | ||
their | their | ||
+ | settlement of | ||
+ | withered. | ||
+ | the abandonment of | ||
the withering of | the withering of | ||
+ | formed | ||
+ | became the primary criminal organization | ||
+ | moved | ||
+ | merged with | ||
+ | at the settlement of | ||
+ | regained their senses after an initial period of questionable judgment. | ||
+ | regained their senses after another period of questionable judgment. | ||
the formation of | the formation of | ||
ascendency of the criminal organization | ascendency of the criminal organization | ||
relocation of | relocation of | ||
the incorporation of | the incorporation of | ||
− | the | + | into |
+ | the return to reason at the settlement of | ||
+ | laid a series of oppressive edicts upon | ||
+ | lifted numerous oppressive laws from | ||
+ | enacted a series of oppressive laws | ||
+ | repealed numerous oppressive laws | ||
the proclamation of a series of oppressive edicts upon | the proclamation of a series of oppressive edicts upon | ||
the lifting of numerous oppressive laws from | the lifting of numerous oppressive laws from | ||
the enactment of a series of oppressive laws | the enactment of a series of oppressive laws | ||
the repeal of numerous oppressive laws | the repeal of numerous oppressive laws | ||
+ | finished the construction of | ||
+ | as a part of | ||
+ | connecting | ||
the completion of | the completion of | ||
+ | thrust a spire of slade up from the underworld, naming it | ||
+ | constructed | ||
+ | , and established a gateway between worlds | ||
+ | replaced | ||
+ | razed | ||
+ | created | ||
+ | the creation of | ||
+ | the construction of | ||
the foundation of | the foundation of | ||
− | the | + | the emergence of |
+ | from the underworld through the power of | ||
the replacement of | the replacement of | ||
the razing of | the razing of | ||
profaning | profaning | ||
disturbing | disturbing | ||
+ | , an insurrection | ||
+ | against | ||
+ | began in | ||
+ | the insurrection | ||
+ | the insurrection in | ||
+ | concluded with | ||
+ | the local government | ||
+ | overthrown | ||
+ | ended with the disappearance of the rebelling population | ||
+ | crushed the insurrection in | ||
+ | the overthrow of | ||
+ | the end of the insurrection in | ||
+ | the crushing of the insurrection against | ||
+ | were taken by a mood to act against their better judgment at | ||
+ | launched an expedition to reclaim | ||
+ | the questionable judgment of | ||
the reclamation of | the reclamation of | ||
+ | devoured | ||
the devouring of | the devouring of | ||
broken away | broken away | ||
Line 5,692: | Line 11,943: | ||
stabbing | stabbing | ||
burning | burning | ||
+ | was | ||
+ | were | ||
+ | the first to reach the summit of | ||
+ | an unknown peak | ||
+ | , which rises above | ||
the climbing of | the climbing of | ||
+ | escaped from | ||
+ | returned to | ||
+ | made a journey to | ||
unknown lands | unknown lands | ||
the escape from | the escape from | ||
the return of | the return of | ||
the journey of | the journey of | ||
+ | tamed the | ||
wild beasts | wild beasts | ||
the taming of the | the taming of the | ||
+ | fought with | ||
+ | . While defeated, the latter escaped unscathed | ||
+ | managed to escape from | ||
+ | 's onslaught | ||
+ | was forced to retreat from | ||
+ | despite the latter's wounds | ||
+ | eventually prevailed and | ||
+ | was forced to make a hasty escape | ||
+ | surprised | ||
+ | ambushed | ||
+ | happened upon | ||
+ | cornered | ||
+ | confronted | ||
+ | a scuffle between | ||
+ | in which the former emerged victorious | ||
the escape of | the escape of | ||
+ | after a punishing fight | ||
+ | after a horrific combat | ||
attack on | attack on | ||
surprising of | surprising of | ||
Line 5,707: | Line 11,984: | ||
confrontation of | confrontation of | ||
became obsessed with | became obsessed with | ||
+ | own mortality and sought to extend | ||
+ | life by any means | ||
+ | began dreaming of starting a family | ||
+ | came to desire to rule the world | ||
+ | began dreaming of creating a great work of art | ||
+ | began dreaming of crafting a masterwork | ||
+ | began dreaming of bringing peace to the world | ||
+ | began dreaming of becoming a legendary warrior | ||
+ | began dreaming of mastering a skill | ||
+ | began dreaming of falling in love | ||
+ | began dreaming of seeing the great natural wonders of the world | ||
became obsessed with an inscrutable goal | became obsessed with an inscrutable goal | ||
+ | came back from the dead | ||
+ | once more, this time | ||
+ | a murderous ghost | ||
+ | a sadistic ghost | ||
+ | a violent ghost | ||
+ | an angry ghost | ||
+ | a moaning spirit | ||
+ | a howling spirit | ||
+ | a secretive poltergeist | ||
+ | an energetic poltergeist | ||
+ | a troublesome poltergeist | ||
+ | a restless haunt | ||
+ | a forlorn haunt | ||
+ | burned | ||
+ | in dragon fire | ||
+ | to death | ||
+ | shot and killed | ||
+ | mortally wounded | ||
+ | , who bled to death | ||
+ | , with | ||
+ | , who suffocated | ||
+ | hacked | ||
+ | to pieces | ||
+ | beheaded | ||
+ | crucified | ||
+ | buried | ||
+ | alive | ||
+ | left | ||
+ | out in the air | ||
+ | drowned | ||
+ | fed | ||
+ | to beasts | ||
+ | struck down | ||
+ | slaughtered | ||
+ | drained | ||
+ | of blood | ||
+ | murdered | ||
+ | threw | ||
+ | against an obstacle, causing immediate death | ||
+ | into a pit of spikes | ||
+ | scared | ||
boiled | boiled | ||
melted | melted | ||
Line 5,726: | Line 12,055: | ||
burned up in magma | burned up in magma | ||
burned up in | burned up in | ||
+ | dragon fire | ||
+ | 's dragon fire | ||
dragon fire | dragon fire | ||
was burned to death by | was burned to death by | ||
+ | fire | ||
was burned to death by a | was burned to death by a | ||
burned to death | burned to death | ||
Line 5,737: | Line 12,069: | ||
was shot and killed | was shot and killed | ||
bled to death | bled to death | ||
+ | , slain by | ||
+ | , slain by a | ||
+ | , slain | ||
succumbed to infection | succumbed to infection | ||
suffocated | suffocated | ||
Line 5,753: | Line 12,088: | ||
was murdered | was murdered | ||
was killed by a trap | was killed by a trap | ||
+ | was killed by a vehicle | ||
+ | was killed by a flying object | ||
+ | was banished by | ||
+ | was banished by a | ||
vanished | vanished | ||
collapsed | collapsed | ||
+ | , struck down by | ||
+ | , struck down by a | ||
+ | , struck down | ||
was put to rest | was put to rest | ||
died after colliding with an obstacle | died after colliding with an obstacle | ||
was impaled on spikes | was impaled on spikes | ||
was scared to death | was scared to death | ||
+ | the new desire of | ||
+ | the new dream of | ||
the new obsession of | the new obsession of | ||
+ | to rule the world | ||
+ | to start a family | ||
+ | to create a great work of art | ||
+ | to craft a masterwork | ||
+ | to bring peace to the world | ||
+ | to become a legendary warrior | ||
+ | to master a skill | ||
+ | to fall in love | ||
+ | to see the great natural wonders of the world | ||
with extending | with extending | ||
+ | own life | ||
with an inscrutable goal | with an inscrutable goal | ||
+ | from the dead | ||
+ | , once more, | ||
the death of | the death of | ||
+ | in a cage | ||
the fall of | the fall of | ||
+ | into a deep chasm | ||
the passing of | the passing of | ||
the death in the dark of | the death in the dark of | ||
Line 5,770: | Line 12,128: | ||
the drowning of | the drowning of | ||
the burning of | the burning of | ||
+ | in magma | ||
the boiling of | the boiling of | ||
the melting of | the melting of | ||
Line 5,776: | Line 12,135: | ||
the heat-induced death of | the heat-induced death of | ||
the encasement of | the encasement of | ||
+ | in cooling lava | ||
+ | in cooling magma | ||
+ | in ice | ||
+ | in a | ||
+ | 's fire | ||
the scalding of | the scalding of | ||
+ | in a magma mist | ||
the crushing of | the crushing of | ||
+ | under a drawbridge | ||
+ | under a collapsing ceiling | ||
+ | by falling rocks | ||
the shooting of | the shooting of | ||
the mortal wounding of | the mortal wounding of | ||
Line 5,791: | Line 12,159: | ||
the scuttling of | the scuttling of | ||
the draining of | the draining of | ||
+ | blood | ||
the murder of | the murder of | ||
+ | by a trap | ||
+ | by a vehicle | ||
+ | by a flying object | ||
the collapse of | the collapse of | ||
+ | after an attack by | ||
+ | after an attack by a | ||
+ | after an attack | ||
+ | attack with | ||
the vanishment of | the vanishment of | ||
the putting to rest of | the putting to rest of | ||
the collision of | the collision of | ||
+ | with an obstacle | ||
+ | , after the death strike by | ||
+ | , after the death strike by a | ||
the impalement of | the impalement of | ||
+ | on spikes | ||
the scaring of | the scaring of | ||
+ | to death | ||
were | were | ||
+ | reunited with | ||
+ | through the efforts of | ||
the reunion of | the reunion of | ||
+ | abducted | ||
+ | was abducted | ||
the abduction of | the abduction of | ||
+ | began wandering | ||
+ | began scouting | ||
+ | began hunting great beasts | ||
+ | decided to become a baby-snatcher, operating | ||
+ | decided to become a mercenary, operating | ||
+ | decided to become a thief, operating | ||
gave up being a | gave up being a | ||
+ | to become a | ||
became a | became a | ||
stopped being a | stopped being a | ||
lost a hist fig entry | lost a hist fig entry | ||
+ | around | ||
+ | out of | ||
+ | the wilds | ||
+ | the wandering | ||
+ | the scouting | ||
+ | the hunting of great beasts | ||
+ | the baby-snatching | ||
+ | the mercenary operation | ||
+ | the thievery | ||
the career change from | the career change from | ||
the start as a | the start as a | ||
the giving up on being a | the giving up on being a | ||
the loss of a hist fig entry | the loss of a hist fig entry | ||
+ | , based in | ||
+ | throughout | ||
arose from | arose from | ||
was discarded in | was discarded in | ||
was buried in | was buried in | ||
was entombed in | was entombed in | ||
+ | within | ||
raising | raising | ||
discarding | discarding | ||
Line 5,818: | Line 12,222: | ||
entombment | entombment | ||
aroused general suspicion | aroused general suspicion | ||
+ | after | ||
appearing not to age | appearing not to age | ||
general suspicion | general suspicion | ||
fled to | fled to | ||
− | |||
− | |||
− | |||
settled in | settled in | ||
− | |||
− | |||
fled into | fled into | ||
the area around | the area around | ||
− | |||
wandering | wandering | ||
− | |||
− | |||
settling | settling | ||
− | + | into the area around | |
− | + | into | |
gave birth to | gave birth to | ||
sired | sired | ||
− | |||
was born to | was born to | ||
received the worship of | received the worship of | ||
Line 5,846: | Line 12,242: | ||
became the master of | became the master of | ||
began an apprenticeship under | began an apprenticeship under | ||
+ | began traveling with | ||
was sired by | was sired by | ||
became the parent of | became the parent of | ||
Line 5,856: | Line 12,253: | ||
ended the romantic relationship with | ended the romantic relationship with | ||
was no longer imprisoned by | was no longer imprisoned by | ||
+ | no longer imprisoned | ||
stopped being the master of | stopped being the master of | ||
stopped being the apprentice of | stopped being the apprentice of | ||
+ | stopped traveling with | ||
stopped being the parent of | stopped being the parent of | ||
lost faith in | lost faith in | ||
− | |||
ruled from | ruled from | ||
started hanging out at | started hanging out at | ||
Line 5,866: | Line 12,264: | ||
took up residence | took up residence | ||
laired within | laired within | ||
− | |||
stopped ruling from | stopped ruling from | ||
stopped hanging out at | stopped hanging out at | ||
moved out of | moved out of | ||
+ | taught | ||
+ | learned | ||
the learning of | the learning of | ||
+ | from the teaching of | ||
the moment when | the moment when | ||
+ | changed | ||
+ | changed | ||
+ | from a | ||
+ | into a | ||
the transformation of | the transformation of | ||
+ | fooled | ||
+ | into believing | ||
the impersonation of | the impersonation of | ||
members of | members of | ||
− | |||
compelled the creation of | compelled the creation of | ||
collaborated to create | collaborated to create | ||
+ | the position of | ||
+ | through force of argument | ||
+ | with threats of violence | ||
+ | , pushed by a wave of popular support | ||
+ | as a matter of course | ||
audacious creation | audacious creation | ||
forcible creation | forcible creation | ||
collaborative creation | collaborative creation | ||
popularly-supported creation | popularly-supported creation | ||
+ | of the position of | ||
+ | was enslaved by | ||
+ | was imprisoned by | ||
+ | a mercenary for | ||
+ | an enemy of | ||
+ | a criminal in the eyes of | ||
+ | a member of | ||
+ | a former member of | ||
+ | a former mercenary of | ||
+ | a former slave of | ||
+ | a former prisoner of | ||
+ | a claimant for | ||
+ | ceased to be a | ||
ceased to be | ceased to be | ||
left the service of | left the service of | ||
made peace with | made peace with | ||
was brought to the justice of | was brought to the justice of | ||
− | |||
left | left | ||
escaped from the slavery of | escaped from the slavery of | ||
escaped from the prisons of | escaped from the prisons of | ||
+ | ceased to be a claimant for | ||
the status of | the status of | ||
the marriage of | the marriage of | ||
Line 5,898: | Line 12,321: | ||
the apprenticeship of | the apprenticeship of | ||
the master-apprentice relationship of | the master-apprentice relationship of | ||
+ | the companionship of | ||
+ | as the child of | ||
+ | as the parent of | ||
under | under | ||
over | over | ||
Line 5,908: | Line 12,334: | ||
the end of the apprenticeship of | the end of the apprenticeship of | ||
the end of the master-apprentice of | the end of the master-apprentice of | ||
− | the | + | the end of the companionship of |
the seat of power of | the seat of power of | ||
the hanging-out of | the hanging-out of | ||
the residence of | the residence of | ||
the lair of | the lair of | ||
− | |||
the removal of the seat of power of | the removal of the seat of power of | ||
the stoppage of hanging-out of | the stoppage of hanging-out of | ||
the moving out of | the moving out of | ||
− | + | the status | |
the ascension | the ascension | ||
the appointment | the appointment | ||
Line 5,925: | Line 12,350: | ||
the rise | the rise | ||
the crimes | the crimes | ||
− | |||
the acceptance | the acceptance | ||
− | |||
the enslavement | the enslavement | ||
the imprisonment | the imprisonment | ||
+ | the claim | ||
+ | as a | ||
+ | to the position of | ||
into the mercenary service of | into the mercenary service of | ||
+ | as an enemy of | ||
+ | in the eyes of | ||
+ | as a member of | ||
+ | as a former member of | ||
+ | as a former mercenary of | ||
+ | as a former slave of | ||
+ | as a former prisoner of | ||
+ | the loss of status of | ||
the fall of | the fall of | ||
the removal of | the removal of | ||
Line 5,936: | Line 12,370: | ||
the peace-making of | the peace-making of | ||
the loss of heroic status of | the loss of heroic status of | ||
− | |||
the end of the membership of | the end of the membership of | ||
the end of the former membership of | the end of the former membership of | ||
Line 5,943: | Line 12,376: | ||
the end of the former imprisonment of | the end of the former imprisonment of | ||
the escape of | the escape of | ||
+ | the end of the claim of | ||
from the position of | from the position of | ||
from the mercenary service of | from the mercenary service of | ||
Line 5,948: | Line 12,382: | ||
from the slavery of | from the slavery of | ||
from the prisons of | from the prisons of | ||
+ | made contact with | ||
the first contact of | the first contact of | ||
+ | rejected contact with | ||
the rejection of contact by | the rejection of contact by | ||
+ | between | ||
+ | concluded | ||
+ | , cementing bonds of mutual trust | ||
+ | with a positive outcome | ||
+ | fairly | ||
+ | in an unsatisfactory fashion | ||
+ | in failure | ||
+ | with miserable outcome | ||
the brilliant | the brilliant | ||
the positive | the positive | ||
Line 5,956: | Line 12,400: | ||
the failure | the failure | ||
the miserable failure | the miserable failure | ||
+ | proposed by | ||
+ | was rejected by | ||
the rejection of | the rejection of | ||
+ | concluded | ||
+ | a rescue mission | ||
+ | an insurrection mission | ||
+ | an adventure | ||
+ | a guide agreement | ||
+ | a journey to safety | ||
+ | bound service | ||
+ | because the group travelled too slowly | ||
+ | after arriving at the destination | ||
+ | because of a leadership change at the site | ||
+ | because the group went too far away | ||
+ | on a whim | ||
+ | after a joyous reunion | ||
+ | after a violent disagreement | ||
+ | after an adoption | ||
+ | an agreement | ||
+ | an unknown party | ||
+ | aided | ||
+ | in becoming a permanent part of the living world | ||
+ | due to their similarity | ||
+ | after pondering the ineffable subtleties of | ||
+ | in order to maintain balance in the universe | ||
+ | to create a monument to the boundaries between realities | ||
+ | to sow the seeds of chaos therein | ||
+ | to provide opportunities for courage to rise | ||
+ | that more might die | ||
+ | that all should gaze upon a truly gruesome visage | ||
+ | because it was destined | ||
+ | that great fortresses might be raised and tested in siege | ||
+ | on a whim | ||
+ | that it might bathe in misery forever | ||
+ | that more might be murdered | ||
+ | in order to make nightmares reality | ||
+ | in order to make thralls of everyone | ||
+ | in order that acts of torture be perpetrated | ||
+ | to provide opportunities for acts of valor to be performed | ||
+ | that war might rage forever | ||
+ | . The ritual took place in | ||
+ | using | ||
+ | . The ritual involved | ||
+ | joined with | ||
+ | to help rescue | ||
+ | to oust | ||
+ | to live a life of adventure | ||
+ | after being compelled to serve | ||
+ | to find | ||
+ | in order to be brought to safety | ||
+ | a corrupt agreement was formed | ||
+ | was accepted by | ||
+ | the conclusion of | ||
+ | the permanent joining by | ||
+ | to the living world | ||
+ | the joining of | ||
+ | in bound service | ||
+ | the formation of a corrupt agreement | ||
the acceptance of | the acceptance of | ||
+ | became embroiled in a dispute over | ||
+ | the dispute between | ||
+ | accepted an offer of peace from | ||
the acceptance of an offer of peace from | the acceptance of an offer of peace from | ||
+ | rejected an offer of peace from | ||
the rejection of an offer of peace from | the rejection of an offer of peace from | ||
the bodies | the bodies | ||
Line 5,975: | Line 12,480: | ||
construction of a gruesome sculpture from | construction of a gruesome sculpture from | ||
display on | display on | ||
+ | of the skins of | ||
animation of | animation of | ||
hanging from a | hanging from a | ||
horrible mutilation of | horrible mutilation of | ||
+ | lost a diplomat at | ||
They suspected the involvement of | They suspected the involvement of | ||
the loss of a diplomat of | the loss of a diplomat of | ||
+ | with the possible involvement of | ||
+ | voided all agreements with | ||
the voiding of agreements with | the voiding of agreements with | ||
+ | , merchants from | ||
+ | visited | ||
+ | and were never heard from again | ||
+ | and suffered great hardships | ||
+ | . They reported a seizure of goods | ||
+ | . They reported irregularities with their goods | ||
+ | . They were greatly offended by the locals | ||
ill-fated | ill-fated | ||
tragic | tragic | ||
− | |||
costly | costly | ||
unfortunate | unfortunate | ||
+ | visit of merchants from | ||
+ | was hidden in | ||
+ | was stored in | ||
the concealment of | the concealment of | ||
the storing of | the storing of | ||
+ | was claimed in | ||
the acquisition of | the acquisition of | ||
+ | received its name | ||
+ | was created | ||
the naming of | the naming of | ||
− | + | was lost in | |
the disappearance of | the disappearance of | ||
+ | was found in | ||
the discovery of | the discovery of | ||
+ | was stolen | ||
+ | and brought to | ||
the theft of | the theft of | ||
+ | was recovered by | ||
the recovery of | the recovery of | ||
+ | was dropped by | ||
the discardment of | the discardment of | ||
This nameless being | This nameless being | ||
+ | a deity | ||
+ | that occurs in the myths of | ||
+ | a force | ||
+ | which was said to permeate | ||
+ | , animated by unknown forces | ||
+ | born in | ||
+ | of unknown parentage | ||
+ | is the | ||
+ | was the | ||
The identity of | The identity of | ||
+ | has been lost to time | ||
+ | the first of | ||
+ | one of the first of | ||
+ | the only one of | ||
+ | one of the only ones of | ||
+ | kind | ||
Although accounts vary, it is universally agreed that | Although accounts vary, it is universally agreed that | ||
+ | of divine parentage and possessed of unnatural gifts. | ||
chosen by fate as the vanguard of destiny. | chosen by fate as the vanguard of destiny. | ||
guided by forces unknown. | guided by forces unknown. | ||
+ | most often takes the form of a | ||
+ | was most often depicted as a | ||
associated with | associated with | ||
+ | was a | ||
This | This | ||
+ | was a legendary | ||
The pages are blank. | The pages are blank. | ||
+ | could be found within | ||
+ | were a population within | ||
+ | civilization of | ||
+ | religion of | ||
+ | bandit gang from | ||
+ | collection of outcasts from | ||
+ | group from | ||
+ | centered around the worship of various beings | ||
+ | centered around the worship of | ||
+ | , a force | ||
+ | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | ||
object of | object of | ||
ardent | ardent | ||
Line 6,013: | Line 12,570: | ||
imprisoner | imprisoner | ||
apprenticeship | apprenticeship | ||
+ | traveling companion | ||
+ | [C:1:0:1]Related Entities[C:7:0:0][B] | ||
+ | to present | ||
+ | until | ||
former mercenary | former mercenary | ||
enemy | enemy | ||
− | + | former member | |
+ | former slave | ||
+ | former prisoner | ||
+ | claim to | ||
+ | )[R] | ||
legendary hero | legendary hero | ||
famous hero | famous hero | ||
Line 6,021: | Line 12,586: | ||
greatly respected for heroic acts | greatly respected for heroic acts | ||
respected for heroic acts | respected for heroic acts | ||
− | + | legendary brawler | |
− | + | famous brawler | |
− | + | noted brawler | |
− | + | known brawler | |
+ | rumored brawler | ||
+ | legendary monster | ||
+ | infamous monster | ||
+ | noted monster | ||
+ | known monster | ||
+ | rumored monster | ||
+ | legendary brigand | ||
+ | infamous brigand | ||
+ | noted brigand | ||
+ | known brigand | ||
+ | rumored brigand | ||
+ | legendary bully | ||
+ | infamous bully | ||
+ | noted bully | ||
+ | known bully | ||
+ | rumored bully | ||
+ | legendary villain | ||
+ | infamous villain | ||
+ | noted villain | ||
+ | known villain | ||
+ | rumored villain | ||
+ | legendary killer | ||
+ | infamous killer | ||
+ | noted killer | ||
+ | known killer | ||
+ | rumored killer | ||
+ | legendary murderer | ||
+ | infamous murderer | ||
+ | noted murderer | ||
+ | known murderer | ||
+ | rumored murderer | ||
+ | legendary enemy fighter | ||
+ | infamous enemy fighter | ||
+ | noted enemy fighter | ||
+ | known enemy fighter | ||
+ | rumored enemy fighter | ||
+ | legendary loyal soldier | ||
+ | famous loyal soldier | ||
+ | noted loyal soldier | ||
+ | known loyal soldier | ||
+ | rumored loyal soldier | ||
+ | legendary fighter | ||
+ | famous fighter | ||
+ | noted fighter | ||
+ | known fighter | ||
+ | rumored fighter | ||
+ | [C:6:0:1]Related Sites[C:7:0:0][B] | ||
seat of power | seat of power | ||
hangout | hangout | ||
− | |||
− | |||
late | late | ||
early | early | ||
Line 6,035: | Line 12,645: | ||
autumn | autumn | ||
winter | winter | ||
+ | a time before time | ||
+ | an unknown civilization | ||
myself | myself | ||
+ | an unknown creature | ||
+ | an unknown site | ||
+ | a road | ||
+ | a tunnel | ||
+ | a bridge | ||
+ | a wall | ||
+ | an unknown construction | ||
+ | an unknown secret | ||
+ | an unknown building | ||
+ | an unknown artifact | ||
+ | the depths of the world | ||
+ | the magma sea | ||
+ | the Underworld | ||
+ | an unknown underground region | ||
+ | an unknown region | ||
+ | an empty population | ||
+ | an unknown population | ||
+ | a peace agreement | ||
+ | a lumber agreement | ||
the establishment of landed nobility | the establishment of landed nobility | ||
the elevation of the landed nobility | the elevation of the landed nobility | ||
+ | a trade agreement | ||
+ | a vague agreement | ||
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | ||
Its nature is still an intriguing puzzle to the learned. | Its nature is still an intriguing puzzle to the learned. | ||
+ | It is still shrouded in mystery. | ||
Many facts are still unclear to historians. | Many facts are still unclear to historians. | ||
+ | A few issues still trouble scholars, but the picture is fairly clear. | ||
+ | NULL artifact from dead wg inventory, skipping | ||
+ | HF_LINK | ||
RANDOM_DEF_SPHERE | RANDOM_DEF_SPHERE | ||
some vague concept | some vague concept | ||
Line 6,048: | Line 12,685: | ||
Two Powers | Two Powers | ||
Age of the | Age of the | ||
+ | Age | ||
Age of One Power | Age of One Power | ||
Age of Myth | Age of Myth | ||
Line 6,060: | Line 12,698: | ||
The world has passed into | The world has passed into | ||
Unknown Age | Unknown Age | ||
+ | [C:4:0:1] | ||
+ | Notable Kill | ||
+ | [C:7:0:0][B] | ||
+ | Kill | ||
Unknown creature in | Unknown creature in | ||
Unknown creature[R] | Unknown creature[R] | ||
+ | Other Kill | ||
+ | in the wilds | ||
Duel of | Duel of | ||
Pillaging | Pillaging | ||
Conquest | Conquest | ||
Destruction | Destruction | ||
+ | Insurrection in | ||
Attempted | Attempted | ||
Abduction | Abduction | ||
− | + | in the Wilds | |
Monster | Monster | ||
Rampage | Rampage | ||
the Wilds | the Wilds | ||
Journey | Journey | ||
+ | NULL artifact from wg storage, skipping | ||
+ | , once of the Underworld. | ||
+ | I bind myself to this place. | ||
+ | <historical_event> | ||
+ | </id> | ||
+ | <id> | ||
+ | </year> | ||
+ | <year> | ||
+ | </seconds72> | ||
+ | <seconds72> | ||
+ | <type>field battle</type> | ||
+ | </attacker_civ_id> | ||
+ | <attacker_civ_id> | ||
+ | </defender_civ_id> | ||
+ | <defender_civ_id> | ||
+ | </subregion_id> | ||
+ | <subregion_id> | ||
+ | </feature_layer_id> | ||
+ | <feature_layer_id> | ||
+ | </coords> | ||
+ | <coords> | ||
+ | </attacker_general_hfid> | ||
+ | <attacker_general_hfid> | ||
+ | </defender_general_hfid> | ||
+ | <defender_general_hfid> | ||
+ | </historical_event> | ||
+ | <type>attacked site</type> | ||
+ | </site_civ_id> | ||
+ | <site_civ_id> | ||
+ | </site_id> | ||
+ | <site_id> | ||
+ | <type>destroyed site</type> | ||
+ | <type>plundered site</type> | ||
+ | <type>site tribute forced</type> | ||
+ | <type>new site leader</type> | ||
+ | </new_site_civ_id> | ||
+ | <new_site_civ_id> | ||
+ | </new_leader_hfid> | ||
+ | <new_leader_hfid> | ||
+ | <type>site taken over</type> | ||
+ | <type>hf attacked site</type> | ||
+ | </attacker_hfid> | ||
+ | <attacker_hfid> | ||
+ | <type>hf destroyed site</type> | ||
+ | <type>site died</type> | ||
+ | </civ_id> | ||
+ | <civ_id> | ||
+ | <abandoned/> | ||
+ | <type>site retired</type> | ||
+ | <first/> | ||
+ | <type>created site</type> | ||
+ | </builder_hfid> | ||
+ | <builder_hfid> | ||
+ | <type>created structure</type> | ||
+ | </structure_id> | ||
+ | <structure_id> | ||
+ | <type>replaced structure</type> | ||
+ | </old_ab_id> | ||
+ | <old_ab_id> | ||
+ | </new_ab_id> | ||
+ | <new_ab_id> | ||
+ | <type>razed structure</type> | ||
+ | <type>hf razed structure</type> | ||
+ | </hist_fig_id> | ||
+ | <hist_fig_id> | ||
+ | <type>hf profaned structure</type> | ||
+ | <type>hf disturbed structure</type> | ||
+ | <type>created world construction</type> | ||
+ | </wcid> | ||
+ | <wcid> | ||
+ | </master_wcid> | ||
+ | <master_wcid> | ||
+ | </site_id1> | ||
+ | <site_id1> | ||
+ | </site_id2> | ||
+ | <site_id2> | ||
+ | <type>insurrection started</type> | ||
+ | </target_civ_id> | ||
+ | <target_civ_id> | ||
+ | <outcome> | ||
+ | leadership overthrown | ||
+ | population gone | ||
+ | </outcome> | ||
+ | <type>reclaim site</type> | ||
+ | <unretire/> | ||
+ | <type>creature devoured</type> | ||
+ | <type>hf wounded</type> | ||
+ | </woundee_hfid> | ||
+ | <woundee_hfid> | ||
+ | </wounder_hfid> | ||
+ | <wounder_hfid> | ||
+ | <type>hf simple battle event</type> | ||
+ | <subtype> | ||
scuffle | scuffle | ||
attacked | attacked | ||
Line 6,080: | Line 12,818: | ||
corner | corner | ||
confront | confront | ||
+ | 2 lost after receiving wounds | ||
+ | 2 lost after giving wounds | ||
+ | 2 lost after mutual wounds | ||
+ | </subtype> | ||
+ | </group_1_hfid> | ||
+ | <group_1_hfid> | ||
+ | </group_2_hfid> | ||
+ | <group_2_hfid> | ||
+ | <type>hf reach summit</type> | ||
+ | </group_hfid> | ||
+ | <group_hfid> | ||
+ | <type>hf travel</type> | ||
+ | <return/> | ||
+ | <escape/> | ||
+ | <type>hf new pet</type> | ||
+ | <type>hf reunion</type> | ||
+ | <type>hf gains secret goal</type> | ||
+ | </hfid> | ||
+ | <hfid> | ||
+ | </secret_goal> | ||
immortality | immortality | ||
+ | <secret_goal> | ||
+ | stay alive | ||
+ | maintain entity status | ||
+ | start a family | ||
+ | rule the world | ||
+ | create a great work of art | ||
+ | craft a masterwork | ||
+ | bring peace to the world | ||
+ | become a legendary warrior | ||
+ | master a skill | ||
+ | fall in love | ||
+ | see the great natural sites | ||
+ | <type>hf revived</type> | ||
+ | </ghost> | ||
murderous ghost | murderous ghost | ||
+ | <ghost> | ||
sadistic ghost | sadistic ghost | ||
violent ghost | violent ghost | ||
Line 6,092: | Line 12,865: | ||
restless haunt | restless haunt | ||
forlorn haunt | forlorn haunt | ||
+ | <raised_before/> | ||
+ | <type>hf died</type> | ||
+ | </slayer_hfid> | ||
+ | <slayer_hfid> | ||
+ | </slayer_race> | ||
+ | <slayer_race> | ||
+ | </slayer_caste> | ||
+ | <slayer_caste> | ||
+ | </slayer_item_id> | ||
+ | <slayer_item_id> | ||
+ | </slayer_shooter_item_id> | ||
+ | <slayer_shooter_item_id> | ||
+ | <cause> | ||
old age | old age | ||
hunger | hunger | ||
thirst | thirst | ||
shot | shot | ||
− | |||
drown | drown | ||
struck | struck | ||
Line 6,106: | Line 12,891: | ||
dragonfire | dragonfire | ||
steam | steam | ||
− | |||
crushed bridge | crushed bridge | ||
chasm | chasm | ||
Line 6,113: | Line 12,897: | ||
blood drained | blood drained | ||
trap | trap | ||
+ | vehicle | ||
+ | flying object | ||
vanish | vanish | ||
put to rest | put to rest | ||
Line 6,137: | Line 12,923: | ||
infection | infection | ||
scared to death | scared to death | ||
+ | </cause> | ||
+ | <type>hf abducted</type> | ||
+ | </target_hfid> | ||
+ | <target_hfid> | ||
+ | </snatcher_hfid> | ||
+ | <snatcher_hfid> | ||
+ | <type>add hf entity link</type> | ||
+ | <type>remove hf entity link</type> | ||
+ | <type>change hf body state</type> | ||
+ | <body_state> | ||
active | active | ||
buried at site | buried at site | ||
Line 6,144: | Line 12,940: | ||
unburied at feature layer | unburied at feature layer | ||
entombed at site | entombed at site | ||
+ | </body_state> | ||
+ | </building_id> | ||
+ | <building_id> | ||
+ | <type>hf confronted</type> | ||
+ | <situation> | ||
+ | </situation> | ||
+ | <reason>ageless</reason> | ||
+ | <reason>murder</reason> | ||
+ | <type>change hf state</type> | ||
+ | <state> | ||
settled | settled | ||
− | |||
− | |||
refugee | refugee | ||
+ | </state> | ||
+ | <type>change hf job</type> | ||
+ | <type>add hf hf link</type> | ||
+ | </hfid_target> | ||
+ | <hfid_target> | ||
+ | <type>remove hf hf link</type> | ||
+ | <type>add hf site link</type> | ||
+ | <type>remove hf site link</type> | ||
+ | <type>first contact</type> | ||
+ | </contactor_enid> | ||
+ | <contactor_enid> | ||
+ | </contacted_enid> | ||
+ | <contacted_enid> | ||
+ | <type>first contact failed</type> | ||
+ | </rejector_enid> | ||
+ | <rejector_enid> | ||
+ | <type>agreement concluded</type> | ||
+ | <type>agreement rejected</type> | ||
+ | <type>agreement formed</type> | ||
+ | </agreement_id> | ||
+ | <agreement_id> | ||
+ | </concluder_hfid> | ||
+ | <concluder_hfid> | ||
+ | </agreement_subject_id> | ||
+ | <agreement_subject_id> | ||
+ | <reason> | ||
+ | </reason> | ||
+ | <type>agreement made</type> | ||
+ | <type>site dispute</type> | ||
+ | <dispute> | ||
+ | </dispute> | ||
+ | </entity_id_1> | ||
+ | <entity_id_1> | ||
+ | </entity_id_2> | ||
+ | <entity_id_2> | ||
+ | </site_id_1> | ||
+ | <site_id_1> | ||
+ | </site_id_2> | ||
+ | <site_id_2> | ||
+ | <type>peace accepted</type> | ||
+ | <type>peace rejected</type> | ||
+ | <type>diplomat lost</type> | ||
+ | <type>body abused</type> | ||
+ | <type>agreement void</type> | ||
+ | <type>merchant</type> | ||
+ | <type>artifact hidden</type> | ||
+ | </artifact_id> | ||
+ | <artifact_id> | ||
+ | </unit_id> | ||
+ | <unit_id> | ||
+ | </hist_figure_id> | ||
+ | <hist_figure_id> | ||
+ | <type>artifact stored</type> | ||
+ | <type>artifact possessed</type> | ||
+ | <type>artifact created</type> | ||
+ | <name_only/> | ||
+ | <type>artifact lost</type> | ||
+ | <type>artifact found</type> | ||
+ | <type>item stolen</type> | ||
+ | <type>artifact recovered</type> | ||
+ | <type>artifact dropped</type> | ||
+ | <injury/> | ||
+ | <type>entity law</type> | ||
+ | </entity_id> | ||
+ | <entity_id> | ||
+ | <law_add>harsh</law_add> | ||
+ | <law_remove>harsh</law_remove> | ||
+ | <type>entity created</type> | ||
+ | <type>entity primary criminals</type> | ||
+ | <type>entity relocate</type> | ||
+ | <type>entity incorporated</type> | ||
+ | </migrant_entity_id> | ||
+ | <migrant_entity_id> | ||
+ | </join_entity_id> | ||
+ | <join_entity_id> | ||
+ | </skill_at_time> | ||
+ | <skill_at_time> | ||
+ | <type>masterpiece arch design</type> | ||
+ | <type>masterpiece arch constructed</type> | ||
+ | <type>masterpiece item</type> | ||
+ | <type>masterpiece dye</type> | ||
+ | <type>masterpiece item improvement</type> | ||
+ | <type>masterpiece food</type> | ||
+ | <type>masterpiece engraving</type> | ||
+ | <type>masterpiece lost</type> | ||
+ | <type>hf learns secret</type> | ||
+ | </student_hfid> | ||
+ | <student_hfid> | ||
+ | </teacher_hfid> | ||
+ | <teacher_hfid> | ||
+ | </interaction> | ||
+ | <interaction> | ||
+ | <type>hf does interaction</type> | ||
+ | </doer_hfid> | ||
+ | <doer_hfid> | ||
+ | <type>changed creature type</type> | ||
+ | </changee_hfid> | ||
+ | <changee_hfid> | ||
+ | </changer_hfid> | ||
+ | <changer_hfid> | ||
+ | </old_race> | ||
+ | <old_race> | ||
+ | </old_caste> | ||
+ | <old_caste> | ||
+ | </new_race> | ||
+ | <new_race> | ||
+ | </new_caste> | ||
+ | <new_caste> | ||
+ | <type>assume identity</type> | ||
+ | </trickster_hfid> | ||
+ | <trickster_hfid> | ||
+ | </identity_id> | ||
+ | <identity_id> | ||
+ | </target_enid> | ||
+ | <target_enid> | ||
+ | <type>create entity position</type> | ||
+ | <historical_event_collection> | ||
+ | </start_year> | ||
+ | <start_year> | ||
+ | </start_seconds72> | ||
+ | <start_seconds72> | ||
+ | </end_year> | ||
+ | <end_year> | ||
+ | </end_seconds72> | ||
+ | <end_seconds72> | ||
+ | </eventcol> | ||
+ | <eventcol> | ||
+ | </event> | ||
+ | <event> | ||
+ | <type>war</type> | ||
+ | </name> | ||
+ | <name> | ||
+ | </aggressor_ent_id> | ||
+ | <aggressor_ent_id> | ||
+ | </defender_ent_id> | ||
+ | <defender_ent_id> | ||
+ | </historical_event_collection> | ||
+ | <type>battle</type> | ||
+ | </war_eventcol> | ||
+ | <war_eventcol> | ||
+ | </attacking_ent_id> | ||
+ | <attacking_ent_id> | ||
+ | </defending_ent_id> | ||
+ | <defending_ent_id> | ||
+ | </attacking_hfid> | ||
+ | <attacking_hfid> | ||
+ | </defending_hfid> | ||
+ | <defending_hfid> | ||
+ | </noncom_hfid> | ||
+ | <noncom_hfid> | ||
+ | </attacking_squad_race> | ||
+ | <attacking_squad_race> | ||
+ | </attacking_squad_entity_pop> | ||
+ | <attacking_squad_entity_pop> | ||
+ | </attacking_squad_number> | ||
+ | <attacking_squad_number> | ||
+ | </attacking_squad_deaths> | ||
+ | <attacking_squad_deaths> | ||
+ | </attacking_squad_site> | ||
+ | <attacking_squad_site> | ||
+ | </defending_squad_race> | ||
+ | <defending_squad_race> | ||
+ | </defending_squad_entity_pop> | ||
+ | <defending_squad_entity_pop> | ||
+ | </defending_squad_number> | ||
+ | <defending_squad_number> | ||
+ | </defending_squad_deaths> | ||
+ | <defending_squad_deaths> | ||
+ | </defending_squad_site> | ||
+ | <defending_squad_site> | ||
attacker won | attacker won | ||
defender won | defender won | ||
+ | <type>duel</type> | ||
+ | </parent_eventcol> | ||
+ | <parent_eventcol> | ||
+ | </ordinal> | ||
+ | <ordinal> | ||
+ | <type>site conquered</type> | ||
+ | </attacking_enid> | ||
+ | <attacking_enid> | ||
+ | </defending_enid> | ||
+ | <defending_enid> | ||
+ | <type>insurrection</type> | ||
+ | <type>abduction</type> | ||
+ | <type>theft</type> | ||
+ | <type>beast attack</type> | ||
+ | <type>journey</type> | ||
+ | <hf_link> | ||
+ | <link_type>mother</link_type> | ||
+ | <link_type>father</link_type> | ||
+ | <link_type>spouse</link_type> | ||
+ | <link_type>child</link_type> | ||
+ | <link_type>deity</link_type> | ||
+ | <link_type>lover</link_type> | ||
+ | <link_type>prisoner</link_type> | ||
+ | <link_type>imprisoner</link_type> | ||
+ | <link_type>master</link_type> | ||
+ | <link_type>apprentice</link_type> | ||
+ | <link_type>companion</link_type> | ||
+ | </link_strength> | ||
+ | <link_strength> | ||
+ | </hf_link> | ||
+ | <entity_link> | ||
+ | <link_type>member</link_type> | ||
+ | <link_type>former member</link_type> | ||
+ | <link_type>mercenary</link_type> | ||
+ | <link_type>former mercenary</link_type> | ||
+ | <link_type>slave</link_type> | ||
+ | <link_type>former slave</link_type> | ||
+ | <link_type>former prisoner</link_type> | ||
+ | <link_type>enemy</link_type> | ||
+ | <link_type>criminal</link_type> | ||
+ | </entity_link> | ||
+ | <entity_squad_link> | ||
+ | </squad_id> | ||
+ | <squad_id> | ||
+ | </squad_position> | ||
+ | <squad_position> | ||
+ | </entity_squad_link> | ||
+ | <entity_former_squad_link> | ||
+ | </entity_former_squad_link> | ||
+ | <entity_position_link> | ||
+ | </position_profile_id> | ||
+ | <position_profile_id> | ||
+ | </entity_position_link> | ||
+ | <entity_former_position_link> | ||
+ | </entity_former_position_link> | ||
+ | <site_link> | ||
+ | <link_type>seat of power</link_type> | ||
+ | <link_type>hangout</link_type> | ||
+ | <link_type>home structure</link_type> | ||
+ | <link_type>home site building</link_type> | ||
+ | <link_type>lair</link_type> | ||
+ | <link_type>home site underground</link_type> | ||
+ | </sub_id> | ||
+ | <sub_id> | ||
+ | </site_link> | ||
+ | <sphere> | ||
+ | </sphere> | ||
+ | <hf_skill> | ||
+ | </skill> | ||
+ | <skill> | ||
+ | </total_ip> | ||
+ | <total_ip> | ||
+ | </hf_skill> | ||
+ | </journey_pet> | ||
+ | <journey_pet> | ||
+ | <goal>immortality</goal> | ||
+ | </goal> | ||
+ | <goal> | ||
+ | </interaction_knowledge> | ||
+ | <interaction_knowledge> | ||
+ | </active_interaction> | ||
+ | <active_interaction> | ||
+ | </animated_string> | ||
+ | <animated_string> | ||
+ | </holds_artifact> | ||
+ | <holds_artifact> | ||
