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Difference between revisions of "String dump"
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m (Creating page for DF2014 (360/415)) |
(Created string dump for new version) |
||
| Line 1: | Line 1: | ||
| − | |||
{{av}} | {{av}} | ||
| + | |||
| + | |||
| + | = About = | ||
| + | This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool [http://technet.microsoft.com/en-us/sysinternals/bb897439.aspx strings v2.52.] | ||
| + | |||
| + | == String Dump == | ||
{{minorspoiler}} | {{minorspoiler}} | ||
<pre> | <pre> | ||
| Line 19: | Line 24: | ||
Training Session | Training Session | ||
Activity Event | Activity Event | ||
| + | embraces | ||
| + | The | ||
| + | empty | ||
| + | empties | ||
| + | pick up | ||
| + | picks up | ||
| + | Go to Combat Training | ||
Organize Combat Training | Organize Combat Training | ||
Lead Combat Training | Lead Combat Training | ||
Wait for Combat Training | Wait for Combat Training | ||
| + | Go to | ||
| + | Demonstration | ||
Organize | Organize | ||
Lead | Lead | ||
Wait for | Wait for | ||
Watch | Watch | ||
| + | Go to Individual Combat Drill | ||
Individual Combat Drill | Individual Combat Drill | ||
| + | /Resting | ||
| + | Go to Sparring Match | ||
Spar | Spar | ||
| + | Go to Sparring Practice | ||
Watch Sparring Practice | Watch Sparring Practice | ||
Archery Practice | Archery Practice | ||
| − | The | + | and |
| + | We should have made it there by now. | ||
| + | We should be making better progress. | ||
| + | We are going the wrong way. | ||
| + | We have arrived at our destination. | ||
| + | The oppressor has been overthrown! | ||
| + | We must not abandon | ||
| + | We must go back. | ||
| + | Empty announcement | ||
Your | Your | ||
spinning | spinning | ||
flying | flying | ||
| + | , but it is deflected by | ||
| + | by the | ||
| + | in the | ||
| + | from behind | ||
| + | from the side | ||
| + | with | ||
| + | , but the attack is deflected by | ||
| + | , lightly tapping the target! | ||
| + | , but there is no force! | ||
| + | , but it passes right through! | ||
| + | , but the attack passes right through! | ||
| + | , but it glances away! | ||
| + | , but the attack glances away! | ||
| + | and the severed part sails off in an arc! | ||
| + | the | ||
| + | the part | ||
| + | is smashed into the body, an unrecognizable mass! | ||
| + | splits in gore! | ||
| + | collapses! | ||
| + | the injured part | ||
| + | is ripped into loose shreds! | ||
| + | is torn apart! | ||
| + | and it is mostly cut away from the rest of the torso! | ||
| + | is cloven asunder! | ||
| + | explodes into gore! | ||
| + | collapses into a lump of gore! | ||
| + | is crushed! | ||
passing through a hole in the | passing through a hole in the | ||
main part | main part | ||
jamming the | jamming the | ||
| + | part | ||
out of the wound | out of the wound | ||
through the | through the | ||
| Line 46: | Line 100: | ||
denting | denting | ||
bruising | bruising | ||
| + | the | ||
| + | apart | ||
| + | and | ||
| + | tearing apart | ||
| + | shattering | ||
| + | tearing | ||
| + | chipping | ||
| + | fracturing | ||
| + | denting | ||
| + | bruising | ||
breaking away | breaking away | ||
| + | most of | ||
| + | half of | ||
| + | a piece of | ||
| + | the rest of | ||
| + | through a hole in the | ||
| + | through the | ||
| + | and spilling | ||
| + | your | ||
fetid | fetid | ||
rotten | rotten | ||
| Line 55: | Line 127: | ||
reeking | reeking | ||
foul | foul | ||
| + | a major artery | ||
| + | an artery | ||
| + | has been opened by the attack | ||
many nerves | many nerves | ||
| + | a motor nerve | ||
| + | a sensory nerve | ||
have | have | ||
| + | been severed | ||
| + | a ligament | ||
| + | has been | ||
torn | torn | ||
sprained | sprained | ||
bruised | bruised | ||
| + | a tendon | ||
strained | strained | ||
| + | attack is interrupted! | ||
| + | have | ||
| + | has | ||
| + | become enraged! | ||
| + | has lodged firmly in the wound! | ||
| + | latch on firmly | ||
| + | latches on firmly | ||
| + | to | ||
| + | latch on firmly! | ||
| + | latches on firmly! | ||
| + | are | ||
| + | propelled away by the force of the blow! | ||
| + | been knocked unconscious! | ||
| + | been stunned again! | ||
| + | been stunned! | ||
| + | having more trouble breathing! | ||
| + | having trouble breathing! | ||
| + | feel | ||
| + | looks | ||
| + | even more sick! | ||
| + | sick! | ||
| + | is injected into the | ||
| + | crumbles over the | ||
| + | splatters over the | ||
| + | flows over the | ||
| + | pours over the | ||
| + | is sucked out of the wound! | ||
Press | Press | ||
| − | + | for more | |
| − | + | to close window | |
| + | item | ||
| + | The dead walk. Hide while you still can! | ||
| + | A vile force of darkness has arrived! | ||
| + | The enemy have come and are laying siege to the fortress. | ||
| + | An army is invading! | ||
| + | army is located out of bounds: teleporting | ||
| + | FORCED_ADMINISTRATOR | ||
| + | overlord | ||
| + | overlords | ||
| + | Empty biased index vector | ||
| + | Biased index vector computation error | ||
data | data | ||
data/save | data/save | ||
data/save/current | data/save/current | ||
data/save/current/art_image- | data/save/current/art_image- | ||
| + | .dat | ||
art_image- | art_image- | ||
data/save/current/ | data/save/current/ | ||
data/save/ | data/save/ | ||
| + | is | ||
| + | are | ||
| + | prostrating | ||
themselves | themselves | ||
| + | before | ||
| + | torturing | ||
| + | committing a depraved act upon | ||
| + | devouring | ||
| + | admiring | ||
| + | burning | ||
| + | shooting | ||
| + | surrounded by | ||
| + | massacring | ||
| + | fighting with | ||
| + | greeting | ||
| + | refusing | ||
| + | speaking with | ||
| + | embracing | ||
| + | striking down | ||
| + | raising | ||
| + | hiding | ||
| + | praying to | ||
| + | contemplating | ||
| + | cooking | ||
| + | engraving | ||
| + | impaled on | ||
| + | being flayed by | ||
| + | hanging from | ||
| + | being mutilated by | ||
| + | praying | ||
| + | weeping | ||
| + | cringing | ||
| + | screaming | ||
| + | being tortured | ||
| + | committing a depraved act | ||
| + | making a submissive gesture | ||
| + | in a fetal position | ||
| + | smeared out into a spiral | ||
| + | falling | ||
| + | dead | ||
| + | laughing | ||
| + | being shot | ||
| + | making a plaintive gesture | ||
| + | melting | ||
| + | burning | ||
looks | looks | ||
look | look | ||
| − | + | dejected | |
| + | terrified | ||
| + | offended | ||
| + | confused | ||
| + | suffering | ||
| + | withering away | ||
| + | striking a menacing pose | ||
| + | striking a triumphant pose | ||
| + | laboring | ||
| + | traveling | ||
| + | contemplating | ||
| + | cooking | ||
| + | engraving | ||
| + | unnaturally contorted | ||
| + | being flayed | ||
| + | being mutilated | ||
two | two | ||
three | three | ||
| Line 80: | Line 259: | ||
five | five | ||
Untitled | Untitled | ||
| + | , the deity of | ||
| + | , depicted as a | ||
skeletal | skeletal | ||
rotting | rotting | ||
| Line 105: | Line 286: | ||
eighteen | eighteen | ||
nineteen | nineteen | ||
| + | billion | ||
| + | million | ||
| + | thousand | ||
| + | hundred | ||
twenty | twenty | ||
thirty | thirty | ||
| Line 136: | Line 321: | ||
The impertinent lava has defaced a | The impertinent lava has defaced a | ||
The impertinent magma has defaced a | The impertinent magma has defaced a | ||
| + | sculpture has melted! | ||
Digging designation cancelled: warm stone located. | Digging designation cancelled: warm stone located. | ||
Digging designation cancelled: damp stone located. | Digging designation cancelled: damp stone located. | ||
| − | + | --------- | |
TAN_MAT | TAN_MAT | ||
Shop | Shop | ||
| Line 151: | Line 337: | ||
Mason's Workshop | Mason's Workshop | ||
Craftsman | Craftsman | ||
| + | 's Workshop | ||
Jeweler's Workshop | Jeweler's Workshop | ||
Metalsmith's Forge | Metalsmith's Forge | ||
| Line 186: | Line 373: | ||
Stone-Fall Trap | Stone-Fall Trap | ||
Weapon Trap | Weapon Trap | ||
| + | Track Stop | ||
Trap | Trap | ||
Catapult | Catapult | ||
| Line 201: | Line 389: | ||
Support | Support | ||
Gear Assembly | Gear Assembly | ||
| + | Rollers | ||
Horizontal Axle | Horizontal Axle | ||
Vertical Axle | Vertical Axle | ||
| Line 228: | Line 417: | ||
Wall | Wall | ||
Floor | Floor | ||
| + | Up Stair | ||
Down Stair | Down Stair | ||
| + | Up/Down Stair | ||
Ramp | Ramp | ||
Fortification | Fortification | ||
| + | Track (N) | ||
| + | Track (S) | ||
| + | Track (E) | ||
| + | Track (W) | ||
| + | Track (NS) | ||
| + | Track (NE) | ||
| + | Track (NW) | ||
| + | Track (SE) | ||
| + | Track (SW) | ||
| + | Track (EW) | ||
| + | Track (NSE) | ||
| + | Track (NSW) | ||
| + | Track (NEW) | ||
| + | Track (SEW) | ||
| + | Track (NSEW) | ||
| + | Track/Ramp (N) | ||
| + | Track/Ramp (S) | ||
| + | Track/Ramp (E) | ||
| + | Track/Ramp (W) | ||
| + | Track/Ramp (NS) | ||
| + | Track/Ramp (NE) | ||
| + | Track/Ramp (NW) | ||
| + | Track/Ramp (SE) | ||
| + | Track/Ramp (SW) | ||
| + | Track/Ramp (EW) | ||
| + | Track/Ramp (NSE) | ||
| + | Track/Ramp (NSW) | ||
| + | Track/Ramp (NEW) | ||
| + | Track/Ramp (SEW) | ||
| + | Track/Ramp (NSEW) | ||
Construction | Construction | ||
Vacant Shop | Vacant Shop | ||
| Line 237: | Line 458: | ||
Clothing Shop | Clothing Shop | ||
Exotic Clothing Shop | Exotic Clothing Shop | ||
| + | Lever | ||
Custom Workshop | Custom Workshop | ||
| + | Door | ||
| + | Floor Hatch | ||
| + | Wall Grate | ||
| + | Floor Grate | ||
Vertical | Vertical | ||
| + | Bars | ||
| + | Floor Bars | ||
| + | Floodgate | ||
| + | Rope | ||
| + | Chain | ||
Aquarium | Aquarium | ||
Terrarium | Terrarium | ||
Shared | Shared | ||
Rough | Rough | ||
| + | Archery Target | ||
| + | Gear Assembly | ||
| + | Rollers | ||
Horizontal | Horizontal | ||
| + | Axle | ||
| + | Pillar | ||
| + | Support | ||
Retracted | Retracted | ||
Upright | Upright | ||
| Line 250: | Line 487: | ||
Spears/Spikes | Spears/Spikes | ||
Weapon | Weapon | ||
| + | Casket | ||
| + | Sarcophagus | ||
| + | Coffin | ||
| + | Chair | ||
| + | Throne | ||
| + | Animal Trap | ||
| + | Table | ||
| + | Cabinet | ||
| + | Weapon Rack | ||
| + | Armor Stand | ||
| + | Chest | ||
| + | Coffer | ||
| + | Bag | ||
Dirt | Dirt | ||
| + | Road | ||
| + | Bridge | ||
| + | Statue | ||
| + | Slab | ||
Glass | Glass | ||
| + | Window | ||
Armor | Armor | ||
Weapon | Weapon | ||
| Line 269: | Line 524: | ||
Wood | Wood | ||
Stockpile # | Stockpile # | ||
| + | (CLT) | ||
| + | *CLT* | ||
| + | have hatched. | ||
You've caught a | You've caught a | ||
Your trap was robbed of the | Your trap was robbed of the | ||
BALLISTA | BALLISTA | ||
| + | closes. | ||
| + | You hear | ||
| + | distant | ||
| + | nearby | ||
| + | grinding. | ||
| + | close. | ||
| + | opens. | ||
| + | open. | ||
| + | has designed a masterpiece! | ||
| + | has constructed a masterpiece! | ||
preparetomb() HAS NULL owner | preparetomb() HAS NULL owner | ||
preparetomb() HAS LIVE owner | preparetomb() HAS LIVE owner | ||
| + | A masterwork of | ||
| + | has been lost! | ||
Home | Home | ||
Plot | Plot | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Mead Hall | Mead Hall | ||
Temple | Temple | ||
| Line 286: | Line 551: | ||
Entrance | Entrance | ||
Treasury | Treasury | ||
| + | Mechanism Room | ||
Guard post | Guard post | ||
| + | Noble quarters | ||
Activity Zone | Activity Zone | ||
Captive Room | Captive Room | ||
| Line 294: | Line 561: | ||
Library | Library | ||
Market Stall | Market Stall | ||
| + | Campground | ||
| + | Command Tent | ||
| + | Tent | ||
| + | Command Tent (Bld) | ||
| + | Tent (Bld) | ||
| + | Dungeon Cell | ||
| + | Animal Pit | ||
| + | Cloth Pit | ||
| + | Tanning Pit | ||
| + | Cloth Clothing Pit | ||
| + | Leather Clothing Pit | ||
| + | Bone Carving Pit | ||
| + | Gem Cutting Pit | ||
| + | Weaponsmithing Pit | ||
| + | Bowmaking Pit | ||
| + | Blacksmithing Pit | ||
| + | Armorsmithing Pit | ||
| + | Metal Crafting Pit | ||
| + | Leatherworking Pit | ||
| + | Carpentry Pit | ||
| + | Stoneworking Pit | ||
| + | Forging Pit | ||
| + | Fighting Pit | ||
| + | Animal Workshop | ||
| + | Cloth Workshop | ||
| + | Tanning Workshop | ||
| + | Cloth Clothing Workshop | ||
| + | Leather Clothing Workshop | ||
| + | Bone Carving Workshop | ||
| + | Gem Cutting Workshop | ||
| + | Weaponsmithing Workshop | ||
| + | Bowmaking Workshop | ||
| + | Blacksmithing Workshop | ||
| + | Armorsmithing Workshop | ||
| + | Metal Crafting Workshop | ||
| + | Leatherworking Shop | ||
| + | Carpentry Workshop | ||
| + | Stoneworking Workshop | ||
| + | Forging Workshop | ||
| + | Depot | ||
Invalid Type | Invalid Type | ||
Building Level Map Overflow | Building Level Map Overflow | ||
| Line 302: | Line 609: | ||
REACTION_CLASS | REACTION_CLASS | ||
HAS_MATERIAL_REACTION_PRODUCT | HAS_MATERIAL_REACTION_PRODUCT | ||
| + | HAS_ITEM_REACTION_PRODUCT | ||
UNROTTEN | UNROTTEN | ||
CONTAINS_LYE | CONTAINS_LYE | ||
| Line 327: | Line 635: | ||
ANY_PEARL_MATERIAL | ANY_PEARL_MATERIAL | ||
USE_BODY_COMPONENT | USE_BODY_COMPONENT | ||
| + | NO_EDGE_ALLOWED | ||
NOT_ENGRAVED | NOT_ENGRAVED | ||
METAL_ORE | METAL_ORE | ||
| Line 345: | Line 654: | ||
Unrecognized Building Definition (Workshop) Token: | Unrecognized Building Definition (Workshop) Token: | ||
Unrecognized Building Definition (Furnace) Token: | Unrecognized Building Definition (Furnace) Token: | ||
| + | Or | ||
| + | , Etc. | ||
Any Labor | Any Labor | ||
This is the | This is the | ||
| + | currency of | ||
| + | from the year | ||
| + | from an unknown year | ||
| + | under | ||
| + | under an obscure ruler | ||
| + | from a period of no rule | ||
RANDOM | RANDOM | ||
NONE | NONE | ||
strike | strike | ||
strikes | strikes | ||
| + | NO_SUB | ||
| + | You pull | ||
| + | pulls | ||
| + | on the embedded | ||
| + | miss | ||
| + | misses | ||
| + | lock | ||
| + | locks | ||
| + | place | ||
| + | places | ||
| + | a chokehold on | ||
| + | take | ||
| + | takes | ||
| + | down by the | ||
| + | throw | ||
| + | throws | ||
| + | pinch | ||
| + | pinches | ||
| + | gouge | ||
| + | gouges | ||
| + | bend | ||
| + | bends | ||
| + | release | ||
| + | releases | ||
| + | loosen | ||
| + | loosens | ||
| + | the joint lock of | ||
| + | on | ||
| + | the choke hold of | ||
| + | break | ||
| + | breaks | ||
| + | the grip of | ||
| + | struggle | ||
| + | struggles | ||
| + | in vain against the grip of | ||
| + | shake | ||
| + | shakes | ||
| + | around by the | ||
| + | is ripped away and remains in | ||
| + | mouth | ||
| + | grip | ||
| + | lose | ||
| + | loses | ||
| + | hold of the | ||
| + | strangle | ||
| + | pass | ||
| + | passes | ||
| + | out. | ||
| + | adjust | ||
| + | adjusts | ||
| + | grab | ||
| + | grabs | ||
| + | has moved out of range! | ||
| + | of | ||
| + | push | ||
| + | pushes | ||
| + | let | ||
| + | lets | ||
| + | drop away as | ||
attack | attack | ||
attacks | attacks | ||
| + | catch | ||
| + | catches | ||
| + | strike at | ||
| + | strikes at | ||
| + | but the shot is | ||
| + | deftly | ||
| + | just barely | ||
| + | easily | ||
| + | parried | ||
| + | by | ||
| + | but the shot is blocked! | ||
| + | attack | ||
| + | attacks | ||
| + | but | ||
| + | scramble | ||
| + | scrambles | ||
| + | roll | ||
| + | rolls | ||
| + | jump | ||
| + | jumps | ||
| + | away | ||
| + | away from | ||
| + | silently | ||
| + | but the shot is blocked | ||
| + | block | ||
| + | blocks | ||
| + | effortlessly | ||
| + | narrowly | ||
| + | deflected | ||
| + | bat | ||
| + | bats | ||
| + | aside | ||
| + | out of the air | ||
| + | leap at | ||
| + | leaps at | ||
| + | charge at | ||
| + | charges at | ||
| + | looks | ||
surprised by the ferocity of | surprised by the ferocity of | ||
| + | onslaught! | ||
| + | collide | ||
| + | collides | ||
| + | knocked over | ||
| + | and tumble | ||
| + | and tumbles | ||
| + | backward | ||
| + | bounce | ||
| + | bounces | ||
You tangle together and fall over! | You tangle together and fall over! | ||
They tangle together and fall over! | They tangle together and fall over! | ||
You tangle together and tumble forward! | You tangle together and tumble forward! | ||
They tangle together and tumble forward! | They tangle together and tumble forward! | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
corrected null contaminant | corrected null contaminant | ||
specks | specks | ||
| Line 373: | Line 788: | ||
smear | smear | ||
covering | covering | ||
| − | + | true | |
| − | + | Squad Order | |
| − | + | I am a parent. | |
| − | + | Children. | |
| − | Your name precedes you. Thank you for all that you have done. | + | I have fallen for |
| − | + | Oh, | |
| + | Is that a weapon? | ||
| + | Is this an attack? | ||
| + | Who's skulking around there? | ||
| + | Somebody up to no good... | ||
| + | A battle! | ||
| + | There's fighting! | ||
| + | I have mastered | ||
| + | I shall name you | ||
| + | This is a true masterpiece. | ||
| + | This is a masterpiece. | ||
| + | is dead? | ||
| + | I can't believe | ||
| + | is dead. | ||
| + | It feeds on blood. | ||
| + | It is drinking the blood of the living. | ||
| + | The battle rages... | ||
| + | This is a fight! | ||
| + | In the midst of conflict... | ||
| + | Has the tide turned? | ||
| + | How fragile we are... | ||
| + | How fleeting life is... | ||
| + | Gruesome wounds! | ||
| + | So easily broken... | ||
| + | Those injuries... | ||
| + | Can it all end so quickly? | ||
| + | Our time in | ||
| + | is so brief... | ||
| + | Death is all around us. | ||
| + | Death... | ||
| + | is really dead. | ||
| + | , slayer of | ||
| + | killed | ||
| + | , slayer. | ||
| + | has killed. | ||
| + | Slayer. | ||
| + | I am separated from | ||
| + | Oh, where is | ||
| + | I am together with my | ||
| + | I am reunited with my | ||
| + | This is my fight too. | ||
| + | I cannot just stand by. | ||
| + | I have a part in this. | ||
| + | in a time before time | ||
| + | in the future | ||
| + | just now | ||
| + | a few minutes ago | ||
| + | not a quarter hour ago | ||
| + | not a half hour ago | ||
| + | not one hour ago | ||
| + | a few hours ago | ||
| + | not one day ago | ||
| + | a few days ago | ||
| + | several days ago | ||
| + | a week ago | ||
| + | a few weeks ago | ||
| + | a month ago | ||
| + | a few months ago | ||
| + | months ago | ||
| + | a year ago | ||
| + | a few years ago | ||
| + | several years ago | ||
| + | many years ago | ||
| + | long ago | ||
| + | long, long ago | ||
| + | I slew | ||
| + | somebody | ||
| + | a creature | ||
| + | creatures | ||
| + | a member | ||
| + | the forces | ||
| + | many foes | ||
| + | was slain | ||
| + | by a | ||
| + | by the forces of | ||
| + | died | ||
| + | many died | ||
| + | the forces of | ||
| + | attacked | ||
| + | in | ||
| + | It is scorching hot! | ||
| + | It is freezing cold! | ||
| + | Is that | ||
| + | falling outside? | ||
| + | Looks like rain outside. | ||
| + | Looks to be snowing outside. | ||
| + | Look at the fog out there! | ||
| + | There is fog outside. | ||
| + | There is a mist outside. | ||
| + | Seems a pleasant enough | ||
| + | night | ||
| + | dawn | ||
| + | sunset | ||
| + | out there. | ||
| + | I wonder what the weather is like outside. | ||
| + | What is this? | ||
| + | It is raining. | ||
| + | It is snowing. | ||
| + | Curse this fog! I cannot see a thing. | ||
| + | I hope this fog lifts soon. | ||
| + | I hope this mist passes. | ||
| + | Look at those clouds! | ||
| + | The weather does not look too bad today. | ||
| + | The weather looks to be fine today. | ||
| + | The stars are bold tonight. | ||
| + | It is a starless night. | ||
| + | It is hot. | ||
| + | It is cold. | ||
| + | What a wind! | ||
| + | And what a wind! | ||
| + | It is a nice temperature today. | ||
| + | suspicion | ||
| + | alarm | ||
| + | shock | ||
| + | horror | ||
| + | grief | ||
| + | triumph | ||
| + | rage | ||
| + | grim | ||
| + | satisfaction | ||
| + | fear | ||
| + | sadness | ||
| + | love | ||
| + | bliss | ||
| + | vengefulness | ||
| + | terror | ||
| + | ([LIP]) | ||
| + | ([lip]) | ||
| + | I don't remember clearly. | ||
| + | What happened? | ||
| + | I am your loyal | ||
| + | The task is accomplished. | ||
| + | has been driven from | ||
| + | The need for my task seems to have passed. | ||
| + | The enemy will be driven off. | ||
| + | There will be no rest for the enemy. | ||
| + | I am a little confused. | ||
| + | I am sort of confused. | ||
| + | I am confused. | ||
| + | I am very confused. | ||
| + | Commendable! Your loyalty and bravery cannot be denied. | ||
| + | . What do you command? | ||
| + | I cannot accept this honor. I am sorry. | ||
| + | Gladly. I will be your | ||
| + | I am sorry. I do not think there is room for me. | ||
| + | You are not worthy of such an honor yet. I am sorry. | ||
| + | Gladly. You are now one of my | ||
| + | I am sorry. There is no room for you here. | ||
| + | You can no longer be a | ||
| + | I would be honored if you would become a | ||
| + | . Will you have me as | ||
| + | I would be honored to serve as a | ||
| + | . Will you have me? | ||
| + | Come with me and I'll bring you to safety. | ||
| + | Please help me! | ||
| + | Salutations | ||
| + | Greetings | ||
| + | Hello | ||
| + | An honor as always. How can I be of service? | ||
| + | . It is good to see you. | ||
| + | is dumbstruck for a moment. | ||
| + | A legend? Here? I can scarcely believe it. | ||
| + | I am honored to be in your presence. | ||
| + | It is an honor. | ||
| + | Your name precedes you. Thank you for all that you have done. | ||
| + | It is good to finally meet you! | ||
Welcome home, my child. | Welcome home, my child. | ||
Welcome to the | Welcome to the | ||
| + | How are you, my | ||
| + | It's great to have a friend like you! | ||
| + | And what exactly do you want? | ||
| + | Are you ready to learn? | ||
| + | Been in any good scraps today? | ||
| + | Let's not hurt anybody. | ||
| + | Make any good deals lately? | ||
| + | Long live the cause! | ||
| + | Thank you for keeping us safe. | ||
| + | Don't let the enemy rest. | ||
| + | Don't try to throw your weight around. | ||
| + | I have nothing for you. | ||
| + | I value your loyalty. | ||
| + | It really is a pleasure to speak with you again. | ||
| + | It is amazing how far you've come. Welcome home. | ||
| + | It's good to see you have companions to travel with on your adventures. | ||
| + | I know you can handle yourself, but be careful out there. | ||
Hopefully your friends can dissuade you from this foolishness. | Hopefully your friends can dissuade you from this foolishness. | ||
Traveling alone in the wilds?! You know better than that. | Traveling alone in the wilds?! You know better than that. | ||
Only a hero such as yourself can travel at night. The bogeyman would get me. | Only a hero such as yourself can travel at night. The bogeyman would get me. | ||
| + | I know you've seen your share of adventure, but be careful or the bogeyman may get you. | ||
Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | Only a fool would travel alone at night! Take shelter or the bogeyman will get you. | ||
Night is falling. You'd better stay indoors, or the bogeyman will get you. | Night is falling. You'd better stay indoors, or the bogeyman will get you. | ||
The sun will set soon. Be careful that the bogeyman doesn't get you. | The sun will set soon. Be careful that the bogeyman doesn't get you. | ||
Don't travel alone at night, or the bogeyman will get you. | Don't travel alone at night, or the bogeyman will get you. | ||
| + | I hate you. | ||
| + | Vile creature! | ||
| + | The enemy! | ||
| + | Murderer! | ||
| + | I must obey the master! | ||
| + | Gwargh! | ||
| + | Ahhh... | ||
| + | Monstrosity! | ||
| + | Get away from me! | ||
| + | Don't talk to me. | ||
| + | Behold, mortal. I am | ||
| + | a divine being | ||
| + | . I know why you have come. | ||
| + | Well, let's see... | ||
| + | we've got | ||
| + | deaths | ||
| + | the death | ||
| + | law-breaking | ||
| + | the fighting | ||
| + | armies on the march | ||
| + | the army on the march | ||
| + | abductions | ||
| + | the abduction | ||
| + | occupations | ||
| + | the occupation | ||
| + | beasts | ||
| + | the beast | ||
| + | criminals | ||
| + | bandits | ||
| + | skulking vermin | ||
| + | bone-chilling horror | ||
| + | ruffians | ||
| + | open war | ||
| + | brewing trouble with our neighbors | ||
| + | I've forgotten what trouble it was... | ||
| + | Wait here until I return. | ||
| + | Let's continue onward together. | ||
| + | Can you tell me the way to | ||
| + | Can you tell me where I can find | ||
| + | Please guide me to | ||
| + | We can no longer travel together. | ||
| + | I'm giving up on this hopeless venture. | ||
| + | I'm returning on my own. | ||
| + | I hope you find what you are seeking here. | ||
| + | Now we will live under | ||
| + | They must be stopped by any means at our disposal. | ||
| + | It's not my problem. | ||
| + | It was inevitable. | ||
| + | This is the life for me. | ||
| + | I don't know anything else about them. | ||
| + | We are in the right in all matters. | ||
| + | It's for the best. | ||
| + | I don't care one way or another. | ||
| + | I hate them. | ||
| + | I am afraid of them. | ||
| + | They are terrific. | ||
| + | Now we will have to build our own future. | ||
| + | Are we close? | ||
| + | You are bound to obey me. | ||
| + | How are you enjoying the adventure? | ||
| + | Where should I take you? | ||
| + | Soon the world will be set right. | ||
| + | We shall bring | ||
| + | home safely. | ||
| + | I've forgotten what I was going to say... | ||
| + | Tell me about | ||
| + | the deaths | ||
| + | the law-breaking | ||
| + | the abductions | ||
| + | the beasts | ||
| + | the criminals | ||
| + | the bandits | ||
| + | the skulking vermin | ||
| + | the bone-chilling horror | ||
| + | the ruffians | ||
| + | the open war | ||
| + | the brewing trouble | ||
| + | How have things been? | ||
| + | How's life here? | ||
| + | It has been the same as ever. | ||
| + | The group | ||
| + | must be driven off or subjugated. | ||
| + | could afford to learn a lesson or two, though open conflict would be unwise. | ||
| + | In any case, peace is no longer an option. | ||
| + | This war must end with our victory. | ||
| + | Their tribute is not enough. | ||
| + | We can no longer pay them homage. | ||
| + | I tire of this pointless skirmishing. | ||
| + | I wish I could tell you where to begin your search. Until then, you are free to do as you please. | ||
| + | is not at war with us | ||
| + | is at war with us. | ||
| + | is paying us tribute | ||
| + | accepts our tribute | ||
| + | is skirmishing with us. | ||
| + | is unknown us. | ||
| + | and there is friendship between our peoples. | ||
| + | and there is no hard feeling between our peoples. | ||
| + | but there is ill-will between our peoples. | ||
| + | The trouble started because of | ||
| + | a dispute over | ||
| + | the treatment of animals | ||
| + | the treatment of plants | ||
| + | torture | ||
| + | a formalized agreement | ||
| + | truthfulness | ||
| + | the devouring of the bodies of sapient beings | ||
| + | the display of war and hunting trophies | ||
| + | the adversary's inability to communicate and form treaties | ||
| + | prior aggression by the adversary | ||
| + | a first contact that went horribly wrong | ||
| + | the adversary's refusal to form treaties | ||
| + | the adversary's abuse of the aggressor's fallen | ||
| + | an incident involving a lost diplomat | ||
| + | a disagreement over prior treaties | ||
| + | an incident involving a trade caravan | ||
| + | territory | ||
| + | water rights | ||
| + | grazing rights | ||
| + | fishing rights | ||
| + | rights-of-way | ||
| + | livestock ownership | ||
| + | general ill feelings over past historical events | ||
| + | a previous war | ||
| + | a previous battle | ||
| + | a previous duel | ||
| + | a previous conquest | ||
| + | an abduction | ||
| + | an act of theft | ||
| + | an attack by a beast | ||
| + | a journey | ||
| + | a previous insurrection | ||
| + | There is also | ||
| + | a family matter | ||
| + | the issue of their godlessness | ||
| + | the issue of their worship of | ||
| + | the issue of their oneness with | ||
| + | the natural issue of their worship of | ||
| + | the natural issue of their oneness with | ||
| + | Be careful, for their leader | ||
| + | is my | ||
| + | It does not help matters that their leader | ||
| + | I don't really know. | ||
| + | They do not feel challenged at all. | ||
| + | They still hold this area, but they do not feel certain. | ||
| + | Their strength has been challenged, and their hold has loosened. | ||
| + | Their strength has been broken. | ||
| + | They consider you an infamous villain among those opposing them. | ||
| + | They consider you a leader of the opposition. | ||
| + | They consider you a key figure in the opposition. | ||
| + | You are considered an integral part of the opposition. | ||
| + | You are considered part of the opposition. | ||
| + | There are guards patrolling | ||
| + | There are guards in | ||
| + | the mead hall | ||
| + | a cottage | ||
| + | the keep | ||
| + | the great tower | ||
| + | a house | ||
| + | a hillock | ||
| + | a tree | ||
| + | an abandoned shop | ||
| + | a food imports store | ||
| + | a clothing imports store | ||
| + | a general imports store | ||
| + | a cloth shop | ||
| + | a leather shop | ||
| + | a woven clothing shop | ||
| + | a leather clothing shop | ||
| + | a bone carver's shop | ||
| + | a gem cutter's shop | ||
| + | a weaponsmith's shop | ||
| + | a bowyer's shop | ||
| + | a blacksmith's shop | ||
| + | a armorsmith's shop | ||
| + | a metal craft shop | ||
| + | a leather goods shop | ||
| + | a carpenter's shop | ||
| + | a stone furniture shop | ||
| + | a metal furniture shop | ||
| + | a tavern | ||
| + | the imported goods market | ||
| + | the imported food market | ||
| + | the imported clothing market | ||
| + | the meat market | ||
| + | the fruit and vegetable market | ||
| + | the cheese market | ||
| + | the processed goods market | ||
| + | There is a long-ranging patrol | ||
| + | I have no idea. | ||
| + | I'd watch out for them. | ||
| + | There are no fewer than | ||
| + | other groups vying for control. | ||
| + | are vying for control. | ||
| + | I haven't heard anything like that. | ||
| + | No fewer than | ||
| + | groups fled. | ||
| + | One group organized itself. | ||
| + | A few separate groups were organized. | ||
| + | fled before the attack. | ||
| + | Nobody I remember. | ||
| + | You sound like a troublemaker. | ||
| + | has occupied | ||
| + | rules | ||
| + | I am | ||
| + | is a group of | ||
| + | I rule | ||
| + | from this capital as well | ||
| + | Not that it matters, as | ||
| + | abides here in magnificence | ||
| + | Not that it matters, as the seat of | ||
| + | is here, and | ||
| + | the blood-drinker allows no chattel to rise | ||
| + | the law is absolute | ||
| + | The seat of | ||
| + | is also located here | ||
| + | I was reunited with | ||
| + | was reunited with | ||
| + | through my efforts | ||
| + | and it is all thanks to | ||
| + | I found myself dead. | ||
| + | I found | ||
| + | dead. | ||
| + | I died. | ||
| + | died. | ||
| + | perpetrated | ||
| + | a production order violation | ||
| + | a export prohibition violation | ||
| + | a job order violation | ||
| + | a conspiracy to slow labor | ||
| + | a murder | ||
| + | disorderly conduct | ||
| + | building destruction | ||
| + | vandalism | ||
| + | a theft | ||
| + | a robbery | ||
| + | blood-drinking | ||
| + | demanded submission from | ||
| + | escalated a conflict with | ||
| + | agreed to | ||
| + | offer of tribute from | ||
| + | refused | ||
| + | demand of tribute from | ||
| + | accepted a peace offer from | ||
| + | to stop the conflict between | ||
| + | refused an offer of peace from | ||
| + | regarding the conflict between | ||
| + | informed | ||
| + | that tribute would no longer be offered | ||
| + | claimed | ||
| + | in the name of | ||
| + | became | ||
| + | ruler | ||
| + | , replacing | ||
| + | I hear | ||
| + | has a real mean streak. | ||
| + | Best keep your head down. | ||
| + | I hear that there is an insurrection against | ||
| + | I hear that | ||
| + | lost | ||
| + | after an insurrection | ||
| + | waited out an insurrection in | ||
| + | crushed an insurrection in | ||
| + | We reclaimed | ||
| + | I hear that a group calling itself | ||
| + | reclaimed | ||
| + | on behalf of | ||
| + | We founded | ||
| + | founded | ||
| + | after a long journey from the lands of | ||
| + | I hear that a group from | ||
| + | left to reclaim the ruins | ||
| + | left to found a new settlement | ||
| + | This place has been conquered | ||
| + | has been conquered | ||
| + | We formed | ||
| + | in order to find better lives | ||
| + | moved on in search of a better future | ||
| + | after the horrible mismanagement of | ||
| + | We had to pull out of | ||
| + | gave up on their occupation of | ||
| + | We banded up as | ||
| + | and escaped | ||
| + | I hear that refugees calling themselves | ||
| + | fled | ||
| + | from | ||
| + | just before an army | ||
| + | led by | ||
| + | descended upon the place. | ||
| + | I heard that | ||
| + | I heard that there was an incident. | ||
| + | was kidnapped | ||
| + | Goodbye. | ||
| + | lives in | ||
| + | If you want to find a relative, | ||
| + | If you want to offer your condolences, | ||
| + | should talk to | ||
| + | should travel to | ||
| + | We weren't personally acquainted. | ||
| + | You may enjoy these times of peace, but remain vigilant. | ||
| + | My condolences. | ||
| + | What will you do about it? | ||
| + | What should I do about it? | ||
| + | Come, join me on my adventures! | ||
| + | Join me and we'll bring | ||
| + | this poor soul | ||
| + | back home! | ||
| + | Join me and we can shake off the yoke of | ||
| + | the oppressors | ||
| + | the weary shoulders of the people of | ||
| + | this place | ||
| + | forever! | ||
| + | I'm with you on this. | ||
| + | Thank you! | ||
| + | This must be stopped by any means at our disposal. | ||
| + | It is terrifying. | ||
| + | I don't know anything about that. | ||
| + | I hate it. | ||
| + | I am afraid of it. | ||
| + | That is sad but not unexpected. | ||
| + | That is terrible. | ||
| + | That's terrific! | ||
| + | Nevermind. | ||
| + | I'd like to stay here another day if you don't mind. | ||
| + | Please let me shelter here for the night. | ||
| + | Uh... what was that? | ||
| + | Of course. My pleasure. | ||
| + | Certainly. It would be terrible to leave someone to fend for themselves after sunset. | ||
| + | Ah, I'm sorry. Permission is not mine to give. | ||
| + | Here's something you might be interested in... | ||
| + | I'm in charge of | ||
| + | now. Make way for | ||
| + | I've forgotten my bold pronouncement... | ||
Let's trade. | Let's trade. | ||
| + | this hall | ||
| + | this keep | ||
| + | this temple | ||
| + | this tower | ||
| + | this market | ||
| + | this tomb | ||
| + | this dungeon | ||
| + | these sewers | ||
| + | these catacombs | ||
| + | this spire | ||
| + | This is my new home. | ||
| + | Intruder! Intruder! | ||
| + | Would you agree to become | ||
| + | someone | ||
| + | , taking over my duties and responsibilities? | ||
| + | Would you please adopt | ||
| + | this poor nameless child | ||
| + | I accept this honor. | ||
| + | I am sorry, but I am otherwise disposed. | ||
| + | I will accept the child into my home. | ||
| + | It has always been my dream to start a family. | ||
| + | This must be the will of | ||
| + | I'm sorry, but I'm unable to help. | ||
| + | Why are you traveling? | ||
| + | Do they have a firm grip on these lands? | ||
| + | Where are their forces? Are there patrols or guards? | ||
| + | Does anybody else still have a stake in these lands? | ||
| + | Did anybody flee the attack? | ||
| + | Tell me about the local ruler. | ||
| + | Does this settlement engage in trade? Tell me about those places. | ||
| + | Look at the sky! Are we in the Underworld? | ||
| + | What an odd glow! | ||
| + | At least it doesn't rain down here. | ||
| + | Is it raining? | ||
| + | I have confidence in your abilities. | ||
| + | What a strange place! | ||
| + | It is invigorating to be out in the wilds! | ||
| + | It is good to be outdoors. | ||
| + | Indoors, outdoors. It's all the same to me as long as the weather's fine. | ||
| + | How I long for civilization... | ||
| + | I would prefer to be indoors. | ||
| + | How sinister the glow... | ||
| + | I would prefer to be outdoors. | ||
| + | It is good to be indoors. | ||
| + | It sure is dark down here. | ||
| + | Where am I? | ||
| + | Tell me about this area. | ||
| + | Let us stop this pointless fighting! | ||
| + | I accept your offer. | ||
| + | I have no reason to accept this. | ||
| + | Gladly. May this new age of harmony last a thousand year. | ||
| + | Never. | ||
| + | I agree to submit to your request. | ||
| + | I will not bow before you. | ||
| + | offers to pay homage to | ||
| + | will no longer pay homage to | ||
| + | Let there be peace between | ||
| + | must pay homage to | ||
| + | or suffer the consequences. | ||
| + | Drop | ||
| + | the object I can't remember | ||
| + | Where is | ||
| + | You must yield! | ||
| + | The bond is broken! Return to the Underworld and trouble us no more! | ||
| + | You are bound to me! | ||
| + | Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand. | ||
| + | You look like a mighty warrior indeed. | ||
| + | Tell me about your family. | ||
| + | Of course. | ||
| + | Yes, let's go. | ||
| + | Sorry, I'm otherwise occupied. | ||
You'll have to talk to somebody older. | You'll have to talk to somebody older. | ||
| + | Really? Please come closer. | ||
Fantastic! Please come closer and ask again. | Fantastic! Please come closer and ask again. | ||
| − | + | Really? Alright. | |
| + | Of course. Let's do business. | ||
Come see me in my store sometime. | Come see me in my store sometime. | ||
| + | Come see me at the trade depot sometime. | ||
Come see me in the market sometime. | Come see me in the market sometime. | ||
You should probably try a shopkeeper. | You should probably try a shopkeeper. | ||
| − | + | This is | |
| − | + | No such place exists. | |
| − | + | is well-traveled and would probably have that information. | |
| − | + | However, the | |
| − | + | not be able to guide you personally. It is the best I can do. | |
| − | + | I don't know myself, and I don't even know anybody that could tell you. | |
| − | + | Probably on the move or deep underground, but I can't be sure. | |
| − | + | I'm returning to my home in | |
| − | + | I'm going to | |
| − | + | to take up my position | |
| + | as | ||
| + | to move into my new home with | ||
| + | spouse | ||
| + | wife | ||
| + | husband | ||
| + | to start a new life | ||
| + | in search of a thrilling adventure | ||
| + | in search of excitement | ||
| + | in search of adventure | ||
| + | in search of work | ||
| + | , and wealth and pleasures beyond measure! | ||
| + | . Perhaps I'll finally make my fortune! | ||
| + | and maybe something to drink as well! | ||
| + | I'm on an important mission. | ||
| + | I'm returning from my patrol. | ||
| + | I'm just out for a stroll. | ||
| + | I was just out for some water. | ||
| + | I was out visiting the temple. | ||
| + | I was just out at the tavern. | ||
| + | I'm walking my patrol. | ||
| + | I'm going out for some water. | ||
| + | I'm going to visit the temple. | ||
| + | I'm going out to the tavern. | ||
| + | I'm not planning a journey. | ||
| + | trades directly with no fewer than | ||
| + | other major settlements. | ||
| + | The largest of these is | ||
| + | engages in trades with | ||
| + | There are | ||
| + | villages which utilize the market here. | ||
| + | The villages | ||
| + | The village | ||
| + | is the only other settlement to utilize the market here. | ||
| + | utilize the market here. | ||
| + | This place is insulated from the rest of the world, at least in terms of trade. | ||
| + | The people of | ||
| + | go to | ||
| + | to trade. | ||
| + | other villages which utilize the market there. | ||
| + | is the only other settlement to utilize the market there. | ||
| + | also utilize the market there. | ||
| + | There's nothing organized here. | ||
| + | Where? | ||
| + | That's me. I'm right here. | ||
| + | Yes, master. Ask and I shall obey. | ||
Ask me when I've returned to my home! | Ask me when I've returned to my home! | ||
| − | + | I'd rather not say. | |
| − | + | mother | |
| − | + | father | |
| − | + | parent | |
| − | + | daughter | |
| − | + | child | |
| − | + | grandmother | |
| − | + | grandfather | |
| − | + | grandparent | |
| − | + | grandchild | |
| − | + | brother | |
| − | + | sister | |
| − | + | sibling | |
| − | + | aunt | |
| − | + | uncle | |
| − | + | niece | |
| − | + | nephew | |
| − | + | cousin | |
| − | + | , is it really you? | |
| − | + | Dear | |
| − | + | Is it really you? | |
| − | + | get your | |
| − | + | your very own | |
| − | + | real | |
| − | + | authentic | |
| − | + | clear | |
| − | + | all the way | |
| − | + | distant | |
| − | + | faraway | |
| − | + | fair | |
| − | + | the great | |
| − | + | here | |
| − | + | right here | |
| − | + | ! Today only | |
| − | + | ! Limited supply | |
| − | + | ! Best price in town | |
| − | + | were | |
| − | + | was | |
| − | + | tanned | |
| − | + | made | |
| − | + | right here in | |
| − | + | town | |
| − | + | the surrounding area | |
| − | + | just outside town | |
| − | + | a village nearby | |
| − | + | the settlements | |
| − | + | out to the | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | the | ||
| − | |||
| − | the | ||
west | west | ||
east | east | ||
| Line 489: | Line 1,510: | ||
southwest | southwest | ||
southeast | southeast | ||
| − | + | some of my kind | |
| − | + | some of our kind | |
| − | + | out to the | |
| − | + | Are you interested in | |
| − | + | Might I interest you in | |
| − | + | Great | |
| − | + | Splendid | |
| − | + | Good | |
| − | + | Decent | |
| − | + | Fantastic | |
| − | + | Excellent | |
| − | + | there | |
| − | + | right there | |
| − | + | my friend | |
| − | + | my good | |
| − | + | woman | |
| − | + | person | |
| − | + | Stop! This isn't happening! | |
| − | + | We yield! We yield! | |
| − | + | I yield! I yield! | |
| − | + | We will fight no more. | |
| − | + | I will fight no more. | |
| − | + | Never! | |
| − | + | You first, coward! | |
| − | + | Okay! I'll do it. | |
| − | + | spits out | |
| − | + | drops | |
| − | + | Over my dead body! | |
| − | + | I am compelled to continue! | |
| − | + | That's too suspicious! | |
| − | was | + | Somebody help! |
| − | + | Ah... uh... | |
| − | + | The horror... | |
| − | + | Ha ha ha! Yes! | |
| − | + | Rawr!!! | |
| − | + | Hmmm... | |
| − | + | Waaaaa... | |
| − | This | + | How incredibly satisfying! |
| − | There is no | + | Oh joyous occasion! |
| − | + | The love overwhelms me! | |
| − | + | Such sweet bliss! | |
| − | There is | + | Every last one of you will pay with your lives! |
| − | There is | + | Ahhhhhhh! No! |
| − | + | That's incredibly suspicious! | |
| − | + | What's going on?! | |
| − | + | What's that?! | |
| + | The horror consumes me! | ||
| + | I cannot be overwhelmed by grief! | ||
| + | Fantastic! | ||
| + | I am so angry! | ||
| + | Yes! It is done. | ||
| + | I must not succumb to fear! | ||
| + | I feel such unbearable sadness... | ||
| + | That was very satisfying! | ||
| + | I am so happy! | ||
| + | I feel such love! | ||
| + | How blissful! | ||
| + | I will take revenge! | ||
| + | I must press on! | ||
| + | That's suspicious! | ||
| + | That's alarming! | ||
| + | Most shocking! | ||
| + | This is truly horrifying. | ||
| + | I am almost overcome by grief. | ||
| + | This is great! | ||
| + | I am about to lose it! | ||
| + | It is done. | ||
| + | Begone fear! | ||
| + | I cannot give in to sadness. | ||
| + | I am very satisfied. | ||
| + | This is a joyous time. | ||
| + | This is love. | ||
| + | How blissful I am. | ||
| + | I will have my revenge. | ||
| + | I am not scared! | ||
| + | How suspicious... | ||
| + | That was alarming. | ||
| + | I will master myself. | ||
| + | This cannot horrify me. | ||
| + | I must let grief pass me by. | ||
| + | I feel like a victor. | ||
| + | I'm a little angry. | ||
| + | It has come to pass. | ||
| + | This doesn't scare me. | ||
| + | I feel somewhat sad. | ||
| + | That was satisfying. | ||
| + | This is nice. | ||
| + | Is this love? | ||
| + | This could be bliss. | ||
| + | This might require an answer. | ||
| + | I feel no terror. | ||
| + | Takes all kinds these days. | ||
| + | What is it this time... | ||
| + | That did not shock me. | ||
| + | I am not upset by this. | ||
| + | Grief? I feel nothing. | ||
| + | There is no need for celebration. | ||
| + | I have no feelings of rage. | ||
| + | I guess it could be considered grimly satisfying. | ||
| + | This does not scare me. | ||
| + | I am not feeling sad right now. | ||
| + | That was not satisfying. | ||
| + | I suppose this would be a joyous occasion. | ||
| + | There is no love. | ||
| + | I do not see the bliss in this. | ||
| + | There is no need to feel vengeful. | ||
| + | I laugh in the face of death! | ||
| + | Help! Save me! | ||
| + | I must withdraw! | ||
| + | Fool! | ||
| + | What is this madness? Calm yourself! | ||
| + | (to | ||
PLACE | PLACE | ||
the wilds | the wilds | ||
| Line 566: | Line 1,653: | ||
REGION_WEATHER | REGION_WEATHER | ||
CREATION_ZONE | CREATION_ZONE | ||
| + | VEHICLE | ||
| + | ARMY | ||
| + | ARMY_CONTROLLER | ||
| + | ARMY_TRACKING_INFO | ||
| + | CULTURAL_IDENTITY | ||
| + | AGREEMENT | ||
SPEAKER | SPEAKER | ||
AUDIENCE | AUDIENCE | ||
| − | + | A night creature has infiltrated our communities and now makes prey of us. | |
| − | You | + | An evil lurks within. |
| − | + | As you know, we are at war. You might be able to strike our enemies where our armies cannot reach. | |
| − | + | A great beast threatens to bring ruin upon our people. | |
| − | + | We have been under siege by an ancient force of nature. | |
| − | + | It is time to send our cursed enemy back to the underworld. | |
| − | + | Our people have been tormented by a fearsome foe. | |
| − | + | A beast horrible beyond imagining threatens us. | |
| − | + | A creature of the night has our people cowering in fear. | |
| − | + | The forces of darkness have descended upon us. | |
| − | + | A terror most foul from the evil depths nigh the underworld plagues us. | |
| − | + | A vile monster from the bowels of the earth has been preying on our people. | |
| − | + | A beast from underground has been assailing us. | |
| − | + | At times, creeping things slither out from below ground. | |
| − | + | We are besieged by a terrifying monster from the harshest wilderness. | |
| − | + | A savage beast from the thick of the wilds hunts us at will. | |
| − | + | A ferocious wild animal has been set on us by nature. | |
| − | + | A ferocious unnatural beast has become the bane of our people. | |
| − | + | A beast from the wilds has been harassing our people. | |
| − | + | Vanquishing a great beast on our behalf would bring us all much glory. | |
| − | + | Mastering the forces of nature would glorify us in the eyes of the world. | |
| − | + | Demons from the underworld must not be permitted to walk freely upon the land. | |
| − | + | Not far from here, a fearsome creature has made its home. | |
| − | + | Terrible monstrosities live deep under the ground. | |
| − | + | The world is safer for travelers when night creatures no longer stalk the darkness. | |
| − | + | A force of evil has arisen in the world. | |
| − | + | Something truly horrifying has vomited itself forth from the depths of the world. | |
| − | + | A great monster from the underground is said to have emerged from the darkness. | |
| − | + | A vile beast from the caverns now walks the land. | |
| − | + | A lurking pest has come up from the underground. | |
| − | + | At the end of the world dwell the fiercest beasts of legend. | |
| − | + | Creatures grow mighty out in the wildest regions. | |
| − | + | You might win fame by putting down a wild beast of great renown. | |
| − | + | Sometimes animals just get out of control. | |
| − | + | Seek this place if you wish to confront | |
| − | + | This insidious evil is | |
| − | + | Seek this place if you hunt | |
| − | + | The creature is | |
| − | + | Slave | |
| − | + | Prisoner | |
| − | + | Body corrupted beyond reckoning, | |
| − | + | assumes a beastly form to terrorize us. | |
| − | + | Knowing no mercy, | |
| − | + | devoured | |
| − | + | devoured our livestock | |
| − | + | stole | |
| − | + | stole our treasures | |
| − | + | destroyed | |
| − | + | a mead hall | |
| − | + | a keep | |
| − | + | a temple | |
| − | + | a tower | |
| − | + | a market | |
| − | + | a tomb | |
| − | + | an underworld spire | |
| − | + | a dungeon | |
| − | + | the sewers | |
| − | + | the catacombs | |
| − | + | destroyed our homes | |
| − | + | profaned | |
| − | + | disturbed | |
| − | + | profaned our homes | |
| − | + | This bloodsucking fiend | |
| − | + | This vile fiend | |
| − | + | even | |
| − | + | murdered | |
| − | + | has even killed | |
| − | + | has killed | |
| − | + | lust for murder | |
| − | + | , among them | |
| − | + | calms down.] | |
| − | + | There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true. | |
| − | + | None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you. | |
| − | + | pauses to regain | |
| − | + | composure.] | |
| − | + | It pains me all the more, for the foul villain | |
| − | + | was once | |
| − | + | my own | |
| − | + | , now twisted into monstrosity | |
| − | + | , now cursed | |
| − | + | Save us from this | |
| − | + | traitor | |
| − | + | Beware! It it said that only | |
| − | + | It is said that | |
| − | + | harms the creature. | |
| − | + | Other arms may not cut so deeply. | |
| − | + | Our people have been pestered by skulking villains. | |
| − | + | A marauding warband is threatening our people. | |
| − | + | Malicious outlaws have brought terror to our doorsteps. | |
| − | + | Particular outlaws have been causing us much hardship. | |
| − | + | A sprawling criminal organization has left our people living in fear. | |
| − | + | A scheming criminal gang has eluded capture for far too long. | |
| − | + | A lowly group of outcasts have perpetrated enough crimes against our community to gain notice. | |
| − | + | There are foul goings-on | |
| − | + | over at | |
| − | + | They have a | |
| − | + | called | |
| − | + | somewhere | |
| − | + | around here | |
| − | + | A bandit gang | |
| − | + | led by | |
| − | + | calling itself | |
| − | + | has been harassing people on the street! | |
| − | + | has been harassing people over in | |
| − | + | The army of | |
| − | + | is marching here! | |
| − | + | is marching on | |
| − | + | There's absolutely nothing interesting around here. | |
| − | + | I am a | |
| − | + | of the | |
| − | + | , as are you | |
| − | + | forgetful guard | |
| − | + | I am a slave of | |
| − | + | I am a prisoner of | |
| − | + | Please help me to escape from this place. | |
| − | + | But mostly I just like to drink. | |
| − | + | How I long for some excitement in my life... | |
| − | + | I've always dreamed of seeing far-away places. | |
| − | + | I would give anything to be away from here. I can't stand the boredom! | |
| − | + | Can you lead me to battle and a warrior's death? | |
| − | + | is overcome for a moment. | |
| − | + | ] No... I don't want to talk about it. | |
| − | + | There is a great keep there | |
| − | + | named | |
| − | + | There is a temple | |
| − | + | there | |
| − | + | There is a tomb | |
| − | + | housing | |
| − | + | is there. | |
| − | + | It is a place of great evil. | |
| − | + | looks around nervously and leans forward, speaking quietly. | |
| − | + | It is rumored that the dead rise and stalk the living! | |
| − | + | That place is blessed. | |
| − | + | Savage beasts call it their home. | |
| − | + | ! It's terrifying. | |
| − | + | have been known to hunt out there. | |
| − | + | roam freely out there. | |
| − | + | I don't know very much about it. | |
| − | + | I am the | |
| − | + | STRANGUS | |
| − | + | AUGIS | |
| − | + | STORKIS | |
| − | + | [PRO_SUB] | |
| − | + | [PRO_OBJ] | |
| − | + | [PRO_POS] | |
| − | + | I've defeated many fearsome opponents! | |
| − | + | We are in | |
| − | + | [You receive a detailed description.] | |
| − | + | is in | |
| − | + | I've heard of a place called | |
| − | + | The surrounding area is called | |
| − | + | Search first in | |
| − | + | a dark tower | |
| − | + | the dungeon | |
| − | + | here | |
| − | + | Search first in the mead hall to the | |
| − | + | Search first in a cottage to the | |
| − | + | Search first in the keep to the | |
| − | + | , for I speak of our master | |
| − | + | Search first in the great tower to the | |
| − | + | Search first in a house to the | |
| − | + | Search first in a hillock to the | |
| − | + | Search first in a tree to the | |
| − | + | to the | |
| − | + | Search first by the well to the | |
| − | + | Must be right around here somewhere. | |
| − | + | I'm not sure exactly where to look. | |
| − | + | Hey... that sounds like a great idea! | |
| − | + | Surely any place is better than this. Let's set off immediately! | |
| − | + | Nothing beats the open road. Let us be off! | |
| − | + | I've always wanted to travel the world. Let us be off! | |
| − | + | Excitement! Adventure! I am thrilled to join you. | |
| − | + | I will agree to guide you if you lead me to glory and death. | |
| − | + | I will agree to travel with you if you lead me to glory and death. | |
| − | + | Take me away from here. | |
| − | + | Let us leave as soon as possible. | |
| − | + | This is a cause worthy of struggle. | |
| − | + | I'm sorry. My duty is here. | |
| − | + | It is I that would lead you, but I have no need of your protection. | |
| − | + | Ha! Such enthusiasm from one such as yourself. | |
| − | + | With a band so large, what share of the glory would I have? | |
| − | + | I'm sorry. I can't go with you. | |
| − | + | I have no interest in your objectives. | |
| − | + | I am unfit to brave danger with you. | |
| − | + | I would... rather not. | |
| − | + | Greet listener | |
| − | + | greet | |
| − | + | hello | |
| − | + | Nevermind | |
| − | + | nevermind | |
| − | + | Summarize the many troubles | |
| − | + | trouble | |
| − | + | Demand an item (barter screen) | |
| − | + | demand | |
| − | + | object | |
| − | + | Ask favor, place request, make demand or issue order (new menu) | |
| − | + | favor | |
| − | + | request | |
| − | + | order | |
| − | + | Claim this site for yourself (group naming menu) | |
| − | + | claim | |
| − | + | Claim this site for yourself and | |
| − | + | Ask for directions (new menu) | |
| − | + | directions | |
| − | + | where | |
| − | + | Bring up specific incident or rumor (new menu) | |
| − | + | incident | |
| − | + | rumor | |
| − | + | tell | |
| − | + | Ask about | |
| − | + | death | |
| − | + | crime | |
| − | + | fight | |
| − | + | conflict | |
| − | + | army | |
| − | + | march | |
| − | + | abduction | |
| − | + | kidnap | |
| − | + | occupation | |
| − | + | beast | |
| − | + | criminal | |
| − | + | bandit | |
| − | + | skulking | |
| − | + | vermin | |
| − | + | ruffian | |
| − | + | Inquire about any troubles | |
| − | + | troubles | |
| − | + | Request a guide to | |
| − | + | Ask for directions to | |
| − | + | Ask for the whereabouts of | |
| − | + | Ask listener to wait here | |
| − | + | wait | |
| − | + | stay | |
| − | + | Ask listener to follow you | |
| − | + | follow | |
| − | + | come | |
| − | + | Cancel the agreement | |
| − | + | cancel | |
| − | + | leave | |
| − | + | Complain about the agreement | |
| − | + | complain | |
| − | + | Bring up the journey together | |
| − | + | journey | |
| − | + | agreement | |
| − | + | Tell listener that nothing has changed | |
| − | + | nothing | |
| − | + | Give an order based on | |
| − | + | 's relationship with | |
| − | + | Go into | |
| − | + | diplomacy | |
| − | + | relations | |
| − | + | land | |
| − | + | Summarize the hold of | |
| − | + | on its territory | |
| − | + | patrol | |
| − | + | guards | |
| − | + | forces | |
| − | + | Summarize the local disposition of the forces of | |
| − | + | other | |
| − | + | rebels | |
| − | + | opposition | |
| − | + | stakeholders | |
| − | + | Summarize your views on the opposition to | |
| − | + | overview | |
| − | + | Describe the refugees created by the attack of | |
| − | + | accuse | |
| − | + | troublemaker | |
| − | + | Accuse the speaker of being a troublemaker | |
| − | + | Summarize your views on | |
| − | + | Summarize the conflict in which | |
| − | + | you slew | |
| − | + | (This occurred | |
| − | + | at this location | |
| − | + | rescue | |
| − | + | reunion | |
| − | + | reunited | |
| − | + | Bring up your reunion with | |
| − | + | Bring up the reunion of | |
| − | + | Bring up your death | |
| − | + | Bring up the death of | |
| − | + | Bring up | |
| − | + | production order violation | |
| − | + | production | |
| − | + | violation | |
| − | + | export prohibition violation | |
| − | + | export | |
| − | + | prohibition | |
| − | + | job order violation | |
| − | + | conspiracy to slow labor | |
| − | + | conspiracy | |
| − | + | slow | |
| − | + | labor | |
| − | + | crime of murder | |
| − | + | murder | |
| − | + | disorderly | |
| − | + | conduct | |
| − | + | building | |
| − | + | destruction | |
| − | + | crime of theft | |
| − | + | theft | |
| − | + | crime of robbery | |
| − | + | robbery | |
| − | + | crime of blood-drinking | |
| − | + | blood | |
| − | + | drinking | |
| − | + | submission | |
| − | + | demand of submission from | |
| − | + | attack on | |
| − | + | escalated attack on | |
| − | + | succession | |
| − | + | leader | |
| − | + | Spread rumor of | |
| − | + | ascension | |
| − | + | presence | |
| − | + | presence | |
| − | + | 's presence | |
| − | + | tribute | |
| − | + | 's acceptance of | |
| − | + | 's offer of tribute | |
| − | + | 's refusal of | |
| − | + | 's demand for tribute | |
| − | + | peace | |
| − | + | 's offer of peace | |
| − | + | 's cessation of tribute to | |
| − | + | 's claim | |
| − | + | harassment | |
| − | + | 's harassment | |
| − | + | withdrawal | |
| − | + | 's withdrawal from | |
| − | + | refugees | |
| − | + | flight | |
| − | + | 's flight | |
| − | + | 's abandonment | |
| − | + | insurrection | |
| − | + | Spread rumor of the insurrection | |
| − | + | against | |
| − | + | Spread rumor of the | |
| − | + | overthrow | |
| − | + | revolution | |
| − | + | overthrow | |
| − | + | failure | |
| − | + | failed insurrection | |
| − | + | crushed | |
| − | + | defeat | |
| − | + | insurrection crushed | |
| − | + | reclaim | |
| − | + | 's reclamation | |
| − | + | founding | |
| − | + | 's foundation | |
| − | + | 's march | |
| − | + | to reclaim | |
| − | + | to found a site in | |
| − | + | invasion | |
| − | + | toward | |
| − | + | Spread rumor of the occupation of | |
| − | + | Spread rumor of your reunion with | |
| − | + | Spread rumor of the reunion of | |
| − | + | death | |
| − | + | Spread rumor of your abduction | |
| − | + | Spread rumor of the abduction of | |
| − | + | Trade | |
| − | + | trade | |
| − | + | barter | |
| − | + | deal | |
| − | + | sell | |
| − | + | Exchange, give or take personal items | |
| − | + | exchange | |
| − | + | give | |
| − | + | take | |
| − | + | Ask listener to join you (new menu) | |
| − | + | join | |
| − | + | Ask about the structure you are in | |
| − | + | structure | |
| − | + | Inquire about listener's profession | |
| − | + | profession | |
| − | + | work | |
| − | + | Ask about listener's family | |
| − | + | family | |
| − | + | Ask for permission to stay for a day | |
| − | + | sleep | |
| − | + | permission | |
| − | + | rest | |
| − | + | Ask for a cease to hostilities | |
| − | + | cease | |
| − | + | stop | |
| − | + | Ask the listener for the location of | |
| − | + | the object | |
| − | + | location | |
| − | + | Agree to have | |
| − | + | accept homage from | |
| − | + | agree | |
| − | + | Refuse to have | |
| − | + | refuse | |
| − | + | Agree to make peace between | |
| − | + | Refuse to make peace between | |
| − | + | pay homage to | |
| − | + | Offer to have | |
| − | + | offer | |
| − | + | homage | |
| − | + | Cancel tribute from | |
| − | + | Offer peace between | |
| − | + | Demand that | |
| − | + | Demand that the listener drop | |
| − | + | drop | |
| − | + | Demand that the listener yield | |
| − | + | yield | |
| − | + | surrender | |
| − | + | Welcome yourself to your new home | |
| − | + | welcome | |
| − | + | home | |
| − | + | Raise alarm | |
| − | + | intruder | |
| − | + | Brag about your past violent acts | |
| − | + | brag | |
| − | + | boast | |
| − | + | transfer | |
| − | + | position | |
| − | + | Offer listener your position as | |
| − | + | adopt | |
| − | + | Ask listener to adopt | |
| − | + | Accept the position | |
| − | + | Refuse the position | |
| − | + | Agree to the adoption | |
| − | + | Refuse the adoption | |
| − | + | Ask listener why they are traveling | |
| − | + | travel | |
| − | + | Ask how strong this group's hold over its lands is | |
| − | + | hold | |
| − | + | withdraw | |
| − | + | Ask about the position of this group's forces | |
| − | + | guard | |
| − | + | armies | |
| − | + | scout | |
| − | + | Ask about other groups with a stake in this site | |
| − | + | groups | |
| − | + | exile | |
| − | + | Ask if anybody fled from this site | |
| − | + | flee | |
| − | + | fled | |
| − | + | Ask about the local ruler | |
| − | + | Ask about this site's neighbors and trade partners | |
| − | + | neighbors | |
| − | + | village | |
| − | + | Comment on weather | |
| − | + | weather | |
| − | + | Offer encouragement | |
| − | + | encourage | |
| − | + | Comment on natural surroundings | |
| − | + | nature | |
| − | + | Ask about the surrounding area | |
| − | + | surroundings | |
| − | + | area | |
| − | + | Invoke true name to banish listener | |
| − | + | invoke | |
| − | + | name | |
| − | + | banish | |
| − | + | Invoke true name to compel service from listener | |
| − | + | service | |
| − | + | Accuse listener of being a night creature | |
| − | + | creature | |
| − | + | Say goodbye | |
| − | + | goodbye | |
| − | + | done | |
| − | + | quit | |
| − | + | Bypass greeting (new menu) | |
| − | + | bypass | |
| − | + | skip | |
| − | + | Change the subject (new menu) | |
| − | + | change | |
| − | + | subject | |
| − | + | back | |
| − | + | Return to current topic (new menu) | |
| − | + | return | |
| − | + | Refuse to share this information | |
| − | + | Say that you have no family | |
| − | + | Say that you don't remember | |
| − | + | Ask what happened | |
| − | + | what | |
| − | + | happened | |
| − | + | Ask listener to join you and be rescued | |
| − | + | Give report pertaining to service as a | |
| − | + | duty | |
| − | + | report | |
| − | + | Praise listener for completing the task | |
| − | + | praise | |
| − | + | task | |
| − | + | Request duty or advice pertaining to service as a | |
| − | + | advice | |
| − | + | Refuse invitation to become a | |
| − | + | decline | |
| − | + | Accept invitation to become a | |
| − | + | accept | |
| − | + | Refuse request to become a | |
| − | + | Accept as a | |
| − | + | Revoke listener's status as a | |
| − | + | revoke | |
| − | + | Invite listener to become a | |
| − | + | invite | |
| − | + | Ask to become a | |
| − | + | Ask to be rescued | |
| − | + | Reply to greeting | |
| − | + | reply | |
| − | + | Refuse conversation | |
| − | + | Reply to greeting (impersonation) | |
| − | + | impersonate | |
| − | + | State | |
| − | + | 's location | |
| − | + | to be | |
| − | + | suggest | |
| − | + | Suggest talking to | |
| − | + | to offer condolences | |
| − | + | Suggest traveling to | |
| − | + | to find a relative | |
| − | + | State that you weren't acquainted | |
| − | + | Tell listener to enjoy peace and remain vigilant | |
| − | + | enjoy | |
| − | + | vigilant | |
| − | + | Offer condolences | |
| − | + | condolences | |
| − | + | sorry | |
| − | + | Ask listener's course of action | |
| − | + | action | |
| − | + | Request suggestion for course of action | |
| − | + | Ask listener to join you on adventures | |
| − | + | adventure | |
| − | + | Ask listener to guide you to a location | |
| − | + | guide | |
| − | + | site | |
| − | + | place | |
| − | + | Respond to join request | |
| − | + | respond | |
| − | + | Ask listener to join you in a rescue | |
| − | + | Ask listener to join you in an insurrection | |
| − | + | State opinion that it must be stopped with violent force | |
| − | + | force | |
| − | + | State opinion that it is not your problem | |
| − | + | State opinion that it was inevitable | |
| − | + | inevitable | |
| − | + | State opinion that this is the life for you | |
| − | + | life | |
| − | + | State opinion that it is sad but not unexpected | |
| − | + | expected | |
| − | + | State opinion that it is terrible | |
| − | + | terrible | |
| − | + | State opinion that it is terrifying | |
| − | + | terrifying | |
| − | + | State that you don't know anything about it | |
| − | + | State that you are right in all matters | |
| − | + | right | |
| − | + | State that it is terrific | |
| − | + | terrific | |
| − | + | State that it is for the best | |
| − | + | best | |
| − | + | State that you don't care | |
| − | + | State your general hatred | |
| − | + | hate | |
| − | + | State your general fear | |
| − | + | afraid | |
| − | + | fright | |
| − | + | Grant sleep permission | |
| − | + | grant | |
| − | + | Deny sleep permission | |
| − | + | deny | |
| − | + | Comply with order | |
| − | + | comply | |
| − | + | Agree to follow | |
| − | + | Apologize for being otherwise occupied | |
| − | + | apologize | |
| − | + | occupied | |
| − | + | Refer listener to somebody older | |
| − | + | refer | |
| − | + | older | |
| − | + | Ask listener to come closer | |
| − | + | closer | |
| − | + | Do business | |
| − | + | business | |
| − | + | Initiate bartering | |
| − | + | Ask listener to come to the trade depot later | |
| − | + | later | |
| − | + | Ask listener to come to your store later | |
| − | + | Ask listener to come to the market later | |
| − | + | Tell listener to try a shopkeeper | |
| − | + | shopkeeper | |
| − | + | Tell listener about | |
| − | + | Provide directions to | |
| − | + | Recommend | |
| − | + | as a guide | |
| − | + | Profess total ignorance | |
| − | + | Tell the listener that | |
| − | + | is dead | |
| − | + | dead | |
| − | + | Provide the whereabouts of | |
| − | + | Explain your current journey | |
| − | + | explain | |
| − | + | Say something about this site's trade partners | |
| − | + | Say something about the local area | |
| − | + | Tell the listener that they've found you | |
| − | + | found | |
| − | + | Grovel before your new master | |
| − | + | grovel | |
| − | + | master | |
| − | + | Ask listener to wait until you've returned home | |
| − | + | Say something about your family | |
| − | + | Announce that you are hunting in your lair | |
| − | + | hunt | |
| − | + | lair | |
| − | + | Express astonishment at seeing | |
| − | + | surprise | |
| − | + | astonished | |
| − | + | Hawk your wares | |
| − | + | hawk | |
| − | + | Yield in terror | |
| − | + | Yield | |
| − | + | Agree to cease hostilities | |
| − | + | Refuse to cease hostilities | |
| − | + | Agree to comply with demand | |
| − | + | Refuse to comply with demand | |
| − | + | Refuse to yield | |
| − | + | Express overwhelming suspicion | |
| − | + | outburst | |
| − | + | fail | |
| − | + | Fail the struggle against great alarm | |
| − | + | Fail the struggle against great shock | |
| − | + | Fail the struggle against great horror | |
| − | + | Fail the struggle against great grief | |
| + | Bask in great triumph | ||
| + | bask | ||
| + | Fail the struggle against great rage | ||
| + | Bask in great grim satisfaction | ||
| + | Fail the struggle against great fear | ||
| + | Fail the struggle against great sadness | ||
| + | Bask in great satisfaction | ||
| + | Bask in great love | ||
| + | Bask in great bliss | ||
| + | Bask in great joy | ||
| + | Bask in great vengefulness | ||
| + | Fail the struggle against great terror | ||
| + | State feelings of great suspicion | ||
| + | Verbally struggle against great alarm | ||
| + | struggle | ||
| + | Verbally struggle against great shock | ||
| + | Verbally struggle against great horror | ||
| + | Verbally struggle against great grief | ||
| + | State feelings of great triumph | ||
| + | State feelings of great grim satisfaction | ||
| + | Verbally struggle against great fear | ||
| + | Verbally struggle against great sadness | ||
| + | State feelings of great satisfaction | ||
| + | State feelings of great love | ||
| + | State feelings of great bliss | ||
| + | State feelings of great joy | ||
| + | State feelings of great vengefulness | ||
| + | Verbally struggle against great terror | ||
| + | State feelings of suspicion | ||
| + | Verbally struggle against alarm | ||
| + | Verbally struggle against shock | ||
| + | Verbally struggle against horror | ||
| + | Verbally struggle against grief | ||
| + | State feelings of triumph | ||
| + | Fail the struggle against rage | ||
| + | State feelings of grim satisfaction | ||
| + | Verbally struggle against fear | ||
| + | Verbally struggle against sadness | ||
| + | State feelings of satisfaction | ||
| + | State feelings of love | ||
| + | State feelings of bliss | ||
| + | State feelings of joy | ||
| + | State feelings of vengefulness | ||
| + | Verbally struggle against terror | ||
| + | State minor feeling of suspicion | ||
| + | Dismiss minor feeling of alarm | ||
| + | dismiss | ||
| + | Dismiss minor feeling of shock | ||
| + | Dismiss minor feeling of horror | ||
| + | Dismiss minor feeling of grief | ||
| + | State minor feeling of triumph | ||
| + | Dismiss minor feeling of rage | ||
| + | State minor feeling of grim satisfaction | ||
| + | Dismiss minor feeling of fear | ||
| + | Dismiss minor feeling of sadness | ||
| + | State minor feeling of satisfaction | ||
| + | State minor feeling of love | ||
| + | State minor feeling of bliss | ||
| + | State minor feeling of joy | ||
| + | State minor feeling of vengefulness | ||
| + | Dismiss minor feeling of terror | ||
| + | Acknowledge lack of suspicion | ||
| + | Acknowledge lack of alarm | ||
| + | Acknowledge lack of shock | ||
| + | Acknowledge lack of horror | ||
| + | Acknowledge lack of grief | ||
| + | Acknowledge lack of triumph | ||
| + | Acknowledge lack of rage | ||
| + | Acknowledge lack of grim satisfaction | ||
| + | Acknowledge lack of fear | ||
| + | Acknowledge lack of sadness | ||
| + | Acknowledge lack of satisfaction | ||
| + | Acknowledge lack of love | ||
| + | Acknowledge lack of bliss | ||
| + | Acknowledge lack of joy | ||
| + | Acknowledge lack of vengefulness | ||
| + | Acknowledge lack of terror | ||
| + | Make terrified outburst regarding fleeing conflict | ||
| + | State intention to flee conflict | ||
| + | State your age emphatically | ||
| + | Say something about your profession | ||
| + | Announce your night creature status | ||
| + | announce | ||
| + | State your incredulity | ||
| + | incredulity | ||
| + | failed to load conflict report incident | ||
| + | vector<bool> too long | ||
| + | !ARG | ||
| + | <SWAP> | ||
| + | MATERIAL | ||
| + | USE_MATERIAL | ||
| + | USE_MATERIAL_TEMPLATE | ||
| + | Unrecognized Material Template: | ||
| + | SELECT_MATERIAL | ||
| + | PLUS_MATERIAL | ||
| + | REMOVE_MATERIAL | ||
| + | TISSUE | ||
| + | USE_TISSUE | ||
| + | USE_TISSUE_TEMPLATE | ||
| + | Unrecognized Tissue Template: | ||
| + | SELECT_TISSUE | ||
| + | REMOVE_TISSUE | ||
| + | CASTE | ||
| + | USE_CASTE | ||
| + | SELECT_CASTE | ||
| + | SELECT_ADDITIONAL_CASTE | ||
| + | DEFAULT | ||
| + | Caste Selection Fails: | ||
| + | BIOME | ||
| + | PROFESSION_NAME | ||
| + | FANCIFUL | ||
| + | DOES_NOT_EXIST | ||
| + | LARGE_ROAMING | ||
| + | LOOSE_CLUSTERS | ||
| + | VERMIN_FISH | ||
| + | VERMIN_SOIL | ||
| + | VERMIN_SOIL_COLONY | ||
| + | ARTIFICIAL_HIVEABLE | ||
| + | UBIQUITOUS | ||
| + | HIVE_PRODUCT | ||
| + | VERMIN_EATER | ||
| + | VERMIN_GROUNDER | ||
| + | VERMIN_ROTTER | ||
| + | MUNDANE | ||
| + | FREQUENCY | ||
| + | CHANGE_FREQUENCY_PERC | ||
| + | UNDERGROUND_DEPTH | ||
| + | POPULATION_NUMBER | ||
| + | CLUSTER_NUMBER | ||
| + | TRIGGERABLE_GROUP | ||
| + | GENERAL_BABY_NAME | ||
| + | GENERAL_CHILD_NAME | ||
| + | GLOWCOLOR | ||
| + | CREATURE_TILE | ||
| + | CREATURE_SOLDIER_TILE | ||
| + | GLOWTILE | ||
| + | ALTTILE | ||
| + | SOLDIER_ALTTILE | ||
| + | GOOD | ||
| + | EVIL | ||
| + | SAVAGE | ||
| + | EQUIPMENT_WAGON | ||
| + | PREFSTRING | ||
| + | SPEECH | ||
| + | SPEECH_MALE | ||
| + | SPEECH_FEMALE | ||
| + | GENERATED | ||
| + | SOURCE_HFID | ||
| + | Unrecognized Creature Token: | ||
| + | CREATURE | ||
| + | COPY_TAGS_FROM | ||
| + | Unrecognized Creature Copy (Order is important!): | ||
| + | APPLY_CREATURE_VARIATION | ||
| + | Unrecognized Creature Variation: | ||
| + | APPLY_CURRENT_CREATURE_VARIATION | ||
| + | GO_TO_START | ||
| + | GO_TO_END | ||
| + | GO_TO_TAG | ||
| + | GO_TO_TAG could not find target, setting to end: | ||
| + | *** Error(s) finalizing the creature | ||
| + | Creature Tissue Material Failure: | ||
| + | (empty tissue) | ||
| + | (no mat1) | ||
| + | (no mat3) | ||
| + | Custom tissue shape not found: | ||
| + | : Numbered body parts cannot have children -- number set to 1 (make individual parts if possible) | ||
| + | : Special attack material missing state -- set to liquid | ||
| + | : Special attack interaction token not recognized : | ||
| + | , layer | ||
| + | was not found, using first tissue instead | ||
| + | : Tissue | ||
| + | : No tissue thickness | ||
| + | data/speech/ | ||
| + | Custom butcher object shape not found: | ||
| + | : Cannot find SPECIFIC_FOOD:PLANT token | ||
| + | : Cannot find SPECIFIC_FOOD:CREATURE token | ||
| + | Unrecognized Color Token: | ||
| + | LOCAL_CREATURE_MAT | ||
| + | Walk | ||
| + | Crawl | ||
| + | Swim | ||
| + | Climb | ||
| + | ADD_COLOR | ||
| + | a girl | ||
| + | a boy | ||
| + | a child | ||
| + | twins | ||
| + | triplets | ||
| + | quadruplets | ||
| + | quintuplets | ||
| + | sextuplets | ||
| + | septuplets | ||
| + | octuplets | ||
| + | nonuplets | ||
| + | decaplets | ||
| + | undecaplets | ||
| + | duodecaplets | ||
| + | tredecaplets | ||
| + | quattuordecaplets | ||
| + | quindecaplets | ||
| + | many babies | ||
| + | NUMBERED_NAME | ||
| + | zombie | ||
| + | BODY_APPEARANCE_MODIFIER | ||
| + | SET_BP_GROUP | ||
| + | PLUS_BP_GROUP | ||
| + | SET_TL_GROUP | ||
| + | PLUS_TL_GROUP | ||
| + | TISSUE_STYLE_UNIT | ||
| + | TSU_NOUN | ||
| + | TISSUE_LAYER_APPEARANCE_MODIFIER | ||
| + | SHEARABLE_TISSUE_LAYER | ||
| + | Shearable Tissue | ||
| + | Was Not Used | ||
| + | BP_APPEARANCE_MODIFIER | ||
| + | BP Mod | ||
| + | APP_MOD_DESC_RANGE | ||
| + | APP_MOD_NOUN | ||
| + | APP_MOD_IMPORTANCE | ||
| + | APP_MOD_RATE | ||
| + | NO_END | ||
| + | TL_COLOR_MODIFIER | ||
| + | Color Mod Ending With ( | ||
| + | ) Was Not Used | ||
| + | TLCM_TIMING | ||
| + | TLCM_NOUN | ||
| + | TLCM_IMPORTANCE | ||
| + | APP_MOD_GENETIC_MODEL | ||
| + | TLCM_GENETIC_MODEL | ||
| + | CASTE_SPEECH | ||
| + | POP_RATIO | ||
| + | FEATURE_ATTACK_GROUP | ||
| + | CHILD | ||
| + | BABY | ||
| + | CASTE_PROFESSION_NAME | ||
| + | CHILDNAME | ||
| + | BABYNAME | ||
| + | AQUATIC | ||
| + | AMPHIBIOUS | ||
| + | MOUNT | ||
| + | MOUNT_EXOTIC | ||
| + | LIKES_FIGHTING | ||
| + | LIKESFIGHTING | ||
| + | PEARL | ||
| + | VEGETATION | ||
| + | MAGICAL | ||
| + | NATURAL | ||
| + | NATURAL_ANIMAL | ||
| + | SUPERNATURAL | ||
| + | VERMIN_HATEABLE | ||
| + | COLONY_EXTERNAL | ||
| + | DIE_WHEN_VERMIN_BITE | ||
| + | REMAINS_ON_VERMIN_BITE_DEATH | ||
| + | REMAINS_UNDETERMINED | ||
| + | BODY | ||
| + | Duplicate Body Token: | ||
| + | Unrecognized Creature Caste Body Token: | ||
| + | Body Token Recognized But Could Not Connect: | ||
| + | BODYGLOSS | ||
| + | Unrecognized Creature Caste Body Gloss Token: | ||
| + | RELSIZE | ||
| + | RETRACT_INTO_BP | ||
| + | CAN_DO_INTERACTION | ||
| + | CDI token precedes any CAN_DO_INTERACTION tag: | ||
| + | Unrecognized CDI Token: | ||
| + | EXTRA_BUTCHER_OBJECT | ||
| + | Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added | ||
| + | EBO_ITEM | ||
| + | ANY_HARD_STONE | ||
| + | EBO_SHAPE | ||
| + | ATTACK | ||
| + | BODYPART | ||
| + | TISSUE_LAYER | ||
| + | CHILD_BODYPART_GROUP | ||
| + | CHILD_TISSUE_LAYER_GROUP | ||
| + | Attack | ||
| + | seems to have correct format but could not find proper BPs in any caste, so not added | ||
| + | ATTACK_SKILL | ||
| + | ATTACK_VERB | ||
| + | ATTACK_CONTACT_PERC | ||
| + | ATTACK_PENETRATION_PERC | ||
| + | ATTACK_PRIORITY | ||
| + | MAIN | ||
| + | ATTACK_VELOCITY_MODIFIER | ||
| + | ATTACK_PREPARE_AND_RECOVER | ||
| + | ATTACK_FLAG_INDEPENDENT_MULTIATTACK | ||
| + | ATTACK_FLAG_BAD_MULTIATTACK | ||
| + | ATTACK_FLAG_CANLATCH | ||
| + | ATTACK_FLAG_WITH | ||
| + | ATTACK_FLAG_EDGE | ||
| + | SPECIALATTACK_INTERACTION | ||
| + | SPECIALATTACK_INJECT_EXTRACT | ||
| + | SPECIALATTACK_SUCK_BLOOD | ||
| + | NOSMELLYROT | ||
| + | NATURAL_SKILL | ||
| + | LAYS_UNUSUAL_EGGS | ||
| + | ITEMCORPSE | ||
| + | ITEMCORPSE_QUALITY | ||
| + | BEACH_FREQUENCY | ||
| + | UNDERSWIM | ||
| + | CANOPENDOORS | ||
| + | GETS_WOUND_INFECTIONS | ||
| + | GETS_INFECTIONS_FROM_ROT | ||
| + | NOFEAR | ||
| + | NOSTUCKINS | ||
| + | PARALYZEIMMUNE | ||
| + | NOSKULL | ||
| + | NOSKIN | ||
| + | NOBONES | ||
| + | NOMEAT | ||
| + | HASSHELL | ||
| + | NOEXERT | ||
| + | NOPAIN | ||
| + | TENDONS | ||
| + | HAS_NERVES | ||
| + | LIGAMENTS | ||
| + | CAVE_ADAPT | ||
| + | NOTHOUGHT | ||
| + | ARENA_RESTRICTED | ||
| + | NO_THOUGHT_CENTER_FOR_MOVEMENT | ||
| + | NO_CONNECTIONS_FOR_MOVEMENT | ||
| + | NOEMOTION | ||
| + | TRANCES | ||
| + | NOSTUN | ||
| + | NONAUSEA | ||
| + | SENSE_CREATURE_CLASS | ||
| + | LOW_LIGHT_VISION | ||
| + | SMELL_TRIGGER | ||
| + | ODOR_LEVEL | ||
| + | ODOR_STRING | ||
| + | NO_DIZZINESS | ||
| + | NO_FEVERS | ||
| + | EXTRAVISION | ||
| + | NO_PHYS_ATT_GAIN | ||
| + | NO_PHYS_ATT_RUST | ||
| + | OPPOSED_TO_LIFE | ||
| + | CRAZED | ||
| + | STANCE_CLIMBER | ||
| + | CANNOT_JUMP | ||
| + | CANNOT_CLIMB | ||
| + | BLOODSUCKER | ||
| + | BONECARN | ||
| + | CARNIVORE | ||
| + | GOBBLE_VERMIN_CREATURE | ||
| + | GOBBLE_VERMIN_CLASS | ||
| + | ROOT_AROUND | ||
| + | CREATURE_CLASS | ||
| + | PERSONALITY | ||
| + | LISP | ||
| + | MATERIAL_FORCE_MULTIPLIER | ||
| + | GENERAL_MATERIAL_FORCE_MULTIPLIER | ||
| + | SOUND | ||
| + | GRAZER | ||
| + | PRONE_TO_RAGE | ||
| + | LAYS_EGGS | ||
| + | EGG_SIZE | ||
| + | CLUTCH_SIZE | ||
| + | VISION_ARC | ||
| + | INTELLIGENT | ||
| + | CAN_LEARN | ||
| + | SLOW_LEARNER | ||
| + | CAN_SPEAK | ||
| + | UTTERANCES | ||
| + | EQUIPS | ||
| + | ALL_ACTIVE | ||
| + | DIURNAL | ||
| + | NOCTURNAL | ||
| + | CREPUSCULAR | ||
| + | MATUTINAL | ||
| + | VESPERTINE | ||
| + | POWER | ||
| + | MEGABEAST | ||
| + | SEMIMEGABEAST | ||
| + | FEATURE_BEAST | ||
| + | TITAN | ||
| + | DEMON | ||
| + | UNIQUE_DEMON | ||
| + | NIGHT_CREATURE_HUNTER | ||
| + | NIGHT_CREATURE_BOGEYMAN | ||
| + | MEANDERER | ||
| + | MULTIPART_FULL_VISION | ||
| + | ALCOHOL_DEPENDENT | ||
| + | NOBREATHE | ||
| + | AMBUSHPREDATOR | ||
| + | LOCKPICKER | ||
| + | TRAPAVOID | ||
| + | NOT_BUTCHERABLE | ||
| + | MISCHIEVIOUS | ||
| + | MISCHIEVOUS | ||
| + | COOKABLE_LIVE | ||
| + | PATTERNFLIER | ||
| + | CURIOUSBEAST_EATER | ||
| + | CURIOUSBEAST_ITEM | ||
| + | CURIOUSBEAST_GUZZLER | ||
| + | FLEEQUICK | ||
| + | VERMINHUNTER | ||
| + | AT_PEACE_WITH_WILDLIFE | ||
| + | RETURNS_VERMIN_KILLS_TO_OWNER | ||
| + | HUNTS_VERMIN | ||
| + | DIVE_HUNTS_VERMIN | ||
| + | ADOPTS_OWNER | ||
| + | IMMOLATE | ||
| + | NO_SPRING | ||
| + | NO_SUMMER | ||
| + | NO_AUTUMN | ||
| + | NO_WINTER | ||
| + | LARGE_PREDATOR | ||
| + | BENIGN | ||
| + | SMALL_REMAINS | ||
| + | remains | ||
| + | REMAINS | ||
| + | SPECIFIC_FOOD | ||
| + | PLANT | ||
| + | CASTE_NAME | ||
| + | CASTE_COLOR | ||
| + | CASTE_GLOWCOLOR | ||
| + | REMAINS_COLOR | ||
| + | IMMOBILE | ||
| + | IMMOBILE_LAND | ||
| + | LIGHT_GEN | ||
| + | VERMIN_MICRO | ||
| + | NOT_LIVING | ||
| + | CANNOT_UNDEAD | ||
| + | NO_EAT | ||
| + | NO_DRINK | ||
| + | NO_UNIT_TYPE_COLOR | ||
| + | NO_SLEEP | ||
| + | COMMON_DOMESTIC | ||
| + | WAGON_PULLER | ||
| + | PACK_ANIMAL | ||
| + | FLIER | ||
| + | PET_EXOTIC | ||
| + | TRAINABLE | ||
| + | TRAINABLE_HUNTING | ||
| + | TRAINABLE_WAR | ||
| + | WEBBER | ||
| + | THICKWEB | ||
| + | WEBIMMUNE | ||
| + | MULTIPLE_LITTER_RARE | ||
| + | MAGMA_VISION | ||
| + | FIREIMMUNE | ||
| + | FIREIMMUNE_SUPER | ||
| + | FEMALE | ||
| + | MALE | ||
| + | NO_GENDER | ||
| + | ORIENTATION | ||
| + | LITTERSIZE | ||
| + | MAXAGE | ||
| + | GNAWER | ||
| + | DESCRIPTION | ||
| + | PETVALUE | ||
| + | PETVALUE_DIVISOR | ||
| + | BODY_SIZE | ||
| + | GRAVITATE_BODY_SIZE | ||
| + | CHANGE_BODY_SIZE_PERC | ||
| + | GAIT | ||
| + | NO_BUILD_UP | ||
| + | LAYERS_SLOW | ||
| + | STRENGTH | ||
| + | AGILITY | ||
| + | STEALTH_SLOWS | ||
| + | Unknown GAIT flag | ||
| + | WALK | ||
| + | SWIM | ||
| + | CRAWL | ||
| + | CLIMB | ||
| + | ATTACK_TRIGGER | ||
| + | MODVALUE | ||
| + | VIEWRANGE | ||
| + | BUILDINGDESTROYER | ||
| + | DIFFICULTY | ||
| + | NO_VEGETATION_PERTURB | ||
| + | GRASSTRAMPLE | ||
| + | SWIMS_LEARNED | ||
| + | SWIMS_INNATE | ||
| + | TRADE_CAPACITY | ||
| + | LAIR_HUNTER | ||
| + | LAIR_HUNTER_SPEECH | ||
| + | LAIR | ||
| + | LAIR_CHARACTERISTIC | ||
| + | HABIT | ||
| + | HABIT_NUM | ||
| + | TEST_ALL | ||
| + | BLOOD | ||
| + | SECRETION | ||
| + | CONTINUOUS | ||
| + | EXTREME_EMOTION | ||
| + | EXERTION | ||
| + | EGG_MATERIAL | ||
| + | CASTE_TILE | ||
| + | CASTE_SOLDIER_TILE | ||
| + | CASTE_GLOWTILE | ||
| + | CASTE_ALTTILE | ||
| + | CASTE_SOLDIER_ALTTILE | ||
| + | EXTRACT | ||
| + | MILKABLE | ||
| + | CONVERTED_SPOUSE | ||
| + | SPOUSE_CONVERTER | ||
| + | SPOUSE_CONVERSION_TARGET | ||
| + | MANNERISM_LAUGH | ||
| + | MANNERISM_SMILE | ||
| + | MANNERISM_WALK | ||
| + | MANNERISM_SIT | ||
| + | MANNERISM_BREATH | ||
| + | MANNERISM_POSTURE | ||
| + | MANNERISM_STRETCH | ||
| + | MANNERISM_EYELIDS | ||
| + | MANNERISM_FINGERS | ||
| + | MANNERISM_NOSE | ||
| + | MANNERISM_EAR | ||
| + | MANNERISM_HEAD | ||
| + | MANNERISM_EYES | ||
| + | MANNERISM_MOUTH | ||
| + | MANNERISM_HAIR | ||
| + | MANNERISM_KNUCKLES | ||
| + | MANNERISM_LIPS | ||
| + | MANNERISM_CHEEK | ||
| + | MANNERISM_NAILS | ||
| + | MANNERISM_FEET | ||
| + | MANNERISM_ARMS | ||
| + | MANNERISM_HANDS | ||
| + | MANNERISM_TONGUE | ||
| + | MANNERISM_LEG | ||
| + | VERMIN_BITE | ||
| + | PENETRATEPOWER | ||
| + | FISHITEM | ||
| + | VERMIN_NOROAM | ||
| + | VERMIN_NOFISH | ||
| + | VERMIN_NOTRAP | ||
| + | HOMEOTHERM | ||
| + | FIXED_TEMP | ||
| + | SKILL_RATE | ||
| + | SKILL_RUST_RATE | ||
| + | SKILL_LEARN_RATE | ||
| + | SKILL_RATES | ||
| + | SKILL_LEARN_RATES | ||
| + | SKILL_RUST_RATES | ||
| + | PHYS_ATT_RANGE | ||
| + | Attribute range not in increasing order, repaired | ||
| + | Attribute range less than | ||
| + | , repaired | ||
| + | Attribute range greater than | ||
| + | PHYS_ATT_RATES | ||
| + | PHYS_ATT_CAP_PERC | ||
| + | Attribute cap perc less than 100, set to 100 | ||
| + | MENT_ATT_RANGE | ||
| + | MENT_ATT_RATES | ||
| + | MENT_ATT_CAP_PERC | ||
| + | TISSUE_LAYER_UNDER | ||
| + | TISSUE_LAYER_OVER | ||
| + | NORMAL | ||
| + | Unknown Body Group/Relation Token(s): | ||
| + | Unknown Body Part Position Token: | ||
| + | Tissue layer not added because no BP found: | ||
| + | SELECT_TISSUE_LAYER | ||
| + | PLUS_TISSUE_LAYER | ||
| + | BODY_DETAIL_PLAN | ||
| + | Body detail plan not found: | ||
| + | ARG1 | ||
| + | ARG2 | ||
| + | ARG3 | ||
| + | ARG4 | ||
| + | ARG5 | ||
| + | SET_LAYER_TISSUE | ||
| + | TL_RELATIVE_THICKNESS | ||
| + | TL_CONNECTS | ||
| + | TL_MAJOR_ARTERIES | ||
| + | TL_HEALING_RATE | ||
| + | TL_VASCULAR | ||
| + | TL_PAIN_RECEPTORS | ||
| + | TISSUE_NAME | ||
| + | Tissue Definition | ||
| + | missing plural string | ||
| + | TISSUE_MATERIAL | ||
| + | RELATIVE_THICKNESS | ||
| + | HEALING_RATE | ||
| + | VASCULAR | ||
| + | PAIN_RECEPTORS | ||
| + | THICKENS_ON_STRENGTH | ||
| + | THICKENS_ON_ENERGY_STORAGE | ||
| + | ARTERIES | ||
| + | SCARS | ||
| + | STRUCTURAL | ||
| + | CONNECTIVE_TISSUE_ANCHOR | ||
| + | SETTABLE | ||
| + | SPLINTABLE | ||
| + | FUNCTIONAL | ||
| + | NERVOUS | ||
| + | THOUGHT | ||
| + | MUSCULAR | ||
| + | SMELL | ||
| + | HEAR | ||
| + | FLIGHT | ||
| + | BREATHE | ||
| + | SIGHT | ||
| + | CONNECTS | ||
| + | MAJOR_ARTERIES | ||
| + | INSULATION | ||
| + | COSMETIC | ||
| + | STYLEABLE | ||
| + | TISSUE_SHAPE | ||
| + | SUBORDINATE_TO_TISSUE | ||
| + | TISSUE_MAT_STATE | ||
| + | TISSUE_LEAKS | ||
| + | Tissue Template | ||
| + | TISSUE_TEMPLATE | ||
| + | Unrecognized Tissue Template Token: | ||
| + | LOCAL_PLANT_MAT | ||
| + | *** Error(s) finalizing the template | ||
| + | CV_NEW_TAG | ||
| + | CV_ADD_TAG | ||
| + | CV_REMOVE_TAG | ||
| + | CV_NEW_CTAG | ||
| + | CV_ADD_CTAG | ||
| + | CV_REMOVE_CTAG | ||
| + | CV_CONVERT_TAG | ||
| + | CV_CONVERT_CTAG | ||
| + | CVCT_MASTER | ||
| + | CVCT_TARGET | ||
| + | CVCT_REPLACEMENT | ||
| + | CREATURE_VARIATION | ||
| + | Unrecognized Creature Variation Token: | ||
| + | ADD_MATERIAL | ||
| + | needs 2 tokens: | ||
| + | ADD_TISSUE | ||
| + | BP_POSITION | ||
| + | needs 3 tokens: | ||
| + | BP_RELATION | ||
| + | needs 6 tokens: | ||
| + | BP_RELSIZE | ||
| + | BP_LAYERS | ||
| + | BP_LAYERS_UNDER | ||
| + | BP_LAYERS_OVER | ||
| + | Unrecognized Body Detail Plan Token: | ||
| + | chunk | ||
| + | chunks | ||
| + | creature_layer | ||
| + | [OBJECT:CREATURE] | ||
| + | [CREATURE: | ||
| + | UPPERBODY | ||
| + | LOWERBODY | ||
| + | HEAD | ||
| + | CON_CAT | ||
| + | CONTYPE | ||
| + | GRASP | ||
| + | STANCE | ||
| + | Unrecognized Creature Bodypart CONTYPE Token: | ||
| + | LIMB | ||
| + | THROAT | ||
| + | JOINT | ||
| + | SKELETON | ||
| + | UNDER_PRESSURE | ||
| + | TOTEMABLE | ||
| + | VERMIN_BUTCHER_ITEM | ||
| + | EMBEDDED | ||
| + | APERTURE | ||
| + | SMALL | ||
| + | INTERNAL | ||
| + | CIRCULATION | ||
| + | GUTS | ||
| + | RIGHT | ||
| + | LEFT | ||
| + | DIGIT | ||
| + | CONNECTOR | ||
| + | PREVENTS_PARENT_COLLAPSE | ||
| + | SOCKET | ||
| + | MOUTH | ||
| + | CATEGORY | ||
| + | DEFAULT_RELSIZE | ||
| + | : number capped at 32 | ||
| + | INDIVIDUAL_NAME | ||
| + | Unrecognized Creature Bodypart Token: | ||
| + | Unrecognized Creature Body Token: | ||
| + | SOLID | ||
| + | LIQUID | ||
| + | POWDER | ||
| + | SOLID_POWDER | ||
| + | PASTE | ||
| + | SOLID_PASTE | ||
| + | PRESSED | ||
| + | SOLID_PRESSED | ||
| + | ALL_SOLID | ||
| + | Unrecognized Material State Token: | ||
| + | IN_WATER | ||
| + | IN_MAGMA | ||
| + | NO_WATER | ||
| + | NO_MAGMA | ||
| + | Unrecognized Location Hint Token: | ||
| + | MAJOR_CURSE | ||
| + | GREETING | ||
| + | CLEAN_SELF | ||
| + | CLEAN_FRIEND | ||
| + | FLEEING | ||
| + | NEGATIVE_SOCIAL_RESPONSE | ||
| + | TORMENT | ||
| + | Unrecognized Usage Hint Token: | ||
| + | TRAILING_DUST_FLOW | ||
| + | TRAILING_VAPOR_FLOW | ||
| + | TRAILING_GAS_FLOW | ||
| + | SOLID_GLOB | ||
| + | LIQUID_GLOB | ||
| + | SPATTER_POWDER | ||
| + | SPATTER_LIQUID | ||
| + | UNDIRECTED_GAS | ||
| + | UNDIRECTED_VAPOR | ||
| + | UNDIRECTED_DUST | ||
| + | WEB_SPRAY | ||
| + | DRAGONFIRE | ||
| + | FIREJET | ||
| + | FIREBALL | ||
| + | WEATHER_CREEPING_GAS | ||
| + | WEATHER_CREEPING_VAPOR | ||
| + | WEATHER_CREEPING_DUST | ||
| + | WEATHER_FALLING_MATERIAL | ||
| + | UNDIRECTED_ITEM_CLOUD | ||
| + | TRAILING_ITEM_FLOW | ||
| + | Unrecognized Breath Attack Token: | ||
| + | LAW_MAKING | ||
| + | LAW_ENFORCEMENT | ||
| + | RECEIVE_DIPLOMATS | ||
| + | MEET_WORKERS | ||
| + | MANAGE_PRODUCTION | ||
| + | TRADE | ||
| + | ACCOUNTING | ||
| + | ESTABLISH_COLONY_TRADE_AGREEMENTS | ||
| + | MAKE_INTRODUCTIONS | ||
| + | MAKE_PEACE_AGREEMENTS | ||
| + | MAKE_TOPIC_AGREEMENTS | ||
| + | COLLECT_TAXES | ||
| + | ESCORT_TAX_COLLECTOR | ||
| + | EXECUTIONS | ||
| + | TAME_EXOTICS | ||
| + | RELIGION | ||
| + | ATTACK_ENEMIES | ||
| + | PATROL_TERRITORY | ||
| + | MILITARY_GOALS | ||
| + | MILITARY_STRATEGY | ||
| + | UPGRADE_SQUAD_EQUIPMENT | ||
| + | EQUIPMENT_MANIFESTS | ||
| + | SORT_AMMUNITION | ||
| + | BUILD_MORALE | ||
| + | HEALTH_MANAGEMENT | ||
| + | Unrecognized Position Responsibility Token: | ||
| + | LOYALTY | ||
FAMILY | FAMILY | ||
| − | + | FRIENDSHIP | |
| − | + | TRUTH | |
| − | + | CUNNING | |
| − | + | ELOQUENCE | |
| − | + | FAIRNESS | |
| − | + | DECORUM | |
| − | + | TRADITION | |
| − | + | ARTWORK | |
| − | + | COOPERATION | |
| − | + | INDEPENDENCE | |
| − | + | STOICISM | |
| − | + | INTROSPECTION | |
| − | + | SELF_CONTROL | |
| − | + | TRANQUILITY | |
| − | + | HARMONY | |
| − | + | MERRIMENT | |
| − | + | CRAFTSMANSHIP | |
| − | + | MARTIAL_PROWESS | |
| − | + | SKILL | |
| − | + | HARD_WORK | |
| − | + | SACRIFICE | |
| − | + | COMPETITION | |
| − | + | PERSEVERANCE | |
| − | + | PERSEVERENCE | |
| − | + | LEISURE_TIME | |
| − | + | COMMERCE | |
| − | + | ROMANCE | |
| − | + | NATURE | |
| − | + | PEACE | |
| − | + | Unrecognized Value Token: | |
| − | + | KILL_ENTITY_MEMBER | |
| − | + | KILL_NEUTRAL | |
| − | + | KILL_ENEMY | |
| − | + | KILL_ANIMAL | |
| − | + | EAT_SAPIENT_OTHER | |
| − | + | EAT_SAPIENT_KILL | |
| − | + | MAKE_TROPHY_SAME_RACE | |
| − | + | MAKE_TROPHY_SAPIENT | |
| − | + | MAKE_TROPHY_ANIMAL | |
| − | + | KILL_PLANT | |
| − | + | TORTURE_AS_EXAMPLE | |
| − | + | TORTURE_FOR_INFORMATION | |
| − | + | TORTURE_FOR_FUN | |
| − | + | TORTURE_ANIMALS | |
| − | + | TREASON | |
| − | + | OATH_BREAKING | |
| − | + | LYING | |
| − | + | VANDALISM | |
| − | + | TRESPASSING | |
| − | + | THEFT | |
| − | + | ASSAULT | |
| − | + | SLAVERY | |
| − | + | Unrecognized Ethic Action Token: | |
| − | + | NOT_APPLICABLE | |
| − | + | REQUIRED | |
| − | + | ACCEPTABLE | |
| − | + | PERSONAL_MATTER | |
| − | + | JUSTIFIED_IF_NO_REPERCUSSIONS | |
| − | + | JUSTIFIED_IF_GOOD_REASON | |
| − | + | JUSTIFIED_IF_EXTREME_REASON | |
| − | + | JUSTIFIED_IF_SELF_DEFENSE | |
| − | + | ONLY_IF_SANCTIONED | |
| − | + | MISGUIDED | |
| − | + | SHUN | |
| − | + | APPALLING | |
| − | + | PUNISH_REPRIMAND | |
| − | + | PUNISH_SERIOUS | |
| − | + | PUNISH_EXILE | |
| − | + | PUNISH_CAPITAL | |
| − | + | UNTHINKABLE | |
| − | + | Unrecognized Ethic Response Token: | |
| − | + | ROAD | |
| − | + | TUNNEL | |
| − | + | BRIDGE | |
| − | + | WALL | |
| − | + | Unrecognized World Construction Token: | |
| − | + | PANTHEON | |
| − | + | REGIONAL_FORCE | |
| − | + | Unrecognized Religion Token: | |
| − | + | SPRING | |
| − | + | SUMMER | |
| − | + | AUTUMN | |
| − | + | WINTER | |
| − | + | Unrecognized Season Token: | |
| − | + | AGRICULTURE | |
| − | + | ANIMALS | |
| − | + | BALANCE | |
| − | + | BEAUTY | |
| − | + | BIRTH | |
| − | + | BLIGHT | |
| − | + | BOUNDARIES | |
| − | + | CAVERNS | |
| − | + | CHAOS | |
| − | + | CHARITY | |
| − | + | CHILDREN | |
| − | + | COASTS | |
| − | + | CONSOLATION | |
| − | + | COURAGE | |
| − | + | CRAFTS | |
| − | + | CREATION | |
| − | + | DANCE | |
| − | + | DARKNESS | |
| − | + | DAWN | |
| − | + | DEATH | |
| − | + | DEFORMITY | |
| − | + | DEPRAVITY | |
| − | + | DISCIPLINE | |
| − | + | DISEASE | |
| − | + | DREAMS | |
| − | + | DUSK | |
| − | + | DUTY | |
| − | + | EARTH | |
| − | + | FAME | |
| − | + | FATE | |
| − | + | FERTILITY | |
| − | + | FESTIVALS | |
| − | + | FIRE | |
| − | + | FISH | |
| − | + | FISHING | |
| − | + | FOOD | |
| − | + | FORGIVENESS | |
| − | + | FORTRESSES | |
| − | + | FREEDOM | |
| − | + | GAMBLING | |
| − | + | GAMES | |
| − | + | GENEROSITY | |
| − | + | HAPPINESS | |
| − | + | HEALING | |
| − | + | HOSPITALITY | |
| − | + | HUNTING | |
| − | + | INSPIRATION | |
| − | + | JEALOUSY | |
| − | + | JEWELS | |
| − | + | JUSTICE | |
| − | + | LABOR | |
| − | + | LAKES | |
| − | + | LAWS | |
| − | + | LIES | |
| − | + | LIGHT | |
| − | + | LIGHTNING | |
| − | + | LONGEVITY | |
| − | + | LOVE | |
| − | + | LUCK | |
| − | + | LUST | |
| − | + | MARRIAGE | |
| − | + | MERCY | |
| − | + | METALS | |
| − | + | MINERALS | |
| − | + | MISERY | |
| − | + | MIST | |
| − | + | MOON | |
| − | + | MOUNTAINS | |
| − | + | MUCK | |
| − | + | MURDER | |
| − | + | MUSIC | |
| − | + | NIGHT | |
| − | + | NIGHTMARES | |
| − | + | OATHS | |
| − | + | OCEANS | |
| − | + | ORDER | |
| − | + | PAINTING | |
| − | + | PERSUASION | |
| − | + | PLANTS | |
| − | + | POETRY | |
| − | + | PREGNANCY | |
| − | + | RAIN | |
| − | + | RAINBOWS | |
| − | + | REBIRTH | |
| − | + | REVELRY | |
| − | + | REVENGE | |
| − | + | RIVERS | |
| − | + | RULERSHIP | |
| − | + | RUMORS | |
| − | + | SALT | |
| − | + | SCHOLARSHIP | |
| − | + | SEASONS | |
| − | + | SILENCE | |
| − | + | SONG | |
| − | + | STARS | |
| − | + | STORMS | |
| − | + | SUICIDE | |
| − | + | THRALLDOM | |
| − | + | THUNDER | |
| − | + | TORTURE | |
| − | + | TRAVELERS | |
| − | + | TREACHERY | |
| − | + | TREES | |
| − | + | TRICKERY | |
| − | + | TWILIGHT | |
| − | + | VALOR | |
| − | + | VICTORY | |
| − | + | VOLCANOS | |
| − | + | WATER | |
| − | + | WEALTH | |
| − | + | WEATHER | |
| − | + | WIND | |
| − | + | WISDOM | |
| − | + | WRITING | |
| − | + | YOUTH | |
| − | + | Unrecognized Sphere Token: | |
| − | + | STAY_ALIVE | |
| − | + | MAINTAIN_ENTITY_STATUS | |
| − | + | START_A_FAMILY | |
| − | + | RULE_THE_WORLD | |
| − | + | CREATE_A_GREAT_WORK_OF_ART | |
| − | + | CRAFT_A_MASTERWORK | |
| − | + | BRING_PEACE_TO_THE_WORLD | |
| − | + | BECOME_A_LEGENDARY_WARRIOR | |
| − | + | MASTER_A_SKILL | |
| − | + | FALL_IN_LOVE | |
| − | + | SEE_THE_GREAT_NATURAL_SITES | |
| − | + | IMMORTALITY | |
| − | + | Unrecognized Goal Token: | |
| − | + | OWN_RACE | |
| − | + | Unrecognized Art Facet Token: | |
| − | + | TREE | |
| − | + | SHAPE | |
| − | + | ITEM | |
| − | + | Unrecognized Art Image Element Token: | |
| − | + | ART_IMAGE | |
| − | + | COVERED | |
| − | + | GLAZED | |
| − | + | RINGS_HANGING | |
| − | + | BANDS | |
| − | + | SPIKES | |
| − | + | ITEMSPECIFIC | |
| − | + | THREAD | |
| − | + | CLOTH | |
| − | + | SEWN_IMAGE | |
| − | + | PAGES | |
| − | + | ILLUSTRATION | |
| − | + | Unrecognized Item Improvement Token: | |
| − | + | PLAYER_FORTRESS | |
| − | + | DARK_FORTRESS | |
| − | + | CAVE | |
| − | + | CAVE_DETAILED | |
| − | + | TREE_CITY | |
| − | + | CITY | |
| − | + | FORTRESS | |
| − | + | MONUMENT | |
| − | + | Unrecognized Site Token: | |
| − | + | LAW_ENFORCE | |
| − | + | TAX_ESCORT | |
| − | + | ANIMATED | |
| − | + | GHOST | |
| − | + | ADVENTURER | |
| − | + | Unrecognized Creature Texture Token: | |
| − | + | MOTHER | |
| − | + | FATHER | |
| − | + | SPOUSE | |
| − | + | DEITY | |
| − | + | LOVER | |
| − | + | PRISONER | |
| − | + | IMPRISONER | |
| − | + | MASTER | |
| − | + | APPRENTICE | |
| − | + | COMPANION | |
| − | + | Unrecognized Historical Figure Hist Fig Link Token: | |
| − | + | MERCENARY | |
| − | + | FORMER_MERCENARY | |
| − | + | ENEMY | |
| − | + | CRIMINAL | |
| − | + | MEMBER | |
| − | + | FORMER_MEMBER | |
| − | + | SLAVE | |
| − | + | FORMER_SLAVE | |
| − | + | FORMER_PRISONER | |
| − | + | MINER | |
| − | + | WOODWORKER | |
| − | + | CARPENTER | |
| − | + | BOWYER | |
| − | + | WOODCUTTER | |
| − | + | STONEWORKER | |
| − | + | ENGRAVER | |
| − | + | MASON | |
| − | + | RANGER | |
| − | + | ANIMAL_CARETAKER | |
| − | + | ANIMAL_TRAINER | |
| − | + | HUNTER | |
| − | + | TRAPPER | |
| − | + | ANIMAL_DISSECTOR | |
| − | + | METALSMITH | |
| − | + | FURNACE_OPERATOR | |
| − | + | WEAPONSMITH | |
| − | + | ARMORER | |
| − | + | BLACKSMITH | |
| − | + | METALCRAFTER | |
| − | + | JEWELER | |
| − | + | GEM_CUTTER | |
| − | + | GEM_SETTER | |
| − | + | CRAFTSMAN | |
| − | + | WOODCRAFTER | |
| − | + | POTTER | |
| − | + | WAX_WORKER | |
| − | + | STONECRAFTER | |
| − | + | LEATHERWORKER | |
| − | + | BONE_CARVER | |
| − | + | WEAVER | |
| − | + | CLOTHIER | |
| − | + | GLASSMAKER | |
| − | + | STRAND_EXTRACTOR | |
| − | + | FISHERY_WORKER | |
| − | + | FISHERMAN | |
| − | + | FISH_DISSECTOR | |
| − | + | FISH_CLEANER | |
| − | + | FARMER | |
| − | + | CHEESE_MAKER | |
| − | + | MILKER | |
| − | + | SHEARER | |
| − | + | SPINNER | |
| − | + | COOK | |
| − | + | THRESHER | |
| − | + | MILLER | |
| − | + | BUTCHER | |
| − | + | TANNER | |
| − | + | DYER | |
| − | + | PRESSER | |
| − | + | BEEKEEPER | |
| − | + | GLAZER | |
| − | + | PLANTER | |
| − | + | HERBALIST | |
| − | + | BREWER | |
| − | + | SOAP_MAKER | |
| − | + | POTASH_MAKER | |
| − | + | LYE_MAKER | |
| − | + | WOOD_BURNER | |
| − | + | ENGINEER | |
| − | + | MECHANIC | |
| − | + | SIEGE_ENGINEER | |
| − | + | SIEGE_OPERATOR | |
| − | + | PUMP_OPERATOR | |
| − | + | CLERK | |
| − | + | ARCHITECT | |
| − | + | DOCTOR | |
| − | + | DIAGNOSER | |
| − | + | BONE_SETTER | |
| − | + | SUTURER | |
| − | + | SURGEON | |
| − | + | ADMINISTRATOR | |
| − | + | TRADER | |
| − | + | ALCHEMIST | |
| − | + | MERCHANT | |
| − | + | HAMMERMAN | |
| − | + | MASTER_HAMMERMAN | |
| − | + | SPEARMAN | |
| − | + | MASTER_SPEARMAN | |
| − | + | CROSSBOWMAN | |
| − | + | MASTER_CROSSBOWMAN | |
| − | + | WRESTLER | |
| − | + | MASTER_WRESTLER | |
| − | + | AXEMAN | |
| − | + | MASTER_AXEMAN | |
| − | + | SWORDSMAN | |
| − | + | MASTER_SWORDSMAN | |
| − | + | MACEMAN | |
| − | + | MASTER_MACEMAN | |
| − | + | PIKEMAN | |
| − | + | MASTER_PIKEMAN | |
| − | + | BOWMAN | |
| − | + | MASTER_BOWMAN | |
| − | + | BLOWGUNMAN | |
| − | + | MASTER_BLOWGUNMAN | |
| − | + | RECRUIT | |
| − | + | TRAINED_HUNTER | |
| − | + | TRAINED_WAR | |
| − | + | MASTER_THIEF | |
| − | + | THIEF | |
| − | + | STANDARD | |
| − | + | DRUNK | |
| − | + | LASHER | |
| − | + | MASTER_LASHER | |
| − | + | MONSTER_SLAYER | |
| − | + | SCOUT | |
| − | + | BEAST_HUNTER | |
| − | + | SNATCHER | |
| − | + | MINE | |
| − | + | HAUL_STONE | |
| − | + | HAUL_WOOD | |
| − | + | HAUL_BODY | |
| − | + | HAUL_FOOD | |
| − | + | HAUL_REFUSE | |
| − | + | HAUL_ITEM | |
| − | + | HAUL_FURNITURE | |
| − | + | HAUL_ANIMALS | |
| − | + | CLEAN | |
| − | + | CUTWOOD | |
| − | + | DETAIL | |
| − | + | ANIMALTRAIN | |
| − | + | ANIMALCARE | |
| − | + | DIAGNOSE | |
| − | + | SURGERY | |
| − | + | BONE_SETTING | |
| − | + | SUTURING | |
| − | + | DRESSING_WOUNDS | |
| − | + | FEED_WATER_CIVILIANS | |
| − | + | RECOVER_WOUNDED | |
| − | + | DISSECT_VERMIN | |
| − | + | LEATHER | |
| − | + | CLOTHESMAKER | |
| − | + | PROCESS_PLANT | |
| − | + | MAKE_CHEESE | |
| − | + | MILK | |
| − | + | CLEAN_FISH | |
| − | + | DISSECT_FISH | |
| − | + | HUNT | |
| − | + | SMELT | |
| − | + | FORGE_WEAPON | |
| − | + | FORGE_ARMOR | |
| − | + | FORGE_FURNITURE | |
| − | + | METAL_CRAFT | |
| − | + | CUT_GEM | |
| − | + | ENCRUST_GEM | |
| − | + | WOOD_CRAFT | |
| − | + | POTTERY | |
| − | + | WAX_WORKING | |
| − | + | STONE_CRAFT | |
| − | + | BONE_CARVE | |
| − | + | EXTRACT_STRAND | |
| − | + | SIEGECRAFT | |
| − | + | SIEGEOPERATE | |
| − | + | POTASH_MAKING | |
| − | + | LYE_MAKING | |
| − | + | GLAZING | |
| − | + | BURN_WOOD | |
| − | + | OPERATE_PUMP | |
| − | + | PRESSING | |
| − | + | BEEKEEPING | |
| − | + | HANDLE_VEHICLES | |
| − | + | Unrecognized Labor Token: | |
| − | + | Unrecognized Unit Type Token: | |
| − | + | MINING | |
| − | + | WOODCUTTING | |
| − | + | CARPENTRY | |
| − | + | DETAILSTONE | |
| − | + | MASONRY | |
| − | + | PROCESSFISH | |
| − | + | TRAPPING | |
| − | + | WEAVING | |
| − | + | BREWING | |
| − | + | ALCHEMY | |
| − | + | CLOTHESMAKING | |
| − | + | MILLING | |
| − | + | PROCESSPLANTS | |
| − | + | CHEESEMAKING | |
| − | + | SHEARING | |
| − | + | SPINNING | |
| − | + | HERBALISM | |
| − | + | CUTGEM | |
| − | + | ENCRUSTGEM | |
| − | + | WOODCRAFT | |
| − | + | STONECRAFT | |
| − | + | METALCRAFT | |
| − | + | LEATHERWORK | |
| − | + | BONECARVE | |
| − | + | SWORD | |
| − | + | MISC_WEAPON | |
| − | + | DAGGER | |
| − | + | MACE | |
| − | + | HAMMER | |
| − | + | SPEAR | |
| − | + | CROSSBOW | |
| − | + | SHIELD | |
| − | + | ARMOR | |
| − | + | PIKE | |
| − | + | WHIP | |
| − | + | BLOWGUN | |
| − | + | THROW | |
| − | + | MECHANICS | |
| − | + | MAGIC_NATURE | |
| − | + | SNEAK | |
| − | + | DESIGNBUILDING | |
| − | + | DRESS_WOUNDS | |
| − | + | SET_BONE | |
| − | + | SUTURE | |
| − | + | CRUTCH_WALK | |
| − | + | WOOD_BURNING | |
| − | + | SOAP_MAKING | |
| − | + | SWIMMING | |
| − | + | NEGOTIATION | |
| − | + | JUDGING_INTENT | |
| − | + | APPRAISAL | |
| − | + | ORGANIZATION | |
| − | + | RECORD_KEEPING | |
| − | + | INTIMIDATION | |
| − | + | CONVERSATION | |
| − | + | COMEDY | |
| − | + | FLATTERY | |
| − | + | CONSOLE | |
| − | + | PACIFY | |
| − | + | TRACKING | |
| − | + | KNOWLEDGE_ACQUISITION | |
| − | + | CONCENTRATION | |
| − | + | SITUATIONAL_AWARENESS | |
| − | + | PROSE | |
| − | + | READING | |
| − | + | SPEAKING | |
| − | + | COORDINATION | |
| − | + | LEADERSHIP | |
| − | + | TEACHING | |
| − | + | MELEE_COMBAT | |
| − | + | RANGED_COMBAT | |
| − | + | WRESTLING | |
| − | + | BITE | |
| − | + | GRASP_STRIKE | |
| − | + | STANCE_STRIKE | |
| − | + | DODGING | |
| − | + | KNAPPING | |
| − | + | MILITARY_TACTICS | |
| − | + | CLIMBING | |
| − | + | Unrecognized Skill Token: | |
| − | + | AMBER | |
| − | + | CORAL | |
| − | + | GLASS_GREEN | |
| − | + | GLASS_CLEAR | |
| − | + | GLASS_CRYSTAL | |
| − | + | POTASH | |
| − | + | PEARLASH | |
| − | + | VOMIT | |
| − | + | FILTH_B | |
| − | + | FILTH_Y | |
| − | + | UNKNOWN_SUBSTANCE | |
| − | + | GRIME | |
| − | + | STONE | |
| − | + | METAL | |
| − | + | INORGANIC | |
| − | + | COAL | |
| − | + | GET_MATERIAL_FROM_REAGENT | |
| − | + | Unrecognized Material Token: | |
| − | + | FORCED | |
| − | + | UNCOMMON | |
| − | + | RARE | |
| − | + | SMALLGEM | |
| − | + | BLOCKS | |
| − | + | ROUGH | |
| − | + | BOULDER | |
| − | + | WOOD | |
| − | + | DOOR | |
| − | + | FLOODGATE | |
| − | + | HATCH_COVER | |
| − | + | GRATE | |
| − | + | TRACTION_BENCH | |
| − | + | CHAIR | |
| − | + | CHAIN | |
| − | + | FLASK | |
| − | + | GOBLET | |
| − | + | INSTRUMENT | |
| − | + | TOOL | |
| − | + | WINDOW | |
| − | + | CAGE | |
| − | + | BARREL | |
| − | + | BUCKET | |
| − | + | ANIMALTRAP | |
| − | + | TABLE | |
| − | + | COFFIN | |
| − | + | STATUE | |
| − | + | SLAB | |
| − | + | BOOK | |
| − | + | QUERN | |
| − | + | MILLSTONE | |
| − | + | CORPSE | |
| − | + | WEAPON | |
| − | + | SHOES | |
| − | + | HELM | |
| − | + | GLOVES | |
| − | + | ARMORSTAND | |
| − | + | WEAPONRACK | |
| − | + | CABINET | |
| − | + | FIGURINE | |
| − | + | AMULET | |
| − | + | SCEPTER | |
| − | + | AMMO | |
| − | + | CROWN | |
| − | + | RING | |
| − | + | EARRING | |
| − | + | BRACELET | |
| − | + | ANVIL | |
| − | + | CORPSEPIECE | |
| − | + | MEAT | |
| − | + | FISH_RAW | |
| − | + | VERMIN | |
| − | + | SEEDS | |
| − | + | SKIN_TANNED | |
| − | + | PLANT_GROWTH | |
| − | + | TOTEM | |
| − | + | PANTS | |
| − | + | BACKPACK | |
| − | + | QUIVER | |
| − | + | SPLINT | |
| − | + | ORTHOPEDIC_CAST | |
| − | + | CRUTCH | |
| − | + | CATAPULTPARTS | |
| − | + | BALLISTAPARTS | |
| − | + | SIEGEAMMO | |
| − | + | BALLISTAARROWHEAD | |
| − | + | TRAPPARTS | |
| − | + | TRAPCOMP | |
| − | + | DRINK | |
| − | + | POWDER_MISC | |
| − | + | CHEESE | |
| − | + | LIQUID_MISC | |
| − | + | COIN | |
| − | + | GLOB | |
| − | + | ROCK | |
| − | + | PIPE_SECTION | |
| − | + | Unrecognized Item Token: | |
| − | + | VESSEL | |
| − | + | MILITARY_UNIT | |
| − | + | TEMPLE | |
| − | + | BATTLE | |
| − | + | SIEGE | |
| − | + | map_rejection_log.txt | |
| − | + | COKE | |
| − | + | CHARCOAL | |
| − | + | USE_LAVA_STONE | |
| − | + | NO_MATGLOSS | |
| − | + | Unrecognized Inorganic Token: | |
| − | + | Unrecognized Coal Token: | |
| − | + | VEIN | |
| − | + | CLUSTER | |
| − | + | CLUSTER_SMALL | |
| − | + | CLUSTER_ONE | |
| − | + | Unrecognized Inclusion Type Token: | |
| − | + | West | |
| − | + | East | |
| − | + | North | |
| − | + | South | |
| − | + | Below | |
| − | + | Above | |
| − | + | Here | |
| − | + | /Below | |
| − | + | /Above | |
| − | + | Leather | |
| − | + | Cloth (Plant) | |
| − | + | Cloth (Silk) | |
| − | + | Cloth (Yarn) | |
| − | + | Crafts | |
| − | + | Wood | |
| − | + | Pets | |
| − | + | Drinks | |
| − | + | Cheeses | |
| − | + | Powders | |
| − | + | Extracts | |
| − | + | Meat | |
| − | + | Fish | |
| − | + | Eggs | |
| − | + | Plants | |
| − | + | Fruit and Nuts | |
| − | + | Garden Vegetables | |
| − | + | Meat/Fish Recipes | |
| − | + | Other Recipes | |
| − | + | Metal Bars | |
| − | + | Small Cut Gems | |
| − | + | Large Cut Gems | |
| − | + | Stone Blocks | |
| − | + | Seeds | |
| − | + | Anvils | |
| − | + | Weapons | |
| − | + | Training Weapons | |
| − | + | Bodywear | |
| − | + | Ammo | |
| − | + | Trap Components | |
| − | + | Digging Implements | |
| − | + | Headwear | |
| − | + | Handwear | |
| − | + | Footwear | |
| − | + | Legwear | |
| − | + | Shields | |
| − | + | Toys | |
| − | + | Tools | |
| − | + | Instruments | |
| − | + | Stone | |
| − | + | Sand | |
| − | + | Clay | |
| − | + | Cages | |
| − | + | Bags (Leather) | |
| − | + | Bags (Plant) | |
| − | + | Bags (Silk) | |
| − | + | Bags (Yarn) | |
| − | + | Thread (Plant) | |
| − | + | Thread (Silk) | |
| − | + | Thread (Yarn) | |
| − | + | Ropes (Plant) | |
| − | + | Ropes (Silk) | |
| − | + | Ropes (Yarn) | |
| − | + | Barrels | |
| − | + | Miscellaneous | |
| − | + | Flasks/Waterskins | |
| − | + | Quivers | |
| − | + | Backpacks | |
| − | + | Buckets | |
| − | + | Splints | |
| − | Patrol | + | Crutches |
| − | + | None | |
| − | + | Dungeon Commander | |
| − | + | Insane Mood | |
| − | + | Undead Hunt | |
| − | + | Sieger Patrol | |
| − | + | Maraud Target | |
| − | + | Sieger Basepoint | |
| − | + | Sieger Mill | |
| − | + | Ambush Patrol | |
| − | + | Marauder Mill | |
| − | + | Wilderness Curious Wander | |
| − | Seek | + | Wilderness Curious Steal Target |
| − | + | Wilderness Roamer | |
| − | + | Pattern Patrol | |
| − | + | Inactive Marauder | |
| − | + | Owner | |
| − | + | Commander | |
| − | + | Chained Animal | |
| − | + | Meeting Location | |
| − | + | Meeting Location Building | |
| − | + | Vermin Hunting | |
| − | + | Seek Commander | |
| − | + | Return to Base | |
| − | + | Mill Anywhere | |
| − | + | Mill Building | |
| − | + | Move to Site | |
| − | + | Claim Site | |
| − | + | Head for Edge | |
| − | + | Milling Flood | |
| − | + | Milling Burrow | |
| − | + | Squad Move | |
| − | + | Squad Kill List | |
| − | + | Squad Patrol | |
| − | + | Squad Defend Burrow | |
| − | + | Squad Defend Burrow From Target | |
| − | + | Lair Hunter | |
| − | + | Graze | |
| − | + | Guard | |
| − | + | Alarm | |
| − | + | Wait Order | |
| − | + | Nonsense | |
| − | + | Come to Job Building | |
| − | + | Valid Pond Dump Unit | |
| − | + | Valid Pond Dump | |
| − | + | Conflict Defense | |
| − | + | Adventure Move | |
| − | + | Charge Attack | |
| − | + | Thief Target | |
| − | + | Check Chest | |
| − | + | Sleep Bed | |
| − | + | Sleep Barracks | |
| − | + | Sleep Ground | |
| − | + | Leave Wall | |
| − | + | Flee Terrain | |
| − | + | Tax Room | |
| − | + | Guard Taxes | |
| − | + | Ransack Taxes | |
| − | + | Get Empty Sand Bag | |
| − | + | Sand Zone | |
| − | + | Clay Zone | |
| − | + | Colony to Install | |
| − | + | Return Colony To Install | |
| − | + | Grab Cage | |
| − | + | Uncage Animal | |
| − | + | Capture Small Pet | |
| − | + | Grab Cage Unit | |
| − | + | Grab Milk Unit | |
| − | + | Go to Milk Station | |
| − | + | Grab Shear Unit | |
| − | + | Go to Shear Station | |
| − | + | Lay Egg/Nest Box | |
| − | + | Go to Cage | |
| − | + | Grab Animal Trap | |
| − | + | Cage Vermin | |
| − | + | Grab Unfill Bucket | |
| − | + | Seek Fill Bucket | |
| − | + | Seek Patient for Carry | |
| − | + | Seek Patient for Diagnosis | |
| − | + | Seek Patient for Immobilize Break | |
| − | + | Seek Patient for Crutch | |
| − | + | Seek Patient for Suturing | |
| − | + | Seek Patient for Dress Wound | |
| − | + | Seek Surgery Site | |
| − | + | Carry Patient to Bed | |
| − | + | Seek Give Water Bucket | |
| − | + | Seek Job Item | |
| − | + | Seek Unit For Item Drop | |
| − | + | Seek Unit For Job | |
| − | + | Seek Building For Item Drop | |
| − | + | Seek Building For Job | |
| − | + | Seek Splint | |
| − | + | Seek Crutch | |
| − | + | Seek Suture Thread | |
| − | + | Seek Dressing Cloth | |
| − | + | Go to Give Water Target | |
| − | + | Seek Food for Target | |
| − | + | Seek Target for Food | |
| − | + | Seek Animal for Slaughter | |
| − | + | Seek Slaughter Building | |
| − | + | Seek Animal for Chain | |
| − | + | Seek Chain for Animal | |
| − | + | Seek Cage for Unchain | |
| − | + | Seek Animal for Unchain | |
| − | + | Grab Food for Taming | |
| − | + | Seek Animal for Taming | |
| − | + | Seek Drink Item | |
| − | + | Seek Food Item | |
| − | + | Seek Eating Chair | |
| − | + | Seek Eating Chair 2 | |
| − | + | Seek Bad Mood Building | |
| − | + | Set Glass Mood Building | |
| − | + | Set Mood Building | |
| − | + | Seek Fell Victim | |
| − | + | Clean Building Site | |
| − | + | Reset Priority Goal | |
| − | + | Main Job Building | |
| − | + | Drop Off Job Items | |
| − | + | Grab Job Resources | |
| − | + | Work at Building | |
| − | + | Grab Uniform | |
| − | + | Grab Clothing | |
| − | + | Grab Weapon | |
| − | + | Grab Ammunition | |
| − | + | Grab Shield | |
| − | + | Grab Armor | |
| − | + | Grab Helm | |
| − | + | Grab Boots | |
| − | + | Grab Gloves | |
| − | + | Grab Pants | |
| − | + | Grab Quiver | |
| − | + | Grab Backpack | |
| − | fish | + | Grab Waterskin |
| − | + | Start Hunt | |
| − | + | Start Fish | |
| − | + | Clean | |
| − | + | Hunt Vermin | |
| − | + | Patrol | |
| + | Squad Station | ||
| + | Seek Infant | ||
| + | Shop Specific | ||
| + | Mill in Shop | ||
| + | Go to Shop | ||
| + | Seek Training Ammunition | ||
| + | Archery Training Site | ||
| + | Sparring Partner | ||
| + | Sparring Site | ||
| + | Attend Party | ||
| + | Seek Artifact | ||
| + | Grab Ammunition for Building | ||
| + | Seek Building for Ammunition | ||
| + | Seek Item for Storage | ||
| + | Store Item | ||
| + | Grab Kill | ||
| + | Grab Execution Weapon | ||
| + | Drop Kill at Butcher | ||
| + | Drop Kill out Front | ||
| + | Go to Beating Target | ||
| + | Seek Kidnap Victim | ||
| + | Seek Blood Suck Victim | ||
| + | Seek Sheriff | ||
| + | Seek Hunting Target | ||
| + | Seek Target Mechanism | ||
| + | Seek Target for Mechanism | ||
| + | Seek Mechanism for Trigger | ||
| + | Seek Trigger for Mechanism | ||
| + | Seek Trap for Vermin Catch | ||
| + | Seek Vermin for Catching | ||
| + | Seek Vermin Catch Location | ||
| + | Wander Vermin Catch Location | ||
| + | Seek Vermin for Hunting | ||
| + | Seek Vermin Hunting Spot | ||
| + | Wander Vermin Hunting Spot | ||
| + | Seek Fish Trap | ||
| + | Seek Fish Catch Location | ||
| + | Seek Well for Water | ||
| + | Seek Drink Area for Water | ||
| + | Upgrade Squad Equipment | ||
| + | Prepare Equipment Manifests | ||
| + | Wander Depot | ||
| + | Seek Update Office | ||
| + | Seek Manage Office | ||
| + | Assigned Building Job | ||
| + | Chase Opponent | ||
| + | Chase Opponent Flood | ||
| + | Chase Opponent (Same Square) | ||
| + | Flee from Opponent | ||
| + | Attack Building | ||
| + | Start Bed Carry | ||
| + | Start Give Food Water | ||
| + | Start Medical Aid | ||
| + | Seek Station Flood | ||
| + | Seek Station | ||
| + | Train Animal | ||
| + | Start Water Job Well | ||
| + | Start Water Job Drink Area | ||
| + | Start Eat Job | ||
| + | Scheduled Meal | ||
| + | Scheduled Sleep Bed | ||
| + | Scheduled Sleep Ground | ||
| + | Rest | ||
| + | Remove Construction | ||
| + | Chop | ||
| + | Detail | ||
| + | Gather Plant | ||
| + | Mischief | ||
| + | Rest (Recovered) | ||
| + | Rest (Reset) | ||
| + | Combat Training | ||
| + | Skill Demonstration | ||
| + | Individual Skill Drill | ||
| + | Guard Path | ||
| + | Harass | ||
| + | Site Walk | ||
| + | Site Walk to Building | ||
| + | Army Walk | ||
| + | Reunion | ||
| + | PRIMITIVE | ||
| + | FLOWERY | ||
| + | UGLY | ||
| + | BOUNDARY | ||
| + | NAME_CAVE | ||
| + | VIOLENT | ||
| + | WILD | ||
| + | ASSERTIVE | ||
| + | ARTIFICE | ||
| + | MYSTERY | ||
| + | LEADER | ||
| + | DOMESTIC | ||
| + | MYTHIC | ||
| + | FESTIVAL | ||
| + | SUBORDINATE | ||
| + | NEGATIVE | ||
| + | NEGATOR | ||
| + | PROTECT | ||
| + | NAME_LAKE | ||
| + | RESTRAIN | ||
| + | ROMANTIC | ||
| + | NAME_MOUNTAINS | ||
| + | NAME_OCEAN | ||
| + | TRAVEL | ||
| + | NAME_FOREST | ||
| + | NAME_VOLCANO | ||
| + | agricultural | ||
| + | animal | ||
| + | artistic | ||
| + | balanced | ||
| + | beautiful | ||
| + | birthing | ||
| + | blighted | ||
| + | delineated | ||
| + | cavernous | ||
| + | chaotic | ||
| + | charitable | ||
| + | child-like | ||
| + | coastal | ||
| + | consoling | ||
| + | courageous | ||
| + | crafted | ||
| + | created | ||
| + | dancing | ||
| + | dark | ||
| + | dawning | ||
| + | noon-time | ||
| + | deformed | ||
| + | depraved | ||
| + | disciplined | ||
| + | diseased | ||
| + | dreaming | ||
| + | dusklight | ||
| + | dutiful | ||
| + | earthen | ||
| + | familial | ||
| + | famous | ||
| + | fated | ||
| + | fertile | ||
| + | festive | ||
| + | fiery | ||
| + | fish | ||
| + | baked | ||
| + | forgiving | ||
| + | protected | ||
| + | free | ||
gambling | gambling | ||
| − | + | playful | |
| − | + | generous | |
| − | + | happy | |
healing | healing | ||
| − | + | hospitable | |
hunting | hunting | ||
| − | inspiration | + | inspired |
| − | jealousy | + | jealous |
| − | jewels | + | jeweled |
| − | justice | + | just |
| − | + | laboring | |
| − | lakes | + | rigid |
| − | laws | + | deceitful |
| − | lies | + | shining |
| + | electrical | ||
| + | long-lived | ||
| + | loving | ||
| + | loyal | ||
| + | lucky | ||
| + | lustful | ||
| + | married | ||
| + | merciful | ||
| + | metal | ||
| + | crystal | ||
| + | miserable | ||
| + | misty | ||
| + | moonlit | ||
| + | mountainous | ||
| + | muddy | ||
| + | murderous | ||
| + | lyrical | ||
| + | natural | ||
| + | nightmarish | ||
| + | sworn | ||
| + | oceanic | ||
| + | ordered | ||
| + | painted | ||
| + | peaceful | ||
| + | persuasive | ||
| + | leafy | ||
| + | poetic | ||
| + | pregnant | ||
| + | rainy | ||
| + | colorful | ||
| + | reborn | ||
| + | joyous | ||
| + | vengeful | ||
| + | flowing | ||
| + | lordly | ||
| + | whispering | ||
| + | sacrificial | ||
| + | salty | ||
| + | scholarly | ||
| + | seasonal | ||
| + | silent | ||
| + | cloudy | ||
| + | singing | ||
| + | wordy | ||
| + | starry | ||
| + | stormy | ||
| + | strong | ||
| + | hopeless | ||
| + | sunny | ||
| + | thieving | ||
| + | enslaved | ||
| + | thunderous | ||
| + | wicked | ||
| + | enterprising | ||
| + | traveling | ||
| + | treacherous | ||
| + | wooden | ||
| + | tricky | ||
| + | twilight | ||
| + | valorous | ||
| + | victorious | ||
| + | volcanic | ||
| + | warring | ||
| + | watery | ||
| + | wealthy | ||
| + | windy | ||
| + | wise | ||
| + | lettered | ||
| + | young | ||
| + | no sphere | ||
| + | farming | ||
| + | animals | ||
| + | balance | ||
| + | beauty | ||
| + | birth | ||
| + | blight | ||
| + | boundaries | ||
| + | caverns | ||
| + | chaos | ||
| + | charity | ||
| + | children | ||
| + | coasts | ||
| + | consolation | ||
| + | courage | ||
| + | crafts | ||
| + | creation | ||
| + | dance | ||
| + | darkness | ||
| + | deformity | ||
| + | depravity | ||
| + | discipline | ||
| + | disease | ||
| + | dreams | ||
| + | dusk | ||
| + | earth | ||
| + | fame | ||
| + | fate | ||
| + | fertility | ||
| + | festivals | ||
| + | fire | ||
| + | fishing | ||
| + | food | ||
| + | forgiveness | ||
| + | fortresses | ||
| + | freedom | ||
| + | games | ||
| + | generosity | ||
| + | happiness | ||
| + | hospitality | ||
| + | inspiration | ||
| + | jealousy | ||
| + | jewels | ||
| + | justice | ||
| + | lakes | ||
| + | laws | ||
| + | lies | ||
light | light | ||
lightning | lightning | ||
longevity | longevity | ||
| − | |||
loyalty | loyalty | ||
luck | luck | ||
| Line 2,054: | Line 4,151: | ||
mountains | mountains | ||
muck | muck | ||
| − | |||
music | music | ||
| − | |||
| − | |||
nightmares | nightmares | ||
oaths | oaths | ||
oceans | oceans | ||
| − | |||
painting | painting | ||
| − | |||
persuasion | persuasion | ||
plants | plants | ||
| Line 2,087: | Line 4,179: | ||
strength | strength | ||
suicide | suicide | ||
| − | |||
thralldom | thralldom | ||
thunder | thunder | ||
| − | |||
| − | |||
travelers | travelers | ||
treachery | treachery | ||
| Line 2,097: | Line 4,186: | ||
trickery | trickery | ||
truth | truth | ||
| − | |||
valor | valor | ||
victory | victory | ||
| Line 2,103: | Line 4,191: | ||
water | water | ||
wealth | wealth | ||
| − | |||
wind | wind | ||
wisdom | wisdom | ||
writing | writing | ||
youth | youth | ||
| + | agriculture | ||
paved outdoor area | paved outdoor area | ||
uneven pillars | uneven pillars | ||
| Line 2,120: | Line 4,208: | ||
paved indoor areas | paved indoor areas | ||
detailed surfaces | detailed surfaces | ||
| + | no architectural element | ||
MOUNTAIN | MOUNTAIN | ||
GLACIER | GLACIER | ||
| Line 2,202: | Line 4,291: | ||
ANY_DESERT | ANY_DESERT | ||
Unrecognized Biome Token: | Unrecognized Biome Token: | ||
| − | |||
| − | |||
| − | |||
| − | |||
wives | wives | ||
| − | |||
| − | |||
eldest son | eldest son | ||
second eldest son | second eldest son | ||
| Line 2,231: | Line 4,314: | ||
ninth eldest daughter | ninth eldest daughter | ||
tenth eldest daughter | tenth eldest daughter | ||
| − | |||
only daughter | only daughter | ||
youngest daughter | youngest daughter | ||
| Line 2,244: | Line 4,326: | ||
ninth eldest child | ninth eldest child | ||
tenth eldest child | tenth eldest child | ||
| − | |||
youngest child | youngest child | ||
only child | only child | ||
| Line 2,251: | Line 4,332: | ||
maternal grandmother | maternal grandmother | ||
maternal grandfather | maternal grandfather | ||
| − | |||
| − | |||
| − | |||
older brother | older brother | ||
older sister | older sister | ||
| Line 2,260: | Line 4,338: | ||
younger sister | younger sister | ||
younger sibling | younger sibling | ||
| − | + | no relationship | |
| − | + | SWAMP | |
| − | |||
| − | |||
| − | |||
| − | SWAMP | ||
DESERT | DESERT | ||
FOREST | FOREST | ||
| Line 2,284: | Line 4,358: | ||
Hills | Hills | ||
FIRED_MAT | FIRED_MAT | ||
| − | |||
TOUGHNESS | TOUGHNESS | ||
ENDURANCE | ENDURANCE | ||
| Line 2,314: | Line 4,387: | ||
ABOVE | ABOVE | ||
BELOW | BELOW | ||
| + | IN_FRONT | ||
BEHIND | BEHIND | ||
CLEANS | CLEANS | ||
| Line 2,320: | Line 4,394: | ||
TYPE | TYPE | ||
TOKEN | TOKEN | ||
| + | BY_TYPE | ||
| + | BY_TOKEN | ||
| + | BY_CATEGORY | ||
BYTYPE | BYTYPE | ||
BYTOKEN | BYTOKEN | ||
| Line 2,446: | Line 4,523: | ||
CARAVAN_ARRIVAL | CARAVAN_ARRIVAL | ||
NOBLE_ARRIVAL | NOBLE_ARRIVAL | ||
| + | D_MIGRANTS_ARRIVAL | ||
| + | D_MIGRANT_ARRIVAL | ||
| + | D_MIGRANT_ARRIVAL_DISCOURAGED | ||
| + | D_NO_MIGRANT_ARRIVAL | ||
ANIMAL_TRAP_CATCH | ANIMAL_TRAP_CATCH | ||
ANIMAL_TRAP_ROBBED | ANIMAL_TRAP_ROBBED | ||
| Line 2,467: | Line 4,548: | ||
ARTIFACT_BEGUN | ARTIFACT_BEGUN | ||
MEGABEAST_ARRIVAL | MEGABEAST_ARRIVAL | ||
| + | FORT_POSITION_SUCCESSION | ||
BERSERK_CITIZEN | BERSERK_CITIZEN | ||
MAGMA_DEFACES_ENGRAVING | MAGMA_DEFACES_ENGRAVING | ||
| Line 2,498: | Line 4,580: | ||
PAIN_KO | PAIN_KO | ||
BREAK_GRIP | BREAK_GRIP | ||
| + | NO_BREAK_GRIP | ||
BLOCK_FIRE | BLOCK_FIRE | ||
BREATHE_FIRE | BREATHE_FIRE | ||
| Line 2,513: | Line 4,596: | ||
ADVENTURE_INTRO | ADVENTURE_INTRO | ||
CREATURE_SOUND | CREATURE_SOUND | ||
| + | MECHANISM_SOUND | ||
CREATURE_STEALS_OBJECT | CREATURE_STEALS_OBJECT | ||
BODY_TRANSFORMATION | BODY_TRANSFORMATION | ||
| Line 2,518: | Line 4,602: | ||
INTERACTION_TARGET | INTERACTION_TARGET | ||
UNDEAD_ATTACK | UNDEAD_ATTACK | ||
| − | + | REGULAR_CONVERSATION | |
| + | CONFLICT_CONVERSATION | ||
STRANGE_RAIN_SNOW | STRANGE_RAIN_SNOW | ||
STRANGE_CLOUD | STRANGE_CLOUD | ||
SIMPLE_ANIMAL_ACTION | SIMPLE_ANIMAL_ACTION | ||
FLOUNDER_IN_LIQUID | FLOUNDER_IN_LIQUID | ||
| + | TRAINING_DOWN_TO_SEMI_WILD | ||
| + | TRAINING_FULL_REVERSION | ||
| + | ANIMAL_TRAINING_KNOWLEDGE | ||
| + | SKIP_ON_LIQUID | ||
| + | DODGE_FLYING_OBJECT | ||
| + | FLAME_HIT | ||
| + | EMBRACE | ||
| + | BANDIT_EMPTY_CONTAINER | ||
| + | BANDIT_GRAB_ITEM | ||
| + | COMBAT_EVENT_ATTACK_INTERRUPTED | ||
| + | COMBAT_WRESTLE_CATCH_ATTACK | ||
| + | FAIL_TO_GRAB_SURFACE | ||
| + | LOSE_HOLD_OF_SURFACE | ||
| + | TRAVEL_COMPLAINT | ||
| + | LOSE_EMOTION | ||
| + | REORGANIZE_POSSESSIONS | ||
| + | PUSH_ITEM | ||
| + | DRAW_ITEM | ||
| + | STRAP_ITEM | ||
| + | GAIN_SITE_CONTROL | ||
Unrecognized Announcement Token: | Unrecognized Announcement Token: | ||
SINGULAR | SINGULAR | ||
| Line 2,652: | Line 4,757: | ||
eagle | eagle | ||
harrier | harrier | ||
| − | |||
kite | kite | ||
crane | crane | ||
| Line 2,782: | Line 4,886: | ||
Professional | Professional | ||
Accomplished | Accomplished | ||
| − | |||
Master | Master | ||
High Master | High Master | ||
| Line 2,868: | Line 4,971: | ||
Siege Operation | Siege Operation | ||
Pump Operation | Pump Operation | ||
| − | + | Leatherworking | |
Tanning | Tanning | ||
Dyeing | Dyeing | ||
| Line 2,901: | Line 5,004: | ||
Crutch-walking | Crutch-walking | ||
Knapping | Knapping | ||
| + | Climbing | ||
Miner | Miner | ||
Wood Cutter | Wood Cutter | ||
| Line 3,012: | Line 5,116: | ||
Suturer | Suturer | ||
Crutch-walker | Crutch-walker | ||
| + | Climber | ||
ill-sized art actions (1): | ill-sized art actions (1): | ||
ill-sized art actions (2): | ill-sized art actions (2): | ||
| Line 3,033: | Line 5,138: | ||
NEST_BOX | NEST_BOX | ||
SMALL_OBJECT_STORAGE | SMALL_OBJECT_STORAGE | ||
| + | TRACK_CART | ||
| + | HEAVY_OBJECT_HAULING | ||
Unrecognized Tool Use Token: | Unrecognized Tool Use Token: | ||
SIMPLE_MOUND | SIMPLE_MOUND | ||
| Line 3,095: | Line 5,202: | ||
CHASM | CHASM | ||
PILLAR_TILE | PILLAR_TILE | ||
| + | TREE_ROOT_SLOPING | ||
| + | TREE_ROOTS | ||
| + | TREE_TRUNK_PILLAR | ||
| + | TREE_TRUNK_SLOPING | ||
| + | TREE_TRUNK_N | ||
| + | TREE_TRUNK_S | ||
| + | TREE_TRUNK_E | ||
| + | TREE_TRUNK_W | ||
| + | TREE_TRUNK_NW | ||
| + | TREE_TRUNK_NE | ||
| + | TREE_TRUNK_SW | ||
| + | TREE_TRUNK_SE | ||
| + | TREE_TRUNK_BRANCH_N | ||
| + | TREE_TRUNK_BRANCH_S | ||
| + | TREE_TRUNK_BRANCH_E | ||
| + | TREE_TRUNK_BRANCH_W | ||
| + | TREE_BRANCH_NS | ||
| + | TREE_BRANCH_EW | ||
| + | TREE_BRANCH_NW | ||
| + | TREE_BRANCH_NE | ||
| + | TREE_BRANCH_SW | ||
| + | TREE_BRANCH_SE | ||
| + | TREE_BRANCH_NSE | ||
| + | TREE_BRANCH_NSW | ||
| + | TREE_BRANCH_NEW | ||
| + | TREE_BRANCH_SEW | ||
| + | TREE_BRANCH_NSEW | ||
| + | TREE_BRANCHES | ||
| + | TREE_SMOOTH_BRANCHES | ||
| + | TREE_TWIGS | ||
| + | TREE_CAP_RAMP | ||
| + | TREE_CAP_PILLAR | ||
| + | TREE_CAP_WALL_N | ||
| + | TREE_CAP_WALL_S | ||
| + | TREE_CAP_WALL_E | ||
| + | TREE_CAP_WALL_W | ||
| + | TREE_CAP_WALL_NW | ||
| + | TREE_CAP_WALL_NE | ||
| + | TREE_CAP_WALL_SW | ||
| + | TREE_CAP_WALL_SE | ||
| + | TREE_CAP_FLOOR1 | ||
| + | TREE_CAP_FLOOR2 | ||
| + | TREE_CAP_FLOOR3 | ||
| + | TREE_CAP_FLOOR4 | ||
| + | TREE_ROOT_SLOPING_DEAD | ||
| + | TREE_ROOTS_DEAD | ||
| + | TREE_TRUNK_PILLAR_DEAD | ||
| + | TREE_TRUNK_SLOPING_DEAD | ||
| + | TREE_TRUNK_N_DEAD | ||
| + | TREE_TRUNK_S_DEAD | ||
| + | TREE_TRUNK_E_DEAD | ||
| + | TREE_TRUNK_W_DEAD | ||
| + | TREE_TRUNK_NW_DEAD | ||
| + | TREE_TRUNK_NE_DEAD | ||
| + | TREE_TRUNK_SW_DEAD | ||
| + | TREE_TRUNK_SE_DEAD | ||
| + | TREE_TRUNK_BRANCH_N_DEAD | ||
| + | TREE_TRUNK_BRANCH_S_DEAD | ||
| + | TREE_TRUNK_BRANCH_E_DEAD | ||
| + | TREE_TRUNK_BRANCH_W_DEAD | ||
| + | TREE_BRANCH_NS_DEAD | ||
| + | TREE_BRANCH_EW_DEAD | ||
| + | TREE_BRANCH_NW_DEAD | ||
| + | TREE_BRANCH_NE_DEAD | ||
| + | TREE_BRANCH_SW_DEAD | ||
| + | TREE_BRANCH_SE_DEAD | ||
| + | TREE_BRANCH_NSE_DEAD | ||
| + | TREE_BRANCH_NSW_DEAD | ||
| + | TREE_BRANCH_NEW_DEAD | ||
| + | TREE_BRANCH_SEW_DEAD | ||
| + | TREE_BRANCH_NSEW_DEAD | ||
| + | TREE_BRANCHES_DEAD | ||
| + | TREE_SMOOTH_BRANCHES_DEAD | ||
| + | TREE_TWIGS_DEAD | ||
| + | TREE_CAP_RAMP_DEAD | ||
| + | TREE_CAP_PILLAR_DEAD | ||
| + | TREE_CAP_WALL_N_DEAD | ||
| + | TREE_CAP_WALL_S_DEAD | ||
| + | TREE_CAP_WALL_E_DEAD | ||
| + | TREE_CAP_WALL_W_DEAD | ||
| + | TREE_CAP_WALL_NW_DEAD | ||
| + | TREE_CAP_WALL_NE_DEAD | ||
| + | TREE_CAP_WALL_SW_DEAD | ||
| + | TREE_CAP_WALL_SE_DEAD | ||
| + | TREE_CAP_FLOOR1_DEAD | ||
| + | TREE_CAP_FLOOR2_DEAD | ||
| + | TREE_CAP_FLOOR3_DEAD | ||
| + | TREE_CAP_FLOOR4_DEAD | ||
| + | TREE_TRUNK_NSE | ||
| + | TREE_TRUNK_NSW | ||
| + | TREE_TRUNK_NEW | ||
| + | TREE_TRUNK_SEW | ||
| + | TREE_TRUNK_NS | ||
| + | TREE_TRUNK_EW | ||
| + | TREE_TRUNK_NSEW | ||
| + | TREE_TRUNK_INTERIOR | ||
| + | TREE_TRUNK_NSE_DEAD | ||
| + | TREE_TRUNK_NSW_DEAD | ||
| + | TREE_TRUNK_NEW_DEAD | ||
| + | TREE_TRUNK_SEW_DEAD | ||
| + | TREE_TRUNK_NS_DEAD | ||
| + | TREE_TRUNK_EW_DEAD | ||
| + | TREE_TRUNK_NSEW_DEAD | ||
| + | TREE_TRUNK_INTERIOR_DEAD | ||
| + | TRACK_N | ||
| + | TRACK_S | ||
| + | TRACK_E | ||
| + | TRACK_W | ||
| + | TRACK_NS | ||
| + | TRACK_NE | ||
| + | TRACK_NW | ||
| + | TRACK_SE | ||
| + | TRACK_SW | ||
| + | TRACK_EW | ||
| + | TRACK_NSE | ||
| + | TRACK_NSW | ||
| + | TRACK_NEW | ||
| + | TRACK_SEW | ||
| + | TRACK_NSEW | ||
| + | TRACK_RAMP_N | ||
| + | TRACK_RAMP_S | ||
| + | TRACK_RAMP_E | ||
| + | TRACK_RAMP_W | ||
| + | TRACK_RAMP_NS | ||
| + | TRACK_RAMP_NE | ||
| + | TRACK_RAMP_NW | ||
| + | TRACK_RAMP_SE | ||
| + | TRACK_RAMP_SW | ||
| + | TRACK_RAMP_EW | ||
| + | TRACK_RAMP_NSE | ||
| + | TRACK_RAMP_NSW | ||
| + | TRACK_RAMP_NEW | ||
| + | TRACK_RAMP_SEW | ||
| + | TRACK_RAMP_NSEW | ||
WOUND_COLOR_NONE | WOUND_COLOR_NONE | ||
WOUND_COLOR_MINOR | WOUND_COLOR_MINOR | ||
| Line 3,109: | Line 5,350: | ||
DISPLAY_LENGTH | DISPLAY_LENGTH | ||
COFFIN_NO_PETS_DEFAULT | COFFIN_NO_PETS_DEFAULT | ||
| + | SET_LABOR_LISTS | ||
| + | SKILLS | ||
STORE_DIST_ITEM_DECREASE | STORE_DIST_ITEM_DECREASE | ||
STORE_DIST_SEED_COMBINE | STORE_DIST_SEED_COMBINE | ||
| Line 3,114: | Line 5,357: | ||
STORE_DIST_BARREL_COMBINE | STORE_DIST_BARREL_COMBINE | ||
STORE_DIST_BIN_COMBINE | STORE_DIST_BIN_COMBINE | ||
| + | SPECIFIC_SEED_CAP | ||
| + | FORTRESS_SEED_CAP | ||
BABY_CHILD_CAP | BABY_CHILD_CAP | ||
POPULATION_CAP | POPULATION_CAP | ||
| + | STRICT_POPULATION_CAP | ||
Unrecognized Init Option: | Unrecognized Init Option: | ||
FATAL ERROR | FATAL ERROR | ||
| Line 3,121: | Line 5,367: | ||
Set Building/Item Properties | Set Building/Item Properties | ||
Set Traffic Areas | Set Traffic Areas | ||
| + | Dwarf Fortress Options | ||
Ending game... | Ending game... | ||
Really retire? All active saves will be deleted. ( | Really retire? All active saves will be deleted. ( | ||
| + | = yes, other = no) | ||
You will be saved for later use in the region. | You will be saved for later use in the region. | ||
Really quit? All active saves will be deleted. ( | Really quit? All active saves will be deleted. ( | ||
| + | The region will be saved for later use, but consider retiring the fort | ||
| + | instead if it is not a lost cause. | ||
| + | The fortress will become part of the world. You may reassume control later, | ||
| + | but the circumstances will not necessarily be as you leave them now. | ||
The region will be saved for later use. | The region will be saved for later use. | ||
Return to Title Screen | Return to Title Screen | ||
| Line 3,132: | Line 5,384: | ||
Export Local Image | Export Local Image | ||
Music and Sound | Music and Sound | ||
| + | Abandon the Fortress to Ruin | ||
Abort Game | Abort Game | ||
Succumb to the Invasion | Succumb to the Invasion | ||
| − | + | Retire the Fortress (for the time being) | |
Give in to the Night | Give in to the Night | ||
Finish Game | Finish Game | ||
| − | Retire (or | + | Retire at this location (or rest a while) |
Give in to Starvation | Give in to Starvation | ||
| + | (holding another's goods) | ||
NULL unit pointer on load | NULL unit pointer on load | ||
NULL play unit on load: id # | NULL play unit on load: id # | ||
| Line 3,156: | Line 5,410: | ||
Nuked Item Reference (General) | Nuked Item Reference (General) | ||
Nuked Effect Reference | Nuked Effect Reference | ||
| − | |||
| − | |||
Nuked Vermin Event Reference | Nuked Vermin Event Reference | ||
Nuked Vermin Reference (Escaped Pet) | Nuked Vermin Reference (Escaped Pet) | ||
| Line 3,182: | Line 5,434: | ||
NULL unit projectile loaded | NULL unit projectile loaded | ||
Civ Zone | Civ Zone | ||
| + | : Null Unit Assignment (Id | ||
| + | : Null Item Assignment (Id | ||
Cage: Null Unit Assignment | Cage: Null Unit Assignment | ||
Cage: Null Item Assignment | Cage: Null Item Assignment | ||
| Line 3,187: | Line 5,441: | ||
current | current | ||
data/save/*.* | data/save/*.* | ||
| + | /world.sav | ||
data/save/current/world.sav | data/save/current/world.sav | ||
| − | Saving... | + | Dwarf Fortress Options: Save Game |
| + | Initializing... | ||
| + | Checking directory structure... | ||
| + | Preliminary cleaning... | ||
| + | Offloading units... | ||
| + | Offloading art... | ||
| + | Opening file... | ||
| + | Characterizing raw data... | ||
| + | Allocating space... | ||
| + | Saving items... | ||
| + | Saving units... | ||
| + | Saving jobs... | ||
| + | Saving schedules... | ||
| + | Saving projectiles... | ||
| + | Saving buildings... | ||
| + | Saving machines... | ||
| + | Saving flow guides... | ||
| + | Saving effects... | ||
| + | Saving entities... | ||
| + | Saving local animal populations... | ||
| + | Saving events... | ||
| + | Saving mandates... | ||
| + | Saving work quotas... | ||
| + | Saving world events... | ||
| + | Saving coin information... | ||
| + | Saving squads... | ||
| + | Saving formations... | ||
| + | Saving activities... | ||
| + | Saving interactions... | ||
| + | Saving written content... | ||
| + | Saving identities... | ||
| + | Saving incidents... | ||
| + | Saving crimes... | ||
| + | Saving vehicles... | ||
| + | Saving armies... | ||
| + | Saving army controllers... | ||
| + | Saving tracking information... | ||
| + | Saving cultural identities... | ||
| + | Saving agreement... | ||
| + | Saving announcements... | ||
| + | Saving fortress information... | ||
| + | Saving world information... | ||
| + | Saving artifacts... | ||
| + | Saving active historical figures... | ||
| + | Saving adventure data... | ||
| + | Saving general information... | ||
| + | Closing file... | ||
| + | Finishing... | ||
| + | NO_FILE | ||
data/help/ | data/help/ | ||
| + | : Customize Nickname | ||
| + | : Customize Profession Name | ||
| + | : Done with string entry | ||
| + | : Abort string entry | ||
This creature | This creature | ||
| + | is non-hostile. | ||
| + | is a skulking perpetrator of mischief. | ||
| + | is a minion of evil. | ||
| + | is a brutal enemy of your kind. | ||
| + | is of the wilderness. | ||
| + | is of the walking dead. | ||
| + | is opposed to the living. | ||
| + | has returned from beyond the grave. | ||
| + | is crazed! | ||
| + | is an invader. | ||
| + | is from the depths of the underworld. | ||
| + | is an uninvited guest. | ||
| + | is a current resident. | ||
| + | is from | ||
| + | is from a mysterious place. | ||
Account: | Account: | ||
Owned Objects: | Owned Objects: | ||
| Line 3,205: | Line 5,527: | ||
Make | Make | ||
Complete | Complete | ||
| + | Jobs | ||
| + | Prohibited | ||
| + | : Thoughts and preferences | ||
| + | : Health | ||
| + | : Relationships | ||
| + | Set Follow Hotkey ( | ||
| + | etc.): | ||
| + | : Kills | ||
| + | : Customize | ||
| + | [C:7:0:1] | ||
The Kills of | The Kills of | ||
ecwe | ecwe | ||
hlaas | hlaas | ||
| + | /world.dat | ||
| + | ** Loading Fortress ** | ||
| + | ** Loading Adventurer ** | ||
Repairing squad info for Unit # | Repairing squad info for Unit # | ||
| − | Loading game... | + | Dwarf Fortress: Load World |
| + | Processing raw data... | ||
| + | Loading object files... | ||
| + | Languages... | ||
| + | Shapes... | ||
| + | Colors... | ||
| + | Patterns... | ||
| + | Material templates... | ||
| + | Inorganics... | ||
| + | Plants... | ||
| + | Tissue templates... | ||
| + | Items... | ||
| + | Buildings... | ||
| + | Body detail plans... | ||
| + | Creature bodies... | ||
| + | Creature variations... | ||
| + | Creatures... | ||
| + | Entities... | ||
| + | Reactions... | ||
| + | Interactions... | ||
| + | Sorting material templates... | ||
| + | Sorting inorganics... | ||
| + | Sorting plants... | ||
| + | Sorting tissue templates... | ||
| + | Sorting items... | ||