+ | </unsolved_murders> | ||
+ | <unsolved_murders> | ||
+ | </first_ageless_year> | ||
+ | <first_ageless_year> | ||
+ | </first_ageless_season_count> | ||
+ | <first_ageless_season_count> | ||
+ | <cultural_identity_reputation> | ||
+ | </cultural_identity_id> | ||
+ | <cultural_identity_id> | ||
+ | </cultural_identity_reputation> | ||
+ | <entity_reputation> | ||
+ | </entity_reputation> | ||
+ | </current_identity_id> | ||
+ | <current_identity_id> | ||
+ | </used_identity_id> | ||
+ | <used_identity_id> | ||
+ | <relationship_profile_hf> | ||
+ | </hf_id> | ||
+ | <hf_id> | ||
+ | </meet_count> | ||
+ | <meet_count> | ||
+ | </last_meet_year> | ||
+ | <last_meet_year> | ||
+ | </last_meet_seconds72> | ||
+ | <last_meet_seconds72> | ||
+ | </known_identity_id> | ||
+ | <known_identity_id> | ||
+ | </relationship_profile_hf> | ||
+ | NULL artifact from dead post-wg inventory, skipping | ||
+ | world view filter not set (adjust ci ps) | ||
+ | world view filter not set (moderate private opinion) | ||
data/art/curses_640x300.png | data/art/curses_640x300.png | ||
data/init/init.txt | data/init/init.txt | ||
Line 6,169: | Line 13,260: | ||
FRAME_BUFFER | FRAME_BUFFER | ||
ACCUM_BUFFER | ACCUM_BUFFER | ||
+ | 2DSW | ||
+ | 2DHW | ||
+ | 2DASYNC | ||
SHADER | SHADER | ||
SINGLE_BUFFER | SINGLE_BUFFER | ||
Line 6,194: | Line 13,288: | ||
MOUSE_PICTURE | MOUSE_PICTURE | ||
FPS_CAP | FPS_CAP | ||
+ | G_FPS_CAP | ||
WINDOWED | WINDOWED | ||
INTRO | INTRO | ||
Line 6,256: | Line 13,351: | ||
Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. | Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. | ||
Unless you've changed your bindings, you can press F11 to toggle this setting any time. | Unless you've changed your bindings, you can press F11 to toggle this setting any time. | ||
+ | Moving Records | ||
+ | : Start recording (active record is erased, stops when you return here) | ||
+ | : Play the active moving record | ||
+ | : Save the active moving record (you will be prompted for a name) | ||
+ | : Load a moving record | ||
data/movies/ | data/movies/ | ||
+ | .cmv | ||
data/movies/*.cmv | data/movies/*.cmv | ||
data/movies/last_record.cmv | data/movies/last_record.cmv | ||
data/sound/ | data/sound/ | ||
− | + | .ogg | |
− | + | a secret identity | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
SYN_INJECTED | SYN_INJECTED | ||
SYN_CONTACT | SYN_CONTACT | ||
SYN_INHALED | SYN_INHALED | ||
SYN_INGESTED | SYN_INGESTED | ||
+ | *** Error(s) finalizing the interaction | ||
interaction_layer | interaction_layer | ||
+ | [OBJECT:INTERACTION] | ||
+ | [INTERACTION: | ||
+ | I_SOURCE | ||
REGION | REGION | ||
UNDERGROUND_SPECIAL | UNDERGROUND_SPECIAL | ||
Line 6,311: | Line 13,379: | ||
CREATURE_ACTION | CREATURE_ACTION | ||
Unrecognized Interaction Source Type: | Unrecognized Interaction Source Type: | ||
+ | I_TARGET | ||
LOCATION | LOCATION | ||
Unrecognized Interaction Target Type: | Unrecognized Interaction Target Type: | ||
+ | I_EFFECT | ||
ANIMATE | ANIMATE | ||
RESURRECT | RESURRECT | ||
Line 6,321: | Line 13,391: | ||
Unrecognized Interaction Effect Type: | Unrecognized Interaction Effect Type: | ||
Unrecognized Interaction Token: | Unrecognized Interaction Token: | ||
+ | IS_HIST_STRING_1 | ||
+ | IS_HIST_STRING_2 | ||
+ | IS_FREQUENCY | ||
+ | IS_NAME | ||
+ | IS_USAGE_HINT | ||
+ | IS_REGION | ||
ANY_TERRAIN | ANY_TERRAIN | ||
NORMAL_ALLOWED | NORMAL_ALLOWED | ||
Line 6,329: | Line 13,405: | ||
GOOD_ONLY | GOOD_ONLY | ||
SAVAGE_ONLY | SAVAGE_ONLY | ||
+ | IS_SPHERE | ||
+ | IS_SECRET_GOAL | ||
+ | IS_SECRET | ||
SUPERNATURAL_LEARNING_POSSIBLE | SUPERNATURAL_LEARNING_POSSIBLE | ||
MUNDANE_RESEARCH_POSSIBLE | MUNDANE_RESEARCH_POSSIBLE | ||
Line 6,334: | Line 13,413: | ||
MUNDANE_RECORDING_POSSIBLE | MUNDANE_RECORDING_POSSIBLE | ||
Interaction Source IS_SECRET token not found | Interaction Source IS_SECRET token not found | ||
+ | IT_LOCATION | ||
CONTEXT_REGION | CONTEXT_REGION | ||
CONTEXT_CREATURE | CONTEXT_CREATURE | ||
Line 6,339: | Line 13,419: | ||
CONTEXT_BP | CONTEXT_BP | ||
CONTEXT_LOCATION | CONTEXT_LOCATION | ||
+ | CONTEXT_CREATURE_OR_LOCATION | ||
+ | IT_LOCATION token not valid | ||
+ | IT_MANUAL_INPUT | ||
+ | IT_MATERIAL | ||
FLOW | FLOW | ||
CONTEXT_MATERIAL | CONTEXT_MATERIAL | ||
+ | IE_TARGET | ||
+ | IE_INTERMITTENT | ||
+ | IE_IMMEDIATE | ||
+ | IE_LOCATION | ||
+ | IE_ARENA_NAME | ||
+ | IE_GRIME_LEVEL | ||
+ | IE_SYNDROME_TAG | ||
Target Token not found | Target Token not found | ||
+ | IT_AFFECTED_CREATURE | ||
+ | IT_AFFECTED_CLASS | ||
+ | IT_IMMUNE_CREATURE | ||
+ | IT_IMMUNE_CLASS | ||
+ | IT_REQUIRES | ||
HAS_BLOOD | HAS_BLOOD | ||
− | |||
MORTAL | MORTAL | ||
+ | NO_AGING | ||
STERILE | STERILE | ||
FIT_FOR_ANIMATION | FIT_FOR_ANIMATION | ||
FIT_FOR_RESURRECTION | FIT_FOR_RESURRECTION | ||
Unrecognized IT_REQUIRES token: | Unrecognized IT_REQUIRES token: | ||
+ | IT_FORBIDDEN | ||
Unrecognized IT_FORBIDDEN token: | Unrecognized IT_FORBIDDEN token: | ||
+ | IT_CANNOT_TARGET_IF_ALREADY_AFFECTED | ||
+ | IT_CANNOT_HAVE_SYNDROME_CLASS | ||
Unrecognized corpse target affected caste token: | Unrecognized corpse target affected caste token: | ||
Unrecognized corpse target affected creature token: | Unrecognized corpse target affected creature token: | ||
Line 6,355: | Line 13,454: | ||
Unrecognized corpse target immune creature token: | Unrecognized corpse target immune creature token: | ||
You have | You have | ||
+ | created a masterpiece | ||
This is | This is | ||
This is a stack of | This is a stack of | ||
These are | These are | ||
+ | bundles of | ||
This is a bundle of | This is a bundle of | ||
+ | well-prepared | ||
+ | finely-prepared | ||
+ | superiorly prepared | ||
+ | exceptional prepared | ||
+ | masterfully prepared | ||
+ | well-crafted | ||
+ | finely-crafted | ||
+ | superior quality | ||
+ | exceptional | ||
+ | masterful | ||
+ | created by an unknown artisan | ||
All | All | ||
craftsman | craftsman | ||
Line 6,370: | Line 13,482: | ||
minced | minced | ||
cooked | cooked | ||
+ | It is | ||
encrusted with | encrusted with | ||
studded with | studded with | ||
Line 6,383: | Line 13,496: | ||
exceptionally worked | exceptionally worked | ||
masterfully worked | masterfully worked | ||
+ | by an unknown artist | ||
encircled with bands of | encircled with bands of | ||
The handle is made from | The handle is made from | ||
This object | This object | ||
+ | is adorned with hanging rings of | ||
menaces with spikes of | menaces with spikes of | ||
+ | It is made from | ||
You have not read this book. | You have not read this book. | ||
There is writing in the book, but you cannot read. | There is writing in the book, but you cannot read. | ||
Line 6,401: | Line 13,517: | ||
This object is mangled. | This object is mangled. | ||
You gain possession of the | You gain possession of the | ||
+ | remains stuck in your | ||
You maintain possession of the | You maintain possession of the | ||
+ | is torn from your | ||
You've lost possession of the | You've lost possession of the | ||
TALLOW | TALLOW | ||
null item load -- type: | null item load -- type: | ||
sharp | sharp | ||
+ | mangled | ||
material | material | ||
partial | partial | ||
Line 6,417: | Line 13,536: | ||
Mill | Mill | ||
Rendered Fat | Rendered Fat | ||
+ | Barrel | ||
Coin | Coin | ||
Bar/Block | Bar/Block | ||
+ | Bin | ||
+ | shared | ||
aquarium | aquarium | ||
exceptional | exceptional | ||
masterful | masterful | ||
+ | cloth | ||
+ | woven by | ||
NULL inventory item on load: id # | NULL inventory item on load: id # | ||
NULL inventory pointer on load | NULL inventory pointer on load | ||
Slayer | Slayer | ||
Unknown creature | Unknown creature | ||
+ | kill | ||
+ | In memory of | ||
+ | / Born | ||
+ | Went missing | ||
Boiled | Boiled | ||
Melted | Melted | ||
Line 6,469: | Line 13,597: | ||
Murdered | Murdered | ||
Killed by a trap | Killed by a trap | ||
+ | Killed by a vehicle | ||
+ | Killed by a flying object | ||
Vanished | Vanished | ||
Collapsed | Collapsed | ||
Line 6,486: | Line 13,616: | ||
parent and spouse | parent and spouse | ||
United with | United with | ||
+ | At one with | ||
Lover of | Lover of | ||
+ | wood | ||
+ | fabric | ||
Admirer of | Admirer of | ||
Friend of | Friend of | ||
The color | The color | ||
+ | made | ||
+ | happy | ||
The written portion consists of | The written portion consists of | ||
+ | page | ||
untitled | untitled | ||
manual | manual | ||
− | |||
chronicle | chronicle | ||
short story | short story | ||
Line 6,504: | Line 13,639: | ||
essay | essay | ||
dialog | dialog | ||
+ | entitled | ||
+ | , authored by | ||
+ | It concerns | ||
The writing | The writing | ||
hopelessly meanders | hopelessly meanders | ||
Line 6,509: | Line 13,647: | ||
gets off track from time to time | gets off track from time to time | ||
bubbles over with cheerfulness | bubbles over with cheerfulness | ||
+ | is quite cheerful | ||
+ | is fairly cheerful | ||
+ | is filled with sadness | ||
+ | is depressing | ||
has a touch of melancholy | has a touch of melancholy | ||
+ | is thoroughly mechanical | ||
+ | is very rigid | ||
+ | is a bit stiff | ||
+ | is completely serious | ||
has a very serious tone | has a very serious tone | ||
+ | is reasonably serious | ||
+ | is utterly disjointed | ||
skips around a lot | skips around a lot | ||
occasionally changes topic abruptly | occasionally changes topic abruptly | ||
+ | is excessively ornate | ||
+ | is quite florid | ||
+ | is somewhat showy | ||
drives forward relentlessly | drives forward relentlessly | ||
+ | is full of force | ||
+ | is forceful | ||
+ | is a comedy treasure trove | ||
+ | is quite humorous | ||
has a touch of humor | has a touch of humor | ||
+ | is absolutely puerile | ||
+ | is very childish | ||
+ | is a bit immature | ||
+ | is stunningly self-indulgent | ||
+ | is quite self-indulgent | ||
+ | is somewhat self-indulgent | ||
could only have been produced by a merciful spirit | could only have been produced by a merciful spirit | ||
+ | is quite touching | ||
shows a hint of tenderness | shows a hint of tenderness | ||
+ | is clear evidence of a compassionate being | ||
+ | is very compassionate | ||
gives a feeling of compassion here and there | gives a feeling of compassion here and there | ||
+ | is as vicious as can be | ||
+ | is quite cruel | ||
has a hint of viciousness to it | has a hint of viciousness to it | ||
+ | is a monument to concision | ||
+ | is very concise | ||
+ | is fairly crisp | ||
+ | is a pit of bitter scorn | ||
+ | is quite mocking in tone | ||
contains the occasional biting remark | contains the occasional biting remark | ||
+ | is a reservoir of amusingly clever quips | ||
+ | is refreshingly witty | ||
has its moments of cleverness | has its moments of cleverness | ||
+ | is an awe-inspiring wild rant | ||
+ | is a rant more or less | ||
descends to a rant in places | descends to a rant in places | ||
+ | yet it | ||
+ | and it | ||
BOLT | BOLT | ||
ITEM_WEAPON | ITEM_WEAPON | ||
Line 6,537: | Line 13,714: | ||
ITEM_PANTS | ITEM_PANTS | ||
ITEM_FOOD | ITEM_FOOD | ||
− | |||
ADJECTIVE | ADJECTIVE | ||
SIZE | SIZE | ||
Line 6,543: | Line 13,719: | ||
SHOOT_FORCE | SHOOT_FORCE | ||
SHOOT_MAXVEL | SHOOT_MAXVEL | ||
− | |||
RANGED | RANGED | ||
TWO_HANDED | TWO_HANDED | ||
Line 6,551: | Line 13,726: | ||
MATERIAL_SIZE | MATERIAL_SIZE | ||
EDGE | EDGE | ||
− | + | : Did not find token following NAME | |
+ | : Did not find plural token following NAME | ||
SOFT_MAT | SOFT_MAT | ||
HARD_MAT | HARD_MAT | ||
+ | WOOD_MAT | ||
METAL_MAT | METAL_MAT | ||
METAL_WEAPON_MAT | METAL_WEAPON_MAT | ||
UNIMPROVABLE | UNIMPROVABLE | ||
− | VALUE | + | INVERTED_TILE |
+ | FURNITURE | ||
+ | : Did not find token following VALUE | ||
+ | : Did not find token following TILE | ||
TOOL_USE | TOOL_USE | ||
+ | : Did not find token following TOOL_USE | ||
CONTAINER_CAPACITY | CONTAINER_CAPACITY | ||
− | |||
− | |||
− | |||
HITS | HITS | ||
− | + | IS_SCREW | |
+ | IS_SPIKE | ||
SOFT | SOFT | ||
HARD | HARD | ||
Line 6,586: | Line 13,765: | ||
LBSTEP | LBSTEP | ||
METAL_ARMOR_LEVELS | METAL_ARMOR_LEVELS | ||
− | |||
CLASS | CLASS | ||
− | |||
− | |||
UPSTEP | UPSTEP | ||
− | |||
− | |||
BLOCKCHANCE | BLOCKCHANCE | ||
− | |||
− | |||
− | |||
LEVEL | LEVEL | ||
− | + | item_layer | |
+ | [OBJECT:ITEM] | ||
+ | [ITEM_ | ||
DOUBLE TAGGED ITEM: | DOUBLE TAGGED ITEM: | ||
Stop Bleeding | Stop Bleeding | ||
Line 6,616: | Line 13,789: | ||
Make Cheese | Make Cheese | ||
Process Plants (Vial) | Process Plants (Vial) | ||
− | |||
Process Plants (Barrel) | Process Plants (Barrel) | ||
Make Lye | Make Lye | ||
Line 6,624: | Line 13,796: | ||
Prepare Fine Meal | Prepare Fine Meal | ||
Prepare Lavish Meal | Prepare Lavish Meal | ||
− | |||
Extract from Plants | Extract from Plants | ||
Extract from Raw Fish | Extract from Raw Fish | ||
Line 6,644: | Line 13,815: | ||
Fill Aquarium | Fill Aquarium | ||
Fill Pond | Fill Pond | ||
+ | Manage Work Orders | ||
+ | Update Stockpile Records | ||
Trade at Depot | Trade at Depot | ||
Chain Animal | Chain Animal | ||
Line 6,649: | Line 13,822: | ||
Unchain Animal | Unchain Animal | ||
Tame | Tame | ||
+ | a Large Animal | ||
Tame a Small Animal | Tame a Small Animal | ||
Mint | Mint | ||
+ | Coins | ||
Cut | Cut | ||
+ | (Engrave Memorial) | ||
Decorate With | Decorate With | ||
Stud With | Stud With | ||
Encrust | Encrust | ||
+ | With | ||
Collect Sand | Collect Sand | ||
Collect Clay | Collect Clay | ||
Construct | Construct | ||
+ | Blocks | ||
Make Raw | Make Raw | ||
+ | Portal | ||
+ | Hatch Cover | ||
+ | Grate | ||
Construct Traction Bench | Construct Traction Bench | ||
+ | Splint | ||
+ | Crutch | ||
+ | Box | ||
Forge | Forge | ||
Make Totem | Make Totem | ||
+ | Terrarium | ||
+ | Cage | ||
+ | Waterskin | ||
+ | Vial | ||
+ | Flask | ||
+ | Cup | ||
+ | Mug | ||
+ | Goblet | ||
+ | Instrument | ||
+ | Toy | ||
+ | Tube | ||
+ | Pipe Section | ||
+ | Bucket | ||
+ | Backpack | ||
+ | Quiver | ||
Bait Trap with | Bait Trap with | ||
+ | Ballista Arrow Head | ||
Assemble | Assemble | ||
Construct | Construct | ||
− | Train Hunting Animal | + | Catapult Parts |
− | + | Mechanisms | |
+ | Ballista Parts | ||
+ | Anvil | ||
+ | Bed | ||
+ | Quern | ||
+ | Millstone | ||
+ | Train | ||
+ | to Hunt | ||
+ | Hunting Animal | ||
+ | for War | ||
+ | War Animal | ||
+ | Animal | ||
Make Charcoal | Make Charcoal | ||
Make Ash | Make Ash | ||
Reaction | Reaction | ||
Smelt | Smelt | ||
+ | Ore | ||
Melt a Metal Object | Melt a Metal Object | ||
Extract Metal Strands | Extract Metal Strands | ||
Line 6,676: | Line 13,888: | ||
Dye Cloth | Dye Cloth | ||
Sew | Sew | ||
+ | Image | ||
Collect Webs | Collect Webs | ||
Weave Metal Cloth | Weave Metal Cloth | ||
Line 6,681: | Line 13,894: | ||
Weave Yarn into Cloth | Weave Yarn into Cloth | ||
Weave Thread into Cloth | Weave Thread into Cloth | ||
+ | (Dyed Only) | ||
Harvest Plants | Harvest Plants | ||
Plant Seeds | Plant Seeds | ||
Line 6,704: | Line 13,918: | ||
Kidnap | Kidnap | ||
Cause Trouble | Cause Trouble | ||
+ | On Break | ||
Report Crime | Report Crime | ||
Hunt | Hunt | ||
Line 6,711: | Line 13,926: | ||
Guard Tax Collector | Guard Tax Collector | ||
Return Kill | Return Kill | ||
+ | Go Shopping | ||
Store Owned Item | Store Owned Item | ||
+ | Store Item in Vehicle | ||
Pickup Equipment | Pickup Equipment | ||
Strange Mood | Strange Mood | ||
Line 6,830: | Line 14,047: | ||
CURSOR_UP_Z_AUX | CURSOR_UP_Z_AUX | ||
CURSOR_DOWN_Z_AUX | CURSOR_DOWN_Z_AUX | ||
+ | A_RETURN_TO_ARENA | ||
+ | A_MOVE_N | ||
+ | A_MOVE_S | ||
+ | A_MOVE_E | ||
+ | A_MOVE_W | ||
+ | A_MOVE_NW | ||
+ | A_MOVE_NE | ||
+ | A_MOVE_SW | ||
+ | A_MOVE_SE | ||
+ | A_MOVE_SAME_SQUARE | ||
+ | A_CARE_MOVE_N | ||
+ | A_CARE_MOVE_S | ||
+ | A_CARE_MOVE_E | ||
+ | A_CARE_MOVE_W | ||
+ | A_CARE_MOVE_NW | ||
+ | A_CARE_MOVE_NE | ||
+ | A_CARE_MOVE_SW | ||
+ | A_CARE_MOVE_SE | ||
+ | A_CARE_MOVE_UPDOWN | ||
+ | A_MOVE_N_UP | ||
+ | A_MOVE_S_UP | ||
+ | A_MOVE_E_UP | ||
+ | A_MOVE_W_UP | ||
+ | A_MOVE_NW_UP | ||
+ | A_MOVE_NE_UP | ||
+ | A_MOVE_SW_UP | ||
+ | A_MOVE_SE_UP | ||
+ | A_MOVE_UP | ||
+ | A_MOVE_N_DOWN | ||
+ | A_MOVE_S_DOWN | ||
+ | A_MOVE_E_DOWN | ||
+ | A_MOVE_W_DOWN | ||
+ | A_MOVE_NW_DOWN | ||
+ | A_MOVE_NE_DOWN | ||
+ | A_MOVE_SW_DOWN | ||
+ | A_MOVE_SE_DOWN | ||
+ | A_MOVE_DOWN | ||
+ | A_MOVE_UP_AUX | ||
+ | A_MOVE_DOWN_AUX | ||
WORLDGEN_EXPORT_MAP | WORLDGEN_EXPORT_MAP | ||
LEGENDS_EXPORT_MAP | LEGENDS_EXPORT_MAP | ||
Line 6,836: | Line 14,092: | ||
LEGENDS_TOGGLE_CIVSITE | LEGENDS_TOGGLE_CIVSITE | ||
LEGENDS_STRING_FILTER | LEGENDS_STRING_FILTER | ||
+ | A_COMBAT_ATTACK | ||
+ | A_COMBAT_DODGE | ||
+ | A_COMBAT_CHARGEDEF | ||
+ | A_STATUS | ||
+ | A_STATUS_WRESTLE | ||
+ | A_STATUS_CUSTOMIZE | ||
+ | A_STATUS_KILLS | ||
+ | A_STATUS_HEALTH | ||
+ | A_STATUS_ATT_SKILL | ||
+ | A_STATUS_DESC | ||
UNITVIEW_CUSTOMIZE | UNITVIEW_CUSTOMIZE | ||
UNITVIEW_HEALTH | UNITVIEW_HEALTH | ||
Line 6,844: | Line 14,110: | ||
CUSTOMIZE_UNIT_NICKNAME | CUSTOMIZE_UNIT_NICKNAME | ||
CUSTOMIZE_UNIT_PROFNAME | CUSTOMIZE_UNIT_PROFNAME | ||
+ | A_CLEAR_ANNOUNCEMENTS | ||
+ | A_SLEEP | ||
+ | A_SLEEP_SLEEP | ||
+ | A_SLEEP_WAIT | ||
+ | A_SLEEP_DAWN | ||
+ | A_WAIT | ||
+ | A_SHORT_WAIT | ||
+ | A_ATTACK | ||
+ | A_ATTACK_CONFIRM | ||
+ | QUICK_ATTACK | ||
+ | HEAVY_ATTACK | ||
+ | WILD_ATTACK | ||
+ | PRECISE_ATTACK | ||
+ | CHARGE_ATTACK | ||
+ | MULTI_ATTACK | ||
+ | A_LOOK | ||
+ | A_SEARCH | ||
+ | A_ODOR | ||
+ | A_DISPLAY_ODOR | ||
+ | A_YIELD | ||
+ | A_DISPLAY_TRACKS | ||
+ | A_FRESHEST_TRACK | ||
+ | A_INV_DRAW_WEAPON | ||
+ | A_JUMP | ||
+ | A_HOLD | ||
+ | A_TALK | ||
+ | A_INTERACT | ||
+ | A_ACTION | ||
+ | A_ACTION_CREATE | ||
+ | A_ACTION_BUTCHER | ||
+ | A_ACTION_ABILITY | ||
+ | A_ACTION_POWER | ||
+ | A_INV_LOOK | ||
+ | A_INV_REMOVE | ||
+ | A_INV_WEAR | ||
+ | A_INV_EATDRINK | ||
+ | A_INV_PUTIN | ||
+ | A_INV_DROP | ||
+ | A_GROUND | ||
+ | A_THROW | ||
+ | A_SHOOT | ||
+ | A_ANNOUNCEMENTS | ||
+ | A_COMBAT | ||
+ | A_MOVEMENT | ||
+ | A_MOVEMENT_SWIM | ||
+ | A_SNEAK | ||
+ | A_SPEED_SNEAK | ||
+ | A_CENTER | ||
+ | A_COMPANIONS | ||
+ | A_BUILDING | ||
+ | A_TRAVEL | ||
+ | A_TRAVEL_SLEEP | ||
+ | A_TRAVEL_MAP | ||
+ | A_TRAVEL_HIDE_INSTRUCTIONS | ||
+ | A_DATE | ||
+ | A_WEATHER | ||
+ | A_TEMPERATURE | ||
+ | A_STANCE | ||
OPTION1 | OPTION1 | ||
OPTION2 | OPTION2 | ||
Line 7,028: | Line 14,352: | ||
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | ||
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | ||
+ | HOTKEY_BUILDING_MACHINE_ROLLERS | ||
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | ||
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | ||
Line 7,044: | Line 14,369: | ||
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | ||
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_TRACK | ||
+ | HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP | ||
HOTKEY_BUILDING_WORKSHOP_LEATHER | HOTKEY_BUILDING_WORKSHOP_LEATHER | ||
HOTKEY_BUILDING_WORKSHOP_QUERN | HOTKEY_BUILDING_WORKSHOP_QUERN | ||
Line 7,075: | Line 14,402: | ||
HIVE_INSTALL_COLONY | HIVE_INSTALL_COLONY | ||
HIVE_GATHER_PRODUCTS | HIVE_GATHER_PRODUCTS | ||
+ | D_ONESTEP | ||
+ | D_PAUSE | ||
+ | D_DEPOT | ||
+ | D_HOT_KEYS | ||
+ | D_HOTKEY1 | ||
+ | D_HOTKEY2 | ||
+ | D_HOTKEY3 | ||
+ | D_HOTKEY4 | ||
+ | D_HOTKEY5 | ||
+ | D_HOTKEY6 | ||
+ | D_HOTKEY7 | ||
+ | D_HOTKEY8 | ||
+ | D_HOTKEY9 | ||
+ | D_HOTKEY10 | ||
+ | D_HOTKEY11 | ||
+ | D_HOTKEY12 | ||
+ | D_HOTKEY13 | ||
+ | D_HOTKEY14 | ||
+ | D_HOTKEY15 | ||
+ | D_HOTKEY16 | ||
+ | D_HOTKEY_CHANGE_NAME | ||
+ | D_HOTKEY_ZOOM | ||
+ | D_ANNOUNCE | ||
+ | D_REPORTS | ||
+ | D_BUILDING | ||
+ | D_CIVLIST | ||
+ | D_DESIGNATE | ||
+ | D_ARTLIST | ||
+ | D_NOBLES | ||
+ | D_ORDERS | ||
+ | D_MILITARY | ||
+ | D_MILITARY_CREATE_SQUAD | ||
+ | D_MILITARY_DISBAND_SQUAD | ||
+ | D_MILITARY_CREATE_SUB_SQUAD | ||
+ | D_MILITARY_CANCEL_ORDERS | ||
+ | D_MILITARY_POSITIONS | ||
+ | D_MILITARY_ALERTS | ||
+ | D_MILITARY_ALERTS_ADD | ||
+ | D_MILITARY_ALERTS_DELETE | ||
+ | D_MILITARY_ALERTS_SET | ||
+ | D_MILITARY_ALERTS_NAME | ||
+ | D_MILITARY_ALERTS_SET_RETAIN | ||
+ | D_MILITARY_EQUIP | ||
+ | D_MILITARY_EQUIP_CUSTOMIZE | ||
+ | D_MILITARY_EQUIP_UNIFORM | ||
+ | D_MILITARY_EQUIP_PRIORITY | ||
+ | D_MILITARY_UNIFORMS | ||
+ | D_MILITARY_SUPPLIES | ||
+ | D_MILITARY_SUPPLIES_WATER_DOWN | ||
+ | D_MILITARY_SUPPLIES_WATER_UP | ||
+ | D_MILITARY_SUPPLIES_FOOD_DOWN | ||
+ | D_MILITARY_SUPPLIES_FOOD_UP | ||
+ | D_MILITARY_AMMUNITION | ||
+ | D_MILITARY_AMMUNITION_ADD_ITEM | ||
+ | D_MILITARY_AMMUNITION_REMOVE_ITEM | ||
+ | D_MILITARY_AMMUNITION_LOWER_AMOUNT | ||
+ | D_MILITARY_AMMUNITION_RAISE_AMOUNT | ||
+ | D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS | ||
+ | D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS | ||
+ | D_MILITARY_AMMUNITION_MATERIAL | ||
+ | D_MILITARY_AMMUNITION_COMBAT | ||
+ | D_MILITARY_AMMUNITION_TRAINING | ||
+ | D_MILITARY_TRAINING | ||
+ | D_MILITARY_SCHEDULE | ||
+ | D_MILITARY_ADD_UNIFORM | ||
+ | D_MILITARY_DELETE_UNIFORM | ||
+ | D_MILITARY_NAME_UNIFORM | ||
+ | D_MILITARY_NAME_SQUAD | ||
+ | D_MILITARY_ADD_ARMOR | ||
+ | D_MILITARY_ADD_PANTS | ||
+ | D_MILITARY_ADD_HELM | ||
+ | D_MILITARY_ADD_GLOVES | ||
+ | D_MILITARY_ADD_BOOTS | ||
+ | D_MILITARY_ADD_SHIELD | ||
+ | D_MILITARY_ADD_WEAPON | ||
+ | D_MILITARY_ADD_MATERIAL | ||
+ | D_MILITARY_ADD_COLOR | ||
+ | D_MILITARY_REPLACE_CLOTHING | ||
+ | D_MILITARY_EXACT_MATCH | ||
+ | D_ROOMS | ||
BUILDINGLIST_ZOOM_T | BUILDINGLIST_ZOOM_T | ||
BUILDINGLIST_ZOOM_Q | BUILDINGLIST_ZOOM_Q | ||
+ | RECENTER_ON_LEVER | ||
+ | D_SQUADS | ||
+ | D_SQUADS_MOVE | ||
+ | D_SQUADS_KILL | ||
+ | D_SQUADS_KILL_LIST | ||
+ | D_SQUADS_KILL_RECT | ||
+ | D_SQUADS_SCHEDULE | ||
+ | D_SQUADS_CANCEL_ORDER | ||
+ | D_SQUADS_ALERT | ||
+ | D_SQUADS_SELECT_INDIVIDUALS | ||
+ | D_SQUADS_CENTER | ||
+ | D_SQUAD_SCH_SLEEP | ||
+ | D_SQUAD_SCH_CIVILIAN_UNIFORM | ||
+ | D_SQUAD_SCH_GIVE_ORDER | ||
+ | D_SQUAD_SCH_EDIT_ORDER | ||
+ | D_SQUAD_SCH_CANCEL_ORDER | ||
+ | D_SQUAD_SCH_COPY_ORDERS | ||
+ | D_SQUAD_SCH_PASTE_ORDERS | ||
+ | D_SQUAD_SCH_MS_NAME | ||
+ | D_STOCKPILES | ||
+ | D_CIVZONE | ||
+ | D_VIEWUNIT | ||
+ | D_JOBLIST | ||
+ | D_UNITLIST | ||
+ | D_LOOK | ||
+ | D_HAULING | ||
+ | D_HAULING_NEW_ROUTE | ||
+ | D_HAULING_NEW_STOP | ||
+ | D_HAULING_REMOVE | ||
+ | D_HAULING_PROMOTE | ||
+ | D_HAULING_VEHICLE | ||
+ | D_HAULING_NICKNAME | ||
+ | D_HAULING_STOP_NEW_DEPART | ||
+ | D_HAULING_STOP_NEW_LINK | ||
+ | D_HAULING_STOP_REMOVE | ||
+ | D_HAULING_STOP_SL_SELECT_PILE | ||
+ | D_HAULING_STOP_SL_TAKE_GIVE | ||
+ | D_HAULING_STOP_LC_DIR | ||
+ | D_HAULING_STOP_LC_MODE | ||
+ | D_HAULING_STOP_LC_TIMER_UP | ||
+ | D_HAULING_STOP_LC_TIMER_DOWN | ||
+ | D_HAULING_STOP_LC_FULLNESS_UP | ||
+ | D_HAULING_STOP_LC_FULLNESS_DOWN | ||
+ | D_HAULING_STOP_LC_MORE_LESS | ||
+ | D_HAULING_STOP_LC_DESIRED_TOTAL | ||
+ | D_HAULING_STOP_LC_CHANGE | ||
+ | D_HAULING_STOP_LC_ADVANCED | ||
+ | D_BURROWS | ||
+ | D_BURROWS_ADD | ||
+ | D_BURROWS_DELETE | ||
+ | D_BURROWS_DEFINE | ||
+ | D_BURROWS_ADD_UNIT | ||
+ | D_BURROWS_CENTER | ||
+ | D_BURROWS_NAME | ||
+ | D_BURROWS_CHANGE_SELECTION | ||
+ | D_BURROWS_BRUSH | ||
+ | D_BURROWS_REMOVE | ||
+ | D_NOTE | ||
+ | D_NOTE_PLACE | ||
+ | D_NOTE_DELETE | ||
+ | D_NOTE_NAME | ||
+ | D_NOTE_ENTER | ||
+ | D_NOTE_ADOPT_SYMBOL | ||
+ | D_NOTE_CHANGE_SELECTION | ||
+ | D_NOTE_POINTS | ||
+ | D_NOTE_ROUTE | ||
+ | D_NOTE_ROUTE_ADD | ||
+ | D_NOTE_ROUTE_EDIT | ||
+ | D_NOTE_ROUTE_DELETE | ||
+ | D_NOTE_ROUTE_CENTER | ||
+ | D_NOTE_ROUTE_NAME | ||
+ | D_BUILDJOB | ||
+ | D_STATUS | ||
+ | D_STATUS_OVERALL_HEALTH_RECENTER | ||
+ | D_BUILDITEM | ||
+ | D_BITEM_FORBID | ||
+ | D_BITEM_DUMP | ||
+ | D_BITEM_HIDE | ||
+ | D_BITEM_MELT | ||
+ | D_LOOK_FORBID | ||
+ | D_LOOK_DUMP | ||
+ | D_LOOK_MELT | ||
+ | D_LOOK_HIDE | ||
+ | D_LOOK_FOLLOW | ||
+ | D_LOOK_ARENA_CREATURE | ||
+ | D_LOOK_ARENA_ADV_MODE | ||
+ | D_LOOK_ARENA_WATER | ||
+ | D_LOOK_ARENA_MAGMA | ||
ARENA_CREATURE_SIDE_DOWN | ARENA_CREATURE_SIDE_DOWN | ||
ARENA_CREATURE_SIDE_UP | ARENA_CREATURE_SIDE_UP | ||
Line 7,083: | Line 14,578: | ||
ARENA_CREATURE_REMOVE_ITEM | ARENA_CREATURE_REMOVE_ITEM | ||
ARENA_CREATURE_UNDEAD | ARENA_CREATURE_UNDEAD | ||
+ | ARENA_CREATURE_STRING | ||
+ | ARENA_CONFLICT_STATE_1 | ||
+ | ARENA_CONFLICT_STATE_2 | ||
+ | ARENA_MORALE | ||
+ | ARENA_WEATHER | ||
+ | ARENA_WEATHER_SNOW | ||
+ | ARENA_WEATHER_MUD | ||
+ | ARENA_WEATHER_CLEAR_SPATTER | ||
+ | D_LOOK_ARENA_TREE | ||
+ | ARENA_TREE_FILTER | ||
+ | ARENA_TREE_AGE | ||
+ | D_LOOK_ARENA_MOUNT | ||
+ | A_ENTER_NAME | ||
+ | A_CUST_NAME | ||
+ | A_RANDOM_NAME | ||
+ | A_CHANGE_GENDER | ||
+ | A_END_TRAVEL | ||
+ | A_TRAVEL_CLOUDS | ||
+ | A_LOG | ||
+ | A_TRAVEL_LOG | ||
+ | A_LOG_TASKS | ||
+ | A_LOG_ENTITIES | ||
+ | A_LOG_SITES | ||
+ | A_LOG_SUBREGIONS | ||
+ | A_LOG_FEATURE_LAYERS | ||
+ | A_LOG_PEOPLE | ||
+ | A_LOG_AGREEMENTS | ||
+ | A_LOG_EVENTS | ||
+ | A_LOG_BESTIARY | ||
+ | A_LOG_FILTER | ||
+ | A_LOG_ZOOM_CURRENT_LOCATION | ||
+ | A_LOG_ZOOM_SELECTED | ||
+ | A_LOG_LINE | ||
+ | A_LOG_MAP | ||
ORDERS_AUTOFORBID | ORDERS_AUTOFORBID | ||
ORDERS_FORBID_PROJECTILE | ORDERS_FORBID_PROJECTILE | ||
Line 7,161: | Line 14,690: | ||
HOTKEY_FARMER_SPIN_THREAD | HOTKEY_FARMER_SPIN_THREAD | ||
HOTKEY_MILL_MILL | HOTKEY_MILL_MILL | ||
− | |||
HOTKEY_KENNEL_CATCH_VERMIN | HOTKEY_KENNEL_CATCH_VERMIN | ||
HOTKEY_KENNEL_TAME_VERMIN | HOTKEY_KENNEL_TAME_VERMIN | ||
− | |||
− | |||
HOTKEY_FISHERY_PROCESS | HOTKEY_FISHERY_PROCESS | ||
HOTKEY_FISHERY_EXTRACT | HOTKEY_FISHERY_EXTRACT | ||
Line 7,212: | Line 14,738: | ||
HOTKEY_TRAP_CAGE | HOTKEY_TRAP_CAGE | ||
HOTKEY_TRAP_PULL_LEVER | HOTKEY_TRAP_PULL_LEVER | ||
+ | HOTKEY_TRAP_TRACK_STOP | ||
BUILDJOB_ADD | BUILDJOB_ADD | ||
BUILDJOB_CANCEL | BUILDJOB_CANCEL | ||
Line 7,286: | Line 14,813: | ||
BUILDJOB_FARM_WINTER | BUILDJOB_FARM_WINTER | ||
BUILDJOB_STOCKPILE_MASTER | BUILDJOB_STOCKPILE_MASTER | ||
+ | BUILDJOB_STOCKPILE_LINK_ANYWHERE | ||
+ | BUILDJOB_STOCKPILE_GIVE_TO | ||
+ | BUILDJOB_STOCKPILE_WHEELBARROW | ||
BUILDJOB_STOCKPILE_DELETE_CHILD | BUILDJOB_STOCKPILE_DELETE_CHILD | ||
BUILDJOB_STOCKPILE_SETTINGS | BUILDJOB_STOCKPILE_SETTINGS | ||
Line 7,341: | Line 14,871: | ||
NOBLELIST_CAPITAL | NOBLELIST_CAPITAL | ||
NOBLELIST_VIEW_CANDIDATE | NOBLELIST_VIEW_CANDIDATE | ||
+ | A_BARTER_VIEW | ||
+ | A_BARTER_CURRENCY_1 | ||
+ | A_BARTER_CURRENCY_2 | ||
+ | A_BARTER_TRADE | ||
TRADE_VIEW | TRADE_VIEW | ||
TRADE_TRADE | TRADE_TRADE | ||
Line 7,367: | Line 14,901: | ||
MANAGER_WAGES | MANAGER_WAGES | ||
PET_BUTCHER | PET_BUTCHER | ||
+ | ANIMAL_SELECT_TRAINER | ||
+ | ANIMAL_WAR_TRAINING | ||
+ | ANIMAL_HUNTING_TRAINING | ||
KITCHEN_COOK | KITCHEN_COOK | ||
KITCHEN_BREW | KITCHEN_BREW | ||
Line 7,391: | Line 14,928: | ||
CIVZONE_ACTIVE | CIVZONE_ACTIVE | ||
CIVZONE_MEETING | CIVZONE_MEETING | ||
+ | CIVZONE_ANIMAL_TRAINING | ||
CIVZONE_POND_WATER | CIVZONE_POND_WATER | ||
CIVZONE_PEN | CIVZONE_PEN | ||
Line 7,443: | Line 14,981: | ||
DESIGNATE_ENGRAVE | DESIGNATE_ENGRAVE | ||
DESIGNATE_FORTIFY | DESIGNATE_FORTIFY | ||
+ | DESIGNATE_TRACK | ||
DESIGNATE_TOGGLE_ENGRAVING | DESIGNATE_TOGGLE_ENGRAVING | ||
DESIGNATE_UNDO | DESIGNATE_UNDO | ||
Line 7,468: | Line 15,007: | ||
BUILDING_TRIGGER_MAX_MAGMA_UP | BUILDING_TRIGGER_MAX_MAGMA_UP | ||
BUILDING_TRIGGER_MAX_MAGMA_DOWN | BUILDING_TRIGGER_MAX_MAGMA_DOWN | ||
+ | BUILDING_TRIGGER_ENABLE_TRACK_CART | ||
+ | BUILDING_TRIGGER_MIN_TRACK_CART_DOWN | ||
+ | BUILDING_TRIGGER_MIN_TRACK_CART_UP | ||
+ | BUILDING_TRIGGER_MAX_TRACK_CART_DOWN | ||
+ | BUILDING_TRIGGER_MAX_TRACK_CART_UP | ||
+ | BUILDING_ROLLERS_SPEED_UP | ||
+ | BUILDING_ROLLERS_SPEED_DOWN | ||
+ | BUILDING_TRACK_STOP_FRICTION_UP | ||
+ | BUILDING_TRACK_STOP_FRICTION_DOWN | ||
+ | BUILDING_TRACK_STOP_DUMP | ||
BUILDING_TRIGGER_ENABLE_CREATURE | BUILDING_TRIGGER_ENABLE_CREATURE | ||
BUILDING_TRIGGER_ENABLE_LOCALS | BUILDING_TRIGGER_ENABLE_LOCALS | ||
Line 7,479: | Line 15,028: | ||
UNITVIEW_PRF | UNITVIEW_PRF | ||
UNITVIEW_WND | UNITVIEW_WND | ||
+ | UNITVIEW_FOLLOW | ||
UNITVIEW_NEXT | UNITVIEW_NEXT | ||
UNITVIEW_SLAUGHTER | UNITVIEW_SLAUGHTER | ||
Line 7,486: | Line 15,036: | ||
UNITVIEW_PRF_PROF | UNITVIEW_PRF_PROF | ||
UNITVIEW_PRF_PET | UNITVIEW_PRF_PET | ||
− | |||
− | |||
UNITVIEW_PRF_VIEW | UNITVIEW_PRF_VIEW | ||
+ | UNITVIEW_PRF_NEW_SQUAD | ||
+ | UNITVIEW_PRF_REMOVE_FROM_SQUAD | ||
+ | UNITVIEW_PRF_NAME_CURRENT_SQUAD | ||
+ | UNITVIEW_PRF_NAME_SELECTED_SQUAD | ||
STRING_A000 | STRING_A000 | ||
STRING_A001 | STRING_A001 | ||
Line 7,852: | Line 15,404: | ||
FPS_DOWN | FPS_DOWN | ||
TOGGLE_TTF | TOGGLE_TTF | ||
+ | PREFIX | ||
Select | Select | ||
Secondary Select | Secondary Select | ||
Line 8,027: | Line 15,580: | ||
Adventure: Sleep, Wait | Adventure: Sleep, Wait | ||
Adventure: Sleep, Dawn | Adventure: Sleep, Dawn | ||
− | Adventure: Wait | + | Adventure: Wait Ten Instants |
+ | Adventure: Wait One Instant | ||
Adventure: Attack | Adventure: Attack | ||
Adventure: Attack, Confirm | Adventure: Attack, Confirm | ||
+ | Adventure: Attack, Quick | ||
+ | Adventure: Attack, Heavy | ||
+ | Adventure: Attack, Wild | ||
+ | Adventure: Attack, Precise | ||
+ | Adventure: Attack, Charge | ||
+ | Adventure: Attack, Multi | ||
Adventure: Look | Adventure: Look | ||
Adventure: Search | Adventure: Search | ||
+ | Adventure: Describe Odor | ||
+ | Adventure: Display Strongest Odor | ||
+ | Adventure: Yield | ||
+ | Adventure: Display Tracks | ||
+ | Adventure: Freshest Track | ||
+ | Adventure: Inv. Draw Weapon | ||
+ | Adventure: Jump | ||
+ | Adventure: Hold/Hang (Climb) | ||
Adventure: Talk | Adventure: Talk | ||
Adventure: Inv. Interact | Adventure: Inv. Interact | ||
Line 8,053: | Line 15,621: | ||
Adventure: Movement Options, Swim | Adventure: Movement Options, Swim | ||
Adventure: Sneak | Adventure: Sneak | ||
+ | Adventure: Speed and Sneaking Options | ||
Adventure: Center | Adventure: Center | ||
Adventure: Companions | Adventure: Companions | ||
Line 8,248: | Line 15,817: | ||
Hotkey: Building, Machine Component, Horizontal Axle | Hotkey: Building, Machine Component, Horizontal Axle | ||
Hotkey: Building, Machine Component, Vertical Axle | Hotkey: Building, Machine Component, Vertical Axle | ||
+ | Hotkey: Building, Machine Component, Rollers | ||
Hotkey: Building, Siege, Ballista | Hotkey: Building, Siege, Ballista | ||
Hotkey: Building, Siege, Catapult | Hotkey: Building, Siege, Catapult | ||
Line 8,264: | Line 15,834: | ||
Hotkey: Building, Construction, Downward Stair | Hotkey: Building, Construction, Downward Stair | ||
Hotkey: Building, Construction, Up/Down Stair | Hotkey: Building, Construction, Up/Down Stair | ||
+ | Hotkey: Building, Construction, Track | ||
+ | Hotkey: Building, Construction, Track Stop | ||
Hotkey: Building, Wksp, Leather | Hotkey: Building, Wksp, Leather | ||
Hotkey: Building, Wksp, Quern | Hotkey: Building, Wksp, Quern | ||
Line 8,359: | Line 15,931: | ||
Main: Military, Delete Uniform | Main: Military, Delete Uniform | ||
Main: Military, Name Uniform | Main: Military, Name Uniform | ||
+ | Main: Military, Name Squad | ||
Main: Military, Add Armor | Main: Military, Add Armor | ||
Main: Military, Add Pants | Main: Military, Add Pants | ||
Line 8,373: | Line 15,946: | ||
Building List: Zoom T | Building List: Zoom T | ||
Building List: Zoom Q | Building List: Zoom Q | ||
+ | Recenter on Lever | ||
Main: Control Squads | Main: Control Squads | ||
Main: Control Squads, Move | Main: Control Squads, Move | ||
Line 8,397: | Line 15,971: | ||
Main: Unit List | Main: Unit List | ||
Main: Look | Main: Look | ||
+ | Main: Hauling | ||
+ | Main: Hauling, New Route | ||
+ | Main: Hauling, New Stop | ||
+ | Main: Hauling, Remove | ||
+ | Main: Hauling, Promote | ||
+ | Main: Hauling, Vehicle | ||
+ | Main: Hauling, Name | ||
+ | Main: Hauling, Stop, New Leave Condition | ||
+ | Main: Hauling, Stop, New Stockpile Link | ||
+ | Main: Hauling, Stop, Remove | ||
+ | Main: Hauling, Stop, Stockpile, Select | ||
+ | Main: Hauling, Stop, Stockpile, Take/Give | ||
+ | Main: Hauling, Stop, Leave Condition, Dir | ||
+ | Main: Hauling, Stop, Leave Condition, Mode | ||
+ | Main: Hauling, Stop, Leave Condition, Timer Up | ||
+ | Main: Hauling, Stop, Leave Condition, Timer Down | ||
+ | Main: Hauling, Stop, Leave Condition, Fullness Up | ||
+ | Main: Hauling, Stop, Leave Condition, Fullness Down | ||
+ | Main: Hauling, Stop, Leave Condition, More/Less | ||
+ | Main: Hauling, Stop, Leave Condition, Desired/Total | ||
+ | Main: Hauling, Stop, Leave Condition, Change | ||
+ | Main: Hauling, Stop, Leave Condition, Advanced | ||
Main: Burrows | Main: Burrows | ||
Main: Burrows, Add | Main: Burrows, Add | ||
Line 8,433: | Line 16,029: | ||
Dwf Look: Melt | Dwf Look: Melt | ||
Dwf Look: Hide | Dwf Look: Hide | ||
+ | Dwf Look: Follow | ||
Dwf Look: Arena Creature | Dwf Look: Arena Creature | ||
Dwf Look: Arena Adv Mode | Dwf Look: Arena Adv Mode | ||
Line 8,443: | Line 16,040: | ||
Arena Creature: Remove Item | Arena Creature: Remove Item | ||
Arena Creature: Undead | Arena Creature: Undead | ||
+ | Arena Creature: String | ||
+ | Arena Conflict State 1 | ||
+ | Arena Conflict State 2 | ||
+ | Arena Morale | ||
+ | Arena Weather | ||
+ | Arena Weather: Snow | ||
+ | Arena Weather: Mud | ||
+ | Arena Weather: Clear Spatter | ||
+ | Dwf Look: Arena Tree | ||
+ | Arena Tree: Filter | ||
+ | Arena Tree: Age | ||
+ | Dwf Look: Arena Mount | ||
Adventure: Creation, Name Entry | Adventure: Creation, Name Entry | ||
Adventure: Creation, Customize Name | Adventure: Creation, Customize Name | ||
Line 8,456: | Line 16,065: | ||
Adventure: Log, Regions | Adventure: Log, Regions | ||
Adventure: Log, Feature Layers | Adventure: Log, Feature Layers | ||
+ | Adventure: Log, People | ||
+ | Adventure: Log, Agreements | ||
+ | Adventure: Log, Events | ||
+ | Adventure: Log, Bestiary | ||
+ | Adventure: Log, Filter | ||
Adventure: Log, Zoom to Current Location | Adventure: Log, Zoom to Current Location | ||
Adventure: Log, Zoom to Selected | Adventure: Log, Zoom to Selected | ||
Line 8,537: | Line 16,151: | ||
Hotkey: Farmer, Spin | Hotkey: Farmer, Spin | ||
Hotkey: Mill, Mill | Hotkey: Mill, Mill | ||
− | |||
Hotkey: Kennel, Catch | Hotkey: Kennel, Catch | ||
Hotkey: Kennel, Tame Small | Hotkey: Kennel, Tame Small | ||
− | |||
− | |||
Hotkey: Fishery, Process | Hotkey: Fishery, Process | ||
Hotkey: Fishery, Extract | Hotkey: Fishery, Extract | ||
Line 8,588: | Line 16,199: | ||
Hotkey: Trap, Cage | Hotkey: Trap, Cage | ||
Hotkey: Trap, Lever | Hotkey: Trap, Lever | ||
+ | Hotkey: Trap, Track Stop | ||
Buildjob: Add | Buildjob: Add | ||
Buildjob: Cancel | Buildjob: Cancel | ||
Line 8,625: | Line 16,237: | ||
Buildjob: Coffin, Size | Buildjob: Coffin, Size | ||
Buildjob: Coffin, Gen. Burial | Buildjob: Coffin, Gen. Burial | ||
− | Buildjob: | + | Buildjob: Coffin, Allow Citizens |
− | Buildjob: | + | Buildjob: Coffin, Allow Pets |
Buildjob: Chair, Assign | Buildjob: Chair, Assign | ||
Buildjob: Chair, Free | Buildjob: Chair, Free | ||
Line 8,662: | Line 16,274: | ||
Buildjob: Farm, Winter | Buildjob: Farm, Winter | ||
Buildjob: Stockpile, Master | Buildjob: Stockpile, Master | ||
+ | Buildjob: Stockpile, Link/Anywhere | ||
+ | Buildjob: Stockpile, Give To | ||
+ | Buildjob: Stockpile, Wheelbarrow | ||
Buildjob: Stockpile, Delete Child | Buildjob: Stockpile, Delete Child | ||
Buildjob: Stockpile, Settings | Buildjob: Stockpile, Settings | ||
Line 8,747: | Line 16,362: | ||
Manager, Wages | Manager, Wages | ||
Animals, Slaughter | Animals, Slaughter | ||
+ | Animals, Trainer | ||
+ | Animals, War Training | ||
+ | Animals, Hunting Training | ||
Kitchen, Cook | Kitchen, Cook | ||
Kitchen, Brew | Kitchen, Brew | ||
Line 8,769: | Line 16,387: | ||
Main: Activity Zone, Fish | Main: Activity Zone, Fish | ||
Main: Activity Zone, Meeting | Main: Activity Zone, Meeting | ||
+ | Main: Activity Zone, Animal Training | ||
Main: Activity Zone, Pond Options | Main: Activity Zone, Pond Options | ||
Main: Activity Zone: Pond, Water | Main: Activity Zone: Pond, Water | ||
Line 8,823: | Line 16,442: | ||
Designate, Engrave | Designate, Engrave | ||
Designate, Fortify | Designate, Fortify | ||
+ | Designate, Carve Track | ||
Designate, Toggle Engraving | Designate, Toggle Engraving | ||
Designate, Undo | Designate, Undo | ||
Line 8,848: | Line 16,468: | ||
Building, Trigger, Max Magma Up | Building, Trigger, Max Magma Up | ||
Building, Trigger, Max Magma Down | Building, Trigger, Max Magma Down | ||
+ | Building, Trigger, Enable Cart | ||
+ | Building, Trigger, Min Cart Down | ||
+ | Building, Trigger, Min Cart Up | ||
+ | Building, Trigger, Max Cart Down | ||
+ | Building, Trigger, Max Cart Up | ||
+ | Building, Rollers, Speed Up | ||
+ | Building, Rollers, Speed Down | ||
+ | Building, Track Stop, Friction Up | ||
+ | Building, Track Stop, Friction Down | ||
+ | Building, Track Stop, Dump | ||
Building, Trigger, Enable Creature | Building, Trigger, Enable Creature | ||
Building, Trigger, Enable Locals | Building, Trigger, Enable Locals | ||
Line 8,860: | Line 16,490: | ||
Unitview, Wounds | Unitview, Wounds | ||
Unitview, Next Unit | Unitview, Next Unit | ||
+ | Unitview, Follow | ||
Unitview, Slaughter | Unitview, Slaughter | ||
Unitview, General, Combat | Unitview, General, Combat | ||
Line 8,866: | Line 16,497: | ||
Unitview, Prefs, Labor | Unitview, Prefs, Labor | ||
Unitview, Prefs, Pets | Unitview, Prefs, Pets | ||
− | |||
− | |||
Unitview, Prefs, Profile | Unitview, Prefs, Profile | ||
+ | Unitview, Prefs, New Squad | ||
+ | Unitview, Prefs, Remove From Squad | ||
+ | Unitview, Prefs, Name Current Squad | ||
+ | Unitview, Prefs, Name Selected Squad | ||
String: Backspace | String: Backspace | ||
String: Character 001 | String: Character 001 | ||
Line 9,231: | Line 16,864: | ||
Increase FPS limit | Increase FPS limit | ||
Decrease FPS limit | Decrease FPS limit | ||
− | Toggle | + | Toggle Truetype rendering |
+ | Command repeat prefix-key | ||
Backspace | Backspace | ||
− | |||
Enter | Enter | ||
Pause | Pause | ||
Line 9,320: | Line 16,953: | ||
Save and exit | Save and exit | ||
Exit, discard changes when DF quits | Exit, discard changes when DF quits | ||
+ | No keys registered ?! | ||
Mouse button: | Mouse button: | ||
+ | By position: | ||
+ | By letter: | ||
+ | No macros! | ||
Add binding | Add binding | ||
Don't repeat | Don't repeat | ||
Line 9,326: | Line 16,963: | ||
Immediate repeat | Immediate repeat | ||
Mouse: | Mouse: | ||
+ | to delete. | ||
Select a macro, then press | Select a macro, then press | ||
Keybinding - currently registering new key | Keybinding - currently registering new key | ||
Line 9,332: | Line 16,970: | ||
Select binding, or press space to abort | Select binding, or press space to abort | ||
Key binding & macro center | Key binding & macro center | ||
− | + | NAME_SWAMP | |
− | + | HOLY | |
− | + | NAME_DESERT | |
− | + | NAME_GLACIER | |
− | + | NAME_TUNDRA | |
− | + | NAME_GRASSLAND | |
− | + | NAME_HILLS | |
− | + | NAME_REGION | |
− | + | NAME_PEAK | |
− | + | NAME_ISLAND_SMALL | |
− | + | NAME_ISLAND | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | NAME_SWAMP | ||
− | HOLY | ||
− | NAME_DESERT | ||
− | NAME_GLACIER | ||
− | NAME_TUNDRA | ||
− | NAME_GRASSLAND | ||
− | NAME_HILLS | ||
− | NAME_REGION | ||
− | NAME_PEAK | ||
− | NAME_ISLAND_SMALL | ||
− | NAME_ISLAND | ||
NAME_CONTINENT | NAME_CONTINENT | ||
NAME_WAR | NAME_WAR | ||
Line 9,377: | Line 16,993: | ||
NAME_BUILDING_KEEP | NAME_BUILDING_KEEP | ||
NAME_BUILDING_TOMB | NAME_BUILDING_TOMB | ||
+ | *** Error(s) finalizing the symbol | ||
Unrecognized word token: | Unrecognized word token: | ||
+ | *** Error(s) finalizing the translation | ||
Impoverished Word Selector | Impoverished Word Selector | ||
+ | language_layer | ||
+ | [OBJECT:LANGUAGE] | ||
+ | [WORD: | ||
+ | [SYMBOL: | ||
+ | [TRANSLATION: | ||
+ | SYMBOL | ||
+ | NOUN | ||
+ | VERB | ||
+ | ADJ_DIST | ||
+ | THE_NOUN_SING | ||
+ | THE_NOUN_PLUR | ||
+ | THE_COMPOUND_NOUN_SING | ||
+ | THE_COMPOUND_NOUN_PLUR | ||
+ | THE_COMPOUND_ADJ | ||
+ | OF_NOUN_SING | ||
+ | OF_NOUN_PLUR | ||
+ | FRONT_COMPOUND_NOUN_SING | ||
+ | FRONT_COMPOUND_NOUN_PLUR | ||
+ | REAR_COMPOUND_NOUN_SING | ||
+ | REAR_COMPOUND_NOUN_PLUR | ||
+ | FRONT_COMPOUND_ADJ | ||
+ | REAR_COMPOUND_ADJ | ||
+ | FRONT_COMPOUND_PREFIX | ||
+ | THE_COMPOUND_PREFIX | ||
+ | STANDARD_VERB | ||
+ | Unrecognized Word Token: | ||
+ | S_WORD | ||
+ | Unrecognized Symbol Token: | ||
+ | T_WORD | ||
+ | Unrecognized Translation Token: | ||
Machine node out of bounds on split | Machine node out of bounds on split | ||
Failed to find machine node frontier on split | Failed to find machine node frontier on split | ||
Line 9,384: | Line 17,032: | ||
MOON_PHASE | MOON_PHASE | ||
Unrecognized Material Template Token: | Unrecognized Material Template Token: | ||
+ | *** Error(s) finalizing the material template | ||
Unrecognized Color Token in Material Template: | Unrecognized Color Token in Material Template: | ||
IMPLIES_ANIMAL_KILL | IMPLIES_ANIMAL_KILL | ||
Line 9,401: | Line 17,050: | ||
STRUCTURAL_PLANT_MAT | STRUCTURAL_PLANT_MAT | ||
SEED_MAT | SEED_MAT | ||
− | + | STOCKPILE_PLANT_GROWTH | |
BONE | BONE | ||
THREAD_PLANT | THREAD_PLANT | ||
Line 9,415: | Line 17,064: | ||
SLIME_MAP_DESCRIPTOR | SLIME_MAP_DESCRIPTOR | ||
PUS_MAP_DESCRIPTOR | PUS_MAP_DESCRIPTOR | ||
+ | SWEAT_MAP_DESCRIPTOR | ||
+ | TEARS_MAP_DESCRIPTOR | ||
+ | SPIT_MAP_DESCRIPTOR | ||
+ | EVAPORATES | ||
ENTERS_BLOOD | ENTERS_BLOOD | ||
ALCOHOL | ALCOHOL | ||
Line 9,420: | Line 17,073: | ||
EDIBLE_RAW | EDIBLE_RAW | ||
EDIBLE_COOKED | EDIBLE_COOKED | ||
+ | DO_NOT_CLEAN_GLOB | ||
+ | NO_STONE_STOCKPILE | ||
ITEMS_METAL | ITEMS_METAL | ||
ITEMS_BARRED | ITEMS_BARRED | ||
Line 9,426: | Line 17,081: | ||
ITEMS_SOFT | ITEMS_SOFT | ||
ITEMS_HARD | ITEMS_HARD | ||
+ | IS_STONE | ||
UNDIGGABLE | UNDIGGABLE | ||
DISPLAY_UNGLAZED | DISPLAY_UNGLAZED | ||
YARN | YARN | ||
STOCKPILE_THREAD_METAL | STOCKPILE_THREAD_METAL | ||
+ | IS_METAL | ||
+ | IS_GLASS | ||
CRYSTAL_GLASSABLE | CRYSTAL_GLASSABLE | ||
ITEMS_WEAPON | ITEMS_WEAPON | ||
Line 9,441: | Line 17,099: | ||
ITEMS_QUERN | ITEMS_QUERN | ||
STONE_NAME | STONE_NAME | ||
+ | IS_GEM | ||
OVERWRITE_SOLID | OVERWRITE_SOLID | ||
TEMP_DIET_INFO | TEMP_DIET_INFO | ||
Line 9,490: | Line 17,149: | ||
BOILING_POINT | BOILING_POINT | ||
MAT_FIXED_TEMP | MAT_FIXED_TEMP | ||
+ | IF_EXISTS_SET_HEATDAM_POINT | ||
+ | IF_EXISTS_SET_COLDDAM_POINT | ||
+ | IF_EXISTS_SET_IGNITE_POINT | ||
+ | IF_EXISTS_SET_MELTING_POINT | ||
+ | IF_EXISTS_SET_BOILING_POINT | ||
+ | IF_EXISTS_SET_MAT_FIXED_TEMP | ||
SOLID_DENSITY | SOLID_DENSITY | ||
LIQUID_DENSITY | LIQUID_DENSITY | ||
Line 9,498: | Line 17,163: | ||
BLOCK_NAME | BLOCK_NAME | ||
MATERIAL_REACTION_PRODUCT | MATERIAL_REACTION_PRODUCT | ||
+ | ITEM_REACTION_PRODUCT | ||
HARDENS_WITH_WATER | HARDENS_WITH_WATER | ||
SOAP_LEVEL | SOAP_LEVEL | ||
Line 9,597: | Line 17,263: | ||
SYN_CLASS | SYN_CLASS | ||
SYN_IMMUNE_CREATURE | SYN_IMMUNE_CREATURE | ||
+ | CE_PAIN | ||
+ | :BP missing body part group token | ||
+ | :BP missing body part token | ||
+ | :BP missing tissue token | ||
Unrecognized CE_PAIN token: | Unrecognized CE_PAIN token: | ||
+ | CE_SWELLING | ||
Unrecognized CE_SWELLING token: | Unrecognized CE_SWELLING token: | ||
+ | CE_OOZING | ||
Unrecognized CE_OOZING token: | Unrecognized CE_OOZING token: | ||
+ | CE_BRUISING | ||
Unrecognized CE_BRUISING token: | Unrecognized CE_BRUISING token: | ||
+ | CE_BLISTERS | ||
Unrecognized CE_BLISTERS token: | Unrecognized CE_BLISTERS token: | ||
+ | CE_NUMBNESS | ||
Unrecognized CE_NUMBNESS token: | Unrecognized CE_NUMBNESS token: | ||
+ | CE_PARALYSIS | ||
Unrecognized CE_PARALYSIS token: | Unrecognized CE_PARALYSIS token: | ||
+ | CE_FEVER | ||
Unrecognized CE_FEVER token: | Unrecognized CE_FEVER token: | ||
+ | CE_BLEEDING | ||
Unrecognized CE_BLEEDING token: | Unrecognized CE_BLEEDING token: | ||
+ | CE_COUGH_BLOOD | ||
Unrecognized CE_COUGH_BLOOD token: | Unrecognized CE_COUGH_BLOOD token: | ||
+ | CE_VOMIT_BLOOD | ||
Unrecognized CE_VOMIT_BLOOD token: | Unrecognized CE_VOMIT_BLOOD token: | ||
+ | CE_NAUSEA | ||
Unrecognized CE_NAUSEA token: | Unrecognized CE_NAUSEA token: | ||
+ | CE_UNCONSCIOUSNESS | ||
Unrecognized CE_UNCONSCIOUSNESS token: | Unrecognized CE_UNCONSCIOUSNESS token: | ||
+ | CE_NECROSIS | ||
Unrecognized CE_NECROSIS token: | Unrecognized CE_NECROSIS token: | ||
+ | CE_IMPAIR_FUNCTION | ||
Unrecognized CE_IMPAIR_FUNCTION token: | Unrecognized CE_IMPAIR_FUNCTION token: | ||
+ | CE_DROWSINESS | ||
Unrecognized CE_DROWSINESS token: | Unrecognized CE_DROWSINESS token: | ||
+ | CE_DIZZINESS | ||
Unrecognized CE_DIZZINESS token: | Unrecognized CE_DIZZINESS token: | ||
+ | CE_ADD_TAG | ||
Unsupported CE add tag: | Unsupported CE add tag: | ||
+ | CE_REMOVE_TAG | ||
Unsupported CE remove tag: | Unsupported CE remove tag: | ||
+ | CE_DISPLAY_TILE | ||
CAN_BE_HIDDEN | CAN_BE_HIDDEN | ||
Unrecognized CE_DISPLAY_TILE token: | Unrecognized CE_DISPLAY_TILE token: | ||
+ | CE_DISPLAY_NAME | ||
Unrecognized CE_DISPLAY_NAME token: | Unrecognized CE_DISPLAY_NAME token: | ||
+ | CE_FLASH_TILE | ||
Unrecognized CE_FLASH_TILE token: | Unrecognized CE_FLASH_TILE token: | ||
+ | CE_PHYS_ATT_CHANGE | ||
Unrecognized CE_PHYS_ATT_CHANGE token: | Unrecognized CE_PHYS_ATT_CHANGE token: | ||
+ | CE_MENT_ATT_CHANGE | ||
Unrecognized CE_MENT_ATT_CHANGE token: | Unrecognized CE_MENT_ATT_CHANGE token: | ||
+ | CE_BODY_APPEARANCE_MODIFIER | ||
APPEARANCE_MODIFIER | APPEARANCE_MODIFIER | ||
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | ||
+ | CE_BP_APPEARANCE_MODIFIER | ||
RESERVED_WHOLE_PART | RESERVED_WHOLE_PART | ||
Unrecognized CE_BP_APPEARANCE_MODIFIER token: | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | ||
+ | CE_MATERIAL_FORCE_MULTIPLIER | ||
MAT_MULT | MAT_MULT | ||
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | ||
+ | CE_SPEED_CHANGE | ||
SPEED_PERC | SPEED_PERC | ||
SPEED_ADD | SPEED_ADD | ||
Unrecognized CE_SPEED_CHANGE token: | Unrecognized CE_SPEED_CHANGE token: | ||
+ | CE_BODY_MAT_INTERACTION | ||
MAT_TOKEN | MAT_TOKEN | ||
Unrecognized CE_BODY_MAT_INTERACTION token: | Unrecognized CE_BODY_MAT_INTERACTION token: | ||
+ | CE_SENSE_CREATURE_CLASS | ||
+ | Unrecognized CE_SENSE_CREATURE_CLASS token: | ||
+ | CE_CAN_DO_INTERACTION | ||
Unrecognized CE_CAN_DO_INTERACTION token: | Unrecognized CE_CAN_DO_INTERACTION token: | ||
+ | CE_BODY_TRANSFORMATION | ||
Unrecognized CE_BODY_TRANSFORMATION token: | Unrecognized CE_BODY_TRANSFORMATION token: | ||
+ | CE_SKILL_ROLL_ADJUST | ||
PERC | PERC | ||
PERC_ON | PERC_ON | ||
Line 9,646: | Line 17,349: | ||
COMBATHARDNESS | COMBATHARDNESS | ||
TIME_SINCE_BREAK | TIME_SINCE_BREAK | ||
+ | ON_BREAK | ||
PARTIED_OUT | PARTIED_OUT | ||
MILK_COUNTER | MILK_COUNTER | ||
Line 9,662: | Line 17,366: | ||
START | START | ||
PEAK | PEAK | ||
+ | cough | ||
+ | coughs | ||
+ | up blood. | ||
+ | vomit | ||
+ | blood. | ||
+ | : Unrecognized Color Token in Material Template: | ||
+ | CE_MATERIAL_FORCE_MULTIPLIER: | ||
Unrecognized Caste Token in Body Transformation Effect: | Unrecognized Caste Token in Body Transformation Effect: | ||
Interaction Token not recognized : | Interaction Token not recognized : | ||
Line 9,683: | Line 17,394: | ||
VERB_REVERSE | VERB_REVERSE | ||
TARGET_VERB | TARGET_VERB | ||
+ | BP_REQUIRED | ||
+ | : Could not locate material template | ||
WAFERS | WAFERS | ||
SPECIAL | SPECIAL | ||
DEEP_SPECIAL | DEEP_SPECIAL | ||
+ | DIVINE | ||
THREAD_METAL | THREAD_METAL | ||
DEEP_SURFACE | DEEP_SURFACE | ||
Line 9,712: | Line 17,426: | ||
LAVA | LAVA | ||
Unrecognized Inorganic Material Definition Token: | Unrecognized Inorganic Material Definition Token: | ||
+ | GROWTH | ||
+ | GROWTH_ITEM | ||
+ | GROWTH_TRUNK_HEIGHT_PERC | ||
+ | GROWTH_TIMING | ||
+ | GROWTH_DROPS_OFF | ||
+ | GROWTH_DROPS_OFF_NO_CLOUD | ||
+ | GROWTH_HOST_TILE | ||
+ | BRANCHES | ||
+ | LIGHT_BRANCHES | ||
+ | HEAVY_BRANCHES | ||
+ | DIRECTED_BRANCHES | ||
+ | ROOTS | ||
+ | TRUNK | ||
+ | TWIGS | ||
+ | ALL_BRANCHES | ||
+ | BRANCHES_AND_TWIGS | ||
+ | LIGHT_BRANCHES_AND_TWIGS | ||
+ | ALL_BRANCHES_AND_TWIGS | ||
+ | SAPLING | ||
+ | ALL_BRANCHES_AND_TRUNK | ||
+ | HEAVY_BRANCHES_AND_TRUNK | ||
+ | DIRECTED_BRANCHES_AND_TRUNK | ||
+ | GROWTH_DENSITY | ||
+ | GROWTH_HAS_SEED | ||
+ | GROWTH_PRINT | ||
+ | GROWTH_NAME | ||
NAME_PLURAL | NAME_PLURAL | ||
ALL_NAMES | ALL_NAMES | ||
− | + | TRUNK_PERIOD | |
+ | HEAVY_BRANCH_DENSITY | ||
+ | DIRECTED_BRANCH_DENSITY | ||
+ | BRANCH_DENSITY | ||
+ | LIGHT_BRANCH_DENSITY | ||
+ | MAX_TRUNK_HEIGHT | ||
+ | HEAVY_BRANCH_RADIUS | ||
+ | DIRECTED_BRANCH_RADIUS | ||
+ | LIGHT_BRANCH_RADIUS | ||
+ | BRANCH_RADIUS | ||
+ | TRUNK_BRANCHING | ||
+ | MAX_TRUNK_DIAMETER | ||
+ | TRUNK_WIDTH_PERIOD | ||
+ | CAP_PERIOD | ||
+ | CAP_RADIUS | ||
+ | ROOT_DENSITY | ||
+ | ROOT_RADIUS | ||
+ | STANDARD_TILE_NAMES | ||
+ | trunk | ||
+ | roots | ||
+ | branches | ||
+ | twigs | ||
+ | cap | ||
+ | TRUNK_NAME | ||
+ | ROOT_NAME | ||
+ | ROOTS_NAME | ||
+ | BRANCHES_NAME | ||
+ | LIGHT_BRANCHES_NAME | ||
+ | DIRECTED_BRANCHES_NAME | ||
+ | HEAVY_BRANCHES_NAME | ||
+ | CAP_NAME | ||
+ | TWIGS_NAME | ||
GRASS | GRASS | ||
TREE_TILE | TREE_TILE | ||
Line 9,726: | Line 17,497: | ||
SAPLING_DROWN_LEVEL | SAPLING_DROWN_LEVEL | ||
TREE_DROWN_LEVEL | TREE_DROWN_LEVEL | ||
− | |||
GROWDUR | GROWDUR | ||
PICKED_TILE | PICKED_TILE | ||
Line 9,734: | Line 17,504: | ||
ALT_GRASS_TILES | ALT_GRASS_TILES | ||
GRASS_COLORS | GRASS_COLORS | ||
+ | TREE_HAS_MUSHROOM_CAP | ||
SHRUB_TILE | SHRUB_TILE | ||
DEAD_SHRUB_TILE | DEAD_SHRUB_TILE | ||
Line 9,744: | Line 17,515: | ||
MILL | MILL | ||
SHRUB_DROWN_LEVEL | SHRUB_DROWN_LEVEL | ||
+ | TWIGS_SIDE_BRANCHES | ||
+ | TWIGS_ABOVE_BRANCHES | ||
+ | TWIGS_BELOW_BRANCHES | ||
+ | TWIGS_SIDE_HEAVY_BRANCHES | ||
+ | TWIGS_ABOVE_HEAVY_BRANCHES | ||
+ | TWIGS_BELOW_HEAVY_BRANCHES | ||
+ | TWIGS_SIDE_TRUNK | ||
+ | TWIGS_ABOVE_TRUNK | ||
+ | TWIGS_BELOW_TRUNK | ||
EXTRACT_STILL_VIAL | EXTRACT_STILL_VIAL | ||
EXTRACT_VIAL | EXTRACT_VIAL | ||
EXTRACT_BARREL | EXTRACT_BARREL | ||
Unrecognized Plant Token: | Unrecognized Plant Token: | ||
+ | : Smelt Ore Not Found, Token - | ||
+ | : Thread Metal Ore Not Found, Token - | ||
+ | : Environment Spec Stone Not Found, Token - | ||
Sharp blades | Sharp blades | ||
Extract | Extract | ||
+ | strands | ||
Ore of | Ore of | ||
inorganic_generated | inorganic_generated | ||
− | + | [OBJECT:INORGANIC] | |
+ | [INORGANIC: | ||
+ | plant_generated | ||
+ | [OBJECT:PLANT] | ||
+ | [PLANT: | ||
+ | has become entangled in a hidden web! | ||
+ | path not closed, attempting fix | ||
+ | path moved off track | ||
+ | path not closed, attempting to follow | ||
+ | has claimed a | ||
+ | has begun a mysterious construction! | ||
Your mason has defaced a | Your mason has defaced a | ||
+ | Your engraver has carved a track through a | ||
loop path fail: | loop path fail: | ||
+ | <same square> | ||
+ | <invalid start> | ||
+ | <invalid goal> | ||
+ | -> | ||
+ | : Id # | ||
+ | :Path Goal | ||
+ | :Station | ||
+ | has dyed a masterpiece! | ||
+ | has cooked a masterpiece! | ||
Tried to call lock a second time before unlock was called. | Tried to call lock a second time before unlock was called. | ||
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | ||
Neither NTSCSI nor ASPI could be initialised. | Neither NTSCSI nor ASPI could be initialised. | ||
+ | An error occurred while initialising the CDDA subsystem. | ||
Couldn't find the specified device. | Couldn't find the specified device. | ||
+ | No audio tracks on the specified disc. | ||
+ | No CD/DVD devices were found. | ||
+ | No disc present in the specified drive. | ||
+ | A CDDA read error occurred. | ||
Error trying to allocate a channel. | Error trying to allocate a channel. | ||
The specified channel has been reused to play another sound. | The specified channel has been reused to play another sound. | ||
+ | A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. | ||
DMA Failure. See debug output for more information. | DMA Failure. See debug output for more information. | ||
DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). | DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). | ||
Line 9,767: | Line 17,577: | ||
DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. | DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. | ||
DSP connection error. The unit being connected to or disconnected should only have 1 input or output. | DSP connection error. The unit being connected to or disconnected should only have 1 input or output. | ||
+ | An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. | ||
Can't execute this command on an EVENT_INFOONLY event. | Can't execute this command on an EVENT_INFOONLY event. | ||
+ | An error occured that wasn't supposed to. See debug log for reason. | ||
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. | Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. | ||
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. | FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. | ||
+ | A category with the same name already exists. | ||
The requested event, event group, event category or event property could not be found. | The requested event, event group, event category or event property could not be found. | ||
Error loading file. | Error loading file. | ||
Line 9,778: | Line 17,591: | ||
Unwanted file access occured. | Unwanted file access occured. | ||
Unsupported file or audio format. | Unsupported file or audio format. | ||
+ | A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. | ||
The specified resource requires authentication or is forbidden. | The specified resource requires authentication or is forbidden. | ||
Proxy authentication is required to access the specified resource. | Proxy authentication is required to access the specified resource. | ||
+ | A HTTP server error occurred. | ||
The HTTP request timed out. | The HTTP request timed out. | ||
FMOD was not initialized correctly to support this function. | FMOD was not initialized correctly to support this function. | ||
Cannot call this command after System::init. | Cannot call this command after System::init. | ||
+ | An error occured that wasn't supposed to. Contact support. | ||
+ | On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) | ||
Value passed in was a NaN, Inf or denormalized float. | Value passed in was a NaN, Inf or denormalized float. | ||
+ | An invalid object handle was used. | ||
+ | An invalid parameter was passed to this function. | ||
+ | An invalid speaker was passed to this function based on the current speaker mode. | ||
The syncpoint did not come from this sound handle. | The syncpoint did not come from this sound handle. | ||
The vectors passed in are not unit length, or perpendicular. | The vectors passed in are not unit length, or perpendicular. | ||
+ | PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. | ||
Reached maximum audible playback count for this sound's soundgroup. | Reached maximum audible playback count for this sound's soundgroup. | ||
Not enough memory or resources. | Not enough memory or resources. | ||
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | ||
+ | PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. | ||
Not enough memory or resources on console sound ram. | Not enough memory or resources on console sound ram. | ||
Tried to call a command on a 3d sound when the command was meant for 2d sound. | Tried to call a command on a 3d sound when the command was meant for 2d sound. | ||
Line 9,795: | Line 17,617: | ||
Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. | Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. | ||
Couldn't connect to the specified host. | Couldn't connect to the specified host. | ||
+ | A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. | ||
The specified URL couldn't be resolved. | The specified URL couldn't be resolved. | ||
Operation on a non-blocking socket could not complete immediately. | Operation on a non-blocking socket could not complete immediately. | ||
Line 9,800: | Line 17,623: | ||
Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | ||
Error creating hardware sound buffer. | Error creating hardware sound buffer. | ||
+ | A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. | ||
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. | Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. | ||
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). | Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). | ||
Line 9,806: | Line 17,630: | ||
Attempted to create a software sound but no software channels were specified in System::init. | Attempted to create a software sound but no software channels were specified in System::init. | ||
Panning only works with mono or stereo sound sources. | Panning only works with mono or stereo sound sources. | ||
+ | An unspecified error has been returned from a 3rd party plugin. | ||
The number of allowed instances of a plugin has been exceeded. | The number of allowed instances of a plugin has been exceeded. | ||
+ | A requested output, dsp unit type or codec was not available. | ||
+ | A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) | ||
+ | An error occured trying to initialize the recording device. | ||
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. | Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. | ||
The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. | The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. | ||
Line 9,816: | Line 17,644: | ||
Something in FMOD hasn't been implemented when it should be! contact support! | Something in FMOD hasn't been implemented when it should be! contact support! | ||
This command failed because System::init or System::setDriver was not called. | This command failed because System::init or System::setDriver was not called. | ||
+ | A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. | ||
+ | An error caused by System::update occured. | ||
The version number of this file format is not supported. | The version number of this file format is not supported. | ||
+ | No errors. | ||
Unknown error. | Unknown error. | ||
sound: failure: | sound: failure: | ||
Nemesis Unit Load Failed | Nemesis Unit Load Failed | ||
− | + | LOVE_PROPENSITY | |
− | + | HATE_PROPENSITY | |
− | + | ENVY_PROPENSITY | |
− | + | CHEER_PROPENSITY | |
+ | DEPRESSION_PROPENSITY | ||
+ | ANGER_PROPENSITY | ||
+ | ANXIETY_PROPENSITY | ||
+ | LUST_PROPENSITY | ||
+ | STRESS_VULNERABILITY | ||
+ | GREED | ||
IMMODERATION | IMMODERATION | ||
− | + | WASTEFULNESS | |
+ | DISCORD | ||
FRIENDLINESS | FRIENDLINESS | ||
+ | POLITENESS | ||
+ | DISDAIN_ADVICE | ||
+ | BRAVERY | ||
+ | CONFIDENCE | ||
+ | VANITY | ||
+ | AMBITION | ||
+ | GRATITUDE | ||
+ | IMMODESTY | ||
+ | HUMOR | ||
+ | VENGEFUL | ||
+ | PRIDE | ||
+ | CRUELTY | ||
+ | SINGLEMINDED | ||
+ | HOPEFUL | ||
+ | CURIOUS | ||
+ | BASHFUL | ||
+ | PRIVACY | ||
+ | PERFECTIONIST | ||
+ | CLOSEMINDED | ||
+ | TOLERANT | ||
+ | EMOTIONALLY_OBSESSIVE | ||
+ | SWAYED_BY_EMOTIONS | ||
+ | ALTRUISM | ||
+ | DUTIFULNESS | ||
+ | THOUGHTLESSNESS | ||
+ | ORDERLINESS | ||
+ | TRUST | ||
GREGARIOUSNESS | GREGARIOUSNESS | ||
ASSERTIVENESS | ASSERTIVENESS | ||
ACTIVITY_LEVEL | ACTIVITY_LEVEL | ||
EXCITEMENT_SEEKING | EXCITEMENT_SEEKING | ||
− | |||
IMAGINATION | IMAGINATION | ||
− | + | ABSTRACT_INCLINED | |
− | + | ART_INCLINED | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Unrecognized Personality Facet Token: | Unrecognized Personality Facet Token: | ||
text_viewer | text_viewer | ||
+ | has been missing for a week. | ||
+ | has ended a mandate. | ||
+ | A mandate has ended. | ||
The work slowdown by the | The work slowdown by the | ||
+ | is over. | ||
Wagon Pathing Catastrophe | Wagon Pathing Catastrophe | ||
caravan from | caravan from | ||
+ | has arrived. | ||
Their wagons have bypassed your inaccessible site. | Their wagons have bypassed your inaccessible site. | ||
Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | ||
Some migrants have arrived, despite the danger. | Some migrants have arrived, despite the danger. | ||
Some migrants have arrived. | Some migrants have arrived. | ||
+ | A migrant has decided to brave this terrifying place. | ||
+ | A migrant has arrived, despite the danger. | ||
+ | A migrant has arrived. | ||
+ | No one else even considered making the journey to this cursed death-trap. | ||
Others refused to journey to this dangerous fortress. | Others refused to journey to this dangerous fortress. | ||
Others were too nervous to make the journey. | Others were too nervous to make the journey. | ||
+ | No one even considered making the journey to such a cursed death-trap this season. | ||
Migrants refused to journey to such a dangerous fortress this season. | Migrants refused to journey to such a dangerous fortress this season. | ||
Migrants were too nervous to make the journey this season. | Migrants were too nervous to make the journey this season. | ||
The fortress attracted no migrants this season. | The fortress attracted no migrants this season. | ||
+ | Trade Goods Available to be Moved | ||
Inaccessible | Inaccessible | ||
Distance: | Distance: | ||
+ | [TRADING] | ||
+ | [PENDING] | ||
+ | : Sorting by distance | ||
+ | : Sorting by value | ||
Sorting by distance | Sorting by distance | ||
+ | : Pending on top | ||
+ | : Pending mixed in | ||
+ | : Culling on mandates | ||
+ | : Ignoring mandates | ||
+ | : Move good | ||
+ | : View good | ||
+ | : Select | ||
+ | to stop typing. | ||
Merchants Present | Merchants Present | ||
+ | Making demands of | ||
Trading with | Trading with | ||
+ | (Owes you | ||
+ | (Select an item to demand) | ||
Greetings. Let's trade. | Greetings. Let's trade. | ||
+ | I cannot take so much -- and at such cost! | ||
+ | I wish I could take so much, but my animals... | ||
+ | I won't trade at a loss. | ||
+ | How kind! Thank you so much. | ||
+ | That seems fair. You have yourself a deal. | ||
+ | Ah, wonderful. Thank you for your business. | ||
+ | I'm confused. Did you want something? | ||
Yes, and trade we will! Simply tell me | Yes, and trade we will! Simply tell me | ||
what interests you and what you're prepared to offer in exchange. | what interests you and what you're prepared to offer in exchange. | ||
Line 9,876: | Line 17,758: | ||
Are these gifts? Do you wish to trade? | Are these gifts? Do you wish to trade? | ||
You truly despise life, don't you? | You truly despise life, don't you? | ||
+ | I am beside myself with grief. Perhaps we will show you how they suffered. | ||
Once a beautiful tree, and now? | Once a beautiful tree, and now? | ||
+ | It is a rude bauble, fit only for your kind. | ||
+ | I see your low race still revels in death. | ||
That poor, gentle creature... | That poor, gentle creature... | ||
+ | If it were in a cage of some kind... | ||
+ | As it stands, I can't accept something that wriggles and writhes so. | ||
+ | I simply cannot afford this trade. | ||
Perhaps if you throw in some more goods I can make an offer. | Perhaps if you throw in some more goods I can make an offer. | ||
+ | I can't possibly accept, but how about this? A true bargain. | ||
+ | : View good, | ||
+ | : Mark for demand | ||
+ | : Mark for trade | ||
+ | : Demand | ||
+ | : Trade | ||
+ | : Give | ||
+ | : Ask for/offer currency | ||
Asking for | Asking for | ||
Offering | Offering | ||
Not trading currency | Not trading currency | ||
+ | Cannot trade currency | ||
Trade how many? (0- | Trade how many? (0- | ||
Ask for how much? (0- | Ask for how much? (0- | ||
Offer how much? (0- | Offer how much? (0- | ||
You receive | You receive | ||
+ | to conclude the transaction. | ||
+ | Merchants from | ||
+ | : My apologies, but we're still unloading. | ||
+ | We'll be ready soon! | ||
There are no merchants present with which to trade. | There are no merchants present with which to trade. | ||
Greetings from the outer lands. | Greetings from the outer lands. | ||
Line 9,894: | Line 17,795: | ||
Greetings. The | Greetings. The | ||
ship of the | ship of the | ||
− | + | is unparalleled. Let's make a deal! | |
+ | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | ||
Perhaps you'd consider this superior proposal? | Perhaps you'd consider this superior proposal? | ||
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | ||
Line 9,901: | Line 17,803: | ||
fathom you ending up with all of those items. | fathom you ending up with all of those items. | ||
You are too kind. | You are too kind. | ||
+ | I will see that our leader gets this offering. | ||
Take what you wish. I can't stop you. | Take what you wish. I can't stop you. | ||
You wish to make an offering? We love gifts. | You wish to make an offering? We love gifts. | ||
You wish to make an offering to our leader? | You wish to make an offering to our leader? | ||
This would please us greatly. What do you offer? | This would please us greatly. What do you offer? | ||
+ | [Chuckles] How droll. | ||
+ | [Laughs uproariously] You had me | ||
going there. Obviously, your copious wit is matched only by your industry! | going there. Obviously, your copious wit is matched only by your industry! | ||
Yes, and trade we will! Simply tell me | Yes, and trade we will! Simply tell me | ||
These _are_ fine items, aren't they? Now, | These _are_ fine items, aren't they? Now, | ||
+ | My stones, are you giving me those? Do you | ||
wish to trade or to make an offering to our leader? | wish to trade or to make an offering to our leader? | ||
− | You | + | You truly despise life, don't you? |
Once a beautiful tree, and now? | Once a beautiful tree, and now? | ||
+ | I see your low race still revels in death. | ||
+ | seems | ||
ecstatic with the trading | ecstatic with the trading | ||
very happy about the trading | very happy about the trading | ||
pleased with the trading | pleased with the trading | ||
willing to trade | willing to trade | ||
+ | to be rapidly losing patience | ||
not going to take much more of this | not going to take much more of this | ||
unwilling to trade | unwilling to trade | ||
+ | : Seize marked, | ||
+ | : Trade | ||
+ | : Offer marked to | ||
Allowed Weight: | Allowed Weight: | ||
Excess Weight: | Excess Weight: | ||
Line 9,923: | Line 17,835: | ||
Trader Loss: | Trader Loss: | ||
The following fortress goods were added for the counteroffer: | The following fortress goods were added for the counteroffer: | ||
− | + | : Consider the offer | |
+ | diplomat from | ||
+ | ? How curious... | ||
+ | I don't know very much about the outside world. I wish I had more to tell you. | ||
+ | The latest news from | ||
+ | is that | ||
+ | an insurrection against | ||
+ | began. | ||
+ | was overthrown after an insurrection | ||
+ | waited out an insurrection | ||
+ | crushed an insurrection | ||
+ | we reclaimed the site | ||
+ | a group calling itself | ||
+ | reclaimed the site | ||
+ | we founded | ||
+ | a group from | ||
+ | left to reclaim the ruins. | ||
+ | the site was conquered | ||
+ | we formed | ||
+ | after the horrible mismanagement of the site by | ||
+ | we had to pull out of | ||
+ | the site. | ||
+ | we banded up as | ||
+ | refugees calling themselves | ||
+ | from the area just before an army | ||
+ | there was an incident. | ||
+ | from the site | ||
+ | The world is the same as ever. | ||
+ | meets with | ||
+ | Trade Agreement with | ||
Priority | Priority | ||
+ | O|--- | ||
+ | |O|-- | ||
+ | -|O|- | ||
+ | --|O| | ||
+ | ---|O | ||
+ | : View stockpile. | ||
+ | : Scroll. | ||
Peace is calling out to us. How do you respond? | Peace is calling out to us. How do you respond? | ||
+ | - I hear her voice. Let us stop this war. | ||
+ | - We will drown her out with the screams of your dying. Begone. | ||
+ | - Scroll. | ||
+ | - Finish peeking in on conversation. | ||
+ | It's such a pleasant place you've carved out for yourselves... | ||
Let's discuss the state of our current agreements... | Let's discuss the state of our current agreements... | ||
Well then, we have finalized the export agreement. | Well then, we have finalized the export agreement. | ||
Feel free to go over the documents. | Feel free to go over the documents. | ||
+ | I see. Perhaps we'll make an export agreement next year. | ||
+ | - Look over documents. | ||
Let's discuss what we are willing to offer for your | Let's discuss what we are willing to offer for your | ||
ship... | ship... | ||
Line 9,935: | Line 17,890: | ||
agreement next year. | agreement next year. | ||
What requests do you have of our merchants? | What requests do you have of our merchants? | ||
+ | - Begin discussion. | ||
Merit deserves a reward, and I come empowered to establish this colony as an | Merit deserves a reward, and I come empowered to establish this colony as an | ||
official land of our realm. | official land of our realm. | ||
+ | Do you have any | ||
+ | to recommend for elevation? | ||
+ | - I can scarcely believe this good news! I have some recommendations. | ||
+ | - Flattering, but we'd rather maintain our distance from the homeland. | ||
You continue to impress! I have come empowered to elevate this land in the | You continue to impress! I have come empowered to elevate this land in the | ||
eyes of our realm. | eyes of our realm. | ||
+ | We can part with at most | ||
+ | trees, butcher. | ||
+ | - We can abide by this. Let us work toward mutual co-existence. | ||
+ | - Our needs exceed your allowances. Relax. They're only trees. | ||
+ | We elves are partial in particular to the trees in the forests | ||
surrounding your lands. Although we are loathe to spare a | surrounding your lands. Although we are loathe to spare a | ||
single branch to your senseless slaughter, we are willing to ask | single branch to your senseless slaughter, we are willing to ask | ||
that you cap your tree-fells at one hundred until we next meet. | that you cap your tree-fells at one hundred until we next meet. | ||
− | + | I will try to return next year as I am able. | |
+ | - We can grant this request. Let's discuss the specifics, though... | ||
+ | - We cannot stop production just because of your quaint sensibilities. | ||
+ | No positions available | ||
+ | No recommendations available | ||
+ | : Select position | ||
+ | : Recommend | ||
+ | : Scroll recommendations | ||
+ | : Abort (you must fill all) | ||
+ | : Select. | ||
+ | : Scroll left. | ||
+ | has come! | ||
Miners Guild | Miners Guild | ||
Carpenters Guild | Carpenters Guild | ||
Line 9,949: | Line 17,925: | ||
Jewelers Guild | Jewelers Guild | ||
Craftsmen | Craftsmen | ||
+ | Guild | ||
Guild | Guild | ||
The merchants from | The merchants from | ||
+ | will be leaving soon. | ||
+ | have embarked on their journey. | ||
+ | : Scroll right. | ||
Text generation failed: | Text generation failed: | ||
GLOBAL | GLOBAL | ||
Line 9,956: | Line 17,936: | ||
IKEY | IKEY | ||
CHOICE | CHOICE | ||
+ | /CHOICE | ||
LOCX | LOCX | ||
LINK | LINK | ||
+ | /TITLE | ||
+ | /LINK | ||
TREESREMOVED | TREESREMOVED | ||
DIPLOMACYFLAG_SUCCESS | DIPLOMACYFLAG_SUCCESS | ||
Line 9,972: | Line 17,955: | ||
ADD_FLAG | ADD_FLAG | ||
REMOVE_FLAG | REMOVE_FLAG | ||
+ | bids you farewell! | ||
NATIVENAME | NATIVENAME | ||
TRANSLATEDNAME | TRANSLATEDNAME | ||
TITLENAME | TITLENAME | ||
HISTNAME | HISTNAME | ||
− | |||
Gate | Gate | ||
+ | has been elected | ||
+ | has been re-elected. | ||
+ | No Buildings Nearby | ||
+ | Forbidden | ||
This building has | This building has | ||
been claimed by | been claimed by | ||
Line 9,989: | Line 17,976: | ||
with menacing fury! | with menacing fury! | ||
broods | broods | ||
+ | "Yes. I need | ||
+ | "Leave me. I need... | ||
things... certain things | things... certain things | ||
screams | screams | ||
+ | "I must have | ||
mutters | mutters | ||
+ | needs | ||
bones... yes | bones... yes | ||
+ | a shell | ||
+ | a corpse | ||
tree... life | tree... life | ||
raw... green | raw... green | ||
Line 10,004: | Line 17,997: | ||
leather... skin | leather... skin | ||
cloth... thread | cloth... thread | ||
+ | ..." | ||
sketches | sketches | ||
pictures of | pictures of | ||
skeletons | skeletons | ||
shells | shells | ||
+ | a forest | ||
glass | glass | ||
glass and burning wood | glass and burning wood | ||
rough gems and glass | rough gems and glass | ||
+ | a quarry | ||
shining bars | shining bars | ||
+ | of metal | ||
square blocks | square blocks | ||
stacked leather | stacked leather | ||
stacked cloth | stacked cloth | ||
+ | : Collect Webs | ||
+ | : Weave Cloth (Plant Thread) | ||
+ | : Weave Silk Cloth | ||
+ | : Weave Cloth (Wool/Hair Yarn) | ||
+ | : Weave Metal Cloth | ||
Nobody | Nobody | ||
+ | : Tame | ||
+ | : Capture a Live Land Animal | ||
+ | : Tame a Small Animal | ||
+ | : Make Rock Mechanisms | ||
+ | : Make Traction Bench | ||
+ | : Process a Raw Fish | ||
+ | : Extract from a Raw Fish | ||
+ | : Capture a Live Fish | ||
+ | : Butcher a dead animal | ||
+ | : Extract from a dead animal | ||
+ | : Capture a live land animal | ||
+ | : Dye Thread | ||
+ | : Dye Cloth | ||
+ | : Encrust Finished Goods | ||
+ | : Encrust Furniture | ||
+ | : Encrust Ammo | ||
+ | : Cut Gems | ||
+ | : Encrust with Gems | ||
Must have magma accessible | Must have magma accessible | ||
from below one of the 8 | from below one of the 8 | ||
boundary tiles | boundary tiles | ||
Needs to be powered | Needs to be powered | ||
+ | No tasks available | ||
Check for raw material access | Check for raw material access | ||
and fuel if necessary | and fuel if necessary | ||
+ | : Use in Lever | ||
+ | : Use in Trigger | ||
You don't have enough | You don't have enough | ||
mechanisms. | mechanisms. | ||
+ | : Use in Target | ||
+ | : Recenter on lever | ||
+ | : Assign | ||
There is nothing that | There is nothing that | ||
can be linked up. | can be linked up. | ||
+ | : Link up a Bridge | ||
+ | : Link up a Cage | ||
+ | : Link up a Chain | ||
+ | : Link up a Door | ||
+ | : Link up a Floodgate | ||
+ | : Link up a Hatch | ||
+ | : Link up a Wall Grate | ||
+ | : Link up a Floor Grate | ||
+ | : Link up Vertical Bars | ||
+ | : Link up Floor Bars | ||
+ | : Link up a Support | ||
+ | : Link up Spears/Spikes | ||
+ | : Link up a Gear Assembly | ||
+ | : Link up Track Stop | ||
+ | : Pull the Lever | ||
+ | : Add new task | ||
+ | : Cancel Current Task | ||
+ | : Promote Current Task | ||
+ | : Repeat | ||
+ | : Suspend | ||
+ | : Workshop Profile | ||
Profile requires manager | Profile requires manager | ||
+ | No bucket | ||
Bucket full | Bucket full | ||
Active | Active | ||
+ | : Size Room | ||
+ | : Free Room | ||
+ | : Resize Room | ||
+ | : Make Meeting Hall | ||
Frozen Here | Frozen Here | ||
Frozen Elsewhere | Frozen Elsewhere | ||
Line 10,035: | Line 18,087: | ||
Stable Foundation | Stable Foundation | ||
Hanging | Hanging | ||
+ | : Stop Pumping Manually | ||
+ | : Start Pump Manually | ||
Pumps from the north | Pumps from the north | ||
Pumps from the east | Pumps from the east | ||
Pumps from the south | Pumps from the south | ||
Pumps from the west | Pumps from the west | ||
+ | : Choose Shooting Dir | ||
Shoot: | Shoot: | ||
From Top to Bottom | From Top to Bottom | ||
Line 10,045: | Line 18,100: | ||
From Right to Left | From Right to Left | ||
Give name | Give name | ||
+ | : Indiv Eq | ||
+ | : Squad Eq | ||
+ | : Make Archery Range | ||
This is a memorial to | This is a memorial to | ||
+ | : Assign Room | ||
Current Owner: | Current Owner: | ||
+ | : Make Memorial Hall | ||
+ | : Make Sculpture Garden | ||
+ | : Install colony when ready | ||
+ | * Requires wild colony or | ||
+ | * Existing hive | ||
+ | : Do not install colony | ||
+ | : Gather any products | ||
+ | * Destroys colony | ||
+ | * Requires a jug | ||
+ | : Do not gather products | ||
+ | * Saves colony for split | ||
Outdoor access | Outdoor access | ||
+ | No outdoor access | ||
Ready to be split | Ready to be split | ||
Not ready to be split | Not ready to be split | ||
Too many hives | Too many hives | ||
+ | * No output | ||
+ | * Output restricted | ||
Occupants: | Occupants: | ||
+ | : Do Not Use For Justice | ||
+ | : Terrarium | ||
+ | : Aquarium | ||
+ | : Justice | ||
+ | : Make Room | ||
+ | : Owner | ||
+ | : Free | ||
+ | : Assign Animal to Chain | ||
+ | : Used by Justice ( | ||
+ | : Set Owner | ||
Assigned: | Assigned: | ||
Chained: | Chained: | ||
Line 10,057: | Line 18,140: | ||
Prepare to Fire | Prepare to Fire | ||
Not in Use | Not in Use | ||
+ | , Facing | ||
+ | : Change Action | ||
+ | : Change Orientation | ||
Operated by Mechanisms | Operated by Mechanisms | ||
− | |||
Passable | Passable | ||
+ | , Internal | ||
Pet-passable | Pet-passable | ||
Open | Open | ||
Line 10,065: | Line 18,151: | ||
Retake door to forbid it. | Retake door to forbid it. | ||
DOOR USED BY INTRUDER | DOOR USED BY INTRUDER | ||
+ | : Forbid Passage | ||
+ | : Permit Passage | ||
+ | : Make Pet-passable | ||
+ | : Keep Tightly Closed | ||
+ | : Set as Internal | ||
+ | : Set as External | ||
HATCH TAKEN BY INVADERS | HATCH TAKEN BY INVADERS | ||
Retake hatch to forbid it. | Retake hatch to forbid it. | ||
Line 10,070: | Line 18,162: | ||
This is the resting | This is the resting | ||
place of | place of | ||
− | Move the cursor to the pile | + | : Assign Tomb |
− | you want to take from. | + | : Free Tomb |
+ | : Resize Tomb | ||
+ | : Use for Burial (Y) | ||
+ | : Use for Burial (N) | ||
+ | : Allow Citizens (N) | ||
+ | : Allow Citizens (Y) | ||
+ | : Allow Pets (N) | ||
+ | : Allow Pets (Y) | ||
+ | : Make Tomb | ||
+ | : Assign Chair | ||
+ | : Free Chair | ||
+ | : Make Throne Room or Study | ||
+ | : Assign Table | ||
+ | : Free Table | ||
+ | : Meeting Hall ( | ||
+ | : Make Dining Room | ||
+ | Move the cursor to the workshop | ||
+ | or pile you want to give to. | ||
+ | : Select Pile/Workshop | ||
+ | or pile you want to take from. | ||
+ | : Change Settings | ||
+ | : Max Barrel - | ||
+ | : Max Bin - | ||
+ | : Max Wheelbarrow - | ||
+ | : Will Take From Links Only | ||
+ | : Will Take From Anywhere | ||
+ | : Take From A Pile/Workshop | ||
+ | : Give To A Pile/Workshop | ||
+ | : Delete Selected | ||
+ | Give: | ||
+ | Take: | ||
+ | : Vacant | ||
+ | : Assign Bed | ||
+ | : Free Bed | ||
+ | : Barracks ( | ||
+ | : Dormitory ( | ||
+ | T: Stop rental ( | ||
+ | * Eviction Underway * | ||
+ | * Move Underway * | ||
+ | : Rent this room | ||
+ | : Position | ||
+ | : Make Bedroom | ||
Shopkeeper: | Shopkeeper: | ||
For Sale at | For Sale at | ||
Nest box claimed by | Nest box claimed by | ||
Nest box unclaimed | Nest box unclaimed | ||
+ | : Move Goods to/from Depot | ||
There are no merchants | There are no merchants | ||
trading right now. | trading right now. | ||
+ | : Trader requested at depot | ||
+ | : No trader needed at depot | ||
+ | : Anyone may trade | ||
+ | : Only broker may trade | ||
Broker: | Broker: | ||
Broker can access depot | Broker can access depot | ||
Broker cannot access depot | Broker cannot access depot | ||
You do not have a broker. | You do not have a broker. | ||
+ | : Nothing for Now | ||
+ | : Meat | ||
+ | : Fish | ||
+ | : Large Gem | ||
Trap Occupied: | Trap Occupied: | ||
Trap Baited: | Trap Baited: | ||
+ | No seeds available | ||
for this location | for this location | ||
+ | : Fallow | ||
+ | : Cancel Fert | ||
+ | : Fertilize | ||