| + | Sorting buildings... | ||
| + | Sorting body detail plans... | ||
| + | Sorting creature bodies... | ||
| + | Sorting creature variations... | ||
| + | Sorting creatures... | ||
| + | Sorting entities... | ||
| + | Sorting languages... | ||
| + | Sorting descriptors... | ||
| + | Sorting reactions... | ||
| + | Sorting interactions... | ||
| + | Finalizing languages... | ||
| + | Finalizing descriptors... | ||
| + | Finalizing material templates... | ||
| + | Finalizing inorganics... | ||
| + | Finalizing plants... | ||
| + | Finalizing tissue templates... | ||
| + | Finalizing items... | ||
| + | Finalizing buildings... | ||
| + | Finalizing body detail plans... | ||
| + | Finalizing creature variations... | ||
| + | Finalizing creatures... | ||
| + | Finalizing entities... | ||
| + | Finalizing reactions... | ||
| + | Finalizing interactions... | ||
| + | Preparing material data... | ||
| + | Generating inorganics... | ||
| + | Generating plants... | ||
| + | Generating items... | ||
| + | Generating creatures... | ||
| + | Generating entities... | ||
| + | Generating interactions... | ||
| + | Finalizing generated objects... | ||
| + | Preparing text objects... | ||
| + | Preparing graphics... | ||
| + | Loading items... | ||
| + | Loading buildings... | ||
| + | Loading entities... | ||
| + | Loading coin information... | ||
| + | Loading map data... | ||
| + | Loading civilized populations... | ||
| + | Loading history... | ||
| + | Loading parameters... | ||
| + | Loading artifacts... | ||
| + | Loading active historical figures... | ||
| + | Loading squads... | ||
| + | Loading formations... | ||
| + | Loading activities... | ||
| + | Loading interactions... | ||
| + | Loading written content... | ||
| + | Loading identities... | ||
| + | Loading incidents... | ||
| + | Loading crimes... | ||
| + | Loading vehicles... | ||
| + | Loading armies... | ||
| + | Loading army controllers... | ||
| + | Loading tracking information... | ||
| + | Loading cultural identities... | ||
| + | Loading agreements... | ||
| + | Rebuilding temporary information... | ||
| + | Preparing game... | ||
| + | Failed! | ||
| + | Dwarf Fortress Options: Load Game | ||
| + | Loading units... | ||
| + | Loading jobs... | ||
| + | Loading schedules... | ||
| + | Loading projectiles... | ||
| + | Loading machines... | ||
| + | Loading flow guides... | ||
| + | Loading effects... | ||
| + | Loading local animal populations... | ||
| + | Loading events... | ||
| + | Loading mandates... | ||
| + | Loading work quotas... | ||
| + | Loading world events... | ||
| + | Loading announcements... | ||
| + | Loading fortress information... | ||
| + | Loading world information... | ||
| + | Loading adventure... | ||
| + | Loading general information... | ||
| + | Rebuilding more temporary information... | ||
| + | Preparing game screen... | ||
| + | Handling compatibility issues... | ||
Unknown Type Error | Unknown Type Error | ||
Folder: | Folder: | ||
| Line 3,218: | Line 5,659: | ||
Upward Stairway | Upward Stairway | ||
Downward Stairway | Downward Stairway | ||
| + | Up/Down Stairway | ||
Upward Ramp | Upward Ramp | ||
Chop Down Trees | Chop Down Trees | ||
| Line 3,224: | Line 5,666: | ||
Engrave Stone | Engrave Stone | ||
Carve Fortifications | Carve Fortifications | ||
| + | Carve Track | ||
Toggle Engravings | Toggle Engravings | ||
Remove Designation | Remove Designation | ||
unprepared | unprepared | ||
| − | + | Plant Growth (?) | |
| + | large pots/food storage | ||
| + | minecarts | ||
| + | wheelbarrows | ||
| + | other large tools | ||
| + | sand bags | ||
Plant Cloth | Plant Cloth | ||
Bone | Bone | ||
| Line 3,258: | Line 5,706: | ||
Use Seed | Use Seed | ||
Random | Random | ||
| + | Seed | ||
Use History Seed | Use History Seed | ||
Use Name Seed | Use Name Seed | ||
| Line 3,264: | Line 5,713: | ||
End Year | End Year | ||
Population Cap After Civ Creation | Population Cap After Civ Creation | ||
| + | No Cap | ||
Site Cap After Civ Creation | Site Cap After Civ Creation | ||
Percentage Beasts Dead For Stoppage | Percentage Beasts Dead For Stoppage | ||
| Line 3,278: | Line 5,728: | ||
Minimum | Minimum | ||
Maximum | Maximum | ||
| + | X-Variance | ||
| + | Y-Variance | ||
Elevation Mesh Size | Elevation Mesh Size | ||
| + | 2 x 2 | ||
| + | 4 x 4 | ||
| + | 8 x 8 | ||
| + | 16 x 16 | ||
| + | 32 x 32 | ||
| + | Elevation Weighted Range ( | ||
Rain Mesh Size | Rain Mesh Size | ||
| + | Rain Weighted Range ( | ||
Drainage Mesh Size | Drainage Mesh Size | ||
| + | Drainage Weighted Range ( | ||
Savagery Mesh Size | Savagery Mesh Size | ||
| + | Savagery Weighted Range ( | ||
Temperature Mesh Size | Temperature Mesh Size | ||
| + | Temperature Weighted Range ( | ||
Volcanism Mesh Size | Volcanism Mesh Size | ||
| + | Volcanism Weighted Range ( | ||
Minimum Mountain Peak Number | Minimum Mountain Peak Number | ||
Minimum Partial Edge Oceans | Minimum Partial Edge Oceans | ||
| Line 3,290: | Line 5,753: | ||
Mineral Scarcity (Low = More minerals) | Mineral Scarcity (Low = More minerals) | ||
Max Megabeast Caves | Max Megabeast Caves | ||
| + | No Beasts | ||
Max Semimegabeast Caves | Max Semimegabeast Caves | ||
Titan Number | Titan Number | ||
| Line 3,305: | Line 5,769: | ||
Number of Evil Cloud Types | Number of Evil Cloud Types | ||
Number of Evil Rain Types | Number of Evil Rain Types | ||
| + | Generate Divine Materials | ||
Desired Good Square Count in Small Subregions | Desired Good Square Count in Small Subregions | ||
Desired Good Square Count in Medium Subregions | Desired Good Square Count in Medium Subregions | ||
| Line 3,312: | Line 5,777: | ||
Desired Evil Square Count in Large Subregions | Desired Evil Square Count in Large Subregions | ||
Minimum Initial | Minimum Initial | ||
| + | Square Count | ||
| + | Region Count | ||
Minimum Final | Minimum Final | ||
Erosion Cycle Count | Erosion Cycle Count | ||
| Line 3,317: | Line 5,784: | ||
Desired River Start Locations (Post-Erosion) | Desired River Start Locations (Post-Erosion) | ||
Periodically Erode Extreme Cliffs | Periodically Erode Extreme Cliffs | ||
| + | Do Orographic Precipitation and Rain Shadows | ||
Maximum Number of Subregions | Maximum Number of Subregions | ||
Cavern Layer Number | Cavern Layer Number | ||
| Line 3,327: | Line 5,795: | ||
Magma Layer | Magma Layer | ||
Bottom Layer (Forces Magma) | Bottom Layer (Forces Magma) | ||
| + | Z Levels Above Ground | ||
| + | Z Levels Above Layer 1 | ||
| + | Z Levels Above Layer 2 | ||
| + | Z Levels Above Layer 3 | ||
| + | Z Levels Above Layer 4 | ||
| + | Z Levels Above Layer 5 | ||
| + | Z Levels At Bottom | ||
Minimum Natural Cave Size | Minimum Natural Cave Size | ||
Maximum Natural Cave Size | Maximum Natural Cave Size | ||
| Line 3,369: | Line 5,844: | ||
Cheese (Plant) | Cheese (Plant) | ||
Cheese (Animal) | Cheese (Animal) | ||
| − | Leaves | + | Fruit/Leaves |
Milled Plant | Milled Plant | ||
Bone Meal | Bone Meal | ||
| Line 3,410: | Line 5,885: | ||
Core Quality | Core Quality | ||
Total Quality | Total Quality | ||
| + | : Toggle | ||
| + | : Scroll | ||
| + | : Enable | ||
| + | : Disable | ||
Mill Products | Mill Products | ||
Fats | Fats | ||
| Line 3,429: | Line 5,908: | ||
Empty Animal Traps | Empty Animal Traps | ||
Prepared Food | Prepared Food | ||
| − | |||
Usable | Usable | ||
Unusable | Unusable | ||
| + | : Allow All | ||
| + | : Block All | ||
| + | : Permit | ||
| + | : Forbid | ||
| + | : View Biomes | ||
Brush Radius | Brush Radius | ||
Smoothing Brush | Smoothing Brush | ||
Normal Brush | Normal Brush | ||
| + | : Done | ||
ELEV | ELEV | ||
TEMP | TEMP | ||
DRAIN | DRAIN | ||
VOLC | VOLC | ||
| + | (View) | ||
Brush = | Brush = | ||
Painting | Painting | ||
| Line 3,444: | Line 5,929: | ||
Will be saved | Will be saved | ||
Randomize at gen | Randomize at gen | ||
| + | : Type Value | ||
| + | : Nullify Value | ||
| + | : Decrease Value | ||
| + | : Increase Value | ||
Range: | Range: | ||
| + | : Set Preset Field Values | ||
| + | Export Local Image | ||
Your Units | Your Units | ||
Buildings | Buildings | ||
| + | : Select | ||
| + | : Export Image | ||
| + | : Cancel | ||
local_map | local_map | ||
| + | -param- | ||
| + | .txt | ||
Created in DF | Created in DF | ||
| + | Music and Sound Options | ||
Volume: | Volume: | ||
| + | /255 | ||
| + | ========= | ||
| + | or left-click: Change volume. | ||
| + | : Done. | ||
| + | Relationships of | ||
Spouse | Spouse | ||
Mother | Mother | ||
| Line 3,455: | Line 5,957: | ||
Lover | Lover | ||
Child | Child | ||
| + | Bonded | ||
Friend | Friend | ||
Grudge | Grudge | ||
| Line 3,462: | Line 5,965: | ||
Long-term Acquaintance | Long-term Acquaintance | ||
Passing Acquaintance | Passing Acquaintance | ||
| + | Hero | ||
| + | Considers Monster | ||
| + | Considers Brigand | ||
| + | Considers Bully | ||
| + | Considers Violent | ||
| + | Considers Psychotic | ||
| + | Good for Business | ||
| + | Friendly Terms | ||
| + | Considers Killer | ||
| + | Considers Murderer | ||
| + | Comrade | ||
| + | Member of Respected Group | ||
| + | Member of Hated Group | ||
| + | Enemy Fighter | ||
| + | Friendly Fighter | ||
| + | Loyal Soldier | ||
| + | : Back to Main | ||
| + | : Zoom | ||
| + | : View | ||
| + | Workshop Profile | ||
Permitted Workers | Permitted Workers | ||
| + | : Permit All | ||
| + | : Min - | ||
| + | : Max - | ||
| + | [INITIAL_LOAD] | ||
COLOR_PATTERN | COLOR_PATTERN | ||
| + | CP_COLOR | ||
PATTERN | PATTERN | ||
Unrecognized Colored Pattern Token: | Unrecognized Colored Pattern Token: | ||
| Line 3,474: | Line 6,002: | ||
Pull it out | Pull it out | ||
Read | Read | ||
| + | Encounter | ||
| + | Horseplay | ||
| + | Training | ||
| + | Brawl | ||
| + | Non-lethal | ||
| + | Lethal | ||
| + | No Quarter | ||
| + | Ally: | ||
Could not locate adventure start square | Could not locate adventure start square | ||
Adventure Starting Site Files Missing/Corrupted | Adventure Starting Site Files Missing/Corrupted | ||
| + | The peaceful town of | ||
| + | is threatened! The forces of | ||
| + | are on the march. | ||
| + | Commanded by | ||
| + | , they | ||
| + | The enemy | ||
| + | will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave. | ||
| + | Legends speak of | ||
| + | an ancient | ||
| + | vault, | ||
| + | , where | ||
| + | wrested | ||
| + | power from the Underworld by invoking | ||
| + | true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever. | ||
| + | The citizens of | ||
| + | are plagued by bandits. The gang | ||
| + | has even sent some troublemakers to harass people right here in town. | ||
| + | Your wanderings have brought you to this place after a long journey. | ||
You've finally got your equipment together, such as it is. Now it's time for action and adventure! | You've finally got your equipment together, such as it is. Now it's time for action and adventure! | ||
| − | + | In the rush of excitement, you've forgotten where you were going to go. | |
| + | A foolhardy soul might try to rescue the | ||
| + | children that have been kidnapped. | ||
| + | child that has been kidnapped. | ||
| + | Perhaps some of the people here will be worth talking to before you continue on your way. | ||
| + | Perhaps some of your friends here have ideas. | ||
| + | Perhaps some of your friends here can remind you. | ||
| + | for help. | ||
You awaken from your slumber. | You awaken from your slumber. | ||
Your sleep has been interrupted! | Your sleep has been interrupted! | ||
| + | [DONE] | ||
| + | [MORE] | ||
| + | Would you like to take an action? | ||
| + | to view other pages) | ||
| + | Do not alter actions | ||
| + | What would you like to do? | ||
Select your combat preferences. | Select your combat preferences. | ||
| + | - Current Attack Preference: | ||
Strike | Strike | ||
Charge | Charge | ||
Close Combat | Close Combat | ||
According to Opponent | According to Opponent | ||
| + | - Current Dodge Preference: | ||
Move Around | Move Around | ||
Stand Ground | Stand Ground | ||
| + | - Current Charge Defense: | ||
Dodge Away | Dodge Away | ||
| + | |||
You have no companions. | You have no companions. | ||
Companion | Companion | ||
Companions | Companions | ||
| + | |||
Dead | Dead | ||
Wrestle | Wrestle | ||
Ground | Ground | ||
Not visible | Not visible | ||
| + | How quickly and quietly will you move? | ||
| + | Move | ||
| + | : Currently sneaking | ||
| + | : Not currently sneaking | ||
| + | Visual Stealth Factors | ||
| + | Light | ||
| + | Darkness | ||
| + | Low Light | ||
| + | Clear | ||
| + | Fog/Rain/Snow | ||
| + | By Obstacle | ||
| + | Open Area | ||
| + | In Vegetation | ||
| + | Non-Prone In Vegetation | ||
| + | Too Large For Vegetation | ||
| + | No Suitable Vegetation | ||
| + | Gargantuan Profile | ||
| + | Gigantic Profile | ||
| + | Huge Profile | ||
| + | Very Large Profile | ||
| + | Large Profile | ||
| + | Gargantuan Non-Prone Profile | ||
| + | Gigantic Non-Prone Profile | ||
| + | Huge Non-Prone Profile | ||
| + | Very Large Non-Prone Profile | ||
| + | Large Non-Prone Profile | ||
| + | Vanishing Profile | ||
| + | Minuscule Profile | ||
| + | Tiny Profile | ||
| + | Very Small Profile | ||
| + | Small Profile | ||
| + | Average Profile | ||
| + | Average Non-Prone Profile | ||
| + | Visual Stealth (w/o Skill) | ||
| + | Best Possible | ||
| + | Average | ||
| + | Poor | ||
| + | Awful | ||
| + | Terrible | ||
| + | Worst Possible | ||
| + | Quick movement and other actions decrease stealth. | ||
| + | to select. | ||
Select your movement preferences. | Select your movement preferences. | ||
| + | - Current Swimming Preference: | ||
When Possible | When Possible | ||
When Necessary | When Necessary | ||
| Line 3,501: | Line 6,116: | ||
Where would you like to move? | Where would you like to move? | ||
Pick up how many? (0- | Pick up how many? (0- | ||
| − | + | Pick | |
| + | Get | ||
Who will you talk to? | Who will you talk to? | ||
| + | Start a new conversation | ||
| + | Continuing shouting | ||
| + | Ongoing conversation with | ||
| + | What will you say? | ||
| + | What will you say about the insurrection? | ||
| + | What will you say about the end of the insurrection? | ||
| + | What will you say about the site reclamation? | ||
| + | What will you say about the site's foundation? | ||
| + | What will you say about the group? | ||
| + | What will you say about the army? | ||
| + | What will you say about the failed occupation? | ||
| + | What will you say about the abduction? | ||
| + | What will you say about the incident? | ||
| + | What will you say about the occupation? | ||
| + | What will you say about the new leadership? | ||
| + | What will you say about the beast? | ||
| + | What will you say about the trouble? | ||
| + | What will you say about tribute agreement? | ||
| + | What will you say about the refusal to accept tribute? | ||
| + | What will you say about the refusal to give tribute? | ||
| + | What will you say about the peace agreement? | ||
| + | What will you say about the failed peace agreement? | ||
| + | What will you say about the tribute stoppage? | ||
| + | What will you say about the claim? | ||
| + | What will you say about the gang? | ||
| + | What will you say about the refugees? | ||
| + | What do you want? | ||
| + | What do you want to know? | ||
| + | Where do you want to go? | ||
| + | How will you respond to the position offer? | ||
| + | How will you respond to the adoption request? | ||
| + | What will you say about the journey? | ||
| + | What will you say about the conflict? | ||
| + | How will you ask? | ||
| + | How will you respond? | ||
| + | What will you say about the rescue? | ||
| + | What will you say about the conclusion of the agreement? | ||
| + | What will you say about the agreement? | ||
| + | What will you say about the trade? | ||
| + | What will you say about the surrounding area? | ||
| + | What will you say about the site? | ||
| + | What will you say about the structure? | ||
| + | How will you respond to the invocation? | ||
| + | How will you respond to the accusation? | ||
| + | How will you respond about your profession? | ||
| + | What will you say about your family? | ||
| + | How will you respond to the offer of tribute? | ||
| + | How will you respond to the tribute cancellation? | ||
| + | How will you respond to the offer of peace? | ||
| + | How will you respond to the demand for tribute? | ||
| + | How will you respond to the request to cease hostilities? | ||
| + | How will you respond to the demand to yield? | ||
| + | How will you respond to the request for directions? | ||
| + | How will you respond to the request for a guide? | ||
| + | : Select, | ||
| + | : Scroll (Page | ||
| + | Current choice's keywords: | ||
| + | Filter: | ||
| + | to view other pages | ||
| + | - | ||
| + | a colony of | ||
many | many | ||
| + | a swarm of | ||
Miasma | Miasma | ||
Steam | Steam | ||
Mist | Mist | ||
| + | An Ocean Wave | ||
Sea Foam | Sea Foam | ||
Lava Mist | Lava Mist | ||
Magma Mist | Magma Mist | ||
| + | Vapor | ||
Smoke | Smoke | ||
Dragonfire | Dragonfire | ||
Fire | Fire | ||
| + | A Web | ||
| + | Item Cloud | ||
| + | A Fire | ||
| + | A Campfire | ||
| + | Track/Spoor: | ||
| + | broken vegetation | ||
| + | print | ||
| + | imprint | ||
| + | right | ||
| + | left | ||
| + | unintelligible | ||
| + | /yours or companion's | ||
Stagnant salt water [ | Stagnant salt water [ | ||
Stagnant water [ | Stagnant water [ | ||
| Line 3,519: | Line 6,211: | ||
Lava [ | Lava [ | ||
Magma [ | Magma [ | ||
| + | A spattering of | ||
| + | A smear of | ||
| + | A pool of | ||
| + | A thin layer of | ||
| + | A small pile of | ||
| + | A pile of | ||
| + | A dusting of | ||
| + | The vegetation is heavily damaged here. | ||
| + | The vegetation is bent here. | ||
| + | The vegetation has been slightly perturbed here. | ||
| + | The vegetation is broken here. | ||
| + | thick | ||
| + | light | ||
| + | faint | ||
| + | deep | ||
| + | shallow | ||
| + | vague | ||
| + | imprint in the | ||
| + | is here. | ||
| + | This is an unintelligible mess. | ||
| + | The signs lead north. | ||
| + | The signs lead south. | ||
| + | The signs lead east. | ||
| + | The signs lead west. | ||
| + | The signs lead northeast. | ||
| + | The signs lead northwest. | ||
| + | The signs lead southeast. | ||
| + | The signs lead southwest. | ||
| + | They belong to you or a companion. | ||
What do you want to aim for? | What do you want to aim for? | ||
| + | to view other pages. | ||
| + | cancels. | ||
Impossible strike | Impossible strike | ||
Difficult strike | Difficult strike | ||
| Line 3,534: | Line 6,257: | ||
very square | very square | ||
direct hit | direct hit | ||
| + | to go back. | ||
| + | Impossible | ||
| + | Difficult | ||
| + | Tricky | ||
| + | Normal | ||
| + | Easy | ||
| + | Easier | ||
| + | Simple | ||
| + | VVSlow | ||
| + | V Slow | ||
| + | Slow | ||
| + | Fast | ||
| + | V Fast | ||
| + | strike | ||
| + | No quick attack: enraged | ||
| + | Quick attack: faster to strike and recover, but not powerful | ||
| + | No heavy attack: enraged | ||
| + | Heavy attack: slower to strike and recover, but hits harder | ||
| + | Forced wild attack: enraged | ||
| + | Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate | ||
| + | No precise attack: enraged | ||
| + | Precise attack: very slow to strike, improved accuracy | ||
| + | No charge attack: no target | ||
| + | No charge attack: you are on the ground | ||
| + | No charge attack: you are mounted | ||
| + | No charge attack: you are chained | ||
| + | No charge attack: you are in uncontrolled flight | ||
| + | No charge attack: you are on a vehicle | ||
| + | No charge attack: you are on a projectile | ||
| + | No charge attack: you are climbing | ||
| + | No charge attack: target is on the ground | ||
| + | No charge attack: target is mounted | ||
| + | No charge attack: target is chained | ||
| + | No charge attack: target is in uncontrolled flight | ||
| + | No charge attack: target is on a vehicle | ||
| + | No charge attack: target is on a projectile | ||
| + | No charge attack: target is climbing | ||
| + | No charge attack: target shares your location | ||
| + | No charge attack: target's location inaccessible | ||
| + | Charge attack: move toward your opponent | ||
| + | Multi-attack: choose another simultaneous action afterward | ||
Really attack | Really attack | ||
| − | + | confirms. | |
| − | + | aborts. | |
Which creature will you attack? | Which creature will you attack? | ||
| − | + | pages) | |
| + | You are fighting | ||
| + | Parry | ||
| + | Block | ||
| + | Parry ( | ||
| + | Block ( | ||
| + | Dodge ( | ||
Select | Select | ||
| + | selected | ||
adjacent only | adjacent only | ||
own tile only | own tile only | ||
| + | , range | ||
| + | , disturber only | ||
| + | move | ||
| + | done, | ||
| + | remove last | ||
| + | cancel, | ||
| + | pages | ||
| + | cancel | ||
this location | this location | ||
| + | Who will you shoot? | ||
| + | fires. | ||
| + | Who will you target? | ||
| + | throws. | ||
| + | fires. | ||
| + | throws. | ||
| + | Move to a creature or press | ||
| + | to shoot this direction. | ||
| + | to throw this direction. | ||
| + | : cannot see dawn. | ||
| + | : until dawn. | ||
| + | : sleep. | ||
| + | : wait. | ||
You will sleep as necessary until dawn. | You will sleep as necessary until dawn. | ||
You will sleep as necessary for | You will sleep as necessary for | ||
| + | hour | ||
You will wait, staying awake until dawn. | You will wait, staying awake until dawn. | ||
You will wait, staying awake for | You will wait, staying awake for | ||
| + | aborts. | ||
| + | changes hours. | ||
| + | You fail to grab the | ||
| + | CUSTOM_LAW_MAKER | ||
| + | lord | ||
| + | lords | ||
| + | lady | ||
| + | ladies | ||
| + | lord consort | ||
| + | lords consort | ||
| + | lady consort | ||
| + | ladies consort | ||
| + | hearthperson | ||
| + | hearthpeople | ||
| + | cannot jump. | ||
| + | You cannot jump while swimming. | ||
| + | You cannot jump while prone. | ||
| + | You cannot jump while in the air. | ||
| + | You are too injured to jump. | ||
| + | You cannot jump while wrestling. | ||
| + | There are no visible tracks or other signs, aside from yours. | ||
| + | There are no visible tracks or other signs. | ||
You've already searched this area recently. | You've already searched this area recently. | ||
You've found a colony of | You've found a colony of | ||
| + | and another small creature. | ||
| + | and some other small creatures. | ||
You've found a small creature. | You've found a small creature. | ||
You've found some small creatures. | You've found some small creatures. | ||
| Line 3,554: | Line 6,371: | ||
You have nothing with which to interact. | You have nothing with which to interact. | ||
You have nothing to examine. | You have nothing to examine. | ||
| + | You assume a submissive posture. | ||
| + | You no longer assume a submissive posture. | ||
| + | You strap | ||
| + | to your | ||
| + | You draw | ||
| + | with your | ||
| + | You do not have a free grasp for | ||
| + | You have nothing left to draw or put away. | ||
You have nothing left to remove. | You have nothing left to remove. | ||
You have nothing left to wear. | You have nothing left to wear. | ||
| Line 3,563: | Line 6,388: | ||
You have nothing to fire with. | You have nothing to fire with. | ||
You have nothing left to fire. | You have nothing left to fire. | ||
| − | + | Things smell bad when you are dead. | |
| − | You | + | You smell |
| − | You | + | on the wind. |
| + | You aren't picking up any odor in particular. | ||
There is no sunlight when you are dead. | There is no sunlight when you are dead. | ||
| + | The sky is alive with vortices of purple light and dark, boiling clouds. | ||
| + | The area gives off a sickly light. | ||
There are no traces of sunlight here. | There are no traces of sunlight here. | ||
Being dead is cold and clammy. | Being dead is cold and clammy. | ||
The temperature is as it has been and always will be. | The temperature is as it has been and always will be. | ||
The temperature cannot be judged. | The temperature cannot be judged. | ||
| + | It is burning. | ||
| + | It is deathly cold. | ||
The temperature is pleasant. | The temperature is pleasant. | ||
| + | It is scorching. | ||
| + | It is warm. | ||
| + | It is cool. | ||
| + | It is freezing. | ||
You've lost track of time since your death. | You've lost track of time since your death. | ||
| + | It is the | ||
You are still surrounded by cackling. | You are still surrounded by cackling. | ||
You don't feel safe enough to travel. | You don't feel safe enough to travel. | ||
| Line 3,581: | Line 6,416: | ||
You can't travel because you are starving to death. | You can't travel because you are starving to death. | ||
You can't travel because you are swimming. | You can't travel because you are swimming. | ||
| − | |||
You must move away from the water before you can travel. | You must move away from the water before you can travel. | ||
You must come down from the mountains before you can travel. | You must come down from the mountains before you can travel. | ||
| + | You can't travel until you stop riding this vehicle. | ||
| + | You can't travel until you stop riding this projectile. | ||
You cannot travel until you leave this site. | You cannot travel until you leave this site. | ||
| − | You | + | You need a free grasp to climb. |
| − | You | + | You are too injured to climb. |
| + | cannot climb. | ||
| + | You cannot climb while prone. | ||
| + | You need a free grasp to hold the terrain. | ||
| + | You are too injured to hold the terrain. | ||
| + | cannot hold the terrain. | ||
The webs make it impossible to stand. | The webs make it impossible to stand. | ||
| + | You are too tired to stand. | ||
You can't stand up -- somebody is in the way. | You can't stand up -- somebody is in the way. | ||
You must | You must | ||
| + | You can't travel until you emerge from underground or enter a tunnel. | ||
You must move away from the surrounding obstacles before you can travel. | You must move away from the surrounding obstacles before you can travel. | ||
You must move away from the river before you can travel. | You must move away from the river before you can travel. | ||
| + | to return to arena. | ||
| + | (still) | ||
| + | (moving | ||
You have reached the summit of | You have reached the summit of | ||
You are deceased. Press | You are deceased. Press | ||
| + | to finish. | ||
Unconscious | Unconscious | ||
Stunned | Stunned | ||
| Line 3,601: | Line 6,448: | ||
Over-Exert | Over-Exert | ||
Tired | Tired | ||
| + | V Drowsy | ||
Drowsy | Drowsy | ||
Drowning | Drowning | ||
Winded | Winded | ||
| + | In Air | ||
Flying | Flying | ||
Nauseous | Nauseous | ||
| Line 3,613: | Line 6,462: | ||
Hung | Hung | ||
Mortal Wound | Mortal Wound | ||
| + | In Flight | ||
Paralyzed | Paralyzed | ||
Webbed | Webbed | ||
| + | On Ground | ||
Numb | Numb | ||
Bleeding! | Bleeding! | ||
| Line 3,622: | Line 6,473: | ||
Fever | Fever | ||
Pain | Pain | ||
| − | + | ClmSk | |
| − | + | Climb | |
| − | + | Snk | |
| − | + | Spd | |
| − | + | Sneak | |
| − | + | Speed | |
| − | + | Done/ | |
| − | + | Overthrow/ | |
| − | + | Guide/ | |
| − | + | Rescue/ | |
| − | + | Aid Rescue/ | |
| − | + | Adventure/ | |
| − | + | Bound Service/ | |
| − | + | World Joining Agreement | |
| − | + | Order:DriveOff/ | |
| − | + | Order:Trouble/ | |
| − | + | Unknown | |
| − | + | Overthrow Agreement | |
| − | + | Guide Agreement | |
| − | + | Rescue Agreement | |
| − | + | Aid Rescue Agreement | |
| − | + | Adventuring Agreement | |
| − | + | Bound Servitude | |
| − | + | agreed to join | |
| − | + | in insurrection against | |
| − | + | thereby freeing | |
| − | + | agreed to guide | |
| − | + | somebody unknown | |
| − | + | in order to be brought safely away from | |
| − | + | in order to rescue | |
| − | + | agreed to adventure with | |
| − | + | wherever the journey might lead | |
| − | + | was bound to serve | |
| − | + | by invocation of True Name | |
| − | + | Agreement concluded | |
| − | + | Drive | |
| − | + | from | |
| − | + | Cause trouble for | |
| − | + | An order from | |
| − | + | Finish reporting in | |
| − | + | Complete: report back | |
| − | + | Not yet completed | |
| − | + | Events | |
| − | + | Agreements | |
| − | + | People | |
| − | + | Sites | |
| − | + | Groups | |
| − | + | Regions | |
| − | + | Bestiary | |
| − | + | : Toggle map/info | |
| − | + | : Recenter on selected | |
| − | + | : Recenter on current location | |
| − | + | : Toggle line | |
| − | + | : Filter on | |
| − | + | : Filter | |
| − | + | : Filter on _ | |
| − | + | Wrestle | |
| − | + | The Wrestling of | |
| − | + | Latch | |
| − | + | Grasp | |
| − | + | JLock | |
| − | + | Choke | |
| − | + | to scroll. | |
| − | + | Wrestle using | |
| − | + | Lock | |
| − | + | Choke | |
| − | + | Take-down by | |
| − | + | Throw by | |
| − | + | Pinch | |
| − | + | Gouge | |
| − | + | Break | |
| − | + | Release joint lock of | |
| − | + | Release choke of | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | Wrestle | ||
| − | The Wrestling of | ||
| − | Latch | ||
| − | Grasp | ||
| − | JLock | ||
| − | Choke | ||
| − | Wrestle using | ||
| − | Lock | ||
| − | Choke | ||
| − | Take-down by | ||
| − | Throw by | ||
| − | Pinch | ||
| − | Gouge | ||
| − | Break | ||
| − | Release joint lock of | ||
| − | Release choke of | ||
Release grip of | Release grip of | ||
Loosen joint lock of | Loosen joint lock of | ||
| Line 3,730: | Line 6,553: | ||
Strangle | Strangle | ||
Grab | Grab | ||
| + | attacks. | ||
| + | goes back. | ||
| + | selects. | ||
| + | scrolls. | ||
Deceased | Deceased | ||
Abysmal | Abysmal | ||
Very Low | Very Low | ||
Below Average | Below Average | ||
| − | |||
Above Average | Above Average | ||
High | High | ||
| Line 3,763: | Line 6,589: | ||
Large | Large | ||
Very large | Very large | ||
| + | for a | ||
| + | Sneak: | ||
| + | Speed: | ||
Enraged at all enemies! | Enraged at all enemies! | ||
| + | In a martial trance! | ||
Throwing a tantrum! | Throwing a tantrum! | ||
| + | On the Ground | ||
Partially Webbed | Partially Webbed | ||
Partially Paralyzed | Partially Paralyzed | ||
| Line 3,779: | Line 6,610: | ||
Very Hungry | Very Hungry | ||
Hungry | Hungry | ||
| + | : View Attributes | ||
| + | : View Skills | ||
| + | : Desc | ||
| + | : View Wr | ||
| + | : Cust | ||
| + | [C:5:0:1] | ||
What would you like to wear? | What would you like to wear? | ||
What would you like to remove? | What would you like to remove? | ||
| Line 3,788: | Line 6,625: | ||
Where would you like to put the | Where would you like to put the | ||
Your Inventory | Your Inventory | ||
| + | to view other pages. | ||
| + | when done. | ||
There is nothing to do with | There is nothing to do with | ||
You empty the | You empty the | ||
| Line 3,793: | Line 6,632: | ||
You don't have a suitable container. | You don't have a suitable container. | ||
You put the | You put the | ||
| − | + | into the | |
| − | |||
You eat the | You eat the | ||
You drink the | You drink the | ||
| + | is too salty. | ||
| + | is too hot. | ||
| + | is too cold. | ||
You lick the | You lick the | ||
| + | No. That's disgusting. | ||
You are too full. | You are too full. | ||
You empty | You empty | ||
You drop | You drop | ||
You pick | You pick | ||
| + | picks | ||
| + | up the | ||
| + | and put it in | ||
| + | and puts it in | ||
You do not have a free grasp and your quivers and packs are full. | You do not have a free grasp and your quivers and packs are full. | ||
You do not have a free grasp and your quiver and packs are full. | You do not have a free grasp and your quiver and packs are full. | ||
| Line 3,811: | Line 6,657: | ||
You do not have a free grasp and your pack is full. | You do not have a free grasp and your pack is full. | ||
You do not have a free grasp. | You do not have a free grasp. | ||
| + | No recent announcements. | ||
Announcements | Announcements | ||
You've located a | You've located a | ||
| Line 3,816: | Line 6,663: | ||
above and | above and | ||
below and | below and | ||
| + | to the | ||
| + | says: " | ||
| + | says, " | ||
Sewer Access | Sewer Access | ||
| + | Tree House | ||
| + | The Home Tree | ||
| + | Shaping Tree | ||
| + | Market Tree | ||
| + | Civic Mound | ||
| + | Castle Mound | ||
| + | Drinking Mound | ||
Abandoned shop | Abandoned shop | ||
Food imports | Food imports | ||
| Line 3,830: | Line 6,687: | ||
Bowyer's shop | Bowyer's shop | ||
Blacksmith's shop | Blacksmith's shop | ||
| + | Tavern | ||
Armorsmith's shop | Armorsmith's shop | ||
Metal craft shop | Metal craft shop | ||
| Line 3,837: | Line 6,695: | ||
Metal furniture shop | Metal furniture shop | ||
Warehouse | Warehouse | ||
| + | Fortress Entrance | ||
| + | Trenches | ||
Empty market | Empty market | ||
Imported goods market | Imported goods market | ||
| Line 3,845: | Line 6,705: | ||
Cheese market | Cheese market | ||
Processed goods market | Processed goods market | ||
| + | Underground Fortress | ||
| + | Underground Farms | ||
| + | Underground Stair | ||
| + | Hillocks | ||
Houses | Houses | ||
| + | Hillock | ||
House | House | ||
| + | Abandoned hillocks | ||
Abandoned houses | Abandoned houses | ||
| + | Abandoned hillock | ||
Abandoned house | Abandoned house | ||
| + | Ruined hillocks | ||
| + | Ruined houses | ||
| + | Ruined hillock | ||
| + | Ruined house | ||
| + | No significant structures | ||
Offloading site... | Offloading site... | ||
| + | Strongest Odor: | ||
| + | Death | ||
Dehydratd | Dehydratd | ||
| + | : Stop | ||
| + | : Sneak | ||
| + | : Map | ||
| + | : Log | ||
| + | : Sleep | ||
| + | : Tracks | ||
| + | : Clouds | ||
You have discovered a | You have discovered a | ||
You cannot travel through the | You cannot travel through the | ||
There is a | There is a | ||
| + | here. | ||
| + | - Raise the bucket | ||
| + | - Lower the bucket | ||
You raise the bucket. | You raise the bucket. | ||
You lower the bucket. | You lower the bucket. | ||
| + | - Pull it | ||
You pull the lever. | You pull the lever. | ||
There is a locked | There is a locked | ||
| + | - Break it in | ||
| + | - Pick the lock | ||
You break the hatch in! | You break the hatch in! | ||
| + | The hatch is operated by a remote mechanism. You cannot proceed. | ||
You pick the lock! | You pick the lock! | ||
| + | - Bash it down | ||
You bash the door down! | You bash the door down! | ||
Create Your Character | Create Your Character | ||
| Line 3,865: | Line 6,754: | ||
Peasant | Peasant | ||
Demigod | Demigod | ||
| + | outsider | ||
| + | : Status | ||
| + | : Select | ||
| + | : Options/Abort | ||
Skill remaining: | Skill remaining: | ||
Attributes remaining: | Attributes remaining: | ||
| + | : Done | ||
| + | : Back | ||
| + | to change | ||
Name: | Name: | ||
| + | : Abort | ||
| + | Background: | ||
| + | : Background | ||
| + | Locally Important | ||
| + | : Enter First Name | ||
| + | : Customize Name | ||
| + | : Random Name | ||
| + | : Become | ||
| + | : Go! | ||
| + | ** Unretiring Adventurer ** | ||
| + | ** Starting Adventurer ** | ||
invalid lair entrance | invalid lair entrance | ||
Dawn is breaking. | Dawn is breaking. | ||
| + | It is noon. | ||
Night is falling. | Night is falling. | ||
You struggle for | You struggle for | ||
| Line 3,875: | Line 6,783: | ||
You cannot read. | You cannot read. | ||
You read | You read | ||
| + | It has no writing. | ||
The pages are blank. | The pages are blank. | ||
| + | It has no pages. | ||
You pull out | You pull out | ||
Fill | Fill | ||
| Line 3,881: | Line 6,791: | ||
salt | salt | ||
Heat | Heat | ||
| + | near lava | ||
| + | near magma | ||
| + | near burning trunk | ||
| + | near burning branches | ||
| + | near burning twigs | ||
| + | near burning cap | ||
| + | near fire | ||
| + | near campfire | ||
You fill your | You fill your | ||
| + | is empty. | ||
| + | It won't fit in your | ||
Your | Your | ||
| + | is already full. | ||
You heat the | You heat the | ||
| + | to no effect. | ||
| + | is hot enough already. | ||
Suck | Suck | ||
Drink | Drink | ||
| Line 3,896: | Line 6,819: | ||
You set a fire. | You set a fire. | ||
Attack error | Attack error | ||
| − | |||
Interact with | Interact with | ||
| − | + | Push | |
| + | Ride | ||
| + | , push off toward | ||
| + | Guide | ||
| + | Charge | ||
Move to | Move to | ||
| + | /Air | ||
| + | /Water | ||
Lava | Lava | ||
Magma | Magma | ||
| + | Climb to | ||
| + | holding | ||
| + | releasing hold | ||
| + | Hang from | ||
| + | Hold | ||
| + | Release hold on | ||
| + | Attack | ||
| + | Jump | ||
| + | Push Object | ||
| + | Hold | ||
| + | Release | ||
| + | Unsteady | ||
| + | Suck Blood | ||
| + | Talk | ||
| + | Parry | ||
| + | Block | ||
| + | Dodge | ||
| + | Recover | ||
| + | Stand Up | ||
| + | Lie Down | ||
| + | and more | ||
| + | to act | ||
| + | Tracks Visible: | ||
The cackling fades away. | The cackling fades away. | ||
You are surrounded by incessant cackling. | You are surrounded by incessant cackling. | ||
| + | Can I help you with something? | ||
You cannot rest until you leave this site. | You cannot rest until you leave this site. | ||
You don't feel safe enough to rest. | You don't feel safe enough to rest. | ||
| Line 3,914: | Line 6,866: | ||
You can't rest because you are swimming. | You can't rest because you are swimming. | ||
You can't rest until you are on a stable surface. | You can't rest until you are on a stable surface. | ||
| + | in play interaction | ||
You | You | ||
yourself | yourself | ||
| − | + | Shout out to everybody | |
| − | Disconnected Build Overflow | + | The Void |
| − | SOAP | + | , Deity |
| − | Weapons and Ammunition | + | , Force |
| − | Furniture | + | Charging |
| − | Siege Equipment | + | Moving |
| − | Other Objects | + | (above) |
| − | Metal Clothing | + | (below) |
| − | Engrave Memorial Slab | + | upward |
| − | Main | + | downward |
| − | Siege Engines | + | Remote: |
| − | Traps/Levers | + | Distant: |
| − | Workshops | + | Starting: |
| − | Furnaces | + | Incoming: |
| − | Wall/Floor/Stairs | + | IMMINENT: |
| − | Machine Components | + | Recovering from attacking |
| − | Building Placement Distance Overflow | + | Attacking |
| − | Error | + | with wrestling |
| − | Fatal error | + | with grab |
| − | Unable to create texture! | + | quick |
| − | INIT FAILED! | + | heavy |
| − | New window size: | + | wild |
| − | Font size: | + | precise |
| − | Resizing grid to | + | , aiming for |
| − | Resizing font to | + | Jumping |
| − | Dwarf Fortress | + | Pushing Object |
| − | data/art/icon.png | + | Holding terrain |
| − | SDL initialization failure, trying windowed mode | + | Releasing hold on terrain |
| − | SDL initialization failure | + | Regaining balance |
| − | Requested single-buffering not available | + | Sucking Blood |
| − | OpenGL | + | Working |
| − | Resetting textures | + | Talking |
| − | EMERGENCY: Unknown case in async_wait | + | Parrying |
| − | TEXT not supported on windows | + | Blocking |
| − | PRINT_MODE | + | Recovering from deflection |
| − | data/init/interface.txt | + | Standing Up |
| − | Error Initializing Text: | + | Lying Down |
| − | list<T> too long | + | You are a wanderer of the wilderness. |
| − | deque<T> too long | + | Your wanderings have led you to |
| − | invalid map/set<T> iterator | + | , a |
| − | map/set<T> too long | + | . You are a stranger here. |
| − | Space | + | You are a newly-minted |
| − | Shift+ | + | of the great |
| − | Ctrl+ | + | . Destiny is calling! |
| − | Alt+ | + | You are a peasant in |
| − | SDL+ | + | , and you have never strayed far from home. |
| − | Button | + | You are a |
| − | REPEAT_NOT | + | n ardent |
| − | REPEAT_SLOW | + | faithful |
| − | REPEAT_FAST | + | casual |
| − | REPEAT_BROKEN | + | dubious |
| − | Loading bindings from | + | worshipper of |
| − | Broken repeat request: | + | , the |
| − | Unknown SDLKey: | + | goddess |
| − | Broken unicode: | + | deity |
| − | Broken button (should be [BUTTON:#:#]): | + | , the force |
| − | Unknown binding: | + | which permeates |
| − | Saving bindings to | + | Reunion/ |
| − | Failed to open | + | Death/You |
| − | Missing binding displayed: | + | Death/ |
| − | End of macro | + | ProdViol |
| − | Binding name unknown while loading macro: | + | ExpViol |
| − | Binding missing while loading macro: | + | JobViol |
| − | Quantity not numeric or Unexpected tab(s) while loading macro: | + | SlowLabor |
| − | data/init/macros/*.mak | + | Murder |
| − | data/init/macros/ | + | Disorder |
| − | CHEESE_MAT | + | BuildDest |
| − | TISSUE_STYLE | + | Vandalism |
| − | DIGGER | + | Theft |
| − | TRANSLATION | + | Robbery |
| − | CIV_CONTROLLABLE | + | Blood-drinking |
| − | INDIV_CONTROLLABLE | + | YieldDemand/ |
| − | SIEGER | + | Attack/ |
| − | AMBUSHER | + | Escalation/ |
| − | LAYER_LINKED | + | Beast/ |
| − | BABYSNATCHER | + | Group/ |
| − | ITEM_THIEF | + | Tribute/ |
| − | SUBTERRANEAN_CLOTHING | + | NoTribute/ |
| − | CLOTHING | + | Peace/ |
| − | CURRENCY_BY_YEAR | + | NoPeace/ |
| − | METAL_PREF | + | Harass/ |
| − | GEM_PREF | + | Leave/ |
| − | STONE_PREF | + | Flee/ |
| − | WOOD_WEAPONS | + | Abandon/ |
| − | WOOD_ARMOR | + | Insurrection |
| − | RIVER_PRODUCTS | + | Overthrow |
| − | OCEAN_PRODUCTS | + | Failed |
| − | INDOOR_WOOD | + | Crushed |
| − | OUTDOOR_WOOD | + | Reclaimed/ |
| − | INDOOR_FARMING | + | Founded/ |
| − | OUTDOOR_FARMING | + | Reclaiming/ |
| − | UNDEAD_CANDIDATE | + | Founding/ |
| − | USE_CAVE_ANIMALS | + | Invasion/ |
| − | USE_EVIL_ANIMALS | + | Occupation/ |
| − | USE_GOOD_ANIMALS | + | Abduction/You |
| − | USE_EVIL_WOOD | + | Abduction/ |
| − | USE_GOOD_WOOD | + | Civilization |
| − | USE_EVIL_PLANTS | + | Site Government |
| − | USE_GOOD_PLANTS | + | Vessel Crew |
| − | LOCAL_BANDITRY | + | Migrating Group |
| − | BANDITRY | + | Nomadic Group |
| − | START_BIOME | + | Religion |
| − | BIOME_SUPPORT | + | Military Unit |
| − | MERCHANT_NOBILITY | + | Outcast |
| − | SKULKING | + | , Dead |
| − | GEM_SHAPE | + | Enemy |
| − | STONE_SHAPE | + | Criminal |
| − | PERMITTED_JOB | + | Devoted |
| − | PERMITTED_BUILDING | + | Loyal |
| − | PERMITTED_REACTION | + | Aligned |
| − | WORLD_CONSTRUCTION | + | Affiliated |
| − | WILL_ACCEPT_TRIBUTE | + | Associated |
| − | BUILDS_OUTDOOR_FORTIFICATIONS | + | member |
| − | BUILDS_OUTDOOR_TOMBS | + | mercenary |
| − | ETHIC | + | slave |
| − | WANDERER | + | Former |
| − | + | member | |
| − | + | mercenary | |
| − | MAX_STARTING_CIV_NUMBER | + | slave |
| − | MAX_SITE_POP_NUMBER | + | prisoner |
| − | MAX_POP_NUMBER | + | Mountain |
| − | RELIGION_SPHERE | + | Temperate Freshwater Swamp |
| − | TREE_CAP_DIPLOMACY | + | Temperate Saltwater Swamp |
| − | DIPLOMAT_BODYGUARDS | + | Temperate Freshwater Marsh |
| − | MERCHANT_BODYGUARDS | + | Temperate Saltwater Marsh |
| − | ACTIVE_SEASON | + | Tropical Freshwater Swamp |
| − | PROGRESS_TRIGGER_POPULATION | + | Tropical Saltwater Swamp |
| − | PROGRESS_TRIGGER_PRODUCTION | + | Mangrove Swamp |
| − | PROGRESS_TRIGGER_TRADE | + | Tropical Freshwater Marsh |
| − | PROGRESS_TRIGGER_POP_SIEGE | + | Tropical Saltwater Marsh |
| − | PROGRESS_TRIGGER_PROD_SIEGE | + | Taiga |
| − | PROGRESS_TRIGGER_TRADE_SIEGE | + | Temperate Coniferous Forest |
| − | DEFAULT_SITE_TYPE | + | Temperate Broadleaf Forest |
| − | LIKES_SITE | + | Tropical Coniferous Forest |
| − | TOLERATES_SITE | + | Tropical Dry Broadleaf Forest |
| − | USE_ANY_PET_RACE | + | Tropical Moist Broadleaf Forest |
| − | USE_MISC_PROCESSED_WOOD_PRODUCTS | + | Temperate Grassland |
| − | IMPROVED_BOWS | + | Temperate Savanna |
| − | INVADERS_IGNORE_NEUTRALS | + | Temperate Shrubland |
| − | EQUIPMENT_IMPROVEMENTS | + | Tropical Grassland |
| − | ABUSE_BODIES | + | Tropical Savanna |
| − | USE_ANIMAL_PRODUCTS | + | Tropical Shrubland |
| − | COMMON_DOMESTIC_PACK | + | Badlands |
| − | COMMON_DOMESTIC_PULL | + | Rocky Wasteland |
| − | COMMON_DOMESTIC_MOUNT | + | Sand Desert |
| − | COMMON_DOMESTIC_PET | + | Tropical Ocean |
| − | SPHERE_ALIGNMENT | + | Temperate Ocean |
| − | ART_FACET_MODIFIER | + | Arctic Ocean |
| − | ART_IMAGE_ELEMENT_MODIFIER | + | Temperate Freshwater Pool |
| − | ITEM_IMPROVEMENT_MODIFIER | + | Temperate Brackish Pool |
| − | CURRENCY | + | Temperate Saltwater Pool |
| − | ADVENTURE_TIER | + | Tropical Freshwater Pool |
| − | SELECT_SYMBOL | + | Tropical Brackish Pool |
| − | REMAINING | + | Tropical Saltwater Pool |
| − | SUBSELECT_SYMBOL | + | Temperate Freshwater Lake |
| − | CULL_SYMBOL | + | Temperate Brackish Lake |
| − | FRIENDLY_COLOR | + | Temperate Saltwater Lake |
| − | VARIABLE_POSITIONS | + | Tropical Freshwater Lake |
| − | LAND_HOLDER_TRIGGER | + | Tropical Brackish Lake |
| − | POSITION | + | Tropical Saltwater Lake |
| − | CONQUERED_SITE | + | Temperate Freshwater River |
| − | ELECTED | + | Temperate Brackish River |
| − | has negative foreground color, set to 7 | + | Temperate Saltwater River |
| − | has foreground color > 7, set to 7 | + | Tropical Freshwater River |
| − | has negative background color, set to 0 | + | Tropical Brackish River |
| − | has background color > 7, set to 0 | + | Tropical Saltwater River |
| − | has invalid brightness value (must be 0 or 1), set to 0 | + | Subterranean Water |
| − | has equal foreground/background colors without brightness, background set to 0 | + | Subterranean Chasm |
| − | EXECUTION_SKILL | + | Subterranean Magma |
| − | SPECIAL_BURIAL | + | Died in the year |
| − | FLASHES | + | deity |
| − | BRAG_ON_KILL | + | This person is |
| − | CHAT_WORTHY | + | and your military commander |
| − | RULES_FROM_LOCATION | + | This person is one of the |
| − | MENIAL_WORK_EXEMPTION | + | and your military subordinate |
| − | MENIAL_WORK_EXEMPTION_SPOUSE | + | alongside you |
| − | SLEEP_PRETENSION | + | You have known this person your entire life. |
| − | PUNISHMENT_EXEMPTION | + | You have known this person since |
| − | KILL_QUEST | + | birth. |
| − | QUEST_GIVER | + | You have known each other your entire lives. |
| − | ALLOWED_CREATURE | + | You last spoke |
| − | ALLOWED_CLASS | + | You have heard this name suggested as a potential guide to faraway places. |
| − | REJECTED_CREATURE | + | You worship this figure. |
| − | REJECTED_CLASS | + | This is your lover. |
| − | GENDER | + | This is your prisoner. |
| − | MILITARY_SCREEN_ONLY | + | This is your jailor. |
| − | EXPORTED_IN_LEGENDS | + | This is your master. |
| − | DETERMINES_COIN_DESIGN | + | This is your apprentice. |
| − | SUCCESSION | + | This is your traveling companion. |
| − | APPOINTED_BY | + | This is your |
| − | REPLACED_BY | + | You have recently encountered one of these creatures. |
| − | REQUIRES_POPULATION | + | You have encountered these creatures in the past but not recently. |
| − | PRECEDENCE | + | You have only heard tell of these creatures. |
| − | LAND_HOLDER | + | You have killed |
| − | RESPONSIBILITY | + | of these creatures. |
| − | COMMANDER | + | This creature can be found in |
| − | LAND_NAME | + | This creature lives in |
| − | NAME_MALE | + | This creature dwells underground. |
| − | NAME_FEMALE | + | This event occurred on the |
| − | SPOUSE_MALE | + | in the year |
| − | SPOUSE_FEMALE | + | Your reunion with |
| − | REQUIRED_BOXES | + | The reunion of |
| − | REQUIRED_CABINETS | + | Your death |
| − | REQUIRED_RACKS | + | The death of |
| − | REQUIRED_STANDS | + | The insurrection |
| − | REQUIRED_OFFICE | + | The occupation of |
| − | REQUIRED_BEDROOM | + | Your abduction |
| − | REQUIRED_DINING | + | The abduction of |
| − | REQUIRED_TOMB | + | Following |
| − | MANDATE_MAX | + | Saving... |
| − | DEMAND_MAX | + | Stockpile Settings |
| − | ACCOUNT_EXEMPT | + | Items Desired/Kept By Vehicle |
| − | DUTY_BOUND | + | Disconnected Build Overflow |
| − | + | SOAP | |
| − | Unrecognized entity digger token: | + | Select Item: |
| − | Unrecognized entity weapon token: | + | Points Remaining |
| − | Unrecognized entity armor token: | + | Select Item |
| − | Unrecognized entity ammo token: | + | to select. |
| − | Unrecognized entity helm token: | + | to abort. |
| − | Unrecognized entity gloves token: | + | scroll. Type in parts of the name to narrow your search. |
| − | Unrecognized entity shoes token: | + | slabs engraved |
| − | Unrecognized entity pants token: | + | Slab engraved |
| − | Unrecognized entity shield token: | + | No slabs engraved |
| − | Unrecognized entity trapcomp token: | + | Entombed and memorialized |
| − | Unrecognized entity toy token: | + | Memorialized |
| − | Unrecognized entity instrument token: | + | Entombed |
| − | Unrecognized entity tool token: | + | Ghost |
| − | Unrecognized entity siege ammo token: | + | Not memorialized |
| − | Unrecognized entity position allowed caste token: | + | Weapons and Ammunition |
| − | Unrecognized entity position allowed creature token: | + | Furniture |
| − | Unrecognized entity position rejected caste token: | + | Siege Equipment |
| − | Unrecognized entity position rejected creature token: | + | Other Objects |
| − | Gem shape not found: | + | Metal Clothing |
| − | Stone shape not found: | + | Engrave Memorial Slab |
| − | CUSTOM_BANDIT_LEADER | + | Main |
| − | + | Siege Engines | |
| − | leaders | + | Traps/Levers |
| − | boss | + | Workshops |
| − | bosses | + | Furnaces |
| − | chief | + | Wall/Floor/Stairs/Track |
| − | chiefs | + | Machine Components |
| − | chieftess | + | Track |
| − | chieftesses | + | Building Placement Distance Overflow |
| − | captain | + | %s: %s |
| − | captains | + | Error |
| − | + | Fatal error | |
| − | masters | + | Unable to create texture! |
| − | commander | + | INIT FAILED! |
| − | commanders | + | New window size: |
| − | ringleader | + | Font size: |
| − | ringleaders | + | Resizing grid to |
| − | + | Resizing font to | |
| − | + | Dwarf Fortress | |
| − | warlord | + | data/art/icon.png |
| − | warlords | + | SDL initialization failure, trying windowed mode |
| − | chieftain | + | SDL initialization failure |
| − | chieftains | + | Requested single-buffering not available |
| − | Murder-target mismatch: year | + | OpenGL |
| − | + | Resetting textures | |
| − | law-giver | + | EMERGENCY: Unknown case in async_wait |
| − | law-givers | + | TEXT not supported on windows |
| − | CUSTOM_MILITARY_GOALS | + | PRINT_MODE |
| − | war leader | + | data/init/interface.txt |
| − | war leaders | + | Error Initializing Text: |
| − | CUSTOM_MILITARY_STRATEGY | + | list<T> too long |
| − | general | + | deque<T> too long |
| − | generals | + | invalid map/set<T> iterator |
| − | HIGH_PRIEST | + | map/set<T> too long |
| − | high | + | Space |
| − | first | + | Shift+ |
| − | exalted | + | Ctrl+ |
| − | holy | + | Alt+ |
| − | sacred | + | SDL+ |
| − | high priest | + | Button |
| − | high priests | + | REPEAT_NOT |
| − | PRIEST | + | REPEAT_SLOW |
| − | priest | + | REPEAT_FAST |
| − | priests | + | REPEAT_BROKEN |
| − | + | Loading bindings from | |
| − | + | not found, or I/O error encountered | |
| − | + | [BIND:*:*] | |
| − | + | [SYM:*:*] | |
| − | + | [KEY:*] | |
| − | + | [BUTTON:*:*] | |
| − | + | Broken repeat request: | |
| − | + | Unknown SDLKey: | |
| − | + | Broken unicode: | |
| − | WORSHIP_HF | + | Broken button (should be [BUTTON:#:#]): |
| − | failure to get start square construction for transport link | + | Unknown binding: |
| − | failure to get end square construction for transport link | + | Saving bindings to |
| − | midmap construction path build failure | + | .partial |
| − | Entity | + | for writing |
| − | TITLE: | + | Failed to open |
| − | + | I/O error while writing keyboard mapping | |
| − | administrator | + | [BIND: |
| − | administrators | + | [KEY: |
| − | Leather armor | + | [SYM: |
| − | Metal armor | + | [BUTTON: |
| − | Miner destination wiped | + | Missing binding displayed: |
| − | body | + | NO BINDING |
| − | Merchants have arrived and are unloading their goods. | + | I/O error while loading macro |
| − | The merchants need a trade depot to unload their goods. | + | End of macro |
| − | Something has pulled a lever! | + | End of group |
| − | Something has triggered a pressure plate! | + | Binding name unknown while loading macro: |
| − | Something has emptied a cage! | + | Binding missing while loading macro: |
| − | Something has unchained a creature! | + | Quantity not numeric or Unexpected tab(s) while loading macro: |
| − | improvable | + | data/init/macros/*.mak |
| − | butcherable | + | data/init/macros/ |
| − | millable | + | .mak |
| − | possibly | + | CHEESE_MAT |
| − | unrotten | + | Crafts |
| − | undisturbed | + | Logs |
| − | collected | + | TISSUE_STYLE |
| − | sharpenable | + | TS_MAINTAIN_LENGTH |
| − | + | TS_PREFERRED_SHAPING | |
| − | empty | + | DIGGER |
| + | TRANSLATION | ||
| + | CIV_CONTROLLABLE | ||
| + | INDIV_CONTROLLABLE | ||
| + | SIEGER | ||
| + | AMBUSHER | ||
| + | LAYER_LINKED | ||
| + | BABYSNATCHER | ||
| + | ITEM_THIEF | ||
| + | SUBTERRANEAN_CLOTHING | ||
| + | CLOTHING | ||
| + | SITE_GUARDIAN | ||
| + | CURRENCY_BY_YEAR | ||
| + | METAL_PREF | ||
| + | GEM_PREF | ||
| + | STONE_PREF | ||
| + | DIVINE_MAT_WEAPONS | ||
| + | DIVINE_MAT_ARMOR | ||
| + | DIVINE_MAT_CRAFTS | ||
| + | DIVINE_MAT_CLOTHING | ||
| + | WOOD_WEAPONS | ||
| + | WOOD_ARMOR | ||
| + | RIVER_PRODUCTS | ||
| + | OCEAN_PRODUCTS | ||
| + | INDOOR_WOOD | ||
| + | OUTDOOR_WOOD | ||
| + | INDOOR_ORCHARDS | ||
| + | OUTDOOR_ORCHARDS | ||
| + | INDOOR_GARDENS | ||
| + | OUTDOOR_GARDENS | ||
| + | INDOOR_FARMING | ||
| + | OUTDOOR_FARMING | ||
| + | UNDEAD_CANDIDATE | ||
| + | USE_CAVE_ANIMALS | ||
| + | USE_EVIL_ANIMALS | ||
| + | USE_GOOD_ANIMALS | ||
| + | USE_EVIL_WOOD | ||
| + | USE_GOOD_WOOD | ||
| + | USE_EVIL_PLANTS | ||
| + | USE_GOOD_PLANTS | ||
| + | LOCAL_BANDITRY | ||
| + | BANDITRY | ||
| + | START_BIOME | ||
| + | EXCLUSIVE_START_BIOME | ||
| + | SETTLEMENT_BIOME | ||
| + | BIOME_SUPPORT | ||
| + | MERCHANT_NOBILITY | ||
| + | SKULKING | ||
| + | GEM_SHAPE | ||
| + | STONE_SHAPE | ||
| + | PERMITTED_JOB | ||
| + | PERMITTED_BUILDING | ||
| + | PERMITTED_REACTION | ||
| + | WORLD_CONSTRUCTION | ||
| + | WILL_ACCEPT_TRIBUTE | ||
| + | BUILDS_OUTDOOR_FORTIFICATIONS | ||
| + | BUILDS_OUTDOOR_TOMBS | ||
| + | ETHIC | ||
| + | VALUE | ||
| + | WANDERER | ||
| + | MAX_STARTING_CIV_NUMBER | ||
| + | MAX_SITE_POP_NUMBER | ||
| + | MAX_POP_NUMBER | ||
| + | RELIGION_SPHERE | ||
| + | TREE_CAP_DIPLOMACY | ||
| + | DIPLOMAT_BODYGUARDS | ||
| + | MERCHANT_BODYGUARDS | ||
| + | ACTIVE_SEASON | ||
| + | PROGRESS_TRIGGER_POPULATION | ||
| + | PROGRESS_TRIGGER_PRODUCTION | ||
| + | PROGRESS_TRIGGER_TRADE | ||
| + | PROGRESS_TRIGGER_POP_SIEGE | ||
| + | PROGRESS_TRIGGER_PROD_SIEGE | ||
| + | PROGRESS_TRIGGER_TRADE_SIEGE | ||
| + | DEFAULT_SITE_TYPE | ||
| + | LIKES_SITE | ||
| + | TOLERATES_SITE | ||
| + | USE_ANY_PET_RACE | ||
| + | USE_MISC_PROCESSED_WOOD_PRODUCTS | ||
| + | IMPROVED_BOWS | ||
| + | INVADERS_IGNORE_NEUTRALS | ||
| + | EQUIPMENT_IMPROVEMENTS | ||
| + | ABUSE_BODIES | ||
| + | USE_ANIMAL_PRODUCTS | ||
| + | COMMON_DOMESTIC_PACK | ||
| + | COMMON_DOMESTIC_PULL | ||
| + | COMMON_DOMESTIC_MOUNT | ||
| + | COMMON_DOMESTIC_PET | ||
| + | SPHERE_ALIGNMENT | ||
| + | ART_FACET_MODIFIER | ||
| + | ART_IMAGE_ELEMENT_MODIFIER | ||
| + | ITEM_IMPROVEMENT_MODIFIER | ||
| + | CURRENCY | ||
| + | ADVENTURE_TIER | ||
| + | SELECT_SYMBOL | ||
| + | REMAINING | ||
| + | SUBSELECT_SYMBOL | ||
| + | CULL_SYMBOL | ||
| + | FRIENDLY_COLOR | ||
| + | VARIABLE_POSITIONS | ||
| + | SITE_VARIABLE_POSITIONS | ||
| + | LAND_HOLDER_TRIGGER | ||
| + | POSITION | ||
| + | CONQUERED_SITE | ||
| + | REQUIRES_MARKET | ||
| + | ELECTED | ||
| + | has negative foreground color, set to 7 | ||
| + | has foreground color > 7, set to 7 | ||
| + | has negative background color, set to 0 | ||
| + | has background color > 7, set to 0 | ||
| + | has invalid brightness value (must be 0 or 1), set to 0 | ||
| + | has equal foreground/background colors without brightness, background set to 0 | ||
| + | EXECUTION_SKILL | ||
| + | SPECIAL_BURIAL | ||
| + | FLASHES | ||
| + | BRAG_ON_KILL | ||
| + | CHAT_WORTHY | ||
| + | DO_NOT_CULL | ||
| + | RULES_FROM_LOCATION | ||
| + | MENIAL_WORK_EXEMPTION | ||
| + | MENIAL_WORK_EXEMPTION_SPOUSE | ||
| + | SLEEP_PRETENSION | ||
| + | PUNISHMENT_EXEMPTION | ||
| + | KILL_QUEST | ||
| + | QUEST_GIVER | ||
| + | ALLOWED_CREATURE | ||
| + | ALLOWED_CLASS | ||
| + | REJECTED_CREATURE | ||
| + | REJECTED_CLASS | ||
| + | GENDER | ||
| + | MILITARY_SCREEN_ONLY | ||
| + | EXPORTED_IN_LEGENDS | ||
| + | DETERMINES_COIN_DESIGN | ||
| + | SUCCESSION | ||
| + | BY_HEIR | ||
| + | BY_POSITION | ||
| + | APPOINTED_BY | ||
| + | REPLACED_BY | ||
| + | REQUIRES_POPULATION | ||
| + | PRECEDENCE | ||
| + | : Negative precedence changed to zero | ||
| + | : Precedence exceeding | ||
| + | capped | ||
| + | LAND_HOLDER | ||
| + | RESPONSIBILITY | ||
| + | COMMANDER | ||
| + | AS_NEEDED | ||
| + | LAND_NAME | ||
| + | NAME_MALE | ||
| + | NAME_FEMALE | ||
| + | SPOUSE_MALE | ||
| + | SPOUSE_FEMALE | ||
| + | REQUIRED_BOXES | ||
| + | : REQUIRED_BOXES negative, set to 0 | ||
| + | : REQUIRED_BOXES exceeds 100, capped | ||
| + | REQUIRED_CABINETS | ||
| + | : REQUIRED_CABINETS negative, set to 0 | ||
| + | : REQUIRED_CABINETS exceeds 100, capped | ||
| + | REQUIRED_RACKS | ||
| + | : REQUIRED_RACKS negative, set to 0 | ||
| + | : REQUIRED_RACKS exceeds 100, capped | ||
| + | REQUIRED_STANDS | ||
| + | : REQUIRED_STANDS negative, set to 0 | ||
| + | : REQUIRED_STANDS exceeds 100, capped | ||
| + | REQUIRED_OFFICE | ||
| + | : REQUIRED_OFFICE negative, set to 0 | ||
| + | : REQUIRED_OFFICE exceeds 1000000, capped | ||
| + | REQUIRED_BEDROOM | ||
| + | : REQUIRED_BEDROOM negative, set to 0 | ||
| + | : REQUIRED_BEDROOM exceeds 1000000, capped | ||
| + | REQUIRED_DINING | ||
| + | : REQUIRED_DINING negative, set to 0 | ||
| + | : REQUIRED_DINING exceeds 1000000, capped | ||
| + | REQUIRED_TOMB | ||
| + | : REQUIRED_TOMB negative, set to 0 | ||
| + | : REQUIRED_TOMB exceeds 1000000, capped | ||
| + | MANDATE_MAX | ||
| + | : MANDATE_MAX negative, set to 0 | ||
| + | : MANDATE_MAX exceeds 100, capped | ||
| + | DEMAND_MAX | ||
| + | : DEMAND_MAX negative, set to 0 | ||
| + | : DEMAND_MAX exceeds 100, capped | ||
| + | ACCOUNT_EXEMPT | ||
| + | DUTY_BOUND | ||
| + | Unrecognized Entity Token: | ||
| + | *** Error(s) finalizing the entity | ||
| + | Unrecognized entity digger token: | ||
| + | Unrecognized entity weapon token: | ||
| + | Unrecognized entity armor token: | ||
| + | Unrecognized entity ammo token: | ||
| + | Unrecognized entity helm token: | ||
| + | Unrecognized entity gloves token: | ||
| + | Unrecognized entity shoes token: | ||
| + | Unrecognized entity pants token: | ||
| + | Unrecognized entity shield token: | ||
| + | Unrecognized entity trapcomp token: | ||
| + | Unrecognized entity toy token: | ||
| + | Unrecognized entity instrument token: | ||
| + | Unrecognized entity tool token: | ||
| + | Unrecognized entity siege ammo token: | ||
| + | Unrecognized entity position allowed caste token: | ||
| + | Unrecognized entity position allowed creature token: | ||
| + | Unrecognized entity position rejected caste token: | ||
| + | Unrecognized entity position rejected creature token: | ||
| + | Gem shape not found: | ||
| + | Stone shape not found: | ||
| + | CUSTOM_BANDIT_LEADER | ||
| + | leaders | ||
| + | boss | ||
| + | bosses | ||
| + | chief | ||
| + | chiefs | ||
| + | chieftess | ||
| + | chieftesses | ||
| + | captain | ||
| + | captains | ||
| + | masters | ||
| + | commander | ||
| + | commanders | ||
| + | ringleader | ||
| + | ringleaders | ||
| + | warlord | ||
| + | warlords | ||
| + | chieftain | ||
| + | chieftains | ||
| + | lieutenant | ||
| + | lieutenants | ||
| + | Murder-target mismatch: year | ||
| + | , entity # | ||
| + | law-giver | ||
| + | law-givers | ||
| + | CUSTOM_MILITARY_GOALS | ||
| + | war leader | ||
| + | war leaders | ||
| + | CUSTOM_MILITARY_STRATEGY | ||
| + | general | ||
| + | generals | ||
| + | HIGH_PRIEST | ||
| + | high | ||
| + | first | ||
| + | exalted | ||
| + | holy | ||
| + | sacred | ||
| + | high priest | ||
| + | high priests | ||
| + | PRIEST | ||
| + | priest | ||
| + | priests | ||
| + | WORSHIP_HF | ||
| + | failure to get start square construction for transport link | ||
| + | failure to get end square construction for transport link | ||
| + | midmap construction path build failure | ||
| + | Entity | ||
| + | has self-referential diplomacy state | ||
| + | [PROFILE] | ||
| + | TITLE: | ||
| + | [SKILL: | ||
| + | [RECLAIM_SKILL: | ||
| + | [ITEM: | ||
| + | [PET: | ||
| + | administrator | ||
| + | administrators | ||
| + | Leather armor | ||
| + | Metal armor | ||
| + | entity_layer | ||
| + | [OBJECT:ENTITY] | ||
| + | [ENTITY: | ||
| + | Miner destination wiped | ||
| + | body | ||
| + | now know a few facts about | ||
| + | training. | ||
| + | have attained a general familiarity with | ||
| + | training methods. | ||
| + | are now quite knowledgeable | ||
| + | trainers. | ||
| + | are now expert | ||
| + | Merchants have arrived and are unloading their goods. | ||
| + | The merchants need a trade depot to unload their goods. | ||
| + | An animal | ||
| + | has become a | ||
| + | has adopted | ||
| + | Something has pulled a lever! | ||
| + | Something has triggered a pressure plate! | ||
| + | Something has emptied a cage! | ||
| + | Something has unchained a creature! | ||
| + | DRINK_MAT | ||
| + | unused | ||
| + | improvable | ||
| + | butcherable | ||
| + | millable | ||
| + | possibly buriable | ||
| + | unrotten | ||
| + | undisturbed | ||
| + | collected | ||
| + | sharpenable | ||
| + | empty | ||
processable | processable | ||
cookable | cookable | ||
| Line 4,239: | Line 7,487: | ||
extract-bearing small creature | extract-bearing small creature | ||
processable (to vial) | processable (to vial) | ||
| − | |||
processable (to barrel) | processable (to barrel) | ||
tameable small creature | tameable small creature | ||
| − | |||
sand-bearing | sand-bearing | ||
glass | glass | ||
| Line 4,284: | Line 7,530: | ||
non-pressed | non-pressed | ||
hard | hard | ||
| + | -bearing | ||
| + | -producing | ||
| + | -containing | ||
liquid cooking | liquid cooking | ||
liquid scoop | liquid scoop | ||
| Line 4,299: | Line 7,548: | ||
nest box | nest box | ||
small object container | small object container | ||
| + | track cart | ||
body part | body part | ||
| + | that isn't a bin | ||
Short Pathing Flood Overflow | Short Pathing Flood Overflow | ||
| − | + | been | |
| + | by a | ||
burned | burned | ||
flown | flown | ||
rough | rough | ||
| + | log | ||
| + | block | ||
the river | the river | ||
the cave | the cave | ||
| Line 4,313: | Line 7,567: | ||
the subterranean water | the subterranean water | ||
the underworld | the underworld | ||
| + | deposit | ||
| + | : Null Pop Num | ||
One of the compressed files on disk has errors in it. Restore from backup if you are able. | One of the compressed files on disk has errors in it. Restore from backup if you are able. | ||
| + | 1.2.3 | ||
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | The glowing barrier has disappeared, replaced by terrible shrieks from the underworld! | ||
The glowing barrier has disappeared! | The glowing barrier has disappeared! | ||
| Line 4,319: | Line 7,576: | ||
Seed text | Seed text | ||
Year | Year | ||
| + | was waged by | ||
One of the most significant causes of the conflict was | One of the most significant causes of the conflict was | ||
The most significant cause of the conflict was | The most significant cause of the conflict was | ||
| − | + | a family matter | |
| − | + | disgust with the adversary's godlessness | |
| − | + | religious opposition to the adversary's worship of | |
| − | + | religious opposition to the adversary's inherent association with | |
| − | + | natural aversion to the adversary's worship of | |
| − | the adversary's | + | natural aversion to the adversary's inherent association with |
| − | + | The causes of the conflict are debated by scholars and very little is truly known. | |
| − | the adversary's | + | unknown |
| − | the adversary's | + | creature |
| − | + | , lost | |
| − | The causes of the conflict are debated by scholars and very little is truly known. | + | , all lost |
| − | Attacker was uncontested. | + | losses |
| − | Attacker was victorious. | + | , one loss |
| − | Defender was victorious. | + | , no losses |
| − | + | , mostly | |
| − | yet | + | creatures |
| + | Attacker was uncontested. | ||
| + | Attacker was victorious. | ||
| + | Defender was victorious. | ||
| + | A fearsome | ||
| + | attack | ||
| + | was a time when the | ||
| + | and the | ||
| + | were the only great powers in the world. | ||
| + | was a time when | ||
| + | yet | ||
again | again | ||
| + | was the only great power in the world. | ||
living gods and mighty beasts | living gods and mighty beasts | ||
still | still | ||
| Line 4,346: | Line 7,615: | ||
fantastic creatures no longer lived in great numbers. | fantastic creatures no longer lived in great numbers. | ||
fantastic creatures were few and far between, and some even doubted their existence. | fantastic creatures were few and far between, and some even doubted their existence. | ||
| + | ruled the world. | ||
the last of the | the last of the | ||
ancient | ancient | ||
powers fought their final battles. | powers fought their final battles. | ||
various civilized races peopled the world. | various civilized races peopled the world. | ||
| + | was a time after civilization had | ||
| + | yet | ||
| + | again | ||
| + | crumbled completely. | ||
fantastic creatures were but mere stories told by travelers. | fantastic creatures were but mere stories told by travelers. | ||
only simple creatures inhabited | only simple creatures inhabited | ||
| + | no civilized peoples existed in | ||
| + | the world. | ||
Part of | Part of | ||
ended. | ended. | ||
| Line 4,360: | Line 7,636: | ||
Initialization complete... | Initialization complete... | ||
Historical events | Historical events | ||
| + | completed | ||
Check for culled historical figures | Check for culled historical figures | ||
Historical figures | Historical figures | ||
Artifacts completed | Artifacts completed | ||
Structures completed | Structures completed | ||
| + | event sort | ||
Historical events left to discover: | Historical events left to discover: | ||
Historical Figures | Historical Figures | ||
| − | |||
Artifacts | Artifacts | ||
| − | |||
Civilizations and other entities | Civilizations and other entities | ||
Structures | Structures | ||
| Line 4,375: | Line 7,651: | ||
Unnamed | Unnamed | ||
Unnamed | Unnamed | ||
| − | + | , force | |
| − | |||
Civilizations and Other Entities | Civilizations and Other Entities | ||
Keep | Keep | ||
| − | |||
| − | |||
| − | |||
Dark Tower | Dark Tower | ||
| + | Underworld Spire | ||
Market | Market | ||
Dungeon | Dungeon | ||
| Line 4,389: | Line 7,662: | ||
Slain | Slain | ||
Received | Received | ||
| − | + | a wound | |
| + | wounds | ||
Fled | Fled | ||
| − | + | yet emerged | |
Victorious | Victorious | ||
| + | yet | ||
drove forward | drove forward | ||
Drove forward | Drove forward | ||
| + | and was | ||
repelled | repelled | ||
Repelled | Repelled | ||
| Line 4,405: | Line 7,681: | ||
Unnamed Underworld area | Unnamed Underworld area | ||
Populations | Populations | ||
| + | : Filter on string | ||
| + | : Done filtering. | ||
Movement keys to view. | Movement keys to view. | ||
| + | : civ/site | ||
| + | to change year. | ||
| + | : view top event | ||
| + | : toggle territories. | ||
| + | : select an option. | ||
| + | : done. | ||
| + | : export current map. | ||
| + | : show only important events. | ||
| + | : show all events. | ||
| + | : back to age. | ||
| + | : XML dump (incomplete) | ||
| + | : export site map. | ||
| + | : export map/gen info. | ||
| + | : export detailed map. | ||
Standard biome+site map | Standard biome+site map | ||
Elevations including lake and ocean floors | Elevations including lake and ocean floors | ||
| Line 4,415: | Line 7,707: | ||
Structures/fields/roads/etc. | Structures/fields/roads/etc. | ||
Hydrosphere | Hydrosphere | ||
| + | Nobility/holdings | ||
| + | Diplomacy | ||
| + | to export | ||
| + | to cancel | ||
| + | to scroll | ||
Export of column | Export of column | ||
| + | complete | ||
data/save/current/world.dat | data/save/current/world.dat | ||
Command Line: World exported. | Command Line: World exported. | ||
| − | + | Dwarf Fortress: Save World | |
Offloading units... | Offloading units... | ||
Offloading art images... | Offloading art images... | ||
| − | Sorting | + | Sorting world information... |
| − | Saving | + | Saving map data... |
| + | Saving civilized populations... | ||
| + | Saving history... | ||
| + | Saving parameters... | ||
| + | Saving tracking info... | ||
| + | Saving agreements... | ||
Synchronizing folders... | Synchronizing folders... | ||
| + | Dwarf Fortress: Updating World | ||
data/init/world_gen.txt | data/init/world_gen.txt | ||
WORLD_GEN | WORLD_GEN | ||
| Line 4,452: | Line 7,756: | ||
VOLCANISM | VOLCANISM | ||
SAVAGERY | SAVAGERY | ||
| + | PS_EL | ||
| + | PS_RF | ||
| + | PS_TP | ||
| + | PS_DR | ||
| + | PS_VL | ||
| + | PS_SV | ||
Attempted to set world gen presets prior to dimensions | Attempted to set world gen presets prior to dimensions | ||
| + | preset attempted beyond Y range | ||
| + | preset failed to load X value at Y = | ||
ELEVATION_FREQUENCY | ELEVATION_FREQUENCY | ||
RAIN_FREQUENCY | RAIN_FREQUENCY | ||
| Line 4,473: | Line 7,785: | ||
DISTURBANCE_INTERACTION_NUMBER | DISTURBANCE_INTERACTION_NUMBER | ||
EVIL_CLOUD_NUMBER | EVIL_CLOUD_NUMBER | ||
| + | GENERATE_DIVINE_MATERIALS | ||
EVIL_RAIN_NUMBER | EVIL_RAIN_NUMBER | ||
GOOD_SQ_COUNTS | GOOD_SQ_COUNTS | ||
| Line 4,595: | Line 7,908: | ||
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. | ||
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. | ||
| + | If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. | ||
Alternatively, you can reduce the number of civilizations required by the parameters. | Alternatively, you can reduce the number of civilizations required by the parameters. | ||
The world generator couldn't find any civilization definitions. | The world generator couldn't find any civilization definitions. | ||
| Line 4,605: | Line 7,919: | ||
Civilizations use available plants in their surroundings as their initial crops. | Civilizations use available plants in their surroundings as their initial crops. | ||
Make sure your parameters and raw objects have adequate vegetation. | Make sure your parameters and raw objects have adequate vegetation. | ||
| + | Command Line: World generation parameter set located successfully. | ||
| + | Command Line: World generation parameter set | ||
| + | not found -- using default. | ||
| + | Command Line: World image, detailed image and info exported. | ||
| + | Dwarf Fortress: New World | ||
| + | Finalizing... | ||
| + | to continue. | ||
Create A World | Create A World | ||
World Size | World Size | ||
| Line 4,626: | Line 7,947: | ||
Everywhere | Everywhere | ||
This controls the size of the world map. Current: | This controls the size of the world map. Current: | ||
| + | 17 x 17 | ||
| + | 33 x 33 | ||
| + | 65 x 65 | ||
| + | 129 x 129 | ||
| + | 257 x 257 | ||
This is the length of pre-generated history. Current: | This is the length of pre-generated history. Current: | ||
| + | 5 years | ||
| + | 125 years | ||
| + | 250 years | ||
| + | 550 years | ||
| + | 1050 years | ||
This controls how many distinct races/cultures there are. | This controls how many distinct races/cultures there are. | ||
This is how many distinct places can exist after world generation. | This is how many distinct places can exist after world generation. | ||
| Line 4,632: | Line 7,963: | ||
Increasing savagery makes the world more difficult to settle. | Increasing savagery makes the world more difficult to settle. | ||
Increasing mineral occurrence makes more embark sites have more minerals. | Increasing mineral occurrence makes more embark sites have more minerals. | ||
| + | TO CREATE THE WORLD. | ||
Title: | Title: | ||
Seed: | Seed: | ||
| Line 4,638: | Line 7,970: | ||
Custom Name: | Custom Name: | ||
Random Name | Random Name | ||
| + | : Enter advanced parameters | ||
| + | : New param set | ||
| + | : Copy param set | ||
| + | : Delete param set | ||
| + | : Enter title | ||
| + | : Use random name | ||
| + | : Enter custom name | ||
| + | : Use random seed | ||
| + | : Enter custom seed | ||
| + | : Change dimensions | ||
| + | to load the world params. | ||
| + | to save the world params. | ||
Last Param Set: | Last Param Set: | ||
| + | Seed: | ||
| + | History Seed: | ||
| + | Name Seed: | ||
| + | Creature Seed: | ||
Really delete this parameter set? | Really delete this parameter set? | ||
| + | : Delete | ||
Really change the dimensions? | Really change the dimensions? | ||
This parameter set will be reset. | This parameter set will be reset. | ||
| + | : Change | ||
Are you sure you want to abort? | Are you sure you want to abort? | ||
You haven't saved your changes. | You haven't saved your changes. | ||
| + | : Yes | ||
Are you sure you want to go on? | Are you sure you want to go on? | ||
Creating New Region | Creating New Region | ||
| + | Rejected) | ||
Preparing elevation... | Preparing elevation... | ||
Setting temperature... | Setting temperature... | ||
Running rivers... | Running rivers... | ||
Forming lakes | Forming lakes | ||
| + | and minerals... | ||
Growing vegetation... | Growing vegetation... | ||
Verifying terrain... | Verifying terrain... | ||
| Line 4,664: | Line 8,017: | ||
Prehistory init... | Prehistory init... | ||
Hist Figs: | Hist Figs: | ||
| + | Dead: | ||
| + | Events: | ||
Finalizing civ mats... ( | Finalizing civ mats... ( | ||
Finalizing art... ( | Finalizing art... ( | ||
| Line 4,692: | Line 8,047: | ||
LACK OF LOW-LYING CAVES | LACK OF LOW-LYING CAVES | ||
UNABLE TO PLACE ENOUGH CIVILIZATIONS | UNABLE TO PLACE ENOUGH CIVILIZATIONS | ||
| + | NO CIVILIZATIONS AVAILABLE | ||
UNABLE TO PLACE CONTROLLABLE CIVILIZATION | UNABLE TO PLACE CONTROLLABLE CIVILIZATION | ||
FARMING CIVILIZATION PLACED WITHOUT CROPS | FARMING CIVILIZATION PLACED WITHOUT CROPS | ||
| Line 4,697: | Line 8,053: | ||
and it doesn't work after continuing a few times, please report | and it doesn't work after continuing a few times, please report | ||
the issue at the B12 forum. | the issue at the B12 forum. | ||
| + | : CONTINUE until you give me another warning. | ||
| + | : ABORT NOW and I'll look over my parameters. | ||
| + | : ALLOW THIS REJECTION TYPE and continue reporting others. | ||
| + | : ALLOW ALL REJECTS, even if I end up with a legends-only world! | ||
| + | has been created. | ||
| + | : Accept | ||
| + | : Export image/info | ||
| + | : Use the world as it currently exists | ||
| + | : Continue | ||
| + | or | ||
| + | to pause/finish. | ||
CREATE WORLD NOW = | CREATE WORLD NOW = | ||
LARGE | LARGE | ||
| − | |||
Cleaning game objects... | Cleaning game objects... | ||
Cleaning stranded objects... | Cleaning stranded objects... | ||
Cleaning play objects... | Cleaning play objects... | ||
| + | ** Starting New Arena ** | ||
raw/ | raw/ | ||
| + | /raw/ | ||
| + | Dwarf Fortress: Arena | ||
| + | Preparing arena... | ||
| + | Preparing screen... | ||
Preparing Arena... | Preparing Arena... | ||
Importing world... | Importing world... | ||
| Line 4,713: | Line 8,084: | ||
About DF | About DF | ||
Quit | Quit | ||
| + | to select an option. | ||
| + | scroll. | ||
| + | at any time for options, including key bindings. | ||
| + | at any time for the manual. | ||
| + | , Folder: | ||
Select a source for your arena objects: | Select a source for your arena objects: | ||
raw (Default) | raw (Default) | ||
| + | /raw | ||
This Version of DF used the FMOD Sound System | This Version of DF used the FMOD Sound System | ||
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | Copyright(C)1994-2006 Firelight Technologies Pty, Ltd. | ||
| Line 4,723: | Line 8,100: | ||
The FreeType Project (www.freetype.org). | The FreeType Project (www.freetype.org). | ||
All rights reserved. | All rights reserved. | ||
| + | to return to the menu. | ||
world_graphic- | world_graphic- | ||
elw- | elw- | ||
| Line 4,736: | Line 8,114: | ||
str- | str- | ||
hyd- | hyd- | ||
| + | nob- | ||
| + | dip- | ||
| + | .bmp | ||
biome_color_key.txt | biome_color_key.txt | ||
mountain (128,128,128) | mountain (128,128,128) | ||
| Line 4,817: | Line 8,198: | ||
Tenacity | Tenacity | ||
Perseverance | Perseverance | ||
| + | *** STARTING NEW GAME *** | ||
Command Line: | Command Line: | ||
data/init/announcements.txt | data/init/announcements.txt | ||
| + | DO_MEGA | ||
PAUSE | PAUSE | ||
RECENTER | RECENTER | ||
| + | A_DISPLAY | ||
| + | D_DISPLAY | ||
UNIT_COMBAT_REPORT | UNIT_COMBAT_REPORT | ||
UNIT_COMBAT_REPORT_ALL_ACTIVE | UNIT_COMBAT_REPORT_ALL_ACTIVE | ||
| Line 4,833: | Line 8,218: | ||
region | region | ||
Command Line: World generation initiated. | Command Line: World generation initiated. | ||
| − | Command Line: World generation aborted because | + | Command Line: World generation aborted because folder exists. |
data/speech/general.txt | data/speech/general.txt | ||
data/speech/slayer.txt | data/speech/slayer.txt | ||
| Line 4,894: | Line 8,279: | ||
data/speech/hist_fig_slayer.txt | data/speech/hist_fig_slayer.txt | ||
data/speech/animal_slayer.txt | data/speech/animal_slayer.txt | ||
| + | data/speech/mercenary_profession.txt | ||
| + | data/speech/mercenary_profession_year.txt | ||
| + | data/speech/past_mercenary_profession.txt | ||
| + | were unable to complete the | ||
Jobs removed from unpowered | Jobs removed from unpowered | ||
small | small | ||
large | large | ||
| + | grown | ||
logs | logs | ||
rough gems | rough gems | ||
| Line 4,905: | Line 8,295: | ||
rock | rock | ||
stones | stones | ||
| + | wafers | ||
| + | bars | ||
charcoal | charcoal | ||
coke | coke | ||
| Line 4,959: | Line 8,351: | ||
tanned hide | tanned hide | ||
totem | totem | ||
| + | -bound | ||
book | book | ||
figurine | figurine | ||
| Line 4,972: | Line 8,365: | ||
ichorous | ichorous | ||
bloody | bloody | ||
| + | paste | ||
liquid | liquid | ||
glob | glob | ||
| + | laced with | ||
powder | powder | ||
cheese | cheese | ||
| Line 4,995: | Line 8,390: | ||
clear glass | clear glass | ||
crystal glass | crystal glass | ||
| + | gem | ||
ring | ring | ||
earring | earring | ||
| Line 5,024: | Line 8,420: | ||
stone furniture shop sign | stone furniture shop sign | ||
metal furniture shop sign | metal furniture shop sign | ||
| + | tavern sign | ||
slab | slab | ||
corpse | corpse | ||
| + | tooth | ||
| + | teeth | ||
| + | bone | ||
| + | shell | ||
| + | plant part | ||
| + | silk body part | ||
| + | leather body part | ||
| + | wooden body part | ||
| + | soap body part | ||
| + | horn | ||
| + | pearl | ||
| + | yarn body part | ||
Rotten | Rotten | ||
seeds | seeds | ||
withered | withered | ||
leaves | leaves | ||
| + | leaf | ||
raw | raw | ||
live | live | ||
| Line 5,037: | Line 8,447: | ||
prepared meal | prepared meal | ||
preserved | preserved | ||
| + | chops | ||
| + | chop | ||
meat | meat | ||
weapon | weapon | ||
| Line 5,042: | Line 8,454: | ||
suits of | suits of | ||
armor | armor | ||
| − | |||
| − | |||
handwear | handwear | ||
shield | shield | ||
| + | /buckler | ||
footwear | footwear | ||
headwear | headwear | ||
legwear | legwear | ||
| + | A kidnapper has made off with | ||
| + | has stolen | ||
| + | A thief has stolen | ||
| + | is taken by a fey mood! | ||
| + | withdraws from society... | ||
| + | has been possessed! | ||
| + | looses a roaring laughter, fell and terrible! | ||
| + | begins to stalk and brood... | ||
| + | has created | ||
| + | *PAUSED* | ||
| + | SIEGE | ||
| + | Idlers: | ||
Page | Page | ||
fighting! | fighting! | ||
hunting. | hunting. | ||
sparring. | sparring. | ||
| + | No recent reports. | ||
| + | : View report | ||
Last Report Date: | Last Report Date: | ||
Announcement Date: | Announcement Date: | ||
| + | : Zoom to location | ||
Ingredient Type | Ingredient Type | ||
Number | Number | ||
Permissions | Permissions | ||
| + | ---- | ||
Brew | Brew | ||
| + | : Toggle cook. | ||
| + | : Toggle brew. | ||
You have no appropriate ingredients. | You have no appropriate ingredients. | ||
| + | Creatures | ||
| + | Overall Training | ||
| + | Creature | ||
Price | Price | ||
| + | Status: | ||
| + | Trained | ||
| + | Well-trained | ||
| + | Skillfully trained | ||
| + | Expertly trained | ||
| + | Exceptionally trained | ||
| + | Masterfully trained | ||
| + | Domesticated | ||
| + | Semi-Wild | ||
| + | Trainer: | ||
| + | Trainer: Any | ||
| + | Trainer: Any unassigned | ||
| + | Ready for Slaughter | ||
Uninterested | Uninterested | ||
For Sale | For Sale | ||
Available | Available | ||
| − | |||
| − | |||
Not For Sale | Not For Sale | ||
Unavailable | Unavailable | ||
| − | + | Work Animal | |
Not Tame | Not Tame | ||
| + | : Toggle pet availability. | ||
| + | : Slaughter. | ||
| + | : Select trainer. | ||
| + | : War training. | ||
| + | : Hunting training. | ||
You have no appropriate creatures. | You have no appropriate creatures. | ||
| + | Any trainer | ||
| + | Any unassigned trainer | ||
| + | Knowledge | ||
| + | A few facts | ||
| + | General familiarity | ||
| + | Knowledgeable | ||
| + | You don't know how to train any animals. | ||
| + | Justice | ||
| + | Cages&Chains: | ||
Violation of Production Order | Violation of Production Order | ||
Violation of Export Prohibition | Violation of Export Prohibition | ||
Violation of Job Order | Violation of Job Order | ||
Conspiracy to Slow Labor | Conspiracy to Slow Labor | ||
| − | |||
Disorderly Conduct | Disorderly Conduct | ||
Building Destruction | Building Destruction | ||
| − | + | , Deceased | |
There are no criminals. | There are no criminals. | ||
| + | 1 witness | ||
| + | witnesses | ||
| + | No witnesses | ||
Injured Party: | Injured Party: | ||
Convicted: | Convicted: | ||
| Line 5,087: | Line 8,546: | ||
Date: | Date: | ||
Reported: | Reported: | ||
| + | No Sentence Pending. | ||
| + | Hammerstrike | ||
Beating. | Beating. | ||
| + | Day | ||
| + | in Prison. | ||
Officer: | Officer: | ||
None Assigned | None Assigned | ||
| Line 5,098: | Line 8,561: | ||
Building Destruction. | Building Destruction. | ||
Vandalism. | Vandalism. | ||
| + | Theft. | ||
| + | Robbery. | ||
| + | Blood-drinking. | ||
| + | : Select/scroll | ||
| + | : Convict | ||
| + | : View recent crimes ( | ||
| + | : View cold cases ( | ||
| + | : Convict somebody | ||
General Items | General Items | ||
Thread/Cloth | Thread/Cloth | ||
| Line 5,109: | Line 8,580: | ||
Item Type | Item Type | ||
Setter | Setter | ||
| − | |||
Wage | Wage | ||
Cleaning | Cleaning | ||
| Line 5,115: | Line 8,585: | ||
Store Item in Stockpile | Store Item in Stockpile | ||
Store Item in Bag | Store Item in Bag | ||
| − | |||
| − | |||
Store Weapon | Store Weapon | ||
Store Armor | Store Armor | ||
Store Item in Barrel | Store Item in Barrel | ||
Store Item in Bin | Store Item in Bin | ||
| + | Store Vehicle in Bin | ||
Store Item in Hospital | Store Item in Hospital | ||
Dump Item | Dump Item | ||
| Line 5,187: | Line 8,656: | ||
Construct Quern | Construct Quern | ||
Construct Millstone | Construct Millstone | ||
| + | Place Track Vehicle | ||
| + | Push Track Vehicle | ||
Catapult Loading | Catapult Loading | ||
Ballista Loading | Ballista Loading | ||
| Line 5,207: | Line 8,678: | ||
Plant Gathering | Plant Gathering | ||
Construction Removal | Construction Removal | ||
| + | Track Carving | ||
Hunting | Hunting | ||
Returning Kill | Returning Kill | ||
| Line 5,225: | Line 8,697: | ||
Plant Extraction | Plant Extraction | ||
Plant Processing | Plant Processing | ||
| − | |||
Plant Processing/Vial | Plant Processing/Vial | ||
Plant Processing/Barrel | Plant Processing/Barrel | ||
| Line 5,279: | Line 8,750: | ||
Left | Left | ||
Validated | Validated | ||
| + | A manager is required to coordinate work orders. | ||
All work orders must be validated by the manager before they become active. | All work orders must be validated by the manager before they become active. | ||
| + | : New Order | ||
| + | : Remove | ||
| + | : Increase priority | ||
| + | : Max priority | ||
| + | : Wages | ||
Quantity: | Quantity: | ||
Type in parts of the name to narrow your search. | Type in parts of the name to narrow your search. | ||
| Line 5,287: | Line 8,764: | ||
Independent | Independent | ||
Wild Animal | Wild Animal | ||
| + | (Caged) | ||
| + | (Chained) | ||
Undead | Undead | ||
Opposed to life | Opposed to life | ||
| Line 5,305: | Line 8,784: | ||
Tame | Tame | ||
You have not created any creatures yet. | You have not created any creatures yet. | ||
| + | to return | ||
There are no idle | There are no idle | ||
| + | or jobs. | ||
| + | to return, | ||
| + | : Manager | ||
| + | : ViewJob, | ||
| + | : Zoom-Cre, | ||
| + | : Zoom-Bld, | ||
| + | : Manager, | ||
| + | : Remv Cre | ||
Citizens | Citizens | ||
Pets/Livestock | Pets/Livestock | ||
| Line 5,311: | Line 8,799: | ||
Dead/Missing | Dead/Missing | ||
There are no | There are no | ||
| + | living here. | ||
There are no pets or livestock here. | There are no pets or livestock here. | ||
There are no other creatures nearby. | There are no other creatures nearby. | ||
| + | No one has gone missing or died. | ||
The year is still young. | The year is still young. | ||
| + | : ViewCre, | ||
| + | (Lost) | ||
| + | No treasures yet. | ||
| + | civilization | ||
This land has no important leaders. | This land has no important leaders. | ||
Exports to | Exports to | ||
| Line 5,320: | Line 8,814: | ||
Imports from | Imports from | ||
Offerings from | Offerings from | ||
| − | |||
Vengeance | Vengeance | ||
You can look at trade information once you have a broker | You can look at trade information once you have a broker | ||
| Line 5,326: | Line 8,819: | ||
Trade Agreement (Exports to | Trade Agreement (Exports to | ||
Trade Agreement (Imports from | Trade Agreement (Imports from | ||
| + | : View Agreement | ||
You have no agreements with this land. | You have no agreements with this land. | ||
| + | to change modes. | ||
| + | Civilizations | ||
| + | : View details | ||
| + | [B][P]Active Syndromes[B] | ||
| + | phase | ||
| + | seconds) | ||
himself | himself | ||
herself | herself | ||
itself | itself | ||
| − | The item sparkles with a supernatural | + | caught in a cloud of flames! |
| + | caught up in the web! | ||
| + | The item sparkles with a supernatural brilliance. | ||
The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | The air around the object seems warped as if it were very hot, yet the item is cool to the touch. | ||
The object looks oddly square. | The object looks oddly square. | ||
| Line 5,362: | Line 8,864: | ||
Needs soil | Needs soil | ||
Needs ground or near machine | Needs ground or near machine | ||
| + | No mud/soil for farm | ||
Mud is left by water | Mud is left by water | ||
| + | No access to | ||
| + | No access | ||
Null site on overall status | Null site on overall status | ||
Early | Early | ||
| Line 5,408: | Line 8,913: | ||
Evaluate Depot Access Overflow | Evaluate Depot Access Overflow | ||
Evaluate Depot Caravan Access Overflow | Evaluate Depot Caravan Access Overflow | ||
| + | Building List | ||
| + | (S) | ||
| + | / Spouse | ||
| + | No Owner | ||
You don't have any buildings. | You don't have any buildings. | ||
Evaluation: | Evaluation: | ||
| + | : View building information | ||
| + | : Zoom to building items | ||
| + | : Zoom to building tasks | ||
| + | : Swap right panel | ||
| + | The Health of | ||
| + | In Traction | ||
Severe Blood Loss | Severe Blood Loss | ||
Moderate Blood Loss | Moderate Blood Loss | ||
| Line 5,430: | Line 8,945: | ||
Motor nerve damage | Motor nerve damage | ||
Sensory nerve damage | Sensory nerve damage | ||
| + | No health problems | ||
| + | Spilled | ||
| + | Major artery torn | ||
| + | Artery torn | ||
| + | Heavy bleeding | ||
| + | Bleeding | ||
| + | Motor nerve severed | ||
| + | Sensory nerve severed | ||
| + | Torn tendon | ||
| + | Strained tendon | ||
| + | Bruised tendon | ||
| + | Torn ligament | ||
| + | Sprained ligament | ||
| + | Bruised ligament | ||
| + | Compound fracture | ||
| + | Overlapping fracture (in traction) | ||
| + | Overlapping fracture | ||
| + | Needs setting | ||
| + | Cut apart | ||
| + | Smashed apart | ||
| + | Broken apart | ||
| + | Torn apart | ||
| + | Cut open | ||
| + | Smashed open | ||
| + | Broken open | ||
| + | Torn open | ||
| + | Dented | ||
| + | Heavy bruising | ||
| + | Moderate bruising | ||
| + | Light bruising | ||
| + | Serious burn | ||
| + | Moderate burn | ||
| + | Minor burn | ||
| + | Serious frost-bite | ||
| + | Moderate frost-bite | ||
| + | Minor frost-bite | ||
| + | Serious melting | ||
| + | Moderate melting | ||
| + | Minor melting | ||
| + | Serious boiling | ||
| + | Moderate boiling | ||
| + | Minor boiling | ||
| + | Serious freezing | ||
| + | Moderate freezing | ||
| + | Minor freezing | ||
| + | Serious condensation | ||
| + | Moderate condensation | ||
| + | Minor condensation | ||
| + | Advanced rot | ||
| + | Moderate rot | ||
| + | Minor rot | ||
| + | Serious blistering | ||
| + | Moderate blistering | ||
| + | Minor blistering | ||
| + | Extreme pain | ||
| + | Moderate pain | ||
| + | Minor pain | ||
| + | Nausea | ||
| + | Dizziness | ||
| + | Paralysis | ||
| + | Partial paralysis | ||
| + | Some sluggishness | ||
| + | Complete numbness | ||
| + | Partial numbness | ||
| + | Slight numbness | ||
| + | Extreme swelling | ||
| + | Moderate swelling | ||
| + | Minor swelling | ||
| + | Function totally impaired | ||
| + | Partially impaired function | ||
| + | Slightly impaired function | ||
Has been sutured | Has been sutured | ||
Infection | Infection | ||
| + | No evaluated wounds | ||
Diagnosis required | Diagnosis required | ||
Crutch required | Crutch required | ||
| + | Rotten -- inoperable | ||
| + | Needs cleaning | ||
| + | Needs surgery | ||
| + | Needs sutures | ||
| + | Needs dressing | ||
| + | Needs traction | ||
| + | Needs immobilization | ||
| + | No treatment scheduled | ||
Diagnosed with | Diagnosed with | ||
| + | cast | ||
| + | splint on | ||
| + | dressing on | ||
| + | sutures on | ||
Bleeding stopped | Bleeding stopped | ||
Compound fracture of | Compound fracture of | ||
| + | repaired | ||
| + | amputated | ||
Rotten tissue excised from | Rotten tissue excised from | ||
Had | Had | ||
| + | set | ||
Placed in traction | Placed in traction | ||
Evaluated | Evaluated | ||
Brought to rest | Brought to rest | ||
Cleaned | Cleaned | ||
| − | Economic | + | - |
| + | No medical history | ||
| + | Stone Restrictions | ||
| + | Restricted stones | ||
| + | are reserved for use by the listed tasks. | ||
| + | : Set | ||
| + | : Stone type | ||
| + | Economic Stone | ||
Requires fuel | Requires fuel | ||
Takes place at | Takes place at | ||
REAGENTS | REAGENTS | ||
PRODUCTS | PRODUCTS | ||
| + | Currency Counts | ||
The broker recommends keeping | The broker recommends keeping | ||
| + | of each coin type to match accounts. | ||
| + | Overall Health Report | ||
| + | __________ | ||
| + | ____________ | ||
| + | : Key | ||
| + | : Diagnosis request | ||
| + | : Cleaning req. | ||
| + | : Surgery req. | ||
| + | : Inoperable rot | ||
| + | : Heavy bleeding | ||
| + | : Bleeding | ||
| + | : Pale | ||
| + | : Severe blood loss | ||
| + | : Faint | ||
| + | : Blood loss | ||
| + | : Serious fever | ||
| + | : Moderate fever | ||
| + | : Slight fever | ||
| + | : Dizzy | ||
| + | : Drowning | ||
| + | : Winded | ||
| + | : Cannot breathe | ||
| + | : Trouble breathing | ||
| + | : Vision lost | ||
| + | : Vision impaired | ||
| + | : Vision ~impaired | ||
| + | : Spilled | ||
| + | : Major artery torn | ||
| + | : Artery torn | ||
| + | : Overlapping fracture | ||
| + | : Broken tissue | ||
| + | : Heavy damage | ||
| + | : Moderate damage | ||
| + | : Light damage | ||
| + | : Suture request | ||
| + | : Setting req. | ||
| + | : Dressing request | ||
| + | : Paralyzed | ||
| + | : Partially paralyzed | ||
| + | : Sluggish | ||
| + | : Extreme pain | ||
| + | : Moderate pain | ||
| + | : Slight pain | ||
| + | : Stunned | ||
| + | : Dehydrated | ||
| + | : Thirsty | ||
| + | : Starving | ||
| + | : Hungry | ||
| + | : Cannot stand | ||
| + | : Stand impaired | ||
| + | : Cannot grasp | ||
| + | : Grasp impaired | ||
| + | : Compound fracture | ||
| + | : Torn tendon | ||
| + | : Tendon strain | ||
| + | : Tendon brs. | ||
| + | : Part brok tis | ||
| + | : Minor pain | ||
| + | : Traction request | ||
| + | : Immobilization request | ||
| + | : Crutch required | ||
| + | : Completely numb | ||
| + | : Partially numb | ||
| + | : Slightly numb | ||
| + | : Exhausted | ||
| + | : Over-exerted | ||
| + | : Tired | ||
| + | : Very drowsy | ||
| + | : Drowsy | ||
| + | : Nauseous | ||
| + | : Cannot fly | ||
| + | : Flight impaired | ||
| + | : Motor nerve | ||
| + | : Sensory nerve | ||
| + | : Torn ligament | ||
| + | : Lig. sprain | ||
| + | : Ligament bruise | ||
| + | : Need setting | ||
| + | : Extreme swell | ||
| + | : Medium swell | ||
| + | : Minor swelling | ||
| + | : Infection | ||
| + | : View health | ||
| + | : Recenter | ||
| + | : select | ||
| + | left | ||
| + | , not consumed | ||
| + | , consumed | ||
Select a tool. | Select a tool. | ||
nothing. | nothing. | ||
| Line 5,464: | Line 9,162: | ||
Use this power. | Use this power. | ||
Select an action. | Select an action. | ||
| + | : Back/Abort | ||
| + | : create | ||
| + | : butcher | ||
| + | : natural ability | ||
| + | : acquired power | ||
Unknown interaction | Unknown interaction | ||
| + | No available item. | ||
| + | No appropriate tool. | ||
You make | You make | ||
| + | and more | ||
You practice your | You practice your | ||
| + | but make nothing of note. | ||
You make nothing. | You make nothing. | ||
You butcher | You butcher | ||
| Line 5,472: | Line 9,179: | ||
Wounds | Wounds | ||
Treatment | Treatment | ||
| + | Create a Creature | ||
| + | : Side = | ||
| + | : Create | ||
| + | : New item | ||
| + | : Blank list | ||
| + | : Remove item | ||
| + | : Move selector | ||
| + | : Change value | ||
| + | : Change amount | ||
| + | : No Effect | ||
| + | : Filter name | ||
Ghostly | Ghostly | ||
| + | Corpse | ||
| + | Squad Schedules: | ||
Early Wet Season | Early Wet Season | ||
Late Wet Season | Late Wet Season | ||
| Line 5,484: | Line 9,204: | ||
Squads | Squads | ||
Months | Months | ||
| + | Months: | ||
| + | Squads: | ||
| + | (Cur) | ||
| + | (Current) | ||
| + | : Name grid cell | ||
| + | : Sleep | ||
| + | in room at will | ||
| + | in barracks at will | ||
| + | in barracks at need | ||
Inactive = Uniformed | Inactive = Uniformed | ||
Inactive = Civ clothes | Inactive = Civ clothes | ||
| + | minimum | ||
| + | preferred | ||
| + | : Give order | ||
| + | : Edit order | ||
| + | : Cancel order | ||
| + | : Copy orders | ||
| + | : Paste orders | ||
| + | : Schedule grid | ||
| + | : Order list | ||
| + | : View alerts | ||
| + | : Swap squads/months | ||
| + | : Defend burrows | ||
Burrow | Burrow | ||
| + | : Patrol route | ||
Route | Route | ||
| + | : Station | ||
Point | Point | ||
| + | : Train | ||
| + | soldier | ||
Position | Position | ||
| + | Becoming The Capital | ||
Architecture | Architecture | ||
Desired: | Desired: | ||
| Line 5,502: | Line 9,248: | ||
Modest Office | Modest Office | ||
Meager Office | Meager Office | ||
| + | No Office | ||
Royal Bedroom | Royal Bedroom | ||
Grand Bedroom | Grand Bedroom | ||
| Line 5,510: | Line 9,257: | ||
Modest Quarters | Modest Quarters | ||
Meager Quarters | Meager Quarters | ||
| + | No Quarters | ||
Royal Dining Room | Royal Dining Room | ||
Grand Dining Room | Grand Dining Room | ||
| Line 5,517: | Line 9,265: | ||
Modest Dining Room | Modest Dining Room | ||
Meager Dining Room | Meager Dining Room | ||
| + | No Dining Room | ||
Royal Mausoleum | Royal Mausoleum | ||
Grand Mausoleum | Grand Mausoleum | ||
| Line 5,524: | Line 9,273: | ||
Servant's Burial Chamber | Servant's Burial Chamber | ||
Grave | Grave | ||
| + | No Tomb | ||
| + | has been disturbed. | ||
group of | group of | ||
Many | Many | ||
| + | have been disturbed. | ||
swarm of | swarm of | ||
| + | has | ||
| + | its way out of confinement! | ||
| + | caught in a burst of | ||
| + | an official land of the realm | ||
| + | and the surrounding lands have been made | ||
| + | an even more official land of the realm | ||
lumber limits | lumber limits | ||
ROOM SHARING INDEX OUT OF BOUNDS: | ROOM SHARING INDEX OUT OF BOUNDS: | ||
| + | The Wealth of | ||
| + | : Mode | ||
| + | : Melt | ||
| + | : Forbid | ||
| + | : Dump | ||
| + | : Hide | ||
Basic Value: | Basic Value: | ||
Weight: | Weight: | ||
| Line 5,536: | Line 9,300: | ||
Uses: | Uses: | ||
Contents: | Contents: | ||
| + | : View selected | ||
| + | : Claim | ||
| + | : Description | ||
This building | This building | ||
was designed by | was designed by | ||
| Line 5,543: | Line 9,310: | ||
bears the exceptional design of | bears the exceptional design of | ||
was masterfully designed by | was masterfully designed by | ||
| + | an unknown architect | ||
The structure | The structure | ||
was built by | was built by | ||
| Line 5,550: | Line 9,318: | ||
was exceptionally built by | was exceptionally built by | ||
was masterfully built by | was masterfully built by | ||
| + | an unknown artisan | ||
Worker: | Worker: | ||
Location: | Location: | ||
| Line 5,562: | Line 9,331: | ||
Furniture Hauling | Furniture Hauling | ||
Animal Hauling | Animal Hauling | ||
| + | Push/Haul Vehicles | ||
Stone Detailing | Stone Detailing | ||
Animal Care | Animal Care | ||
| Line 5,570: | Line 9,340: | ||
Recovering Wounded | Recovering Wounded | ||
Small Animal Dissection | Small Animal Dissection | ||
| − | |||
Clothesmaking | Clothesmaking | ||
Farming (Fields) | Farming (Fields) | ||
| Line 5,601: | Line 9,370: | ||
REACTION | REACTION | ||
INTERACTION | INTERACTION | ||
| + | /*.* | ||
| + | *.dat | ||
| + | *.sav | ||
data/save/current/*.dat | data/save/current/*.dat | ||
data/save/current/*.sav | data/save/current/*.sav | ||
world.dat | world.dat | ||
world.sav | world.sav | ||
| + | 1.5.5 | ||
Unknown error | Unknown error | ||
GLX 1.2 and up are not supported | GLX 1.2 and up are not supported | ||
| + | GL 1.1 and up are not supported | ||
Missing GL version | Missing GL version | ||
| + | No error | ||
| + | glCopyTexSubImage3D | ||
| + | glDrawRangeElements | ||
| + | glTexImage3D | ||
| + | glTexSubImage3D | ||
| + | glActiveTexture | ||
| + | glClientActiveTexture | ||
| + | glCompressedTexImage1D | ||
| + | glCompressedTexImage2D | ||
| + | glCompressedTexImage3D | ||
| + | glCompressedTexSubImage1D | ||
| + | glCompressedTexSubImage2D | ||
| + | glCompressedTexSubImage3D | ||
| + | glGetCompressedTexImage | ||
| + | glLoadTransposeMatrixd | ||
| + | glLoadTransposeMatrixf | ||
| + | glMultTransposeMatrixd | ||
| + | glMultTransposeMatrixf | ||
| + | glMultiTexCoord1d | ||
| + | glMultiTexCoord1dv | ||
| + | glMultiTexCoord1f | ||
| + | glMultiTexCoord1fv | ||
| + | glMultiTexCoord1i | ||
| + | glMultiTexCoord1iv | ||
| + | glMultiTexCoord1s | ||
| + | glMultiTexCoord1sv | ||
| + | glMultiTexCoord2d | ||
| + | glMultiTexCoord2dv | ||
| + | glMultiTexCoord2f | ||
| + | glMultiTexCoord2fv | ||
| + | glMultiTexCoord2i | ||
| + | glMultiTexCoord2iv | ||
| + | glMultiTexCoord2s | ||
| + | glMultiTexCoord2sv | ||
| + | glMultiTexCoord3d | ||
| + | glMultiTexCoord3dv | ||
| + | glMultiTexCoord3f | ||
| + | glMultiTexCoord3fv | ||
| + | glMultiTexCoord3i | ||
| + | glMultiTexCoord3iv | ||
| + | glMultiTexCoord3s | ||
| + | glMultiTexCoord3sv | ||
| + | glMultiTexCoord4d | ||
| + | glMultiTexCoord4dv | ||
| + | glMultiTexCoord4f | ||
| + | glMultiTexCoord4fv | ||
| + | glMultiTexCoord4i | ||
| + | glMultiTexCoord4iv | ||
| + | glMultiTexCoord4s | ||
| + | glMultiTexCoord4sv | ||
| + | glSampleCoverage | ||
| + | glBlendColor | ||
| + | glBlendEquation | ||
| + | glBlendFuncSeparate | ||
| + | glFogCoordPointer | ||
| + | glFogCoordd | ||
| + | glFogCoorddv | ||
| + | glFogCoordf | ||
| + | glFogCoordfv | ||
| + | glMultiDrawArrays | ||
| + | glMultiDrawElements | ||
| + | glPointParameterf | ||
| + | glPointParameterfv | ||
| + | glPointParameteri | ||
| + | glPointParameteriv | ||
| + | glSecondaryColor3b | ||
| + | glSecondaryColor3bv | ||
| + | glSecondaryColor3d | ||
| + | glSecondaryColor3dv | ||
| + | glSecondaryColor3f | ||
| + | glSecondaryColor3fv | ||
| + | glSecondaryColor3i | ||
| + | glSecondaryColor3iv | ||
| + | glSecondaryColor3s | ||
| + | glSecondaryColor3sv | ||
| + | glSecondaryColor3ub | ||
| + | glSecondaryColor3ubv | ||
| + | glSecondaryColor3ui | ||
| + | glSecondaryColor3uiv | ||
| + | glSecondaryColor3us | ||
| + | glSecondaryColor3usv | ||
| + | glSecondaryColorPointer | ||
| + | glWindowPos2d | ||
| + | glWindowPos2dv | ||
| + | glWindowPos2f | ||
| + | glWindowPos2fv | ||
| + | glWindowPos2i | ||
| + | glWindowPos2iv | ||
| + | glWindowPos2s | ||
| + | glWindowPos2sv | ||
| + | glWindowPos3d | ||
| + | glWindowPos3dv | ||
| + | glWindowPos3f | ||
| + | glWindowPos3fv | ||
| + | glWindowPos3i | ||
| + | glWindowPos3iv | ||
| + | glWindowPos3s | ||
| + | glWindowPos3sv | ||
| + | glBeginQuery | ||
| + | glBindBuffer | ||
| + | glBufferData | ||
| + | glBufferSubData | ||
| + | glDeleteBuffers | ||
| + | glDeleteQueries | ||
| + | glEndQuery | ||
| + | glGenBuffers | ||
| + | glGenQueries | ||
| + | glGetBufferParameteriv | ||
| + | glGetBufferPointerv | ||
| + | glGetBufferSubData | ||
| + | glGetQueryObjectiv | ||
| + | glGetQueryObjectuiv | ||
| + | glGetQueryiv | ||
| + | glIsBuffer | ||
| + | glIsQuery | ||
| + | glMapBuffer | ||
| + | glUnmapBuffer | ||
| + | glAttachShader | ||
| + | glBindAttribLocation | ||
| + | glBlendEquationSeparate | ||
| + | glCompileShader | ||
| + | glCreateProgram | ||
| + | glCreateShader | ||
| + | glDeleteProgram | ||
| + | glDeleteShader | ||
| + | glDetachShader | ||
| + | glDisableVertexAttribArray | ||
| + | glDrawBuffers | ||
| + | glEnableVertexAttribArray | ||
| + | glGetActiveAttrib | ||
| + | glGetActiveUniform | ||
| + | glGetAttachedShaders | ||
| + | glGetAttribLocation | ||
| + | glGetProgramInfoLog | ||
| + | glGetProgramiv | ||
| + | glGetShaderInfoLog | ||
| + | glGetShaderSource | ||
| + | glGetShaderiv | ||
| + | glGetUniformLocation | ||
| + | glGetUniformfv | ||
| + | glGetUniformiv | ||
| + | glGetVertexAttribPointerv | ||
| + | glGetVertexAttribdv | ||
| + | glGetVertexAttribfv | ||
| + | glGetVertexAttribiv | ||
| + | glIsProgram | ||
| + | glIsShader | ||
| + | glLinkProgram | ||
| + | glShaderSource | ||
| + | glStencilFuncSeparate | ||
| + | glStencilMaskSeparate | ||
| + | glStencilOpSeparate | ||
| + | glUniform1f | ||
| + | glUniform1fv | ||
| + | glUniform1i | ||
| + | glUniform1iv | ||
| + | glUniform2f | ||
| + | glUniform2fv | ||
| + | glUniform2i | ||
| + | glUniform2iv | ||
| + | glUniform3f | ||
| + | glUniform3fv | ||
| + | glUniform3i | ||
| + | glUniform3iv | ||
| + | glUniform4f | ||
| + | glUniform4fv | ||
| + | glUniform4i | ||
| + | glUniform4iv | ||
| + | glUniformMatrix2fv | ||
| + | glUniformMatrix3fv | ||
| + | glUniformMatrix4fv | ||
| + | glUseProgram | ||
| + | glValidateProgram | ||
| + | glVertexAttrib1d | ||
| + | glVertexAttrib1dv | ||
| + | glVertexAttrib1f | ||
| + | glVertexAttrib1fv | ||
| + | glVertexAttrib1s | ||
| + | glVertexAttrib1sv | ||
| + | glVertexAttrib2d | ||
| + | glVertexAttrib2dv | ||
| + | glVertexAttrib2f | ||
| + | glVertexAttrib2fv | ||
| + | glVertexAttrib2s | ||
| + | glVertexAttrib2sv | ||
| + | glVertexAttrib3d | ||
| + | glVertexAttrib3dv | ||
| + | glVertexAttrib3f | ||
| + | glVertexAttrib3fv | ||
| + | glVertexAttrib3s | ||
| + | glVertexAttrib3sv | ||
| + | glVertexAttrib4Nbv | ||
| + | glVertexAttrib4Niv | ||
| + | glVertexAttrib4Nsv | ||
| + | glVertexAttrib4Nub | ||
| + | glVertexAttrib4Nubv | ||
| + | glVertexAttrib4Nuiv | ||
| + | glVertexAttrib4Nusv | ||
| + | glVertexAttrib4bv | ||
| + | glVertexAttrib4d | ||
| + | glVertexAttrib4dv | ||
| + | glVertexAttrib4f | ||
| + | glVertexAttrib4fv | ||
| + | glVertexAttrib4iv | ||
| + | glVertexAttrib4s | ||
| + | glVertexAttrib4sv | ||
| + | glVertexAttrib4ubv | ||
| + | glVertexAttrib4uiv | ||
| + | glVertexAttrib4usv | ||
| + | glVertexAttribPointer | ||
| + | glUniformMatrix2x3fv | ||
| + | glUniformMatrix2x4fv | ||
| + | glUniformMatrix3x2fv | ||
| + | glUniformMatrix3x4fv | ||
| + | glUniformMatrix4x2fv | ||
| + | glUniformMatrix4x3fv | ||
| + | glBeginConditionalRender | ||
| + | glBeginTransformFeedback | ||
| + | glBindFragDataLocation | ||
| + | glClampColor | ||
| + | glClearBufferfi | ||
| + | glClearBufferfv | ||
| + | glClearBufferiv | ||
| + | glClearBufferuiv | ||
| + | glColorMaski | ||
| + | glDisablei | ||
| + | glEnablei | ||
| + | glEndConditionalRender | ||
| + | glEndTransformFeedback | ||
| + | glGetBooleani_v | ||
| + | glGetFragDataLocation | ||
| + | glGetStringi | ||
| + | glGetTexParameterIiv | ||
| + | glGetTexParameterIuiv | ||
| + | glGetTransformFeedbackVarying | ||
| + | glGetUniformuiv | ||
| + | glGetVertexAttribIiv | ||
| + | glGetVertexAttribIuiv | ||
| + | glIsEnabledi | ||
| + | glTexParameterIiv | ||
| + | glTexParameterIuiv | ||
| + | glTransformFeedbackVaryings | ||
| + | glUniform1ui | ||
| + | glUniform1uiv | ||
| + | glUniform2ui | ||
| + | glUniform2uiv | ||
| + | glUniform3ui | ||
| + | glUniform3uiv | ||
| + | glUniform4ui | ||
| + | glUniform4uiv | ||
| + | glVertexAttribI1i | ||
| + | glVertexAttribI1iv | ||
| + | glVertexAttribI1ui | ||
| + | glVertexAttribI1uiv | ||
| + | glVertexAttribI2i | ||
| + | glVertexAttribI2iv | ||
| + | glVertexAttribI2ui | ||
| + | glVertexAttribI2uiv | ||
| + | glVertexAttribI3i | ||
| + | glVertexAttribI3iv | ||
| + | glVertexAttribI3ui | ||
| + | glVertexAttribI3uiv | ||
| + | glVertexAttribI4bv | ||
| + | glVertexAttribI4i | ||
| + | glVertexAttribI4iv | ||
| + | glVertexAttribI4sv | ||
| + | glVertexAttribI4ubv | ||
| + | glVertexAttribI4ui | ||
| + | glVertexAttribI4uiv | ||
| + | glVertexAttribI4usv | ||
| + | glVertexAttribIPointer | ||
| + | glDrawArraysInstanced | ||
| + | glDrawElementsInstanced | ||
| + | glPrimitiveRestartIndex | ||
| + | glTexBuffer | ||
| + | glFramebufferTexture | ||
| + | glGetBufferParameteri64v | ||
| + | glGetInteger64i_v | ||
| + | glVertexAttribDivisor | ||
| + | glBlendEquationSeparatei | ||
| + | glBlendEquationi | ||
| + | glBlendFuncSeparatei | ||
| + | glBlendFunci | ||
| + | glMinSampleShading | ||
| + | glTbufferMask3DFX | ||
| + | glDebugMessageCallbackAMD | ||
| + | glDebugMessageEnableAMD | ||
| + | glDebugMessageInsertAMD | ||
| + | glGetDebugMessageLogAMD | ||
| + | glBlendEquationIndexedAMD | ||
| + | glBlendEquationSeparateIndexedAMD | ||
| + | glBlendFuncIndexedAMD | ||
| + | glBlendFuncSeparateIndexedAMD | ||
| + | glDeleteNamesAMD | ||
| + | glGenNamesAMD | ||
| + | glIsNameAMD | ||
| + | glBeginPerfMonitorAMD | ||
| + | glDeletePerfMonitorsAMD | ||
| + | glEndPerfMonitorAMD | ||
| + | glGenPerfMonitorsAMD | ||
| + | glGetPerfMonitorCounterDataAMD | ||
| + | glGetPerfMonitorCounterInfoAMD | ||
| + | glGetPerfMonitorCounterStringAMD | ||
| + | glGetPerfMonitorCountersAMD | ||
| + | glGetPerfMonitorGroupStringAMD | ||
| + | glGetPerfMonitorGroupsAMD | ||
| + | glSelectPerfMonitorCountersAMD | ||
| + | glTessellationFactorAMD | ||
| + | glTessellationModeAMD | ||
| + | glDrawElementArrayAPPLE | ||
| + | glDrawRangeElementArrayAPPLE | ||
| + | glElementPointerAPPLE | ||
| + | glMultiDrawElementArrayAPPLE | ||
| + | glMultiDrawRangeElementArrayAPPLE | ||
| + | glDeleteFencesAPPLE | ||
| + | glFinishFenceAPPLE | ||
| + | glFinishObjectAPPLE | ||
| + | glGenFencesAPPLE | ||
| + | glIsFenceAPPLE | ||
| + | glSetFenceAPPLE | ||
| + | glTestFenceAPPLE | ||
| + | glTestObjectAPPLE | ||
| + | glBufferParameteriAPPLE | ||
| + | glFlushMappedBufferRangeAPPLE | ||
| + | glGetObjectParameterivAPPLE | ||
| + | glObjectPurgeableAPPLE | ||
| + | glObjectUnpurgeableAPPLE | ||
| + | glGetTexParameterPointervAPPLE | ||
| + | glTextureRangeAPPLE | ||
| + | glBindVertexArrayAPPLE | ||
| + | glDeleteVertexArraysAPPLE | ||
| + | glGenVertexArraysAPPLE | ||
| + | glIsVertexArrayAPPLE | ||
| + | glFlushVertexArrayRangeAPPLE | ||
| + | glVertexArrayParameteriAPPLE | ||
| + | glVertexArrayRangeAPPLE | ||
| + | glDisableVertexAttribAPPLE | ||
| + | glEnableVertexAttribAPPLE | ||
| + | glIsVertexAttribEnabledAPPLE | ||
| + | glMapVertexAttrib1dAPPLE | ||
| + | glMapVertexAttrib1fAPPLE | ||
| + | glMapVertexAttrib2dAPPLE | ||
| + | glMapVertexAttrib2fAPPLE | ||
| + | glBindFragDataLocationIndexed | ||
| + | glGetFragDataIndex | ||
| + | glClampColorARB | ||
| + | glCopyBufferSubData | ||
| + | glDrawBuffersARB | ||
| + | glBlendEquationSeparateiARB | ||
| + | glBlendEquationiARB | ||
| + | glBlendFuncSeparateiARB | ||
| + | glBlendFunciARB | ||
| + | glDrawElementsBaseVertex | ||
| + | glDrawElementsInstancedBaseVertex | ||
| + | glDrawRangeElementsBaseVertex | ||
| + | glMultiDrawElementsBaseVertex | ||
| + | glDrawArraysIndirect | ||
| + | glDrawElementsIndirect | ||
| + | glDrawArraysInstancedARB | ||
| + | glDrawElementsInstancedARB | ||
| + | glBindFramebuffer | ||
| + | glBindRenderbuffer | ||
| + | glBlitFramebuffer | ||
| + | glCheckFramebufferStatus | ||
| + | glDeleteFramebuffers | ||
| + | glDeleteRenderbuffers | ||
| + | glFramebufferRenderbuffer | ||
| + | glFramebufferTexture1D | ||
| + | glFramebufferTexture2D | ||
| + | glFramebufferTexture3D | ||
| + | glFramebufferTextureLayer | ||
| + | glGenFramebuffers | ||
| + | glGenRenderbuffers | ||
| + | glGenerateMipmap | ||
| + | glGetFramebufferAttachmentParameteriv | ||
| + | glGetRenderbufferParameteriv | ||
| + | glIsFramebuffer | ||
| + | glIsRenderbuffer | ||
| + | glRenderbufferStorage | ||
| + | glRenderbufferStorageMultisample | ||
| + | glFramebufferTextureARB | ||
| + | glFramebufferTextureFaceARB | ||
| + | glFramebufferTextureLayerARB | ||
| + | glProgramParameteriARB | ||
| + | glGetUniformdv | ||
| + | glProgramUniform1dEXT | ||
| + | glProgramUniform1dvEXT | ||
| + | glProgramUniform2dEXT | ||
| + | glProgramUniform2dvEXT | ||
| + | glProgramUniform3dEXT | ||
| + | glProgramUniform3dvEXT | ||
| + | glProgramUniform4dEXT | ||
| + | glProgramUniform4dvEXT | ||
| + | glProgramUniformMatrix2dvEXT | ||
| + | glProgramUniformMatrix2x3dvEXT | ||
| + | glProgramUniformMatrix2x4dvEXT | ||
| + | glProgramUniformMatrix3dvEXT | ||
| + | glProgramUniformMatrix3x2dvEXT | ||
| + | glProgramUniformMatrix3x4dvEXT | ||
| + | glProgramUniformMatrix4dvEXT | ||
| + | glProgramUniformMatrix4x2dvEXT | ||
| + | glProgramUniformMatrix4x3dvEXT | ||
| + | glUniform1d | ||
| + | glUniform1dv | ||
| + | glUniform2d | ||
| + | glUniform2dv | ||
| + | glUniform3d | ||
| + | glUniform3dv | ||
| + | glUniform4d | ||
| + | glUniform4dv | ||
| + | glUniformMatrix2dv | ||
| + | glUniformMatrix2x3dv | ||
| + | glUniformMatrix2x4dv | ||
| + | glUniformMatrix3dv | ||
| + | glUniformMatrix3x2dv | ||
| + | glUniformMatrix3x4dv | ||
| + | glUniformMatrix4dv | ||
| + | glUniformMatrix4x2dv | ||
| + | glUniformMatrix4x3dv | ||
| + | glColorSubTable | ||
| + | glColorTable | ||
| + | glColorTableParameterfv | ||
| + | glColorTableParameteriv | ||
| + | glConvolutionFilter1D | ||
| + | glConvolutionFilter2D | ||
| + | glConvolutionParameterf | ||
| + | glConvolutionParameterfv | ||
| + | glConvolutionParameteri | ||
| + | glConvolutionParameteriv | ||
| + | glCopyColorSubTable | ||
| + | glCopyColorTable | ||
| + | glCopyConvolutionFilter1D | ||
| + | glCopyConvolutionFilter2D | ||
| + | glGetColorTable | ||
| + | glGetColorTableParameterfv | ||
| + | glGetColorTableParameteriv | ||
| + | glGetConvolutionFilter | ||
| + | glGetConvolutionParameterfv | ||
| + | glGetConvolutionParameteriv | ||
| + | glGetHistogram | ||
| + | glGetHistogramParameterfv | ||
| + | glGetHistogramParameteriv | ||
| + | glGetMinmax | ||
| + | glGetMinmaxParameterfv | ||
| + | glGetMinmaxParameteriv | ||
| + | glGetSeparableFilter | ||
| + | glHistogram | ||
| + | glMinmax | ||
| + | glResetHistogram | ||
| + | glResetMinmax | ||
| + | glSeparableFilter2D | ||
| + | glVertexAttribDivisorARB | ||
| + | glFlushMappedBufferRange | ||
| + | glMapBufferRange | ||
| + | glCurrentPaletteMatrixARB | ||
| + | glMatrixIndexPointerARB | ||
| + | glMatrixIndexubvARB | ||
| + | glMatrixIndexuivARB | ||
| + | glMatrixIndexusvARB | ||
| + | glSampleCoverageARB | ||
| + | glActiveTextureARB | ||
| + | glClientActiveTextureARB | ||
| + | glMultiTexCoord1dARB | ||
| + | glMultiTexCoord1dvARB | ||
| + | glMultiTexCoord1fARB | ||
| + | glMultiTexCoord1fvARB | ||
| + | glMultiTexCoord1iARB | ||
| + | glMultiTexCoord1ivARB | ||
| + | glMultiTexCoord1sARB | ||
| + | glMultiTexCoord1svARB | ||
| + | glMultiTexCoord2dARB | ||
| + | glMultiTexCoord2dvARB | ||
| + | glMultiTexCoord2fARB | ||
| + | glMultiTexCoord2fvARB | ||
| + | glMultiTexCoord2iARB | ||
| + | glMultiTexCoord2ivARB | ||
| + | glMultiTexCoord2sARB | ||
| + | glMultiTexCoord2svARB | ||
| + | glMultiTexCoord3dARB | ||
| + | glMultiTexCoord3dvARB | ||
| + | glMultiTexCoord3fARB | ||
| + | glMultiTexCoord3fvARB | ||
| + | glMultiTexCoord3iARB | ||
| + | glMultiTexCoord3ivARB | ||
| + | glMultiTexCoord3sARB | ||
| + | glMultiTexCoord3svARB | ||
| + | glMultiTexCoord4dARB | ||
| + | glMultiTexCoord4dvARB | ||
| + | glMultiTexCoord4fARB | ||
| + | glMultiTexCoord4fvARB | ||
| + | glMultiTexCoord4iARB | ||
| + | glMultiTexCoord4ivARB | ||
| + | glMultiTexCoord4sARB | ||
| + | glMultiTexCoord4svARB | ||
| + | glBeginQueryARB | ||
| + | glDeleteQueriesARB | ||
| + | glEndQueryARB | ||
| + | glGenQueriesARB | ||
| + | glGetQueryObjectivARB | ||
| + | glGetQueryObjectuivARB | ||
| + | glGetQueryivARB | ||
| + | glIsQueryARB | ||
| + | glPointParameterfARB | ||
| + | glPointParameterfvARB | ||
| + | glProvokingVertex | ||
| + | glMinSampleShadingARB | ||
| + | glBindSampler | ||
| + | glDeleteSamplers | ||
| + | glGenSamplers | ||
| + | glGetSamplerParameterIiv | ||
| + | glGetSamplerParameterIuiv | ||
| + | glGetSamplerParameterfv | ||
| + | glGetSamplerParameteriv | ||
| + | glIsSampler | ||
| + | glSamplerParameterIiv | ||
| + | glSamplerParameterIuiv | ||
| + | glSamplerParameterf | ||
| + | glSamplerParameterfv | ||
| + | glSamplerParameteri | ||
| + | glSamplerParameteriv | ||
| + | glAttachObjectARB | ||
| + | glCompileShaderARB | ||
| + | glCreateProgramObjectARB | ||
| + | glCreateShaderObjectARB | ||
| + | glDeleteObjectARB | ||
| + | glDetachObjectARB | ||
| + | glGetActiveUniformARB | ||
| + | glGetAttachedObjectsARB | ||
| + | glGetHandleARB | ||
| + | glGetInfoLogARB | ||
| + | glGetObjectParameterfvARB | ||
| + | glGetObjectParameterivARB | ||
| + | glGetShaderSourceARB | ||
| + | glGetUniformLocationARB | ||
| + | glGetUniformfvARB | ||
| + | glGetUniformivARB | ||
| + | glLinkProgramARB | ||
| + | glShaderSourceARB | ||
| + | glUniform1fARB | ||
| + | glUniform1fvARB | ||
| + | glUniform1iARB | ||
| + | glUniform1ivARB | ||
| + | glUniform2fARB | ||
| + | glUniform2fvARB | ||
| + | glUniform2iARB | ||
| + | glUniform2ivARB | ||
| + | glUniform3fARB | ||
| + | glUniform3fvARB | ||
| + | glUniform3iARB | ||
| + | glUniform3ivARB | ||
| + | glUniform4fARB | ||
| + | glUniform4fvARB | ||
| + | glUniform4iARB | ||
| + | glUniform4ivARB | ||
| + | glUniformMatrix2fvARB | ||
| + | glUniformMatrix3fvARB | ||
| + | glUniformMatrix4fvARB | ||
| + | glUseProgramObjectARB | ||
| + | glValidateProgramARB | ||
| + | glGetActiveSubroutineName | ||
| + | glGetActiveSubroutineUniformName | ||
| + | glGetActiveSubroutineUniformiv | ||
| + | glGetProgramStageiv | ||
| + | glGetSubroutineIndex | ||
| + | glGetSubroutineUniformLocation | ||
| + | glGetUniformSubroutineuiv | ||
| + | glUniformSubroutinesuiv | ||
| + | glCompileShaderIncludeARB | ||
| + | glDeleteNamedStringARB | ||
| + | glGetNamedStringARB | ||
| + | glGetNamedStringivARB | ||
| + | glIsNamedStringARB | ||
| + | glNamedStringARB | ||
| + | glClientWaitSync | ||
| + | glDeleteSync | ||
| + | glFenceSync | ||
| + | glGetInteger64v | ||
| + | glGetSynciv | ||
| + | glIsSync | ||
| + | glWaitSync | ||
| + | glPatchParameterfv | ||
| + | glPatchParameteri | ||
| + | glTexBufferARB | ||
| + | glCompressedTexImage1DARB | ||
| + | glCompressedTexImage2DARB | ||
| + | glCompressedTexImage3DARB | ||
| + | glCompressedTexSubImage1DARB | ||
| + | glCompressedTexSubImage2DARB | ||
| + | glCompressedTexSubImage3DARB | ||
| + | glGetCompressedTexImageARB | ||
| + | glGetMultisamplefv | ||
| + | glSampleMaski | ||
| + | glTexImage2DMultisample | ||
| + | glTexImage3DMultisample | ||
| + | glGetQueryObjecti64v | ||
| + | glGetQueryObjectui64v | ||
| + | glQueryCounter | ||
| + | glBindTransformFeedback | ||
| + | glDeleteTransformFeedbacks | ||
| + | glDrawTransformFeedback | ||
| + | glGenTransformFeedbacks | ||
| + | glIsTransformFeedback | ||
| + | glPauseTransformFeedback | ||
| + | glResumeTransformFeedback | ||
| + | glBeginQueryIndexed | ||
| + | glDrawTransformFeedbackStream | ||
| + | glEndQueryIndexed | ||
| + | glGetQueryIndexediv | ||
| + | glLoadTransposeMatrixdARB | ||
| + | glLoadTransposeMatrixfARB | ||
| + | glMultTransposeMatrixdARB | ||
| + | glMultTransposeMatrixfARB | ||
| + | glBindBufferBase | ||
| + | glBindBufferRange | ||
| + | glGetActiveUniformBlockName | ||
| + | glGetActiveUniformBlockiv | ||
| + | glGetActiveUniformName | ||
| + | glGetActiveUniformsiv | ||
| + | glGetIntegeri_v | ||
| + | glGetUniformBlockIndex | ||
| + | glGetUniformIndices | ||
| + | glUniformBlockBinding | ||
| + | glBindVertexArray | ||
| + | glDeleteVertexArrays | ||
| + | glGenVertexArrays | ||
| + | glIsVertexArray | ||
| + | glVertexBlendARB | ||
| + | glWeightPointerARB | ||
| + | glWeightbvARB | ||
| + | glWeightdvARB | ||
| + | glWeightfvARB | ||
| + | glWeightivARB | ||
| + | glWeightsvARB | ||
| + | glWeightubvARB | ||
| + | glWeightuivARB | ||
| + | glWeightusvARB | ||
| + | glBindBufferARB | ||
| + | glBufferDataARB | ||
| + | glBufferSubDataARB | ||
| + | glDeleteBuffersARB | ||
| + | glGenBuffersARB | ||
| + | glGetBufferParameterivARB | ||
| + | glGetBufferPointervARB | ||
| + | glGetBufferSubDataARB | ||
| + | glIsBufferARB | ||
| + | glMapBufferARB | ||
| + | glUnmapBufferARB | ||
| + | glBindProgramARB | ||
| + | glDeleteProgramsARB | ||
| + | glDisableVertexAttribArrayARB | ||
| + | glEnableVertexAttribArrayARB | ||
| + | glGenProgramsARB | ||
| + | glGetProgramEnvParameterdvARB | ||
| + | glGetProgramEnvParameterfvARB | ||
| + | glGetProgramLocalParameterdvARB | ||
| + | glGetProgramLocalParameterfvARB | ||
| + | glGetProgramStringARB | ||
| + | glGetProgramivARB | ||
| + | glGetVertexAttribPointervARB | ||
| + | glGetVertexAttribdvARB | ||
| + | glGetVertexAttribfvARB | ||
| + | glGetVertexAttribivARB | ||
| + | glIsProgramARB | ||
| + | glProgramEnvParameter4dARB | ||
| + | glProgramEnvParameter4dvARB | ||
| + | glProgramEnvParameter4fARB | ||
| + | glProgramEnvParameter4fvARB | ||
| + | glProgramLocalParameter4dARB | ||
| + | glProgramLocalParameter4dvARB | ||
| + | glProgramLocalParameter4fARB | ||
| + | glProgramLocalParameter4fvARB | ||
| + | glProgramStringARB | ||
| + | glVertexAttrib1dARB | ||
| + | glVertexAttrib1dvARB | ||
| + | glVertexAttrib1fARB | ||
| + | glVertexAttrib1fvARB | ||
| + | glVertexAttrib1sARB | ||
| + | glVertexAttrib1svARB | ||
| + | glVertexAttrib2dARB | ||
| + | glVertexAttrib2dvARB | ||
| + | glVertexAttrib2fARB | ||
| + | glVertexAttrib2fvARB | ||
| + | glVertexAttrib2sARB | ||
| + | glVertexAttrib2svARB | ||
| + | glVertexAttrib3dARB | ||
| + | glVertexAttrib3dvARB | ||
| + | glVertexAttrib3fARB | ||
| + | glVertexAttrib3fvARB | ||
| + | glVertexAttrib3sARB | ||
| + | glVertexAttrib3svARB | ||
| + | glVertexAttrib4NbvARB | ||
| + | glVertexAttrib4NivARB | ||
| + | glVertexAttrib4NsvARB | ||
| + | glVertexAttrib4NubARB | ||
| + | glVertexAttrib4NubvARB | ||
| + | glVertexAttrib4NuivARB | ||
| + | glVertexAttrib4NusvARB | ||
| + | glVertexAttrib4bvARB | ||
| + | glVertexAttrib4dARB | ||
| + | glVertexAttrib4dvARB | ||
| + | glVertexAttrib4fARB | ||
| + | glVertexAttrib4fvARB | ||
| + | glVertexAttrib4ivARB | ||
| + | glVertexAttrib4sARB | ||
| + | glVertexAttrib4svARB | ||
| + | glVertexAttrib4ubvARB | ||
| + | glVertexAttrib4uivARB | ||
| + | glVertexAttrib4usvARB | ||
| + | glVertexAttribPointerARB | ||
| + | glBindAttribLocationARB | ||
| + | glGetActiveAttribARB | ||
| + | glGetAttribLocationARB | ||
| + | glColorP3ui | ||
| + | glColorP3uiv | ||
| + | glColorP4ui | ||
| + | glColorP4uiv | ||
| + | glMultiTexCoordP1ui | ||
| + | glMultiTexCoordP1uiv | ||
| + | glMultiTexCoordP2ui | ||
| + | glMultiTexCoordP2uiv | ||
| + | glMultiTexCoordP3ui | ||
| + | glMultiTexCoordP3uiv | ||
| + | glMultiTexCoordP4ui | ||
| + | glMultiTexCoordP4uiv | ||
| + | glNormalP3ui | ||
| + | glNormalP3uiv | ||
| + | glSecondaryColorP3ui | ||
| + | glSecondaryColorP3uiv | ||
| + | glTexCoordP1ui | ||
| + | glTexCoordP1uiv | ||
| + | glTexCoordP2ui | ||
| + | glTexCoordP2uiv | ||
| + | glTexCoordP3ui | ||
| + | glTexCoordP3uiv | ||
| + | glTexCoordP4ui | ||
| + | glTexCoordP4uiv | ||
| + | glVertexAttribP1ui | ||
| + | glVertexAttribP1uiv | ||
| + | glVertexAttribP2ui | ||
| + | glVertexAttribP2uiv | ||
| + | glVertexAttribP3ui | ||
| + | glVertexAttribP3uiv | ||
| + | glVertexAttribP4ui | ||
| + | glVertexAttribP4uiv | ||
| + | glVertexP2ui | ||
| + | glVertexP2uiv | ||
| + | glVertexP3ui | ||
| + | glVertexP3uiv | ||
| + | glVertexP4ui | ||
| + | glVertexP4uiv | ||
| + | glWindowPos2dARB | ||
| + | glWindowPos2dvARB | ||
| + | glWindowPos2fARB | ||
| + | glWindowPos2fvARB | ||
| + | glWindowPos2iARB | ||
| + | glWindowPos2ivARB | ||
| + | glWindowPos2sARB | ||
| + | glWindowPos2svARB | ||
| + | glWindowPos3dARB | ||
| + | glWindowPos3dvARB | ||
| + | glWindowPos3fARB | ||
| + | glWindowPos3fvARB | ||
| + | glWindowPos3iARB | ||
| + | glWindowPos3ivARB | ||
| + | glWindowPos3sARB | ||
| + | glWindowPos3svARB | ||
| + | glDrawBuffersATI | ||
| + | glDrawElementArrayATI | ||
| + | glDrawRangeElementArrayATI | ||
| + | glElementPointerATI | ||
| + | glGetTexBumpParameterfvATI | ||
| + | glGetTexBumpParameterivATI | ||
| + | glTexBumpParameterfvATI | ||
| + | glTexBumpParameterivATI | ||
| + | glAlphaFragmentOp1ATI | ||
| + | glAlphaFragmentOp2ATI | ||
| + | glAlphaFragmentOp3ATI | ||
| + | glBeginFragmentShaderATI | ||
| + | glBindFragmentShaderATI | ||
| + | glColorFragmentOp1ATI | ||
| + | glColorFragmentOp2ATI | ||
| + | glColorFragmentOp3ATI | ||
| + | glDeleteFragmentShaderATI | ||
| + | glEndFragmentShaderATI | ||
| + | glGenFragmentShadersATI | ||
| + | glPassTexCoordATI | ||
| + | glSampleMapATI | ||
| + | glSetFragmentShaderConstantATI | ||
| + | glMapObjectBufferATI | ||
| + | glUnmapObjectBufferATI | ||
| + | glPNTrianglesfATI | ||
| + | glPNTrianglesiATI | ||
| + | glStencilFuncSeparateATI | ||
| + | glStencilOpSeparateATI | ||
| + | glArrayObjectATI | ||
| + | glFreeObjectBufferATI | ||
| + | glGetArrayObjectfvATI | ||
| + | glGetArrayObjectivATI | ||
| + | glGetObjectBufferfvATI | ||
| + | glGetObjectBufferivATI | ||
| + | glGetVariantArrayObjectfvATI | ||
| + | glGetVariantArrayObjectivATI | ||
| + | glIsObjectBufferATI | ||
| + | glNewObjectBufferATI | ||
| + | glUpdateObjectBufferATI | ||
| + | glVariantArrayObjectATI | ||
| + | glGetVertexAttribArrayObjectfvATI | ||
| + | glGetVertexAttribArrayObjectivATI | ||
| + | glVertexAttribArrayObjectATI | ||
| + | glClientActiveVertexStreamATI | ||
| + | glNormalStream3bATI | ||
| + | glNormalStream3bvATI | ||
| + | glNormalStream3dATI | ||
| + | glNormalStream3dvATI | ||
| + | glNormalStream3fATI | ||
| + | glNormalStream3fvATI | ||
| + | glNormalStream3iATI | ||
| + | glNormalStream3ivATI | ||
| + | glNormalStream3sATI | ||
| + | glNormalStream3svATI | ||
| + | glVertexBlendEnvfATI | ||
| + | glVertexBlendEnviATI | ||
| + | glVertexStream2dATI | ||
| + | glVertexStream2dvATI | ||
| + | glVertexStream2fATI | ||
| + | glVertexStream2fvATI | ||
| + | glVertexStream2iATI | ||
| + | glVertexStream2ivATI | ||
| + | glVertexStream2sATI | ||
| + | glVertexStream2svATI | ||
| + | glVertexStream3dATI | ||
| + | glVertexStream3dvATI | ||
| + | glVertexStream3fATI | ||
| + | glVertexStream3fvATI | ||
| + | glVertexStream3iATI | ||
| + | glVertexStream3ivATI | ||
| + | glVertexStream3sATI | ||
| + | glVertexStream3svATI | ||
| + | glVertexStream4dATI | ||
| + | glVertexStream4dvATI | ||
| + | glVertexStream4fATI | ||
| + | glVertexStream4fvATI | ||
| + | glVertexStream4iATI | ||
| + | glVertexStream4ivATI | ||
| + | glVertexStream4sATI | ||
| + | glVertexStream4svATI | ||
| + | glGetUniformBufferSizeEXT | ||
| + | glGetUniformOffsetEXT | ||
| + | glUniformBufferEXT | ||
| + | glBlendColorEXT | ||
| + | glBlendEquationSeparateEXT | ||
| + | glBlendFuncSeparateEXT | ||
| + | glBlendEquationEXT | ||
| + | glColorSubTableEXT | ||
| + | glCopyColorSubTableEXT | ||
| + | glLockArraysEXT | ||
| + | glUnlockArraysEXT | ||
| + | glConvolutionFilter1DEXT | ||
| + | glConvolutionFilter2DEXT | ||
| + | glConvolutionParameterfEXT | ||
| + | glConvolutionParameterfvEXT | ||
| + | glConvolutionParameteriEXT | ||
| + | glConvolutionParameterivEXT | ||
| + | glCopyConvolutionFilter1DEXT | ||
| + | glCopyConvolutionFilter2DEXT | ||
| + | glGetConvolutionFilterEXT | ||
| + | glGetConvolutionParameterfvEXT | ||
| + | glGetConvolutionParameterivEXT | ||
| + | glGetSeparableFilterEXT | ||
| + | glSeparableFilter2DEXT | ||
| + | glBinormalPointerEXT | ||
| + | glTangentPointerEXT | ||
| + | glCopyTexImage1DEXT | ||
| + | glCopyTexImage2DEXT | ||
| + | glCopyTexSubImage1DEXT | ||
| + | glCopyTexSubImage2DEXT | ||
| + | glCopyTexSubImage3DEXT | ||
| + | glCullParameterdvEXT | ||
| + | glCullParameterfvEXT | ||
| + | glDepthBoundsEXT | ||
| + | glBindMultiTextureEXT | ||
| + | glCheckNamedFramebufferStatusEXT | ||
| + | glClientAttribDefaultEXT | ||
| + | glCompressedMultiTexImage1DEXT | ||
| + | glCompressedMultiTexImage2DEXT | ||
| + | glCompressedMultiTexImage3DEXT | ||
| + | glCompressedMultiTexSubImage1DEXT | ||
| + | glCompressedMultiTexSubImage2DEXT | ||
| + | glCompressedMultiTexSubImage3DEXT | ||
| + | glCompressedTextureImage1DEXT | ||
| + | glCompressedTextureImage2DEXT | ||
| + | glCompressedTextureImage3DEXT | ||
| + | glCompressedTextureSubImage1DEXT | ||
| + | glCompressedTextureSubImage2DEXT | ||
| + | glCompressedTextureSubImage3DEXT | ||
| + | glCopyMultiTexImage1DEXT | ||
| + | glCopyMultiTexImage2DEXT | ||
| + | glCopyMultiTexSubImage1DEXT | ||
| + | glCopyMultiTexSubImage2DEXT | ||
| + | glCopyMultiTexSubImage3DEXT | ||
| + | glCopyTextureImage1DEXT | ||
| + | glCopyTextureImage2DEXT | ||
| + | glCopyTextureSubImage1DEXT | ||
| + | glCopyTextureSubImage2DEXT | ||
| + | glCopyTextureSubImage3DEXT | ||
| + | glDisableClientStateIndexedEXT | ||
| + | glDisableClientStateiEXT | ||
| + | glDisableVertexArrayAttribEXT | ||
| + | glDisableVertexArrayEXT | ||
| + | glEnableClientStateIndexedEXT | ||
| + | glEnableClientStateiEXT | ||
| + | glEnableVertexArrayAttribEXT | ||
| + | glEnableVertexArrayEXT | ||
| + | glFlushMappedNamedBufferRangeEXT | ||
| + | glFramebufferDrawBufferEXT | ||
| + | glFramebufferDrawBuffersEXT | ||
| + | glFramebufferReadBufferEXT | ||
| + | glGenerateMultiTexMipmapEXT | ||
| + | glGenerateTextureMipmapEXT | ||
| + | glGetCompressedMultiTexImageEXT | ||
| + | glGetCompressedTextureImageEXT | ||
| + | glGetDoubleIndexedvEXT | ||
| + | glGetDoublei_vEXT | ||
| + | glGetFloatIndexedvEXT | ||
| + | glGetFloati_vEXT | ||
| + | glGetFramebufferParameterivEXT | ||
| + | glGetMultiTexEnvfvEXT | ||
| + | glGetMultiTexEnvivEXT | ||
| + | glGetMultiTexGendvEXT | ||
| + | glGetMultiTexGenfvEXT | ||
| + | glGetMultiTexGenivEXT | ||
| + | glGetMultiTexImageEXT | ||
| + | glGetMultiTexLevelParameterfvEXT | ||
| + | glGetMultiTexLevelParameterivEXT | ||
| + | glGetMultiTexParameterIivEXT | ||
| + | glGetMultiTexParameterIuivEXT | ||
| + | glGetMultiTexParameterfvEXT | ||
| + | glGetMultiTexParameterivEXT | ||
| + | glGetNamedBufferParameterivEXT | ||
| + | glGetNamedBufferPointervEXT | ||
| + | glGetNamedBufferSubDataEXT | ||
| + | glGetNamedFramebufferAttachmentParameterivEXT | ||
| + | glGetNamedProgramLocalParameterIivEXT | ||
| + | glGetNamedProgramLocalParameterIuivEXT | ||
| + | glGetNamedProgramLocalParameterdvEXT | ||
| + | glGetNamedProgramLocalParameterfvEXT | ||
| + | glGetNamedProgramStringEXT | ||
| + | glGetNamedProgramivEXT | ||
| + | glGetNamedRenderbufferParameterivEXT | ||
| + | glGetPointerIndexedvEXT | ||
| + | glGetPointeri_vEXT | ||
| + | glGetTextureImageEXT | ||
| + | glGetTextureLevelParameterfvEXT | ||
| + | glGetTextureLevelParameterivEXT | ||
| + | glGetTextureParameterIivEXT | ||
| + | glGetTextureParameterIuivEXT | ||
| + | glGetTextureParameterfvEXT | ||
| + | glGetTextureParameterivEXT | ||
| + | glGetVertexArrayIntegeri_vEXT | ||
| + | glGetVertexArrayIntegervEXT | ||
| + | glGetVertexArrayPointeri_vEXT | ||
| + | glGetVertexArrayPointervEXT | ||
| + | glMapNamedBufferEXT | ||
| + | glMapNamedBufferRangeEXT | ||
| + | glMatrixFrustumEXT | ||
| + | glMatrixLoadIdentityEXT | ||
| + | glMatrixLoadTransposedEXT | ||
| + | glMatrixLoadTransposefEXT | ||
| + | glMatrixLoaddEXT | ||
| + | glMatrixLoadfEXT | ||
| + | glMatrixMultTransposedEXT | ||
| + | glMatrixMultTransposefEXT | ||
| + | glMatrixMultdEXT | ||
| + | glMatrixMultfEXT | ||
| + | glMatrixOrthoEXT | ||
| + | glMatrixPopEXT | ||
| + | glMatrixPushEXT | ||
| + | glMatrixRotatedEXT | ||
| + | glMatrixRotatefEXT | ||
| + | glMatrixScaledEXT | ||
| + | glMatrixScalefEXT | ||
| + | glMatrixTranslatedEXT | ||
| + | glMatrixTranslatefEXT | ||
| + | glMultiTexBufferEXT | ||
| + | glMultiTexCoordPointerEXT | ||
| + | glMultiTexEnvfEXT | ||
| + | glMultiTexEnvfvEXT | ||
| + | glMultiTexEnviEXT | ||
| + | glMultiTexEnvivEXT | ||
| + | glMultiTexGendEXT | ||
| + | glMultiTexGendvEXT | ||
| + | glMultiTexGenfEXT | ||
| + | glMultiTexGenfvEXT | ||
| + | glMultiTexGeniEXT | ||
| + | glMultiTexGenivEXT | ||
| + | glMultiTexImage1DEXT | ||
| + | glMultiTexImage2DEXT | ||
| + | glMultiTexImage3DEXT | ||
| + | glMultiTexParameterIivEXT | ||
| + | glMultiTexParameterIuivEXT | ||
| + | glMultiTexParameterfEXT | ||
| + | glMultiTexParameterfvEXT | ||
| + | glMultiTexParameteriEXT | ||
| + | glMultiTexParameterivEXT | ||
| + | glMultiTexRenderbufferEXT | ||
| + | glMultiTexSubImage1DEXT | ||
| + | glMultiTexSubImage2DEXT | ||
| + | glMultiTexSubImage3DEXT | ||
| + | glNamedBufferDataEXT | ||
| + | glNamedBufferSubDataEXT | ||
| + | glNamedCopyBufferSubDataEXT | ||
| + | glNamedFramebufferRenderbufferEXT | ||
| + | glNamedFramebufferTexture1DEXT | ||
| + | glNamedFramebufferTexture2DEXT | ||
| + | glNamedFramebufferTexture3DEXT | ||
| + | glNamedFramebufferTextureEXT | ||
| + | glNamedFramebufferTextureFaceEXT | ||
| + | glNamedFramebufferTextureLayerEXT | ||
| + | glNamedProgramLocalParameter4dEXT | ||
| + | glNamedProgramLocalParameter4dvEXT | ||
| + | glNamedProgramLocalParameter4fEXT | ||
| + | glNamedProgramLocalParameter4fvEXT | ||
| + | glNamedProgramLocalParameterI4iEXT | ||
| + | glNamedProgramLocalParameterI4ivEXT | ||
| + | glNamedProgramLocalParameterI4uiEXT | ||
| + | glNamedProgramLocalParameterI4uivEXT | ||
| + | glNamedProgramLocalParameters4fvEXT | ||
| + | glNamedProgramLocalParametersI4ivEXT | ||
| + | glNamedProgramLocalParametersI4uivEXT | ||
| + | glNamedProgramStringEXT | ||
| + | glNamedRenderbufferStorageEXT | ||
| + | glNamedRenderbufferStorageMultisampleCoverageEXT | ||
| + | glNamedRenderbufferStorageMultisampleEXT | ||
| + | glProgramUniform1fEXT | ||
| + | glProgramUniform1fvEXT | ||
| + | glProgramUniform1iEXT | ||
| + | glProgramUniform1ivEXT | ||
| + | glProgramUniform1uiEXT | ||
| + | glProgramUniform1uivEXT | ||
| + | glProgramUniform2fEXT | ||
| + | glProgramUniform2fvEXT | ||
| + | glProgramUniform2iEXT | ||
| + | glProgramUniform2ivEXT | ||
| + | glProgramUniform2uiEXT | ||
| + | glProgramUniform2uivEXT | ||
| + | glProgramUniform3fEXT | ||
| + | glProgramUniform3fvEXT | ||
| + | glProgramUniform3iEXT | ||
| + | glProgramUniform3ivEXT | ||
| + | glProgramUniform3uiEXT | ||
| + | glProgramUniform3uivEXT | ||
| + | glProgramUniform4fEXT | ||
| + | glProgramUniform4fvEXT | ||
| + | glProgramUniform4iEXT | ||
| + | glProgramUniform4ivEXT | ||
| + | glProgramUniform4uiEXT | ||
| + | glProgramUniform4uivEXT | ||
| + | glProgramUniformMatrix2fvEXT | ||
| + | glProgramUniformMatrix2x3fvEXT | ||
| + | glProgramUniformMatrix2x4fvEXT | ||
| + | glProgramUniformMatrix3fvEXT | ||
| + | glProgramUniformMatrix3x2fvEXT | ||
| + | glProgramUniformMatrix3x4fvEXT | ||
| + | glProgramUniformMatrix4fvEXT | ||
| + | glProgramUniformMatrix4x2fvEXT | ||
| + | glProgramUniformMatrix4x3fvEXT | ||
| + | glPushClientAttribDefaultEXT | ||
| + | glTextureBufferEXT | ||
| + | glTextureImage1DEXT | ||
| + | glTextureImage2DEXT | ||
| + | glTextureImage3DEXT | ||
| + | glTextureParameterIivEXT | ||
| + | glTextureParameterIuivEXT | ||
| + | glTextureParameterfEXT | ||
| + | glTextureParameterfvEXT | ||
| + | glTextureParameteriEXT | ||
| + | glTextureParameterivEXT | ||
| + | glTextureRenderbufferEXT | ||
| + | glTextureSubImage1DEXT | ||
| + | glTextureSubImage2DEXT | ||
| + | glTextureSubImage3DEXT | ||
| + | glUnmapNamedBufferEXT | ||
| + | glVertexArrayColorOffsetEXT | ||
| + | glVertexArrayEdgeFlagOffsetEXT | ||
| + | glVertexArrayFogCoordOffsetEXT | ||
| + | glVertexArrayIndexOffsetEXT | ||
| + | glVertexArrayMultiTexCoordOffsetEXT | ||
| + | glVertexArrayNormalOffsetEXT | ||
| + | glVertexArraySecondaryColorOffsetEXT | ||
| + | glVertexArrayTexCoordOffsetEXT | ||
| + | glVertexArrayVertexAttribIOffsetEXT | ||
| + | glVertexArrayVertexAttribOffsetEXT | ||
| + | glVertexArrayVertexOffsetEXT | ||
| + | glColorMaskIndexedEXT | ||
| + | glDisableIndexedEXT | ||
| + | glEnableIndexedEXT | ||
| + | glGetBooleanIndexedvEXT | ||
| + | glGetIntegerIndexedvEXT | ||
| + | glIsEnabledIndexedEXT | ||
| + | glDrawArraysInstancedEXT | ||
| + | glDrawElementsInstancedEXT | ||
| + | glDrawRangeElementsEXT | ||
| + | glFogCoordPointerEXT | ||
| + | glFogCoorddEXT | ||
| + | glFogCoorddvEXT | ||
| + | glFogCoordfEXT | ||
| + | glFogCoordfvEXT | ||
| + | glFragmentColorMaterialEXT | ||
| + | glFragmentLightModelfEXT | ||
| + | glFragmentLightModelfvEXT | ||
| + | glFragmentLightModeliEXT | ||
| + | glFragmentLightModelivEXT | ||
| + | glFragmentLightfEXT | ||
| + | glFragmentLightfvEXT | ||
| + | glFragmentLightiEXT | ||
| + | glFragmentLightivEXT | ||
| + | glFragmentMaterialfEXT | ||
| + | glFragmentMaterialfvEXT | ||
| + | glFragmentMaterialiEXT | ||
| + | glFragmentMaterialivEXT | ||
| + | glGetFragmentLightfvEXT | ||
| + | glGetFragmentLightivEXT | ||
| + | glGetFragmentMaterialfvEXT | ||
| + | glGetFragmentMaterialivEXT | ||
| + | glLightEnviEXT | ||
| + | glBlitFramebufferEXT | ||
| + | glRenderbufferStorageMultisampleEXT | ||
| + | glBindFramebufferEXT | ||
| + | glBindRenderbufferEXT | ||
| + | glCheckFramebufferStatusEXT | ||
| + | glDeleteFramebuffersEXT | ||
| + | glDeleteRenderbuffersEXT | ||
| + | glFramebufferRenderbufferEXT | ||
| + | glFramebufferTexture1DEXT | ||
| + | glFramebufferTexture2DEXT | ||
| + | glFramebufferTexture3DEXT | ||
| + | glGenFramebuffersEXT | ||
| + | glGenRenderbuffersEXT | ||
| + | glGenerateMipmapEXT | ||
| + | glGetFramebufferAttachmentParameterivEXT | ||
| + | glGetRenderbufferParameterivEXT | ||
| + | glIsFramebufferEXT | ||
| + | glIsRenderbufferEXT | ||
| + | glRenderbufferStorageEXT | ||
| + | glFramebufferTextureEXT | ||
| + | glFramebufferTextureFaceEXT | ||
| + | glFramebufferTextureLayerEXT | ||
| + | glProgramParameteriEXT | ||
| + | glProgramEnvParameters4fvEXT | ||
| + | glProgramLocalParameters4fvEXT | ||
| + | glBindFragDataLocationEXT | ||
| + | glGetFragDataLocationEXT | ||
| + | glGetUniformuivEXT | ||
| + | glGetVertexAttribIivEXT | ||
| + | glGetVertexAttribIuivEXT | ||
| + | glUniform1uiEXT | ||
| + | glUniform1uivEXT | ||
| + | glUniform2uiEXT | ||
| + | glUniform2uivEXT | ||
| + | glUniform3uiEXT | ||
| + | glUniform3uivEXT | ||
| + | glUniform4uiEXT | ||
| + | glUniform4uivEXT | ||
| + | glVertexAttribI1iEXT | ||
| + | glVertexAttribI1ivEXT | ||
| + | glVertexAttribI1uiEXT | ||
| + | glVertexAttribI1uivEXT | ||
| + | glVertexAttribI2iEXT | ||
| + | glVertexAttribI2ivEXT | ||
| + | glVertexAttribI2uiEXT | ||
| + | glVertexAttribI2uivEXT | ||
| + | glVertexAttribI3iEXT | ||
| + | glVertexAttribI3ivEXT | ||
| + | glVertexAttribI3uiEXT | ||
| + | glVertexAttribI3uivEXT | ||
| + | glVertexAttribI4bvEXT | ||
| + | glVertexAttribI4iEXT | ||
| + | glVertexAttribI4ivEXT | ||
| + | glVertexAttribI4svEXT | ||
| + | glVertexAttribI4ubvEXT | ||
| + | glVertexAttribI4uiEXT | ||
| + | glVertexAttribI4uivEXT | ||
| + | glVertexAttribI4usvEXT | ||
| + | glVertexAttribIPointerEXT | ||
| + | glGetHistogramEXT | ||
| + | glGetHistogramParameterfvEXT | ||
| + | glGetHistogramParameterivEXT | ||
| + | glGetMinmaxEXT | ||
| + | glGetMinmaxParameterfvEXT | ||
| + | glGetMinmaxParameterivEXT | ||
| + | glHistogramEXT | ||
| + | glMinmaxEXT | ||
| + | glResetHistogramEXT | ||
| + | glResetMinmaxEXT | ||
| + | glIndexFuncEXT | ||
| + | glIndexMaterialEXT | ||
| + | glApplyTextureEXT | ||
| + | glTextureLightEXT | ||
| + | glTextureMaterialEXT | ||
| + | glMultiDrawArraysEXT | ||
| + | glMultiDrawElementsEXT | ||
| + | glSampleMaskEXT | ||
| + | glSamplePatternEXT | ||
| + | glColorTableEXT | ||
| + | glGetColorTableEXT | ||
| + | glGetColorTableParameterfvEXT | ||
| + | glGetColorTableParameterivEXT | ||
| + | glGetPixelTransformParameterfvEXT | ||
| + | glGetPixelTransformParameterivEXT | ||
| + | glPixelTransformParameterfEXT | ||
| + | glPixelTransformParameterfvEXT | ||
| + | glPixelTransformParameteriEXT | ||
| + | glPixelTransformParameterivEXT | ||
| + | glPointParameterfEXT | ||
| + | glPointParameterfvEXT | ||
| + | glPolygonOffsetEXT | ||
| + | glProvokingVertexEXT | ||
| + | glBeginSceneEXT | ||
| + | glEndSceneEXT | ||
| + | glSecondaryColor3bEXT | ||
| + | glSecondaryColor3bvEXT | ||
| + | glSecondaryColor3dEXT | ||
| + | glSecondaryColor3dvEXT | ||
| + | glSecondaryColor3fEXT | ||
| + | glSecondaryColor3fvEXT | ||
| + | glSecondaryColor3iEXT | ||
| + | glSecondaryColor3ivEXT | ||
| + | glSecondaryColor3sEXT | ||
| + | glSecondaryColor3svEXT | ||
| + | glSecondaryColor3ubEXT | ||
| + | glSecondaryColor3ubvEXT | ||
| + | glSecondaryColor3uiEXT | ||
| + | glSecondaryColor3uivEXT | ||
| + | glSecondaryColor3usEXT | ||
| + | glSecondaryColor3usvEXT | ||
| + | glSecondaryColorPointerEXT | ||
| + | glActiveProgramEXT | ||
| + | glCreateShaderProgramEXT | ||
| + | glUseShaderProgramEXT | ||
| + | glBindImageTextureEXT | ||
| + | glMemoryBarrierEXT | ||
| + | glActiveStencilFaceEXT | ||
| + | glTexSubImage1DEXT | ||
| + | glTexSubImage2DEXT | ||
| + | glTexSubImage3DEXT | ||
| + | glTexImage3DEXT | ||
| + | glTexBufferEXT | ||
| + | glClearColorIiEXT | ||
| + | glClearColorIuiEXT | ||
| + | glGetTexParameterIivEXT | ||
| + | glGetTexParameterIuivEXT | ||
| + | glTexParameterIivEXT | ||
| + | glTexParameterIuivEXT | ||
| + | glAreTexturesResidentEXT | ||
| + | glBindTextureEXT | ||
| + | glDeleteTexturesEXT | ||
| + | glGenTexturesEXT | ||
| + | glIsTextureEXT | ||
| + | glPrioritizeTexturesEXT | ||
| + | glTextureNormalEXT | ||
| + | glGetQueryObjecti64vEXT | ||
| + | glGetQueryObjectui64vEXT | ||
| + | glBeginTransformFeedbackEXT | ||
| + | glBindBufferBaseEXT | ||
| + | glBindBufferOffsetEXT | ||
| + | glBindBufferRangeEXT | ||
| + | glEndTransformFeedbackEXT | ||
| + | glGetTransformFeedbackVaryingEXT | ||
| + | glTransformFeedbackVaryingsEXT | ||
| + | glArrayElementEXT | ||
| + | glColorPointerEXT | ||
| + | glDrawArraysEXT | ||
| + | glEdgeFlagPointerEXT | ||
| + | glGetPointervEXT | ||
| + | glIndexPointerEXT | ||
| + | glNormalPointerEXT | ||
| + | glTexCoordPointerEXT | ||
| + | glVertexPointerEXT | ||
| + | glGetVertexAttribLdvEXT | ||
| + | glVertexArrayVertexAttribLOffsetEXT | ||
| + | glVertexAttribL1dEXT | ||
| + | glVertexAttribL1dvEXT | ||
| + | glVertexAttribL2dEXT | ||
| + | glVertexAttribL2dvEXT | ||
| + | glVertexAttribL3dEXT | ||
| + | glVertexAttribL3dvEXT | ||
| + | glVertexAttribL4dEXT | ||
| + | glVertexAttribL4dvEXT | ||
| + | glVertexAttribLPointerEXT | ||
| + | glBeginVertexShaderEXT | ||
| + | glBindLightParameterEXT | ||
| + | glBindMaterialParameterEXT | ||
| + | glBindParameterEXT | ||
| + | glBindTexGenParameterEXT | ||
| + | glBindTextureUnitParameterEXT | ||
| + | glBindVertexShaderEXT | ||
| + | glDeleteVertexShaderEXT | ||
| + | glDisableVariantClientStateEXT | ||
| + | glEnableVariantClientStateEXT | ||
| + | glEndVertexShaderEXT | ||
| + | glExtractComponentEXT | ||
| + | glGenSymbolsEXT | ||
| + | glGenVertexShadersEXT | ||
| + | glGetInvariantBooleanvEXT | ||
| + | glGetInvariantFloatvEXT | ||
| + | glGetInvariantIntegervEXT | ||
| + | glGetLocalConstantBooleanvEXT | ||
| + | glGetLocalConstantFloatvEXT | ||
| + | glGetLocalConstantIntegervEXT | ||
| + | glGetVariantBooleanvEXT | ||
| + | glGetVariantFloatvEXT | ||
| + | glGetVariantIntegervEXT | ||
| + | glGetVariantPointervEXT | ||
| + | glInsertComponentEXT | ||
| + | glIsVariantEnabledEXT | ||
| + | glSetInvariantEXT | ||
| + | glSetLocalConstantEXT | ||
| + | glShaderOp1EXT | ||
| + | glShaderOp2EXT | ||
| + | glShaderOp3EXT | ||
| + | glSwizzleEXT | ||
| + | glVariantPointerEXT | ||
| + | glVariantbvEXT | ||
| + | glVariantdvEXT | ||
| + | glVariantfvEXT | ||
| + | glVariantivEXT | ||
| + | glVariantsvEXT | ||
| + | glVariantubvEXT | ||
| + | glVariantuivEXT | ||
| + | glVariantusvEXT | ||
| + | glWriteMaskEXT | ||
| + | glVertexWeightPointerEXT | ||
| + | glVertexWeightfEXT | ||
| + | glVertexWeightfvEXT | ||
| + | glFrameTerminatorGREMEDY | ||
| + | glStringMarkerGREMEDY | ||
| + | glGetImageTransformParameterfvHP | ||
| + | glGetImageTransformParameterivHP | ||
| + | glImageTransformParameterfHP | ||
| + | glImageTransformParameterfvHP | ||
| + | glImageTransformParameteriHP | ||
| + | glImageTransformParameterivHP | ||
| + | glMultiModeDrawArraysIBM | ||
| + | glMultiModeDrawElementsIBM | ||
| + | glColorPointerListIBM | ||
| + | glEdgeFlagPointerListIBM | ||
| + | glFogCoordPointerListIBM | ||
| + | glIndexPointerListIBM | ||
| + | glNormalPointerListIBM | ||
| + | glSecondaryColorPointerListIBM | ||
| + | glTexCoordPointerListIBM | ||
| + | glVertexPointerListIBM | ||
| + | glColorPointervINTEL | ||
| + | glNormalPointervINTEL | ||
| + | glTexCoordPointervINTEL | ||
| + | glVertexPointervINTEL | ||
| + | glTexScissorFuncINTEL | ||
| + | glTexScissorINTEL | ||
| + | glBufferRegionEnabledEXT | ||
| + | glDeleteBufferRegionEXT | ||
| + | glDrawBufferRegionEXT | ||
| + | glNewBufferRegionEXT | ||
| + | glReadBufferRegionEXT | ||
| + | glResizeBuffersMESA | ||
| + | glWindowPos2dMESA | ||
| + | glWindowPos2dvMESA | ||
| + | glWindowPos2fMESA | ||
| + | glWindowPos2fvMESA | ||
| + | glWindowPos2iMESA | ||
| + | glWindowPos2ivMESA | ||
| + | glWindowPos2sMESA | ||
| + | glWindowPos2svMESA | ||
| + | glWindowPos3dMESA | ||
| + | glWindowPos3dvMESA | ||
| + | glWindowPos3fMESA | ||
| + | glWindowPos3fvMESA | ||
| + | glWindowPos3iMESA | ||
| + | glWindowPos3ivMESA | ||
| + | glWindowPos3sMESA | ||
| + | glWindowPos3svMESA | ||
| + | glWindowPos4dMESA | ||
| + | glWindowPos4dvMESA | ||
| + | glWindowPos4fMESA | ||
| + | glWindowPos4fvMESA | ||
| + | glWindowPos4iMESA | ||
| + | glWindowPos4ivMESA | ||
| + | glWindowPos4sMESA | ||
| + | glWindowPos4svMESA | ||
| + | glBeginConditionalRenderNV | ||
| + | glEndConditionalRenderNV | ||
| + | glCopyImageSubDataNV | ||
| + | glClearDepthdNV | ||
| + | glDepthBoundsdNV | ||
| + | glDepthRangedNV | ||
| + | glEvalMapsNV | ||
| + | glGetMapAttribParameterfvNV | ||
| + | glGetMapAttribParameterivNV | ||
| + | glGetMapControlPointsNV | ||
| + | glGetMapParameterfvNV | ||
| + | glGetMapParameterivNV | ||
| + | glMapControlPointsNV | ||
| + | glMapParameterfvNV | ||
| + | glMapParameterivNV | ||
| + | glGetMultisamplefvNV | ||
| + | glSampleMaskIndexedNV | ||
| + | glTexRenderbufferNV | ||
| + | glDeleteFencesNV | ||
| + | glFinishFenceNV | ||
| + | glGenFencesNV | ||
| + | glGetFenceivNV | ||
| + | glIsFenceNV | ||
| + | glSetFenceNV | ||
| + | glTestFenceNV | ||
| + | glGetProgramNamedParameterdvNV | ||
| + | glGetProgramNamedParameterfvNV | ||
| + | glProgramNamedParameter4dNV | ||
| + | glProgramNamedParameter4dvNV | ||
| + | glProgramNamedParameter4fNV | ||
| + | glProgramNamedParameter4fvNV | ||
| + | glRenderbufferStorageMultisampleCoverageNV | ||
| + | glProgramVertexLimitNV | ||
| + | glProgramEnvParameterI4iNV | ||
| + | glProgramEnvParameterI4ivNV | ||
| + | glProgramEnvParameterI4uiNV | ||
| + | glProgramEnvParameterI4uivNV | ||
| + | glProgramEnvParametersI4ivNV | ||
| + | glProgramEnvParametersI4uivNV | ||
| + | glProgramLocalParameterI4iNV | ||
| + | glProgramLocalParameterI4ivNV | ||
| + | glProgramLocalParameterI4uiNV | ||
| + | glProgramLocalParameterI4uivNV | ||
| + | glProgramLocalParametersI4ivNV | ||
| + | glProgramLocalParametersI4uivNV | ||
| + | glGetUniformi64vNV | ||
| + | glGetUniformui64vNV | ||
| + | glProgramUniform1i64NV | ||
| + | glProgramUniform1i64vNV | ||
| + | glProgramUniform1ui64NV | ||
| + | glProgramUniform1ui64vNV | ||
| + | glProgramUniform2i64NV | ||
| + | glProgramUniform2i64vNV | ||
| + | glProgramUniform2ui64NV | ||
| + | glProgramUniform2ui64vNV | ||
| + | glProgramUniform3i64NV | ||
| + | glProgramUniform3i64vNV | ||
| + | glProgramUniform3ui64NV | ||
| + | glProgramUniform3ui64vNV | ||
| + | glProgramUniform4i64NV | ||
| + | glProgramUniform4i64vNV | ||
| + | glProgramUniform4ui64NV | ||
| + | glProgramUniform4ui64vNV | ||
| + | glUniform1i64NV | ||
| + | glUniform1i64vNV | ||
| + | glUniform1ui64NV | ||
| + | glUniform1ui64vNV | ||
| + | glUniform2i64NV | ||
| + | glUniform2i64vNV | ||
| + | glUniform2ui64NV | ||
| + | glUniform2ui64vNV | ||
| + | glUniform3i64NV | ||
| + | glUniform3i64vNV | ||
| + | glUniform3ui64NV | ||
| + | glUniform3ui64vNV | ||
| + | glUniform4i64NV | ||
| + | glUniform4i64vNV | ||
| + | glUniform4ui64NV | ||
| + | glUniform4ui64vNV | ||
| + | glColor3hNV | ||
| + | glColor3hvNV | ||
| + | glColor4hNV | ||
| + | glColor4hvNV | ||
| + | glFogCoordhNV | ||
| + | glFogCoordhvNV | ||
| + | glMultiTexCoord1hNV | ||
| + | glMultiTexCoord1hvNV | ||
| + | glMultiTexCoord2hNV | ||
| + | glMultiTexCoord2hvNV | ||
| + | glMultiTexCoord3hNV | ||
| + | glMultiTexCoord3hvNV | ||
| + | glMultiTexCoord4hNV | ||
| + | glMultiTexCoord4hvNV | ||
| + | glNormal3hNV | ||
| + | glNormal3hvNV | ||
| + | glSecondaryColor3hNV | ||
| + | glSecondaryColor3hvNV | ||
| + | glTexCoord1hNV | ||
| + | glTexCoord1hvNV | ||
| + | glTexCoord2hNV | ||
| + | glTexCoord2hvNV | ||
| + | glTexCoord3hNV | ||
| + | glTexCoord3hvNV | ||
| + | glTexCoord4hNV | ||
| + | glTexCoord4hvNV | ||
| + | glVertex2hNV | ||
| + | glVertex2hvNV | ||
| + | glVertex3hNV | ||
| + | glVertex3hvNV | ||
| + | glVertex4hNV | ||
| + | glVertex4hvNV | ||
| + | glVertexAttrib1hNV | ||
| + | glVertexAttrib1hvNV | ||
| + | glVertexAttrib2hNV | ||
| + | glVertexAttrib2hvNV | ||
| + | glVertexAttrib3hNV | ||
| + | glVertexAttrib3hvNV | ||
| + | glVertexAttrib4hNV | ||
| + | glVertexAttrib4hvNV | ||
| + | glVertexAttribs1hvNV | ||
| + | glVertexAttribs2hvNV | ||
| + | glVertexAttribs3hvNV | ||
| + | glVertexAttribs4hvNV | ||
| + | glVertexWeighthNV | ||
| + | glVertexWeighthvNV | ||
| + | glBeginOcclusionQueryNV | ||
| + | glDeleteOcclusionQueriesNV | ||
| + | glEndOcclusionQueryNV | ||
| + | glGenOcclusionQueriesNV | ||
| + | glGetOcclusionQueryivNV | ||
| + | glGetOcclusionQueryuivNV | ||
| + | glIsOcclusionQueryNV | ||
| + | glProgramBufferParametersIivNV | ||
| + | glProgramBufferParametersIuivNV | ||
| + | glProgramBufferParametersfvNV | ||
| + | glFlushPixelDataRangeNV | ||
| + | glPixelDataRangeNV | ||
| + | glPointParameteriNV | ||
| + | glPointParameterivNV | ||
| + | glGetVideoi64vNV | ||
| + | glGetVideoivNV | ||
| + | glGetVideoui64vNV | ||
| + | glGetVideouivNV | ||
| + | glPresentFrameDualFillNV | ||
| + | glPresentFrameKeyedNV | ||
| + | glPrimitiveRestartIndexNV | ||
| + | glPrimitiveRestartNV | ||
| + | glCombinerInputNV | ||
| + | glCombinerOutputNV | ||
| + | glCombinerParameterfNV | ||
| + | glCombinerParameterfvNV | ||
| + | glCombinerParameteriNV | ||
| + | glCombinerParameterivNV | ||
| + | glFinalCombinerInputNV | ||
| + | glGetCombinerInputParameterfvNV | ||
| + | glGetCombinerInputParameterivNV | ||
| + | glGetCombinerOutputParameterfvNV | ||
| + | glGetCombinerOutputParameterivNV | ||
| + | glGetFinalCombinerInputParameterfvNV | ||
| + | glGetFinalCombinerInputParameterivNV | ||
| + | glCombinerStageParameterfvNV | ||
| + | glGetCombinerStageParameterfvNV | ||
| + | glGetBufferParameterui64vNV | ||
| + | glGetIntegerui64vNV | ||
| + | glGetNamedBufferParameterui64vNV | ||
| + | glIsBufferResidentNV | ||
| + | glIsNamedBufferResidentNV | ||
| + | glMakeBufferNonResidentNV | ||
| + | glMakeBufferResidentNV | ||
| + | glMakeNamedBufferNonResidentNV | ||
| + | glMakeNamedBufferResidentNV | ||
| + | glProgramUniformui64NV | ||
| + | glProgramUniformui64vNV | ||
| + | glUniformui64NV | ||
| + | glUniformui64vNV | ||
| + | glTextureBarrierNV | ||
| + | glActiveVaryingNV | ||
| + | glBeginTransformFeedbackNV | ||
| + | glBindBufferBaseNV | ||
| + | glBindBufferOffsetNV | ||
| + | glBindBufferRangeNV | ||
| + | glEndTransformFeedbackNV | ||
| + | glGetActiveVaryingNV | ||
| + | glGetTransformFeedbackVaryingNV | ||
| + | glGetVaryingLocationNV | ||
| + | glTransformFeedbackAttribsNV | ||
| + | glTransformFeedbackVaryingsNV | ||
| + | glBindTransformFeedbackNV | ||
| + | glDeleteTransformFeedbacksNV | ||
| + | glDrawTransformFeedbackNV | ||
| + | glGenTransformFeedbacksNV | ||
| + | glIsTransformFeedbackNV | ||
| + | glPauseTransformFeedbackNV | ||
| + | glResumeTransformFeedbackNV | ||
| + | glVDPAUFiniNV | ||
| + | glVDPAUGetSurfaceivNV | ||
| + | glVDPAUInitNV | ||
| + | glVDPAUIsSurfaceNV | ||
| + | glVDPAUMapSurfacesNV | ||
| + | glVDPAURegisterOutputSurfaceNV | ||
| + | glVDPAURegisterVideoSurfaceNV | ||
| + | glVDPAUSurfaceAccessNV | ||
| + | glVDPAUUnmapSurfacesNV | ||
| + | glVDPAUUnregisterSurfaceNV | ||
| + | glFlushVertexArrayRangeNV | ||
| + | glVertexArrayRangeNV | ||
| + | glGetVertexAttribLi64vNV | ||
| + | glGetVertexAttribLui64vNV | ||
| + | glVertexAttribL1i64NV | ||
| + | glVertexAttribL1i64vNV | ||
| + | glVertexAttribL1ui64NV | ||
| + | glVertexAttribL1ui64vNV | ||
| + | glVertexAttribL2i64NV | ||
| + | glVertexAttribL2i64vNV | ||
| + | glVertexAttribL2ui64NV | ||
| + | glVertexAttribL2ui64vNV | ||
| + | glVertexAttribL3i64NV | ||
| + | glVertexAttribL3i64vNV | ||
| + | glVertexAttribL3ui64NV | ||
| + | glVertexAttribL3ui64vNV | ||
| + | glVertexAttribL4i64NV | ||
| + | glVertexAttribL4i64vNV | ||
| + | glVertexAttribL4ui64NV | ||
| + | glVertexAttribL4ui64vNV | ||
| + | glVertexAttribLFormatNV | ||
| + | glBufferAddressRangeNV | ||
| + | glColorFormatNV | ||
| + | glEdgeFlagFormatNV | ||
| + | glFogCoordFormatNV | ||
| + | glGetIntegerui64i_vNV | ||
| + | glIndexFormatNV | ||
| + | glNormalFormatNV | ||
| + | glSecondaryColorFormatNV | ||
| + | glTexCoordFormatNV | ||
| + | glVertexAttribFormatNV | ||
| + | glVertexAttribIFormatNV | ||
| + | glVertexFormatNV | ||
| + | glAreProgramsResidentNV | ||
| + | glBindProgramNV | ||
| + | glDeleteProgramsNV | ||
| + | glExecuteProgramNV | ||
| + | glGenProgramsNV | ||
| + | glGetProgramParameterdvNV | ||
| + | glGetProgramParameterfvNV | ||
| + | glGetProgramStringNV | ||
| + | glGetProgramivNV | ||
| + | glGetTrackMatrixivNV | ||
| + | glGetVertexAttribPointervNV | ||
| + | glGetVertexAttribdvNV | ||
| + | glGetVertexAttribfvNV | ||
| + | glGetVertexAttribivNV | ||
| + | glIsProgramNV | ||
| + | glLoadProgramNV | ||
| + | glProgramParameter4dNV | ||
| + | glProgramParameter4dvNV | ||
| + | glProgramParameter4fNV | ||
| + | glProgramParameter4fvNV | ||
| + | glProgramParameters4dvNV | ||
| + | glProgramParameters4fvNV | ||
| + | glRequestResidentProgramsNV | ||
| + | glTrackMatrixNV | ||
| + | glVertexAttrib1dNV | ||
| + | glVertexAttrib1dvNV | ||
| + | glVertexAttrib1fNV | ||
| + | glVertexAttrib1fvNV | ||
| + | glVertexAttrib1sNV | ||
| + | glVertexAttrib1svNV | ||
| + | glVertexAttrib2dNV | ||
| + | glVertexAttrib2dvNV | ||
| + | glVertexAttrib2fNV | ||
| + | glVertexAttrib2fvNV | ||
| + | glVertexAttrib2sNV | ||
| + | glVertexAttrib2svNV | ||
| + | glVertexAttrib3dNV | ||
| + | glVertexAttrib3dvNV | ||
| + | glVertexAttrib3fNV | ||
| + | glVertexAttrib3fvNV | ||
| + | glVertexAttrib3sNV | ||
| + | glVertexAttrib3svNV | ||
| + | glVertexAttrib4dNV | ||
| + | glVertexAttrib4dvNV | ||
| + | glVertexAttrib4fNV | ||
| + | glVertexAttrib4fvNV | ||
| + | glVertexAttrib4sNV | ||
| + | glVertexAttrib4svNV | ||
| + | glVertexAttrib4ubNV | ||
| + | glVertexAttrib4ubvNV | ||
| + | glVertexAttribPointerNV | ||
| + | glVertexAttribs1dvNV | ||
| + | glVertexAttribs1fvNV | ||
| + | glVertexAttribs1svNV | ||
| + | glVertexAttribs2dvNV | ||
| + | glVertexAttribs2fvNV | ||
| + | glVertexAttribs2svNV | ||
| + | glVertexAttribs3dvNV | ||
| + | glVertexAttribs3fvNV | ||
| + | glVertexAttribs3svNV | ||
| + | glVertexAttribs4dvNV | ||
| + | glVertexAttribs4fvNV | ||
| + | glVertexAttribs4svNV | ||
| + | glVertexAttribs4ubvNV | ||
| + | glClearDepthfOES | ||
| + | glClipPlanefOES | ||
| + | glDepthRangefOES | ||
| + | glFrustumfOES | ||
| + | glGetClipPlanefOES | ||
| + | glOrthofOES | ||
| + | glDetailTexFuncSGIS | ||
| + | glGetDetailTexFuncSGIS | ||
| + | glFogFuncSGIS | ||
| + | glGetFogFuncSGIS | ||
| + | glSampleMaskSGIS | ||
| + | glSamplePatternSGIS | ||
| + | glGetSharpenTexFuncSGIS | ||
| + | glSharpenTexFuncSGIS | ||
| + | glTexImage4DSGIS | ||
| + | glTexSubImage4DSGIS | ||
| + | glGetTexFilterFuncSGIS | ||
| + | glTexFilterFuncSGIS | ||
| + | glAsyncMarkerSGIX | ||
| + | glDeleteAsyncMarkersSGIX | ||
| + | glFinishAsyncSGIX | ||
| + | glGenAsyncMarkersSGIX | ||
| + | glIsAsyncMarkerSGIX | ||
| + | glPollAsyncSGIX | ||
| + | glFlushRasterSGIX | ||
| + | glTextureFogSGIX | ||
| + | glFragmentColorMaterialSGIX | ||
| + | glFragmentLightModelfSGIX | ||
| + | glFragmentLightModelfvSGIX | ||
| + | glFragmentLightModeliSGIX | ||
| + | glFragmentLightModelivSGIX | ||
| + | glFragmentLightfSGIX | ||
| + | glFragmentLightfvSGIX | ||
| + | glFragmentLightiSGIX | ||
| + | glFragmentLightivSGIX | ||
| + | glFragmentMaterialfSGIX | ||
| + | glFragmentMaterialfvSGIX | ||
| + | glFragmentMaterialiSGIX | ||
| + | glFragmentMaterialivSGIX | ||
| + | glGetFragmentLightfvSGIX | ||
| + | glGetFragmentLightivSGIX | ||
| + | glGetFragmentMaterialfvSGIX | ||
| + | glGetFragmentMaterialivSGIX | ||
| + | glFrameZoomSGIX | ||
| + | glPixelTexGenSGIX | ||
| + | glReferencePlaneSGIX | ||
| + | glSpriteParameterfSGIX | ||
| + | glSpriteParameterfvSGIX | ||
| + | glSpriteParameteriSGIX | ||
| + | glSpriteParameterivSGIX | ||
| + | glTagSampleBufferSGIX | ||
| + | glColorTableParameterfvSGI | ||
| + | glColorTableParameterivSGI | ||
| + | glColorTableSGI | ||
| + | glCopyColorTableSGI | ||
| + | glGetColorTableParameterfvSGI | ||
| + | glGetColorTableParameterivSGI | ||
| + | glGetColorTableSGI | ||
| + | glFinishTextureSUNX | ||
| + | glGlobalAlphaFactorbSUN | ||
| + | glGlobalAlphaFactordSUN | ||
| + | glGlobalAlphaFactorfSUN | ||
| + | glGlobalAlphaFactoriSUN | ||
| + | glGlobalAlphaFactorsSUN | ||
| + | glGlobalAlphaFactorubSUN | ||
| + | glGlobalAlphaFactoruiSUN | ||
| + | glGlobalAlphaFactorusSUN | ||
| + | glReadVideoPixelsSUN | ||
| + | glReplacementCodePointerSUN | ||
| + | glReplacementCodeubSUN | ||
| + | glReplacementCodeubvSUN | ||
| + | glReplacementCodeuiSUN | ||
| + | glReplacementCodeuivSUN | ||
| + | glReplacementCodeusSUN | ||
| + | glReplacementCodeusvSUN | ||
| + | glColor3fVertex3fSUN | ||
| + | glColor3fVertex3fvSUN | ||
| + | glColor4fNormal3fVertex3fSUN | ||
| + | glColor4fNormal3fVertex3fvSUN | ||
| + | glColor4ubVertex2fSUN | ||
| + | glColor4ubVertex2fvSUN | ||
| + | glColor4ubVertex3fSUN | ||
| + | glColor4ubVertex3fvSUN | ||
| + | glNormal3fVertex3fSUN | ||
| + | glNormal3fVertex3fvSUN | ||
| + | glReplacementCodeuiColor3fVertex3fSUN | ||
| + | glReplacementCodeuiColor3fVertex3fvSUN | ||
| + | glReplacementCodeuiColor4fNormal3fVertex3fSUN | ||
| + | glReplacementCodeuiColor4fNormal3fVertex3fvSUN | ||
| + | glReplacementCodeuiColor4ubVertex3fSUN | ||
| + | glReplacementCodeuiColor4ubVertex3fvSUN | ||
| + | glReplacementCodeuiNormal3fVertex3fSUN | ||
| + | glReplacementCodeuiNormal3fVertex3fvSUN | ||
| + | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN | ||
| + | glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN | ||
| + | glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN | ||
| + | glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN | ||
| + | glReplacementCodeuiTexCoord2fVertex3fSUN | ||
| + | glReplacementCodeuiTexCoord2fVertex3fvSUN | ||
| + | glReplacementCodeuiVertex3fSUN | ||
| + | glReplacementCodeuiVertex3fvSUN | ||
| + | glTexCoord2fColor3fVertex3fSUN | ||
| + | glTexCoord2fColor3fVertex3fvSUN | ||
| + | glTexCoord2fColor4fNormal3fVertex3fSUN | ||
| + | glTexCoord2fColor4fNormal3fVertex3fvSUN | ||
| + | glTexCoord2fColor4ubVertex3fSUN | ||
| + | glTexCoord2fColor4ubVertex3fvSUN | ||
| + | glTexCoord2fNormal3fVertex3fSUN | ||
| + | glTexCoord2fNormal3fVertex3fvSUN | ||
| + | glTexCoord2fVertex3fSUN | ||
| + | glTexCoord2fVertex3fvSUN | ||
| + | glTexCoord4fColor4fNormal3fVertex4fSUN | ||
| + | glTexCoord4fColor4fNormal3fVertex4fvSUN | ||
| + | glTexCoord4fVertex4fSUN | ||
| + | glTexCoord4fVertex4fvSUN | ||
| + | glAddSwapHintRectWIN | ||
| + | GL_3DFX_multisample | ||
| + | GL_3DFX_tbuffer | ||
| + | GL_3DFX_texture_compression_FXT1 | ||
| + | GL_AMD_conservative_depth | ||
| + | GL_AMD_debug_output | ||
| + | GL_AMD_draw_buffers_blend | ||
| + | GL_AMD_name_gen_delete | ||
| + | GL_AMD_performance_monitor | ||
| + | GL_AMD_seamless_cubemap_per_texture | ||
| + | GL_AMD_shader_stencil_export | ||
| + | GL_AMD_texture_texture4 | ||
| + | GL_AMD_transform_feedback3_lines_triangles | ||
| + | GL_AMD_vertex_shader_tessellator | ||
| + | GL_APPLE_aux_depth_stencil | ||
| + | GL_APPLE_client_storage | ||
| + | GL_APPLE_element_array | ||
| + | GL_APPLE_fence | ||
| + | GL_APPLE_float_pixels | ||
| + | GL_APPLE_flush_buffer_range | ||
| + | GL_APPLE_object_purgeable | ||
| + | GL_APPLE_pixel_buffer | ||
| + | GL_APPLE_rgb_422 | ||
| + | GL_APPLE_row_bytes | ||
| + | GL_APPLE_specular_vector | ||
| + | GL_APPLE_texture_range | ||
| + | GL_APPLE_transform_hint | ||
| + | GL_APPLE_vertex_array_object | ||
| + | GL_APPLE_vertex_array_range | ||
| + | GL_APPLE_vertex_program_evaluators | ||
| + | GL_APPLE_ycbcr_422 | ||
| + | GL_ARB_blend_func_extended | ||
| + | GL_ARB_color_buffer_float | ||
| + | GL_ARB_compatibility | ||
| + | GL_ARB_copy_buffer | ||
| + | GL_ARB_depth_buffer_float | ||
| + | GL_ARB_depth_clamp | ||
| + | GL_ARB_depth_texture | ||
| + | GL_ARB_draw_buffers | ||
| + | GL_ARB_draw_buffers_blend | ||
| + | GL_ARB_draw_elements_base_vertex | ||
| + | GL_ARB_draw_indirect | ||
| + | GL_ARB_draw_instanced | ||
| + | GL_ARB_explicit_attrib_location | ||
| + | GL_ARB_fragment_coord_conventions | ||
| + | GL_ARB_fragment_program | ||
| + | GL_ARB_fragment_program_shadow | ||
| + | GL_ARB_fragment_shader | ||
| + | GL_ARB_framebuffer_object | ||
| + | GL_ARB_framebuffer_sRGB | ||
| + | GL_ARB_geometry_shader4 | ||
| + | GL_ARB_gpu_shader5 | ||
| + | GL_ARB_gpu_shader_fp64 | ||
| + | GL_ARB_half_float_pixel | ||
| + | GL_ARB_half_float_vertex | ||
| + | GL_ARB_imaging | ||
| + | GL_ARB_instanced_arrays | ||
| + | GL_ARB_map_buffer_range | ||
| + | GL_ARB_matrix_palette | ||
| + | GL_ARB_multisample | ||
| + | GL_ARB_multitexture | ||
| + | GL_ARB_occlusion_query | ||
| + | GL_ARB_occlusion_query2 | ||
| + | GL_ARB_pixel_buffer_object | ||
| + | GL_ARB_point_parameters | ||
| + | GL_ARB_point_sprite | ||
| + | GL_ARB_provoking_vertex | ||
| + | GL_ARB_sample_shading | ||
| + | GL_ARB_sampler_objects | ||
| + | GL_ARB_seamless_cube_map | ||
| + | GL_ARB_shader_bit_encoding | ||
| + | GL_ARB_shader_objects | ||
| + | GL_ARB_shader_subroutine | ||
| + | GL_ARB_shader_texture_lod | ||
| + | GL_ARB_shading_language_100 | ||
| + | GL_ARB_shading_language_include | ||
| + | GL_ARB_shadow | ||
| + | GL_ARB_shadow_ambient | ||
| + | GL_ARB_sync | ||
| + | GL_ARB_tessellation_shader | ||
| + | GL_ARB_texture_border_clamp | ||
| + | GL_ARB_texture_buffer_object | ||
| + | GL_ARB_texture_buffer_object_rgb32 | ||
| + | GL_ARB_texture_compression | ||
| + | GL_ARB_texture_compression_bptc | ||
| + | GL_ARB_texture_compression_rgtc | ||
| + | GL_ARB_texture_cube_map | ||
| + | GL_ARB_texture_cube_map_array | ||
| + | GL_ARB_texture_env_add | ||
| + | GL_ARB_texture_env_combine | ||
| + | GL_ARB_texture_env_crossbar | ||
| + | GL_ARB_texture_env_dot3 | ||
| + | GL_ARB_texture_float | ||
| + | GL_ARB_texture_gather | ||
| + | GL_ARB_texture_mirrored_repeat | ||
| + | GL_ARB_texture_multisample | ||
| + | GL_ARB_texture_non_power_of_two | ||
| + | GL_ARB_texture_query_lod | ||
| + | GL_ARB_texture_rectangle | ||
| + | GL_ARB_texture_rg | ||
| + | GL_ARB_texture_rgb10_a2ui | ||
| + | GL_ARB_texture_swizzle | ||
| + | GL_ARB_timer_query | ||
| + | GL_ARB_transform_feedback2 | ||
| + | GL_ARB_transform_feedback3 | ||
| + | GL_ARB_transpose_matrix | ||
| + | GL_ARB_uniform_buffer_object | ||
| + | GL_ARB_vertex_array_bgra | ||
| + | GL_ARB_vertex_array_object | ||
| + | GL_ARB_vertex_blend | ||
| + | GL_ARB_vertex_buffer_object | ||
| + | GL_ARB_vertex_program | ||
| + | GL_ARB_vertex_shader | ||
| + | GL_ARB_vertex_type_2_10_10_10_rev | ||
| + | GL_ARB_window_pos | ||
| + | GL_ATIX_point_sprites | ||
| + | GL_ATIX_texture_env_combine3 | ||
| + | GL_ATIX_texture_env_route | ||
| + | GL_ATIX_vertex_shader_output_point_size | ||
| + | GL_ATI_draw_buffers | ||
| + | GL_ATI_element_array | ||
| + | GL_ATI_envmap_bumpmap | ||
| + | GL_ATI_fragment_shader | ||
| + | GL_ATI_map_object_buffer | ||
| + | GL_ATI_meminfo | ||
| + | GL_ATI_pn_triangles | ||
| + | GL_ATI_separate_stencil | ||
| + | GL_ATI_shader_texture_lod | ||
| + | GL_ATI_text_fragment_shader | ||
| + | GL_ATI_texture_compression_3dc | ||
| + | GL_ATI_texture_env_combine3 | ||
| + | GL_ATI_texture_float | ||
| + | GL_ATI_texture_mirror_once | ||
| + | GL_ATI_vertex_array_object | ||
| + | GL_ATI_vertex_attrib_array_object | ||
| + | GL_ATI_vertex_streams | ||
| + | GL_EXT_422_pixels | ||
| + | GL_EXT_Cg_shader | ||
| + | GL_EXT_abgr | ||
| + | GL_EXT_bgra | ||
| + | GL_EXT_bindable_uniform | ||
| + | GL_EXT_blend_color | ||
| + | GL_EXT_blend_equation_separate | ||
| + | GL_EXT_blend_func_separate | ||
| + | GL_EXT_blend_logic_op | ||
| + | GL_EXT_blend_minmax | ||
| + | GL_EXT_blend_subtract | ||
| + | GL_EXT_clip_volume_hint | ||
| + | GL_EXT_cmyka | ||
| + | GL_EXT_color_subtable | ||
| + | GL_EXT_compiled_vertex_array | ||
| + | GL_EXT_convolution | ||
| + | GL_EXT_coordinate_frame | ||
| + | GL_EXT_copy_texture | ||
| + | GL_EXT_cull_vertex | ||
| + | GL_EXT_depth_bounds_test | ||
| + | GL_EXT_direct_state_access | ||
| + | GL_EXT_draw_buffers2 | ||
| + | GL_EXT_draw_instanced | ||
| + | GL_EXT_draw_range_elements | ||
| + | GL_EXT_fog_coord | ||
| + | GL_EXT_fragment_lighting | ||
| + | GL_EXT_framebuffer_blit | ||
| + | GL_EXT_framebuffer_multisample | ||
| + | GL_EXT_framebuffer_object | ||
| + | GL_EXT_framebuffer_sRGB | ||
| + | GL_EXT_geometry_shader4 | ||
| + | GL_EXT_gpu_program_parameters | ||
| + | GL_EXT_gpu_shader4 | ||
| + | GL_EXT_histogram | ||
| + | GL_EXT_index_array_formats | ||
| + | GL_EXT_index_func | ||
| + | GL_EXT_index_material | ||
| + | GL_EXT_index_texture | ||
| + | GL_EXT_light_texture | ||
| + | GL_EXT_misc_attribute | ||
| + | GL_EXT_multi_draw_arrays | ||
| + | GL_EXT_multisample | ||
| + | GL_EXT_packed_depth_stencil | ||
| + | GL_EXT_packed_float | ||
| + | GL_EXT_packed_pixels | ||
| + | GL_EXT_paletted_texture | ||
| + | GL_EXT_pixel_buffer_object | ||
| + | GL_EXT_pixel_transform | ||
| + | GL_EXT_pixel_transform_color_table | ||
| + | GL_EXT_point_parameters | ||
| + | GL_EXT_polygon_offset | ||
| + | GL_EXT_provoking_vertex | ||
| + | GL_EXT_rescale_normal | ||
| + | GL_EXT_scene_marker | ||
| + | GL_EXT_secondary_color | ||
| + | GL_EXT_separate_shader_objects | ||
| + | GL_EXT_separate_specular_color | ||
| + | GL_EXT_shader_image_load_store | ||
| + | GL_EXT_shadow_funcs | ||
| + | GL_EXT_shared_texture_palette | ||
| + | GL_EXT_stencil_clear_tag | ||
| + | GL_EXT_stencil_two_side | ||
| + | GL_EXT_stencil_wrap | ||
| + | GL_EXT_subtexture | ||
| + | GL_EXT_texture | ||
| + | GL_EXT_texture3D | ||
| + | GL_EXT_texture_array | ||
| + | GL_EXT_texture_buffer_object | ||
| + | GL_EXT_texture_compression_dxt1 | ||
| + | GL_EXT_texture_compression_latc | ||
| + | GL_EXT_texture_compression_rgtc | ||
| + | GL_EXT_texture_compression_s3tc | ||
| + | GL_EXT_texture_cube_map | ||
| + | GL_EXT_texture_edge_clamp | ||
| + | GL_EXT_texture_env | ||
| + | GL_EXT_texture_env_add | ||
| + | GL_EXT_texture_env_combine | ||
| + | GL_EXT_texture_env_dot3 | ||
| + | GL_EXT_texture_filter_anisotropic | ||
| + | GL_EXT_texture_integer | ||
| + | GL_EXT_texture_lod_bias | ||
| + | GL_EXT_texture_mirror_clamp | ||
| + | GL_EXT_texture_object | ||
| + | GL_EXT_texture_perturb_normal | ||
| + | GL_EXT_texture_rectangle | ||
| + | GL_EXT_texture_sRGB | ||
| + | GL_EXT_texture_shared_exponent | ||
| + | GL_EXT_texture_snorm | ||
| + | GL_EXT_texture_swizzle | ||
| + | GL_EXT_timer_query | ||
| + | GL_EXT_transform_feedback | ||
| + | GL_EXT_vertex_array | ||
| + | GL_EXT_vertex_array_bgra | ||
| + | GL_EXT_vertex_attrib_64bit | ||
| + | GL_EXT_vertex_shader | ||
| + | GL_EXT_vertex_weighting | ||
| + | GL_GREMEDY_frame_terminator | ||
| + | GL_GREMEDY_string_marker | ||
| + | GL_HP_convolution_border_modes | ||
| + | GL_HP_image_transform | ||
| + | GL_HP_occlusion_test | ||
| + | GL_HP_texture_lighting | ||
| + | GL_IBM_cull_vertex | ||
| + | GL_IBM_multimode_draw_arrays | ||
| + | GL_IBM_rasterpos_clip | ||
| + | GL_IBM_static_data | ||
| + | GL_IBM_texture_mirrored_repeat | ||
| + | GL_IBM_vertex_array_lists | ||
| + | GL_INGR_color_clamp | ||
| + | GL_INGR_interlace_read | ||
| + | GL_INTEL_parallel_arrays | ||
| + | GL_INTEL_texture_scissor | ||
| + | GL_KTX_buffer_region | ||
| + | GL_MESAX_texture_stack | ||
| + | GL_MESA_pack_invert | ||
| + | GL_MESA_resize_buffers | ||
| + | GL_MESA_window_pos | ||
| + | GL_MESA_ycbcr_texture | ||
| + | GL_NV_blend_square | ||
| + | GL_NV_conditional_render | ||
| + | GL_NV_copy_depth_to_color | ||
| + | GL_NV_copy_image | ||
| + | GL_NV_depth_buffer_float | ||
| + | GL_NV_depth_clamp | ||
| + | GL_NV_depth_range_unclamped | ||
| + | GL_NV_evaluators | ||
| + | GL_NV_explicit_multisample | ||
| + | GL_NV_fence | ||
| + | GL_NV_float_buffer | ||
| + | GL_NV_fog_distance | ||
| + | GL_NV_fragment_program | ||
| + | GL_NV_fragment_program2 | ||
| + | GL_NV_gpu_program4 | ||
| + | GL_NV_fragment_program_option | ||
| + | GL_NV_framebuffer_multisample_coverage | ||
| + | GL_NV_geometry_shader4 | ||
| + | GL_NV_gpu_program5 | ||
| + | GL_NV_gpu_program_fp64 | ||
| + | GL_NV_gpu_shader5 | ||
| + | GL_NV_half_float | ||
| + | GL_NV_light_max_exponent | ||
| + | GL_NV_multisample_coverage | ||
| + | GL_NV_multisample_filter_hint | ||
| + | GL_NV_occlusion_query | ||
| + | GL_NV_packed_depth_stencil | ||
| + | GL_NV_parameter_buffer_object | ||
| + | GL_NV_parameter_buffer_object2 | ||
| + | GL_NV_pixel_data_range | ||
| + | GL_NV_point_sprite | ||
| + | GL_NV_present_video | ||
| + | GL_NV_primitive_restart | ||
| + | GL_NV_register_combiners | ||
| + | GL_NV_register_combiners2 | ||
| + | GL_NV_shader_buffer_load | ||
| + | GL_NV_texgen_emboss | ||
| + | GL_NV_texgen_reflection | ||
| + | GL_NV_texture_barrier | ||
| + | GL_NV_texture_compression_vtc | ||
| + | GL_NV_texture_env_combine4 | ||
| + | GL_NV_texture_expand_normal | ||
| + | GL_NV_texture_rectangle | ||
| + | GL_NV_texture_shader | ||
| + | GL_NV_texture_shader2 | ||
| + | GL_NV_texture_shader3 | ||
| + | GL_NV_transform_feedback | ||
| + | GL_NV_transform_feedback2 | ||
| + | GL_NV_vdpau_interop | ||
| + | GL_NV_vertex_array_range | ||
| + | GL_NV_vertex_array_range2 | ||
| + | GL_NV_vertex_attrib_integer_64bit | ||
| + | GL_NV_vertex_buffer_unified_memory | ||
| + | GL_NV_vertex_program | ||
| + | GL_NV_vertex_program1_1 | ||
| + | GL_NV_vertex_program2 | ||
| + | GL_NV_vertex_program2_option | ||
| + | GL_NV_vertex_program3 | ||
| + | GL_OES_byte_coordinates | ||
| + | GL_OES_compressed_paletted_texture | ||
| + | GL_OES_read_format | ||
| + | GL_OES_single_precision | ||
| + | GL_OML_interlace | ||
| + | GL_OML_resample | ||
| + | GL_OML_subsample | ||
| + | GL_PGI_misc_hints | ||
| + | GL_PGI_vertex_hints | ||
| + | GL_REND_screen_coordinates | ||
| + | GL_S3_s3tc | ||
| + | GL_SGIS_color_range | ||
| + | GL_SGIS_detail_texture | ||
| + | GL_SGIS_fog_function | ||
| + | GL_SGIS_generate_mipmap | ||
| + | GL_SGIS_multisample | ||
| + | GL_SGIS_pixel_texture | ||
| + | GL_SGIS_point_line_texgen | ||
| + | GL_SGIS_sharpen_texture | ||
| + | GL_SGIS_texture4D | ||
| + | GL_SGIS_texture_border_clamp | ||
| + | GL_SGIS_texture_edge_clamp | ||
| + | GL_SGIS_texture_filter4 | ||
| + | GL_SGIS_texture_lod | ||
| + | GL_SGIS_texture_select | ||
| + | GL_SGIX_async | ||
| + | GL_SGIX_async_histogram | ||
| + | GL_SGIX_async_pixel | ||
| + | GL_SGIX_blend_alpha_minmax | ||
| + | GL_SGIX_clipmap | ||
| + | GL_SGIX_convolution_accuracy | ||
| + | GL_SGIX_depth_texture | ||
| + | GL_SGIX_flush_raster | ||
| + | GL_SGIX_fog_offset | ||
| + | GL_SGIX_fog_texture | ||
| + | GL_SGIX_fragment_specular_lighting | ||
| + | GL_SGIX_framezoom | ||
| + | GL_SGIX_interlace | ||
| + | GL_SGIX_ir_instrument1 | ||
| + | GL_SGIX_list_priority | ||
| + | GL_SGIX_pixel_texture | ||
| + | GL_SGIX_pixel_texture_bits | ||
| + | GL_SGIX_reference_plane | ||
| + | GL_SGIX_resample | ||
| + | GL_SGIX_shadow | ||
| + | GL_SGIX_shadow_ambient | ||
| + | GL_SGIX_sprite | ||
| + | GL_SGIX_tag_sample_buffer | ||
| + | GL_SGIX_texture_add_env | ||
| + | GL_SGIX_texture_coordinate_clamp | ||
| + | GL_SGIX_texture_lod_bias | ||
| + | GL_SGIX_texture_multi_buffer | ||
| + | GL_SGIX_texture_range | ||
| + | GL_SGIX_texture_scale_bias | ||
| + | GL_SGIX_vertex_preclip | ||
| + | GL_SGIX_vertex_preclip_hint | ||
| + | GL_SGIX_ycrcb | ||
| + | GL_SGI_color_matrix | ||
| + | GL_SGI_color_table | ||
| + | GL_SGI_texture_color_table | ||
| + | GL_SUNX_constant_data | ||
| + | GL_SUN_convolution_border_modes | ||
| + | GL_SUN_global_alpha | ||
| + | GL_SUN_mesh_array | ||
| + | GL_SUN_read_video_pixels | ||
| + | GL_SUN_slice_accum | ||
| + | GL_SUN_triangle_list | ||
| + | GL_SUN_vertex | ||
| + | GL_WIN_phong_shading | ||
| + | GL_WIN_specular_fog | ||
| + | GL_WIN_swap_hint | ||
| + | wglSetStereoEmitterState3DL | ||
| + | wglBlitContextFramebufferAMD | ||
| + | wglCreateAssociatedContextAMD | ||
| + | wglCreateAssociatedContextAttribsAMD | ||
| + | wglDeleteAssociatedContextAMD | ||
| + | wglGetContextGPUIDAMD | ||
| + | wglGetCurrentAssociatedContextAMD | ||
| + | wglGetGPUIDsAMD | ||
| + | wglGetGPUInfoAMD | ||
| + | wglMakeAssociatedContextCurrentAMD | ||
| + | wglCreateBufferRegionARB | ||
| + | wglDeleteBufferRegionARB | ||
| + | wglRestoreBufferRegionARB | ||
| + | wglSaveBufferRegionARB | ||
| + | wglCreateContextAttribsARB | ||
| + | wglGetExtensionsStringARB | ||
| + | wglGetCurrentReadDCARB | ||
| + | wglMakeContextCurrentARB | ||
| + | wglCreatePbufferARB | ||
| + | wglDestroyPbufferARB | ||
| + | wglGetPbufferDCARB | ||
| + | wglQueryPbufferARB | ||
| + | wglReleasePbufferDCARB | ||
| + | wglChoosePixelFormatARB | ||
| + | wglGetPixelFormatAttribfvARB | ||
| + | wglGetPixelFormatAttribivARB | ||
| + | wglBindTexImageARB | ||
| + | wglReleaseTexImageARB | ||
| + | wglSetPbufferAttribARB | ||
| + | wglBindDisplayColorTableEXT | ||
| + | wglCreateDisplayColorTableEXT | ||
| + | wglDestroyDisplayColorTableEXT | ||
| + | wglLoadDisplayColorTableEXT | ||
| + | wglGetExtensionsStringEXT | ||
| + | wglGetCurrentReadDCEXT | ||
| + | wglMakeContextCurrentEXT | ||
| + | wglCreatePbufferEXT | ||
| + | wglDestroyPbufferEXT | ||
| + | wglGetPbufferDCEXT | ||
| + | wglQueryPbufferEXT | ||
| + | wglReleasePbufferDCEXT | ||
| + | wglChoosePixelFormatEXT | ||
| + | wglGetPixelFormatAttribfvEXT | ||
| + | wglGetPixelFormatAttribivEXT | ||
| + | wglGetSwapIntervalEXT | ||
| + | wglSwapIntervalEXT | ||
| + | wglGetDigitalVideoParametersI3D | ||
| + | wglSetDigitalVideoParametersI3D | ||
| + | wglGetGammaTableI3D | ||
| + | wglGetGammaTableParametersI3D | ||
| + | wglSetGammaTableI3D | ||
| + | wglSetGammaTableParametersI3D | ||
| + | wglDisableGenlockI3D | ||
| + | wglEnableGenlockI3D | ||
| + | wglGenlockSampleRateI3D | ||
| + | wglGenlockSourceDelayI3D | ||
| + | wglGenlockSourceEdgeI3D | ||
| + | wglGenlockSourceI3D | ||
| + | wglGetGenlockSampleRateI3D | ||
| + | wglGetGenlockSourceDelayI3D | ||
| + | wglGetGenlockSourceEdgeI3D | ||
| + | wglGetGenlockSourceI3D | ||
| + | wglIsEnabledGenlockI3D | ||
| + | wglQueryGenlockMaxSourceDelayI3D | ||
| + | wglAssociateImageBufferEventsI3D | ||
| + | wglCreateImageBufferI3D | ||
| + | wglDestroyImageBufferI3D | ||
| + | wglReleaseImageBufferEventsI3D | ||
| + | wglDisableFrameLockI3D | ||
| + | wglEnableFrameLockI3D | ||
| + | wglIsEnabledFrameLockI3D | ||
| + | wglQueryFrameLockMasterI3D | ||
| + | wglBeginFrameTrackingI3D | ||
| + | wglEndFrameTrackingI3D | ||
| + | wglGetFrameUsageI3D | ||
| + | wglQueryFrameTrackingI3D | ||
| + | wglCopyImageSubDataNV | ||
| + | wglCreateAffinityDCNV | ||
| + | wglDeleteDCNV | ||
| + | wglEnumGpuDevicesNV | ||
| + | wglEnumGpusFromAffinityDCNV | ||
| + | wglEnumGpusNV | ||
| + | wglBindVideoDeviceNV | ||
| + | wglEnumerateVideoDevicesNV | ||
| + | wglQueryCurrentContextNV | ||
| + | wglBindSwapBarrierNV | ||
| + | wglJoinSwapGroupNV | ||
| + | wglQueryFrameCountNV | ||
| + | wglQueryMaxSwapGroupsNV | ||
| + | wglQuerySwapGroupNV | ||
| + | wglResetFrameCountNV | ||
| + | wglAllocateMemoryNV | ||
| + | wglFreeMemoryNV | ||
| + | wglBindVideoImageNV | ||
| + | wglGetVideoDeviceNV | ||
| + | wglGetVideoInfoNV | ||
| + | wglReleaseVideoDeviceNV | ||
| + | wglReleaseVideoImageNV | ||
| + | wglSendPbufferToVideoNV | ||
| + | wglGetMscRateOML | ||
| + | wglGetSyncValuesOML | ||
| + | wglSwapBuffersMscOML | ||
| + | wglSwapLayerBuffersMscOML | ||
| + | wglWaitForMscOML | ||
| + | wglWaitForSbcOML | ||
| + | WGL_3DFX_multisample | ||
| + | WGL_3DL_stereo_control | ||
| + | WGL_AMD_gpu_association | ||
| + | WGL_ARB_buffer_region | ||
| + | WGL_ARB_create_context | ||
| + | WGL_ARB_create_context_profile | ||
| + | WGL_ARB_extensions_string | ||
| + | WGL_ARB_framebuffer_sRGB | ||
| + | WGL_ARB_make_current_read | ||
| + | WGL_ARB_multisample | ||
| + | WGL_ARB_pbuffer | ||
| + | WGL_ARB_pixel_format | ||
| + | WGL_ARB_pixel_format_float | ||
| + | WGL_ARB_render_texture | ||
| + | WGL_ATI_pixel_format_float | ||
| + | WGL_ATI_render_texture_rectangle | ||
| + | WGL_EXT_depth_float | ||
| + | WGL_EXT_display_color_table | ||
| + | WGL_EXT_extensions_string | ||
| + | WGL_EXT_framebuffer_sRGB | ||
| + | WGL_EXT_make_current_read | ||
| + | WGL_EXT_multisample | ||
| + | WGL_EXT_pbuffer | ||
| + | WGL_EXT_pixel_format | ||
| + | WGL_EXT_pixel_format_packed_float | ||
| + | WGL_EXT_swap_control | ||
| + | WGL_I3D_digital_video_control | ||
| + | WGL_I3D_gamma | ||
| + | WGL_I3D_genlock | ||
| + | WGL_I3D_image_buffer | ||
| + | WGL_I3D_swap_frame_lock | ||
| + | WGL_I3D_swap_frame_usage | ||
| + | WGL_NV_copy_image | ||
| + | WGL_NV_float_buffer | ||
| + | WGL_NV_gpu_affinity | ||
| + | WGL_NV_multisample_coverage | ||
| + | WGL_NV_present_video | ||
| + | WGL_NV_render_depth_texture | ||
| + | WGL_NV_render_texture_rectangle | ||
| + | WGL_NV_swap_group | ||
| + | WGL_NV_vertex_array_range | ||
| + | WGL_NV_video_output | ||
| + | WGL_OML_sync_control | ||
shadow | shadow | ||
graphics/graphics_* | graphics/graphics_* | ||
graphics/ | graphics/ | ||
| + | *** Error(s) found in the file " | ||
PLAY | PLAY | ||
FPS: | FPS: | ||
TTF error | TTF error | ||
data/art/font.ttf | data/art/font.ttf | ||
| − | + | No font found! | |
| + | Missing/broken TTF handle: | ||
| + | </rep_hero> | ||
| + | <rep_hero> | ||
| + | </rep_buddy> | ||
| + | <rep_buddy> | ||
| + | </rep_grudge> | ||
| + | <rep_grudge> | ||
| + | </rep_bonded> | ||
| + | <rep_bonded> | ||
| + | </rep_monster> | ||
| + | <rep_monster> | ||
| + | </rep_brigand> | ||
| + | <rep_brigand> | ||
| + | </rep_bully> | ||
| + | <rep_bully> | ||
| + | </rep_violent> | ||
| + | <rep_violent> | ||
| + | </rep_psychopath> | ||
| + | <rep_psychopath> | ||
| + | </rep_trade_partner> | ||
| + | <rep_trade_partner> | ||
| + | </rep_friendly> | ||
| + | <rep_friendly> | ||
| + | </rep_killer> | ||
| + | <rep_killer> | ||
| + | </rep_murderer> | ||
| + | <rep_murderer> | ||
| + | </rep_comrade> | ||
| + | <rep_comrade> | ||
| + | </rep_respected_group> | ||
| + | <rep_respected_group> | ||
| + | </rep_hated_group> | ||
| + | <rep_hated_group> | ||
| + | </rep_enemy_fighter> | ||
| + | <rep_enemy_fighter> | ||
| + | </rep_friendly_fighter> | ||
| + | <rep_friendly_fighter> | ||
| + | </rep_loyal_soldier> | ||
| + | <rep_loyal_soldier> | ||
| + | should have reached goal | ||
| + | insufficient progress toward goal | ||
| + | going wrong direction | ||
| + | arrived at location | ||
| + | arrived at person | ||
| + | entity no longer rules | ||
| + | no reason | ||
| + | left site | ||
| + | whim | ||
| + | reunited with loved one | ||
| + | violent disagreement | ||
| + | adopted | ||
| + | need xml text for reason # | ||
| + | designed a masterful | ||
| + | for | ||
| + | at | ||
| + | constructed a masterful | ||
| + | created a masterful | ||
| + | masterfully dyed a | ||
added a masterful image | added a masterful image | ||
added a masterful covering | added a masterful covering | ||
| Line 5,627: | Line 11,795: | ||
masterfully wrote | masterfully wrote | ||
created a masterful illustration | created a masterful illustration | ||
| + | to a | ||
| + | prepared a masterful | ||
| + | created a masterful engraving | ||
| + | destroyed | ||
| + | a masterpiece | ||
| + | was destroyed | ||
| + | by melting | ||
| + | by magma | ||
| + | during fortification carving | ||
| + | during mining | ||
| + | by falling debris | ||
| + | by growing vegetation | ||
| + | masterfully designed by | ||
| + | masterfully constructed by | ||
the masterful | the masterful | ||
| + | created by | ||
| + | masterfully dyed with | ||
addition of a masterful image | addition of a masterful image | ||
addition of a masterful covering | addition of a masterful covering | ||
| Line 5,639: | Line 11,823: | ||
writing of a masterpiece | writing of a masterpiece | ||
creation of a masterful illustration | creation of a masterful illustration | ||
| + | prepared by | ||
the masterful engraving | the masterful engraving | ||
the destruction of | the destruction of | ||
| + | led the attack | ||
| + | , and the defenders were led by | ||
| + | The defenders were led by | ||
the attack by | the attack by | ||
the attack on | the attack on | ||
| + | defeated | ||
| + | and destroyed | ||
the defeat of | the defeat of | ||
| + | and destruction of | ||
| + | and pillaged | ||
| + | and pillaging of | ||
| + | and placed | ||
| + | and others | ||
| + | in charge of | ||
The new government was called | The new government was called | ||
| + | and lordship of | ||
| + | over | ||
| + | secured tribute from | ||
| + | , to be delivered from | ||
| + | the securing of | ||
| + | 's tribute from | ||
| + | and took over | ||
| + | and takeover of | ||
| + | routed | ||
the rout of | the rout of | ||
| + | the attack of | ||
| + | abandoned the settlement of | ||
their | their | ||
| + | settlement of | ||
| + | withered. | ||
| + | the abandonment of | ||
the withering of | the withering of | ||
| + | formed | ||
| + | became the primary criminal organization | ||
| + | moved | ||
| + | merged with | ||
| + | at the settlement of | ||
| + | regained their senses after an initial period of questionable judgment. | ||
| + | regained their senses after another period of questionable judgment. | ||
the formation of | the formation of | ||
ascendency of the criminal organization | ascendency of the criminal organization | ||
relocation of | relocation of | ||
the incorporation of | the incorporation of | ||
| − | the | + | into |
| + | the return to reason at the settlement of | ||
| + | laid a series of oppressive edicts upon | ||
| + | lifted numerous oppressive laws from | ||
| + | enacted a series of oppressive laws | ||
| + | repealed numerous oppressive laws | ||
the proclamation of a series of oppressive edicts upon | the proclamation of a series of oppressive edicts upon | ||
the lifting of numerous oppressive laws from | the lifting of numerous oppressive laws from | ||
the enactment of a series of oppressive laws | the enactment of a series of oppressive laws | ||
the repeal of numerous oppressive laws | the repeal of numerous oppressive laws | ||
| + | finished the construction of | ||
| + | as a part of | ||
| + | connecting | ||
the completion of | the completion of | ||
| + | thrust a spire of slade up from the underworld, naming it | ||
| + | constructed | ||
| + | , and established a gateway between worlds | ||
| + | replaced | ||
| + | razed | ||
| + | created | ||
| + | the creation of | ||
| + | the construction of | ||
the foundation of | the foundation of | ||
| − | the | + | the emergence of |
| + | from the underworld through the power of | ||
the replacement of | the replacement of | ||
the razing of | the razing of | ||
profaning | profaning | ||
disturbing | disturbing | ||
| + | , an insurrection | ||
| + | against | ||
| + | began in | ||
| + | the insurrection | ||
| + | the insurrection in | ||
| + | concluded with | ||
| + | the local government | ||
| + | overthrown | ||
| + | ended with the disappearance of the rebelling population | ||
| + | crushed the insurrection in | ||
| + | the overthrow of | ||
| + | the end of the insurrection in | ||
| + | the crushing of the insurrection against | ||
| + | were taken by a mood to act against their better judgment at | ||
| + | launched an expedition to reclaim | ||
| + | the questionable judgment of | ||
the reclamation of | the reclamation of | ||
| + | devoured | ||
the devouring of | the devouring of | ||
broken away | broken away | ||
| Line 5,692: | Line 11,943: | ||
stabbing | stabbing | ||
burning | burning | ||
| + | was | ||
| + | were | ||
| + | the first to reach the summit of | ||
| + | an unknown peak | ||
| + | , which rises above | ||
the climbing of | the climbing of | ||
| + | escaped from | ||
| + | returned to | ||
| + | made a journey to | ||
unknown lands | unknown lands | ||
the escape from | the escape from | ||
the return of | the return of | ||
the journey of | the journey of | ||
| + | tamed the | ||
wild beasts | wild beasts | ||
the taming of the | the taming of the | ||
| + | fought with | ||
| + | . While defeated, the latter escaped unscathed | ||
| + | managed to escape from | ||
| + | 's onslaught | ||
| + | was forced to retreat from | ||
| + | despite the latter's wounds | ||
| + | eventually prevailed and | ||
| + | was forced to make a hasty escape | ||
| + | surprised | ||
| + | ambushed | ||
| + | happened upon | ||
| + | cornered | ||
| + | confronted | ||
| + | a scuffle between | ||
| + | in which the former emerged victorious | ||
the escape of | the escape of | ||
| + | after a punishing fight | ||
| + | after a horrific combat | ||
attack on | attack on | ||
surprising of | surprising of | ||
| Line 5,707: | Line 11,984: | ||
confrontation of | confrontation of | ||
became obsessed with | became obsessed with | ||
| + | own mortality and sought to extend | ||
| + | life by any means | ||
| + | began dreaming of starting a family | ||
| + | came to desire to rule the world | ||
| + | began dreaming of creating a great work of art | ||
| + | began dreaming of crafting a masterwork | ||
| + | began dreaming of bringing peace to the world | ||
| + | began dreaming of becoming a legendary warrior | ||
| + | began dreaming of mastering a skill | ||
| + | began dreaming of falling in love | ||
| + | began dreaming of seeing the great natural wonders of the world | ||
became obsessed with an inscrutable goal | became obsessed with an inscrutable goal | ||
| + | came back from the dead | ||
| + | once more, this time | ||
| + | a murderous ghost | ||
| + | a sadistic ghost | ||
| + | a violent ghost | ||
| + | an angry ghost | ||
| + | a moaning spirit | ||
| + | a howling spirit | ||
| + | a secretive poltergeist | ||
| + | an energetic poltergeist | ||
| + | a troublesome poltergeist | ||
| + | a restless haunt | ||
| + | a forlorn haunt | ||
| + | burned | ||
| + | in dragon fire | ||
| + | to death | ||
| + | shot and killed | ||
| + | mortally wounded | ||
| + | , who bled to death | ||
| + | , with | ||
| + | , who suffocated | ||
| + | hacked | ||
| + | to pieces | ||
| + | beheaded | ||
| + | crucified | ||
| + | buried | ||
| + | alive | ||
| + | left | ||
| + | out in the air | ||
| + | drowned | ||
| + | fed | ||
| + | to beasts | ||
| + | struck down | ||
| + | slaughtered | ||
| + | drained | ||
| + | of blood | ||
| + | murdered | ||
| + | threw | ||
| + | against an obstacle, causing immediate death | ||
| + | into a pit of spikes | ||
| + | scared | ||
boiled | boiled | ||
melted | melted | ||
| Line 5,726: | Line 12,055: | ||
burned up in magma | burned up in magma | ||
burned up in | burned up in | ||
| + | dragon fire | ||
| + | 's dragon fire | ||
dragon fire | dragon fire | ||
was burned to death by | was burned to death by | ||
| + | fire | ||
was burned to death by a | was burned to death by a | ||
burned to death | burned to death | ||
| Line 5,737: | Line 12,069: | ||
was shot and killed | was shot and killed | ||
bled to death | bled to death | ||
| + | , slain by | ||
| + | , slain by a | ||
| + | , slain | ||
succumbed to infection | succumbed to infection | ||
suffocated | suffocated | ||
| Line 5,753: | Line 12,088: | ||
was murdered | was murdered | ||
was killed by a trap | was killed by a trap | ||
| + | was killed by a vehicle | ||
| + | was killed by a flying object | ||
| + | was banished by | ||
| + | was banished by a | ||
vanished | vanished | ||
collapsed | collapsed | ||
| + | , struck down by | ||
| + | , struck down by a | ||
| + | , struck down | ||
was put to rest | was put to rest | ||
died after colliding with an obstacle | died after colliding with an obstacle | ||
was impaled on spikes | was impaled on spikes | ||
was scared to death | was scared to death | ||
| + | the new desire of | ||
| + | the new dream of | ||
the new obsession of | the new obsession of | ||
| + | to rule the world | ||
| + | to start a family | ||
| + | to create a great work of art | ||
| + | to craft a masterwork | ||
| + | to bring peace to the world | ||
| + | to become a legendary warrior | ||
| + | to master a skill | ||
| + | to fall in love | ||
| + | to see the great natural wonders of the world | ||
with extending | with extending | ||
| + | own life | ||
with an inscrutable goal | with an inscrutable goal | ||
| + | from the dead | ||
| + | , once more, | ||
the death of | the death of | ||
| + | in a cage | ||
the fall of | the fall of | ||
| + | into a deep chasm | ||
the passing of | the passing of | ||
the death in the dark of | the death in the dark of | ||
| Line 5,770: | Line 12,128: | ||
the drowning of | the drowning of | ||
the burning of | the burning of | ||
| + | in magma | ||
the boiling of | the boiling of | ||
the melting of | the melting of | ||
| Line 5,776: | Line 12,135: | ||
the heat-induced death of | the heat-induced death of | ||
the encasement of | the encasement of | ||
| + | in cooling lava | ||
| + | in cooling magma | ||
| + | in ice | ||
| + | in a | ||
| + | 's fire | ||
the scalding of | the scalding of | ||
| + | in a magma mist | ||
the crushing of | the crushing of | ||
| + | under a drawbridge | ||
| + | under a collapsing ceiling | ||
| + | by falling rocks | ||
the shooting of | the shooting of | ||
the mortal wounding of | the mortal wounding of | ||
| Line 5,791: | Line 12,159: | ||
the scuttling of | the scuttling of | ||
the draining of | the draining of | ||
| + | blood | ||
the murder of | the murder of | ||
| + | by a trap | ||
| + | by a vehicle | ||
| + | by a flying object | ||
the collapse of | the collapse of | ||
| + | after an attack by | ||
| + | after an attack by a | ||
| + | after an attack | ||
| + | attack with | ||
the vanishment of | the vanishment of | ||
the putting to rest of | the putting to rest of | ||
the collision of | the collision of | ||
| + | with an obstacle | ||
| + | , after the death strike by | ||
| + | , after the death strike by a | ||
the impalement of | the impalement of | ||
| + | on spikes | ||
the scaring of | the scaring of | ||
| + | to death | ||
were | were | ||
| + | reunited with | ||
| + | through the efforts of | ||
the reunion of | the reunion of | ||
| + | abducted | ||
| + | was abducted | ||
the abduction of | the abduction of | ||
| + | began wandering | ||
| + | began scouting | ||
| + | began hunting great beasts | ||
| + | decided to become a baby-snatcher, operating | ||
| + | decided to become a mercenary, operating | ||
| + | decided to become a thief, operating | ||
gave up being a | gave up being a | ||
| + | to become a | ||
became a | became a | ||
stopped being a | stopped being a | ||
lost a hist fig entry | lost a hist fig entry | ||
| + | around | ||
| + | out of | ||
| + | the wilds | ||
| + | the wandering | ||
| + | the scouting | ||
| + | the hunting of great beasts | ||
| + | the baby-snatching | ||
| + | the mercenary operation | ||
| + | the thievery | ||
the career change from | the career change from | ||
the start as a | the start as a | ||
the giving up on being a | the giving up on being a | ||
the loss of a hist fig entry | the loss of a hist fig entry | ||
| + | , based in | ||
| + | throughout | ||
arose from | arose from | ||
was discarded in | was discarded in | ||
was buried in | was buried in | ||
was entombed in | was entombed in | ||
| + | within | ||
raising | raising | ||
discarding | discarding | ||
| Line 5,818: | Line 12,222: | ||
entombment | entombment | ||
aroused general suspicion | aroused general suspicion | ||
| + | after | ||
appearing not to age | appearing not to age | ||
general suspicion | general suspicion | ||
fled to | fled to | ||
| − | |||
| − | |||
| − | |||
settled in | settled in | ||
| − | |||
| − | |||
fled into | fled into | ||
the area around | the area around | ||
| − | |||
wandering | wandering | ||
| − | |||
| − | |||
settling | settling | ||
| − | + | into the area around | |
| − | + | into | |
gave birth to | gave birth to | ||
sired | sired | ||
| − | |||
was born to | was born to | ||
received the worship of | received the worship of | ||
| Line 5,846: | Line 12,242: | ||
became the master of | became the master of | ||
began an apprenticeship under | began an apprenticeship under | ||
| + | began traveling with | ||
was sired by | was sired by | ||
became the parent of | became the parent of | ||
| Line 5,856: | Line 12,253: | ||
ended the romantic relationship with | ended the romantic relationship with | ||
was no longer imprisoned by | was no longer imprisoned by | ||
| + | no longer imprisoned | ||
stopped being the master of | stopped being the master of | ||
stopped being the apprentice of | stopped being the apprentice of | ||
| + | stopped traveling with | ||
stopped being the parent of | stopped being the parent of | ||
lost faith in | lost faith in | ||
| − | |||
ruled from | ruled from | ||
started hanging out at | started hanging out at | ||
| Line 5,866: | Line 12,264: | ||
took up residence | took up residence | ||
laired within | laired within | ||
| − | |||
stopped ruling from | stopped ruling from | ||
stopped hanging out at | stopped hanging out at | ||
moved out of | moved out of | ||
| + | taught | ||
| + | learned | ||
the learning of | the learning of | ||
| + | from the teaching of | ||
the moment when | the moment when | ||
| + | changed | ||
| + | changed | ||
| + | from a | ||
| + | into a | ||
the transformation of | the transformation of | ||
| + | fooled | ||
| + | into believing | ||
the impersonation of | the impersonation of | ||
members of | members of | ||
| − | |||
compelled the creation of | compelled the creation of | ||
collaborated to create | collaborated to create | ||
| + | the position of | ||
| + | through force of argument | ||
| + | with threats of violence | ||
| + | , pushed by a wave of popular support | ||
| + | as a matter of course | ||
audacious creation | audacious creation | ||
forcible creation | forcible creation | ||
collaborative creation | collaborative creation | ||
popularly-supported creation | popularly-supported creation | ||
| + | of the position of | ||
| + | was enslaved by | ||
| + | was imprisoned by | ||
| + | a mercenary for | ||
| + | an enemy of | ||
| + | a criminal in the eyes of | ||
| + | a member of | ||
| + | a former member of | ||
| + | a former mercenary of | ||
| + | a former slave of | ||
| + | a former prisoner of | ||
| + | a claimant for | ||
| + | ceased to be a | ||
ceased to be | ceased to be | ||
left the service of | left the service of | ||
made peace with | made peace with | ||
was brought to the justice of | was brought to the justice of | ||
| − | |||
left | left | ||
escaped from the slavery of | escaped from the slavery of | ||
escaped from the prisons of | escaped from the prisons of | ||
| + | ceased to be a claimant for | ||
the status of | the status of | ||
the marriage of | the marriage of | ||
| Line 5,898: | Line 12,321: | ||
the apprenticeship of | the apprenticeship of | ||
the master-apprentice relationship of | the master-apprentice relationship of | ||
| + | the companionship of | ||
| + | as the child of | ||
| + | as the parent of | ||
under | under | ||
over | over | ||
| Line 5,908: | Line 12,334: | ||
the end of the apprenticeship of | the end of the apprenticeship of | ||
the end of the master-apprentice of | the end of the master-apprentice of | ||
| − | the | + | the end of the companionship of |
the seat of power of | the seat of power of | ||
the hanging-out of | the hanging-out of | ||
the residence of | the residence of | ||
the lair of | the lair of | ||
| − | |||
the removal of the seat of power of | the removal of the seat of power of | ||
the stoppage of hanging-out of | the stoppage of hanging-out of | ||
the moving out of | the moving out of | ||
| − | + | the status | |
the ascension | the ascension | ||
the appointment | the appointment | ||
| Line 5,925: | Line 12,350: | ||
the rise | the rise | ||
the crimes | the crimes | ||
| − | |||
the acceptance | the acceptance | ||
| − | |||
the enslavement | the enslavement | ||
the imprisonment | the imprisonment | ||
| + | the claim | ||
| + | as a | ||
| + | to the position of | ||
into the mercenary service of | into the mercenary service of | ||
| + | as an enemy of | ||
| + | in the eyes of | ||
| + | as a member of | ||
| + | as a former member of | ||
| + | as a former mercenary of | ||
| + | as a former slave of | ||
| + | as a former prisoner of | ||
| + | the loss of status of | ||
the fall of | the fall of | ||
the removal of | the removal of | ||
| Line 5,936: | Line 12,370: | ||
the peace-making of | the peace-making of | ||
the loss of heroic status of | the loss of heroic status of | ||
| − | |||
the end of the membership of | the end of the membership of | ||
the end of the former membership of | the end of the former membership of | ||
| Line 5,943: | Line 12,376: | ||
the end of the former imprisonment of | the end of the former imprisonment of | ||
the escape of | the escape of | ||
| + | the end of the claim of | ||
from the position of | from the position of | ||
from the mercenary service of | from the mercenary service of | ||
| Line 5,948: | Line 12,382: | ||
from the slavery of | from the slavery of | ||
from the prisons of | from the prisons of | ||
| + | made contact with | ||
the first contact of | the first contact of | ||
| + | rejected contact with | ||
the rejection of contact by | the rejection of contact by | ||
| + | between | ||
| + | concluded | ||
| + | , cementing bonds of mutual trust | ||
| + | with a positive outcome | ||
| + | fairly | ||
| + | in an unsatisfactory fashion | ||
| + | in failure | ||
| + | with miserable outcome | ||
the brilliant | the brilliant | ||
the positive | the positive | ||
| Line 5,956: | Line 12,400: | ||
the failure | the failure | ||
the miserable failure | the miserable failure | ||
| + | proposed by | ||
| + | was rejected by | ||
the rejection of | the rejection of | ||
| + | concluded | ||
| + | a rescue mission | ||
| + | an insurrection mission | ||
| + | an adventure | ||
| + | a guide agreement | ||
| + | a journey to safety | ||
| + | bound service | ||
| + | because the group travelled too slowly | ||
| + | after arriving at the destination | ||
| + | because of a leadership change at the site | ||
| + | because the group went too far away | ||
| + | on a whim | ||
| + | after a joyous reunion | ||
| + | after a violent disagreement | ||
| + | after an adoption | ||
| + | an agreement | ||
| + | an unknown party | ||
| + | aided | ||
| + | in becoming a permanent part of the living world | ||
| + | due to their similarity | ||
| + | after pondering the ineffable subtleties of | ||
| + | in order to maintain balance in the universe | ||
| + | to create a monument to the boundaries between realities | ||
| + | to sow the seeds of chaos therein | ||
| + | to provide opportunities for courage to rise | ||
| + | that more might die | ||
| + | that all should gaze upon a truly gruesome visage | ||
| + | because it was destined | ||
| + | that great fortresses might be raised and tested in siege | ||
| + | on a whim | ||
| + | that it might bathe in misery forever | ||
| + | that more might be murdered | ||
| + | in order to make nightmares reality | ||
| + | in order to make thralls of everyone | ||
| + | in order that acts of torture be perpetrated | ||
| + | to provide opportunities for acts of valor to be performed | ||
| + | that war might rage forever | ||
| + | . The ritual took place in | ||
| + | using | ||
| + | . The ritual involved | ||
| + | joined with | ||
| + | to help rescue | ||
| + | to oust | ||
| + | to live a life of adventure | ||
| + | after being compelled to serve | ||
| + | to find | ||
| + | in order to be brought to safety | ||
| + | a corrupt agreement was formed | ||
| + | was accepted by | ||
| + | the conclusion of | ||
| + | the permanent joining by | ||
| + | to the living world | ||
| + | the joining of | ||
| + | in bound service | ||
| + | the formation of a corrupt agreement | ||
the acceptance of | the acceptance of | ||
| + | became embroiled in a dispute over | ||
| + | the dispute between | ||
| + | accepted an offer of peace from | ||
the acceptance of an offer of peace from | the acceptance of an offer of peace from | ||
| + | rejected an offer of peace from | ||
the rejection of an offer of peace from | the rejection of an offer of peace from | ||
the bodies | the bodies | ||
| Line 5,975: | Line 12,480: | ||
construction of a gruesome sculpture from | construction of a gruesome sculpture from | ||
display on | display on | ||
| + | of the skins of | ||
animation of | animation of | ||
hanging from a | hanging from a | ||
horrible mutilation of | horrible mutilation of | ||
| + | lost a diplomat at | ||
They suspected the involvement of | They suspected the involvement of | ||
the loss of a diplomat of | the loss of a diplomat of | ||
| + | with the possible involvement of | ||
| + | voided all agreements with | ||
the voiding of agreements with | the voiding of agreements with | ||
| + | , merchants from | ||
| + | visited | ||
| + | and were never heard from again | ||
| + | and suffered great hardships | ||
| + | . They reported a seizure of goods | ||
| + | . They reported irregularities with their goods | ||
| + | . They were greatly offended by the locals | ||
ill-fated | ill-fated | ||
tragic | tragic | ||
| − | |||
costly | costly | ||
unfortunate | unfortunate | ||
| + | visit of merchants from | ||
| + | was hidden in | ||
| + | was stored in | ||
the concealment of | the concealment of | ||
the storing of | the storing of | ||
| + | was claimed in | ||
the acquisition of | the acquisition of | ||
| + | received its name | ||
| + | was created | ||
the naming of | the naming of | ||
| − | + | was lost in | |
the disappearance of | the disappearance of | ||
| + | was found in | ||
the discovery of | the discovery of | ||
| + | was stolen | ||
| + | and brought to | ||
the theft of | the theft of | ||
| + | was recovered by | ||
the recovery of | the recovery of | ||
| + | was dropped by | ||
the discardment of | the discardment of | ||
This nameless being | This nameless being | ||
| + | a deity | ||
| + | that occurs in the myths of | ||
| + | a force | ||
| + | which was said to permeate | ||
| + | , animated by unknown forces | ||
| + | born in | ||
| + | of unknown parentage | ||
| + | is the | ||
| + | was the | ||
The identity of | The identity of | ||
| + | has been lost to time | ||
| + | the first of | ||
| + | one of the first of | ||
| + | the only one of | ||
| + | one of the only ones of | ||
| + | kind | ||
Although accounts vary, it is universally agreed that | Although accounts vary, it is universally agreed that | ||
| + | of divine parentage and possessed of unnatural gifts. | ||
chosen by fate as the vanguard of destiny. | chosen by fate as the vanguard of destiny. | ||
guided by forces unknown. | guided by forces unknown. | ||
| + | most often takes the form of a | ||
| + | was most often depicted as a | ||
associated with | associated with | ||
| + | was a | ||
This | This | ||
| + | was a legendary | ||
The pages are blank. | The pages are blank. | ||
| + | could be found within | ||
| + | were a population within | ||
| + | civilization of | ||
| + | religion of | ||
| + | bandit gang from | ||
| + | collection of outcasts from | ||
| + | group from | ||
| + | centered around the worship of various beings | ||
| + | centered around the worship of | ||
| + | , a force | ||
| + | [C:3:0:1]Related Historical Figures[C:7:0:0][B] | ||
object of | object of | ||
ardent | ardent | ||
| Line 6,013: | Line 12,570: | ||
imprisoner | imprisoner | ||
apprenticeship | apprenticeship | ||
| + | traveling companion | ||
| + | [C:1:0:1]Related Entities[C:7:0:0][B] | ||
| + | to present | ||
| + | until | ||
former mercenary | former mercenary | ||
enemy | enemy | ||
| − | + | former member | |
| + | former slave | ||
| + | former prisoner | ||
| + | claim to | ||
| + | )[R] | ||
legendary hero | legendary hero | ||
famous hero | famous hero | ||
| Line 6,021: | Line 12,586: | ||
greatly respected for heroic acts | greatly respected for heroic acts | ||
respected for heroic acts | respected for heroic acts | ||
| − | + | legendary brawler | |
| − | + | famous brawler | |
| − | + | noted brawler | |
| − | + | known brawler | |
| + | rumored brawler | ||
| + | legendary monster | ||
| + | infamous monster | ||
| + | noted monster | ||
| + | known monster | ||
| + | rumored monster | ||
| + | legendary brigand | ||
| + | infamous brigand | ||
| + | noted brigand | ||
| + | known brigand | ||
| + | rumored brigand | ||
| + | legendary bully | ||
| + | infamous bully | ||
| + | noted bully | ||
| + | known bully | ||
| + | rumored bully | ||
| + | legendary villain | ||
| + | infamous villain | ||
| + | noted villain | ||
| + | known villain | ||
| + | rumored villain | ||
| + | legendary killer | ||
| + | infamous killer | ||
| + | noted killer | ||
| + | known killer | ||
| + | rumored killer | ||
| + | legendary murderer | ||
| + | infamous murderer | ||
| + | noted murderer | ||
| + | known murderer | ||
| + | rumored murderer | ||
| + | legendary enemy fighter | ||
| + | infamous enemy fighter | ||
| + | noted enemy fighter | ||
| + | known enemy fighter | ||
| + | rumored enemy fighter | ||
| + | legendary loyal soldier | ||
| + | famous loyal soldier | ||
| + | noted loyal soldier | ||
| + | known loyal soldier | ||
| + | rumored loyal soldier | ||
| + | legendary fighter | ||
| + | famous fighter | ||
| + | noted fighter | ||
| + | known fighter | ||
| + | rumored fighter | ||
| + | [C:6:0:1]Related Sites[C:7:0:0][B] | ||
seat of power | seat of power | ||
hangout | hangout | ||
| − | |||
| − | |||
late | late | ||
early | early | ||
| Line 6,035: | Line 12,645: | ||
autumn | autumn | ||
winter | winter | ||
| + | a time before time | ||
| + | an unknown civilization | ||
myself | myself | ||
| + | an unknown creature | ||
| + | an unknown site | ||
| + | a road | ||
| + | a tunnel | ||
| + | a bridge | ||
| + | a wall | ||
| + | an unknown construction | ||
| + | an unknown secret | ||
| + | an unknown building | ||
| + | an unknown artifact | ||
| + | the depths of the world | ||
| + | the magma sea | ||
| + | the Underworld | ||
| + | an unknown underground region | ||
| + | an unknown region | ||
| + | an empty population | ||
| + | an unknown population | ||
| + | a peace agreement | ||
| + | a lumber agreement | ||
the establishment of landed nobility | the establishment of landed nobility | ||
the elevation of the landed nobility | the elevation of the landed nobility | ||
| + | a trade agreement | ||
| + | a vague agreement | ||
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times. | ||
Its nature is still an intriguing puzzle to the learned. | Its nature is still an intriguing puzzle to the learned. | ||
| + | It is still shrouded in mystery. | ||
Many facts are still unclear to historians. | Many facts are still unclear to historians. | ||
| + | A few issues still trouble scholars, but the picture is fairly clear. | ||
| + | NULL artifact from dead wg inventory, skipping | ||
| + | HF_LINK | ||
RANDOM_DEF_SPHERE | RANDOM_DEF_SPHERE | ||
some vague concept | some vague concept | ||
| Line 6,048: | Line 12,685: | ||
Two Powers | Two Powers | ||
Age of the | Age of the | ||
| + | Age | ||
Age of One Power | Age of One Power | ||
Age of Myth | Age of Myth | ||
| Line 6,060: | Line 12,698: | ||
The world has passed into | The world has passed into | ||
Unknown Age | Unknown Age | ||
| + | [C:4:0:1] | ||
| + | Notable Kill | ||
| + | [C:7:0:0][B] | ||
| + | Kill | ||
Unknown creature in | Unknown creature in | ||
Unknown creature[R] | Unknown creature[R] | ||
| + | Other Kill | ||
| + | in the wilds | ||
Duel of | Duel of | ||
Pillaging | Pillaging | ||
Conquest | Conquest | ||
Destruction | Destruction | ||
| + | Insurrection in | ||
Attempted | Attempted | ||
Abduction | Abduction | ||
| − | + | in the Wilds | |
Monster | Monster | ||
Rampage | Rampage | ||
the Wilds | the Wilds | ||
Journey | Journey | ||
| + | NULL artifact from wg storage, skipping | ||
| + | , once of the Underworld. | ||
| + | I bind myself to this place. | ||
| + | <historical_event> | ||
| + | </id> | ||
| + | <id> | ||
| + | </year> | ||
| + | <year> | ||
| + | </seconds72> | ||
| + | <seconds72> | ||
| + | <type>field battle</type> | ||
| + | </attacker_civ_id> | ||
| + | <attacker_civ_id> | ||
| + | </defender_civ_id> | ||
| + | <defender_civ_id> | ||
| + | </subregion_id> | ||
| + | <subregion_id> | ||
| + | </feature_layer_id> | ||
| + | <feature_layer_id> | ||
| + | </coords> | ||
| + | <coords> | ||
| + | </attacker_general_hfid> | ||
| + | <attacker_general_hfid> | ||
| + | </defender_general_hfid> | ||
| + | <defender_general_hfid> | ||
| + | </historical_event> | ||
| + | <type>attacked site</type> | ||
| + | </site_civ_id> | ||
| + | <site_civ_id> | ||
| + | </site_id> | ||
| + | <site_id> | ||
| + | <type>destroyed site</type> | ||
| + | <type>plundered site</type> | ||
| + | <type>site tribute forced</type> | ||
| + | <type>new site leader</type> | ||
| + | </new_site_civ_id> | ||
| + | <new_site_civ_id> | ||
| + | </new_leader_hfid> | ||
| + | <new_leader_hfid> | ||
| + | <type>site taken over</type> | ||
| + | <type>hf attacked site</type> | ||
| + | </attacker_hfid> | ||
| + | <attacker_hfid> | ||
| + | <type>hf destroyed site</type> | ||
| + | <type>site died</type> | ||
| + | </civ_id> | ||
| + | <civ_id> | ||
| + | <abandoned/> | ||
| + | <type>site retired</type> | ||
| + | <first/> | ||
| + | <type>created site</type> | ||
| + | </builder_hfid> | ||
| + | <builder_hfid> | ||
| + | <type>created structure</type> | ||
| + | </structure_id> | ||
| + | <structure_id> | ||
| + | <type>replaced structure</type> | ||
| + | </old_ab_id> | ||
| + | <old_ab_id> | ||
| + | </new_ab_id> | ||
| + | <new_ab_id> | ||
| + | <type>razed structure</type> | ||
| + | <type>hf razed structure</type> | ||
| + | </hist_fig_id> | ||
| + | <hist_fig_id> | ||
| + | <type>hf profaned structure</type> | ||
| + | <type>hf disturbed structure</type> | ||
| + | <type>created world construction</type> | ||
| + | </wcid> | ||
| + | <wcid> | ||
| + | </master_wcid> | ||
| + | <master_wcid> | ||
| + | </site_id1> | ||
| + | <site_id1> | ||
| + | </site_id2> | ||
| + | <site_id2> | ||
| + | <type>insurrection started</type> | ||
| + | </target_civ_id> | ||
| + | <target_civ_id> | ||
| + | <outcome> | ||
| + | leadership overthrown | ||
| + | population gone | ||
| + | </outcome> | ||
| + | <type>reclaim site</type> | ||
| + | <unretire/> | ||
| + | <type>creature devoured</type> | ||
| + | <type>hf wounded</type> | ||
| + | </woundee_hfid> | ||
| + | <woundee_hfid> | ||
| + | </wounder_hfid> | ||
| + | <wounder_hfid> | ||
| + | <type>hf simple battle event</type> | ||
| + | <subtype> | ||
scuffle | scuffle | ||
attacked | attacked | ||
| Line 6,080: | Line 12,818: | ||
corner | corner | ||
confront | confront | ||
| + | 2 lost after receiving wounds | ||
| + | 2 lost after giving wounds | ||
| + | 2 lost after mutual wounds | ||
| + | </subtype> | ||
| + | </group_1_hfid> | ||
| + | <group_1_hfid> | ||
| + | </group_2_hfid> | ||
| + | <group_2_hfid> | ||
| + | <type>hf reach summit</type> | ||
| + | </group_hfid> | ||
| + | <group_hfid> | ||
| + | <type>hf travel</type> | ||
| + | <return/> | ||
| + | <escape/> | ||
| + | <type>hf new pet</type> | ||
| + | <type>hf reunion</type> | ||
| + | <type>hf gains secret goal</type> | ||
| + | </hfid> | ||
| + | <hfid> | ||
| + | </secret_goal> | ||
immortality | immortality | ||
| + | <secret_goal> | ||
| + | stay alive | ||
| + | maintain entity status | ||
| + | start a family | ||
| + | rule the world | ||
| + | create a great work of art | ||
| + | craft a masterwork | ||
| + | bring peace to the world | ||
| + | become a legendary warrior | ||
| + | master a skill | ||
| + | fall in love | ||
| + | see the great natural sites | ||
| + | <type>hf revived</type> | ||
| + | </ghost> | ||
murderous ghost | murderous ghost | ||
| + | <ghost> | ||
sadistic ghost | sadistic ghost | ||
violent ghost | violent ghost | ||
| Line 6,092: | Line 12,865: | ||
restless haunt | restless haunt | ||
forlorn haunt | forlorn haunt | ||
| + | <raised_before/> | ||
| + | <type>hf died</type> | ||
| + | </slayer_hfid> | ||
| + | <slayer_hfid> | ||
| + | </slayer_race> | ||
| + | <slayer_race> | ||
| + | </slayer_caste> | ||
| + | <slayer_caste> | ||
| + | </slayer_item_id> | ||
| + | <slayer_item_id> | ||
| + | </slayer_shooter_item_id> | ||
| + | <slayer_shooter_item_id> | ||
| + | <cause> | ||
old age | old age | ||
hunger | hunger | ||
thirst | thirst | ||
shot | shot | ||
| − | |||
drown | drown | ||
struck | struck | ||
| Line 6,106: | Line 12,891: | ||
dragonfire | dragonfire | ||
steam | steam | ||
| − | |||
crushed bridge | crushed bridge | ||
chasm | chasm | ||
| Line 6,113: | Line 12,897: | ||
blood drained | blood drained | ||
trap | trap | ||
| + | vehicle | ||
| + | flying object | ||
vanish | vanish | ||
put to rest | put to rest | ||
| Line 6,137: | Line 12,923: | ||
infection | infection | ||
scared to death | scared to death | ||
| + | </cause> | ||
| + | <type>hf abducted</type> | ||
| + | </target_hfid> | ||
| + | <target_hfid> | ||
| + | </snatcher_hfid> | ||
| + | <snatcher_hfid> | ||
| + | <type>add hf entity link</type> | ||
| + | <type>remove hf entity link</type> | ||
| + | <type>change hf body state</type> | ||
| + | <body_state> | ||
active | active | ||
buried at site | buried at site | ||
| Line 6,144: | Line 12,940: | ||
unburied at feature layer | unburied at feature layer | ||
entombed at site | entombed at site | ||
| + | </body_state> | ||
| + | </building_id> | ||
| + | <building_id> | ||
| + | <type>hf confronted</type> | ||
| + | <situation> | ||
| + | </situation> | ||
| + | <reason>ageless</reason> | ||
| + | <reason>murder</reason> | ||
| + | <type>change hf state</type> | ||
| + | <state> | ||
settled | settled | ||
| − | |||
| − | |||
refugee | refugee | ||
| + | </state> | ||
| + | <type>change hf job</type> | ||
| + | <type>add hf hf link</type> | ||
| + | </hfid_target> | ||
| + | <hfid_target> | ||
| + | <type>remove hf hf link</type> | ||
| + | <type>add hf site link</type> | ||
| + | <type>remove hf site link</type> | ||
| + | <type>first contact</type> | ||
| + | </contactor_enid> | ||
| + | <contactor_enid> | ||
| + | </contacted_enid> | ||
| + | <contacted_enid> | ||
| + | <type>first contact failed</type> | ||
| + | </rejector_enid> | ||
| + | <rejector_enid> | ||
| + | <type>agreement concluded</type> | ||
| + | <type>agreement rejected</type> | ||
| + | <type>agreement formed</type> | ||
| + | </agreement_id> | ||
| + | <agreement_id> | ||
| + | </concluder_hfid> | ||
| + | <concluder_hfid> | ||
| + | </agreement_subject_id> | ||
| + | <agreement_subject_id> | ||
| + | <reason> | ||
| + | </reason> | ||
| + | <type>agreement made</type> | ||
| + | <type>site dispute</type> | ||
| + | <dispute> | ||
| + | </dispute> | ||
| + | </entity_id_1> | ||
| + | <entity_id_1> | ||
| + | </entity_id_2> | ||
| + | <entity_id_2> | ||
| + | </site_id_1> | ||
| + | <site_id_1> | ||
| + | </site_id_2> | ||
| + | <site_id_2> | ||
| + | <type>peace accepted</type> | ||
| + | <type>peace rejected</type> | ||
| + | <type>diplomat lost</type> | ||
| + | <type>body abused</type> | ||
| + | <type>agreement void</type> | ||
| + | <type>merchant</type> | ||
| + | <type>artifact hidden</type> | ||
| + | </artifact_id> | ||
| + | <artifact_id> | ||
| + | </unit_id> | ||
| + | <unit_id> | ||
| + | </hist_figure_id> | ||
| + | <hist_figure_id> | ||
| + | <type>artifact stored</type> | ||
| + | <type>artifact possessed</type> | ||
| + | <type>artifact created</type> | ||
| + | <name_only/> | ||
| + | <type>artifact lost</type> | ||
| + | <type>artifact found</type> | ||
| + | <type>item stolen</type> | ||
| + | <type>artifact recovered</type> | ||
| + | <type>artifact dropped</type> | ||
| + | <injury/> | ||
| + | <type>entity law</type> | ||
| + | </entity_id> | ||
| + | <entity_id> | ||
| + | <law_add>harsh</law_add> | ||
| + | <law_remove>harsh</law_remove> | ||
| + | <type>entity created</type> | ||
| + | <type>entity primary criminals</type> | ||
| + | <type>entity relocate</type> | ||
| + | <type>entity incorporated</type> | ||
| + | </migrant_entity_id> | ||
| + | <migrant_entity_id> | ||
| + | </join_entity_id> | ||
| + | <join_entity_id> | ||
| + | </skill_at_time> | ||
| + | <skill_at_time> | ||
| + | <type>masterpiece arch design</type> | ||
| + | <type>masterpiece arch constructed</type> | ||
| + | <type>masterpiece item</type> | ||
| + | <type>masterpiece dye</type> | ||
| + | <type>masterpiece item improvement</type> | ||
| + | <type>masterpiece food</type> | ||
| + | <type>masterpiece engraving</type> | ||
| + | <type>masterpiece lost</type> | ||
| + | <type>hf learns secret</type> | ||
| + | </student_hfid> | ||
| + | <student_hfid> | ||
| + | </teacher_hfid> | ||
| + | <teacher_hfid> | ||
| + | </interaction> | ||
| + | <interaction> | ||
| + | <type>hf does interaction</type> | ||
| + | </doer_hfid> | ||
| + | <doer_hfid> | ||
| + | <type>changed creature type</type> | ||
| + | </changee_hfid> | ||
| + | <changee_hfid> | ||
| + | </changer_hfid> | ||
| + | <changer_hfid> | ||
| + | </old_race> | ||
| + | <old_race> | ||
| + | </old_caste> | ||
| + | <old_caste> | ||
| + | </new_race> | ||
| + | <new_race> | ||
| + | </new_caste> | ||
| + | <new_caste> | ||
| + | <type>assume identity</type> | ||
| + | </trickster_hfid> | ||
| + | <trickster_hfid> | ||
| + | </identity_id> | ||
| + | <identity_id> | ||
| + | </target_enid> | ||
| + | <target_enid> | ||
| + | <type>create entity position</type> | ||
| + | <historical_event_collection> | ||
| + | </start_year> | ||
| + | <start_year> | ||
| + | </start_seconds72> | ||
| + | <start_seconds72> | ||
| + | </end_year> | ||
| + | <end_year> | ||
| + | </end_seconds72> | ||
| + | <end_seconds72> | ||
| + | </eventcol> | ||
| + | <eventcol> | ||
| + | </event> | ||
| + | <event> | ||
| + | <type>war</type> | ||
| + | </name> | ||
| + | <name> | ||
| + | </aggressor_ent_id> | ||
| + | <aggressor_ent_id> | ||
| + | </defender_ent_id> | ||
| + | <defender_ent_id> | ||
| + | </historical_event_collection> | ||
| + | <type>battle</type> | ||
| + | </war_eventcol> | ||
| + | <war_eventcol> | ||
| + | </attacking_ent_id> | ||
| + | <attacking_ent_id> | ||
| + | </defending_ent_id> | ||
| + | <defending_ent_id> | ||
| + | </attacking_hfid> | ||
| + | <attacking_hfid> | ||
| + | </defending_hfid> | ||
| + | <defending_hfid> | ||
| + | </noncom_hfid> | ||
| + | <noncom_hfid> | ||
| + | </attacking_squad_race> | ||
| + | <attacking_squad_race> | ||
| + | </attacking_squad_entity_pop> | ||
| + | <attacking_squad_entity_pop> | ||
| + | </attacking_squad_number> | ||
| + | <attacking_squad_number> | ||
| + | </attacking_squad_deaths> | ||
| + | <attacking_squad_deaths> | ||
| + | </attacking_squad_site> | ||
| + | <attacking_squad_site> | ||
| + | </defending_squad_race> | ||
| + | <defending_squad_race> | ||
| + | </defending_squad_entity_pop> | ||
| + | <defending_squad_entity_pop> | ||
| + | </defending_squad_number> | ||
| + | <defending_squad_number> | ||
| + | </defending_squad_deaths> | ||
| + | <defending_squad_deaths> | ||
| + | </defending_squad_site> | ||
| + | <defending_squad_site> | ||
attacker won | attacker won | ||
defender won | defender won | ||
| + | <type>duel</type> | ||
| + | </parent_eventcol> | ||
| + | <parent_eventcol> | ||
| + | </ordinal> | ||
| + | <ordinal> | ||
| + | <type>site conquered</type> | ||
| + | </attacking_enid> | ||
| + | <attacking_enid> | ||
| + | </defending_enid> | ||
| + | <defending_enid> | ||
| + | <type>insurrection</type> | ||
| + | <type>abduction</type> | ||
| + | <type>theft</type> | ||
| + | <type>beast attack</type> | ||
| + | <type>journey</type> | ||
| + | <hf_link> | ||
| + | <link_type>mother</link_type> | ||
| + | <link_type>father</link_type> | ||
| + | <link_type>spouse</link_type> | ||
| + | <link_type>child</link_type> | ||
| + | <link_type>deity</link_type> | ||
| + | <link_type>lover</link_type> | ||
| + | <link_type>prisoner</link_type> | ||
| + | <link_type>imprisoner</link_type> | ||
| + | <link_type>master</link_type> | ||
| + | <link_type>apprentice</link_type> | ||
| + | <link_type>companion</link_type> | ||
| + | </link_strength> | ||
| + | <link_strength> | ||
| + | </hf_link> | ||
| + | <entity_link> | ||
| + | <link_type>member</link_type> | ||
| + | <link_type>former member</link_type> | ||
| + | <link_type>mercenary</link_type> | ||
| + | <link_type>former mercenary</link_type> | ||
| + | <link_type>slave</link_type> | ||
| + | <link_type>former slave</link_type> | ||
| + | <link_type>former prisoner</link_type> | ||
| + | <link_type>enemy</link_type> | ||
| + | <link_type>criminal</link_type> | ||
| + | </entity_link> | ||
| + | <entity_squad_link> | ||
| + | </squad_id> | ||
| + | <squad_id> | ||
| + | </squad_position> | ||
| + | <squad_position> | ||
| + | </entity_squad_link> | ||
| + | <entity_former_squad_link> | ||
| + | </entity_former_squad_link> | ||
| + | <entity_position_link> | ||
| + | </position_profile_id> | ||
| + | <position_profile_id> | ||
| + | </entity_position_link> | ||
| + | <entity_former_position_link> | ||
| + | </entity_former_position_link> | ||
| + | <site_link> | ||
| + | <link_type>seat of power</link_type> | ||
| + | <link_type>hangout</link_type> | ||
| + | <link_type>home structure</link_type> | ||
| + | <link_type>home site building</link_type> | ||
| + | <link_type>lair</link_type> | ||
| + | <link_type>home site underground</link_type> | ||
| + | </sub_id> | ||
| + | <sub_id> | ||
| + | </site_link> | ||
| + | <sphere> | ||
| + | </sphere> | ||
| + | <hf_skill> | ||
| + | </skill> | ||
| + | <skill> | ||
| + | </total_ip> | ||
| + | <total_ip> | ||
| + | </hf_skill> | ||
| + | </journey_pet> | ||
| + | <journey_pet> | ||
| + | <goal>immortality</goal> | ||
| + | </goal> | ||
| + | <goal> | ||
| + | </interaction_knowledge> | ||
| + | <interaction_knowledge> | ||
| + | </active_interaction> | ||
| + | <active_interaction> | ||
| + | </animated_string> | ||
| + | <animated_string> | ||
| + | </holds_artifact> | ||
| + | <holds_artifact> | ||
| + | </unsolved_murders> | ||
| + | <unsolved_murders> | ||
| + | </first_ageless_year> | ||
| + | <first_ageless_year> | ||
| + | </first_ageless_season_count> | ||
| + | <first_ageless_season_count> | ||
| + | <cultural_identity_reputation> | ||
| + | </cultural_identity_id> | ||
| + | <cultural_identity_id> | ||
| + | </cultural_identity_reputation> | ||
| + | <entity_reputation> | ||
| + | </entity_reputation> | ||
| + | </current_identity_id> | ||
| + | <current_identity_id> | ||
| + | </used_identity_id> | ||
| + | <used_identity_id> | ||
| + | <relationship_profile_hf> | ||
| + | </hf_id> | ||
| + | <hf_id> | ||
| + | </meet_count> | ||
| + | <meet_count> | ||
| + | </last_meet_year> | ||
| + | <last_meet_year> | ||
| + | </last_meet_seconds72> | ||
| + | <last_meet_seconds72> | ||
| + | </known_identity_id> | ||
| + | <known_identity_id> | ||
| + | </relationship_profile_hf> | ||
| + | NULL artifact from dead post-wg inventory, skipping | ||
| + | world view filter not set (adjust ci ps) | ||
| + | world view filter not set (moderate private opinion) | ||
data/art/curses_640x300.png | data/art/curses_640x300.png | ||
data/init/init.txt | data/init/init.txt | ||
| Line 6,169: | Line 13,260: | ||
FRAME_BUFFER | FRAME_BUFFER | ||
ACCUM_BUFFER | ACCUM_BUFFER | ||
| + | 2DSW | ||
| + | 2DHW | ||
| + | 2DASYNC | ||
SHADER | SHADER | ||
SINGLE_BUFFER | SINGLE_BUFFER | ||
| Line 6,194: | Line 13,288: | ||
MOUSE_PICTURE | MOUSE_PICTURE | ||
FPS_CAP | FPS_CAP | ||
| + | G_FPS_CAP | ||
WINDOWED | WINDOWED | ||
INTRO | INTRO | ||
| Line 6,256: | Line 13,351: | ||
Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. | Run in Fullscreen Mode? You can set your preferences in data\init\init.txt. | ||
Unless you've changed your bindings, you can press F11 to toggle this setting any time. | Unless you've changed your bindings, you can press F11 to toggle this setting any time. | ||
| + | Moving Records | ||
| + | : Start recording (active record is erased, stops when you return here) | ||
| + | : Play the active moving record | ||
| + | : Save the active moving record (you will be prompted for a name) | ||
| + | : Load a moving record | ||
data/movies/ | data/movies/ | ||
| + | .cmv | ||
data/movies/*.cmv | data/movies/*.cmv | ||
data/movies/last_record.cmv | data/movies/last_record.cmv | ||
data/sound/ | data/sound/ | ||
| − | + | .ogg | |
| − | + | a secret identity | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
SYN_INJECTED | SYN_INJECTED | ||
SYN_CONTACT | SYN_CONTACT | ||
SYN_INHALED | SYN_INHALED | ||
SYN_INGESTED | SYN_INGESTED | ||
| + | *** Error(s) finalizing the interaction | ||
interaction_layer | interaction_layer | ||
| + | [OBJECT:INTERACTION] | ||
| + | [INTERACTION: | ||
| + | I_SOURCE | ||
REGION | REGION | ||
UNDERGROUND_SPECIAL | UNDERGROUND_SPECIAL | ||
| Line 6,311: | Line 13,379: | ||
CREATURE_ACTION | CREATURE_ACTION | ||
Unrecognized Interaction Source Type: | Unrecognized Interaction Source Type: | ||
| + | I_TARGET | ||
LOCATION | LOCATION | ||
Unrecognized Interaction Target Type: | Unrecognized Interaction Target Type: | ||
| + | I_EFFECT | ||
ANIMATE | ANIMATE | ||
RESURRECT | RESURRECT | ||
| Line 6,321: | Line 13,391: | ||
Unrecognized Interaction Effect Type: | Unrecognized Interaction Effect Type: | ||
Unrecognized Interaction Token: | Unrecognized Interaction Token: | ||
| + | IS_HIST_STRING_1 | ||
| + | IS_HIST_STRING_2 | ||
| + | IS_FREQUENCY | ||
| + | IS_NAME | ||
| + | IS_USAGE_HINT | ||
| + | IS_REGION | ||
ANY_TERRAIN | ANY_TERRAIN | ||
NORMAL_ALLOWED | NORMAL_ALLOWED | ||
| Line 6,329: | Line 13,405: | ||
GOOD_ONLY | GOOD_ONLY | ||
SAVAGE_ONLY | SAVAGE_ONLY | ||
| + | IS_SPHERE | ||
| + | IS_SECRET_GOAL | ||
| + | IS_SECRET | ||
SUPERNATURAL_LEARNING_POSSIBLE | SUPERNATURAL_LEARNING_POSSIBLE | ||
MUNDANE_RESEARCH_POSSIBLE | MUNDANE_RESEARCH_POSSIBLE | ||
| Line 6,334: | Line 13,413: | ||
MUNDANE_RECORDING_POSSIBLE | MUNDANE_RECORDING_POSSIBLE | ||
Interaction Source IS_SECRET token not found | Interaction Source IS_SECRET token not found | ||
| + | IT_LOCATION | ||
CONTEXT_REGION | CONTEXT_REGION | ||
CONTEXT_CREATURE | CONTEXT_CREATURE | ||
| Line 6,339: | Line 13,419: | ||
CONTEXT_BP | CONTEXT_BP | ||
CONTEXT_LOCATION | CONTEXT_LOCATION | ||
| + | CONTEXT_CREATURE_OR_LOCATION | ||
| + | IT_LOCATION token not valid | ||
| + | IT_MANUAL_INPUT | ||
| + | IT_MATERIAL | ||
FLOW | FLOW | ||
CONTEXT_MATERIAL | CONTEXT_MATERIAL | ||
| + | IE_TARGET | ||
| + | IE_INTERMITTENT | ||
| + | IE_IMMEDIATE | ||
| + | IE_LOCATION | ||
| + | IE_ARENA_NAME | ||
| + | IE_GRIME_LEVEL | ||
| + | IE_SYNDROME_TAG | ||
Target Token not found | Target Token not found | ||
| + | IT_AFFECTED_CREATURE | ||
| + | IT_AFFECTED_CLASS | ||
| + | IT_IMMUNE_CREATURE | ||
| + | IT_IMMUNE_CLASS | ||
| + | IT_REQUIRES | ||
HAS_BLOOD | HAS_BLOOD | ||
| − | |||
MORTAL | MORTAL | ||
| + | NO_AGING | ||
STERILE | STERILE | ||
FIT_FOR_ANIMATION | FIT_FOR_ANIMATION | ||
FIT_FOR_RESURRECTION | FIT_FOR_RESURRECTION | ||
Unrecognized IT_REQUIRES token: | Unrecognized IT_REQUIRES token: | ||
| + | IT_FORBIDDEN | ||
Unrecognized IT_FORBIDDEN token: | Unrecognized IT_FORBIDDEN token: | ||
| + | IT_CANNOT_TARGET_IF_ALREADY_AFFECTED | ||
| + | IT_CANNOT_HAVE_SYNDROME_CLASS | ||
Unrecognized corpse target affected caste token: | Unrecognized corpse target affected caste token: | ||
Unrecognized corpse target affected creature token: | Unrecognized corpse target affected creature token: | ||
| Line 6,355: | Line 13,454: | ||
Unrecognized corpse target immune creature token: | Unrecognized corpse target immune creature token: | ||
You have | You have | ||
| + | created a masterpiece | ||
This is | This is | ||
This is a stack of | This is a stack of | ||
These are | These are | ||
| + | bundles of | ||
This is a bundle of | This is a bundle of | ||
| + | well-prepared | ||
| + | finely-prepared | ||
| + | superiorly prepared | ||
| + | exceptional prepared | ||
| + | masterfully prepared | ||
| + | well-crafted | ||
| + | finely-crafted | ||
| + | superior quality | ||
| + | exceptional | ||
| + | masterful | ||
| + | created by an unknown artisan | ||
All | All | ||
craftsman | craftsman | ||
| Line 6,370: | Line 13,482: | ||
minced | minced | ||
cooked | cooked | ||
| + | It is | ||
encrusted with | encrusted with | ||
studded with | studded with | ||
| Line 6,383: | Line 13,496: | ||
exceptionally worked | exceptionally worked | ||
masterfully worked | masterfully worked | ||
| + | by an unknown artist | ||
encircled with bands of | encircled with bands of | ||
The handle is made from | The handle is made from | ||
This object | This object | ||
| + | is adorned with hanging rings of | ||
menaces with spikes of | menaces with spikes of | ||
| + | It is made from | ||
You have not read this book. | You have not read this book. | ||
There is writing in the book, but you cannot read. | There is writing in the book, but you cannot read. | ||
| Line 6,401: | Line 13,517: | ||
This object is mangled. | This object is mangled. | ||
You gain possession of the | You gain possession of the | ||
| + | remains stuck in your | ||
You maintain possession of the | You maintain possession of the | ||
| + | is torn from your | ||
You've lost possession of the | You've lost possession of the | ||
TALLOW | TALLOW | ||
null item load -- type: | null item load -- type: | ||
sharp | sharp | ||
| + | mangled | ||
material | material | ||
partial | partial | ||
| Line 6,417: | Line 13,536: | ||
Mill | Mill | ||
Rendered Fat | Rendered Fat | ||
| + | Barrel | ||
Coin | Coin | ||
Bar/Block | Bar/Block | ||
| + | Bin | ||
| + | shared | ||
aquarium | aquarium | ||
exceptional | exceptional | ||
masterful | masterful | ||
| + | cloth | ||
| + | woven by | ||
NULL inventory item on load: id # | NULL inventory item on load: id # | ||
NULL inventory pointer on load | NULL inventory pointer on load | ||
Slayer | Slayer | ||
Unknown creature | Unknown creature | ||
| + | kill | ||
| + | In memory of | ||
| + | / Born | ||
| + | Went missing | ||
Boiled | Boiled | ||
Melted | Melted | ||
| Line 6,469: | Line 13,597: | ||
Murdered | Murdered | ||
Killed by a trap | Killed by a trap | ||
| + | Killed by a vehicle | ||
| + | Killed by a flying object | ||
Vanished | Vanished | ||
Collapsed | Collapsed | ||
| Line 6,486: | Line 13,616: | ||
parent and spouse | parent and spouse | ||
United with | United with | ||
| + | At one with | ||
Lover of | Lover of | ||
| + | wood | ||
| + | fabric | ||
Admirer of | Admirer of | ||
Friend of | Friend of | ||
The color | The color | ||
| + | made | ||
| + | happy | ||
The written portion consists of | The written portion consists of | ||
| + | page | ||
untitled | untitled | ||
manual | manual | ||
| − | |||
chronicle | chronicle | ||
short story | short story | ||
| Line 6,504: | Line 13,639: | ||
essay | essay | ||
dialog | dialog | ||
| + | entitled | ||
| + | , authored by | ||
| + | It concerns | ||
The writing | The writing | ||
hopelessly meanders | hopelessly meanders | ||
| Line 6,509: | Line 13,647: | ||
gets off track from time to time | gets off track from time to time | ||
bubbles over with cheerfulness | bubbles over with cheerfulness | ||
| + | is quite cheerful | ||
| + | is fairly cheerful | ||
| + | is filled with sadness | ||
| + | is depressing | ||
has a touch of melancholy | has a touch of melancholy | ||
| + | is thoroughly mechanical | ||
| + | is very rigid | ||
| + | is a bit stiff | ||
| + | is completely serious | ||
has a very serious tone | has a very serious tone | ||
| + | is reasonably serious | ||
| + | is utterly disjointed | ||
skips around a lot | skips around a lot | ||
occasionally changes topic abruptly | occasionally changes topic abruptly | ||
| + | is excessively ornate | ||
| + | is quite florid | ||
| + | is somewhat showy | ||
drives forward relentlessly | drives forward relentlessly | ||
| + | is full of force | ||
| + | is forceful | ||
| + | is a comedy treasure trove | ||
| + | is quite humorous | ||
has a touch of humor | has a touch of humor | ||
| + | is absolutely puerile | ||
| + | is very childish | ||
| + | is a bit immature | ||
| + | is stunningly self-indulgent | ||
| + | is quite self-indulgent | ||
| + | is somewhat self-indulgent | ||
could only have been produced by a merciful spirit | could only have been produced by a merciful spirit | ||
| + | is quite touching | ||
shows a hint of tenderness | shows a hint of tenderness | ||
| + | is clear evidence of a compassionate being | ||
| + | is very compassionate | ||
gives a feeling of compassion here and there | gives a feeling of compassion here and there | ||
| + | is as vicious as can be | ||
| + | is quite cruel | ||
has a hint of viciousness to it | has a hint of viciousness to it | ||
| + | is a monument to concision | ||
| + | is very concise | ||
| + | is fairly crisp | ||
| + | is a pit of bitter scorn | ||
| + | is quite mocking in tone | ||
contains the occasional biting remark | contains the occasional biting remark | ||
| + | is a reservoir of amusingly clever quips | ||
| + | is refreshingly witty | ||
has its moments of cleverness | has its moments of cleverness | ||
| + | is an awe-inspiring wild rant | ||
| + | is a rant more or less | ||
descends to a rant in places | descends to a rant in places | ||
| + | yet it | ||
| + | and it | ||
BOLT | BOLT | ||
ITEM_WEAPON | ITEM_WEAPON | ||
| Line 6,537: | Line 13,714: | ||
ITEM_PANTS | ITEM_PANTS | ||
ITEM_FOOD | ITEM_FOOD | ||
| − | |||
ADJECTIVE | ADJECTIVE | ||
SIZE | SIZE | ||
| Line 6,543: | Line 13,719: | ||
SHOOT_FORCE | SHOOT_FORCE | ||
SHOOT_MAXVEL | SHOOT_MAXVEL | ||
| − | |||
RANGED | RANGED | ||
TWO_HANDED | TWO_HANDED | ||
| Line 6,551: | Line 13,726: | ||
MATERIAL_SIZE | MATERIAL_SIZE | ||
EDGE | EDGE | ||
| − | + | : Did not find token following NAME | |
| + | : Did not find plural token following NAME | ||
SOFT_MAT | SOFT_MAT | ||
HARD_MAT | HARD_MAT | ||
| + | WOOD_MAT | ||
METAL_MAT | METAL_MAT | ||
METAL_WEAPON_MAT | METAL_WEAPON_MAT | ||
UNIMPROVABLE | UNIMPROVABLE | ||
| − | VALUE | + | INVERTED_TILE |
| + | FURNITURE | ||
| + | : Did not find token following VALUE | ||
| + | : Did not find token following TILE | ||
TOOL_USE | TOOL_USE | ||
| + | : Did not find token following TOOL_USE | ||
CONTAINER_CAPACITY | CONTAINER_CAPACITY | ||
| − | |||
| − | |||
| − | |||
HITS | HITS | ||
| − | + | IS_SCREW | |
| + | IS_SPIKE | ||
SOFT | SOFT | ||
HARD | HARD | ||
| Line 6,586: | Line 13,765: | ||
LBSTEP | LBSTEP | ||
METAL_ARMOR_LEVELS | METAL_ARMOR_LEVELS | ||
| − | |||
CLASS | CLASS | ||
| − | |||
| − | |||
UPSTEP | UPSTEP | ||
| − | |||
| − | |||
BLOCKCHANCE | BLOCKCHANCE | ||
| − | |||
| − | |||
| − | |||
LEVEL | LEVEL | ||
| − | + | item_layer | |
| + | [OBJECT:ITEM] | ||
| + | [ITEM_ | ||
DOUBLE TAGGED ITEM: | DOUBLE TAGGED ITEM: | ||
Stop Bleeding | Stop Bleeding | ||
| Line 6,616: | Line 13,789: | ||
Make Cheese | Make Cheese | ||
Process Plants (Vial) | Process Plants (Vial) | ||
| − | |||
Process Plants (Barrel) | Process Plants (Barrel) | ||
Make Lye | Make Lye | ||
| Line 6,624: | Line 13,796: | ||
Prepare Fine Meal | Prepare Fine Meal | ||
Prepare Lavish Meal | Prepare Lavish Meal | ||
| − | |||
Extract from Plants | Extract from Plants | ||
Extract from Raw Fish | Extract from Raw Fish | ||
| Line 6,644: | Line 13,815: | ||
Fill Aquarium | Fill Aquarium | ||
Fill Pond | Fill Pond | ||
| + | Manage Work Orders | ||
| + | Update Stockpile Records | ||
Trade at Depot | Trade at Depot | ||
Chain Animal | Chain Animal | ||
| Line 6,649: | Line 13,822: | ||
Unchain Animal | Unchain Animal | ||
Tame | Tame | ||
| + | a Large Animal | ||
Tame a Small Animal | Tame a Small Animal | ||
Mint | Mint | ||
| + | Coins | ||
Cut | Cut | ||
| + | (Engrave Memorial) | ||
Decorate With | Decorate With | ||
Stud With | Stud With | ||
Encrust | Encrust | ||
| + | With | ||
Collect Sand | Collect Sand | ||
Collect Clay | Collect Clay | ||
Construct | Construct | ||
| + | Blocks | ||
Make Raw | Make Raw | ||
| + | Portal | ||
| + | Hatch Cover | ||
| + | Grate | ||
Construct Traction Bench | Construct Traction Bench | ||
| + | Splint | ||
| + | Crutch | ||
| + | Box | ||
Forge | Forge | ||
Make Totem | Make Totem | ||
| + | Terrarium | ||
| + | Cage | ||
| + | Waterskin | ||
| + | Vial | ||
| + | Flask | ||
| + | Cup | ||
| + | Mug | ||
| + | Goblet | ||
| + | Instrument | ||
| + | Toy | ||
| + | Tube | ||
| + | Pipe Section | ||
| + | Bucket | ||
| + | Backpack | ||
| + | Quiver | ||
Bait Trap with | Bait Trap with | ||
| + | Ballista Arrow Head | ||
Assemble | Assemble | ||
Construct | Construct | ||
| − | Train Hunting Animal | + | Catapult Parts |
| − | + | Mechanisms | |
| + | Ballista Parts | ||
| + | Anvil | ||
| + | Bed | ||
| + | Quern | ||
| + | Millstone | ||
| + | Train | ||
| + | to Hunt | ||
| + | Hunting Animal | ||
| + | for War | ||
| + | War Animal | ||
| + | Animal | ||
Make Charcoal | Make Charcoal | ||
Make Ash | Make Ash | ||
Reaction | Reaction | ||
Smelt | Smelt | ||
| + | Ore | ||
Melt a Metal Object | Melt a Metal Object | ||
Extract Metal Strands | Extract Metal Strands | ||
| Line 6,676: | Line 13,888: | ||
Dye Cloth | Dye Cloth | ||
Sew | Sew | ||
| + | Image | ||
Collect Webs | Collect Webs | ||
Weave Metal Cloth | Weave Metal Cloth | ||
| Line 6,681: | Line 13,894: | ||
Weave Yarn into Cloth | Weave Yarn into Cloth | ||
Weave Thread into Cloth | Weave Thread into Cloth | ||
| + | (Dyed Only) | ||
Harvest Plants | Harvest Plants | ||
Plant Seeds | Plant Seeds | ||
| Line 6,704: | Line 13,918: | ||
Kidnap | Kidnap | ||
Cause Trouble | Cause Trouble | ||
| + | On Break | ||
Report Crime | Report Crime | ||
Hunt | Hunt | ||
| Line 6,711: | Line 13,926: | ||
Guard Tax Collector | Guard Tax Collector | ||
Return Kill | Return Kill | ||
| + | Go Shopping | ||
Store Owned Item | Store Owned Item | ||
| + | Store Item in Vehicle | ||
Pickup Equipment | Pickup Equipment | ||
Strange Mood | Strange Mood | ||
| Line 6,830: | Line 14,047: | ||
CURSOR_UP_Z_AUX | CURSOR_UP_Z_AUX | ||
CURSOR_DOWN_Z_AUX | CURSOR_DOWN_Z_AUX | ||
| + | A_RETURN_TO_ARENA | ||
| + | A_MOVE_N | ||
| + | A_MOVE_S | ||
| + | A_MOVE_E | ||
| + | A_MOVE_W | ||
| + | A_MOVE_NW | ||
| + | A_MOVE_NE | ||
| + | A_MOVE_SW | ||
| + | A_MOVE_SE | ||
| + | A_MOVE_SAME_SQUARE | ||
| + | A_CARE_MOVE_N | ||
| + | A_CARE_MOVE_S | ||
| + | A_CARE_MOVE_E | ||
| + | A_CARE_MOVE_W | ||
| + | A_CARE_MOVE_NW | ||
| + | A_CARE_MOVE_NE | ||
| + | A_CARE_MOVE_SW | ||
| + | A_CARE_MOVE_SE | ||
| + | A_CARE_MOVE_UPDOWN | ||
| + | A_MOVE_N_UP | ||
| + | A_MOVE_S_UP | ||
| + | A_MOVE_E_UP | ||
| + | A_MOVE_W_UP | ||
| + | A_MOVE_NW_UP | ||
| + | A_MOVE_NE_UP | ||
| + | A_MOVE_SW_UP | ||
| + | A_MOVE_SE_UP | ||
| + | A_MOVE_UP | ||
| + | A_MOVE_N_DOWN | ||
| + | A_MOVE_S_DOWN | ||
| + | A_MOVE_E_DOWN | ||
| + | A_MOVE_W_DOWN | ||
| + | A_MOVE_NW_DOWN | ||
| + | A_MOVE_NE_DOWN | ||
| + | A_MOVE_SW_DOWN | ||
| + | A_MOVE_SE_DOWN | ||
| + | A_MOVE_DOWN | ||
| + | A_MOVE_UP_AUX | ||
| + | A_MOVE_DOWN_AUX | ||
WORLDGEN_EXPORT_MAP | WORLDGEN_EXPORT_MAP | ||
LEGENDS_EXPORT_MAP | LEGENDS_EXPORT_MAP | ||
| Line 6,836: | Line 14,092: | ||
LEGENDS_TOGGLE_CIVSITE | LEGENDS_TOGGLE_CIVSITE | ||
LEGENDS_STRING_FILTER | LEGENDS_STRING_FILTER | ||
| + | A_COMBAT_ATTACK | ||
| + | A_COMBAT_DODGE | ||
| + | A_COMBAT_CHARGEDEF | ||
| + | A_STATUS | ||
| + | A_STATUS_WRESTLE | ||
| + | A_STATUS_CUSTOMIZE | ||
| + | A_STATUS_KILLS | ||
| + | A_STATUS_HEALTH | ||
| + | A_STATUS_ATT_SKILL | ||
| + | A_STATUS_DESC | ||
UNITVIEW_CUSTOMIZE | UNITVIEW_CUSTOMIZE | ||
UNITVIEW_HEALTH | UNITVIEW_HEALTH | ||
| Line 6,844: | Line 14,110: | ||
CUSTOMIZE_UNIT_NICKNAME | CUSTOMIZE_UNIT_NICKNAME | ||
CUSTOMIZE_UNIT_PROFNAME | CUSTOMIZE_UNIT_PROFNAME | ||
| + | A_CLEAR_ANNOUNCEMENTS | ||
| + | A_SLEEP | ||
| + | A_SLEEP_SLEEP | ||
| + | A_SLEEP_WAIT | ||
| + | A_SLEEP_DAWN | ||
| + | A_WAIT | ||
| + | A_SHORT_WAIT | ||
| + | A_ATTACK | ||
| + | A_ATTACK_CONFIRM | ||
| + | QUICK_ATTACK | ||
| + | HEAVY_ATTACK | ||
| + | WILD_ATTACK | ||
| + | PRECISE_ATTACK | ||
| + | CHARGE_ATTACK | ||
| + | MULTI_ATTACK | ||
| + | A_LOOK | ||
| + | A_SEARCH | ||
| + | A_ODOR | ||
| + | A_DISPLAY_ODOR | ||
| + | A_YIELD | ||
| + | A_DISPLAY_TRACKS | ||
| + | A_FRESHEST_TRACK | ||
| + | A_INV_DRAW_WEAPON | ||
| + | A_JUMP | ||
| + | A_HOLD | ||
| + | A_TALK | ||
| + | A_INTERACT | ||
| + | A_ACTION | ||
| + | A_ACTION_CREATE | ||
| + | A_ACTION_BUTCHER | ||
| + | A_ACTION_ABILITY | ||
| + | A_ACTION_POWER | ||
| + | A_INV_LOOK | ||
| + | A_INV_REMOVE | ||
| + | A_INV_WEAR | ||
| + | A_INV_EATDRINK | ||
| + | A_INV_PUTIN | ||
| + | A_INV_DROP | ||
| + | A_GROUND | ||
| + | A_THROW | ||
| + | A_SHOOT | ||
| + | A_ANNOUNCEMENTS | ||
| + | A_COMBAT | ||
| + | A_MOVEMENT | ||
| + | A_MOVEMENT_SWIM | ||
| + | A_SNEAK | ||
| + | A_SPEED_SNEAK | ||
| + | A_CENTER | ||
| + | A_COMPANIONS | ||
| + | A_BUILDING | ||
| + | A_TRAVEL | ||
| + | A_TRAVEL_SLEEP | ||
| + | A_TRAVEL_MAP | ||
| + | A_TRAVEL_HIDE_INSTRUCTIONS | ||
| + | A_DATE | ||
| + | A_WEATHER | ||
| + | A_TEMPERATURE | ||
| + | A_STANCE | ||
OPTION1 | OPTION1 | ||
OPTION2 | OPTION2 | ||
| Line 7,028: | Line 14,352: | ||
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL | ||
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL | ||
| + | HOTKEY_BUILDING_MACHINE_ROLLERS | ||
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | HOTKEY_BUILDING_SIEGEENGINE_BALLISTA | ||
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | HOTKEY_BUILDING_SIEGEENGINE_CATAPULT | ||
| Line 7,044: | Line 14,369: | ||
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN | ||
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN | ||
| + | HOTKEY_BUILDING_CONSTRUCTION_TRACK | ||
| + | HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP | ||
HOTKEY_BUILDING_WORKSHOP_LEATHER | HOTKEY_BUILDING_WORKSHOP_LEATHER | ||
HOTKEY_BUILDING_WORKSHOP_QUERN | HOTKEY_BUILDING_WORKSHOP_QUERN | ||
| Line 7,075: | Line 14,402: | ||
HIVE_INSTALL_COLONY | HIVE_INSTALL_COLONY | ||
HIVE_GATHER_PRODUCTS | HIVE_GATHER_PRODUCTS | ||
| + | D_ONESTEP | ||
| + | D_PAUSE | ||
| + | D_DEPOT | ||
| + | D_HOT_KEYS | ||
| + | D_HOTKEY1 | ||
| + | D_HOTKEY2 | ||
| + | D_HOTKEY3 | ||
| + | D_HOTKEY4 | ||
| + | D_HOTKEY5 | ||
| + | D_HOTKEY6 | ||
| + | D_HOTKEY7 | ||
| + | D_HOTKEY8 | ||
| + | D_HOTKEY9 | ||
| + | D_HOTKEY10 | ||
| + | D_HOTKEY11 | ||
| + | D_HOTKEY12 | ||
| + | D_HOTKEY13 | ||
| + | D_HOTKEY14 | ||
| + | D_HOTKEY15 | ||
| + | D_HOTKEY16 | ||
| + | D_HOTKEY_CHANGE_NAME | ||
| + | D_HOTKEY_ZOOM | ||
| + | D_ANNOUNCE | ||
| + | D_REPORTS | ||
| + | D_BUILDING | ||
| + | D_CIVLIST | ||
| + | D_DESIGNATE | ||
| + | D_ARTLIST | ||
| + | D_NOBLES | ||
| + | D_ORDERS | ||
| + | D_MILITARY | ||
| + | D_MILITARY_CREATE_SQUAD | ||
| + | D_MILITARY_DISBAND_SQUAD | ||
| + | D_MILITARY_CREATE_SUB_SQUAD | ||
| + | D_MILITARY_CANCEL_ORDERS | ||
| + | D_MILITARY_POSITIONS | ||
| + | D_MILITARY_ALERTS | ||
| + | D_MILITARY_ALERTS_ADD | ||
| + | D_MILITARY_ALERTS_DELETE | ||
| + | D_MILITARY_ALERTS_SET | ||
| + | D_MILITARY_ALERTS_NAME | ||
| + | D_MILITARY_ALERTS_SET_RETAIN | ||
| + | D_MILITARY_EQUIP | ||
| + | D_MILITARY_EQUIP_CUSTOMIZE | ||
| + | D_MILITARY_EQUIP_UNIFORM | ||
| + | D_MILITARY_EQUIP_PRIORITY | ||
| + | D_MILITARY_UNIFORMS | ||
| + | D_MILITARY_SUPPLIES | ||
| + | D_MILITARY_SUPPLIES_WATER_DOWN | ||
| + | D_MILITARY_SUPPLIES_WATER_UP | ||
| + | D_MILITARY_SUPPLIES_FOOD_DOWN | ||
| + | D_MILITARY_SUPPLIES_FOOD_UP | ||
| + | D_MILITARY_AMMUNITION | ||
| + | D_MILITARY_AMMUNITION_ADD_ITEM | ||
| + | D_MILITARY_AMMUNITION_REMOVE_ITEM | ||
| + | D_MILITARY_AMMUNITION_LOWER_AMOUNT | ||
| + | D_MILITARY_AMMUNITION_RAISE_AMOUNT | ||
| + | D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS | ||
| + | D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS | ||
| + | D_MILITARY_AMMUNITION_MATERIAL | ||
| + | D_MILITARY_AMMUNITION_COMBAT | ||
| + | D_MILITARY_AMMUNITION_TRAINING | ||
| + | D_MILITARY_TRAINING | ||
| + | D_MILITARY_SCHEDULE | ||
| + | D_MILITARY_ADD_UNIFORM | ||
| + | D_MILITARY_DELETE_UNIFORM | ||
| + | D_MILITARY_NAME_UNIFORM | ||
| + | D_MILITARY_NAME_SQUAD | ||
| + | D_MILITARY_ADD_ARMOR | ||
| + | D_MILITARY_ADD_PANTS | ||
| + | D_MILITARY_ADD_HELM | ||
| + | D_MILITARY_ADD_GLOVES | ||
| + | D_MILITARY_ADD_BOOTS | ||
| + | D_MILITARY_ADD_SHIELD | ||
| + | D_MILITARY_ADD_WEAPON | ||
| + | D_MILITARY_ADD_MATERIAL | ||
| + | D_MILITARY_ADD_COLOR | ||
| + | D_MILITARY_REPLACE_CLOTHING | ||
| + | D_MILITARY_EXACT_MATCH | ||
| + | D_ROOMS | ||
BUILDINGLIST_ZOOM_T | BUILDINGLIST_ZOOM_T | ||
BUILDINGLIST_ZOOM_Q | BUILDINGLIST_ZOOM_Q | ||
| + | RECENTER_ON_LEVER | ||
| + | D_SQUADS | ||
| + | D_SQUADS_MOVE | ||
| + | D_SQUADS_KILL | ||
| + | D_SQUADS_KILL_LIST | ||
| + | D_SQUADS_KILL_RECT | ||
| + | D_SQUADS_SCHEDULE | ||
| + | D_SQUADS_CANCEL_ORDER | ||
| + | D_SQUADS_ALERT | ||
| + | D_SQUADS_SELECT_INDIVIDUALS | ||
| + | D_SQUADS_CENTER | ||
| + | D_SQUAD_SCH_SLEEP | ||
| + | D_SQUAD_SCH_CIVILIAN_UNIFORM | ||
| + | D_SQUAD_SCH_GIVE_ORDER | ||
| + | D_SQUAD_SCH_EDIT_ORDER | ||
| + | D_SQUAD_SCH_CANCEL_ORDER | ||
| + | D_SQUAD_SCH_COPY_ORDERS | ||
| + | D_SQUAD_SCH_PASTE_ORDERS | ||
| + | D_SQUAD_SCH_MS_NAME | ||
| + | D_STOCKPILES | ||
| + | D_CIVZONE | ||
| + | D_VIEWUNIT | ||
| + | D_JOBLIST | ||
| + | D_UNITLIST | ||
| + | D_LOOK | ||
| + | D_HAULING | ||
| + | D_HAULING_NEW_ROUTE | ||
| + | D_HAULING_NEW_STOP | ||
| + | D_HAULING_REMOVE | ||
| + | D_HAULING_PROMOTE | ||
| + | D_HAULING_VEHICLE | ||
| + | D_HAULING_NICKNAME | ||
| + | D_HAULING_STOP_NEW_DEPART | ||
| + | D_HAULING_STOP_NEW_LINK | ||
| + | D_HAULING_STOP_REMOVE | ||
| + | D_HAULING_STOP_SL_SELECT_PILE | ||
| + | D_HAULING_STOP_SL_TAKE_GIVE | ||
| + | D_HAULING_STOP_LC_DIR | ||
| + | D_HAULING_STOP_LC_MODE | ||
| + | D_HAULING_STOP_LC_TIMER_UP | ||
| + | D_HAULING_STOP_LC_TIMER_DOWN | ||
| + | D_HAULING_STOP_LC_FULLNESS_UP | ||
| + | D_HAULING_STOP_LC_FULLNESS_DOWN | ||
| + | D_HAULING_STOP_LC_MORE_LESS | ||
| + | D_HAULING_STOP_LC_DESIRED_TOTAL | ||
| + | D_HAULING_STOP_LC_CHANGE | ||
| + | D_HAULING_STOP_LC_ADVANCED | ||
| + | D_BURROWS | ||
| + | D_BURROWS_ADD | ||
| + | D_BURROWS_DELETE | ||
| + | D_BURROWS_DEFINE | ||
| + | D_BURROWS_ADD_UNIT | ||
| + | D_BURROWS_CENTER | ||
| + | D_BURROWS_NAME | ||
| + | D_BURROWS_CHANGE_SELECTION | ||
| + | D_BURROWS_BRUSH | ||
| + | D_BURROWS_REMOVE | ||
| + | D_NOTE | ||
| + | D_NOTE_PLACE | ||
| + | D_NOTE_DELETE | ||
| + | D_NOTE_NAME | ||
| + | D_NOTE_ENTER | ||
| + | D_NOTE_ADOPT_SYMBOL | ||
| + | D_NOTE_CHANGE_SELECTION | ||
| + | D_NOTE_POINTS | ||
| + | D_NOTE_ROUTE | ||
| + | D_NOTE_ROUTE_ADD | ||
| + | D_NOTE_ROUTE_EDIT | ||
| + | D_NOTE_ROUTE_DELETE | ||
| + | D_NOTE_ROUTE_CENTER | ||
| + | D_NOTE_ROUTE_NAME | ||
| + | D_BUILDJOB | ||
| + | D_STATUS | ||
| + | D_STATUS_OVERALL_HEALTH_RECENTER | ||
| + | D_BUILDITEM | ||
| + | D_BITEM_FORBID | ||
| + | D_BITEM_DUMP | ||
| + | D_BITEM_HIDE | ||
| + | D_BITEM_MELT | ||
| + | D_LOOK_FORBID | ||
| + | D_LOOK_DUMP | ||
| + | D_LOOK_MELT | ||
| + | D_LOOK_HIDE | ||
| + | D_LOOK_FOLLOW | ||
| + | D_LOOK_ARENA_CREATURE | ||
| + | D_LOOK_ARENA_ADV_MODE | ||
| + | D_LOOK_ARENA_WATER | ||
| + | D_LOOK_ARENA_MAGMA | ||
ARENA_CREATURE_SIDE_DOWN | ARENA_CREATURE_SIDE_DOWN | ||
ARENA_CREATURE_SIDE_UP | ARENA_CREATURE_SIDE_UP | ||
| Line 7,083: | Line 14,578: | ||
ARENA_CREATURE_REMOVE_ITEM | ARENA_CREATURE_REMOVE_ITEM | ||
ARENA_CREATURE_UNDEAD | ARENA_CREATURE_UNDEAD | ||
| + | ARENA_CREATURE_STRING | ||
| + | ARENA_CONFLICT_STATE_1 | ||
| + | ARENA_CONFLICT_STATE_2 | ||
| + | ARENA_MORALE | ||
| + | ARENA_WEATHER | ||
| + | ARENA_WEATHER_SNOW | ||
| + | ARENA_WEATHER_MUD | ||
| + | ARENA_WEATHER_CLEAR_SPATTER | ||
| + | D_LOOK_ARENA_TREE | ||
| + | ARENA_TREE_FILTER | ||
| + | ARENA_TREE_AGE | ||
| + | D_LOOK_ARENA_MOUNT | ||
| + | A_ENTER_NAME | ||
| + | A_CUST_NAME | ||
| + | A_RANDOM_NAME | ||
| + | A_CHANGE_GENDER | ||
| + | A_END_TRAVEL | ||
| + | A_TRAVEL_CLOUDS | ||
| + | A_LOG | ||
| + | A_TRAVEL_LOG | ||
| + | A_LOG_TASKS | ||
| + | A_LOG_ENTITIES | ||
| + | A_LOG_SITES | ||
| + | A_LOG_SUBREGIONS | ||
| + | A_LOG_FEATURE_LAYERS | ||
| + | A_LOG_PEOPLE | ||
| + | A_LOG_AGREEMENTS | ||
| + | A_LOG_EVENTS | ||
| + | A_LOG_BESTIARY | ||
| + | A_LOG_FILTER | ||
| + | A_LOG_ZOOM_CURRENT_LOCATION | ||
| + | A_LOG_ZOOM_SELECTED | ||
| + | A_LOG_LINE | ||
| + | A_LOG_MAP | ||
ORDERS_AUTOFORBID | ORDERS_AUTOFORBID | ||
ORDERS_FORBID_PROJECTILE | ORDERS_FORBID_PROJECTILE | ||
| Line 7,161: | Line 14,690: | ||
HOTKEY_FARMER_SPIN_THREAD | HOTKEY_FARMER_SPIN_THREAD | ||
HOTKEY_MILL_MILL | HOTKEY_MILL_MILL | ||
| − | |||
HOTKEY_KENNEL_CATCH_VERMIN | HOTKEY_KENNEL_CATCH_VERMIN | ||
HOTKEY_KENNEL_TAME_VERMIN | HOTKEY_KENNEL_TAME_VERMIN | ||
| − | |||
| − | |||
HOTKEY_FISHERY_PROCESS | HOTKEY_FISHERY_PROCESS | ||
HOTKEY_FISHERY_EXTRACT | HOTKEY_FISHERY_EXTRACT | ||
| Line 7,212: | Line 14,738: | ||
HOTKEY_TRAP_CAGE | HOTKEY_TRAP_CAGE | ||
HOTKEY_TRAP_PULL_LEVER | HOTKEY_TRAP_PULL_LEVER | ||
| + | HOTKEY_TRAP_TRACK_STOP | ||
BUILDJOB_ADD | BUILDJOB_ADD | ||
BUILDJOB_CANCEL | BUILDJOB_CANCEL | ||
| Line 7,286: | Line 14,813: | ||
BUILDJOB_FARM_WINTER | BUILDJOB_FARM_WINTER | ||
BUILDJOB_STOCKPILE_MASTER | BUILDJOB_STOCKPILE_MASTER | ||
| + | BUILDJOB_STOCKPILE_LINK_ANYWHERE | ||
| + | BUILDJOB_STOCKPILE_GIVE_TO | ||
| + | BUILDJOB_STOCKPILE_WHEELBARROW | ||
BUILDJOB_STOCKPILE_DELETE_CHILD | BUILDJOB_STOCKPILE_DELETE_CHILD | ||
BUILDJOB_STOCKPILE_SETTINGS | BUILDJOB_STOCKPILE_SETTINGS | ||
| Line 7,341: | Line 14,871: | ||
NOBLELIST_CAPITAL | NOBLELIST_CAPITAL | ||
NOBLELIST_VIEW_CANDIDATE | NOBLELIST_VIEW_CANDIDATE | ||
| + | A_BARTER_VIEW | ||
| + | A_BARTER_CURRENCY_1 | ||
| + | A_BARTER_CURRENCY_2 | ||
| + | A_BARTER_TRADE | ||
TRADE_VIEW | TRADE_VIEW | ||
TRADE_TRADE | TRADE_TRADE | ||
| Line 7,367: | Line 14,901: | ||
MANAGER_WAGES | MANAGER_WAGES | ||
PET_BUTCHER | PET_BUTCHER | ||
| + | ANIMAL_SELECT_TRAINER | ||
| + | ANIMAL_WAR_TRAINING | ||
| + | ANIMAL_HUNTING_TRAINING | ||
KITCHEN_COOK | KITCHEN_COOK | ||
KITCHEN_BREW | KITCHEN_BREW | ||
| Line 7,391: | Line 14,928: | ||
CIVZONE_ACTIVE | CIVZONE_ACTIVE | ||
CIVZONE_MEETING | CIVZONE_MEETING | ||
| + | CIVZONE_ANIMAL_TRAINING | ||
CIVZONE_POND_WATER | CIVZONE_POND_WATER | ||
CIVZONE_PEN | CIVZONE_PEN | ||
| Line 7,443: | Line 14,981: | ||
DESIGNATE_ENGRAVE | DESIGNATE_ENGRAVE | ||
DESIGNATE_FORTIFY | DESIGNATE_FORTIFY | ||
| + | DESIGNATE_TRACK | ||
DESIGNATE_TOGGLE_ENGRAVING | DESIGNATE_TOGGLE_ENGRAVING | ||
DESIGNATE_UNDO | DESIGNATE_UNDO | ||
| Line 7,468: | Line 15,007: | ||
BUILDING_TRIGGER_MAX_MAGMA_UP | BUILDING_TRIGGER_MAX_MAGMA_UP | ||
BUILDING_TRIGGER_MAX_MAGMA_DOWN | BUILDING_TRIGGER_MAX_MAGMA_DOWN | ||
| + | BUILDING_TRIGGER_ENABLE_TRACK_CART | ||
| + | BUILDING_TRIGGER_MIN_TRACK_CART_DOWN | ||
| + | BUILDING_TRIGGER_MIN_TRACK_CART_UP | ||
| + | BUILDING_TRIGGER_MAX_TRACK_CART_DOWN | ||
| + | BUILDING_TRIGGER_MAX_TRACK_CART_UP | ||
| + | BUILDING_ROLLERS_SPEED_UP | ||
| + | BUILDING_ROLLERS_SPEED_DOWN | ||
| + | BUILDING_TRACK_STOP_FRICTION_UP | ||
| + | BUILDING_TRACK_STOP_FRICTION_DOWN | ||
| + | BUILDING_TRACK_STOP_DUMP | ||
BUILDING_TRIGGER_ENABLE_CREATURE | BUILDING_TRIGGER_ENABLE_CREATURE | ||
BUILDING_TRIGGER_ENABLE_LOCALS | BUILDING_TRIGGER_ENABLE_LOCALS | ||
| Line 7,479: | Line 15,028: | ||
UNITVIEW_PRF | UNITVIEW_PRF | ||
UNITVIEW_WND | UNITVIEW_WND | ||
| + | UNITVIEW_FOLLOW | ||
UNITVIEW_NEXT | UNITVIEW_NEXT | ||
UNITVIEW_SLAUGHTER | UNITVIEW_SLAUGHTER | ||
| Line 7,486: | Line 15,036: | ||
UNITVIEW_PRF_PROF | UNITVIEW_PRF_PROF | ||
UNITVIEW_PRF_PET | UNITVIEW_PRF_PET | ||
| − | |||
| − | |||
UNITVIEW_PRF_VIEW | UNITVIEW_PRF_VIEW | ||
| + | UNITVIEW_PRF_NEW_SQUAD | ||
| + | UNITVIEW_PRF_REMOVE_FROM_SQUAD | ||
| + | UNITVIEW_PRF_NAME_CURRENT_SQUAD | ||
| + | UNITVIEW_PRF_NAME_SELECTED_SQUAD | ||
STRING_A000 | STRING_A000 | ||
STRING_A001 | STRING_A001 | ||
| Line 7,852: | Line 15,404: | ||
FPS_DOWN | FPS_DOWN | ||
TOGGLE_TTF | TOGGLE_TTF | ||
| + | PREFIX | ||
Select | Select | ||
Secondary Select | Secondary Select | ||
| Line 8,027: | Line 15,580: | ||
Adventure: Sleep, Wait | Adventure: Sleep, Wait | ||
Adventure: Sleep, Dawn | Adventure: Sleep, Dawn | ||
| − | Adventure: Wait | + | Adventure: Wait Ten Instants |
| + | Adventure: Wait One Instant | ||
Adventure: Attack | Adventure: Attack | ||
Adventure: Attack, Confirm | Adventure: Attack, Confirm | ||
| + | Adventure: Attack, Quick | ||
| + | Adventure: Attack, Heavy | ||
| + | Adventure: Attack, Wild | ||
| + | Adventure: Attack, Precise | ||
| + | Adventure: Attack, Charge | ||
| + | Adventure: Attack, Multi | ||
Adventure: Look | Adventure: Look | ||
Adventure: Search | Adventure: Search | ||
| + | Adventure: Describe Odor | ||
| + | Adventure: Display Strongest Odor | ||
| + | Adventure: Yield | ||
| + | Adventure: Display Tracks | ||
| + | Adventure: Freshest Track | ||
| + | Adventure: Inv. Draw Weapon | ||
| + | Adventure: Jump | ||
| + | Adventure: Hold/Hang (Climb) | ||
Adventure: Talk | Adventure: Talk | ||
Adventure: Inv. Interact | Adventure: Inv. Interact | ||
| Line 8,053: | Line 15,621: | ||
Adventure: Movement Options, Swim | Adventure: Movement Options, Swim | ||
Adventure: Sneak | Adventure: Sneak | ||
| + | Adventure: Speed and Sneaking Options | ||
Adventure: Center | Adventure: Center | ||
Adventure: Companions | Adventure: Companions | ||
| Line 8,248: | Line 15,817: | ||
Hotkey: Building, Machine Component, Horizontal Axle | Hotkey: Building, Machine Component, Horizontal Axle | ||
Hotkey: Building, Machine Component, Vertical Axle | Hotkey: Building, Machine Component, Vertical Axle | ||
| + | Hotkey: Building, Machine Component, Rollers | ||
Hotkey: Building, Siege, Ballista | Hotkey: Building, Siege, Ballista | ||
Hotkey: Building, Siege, Catapult | Hotkey: Building, Siege, Catapult | ||
| Line 8,264: | Line 15,834: | ||
Hotkey: Building, Construction, Downward Stair | Hotkey: Building, Construction, Downward Stair | ||
Hotkey: Building, Construction, Up/Down Stair | Hotkey: Building, Construction, Up/Down Stair | ||
| + | Hotkey: Building, Construction, Track | ||
| + | Hotkey: Building, Construction, Track Stop | ||
Hotkey: Building, Wksp, Leather | Hotkey: Building, Wksp, Leather | ||
Hotkey: Building, Wksp, Quern | Hotkey: Building, Wksp, Quern | ||
| Line 8,359: | Line 15,931: | ||
Main: Military, Delete Uniform | Main: Military, Delete Uniform | ||
Main: Military, Name Uniform | Main: Military, Name Uniform | ||
| + | Main: Military, Name Squad | ||
Main: Military, Add Armor | Main: Military, Add Armor | ||
Main: Military, Add Pants | Main: Military, Add Pants | ||
| Line 8,373: | Line 15,946: | ||
Building List: Zoom T | Building List: Zoom T | ||
Building List: Zoom Q | Building List: Zoom Q | ||
| + | Recenter on Lever | ||
Main: Control Squads | Main: Control Squads | ||
Main: Control Squads, Move | Main: Control Squads, Move | ||
| Line 8,397: | Line 15,971: | ||
Main: Unit List | Main: Unit List | ||
Main: Look | Main: Look | ||
| + | Main: Hauling | ||
| + | Main: Hauling, New Route | ||
| + | Main: Hauling, New Stop | ||
| + | Main: Hauling, Remove | ||
| + | Main: Hauling, Promote | ||
| + | Main: Hauling, Vehicle | ||
| + | Main: Hauling, Name | ||
| + | Main: Hauling, Stop, New Leave Condition | ||
| + | Main: Hauling, Stop, New Stockpile Link | ||
| + | Main: Hauling, Stop, Remove | ||
| + | Main: Hauling, Stop, Stockpile, Select | ||
| + | Main: Hauling, Stop, Stockpile, Take/Give | ||
| + | Main: Hauling, Stop, Leave Condition, Dir | ||
| + | Main: Hauling, Stop, Leave Condition, Mode | ||
| + | Main: Hauling, Stop, Leave Condition, Timer Up | ||
| + | Main: Hauling, Stop, Leave Condition, Timer Down | ||
| + | Main: Hauling, Stop, Leave Condition, Fullness Up | ||
| + | Main: Hauling, Stop, Leave Condition, Fullness Down | ||
| + | Main: Hauling, Stop, Leave Condition, More/Less | ||
| + | Main: Hauling, Stop, Leave Condition, Desired/Total | ||
| + | Main: Hauling, Stop, Leave Condition, Change | ||
| + | Main: Hauling, Stop, Leave Condition, Advanced | ||
Main: Burrows | Main: Burrows | ||
Main: Burrows, Add | Main: Burrows, Add | ||
| Line 8,433: | Line 16,029: | ||
Dwf Look: Melt | Dwf Look: Melt | ||
Dwf Look: Hide | Dwf Look: Hide | ||
| + | Dwf Look: Follow | ||
Dwf Look: Arena Creature | Dwf Look: Arena Creature | ||
Dwf Look: Arena Adv Mode | Dwf Look: Arena Adv Mode | ||
| Line 8,443: | Line 16,040: | ||
Arena Creature: Remove Item | Arena Creature: Remove Item | ||
Arena Creature: Undead | Arena Creature: Undead | ||
| + | Arena Creature: String | ||
| + | Arena Conflict State 1 | ||
| + | Arena Conflict State 2 | ||
| + | Arena Morale | ||
| + | Arena Weather | ||
| + | Arena Weather: Snow | ||
| + | Arena Weather: Mud | ||
| + | Arena Weather: Clear Spatter | ||
| + | Dwf Look: Arena Tree | ||
| + | Arena Tree: Filter | ||
| + | Arena Tree: Age | ||
| + | Dwf Look: Arena Mount | ||
Adventure: Creation, Name Entry | Adventure: Creation, Name Entry | ||
Adventure: Creation, Customize Name | Adventure: Creation, Customize Name | ||
| Line 8,456: | Line 16,065: | ||
Adventure: Log, Regions | Adventure: Log, Regions | ||
Adventure: Log, Feature Layers | Adventure: Log, Feature Layers | ||
| + | Adventure: Log, People | ||
| + | Adventure: Log, Agreements | ||
| + | Adventure: Log, Events | ||
| + | Adventure: Log, Bestiary | ||
| + | Adventure: Log, Filter | ||
Adventure: Log, Zoom to Current Location | Adventure: Log, Zoom to Current Location | ||
Adventure: Log, Zoom to Selected | Adventure: Log, Zoom to Selected | ||
| Line 8,537: | Line 16,151: | ||
Hotkey: Farmer, Spin | Hotkey: Farmer, Spin | ||
Hotkey: Mill, Mill | Hotkey: Mill, Mill | ||
| − | |||
Hotkey: Kennel, Catch | Hotkey: Kennel, Catch | ||
Hotkey: Kennel, Tame Small | Hotkey: Kennel, Tame Small | ||
| − | |||
| − | |||
Hotkey: Fishery, Process | Hotkey: Fishery, Process | ||
Hotkey: Fishery, Extract | Hotkey: Fishery, Extract | ||
| Line 8,588: | Line 16,199: | ||
Hotkey: Trap, Cage | Hotkey: Trap, Cage | ||
Hotkey: Trap, Lever | Hotkey: Trap, Lever | ||
| + | Hotkey: Trap, Track Stop | ||
Buildjob: Add | Buildjob: Add | ||
Buildjob: Cancel | Buildjob: Cancel | ||
| Line 8,625: | Line 16,237: | ||
Buildjob: Coffin, Size | Buildjob: Coffin, Size | ||
Buildjob: Coffin, Gen. Burial | Buildjob: Coffin, Gen. Burial | ||
| − | Buildjob: | + | Buildjob: Coffin, Allow Citizens |
| − | Buildjob: | + | Buildjob: Coffin, Allow Pets |
Buildjob: Chair, Assign | Buildjob: Chair, Assign | ||
Buildjob: Chair, Free | Buildjob: Chair, Free | ||
| Line 8,662: | Line 16,274: | ||
Buildjob: Farm, Winter | Buildjob: Farm, Winter | ||
Buildjob: Stockpile, Master | Buildjob: Stockpile, Master | ||
| + | Buildjob: Stockpile, Link/Anywhere | ||
| + | Buildjob: Stockpile, Give To | ||
| + | Buildjob: Stockpile, Wheelbarrow | ||
Buildjob: Stockpile, Delete Child | Buildjob: Stockpile, Delete Child | ||
Buildjob: Stockpile, Settings | Buildjob: Stockpile, Settings | ||
| Line 8,747: | Line 16,362: | ||
Manager, Wages | Manager, Wages | ||
Animals, Slaughter | Animals, Slaughter | ||
| + | Animals, Trainer | ||
| + | Animals, War Training | ||
| + | Animals, Hunting Training | ||
Kitchen, Cook | Kitchen, Cook | ||
Kitchen, Brew | Kitchen, Brew | ||
| Line 8,769: | Line 16,387: | ||
Main: Activity Zone, Fish | Main: Activity Zone, Fish | ||
Main: Activity Zone, Meeting | Main: Activity Zone, Meeting | ||
| + | Main: Activity Zone, Animal Training | ||
Main: Activity Zone, Pond Options | Main: Activity Zone, Pond Options | ||
Main: Activity Zone: Pond, Water | Main: Activity Zone: Pond, Water | ||
| Line 8,823: | Line 16,442: | ||
Designate, Engrave | Designate, Engrave | ||
Designate, Fortify | Designate, Fortify | ||
| + | Designate, Carve Track | ||
Designate, Toggle Engraving | Designate, Toggle Engraving | ||
Designate, Undo | Designate, Undo | ||
| Line 8,848: | Line 16,468: | ||
Building, Trigger, Max Magma Up | Building, Trigger, Max Magma Up | ||
Building, Trigger, Max Magma Down | Building, Trigger, Max Magma Down | ||
| + | Building, Trigger, Enable Cart | ||
| + | Building, Trigger, Min Cart Down | ||
| + | Building, Trigger, Min Cart Up | ||
| + | Building, Trigger, Max Cart Down | ||
| + | Building, Trigger, Max Cart Up | ||
| + | Building, Rollers, Speed Up | ||
| + | Building, Rollers, Speed Down | ||
| + | Building, Track Stop, Friction Up | ||
| + | Building, Track Stop, Friction Down | ||
| + | Building, Track Stop, Dump | ||
Building, Trigger, Enable Creature | Building, Trigger, Enable Creature | ||
Building, Trigger, Enable Locals | Building, Trigger, Enable Locals | ||
| Line 8,860: | Line 16,490: | ||
Unitview, Wounds | Unitview, Wounds | ||
Unitview, Next Unit | Unitview, Next Unit | ||
| + | Unitview, Follow | ||
Unitview, Slaughter | Unitview, Slaughter | ||
Unitview, General, Combat | Unitview, General, Combat | ||
| Line 8,866: | Line 16,497: | ||
Unitview, Prefs, Labor | Unitview, Prefs, Labor | ||
Unitview, Prefs, Pets | Unitview, Prefs, Pets | ||
| − | |||
| − | |||
Unitview, Prefs, Profile | Unitview, Prefs, Profile | ||
| + | Unitview, Prefs, New Squad | ||
| + | Unitview, Prefs, Remove From Squad | ||
| + | Unitview, Prefs, Name Current Squad | ||
| + | Unitview, Prefs, Name Selected Squad | ||
String: Backspace | String: Backspace | ||
String: Character 001 | String: Character 001 | ||
| Line 9,231: | Line 16,864: | ||
Increase FPS limit | Increase FPS limit | ||
Decrease FPS limit | Decrease FPS limit | ||
| − | Toggle | + | Toggle Truetype rendering |
| + | Command repeat prefix-key | ||
Backspace | Backspace | ||
| − | |||
Enter | Enter | ||
Pause | Pause | ||
| Line 9,320: | Line 16,953: | ||
Save and exit | Save and exit | ||
Exit, discard changes when DF quits | Exit, discard changes when DF quits | ||
| + | No keys registered ?! | ||
Mouse button: | Mouse button: | ||
| + | By position: | ||
| + | By letter: | ||
| + | No macros! | ||
Add binding | Add binding | ||
Don't repeat | Don't repeat | ||
| Line 9,326: | Line 16,963: | ||
Immediate repeat | Immediate repeat | ||
Mouse: | Mouse: | ||
| + | to delete. | ||
Select a macro, then press | Select a macro, then press | ||
Keybinding - currently registering new key | Keybinding - currently registering new key | ||
| Line 9,332: | Line 16,970: | ||
Select binding, or press space to abort | Select binding, or press space to abort | ||
Key binding & macro center | Key binding & macro center | ||
| − | + | NAME_SWAMP | |
| − | + | HOLY | |
| − | + | NAME_DESERT | |
| − | + | NAME_GLACIER | |
| − | + | NAME_TUNDRA | |
| − | + | NAME_GRASSLAND | |
| − | + | NAME_HILLS | |
| − | + | NAME_REGION | |
| − | + | NAME_PEAK | |
| − | + | NAME_ISLAND_SMALL | |
| − | + | NAME_ISLAND | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | NAME_SWAMP | ||
| − | HOLY | ||
| − | NAME_DESERT | ||
| − | NAME_GLACIER | ||
| − | NAME_TUNDRA | ||
| − | NAME_GRASSLAND | ||
| − | NAME_HILLS | ||
| − | NAME_REGION | ||
| − | NAME_PEAK | ||
| − | NAME_ISLAND_SMALL | ||
| − | NAME_ISLAND | ||
NAME_CONTINENT | NAME_CONTINENT | ||
NAME_WAR | NAME_WAR | ||
| Line 9,377: | Line 16,993: | ||
NAME_BUILDING_KEEP | NAME_BUILDING_KEEP | ||
NAME_BUILDING_TOMB | NAME_BUILDING_TOMB | ||
| + | *** Error(s) finalizing the symbol | ||
Unrecognized word token: | Unrecognized word token: | ||
| + | *** Error(s) finalizing the translation | ||
Impoverished Word Selector | Impoverished Word Selector | ||
| + | language_layer | ||
| + | [OBJECT:LANGUAGE] | ||
| + | [WORD: | ||
| + | [SYMBOL: | ||
| + | [TRANSLATION: | ||
| + | SYMBOL | ||
| + | NOUN | ||
| + | VERB | ||
| + | ADJ_DIST | ||
| + | THE_NOUN_SING | ||
| + | THE_NOUN_PLUR | ||
| + | THE_COMPOUND_NOUN_SING | ||
| + | THE_COMPOUND_NOUN_PLUR | ||
| + | THE_COMPOUND_ADJ | ||
| + | OF_NOUN_SING | ||
| + | OF_NOUN_PLUR | ||
| + | FRONT_COMPOUND_NOUN_SING | ||
| + | FRONT_COMPOUND_NOUN_PLUR | ||
| + | REAR_COMPOUND_NOUN_SING | ||
| + | REAR_COMPOUND_NOUN_PLUR | ||
| + | FRONT_COMPOUND_ADJ | ||
| + | REAR_COMPOUND_ADJ | ||
| + | FRONT_COMPOUND_PREFIX | ||
| + | THE_COMPOUND_PREFIX | ||
| + | STANDARD_VERB | ||
| + | Unrecognized Word Token: | ||
| + | S_WORD | ||
| + | Unrecognized Symbol Token: | ||
| + | T_WORD | ||
| + | Unrecognized Translation Token: | ||
Machine node out of bounds on split | Machine node out of bounds on split | ||
Failed to find machine node frontier on split | Failed to find machine node frontier on split | ||
| Line 9,384: | Line 17,032: | ||
MOON_PHASE | MOON_PHASE | ||
Unrecognized Material Template Token: | Unrecognized Material Template Token: | ||
| + | *** Error(s) finalizing the material template | ||
Unrecognized Color Token in Material Template: | Unrecognized Color Token in Material Template: | ||
IMPLIES_ANIMAL_KILL | IMPLIES_ANIMAL_KILL | ||
| Line 9,401: | Line 17,050: | ||
STRUCTURAL_PLANT_MAT | STRUCTURAL_PLANT_MAT | ||
SEED_MAT | SEED_MAT | ||
| − | + | STOCKPILE_PLANT_GROWTH | |
BONE | BONE | ||
THREAD_PLANT | THREAD_PLANT | ||
| Line 9,415: | Line 17,064: | ||
SLIME_MAP_DESCRIPTOR | SLIME_MAP_DESCRIPTOR | ||
PUS_MAP_DESCRIPTOR | PUS_MAP_DESCRIPTOR | ||
| + | SWEAT_MAP_DESCRIPTOR | ||
| + | TEARS_MAP_DESCRIPTOR | ||
| + | SPIT_MAP_DESCRIPTOR | ||
| + | EVAPORATES | ||
ENTERS_BLOOD | ENTERS_BLOOD | ||
ALCOHOL | ALCOHOL | ||
| Line 9,420: | Line 17,073: | ||
EDIBLE_RAW | EDIBLE_RAW | ||
EDIBLE_COOKED | EDIBLE_COOKED | ||
| + | DO_NOT_CLEAN_GLOB | ||
| + | NO_STONE_STOCKPILE | ||
ITEMS_METAL | ITEMS_METAL | ||
ITEMS_BARRED | ITEMS_BARRED | ||
| Line 9,426: | Line 17,081: | ||
ITEMS_SOFT | ITEMS_SOFT | ||
ITEMS_HARD | ITEMS_HARD | ||
| + | IS_STONE | ||
UNDIGGABLE | UNDIGGABLE | ||
DISPLAY_UNGLAZED | DISPLAY_UNGLAZED | ||
YARN | YARN | ||
STOCKPILE_THREAD_METAL | STOCKPILE_THREAD_METAL | ||
| + | IS_METAL | ||
| + | IS_GLASS | ||
CRYSTAL_GLASSABLE | CRYSTAL_GLASSABLE | ||
ITEMS_WEAPON | ITEMS_WEAPON | ||
| Line 9,441: | Line 17,099: | ||
ITEMS_QUERN | ITEMS_QUERN | ||
STONE_NAME | STONE_NAME | ||
| + | IS_GEM | ||
OVERWRITE_SOLID | OVERWRITE_SOLID | ||
TEMP_DIET_INFO | TEMP_DIET_INFO | ||
| Line 9,490: | Line 17,149: | ||
BOILING_POINT | BOILING_POINT | ||
MAT_FIXED_TEMP | MAT_FIXED_TEMP | ||
| + | IF_EXISTS_SET_HEATDAM_POINT | ||
| + | IF_EXISTS_SET_COLDDAM_POINT | ||
| + | IF_EXISTS_SET_IGNITE_POINT | ||
| + | IF_EXISTS_SET_MELTING_POINT | ||
| + | IF_EXISTS_SET_BOILING_POINT | ||
| + | IF_EXISTS_SET_MAT_FIXED_TEMP | ||
SOLID_DENSITY | SOLID_DENSITY | ||