+ | : Seas Fert ( | ||
+ | : Spring | ||
+ | : Summer | ||
+ | : Autumn | ||
+ | : Winter | ||
Disengaged | Disengaged | ||
+ | : Make Barracks/Armory | ||
+ | : Remove Building | ||
Cancel | Cancel | ||
Done | Done | ||
Line 10,091: | Line 18,244: | ||
squad in the military | squad in the military | ||
screen. The military screen | screen. The military screen | ||
+ | is accessible from the main | ||
view or you can press | view or you can press | ||
+ | now. | ||
+ | : Military screen | ||
+ | etc.: Select exclusively | ||
+ | etc.: Select multiple | ||
+ | : Scroll list | ||
+ | : Place opposite corner | ||
+ | : Place first corner | ||
+ | : Kill creatures at cursor | ||
+ | : Select from list | ||
+ | : Select in rectangle | ||
+ | : Back to squads | ||
+ | etc.: Move to a point | ||
+ | etc.: Center on a point | ||
+ | : Move to the cursor | ||
Orders | Orders | ||
+ | (squad) | ||
+ | : Attack | ||
+ | : Move | ||
+ | : Cancel | ||
+ | : Cancel orders | ||
+ | : Center on this squad | ||
+ | : View schedule | ||
Sched - | Sched - | ||
Near sq: | Near sq: | ||
+ | etc.: Choose squad | ||
+ | : Center on selected squad | ||
+ | : Active | ||
+ | : Select squads | ||
+ | : Select individuals | ||
Resume | Resume | ||
+ | : One-Step | ||
+ | route | ||
+ | : Add waypt | ||
+ | : Edit routes | ||
+ | : Del waypt | ||
+ | : Add route | ||
+ | : Edit waypts | ||
+ | : Del route | ||
+ | : Name route | ||
+ | : Center | ||
+ | : Back to points/notes | ||
+ | /100 | ||
+ | : Place | ||
+ | : Name | ||
+ | : Note text | ||
+ | : Change symbol selector | ||
+ | : Adopt selected symbol | ||
+ | : Routes | ||
+ | You have no vehicles. | ||
+ | Push | ||
+ | Ride | ||
+ | Guide | ||
+ | immediately | ||
+ | in 1 day | ||
+ | days | ||
+ | always (at least 0%) | ||
+ | always | ||
+ | when empty | ||
+ | when | ||
+ | at least | ||
+ | at most | ||
+ | 25% | ||
+ | 50% | ||
+ | 75% | ||
+ | when full | ||
+ | always (at most 100%) | ||
+ | desired items | ||
+ | any items | ||
+ | Give to/Take from | ||
+ | Give to | ||
+ | Take from | ||
+ | (Select) | ||
+ | (Select Stockpile) | ||
+ | (Obsolete Stockpile) | ||
+ | Stop | ||
+ | ! Set dir/connect track | ||
+ | You have no routes. | ||
+ | : Assign Vehicle | ||
+ | : Set desired/kept items | ||
+ | : Set kept items | ||
+ | : Set desired items | ||
+ | : New depart condition | ||
+ | : New stockpile link | ||
+ | : Remove condition/link | ||
+ | : Select stockpile | ||
+ | : Toggle take/give | ||
+ | : Push/Ride/Guide | ||
+ | : Dir | ||
+ | : More/Less | ||
+ | : Desired/Total | ||
+ | : Change condition | ||
+ | : Advanced | ||
+ | : Timer | ||
+ | : Define stop | ||
+ | : New route | ||
+ | : New stop | ||
+ | : Remove route/stop | ||
+ | : Promote stop | ||
+ | : Nickname | ||
+ | : Remove from burrow | ||
+ | : Add to burrow | ||
+ | : Change selection | ||
+ | : Done naming | ||
+ | : Name burrow | ||
+ | : Select symbol/color | ||
+ | : Finish rectangle | ||
+ | : Start rectangle | ||
+ | : Mouse brush is | ||
one tile | one tile | ||
round 5x5 | round 5x5 | ||
+ | : Currently painting | ||
+ | : Currently erasing | ||
+ | : Center on burrow | ||
+ | Delete this burrow? | ||
+ | All citizen assignments | ||
+ | and alert information | ||
+ | associated to it will | ||
+ | be removed forever! | ||
+ | : Delete it | ||
+ | : Add new burrow | ||
+ | : Define this burrow | ||
+ | : Add citizens to burrow | ||
+ | : Place tree | ||
+ | _ Years Old | ||
+ | Year Old | ||
+ | Years Old | ||
+ | vapor | ||
+ | Track/Spoor | ||
+ | : Create creature | ||
+ | : Create tree | ||
+ | : Place water | ||
+ | : Place magma | ||
+ | : Butcher | ||
+ | : Assume control | ||
+ | : Dismount | ||
+ | : Mount | ||
+ | : Select rider | ||
Outside | Outside | ||
Inside | Inside | ||
− | |||
Dark | Dark | ||
Subterranean | Subterranean | ||
Above Ground | Above Ground | ||
+ | : Follow | ||
+ | No Units Nearby | ||
Corrupt Soldier Mood: | Corrupt Soldier Mood: | ||
Has a horrible fell look! | Has a horrible fell look! | ||
Line 10,115: | Line 18,401: | ||
Crawling around crazed! | Crawling around crazed! | ||
Running around crazed! | Running around crazed! | ||
+ | In a berserk rage! | ||
Staring off into space... | Staring off into space... | ||
Corrupt Strange Mood: | Corrupt Strange Mood: | ||
+ | Overcome by terror! | ||
+ | In emotional shock! | ||
+ | Overwhelmed by horror! | ||
+ | Experiencing mortal fear! | ||
+ | Beside | ||
+ | with grief! | ||
+ | Wallowing in sadness! | ||
+ | Emotionally overloaded! | ||
Pet of | Pet of | ||
Somebody | Somebody | ||
+ | (V Rusty) | ||
+ | (Rusty) | ||
+ | : Combat | ||
+ | : Labor | ||
+ | : Misc | ||
Over-Exerted | Over-Exerted | ||
Miserable | Miserable | ||
Line 10,129: | Line 18,429: | ||
can't work. | can't work. | ||
This animal isn't interested | This animal isn't interested | ||
+ | in your wishes. | ||
This animal is waiting to be | This animal is waiting to be | ||
trained. | trained. | ||
This animal can't work. | This animal can't work. | ||
+ | : Ready for Slaughter (Y) | ||
+ | : Ready for Slaughter (N) | ||
+ | : Work Animals | ||
+ | Squad: | ||
+ | : Create squad | ||
+ | : Select squad | ||
+ | Uniform | ||
+ | No uniform | ||
+ | : New squad | ||
+ | : Name squad | ||
+ | : Assign to squad | ||
+ | : Remove from squad | ||
+ | : Name selected squad | ||
+ | Replace | ||
+ | last member | ||
+ | Cannot remove | ||
+ | commander with | ||
+ | subordinates | ||
Assign a trained animal: | Assign a trained animal: | ||
There are no animals left. | There are no animals left. | ||
+ | war beast | ||
+ | assigned | ||
+ | hunting beast | ||
The baby can't work yet. | The baby can't work yet. | ||
+ | A child does as it pleases! | ||
The noble will not work. | The noble will not work. | ||
+ | : View Category | ||
+ | : Toggle Cat | ||
+ | :Gen | ||
+ | :Inv | ||
+ | :Prf | ||
+ | :Wnd | ||
+ | : Next | ||
+ | Rollers | ||
+ | (N->S) | ||
+ | (E->W) | ||
+ | (S->N) | ||
+ | (W->E) | ||
Horizontal Axle | Horizontal Axle | ||
+ | (N/S) | ||
+ | (E/W) | ||
Upright Weapon | Upright Weapon | ||
Pump from north | Pump from north | ||
Line 10,144: | Line 18,481: | ||
Chain | Chain | ||
Chair or Throne | Chair or Throne | ||
+ | (Raises | ||
+ | (Retracts) | ||
Placement | Placement | ||
+ | : Change Height | ||
+ | : Change Width | ||
+ | : Resets | ||
+ | : One use only | ||
+ | : Water from | ||
+ | (Full) | ||
+ | : Min, | ||
+ | : Max | ||
+ | : Water does not trigger | ||
+ | : Magma from | ||
+ | : Magma does not trigger | ||
+ | : Weight from | ||
+ | : Track does not trigger | ||
+ | : Creatures trigger | ||
+ | : Citizens trigger | ||
+ | : Citizens do not trigger | ||
+ | : Min ( | ||
+ | : Max ( | ||
+ | : Creatures do not trigger | ||
+ | Friction: | ||
+ | Lowest | ||
+ | Highest | ||
+ | : Change Friction | ||
+ | Dump on arrival: | ||
+ | : Activate/change direction | ||
+ | : Change Speed | ||
Raise Dir | Raise Dir | ||
Item | Item | ||
+ | Needed) | ||
+ | Max) | ||
Dist | Dist | ||
+ | : Done Selecting | ||
+ | : View Item | ||
+ | : Sel All | ||
+ | : Deselect | ||
+ | : Desel All | ||
+ | : Expand/Contract | ||
Current Refuse Orders: | Current Refuse Orders: | ||
+ | Gather Refuse | ||
+ | Ignore Refuse | ||
+ | From Outside | ||
+ | : Gather Vermin Remains | ||
+ | : Ignore Vermin Remains | ||
+ | Dump Corpses | ||
+ | Save Corpses | ||
+ | Dump Skulls | ||
+ | Save Skulls | ||
+ | Dump Bones | ||
+ | Save Bones | ||
+ | Dump Shells | ||
+ | Save Shells | ||
+ | Dump Skins | ||
+ | Save Skins | ||
+ | Dump Hair/Wool | ||
+ | Save Hair/Wool | ||
+ | Dump Other | ||
+ | Save Other | ||
Current Workshop Orders: | Current Workshop Orders: | ||
+ | : Auto Loom All Thread | ||
+ | : Auto Loom Dyed Thread | ||
+ | : No Auto Loom | ||
+ | : Use Dyed Cloth | ||
+ | : Use Any Cloth | ||
+ | : Auto Collect Webs | ||
+ | : No Auto Collect Webs | ||
+ | : Auto Slaughter | ||
+ | : No Auto Slaughter | ||
+ | : Auto Butcher | ||
+ | : No Auto Butcher | ||
+ | : Auto Fishery | ||
+ | : No Auto Fishery | ||
+ | : Auto Kitchen | ||
+ | : No Auto Kitchen | ||
+ | : Auto Tan | ||
+ | : No Auto Tan | ||
+ | : Auto Kiln | ||
+ | : No Auto Kiln | ||
+ | : Auto Smelter | ||
+ | : No Auto Smelter | ||
+ | : Auto Other | ||
+ | : No Auto Other | ||
Current Zone Orders: | Current Zone Orders: | ||
+ | : Zone-Only Drinking | ||
+ | : Prefer Zone Drinking | ||
+ | : Zone-Only Fishing | ||
+ | : Prefer Zone Fishing | ||
Current Forbid Orders: | Current Forbid Orders: | ||
+ | : Forbid used ammunition | ||
+ | : Claim used ammunition | ||
+ | : Forbid your dead | ||
+ | : Claim your dead | ||
+ | : Forbid your death items | ||
+ | : Claim your death items | ||
+ | : Forbid other non-hunted dead | ||
+ | : Claim other dead | ||
+ | : Forbid other death items | ||
+ | : Claim other death items | ||
Forbidding of death objects | Forbidding of death objects | ||
occurs at time of death. | occurs at time of death. | ||
Current Standing Orders: | Current Standing Orders: | ||
+ | : Announce all job cancellations. | ||
+ | : Announce most job cancellations. | ||
+ | : Announce some job cancellations. | ||
+ | : Announce no job cancellations. | ||
+ | Gather Animals | ||
+ | Ignore Animals | ||
+ | Gather Food | ||
+ | Ignore Food | ||
+ | Gather Furniture | ||
+ | Ignore Furniture | ||
+ | Gather Bodies | ||
+ | Ignore Bodies | ||
+ | : Refuse | ||
+ | Gather Minerals | ||
+ | Ignore Minerals | ||
+ | Gather Wood | ||
+ | Ignore Wood | ||
+ | All Harvest | ||
+ | : Only Farmers Harvest | ||
+ | : Mix Food | ||
+ | : No Mix | ||
+ | : Workshop Orders | ||
+ | : Activity Zone Orders | ||
These orders are superceded | These orders are superceded | ||
+ | by negative preferences. | ||
Hotkey | Hotkey | ||
Zoom | Zoom | ||
+ | Unit | ||
+ | : Change Name | ||
+ | : Zoom Here | ||
Beds: | Beds: | ||
Tables: | Tables: | ||
Line 10,169: | Line 18,625: | ||
Buckets: | Buckets: | ||
Soap: | Soap: | ||
+ | : Is Pond | ||
+ | : Is Pit | ||
+ | (Half Full) | ||
+ | (Not Full) | ||
+ | : Larger zone | ||
+ | : Smaller zone | ||
Remove Activity Zone | Remove Activity Zone | ||
New Activity Zone | New Activity Zone | ||
Line 10,181: | Line 18,643: | ||
Cold | Cold | ||
Hospital ( | Hospital ( | ||
+ | Animal Training ( | ||
Activity Zone # | Activity Zone # | ||
+ | : Water Source ( | ||
+ | : Fishing ( | ||
+ | : Garbage Dump ( | ||
+ | : Pen/Pasture ( | ||
+ | : Pit/Pond ( | ||
+ | : Sand ( | ||
+ | : Clay ( | ||
+ | : Meeting Area ( | ||
+ | : Hospital ( | ||
+ | : Animal Training ( | ||
+ | : Remove this zone | ||
+ | : Set Hospital Information | ||
+ | : Set Pit/Pond Information | ||
+ | : Set Pen/Pasture Information | ||
+ | : Stop Removing Zones | ||
+ | : Remove Zones | ||
+ | : Remove rectangle | ||
Rectangle | Rectangle | ||
Flow | Flow | ||
Floor Flow | Floor Flow | ||
+ | : Animal | ||
+ | : Food | ||
+ | : Furniture Storage | ||
+ | : Corpses | ||
+ | : Wood | ||
+ | : Stone | ||
+ | : Gem | ||
+ | : Bar/Block | ||
+ | : Cloth | ||
+ | : Leather | ||
+ | : Ammo | ||
+ | : Coins | ||
+ | : Finished Goods | ||
+ | : Weapons | ||
+ | : Armor | ||
+ | : Custom Stockpile | ||
+ | : Custom Settings | ||
+ | : Reserved Barrels - | ||
+ | : Reserved Bins - | ||
+ | : Remove Designation | ||
+ | : Reclaim Items/Buildings | ||
+ | : Forbid Items/Buildings | ||
+ | : Melt Items | ||
+ | : Remove Melt | ||
+ | : Dump Items | ||
+ | : Remove Dump | ||
+ | : Hide Items/Buildings | ||
+ | : Unhide Items/Buildings | ||
+ | : High Traffic Area | ||
+ | : Normal Traffic Area | ||
+ | : Low Traffic Area | ||
+ | : Restricted Traffic Area | ||
High Traffic Cost: | High Traffic Cost: | ||
Normal Traffic Cost: | Normal Traffic Cost: | ||
Low Traffic Cost: | Low Traffic Cost: | ||
Restricted Traffic Cost: | Restricted Traffic Cost: | ||
+ | : Change Cost | ||
+ | : Choose Area | ||
+ | Wagon Access | ||
+ | No Wagon Access | ||
+ | Accessible Depot | ||
+ | Inaccessible Depot | ||
Depot accessible | Depot accessible | ||
Depot inaccessible | Depot inaccessible | ||
All depots inaccessible | All depots inaccessible | ||
All depots accessible | All depots accessible | ||
+ | depots accessible | ||
+ | : View Announcements | ||
+ | : Reports | ||
+ | : Unit List | ||
+ | : Look Around / Create | ||
+ | : View Units | ||
+ | : Hot Keys | ||
+ | : Conflict Level | ||
+ | : Morale/Fear | ||
+ | : Set Weather/Temp/Time | ||
+ | : Move this menu/map | ||
+ | : Help | ||
+ | : Options | ||
+ | : Movies | ||
+ | : Building | ||
+ | : Civilizations/World Info | ||
+ | : Designations | ||
+ | : Set Orders | ||
+ | : Job List | ||
+ | : Military | ||
+ | : Squads | ||
+ | : Points/Routes/Notes | ||
+ | : Make Burrows | ||
+ | : Hauling | ||
+ | : Stockpiles | ||
+ | : Zones | ||
+ | : Set Building Tasks/Prefs | ||
+ | : View Rooms/Buildings | ||
+ | : View Items in Buildings | ||
+ | : Nobles and Administrators | ||
+ | : Look | ||
+ | : Depot Access | ||
+ | : Artifacts | ||
+ | Set the weather, temperature and time. | ||
+ | No cumulus clouds | ||
+ | Scattered cumulus | ||
+ | Many cumulus (rain) | ||
+ | Cumulonimbus (rain) | ||
+ | Cirrus | ||
+ | No stratus | ||
+ | Altostratus | ||
+ | Stratus (rain) | ||
+ | Nimbostratus (rain) | ||
+ | No fog | ||
+ | Thin mist | ||
+ | Thick fog | ||
+ | Scorching | ||
+ | Warm | ||
+ | Cool | ||
+ | Freezing | ||
+ | Below freezing | ||
+ | Deathly cold | ||
+ | Absolute zero | ||
+ | Dawn | ||
+ | Morning | ||
+ | Late morning | ||
+ | Noon | ||
+ | Early afternoon | ||
+ | Late afternoon | ||
+ | Early evening | ||
+ | Evening | ||
+ | Dusk | ||
+ | Night | ||
+ | Midnight | ||
+ | Late night | ||
+ | Early morning | ||
+ | : Snow everywhere | ||
+ | : Mud everywhere | ||
+ | : Clear spatter | ||
Warm | Warm | ||
Damp | Damp | ||
Line 10,206: | Line 18,793: | ||
Pillar | Pillar | ||
Cluster | Cluster | ||
− | |||
Dead | Dead | ||
Tree | Tree | ||
Line 10,216: | Line 18,802: | ||
Dead Grass | Dead Grass | ||
Level | Level | ||
+ | Ice Floor | ||
+ | Floor | ||
+ | Track (N) | ||
+ | Ice Track (N) | ||
+ | Track (S) | ||
+ | Ice Track (S) | ||
+ | Track (E) | ||
+ | Ice Track (E) | ||
+ | Track (W) | ||
+ | Ice Track (W) | ||
+ | Track (NS) | ||
+ | Ice Track (NS) | ||
+ | Track (NE) | ||
+ | Ice Track (NE) | ||
+ | Track (NW) | ||
+ | Ice Track (NW) | ||
+ | Track (SE) | ||
+ | Ice Track (SE) | ||
+ | Track (SW) | ||
+ | Ice Track (SW) | ||
+ | Track (EW) | ||
+ | Ice Track (EW) | ||
+ | Track (NSE) | ||
+ | Ice Track (NSE) | ||
+ | Track (NSW) | ||
+ | Ice Track (NSW) | ||
+ | Track (NEW) | ||
+ | Ice Track (NEW) | ||
+ | Track (SEW) | ||
+ | Ice Track (SEW) | ||
+ | Track (NSEW) | ||
+ | Ice Track (NSEW) | ||
+ | Boulder | ||
Driftwood | Driftwood | ||
+ | Pebbles | ||
+ | Cavern Floor | ||
Wet | Wet | ||
Young | Young | ||
+ | Sapling | ||
Sapling | Sapling | ||
Shrub | Shrub | ||
Line 10,233: | Line 18,855: | ||
Magma Flow | Magma Flow | ||
Murky Pool | Murky Pool | ||
+ | Unusable | ||
Murky Pool Slope | Murky Pool Slope | ||
River | River | ||
Brook | Brook | ||
+ | Upward Stairway | ||
Grassy Upward Stairway | Grassy Upward Stairway | ||
+ | Up/Down Stairway | ||
Grassy Up/Down Stairway | Grassy Up/Down Stairway | ||
+ | Downward Stairway | ||
Grassy Downward Stairway | Grassy Downward Stairway | ||
+ | Underworld Gate | ||
Ice Up/Down Stairway | Ice Up/Down Stairway | ||
Ice Downward Stairway | Ice Downward Stairway | ||
Ice Upward Stairway | Ice Upward Stairway | ||
+ | Upward Slope | ||
Grassy Upward Slope | Grassy Upward Slope | ||
Dry Grass Upward Slope | Dry Grass Upward Slope | ||
Dead Grass Upward Slope | Dead Grass Upward Slope | ||
+ | Upward Track (N) | ||
+ | Ice Upward Track (N) | ||
+ | Upward Track (S) | ||
+ | Ice Upward Track (S) | ||
+ | Upward Track (E) | ||
+ | Ice Upward Track (E) | ||
+ | Upward Track (W) | ||
+ | Ice Upward Track (W) | ||
+ | Upward Track (NS) | ||
+ | Ice Upward Track (NS) | ||
+ | Upward Track (NE) | ||
+ | Ice Upward Track (NE) | ||
+ | Upward Track (NW) | ||
+ | Ice Upward Track (NW) | ||
+ | Upward Track (SE) | ||
+ | Ice Upward Track (SE) | ||
+ | Upward Track (SW) | ||
+ | Ice Upward Track (SW) | ||
+ | Upward Track (EW) | ||
+ | Ice Upward Track (EW) | ||
+ | Upward Track (NSE) | ||
+ | Ice Upward Track (NSE) | ||
+ | Upward Track (NSW) | ||
+ | Ice Upward Track (NSW) | ||
+ | Upward Track (NEW) | ||
+ | Ice Upward Track (NEW) | ||
+ | Upward Track (SEW) | ||
+ | Ice Upward Track (SEW) | ||
+ | Upward Track (NSEW) | ||
+ | Ice Upward Track (NSEW) | ||
Glacial Upward Slope | Glacial Upward Slope | ||
− | + | Downward Slope | |
Grassy Downward Slope | Grassy Downward Slope | ||
Dry Grass Downward Slope | Dry Grass Downward Slope | ||
Dead Grass Downward Slope | Dead Grass Downward Slope | ||
+ | Downward Track (N) | ||
+ | Ice Downward Track (N) | ||
+ | Downward Track (S) | ||
+ | Ice Downward Track (S) | ||
+ | Downward Track (E) | ||
+ | Ice Downward Track (E) | ||
+ | Downward Track (W) | ||
+ | Ice Downward Track (W) | ||
+ | Downward Track (NS) | ||
+ | Ice Downward Track (NS) | ||
+ | Downward Track (NE) | ||
+ | Ice Downward Track (NE) | ||
+ | Downward Track (NW) | ||
+ | Ice Downward Track (NW) | ||
+ | Downward Track (SE) | ||
+ | Ice Downward Track (SE) | ||
+ | Downward Track (SW) | ||
+ | Ice Downward Track (SW) | ||
+ | Downward Track (EW) | ||
+ | Ice Downward Track (EW) | ||
+ | Downward Track (NSE) | ||
+ | Ice Downward Track (NSE) | ||
+ | Downward Track (NSW) | ||
+ | Ice Downward Track (NSW) | ||
+ | Downward Track (NEW) | ||
+ | Ice Downward Track (NEW) | ||
+ | Downward Track (SEW) | ||
+ | Ice Downward Track (SEW) | ||
+ | Downward Track (NSEW) | ||
+ | Ice Downward Track (NSEW) | ||
+ | Glacial Downward Slope | ||
Downward Slope | Downward Slope | ||
Open Space | Open Space | ||
Line 10,261: | Line 18,950: | ||
Construction suspended. | Construction suspended. | ||
Construction inactive. | Construction inactive. | ||
+ | : Stop Removal | ||
+ | : Suspend Construction | ||
+ | No Special Profession | ||
Any Metalsmithing | Any Metalsmithing | ||
Any Workshop Farming | Any Workshop Farming | ||
Line 10,269: | Line 18,961: | ||
prone | prone | ||
swimming | swimming | ||
+ | lying | ||
+ | standing | ||
+ | own | ||
animated | animated | ||
guts | guts | ||
deep in | deep in | ||
various | various | ||
+ | animated | ||
+ | ghostly | ||
+ | guts | ||
many corpses | many corpses | ||
some corpses | some corpses | ||
+ | a few corpses | ||
much gore | much gore | ||
some gore | some gore | ||
+ | a few corpse chunks | ||
many bones | many bones | ||
some bones | some bones | ||
+ | a few bones | ||
many objects | many objects | ||
some objects | some objects | ||
+ | a few objects | ||
+ | stuck to | ||
warm | warm | ||
damp | damp | ||
Line 10,288: | Line 18,991: | ||
ichor-drenched | ichor-drenched | ||
mossy | mossy | ||
+ | sweat-drenched | ||
+ | tear-stained | ||
+ | spit-covered | ||
sculpted | sculpted | ||
detailed | detailed | ||
Line 10,298: | Line 19,004: | ||
cluster | cluster | ||
wall | wall | ||
+ | all | ||
+ | amidst | ||
bloody | bloody | ||
pus-spattered | pus-spattered | ||
Line 10,305: | Line 19,013: | ||
slime | slime | ||
slimy | slimy | ||
+ | sweat | ||
+ | sweat-drenched | ||
+ | tears | ||
+ | tear-stained | ||
+ | spit | ||
+ | spit-covered | ||
+ | a pool of | ||
chunky | chunky | ||
+ | a slurry of | ||
+ | a pile of | ||
+ | a spattering of | ||
+ | a pile of vomit | ||
+ | away from the | ||
+ | You skip | ||
+ | skips | ||
+ | across the | ||
You slam | You slam | ||
+ | slams | ||
+ | into an obstacle and | ||
blow | blow | ||
blows | blows | ||
− | + | apart! | |
− | + | into an obstacle! | |
− | + | out of | |
− | + | flight path! | |
− | + | struck by a ball of flames! | |
− | + | RCP_BASIC_BODY | |
− | + | RCP_BASIC_BODY_STANCE | |
− | + | RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG | |
− | + | RCP_UPPER_BODY | |
− | + | RCP_LOWER_BODY | |
− | + | RCP_THORAX | |
− | + | RCP_ABDOMEN | |
− | + | RCP_CEPHALOTHORAX | |
− | + | RCP_HEAD | |
− | + | RCP_NECK | |
− | + | RCP_TWO_PART_ARMS | |
− | + | RCP_PINCERS | |
− | + | RCP_CLAW_ARMS | |
− | + | RCP_FIRST_SIMPLE_LEGS | |
− | + | RCP_FIRST_SIMPLE_LEGS_GRASP | |
− | + | RCP_SECOND_SIMPLE_LEGS | |
− | + | RCP_THIRD_SIMPLE_LEGS | |
− | + | RCP_FOURTH_SIMPLE_LEGS | |
− | + | RCP_FIFTH_SIMPLE_LEGS | |
− | + | RCP_SIMPLE_FRONT_LEGS | |
− | + | RCP_SIMPLE_FRONT_LEGS_GRASP | |
− | + | RCP_SIMPLE_REAR_LEGS | |
− | + | RCP_TWO_PART_LEGS | |
− | + | RCP_FRONT_FLIPPER | |
− | + | RCP_REAR_FLIPPER | |
− | + | RCP_TWO_FLIGHTLESS_WINGS | |
− | + | RCP_TWO_WINGS | |
− | + | RCP_TAIL | |
− | + | RCP_2_TAILS | |
− | + | RCP_3_TAILS | |
− | + | RCP_TAIL_STINGER | |
− | + | RCP_LOWER_BODY_STINGER | |
− | + | RCP_PROBOSCIS | |
− | + | RCP_TRUNK | |
− | + | RCP_SHELL | |
− | + | RCP_ANTENNAE | |
− | + | RCP_1_HEAD_HORN | |
− | + | RCP_2_HEAD_HORNS | |
− | + | RCP_3_HEAD_HORNS | |
− | + | RCP_4_HEAD_HORNS | |
− | + | RCP_LARGE_MANDIBLES | |
− | + | RCP_5_FINGERS | |
− | + | RCP_4_FINGERS | |
− | + | RCP_3_FINGERS | |
− | + | RCP_2_FINGERS | |
− | + | RCP_5_TOES | |
− | + | RCP_4_TOES | |
− | + | RCP_3_TOES | |
− | + | RCP_2_TOES | |
− | + | RCP_5_FRONT_TOES | |
− | + | RCP_4_FRONT_TOES | |
− | + | RCP_3_FRONT_TOES | |
− | + | RCP_2_FRONT_TOES | |
− | + | RCP_5_REAR_TOES | |
− | + | RCP_4_REAR_TOES | |
− | + | RCP_3_REAR_TOES | |
− | + | RCP_2_REAR_TOES | |
− | + | RCP_1_EYE | |
− | + | RCP_2_EYES | |
− | + | RCP_3_EYES | |
− | + | RCP_BEAK | |
− | + | RCP_NOSE | |
− | + | RCP_CHEEKS | |
− | + | RCP_LUNGS | |
− | + | RCP_HEART | |
− | + | RCP_GUTS | |
− | + | RCP_THROAT | |
− | + | RCP_SPINE | |
− | + | RCP_UPPER_SPINE | |
− | + | RCP_BRAIN | |
− | + | RCP_SKULL | |
− | + | RCP_MOUTH | |
− | + | RCP_TEETH | |
− | + | RCP_RIBS | |
− | + | RCP_RIBS_EXTERNAL | |
− | + | RCP_LIPS | |
− | + | RCP_1_EYELID | |
− | + | RCP_2_EYELIDS | |
− | + | RCP_3_EYELIDS | |
− | + | RCP_GLOSS_HOOF | |
− | + | RCP_GLOSS_PAW | |
− | + | Cannot generate random creatures -- missing body | |
− | + | Cannot generate random creatures -- missing body gloss | |
− | + | STANDARD_MATERIALS | |
− | + | STANDARD_TISSUES | |
− | + | CHITIN_MATERIALS | |
− | + | CHITIN_TISSUES | |
− | + | FACIAL_HAIR_TISSUES | |
− | + | HEAD_HAIR_TISSUE_LAYERS | |
− | + | FACIAL_HAIR_TISSUE_LAYERS | |
− | + | BODY_HAIR_TISSUE_LAYERS | |
− | + | BODY_FEATHER_TISSUE_LAYERS | |
− | + | VERTEBRATE_TISSUE_LAYERS | |
− | + | EXOSKELETON_TISSUE_LAYERS | |
− | + | STANDARD_HEAD_POSITIONS | |
− | + | HUMANOID_HEAD_POSITIONS | |
− | + | HUMANOID_RIBCAGE_POSITIONS | |
− | + | SHELL_POSITIONS | |
− | + | HUMANOID_RELSIZES | |
− | + | Cannot generate random creatures -- missing body detail plan | |
− | + | SKIN_TEMPLATE | |
− | + | FAT_TEMPLATE | |
− | + | MUSCLE_TEMPLATE | |
− | + | SINEW_TEMPLATE | |
− | + | BONE_TEMPLATE | |
− | + | CARTILAGE_TEMPLATE | |
− | + | HAIR_TEMPLATE | |
− | + | FEATHER_TEMPLATE | |
− | + | SCALE_TEMPLATE | |
− | + | NAIL_TEMPLATE | |
− | + | TOOTH_TEMPLATE | |
− | + | EYE_TEMPLATE | |
− | + | NERVE_TEMPLATE | |
− | + | BRAIN_TEMPLATE | |
− | + | LUNG_TEMPLATE | |
− | + | HEART_TEMPLATE | |
− | + | LIVER_TEMPLATE | |
− | + | GUT_TEMPLATE | |
− | + | STOMACH_TEMPLATE | |
− | + | PANCREAS_TEMPLATE | |
− | + | SPLEEN_TEMPLATE | |
− | + | KIDNEY_TEMPLATE | |
− | + | LEATHER_TEMPLATE | |
− | + | HORN_TEMPLATE | |
− | + | PEARL_TEMPLATE | |
− | + | SILK_TEMPLATE | |
− | + | BLOOD_TEMPLATE | |
− | + | ICHOR_TEMPLATE | |
− | + | GOO_TEMPLATE | |
− | + | SLIME_TEMPLATE | |
− | + | SHELL_TEMPLATE | |
− | + | SOAP_TEMPLATE | |
− | + | TALLOW_TEMPLATE | |
− | + | CHITIN_TEMPLATE | |
− | + | MILK_TEMPLATE | |
− | + | CREATURE_CHEESE_TEMPLATE | |
− | + | STRUCTURAL_PLANT_TEMPLATE | |
− | + | SEED_TEMPLATE | |
− | + | LEAF_TEMPLATE | |
− | + | THREAD_PLANT_TEMPLATE | |
− | + | PLANT_ALCOHOL_TEMPLATE | |
− | + | PLANT_POWDER_TEMPLATE | |
− | + | PLANT_EXTRACT_TEMPLATE | |
− | + | CREATURE_EXTRACT_TEMPLATE | |
− | + | FLAME_TEMPLATE | |
− | + | Cannot generate random creatures -- missing material template | |
− | + | CHEEK_WHISKERS_TEMPLATE | |
− | + | CHIN_WHISKERS_TEMPLATE | |
− | + | MOUSTACHE_TEMPLATE | |
− | + | SIDEBURNS_TEMPLATE | |
− | + | EYEBROW_TEMPLATE | |
− | + | EYELASH_TEMPLATE | |
− | + | CLAW_TEMPLATE | |
− | + | TALON_TEMPLATE | |
− | + | Cannot generate random creatures -- missing tissue template | |
− | + | *** Error(s) found in Random Material Generation | |
− | + | DIVINE_ | |
− | + | [GENERATED] | |
− | + | [SOURCE_HFID: | |
− | + | [DIVINE] | |
− | + | shining metal | |
− | + | [DISPLAY_COLOR:7:0:1] | |
− | + | [BUILD_COLOR:7:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:WHITE] | |
− | + | flashing metal | |
− | + | [DISPLAY_COLOR:6:0:1] | |
− | + | [BUILD_COLOR:6:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:YELLOW] | |
− | + | rusted metal | |
− | + | [DISPLAY_COLOR:4:0:0] | |
− | + | [BUILD_COLOR:4:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:RUST] | |
− | + | twisting metal | |
− | + | [DISPLAY_COLOR:4:0:1] | |
− | + | [BUILD_COLOR:4:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:RED] | |
− | + | dark metal | |
− | + | [DISPLAY_COLOR:0:0:1] | |
− | + | [BUILD_COLOR:0:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:BLACK] | |
− | + | glowing metal | |
− | + | bright metal | |
− | + | pale metal | |
− | + | [DISPLAY_COLOR:3:0:1] | |
− | + | [BUILD_COLOR:3:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:PALE_BLUE] | |
− | + | pock-marked metal | |
− | + | blistered metal | |
− | + | ruddy metal | |
− | + | [DISPLAY_COLOR:6:0:0] | |
− | + | [BUILD_COLOR:6:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] | |
− | + | flickering metal | |
− | + | faceted metal | |
− | + | [DISPLAY_COLOR:2:0:1] | |
− | + | [BUILD_COLOR:2:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:GREEN] | |
− | + | translucent metal | |
− | + | [STATE_COLOR:ALL_SOLID:CLEAR] | |
− | + | frosty metal | |
− | + | slick metal | |
− | + | [STATE_COLOR:ALL_SOLID:BROWN] | |
− | + | singing metal | |
− | + | black metal | |
− | + | multicolored metal | |
− | + | clear blue metal | |
− | + | [STATE_COLOR:ALL_SOLID:SKY_BLUE] | |
− | + | twinkling metal | |
− | + | crashing metal | |
− | + | [DISPLAY_COLOR:7:0:0] | |
− | + | [BUILD_COLOR:7:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:GRAY] | |
− | + | blazing metal | |
− | + | booming metal | |
− | + | searing metal | |
− | + | flowing metal | |
− | + | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | |
− | + | [STATE_NAME_ADJ:ALL_SOLID: | |
− | + | [MATERIAL_VALUE:300] | |
− | + | [SPEC_HEAT:7500] | |
− | + | [MELTING_POINT:NONE] | |
− | + | [BOILING_POINT:NONE] | |
− | + | [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] | |
− | + | [ITEMS_HARD] | |
− | + | [ITEMS_METAL] | |
− | + | [ITEMS_BARRED] | |
− | + | [ITEMS_SCALED] | |
− | + | [SOLID_DENSITY:1000] | |
− | + | [LIQUID_DENSITY:1000] | |
− | + | [MOLAR_MASS:20000] | |
− | + | [IMPACT_YIELD:1000000] | |
− | + | [IMPACT_FRACTURE:2000000] | |
− | + | [IMPACT_STRAIN_AT_YIELD:0] | |
− | + | [COMPRESSIVE_YIELD:1000000] | |
− | + | [COMPRESSIVE_FRACTURE:2000000] | |
− | + | [COMPRESSIVE_STRAIN_AT_YIELD:0] | |
− | + | [TENSILE_YIELD:1000000] | |
− | + | [TENSILE_FRACTURE:2000000] | |
− | + | [TENSILE_STRAIN_AT_YIELD:0] | |
− | + | [TORSION_YIELD:1000000] | |
− | + | [TORSION_FRACTURE:2000000] | |
− | + | [TORSION_STRAIN_AT_YIELD:0] | |
− | + | [SHEAR_YIELD:1000000] | |
− | + | [SHEAR_FRACTURE:2000000] | |
− | + | [SHEAR_STRAIN_AT_YIELD:0] | |
− | + | [BENDING_YIELD:1000000] | |
− | + | [BENDING_FRACTURE:2000000] | |
− | + | [BENDING_STRAIN_AT_YIELD:0] | |
− | + | [MAX_EDGE:12000] | |
− | + | glowing cloth | |
− | + | flashing sparks | |
− | + | dancing wisps | |
− | + | rotted fabric | |
− | + | never-still cloth | |
− | + | liquid darkness | |
− | + | shining cloth | |
− | + | [STATE_COLOR:ALL_SOLID:ORANGE] | |
− | + | bright cloth | |
− | + | pale fabric | |
− | + | twisted fabric | |
− | + | patchy cloth | |
− | + | wispy cloth | |
− | + | [DISPLAY_COLOR:1:0:1] | |
− | + | [BUILD_COLOR:1:0:1] | |
− | + | [STATE_COLOR:ALL_SOLID:BLUE] | |
− | + | translucent cloth | |
− | + | flickering cloth | |
− | + | faceted cloth | |
− | + | still blue fabric | |
− | + | heavy cloth | |
− | + | misty cloth | |
− | + | white cloth | |
− | + | dirty fabric | |
− | + | sonorous lines | |
− | + | pitch-black fabric | |
− | + | screaming mouths | |
− | + | [DISPLAY_COLOR:5:0:0] | |
− | + | [BUILD_COLOR:5:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:TAUPE] | |
− | + | undulating cloth | |
− | + | [DISPLAY_COLOR:3:0:0] | |
− | + | [BUILD_COLOR:3:0:0] | |
− | + | [STATE_COLOR:ALL_SOLID:SEA_GREEN] | |
− | + | moist fabric | |
− | + | multicolored cloth | |
− | + | flowing fabric | |
− | + | clear blue cloth | |
− | + | motes of light | |
− | + | flowing cloth | |
− | + | blazing cloth | |
− | + | shimmering cloth | |
− | + | shadow stuff | |
− | + | molten liquid | |
− | + | liquid cloth | |
− | + | rustling fabric | |
− | + | [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] | |
− | + | [IGNITE_POINT:NONE] | |
− | + | [SOLID_DENSITY:1] | |
− | + | [MOLAR_MASS:1] | |
− | + | [SPHERE: | |
− | + | EVIL_CLOUD_ | |
− | + | [SPECIAL] | |
− | + | cursed | |
− | + | evil | |
− | + | creeping | |
− | + | haunting | |
− | + | abominable | |
− | + | devilish | |
− | + | fiendish | |
− | + | heinous | |
− | + | nefarious | |
− | + | profane | |
− | + | vile | |
− | + | accursed | |
− | + | execrable | |
− | + | infernal | |
− | + | unholy | |
− | + | eerie | |
− | + | dust | |
− | + | soot | |
− | + | gloom | |
− | + | murk | |
− | + | smoke | |
− | + | vapor | |
− | + | [STATE_NAME:ALL: | |
− | + | [STATE_ADJ:ALL: | |
− | + | [STATE_COLOR:ALL: | |
− | + | [DISPLAY_COLOR: | |
− | + | [MATERIAL_VALUE:1] | |
− | + | [SPEC_HEAT:4181] | |
− | + | [HEATDAM_POINT:NONE] | |
− | + | [COLDDAM_POINT:NONE] | |
− | + | [MAT_FIXED_TEMP:10000] | |
− | + | [TEMP_DIET_INFO:SLIME] | |
− | + | [ENTERS_BLOOD] | |
− | + | [SYNDROME] | |
− | + | [SYN_NAME: | |
− | + | sickness] | |
− | + | [SYN_AFFECTED_CLASS:GENERAL_POISON] | |
− | + | [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] | |
− | + | [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0] | |
− | + | husk | |
− | + | husks | |
− | + | zombie | |
− | + | zombies | |
− | + | thrall | |
− | + | thralls | |
− | + | [CE_DISPLAY_NAME:NAME: | |
− | + | :START:0] | |
− | + | [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] | |
− | + | [CE_SPEED_CHANGE:SPEED_PERC:60:START:0] | |
− | + | [CE_SPEED_CHANGE:SPEED_PERC:20:START:0] | |
− | + | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | |
− | + | [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] | |
− | + | :SEV:100:PROB:100 | |
− | + | :START: | |
− | + | :PEAK: | |
− | + | :END: | |
− | + | :LOCALIZED | |
− | + | :BP:BY_CATEGORY:ALL:ALL | |
− | + | :VASCULAR_ONLY | |
− | + | :MUSCULAR_ONLY | |
− | + | :BP:BY_CATEGORY:ALL:SKIN | |
− | + | :BP:BY_CATEGORY:ALL:FAT | |
− | + | :BP:BY_CATEGORY:ALL:MUSCLE | |
− | + | :BP:BY_CATEGORY:ALL:EYE | |
− | + | :BP:BY_CATEGORY:ALL:NERVE | |
− | + | :BP:BY_CATEGORY:ALL:BRAIN | |
− | + | :BP:BY_CATEGORY:ALL:LUNG | |
− | + | :BP:BY_CATEGORY:ALL:HEART | |
− | + | :BP:BY_CATEGORY:ALL:LIVER | |
− | + | :BP:BY_CATEGORY:ALL:GUT | |
− | + | :BP:BY_CATEGORY:ALL:STOMACH | |
− | + | :BP:BY_CATEGORY:ALL:PANCREAS | |
− | + | :BP:BY_CATEGORY:ALL:SPLEEN | |
− | + | :BP:BY_CATEGORY:ALL:KIDNEY | |
− | + | :RESISTABLE | |
− | + | :SIZE_DELAYS | |
− | + | :SIZE_DILUTES | |
− | + | EVIL_RAIN_ | |
− | + | pungent | |
− | + | acrid | |
− | + | bitter | |
− | + | abhorrent | |
− | + | horrid | |
− | + | loathsome | |
− | + | malodorous | |
− | + | nauseating | |
− | + | putrid | |
− | + | repellent | |
− | + | repulsive | |
− | + | revolting | |
− | + | mucus | |
− | + | ooze | |
− | + | sludge | |
− | + | [STATE_NAME:GAS:boiling | |
− | + | [STATE_ADJ:GAS:boiling | |
− | + | [STATE_NAME:LIQUID: | |
− | + | [STATE_ADJ:LIQUID: | |
− | + | [STATE_NAME:ALL_SOLID:frozen | |
− | + | [STATE_ADJ:ALL_SOLID:frozen | |
− | + | :SEV:10:PROB:100 | |
− | + | [TRANSLATION:GEN_DIVINE] | |
− | + | [T_WORD: | |
− | + | *** Error(s) found in Random Creature Generation | |
− | + | FORGOTTEN_BEAST_ | |
− | + | TITAN_ | |
− | + | DEMON_ | |
− | + | NIGHT_CREATURE_ | |
− | + | [FEATURE_BEAST] | |
− | + | [ATTACK_TRIGGER:0:0:50000] | |
− | + | [NAME:forgotten beast:forgotten beasts:forgotten beast] | |
− | + | [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] | |
− | + | [NO_GENDER] | |
− | + | [CARNIVORE] | |
− | + | [DIFFICULTY:10] | |
− | + | [NATURAL_SKILL:WRESTLING:6] | |
− | + | [NATURAL_SKILL:BITE:6] | |
− | + | [NATURAL_SKILL:GRASP_STRIKE:6] | |
− | + | [NATURAL_SKILL:STANCE_STRIKE:6] | |
− | + | [NATURAL_SKILL:MELEE_COMBAT:6] | |
− | + | [NATURAL_SKILL:DODGING:6] | |
− | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] | |
− | + | [TITAN] | |
− | + | [ATTACK_TRIGGER: | |
− | + | [NO_DRINK][NO_EAT][NO_SLEEP] | |
− | + | [LAIR:SHRINE:100] | |
− | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] | |
− | + | [UNIQUE_DEMON] | |
− | + | [NATURAL_SKILL:WRESTLING:14] | |
− | + | [NATURAL_SKILL:BITE:14] | |
− | + | [NATURAL_SKILL:GRASP_STRIKE:14] | |
− | + | [NATURAL_SKILL:STANCE_STRIKE:14] | |
− | + | [NATURAL_SKILL:MELEE_COMBAT:14] | |
− | + | [NATURAL_SKILL:RANGED_COMBAT:14] | |
− | + | [NATURAL_SKILL:DODGING:14] | |
− | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] | |
− | + | [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] | |
− | + | [CASTE:FEMALE] | |
− | + | [FEMALE] | |
− | + | [CASTE:MALE] | |
− | + | [MALE] | |
− | + | [SELECT_CASTE:ALL] | |
− | + | [DEMON] | |
− | + | [NATURAL_SKILL:WRESTLING:10] | |
− | + | [NATURAL_SKILL:BITE:10] | |
− | + | [NATURAL_SKILL:GRASP_STRIKE:10] | |
− | + | [NATURAL_SKILL:STANCE_STRIKE:10] | |
− | + | [NATURAL_SKILL:MELEE_COMBAT:10] | |
− | + | [NATURAL_SKILL:RANGED_COMBAT:10] | |
− | + | [NATURAL_SKILL:DODGING:10] | |
− | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] | |
− | + | [CAN_LEARN][CAN_SPEAK] | |
− | + | [LARGE_ROAMING] | |
− | + | [LARGE_PREDATOR][DIFFICULTY:10] | |
− | + | [BIOME:SUBTERRANEAN_CHASM] | |
− | + | [UNDERGROUND_DEPTH:5:5] | |
− | + | [POPULATION_NUMBER:5:10] | |
− | + | [CLUSTER_NUMBER:1:5] | |
− | + | [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] | |
− | + | [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] | |
− | + | [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] | |
− | + | [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] | |
− | + | [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] | |
− | + | [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] | |
− | + | [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] | |
− | + | [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] | |
− | + | [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] | |
− | + | [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] | |
− | + | [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] | |
− | + | [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] | |
− | + | [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] | |
− | + | [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] | |
− | + | [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] | |
− | + | [PERSONALITY:BASHFUL:0:0:0] | |
− | + | [PERSONALITY:STRESS_VULNERABILITY:0:0:0] | |
− | + | [PERSONALITY:FRIENDLINESS:0:0:0] | |
− | + | [PERSONALITY:ASSERTIVENESS:100:100:100] | |
− | + | [PERSONALITY:DISDAIN_ADVICE:100:100:100] | |
− | + | [PERSONALITY:CHEER_PROPENSITY:0:0:0] | |
− | + | [PERSONALITY:GRATITUDE:0:0:0] | |
− | + | [PERSONALITY:TRUST:0:0:0] | |
− | + | [PERSONALITY:ALTRUISM:0:0:0] | |
− | + | [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] | |
− | + | [PERSONALITY:CRUELTY:100:100:100] | |
− | + | [PERSONALITY:PRIDE:100:100:100] | |
− | + | [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] | |
− | + | [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] | |
− | + | [LIKES_FIGHTING][MAGMA_VISION] | |
− | + | [EVIL] | |
− | + | [FANCIFUL] | |
− | + | [SUPERNATURAL] | |
− | + | [ATTACK_TRIGGER:20:0:0] | |
− | + | [NIGHT_CREATURE_HUNTER] | |
− | + | [BIOME:ANY_FOREST] | |
− | + | [BIOME:ANY_SHRUBLAND] | |
− | + | [BIOME:ANY_SAVANNA] | |
− | + | [BIOME:ANY_GRASSLAND] | |
− | + | [BIOME:ANY_WETLAND] | |
− | + | [BIOME:TUNDRA] | |
− | + | [SPOUSE_CONVERTER] | |
− | + | [ORIENTATION:MALE:1:0:0] | |
− | + | [ORIENTATION:FEMALE:0:0:1] | |
− | + | [CONVERTED_SPOUSE] | |
− | + | [ORIENTATION:MALE:0:0:1] | |
− | + | [ORIENTATION:FEMALE:1:0:0] | |
− | + | [CAN_LEARN] | |
− | + | [SLOW_LEARNER] | |
− | + | [CAN_SPEAK] | |
− | + | [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] | |
− | + | [BONECARN] | |
− | + | [CRAZED] | |
− | + | [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] | |
− | + | [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] | |
− | + | [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] | |
− | + | [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] | |
− | + | [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] | |
− | + | [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] | |
− | + | [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] | |
− | + | [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] | |
− | + | [DIFFICULTY:1] | |
− | + | [LAIR:SIMPLE_MOUND:50] | |
− | + | [LAIR:SIMPLE_BURROW:50] | |
− | + | [LAIR_CHARACTERISTIC:HAS_DOORS:100] | |
− | + | [HABIT_NUM:TEST_ALL] | |
− | + | [HABIT:GRIND_BONE_MEAL:50] | |
− | + | [HABIT:COOK_BLOOD:50] | |
− | + | [HABIT:GRIND_VERMIN:50] | |
− | + | [HABIT:COOK_VERMIN:50] | |
− | + | [HABIT:COOK_PEOPLE:50] | |
− | + | [HABIT:COLLECT_TROPHIES:50] | |
− | + | [ODOR_STRING:bug innards] | |
− | + | [ODOR_STRING:cooked flesh] | |
− | + | [ODOR_STRING:death] | |
− | + | [ODOR_LEVEL:90] | |
− | + | [NATURAL_SKILL:SNEAK:20] | |
− | + | [NIGHT_CREATURE_BOGEYMAN] | |
− | + | [NATURAL_SKILL:WRESTLING:9] | |
− | + | [NATURAL_SKILL:BITE:9] | |
− | + | [NATURAL_SKILL:MELEE_COMBAT:9] | |
− | + | [NATURAL_SKILL:GRASP_STRIKE:9] | |
− | + | [NATURAL_SKILL:STANCE_STRIKE:9] | |
− | + | [NATURAL_SKILL:DODGING:9] | |
− | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:9] | |
− | + | [CLUSTER_NUMBER:4:6] | |
− | + | [PERSONALITY:HUMOR:100:100:100] | |
− | + | [LARGE_PREDATOR] | |
− | + | [LIKES_FIGHTING] | |
− | + | [DIFFICULTY:6] | |
− | + | [DIFFICULTY:2] | |
− | + | [NATURAL_SKILL:WRESTLING:4] | |
− | + | [NATURAL_SKILL:BITE:4] | |
− | + | [NATURAL_SKILL:GRASP_STRIKE:4] | |
− | + | [NATURAL_SKILL:STANCE_STRIKE:4] | |
− | + | [NATURAL_SKILL:MELEE_COMBAT:4] | |
− | + | [NATURAL_SKILL:RANGED_COMBAT:4] | |
− | + | [NATURAL_SKILL:DODGING:4] | |
− | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] | |
− | + | [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] | |
− | + | [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] | |
− | + | [AMPHIBIOUS] | |
− | + | [BIOME:SUBTERRANEAN_WATER] | |
− | + | [PETVALUE:2000] | |
− | + | [GRASSTRAMPLE:20] | |
− | + | [BUILDINGDESTROYER:2] | |
− | + | [ALL_ACTIVE] | |
− | + | [SWIMS_INNATE] | |
− | + | [TRAPAVOID] | |
− | + | [NOPAIN] | |
− | + | [NOSTUN] | |
− | + | [NONAUSEA] | |
− | + | [NOFEAR] | |
− | + | [NOEXERT] | |
− | + | [NO_DIZZINESS] | |
− | + | [NO_FEVERS] | |
− | + | [MATERIAL_FORCE_MULTIPLIER:INORGANIC: | |
− | + | :10:1] | |
− | + | [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] | |
− | + | [NATURAL_SKILL:AXE:10] | |
− | + | [NATURAL_SKILL:SWORD:10] | |
− | + | [NATURAL_SKILL:DAGGER:10] | |
− | + | [NATURAL_SKILL:PIKE:10] | |
− | + | [NATURAL_SKILL:MACE:10] | |
− | + | [NATURAL_SKILL:HAMMER:10] | |
− | + | [NATURAL_SKILL:WHIP:10] | |
− | + | [NATURAL_SKILL:SPEAR:10] | |
− | + | [NATURAL_SKILL:RANGED_COMBAT:6] | |
− | + | [NATURAL_SKILL:AXE:6] | |