LIQUID_DENSITY | LIQUID_DENSITY | ||
| Line 9,498: | Line 17,163: | ||
BLOCK_NAME | BLOCK_NAME | ||
MATERIAL_REACTION_PRODUCT | MATERIAL_REACTION_PRODUCT | ||
| + | ITEM_REACTION_PRODUCT | ||
HARDENS_WITH_WATER | HARDENS_WITH_WATER | ||
SOAP_LEVEL | SOAP_LEVEL | ||
| Line 9,597: | Line 17,263: | ||
SYN_CLASS | SYN_CLASS | ||
SYN_IMMUNE_CREATURE | SYN_IMMUNE_CREATURE | ||
| + | CE_PAIN | ||
| + | :BP missing body part group token | ||
| + | :BP missing body part token | ||
| + | :BP missing tissue token | ||
Unrecognized CE_PAIN token: | Unrecognized CE_PAIN token: | ||
| + | CE_SWELLING | ||
Unrecognized CE_SWELLING token: | Unrecognized CE_SWELLING token: | ||
| + | CE_OOZING | ||
Unrecognized CE_OOZING token: | Unrecognized CE_OOZING token: | ||
| + | CE_BRUISING | ||
Unrecognized CE_BRUISING token: | Unrecognized CE_BRUISING token: | ||
| + | CE_BLISTERS | ||
Unrecognized CE_BLISTERS token: | Unrecognized CE_BLISTERS token: | ||
| + | CE_NUMBNESS | ||
Unrecognized CE_NUMBNESS token: | Unrecognized CE_NUMBNESS token: | ||
| + | CE_PARALYSIS | ||
Unrecognized CE_PARALYSIS token: | Unrecognized CE_PARALYSIS token: | ||
| + | CE_FEVER | ||
Unrecognized CE_FEVER token: | Unrecognized CE_FEVER token: | ||
| + | CE_BLEEDING | ||
Unrecognized CE_BLEEDING token: | Unrecognized CE_BLEEDING token: | ||
| + | CE_COUGH_BLOOD | ||
Unrecognized CE_COUGH_BLOOD token: | Unrecognized CE_COUGH_BLOOD token: | ||
| + | CE_VOMIT_BLOOD | ||
Unrecognized CE_VOMIT_BLOOD token: | Unrecognized CE_VOMIT_BLOOD token: | ||
| + | CE_NAUSEA | ||
Unrecognized CE_NAUSEA token: | Unrecognized CE_NAUSEA token: | ||
| + | CE_UNCONSCIOUSNESS | ||
Unrecognized CE_UNCONSCIOUSNESS token: | Unrecognized CE_UNCONSCIOUSNESS token: | ||
| + | CE_NECROSIS | ||
Unrecognized CE_NECROSIS token: | Unrecognized CE_NECROSIS token: | ||
| + | CE_IMPAIR_FUNCTION | ||
Unrecognized CE_IMPAIR_FUNCTION token: | Unrecognized CE_IMPAIR_FUNCTION token: | ||
| + | CE_DROWSINESS | ||
Unrecognized CE_DROWSINESS token: | Unrecognized CE_DROWSINESS token: | ||
| + | CE_DIZZINESS | ||
Unrecognized CE_DIZZINESS token: | Unrecognized CE_DIZZINESS token: | ||
| + | CE_ADD_TAG | ||
Unsupported CE add tag: | Unsupported CE add tag: | ||
| + | CE_REMOVE_TAG | ||
Unsupported CE remove tag: | Unsupported CE remove tag: | ||
| + | CE_DISPLAY_TILE | ||
CAN_BE_HIDDEN | CAN_BE_HIDDEN | ||
Unrecognized CE_DISPLAY_TILE token: | Unrecognized CE_DISPLAY_TILE token: | ||
| + | CE_DISPLAY_NAME | ||
Unrecognized CE_DISPLAY_NAME token: | Unrecognized CE_DISPLAY_NAME token: | ||
| + | CE_FLASH_TILE | ||
Unrecognized CE_FLASH_TILE token: | Unrecognized CE_FLASH_TILE token: | ||
| + | CE_PHYS_ATT_CHANGE | ||
Unrecognized CE_PHYS_ATT_CHANGE token: | Unrecognized CE_PHYS_ATT_CHANGE token: | ||
| + | CE_MENT_ATT_CHANGE | ||
Unrecognized CE_MENT_ATT_CHANGE token: | Unrecognized CE_MENT_ATT_CHANGE token: | ||
| + | CE_BODY_APPEARANCE_MODIFIER | ||
APPEARANCE_MODIFIER | APPEARANCE_MODIFIER | ||
Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | Unrecognized CE_BODY_APPEARANCE_MODIFIER token: | ||
| + | CE_BP_APPEARANCE_MODIFIER | ||
RESERVED_WHOLE_PART | RESERVED_WHOLE_PART | ||
Unrecognized CE_BP_APPEARANCE_MODIFIER token: | Unrecognized CE_BP_APPEARANCE_MODIFIER token: | ||
| + | CE_MATERIAL_FORCE_MULTIPLIER | ||
MAT_MULT | MAT_MULT | ||
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token: | ||
| + | CE_SPEED_CHANGE | ||
SPEED_PERC | SPEED_PERC | ||
SPEED_ADD | SPEED_ADD | ||
Unrecognized CE_SPEED_CHANGE token: | Unrecognized CE_SPEED_CHANGE token: | ||
| + | CE_BODY_MAT_INTERACTION | ||
MAT_TOKEN | MAT_TOKEN | ||
Unrecognized CE_BODY_MAT_INTERACTION token: | Unrecognized CE_BODY_MAT_INTERACTION token: | ||
| + | CE_SENSE_CREATURE_CLASS | ||
| + | Unrecognized CE_SENSE_CREATURE_CLASS token: | ||
| + | CE_CAN_DO_INTERACTION | ||
Unrecognized CE_CAN_DO_INTERACTION token: | Unrecognized CE_CAN_DO_INTERACTION token: | ||
| + | CE_BODY_TRANSFORMATION | ||
Unrecognized CE_BODY_TRANSFORMATION token: | Unrecognized CE_BODY_TRANSFORMATION token: | ||
| + | CE_SKILL_ROLL_ADJUST | ||
PERC | PERC | ||
PERC_ON | PERC_ON | ||
| Line 9,646: | Line 17,349: | ||
COMBATHARDNESS | COMBATHARDNESS | ||
TIME_SINCE_BREAK | TIME_SINCE_BREAK | ||
| + | ON_BREAK | ||
PARTIED_OUT | PARTIED_OUT | ||
MILK_COUNTER | MILK_COUNTER | ||
| Line 9,662: | Line 17,366: | ||
START | START | ||
PEAK | PEAK | ||
| + | cough | ||
| + | coughs | ||
| + | up blood. | ||
| + | vomit | ||
| + | blood. | ||
| + | : Unrecognized Color Token in Material Template: | ||
| + | CE_MATERIAL_FORCE_MULTIPLIER: | ||
Unrecognized Caste Token in Body Transformation Effect: | Unrecognized Caste Token in Body Transformation Effect: | ||
Interaction Token not recognized : | Interaction Token not recognized : | ||
| Line 9,683: | Line 17,394: | ||
VERB_REVERSE | VERB_REVERSE | ||
TARGET_VERB | TARGET_VERB | ||
| + | BP_REQUIRED | ||
| + | : Could not locate material template | ||
WAFERS | WAFERS | ||
SPECIAL | SPECIAL | ||
DEEP_SPECIAL | DEEP_SPECIAL | ||
| + | DIVINE | ||
THREAD_METAL | THREAD_METAL | ||
DEEP_SURFACE | DEEP_SURFACE | ||
| Line 9,712: | Line 17,426: | ||
LAVA | LAVA | ||
Unrecognized Inorganic Material Definition Token: | Unrecognized Inorganic Material Definition Token: | ||
| + | GROWTH | ||
| + | GROWTH_ITEM | ||
| + | GROWTH_TRUNK_HEIGHT_PERC | ||
| + | GROWTH_TIMING | ||
| + | GROWTH_DROPS_OFF | ||
| + | GROWTH_DROPS_OFF_NO_CLOUD | ||
| + | GROWTH_HOST_TILE | ||
| + | BRANCHES | ||
| + | LIGHT_BRANCHES | ||
| + | HEAVY_BRANCHES | ||
| + | DIRECTED_BRANCHES | ||
| + | ROOTS | ||
| + | TRUNK | ||
| + | TWIGS | ||
| + | ALL_BRANCHES | ||
| + | BRANCHES_AND_TWIGS | ||
| + | LIGHT_BRANCHES_AND_TWIGS | ||
| + | ALL_BRANCHES_AND_TWIGS | ||
| + | SAPLING | ||
| + | ALL_BRANCHES_AND_TRUNK | ||
| + | HEAVY_BRANCHES_AND_TRUNK | ||
| + | DIRECTED_BRANCHES_AND_TRUNK | ||
| + | GROWTH_DENSITY | ||
| + | GROWTH_HAS_SEED | ||
| + | GROWTH_PRINT | ||
| + | GROWTH_NAME | ||
NAME_PLURAL | NAME_PLURAL | ||
ALL_NAMES | ALL_NAMES | ||
| − | + | TRUNK_PERIOD | |
| + | HEAVY_BRANCH_DENSITY | ||
| + | DIRECTED_BRANCH_DENSITY | ||
| + | BRANCH_DENSITY | ||
| + | LIGHT_BRANCH_DENSITY | ||
| + | MAX_TRUNK_HEIGHT | ||
| + | HEAVY_BRANCH_RADIUS | ||
| + | DIRECTED_BRANCH_RADIUS | ||
| + | LIGHT_BRANCH_RADIUS | ||
| + | BRANCH_RADIUS | ||
| + | TRUNK_BRANCHING | ||
| + | MAX_TRUNK_DIAMETER | ||
| + | TRUNK_WIDTH_PERIOD | ||
| + | CAP_PERIOD | ||
| + | CAP_RADIUS | ||
| + | ROOT_DENSITY | ||
| + | ROOT_RADIUS | ||
| + | STANDARD_TILE_NAMES | ||
| + | trunk | ||
| + | roots | ||
| + | branches | ||
| + | twigs | ||
| + | cap | ||
| + | TRUNK_NAME | ||
| + | ROOT_NAME | ||
| + | ROOTS_NAME | ||
| + | BRANCHES_NAME | ||
| + | LIGHT_BRANCHES_NAME | ||
| + | DIRECTED_BRANCHES_NAME | ||
| + | HEAVY_BRANCHES_NAME | ||
| + | CAP_NAME | ||
| + | TWIGS_NAME | ||
GRASS | GRASS | ||
TREE_TILE | TREE_TILE | ||
| Line 9,726: | Line 17,497: | ||
SAPLING_DROWN_LEVEL | SAPLING_DROWN_LEVEL | ||
TREE_DROWN_LEVEL | TREE_DROWN_LEVEL | ||
| − | |||
GROWDUR | GROWDUR | ||
PICKED_TILE | PICKED_TILE | ||
| Line 9,734: | Line 17,504: | ||
ALT_GRASS_TILES | ALT_GRASS_TILES | ||
GRASS_COLORS | GRASS_COLORS | ||
| + | TREE_HAS_MUSHROOM_CAP | ||
SHRUB_TILE | SHRUB_TILE | ||
DEAD_SHRUB_TILE | DEAD_SHRUB_TILE | ||
| Line 9,744: | Line 17,515: | ||
MILL | MILL | ||
SHRUB_DROWN_LEVEL | SHRUB_DROWN_LEVEL | ||
| + | TWIGS_SIDE_BRANCHES | ||
| + | TWIGS_ABOVE_BRANCHES | ||
| + | TWIGS_BELOW_BRANCHES | ||
| + | TWIGS_SIDE_HEAVY_BRANCHES | ||
| + | TWIGS_ABOVE_HEAVY_BRANCHES | ||
| + | TWIGS_BELOW_HEAVY_BRANCHES | ||
| + | TWIGS_SIDE_TRUNK | ||
| + | TWIGS_ABOVE_TRUNK | ||
| + | TWIGS_BELOW_TRUNK | ||
EXTRACT_STILL_VIAL | EXTRACT_STILL_VIAL | ||
EXTRACT_VIAL | EXTRACT_VIAL | ||
EXTRACT_BARREL | EXTRACT_BARREL | ||
Unrecognized Plant Token: | Unrecognized Plant Token: | ||
| + | : Smelt Ore Not Found, Token - | ||
| + | : Thread Metal Ore Not Found, Token - | ||
| + | : Environment Spec Stone Not Found, Token - | ||
Sharp blades | Sharp blades | ||
Extract | Extract | ||
| + | strands | ||
Ore of | Ore of | ||
inorganic_generated | inorganic_generated | ||
| − | + | [OBJECT:INORGANIC] | |
| + | [INORGANIC: | ||
| + | plant_generated | ||
| + | [OBJECT:PLANT] | ||
| + | [PLANT: | ||
| + | has become entangled in a hidden web! | ||
| + | path not closed, attempting fix | ||
| + | path moved off track | ||
| + | path not closed, attempting to follow | ||
| + | has claimed a | ||
| + | has begun a mysterious construction! | ||
Your mason has defaced a | Your mason has defaced a | ||
| + | Your engraver has carved a track through a | ||
loop path fail: | loop path fail: | ||
| + | <same square> | ||
| + | <invalid start> | ||
| + | <invalid goal> | ||
| + | -> | ||
| + | : Id # | ||
| + | :Path Goal | ||
| + | :Station | ||
| + | has dyed a masterpiece! | ||
| + | has cooked a masterpiece! | ||
Tried to call lock a second time before unlock was called. | Tried to call lock a second time before unlock was called. | ||
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound). | ||
Neither NTSCSI nor ASPI could be initialised. | Neither NTSCSI nor ASPI could be initialised. | ||
| + | An error occurred while initialising the CDDA subsystem. | ||
Couldn't find the specified device. | Couldn't find the specified device. | ||
| + | No audio tracks on the specified disc. | ||
| + | No CD/DVD devices were found. | ||
| + | No disc present in the specified drive. | ||
| + | A CDDA read error occurred. | ||
Error trying to allocate a channel. | Error trying to allocate a channel. | ||
The specified channel has been reused to play another sound. | The specified channel has been reused to play another sound. | ||
| + | A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly. | ||
DMA Failure. See debug output for more information. | DMA Failure. See debug output for more information. | ||
DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). | DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128). | ||
| Line 9,767: | Line 17,577: | ||
DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. | DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback. | ||
DSP connection error. The unit being connected to or disconnected should only have 1 input or output. | DSP connection error. The unit being connected to or disconnected should only have 1 input or output. | ||
| + | An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior. | ||
Can't execute this command on an EVENT_INFOONLY event. | Can't execute this command on an EVENT_INFOONLY event. | ||
| + | An error occured that wasn't supposed to. See debug log for reason. | ||
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. | Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified. | ||
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. | FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform. | ||
| + | A category with the same name already exists. | ||
The requested event, event group, event category or event property could not be found. | The requested event, event group, event category or event property could not be found. | ||
Error loading file. | Error loading file. | ||
| Line 9,778: | Line 17,591: | ||
Unwanted file access occured. | Unwanted file access occured. | ||
Unsupported file or audio format. | Unsupported file or audio format. | ||
| + | A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere. | ||
The specified resource requires authentication or is forbidden. | The specified resource requires authentication or is forbidden. | ||
Proxy authentication is required to access the specified resource. | Proxy authentication is required to access the specified resource. | ||
| + | A HTTP server error occurred. | ||
The HTTP request timed out. | The HTTP request timed out. | ||
FMOD was not initialized correctly to support this function. | FMOD was not initialized correctly to support this function. | ||
Cannot call this command after System::init. | Cannot call this command after System::init. | ||
| + | An error occured that wasn't supposed to. Contact support. | ||
| + | On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.) | ||
Value passed in was a NaN, Inf or denormalized float. | Value passed in was a NaN, Inf or denormalized float. | ||
| + | An invalid object handle was used. | ||
| + | An invalid parameter was passed to this function. | ||
| + | An invalid speaker was passed to this function based on the current speaker mode. | ||
The syncpoint did not come from this sound handle. | The syncpoint did not come from this sound handle. | ||
The vectors passed in are not unit length, or perpendicular. | The vectors passed in are not unit length, or perpendicular. | ||
| + | PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it. | ||
Reached maximum audible playback count for this sound's soundgroup. | Reached maximum audible playback count for this sound's soundgroup. | ||
Not enough memory or resources. | Not enough memory or resources. | ||
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used. | ||
| + | PS2 only. Not enough memory or resources on PlayStation 2 IOP ram. | ||
Not enough memory or resources on console sound ram. | Not enough memory or resources on console sound ram. | ||
Tried to call a command on a 3d sound when the command was meant for 2d sound. | Tried to call a command on a 3d sound when the command was meant for 2d sound. | ||
| Line 9,795: | Line 17,617: | ||
Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. | Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature. | ||
Couldn't connect to the specified host. | Couldn't connect to the specified host. | ||
| + | A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere. | ||
The specified URL couldn't be resolved. | The specified URL couldn't be resolved. | ||
Operation on a non-blocking socket could not complete immediately. | Operation on a non-blocking socket could not complete immediately. | ||
| Line 9,800: | Line 17,623: | ||
Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | Error initializing output device, but more specifically, the output device is already in use and cannot be reused. | ||
Error creating hardware sound buffer. | Error creating hardware sound buffer. | ||
| + | A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted. | ||
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. | Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal. | ||
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). | Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output). | ||
| Line 9,806: | Line 17,630: | ||
Attempted to create a software sound but no software channels were specified in System::init. | Attempted to create a software sound but no software channels were specified in System::init. | ||
Panning only works with mono or stereo sound sources. | Panning only works with mono or stereo sound sources. | ||
| + | An unspecified error has been returned from a 3rd party plugin. | ||
The number of allowed instances of a plugin has been exceeded. | The number of allowed instances of a plugin has been exceeded. | ||
| + | A requested output, dsp unit type or codec was not available. | ||
| + | A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback) | ||
| + | An error occured trying to initialize the recording device. | ||
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. | Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot. | ||
The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. | The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first. | ||
| Line 9,816: | Line 17,644: | ||
Something in FMOD hasn't been implemented when it should be! contact support! | Something in FMOD hasn't been implemented when it should be! contact support! | ||
This command failed because System::init or System::setDriver was not called. | This command failed because System::init or System::setDriver was not called. | ||
| + | A command issued was not supported by this object. Possibly a plugin without certain callbacks specified. | ||
| + | An error caused by System::update occured. | ||
The version number of this file format is not supported. | The version number of this file format is not supported. | ||
| + | No errors. | ||
Unknown error. | Unknown error. | ||
sound: failure: | sound: failure: | ||
Nemesis Unit Load Failed | Nemesis Unit Load Failed | ||
| − | + | LOVE_PROPENSITY | |
| − | + | HATE_PROPENSITY | |
| − | + | ENVY_PROPENSITY | |
| − | + | CHEER_PROPENSITY | |
| + | DEPRESSION_PROPENSITY | ||
| + | ANGER_PROPENSITY | ||
| + | ANXIETY_PROPENSITY | ||
| + | LUST_PROPENSITY | ||
| + | STRESS_VULNERABILITY | ||
| + | GREED | ||
IMMODERATION | IMMODERATION | ||
| − | + | WASTEFULNESS | |
| + | DISCORD | ||
FRIENDLINESS | FRIENDLINESS | ||
| + | POLITENESS | ||
| + | DISDAIN_ADVICE | ||
| + | BRAVERY | ||
| + | CONFIDENCE | ||
| + | VANITY | ||
| + | AMBITION | ||
| + | GRATITUDE | ||
| + | IMMODESTY | ||
| + | HUMOR | ||
| + | VENGEFUL | ||
| + | PRIDE | ||
| + | CRUELTY | ||
| + | SINGLEMINDED | ||
| + | HOPEFUL | ||
| + | CURIOUS | ||
| + | BASHFUL | ||
| + | PRIVACY | ||
| + | PERFECTIONIST | ||
| + | CLOSEMINDED | ||
| + | TOLERANT | ||
| + | EMOTIONALLY_OBSESSIVE | ||
| + | SWAYED_BY_EMOTIONS | ||
| + | ALTRUISM | ||
| + | DUTIFULNESS | ||
| + | THOUGHTLESSNESS | ||
| + | ORDERLINESS | ||
| + | TRUST | ||
GREGARIOUSNESS | GREGARIOUSNESS | ||
ASSERTIVENESS | ASSERTIVENESS | ||
ACTIVITY_LEVEL | ACTIVITY_LEVEL | ||
EXCITEMENT_SEEKING | EXCITEMENT_SEEKING | ||
| − | |||
IMAGINATION | IMAGINATION | ||
| − | + | ABSTRACT_INCLINED | |
| − | + | ART_INCLINED | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Unrecognized Personality Facet Token: | Unrecognized Personality Facet Token: | ||
text_viewer | text_viewer | ||
| + | has been missing for a week. | ||
| + | has ended a mandate. | ||
| + | A mandate has ended. | ||
The work slowdown by the | The work slowdown by the | ||
| + | is over. | ||
Wagon Pathing Catastrophe | Wagon Pathing Catastrophe | ||
caravan from | caravan from | ||
| + | has arrived. | ||
Their wagons have bypassed your inaccessible site. | Their wagons have bypassed your inaccessible site. | ||
Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | Some migrants have decided to brave this terrifying place, knowing it may be their tomb. | ||
Some migrants have arrived, despite the danger. | Some migrants have arrived, despite the danger. | ||
Some migrants have arrived. | Some migrants have arrived. | ||
| + | A migrant has decided to brave this terrifying place. | ||
| + | A migrant has arrived, despite the danger. | ||
| + | A migrant has arrived. | ||
| + | No one else even considered making the journey to this cursed death-trap. | ||
Others refused to journey to this dangerous fortress. | Others refused to journey to this dangerous fortress. | ||
Others were too nervous to make the journey. | Others were too nervous to make the journey. | ||
| + | No one even considered making the journey to such a cursed death-trap this season. | ||
Migrants refused to journey to such a dangerous fortress this season. | Migrants refused to journey to such a dangerous fortress this season. | ||
Migrants were too nervous to make the journey this season. | Migrants were too nervous to make the journey this season. | ||
The fortress attracted no migrants this season. | The fortress attracted no migrants this season. | ||
| + | Trade Goods Available to be Moved | ||
Inaccessible | Inaccessible | ||
Distance: | Distance: | ||
| + | [TRADING] | ||
| + | [PENDING] | ||
| + | : Sorting by distance | ||
| + | : Sorting by value | ||
Sorting by distance | Sorting by distance | ||
| + | : Pending on top | ||
| + | : Pending mixed in | ||
| + | : Culling on mandates | ||
| + | : Ignoring mandates | ||
| + | : Move good | ||
| + | : View good | ||
| + | : Select | ||
| + | to stop typing. | ||
Merchants Present | Merchants Present | ||
| + | Making demands of | ||
Trading with | Trading with | ||
| + | (Owes you | ||
| + | (Select an item to demand) | ||
Greetings. Let's trade. | Greetings. Let's trade. | ||
| + | I cannot take so much -- and at such cost! | ||
| + | I wish I could take so much, but my animals... | ||
| + | I won't trade at a loss. | ||
| + | How kind! Thank you so much. | ||
| + | That seems fair. You have yourself a deal. | ||
| + | Ah, wonderful. Thank you for your business. | ||
| + | I'm confused. Did you want something? | ||
Yes, and trade we will! Simply tell me | Yes, and trade we will! Simply tell me | ||
what interests you and what you're prepared to offer in exchange. | what interests you and what you're prepared to offer in exchange. | ||
| Line 9,876: | Line 17,758: | ||
Are these gifts? Do you wish to trade? | Are these gifts? Do you wish to trade? | ||
You truly despise life, don't you? | You truly despise life, don't you? | ||
| + | I am beside myself with grief. Perhaps we will show you how they suffered. | ||
Once a beautiful tree, and now? | Once a beautiful tree, and now? | ||
| + | It is a rude bauble, fit only for your kind. | ||
| + | I see your low race still revels in death. | ||
That poor, gentle creature... | That poor, gentle creature... | ||
| + | If it were in a cage of some kind... | ||
| + | As it stands, I can't accept something that wriggles and writhes so. | ||
| + | I simply cannot afford this trade. | ||
Perhaps if you throw in some more goods I can make an offer. | Perhaps if you throw in some more goods I can make an offer. | ||
| + | I can't possibly accept, but how about this? A true bargain. | ||
| + | : View good, | ||
| + | : Mark for demand | ||
| + | : Mark for trade | ||
| + | : Demand | ||
| + | : Trade | ||
| + | : Give | ||
| + | : Ask for/offer currency | ||
Asking for | Asking for | ||
Offering | Offering | ||
Not trading currency | Not trading currency | ||
| + | Cannot trade currency | ||
Trade how many? (0- | Trade how many? (0- | ||
Ask for how much? (0- | Ask for how much? (0- | ||
Offer how much? (0- | Offer how much? (0- | ||
You receive | You receive | ||
| + | to conclude the transaction. | ||
| + | Merchants from | ||
| + | : My apologies, but we're still unloading. | ||
| + | We'll be ready soon! | ||
There are no merchants present with which to trade. | There are no merchants present with which to trade. | ||
Greetings from the outer lands. | Greetings from the outer lands. | ||
| Line 9,894: | Line 17,795: | ||
Greetings. The | Greetings. The | ||
ship of the | ship of the | ||
| − | + | is unparalleled. Let's make a deal! | |
| + | A hairy drunkard has come hither to once more disrespect the sanctity of life, I see. | ||
Perhaps you'd consider this superior proposal? | Perhaps you'd consider this superior proposal? | ||
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect. | ||
| Line 9,901: | Line 17,803: | ||
fathom you ending up with all of those items. | fathom you ending up with all of those items. | ||
You are too kind. | You are too kind. | ||
| + | I will see that our leader gets this offering. | ||
Take what you wish. I can't stop you. | Take what you wish. I can't stop you. | ||
You wish to make an offering? We love gifts. | You wish to make an offering? We love gifts. | ||
You wish to make an offering to our leader? | You wish to make an offering to our leader? | ||
This would please us greatly. What do you offer? | This would please us greatly. What do you offer? | ||
| + | [Chuckles] How droll. | ||
| + | [Laughs uproariously] You had me | ||
going there. Obviously, your copious wit is matched only by your industry! | going there. Obviously, your copious wit is matched only by your industry! | ||
Yes, and trade we will! Simply tell me | Yes, and trade we will! Simply tell me | ||
These _are_ fine items, aren't they? Now, | These _are_ fine items, aren't they? Now, | ||
| + | My stones, are you giving me those? Do you | ||
wish to trade or to make an offering to our leader? | wish to trade or to make an offering to our leader? | ||
| − | You | + | You truly despise life, don't you? |
Once a beautiful tree, and now? | Once a beautiful tree, and now? | ||
| + | I see your low race still revels in death. | ||
| + | seems | ||
ecstatic with the trading | ecstatic with the trading | ||
very happy about the trading | very happy about the trading | ||
pleased with the trading | pleased with the trading | ||
willing to trade | willing to trade | ||
| + | to be rapidly losing patience | ||
not going to take much more of this | not going to take much more of this | ||
unwilling to trade | unwilling to trade | ||
| + | : Seize marked, | ||
| + | : Trade | ||
| + | : Offer marked to | ||
Allowed Weight: | Allowed Weight: | ||
Excess Weight: | Excess Weight: | ||
| Line 9,923: | Line 17,835: | ||
Trader Loss: | Trader Loss: | ||
The following fortress goods were added for the counteroffer: | The following fortress goods were added for the counteroffer: | ||
| − | + | : Consider the offer | |
| + | diplomat from | ||
| + | ? How curious... | ||
| + | I don't know very much about the outside world. I wish I had more to tell you. | ||
| + | The latest news from | ||
| + | is that | ||
| + | an insurrection against | ||
| + | began. | ||
| + | was overthrown after an insurrection | ||
| + | waited out an insurrection | ||
| + | crushed an insurrection | ||
| + | we reclaimed the site | ||
| + | a group calling itself | ||
| + | reclaimed the site | ||
| + | we founded | ||
| + | a group from | ||
| + | left to reclaim the ruins. | ||
| + | the site was conquered | ||
| + | we formed | ||
| + | after the horrible mismanagement of the site by | ||
| + | we had to pull out of | ||
| + | the site. | ||
| + | we banded up as | ||
| + | refugees calling themselves | ||
| + | from the area just before an army | ||
| + | there was an incident. | ||
| + | from the site | ||
| + | The world is the same as ever. | ||
| + | meets with | ||
| + | Trade Agreement with | ||
Priority | Priority | ||
| + | O|--- | ||
| + | |O|-- | ||
| + | -|O|- | ||
| + | --|O| | ||
| + | ---|O | ||
| + | : View stockpile. | ||
| + | : Scroll. | ||
Peace is calling out to us. How do you respond? | Peace is calling out to us. How do you respond? | ||
| + | - I hear her voice. Let us stop this war. | ||
| + | - We will drown her out with the screams of your dying. Begone. | ||
| + | - Scroll. | ||
| + | - Finish peeking in on conversation. | ||
| + | It's such a pleasant place you've carved out for yourselves... | ||
Let's discuss the state of our current agreements... | Let's discuss the state of our current agreements... | ||
Well then, we have finalized the export agreement. | Well then, we have finalized the export agreement. | ||
Feel free to go over the documents. | Feel free to go over the documents. | ||
| + | I see. Perhaps we'll make an export agreement next year. | ||
| + | - Look over documents. | ||
Let's discuss what we are willing to offer for your | Let's discuss what we are willing to offer for your | ||
ship... | ship... | ||
| Line 9,935: | Line 17,890: | ||
agreement next year. | agreement next year. | ||
What requests do you have of our merchants? | What requests do you have of our merchants? | ||
| + | - Begin discussion. | ||
Merit deserves a reward, and I come empowered to establish this colony as an | Merit deserves a reward, and I come empowered to establish this colony as an | ||
official land of our realm. | official land of our realm. | ||
| + | Do you have any | ||
| + | to recommend for elevation? | ||
| + | - I can scarcely believe this good news! I have some recommendations. | ||
| + | - Flattering, but we'd rather maintain our distance from the homeland. | ||
You continue to impress! I have come empowered to elevate this land in the | You continue to impress! I have come empowered to elevate this land in the | ||
eyes of our realm. | eyes of our realm. | ||
| + | We can part with at most | ||
| + | trees, butcher. | ||
| + | - We can abide by this. Let us work toward mutual co-existence. | ||
| + | - Our needs exceed your allowances. Relax. They're only trees. | ||
| + | We elves are partial in particular to the trees in the forests | ||
surrounding your lands. Although we are loathe to spare a | surrounding your lands. Although we are loathe to spare a | ||
single branch to your senseless slaughter, we are willing to ask | single branch to your senseless slaughter, we are willing to ask | ||
that you cap your tree-fells at one hundred until we next meet. | that you cap your tree-fells at one hundred until we next meet. | ||
| − | + | I will try to return next year as I am able. | |
| + | - We can grant this request. Let's discuss the specifics, though... | ||
| + | - We cannot stop production just because of your quaint sensibilities. | ||
| + | No positions available | ||
| + | No recommendations available | ||
| + | : Select position | ||
| + | : Recommend | ||
| + | : Scroll recommendations | ||
| + | : Abort (you must fill all) | ||
| + | : Select. | ||
| + | : Scroll left. | ||
| + | has come! | ||
Miners Guild | Miners Guild | ||
Carpenters Guild | Carpenters Guild | ||
| Line 9,949: | Line 17,925: | ||
Jewelers Guild | Jewelers Guild | ||
Craftsmen | Craftsmen | ||
| + | Guild | ||
Guild | Guild | ||
The merchants from | The merchants from | ||
| + | will be leaving soon. | ||
| + | have embarked on their journey. | ||
| + | : Scroll right. | ||
Text generation failed: | Text generation failed: | ||
GLOBAL | GLOBAL | ||
| Line 9,956: | Line 17,936: | ||
IKEY | IKEY | ||
CHOICE | CHOICE | ||
| + | /CHOICE | ||
LOCX | LOCX | ||
LINK | LINK | ||
| + | /TITLE | ||
| + | /LINK | ||
TREESREMOVED | TREESREMOVED | ||
DIPLOMACYFLAG_SUCCESS | DIPLOMACYFLAG_SUCCESS | ||
| Line 9,972: | Line 17,955: | ||
ADD_FLAG | ADD_FLAG | ||
REMOVE_FLAG | REMOVE_FLAG | ||
| + | bids you farewell! | ||
NATIVENAME | NATIVENAME | ||
TRANSLATEDNAME | TRANSLATEDNAME | ||
TITLENAME | TITLENAME | ||
HISTNAME | HISTNAME | ||
| − | |||
Gate | Gate | ||
| + | has been elected | ||
| + | has been re-elected. | ||
| + | No Buildings Nearby | ||
| + | Forbidden | ||
This building has | This building has | ||
been claimed by | been claimed by | ||
| Line 9,989: | Line 17,976: | ||
with menacing fury! | with menacing fury! | ||
broods | broods | ||
| + | "Yes. I need | ||
| + | "Leave me. I need... | ||
things... certain things | things... certain things | ||
screams | screams | ||
| + | "I must have | ||
mutters | mutters | ||
| + | needs | ||
bones... yes | bones... yes | ||
| + | a shell | ||
| + | a corpse | ||
tree... life | tree... life | ||
raw... green | raw... green | ||
| Line 10,004: | Line 17,997: | ||
leather... skin | leather... skin | ||
cloth... thread | cloth... thread | ||
| + | ..." | ||
sketches | sketches | ||
pictures of | pictures of | ||
skeletons | skeletons | ||
shells | shells | ||
| + | a forest | ||
glass | glass | ||
glass and burning wood | glass and burning wood | ||
rough gems and glass | rough gems and glass | ||
| + | a quarry | ||
shining bars | shining bars | ||
| + | of metal | ||
square blocks | square blocks | ||
stacked leather | stacked leather | ||
stacked cloth | stacked cloth | ||
| + | : Collect Webs | ||
| + | : Weave Cloth (Plant Thread) | ||
| + | : Weave Silk Cloth | ||
| + | : Weave Cloth (Wool/Hair Yarn) | ||
| + | : Weave Metal Cloth | ||
Nobody | Nobody | ||
| + | : Tame | ||
| + | : Capture a Live Land Animal | ||
| + | : Tame a Small Animal | ||
| + | : Make Rock Mechanisms | ||
| + | : Make Traction Bench | ||
| + | : Process a Raw Fish | ||
| + | : Extract from a Raw Fish | ||
| + | : Capture a Live Fish | ||
| + | : Butcher a dead animal | ||
| + | : Extract from a dead animal | ||
| + | : Capture a live land animal | ||
| + | : Dye Thread | ||
| + | : Dye Cloth | ||
| + | : Encrust Finished Goods | ||
| + | : Encrust Furniture | ||
| + | : Encrust Ammo | ||
| + | : Cut Gems | ||
| + | : Encrust with Gems | ||
Must have magma accessible | Must have magma accessible | ||
from below one of the 8 | from below one of the 8 | ||
boundary tiles | boundary tiles | ||
Needs to be powered | Needs to be powered | ||
| + | No tasks available | ||
Check for raw material access | Check for raw material access | ||
and fuel if necessary | and fuel if necessary | ||
| + | : Use in Lever | ||
| + | : Use in Trigger | ||
You don't have enough | You don't have enough | ||
mechanisms. | mechanisms. | ||
| + | : Use in Target | ||
| + | : Recenter on lever | ||
| + | : Assign | ||
There is nothing that | There is nothing that | ||
can be linked up. | can be linked up. | ||
| + | : Link up a Bridge | ||
| + | : Link up a Cage | ||
| + | : Link up a Chain | ||
| + | : Link up a Door | ||
| + | : Link up a Floodgate | ||
| + | : Link up a Hatch | ||
| + | : Link up a Wall Grate | ||
| + | : Link up a Floor Grate | ||
| + | : Link up Vertical Bars | ||
| + | : Link up Floor Bars | ||
| + | : Link up a Support | ||
| + | : Link up Spears/Spikes | ||
| + | : Link up a Gear Assembly | ||
| + | : Link up Track Stop | ||
| + | : Pull the Lever | ||
| + | : Add new task | ||
| + | : Cancel Current Task | ||
| + | : Promote Current Task | ||
| + | : Repeat | ||
| + | : Suspend | ||
| + | : Workshop Profile | ||
Profile requires manager | Profile requires manager | ||
| + | No bucket | ||
Bucket full | Bucket full | ||
Active | Active | ||
| + | : Size Room | ||
| + | : Free Room | ||
| + | : Resize Room | ||
| + | : Make Meeting Hall | ||
Frozen Here | Frozen Here | ||
Frozen Elsewhere | Frozen Elsewhere | ||
| Line 10,035: | Line 18,087: | ||
Stable Foundation | Stable Foundation | ||
Hanging | Hanging | ||
| + | : Stop Pumping Manually | ||
| + | : Start Pump Manually | ||
Pumps from the north | Pumps from the north | ||
Pumps from the east | Pumps from the east | ||
Pumps from the south | Pumps from the south | ||
Pumps from the west | Pumps from the west | ||
| + | : Choose Shooting Dir | ||
Shoot: | Shoot: | ||
From Top to Bottom | From Top to Bottom | ||
| Line 10,045: | Line 18,100: | ||
From Right to Left | From Right to Left | ||
Give name | Give name | ||
| + | : Indiv Eq | ||
| + | : Squad Eq | ||
| + | : Make Archery Range | ||
This is a memorial to | This is a memorial to | ||
| + | : Assign Room | ||
Current Owner: | Current Owner: | ||
| + | : Make Memorial Hall | ||
| + | : Make Sculpture Garden | ||
| + | : Install colony when ready | ||
| + | * Requires wild colony or | ||
| + | * Existing hive | ||
| + | : Do not install colony | ||
| + | : Gather any products | ||
| + | * Destroys colony | ||
| + | * Requires a jug | ||
| + | : Do not gather products | ||
| + | * Saves colony for split | ||
Outdoor access | Outdoor access | ||
| + | No outdoor access | ||
Ready to be split | Ready to be split | ||
Not ready to be split | Not ready to be split | ||
Too many hives | Too many hives | ||
| + | * No output | ||
| + | * Output restricted | ||
Occupants: | Occupants: | ||
| + | : Do Not Use For Justice | ||
| + | : Terrarium | ||
| + | : Aquarium | ||
| + | : Justice | ||
| + | : Make Room | ||
| + | : Owner | ||
| + | : Free | ||
| + | : Assign Animal to Chain | ||
| + | : Used by Justice ( | ||
| + | : Set Owner | ||
Assigned: | Assigned: | ||
Chained: | Chained: | ||
| Line 10,057: | Line 18,140: | ||
Prepare to Fire | Prepare to Fire | ||
Not in Use | Not in Use | ||
| + | , Facing | ||
| + | : Change Action | ||
| + | : Change Orientation | ||
Operated by Mechanisms | Operated by Mechanisms | ||
| − | |||
Passable | Passable | ||
| + | , Internal | ||
Pet-passable | Pet-passable | ||
Open | Open | ||
| Line 10,065: | Line 18,151: | ||
Retake door to forbid it. | Retake door to forbid it. | ||
DOOR USED BY INTRUDER | DOOR USED BY INTRUDER | ||
| + | : Forbid Passage | ||
| + | : Permit Passage | ||
| + | : Make Pet-passable | ||
| + | : Keep Tightly Closed | ||
| + | : Set as Internal | ||
| + | : Set as External | ||
HATCH TAKEN BY INVADERS | HATCH TAKEN BY INVADERS | ||
Retake hatch to forbid it. | Retake hatch to forbid it. | ||
| Line 10,070: | Line 18,162: | ||
This is the resting | This is the resting | ||
place of | place of | ||
| − | Move the cursor to the pile | + | : Assign Tomb |
| − | you want to take from. | + | : Free Tomb |
| + | : Resize Tomb | ||
| + | : Use for Burial (Y) | ||
| + | : Use for Burial (N) | ||
| + | : Allow Citizens (N) | ||
| + | : Allow Citizens (Y) | ||
| + | : Allow Pets (N) | ||
| + | : Allow Pets (Y) | ||
| + | : Make Tomb | ||
| + | : Assign Chair | ||
| + | : Free Chair | ||
| + | : Make Throne Room or Study | ||
| + | : Assign Table | ||
| + | : Free Table | ||
| + | : Meeting Hall ( | ||
| + | : Make Dining Room | ||
| + | Move the cursor to the workshop | ||
| + | or pile you want to give to. | ||
| + | : Select Pile/Workshop | ||
| + | or pile you want to take from. | ||
| + | : Change Settings | ||
| + | : Max Barrel - | ||
| + | : Max Bin - | ||
| + | : Max Wheelbarrow - | ||
| + | : Will Take From Links Only | ||
| + | : Will Take From Anywhere | ||
| + | : Take From A Pile/Workshop | ||
| + | : Give To A Pile/Workshop | ||
| + | : Delete Selected | ||
| + | Give: | ||
| + | Take: | ||
| + | : Vacant | ||
| + | : Assign Bed | ||
| + | : Free Bed | ||
| + | : Barracks ( | ||
| + | : Dormitory ( | ||
| + | T: Stop rental ( | ||
| + | * Eviction Underway * | ||
| + | * Move Underway * | ||
| + | : Rent this room | ||
| + | : Position | ||
| + | : Make Bedroom | ||
Shopkeeper: | Shopkeeper: | ||
For Sale at | For Sale at | ||
Nest box claimed by | Nest box claimed by | ||
Nest box unclaimed | Nest box unclaimed | ||
| + | : Move Goods to/from Depot | ||
There are no merchants | There are no merchants | ||
trading right now. | trading right now. | ||
| + | : Trader requested at depot | ||
| + | : No trader needed at depot | ||
| + | : Anyone may trade | ||
| + | : Only broker may trade | ||
Broker: | Broker: | ||
Broker can access depot | Broker can access depot | ||
Broker cannot access depot | Broker cannot access depot | ||
You do not have a broker. | You do not have a broker. | ||
| + | : Nothing for Now | ||
| + | : Meat | ||
| + | : Fish | ||
| + | : Large Gem | ||
Trap Occupied: | Trap Occupied: | ||
Trap Baited: | Trap Baited: | ||
| + | No seeds available | ||
for this location | for this location | ||
| + | : Fallow | ||
| + | : Cancel Fert | ||
| + | : Fertilize | ||
| + | : Seas Fert ( | ||
| + | : Spring | ||
| + | : Summer | ||
| + | : Autumn | ||
| + | : Winter | ||
Disengaged | Disengaged | ||
| + | : Make Barracks/Armory | ||
| + | : Remove Building | ||
Cancel | Cancel | ||
Done | Done | ||
| Line 10,091: | Line 18,244: | ||
squad in the military | squad in the military | ||
screen. The military screen | screen. The military screen | ||
| + | is accessible from the main | ||
view or you can press | view or you can press | ||
| + | now. | ||
| + | : Military screen | ||
| + | etc.: Select exclusively | ||
| + | etc.: Select multiple | ||
| + | : Scroll list | ||
| + | : Place opposite corner | ||
| + | : Place first corner | ||
| + | : Kill creatures at cursor | ||
| + | : Select from list | ||
| + | : Select in rectangle | ||
| + | : Back to squads | ||
| + | etc.: Move to a point | ||
| + | etc.: Center on a point | ||
| + | : Move to the cursor | ||
Orders | Orders | ||
| + | (squad) | ||
| + | : Attack | ||
| + | : Move | ||
| + | : Cancel | ||
| + | : Cancel orders | ||
| + | : Center on this squad | ||
| + | : View schedule | ||
Sched - | Sched - | ||
Near sq: | Near sq: | ||
| + | etc.: Choose squad | ||
| + | : Center on selected squad | ||
| + | : Active | ||
| + | : Select squads | ||
| + | : Select individuals | ||
Resume | Resume | ||
| + | : One-Step | ||
| + | route | ||
| + | : Add waypt | ||
| + | : Edit routes | ||
| + | : Del waypt | ||
| + | : Add route | ||
| + | : Edit waypts | ||
| + | : Del route | ||
| + | : Name route | ||
| + | : Center | ||
| + | : Back to points/notes | ||
| + | /100 | ||
| + | : Place | ||
| + | : Name | ||
| + | : Note text | ||
| + | : Change symbol selector | ||
| + | : Adopt selected symbol | ||
| + | : Routes | ||
| + | You have no vehicles. | ||
| + | Push | ||
| + | Ride | ||
| + | Guide | ||
| + | immediately | ||
| + | in 1 day | ||
| + | days | ||
| + | always (at least 0%) | ||
| + | always | ||
| + | when empty | ||
| + | when | ||
| + | at least | ||
| + | at most | ||
| + | 25% | ||
| + | 50% | ||
| + | 75% | ||
| + | when full | ||
| + | always (at most 100%) | ||
| + | desired items | ||
| + | any items | ||
| + | Give to/Take from | ||
| + | Give to | ||
| + | Take from | ||
| + | (Select) | ||
| + | (Select Stockpile) | ||
| + | (Obsolete Stockpile) | ||
| + | Stop | ||
| + | ! Set dir/connect track | ||
| + | You have no routes. | ||
| + | : Assign Vehicle | ||
| + | : Set desired/kept items | ||
| + | : Set kept items | ||
| + | : Set desired items | ||
| + | : New depart condition | ||
| + | : New stockpile link | ||
| + | : Remove condition/link | ||
| + | : Select stockpile | ||
| + | : Toggle take/give | ||
| + | : Push/Ride/Guide | ||
| + | : Dir | ||
| + | : More/Less | ||
| + | : Desired/Total | ||
| + | : Change condition | ||
| + | : Advanced | ||
| + | : Timer | ||
| + | : Define stop | ||
| + | : New route | ||
| + | : New stop | ||
| + | : Remove route/stop | ||
| + | : Promote stop | ||
| + | : Nickname | ||
| + | : Remove from burrow | ||
| + | : Add to burrow | ||
| + | : Change selection | ||
| + | : Done naming | ||
| + | : Name burrow | ||
| + | : Select symbol/color | ||
| + | : Finish rectangle | ||
| + | : Start rectangle | ||
| + | : Mouse brush is | ||
one tile | one tile | ||
round 5x5 | round 5x5 | ||
| + | : Currently painting | ||
| + | : Currently erasing | ||
| + | : Center on burrow | ||
| + | Delete this burrow? | ||
| + | All citizen assignments | ||
| + | and alert information | ||
| + | associated to it will | ||
| + | be removed forever! | ||
| + | : Delete it | ||
| + | : Add new burrow | ||
| + | : Define this burrow | ||
| + | : Add citizens to burrow | ||
| + | : Place tree | ||
| + | _ Years Old | ||
| + | Year Old | ||
| + | Years Old | ||
| + | vapor | ||
| + | Track/Spoor | ||
| + | : Create creature | ||
| + | : Create tree | ||
| + | : Place water | ||
| + | : Place magma | ||
| + | : Butcher | ||
| + | : Assume control | ||
| + | : Dismount | ||
| + | : Mount | ||
| + | : Select rider | ||
Outside | Outside | ||
Inside | Inside | ||
| − | |||
Dark | Dark | ||
Subterranean | Subterranean | ||
Above Ground | Above Ground | ||
| + | : Follow | ||
| + | No Units Nearby | ||
Corrupt Soldier Mood: | Corrupt Soldier Mood: | ||
Has a horrible fell look! | Has a horrible fell look! | ||
| Line 10,115: | Line 18,401: | ||
Crawling around crazed! | Crawling around crazed! | ||
Running around crazed! | Running around crazed! | ||
| + | In a berserk rage! | ||
Staring off into space... | Staring off into space... | ||
Corrupt Strange Mood: | Corrupt Strange Mood: | ||
| + | Overcome by terror! | ||
| + | In emotional shock! | ||
| + | Overwhelmed by horror! | ||
| + | Experiencing mortal fear! | ||
| + | Beside | ||
| + | with grief! | ||
| + | Wallowing in sadness! | ||
| + | Emotionally overloaded! | ||
Pet of | Pet of | ||
Somebody | Somebody | ||
| + | (V Rusty) | ||
| + | (Rusty) | ||
| + | : Combat | ||
| + | : Labor | ||
| + | : Misc | ||
Over-Exerted | Over-Exerted | ||
Miserable | Miserable | ||
| Line 10,129: | Line 18,429: | ||
can't work. | can't work. | ||
This animal isn't interested | This animal isn't interested | ||
| + | in your wishes. | ||
This animal is waiting to be | This animal is waiting to be | ||
trained. | trained. | ||
This animal can't work. | This animal can't work. | ||
| + | : Ready for Slaughter (Y) | ||
| + | : Ready for Slaughter (N) | ||
| + | : Work Animals | ||
| + | Squad: | ||
| + | : Create squad | ||
| + | : Select squad | ||
| + | Uniform | ||
| + | No uniform | ||
| + | : New squad | ||
| + | : Name squad | ||
| + | : Assign to squad | ||
| + | : Remove from squad | ||
| + | : Name selected squad | ||
| + | Replace | ||
| + | last member | ||
| + | Cannot remove | ||
| + | commander with | ||
| + | subordinates | ||
Assign a trained animal: | Assign a trained animal: | ||
There are no animals left. | There are no animals left. | ||
| + | war beast | ||
| + | assigned | ||
| + | hunting beast | ||
The baby can't work yet. | The baby can't work yet. | ||
| + | A child does as it pleases! | ||
The noble will not work. | The noble will not work. | ||
| + | : View Category | ||
| + | : Toggle Cat | ||
| + | :Gen | ||
| + | :Inv | ||
| + | :Prf | ||
| + | :Wnd | ||
| + | : Next | ||
| + | Rollers | ||
| + | (N->S) | ||
| + | (E->W) | ||
| + | (S->N) | ||
| + | (W->E) | ||
Horizontal Axle | Horizontal Axle | ||
| + | (N/S) | ||
| + | (E/W) | ||
Upright Weapon | Upright Weapon | ||
Pump from north | Pump from north | ||
| Line 10,144: | Line 18,481: | ||
Chain | Chain | ||
Chair or Throne | Chair or Throne | ||
| + | (Raises | ||
| + | (Retracts) | ||
Placement | Placement | ||
| + | : Change Height | ||
| + | : Change Width | ||
| + | : Resets | ||
| + | : One use only | ||
| + | : Water from | ||
| + | (Full) | ||
| + | : Min, | ||
| + | : Max | ||
| + | : Water does not trigger | ||
| + | : Magma from | ||
| + | : Magma does not trigger | ||
| + | : Weight from | ||
| + | : Track does not trigger | ||
| + | : Creatures trigger | ||
| + | : Citizens trigger | ||
| + | : Citizens do not trigger | ||
| + | : Min ( | ||
| + | : Max ( | ||
| + | : Creatures do not trigger | ||
| + | Friction: | ||
| + | Lowest | ||
| + | Highest | ||
| + | : Change Friction | ||
| + | Dump on arrival: | ||
| + | : Activate/change direction | ||
| + | : Change Speed | ||
Raise Dir | Raise Dir | ||
Item | Item | ||
| + | Needed) | ||
| + | Max) | ||
Dist | Dist | ||
| + | : Done Selecting | ||
| + | : View Item | ||
| + | : Sel All | ||
| + | : Deselect | ||
| + | : Desel All | ||
| + | : Expand/Contract | ||
Current Refuse Orders: | Current Refuse Orders: | ||
| + | Gather Refuse | ||
| + | Ignore Refuse | ||
| + | From Outside | ||
| + | : Gather Vermin Remains | ||
| + | : Ignore Vermin Remains | ||
| + | Dump Corpses | ||
| + | Save Corpses | ||
| + | Dump Skulls | ||
| + | Save Skulls | ||
| + | Dump Bones | ||
| + | Save Bones | ||
| + | Dump Shells | ||
| + | Save Shells | ||
| + | Dump Skins | ||
| + | Save Skins | ||
| + | Dump Hair/Wool | ||
| + | Save Hair/Wool | ||
| + | Dump Other | ||
| + | Save Other | ||
Current Workshop Orders: | Current Workshop Orders: | ||
| + | : Auto Loom All Thread | ||
| + | : Auto Loom Dyed Thread | ||
| + | : No Auto Loom | ||
| + | : Use Dyed Cloth | ||
| + | : Use Any Cloth | ||
| + | : Auto Collect Webs | ||
| + | : No Auto Collect Webs | ||
| + | : Auto Slaughter | ||
| + | : No Auto Slaughter | ||
| + | : Auto Butcher | ||
| + | : No Auto Butcher | ||
| + | : Auto Fishery | ||
| + | : No Auto Fishery | ||
| + | : Auto Kitchen | ||
| + | : No Auto Kitchen | ||
| + | : Auto Tan | ||
| + | : No Auto Tan | ||
| + | : Auto Kiln | ||
| + | : No Auto Kiln | ||
| + | : Auto Smelter | ||
| + | : No Auto Smelter | ||
| + | : Auto Other | ||
| + | : No Auto Other | ||
Current Zone Orders: | Current Zone Orders: | ||
| + | : Zone-Only Drinking | ||
| + | : Prefer Zone Drinking | ||
| + | : Zone-Only Fishing | ||
| + | : Prefer Zone Fishing | ||
Current Forbid Orders: | Current Forbid Orders: | ||
| + | : Forbid used ammunition | ||
| + | : Claim used ammunition | ||
| + | : Forbid your dead | ||
| + | : Claim your dead | ||
| + | : Forbid your death items | ||
| + | : Claim your death items | ||
| + | : Forbid other non-hunted dead | ||
| + | : Claim other dead | ||
| + | : Forbid other death items | ||
| + | : Claim other death items | ||
Forbidding of death objects | Forbidding of death objects | ||
occurs at time of death. | occurs at time of death. | ||
Current Standing Orders: | Current Standing Orders: | ||
| + | : Announce all job cancellations. | ||
| + | : Announce most job cancellations. | ||
| + | : Announce some job cancellations. | ||
| + | : Announce no job cancellations. | ||
| + | Gather Animals | ||
| + | Ignore Animals | ||
| + | Gather Food | ||
| + | Ignore Food | ||
| + | Gather Furniture | ||
| + | Ignore Furniture | ||
| + | Gather Bodies | ||
| + | Ignore Bodies | ||
| + | : Refuse | ||
| + | Gather Minerals | ||
| + | Ignore Minerals | ||
| + | Gather Wood | ||
| + | Ignore Wood | ||
| + | All Harvest | ||
| + | : Only Farmers Harvest | ||
| + | : Mix Food | ||
| + | : No Mix | ||
| + | : Workshop Orders | ||
| + | : Activity Zone Orders | ||
These orders are superceded | These orders are superceded | ||
| + | by negative preferences. | ||
Hotkey | Hotkey | ||
Zoom | Zoom | ||
| + | Unit | ||
| + | : Change Name | ||
| + | : Zoom Here | ||
Beds: | Beds: | ||
Tables: | Tables: | ||
| Line 10,169: | Line 18,625: | ||
Buckets: | Buckets: | ||
Soap: | Soap: | ||
| + | : Is Pond | ||
| + | : Is Pit | ||
| + | (Half Full) | ||
| + | (Not Full) | ||
| + | : Larger zone | ||
| + | : Smaller zone | ||
Remove Activity Zone | Remove Activity Zone | ||
New Activity Zone | New Activity Zone | ||
| Line 10,181: | Line 18,643: | ||
Cold | Cold | ||
Hospital ( | Hospital ( | ||
| + | Animal Training ( | ||
Activity Zone # | Activity Zone # | ||
| + | : Water Source ( | ||
| + | : Fishing ( | ||
| + | : Garbage Dump ( | ||
| + | : Pen/Pasture ( | ||
| + | : Pit/Pond ( | ||
| + | : Sand ( | ||
| + | : Clay ( | ||
| + | : Meeting Area ( | ||
| + | : Hospital ( | ||
| + | : Animal Training ( | ||
| + | : Remove this zone | ||
| + | : Set Hospital Information | ||
| + | : Set Pit/Pond Information | ||
| + | : Set Pen/Pasture Information | ||
| + | : Stop Removing Zones | ||
| + | : Remove Zones | ||
| + | : Remove rectangle | ||
Rectangle | Rectangle | ||
Flow | Flow | ||
Floor Flow | Floor Flow | ||
| + | : Animal | ||
| + | : Food | ||
| + | : Furniture Storage | ||
| + | : Corpses | ||
| + | : Wood | ||
| + | : Stone | ||
| + | : Gem | ||
| + | : Bar/Block | ||
| + | : Cloth | ||
| + | : Leather | ||
| + | : Ammo | ||
| + | : Coins | ||
| + | : Finished Goods | ||
| + | : Weapons | ||
| + | : Armor | ||
| + | : Custom Stockpile | ||
| + | : Custom Settings | ||
| + | : Reserved Barrels - | ||
| + | : Reserved Bins - | ||
| + | : Remove Designation | ||
| + | : Reclaim Items/Buildings | ||
| + | : Forbid Items/Buildings | ||
| + | : Melt Items | ||
| + | : Remove Melt | ||
| + | : Dump Items | ||
| + | : Remove Dump | ||
| + | : Hide Items/Buildings | ||
| + | : Unhide Items/Buildings | ||
| + | : High Traffic Area | ||
| + | : Normal Traffic Area | ||
| + | : Low Traffic Area | ||
| + | : Restricted Traffic Area | ||
High Traffic Cost: | High Traffic Cost: | ||
Normal Traffic Cost: | Normal Traffic Cost: | ||
Low Traffic Cost: | Low Traffic Cost: | ||
Restricted Traffic Cost: | Restricted Traffic Cost: | ||
| + | : Change Cost | ||
| + | : Choose Area | ||
| + | Wagon Access | ||
| + | No Wagon Access | ||
| + | Accessible Depot | ||
| + | Inaccessible Depot | ||
Depot accessible | Depot accessible | ||
Depot inaccessible | Depot inaccessible | ||
All depots inaccessible | All depots inaccessible | ||
All depots accessible | All depots accessible | ||
| + | depots accessible | ||
| + | : View Announcements | ||
| + | : Reports | ||
| + | : Unit List | ||
| + | : Look Around / Create | ||
| + | : View Units | ||
| + | : Hot Keys | ||
| + | : Conflict Level | ||
| + | : Morale/Fear | ||
| + | : Set Weather/Temp/Time | ||
| + | : Move this menu/map | ||
| + | : Help | ||
| + | : Options | ||
| + | : Movies | ||
| + | : Building | ||
| + | : Civilizations/World Info | ||
| + | : Designations | ||
| + | : Set Orders | ||
| + | : Job List | ||
| + | : Military | ||
| + | : Squads | ||
| + | : Points/Routes/Notes | ||
| + | : Make Burrows | ||
| + | : Hauling | ||
| + | : Stockpiles | ||
| + | : Zones | ||
| + | : Set Building Tasks/Prefs | ||
| + | : View Rooms/Buildings | ||
| + | : View Items in Buildings | ||
| + | : Nobles and Administrators | ||
| + | : Look | ||
| + | : Depot Access | ||
| + | : Artifacts | ||
| + | Set the weather, temperature and time. | ||
| + | No cumulus clouds | ||
| + | Scattered cumulus | ||
| + | Many cumulus (rain) | ||
| + | Cumulonimbus (rain) | ||
| + | Cirrus | ||
| + | No stratus | ||
| + | Altostratus | ||
| + | Stratus (rain) | ||
| + | Nimbostratus (rain) | ||
| + | No fog | ||
| + | Thin mist | ||
| + | Thick fog | ||
| + | Scorching | ||
| + | Warm | ||
| + | Cool | ||
| + | Freezing | ||
| + | Below freezing | ||
| + | Deathly cold | ||
| + | Absolute zero | ||
| + | Dawn | ||
| + | Morning | ||
| + | Late morning | ||
| + | Noon | ||
| + | Early afternoon | ||
| + | Late afternoon | ||
| + | Early evening | ||
| + | Evening | ||
| + | Dusk | ||
| + | Night | ||
| + | Midnight | ||
| + | Late night | ||
| + | Early morning | ||
| + | : Snow everywhere | ||
| + | : Mud everywhere | ||
| + | : Clear spatter | ||
Warm | Warm | ||
Damp | Damp | ||
| Line 10,206: | Line 18,793: | ||
Pillar | Pillar | ||
Cluster | Cluster | ||
| − | |||
Dead | Dead | ||
Tree | Tree | ||
| Line 10,216: | Line 18,802: | ||
Dead Grass | Dead Grass | ||
Level | Level | ||
| + | Ice Floor | ||
| + | Floor | ||
| + | Track (N) | ||
| + | Ice Track (N) | ||
| + | Track (S) | ||
| + | Ice Track (S) | ||
| + | Track (E) | ||
| + | Ice Track (E) | ||
| + | Track (W) | ||
| + | Ice Track (W) | ||
| + | Track (NS) | ||
| + | Ice Track (NS) | ||
| + | Track (NE) | ||
| + | Ice Track (NE) | ||
| + | Track (NW) | ||
| + | Ice Track (NW) | ||
| + | Track (SE) | ||
| + | Ice Track (SE) | ||
| + | Track (SW) | ||
| + | Ice Track (SW) | ||
| + | Track (EW) | ||
| + | Ice Track (EW) | ||
| + | Track (NSE) | ||
| + | Ice Track (NSE) | ||
| + | Track (NSW) | ||
| + | Ice Track (NSW) | ||
| + | Track (NEW) | ||
| + | Ice Track (NEW) | ||
| + | Track (SEW) | ||
| + | Ice Track (SEW) | ||
| + | Track (NSEW) | ||
| + | Ice Track (NSEW) | ||
| + | Boulder | ||
Driftwood | Driftwood | ||
| + | Pebbles | ||
| + | Cavern Floor | ||
Wet | Wet | ||
Young | Young | ||
| + | Sapling | ||
Sapling | Sapling | ||
Shrub | Shrub | ||
| Line 10,233: | Line 18,855: | ||
Magma Flow | Magma Flow | ||
Murky Pool | Murky Pool | ||
| + | Unusable | ||
Murky Pool Slope | Murky Pool Slope | ||
River | River | ||
Brook | Brook | ||
| + | Upward Stairway | ||
Grassy Upward Stairway | Grassy Upward Stairway | ||
| + | Up/Down Stairway | ||
Grassy Up/Down Stairway | Grassy Up/Down Stairway | ||
| + | Downward Stairway | ||
Grassy Downward Stairway | Grassy Downward Stairway | ||
| + | Underworld Gate | ||
Ice Up/Down Stairway | Ice Up/Down Stairway | ||
Ice Downward Stairway | Ice Downward Stairway | ||
Ice Upward Stairway | Ice Upward Stairway | ||
| + | Upward Slope | ||
Grassy Upward Slope | Grassy Upward Slope | ||
Dry Grass Upward Slope | Dry Grass Upward Slope | ||
Dead Grass Upward Slope | Dead Grass Upward Slope | ||
| + | Upward Track (N) | ||
| + | Ice Upward Track (N) | ||
| + | Upward Track (S) | ||
| + | Ice Upward Track (S) | ||
| + | Upward Track (E) | ||
| + | Ice Upward Track (E) | ||
| + | Upward Track (W) | ||
| + | Ice Upward Track (W) | ||
| + | Upward Track (NS) | ||
| + | Ice Upward Track (NS) | ||
| + | Upward Track (NE) | ||
| + | Ice Upward Track (NE) | ||
| + | Upward Track (NW) | ||
| + | Ice Upward Track (NW) | ||
| + | Upward Track (SE) | ||
| + | Ice Upward Track (SE) | ||
| + | Upward Track (SW) | ||
| + | Ice Upward Track (SW) | ||
| + | Upward Track (EW) | ||
| + | Ice Upward Track (EW) | ||
| + | Upward Track (NSE) | ||
| + | Ice Upward Track (NSE) | ||
| + | Upward Track (NSW) | ||
| + | Ice Upward Track (NSW) | ||
| + | Upward Track (NEW) | ||
| + | Ice Upward Track (NEW) | ||
| + | Upward Track (SEW) | ||
| + | Ice Upward Track (SEW) | ||
| + | Upward Track (NSEW) | ||
| + | Ice Upward Track (NSEW) | ||
Glacial Upward Slope | Glacial Upward Slope | ||
| − | + | Downward Slope | |
Grassy Downward Slope | Grassy Downward Slope | ||
Dry Grass Downward Slope | Dry Grass Downward Slope | ||
Dead Grass Downward Slope | Dead Grass Downward Slope | ||
| + | Downward Track (N) | ||
| + | Ice Downward Track (N) | ||
| + | Downward Track (S) | ||
| + | Ice Downward Track (S) | ||
| + | Downward Track (E) | ||
| + | Ice Downward Track (E) | ||
| + | Downward Track (W) | ||
| + | Ice Downward Track (W) | ||
| + | Downward Track (NS) | ||
| + | Ice Downward Track (NS) | ||
| + | Downward Track (NE) | ||
| + | Ice Downward Track (NE) | ||
| + | Downward Track (NW) | ||
| + | Ice Downward Track (NW) | ||
| + | Downward Track (SE) | ||
| + | Ice Downward Track (SE) | ||
| + | Downward Track (SW) | ||
| + | Ice Downward Track (SW) | ||
| + | Downward Track (EW) | ||
| + | Ice Downward Track (EW) | ||
| + | Downward Track (NSE) | ||
| + | Ice Downward Track (NSE) | ||
| + | Downward Track (NSW) | ||
| + | Ice Downward Track (NSW) | ||
| + | Downward Track (NEW) | ||
| + | Ice Downward Track (NEW) | ||
| + | Downward Track (SEW) | ||
| + | Ice Downward Track (SEW) | ||
| + | Downward Track (NSEW) | ||
| + | Ice Downward Track (NSEW) | ||
| + | Glacial Downward Slope | ||
Downward Slope | Downward Slope | ||
Open Space | Open Space | ||
| Line 10,261: | Line 18,950: | ||
Construction suspended. | Construction suspended. | ||
Construction inactive. | Construction inactive. | ||
| + | : Stop Removal | ||
| + | : Suspend Construction | ||
| + | No Special Profession | ||
Any Metalsmithing | Any Metalsmithing | ||
Any Workshop Farming | Any Workshop Farming | ||
| Line 10,269: | Line 18,961: | ||
prone | prone | ||
swimming | swimming | ||
| + | lying | ||
| + | standing | ||
| + | own | ||
animated | animated | ||
guts | guts | ||
deep in | deep in | ||
various | various | ||
| + | animated | ||
| + | ghostly | ||
| + | guts | ||
many corpses | many corpses | ||
some corpses | some corpses | ||
| + | a few corpses | ||
much gore | much gore | ||
some gore | some gore | ||
| + | a few corpse chunks | ||
many bones | many bones | ||
some bones | some bones | ||
| + | a few bones | ||
many objects | many objects | ||
some objects | some objects | ||
| + | a few objects | ||
| + | stuck to | ||
warm | warm | ||
damp | damp | ||
| Line 10,288: | Line 18,991: | ||
ichor-drenched | ichor-drenched | ||
mossy | mossy | ||
| + | sweat-drenched | ||
| + | tear-stained | ||
| + | spit-covered | ||
sculpted | sculpted | ||
detailed | detailed | ||
| Line 10,298: | Line 19,004: | ||
cluster | cluster | ||
wall | wall | ||
| + | all | ||
| + | amidst | ||
bloody | bloody | ||
pus-spattered | pus-spattered | ||
| Line 10,305: | Line 19,013: | ||
slime | slime | ||
slimy | slimy | ||
| + | sweat | ||
| + | sweat-drenched | ||
| + | tears | ||
| + | tear-stained | ||
| + | spit | ||
| + | spit-covered | ||
| + | a pool of | ||
chunky | chunky | ||
| + | a slurry of | ||
| + | a pile of | ||
| + | a spattering of | ||
| + | a pile of vomit | ||
| + | away from the | ||
| + | You skip | ||
| + | skips | ||
| + | across the | ||
You slam | You slam | ||
| + | slams | ||
| + | into an obstacle and | ||
blow | blow | ||
blows | blows | ||
| − | + | apart! | |
| − | + | into an obstacle! | |
| − | + | out of | |
| − | + | flight path! | |
| − | + | struck by a ball of flames! | |
| − | + | RCP_BASIC_BODY | |
| − | + | RCP_BASIC_BODY_STANCE | |
| − | + | RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG | |
| − | + | RCP_UPPER_BODY | |
| − | + | RCP_LOWER_BODY | |
| − | + | RCP_THORAX | |
| − | + | RCP_ABDOMEN | |
| − | + | RCP_CEPHALOTHORAX | |
| − | + | RCP_HEAD | |
| − | + | RCP_NECK | |
| − | + | RCP_TWO_PART_ARMS | |
| − | + | RCP_PINCERS | |
| − | + | RCP_CLAW_ARMS | |
| − | + | RCP_FIRST_SIMPLE_LEGS | |
| − | + | RCP_FIRST_SIMPLE_LEGS_GRASP | |
| − | + | RCP_SECOND_SIMPLE_LEGS | |
| − | + | RCP_THIRD_SIMPLE_LEGS | |
| − | + | RCP_FOURTH_SIMPLE_LEGS | |
| − | + | RCP_FIFTH_SIMPLE_LEGS | |
| − | + | RCP_SIMPLE_FRONT_LEGS | |
| − | + | RCP_SIMPLE_FRONT_LEGS_GRASP | |
| − | + | RCP_SIMPLE_REAR_LEGS | |
| − | + | RCP_TWO_PART_LEGS | |
| − | + | RCP_FRONT_FLIPPER | |
| − | + | RCP_REAR_FLIPPER | |
| − | + | RCP_TWO_FLIGHTLESS_WINGS | |
| − | + | RCP_TWO_WINGS | |
| − | + | RCP_TAIL | |
| − | + | RCP_2_TAILS | |
| − | + | RCP_3_TAILS | |
| − | + | RCP_TAIL_STINGER | |
| − | + | RCP_LOWER_BODY_STINGER | |
| − | + | RCP_PROBOSCIS | |
| − | + | RCP_TRUNK | |
| − | + | RCP_SHELL | |
| − | + | RCP_ANTENNAE | |
| − | + | RCP_1_HEAD_HORN | |
| − | + | RCP_2_HEAD_HORNS | |
| − | + | RCP_3_HEAD_HORNS | |
| − | + | RCP_4_HEAD_HORNS | |
| − | + | RCP_LARGE_MANDIBLES | |
| − | + | RCP_5_FINGERS | |
| − | + | RCP_4_FINGERS | |
| − | + | RCP_3_FINGERS | |
| − | + | RCP_2_FINGERS | |
| − | + | RCP_5_TOES | |
| − | + | RCP_4_TOES | |
| − | + | RCP_3_TOES | |
| − | + | RCP_2_TOES | |
| − | + | RCP_5_FRONT_TOES | |
| − | + | RCP_4_FRONT_TOES | |
| − | + | RCP_3_FRONT_TOES | |
| − | + | RCP_2_FRONT_TOES | |
| − | + | RCP_5_REAR_TOES | |
| − | + | RCP_4_REAR_TOES | |
| − | + | RCP_3_REAR_TOES | |
| − | + | RCP_2_REAR_TOES | |
| − | + | RCP_1_EYE | |
| − | + | RCP_2_EYES | |
| − | + | RCP_3_EYES | |
| − | + | RCP_BEAK | |
| − | + | RCP_NOSE | |
| − | + | RCP_CHEEKS | |
| − | + | RCP_LUNGS | |
| − | + | RCP_HEART | |
| − | + | RCP_GUTS | |
| − | + | RCP_THROAT | |
| − | + | RCP_SPINE | |
| − | + | RCP_UPPER_SPINE | |
| − | + | RCP_BRAIN | |
| − | + | RCP_SKULL | |
| − | + | RCP_MOUTH | |
| − | + | RCP_TEETH | |
| − | + | RCP_RIBS | |
| − | + | RCP_RIBS_EXTERNAL | |
| − | + | RCP_LIPS | |
| − | + | RCP_1_EYELID | |
| − | + | RCP_2_EYELIDS | |
| − | + | RCP_3_EYELIDS | |
| − | + | RCP_GLOSS_HOOF | |
| − | + | RCP_GLOSS_PAW | |
| − | + | Cannot generate random creatures -- missing body | |
| − | + | Cannot generate random creatures -- missing body gloss | |
| − | + | STANDARD_MATERIALS | |
| − | + | STANDARD_TISSUES | |
| − | + | CHITIN_MATERIALS | |
| − | + | CHITIN_TISSUES | |
| − | + | FACIAL_HAIR_TISSUES | |
| − | + | HEAD_HAIR_TISSUE_LAYERS | |
| − | + | FACIAL_HAIR_TISSUE_LAYERS | |
| − | + | BODY_HAIR_TISSUE_LAYERS | |
| − | + | BODY_FEATHER_TISSUE_LAYERS | |
| − | + | VERTEBRATE_TISSUE_LAYERS | |
| − | + | EXOSKELETON_TISSUE_LAYERS | |
| − | + | STANDARD_HEAD_POSITIONS | |
| − | + | HUMANOID_HEAD_POSITIONS | |
| − | + | HUMANOID_RIBCAGE_POSITIONS | |
| − | + | SHELL_POSITIONS | |
| − | + | HUMANOID_RELSIZES | |
| − | + | Cannot generate random creatures -- missing body detail plan | |
| − | + | SKIN_TEMPLATE | |
| − | + | FAT_TEMPLATE | |
| − | + | MUSCLE_TEMPLATE | |
| − | + | SINEW_TEMPLATE | |
| − | + | BONE_TEMPLATE | |
| − | + | CARTILAGE_TEMPLATE | |
| − | + | HAIR_TEMPLATE | |
| − | + | FEATHER_TEMPLATE | |
| − | + | SCALE_TEMPLATE | |
| − | + | NAIL_TEMPLATE | |
| − | + | TOOTH_TEMPLATE | |
| − | + | EYE_TEMPLATE | |
| − | + | NERVE_TEMPLATE | |
| − | + | BRAIN_TEMPLATE | |
| − | + | LUNG_TEMPLATE | |
| − | + | HEART_TEMPLATE | |
| − | + | LIVER_TEMPLATE | |
| − | + | GUT_TEMPLATE | |
| − | + | STOMACH_TEMPLATE | |
| − | + | PANCREAS_TEMPLATE | |
| − | + | SPLEEN_TEMPLATE | |
| − | + | KIDNEY_TEMPLATE | |
| − | + | LEATHER_TEMPLATE | |
| − | + | HORN_TEMPLATE | |
| − | + | PEARL_TEMPLATE | |
| − | + | SILK_TEMPLATE | |
| − | + | BLOOD_TEMPLATE | |
| − | + | ICHOR_TEMPLATE | |
| − | + | GOO_TEMPLATE | |
| − | + | SLIME_TEMPLATE | |
| − | + | SHELL_TEMPLATE | |
| − | + | SOAP_TEMPLATE | |
| − | + | TALLOW_TEMPLATE | |
| − | + | CHITIN_TEMPLATE | |
| − | + | MILK_TEMPLATE | |
| − | + | CREATURE_CHEESE_TEMPLATE | |
| − | + | STRUCTURAL_PLANT_TEMPLATE | |
| − | + | SEED_TEMPLATE | |
| − | + | LEAF_TEMPLATE | |
| − | + | THREAD_PLANT_TEMPLATE | |
| − | + | PLANT_ALCOHOL_TEMPLATE | |
| − | + | PLANT_POWDER_TEMPLATE | |
| − | + | PLANT_EXTRACT_TEMPLATE | |
| − | + | CREATURE_EXTRACT_TEMPLATE | |
| − | + | FLAME_TEMPLATE | |
| − | + | Cannot generate random creatures -- missing material template | |
| − | + | CHEEK_WHISKERS_TEMPLATE | |
| − | + | CHIN_WHISKERS_TEMPLATE | |
| − | + | MOUSTACHE_TEMPLATE | |
| − | + | SIDEBURNS_TEMPLATE | |
| − | + | EYEBROW_TEMPLATE | |
| − | + | EYELASH_TEMPLATE | |
| − | + | CLAW_TEMPLATE | |
| − | + | TALON_TEMPLATE | |
| − | + | Cannot generate random creatures -- missing tissue template | |
| − | + | *** Error(s) found in Random Material Generation | |
| − | + | DIVINE_ | |
| − | + | [GENERATED] | |
| − | + | [SOURCE_HFID: | |
| − | + | [DIVINE] | |
| − | + | shining metal | |
| − | + | [DISPLAY_COLOR:7:0:1] | |
| − | + | [BUILD_COLOR:7:0:1] | |
| − | + | [STATE_COLOR:ALL_SOLID:WHITE] | |
| − | + | flashing metal | |
| − | + | [DISPLAY_COLOR:6:0:1] | |
| − | + | [BUILD_COLOR:6:0:1] | |
| − | + | [STATE_COLOR:ALL_SOLID:YELLOW] | |
| − | + | rusted metal | |
| − | + | [DISPLAY_COLOR:4:0:0] | |
| − | + | [BUILD_COLOR:4:0:0] | |
| − | + | [STATE_COLOR:ALL_SOLID:RUST] | |
| − | + | twisting metal | |
| − | + | [DISPLAY_COLOR:4:0:1] | |
| − | + | [BUILD_COLOR:4:0:1] | |
| − | + | [STATE_COLOR:ALL_SOLID:RED] | |
| − | + | dark metal | |
| − | + | [DISPLAY_COLOR:0:0:1] | |
| − | + | [BUILD_COLOR:0:0:1] | |
| − | + | [STATE_COLOR:ALL_SOLID:BLACK] | |
| − | + | glowing metal | |
| − | + | bright metal | |
| − | + | pale metal | |
| − | + | [DISPLAY_COLOR:3:0:1] | |
| − | + | [BUILD_COLOR:3:0:1] | |
| − | + | [STATE_COLOR:ALL_SOLID:PALE_BLUE] | |
| − | + | pock-marked metal | |
| − | + | blistered metal | |
| − | + | ruddy metal | |
| − | + | [DISPLAY_COLOR:6:0:0] | |
| − | + | [BUILD_COLOR:6:0:0] | |
| − | + | [STATE_COLOR:ALL_SOLID:BURNT_SIENNA] | |
| − | + | flickering metal | |
| − | + | faceted metal | |
| − | + | [DISPLAY_COLOR:2:0:1] | |
| − | + | [BUILD_COLOR:2:0:1] | |
| − | + | [STATE_COLOR:ALL_SOLID:GREEN] | |
| − | + | translucent metal | |
| − | + | [STATE_COLOR:ALL_SOLID:CLEAR] | |
| − | + | frosty metal | |
| − | + | slick metal | |
| − | + | [STATE_COLOR:ALL_SOLID:BROWN] | |
| − | + | singing metal | |
| − | + | black metal | |
| − | + | multicolored metal | |
| − | + | clear blue metal | |
| − | + | [STATE_COLOR:ALL_SOLID:SKY_BLUE] | |
| − | + | twinkling metal | |
| − | + | crashing metal | |
| − | + | [DISPLAY_COLOR:7:0:0] | |
| − | + | [BUILD_COLOR:7:0:0] | |
| − | + | [STATE_COLOR:ALL_SOLID:GRAY] | |
| − | + | blazing metal | |
| − | + | booming metal | |
| − | + | searing metal | |
| − | + | flowing metal | |
| − | + | [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE] | |
| − | + | [STATE_NAME_ADJ:ALL_SOLID: | |
| − | + | [MATERIAL_VALUE:300] | |
| − | + | [SPEC_HEAT:7500] | |
| − | + | [MELTING_POINT:NONE] | |
| − | + | [BOILING_POINT:NONE] | |
| − | + | [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL] | |
| − | + | [ITEMS_HARD] | |
| − | + | [ITEMS_METAL] | |
| − | + | [ITEMS_BARRED] | |
| − | + | [ITEMS_SCALED] | |
| − | + | [SOLID_DENSITY:1000] | |
| − | + | [LIQUID_DENSITY:1000] | |
| − | + | [MOLAR_MASS:20000] | |
| − | + | [IMPACT_YIELD:1000000] | |
| − | + | [IMPACT_FRACTURE:2000000] | |
| − | + | [IMPACT_STRAIN_AT_YIELD:0] | |
| − | + | [COMPRESSIVE_YIELD:1000000] | |
| − | + | [COMPRESSIVE_FRACTURE:2000000] | |
| − | + | [COMPRESSIVE_STRAIN_AT_YIELD:0] | |
| − | + | [TENSILE_YIELD:1000000] | |
| − | + | [TENSILE_FRACTURE:2000000] | |
| − | + | [TENSILE_STRAIN_AT_YIELD:0] | |
| − | + | [TORSION_YIELD:1000000] | |
| − | + | [TORSION_FRACTURE:2000000] | |
| − | + | [TORSION_STRAIN_AT_YIELD:0] | |
| − | + | [SHEAR_YIELD:1000000] | |
| − | + | [SHEAR_FRACTURE:2000000] | |
| − | + | [SHEAR_STRAIN_AT_YIELD:0] | |
| − | + | [BENDING_YIELD:1000000] | |
| − | + | [BENDING_FRACTURE:2000000] | |
| − | + | [BENDING_STRAIN_AT_YIELD:0] | |
| − | + | [MAX_EDGE:12000] | |
| − | + | glowing cloth | |
| − | + | flashing sparks | |
| − | + | dancing wisps | |
| − | + | rotted fabric | |
| − | + | never-still cloth | |
| − | + | liquid darkness | |
| − | + | shining cloth | |
| − | + | [STATE_COLOR:ALL_SOLID:ORANGE] | |
| − | + | bright cloth | |
| − | + | pale fabric | |
| − | + | twisted fabric | |
| − | + | patchy cloth | |
| − | + | wispy cloth | |
| − | + | [DISPLAY_COLOR:1:0:1] | |
| − | + | [BUILD_COLOR:1:0:1] | |
| − | + | [STATE_COLOR:ALL_SOLID:BLUE] | |
| − | + | translucent cloth | |
| − | + | flickering cloth | |
| − | + | faceted cloth | |
| − | + | still blue fabric | |
| − | + | heavy cloth | |
| − | + | misty cloth | |
| − | + | white cloth | |
| − | + | dirty fabric | |
| − | + | sonorous lines | |
| − | + | pitch-black fabric | |
| − | + | screaming mouths | |
| − | + | [DISPLAY_COLOR:5:0:0] | |
| − | + | [BUILD_COLOR:5:0:0] | |
| − | + | [STATE_COLOR:ALL_SOLID:TAUPE] | |
| − | + | undulating cloth | |
| − | + | [DISPLAY_COLOR:3:0:0] | |
| − | + | [BUILD_COLOR:3:0:0] | |
| − | + | [STATE_COLOR:ALL_SOLID:SEA_GREEN] | |
| − | + | moist fabric | |
| − | + | multicolored cloth | |
| − | + | flowing fabric | |
| − | + | clear blue cloth | |
| − | + | motes of light | |
| − | + | flowing cloth | |
| − | + | blazing cloth | |
| − | + | shimmering cloth | |
| − | + | shadow stuff | |
| − | + | molten liquid | |
| − | + | liquid cloth | |
| − | + | rustling fabric | |
| − | + | [USE_MATERIAL_TEMPLATE:SILK_TEMPLATE] | |
| − | + | [IGNITE_POINT:NONE] | |
| − | + | [SOLID_DENSITY:1] | |
| − | + | [MOLAR_MASS:1] | |
| − | + | [SPHERE: | |
| − | + | EVIL_CLOUD_ | |
| − | + | [SPECIAL] | |
| − | + | cursed | |
| − | + | evil | |
| − | + | creeping | |
| − | + | haunting | |
| − | + | abominable | |
| − | + | devilish | |
| − | + | fiendish | |
| − | + | heinous | |
| − | + | nefarious | |
| − | + | profane | |
| − | + | vile | |
| − | + | accursed | |
| − | + | execrable | |
| − | + | infernal | |
| − | + | unholy | |
| − | + | eerie | |
| − | + | dust | |
| − | + | soot | |
| − | + | gloom | |
| − | + | murk | |
| − | + | smoke | |
| − | + | vapor | |
| − | + | [STATE_NAME:ALL: | |
| − | + | [STATE_ADJ:ALL: | |
| − | + | [STATE_COLOR:ALL: | |
| − | + | [DISPLAY_COLOR: | |
| − | + | [MATERIAL_VALUE:1] | |
| − | + | [SPEC_HEAT:4181] | |
| − | + | [HEATDAM_POINT:NONE] | |
| − | + | [COLDDAM_POINT:NONE] | |
| − | + | [MAT_FIXED_TEMP:10000] | |
| − | + | [TEMP_DIET_INFO:SLIME] | |
| − | + | [ENTERS_BLOOD] | |
| − | + | [SYNDROME] | |
| − | + | [SYN_NAME: | |
| − | + | sickness] | |
| − | + | [SYN_AFFECTED_CLASS:GENERAL_POISON] | |
| − | + | [SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED] | |
| − | + | [CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0] | |
| − | + | husk | |
| − | + | husks | |
| − | + | zombie | |
| − | + | zombies | |
| − | + | thrall | |
| − | + | thralls | |
| − | + | [CE_DISPLAY_NAME:NAME: | |
| − | + | :START:0] | |
| − | + | [CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0] | |
| − | + | [CE_SPEED_CHANGE:SPEED_PERC:60:START:0] | |
| − | + | [CE_SPEED_CHANGE:SPEED_PERC:20:START:0] | |
| − | + | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | |
| − | + | [CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0] | |
| − | + | :SEV:100:PROB:100 | |
| − | + | :START: | |
| − | + | :PEAK: | |
| − | + | :END: | |
| − | + | :LOCALIZED | |
| − | + | :BP:BY_CATEGORY:ALL:ALL | |
| − | + | :VASCULAR_ONLY | |
| − | + | :MUSCULAR_ONLY | |
| − | + | :BP:BY_CATEGORY:ALL:SKIN | |
| − | + | :BP:BY_CATEGORY:ALL:FAT | |
| − | + | :BP:BY_CATEGORY:ALL:MUSCLE | |
| − | + | :BP:BY_CATEGORY:ALL:EYE | |
| − | + | :BP:BY_CATEGORY:ALL:NERVE | |
| − | + | :BP:BY_CATEGORY:ALL:BRAIN | |
| − | + | :BP:BY_CATEGORY:ALL:LUNG | |
| − | + | :BP:BY_CATEGORY:ALL:HEART | |
| − | + | :BP:BY_CATEGORY:ALL:LIVER | |
| − | + | :BP:BY_CATEGORY:ALL:GUT | |
| − | + | :BP:BY_CATEGORY:ALL:STOMACH | |
| − | + | :BP:BY_CATEGORY:ALL:PANCREAS | |
| − | + | :BP:BY_CATEGORY:ALL:SPLEEN | |
| − | + | :BP:BY_CATEGORY:ALL:KIDNEY | |
| − | + | :RESISTABLE | |
| − | + | :SIZE_DELAYS | |
| − | + | :SIZE_DILUTES | |
| − | + | EVIL_RAIN_ | |
| − | + | pungent | |
| − | + | acrid | |
| − | + | bitter | |
| − | + | abhorrent | |
| − | + | horrid | |
| − | + | loathsome | |
| − | + | malodorous | |
| − | + | nauseating | |
| − | + | putrid | |
| − | + | repellent | |
| − | + | repulsive | |
| − | + | revolting | |
| − | + | mucus | |
| − | + | ooze | |
| − | + | sludge | |
| − | + | [STATE_NAME:GAS:boiling | |
| − | + | [STATE_ADJ:GAS:boiling | |
| − | + | [STATE_NAME:LIQUID: | |
| − | + | [STATE_ADJ:LIQUID: | |
| − | + | [STATE_NAME:ALL_SOLID:frozen | |
| − | + | [STATE_ADJ:ALL_SOLID:frozen | |
| − | + | :SEV:10:PROB:100 | |
| − | + | [TRANSLATION:GEN_DIVINE] | |
| − | + | [T_WORD: | |
| − | + | *** Error(s) found in Random Creature Generation | |
| − | + | FORGOTTEN_BEAST_ | |
| − | + | TITAN_ | |
| − | + | DEMON_ | |
| − | + | NIGHT_CREATURE_ | |
| − | + | [FEATURE_BEAST] | |
| − | + | [ATTACK_TRIGGER:0:0:50000] | |
| − | + | [NAME:forgotten beast:forgotten beasts:forgotten beast] | |
| − | + | [CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast] | |
| − | + | [NO_GENDER] | |
| − | + | [CARNIVORE] | |
| − | + | [DIFFICULTY:10] | |
| − | + | [NATURAL_SKILL:WRESTLING:6] | |
| − | + | [NATURAL_SKILL:BITE:6] | |
| − | + | [NATURAL_SKILL:GRASP_STRIKE:6] | |
| − | + | [NATURAL_SKILL:STANCE_STRIKE:6] | |
| − | + | [NATURAL_SKILL:MELEE_COMBAT:6] | |
| − | + | [NATURAL_SKILL:DODGING:6] | |
| − | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:6] | |
| − | + | [TITAN] | |
| − | + | [ATTACK_TRIGGER: | |
| − | + | [NO_DRINK][NO_EAT][NO_SLEEP] | |
| − | + | [LAIR:SHRINE:100] | |
| − | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:15] | |
| − | + | [UNIQUE_DEMON] | |
| − | + | [NATURAL_SKILL:WRESTLING:14] | |
| − | + | [NATURAL_SKILL:BITE:14] | |
| − | + | [NATURAL_SKILL:GRASP_STRIKE:14] | |
| − | + | [NATURAL_SKILL:STANCE_STRIKE:14] | |
| − | + | [NATURAL_SKILL:MELEE_COMBAT:14] | |
| − | + | [NATURAL_SKILL:RANGED_COMBAT:14] | |
| − | + | [NATURAL_SKILL:DODGING:14] | |
| − | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:14] | |
| − | + | [CAN_LEARN][CAN_SPEAK][DIFFICULTY:10] | |
| − | + | [CASTE:FEMALE] | |
| − | + | [FEMALE] | |
| − | + | [CASTE:MALE] | |
| − | + | [MALE] | |
| − | + | [SELECT_CASTE:ALL] | |
| − | + | [DEMON] | |
| − | + | [NATURAL_SKILL:WRESTLING:10] | |
| − | + | [NATURAL_SKILL:BITE:10] | |
| − | + | [NATURAL_SKILL:GRASP_STRIKE:10] | |
| − | + | [NATURAL_SKILL:STANCE_STRIKE:10] | |
| − | + | [NATURAL_SKILL:MELEE_COMBAT:10] | |
| − | + | [NATURAL_SKILL:RANGED_COMBAT:10] | |
| − | + | [NATURAL_SKILL:DODGING:10] | |
| − | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:10] | |
| − | + | [CAN_LEARN][CAN_SPEAK] | |
| − | + | [LARGE_ROAMING] | |
| − | + | [LARGE_PREDATOR][DIFFICULTY:10] | |
| − | + | [BIOME:SUBTERRANEAN_CHASM] | |
| − | + | [UNDERGROUND_DEPTH:5:5] | |
| − | + | [POPULATION_NUMBER:5:10] | |
| − | + | [CLUSTER_NUMBER:1:5] | |
| − | + | [PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250] | |
| − | + | [PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250] | |
| − | + | [PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250] | |
| − | + | [PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250] | |
| − | + | [PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500] | |
| − | + | [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000] | |
| − | + | [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000] | |
| − | + | [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000] | |
| − | + | [MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000] | |
| − | + | [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000] | |
| − | + | [MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250] | |
| − | + | [MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000] | |
| − | + | [MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500] | |
| − | + | [PERSONALITY:ANXIETY_PROPENSITY:0:0:0] | |
| − | + | [PERSONALITY:DEPRESSION_PROPENSITY:0:0:0] | |
| − | + | [PERSONALITY:BASHFUL:0:0:0] | |
| − | + | [PERSONALITY:STRESS_VULNERABILITY:0:0:0] | |
| − | + | [PERSONALITY:FRIENDLINESS:0:0:0] | |
| − | + | [PERSONALITY:ASSERTIVENESS:100:100:100] | |
| − | + | [PERSONALITY:DISDAIN_ADVICE:100:100:100] | |
| − | + | [PERSONALITY:CHEER_PROPENSITY:0:0:0] | |
| − | + | [PERSONALITY:GRATITUDE:0:0:0] | |
| − | + | [PERSONALITY:TRUST:0:0:0] | |
| − | + | [PERSONALITY:ALTRUISM:0:0:0] | |
| − | + | [PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0] | |
| − | + | [PERSONALITY:CRUELTY:100:100:100] | |
| − | + | [PERSONALITY:PRIDE:100:100:100] | |
| − | + | [BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110] | |
| − | + | [BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110] | |
| − | + | [LIKES_FIGHTING][MAGMA_VISION] | |
| − | + | [EVIL] | |
| − | + | [FANCIFUL] | |
| − | + | [SUPERNATURAL] | |
| − | + | [ATTACK_TRIGGER:20:0:0] | |
| − | + | [NIGHT_CREATURE_HUNTER] | |
| − | + | [BIOME:ANY_FOREST] | |
| − | + | [BIOME:ANY_SHRUBLAND] | |
| − | + | [BIOME:ANY_SAVANNA] | |
| − | + | [BIOME:ANY_GRASSLAND] | |
| − | + | [BIOME:ANY_WETLAND] | |
| − | + | [BIOME:TUNDRA] | |
| − | + | [SPOUSE_CONVERTER] | |
| − | + | [ORIENTATION:MALE:1:0:0] | |
| − | + | [ORIENTATION:FEMALE:0:0:1] | |
| − | + | [CONVERTED_SPOUSE] | |
| − | + | [ORIENTATION:MALE:0:0:1] | |
| − | + | [ORIENTATION:FEMALE:1:0:0] | |
| − | + | [CAN_LEARN] | |
| − | + | [SLOW_LEARNER] | |
| − | + | [CAN_SPEAK] | |
| − | + | [SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1] | |
| − | + | [BONECARN] | |
| − | + | [CRAZED] | |
| − | + | [PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000] | |
| − | + | [PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900] | |
| − | + | [PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150] | |
| − | + | [PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150] | |
| − | + | [PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900] | |
| − | + | [PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000] | |
| − | + | [PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500] | |
| − | + | [PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500] | |
| − | + | [DIFFICULTY:1] | |
| − | + | [LAIR:SIMPLE_MOUND:50] | |
| − | + | [LAIR:SIMPLE_BURROW:50] | |
| − | + | [LAIR_CHARACTERISTIC:HAS_DOORS:100] | |
| − | + | [HABIT_NUM:TEST_ALL] | |
| − | + | [HABIT:GRIND_BONE_MEAL:50] | |
| − | + | [HABIT:COOK_BLOOD:50] | |
| − | + | [HABIT:GRIND_VERMIN:50] | |
| − | + | [HABIT:COOK_VERMIN:50] | |
| − | + | [HABIT:COOK_PEOPLE:50] | |
| − | + | [HABIT:COLLECT_TROPHIES:50] | |
| − | + | [ODOR_STRING:bug innards] | |
| − | + | [ODOR_STRING:cooked flesh] | |
| − | + | [ODOR_STRING:death] | |
| − | + | [ODOR_LEVEL:90] | |
| − | + | [NATURAL_SKILL:SNEAK:20] | |
| − | + | [NIGHT_CREATURE_BOGEYMAN] | |
| − | + | [NATURAL_SKILL:WRESTLING:9] | |
| − | + | [NATURAL_SKILL:BITE:9] | |
| − | + | [NATURAL_SKILL:MELEE_COMBAT:9] | |
| − | + | [NATURAL_SKILL:GRASP_STRIKE:9] | |
| − | + | [NATURAL_SKILL:STANCE_STRIKE:9] | |
| − | + | [NATURAL_SKILL:DODGING:9] | |
| − | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:9] | |
| − | + | [CLUSTER_NUMBER:4:6] | |
| − | + | [PERSONALITY:HUMOR:100:100:100] | |
| − | + | [LARGE_PREDATOR] | |
| − | + | [LIKES_FIGHTING] | |
| − | + | [DIFFICULTY:6] | |
| − | + | [DIFFICULTY:2] | |
| − | + | [NATURAL_SKILL:WRESTLING:4] | |
| − | + | [NATURAL_SKILL:BITE:4] | |
| − | + | [NATURAL_SKILL:GRASP_STRIKE:4] | |
| − | + | [NATURAL_SKILL:STANCE_STRIKE:4] | |
| − | + | [NATURAL_SKILL:MELEE_COMBAT:4] | |
| − | + | [NATURAL_SKILL:RANGED_COMBAT:4] | |
| − | + | [NATURAL_SKILL:DODGING:4] | |
| − | + | [NATURAL_SKILL:SITUATIONAL_AWARENESS:4] | |
| − | + | [PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000] | |
| − | + | [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250] | |
| − | + | [AMPHIBIOUS] | |
| − | + | [BIOME:SUBTERRANEAN_WATER] | |
| − | + | [PETVALUE:2000] | |
| − | + | [GRASSTRAMPLE:20] | |
| − | + | [BUILDINGDESTROYER:2] | |
| − | + | [ALL_ACTIVE] | |
| − | + | [SWIMS_INNATE] | |
| − | + | [TRAPAVOID] | |
| − | + | [NOPAIN] | |
| − | + | [NOSTUN] | |
| − | + | [NONAUSEA] | |
| − | + | [NOFEAR] | |
| − | + | [NOEXERT] | |
| − | + | [NO_DIZZINESS] | |
| − | + | [NO_FEVERS] | |
| − | + | [MATERIAL_FORCE_MULTIPLIER:INORGANIC: | |
| − | + | :10:1] | |
| − | + | [GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2] | |
| − | + | [NATURAL_SKILL:AXE:10] | |
| − | + | [NATURAL_SKILL:SWORD:10] | |
| − | + | [NATURAL_SKILL:DAGGER:10] | |
| − | + | [NATURAL_SKILL:PIKE:10] | |
| − | + | [NATURAL_SKILL:MACE:10] | |
| − | + | [NATURAL_SKILL:HAMMER:10] | |
| − | + | [NATURAL_SKILL:WHIP:10] | |
| − | + | [NATURAL_SKILL:SPEAR:10] | |
| − | + | [NATURAL_SKILL:RANGED_COMBAT:6] | |
| − | + | [NATURAL_SKILL:AXE:6] | |
| − | + | [NATURAL_SKILL:SWORD:6] | |
| − | + | [NATURAL_SKILL:DAGGER:6] | |
| − | + | [NATURAL_SKILL:PIKE:6] | |
| − | + | [NATURAL_SKILL:MACE:6] | |
| − | + | [NATURAL_SKILL:HAMMER:6] | |
| − | + | [NATURAL_SKILL:WHIP:6] | |
| − | + | [NATURAL_SKILL:SPEAR:6] | |
| − | + | [BENIGN] | |
| − | + | [SELECT_CASTE:MALE] | |
| − | + | [SELECT_CASTE:FEMALE] | |
| − | + | [BODY_SIZE:0:0: | |
| − | + | [BODY_SIZE:2:0: | |
| − | + | [BODY_SIZE:12:0: | |
| − | + | [BABY:1] | |
| − | + | [CHILD:12] | |
| − | + | [CREATURE_TILE: | |
| − | + | RCP_5_FRONT_FINGERS | |
| − | + | RCP_4_FRONT_FINGERS | |
| − | + | RCP_3_FRONT_FINGERS | |
| − | + | RCP_2_FRONT_FINGERS | |
| − | + | [NO_THOUGHT_CENTER_FOR_MOVEMENT] | |
| − | + | RCP_TONGUE | |
| − | + | [BODY | |
| − | + | [BODYGLOSS | |
| − | + | [FLIER] | |
| − | + | [CANOPENDOORS] | |
| − | + | [EQUIPS] | |
| − | + | [BODY_DETAIL_PLAN:STANDARD_MATERIALS] | |
| − | + | [USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE] | |
| − | + | [USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE] | |
| − | + | [BODY_DETAIL_PLAN:STANDARD_TISSUES] | |
| − | + | [USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE] | |
| − | + | [REMOVE_MATERIAL:HAIR] | |
| − | + | [USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE] | |
| − | + | [REMOVE_TISSUE:HAIR] | |
| − | + | [USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE] | |
| − | + | [REMOVE_MATERIAL:SKIN] | |
| − | + | [REMOVE_TISSUE:SKIN] | |
| − | + | [REMOVE_MATERIAL:BONE] | |
| − | + | [REMOVE_TISSUE:BONE] | |
| − | + | [USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE] | |
| − | + | [USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE] | |
| − | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE] | |
| − | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE] | |
| − | + | [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE] | |
| − | + | [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS] | |
| − | + | [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS] | |
| − | + | [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS] | |
| − | + | [BODY_DETAIL_PLAN:HUMANOID_RELSIZES] | |
| − | + | [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE] | |
| − | + | [TENDONS:LOCAL_CREATURE_MAT:SINEW:200] | |
| − | + | [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200] | |
| − | + | [HAS_NERVES] | |
| − | + | [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE] | |
| − | + | [BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE] | |
| − | + | embers | |
| − | + | cinders | |
| − | + | composed of ash | |
| − | + | shade | |
| − | + | composed of mud | |
| − | + | brown | |
| − | + | slick | |
| − | + | quagmire | |
| − | + | composed of vomit | |
| − | + | green | |
| − | + | disgusting appearance | |
| − | + | brine | |
| − | + | composed of salt | |
| − | + | white | |
| − | + | composed of grime and filth | |
| − | + | waste | |
| − | + | composed of snow | |
| − | + | blizzard | |
| − | + | sleet | |
| − | + | composed of water | |
| − | + | flood | |
| − | + | tear | |
| − | + | of tears | |
| − | composed of | + | composed of steam |
| − | + | boiling | |
| − | composed of | + | FLAME |
| − | + | flame | |
| − | + | composed of flame | |
| − | + | inferno | |
| − | + | flare | |
| − | + | flash | |
| − | + | flaming | |
| − | + | scorching | |
| − | + | composed of amber | |
| − | + | composed of coral | |
| − | + | composed of green glass | |
| − | + | composed of clear glass | |
| − | + | composed of crystal glass | |
| − | + | composed of charcoal | |
| − | + | black | |
| − | + | composed of coke | |
| − | + | composed of solid salt | |
| − | + | composed of ice | |
| − | + | composed of | |
| − | + | [USE_MATERIAL_TEMPLATE: | |
| − | + | [MAT_FIXED_TEMP: | |
| − | + | [TISSUE:UNIFORM_TIS] | |
| − | + | [TISSUE_NAME:tissue:NP] | |
| − | + | [TISSUE_MATERIAL: | |
| − | + | [TISSUE_MAT_STATE: | |
| − | + | [MUSCULAR] | |
| − | + | [FUNCTIONAL] | |
| − | + | [STRUCTURAL] | |
| − | + | [RELATIVE_THICKNESS:1] | |
| − | + | [CONNECTS] | |
| − | + | [TISSUE_SHAPE:LAYER] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS] | |
| − | + | [NOT_LIVING] | |
| − | + | [NOT_BUTCHERABLE] | |
| − | + | [CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION] | |
| − | + | [CDI:ADV_NAME:Hurl fireball] | |
| − | + | [CDI:USAGE_HINT:ATTACK] | |
| − | + | [CDI:FLOW:FIREBALL] | |
| − | + | [CDI:TARGET:C:LINE_OF_SIGHT] | |
| − | + | [CDI:TARGET_RANGE:C:15] | |
| − | + | [CDI:MAX_TARGET_NUMBER:C:1] | |
| − | + | [CDI:MAX_TARGET_NUMBER:C:2] | |
| − | + | [CDI:MAX_TARGET_NUMBER:C:3] | |
| − | + | [CDI:WAIT_PERIOD:30] | |
| − | + | [CDI:ADV_NAME:Spray jet of fire] | |
| − | + | [CDI:FLOW:FIREJET] | |
| − | + | [CDI:TARGET_RANGE:C:5] | |
| − | + | [FIREIMMUNE_SUPER] | |
| − | + | [ODOR_STRING:mud] | |
| − | + | [ODOR_STRING:vomit] | |
| − | + | [ODOR_STRING:filth] | |
| − | + | [ODOR_STRING:smoke] | |
| − | + | [ODOR_STRING:soot] | |
| − | + | [ODOR_STRING:soil] | |
| − | + | [COLOR: | |
| − | + | [NOBREATHE] | |
| − | + | [EXTRAVISION] | |
| − | + | [FIXED_TEMP: | |
| − | + | [HOMEOTHERM:10040] | |
| − | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR] | |
| − | + | [BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER] | |
| − | + | [BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE] | |
| − | + | [STATE_COLOR:ALL_SOLID: | |
| − | + | [SELECT_MATERIAL:HAIR] | |
| − | + | [SELECT_MATERIAL:FEATHER] | |
| − | + | [SELECT_MATERIAL:SCALE] | |
| − | + | [SELECT_MATERIAL:CHITIN] | |
| − | + | [SELECT_MATERIAL:SKIN] | |
| − | + | [NO_UNIT_TYPE_COLOR] | |
| − | + | [SELECT_MATERIAL:EYE] | |
| − | + | [GLOWTILE:'"'] | |
| − | + | [GLOWTILE:249] | |
| − | + | [GLOWCOLOR: | |
| − | + | [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART] | |
| − | + | [PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT] | |
| − | + | [TL_MAJOR_ARTERIES] | |
| − | + | [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE] | |
| − | + | [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID] | |
| − | + | [CREATURE_CLASS:GENERAL_POISON] | |
| − | + | [USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE] | |
| − | + | [BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID] | |
| − | + | [USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE] | |
| − | + | [BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID] | |
| − | + | [USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT] | |
| − | + | [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT] | |
| − | + | [USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE] | |
| − | + | [USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT] | |
| − | + | [TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT] | |
| − | + | [SELECT_MATERIAL:BLOOD] | |
| − | + | [SELECT_MATERIAL:ICHOR] | |
| − | + | [SELECT_MATERIAL:GOO] | |
| − | + | [USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE] | |
| − | + | [MELTING_POINT:9800] | |
| − | + | [BOILING_POINT:9900] | |
| − | + | [MELTING_POINT:10200] | |
| − | + | [BOILING_POINT:10400] | |
| − | + | [SYN_NAME:beast sickness] | |
| − | + | [SYN_NAME:titan sickness] | |
| − | + | [SYN_NAME:demon sickness] | |
| − | + | [SYN_NAME:divine sickness] | |
| − | + | [SYN_NAME:night sickness] | |
| − | + | [SYN_IMMUNE_CREATURE: | |
| − | + | :ALL] | |
| − | + | [THICKWEB][WEBIMMUNE] | |
| − | + | [USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE] | |
| − | + | [WEBBER:LOCAL_CREATURE_MAT:SILK] | |
| − | + | [CDI:ADV_NAME:Spray web] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY] | |
| − | + | [CDI:MAX_TARGET_NUMBER:C:4] | |
| − | + | [SECRETION:LOCAL_CREATURE_MAT:POISON: | |
| − | + | :BY_CATEGORY:ALL: | |
| − | + | SKIN | |
| − | + | SCALE | |
| − | + | CHITIN | |
| − | + | [CDI:ADV_NAME:Spray dust] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW] | |
| − | + | [CDI:ADV_NAME:Spray vapor] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW] | |
| − | + | [CDI:ADV_NAME:Spray gas] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW] | |
| − | + | [CDI:ADV_NAME:Spit glob] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB] | |
| − | + | [CDI:ADV_NAME:Emit dust] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST] | |
| − | + | [CDI:ADV_NAME:Emit vapor] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR] | |
| − | + | [CDI:ADV_NAME:Emit gas] | |
| − | + | [CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS] | |
| − | + | [FIREIMMUNE] | |
| − | + | [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP] | |
| − | + | [ATTACK_SKILL:GRASP_STRIKE] | |
| − | + | [ATTACK_VERB:punch:punches] | |
| − | + | [ATTACK_CONTACT_PERC:100] | |
| − | + | [ATTACK_PREPARE_AND_RECOVER:2:2] | |
| − | + | [ATTACK_FLAG_WITH] | |
| − | + | [ATTACK_PRIORITY:SECOND] | |
| − | + | [ATTACK_PRIORITY:MAIN] | |
| − | + | [ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER] | |
| − | + | [ATTACK_VERB:snatch:snatches] | |
| − | + | [ATTACK_PENETRATION_PERC:100] | |
| − | + | [ATTACK_FLAG_EDGE] | |
| − | + | [ATTACK_FLAG_CANLATCH] | |
| − | + | [ATTACK:KICK:BODYPART:BY_TYPE:STANCE] | |
| − | + | [ATTACK_SKILL:STANCE_STRIKE] | |
| − | + | [ATTACK_VERB:kick:kicks] | |
| − | + | [ATTACK_FLAG_BAD_MULTIATTACK] | |
| − | + | [ATTACK:STING:BODYPART:BY_CATEGORY:STINGER] | |
| − | + | [ATTACK_VERB:sting:stings] | |
| − | + | [ATTACK_CONTACT_PERC:5] | |
| − | + | [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100] | |
| − | + | [ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS] | |
| − | + | [ATTACK_SKILL:BITE] | |
| − | + | [ATTACK_VERB:stab:stabs] | |
| − | + | [SPECIALATTACK_SUCK_BLOOD:50:100] | |
| − | + | [SPECIALATTACK_INTERACTION: | |
| − | + | DEITY_CURSE_WEREBEAST_ | |
| − | + | _BITE] | |
| − | + | [ATTACK:HORN:BODYPART:BY_CATEGORY:HORN] | |
| − | + | [ATTACK_VERB:gore:gores] | |
| − | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE] | |
| − | + | [ATTACK_VERB:bite:bites] | |
| − | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK] | |
| − | + | [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH] | |
| − | + | [ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH] | |
| − | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW] | |
| − | + | [ATTACK_VERB:scratch:scratches] | |
| − | DEITY_CURSE_WEREBEAST_ | + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW] |
| − | DEITY_CURSE_VAMPIRE_ | + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL] |
| + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL] | ||
| + | [ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON] | ||
| + | [ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON] | ||
| + | [SELECT_MATERIAL:ALL] | ||
| + | [MAT_FIXED_TEMP: | ||
| + | [HEATDAM_POINT:NONE] | ||
| + | [COLDDAM_POINT:NONE] | ||
| + | [IGNITE_POINT:NONE] | ||
| + | [APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900] | ||
| + | [APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900] | ||
| + | STANDARD_WALK_CRAWL_GAITS | ||
| + | STANDARD_WALKING_GAITS | ||
| + | STANDARD_QUADRUPED_GAITS | ||
| + | STANDARD_BIPED_GAITS | ||
| + | [APPLY_CREATURE_VARIATION: | ||
| + | [APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900] | ||
| + | [APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900] | ||
| + | [DESCRIPTION:A | ||
| + | great | ||
| + | gigantic | ||
| + | towering | ||
| + | n enormous | ||
| + | huge | ||
| + | large | ||
| + | small | ||
| + | very small | ||
| + | hairy | ||
| + | feathered | ||
| + | scaly | ||
| + | armored | ||
| + | fleshy | ||
| + | eyeless | ||
| + | one-eyed | ||
| + | three-eyed | ||
| + | beakless | ||
| + | noseless | ||
| + | skinless | ||
| + | six-legged | ||
| + | eight-legged | ||
| + | twisted into humanoid form | ||
| + | in humanoid form | ||
| + | with external ribs | ||
| + | with lidless eyes | ||
| + | It has | ||
| + | thin wings of stretched skin | ||
| + | wings | ||
| + | feathered wings | ||
| + | lacy wings | ||
| + | It has two | ||
| + | It has three | ||
| + | It has a | ||
| + | long, hanging | ||
| + | long, straight | ||
| + | long, curly | ||
| + | short | ||
| + | stubby | ||
| + | narrow | ||
| + | tails | ||
| + | tail | ||
| + | It has a proboscis | ||
| + | It has a long, swinging trunk | ||
| + | It has a short trunk | ||
| + | It has a fat, bulging trunk | ||
| + | It has a twisting, jointed trunk | ||
| + | It has a curling trunk | ||
| + | It has a knobby trunk | ||
| + | It has a round shell | ||
| + | It has a spiral shell | ||
| + | It has a square shell | ||
| + | It has a knobby shell | ||
| + | It has an enormous shell | ||
| + | It has a broad shell | ||
| + | It has a pair of long antennae | ||
| + | It has a pair of fan-like antennae | ||
| + | It has a pair of spindly antennae | ||
| + | It has a pair of squat antennae | ||
| + | It has a pair of branching antennae | ||
| + | It has a pair of knobby antennae | ||
| + | It has four | ||
| + | long, spiral | ||
| + | long, curving | ||
| + | broad | ||
| + | horns | ||
| + | horn | ||
| + | It has large mandibles | ||
| + | it looks constantly to the sky for rain | ||
| + | it growls, buzzes, clicks and generally makes a varied racket | ||
| + | it is decorated with intricate patterns | ||
| + | it is perfectly symmetric | ||
| + | it is strikingly beautiful | ||
| + | it is covered with a filmy sac | ||
| + | nearby vegetation seem to shrink away from it | ||
| + | the pieces of its body are carefully separated by markings | ||
| + | its moans seem to echo no matter where it resides | ||
| + | it spins wildly, lurching and howling | ||
| + | it seems very pleasant | ||
| + | it never misses an opportunity to jump in puddles | ||
| + | it appears to be covered with rocky crags | ||
| + | it radiates a sad kindness | ||
| + | it makes those around it feel brave | ||
| + | it appears constructed | ||
| + | small objects seem to pop into existence around it | ||
| + | it whirls, skips and jumps whenever it moves | ||
| + | it is difficult to see clearly even in bright light | ||
| + | it always turns to welcome the rise of the sun | ||
| + | it hums pleasantly when the sun is high in the sky | ||
| + | it has a rattling exhale | ||
| + | its body is bent and misshapen | ||
| + | it slavers uncontrollably | ||
| + | it moves with great focus | ||
| + | it bears malodorous pustules | ||
| + | [ODOR_LEVEL:100] | ||
| + | the details of its form are easily forgotten without deliberate concentration | ||
| + | it never looks toward the sun | ||
| + | it is utterly still when not taking deliberate action | ||
| + | it looks very solid and stocky | ||
| + | it appears to be closely related to every other of its kind | ||
| + | fanfare follows it wherever it goes | ||
| + | it never appears to be perturbed or surprised by any happening | ||
| + | it appears to be very healthy | ||
| + | it skips and twirls as it moves | ||
| + | a sheen around it always seems to rise upward | ||
| + | it only looks comfortable when it is in the water | ||
| + | it always moves carefully around water | ||
| + | it has the delicious smell of freshly-baked goods | ||
| + | [ODOR_STRING:freshly-baked goods] | ||
| + | it is impossible to hold a grudge near it | ||
| + | it is very sturdy-looking | ||
| + | it eagerly moves from place to place | ||
| + | it changes between two colors intermittently | ||
| + | it giggles at random | ||
| + | it makes those around it want to give up their possessions | ||
| + | it seems to smile constantly | ||
| + | it is surrounded by a gentle atmosphere | ||
| + | it radiates an aura of welcoming | ||
| + | it inspects the ground intently as it moves | ||
| + | flashes of energy pulse across its surface intermittently | ||
| + | it appears to be a very bitter creature | ||
| + | its whole body appears to be faceted in a symmetric fashion | ||
| + | it seems eager to pronounce judgment on others | ||
| + | it appears very deliberate in its actions | ||
| + | it moves ponderously | ||
| + | it has a very stark look about it | ||
| + | it seems unerringly honest if one does not concentrate | ||
| + | it returns surrounding light with a new vibrance and intensity | ||
| + | it crackles with energy | ||
| + | it always seems to be looking far into the distance | ||
| + | it stares longingly at those nearby | ||
| + | it never abandons its companions | ||
| + | it changes direction suddenly at times | ||
| + | it has an unnerving stare | ||
| + | it heckles those it meets that are not married | ||
| + | it always seems like it is on the verge of crying | ||
| + | it appears to have sharp shimmering edges on many parts of its body | ||
| + | it has an angular appearance | ||
| + | it has a distinctly depressing moan | ||
| + | it is difficult to see clearly | ||
| + | it changes color with the phases of the moon | ||
| + | it is very solidly built | ||
| + | there is a foul reek about it | ||
| + | it cannot abide anything that lives | ||
| + | it sounds clear tones as its body moves in time | ||
| + | it seems most at ease when it is outdoors | ||
| + | it eerily reflects the light of the stars and moon | ||
| + | it reminds those that look upon it of their most unpleasant memories | ||
| + | it cannot look directly at somebody that has broken an oath | ||
| + | it always raises a part of its body toward the moon | ||
| + | it moves very stiffly | ||
| + | its surface is always enlivened with a refreshing play of color | ||
| + | it has an incredibly calm demeanor | ||
| + | it rocks back and forth whenever somebody changes their mind in its presence | ||
| + | it always seems to point toward the sun when it is in the sky | ||
| + | it recites verses in a strange language on occasion | ||
| + | it appears to be expecting | ||
| + | it leaves water wherever it goes | ||
| + | it is strikingly colored | ||
| + | it alternates from instant to instant between sluggishness and extreme vibrancy | ||
| + | it moves with a bouncing rhythm | ||
| + | it has a fixed and unblinking gaze when interacting | ||
| + | its outer surface seems to flow about its body | ||
| + | it is hard to disobey | ||
| + | it always nods eagerly when somebody is speaking | ||
| + | it inspires those around it to acts of great sacrifice | ||
| + | it makes nearby water undrinkable | ||
| + | it always seems to be deep in thought | ||
| + | its form is ever-changing | ||
| + | it makes absolutely no sound | ||
| + | it has a slowly shifting pattern on its surface | ||
| + | it sings beautiful songs endlessly | ||
| + | it pays attention carefully to anybody that is speaking | ||
| + | it appears to sparkle after night falls | ||
| + | its movement is the sound of wind and rain | ||
| + | it looks solidly built | ||
| + | it mutters to itself about death | ||
| + | it is difficult to look at directly | ||
| + | it always seems to have its attention on the most valuable object in the area | ||
| + | its movements sound like the rattling of chains | ||
| + | it is incredibly noisy | ||
| + | it appears to be covered with sharp hooks and barbs | ||
| + | it seems most content when a fair wind is blowing | ||
| + | it never stops moving completely | ||
| + | it is unsettling to be around | ||
| + | it is top-heavy | ||
| + | it has a tendency to laugh quietly to itself every so often | ||
| + | it tenses up throughout its entire body whenever somebody tells a falsehood in its presence | ||
| + | it chitters briefly before sunrise and just after nightfall | ||
| + | it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes | ||
| + | it looks very proud of itself | ||
| + | it seems to glow brightly from within | ||
| + | it bellows and cheers without pause | ||
| + | it seems to flow as it moves | ||
| + | it always seems to be counting something | ||
| + | it changes appearance based on the clouds and precipitation above | ||
| + | it is surrounded by an everpresent rush of wind | ||
| + | it acts with unwavering calm | ||
| + | it is covered with divine writing | ||
| + | it appears spry and vigorous | ||
| + | it is a divine being | ||
| + | it mutters to itself as it moves aimlessly | ||
| + | muttering | ||
| + | grumbling | ||
| + | brooding | ||
| + | it groans from time to time | ||
| + | groaning | ||
| + | moaning | ||
| + | it howls into high winds | ||
| + | screaming | ||
| + | howling | ||
| + | baying | ||
| + | bellowing | ||
| + | shrieking | ||
| + | wailing | ||
| + | it shambles sluggishly | ||
| + | it stamps the ground and snorts | ||
| + | it has a bloated body | ||
| + | bloated | ||
| + | it lumbers along steadily from place to place | ||
| + | lumbering | ||
| + | hulking | ||
| + | its joints are backward | ||
| + | backward | ||
| + | it moves with uneven jerking motions | ||
| + | its limbs jut out at asymmetric angles | ||
| + | crooked | ||
| + | twisted | ||
| + | it lopes quickly along the ground | ||
| + | it strides in silence with purpose | ||
| + | starved | ||
| + | emaciated | ||
| + | it hurls vicious insults constantly | ||
| + | it is crazed for blood and flesh | ||
| + | it bears a look of unbelievable peace | ||
| + | peaceful nature | ||
| + | it emanates an aura of giving and kindness | ||
| + | kind nature | ||
| + | joy marks its every movement | ||
| + | joyful nature | ||
| + | it moves its will in accordance with the truth of things | ||
| + | it is ravening | ||
| + | it is slavering | ||
| + | it belches and croaks | ||
| + | it undulates rhythmically | ||
| + | rhythmic undulations | ||
| + | it squirms and fidgets | ||
| + | bloated appearance | ||
| + | it has a gaunt appearance | ||
| + | it appears to be emaciated | ||
| + | it chants ceaselessly | ||
| + | it murmurs horrible curses | ||
| + | it spouts gibberish periodically | ||
| + | it knows and intones the names of all it encounters | ||
| + | it repeatedly makes threats of torture and death | ||
| + | it has a regal bearing | ||
| + | it has an austere look about it | ||
| + | it moves deliberately | ||
| + | it moves about carelessly | ||
| + | [ODOR_STRING:brimstone] | ||
| + | . Its | ||
| + | eyes glow | ||
| + | eye glows | ||
| + | hair is | ||
| + | long and shaggy | ||
| + | very curly | ||
| + | short and even | ||
| + | patchy | ||
| + | unkempt | ||
| + | long and straight | ||
| + | long and wavy | ||
| + | feathers are | ||
| + | fluffed-out | ||
| + | downy | ||
| + | long and broad | ||
| + | long and sparse | ||
| + | long and narrow | ||
| + | scales are | ||
| + | round | ||
| + | blocky | ||
| + | jagged | ||
| + | oval-shaped | ||
| + | overlapping | ||
| + | set far apart | ||
| + | close-set | ||
| + | exoskeleton is | ||
| + | waxy | ||
| + | leathery | ||
| + | warty | ||
| + | sleek and smooth | ||
| + | rough and cracked | ||
| + | wrinkled | ||
| + | skin is | ||
| + | It was created by | ||
| + | and is of a part with | ||
| + | Now you will know why you fear the night. | ||
| + | Beware its poisonous sting! | ||
| + | Beware its poisonous bite! | ||
| + | Beware its hunger for warm blood! | ||
| + | Beware its fire! | ||
| + | Beware its webs! | ||
| + | Beware its deadly dust! | ||
| + | Beware its poisonous vapors! | ||
| + | Beware its poisonous gas! | ||
| + | Beware its deadly spittle! | ||
| + | Beware its noxious secretions! | ||
| + | Beware its deadly blood! | ||
| + | horrifying features | ||
| + | [PREFSTRING: | ||
| + | macabre ways | ||
| + | terror-inspiring antics | ||
| + | swamp | ||
| + | marsh | ||
| + | sand | ||
| + | desert | ||
| + | taiga | ||
| + | jungle | ||
| + | forest | ||
| + | mountain | ||
| + | ocean | ||
| + | lake | ||
| + | glacier | ||
| + | tundra | ||
| + | brush | ||
| + | savanna | ||
| + | plains | ||
| + | hill | ||
| + | titan: | ||
| + | titans: | ||
| + | -titan] | ||
| + | [GO_TO_START] | ||
| + | [NAME: | ||
| + | [CASTE_NAME: | ||
| + | winged | ||
| + | horned | ||
| + | skinless | ||
| + | three-eyed | ||
| + | one-eyed | ||
| + | eyeless | ||
| + | blind | ||
| + | demon | ||
| + | demons | ||
| + | demonic | ||
| + | devil | ||
| + | devils | ||
| + | fiend | ||
| + | fiends | ||
| + | brute | ||
| + | brutes | ||
| + | monster | ||
| + | monsters | ||
| + | spirit | ||
| + | spirits | ||
| + | ghost | ||
| + | ghosts | ||
| + | banshee | ||
| + | banshees | ||
| + | haunt | ||
| + | haunts | ||
| + | phantom | ||
| + | phantoms | ||
| + | specter | ||
| + | specters | ||
| + | wraith | ||
| + | wraiths | ||
| + | Angel | ||
| + | Angels | ||
| + | angelic | ||
| + | Soldier | ||
| + | Soldiers | ||
| + | soldier | ||
| + | Warrior | ||
| + | Warriors | ||
| + | warrior | ||
| + | Champion | ||
| + | Champions | ||
| + | champion | ||
| + | Fighters | ||
| + | fighter | ||
| + | Guardian | ||
| + | Guardians | ||
| + | guardian | ||
| + | Spirit | ||
| + | Spirits | ||
| + | Messenger | ||
| + | Messengers | ||
| + | messenger | ||
| + | Slayers | ||
| + | slayer | ||
| + | Enforcer | ||
| + | Enforcers | ||
| + | enforcer | ||
| + | Beast | ||
| + | Beasts | ||
| + | Behemoth | ||
| + | Behemoths | ||
| + | behemoth | ||
| + | Harbinger | ||
| + | Harbingers | ||
| + | harbinger | ||
| + | Monsters | ||
| + | Destroyer | ||
| + | Destroyers | ||
| + | destroyer | ||
| + | Doom | ||
| + | Dooms | ||
| + | doom | ||
| + | Bane | ||
| + | Banes | ||
| + | bane | ||
| + | Catastrophe | ||
| + | Catastrophes | ||
| + | catastrophe | ||
| + | Ruination | ||
| + | Ruinations | ||
| + | ruination | ||
| + | Judgment | ||
| + | Judgments | ||
| + | judgment | ||
| + | Servant | ||
| + | Servants | ||
| + | servant | ||
| + | Assistant | ||
| + | Assistants | ||
| + | assistant | ||
| + | Attendant | ||
| + | Attendants | ||
| + | attendant | ||
| + | Minion | ||
| + | Minions | ||
| + | minion | ||
| + | Helper | ||
| + | Helpers | ||
| + | helper | ||
| + | Worker | ||
| + | Workers | ||
| + | worker | ||
| + | Hand | ||
| + | hand | ||
| + | Being | ||
| + | Beings | ||
| + | being | ||
| + | Puppet | ||
| + | Puppets | ||
| + | puppet | ||
| + | Pawn | ||
| + | Pawns | ||
| + | pawn | ||
| + | Retainer | ||
| + | Retainers | ||
| + | retainer | ||
| + | bogeyman:bogeymen:bogeyman] | ||
| + | midnight | ||
| + | bleak | ||
| + | of the night | ||
| + | of evil | ||
| + | of twilight | ||
| + | of shadow | ||
| + | troll | ||
| + | trolls | ||
| + | Black | ||
| + | women | ||
| + | hags | ||
| + | crone | ||
| + | crones | ||
| + | ogre | ||
| + | ogres | ||
| + | ogress | ||
| + | ogresses | ||
| + | freak | ||
| + | freaks | ||
| + | horrors | ||
| + | spouses | ||
| + | mate | ||
| + | mates | ||
| + | bride | ||
| + | brides | ||
| + | consort | ||
| + | consorts | ||
| + | husbands | ||
| + | bridegroom | ||
| + | bridegrooms | ||
| + | groom | ||
| + | grooms | ||
| + | *** Error(s) found in Random Interaction Generation | ||
| + | SECRET_ | ||
| + | SECRET_ANIMATE_ | ||
| + | [I_SOURCE:SECRET] | ||
| + | [IS_NAME:the secrets of life and death] | ||
| + | [IS_SPHERE:DEATH] | ||
| + | [IS_SECRET_GOAL:IMMORTALITY] | ||
| + | [IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE] | ||
| + | [IS_SECRET:MUNDANE_RESEARCH_POSSIBLE] | ||
| + | [IS_SECRET:MUNDANE_TEACHING_POSSIBLE] | ||
| + | [IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt] | ||
| + | [I_TARGET:A:CREATURE] | ||
| + | [IT_LOCATION:CONTEXT_CREATURE] | ||
| + | [IT_REQUIRES:MORTAL] | ||
| + | [IT_REQUIRES:CAN_LEARN] | ||
| + | [IT_REQUIRES:CAN_SPEAK] | ||
| + | [I_EFFECT:ADD_SYNDROME] | ||
| + | [IE_TARGET:A] | ||
| + | [IE_IMMEDIATE] | ||
| + | [IE_ARENA_NAME:Necromancer] | ||
| + | [SYNDROME] | ||
| + | [CE_DISPLAY_TILE:TILE:165:5:0:1:START:0] | ||
| + | [CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0] | ||
| + | [CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] | ||
| + | [CE_CAN_DO_INTERACTION:START:0] | ||
| + | [CDI:ADV_NAME:Animate corpse] | ||
| + | [CDI:INTERACTION: | ||
| + | [CDI:TARGET:A:LINE_OF_SIGHT] | ||
| + | [CDI:TARGET_RANGE:A:10] | ||
| + | [CDI:VERB:gesture:gestures:NA] | ||
| + | [CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move] | ||
| + | [CDI:WAIT_PERIOD:10] | ||
| + | [I_TARGET:A:CORPSE] | ||
| + | [IT_LOCATION:CONTEXT_ITEM] | ||
| + | [IT_AFFECTED_CLASS:GENERAL_POISON] | ||
| + | [IT_REQUIRES:FIT_FOR_ANIMATION] | ||
| + | [IT_FORBIDDEN:NOT_LIVING] | ||
| + | [IT_MANUAL_INPUT:corpses] | ||
| + | [I_EFFECT:ANIMATE] | ||
| + | [IE_ARENA_NAME:Animated corpse] | ||
| + | [CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0] | ||
| + | [INTERACTION:UNDERGROUND_SPECIAL] | ||
| + | [I_SOURCE:UNDERGROUND_SPECIAL] | ||
| + | [IT_LOCATION:CONTEXT_REGION] | ||
| + | REGIONAL_ | ||
| + | [I_SOURCE:REGION] | ||
| + | [IS_REGION:EVIL_ONLY] | ||
| + | [IS_REGION:SAVAGE_ALLOWED] | ||
| + | [IS_REGION:ANY_TERRAIN] | ||
| + | [IS_FREQUENCY:100] | ||
| + | [IE_INTERMITTENT:WEEKLY] | ||
| + | [IT_MATERIAL:MATERIAL:INORGANIC: | ||
| + | :WEATHER_CREEPING_GAS] | ||
| + | :WEATHER_CREEPING_VAPOR] | ||
| + | :WEATHER_CREEPING_DUST] | ||
| + | [I_TARGET:B:MATERIAL] | ||
| + | [I_EFFECT:MATERIAL_EMISSION] | ||
| + | [IE_TARGET:B] | ||
| + | :WEATHER_FALLING_MATERIAL] | ||
| + | INDEX | ||
| + | [IT_MATERIAL:MATERIAL:CREATURE_MAT: | ||
| + | DISTURBANCE_ | ||
| + | DISTURBANCE_CURSE_ | ||
| + | DISTURBANCE_ANIMATE_ | ||
| + | [I_SOURCE:DISTURBANCE] | ||
| + | [IT_REQUIRES:FIT_FOR_RESURRECTION] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE] | ||
| + | [IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE] | ||
| + | [I_EFFECT:RESURRECT] | ||
| + | [IE_ARENA_NAME:Disturbed dead] | ||
| + | [SYN_CLASS:DISTURBANCE_CURSE] | ||
| + | [CE_DISPLAY_TILE:TILE:165:6:0:1:START:0] | ||
| + | [CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0] | ||
| + | [CDI:ADV_NAME:Curse] | ||
| + | [CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY] | ||
| + | [CDI:TARGET_RANGE:A:25] | ||
| + | [CDI:USAGE_HINT:MAJOR_CURSE] | ||
| + | [CDI:VERBAL] | ||
| + | [CDI:VERBAL_SPEECH:curse.txt] | ||
| + | [CDI:TARGET_VERB:feel horrible:looks horrible] | ||
| + | [CDI:MAX_TARGET_NUMBER:A:1] | ||
| + | [CDI:WAIT_PERIOD:20] | ||
| + | [IT_CANNOT_TARGET_IF_ALREADY_AFFECTED] | ||
| + | [IT_MANUAL_INPUT:victim] | ||
| + | [IE_ARENA_NAME:Cursed] | ||
| + | [CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0] | ||
| + | [INTERACTION:RCP_MATERIAL_EMISSION] | ||
| + | [I_SOURCE:CREATURE_ACTION] | ||
| + | [I_TARGET:A:MATERIAL] | ||
| + | [IT_MATERIAL:CONTEXT_MATERIAL] | ||
| + | [I_TARGET:B:LOCATION] | ||
| + | [IT_LOCATION:CONTEXT_LOCATION] | ||
| + | [I_TARGET:C:LOCATION] | ||
| + | [IT_MANUAL_INPUT:target] | ||
| + | [IE_TARGET:C] | ||
| + | [I_SOURCE:DEITY] | ||
| + | [IS_USAGE_HINT:MAJOR_CURSE] | ||
| + | [IS_HIST_STRING_1: cursed ] | ||
| + | [IS_HIST_STRING_2: to assume the form of a | ||
| + | -like monster every full moon] | ||
| + | [IT_REQUIRES:HAS_BLOOD] | ||
| + | [IT_FORBIDDEN:SUPERNATURAL] | ||
| + | [IE_ARENA_NAME:Werebeast] | ||
| + | [SYN_CLASS:WERECURSE] | ||
| + | [CE_BODY_TRANSFORMATION:START:0] | ||
| + | [CE:CREATURE: | ||
| + | :DEFAULT] | ||
| + | [CE:PERIODIC:MOON_PHASE:27:0] | ||
| + | [CE_ADD_TAG:NO_AGING:START:0] | ||
| + | [I_SOURCE:ATTACK] | ||
| + | [IS_HIST_STRING_1: bit ] | ||
| + | [IS_HIST_STRING_2:, passing on the | ||
| + | monster curse] | ||
| + | [CE_BODY_TRANSFORMATION:START:16800] | ||
| + | DEITY_CURSE_VAMPIRE_ | ||
| + | [IS_HIST_STRING_2: to prowl the night in search of blood] | ||
| + | [I_SOURCE:INGESTION] | ||
| + | [IS_HIST_STRING_1: consumed the tainted blood of ] | ||
| + | [IS_HIST_STRING_2: and was cursed] | ||
| + | [IE_ARENA_NAME:Vampire] | ||
| + | [SYN_CLASS:VAMPCURSE] | ||
| + | [CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0] | ||
| + | [CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0] | ||
| + | [CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2] | ||
| + | [CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0] | ||
| + | [CE:INTERACTION: | ||
| + | [CE:SYNDROME_TAG:SYN_INGESTED] | ||
| + | [CE:SYNDROME_TAG:SYN_INJECTED] | ||
| + | [CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN] | ||
| + | [CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN] | ||
| + | [CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150] | ||
| + | [CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED] | ||
| + | [CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1] | ||
| + | [ITEM_PANTS: | ||
| + | greaves:greaves | ||
| + | [ADJECTIVE: | ||
| + | rounded | ||
| + | thin | ||
| + | [ARMORLEVEL:3] | ||
| + | [LBSTEP:MAX] | ||
| + | [SHAPED] | ||
| + | [LAYER:ARMOR] | ||
| + | [COVERAGE:100] | ||
| + | [LAYER_SIZE:15] | ||
| + | [LAYER_PERMIT:30] | ||
| + | [MATERIAL_SIZE:6] | ||
| + | [METAL] | ||
| + | [BARRED] | ||
| + | [HARD] | ||
| + | skirt | ||
| + | split | ||
| + | frilly | ||
| + | sheer | ||
| + | bell-shaped | ||
| + | [LBSTEP:1] | ||
| + | [LAYER:OVER] | ||
| + | [LAYER_SIZE:10] | ||
| + | [LAYER_PERMIT:100] | ||
| + | [MATERIAL_SIZE:2] | ||
| + | [SOFT] | ||
| + | [LEATHER] | ||
| + | [STRUCTURAL_ELASTICITY_WOVEN_THREAD] | ||
| + | [ITEM_ARMOR: | ||
| + | breastplate:breastplates | ||
| + | bulging | ||
| + | segmented | ||
| + | [UBSTEP:0] | ||
| + | [LBSTEP:0] | ||
| + | [LAYER_SIZE:20] | ||
| + | [LAYER_PERMIT:50] | ||
| + | [MATERIAL_SIZE:9] | ||
| + | [NAME:coat:coats] | ||
| + | [UBSTEP:MAX] | ||
| + | [MATERIAL_SIZE:5] | ||
| + | [NAME:shirt:shirts] | ||
| + | [LAYER:UNDER] | ||
| + | [MATERIAL_SIZE:3] | ||
| + | [NAME:cloak:cloaks] | ||
| + | [LAYER:COVER] | ||
| + | [LAYER_PERMIT:150] | ||
| + | [NAME:tunic:tunics] | ||
| + | [NAME:toga:togas] | ||
| + | [UBSTEP:1] | ||
| + | [LAYER_SIZE:30] | ||
| + | [NAME:cape:capes] | ||
| + | [COVERAGE:50] | ||
| + | [LAYER_PERMIT:300] | ||
| + | [NAME:vest:vests] | ||
| + | [NAME:dress:dresses] | ||
| + | [NAME:robe:robes] | ||
| + | sleek | ||
| + | bulky | ||
| + | asymmetrical | ||
| + | [ITEM_HELM: | ||
| + | [NAME:helm:helms] | ||
| + | [ARMORLEVEL:1] | ||
| + | [METAL_ARMOR_LEVELS] | ||
| + | [LAYER_PERMIT:20] | ||
| + | [SCALED] | ||
| + | [NAME:cap:caps] | ||
| + | [LAYER_PERMIT:15] | ||
| + | [MATERIAL_SIZE:1] | ||
| + | conical | ||
| + | tall | ||
| + | [NAME:hood:hoods] | ||
| + | [NAME:turban:turbans] | ||
| + | [NAME:mask:masks] | ||
| + | [LAYER_PERMIT:10] | ||
| + | [NAME:head veil:head veils] | ||
| + | [NAME:face veil:face veils] | ||
| + | [NAME:headscarf:headscarves] | ||
| + | [ITEM_GLOVES: | ||
| + | [NAME:gauntlet:gauntlets] | ||
| + | [ARMORLEVEL:2] | ||
| + | [UPSTEP:1] | ||
| + | intricate | ||
| + | [NAME:glove:gloves] | ||
| + | [NAME:mitten:mittens] | ||
| + | [COVERAGE:150] | ||
| + | [ITEM_SHOES: | ||
| + | [NAME:high boot:high boots] | ||
| + | [LAYER_SIZE:25] | ||
| + | [NAME:low boot:low boots] | ||
| + | [NAME:shoe:shoes] | ||
| + | [NAME:sandal:sandals] | ||
| + | [NAME:chausse:chausses] | ||
| + | [UPSTEP:MAX] | ||
| + | [NAME:sock:socks] | ||
| + | [ITEM_WEAPON: | ||
| + | blade | ||
| + | sword | ||
| + | curved | ||
| + | wavy | ||
| + | [SIZE:300] | ||
| + | [SKILL:SWORD] | ||
| + | [TWO_HANDED:37500] | ||
| + | [MINIMUM_SIZE:32500] | ||
| + | [ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250] | ||
| + | [ATTACK_PREPARE_AND_RECOVER:3:3] | ||
| + | [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000] | ||
| + | [ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250] | ||
| + | [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000] | ||
| + | pike | ||
| + | [SIZE:800] | ||
| + | [SKILL:PIKE] | ||
| + | [TWO_HANDED:77500] | ||
| + | [MINIMUM_SIZE:62500] | ||
| + | [MATERIAL_SIZE:4] | ||
| + | [ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000] | ||
| + | [ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250] | ||
| + | whip:whips | ||
| + | lash:lashes | ||
| + | scourge:scourges | ||
| + | branching | ||
| + | long | ||
| + | [SKILL:WHIP] | ||
| + | [TWO_HANDED:27500] | ||
| + | [MINIMUM_SIZE:22500] | ||
| + | [ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000] | ||
| + | [ATTACK_FLAG_BAD_MULTIATTACK] | ||
| + | [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000] | ||
| + | [ATTACK_PREPARE_AND_RECOVER:4:4] | ||
| + | pointed | ||
| + | [RANGED:BOW:ARROW] | ||
| + | [SHOOT_FORCE:1000] | ||
| + | [SHOOT_MAXVEL:200] | ||
| + | [TWO_HANDED:0] | ||
| + | [MINIMUM_SIZE:15000] | ||
| + | [ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250] | ||
| + | WP_A | ||
| + | [ITEM_AMMO: | ||
| + | [NAME:arrow:arrows] | ||
| + | wide-headed | ||
| + | cone-headed | ||
| + | [CLASS:ARROW] | ||
| + | [SIZE:150] | ||
| + | [ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000] | ||
| + | blowgun | ||
| + | [RANGED:BLOWGUN:BLOWDART] | ||
| + | [SHOOT_FORCE:100] | ||
| + | [SHOOT_MAXVEL:1000] | ||
| + | [MINIMUM_SIZE:5000] | ||
| + | [NAME:blowdart:blowdarts] | ||
| + | thick | ||
| + | tapered | ||
| + | double-tipped | ||
| + | [CLASS:BLOWDART] | ||
| + | [SIZE:20] | ||
| + | [ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000] | ||
| + | [NAME:battle axe:battle axes] | ||
| + | [SKILL:AXE] | ||
| + | [TWO_HANDED:47500] | ||
| + | [MINIMUM_SIZE:42500] | ||
| + | [ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250] | ||
| + | [ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250] | ||
| + | [NAME:halberd:halberds] | ||
| + | [SIZE:1200] | ||
| + | [ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250] | ||
| + | [ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250] | ||
| + | [NAME:great axe:great axes] | ||
| + | [SIZE:1300] | ||
| + | [ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250] | ||
| + | [ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250] | ||
| + | crescent | ||
| + | dagger:daggers | ||
| + | knife:knives | ||
| + | nail:nails | ||
| + | spike:spikes | ||
| + | prong:prongs | ||
| + | [SIZE:200] | ||
| + | [SKILL:DAGGER] | ||
| + | [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250] | ||
| + | [ATTACK:BLUNT:20:600:strike:strikes:pommel:1000] | ||
| + | mace | ||
| + | bent | ||
| + | [SKILL:MACE] | ||
| + | [ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000] | ||
| + | [NAME:war hammer:war hammers] | ||
| + | [SIZE:400] | ||
| + | [SKILL:HAMMER] | ||
| + | [ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000] | ||
| + | [NAME:maul:mauls] | ||
| + | [ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000] | ||
| + | large-headed | ||
| + | spear | ||
| + | [SKILL:SPEAR] | ||
| + | [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000] | ||
| + | crossbow | ||
| + | [RANGED:CROSSBOW:BOLT] | ||
| + | [NAME:bolt:bolts] | ||
| + | [CLASS:BOLT] | ||
| + | [ITEM_SHIELD: | ||
| + | rectangular | ||
| + | [BLOCKCHANCE:20] | ||
| + | [UPSTEP:2] | ||
| + | GUARDIAN_ENTITY_ | ||
| + | [SITE_GUARDIAN] | ||
| + | [WEAPON: | ||
| + | [SHIELD: | ||
| + | [HELM: | ||
| + | :COMMON] | ||
| + | [ARMOR: | ||
| + | [PANTS: | ||
| + | [GLOVES: | ||
| + | [SHOES: | ||
| + | [DIVINE_MAT_WEAPONS] | ||
| + | [DIVINE_MAT_ARMOR] | ||
| + | [DIVINE_MAT_CRAFTS] | ||
| + | [DIVINE_MAT_CLOTHING] | ||
| + | [CLOTHING] | ||
| + | FUEL | ||
| + | AUTOMATIC | ||
| + | ADVENTURE_MODE_ENABLED | ||
| + | CONTAINS | ||
| + | NOT_IMPROVED | ||
| + | DOES_NOT_ABSORB | ||
| + | FOOD_STORAGE_CONTAINER | ||
| + | HARD_ITEM_MATERIAL | ||
| + | NOT_PRESSED | ||
| + | REAGENT | ||
| + | ANY_RAW_MATERIAL | ||
| + | ANY_CRAFT | ||
| + | PRODUCT | ||
| + | GET_ITEM_DATA_FROM_REAGENT | ||
| + | IMPROVEMENT | ||
| + | PRODUCT_DIMENSION | ||
| + | PRODUCT_TO_CONTAINER | ||
| + | PRESERVE_REAGENT | ||
| + | DOES_NOT_DETERMINE_PRODUCT_AMOUNT | ||
| + | FORCE_EDGE | ||
| + | PRODUCT_PASTE | ||
| + | PRODUCT_PRESSED | ||
| + | : Unrecognized Reaction Token: | ||
| + | *** Error(s) finalizing the reaction | ||
| + | KILN | ||
| + | SMELTER | ||
| + | KITCHEN | ||
| + | STILL | ||
| + | : Unrecognized Building Token: | ||
| + | hanging | ||
| + | art to | ||
| + | cover to | ||
| + | rings to | ||
| + | bands to | ||
| + | spikes to | ||
| + | specific improvement to | ||
| + | thread to | ||
| + | cloth to | ||
| + | sewn image to | ||
| + | pages to | ||
| + | illustration to | ||
| + | , Crafts | ||
| + | , Edge | ||
| + | , Paste | ||
| + | , Pressed | ||
| + | [NAME] | ||
| + | [NO_ART_NAME] | ||
| + | [ANY_PRONOUN] | ||
| + | They | ||
| + | [ANY_AGE] | ||
| + | the Age | ||
| + | [ADJ] | ||
| + | [NOUN] | ||
| + | [PHRASE] | ||
| + | Only | ||
| + | Suddenly | ||
| + | Surely | ||
| + | Then | ||
| + | Slowly | ||
| + | Time | ||
| + | The Day | ||
| + | The Night | ||
| + | The Wind | ||
| + | The Sea | ||
| + | The Sands | ||
| + | The Wise | ||
| + | The Dirt | ||
| + | The Fool | ||
| + | Nothing | ||
| + | The Future | ||
| + | The Past | ||
| + | Will Tell | ||
| + | Foretell | ||
| + | Can Say | ||
| + | Know | ||
| + | Mourn | ||
| + | Weep | ||
| + | Laugh | ||
| + | In The End | ||
| + | Afterward | ||
| + | In The Beginning | ||
| + | There | ||
| + | the Treasure | ||
| + | Treasure | ||
| + | the Artifact | ||
| + | mead hall | ||
| + | keep | ||
| + | temple | ||
| + | tower | ||
| + | spire | ||
| + | market | ||
| + | tomb | ||
| + | dungeon | ||
| + | sewers | ||
| + | catacombs | ||
| + | the Mead Hall | ||
| + | the Keep | ||
| + | the Temple | ||
| + | the Tower | ||
| + | the Spire | ||
| + | the Market | ||
| + | the Tomb | ||
| + | the Dungeon | ||
| + | the Sewers | ||
| + | the Catacombs | ||
| + | the Time | ||
| + | the Attack | ||
| + | the Invasion | ||
| + | the Rampage | ||
| + | the Razing | ||
| + | the Founders | ||
| + | Loss | ||
| + | First Contact | ||
| + | the Dispute | ||
| + | Squabbling | ||
| + | Neighbors | ||
| + | the Agreement | ||
| + | the Deal | ||
| + | Peace | ||
| + | the Diplomat | ||
| + | Tragedy | ||
| + | the Caravan | ||
| + | the Merchants | ||
| + | Concealment | ||
| + | the Secret | ||
| + | Creation | ||
| + | Genius | ||
| + | the Discovery | ||
| + | the Insurrection | ||
| + | the Revolution | ||
| + | the Revolt | ||
| + | the Rebellion | ||
| + | the Uprising | ||
| + | the Overthrow | ||
| + | the Punishment | ||
| + | the Reclamation | ||
| + | the Resettlement | ||
| + | the Enlightenment | ||
| + | Masterpiece | ||
| + | the Battle | ||
| + | the Clash | ||
| + | Pillage | ||
| + | Plunder | ||
| + | the Tribute | ||
| + | the Desecration | ||
| + | the Abduction | ||
| + | the Kidnapping | ||
| + | the Theft | ||
| + | the Thief | ||
| + | the Devouring | ||
| + | Hunger | ||
| + | the Wound | ||
| + | the Wounding | ||
| + | the Maiming | ||
| + | the Duel | ||
| + | the Struggle | ||
| + | the Construction | ||
| + | the Reunion | ||
| + | the Summit | ||
| + | the Explorer | ||
| + | the Traveler | ||
| + | the Journey | ||
| + | the Pet | ||
| + | the Companion | ||
| + | the Impersonation | ||
| + | Trickery | ||
| + | Deceit | ||
| + | Change | ||
| + | the Resurrection | ||
| + | Rebirth | ||
| + | the Mystery | ||
| + | the Confrontation | ||
| + | the Obsession | ||
| + | Storage | ||
| + | the Spirit | ||
| + | the Dead | ||
| + | the Ghost | ||
| + | the Corpse | ||
| + | the Mountain Halls | ||
| + | the Mountainhome | ||
| + | the Fortress | ||
| + | the Dark Fortress | ||
| + | the Pits | ||
| + | the Trenches | ||
| + | the Gutter | ||
| + | the Cave | ||
| + | the Pit | ||
| + | the Dark | ||
| + | the Darkness | ||
| + | the Hole | ||
| + | the Cavern | ||
| + | the Tree | ||
| + | the Trees | ||
| + | the Forest | ||
| + | the Forest Retreat | ||
| + | the City | ||
| + | the Town | ||
| + | the Farm | ||
| + | the Village | ||
| + | the Hamlet | ||
| + | the Labyrinth | ||
| + | the Maze | ||
| + | the Tunnels | ||
| + | the Shrine | ||
| + | the Lair | ||
| + | the Burrow | ||
| + | the Castle | ||
| + | the Vault | ||
| + | the Burial | ||
| + | the Mausoleum | ||
| + | the Monument | ||
| + | the Camp | ||
| + | the Place | ||
| + | the Horror | ||
| + | Goodness | ||
| + | the Joy | ||
| + | the World | ||
| + | the Region | ||
| + | the Universe | ||
| + | the Wetland | ||
| + | the Marsh | ||
| + | the Swamp | ||
| + | the Bog | ||
| + | the Mire | ||
| + | the Murk | ||
| + | the Desert | ||
| + | the Sand | ||
| + | the Rocks | ||
| + | the Canopy | ||
| + | the Undergrowth | ||
| + | the Mountains | ||
| + | the Peaks | ||
| + | the Mountain | ||
| + | the Ocean | ||
| + | the Waves | ||
| + | the Deep | ||
| + | the Sea | ||
| + | the Lake | ||
| + | the Waters | ||
| + | the Glacier | ||
| + | the Ice | ||
| + | the Tundra | ||
| + | the Frozen Wastes | ||
| + | the Grassland | ||
| + | the Plains | ||
| + | the Savanna | ||
| + | the Shrubland | ||
| + | the Hills | ||
| + | the fiery bowels of the earth | ||
| + | the Depths | ||
| + | the Underground | ||
| + | the Caverns | ||
| + | the Fire | ||
| + | the Flames | ||
| + | the Magma | ||
| + | the Fiery Depths | ||
| + | Hell | ||
| + | a population of | ||
| + | corpses | ||
| + | the Creatures | ||
| + | corpse | ||
| + | the Creature | ||
| + | the Coins | ||
| + | the Art | ||
| + | an unnamed group | ||
| + | the People | ||
| + | the Group | ||
| + | the Settlement | ||
| + | the Vessel | ||
| + | the Migration | ||
| + | the Religion | ||
| + | the Faith | ||
| + | Beliefs | ||
| + | the Fighters | ||
| + | the Squad | ||
| + | the Outcasts | ||
| + | the Criminals | ||
| + | Set Region Information Overflow | ||
| + | *START REGION SAVE* | ||
| + | *START REGION DIM SAVE* | ||
| + | *START REGION MAP SAVE* | ||
| + | *START REGION GEOLOGY SAVE* | ||
| + | *START REGION SUBREGION SAVE* | ||
| + | Not enough peaks: | ||
| + | Not enough medium altitudes | ||
| + | Not enough medium altitudes after shift down | ||
| + | Not enough low altitudes after shift down: | ||
| + | Not enough medium altitudes after shift up | ||
| + | Not enough high altitudes after shift up | ||
| + | Not enough partial edge oceans | ||
| + | Not enough complete edge oceans | ||
| + | Rainfall not evenly distributed: | ||
| + | Flat/rough areas not evenly distributed: | ||
| + | Savagery not evenly distributed | ||
| + | Volcanism not evenly distributed | ||
| + | Initial swamp square count fails by | ||
| + | Initial desert square count fails by | ||
| + | Initial forest square count fails by | ||
| + | Initial mountain square count fails by | ||
| + | Initial ocean square count fails by | ||
| + | Initial glacier square count fails by | ||
| + | Initial tundra square count fails by | ||
| + | Initial grassland square count fails by | ||
| + | Initial hill square count fails by | ||
| + | Not enough volcanos | ||
| + | Swamp region count fails by | ||
| + | Desert region count fails by | ||
| + | Forest region count fails by | ||
| + | Mountain region count fails by | ||
| + | Ocean region count fails by | ||
| + | Glacier region count fails by | ||
| + | Tundra region count fails by | ||
| + | Grassland region count fails by | ||
| + | Hill region count fails by | ||
| + | Not enough river start points before erosion | ||
| + | Too many distinct subregions (over by | ||
| + | will be logged after parameter dump. | ||
| + | A world gen error from DF | ||
| + | Error sorting rivers: working with | ||
| + | ran into | ||
| + | Not enough medium altitude locations after erosion | ||
| + | Not enough low altitude locations after erosion: | ||
| + | Not enough high altitude locations after erosion | ||
| + | Not enough mountain cave locations | ||
| + | Not enough mountain cave locations after location check | ||
| + | Not enough low-lying cave locations | ||
| + | Not enough low-lying cave locations after location check | ||
| + | Not enough entity placement locations | ||
| + | No entity definitions available | ||
| + | No controllable entity definitions available | ||
| + | Did not place controllable entity | ||
| + | Placed farming entity without orchard crops | ||
| + | Placed farming entity without non-orchard crops | ||
| + | Final swamp region count fails by | ||
| + | Final desert region count fails by | ||
| + | Final forest region count fails by | ||
| + | Final mountain region count fails by | ||
| + | Final ocean region count fails by | ||
| + | Final glacier region count fails by | ||
| + | Final tundra region count fails by | ||
| + | Final grassland region count fails by | ||
| + | Final hill region count fails by | ||
| + | It is raining outside. | ||
| + | It is snowing outside. | ||
| + | is falling outside. | ||
| + | There is thick fog outside. | ||
| + | There is a thin mist outside. | ||
| + | You cannot see the sky clearly from here, but the available sunlight indicates | ||
| + | the night | ||
| + | the dawn | ||
| + | the day | ||
| + | the sunset | ||
| + | is falling from the sky. | ||
| + | There is a heavy blanket of fog enveloping everything. | ||
| + | Fog enshrouds the area. | ||
| + | There is a thin mist here. | ||
| + | The sky above you is nearly black, ripped through with towering clouds. | ||
| + | The sky above you is completely gray, with dark cloud pillars pressing through it. | ||
| + | A towering gray cloud descends from the white sky above you. | ||
| + | The sky above you is a uniform and dark gray. | ||
| + | The sky above you is gray. | ||
| + | The sky above you is hazy and white. | ||
| + | A dark, towering cloud rises into a striped sky. | ||
| + | Mounds of clouds are clustered through a striped sky. | ||
| + | There are scattered clouds underneath a striped sky. | ||
| + | The sky is striped with thin clouds. | ||
| + | A dark, menacing cloud towers above you, crowned by an anvil. | ||
| + | There are mounds of clouds above you, smooth on the bottom with prominent upward bulges. | ||
| + | There are scattered puffy clouds above you. | ||
| + | The sky is otherwise clear above you. | ||
| + | The sky is clear above you. | ||
| + | The sun is rising | ||
| + | in the west | ||
| + | in the east | ||
| + | The sun is | ||
| + | low | ||
| + | high | ||
| + | western | ||
| + | eastern | ||
| + | sky | ||
| + | The sun is directly above you | ||
| + | The sun is setting | ||
| + | to the east | ||
| + | to the west | ||
| + | behind the clouds | ||
| + | full moon | ||
| + | waxing gibbous moon | ||
| + | waxing half moon | ||
| + | waxing crescent moon | ||
| + | waning gibbous moon | ||
| + | waning half moon | ||
| + | waning crescent moon | ||
| + | is rising | ||
| + | is directly above you | ||
| + | is setting | ||
| + | bright behind the clouds | ||
| + | pale behind the clouds | ||
| + | hardly visible behind the clouds | ||
| + | The stars are out. | ||
| + | There is a strong breeze blowing from the | ||
| + | There is a cool breeze blowing from the | ||
| + | There is a gentle breeze blowing from the | ||
| + | Loop Erase River Overflow | ||
| + | Loop Erase River Placement Overflow | ||
| + | Loop Erase River Temp River Placement Overflow | ||
| + | territory_map- | ||
| + | historical_map- | ||
| + | world_map- | ||
| + | -world_gen_param | ||
| + | [WORLD_GEN] | ||
| + | CUSTOM_NAME: | ||
| + | SEED: | ||
| + | HISTORY_SEED: | ||
| + | NAME_SEED: | ||
| + | CREATURE_SEED: | ||
| + | DIM: | ||
| + | EMBARK_POINTS: | ||
| + | END_YEAR: | ||
| + | BEAST_END_YEAR: | ||
| + | REVEAL_ALL_HISTORY: | ||
| + | CULL_HISTORICAL_FIGURES: | ||
| + | [ELEVATION_FREQUENCY: | ||
| + | [RAIN_FREQUENCY: | ||
| + | [DRAINAGE_FREQUENCY: | ||
| + | [TEMPERATURE_FREQUENCY: | ||
| + | [SAVAGERY_FREQUENCY: | ||
| + | [VOLCANISM_FREQUENCY: | ||
| + | MINERAL_SCARCITY: | ||
| + | MEGABEAST_CAP: | ||
| + | SEMIMEGABEAST_CAP: | ||
| + | TITAN_NUMBER: | ||
| + | TITAN_ATTACK_TRIGGER: | ||
| + | DEMON_NUMBER: | ||
| + | NIGHT_TROLL_NUMBER: | ||
| + | BOGEYMAN_NUMBER: | ||
| + | VAMPIRE_NUMBER: | ||
| + | WEREBEAST_NUMBER: | ||
| + | SECRET_NUMBER: | ||
| + | REGIONAL_INTERACTION_NUMBER: | ||
| + | DISTURBANCE_INTERACTION_NUMBER: | ||
| + | EVIL_CLOUD_NUMBER: | ||
| + | EVIL_RAIN_NUMBER: | ||
| + | GENERATE_DIVINE_MATERIALS: | ||
| + | GOOD_SQ_COUNTS: | ||
| + | EVIL_SQ_COUNTS: | ||
| + | PEAK_NUMBER_MIN: | ||
| + | PARTIAL_OCEAN_EDGE_MIN: | ||
| + | COMPLETE_OCEAN_EDGE_MIN: | ||
| + | VOLCANO_MIN: | ||
| + | [REGION_COUNTS: | ||
| + | EROSION_CYCLE_COUNT: | ||
| + | RIVER_MINS: | ||
| + | PERIODICALLY_ERODE_EXTREMES: | ||
| + | OROGRAPHIC_PRECIPITATION: | ||
| + | SUBREGION_MAX: | ||
| + | CAVERN_LAYER_COUNT: | ||
| + | CAVERN_LAYER_OPENNESS_MIN: | ||
| + | CAVERN_LAYER_OPENNESS_MAX: | ||
| + | CAVERN_LAYER_PASSAGE_DENSITY_MIN: | ||
| + | CAVERN_LAYER_PASSAGE_DENSITY_MAX: | ||
| + | CAVERN_LAYER_WATER_MIN: | ||
| + | CAVERN_LAYER_WATER_MAX: | ||
| + | HAVE_BOTTOM_LAYER_1: | ||
| + | HAVE_BOTTOM_LAYER_2: | ||
| + | LEVELS_ABOVE_GROUND: | ||
| + | LEVELS_ABOVE_LAYER_1: | ||
| + | LEVELS_ABOVE_LAYER_2: | ||
| + | LEVELS_ABOVE_LAYER_3: | ||
| + | LEVELS_ABOVE_LAYER_4: | ||
| + | LEVELS_ABOVE_LAYER_5: | ||
| + | LEVELS_AT_BOTTOM: | ||
| + | CAVE_MIN_SIZE: | ||
| + | CAVE_MAX_SIZE: | ||
| + | MOUNTAIN_CAVE_MIN: | ||
| + | NON_MOUNTAIN_CAVE_MIN: | ||
| + | ALL_CAVES_VISIBLE: | ||
| + | SHOW_EMBARK_TUNNEL: | ||
| + | TOTAL_CIV_NUMBER: | ||
| + | TOTAL_CIV_POPULATION: | ||
| + | SITE_CAP: | ||
| + | PLAYABLE_CIVILIZATION_REQUIRED: | ||
| + | ELEVATION_RANGES: | ||
| + | RAIN_RANGES: | ||
| + | DRAINAGE_RANGES: | ||
| + | SAVAGERY_RANGES: | ||
| + | VOLCANISM_RANGES: | ||
| + | feature- | ||