− | + | [NATURAL_SKILL:SWORD:6] | |
− | + | [NATURAL_SKILL:DAGGER:6] | |
− | + | [NATURAL_SKILL:PIKE:6] | |
− | + | [NATURAL_SKILL:MACE:6] | |
− | + | [NATURAL_SKILL:HAMMER:6] | |
− | + | [NATURAL_SKILL:WHIP:6] | |
− | + | [NATURAL_SKILL:SPEAR:6] | |
− | + | [BENIGN] | |
− | + | [SELECT_CASTE:MALE] | |
− | + | [SELECT_CASTE:FEMALE] | |
− | + | [BODY_SIZE:0:0: | |
− | + | [BODY_SIZE:2:0: | |
− | + | [BODY_SIZE:12:0: | |
− | + | [BABY:1] | |
− | + | [CHILD:12] | |
− | + | [CREATURE_TILE: | |
− | + | RCP_5_FRONT_FINGERS | |
− | + | RCP_4_FRONT_FINGERS | |
− | + | RCP_3_FRONT_FINGERS | |
− | + | RCP_2_FRONT_FINGERS | |
− | + | [NO_THOUGHT_CENTER_FOR_MOVEMENT] | |
− | + | RCP_TONGUE | |
− | + | [BODY | |
− | + | [BODYGLOSS | |
− | + | [FLIER] | |
− | + | [CANOPENDOORS] | |
− | + | [EQUIPS] | |
− | + | [BODY_DETAIL_PLAN:STANDARD_MATERIALS] | |
− | + | [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] | |
− | + | [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] | |
− | + | [BODY_DETAIL_PLAN:STANDARD_TISSUES] | |
− | + | [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] | |
− | + | [REMOVE_MATERIAL:HAIR] | |
− | + | [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] | |
− | + | [REMOVE_TISSUE:HAIR] | |
− | + | [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] | |
− | + | [REMOVE_MATERIAL:SKIN] | |
− | + | [REMOVE_TISSUE:SKIN] | |
− | + | [REMOVE_MATERIAL:BONE] | |
− | + | [REMOVE_TISSUE:BONE] | |
− | + | [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] | |
− | + | [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] | |
− | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] | |
− | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] | |
− | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] | |
− | + | [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] | |
− | + | [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] | |
− | + | [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] | |
− | + | [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] | |
− | + | [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] | |
− | + | [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] | |
− | + | [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] | |
− | + | [HAS_NERVES] | |
− | + | [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] | |
− | + | [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] | |
− | + | embers | |
− | + | cinders | |
− | + | composed of ash | |
− | + | shade | |
− | + | composed of mud | |
− | + | brown | |
− | + | slick | |
− | + | quagmire | |
− | + | composed of vomit | |
− | + | green | |
− | + | disgusting appearance | |
− | + | brine | |
− | + | composed of salt | |
− | + | white | |
− | + | composed of grime and filth | |
− | + | waste | |
− | + | composed of snow | |
− | + | blizzard | |
− | + | sleet | |
− | + | composed of water | |
− | + | flood | |
− | + | tear | |
− | + | of tears | |
− | composed of | + | composed of steam |
− | + | boiling | |
− | composed of | + | FLAME |
− | + | flame | |
− | + | composed of flame | |
− | + | inferno | |
− | + | flare | |
− | + | flash | |
− | + | flaming | |
− | + | scorching | |
− | + | composed of amber | |
− | + | composed of coral | |
− | + | composed of green glass | |
− | + | composed of clear glass | |
− | + | composed of crystal glass | |
− | + | composed of charcoal | |
− | + | black | |
− | + | composed of coke | |
− | + | composed of solid salt | |
− | + | composed of ice | |
− | + | composed of | |
− | + | [USE_MATERIAL_TEMPLATE: | |
− | + | [MAT_FIXED_TEMP: | |
− | + | [TISSUE:UNIFORM_TIS] | |
− | + | [TISSUE_NAME:tissue:NP] | |
− | + | [TISSUE_MATERIAL: | |
− | + | [TISSUE_MAT_STATE: | |
− | + | [MUSCULAR] | |
− | + | [FUNCTIONAL] | |
− | + | [STRUCTURAL] | |
− | + | [RELATIVE_THICKNESS:1] | |
− | + | [CONNECTS] | |
− | + | [TISSUE_SHAPE:LAYER] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] | |
− | + | [NOT_LIVING] | |
− | + | [NOT_BUTCHERABLE] | |
− | + | [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] | |
− | + | [CDI:ADV_NAME:Hurl fireball] | |
− | + | [CDI:USAGE_HINT:ATTACK] | |
− | + | [CDI:FLOW:FIREBALL] | |
− | + | [CDI:TARGET:C:LINE_OF_SIGHT] | |
− | + | [CDI:TARGET_RANGE:C:15] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:1] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:2] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:3] | |
− | + | [CDI:WAIT_PERIOD:30] | |
− | + | [CDI:ADV_NAME:Spray jet of fire] | |
− | + | [CDI:FLOW:FIREJET] | |
− | + | [CDI:TARGET_RANGE:C:5] | |
− | + | [FIREIMMUNE_SUPER] | |
− | + | [ODOR_STRING:mud] | |
− | + | [ODOR_STRING:vomit] | |
− | + | [ODOR_STRING:filth] | |
− | + | [ODOR_STRING:smoke] | |
− | + | [ODOR_STRING:soot] | |
− | + | [ODOR_STRING:soil] | |
− | + | [COLOR: | |
− | + | [NOBREATHE] | |
− | + | [EXTRAVISION] | |
− | + | [FIXED_TEMP: | |
− | + | [HOMEOTHERM:10040] | |
− | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] | |
− | + | [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] | |
− | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] | |
− | + | [STATE_COLOR:ALL_SOLID: | |
− | + | [SELECT_MATERIAL:HAIR] | |
− | + | [SELECT_MATERIAL:FEATHER] | |
− | + | [SELECT_MATERIAL:SCALE] | |
− | + | [SELECT_MATERIAL:CHITIN] | |
− | + | [SELECT_MATERIAL:SKIN] | |
− | + | [NO_UNIT_TYPE_COLOR] | |
− | + | [SELECT_MATERIAL:EYE] | |
− | + | [GLOWTILE:'"'] | |
− | + | [GLOWTILE:249] | |
− | + | [GLOWCOLOR: | |
− | + | [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] | |
− | + | [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] | |
− | + | [TL_MAJOR_ARTERIES] | |
− | + | [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] | |
− | + | [CREATURE_CLASS:GENERAL_POISON] | |
− | + | [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] | |
− | + | [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] | |
− | + | [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] | |
− | + | [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] | |
− | + | [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] | |
− | + | [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] | |
− | + | [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] | |
− | + | [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] | |
− | + | [SELECT_MATERIAL:BLOOD] | |
− | + | [SELECT_MATERIAL:ICHOR] | |
− | + | [SELECT_MATERIAL:GOO] | |
− | + | [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] | |
− | + | [MELTING_POINT:9800] | |
− | + | [BOILING_POINT:9900] | |
− | + | [MELTING_POINT:10200] | |
− | + | [BOILING_POINT:10400] | |
− | + | [SYN_NAME:beast sickness] | |
− | + | [SYN_NAME:titan sickness] | |
− | + | [SYN_NAME:demon sickness] | |
− | + | [SYN_NAME:divine sickness] | |
− | + | [SYN_NAME:night sickness] | |
− | + | [SYN_IMMUNE_CREATURE: | |
− | + | :ALL] | |
− | + | [THICKWEB][WEBIMMUNE] | |
− | + | [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] | |
− | + | [WEBBER:LOCAL_CREATURE_MAT:SILK] | |
− | + | [CDI:ADV_NAME:Spray web] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] | |
− | + | [CDI:MAX_TARGET_NUMBER:C:4] | |
− | + | [SECRETION:LOCAL_CREATURE_MAT:POISON: | |
− | + | :BY_CATEGORY:ALL: | |
− | + | SKIN | |
− | + | SCALE | |
− | + | CHITIN | |
− | + | [CDI:ADV_NAME:Spray dust] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] | |
− | + | [CDI:ADV_NAME:Spray vapor] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] | |
− | + | [CDI:ADV_NAME:Spray gas] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] | |
− | + | [CDI:ADV_NAME:Spit glob] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] | |
− | + | [CDI:ADV_NAME:Emit dust] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] | |
− | + | [CDI:ADV_NAME:Emit vapor] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] | |
− | + | [CDI:ADV_NAME:Emit gas] | |
− | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] | |
− | + | [FIREIMMUNE] | |
− | + | [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] | |
− | + | [ATTACK_SKILL:GRASP_STRIKE] | |
− | + | [ATTACK_VERB:punch:punches] | |
− | + | [ATTACK_CONTACT_PERC:100] | |
− | + | [ATTACK_PREPARE_AND_RECOVER:2:2] | |
− | + | [ATTACK_FLAG_WITH] | |
− | + | [ATTACK_PRIORITY:SECOND] | |
− | + | [ATTACK_PRIORITY:MAIN] | |
− | + | [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] | |
− | + | [ATTACK_VERB:snatch:snatches] | |
− | + | [ATTACK_PENETRATION_PERC:100] | |
− | + | [ATTACK_FLAG_EDGE] | |
− | + | [ATTACK_FLAG_CANLATCH] | |
− | + | [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] | |
− | + | [ATTACK_SKILL:STANCE_STRIKE] | |
− | + | [ATTACK_VERB:kick:kicks] | |
− | + | [ATTACK_FLAG_BAD_MULTIATTACK] | |
− | + | [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] | |
− | + | [ATTACK_VERB:sting:stings] | |
− | + | [ATTACK_CONTACT_PERC:5] | |
− | + | [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] | |
− | + | [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] | |
− | + | [ATTACK_SKILL:BITE] | |
− | + | [ATTACK_VERB:stab:stabs] | |
− | + | [SPECIALATTACK_SUCK_BLOOD:50:100] | |
− | + | [SPECIALATTACK_INTERACTION: | |
− | + | DEITY_CURSE_WEREBEAST_ | |
− | + | _BITE] | |
− | + | [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] | |
− | + | [ATTACK_VERB:gore:gores] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] | |
− | + | [ATTACK_VERB:bite:bites] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] | |
− | + | [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] | |
− | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] | |
− | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] | |
− | + | [ATTACK_VERB:scratch:scratches] | |
− | DEITY_CURSE_WEREBEAST_ | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] |
− | DEITY_CURSE_VAMPIRE_ | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] |
+ | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] | ||
+ | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] | ||
+ | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] | ||
+ | [SELECT_MATERIAL:ALL] | ||
+ | [MAT_FIXED_TEMP: | ||
+ | [HEATDAM_POINT:NONE] | ||
+ | [COLDDAM_POINT:NONE] | ||
+ | [IGNITE_POINT:NONE] | ||
+ | [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] | ||
+ | [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] | ||
+ | STANDARD_WALK_CRAWL_GAITS | ||
+ | STANDARD_WALKING_GAITS | ||
+ | STANDARD_QUADRUPED_GAITS | ||
+ | STANDARD_BIPED_GAITS | ||
+ | [APPLY_CREATURE_VARIATION: | ||
+ | [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] | ||
+ | [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] | ||
+ | [DESCRIPTION:A | ||
+ | great | ||
+ | gigantic | ||
+ | towering | ||
+ | n enormous | ||
+ | huge | ||
+ | large | ||
+ | small | ||
+ | very small | ||
+ | hairy | ||
+ | feathered | ||
+ | scaly | ||
+ | armored | ||
+ | fleshy | ||
+ | eyeless | ||
+ | one-eyed | ||
+ | three-eyed | ||
+ | beakless | ||
+ | noseless | ||
+ | skinless | ||
+ | six-legged | ||
+ | eight-legged | ||
+ | twisted into humanoid form | ||
+ | in humanoid form | ||
+ | with external ribs | ||
+ | with lidless eyes | ||
+ | It has | ||
+ | thin wings of stretched skin | ||
+ | wings | ||
+ | feathered wings | ||
+ | lacy wings | ||
+ | It has two | ||
+ | It has three | ||
+ | It has a | ||
+ | long, hanging | ||
+ | long, straight | ||
+ | long, curly | ||
+ | short | ||
+ | stubby | ||
+ | narrow | ||
+ | tails | ||
+ | tail | ||
+ | It has a proboscis | ||
+ | It has a long, swinging trunk | ||
+ | It has a short trunk | ||
+ | It has a fat, bulging trunk | ||
+ | It has a twisting, jointed trunk | ||
+ | It has a curling trunk | ||
+ | It has a knobby trunk | ||
+ | It has a round shell | ||
+ | It has a spiral shell | ||
+ | It has a square shell | ||
+ | It has a knobby shell | ||
+ | It has an enormous shell | ||
+ | It has a broad shell | ||
+ | It has a pair of long antennae | ||
+ | It has a pair of fan-like antennae | ||
+ | It has a pair of spindly antennae | ||
+ | It has a pair of squat antennae | ||
+ | It has a pair of branching antennae | ||
+ | It has a pair of knobby antennae | ||
+ | It has four | ||
+ | long, spiral | ||
+ | long, curving | ||
+ | broad | ||
+ | horns | ||
+ | horn | ||
+ | It has large mandibles | ||
+ | it looks constantly to the sky for rain | ||
+ | it growls, buzzes, clicks and generally makes a varied racket | ||
+ | it is decorated with intricate patterns | ||
+ | it is perfectly symmetric | ||
+ | it is strikingly beautiful | ||
+ | it is covered with a filmy sac | ||
+ | nearby vegetation seem to shrink away from it | ||
+ | the pieces of its body are carefully separated by markings | ||
+ | its moans seem to echo no matter where it resides | ||
+ | it spins wildly, lurching and howling | ||
+ | it seems very pleasant | ||
+ | it never misses an opportunity to jump in puddles | ||
+ | it appears to be covered with rocky crags | ||
+ | it radiates a sad kindness | ||
+ | it makes those around it feel brave | ||
+ | it appears constructed | ||
+ | small objects seem to pop into existence around it | ||
+ | it whirls, skips and jumps whenever it moves | ||
+ | it is difficult to see clearly even in bright light | ||
+ | it always turns to welcome the rise of the sun | ||
+ | it hums pleasantly when the sun is high in the sky | ||
+ | it has a rattling exhale | ||
+ | its body is bent and misshapen | ||
+ | it slavers uncontrollably | ||
+ | it moves with great focus | ||
+ | it bears malodorous pustules | ||
+ | [ODOR_LEVEL:100] | ||
+ | the details of its form are easily forgotten without deliberate concentration | ||
+ | it never looks toward the sun | ||
+ | it is utterly still when not taking deliberate action | ||
+ | it looks very solid and stocky | ||
+ | it appears to be closely related to every other of its kind | ||
+ | fanfare follows it wherever it goes | ||
+ | it never appears to be perturbed or surprised by any happening | ||
+ | it appears to be very healthy | ||
+ | it skips and twirls as it moves | ||
+ | a sheen around it always seems to rise upward | ||
+ | it only looks comfortable when it is in the water | ||
+ | it always moves carefully around water | ||
+ | it has the delicious smell of freshly-baked goods | ||
+ | [ODOR_STRING:freshly-baked goods] | ||
+ | it is impossible to hold a grudge near it | ||
+ | it is very sturdy-looking | ||
+ | it eagerly moves from place to place | ||
+ | it changes between two colors intermittently | ||
+ | it giggles at random | ||
+ | it makes those around it want to give up their possessions | ||
+ | it seems to smile constantly | ||
+ | it is surrounded by a gentle atmosphere | ||
+ | it radiates an aura of welcoming | ||
+ | it inspects the ground intently as it moves | ||
+ | flashes of energy pulse across its surface intermittently | ||
+ | it appears to be a very bitter creature | ||
+ | its whole body appears to be faceted in a symmetric fashion | ||
+ | it seems eager to pronounce judgment on others | ||
+ | it appears very deliberate in its actions | ||
+ | it moves ponderously | ||
+ | it has a very stark look about it | ||
+ | it seems unerringly honest if one does not concentrate | ||
+ | it returns surrounding light with a new vibrance and intensity | ||
+ | it crackles with energy | ||
+ | it always seems to be looking far into the distance | ||
+ | it stares longingly at those nearby | ||
+ | it never abandons its companions | ||
+ | it changes direction suddenly at times | ||
+ | it has an unnerving stare | ||
+ | it heckles those it meets that are not married | ||
+ | it always seems like it is on the verge of crying | ||
+ | it appears to have sharp shimmering edges on many parts of its body | ||
+ | it has an angular appearance | ||
+ | it has a distinctly depressing moan | ||
+ | it is difficult to see clearly | ||
+ | it changes color with the phases of the moon | ||
+ | it is very solidly built | ||
+ | there is a foul reek about it | ||
+ | it cannot abide anything that lives | ||
+ | it sounds clear tones as its body moves in time | ||
+ | it seems most at ease when it is outdoors | ||
+ | it eerily reflects the light of the stars and moon | ||
+ | it reminds those that look upon it of their most unpleasant memories | ||
+ | it cannot look directly at somebody that has broken an oath | ||
+ | it always raises a part of its body toward the moon | ||
+ | it moves very stiffly | ||
+ | its surface is always enlivened with a refreshing play of color | ||
+ | it has an incredibly calm demeanor | ||
+ | it rocks back and forth whenever somebody changes their mind in its presence | ||
+ | it always seems to point toward the sun when it is in the sky | ||
+ | it recites verses in a strange language on occasion | ||
+ | it appears to be expecting | ||
+ | it leaves water wherever it goes | ||
+ | it is strikingly colored | ||
+ | it alternates from instant to instant between sluggishness and extreme vibrancy | ||
+ | it moves with a bouncing rhythm | ||
+ | it has a fixed and unblinking gaze when interacting | ||
+ | its outer surface seems to flow about its body | ||
+ | it is hard to disobey | ||
+ | it always nods eagerly when somebody is speaking | ||
+ | it inspires those around it to acts of great sacrifice | ||
+ | it makes nearby water undrinkable | ||
+ | it always seems to be deep in thought | ||
+ | its form is ever-changing | ||
+ | it makes absolutely no sound | ||
+ | it has a slowly shifting pattern on its surface | ||
+ | it sings beautiful songs endlessly | ||
+ | it pays attention carefully to anybody that is speaking | ||
+ | it appears to sparkle after night falls | ||
+ | its movement is the sound of wind and rain | ||
+ | it looks solidly built | ||
+ | it mutters to itself about death | ||
+ | it is difficult to look at directly | ||
+ | it always seems to have its attention on the most valuable object in the area | ||
+ | its movements sound like the rattling of chains | ||
+ | it is incredibly noisy | ||
+ | it appears to be covered with sharp hooks and barbs | ||
+ | it seems most content when a fair wind is blowing | ||
+ | it never stops moving completely | ||
+ | it is unsettling to be around | ||
+ | it is top-heavy | ||
+ | it has a tendency to laugh quietly to itself every so often | ||
+ | it tenses up throughout its entire body whenever somebody tells a falsehood in its presence | ||
+ | it chitters briefly before sunrise and just after nightfall | ||
+ | it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes | ||
+ | it looks very proud of itself | ||
+ | it seems to glow brightly from within | ||
+ | it bellows and cheers without pause | ||
+ | it seems to flow as it moves | ||
+ | it always seems to be counting something | ||
+ | it changes appearance based on the clouds and precipitation above | ||
+ | it is surrounded by an everpresent rush of wind | ||
+ | it acts with unwavering calm | ||
+ | it is covered with divine writing | ||
+ | it appears spry and vigorous | ||
+ | it is a divine being | ||
+ | it mutters to itself as it moves aimlessly | ||
+ | muttering | ||
+ | grumbling | ||
+ | brooding | ||
+ | it groans from time to time | ||
+ | groaning | ||
+ | moaning | ||
+ | it howls into high winds | ||
+ | screaming | ||
+ | howling | ||
+ | baying | ||
+ | bellowing | ||
+ | shrieking | ||
+ | wailing | ||
+ | it shambles sluggishly | ||
+ | it stamps the ground and snorts | ||
+ | it has a bloated body | ||
+ | bloated | ||
+ | it lumbers along steadily from place to place | ||
+ | lumbering | ||
+ | hulking | ||
+ | its joints are backward | ||
+ | backward | ||
+ | it moves with uneven jerking motions | ||
+ | its limbs jut out at asymmetric angles | ||
+ | crooked | ||
+ | twisted | ||
+ | it lopes quickly along the ground | ||
+ | it strides in silence with purpose | ||
+ | starved | ||
+ | emaciated | ||
+ | it hurls vicious insults constantly | ||
+ | it is crazed for blood and flesh | ||
+ | it bears a look of unbelievable peace | ||
+ | peaceful nature | ||
+ | it emanates an aura of giving and kindness | ||
+ | kind nature | ||
+ | joy marks its every movement | ||
+ | joyful nature | ||
+ | it moves its will in accordance with the truth of things | ||
+ | it is ravening | ||
+ | it is slavering | ||
+ | it belches and croaks | ||
+ | it undulates rhythmically | ||
+ | rhythmic undulations | ||
+ | it squirms and fidgets | ||
+ | bloated appearance | ||
+ | it has a gaunt appearance | ||
+ | it appears to be emaciated | ||
+ | it chants ceaselessly | ||
+ | it murmurs horrible curses | ||
+ | it spouts gibberish periodically | ||
+ | it knows and intones the names of all it encounters | ||
+ | it repeatedly makes threats of torture and death | ||
+ | it has a regal bearing | ||
+ | it has an austere look about it | ||
+ | it moves deliberately | ||
+ | it moves about carelessly | ||
+ | [ODOR_STRING:brimstone] | ||
+ | . Its | ||
+ | eyes glow | ||
+ | eye glows | ||
+ | hair is | ||
+ | long and shaggy | ||
+ | very curly | ||
+ | short and even | ||
+ | patchy | ||
+ | unkempt | ||
+ | long and straight | ||
+ | long and wavy | ||
+ | feathers are | ||
+ | fluffed-out | ||
+ | downy | ||
+ | long and broad | ||
+ | long and sparse | ||
+ | long and narrow | ||
+ | scales are | ||
+ | round | ||
+ | blocky | ||
+ | jagged | ||
+ | oval-shaped | ||
+ | overlapping | ||
+ | set far apart | ||
+ | close-set | ||
+ | exoskeleton is | ||
+ | waxy | ||
+ | leathery | ||
+ | warty | ||
+ | sleek and smooth | ||
+ | rough and cracked | ||
+ | wrinkled | ||
+ | skin is | ||
+ | It was created by | ||
+ | and is of a part with | ||
+ | Now you will know why you fear the night. | ||
+ | Beware its poisonous sting! | ||
+ | Beware its poisonous bite! | ||
+ | Beware its hunger for warm blood! | ||
+ | Beware its fire! | ||
+ | Beware its webs! | ||
+ | Beware its deadly dust! | ||
+ | Beware its poisonous vapors! | ||
+ | Beware its poisonous gas! | ||
+ | Beware its deadly spittle! | ||
+ | Beware its noxious secretions! | ||
+ | Beware its deadly blood! | ||
+ | horrifying features | ||
+ | [PREFSTRING: | ||
+ | macabre ways | ||
+ | terror-inspiring antics | ||
+ | swamp | ||
+ | marsh | ||
+ | sand | ||
+ | desert | ||
+ | taiga | ||
+ | jungle | ||
+ | forest | ||
+ | mountain | ||
+ | ocean | ||
+ | lake | ||
+ | glacier | ||
+ | tundra | ||
+ | brush | ||
+ | savanna | ||
+ | plains | ||
+ | hill | ||
+ | titan: | ||
+ | titans: | ||
+ | -titan] | ||
+ | [GO_TO_START] | ||
+ | [NAME: | ||
+ | [CASTE_NAME: | ||
+ | winged | ||
+ | horned | ||
+ | skinless | ||
+ | three-eyed | ||
+ | one-eyed | ||
+ | eyeless | ||
+ | blind | ||
+ | demon | ||
+ | demons | ||
+ | demonic | ||
+ | devil | ||
+ | devils | ||
+ | fiend | ||
+ | fiends | ||
+ | brute | ||
+ | brutes | ||
+ | monster | ||
+ | monsters | ||
+ | spirit | ||
+ | spirits | ||
+ | ghost | ||
+ | ghosts | ||
+ | banshee | ||
+ | banshees | ||
+ | haunt | ||
+ | haunts | ||
+ | phantom | ||
+ | phantoms | ||
+ | specter | ||
+ | specters | ||
+ | wraith | ||
+ | wraiths | ||
+ | Angel | ||
+ | Angels | ||
+ | angelic | ||
+ | Soldier | ||
+ | Soldiers | ||
+ | soldier | ||
+ | Warrior | ||
+ | Warriors | ||
+ | warrior | ||
+ | Champion | ||
+ | Champions | ||
+ | champion | ||
+ | Fighters | ||
+ | fighter | ||
+ | Guardian | ||
+ | Guardians | ||
+ | guardian | ||
+ | Spirit | ||
+ | Spirits | ||
+ | Messenger | ||
+ | Messengers | ||
+ | messenger | ||
+ | Slayers | ||
+ | slayer | ||
+ | Enforcer | ||
+ | Enforcers | ||
+ | enforcer | ||
+ | Beast | ||
+ | Beasts | ||
+ | Behemoth | ||
+ | Behemoths | ||
+ | behemoth | ||
+ | Harbinger | ||
+ | Harbingers | ||
+ | harbinger | ||
+ | Monsters | ||
+ | Destroyer | ||
+ | Destroyers | ||
+ | destroyer | ||
+ | Doom | ||
+ | Dooms | ||
+ | doom | ||
+ | Bane | ||
+ | Banes | ||
+ | bane | ||
+ | Catastrophe | ||
+ | Catastrophes | ||
+ | catastrophe | ||
+ | Ruination | ||
+ | Ruinations | ||
+ | ruination | ||
+ | Judgment | ||
+ | Judgments | ||
+ | judgment | ||
+ | Servant | ||
+ | Servants | ||
+ | servant | ||
+ | Assistant | ||
+ | Assistants | ||
+ | assistant | ||
+ | Attendant | ||
+ | Attendants | ||
+ | attendant | ||
+ | Minion | ||
+ | Minions | ||
+ | minion | ||
+ | Helper | ||
+ | Helpers | ||
+ | helper | ||
+ | Worker | ||
+ | Workers | ||
+ | worker | ||
+ | Hand | ||
+ | hand | ||
+ | Being | ||
+ | Beings | ||
+ | being | ||
+ | Puppet | ||
+ | Puppets | ||
+ | puppet | ||
+ | Pawn | ||
+ | Pawns | ||
+ | pawn | ||
+ | Retainer | ||
+ | Retainers | ||
+ | retainer | ||
+ | bogeyman:bogeymen:bogeyman] | ||
+ | midnight | ||
+ | bleak | ||
+ | of the night | ||
+ | of evil | ||
+ | of twilight | ||
+ | of shadow | ||
+ | troll | ||
+ | trolls | ||
+ | Black | ||
+ | women | ||
+ | hags | ||
+ | crone | ||
+ | crones | ||
+ | ogre | ||
+ | ogres | ||
+ | ogress | ||
+ | ogresses | ||
+ | freak | ||
+ | freaks | ||
+ | horrors | ||
+ | spouses | ||
+ | mate | ||
+ | mates | ||
+ | bride | ||
+ | brides | ||
+ | consort | ||
+ | consorts | ||
+ | husbands | ||
+ | bridegroom | ||
+ | bridegrooms | ||
+ | groom | ||
+ | grooms | ||
+ | *** Error(s) found in Random Interaction Generation | ||
+ | SECRET_ | ||
+ | SECRET_ANIMATE_ | ||
+ | [I_SOURCE:SECRET] | ||
+ | [IS_NAME:the secrets of life and death] | ||
+ | [IS_SPHERE:DEATH] | ||
+ | [IS_SECRET_GOAL:IMMORTALITY] | ||
+ | [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] | ||
+ | [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] | ||
+ | [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] | ||
+ | [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt] | ||
+ | [I_TARGET:A:CREATURE] | ||
+ | [IT_LOCATION:CONTEXT_CREATURE] | ||
+ | [IT_REQUIRES:MORTAL] | ||
+ | [IT_REQUIRES:CAN_LEARN] | ||
+ | [IT_REQUIRES:CAN_SPEAK] | ||
+ | [I_EFFECT:ADD_SYNDROME] | ||
+ | [IE_TARGET:A] | ||
+ | [IE_IMMEDIATE] | ||
+ | [IE_ARENA_NAME:Necromancer] | ||
+ | [SYNDROME] | ||
+ | [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0] | ||
+ | [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0] | ||
+ | [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] | ||
+ | [CE_CAN_DO_INTERACTION:START:0] | ||
+ | [CDI:ADV_NAME:Animate corpse] | ||
+ | [CDI:INTERACTION: | ||
+ | [CDI:TARGET:A:LINE_OF_SIGHT] | ||
+ | [CDI:TARGET_RANGE:A:10] | ||
+ | [CDI:VERB:gesture:gestures:NA] | ||
+ | [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] | ||
+ | [CDI:WAIT_PERIOD:10] | ||
+ | [I_TARGET:A:CORPSE] | ||
+ | [IT_LOCATION:CONTEXT_ITEM] | ||
+ | [IT_AFFECTED_CLASS:GENERAL_POISON] | ||
+ | [IT_REQUIRES:FIT_FOR_ANIMATION] | ||
+ | [IT_FORBIDDEN:NOT_LIVING] | ||
+ | [IT_MANUAL_INPUT:corpses] | ||
+ | [I_EFFECT:ANIMATE] | ||
+ | [IE_ARENA_NAME:Animated corpse] | ||
+ | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | ||
+ | [INTERACTION:UNDERGROUND_SPECIAL] | ||
+ | [I_SOURCE:UNDERGROUND_SPECIAL] | ||
+ | [IT_LOCATION:CONTEXT_REGION] | ||
+ | REGIONAL_ | ||
+ | [I_SOURCE:REGION] | ||
+ | [IS_REGION:EVIL_ONLY] | ||
+ | [IS_REGION:SAVAGE_ALLOWED] | ||
+ | [IS_REGION:ANY_TERRAIN] | ||
+ | [IS_FREQUENCY:100] | ||
+ | [IE_INTERMITTENT:WEEKLY] | ||
+ | [IT_MATERIAL:MATERIAL:INORGANIC: | ||
+ | :WEATHER_CREEPING_GAS] | ||
+ | :WEATHER_CREEPING_VAPOR] | ||
+ | :WEATHER_CREEPING_DUST] | ||
+ | [I_TARGET:B:MATERIAL] | ||
+ | [I_EFFECT:MATERIAL_EMISSION] | ||
+ | [IE_TARGET:B] | ||
+ | :WEATHER_FALLING_MATERIAL] | ||
+ | INDEX | ||
+ | [IT_MATERIAL:MATERIAL:CREATURE_MAT: | ||
+ | DISTURBANCE_ | ||
+ | DISTURBANCE_CURSE_ | ||
+ | DISTURBANCE_ANIMATE_ | ||
+ | [I_SOURCE:DISTURBANCE] | ||
+ | [IT_REQUIRES:FIT_FOR_RESURRECTION] | ||
+ | [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] | ||
+ | [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] | ||
+ | [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] | ||
+ | [I_EFFECT:RESURRECT] | ||
+ | [IE_ARENA_NAME:Disturbed dead] | ||
+ | [SYN_CLASS:DISTURBANCE_CURSE] | ||
+ | [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0] | ||
+ | [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0] | ||
+ | [CDI:ADV_NAME:Curse] | ||
+ | [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] | ||
+ | [CDI:TARGET_RANGE:A:25] | ||
+ | [CDI:USAGE_HINT:MAJOR_CURSE] | ||
+ | [CDI:VERBAL] | ||
+ | [CDI:VERBAL_SPEECH:curse.txt] | ||
+ | [CDI:TARGET_VERB:feel horrible:looks horrible] | ||
+ | [CDI:MAX_TARGET_NUMBER:A:1] | ||
+ | [CDI:WAIT_PERIOD:20] | ||
+ | [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] | ||
+ | [IT_MANUAL_INPUT:victim] | ||
+ | [IE_ARENA_NAME:Cursed] | ||
+ | [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0] | ||
+ | [INTERACTION:RCP_MATERIAL_EMISSION] | ||
+ | [I_SOURCE:CREATURE_ACTION] | ||
+ | [I_TARGET:A:MATERIAL] | ||
+ | [IT_MATERIAL:CONTEXT_MATERIAL] | ||
+ | [I_TARGET:B:LOCATION] | ||
+ | [IT_LOCATION:CONTEXT_LOCATION] | ||
+ | [I_TARGET:C:LOCATION] | ||
+ | [IT_MANUAL_INPUT:target] | ||
+ | [IE_TARGET:C] | ||
+ | [I_SOURCE:DEITY] | ||
+ | [IS_USAGE_HINT:MAJOR_CURSE] | ||
+ | [IS_HIST_STRING_1: cursed ] | ||
+ | [IS_HIST_STRING_2: to assume the form of a | ||
+ | -like monster every full moon] | ||
+ | [IT_REQUIRES:HAS_BLOOD] | ||
+ | [IT_FORBIDDEN:SUPERNATURAL] | ||
+ | [IE_ARENA_NAME:Werebeast] | ||
+ | [SYN_CLASS:WERECURSE] | ||
+ | [CE_BODY_TRANSFORMATION:START:0] | ||
+ | [CE:CREATURE: | ||
+ | :DEFAULT] | ||
+ | [CE:PERIODIC:MOON_PHASE:27:0] | ||
+ | [CE_ADD_TAG:NO_AGING:START:0] | ||
+ | [I_SOURCE:ATTACK] | ||
+ | [IS_HIST_STRING_1: bit ] | ||
+ | [IS_HIST_STRING_2:, passing on the | ||
+ | monster curse] | ||
+ | [CE_BODY_TRANSFORMATION:START:16800] | ||
+ | DEITY_CURSE_VAMPIRE_ | ||
+ | [IS_HIST_STRING_2: to prowl the night in search of blood] | ||
+ | [I_SOURCE:INGESTION] | ||
+ | [IS_HIST_STRING_1: consumed the tainted blood of ] | ||
+ | [IS_HIST_STRING_2: and was cursed] | ||
+ | [IE_ARENA_NAME:Vampire] | ||
+ | [SYN_CLASS:VAMPCURSE] | ||
+ | [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] | ||
+ | [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0] | ||
+ | [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2] | ||
+ | [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0] | ||
+ | [CE:INTERACTION: | ||
+ | [CE:SYNDROME_TAG:SYN_INGESTED] | ||
+ | [CE:SYNDROME_TAG:SYN_INJECTED] | ||
+ | [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN] | ||
+ | [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN] | ||
+ | [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150] | ||
+ | [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] | ||
+ | [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1] | ||
+ | [ITEM_PANTS: | ||
+ | greaves:greaves | ||
+ | [ADJECTIVE: | ||
+ | rounded | ||
+ | thin | ||
+ | [ARMORLEVEL:3] | ||
+ | [LBSTEP:MAX] | ||
+ | [SHAPED] | ||
+ | [LAYER:ARMOR] | ||
+ | [COVERAGE:100] | ||
+ | [LAYER_SIZE:15] | ||
+ | [LAYER_PERMIT:30] | ||
+ | [MATERIAL_SIZE:6] | ||
+ | [METAL] | ||
+ | [BARRED] | ||
+ | [HARD] | ||
+ | skirt | ||
+ | split | ||
+ | frilly | ||
+ | sheer | ||
+ | bell-shaped | ||
+ | [LBSTEP:1] | ||
+ | [LAYER:OVER] | ||
+ | [LAYER_SIZE:10] | ||
+ | [LAYER_PERMIT:100] | ||
+ | [MATERIAL_SIZE:2] | ||
+ | [SOFT] | ||
+ | [LEATHER] | ||
+ | [STRUCTURAL_ELASTICITY_WOVEN_THREAD] | ||
+ | [ITEM_ARMOR: | ||
+ | breastplate:breastplates | ||
+ | bulging | ||
+ | segmented | ||
+ | [UBSTEP:0] | ||
+ | [LBSTEP:0] | ||
+ | [LAYER_SIZE:20] | ||
+ | [LAYER_PERMIT:50] | ||
+ | [MATERIAL_SIZE:9] | ||
+ | [NAME:coat:coats] | ||
+ | [UBSTEP:MAX] | ||
+ | [MATERIAL_SIZE:5] | ||
+ | [NAME:shirt:shirts] | ||
+ | [LAYER:UNDER] | ||
+ | [MATERIAL_SIZE:3] | ||
+ | [NAME:cloak:cloaks] | ||
+ | [LAYER:COVER] | ||
+ | [LAYER_PERMIT:150] | ||
+ | [NAME:tunic:tunics] | ||
+ | [NAME:toga:togas] | ||
+ | [UBSTEP:1] | ||
+ | [LAYER_SIZE:30] | ||
+ | [NAME:cape:capes] | ||
+ | [COVERAGE:50] | ||
+ | [LAYER_PERMIT:300] | ||
+ | [NAME:vest:vests] | ||
+ | [NAME:dress:dresses] | ||
+ | [NAME:robe:robes] | ||
+ | sleek | ||
+ | bulky | ||
+ | asymmetrical | ||
+ | [ITEM_HELM: | ||
+ | [NAME:helm:helms] | ||
+ | [ARMORLEVEL:1] | ||
+ | [METAL_ARMOR_LEVELS] | ||
+ | [LAYER_PERMIT:20] | ||
+ | [SCALED] | ||
+ | [NAME:cap:caps] | ||
+ | [LAYER_PERMIT:15] | ||
+ | [MATERIAL_SIZE:1] | ||
+ | conical | ||
+ | tall | ||
+ | [NAME:hood:hoods] | ||
+ | [NAME:turban:turbans] | ||
+ | [NAME:mask:masks] | ||
+ | [LAYER_PERMIT:10] | ||
+ | [NAME:head veil:head veils] | ||
+ | [NAME:face veil:face veils] | ||
+ | [NAME:headscarf:headscarves] | ||
+ | [ITEM_GLOVES: | ||
+ | [NAME:gauntlet:gauntlets] | ||
+ | [ARMORLEVEL:2] | ||
+ | [UPSTEP:1] | ||
+ | intricate | ||
+ | [NAME:glove:gloves] | ||
+ | [NAME:mitten:mittens] | ||
+ | [COVERAGE:150] | ||
+ | [ITEM_SHOES: | ||
+ | [NAME:high boot:high boots] | ||
+ | [LAYER_SIZE:25] | ||
+ | [NAME:low boot:low boots] | ||
+ | [NAME:shoe:shoes] | ||
+ | [NAME:sandal:sandals] | ||
+ | [NAME:chausse:chausses] | ||
+ | [UPSTEP:MAX] | ||
+ | [NAME:sock:socks] | ||
+ | [ITEM_WEAPON: | ||
+ | blade | ||
+ | sword | ||
+ | curved | ||
+ | wavy | ||
+ | [SIZE:300] | ||
+ | [SKILL:SWORD] | ||
+ | [TWO_HANDED:37500] | ||
+ | [MINIMUM_SIZE:32500] | ||
+ | [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] | ||
+ | [ATTACK_PREPARE_AND_RECOVER:3:3] | ||
+ | [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] | ||
+ | [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] | ||
+ | [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] | ||
+ | pike | ||
+ | [SIZE:800] | ||
+ | [SKILL:PIKE] | ||
+ | [TWO_HANDED:77500] | ||
+ | [MINIMUM_SIZE:62500] | ||
+ | [MATERIAL_SIZE:4] | ||
+ | [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] | ||
+ | [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] | ||
+ | whip:whips | ||
+ | lash:lashes | ||
+ | scourge:scourges | ||
+ | branching | ||
+ | long | ||
+ | [SKILL:WHIP] | ||
+ | [TWO_HANDED:27500] | ||
+ | [MINIMUM_SIZE:22500] | ||
+ | [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] | ||
+ | [ATTACK_FLAG_BAD_MULTIATTACK] | ||
+ | [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] | ||
+ | [ATTACK_PREPARE_AND_RECOVER:4:4] | ||
+ | pointed | ||
+ | [RANGED:BOW:ARROW] | ||
+ | [SHOOT_FORCE:1000] | ||
+ | [SHOOT_MAXVEL:200] | ||
+ | [TWO_HANDED:0] | ||
+ | [MINIMUM_SIZE:15000] | ||
+ | [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] | ||
+ | WP_A | ||
+ | [ITEM_AMMO: | ||
+ | [NAME:arrow:arrows] | ||
+ | wide-headed | ||
+ | cone-headed | ||
+ | [CLASS:ARROW] | ||
+ | [SIZE:150] | ||
+ | [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] | ||
+ | blowgun | ||
+ | [RANGED:BLOWGUN:BLOWDART] | ||
+ | [SHOOT_FORCE:100] | ||
+ | [SHOOT_MAXVEL:1000] | ||
+ | [MINIMUM_SIZE:5000] | ||
+ | [NAME:blowdart:blowdarts] | ||
+ | thick | ||
+ | tapered | ||
+ | double-tipped | ||
+ | [CLASS:BLOWDART] | ||
+ | [SIZE:20] | ||
+ | [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] | ||
+ | [NAME:battle axe:battle axes] | ||
+ | [SKILL:AXE] | ||
+ | [TWO_HANDED:47500] | ||
+ | [MINIMUM_SIZE:42500] | ||
+ | [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] | ||
+ | [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] | ||
+ | [NAME:halberd:halberds] | ||
+ | [SIZE:1200] | ||
+ | [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] | ||
+ | [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] | ||
+ | [NAME:great axe:great axes] | ||
+ | [SIZE:1300] | ||
+ | [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] | ||
+ | [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] | ||
+ | crescent | ||
+ | dagger:daggers | ||
+ | knife:knives | ||
+ | nail:nails | ||
+ | spike:spikes | ||
+ | prong:prongs | ||
+ | [SIZE:200] | ||
+ | [SKILL:DAGGER] | ||
+ | [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] | ||
+ | [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] | ||
+ | mace | ||
+ | bent | ||
+ | [SKILL:MACE] | ||
+ | [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] | ||
+ | [NAME:war hammer:war hammers] | ||
+ | [SIZE:400] | ||
+ | [SKILL:HAMMER] | ||
+ | [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] | ||
+ | [NAME:maul:mauls] | ||
+ | [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] | ||
+ | large-headed | ||
+ | spear | ||
+ | [SKILL:SPEAR] | ||
+ | [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] | ||
+ | crossbow | ||
+ | [RANGED:CROSSBOW:BOLT] | ||
+ | [NAME:bolt:bolts] | ||
+ | [CLASS:BOLT] | ||
+ | [ITEM_SHIELD: | ||
+ | rectangular | ||
+ | [BLOCKCHANCE:20] | ||
+ | [UPSTEP:2] | ||
+ | GUARDIAN_ENTITY_ | ||
+ | [SITE_GUARDIAN] | ||
+ | [WEAPON: | ||
+ | [SHIELD: | ||
+ | [HELM: | ||
+ | :COMMON] | ||
+ | [ARMOR: | ||
+ | [PANTS: | ||
+ | [GLOVES: | ||
+ | [SHOES: | ||
+ | [DIVINE_MAT_WEAPONS] | ||
+ | [DIVINE_MAT_ARMOR] | ||
+ | [DIVINE_MAT_CRAFTS] | ||
+ | [DIVINE_MAT_CLOTHING] | ||
+ | [CLOTHING] | ||
+ | FUEL | ||
+ | AUTOMATIC | ||
+ | ADVENTURE_MODE_ENABLED | ||
+ | CONTAINS | ||
+ | NOT_IMPROVED | ||
+ | DOES_NOT_ABSORB | ||
+ | FOOD_STORAGE_CONTAINER | ||
+ | HARD_ITEM_MATERIAL | ||
+ | NOT_PRESSED | ||
+ | REAGENT | ||
+ | ANY_RAW_MATERIAL | ||
+ | ANY_CRAFT | ||
+ | PRODUCT | ||
+ | GET_ITEM_DATA_FROM_REAGENT | ||
+ | IMPROVEMENT | ||
+ | PRODUCT_DIMENSION | ||
+ | PRODUCT_TO_CONTAINER | ||
+ | PRESERVE_REAGENT | ||
+ | DOES_NOT_DETERMINE_PRODUCT_AMOUNT | ||
+ | FORCE_EDGE | ||
+ | PRODUCT_PASTE | ||
+ | PRODUCT_PRESSED | ||
+ | : Unrecognized Reaction Token: | ||
+ | *** Error(s) finalizing the reaction | ||
+ | KILN | ||
+ | SMELTER | ||
+ | KITCHEN | ||
+ | STILL | ||
+ | : Unrecognized Building Token: | ||
+ | hanging | ||
+ | art to | ||
+ | cover to | ||
+ | rings to | ||
+ | bands to | ||
+ | spikes to | ||
+ | specific improvement to | ||
+ | thread to | ||
+ | cloth to | ||
+ | sewn image to | ||
+ | pages to | ||
+ | illustration to | ||
+ | , Crafts | ||
+ | , Edge | ||
+ | , Paste | ||
+ | , Pressed | ||
+ | [NAME] | ||
+ | [NO_ART_NAME] | ||
+ | [ANY_PRONOUN] | ||
+ | They | ||
+ | [ANY_AGE] | ||
+ | the Age | ||
+ | [ADJ] | ||
+ | [NOUN] | ||
+ | [PHRASE] | ||
+ | Only | ||
+ | Suddenly | ||
+ | Surely | ||
+ | Then | ||
+ | Slowly | ||
+ | Time | ||
+ | The Day | ||
+ | The Night | ||
+ | The Wind | ||
+ | The Sea | ||
+ | The Sands | ||
+ | The Wise | ||
+ | The Dirt | ||
+ | The Fool | ||
+ | Nothing | ||
+ | The Future | ||
+ | The Past | ||
+ | Will Tell | ||
+ | Foretell | ||
+ | Can Say | ||
+ | Know | ||
+ | Mourn | ||
+ | Weep | ||
+ | Laugh | ||
+ | In The End | ||
+ | Afterward | ||
+ | In The Beginning | ||
+ | There | ||
+ | the Treasure | ||
+ | Treasure | ||
+ | the Artifact | ||
+ | mead hall | ||
+ | keep | ||
+ | temple | ||
+ | tower | ||
+ | spire | ||
+ | market | ||
+ | tomb | ||
+ | dungeon | ||
+ | sewers | ||
+ | catacombs | ||
+ | the Mead Hall | ||
+ | the Keep | ||
+ | the Temple | ||
+ | the Tower | ||
+ | the Spire | ||
+ | the Market | ||
+ | the Tomb | ||
+ | the Dungeon | ||
+ | the Sewers | ||
+ | the Catacombs | ||
+ | the Time | ||
+ | the Attack | ||
+ | the Invasion | ||
+ | the Rampage | ||
+ | the Razing | ||
+ | the Founders | ||
+ | Loss | ||
+ | First Contact | ||
+ | the Dispute | ||
+ | Squabbling | ||
+ | Neighbors | ||
+ | the Agreement | ||
+ | the Deal | ||
+ | Peace | ||
+ | the Diplomat | ||
+ | Tragedy | ||
+ | the Caravan | ||
+ | the Merchants | ||
+ | Concealment | ||
+ | the Secret | ||
+ | Creation | ||
+ | Genius | ||
+ | the Discovery | ||
+ | the Insurrection | ||
+ | the Revolution | ||
+ | the Revolt | ||
+ | the Rebellion | ||
+ | the Uprising | ||
+ | the Overthrow | ||
+ | the Punishment | ||
+ | the Reclamation | ||
+ | the Resettlement | ||
+ | the Enlightenment | ||
+ | Masterpiece | ||
+ | the Battle | ||
+ | the Clash | ||
+ | Pillage | ||
+ | Plunder | ||
+ | the Tribute | ||
+ | the Desecration | ||
+ | the Abduction | ||
+ | the Kidnapping | ||
+ | the Theft | ||
+ | the Thief | ||
+ | the Devouring | ||
+ | Hunger | ||
+ | the Wound | ||
+ | the Wounding | ||
+ | the Maiming | ||
+ | the Duel | ||
+ | the Struggle | ||
+ | the Construction | ||
+ | the Reunion | ||
+ | the Summit | ||
+ | the Explorer | ||
+ | the Traveler | ||
+ | the Journey | ||
+ | the Pet | ||
+ | the Companion | ||
+ | the Impersonation | ||
+ | Trickery | ||
+ | Deceit | ||
+ | Change | ||
+ | the Resurrection | ||
+ | Rebirth | ||
+ | the Mystery | ||
+ | the Confrontation | ||
+ | the Obsession | ||
+ | Storage | ||
+ | the Spirit | ||
+ | the Dead | ||
+ | the Ghost | ||
+ | the Corpse | ||
+ | the Mountain Halls | ||
+ | the Mountainhome | ||
+ | the Fortress | ||
+ | the Dark Fortress | ||
+ | the Pits | ||
+ | the Trenches | ||
+ | the Gutter | ||
+ | the Cave | ||
+ | the Pit | ||
+ | the Dark | ||
+ | the Darkness | ||
+ | the Hole | ||
+ | the Cavern | ||
+ | the Tree | ||
+ | the Trees | ||
+ | the Forest | ||
+ | the Forest Retreat | ||
+ | the City | ||
+ | the Town | ||
+ | the Farm | ||
+ | the Village | ||
+ | the Hamlet | ||
+ | the Labyrinth | ||
+ | the Maze | ||
+ | the Tunnels | ||
+ | the Shrine | ||
+ | the Lair | ||
+ | the Burrow | ||
+ | the Castle | ||
+ | the Vault | ||
+ | the Burial | ||
+ | the Mausoleum | ||
+ | the Monument | ||
+ | the Camp | ||
+ | the Place | ||
+ | the Horror | ||
+ | Goodness | ||
+ | the Joy | ||
+ | the World | ||
+ | the Region | ||
+ | the Universe | ||
+ | the Wetland | ||
+ | the Marsh | ||
+ | the Swamp | ||
+ | the Bog | ||
+ | the Mire | ||
+ | the Murk | ||
+ | the Desert | ||
+ | the Sand | ||
+ | the Rocks | ||
+ | the Canopy | ||
+ | the Undergrowth | ||
+ | the Mountains | ||
+ | the Peaks | ||
+ | the Mountain | ||
+ | the Ocean | ||
+ | the Waves | ||
+ | the Deep | ||
+ | the Sea | ||
+ | the Lake | ||
+ | the Waters | ||
+ | the Glacier | ||
+ | the Ice | ||
+ | the Tundra | ||
+ | the Frozen Wastes | ||
+ | the Grassland | ||
+ | the Plains | ||
+ | the Savanna | ||
+ | the Shrubland | ||
+ | the Hills | ||
+ | the fiery bowels of the earth | ||
+ | the Depths | ||
+ | the Underground | ||
+ | the Caverns | ||
+ | the Fire | ||
+ | the Flames | ||
+ | the Magma | ||
+ | the Fiery Depths | ||
+ | Hell | ||
+ | a population of | ||
+ | corpses | ||
+ | the Creatures | ||
+ | corpse | ||
+ | the Creature | ||
+ | the Coins | ||
+ | the Art | ||
+ | an unnamed group | ||
+ | the People | ||
+ | the Group | ||
+ | the Settlement | ||
+ | the Vessel | ||
+ | the Migration | ||
+ | the Religion | ||
+ | the Faith | ||
+ | Beliefs | ||
+ | the Fighters | ||
+ | the Squad | ||
+ | the Outcasts | ||
+ | the Criminals | ||
+ | Set Region Information Overflow | ||
+ | *START REGION SAVE* | ||
+ | *START REGION DIM SAVE* | ||
+ | *START REGION MAP SAVE* | ||
+ | *START REGION GEOLOGY SAVE* | ||
+ | *START REGION SUBREGION SAVE* | ||
+ | Not enough peaks: | ||
+ | Not enough medium altitudes | ||
+ | Not enough medium altitudes after shift down | ||
+ | Not enough low altitudes after shift down: | ||
+ | Not enough medium altitudes after shift up | ||
+ | Not enough high altitudes after shift up | ||
+ | Not enough partial edge oceans | ||
+ | Not enough complete edge oceans | ||
+ | Rainfall not evenly distributed: | ||
+ | Flat/rough areas not evenly distributed: | ||
+ | Savagery not evenly distributed | ||
+ | Volcanism not evenly distributed | ||
+ | Initial swamp square count fails by | ||
+ | Initial desert square count fails by | ||
+ | Initial forest square count fails by | ||
+ | Initial mountain square count fails by | ||
+ | Initial ocean square count fails by | ||
+ | Initial glacier square count fails by | ||
+ | Initial tundra square count fails by | ||
+ | Initial grassland square count fails by | ||
+ | Initial hill square count fails by | ||
+ | Not enough volcanos | ||
+ | Swamp region count fails by | ||
+ | Desert region count fails by | ||
+ | Forest region count fails by | ||
+ | Mountain region count fails by | ||
+ | Ocean region count fails by | ||
+ | Glacier region count fails by | ||
+ | Tundra region count fails by | ||
+ | Grassland region count fails by | ||
+ | Hill region count fails by | ||
+ | Not enough river start points before erosion | ||
+ | Too many distinct subregions (over by | ||
+ | will be logged after parameter dump. | ||
+ | A world gen error from DF | ||
+ | Error sorting rivers: working with | ||
+ | ran into | ||
+ | Not enough medium altitude locations after erosion | ||
+ | Not enough low altitude locations after erosion: | ||
+ | Not enough high altitude locations after erosion | ||
+ | Not enough mountain cave locations | ||
+ | Not enough mountain cave locations after location check | ||
+ | Not enough low-lying cave locations | ||
+ | Not enough low-lying cave locations after location check | ||
+ | Not enough entity placement locations | ||
+ | No entity definitions available | ||
+ | No controllable entity definitions available | ||
+ | Did not place controllable entity | ||
+ | Placed farming entity without orchard crops | ||
+ | Placed farming entity without non-orchard crops | ||
+ | Final swamp region count fails by | ||
+ | Final desert region count fails by | ||
+ | Final forest region count fails by | ||
+ | Final mountain region count fails by | ||
+ | Final ocean region count fails by | ||
+ | Final glacier region count fails by | ||
+ | Final tundra region count fails by | ||
+ | Final grassland region count fails by | ||
+ | Final hill region count fails by | ||
+ | It is raining outside. | ||
+ | It is snowing outside. | ||
+ | is falling outside. | ||
+ | There is thick fog outside. | ||
+ | There is a thin mist outside. | ||
+ | You cannot see the sky clearly from here, but the available sunlight indicates | ||
+ | the night | ||
+ | the dawn | ||
+ | the day | ||
+ | the sunset | ||
+ | is falling from the sky. | ||
+ | There is a heavy blanket of fog enveloping everything. | ||
+ | Fog enshrouds the area. | ||
+ | There is a thin mist here. | ||
+ | The sky above you is nearly black, ripped through with towering clouds. | ||
+ | The sky above you is completely gray, with dark cloud pillars pressing through it. | ||
+ | A towering gray cloud descends from the white sky above you. | ||
+ | The sky above you is a uniform and dark gray. | ||
+ | The sky above you is gray. | ||
+ | The sky above you is hazy and white. | ||
+ | A dark, towering cloud rises into a striped sky. | ||
+ | Mounds of clouds are clustered through a striped sky. | ||
+ | There are scattered clouds underneath a striped sky. | ||
+ | The sky is striped with thin clouds. | ||
+ | A dark, menacing cloud towers above you, crowned by an anvil. | ||
+ | There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. | ||
+ | There are scattered puffy clouds above you. | ||
+ | The sky is otherwise clear above you. | ||
+ | The sky is clear above you. | ||
+ | The sun is rising | ||
+ | in the west | ||
+ | in the east | ||
+ | The sun is | ||
+ | low | ||
+ | high | ||
+ | western | ||
+ | eastern | ||
+ | sky | ||
+ | The sun is directly above you | ||
+ | The sun is setting | ||
+ | to the east | ||
+ | to the west | ||
+ | behind the clouds | ||
+ | full moon | ||
+ | waxing gibbous moon | ||
+ | waxing half moon | ||
+ | waxing crescent moon | ||
+ | waning gibbous moon | ||
+ | waning half moon | ||
+ | waning crescent moon | ||
+ | is rising | ||
+ | is directly above you | ||
+ | is setting | ||
+ | bright behind the clouds | ||
+ | pale behind the clouds | ||
+ | hardly visible behind the clouds | ||
+ | The stars are out. | ||
+ | There is a strong breeze blowing from the | ||
+ | There is a cool breeze blowing from the | ||
+ | There is a gentle breeze blowing from the | ||
+ | Loop Erase River Overflow | ||
+ | Loop Erase River Placement Overflow | ||
+ | Loop Erase River Temp River Placement Overflow | ||
+ | territory_map- | ||
+ | historical_map- | ||
+ | world_map- | ||
+ | -world_gen_param | ||
+ | [WORLD_GEN] | ||
+ | CUSTOM_NAME: | ||
+ | SEED: | ||
+ | HISTORY_SEED: | ||
+ | NAME_SEED: | ||
+ | CREATURE_SEED: | ||
+ | DIM: | ||
+ | EMBARK_POINTS: | ||
+ | END_YEAR: | ||
+ | BEAST_END_YEAR: | ||
+ | REVEAL_ALL_HISTORY: | ||
+ | CULL_HISTORICAL_FIGURES: | ||
+ | [ELEVATION_FREQUENCY: | ||
+ | [RAIN_FREQUENCY: | ||
+ | [DRAINAGE_FREQUENCY: | ||
+ | [TEMPERATURE_FREQUENCY: | ||
+ | [SAVAGERY_FREQUENCY: | ||
+ | [VOLCANISM_FREQUENCY: | ||
+ | MINERAL_SCARCITY: | ||
+ | MEGABEAST_CAP: | ||
+ | SEMIMEGABEAST_CAP: | ||
+ | TITAN_NUMBER: | ||
+ | TITAN_ATTACK_TRIGGER: | ||
+ | DEMON_NUMBER: | ||
+ | NIGHT_TROLL_NUMBER: | ||
+ | BOGEYMAN_NUMBER: | ||
+ | VAMPIRE_NUMBER: | ||
+ | WEREBEAST_NUMBER: | ||
+ | SECRET_NUMBER: | ||
+ | REGIONAL_INTERACTION_NUMBER: | ||
+ | DISTURBANCE_INTERACTION_NUMBER: | ||
+ | EVIL_CLOUD_NUMBER: | ||
+ | EVIL_RAIN_NUMBER: | ||
+ | GENERATE_DIVINE_MATERIALS: | ||
+ | GOOD_SQ_COUNTS: | ||
+ | EVIL_SQ_COUNTS: | ||
+ | PEAK_NUMBER_MIN: | ||
+ | PARTIAL_OCEAN_EDGE_MIN: | ||
+ | COMPLETE_OCEAN_EDGE_MIN: | ||
+ | VOLCANO_MIN: | ||
+ | [REGION_COUNTS: | ||
+ | EROSION_CYCLE_COUNT: | ||
+ | RIVER_MINS: | ||
+ | PERIODICALLY_ERODE_EXTREMES: | ||
+ | OROGRAPHIC_PRECIPITATION: | ||
+ | SUBREGION_MAX: | ||
+ | CAVERN_LAYER_COUNT: | ||
+ | CAVERN_LAYER_OPENNESS_MIN: | ||
+ | CAVERN_LAYER_OPENNESS_MAX: | ||
+ | CAVERN_LAYER_PASSAGE_DENSITY_MIN: | ||
+ | CAVERN_LAYER_PASSAGE_DENSITY_MAX: | ||
+ | CAVERN_LAYER_WATER_MIN: | ||
+ | CAVERN_LAYER_WATER_MAX: | ||
+ | HAVE_BOTTOM_LAYER_1: | ||
+ | HAVE_BOTTOM_LAYER_2: | ||
+ | LEVELS_ABOVE_GROUND: | ||
+ | LEVELS_ABOVE_LAYER_1: | ||
+ | LEVELS_ABOVE_LAYER_2: | ||
+ | LEVELS_ABOVE_LAYER_3: | ||
+ | LEVELS_ABOVE_LAYER_4: | ||
+ | LEVELS_ABOVE_LAYER_5: | ||
+ | LEVELS_AT_BOTTOM: | ||
+ | CAVE_MIN_SIZE: | ||
+ | CAVE_MAX_SIZE: | ||
+ | MOUNTAIN_CAVE_MIN: | ||
+ | NON_MOUNTAIN_CAVE_MIN: | ||
+ | ALL_CAVES_VISIBLE: | ||
+ | SHOW_EMBARK_TUNNEL: | ||
+ | TOTAL_CIV_NUMBER: | ||
+ | TOTAL_CIV_POPULATION: | ||
+ | SITE_CAP: | ||
+ | PLAYABLE_CIVILIZATION_REQUIRED: | ||
+ | ELEVATION_RANGES: | ||
+ | RAIN_RANGES: | ||
+ | DRAINAGE_RANGES: | ||
+ | SAVAGERY_RANGES: | ||
+ | VOLCANISM_RANGES: | ||
+ | feature- | ||
+ | data/save/current/feature- | ||
+ | Mountain-Slope Overflow | ||
+ | /site- | ||
+ | , Region Pop: Null Square Count | ||
+ | -world_history | ||
+ | Worship List | ||
+ | List | ||
+ | [*] | ||
+ | (b. | ||
+ | d. | ||
+ | , Reign Began: | ||
+ | , Inherited | ||
+ | from mother | ||
+ | from father | ||
+ | from paternal grandmother | ||
+ | from paternal grandfather | ||
+ | from maternal grandmother | ||
+ | from maternal grandfather | ||
+ | , *** New Line | ||
+ | , *** Original Line | ||
+ | Married | ||
+ | (d. | ||
+ | Never Married | ||
+ | No Children | ||
+ | Child | ||
+ | (out-lived) | ||
+ | (out-lived | ||
+ | of them) | ||
+ | -- Ages | ||
+ | at death | ||
+ | (d. | ||
+ | |||
+ | Worshipped | ||
+ | Worships | ||
+ | -world_sites_and_pops | ||
+ | Civilized World Population | ||
+ | Total: | ||
+ | Parent Civ: | ||
+ | Unnumbered | ||
+ | Unnumbered | ||
+ | outcast | ||
+ | Unnumbered animated | ||
+ | animated | ||
+ | Outdoor Animal Populations (Including Undead) | ||
+ | Underground Animal Populations (Including Undead) | ||
+ | data/save/current/region_snapshot- | ||
+ | region_snapshot- | ||
+ | 's corpse | ||
+ | Midmap creation failure on graphical map export: | ||
+ | Elevation negative on graphical map export (main) | ||
+ | Elevation negative on graphical map export (midmap) | ||
The Arena | The Arena | ||
+ | Test Seed | ||
+ | STANDARD_CLIMBING_GAITS | ||
+ | STANDARD_SWIMMING_GAITS | ||
+ | STANDARD_CRAWLING_GAITS | ||
+ | STANDARD_FLYING_GAITS | ||
+ | Cannot generate random creatures -- missing creature variation | ||
Inappropriate Waterlevel Biome Choice (2) | Inappropriate Waterlevel Biome Choice (2) | ||
Inappropriate Waterlevel Biome Choice (4) | Inappropriate Waterlevel Biome Choice (4) | ||
Midmap effective coordinate check out of bounds | Midmap effective coordinate check out of bounds | ||
Woe unto any that disturb the resting place of | Woe unto any that disturb the resting place of | ||
+ | The | ||
+ | is with | ||
+ | but | ||
+ | watches still | ||
Imported Food | Imported Food | ||
Imported Clothing | Imported Clothing | ||
Line 11,182: | Line 21,307: | ||
Woven Clothing | Woven Clothing | ||
Leather Clothing | Leather Clothing | ||
+ | Blacksmith | ||
Metal Crafts | Metal Crafts | ||
Leather Goods | Leather Goods | ||
Line 11,187: | Line 21,313: | ||
Stone Furniture | Stone Furniture | ||
Metal Furniture | Metal Furniture | ||
+ | building out of bounds: | ||
+ | cottage plot | ||
+ | yard | ||
+ | tree | ||
+ | hillock | ||
+ | house | ||
+ | shop | ||
+ | market square | ||
+ | temp | ||
+ | vault | ||
+ | warehouse | ||
+ | pasture | ||
+ | well | ||
+ | trenches | ||
+ | fortress entrance | ||
+ | no layer area available for historical figure | ||
DREAM | DREAM | ||
UNDEAD_ARMY | UNDEAD_ARMY | ||
Line 11,211: | Line 21,353: | ||
Connected Component Overflow | Connected Component Overflow | ||
Update Connectivity Placement Overflow | Update Connectivity Placement Overflow | ||
+ | data\announcement\unretire | ||
FLUX | FLUX | ||
+ | Choose Fortress Location | ||
Local | Local | ||
Region | Region | ||
Line 11,218: | Line 21,362: | ||
Tropical Moist Brdlf Forst | Tropical Moist Brdlf Forst | ||
Temperature: | Temperature: | ||
− | |||
Temperate | Temperate | ||
− | |||
− | |||
Trees: | Trees: | ||
Scarce | Scarce | ||
Line 11,258: | Line 21,399: | ||
Deep metals | Deep metals | ||
Deep metal | Deep metal | ||
− | Flux stone | + | Flux stone layer |
− | + | -------- | |
+ | No Trade | ||
Your Civilization | Your Civilization | ||
Relative Elevation | Relative Elevation | ||
Line 11,270: | Line 21,412: | ||
Very High Cliffs (10+) | Very High Cliffs (10+) | ||
Extreme Cliffs (20+) | Extreme Cliffs (20+) | ||
+ | Unretire | ||
Reclaim | Reclaim | ||
+ | Inhabited | ||
+ | Ruin | ||
Searching | Searching | ||
Find Desired Location | Find Desired Location | ||
+ | No Suitable Site | ||
Partial Candidate | Partial Candidate | ||
Suitable Site | Suitable Site | ||
+ | X Dimension | ||
+ | Y Dimension | ||
Rain | Rain | ||
− | Flux Stone | + | Flux Stone Layer |
Underground River | Underground River | ||
Underground Pool | Underground Pool | ||
Line 11,287: | Line 21,435: | ||
Soil | Soil | ||
Multiple | Multiple | ||
− | Reclaim a Fortress | + | Little |
+ | Some | ||
+ | Deep | ||
+ | Reclaim/Unretire a Fortress | ||
+ | : Change Mode | ||
+ | : Text Done | ||
+ | : Enter Text | ||
+ | : Move Local Area | ||
+ | : Resize Local Area | ||
+ | : Symbol Select | ||
+ | : Adopt Symbol | ||
+ | : List | ||
Movement keys control region cursor. | Movement keys control region cursor. | ||
+ | : Add Note | ||
+ | : View Note | ||
+ | : Delete Note | ||
NOTICE: Notes are saved only when you save/lose your fort. | NOTICE: Notes are saved only when you save/lose your fort. | ||
+ | : Change Selection | ||
+ | : Do Search | ||
+ | : Browse Results | ||
+ | : Stop Search Here | ||
+ | : Unretire! | ||
+ | : Reclaim! | ||
+ | : Cancel Reclaim/Unretire | ||
+ | : Embark! | ||
+ | : Reclaim/Unretire | ||
+ | : Clear find results | ||
+ | : Find Desired Location | ||
+ | : Notes | ||
+ | : View Biome | ||
Are you sure you want to embark here? | Are you sure you want to embark here? | ||
This is your only warning! | This is your only warning! | ||
Line 11,297: | Line 21,472: | ||
Choose a smaller area if you experience lags. | Choose a smaller area if you experience lags. | ||
You have selected an area with salt water. | You have selected an area with salt water. | ||
+ | It might be very difficult to survive here. | ||
You have selected an area with an aquifer. | You have selected an area with an aquifer. | ||
+ | It might be very difficult to obtain stone here. | ||
+ | Choose Name | ||
Singular Noun | Singular Noun | ||
Plural Noun | Plural Noun | ||
Line 11,307: | Line 21,485: | ||
Past Participle | Past Participle | ||
Present Participle | Present Participle | ||
+ | : Clear | ||
+ | to move. | ||
+ | to use selected word. You can also use the mouse. | ||
Front Compound | Front Compound | ||
Rear Compound | Rear Compound | ||
Line 11,313: | Line 21,494: | ||
Hyphen Compound | Hyphen Compound | ||
The X | The X | ||
+ | Of X | ||
Could not give dwarf | Could not give dwarf | ||
+ | skill: | ||
+ | No dwarf in position | ||
Cannot afford | Cannot afford | ||
+ | available | ||
+ | Prepare for the Expedition to | ||
+ | Prepare for the Journey to | ||
Play Now! | Play Now! | ||
Prepare for the journey carefully | Prepare for the journey carefully | ||
Use | Use | ||
+ | : Prepare to embark! | ||
+ | : Items | ||
+ | : Name Fortress | ||
+ | : Name Group | ||
+ | : Add | ||
+ | : New | ||
Pts: | Pts: | ||
+ | : Save | ||
+ | : Problems | ||
Warning! The following embark profile name is already in use: | Warning! The following embark profile name is already in use: | ||
+ | : Overwrite | ||
+ | : Go back | ||
+ | To save these settings, choose a name for this embark profile: | ||
Embark preparations were not completed. | Embark preparations were not completed. | ||
Profile | Profile | ||
Active/Training | Active/Training | ||
+ | ** Starting New Outpost ** | ||
+ | ** Unretiring Outpost ** | ||
+ | ** Starting Reclaim ** | ||
data/init/embark_profiles.txt | data/init/embark_profiles.txt | ||
PROFILE | PROFILE | ||
RECLAIM_SKILL | RECLAIM_SKILL | ||
Unrecognized Embark Profile Token: | Unrecognized Embark Profile Token: | ||
+ | Unintelligible! | ||
This strange language cannot be translated. | This strange language cannot be translated. | ||
+ | old save: correcting possibly erroneous site animal pop | ||
+ | old save: correcting possibly erroneous site pop | ||
You have located | You have located | ||
+ | ", a | ||
+ | site_map- | ||
+ | site_color_key.txt | ||
+ | main tower (255,0,255) | ||
+ | watch tower (128,128,128) | ||
+ | trenches (0,0,0) | ||
+ | dungeon-tower interface (50,20,50) | ||
+ | work pits (50,30,20) | ||
+ | living pits (20,50,40) | ||
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE | COULD NOT NULLIFY CONSTRUCTION ROAD EDGE | ||
− | + | castle tower (110,110,110) | |
+ | castle wall (70,70,70) | ||
+ | castle wall walkway (40,40,40) | ||
+ | warehouse (50,50,50) | ||
+ | general import market (50,30,15) | ||
+ | food import market (50,40,15) | ||
+ | clothing import market (50,30,35) | ||
+ | meat market (255,0,0) | ||
+ | edible produce market (0,255,0) | ||
+ | cheese market (255,255,0) | ||
+ | edible processed plants market (255,200,200) | ||
+ | general import store (192,192,192), border (128,128,128) | ||
+ | food import store (128,192,128), border (128,128,128) | ||
+ | clothing import store (255,255,255), border (128,128,128) | ||
+ | cloth shop (200,200,200) | ||
+ | tanning shop (128,100,50) | ||
+ | cloth clothing shop (255,255,100) | ||
+ | leather clothing shop (255,128,64) | ||
+ | bone carver shop (128,255,255) | ||
+ | gem cutter shop (0,255,0) | ||
+ | metal weapons shop (255,0,255) | ||
+ | wood weapons shop (255,128,128) | ||
+ | blacksmith shop (64,64,64) | ||
+ | armorsmith shop (0,0,0) | ||
+ | metal crafter shop (128,128,128) | ||
+ | leather accessories shop (100,70,30) | ||
+ | wooden furniture shop (255,0,0) | ||
+ | stone furniture shop (255,64,0) | ||
+ | metal furniture shop (255,0,64) | ||
+ | fortress (129,129,129) | ||
+ | underground farming (50,20,50) | ||
+ | underground industrial (250,50,20) | ||
+ | underground living (20,50,30) | ||
+ | tavern (255,255,200) | ||
+ | well (0,0,255) | ||
+ | house (100,70,10) | ||
+ | cottage plot (30,100,10) | ||
+ | mead hall (255,128,255) | ||
+ | temple (170,120,230) | ||
+ | crops 1 (255,195,0), rows | ||
+ | crops 2 (195,255,0), rows | ||
+ | crops 3 (100,60,20), rows | ||
+ | meadow (100,255,0) | ||
+ | orchard (0,100,0)/(0,200,0) | ||
+ | woodland (0,95,0) | ||
+ | waste (0,20,0) | ||
+ | town yards (100,50,10) | ||
+ | abandoned (75,50,20), border (50,50,50) | ||
+ | ruin (50,20,20), border (50,50,50) | ||
+ | unknown (100,100,100) | ||
+ | NULL artifact on site realization, skipping | ||
+ | fortress | ||
mountain halls | mountain halls | ||
− | + | hillocks | |
+ | pits | ||
cave | cave | ||
forest retreat | forest retreat | ||
− | |||
hamlet | hamlet | ||
labyrinth | labyrinth | ||
Line 11,342: | Line 21,606: | ||
camp | camp | ||
important location | important location | ||
− | |||
Site Center Flood Overflow | Site Center Flood Overflow | ||
Non-feature related elevation hole | Non-feature related elevation hole | ||
+ | NULL artifact removed on load | ||
begins to talk in a hushed whisper when | begins to talk in a hushed whisper when | ||
+ | is angry | ||
starts to whisper when | starts to whisper when | ||
+ | is trying to remember something | ||
whispers when | whispers when | ||
+ | 's nervous | ||
+ | is thinking hard about something | ||
usually speaks in a whisper | usually speaks in a whisper | ||
talks very quietly when | talks very quietly when | ||
keeps | keeps | ||
+ | voice very quiet when | ||
+ | is nervous | ||
speaks very quietly | speaks very quietly | ||
starts yelling whenever | starts yelling whenever | ||
+ | gets angry | ||
begins to talk louder when | begins to talk louder when | ||
talks very loudly when | talks very loudly when | ||
+ | is excited | ||
shouts when | shouts when | ||
+ | surprised | ||
talks very loudly whenever | talks very loudly whenever | ||
+ | is exasperated | ||
greets others very loudly | greets others very loudly | ||
+ | is annoyed | ||
speaks very loudly | speaks very loudly | ||
begins speaking in a monotone whenever | begins speaking in a monotone whenever | ||
+ | is angered | ||
starts to drone when | starts to drone when | ||
begins to talk in a monotone when | begins to talk in a monotone when | ||
+ | is bored | ||
speaks in a monotone when | speaks in a monotone when | ||
has a very monotonous way of speaking | has a very monotonous way of speaking | ||
+ | voice trails off whenever | ||
+ | tries to remember something | ||
+ | voice trails off when | ||
+ | is thinking about something | ||
+ | voice has a tendency to trail off when | ||
+ | 's speaking | ||
begins to talk more slowly when | begins to talk more slowly when | ||
+ | 's angry | ||
begins to talk much more slowly when | begins to talk much more slowly when | ||
+ | 's exasperated | ||
When | When | ||
+ | 's annoyed, | ||
+ | starts to talk slowly | ||
+ | generally speaks very slowly | ||
begins to talk rapidly when | begins to talk rapidly when | ||
talks very quickly when | talks very quickly when | ||
speaks rapidly when | speaks rapidly when | ||
+ | 's excited | ||
talks very rapidly after | talks very rapidly after | ||
+ | 's been surprised | ||
+ | usually talks very quickly | ||
speaks very deliberately when | speaks very deliberately when | ||
+ | becomes exasperated, | ||
+ | begins to speak very deliberately | ||
+ | 's annoyed | ||
tends to speak very deliberately | tends to speak very deliberately | ||
mutters under | mutters under | ||
+ | breath when | ||
+ | 's trying to remember something | ||
starts to mutter under | starts to mutter under | ||
+ | gets excited | ||
+ | 's thinking | ||
+ | starts to mutter under | ||
+ | breath | ||
Whenever there's a pause in a conversation, | Whenever there's a pause in a conversation, | ||
+ | 's bored | ||
constantly mutters under | constantly mutters under | ||
starts to stutter when | starts to stutter when | ||
always stutters when | always stutters when | ||
stammers when | stammers when | ||
+ | 's surprised | ||
begins to stammer when | begins to stammer when | ||
+ | becomes exasperated | ||
stutters occasionally | stutters occasionally | ||
talks to inanimate objects when | talks to inanimate objects when | ||
often talks to inanimate objects when | often talks to inanimate objects when | ||
+ | talks to inanimate objects when there is a lull in the conversation | ||
+ | gets bored, | ||
+ | starts talking to inanimate objects | ||
has a tendency to talk to inanimate objects | has a tendency to talk to inanimate objects | ||
talks to | talks to | ||
+ | when | ||
+ | gets excited, | ||
+ | often starts talking to | ||
starts talking to | starts talking to | ||
When there's a pause in a conversation, | When there's a pause in a conversation, | ||
+ | whenever | ||
+ | gets bored | ||
+ | all of the time | ||
gets distracted from conversations easily when | gets distracted from conversations easily when | ||
+ | is distracted from conversations easily when | ||
gets distracted during conversations when | gets distracted during conversations when | ||
+ | is easily distracted during conversations when | ||
gets easily distracted during conversations when | gets easily distracted during conversations when | ||
tends to be easily distracted during conversations | tends to be easily distracted during conversations | ||
often tells pointless stories when | often tells pointless stories when | ||
+ | 's nervous. | ||
+ | often tells stories without any real point | ||
quite often tells pointless stories when | quite often tells pointless stories when | ||
will frequently ramble on with stories that don't any point or even conclusion | will frequently ramble on with stories that don't any point or even conclusion | ||
Line 11,401: | Line 21,717: | ||
will often touch others when greeting them | will often touch others when greeting them | ||
often touches those to whom | often touches those to whom | ||
+ | is speaking | ||
has a way of arguing with those that are in agreement with | has a way of arguing with those that are in agreement with | ||
+ | is nervous, | ||
+ | never allows pauses to occur in conversation | ||
can't stand quiet pauses in conversations and always finds something to say | can't stand quiet pauses in conversations and always finds something to say | ||
pauses before speaking | pauses before speaking | ||
Line 11,407: | Line 21,726: | ||
interrupts others during conversations when | interrupts others during conversations when | ||
tends to interrupts others during conversations when | tends to interrupts others during conversations when | ||
+ | often interrupts others during conversations | ||
+ | is excited during conversations, | ||
+ | often can't help interrupting others | ||
has a habit of interrupting speakers | has a habit of interrupting speakers | ||
gives incredibly vague answers to questions | gives incredibly vague answers to questions | ||
will without fail turn any conversation to | will without fail turn any conversation to | ||
rarely speaks when | rarely speaks when | ||
+ | 's nervous, | ||
+ | rarely talks | ||
has trouble speaking when | has trouble speaking when | ||
rarely speaks | rarely speaks | ||
Line 11,418: | Line 21,742: | ||
often snaps | often snaps | ||
snaps | snaps | ||
+ | repeatedly when | ||
always snaps | always snaps | ||
+ | 's greeting somebody | ||
has a habit of snapping | has a habit of snapping | ||
drums | drums | ||
+ | often drums | ||
+ | gets excited, it's easy to tell because | ||
+ | drums | ||
+ | 's sitting down | ||
has a habit of drumming | has a habit of drumming | ||
scratches | scratches | ||
+ | 's bored, | ||
+ | often scratches | ||
has a habit of scratching | has a habit of scratching | ||
tends to scratch | tends to scratch | ||
+ | quite often | ||
always scratches | always scratches | ||
+ | a lot | ||
often rubs | often rubs | ||
points and shakes | points and shakes | ||
shakes | shakes | ||
+ | up and down when | ||
+ | gets exasperated, | ||
+ | often points and shakes | ||
+ | always points at others when greeting them | ||
runs | runs | ||
+ | through | ||
has a habit of running | has a habit of running | ||
cracks | cracks | ||
+ | sometimes cracks | ||
often gives | often gives | ||
+ | a good crack when | ||
+ | 's thinking hard | ||
occasionally cracks | occasionally cracks | ||
laughs in a unique way when | laughs in a unique way when | ||
has a very distinct laugh for when | has a very distinct laugh for when | ||
+ | 's surprised, | ||
+ | has a very unique laugh | ||
laughs in a distinct fashion when | laughs in a distinct fashion when | ||
laughs in a unique way whenever | laughs in a unique way whenever | ||
has a very distinct laugh | has a very distinct laugh | ||
+ | cackles when | ||
+ | has more a cackle than a laugh | ||
+ | laughs very loudly whenever | ||
+ | laughs loudly when | ||
+ | laughs very loudly | ||
laughs silently | laughs silently | ||
has a nervous laugh | has a nervous laugh | ||
laughs at | laughs at | ||
+ | own jokes | ||
walks as if in a terrible hurry whenever | walks as if in a terrible hurry whenever | ||
+ | goes anywhere | ||
skips around when | skips around when | ||
skips over to others when | skips over to others when | ||
+ | meets them | ||
skips wherever | skips wherever | ||
+ | goes | ||
walks with a confident stride | walks with a confident stride | ||
+ | becomes very rigid when | ||
+ | tenses up when | ||
+ | stiffens up when | ||
+ | 's thinking, | ||
+ | body becomes very still | ||
holds | holds | ||
+ | in a rigid posture | ||
slouches when | slouches when | ||
+ | has a slouching posture | ||
chews | chews | ||
+ | 's trying to remember something, | ||
+ | often starts chewing on | ||
+ | intently when | ||
idly chews | idly chews | ||
gnaws | gnaws | ||
tends to chew | tends to chew | ||
+ | tends to chew on | ||
+ | has a habit of chewing on | ||
gnaws on | gnaws on | ||
+ | has a tendency to chew on | ||
has a habit of chewing on | has a habit of chewing on | ||
often bites | often bites | ||
bites | bites | ||
+ | often greets others with a hug | ||
gives hugs out freely | gives hugs out freely | ||
When greeting others, | When greeting others, | ||
+ | always smiles nervously | ||
has a nervous smile | has a nervous smile | ||
+ | become animated when | ||
+ | move frantically when | ||
+ | jump all over the place when | ||
+ | are animated when | ||
+ | begin moving when | ||
+ | speaks | ||
stomps | stomps | ||
+ | usually starts tapping | ||
taps | taps | ||
+ | constantly when | ||
+ | when there's a lull in conversation | ||
has a habit of tapping | has a habit of tapping | ||
lowers | lowers | ||
often lowers | often lowers | ||
+ | is speaking, | ||
+ | usually lowers | ||
often has | often has | ||
+ | lowered to the ground | ||
has a menacing stare when | has a menacing stare when | ||
stares intently when | stares intently when | ||
tends to stare unwaveringly when | tends to stare unwaveringly when | ||
+ | 's speaking to somebody | ||
has a certain stare for when | has a certain stare for when | ||
+ | gets annoyed | ||
has a habit of staring at others | has a habit of staring at others | ||
winks when | winks when | ||
winks during conversations | winks during conversations | ||
commonly winks as a form of greeting | commonly winks as a form of greeting | ||
+ | is quick to wink at others | ||
+ | rolls | ||
+ | constantly rolls | ||
+ | has a habit of rolling | ||
exhales sharply when | exhales sharply when | ||
exhales slowly and deliberately when | exhales slowly and deliberately when | ||
+ | starts getting bored | ||
blows | blows | ||
+ | breath out when | ||
inhales sharply when | inhales sharply when | ||
always takes a deep breath whenever | always takes a deep breath whenever | ||
+ | is surprised | ||
clicks | clicks | ||
+ | clicks | ||
+ | repeatedly | ||
+ | occasionally when | ||
has a habit of clicking | has a habit of clicking | ||
+ | sticks out when | ||
+ | sticks out | ||
licks | licks | ||
+ | 's thinking hard, | ||
+ | has a habit of licking | ||
+ | frequently | ||
+ | tends to stretch | ||
+ | body | ||
tends to stretch | tends to stretch | ||
+ | body when | ||
has a habit of stretching | has a habit of stretching | ||
+ | body during pauses in conversation | ||
tends to stretch out when | tends to stretch out when | ||
+ | body after | ||
+ | stands up | ||
likes to stretch | likes to stretch | ||
+ | out frequently | ||
bounces | bounces | ||
− | has a | + | is sitting down |
− | has a very | + | [C:7:0:0] |
− | has an | + | culture, |
− | never | + | Like others in |
+ | [C:3:0:1] | ||
+ | personally | ||
+ | is an absolute believer in the rule of law | ||
+ | has a great deal of respect for the law | ||
+ | respects the law | ||
+ | doesn't feel strongly about the law | ||
+ | does not respect the law | ||
+ | disdains the law | ||
+ | finds the idea of laws abhorrent | ||
+ | has the highest regard for loyalty | ||
+ | greatly prizes loyalty | ||
+ | values loyalty | ||
+ | doesn't particularly value loyalty | ||
+ | views loyalty unfavorably | ||
+ | disdains loyalty | ||
+ | is disgusted by the idea of loyalty | ||
+ | sees family as one of the most important things in life | ||
+ | values family greatly | ||
+ | values family | ||
+ | does not care about family one way or the other | ||
+ | is put off by family | ||
+ | lacks any respect for family | ||
+ | finds the idea of family loathsome | ||
+ | believes friendship is a key to the ideal life | ||
+ | sees friendship as one of the finer things in life | ||
+ | thinks friendship is important | ||
+ | does not care about friendship | ||
+ | finds friendship burdensome | ||
+ | is completely put off by the idea of friends | ||
+ | finds the whole idea of friendship disgusting | ||
+ | believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect | ||
+ | sees power over others as something to strive for | ||
+ | respects power | ||
+ | doesn't find power particularly praiseworthy | ||
+ | has a negative view of those who exercise power over others | ||
+ | hates those who wield power over others | ||
+ | finds the acquisition and use of power abhorrent and would have all masters toppled | ||
+ | believes the truth is inviolable regardless of the cost | ||
+ | believes that honesty is a high ideal | ||
+ | values honesty | ||
+ | does not particularly value the truth | ||
+ | finds blind honesty foolish | ||
+ | sees lying as an important means to an end | ||
+ | is repelled by the idea of honesty and lies without compunction | ||
+ | holds well-laid plans and shrewd deceptions in the highest regard | ||
+ | greatly respects the shrewd and guileful | ||
+ | values cunning | ||
+ | does not really value cunning and guile | ||
+ | sees guile and cunning as indirect and somewhat worthless | ||
+ | holds shrewd and crafty individuals in the lowest esteem | ||
+ | is utterly disgusted by guile and cunning | ||
+ | believes that artful speech and eloquent expression are of the highest ideals | ||
+ | deeply respects eloquent speakers | ||
+ | values eloquence | ||
+ | doesn't value eloquence so much | ||
+ | finds eloquence and artful speech off-putting | ||
+ | somewhat disgusted with eloquent speakers | ||
+ | finds | ||
+ | sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such | ||
+ | holds fairness as one of the highest ideals and despises cheating of any kind | ||
+ | has great respect for fairness | ||
+ | respects fair-dealing and fair-play | ||
+ | does not care about fairness | ||
+ | sees life as unfair and doesn't mind it that way | ||
+ | finds it profitable | ||
+ | finds the idea of fair-dealing foolish and cheats when | ||
+ | is disgusted by the idea of fairness and will freely cheat anybody at any time | ||
+ | views decorum as a high ideal and is deeply offended by those that fail to maintain it | ||
+ | greatly respects those that observe decorum and maintain their dignity | ||
+ | values decorum, dignity and proper behavior | ||
+ | doesn't care very much about decorum | ||
+ | finds maintaining decorum a silly, fumbling waste of time | ||
+ | sees those that attempt to maintain dignified and proper behavior as vain and offensive | ||
+ | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | ||
+ | holds the maintenance of tradition as one of the highest ideals | ||
+ | is a firm believer in the value of tradition | ||
+ | values tradition | ||
+ | doesn't have any strong feelings about tradition | ||
+ | disregards tradition | ||
+ | finds the following of tradition foolish and limiting | ||
+ | encounters if given a chance | ||
+ | is disgusted by tradition and would flout any | ||
+ | believes that the creation and appreciation of artwork is one of the highest ideals | ||
+ | greatly respects artists and their works | ||
+ | values artwork | ||
+ | doesn't care about art one way or another | ||
+ | finds artwork boring | ||
+ | sees the whole pursuit of art as silly | ||
+ | finds art offensive and would have it destroyed whenever possible | ||
+ | places cooperation as one of the highest ideals | ||
+ | sees cooperation as very important in life | ||
+ | values cooperation | ||
+ | doesn't see cooperation as valuable | ||
+ | dislikes cooperation | ||
+ | views cooperation as a low ideal not worthy of any respect | ||
+ | is thoroughly disgusted by cooperation | ||
+ | believes that freedom and independence are completely non-negotiable and would fight to defend them | ||
+ | treasures independence | ||
+ | values independence | ||
+ | doesn't really value independence one way or another | ||
+ | finds the ideas of independence and freedom somewhat foolish | ||
+ | sees freedom and independence as completely worthless | ||
+ | hates freedom and would crush the independent spirit wherever it is found | ||
+ | views any show of emotion as offensive | ||
+ | thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion | ||
+ | believes it is important to conceal emotions and refrain from complaining | ||
+ | doesn't see much value in being stoic | ||
+ | sees no value in holding back complaints and concealing emotions | ||
+ | feels that those who attempt to conceal their emotions are vain and foolish | ||
+ | best never to associate with such secretive fools | ||
+ | sees concealment of emotions as a betrayal and tries | ||
+ | feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect | ||
+ | deeply values introspection | ||
+ | sees introspection as important | ||
+ | doesn't really see the value in self-examination | ||
+ | finds introspection to be a waste of time | ||
+ | thinks that introspection is valueless and those that waste time in self-examination are deluded fools | ||
+ | finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived | ||
+ | believes that self-mastery and the denial of impulses are of the highest ideals | ||
+ | finds moderation and self-control to be very important | ||
+ | values self-control | ||
+ | doesn't particularly value self-control | ||
+ | finds those that deny their impulses somewhat stiff | ||
+ | sees the denial of impulses as a vain and foolish pursuit | ||
+ | has abandoned any attempt at self-control and finds the whole concept deeply offensive | ||
+ | views tranquility as one of the highest ideals | ||
+ | strongly values tranquility and quiet | ||
+ | values tranquility and a peaceful day | ||
+ | doesn't have a preference between tranquility and tumult | ||
+ | prefers a noisy, bustling life to boring days without activity | ||
+ | is greatly disturbed by quiet and a peaceful existence | ||
+ | is disgusted by tranquility and would that the world would constantly churn with noise and activity | ||
+ | would have the world operate in complete harmony without the least bit of strife or disorder | ||
+ | strongly believes that a peaceful and ordered society without dissent is best | ||
+ | values a harmonious existence | ||
+ | sees equal parts of harmony and discord as part of life | ||
+ | doesn't respect a society that has settled into harmony without debate and strife | ||
+ | can't fathom why anyone would want to live in an orderly and harmonious society | ||
+ | believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found | ||