| + | data/save/current/feature- | ||
| + | Mountain-Slope Overflow | ||
| + | /site- | ||
| + | , Region Pop: Null Square Count | ||
| + | -world_history | ||
| + | Worship List | ||
| + | List | ||
| + | [*] | ||
| + | (b. | ||
| + | d. | ||
| + | , Reign Began: | ||
| + | , Inherited | ||
| + | from mother | ||
| + | from father | ||
| + | from paternal grandmother | ||
| + | from paternal grandfather | ||
| + | from maternal grandmother | ||
| + | from maternal grandfather | ||
| + | , *** New Line | ||
| + | , *** Original Line | ||
| + | Married | ||
| + | (d. | ||
| + | Never Married | ||
| + | No Children | ||
| + | Child | ||
| + | (out-lived) | ||
| + | (out-lived | ||
| + | of them) | ||
| + | -- Ages | ||
| + | at death | ||
| + | (d. | ||
| + | |||
| + | Worshipped | ||
| + | Worships | ||
| + | -world_sites_and_pops | ||
| + | Civilized World Population | ||
| + | Total: | ||
| + | Parent Civ: | ||
| + | Unnumbered | ||
| + | Unnumbered | ||
| + | outcast | ||
| + | Unnumbered animated | ||
| + | animated | ||
| + | Outdoor Animal Populations (Including Undead) | ||
| + | Underground Animal Populations (Including Undead) | ||
| + | data/save/current/region_snapshot- | ||
| + | region_snapshot- | ||
| + | 's corpse | ||
| + | Midmap creation failure on graphical map export: | ||
| + | Elevation negative on graphical map export (main) | ||
| + | Elevation negative on graphical map export (midmap) | ||
The Arena | The Arena | ||
| + | Test Seed | ||
| + | STANDARD_CLIMBING_GAITS | ||
| + | STANDARD_SWIMMING_GAITS | ||
| + | STANDARD_CRAWLING_GAITS | ||
| + | STANDARD_FLYING_GAITS | ||
| + | Cannot generate random creatures -- missing creature variation | ||
Inappropriate Waterlevel Biome Choice (2) | Inappropriate Waterlevel Biome Choice (2) | ||
Inappropriate Waterlevel Biome Choice (4) | Inappropriate Waterlevel Biome Choice (4) | ||
Midmap effective coordinate check out of bounds | Midmap effective coordinate check out of bounds | ||
Woe unto any that disturb the resting place of | Woe unto any that disturb the resting place of | ||
| + | The | ||
| + | is with | ||
| + | but | ||
| + | watches still | ||
Imported Food | Imported Food | ||
Imported Clothing | Imported Clothing | ||
| Line 11,182: | Line 21,307: | ||
Woven Clothing | Woven Clothing | ||
Leather Clothing | Leather Clothing | ||
| + | Blacksmith | ||
Metal Crafts | Metal Crafts | ||
Leather Goods | Leather Goods | ||
| Line 11,187: | Line 21,313: | ||
Stone Furniture | Stone Furniture | ||
Metal Furniture | Metal Furniture | ||
| + | building out of bounds: | ||
| + | cottage plot | ||
| + | yard | ||
| + | tree | ||
| + | hillock | ||
| + | house | ||
| + | shop | ||
| + | market square | ||
| + | temp | ||
| + | vault | ||
| + | warehouse | ||
| + | pasture | ||
| + | well | ||
| + | trenches | ||
| + | fortress entrance | ||
| + | no layer area available for historical figure | ||
DREAM | DREAM | ||
UNDEAD_ARMY | UNDEAD_ARMY | ||
| Line 11,211: | Line 21,353: | ||
Connected Component Overflow | Connected Component Overflow | ||
Update Connectivity Placement Overflow | Update Connectivity Placement Overflow | ||
| + | data\announcement\unretire | ||
FLUX | FLUX | ||
| + | Choose Fortress Location | ||
Local | Local | ||
Region | Region | ||
| Line 11,218: | Line 21,362: | ||
Tropical Moist Brdlf Forst | Tropical Moist Brdlf Forst | ||
Temperature: | Temperature: | ||
| − | |||
Temperate | Temperate | ||
| − | |||
| − | |||
Trees: | Trees: | ||
Scarce | Scarce | ||
| Line 11,258: | Line 21,399: | ||
Deep metals | Deep metals | ||
Deep metal | Deep metal | ||
| − | Flux stone | + | Flux stone layer |
| − | + | -------- | |
| + | No Trade | ||
Your Civilization | Your Civilization | ||
Relative Elevation | Relative Elevation | ||
| Line 11,270: | Line 21,412: | ||
Very High Cliffs (10+) | Very High Cliffs (10+) | ||
Extreme Cliffs (20+) | Extreme Cliffs (20+) | ||
| + | Unretire | ||
Reclaim | Reclaim | ||
| + | Inhabited | ||
| + | Ruin | ||
Searching | Searching | ||
Find Desired Location | Find Desired Location | ||
| + | No Suitable Site | ||
Partial Candidate | Partial Candidate | ||
Suitable Site | Suitable Site | ||
| + | X Dimension | ||
| + | Y Dimension | ||
Rain | Rain | ||
| − | Flux Stone | + | Flux Stone Layer |
Underground River | Underground River | ||
Underground Pool | Underground Pool | ||
| Line 11,287: | Line 21,435: | ||
Soil | Soil | ||
Multiple | Multiple | ||
| − | Reclaim a Fortress | + | Little |
| + | Some | ||
| + | Deep | ||
| + | Reclaim/Unretire a Fortress | ||
| + | : Change Mode | ||
| + | : Text Done | ||
| + | : Enter Text | ||
| + | : Move Local Area | ||
| + | : Resize Local Area | ||
| + | : Symbol Select | ||
| + | : Adopt Symbol | ||
| + | : List | ||
Movement keys control region cursor. | Movement keys control region cursor. | ||
| + | : Add Note | ||
| + | : View Note | ||
| + | : Delete Note | ||
NOTICE: Notes are saved only when you save/lose your fort. | NOTICE: Notes are saved only when you save/lose your fort. | ||
| + | : Change Selection | ||
| + | : Do Search | ||
| + | : Browse Results | ||
| + | : Stop Search Here | ||
| + | : Unretire! | ||
| + | : Reclaim! | ||
| + | : Cancel Reclaim/Unretire | ||
| + | : Embark! | ||
| + | : Reclaim/Unretire | ||
| + | : Clear find results | ||
| + | : Find Desired Location | ||
| + | : Notes | ||
| + | : View Biome | ||
Are you sure you want to embark here? | Are you sure you want to embark here? | ||
This is your only warning! | This is your only warning! | ||
| Line 11,297: | Line 21,472: | ||
Choose a smaller area if you experience lags. | Choose a smaller area if you experience lags. | ||
You have selected an area with salt water. | You have selected an area with salt water. | ||
| + | It might be very difficult to survive here. | ||
You have selected an area with an aquifer. | You have selected an area with an aquifer. | ||
| + | It might be very difficult to obtain stone here. | ||
| + | Choose Name | ||
Singular Noun | Singular Noun | ||
Plural Noun | Plural Noun | ||
| Line 11,307: | Line 21,485: | ||
Past Participle | Past Participle | ||
Present Participle | Present Participle | ||
| + | : Clear | ||
| + | to move. | ||
| + | to use selected word. You can also use the mouse. | ||
Front Compound | Front Compound | ||
Rear Compound | Rear Compound | ||
| Line 11,313: | Line 21,494: | ||
Hyphen Compound | Hyphen Compound | ||
The X | The X | ||
| + | Of X | ||
Could not give dwarf | Could not give dwarf | ||
| + | skill: | ||
| + | No dwarf in position | ||
Cannot afford | Cannot afford | ||
| + | available | ||
| + | Prepare for the Expedition to | ||
| + | Prepare for the Journey to | ||
Play Now! | Play Now! | ||
Prepare for the journey carefully | Prepare for the journey carefully | ||
Use | Use | ||
| + | : Prepare to embark! | ||
| + | : Items | ||
| + | : Name Fortress | ||
| + | : Name Group | ||
| + | : Add | ||
| + | : New | ||
Pts: | Pts: | ||
| + | : Save | ||
| + | : Problems | ||
Warning! The following embark profile name is already in use: | Warning! The following embark profile name is already in use: | ||
| + | : Overwrite | ||
| + | : Go back | ||
| + | To save these settings, choose a name for this embark profile: | ||
Embark preparations were not completed. | Embark preparations were not completed. | ||
Profile | Profile | ||
Active/Training | Active/Training | ||
| + | ** Starting New Outpost ** | ||
| + | ** Unretiring Outpost ** | ||
| + | ** Starting Reclaim ** | ||
data/init/embark_profiles.txt | data/init/embark_profiles.txt | ||
PROFILE | PROFILE | ||
RECLAIM_SKILL | RECLAIM_SKILL | ||
Unrecognized Embark Profile Token: | Unrecognized Embark Profile Token: | ||
| + | Unintelligible! | ||
This strange language cannot be translated. | This strange language cannot be translated. | ||
| + | old save: correcting possibly erroneous site animal pop | ||
| + | old save: correcting possibly erroneous site pop | ||
You have located | You have located | ||
| + | ", a | ||
| + | site_map- | ||
| + | site_color_key.txt | ||
| + | main tower (255,0,255) | ||
| + | watch tower (128,128,128) | ||
| + | trenches (0,0,0) | ||
| + | dungeon-tower interface (50,20,50) | ||
| + | work pits (50,30,20) | ||
| + | living pits (20,50,40) | ||
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE | COULD NOT NULLIFY CONSTRUCTION ROAD EDGE | ||
| − | + | castle tower (110,110,110) | |
| + | castle wall (70,70,70) | ||
| + | castle wall walkway (40,40,40) | ||
| + | warehouse (50,50,50) | ||
| + | general import market (50,30,15) | ||
| + | food import market (50,40,15) | ||
| + | clothing import market (50,30,35) | ||
| + | meat market (255,0,0) | ||
| + | edible produce market (0,255,0) | ||
| + | cheese market (255,255,0) | ||
| + | edible processed plants market (255,200,200) | ||
| + | general import store (192,192,192), border (128,128,128) | ||
| + | food import store (128,192,128), border (128,128,128) | ||
| + | clothing import store (255,255,255), border (128,128,128) | ||
| + | cloth shop (200,200,200) | ||
| + | tanning shop (128,100,50) | ||
| + | cloth clothing shop (255,255,100) | ||
| + | leather clothing shop (255,128,64) | ||
| + | bone carver shop (128,255,255) | ||
| + | gem cutter shop (0,255,0) | ||
| + | metal weapons shop (255,0,255) | ||
| + | wood weapons shop (255,128,128) | ||
| + | blacksmith shop (64,64,64) | ||
| + | armorsmith shop (0,0,0) | ||
| + | metal crafter shop (128,128,128) | ||
| + | leather accessories shop (100,70,30) | ||
| + | wooden furniture shop (255,0,0) | ||
| + | stone furniture shop (255,64,0) | ||
| + | metal furniture shop (255,0,64) | ||
| + | fortress (129,129,129) | ||
| + | underground farming (50,20,50) | ||
| + | underground industrial (250,50,20) | ||
| + | underground living (20,50,30) | ||
| + | tavern (255,255,200) | ||
| + | well (0,0,255) | ||
| + | house (100,70,10) | ||
| + | cottage plot (30,100,10) | ||
| + | mead hall (255,128,255) | ||
| + | temple (170,120,230) | ||
| + | crops 1 (255,195,0), rows | ||
| + | crops 2 (195,255,0), rows | ||
| + | crops 3 (100,60,20), rows | ||
| + | meadow (100,255,0) | ||
| + | orchard (0,100,0)/(0,200,0) | ||
| + | woodland (0,95,0) | ||
| + | waste (0,20,0) | ||
| + | town yards (100,50,10) | ||
| + | abandoned (75,50,20), border (50,50,50) | ||
| + | ruin (50,20,20), border (50,50,50) | ||
| + | unknown (100,100,100) | ||
| + | NULL artifact on site realization, skipping | ||
| + | fortress | ||
mountain halls | mountain halls | ||
| − | + | hillocks | |
| + | pits | ||
cave | cave | ||
forest retreat | forest retreat | ||
| − | |||
hamlet | hamlet | ||
labyrinth | labyrinth | ||
| Line 11,342: | Line 21,606: | ||
camp | camp | ||
important location | important location | ||
| − | |||
Site Center Flood Overflow | Site Center Flood Overflow | ||
Non-feature related elevation hole | Non-feature related elevation hole | ||
| + | NULL artifact removed on load | ||
begins to talk in a hushed whisper when | begins to talk in a hushed whisper when | ||
| + | is angry | ||
starts to whisper when | starts to whisper when | ||
| + | is trying to remember something | ||
whispers when | whispers when | ||
| + | 's nervous | ||
| + | is thinking hard about something | ||
usually speaks in a whisper | usually speaks in a whisper | ||
talks very quietly when | talks very quietly when | ||
keeps | keeps | ||
| + | voice very quiet when | ||
| + | is nervous | ||
speaks very quietly | speaks very quietly | ||
starts yelling whenever | starts yelling whenever | ||
| + | gets angry | ||
begins to talk louder when | begins to talk louder when | ||
talks very loudly when | talks very loudly when | ||
| + | is excited | ||
shouts when | shouts when | ||
| + | surprised | ||
talks very loudly whenever | talks very loudly whenever | ||
| + | is exasperated | ||
greets others very loudly | greets others very loudly | ||
| + | is annoyed | ||
speaks very loudly | speaks very loudly | ||
begins speaking in a monotone whenever | begins speaking in a monotone whenever | ||
| + | is angered | ||
starts to drone when | starts to drone when | ||
begins to talk in a monotone when | begins to talk in a monotone when | ||
| + | is bored | ||
speaks in a monotone when | speaks in a monotone when | ||
has a very monotonous way of speaking | has a very monotonous way of speaking | ||
| + | voice trails off whenever | ||
| + | tries to remember something | ||
| + | voice trails off when | ||
| + | is thinking about something | ||
| + | voice has a tendency to trail off when | ||
| + | 's speaking | ||
begins to talk more slowly when | begins to talk more slowly when | ||
| + | 's angry | ||
begins to talk much more slowly when | begins to talk much more slowly when | ||
| + | 's exasperated | ||
When | When | ||
| + | 's annoyed, | ||
| + | starts to talk slowly | ||
| + | generally speaks very slowly | ||
begins to talk rapidly when | begins to talk rapidly when | ||
talks very quickly when | talks very quickly when | ||
speaks rapidly when | speaks rapidly when | ||
| + | 's excited | ||
talks very rapidly after | talks very rapidly after | ||
| + | 's been surprised | ||
| + | usually talks very quickly | ||
speaks very deliberately when | speaks very deliberately when | ||
| + | becomes exasperated, | ||
| + | begins to speak very deliberately | ||
| + | 's annoyed | ||
tends to speak very deliberately | tends to speak very deliberately | ||
mutters under | mutters under | ||
| + | breath when | ||
| + | 's trying to remember something | ||
starts to mutter under | starts to mutter under | ||
| + | gets excited | ||
| + | 's thinking | ||
| + | starts to mutter under | ||
| + | breath | ||
Whenever there's a pause in a conversation, | Whenever there's a pause in a conversation, | ||
| + | 's bored | ||
constantly mutters under | constantly mutters under | ||
starts to stutter when | starts to stutter when | ||
always stutters when | always stutters when | ||
stammers when | stammers when | ||
| + | 's surprised | ||
begins to stammer when | begins to stammer when | ||
| + | becomes exasperated | ||
stutters occasionally | stutters occasionally | ||
talks to inanimate objects when | talks to inanimate objects when | ||
often talks to inanimate objects when | often talks to inanimate objects when | ||
| + | talks to inanimate objects when there is a lull in the conversation | ||
| + | gets bored, | ||
| + | starts talking to inanimate objects | ||
has a tendency to talk to inanimate objects | has a tendency to talk to inanimate objects | ||
talks to | talks to | ||
| + | when | ||
| + | gets excited, | ||
| + | often starts talking to | ||
starts talking to | starts talking to | ||
When there's a pause in a conversation, | When there's a pause in a conversation, | ||
| + | whenever | ||
| + | gets bored | ||
| + | all of the time | ||
gets distracted from conversations easily when | gets distracted from conversations easily when | ||
| + | is distracted from conversations easily when | ||
gets distracted during conversations when | gets distracted during conversations when | ||
| + | is easily distracted during conversations when | ||
gets easily distracted during conversations when | gets easily distracted during conversations when | ||
tends to be easily distracted during conversations | tends to be easily distracted during conversations | ||
often tells pointless stories when | often tells pointless stories when | ||
| + | 's nervous. | ||
| + | often tells stories without any real point | ||
quite often tells pointless stories when | quite often tells pointless stories when | ||
will frequently ramble on with stories that don't any point or even conclusion | will frequently ramble on with stories that don't any point or even conclusion | ||
| Line 11,401: | Line 21,717: | ||
will often touch others when greeting them | will often touch others when greeting them | ||
often touches those to whom | often touches those to whom | ||
| + | is speaking | ||
has a way of arguing with those that are in agreement with | has a way of arguing with those that are in agreement with | ||
| + | is nervous, | ||
| + | never allows pauses to occur in conversation | ||
can't stand quiet pauses in conversations and always finds something to say | can't stand quiet pauses in conversations and always finds something to say | ||
pauses before speaking | pauses before speaking | ||
| Line 11,407: | Line 21,726: | ||
interrupts others during conversations when | interrupts others during conversations when | ||
tends to interrupts others during conversations when | tends to interrupts others during conversations when | ||
| + | often interrupts others during conversations | ||
| + | is excited during conversations, | ||
| + | often can't help interrupting others | ||
has a habit of interrupting speakers | has a habit of interrupting speakers | ||
gives incredibly vague answers to questions | gives incredibly vague answers to questions | ||
will without fail turn any conversation to | will without fail turn any conversation to | ||
rarely speaks when | rarely speaks when | ||
| + | 's nervous, | ||
| + | rarely talks | ||
has trouble speaking when | has trouble speaking when | ||
rarely speaks | rarely speaks | ||
| Line 11,418: | Line 21,742: | ||
often snaps | often snaps | ||
snaps | snaps | ||
| + | repeatedly when | ||
always snaps | always snaps | ||
| + | 's greeting somebody | ||
has a habit of snapping | has a habit of snapping | ||
drums | drums | ||
| + | often drums | ||
| + | gets excited, it's easy to tell because | ||
| + | drums | ||
| + | 's sitting down | ||
has a habit of drumming | has a habit of drumming | ||
scratches | scratches | ||
| + | 's bored, | ||
| + | often scratches | ||
has a habit of scratching | has a habit of scratching | ||
tends to scratch | tends to scratch | ||
| + | quite often | ||
always scratches | always scratches | ||
| + | a lot | ||
often rubs | often rubs | ||
points and shakes | points and shakes | ||
shakes | shakes | ||
| + | up and down when | ||
| + | gets exasperated, | ||
| + | often points and shakes | ||
| + | always points at others when greeting them | ||
runs | runs | ||
| + | through | ||
has a habit of running | has a habit of running | ||
cracks | cracks | ||
| + | sometimes cracks | ||
often gives | often gives | ||
| + | a good crack when | ||
| + | 's thinking hard | ||
occasionally cracks | occasionally cracks | ||
laughs in a unique way when | laughs in a unique way when | ||
has a very distinct laugh for when | has a very distinct laugh for when | ||
| + | 's surprised, | ||
| + | has a very unique laugh | ||
laughs in a distinct fashion when | laughs in a distinct fashion when | ||
laughs in a unique way whenever | laughs in a unique way whenever | ||
has a very distinct laugh | has a very distinct laugh | ||
| + | cackles when | ||
| + | has more a cackle than a laugh | ||
| + | laughs very loudly whenever | ||
| + | laughs loudly when | ||
| + | laughs very loudly | ||
laughs silently | laughs silently | ||
has a nervous laugh | has a nervous laugh | ||
laughs at | laughs at | ||
| + | own jokes | ||
walks as if in a terrible hurry whenever | walks as if in a terrible hurry whenever | ||
| + | goes anywhere | ||
skips around when | skips around when | ||
skips over to others when | skips over to others when | ||
| + | meets them | ||
skips wherever | skips wherever | ||
| + | goes | ||
walks with a confident stride | walks with a confident stride | ||
| + | becomes very rigid when | ||
| + | tenses up when | ||
| + | stiffens up when | ||
| + | 's thinking, | ||
| + | body becomes very still | ||
holds | holds | ||
| + | in a rigid posture | ||
slouches when | slouches when | ||
| + | has a slouching posture | ||
chews | chews | ||
| + | 's trying to remember something, | ||
| + | often starts chewing on | ||
| + | intently when | ||
idly chews | idly chews | ||
gnaws | gnaws | ||
tends to chew | tends to chew | ||
| + | tends to chew on | ||
| + | has a habit of chewing on | ||
gnaws on | gnaws on | ||
| + | has a tendency to chew on | ||
has a habit of chewing on | has a habit of chewing on | ||
often bites | often bites | ||
bites | bites | ||
| + | often greets others with a hug | ||
gives hugs out freely | gives hugs out freely | ||
When greeting others, | When greeting others, | ||
| + | always smiles nervously | ||
has a nervous smile | has a nervous smile | ||
| + | become animated when | ||
| + | move frantically when | ||
| + | jump all over the place when | ||
| + | are animated when | ||
| + | begin moving when | ||
| + | speaks | ||
stomps | stomps | ||
| + | usually starts tapping | ||
taps | taps | ||
| + | constantly when | ||
| + | when there's a lull in conversation | ||
has a habit of tapping | has a habit of tapping | ||
lowers | lowers | ||
often lowers | often lowers | ||
| + | is speaking, | ||
| + | usually lowers | ||
often has | often has | ||
| + | lowered to the ground | ||
has a menacing stare when | has a menacing stare when | ||
stares intently when | stares intently when | ||
tends to stare unwaveringly when | tends to stare unwaveringly when | ||
| + | 's speaking to somebody | ||
has a certain stare for when | has a certain stare for when | ||
| + | gets annoyed | ||
has a habit of staring at others | has a habit of staring at others | ||
winks when | winks when | ||
winks during conversations | winks during conversations | ||
commonly winks as a form of greeting | commonly winks as a form of greeting | ||
| + | is quick to wink at others | ||
| + | rolls | ||
| + | constantly rolls | ||
| + | has a habit of rolling | ||
exhales sharply when | exhales sharply when | ||
exhales slowly and deliberately when | exhales slowly and deliberately when | ||
| + | starts getting bored | ||
blows | blows | ||
| + | breath out when | ||
inhales sharply when | inhales sharply when | ||
always takes a deep breath whenever | always takes a deep breath whenever | ||
| + | is surprised | ||
clicks | clicks | ||
| + | clicks | ||
| + | repeatedly | ||
| + | occasionally when | ||
has a habit of clicking | has a habit of clicking | ||
| + | sticks out when | ||
| + | sticks out | ||
licks | licks | ||
| + | 's thinking hard, | ||
| + | has a habit of licking | ||
| + | frequently | ||
| + | tends to stretch | ||
| + | body | ||
tends to stretch | tends to stretch | ||
| + | body when | ||
has a habit of stretching | has a habit of stretching | ||
| + | body during pauses in conversation | ||
tends to stretch out when | tends to stretch out when | ||
| + | body after | ||
| + | stands up | ||
likes to stretch | likes to stretch | ||
| + | out frequently | ||
bounces | bounces | ||
| − | has a | + | is sitting down |
| − | has a very | + | [C:7:0:0] |
| − | has an | + | culture, |
| − | never | + | Like others in |
| + | [C:3:0:1] | ||
| + | personally | ||
| + | is an absolute believer in the rule of law | ||
| + | has a great deal of respect for the law | ||
| + | respects the law | ||
| + | doesn't feel strongly about the law | ||
| + | does not respect the law | ||
| + | disdains the law | ||
| + | finds the idea of laws abhorrent | ||
| + | has the highest regard for loyalty | ||
| + | greatly prizes loyalty | ||
| + | values loyalty | ||
| + | doesn't particularly value loyalty | ||
| + | views loyalty unfavorably | ||
| + | disdains loyalty | ||
| + | is disgusted by the idea of loyalty | ||
| + | sees family as one of the most important things in life | ||
| + | values family greatly | ||
| + | values family | ||
| + | does not care about family one way or the other | ||
| + | is put off by family | ||
| + | lacks any respect for family | ||
| + | finds the idea of family loathsome | ||
| + | believes friendship is a key to the ideal life | ||
| + | sees friendship as one of the finer things in life | ||
| + | thinks friendship is important | ||
| + | does not care about friendship | ||
| + | finds friendship burdensome | ||
| + | is completely put off by the idea of friends | ||
| + | finds the whole idea of friendship disgusting | ||
| + | believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect | ||
| + | sees power over others as something to strive for | ||
| + | respects power | ||
| + | doesn't find power particularly praiseworthy | ||
| + | has a negative view of those who exercise power over others | ||
| + | hates those who wield power over others | ||
| + | finds the acquisition and use of power abhorrent and would have all masters toppled | ||
| + | believes the truth is inviolable regardless of the cost | ||
| + | believes that honesty is a high ideal | ||
| + | values honesty | ||
| + | does not particularly value the truth | ||
| + | finds blind honesty foolish | ||
| + | sees lying as an important means to an end | ||
| + | is repelled by the idea of honesty and lies without compunction | ||
| + | holds well-laid plans and shrewd deceptions in the highest regard | ||
| + | greatly respects the shrewd and guileful | ||
| + | values cunning | ||
| + | does not really value cunning and guile | ||
| + | sees guile and cunning as indirect and somewhat worthless | ||
| + | holds shrewd and crafty individuals in the lowest esteem | ||
| + | is utterly disgusted by guile and cunning | ||
| + | believes that artful speech and eloquent expression are of the highest ideals | ||
| + | deeply respects eloquent speakers | ||
| + | values eloquence | ||
| + | doesn't value eloquence so much | ||
| + | finds eloquence and artful speech off-putting | ||
| + | somewhat disgusted with eloquent speakers | ||
| + | finds | ||
| + | sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such | ||
| + | holds fairness as one of the highest ideals and despises cheating of any kind | ||
| + | has great respect for fairness | ||
| + | respects fair-dealing and fair-play | ||
| + | does not care about fairness | ||
| + | sees life as unfair and doesn't mind it that way | ||
| + | finds it profitable | ||
| + | finds the idea of fair-dealing foolish and cheats when | ||
| + | is disgusted by the idea of fairness and will freely cheat anybody at any time | ||
| + | views decorum as a high ideal and is deeply offended by those that fail to maintain it | ||
| + | greatly respects those that observe decorum and maintain their dignity | ||
| + | values decorum, dignity and proper behavior | ||
| + | doesn't care very much about decorum | ||
| + | finds maintaining decorum a silly, fumbling waste of time | ||
| + | sees those that attempt to maintain dignified and proper behavior as vain and offensive | ||
| + | is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting | ||
| + | holds the maintenance of tradition as one of the highest ideals | ||
| + | is a firm believer in the value of tradition | ||
| + | values tradition | ||
| + | doesn't have any strong feelings about tradition | ||
| + | disregards tradition | ||
| + | finds the following of tradition foolish and limiting | ||
| + | encounters if given a chance | ||
| + | is disgusted by tradition and would flout any | ||
| + | believes that the creation and appreciation of artwork is one of the highest ideals | ||
| + | greatly respects artists and their works | ||
| + | values artwork | ||
| + | doesn't care about art one way or another | ||
| + | finds artwork boring | ||
| + | sees the whole pursuit of art as silly | ||
| + | finds art offensive and would have it destroyed whenever possible | ||
| + | places cooperation as one of the highest ideals | ||
| + | sees cooperation as very important in life | ||
| + | values cooperation | ||
| + | doesn't see cooperation as valuable | ||
| + | dislikes cooperation | ||
| + | views cooperation as a low ideal not worthy of any respect | ||
| + | is thoroughly disgusted by cooperation | ||
| + | believes that freedom and independence are completely non-negotiable and would fight to defend them | ||
| + | treasures independence | ||
| + | values independence | ||
| + | doesn't really value independence one way or another | ||
| + | finds the ideas of independence and freedom somewhat foolish | ||
| + | sees freedom and independence as completely worthless | ||
| + | hates freedom and would crush the independent spirit wherever it is found | ||
| + | views any show of emotion as offensive | ||
| + | thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion | ||
| + | believes it is important to conceal emotions and refrain from complaining | ||
| + | doesn't see much value in being stoic | ||
| + | sees no value in holding back complaints and concealing emotions | ||
| + | feels that those who attempt to conceal their emotions are vain and foolish | ||
| + | best never to associate with such secretive fools | ||
| + | sees concealment of emotions as a betrayal and tries | ||
| + | feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect | ||
| + | deeply values introspection | ||
| + | sees introspection as important | ||
| + | doesn't really see the value in self-examination | ||
| + | finds introspection to be a waste of time | ||
| + | thinks that introspection is valueless and those that waste time in self-examination are deluded fools | ||
| + | finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived | ||
| + | believes that self-mastery and the denial of impulses are of the highest ideals | ||
| + | finds moderation and self-control to be very important | ||
| + | values self-control | ||
| + | doesn't particularly value self-control | ||
| + | finds those that deny their impulses somewhat stiff | ||
| + | sees the denial of impulses as a vain and foolish pursuit | ||
| + | has abandoned any attempt at self-control and finds the whole concept deeply offensive | ||
| + | views tranquility as one of the highest ideals | ||
| + | strongly values tranquility and quiet | ||
| + | values tranquility and a peaceful day | ||
| + | doesn't have a preference between tranquility and tumult | ||
| + | prefers a noisy, bustling life to boring days without activity | ||
| + | is greatly disturbed by quiet and a peaceful existence | ||
| + | is disgusted by tranquility and would that the world would constantly churn with noise and activity | ||
| + | would have the world operate in complete harmony without the least bit of strife or disorder | ||
| + | strongly believes that a peaceful and ordered society without dissent is best | ||
| + | values a harmonious existence | ||
| + | sees equal parts of harmony and discord as part of life | ||
| + | doesn't respect a society that has settled into harmony without debate and strife | ||
| + | can't fathom why anyone would want to live in an orderly and harmonious society | ||
| + | believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found | ||
| + | believes that little is better in life than a good party | ||
| + | truly values merrymaking and parties | ||
| + | finds merrymaking and partying worthwhile activities | ||
| + | doesn't really value merrymaking | ||
| + | sees merrymaking as a waste | ||
| + | is disgusted by merrymakers | ||
| + | is appalled by merrymaking, parties and other such worthless activities | ||
| + | ship | ||
| + | to be of the highest ideals and celebrates talented artisans and their masterworks | ||
| + | has a great deal of respect for worthy | ||
| + | values good | ||
| + | doesn't particularly care about | ||
| + | to be relatively worthless | ||
| + | considers | ||
| + | as a total waste | ||
| + | sees the pursuit of good | ||
| + | could get away with it | ||
| + | with disgust and would desecrate a so-called masterwork or two if | ||
| + | views | ||
| + | believes that martial prowess defines the good character of an individual | ||
| + | deeply respects skill at arms | ||
| + | values martial prowess | ||
| + | does not really value skills related to fighting | ||
| + | finds those that develop skill with weapons and fighting distasteful | ||
| + | thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed | ||
| + | abhors those that pursue the mastery of weapons and skill with fighting | ||
| + | believes that the mastery of a skill is one of the highest pursuits | ||
| + | really respects those that take the time to master a skill | ||
| + | respects the development of skill | ||
| + | doesn't care if others take the time to master skills | ||
| + | finds the pursuit of skill mastery off-putting | ||
| + | believes that the time taken to master a skill is a horrible waste | ||
| + | sees the whole idea of taking time to master a skill as appalling | ||
| + | believes that hard work is one of the highest ideals and a key to the good life | ||
| + | deeply respects those that work hard at their labors | ||
| + | values hard work | ||
| + | doesn't really see the point of working hard | ||
| + | sees working hard as a foolish waste of time | ||
| + | thinks working hard is an abject idiocy | ||
| + | finds the proposition that one should work hard in life utterly abhorrent | ||
| + | finds sacrifice to be one of the highest ideals | ||
| + | believes that those who sacrifice for others should be deeply respected | ||
| + | values sacrifice | ||
| + | doesn't particularly respect sacrifice as a virtue | ||
| + | sees sacrifice as wasteful and foolish | ||
| + | finds sacrifice to be the height of folly | ||
| + | thinks that the entire concept of sacrifice for others is truly disgusting | ||
| + | holds the idea of competition among the most important and would encourage it wherever possible | ||
| + | views competition as a crucial driving force in the world | ||
| + | sees competition as reasonably important | ||
| + | doesn't have strong views on competition | ||
| + | sees competition as wasteful and silly | ||
| + | deeply dislikes competition | ||
| + | finds the very idea of competition obscene | ||
| + | believe that perseverance is one of the greatest qualities somebody can have | ||
| + | greatly respects individuals that persevere through their trials and labors | ||
| + | respects perseverance | ||
| + | doesn't think much about the idea of perseverance | ||
| + | sees perseverance in the face of adversity as bull-headed and foolish | ||
| + | thinks there is something deeply wrong with people that persevere through adversity | ||
| + | finds the notion that one would persevere through adversity completely abhorrent | ||
| + | believes that it would be a fine thing if all time were leisure time | ||
| + | treasures leisure time and thinks it is very important in life | ||
| + | values leisure time | ||
| + | doesn't think one way or the other about leisure time | ||
| + | finds leisure time wasteful | ||
| + | is offended by leisure time and leisurely living | ||
| + | believes that those that take leisure time are evil and finds the whole idea disgusting | ||
| + | sees engaging in commerce as a high ideal in life | ||
| + | really respects commerce and those that engage in trade | ||
| + | respects commerce | ||
| + | doesn't particularly respect commerce | ||
| + | is somewhat put off by trade and commerce | ||
| + | finds those that engage in trade and commerce to be fairly disgusting | ||
| + | holds the view that commerce is a vile obscenity | ||
| + | sees romance as one of the highest ideals | ||
| + | thinks romance is very important in life | ||
| + | values romance | ||
| + | doesn't care one way or the other about romance | ||
| + | finds romance distasteful | ||
| + | is somewhat disgusted by romance | ||
| + | finds even the abstract idea of romance repellent | ||
| + | holds nature to be of greater value than most aspects of civilization | ||
| + | has a deep respect for animals, plants and the natural world | ||
| + | values nature | ||
| + | doesn't care about nature one way or another | ||
| + | finds nature somewhat disturbing | ||
| + | has a deep dislike of the natural world | ||
| + | would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit | ||
| + | believes the idea of war is utterly repellent and would have peace at all costs | ||
| + | believes that peace is always preferable to war | ||
| + | values peace over war | ||
| + | doesn't particularly care between war and peace | ||
| + | sees war as a useful means to an end | ||
| + | believes war is preferable to peace in general | ||
| + | thinks that the world should be engaged in perpetual warfare | ||
| + | [C:6:0:1] | ||
| + | dreams of raising a family | ||
| + | dreams of ruling the world | ||
| + | dreams of creating a great work of art | ||
| + | dreams of crafting a masterwork someday | ||
| + | dreams of bringing lasting peace to the world | ||
| + | dreams of becoming a legendary warrior | ||
| + | dreams of mastering a skill | ||
| + | dreams of falling in love | ||
| + | dreams of seeing the great natural places of the world | ||
| + | , and this dream was realized | ||
| + | is always in love with somebody and easily develops positive feelings | ||
| + | very easily falls into love and develops positive feelings | ||
| + | can easily fall in love or develop positive sentiments | ||
| + | does not easily fall in love and rarely develops positive sentiments | ||
| + | is not the type to fall in love or even develop positive feelings | ||
| + | never falls in love or develops positive feelings toward anything | ||
| + | values romance. | ||
| + | is troubled by this because | ||
| + | , and | ||
| + | holds romance in low regard | ||
| + | is often inflamed by hatred and easily develops hatred toward things | ||
| + | is prone to hatreds and often develops negative feelings | ||
| + | is quick to form negative views about things | ||
| + | does not easily hate or develop negative feelings | ||
| + | very rarely develops negative feelings toward things | ||
| + | never feels hatred toward anyone or anything | ||
| + | is consumed by overpowering feelings of jealousy | ||
| + | is prone to strong feelings of jealousy | ||
| + | often feels envious of others | ||
| + | doesn't often feel envious of others | ||
| + | is rarely jealous | ||
| + | never envies others their status, situation or possessions | ||
| + | often feels filled with joy | ||
| + | can be very happy and optimistic | ||
| + | is often cheerful | ||
| + | is rarely happy or enthusiastic | ||
| + | is dour as a rule | ||
| + | is never the slightest bit cheerful about anything | ||
| + | values parties and merrymaking in the abstract | ||
| + | is conflicted by this as | ||
| + | remains put off by deliberate merrymaking | ||
| + | , though | ||
| + | is frequently depressed | ||
| + | is often sad and dejected | ||
often feels discouraged | often feels discouraged | ||
rarely feels discouraged | rarely feels discouraged | ||
almost never feels discouraged | almost never feels discouraged | ||
never feels discouraged | never feels discouraged | ||
| + | is in a constant state of internal rage | ||
| + | is very quick to anger | ||
| + | is quick to anger | ||
| + | is slow to anger | ||
| + | is very slow to anger | ||
| + | never becomes angry | ||
| + | is a nervous wreck | ||
| + | is always tense and jittery | ||
| + | is often nervous | ||
| + | has a calm demeanor | ||
| + | has a very calm demeanor | ||
| + | has an incredibly calm demeanor | ||
| + | is constantly ablaze with feelings of lust | ||
| + | is prone to strong feelings of lust | ||
| + | often feels lustful | ||
| + | does not often feel lustful | ||
| + | rarely looks on others with lust | ||
| + | never feels lustful passions | ||
| + | becomes completely helpless in stressful situations | ||
| + | cracks easily under pressure | ||
| + | doesn't handle stress well | ||
| + | can handle stress | ||
| + | is confident under pressure | ||
| + | is impervious to the effects of stress | ||
| + | is as avaricious as they come, obsessed with acquiring wealth | ||
| + | is very greedy | ||
| + | has a greedy streak | ||
| + | doesn't focus on material goods | ||
| + | in the way of possessions | ||
| + | desires little for | ||
| + | own wellbeing, having no interest in material goods | ||
| + | often neglects | ||
| + | is ruled by irresistible cravings and urges | ||
feels strong urges and seeks short-term rewards | feels strong urges and seeks short-term rewards | ||
occasionally overindulges | occasionally overindulges | ||
| Line 11,500: | Line 22,217: | ||
only rarely feels strong cravings or urges | only rarely feels strong cravings or urges | ||
never feels tempted to overindulge in anything | never feels tempted to overindulge in anything | ||
| − | + | values self-control | |
| − | + | values such powerful forces in life | |
| − | doesn't | + | is given to rough-and-tumble brawling, even to the point of starting fights for no reason |
| − | + | would never pass up a chance for a good fistfight | |
| − | + | likes to brawl | |
| − | + | tends to avoid any physical confrontations | |
| − | does not | + | does not enjoy participating in physical confrontations |
| + | would flee even the most necessary battle to avoid any form of physical confrontation | ||
| + | is conflicted by this for more than one reason | ||
| + | values quiet so, at least in the abstract | ||
| + | is disturbed by this since | ||
| + | likes the way that they would break up the monotony on some level | ||
| + | , even though | ||
| + | dislikes the adoration of fighting as an art to be refined | ||
| + | respect of martial prowess | ||
| + | works to square this natural tendency with | ||
| + | mind is made up | ||
| + | is unbelievably stubborn and will stick with even the most futile action once | ||
| + | is very stubborn | ||
| + | is stubborn | ||
| + | has a noticeable lack of perseverance | ||
| + | doesn't stick with things if even minor difficulties arise | ||
| + | drops any activity at the slightest hint of difficulty or even the suggestion of effort being required | ||
| + | values perseverance | ||
| + | finds this troubling, since | ||
| + | is conflicted by this part of | ||
| + | is completely careless with resources when completing projects and invariable wastes a lot of time and effort | ||
| + | is not careful with resources when working on projects and often spends unnecessary effort | ||
| + | tends to be a little wasteful when working on projects | ||
| + | tends to be a little tight with resources when working on projects | ||
| + | is stingy with resources on projects and refuses to expend any extra effort | ||
| + | cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources | ||
| + | encourages it whenever possible | ||
| + | revels in chaos and discord, and | ||
| + | finds a chaotic mess preferable to the boredom of harmonious living | ||
| + | doesn't mind a little tumult and discord in day-to-day living | ||
| + | prefers that everyone live as harmoniously as possible | ||
| + | feels best when everyone gets along without any strife or contention | ||
| + | would be deeply satisfied if everyone could live as one in complete harmony | ||
| + | values harmony as an intellectual concept | ||
| + | is conflicted by this since | ||
| + | prefers discord and debate at a more abstract level | ||
| + | own nature as | ||
| + | is troubled by | ||
| + | is quite a bold flatterer, extremely friendly but just a little insufferable | ||
| + | is very friendly and always tries to say nice things to others | ||
| + | is a friendly individual | ||
| + | is somewhat quarrelsome | ||
| + | is unfriendly and disagreeable | ||
| + | is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility | ||
| + | values harmony | ||
| + | nature since | ||
| + | life | ||
| + | would ideally prefer more strife in | ||
| + | is conflicted by | ||
| + | values friendship | ||
| + | is bothered by this since | ||
| + | dislikes the idea of friendship | ||
| + | is burdened by this tendency because | ||
| + | exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it | ||
| + | is very polite and observes appropriate rules of decorum when possible | ||
| + | is quite polite | ||
| + | could be considered rude | ||
| + | is very impolite and inconsiderate of propriety | ||
| + | is a vulgar being who does not care a lick for even the most basic rules of civilized living | ||
| + | finds rules of etiquette to be valuable in the abstract | ||
| + | finds dignified society to be stifling and silly when properly considered | ||
| + | since | ||
| + | is troubled by this natural tendency in | ||
| + | own counsel | ||
| + | disdains even the best advice of associates and family, relying strictly on | ||
| + | dislikes receiving advice, preferring to keep | ||
| + | has a tendency to go it alone, without considering the advice of others | ||
| + | tends to ask others for help with difficult decisions | ||
| + | relies on the advice of others during decision making | ||
| + | is unable to make decisions without a great deal of input from others | ||
| + | is utterly fearless when confronted with danger, to the point of lacking common sense | ||
| + | is incredibly brave in the face of looming danger, perhaps a bit foolhardy | ||
| + | is brave in the face of imminent danger | ||
| + | is somewhat fearful in the face of imminent danger | ||
| + | has great trouble mastering fear when confronted by danger | ||
| + | is a coward, completely overwhelmed by fear when confronted with danger | ||
| + | skills with what could be called blind overconfidence | ||
| + | presupposes success in any venture requiring | ||
| + | skills | ||
| + | in situations requiring | ||
| + | is extremely confident of | ||
| + | abilities when undertaking specific ventures | ||
| + | is generally quite confident of | ||
| + | sometimes acts with little determination and confidence | ||
| + | abilities | ||
| + | lacks confidence in | ||
| + | talent and abilities | ||
| + | has no confidence at all in | ||
| + | own appearance, abilities and other personal matters | ||
| + | is completely wrapped up in | ||
| + | own looks and accomplishments | ||
| + | is greatly pleased by | ||
| + | own appearance and talents | ||
| + | is pleased by | ||
| + | talents and accomplishments | ||
| + | is not inherently proud of | ||
| + | talents and appearance | ||
| + | takes no pleasure in | ||
| + | appearance, talents or other personal vanities | ||
| + | could not care less about | ||
| + | has a relentless drive, completely consumed by ambition | ||
| + | situation | ||
| + | is very ambitious, always looking for a way to better | ||
| + | is quite ambitious | ||
| + | isn't particularly ambitious | ||
| + | is not driven and rarely feels the need to pursue even a modest success | ||
| + | has no ambition whatsoever | ||
| + | unerringly returns favors and has a profound sense of gratitude for the kind actions of others | ||
| + | feels a strong need to reciprocate any favor done for | ||
| + | out and tries to return favors | ||
| + | is grateful when others help | ||
| + | takes offered help and gifts without feeling particularly grateful | ||
| + | accepts favors without developing a sense of obligation, preferring to act as the current situation demands | ||
| + | needed it | ||
| + | , no matter how major the help or how much | ||
| + | does not feel the slightest need to reciprocate favors that others do for | ||
| + | as extravagantly as possible, displaying a magnificent image to the world | ||
| + | always presents | ||
| + | boldly, even if it would offend an average sense of modesty | ||
| + | likes to present | ||
| + | doesn't mind wearing something special now and again | ||
| + | modestly | ||
| + | prefers to present | ||
| + | modestly and frowns on any flashy accoutrements | ||
| + | presents | ||
| + | cleaves to an austere lifestyle, disdaining even minor immodesties in appearance | ||
| + | finds something humorous in everything, no matter how serious or inappropriate | ||
| + | finds the humor in most situations | ||
| + | has an active sense of humor | ||
| + | has little interest in joking around | ||
| + | does not find most jokes humorous | ||
| + | is utterly humorless | ||
| + | is vengeful and never forgets or forgives past grievances | ||
| + | has little time for forgiveness and will generally seek retribution | ||
| + | tends to hang on to grievances | ||
| + | doesn't tend to hold on to grievances | ||
| + | does not generally seek retribution for past wrongs | ||
| + | has no sense of vengeance or retribution | ||
| + | is absorbed in delusions of self-importance | ||
| + | has an overinflated sense of self-worth | ||
| + | is fairly important in the grand scheme of things | ||
| + | thinks | ||
| + | is very humble | ||
| + | has a low sense of self-esteem | ||
| + | own worthlessness | ||
| + | is completely convinced of | ||
| + | sadism | ||
| + | is deliberately cruel to those unfortunate enough to be subject to | ||
| + | is sometimes cruel | ||
| + | generally acts impartially and is rarely moved to mercy | ||
| + | often acts with compassion | ||
| + | is easily moved to mercy | ||
| + | considerations | ||
| + | always acts with mercy and compassion at the forefront of | ||
| + | sees these tendencies as an impediment to the quest for power | ||
| + | is disturbed by this as someone who dislikes those that seek to acquire power over others | ||
| + | pursues matters with a single-minded focus, often overlooking other matters | ||
| + | can be very single-minded | ||
| + | generally acts with a narrow focus on the current activity | ||
| + | can occasionally lose focus on the matter at hand | ||
| + | is somewhat scatterbrained | ||
| + | is a complete scatterbrain, unable to focus on a single matter for more than a passing moment | ||
| + | always assumes the best outcome will eventually occur, no matter what | ||
| + | has such a developed sense of optimism that | ||
| + | is an optimist | ||
| + | quite hopeful about the future | ||
| + | generally finds | ||
| + | tends to assume the worst of two outcomes will be the one that comes to pass | ||
| + | is a pessimist | ||
| + | despairs of anything positive happening in the future and lives without feelings of hope | ||
| + | is implacably curious, without any respect for propriety or privacy | ||
| + | detriment | ||
| + | is very curious, sometimes to | ||
| + | is curious and eager to learn | ||
| + | isn't particularly curious about the world | ||
| + | is very rarely moved by curiosity | ||
| + | is incurious and never seeks out knowledge or information to satisfy | ||
| + | is gripped by a crippling shyness | ||
| + | is bashful | ||
| + | tends to consider what others think of | ||
| + | is not particularly interested in what others think of | ||
| + | actions | ||
| + | is generally unhindered by the thoughts of others concerning | ||
| + | is shameless, absolutely unfazed by the thoughts of others | ||
| + | life without sparing a thought to repercussions or propriety | ||
| + | shares intimate details of | ||
| + | is not a private person and freely shares details of | ||
| + | own experiences and thoughts with others | ||
| + | tends to share | ||
| + | tends not to reveal personal information | ||
| + | has a strong tendency toward privacy | ||
| + | is private to the point of paranoia, unwilling to reveal even basic information about | ||
| + | finds such open expression offensive | ||
| + | struggles against this tendency, as | ||
| + | dislikes this sort of concealment in the abstract | ||
| + | is obsessed with details and will often take a great deal of extra time to make sure things are done the right way | ||
| + | is a perfectionist | ||
| + | tries to do things correctly each time | ||
| + | doesn't try to get things done perfectly | ||
| + | own work | ||
| + | is inattentive to detail in | ||
| + | sets to carry out | ||
| + | is frustratingly sloppy and careless with every task | ||
| + | mind after forming an initial idea | ||
| + | is completely closed-minded and never changes | ||
| + | mind during a debate regardless of the merits | ||
| + | is intellectually stubborn, rarely changing | ||
| + | mind about things | ||
| + | tends to be a bit stubborn in changing | ||
| + | mind | ||
| + | doesn't cling tightly to ideas and is open to changing | ||
| + | mind to agree with somebody else | ||
| + | changing | ||
| + | often finds | ||
| + | mind and will generally go with the prevailing view on anything | ||
| + | easily changes | ||
| + | is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance | ||
| + | is very comfortable around others that are different from | ||
| + | is quite comfortable with others that have a different appearance or culture | ||
| + | is somewhat uncomfortable around those that appear unusual or live differently from | ||
| + | is made deeply uncomfortable by differences in culture or appearance | ||
| + | cannot tolerate differences in culture, lifestyle or appearance | ||
| + | is emotionally obsessive, forming life-long attachments even if they aren't reciprocated | ||
| + | forms strong emotional bonds with others, at times to | ||
| + | has a tendency toward forming deep emotional bonds with others | ||
| + | tends to form only tenuous emotional bonds with others | ||
| + | forms only fleeting and rare emotional bonds with others | ||
| + | does not have feelings of emotional attachment and has never felt even a moment's connection with another being | ||
| + | is buffeted by others' emotions and can't help but to respond to them | ||
| + | is swayed by emotional appeals | ||
| + | tends to be swayed by the emotions of others | ||
| + | tends not to be swayed by emotional appeals | ||
| + | does not generally respond to emotional appeals | ||
| + | is never moved by the emotions of others | ||
| + | is truly fulfilled by assisting those in need | ||
| + | finds helping others very emotionally rewarding | ||
| + | finds helping others emotionally rewarding | ||
| + | way to help others | ||
| + | does not go out of | ||
| + | dislikes helping others | ||
| + | time | ||
| + | feels helping others is an imposition on | ||
| + | truly respects sacrifice | ||
| + | considers altruism foolish | ||
| + | wishes this were not the case as | ||
| + | has a profound sense of duty and obligation | ||
| + | has a strong sense of duty | ||
| + | has a sense of duty | ||
| + | finds obligations confining | ||
| + | dislikes obligations and will try to avoid being bound by them | ||
| + | hates vows, obligations, promises and other binding elements that could restrict | ||
| + | believes in the importance of the rule of the law | ||
| + | still holds the law in disdain | ||
| + | natural tendencies | ||
| + | values the concept of loyalty and is troubled by | ||
| + | still views loyalty in a dim light, at least in the abstract | ||
| + | sense of independence | ||
| + | finds this can conflict with | ||
| + | , although | ||
| + | still holds the idea of freedom itself in low regard | ||
| + | never deliberates before acting, to the point of being considered thoughtless | ||
| + | doesn't generally think before acting | ||
| + | can sometimes act without deliberation | ||
| + | tends to think before acting | ||
| + | can get caught up in internal deliberations when action is necessary | ||
| + | own detriment and the harm of those around | ||
| + | never acts without prolonged deliberation, even to | ||
| + | own life, with everything kept in its proper place | ||
| + | is obsessed with order and structure in | ||
| + | lives an orderly life, organized and neat | ||
| + | things orderly | ||
| + | tries to keep | ||
| + | own possessions | ||
| + | tends to make a small mess with | ||
| + | living space | ||
| + | is sloppy with | ||
| + | is completely oblivious to any conception of neatness and will just leave things strewn about without a care | ||
| + | is naturally trustful of everybody | ||
| + | is very trusting | ||
| + | is trusting | ||
| + | is slow to trust others | ||
| + | does not trust others | ||
| + | sees others as selfish and conniving | ||
truly treasures the company of others | truly treasures the company of others | ||
enjoys being in crowds | enjoys being in crowds | ||
| Line 11,513: | Line 22,512: | ||
prefers to be alone | prefers to be alone | ||
considers spending time alone much more important than associating with others | considers spending time alone much more important than associating with others | ||
| − | + | has something to say | |
| − | + | is assertive to the point of aggression, unwilling to let others get a word in edgewise when | |
| − | never | + | has an overbearing personality |
| − | lives | + | is assertive |
| − | + | tends to be passive in discussions | |
| − | + | in conversation | |
| − | + | only rarely tries to assert | |
| − | doesn't | + | point of view in a discussion |
| − | + | would never under any circumstances speak up or otherwise put forth | |
| − | + | is driven by a bouncing frenetic energy | |
| − | has | + | lives at a high-energy kinetic pace |
| + | lives a fast-paced life | ||
| + | likes to take it easy | ||
| + | lives at a slow-going and leisurely pace | ||
| + | has an utterly languid pace of easy living, calm and slow | ||
| + | never fails to seek out the most stressful and even dangerous situations | ||
| + | seeks out exciting and adventurous situations | ||
| + | likes a little excitement now and then | ||
| + | doesn't seek out excitement | ||
| + | actively avoids exciting or stressful situations | ||
| + | power to avoid excitement and stress | ||
| + | does everything in | ||
| + | considers tranquility preferable to tumult, conceptually | ||
| + | is conflicted by this because | ||
| + | feels intellectually that life should be more tumultuous | ||
| + | is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy | ||
| + | is given to flights of fancy to the point of distraction | ||
| + | has an active imagination | ||
isn't given to flights of fancy | isn't given to flights of fancy | ||
| + | is grounded in reality | ||
| + | is interested only in facts and the real world | ||
| + | eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas | ||
| + | strongly prefers discussions of ideas and abstract concepts over handling specific practical issues | ||
| + | has a tendency to consider ideas and abstractions over practical applications | ||
| + | likes to keep things practical, without delving too deeply into the abstract | ||
| + | dislikes abstract discussions and would much rather focus on practical examples | ||
| + | is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion | ||
can easily become absorbed in art and the beauty of the natural world | can easily become absorbed in art and the beauty of the natural world | ||
| − | greatly | + | greatly moved by art and natural beauty |
| − | + | is moved by art and natural beauty | |
does not have a great aesthetic sensitivity | does not have a great aesthetic sensitivity | ||
| − | + | is not readily moved by art or natural beauty | |
| − | + | is completely unmoved by art or the beauty of nature | |
| − | + | values artwork and its creation | |
| − | + | sees the whole pursuit of art as a waste | |
| − | + | is torn by this since | |
| − | + | holds nature in high regard | |
| − | + | dislikes the natural world | |
| − | + | is troubled by this since | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | dislikes | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Mixed | Mixed | ||
Station | Station | ||
| Line 11,592: | Line 22,567: | ||
Patrol Route | Patrol Route | ||
Train | Train | ||
| + | Invalid order | ||
| + | No scheduled order | ||
| + | Drive | ||
| + | Cause trouble for | ||
| + | various | ||
Defend | Defend | ||
| + | etc. | ||
Patrol | Patrol | ||
| − | |||
| − | |||
| − | |||
TILE_PAGE | TILE_PAGE | ||
CREATURE_GRAPHICS | CREATURE_GRAPHICS | ||
| Line 11,603: | Line 22,581: | ||
PAGE_DIM | PAGE_DIM | ||
Unrecognized Tile Page Token: | Unrecognized Tile Page Token: | ||
| + | catalog. | ||
GPU does not support non-power-of-two textures, using | GPU does not support non-power-of-two textures, using | ||
| − | GPU unable to | + | GL error |
| + | GPU unable to accommodate texture catalog. Retry without graphical tiles, update your drivers, or better yet update your GPU. | ||
Asked for nonexistent texture data | Asked for nonexistent texture data | ||
Asked to clone nonexistent texture! | Asked to clone nonexistent texture! | ||
| − | grayscale_texture ran into mysteriously | + | grayscale_texture ran into mysteriously uncanonicalized texture |
Tileset not found | Tileset not found | ||
Not found: | Not found: | ||
Image not found | Image not found | ||
| + | cancels | ||
Unscheduled | Unscheduled | ||
Cannot reach site | Cannot reach site | ||
| Line 11,625: | Line 22,606: | ||
Need valid, active sand collection zone | Need valid, active sand collection zone | ||
Need valid, active clay collection zone | Need valid, active clay collection zone | ||
| + | No available colony | ||
Sand vanished | Sand vanished | ||
Clay vanished | Clay vanished | ||
| Line 11,633: | Line 22,615: | ||
Patient inaccessible | Patient inaccessible | ||
Infant inaccessible | Infant inaccessible | ||
| + | No partner | ||
Item inaccessible | Item inaccessible | ||
Drop-off inaccessible | Drop-off inaccessible | ||
| Line 11,640: | Line 22,623: | ||
Nothing to cage | Nothing to cage | ||
Nothing to catch | Nothing to catch | ||
| + | No patient | ||
Patient not resting | Patient not resting | ||
| + | No infant | ||
Already leading creature | Already leading creature | ||
| + | No food available | ||
Water source vanished | Water source vanished | ||
| + | No water source | ||
Water source contaminated | Water source contaminated | ||
Creature occupying site | Creature occupying site | ||
| + | No bucket at well | ||
Bucket full of extraneous material | Bucket full of extraneous material | ||
Well dry | Well dry | ||
Need office | Need office | ||
| + | No weapon | ||
Wrong ammunition | Wrong ammunition | ||
Ammunition inaccessible | Ammunition inaccessible | ||
| + | No ammunition | ||
| + | No item | ||
Item blocking site | Item blocking site | ||
Building site submerged | Building site submerged | ||
Animal not restrained | Animal not restrained | ||
| + | No creature | ||
Inappropriate building | Inappropriate building | ||
| + | No building | ||
| + | No floor space | ||
| + | No designated area | ||
| + | No party | ||
Wrong justice state | Wrong justice state | ||
Nothing in building | Nothing in building | ||
Relieved | Relieved | ||
Water is frozen | Water is frozen | ||
| + | Mortally afraid | ||
| + | Experiencing emotional shock | ||
| + | Horrified | ||
| + | Grieving | ||
Too insane | Too insane | ||
Taken by mood | Taken by mood | ||
| Line 11,677: | Line 22,677: | ||
Target inaccessible | Target inaccessible | ||
Target too injured | Target too injured | ||
| + | No target | ||
| + | No mechanism for target | ||
| + | No target building | ||
| + | No mechanism for trigger | ||
| + | No trigger | ||
Attacking building | Attacking building | ||
Lost pick | Lost pick | ||
Invalid officer | Invalid officer | ||
| + | "Farewell!" Leaving | ||
Removed from guard | Removed from guard | ||
Equipment mismatch | Equipment mismatch | ||
| Line 11,687: | Line 22,693: | ||
Lost axe | Lost axe | ||
Not responsible for trade | Not responsible for trade | ||
| + | No available traction bench | ||
Need splint | Need splint | ||
Need thread | Need thread | ||
| Line 11,695: | Line 22,702: | ||
Bad script! #3 | Bad script! #3 | ||
Need bag containing powder suitable for cast application | Need bag containing powder suitable for cast application | ||
| + | No weapon for execution | ||
| + | No appropriate ammunition | ||
Not appointed | Not appointed | ||
| + | No longer requested | ||
| + | suspended the construction of | ||
| + | suspended a linkage from | ||
| + | ) has been completed. | ||
OVERWROTE JOB: | OVERWROTE JOB: | ||
| + | BY | ||
miner | miner | ||
woodworker | woodworker | ||
| Line 11,772: | Line 22,786: | ||
drunk | drunk | ||
hammerman | hammerman | ||
| + | Hammer Lord | ||
spearman | spearman | ||
| + | Spearmaster | ||
crossbowman | crossbowman | ||
| + | Elite Crossbowman | ||
wrestler | wrestler | ||
| + | Elite Wrestler | ||
axeman | axeman | ||
| + | Axe Lord | ||
swordsman | swordsman | ||
| + | Swordmaster | ||
maceman | maceman | ||
| + | Mace Lord | ||
pikeman | pikeman | ||
| + | Pikemaster | ||
bowman | bowman | ||
| + | Elite Bowman | ||
blowgunner | blowgunner | ||
| + | Master Blowgunner | ||
lasher | lasher | ||
| + | Master Lasher | ||
recruit | recruit | ||
| + | Master Thief | ||
| + | thief | ||
| + | monster slayer | ||
| + | beast hunter | ||
| + | snatcher | ||
babies | babies | ||
baby | baby | ||
peasant | peasant | ||
Stray | Stray | ||
| − | |||
Cultist | Cultist | ||
| + | Cultist | ||
| + | -Trained- | ||
| + | +Trained+ | ||
| + | *Trained* | ||
| + | (Tame) | ||
| + | the deity | ||
| + | the force | ||
| + | Woodworker | ||
| + | Woodcutter | ||
| + | Stoneworker | ||
| + | Ranger | ||
| + | Hunter | ||
| + | Armorer | ||
| + | Metalcrafter | ||
| + | Jeweler | ||
| + | Woodcrafter | ||
| + | Stonecrafter | ||
| + | Fishery Worker | ||
| + | Farmer | ||
| + | Planter | ||
| + | Soap Maker | ||
| + | Engineer | ||
| + | Clerk | ||
| + | Administrator | ||
| + | Trader | ||
| + | Architect | ||
| + | Doctor | ||
| + | Diagnoser | ||
| + | Drunk | ||
| + | Monster Slayer | ||
| + | Scout | ||
| + | Beast Hunter | ||
| + | Snatcher | ||
| + | Mercenary | ||
| + | Recruit | ||
| + | Thief | ||
| + | Baby | ||
There is nothing to catch in | There is nothing to catch in | ||
There is nothing to catch in the | There is nothing to catch in the | ||
| Line 11,802: | Line 22,868: | ||
eerie cavern | eerie cavern | ||
swamps | swamps | ||
| + | is stricken by melancholy! | ||
| + | has gone stark raving mad! | ||
| + | has gone berserk! | ||
| + | has forgotten a demand. | ||
| + | has a new demand. | ||
| + | has imposed a ban on certain exports. | ||
| + | has mandated the construction of certain goods. | ||
| + | has altered the prices of goods. | ||
| + | caught in a cloud of | ||
| + | caught in a lava mist! | ||
| + | caught in dragonfire! | ||
| + | caught in a burst of steam! | ||
| + | caught in a pool of lava! | ||
| + | caught in a pool of magma! | ||
You have learned the power " | You have learned the power " | ||
You have | You have | ||
transformed into a | transformed into a | ||
| + | fall | ||
| + | falls | ||
| + | over. | ||
| + | regain | ||
| + | regains | ||
| + | consciousness. | ||
| + | partially free of the web. | ||
| + | completely free of the web. | ||
| + | completely paralyzed! | ||
| + | fully overcome the paralysis. | ||
| + | partially paralyzed! | ||
| + | feeling sluggish! | ||
| + | numb! | ||
| + | partially overcome the paralysis. | ||
| + | vomits | ||
| + | into the ocean wave | ||
| + | into the lava mist | ||
| + | into the dragonfire | ||
| + | into the flames | ||
| + | and bits of it get stuck in the web | ||
| + | into the sea foam | ||
The rest of the vomit burns away in the lava. | The rest of the vomit burns away in the lava. | ||
The vomit burns away in the lava. | The vomit burns away in the lava. | ||
| Line 11,817: | Line 22,918: | ||
The rest of the vomit splatters into the shallow puddle of water. | The rest of the vomit splatters into the shallow puddle of water. | ||
The vomit splatters into the shallow puddle of water. | The vomit splatters into the shallow puddle of water. | ||
| + | retch | ||
| + | retches | ||
| + | no longer stunned. | ||
| + | out from exhaustion. | ||
| + | collapse and fall | ||
| + | collapses and falls | ||
| + | to the ground from over-exertion. | ||
| + | give | ||
| + | gives | ||
| + | in to pain. | ||
| + | is throwing a tantrum! | ||
| + | reverted to a wild state! | ||
| + | forgotten | ||
| + | training! | ||
| + | have given a resident | ||
| + | the name | ||
| + | has grown to become a | ||
| + | is no longer enraged. | ||
| + | has left the martial trance. | ||
| + | has calmed down. | ||
| + | has given birth to | ||
| + | are unable to break | ||
| + | is unable to break | ||
Horrors! Demons in the deep! | Horrors! Demons in the deep! | ||
| + | An ambush! Drive them out! | ||
Intruders! Drive them away! | Intruders! Drive them away! | ||
Thief! Protect the hoard from skulking filth! | Thief! Protect the hoard from skulking filth! | ||
| + | An ambush! Skulking vermin! | ||
| + | An ambush! Curse all friends of nature! | ||
| + | An ambush! Curse them! | ||
| + | ! Drive it away! | ||
Snatcher! Protect the children! | Snatcher! Protect the children! | ||
| − | + | An injured | |
| − | + | has sprung from ambush! | |
| − | + | hidden away here. | |
| + | blocks | ||
| + | the dragonfire. | ||
| + | the fire. | ||
| + | the breath. | ||
| + | breathe | ||
| + | breathes | ||
| + | hurl | ||
| + | hurls | ||
| + | a ball of fire | ||
| + | shoot | ||
| + | shoots | ||
| + | out thick strands of webbing | ||
unit contained in unit | unit contained in unit | ||
Double Caged Unit | Double Caged Unit | ||
Receive job pay: NULL JOB | Receive job pay: NULL JOB | ||
| + | has taken a request from the | ||
| + | has changed the guild wages. | ||
| + | has mandated that certain jobs be completed. | ||
They have organized a wedding reception | They have organized a wedding reception | ||
| + | has organized a party | ||
You are | You are | ||
blistering | blistering | ||
| Line 11,834: | Line 22,979: | ||
being frozen solid | being frozen solid | ||
freezing to death | freezing to death | ||
| + | on fire | ||
burning alive | burning alive | ||
burning to death | burning to death | ||
You are melting! | You are melting! | ||
ecstatic | ecstatic | ||
| − | |||
quite content | quite content | ||
fine | fine | ||
unhappy | unhappy | ||
very unhappy | very unhappy | ||
| − | + | lately. | |
gave birth to | gave birth to | ||
| + | recently | ||
got married recently | got married recently | ||
became caught up in a new romance recently | became caught up in a new romance recently | ||
| Line 11,861: | Line 23,007: | ||
has been evicted lately | has been evicted lately | ||
has been tired lately | has been tired lately | ||
| − | + | suffered a miscarriage recently | |
| + | suffered through | ||
| + | spouse's miscarriage recently | ||
has been exhausted lately | has been exhausted lately | ||
has complained of hunger lately | has complained of hunger lately | ||
| Line 11,879: | Line 23,027: | ||
has been attacked by the dead lately | has been attacked by the dead lately | ||
has been attacked by own dead | has been attacked by own dead | ||
| + | lately | ||
haunted | haunted | ||
tormented | tormented | ||
| Line 11,884: | Line 23,033: | ||
tortured | tortured | ||
has been | has been | ||
| + | by a dead pet lately | ||
| + | by a dead spouse lately | ||
| + | by a dead lover lately | ||
| + | by a dead sibling lately | ||
| + | by own dead mother lately | ||
| + | by own dead father lately | ||
| + | by own dead child lately | ||
| + | by a dead animal training partner lately | ||
| + | by a dead friend lately | ||
| + | by a dead and still annoying acquaintance lately | ||
| + | by the dead lately | ||
has been tormented in nightmares by a dead pet lately | has been tormented in nightmares by a dead pet lately | ||
has been tormented in nightmares by a dead spouse lately | has been tormented in nightmares by a dead spouse lately | ||
| Line 11,891: | Line 23,051: | ||
has been tormented in nightmares by own dead father lately | has been tormented in nightmares by own dead father lately | ||
has been tormented in nightmares by own dead child lately | has been tormented in nightmares by own dead child lately | ||
| + | has been tormented in nightmares by a dead animal training partner lately | ||
has been tormented in nightmares by a dead friend lately | has been tormented in nightmares by a dead friend lately | ||
has been tormented in nightmares by a dead and still annoying acquaintance lately | has been tormented in nightmares by a dead and still annoying acquaintance lately | ||
| Line 11,914: | Line 23,075: | ||
has witnessed death | has witnessed death | ||
has lost a pet recently | has lost a pet recently | ||
| + | is happy to be free | ||
had a satisfying sparring session recently | had a satisfying sparring session recently | ||
killed somebody by accident while sparring recently | killed somebody by accident while sparring recently | ||
| Line 11,928: | Line 23,090: | ||
was happy to lose an annoying acquaintance to tragedy recently | was happy to lose an annoying acquaintance to tragedy recently | ||
was thrilled to lose an annoying acquaintance to tragedy recently | was thrilled to lose an annoying acquaintance to tragedy recently | ||
| + | has lost an animal training partner to tragedy recently | ||
has lost a friend to tragedy recently | has lost a friend to tragedy recently | ||
has lost a sibling to tragedy recently | has lost a sibling to tragedy recently | ||
| Line 11,940: | Line 23,103: | ||
was forced to endure the decay of a father | was forced to endure the decay of a father | ||
was forced to endure the decay of a child | was forced to endure the decay of a child | ||
| + | was forced to endure the decay of an animal training partner | ||
was forced to endure the decay of a friend | was forced to endure the decay of a friend | ||
was forced to endure the decay of an annoying acquaintance | was forced to endure the decay of an annoying acquaintance | ||
| Line 11,978: | Line 23,142: | ||
was happy to have pleased a noble lately | was happy to have pleased a noble lately | ||
was pleased that the tax collection went smoothly lately | was pleased that the tax collection went smoothly lately | ||
| + | is quite pleased with making an artifact | ||
was upset that a criminal could not be properly punished | was upset that a criminal could not be properly punished | ||
was glad to have punishment reduced recently | was glad to have punishment reduced recently | ||
| Line 11,986: | Line 23,151: | ||
was beaten recently | was beaten recently | ||
was beaten with a hammer recently | was beaten with a hammer recently | ||
| + | is depressed about being confined | ||
made a satisfying acquisition lately | made a satisfying acquisition lately | ||
talked with a pet lately | talked with a pet lately | ||
| Line 11,994: | Line 23,160: | ||
talked with father lately | talked with father lately | ||
talked with a child lately | talked with a child lately | ||
| + | talked with an animal training partner lately | ||
talked with a friend lately | talked with a friend lately | ||
was forced to talk to somebody annoying lately | was forced to talk to somebody annoying lately | ||
talked with somebody lately | talked with somebody lately | ||
| + | formed a bond with an animal training partner recently | ||
made a friend recently | made a friend recently | ||
formed a grudge recently | formed a grudge recently | ||
| Line 12,035: | Line 23,203: | ||
was very embarrassed to have to conduct an official meeting in a bedroom | was very embarrassed to have to conduct an official meeting in a bedroom | ||
was incredibly embarrassed not to have any rooms lately | was incredibly embarrassed not to have any rooms lately | ||
| − | was very happy to be elected | + | was very happy to be elected recently |
| − | was very happy to be re-elected | + | was very happy to be re-elected recently |
| − | |||
was greatly pleased to enter the nobility recently | was greatly pleased to enter the nobility recently | ||
was very pleased to receive a higher rank of nobility recently | was very pleased to receive a higher rank of nobility recently | ||
| − | |||
sustained major injuries recently | sustained major injuries recently | ||
sustained minor injuries recently | sustained minor injuries recently | ||
| Line 12,110: | Line 23,276: | ||
was embarrassed to have no shirt lately | was embarrassed to have no shirt lately | ||
was embarrassed to have no shoes lately | was embarrassed to have no shoes lately | ||
| − | |||
was unable to find an available hammer lately | was unable to find an available hammer lately | ||
was nauseated by the sun lately | was nauseated by the sun lately | ||
| Line 12,119: | Line 23,284: | ||
angered by | angered by | ||
enraged by | enraged by | ||
| + | long patrol duty lately | ||
was outraged at the ridiculous conviction of a long-dead corpse recently | was outraged at the ridiculous conviction of a long-dead corpse recently | ||
was outraged at the ridiculous conviction of an animal recently | was outraged at the ridiculous conviction of an animal recently | ||
| Line 12,160: | Line 23,326: | ||
traumatized | traumatized | ||
utterly traumatized | utterly traumatized | ||
| + | by a lesser's pretentious | ||
office | office | ||
dining | dining | ||
sleeping | sleeping | ||
| + | arrangements lately | ||
admired | admired | ||
very fine | very fine | ||
| Line 12,169: | Line 23,337: | ||
completely sublime | completely sublime | ||
tastefully arranged | tastefully arranged | ||
| + | is married to | ||
| + | is romantically involved with | ||
| + | an ardent worshipper | ||
| + | a faithful worshipper | ||
| + | a worshipper | ||
| + | a casual worshipper | ||
| + | a dubious worshipper | ||
| + | is imprisoning | ||
| + | is imprisoned by | ||
| + | apprentices | ||
| + | an apprentice, | ||
| + | is an apprentice under | ||
| + | is traveling with | ||
| + | [C:1:0:1] | ||
| + | a former | ||
the former | the former | ||
| + | a mercenary | ||
| + | a former mercenary | ||
| + | an enemy | ||
| + | a criminal to | ||
| + | a citizen | ||
| + | a former member | ||
| + | a slave | ||
| + | a former slave | ||
| + | a prisoner | ||
| + | a former prisoner | ||
| + | a legendary hero of | ||
| + | a famous hero of | ||
| + | a hero of | ||
| + | greatly respected for heroic acts by | ||
| + | respected for heroic acts by | ||
| + | a legendary monster of | ||
| + | an infamous monster of | ||
| + | a noted monster of | ||
| + | certainly feared as a monster by | ||
| + | feared as a monster by | ||
| + | a legendary brigand of | ||
| + | an infamous brigand of | ||
| + | a noted brigand of | ||
| + | certainly feared as a brigand by | ||
| + | feared as a brigand by | ||
| + | a legendary bully of | ||
| + | an infamous bully of | ||
| + | a noted bully of | ||
| + | certainly considered a bully by | ||
| + | considered a bully by | ||
| + | a legendary brawler of | ||
| + | a famous brawler of | ||
| + | a noted brawler of | ||
| + | certainly considered a brawler by | ||
| + | considered a brawler by | ||
| + | a legendary villain of | ||
| + | an infamous villain of | ||
| + | a noted villain of | ||
| + | greatly feared as a villain by | ||
| + | feared as a villain by | ||
| + | a legendary killer of | ||
| + | an infamous killer of | ||
| + | a noted killer of | ||
| + | greatly feared as a killer by | ||
| + | feared as a killer by | ||
| + | a legendary murderer of | ||
| + | an infamous murderer of | ||
| + | a noted murderer of | ||
| + | greatly feared as a murderer by | ||
| + | feared as a murderer by | ||
| + | a legendary fighter against | ||
| + | an infamous fighter against | ||
| + | a noted fighter against | ||
| + | greatly feared for fighting against | ||
| + | feared for fighting against | ||
| + | a legendary fighter for | ||
| + | a famous fighter for | ||
| + | a noted fighter for | ||
| + | greatly respected for fighter for | ||
| + | respected for fighter for | ||
| + | a legendary loyal soldier of | ||
| + | a famous loyal soldier of | ||
| + | a noted loyal soldier of | ||
| + | greatly respected for loyalty to | ||
| + | respected for loyalty to | ||
| + | arrived at | ||
the fortress | the fortress | ||
| + | on the | ||
| + | [C:2:0:1] | ||
| + | likes | ||
| + | for their | ||
the color | the color | ||
When possible, | When possible, | ||
| + | prefers to consume | ||
unknown meat | unknown meat | ||
unknown fish | unknown fish | ||
| Line 12,183: | Line 23,437: | ||
unknown cheese | unknown cheese | ||
unknown item | unknown item | ||
| + | absolutely detests | ||
| + | needs alcohol to get through the working day | ||
| + | and can't even remember the last time | ||
| + | had some | ||
| + | and has gone without a drink for far, far too long | ||
| + | and really wants a drink | ||
| + | and is starting to work slowly due to its scarcity | ||
| + | does not mind being outdoors, at least for a time. | ||
| + | likes working outdoors and grumbles only mildly at inclement weather. | ||
| + | doesn't really care about anything anymore. | ||
| + | is a hardened individual. | ||
| + | is getting used to tragedy. | ||
unbelievably strong | unbelievably strong | ||
mighty | mighty | ||
very strong | very strong | ||
| − | |||
unfathomably weak | unfathomably weak | ||
unquestionably weak | unquestionably weak | ||
| Line 12,231: | Line 23,496: | ||
quite susceptible to disease | quite susceptible to disease | ||
susceptible to disease | susceptible to disease | ||
| + | [C:2:0:0] | ||
| + | [C:4:0:0] | ||
but | but | ||
awesome intellectual powers | awesome intellectual powers | ||
great analytical abilities | great analytical abilities | ||
| + | a sharp intellect | ||
| + | a good intellect | ||
| + | a stunning lack of analytical ability | ||
| + | a lousy intellect | ||
very bad analytical abilities | very bad analytical abilities | ||
poor analytical abilities | poor analytical abilities | ||
unbreakable focus | unbreakable focus | ||
| + | a great ability to focus | ||
very good focus | very good focus | ||
the ability to focus | the ability to focus | ||
| Line 12,243: | Line 23,515: | ||
quite poor focus | quite poor focus | ||
poor focus | poor focus | ||
| + | an unbreakable will | ||
| + | an iron will | ||
| + | a lot of willpower | ||
willpower | willpower | ||
absolutely no willpower | absolutely no willpower | ||
next to no willpower | next to no willpower | ||
| + | a large deficit of willpower | ||
little willpower | little willpower | ||
| + | a boundless creative imagination | ||
great creativity | great creativity | ||
very good creativity | very good creativity | ||
| Line 12,263: | Line 23,540: | ||
bad intuition | bad intuition | ||
absolutely boundless patience | absolutely boundless patience | ||
| + | a deep well of patience | ||
| + | a great deal of patience | ||
| + | a sum of patience | ||
| + | no patience at all | ||
very little patience | very little patience | ||
little patience | little patience | ||
| + | a shortage of patience | ||
| + | an astonishing memory | ||
| + | an amazing memory | ||
| + | a great memory | ||
| + | a good memory | ||
little memory to speak of | little memory to speak of | ||
| + | a really bad memory | ||
| + | a poor memory | ||
| + | an iffy memory | ||
| + | an astonishing ability with languages and words | ||
| + | a great affinity for language | ||
| + | a natural inclination toward language | ||
| + | a way with words | ||
difficulty with words and language | difficulty with words and language | ||
very little linguistic ability | very little linguistic ability | ||
little linguistic ability | little linguistic ability | ||
| + | a little difficulty with words | ||
| + | a stunning feel for spatial relationships | ||
| + | an amazing spatial sense | ||
| + | a great feel for the surrounding space | ||
| + | a good spatial sense | ||
| + | no sense for spatial relationships | ||
| + | an atrocious spatial sense | ||
poor spatial senses | poor spatial senses | ||
| + | a questionable spatial sense | ||
| + | an astonishing knack for music | ||
| + | a great musical sense | ||
| + | a natural ability with music | ||
| + | a feel for music | ||
absolutely no feel for music at all | absolutely no feel for music at all | ||
next to no natural musical ability | next to no natural musical ability | ||
little natural inclination toward music | little natural inclination toward music | ||
| + | an iffy sense for music | ||
| + | an astounding feel for the position of | ||
| + | own body | ||
| + | a great kinesthetic sense | ||
| + | a very good sense of the position of | ||
| + | a good kinesthetic sense | ||
| + | an unbelievably atrocious sense of the position of | ||
| + | a very clumsy kinesthetic sense | ||
| + | a poor kinesthetic sense | ||
| + | a meager kinesthetic sense | ||
| + | an absolutely remarkable sense of others' emotions | ||
| + | a great sense of empathy | ||
| + | a very good sense of empathy | ||
| + | an ability to read emotions fairly well | ||
the utter inability to judge others' emotions | the utter inability to judge others' emotions | ||
next to no empathy | next to no empathy | ||
| + | a very bad sense of empathy | ||
poor empathy | poor empathy | ||
| + | a shockingly profound feel for social relationships | ||
| + | a great feel for social relationships | ||
| + | a very good feel for social relationships | ||
| + | a good feel for social relationships | ||
| + | an absolute inability to understand social relationships | ||
| + | a lack of understanding of social relationships | ||
| + | a poor ability to manage or understand social relationships | ||
| + | a meager ability with social relationships | ||
Conduct Meeting | Conduct Meeting | ||
Attend Meeting | Attend Meeting | ||
| − | + | (activity cancelled) | |
| + | (no barracks) | ||
| + | (improper barracks) | ||
| + | (no activity) | ||
| + | (cannot individually drill) | ||
| + | (does not exist) | ||
| + | (no archery target) | ||
| + | (improper building) | ||
| + | (unreachable location) | ||
| + | (invalid location) | ||
| + | (no reachable valid target) | ||
| + | (no burrow) | ||
| + | (not in squad) | ||
| + | (no patrol route) | ||
| + | (no reachable point on route) | ||
| + | (not following order) | ||
| + | (invalid order) | ||
| + | (cannot follow order) | ||
Noble | Noble | ||
| + | No Job | ||
Chained | Chained | ||
Null Precise Civ Equipment Link: | Null Precise Civ Equipment Link: | ||
| + | In Mouth | ||
Hauled | Hauled | ||
Multigrasp | Multigrasp | ||
Wrapped around | Wrapped around | ||
| + | Strapped to | ||
Stuck in | Stuck in | ||
Sewn into | Sewn into | ||
Right shoulder | Right shoulder | ||
Left shoulder | Left shoulder | ||
| + | On head | ||
| + | pulls out and | ||
releases | releases | ||
drops | drops | ||
| Line 12,294: | Line 23,644: | ||
Unit has misaligned bp modifiers. Adjusting. | Unit has misaligned bp modifiers. Adjusting. | ||
Your miners have defaced a | Your miners have defaced a | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
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| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
Acceptable Liquid Flood Overflow | Acceptable Liquid Flood Overflow | ||
Acceptable Fish Liquid Flood Overflow | Acceptable Fish Liquid Flood Overflow | ||
| + | takes the full force of the impact | ||
| + | skids along the ground | ||
| + | 's mandate has ended. | ||
| + | 's mandates have ended. | ||
path fail: | path fail: | ||
| + | a cloud of | ||
| + | a glob of | ||
| + | was born today, which makes | ||
| + | very young indeed. | ||
| + | month | ||
| + | day | ||
| + | old, born on the | ||
| + | year | ||
| + | was created today, which makes the world very young indeed. | ||
| + | has the appearance of somebody that is | ||
| + | old and is | ||
| + | kind. | ||
| + | is very young. | ||
| + | is about | ||
old. | old. | ||
| + | is gigantic with huge muscles and hanging rolls of lard | ||
| + | is huge, muscular and fat | ||
| + | is gigantic but incredibly skinny with virtually no muscles to speak of | ||
| + | is gigantic yet weak and skinny | ||
| + | is gigantic with incredible muscles | ||
| + | is very muscular and just gigantic overall | ||
| + | is gigantic and muscular | ||
| + | is gigantic yet incredibly weak | ||
| + | is enormous yet very weak | ||
isn't very muscular but has a gigantic build | isn't very muscular but has a gigantic build | ||
bears untold amounts of fat over a gigantic frame | bears untold amounts of fat over a gigantic frame | ||
| + | is very fat and enormous overall | ||
| + | is gigantic and quite fat | ||
| + | is incredibly skinny yet gigantic overall | ||
has an enormous build but is very skinny | has an enormous build but is very skinny | ||
| + | is enormous yet skinny | ||
| + | is gigantic | ||
| + | is very large and bears great lard rolls and impressive muscles | ||
| + | is very large, fat and muscular | ||
| + | is very large yet also very weak and incredibly skinny | ||
| + | is weak and skinny yet has a large build overall | ||
| + | is incredibly muscular and very large | ||
| + | is very large and very muscular | ||
| + | is very large with strong muscles | ||
| + | is very weak despite being very large overall | ||
| + | is very large yet weak | ||
isn't strong but is very large | isn't strong but is very large | ||
| + | is very large and just incredibly fat | ||
has a very large body with quite a bit of fat on it | has a very large body with quite a bit of fat on it | ||
| + | is fat and has a very large body overall | ||
has a very large frame but is incredibly skinny | has a very large frame but is incredibly skinny | ||
| + | is very large yet quite skinny as well | ||
| + | is skinny but with a very large body overall | ||
| + | is very large | ||
| + | is incredibly muscular and fat, with a large build overall | ||
| + | is large, muscular and fat | ||
has a large body but it is very skinny and frail | has a large body but it is very skinny and frail | ||
| + | is weak and skinny yet has a reasonably large body overall | ||
has bulky muscles on a large body | has bulky muscles on a large body | ||
| + | is very muscular with a large body | ||
| + | is large and muscular | ||
| + | is large yet frail | ||
has a large body but is quite weak | has a large body but is quite weak | ||
has ill-defined muscles but is large overall | has ill-defined muscles but is large overall | ||
has a large body made larger still by mounds of fat | has a large body made larger still by mounds of fat | ||
has a large body and is very fat | has a large body and is very fat | ||
| + | is large and fat | ||
has a large body but is incredibly skinny | has a large body but is incredibly skinny | ||
| + | is large yet very skinny | ||
| + | is large yet skinny | ||
| + | is large | ||
would be lanky were it not for the massive muscles and slabs of lard | would be lanky were it not for the massive muscles and slabs of lard | ||
| + | is lanky, with strong muscles and some fat | ||
has a tall, skinny body that is very frail | has a tall, skinny body that is very frail | ||
| + | is tall and thin, weak with few traces of fat | ||
| + | is tall and thin with incredible muscles | ||
| + | is tall, thin and very muscular | ||
| + | is muscular, tall and thin | ||
| + | is lanky and frail | ||
| + | is lanky and weak | ||
| + | is lanky with ill-defined muscles | ||
packs extraordinary obesity on to what was once a tall and thin body | packs extraordinary obesity on to what was once a tall and thin body | ||
has a tall, thin frame but manages to be very fat | has a tall, thin frame but manages to be very fat | ||
| Line 12,348: | Line 23,733: | ||
has a tall, thin frame with very little fat on it | has a tall, thin frame with very little fat on it | ||
has a tall, thin body with little fat | has a tall, thin body with little fat | ||
| + | is lanky | ||
has a short, broad body stacked thick with muscles and lard | has a short, broad body stacked thick with muscles and lard | ||
| + | is stout, muscular and fat | ||
has a short body that is broad yet with few traces of muscle or fat | has a short body that is broad yet with few traces of muscle or fat | ||
has a short broad body but is kind of weak and skinny at the same time | has a short broad body but is kind of weak and skinny at the same time | ||
| + | is stout and incredibly muscular | ||
| + | is stout and very muscular | ||
has a stout muscular body | has a stout muscular body | ||
has a short broad body but is very frail | has a short broad body but is very frail | ||
has a short broad body with little in the way of muscles | has a short broad body with little in the way of muscles | ||
has a short broad body with ill-defined muscles | has a short broad body with ill-defined muscles | ||
| + | is short, broad and morbidly obese | ||
has a short broad body with a lot of fat on it | has a short broad body with a lot of fat on it | ||
| + | is short, broad and fat | ||
has a short, broad frame with almost no fat on it | has a short, broad frame with almost no fat on it | ||
has a short, broad body with very little fat | has a short, broad body with very little fat | ||
has a short, broad build overall but is somewhat skinny | has a short, broad build overall but is somewhat skinny | ||
| + | is stout | ||
has a massive broad body, highly muscular, with thick rolls of lard hanging from it | has a massive broad body, highly muscular, with thick rolls of lard hanging from it | ||
has an incredibly broad body with some muscle and fat on it | has an incredibly broad body with some muscle and fat on it | ||
has an extremely broad frame with few traces of either muscle or fat | has an extremely broad frame with few traces of either muscle or fat | ||
has an incredibly broad body that is somewhat weak with only a little fat on it | has an incredibly broad body that is somewhat weak with only a little fat on it | ||
| + | is incredibly muscular and broad-bodied | ||
| + | is has large muscles on a incredibly broad body | ||
| + | is muscular with an extremely broad body | ||
has an incredibly broad body but is very frail | has an incredibly broad body but is very frail | ||
has an extremely broad body but is weak | has an extremely broad body but is weak | ||
| + | is somewhat weak and has a body that is incredibly broad | ||
has an incredibly broad body hung with curtains of lard | has an incredibly broad body hung with curtains of lard | ||
has an extremely broad body with lots of fat on it | has an extremely broad body with lots of fat on it | ||
| + | is fat with an extremely broad body | ||
has an incredibly broad body with almost no fat on it | has an incredibly broad body with almost no fat on it | ||
has an extremely broad body with very little fat | has an extremely broad body with very little fat | ||
has an extremely broad body with little fat | has an extremely broad body with little fat | ||
| + | is incredibly broad-bodied | ||
has a very broad body, with enormous lard pockets packed in with the giant muscles | has a very broad body, with enormous lard pockets packed in with the giant muscles | ||
has a very broad, muscular, fat body | has a very broad, muscular, fat body | ||
has a very broad body but it is frail with very little fat on it | has a very broad body but it is frail with very little fat on it | ||
has a very broad body overall but it is weak with little fat on it | has a very broad body overall but it is weak with little fat on it | ||
| + | is incredibly muscular and has a very broad body | ||
| + | is very muscular and broad | ||
| + | is muscular and very broad | ||
has a very broad body but it is frail | has a very broad body but it is frail | ||
has ill-defined muscles on an otherwise broad body | has ill-defined muscles on an otherwise broad body | ||
has a broad body that is somewhat weak | has a broad body that is somewhat weak | ||
has a very broad body and is incredibly fat | has a very broad body and is incredibly fat | ||
| + | is very broad and fat | ||
| + | is fat and very broad | ||
has a very broad body but almost no fat | has a very broad body but almost no fat | ||
has a very broad frame with very little fat on it | has a very broad frame with very little fat on it | ||
has a very broad body with little fat | has a very broad body with little fat | ||
| + | is very broad-bodied | ||
has a broad body bearing impressive muscles and a great load of fat | has a broad body bearing impressive muscles and a great load of fat | ||
| + | is broad-bodied, muscular and fat | ||
| + | is frail and very skinny yet with an overall broad body | ||
| + | is broad-bodied, though weak and skinny | ||
has incredible muscles stretched over a broad body | has incredible muscles stretched over a broad body | ||
| + | is very muscular with a broad body | ||
| + | is broad and muscular | ||
has a broad body but it is very frail | has a broad body but it is very frail | ||
| + | is broad yet weak | ||
| + | is broad with little muscle | ||
has a broad body made broader still by no shortage of surrounding lard | has a broad body made broader still by no shortage of surrounding lard | ||
| + | is broad-bodied and very fat | ||
| + | is broad and fat | ||
has a broad body with almost no fat on it | has a broad body with almost no fat on it | ||
has a broad body with very little fat | has a broad body with very little fat | ||
| Line 12,394: | Line 23,807: | ||
has a long, thin body that is somewhat weak with little fat | has a long, thin body that is somewhat weak with little fat | ||
has a long, thin frame strapped with incredible muscles | has a long, thin frame strapped with incredible muscles | ||
| + | is long and thin with strong muscles | ||
| + | is long, thin and muscular | ||
| + | is long and thin but very weak | ||
| + | is long, weak and thin | ||
| + | is long, thin and somewhat weak | ||
has a long, thin frame hidden beneath copious rolls of lard | has a long, thin frame hidden beneath copious rolls of lard | ||
has a long, thin body with a lot of fat on it | has a long, thin body with a lot of fat on it | ||
| Line 12,400: | Line 23,818: | ||
has a long, thin body with very little fat | has a long, thin body with very little fat | ||
has a long, thin frame with little fat | has a long, thin frame with little fat | ||
| + | is long and slim | ||
could be incredibly thin but has massive lardy rolls and enormous muscles | could be incredibly thin but has massive lardy rolls and enormous muscles | ||
has managed to put some muscle and fat on an extremely thin frame | has managed to put some muscle and fat on an extremely thin frame | ||
| + | is a frail, extremely skinny thing | ||
| + | is weak with little fat and just incredibly thin overall | ||
has an extremely thin body packed with huge muscles | has an extremely thin body packed with huge muscles | ||
| + | is very muscular and incredibly thin | ||
| + | is muscular and extremely thin | ||
| + | is extremely thin and frail | ||
| + | is very weak and extremely thin | ||
| + | is extremely thin with ill-defined muscles | ||
has an extremely thin frame underlying a massive lardy edifice | has an extremely thin frame underlying a massive lardy edifice | ||
has an extremely thin frame with a lot of fat on it | has an extremely thin frame with a lot of fat on it | ||
| Line 12,409: | Line 23,835: | ||
has an extremely thin body with very litte fat on it | has an extremely thin body with very litte fat on it | ||
has an incredibly thin body with little fat | has an incredibly thin body with little fat | ||
| + | is incredibly thin | ||
has a very thin build buried underneath endless muscles and fat | has a very thin build buried underneath endless muscles and fat | ||
would be very thin but has opted for some muscle and fat | would be very thin but has opted for some muscle and fat | ||
has a very thin, frail body without visible traces of fat | has a very thin, frail body without visible traces of fat | ||
| + | is weak and has a very thin body with very little fat | ||
| + | is incredibly muscular and very thin | ||
| + | is very muscular and thin | ||
| + | is muscular and very thin | ||
| + | is very thin and weak | ||
| + | is weak and very thin | ||
| + | is somewhat scrawny and very thin | ||
would be very thin but bears an enormous lardy burden | would be very thin but bears an enormous lardy burden | ||
has much fat on a very thin frame | has much fat on a very thin frame | ||
| Line 12,418: | Line 23,852: | ||
has a very thin frame with very little fat | has a very thin frame with very little fat | ||
has a very thin body with little fat | has a very thin body with little fat | ||
| + | is very thin | ||
has a thin frame but it is loaded with muscles and great layers of fat | has a thin frame but it is loaded with muscles and great layers of fat | ||
has a generally thin build with some muscle and fat on it | has a generally thin build with some muscle and fat on it | ||
| + | is thin, frail and incredibly skinny | ||
| + | is thin, skinny and weak | ||
| + | is thin but has incredible muscles | ||
| + | is thin and very muscular | ||
| + | is wiry | ||
| + | is thin and frail | ||
| + | is thin and weak | ||
| + | is thin and scrawny | ||
has what was once a thin frame, now bearing enormous, thick layers of fat | has what was once a thin frame, now bearing enormous, thick layers of fat | ||
has a once-thin frame, now belarded | has a once-thin frame, now belarded | ||
| Line 12,426: | Line 23,869: | ||
has a thin body with very little fat | has a thin body with very little fat | ||
has a thin body with little fat | has a thin body with little fat | ||
| + | is thin | ||
| + | is incredibly tall, layered with massive muscles and hanging sacks of lard | ||
| + | is incredibly tall with strong muscles and some fat | ||
| + | is very frail with an extremely tall and skinny body | ||
| + | is incredibly tall and a bit skinny, with ill-defined muscles | ||
| + | is incredibly tall and muscular | ||
| + | is very muscular and extremely tall | ||
| + | is muscular and incredibly tall | ||
| + | is incredibly tall but has a frail body | ||
| + | is incredibly tall yet weak | ||
| + | is scrawny yet extremely tall | ||
| + | is incredibly tall and fat | ||
| + | is very fat and extremely tall | ||
| + | is fat and extremely tall | ||
| + | is incredibly tall and skinny | ||
| + | is very skinny and even more tall | ||
| + | is skinny and extremely tall | ||
| + | is incredibly tall | ||
| + | is very tall with huge muscles and great lardy rolls | ||
| + | is very tall with plenty of muscle and fat | ||
| + | is very tall and skinny but also very weak | ||
| + | is weak and skinny but very tall overall | ||
| + | is very tall with huge muscles | ||
| + | is very tall and muscular | ||
| + | is muscular and very tall | ||
| + | is very tall yet frail | ||
| + | is very tall yet weak | ||
| + | is very tall yet somewhat weak | ||
| + | is very tall with a hanging apron of lard | ||
| + | is very tall and fat | ||
| + | is fat and very tall | ||
| + | is very tall and incredibly skinny | ||
| + | is very tall and skinny | ||
| + | is skinny and very tall | ||
| + | is very tall | ||
| + | is very muscular, tall and obese | ||
| + | is tall, muscular and fat | ||
| + | is tall, extremely skinny and frail | ||
| + | is tall, weak and skinny | ||
has loaded a tall body with incredible muscles | has loaded a tall body with incredible muscles | ||
| + | is tall and very muscular | ||
| + | is tall and muscular | ||
| + | is pretty tall but also very frail | ||
| + | is tall but has quite ill-defined muscles | ||
| + | is tall and scrawny | ||
| + | is tall and belarded by great hanging sacks of fat | ||
| + | is tall and very fat | ||
| + | is tall and fat | ||
| + | is tall and incredibly skinny | ||
| + | is tall and very skinny | ||
| + | is tall and skinny | ||
| + | is tall | ||
| + | is incredibly long with impressive muscles and great sacks of lard | ||
| + | is extremely long with muscle and fat in equal measure | ||
| + | is frail and really skinny but also extremely long | ||
| + | is incredibly long yet is also weak and skinny | ||
| + | is incredibly long and muscular | ||
| + | is very muscular and incredibly long | ||
| + | is muscular and extremely long | ||
| + | is very frail and incredibly long | ||
| + | is weak and extremely long | ||
| + | is somewhat weak and extremely long | ||
| + | is incredibly long, encapsulated in massive layers of lard | ||
| + | is extremely long and very fat | ||
| + | is fat and incredibly long | ||
| + | is incredibly long and skinny | ||
| + | is very skinny and extremely long | ||
| + | is skinny and incredibly long | ||
| + | is incredibly long | ||
| + | is extremely muscular and lardy and also very long | ||
| + | is very long, muscular and fat | ||
has a very long body, frail and skinny | has a very long body, frail and skinny | ||
| + | is weak and skinny with a very long body overall | ||
| + | is very long and incredibly muscular | ||
| + | is very long and muscular | ||
| + | is muscular and very long | ||
| + | is very long and frail | ||
| + | is weak and very long | ||
| + | is somewhat weak and very long | ||
has a very long body that is beset by a morbid corpulence | has a very long body that is beset by a morbid corpulence | ||
| + | is very long and fat | ||
| + | is fat and very long | ||
| + | is very long and incredibly skinny | ||
| + | is very long and skinny | ||
| + | is skinny and very long | ||
| + | is very long | ||
| + | is extremely muscular, obese and long | ||
| + | is long, muscular and fat | ||
has a frail body, long and incredibly skinny | has a frail body, long and incredibly skinny | ||
| + | is long, weak and skinny | ||
has an incredibly muscular, long body | has an incredibly muscular, long body | ||
| + | is very muscular with a long body | ||
| + | is long and muscular | ||
| + | is long with a frail body | ||
| + | is long but weak | ||
| + | is long and scrawny | ||
| + | is long and incredibly fat | ||
| + | is long and very fat | ||
| + | is fat and long | ||
| + | is long and incredibly skinny | ||
| + | is long and very skinny | ||
| + | is long and skinny | ||
| + | is long | ||
| + | is incredibly short yet has extremely strong muscles hidden under massive lardy rolls | ||
| + | is muscular and fat yet at the same time incredibly short | ||
| + | is extremely short, weak and thin | ||
| + | is weak, skinny and incredibly short | ||
has put on an extreme amount of muscle, especially for one so short | has put on an extreme amount of muscle, especially for one so short | ||
| + | is very muscular and incredibly short | ||
| + | is muscular and extremely short | ||
| + | is incredibly short and frail | ||
| + | is weak and extremely short | ||
| + | is extremely short with little muscle | ||
| + | is incredibly short but somehow packs in an enormous amount of fat | ||
| + | is very fat and extremely short | ||
| + | is fat and incredibly short | ||
| + | is incredibly short and skinny | ||
| + | is very skinny and extremely short | ||
| + | is skinny and incredibly short | ||
| + | is incredibly short | ||
| + | is very short but covered with great amounts of lard and with huge muscles | ||
| + | is very short yet muscular and fat | ||
| + | is very short, very weak and very skinny | ||
| + | is weak, skinny and very short | ||
packs enormous muscles on to a very short body | packs enormous muscles on to a very short body | ||
| + | is very muscular and very short | ||
| + | is very short with well-defined muscular | ||
| + | is very weak and very short | ||
| + | is weak and really short | ||
| + | is somewhat weak and very short | ||
carries massive amounts of fat, especially for one so short | carries massive amounts of fat, especially for one so short | ||
| + | is very short and fat | ||
| + | is fat and very short | ||
| + | is very short and incredibly skinny | ||
| + | is very short and skinny | ||
| + | is skinny and very short | ||
| + | is very short | ||
| + | is short yet layered with equal parts of giant muscles and lardy slabs | ||
isn't very tall but makes up for it with muscle and fat | isn't very tall but makes up for it with muscle and fat | ||
| + | is short, very weak and incredibly skinny | ||
| + | is weak, short and skinny | ||
isn't tall but has incredible muscles | isn't tall but has incredible muscles | ||
| + | is short with well-defined muscles | ||
| + | is short and muscular | ||
| + | is short and very weak | ||
| + | is weak and short | ||
| + | is short and not very strong | ||
| + | is short and just incredibly fat | ||
| + | is short and obese | ||
| + | is short and fat | ||
| + | is short and incredibly skinny | ||
| + | is short and very skinny | ||
| + | is short and skinny | ||
| + | is short | ||
| + | is as short as can be yet has great muscles and rolls of lard | ||
| + | is incredibly short, if muscular and fat | ||
| + | is incredibly short, skinny and frail | ||
| + | is weak and skinny as well as incredibly short | ||
has an extremely short body that is incredibly muscular | has an extremely short body that is incredibly muscular | ||
| + | is very muscular if incredibly short | ||
| + | is as short as they come and very frail on top of that | ||
| + | is weak as well as incredibly short | ||
| + | is scrawny and extremely short | ||
| + | is incredibly short and bears massive lardy rolls | ||
has an incredibly short body but still manages to be very fat | has an incredibly short body but still manages to be very fat | ||
| + | is very skinny and even more short | ||
| + | is skinny and extremely short | ||
| + | is very short yet impressively muscular and enormously fat | ||
| + | is very short in length but muscular and fat as well | ||
| + | is very short, weak and skinny | ||
| + | is weak and skinny and also very short | ||
carries great muscles on a very short body | carries great muscles on a very short body | ||
| + | is very short and muscular | ||
| + | is muscular and very short | ||
| + | is very short and frail | ||
| + | is very short and quite weak | ||
| + | is very short with ill-defined muscles | ||
has a very short body buttressed by rolls of lard | has a very short body buttressed by rolls of lard | ||
| + | is short with great muscles and copious amounts of lard | ||
| + | is short in length but muscular and fat | ||
| + | is weak, skinny and short | ||
| + | is incredibly muscular if a little short | ||
| + | is very muscular with a short body | ||
| + | is short and weak | ||
| + | is short and scrawny | ||
| + | is short and incredibly fat | ||
| + | is short and very fat | ||
| + | is strapped with massive amounts of muscle and lard | ||
| + | is muscular and fat | ||
| + | is very weak and incredibly skinny | ||
| + | is weak and skinny | ||
| + | is incredibly muscular | ||
| + | is very muscular | ||
| + | is muscular | ||
| + | is very weak | ||
| + | is weak | ||
| + | is scrawny | ||
| + | is corpulent | ||
| + | is very fat | ||
| + | is fat | ||
| + | is incredibly skinny | ||
| + | is very skinny | ||
| + | is skinny | ||
| + | is average in size | ||
has a small build yet is strapped with massive amounts of muscle and lard | has a small build yet is strapped with massive amounts of muscle and lard | ||
has a small build but is muscular and fat | has a small build but is muscular and fat | ||
| Line 12,445: | Line 24,078: | ||
has a small build and is weak and skinny | has a small build and is weak and skinny | ||
has incredible muscles over a small build | has incredible muscles over a small build | ||
| + | is very muscular yet has a small build | ||
| + | is small yet muscular | ||
| + | is very weak and small | ||
| + | is weak and small | ||
| + | is small and scrawny | ||
packs massive amounts of fat on to a small build | packs massive amounts of fat on to a small build | ||
has a small build but is very fat | has a small build but is very fat | ||
| + | is small and fat | ||
| + | is incredibly skinny with a small build | ||
| + | is very skinny with a small build | ||
| + | is skinny with a small build | ||
| + | is small | ||
| + | is very small yet with huge slabs of lard and muscle | ||
| + | is muscular and fat yet has a very small overall build | ||
| + | is very weak, skinny and small | ||
| + | is weak, skinny and very small | ||
| + | is incredibly muscular for one so small | ||
| + | is very small yet very muscular | ||
| + | is muscular and very small | ||
| + | is weak and very small | ||
| + | is very small with ill-defined muscles | ||
has a very small body bedecked with lardy rolls | has a very small body bedecked with lardy rolls | ||
| + | is very small and fat | ||
| + | is fat and very small | ||
| + | is incredibly skinny and very small | ||
| + | is very small and skinny | ||
| + | is skinny and very small | ||
| + | is very small | ||
| + | is tiny yet incredibly muscular and lardy | ||
| + | is muscular and fat and very, very small | ||
| + | is incredibly small, weak and skinny, so as to be almost nothing | ||
| + | is tiny, skinny and weak | ||
| + | is a minuscule bundle of muscles | ||
has an extremely small body but it is very muscular | has an extremely small body but it is very muscular | ||
| + | is muscular yet with a incredibly small body overall | ||
| + | is tiny and utterly weak | ||
| + | is tiny and weak | ||
| + | is tiny with ill-defined muscles | ||
bears an enormous amount of fat for one so tiny | bears an enormous amount of fat for one so tiny | ||
| + | is tiny yet very fat | ||
| + | is fat yet tiny | ||
| + | is tiny overall and in particular incredibly skinny | ||
| + | is very skinny with an overall minuscule build | ||
| + | is incredibly small and skinny | ||
| + | is tiny | ||
| + | are spilled. | ||
| + | broken. | ||
| + | fractured. | ||
| + | has a compound fracture | ||
| + | have compound fractures | ||
cut open | cut open | ||
smashed open | smashed open | ||
| Line 12,460: | Line 24,138: | ||
dripping | dripping | ||
oozing | oozing | ||
| + | dented. | ||
frost-bitten | frost-bitten | ||
frozen | frozen | ||
| Line 12,469: | Line 24,148: | ||
swollen | swollen | ||
slightly swollen | slightly swollen | ||
| − | |||
| − | |||
high | high | ||
wide-set | wide-set | ||
| Line 12,484: | Line 24,161: | ||
dense | dense | ||
sparse | sparse | ||
| − | |||
| − | |||
upturned | upturned | ||
hooked | hooked | ||
| Line 12,508: | Line 24,183: | ||
clear-voiced | clear-voiced | ||
body is | body is | ||
| + | is gone. | ||
extremely tall | extremely tall | ||
somewhat tall | somewhat tall | ||
| Line 12,530: | Line 24,206: | ||
deeply sunken | deeply sunken | ||
slightly sunken | slightly sunken | ||
| − | |||
slightly protruding | slightly protruding | ||
have very large irises | have very large irises | ||
| Line 12,547: | Line 24,222: | ||
very smooth | very smooth | ||
slightly smooth | slightly smooth | ||
| − | |||
incredibly straight | incredibly straight | ||
very convex | very convex | ||
| Line 12,590: | Line 24,264: | ||
striped | striped | ||
mottled | mottled | ||
| + | spots | ||
with a touch of | with a touch of | ||
with flecks of | with flecks of | ||
with some | with some | ||
mixed with | mixed with | ||
| + | stripes | ||
are | are | ||
has a deep, guttural voice | has a deep, guttural voice | ||
| Line 12,636: | Line 24,312: | ||
has a square chin | has a square chin | ||
has an angular chin | has an angular chin | ||
| − | has very round chin | + | has a very round chin |
has a round chin | has a round chin | ||
very long | very long | ||
| Line 12,646: | Line 24,322: | ||
arranged in double braids | arranged in double braids | ||
tied in a pony tail | tied in a pony tail | ||
| + | bears | ||
| + | bear | ||
| + | the marks of numerous old wounds, the chief among them | ||
| + | the marks of old wounds, including | ||
massive | massive | ||
very long | very long | ||
| Line 12,659: | Line 24,339: | ||
dent. | dent. | ||
jagged scar. | jagged scar. | ||
| + | has bestowed the name | ||
| + | upon a | ||
| + | has grown attached to a | ||
You have disturbed the sleep of the dead! | You have disturbed the sleep of the dead! | ||
sucks the wind out of | sucks the wind out of | ||
| Line 12,668: | Line 24,351: | ||
paralyzes | paralyzes | ||
stuns | stuns | ||
| − | + | batters | |
| + | is throwing a tantrum, possessed by | ||
| + | has risen and is haunting the fortress! | ||
| + | is following | ||
| + | has been misplaced. No doubt | ||
| + | is to blame! | ||
| + | toppled by | ||
| + | is throwing objects around the fortress! | ||
| + | can be heard howling throughout the fortress! | ||
| + | A murderous ghost. | ||
| + | A sadistic ghost. | ||
| + | A violent ghost. | ||
| + | An angry ghost. | ||
| + | A moaning spirit returned from the dead. It will generally trouble one unfortunate at a time. | ||
| + | A howling spirit. The ceaseless noise is making sleep difficult. | ||
| + | A secretive poltergeist. | ||
| + | An energetic poltergeist. | ||
| + | A troublesome poltergeist. | ||
| + | A restless haunt, generally troubling past acquaintances and relatives. | ||
| + | A forlorn haunt, seeking out known locations or drifting around the place of death. | ||
| + | This spirit has not been properly memorialized or buried. | ||
RESERVED_BLOOD | RESERVED_BLOOD | ||
died in a cage. | died in a cage. | ||
| Line 12,714: | Line 24,417: | ||
been murdered by | been murdered by | ||
been killed by a trap. | been killed by a trap. | ||
| + | been killed by a vehicle. | ||
| + | been killed by a flying object. | ||
vanished. | vanished. | ||
collapsed. | collapsed. | ||
| Line 12,733: | Line 24,438: | ||
been found scuttled. | been found scuttled. | ||
been found dead, completely drained of blood! | been found dead, completely drained of blood! | ||
| + | <pro_sub> | ||
| + | <pro_obj> | ||
| + | <pro_pos> | ||
| + | You reorganize your possessions. | ||
| + | reorganizes | ||
| + | possessions. | ||
data/save/current/unit- | data/save/current/unit- | ||
unit- | unit- | ||
| + | The Military of | ||
SQUADS/LEADERS | SQUADS/LEADERS | ||
SQUAD POSITIONS | SQUAD POSITIONS | ||
| Line 12,742: | Line 24,454: | ||
You need somebody who | You need somebody who | ||
can appoint this position. | can appoint this position. | ||
| − | + | squad | |
| − | move/station | + | active |
| − | kill | + | No positions |
| − | defend | + | move/station |
| − | + | kill | |
| + | defend | ||
training | training | ||
| + | invalid order | ||
| + | : Disband squad | ||
| + | : Create squad appointed by this leader | ||
| + | : Need commander to appoint sub-commander | ||
| + | No relevant skills | ||
skilled | skilled | ||
Schedule: | Schedule: | ||
| + | : Cannot remove commander with subordinates | ||
Order: | Order: | ||
| − | + | No orders | |
| + | : Must assign commander first | ||
| + | : Positions | ||
| + | : Alerts | ||
| + | : Equip | ||
| + | : Uniforms | ||
| + | : Supplies | ||
| + | : Ammunition | ||
| + | : Schedule | ||
ERROR | ERROR | ||
| + | : Use position | ||
| + | : Select uniform | ||
ALERTS | ALERTS | ||
SQUADS | SQUADS | ||
BURROWS | BURROWS | ||
| + | [CIV] | ||
| + | no burrow restrictions | ||
| + | burrow | ||
Civilian alert: | Civilian alert: | ||
| + | : Add alert | ||
| + | : Delete alert | ||
| + | : Set civilian alert | ||
| + | : Set squad to alert | ||
| + | : Restrict civs to burrow | ||
| + | : Name alert | ||
| + | : Set squad to alert, retaining orders ( | ||
| + | no orders | ||
| + | order | ||
Are you sure? Squad alert schedules will be lost! | Are you sure? Squad alert schedules will be lost! | ||
POSITION UNIFORM | POSITION UNIFORM | ||
| + | <no squads> | ||
| + | <no positions> | ||
| + | <no uniform> | ||
missing item | missing item | ||
| + | individual choice | ||
| + | , weapon | ||
| + | indiv choice, melee | ||
| + | indiv choice, ranged | ||
leather | leather | ||
silk | silk | ||
plant fiber | plant fiber | ||
| − | |||
wood | wood | ||
stone | stone | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
BROKEN | BROKEN | ||
individual choice | individual choice | ||
| Line 12,776: | Line 24,518: | ||
indiv choice, ranged | indiv choice, ranged | ||
any color | any color | ||
| + | (Dye) | ||
any material | any material | ||
specific armor | specific armor | ||
| Line 12,784: | Line 24,527: | ||
specific shield | specific shield | ||
specific weapon | specific weapon | ||
| + | (foreign) | ||
| + | <no uniforms> | ||
| + | <no assigned items> | ||
| + | : View/Customize | ||
| + | : Assign uniforms | ||
| + | : Pri/Assignments | ||
| + | : Legs | ||
| + | : Helm | ||
| + | : Gloves | ||
| + | : Boots | ||
| + | : Shield | ||
| + | : Weapon | ||
| + | : Material | ||
| + | : Color | ||
| + | : Replace clthng | ||
| + | : Over clthng | ||
| + | : Exact matches | ||
| + | : Partial matches | ||
| + | : Add item | ||
| + | : Use mat | ||
| + | : Use color | ||
| + | : Del item | ||
| + | : Use for position | ||
| + | : Use for squad | ||
| + | : Choose squad to reorder | ||
| + | : Place squad in list | ||
UNIFORMS | UNIFORMS | ||
ITEMS | ITEMS | ||
SELECTION | SELECTION | ||
| + | <no items> | ||
| + | <no materials> | ||
| + | <no colors> | ||
| + | : Add uniform | ||
| + | : Delete uniform | ||
| + | : Name uniform | ||
SQUADS/GROUP | SQUADS/GROUP | ||
AMMUNITION | AMMUNITION | ||
ASSIGNED | ASSIGNED | ||
Hunters | Hunters | ||
| + | <no ammunition> | ||
| + | : Use in combat | ||
| + | : Non-combat | ||
| + | : Use in training | ||
| + | : No training | ||
| + | Do not carry water | ||
Carry water | Carry water | ||
Carry any drink | Carry any drink | ||
| + | Do not carry food | ||
Carry one food | Carry one food | ||
Carry two food | Carry two food | ||
Carry three food | Carry three food | ||
| + | : Change water amount | ||
| + | : Change food amount | ||
| + | The Nobles and Administrators of | ||
| + | Choose the | ||
| + | Settings | ||
| + | [REQUIRE] | ||
| + | [DEMAND] | ||
| + | [MANDATE] | ||
| + | : Replace | ||
| + | : View Unit/Fill Vacancy | ||
| + | : Settings | ||
| + | : Becoming the Capital | ||
Leave Vacant | Leave Vacant | ||
There are no reasonable candidates. | There are no reasonable candidates. | ||
| + | : View Unit | ||
Lowest Precision | Lowest Precision | ||
Low Precision | Low Precision | ||
| Line 12,803: | Line 24,598: | ||
High Precision | High Precision | ||
Highest Precision | Highest Precision | ||
| + | 77 -> 80 777 -> 800 7777 -> 8000 77777 -> 80000 | ||
| + | 77 -> 77 777 -> 780 7777 -> 7800 77777 -> 78000 | ||
| + | 77 -> 77 777 -> 777 7777 -> 7780 77777 -> 77800 | ||
| + | 77 -> 77 777 -> 777 7777 -> 7777 77777 -> 77780 | ||
All counts accurate | All counts accurate | ||
Your bookkeeper has done enough work to attain | Your bookkeeper has done enough work to attain | ||
| Line 12,811: | Line 24,610: | ||
highest precision | highest precision | ||
The stockpile records are | The stockpile records are | ||
| + | % updated toward the next precision level. | ||
Duplicate Object: | Duplicate Object: | ||
inorganic | inorganic | ||
| Line 12,831: | Line 24,631: | ||
failed vermin colony deletion | failed vermin colony deletion | ||
Generating world using parameter set | Generating world using parameter set | ||
| + | old save: resetting out of bound hf coordinates | ||
| + | old save: fixing possible broken hostile migrants | ||
Null unit chunk on export | Null unit chunk on export | ||
| + | A cloud of | ||
| + | has drifted nearby! | ||
| + | It is raining | ||
| + | It is snowing | ||
The wet season has arrived! | The wet season has arrived! | ||
Spring has arrived! | Spring has arrived! | ||
Spring has arrived on the calendar. | Spring has arrived on the calendar. | ||
| + | It is now summer. | ||
Summer has arrived on the calendar. | Summer has arrived on the calendar. | ||
The dry season has come. | The dry season has come. | ||
| Line 12,841: | Line 24,648: | ||
Winter is upon you. | Winter is upon you. | ||
Winter has arrived on the calendar. | Winter has arrived on the calendar. | ||
| + | has improved | ||
| + | masterfully! | ||
This artwork appears on | This artwork appears on | ||
| + | .[B] | ||
This work of art is a | This work of art is a | ||
This artwork appears on a | This artwork appears on a | ||
| + | and was crafted in | ||
This artwork appears | This artwork appears | ||
| + | on the front of | ||
| + | on the back of | ||
This engraving appears on a floor | This engraving appears on a floor | ||
This engraving appears on a wall | This engraving appears on a wall | ||
| + | somewhere | ||
This artwork is a | This artwork is a | ||
| + | It is a | ||
The item | The item | ||
| + | On the item | ||
| + | On the front of the coin | ||
| + | On the coin's back | ||
Engraved | Engraved | ||
| + | on the floor | ||
| + | on the wall | ||
| + | is a | ||
| + | fine | ||
| + | superior | ||
| + | n exceptional | ||
| + | rendition of a | ||
| + | well-designed | ||
| + | finely-designed | ||
| + | superiorly designed | ||
| + | n exceptionally designed | ||
| + | masterfully designed | ||
| + | image | ||
The artwork relates to | The artwork relates to | ||
| + | during | ||
The image is | The image is | ||
the symbol of | the symbol of | ||
| Line 12,862: | Line 24,694: | ||
vessel | vessel | ||
religion | religion | ||
| − | + | military unit | |
| + | objects/ | ||
objects/text/book_instruction.txt | objects/text/book_instruction.txt | ||
| + | NOT FOUND | ||
objects/text/book_art.txt | objects/text/book_art.txt | ||
objects/text/secret_death.txt | objects/text/secret_death.txt | ||
| − | objects/language_* | + | objects/language_*.txt |
| − | objects/descriptor_shape_* | + | objects/descriptor_shape_*.txt |
| − | objects/descriptor_color_* | + | objects/descriptor_color_*.txt |
| − | objects/descriptor_pattern_* | + | objects/descriptor_pattern_*.txt |
| − | objects/material_template_* | + | objects/material_template_*.txt |
| − | objects/inorganic_* | + | objects/inorganic_*.txt |
| − | objects/plant_* | + | objects/plant_*.txt |
| − | objects/tissue_template_* | + | objects/tissue_template_*.txt |
| − | objects/item_* | + | objects/item_*.txt |
| − | objects/building_* | + | objects/building_*.txt |
| − | objects/b_detail_plan_* | + | objects/b_detail_plan_*.txt |
| − | objects/body_* | + | objects/body_*.txt |
| − | objects/c_variation_* | + | objects/c_variation_*.txt |
| − | objects/creature_* | + | objects/creature_*.txt |
| − | objects/entity_* | + | objects/entity_*.txt |
| − | objects/reaction_* | + | objects/reaction_*.txt |
| − | objects/interaction_* | + | objects/interaction_*.txt |
| − | |||
Missing Material Template: | Missing Material Template: | ||
Missing Inorganic Gloss: | Missing Inorganic Gloss: | ||
| Line 12,904: | Line 24,737: | ||
Missing Reaction Definition | Missing Reaction Definition | ||
Missing Interaction Definition: | Missing Interaction Definition: | ||
| + | : NULL job on building load | ||
| + | : NULL master on building load | ||
| + | : NULL subord on building load | ||
Site Map: Extra Item Occupancy | Site Map: Extra Item Occupancy | ||
| + | Something has collapsed on the surface! | ||
| + | A section of the cavern has collapsed! | ||
| + | succession traveler placed out of bounds | ||
| + | adventuring traveler placed out of bounds | ||
| + | camp order missing parent -- army will camp forever | ||
| + | invalid nem in army during guard creation | ||
| + | guard army unattached from parent army | ||
| + | , being the rightful heir, has inherited the position of | ||
very near | very near | ||
| + | a day's travel | ||
nearly a day's travel | nearly a day's travel | ||
| + | a half day's travel | ||
| + | a short walk | ||
| + | in the depths | ||
| + | aboveground | ||
inaccessible from here | inaccessible from here | ||
The weather has cleared. | The weather has cleared. | ||
| + | A snow storm has come. | ||
| + | It has started raining. | ||
Load Game: Invalid Job ID Number, | Load Game: Invalid Job ID Number, | ||
Load Game: Invalid Unit ID Number, | Load Game: Invalid Unit ID Number, | ||
| Line 12,921: | Line 24,772: | ||
Load Game: Invalid Proj ID Number | Load Game: Invalid Proj ID Number | ||
Load Game: Invalid Schedule ID Number | Load Game: Invalid Schedule ID Number | ||
| − | |||
Load Game: Invalid Unit Chunk ID Number | Load Game: Invalid Unit Chunk ID Number | ||
Load Game: Invalid Art Image Chunk ID Number | Load Game: Invalid Art Image Chunk ID Number | ||
| Line 12,935: | Line 24,785: | ||
Load Game: Invalid Incident ID Number | Load Game: Invalid Incident ID Number | ||
Load Game: Invalid Crime ID Number | Load Game: Invalid Crime ID Number | ||
| − | + | Load Game: Invalid Vehicle ID Number | |
| − | + | Load Game: Invalid Army ID Number | |
| − | + | Load Game: Invalid Army Controller ID Number | |
| + | Load Game: Invalid Army Tracking Info ID Number | ||
| + | Load Game: Invalid Cultural Identity ID Number | ||
| + | Load Game: Invalid Agreement ID Number | ||
| + | has engraved a masterpiece! | ||
Night creatures! | Night creatures! | ||
Night creature! | Night creature! | ||
| + | Ambush! | ||
You feel uneasy. | You feel uneasy. | ||
data/save/current/site- | data/save/current/site- | ||
site- | site- | ||
| + | NULL artifact on site adoption, skipping | ||
You have discovered a river. | You have discovered a river. | ||
You have discovered an expansive cavern deep underground. | You have discovered an expansive cavern deep underground. | ||
| Line 12,952: | Line 24,808: | ||
You have discovered a magma pool. | You have discovered a magma pool. | ||
You have discovered a volcano. | You have discovered a volcano. | ||
| + | ! Praise the miners! | ||
You have found a curious underground structure. | You have found a curious underground structure. | ||
You have struck | You have struck | ||
| Line 12,963: | Line 24,820: | ||
Dungeon Flood Fill Overflow 2 | Dungeon Flood Fill Overflow 2 | ||
The impertinent vegetation has defaced a | The impertinent vegetation has defaced a | ||
| + | A careless farmer has defaced a | ||
| + | A foolish builder defaced a | ||
| + | have married. Congratulations! | ||
They have decided to forego any formal celebrations. | They have decided to forego any formal celebrations. | ||
| − | |||
soap | soap | ||
ivory/tooth | ivory/tooth | ||
unknown material | unknown material | ||
data/init/arena.txt | data/init/arena.txt | ||
| + | -legends | ||
| + | .xml | ||
| + | <?xml version="1.0" encoding='UTF-8'?> | ||
| + | <df_world> | ||
| + | <regions> | ||
| + | <region> | ||
| + | </type> | ||
| + | <type> | ||
| + | </region> | ||
| + | </regions> | ||
| + | <underground_regions> | ||
| + | <underground_region> | ||
underworld | underworld | ||
| + | </depth> | ||
| + | <depth> | ||
| + | </underground_region> | ||
| + | </underground_regions> | ||
| + | <sites> | ||
| + | <site> | ||
| + | <structures> | ||
| + | </structures> | ||
| + | </site> | ||
| + | </sites> | ||
| + | <world_constructions> | ||
| + | </world_constructions> | ||
| + | <artifacts> | ||
| + | <artifact> | ||
| + | </item> | ||
| + | <item> | ||
| + | </artifact> | ||
| + | </artifacts> | ||
| + | <historical_figures> | ||
| + | <historical_figure> | ||
| + | </race> | ||
| + | <race> | ||
| + | </caste> | ||
| + | <caste> | ||
| + | </appeared> | ||
| + | <appeared> | ||
| + | </birth_year> | ||
| + | <birth_year> | ||
| + | </birth_seconds72> | ||
| + | <birth_seconds72> | ||
| + | </death_year> | ||
| + | <death_year> | ||
| + | </death_seconds72> | ||
| + | <death_seconds72> | ||
| + | <deity/> | ||
| + | <force/> | ||
| + | <animated/> | ||
| + | <ghost/> | ||
| + | </associated_type> | ||
| + | <associated_type> | ||
| + | <adventurer/> | ||
| + | </ent_pop_id> | ||
| + | <ent_pop_id> | ||
| + | </breed_id> | ||
| + | <breed_id> | ||
| + | </historical_figure> | ||
| + | </historical_figures> | ||
| + | <entity_populations> | ||
| + | <entity_population> | ||
| + | </entity_population> | ||
| + | </entity_populations> | ||
| + | <entities> | ||
| + | <entity> | ||
| + | </entity> | ||
| + | </entities> | ||
| + | <historical_events> | ||
| + | </historical_events> | ||
| + | <historical_event_collections> | ||
| + | </historical_event_collections> | ||
| + | <historical_eras> | ||
| + | <historical_era> | ||
| + | </historical_era> | ||
| + | </historical_eras> | ||
| + | </df_world> | ||
green glass gems | green glass gems | ||
clear glass gems | clear glass gems | ||
crystal glass gems | crystal glass gems | ||
| − | + | has entered a martial trance! | |
| − | + | draws | |
| − | + | straps | |
| − | + | camp order missing parent -- unit will camp forever | |
| − | + | eats | |
| − | + | has guzzled some | |
| − | + | : site walker could not find walkable area | |
| − | + | : site walker could not return to home zone | |
| − | + | You feed on | |
| − | + | You flounder | |
| − | + | flounders | |
| − | + | in the water | |
| − | + | in the lava | |
| − | + | in the magma | |
| − | + | push | |
| − | + | pushes | |
| − | + | lose hold of the | |
| − | + | loses hold of the | |
| − | + | You stand up. | |
| − | + | stands up. | |
| − | + | You lie on the ground. | |
| − | + | lies on the ground. | |
| − | + | marriage traveler placed out of bounds | |
| − | + | You are now in control of | |
| − | + | , ruling | |
| − | |||
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</pre> | </pre> | ||
Revision as of 01:49, 28 July 2014
v53.01 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
About
This crude string dump was naively generated from DFv0.40.05 using the MS Sysinternals tool strings v2.52.