+ | believes that little is better in life than a good party | ||
+ | truly values merrymaking and parties | ||
+ | finds merrymaking and partying worthwhile activities | ||
+ | doesn't really value merrymaking | ||
+ | sees merrymaking as a waste | ||
+ | is disgusted by merrymakers | ||
+ | is appalled by merrymaking, parties and other such worthless activities | ||
+ | ship | ||
+ | to be of the highest ideals and celebrates talented artisans and their masterworks | ||
+ | has a great deal of respect for worthy | ||
+ | values good | ||
+ | doesn't particularly care about | ||
+ | to be relatively worthless | ||
+ | considers | ||
+ | as a total waste | ||
+ | sees the pursuit of good | ||
+ | could get away with it | ||
+ | with disgust and would desecrate a so-called masterwork or two if | ||
+ | views | ||
+ | believes that martial prowess defines the good character of an individual | ||
+ | deeply respects skill at arms | ||
+ | values martial prowess | ||
+ | does not really value skills related to fighting | ||
+ | finds those that develop skill with weapons and fighting distasteful | ||
+ | thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed | ||
+ | abhors those that pursue the mastery of weapons and skill with fighting | ||
+ | believes that the mastery of a skill is one of the highest pursuits | ||
+ | really respects those that take the time to master a skill | ||
+ | respects the development of skill | ||
+ | doesn't care if others take the time to master skills | ||
+ | finds the pursuit of skill mastery off-putting | ||
+ | believes that the time taken to master a skill is a horrible waste | ||
+ | sees the whole idea of taking time to master a skill as appalling | ||
+ | believes that hard work is one of the highest ideals and a key to the good life | ||
+ | deeply respects those that work hard at their labors | ||
+ | values hard work | ||
+ | doesn't really see the point of working hard | ||
+ | sees working hard as a foolish waste of time | ||
+ | thinks working hard is an abject idiocy | ||
+ | finds the proposition that one should work hard in life utterly abhorrent | ||
+ | finds sacrifice to be one of the highest ideals | ||
+ | believes that those who sacrifice for others should be deeply respected | ||
+ | values sacrifice | ||
+ | doesn't particularly respect sacrifice as a virtue | ||
+ | sees sacrifice as wasteful and foolish | ||
+ | finds sacrifice to be the height of folly | ||
+ | thinks that the entire concept of sacrifice for others is truly disgusting | ||
+ | holds the idea of competition among the most important and would encourage it wherever possible | ||
+ | views competition as a crucial driving force in the world | ||
+ | sees competition as reasonably important | ||
+ | doesn't have strong views on competition | ||
+ | sees competition as wasteful and silly | ||
+ | deeply dislikes competition | ||
+ | finds the very idea of competition obscene | ||
+ | believe that perseverance is one of the greatest qualities somebody can have | ||
+ | greatly respects individuals that persevere through their trials and labors | ||
+ | respects perseverance | ||
+ | doesn't think much about the idea of perseverance | ||
+ | sees perseverance in the face of adversity as bull-headed and foolish | ||
+ | thinks there is something deeply wrong with people that persevere through adversity | ||
+ | finds the notion that one would persevere through adversity completely abhorrent | ||
+ | believes that it would be a fine thing if all time were leisure time | ||
+ | treasures leisure time and thinks it is very important in life | ||
+ | values leisure time | ||
+ | doesn't think one way or the other about leisure time | ||
+ | finds leisure time wasteful | ||
+ | is offended by leisure time and leisurely living | ||
+ | believes that those that take leisure time are evil and finds the whole idea disgusting | ||
+ | sees engaging in commerce as a high ideal in life | ||
+ | really respects commerce and those that engage in trade | ||
+ | respects commerce | ||
+ | doesn't particularly respect commerce | ||
+ | is somewhat put off by trade and commerce | ||
+ | finds those that engage in trade and commerce to be fairly disgusting | ||
+ | holds the view that commerce is a vile obscenity | ||
+ | sees romance as one of the highest ideals | ||
+ | thinks romance is very important in life | ||
+ | values romance | ||
+ | doesn't care one way or the other about romance | ||
+ | finds romance distasteful | ||
+ | is somewhat disgusted by romance | ||
+ | finds even the abstract idea of romance repellent | ||
+ | holds nature to be of greater value than most aspects of civilization | ||
+ | has a deep respect for animals, plants and the natural world | ||
+ | values nature | ||
+ | doesn't care about nature one way or another | ||
+ | finds nature somewhat disturbing | ||
+ | has a deep dislike of the natural world | ||
+ | would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit | ||
+ | believes the idea of war is utterly repellent and would have peace at all costs | ||
+ | believes that peace is always preferable to war | ||
+ | values peace over war | ||
+ | doesn't particularly care between war and peace | ||
+ | sees war as a useful means to an end | ||
+ | believes war is preferable to peace in general | ||
+ | thinks that the world should be engaged in perpetual warfare | ||
+ | [C:6:0:1] | ||
+ | dreams of raising a family | ||
+ | dreams of ruling the world | ||
+ | dreams of creating a great work of art | ||
+ | dreams of crafting a masterwork someday | ||
+ | dreams of bringing lasting peace to the world | ||
+ | dreams of becoming a legendary warrior | ||
+ | dreams of mastering a skill | ||
+ | dreams of falling in love | ||
+ | dreams of seeing the great natural places of the world | ||
+ | , and this dream was realized | ||
+ | is always in love with somebody and easily develops positive feelings | ||
+ | very easily falls into love and develops positive feelings | ||
+ | can easily fall in love or develop positive sentiments | ||
+ | does not easily fall in love and rarely develops positive sentiments | ||
+ | is not the type to fall in love or even develop positive feelings | ||
+ | never falls in love or develops positive feelings toward anything | ||
+ | values romance. | ||
+ | is troubled by this because | ||
+ | , and | ||
+ | holds romance in low regard | ||
+ | is often inflamed by hatred and easily develops hatred toward things | ||
+ | is prone to hatreds and often develops negative feelings | ||
+ | is quick to form negative views about things | ||
+ | does not easily hate or develop negative feelings | ||
+ | very rarely develops negative feelings toward things | ||
+ | never feels hatred toward anyone or anything | ||
+ | is consumed by overpowering feelings of jealousy | ||
+ | is prone to strong feelings of jealousy | ||
+ | often feels envious of others | ||
+ | doesn't often feel envious of others | ||
+ | is rarely jealous | ||
+ | never envies others their status, situation or possessions | ||
+ | often feels filled with joy | ||
+ | can be very happy and optimistic | ||
+ | is often cheerful | ||
+ | is rarely happy or enthusiastic | ||
+ | is dour as a rule | ||
+ | is never the slightest bit cheerful about anything | ||
+ | values parties and merrymaking in the abstract | ||
+ | is conflicted by this as | ||
+ | remains put off by deliberate merrymaking | ||
+ | , though | ||
+ | is frequently depressed | ||
+ | is often sad and dejected | ||
often feels discouraged | often feels discouraged | ||
rarely feels discouraged | rarely feels discouraged | ||
almost never feels discouraged | almost never feels discouraged | ||
never feels discouraged | never feels discouraged | ||
+ | is in a constant state of internal rage | ||
+ | is very quick to anger | ||
+ | is quick to anger | ||
+ | is slow to anger | ||
+ | is very slow to anger | ||
+ | never becomes angry | ||
+ | is a nervous wreck | ||
+ | is always tense and jittery | ||
+ | is often nervous | ||
+ | has a calm demeanor | ||
+ | has a very calm demeanor | ||
+ | has an incredibly calm demeanor | ||
+ | is constantly ablaze with feelings of lust | ||
+ | is prone to strong feelings of lust | ||
+ | often feels lustful | ||
+ | does not often feel lustful | ||
+ | rarely looks on others with lust | ||
+ | never feels lustful passions | ||
+ | becomes completely helpless in stressful situations | ||
+ | cracks easily under pressure | ||
+ | doesn't handle stress well | ||
+ | can handle stress | ||
+ | is confident under pressure | ||
+ | is impervious to the effects of stress | ||
+ | is as avaricious as they come, obsessed with acquiring wealth | ||
+ | is very greedy | ||
+ | has a greedy streak | ||
+ | doesn't focus on material goods | ||
+ | in the way of possessions | ||
+ | desires little for | ||
+ | own wellbeing, having no interest in material goods | ||
+ | often neglects | ||
+ | is ruled by irresistible cravings and urges | ||
feels strong urges and seeks short-term rewards | feels strong urges and seeks short-term rewards | ||
occasionally overindulges | occasionally overindulges | ||
Line 11,500: | Line 22,217: | ||
only rarely feels strong cravings or urges | only rarely feels strong cravings or urges | ||
never feels tempted to overindulge in anything | never feels tempted to overindulge in anything | ||
− | + | values self-control | |
− | + | values such powerful forces in life | |
− | doesn't | + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason |
− | + | would never pass up a chance for a good fistfight | |
− | + | likes to brawl | |
− | + | tends to avoid any physical confrontations | |
− | does not | + | does not enjoy participating in physical confrontations |
+ | would flee even the most necessary battle to avoid any form of physical confrontation | ||
+ | is conflicted by this for more than one reason | ||
+ | values quiet so, at least in the abstract | ||
+ | is disturbed by this since | ||
+ | likes the way that they would break up the monotony on some level | ||
+ | , even though | ||
+ | dislikes the adoration of fighting as an art to be refined | ||
+ | respect of martial prowess | ||
+ | works to square this natural tendency with | ||
+ | mind is made up | ||
+ | is unbelievably stubborn and will stick with even the most futile action once | ||
+ | is very stubborn | ||
+ | is stubborn | ||
+ | has a noticeable lack of perseverance | ||
+ | doesn't stick with things if even minor difficulties arise | ||
+ | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | ||
+ | values perseverance | ||
+ | finds this troubling, since | ||
+ | is conflicted by this part of | ||
+ | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | ||
+ | is not careful with resources when working on projects and often spends unnecessary effort | ||
+ | tends to be a little wasteful when working on projects | ||
+ | tends to be a little tight with resources when working on projects | ||
+ | is stingy with resources on projects and refuses to expend any extra effort | ||
+ | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources | ||
+ | encourages it whenever possible | ||
+ | revels in chaos and discord, and | ||
+ | finds a chaotic mess preferable to the boredom of harmonious living | ||
+ | doesn't mind a little tumult and discord in day-to-day living | ||
+ | prefers that everyone live as harmoniously as possible | ||
+ | feels best when everyone gets along without any strife or contention | ||
+ | would be deeply satisfied if everyone could live as one in complete harmony | ||
+ | values harmony as an intellectual concept | ||
+ | is conflicted by this since | ||
+ | prefers discord and debate at a more abstract level | ||
+ | own nature as | ||
+ | is troubled by | ||
+ | is quite a bold flatterer, extremely friendly but just a little insufferable | ||
+ | is very friendly and always tries to say nice things to others | ||
+ | is a friendly individual | ||
+ | is somewhat quarrelsome | ||
+ | is unfriendly and disagreeable | ||
+ | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | ||
+ | values harmony | ||
+ | nature since | ||
+ | life | ||
+ | would ideally prefer more strife in | ||
+ | is conflicted by | ||
+ | values friendship | ||
+ | is bothered by this since | ||
+ | dislikes the idea of friendship | ||
+ | is burdened by this tendency because | ||
+ | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | ||
+ | is very polite and observes appropriate rules of decorum when possible | ||
+ | is quite polite | ||
+ | could be considered rude | ||
+ | is very impolite and inconsiderate of propriety | ||
+ | is a vulgar being who does not care a lick for even the most basic rules of civilized living | ||
+ | finds rules of etiquette to be valuable in the abstract | ||
+ | finds dignified society to be stifling and silly when properly considered | ||
+ | since | ||
+ | is troubled by this natural tendency in | ||
+ | own counsel | ||
+ | disdains even the best advice of associates and family, relying strictly on | ||
+ | dislikes receiving advice, preferring to keep | ||
+ | has a tendency to go it alone, without considering the advice of others | ||
+ | tends to ask others for help with difficult decisions | ||
+ | relies on the advice of others during decision making | ||
+ | is unable to make decisions without a great deal of input from others | ||
+ | is utterly fearless when confronted with danger, to the point of lacking common sense | ||
+ | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | ||
+ | is brave in the face of imminent danger | ||
+ | is somewhat fearful in the face of imminent danger | ||
+ | has great trouble mastering fear when confronted by danger | ||
+ | is a coward, completely overwhelmed by fear when confronted with danger | ||
+ | skills with what could be called blind overconfidence | ||
+ | presupposes success in any venture requiring | ||
+ | skills | ||
+ | in situations requiring | ||
+ | is extremely confident of | ||
+ | abilities when undertaking specific ventures | ||
+ | is generally quite confident of | ||
+ | sometimes acts with little determination and confidence | ||
+ | abilities | ||
+ | lacks confidence in | ||
+ | talent and abilities | ||
+ | has no confidence at all in | ||
+ | own appearance, abilities and other personal matters | ||
+ | is completely wrapped up in | ||
+ | own looks and accomplishments | ||
+ | is greatly pleased by | ||
+ | own appearance and talents | ||
+ | is pleased by | ||
+ | talents and accomplishments | ||
+ | is not inherently proud of | ||
+ | talents and appearance | ||
+ | takes no pleasure in | ||
+ | appearance, talents or other personal vanities | ||
+ | could not care less about | ||
+ | has a relentless drive, completely consumed by ambition | ||
+ | situation | ||
+ | is very ambitious, always looking for a way to better | ||
+ | is quite ambitious | ||
+ | isn't particularly ambitious | ||
+ | is not driven and rarely feels the need to pursue even a modest success | ||
+ | has no ambition whatsoever | ||
+ | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | ||
+ | feels a strong need to reciprocate any favor done for | ||
+ | out and tries to return favors | ||
+ | is grateful when others help | ||
+ | takes offered help and gifts without feeling particularly grateful | ||
+ | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | ||
+ | needed it | ||
+ | , no matter how major the help or how much | ||
+ | does not feel the slightest need to reciprocate favors that others do for | ||
+ | as extravagantly as possible, displaying a magnificent image to the world | ||
+ | always presents | ||
+ | boldly, even if it would offend an average sense of modesty | ||
+ | likes to present | ||
+ | doesn't mind wearing something special now and again | ||
+ | modestly | ||
+ | prefers to present | ||
+ | modestly and frowns on any flashy accoutrements | ||
+ | presents | ||
+ | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | ||
+ | finds something humorous in everything, no matter how serious or inappropriate | ||
+ | finds the humor in most situations | ||
+ | has an active sense of humor | ||
+ | has little interest in joking around | ||
+ | does not find most jokes humorous | ||
+ | is utterly humorless | ||
+ | is vengeful and never forgets or forgives past grievances | ||
+ | has little time for forgiveness and will generally seek retribution | ||
+ | tends to hang on to grievances | ||
+ | doesn't tend to hold on to grievances | ||
+ | does not generally seek retribution for past wrongs | ||
+ | has no sense of vengeance or retribution | ||
+ | is absorbed in delusions of self-importance | ||
+ | has an overinflated sense of self-worth | ||
+ | is fairly important in the grand scheme of things | ||
+ | thinks | ||
+ | is very humble | ||
+ | has a low sense of self-esteem | ||
+ | own worthlessness | ||
+ | is completely convinced of | ||
+ | sadism | ||
+ | is deliberately cruel to those unfortunate enough to be subject to | ||
+ | is sometimes cruel | ||
+ | generally acts impartially and is rarely moved to mercy | ||
+ | often acts with compassion | ||
+ | is easily moved to mercy | ||
+ | considerations | ||
+ | always acts with mercy and compassion at the forefront of | ||
+ | sees these tendencies as an impediment to the quest for power | ||
+ | is disturbed by this as someone who dislikes those that seek to acquire power over others | ||
+ | pursues matters with a single-minded focus, often overlooking other matters | ||
+ | can be very single-minded | ||
+ | generally acts with a narrow focus on the current activity | ||
+ | can occasionally lose focus on the matter at hand | ||
+ | is somewhat scatterbrained | ||
+ | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | ||
+ | always assumes the best outcome will eventually occur, no matter what | ||
+ | has such a developed sense of optimism that | ||
+ | is an optimist | ||
+ | quite hopeful about the future | ||
+ | generally finds | ||
+ | tends to assume the worst of two outcomes will be the one that comes to pass | ||
+ | is a pessimist | ||
+ | despairs of anything positive happening in the future and lives without feelings of hope | ||
+ | is implacably curious, without any respect for propriety or privacy | ||
+ | detriment | ||
+ | is very curious, sometimes to | ||
+ | is curious and eager to learn | ||
+ | isn't particularly curious about the world | ||
+ | is very rarely moved by curiosity | ||
+ | is incurious and never seeks out knowledge or information to satisfy | ||
+ | is gripped by a crippling shyness | ||
+ | is bashful | ||
+ | tends to consider what others think of | ||
+ | is not particularly interested in what others think of | ||
+ | actions | ||
+ | is generally unhindered by the thoughts of others concerning | ||
+ | is shameless, absolutely unfazed by the thoughts of others | ||
+ | life without sparing a thought to repercussions or propriety | ||
+ | shares intimate details of | ||
+ | is not a private person and freely shares details of | ||
+ | own experiences and thoughts with others | ||
+ | tends to share | ||
+ | tends not to reveal personal information | ||
+ | has a strong tendency toward privacy | ||
+ | is private to the point of paranoia, unwilling to reveal even basic information about | ||
+ | finds such open expression offensive | ||
+ | struggles against this tendency, as | ||
+ | dislikes this sort of concealment in the abstract | ||
+ | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way | ||
+ | is a perfectionist | ||
+ | tries to do things correctly each time | ||
+ | doesn't try to get things done perfectly | ||
+ | own work | ||
+ | is inattentive to detail in | ||
+ | sets to carry out | ||
+ | is frustratingly sloppy and careless with every task | ||
+ | mind after forming an initial idea | ||
+ | is completely closed-minded and never changes | ||
+ | mind during a debate regardless of the merits | ||
+ | is intellectually stubborn, rarely changing | ||
+ | mind about things | ||
+ | tends to be a bit stubborn in changing | ||
+ | mind | ||
+ | doesn't cling tightly to ideas and is open to changing | ||
+ | mind to agree with somebody else | ||
+ | changing | ||
+ | often finds | ||
+ | mind and will generally go with the prevailing view on anything | ||
+ | easily changes | ||
+ | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | ||
+ | is very comfortable around others that are different from | ||
+ | is quite comfortable with others that have a different appearance or culture | ||
+ | is somewhat uncomfortable around those that appear unusual or live differently from | ||
+ | is made deeply uncomfortable by differences in culture or appearance | ||
+ | cannot tolerate differences in culture, lifestyle or appearance | ||
+ | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | ||
+ | forms strong emotional bonds with others, at times to | ||
+ | has a tendency toward forming deep emotional bonds with others | ||
+ | tends to form only tenuous emotional bonds with others | ||
+ | forms only fleeting and rare emotional bonds with others | ||
+ | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | ||
+ | is buffeted by others' emotions and can't help but to respond to them | ||
+ | is swayed by emotional appeals | ||
+ | tends to be swayed by the emotions of others | ||
+ | tends not to be swayed by emotional appeals | ||
+ | does not generally respond to emotional appeals | ||
+ | is never moved by the emotions of others | ||
+ | is truly fulfilled by assisting those in need | ||
+ | finds helping others very emotionally rewarding | ||
+ | finds helping others emotionally rewarding | ||
+ | way to help others | ||
+ | does not go out of | ||
+ | dislikes helping others | ||
+ | time | ||
+ | feels helping others is an imposition on | ||
+ | truly respects sacrifice | ||
+ | considers altruism foolish | ||
+ | wishes this were not the case as | ||
+ | has a profound sense of duty and obligation | ||
+ | has a strong sense of duty | ||
+ | has a sense of duty | ||
+ | finds obligations confining | ||
+ | dislikes obligations and will try to avoid being bound by them | ||
+ | hates vows, obligations, promises and other binding elements that could restrict | ||
+ | believes in the importance of the rule of the law | ||
+ | still holds the law in disdain | ||
+ | natural tendencies | ||
+ | values the concept of loyalty and is troubled by | ||
+ | still views loyalty in a dim light, at least in the abstract | ||
+ | sense of independence | ||
+ | finds this can conflict with | ||
+ | , although | ||
+ | still holds the idea of freedom itself in low regard | ||
+ | never deliberates before acting, to the point of being considered thoughtless | ||
+ | doesn't generally think before acting | ||
+ | can sometimes act without deliberation | ||
+ | tends to think before acting | ||
+ | can get caught up in internal deliberations when action is necessary | ||
+ | own detriment and the harm of those around | ||
+ | never acts without prolonged deliberation, even to | ||
+ | own life, with everything kept in its proper place | ||
+ | is obsessed with order and structure in | ||
+ | lives an orderly life, organized and neat | ||
+ | things orderly | ||
+ | tries to keep | ||
+ | own possessions | ||
+ | tends to make a small mess with | ||
+ | living space | ||
+ | is sloppy with | ||
+ | is completely oblivious to any conception of neatness and will just leave things strewn about without a care | ||
+ | is naturally trustful of everybody | ||
+ | is very trusting | ||
+ | is trusting | ||
+ | is slow to trust others | ||
+ | does not trust others | ||
+ | sees others as selfish and conniving | ||
truly treasures the company of others | truly treasures the company of others | ||
enjoys being in crowds | enjoys being in crowds | ||
Line 11,513: | Line 22,512: | ||
prefers to be alone | prefers to be alone | ||
considers spending time alone much more important than associating with others | considers spending time alone much more important than associating with others | ||
− | + | has something to say | |
− | + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | |
− | never | + | has an overbearing personality |
− | lives | + | is assertive |
− | + | tends to be passive in discussions | |
− | + | in conversation | |
− | + | only rarely tries to assert | |
− | doesn't | + | point of view in a discussion |
− | + | would never under any circumstances speak up or otherwise put forth | |
− | + | is driven by a bouncing frenetic energy | |
− | has | + | lives at a high-energy kinetic pace |
+ | lives a fast-paced life | ||
+ | likes to take it easy | ||
+ | lives at a slow-going and leisurely pace | ||
+ | has an utterly languid pace of easy living, calm and slow | ||
+ | never fails to seek out the most stressful and even dangerous situations | ||
+ | seeks out exciting and adventurous situations | ||
+ | likes a little excitement now and then | ||
+ | doesn't seek out excitement | ||
+ | actively avoids exciting or stressful situations | ||
+ | power to avoid excitement and stress | ||
+ | does everything in | ||
+ | considers tranquility preferable to tumult, conceptually | ||
+ | is conflicted by this because | ||
+ | feels intellectually that life should be more tumultuous | ||
+ | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | ||
+ | is given to flights of fancy to the point of distraction | ||
+ | has an active imagination | ||
isn't given to flights of fancy | isn't given to flights of fancy | ||
+ | is grounded in reality | ||
+ | is interested only in facts and the real world | ||
+ | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | ||
+ | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | ||
+ | has a tendency to consider ideas and abstractions over practical applications | ||
+ | likes to keep things practical, without delving too deeply into the abstract | ||
+ | dislikes abstract discussions and would much rather focus on practical examples | ||
+ | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | ||
can easily become absorbed in art and the beauty of the natural world | can easily become absorbed in art and the beauty of the natural world | ||
− | greatly | + | greatly moved by art and natural beauty |
− | + | is moved by art and natural beauty | |
does not have a great aesthetic sensitivity | does not have a great aesthetic sensitivity | ||
− | + | is not readily moved by art or natural beauty | |
− | + | is completely unmoved by art or the beauty of nature | |
− | + | values artwork and its creation | |
− | + | sees the whole pursuit of art as a waste | |
− | + | is torn by this since | |
− | + | holds nature in high regard | |
− | + | dislikes the natural world | |
− | + | is troubled by this since | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | dislikes | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Mixed | Mixed | ||
Station | Station | ||
Line 11,592: | Line 22,567: | ||
Patrol Route | Patrol Route | ||
Train | Train | ||
+ | Invalid order | ||
+ | No scheduled order | ||
+ | Drive | ||
+ | Cause trouble for | ||
+ | various | ||
Defend | Defend | ||
+ | etc. | ||
Patrol | Patrol | ||
− | |||
− | |||
− | |||
TILE_PAGE | TILE_PAGE | ||
CREATURE_GRAPHICS | CREATURE_GRAPHICS | ||
Line 11,603: | Line 22,581: | ||
PAGE_DIM | PAGE_DIM | ||
Unrecognized Tile Page Token: | Unrecognized Tile Page Token: | ||
+ | catalog. | ||
GPU does not support non-power-of-two textures, using | GPU does not support non-power-of-two textures, using | ||
− | GPU unable to | + | GL error |
+ | GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU. | ||
Asked for nonexistent texture data | Asked for nonexistent texture data | ||
Asked to clone nonexistent texture! | Asked to clone nonexistent texture! | ||
− | grayscale_texture ran into mysteriously | + | grayscale_texture ran into mysteriously uncanonicalized texture |
Tileset not found | Tileset not found | ||
Not found: | Not found: | ||
Image not found | Image not found | ||
+ | cancels | ||
Unscheduled | Unscheduled | ||
Cannot reach site | Cannot reach site | ||
Line 11,625: | Line 22,606: | ||
Need valid, active sand collection zone | Need valid, active sand collection zone | ||
Need valid, active clay collection zone | Need valid, active clay collection zone | ||
+ | No available colony | ||
Sand vanished | Sand vanished | ||
Clay vanished | Clay vanished | ||
Line 11,633: | Line 22,615: | ||
Patient inaccessible | Patient inaccessible | ||
Infant inaccessible | Infant inaccessible | ||
+ | No partner | ||
Item inaccessible | Item inaccessible | ||
Drop-off inaccessible | Drop-off inaccessible | ||
Line 11,640: | Line 22,623: | ||
Nothing to cage | Nothing to cage | ||
Nothing to catch | Nothing to catch | ||
+ | No patient | ||
Patient not resting | Patient not resting | ||
+ | No infant | ||
Already leading creature | Already leading creature | ||
+ | No food available | ||
Water source vanished | Water source vanished | ||
+ | No water source | ||
Water source contaminated | Water source contaminated | ||
Creature occupying site | Creature occupying site | ||
+ | No bucket at well | ||
Bucket full of extraneous material | Bucket full of extraneous material | ||
Well dry | Well dry | ||
Need office | Need office | ||
+ | No weapon | ||
Wrong ammunition | Wrong ammunition | ||
Ammunition inaccessible | Ammunition inaccessible | ||
+ | No ammunition | ||
+ | No item | ||
Item blocking site | Item blocking site | ||
Building site submerged | Building site submerged | ||
Animal not restrained | Animal not restrained | ||
+ | No creature | ||
Inappropriate building | Inappropriate building | ||
+ | No building | ||
+ | No floor space | ||
+ | No designated area | ||
+ | No party | ||
Wrong justice state | Wrong justice state | ||
Nothing in building | Nothing in building | ||
Relieved | Relieved | ||
Water is frozen | Water is frozen | ||
+ | Mortally afraid | ||
+ | Experiencing emotional shock | ||
+ | Horrified | ||
+ | Grieving | ||
Too insane | Too insane | ||
Taken by mood | Taken by mood | ||
Line 11,677: | Line 22,677: | ||
Target inaccessible | Target inaccessible | ||
Target too injured | Target too injured | ||
+ | No target | ||
+ | No mechanism for target | ||
+ | No target building | ||
+ | No mechanism for trigger | ||
+ | No trigger | ||
Attacking building | Attacking building | ||
Lost pick | Lost pick | ||
Invalid officer | Invalid officer | ||
+ | "Farewell!" Leaving | ||
Removed from guard | Removed from guard | ||
Equipment mismatch | Equipment mismatch | ||
Line 11,687: | Line 22,693: | ||
Lost axe | Lost axe | ||
Not responsible for trade | Not responsible for trade | ||
+ | No available traction bench | ||
Need splint | Need splint | ||
Need thread | Need thread | ||
Line 11,695: | Line 22,702: | ||
Bad script! #3 | Bad script! #3 | ||
Need bag containing powder suitable for cast application | Need bag containing powder suitable for cast application | ||
+ | No weapon for execution | ||
+ | No appropriate ammunition | ||
Not appointed | Not appointed | ||
+ | No longer requested | ||
+ | suspended the construction of | ||
+ | suspended a linkage from | ||
+ | ) has been completed. | ||
OVERWROTE JOB: | OVERWROTE JOB: | ||
+ | BY | ||
miner | miner | ||
woodworker | woodworker | ||
Line 11,772: | Line 22,786: | ||
drunk | drunk | ||
hammerman | hammerman | ||
+ | Hammer Lord | ||
spearman | spearman | ||
+ | Spearmaster | ||
crossbowman | crossbowman | ||
+ | Elite Crossbowman | ||
wrestler | wrestler | ||
+ | Elite Wrestler | ||
axeman | axeman | ||
+ | Axe Lord | ||
swordsman | swordsman | ||
+ | Swordmaster | ||
maceman | maceman | ||
+ | Mace Lord | ||
pikeman | pikeman | ||
+ | Pikemaster | ||
bowman | bowman | ||
+ | Elite Bowman | ||
blowgunner | blowgunner | ||
+ | Master Blowgunner | ||
lasher | lasher | ||
+ | Master Lasher | ||
recruit | recruit | ||
+ | Master Thief | ||
+ | thief | ||
+ | monster slayer | ||
+ | beast hunter | ||
+ | snatcher | ||
babies | babies | ||
baby | baby | ||
peasant | peasant | ||
Stray | Stray | ||
− | |||
Cultist | Cultist | ||
+ | Cultist | ||
+ | -Trained- | ||
+ | +Trained+ | ||
+ | *Trained* | ||
+ | (Tame) | ||
+ | the deity | ||
+ | the force | ||
+ | Woodworker | ||
+ | Woodcutter | ||
+ | Stoneworker | ||
+ | Ranger | ||
+ | Hunter | ||
+ | Armorer | ||
+ | Metalcrafter | ||
+ | Jeweler | ||
+ | Woodcrafter | ||
+ | Stonecrafter | ||
+ | Fishery Worker | ||
+ | Farmer | ||
+ | Planter | ||
+ | Soap Maker | ||
+ | Engineer | ||
+ | Clerk | ||
+ | Administrator | ||
+ | Trader | ||
+ | Architect | ||
+ | Doctor | ||
+ | Diagnoser | ||
+ | Drunk | ||
+ | Monster Slayer | ||
+ | Scout | ||
+ | Beast Hunter | ||
+ | Snatcher | ||
+ | Mercenary | ||
+ | Recruit | ||
+ | Thief | ||
+ | Baby | ||
There is nothing to catch in | There is nothing to catch in | ||
There is nothing to catch in the | There is nothing to catch in the | ||
Line 11,802: | Line 22,868: | ||
eerie cavern | eerie cavern | ||
swamps | swamps | ||
+ | is stricken by melancholy! | ||
+ | has gone stark raving mad! | ||
+ | has gone berserk! | ||
+ | has forgotten a demand. | ||
+ | has a new demand. | ||
+ | has imposed a ban on certain exports. | ||
+ | has mandated the construction of certain goods. | ||
+ | has altered the prices of goods. | ||
+ | caught in a cloud of | ||
+ | caught in a lava mist! | ||
+ | caught in dragonfire! | ||
+ | caught in a burst of steam! | ||
+ | caught in a pool of lava! | ||
+ | caught in a pool of magma! | ||
You have learned the power " | You have learned the power " | ||
You have | You have | ||
transformed into a | transformed into a | ||
+ | fall | ||
+ | falls | ||
+ | over. | ||
+ | regain | ||
+ | regains | ||
+ | consciousness. | ||
+ | partially free of the web. | ||
+ | completely free of the web. | ||
+ | completely paralyzed! | ||
+ | fully overcome the paralysis. | ||
+ | partially paralyzed! | ||
+ | feeling sluggish! | ||
+ | numb! | ||
+ | partially overcome the paralysis. | ||
+ | vomits | ||
+ | into the ocean wave | ||
+ | into the lava mist | ||
+ | into the dragonfire | ||
+ | into the flames | ||
+ | and bits of it get stuck in the web | ||
+ | into the sea foam | ||
The rest of the vomit burns away in the lava. | The rest of the vomit burns away in the lava. | ||
The vomit burns away in the lava. | The vomit burns away in the lava. | ||
Line 11,817: | Line 22,918: | ||
The rest of the vomit splatters into the shallow puddle of water. | The rest of the vomit splatters into the shallow puddle of water. | ||
The vomit splatters into the shallow puddle of water. | The vomit splatters into the shallow puddle of water. | ||
+ | retch | ||
+ | retches | ||
+ | no longer stunned. | ||
+ | out from exhaustion. | ||
+ | collapse and fall | ||
+ | collapses and falls | ||
+ | to the ground from over-exertion. | ||
+ | give | ||
+ | gives | ||
+ | in to pain. | ||
+ | is throwing a tantrum! | ||
+ | reverted to a wild state! | ||
+ | forgotten | ||
+ | training! | ||
+ | have given a resident | ||
+ | the name | ||
+ | has grown to become a | ||
+ | is no longer enraged. | ||
+ | has left the martial trance. | ||
+ | has calmed down. | ||
+ | has given birth to | ||
+ | are unable to break | ||
+ | is unable to break | ||
Horrors! Demons in the deep! | Horrors! Demons in the deep! | ||
+ | An ambush! Drive them out! | ||
Intruders! Drive them away! | Intruders! Drive them away! | ||
Thief! Protect the hoard from skulking filth! | Thief! Protect the hoard from skulking filth! | ||
+ | An ambush! Skulking vermin! | ||
+ | An ambush! Curse all friends of nature! | ||
+ | An ambush! Curse them! | ||
+ | ! Drive it away! | ||
Snatcher! Protect the children! | Snatcher! Protect the children! | ||
− | + | An injured | |
− | + | has sprung from ambush! | |
− | + | hidden away here. | |
+ | blocks | ||
+ | the dragonfire. | ||
+ | the fire. | ||
+ | the breath. | ||
+ | breathe | ||
+ | breathes | ||
+ | hurl | ||
+ | hurls | ||
+ | a ball of fire | ||
+ | shoot | ||
+ | shoots | ||
+ | out thick strands of webbing | ||
unit contained in unit | unit contained in unit | ||
Double Caged Unit | Double Caged Unit | ||
Receive job pay: NULL JOB | Receive job pay: NULL JOB | ||
+ | has taken a request from the | ||
+ | has changed the guild wages. | ||
+ | has mandated that certain jobs be completed. | ||
They have organized a wedding reception | They have organized a wedding reception | ||
+ | has organized a party | ||
You are | You are | ||
blistering | blistering | ||
Line 11,834: | Line 22,979: | ||
being frozen solid | being frozen solid | ||
freezing to death | freezing to death | ||
+ | on fire | ||
burning alive | burning alive | ||
burning to death | burning to death | ||
You are melting! | You are melting! | ||
ecstatic | ecstatic | ||
− | |||
quite content | quite content | ||
fine | fine | ||
unhappy | unhappy | ||
very unhappy | very unhappy | ||
− | + | lately. | |
gave birth to | gave birth to | ||
+ | recently | ||
got married recently | got married recently | ||
became caught up in a new romance recently | became caught up in a new romance recently | ||
Line 11,861: | Line 23,007: | ||
has been evicted lately | has been evicted lately | ||
has been tired lately | has been tired lately | ||
− | + | suffered a miscarriage recently | |
+ | suffered through | ||
+ | spouse's miscarriage recently | ||
has been exhausted lately | has been exhausted lately | ||
has complained of hunger lately | has complained of hunger lately | ||
Line 11,879: | Line 23,027: | ||
has been attacked by the dead lately | has been attacked by the dead lately | ||
has been attacked by own dead | has been attacked by own dead | ||
+ | lately | ||
haunted | haunted | ||
tormented | tormented | ||
Line 11,884: | Line 23,033: | ||
tortured | tortured | ||
has been | has been | ||
+ | by a dead pet lately | ||
+ | by a dead spouse lately | ||
+ | by a dead lover lately | ||
+ | by a dead sibling lately | ||
+ | by own dead mother lately | ||
+ | by own dead father lately | ||
+ | by own dead child lately | ||
+ | by a dead animal training partner lately | ||
+ | by a dead friend lately | ||
+ | by a dead and still annoying acquaintance lately | ||
+ | by the dead lately | ||
has been tormented in nightmares by a dead pet lately | has been tormented in nightmares by a dead pet lately | ||
has been tormented in nightmares by a dead spouse lately | has been tormented in nightmares by a dead spouse lately | ||
Line 11,891: | Line 23,051: | ||
has been tormented in nightmares by own dead father lately | has been tormented in nightmares by own dead father lately | ||
has been tormented in nightmares by own dead child lately | has been tormented in nightmares by own dead child lately | ||
+ | has been tormented in nightmares by a dead animal training partner lately | ||
has been tormented in nightmares by a dead friend lately | has been tormented in nightmares by a dead friend lately | ||
has been tormented in nightmares by a dead and still annoying acquaintance lately | has been tormented in nightmares by a dead and still annoying acquaintance lately | ||
Line 11,914: | Line 23,075: | ||
has witnessed death | has witnessed death | ||
has lost a pet recently | has lost a pet recently | ||
+ | is happy to be free | ||
had a satisfying sparring session recently | had a satisfying sparring session recently | ||
killed somebody by accident while sparring recently | killed somebody by accident while sparring recently | ||
Line 11,928: | Line 23,090: | ||
was happy to lose an annoying acquaintance to tragedy recently | was happy to lose an annoying acquaintance to tragedy recently | ||