String Dump
Fatal Error
Out of memory - aborting
WinMain() error
DDRAW.DLL
TRANS_NAME
FIRST_NAME
PRO_POS
PRO_OBJ
PRO_SUB
PRO_REF
invalid string position
string too long
vector<T> too long
Activity
Training Session
Activity Event
embraces
The
empty
empties
pick up
picks up
Go to Combat Training
Organize Combat Training
Lead Combat Training
Wait for Combat Training
Go to
Demonstration
Organize
Lead
Wait for
Watch
Go to Individual Combat Drill
Individual Combat Drill
/Resting
Go to Sparring Match
Spar
Go to Sparring Practice
Watch Sparring Practice
Archery Practice
and
We should have made it there by now.
We should be making better progress.
We are going the wrong way.
We have arrived at our destination.
The oppressor has been overthrown!
We must not abandon
We must go back.
Empty announcement
Your
spinning
flying
, but it is deflected by
by the
in the
from behind
from the side
with
, but the attack is deflected by
, lightly tapping the target!
, but there is no force!
, but it passes right through!
, but the attack passes right through!
, but it glances away!
, but the attack glances away!
and the severed part sails off in an arc!
the
the part
is smashed into the body, an unrecognizable mass!
splits in gore!
collapses!
the injured part
is ripped into loose shreds!
is torn apart!
and it is mostly cut away from the rest of the torso!
is cloven asunder!
explodes into gore!
collapses into a lump of gore!
is crushed!
passing through a hole in the
main part
jamming the
part
out of the wound
through the
tearing
tearing apart
shattering
chipping
fracturing
denting
bruising
the
apart
and
tearing apart
shattering
tearing
chipping
fracturing
denting
bruising
breaking away
most of
half of
a piece of
the rest of
through a hole in the
through the
and spilling
your
fetid
rotten
decomposing
rancid
stinking
filthy
reeking
foul
a major artery
an artery
has been opened by the attack
many nerves
a motor nerve
a sensory nerve
have
been severed
a ligament
has been
torn
sprained
bruised
a tendon
strained
attack is interrupted!
have
has
become enraged!
has lodged firmly in the wound!
latch on firmly
latches on firmly
to
latch on firmly!
latches on firmly!
are
propelled away by the force of the blow!
been knocked unconscious!
been stunned again!
been stunned!
having more trouble breathing!
having trouble breathing!
feel
looks
even more sick!
sick!
is injected into the
crumbles over the
splatters over the
flows over the
pours over the
is sucked out of the wound!
Press
for more
to close window
item
The dead walk. Hide while you still can!
A vile force of darkness has arrived!
The enemy have come and are laying siege to the fortress.
An army is invading!
army is located out of bounds: teleporting
FORCED_ADMINISTRATOR
overlord
overlords
Empty biased index vector
Biased index vector computation error
data
data/save
data/save/current
data/save/current/art_image-
.dat
art_image-
data/save/current/
data/save/
is
are
prostrating
themselves
before
torturing
committing a depraved act upon
devouring
admiring
burning
shooting
surrounded by
massacring
fighting with
greeting
refusing
speaking with
embracing
striking down
raising
hiding
praying to
contemplating
cooking
engraving
impaled on
being flayed by
hanging from
being mutilated by
praying
weeping
cringing
screaming
being tortured
committing a depraved act
making a submissive gesture
in a fetal position
smeared out into a spiral
falling
dead
laughing
being shot
making a plaintive gesture
melting
burning
looks
look
dejected
terrified
offended
confused
suffering
withering away
striking a menacing pose
striking a triumphant pose
laboring
traveling
contemplating
cooking
engraving
unnaturally contorted
being flayed
being mutilated
two
three
four
five
Untitled
, the deity of
, depicted as a
skeletal
rotting
ghostly
female
male
bad cast
errorlog.txt
gamelog.txt
negative
zero
three
four
five
seven
eight
nine
eleven
twelve
thirteen
fourteen
fifteen
sixteen
seventeen
eighteen
nineteen
billion
million
thousand
hundred
twenty
thirty
forty
fifty
sixty
seventy
eighty
ninety
Negative
Zeroth
First
Second
Third
Fourth
Fifth
Sixth
Seventh
Eighth
Ninth
Tenth
Eleventh
Twelfth
Thirteenth
Fourteenth
Fifteenth
Sixteenth
Seventeenth
Eighteenth
Nineteenth
The impertinent lava has defaced a
The impertinent magma has defaced a
sculpture has melted!
Digging designation cancelled: warm stone located.
Digging designation cancelled: damp stone located.
---------
TAN_MAT
Shop
Trade Depot
Nest
Nest Box
Hive
Wagon
Carpenter's Workshop
Farmer's Workshop
Ashery
Mason's Workshop
Craftsman
's Workshop
Jeweler's Workshop
Metalsmith's Forge
Magma Forge
Bowyer's Workshop
Mechanic's Workshop
Siege Workshop
Butcher's Shop
Leather Works
Tanner's Shop
Dyer's Shop
Clothier's Shop
Fishery
Still
Loom
Quern
Millstone
Kennels
Kitchen
Tool
Workshop
Zone
Farm Plot
Smelter
Glass Furnace
Wood Furnace
Kiln
Magma Smelter
Magma Glass Furnace
Magma Kiln
Furnace
Lever
Pressure Plate
Cage Trap
Stone-Fall Trap
Weapon Trap
Track Stop
Trap
Catapult
Ballista
Siege Engine
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical Bars
Floor Bars
Floodgate
Restraint
Cage
Support
Gear Assembly
Rollers
Horizontal Axle
Vertical Axle
Upright Spear/Spike
Archery Target
Screw Pump
Water Wheel
Windmill
Burial Receptacle
Seat
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Container
Traction Bench
Dirt Road
Paved Road
Bridge
Well
Statue
Slab
Glass Window
Gem Window
Stockpile
Wall
Floor
Up Stair
Down Stair
Up/Down Stair
Ramp
Fortification
Track (N)
Track (S)
Track (E)
Track (W)
Track (NS)
Track (NE)
Track (NW)
Track (SE)
Track (SW)
Track (EW)
Track (NSE)
Track (NSW)
Track (NEW)
Track (SEW)
Track (NSEW)
Track/Ramp (N)
Track/Ramp (S)
Track/Ramp (E)
Track/Ramp (W)
Track/Ramp (NS)
Track/Ramp (NE)
Track/Ramp (NW)
Track/Ramp (SE)
Track/Ramp (SW)
Track/Ramp (EW)
Track/Ramp (NSE)
Track/Ramp (NSW)
Track/Ramp (NEW)
Track/Ramp (SEW)
Track/Ramp (NSEW)
Construction
Vacant Shop
General Store
Crafts Market
Clothing Shop
Exotic Clothing Shop
Lever
Custom Workshop
Door
Floor Hatch
Wall Grate
Floor Grate
Vertical
Bars
Floor Bars
Floodgate
Rope
Chain
Aquarium
Terrarium
Shared
Rough
Archery Target
Gear Assembly
Rollers
Horizontal
Axle
Pillar
Support
Retracted
Upright
Spikes
Spears
Spears/Spikes
Weapon
Casket
Sarcophagus
Coffin
Chair
Throne
Animal Trap
Table
Cabinet
Weapon Rack
Armor Stand
Chest
Coffer
Bag
Dirt
Road
Bridge
Statue
Slab
Glass
Window
Armor
Weapon
Animal
Food
Furniture
Corpse
Refuse
Stone
Ammo
Coins
Bar/Block
Gem
Finished Goods
Leather
Cloth
Wood
Stockpile #
(CLT)
*CLT*
have hatched.
You've caught a
Your trap was robbed of the
BALLISTA
closes.
You hear
distant
nearby
grinding.
close.
opens.
open.
has designed a masterpiece!
has constructed a masterpiece!
preparetomb() HAS NULL owner
preparetomb() HAS LIVE owner
A masterwork of
has been lost!
Home
Plot
Mead Hall
Temple
Throneroom
Entrance
Treasury
Mechanism Room
Guard post
Noble quarters
Activity Zone
Captive Room
Tower Top
Courtyard
Secret Library
Library
Market Stall
Campground
Command Tent
Tent
Command Tent (Bld)
Tent (Bld)
Dungeon Cell
Animal Pit
Cloth Pit
Tanning Pit
Cloth Clothing Pit
Leather Clothing Pit
Bone Carving Pit
Gem Cutting Pit
Weaponsmithing Pit
Bowmaking Pit
Blacksmithing Pit
Armorsmithing Pit
Metal Crafting Pit
Leatherworking Pit
Carpentry Pit
Stoneworking Pit
Forging Pit
Fighting Pit
Animal Workshop
Cloth Workshop
Tanning Workshop
Cloth Clothing Workshop
Leather Clothing Workshop
Bone Carving Workshop
Gem Cutting Workshop
Weaponsmithing Workshop
Bowmaking Workshop
Blacksmithing Workshop
Armorsmithing Workshop
Metal Crafting Workshop
Leatherworking Shop
Carpentry Workshop
Stoneworking Workshop
Forging Workshop
Depot
Invalid Type
Building Level Map Overflow
OBJECT
BUILDING_WORKSHOP
BUILDING_FURNACE
Unrecognized Building Definition Type:
REACTION_CLASS
HAS_MATERIAL_REACTION_PRODUCT
HAS_ITEM_REACTION_PRODUCT
UNROTTEN
CONTAINS_LYE
POTASHABLE
NOT_WEB
WEB_ONLY
EMPTY
NOT_CONTAIN_BARREL_ITEM
GLASS_MATERIAL
BUILDMAT
FIRE_BUILD_SAFE
MAGMA_BUILD_SAFE
CAN_USE_ARTIFACT
WORTHLESS_STONE_ONLY
ANY_PLANT_MATERIAL
ANY_SILK_MATERIAL
ANY_YARN_MATERIAL
ANY_SOAP_MATERIAL
ANY_LEATHER_MATERIAL
ANY_BONE_MATERIAL
ANY_STRAND_TISSUE
ANY_SHELL_MATERIAL
ANY_TOOTH_MATERIAL
ANY_HORN_MATERIAL
ANY_PEARL_MATERIAL
USE_BODY_COMPONENT
NO_EDGE_ALLOWED
NOT_ENGRAVED
METAL_ORE
MIN_DIMENSION
HAS_TOOL_USE
BUILD_ITEM
CREATURE_MAT
PLANT_MAT
NAME
NAME_COLOR
BUILD_LABOR
WORK_LOCATION
BUILD_KEY
NEEDS_MAGMA
BLOCK
TILE
COLOR
Unrecognized Building Definition (Workshop) Token:
Unrecognized Building Definition (Furnace) Token:
Or
, Etc.
Any Labor
This is the
currency of
from the year
from an unknown year
under
under an obscure ruler
from a period of no rule
RANDOM
NONE
strike
strikes
NO_SUB
You pull
pulls
on the embedded
miss
misses
lock
locks
place
places
a chokehold on
take
takes
down by the
throw
throws
pinch
pinches
gouge
gouges
bend
bends
release
releases
loosen
loosens
the joint lock of
on
the choke hold of
break
breaks
the grip of
struggle
struggles
in vain against the grip of
shake
shakes
around by the
is ripped away and remains in
mouth
grip
lose
loses
hold of the
strangle
pass
passes
out.
adjust
adjusts
grab
grabs
has moved out of range!
of
push
pushes
let
lets
drop away as
attack
attacks
catch
catches
strike at
strikes at
but the shot is
deftly
just barely
easily
parried
by
but the shot is blocked!
attack
attacks
but
scramble
scrambles
roll
rolls
jump
jumps
away
away from
silently
but the shot is blocked
block
blocks
effortlessly
narrowly
deflected
bat
bats
aside
out of the air
leap at
leaps at
charge at
charges at
looks
surprised by the ferocity of
onslaught!
collide
collides
knocked over
and tumble
and tumbles
backward
bounce
bounces
You tangle together and fall over!
They tangle together and fall over!
You tangle together and tumble forward!
They tangle together and tumble forward!
corrected null contaminant
specks
dusting
coating
spatter
smear
covering
true
Squad Order
I am a parent.
Children.
I have fallen for
Oh,
Is that a weapon?
Is this an attack?
Who's skulking around there?
Somebody up to no good...
A battle!
There's fighting!
I have mastered
I shall name you
This is a true masterpiece.
This is a masterpiece.
is dead?
I can't believe
is dead.
It feeds on blood.
It is drinking the blood of the living.
The battle rages...
This is a fight!
In the midst of conflict...
Has the tide turned?
How fragile we are...
How fleeting life is...
Gruesome wounds!
So easily broken...
Those injuries...
Can it all end so quickly?
Our time in
is so brief...
Death is all around us.
Death...
is really dead.
, slayer of
killed
, slayer.
has killed.
Slayer.
I am separated from
Oh, where is
I am together with my
I am reunited with my
This is my fight too.
I cannot just stand by.
I have a part in this.
in a time before time
in the future
just now
a few minutes ago
not a quarter hour ago
not a half hour ago
not one hour ago
a few hours ago
not one day ago
a few days ago
several days ago
a week ago
a few weeks ago
a month ago
a few months ago
months ago
a year ago
a few years ago
several years ago
many years ago
long ago
long, long ago
I slew
somebody
a creature
creatures
a member
the forces
many foes
was slain
by a
by the forces of
died
many died
the forces of
attacked
in
It is scorching hot!
It is freezing cold!
Is that
falling outside?
Looks like rain outside.
Looks to be snowing outside.
Look at the fog out there!
There is fog outside.
There is a mist outside.
Seems a pleasant enough
night
dawn
sunset
out there.
I wonder what the weather is like outside.
What is this?
It is raining.
It is snowing.
Curse this fog! I cannot see a thing.
I hope this fog lifts soon.
I hope this mist passes.
Look at those clouds!
The weather does not look too bad today.
The weather looks to be fine today.
The stars are bold tonight.
It is a starless night.
It is hot.
It is cold.
What a wind!
And what a wind!
It is a nice temperature today.
suspicion
alarm
shock
horror
grief
triumph
rage
grim
satisfaction
fear
sadness
love
bliss
vengefulness
terror
([LIP])
([lip])
I don't remember clearly.
What happened?
I am your loyal
The task is accomplished.
has been driven from
The need for my task seems to have passed.
The enemy will be driven off.
There will be no rest for the enemy.
I am a little confused.
I am sort of confused.
I am confused.
I am very confused.
Commendable! Your loyalty and bravery cannot be denied.
. What do you command?
I cannot accept this honor. I am sorry.
Gladly. I will be your
I am sorry. I do not think there is room for me.
You are not worthy of such an honor yet. I am sorry.
Gladly. You are now one of my
I am sorry. There is no room for you here.
You can no longer be a
I would be honored if you would become a
. Will you have me as
I would be honored to serve as a
. Will you have me?
Come with me and I'll bring you to safety.
Please help me!
Salutations
Greetings
Hello
An honor as always. How can I be of service?
. It is good to see you.
is dumbstruck for a moment.
A legend? Here? I can scarcely believe it.
I am honored to be in your presence.
It is an honor.
Your name precedes you. Thank you for all that you have done.
It is good to finally meet you!
Welcome home, my child.
Welcome to the
How are you, my
It's great to have a friend like you!
And what exactly do you want?
Are you ready to learn?
Been in any good scraps today?
Let's not hurt anybody.
Make any good deals lately?
Long live the cause!
Thank you for keeping us safe.
Don't let the enemy rest.
Don't try to throw your weight around.
I have nothing for you.
I value your loyalty.
It really is a pleasure to speak with you again.
It is amazing how far you've come. Welcome home.
It's good to see you have companions to travel with on your adventures.
I know you can handle yourself, but be careful out there.
Hopefully your friends can dissuade you from this foolishness.
Traveling alone in the wilds?! You know better than that.
Only a hero such as yourself can travel at night. The bogeyman would get me.
I know you've seen your share of adventure, but be careful or the bogeyman may get you.
Only a fool would travel alone at night! Take shelter or the bogeyman will get you.
Night is falling. You'd better stay indoors, or the bogeyman will get you.
The sun will set soon. Be careful that the bogeyman doesn't get you.
Don't travel alone at night, or the bogeyman will get you.
I hate you.
Vile creature!
The enemy!
Murderer!
I must obey the master!
Gwargh!
Ahhh...
Monstrosity!
Get away from me!
Don't talk to me.
Behold, mortal. I am
a divine being
. I know why you have come.
Well, let's see...
we've got
deaths
the death
law-breaking
the fighting
armies on the march
the army on the march
abductions
the abduction
occupations
the occupation
beasts
the beast
criminals
bandits
skulking vermin
bone-chilling horror
ruffians
open war
brewing trouble with our neighbors
I've forgotten what trouble it was...
Wait here until I return.
Let's continue onward together.
Can you tell me the way to
Can you tell me where I can find
Please guide me to
We can no longer travel together.
I'm giving up on this hopeless venture.
I'm returning on my own.
I hope you find what you are seeking here.
Now we will live under
They must be stopped by any means at our disposal.
It's not my problem.
It was inevitable.
This is the life for me.
I don't know anything else about them.
We are in the right in all matters.
It's for the best.
I don't care one way or another.
I hate them.
I am afraid of them.
They are terrific.
Now we will have to build our own future.
Are we close?
You are bound to obey me.
How are you enjoying the adventure?
Where should I take you?
Soon the world will be set right.
We shall bring
home safely.
I've forgotten what I was going to say...
Tell me about
the deaths
the law-breaking
the abductions
the beasts
the criminals
the bandits
the skulking vermin
the bone-chilling horror
the ruffians
the open war
the brewing trouble
How have things been?
How's life here?
It has been the same as ever.
The group
must be driven off or subjugated.
could afford to learn a lesson or two, though open conflict would be unwise.
In any case, peace is no longer an option.
This war must end with our victory.
Their tribute is not enough.
We can no longer pay them homage.
I tire of this pointless skirmishing.
I wish I could tell you where to begin your search. Until then, you are free to do as you please.
is not at war with us
is at war with us.
is paying us tribute
accepts our tribute
is skirmishing with us.
is unknown us.
and there is friendship between our peoples.
and there is no hard feeling between our peoples.
but there is ill-will between our peoples.
The trouble started because of
a dispute over
the treatment of animals
the treatment of plants
torture
a formalized agreement
truthfulness
the devouring of the bodies of sapient beings
the display of war and hunting trophies
the adversary's inability to communicate and form treaties
prior aggression by the adversary
a first contact that went horribly wrong
the adversary's refusal to form treaties
the adversary's abuse of the aggressor's fallen
an incident involving a lost diplomat
a disagreement over prior treaties
an incident involving a trade caravan
territory
water rights
grazing rights
fishing rights
rights-of-way
livestock ownership
general ill feelings over past historical events
a previous war
a previous battle
a previous duel
a previous conquest
an abduction
an act of theft
an attack by a beast
a journey
a previous insurrection
There is also
a family matter
the issue of their godlessness
the issue of their worship of
the issue of their oneness with
the natural issue of their worship of
the natural issue of their oneness with
Be careful, for their leader
is my
It does not help matters that their leader
I don't really know.
They do not feel challenged at all.
They still hold this area, but they do not feel certain.
Their strength has been challenged, and their hold has loosened.
Their strength has been broken.
They consider you an infamous villain among those opposing them.
They consider you a leader of the opposition.
They consider you a key figure in the opposition.
You are considered an integral part of the opposition.
You are considered part of the opposition.
There are guards patrolling
There are guards in
the mead hall
a cottage
the keep
the great tower
a house
a hillock
a tree
an abandoned shop
a food imports store
a clothing imports store
a general imports store
a cloth shop
a leather shop
a woven clothing shop
a leather clothing shop
a bone carver's shop
a gem cutter's shop
a weaponsmith's shop
a bowyer's shop
a blacksmith's shop
a armorsmith's shop
a metal craft shop
a leather goods shop
a carpenter's shop
a stone furniture shop
a metal furniture shop
a tavern
the imported goods market
the imported food market
the imported clothing market
the meat market
the fruit and vegetable market
the cheese market
the processed goods market
There is a long-ranging patrol
I have no idea.
I'd watch out for them.
There are no fewer than
other groups vying for control.
are vying for control.
I haven't heard anything like that.
No fewer than
groups fled.
One group organized itself.
A few separate groups were organized.
fled before the attack.
Nobody I remember.
You sound like a troublemaker.
has occupied
rules
I am
is a group of
I rule
from this capital as well
Not that it matters, as
abides here in magnificence
Not that it matters, as the seat of
is here, and
the blood-drinker allows no chattel to rise
the law is absolute
The seat of
is also located here
I was reunited with
was reunited with
through my efforts
and it is all thanks to
I found myself dead.
I found
dead.
I died.
died.
perpetrated
a production order violation
a export prohibition violation
a job order violation
a conspiracy to slow labor
a murder
disorderly conduct
building destruction
vandalism
a theft
a robbery
blood-drinking
demanded submission from
escalated a conflict with
agreed to
offer of tribute from
refused
demand of tribute from
accepted a peace offer from
to stop the conflict between
refused an offer of peace from
regarding the conflict between
informed
that tribute would no longer be offered
claimed
in the name of
became
ruler
, replacing
I hear
has a real mean streak.
Best keep your head down.
I hear that there is an insurrection against
I hear that
lost
after an insurrection
waited out an insurrection in
crushed an insurrection in
We reclaimed
I hear that a group calling itself
reclaimed
on behalf of
We founded
founded
after a long journey from the lands of
I hear that a group from
left to reclaim the ruins
left to found a new settlement
This place has been conquered
has been conquered
We formed
in order to find better lives
moved on in search of a better future
after the horrible mismanagement of
We had to pull out of
gave up on their occupation of
We banded up as
and escaped
I hear that refugees calling themselves
fled
from
just before an army
led by
descended upon the place.
I heard that
I heard that there was an incident.
was kidnapped
Goodbye.
lives in
If you want to find a relative,
If you want to offer your condolences,
should talk to
should travel to
We weren't personally acquainted.
You may enjoy these times of peace, but remain vigilant.
My condolences.
What will you do about it?
What should I do about it?
Come, join me on my adventures!
Join me and we'll bring
this poor soul
back home!
Join me and we can shake off the yoke of
the oppressors
the weary shoulders of the people of
this place
forever!
I'm with you on this.
Thank you!
This must be stopped by any means at our disposal.
It is terrifying.
I don't know anything about that.
I hate it.
I am afraid of it.
That is sad but not unexpected.
That is terrible.
That's terrific!
Nevermind.
I'd like to stay here another day if you don't mind.
Please let me shelter here for the night.
Uh... what was that?
Of course. My pleasure.
Certainly. It would be terrible to leave someone to fend for themselves after sunset.
Ah, I'm sorry. Permission is not mine to give.
Here's something you might be interested in...
I'm in charge of
now. Make way for
I've forgotten my bold pronouncement...
Let's trade.
this hall
this keep
this temple
this tower
this market
this tomb
this dungeon
these sewers
these catacombs
this spire
This is my new home.
Intruder! Intruder!
Would you agree to become
someone
, taking over my duties and responsibilities?
Would you please adopt
this poor nameless child
I accept this honor.
I am sorry, but I am otherwise disposed.
I will accept the child into my home.
It has always been my dream to start a family.
This must be the will of
I'm sorry, but I'm unable to help.
Why are you traveling?
Do they have a firm grip on these lands?
Where are their forces? Are there patrols or guards?
Does anybody else still have a stake in these lands?
Did anybody flee the attack?
Tell me about the local ruler.
Does this settlement engage in trade? Tell me about those places.
Look at the sky! Are we in the Underworld?
What an odd glow!
At least it doesn't rain down here.
Is it raining?
I have confidence in your abilities.
What a strange place!
It is invigorating to be out in the wilds!
It is good to be outdoors.
Indoors, outdoors. It's all the same to me as long as the weather's fine.
How I long for civilization...
I would prefer to be indoors.
How sinister the glow...
I would prefer to be outdoors.
It is good to be indoors.
It sure is dark down here.
Where am I?
Tell me about this area.
Let us stop this pointless fighting!
I accept your offer.
I have no reason to accept this.
Gladly. May this new age of harmony last a thousand year.
Never.
I agree to submit to your request.
I will not bow before you.
offers to pay homage to
will no longer pay homage to
Let there be peace between
must pay homage to
or suffer the consequences.
Drop
the object I can't remember
Where is
You must yield!
The bond is broken! Return to the Underworld and trouble us no more!
You are bound to me!
Whosoever would blight the world, preying on the helpless, fear me! I call you a child of the night and will slay you where you stand.
You look like a mighty warrior indeed.
Tell me about your family.
Of course.
Yes, let's go.
Sorry, I'm otherwise occupied.
You'll have to talk to somebody older.
Really? Please come closer.
Fantastic! Please come closer and ask again.
Really? Alright.
Of course. Let's do business.
Come see me in my store sometime.
Come see me at the trade depot sometime.
Come see me in the market sometime.
You should probably try a shopkeeper.
This is
No such place exists.
is well-traveled and would probably have that information.
However, the
not be able to guide you personally. It is the best I can do.
I don't know myself, and I don't even know anybody that could tell you.
Probably on the move or deep underground, but I can't be sure.
I'm returning to my home in
I'm going to
to take up my position
as
to move into my new home with
spouse
wife
husband
to start a new life
in search of a thrilling adventure
in search of excitement
in search of adventure
in search of work
, and wealth and pleasures beyond measure!
. Perhaps I'll finally make my fortune!
and maybe something to drink as well!
I'm on an important mission.
I'm returning from my patrol.
I'm just out for a stroll.
I was just out for some water.
I was out visiting the temple.
I was just out at the tavern.
I'm walking my patrol.
I'm going out for some water.
I'm going to visit the temple.
I'm going out to the tavern.
I'm not planning a journey.
trades directly with no fewer than
other major settlements.
The largest of these is
engages in trades with
There are
villages which utilize the market here.
The villages
The village
is the only other settlement to utilize the market here.
utilize the market here.
This place is insulated from the rest of the world, at least in terms of trade.
The people of
go to
to trade.
other villages which utilize the market there.
is the only other settlement to utilize the market there.
also utilize the market there.
There's nothing organized here.
Where?
That's me. I'm right here.
Yes, master. Ask and I shall obey.
Ask me when I've returned to my home!
I'd rather not say.
mother
father
parent
daughter
child
grandmother
grandfather
grandparent
grandchild
brother
sister
sibling
aunt
uncle
niece
nephew
cousin
, is it really you?
Dear
Is it really you?
get your
your very own
real
authentic
clear
all the way
distant
faraway
fair
the great
here
right here
! Today only
! Limited supply
! Best price in town
were
was
tanned
made
right here in
town
the surrounding area
just outside town
a village nearby
the settlements
out to the
west
east
north
south
northwest
northeast
southwest
southeast
some of my kind
some of our kind
out to the
Are you interested in
Might I interest you in
Great
Splendid
Good
Decent
Fantastic
Excellent
there
right there
my friend
my good
woman
person
Stop! This isn't happening!
We yield! We yield!
I yield! I yield!
We will fight no more.
I will fight no more.
Never!
You first, coward!
Okay! I'll do it.
spits out
drops
Over my dead body!
I am compelled to continue!
That's too suspicious!
Somebody help!
Ah... uh...
The horror...
Ha ha ha! Yes!
Rawr!!!
Hmmm...
Waaaaa...
How incredibly satisfying!
Oh joyous occasion!
The love overwhelms me!
Such sweet bliss!
Every last one of you will pay with your lives!
Ahhhhhhh! No!
That's incredibly suspicious!
What's going on?!
What's that?!
The horror consumes me!
I cannot be overwhelmed by grief!
Fantastic!
I am so angry!
Yes! It is done.
I must not succumb to fear!
I feel such unbearable sadness...
That was very satisfying!
I am so happy!
I feel such love!
How blissful!
I will take revenge!
I must press on!
That's suspicious!
That's alarming!
Most shocking!
This is truly horrifying.
I am almost overcome by grief.
This is great!
I am about to lose it!
It is done.
Begone fear!
I cannot give in to sadness.
I am very satisfied.
This is a joyous time.
This is love.
How blissful I am.
I will have my revenge.
I am not scared!
How suspicious...
That was alarming.
I will master myself.
This cannot horrify me.
I must let grief pass me by.
I feel like a victor.
I'm a little angry.
It has come to pass.
This doesn't scare me.
I feel somewhat sad.
That was satisfying.
This is nice.
Is this love?
This could be bliss.
This might require an answer.
I feel no terror.
Takes all kinds these days.
What is it this time...
That did not shock me.
I am not upset by this.
Grief? I feel nothing.
There is no need for celebration.
I have no feelings of rage.
I guess it could be considered grimly satisfying.
This does not scare me.
I am not feeling sad right now.
That was not satisfying.
I suppose this would be a joyous occasion.
There is no love.
I do not see the bliss in this.
There is no need to feel vengeful.
I laugh in the face of death!
Help! Save me!
I must withdraw!
Fool!
What is this madness? Calm yourself!
(to
PLACE
the wilds
something
CONTEXT
ENTITY
HIST_FIG
ABSTRACT_BUILDING
SITE
SUBREGION
FAMILY_RELATIONSHIP
NUMBER
ORDINAL
UNIT_NAME
RACE
INDEF_FAMILY_RELATIONSHIP
SPHERE
DEF_SPHERE
ARCH_ELEMENT
JUSTIFICATION
SQUAD
FORMATION
ACTIVITY
BREED
BATTLEFIELD
INTERACTION_INSTANCE
WRITTEN_CONTENT
IDENTITY
INCIDENT
CRIME
REGION_WEATHER
CREATION_ZONE
VEHICLE
ARMY
ARMY_CONTROLLER
ARMY_TRACKING_INFO
CULTURAL_IDENTITY
AGREEMENT
SPEAKER
AUDIENCE
A night creature has infiltrated our communities and now makes prey of us.
An evil lurks within.
As you know, we are at war. You might be able to strike our enemies where our armies cannot reach.
A great beast threatens to bring ruin upon our people.
We have been under siege by an ancient force of nature.
It is time to send our cursed enemy back to the underworld.
Our people have been tormented by a fearsome foe.
A beast horrible beyond imagining threatens us.
A creature of the night has our people cowering in fear.
The forces of darkness have descended upon us.
A terror most foul from the evil depths nigh the underworld plagues us.
A vile monster from the bowels of the earth has been preying on our people.
A beast from underground has been assailing us.
At times, creeping things slither out from below ground.
We are besieged by a terrifying monster from the harshest wilderness.
A savage beast from the thick of the wilds hunts us at will.
A ferocious wild animal has been set on us by nature.
A ferocious unnatural beast has become the bane of our people.
A beast from the wilds has been harassing our people.
Vanquishing a great beast on our behalf would bring us all much glory.
Mastering the forces of nature would glorify us in the eyes of the world.
Demons from the underworld must not be permitted to walk freely upon the land.
Not far from here, a fearsome creature has made its home.
Terrible monstrosities live deep under the ground.
The world is safer for travelers when night creatures no longer stalk the darkness.
A force of evil has arisen in the world.
Something truly horrifying has vomited itself forth from the depths of the world.
A great monster from the underground is said to have emerged from the darkness.
A vile beast from the caverns now walks the land.
A lurking pest has come up from the underground.
At the end of the world dwell the fiercest beasts of legend.
Creatures grow mighty out in the wildest regions.
You might win fame by putting down a wild beast of great renown.
Sometimes animals just get out of control.
Seek this place if you wish to confront
This insidious evil is
Seek this place if you hunt
The creature is
Slave
Prisoner
Body corrupted beyond reckoning,
assumes a beastly form to terrorize us.
Knowing no mercy,
devoured
devoured our livestock
stole
stole our treasures
destroyed
a mead hall
a keep
a temple
a tower
a market
a tomb
an underworld spire
a dungeon
the sewers
the catacombs
destroyed our homes
profaned
disturbed
profaned our homes
This bloodsucking fiend
This vile fiend
even
murdered
has even killed
has killed
lust for murder
, among them
calms down.]
There is no clear evidence, but there have been so many strange happenings that every honest person in the community now holds it to be true.
None of us are brave enough to level an accusation against the beast, but since you would help us, that is what I ask of you.
pauses to regain
composure.]
It pains me all the more, for the foul villain
was once
my own
, now twisted into monstrosity
, now cursed
Save us from this
traitor
Beware! It it said that only
It is said that
harms the creature.
Other arms may not cut so deeply.
Our people have been pestered by skulking villains.
A marauding warband is threatening our people.
Malicious outlaws have brought terror to our doorsteps.
Particular outlaws have been causing us much hardship.
A sprawling criminal organization has left our people living in fear.
A scheming criminal gang has eluded capture for far too long.
A lowly group of outcasts have perpetrated enough crimes against our community to gain notice.
There are foul goings-on
over at
They have a
called
somewhere
around here
A bandit gang
led by
calling itself
has been harassing people on the street!
has been harassing people over in
The army of
is marching here!
is marching on
There's absolutely nothing interesting around here.
I am a
of the
, as are you
forgetful guard
I am a slave of
I am a prisoner of
Please help me to escape from this place.
But mostly I just like to drink.
How I long for some excitement in my life...
I've always dreamed of seeing far-away places.
I would give anything to be away from here. I can't stand the boredom!
Can you lead me to battle and a warrior's death?
is overcome for a moment.
] No... I don't want to talk about it.
There is a great keep there
named
There is a temple
there
There is a tomb
housing
is there.
It is a place of great evil.
looks around nervously and leans forward, speaking quietly.
It is rumored that the dead rise and stalk the living!
That place is blessed.
Savage beasts call it their home.
! It's terrifying.
have been known to hunt out there.
roam freely out there.
I don't know very much about it.
I am the
STRANGUS
AUGIS
STORKIS
[PRO_SUB]
[PRO_OBJ]
[PRO_POS]
I've defeated many fearsome opponents!
We are in
[You receive a detailed description.]
is in
I've heard of a place called
The surrounding area is called
Search first in
a dark tower
the dungeon
here
Search first in the mead hall to the
Search first in a cottage to the
Search first in the keep to the
, for I speak of our master
Search first in the great tower to the
Search first in a house to the
Search first in a hillock to the
Search first in a tree to the
to the
Search first by the well to the
Must be right around here somewhere.
I'm not sure exactly where to look.
Hey... that sounds like a great idea!
Surely any place is better than this. Let's set off immediately!
Nothing beats the open road. Let us be off!
I've always wanted to travel the world. Let us be off!
Excitement! Adventure! I am thrilled to join you.
I will agree to guide you if you lead me to glory and death.
I will agree to travel with you if you lead me to glory and death.
Take me away from here.
Let us leave as soon as possible.
This is a cause worthy of struggle.
I'm sorry. My duty is here.
It is I that would lead you, but I have no need of your protection.
Ha! Such enthusiasm from one such as yourself.
With a band so large, what share of the glory would I have?
I'm sorry. I can't go with you.
I have no interest in your objectives.
I am unfit to brave danger with you.
I would... rather not.
Greet listener
greet
hello
Nevermind
nevermind
Summarize the many troubles
trouble
Demand an item (barter screen)
demand
object
Ask favor, place request, make demand or issue order (new menu)
favor
request
order
Claim this site for yourself (group naming menu)
claim
Claim this site for yourself and
Ask for directions (new menu)
directions
where
Bring up specific incident or rumor (new menu)
incident
rumor
tell
Ask about
death
crime
fight
conflict
army
march
abduction
kidnap
occupation
beast
criminal
bandit
skulking
vermin
ruffian
Inquire about any troubles
troubles
Request a guide to
Ask for directions to
Ask for the whereabouts of
Ask listener to wait here
wait
stay
Ask listener to follow you
follow
come
Cancel the agreement
cancel
leave
Complain about the agreement
complain
Bring up the journey together
journey
agreement
Tell listener that nothing has changed
nothing
Give an order based on
's relationship with
Go into
diplomacy
relations
land
Summarize the hold of
on its territory
patrol
guards
forces
Summarize the local disposition of the forces of
other
rebels
opposition
stakeholders
Summarize your views on the opposition to
overview
Describe the refugees created by the attack of
accuse
troublemaker
Accuse the speaker of being a troublemaker
Summarize your views on
Summarize the conflict in which
you slew
(This occurred
at this location
rescue
reunion
reunited
Bring up your reunion with
Bring up the reunion of
Bring up your death
Bring up the death of
Bring up
production order violation
production
violation
export prohibition violation
export
prohibition
job order violation
conspiracy to slow labor
conspiracy
slow
labor
crime of murder
murder
disorderly
conduct
building
destruction
crime of theft
theft
crime of robbery
robbery
crime of blood-drinking
blood
drinking
submission
demand of submission from
attack on
escalated attack on
succession
leader
Spread rumor of
ascension
presence
presence
's presence
tribute
's acceptance of
's offer of tribute
's refusal of
's demand for tribute
peace
's offer of peace
's cessation of tribute to
's claim
harassment
's harassment
withdrawal
's withdrawal from
refugees
flight
's flight
's abandonment
insurrection
Spread rumor of the insurrection
against
Spread rumor of the
overthrow
revolution
overthrow
failure
failed insurrection
crushed
defeat
insurrection crushed
reclaim
's reclamation
founding
's foundation
's march
to reclaim
to found a site in
invasion
toward
Spread rumor of the occupation of
Spread rumor of your reunion with
Spread rumor of the reunion of
death
Spread rumor of your abduction
Spread rumor of the abduction of
Trade
trade
barter
deal
sell
Exchange, give or take personal items
exchange
give
take
Ask listener to join you (new menu)
join
Ask about the structure you are in
structure
Inquire about listener's profession
profession
work
Ask about listener's family
family
Ask for permission to stay for a day
sleep
permission
rest
Ask for a cease to hostilities
cease
stop
Ask the listener for the location of
the object
location
Agree to have
accept homage from
agree
Refuse to have
refuse
Agree to make peace between
Refuse to make peace between
pay homage to
Offer to have
offer
homage
Cancel tribute from
Offer peace between
Demand that
Demand that the listener drop
drop
Demand that the listener yield
yield
surrender
Welcome yourself to your new home
welcome
home
Raise alarm
intruder
Brag about your past violent acts
brag
boast
transfer
position
Offer listener your position as
adopt
Ask listener to adopt
Accept the position
Refuse the position
Agree to the adoption
Refuse the adoption
Ask listener why they are traveling
travel
Ask how strong this group's hold over its lands is
hold
withdraw
Ask about the position of this group's forces
guard
armies
scout
Ask about other groups with a stake in this site
groups
exile
Ask if anybody fled from this site
flee
fled
Ask about the local ruler
Ask about this site's neighbors and trade partners
neighbors
village
Comment on weather
weather
Offer encouragement
encourage
Comment on natural surroundings
nature
Ask about the surrounding area
surroundings
area
Invoke true name to banish listener
invoke
name
banish
Invoke true name to compel service from listener
service
Accuse listener of being a night creature
creature
Say goodbye
goodbye
done
quit
Bypass greeting (new menu)
bypass
skip
Change the subject (new menu)
change
subject
back
Return to current topic (new menu)
return
Refuse to share this information
Say that you have no family
Say that you don't remember
Ask what happened
what
happened
Ask listener to join you and be rescued
Give report pertaining to service as a
duty
report
Praise listener for completing the task
praise
task
Request duty or advice pertaining to service as a
advice
Refuse invitation to become a
decline
Accept invitation to become a
accept
Refuse request to become a
Accept as a
Revoke listener's status as a
revoke
Invite listener to become a
invite
Ask to become a
Ask to be rescued
Reply to greeting
reply
Refuse conversation
Reply to greeting (impersonation)
impersonate
State
's location
to be
suggest
Suggest talking to
to offer condolences
Suggest traveling to
to find a relative
State that you weren't acquainted
Tell listener to enjoy peace and remain vigilant
enjoy
vigilant
Offer condolences
condolences
sorry
Ask listener's course of action
action
Request suggestion for course of action
Ask listener to join you on adventures
adventure
Ask listener to guide you to a location
guide
site
place
Respond to join request
respond
Ask listener to join you in a rescue
Ask listener to join you in an insurrection
State opinion that it must be stopped with violent force
force
State opinion that it is not your problem
State opinion that it was inevitable
inevitable
State opinion that this is the life for you
life
State opinion that it is sad but not unexpected
expected
State opinion that it is terrible
terrible
State opinion that it is terrifying
terrifying
State that you don't know anything about it
State that you are right in all matters
right
State that it is terrific
terrific
State that it is for the best
best
State that you don't care
State your general hatred
hate
State your general fear
afraid
fright
Grant sleep permission
grant
Deny sleep permission
deny
Comply with order
comply
Agree to follow
Apologize for being otherwise occupied
apologize
occupied
Refer listener to somebody older
refer
older
Ask listener to come closer
closer
Do business
business
Initiate bartering
Ask listener to come to the trade depot later
later
Ask listener to come to your store later
Ask listener to come to the market later
Tell listener to try a shopkeeper
shopkeeper
Tell listener about
Provide directions to
Recommend
as a guide
Profess total ignorance
Tell the listener that
is dead
dead
Provide the whereabouts of
Explain your current journey
explain
Say something about this site's trade partners
Say something about the local area
Tell the listener that they've found you
found
Grovel before your new master
grovel
master
Ask listener to wait until you've returned home
Say something about your family
Announce that you are hunting in your lair
hunt
lair
Express astonishment at seeing
surprise
astonished
Hawk your wares
hawk
Yield in terror
Yield
Agree to cease hostilities
Refuse to cease hostilities
Agree to comply with demand
Refuse to comply with demand
Refuse to yield
Express overwhelming suspicion
outburst
fail
Fail the struggle against great alarm
Fail the struggle against great shock
Fail the struggle against great horror
Fail the struggle against great grief
Bask in great triumph
bask
Fail the struggle against great rage
Bask in great grim satisfaction
Fail the struggle against great fear
Fail the struggle against great sadness
Bask in great satisfaction
Bask in great love
Bask in great bliss
Bask in great joy
Bask in great vengefulness
Fail the struggle against great terror
State feelings of great suspicion
Verbally struggle against great alarm
struggle
Verbally struggle against great shock
Verbally struggle against great horror
Verbally struggle against great grief
State feelings of great triumph
State feelings of great grim satisfaction
Verbally struggle against great fear
Verbally struggle against great sadness
State feelings of great satisfaction
State feelings of great love
State feelings of great bliss
State feelings of great joy
State feelings of great vengefulness
Verbally struggle against great terror
State feelings of suspicion
Verbally struggle against alarm
Verbally struggle against shock
Verbally struggle against horror
Verbally struggle against grief
State feelings of triumph
Fail the struggle against rage
State feelings of grim satisfaction
Verbally struggle against fear
Verbally struggle against sadness
State feelings of satisfaction
State feelings of love
State feelings of bliss
State feelings of joy
State feelings of vengefulness
Verbally struggle against terror
State minor feeling of suspicion
Dismiss minor feeling of alarm
dismiss
Dismiss minor feeling of shock
Dismiss minor feeling of horror
Dismiss minor feeling of grief
State minor feeling of triumph
Dismiss minor feeling of rage
State minor feeling of grim satisfaction
Dismiss minor feeling of fear
Dismiss minor feeling of sadness
State minor feeling of satisfaction
State minor feeling of love
State minor feeling of bliss
State minor feeling of joy
State minor feeling of vengefulness
Dismiss minor feeling of terror
Acknowledge lack of suspicion
Acknowledge lack of alarm
Acknowledge lack of shock
Acknowledge lack of horror
Acknowledge lack of grief
Acknowledge lack of triumph
Acknowledge lack of rage
Acknowledge lack of grim satisfaction
Acknowledge lack of fear
Acknowledge lack of sadness
Acknowledge lack of satisfaction
Acknowledge lack of love
Acknowledge lack of bliss
Acknowledge lack of joy
Acknowledge lack of vengefulness
Acknowledge lack of terror
Make terrified outburst regarding fleeing conflict
State intention to flee conflict
State your age emphatically
Say something about your profession
Announce your night creature status
announce
State your incredulity
incredulity
failed to load conflict report incident
vector<bool> too long
!ARG
<SWAP>
MATERIAL
USE_MATERIAL
USE_MATERIAL_TEMPLATE
Unrecognized Material Template:
SELECT_MATERIAL
PLUS_MATERIAL
REMOVE_MATERIAL
TISSUE
USE_TISSUE
USE_TISSUE_TEMPLATE
Unrecognized Tissue Template:
SELECT_TISSUE
REMOVE_TISSUE
CASTE
USE_CASTE
SELECT_CASTE
SELECT_ADDITIONAL_CASTE
DEFAULT
Caste Selection Fails:
BIOME
PROFESSION_NAME
FANCIFUL
DOES_NOT_EXIST
LARGE_ROAMING
LOOSE_CLUSTERS
VERMIN_FISH
VERMIN_SOIL
VERMIN_SOIL_COLONY
ARTIFICIAL_HIVEABLE
UBIQUITOUS
HIVE_PRODUCT
VERMIN_EATER
VERMIN_GROUNDER
VERMIN_ROTTER
MUNDANE
FREQUENCY
CHANGE_FREQUENCY_PERC
UNDERGROUND_DEPTH
POPULATION_NUMBER
CLUSTER_NUMBER
TRIGGERABLE_GROUP
GENERAL_BABY_NAME
GENERAL_CHILD_NAME
GLOWCOLOR
CREATURE_TILE
CREATURE_SOLDIER_TILE
GLOWTILE
ALTTILE
SOLDIER_ALTTILE
GOOD
EVIL
SAVAGE
EQUIPMENT_WAGON
PREFSTRING
SPEECH
SPEECH_MALE
SPEECH_FEMALE
GENERATED
SOURCE_HFID
Unrecognized Creature Token:
CREATURE
COPY_TAGS_FROM
Unrecognized Creature Copy (Order is important!):
APPLY_CREATURE_VARIATION
Unrecognized Creature Variation:
APPLY_CURRENT_CREATURE_VARIATION
GO_TO_START
GO_TO_END
GO_TO_TAG
GO_TO_TAG could not find target, setting to end:
*** Error(s) finalizing the creature
Creature Tissue Material Failure:
(empty tissue)
(no mat1)
(no mat3)
Custom tissue shape not found:
: Numbered body parts cannot have children -- number set to 1 (make individual parts if possible)
: Special attack material missing state -- set to liquid
: Special attack interaction token not recognized :
, layer
was not found, using first tissue instead
: Tissue
: No tissue thickness
data/speech/
Custom butcher object shape not found:
: Cannot find SPECIFIC_FOOD:PLANT token
: Cannot find SPECIFIC_FOOD:CREATURE token
Unrecognized Color Token:
LOCAL_CREATURE_MAT
Walk
Crawl
Swim
Climb
ADD_COLOR
a girl
a boy
a child
twins
triplets
quadruplets
quintuplets
sextuplets
septuplets
octuplets
nonuplets
decaplets
undecaplets
duodecaplets
tredecaplets
quattuordecaplets
quindecaplets
many babies
NUMBERED_NAME
zombie
BODY_APPEARANCE_MODIFIER
SET_BP_GROUP
PLUS_BP_GROUP
SET_TL_GROUP
PLUS_TL_GROUP
TISSUE_STYLE_UNIT
TSU_NOUN
TISSUE_LAYER_APPEARANCE_MODIFIER
SHEARABLE_TISSUE_LAYER
Shearable Tissue
Was Not Used
BP_APPEARANCE_MODIFIER
BP Mod
APP_MOD_DESC_RANGE
APP_MOD_NOUN
APP_MOD_IMPORTANCE
APP_MOD_RATE
NO_END
TL_COLOR_MODIFIER
Color Mod Ending With (
) Was Not Used
TLCM_TIMING
TLCM_NOUN
TLCM_IMPORTANCE
APP_MOD_GENETIC_MODEL
TLCM_GENETIC_MODEL
CASTE_SPEECH
POP_RATIO
FEATURE_ATTACK_GROUP
CHILD
BABY
CASTE_PROFESSION_NAME
CHILDNAME
BABYNAME
AQUATIC
AMPHIBIOUS
MOUNT
MOUNT_EXOTIC
LIKES_FIGHTING
LIKESFIGHTING
PEARL
VEGETATION
MAGICAL
NATURAL
NATURAL_ANIMAL
SUPERNATURAL
VERMIN_HATEABLE
COLONY_EXTERNAL
DIE_WHEN_VERMIN_BITE
REMAINS_ON_VERMIN_BITE_DEATH
REMAINS_UNDETERMINED
BODY
Duplicate Body Token:
Unrecognized Creature Caste Body Token:
Body Token Recognized But Could Not Connect:
BODYGLOSS
Unrecognized Creature Caste Body Gloss Token:
RELSIZE
RETRACT_INTO_BP
CAN_DO_INTERACTION
CDI token precedes any CAN_DO_INTERACTION tag:
Unrecognized CDI Token:
EXTRA_BUTCHER_OBJECT
Gastroliths seem to have correct format but could not find proper BPs in any caste, so not added
EBO_ITEM
ANY_HARD_STONE
EBO_SHAPE
ATTACK
BODYPART
TISSUE_LAYER
CHILD_BODYPART_GROUP
CHILD_TISSUE_LAYER_GROUP
Attack
seems to have correct format but could not find proper BPs in any caste, so not added
ATTACK_SKILL
ATTACK_VERB
ATTACK_CONTACT_PERC
ATTACK_PENETRATION_PERC
ATTACK_PRIORITY
MAIN
ATTACK_VELOCITY_MODIFIER
ATTACK_PREPARE_AND_RECOVER
ATTACK_FLAG_INDEPENDENT_MULTIATTACK
ATTACK_FLAG_BAD_MULTIATTACK
ATTACK_FLAG_CANLATCH
ATTACK_FLAG_WITH
ATTACK_FLAG_EDGE
SPECIALATTACK_INTERACTION
SPECIALATTACK_INJECT_EXTRACT
SPECIALATTACK_SUCK_BLOOD
NOSMELLYROT
NATURAL_SKILL
LAYS_UNUSUAL_EGGS
ITEMCORPSE
ITEMCORPSE_QUALITY
BEACH_FREQUENCY
UNDERSWIM
CANOPENDOORS
GETS_WOUND_INFECTIONS
GETS_INFECTIONS_FROM_ROT
NOFEAR
NOSTUCKINS
PARALYZEIMMUNE
NOSKULL
NOSKIN
NOBONES
NOMEAT
HASSHELL
NOEXERT
NOPAIN
TENDONS
HAS_NERVES
LIGAMENTS
CAVE_ADAPT
NOTHOUGHT
ARENA_RESTRICTED
NO_THOUGHT_CENTER_FOR_MOVEMENT
NO_CONNECTIONS_FOR_MOVEMENT
NOEMOTION
TRANCES
NOSTUN
NONAUSEA
SENSE_CREATURE_CLASS
LOW_LIGHT_VISION
SMELL_TRIGGER
ODOR_LEVEL
ODOR_STRING
NO_DIZZINESS
NO_FEVERS
EXTRAVISION
NO_PHYS_ATT_GAIN
NO_PHYS_ATT_RUST
OPPOSED_TO_LIFE
CRAZED
STANCE_CLIMBER
CANNOT_JUMP
CANNOT_CLIMB
BLOODSUCKER
BONECARN
CARNIVORE
GOBBLE_VERMIN_CREATURE
GOBBLE_VERMIN_CLASS
ROOT_AROUND
CREATURE_CLASS
PERSONALITY
LISP
MATERIAL_FORCE_MULTIPLIER
GENERAL_MATERIAL_FORCE_MULTIPLIER
SOUND
GRAZER
PRONE_TO_RAGE
LAYS_EGGS
EGG_SIZE
CLUTCH_SIZE
VISION_ARC
INTELLIGENT
CAN_LEARN
SLOW_LEARNER
CAN_SPEAK
UTTERANCES
EQUIPS
ALL_ACTIVE
DIURNAL
NOCTURNAL
CREPUSCULAR
MATUTINAL
VESPERTINE
POWER
MEGABEAST
SEMIMEGABEAST
FEATURE_BEAST
TITAN
DEMON
UNIQUE_DEMON
NIGHT_CREATURE_HUNTER
NIGHT_CREATURE_BOGEYMAN
MEANDERER
MULTIPART_FULL_VISION
ALCOHOL_DEPENDENT
NOBREATHE
AMBUSHPREDATOR
LOCKPICKER
TRAPAVOID
NOT_BUTCHERABLE
MISCHIEVIOUS
MISCHIEVOUS
COOKABLE_LIVE
PATTERNFLIER
CURIOUSBEAST_EATER
CURIOUSBEAST_ITEM
CURIOUSBEAST_GUZZLER
FLEEQUICK
VERMINHUNTER
AT_PEACE_WITH_WILDLIFE
RETURNS_VERMIN_KILLS_TO_OWNER
HUNTS_VERMIN
DIVE_HUNTS_VERMIN
ADOPTS_OWNER
IMMOLATE
NO_SPRING
NO_SUMMER
NO_AUTUMN
NO_WINTER
LARGE_PREDATOR
BENIGN
SMALL_REMAINS
remains
REMAINS
SPECIFIC_FOOD
PLANT
CASTE_NAME
CASTE_COLOR
CASTE_GLOWCOLOR
REMAINS_COLOR
IMMOBILE
IMMOBILE_LAND
LIGHT_GEN
VERMIN_MICRO
NOT_LIVING
CANNOT_UNDEAD
NO_EAT
NO_DRINK
NO_UNIT_TYPE_COLOR
NO_SLEEP
COMMON_DOMESTIC
WAGON_PULLER
PACK_ANIMAL
FLIER
PET_EXOTIC
TRAINABLE
TRAINABLE_HUNTING
TRAINABLE_WAR
WEBBER
THICKWEB
WEBIMMUNE
MULTIPLE_LITTER_RARE
MAGMA_VISION
FIREIMMUNE
FIREIMMUNE_SUPER
FEMALE
MALE
NO_GENDER
ORIENTATION
LITTERSIZE
MAXAGE
GNAWER
DESCRIPTION
PETVALUE
PETVALUE_DIVISOR
BODY_SIZE
GRAVITATE_BODY_SIZE
CHANGE_BODY_SIZE_PERC
GAIT
NO_BUILD_UP
LAYERS_SLOW
STRENGTH
AGILITY
STEALTH_SLOWS
Unknown GAIT flag
WALK
SWIM
CRAWL
CLIMB
ATTACK_TRIGGER
MODVALUE
VIEWRANGE
BUILDINGDESTROYER
DIFFICULTY
NO_VEGETATION_PERTURB
GRASSTRAMPLE
SWIMS_LEARNED
SWIMS_INNATE
TRADE_CAPACITY
LAIR_HUNTER
LAIR_HUNTER_SPEECH
LAIR
LAIR_CHARACTERISTIC
HABIT
HABIT_NUM
TEST_ALL
BLOOD
SECRETION
CONTINUOUS
EXTREME_EMOTION
EXERTION
EGG_MATERIAL
CASTE_TILE
CASTE_SOLDIER_TILE
CASTE_GLOWTILE
CASTE_ALTTILE
CASTE_SOLDIER_ALTTILE
EXTRACT
MILKABLE
CONVERTED_SPOUSE
SPOUSE_CONVERTER
SPOUSE_CONVERSION_TARGET
MANNERISM_LAUGH
MANNERISM_SMILE
MANNERISM_WALK
MANNERISM_SIT
MANNERISM_BREATH
MANNERISM_POSTURE
MANNERISM_STRETCH
MANNERISM_EYELIDS
MANNERISM_FINGERS
MANNERISM_NOSE
MANNERISM_EAR
MANNERISM_HEAD
MANNERISM_EYES
MANNERISM_MOUTH
MANNERISM_HAIR
MANNERISM_KNUCKLES
MANNERISM_LIPS
MANNERISM_CHEEK
MANNERISM_NAILS
MANNERISM_FEET
MANNERISM_ARMS
MANNERISM_HANDS
MANNERISM_TONGUE
MANNERISM_LEG
VERMIN_BITE
PENETRATEPOWER
FISHITEM
VERMIN_NOROAM
VERMIN_NOFISH
VERMIN_NOTRAP
HOMEOTHERM
FIXED_TEMP
SKILL_RATE
SKILL_RUST_RATE
SKILL_LEARN_RATE
SKILL_RATES
SKILL_LEARN_RATES
SKILL_RUST_RATES
PHYS_ATT_RANGE
Attribute range not in increasing order, repaired
Attribute range less than
, repaired
Attribute range greater than
PHYS_ATT_RATES
PHYS_ATT_CAP_PERC
Attribute cap perc less than 100, set to 100
MENT_ATT_RANGE
MENT_ATT_RATES
MENT_ATT_CAP_PERC
TISSUE_LAYER_UNDER
TISSUE_LAYER_OVER
NORMAL
Unknown Body Group/Relation Token(s):
Unknown Body Part Position Token:
Tissue layer not added because no BP found:
SELECT_TISSUE_LAYER
PLUS_TISSUE_LAYER
BODY_DETAIL_PLAN
Body detail plan not found:
ARG1
ARG2
ARG3
ARG4
ARG5
SET_LAYER_TISSUE
TL_RELATIVE_THICKNESS
TL_CONNECTS
TL_MAJOR_ARTERIES
TL_HEALING_RATE
TL_VASCULAR
TL_PAIN_RECEPTORS
TISSUE_NAME
Tissue Definition
missing plural string
TISSUE_MATERIAL
RELATIVE_THICKNESS
HEALING_RATE
VASCULAR
PAIN_RECEPTORS
THICKENS_ON_STRENGTH
THICKENS_ON_ENERGY_STORAGE
ARTERIES
SCARS
STRUCTURAL
CONNECTIVE_TISSUE_ANCHOR
SETTABLE
SPLINTABLE
FUNCTIONAL
NERVOUS
THOUGHT
MUSCULAR
SMELL
HEAR
FLIGHT
BREATHE
SIGHT
CONNECTS
MAJOR_ARTERIES
INSULATION
COSMETIC
STYLEABLE
TISSUE_SHAPE
SUBORDINATE_TO_TISSUE
TISSUE_MAT_STATE
TISSUE_LEAKS
Tissue Template
TISSUE_TEMPLATE
Unrecognized Tissue Template Token:
LOCAL_PLANT_MAT
*** Error(s) finalizing the template
CV_NEW_TAG
CV_ADD_TAG
CV_REMOVE_TAG
CV_NEW_CTAG
CV_ADD_CTAG
CV_REMOVE_CTAG
CV_CONVERT_TAG
CV_CONVERT_CTAG
CVCT_MASTER
CVCT_TARGET
CVCT_REPLACEMENT
CREATURE_VARIATION
Unrecognized Creature Variation Token:
ADD_MATERIAL
needs 2 tokens:
ADD_TISSUE
BP_POSITION
needs 3 tokens:
BP_RELATION
needs 6 tokens:
BP_RELSIZE
BP_LAYERS
BP_LAYERS_UNDER
BP_LAYERS_OVER
Unrecognized Body Detail Plan Token:
chunk
chunks
creature_layer
[OBJECT:CREATURE]
[CREATURE:
UPPERBODY
LOWERBODY
HEAD
CON_CAT
CONTYPE
GRASP
STANCE
Unrecognized Creature Bodypart CONTYPE Token:
LIMB
THROAT
JOINT
SKELETON
UNDER_PRESSURE
TOTEMABLE
VERMIN_BUTCHER_ITEM
EMBEDDED
APERTURE
SMALL
INTERNAL
CIRCULATION
GUTS
RIGHT
LEFT
DIGIT
CONNECTOR
PREVENTS_PARENT_COLLAPSE
SOCKET
MOUTH
CATEGORY
DEFAULT_RELSIZE
: number capped at 32
INDIVIDUAL_NAME
Unrecognized Creature Bodypart Token:
Unrecognized Creature Body Token:
SOLID
LIQUID
POWDER
SOLID_POWDER
PASTE
SOLID_PASTE
PRESSED
SOLID_PRESSED
ALL_SOLID
Unrecognized Material State Token:
IN_WATER
IN_MAGMA
NO_WATER
NO_MAGMA
Unrecognized Location Hint Token:
MAJOR_CURSE
GREETING
CLEAN_SELF
CLEAN_FRIEND
FLEEING
NEGATIVE_SOCIAL_RESPONSE
TORMENT
Unrecognized Usage Hint Token:
TRAILING_DUST_FLOW
TRAILING_VAPOR_FLOW
TRAILING_GAS_FLOW
SOLID_GLOB
LIQUID_GLOB
SPATTER_POWDER
SPATTER_LIQUID
UNDIRECTED_GAS
UNDIRECTED_VAPOR
UNDIRECTED_DUST
WEB_SPRAY
DRAGONFIRE
FIREJET
FIREBALL
WEATHER_CREEPING_GAS
WEATHER_CREEPING_VAPOR
WEATHER_CREEPING_DUST
WEATHER_FALLING_MATERIAL
UNDIRECTED_ITEM_CLOUD
TRAILING_ITEM_FLOW
Unrecognized Breath Attack Token:
LAW_MAKING
LAW_ENFORCEMENT
RECEIVE_DIPLOMATS
MEET_WORKERS
MANAGE_PRODUCTION
TRADE
ACCOUNTING
ESTABLISH_COLONY_TRADE_AGREEMENTS
MAKE_INTRODUCTIONS
MAKE_PEACE_AGREEMENTS
MAKE_TOPIC_AGREEMENTS
COLLECT_TAXES
ESCORT_TAX_COLLECTOR
EXECUTIONS
TAME_EXOTICS
RELIGION
ATTACK_ENEMIES
PATROL_TERRITORY
MILITARY_GOALS
MILITARY_STRATEGY
UPGRADE_SQUAD_EQUIPMENT
EQUIPMENT_MANIFESTS
SORT_AMMUNITION
BUILD_MORALE
HEALTH_MANAGEMENT
Unrecognized Position Responsibility Token:
LOYALTY
FAMILY
FRIENDSHIP
TRUTH
CUNNING
ELOQUENCE
FAIRNESS
DECORUM
TRADITION
ARTWORK
COOPERATION
INDEPENDENCE
STOICISM
INTROSPECTION
SELF_CONTROL
TRANQUILITY
HARMONY
MERRIMENT
CRAFTSMANSHIP
MARTIAL_PROWESS
SKILL
HARD_WORK
SACRIFICE
COMPETITION
PERSEVERANCE
PERSEVERENCE
LEISURE_TIME
COMMERCE
ROMANCE
NATURE
PEACE
Unrecognized Value Token:
KILL_ENTITY_MEMBER
KILL_NEUTRAL
KILL_ENEMY
KILL_ANIMAL
EAT_SAPIENT_OTHER
EAT_SAPIENT_KILL
MAKE_TROPHY_SAME_RACE
MAKE_TROPHY_SAPIENT
MAKE_TROPHY_ANIMAL
KILL_PLANT
TORTURE_AS_EXAMPLE
TORTURE_FOR_INFORMATION
TORTURE_FOR_FUN
TORTURE_ANIMALS
TREASON
OATH_BREAKING
LYING
VANDALISM
TRESPASSING
THEFT
ASSAULT
SLAVERY
Unrecognized Ethic Action Token:
NOT_APPLICABLE
REQUIRED
ACCEPTABLE
PERSONAL_MATTER
JUSTIFIED_IF_NO_REPERCUSSIONS
JUSTIFIED_IF_GOOD_REASON
JUSTIFIED_IF_EXTREME_REASON
JUSTIFIED_IF_SELF_DEFENSE
ONLY_IF_SANCTIONED
MISGUIDED
SHUN
APPALLING
PUNISH_REPRIMAND
PUNISH_SERIOUS
PUNISH_EXILE
PUNISH_CAPITAL
UNTHINKABLE
Unrecognized Ethic Response Token:
ROAD
TUNNEL
BRIDGE
WALL
Unrecognized World Construction Token:
PANTHEON
REGIONAL_FORCE
Unrecognized Religion Token:
SPRING
SUMMER
AUTUMN
WINTER
Unrecognized Season Token:
AGRICULTURE
ANIMALS
BALANCE
BEAUTY
BIRTH
BLIGHT
BOUNDARIES
CAVERNS
CHAOS
CHARITY
CHILDREN
COASTS
CONSOLATION
COURAGE
CRAFTS
CREATION
DANCE
DARKNESS
DAWN
DEATH
DEFORMITY
DEPRAVITY
DISCIPLINE
DISEASE
DREAMS
DUSK
DUTY
EARTH
FAME
FATE
FERTILITY
FESTIVALS
FIRE
FISH
FISHING
FOOD
FORGIVENESS
FORTRESSES
FREEDOM
GAMBLING
GAMES
GENEROSITY
HAPPINESS
HEALING
HOSPITALITY
HUNTING
INSPIRATION
JEALOUSY
JEWELS
JUSTICE
LABOR
LAKES
LAWS
LIES
LIGHT
LIGHTNING
LONGEVITY
LOVE
LUCK
LUST
MARRIAGE
MERCY
METALS
MINERALS
MISERY
MIST
MOON
MOUNTAINS
MUCK
MURDER
MUSIC
NIGHT
NIGHTMARES
OATHS
OCEANS
ORDER
PAINTING
PERSUASION
PLANTS
POETRY
PREGNANCY
RAIN
RAINBOWS
REBIRTH
REVELRY
REVENGE
RIVERS
RULERSHIP
RUMORS
SALT
SCHOLARSHIP
SEASONS
SILENCE
SONG
STARS
STORMS
SUICIDE
THRALLDOM
THUNDER
TORTURE
TRAVELERS
TREACHERY
TREES
TRICKERY
TWILIGHT
VALOR
VICTORY
VOLCANOS
WATER
WEALTH
WEATHER
WIND
WISDOM
WRITING
YOUTH
Unrecognized Sphere Token:
STAY_ALIVE
MAINTAIN_ENTITY_STATUS
START_A_FAMILY
RULE_THE_WORLD
CREATE_A_GREAT_WORK_OF_ART
CRAFT_A_MASTERWORK
BRING_PEACE_TO_THE_WORLD
BECOME_A_LEGENDARY_WARRIOR
MASTER_A_SKILL
FALL_IN_LOVE
SEE_THE_GREAT_NATURAL_SITES
IMMORTALITY
Unrecognized Goal Token:
OWN_RACE
Unrecognized Art Facet Token:
TREE
SHAPE
ITEM
Unrecognized Art Image Element Token:
ART_IMAGE
COVERED
GLAZED
RINGS_HANGING
BANDS
SPIKES
ITEMSPECIFIC
THREAD
CLOTH
SEWN_IMAGE
PAGES
ILLUSTRATION
Unrecognized Item Improvement Token:
PLAYER_FORTRESS
DARK_FORTRESS
CAVE
CAVE_DETAILED
TREE_CITY
CITY
FORTRESS
MONUMENT
Unrecognized Site Token:
LAW_ENFORCE
TAX_ESCORT
ANIMATED
GHOST
ADVENTURER
Unrecognized Creature Texture Token:
MOTHER
FATHER
SPOUSE
DEITY
LOVER
PRISONER
IMPRISONER
MASTER
APPRENTICE
COMPANION
Unrecognized Historical Figure Hist Fig Link Token:
MERCENARY
FORMER_MERCENARY
ENEMY
CRIMINAL
MEMBER
FORMER_MEMBER
SLAVE
FORMER_SLAVE
FORMER_PRISONER
MINER
WOODWORKER
CARPENTER
BOWYER
WOODCUTTER
STONEWORKER
ENGRAVER
MASON
RANGER
ANIMAL_CARETAKER
ANIMAL_TRAINER
HUNTER
TRAPPER
ANIMAL_DISSECTOR
METALSMITH
FURNACE_OPERATOR
WEAPONSMITH
ARMORER
BLACKSMITH
METALCRAFTER
JEWELER
GEM_CUTTER
GEM_SETTER
CRAFTSMAN
WOODCRAFTER
POTTER
WAX_WORKER
STONECRAFTER
LEATHERWORKER
BONE_CARVER
WEAVER
CLOTHIER
GLASSMAKER
STRAND_EXTRACTOR
FISHERY_WORKER
FISHERMAN
FISH_DISSECTOR
FISH_CLEANER
FARMER
CHEESE_MAKER
MILKER
SHEARER
SPINNER
COOK
THRESHER
MILLER
BUTCHER
TANNER
DYER
PRESSER
BEEKEEPER
GLAZER
PLANTER
HERBALIST
BREWER
SOAP_MAKER
POTASH_MAKER
LYE_MAKER
WOOD_BURNER
ENGINEER
MECHANIC
SIEGE_ENGINEER
SIEGE_OPERATOR
PUMP_OPERATOR
CLERK
ARCHITECT
DOCTOR
DIAGNOSER
BONE_SETTER
SUTURER
SURGEON
ADMINISTRATOR
TRADER
ALCHEMIST
MERCHANT
HAMMERMAN
MASTER_HAMMERMAN
SPEARMAN
MASTER_SPEARMAN
CROSSBOWMAN
MASTER_CROSSBOWMAN
WRESTLER
MASTER_WRESTLER
AXEMAN
MASTER_AXEMAN
SWORDSMAN
MASTER_SWORDSMAN
MACEMAN
MASTER_MACEMAN
PIKEMAN
MASTER_PIKEMAN
BOWMAN
MASTER_BOWMAN
BLOWGUNMAN
MASTER_BLOWGUNMAN
RECRUIT
TRAINED_HUNTER
TRAINED_WAR
MASTER_THIEF
THIEF
STANDARD
DRUNK
LASHER
MASTER_LASHER
MONSTER_SLAYER
SCOUT
BEAST_HUNTER
SNATCHER
MINE
HAUL_STONE
HAUL_WOOD
HAUL_BODY
HAUL_FOOD
HAUL_REFUSE
HAUL_ITEM
HAUL_FURNITURE
HAUL_ANIMALS
CLEAN
CUTWOOD
DETAIL
ANIMALTRAIN
ANIMALCARE
DIAGNOSE
SURGERY
BONE_SETTING
SUTURING
DRESSING_WOUNDS
FEED_WATER_CIVILIANS
RECOVER_WOUNDED
DISSECT_VERMIN
LEATHER
CLOTHESMAKER
PROCESS_PLANT
MAKE_CHEESE
MILK
CLEAN_FISH
DISSECT_FISH
HUNT
SMELT
FORGE_WEAPON
FORGE_ARMOR
FORGE_FURNITURE
METAL_CRAFT
CUT_GEM
ENCRUST_GEM
WOOD_CRAFT
POTTERY
WAX_WORKING
STONE_CRAFT
BONE_CARVE
EXTRACT_STRAND
SIEGECRAFT
SIEGEOPERATE
POTASH_MAKING
LYE_MAKING
GLAZING
BURN_WOOD
OPERATE_PUMP
PRESSING
BEEKEEPING
HANDLE_VEHICLES
Unrecognized Labor Token:
Unrecognized Unit Type Token:
MINING
WOODCUTTING
CARPENTRY
DETAILSTONE
MASONRY
PROCESSFISH
TRAPPING
WEAVING
BREWING
ALCHEMY
CLOTHESMAKING
MILLING
PROCESSPLANTS
CHEESEMAKING
SHEARING
SPINNING
HERBALISM
CUTGEM
ENCRUSTGEM
WOODCRAFT
STONECRAFT
METALCRAFT
LEATHERWORK
BONECARVE
SWORD
MISC_WEAPON
DAGGER
MACE
HAMMER
SPEAR
CROSSBOW
SHIELD
ARMOR
PIKE
WHIP
BLOWGUN
THROW
MECHANICS
MAGIC_NATURE
SNEAK
DESIGNBUILDING
DRESS_WOUNDS
SET_BONE
SUTURE
CRUTCH_WALK
WOOD_BURNING
SOAP_MAKING
SWIMMING
NEGOTIATION
JUDGING_INTENT
APPRAISAL
ORGANIZATION
RECORD_KEEPING
INTIMIDATION
CONVERSATION
COMEDY
FLATTERY
CONSOLE
PACIFY
TRACKING
KNOWLEDGE_ACQUISITION
CONCENTRATION
SITUATIONAL_AWARENESS
PROSE
READING
SPEAKING
COORDINATION
LEADERSHIP
TEACHING
MELEE_COMBAT
RANGED_COMBAT
WRESTLING
BITE
GRASP_STRIKE
STANCE_STRIKE
DODGING
KNAPPING
MILITARY_TACTICS
CLIMBING
Unrecognized Skill Token:
AMBER
CORAL
GLASS_GREEN
GLASS_CLEAR
GLASS_CRYSTAL
POTASH
PEARLASH
VOMIT
FILTH_B
FILTH_Y
UNKNOWN_SUBSTANCE
GRIME
STONE
METAL
INORGANIC
COAL
GET_MATERIAL_FROM_REAGENT
Unrecognized Material Token:
FORCED
UNCOMMON
RARE
SMALLGEM
BLOCKS
ROUGH
BOULDER
WOOD
DOOR
FLOODGATE
HATCH_COVER
GRATE
TRACTION_BENCH
CHAIR
CHAIN
FLASK
GOBLET
INSTRUMENT
TOOL
WINDOW
CAGE
BARREL
BUCKET
ANIMALTRAP
TABLE
COFFIN
STATUE
SLAB
BOOK
QUERN
MILLSTONE
CORPSE
WEAPON
SHOES
HELM
GLOVES
ARMORSTAND
WEAPONRACK
CABINET
FIGURINE
AMULET
SCEPTER
AMMO
CROWN
RING
EARRING
BRACELET
ANVIL
CORPSEPIECE
MEAT
FISH_RAW
VERMIN
SEEDS
SKIN_TANNED
PLANT_GROWTH
TOTEM
PANTS
BACKPACK
QUIVER
SPLINT
ORTHOPEDIC_CAST
CRUTCH
CATAPULTPARTS
BALLISTAPARTS
SIEGEAMMO
BALLISTAARROWHEAD
TRAPPARTS
TRAPCOMP
DRINK
POWDER_MISC
CHEESE
LIQUID_MISC
COIN
GLOB
ROCK
PIPE_SECTION
Unrecognized Item Token:
VESSEL
MILITARY_UNIT
TEMPLE
BATTLE
SIEGE
map_rejection_log.txt
COKE
CHARCOAL
USE_LAVA_STONE
NO_MATGLOSS
Unrecognized Inorganic Token:
Unrecognized Coal Token:
VEIN
CLUSTER
CLUSTER_SMALL
CLUSTER_ONE
Unrecognized Inclusion Type Token:
West
East
North
South
Below
Above
Here
/Below
/Above
Leather
Cloth (Plant)
Cloth (Silk)
Cloth (Yarn)
Crafts
Wood
Pets
Drinks
Cheeses
Powders
Extracts
Meat
Fish
Eggs
Plants
Fruit and Nuts
Garden Vegetables
Meat/Fish Recipes
Other Recipes
Metal Bars
Small Cut Gems
Large Cut Gems
Stone Blocks
Seeds
Anvils
Weapons
Training Weapons
Bodywear
Ammo
Trap Components
Digging Implements
Headwear
Handwear
Footwear
Legwear
Shields
Toys
Tools
Instruments
Stone
Sand
Clay
Cages
Bags (Leather)
Bags (Plant)
Bags (Silk)
Bags (Yarn)
Thread (Plant)
Thread (Silk)
Thread (Yarn)
Ropes (Plant)
Ropes (Silk)
Ropes (Yarn)
Barrels
Miscellaneous
Flasks/Waterskins
Quivers
Backpacks
Buckets
Splints
Crutches
None
Dungeon Commander
Insane Mood
Undead Hunt
Sieger Patrol
Maraud Target
Sieger Basepoint
Sieger Mill
Ambush Patrol
Marauder Mill
Wilderness Curious Wander
Wilderness Curious Steal Target
Wilderness Roamer
Pattern Patrol
Inactive Marauder
Owner
Commander
Chained Animal
Meeting Location
Meeting Location Building
Vermin Hunting
Seek Commander
Return to Base
Mill Anywhere
Mill Building
Move to Site
Claim Site
Head for Edge
Milling Flood
Milling Burrow
Squad Move
Squad Kill List
Squad Patrol
Squad Defend Burrow
Squad Defend Burrow From Target
Lair Hunter
Graze
Guard
Alarm
Wait Order
Nonsense
Come to Job Building
Valid Pond Dump Unit
Valid Pond Dump
Conflict Defense
Adventure Move
Charge Attack
Thief Target
Check Chest
Sleep Bed
Sleep Barracks
Sleep Ground
Leave Wall
Flee Terrain
Tax Room
Guard Taxes
Ransack Taxes
Get Empty Sand Bag
Sand Zone
Clay Zone
Colony to Install
Return Colony To Install
Grab Cage
Uncage Animal
Capture Small Pet
Grab Cage Unit
Grab Milk Unit
Go to Milk Station
Grab Shear Unit
Go to Shear Station
Lay Egg/Nest Box
Go to Cage
Grab Animal Trap
Cage Vermin
Grab Unfill Bucket
Seek Fill Bucket
Seek Patient for Carry
Seek Patient for Diagnosis
Seek Patient for Immobilize Break
Seek Patient for Crutch
Seek Patient for Suturing
Seek Patient for Dress Wound
Seek Surgery Site
Carry Patient to Bed
Seek Give Water Bucket
Seek Job Item
Seek Unit For Item Drop
Seek Unit For Job
Seek Building For Item Drop
Seek Building For Job
Seek Splint
Seek Crutch
Seek Suture Thread
Seek Dressing Cloth
Go to Give Water Target
Seek Food for Target
Seek Target for Food
Seek Animal for Slaughter
Seek Slaughter Building
Seek Animal for Chain
Seek Chain for Animal
Seek Cage for Unchain
Seek Animal for Unchain
Grab Food for Taming
Seek Animal for Taming
Seek Drink Item
Seek Food Item
Seek Eating Chair
Seek Eating Chair 2
Seek Bad Mood Building
Set Glass Mood Building
Set Mood Building
Seek Fell Victim
Clean Building Site
Reset Priority Goal
Main Job Building
Drop Off Job Items
Grab Job Resources
Work at Building
Grab Uniform
Grab Clothing
Grab Weapon
Grab Ammunition
Grab Shield
Grab Armor
Grab Helm
Grab Boots
Grab Gloves
Grab Pants
Grab Quiver
Grab Backpack
Grab Waterskin
Start Hunt
Start Fish
Clean
Hunt Vermin
Patrol
Squad Station
Seek Infant
Shop Specific
Mill in Shop
Go to Shop
Seek Training Ammunition
Archery Training Site
Sparring Partner
Sparring Site
Attend Party
Seek Artifact
Grab Ammunition for Building
Seek Building for Ammunition
Seek Item for Storage
Store Item
Grab Kill
Grab Execution Weapon
Drop Kill at Butcher
Drop Kill out Front
Go to Beating Target
Seek Kidnap Victim
Seek Blood Suck Victim
Seek Sheriff
Seek Hunting Target
Seek Target Mechanism
Seek Target for Mechanism
Seek Mechanism for Trigger
Seek Trigger for Mechanism
Seek Trap for Vermin Catch
Seek Vermin for Catching
Seek Vermin Catch Location
Wander Vermin Catch Location
Seek Vermin for Hunting
Seek Vermin Hunting Spot
Wander Vermin Hunting Spot
Seek Fish Trap
Seek Fish Catch Location
Seek Well for Water
Seek Drink Area for Water
Upgrade Squad Equipment
Prepare Equipment Manifests
Wander Depot
Seek Update Office
Seek Manage Office
Assigned Building Job
Chase Opponent
Chase Opponent Flood
Chase Opponent (Same Square)
Flee from Opponent
Attack Building
Start Bed Carry
Start Give Food Water
Start Medical Aid
Seek Station Flood
Seek Station
Train Animal
Start Water Job Well
Start Water Job Drink Area
Start Eat Job
Scheduled Meal
Scheduled Sleep Bed
Scheduled Sleep Ground
Rest
Remove Construction
Chop
Detail
Gather Plant
Mischief
Rest (Recovered)
Rest (Reset)
Combat Training
Skill Demonstration
Individual Skill Drill
Guard Path
Harass
Site Walk
Site Walk to Building
Army Walk
Reunion
PRIMITIVE
FLOWERY
UGLY
BOUNDARY
NAME_CAVE
VIOLENT
WILD
ASSERTIVE
ARTIFICE
MYSTERY
LEADER
DOMESTIC
MYTHIC
FESTIVAL
SUBORDINATE
NEGATIVE
NEGATOR
PROTECT
NAME_LAKE
RESTRAIN
ROMANTIC
NAME_MOUNTAINS
NAME_OCEAN
TRAVEL
NAME_FOREST
NAME_VOLCANO
agricultural
animal
artistic
balanced
beautiful
birthing
blighted
delineated
cavernous
chaotic
charitable
child-like
coastal
consoling
courageous
crafted
created
dancing
dark
dawning
noon-time
deformed
depraved
disciplined
diseased
dreaming
dusklight
dutiful
earthen
familial
famous
fated
fertile
festive
fiery
fish
baked
forgiving
protected
free
gambling
playful
generous
happy
healing
hospitable
hunting
inspired
jealous
jeweled
just
laboring
rigid
deceitful
shining
electrical
long-lived
loving
loyal
lucky
lustful
married
merciful
metal
crystal
miserable
misty
moonlit
mountainous
muddy
murderous
lyrical
natural
nightmarish
sworn
oceanic
ordered
painted
peaceful
persuasive
leafy
poetic
pregnant
rainy
colorful
reborn
joyous
vengeful
flowing
lordly
whispering
sacrificial
salty
scholarly
seasonal
silent
cloudy
singing
wordy
starry
stormy
strong
hopeless
sunny
thieving
enslaved
thunderous
wicked
enterprising
traveling
treacherous
wooden
tricky
twilight
valorous
victorious
volcanic
warring
watery
wealthy
windy
wise
lettered
young
no sphere
farming
animals
balance
beauty
birth
blight
boundaries
caverns
chaos
charity
children
coasts
consolation
courage
crafts
creation
dance
darkness
deformity
depravity
discipline
disease
dreams
dusk
earth
fame
fate
fertility
festivals
fire
fishing
food
forgiveness
fortresses
freedom
games
generosity
happiness
hospitality
inspiration
jealousy
jewels
justice
lakes
laws
lies
light
lightning
longevity
loyalty
luck
lust
marriage
mercy
metals
minerals
misery
mist
moon
mountains
muck
music
nightmares
oaths
oceans
painting
persuasion
plants
poetry
pregnancy
rain
rainbows
rebirth
revelry
revenge
rivers
rulership
rumors
sacrifice
salt
scholarship
seasons
silence
song
speech
stars
storms
strength
suicide
thralldom
thunder
travelers
treachery
trees
trickery
truth
valor
victory
volcanos
water
wealth
wind
wisdom
writing
youth
agriculture
paved outdoor area
uneven pillars
square of pillars
pillars on the perimeter
upper floors
lower floors
water pool
lava pool
stagnant pool
open structure
paved indoor areas
detailed surfaces
no architectural element
MOUNTAIN
GLACIER
TUNDRA
SWAMP_TEMPERATE_FRESHWATER
SWAMP_TEMPERATE_SALTWATER
MARSH_TEMPERATE_FRESHWATER
MARSH_TEMPERATE_SALTWATER
SWAMP_TROPICAL_FRESHWATER
SWAMP_TROPICAL_SALTWATER
SWAMP_MANGROVE
MARSH_TROPICAL_FRESHWATER
MARSH_TROPICAL_SALTWATER
FOREST_TAIGA
TAIGA
FOREST_TEMPERATE_CONIFER
FOREST_TEMPERATE_BROADLEAF
FOREST_TROPICAL_CONIFER
FOREST_TROPICAL_DRY_BROADLEAF
FOREST_TROPICAL_MOIST_BROADLEAF
GRASSLAND_TEMPERATE
SAVANNA_TEMPERATE
SHRUBLAND_TEMPERATE
GRASSLAND_TROPICAL
SAVANNA_TROPICAL
SHRUBLAND_TROPICAL
DESERT_BADLAND
DESERT_ROCK
DESERT_SAND
OCEAN_TROPICAL
OCEAN_TEMPERATE
OCEAN_ARCTIC
POOL_TEMPERATE_FRESHWATER
POOL_TEMPERATE_BRACKISHWATER
POOL_TEMPERATE_SALTWATER
POOL_TROPICAL_FRESHWATER
POOL_TROPICAL_BRACKISHWATER
POOL_TROPICAL_SALTWATER
LAKE_TEMPERATE_FRESHWATER
LAKE_TEMPERATE_BRACKISHWATER
LAKE_TEMPERATE_SALTWATER
LAKE_TROPICAL_FRESHWATER
LAKE_TROPICAL_BRACKISHWATER
LAKE_TROPICAL_SALTWATER
RIVER_TEMPERATE_FRESHWATER
RIVER_TEMPERATE_BRACKISHWATER
RIVER_TEMPERATE_SALTWATER
RIVER_TROPICAL_FRESHWATER
RIVER_TROPICAL_BRACKISHWATER
RIVER_TROPICAL_SALTWATER
SUBTERRANEAN_WATER
SUBTERRANEAN_CHASM
SUBTERRANEAN_LAVA
ALL_MAIN
ANY_LAND
ANY_OCEAN
ANY_LAKE
ANY_TEMPERATE_LAKE
ANY_TROPICAL_LAKE
ANY_RIVER
ANY_TEMPERATE_RIVER
ANY_TROPICAL_RIVER
ANY_POOL
NOT_FREEZING
ANY_TEMPERATE
ANY_TROPICAL
ANY_FOREST
ANY_SHRUBLAND
ANY_GRASSLAND
ANY_SAVANNA
ANY_TEMPERATE_FOREST
ANY_TROPICAL_FOREST
ANY_TEMPERATE_BROADLEAF
ANY_TROPICAL_BROADLEAF
ANY_WETLAND
ANY_TROPICAL_WETLAND
ANY_TEMPERATE_WETLAND
ANY_TROPICAL_MARSH
ANY_TEMPERATE_MARSH
ANY_TROPICAL_SWAMP
ANY_TEMPERATE_SWAMP
ANY_DESERT
Unrecognized Biome Token:
wives
eldest son
second eldest son
third eldest son
fourth eldest son
fifth eldest son
sixth eldest son
seventh eldest son
eighth eldest son
ninth eldest son
tenth eldest son
youngest son
only son
eldest daughter
second eldest daughter
third eldest daughter
fourth eldest daughter
fifth eldest daughter
sixth eldest daughter
seventh eldest daughter
eighth eldest daughter
ninth eldest daughter
tenth eldest daughter
only daughter
youngest daughter
eldest child
second eldest child
third eldest child
fourth eldest child
fifth eldest child
sixth eldest child
seventh eldest child
eighth eldest child
ninth eldest child
tenth eldest child
youngest child
only child
paternal grandmother
paternal grandfather
maternal grandmother
maternal grandfather
older brother
older sister
older sibling
younger brother
younger sister
younger sibling
no relationship
SWAMP
DESERT
FOREST
OCEAN
LAKE
GRASSLAND
HILLS
Unrecognized Region Type Token:
Wetland
Desert
Forest
Mountains
Ocean
Lake
Glacier
Tundra
Grassland
Hills
FIRED_MAT
TOUGHNESS
ENDURANCE
RECUPERATION
DISEASE_RESISTANCE
Unrecognized Physical Attribute Token:
ANALYTICAL_ABILITY
FOCUS
WILLPOWER
CREATIVITY
INTUITION
PATIENCE
MEMORY
LINGUISTIC_ABILITY
SPATIAL_SENSE
MUSICALITY
KINESTHETIC_SENSE
EMPATHY
SOCIAL_AWARENESS
Unrecognized Mental Attribute Token:
Unrecognized Body Part Flag Token:
FRONT
BACK
SIDES
BOTTOM
Unrecognized Body Part Position Token:
AROUND
SURROUNDED_BY
ABOVE
BELOW
IN_FRONT
BEHIND
CLEANS
CLEANED_BY
Unrecognized Body Part Relation Token:
TYPE
TOKEN
BY_TYPE
BY_TOKEN
BY_CATEGORY
BYTYPE
BYTOKEN
BYCATEGORY
Unrecognized Body Part Group Token:
HEIGHT
BROADNESS
LENGTH
CLOSE_SET
DEEP_SET
HIGH_POSITION
LARGE_IRIS
WRINKLY
CURLY
CONVEX
DENSE
THICKNESS
UPTURNED
SPLAYED_OUT
HANGING_LOBES
GAPS
HIGH_CHEEKBONES
BROAD_CHIN
JUTTING_CHIN
SQUARE_CHIN
ROUND_VS_NARROW
GREASY
DEEP_VOICE
RASPY_VOICE
Unrecognized Appearance Modifier Token:
DAILY
WEEKLY
MONTHLY
YEARLY
Unrecognized Appearance Modifier Rate Scale Token:
FADE
ROOT
Unrecognized Replacement Method Token:
MONOTONE
STRIPES
IRIS_EYE
SPOTS
PUPIL_EYE
MOTTLED
Unrecognized Pattern Token:
LAYER
STRANDS
FEATHERS
SCALES
CUSTOM
Unrecognized Tissue Shape Token:
DOMINANT_LESS
DOMINANT_MORE
Unrecognized Genetic Model Token:
REACHED_PEAK
ERA_CHANGE
ENDGAME_EVENT_1
ENDGAME_EVENT_2
FEATURE_DISCOVERY
STRUCK_DEEP_METAL
STRUCK_MINERAL
STRUCK_ECONOMIC_MINERAL
COMBAT_TWIST_WEAPON
COMBAT_LET_ITEM_DROP
COMBAT_START_CHARGE
COMBAT_SURPRISE_CHARGE
COMBAT_JUMP_DODGE_PROJ
COMBAT_JUMP_DODGE_STRIKE
COMBAT_DODGE
COMBAT_COUNTERSTRIKE
COMBAT_BLOCK
COMBAT_PARRY
COMBAT_CHARGE_COLLISION
COMBAT_CHARGE_DEFENDER_TUMBLES
COMBAT_CHARGE_DEFENDER_KNOCKED_OVER
COMBAT_CHARGE_ATTACKER_TUMBLES
COMBAT_CHARGE_ATTACKER_BOUNCE_BACK
COMBAT_CHARGE_TANGLE_TOGETHER
COMBAT_CHARGE_TANGLE_TUMBLE
COMBAT_CHARGE_RUSH_BY
COMBAT_CHARGE_MANAGE_STOP
COMBAT_CHARGE_OBSTACLE_SLAM
COMBAT_WRESTLE_LOCK
COMBAT_WRESTLE_CHOKEHOLD
COMBAT_WRESTLE_TAKEDOWN
COMBAT_WRESTLE_THROW
COMBAT_WRESTLE_RELEASE_LOCK
COMBAT_WRESTLE_RELEASE_CHOKE
COMBAT_WRESTLE_RELEASE_GRIP
COMBAT_WRESTLE_STRUGGLE
COMBAT_WRESTLE_RELEASE_LATCH
COMBAT_WRESTLE_STRANGLE_KO
COMBAT_WRESTLE_ADJUST_GRIP
COMBAT_GRAB_TEAR
COMBAT_STRIKE_DETAILS
COMBAT_STRIKE_DETAILS_2
COMBAT_EVENT_ENRAGED
COMBAT_EVENT_STUCKIN
COMBAT_EVENT_LATCH_BP
COMBAT_EVENT_LATCH_GENERAL
COMBAT_EVENT_PROPELLED_AWAY
COMBAT_EVENT_KNOCKED_OUT
COMBAT_EVENT_STUNNED
COMBAT_EVENT_WINDED
COMBAT_EVENT_NAUSEATED
MIGRANT_ARRIVAL_NAMED
MIGRANT_ARRIVAL
DIG_CANCEL_WARM
DIG_CANCEL_DAMP
AMBUSH_DEFENDER
AMBUSH_RESIDENT
AMBUSH_THIEF
AMBUSH_THIEF_SUPPORT_SKULKING
AMBUSH_THIEF_SUPPORT_NATURE
AMBUSH_THIEF_SUPPORT
AMBUSH_MISCHIEVIOUS
AMBUSH_MISCHIEVOUS
AMBUSH_SNATCHER
AMBUSH_SNATCHER_SUPPORT
AMBUSH_AMBUSHER_NATURE
AMBUSH_AMBUSHER
AMBUSH_INJURED
AMBUSH_OTHER
AMBUSH_INCAPACITATED
FOUND_TRAP
CARAVAN_ARRIVAL
NOBLE_ARRIVAL
D_MIGRANTS_ARRIVAL
D_MIGRANT_ARRIVAL
D_MIGRANT_ARRIVAL_DISCOURAGED
D_NO_MIGRANT_ARRIVAL
ANIMAL_TRAP_CATCH
ANIMAL_TRAP_ROBBED
MISCHIEF_LEVER
MISCHIEF_PLATE
MISCHIEF_CAGE
MISCHIEF_CHAIN
DIPLOMAT_ARRIVAL
LIAISON_ARRIVAL
TRADE_DIPLOMAT_ARRIVAL
CAVE_COLLAPSE
BIRTH_CITIZEN
BIRTH_ANIMAL
STRANGE_MOOD
MADE_ARTIFACT
NAMED_ARTIFACT
ITEM_ATTACHMENT
VERMIN_CAGE_ESCAPE
TRIGGER_WEB
MOOD_BUILDING_CLAIMED
ARTIFACT_BEGUN
MEGABEAST_ARRIVAL
FORT_POSITION_SUCCESSION
BERSERK_CITIZEN
MAGMA_DEFACES_ENGRAVING
ENGRAVING_MELTS
MASTERPIECE_ARCHITECTURE
MASTERPIECE_CONSTRUCTION
MASTER_ARCHITECTURE_LOST
MASTER_CONSTRUCTION_LOST
ADV_AWAKEN
ADV_SLEEP_INTERRUPTED
ADV_REACTION_PRODUCTS
CANCEL_JOB
ADV_CREATURE_DEATH
CITIZEN_DEATH
PET_DEATH
CITIZEN_MISSING
PET_MISSING
FALL_OVER
CAUGHT_IN_FLAMES
CAUGHT_IN_WEB
UNIT_PROJECTILE_SLAM_BLOW_APART
UNIT_PROJECTILE_SLAM
UNIT_PROJECTILE_SLAM_INTO_UNIT
LOSE_HOLD_OF_ITEM
REGAIN_CONSCIOUSNESS
FREE_FROM_WEB
PARALYZED
OVERCOME_PARALYSIS
NOT_STUNNED
EXHAUSTION
PAIN_KO
BREAK_GRIP
NO_BREAK_GRIP
BLOCK_FIRE
BREATHE_FIRE
SHOOT_WEB
PULL_OUT_DROP
STAND_UP
MARTIAL_TRANCE
MAT_BREATH
NIGHT_ATTACK_STARTS
NIGHT_ATTACK_ENDS
NIGHT_ATTACK_TRAVEL
GHOST_ATTACK
TRAVEL_SITE_DISCOVERY
TRAVEL_SITE_BUMP
ADVENTURE_INTRO
CREATURE_SOUND
MECHANISM_SOUND
CREATURE_STEALS_OBJECT
BODY_TRANSFORMATION
INTERACTION_ACTOR
INTERACTION_TARGET
UNDEAD_ATTACK
REGULAR_CONVERSATION
CONFLICT_CONVERSATION
STRANGE_RAIN_SNOW
STRANGE_CLOUD
SIMPLE_ANIMAL_ACTION
FLOUNDER_IN_LIQUID
TRAINING_DOWN_TO_SEMI_WILD
TRAINING_FULL_REVERSION
ANIMAL_TRAINING_KNOWLEDGE
SKIP_ON_LIQUID
DODGE_FLYING_OBJECT
FLAME_HIT
EMBRACE
BANDIT_EMPTY_CONTAINER
BANDIT_GRAB_ITEM
COMBAT_EVENT_ATTACK_INTERRUPTED
COMBAT_WRESTLE_CATCH_ATTACK
FAIL_TO_GRAB_SURFACE
LOSE_HOLD_OF_SURFACE
TRAVEL_COMPLAINT
LOSE_EMOTION
REORGANIZE_POSSESSIONS
PUSH_ITEM
DRAW_ITEM
STRAP_ITEM
GAIN_SITE_CONTROL
Unrecognized Announcement Token:
SINGULAR
PLURAL
Unrecognized Word Property Token:
NEATLY_COMBED
BRAIDED
DOUBLE_BRAIDS
PONY_TAILS
CLEAN_SHAVEN
STANDARD_HAIR_SHAPINGS
STANDARD_BEARD_SHAPINGS
STANDARD_MOUSTACHE_SHAPINGS
STANDARD_SIDEBURNS_SHAPINGS
Unrecognized Tissue Layer Shapings Token:
blob
quadruped
humanoid
silverfish
mayfly
dragonfly
damselfly
stonefly
earwig
grasshopper
cricket
stick insect
cockroach
termite
mantis
louse
thrips
aphid
cicada
assassin bug
wasp
hornet
tiger beetle
ladybug
weevil
darkling beetle
click beetle
firefly
scarab beetle
stag beetle
dung beetle
rhinoceros beetle
rove beetle
snakefly
lacewing
antlion larva
mosquito
flea
scorpionfly
caddisfly
butterfly
moth
caterpillar
maggot
spider
tarantula
scorpion
tick
mite
shrimp
lobster
crab
nematode
snail
slug
earthworm
leech
bristleworm
ribbon worm
flat worm
toad
frog
salamander
newt
alligator
crocodile
lizard
chameleon
iguana
gecko
skink
gila monster
monitor
serpent
viper
rattlesnake
cobra
python
anaconda
turtle
tortoise
pterosaur
dimetrodon
sauropod
theropod
iguanodont
hadrosaurid
stegosaurid
ceratopsid
ankylosaurid
duck
goose
swan
turkey
grouse
chicken
quail
pheasant
gull
loon
grebe
albatross
petrel
penguin
pelican
stork
vulture
flamingo
falcon
kestrel
condor
osprey
buzzard
eagle
harrier
kite
crane
dove
pigeon
parrot
cockatoo
cuckoo
nightjar
swift
hummingbird
kingfisher
hornbill
quetzal
toucan
woodpecker
lyrebird
thornbill
honeyeater
oriole
fantail
shrike
crow
raven
magpie
kinglet
lark
swallow
martin
bushtit
warbler
thrush
oxpecker
starling
mockingbird
wren
nuthatch
sparrow
tanager
cardinal
bunting
finch
titmouse
chickadee
waxwing
flycatcher
opossum
koala
wombat
kangaroo
sloth
anteater
armadillo
squirrel
marmot
beaver
gopher
mouse
porcupine
chinchilla
cavy
capybara
rabbit
hare
lemur
loris
monkey
hedgehog
shrew
mole
fruit bat
wolf
coyote
jackal
raccoon
coati
weasel
otter
badger
skunk
bear
panda
panther
mongoose
hyena
civet
walrus
pangolin
elephant
mammoth
horse
zebra
tapir
rhinoceros
warthog
hippopotamus
camel
llama
giraffe
deer
moose
antelope
sheep
goat
bison
buffalo
bull
Granite
Slate
Felsite
Hematite
Malachite
Galena
Limestone
Sandstone
Timber
Moonstone
Opal
Obsidian
Dabbling
Novice
Adequate
Competent
Skilled
Proficient
Talented
Adept
Expert
Professional
Accomplished
Master
High Master
Grand Master
Legendary
Mining
Wood Cutting
Carpentry
Bowmaking
Engraving
Masonry
Animal Training
Animal Caretaking
Fish Dissection
Animal Dissection
Fish Cleaning
Butchery
Trapping
Growing
Herbalism
Ambush
Swimming
Persuasion
Negotiation
Judging Intent
Appraisal
Organization
Record Keeping
Lying
Intimidation
Conversation
Comedy
Flattery
Consoling
Pacification
Tracking
Fishing
Furnace Operation
Strand Extraction
Soap Making
Potash Making
Lye Making
Wood Burning
Weaponsmithing
Armorsmithing
Metalsmithing
Gem Cutting
Gem Setting
Wood Crafting
Pottery
Wax Working
Stone Crafting
Metal Crafting
Glassmaking
Studying
Concentration
Discipline
Observation
Writing
Prose
Poetry
Reading
Speaking
Coordination
Balance
Leadership
Military Tactics
Teaching
Fighting
Archery
Wrestling
Biting
Striking
Kicking
Dodging
Sword
Mace
Hammer
Spear
Crossbow
Pike
Shield
Armor
Siege Engineering
Siege Operation
Pump Operation
Leatherworking
Tanning
Dyeing
Pressing
Beekeeping
Glazing
Bone Carving
Weaving
Brewing
Clothes Making
Milling
Threshing
Blowgun
Throwing
Machinery
Nature
Knife
Lash
Cooking
Alchemy
Building Design
Cheese Making
Milking
Shearing
Spinning
Misc. Object
Wound Dressing
Diagnostics
Surgery
Bone Setting
Suturing
Crutch-walking
Knapping
Climbing
Miner
Wood Cutter
Carpenter
Bowyer
Engraver
Mason
Animal Trainer
Animal Caretaker
Fish Dissector
Animal Dissector
Fish Cleaner
Butcher
Trapper
Grower
Herbalist
Ambusher
Swimmer
Persuader
Negotiator
Judge of Intent
Appraiser
Organizer
Record Keeper
Liar
Intimidator
Conversationalist
Comedian
Flatterer
Consoler
Pacifier
Tracker
Fisherman
Furnace Operator
Strand Extractor
Soaper
Potash Maker
Lye Maker
Wood Burner
Weaponsmith
Armorsmith
Metalsmith
Gem Cutter
Gem Setter
Wood Crafter
Potter
Wax Worker
Stone Crafter
Metal Crafter
Glassmaker
Student
Observer
Wordsmith
Writer
Poet
Reader
Speaker
Knapper
Leader
Teacher
Fighter
Archer
Wrestler
Biter
Striker
Kicker
Dodger
Axeman
Swordsman
Maceman
Hammerman
Spearman
Crossbowman
Pikeman
Bowman
Shield User
Armor User
Siege Engineer
Siege Operator
Pump Operator
Leatherworker
Tanner
Dyer
Presser
Beekeeper
Glazer
Bone Carver
Weaver
Brewer
Clothier
Miller
Thresher
Blowgunner
Thrower
Mechanic
Druid
Knife User
Lasher
Cook
Alchemist
Building Designer
Cheese Maker
Milker
Shearer
Spinner
Misc. Object User
Wound Dresser
Diagnostician
Surgeon
Bone Doctor
Suturer
Crutch-walker
Climber
ill-sized art actions (1):
ill-sized art actions (2):
ill-sized art actions (3):
ill-sized art actions (4):
ill-sized art actions (5):
ill-sized art actions (6):
LIQUID_COOKING
LIQUID_SCOOP
GRIND_POWDER_RECEPTACLE
GRIND_POWDER_GRINDER
MEAT_CARVING
MEAT_BONING
MEAT_SLICING
MEAT_CLEAVING
HOLD_MEAT_FOR_CARVING
MEAL_CONTAINER
LIQUID_CONTAINER
FOOD_STORAGE
HIVE
NEST_BOX
SMALL_OBJECT_STORAGE
TRACK_CART
HEAVY_OBJECT_HAULING
Unrecognized Tool Use Token:
SIMPLE_MOUND
SIMPLE_BURROW
LABYRINTH
SHRINE
WILDERNESS_LOCATION
Unrecognized Lair Token:
HAS_DOORS
Unrecognized Lair Characteristic Token:
GRIND_BONE_MEAL
COOK_BLOOD
GRIND_VERMIN
COOK_VERMIN
COOK_PEOPLE
COLLECT_TROPHIES
EAT_BONE_PORRIDGE
USE_ANY_MELEE_WEAPON
COLLECT_WEALTH
GIANT_NEST
Unrecognized Habit Token:
ALERT
PEACEFUL_INTERMITTENT
Unrecognized Creature Sound Token:
VOCALIZATION
Unrecognized Creature Sound Method Token:
Random Buffer Overload
data/init/d_init.txt
SHOW_ALL_HISTORY_IN_DWARF_MODE
SHOW_EMBARK_TUNNEL
ALWAYS
FINDER
SHOW_FLOW_AMOUNTS
SHOW_IMP_QUALITY
ENGRAVINGS_START_OBSCURED
AUTOSAVE_PAUSE
EMBARK_WARNING_ALWAYS
INITIAL_SAVE
AUTOSAVE
SEASONAL
AUTOBACKUP
PATH_COST
WALKING_SPREADS_SPATTER_DWF
WALKING_SPREADS_SPATTER_ADV
TEMPERATURE
CAVEINS
ARTIFACTS
ECONOMY
ZERO_RENT
TESTING_ARENA
EMBARK_RECTANGLE
PAUSE_ON_LOAD
LOG_MAP_REJECTS
INVADERS
VARIED_GROUND_TILES
NICKNAME_DWARF
REPLACE_FIRST
CENTRALIZE
REPLACE_ALL
NICKNAME_ADVENTURE
NICKNAME_LEGENDS
CHASM
PILLAR_TILE
TREE_ROOT_SLOPING
TREE_ROOTS
TREE_TRUNK_PILLAR
TREE_TRUNK_SLOPING
TREE_TRUNK_N
TREE_TRUNK_S
TREE_TRUNK_E
TREE_TRUNK_W
TREE_TRUNK_NW
TREE_TRUNK_NE
TREE_TRUNK_SW
TREE_TRUNK_SE
TREE_TRUNK_BRANCH_N
TREE_TRUNK_BRANCH_S
TREE_TRUNK_BRANCH_E
TREE_TRUNK_BRANCH_W
TREE_BRANCH_NS
TREE_BRANCH_EW
TREE_BRANCH_NW
TREE_BRANCH_NE
TREE_BRANCH_SW
TREE_BRANCH_SE
TREE_BRANCH_NSE
TREE_BRANCH_NSW
TREE_BRANCH_NEW
TREE_BRANCH_SEW
TREE_BRANCH_NSEW
TREE_BRANCHES
TREE_SMOOTH_BRANCHES
TREE_TWIGS
TREE_CAP_RAMP
TREE_CAP_PILLAR
TREE_CAP_WALL_N
TREE_CAP_WALL_S
TREE_CAP_WALL_E
TREE_CAP_WALL_W
TREE_CAP_WALL_NW
TREE_CAP_WALL_NE
TREE_CAP_WALL_SW
TREE_CAP_WALL_SE
TREE_CAP_FLOOR1
TREE_CAP_FLOOR2
TREE_CAP_FLOOR3
TREE_CAP_FLOOR4
TREE_ROOT_SLOPING_DEAD
TREE_ROOTS_DEAD
TREE_TRUNK_PILLAR_DEAD
TREE_TRUNK_SLOPING_DEAD
TREE_TRUNK_N_DEAD
TREE_TRUNK_S_DEAD
TREE_TRUNK_E_DEAD
TREE_TRUNK_W_DEAD
TREE_TRUNK_NW_DEAD
TREE_TRUNK_NE_DEAD
TREE_TRUNK_SW_DEAD
TREE_TRUNK_SE_DEAD
TREE_TRUNK_BRANCH_N_DEAD
TREE_TRUNK_BRANCH_S_DEAD
TREE_TRUNK_BRANCH_E_DEAD
TREE_TRUNK_BRANCH_W_DEAD
TREE_BRANCH_NS_DEAD
TREE_BRANCH_EW_DEAD
TREE_BRANCH_NW_DEAD
TREE_BRANCH_NE_DEAD
TREE_BRANCH_SW_DEAD
TREE_BRANCH_SE_DEAD
TREE_BRANCH_NSE_DEAD
TREE_BRANCH_NSW_DEAD
TREE_BRANCH_NEW_DEAD
TREE_BRANCH_SEW_DEAD
TREE_BRANCH_NSEW_DEAD
TREE_BRANCHES_DEAD
TREE_SMOOTH_BRANCHES_DEAD
TREE_TWIGS_DEAD
TREE_CAP_RAMP_DEAD
TREE_CAP_PILLAR_DEAD
TREE_CAP_WALL_N_DEAD
TREE_CAP_WALL_S_DEAD
TREE_CAP_WALL_E_DEAD
TREE_CAP_WALL_W_DEAD
TREE_CAP_WALL_NW_DEAD
TREE_CAP_WALL_NE_DEAD
TREE_CAP_WALL_SW_DEAD
TREE_CAP_WALL_SE_DEAD
TREE_CAP_FLOOR1_DEAD
TREE_CAP_FLOOR2_DEAD
TREE_CAP_FLOOR3_DEAD
TREE_CAP_FLOOR4_DEAD
TREE_TRUNK_NSE
TREE_TRUNK_NSW
TREE_TRUNK_NEW
TREE_TRUNK_SEW
TREE_TRUNK_NS
TREE_TRUNK_EW
TREE_TRUNK_NSEW
TREE_TRUNK_INTERIOR
TREE_TRUNK_NSE_DEAD
TREE_TRUNK_NSW_DEAD
TREE_TRUNK_NEW_DEAD
TREE_TRUNK_SEW_DEAD
TREE_TRUNK_NS_DEAD
TREE_TRUNK_EW_DEAD
TREE_TRUNK_NSEW_DEAD
TREE_TRUNK_INTERIOR_DEAD
TRACK_N
TRACK_S
TRACK_E
TRACK_W
TRACK_NS
TRACK_NE
TRACK_NW
TRACK_SE
TRACK_SW
TRACK_EW
TRACK_NSE
TRACK_NSW
TRACK_NEW
TRACK_SEW
TRACK_NSEW
TRACK_RAMP_N
TRACK_RAMP_S
TRACK_RAMP_E
TRACK_RAMP_W
TRACK_RAMP_NS
TRACK_RAMP_NE
TRACK_RAMP_NW
TRACK_RAMP_SE
TRACK_RAMP_SW
TRACK_RAMP_EW
TRACK_RAMP_NSE
TRACK_RAMP_NSW
TRACK_RAMP_NEW
TRACK_RAMP_SEW
TRACK_RAMP_NSEW
WOUND_COLOR_NONE
WOUND_COLOR_MINOR
WOUND_COLOR_INHIBITED
WOUND_COLOR_FUNCTION_LOSS
WOUND_COLOR_BROKEN
WOUND_COLOR_MISSING
IDLERS
MORE
ADVENTURER_TRAPS
ADVENTURER_ALWAYS_CENTER
ADVENTURER_Z_VIEWS
UNHIDDEN
DISPLAY_LENGTH
COFFIN_NO_PETS_DEFAULT
SET_LABOR_LISTS
SKILLS
STORE_DIST_ITEM_DECREASE
STORE_DIST_SEED_COMBINE
STORE_DIST_BUCKET_COMBINE
STORE_DIST_BARREL_COMBINE
STORE_DIST_BIN_COMBINE
SPECIFIC_SEED_CAP
FORTRESS_SEED_CAP
BABY_CHILD_CAP
POPULATION_CAP
STRICT_POPULATION_CAP
Unrecognized Init Option:
FATAL ERROR
Button
Set Building/Item Properties
Set Traffic Areas
Dwarf Fortress Options
Ending game...
Really retire? All active saves will be deleted. (
= yes, other = no)
You will be saved for later use in the region.
Really quit? All active saves will be deleted. (
The region will be saved for later use, but consider retiring the fort
instead if it is not a lost cause.
The fortress will become part of the world. You may reassume control later,
but the circumstances will not necessarily be as you leave them now.
The region will be saved for later use.
Return to Title Screen
Return to Game
Save Game
Key Bindings
Export Local Image
Music and Sound
Abandon the Fortress to Ruin
Abort Game
Succumb to the Invasion
Retire the Fortress (for the time being)
Give in to the Night
Finish Game
Retire at this location (or rest a while)
Give in to Starvation
(holding another's goods)
NULL unit pointer on load
NULL play unit on load: id #
NULL item pointer on load
NULL play item on load: id #
NULL job pointer on load
NULL building pointer on load
NULL play building on load: id #
NULL displayed announcement
Site
Error 1
Error 2
Nuked Activity Reference
Nuked Job Reference
Nuked Unit Reference (Worker/Inventory)
Nuked Building Reference (Party)
Nuked Item Reference (General)
Nuked Effect Reference
Nuked Vermin Event Reference
Nuked Vermin Reference (Escaped Pet)
Nuked Entity Reference
Nuked Plot Info Reference
Nuked Viewscreen Reference
Nuked Unit Reference (Item Wrestle)
Nuked Hist Fig Reference
Nuked Site Reference
Nuked Artifact Reference
Nuked Item Improvement Reference
Nuked Coin Front Reference
Nuked Coin Back Reference
Nuked Detail Event Reference
Nuked Subregion Reference
Nuked Feature Layer Reference
Nuked Entity Population Reference
Nuked Breed Reference
Nuked Art Image Reference
Nuked Creature Def Reference
NULL JOB ITEM (1):
NULL JOB ITEM (2):
NULL item projectile loaded
NULL unit projectile loaded
Civ Zone
: Null Unit Assignment (Id
: Null Item Assignment (Id
Cage: Null Unit Assignment
Cage: Null Item Assignment
NULL Aid Requester
current
data/save/*.*
/world.sav
data/save/current/world.sav
Dwarf Fortress Options: Save Game
Initializing...
Checking directory structure...
Preliminary cleaning...
Offloading units...
Offloading art...
Opening file...
Characterizing raw data...
Allocating space...
Saving items...
Saving units...
Saving jobs...
Saving schedules...
Saving projectiles...
Saving buildings...
Saving machines...
Saving flow guides...
Saving effects...
Saving entities...
Saving local animal populations...
Saving events...
Saving mandates...
Saving work quotas...
Saving world events...
Saving coin information...
Saving squads...
Saving formations...
Saving activities...
Saving interactions...
Saving written content...
Saving identities...
Saving incidents...
Saving crimes...
Saving vehicles...
Saving armies...
Saving army controllers...
Saving tracking information...
Saving cultural identities...
Saving agreement...
Saving announcements...
Saving fortress information...
Saving world information...
Saving artifacts...
Saving active historical figures...
Saving adventure data...
Saving general information...
Closing file...
Finishing...
NO_FILE
data/help/
: Customize Nickname
: Customize Profession Name
: Done with string entry
: Abort string entry
This creature
is non-hostile.
is a skulking perpetrator of mischief.
is a minion of evil.
is a brutal enemy of your kind.
is of the wilderness.
is of the walking dead.
is opposed to the living.
has returned from beyond the grave.
is crazed!
is an invader.
is from the depths of the underworld.
is an uninvited guest.
is a current resident.
is from
is from a mysterious place.
Account:
Owned Objects:
Holdings:
Needs:
Chest
Demands:
Throne Room/Office
Bedroom
Dining Room
Tomb
Mandates:
Export of
Make
Complete
Jobs
Prohibited
: Thoughts and preferences
: Health
: Relationships
Set Follow Hotkey (
etc.):
: Kills
: Customize
[C:7:0:1]
The Kills of
ecwe
hlaas
/world.dat
** Loading Fortress **
** Loading Adventurer **
Repairing squad info for Unit #
Dwarf Fortress: Load World
Processing raw data...
Loading object files...
Languages...
Shapes...
Colors...
Patterns...
Material templates...
Inorganics...
Plants...
Tissue templates...
Items...
Buildings...
Body detail plans...
Creature bodies...
Creature variations...
Creatures...
Entities...
Reactions...
Interactions...
Sorting material templates...
Sorting inorganics...
Sorting plants...
Sorting tissue templates...
Sorting items...
Sorting buildings...
Sorting body detail plans...
Sorting creature bodies...
Sorting creature variations...
Sorting creatures...
Sorting entities...
Sorting languages...
Sorting descriptors...
Sorting reactions...
Sorting interactions...
Finalizing languages...
Finalizing descriptors...
Finalizing material templates...
Finalizing inorganics...
Finalizing plants...
Finalizing tissue templates...
Finalizing items...
Finalizing buildings...
Finalizing body detail plans...
Finalizing creature variations...
Finalizing creatures...
Finalizing entities...
Finalizing reactions...
Finalizing interactions...
Preparing material data...
Generating inorganics...
Generating plants...
Generating items...
Generating creatures...
Generating entities...
Generating interactions...
Finalizing generated objects...
Preparing text objects...
Preparing graphics...
Loading items...
Loading buildings...
Loading entities...
Loading coin information...
Loading map data...
Loading civilized populations...
Loading history...
Loading parameters...
Loading artifacts...
Loading active historical figures...
Loading squads...
Loading formations...
Loading activities...
Loading interactions...
Loading written content...
Loading identities...
Loading incidents...
Loading crimes...
Loading vehicles...
Loading armies...
Loading army controllers...
Loading tracking information...
Loading cultural identities...
Loading agreements...
Rebuilding temporary information...
Preparing game...
Failed!
Dwarf Fortress Options: Load Game
Loading units...
Loading jobs...
Loading schedules...
Loading projectiles...
Loading machines...
Loading flow guides...
Loading effects...
Loading local animal populations...
Loading events...
Loading mandates...
Loading work quotas...
Loading world events...
Loading announcements...
Loading fortress information...
Loading world information...
Loading adventure...
Loading general information...
Rebuilding more temporary information...
Preparing game screen...
Handling compatibility issues...
Unknown Type Error
Folder:
There are no active games.
Mine
Channel
Remove Up Stairs/Ramps
Upward Stairway
Downward Stairway
Up/Down Stairway
Upward Ramp
Chop Down Trees
Gather Plants
Smooth Stone
Engrave Stone
Carve Fortifications
Carve Track
Toggle Engravings
Remove Designation
unprepared
Plant Growth (?)
large pots/food storage
minecarts
wheelbarrows
other large tools
sand bags
Plant Cloth
Bone
Tooth
Horn
Pearl
Shell
Silk
Yarn
Amber
Coral
Green Glass
Clear Glass
Crystal Glass
Standard
Well-crafted
Finely-crafted
Superior Quality
Exceptional
Masterwork
Artifact
Fresh Raw Hide
Rotten Raw Hide
Coal
Potash
Pearlash
Soap
Allow Plant/Animal
Allow Non-Plant/Animal
Use Seed
Random
Seed
Use History Seed
Use Name Seed
Use Creature Seed
Embark Points
End Year
Population Cap After Civ Creation
No Cap
Site Cap After Civ Creation
Percentage Beasts Dead For Stoppage
Ignore
Year to Begin Checking Megabeast Percentage
Cull Unimportant Historical Figures
Reveal All Historical Events
Elevation
Rainfall
Temperature
Drainage
Volcanism
Savagery
Minimum
Maximum
X-Variance
Y-Variance
Elevation Mesh Size
2 x 2
4 x 4
8 x 8
16 x 16
32 x 32
Elevation Weighted Range (
Rain Mesh Size
Rain Weighted Range (
Drainage Mesh Size
Drainage Weighted Range (
Savagery Mesh Size
Savagery Weighted Range (
Temperature Mesh Size
Temperature Weighted Range (
Volcanism Mesh Size
Volcanism Weighted Range (
Minimum Mountain Peak Number
Minimum Partial Edge Oceans
Minimum Complete Edge Oceans
Minimum Volcano Number
Mineral Scarcity (Low = More minerals)
Max Megabeast Caves
No Beasts
Max Semimegabeast Caves
Titan Number
Titan Attack Population Requirement
Titan Attack Exported Wealth Requirement
Titan Attack Created Wealth Requirement
Number of Demon Types
Number of Night Troll Types
Number of Bogeyman Types
Number of Vampire Curse Types
Number of Werebeast Curse Types
Number of Secret Types
Number of Regional Interaction Types
Number of Disturbance Interaction Types
Number of Evil Cloud Types
Number of Evil Rain Types
Generate Divine Materials
Desired Good Square Count in Small Subregions
Desired Good Square Count in Medium Subregions
Desired Good Square Count in Large Subregions
Desired Evil Square Count in Small Subregions
Desired Evil Square Count in Medium Subregions
Desired Evil Square Count in Large Subregions
Minimum Initial
Square Count
Region Count
Minimum Final
Erosion Cycle Count
Minimum River Start Locations (Pre-Erosion)
Desired River Start Locations (Post-Erosion)
Periodically Erode Extreme Cliffs
Do Orographic Precipitation and Rain Shadows
Maximum Number of Subregions
Cavern Layer Number
Cavern Layer Openness Min
Cavern Layer Openness Max
Cavern Layer Passage Density Min
Cavern Layer Passage Density Max
Cavern Layer Water Min
Cavern Layer Water Max
Magma Layer
Bottom Layer (Forces Magma)
Z Levels Above Ground
Z Levels Above Layer 1
Z Levels Above Layer 2
Z Levels Above Layer 3
Z Levels Above Layer 4
Z Levels Above Layer 5
Z Levels At Bottom
Minimum Natural Cave Size
Maximum Natural Cave Size
Number of Mountain Caves
Number of Non-Mountain Caves
Make Caves Visible
Allow Init Embark Options to Show Tunnels
Always
Only in Finder
Number of Civilizations
Playable Civilization Required
Minimum Number of Mid-Elevation Squares
Minimum Number of Low-Elevation Squares
Minimum Number of High-Elevation Squares
Minimum Number of Mid-Rain Squares
Minimum Number of Low-Rain Squares
Minimum Number of High-Rain Squares
Minimum Number of Mid-Drainage Squares
Minimum Number of Low-Drainage Squares
Minimum Number of High-Drainage Squares
Minimum Number of Mid-Savagery Squares
Minimum Number of Low-Savagery Squares
Minimum Number of High-Savagery Squares
Minimum Number of Mid-Volcanism Squares
Minimum Number of Low-Volcanism Squares
Minimum Number of High-Volcanism Squares
Animals
Food
Furniture/Siege Ammo
Corpses
Refuse
Coins
Bars/Blocks
Gems
Finished Goods
Cloth
Weapons/Trap Comps
Additional Options
Unprepared Fish
Drink (Plant)
Drink (Animal)
Cheese (Plant)
Cheese (Animal)
Fruit/Leaves
Milled Plant
Bone Meal
Paste
Pressed Material
Extract (Plant)
Extract (Animal)
Misc. Liquid
Item Types
Body Parts
Skulls
Bones
Shells
Teeth
Horns/Hooves
Hair/Wool
Type
Other Materials
Stone/Clay
Metal
Bars: Other Materials
Bars: Metal
Blocks: Other Materials
Blocks: Metal
Blocks: Stone/Clay
Metal Ores
Economic
Other Stone
Rough Glass
Cut Glass
Rough Gem
Cut Gem
Thread (Metal)
Cloth (Metal)
Body
Head
Feet
Hands
Legs
Core Quality
Total Quality
: Toggle
: Scroll
: Enable
: Disable
Mill Products
Fats
Pastes
Liquids
Types
Corpse
Materials
Silk Thread
Yarn Thread
Metal Thread
Plant Thread
Silk Cloth
Yarn Cloth
Metal Cloth
Trap Comps
Qualities
Empty Cages
Empty Animal Traps
Prepared Food
Usable
Unusable
: Allow All
: Block All
: Permit
: Forbid
: View Biomes
Brush Radius
Smoothing Brush
Normal Brush
: Done
ELEV
TEMP
DRAIN
VOLC
(View)
Brush =
Painting
Not painting
Will be saved
Randomize at gen
: Type Value
: Nullify Value
: Decrease Value
: Increase Value
Range:
: Set Preset Field Values
Export Local Image
Your Units
Buildings
: Select
: Export Image
: Cancel
local_map
-param-
.txt
Created in DF
Music and Sound Options
Volume:
/255
=========
or left-click: Change volume.
: Done.
Relationships of
Spouse
Mother
Father
Lover
Child
Bonded
Friend
Grudge
Deity
Force
Object of Worship
Long-term Acquaintance
Passing Acquaintance
Hero
Considers Monster
Considers Brigand
Considers Bully
Considers Violent
Considers Psychotic
Good for Business
Friendly Terms
Considers Killer
Considers Murderer
Comrade
Member of Respected Group
Member of Hated Group
Enemy Fighter
Friendly Fighter
Loyal Soldier
: Back to Main
: Zoom
: View
Workshop Profile
Permitted Workers
: Permit All
: Min -
: Max -
[INITIAL_LOAD]
COLOR_PATTERN
CP_COLOR
PATTERN
Unrecognized Colored Pattern Token:
WORD
GEMS_USE_NOUN
GEMS_USE_ADJ
GEMS_USE_ADJ_NOUN
Unrecognized Shape Token:
Gain possession
Pull it out
Read
Encounter
Horseplay
Training
Brawl
Non-lethal
Lethal
No Quarter
Ally:
Could not locate adventure start square
Adventure Starting Site Files Missing/Corrupted
The peaceful town of
is threatened! The forces of
are on the march.
Commanded by
, they
The enemy
will have no mercy. There is little time -- you must flee. Perhaps your family and friends can be convinced to leave.
Legends speak of
an ancient
vault,
, where
wrested
power from the Underworld by invoking
true name. The location of this place is well-known, but none have penetrated its secrets. If the true name of the monster can be uncovered, you might be able to end this terror forever.
The citizens of
are plagued by bandits. The gang
has even sent some troublemakers to harass people right here in town.
Your wanderings have brought you to this place after a long journey.
You've finally got your equipment together, such as it is. Now it's time for action and adventure!
In the rush of excitement, you've forgotten where you were going to go.
A foolhardy soul might try to rescue the
children that have been kidnapped.
child that has been kidnapped.
Perhaps some of the people here will be worth talking to before you continue on your way.
Perhaps some of your friends here have ideas.
Perhaps some of your friends here can remind you.
for help.
You awaken from your slumber.
Your sleep has been interrupted!
[DONE]
[MORE]
Would you like to take an action?
to view other pages)
Do not alter actions
What would you like to do?
Select your combat preferences.
- Current Attack Preference:
Strike
Charge
Close Combat
According to Opponent
- Current Dodge Preference:
Move Around
Stand Ground
- Current Charge Defense:
Dodge Away
You have no companions.
Companion
Companions
Dead
Wrestle
Ground
Not visible
How quickly and quietly will you move?
Move
: Currently sneaking
: Not currently sneaking
Visual Stealth Factors
Light
Darkness
Low Light
Clear
Fog/Rain/Snow
By Obstacle
Open Area
In Vegetation
Non-Prone In Vegetation
Too Large For Vegetation
No Suitable Vegetation
Gargantuan Profile
Gigantic Profile
Huge Profile
Very Large Profile
Large Profile
Gargantuan Non-Prone Profile
Gigantic Non-Prone Profile
Huge Non-Prone Profile
Very Large Non-Prone Profile
Large Non-Prone Profile
Vanishing Profile
Minuscule Profile
Tiny Profile
Very Small Profile
Small Profile
Average Profile
Average Non-Prone Profile
Visual Stealth (w/o Skill)
Best Possible
Average
Poor
Awful
Terrible
Worst Possible
Quick movement and other actions decrease stealth.
to select.
Select your movement preferences.
- Current Swimming Preference:
When Possible
When Necessary
What would you like to do with
Where would you like to move?
Pick up how many? (0-
Pick
Get
Who will you talk to?
Start a new conversation
Continuing shouting
Ongoing conversation with
What will you say?
What will you say about the insurrection?
What will you say about the end of the insurrection?
What will you say about the site reclamation?
What will you say about the site's foundation?
What will you say about the group?
What will you say about the army?
What will you say about the failed occupation?
What will you say about the abduction?
What will you say about the incident?
What will you say about the occupation?
What will you say about the new leadership?
What will you say about the beast?
What will you say about the trouble?
What will you say about tribute agreement?
What will you say about the refusal to accept tribute?
What will you say about the refusal to give tribute?
What will you say about the peace agreement?
What will you say about the failed peace agreement?
What will you say about the tribute stoppage?
What will you say about the claim?
What will you say about the gang?
What will you say about the refugees?
What do you want?
What do you want to know?
Where do you want to go?
How will you respond to the position offer?
How will you respond to the adoption request?
What will you say about the journey?
What will you say about the conflict?
How will you ask?
How will you respond?
What will you say about the rescue?
What will you say about the conclusion of the agreement?
What will you say about the agreement?
What will you say about the trade?
What will you say about the surrounding area?
What will you say about the site?
What will you say about the structure?
How will you respond to the invocation?
How will you respond to the accusation?
How will you respond about your profession?
What will you say about your family?
How will you respond to the offer of tribute?
How will you respond to the tribute cancellation?
How will you respond to the offer of peace?
How will you respond to the demand for tribute?
How will you respond to the request to cease hostilities?
How will you respond to the demand to yield?
How will you respond to the request for directions?
How will you respond to the request for a guide?
: Select,
: Scroll (Page
Current choice's keywords:
Filter:
to view other pages
-
a colony of
many
a swarm of
Miasma
Steam
Mist
An Ocean Wave
Sea Foam
Lava Mist
Magma Mist
Vapor
Smoke
Dragonfire
Fire
A Web
Item Cloud
A Fire
A Campfire
Track/Spoor:
broken vegetation
print
imprint
right
left
unintelligible
/yours or companion's
Stagnant salt water [
Stagnant water [
Salt water [
Water [
Lava [
Magma [
A spattering of
A smear of
A pool of
A thin layer of
A small pile of
A pile of
A dusting of
The vegetation is heavily damaged here.
The vegetation is bent here.
The vegetation has been slightly perturbed here.
The vegetation is broken here.
thick
light
faint
deep
shallow
vague
imprint in the
is here.
This is an unintelligible mess.
The signs lead north.
The signs lead south.
The signs lead east.
The signs lead west.
The signs lead northeast.
The signs lead northwest.
The signs lead southeast.
The signs lead southwest.
They belong to you or a companion.
What do you want to aim for?
to view other pages.
cancels.
Impossible strike
Difficult strike
Tricky strike
Normal strike
Easy strike
Easier strike
Simple strike
can only graze
can't land squarely
can't quite connect
fairly solid
square
very square
direct hit
to go back.
Impossible
Difficult
Tricky
Normal
Easy
Easier
Simple
VVSlow
V Slow
Slow
Fast
V Fast
strike
No quick attack: enraged
Quick attack: faster to strike and recover, but not powerful
No heavy attack: enraged
Heavy attack: slower to strike and recover, but hits harder
Forced wild attack: enraged
Wild attack: fast strike, slow recovery, hard but unbalancing/inaccurate
No precise attack: enraged
Precise attack: very slow to strike, improved accuracy
No charge attack: no target
No charge attack: you are on the ground
No charge attack: you are mounted
No charge attack: you are chained
No charge attack: you are in uncontrolled flight
No charge attack: you are on a vehicle
No charge attack: you are on a projectile
No charge attack: you are climbing
No charge attack: target is on the ground
No charge attack: target is mounted
No charge attack: target is chained
No charge attack: target is in uncontrolled flight
No charge attack: target is on a vehicle
No charge attack: target is on a projectile
No charge attack: target is climbing
No charge attack: target shares your location
No charge attack: target's location inaccessible
Charge attack: move toward your opponent
Multi-attack: choose another simultaneous action afterward
Really attack
confirms.
aborts.
Which creature will you attack?
pages)
You are fighting
Parry
Block
Parry (
Block (
Dodge (
Select
selected
adjacent only
own tile only
, range
, disturber only
move
done,
remove last
cancel,
pages
cancel
this location
Who will you shoot?
fires.
Who will you target?
throws.
fires.
throws.
Move to a creature or press
to shoot this direction.
to throw this direction.
: cannot see dawn.
: until dawn.
: sleep.
: wait.
You will sleep as necessary until dawn.
You will sleep as necessary for
hour
You will wait, staying awake until dawn.
You will wait, staying awake for
aborts.
changes hours.
You fail to grab the
CUSTOM_LAW_MAKER
lord
lords
lady
ladies
lord consort
lords consort
lady consort
ladies consort
hearthperson
hearthpeople
cannot jump.
You cannot jump while swimming.
You cannot jump while prone.
You cannot jump while in the air.
You are too injured to jump.
You cannot jump while wrestling.
There are no visible tracks or other signs, aside from yours.
There are no visible tracks or other signs.
You've already searched this area recently.
You've found a colony of
and another small creature.
and some other small creatures.
You've found a small creature.
You've found some small creatures.
Your intense search turns up nothing.
You have nothing with which to interact.
You have nothing to examine.
You assume a submissive posture.
You no longer assume a submissive posture.
You strap
to your
You draw
with your
You do not have a free grasp for
You have nothing left to draw or put away.
You have nothing left to remove.
You have nothing left to wear.
You have nothing left to eat or drink.
You have nothing to put inside a container.
You have nothing left to drop.
There is nothing to pick up here.
You have nothing left to throw.
You have nothing to fire with.
You have nothing left to fire.
Things smell bad when you are dead.
You smell
on the wind.
You aren't picking up any odor in particular.
There is no sunlight when you are dead.
The sky is alive with vortices of purple light and dark, boiling clouds.
The area gives off a sickly light.
There are no traces of sunlight here.
Being dead is cold and clammy.
The temperature is as it has been and always will be.
The temperature cannot be judged.
It is burning.
It is deathly cold.
The temperature is pleasant.
It is scorching.
It is warm.
It is cool.
It is freezing.
You've lost track of time since your death.
It is the
You are still surrounded by cackling.
You don't feel safe enough to travel.
You can't travel because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site.
You can't travel until you've stopped the bleeding.
You can't travel because you can't breathe.
You can't travel because you are dying of thirst.
You can't travel because you are starving to death.
You can't travel because you are swimming.
You must move away from the water before you can travel.
You must come down from the mountains before you can travel.
You can't travel until you stop riding this vehicle.
You can't travel until you stop riding this projectile.
You cannot travel until you leave this site.
You need a free grasp to climb.
You are too injured to climb.
cannot climb.
You cannot climb while prone.
You need a free grasp to hold the terrain.
You are too injured to hold the terrain.
cannot hold the terrain.
The webs make it impossible to stand.
You are too tired to stand.
You can't stand up -- somebody is in the way.
You must
You can't travel until you emerge from underground or enter a tunnel.
You must move away from the surrounding obstacles before you can travel.
You must move away from the river before you can travel.
to return to arena.
(still)
(moving
You have reached the summit of
You are deceased. Press
to finish.
Unconscious
Stunned
Dizzy
Exhausted
Sleep!
Over-Exert
Tired
V Drowsy
Drowsy
Drowning
Winded
In Air
Flying
Nauseous
Thirsty!
Thirsty
Dhyd
Thir
Stvg
Hung
Mortal Wound
In Flight
Paralyzed
Webbed
On Ground
Numb
Bleeding!
Bleeding
Pale
Faint
Fever
Pain
ClmSk
Climb
Snk
Spd
Sneak
Speed
Done/
Overthrow/
Guide/
Rescue/
Aid Rescue/
Adventure/
Bound Service/
World Joining Agreement
Order:DriveOff/
Order:Trouble/
Unknown
Overthrow Agreement
Guide Agreement
Rescue Agreement
Aid Rescue Agreement
Adventuring Agreement
Bound Servitude
agreed to join
in insurrection against
thereby freeing
agreed to guide
somebody unknown
in order to be brought safely away from
in order to rescue
agreed to adventure with
wherever the journey might lead
was bound to serve
by invocation of True Name
Agreement concluded
Drive
from
Cause trouble for
An order from
Finish reporting in
Complete: report back
Not yet completed
Events
Agreements
People
Sites
Groups
Regions
Bestiary
: Toggle map/info
: Recenter on selected
: Recenter on current location
: Toggle line
: Filter on
: Filter
: Filter on _
Wrestle
The Wrestling of
Latch
Grasp
JLock
Choke
to scroll.
Wrestle using
Lock
Choke
Take-down by
Throw by
Pinch
Gouge
Break
Release joint lock of
Release choke of
Release grip of
Loosen joint lock of
Loosen choke of
Break grip of
Shake
Strangle
Grab
attacks.
goes back.
selects.
scrolls.
Deceased
Abysmal
Very Low
Below Average
Above Average
High
Superior
Super
Strength
Agility
Toughness
Endurance
Recuperation
Disease Resistance
Analytical Ability
Focus
Willpower
Creativity
Intuition
Patience
Memory
Linguistic Ability
Spatial Sense
Musicality
Kinesthetic Sense
Empathy
Social Awareness
Very small
Small
Average-sized
Large
Very large
for a
Sneak:
Speed:
Enraged at all enemies!
In a martial trance!
Throwing a tantrum!
On the Ground
Partially Webbed
Partially Paralyzed
Sluggish
Completely Numb
Partially Numb
Slightly Numb
Heavy Bleeding
Extreme Pain
Slumberous
Very Drowsy
Dehydrated
Starving
Very Hungry
Hungry
: View Attributes
: View Skills
: Desc
: View Wr
: Cust
[C:5:0:1]
What would you like to wear?
What would you like to remove?
What would you like to drop?
What would you like to throw?
With what would you like to interact?
With what would you like to eat or drink?
What would you like to put inside a container?
Where would you like to put the
Your Inventory
to view other pages.
when done.
There is nothing to do with
You empty the
You take out the
You don't have a suitable container.
You put the
into the
You eat the
You drink the
is too salty.
is too hot.
is too cold.
You lick the
No. That's disgusting.
You are too full.
You empty
You drop
You pick
picks
up the
and put it in
and puts it in
You do not have a free grasp and your quivers and packs are full.
You do not have a free grasp and your quiver and packs are full.
You do not have a free grasp and your quivers and pack are full.
You do not have a free grasp and your quiver and pack are full.
You do not have a free grasp and your quivers are full.
You do not have a free grasp and your quiver is full.
You do not have a free grasp and your packs are full.
You do not have a free grasp and your pack is full.
You do not have a free grasp.
No recent announcements.
Announcements
You've located a
right under you
above and
below and
to the
says: "
says, "
Sewer Access
Tree House
The Home Tree
Shaping Tree
Market Tree
Civic Mound
Castle Mound
Drinking Mound
Abandoned shop
Food imports
Clothing imports
General imports
Cloth shop
Leather shop
Woven clothing shop
Leather clothing shop
Bone carver's shop
Gem cutter's shop
Weaponsmith's shop
Bowyer's shop
Blacksmith's shop
Tavern
Armorsmith's shop
Metal craft shop
Leather goods shop
Carpenter's shop
Stone furniture shop
Metal furniture shop
Warehouse
Fortress Entrance
Trenches
Empty market
Imported goods market
Imported food market
Imported clothing market
Meat market
Fruit and vegetable market
Cheese market
Processed goods market
Underground Fortress
Underground Farms
Underground Stair
Hillocks
Houses
Hillock
House
Abandoned hillocks
Abandoned houses
Abandoned hillock
Abandoned house
Ruined hillocks
Ruined houses
Ruined hillock
Ruined house
No significant structures
Offloading site...
Strongest Odor:
Death
Dehydratd
: Stop
: Sneak
: Map
: Log
: Sleep
: Tracks
: Clouds
You have discovered a
You cannot travel through the
There is a
here.
- Raise the bucket
- Lower the bucket
You raise the bucket.
You lower the bucket.
- Pull it
You pull the lever.
There is a locked
- Break it in
- Pick the lock
You break the hatch in!
The hatch is operated by a remote mechanism. You cannot proceed.
You pick the lock!
- Bash it down
You bash the door down!
Create Your Character
Race:
Peasant
Demigod
outsider
: Status
: Select
: Options/Abort
Skill remaining:
Attributes remaining:
: Done
: Back
to change
Name:
: Abort
Background:
: Background
Locally Important
: Enter First Name
: Customize Name
: Random Name
: Become
: Go!
** Unretiring Adventurer **
** Starting Adventurer **
invalid lair entrance
Dawn is breaking.
It is noon.
Night is falling.
You struggle for
You cannot see.
You cannot read.
You read
It has no writing.
The pages are blank.
It has no pages.
You pull out
Fill
stagnant
salt
Heat
near lava
near magma
near burning trunk
near burning branches
near burning twigs
near burning cap
near fire
near campfire
You fill your
is empty.
It won't fit in your
Your
is already full.
You heat the
to no effect.
is hot enough already.
Suck
Drink
Eat
Ignite
Make Campfire (
You don't feel safe enough to make a campfire.
You make a campfire.
The steam around the vegetation stops you from setting the fire.
The vegetation is submerged.
The vegetation is too wet.
You set a fire.
Attack error
Interact with
Push
Ride
, push off toward
Guide
Charge
Move to
/Air
/Water
Lava
Magma
Climb to
holding
releasing hold
Hang from
Hold
Release hold on
Attack
Jump
Push Object
Hold
Release
Unsteady
Suck Blood
Talk
Parry
Block
Dodge
Recover
Stand Up
Lie Down
and more
to act
Tracks Visible:
The cackling fades away.
You are surrounded by incessant cackling.
Can I help you with something?
You cannot rest until you leave this site.
You don't feel safe enough to rest.
You can't rest because you are carrying someone else's goods. Purchase them or put some distance between yourself and the site.
You can't rest until you've stopped the bleeding.
You can't rest because you can't breathe.
You can't rest because you are drowning.
You can't rest because you are dying of thirst.
You can't rest because you are starving to death.
You can't rest because you are swimming.
You can't rest until you are on a stable surface.
in play interaction
You
yourself
Shout out to everybody
The Void
, Deity
, Force
Charging
Moving
(above)
(below)
upward
downward
Remote:
Distant:
Starting:
Incoming:
IMMINENT:
Recovering from attacking
Attacking
with wrestling
with grab
quick
heavy
wild
precise
, aiming for
Jumping
Pushing Object
Holding terrain
Releasing hold on terrain
Regaining balance
Sucking Blood
Working
Talking
Parrying
Blocking
Recovering from deflection
Standing Up
Lying Down
You are a wanderer of the wilderness.
Your wanderings have led you to
, a
. You are a stranger here.
You are a newly-minted
of the great
. Destiny is calling!
You are a peasant in
, and you have never strayed far from home.
You are a
n ardent
faithful
casual
dubious
worshipper of
, the
goddess
deity
, the force
which permeates
Reunion/
Death/You
Death/
ProdViol
ExpViol
JobViol
SlowLabor
Murder
Disorder
BuildDest
Vandalism
Theft
Robbery
Blood-drinking
YieldDemand/
Attack/
Escalation/
Beast/
Group/
Tribute/
NoTribute/
Peace/
NoPeace/
Harass/
Leave/
Flee/
Abandon/
Insurrection
Overthrow
Failed
Crushed
Reclaimed/
Founded/
Reclaiming/
Founding/
Invasion/
Occupation/
Abduction/You
Abduction/
Civilization
Site Government
Vessel Crew
Migrating Group
Nomadic Group
Religion
Military Unit
Outcast
, Dead
Enemy
Criminal
Devoted
Loyal
Aligned
Affiliated
Associated
member
mercenary
slave
Former
member
mercenary
slave
prisoner
Mountain
Temperate Freshwater Swamp
Temperate Saltwater Swamp
Temperate Freshwater Marsh
Temperate Saltwater Marsh
Tropical Freshwater Swamp
Tropical Saltwater Swamp
Mangrove Swamp
Tropical Freshwater Marsh
Tropical Saltwater Marsh
Taiga
Temperate Coniferous Forest
Temperate Broadleaf Forest
Tropical Coniferous Forest
Tropical Dry Broadleaf Forest
Tropical Moist Broadleaf Forest
Temperate Grassland
Temperate Savanna
Temperate Shrubland
Tropical Grassland
Tropical Savanna
Tropical Shrubland
Badlands
Rocky Wasteland
Sand Desert
Tropical Ocean
Temperate Ocean
Arctic Ocean
Temperate Freshwater Pool
Temperate Brackish Pool
Temperate Saltwater Pool
Tropical Freshwater Pool
Tropical Brackish Pool
Tropical Saltwater Pool
Temperate Freshwater Lake
Temperate Brackish Lake
Temperate Saltwater Lake
Tropical Freshwater Lake
Tropical Brackish Lake
Tropical Saltwater Lake
Temperate Freshwater River
Temperate Brackish River
Temperate Saltwater River
Tropical Freshwater River
Tropical Brackish River
Tropical Saltwater River
Subterranean Water
Subterranean Chasm
Subterranean Magma
Died in the year
deity
This person is
and your military commander
This person is one of the
and your military subordinate
alongside you
You have known this person your entire life.
You have known this person since
birth.
You have known each other your entire lives.
You last spoke
You have heard this name suggested as a potential guide to faraway places.
You worship this figure.
This is your lover.
This is your prisoner.
This is your jailor.
This is your master.
This is your apprentice.
This is your traveling companion.
This is your
You have recently encountered one of these creatures.
You have encountered these creatures in the past but not recently.
You have only heard tell of these creatures.
You have killed
of these creatures.
This creature can be found in
This creature lives in
This creature dwells underground.
This event occurred on the
in the year
Your reunion with
The reunion of
Your death
The death of
The insurrection
The occupation of
Your abduction
The abduction of
Following
Saving...
Stockpile Settings
Items Desired/Kept By Vehicle
Disconnected Build Overflow
SOAP
Select Item:
Points Remaining
Select Item
to select.
to abort.
scroll. Type in parts of the name to narrow your search.
slabs engraved
Slab engraved
No slabs engraved
Entombed and memorialized
Memorialized
Entombed
Ghost
Not memorialized
Weapons and Ammunition
Furniture
Siege Equipment
Other Objects
Metal Clothing
Engrave Memorial Slab
Main
Siege Engines
Traps/Levers
Workshops
Furnaces
Wall/Floor/Stairs/Track
Machine Components
Track
Building Placement Distance Overflow
%s: %s
Error
Fatal error
Unable to create texture!
INIT FAILED!
New window size:
Font size:
Resizing grid to
Resizing font to
Dwarf Fortress
data/art/icon.png
SDL initialization failure, trying windowed mode
SDL initialization failure
Requested single-buffering not available
OpenGL
Resetting textures
EMERGENCY: Unknown case in async_wait
TEXT not supported on windows
PRINT_MODE
data/init/interface.txt
Error Initializing Text:
list<T> too long
deque<T> too long
invalid map/set<T> iterator
map/set<T> too long
Space
Shift+
Ctrl+
Alt+
SDL+
Button
REPEAT_NOT
REPEAT_SLOW
REPEAT_FAST
REPEAT_BROKEN
Loading bindings from
not found, or I/O error encountered
[BIND:*:*]
[SYM:*:*]
[KEY:*]
[BUTTON:*:*]
Broken repeat request:
Unknown SDLKey:
Broken unicode:
Broken button (should be [BUTTON:#:#]):
Unknown binding:
Saving bindings to
.partial
for writing
Failed to open
I/O error while writing keyboard mapping
[BIND:
[KEY:
[SYM:
[BUTTON:
Missing binding displayed:
NO BINDING
I/O error while loading macro
End of macro
End of group
Binding name unknown while loading macro:
Binding missing while loading macro:
Quantity not numeric or Unexpected tab(s) while loading macro:
data/init/macros/*.mak
data/init/macros/
.mak
CHEESE_MAT
Crafts
Logs
TISSUE_STYLE
TS_MAINTAIN_LENGTH
TS_PREFERRED_SHAPING
DIGGER
TRANSLATION
CIV_CONTROLLABLE
INDIV_CONTROLLABLE
SIEGER
AMBUSHER
LAYER_LINKED
BABYSNATCHER
ITEM_THIEF
SUBTERRANEAN_CLOTHING
CLOTHING
SITE_GUARDIAN
CURRENCY_BY_YEAR
METAL_PREF
GEM_PREF
STONE_PREF
DIVINE_MAT_WEAPONS
DIVINE_MAT_ARMOR
DIVINE_MAT_CRAFTS
DIVINE_MAT_CLOTHING
WOOD_WEAPONS
WOOD_ARMOR
RIVER_PRODUCTS
OCEAN_PRODUCTS
INDOOR_WOOD
OUTDOOR_WOOD
INDOOR_ORCHARDS
OUTDOOR_ORCHARDS
INDOOR_GARDENS
OUTDOOR_GARDENS
INDOOR_FARMING
OUTDOOR_FARMING
UNDEAD_CANDIDATE
USE_CAVE_ANIMALS
USE_EVIL_ANIMALS
USE_GOOD_ANIMALS
USE_EVIL_WOOD
USE_GOOD_WOOD
USE_EVIL_PLANTS
USE_GOOD_PLANTS
LOCAL_BANDITRY
BANDITRY
START_BIOME
EXCLUSIVE_START_BIOME
SETTLEMENT_BIOME
BIOME_SUPPORT
MERCHANT_NOBILITY
SKULKING
GEM_SHAPE
STONE_SHAPE
PERMITTED_JOB
PERMITTED_BUILDING
PERMITTED_REACTION
WORLD_CONSTRUCTION
WILL_ACCEPT_TRIBUTE
BUILDS_OUTDOOR_FORTIFICATIONS
BUILDS_OUTDOOR_TOMBS
ETHIC
VALUE
WANDERER
MAX_STARTING_CIV_NUMBER
MAX_SITE_POP_NUMBER
MAX_POP_NUMBER
RELIGION_SPHERE
TREE_CAP_DIPLOMACY
DIPLOMAT_BODYGUARDS
MERCHANT_BODYGUARDS
ACTIVE_SEASON
PROGRESS_TRIGGER_POPULATION
PROGRESS_TRIGGER_PRODUCTION
PROGRESS_TRIGGER_TRADE
PROGRESS_TRIGGER_POP_SIEGE
PROGRESS_TRIGGER_PROD_SIEGE
PROGRESS_TRIGGER_TRADE_SIEGE
DEFAULT_SITE_TYPE
LIKES_SITE
TOLERATES_SITE
USE_ANY_PET_RACE
USE_MISC_PROCESSED_WOOD_PRODUCTS
IMPROVED_BOWS
INVADERS_IGNORE_NEUTRALS
EQUIPMENT_IMPROVEMENTS
ABUSE_BODIES
USE_ANIMAL_PRODUCTS
COMMON_DOMESTIC_PACK
COMMON_DOMESTIC_PULL
COMMON_DOMESTIC_MOUNT
COMMON_DOMESTIC_PET
SPHERE_ALIGNMENT
ART_FACET_MODIFIER
ART_IMAGE_ELEMENT_MODIFIER
ITEM_IMPROVEMENT_MODIFIER
CURRENCY
ADVENTURE_TIER
SELECT_SYMBOL
REMAINING
SUBSELECT_SYMBOL
CULL_SYMBOL
FRIENDLY_COLOR
VARIABLE_POSITIONS
SITE_VARIABLE_POSITIONS
LAND_HOLDER_TRIGGER
POSITION
CONQUERED_SITE
REQUIRES_MARKET
ELECTED
has negative foreground color, set to 7
has foreground color > 7, set to 7
has negative background color, set to 0
has background color > 7, set to 0
has invalid brightness value (must be 0 or 1), set to 0
has equal foreground/background colors without brightness, background set to 0
EXECUTION_SKILL
SPECIAL_BURIAL
FLASHES
BRAG_ON_KILL
CHAT_WORTHY
DO_NOT_CULL
RULES_FROM_LOCATION
MENIAL_WORK_EXEMPTION
MENIAL_WORK_EXEMPTION_SPOUSE
SLEEP_PRETENSION
PUNISHMENT_EXEMPTION
KILL_QUEST
QUEST_GIVER
ALLOWED_CREATURE
ALLOWED_CLASS
REJECTED_CREATURE
REJECTED_CLASS
GENDER
MILITARY_SCREEN_ONLY
EXPORTED_IN_LEGENDS
DETERMINES_COIN_DESIGN
SUCCESSION
BY_HEIR
BY_POSITION
APPOINTED_BY
REPLACED_BY
REQUIRES_POPULATION
PRECEDENCE
: Negative precedence changed to zero
: Precedence exceeding
capped
LAND_HOLDER
RESPONSIBILITY
COMMANDER
AS_NEEDED
LAND_NAME
NAME_MALE
NAME_FEMALE
SPOUSE_MALE
SPOUSE_FEMALE
REQUIRED_BOXES
: REQUIRED_BOXES negative, set to 0
: REQUIRED_BOXES exceeds 100, capped
REQUIRED_CABINETS
: REQUIRED_CABINETS negative, set to 0
: REQUIRED_CABINETS exceeds 100, capped
REQUIRED_RACKS
: REQUIRED_RACKS negative, set to 0
: REQUIRED_RACKS exceeds 100, capped
REQUIRED_STANDS
: REQUIRED_STANDS negative, set to 0
: REQUIRED_STANDS exceeds 100, capped
REQUIRED_OFFICE
: REQUIRED_OFFICE negative, set to 0
: REQUIRED_OFFICE exceeds 1000000, capped
REQUIRED_BEDROOM
: REQUIRED_BEDROOM negative, set to 0
: REQUIRED_BEDROOM exceeds 1000000, capped
REQUIRED_DINING
: REQUIRED_DINING negative, set to 0
: REQUIRED_DINING exceeds 1000000, capped
REQUIRED_TOMB
: REQUIRED_TOMB negative, set to 0
: REQUIRED_TOMB exceeds 1000000, capped
MANDATE_MAX
: MANDATE_MAX negative, set to 0
: MANDATE_MAX exceeds 100, capped
DEMAND_MAX
: DEMAND_MAX negative, set to 0
: DEMAND_MAX exceeds 100, capped
ACCOUNT_EXEMPT
DUTY_BOUND
Unrecognized Entity Token:
*** Error(s) finalizing the entity
Unrecognized entity digger token:
Unrecognized entity weapon token:
Unrecognized entity armor token:
Unrecognized entity ammo token:
Unrecognized entity helm token:
Unrecognized entity gloves token:
Unrecognized entity shoes token:
Unrecognized entity pants token:
Unrecognized entity shield token:
Unrecognized entity trapcomp token:
Unrecognized entity toy token:
Unrecognized entity instrument token:
Unrecognized entity tool token:
Unrecognized entity siege ammo token:
Unrecognized entity position allowed caste token:
Unrecognized entity position allowed creature token:
Unrecognized entity position rejected caste token:
Unrecognized entity position rejected creature token:
Gem shape not found:
Stone shape not found:
CUSTOM_BANDIT_LEADER
leaders
boss
bosses
chief
chiefs
chieftess
chieftesses
captain
captains
masters
commander
commanders
ringleader
ringleaders
warlord
warlords
chieftain
chieftains
lieutenant
lieutenants
Murder-target mismatch: year
, entity #
law-giver
law-givers
CUSTOM_MILITARY_GOALS
war leader
war leaders
CUSTOM_MILITARY_STRATEGY
general
generals
HIGH_PRIEST
high
first
exalted
holy
sacred
high priest
high priests
PRIEST
priest
priests
WORSHIP_HF
failure to get start square construction for transport link
failure to get end square construction for transport link
midmap construction path build failure
Entity
has self-referential diplomacy state
[PROFILE]
TITLE:
[SKILL:
[RECLAIM_SKILL:
[ITEM:
[PET:
administrator
administrators
Leather armor
Metal armor
entity_layer
[OBJECT:ENTITY]
[ENTITY:
Miner destination wiped
body
now know a few facts about
training.
have attained a general familiarity with
training methods.
are now quite knowledgeable
trainers.
are now expert
Merchants have arrived and are unloading their goods.
The merchants need a trade depot to unload their goods.
An animal
has become a
has adopted
Something has pulled a lever!
Something has triggered a pressure plate!
Something has emptied a cage!
Something has unchained a creature!
DRINK_MAT
unused
improvable
butcherable
millable
possibly buriable
unrotten
undisturbed
collected
sharpenable
empty
processable
cookable
solid
extract-bearing plant
extract-bearing fish
extract-bearing small creature
processable (to vial)
processable (to barrel)
tameable small creature
sand-bearing
glass
lye-bearing
milk
milkable
finished good
ammo
furniture
dye
dyeable
totemable
glass-making
dyed
melt-designated
deep material
sewn-imageless
screw
fire-safe
magma-safe
building material
non-economic
plant
silk
yarn
leather
bone
hair/wool
shell
horn
pearl
plaster-containing
soap
ivory/tooth
lye/milk-free
blunt
unengraved
unimproved
non-absorbent
food storage
non-pressed
hard
-bearing
-producing
-containing
liquid cooking
liquid scoop
powder grinding receptacle
powder grinding
meat carving
meat boning
meat slicing
meat cleaving
meat-carving holder
meal container
liquid container
food storage
hive
nest box
small object container
track cart
body part
that isn't a bin
Short Pathing Flood Overflow
been
by a
burned
flown
rough
log
block
the river
the cave
the pit
the magma pool
the volcano
the underworld portal
the subterranean water
the underworld
deposit
: Null Pop Num
One of the compressed files on disk has errors in it. Restore from backup if you are able.
1.2.3
The glowing barrier has disappeared, replaced by terrible shrieks from the underworld!
The glowing barrier has disappeared!
Horrifying screams come from the darkness below!
Seed text
Year
was waged by
One of the most significant causes of the conflict was
The most significant cause of the conflict was
a family matter
disgust with the adversary's godlessness
religious opposition to the adversary's worship of
religious opposition to the adversary's inherent association with
natural aversion to the adversary's worship of
natural aversion to the adversary's inherent association with
The causes of the conflict are debated by scholars and very little is truly known.
unknown
creature
, lost
, all lost
losses
, one loss
, no losses
, mostly
creatures
Attacker was uncontested.
Attacker was victorious.
Defender was victorious.
A fearsome
attack
was a time when the
and the
were the only great powers in the world.
was a time when
yet
again
was the only great power in the world.
living gods and mighty beasts
still
held sway.
the powers of the world were fading
great powers had returned to the world
there were still great powers in the world
fantastic creatures no longer lived in great numbers.
fantastic creatures were few and far between, and some even doubted their existence.
ruled the world.
the last of the
ancient
powers fought their final battles.
various civilized races peopled the world.
was a time after civilization had
yet
again
crumbled completely.
fantastic creatures were but mere stories told by travelers.
only simple creatures inhabited
no civilized peoples existed in
the world.
Part of
ended.
occurred.
began.
Legends
Sorting
Initialization complete...
Historical events
completed
Check for culled historical figures
Historical figures
Artifacts completed
Structures completed
event sort
Historical events left to discover:
Historical Figures
Artifacts
Civilizations and other entities
Structures
Historical Maps
Underground Regions
Unnamed
Unnamed
, force
Civilizations and Other Entities
Keep
Dark Tower
Underworld Spire
Market
Dungeon
Sewers
Catacombs
Slain
Received
a wound
wounds
Fled
yet emerged
Victorious
yet
drove forward
Drove forward
and was
repelled
Repelled
stood fast
Stood fast
beaten back
Beaten back
Unnamed underground area
Unnamed magma sea area
Unnamed Underworld area
Populations
: Filter on string
: Done filtering.
Movement keys to view.
: civ/site
to change year.
: view top event
: toggle territories.
: select an option.
: done.
: export current map.
: show only important events.
: show all events.
: back to age.
: XML dump (incomplete)
: export site map.
: export map/gen info.
: export detailed map.
Standard biome+site map
Elevations including lake and ocean floors
Elevations respecting water level
Current vegetation
Evil
Salinity
Biome
Structures/fields/roads/etc.
Hydrosphere
Nobility/holdings
Diplomacy
to export
to cancel
to scroll
Export of column
complete
data/save/current/world.dat
Command Line: World exported.
Dwarf Fortress: Save World
Offloading units...
Offloading art images...
Sorting world information...
Saving map data...
Saving civilized populations...
Saving history...
Saving parameters...
Saving tracking info...
Saving agreements...
Synchronizing folders...
Dwarf Fortress: Updating World
data/init/world_gen.txt
WORLD_GEN
TITLE
SEED
HISTORY_SEED
NAME_SEED
CREATURE_SEED
CUSTOM_NAME
EMBARK_POINTS
PEAK_NUMBER_MIN
PARTIAL_OCEAN_EDGE_MIN
OCEAN_EDGE_MIN
COMPLETE_OCEAN_EDGE_MIN
REVEAL_ALL_HISTORY
CULL_HISTORICAL_FIGURES
EROSION_CYCLE_COUNT
PERIODICALLY_ERODE_EXTREMES
OROGRAPHIC_PRECIPITATION
ALL_CAVES_VISIBLE
PLAYABLE_CIVILIZATION_REQUIRED
VOLCANO_MIN
END_YEAR
BEAST_END_YEAR
ELEVATION
RAINFALL
DRAINAGE
VOLCANISM
SAVAGERY
PS_EL
PS_RF
PS_TP
PS_DR
PS_VL
PS_SV
Attempted to set world gen presets prior to dimensions
preset attempted beyond Y range
preset failed to load X value at Y =
ELEVATION_FREQUENCY
RAIN_FREQUENCY
DRAINAGE_FREQUENCY
TEMPERATURE_FREQUENCY
SAVAGERY_FREQUENCY
VOLCANISM_FREQUENCY
MINERAL_SCARCITY
MEGABEAST_CAP
SEMIMEGABEAST_CAP
TITAN_NUMBER
TITAN_ATTACK_TRIGGER
DEMON_NUMBER
NIGHT_TROLL_NUMBER
BOGEYMAN_NUMBER
VAMPIRE_NUMBER
WEREBEAST_NUMBER
SECRET_NUMBER
REGIONAL_INTERACTION_NUMBER
DISTURBANCE_INTERACTION_NUMBER
EVIL_CLOUD_NUMBER
GENERATE_DIVINE_MATERIALS
EVIL_RAIN_NUMBER
GOOD_SQ_COUNTS
EVIL_SQ_COUNTS
REGION_COUNTS
RIVER_MINS
SUBREGION_MAX
CAVERN_LAYER_COUNT
CAVERN_LAYER_OPENNESS_MIN
CAVERN_LAYER_OPENNESS_MAX
CAVERN_LAYER_PASSAGE_DENSITY_MIN
CAVERN_LAYER_PASSAGE_DENSITY_MAX
CAVERN_LAYER_WATER_MIN
CAVERN_LAYER_WATER_MAX
HAVE_BOTTOM_LAYER_1
HAVE_BOTTOM_LAYER_2
LEVELS_ABOVE_GROUND
LEVELS_ABOVE_LAYER_1
LEVELS_ABOVE_LAYER_2
LEVELS_ABOVE_LAYER_3
LEVELS_ABOVE_LAYER_4
LEVELS_ABOVE_LAYER_5
LEVELS_AT_BOTTOM
CAVE_MIN_SIZE
CAVE_MAX_SIZE
MOUNTAIN_CAVE_MIN
NON_MOUNTAIN_CAVE_MIN
TOTAL_CIV_NUMBER
TOTAL_CIV_POPULATION
SITE_CAP
ELEVATION_RANGES
RAIN_RANGES
DRAINAGE_RANGES
SAVAGERY_RANGES
VOLCANISM_RANGES
Unrecognized World Gen Token:
LARGE ISLAND
LARGE REGION
MEDIUM ISLAND
MEDIUM REGION
SMALL ISLAND
SMALL REGION
SMALLER ISLAND
SMALLER REGION
POCKET ISLAND
POCKET REGION
Command Line: World generation manually aborted.
The world generator is having trouble placing enough mountain peaks.
You might want to check your maximum elevation value and other elevation parameters.
Can the elevation 400 be placed enough times to provide space for your peaks?
You might want to check your preset elevations for the elevation 400.
You must have at least as many of these highest elevation points as you are requiring peaks.
Alternatively, you can reduce the number of peaks required by the parameters.
The world generator is having trouble placing enough mid-level elevations.
Can your parameters achieve elevations between 100 and 299?
You might want to adjust the parameters governing elevation frequencies.
Alternatively, you can reduce the number of mid-level elevation squares required.
The world generator is having trouble placing enough low elevations.
Can your parameters achieve elevations between 0 and 99?
The world generator is having trouble placing enough high elevations.
Can your parameters achieve elevations between 300 and 400?
The world generator is having trouble placing enough ocean squares along the edges.
Can your parameters achieve elevations between 0 and 99 frequently?
You might want to adjust the parameters governing elevation.
Alternatively, you can reduce the number of edge oceans required.
The world generator is having trouble placing rainfall in the manner specified by the parameters.
You might want to adjust the parameters governing rainfall.
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
The world generator is having trouble setting drainage in the manner specified by the parameters.
You might want to adjust the parameters governing drainage.
Alternatively, you can reduce the number of high, medium or low drainage squares required.
The world generator is having trouble placing savagery in the manner specified by the parameters.
You might want to adjust the parameters governing savagery.
Alternatively, you can reduce the number of high, medium or low savagery squares required.
The world generator is having trouble setting volcanism in the manner specified by the parameters.
You might want to adjust the parameters governing volcanism.
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
The world generator is having trouble placing enough volcanos.
You might want to check your maximum volcanism value.
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos?
You might want to check your preset volcanism for the value 100.
You must have at least as many of these highest volcanism points as you are requiring volcanos.
Alternatively, you can reduce the number of volcanos required by the parameters.
The world generator is having trouble placing swamps and marshes.
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas.
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
The world generator is having trouble placing deserts and badlands.
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas.
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
The world generator is having trouble placing forests.
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas.
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
The world generator is having trouble placing mountains.
Make sure your parameters and presets can support high elevation areas.
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
The world generator is having trouble placing oceans.
Make sure your parameters and presets can support low elevation areas.
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
The world generator is having trouble placing glaciers.
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas.
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
The world generator is having trouble placing tundra regions.
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas.
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
The world generator is having trouble placing grasslands.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas.
The world generator is having trouble placing hills.
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas.
The world generator is having trouble placing rivers.
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points.
Alternatively, you can reduce the number of rivers required by the parameters.
The world generator is placing too many subregions.
Make sure your parameters and presets aren't so variable that biomes change frequently.
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
The world generator is having trouble placing mountain caves.
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves.
Alternatively, you can reduce the number of mountain caves required by the parameters.
The world generator is having trouble placing low-lying caves.
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves.
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
The world generator is having trouble placing enough civilizations.
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites.
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas.
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well.
Alternatively, you can reduce the number of civilizations required by the parameters.
The world generator couldn't find any civilization definitions.
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game.
The world generator is having trouble placing a controllable civilization.
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean.
Make sure your parameters and presets have adequate squares of this kind.
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
The world generator is having trouble placing farming civilizations.
Civilizations use available plants in their surroundings as their initial crops.
Make sure your parameters and raw objects have adequate vegetation.
Command Line: World generation parameter set located successfully.
Command Line: World generation parameter set
not found -- using default.
Command Line: World image, detailed image and info exported.
Dwarf Fortress: New World
Finalizing...
to continue.
Create A World
World Size
Pocket
Smaller
Medium
History
Very Short
Short
Long
Very Long
Very High
Maximum Number of Sites
Number of Beasts
Natural Savagery
Mineral Occurrence
Very Rare
Rare
Sparse
Frequent
Everywhere
This controls the size of the world map. Current:
17 x 17
33 x 33
65 x 65
129 x 129
257 x 257
This is the length of pre-generated history. Current:
5 years
125 years
250 years
550 years
1050 years
This controls how many distinct races/cultures there are.
This is how many distinct places can exist after world generation.
Increasing this setting makes large beasts more prevalent.
Increasing savagery makes the world more difficult to settle.
Increasing mineral occurrence makes more embark sites have more minerals.
TO CREATE THE WORLD.
Title:
Seed:
Various
Dimensions:
Custom Name:
Random Name
: Enter advanced parameters
: New param set
: Copy param set
: Delete param set
: Enter title
: Use random name
: Enter custom name
: Use random seed
: Enter custom seed
: Change dimensions
to load the world params.
to save the world params.
Last Param Set:
Seed:
History Seed:
Name Seed:
Creature Seed:
Really delete this parameter set?
: Delete
Really change the dimensions?
This parameter set will be reset.
: Change
Are you sure you want to abort?
You haven't saved your changes.
: Yes
Are you sure you want to go on?
Creating New Region
Rejected)
Preparing elevation...
Setting temperature...
Running rivers...
Forming lakes
and minerals...
Growing vegetation...
Verifying terrain...
Importing wildlife...
Recounting legends...
Finished prehistory...
Placing civilizations... (
Making cave civilizations...
Making cave pops...
Placing other beasts...
Placing megabeasts...
Placing good/evil...
Placing caves... (
Prehistory init...
Hist Figs:
Dead:
Events:
Finalizing civ mats... (
Finalizing art... (
Finalizing uniforms... (
Finalizing sites... (
LACK OF PEAKS
MEDIUM ELEVATION REJECTION
LOW ELEVATION REJECTION
HIGH ELEVATION REJECTION
LACK OF EDGE OCEANS
RAINFALL REJECTION
DRAINAGE REJECTION
SAVAGERY REJECTION
VOLCANISM REJECTION
LACK OF VOLCANOS
SWAMP REJECTION
DESERT REJECTION
FOREST REJECTION
MOUNTAIN REJECTION
OCEAN REJECTION
GLACIER REJECTION
TUNDRA REJECTION
GRASSLAND REJECTION
HILLS REJECTION
LACK OF RIVERS
TOO MANY REGIONS
LACK OF MOUNTAIN CAVES
LACK OF LOW-LYING CAVES
UNABLE TO PLACE ENOUGH CIVILIZATIONS
NO CIVILIZATIONS AVAILABLE
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
FARMING CIVILIZATION PLACED WITHOUT CROPS
Note: If you are using the default parameters in unmodded DF,
and it doesn't work after continuing a few times, please report
the issue at the B12 forum.
: CONTINUE until you give me another warning.
: ABORT NOW and I'll look over my parameters.
: ALLOW THIS REJECTION TYPE and continue reporting others.
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
has been created.
: Accept
: Export image/info
: Use the world as it currently exists
: Continue
or
to pause/finish.
CREATE WORLD NOW =
LARGE
Cleaning game objects...
Cleaning stranded objects...
Cleaning play objects...
** Starting New Arena **
raw/
/raw/
Dwarf Fortress: Arena
Preparing arena...
Preparing screen...
Preparing Arena...
Importing world...
Continue Playing
Start Playing
Create New World!
Design New World with Advanced Parameters
Object Testing Arena
About DF
Quit
to select an option.
scroll.
at any time for options, including key bindings.
at any time for the manual.
, Folder:
Select a source for your arena objects:
raw (Default)
/raw
This Version of DF used the FMOD Sound System
Copyright(C)1994-2006 Firelight Technologies Pty, Ltd.
This version of DF uses SDL: Simple DirectMedia Layer,
SDL_Image, SDL_ttf, Copyright(C)1997-2006 Sam Lantinga
See the SDL folder for license information.
Portions of this version are Copyright(C)2008
The FreeType Project (www.freetype.org).
All rights reserved.
to return to the menu.
world_graphic-
elw-
tmp-
rain-
drn-
sav-
vol-
veg-
evil-
sal-
trd-
str-
hyd-
nob-
dip-
.bmp
biome_color_key.txt
mountain (128,128,128)
temperate freshwater lake (0,224,255)
temperate brackish lake (0,192,255)
temperate saltwater lake (0,160,255)
tropical freshwater lake (0,96,255)
tropical brackish lake (0,64,255)
tropical saltwater lake (0,32,255)
arctic ocean (0,255,255)
tropical ocean (0,0,255)
temperate ocean (0,128,255)
glacier (64,255,255)
tundra (128,255,255)
temperate freshwater swamp (96,192,128)
temperate saltwater swamp (64,192,128)
temperate freshwater marsh (96,255,128)
temperate saltwater marsh (64,255,128)
tropical freshwater swamp (96,192,64)
tropical saltwater swamp (64,192,64)
mangrove swamp (64,255,96)
tropical freshwater marsh (96,255,64)
tropical saltwater marsh (64,255,64)
taiga forest (0,96,64)
temperate conifer forest (0,96,32)
temperate broadleaf forest (0,160,32)
tropical conifer forest (0,96,0)
tropical dry broadleaf forest (0,128,0)
tropical moist broadleaf forest (0,160,0)
temperate grassland (0,255,32)
temperate savanna (0,224,32)
temperate shrubland (0,192,32)
tropical grassland (255,160,0)
tropical savanna (255,176)
tropical shrubland (255,192,0)
badland desert (255,96,32)
sand desert (255,255,0)
rock desert (255,128,64)
structure_color_key.txt
castle (128,128,128)
village (255,255,255)
crops (255,128,0)(255,160,0)(255,192,0)
pasture (0,255,0)
meadow (64,255,0)
woodland (0,128,0)
orchard (0,160,0)
tunnel (20,20,20)
stone bridge (224,224,224)
other bridge (180,167,20)
stone road (192,192,192)
other road (150,127,20)
stone wall (96,96,96)
other wall (160,127,20)
mountain (255,255,192)
lake (0,96,255)
land (128,64,32)
ocean (0,64,255)
hydro_color_key.txt
brook (0,255,255)
stream (0,224,255)
minor river (0,192,255)
river (0,160,255)
major river (0,128,255)
river/ocean (0,112,255)
Histories of
Greed
Avarice
Jealousy
Cupidity
Gluttony
Industry
Enterprise
Resourcefulness
Determination
Mettle
Dynamism
Labor
Toil
Diligence
Exertion
Tenacity
Perseverance
*** STARTING NEW GAME ***
Command Line:
data/init/announcements.txt
DO_MEGA
PAUSE
RECENTER
A_DISPLAY
D_DISPLAY
UNIT_COMBAT_REPORT
UNIT_COMBAT_REPORT_ALL_ACTIVE
UCR_A
data/sound/song_title.ogg
data/sound/song_game.ogg
data/art/mouse.png
data/movies
text
data/dipscript/*.*
data/dipscript/
region
Command Line: World generation initiated.
Command Line: World generation aborted because folder exists.
data/speech/general.txt
data/speech/slayer.txt
data/speech/threat.txt
data/speech/greet.txt
data/speech/greet_reply.txt
data/speech/greet_reply_diff_language.txt
data/speech/greet_reply_unusual_first.txt
data/speech/greet_reply_after_hero.txt
data/speech/greet_worship.txt
data/speech/greet_baby.txt
data/speech/goodbye_worship_1.txt
data/speech/goodbye_worship_2.txt
data/speech/goodbye_worship_3.txt
data/speech/temple_already_member.txt
data/speech/temple_become_member.txt
data/speech/positive.txt
data/speech/task_recommendation.txt
data/speech/unknown_hf_seeker.txt
data/speech/ab_specific_hf_seeker.txt
data/speech/site_specific_hf_seeker.txt
data/speech/same_site_ab_specific_hf_seeker.txt
data/speech/same_site_specific_hf_seeker.txt
data/speech/arch_info_justification.txt
data/speech/justification_representation.txt
data/speech/justification_proximity.txt
data/speech/justification_experience.txt
data/speech/justification_reminder.txt
data/speech/justification_antithetical.txt
data/speech/no_family.txt
data/speech/family_relationship_spec.txt
data/speech/family_relationship_no_spec.txt
data/speech/family_relationship_additional.txt
data/speech/family_relationship_spec_dead.txt
data/speech/family_relationship_no_spec_dead.txt
data/speech/family_relationship_additional_dead.txt
data/speech/child_age_proclamation.txt
data/speech/wandering_profession.txt
data/speech/scouting_profession.txt
data/speech/hunting_profession.txt
data/speech/snatcher_profession.txt
data/speech/thief_profession.txt
data/speech/wandering_profession_year.txt
data/speech/scouting_profession_year.txt
data/speech/hunting_profession_year.txt
data/speech/snatcher_profession_year.txt
data/speech/thief_profession_year.txt
data/speech/past_wandering_profession.txt
data/speech/past_scouting_profession.txt
data/speech/past_hunting_profession.txt
data/speech/past_snatcher_profession.txt
data/speech/past_thief_profession.txt
data/speech/guard_profession.txt
data/speech/guard_warning.txt
data/speech/soldier_profession.txt
data/speech/past_profession_no_year.txt
data/speech/past_profession_year.txt
data/speech/current_profession_no_year.txt
data/speech/current_profession_year.txt
data/speech/hist_fig_slayer.txt
data/speech/animal_slayer.txt
data/speech/mercenary_profession.txt
data/speech/mercenary_profession_year.txt
data/speech/past_mercenary_profession.txt
were unable to complete the
Jobs removed from unpowered
small
large
grown
logs
rough gems
raw green glass
raw clear glass
raw crystal glass
small
rock
stones
wafers
bars
charcoal
coke
refined coal
bars
cut gems
cut green glass gems
cut clear glass gems
cut crystal glass gems
gems
blocks
portal
door
floodgate
hatch cover
grate
table
cabinet
weapon rack
armor stand
coffer
chest
boxes and bag
backpack
limb/body
cast
splint
crutch
quiver
casket
sarcophag
coffin
rope
chain
waterskin
vial
flask
musical instrument
unglazed
tool
goblet
window
terrarium
cage
barrel
bucket
animal trap
chair
throne
strands
yarn
thread
cloth
tanned hide
totem
-bound
book
figurine
rotten
drink
filthy
sticky
vomitous
slimy
dirty
gooey
purulent
ichorous
bloody
paste
liquid
glob
laced with
powder
cheese
catapult parts
mechanisms
tube
pipe section
trap component
ballista parts
anvil
amulet
ballista arrow head
siege ammo
ammunition
scepter
crown
coin
perfect
large
green glass
clear glass
crystal glass
gem
ring
earring
bracelet
traction bench
quern
millstone
statue
memorial
craft shop sign
weaponsmith's shop sign
armorsmith's shop sign
general store sign
food shop sign
food imports sign
clothing imports sign
general imports sign
cloth shop sign
leather shop sign
woven clothing shop sign
leather clothing shop sign
bone carver's shop sign
gem cutter's shop sign
bowyer's shop sign
blacksmith's shop sign
metal craft shop sign
leather goods shop sign
carpenter's shop sign
stone furniture shop sign
metal furniture shop sign
tavern sign
slab
corpse
tooth
teeth
bone
shell
plant part
silk body part
leather body part
wooden body part
soap body part
horn
pearl
yarn body part
Rotten
seeds
withered
leaves
leaf
raw
live
small live animal
tame
small tame animal
prepared meal
preserved
chops
chop
meat
weapon
chain
suits of
armor
handwear
shield
/buckler
footwear
headwear
legwear
A kidnapper has made off with
has stolen
A thief has stolen
is taken by a fey mood!
withdraws from society...
has been possessed!
looses a roaring laughter, fell and terrible!
begins to stalk and brood...
has created
*PAUSED*
SIEGE
Idlers:
Page
fighting!
hunting.
sparring.
No recent reports.
: View report
Last Report Date:
Announcement Date:
: Zoom to location
Ingredient Type
Number
Permissions
----
Brew
: Toggle cook.
: Toggle brew.
You have no appropriate ingredients.
Creatures
Overall Training
Creature
Price
Status:
Trained
Well-trained
Skillfully trained
Expertly trained
Exceptionally trained
Masterfully trained
Domesticated
Semi-Wild
Trainer:
Trainer: Any
Trainer: Any unassigned
Ready for Slaughter
Uninterested
For Sale
Available
Not For Sale
Unavailable
Work Animal
Not Tame
: Toggle pet availability.
: Slaughter.
: Select trainer.
: War training.
: Hunting training.
You have no appropriate creatures.
Any trainer
Any unassigned trainer
Knowledge
A few facts
General familiarity
Knowledgeable
You don't know how to train any animals.
Justice
Cages&Chains:
Violation of Production Order
Violation of Export Prohibition
Violation of Job Order
Conspiracy to Slow Labor
Disorderly Conduct
Building Destruction
, Deceased
There are no criminals.
1 witness
witnesses
No witnesses
Injured Party:
Convicted:
Witness:
Accuses:
Found the body.
Date:
Reported:
No Sentence Pending.
Hammerstrike
Beating.
Day
in Prison.
Officer:
None Assigned
Violation of Production Order.
Violation of Export Prohibition.
Violation of Job Order.
Conspiracy to Slow Labor.
Murder.
Disorderly Conduct.
Building Destruction.
Vandalism.
Theft.
Robbery.
Blood-drinking.
: Select/scroll
: Convict
: View recent crimes (
: View cold cases (
: Convict somebody
General Items
Thread/Cloth
Stone/Gems/Metals
Anml Extracts
Plnt Extracts
Anml Cheeses
Plnt Cheeses
Milled Animal
Milled Plants
Item Type
Setter
Wage
Cleaning
Place Item in Tomb
Store Item in Stockpile
Store Item in Bag
Store Weapon
Store Armor
Store Item in Barrel
Store Item in Bin
Store Vehicle in Bin
Store Item in Hospital
Dump Item
Building Construction
Building Removal
Door Construction
Floodgate Construction
Hatch Cover Construction
Grate Construction
Bed Construction
Chair Construction
Coffin Construction
Table Construction
Bin Construction
Chest Construction
Cabinet Construction
Statue Construction
Slab Construction
Block Construction
Anvil Construction
Window Construction
Pipe Section Construction
Sand Collection
Clay Collection
Gem Encrusting
Glass Cutting
Glass Encrusting
Basic Ore Smelting
Object Melting
Craft Making
Coin Minting
Metal Studding
Metal Strand Extraction
Weapon Construction
Ammo Construction
Quiver Construction
Armor Stand Construction
Weapon Rack Construction
Tool Construction
Totem Construction
Flask Construction
Goblet Construction
Bone/Shell Decoration
Instrument Construction
Toy Construction
Armor Construction
Glove Construction
Helm Construction
Shield Construction
Pants Construction
Shoe Construction
Backpack Construction
Animal Trap Construction
Trap Baiting
Install Colony In Hive
Collect Hive Products
Mechanism Construction
Trap Component Construction
Trap Cleaning
Trigger Linking
Cage Trap Loading
Stone Trap Loading
Weapon Trap Loading
Lever Pulling
Operate Pump
Construct Quern
Construct Millstone
Place Track Vehicle
Push Track Vehicle
Catapult Loading
Ballista Loading
Catapult Firing
Ballista Firing
Ballista Arrow Head Construction
Siege Ammo Construction
Catapult Part Construction
Ballista Part Construction
Fortification Carving
Wall Detailing
Floor Detailing
Stair/Ramp Removal
Carving Upward Staircase
Carving Downward Staircase
Carving Up/Down Staircase
Carving Ramp
Digging Channel
Tree Felling
Plant Gathering
Construction Removal
Track Carving
Hunting
Returning Kill
Capturing Land Animals
Capturing Fish
Hunting Animal Training
War Animal Training
Web Collection
Cage Construction
Chain Construction
Bucket Construction
Planting
Harvesting
Fertilizing
Thread Dyeing
Cloth Dyeing
Image Sewing
Plant Extraction
Plant Processing
Plant Processing/Vial
Plant Processing/Barrel
Fish Extraction
Land Animal Extraction
Small Creature Taming
Large Creature Taming
Butchering
Slaughtering
Fish Processing
Barrel Construction
Other Jobs
Animal Chaining
Animal Unchaining
Releasing Large Creature
Releasing Small Creature
Handling Large Creature
Handling Small Creature
Large Creature Caging
Small Creature Caging
Aquarium Draining
Aquarium Filling
Pond Filling
Large Creature Pit/Ponding
Small Creature Pit/Ponding
Large Creature Pen/Pasturing
Small Creature Pen/Pasturing
Charcoal Making
Ash Making
Potash Making (Lye)
Potash Making (Ash)
Managing Work Orders
Updating Stockpile Records
Trading at Depot
Beat Criminal
Execute Criminal
Give Water
Give Food
Recover Wounded
Diagnose Patient
Immobilize Break
Apply Cast
Bring Crutch
Dress Wound
Clean Patient
Suture
Set Bone
Place In Traction
Splint Construction
Crutch Construction
Traction Bench Construction
Work Orders
Left
Validated
A manager is required to coordinate work orders.
All work orders must be validated by the manager before they become active.
: New Order
: Remove
: Increase priority
: Max priority
: Wages
Quantity:
Type in parts of the name to narrow your search.
Suspended
Inactive
Missing
Independent
Wild Animal
(Caged)
(Chained)
Undead
Opposed to life
Berserk
Caged Prisoner
Chained Prisoner
Invader
Diplomat
Merchant
Visitor
Friendly
Underworld
Caged Guest
Chained Guest
Uninvited Guest
Current Resident
Hostile
Tame
You have not created any creatures yet.
to return
There are no idle
or jobs.
to return,
: Manager
: ViewJob,
: Zoom-Cre,
: Zoom-Bld,
: Manager,
: Remv Cre
Citizens
Pets/Livestock
Others
Dead/Missing
There are no
living here.
There are no pets or livestock here.
There are no other creatures nearby.
No one has gone missing or died.
The year is still young.
: ViewCre,
(Lost)
No treasures yet.
civilization
This land has no important leaders.
Exports to
Petty Annoyance
Terror
Imports from
Offerings from
Vengeance
You can look at trade information once you have a broker
with appraisal skill.
Trade Agreement (Exports to
Trade Agreement (Imports from
: View Agreement
You have no agreements with this land.
to change modes.
Civilizations
: View details
[B][P]Active Syndromes[B]
phase
seconds)
himself
herself
itself
caught in a cloud of flames!
caught up in the web!
The item sparkles with a supernatural brilliance.
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
The object looks oddly square.
The item constantly emits a nearly inaudible high-pitched whistle.
The item is covered with small bumps.
The item smells like wet earth.
Tiny streaks of lightning streak quickly over the object's surface.
Creatures that look at the item cannot think negative thoughts.
The item is covered with minute gray hairs.
The item sounds like rustling leaves when moved.
Needs
Disconnected
Need trigger type
Needs walkable perimeter
Hidden
Needs to be anchored on edge
Blocked
Surrounded by empty space
Needs adjacent wall
Needs open space
Off map
Water
Lava/Magma
Building present
Construction present
Must be inside
Too close to edge
Must be outside
Cannot build at highest level
Needs soil or mud
Needs soil
Needs ground or near machine
No mud/soil for farm
Mud is left by water
No access to
No access
Null site on overall status
Early
Mid-
Late
Spring
Summer
Autumn
Winter
Stocks
Health
Prices
Currency
Justice
Created Wealth:
Weapons:
Armor and Garb:
Furniture:
Other Objects:
Architecture:
Displayed:
Held/Worn:
You need a broker with
the appraisal skill.
Imported Wealth:
Exported Wealth:
Trade Information:
Population:
Nobles/Admins
Peasants
Recruit/Others
Trained Animals
Other Animals
Food Stores:
Plant
Drink
Other
Mountainhome
Metropolis
City
Town
Village
Hamlet
Outpost
Evaluate Depot Access Overflow
Evaluate Depot Caravan Access Overflow
Building List
(S)
/ Spouse
No Owner
You don't have any buildings.
Evaluation:
: View building information
: Zoom to building items
: Zoom to building tasks
: Swap right panel
The Health of
In Traction
Severe Blood Loss
Moderate Blood Loss
Serious Fever
Moderate Fever
Slight Fever
Moderate Pain
Slight Pain
Cannot breathe
Trouble breathing
Vision lost
Vision impaired
Vision somewhat impaired
Ability to stand lost
Ability to stand somewhat impaired
Ability to grasp lost
Ability to grasp somewhat impaired
Ability to fly lost
Ability to fly somewhat impaired
Motor nerve damage
Sensory nerve damage
No health problems
Spilled
Major artery torn
Artery torn
Heavy bleeding
Bleeding
Motor nerve severed
Sensory nerve severed
Torn tendon
Strained tendon
Bruised tendon
Torn ligament
Sprained ligament
Bruised ligament
Compound fracture
Overlapping fracture (in traction)
Overlapping fracture
Needs setting
Cut apart
Smashed apart
Broken apart
Torn apart
Cut open
Smashed open
Broken open
Torn open
Dented
Heavy bruising
Moderate bruising
Light bruising
Serious burn
Moderate burn
Minor burn
Serious frost-bite
Moderate frost-bite
Minor frost-bite
Serious melting
Moderate melting
Minor melting
Serious boiling
Moderate boiling
Minor boiling
Serious freezing
Moderate freezing
Minor freezing
Serious condensation
Moderate condensation
Minor condensation
Advanced rot
Moderate rot
Minor rot
Serious blistering
Moderate blistering
Minor blistering
Extreme pain
Moderate pain
Minor pain
Nausea
Dizziness
Paralysis
Partial paralysis
Some sluggishness
Complete numbness
Partial numbness
Slight numbness
Extreme swelling
Moderate swelling
Minor swelling
Function totally impaired
Partially impaired function
Slightly impaired function
Has been sutured
Infection
No evaluated wounds
Diagnosis required
Crutch required
Rotten -- inoperable
Needs cleaning
Needs surgery
Needs sutures
Needs dressing
Needs traction
Needs immobilization
No treatment scheduled
Diagnosed with
cast
splint on
dressing on
sutures on
Bleeding stopped
Compound fracture of
repaired
amputated
Rotten tissue excised from
Had
set
Placed in traction
Evaluated
Brought to rest
Cleaned
-
No medical history
Stone Restrictions
Restricted stones
are reserved for use by the listed tasks.
: Set
: Stone type
Economic Stone
Requires fuel
Takes place at
REAGENTS
PRODUCTS
Currency Counts
The broker recommends keeping
of each coin type to match accounts.
Overall Health Report
__________
____________
: Key
: Diagnosis request
: Cleaning req.
: Surgery req.
: Inoperable rot
: Heavy bleeding
: Bleeding
: Pale
: Severe blood loss
: Faint
: Blood loss
: Serious fever
: Moderate fever
: Slight fever
: Dizzy
: Drowning
: Winded
: Cannot breathe
: Trouble breathing
: Vision lost
: Vision impaired
: Vision ~impaired
: Spilled
: Major artery torn
: Artery torn
: Overlapping fracture
: Broken tissue
: Heavy damage
: Moderate damage
: Light damage
: Suture request
: Setting req.
: Dressing request
: Paralyzed
: Partially paralyzed
: Sluggish
: Extreme pain
: Moderate pain
: Slight pain
: Stunned
: Dehydrated
: Thirsty
: Starving
: Hungry
: Cannot stand
: Stand impaired
: Cannot grasp
: Grasp impaired
: Compound fracture
: Torn tendon
: Tendon strain
: Tendon brs.
: Part brok tis
: Minor pain
: Traction request
: Immobilization request
: Crutch required
: Completely numb
: Partially numb
: Slightly numb
: Exhausted
: Over-exerted
: Tired
: Very drowsy
: Drowsy
: Nauseous
: Cannot fly
: Flight impaired
: Motor nerve
: Sensory nerve
: Torn ligament
: Lig. sprain
: Ligament bruise
: Need setting
: Extreme swell
: Medium swell
: Minor swelling
: Infection
: View health
: Recenter
: select
left
, not consumed
, consumed
Select a tool.
nothing.
not consumed
consumed
You are not that hungry.
Butcher this object.
You must unretract to use this ability.
You must wait to use this ability.
You cannot speak.
You are missing a body part.
Use this ability.
You must unretract to use this power.
You must wait to use this power.
Use this power.
Select an action.
: Back/Abort
: create
: butcher
: natural ability
: acquired power
Unknown interaction
No available item.
No appropriate tool.
You make
and more
You practice your
but make nothing of note.
You make nothing.
You butcher
Status
Wounds
Treatment
Create a Creature
: Side =
: Create
: New item
: Blank list
: Remove item
: Move selector
: Change value
: Change amount
: No Effect
: Filter name
Ghostly
Corpse
Squad Schedules:
Early Wet Season
Late Wet Season
Early Dry Season
Late Dry Season
First Quarter
Second Quarter
Third Quarter
Fourth Quarter
Alert State
Squads
Months
Months:
Squads:
(Cur)
(Current)
: Name grid cell
: Sleep
in room at will
in barracks at will
in barracks at need
Inactive = Uniformed
Inactive = Civ clothes
minimum
preferred
: Give order
: Edit order
: Cancel order
: Copy orders
: Paste orders
: Schedule grid
: Order list
: View alerts
: Swap squads/months
: Defend burrows
Burrow
: Patrol route
Route
: Station
Point
: Train
soldier
Position
Becoming The Capital
Architecture
Desired:
Current:
Offerings
Royal Throne Room
Opulent Throne Room
Throne Room
Splendid Office
Decent Office
Office
Modest Office
Meager Office
No Office
Royal Bedroom
Grand Bedroom
Great Bedroom
Fine Quarters
Decent Quarters
Quarters
Modest Quarters
Meager Quarters
No Quarters
Royal Dining Room
Grand Dining Room
Great Dining Room
Fine Dining Room
Decent Dining Room
Modest Dining Room
Meager Dining Room
No Dining Room
Royal Mausoleum
Grand Mausoleum
Mausoleum
Fine Tomb
Burial Chamber
Servant's Burial Chamber
Grave
No Tomb
has been disturbed.
group of
Many
have been disturbed.
swarm of
has
its way out of confinement!
caught in a burst of
an official land of the realm
and the surrounding lands have been made
an even more official land of the realm
lumber limits
ROOM SHARING INDEX OUT OF BOUNDS:
The Wealth of
: Mode
: Melt
: Forbid
: Dump
: Hide
Basic Value:
Weight:
Price:
Owner:
Uses and Contents:
Uses:
Contents:
: View selected
: Claim
: Description
This building
was designed by
was well-designed by
was finely-designed by
was superiorly designed by
bears the exceptional design of
was masterfully designed by
an unknown architect
The structure
was built by
was solidly built by
was finely-built by
was superiorly built by
was exceptionally built by
was masterfully built by
an unknown artisan
Worker:
Location:
Repeating
Items:
Stone Hauling
Wood Hauling
Burial
Food Hauling
Refuse Hauling
Item Hauling
Furniture Hauling
Animal Hauling
Push/Haul Vehicles
Stone Detailing
Animal Care
Diagnosis
Setting Bones
Dressing Wounds
Feed Patients/Prisoners
Recovering Wounded
Small Animal Dissection
Clothesmaking
Farming (Fields)
Furnace Operating
Armoring
Blacksmithing
Metalcrafting
Woodcrafting
Stonecrafting
Siege Operating
Crossbow-making
Mechanics
Pump Operating
Woodworking
Stoneworking
Hunting/Related
Healthcare
Farming/Related
Fishing/Related
Jewelry
Engineering
Hauling
LANGUAGE
MATERIAL_TEMPLATE
BUILDING
DESCRIPTOR_SHAPE
DESCRIPTOR_PATTERN
DESCRIPTOR_COLOR
GRAPHICS
REACTION
INTERACTION
/*.*
*.dat
*.sav
data/save/current/*.dat
data/save/current/*.sav
world.dat
world.sav
1.5.5
Unknown error
GLX 1.2 and up are not supported
GL 1.1 and up are not supported
Missing GL version
No error
glCopyTexSubImage3D
glDrawRangeElements
glTexImage3D
glTexSubImage3D
glActiveTexture
glClientActiveTexture
glCompressedTexImage1D
glCompressedTexImage2D
glCompressedTexImage3D
glCompressedTexSubImage1D
glCompressedTexSubImage2D
glCompressedTexSubImage3D
glGetCompressedTexImage
glLoadTransposeMatrixd
glLoadTransposeMatrixf
glMultTransposeMatrixd
glMultTransposeMatrixf
glMultiTexCoord1d
glMultiTexCoord1dv
glMultiTexCoord1f
glMultiTexCoord1fv
glMultiTexCoord1i
glMultiTexCoord1iv
glMultiTexCoord1s
glMultiTexCoord1sv
glMultiTexCoord2d
glMultiTexCoord2dv
glMultiTexCoord2f
glMultiTexCoord2fv
glMultiTexCoord2i
glMultiTexCoord2iv
glMultiTexCoord2s
glMultiTexCoord2sv
glMultiTexCoord3d
glMultiTexCoord3dv
glMultiTexCoord3f
glMultiTexCoord3fv
glMultiTexCoord3i
glMultiTexCoord3iv
glMultiTexCoord3s
glMultiTexCoord3sv
glMultiTexCoord4d
glMultiTexCoord4dv
glMultiTexCoord4f
glMultiTexCoord4fv
glMultiTexCoord4i
glMultiTexCoord4iv
glMultiTexCoord4s
glMultiTexCoord4sv
glSampleCoverage
glBlendColor
glBlendEquation
glBlendFuncSeparate
glFogCoordPointer
glFogCoordd
glFogCoorddv
glFogCoordf
glFogCoordfv
glMultiDrawArrays
glMultiDrawElements
glPointParameterf
glPointParameterfv
glPointParameteri
glPointParameteriv
glSecondaryColor3b
glSecondaryColor3bv
glSecondaryColor3d
glSecondaryColor3dv
glSecondaryColor3f
glSecondaryColor3fv
glSecondaryColor3i
glSecondaryColor3iv
glSecondaryColor3s
glSecondaryColor3sv
glSecondaryColor3ub
glSecondaryColor3ubv
glSecondaryColor3ui
glSecondaryColor3uiv
glSecondaryColor3us
glSecondaryColor3usv
glSecondaryColorPointer
glWindowPos2d
glWindowPos2dv
glWindowPos2f
glWindowPos2fv
glWindowPos2i
glWindowPos2iv
glWindowPos2s
glWindowPos2sv
glWindowPos3d
glWindowPos3dv
glWindowPos3f
glWindowPos3fv
glWindowPos3i
glWindowPos3iv
glWindowPos3s
glWindowPos3sv
glBeginQuery
glBindBuffer
glBufferData
glBufferSubData
glDeleteBuffers
glDeleteQueries
glEndQuery
glGenBuffers
glGenQueries
glGetBufferParameteriv
glGetBufferPointerv
glGetBufferSubData
glGetQueryObjectiv
glGetQueryObjectuiv
glGetQueryiv
glIsBuffer
glIsQuery
glMapBuffer
glUnmapBuffer
glAttachShader
glBindAttribLocation
glBlendEquationSeparate
glCompileShader
glCreateProgram
glCreateShader
glDeleteProgram
glDeleteShader
glDetachShader
glDisableVertexAttribArray
glDrawBuffers
glEnableVertexAttribArray
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetProgramInfoLog
glGetProgramiv
glGetShaderInfoLog
glGetShaderSource
glGetShaderiv
glGetUniformLocation
glGetUniformfv
glGetUniformiv
glGetVertexAttribPointerv
glGetVertexAttribdv
glGetVertexAttribfv
glGetVertexAttribiv
glIsProgram
glIsShader
glLinkProgram
glShaderSource
glStencilFuncSeparate
glStencilMaskSeparate
glStencilOpSeparate
glUniform1f
glUniform1fv
glUniform1i
glUniform1iv
glUniform2f
glUniform2fv
glUniform2i
glUniform2iv
glUniform3f
glUniform3fv
glUniform3i
glUniform3iv
glUniform4f
glUniform4fv
glUniform4i
glUniform4iv
glUniformMatrix2fv
glUniformMatrix3fv
glUniformMatrix4fv
glUseProgram
glValidateProgram
glVertexAttrib1d
glVertexAttrib1dv
glVertexAttrib1f
glVertexAttrib1fv
glVertexAttrib1s
glVertexAttrib1sv
glVertexAttrib2d
glVertexAttrib2dv
glVertexAttrib2f
glVertexAttrib2fv
glVertexAttrib2s
glVertexAttrib2sv
glVertexAttrib3d
glVertexAttrib3dv
glVertexAttrib3f
glVertexAttrib3fv
glVertexAttrib3s
glVertexAttrib3sv
glVertexAttrib4Nbv
glVertexAttrib4Niv
glVertexAttrib4Nsv
glVertexAttrib4Nub
glVertexAttrib4Nubv
glVertexAttrib4Nuiv
glVertexAttrib4Nusv
glVertexAttrib4bv
glVertexAttrib4d
glVertexAttrib4dv
glVertexAttrib4f
glVertexAttrib4fv
glVertexAttrib4iv
glVertexAttrib4s
glVertexAttrib4sv
glVertexAttrib4ubv
glVertexAttrib4uiv
glVertexAttrib4usv
glVertexAttribPointer
glUniformMatrix2x3fv
glUniformMatrix2x4fv
glUniformMatrix3x2fv
glUniformMatrix3x4fv
glUniformMatrix4x2fv
glUniformMatrix4x3fv
glBeginConditionalRender
glBeginTransformFeedback
glBindFragDataLocation
glClampColor
glClearBufferfi
glClearBufferfv
glClearBufferiv
glClearBufferuiv
glColorMaski
glDisablei
glEnablei
glEndConditionalRender
glEndTransformFeedback
glGetBooleani_v
glGetFragDataLocation
glGetStringi
glGetTexParameterIiv
glGetTexParameterIuiv
glGetTransformFeedbackVarying
glGetUniformuiv
glGetVertexAttribIiv
glGetVertexAttribIuiv
glIsEnabledi
glTexParameterIiv
glTexParameterIuiv
glTransformFeedbackVaryings
glUniform1ui
glUniform1uiv
glUniform2ui
glUniform2uiv
glUniform3ui
glUniform3uiv
glUniform4ui
glUniform4uiv
glVertexAttribI1i
glVertexAttribI1iv
glVertexAttribI1ui
glVertexAttribI1uiv
glVertexAttribI2i
glVertexAttribI2iv
glVertexAttribI2ui
glVertexAttribI2uiv
glVertexAttribI3i
glVertexAttribI3iv
glVertexAttribI3ui
glVertexAttribI3uiv
glVertexAttribI4bv
glVertexAttribI4i
glVertexAttribI4iv
glVertexAttribI4sv
glVertexAttribI4ubv
glVertexAttribI4ui
glVertexAttribI4uiv
glVertexAttribI4usv
glVertexAttribIPointer
glDrawArraysInstanced
glDrawElementsInstanced
glPrimitiveRestartIndex
glTexBuffer
glFramebufferTexture
glGetBufferParameteri64v
glGetInteger64i_v
glVertexAttribDivisor
glBlendEquationSeparatei
glBlendEquationi
glBlendFuncSeparatei
glBlendFunci
glMinSampleShading
glTbufferMask3DFX
glDebugMessageCallbackAMD
glDebugMessageEnableAMD
glDebugMessageInsertAMD
glGetDebugMessageLogAMD
glBlendEquationIndexedAMD
glBlendEquationSeparateIndexedAMD
glBlendFuncIndexedAMD
glBlendFuncSeparateIndexedAMD
glDeleteNamesAMD
glGenNamesAMD
glIsNameAMD
glBeginPerfMonitorAMD
glDeletePerfMonitorsAMD
glEndPerfMonitorAMD
glGenPerfMonitorsAMD
glGetPerfMonitorCounterDataAMD
glGetPerfMonitorCounterInfoAMD
glGetPerfMonitorCounterStringAMD
glGetPerfMonitorCountersAMD
glGetPerfMonitorGroupStringAMD
glGetPerfMonitorGroupsAMD
glSelectPerfMonitorCountersAMD
glTessellationFactorAMD
glTessellationModeAMD
glDrawElementArrayAPPLE
glDrawRangeElementArrayAPPLE
glElementPointerAPPLE
glMultiDrawElementArrayAPPLE
glMultiDrawRangeElementArrayAPPLE
glDeleteFencesAPPLE
glFinishFenceAPPLE
glFinishObjectAPPLE
glGenFencesAPPLE
glIsFenceAPPLE
glSetFenceAPPLE
glTestFenceAPPLE
glTestObjectAPPLE
glBufferParameteriAPPLE
glFlushMappedBufferRangeAPPLE
glGetObjectParameterivAPPLE
glObjectPurgeableAPPLE
glObjectUnpurgeableAPPLE
glGetTexParameterPointervAPPLE
glTextureRangeAPPLE
glBindVertexArrayAPPLE
glDeleteVertexArraysAPPLE
glGenVertexArraysAPPLE
glIsVertexArrayAPPLE
glFlushVertexArrayRangeAPPLE
glVertexArrayParameteriAPPLE
glVertexArrayRangeAPPLE
glDisableVertexAttribAPPLE
glEnableVertexAttribAPPLE
glIsVertexAttribEnabledAPPLE
glMapVertexAttrib1dAPPLE
glMapVertexAttrib1fAPPLE
glMapVertexAttrib2dAPPLE
glMapVertexAttrib2fAPPLE
glBindFragDataLocationIndexed
glGetFragDataIndex
glClampColorARB
glCopyBufferSubData
glDrawBuffersARB
glBlendEquationSeparateiARB
glBlendEquationiARB
glBlendFuncSeparateiARB
glBlendFunciARB
glDrawElementsBaseVertex
glDrawElementsInstancedBaseVertex
glDrawRangeElementsBaseVertex
glMultiDrawElementsBaseVertex
glDrawArraysIndirect
glDrawElementsIndirect
glDrawArraysInstancedARB
glDrawElementsInstancedARB
glBindFramebuffer
glBindRenderbuffer
glBlitFramebuffer
glCheckFramebufferStatus
glDeleteFramebuffers
glDeleteRenderbuffers
glFramebufferRenderbuffer
glFramebufferTexture1D
glFramebufferTexture2D
glFramebufferTexture3D
glFramebufferTextureLayer
glGenFramebuffers
glGenRenderbuffers
glGenerateMipmap
glGetFramebufferAttachmentParameteriv
glGetRenderbufferParameteriv
glIsFramebuffer
glIsRenderbuffer
glRenderbufferStorage
glRenderbufferStorageMultisample
glFramebufferTextureARB
glFramebufferTextureFaceARB
glFramebufferTextureLayerARB
glProgramParameteriARB
glGetUniformdv
glProgramUniform1dEXT
glProgramUniform1dvEXT
glProgramUniform2dEXT
glProgramUniform2dvEXT
glProgramUniform3dEXT
glProgramUniform3dvEXT
glProgramUniform4dEXT
glProgramUniform4dvEXT
glProgramUniformMatrix2dvEXT
glProgramUniformMatrix2x3dvEXT
glProgramUniformMatrix2x4dvEXT
glProgramUniformMatrix3dvEXT
glProgramUniformMatrix3x2dvEXT
glProgramUniformMatrix3x4dvEXT
glProgramUniformMatrix4dvEXT
glProgramUniformMatrix4x2dvEXT
glProgramUniformMatrix4x3dvEXT
glUniform1d
glUniform1dv
glUniform2d
glUniform2dv
glUniform3d
glUniform3dv
glUniform4d
glUniform4dv
glUniformMatrix2dv
glUniformMatrix2x3dv
glUniformMatrix2x4dv
glUniformMatrix3dv
glUniformMatrix3x2dv
glUniformMatrix3x4dv
glUniformMatrix4dv
glUniformMatrix4x2dv
glUniformMatrix4x3dv
glColorSubTable
glColorTable
glColorTableParameterfv
glColorTableParameteriv
glConvolutionFilter1D
glConvolutionFilter2D
glConvolutionParameterf
glConvolutionParameterfv
glConvolutionParameteri
glConvolutionParameteriv
glCopyColorSubTable
glCopyColorTable
glCopyConvolutionFilter1D
glCopyConvolutionFilter2D
glGetColorTable
glGetColorTableParameterfv
glGetColorTableParameteriv
glGetConvolutionFilter
glGetConvolutionParameterfv
glGetConvolutionParameteriv
glGetHistogram
glGetHistogramParameterfv
glGetHistogramParameteriv
glGetMinmax
glGetMinmaxParameterfv
glGetMinmaxParameteriv
glGetSeparableFilter
glHistogram
glMinmax
glResetHistogram
glResetMinmax
glSeparableFilter2D
glVertexAttribDivisorARB
glFlushMappedBufferRange
glMapBufferRange
glCurrentPaletteMatrixARB
glMatrixIndexPointerARB
glMatrixIndexubvARB
glMatrixIndexuivARB
glMatrixIndexusvARB
glSampleCoverageARB
glActiveTextureARB
glClientActiveTextureARB
glMultiTexCoord1dARB
glMultiTexCoord1dvARB
glMultiTexCoord1fARB
glMultiTexCoord1fvARB
glMultiTexCoord1iARB
glMultiTexCoord1ivARB
glMultiTexCoord1sARB
glMultiTexCoord1svARB
glMultiTexCoord2dARB
glMultiTexCoord2dvARB
glMultiTexCoord2fARB
glMultiTexCoord2fvARB
glMultiTexCoord2iARB
glMultiTexCoord2ivARB
glMultiTexCoord2sARB
glMultiTexCoord2svARB
glMultiTexCoord3dARB
glMultiTexCoord3dvARB
glMultiTexCoord3fARB
glMultiTexCoord3fvARB
glMultiTexCoord3iARB
glMultiTexCoord3ivARB
glMultiTexCoord3sARB
glMultiTexCoord3svARB
glMultiTexCoord4dARB
glMultiTexCoord4dvARB
glMultiTexCoord4fARB
glMultiTexCoord4fvARB
glMultiTexCoord4iARB
glMultiTexCoord4ivARB
glMultiTexCoord4sARB
glMultiTexCoord4svARB
glBeginQueryARB
glDeleteQueriesARB
glEndQueryARB
glGenQueriesARB
glGetQueryObjectivARB
glGetQueryObjectuivARB
glGetQueryivARB
glIsQueryARB
glPointParameterfARB
glPointParameterfvARB
glProvokingVertex
glMinSampleShadingARB
glBindSampler
glDeleteSamplers
glGenSamplers
glGetSamplerParameterIiv
glGetSamplerParameterIuiv
glGetSamplerParameterfv
glGetSamplerParameteriv
glIsSampler
glSamplerParameterIiv
glSamplerParameterIuiv
glSamplerParameterf
glSamplerParameterfv
glSamplerParameteri
glSamplerParameteriv
glAttachObjectARB
glCompileShaderARB
glCreateProgramObjectARB
glCreateShaderObjectARB
glDeleteObjectARB
glDetachObjectARB
glGetActiveUniformARB
glGetAttachedObjectsARB
glGetHandleARB
glGetInfoLogARB
glGetObjectParameterfvARB
glGetObjectParameterivARB
glGetShaderSourceARB
glGetUniformLocationARB
glGetUniformfvARB
glGetUniformivARB
glLinkProgramARB
glShaderSourceARB
glUniform1fARB
glUniform1fvARB
glUniform1iARB
glUniform1ivARB
glUniform2fARB
glUniform2fvARB
glUniform2iARB
glUniform2ivARB
glUniform3fARB
glUniform3fvARB
glUniform3iARB
glUniform3ivARB
glUniform4fARB
glUniform4fvARB
glUniform4iARB
glUniform4ivARB
glUniformMatrix2fvARB
glUniformMatrix3fvARB
glUniformMatrix4fvARB
glUseProgramObjectARB
glValidateProgramARB
glGetActiveSubroutineName
glGetActiveSubroutineUniformName
glGetActiveSubroutineUniformiv
glGetProgramStageiv
glGetSubroutineIndex
glGetSubroutineUniformLocation
glGetUniformSubroutineuiv
glUniformSubroutinesuiv
glCompileShaderIncludeARB
glDeleteNamedStringARB
glGetNamedStringARB
glGetNamedStringivARB
glIsNamedStringARB
glNamedStringARB
glClientWaitSync
glDeleteSync
glFenceSync
glGetInteger64v
glGetSynciv
glIsSync
glWaitSync
glPatchParameterfv
glPatchParameteri
glTexBufferARB
glCompressedTexImage1DARB
glCompressedTexImage2DARB
glCompressedTexImage3DARB
glCompressedTexSubImage1DARB
glCompressedTexSubImage2DARB
glCompressedTexSubImage3DARB
glGetCompressedTexImageARB
glGetMultisamplefv
glSampleMaski
glTexImage2DMultisample
glTexImage3DMultisample
glGetQueryObjecti64v
glGetQueryObjectui64v
glQueryCounter
glBindTransformFeedback
glDeleteTransformFeedbacks
glDrawTransformFeedback
glGenTransformFeedbacks
glIsTransformFeedback
glPauseTransformFeedback
glResumeTransformFeedback
glBeginQueryIndexed
glDrawTransformFeedbackStream
glEndQueryIndexed
glGetQueryIndexediv
glLoadTransposeMatrixdARB
glLoadTransposeMatrixfARB
glMultTransposeMatrixdARB
glMultTransposeMatrixfARB
glBindBufferBase
glBindBufferRange
glGetActiveUniformBlockName
glGetActiveUniformBlockiv
glGetActiveUniformName
glGetActiveUniformsiv
glGetIntegeri_v
glGetUniformBlockIndex
glGetUniformIndices
glUniformBlockBinding
glBindVertexArray
glDeleteVertexArrays
glGenVertexArrays
glIsVertexArray
glVertexBlendARB
glWeightPointerARB
glWeightbvARB
glWeightdvARB
glWeightfvARB
glWeightivARB
glWeightsvARB
glWeightubvARB
glWeightuivARB
glWeightusvARB
glBindBufferARB
glBufferDataARB
glBufferSubDataARB
glDeleteBuffersARB
glGenBuffersARB
glGetBufferParameterivARB
glGetBufferPointervARB
glGetBufferSubDataARB
glIsBufferARB
glMapBufferARB
glUnmapBufferARB
glBindProgramARB
glDeleteProgramsARB
glDisableVertexAttribArrayARB
glEnableVertexAttribArrayARB
glGenProgramsARB
glGetProgramEnvParameterdvARB
glGetProgramEnvParameterfvARB
glGetProgramLocalParameterdvARB
glGetProgramLocalParameterfvARB
glGetProgramStringARB
glGetProgramivARB
glGetVertexAttribPointervARB
glGetVertexAttribdvARB
glGetVertexAttribfvARB
glGetVertexAttribivARB
glIsProgramARB
glProgramEnvParameter4dARB
glProgramEnvParameter4dvARB
glProgramEnvParameter4fARB
glProgramEnvParameter4fvARB
glProgramLocalParameter4dARB
glProgramLocalParameter4dvARB
glProgramLocalParameter4fARB
glProgramLocalParameter4fvARB
glProgramStringARB
glVertexAttrib1dARB
glVertexAttrib1dvARB
glVertexAttrib1fARB
glVertexAttrib1fvARB
glVertexAttrib1sARB
glVertexAttrib1svARB
glVertexAttrib2dARB
glVertexAttrib2dvARB
glVertexAttrib2fARB
glVertexAttrib2fvARB
glVertexAttrib2sARB
glVertexAttrib2svARB
glVertexAttrib3dARB
glVertexAttrib3dvARB
glVertexAttrib3fARB
glVertexAttrib3fvARB
glVertexAttrib3sARB
glVertexAttrib3svARB
glVertexAttrib4NbvARB
glVertexAttrib4NivARB
glVertexAttrib4NsvARB
glVertexAttrib4NubARB
glVertexAttrib4NubvARB
glVertexAttrib4NuivARB
glVertexAttrib4NusvARB
glVertexAttrib4bvARB
glVertexAttrib4dARB
glVertexAttrib4dvARB
glVertexAttrib4fARB
glVertexAttrib4fvARB
glVertexAttrib4ivARB
glVertexAttrib4sARB
glVertexAttrib4svARB
glVertexAttrib4ubvARB
glVertexAttrib4uivARB
glVertexAttrib4usvARB
glVertexAttribPointerARB
glBindAttribLocationARB
glGetActiveAttribARB
glGetAttribLocationARB
glColorP3ui
glColorP3uiv
glColorP4ui
glColorP4uiv
glMultiTexCoordP1ui
glMultiTexCoordP1uiv
glMultiTexCoordP2ui
glMultiTexCoordP2uiv
glMultiTexCoordP3ui
glMultiTexCoordP3uiv
glMultiTexCoordP4ui
glMultiTexCoordP4uiv
glNormalP3ui
glNormalP3uiv
glSecondaryColorP3ui
glSecondaryColorP3uiv
glTexCoordP1ui
glTexCoordP1uiv
glTexCoordP2ui
glTexCoordP2uiv
glTexCoordP3ui
glTexCoordP3uiv
glTexCoordP4ui
glTexCoordP4uiv
glVertexAttribP1ui
glVertexAttribP1uiv
glVertexAttribP2ui
glVertexAttribP2uiv
glVertexAttribP3ui
glVertexAttribP3uiv
glVertexAttribP4ui
glVertexAttribP4uiv
glVertexP2ui
glVertexP2uiv
glVertexP3ui
glVertexP3uiv
glVertexP4ui
glVertexP4uiv
glWindowPos2dARB
glWindowPos2dvARB
glWindowPos2fARB
glWindowPos2fvARB
glWindowPos2iARB
glWindowPos2ivARB
glWindowPos2sARB
glWindowPos2svARB
glWindowPos3dARB
glWindowPos3dvARB
glWindowPos3fARB
glWindowPos3fvARB
glWindowPos3iARB
glWindowPos3ivARB
glWindowPos3sARB
glWindowPos3svARB
glDrawBuffersATI
glDrawElementArrayATI
glDrawRangeElementArrayATI
glElementPointerATI
glGetTexBumpParameterfvATI
glGetTexBumpParameterivATI
glTexBumpParameterfvATI
glTexBumpParameterivATI
glAlphaFragmentOp1ATI
glAlphaFragmentOp2ATI
glAlphaFragmentOp3ATI
glBeginFragmentShaderATI
glBindFragmentShaderATI
glColorFragmentOp1ATI
glColorFragmentOp2ATI
glColorFragmentOp3ATI
glDeleteFragmentShaderATI
glEndFragmentShaderATI
glGenFragmentShadersATI
glPassTexCoordATI
glSampleMapATI
glSetFragmentShaderConstantATI
glMapObjectBufferATI
glUnmapObjectBufferATI
glPNTrianglesfATI
glPNTrianglesiATI
glStencilFuncSeparateATI
glStencilOpSeparateATI
glArrayObjectATI
glFreeObjectBufferATI
glGetArrayObjectfvATI
glGetArrayObjectivATI
glGetObjectBufferfvATI
glGetObjectBufferivATI
glGetVariantArrayObjectfvATI
glGetVariantArrayObjectivATI
glIsObjectBufferATI
glNewObjectBufferATI
glUpdateObjectBufferATI
glVariantArrayObjectATI
glGetVertexAttribArrayObjectfvATI
glGetVertexAttribArrayObjectivATI
glVertexAttribArrayObjectATI
glClientActiveVertexStreamATI
glNormalStream3bATI
glNormalStream3bvATI
glNormalStream3dATI
glNormalStream3dvATI
glNormalStream3fATI
glNormalStream3fvATI
glNormalStream3iATI
glNormalStream3ivATI
glNormalStream3sATI
glNormalStream3svATI
glVertexBlendEnvfATI
glVertexBlendEnviATI
glVertexStream2dATI
glVertexStream2dvATI
glVertexStream2fATI
glVertexStream2fvATI
glVertexStream2iATI
glVertexStream2ivATI
glVertexStream2sATI
glVertexStream2svATI
glVertexStream3dATI
glVertexStream3dvATI
glVertexStream3fATI
glVertexStream3fvATI
glVertexStream3iATI
glVertexStream3ivATI
glVertexStream3sATI
glVertexStream3svATI
glVertexStream4dATI
glVertexStream4dvATI
glVertexStream4fATI
glVertexStream4fvATI
glVertexStream4iATI
glVertexStream4ivATI
glVertexStream4sATI
glVertexStream4svATI
glGetUniformBufferSizeEXT
glGetUniformOffsetEXT
glUniformBufferEXT
glBlendColorEXT
glBlendEquationSeparateEXT
glBlendFuncSeparateEXT
glBlendEquationEXT
glColorSubTableEXT
glCopyColorSubTableEXT
glLockArraysEXT
glUnlockArraysEXT
glConvolutionFilter1DEXT
glConvolutionFilter2DEXT
glConvolutionParameterfEXT
glConvolutionParameterfvEXT
glConvolutionParameteriEXT
glConvolutionParameterivEXT
glCopyConvolutionFilter1DEXT
glCopyConvolutionFilter2DEXT
glGetConvolutionFilterEXT
glGetConvolutionParameterfvEXT
glGetConvolutionParameterivEXT
glGetSeparableFilterEXT
glSeparableFilter2DEXT
glBinormalPointerEXT
glTangentPointerEXT
glCopyTexImage1DEXT
glCopyTexImage2DEXT
glCopyTexSubImage1DEXT
glCopyTexSubImage2DEXT
glCopyTexSubImage3DEXT
glCullParameterdvEXT
glCullParameterfvEXT
glDepthBoundsEXT
glBindMultiTextureEXT
glCheckNamedFramebufferStatusEXT
glClientAttribDefaultEXT
glCompressedMultiTexImage1DEXT
glCompressedMultiTexImage2DEXT
glCompressedMultiTexImage3DEXT
glCompressedMultiTexSubImage1DEXT
glCompressedMultiTexSubImage2DEXT
glCompressedMultiTexSubImage3DEXT
glCompressedTextureImage1DEXT
glCompressedTextureImage2DEXT
glCompressedTextureImage3DEXT
glCompressedTextureSubImage1DEXT
glCompressedTextureSubImage2DEXT
glCompressedTextureSubImage3DEXT
glCopyMultiTexImage1DEXT
glCopyMultiTexImage2DEXT
glCopyMultiTexSubImage1DEXT
glCopyMultiTexSubImage2DEXT
glCopyMultiTexSubImage3DEXT
glCopyTextureImage1DEXT
glCopyTextureImage2DEXT
glCopyTextureSubImage1DEXT
glCopyTextureSubImage2DEXT
glCopyTextureSubImage3DEXT
glDisableClientStateIndexedEXT
glDisableClientStateiEXT
glDisableVertexArrayAttribEXT
glDisableVertexArrayEXT
glEnableClientStateIndexedEXT
glEnableClientStateiEXT
glEnableVertexArrayAttribEXT
glEnableVertexArrayEXT
glFlushMappedNamedBufferRangeEXT
glFramebufferDrawBufferEXT
glFramebufferDrawBuffersEXT
glFramebufferReadBufferEXT
glGenerateMultiTexMipmapEXT
glGenerateTextureMipmapEXT
glGetCompressedMultiTexImageEXT
glGetCompressedTextureImageEXT
glGetDoubleIndexedvEXT
glGetDoublei_vEXT
glGetFloatIndexedvEXT
glGetFloati_vEXT
glGetFramebufferParameterivEXT
glGetMultiTexEnvfvEXT
glGetMultiTexEnvivEXT
glGetMultiTexGendvEXT
glGetMultiTexGenfvEXT
glGetMultiTexGenivEXT
glGetMultiTexImageEXT
glGetMultiTexLevelParameterfvEXT
glGetMultiTexLevelParameterivEXT
glGetMultiTexParameterIivEXT
glGetMultiTexParameterIuivEXT
glGetMultiTexParameterfvEXT
glGetMultiTexParameterivEXT
glGetNamedBufferParameterivEXT
glGetNamedBufferPointervEXT
glGetNamedBufferSubDataEXT
glGetNamedFramebufferAttachmentParameterivEXT
glGetNamedProgramLocalParameterIivEXT
glGetNamedProgramLocalParameterIuivEXT
glGetNamedProgramLocalParameterdvEXT
glGetNamedProgramLocalParameterfvEXT
glGetNamedProgramStringEXT
glGetNamedProgramivEXT
glGetNamedRenderbufferParameterivEXT
glGetPointerIndexedvEXT
glGetPointeri_vEXT
glGetTextureImageEXT
glGetTextureLevelParameterfvEXT
glGetTextureLevelParameterivEXT
glGetTextureParameterIivEXT
glGetTextureParameterIuivEXT
glGetTextureParameterfvEXT
glGetTextureParameterivEXT
glGetVertexArrayIntegeri_vEXT
glGetVertexArrayIntegervEXT
glGetVertexArrayPointeri_vEXT
glGetVertexArrayPointervEXT
glMapNamedBufferEXT
glMapNamedBufferRangeEXT
glMatrixFrustumEXT
glMatrixLoadIdentityEXT
glMatrixLoadTransposedEXT
glMatrixLoadTransposefEXT
glMatrixLoaddEXT
glMatrixLoadfEXT
glMatrixMultTransposedEXT
glMatrixMultTransposefEXT
glMatrixMultdEXT
glMatrixMultfEXT
glMatrixOrthoEXT
glMatrixPopEXT
glMatrixPushEXT
glMatrixRotatedEXT
glMatrixRotatefEXT
glMatrixScaledEXT
glMatrixScalefEXT
glMatrixTranslatedEXT
glMatrixTranslatefEXT
glMultiTexBufferEXT
glMultiTexCoordPointerEXT
glMultiTexEnvfEXT
glMultiTexEnvfvEXT
glMultiTexEnviEXT
glMultiTexEnvivEXT
glMultiTexGendEXT
glMultiTexGendvEXT
glMultiTexGenfEXT
glMultiTexGenfvEXT
glMultiTexGeniEXT
glMultiTexGenivEXT
glMultiTexImage1DEXT
glMultiTexImage2DEXT
glMultiTexImage3DEXT
glMultiTexParameterIivEXT
glMultiTexParameterIuivEXT
glMultiTexParameterfEXT
glMultiTexParameterfvEXT
glMultiTexParameteriEXT
glMultiTexParameterivEXT
glMultiTexRenderbufferEXT
glMultiTexSubImage1DEXT
glMultiTexSubImage2DEXT
glMultiTexSubImage3DEXT
glNamedBufferDataEXT
glNamedBufferSubDataEXT
glNamedCopyBufferSubDataEXT
glNamedFramebufferRenderbufferEXT
glNamedFramebufferTexture1DEXT
glNamedFramebufferTexture2DEXT
glNamedFramebufferTexture3DEXT
glNamedFramebufferTextureEXT
glNamedFramebufferTextureFaceEXT
glNamedFramebufferTextureLayerEXT
glNamedProgramLocalParameter4dEXT
glNamedProgramLocalParameter4dvEXT
glNamedProgramLocalParameter4fEXT
glNamedProgramLocalParameter4fvEXT
glNamedProgramLocalParameterI4iEXT
glNamedProgramLocalParameterI4ivEXT
glNamedProgramLocalParameterI4uiEXT
glNamedProgramLocalParameterI4uivEXT
glNamedProgramLocalParameters4fvEXT
glNamedProgramLocalParametersI4ivEXT
glNamedProgramLocalParametersI4uivEXT
glNamedProgramStringEXT
glNamedRenderbufferStorageEXT
glNamedRenderbufferStorageMultisampleCoverageEXT
glNamedRenderbufferStorageMultisampleEXT
glProgramUniform1fEXT
glProgramUniform1fvEXT
glProgramUniform1iEXT
glProgramUniform1ivEXT
glProgramUniform1uiEXT
glProgramUniform1uivEXT
glProgramUniform2fEXT
glProgramUniform2fvEXT
glProgramUniform2iEXT
glProgramUniform2ivEXT
glProgramUniform2uiEXT
glProgramUniform2uivEXT
glProgramUniform3fEXT
glProgramUniform3fvEXT
glProgramUniform3iEXT
glProgramUniform3ivEXT
glProgramUniform3uiEXT
glProgramUniform3uivEXT
glProgramUniform4fEXT
glProgramUniform4fvEXT
glProgramUniform4iEXT
glProgramUniform4ivEXT
glProgramUniform4uiEXT
glProgramUniform4uivEXT
glProgramUniformMatrix2fvEXT
glProgramUniformMatrix2x3fvEXT
glProgramUniformMatrix2x4fvEXT
glProgramUniformMatrix3fvEXT
glProgramUniformMatrix3x2fvEXT
glProgramUniformMatrix3x4fvEXT
glProgramUniformMatrix4fvEXT
glProgramUniformMatrix4x2fvEXT
glProgramUniformMatrix4x3fvEXT
glPushClientAttribDefaultEXT
glTextureBufferEXT
glTextureImage1DEXT
glTextureImage2DEXT
glTextureImage3DEXT
glTextureParameterIivEXT
glTextureParameterIuivEXT
glTextureParameterfEXT
glTextureParameterfvEXT
glTextureParameteriEXT
glTextureParameterivEXT
glTextureRenderbufferEXT
glTextureSubImage1DEXT
glTextureSubImage2DEXT
glTextureSubImage3DEXT
glUnmapNamedBufferEXT
glVertexArrayColorOffsetEXT
glVertexArrayEdgeFlagOffsetEXT
glVertexArrayFogCoordOffsetEXT
glVertexArrayIndexOffsetEXT
glVertexArrayMultiTexCoordOffsetEXT
glVertexArrayNormalOffsetEXT
glVertexArraySecondaryColorOffsetEXT
glVertexArrayTexCoordOffsetEXT
glVertexArrayVertexAttribIOffsetEXT
glVertexArrayVertexAttribOffsetEXT
glVertexArrayVertexOffsetEXT
glColorMaskIndexedEXT
glDisableIndexedEXT
glEnableIndexedEXT
glGetBooleanIndexedvEXT
glGetIntegerIndexedvEXT
glIsEnabledIndexedEXT
glDrawArraysInstancedEXT
glDrawElementsInstancedEXT
glDrawRangeElementsEXT
glFogCoordPointerEXT
glFogCoorddEXT
glFogCoorddvEXT
glFogCoordfEXT
glFogCoordfvEXT
glFragmentColorMaterialEXT
glFragmentLightModelfEXT
glFragmentLightModelfvEXT
glFragmentLightModeliEXT
glFragmentLightModelivEXT
glFragmentLightfEXT
glFragmentLightfvEXT
glFragmentLightiEXT
glFragmentLightivEXT
glFragmentMaterialfEXT
glFragmentMaterialfvEXT
glFragmentMaterialiEXT
glFragmentMaterialivEXT
glGetFragmentLightfvEXT
glGetFragmentLightivEXT
glGetFragmentMaterialfvEXT
glGetFragmentMaterialivEXT
glLightEnviEXT
glBlitFramebufferEXT
glRenderbufferStorageMultisampleEXT
glBindFramebufferEXT
glBindRenderbufferEXT
glCheckFramebufferStatusEXT
glDeleteFramebuffersEXT
glDeleteRenderbuffersEXT
glFramebufferRenderbufferEXT
glFramebufferTexture1DEXT
glFramebufferTexture2DEXT
glFramebufferTexture3DEXT
glGenFramebuffersEXT
glGenRenderbuffersEXT
glGenerateMipmapEXT
glGetFramebufferAttachmentParameterivEXT
glGetRenderbufferParameterivEXT
glIsFramebufferEXT
glIsRenderbufferEXT
glRenderbufferStorageEXT
glFramebufferTextureEXT
glFramebufferTextureFaceEXT
glFramebufferTextureLayerEXT
glProgramParameteriEXT
glProgramEnvParameters4fvEXT
glProgramLocalParameters4fvEXT
glBindFragDataLocationEXT
glGetFragDataLocationEXT
glGetUniformuivEXT
glGetVertexAttribIivEXT
glGetVertexAttribIuivEXT
glUniform1uiEXT
glUniform1uivEXT
glUniform2uiEXT
glUniform2uivEXT
glUniform3uiEXT
glUniform3uivEXT
glUniform4uiEXT
glUniform4uivEXT
glVertexAttribI1iEXT
glVertexAttribI1ivEXT
glVertexAttribI1uiEXT
glVertexAttribI1uivEXT
glVertexAttribI2iEXT
glVertexAttribI2ivEXT
glVertexAttribI2uiEXT
glVertexAttribI2uivEXT
glVertexAttribI3iEXT
glVertexAttribI3ivEXT
glVertexAttribI3uiEXT
glVertexAttribI3uivEXT
glVertexAttribI4bvEXT
glVertexAttribI4iEXT
glVertexAttribI4ivEXT
glVertexAttribI4svEXT
glVertexAttribI4ubvEXT
glVertexAttribI4uiEXT
glVertexAttribI4uivEXT
glVertexAttribI4usvEXT
glVertexAttribIPointerEXT
glGetHistogramEXT
glGetHistogramParameterfvEXT
glGetHistogramParameterivEXT
glGetMinmaxEXT
glGetMinmaxParameterfvEXT
glGetMinmaxParameterivEXT
glHistogramEXT
glMinmaxEXT
glResetHistogramEXT
glResetMinmaxEXT
glIndexFuncEXT
glIndexMaterialEXT
glApplyTextureEXT
glTextureLightEXT
glTextureMaterialEXT
glMultiDrawArraysEXT
glMultiDrawElementsEXT
glSampleMaskEXT
glSamplePatternEXT
glColorTableEXT
glGetColorTableEXT
glGetColorTableParameterfvEXT
glGetColorTableParameterivEXT
glGetPixelTransformParameterfvEXT
glGetPixelTransformParameterivEXT
glPixelTransformParameterfEXT
glPixelTransformParameterfvEXT
glPixelTransformParameteriEXT
glPixelTransformParameterivEXT
glPointParameterfEXT
glPointParameterfvEXT
glPolygonOffsetEXT
glProvokingVertexEXT
glBeginSceneEXT
glEndSceneEXT
glSecondaryColor3bEXT
glSecondaryColor3bvEXT
glSecondaryColor3dEXT
glSecondaryColor3dvEXT
glSecondaryColor3fEXT
glSecondaryColor3fvEXT
glSecondaryColor3iEXT
glSecondaryColor3ivEXT
glSecondaryColor3sEXT
glSecondaryColor3svEXT
glSecondaryColor3ubEXT
glSecondaryColor3ubvEXT
glSecondaryColor3uiEXT
glSecondaryColor3uivEXT
glSecondaryColor3usEXT
glSecondaryColor3usvEXT
glSecondaryColorPointerEXT
glActiveProgramEXT
glCreateShaderProgramEXT
glUseShaderProgramEXT
glBindImageTextureEXT
glMemoryBarrierEXT
glActiveStencilFaceEXT
glTexSubImage1DEXT
glTexSubImage2DEXT
glTexSubImage3DEXT
glTexImage3DEXT
glTexBufferEXT
glClearColorIiEXT
glClearColorIuiEXT
glGetTexParameterIivEXT
glGetTexParameterIuivEXT
glTexParameterIivEXT
glTexParameterIuivEXT
glAreTexturesResidentEXT
glBindTextureEXT
glDeleteTexturesEXT
glGenTexturesEXT
glIsTextureEXT
glPrioritizeTexturesEXT
glTextureNormalEXT
glGetQueryObjecti64vEXT
glGetQueryObjectui64vEXT
glBeginTransformFeedbackEXT
glBindBufferBaseEXT
glBindBufferOffsetEXT
glBindBufferRangeEXT
glEndTransformFeedbackEXT
glGetTransformFeedbackVaryingEXT
glTransformFeedbackVaryingsEXT
glArrayElementEXT
glColorPointerEXT
glDrawArraysEXT
glEdgeFlagPointerEXT
glGetPointervEXT
glIndexPointerEXT
glNormalPointerEXT
glTexCoordPointerEXT
glVertexPointerEXT
glGetVertexAttribLdvEXT
glVertexArrayVertexAttribLOffsetEXT
glVertexAttribL1dEXT
glVertexAttribL1dvEXT
glVertexAttribL2dEXT
glVertexAttribL2dvEXT
glVertexAttribL3dEXT
glVertexAttribL3dvEXT
glVertexAttribL4dEXT
glVertexAttribL4dvEXT
glVertexAttribLPointerEXT
glBeginVertexShaderEXT
glBindLightParameterEXT
glBindMaterialParameterEXT
glBindParameterEXT
glBindTexGenParameterEXT
glBindTextureUnitParameterEXT
glBindVertexShaderEXT
glDeleteVertexShaderEXT
glDisableVariantClientStateEXT
glEnableVariantClientStateEXT
glEndVertexShaderEXT
glExtractComponentEXT
glGenSymbolsEXT
glGenVertexShadersEXT
glGetInvariantBooleanvEXT
glGetInvariantFloatvEXT
glGetInvariantIntegervEXT
glGetLocalConstantBooleanvEXT
glGetLocalConstantFloatvEXT
glGetLocalConstantIntegervEXT
glGetVariantBooleanvEXT
glGetVariantFloatvEXT
glGetVariantIntegervEXT
glGetVariantPointervEXT
glInsertComponentEXT
glIsVariantEnabledEXT
glSetInvariantEXT
glSetLocalConstantEXT
glShaderOp1EXT
glShaderOp2EXT
glShaderOp3EXT
glSwizzleEXT
glVariantPointerEXT
glVariantbvEXT
glVariantdvEXT
glVariantfvEXT
glVariantivEXT
glVariantsvEXT
glVariantubvEXT
glVariantuivEXT
glVariantusvEXT
glWriteMaskEXT
glVertexWeightPointerEXT
glVertexWeightfEXT
glVertexWeightfvEXT
glFrameTerminatorGREMEDY
glStringMarkerGREMEDY
glGetImageTransformParameterfvHP
glGetImageTransformParameterivHP
glImageTransformParameterfHP
glImageTransformParameterfvHP
glImageTransformParameteriHP
glImageTransformParameterivHP
glMultiModeDrawArraysIBM
glMultiModeDrawElementsIBM
glColorPointerListIBM
glEdgeFlagPointerListIBM
glFogCoordPointerListIBM
glIndexPointerListIBM
glNormalPointerListIBM
glSecondaryColorPointerListIBM
glTexCoordPointerListIBM
glVertexPointerListIBM
glColorPointervINTEL
glNormalPointervINTEL
glTexCoordPointervINTEL
glVertexPointervINTEL
glTexScissorFuncINTEL
glTexScissorINTEL
glBufferRegionEnabledEXT
glDeleteBufferRegionEXT
glDrawBufferRegionEXT
glNewBufferRegionEXT
glReadBufferRegionEXT
glResizeBuffersMESA
glWindowPos2dMESA
glWindowPos2dvMESA
glWindowPos2fMESA
glWindowPos2fvMESA
glWindowPos2iMESA
glWindowPos2ivMESA
glWindowPos2sMESA
glWindowPos2svMESA
glWindowPos3dMESA
glWindowPos3dvMESA
glWindowPos3fMESA
glWindowPos3fvMESA
glWindowPos3iMESA
glWindowPos3ivMESA
glWindowPos3sMESA
glWindowPos3svMESA
glWindowPos4dMESA
glWindowPos4dvMESA
glWindowPos4fMESA
glWindowPos4fvMESA
glWindowPos4iMESA
glWindowPos4ivMESA
glWindowPos4sMESA
glWindowPos4svMESA
glBeginConditionalRenderNV
glEndConditionalRenderNV
glCopyImageSubDataNV
glClearDepthdNV
glDepthBoundsdNV
glDepthRangedNV
glEvalMapsNV
glGetMapAttribParameterfvNV
glGetMapAttribParameterivNV
glGetMapControlPointsNV
glGetMapParameterfvNV
glGetMapParameterivNV
glMapControlPointsNV
glMapParameterfvNV
glMapParameterivNV
glGetMultisamplefvNV
glSampleMaskIndexedNV
glTexRenderbufferNV
glDeleteFencesNV
glFinishFenceNV
glGenFencesNV
glGetFenceivNV
glIsFenceNV
glSetFenceNV
glTestFenceNV
glGetProgramNamedParameterdvNV
glGetProgramNamedParameterfvNV
glProgramNamedParameter4dNV
glProgramNamedParameter4dvNV
glProgramNamedParameter4fNV
glProgramNamedParameter4fvNV
glRenderbufferStorageMultisampleCoverageNV
glProgramVertexLimitNV
glProgramEnvParameterI4iNV
glProgramEnvParameterI4ivNV
glProgramEnvParameterI4uiNV
glProgramEnvParameterI4uivNV
glProgramEnvParametersI4ivNV
glProgramEnvParametersI4uivNV
glProgramLocalParameterI4iNV
glProgramLocalParameterI4ivNV
glProgramLocalParameterI4uiNV
glProgramLocalParameterI4uivNV
glProgramLocalParametersI4ivNV
glProgramLocalParametersI4uivNV
glGetUniformi64vNV
glGetUniformui64vNV
glProgramUniform1i64NV
glProgramUniform1i64vNV
glProgramUniform1ui64NV
glProgramUniform1ui64vNV
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glProgramUniform2i64vNV
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glProgramUniform2ui64vNV
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glUniform2i64NV
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glUniform3i64NV
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glUniform4i64NV
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glUniform4ui64vNV
glColor3hNV
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glColor4hNV
glColor4hvNV
glFogCoordhNV
glFogCoordhvNV
glMultiTexCoord1hNV
glMultiTexCoord1hvNV
glMultiTexCoord2hNV
glMultiTexCoord2hvNV
glMultiTexCoord3hNV
glMultiTexCoord3hvNV
glMultiTexCoord4hNV
glMultiTexCoord4hvNV
glNormal3hNV
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glSecondaryColor3hNV
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glTexCoord1hNV
glTexCoord1hvNV
glTexCoord2hNV
glTexCoord2hvNV
glTexCoord3hNV
glTexCoord3hvNV
glTexCoord4hNV
glTexCoord4hvNV
glVertex2hNV
glVertex2hvNV
glVertex3hNV
glVertex3hvNV
glVertex4hNV
glVertex4hvNV
glVertexAttrib1hNV
glVertexAttrib1hvNV
glVertexAttrib2hNV
glVertexAttrib2hvNV
glVertexAttrib3hNV
glVertexAttrib3hvNV
glVertexAttrib4hNV
glVertexAttrib4hvNV
glVertexAttribs1hvNV
glVertexAttribs2hvNV
glVertexAttribs3hvNV
glVertexAttribs4hvNV
glVertexWeighthNV
glVertexWeighthvNV
glBeginOcclusionQueryNV
glDeleteOcclusionQueriesNV
glEndOcclusionQueryNV
glGenOcclusionQueriesNV
glGetOcclusionQueryivNV
glGetOcclusionQueryuivNV
glIsOcclusionQueryNV
glProgramBufferParametersIivNV
glProgramBufferParametersIuivNV
glProgramBufferParametersfvNV
glFlushPixelDataRangeNV
glPixelDataRangeNV
glPointParameteriNV
glPointParameterivNV
glGetVideoi64vNV
glGetVideoivNV
glGetVideoui64vNV
glGetVideouivNV
glPresentFrameDualFillNV
glPresentFrameKeyedNV
glPrimitiveRestartIndexNV
glPrimitiveRestartNV
glCombinerInputNV
glCombinerOutputNV
glCombinerParameterfNV
glCombinerParameterfvNV
glCombinerParameteriNV
glCombinerParameterivNV
glFinalCombinerInputNV
glGetCombinerInputParameterfvNV
glGetCombinerInputParameterivNV
glGetCombinerOutputParameterfvNV
glGetCombinerOutputParameterivNV
glGetFinalCombinerInputParameterfvNV
glGetFinalCombinerInputParameterivNV
glCombinerStageParameterfvNV
glGetCombinerStageParameterfvNV
glGetBufferParameterui64vNV
glGetIntegerui64vNV
glGetNamedBufferParameterui64vNV
glIsBufferResidentNV
glIsNamedBufferResidentNV
glMakeBufferNonResidentNV
glMakeBufferResidentNV
glMakeNamedBufferNonResidentNV
glMakeNamedBufferResidentNV
glProgramUniformui64NV
glProgramUniformui64vNV
glUniformui64NV
glUniformui64vNV
glTextureBarrierNV
glActiveVaryingNV
glBeginTransformFeedbackNV
glBindBufferBaseNV
glBindBufferOffsetNV
glBindBufferRangeNV
glEndTransformFeedbackNV
glGetActiveVaryingNV
glGetTransformFeedbackVaryingNV
glGetVaryingLocationNV
glTransformFeedbackAttribsNV
glTransformFeedbackVaryingsNV
glBindTransformFeedbackNV
glDeleteTransformFeedbacksNV
glDrawTransformFeedbackNV
glGenTransformFeedbacksNV
glIsTransformFeedbackNV
glPauseTransformFeedbackNV
glResumeTransformFeedbackNV
glVDPAUFiniNV
glVDPAUGetSurfaceivNV
glVDPAUInitNV
glVDPAUIsSurfaceNV
glVDPAUMapSurfacesNV
glVDPAURegisterOutputSurfaceNV
glVDPAURegisterVideoSurfaceNV
glVDPAUSurfaceAccessNV
glVDPAUUnmapSurfacesNV
glVDPAUUnregisterSurfaceNV
glFlushVertexArrayRangeNV
glVertexArrayRangeNV
glGetVertexAttribLi64vNV
glGetVertexAttribLui64vNV
glVertexAttribL1i64NV
glVertexAttribL1i64vNV
glVertexAttribL1ui64NV
glVertexAttribL1ui64vNV
glVertexAttribL2i64NV
glVertexAttribL2i64vNV
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glVertexAttribL2ui64vNV
glVertexAttribL3i64NV
glVertexAttribL3i64vNV
glVertexAttribL3ui64NV
glVertexAttribL3ui64vNV
glVertexAttribL4i64NV
glVertexAttribL4i64vNV
glVertexAttribL4ui64NV
glVertexAttribL4ui64vNV
glVertexAttribLFormatNV
glBufferAddressRangeNV
glColorFormatNV
glEdgeFlagFormatNV
glFogCoordFormatNV
glGetIntegerui64i_vNV
glIndexFormatNV
glNormalFormatNV
glSecondaryColorFormatNV
glTexCoordFormatNV
glVertexAttribFormatNV
glVertexAttribIFormatNV
glVertexFormatNV
glAreProgramsResidentNV
glBindProgramNV
glDeleteProgramsNV
glExecuteProgramNV
glGenProgramsNV
glGetProgramParameterdvNV
glGetProgramParameterfvNV
glGetProgramStringNV
glGetProgramivNV
glGetTrackMatrixivNV
glGetVertexAttribPointervNV
glGetVertexAttribdvNV
glGetVertexAttribfvNV
glGetVertexAttribivNV
glIsProgramNV
glLoadProgramNV
glProgramParameter4dNV
glProgramParameter4dvNV
glProgramParameter4fNV
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glRequestResidentProgramsNV
glTrackMatrixNV
glVertexAttrib1dNV
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glVertexAttrib1sNV
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glVertexAttrib2dNV
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glVertexAttrib3dNV
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glVertexAttrib4dNV
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glVertexAttribs1dvNV
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glVertexAttribs4ubvNV
glClearDepthfOES
glClipPlanefOES
glDepthRangefOES
glFrustumfOES
glGetClipPlanefOES
glOrthofOES
glDetailTexFuncSGIS
glGetDetailTexFuncSGIS
glFogFuncSGIS
glGetFogFuncSGIS
glSampleMaskSGIS
glSamplePatternSGIS
glGetSharpenTexFuncSGIS
glSharpenTexFuncSGIS
glTexImage4DSGIS
glTexSubImage4DSGIS
glGetTexFilterFuncSGIS
glTexFilterFuncSGIS
glAsyncMarkerSGIX
glDeleteAsyncMarkersSGIX
glFinishAsyncSGIX
glGenAsyncMarkersSGIX
glIsAsyncMarkerSGIX
glPollAsyncSGIX
glFlushRasterSGIX
glTextureFogSGIX
glFragmentColorMaterialSGIX
glFragmentLightModelfSGIX
glFragmentLightModelfvSGIX
glFragmentLightModeliSGIX
glFragmentLightModelivSGIX
glFragmentLightfSGIX
glFragmentLightfvSGIX
glFragmentLightiSGIX
glFragmentLightivSGIX
glFragmentMaterialfSGIX
glFragmentMaterialfvSGIX
glFragmentMaterialiSGIX
glFragmentMaterialivSGIX
glGetFragmentLightfvSGIX
glGetFragmentLightivSGIX
glGetFragmentMaterialfvSGIX
glGetFragmentMaterialivSGIX
glFrameZoomSGIX
glPixelTexGenSGIX
glReferencePlaneSGIX
glSpriteParameterfSGIX
glSpriteParameterfvSGIX
glSpriteParameteriSGIX
glSpriteParameterivSGIX
glTagSampleBufferSGIX
glColorTableParameterfvSGI
glColorTableParameterivSGI
glColorTableSGI
glCopyColorTableSGI
glGetColorTableParameterfvSGI
glGetColorTableParameterivSGI
glGetColorTableSGI
glFinishTextureSUNX
glGlobalAlphaFactorbSUN
glGlobalAlphaFactordSUN
glGlobalAlphaFactorfSUN
glGlobalAlphaFactoriSUN
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glGlobalAlphaFactoruiSUN
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glReadVideoPixelsSUN
glReplacementCodePointerSUN
glReplacementCodeubSUN
glReplacementCodeubvSUN
glReplacementCodeuiSUN
glReplacementCodeuivSUN
glReplacementCodeusSUN
glReplacementCodeusvSUN
glColor3fVertex3fSUN
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glColor4ubVertex2fSUN
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glColor4ubVertex3fSUN
glColor4ubVertex3fvSUN
glNormal3fVertex3fSUN
glNormal3fVertex3fvSUN
glReplacementCodeuiColor3fVertex3fSUN
glReplacementCodeuiColor3fVertex3fvSUN
glReplacementCodeuiColor4fNormal3fVertex3fSUN
glReplacementCodeuiColor4fNormal3fVertex3fvSUN
glReplacementCodeuiColor4ubVertex3fSUN
glReplacementCodeuiColor4ubVertex3fvSUN
glReplacementCodeuiNormal3fVertex3fSUN
glReplacementCodeuiNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
glReplacementCodeuiTexCoord2fVertex3fSUN
glReplacementCodeuiTexCoord2fVertex3fvSUN
glReplacementCodeuiVertex3fSUN
glReplacementCodeuiVertex3fvSUN
glTexCoord2fColor3fVertex3fSUN
glTexCoord2fColor3fVertex3fvSUN
glTexCoord2fColor4fNormal3fVertex3fSUN
glTexCoord2fColor4fNormal3fVertex3fvSUN
glTexCoord2fColor4ubVertex3fSUN
glTexCoord2fColor4ubVertex3fvSUN
glTexCoord2fNormal3fVertex3fSUN
glTexCoord2fNormal3fVertex3fvSUN
glTexCoord2fVertex3fSUN
glTexCoord2fVertex3fvSUN
glTexCoord4fColor4fNormal3fVertex4fSUN
glTexCoord4fColor4fNormal3fVertex4fvSUN
glTexCoord4fVertex4fSUN
glTexCoord4fVertex4fvSUN
glAddSwapHintRectWIN
GL_3DFX_multisample
GL_3DFX_tbuffer
GL_3DFX_texture_compression_FXT1
GL_AMD_conservative_depth
GL_AMD_debug_output
GL_AMD_draw_buffers_blend
GL_AMD_name_gen_delete
GL_AMD_performance_monitor
GL_AMD_seamless_cubemap_per_texture
GL_AMD_shader_stencil_export
GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_triangles
GL_AMD_vertex_shader_tessellator
GL_APPLE_aux_depth_stencil
GL_APPLE_client_storage
GL_APPLE_element_array
GL_APPLE_fence
GL_APPLE_float_pixels
GL_APPLE_flush_buffer_range
GL_APPLE_object_purgeable
GL_APPLE_pixel_buffer
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_specular_vector
GL_APPLE_texture_range
GL_APPLE_transform_hint
GL_APPLE_vertex_array_object
GL_APPLE_vertex_array_range
GL_APPLE_vertex_program_evaluators
GL_APPLE_ycbcr_422
GL_ARB_blend_func_extended
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_copy_buffer
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_instanced_arrays
GL_ARB_map_buffer_range
GL_ARB_matrix_palette
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_shader_bit_encoding
GL_ARB_shader_objects
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_include
GL_ARB_shadow
GL_ARB_shadow_ambient
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_blend
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_window_pos
GL_ATIX_point_sprites
GL_ATIX_texture_env_combine3
GL_ATIX_texture_env_route
GL_ATIX_vertex_shader_output_point_size
GL_ATI_draw_buffers
GL_ATI_element_array
GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader
GL_ATI_map_object_buffer
GL_ATI_meminfo
GL_ATI_pn_triangles
GL_ATI_separate_stencil
GL_ATI_shader_texture_lod
GL_ATI_text_fragment_shader
GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_ATI_vertex_array_object
GL_ATI_vertex_attrib_array_object
GL_ATI_vertex_streams
GL_EXT_422_pixels
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_clip_volume_hint
GL_EXT_cmyka
GL_EXT_color_subtable
GL_EXT_compiled_vertex_array
GL_EXT_convolution
GL_EXT_coordinate_frame
GL_EXT_copy_texture
GL_EXT_cull_vertex
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_fragment_lighting
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_histogram
GL_EXT_index_array_formats
GL_EXT_index_func
GL_EXT_index_material
GL_EXT_index_texture
GL_EXT_light_texture
GL_EXT_misc_attribute
GL_EXT_multi_draw_arrays
GL_EXT_multisample
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object
GL_EXT_pixel_transform
GL_EXT_pixel_transform_color_table
GL_EXT_point_parameters
GL_EXT_polygon_offset
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_scene_marker
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_shared_texture_palette
GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_perturb_normal
GL_EXT_texture_rectangle
GL_EXT_texture_sRGB
GL_EXT_texture_shared_exponent
GL_EXT_texture_snorm
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_vertex_shader
GL_EXT_vertex_weighting
GL_GREMEDY_frame_terminator
GL_GREMEDY_string_marker
GL_HP_convolution_border_modes
GL_HP_image_transform
GL_HP_occlusion_test
GL_HP_texture_lighting
GL_IBM_cull_vertex
GL_IBM_multimode_draw_arrays
GL_IBM_rasterpos_clip
GL_IBM_static_data
GL_IBM_texture_mirrored_repeat
GL_IBM_vertex_array_lists
GL_INGR_color_clamp
GL_INGR_interlace_read
GL_INTEL_parallel_arrays
GL_INTEL_texture_scissor
GL_KTX_buffer_region
GL_MESAX_texture_stack
GL_MESA_pack_invert
GL_MESA_resize_buffers
GL_MESA_window_pos
GL_MESA_ycbcr_texture
GL_NV_blend_square
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_depth_range_unclamped
GL_NV_evaluators
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_gpu_program4
GL_NV_fragment_program_option
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program5
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_present_video
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_buffer_load
GL_NV_texgen_emboss
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vdpau_interop
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_OES_byte_coordinates
GL_OES_compressed_paletted_texture
GL_OES_read_format
GL_OES_single_precision
GL_OML_interlace
GL_OML_resample
GL_OML_subsample
GL_PGI_misc_hints
GL_PGI_vertex_hints
GL_REND_screen_coordinates
GL_S3_s3tc
GL_SGIS_color_range
GL_SGIS_detail_texture
GL_SGIS_fog_function
GL_SGIS_generate_mipmap
GL_SGIS_multisample
GL_SGIS_pixel_texture
GL_SGIS_point_line_texgen
GL_SGIS_sharpen_texture
GL_SGIS_texture4D
GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_filter4
GL_SGIS_texture_lod
GL_SGIS_texture_select
GL_SGIX_async
GL_SGIX_async_histogram
GL_SGIX_async_pixel
GL_SGIX_blend_alpha_minmax
GL_SGIX_clipmap
GL_SGIX_convolution_accuracy
GL_SGIX_depth_texture
GL_SGIX_flush_raster
GL_SGIX_fog_offset
GL_SGIX_fog_texture
GL_SGIX_fragment_specular_lighting
GL_SGIX_framezoom
GL_SGIX_interlace
GL_SGIX_ir_instrument1
GL_SGIX_list_priority
GL_SGIX_pixel_texture
GL_SGIX_pixel_texture_bits
GL_SGIX_reference_plane
GL_SGIX_resample
GL_SGIX_shadow
GL_SGIX_shadow_ambient
GL_SGIX_sprite
GL_SGIX_tag_sample_buffer
GL_SGIX_texture_add_env
GL_SGIX_texture_coordinate_clamp
GL_SGIX_texture_lod_bias
GL_SGIX_texture_multi_buffer
GL_SGIX_texture_range
GL_SGIX_texture_scale_bias
GL_SGIX_vertex_preclip
GL_SGIX_vertex_preclip_hint
GL_SGIX_ycrcb
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SUNX_constant_data
GL_SUN_convolution_border_modes
GL_SUN_global_alpha
GL_SUN_mesh_array
GL_SUN_read_video_pixels
GL_SUN_slice_accum
GL_SUN_triangle_list
GL_SUN_vertex
GL_WIN_phong_shading
GL_WIN_specular_fog
GL_WIN_swap_hint
wglSetStereoEmitterState3DL
wglBlitContextFramebufferAMD
wglCreateAssociatedContextAMD
wglCreateAssociatedContextAttribsAMD
wglDeleteAssociatedContextAMD
wglGetContextGPUIDAMD
wglGetCurrentAssociatedContextAMD
wglGetGPUIDsAMD
wglGetGPUInfoAMD
wglMakeAssociatedContextCurrentAMD
wglCreateBufferRegionARB
wglDeleteBufferRegionARB
wglRestoreBufferRegionARB
wglSaveBufferRegionARB
wglCreateContextAttribsARB
wglGetExtensionsStringARB
wglGetCurrentReadDCARB
wglMakeContextCurrentARB
wglCreatePbufferARB
wglDestroyPbufferARB
wglGetPbufferDCARB
wglQueryPbufferARB
wglReleasePbufferDCARB
wglChoosePixelFormatARB
wglGetPixelFormatAttribfvARB
wglGetPixelFormatAttribivARB
wglBindTexImageARB
wglReleaseTexImageARB
wglSetPbufferAttribARB
wglBindDisplayColorTableEXT
wglCreateDisplayColorTableEXT
wglDestroyDisplayColorTableEXT
wglLoadDisplayColorTableEXT
wglGetExtensionsStringEXT
wglGetCurrentReadDCEXT
wglMakeContextCurrentEXT
wglCreatePbufferEXT
wglDestroyPbufferEXT
wglGetPbufferDCEXT
wglQueryPbufferEXT
wglReleasePbufferDCEXT
wglChoosePixelFormatEXT
wglGetPixelFormatAttribfvEXT
wglGetPixelFormatAttribivEXT
wglGetSwapIntervalEXT
wglSwapIntervalEXT
wglGetDigitalVideoParametersI3D
wglSetDigitalVideoParametersI3D
wglGetGammaTableI3D
wglGetGammaTableParametersI3D
wglSetGammaTableI3D
wglSetGammaTableParametersI3D
wglDisableGenlockI3D
wglEnableGenlockI3D
wglGenlockSampleRateI3D
wglGenlockSourceDelayI3D
wglGenlockSourceEdgeI3D
wglGenlockSourceI3D
wglGetGenlockSampleRateI3D
wglGetGenlockSourceDelayI3D
wglGetGenlockSourceEdgeI3D
wglGetGenlockSourceI3D
wglIsEnabledGenlockI3D
wglQueryGenlockMaxSourceDelayI3D
wglAssociateImageBufferEventsI3D
wglCreateImageBufferI3D
wglDestroyImageBufferI3D
wglReleaseImageBufferEventsI3D
wglDisableFrameLockI3D
wglEnableFrameLockI3D
wglIsEnabledFrameLockI3D
wglQueryFrameLockMasterI3D
wglBeginFrameTrackingI3D
wglEndFrameTrackingI3D
wglGetFrameUsageI3D
wglQueryFrameTrackingI3D
wglCopyImageSubDataNV
wglCreateAffinityDCNV
wglDeleteDCNV
wglEnumGpuDevicesNV
wglEnumGpusFromAffinityDCNV
wglEnumGpusNV
wglBindVideoDeviceNV
wglEnumerateVideoDevicesNV
wglQueryCurrentContextNV
wglBindSwapBarrierNV
wglJoinSwapGroupNV
wglQueryFrameCountNV
wglQueryMaxSwapGroupsNV
wglQuerySwapGroupNV
wglResetFrameCountNV
wglAllocateMemoryNV
wglFreeMemoryNV
wglBindVideoImageNV
wglGetVideoDeviceNV
wglGetVideoInfoNV
wglReleaseVideoDeviceNV
wglReleaseVideoImageNV
wglSendPbufferToVideoNV
wglGetMscRateOML
wglGetSyncValuesOML
wglSwapBuffersMscOML
wglSwapLayerBuffersMscOML
wglWaitForMscOML
wglWaitForSbcOML
WGL_3DFX_multisample
WGL_3DL_stereo_control
WGL_AMD_gpu_association
WGL_ARB_buffer_region
WGL_ARB_create_context
WGL_ARB_create_context_profile
WGL_ARB_extensions_string
WGL_ARB_framebuffer_sRGB
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_ATI_render_texture_rectangle
WGL_EXT_depth_float
WGL_EXT_display_color_table
WGL_EXT_extensions_string
WGL_EXT_framebuffer_sRGB
WGL_EXT_make_current_read
WGL_EXT_multisample
WGL_EXT_pbuffer
WGL_EXT_pixel_format
WGL_EXT_pixel_format_packed_float
WGL_EXT_swap_control
WGL_I3D_digital_video_control
WGL_I3D_gamma
WGL_I3D_genlock
WGL_I3D_image_buffer
WGL_I3D_swap_frame_lock
WGL_I3D_swap_frame_usage
WGL_NV_copy_image
WGL_NV_float_buffer
WGL_NV_gpu_affinity
WGL_NV_multisample_coverage
WGL_NV_present_video
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle
WGL_NV_swap_group
WGL_NV_vertex_array_range
WGL_NV_video_output
WGL_OML_sync_control
shadow
graphics/graphics_*
graphics/
*** Error(s) found in the file "
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FPS:
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data/art/font.ttf
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</rep_hero>
<rep_hero>
</rep_buddy>
<rep_buddy>
</rep_grudge>
<rep_grudge>
</rep_bonded>
<rep_bonded>
</rep_monster>
<rep_monster>
</rep_brigand>
<rep_brigand>
</rep_bully>
<rep_bully>
</rep_violent>
<rep_violent>
</rep_psychopath>
<rep_psychopath>
</rep_trade_partner>
<rep_trade_partner>
</rep_friendly>
<rep_friendly>
</rep_killer>
<rep_killer>
</rep_murderer>
<rep_murderer>
</rep_comrade>
<rep_comrade>
</rep_respected_group>
<rep_respected_group>
</rep_hated_group>
<rep_hated_group>
</rep_enemy_fighter>
<rep_enemy_fighter>
</rep_friendly_fighter>
<rep_friendly_fighter>
</rep_loyal_soldier>
<rep_loyal_soldier>
should have reached goal
insufficient progress toward goal
going wrong direction
arrived at location
arrived at person
entity no longer rules
no reason
left site
whim
reunited with loved one
violent disagreement
adopted
need xml text for reason #
designed a masterful
for
at
constructed a masterful
created a masterful
masterfully dyed a
added a masterful image
added a masterful covering
added masterful rings
added masterful bands
added masterful spikes
added a masterful handle
added masterful thread
added masterful cloth
wove a masterful sewn image
masterfully wrote
created a masterful illustration
to a
prepared a masterful
created a masterful engraving
destroyed
a masterpiece
was destroyed
by melting
by magma
during fortification carving
during mining
by falling debris
by growing vegetation
masterfully designed by
masterfully constructed by
the masterful
created by
masterfully dyed with
addition of a masterful image
addition of a masterful covering
addition of masterful rings
addition of masterful bands
addition of masterful spikes
addition of a masterful handle
addition of masterful thread
addition of masterful cloth
weaving of a masterful sewn image
writing of a masterpiece
creation of a masterful illustration
prepared by
the masterful engraving
the destruction of
led the attack
, and the defenders were led by
The defenders were led by
the attack by
the attack on
defeated
and destroyed
the defeat of
and destruction of
and pillaged
and pillaging of
and placed
and others
in charge of
The new government was called
and lordship of
over
secured tribute from
, to be delivered from
the securing of
's tribute from
and took over
and takeover of
routed
the rout of
the attack of
abandoned the settlement of
their
settlement of
withered.
the abandonment of
the withering of
formed
became the primary criminal organization
moved
merged with
at the settlement of
regained their senses after an initial period of questionable judgment.
regained their senses after another period of questionable judgment.
the formation of
ascendency of the criminal organization
relocation of
the incorporation of
into
the return to reason at the settlement of
laid a series of oppressive edicts upon
lifted numerous oppressive laws from
enacted a series of oppressive laws
repealed numerous oppressive laws
the proclamation of a series of oppressive edicts upon
the lifting of numerous oppressive laws from
the enactment of a series of oppressive laws
the repeal of numerous oppressive laws
finished the construction of
as a part of
connecting
the completion of
thrust a spire of slade up from the underworld, naming it
constructed
, and established a gateway between worlds
replaced
razed
created
the creation of
the construction of
the foundation of
the emergence of
from the underworld through the power of
the replacement of
the razing of
profaning
disturbing
, an insurrection
against
began in
the insurrection
the insurrection in
concluded with
the local government
overthrown
ended with the disappearance of the rebelling population
crushed the insurrection in
the overthrow of
the end of the insurrection in
the crushing of the insurrection against
were taken by a mood to act against their better judgment at
launched an expedition to reclaim
the questionable judgment of
the reclamation of
devoured
the devouring of
broken away
slashed out
slashed off
torn out
torn off
stabbed out
ripped off
burned out
burned away
smashed
slashed
ripped
stabbed
slashing out
slashing off
tearing out
tearing off
stabbing out
ripping off
burning out
burning away
smashing
slashing
ripping
stabbing
burning
was
were
the first to reach the summit of
an unknown peak
, which rises above
the climbing of
escaped from
returned to
made a journey to
unknown lands
the escape from
the return of
the journey of
tamed the
wild beasts
the taming of the
fought with
. While defeated, the latter escaped unscathed
managed to escape from
's onslaught
was forced to retreat from
despite the latter's wounds
eventually prevailed and
was forced to make a hasty escape
surprised
ambushed
happened upon
cornered
confronted
a scuffle between
in which the former emerged victorious
the escape of
after a punishing fight
after a horrific combat
attack on
surprising of
ambush of
happening upon
cornering of
confrontation of
became obsessed with
own mortality and sought to extend
life by any means
began dreaming of starting a family
came to desire to rule the world
began dreaming of creating a great work of art
began dreaming of crafting a masterwork
began dreaming of bringing peace to the world
began dreaming of becoming a legendary warrior
began dreaming of mastering a skill
began dreaming of falling in love
began dreaming of seeing the great natural wonders of the world
became obsessed with an inscrutable goal
came back from the dead
once more, this time
a murderous ghost
a sadistic ghost
a violent ghost
an angry ghost
a moaning spirit
a howling spirit
a secretive poltergeist
an energetic poltergeist
a troublesome poltergeist
a restless haunt
a forlorn haunt
burned
in dragon fire
to death
shot and killed
mortally wounded
, who bled to death
, with
, who suffocated
hacked
to pieces
beheaded
crucified
buried
alive
left
out in the air
drowned
fed
to beasts
struck down
slaughtered
drained
of blood
murdered
threw
against an obstacle, causing immediate death
into a pit of spikes
scared
boiled
melted
condensed
solidified
died in the heat
was encased in cooling lava
was encased in cooling magma
was encased in ice
froze to death
died in a cage
fell into a deep chasm
died of old age
died in the dark
starved to death
died of thirst
drowned
burned up in magma
burned up in
dragon fire
's dragon fire
dragon fire
was burned to death by
fire
was burned to death by a
burned to death
was scalded to death
burned up in a magma mist
was crushed by a drawbridge
was crushed under a collapsing ceiling
was killed by falling rocks
was shot and killed
bled to death
, slain by
, slain by a
, slain
succumbed to infection
suffocated
was hacked to pieces
was beheaded
was crucified
was buried alive
was left out in the air
was drowned
was burned alive
was fed to beasts
was struck down
was slaughtered
was scuttled
was drained of blood
was murdered
was killed by a trap
was killed by a vehicle
was killed by a flying object
was banished by
was banished by a
vanished
collapsed
, struck down by
, struck down by a
, struck down
was put to rest
died after colliding with an obstacle
was impaled on spikes
was scared to death
the new desire of
the new dream of
the new obsession of
to rule the world
to start a family
to create a great work of art
to craft a masterwork
to bring peace to the world
to become a legendary warrior
to master a skill
to fall in love
to see the great natural wonders of the world
with extending
own life
with an inscrutable goal
from the dead
, once more,
the death of
in a cage
the fall of
into a deep chasm
the passing of
the death in the dark of
the starvation of
the dehydration of
the drowning of
the burning of
in magma
the boiling of
the melting of
the condensation of
the freezing of
the heat-induced death of
the encasement of
in cooling lava
in cooling magma
in ice
in a
's fire
the scalding of
in a magma mist
the crushing of
under a drawbridge
under a collapsing ceiling
by falling rocks
the shooting of
the mortal wounding of
the fatal illness of
the hacking of
the beheading of
the crucifixion of
the burial of
the leaving of
the feeding of
the killing of
the slaughter of
the scuttling of
the draining of
blood
the murder of
by a trap
by a vehicle
by a flying object
the collapse of
after an attack by
after an attack by a
after an attack
attack with
the vanishment of
the putting to rest of
the collision of
with an obstacle
, after the death strike by
, after the death strike by a
the impalement of
on spikes
the scaring of
to death
were
reunited with
through the efforts of
the reunion of
abducted
was abducted
the abduction of
began wandering
began scouting
began hunting great beasts
decided to become a baby-snatcher, operating
decided to become a mercenary, operating
decided to become a thief, operating
gave up being a
to become a
became a
stopped being a
lost a hist fig entry
around
out of
the wilds
the wandering
the scouting
the hunting of great beasts
the baby-snatching
the mercenary operation
the thievery
the career change from
the start as a
the giving up on being a
the loss of a hist fig entry
, based in
throughout
arose from
was discarded in
was buried in
was entombed in
within
raising
discarding
burial
entombment
aroused general suspicion
after
appearing not to age
general suspicion
fled to
settled in
fled into
the area around
wandering
settling
into the area around
into
gave birth to
sired
was born to
received the worship of
became romantically involved with
was imprisoned by
imprisoned
became the master of
began an apprenticeship under
began traveling with
was sired by
became the parent of
began worshipping
stopped being the mother of
stopped being the father of
divorced
stopped being the child of
lost the worship of
ended the romantic relationship with
was no longer imprisoned by
no longer imprisoned
stopped being the master of
stopped being the apprentice of
stopped traveling with
stopped being the parent of
lost faith in
ruled from
started hanging out at
took up residence in
took up residence
laired within
stopped ruling from
stopped hanging out at
moved out of
taught
learned
the learning of
from the teaching of
the moment when
changed
changed
from a
into a
the transformation of
fooled
into believing
the impersonation of
members of
compelled the creation of
collaborated to create
the position of
through force of argument
with threats of violence
, pushed by a wave of popular support
as a matter of course
audacious creation
forcible creation
collaborative creation
popularly-supported creation
of the position of
was enslaved by
was imprisoned by
a mercenary for
an enemy of
a criminal in the eyes of
a member of
a former member of
a former mercenary of
a former slave of
a former prisoner of
a claimant for
ceased to be a
ceased to be
left the service of
made peace with
was brought to the justice of
left
escaped from the slavery of
escaped from the prisons of
ceased to be a claimant for
the status of
the marriage of
the belief of
the romantic relationship between
the imprisonment by
the imprisonment of
the apprenticeship of
the master-apprentice relationship of
the companionship of
as the child of
as the parent of
under
over
the termination of
the divorce of
the loss of faith of
the end of the romantic relationship between
the end of the imprisonment by
the end of the imprisonment of
the end of the apprenticeship of
the end of the master-apprentice of
the end of the companionship of
the seat of power of
the hanging-out of
the residence of
the lair of
the removal of the seat of power of
the stoppage of hanging-out of
the moving out of
the status
the ascension
the appointment
the election
the selection
the entry
the rise
the crimes
the acceptance
the enslavement
the imprisonment
the claim
as a
to the position of
into the mercenary service of
as an enemy of
in the eyes of
as a member of
as a former member of
as a former mercenary of
as a former slave of
as a former prisoner of
the loss of status of
the fall of
the removal of
the departure of
the peace-making of
the loss of heroic status of
the end of the membership of
the end of the former membership of
the end of the former mercenary status of
the end of the former enslavement of
the end of the former imprisonment of
the escape of
the end of the claim of
from the position of
from the mercenary service of
with
from the slavery of
from the prisons of
made contact with
the first contact of
rejected contact with
the rejection of contact by
between
concluded
, cementing bonds of mutual trust
with a positive outcome
fairly
in an unsatisfactory fashion
in failure
with miserable outcome
the brilliant
the positive
the fair conclusion
the unsatisfactory conclusion
the failure
the miserable failure
proposed by
was rejected by
the rejection of
concluded
a rescue mission
an insurrection mission
an adventure
a guide agreement
a journey to safety
bound service
because the group travelled too slowly
after arriving at the destination
because of a leadership change at the site
because the group went too far away
on a whim
after a joyous reunion
after a violent disagreement
after an adoption
an agreement
an unknown party
aided
in becoming a permanent part of the living world
due to their similarity
after pondering the ineffable subtleties of
in order to maintain balance in the universe
to create a monument to the boundaries between realities
to sow the seeds of chaos therein
to provide opportunities for courage to rise
that more might die
that all should gaze upon a truly gruesome visage
because it was destined
that great fortresses might be raised and tested in siege
on a whim
that it might bathe in misery forever
that more might be murdered
in order to make nightmares reality
in order to make thralls of everyone
in order that acts of torture be perpetrated
to provide opportunities for acts of valor to be performed
that war might rage forever
. The ritual took place in
using
. The ritual involved
joined with
to help rescue
to oust
to live a life of adventure
after being compelled to serve
to find
in order to be brought to safety
a corrupt agreement was formed
was accepted by
the conclusion of
the permanent joining by
to the living world
the joining of
in bound service
the formation of a corrupt agreement
the acceptance of
became embroiled in a dispute over
the dispute between
accepted an offer of peace from
the acceptance of an offer of peace from
rejected an offer of peace from
the rejection of an offer of peace from
the bodies
the body
impaled on
added to a grisly mound
added to a grotesque pillar
added to a gruesome sculpture
flayed and the skin stretched over
animated
hung from a
horribly mutilated
impalement on
construction of a grisly mound from
construction of a grotesque pillar from
construction of a gruesome sculpture from
display on
of the skins of
animation of
hanging from a
horrible mutilation of
lost a diplomat at
They suspected the involvement of
the loss of a diplomat of
with the possible involvement of
voided all agreements with
the voiding of agreements with
, merchants from
visited
and were never heard from again
and suffered great hardships
. They reported a seizure of goods
. They reported irregularities with their goods
. They were greatly offended by the locals
ill-fated
tragic
costly
unfortunate
visit of merchants from
was hidden in
was stored in
the concealment of
the storing of
was claimed in
the acquisition of
received its name
was created
the naming of
was lost in
the disappearance of
was found in
the discovery of
was stolen
and brought to
the theft of
was recovered by
the recovery of
was dropped by
the discardment of
This nameless being
a deity
that occurs in the myths of
a force
which was said to permeate
, animated by unknown forces
born in
of unknown parentage
is the
was the
The identity of
has been lost to time
the first of
one of the first of
the only one of
one of the only ones of
kind
Although accounts vary, it is universally agreed that
of divine parentage and possessed of unnatural gifts.
chosen by fate as the vanguard of destiny.
guided by forces unknown.
most often takes the form of a
was most often depicted as a
associated with
was a
This
was a legendary
The pages are blank.
could be found within
were a population within
civilization of
religion of
bandit gang from
collection of outcasts from
group from
centered around the worship of various beings
centered around the worship of
, a force
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
object of
ardent
faithful
casual
dubious
worship
lover
imprisoner
apprenticeship
traveling companion
[C:1:0:1]Related Entities[C:7:0:0][B]
to present
until
former mercenary
enemy
former member
former slave
former prisoner
claim to
)[R]
legendary hero
famous hero
hero
greatly respected for heroic acts
respected for heroic acts
legendary brawler
famous brawler
noted brawler
known brawler
rumored brawler
legendary monster
infamous monster
noted monster
known monster
rumored monster
legendary brigand
infamous brigand
noted brigand
known brigand
rumored brigand
legendary bully
infamous bully
noted bully
known bully
rumored bully
legendary villain
infamous villain
noted villain
known villain
rumored villain
legendary killer
infamous killer
noted killer
known killer
rumored killer
legendary murderer
infamous murderer
noted murderer
known murderer
rumored murderer
legendary enemy fighter
infamous enemy fighter
noted enemy fighter
known enemy fighter
rumored enemy fighter
legendary loyal soldier
famous loyal soldier
noted loyal soldier
known loyal soldier
rumored loyal soldier
legendary fighter
famous fighter
noted fighter
known fighter
rumored fighter
[C:6:0:1]Related Sites[C:7:0:0][B]
seat of power
hangout
late
early
spring
summer
autumn
winter
a time before time
an unknown civilization
myself
an unknown creature
an unknown site
a road
a tunnel
a bridge
a wall
an unknown construction
an unknown secret
an unknown building
an unknown artifact
the depths of the world
the magma sea
the Underworld
an unknown underground region
an unknown region
an empty population
an unknown population
a peace agreement
a lumber agreement
the establishment of landed nobility
the elevation of the landed nobility
a trade agreement
a vague agreement
Only the barest fragments of this amazing story have been uncovered. It is one of the great untold tales of our times.
Its nature is still an intriguing puzzle to the learned.
It is still shrouded in mystery.
Many facts are still unclear to historians.
A few issues still trouble scholars, but the picture is fairly clear.
NULL artifact from dead wg inventory, skipping
HF_LINK
RANDOM_DEF_SPHERE
some vague concept
Age of Three Powers
Age of
Two
Two Powers
Age of the
Age
Age of One Power
Age of Myth
Age of Legends
Twilight Age
Age of Fairy Tales
Age of Heroes
Golden Age
Age of Death
Age of Civilization
Age of Emptiness
The world has passed into
Unknown Age
[C:4:0:1]
Notable Kill
[C:7:0:0][B]
Kill
Unknown creature in
Unknown creature[R]
Other Kill
in the wilds
Duel of
Pillaging
Conquest
Destruction
Insurrection in
Attempted
Abduction
in the Wilds
Monster
Rampage
the Wilds
Journey
NULL artifact from wg storage, skipping
, once of the Underworld.
I bind myself to this place.
<historical_event>
</id>
<id>
</year>
<year>
</seconds72>
<seconds72>
<type>field battle</type>
</attacker_civ_id>
<attacker_civ_id>
</defender_civ_id>
<defender_civ_id>
</subregion_id>
<subregion_id>
</feature_layer_id>
<feature_layer_id>
</coords>
<coords>
</attacker_general_hfid>
<attacker_general_hfid>
</defender_general_hfid>
<defender_general_hfid>
</historical_event>
<type>attacked site</type>
</site_civ_id>
<site_civ_id>
</site_id>
<site_id>
<type>destroyed site</type>
<type>plundered site</type>
<type>site tribute forced</type>
<type>new site leader</type>
</new_site_civ_id>
<new_site_civ_id>
</new_leader_hfid>
<new_leader_hfid>
<type>site taken over</type>
<type>hf attacked site</type>
</attacker_hfid>
<attacker_hfid>
<type>hf destroyed site</type>
<type>site died</type>
</civ_id>
<civ_id>
<abandoned/>
<type>site retired</type>
<first/>
<type>created site</type>
</builder_hfid>
<builder_hfid>
<type>created structure</type>
</structure_id>
<structure_id>
<type>replaced structure</type>
</old_ab_id>
<old_ab_id>
</new_ab_id>
<new_ab_id>
<type>razed structure</type>
<type>hf razed structure</type>
</hist_fig_id>
<hist_fig_id>
<type>hf profaned structure</type>
<type>hf disturbed structure</type>
<type>created world construction</type>
</wcid>
<wcid>
</master_wcid>
<master_wcid>
</site_id1>
<site_id1>
</site_id2>
<site_id2>
<type>insurrection started</type>
</target_civ_id>
<target_civ_id>
<outcome>
leadership overthrown
population gone
</outcome>
<type>reclaim site</type>
<unretire/>
<type>creature devoured</type>
<type>hf wounded</type>
</woundee_hfid>
<woundee_hfid>
</wounder_hfid>
<wounder_hfid>
<type>hf simple battle event</type>
<subtype>
scuffle
attacked
surprised
ambushed
happen upon
corner
confront
2 lost after receiving wounds
2 lost after giving wounds
2 lost after mutual wounds
</subtype>
</group_1_hfid>
<group_1_hfid>
</group_2_hfid>
<group_2_hfid>
<type>hf reach summit</type>
</group_hfid>
<group_hfid>
<type>hf travel</type>
<return/>
<escape/>
<type>hf new pet</type>
<type>hf reunion</type>
<type>hf gains secret goal</type>
</hfid>
<hfid>
</secret_goal>
immortality
<secret_goal>
stay alive
maintain entity status
start a family
rule the world
create a great work of art
craft a masterwork
bring peace to the world
become a legendary warrior
master a skill
fall in love
see the great natural sites
<type>hf revived</type>
</ghost>
murderous ghost
<ghost>
sadistic ghost
violent ghost
angry ghost
moaning spirit
howling spirit
secretive poltergeist
energetic poltergeist
troublesome poltergeist
restless haunt
forlorn haunt
<raised_before/>
<type>hf died</type>
</slayer_hfid>
<slayer_hfid>
</slayer_race>
<slayer_race>
</slayer_caste>
<slayer_caste>
</slayer_item_id>
<slayer_item_id>
</slayer_shooter_item_id>
<slayer_shooter_item_id>
<cause>
old age
hunger
thirst
shot
drown
struck
slaughtered
scuttled
obstacle
lava
lava mist
dragonfire
steam
crushed bridge
chasm
cage blasted
murdered
blood drained
trap
vehicle
flying object
vanish
put to rest
quitdead
abandon
heat
cold
spikes
cooling lava
cooling magma
freezing water
exec beheaded
exec crucified
exec buried alive
exec drowned
exec burned alive
exec fed to beasts
exec hacked to pieces
exec left out in air
boil
melt
condense
solid
infection
scared to death
</cause>
<type>hf abducted</type>
</target_hfid>
<target_hfid>
</snatcher_hfid>
<snatcher_hfid>
<type>add hf entity link</type>
<type>remove hf entity link</type>
<type>change hf body state</type>
<body_state>
active
buried at site
unburied at site
unburied at battlefield
unburied at subregion
unburied at feature layer
entombed at site
</body_state>
</building_id>
<building_id>
<type>hf confronted</type>
<situation>
</situation>
<reason>ageless</reason>
<reason>murder</reason>
<type>change hf state</type>
<state>
settled
refugee
</state>
<type>change hf job</type>
<type>add hf hf link</type>
</hfid_target>
<hfid_target>
<type>remove hf hf link</type>
<type>add hf site link</type>
<type>remove hf site link</type>
<type>first contact</type>
</contactor_enid>
<contactor_enid>
</contacted_enid>
<contacted_enid>
<type>first contact failed</type>
</rejector_enid>
<rejector_enid>
<type>agreement concluded</type>
<type>agreement rejected</type>
<type>agreement formed</type>
</agreement_id>
<agreement_id>
</concluder_hfid>
<concluder_hfid>
</agreement_subject_id>
<agreement_subject_id>
<reason>
</reason>
<type>agreement made</type>
<type>site dispute</type>
<dispute>
</dispute>
</entity_id_1>
<entity_id_1>
</entity_id_2>
<entity_id_2>
</site_id_1>
<site_id_1>
</site_id_2>
<site_id_2>
<type>peace accepted</type>
<type>peace rejected</type>
<type>diplomat lost</type>
<type>body abused</type>
<type>agreement void</type>
<type>merchant</type>
<type>artifact hidden</type>
</artifact_id>
<artifact_id>
</unit_id>
<unit_id>
</hist_figure_id>
<hist_figure_id>
<type>artifact stored</type>
<type>artifact possessed</type>
<type>artifact created</type>
<name_only/>
<type>artifact lost</type>
<type>artifact found</type>
<type>item stolen</type>
<type>artifact recovered</type>
<type>artifact dropped</type>
<injury/>
<type>entity law</type>
</entity_id>
<entity_id>
<law_add>harsh</law_add>
<law_remove>harsh</law_remove>
<type>entity created</type>
<type>entity primary criminals</type>
<type>entity relocate</type>
<type>entity incorporated</type>
</migrant_entity_id>
<migrant_entity_id>
</join_entity_id>
<join_entity_id>
</skill_at_time>
<skill_at_time>
<type>masterpiece arch design</type>
<type>masterpiece arch constructed</type>
<type>masterpiece item</type>
<type>masterpiece dye</type>
<type>masterpiece item improvement</type>
<type>masterpiece food</type>
<type>masterpiece engraving</type>
<type>masterpiece lost</type>
<type>hf learns secret</type>
</student_hfid>
<student_hfid>
</teacher_hfid>
<teacher_hfid>
</interaction>
<interaction>
<type>hf does interaction</type>
</doer_hfid>
<doer_hfid>
<type>changed creature type</type>
</changee_hfid>
<changee_hfid>
</changer_hfid>
<changer_hfid>
</old_race>
<old_race>
</old_caste>
<old_caste>
</new_race>
<new_race>
</new_caste>
<new_caste>
<type>assume identity</type>
</trickster_hfid>
<trickster_hfid>
</identity_id>
<identity_id>
</target_enid>
<target_enid>
<type>create entity position</type>
<historical_event_collection>
</start_year>
<start_year>
</start_seconds72>
<start_seconds72>
</end_year>
<end_year>
</end_seconds72>
<end_seconds72>
</eventcol>
<eventcol>
</event>
<event>
<type>war</type>
</name>
<name>
</aggressor_ent_id>
<aggressor_ent_id>
</defender_ent_id>
<defender_ent_id>
</historical_event_collection>
<type>battle</type>
</war_eventcol>
<war_eventcol>
</attacking_ent_id>
<attacking_ent_id>
</defending_ent_id>
<defending_ent_id>
</attacking_hfid>
<attacking_hfid>
</defending_hfid>
<defending_hfid>
</noncom_hfid>
<noncom_hfid>
</attacking_squad_race>
<attacking_squad_race>
</attacking_squad_entity_pop>
<attacking_squad_entity_pop>
</attacking_squad_number>
<attacking_squad_number>
</attacking_squad_deaths>
<attacking_squad_deaths>
</attacking_squad_site>
<attacking_squad_site>
</defending_squad_race>
<defending_squad_race>
</defending_squad_entity_pop>
<defending_squad_entity_pop>
</defending_squad_number>
<defending_squad_number>
</defending_squad_deaths>
<defending_squad_deaths>
</defending_squad_site>
<defending_squad_site>
attacker won
defender won
<type>duel</type>
</parent_eventcol>
<parent_eventcol>
</ordinal>
<ordinal>
<type>site conquered</type>
</attacking_enid>
<attacking_enid>
</defending_enid>
<defending_enid>
<type>insurrection</type>
<type>abduction</type>
<type>theft</type>
<type>beast attack</type>
<type>journey</type>
<hf_link>
<link_type>mother</link_type>
<link_type>father</link_type>
<link_type>spouse</link_type>
<link_type>child</link_type>
<link_type>deity</link_type>
<link_type>lover</link_type>
<link_type>prisoner</link_type>
<link_type>imprisoner</link_type>
<link_type>master</link_type>
<link_type>apprentice</link_type>
<link_type>companion</link_type>
</link_strength>
<link_strength>
</hf_link>
<entity_link>
<link_type>member</link_type>
<link_type>former member</link_type>
<link_type>mercenary</link_type>
<link_type>former mercenary</link_type>
<link_type>slave</link_type>
<link_type>former slave</link_type>
<link_type>former prisoner</link_type>
<link_type>enemy</link_type>
<link_type>criminal</link_type>
</entity_link>
<entity_squad_link>
</squad_id>
<squad_id>
</squad_position>
<squad_position>
</entity_squad_link>
<entity_former_squad_link>
</entity_former_squad_link>
<entity_position_link>
</position_profile_id>
<position_profile_id>
</entity_position_link>
<entity_former_position_link>
</entity_former_position_link>
<site_link>
<link_type>seat of power</link_type>
<link_type>hangout</link_type>
<link_type>home structure</link_type>
<link_type>home site building</link_type>
<link_type>lair</link_type>
<link_type>home site underground</link_type>
</sub_id>
<sub_id>
</site_link>
<sphere>
</sphere>
<hf_skill>
</skill>
<skill>
</total_ip>
<total_ip>
</hf_skill>
</journey_pet>
<journey_pet>
<goal>immortality</goal>
</goal>
<goal>
</interaction_knowledge>
<interaction_knowledge>
</active_interaction>
<active_interaction>
</animated_string>
<animated_string>
</holds_artifact>
<holds_artifact>
</unsolved_murders>
<unsolved_murders>
</first_ageless_year>
<first_ageless_year>
</first_ageless_season_count>
<first_ageless_season_count>
<cultural_identity_reputation>
</cultural_identity_id>
<cultural_identity_id>
</cultural_identity_reputation>
<entity_reputation>
</entity_reputation>
</current_identity_id>
<current_identity_id>
</used_identity_id>
<used_identity_id>
<relationship_profile_hf>
</hf_id>
<hf_id>
</meet_count>
<meet_count>
</last_meet_year>
<last_meet_year>
</last_meet_seconds72>
<last_meet_seconds72>
</known_identity_id>
<known_identity_id>
</relationship_profile_hf>
NULL artifact from dead post-wg inventory, skipping
world view filter not set (adjust ci ps)
world view filter not set (moderate private opinion)
data/art/curses_640x300.png
data/init/init.txt
TRUETYPE
FONT
data/art/
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WINDOWEDX
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TEXT
Text mode not supported on your platform, using 2D
FRAME_BUFFER
ACCUM_BUFFER
2DSW
2DHW
2DASYNC
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data/init/colors.txt
BLACK_R
BLACK_G
BLACK_B
BLUE_R
BLUE_G
BLUE_B
GREEN_R
GREEN_G
GREEN_B
CYAN_R
CYAN_G
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RED_R
RED_G
RED_B
MAGENTA_R
MAGENTA_G
MAGENTA_B
BROWN_R
BROWN_G
BROWN_B
LGRAY_R
LGRAY_G
LGRAY_B
DGRAY_R
DGRAY_G
DGRAY_B
LBLUE_R
LBLUE_G
LBLUE_B
LGREEN_R
LGREEN_G
LGREEN_B
LCYAN_R
LCYAN_G
LCYAN_B
LRED_R
LRED_G
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LMAGENTA_R
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YELLOW_R
YELLOW_G
YELLOW_B
WHITE_R
WHITE_G
WHITE_B
Start FullScreen?
Run in Fullscreen Mode? You can set your preferences in data\init\init.txt.
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Moving Records
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: Play the active moving record
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: Load a moving record
data/movies/
.cmv
data/movies/*.cmv
data/movies/last_record.cmv
data/sound/
.ogg
a secret identity
SYN_INJECTED
SYN_CONTACT
SYN_INHALED
SYN_INGESTED
*** Error(s) finalizing the interaction
interaction_layer
[OBJECT:INTERACTION]
[INTERACTION:
I_SOURCE
REGION
UNDERGROUND_SPECIAL
SECRET
DISTURBANCE
INGESTION
CREATURE_ACTION
Unrecognized Interaction Source Type:
I_TARGET
LOCATION
Unrecognized Interaction Target Type:
I_EFFECT
ANIMATE
RESURRECT
ADD_SYNDROME
HIDE
CONTACT
MATERIAL_EMISSION
Unrecognized Interaction Effect Type:
Unrecognized Interaction Token:
IS_HIST_STRING_1
IS_HIST_STRING_2
IS_FREQUENCY
IS_NAME
IS_USAGE_HINT
IS_REGION
ANY_TERRAIN
NORMAL_ALLOWED
EVIL_ALLOWED
GOOD_ALLOWED
SAVAGE_ALLOWED
EVIL_ONLY
GOOD_ONLY
SAVAGE_ONLY
IS_SPHERE
IS_SECRET_GOAL
IS_SECRET
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MUNDANE_RESEARCH_POSSIBLE
MUNDANE_TEACHING_POSSIBLE
MUNDANE_RECORDING_POSSIBLE
Interaction Source IS_SECRET token not found
IT_LOCATION
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CONTEXT_ITEM
CONTEXT_BP
CONTEXT_LOCATION
CONTEXT_CREATURE_OR_LOCATION
IT_LOCATION token not valid
IT_MANUAL_INPUT
IT_MATERIAL
FLOW
CONTEXT_MATERIAL
IE_TARGET
IE_INTERMITTENT
IE_IMMEDIATE
IE_LOCATION
IE_ARENA_NAME
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Target Token not found
IT_AFFECTED_CREATURE
IT_AFFECTED_CLASS
IT_IMMUNE_CREATURE
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IT_REQUIRES
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Unrecognized IT_REQUIRES token:
IT_FORBIDDEN
Unrecognized IT_FORBIDDEN token:
IT_CANNOT_TARGET_IF_ALREADY_AFFECTED
IT_CANNOT_HAVE_SYNDROME_CLASS
Unrecognized corpse target affected caste token:
Unrecognized corpse target affected creature token:
Unrecognized corpse target immune caste token:
Unrecognized corpse target immune creature token:
You have
created a masterpiece
This is
This is a stack of
These are
bundles of
This is a bundle of
well-prepared
finely-prepared
superiorly prepared
exceptional prepared
masterfully prepared
well-crafted
finely-crafted
superior quality
exceptional
masterful
created by an unknown artisan
All
craftsman
ship is of the highest quality.
The ingredients are
well-
finely
superiorly
exceptionally
masterfully
minced
cooked
It is
encrusted with
studded with
decorated with
glazed with
well-prepared
finely-prepared
superior quality
exceptionally prepared
masterfully prepared
well-crafted
finely-crafted
exceptionally worked
masterfully worked
by an unknown artist
encircled with bands of
The handle is made from
This object
is adorned with hanging rings of
menaces with spikes of
It is made from
You have not read this book.
There is writing in the book, but you cannot read.
The thread is
gray
superbly
colored
The slab reads "
There is writing on the slab, but you cannot read.
This object is showing some wear.
This object is threadbare.
This object is in tatters.
This object is heavily worn.
This object is mangled.