was thrilled to lose an annoying acquaintance to tragedy recently | was thrilled to lose an annoying acquaintance to tragedy recently | ||
+ | has lost an animal training partner to tragedy recently | ||
has lost a friend to tragedy recently | has lost a friend to tragedy recently | ||
has lost a sibling to tragedy recently | has lost a sibling to tragedy recently | ||
Line 11,940: | Line 23,103: | ||
was forced to endure the decay of a father | was forced to endure the decay of a father | ||
was forced to endure the decay of a child | was forced to endure the decay of a child | ||
+ | was forced to endure the decay of an animal training partner | ||
was forced to endure the decay of a friend | was forced to endure the decay of a friend | ||
was forced to endure the decay of an annoying acquaintance | was forced to endure the decay of an annoying acquaintance | ||
Line 11,978: | Line 23,142: | ||
was happy to have pleased a noble lately | was happy to have pleased a noble lately | ||
was pleased that the tax collection went smoothly lately | was pleased that the tax collection went smoothly lately | ||
+ | is quite pleased with making an artifact | ||
was upset that a criminal could not be properly punished | was upset that a criminal could not be properly punished | ||
was glad to have punishment reduced recently | was glad to have punishment reduced recently | ||
Line 11,986: | Line 23,151: | ||
was beaten recently | was beaten recently | ||
was beaten with a hammer recently | was beaten with a hammer recently | ||
+ | is depressed about being confined | ||
made a satisfying acquisition lately | made a satisfying acquisition lately | ||
talked with a pet lately | talked with a pet lately | ||
Line 11,994: | Line 23,160: | ||
talked with father lately | talked with father lately | ||
talked with a child lately | talked with a child lately | ||
+ | talked with an animal training partner lately | ||
talked with a friend lately | talked with a friend lately | ||
was forced to talk to somebody annoying lately | was forced to talk to somebody annoying lately | ||
talked with somebody lately | talked with somebody lately | ||
+ | formed a bond with an animal training partner recently | ||
made a friend recently | made a friend recently | ||
formed a grudge recently | formed a grudge recently | ||
Line 12,035: | Line 23,203: | ||
was very embarrassed to have to conduct an official meeting in a bedroom | was very embarrassed to have to conduct an official meeting in a bedroom | ||
was incredibly embarrassed not to have any rooms lately | was incredibly embarrassed not to have any rooms lately | ||
− | was very happy to be elected | + | was very happy to be elected recently |
− | was very happy to be re-elected | + | was very happy to be re-elected recently |
− | |||
was greatly pleased to enter the nobility recently | was greatly pleased to enter the nobility recently | ||
was very pleased to receive a higher rank of nobility recently | was very pleased to receive a higher rank of nobility recently | ||
− | |||
sustained major injuries recently | sustained major injuries recently | ||
sustained minor injuries recently | sustained minor injuries recently | ||
Line 12,110: | Line 23,276: | ||
was embarrassed to have no shirt lately | was embarrassed to have no shirt lately | ||
was embarrassed to have no shoes lately | was embarrassed to have no shoes lately | ||
− | |||
was unable to find an available hammer lately | was unable to find an available hammer lately | ||
was nauseated by the sun lately | was nauseated by the sun lately | ||
Line 12,119: | Line 23,284: | ||
angered by | angered by | ||
enraged by | enraged by | ||
+ | long patrol duty lately | ||
was outraged at the ridiculous conviction of a long-dead corpse recently | was outraged at the ridiculous conviction of a long-dead corpse recently | ||
was outraged at the ridiculous conviction of an animal recently | was outraged at the ridiculous conviction of an animal recently | ||
Line 12,160: | Line 23,326: | ||
traumatized | traumatized | ||
utterly traumatized | utterly traumatized | ||
+ | by a lesser's pretentious | ||
office | office | ||
dining | dining | ||
sleeping | sleeping | ||
+ | arrangements lately | ||
admired | admired | ||
very fine | very fine | ||
Line 12,169: | Line 23,337: | ||
completely sublime | completely sublime | ||
tastefully arranged | tastefully arranged | ||
+ | is married to | ||
+ | is romantically involved with | ||
+ | an ardent worshipper | ||
+ | a faithful worshipper | ||
+ | a worshipper | ||
+ | a casual worshipper | ||
+ | a dubious worshipper | ||
+ | is imprisoning | ||
+ | is imprisoned by | ||
+ | apprentices | ||
+ | an apprentice, | ||
+ | is an apprentice under | ||
+ | is traveling with | ||
+ | [C:1:0:1] | ||
+ | a former | ||
the former | the former | ||
+ | a mercenary | ||
+ | a former mercenary | ||
+ | an enemy | ||
+ | a criminal to | ||
+ | a citizen | ||
+ | a former member | ||
+ | a slave | ||
+ | a former slave | ||
+ | a prisoner | ||
+ | a former prisoner | ||
+ | a legendary hero of | ||
+ | a famous hero of | ||
+ | a hero of | ||
+ | greatly respected for heroic acts by | ||
+ | respected for heroic acts by | ||
+ | a legendary monster of | ||
+ | an infamous monster of | ||
+ | a noted monster of | ||
+ | certainly feared as a monster by | ||
+ | feared as a monster by | ||
+ | a legendary brigand of | ||
+ | an infamous brigand of | ||
+ | a noted brigand of | ||
+ | certainly feared as a brigand by | ||
+ | feared as a brigand by | ||
+ | a legendary bully of | ||
+ | an infamous bully of | ||
+ | a noted bully of | ||
+ | certainly considered a bully by | ||
+ | considered a bully by | ||
+ | a legendary brawler of | ||
+ | a famous brawler of | ||
+ | a noted brawler of | ||
+ | certainly considered a brawler by | ||
+ | considered a brawler by | ||
+ | a legendary villain of | ||
+ | an infamous villain of | ||
+ | a noted villain of | ||
+ | greatly feared as a villain by | ||
+ | feared as a villain by | ||
+ | a legendary killer of | ||
+ | an infamous killer of | ||
+ | a noted killer of | ||
+ | greatly feared as a killer by | ||
+ | feared as a killer by | ||
+ | a legendary murderer of | ||
+ | an infamous murderer of | ||
+ | a noted murderer of | ||
+ | greatly feared as a murderer by | ||
+ | feared as a murderer by | ||
+ | a legendary fighter against | ||
+ | an infamous fighter against | ||
+ | a noted fighter against | ||
+ | greatly feared for fighting against | ||
+ | feared for fighting against | ||
+ | a legendary fighter for | ||
+ | a famous fighter for | ||
+ | a noted fighter for | ||
+ | greatly respected for fighter for | ||
+ | respected for fighter for | ||
+ | a legendary loyal soldier of | ||
+ | a famous loyal soldier of | ||
+ | a noted loyal soldier of | ||
+ | greatly respected for loyalty to | ||
+ | respected for loyalty to | ||
+ | arrived at | ||
the fortress | the fortress | ||
+ | on the | ||
+ | [C:2:0:1] | ||
+ | likes | ||
+ | for their | ||
the color | the color | ||
When possible, | When possible, | ||
+ | prefers to consume | ||
unknown meat | unknown meat | ||
unknown fish | unknown fish | ||
Line 12,183: | Line 23,437: | ||
unknown cheese | unknown cheese | ||
unknown item | unknown item | ||
+ | absolutely detests | ||
+ | needs alcohol to get through the working day | ||
+ | and can't even remember the last time | ||
+ | had some | ||
+ | and has gone without a drink for far, far too long | ||
+ | and really wants a drink | ||
+ | and is starting to work slowly due to its scarcity | ||
+ | does not mind being outdoors, at least for a time. | ||
+ | likes working outdoors and grumbles only mildly at inclement weather. | ||
+ | doesn't really care about anything anymore. | ||
+ | is a hardened individual. | ||
+ | is getting used to tragedy. | ||
unbelievably strong | unbelievably strong | ||
mighty | mighty | ||
very strong | very strong | ||
− | |||
unfathomably weak | unfathomably weak | ||
unquestionably weak | unquestionably weak | ||
Line 12,231: | Line 23,496: | ||
quite susceptible to disease | quite susceptible to disease | ||
susceptible to disease | susceptible to disease | ||
+ | [C:2:0:0] | ||
+ | [C:4:0:0] | ||
but | but | ||
awesome intellectual powers | awesome intellectual powers | ||
great analytical abilities | great analytical abilities | ||
+ | a sharp intellect | ||
+ | a good intellect | ||
+ | a stunning lack of analytical ability | ||
+ | a lousy intellect | ||
very bad analytical abilities | very bad analytical abilities | ||
poor analytical abilities | poor analytical abilities | ||
unbreakable focus | unbreakable focus | ||
+ | a great ability to focus | ||
very good focus | very good focus | ||
the ability to focus | the ability to focus | ||
Line 12,243: | Line 23,515: | ||
quite poor focus | quite poor focus | ||
poor focus | poor focus | ||
+ | an unbreakable will | ||
+ | an iron will | ||
+ | a lot of willpower | ||
willpower | willpower | ||
absolutely no willpower | absolutely no willpower | ||
next to no willpower | next to no willpower | ||
+ | a large deficit of willpower | ||
little willpower | little willpower | ||
+ | a boundless creative imagination | ||
great creativity | great creativity | ||
very good creativity | very good creativity | ||
Line 12,263: | Line 23,540: | ||
bad intuition | bad intuition | ||
absolutely boundless patience | absolutely boundless patience | ||
+ | a deep well of patience | ||
+ | a great deal of patience | ||
+ | a sum of patience | ||
+ | no patience at all | ||
very little patience | very little patience | ||
little patience | little patience | ||
+ | a shortage of patience | ||
+ | an astonishing memory | ||
+ | an amazing memory | ||
+ | a great memory | ||
+ | a good memory | ||
little memory to speak of | little memory to speak of | ||
+ | a really bad memory | ||
+ | a poor memory | ||
+ | an iffy memory | ||
+ | an astonishing ability with languages and words | ||
+ | a great affinity for language | ||
+ | a natural inclination toward language | ||
+ | a way with words | ||
difficulty with words and language | difficulty with words and language | ||
very little linguistic ability | very little linguistic ability | ||
little linguistic ability | little linguistic ability | ||
+ | a little difficulty with words | ||
+ | a stunning feel for spatial relationships | ||
+ | an amazing spatial sense | ||
+ | a great feel for the surrounding space | ||
+ | a good spatial sense | ||
+ | no sense for spatial relationships | ||
+ | an atrocious spatial sense | ||
poor spatial senses | poor spatial senses | ||
+ | a questionable spatial sense | ||
+ | an astonishing knack for music | ||
+ | a great musical sense | ||
+ | a natural ability with music | ||
+ | a feel for music | ||
absolutely no feel for music at all | absolutely no feel for music at all | ||
next to no natural musical ability | next to no natural musical ability | ||
little natural inclination toward music | little natural inclination toward music | ||
+ | an iffy sense for music | ||
+ | an astounding feel for the position of | ||
+ | own body | ||
+ | a great kinesthetic sense | ||
+ | a very good sense of the position of | ||
+ | a good kinesthetic sense | ||
+ | an unbelievably atrocious sense of the position of | ||
+ | a very clumsy kinesthetic sense | ||
+ | a poor kinesthetic sense | ||
+ | a meager kinesthetic sense | ||
+ | an absolutely remarkable sense of others' emotions | ||
+ | a great sense of empathy | ||
+ | a very good sense of empathy | ||
+ | an ability to read emotions fairly well | ||
the utter inability to judge others' emotions | the utter inability to judge others' emotions | ||
next to no empathy | next to no empathy | ||
+ | a very bad sense of empathy | ||
poor empathy | poor empathy | ||
+ | a shockingly profound feel for social relationships | ||
+ | a great feel for social relationships | ||
+ | a very good feel for social relationships | ||
+ | a good feel for social relationships | ||
+ | an absolute inability to understand social relationships | ||
+ | a lack of understanding of social relationships | ||
+ | a poor ability to manage or understand social relationships | ||
+ | a meager ability with social relationships | ||
Conduct Meeting | Conduct Meeting | ||
Attend Meeting | Attend Meeting | ||
− | + | (activity cancelled) | |
+ | (no barracks) | ||
+ | (improper barracks) | ||
+ | (no activity) | ||
+ | (cannot individually drill) | ||
+ | (does not exist) | ||
+ | (no archery target) | ||
+ | (improper building) | ||
+ | (unreachable location) | ||
+ | (invalid location) | ||
+ | (no reachable valid target) | ||
+ | (no burrow) | ||
+ | (not in squad) | ||
+ | (no patrol route) | ||
+ | (no reachable point on route) | ||
+ | (not following order) | ||
+ | (invalid order) | ||
+ | (cannot follow order) | ||
Noble | Noble | ||
+ | No Job | ||
Chained | Chained | ||
Null Precise Civ Equipment Link: | Null Precise Civ Equipment Link: | ||
+ | In Mouth | ||
Hauled | Hauled | ||
Multigrasp | Multigrasp | ||
Wrapped around | Wrapped around | ||
+ | Strapped to | ||
Stuck in | Stuck in | ||
Sewn into | Sewn into | ||
Right shoulder | Right shoulder | ||
Left shoulder | Left shoulder | ||
+ | On head | ||
+ | pulls out and | ||
releases | releases | ||
drops | drops | ||
Line 12,294: | Line 23,644: | ||
Unit has misaligned bp modifiers. Adjusting. | Unit has misaligned bp modifiers. Adjusting. | ||
Your miners have defaced a | Your miners have defaced a | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Acceptable Liquid Flood Overflow | Acceptable Liquid Flood Overflow | ||
Acceptable Fish Liquid Flood Overflow | Acceptable Fish Liquid Flood Overflow | ||
+ | takes the full force of the impact | ||
+ | skids along the ground | ||
+ | 's mandate has ended. | ||
+ | 's mandates have ended. | ||
path fail: | path fail: | ||
+ | a cloud of | ||
+ | a glob of | ||
+ | was born today, which makes | ||
+ | very young indeed. | ||
+ | month | ||
+ | day | ||
+ | old, born on the | ||
+ | year | ||
+ | was created today, which makes the world very young indeed. | ||
+ | has the appearance of somebody that is | ||
+ | old and is | ||
+ | kind. | ||
+ | is very young. | ||
+ | is about | ||
old. | old. | ||
+ | is gigantic with huge muscles and hanging rolls of lard | ||
+ | is huge, muscular and fat | ||
+ | is gigantic but incredibly skinny with virtually no muscles to speak of | ||
+ | is gigantic yet weak and skinny | ||
+ | is gigantic with incredible muscles | ||
+ | is very muscular and just gigantic overall | ||
+ | is gigantic and muscular | ||
+ | is gigantic yet incredibly weak | ||
+ | is enormous yet very weak | ||
isn't very muscular but has a gigantic build | isn't very muscular but has a gigantic build | ||
bears untold amounts of fat over a gigantic frame | bears untold amounts of fat over a gigantic frame | ||
+ | is very fat and enormous overall | ||
+ | is gigantic and quite fat | ||
+ | is incredibly skinny yet gigantic overall | ||
has an enormous build but is very skinny | has an enormous build but is very skinny | ||
+ | is enormous yet skinny | ||
+ | is gigantic | ||
+ | is very large and bears great lard rolls and impressive muscles | ||
+ | is very large, fat and muscular | ||
+ | is very large yet also very weak and incredibly skinny | ||
+ | is weak and skinny yet has a large build overall | ||
+ | is incredibly muscular and very large | ||
+ | is very large and very muscular | ||
+ | is very large with strong muscles | ||
+ | is very weak despite being very large overall | ||
+ | is very large yet weak | ||
isn't strong but is very large | isn't strong but is very large | ||
+ | is very large and just incredibly fat | ||
has a very large body with quite a bit of fat on it | has a very large body with quite a bit of fat on it | ||
+ | is fat and has a very large body overall | ||
has a very large frame but is incredibly skinny | has a very large frame but is incredibly skinny | ||
+ | is very large yet quite skinny as well | ||
+ | is skinny but with a very large body overall | ||
+ | is very large | ||
+ | is incredibly muscular and fat, with a large build overall | ||
+ | is large, muscular and fat | ||
has a large body but it is very skinny and frail | has a large body but it is very skinny and frail | ||
+ | is weak and skinny yet has a reasonably large body overall | ||
has bulky muscles on a large body | has bulky muscles on a large body | ||
+ | is very muscular with a large body | ||
+ | is large and muscular | ||
+ | is large yet frail | ||
has a large body but is quite weak | has a large body but is quite weak | ||
has ill-defined muscles but is large overall | has ill-defined muscles but is large overall | ||
has a large body made larger still by mounds of fat | has a large body made larger still by mounds of fat | ||
has a large body and is very fat | has a large body and is very fat | ||
+ | is large and fat | ||
has a large body but is incredibly skinny | has a large body but is incredibly skinny | ||
+ | is large yet very skinny | ||
+ | is large yet skinny | ||
+ | is large | ||
would be lanky were it not for the massive muscles and slabs of lard | would be lanky were it not for the massive muscles and slabs of lard | ||
+ | is lanky, with strong muscles and some fat | ||
has a tall, skinny body that is very frail | has a tall, skinny body that is very frail | ||
+ | is tall and thin, weak with few traces of fat | ||
+ | is tall and thin with incredible muscles | ||
+ | is tall, thin and very muscular | ||
+ | is muscular, tall and thin | ||
+ | is lanky and frail | ||
+ | is lanky and weak | ||
+ | is lanky with ill-defined muscles | ||
packs extraordinary obesity on to what was once a tall and thin body | packs extraordinary obesity on to what was once a tall and thin body | ||
has a tall, thin frame but manages to be very fat | has a tall, thin frame but manages to be very fat | ||
Line 12,348: | Line 23,733: | ||
has a tall, thin frame with very little fat on it | has a tall, thin frame with very little fat on it | ||
has a tall, thin body with little fat | has a tall, thin body with little fat | ||
+ | is lanky | ||
has a short, broad body stacked thick with muscles and lard | has a short, broad body stacked thick with muscles and lard | ||
+ | is stout, muscular and fat | ||
has a short body that is broad yet with few traces of muscle or fat | has a short body that is broad yet with few traces of muscle or fat | ||
has a short broad body but is kind of weak and skinny at the same time | has a short broad body but is kind of weak and skinny at the same time | ||
+ | is stout and incredibly muscular | ||
+ | is stout and very muscular | ||
has a stout muscular body | has a stout muscular body | ||
has a short broad body but is very frail | has a short broad body but is very frail | ||
has a short broad body with little in the way of muscles | has a short broad body with little in the way of muscles | ||
has a short broad body with ill-defined muscles | has a short broad body with ill-defined muscles | ||
+ | is short, broad and morbidly obese | ||
has a short broad body with a lot of fat on it | has a short broad body with a lot of fat on it | ||
+ | is short, broad and fat | ||
has a short, broad frame with almost no fat on it | has a short, broad frame with almost no fat on it | ||
has a short, broad body with very little fat | has a short, broad body with very little fat | ||
has a short, broad build overall but is somewhat skinny | has a short, broad build overall but is somewhat skinny | ||
+ | is stout | ||
has a massive broad body, highly muscular, with thick rolls of lard hanging from it | has a massive broad body, highly muscular, with thick rolls of lard hanging from it | ||
has an incredibly broad body with some muscle and fat on it | has an incredibly broad body with some muscle and fat on it | ||
has an extremely broad frame with few traces of either muscle or fat | has an extremely broad frame with few traces of either muscle or fat | ||
has an incredibly broad body that is somewhat weak with only a little fat on it | has an incredibly broad body that is somewhat weak with only a little fat on it | ||
+ | is incredibly muscular and broad-bodied | ||
+ | is has large muscles on a incredibly broad body | ||
+ | is muscular with an extremely broad body | ||
has an incredibly broad body but is very frail | has an incredibly broad body but is very frail | ||
has an extremely broad body but is weak | has an extremely broad body but is weak | ||
+ | is somewhat weak and has a body that is incredibly broad | ||
has an incredibly broad body hung with curtains of lard | has an incredibly broad body hung with curtains of lard | ||
has an extremely broad body with lots of fat on it | has an extremely broad body with lots of fat on it | ||
+ | is fat with an extremely broad body | ||
has an incredibly broad body with almost no fat on it | has an incredibly broad body with almost no fat on it | ||
has an extremely broad body with very little fat | has an extremely broad body with very little fat | ||
has an extremely broad body with little fat | has an extremely broad body with little fat | ||
+ | is incredibly broad-bodied | ||
has a very broad body, with enormous lard pockets packed in with the giant muscles | has a very broad body, with enormous lard pockets packed in with the giant muscles | ||
has a very broad, muscular, fat body | has a very broad, muscular, fat body | ||
has a very broad body but it is frail with very little fat on it | has a very broad body but it is frail with very little fat on it | ||
has a very broad body overall but it is weak with little fat on it | has a very broad body overall but it is weak with little fat on it | ||
+ | is incredibly muscular and has a very broad body | ||
+ | is very muscular and broad | ||
+ | is muscular and very broad | ||
has a very broad body but it is frail | has a very broad body but it is frail | ||
has ill-defined muscles on an otherwise broad body | has ill-defined muscles on an otherwise broad body | ||
has a broad body that is somewhat weak | has a broad body that is somewhat weak | ||
has a very broad body and is incredibly fat | has a very broad body and is incredibly fat | ||
+ | is very broad and fat | ||
+ | is fat and very broad | ||
has a very broad body but almost no fat | has a very broad body but almost no fat | ||
has a very broad frame with very little fat on it | has a very broad frame with very little fat on it | ||
has a very broad body with little fat | has a very broad body with little fat | ||
+ | is very broad-bodied | ||
has a broad body bearing impressive muscles and a great load of fat | has a broad body bearing impressive muscles and a great load of fat | ||
+ | is broad-bodied, muscular and fat | ||
+ | is frail and very skinny yet with an overall broad body | ||
+ | is broad-bodied, though weak and skinny | ||
has incredible muscles stretched over a broad body | has incredible muscles stretched over a broad body | ||
+ | is very muscular with a broad body | ||
+ | is broad and muscular | ||
has a broad body but it is very frail | has a broad body but it is very frail | ||
+ | is broad yet weak | ||
+ | is broad with little muscle | ||
has a broad body made broader still by no shortage of surrounding lard | has a broad body made broader still by no shortage of surrounding lard | ||
+ | is broad-bodied and very fat | ||
+ | is broad and fat | ||
has a broad body with almost no fat on it | has a broad body with almost no fat on it | ||
has a broad body with very little fat | has a broad body with very little fat | ||
Line 12,394: | Line 23,807: | ||
has a long, thin body that is somewhat weak with little fat | has a long, thin body that is somewhat weak with little fat | ||
has a long, thin frame strapped with incredible muscles | has a long, thin frame strapped with incredible muscles | ||
+ | is long and thin with strong muscles | ||
+ | is long, thin and muscular | ||
+ | is long and thin but very weak | ||
+ | is long, weak and thin | ||
+ | is long, thin and somewhat weak | ||
has a long, thin frame hidden beneath copious rolls of lard | has a long, thin frame hidden beneath copious rolls of lard | ||
has a long, thin body with a lot of fat on it | has a long, thin body with a lot of fat on it | ||
Line 12,400: | Line 23,818: | ||
has a long, thin body with very little fat | has a long, thin body with very little fat | ||
has a long, thin frame with little fat | has a long, thin frame with little fat | ||
+ | is long and slim | ||
could be incredibly thin but has massive lardy rolls and enormous muscles | could be incredibly thin but has massive lardy rolls and enormous muscles | ||
has managed to put some muscle and fat on an extremely thin frame | has managed to put some muscle and fat on an extremely thin frame | ||
+ | is a frail, extremely skinny thing | ||
+ | is weak with little fat and just incredibly thin overall | ||
has an extremely thin body packed with huge muscles | has an extremely thin body packed with huge muscles | ||
+ | is very muscular and incredibly thin | ||
+ | is muscular and extremely thin | ||
+ | is extremely thin and frail | ||
+ | is very weak and extremely thin | ||
+ | is extremely thin with ill-defined muscles | ||
has an extremely thin frame underlying a massive lardy edifice | has an extremely thin frame underlying a massive lardy edifice | ||
has an extremely thin frame with a lot of fat on it | has an extremely thin frame with a lot of fat on it | ||
Line 12,409: | Line 23,835: | ||
has an extremely thin body with very litte fat on it | has an extremely thin body with very litte fat on it | ||
has an incredibly thin body with little fat | has an incredibly thin body with little fat | ||
+ | is incredibly thin | ||
has a very thin build buried underneath endless muscles and fat | has a very thin build buried underneath endless muscles and fat | ||
would be very thin but has opted for some muscle and fat | would be very thin but has opted for some muscle and fat | ||
has a very thin, frail body without visible traces of fat | has a very thin, frail body without visible traces of fat | ||
+ | is weak and has a very thin body with very little fat | ||
+ | is incredibly muscular and very thin | ||
+ | is very muscular and thin | ||
+ | is muscular and very thin | ||
+ | is very thin and weak | ||
+ | is weak and very thin | ||
+ | is somewhat scrawny and very thin | ||
would be very thin but bears an enormous lardy burden | would be very thin but bears an enormous lardy burden | ||
has much fat on a very thin frame | has much fat on a very thin frame | ||
Line 12,418: | Line 23,852: | ||
has a very thin frame with very little fat | has a very thin frame with very little fat | ||
has a very thin body with little fat | has a very thin body with little fat | ||
+ | is very thin | ||
has a thin frame but it is loaded with muscles and great layers of fat | has a thin frame but it is loaded with muscles and great layers of fat | ||
has a generally thin build with some muscle and fat on it | has a generally thin build with some muscle and fat on it | ||
+ | is thin, frail and incredibly skinny | ||
+ | is thin, skinny and weak | ||
+ | is thin but has incredible muscles | ||
+ | is thin and very muscular | ||
+ | is wiry | ||
+ | is thin and frail | ||
+ | is thin and weak | ||
+ | is thin and scrawny | ||
has what was once a thin frame, now bearing enormous, thick layers of fat | has what was once a thin frame, now bearing enormous, thick layers of fat | ||
has a once-thin frame, now belarded | has a once-thin frame, now belarded | ||
Line 12,426: | Line 23,869: | ||
has a thin body with very little fat | has a thin body with very little fat | ||
has a thin body with little fat | has a thin body with little fat | ||
+ | is thin | ||
+ | is incredibly tall, layered with massive muscles and hanging sacks of lard | ||
+ | is incredibly tall with strong muscles and some fat | ||
+ | is very frail with an extremely tall and skinny body | ||
+ | is incredibly tall and a bit skinny, with ill-defined muscles | ||
+ | is incredibly tall and muscular | ||
+ | is very muscular and extremely tall | ||
+ | is muscular and incredibly tall | ||
+ | is incredibly tall but has a frail body | ||
+ | is incredibly tall yet weak | ||
+ | is scrawny yet extremely tall | ||
+ | is incredibly tall and fat | ||
+ | is very fat and extremely tall | ||
+ | is fat and extremely tall | ||
+ | is incredibly tall and skinny | ||
+ | is very skinny and even more tall | ||
+ | is skinny and extremely tall | ||
+ | is incredibly tall | ||
+ | is very tall with huge muscles and great lardy rolls | ||
+ | is very tall with plenty of muscle and fat | ||
+ | is very tall and skinny but also very weak | ||
+ | is weak and skinny but very tall overall | ||
+ | is very tall with huge muscles | ||
+ | is very tall and muscular | ||
+ | is muscular and very tall | ||
+ | is very tall yet frail | ||
+ | is very tall yet weak | ||
+ | is very tall yet somewhat weak | ||
+ | is very tall with a hanging apron of lard | ||
+ | is very tall and fat | ||
+ | is fat and very tall | ||
+ | is very tall and incredibly skinny | ||
+ | is very tall and skinny | ||
+ | is skinny and very tall | ||
+ | is very tall | ||
+ | is very muscular, tall and obese | ||
+ | is tall, muscular and fat | ||
+ | is tall, extremely skinny and frail | ||
+ | is tall, weak and skinny | ||
has loaded a tall body with incredible muscles | has loaded a tall body with incredible muscles | ||
+ | is tall and very muscular | ||
+ | is tall and muscular | ||
+ | is pretty tall but also very frail | ||
+ | is tall but has quite ill-defined muscles | ||
+ | is tall and scrawny | ||
+ | is tall and belarded by great hanging sacks of fat | ||
+ | is tall and very fat | ||
+ | is tall and fat | ||
+ | is tall and incredibly skinny | ||
+ | is tall and very skinny | ||
+ | is tall and skinny | ||
+ | is tall | ||
+ | is incredibly long with impressive muscles and great sacks of lard | ||
+ | is extremely long with muscle and fat in equal measure | ||
+ | is frail and really skinny but also extremely long | ||
+ | is incredibly long yet is also weak and skinny | ||
+ | is incredibly long and muscular | ||
+ | is very muscular and incredibly long | ||
+ | is muscular and extremely long | ||
+ | is very frail and incredibly long | ||
+ | is weak and extremely long | ||
+ | is somewhat weak and extremely long | ||
+ | is incredibly long, encapsulated in massive layers of lard | ||
+ | is extremely long and very fat | ||
+ | is fat and incredibly long | ||
+ | is incredibly long and skinny | ||
+ | is very skinny and extremely long | ||
+ | is skinny and incredibly long | ||
+ | is incredibly long | ||
+ | is extremely muscular and lardy and also very long | ||
+ | is very long, muscular and fat | ||
has a very long body, frail and skinny | has a very long body, frail and skinny | ||
+ | is weak and skinny with a very long body overall | ||
+ | is very long and incredibly muscular | ||
+ | is very long and muscular | ||
+ | is muscular and very long | ||
+ | is very long and frail | ||
+ | is weak and very long | ||
+ | is somewhat weak and very long | ||
has a very long body that is beset by a morbid corpulence | has a very long body that is beset by a morbid corpulence | ||
+ | is very long and fat | ||
+ | is fat and very long | ||
+ | is very long and incredibly skinny | ||
+ | is very long and skinny | ||
+ | is skinny and very long | ||
+ | is very long | ||
+ | is extremely muscular, obese and long | ||
+ | is long, muscular and fat | ||
has a frail body, long and incredibly skinny | has a frail body, long and incredibly skinny | ||
+ | is long, weak and skinny | ||
has an incredibly muscular, long body | has an incredibly muscular, long body | ||
+ | is very muscular with a long body | ||
+ | is long and muscular | ||
+ | is long with a frail body | ||
+ | is long but weak | ||
+ | is long and scrawny | ||
+ | is long and incredibly fat | ||
+ | is long and very fat | ||
+ | is fat and long | ||
+ | is long and incredibly skinny | ||
+ | is long and very skinny | ||
+ | is long and skinny | ||
+ | is long | ||
+ | is incredibly short yet has extremely strong muscles hidden under massive lardy rolls | ||
+ | is muscular and fat yet at the same time incredibly short | ||
+ | is extremely short, weak and thin | ||
+ | is weak, skinny and incredibly short | ||
has put on an extreme amount of muscle, especially for one so short | has put on an extreme amount of muscle, especially for one so short | ||
+ | is very muscular and incredibly short | ||
+ | is muscular and extremely short | ||
+ | is incredibly short and frail | ||
+ | is weak and extremely short | ||
+ | is extremely short with little muscle | ||
+ | is incredibly short but somehow packs in an enormous amount of fat | ||
+ | is very fat and extremely short | ||
+ | is fat and incredibly short | ||
+ | is incredibly short and skinny | ||
+ | is very skinny and extremely short | ||
+ | is skinny and incredibly short | ||
+ | is incredibly short | ||
+ | is very short but covered with great amounts of lard and with huge muscles | ||
+ | is very short yet muscular and fat | ||
+ | is very short, very weak and very skinny | ||
+ | is weak, skinny and very short | ||
packs enormous muscles on to a very short body | packs enormous muscles on to a very short body | ||
+ | is very muscular and very short | ||
+ | is very short with well-defined muscular | ||
+ | is very weak and very short | ||
+ | is weak and really short | ||
+ | is somewhat weak and very short | ||
carries massive amounts of fat, especially for one so short | carries massive amounts of fat, especially for one so short | ||
+ | is very short and fat | ||
+ | is fat and very short | ||
+ | is very short and incredibly skinny | ||
+ | is very short and skinny | ||
+ | is skinny and very short | ||
+ | is very short | ||
+ | is short yet layered with equal parts of giant muscles and lardy slabs | ||
isn't very tall but makes up for it with muscle and fat | isn't very tall but makes up for it with muscle and fat | ||
+ | is short, very weak and incredibly skinny | ||
+ | is weak, short and skinny | ||
isn't tall but has incredible muscles | isn't tall but has incredible muscles | ||
+ | is short with well-defined muscles | ||
+ | is short and muscular | ||
+ | is short and very weak | ||
+ | is weak and short | ||
+ | is short and not very strong | ||
+ | is short and just incredibly fat | ||
+ | is short and obese | ||
+ | is short and fat | ||
+ | is short and incredibly skinny | ||
+ | is short and very skinny | ||
+ | is short and skinny | ||
+ | is short | ||
+ | is as short as can be yet has great muscles and rolls of lard | ||
+ | is incredibly short, if muscular and fat | ||
+ | is incredibly short, skinny and frail | ||
+ | is weak and skinny as well as incredibly short | ||
has an extremely short body that is incredibly muscular | has an extremely short body that is incredibly muscular | ||
+ | is very muscular if incredibly short | ||
+ | is as short as they come and very frail on top of that | ||
+ | is weak as well as incredibly short | ||
+ | is scrawny and extremely short | ||
+ | is incredibly short and bears massive lardy rolls | ||
has an incredibly short body but still manages to be very fat | has an incredibly short body but still manages to be very fat | ||
+ | is very skinny and even more short | ||
+ | is skinny and extremely short | ||
+ | is very short yet impressively muscular and enormously fat | ||
+ | is very short in length but muscular and fat as well | ||
+ | is very short, weak and skinny | ||
+ | is weak and skinny and also very short | ||
carries great muscles on a very short body | carries great muscles on a very short body | ||
+ | is very short and muscular | ||
+ | is muscular and very short | ||
+ | is very short and frail | ||
+ | is very short and quite weak | ||
+ | is very short with ill-defined muscles | ||
has a very short body buttressed by rolls of lard | has a very short body buttressed by rolls of lard | ||
+ | is short with great muscles and copious amounts of lard | ||
+ | is short in length but muscular and fat | ||
+ | is weak, skinny and short | ||
+ | is incredibly muscular if a little short | ||
+ | is very muscular with a short body | ||
+ | is short and weak | ||
+ | is short and scrawny | ||
+ | is short and incredibly fat | ||
+ | is short and very fat | ||
+ | is strapped with massive amounts of muscle and lard | ||
+ | is muscular and fat | ||
+ | is very weak and incredibly skinny | ||
+ | is weak and skinny | ||
+ | is incredibly muscular | ||
+ | is very muscular | ||
+ | is muscular | ||
+ | is very weak | ||
+ | is weak | ||
+ | is scrawny | ||
+ | is corpulent | ||
+ | is very fat | ||
+ | is fat | ||
+ | is incredibly skinny | ||
+ | is very skinny | ||
+ | is skinny | ||
+ | is average in size | ||
has a small build yet is strapped with massive amounts of muscle and lard | has a small build yet is strapped with massive amounts of muscle and lard | ||
has a small build but is muscular and fat | has a small build but is muscular and fat | ||
Line 12,445: | Line 24,078: | ||
has a small build and is weak and skinny | has a small build and is weak and skinny | ||
has incredible muscles over a small build | has incredible muscles over a small build | ||
+ | is very muscular yet has a small build | ||
+ | is small yet muscular | ||
+ | is very weak and small | ||
+ | is weak and small | ||
+ | is small and scrawny | ||
packs massive amounts of fat on to a small build | packs massive amounts of fat on to a small build | ||
has a small build but is very fat | has a small build but is very fat | ||
+ | is small and fat | ||
+ | is incredibly skinny with a small build | ||
+ | is very skinny with a small build | ||
+ | is skinny with a small build | ||
+ | is small | ||
+ | is very small yet with huge slabs of lard and muscle | ||
+ | is muscular and fat yet has a very small overall build | ||
+ | is very weak, skinny and small | ||
+ | is weak, skinny and very small | ||
+ | is incredibly muscular for one so small | ||
+ | is very small yet very muscular | ||
+ | is muscular and very small | ||
+ | is weak and very small | ||
+ | is very small with ill-defined muscles | ||
has a very small body bedecked with lardy rolls | has a very small body bedecked with lardy rolls | ||
+ | is very small and fat | ||
+ | is fat and very small | ||
+ | is incredibly skinny and very small | ||
+ | is very small and skinny | ||
+ | is skinny and very small | ||
+ | is very small | ||
+ | is tiny yet incredibly muscular and lardy | ||
+ | is muscular and fat and very, very small | ||
+ | is incredibly small, weak and skinny, so as to be almost nothing | ||
+ | is tiny, skinny and weak | ||
+ | is a minuscule bundle of muscles | ||
has an extremely small body but it is very muscular | has an extremely small body but it is very muscular | ||
+ | is muscular yet with a incredibly small body overall | ||
+ | is tiny and utterly weak | ||
+ | is tiny and weak | ||
+ | is tiny with ill-defined muscles | ||
bears an enormous amount of fat for one so tiny | bears an enormous amount of fat for one so tiny | ||
+ | is tiny yet very fat | ||
+ | is fat yet tiny | ||
+ | is tiny overall and in particular incredibly skinny | ||
+ | is very skinny with an overall minuscule build | ||
+ | is incredibly small and skinny | ||
+ | is tiny | ||
+ | are spilled. | ||
+ | broken. | ||
+ | fractured. | ||
+ | has a compound fracture | ||
+ |