You gain possession of the
remains stuck in your
You maintain possession of the
is torn from your
You've lost possession of the
TALLOW
null item load -- type:
sharp
mangled
material
partial
skeleton
partial remains
mutilated
your
Seed
Cheese
Spice
Mill
Rendered Fat
Barrel
Coin
Bar/Block
Bin
shared
aquarium
exceptional
masterful
cloth
woven by
NULL inventory item on load: id #
NULL inventory pointer on load
Slayer
Unknown creature
kill
In memory of
/ Born
Went missing
Boiled
Melted
Condensed
Solidified
Died in the heat
Encased in cooling lava
Encased in cooling magma
Encased in ice
Froze to death
Died in a cage
Fell into a deep chasm
Died peacefully
Died in the dark
Starved to death
Died of thirst
Drowned
Burned up in magma
Burned up in
Burned to death by
Burned to death by a
Burned to death
Scalded to death
Burned up in a magma mist
Crushed by a drawbridge
Crushed under a collapsing ceiling
Killed by falling rocks
Shot and killed
Bled to death
Succumbed to infection
Suffocated
Hacked to pieces
Beheaded
Crucified
Buried alive
Left out in the air
Burned alive
Fed to beasts
Struck down
Slaughtered
Scuttled
Drained of blood
Murdered
Killed by a trap
Killed by a vehicle
Killed by a flying object
Vanished
Collapsed
Put to rest
Died after colliding with an obstacle
Impaled on spikes
Scared to death
Died
Creator of
Slayer of
Slayer of
Hunter of
Loving
Devoted
father and husband
mother and wife
parent and spouse
United with
At one with
Lover of
wood
fabric
Admirer of
Friend of
The color
made
happy
The written portion consists of
page
untitled
manual
chronicle
short story
novel
biography
autobiography
poem
play
letter
essay
dialog
entitled
, authored by
It concerns
The writing
hopelessly meanders
meanders somewhat
gets off track from time to time
bubbles over with cheerfulness
is quite cheerful
is fairly cheerful
is filled with sadness
is depressing
has a touch of melancholy
is thoroughly mechanical
is very rigid
is a bit stiff
is completely serious
has a very serious tone
is reasonably serious
is utterly disjointed
skips around a lot
occasionally changes topic abruptly
is excessively ornate
is quite florid
is somewhat showy
drives forward relentlessly
is full of force
is forceful
is a comedy treasure trove
is quite humorous
has a touch of humor
is absolutely puerile
is very childish
is a bit immature
is stunningly self-indulgent
is quite self-indulgent
is somewhat self-indulgent
could only have been produced by a merciful spirit
is quite touching
shows a hint of tenderness
is clear evidence of a compassionate being
is very compassionate
gives a feeling of compassion here and there
is as vicious as can be
is quite cruel
has a hint of viciousness to it
is a monument to concision
is very concise
is fairly crisp
is a pit of bitter scorn
is quite mocking in tone
contains the occasional biting remark
is a reservoir of amusingly clever quips
is refreshingly witty
has its moments of cleverness
is an awe-inspiring wild rant
is a rant more or less
descends to a rant in places
yet it
and it
BOLT
ITEM_WEAPON
ITEM_TOY
ITEM_TOOL
ITEM_INSTRUMENT
ITEM_TRAPCOMP
ITEM_ARMOR
ITEM_AMMO
ITEM_SIEGEAMMO
ITEM_GLOVES
ITEM_SHOES
ITEM_SHIELD
ITEM_HELM
ITEM_PANTS
ITEM_FOOD
ADJECTIVE
SIZE
WEIGHT
SHOOT_FORCE
SHOOT_MAXVEL
RANGED
TWO_HANDED
MINIMUM_SIZE
CAN_STONE
TRAINING
MATERIAL_SIZE
EDGE
: Did not find token following NAME
: Did not find plural token following NAME
SOFT_MAT
HARD_MAT
WOOD_MAT
METAL_MAT
METAL_WEAPON_MAT
UNIMPROVABLE
INVERTED_TILE
FURNITURE
: Did not find token following VALUE
: Did not find token following TILE
TOOL_USE
: Did not find token following TOOL_USE
CONTAINER_CAPACITY
HITS
IS_SCREW
IS_SPIKE
SOFT
HARD
BARRED
SCALED
SHAPED
CHAIN_METAL_TEXT
STRUCTURAL_ELASTICITY_WOVEN_THREAD
STRUCTURAL_ELASTICITY_CHAIN_METAL
STRUCTURAL_ELASTICITY_CHAIN_ALL
LAYER_SIZE
LAYER_PERMIT
OVER
UNDER
COVER
COVERAGE
PREPLURAL
MATERIAL_PLACEHOLDER
ARMORLEVEL
UBSTEP
LBSTEP
METAL_ARMOR_LEVELS
CLASS
UPSTEP
BLOCKCHANCE
LEVEL
item_layer
[OBJECT:ITEM]
[ITEM_
DOUBLE TAGGED ITEM:
Stop Bleeding
Repair Compound Fracture
Remove Rotten Tissue
Construct Building
Destroy Building
Butcher an Animal
Catch Live Fish
Catch Live Land Animal
Prepare a Raw Fish
Mill Plants
Process Plants
Milk Creature
Shear Creature
Spin Thread
Make Cheese
Process Plants (Vial)
Process Plants (Barrel)
Make Lye
Make Potash From Lye
Make Potash From Ash
Prepare Easy Meal
Prepare Fine Meal
Prepare Lavish Meal
Extract from Plants
Extract from Raw Fish
Extract from Land Animal
Handle Large Creature
Unchain Pet
Release Large Creature
Release Pet
Release Small Creature
Handle Small Creature
Recover Pet
Cage Large Creature
Cage Small Creature
Pit/Pond Large Animal
Pit/Pond Small Animal
Pen/Pasture Large Animal
Pen/Pasture Small Animal
Drain Aquarium
Fill Aquarium
Fill Pond
Manage Work Orders
Update Stockpile Records
Trade at Depot
Chain Animal
Slaughter Animal
Unchain Animal
Tame
a Large Animal
Tame a Small Animal
Mint
Coins
Cut
(Engrave Memorial)
Decorate With
Stud With
Encrust
With
Collect Sand
Collect Clay
Construct
Blocks
Make Raw
Portal
Hatch Cover
Grate
Construct Traction Bench
Splint
Crutch
Box
Forge
Make Totem
Terrarium
Cage
Waterskin
Vial
Flask
Cup
Mug
Goblet
Instrument
Toy
Tube
Pipe Section
Bucket
Backpack
Quiver
Bait Trap with
Ballista Arrow Head
Assemble
Construct
Catapult Parts
Mechanisms
Ballista Parts
Anvil
Bed
Quern
Millstone
Train
to Hunt
Hunting Animal
for War
War Animal
Animal
Make Charcoal
Make Ash
Reaction
Smelt
Ore
Melt a Metal Object
Extract Metal Strands
Dye Thread
Dye Cloth
Sew
Image
Collect Webs
Weave Metal Cloth
Weave Thread into Silk
Weave Yarn into Cloth
Weave Thread into Cloth
(Dyed Only)
Harvest Plants
Plant Seeds
Fertilize Field
Pull the Lever
Link a Building to Trigger
Carve Fortification
Detail Wall
Detail Floor
Remove Stairs/Ramps
Carve Upward Staircase
Carve Downward Staircase
Carve Up/Down Staircase
Carve Ramp
Dig Channel
Fell Tree
Bring Item to Shop
Bring Item to Depot
Get Provisions
Clean Self
Fill Waterskin
Sleep
Kidnap
Cause Trouble
On Break
Report Crime
Hunt
Starting Fist Fight
Hunt for Small Creature
Collect Taxes
Guard Tax Collector
Return Kill
Go Shopping
Store Owned Item
Store Item in Vehicle
Pickup Equipment
Strange Mood
Clean Trap
Load Catapult
Load Ballista
Fire Catapult
Fire Ballista
Load Cage Trap
Load Stone Trap
Load Weapon Trap
Cast Spell
SELECT
SEC_SELECT
DESELECT
SELECT_ALL
DESELECT_ALL
LEAVESCREEN
LEAVESCREEN_ALL
CLOSE_MEGA_ANNOUNCEMENT
TOGGLE_FULLSCREEN
WORLD_PARAM_ADD
WORLD_PARAM_COPY
WORLD_PARAM_DELETE
WORLD_PARAM_TITLE
WORLD_PARAM_NAME_RANDOM
WORLD_PARAM_NAME_ENTER
WORLD_PARAM_SEED_RANDOM
WORLD_PARAM_SEED_ENTER
WORLD_PARAM_LOAD
WORLD_PARAM_SAVE
WORLD_PARAM_DIM_X_UP
WORLD_PARAM_DIM_X_DOWN
WORLD_PARAM_DIM_Y_UP
WORLD_PARAM_DIM_Y_DOWN
WORLD_PARAM_SET
WORLD_PARAM_INCREASE
WORLD_PARAM_DECREASE
WORLD_PARAM_ENTER_VALUE
WORLD_PARAM_NULLIFY
WORLD_PARAM_PRESET
WORLD_PARAM_REJECT_CONTINUE
WORLD_PARAM_REJECT_ABORT
WORLD_PARAM_REJECT_ALLOW_THIS
WORLD_PARAM_REJECT_ALLOW_ALL
WORLD_GEN_CONTINUE
WORLD_GEN_USE
WORLD_GEN_ABORT
SETUP_EMBARK
SETUP_NAME_FORT
SETUP_NAME_GROUP
SETUP_RECLAIM
SETUP_FIND
SETUP_NOTES
SETUP_NOTES_TAKE_NOTES
SETUP_NOTES_DELETE_NOTE
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
SETUP_NOTES_ADOPT_SYMBOL
SETUP_LOCAL_Y_UP
SETUP_LOCAL_Y_DOWN
SETUP_LOCAL_X_UP
SETUP_LOCAL_X_DOWN
SETUP_LOCAL_Y_MUP
SETUP_LOCAL_Y_MDOWN
SETUP_LOCAL_X_MUP
SETUP_LOCAL_X_MDOWN
SETUP_BIOME_1
SETUP_BIOME_2
SETUP_BIOME_3
SETUP_BIOME_4
SETUP_BIOME_5
SETUP_BIOME_6
SETUP_BIOME_7
SETUP_BIOME_8
SETUP_BIOME_9
CHOOSE_NAME_RANDOM
CHOOSE_NAME_CLEAR
CHOOSE_NAME_TYPE
ITEM_DESCRIPTION
ITEM_FORBID
ITEM_MELT
ITEM_DUMP
ITEM_HIDE
HELP
MOVIES
OPTIONS
OPTION_EXPORT
CHANGETAB
SEC_CHANGETAB
STANDARDSCROLL_LEFT
STANDARDSCROLL_RIGHT
STANDARDSCROLL_UP
STANDARDSCROLL_DOWN
STANDARDSCROLL_PAGEUP
STANDARDSCROLL_PAGEDOWN
SECONDSCROLL_UP
SECONDSCROLL_DOWN
SECONDSCROLL_PAGEUP
SECONDSCROLL_PAGEDOWN
CURSOR_UP
CURSOR_DOWN
CURSOR_LEFT
CURSOR_RIGHT
CURSOR_UPLEFT
CURSOR_UPRIGHT
CURSOR_DOWNLEFT
CURSOR_DOWNRIGHT
CURSOR_UP_FAST
CURSOR_DOWN_FAST
CURSOR_LEFT_FAST
CURSOR_RIGHT_FAST
CURSOR_UPLEFT_FAST
CURSOR_UPRIGHT_FAST
CURSOR_DOWNLEFT_FAST
CURSOR_DOWNRIGHT_FAST
CURSOR_UP_Z
CURSOR_DOWN_Z
CURSOR_UP_Z_AUX
CURSOR_DOWN_Z_AUX
A_RETURN_TO_ARENA
A_MOVE_N
A_MOVE_S
A_MOVE_E
A_MOVE_W
A_MOVE_NW
A_MOVE_NE
A_MOVE_SW
A_MOVE_SE
A_MOVE_SAME_SQUARE
A_CARE_MOVE_N
A_CARE_MOVE_S
A_CARE_MOVE_E
A_CARE_MOVE_W
A_CARE_MOVE_NW
A_CARE_MOVE_NE
A_CARE_MOVE_SW
A_CARE_MOVE_SE
A_CARE_MOVE_UPDOWN
A_MOVE_N_UP
A_MOVE_S_UP
A_MOVE_E_UP
A_MOVE_W_UP
A_MOVE_NW_UP
A_MOVE_NE_UP
A_MOVE_SW_UP
A_MOVE_SE_UP
A_MOVE_UP
A_MOVE_N_DOWN
A_MOVE_S_DOWN
A_MOVE_E_DOWN
A_MOVE_W_DOWN
A_MOVE_NW_DOWN
A_MOVE_NE_DOWN
A_MOVE_SW_DOWN
A_MOVE_SE_DOWN
A_MOVE_DOWN
A_MOVE_UP_AUX
A_MOVE_DOWN_AUX
WORLDGEN_EXPORT_MAP
LEGENDS_EXPORT_MAP
LEGENDS_EXPORT_XML
LEGENDS_EXPORT_DETAILED_MAP
LEGENDS_TOGGLE_CIVSITE
LEGENDS_STRING_FILTER
A_COMBAT_ATTACK
A_COMBAT_DODGE
A_COMBAT_CHARGEDEF
A_STATUS
A_STATUS_WRESTLE
A_STATUS_CUSTOMIZE
A_STATUS_KILLS
A_STATUS_HEALTH
A_STATUS_ATT_SKILL
A_STATUS_DESC
UNITVIEW_CUSTOMIZE
UNITVIEW_HEALTH
UNITVIEW_RELATIONSHIPS
UNITVIEW_RELATIONSHIPS_ZOOM
UNITVIEW_RELATIONSHIPS_VIEW
UNITVIEW_KILLS
CUSTOMIZE_UNIT_NICKNAME
CUSTOMIZE_UNIT_PROFNAME
A_CLEAR_ANNOUNCEMENTS
A_SLEEP
A_SLEEP_SLEEP
A_SLEEP_WAIT
A_SLEEP_DAWN
A_WAIT
A_SHORT_WAIT
A_ATTACK
A_ATTACK_CONFIRM
QUICK_ATTACK
HEAVY_ATTACK
WILD_ATTACK
PRECISE_ATTACK
CHARGE_ATTACK
MULTI_ATTACK
A_LOOK
A_SEARCH
A_ODOR
A_DISPLAY_ODOR
A_YIELD
A_DISPLAY_TRACKS
A_FRESHEST_TRACK
A_INV_DRAW_WEAPON
A_JUMP
A_HOLD
A_TALK
A_INTERACT
A_ACTION
A_ACTION_CREATE
A_ACTION_BUTCHER
A_ACTION_ABILITY
A_ACTION_POWER
A_INV_LOOK
A_INV_REMOVE
A_INV_WEAR
A_INV_EATDRINK
A_INV_PUTIN
A_INV_DROP
A_GROUND
A_THROW
A_SHOOT
A_ANNOUNCEMENTS
A_COMBAT
A_MOVEMENT
A_MOVEMENT_SWIM
A_SNEAK
A_SPEED_SNEAK
A_CENTER
A_COMPANIONS
A_BUILDING
A_TRAVEL
A_TRAVEL_SLEEP
A_TRAVEL_MAP
A_TRAVEL_HIDE_INSTRUCTIONS
A_DATE
A_WEATHER
A_TEMPERATURE
A_STANCE
OPTION1
OPTION2
OPTION3
OPTION4
OPTION5
OPTION6
OPTION7
OPTION8
OPTION9
OPTION10
OPTION11
OPTION12
OPTION13
OPTION14
OPTION15
OPTION16
OPTION17
OPTION18
OPTION19
OPTION20
SEC_OPTION1
SEC_OPTION2
SEC_OPTION3
SEC_OPTION4
SEC_OPTION5
SEC_OPTION6
SEC_OPTION7
SEC_OPTION8
SEC_OPTION9
SEC_OPTION10
SEC_OPTION11
SEC_OPTION12
SEC_OPTION13
SEC_OPTION14
SEC_OPTION15
SEC_OPTION16
SEC_OPTION17
SEC_OPTION18
SEC_OPTION19
SEC_OPTION20
HOTKEY_MAKE_ASH
HOTKEY_MAKE_CHARCOAL
HOTKEY_MELT_OBJECT
HOTKEY_GLASS_GREEN
HOTKEY_GLASS_CLEAR
HOTKEY_GLASS_CRYSTAL
HOTKEY_COLLECT_SAND
HOTKEY_COLLECT_CLAY
HOTKEY_GLASS_ROUGH
HOTKEY_GLASS_ARMORSTAND
HOTKEY_GLASS_BOX
HOTKEY_GLASS_CABINET
HOTKEY_GLASS_COFFIN
HOTKEY_GLASS_FLOODGATE
HOTKEY_GLASS_HATCH_COVER
HOTKEY_GLASS_GRATE
HOTKEY_GLASS_GOBLET
HOTKEY_GLASS_TOY
HOTKEY_GLASS_INSTRUMENT
HOTKEY_GLASS_DOOR
HOTKEY_GLASS_STATUE
HOTKEY_GLASS_TABLE
HOTKEY_GLASS_CAGE
HOTKEY_GLASS_CHAIR
HOTKEY_GLASS_BLOCKS
HOTKEY_GLASS_FLASK
HOTKEY_GLASS_WEAPONRACK
HOTKEY_GLASS_WINDOW
HOTKEY_ASHERY_LYE
HOTKEY_ASHERY_POTASH
HOTKEY_ASHERY_POTASH_DIRECT
HOTKEY_CARPENTER_BARREL
HOTKEY_CARPENTER_BLOCKS
HOTKEY_CARPENTER_BUCKET
HOTKEY_CARPENTER_TRAP_ANIMAL
HOTKEY_CARPENTER_CAGE
HOTKEY_CARPENTER_ARMORSTAND
HOTKEY_CARPENTER_BED
HOTKEY_CARPENTER_CHAIR
HOTKEY_CARPENTER_COFFIN
HOTKEY_CARPENTER_DOOR
HOTKEY_CARPENTER_FLOODGATE
HOTKEY_CARPENTER_HATCH_COVER
HOTKEY_CARPENTER_GRATE
HOTKEY_CARPENTER_CABINET
HOTKEY_CARPENTER_BIN
HOTKEY_CARPENTER_BOX
HOTKEY_CARPENTER_WEAPONRACK
HOTKEY_CARPENTER_TABLE
HOTKEY_SIEGE_BALLISTA
HOTKEY_SIEGE_CATAPULT
HOTKEY_LEATHER_BOX
HOTKEY_LEATHER_FLASK
HOTKEY_LEATHER_SHIRT
HOTKEY_LEATHER_CLOAK
HOTKEY_LEATHER_BACKPACK
HOTKEY_LEATHER_QUIVER
HOTKEY_LEATHER_IMAGE
HOTKEY_CLOTHES_MAT_PLANT
HOTKEY_CLOTHES_MAT_SILK
HOTKEY_CLOTHES_MAT_YARN
HOTKEY_CLOTHES_SHIRT
HOTKEY_CLOTHES_CLOAK
HOTKEY_CLOTHES_BOX
HOTKEY_CLOTHES_CHAIN
HOTKEY_CLOTHES_IMAGE
HOTKEY_CRAFTS_MAT_STONE
HOTKEY_CRAFTS_MAT_WOOD
HOTKEY_CRAFTS_DEC_BONE
HOTKEY_CRAFTS_DEC_SHELL
HOTKEY_CRAFTS_DEC_TOOTH
HOTKEY_CRAFTS_DEC_HORN
HOTKEY_CRAFTS_DEC_PEARL
HOTKEY_CRAFTS_TOTEM
HOTKEY_CRAFTS_CLOTH
HOTKEY_CRAFTS_SILK
HOTKEY_CRAFTS_YARN
HOTKEY_CRAFTS_SEL_WOOD
HOTKEY_CRAFTS_SEL_BONE
HOTKEY_CRAFTS_SEL_SHELL
HOTKEY_CRAFTS_SHELL
HOTKEY_CRAFTS_TOOTH
HOTKEY_CRAFTS_HORN
HOTKEY_CRAFTS_PEARL
HOTKEY_CRAFTS_BONE
HOTKEY_CRAFTS_LEATHER
HOTKEY_CRAFTS_SLAB
HOTKEY_CRAFTS_MAT_CRAFTS
HOTKEY_CRAFTS_MAT_GOBLET
HOTKEY_CRAFTS_MAT_INSTRUMENT
HOTKEY_CRAFTS_MAT_TOY
HOTKEY_SMITH_WEAPON
HOTKEY_SMITH_ARMOR
HOTKEY_SMITH_FURNITURE
HOTKEY_SMITH_SIEGE
HOTKEY_SMITH_TRAP
HOTKEY_SMITH_OTHER
HOTKEY_SMITH_METAL
HOTKEY_BUILDING_ARMORSTAND
HOTKEY_BUILDING_BED
HOTKEY_BUILDING_TRACTION_BENCH
HOTKEY_BUILDING_SLAB
HOTKEY_BUILDING_NEST_BOX
HOTKEY_BUILDING_HIVE
HOTKEY_BUILDING_CHAIR
HOTKEY_BUILDING_COFFIN
HOTKEY_BUILDING_DOOR
HOTKEY_BUILDING_FLOODGATE
HOTKEY_BUILDING_HATCH
HOTKEY_BUILDING_GRATE_WALL
HOTKEY_BUILDING_GRATE_FLOOR
HOTKEY_BUILDING_BARS_VERTICAL
HOTKEY_BUILDING_BARS_FLOOR
HOTKEY_BUILDING_CABINET
HOTKEY_BUILDING_BOX
HOTKEY_BUILDING_KENNEL
HOTKEY_BUILDING_FARMPLOT
HOTKEY_BUILDING_WEAPONRACK
HOTKEY_BUILDING_STATUE
HOTKEY_BUILDING_TABLE
HOTKEY_BUILDING_ROAD_DIRT
HOTKEY_BUILDING_ROAD_PAVED
HOTKEY_BUILDING_BRIDGE
HOTKEY_BUILDING_WELL
HOTKEY_BUILDING_SIEGEENGINE
HOTKEY_BUILDING_WORKSHOP
HOTKEY_BUILDING_FURNACE
HOTKEY_BUILDING_WINDOW_GLASS
HOTKEY_BUILDING_WINDOW_GEM
HOTKEY_BUILDING_SHOP
HOTKEY_BUILDING_ANIMALTRAP
HOTKEY_BUILDING_CHAIN
HOTKEY_BUILDING_CAGE
HOTKEY_BUILDING_TRADEDEPOT
HOTKEY_BUILDING_TRAP
HOTKEY_BUILDING_MACHINE
HOTKEY_BUILDING_SUPPORT
HOTKEY_BUILDING_ARCHERYTARGET
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
HOTKEY_BUILDING_MACHINE_WINDMILL
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
HOTKEY_BUILDING_MACHINE_ROLLERS
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
HOTKEY_BUILDING_TRAP_STONE
HOTKEY_BUILDING_TRAP_WEAPON
HOTKEY_BUILDING_TRAP_LEVER
HOTKEY_BUILDING_TRAP_TRIGGER
HOTKEY_BUILDING_TRAP_CAGE
HOTKEY_BUILDING_TRAP_SPIKE
HOTKEY_BUILDING_CONSTRUCTION
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
HOTKEY_BUILDING_CONSTRUCTION_WALL
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
HOTKEY_BUILDING_CONSTRUCTION_RAMP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
HOTKEY_BUILDING_CONSTRUCTION_TRACK
HOTKEY_BUILDING_CONSTRUCTION_TRACK_STOP
HOTKEY_BUILDING_WORKSHOP_LEATHER
HOTKEY_BUILDING_WORKSHOP_QUERN
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
HOTKEY_BUILDING_WORKSHOP_LOOM
HOTKEY_BUILDING_WORKSHOP_CLOTHES
HOTKEY_BUILDING_WORKSHOP_BOWYER
HOTKEY_BUILDING_WORKSHOP_CARPENTER
HOTKEY_BUILDING_WORKSHOP_METALSMITH
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
HOTKEY_BUILDING_WORKSHOP_JEWELER
HOTKEY_BUILDING_WORKSHOP_MASON
HOTKEY_BUILDING_WORKSHOP_BUTCHER
HOTKEY_BUILDING_WORKSHOP_TANNER
HOTKEY_BUILDING_WORKSHOP_DYER
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
HOTKEY_BUILDING_WORKSHOP_SIEGE
HOTKEY_BUILDING_WORKSHOP_MECHANIC
HOTKEY_BUILDING_WORKSHOP_STILL
HOTKEY_BUILDING_WORKSHOP_FARMER
HOTKEY_BUILDING_WORKSHOP_KITCHEN
HOTKEY_BUILDING_WORKSHOP_FISHERY
HOTKEY_BUILDING_WORKSHOP_ASHERY
HOTKEY_BUILDING_FURNACE_WOOD
HOTKEY_BUILDING_FURNACE_SMELTER
HOTKEY_BUILDING_FURNACE_GLASS
HOTKEY_BUILDING_FURNACE_KILN
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
HOTKEY_BUILDING_FURNACE_KILN_LAVA
HIVE_INSTALL_COLONY
HIVE_GATHER_PRODUCTS
D_ONESTEP
D_PAUSE
D_DEPOT
D_HOT_KEYS
D_HOTKEY1
D_HOTKEY2
D_HOTKEY3
D_HOTKEY4
D_HOTKEY5
D_HOTKEY6
D_HOTKEY7
D_HOTKEY8
D_HOTKEY9
D_HOTKEY10
D_HOTKEY11
D_HOTKEY12
D_HOTKEY13
D_HOTKEY14
D_HOTKEY15
D_HOTKEY16
D_HOTKEY_CHANGE_NAME
D_HOTKEY_ZOOM
D_ANNOUNCE
D_REPORTS
D_BUILDING
D_CIVLIST
D_DESIGNATE
D_ARTLIST
D_NOBLES
D_ORDERS
D_MILITARY
D_MILITARY_CREATE_SQUAD
D_MILITARY_DISBAND_SQUAD
D_MILITARY_CREATE_SUB_SQUAD
D_MILITARY_CANCEL_ORDERS
D_MILITARY_POSITIONS
D_MILITARY_ALERTS
D_MILITARY_ALERTS_ADD
D_MILITARY_ALERTS_DELETE
D_MILITARY_ALERTS_SET
D_MILITARY_ALERTS_NAME
D_MILITARY_ALERTS_SET_RETAIN
D_MILITARY_EQUIP
D_MILITARY_EQUIP_CUSTOMIZE
D_MILITARY_EQUIP_UNIFORM
D_MILITARY_EQUIP_PRIORITY
D_MILITARY_UNIFORMS
D_MILITARY_SUPPLIES
D_MILITARY_SUPPLIES_WATER_DOWN
D_MILITARY_SUPPLIES_WATER_UP
D_MILITARY_SUPPLIES_FOOD_DOWN
D_MILITARY_SUPPLIES_FOOD_UP
D_MILITARY_AMMUNITION
D_MILITARY_AMMUNITION_ADD_ITEM
D_MILITARY_AMMUNITION_REMOVE_ITEM
D_MILITARY_AMMUNITION_LOWER_AMOUNT
D_MILITARY_AMMUNITION_RAISE_AMOUNT
D_MILITARY_AMMUNITION_LOWER_AMOUNT_LOTS
D_MILITARY_AMMUNITION_RAISE_AMOUNT_LOTS
D_MILITARY_AMMUNITION_MATERIAL
D_MILITARY_AMMUNITION_COMBAT
D_MILITARY_AMMUNITION_TRAINING
D_MILITARY_TRAINING
D_MILITARY_SCHEDULE
D_MILITARY_ADD_UNIFORM
D_MILITARY_DELETE_UNIFORM
D_MILITARY_NAME_UNIFORM
D_MILITARY_NAME_SQUAD
D_MILITARY_ADD_ARMOR
D_MILITARY_ADD_PANTS
D_MILITARY_ADD_HELM
D_MILITARY_ADD_GLOVES
D_MILITARY_ADD_BOOTS
D_MILITARY_ADD_SHIELD
D_MILITARY_ADD_WEAPON
D_MILITARY_ADD_MATERIAL
D_MILITARY_ADD_COLOR
D_MILITARY_REPLACE_CLOTHING
D_MILITARY_EXACT_MATCH
D_ROOMS
BUILDINGLIST_ZOOM_T
BUILDINGLIST_ZOOM_Q
RECENTER_ON_LEVER
D_SQUADS
D_SQUADS_MOVE
D_SQUADS_KILL
D_SQUADS_KILL_LIST
D_SQUADS_KILL_RECT
D_SQUADS_SCHEDULE
D_SQUADS_CANCEL_ORDER
D_SQUADS_ALERT
D_SQUADS_SELECT_INDIVIDUALS
D_SQUADS_CENTER
D_SQUAD_SCH_SLEEP
D_SQUAD_SCH_CIVILIAN_UNIFORM
D_SQUAD_SCH_GIVE_ORDER
D_SQUAD_SCH_EDIT_ORDER
D_SQUAD_SCH_CANCEL_ORDER
D_SQUAD_SCH_COPY_ORDERS
D_SQUAD_SCH_PASTE_ORDERS
D_SQUAD_SCH_MS_NAME
D_STOCKPILES
D_CIVZONE
D_VIEWUNIT
D_JOBLIST
D_UNITLIST
D_LOOK
D_HAULING
D_HAULING_NEW_ROUTE
D_HAULING_NEW_STOP
D_HAULING_REMOVE
D_HAULING_PROMOTE
D_HAULING_VEHICLE
D_HAULING_NICKNAME
D_HAULING_STOP_NEW_DEPART
D_HAULING_STOP_NEW_LINK
D_HAULING_STOP_REMOVE
D_HAULING_STOP_SL_SELECT_PILE
D_HAULING_STOP_SL_TAKE_GIVE
D_HAULING_STOP_LC_DIR
D_HAULING_STOP_LC_MODE
D_HAULING_STOP_LC_TIMER_UP
D_HAULING_STOP_LC_TIMER_DOWN
D_HAULING_STOP_LC_FULLNESS_UP
D_HAULING_STOP_LC_FULLNESS_DOWN
D_HAULING_STOP_LC_MORE_LESS
D_HAULING_STOP_LC_DESIRED_TOTAL
D_HAULING_STOP_LC_CHANGE
D_HAULING_STOP_LC_ADVANCED
D_BURROWS
D_BURROWS_ADD
D_BURROWS_DELETE
D_BURROWS_DEFINE
D_BURROWS_ADD_UNIT
D_BURROWS_CENTER
D_BURROWS_NAME
D_BURROWS_CHANGE_SELECTION
D_BURROWS_BRUSH
D_BURROWS_REMOVE
D_NOTE
D_NOTE_PLACE
D_NOTE_DELETE
D_NOTE_NAME
D_NOTE_ENTER
D_NOTE_ADOPT_SYMBOL
D_NOTE_CHANGE_SELECTION
D_NOTE_POINTS
D_NOTE_ROUTE
D_NOTE_ROUTE_ADD
D_NOTE_ROUTE_EDIT
D_NOTE_ROUTE_DELETE
D_NOTE_ROUTE_CENTER
D_NOTE_ROUTE_NAME
D_BUILDJOB
D_STATUS
D_STATUS_OVERALL_HEALTH_RECENTER
D_BUILDITEM
D_BITEM_FORBID
D_BITEM_DUMP
D_BITEM_HIDE
D_BITEM_MELT
D_LOOK_FORBID
D_LOOK_DUMP
D_LOOK_MELT
D_LOOK_HIDE
D_LOOK_FOLLOW
D_LOOK_ARENA_CREATURE
D_LOOK_ARENA_ADV_MODE
D_LOOK_ARENA_WATER
D_LOOK_ARENA_MAGMA
ARENA_CREATURE_SIDE_DOWN
ARENA_CREATURE_SIDE_UP
ARENA_CREATURE_NEW_ITEM
ARENA_CREATURE_BLANK_LIST
ARENA_CREATURE_REMOVE_ITEM
ARENA_CREATURE_UNDEAD
ARENA_CREATURE_STRING
ARENA_CONFLICT_STATE_1
ARENA_CONFLICT_STATE_2
ARENA_MORALE
ARENA_WEATHER
ARENA_WEATHER_SNOW
ARENA_WEATHER_MUD
ARENA_WEATHER_CLEAR_SPATTER
D_LOOK_ARENA_TREE
ARENA_TREE_FILTER
ARENA_TREE_AGE
D_LOOK_ARENA_MOUNT
A_ENTER_NAME
A_CUST_NAME
A_RANDOM_NAME
A_CHANGE_GENDER
A_END_TRAVEL
A_TRAVEL_CLOUDS
A_LOG
A_TRAVEL_LOG
A_LOG_TASKS
A_LOG_ENTITIES
A_LOG_SITES
A_LOG_SUBREGIONS
A_LOG_FEATURE_LAYERS
A_LOG_PEOPLE
A_LOG_AGREEMENTS
A_LOG_EVENTS
A_LOG_BESTIARY
A_LOG_FILTER
A_LOG_ZOOM_CURRENT_LOCATION
A_LOG_ZOOM_SELECTED
A_LOG_LINE
A_LOG_MAP
ORDERS_AUTOFORBID
ORDERS_FORBID_PROJECTILE
ORDERS_FORBID_YOUR_CORPSE
ORDERS_FORBID_YOUR_ITEMS
ORDERS_FORBID_OTHER_CORPSE
ORDERS_FORBID_OTHER_ITEMS
ORDERS_REFUSE_GATHER
ORDERS_REFUSE_OUTSIDE
ORDERS_REFUSE_OUTSIDE_VERMIN
ORDERS_REFUSE_DUMP_CORPSE
ORDERS_REFUSE_DUMP_SKULL
ORDERS_REFUSE_DUMP_SKIN
ORDERS_REFUSE_DUMP_BONE
ORDERS_REFUSE_DUMP_SHELL
ORDERS_REFUSE_DUMP_OTHER
ORDERS_REFUSE_DUMP_STRAND_TISSUE
ORDERS_GATHER_FURNITURE
ORDERS_GATHER_ANIMALS
ORDERS_GATHER_FOOD
ORDERS_GATHER_BODIES
ORDERS_REFUSE
ORDERS_GATHER_STONE
ORDERS_GATHER_WOOD
ORDERS_ALL_HARVEST
ORDERS_SAMEPILE
ORDERS_MIXFOODS
ORDERS_EXCEPTIONS
ORDERS_LOOM
ORDERS_DYED_CLOTH
ORDERS_WORKSHOP
ORDERS_COLLECT_WEB
ORDERS_SLAUGHTER
ORDERS_BUTCHER
ORDERS_TAN
ORDERS_AUTO_FISHERY
ORDERS_AUTO_KITCHEN
ORDERS_AUTO_KILN
ORDERS_AUTO_SMELTER
ORDERS_AUTO_OTHER
ORDERS_ZONE
ORDERS_ZONE_DRINKING
ORDERS_ZONE_FISHING
DESTROYBUILDING
SUSPENDBUILDING
MENU_CONFIRM
SAVE_BINDINGS
LOAD_BINDINGS
KEYBINDING_COMPLETE
ZOOM_IN
ZOOM_OUT
ZOOM_TOGGLE
ZOOM_RESET
MACRO_BREAK
RECORD_MACRO
PLAY_MACRO
SAVE_MACRO
LOAD_MACRO
HOTKEY_ALCHEMIST_SOAP
HOTKEY_STILL_BREW
HOTKEY_STILL_EXTRACT
HOTKEY_LOOM_COLLECT_SILK
HOTKEY_LOOM_WEAVE_CLOTH
HOTKEY_LOOM_WEAVE_SILK
HOTKEY_LOOM_WEAVE_YARN
HOTKEY_LOOM_WEAVE_METAL
HOTKEY_KITCHEN_COOK_2
HOTKEY_KITCHEN_COOK_3
HOTKEY_KITCHEN_COOK_4
HOTKEY_KITCHEN_RENDER_FAT
HOTKEY_FARMER_PROCESS
HOTKEY_FARMER_PROCESS_VIAL
HOTKEY_FARMER_PROCESS_BAG
HOTKEY_FARMER_PROCESS_BARREL
HOTKEY_FARMER_CHEESE
HOTKEY_FARMER_MILK
HOTKEY_FARMER_SHEAR_CREATURE
HOTKEY_FARMER_SPIN_THREAD
HOTKEY_MILL_MILL
HOTKEY_KENNEL_CATCH_VERMIN
HOTKEY_KENNEL_TAME_VERMIN
HOTKEY_FISHERY_PROCESS
HOTKEY_FISHERY_EXTRACT
HOTKEY_FISHERY_CATCH
HOTKEY_BUTCHER_BUTCHER
HOTKEY_BUTCHER_EXTRACT
HOTKEY_BUTCHER_CATCH
HOTKEY_TANNER_TAN
HOTKEY_DYER_THREAD
HOTKEY_DYER_CLOTH
HOTKEY_JEWELER_FURNITURE
HOTKEY_JEWELER_FINISHED
HOTKEY_JEWELER_AMMO
HOTKEY_JEWELER_CUT
HOTKEY_JEWELER_ENCRUST
HOTKEY_MECHANIC_PARTS
HOTKEY_MECHANIC_TRACTION_BENCH
HOTKEY_MASON_ARMORSTAND
HOTKEY_MASON_BLOCKS
HOTKEY_MASON_CHAIR
HOTKEY_MASON_COFFIN
HOTKEY_MASON_DOOR
HOTKEY_MASON_FLOODGATE
HOTKEY_MASON_HATCH_COVER
HOTKEY_MASON_GRATE
HOTKEY_MASON_CABINET
HOTKEY_MASON_BOX
HOTKEY_MASON_STATUE
HOTKEY_MASON_QUERN
HOTKEY_MASON_MILLSTONE
HOTKEY_MASON_TABLE
HOTKEY_MASON_WEAPONRACK
HOTKEY_MASON_SLAB
HOTKEY_TRAP_BRIDGE
HOTKEY_TRAP_GEAR_ASSEMBLY
HOTKEY_TRAP_DOOR
HOTKEY_TRAP_FLOODGATE
HOTKEY_TRAP_SPIKE
HOTKEY_TRAP_HATCH
HOTKEY_TRAP_GRATE_WALL
HOTKEY_TRAP_GRATE_FLOOR
HOTKEY_TRAP_BARS_VERTICAL
HOTKEY_TRAP_BARS_FLOOR
HOTKEY_TRAP_SUPPORT
HOTKEY_TRAP_CHAIN
HOTKEY_TRAP_CAGE
HOTKEY_TRAP_PULL_LEVER
HOTKEY_TRAP_TRACK_STOP
BUILDJOB_ADD
BUILDJOB_CANCEL
BUILDJOB_PROMOTE
BUILDJOB_REPEAT
BUILDJOB_SUSPEND
BUILDJOB_WORKSHOP_PROFILE
BUILDJOB_WELL_FREE
BUILDJOB_WELL_SIZE
BUILDJOB_TARGET_FREE
BUILDJOB_TARGET_SIZE
BUILDJOB_TARGET_DOWN
BUILDJOB_TARGET_UP
BUILDJOB_TARGET_RIGHT
BUILDJOB_TARGET_LEFT
BUILDJOB_STATUE_ASSIGN
BUILDJOB_STATUE_FREE
BUILDJOB_STATUE_SIZE
BUILDJOB_CAGE_JUSTICE
BUILDJOB_CAGE_FREE
BUILDJOB_CAGE_SIZE
BUILDJOB_CAGE_ASSIGN_OCC
BUILDJOB_CAGE_WATER
BUILDJOB_CAGE_ASSIGN
BUILDJOB_CHAIN_ASSIGN_OCC
BUILDJOB_CHAIN_JUSTICE
BUILDJOB_CHAIN_ASSIGN
BUILDJOB_CHAIN_FREE
BUILDJOB_CHAIN_SIZE
BUILDJOB_SIEGE_FIRING
BUILDJOB_SIEGE_ORIENT
BUILDJOB_DOOR_INTERNAL
BUILDJOB_DOOR_LOCK
BUILDJOB_DOOR_AJAR
BUILDJOB_COFFIN_ASSIGN
BUILDJOB_COFFIN_FREE
BUILDJOB_COFFIN_SIZE
BUILDJOB_COFFIN_BURIAL
BUILDJOB_COFFIN_CIV
BUILDJOB_COFFIN_PET
BUILDJOB_CHAIR_ASSIGN
BUILDJOB_CHAIR_FREE
BUILDJOB_CHAIR_SIZE
BUILDJOB_TABLE_ASSIGN
BUILDJOB_TABLE_HALL
BUILDJOB_TABLE_FREE
BUILDJOB_TABLE_SIZE
BUILDJOB_BED_ASSIGN
BUILDJOB_BED_FREE
BUILDJOB_BED_BARRACKS
BUILDJOB_BED_DORMITORY
BUILDJOB_BED_RENT
BUILDJOB_BED_SIZE
BUILDJOB_BED_NAME
BUILDJOB_BED_SLEEP
BUILDJOB_BED_TRAIN
BUILDJOB_BED_INDIV_EQ
BUILDJOB_BED_SQUAD_EQ
BUILDJOB_BED_POSITION
BUILDJOB_DEPOT_BRING
BUILDJOB_DEPOT_TRADE
BUILDJOB_DEPOT_REQUEST_TRADER
BUILDJOB_DEPOT_BROKER_ONLY
BUILDJOB_ANIMALTRAP_BAIT_NONE
BUILDJOB_ANIMALTRAP_BAIT_MEAT
BUILDJOB_ANIMALTRAP_BAIT_FISH
BUILDJOB_ANIMALTRAP_BAIT_GEM
BUILDJOB_FARM_FALLOW
BUILDJOB_FARM_FERTILIZE
BUILDJOB_FARM_SEASFERT
BUILDJOB_FARM_SPRING
BUILDJOB_FARM_SUMMER
BUILDJOB_FARM_AUTUMN
BUILDJOB_FARM_WINTER
BUILDJOB_STOCKPILE_MASTER
BUILDJOB_STOCKPILE_LINK_ANYWHERE
BUILDJOB_STOCKPILE_GIVE_TO
BUILDJOB_STOCKPILE_WHEELBARROW
BUILDJOB_STOCKPILE_DELETE_CHILD
BUILDJOB_STOCKPILE_SETTINGS
BUILDJOB_STOCKPILE_BARREL_UP
BUILDJOB_STOCKPILE_BARREL_DOWN
BUILDJOB_STOCKPILE_BARREL_ZERO
BUILDJOB_STOCKPILE_BARREL_MAX
BUILDJOB_STOCKPILE_BIN_UP
BUILDJOB_STOCKPILE_BIN_DOWN
BUILDJOB_STOCKPILE_BIN_ZERO
BUILDJOB_STOCKPILE_BIN_MAX
BUILDJOB_RACK_MAT_BONE
BUILDJOB_RACK_MAT_BRONZE
BUILDJOB_RACK_MAT_COPPER
BUILDJOB_RACK_MAT_IRON
BUILDJOB_RACK_MAT_STEEL
BUILDJOB_RACK_MAT_WOOD
BUILDJOB_RACK_MAT_METAL
BUILDJOB_STAND_MAT_BONE
BUILDJOB_STAND_MAT_LEATHER
BUILDJOB_STAND_MAT_COPPER
BUILDJOB_STAND_MAT_BRONZE
BUILDJOB_STAND_MAT_STEEL
BUILDJOB_STAND_MAT_IRON
BUILDJOB_STAND_MAT_WOOD
BUILDJOB_STAND_MAT_METAL
BUILDJOB_RACKSTAND_ASSIGN
BUILDJOB_RACKSTAND_FREE
BUILDJOB_RACKSTAND_SIZE
BUILDJOB_RACKSTAND_ITEM
BUILDJOB_RACKSTAND_MAT
BUILDJOB_RACKSTAND_DEFAULTS1
BUILDJOB_RACKSTAND_KILL1
BUILDJOB_RACKSTAND_DEFAULTS2
BUILDJOB_RACKSTAND_KILL2
STOCKPILE_SETTINGS_ENABLE
STOCKPILE_SETTINGS_DISABLE
STOCKPILE_SETTINGS_PERMIT_ALL
STOCKPILE_SETTINGS_FORBID_ALL
STOCKPILE_SETTINGS_PERMIT_SUB
STOCKPILE_SETTINGS_FORBID_SUB
STOCKPILE_SETTINGS_SPECIFIC1
STOCKPILE_SETTINGS_SPECIFIC2
MOVIE_RECORD
MOVIE_PLAY
MOVIE_SAVE
MOVIE_LOAD
ASSIGNTRADE_VIEW
ASSIGNTRADE_STRING
ASSIGNTRADE_EXCLUDE_PROHIBITED
ASSIGNTRADE_PENDING
ASSIGNTRADE_SORT
NOBLELIST_REPLACE
NOBLELIST_SETTINGS
NOBLELIST_CAPITAL
NOBLELIST_VIEW_CANDIDATE
A_BARTER_VIEW
A_BARTER_CURRENCY_1
A_BARTER_CURRENCY_2
A_BARTER_TRADE
TRADE_VIEW
TRADE_TRADE
TRADE_OFFER
TRADE_SEIZE
STORES_VIEW
STORES_ZOOM
STORES_FORBID
STORES_MELT
STORES_DUMP
STORES_HIDE
MILITARY_ACTIVATE
MILITARY_VIEW
MILITARY_WEAPON
MILITARY_ZOOM
ANNOUNCE_ZOOM
UNITJOB_REMOVE_CRE
UNITJOB_ZOOM_CRE
UNITJOB_ZOOM_BUILD
UNITJOB_VIEW
UNITJOB_MANAGER
MANAGER_NEW_ORDER
MANAGER_REMOVE
MANAGER_PROMOTE
MANAGER_MAX
MANAGER_WAGES
PET_BUTCHER
ANIMAL_SELECT_TRAINER
ANIMAL_WAR_TRAINING
ANIMAL_HUNTING_TRAINING
KITCHEN_COOK
KITCHEN_BREW
SETUPGAME_NEW
SETUPGAME_VIEW
SETUPGAME_CUSTOMIZE_UNIT
SETUPGAME_SAVE_PROFILE
SETUPGAME_SAVE_PROFILE_ABORT
SETUPGAME_SAVE_PROFILE_GO
SETUPGAME_VIEW_PROFILE_PROBLEMS
CIVZONE_REMOVE
CIVZONE_REMOVE_ZONE
CIVZONE_SHAPE
CIVZONE_NEXT
CIVZONE_POND_OPTIONS
CIVZONE_HOSPITAL_OPTIONS
CIVZONE_WATER_SOURCE
CIVZONE_FISH
CIVZONE_DUMP
CIVZONE_POND
CIVZONE_HOSPITAL
CIVZONE_SAND_COLLECT
CIVZONE_CLAY_COLLECT
CIVZONE_ACTIVE
CIVZONE_MEETING
CIVZONE_ANIMAL_TRAINING
CIVZONE_POND_WATER
CIVZONE_PEN
CIVZONE_PEN_OPTIONS
STOCKPILE_ANIMAL
STOCKPILE_FOOD
STOCKPILE_WEAPON
STOCKPILE_ARMOR
STOCKPILE_CUSTOM
STOCKPILE_CUSTOM_SETTINGS
STOCKPILE_FURNITURE
STOCKPILE_GRAVEYARD
STOCKPILE_REFUSE
STOCKPILE_WOOD
STOCKPILE_STONE
STOCKPILE_GEM
STOCKPILE_BARBLOCK
STOCKPILE_CLOTH
STOCKPILE_LEATHER
STOCKPILE_AMMO
STOCKPILE_COINS
STOCKPILE_FINISHED
STOCKPILE_NONE
DESIGNATE_BITEM
DESIGNATE_CLAIM
DESIGNATE_UNCLAIM
DESIGNATE_MELT
DESIGNATE_NO_MELT
DESIGNATE_DUMP
DESIGNATE_NO_DUMP
DESIGNATE_HIDE
DESIGNATE_NO_HIDE
DESIGNATE_TRAFFIC
DESIGNATE_TRAFFIC_HIGH
DESIGNATE_TRAFFIC_NORMAL
DESIGNATE_TRAFFIC_LOW
DESIGNATE_TRAFFIC_RESTRICTED
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
DESIGNATE_DIG
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
DESIGNATE_STAIR_UP
DESIGNATE_STAIR_DOWN
DESIGNATE_STAIR_UPDOWN
DESIGNATE_RAMP
DESIGNATE_CHANNEL
DESIGNATE_CHOP
DESIGNATE_PLANTS
DESIGNATE_SMOOTH
DESIGNATE_ENGRAVE
DESIGNATE_FORTIFY
DESIGNATE_TRACK
DESIGNATE_TOGGLE_ENGRAVING
DESIGNATE_UNDO
DESIGNATE_REMOVE_CONSTRUCTION
BUILDING_DIM_Y_UP
BUILDING_DIM_Y_DOWN
BUILDING_DIM_X_UP
BUILDING_DIM_X_DOWN
BUILDING_ORIENT_UP
BUILDING_ORIENT_LEFT
BUILDING_ORIENT_RIGHT
BUILDING_ORIENT_DOWN
BUILDING_ORIENT_NONE
BUILDING_VIEW_ITEM
BUILDING_ADVANCE_STAGE
BUILDING_EXPAND_CONTRACT
BUILDING_TRIGGER_ENABLE_WATER
BUILDING_TRIGGER_MIN_WATER_UP
BUILDING_TRIGGER_MIN_WATER_DOWN
BUILDING_TRIGGER_MAX_WATER_UP
BUILDING_TRIGGER_MAX_WATER_DOWN
BUILDING_TRIGGER_ENABLE_MAGMA
BUILDING_TRIGGER_MIN_MAGMA_UP
BUILDING_TRIGGER_MIN_MAGMA_DOWN
BUILDING_TRIGGER_MAX_MAGMA_UP
BUILDING_TRIGGER_MAX_MAGMA_DOWN
BUILDING_TRIGGER_ENABLE_TRACK_CART
BUILDING_TRIGGER_MIN_TRACK_CART_DOWN
BUILDING_TRIGGER_MIN_TRACK_CART_UP
BUILDING_TRIGGER_MAX_TRACK_CART_DOWN
BUILDING_TRIGGER_MAX_TRACK_CART_UP
BUILDING_ROLLERS_SPEED_UP
BUILDING_ROLLERS_SPEED_DOWN
BUILDING_TRACK_STOP_FRICTION_UP
BUILDING_TRACK_STOP_FRICTION_DOWN
BUILDING_TRACK_STOP_DUMP
BUILDING_TRIGGER_ENABLE_CREATURE
BUILDING_TRIGGER_ENABLE_LOCALS
BUILDING_TRIGGER_RESETS
BUILDING_TRIGGER_MIN_SIZE_UP
BUILDING_TRIGGER_MIN_SIZE_DOWN
BUILDING_TRIGGER_MAX_SIZE_UP
BUILDING_TRIGGER_MAX_SIZE_DOWN
UNITVIEW_GEN
UNITVIEW_INV
UNITVIEW_PRF
UNITVIEW_WND
UNITVIEW_FOLLOW
UNITVIEW_NEXT
UNITVIEW_SLAUGHTER
UNITVIEW_GEN_COMBAT
UNITVIEW_GEN_LABOR
UNITVIEW_GEN_MISC
UNITVIEW_PRF_PROF
UNITVIEW_PRF_PET
UNITVIEW_PRF_VIEW
UNITVIEW_PRF_NEW_SQUAD
UNITVIEW_PRF_REMOVE_FROM_SQUAD
UNITVIEW_PRF_NAME_CURRENT_SQUAD
UNITVIEW_PRF_NAME_SELECTED_SQUAD
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STRING_A252
STRING_A253
STRING_A254
STRING_A255
CUSTOM_A
CUSTOM_B
CUSTOM_C
CUSTOM_D
CUSTOM_E
CUSTOM_F
CUSTOM_G
CUSTOM_H
CUSTOM_I
CUSTOM_J
CUSTOM_K
CUSTOM_L
CUSTOM_M
CUSTOM_N
CUSTOM_O
CUSTOM_P
CUSTOM_Q
CUSTOM_R
CUSTOM_S
CUSTOM_T
CUSTOM_U
CUSTOM_V
CUSTOM_W
CUSTOM_X
CUSTOM_Y
CUSTOM_Z
CUSTOM_SHIFT_A
CUSTOM_SHIFT_B
CUSTOM_SHIFT_C
CUSTOM_SHIFT_D
CUSTOM_SHIFT_E
CUSTOM_SHIFT_F
CUSTOM_SHIFT_G
CUSTOM_SHIFT_H
CUSTOM_SHIFT_I
CUSTOM_SHIFT_J
CUSTOM_SHIFT_K
CUSTOM_SHIFT_L
CUSTOM_SHIFT_M
CUSTOM_SHIFT_N
CUSTOM_SHIFT_O
CUSTOM_SHIFT_P
CUSTOM_SHIFT_Q
CUSTOM_SHIFT_R
CUSTOM_SHIFT_S
CUSTOM_SHIFT_T
CUSTOM_SHIFT_U
CUSTOM_SHIFT_V
CUSTOM_SHIFT_W
CUSTOM_SHIFT_X
CUSTOM_SHIFT_Y
CUSTOM_SHIFT_Z
CUSTOM_CTRL_A
CUSTOM_CTRL_B
CUSTOM_CTRL_C
CUSTOM_CTRL_D
CUSTOM_CTRL_E
CUSTOM_CTRL_F
CUSTOM_CTRL_G
CUSTOM_CTRL_H
CUSTOM_CTRL_I
CUSTOM_CTRL_J
CUSTOM_CTRL_K
CUSTOM_CTRL_L
CUSTOM_CTRL_M
CUSTOM_CTRL_N
CUSTOM_CTRL_O
CUSTOM_CTRL_P
CUSTOM_CTRL_Q
CUSTOM_CTRL_R
CUSTOM_CTRL_S
CUSTOM_CTRL_T
CUSTOM_CTRL_U
CUSTOM_CTRL_V
CUSTOM_CTRL_W
CUSTOM_CTRL_X
CUSTOM_CTRL_Y
CUSTOM_CTRL_Z
CUSTOM_ALT_A
CUSTOM_ALT_B
CUSTOM_ALT_C
CUSTOM_ALT_D
CUSTOM_ALT_E
CUSTOM_ALT_F
CUSTOM_ALT_G
CUSTOM_ALT_H
CUSTOM_ALT_I
CUSTOM_ALT_J
CUSTOM_ALT_K
CUSTOM_ALT_L
CUSTOM_ALT_M
CUSTOM_ALT_N
CUSTOM_ALT_O
CUSTOM_ALT_P
CUSTOM_ALT_Q
CUSTOM_ALT_R
CUSTOM_ALT_S
CUSTOM_ALT_T
CUSTOM_ALT_U
CUSTOM_ALT_V
CUSTOM_ALT_W
CUSTOM_ALT_X
CUSTOM_ALT_Y
CUSTOM_ALT_Z
FPS_UP
FPS_DOWN
TOGGLE_TTF
PREFIX
Select
Secondary Select
Deselect
Select all
Deselect All
Leave screen
Leave all screens
Close mega announcement
Toggle Fullscreen
World Param: Add
World Param: Copy
World Param: Delete
World Param: Title
World Param: Name, Random
World Param: Name, Enter
World Param: Seed, Random
World Param: Seed, Enter
World Param: Load
World Param: Save
World Param: Dim X, Up
World Param: Dim X, Down
World Param: Dim Y, Up
World Param: Dim Y, Down
World Param: Enter Advanced Parameters
World Param: Increase Parameter
World Param: Decrease Parameter
World Param: Enter Value
World Param: Nullify Parameter
World Param: Set Presets
World Param: Reject, Continue
World Param: Reject, Abort
World Param: Reject, Allow This
World Param: Reject, Allow All
World Generation: Continue
World Generation: Use
World Generation: Abort
Setup game: Embark
Setup game: Name Fort
Setup game: Name Group
Setup game: Reclaim
Setup game: Find
Setup game: Notes
Setup game: Notes, New Note
Setup game: Notes, Delete Note
Setup game: Notes, Change Symbol Selection
Setup game: Notes, Adopt Symbol
Setup game: Resize Local Y Up
Setup game: Resize Local Y Down
Setup game: Resize Local X Up
Setup game: Resize Local X Down
Setup game: Move Local Y Up
Setup game: Move Local Y Down
Setup game: Move Local X Up
Setup game: Move Local X Down
Setup game: View Biome 1
Setup game: View Biome 2
Setup game: View Biome 3
Setup game: View Biome 4
Setup game: View Biome 5
Setup game: View Biome 6
Setup game: View Biome 7
Setup game: View Biome 8
Setup game: View Biome 9
Choose name: Random
Choose name: Clear
Choose name: Type
View item: Description
View item: Forbid
View item: Melt
View item: Dump
View item: Hide
Main menu
Options, Export Local Image
Help
Movies
Change tab or highlight selection
Change tab or highlight selection, secondary
Move selector up
Move selector down
Move selector left
Move selector right
Page selector up
Page selector down
Move secondary selector up
Move secondary selector down
Page secondary selector up
Page secondary selector down
Move view/cursor up
Move view/cursor down
Move view/cursor left
Move view/cursor right
Move view/cursor up and left
Move view/cursor up and right
Move view/cursor down and left
Move view/cursor down and right
Move view/cursor up, fast
Move view/cursor down, fast
Move view/cursor left, fast
Move view/cursor right, fast
Move view/cursor up and left, fast
Move view/cursor up and right, fast
Move view/cursor down and left, fast
Move view/cursor down and right, fast
Move view/cursor up (z)
Move view/cursor down (z)
Move view/cursor up (z), aux
Move view/cursor down (z), aux
Adventure: return to arena
Adventure: move north
Adventure: move south
Adventure: move east
Adventure: move west
Adventure: move northwest
Adventure: move northeast
Adventure: move southwest
Adventure: move southeast
Adventure: move same square
Adventure: careful move north up/down
Adventure: careful move south up/down
Adventure: careful move east up/down
Adventure: careful move west up/down
Adventure: careful move northwest up/down
Adventure: careful move northeast up/down
Adventure: careful move southwest up/down
Adventure: careful move southeast up/down
Adventure: careful move up/down
Adventure: move north/up
Adventure: move south/up
Adventure: move east/up
Adventure: move west/up
Adventure: move northwest/up
Adventure: move northeast/up
Adventure: move southwest/up
Adventure: move southeast/up
Adventure: move up
Adventure: move north/down
Adventure: move south/down
Adventure: move east/down
Adventure: move west/down
Adventure: move northwest/down
Adventure: move northeast/down
Adventure: move southwest/down
Adventure: move southeast/down
Adventure: move down
Adventure: move up, aux
Adventure: move down, aux
World Gen: Export Map
Legends: Export Map
Legends: Export XML
Legends: Export Detailed Map
Legends: Civ/Site
Legends: String filter
Adventure: Combat, Attack Mode
Adventure: Combat, Dodge Mode
Adventure: Combat, Charge Defend Mode
Adventure: Status
Adventure: Status, Close Combat
Adventure: Status, Customize
Adventure: Status, Kills
Adventure: Status, Health
Adventure: Status, Att/Skills
Adventure: Status, Desc
Unit View, Customize
Unit View, Health
Unit View, Relationships
Unit View, Relationships, Zoom
Unit View, Relationships, View
Unit View, Kills
Customize Unit, Nickname
Customize Unit, Profession
Adventure: Clear announcements
Adventure: Sleep
Adventure: Sleep, Sleep
Adventure: Sleep, Wait
Adventure: Sleep, Dawn
Adventure: Wait Ten Instants
Adventure: Wait One Instant
Adventure: Attack
Adventure: Attack, Confirm
Adventure: Attack, Quick
Adventure: Attack, Heavy
Adventure: Attack, Wild
Adventure: Attack, Precise
Adventure: Attack, Charge
Adventure: Attack, Multi
Adventure: Look
Adventure: Search
Adventure: Describe Odor
Adventure: Display Strongest Odor
Adventure: Yield
Adventure: Display Tracks
Adventure: Freshest Track
Adventure: Inv. Draw Weapon
Adventure: Jump
Adventure: Hold/Hang (Climb)
Adventure: Talk
Adventure: Inv. Interact
Adventure: Misc. Action
Adventure: Misc. Action, Create
Adventure: Misc. Action, Butcher
Adventure: Misc. Action, Ability
Adventure: Misc. Action, Power
Adventure: Inv. Look
Adventure: Inv. Remove
Adventure: Inv. Wear
Adventure: Inv. Eat/Drink
Adventure: Inv. Put In
Adventure: Inv. Drop
Adventure: Get/Ground
Adventure: Throw
Adventure: Fire
Adventure: Announcements
Adventure: Combat Options
Adventure: Movement Options
Adventure: Movement Options, Swim
Adventure: Sneak
Adventure: Speed and Sneaking Options
Adventure: Center
Adventure: Companions
Adventure: Building Interact
Adventure: Travel
Adventure: Travel, Sleep
Adventure: Travel, Map
Adventure: Travel, Hide Instructions
Adventure: Get Date
Adventure: Get Weather
Adventure: Get Temperature
Adventure: Change Stance
Option 1
Option 2
Option 3
Option 4
Option 5
Option 6
Option 7
Option 8
Option 9
Option 10
Option 11
Option 12
Option 13
Option 14
Option 15
Option 16
Option 17
Option 18
Option 19
Option 20
Secondary Option 1
Secondary Option 2
Secondary Option 3
Secondary Option 4
Secondary Option 5
Secondary Option 6
Secondary Option 7
Secondary Option 8
Secondary Option 9
Secondary Option 10
Secondary Option 11
Secondary Option 12
Secondary Option 13
Secondary Option 14
Secondary Option 15
Secondary Option 16
Secondary Option 17
Secondary Option 18
Secondary Option 19
Secondary Option 20
Hotkey: Make Ash
Hotkey: Make Charcoal
Hotkey: Melt Object
Hotkey: Green Glass
Hotkey: Clear Glass
Hotkey: Crystal Glass
Hotkey: Collect Sand
Hotkey: Collect Clay
Hotkey: Raw Glass
Hotkey: Glass Armorstand
Hotkey: Glass Box
Hotkey: Glass Cabinet
Hotkey: Glass Coffin
Hotkey: Glass Floodgate
Hotkey: Glass Hatch Cover
Hotkey: Glass Grate
Hotkey: Glass Goblet
Hotkey: Glass Toy
Hotkey: Glass Instrument
Hotkey: Glass Portal
Hotkey: Glass Statue
Hotkey: Glass Table
Hotkey: Glass Cage
Hotkey: Glass Chair
Hotkey: Glass Blocks
Hotkey: Glass Vial
Hotkey: Glass Weaponrack
Hotkey: Glass Window
Hotkey: Ashery, Lye
Hotkey: Ashery, Potash (Lye)
Hotkey: Ashery, Potash (Ash)
Hotkey: Carpenter, Barrel
Hotkey: Carpenter, Blocks
Hotkey: Carpenter, Bucket
Hotkey: Carpenter, Animal Trap
Hotkey: Carpenter, Cage
Hotkey: Carpenter, Armorstand
Hotkey: Carpenter, Bed
Hotkey: Carpenter, Chair
Hotkey: Carpenter, Coffin
Hotkey: Carpenter, Door
Hotkey: Carpenter, Floodgate
Hotkey: Carpenter, Hatch Cover
Hotkey: Carpenter, Grate
Hotkey: Carpenter, Cabinet
Hotkey: Carpenter, Bin
Hotkey: Carpenter, Box
Hotkey: Carpenter, Weaponrack
Hotkey: Carpenter, Table
Hotkey: Siege Shop, Ballista
Hotkey: Siege Shop, Catapult
Hotkey: Leather, Bag
Hotkey: Leather, Flask
Hotkey: Leather, Shirt
Hotkey: Leather, Cloak
Hotkey: Leather, Backpack
Hotkey: Leather, Quiver
Hotkey: Leather, Image
Hotkey: Clothes, Cloth
Hotkey: Clothes, Silk
Hotkey: Clothes, Yarn
Hotkey: Clothes, Shirt
Hotkey: Clothes, Cloak
Hotkey: Clothes, Box
Hotkey: Clothes, Rope
Hotkey: Clothes, Image
Hotkey: Crafts, Mat Stone
Hotkey: Crafts, Mat Wood
Hotkey: Crafts, Dec Bone
Hotkey: Crafts, Dec Shell
Hotkey: Crafts, Dec Tooth
Hotkey: Crafts, Dec Horn
Hotkey: Crafts, Dec Pearl
Hotkey: Crafts, Totem
Hotkey: Crafts, Cloth
Hotkey: Crafts, Silk
Hotkey: Crafts, Yarn
Hotkey: Crafts, Wood Material
Hotkey: Crafts, Bone Material
Hotkey: Crafts, Shell Material
Hotkey: Crafts, Shell
Hotkey: Crafts, Tooth
Hotkey: Crafts, Horn
Hotkey: Crafts, Pearl
Hotkey: Crafts, Bone
Hotkey: Crafts, Leather
Hotkey: Crafts, Slab
Hotkey: Crafts, Mat Crafts
Hotkey: Crafts, Mat Goblet
Hotkey: Crafts, Mat Instrument
Hotkey: Crafts, Mat Toy
Hotkey: Forge, Weapon
Hotkey: Forge, Armor
Hotkey: Forge, Furniture
Hotkey: Forge, Siege
Hotkey: Forge, Trap
Hotkey: Forge, Other
Hotkey: Forge, Metal Clothing
Hotkey: Building, Armorstand
Hotkey: Building, Bed
Hotkey: Building, Traction Bench
Hotkey: Building, Slab
Hotkey: Building, Nest Box
Hotkey: Building, Hive
Hotkey: Building, Chair
Hotkey: Building, Coffin
Hotkey: Building, Door
Hotkey: Building, Floodgate
Hotkey: Building, Hatch
Hotkey: Building, Wall Grate
Hotkey: Building, Floor Grate
Hotkey: Building, Vertical Bars
Hotkey: Building, Floor Bars
Hotkey: Building, Cabinet
Hotkey: Building, Chest
Hotkey: Building, Kennel
Hotkey: Building, Farm Plot
Hotkey: Building, Weaponrack
Hotkey: Building, Statue
Hotkey: Building, Table
Hotkey: Building, Dirt Road
Hotkey: Building, Paved Road
Hotkey: Building, Bridge
Hotkey: Building, Well
Hotkey: Building, Siege
Hotkey: Building, Workshop
Hotkey: Building, Furnace
Hotkey: Building, Glass Window
Hotkey: Building, Gem Window
Hotkey: Building, Shop
Hotkey: Building, Animal Trap
Hotkey: Building, Chain
Hotkey: Building, Cage
Hotkey: Building, Trade Depot
Hotkey: Building, Trap
Hotkey: Building, Machine Component
Hotkey: Building, Support
Hotkey: Building, Archery Target
Hotkey: Building, Machine Component, Screw Pump
Hotkey: Building, Machine Component, Water Wheel
Hotkey: Building, Machine Component, Windmill
Hotkey: Building, Machine Component, Gear Assembly
Hotkey: Building, Machine Component, Horizontal Axle
Hotkey: Building, Machine Component, Vertical Axle
Hotkey: Building, Machine Component, Rollers
Hotkey: Building, Siege, Ballista
Hotkey: Building, Siege, Catapult
Hotkey: Building, Trap, Stone
Hotkey: Building, Trap, Weapon
Hotkey: Building, Trap, Lever
Hotkey: Building, Trap, Trigger
Hotkey: Building, Trap, Cage
Hotkey: Building, Trap, Upright Spear/Spike
Hotkey: Building, Wall/Floor/Stairs
Hotkey: Building, Construction, Fortification
Hotkey: Building, Construction, Wall
Hotkey: Building, Construction, Floor
Hotkey: Building, Construction, Ramp
Hotkey: Building, Construction, Upward Stair
Hotkey: Building, Construction, Downward Stair
Hotkey: Building, Construction, Up/Down Stair
Hotkey: Building, Construction, Track
Hotkey: Building, Construction, Track Stop
Hotkey: Building, Wksp, Leather
Hotkey: Building, Wksp, Quern
Hotkey: Building, Wksp, Millstone
Hotkey: Building, Wksp, Loom
Hotkey: Building, Wksp, Clothes
Hotkey: Building, Wksp, Bowyer
Hotkey: Building, Wksp, Carpenter
Hotkey: Building, Wksp, Metalsmith
Hotkey: Building, Wksp, Lavamill
Hotkey: Building, Wksp, Jeweler
Hotkey: Building, Wksp, Mason
Hotkey: Building, Wksp, Butcher
Hotkey: Building, Wksp, Tanner
Hotkey: Building, Wksp, Dyer
Hotkey: Building, Wksp, Craftsman
Hotkey: Building, Wksp, Siege
Hotkey: Building, Wksp, Mechanic
Hotkey: Building, Wksp, Still
Hotkey: Building, Wksp, Farmer
Hotkey: Building, Wksp, Kitchen
Hotkey: Building, Wksp, Fishery
Hotkey: Building, Wksp, Ashery
Hotkey: Building, Furn, Wood
Hotkey: Building, Furn, Smelter
Hotkey: Building, Furn, Glass
Hotkey: Building, Furn, Kiln
Hotkey: Building, Hive, Install Colony
Hotkey: Building, Hive, Gather Products
Main: One-Step
Main: Pause/Resume
Depot Access
Main: Hot Keys
Main: Hot Key 1
Main: Hot Key 2
Main: Hot Key 3
Main: Hot Key 4
Main: Hot Key 5
Main: Hot Key 6
Main: Hot Key 7
Main: Hot Key 8
Main: Hot Key 9
Main: Hot Key 10
Main: Hot Key 11
Main: Hot Key 12
Main: Hot Key 13
Main: Hot Key 14
Main: Hot Key 15
Main: Hot Key 16
Hot Keys: Change Name
Hot Keys: Zoom
Main: Announcements
Main: Reports
Main: Place Building
Main: Civilizations
Main: Designations
Main: Artifacts
Main: Nobles
Main: Standing Orders
Main: Military
Main: Military, Create Squad
Main: Military, Disband Squad
Main: Military, Create Sub-Squad
Main: Military, Cancel Orders
Main: Military, Positions
Main: Military, Alerts
Main: Military, Alerts, Add
Main: Military, Alerts, Delete
Main: Military, Alerts, Set
Main: Military, Alerts, Name
Main: Military, Alerts, Set/Retain
Main: Military, Equip
Main: Military, Equip, Customize
Main: Military, Equip, Uniform
Main: Military, Equip, Priority
Main: Military, Uniforms
Main: Military, Supplies
Main: Military, Supplies, Water Down
Main: Military, Supplies, Water Up
Main: Military, Supplies, Food Down
Main: Military, Supplies, Food Up
Main: Military, Ammunition
Main: Military, Ammunition, Add Item
Main: Military, Ammunition, Remove Item
Main: Military, Ammunition, Lower Amount
Main: Military, Ammunition, Raise Amount
Main: Military, Ammunition, Lower Amount Lots
Main: Military, Ammunition, Raise Amount Lots
Main: Military, Ammunition, Material
Main: Military, Ammunition, Combat
Main: Military, Ammunition, Training
Main: Military, Training
Main: Military, Schedule
Main: Military, Add Uniform
Main: Military, Delete Uniform
Main: Military, Name Uniform
Main: Military, Name Squad
Main: Military, Add Armor
Main: Military, Add Pants
Main: Military, Add Helm
Main: Military, Add Gloves
Main: Military, Add Boots
Main: Military, Add Shield
Main: Military, Add Weapon
Main: Military, Add Material
Main: Military, Add Color
Main: Military, Replace Clothing
Main: Military, Exact Match
Main: Rooms
Building List: Zoom T
Building List: Zoom Q
Recenter on Lever
Main: Control Squads
Main: Control Squads, Move
Main: Control Squads, Kill
Main: Control Squads, Kill List
Main: Control Squads, Kill Rect
Main: Control Squads, Schedule
Main: Control Squads, Cancel Order
Main: Control Squads, Alert
Main: Control Squads, Select Individuals
Main: Control Squads, Center
Squad Schedule: Sleep
Squad Schedule: Civilian Uniform
Squad Schedule: Give Order
Squad Schedule: Edit Order
Squad Schedule: Cancel Order
Squad Schedule: Copy Orders
Squad Schedule: Paste Orders
Squad Schedule: Name Grid Cell
Main: Stockpiles
Main: Activity Zone
Main: View Units
Main: Job List
Main: Unit List
Main: Look
Main: Hauling
Main: Hauling, New Route
Main: Hauling, New Stop
Main: Hauling, Remove
Main: Hauling, Promote
Main: Hauling, Vehicle
Main: Hauling, Name
Main: Hauling, Stop, New Leave Condition
Main: Hauling, Stop, New Stockpile Link
Main: Hauling, Stop, Remove
Main: Hauling, Stop, Stockpile, Select
Main: Hauling, Stop, Stockpile, Take/Give
Main: Hauling, Stop, Leave Condition, Dir
Main: Hauling, Stop, Leave Condition, Mode
Main: Hauling, Stop, Leave Condition, Timer Up
Main: Hauling, Stop, Leave Condition, Timer Down
Main: Hauling, Stop, Leave Condition, Fullness Up
Main: Hauling, Stop, Leave Condition, Fullness Down
Main: Hauling, Stop, Leave Condition, More/Less
Main: Hauling, Stop, Leave Condition, Desired/Total
Main: Hauling, Stop, Leave Condition, Change
Main: Hauling, Stop, Leave Condition, Advanced
Main: Burrows
Main: Burrows, Add
Main: Burrows, Delete
Main: Burrows, Define
Main: Burrows, Add Citizen
Main: Burrows, Center
Main: Burrows, Name
Main: Burrows, Change Selector
Main: Burrows, Brush
Main: Burrows, Paint/Erase
Main: Note
Main: Note, Place
Main: Note, Delete
Main: Note, Enter Name
Main: Note, Enter Text
Main: Note, Adopt Symbol
Main: Note, Change Selection
Main: Note, Route, Done
Main: Note, Routes
Main: Note, Route, Add
Main: Note, Route, Edit
Main: Note, Route, Delete
Main: Note, Route, Center
Main: Note, Route, Name
Main: Building Jobs
Main: Overall Status
Main: Status, Overall Health, Recenter
Main: Building Items
Building Items: Forbid
Building Items: Dump
Building Items: Melt
Building Items: Hide
Dwf Look: Forbid
Dwf Look: Dump
Dwf Look: Melt
Dwf Look: Hide
Dwf Look: Follow
Dwf Look: Arena Creature
Dwf Look: Arena Adv Mode
Dwf Look: Arena Water
Dwf Look: Arena Magma
Arena Creature: Side Down
Arena Creature: Side Up
Arena Creature: New Item
Arena Creature: Blank List
Arena Creature: Remove Item
Arena Creature: Undead
Arena Creature: String
Arena Conflict State 1
Arena Conflict State 2
Arena Morale
Arena Weather
Arena Weather: Snow
Arena Weather: Mud
Arena Weather: Clear Spatter
Dwf Look: Arena Tree
Arena Tree: Filter
Arena Tree: Age
Dwf Look: Arena Mount
Adventure: Creation, Name Entry
Adventure: Creation, Customize Name
Adventure: Creation, Random Name
Adventure: Creation, Change Gender
Adventure: Travel, Visit Site
Adventure: Travel, Clouds
Adventure: Log
Adventure: Travel, Log
Adventure: Log, Tasks
Adventure: Log, Entities
Adventure: Log, Sites
Adventure: Log, Regions
Adventure: Log, Feature Layers
Adventure: Log, People
Adventure: Log, Agreements
Adventure: Log, Events
Adventure: Log, Bestiary
Adventure: Log, Filter
Adventure: Log, Zoom to Current Location
Adventure: Log, Zoom to Selected
Adventure: Log, Toggle Line
Adventure: Log, Toggle Map/Info
Orders: Forbid
Orders: Forbid Projectiles
Orders: Forbid Your Corpse
Orders: Forbid Your Items
Orders: Forbid Other Corpse
Orders: Forbid Other Items
Orders: Gather Refuse
Orders: Gather Outside
Orders: Gather Outside Vermin
Orders: Dump Corpse
Orders: Dump Skull
Orders: Dump Skin
Orders: Dump Bone
Orders: Dump Shell
Orders: Dump Other
Orders: Dump Strand Tissue
Orders: Gather Furniture
Orders: Gather Animals
Orders: Gather Food
Orders: Gather Bodies
Orders: Refuse
Orders: Gather Stone
Orders: Gather Wood
Orders: All Harvest
Orders: Piles Same
Orders: Mix Foods
Orders: Exceptions
Orders: Loom
Orders: Dyed Cloth
Orders: Workshop
Orders: Auto-Collect Web
Orders: Auto-Slaughter
Orders: Auto-Butcher
Orders: Auto-Tan
Orders: Auto-Fishery
Orders: Auto-Kitchen
Orders: Auto-Kiln
Orders: Auto-Smelter
Orders: Auto-Other
Orders: Zone
Orders: Zone, Drinking
Orders: Zone, Fishing
Suspend Building
Menu Confirm
Save Bindings
Load Bindings
Complete Binding
Zoom In
Zoom Out
Toggle Zoom
Reset Zoom
Macro, Break
Macro, Record
Macro, Play
Macro, Save
Macro, Load
Hotkey: Alchemist, Soap
Hotkey: Still, Brew
Hotkey: Still, Extract
Hotkey: Loom, Collect Silk
Hotkey: Loom, Weave Cloth
Hotkey: Loom, Weave Silk
Hotkey: Loom, Weave Yarn
Hotkey: Loom, Metal
Hotkey: Kitchen, Meal 1
Hotkey: Kitchen, Meal 2
Hotkey: Kitchen, Meal 3
Hotkey: Kitchen, Render Fat
Hotkey: Farmer, Process
Hotkey: Farmer, Vial
Hotkey: Farmer, Bag
Hotkey: Farmer, Barrel
Hotkey: Farmer, Cheese
Hotkey: Farmer, Milk
Hotkey: Farmer, Shear
Hotkey: Farmer, Spin
Hotkey: Mill, Mill
Hotkey: Kennel, Catch
Hotkey: Kennel, Tame Small
Hotkey: Fishery, Process
Hotkey: Fishery, Extract
Hotkey: Fishery, Catch
Hotkey: Butcher, Butcher
Hotkey: Butcher, Extract
Hotkey: Butcher, Catch
Hotkey: Tanner, Tan
Hotkey: Dyer, Thread
Hotkey: Dyer, Cloth
Hotkey: Jeweler, Furniture
Hotkey: Jeweler, Finished
Hotkey: Jeweler, Ammo
Hotkey: Jeweler, Cut
Hotkey: Jeweler, Encrust
Hotkey: Mechanic, Mechanisms
Hotkey: Mechanic, Traction Bench
Hotkey: Mason, Armorstand
Hotkey: Mason, Blocks
Hotkey: Mason, Chair
Hotkey: Mason, Coffin
Hotkey: Mason, Door
Hotkey: Mason, Floodgate
Hotkey: Mason, Hatch Cover
Hotkey: Mason, Grate
Hotkey: Mason, Cabinet
Hotkey: Mason, Box
Hotkey: Mason, Statue
Hotkey: Mason, Quern
Hotkey: Mason, Millstone
Hotkey: Mason, Table
Hotkey: Mason, Weaponrack
Hotkey: Mason, Slab
Hotkey: Trap, Bridge
Hotkey: Trap, Gear Assembly
Hotkey: Trap, Door
Hotkey: Trap, Floodgate
Hotkey: Trap, Spike
Hotkey: Trap, Hatch
Hotkey: Trap, Wall Grate
Hotkey: Trap, Floor Grate
Hotkey: Trap, Vertical Bars
Hotkey: Trap, Floor Bars
Hotkey: Trap, Support
Hotkey: Trap, Chain
Hotkey: Trap, Cage
Hotkey: Trap, Lever
Hotkey: Trap, Track Stop
Buildjob: Add
Buildjob: Cancel
Buildjob: Promote
Buildjob: Repeat
Buildjob: Suspend
Buildjob: Workshop Profile
Buildjob: Well, Free
Buildjob: Well, Size
Buildjob: Target, Free
Buildjob: Target, Size
Buildjob: Target, Down
Buildjob: Target, Up
Buildjob: Target, Right
Buildjob: Target, Left
Buildjob: Statue, Assign
Buildjob: Statue, Free
Buildjob: Statue, Size
Buildjob: Cage, Justice
Buildjob: Cage, Free
Buildjob: Cage, Size
Buildjob: Cage, Assign Occ
Buildjob: Cage, Water
Buildjob: Cage, Assign Owner
Buildjob: Chain, Assign Occ
Buildjob: Chain, Justice
Buildjob: Chain, Assign Owner
Buildjob: Chain, Free
Buildjob: Chain, Size
Buildjob: Siege, Fire
Buildjob: Siege, Orient
Buildjob: Door, Internal
Buildjob: Door, Forbid
Buildjob: Door, Pet-passable
Buildjob: Coffin, Assign
Buildjob: Coffin, Free
Buildjob: Coffin, Size
Buildjob: Coffin, Gen. Burial
Buildjob: Coffin, Allow Citizens
Buildjob: Coffin, Allow Pets
Buildjob: Chair, Assign
Buildjob: Chair, Free
Buildjob: Chair, Size
Buildjob: Table, Assign
Buildjob: Table, Hall
Buildjob: Table, Free
Buildjob: Table, Size
Buildjob: Bed, Assign
Buildjob: Bed, Free
Buildjob: Bed, Barracks
Buildjob: Bed, Dormitory
Buildjob: Bed, Rent
Buildjob: Bed, Size
Buildjob: Bed, Name
Buildjob: Bed, Sleep
Buildjob: Bed, Train
Buildjob: Bed, Indiv Eq
Buildjob: Bed, Squad Eq
Buildjob: Bed, Position
Buildjob: Depot, Bring
Buildjob: Depot, Trade
Buildjob: Depot, Request Trader
Buildjob: Depot, Broker Only
Buildjob: Animal Trap, No Bait
Buildjob: Animal Trap, Meat Bait
Buildjob: Animal Trap, Fish Bait
Buildjob: Animal Trap, Gem Bait
Buildjob: Farm, Fallow
Buildjob: Farm, Fertilize
Buildjob: Farm, Seas Fert
Buildjob: Farm, Spring
Buildjob: Farm, Summer
Buildjob: Farm, Autumn
Buildjob: Farm, Winter
Buildjob: Stockpile, Master
Buildjob: Stockpile, Link/Anywhere
Buildjob: Stockpile, Give To
Buildjob: Stockpile, Wheelbarrow
Buildjob: Stockpile, Delete Child
Buildjob: Stockpile, Settings
Buildjob: Stockpile, Barrel Up
Buildjob: Stockpile, Barrel Down
Buildjob: Stockpile, Barrel Zero
Buildjob: Stockpile, Barrel Max
Buildjob: Stockpile, Bin Up
Buildjob: Stockpile, Bin Down
Buildjob: Stockpile, Bin Zero
Buildjob: Stockpile, Bin Max
Buildjob: Rack, Mat, Bone
Buildjob: Rack, Mat, Bronze
Buildjob: Rack, Mat, Copper
Buildjob: Rack, Mat, Iron
Buildjob: Rack, Mat, Steel
Buildjob: Rack, Mat, Wood
Buildjob: Rack, Mat, Special Metal
Buildjob: Stand, Mat, Bone
Buildjob: Stand, Mat, Leather
Buildjob: Stand, Mat, Copper
Buildjob: Stand, Mat, Bronze
Buildjob: Stand, Mat, Steel
Buildjob: Stand, Mat, Iron
Buildjob: Stand, Mat, Wood
Buildjob: Stand, Mat, Special Metal
Buildjob: Rackstand, Assign
Buildjob: Rackstand, Free
Buildjob: Rackstand, Size
Buildjob: Rackstand, Item
Buildjob: Rackstand, Mat
Buildjob: Rackstand, All Items
Buildjob: Rackstand, No Items
Buildjob: Rackstand, All Mats
Buildjob: Rackstand, No Mats
Stockpile Settings: Enable
Stockpile Settings: Disable
Stockpile Settings: Permit All
Stockpile Settings: Forbid All
Stockpile Settings: Permit Sub
Stockpile Settings: Forbit Sub
Stockpile Settings: Specific 1
Stockpile Settings: Specific 2
Movie: Record
Movie: Play
Movie: Save
Movie: Load
Assign Trade: View
Assign Trade: String
Assign Trade: Exclude Prohibited
Assign Trade: Pending
Assign Trade: Sort
Noble List: Replace
Noble List: Settings
Noble List: Capital
Noble List: View Candidate
Adventure: Barter, View
Adventure: Barter, Currency 1
Adventure: Barter, Currency 2
Adventure: Barter, Trade
Trade, View
Trade, Trade
Trade, Offer
Trade, Seize
Stores, View
Stores, Forbid
Stores, Melt
Stores, Dump
Stores, Zoom
Stores, Hide
Military, Activate
Military, View
Military, Weapon
Military, Zoom
Announcements, Zoom
Unitjob, Remove Unit
Unitjob, Zoom Unit
Unitjob, Zoom Building
Unitjob, View
Unitjob, Manager
Manager, New Order
Manager, Remove
Manager, Promote
Manager, Max
Manager, Wages
Animals, Slaughter
Animals, Trainer
Animals, War Training
Animals, Hunting Training
Kitchen, Cook
Kitchen, Brew
Setup, New
Setup, View
Setup, Customize Unit
Setup, Save Profile
Setup, Save Profile, Abort
Setup, Save Profile, Go
Setup, View Profile Problems
Main: Activity Zone, Remove
Main: Activity Zone, Remove Zone
Main: Activity Zone, Shape
Main: Activity Zone, Next
Main: Activity Zone, Water Source
Main: Activity Zone, Garbage Dump
Main: Activity Zone, Pond
Main: Activity Zone, Hospital
Main: Activity Zone, Sand Collect
Main: Activity Zone, Clay Collect
Main: Activity Zone, Active
Main: Activity Zone, Fish
Main: Activity Zone, Meeting
Main: Activity Zone, Animal Training
Main: Activity Zone, Pond Options
Main: Activity Zone: Pond, Water
Main: Activity Zone, Hospital Options
Main: Activity Zone, Pen
Main: Activity Zone, Pen Options
Stockpile, Animal
Stockpile, Food
Stockpile, Weapon
Stockpile, Armor
Stockpile, Custom
Stockpile, Custom Settings
Stockpile, Furniture
Stockpile, Corpse
Stockpile, Refuse
Stockpile, Wood
Stockpile, Stone
Stockpile, Gem
Stockpile, Bar/Block
Stockpile, Cloth
Stockpile, Leather
Stockpile, Ammo
Stockpile, Coins
Stockpile, Finished
Stockpile, None
Designate, Building/Item
Designate, Reclaim
Designate, Forbid
Designate, Melt
Designate, No Melt
Designate, Dump
Designate, No Dump
Designate, Hide
Designate, No Hide
Designate, Traffic
Designate, High Traffic
Designate, Normal Traffic
Designate, Low Traffic
Designate, Restricted Traffic
Designate, Increase Weight
Designate, Decrease Weight
Designate, Increase Weight More
Designate, Decrease Weight More
Designate, Dig
Designate, Dig Remove Stairs Ramps
Designate, U Stair
Designate, D Stair
Designate, UD Stair
Designate, Ramp
Designate, Channel
Designate, Chop
Designate, Plants
Designate, Smooth
Designate, Engrave
Designate, Fortify
Designate, Carve Track
Designate, Toggle Engraving
Designate, Undo
Designate, Remove Construction
Building, Change Height +
Building, Change Height -
Building, Change Width +
Building, Change Width -
Building, Orient Up
Building, Orient Left
Building, Orient Right
Building, Orient Down
Building, Orient None
Building, View Item
Building, Done Selecting
Building, Expand/Contract
Building, Trigger, Enable Water
Building, Trigger, Min Water Up
Building, Trigger, Min Water Down
Building, Trigger, Max Water Up
Building, Trigger, Max Water Down
Building, Trigger, Enabler Magma
Building, Trigger, Min Magma Up
Building, Trigger, Min Magma Down
Building, Trigger, Max Magma Up
Building, Trigger, Max Magma Down
Building, Trigger, Enable Cart
Building, Trigger, Min Cart Down
Building, Trigger, Min Cart Up
Building, Trigger, Max Cart Down
Building, Trigger, Max Cart Up
Building, Rollers, Speed Up
Building, Rollers, Speed Down
Building, Track Stop, Friction Up
Building, Track Stop, Friction Down
Building, Track Stop, Dump
Building, Trigger, Enable Creature
Building, Trigger, Enable Locals
Building, Trigger, Resets
Building, Trigger, Min Size Up
Building, Trigger, Min Size Down
Building, Trigger, Max Size Up
Building, Trigger, Max Size Down
Unitview, General
Unitview, Inventory
Unitview, Prefs
Unitview, Wounds
Unitview, Next Unit
Unitview, Follow
Unitview, Slaughter
Unitview, General, Combat
Unitview, General, Labor
Unitview, General, Misc
Unitview, Prefs, Labor
Unitview, Prefs, Pets
Unitview, Prefs, Profile
Unitview, Prefs, New Squad
Unitview, Prefs, Remove From Squad
Unitview, Prefs, Name Current Squad
Unitview, Prefs, Name Selected Squad
String: Backspace
String: Character 001
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String: Character 255
Custom: A
Custom: B
Custom: C
Custom: D
Custom: E
Custom: F
Custom: G
Custom: H
Custom: I
Custom: J
Custom: K
Custom: L
Custom: M
Custom: N
Custom: O
Custom: P
Custom: Q
Custom: R
Custom: S
Custom: T
Custom: U
Custom: V
Custom: W
Custom: X
Custom: Y
Custom: Z
Custom: Shift + A
Custom: Shift + B
Custom: Shift + C
Custom: Shift + D
Custom: Shift + E
Custom: Shift + F
Custom: Shift + G
Custom: Shift + H
Custom: Shift + I
Custom: Shift + J
Custom: Shift + K
Custom: Shift + L
Custom: Shift + M
Custom: Shift + N
Custom: Shift + O
Custom: Shift + P
Custom: Shift + Q
Custom: Shift + R
Custom: Shift + S
Custom: Shift + T
Custom: Shift + U
Custom: Shift + V
Custom: Shift + W
Custom: Shift + X
Custom: Shift + Y
Custom: Shift + Z
Custom: Ctrl + A
Custom: Ctrl + B
Custom: Ctrl + C
Custom: Ctrl + D
Custom: Ctrl + E
Custom: Ctrl + F
Custom: Ctrl + G
Custom: Ctrl + H
Custom: Ctrl + I
Custom: Ctrl + J
Custom: Ctrl + K
Custom: Ctrl + L
Custom: Ctrl + M
Custom: Ctrl + N
Custom: Ctrl + O
Custom: Ctrl + P
Custom: Ctrl + Q
Custom: Ctrl + R
Custom: Ctrl + S
Custom: Ctrl + T
Custom: Ctrl + U
Custom: Ctrl + V
Custom: Ctrl + W
Custom: Ctrl + X
Custom: Ctrl + Y
Custom: Ctrl + Z
Custom: Alt + A
Custom: Alt + B
Custom: Alt + C
Custom: Alt + D
Custom: Alt + E
Custom: Alt + F
Custom: Alt + G
Custom: Alt + H
Custom: Alt + I
Custom: Alt + J
Custom: Alt + K
Custom: Alt + L
Custom: Alt + M
Custom: Alt + N
Custom: Alt + O
Custom: Alt + P
Custom: Alt + Q
Custom: Alt + R
Custom: Alt + S
Custom: Alt + T
Custom: Alt + U
Custom: Alt + V
Custom: Alt + W
Custom: Alt + X
Custom: Alt + Y
Custom: Alt + Z
Increase FPS limit
Decrease FPS limit
Toggle Truetype rendering
Command repeat prefix-key
Backspace
Enter
Pause
Exclaim
Quotedbl
Hash
Dollar
Ampersand
Quote
Leftparen
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Asterisk
Plus
Comma
Minus
Period
Slash
Colon
Semicolon
Less
Equals
Greater
Question
Leftbracket
Backslash
Rightbracket
Caret
Underscore
Backquote
Delete
Numpad 0
Numpad 1
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Numpad 3
Numpad 4
Numpad 5
Numpad 6
Numpad 7
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Numpad 9
Numpad Period
Numpad Divide
Numpad Multiply
Numpad Plus
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Numpad Enter
Numpad Equals
Down
Right
Insert
Page Up
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Numlock
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Scrollock
Rshift
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Rctrl
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Mode
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Militia
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Building
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Dwarf mode
Adventurer
World
General
Macros
Save and exit
Exit, discard changes when DF quits
No keys registered ?!
Mouse button:
By position:
By letter:
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Add binding
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to delete.
Select a macro, then press
Keybinding - currently registering new key
Keybinding
Select a binding, then press
Select binding, or press space to abort
Key binding & macro center
NAME_SWAMP
HOLY
NAME_DESERT
NAME_GLACIER
NAME_TUNDRA
NAME_GRASSLAND
NAME_HILLS
NAME_REGION
NAME_PEAK
NAME_ISLAND_SMALL
NAME_ISLAND
NAME_CONTINENT
NAME_WAR
NAME_BATTLE
NAME_SIEGE
NAME_COMMON_RELIGION
NAME_BUILDING_TEMPLE
NAME_ROAD
NAME_BRIDGE
NAME_TUNNEL
NAME_WALL
NAME_BUILDING_KEEP
NAME_BUILDING_TOMB
*** Error(s) finalizing the symbol
Unrecognized word token:
*** Error(s) finalizing the translation
Impoverished Word Selector
language_layer
[OBJECT:LANGUAGE]
[WORD:
[SYMBOL:
[TRANSLATION:
SYMBOL
NOUN
VERB
ADJ_DIST
THE_NOUN_SING
THE_NOUN_PLUR
THE_COMPOUND_NOUN_SING
THE_COMPOUND_NOUN_PLUR
THE_COMPOUND_ADJ
OF_NOUN_SING
OF_NOUN_PLUR
FRONT_COMPOUND_NOUN_SING
FRONT_COMPOUND_NOUN_PLUR
REAR_COMPOUND_NOUN_SING
REAR_COMPOUND_NOUN_PLUR
FRONT_COMPOUND_ADJ
REAR_COMPOUND_ADJ
FRONT_COMPOUND_PREFIX
THE_COMPOUND_PREFIX
STANDARD_VERB
Unrecognized Word Token:
S_WORD
Unrecognized Symbol Token:
T_WORD
Unrecognized Translation Token:
Machine node out of bounds on split
Failed to find machine node frontier on split
Unreachable machine node on split
MOON_PHASE
Unrecognized Material Template Token:
*** Error(s) finalizing the material template
Unrecognized Color Token in Material Template:
IMPLIES_ANIMAL_KILL
ALCOHOL_PLANT
ALCOHOL_CREATURE
CHEESE_PLANT
CHEESE_CREATURE
POWDER_MISC_PLANT
POWDER_MISC_CREATURE
STOCKPILE_GLOB
STOCKPILE_GLOB_SOLID
STOCKPILE_GLOB_PASTE
STOCKPILE_GLOB_PRESSED
LIQUID_MISC_PLANT
LIQUID_MISC_CREATURE
LIQUID_MISC_OTHER
STRUCTURAL_PLANT_MAT
SEED_MAT
STOCKPILE_PLANT_GROWTH
BONE
THREAD_PLANT
TOOTH
HORN
SHELL
SILK
GENERATES_MIASMA
ROTS
BLOOD_MAP_DESCRIPTOR
ICHOR_MAP_DESCRIPTOR
GOO_MAP_DESCRIPTOR
SLIME_MAP_DESCRIPTOR
PUS_MAP_DESCRIPTOR
SWEAT_MAP_DESCRIPTOR
TEARS_MAP_DESCRIPTOR
SPIT_MAP_DESCRIPTOR
EVAPORATES
ENTERS_BLOOD
ALCOHOL
EDIBLE_VERMIN
EDIBLE_RAW
EDIBLE_COOKED
DO_NOT_CLEAN_GLOB
NO_STONE_STOCKPILE
ITEMS_METAL
ITEMS_BARRED
ITEMS_SCALED
ITEMS_LEATHER
ITEMS_SOFT
ITEMS_HARD
IS_STONE
UNDIGGABLE
DISPLAY_UNGLAZED
YARN
STOCKPILE_THREAD_METAL
IS_METAL
IS_GLASS
CRYSTAL_GLASSABLE
ITEMS_WEAPON
ITEMS_WEAPON_RANGED
ITEMS_ANVIL
ITEMS_AMMO
ITEMS_DIGGER
ITEMS_ARMOR
ITEMS_DELICATE
ITEMS_SIEGE_ENGINE
ITEMS_QUERN
STONE_NAME
IS_GEM
OVERWRITE_SOLID
TEMP_DIET_INFO
SLIME
ICHOR
FILTH
POWDER_DYE
ITEM_SYMBOL
DISPLAY_COLOR
BUILD_COLOR
TILE_COLOR
BASIC_COLOR
STATE_COLOR
STATE_NAME
STATE_NAME_ADJ
STATE_ADJ
ABSORPTION
IMPACT_YIELD
IMPACT_FRACTURE
IMPACT_ELASTICITY
IMPACT_STRAIN_AT_YIELD
COMPRESSIVE_YIELD
COMPRESSIVE_FRACTURE
COMPRESSIVE_ELASTICITY
COMPRESSIVE_STRAIN_AT_YIELD
TENSILE_YIELD
TENSILE_FRACTURE
TENSILE_ELASTICITY
TENSILE_STRAIN_AT_YIELD
TORSION_YIELD
TORSION_FRACTURE
TORSION_ELASTICITY
TORSION_STRAIN_AT_YIELD
SHEAR_YIELD
SHEAR_FRACTURE
SHEAR_ELASTICITY
SHEAR_STRAIN_AT_YIELD
BENDING_YIELD
BENDING_FRACTURE
BENDING_ELASTICITY
BENDING_STRAIN_AT_YIELD
MAX_EDGE
MATERIAL_VALUE
SPEC_HEAT
HEATDAM_POINT
COLDDAM_POINT
IGNITE_POINT
MELTING_POINT
BOILING_POINT
MAT_FIXED_TEMP
IF_EXISTS_SET_HEATDAM_POINT
IF_EXISTS_SET_COLDDAM_POINT
IF_EXISTS_SET_IGNITE_POINT
IF_EXISTS_SET_MELTING_POINT
IF_EXISTS_SET_BOILING_POINT
IF_EXISTS_SET_MAT_FIXED_TEMP
SOLID_DENSITY
LIQUID_DENSITY
MOLAR_MASS
EXTRACT_STORAGE
BUTCHER_SPECIAL
MEAT_NAME
BLOCK_NAME
MATERIAL_REACTION_PRODUCT
ITEM_REACTION_PRODUCT
HARDENS_WITH_WATER
SOAP_LEVEL
MULTIPLY_VALUE
magma
boiling magma
GRAY
amber
ground amber
amber paste
pressed amber
coral
ground coral
coral paste
pressed coral
WHITE
green glass
ground green glass
green glass paste
pressed green glass
molten green glass
boiling green glass
DARK_GREEN
clear glass
ground clear glass
clear glass paste
pressed clear glass
molten clear glass
boiling clear glass
CLEAR
crystal glass
ground crystal glass
crystal glass paste
pressed crystal glass
molten crystal glass
boiling crystal glass
snow
slush
coal
coal powder
coal slush
pressed coal
BLACK
potash
potash slush
pressed potash
ash paste
pressed ash
ASH_GLAZE
GLAZE_MAT
pearlash
pearlash paste
pressed pearlash
frozen lye
frozen lye powder
lye slush
boiling lye
dirt
pressed dirt
BROWN
vomit
pressed vomit
molten salt
boiling salt
filth
pressed filth
frozen filth
frozen filth powder
filth slush
boiling filth
YELLOW
unknown frozen substance
unknown frozen powder
unknown slush
unknown substance
unknown boiling substance
grime
grime paste
pressed grime
CREATURE_1
unknown frozen creature substance
unknown frozen creature powder
unknown creature paste
unknown pressed frozen creature substance
unknown creature substance
unknown boiling creature substance
PLANT_1
unknown frozen plant substance
unknown frozen plant powder
unknown frozen plant paste
unknown pressed frozen plant substance
unknown plant substance
unknown boiling plant substance
SYNDROME
SYN_NAME
SYN_AFFECTED_CLASS
SYN_IMMUNE_CLASS
SYN_AFFECTED_CREATURE
SYN_CLASS
SYN_IMMUNE_CREATURE
CE_PAIN
:BP missing body part group token
:BP missing body part token
:BP missing tissue token
Unrecognized CE_PAIN token:
CE_SWELLING
Unrecognized CE_SWELLING token:
CE_OOZING
Unrecognized CE_OOZING token:
CE_BRUISING
Unrecognized CE_BRUISING token:
CE_BLISTERS
Unrecognized CE_BLISTERS token:
CE_NUMBNESS
Unrecognized CE_NUMBNESS token:
CE_PARALYSIS
Unrecognized CE_PARALYSIS token:
CE_FEVER
Unrecognized CE_FEVER token:
CE_BLEEDING
Unrecognized CE_BLEEDING token:
CE_COUGH_BLOOD
Unrecognized CE_COUGH_BLOOD token:
CE_VOMIT_BLOOD
Unrecognized CE_VOMIT_BLOOD token:
CE_NAUSEA
Unrecognized CE_NAUSEA token:
CE_UNCONSCIOUSNESS
Unrecognized CE_UNCONSCIOUSNESS token:
CE_NECROSIS
Unrecognized CE_NECROSIS token:
CE_IMPAIR_FUNCTION
Unrecognized CE_IMPAIR_FUNCTION token:
CE_DROWSINESS
Unrecognized CE_DROWSINESS token:
CE_DIZZINESS
Unrecognized CE_DIZZINESS token:
CE_ADD_TAG
Unsupported CE add tag:
CE_REMOVE_TAG
Unsupported CE remove tag:
CE_DISPLAY_TILE
CAN_BE_HIDDEN
Unrecognized CE_DISPLAY_TILE token:
CE_DISPLAY_NAME
Unrecognized CE_DISPLAY_NAME token:
CE_FLASH_TILE
Unrecognized CE_FLASH_TILE token:
CE_PHYS_ATT_CHANGE
Unrecognized CE_PHYS_ATT_CHANGE token:
CE_MENT_ATT_CHANGE
Unrecognized CE_MENT_ATT_CHANGE token:
CE_BODY_APPEARANCE_MODIFIER
APPEARANCE_MODIFIER
Unrecognized CE_BODY_APPEARANCE_MODIFIER token:
CE_BP_APPEARANCE_MODIFIER
RESERVED_WHOLE_PART
Unrecognized CE_BP_APPEARANCE_MODIFIER token:
CE_MATERIAL_FORCE_MULTIPLIER
MAT_MULT
Unrecognized CE_MATERIAL_FORCE_MULTIPLIER token:
CE_SPEED_CHANGE
SPEED_PERC
SPEED_ADD
Unrecognized CE_SPEED_CHANGE token:
CE_BODY_MAT_INTERACTION
MAT_TOKEN
Unrecognized CE_BODY_MAT_INTERACTION token:
CE_SENSE_CREATURE_CLASS
Unrecognized CE_SENSE_CREATURE_CLASS token:
CE_CAN_DO_INTERACTION
Unrecognized CE_CAN_DO_INTERACTION token:
CE_BODY_TRANSFORMATION
Unrecognized CE_BODY_TRANSFORMATION token:
CE_SKILL_ROLL_ADJUST
PERC
PERC_ON
Unrecognized CE_SKILL_ROLL_ADJUST token:
CDI token precedes any CAN_DO_INTERACTION tag
SYNDROME_TAG
PERIODIC
COUNTER_TRIGGER
Unrecognized CE Token:
ALCOHOLIC
COMBATHARDNESS
TIME_SINCE_BREAK
ON_BREAK
PARTIED_OUT
MILK_COUNTER
EGG_SPENT
GROUNDED_ANIMAL_ANGER
TIME_SINCE_SUCKED_BLOOD
DRINKING_BLOOD
Unrecognized Counter:
PROB
LOCALIZED
RESISTABLE
SIZE_DELAYS
SIZE_DILUTES
VASCULAR_ONLY
MUSCULAR_ONLY
START
PEAK
cough
coughs
up blood.
vomit
blood.
: Unrecognized Color Token in Material Template:
CE_MATERIAL_FORCE_MULTIPLIER:
Unrecognized Caste Token in Body Transformation Effect:
Interaction Token not recognized :
TARGET
LINE_OF_SIGHT
TOUCHABLE
DISTURBER_ONLY
SELF_ALLOWED
SELF_ONLY
Unrecognized CDI Target Token:
TARGET_RANGE
LOCATION_HINT
USAGE_HINT
ADV_NAME
MAX_TARGET_NUMBER
WAIT_PERIOD
VERBAL_SPEECH
CAN_BE_MUTUAL
VERBAL
FREE_ACTION
VERB_REVERSE
TARGET_VERB
BP_REQUIRED
: Could not locate material template
WAFERS
SPECIAL
DEEP_SPECIAL
DIVINE
THREAD_METAL
DEEP_SURFACE
AQUIFER
METAMORPHIC
SEDIMENTARY
SOIL
SOIL_OCEAN
SOIL_SAND
SEDIMENTARY_OCEAN_SHALLOW
SEDIMENTARY_OCEAN_DEEP
IGNEOUS_INTRUSIVE
IGNEOUS_EXTRUSIVE
ENVIRONMENT
Missing Stone Environment Token:
Missing Stone Environment Inclusion Type Token:
Missing Frequency for Stone Environment:
ALL_STONE
IGNEOUS_ALL
ALLUVIAL
Unrecognized Stone Environment Token:
ENVIRONMENT_SPEC
Missing Stone Environment Spec Token:
Missing Stone Environment Spec Inclusion Type Token:
Missing Frequency for Stone Environment Spec:
LAVA
Unrecognized Inorganic Material Definition Token:
GROWTH
GROWTH_ITEM
GROWTH_TRUNK_HEIGHT_PERC
GROWTH_TIMING
GROWTH_DROPS_OFF
GROWTH_DROPS_OFF_NO_CLOUD
GROWTH_HOST_TILE
BRANCHES
LIGHT_BRANCHES
HEAVY_BRANCHES
DIRECTED_BRANCHES
ROOTS
TRUNK
TWIGS
ALL_BRANCHES
BRANCHES_AND_TWIGS
LIGHT_BRANCHES_AND_TWIGS
ALL_BRANCHES_AND_TWIGS
SAPLING
ALL_BRANCHES_AND_TRUNK
HEAVY_BRANCHES_AND_TRUNK
DIRECTED_BRANCHES_AND_TRUNK
GROWTH_DENSITY
GROWTH_HAS_SEED
GROWTH_PRINT
GROWTH_NAME
NAME_PLURAL
ALL_NAMES
TRUNK_PERIOD
HEAVY_BRANCH_DENSITY
DIRECTED_BRANCH_DENSITY
BRANCH_DENSITY
LIGHT_BRANCH_DENSITY
MAX_TRUNK_HEIGHT
HEAVY_BRANCH_RADIUS
DIRECTED_BRANCH_RADIUS
LIGHT_BRANCH_RADIUS
BRANCH_RADIUS
TRUNK_BRANCHING
MAX_TRUNK_DIAMETER
TRUNK_WIDTH_PERIOD
CAP_PERIOD
CAP_RADIUS
ROOT_DENSITY
ROOT_RADIUS
STANDARD_TILE_NAMES
trunk
roots
branches
twigs
cap
TRUNK_NAME
ROOT_NAME
ROOTS_NAME
BRANCHES_NAME
LIGHT_BRANCHES_NAME
DIRECTED_BRANCHES_NAME
HEAVY_BRANCHES_NAME
CAP_NAME
TWIGS_NAME
GRASS
TREE_TILE
DEAD_TREE_TILE
SAPLING_TILE
DEAD_SAPLING_TILE
TREE_COLOR
DEAD_TREE_COLOR
SAPLING_COLOR
DEAD_SAPLING_COLOR
SAPLING_DROWN_LEVEL
TREE_DROWN_LEVEL
GROWDUR
PICKED_TILE
DEAD_PICKED_TILE
GRASS_TILES
ALT_PERIOD
ALT_GRASS_TILES
GRASS_COLORS
TREE_HAS_MUSHROOM_CAP
SHRUB_TILE
DEAD_SHRUB_TILE
CLUSTERSIZE
PICKED_COLOR
DEAD_PICKED_COLOR
SHRUB_COLOR
DEAD_SHRUB_COLOR
BASIC_MAT
MILL
SHRUB_DROWN_LEVEL
TWIGS_SIDE_BRANCHES
TWIGS_ABOVE_BRANCHES
TWIGS_BELOW_BRANCHES
TWIGS_SIDE_HEAVY_BRANCHES
TWIGS_ABOVE_HEAVY_BRANCHES
TWIGS_BELOW_HEAVY_BRANCHES
TWIGS_SIDE_TRUNK
TWIGS_ABOVE_TRUNK
TWIGS_BELOW_TRUNK
EXTRACT_STILL_VIAL
EXTRACT_VIAL
EXTRACT_BARREL
Unrecognized Plant Token:
: Smelt Ore Not Found, Token -
: Thread Metal Ore Not Found, Token -
: Environment Spec Stone Not Found, Token -
Sharp blades
Extract
strands
Ore of
inorganic_generated
[OBJECT:INORGANIC]
[INORGANIC:
plant_generated
[OBJECT:PLANT]
[PLANT:
has become entangled in a hidden web!
path not closed, attempting fix
path moved off track
path not closed, attempting to follow
has claimed a
has begun a mysterious construction!
Your mason has defaced a
Your engraver has carved a track through a
loop path fail:
<same square>
<invalid start>
<invalid goal>
->
: Id #
:Path Goal
:Station
has dyed a masterpiece!
has cooked a masterpiece!
Tried to call lock a second time before unlock was called.
Tried to call a function on a data type that does not allow this type of functionality (ie calling Sound::lock on a streaming sound).
Neither NTSCSI nor ASPI could be initialised.
An error occurred while initialising the CDDA subsystem.
Couldn't find the specified device.
No audio tracks on the specified disc.
No CD/DVD devices were found.
No disc present in the specified drive.
A CDDA read error occurred.
Error trying to allocate a channel.
The specified channel has been reused to play another sound.
A Win32 COM related error occured. COM failed to initialize or a QueryInterface failed meaning a Windows codec or driver was not installed properly.
DMA Failure. See debug output for more information.
DSP connection error. Connection possibly caused a cyclic dependancy. Or tried to connect a tree too many units deep (more than 128).
DSP Format error. A DSP unit may have attempted to connect to this network with the wrong format.
DSP connection error. Couldn't find the DSP unit specified.
DSP error. Cannot perform this operation while the network is in the middle of running. This will most likely happen if a connection or disconnection is attempted in a DSP callback.
DSP connection error. The unit being connected to or disconnected should only have 1 input or output.
An Event failed to be retrieved, most likely due to 'just fail' being specified as the max playbacks behavior.
Can't execute this command on an EVENT_INFOONLY event.
An error occured that wasn't supposed to. See debug log for reason.
Event failed because 'Max streams' was hit when FMOD_INIT_FAIL_ON_MAXSTREAMS was specified.
FSB mismatches the FEV it was compiled with, the stream/sample mode it was meant to be created with was different, or the FEV was built for a different platform.
A category with the same name already exists.
The requested event, event group, event category or event property could not be found.
Error loading file.
Couldn't perform seek operation. This is a limitation of the medium (ie netstreams) or the file format.
Media was ejected while reading.
End of file unexpectedly reached while trying to read essential data (truncated data?).
File not found.
Unwanted file access occured.
Unsupported file or audio format.
A HTTP error occurred. This is a catch-all for HTTP errors not listed elsewhere.
The specified resource requires authentication or is forbidden.
Proxy authentication is required to access the specified resource.
A HTTP server error occurred.
The HTTP request timed out.
FMOD was not initialized correctly to support this function.
Cannot call this command after System::init.
An error occured that wasn't supposed to. Contact support.
On Xbox 360, this memory address passed to FMOD must be physical, (ie allocated with XPhysicalAlloc.)
Value passed in was a NaN, Inf or denormalized float.
An invalid object handle was used.
An invalid parameter was passed to this function.
An invalid speaker was passed to this function based on the current speaker mode.
The syncpoint did not come from this sound handle.
The vectors passed in are not unit length, or perpendicular.
PS2 only. fmodex.irx failed to initialize. This is most likely because you forgot to load it.
Reached maximum audible playback count for this sound's soundgroup.
Not enough memory or resources.
Can't use FMOD_OPENMEMORY_POINT on non PCM source data, or non mp3/xma/adpcm data if FMOD_CREATECOMPRESSEDSAMPLE was used.
PS2 only. Not enough memory or resources on PlayStation 2 IOP ram.
Not enough memory or resources on console sound ram.
Tried to call a command on a 3d sound when the command was meant for 2d sound.
Tried to call a command on a 2d sound when the command was meant for 3d sound.
Tried to use a feature that requires hardware support. (ie trying to play a VAG compressed sound in software on PS2).
Tried to use a feature that requires the software engine. Software engine has either been turned off, or command was executed on a hardware channel which does not support this feature.
Couldn't connect to the specified host.
A socket error occurred. This is a catch-all for socket-related errors not listed elsewhere.
The specified URL couldn't be resolved.
Operation on a non-blocking socket could not complete immediately.
Operation could not be performed because specified sound is not ready.
Error initializing output device, but more specifically, the output device is already in use and cannot be reused.
Error creating hardware sound buffer.
A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
Error enumerating the available driver list. List may be inconsistent due to a recent device addition or removal.
Soundcard does not support the minimum features needed for this soundsystem (16bit stereo output).
Error initializing output device.
FMOD_HARDWARE was specified but the sound card does not have the resources necessary to play it.
Attempted to create a software sound but no software channels were specified in System::init.
Panning only works with mono or stereo sound sources.
An unspecified error has been returned from a 3rd party plugin.
The number of allowed instances of a plugin has been exceeded.
A requested output, dsp unit type or codec was not available.
A resource that the plugin requires cannot be found. (ie the DLS file for MIDI playback)
An error occured trying to initialize the recording device.
Specified Instance in FMOD_REVERB_PROPERTIES couldn't be set. Most likely because it is an invalid instance number, or another application has locked the EAX4 FX slot.
The error occured because the sound referenced contains subsounds. The operation cannot be performed on a parent sound, or a parent sound was played without setting up a sentence first.
This subsound is already being used by another sound, you cannot have more than one parent to a sound. Null out the other parent's entry first.
Shared subsounds cannot be replaced or moved from their parent stream, such as when the parent stream is an FSB file.
The subsound's mode bits do not match with the parent sound's mode bits. See documentation for function that it was called with.
The specified tag could not be found or there are no tags.
The sound created exceeds the allowable input channel count. This can be increased using the maxinputchannels parameter in System::setSoftwareFormat.
Something in FMOD hasn't been implemented when it should be! contact support!
This command failed because System::init or System::setDriver was not called.
A command issued was not supported by this object. Possibly a plugin without certain callbacks specified.
An error caused by System::update occured.
The version number of this file format is not supported.
No errors.
Unknown error.
sound: failure:
Nemesis Unit Load Failed
LOVE_PROPENSITY
HATE_PROPENSITY
ENVY_PROPENSITY
CHEER_PROPENSITY
DEPRESSION_PROPENSITY
ANGER_PROPENSITY
ANXIETY_PROPENSITY
LUST_PROPENSITY
STRESS_VULNERABILITY
GREED
IMMODERATION
WASTEFULNESS
DISCORD
FRIENDLINESS
POLITENESS
DISDAIN_ADVICE
BRAVERY
CONFIDENCE
VANITY
AMBITION
GRATITUDE
IMMODESTY
HUMOR
VENGEFUL
PRIDE
CRUELTY
SINGLEMINDED
HOPEFUL
CURIOUS
BASHFUL
PRIVACY
PERFECTIONIST
CLOSEMINDED
TOLERANT
EMOTIONALLY_OBSESSIVE
SWAYED_BY_EMOTIONS
ALTRUISM
DUTIFULNESS
THOUGHTLESSNESS
ORDERLINESS
TRUST
GREGARIOUSNESS
ASSERTIVENESS
ACTIVITY_LEVEL
EXCITEMENT_SEEKING
IMAGINATION
ABSTRACT_INCLINED
ART_INCLINED
Unrecognized Personality Facet Token:
text_viewer
has been missing for a week.
has ended a mandate.
A mandate has ended.
The work slowdown by the
is over.
Wagon Pathing Catastrophe
caravan from
has arrived.
Their wagons have bypassed your inaccessible site.
Some migrants have decided to brave this terrifying place, knowing it may be their tomb.
Some migrants have arrived, despite the danger.
Some migrants have arrived.
A migrant has decided to brave this terrifying place.
A migrant has arrived, despite the danger.
A migrant has arrived.
No one else even considered making the journey to this cursed death-trap.
Others refused to journey to this dangerous fortress.
Others were too nervous to make the journey.
No one even considered making the journey to such a cursed death-trap this season.
Migrants refused to journey to such a dangerous fortress this season.
Migrants were too nervous to make the journey this season.
The fortress attracted no migrants this season.
Trade Goods Available to be Moved
Inaccessible
Distance:
[TRADING]
[PENDING]
: Sorting by distance
: Sorting by value
Sorting by distance
: Pending on top
: Pending mixed in
: Culling on mandates
: Ignoring mandates
: Move good
: View good
: Select
to stop typing.
Merchants Present
Making demands of
Trading with
(Owes you
(Select an item to demand)
Greetings. Let's trade.
I cannot take so much -- and at such cost!
I wish I could take so much, but my animals...
I won't trade at a loss.
How kind! Thank you so much.
That seems fair. You have yourself a deal.
Ah, wonderful. Thank you for your business.
I'm confused. Did you want something?
Yes, and trade we will! Simply tell me
what interests you and what you're prepared to offer in exchange.
These _are_ fine items, aren't they? Now,
what do offer for them?
Are these gifts? Do you wish to trade?
You truly despise life, don't you?
I am beside myself with grief. Perhaps we will show you how they suffered.
Once a beautiful tree, and now?
It is a rude bauble, fit only for your kind.
I see your low race still revels in death.
That poor, gentle creature...
If it were in a cage of some kind...
As it stands, I can't accept something that wriggles and writhes so.
I simply cannot afford this trade.
Perhaps if you throw in some more goods I can make an offer.
I can't possibly accept, but how about this? A true bargain.
: View good,
: Mark for demand
: Mark for trade
: Demand
: Trade
: Give
: Ask for/offer currency
Asking for
Offering
Not trading currency
Cannot trade currency
Trade how many? (0-
Ask for how much? (0-
Offer how much? (0-
You receive
to conclude the transaction.
Merchants from
: My apologies, but we're still unloading.
We'll be ready soon!
There are no merchants present with which to trade.
Greetings from the outer lands.
Greetings from the Mountainhomes.
Your efforts are legend there. Let us trade!
Greetings. We are enchanted by
your more ethical works. We've come to trade.
Greetings. The
ship of the
is unparalleled. Let's make a deal!
A hairy drunkard has come hither to once more disrespect the sanctity of life, I see.
Perhaps you'd consider this superior proposal?
Leave it to the besotted dullard to miss the finer points of discourse. I'm leaving. Do reflect.
Your childish games have made me tired. Perhaps next time I visit you'll take this seriously.
With your trade goods such as they are, I can't
fathom you ending up with all of those items.
You are too kind.
I will see that our leader gets this offering.
Take what you wish. I can't stop you.
You wish to make an offering? We love gifts.
You wish to make an offering to our leader?
This would please us greatly. What do you offer?
[Chuckles] How droll.
[Laughs uproariously] You had me
going there. Obviously, your copious wit is matched only by your industry!
Yes, and trade we will! Simply tell me
These _are_ fine items, aren't they? Now,
My stones, are you giving me those? Do you
wish to trade or to make an offering to our leader?
You truly despise life, don't you?
Once a beautiful tree, and now?
I see your low race still revels in death.
seems
ecstatic with the trading
very happy about the trading
pleased with the trading
willing to trade
to be rapidly losing patience
not going to take much more of this
unwilling to trade
: Seize marked,
: Trade
: Offer marked to
Allowed Weight:
Excess Weight:
Value:
Trader Profit:
Trader Loss:
The following fortress goods were added for the counteroffer:
: Consider the offer
diplomat from
? How curious...
I don't know very much about the outside world. I wish I had more to tell you.
The latest news from
is that
an insurrection against
began.
was overthrown after an insurrection
waited out an insurrection
crushed an insurrection
we reclaimed the site
a group calling itself
reclaimed the site
we founded
a group from
left to reclaim the ruins.
the site was conquered
we formed
after the horrible mismanagement of the site by
we had to pull out of
the site.
we banded up as
refugees calling themselves
from the area just before an army
there was an incident.
from the site
The world is the same as ever.
meets with
Trade Agreement with
Priority
O|---
|O|--
-|O|-
--|O|
---|O
: View stockpile.
: Scroll.
Peace is calling out to us. How do you respond?
- I hear her voice. Let us stop this war.
- We will drown her out with the screams of your dying. Begone.
- Scroll.
- Finish peeking in on conversation.
It's such a pleasant place you've carved out for yourselves...
Let's discuss the state of our current agreements...
Well then, we have finalized the export agreement.
Feel free to go over the documents.
I see. Perhaps we'll make an export agreement next year.
- Look over documents.
Let's discuss what we are willing to offer for your
ship...
Well then, we have finalized the import agreement.
Remember, trade agreements strengthen bonds. Please consider an import
agreement next year.
What requests do you have of our merchants?
- Begin discussion.
Merit deserves a reward, and I come empowered to establish this colony as an
official land of our realm.
Do you have any
to recommend for elevation?
- I can scarcely believe this good news! I have some recommendations.
- Flattering, but we'd rather maintain our distance from the homeland.
You continue to impress! I have come empowered to elevate this land in the
eyes of our realm.
We can part with at most
trees, butcher.
- We can abide by this. Let us work toward mutual co-existence.
- Our needs exceed your allowances. Relax. They're only trees.
We elves are partial in particular to the trees in the forests
surrounding your lands. Although we are loathe to spare a
single branch to your senseless slaughter, we are willing to ask
that you cap your tree-fells at one hundred until we next meet.
I will try to return next year as I am able.
- We can grant this request. Let's discuss the specifics, though...
- We cannot stop production just because of your quaint sensibilities.
No positions available
No recommendations available
: Select position
: Recommend
: Scroll recommendations
: Abort (you must fill all)
: Select.
: Scroll left.
has come!
Miners Guild
Carpenters Guild
Masons Guild
Metalsmiths Guild
Jewelers Guild
Craftsmen
Guild
Guild
The merchants from
will be leaving soon.
have embarked on their journey.
: Scroll right.
Text generation failed:
GLOBAL
CHAR
IKEY
CHOICE
/CHOICE
LOCX
LINK
/TITLE
/LINK
TREESREMOVED
DIPLOMACYFLAG_SUCCESS
DIPLOMACYFLAG_FAILURE
YOURCIV
YOURFORT
NULL
LOCAL_LARGE_PREDATOR
RANGE
DIPLOMAT
ASSOCIATE
ACTOR
NOBLE
ADD_FLAG
REMOVE_FLAG
bids you farewell!
NATIVENAME
TRANSLATEDNAME
TITLENAME
HISTNAME
Gate
has been elected
has been re-elected.
No Buildings Nearby
Forbidden
This building has
been claimed by
works
furiously!
keeps
muttering
secretly...
works,
darkly brooding...
with menacing fury!
broods
"Yes. I need
"Leave me. I need...
things... certain things
screams
"I must have
mutters
needs
bones... yes
a shell
a corpse
tree... life
raw... green
raw... clear
raw... crystal
rough... color
stone... rock
bars... metal
gems... shining
blocks... bricks...
leather... skin
cloth... thread
..."
sketches
pictures of
skeletons
shells
a forest
glass
glass and burning wood
rough gems and glass
a quarry
shining bars
of metal
square blocks
stacked leather
stacked cloth
: Collect Webs
: Weave Cloth (Plant Thread)
: Weave Silk Cloth
: Weave Cloth (Wool/Hair Yarn)
: Weave Metal Cloth
Nobody
: Tame
: Capture a Live Land Animal
: Tame a Small Animal
: Make Rock Mechanisms
: Make Traction Bench
: Process a Raw Fish
: Extract from a Raw Fish
: Capture a Live Fish
: Butcher a dead animal
: Extract from a dead animal
: Capture a live land animal
: Dye Thread
: Dye Cloth
: Encrust Finished Goods
: Encrust Furniture
: Encrust Ammo
: Cut Gems
: Encrust with Gems
Must have magma accessible
from below one of the 8
boundary tiles
Needs to be powered
No tasks available
Check for raw material access
and fuel if necessary
: Use in Lever
: Use in Trigger
You don't have enough
mechanisms.
: Use in Target
: Recenter on lever
: Assign
There is nothing that
can be linked up.
: Link up a Bridge
: Link up a Cage
: Link up a Chain
: Link up a Door
: Link up a Floodgate
: Link up a Hatch
: Link up a Wall Grate
: Link up a Floor Grate
: Link up Vertical Bars
: Link up Floor Bars
: Link up a Support
: Link up Spears/Spikes
: Link up a Gear Assembly
: Link up Track Stop
: Pull the Lever
: Add new task
: Cancel Current Task
: Promote Current Task
: Repeat
: Suspend
: Workshop Profile
Profile requires manager
No bucket
Bucket full
Active
: Size Room
: Free Room
: Resize Room
: Make Meeting Hall
Frozen Here
Frozen Elsewhere
Total Power:
Total Power Needed:
Stable Foundation
Hanging
: Stop Pumping Manually
: Start Pump Manually
Pumps from the north
Pumps from the east
Pumps from the south
Pumps from the west
: Choose Shooting Dir
Shoot:
From Top to Bottom
From Bottom to Top
From Left to Right
From Right to Left
Give name
: Indiv Eq
: Squad Eq
: Make Archery Range
This is a memorial to
: Assign Room
Current Owner:
: Make Memorial Hall
: Make Sculpture Garden
: Install colony when ready
* Requires wild colony or
* Existing hive
: Do not install colony
: Gather any products
* Destroys colony
* Requires a jug
: Do not gather products
* Saves colony for split
Outdoor access
No outdoor access
Ready to be split
Not ready to be split
Too many hives
* No output
* Output restricted
Occupants:
: Do Not Use For Justice
: Terrarium
: Aquarium
: Justice
: Make Room
: Owner
: Free
: Assign Animal to Chain
: Used by Justice (
: Set Owner
Assigned:
Chained:
Fire at Will
Prepare to Fire
Not in Use
, Facing
: Change Action
: Change Orientation
Operated by Mechanisms
Passable
, Internal
Pet-passable
Open
DOOR TAKEN BY INVADERS
Retake door to forbid it.
DOOR USED BY INTRUDER
: Forbid Passage
: Permit Passage
: Make Pet-passable
: Keep Tightly Closed
: Set as Internal
: Set as External
HATCH TAKEN BY INVADERS
Retake hatch to forbid it.
HATCH USED BY INTRUDER
This is the resting
place of
: Assign Tomb
: Free Tomb
: Resize Tomb
: Use for Burial (Y)
: Use for Burial (N)
: Allow Citizens (N)
: Allow Citizens (Y)
: Allow Pets (N)
: Allow Pets (Y)
: Make Tomb
: Assign Chair
: Free Chair
: Make Throne Room or Study
: Assign Table
: Free Table
: Meeting Hall (
: Make Dining Room
Move the cursor to the workshop
or pile you want to give to.
: Select Pile/Workshop
or pile you want to take from.
: Change Settings
: Max Barrel -
: Max Bin -
: Max Wheelbarrow -
: Will Take From Links Only
: Will Take From Anywhere
: Take From A Pile/Workshop
: Give To A Pile/Workshop
: Delete Selected
Give:
Take:
: Vacant
: Assign Bed
: Free Bed
: Barracks (
: Dormitory (
T: Stop rental (
* Eviction Underway *
* Move Underway *
: Rent this room
: Position
: Make Bedroom
Shopkeeper:
For Sale at
Nest box claimed by
Nest box unclaimed
: Move Goods to/from Depot
There are no merchants
trading right now.
: Trader requested at depot
: No trader needed at depot
: Anyone may trade
: Only broker may trade
Broker:
Broker can access depot
Broker cannot access depot
You do not have a broker.
: Nothing for Now
: Meat
: Fish
: Large Gem
Trap Occupied:
Trap Baited:
No seeds available
for this location
: Fallow
: Cancel Fert
: Fertilize
: Seas Fert (
: Spring
: Summer
: Autumn
: Winter
Disengaged
: Make Barracks/Armory
: Remove Building
Cancel
Done
First, you need to create a
squad in the military
screen. The military screen
is accessible from the main
view or you can press
now.
: Military screen
etc.: Select exclusively
etc.: Select multiple
: Scroll list
: Place opposite corner
: Place first corner
: Kill creatures at cursor
: Select from list
: Select in rectangle
: Back to squads
etc.: Move to a point
etc.: Center on a point
: Move to the cursor
Orders
(squad)
: Attack
: Move
: Cancel
: Cancel orders
: Center on this squad
: View schedule
Sched -
Near sq:
etc.: Choose squad
: Center on selected squad
: Active
: Select squads
: Select individuals
Resume
: One-Step
route
: Add waypt
: Edit routes
: Del waypt
: Add route
: Edit waypts
: Del route
: Name route
: Center
: Back to points/notes
/100
: Place
: Name
: Note text
: Change symbol selector
: Adopt selected symbol
: Routes
You have no vehicles.
Push
Ride
Guide
immediately
in 1 day
days
always (at least 0%)
always
when empty
when
at least
at most
25%
50%
75%
when full
always (at most 100%)
desired items
any items
Give to/Take from
Give to
Take from
(Select)
(Select Stockpile)
(Obsolete Stockpile)
Stop
! Set dir/connect track
You have no routes.
: Assign Vehicle
: Set desired/kept items
: Set kept items
: Set desired items
: New depart condition
: New stockpile link
: Remove condition/link
: Select stockpile
: Toggle take/give
: Push/Ride/Guide
: Dir
: More/Less
: Desired/Total
: Change condition
: Advanced
: Timer
: Define stop
: New route
: New stop
: Remove route/stop
: Promote stop
: Nickname
: Remove from burrow
: Add to burrow
: Change selection
: Done naming
: Name burrow
: Select symbol/color
: Finish rectangle
: Start rectangle
: Mouse brush is
one tile
round 5x5
: Currently painting
: Currently erasing
: Center on burrow
Delete this burrow?
All citizen assignments
and alert information
associated to it will
be removed forever!
: Delete it
: Add new burrow
: Define this burrow
: Add citizens to burrow
: Place tree
_ Years Old
Year Old
Years Old
vapor
Track/Spoor
: Create creature
: Create tree
: Place water
: Place magma
: Butcher
: Assume control
: Dismount
: Mount
: Select rider
Outside
Inside
Dark
Subterranean
Above Ground
: Follow
No Units Nearby
Corrupt Soldier Mood:
Has a horrible fell look!
Brooding darkly...
Has the aspect of one fey!
Peculiarly secretive...
Possessed by unknown forces!
Stricken by melancholy...
Crawling around babbling!
Running around babbling!
Crawling around crazed!
Running around crazed!
In a berserk rage!
Staring off into space...
Corrupt Strange Mood:
Overcome by terror!
In emotional shock!
Overwhelmed by horror!
Experiencing mortal fear!
Beside
with grief!
Wallowing in sadness!
Emotionally overloaded!
Pet of
Somebody
(V Rusty)
(Rusty)
: Combat
: Labor
: Misc
Over-Exerted
Miserable
Very Unhappy
Unhappy
This animal is waiting for
conflict.
This animal hunts at will.
This adorable animal
can't work.
This animal isn't interested
in your wishes.
This animal is waiting to be
trained.
This animal can't work.
: Ready for Slaughter (Y)
: Ready for Slaughter (N)
: Work Animals
Squad:
: Create squad
: Select squad
Uniform
No uniform
: New squad
: Name squad
: Assign to squad
: Remove from squad
: Name selected squad
Replace
last member
Cannot remove
commander with
subordinates
Assign a trained animal:
There are no animals left.
war beast
assigned
hunting beast
The baby can't work yet.
A child does as it pleases!
The noble will not work.
: View Category
: Toggle Cat
:Gen
:Inv
:Prf
:Wnd
: Next
Rollers
(N->S)
(E->W)
(S->N)
(W->E)
Horizontal Axle
(N/S)
(E/W)
Upright Weapon
Pump from north
Pump from east
Pump from south
Pump from west
Chain
Chair or Throne
(Raises
(Retracts)
Placement
: Change Height
: Change Width
: Resets
: One use only
: Water from
(Full)
: Min,
: Max
: Water does not trigger
: Magma from
: Magma does not trigger
: Weight from
: Track does not trigger
: Creatures trigger
: Citizens trigger
: Citizens do not trigger
: Min (
: Max (
: Creatures do not trigger
Friction:
Lowest
Highest
: Change Friction
Dump on arrival:
: Activate/change direction
: Change Speed
Raise Dir
Item
Needed)
Max)
Dist
: Done Selecting
: View Item
: Sel All
: Deselect
: Desel All
: Expand/Contract
Current Refuse Orders:
Gather Refuse
Ignore Refuse
From Outside
: Gather Vermin Remains
: Ignore Vermin Remains
Dump Corpses
Save Corpses
Dump Skulls
Save Skulls
Dump Bones
Save Bones
Dump Shells
Save Shells
Dump Skins
Save Skins
Dump Hair/Wool
Save Hair/Wool
Dump Other
Save Other
Current Workshop Orders:
: Auto Loom All Thread
: Auto Loom Dyed Thread
: No Auto Loom
: Use Dyed Cloth
: Use Any Cloth
: Auto Collect Webs
: No Auto Collect Webs
: Auto Slaughter
: No Auto Slaughter
: Auto Butcher
: No Auto Butcher
: Auto Fishery
: No Auto Fishery
: Auto Kitchen
: No Auto Kitchen
: Auto Tan
: No Auto Tan
: Auto Kiln
: No Auto Kiln
: Auto Smelter
: No Auto Smelter
: Auto Other
: No Auto Other
Current Zone Orders:
: Zone-Only Drinking
: Prefer Zone Drinking
: Zone-Only Fishing
: Prefer Zone Fishing
Current Forbid Orders:
: Forbid used ammunition
: Claim used ammunition
: Forbid your dead
: Claim your dead
: Forbid your death items
: Claim your death items
: Forbid other non-hunted dead
: Claim other dead
: Forbid other death items
: Claim other death items
Forbidding of death objects
occurs at time of death.
Current Standing Orders:
: Announce all job cancellations.
: Announce most job cancellations.
: Announce some job cancellations.
: Announce no job cancellations.
Gather Animals
Ignore Animals
Gather Food
Ignore Food
Gather Furniture
Ignore Furniture
Gather Bodies
Ignore Bodies
: Refuse
Gather Minerals
Ignore Minerals
Gather Wood
Ignore Wood
All Harvest
: Only Farmers Harvest
: Mix Food
: No Mix
: Workshop Orders
: Activity Zone Orders
These orders are superceded
by negative preferences.
Hotkey
Zoom
Unit
: Change Name
: Zoom Here
Beds:
Tables:
Traction Benches:
Boxes/bags:
Thread:
Cloth:
Splints:
Crutches:
Powder for casts:
Buckets:
Soap:
: Is Pond
: Is Pit
(Half Full)
(Not Full)
: Larger zone
: Smaller zone
Remove Activity Zone
New Activity Zone
Water Source (
Fishing (
Garbage Dump (
Pen/Pasture (
Pit/Pond (
Sand (
Clay (
Meeting Area (
Cold
Hospital (
Animal Training (
Activity Zone #
: Water Source (
: Fishing (
: Garbage Dump (
: Pen/Pasture (
: Pit/Pond (
: Sand (
: Clay (
: Meeting Area (
: Hospital (
: Animal Training (
: Remove this zone
: Set Hospital Information
: Set Pit/Pond Information
: Set Pen/Pasture Information
: Stop Removing Zones
: Remove Zones
: Remove rectangle
Rectangle
Flow
Floor Flow
: Animal
: Food
: Furniture Storage
: Corpses
: Wood
: Stone
: Gem
: Bar/Block
: Cloth
: Leather
: Ammo
: Coins
: Finished Goods
: Weapons
: Armor
: Custom Stockpile
: Custom Settings
: Reserved Barrels -
: Reserved Bins -
: Remove Designation
: Reclaim Items/Buildings
: Forbid Items/Buildings
: Melt Items
: Remove Melt
: Dump Items
: Remove Dump
: Hide Items/Buildings
: Unhide Items/Buildings
: High Traffic Area
: Normal Traffic Area
: Low Traffic Area
: Restricted Traffic Area
High Traffic Cost:
Normal Traffic Cost:
Low Traffic Cost:
Restricted Traffic Cost:
: Change Cost
: Choose Area
Wagon Access
No Wagon Access
Accessible Depot
Inaccessible Depot
Depot accessible
Depot inaccessible
All depots inaccessible
All depots accessible
depots accessible
: View Announcements
: Reports
: Unit List
: Look Around / Create
: View Units
: Hot Keys
: Conflict Level
: Morale/Fear
: Set Weather/Temp/Time
: Move this menu/map
: Help
: Options
: Movies
: Building
: Civilizations/World Info
: Designations
: Set Orders
: Job List
: Military
: Squads
: Points/Routes/Notes
: Make Burrows
: Hauling
: Stockpiles
: Zones
: Set Building Tasks/Prefs
: View Rooms/Buildings
: View Items in Buildings
: Nobles and Administrators
: Look
: Depot Access
: Artifacts
Set the weather, temperature and time.
No cumulus clouds
Scattered cumulus
Many cumulus (rain)
Cumulonimbus (rain)
Cirrus
No stratus
Altostratus
Stratus (rain)
Nimbostratus (rain)
No fog
Thin mist
Thick fog
Scorching
Warm
Cool
Freezing
Below freezing
Deathly cold
Absolute zero
Dawn
Morning
Late morning
Noon
Early afternoon
Late afternoon
Early evening
Evening
Dusk
Night
Midnight
Late night
Early morning
: Snow everywhere
: Mud everywhere
: Clear spatter
Warm
Damp
Muddy
Snow-covered
Mossy
Sculpted
Detailed
Rough-hewn
Straight
Smooth
Exposed
Pillar
Cluster
Dead
Tree
Dense
Sparse
Grass
Dry
Dry Grass
Dead Grass
Level
Ice Floor
Floor
Track (N)
Ice Track (N)
Track (S)
Ice Track (S)
Track (E)
Ice Track (E)
Track (W)
Ice Track (W)
Track (NS)
Ice Track (NS)
Track (NE)
Ice Track (NE)
Track (NW)
Ice Track (NW)
Track (SE)
Ice Track (SE)
Track (SW)
Ice Track (SW)
Track (EW)
Ice Track (EW)
Track (NSE)
Ice Track (NSE)
Track (NSW)
Ice Track (NSW)
Track (NEW)
Ice Track (NEW)
Track (SEW)
Ice Track (SEW)
Track (NSEW)
Ice Track (NSEW)
Boulder
Driftwood
Pebbles
Cavern Floor
Wet
Young
Sapling
Sapling
Shrub
Furrowed
Ashes
Waterfall
River Source
Chasm
Eerie Glowing Pit
Glowing Floor
Glowing Barrier
Semi-molten Rock
Lava Flow
Magma Flow
Murky Pool
Unusable
Murky Pool Slope
River
Brook
Upward Stairway
Grassy Upward Stairway
Up/Down Stairway
Grassy Up/Down Stairway
Downward Stairway
Grassy Downward Stairway
Underworld Gate
Ice Up/Down Stairway
Ice Downward Stairway
Ice Upward Stairway
Upward Slope
Grassy Upward Slope
Dry Grass Upward Slope
Dead Grass Upward Slope
Upward Track (N)
Ice Upward Track (N)
Upward Track (S)
Ice Upward Track (S)
Upward Track (E)
Ice Upward Track (E)
Upward Track (W)
Ice Upward Track (W)
Upward Track (NS)
Ice Upward Track (NS)
Upward Track (NE)
Ice Upward Track (NE)
Upward Track (NW)
Ice Upward Track (NW)
Upward Track (SE)
Ice Upward Track (SE)
Upward Track (SW)
Ice Upward Track (SW)
Upward Track (EW)
Ice Upward Track (EW)
Upward Track (NSE)
Ice Upward Track (NSE)
Upward Track (NSW)
Ice Upward Track (NSW)
Upward Track (NEW)
Ice Upward Track (NEW)
Upward Track (SEW)
Ice Upward Track (SEW)
Upward Track (NSEW)
Ice Upward Track (NSEW)
Glacial Upward Slope
Downward Slope
Grassy Downward Slope
Dry Grass Downward Slope
Dead Grass Downward Slope
Downward Track (N)
Ice Downward Track (N)
Downward Track (S)
Ice Downward Track (S)
Downward Track (E)
Ice Downward Track (E)
Downward Track (W)
Ice Downward Track (W)
Downward Track (NS)
Ice Downward Track (NS)
Downward Track (NE)
Ice Downward Track (NE)
Downward Track (NW)
Ice Downward Track (NW)
Downward Track (SE)
Ice Downward Track (SE)
Downward Track (SW)
Ice Downward Track (SW)
Downward Track (EW)
Ice Downward Track (EW)
Downward Track (NSE)
Ice Downward Track (NSE)
Downward Track (NSW)
Ice Downward Track (NSW)
Downward Track (NEW)
Ice Downward Track (NEW)
Downward Track (SEW)
Ice Downward Track (SEW)
Downward Track (NSEW)
Ice Downward Track (NSEW)
Glacial Downward Slope
Downward Slope
Open Space
SLATED FOR REMOVAL
Waiting for construction...
Waiting for architect...
Designed...
Construction initiated.
Partially constructed.
Construction nearly done.
Construction suspended.
Construction inactive.
: Stop Removal
: Suspend Construction
No Special Profession
Any Metalsmithing
Any Workshop Farming
Wood/Stone/Boneworking
Any Fishing
Null
Here we have
prone
swimming
lying
standing
own
animated
guts
deep in
various
animated
ghostly
guts
many corpses
some corpses
a few corpses
much gore
some gore
a few corpse chunks
many bones
some bones
a few bones
many objects
some objects
a few objects
stuck to
warm
damp
vomit-covered
blood-stained
pus-spattered
ichor-drenched
mossy
sweat-drenched
tear-stained
spit-covered
sculpted
detailed
rough-hewn
straight
smooth
exposed
pillar
fortification
cluster
wall
all
amidst
bloody
pus-spattered
ichor
ichor-flecked
gooey
slime
slimy
sweat
sweat-drenched
tears
tear-stained
spit
spit-covered
a pool of
chunky
a slurry of
a pile of
a spattering of
a pile of vomit
away from the
You skip
skips
across the
You slam
slams
into an obstacle and
blow
blows
apart!
into an obstacle!
out of
flight path!
struck by a ball of flames!
RCP_BASIC_BODY
RCP_BASIC_BODY_STANCE
RCP_BASIC_BODY_STANCE_WITH_HEAD_FLAG
RCP_UPPER_BODY
RCP_LOWER_BODY
RCP_THORAX
RCP_ABDOMEN
RCP_CEPHALOTHORAX
RCP_HEAD
RCP_NECK
RCP_TWO_PART_ARMS
RCP_PINCERS
RCP_CLAW_ARMS
RCP_FIRST_SIMPLE_LEGS
RCP_FIRST_SIMPLE_LEGS_GRASP
RCP_SECOND_SIMPLE_LEGS
RCP_THIRD_SIMPLE_LEGS
RCP_FOURTH_SIMPLE_LEGS
RCP_FIFTH_SIMPLE_LEGS
RCP_SIMPLE_FRONT_LEGS
RCP_SIMPLE_FRONT_LEGS_GRASP
RCP_SIMPLE_REAR_LEGS
RCP_TWO_PART_LEGS
RCP_FRONT_FLIPPER
RCP_REAR_FLIPPER
RCP_TWO_FLIGHTLESS_WINGS
RCP_TWO_WINGS
RCP_TAIL
RCP_2_TAILS
RCP_3_TAILS
RCP_TAIL_STINGER
RCP_LOWER_BODY_STINGER
RCP_PROBOSCIS
RCP_TRUNK
RCP_SHELL
RCP_ANTENNAE
RCP_1_HEAD_HORN
RCP_2_HEAD_HORNS
RCP_3_HEAD_HORNS
RCP_4_HEAD_HORNS
RCP_LARGE_MANDIBLES
RCP_5_FINGERS
RCP_4_FINGERS
RCP_3_FINGERS
RCP_2_FINGERS
RCP_5_TOES
RCP_4_TOES
RCP_3_TOES
RCP_2_TOES
RCP_5_FRONT_TOES
RCP_4_FRONT_TOES
RCP_3_FRONT_TOES
RCP_2_FRONT_TOES
RCP_5_REAR_TOES
RCP_4_REAR_TOES
RCP_3_REAR_TOES
RCP_2_REAR_TOES
RCP_1_EYE
RCP_2_EYES
RCP_3_EYES
RCP_BEAK
RCP_NOSE
RCP_CHEEKS
RCP_LUNGS
RCP_HEART
RCP_GUTS
RCP_THROAT
RCP_SPINE
RCP_UPPER_SPINE
RCP_BRAIN
RCP_SKULL
RCP_MOUTH
RCP_TEETH
RCP_RIBS
RCP_RIBS_EXTERNAL
RCP_LIPS
RCP_1_EYELID
RCP_2_EYELIDS
RCP_3_EYELIDS
RCP_GLOSS_HOOF
RCP_GLOSS_PAW
Cannot generate random creatures -- missing body
Cannot generate random creatures -- missing body gloss
STANDARD_MATERIALS
STANDARD_TISSUES
CHITIN_MATERIALS
CHITIN_TISSUES
FACIAL_HAIR_TISSUES
HEAD_HAIR_TISSUE_LAYERS
FACIAL_HAIR_TISSUE_LAYERS
BODY_HAIR_TISSUE_LAYERS
BODY_FEATHER_TISSUE_LAYERS
VERTEBRATE_TISSUE_LAYERS
EXOSKELETON_TISSUE_LAYERS
STANDARD_HEAD_POSITIONS
HUMANOID_HEAD_POSITIONS
HUMANOID_RIBCAGE_POSITIONS
SHELL_POSITIONS
HUMANOID_RELSIZES
Cannot generate random creatures -- missing body detail plan
SKIN_TEMPLATE
FAT_TEMPLATE
MUSCLE_TEMPLATE
SINEW_TEMPLATE
BONE_TEMPLATE
CARTILAGE_TEMPLATE
HAIR_TEMPLATE
FEATHER_TEMPLATE
SCALE_TEMPLATE
NAIL_TEMPLATE
TOOTH_TEMPLATE
EYE_TEMPLATE
NERVE_TEMPLATE
BRAIN_TEMPLATE
LUNG_TEMPLATE
HEART_TEMPLATE
LIVER_TEMPLATE
GUT_TEMPLATE
STOMACH_TEMPLATE
PANCREAS_TEMPLATE
SPLEEN_TEMPLATE
KIDNEY_TEMPLATE
LEATHER_TEMPLATE
HORN_TEMPLATE
PEARL_TEMPLATE
SILK_TEMPLATE
BLOOD_TEMPLATE
ICHOR_TEMPLATE
GOO_TEMPLATE
SLIME_TEMPLATE
SHELL_TEMPLATE
SOAP_TEMPLATE
TALLOW_TEMPLATE
CHITIN_TEMPLATE
MILK_TEMPLATE
CREATURE_CHEESE_TEMPLATE
STRUCTURAL_PLANT_TEMPLATE
SEED_TEMPLATE
LEAF_TEMPLATE
THREAD_PLANT_TEMPLATE
PLANT_ALCOHOL_TEMPLATE
PLANT_POWDER_TEMPLATE
PLANT_EXTRACT_TEMPLATE
CREATURE_EXTRACT_TEMPLATE
FLAME_TEMPLATE
Cannot generate random creatures -- missing material template
CHEEK_WHISKERS_TEMPLATE
CHIN_WHISKERS_TEMPLATE
MOUSTACHE_TEMPLATE
SIDEBURNS_TEMPLATE
EYEBROW_TEMPLATE
EYELASH_TEMPLATE
CLAW_TEMPLATE
TALON_TEMPLATE
Cannot generate random creatures -- missing tissue template
*** Error(s) found in Random Material Generation
DIVINE_
[GENERATED]
[SOURCE_HFID:
[DIVINE]
shining metal
[DISPLAY_COLOR:7:0:1]
[BUILD_COLOR:7:0:1]
[STATE_COLOR:ALL_SOLID:WHITE]
flashing metal
[DISPLAY_COLOR:6:0:1]
[BUILD_COLOR:6:0:1]
[STATE_COLOR:ALL_SOLID:YELLOW]
rusted metal
[DISPLAY_COLOR:4:0:0]
[BUILD_COLOR:4:0:0]
[STATE_COLOR:ALL_SOLID:RUST]
twisting metal
[DISPLAY_COLOR:4:0:1]
[BUILD_COLOR:4:0:1]
[STATE_COLOR:ALL_SOLID:RED]
dark metal
[DISPLAY_COLOR:0:0:1]
[BUILD_COLOR:0:0:1]
[STATE_COLOR:ALL_SOLID:BLACK]
glowing metal
bright metal
pale metal
[DISPLAY_COLOR:3:0:1]
[BUILD_COLOR:3:0:1]
[STATE_COLOR:ALL_SOLID:PALE_BLUE]
pock-marked metal
blistered metal
ruddy metal
[DISPLAY_COLOR:6:0:0]
[BUILD_COLOR:6:0:0]
[STATE_COLOR:ALL_SOLID:BURNT_SIENNA]
flickering metal
faceted metal
[DISPLAY_COLOR:2:0:1]
[BUILD_COLOR:2:0:1]
[STATE_COLOR:ALL_SOLID:GREEN]
translucent metal
[STATE_COLOR:ALL_SOLID:CLEAR]
frosty metal
slick metal
[STATE_COLOR:ALL_SOLID:BROWN]
singing metal
black metal
multicolored metal
clear blue metal
[STATE_COLOR:ALL_SOLID:SKY_BLUE]
twinkling metal
crashing metal
[DISPLAY_COLOR:7:0:0]
[BUILD_COLOR:7:0:0]
[STATE_COLOR:ALL_SOLID:GRAY]
blazing metal
booming metal
searing metal
flowing metal
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:
[MATERIAL_VALUE:300]
[SPEC_HEAT:7500]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:1000]
[LIQUID_DENSITY:1000]
[MOLAR_MASS:20000]
[IMPACT_YIELD:1000000]
[IMPACT_FRACTURE:2000000]
[IMPACT_STRAIN_AT_YIELD:0]
[COMPRESSIVE_YIELD:1000000]
[COMPRESSIVE_FRACTURE:2000000]
[COMPRESSIVE_STRAIN_AT_YIELD:0]
[TENSILE_YIELD:1000000]
[TENSILE_FRACTURE:2000000]
[TENSILE_STRAIN_AT_YIELD:0]
[TORSION_YIELD:1000000]
[TORSION_FRACTURE:2000000]
[TORSION_STRAIN_AT_YIELD:0]
[SHEAR_YIELD:1000000]
[SHEAR_FRACTURE:2000000]
[SHEAR_STRAIN_AT_YIELD:0]
[BENDING_YIELD:1000000]
[BENDING_FRACTURE:2000000]
[BENDING_STRAIN_AT_YIELD:0]
[MAX_EDGE:12000]
glowing cloth
flashing sparks
dancing wisps
rotted fabric
never-still cloth
liquid darkness
shining cloth
[STATE_COLOR:ALL_SOLID:ORANGE]
bright cloth
pale fabric
twisted fabric
patchy cloth
wispy cloth
[DISPLAY_COLOR:1:0:1]
[BUILD_COLOR:1:0:1]
[STATE_COLOR:ALL_SOLID:BLUE]
translucent cloth
flickering cloth
faceted cloth
still blue fabric
heavy cloth
misty cloth
white cloth
dirty fabric
sonorous lines
pitch-black fabric
screaming mouths
[DISPLAY_COLOR:5:0:0]
[BUILD_COLOR:5:0:0]
[STATE_COLOR:ALL_SOLID:TAUPE]
undulating cloth
[DISPLAY_COLOR:3:0:0]
[BUILD_COLOR:3:0:0]
[STATE_COLOR:ALL_SOLID:SEA_GREEN]
moist fabric
multicolored cloth
flowing fabric
clear blue cloth
motes of light
flowing cloth
blazing cloth
shimmering cloth
shadow stuff
molten liquid
liquid cloth
rustling fabric
[USE_MATERIAL_TEMPLATE:SILK_TEMPLATE]
[IGNITE_POINT:NONE]
[SOLID_DENSITY:1]
[MOLAR_MASS:1]
[SPHERE:
EVIL_CLOUD_
[SPECIAL]
cursed
evil
creeping
haunting
abominable
devilish
fiendish
heinous
nefarious
profane
vile
accursed
execrable
infernal
unholy
eerie
dust
soot
gloom
murk
smoke
vapor
[STATE_NAME:ALL:
[STATE_ADJ:ALL:
[STATE_COLOR:ALL:
[DISPLAY_COLOR:
[MATERIAL_VALUE:1]
[SPEC_HEAT:4181]
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[MAT_FIXED_TEMP:10000]
[TEMP_DIET_INFO:SLIME]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:
sickness]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_INJECTED][SYN_CONTACT][SYN_INHALED][SYN_INGESTED]
[CE_FLASH_TILE:TILE:165:3:0:0:FREQUENCY:2000:1000:START:0]
husk
husks
zombie
zombies
thrall
thralls
[CE_DISPLAY_NAME:NAME:
:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:300:1000:TOUGHNESS:300:1000:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:60:START:0]
[CE_SPEED_CHANGE:SPEED_PERC:20:START:0]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:STERILE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[CE_REMOVE_TAG:HAS_BLOOD:TRANCES:LIKES_FIGHTING:MISCHIEVOUS:START:0]
:SEV:100:PROB:100
:START:
:PEAK:
:END:
:LOCALIZED
:BP:BY_CATEGORY:ALL:ALL
:VASCULAR_ONLY
:MUSCULAR_ONLY
:BP:BY_CATEGORY:ALL:SKIN
:BP:BY_CATEGORY:ALL:FAT
:BP:BY_CATEGORY:ALL:MUSCLE
:BP:BY_CATEGORY:ALL:EYE
:BP:BY_CATEGORY:ALL:NERVE
:BP:BY_CATEGORY:ALL:BRAIN
:BP:BY_CATEGORY:ALL:LUNG
:BP:BY_CATEGORY:ALL:HEART
:BP:BY_CATEGORY:ALL:LIVER
:BP:BY_CATEGORY:ALL:GUT
:BP:BY_CATEGORY:ALL:STOMACH
:BP:BY_CATEGORY:ALL:PANCREAS
:BP:BY_CATEGORY:ALL:SPLEEN
:BP:BY_CATEGORY:ALL:KIDNEY
:RESISTABLE
:SIZE_DELAYS
:SIZE_DILUTES
EVIL_RAIN_
pungent
acrid
bitter
abhorrent
horrid
loathsome
malodorous
nauseating
putrid
repellent
repulsive
revolting
mucus
ooze
sludge
[STATE_NAME:GAS:boiling
[STATE_ADJ:GAS:boiling
[STATE_NAME:LIQUID:
[STATE_ADJ:LIQUID:
[STATE_NAME:ALL_SOLID:frozen
[STATE_ADJ:ALL_SOLID:frozen
:SEV:10:PROB:100
[TRANSLATION:GEN_DIVINE]
[T_WORD:
*** Error(s) found in Random Creature Generation
FORGOTTEN_BEAST_
TITAN_
DEMON_
NIGHT_CREATURE_
[FEATURE_BEAST]
[ATTACK_TRIGGER:0:0:50000]
[NAME:forgotten beast:forgotten beasts:forgotten beast]
[CASTE_NAME:forgotten beast:forgotten beasts:forgotten beast]
[NO_GENDER]
[CARNIVORE]
[DIFFICULTY:10]
[NATURAL_SKILL:WRESTLING:6]
[NATURAL_SKILL:BITE:6]
[NATURAL_SKILL:GRASP_STRIKE:6]
[NATURAL_SKILL:STANCE_STRIKE:6]
[NATURAL_SKILL:MELEE_COMBAT:6]
[NATURAL_SKILL:DODGING:6]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:6]
[TITAN]
[ATTACK_TRIGGER:
[NO_DRINK][NO_EAT][NO_SLEEP]
[LAIR:SHRINE:100]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[UNIQUE_DEMON]
[NATURAL_SKILL:WRESTLING:14]
[NATURAL_SKILL:BITE:14]
[NATURAL_SKILL:GRASP_STRIKE:14]
[NATURAL_SKILL:STANCE_STRIKE:14]
[NATURAL_SKILL:MELEE_COMBAT:14]
[NATURAL_SKILL:RANGED_COMBAT:14]
[NATURAL_SKILL:DODGING:14]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:14]
[CAN_LEARN][CAN_SPEAK][DIFFICULTY:10]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[DEMON]
[NATURAL_SKILL:WRESTLING:10]
[NATURAL_SKILL:BITE:10]
[NATURAL_SKILL:GRASP_STRIKE:10]
[NATURAL_SKILL:STANCE_STRIKE:10]
[NATURAL_SKILL:MELEE_COMBAT:10]
[NATURAL_SKILL:RANGED_COMBAT:10]
[NATURAL_SKILL:DODGING:10]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:10]
[CAN_LEARN][CAN_SPEAK]
[LARGE_ROAMING]
[LARGE_PREDATOR][DIFFICULTY:10]
[BIOME:SUBTERRANEAN_CHASM]
[UNDERGROUND_DEPTH:5:5]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:1:5]
[PHYS_ATT_RANGE:STRENGTH:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:TOUGHNESS:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:ENDURANCE:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:RECUPERATION:450:1050:1150:1250:1350:1550:2250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:700:1300:1400:1500:1600:1800:2500]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:PATIENCE:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:450:1050:1150:1250:1350:1550:2250]
[MENT_ATT_RANGE:MUSICALITY:0:333:666:1000:2333:3666:5000]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:700:1300:1400:1500:1600:1800:2500]
[PERSONALITY:ANXIETY_PROPENSITY:0:0:0]
[PERSONALITY:DEPRESSION_PROPENSITY:0:0:0]
[PERSONALITY:BASHFUL:0:0:0]
[PERSONALITY:STRESS_VULNERABILITY:0:0:0]
[PERSONALITY:FRIENDLINESS:0:0:0]
[PERSONALITY:ASSERTIVENESS:100:100:100]
[PERSONALITY:DISDAIN_ADVICE:100:100:100]
[PERSONALITY:CHEER_PROPENSITY:0:0:0]
[PERSONALITY:GRATITUDE:0:0:0]
[PERSONALITY:TRUST:0:0:0]
[PERSONALITY:ALTRUISM:0:0:0]
[PERSONALITY:SWAYED_BY_EMOTIONS:0:0:0]
[PERSONALITY:CRUELTY:100:100:100]
[PERSONALITY:PRIDE:100:100:100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[LIKES_FIGHTING][MAGMA_VISION]
[EVIL]
[FANCIFUL]
[SUPERNATURAL]
[ATTACK_TRIGGER:20:0:0]
[NIGHT_CREATURE_HUNTER]
[BIOME:ANY_FOREST]
[BIOME:ANY_SHRUBLAND]
[BIOME:ANY_SAVANNA]
[BIOME:ANY_GRASSLAND]
[BIOME:ANY_WETLAND]
[BIOME:TUNDRA]
[SPOUSE_CONVERTER]
[ORIENTATION:MALE:1:0:0]
[ORIENTATION:FEMALE:0:0:1]
[CONVERTED_SPOUSE]
[ORIENTATION:MALE:0:0:1]
[ORIENTATION:FEMALE:1:0:0]
[CAN_LEARN]
[SLOW_LEARNER]
[CAN_SPEAK]
[SENSE_CREATURE_CLASS:GENERAL_POISON:15:4:0:1]
[BONECARN]
[CRAZED]
[PHYS_ATT_RANGE:STRENGTH:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:AGILITY:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:TOUGHNESS:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:ENDURANCE:850:900:950:1000:1050:1100:1150]
[PHYS_ATT_RANGE:STRENGTH:450:550:700:750:800:850:900]
[PHYS_ATT_RANGE:AGILITY:1000:1250:1500:2000:2250:2500:3000]
[PHYS_ATT_RANGE:STRENGTH:1000:1150:1250:1500:2000:2250:2500]
[PHYS_ATT_RANGE:AGILITY:1000:1150:1250:1500:2000:2250:2500]
[DIFFICULTY:1]
[LAIR:SIMPLE_MOUND:50]
[LAIR:SIMPLE_BURROW:50]
[LAIR_CHARACTERISTIC:HAS_DOORS:100]
[HABIT_NUM:TEST_ALL]
[HABIT:GRIND_BONE_MEAL:50]
[HABIT:COOK_BLOOD:50]
[HABIT:GRIND_VERMIN:50]
[HABIT:COOK_VERMIN:50]
[HABIT:COOK_PEOPLE:50]
[HABIT:COLLECT_TROPHIES:50]
[ODOR_STRING:bug innards]
[ODOR_STRING:cooked flesh]
[ODOR_STRING:death]
[ODOR_LEVEL:90]
[NATURAL_SKILL:SNEAK:20]
[NIGHT_CREATURE_BOGEYMAN]
[NATURAL_SKILL:WRESTLING:9]
[NATURAL_SKILL:BITE:9]
[NATURAL_SKILL:MELEE_COMBAT:9]
[NATURAL_SKILL:GRASP_STRIKE:9]
[NATURAL_SKILL:STANCE_STRIKE:9]
[NATURAL_SKILL:DODGING:9]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:9]
[CLUSTER_NUMBER:4:6]
[PERSONALITY:HUMOR:100:100:100]
[LARGE_PREDATOR]
[LIKES_FIGHTING]
[DIFFICULTY:6]
[DIFFICULTY:2]
[NATURAL_SKILL:WRESTLING:4]
[NATURAL_SKILL:BITE:4]
[NATURAL_SKILL:GRASP_STRIKE:4]
[NATURAL_SKILL:STANCE_STRIKE:4]
[NATURAL_SKILL:MELEE_COMBAT:4]
[NATURAL_SKILL:RANGED_COMBAT:4]
[NATURAL_SKILL:DODGING:4]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:4]
[PHYS_ATT_RANGE:STRENGTH:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:TOUGHNESS:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:ENDURANCE:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:RECUPERATION:1250:1250:1250:1250:1250:1250:1250]
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:FOCUS:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:WILLPOWER:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:PATIENCE:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MEMORY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:MUSICALITY:1250:1250:1250:1250:1250:1250:1250]
[MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1250:1250:1250:1250:1250:1250]
[AMPHIBIOUS]
[BIOME:SUBTERRANEAN_WATER]
[PETVALUE:2000]
[GRASSTRAMPLE:20]
[BUILDINGDESTROYER:2]
[ALL_ACTIVE]
[SWIMS_INNATE]
[TRAPAVOID]
[NOPAIN]
[NOSTUN]
[NONAUSEA]
[NOFEAR]
[NOEXERT]
[NO_DIZZINESS]
[NO_FEVERS]
[MATERIAL_FORCE_MULTIPLIER:INORGANIC:
:10:1]
[GENERAL_MATERIAL_FORCE_MULTIPLIER:1:2]
[NATURAL_SKILL:AXE:10]
[NATURAL_SKILL:SWORD:10]
[NATURAL_SKILL:DAGGER:10]
[NATURAL_SKILL:PIKE:10]
[NATURAL_SKILL:MACE:10]
[NATURAL_SKILL:HAMMER:10]
[NATURAL_SKILL:WHIP:10]
[NATURAL_SKILL:SPEAR:10]
[NATURAL_SKILL:RANGED_COMBAT:6]
[NATURAL_SKILL:AXE:6]
[NATURAL_SKILL:SWORD:6]
[NATURAL_SKILL:DAGGER:6]
[NATURAL_SKILL:PIKE:6]
[NATURAL_SKILL:MACE:6]
[NATURAL_SKILL:HAMMER:6]
[NATURAL_SKILL:WHIP:6]
[NATURAL_SKILL:SPEAR:6]
[BENIGN]
[SELECT_CASTE:MALE]
[SELECT_CASTE:FEMALE]
[BODY_SIZE:0:0:
[BODY_SIZE:2:0:
[BODY_SIZE:12:0:
[BABY:1]
[CHILD:12]
[CREATURE_TILE:
RCP_5_FRONT_FINGERS
RCP_4_FRONT_FINGERS
RCP_3_FRONT_FINGERS
RCP_2_FRONT_FINGERS
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
RCP_TONGUE
[BODY
[BODYGLOSS
[FLIER]
[CANOPENDOORS]
[EQUIPS]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SCALE:SCALE_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:CHITIN:CHITIN_TEMPLATE]
[USE_TISSUE_TEMPLATE:SCALE:SCALE_TEMPLATE]
[REMOVE_MATERIAL:HAIR]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_TISSUE:HAIR]
[USE_TISSUE_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[REMOVE_MATERIAL:SKIN]
[REMOVE_TISSUE:SKIN]
[REMOVE_MATERIAL:BONE]
[REMOVE_TISSUE:BONE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[USE_MATERIAL_TEMPLATE:SHELL:SHELL_TEMPLATE]
[USE_TISSUE_TEMPLATE:SHELL:SHELL_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:NONE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SCALE:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:SKIN:FAT:MUSCLE]
embers
cinders
composed of ash
shade
composed of mud
brown
slick
quagmire
composed of vomit
green
disgusting appearance
brine
composed of salt
white
composed of grime and filth
waste
composed of snow
blizzard
sleet
composed of water
flood
tear
of tears
composed of steam
boiling
FLAME
flame
composed of flame
inferno
flare
flash
flaming
scorching
composed of amber
composed of coral
composed of green glass
composed of clear glass
composed of crystal glass
composed of charcoal
black
composed of coke
composed of solid salt
composed of ice
composed of
[USE_MATERIAL_TEMPLATE:
[MAT_FIXED_TEMP:
[TISSUE:UNIFORM_TIS]
[TISSUE_NAME:tissue:NP]
[TISSUE_MATERIAL:
[TISSUE_MAT_STATE:
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:UNIFORM_TIS]
[NOT_LIVING]
[NOT_BUTCHERABLE]
[CAN_DO_INTERACTION:RCP_MATERIAL_EMISSION]
[CDI:ADV_NAME:Hurl fireball]
[CDI:USAGE_HINT:ATTACK]
[CDI:FLOW:FIREBALL]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:MAX_TARGET_NUMBER:C:2]
[CDI:MAX_TARGET_NUMBER:C:3]
[CDI:WAIT_PERIOD:30]
[CDI:ADV_NAME:Spray jet of fire]
[CDI:FLOW:FIREJET]
[CDI:TARGET_RANGE:C:5]
[FIREIMMUNE_SUPER]
[ODOR_STRING:mud]
[ODOR_STRING:vomit]
[ODOR_STRING:filth]
[ODOR_STRING:smoke]
[ODOR_STRING:soot]
[ODOR_STRING:soil]
[COLOR:
[NOBREATHE]
[EXTRAVISION]
[FIXED_TEMP:
[HOMEOTHERM:10040]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:FEATHER]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:SCALE]
[STATE_COLOR:ALL_SOLID:
[SELECT_MATERIAL:HAIR]
[SELECT_MATERIAL:FEATHER]
[SELECT_MATERIAL:SCALE]
[SELECT_MATERIAL:CHITIN]
[SELECT_MATERIAL:SKIN]
[NO_UNIT_TYPE_COLOR]
[SELECT_MATERIAL:EYE]
[GLOWTILE:'"']
[GLOWTILE:249]
[GLOWCOLOR:
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SCALE:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[USE_MATERIAL_TEMPLATE:GOO:GOO_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:GOO:LIQUID]
[USE_MATERIAL_TEMPLATE:CLAW:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:CLAW:CLAW_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:CLAW:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:CLAW:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[USE_MATERIAL_TEMPLATE:TALON:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:TALON:TALON_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:TALON:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:TALON:FRONT]
[SELECT_MATERIAL:BLOOD]
[SELECT_MATERIAL:ICHOR]
[SELECT_MATERIAL:GOO]
[USE_MATERIAL_TEMPLATE:POISON:CREATURE_EXTRACT_TEMPLATE]
[MELTING_POINT:9800]
[BOILING_POINT:9900]
[MELTING_POINT:10200]
[BOILING_POINT:10400]
[SYN_NAME:beast sickness]
[SYN_NAME:titan sickness]
[SYN_NAME:demon sickness]
[SYN_NAME:divine sickness]
[SYN_NAME:night sickness]
[SYN_IMMUNE_CREATURE:
:ALL]
[THICKWEB][WEBIMMUNE]
[USE_MATERIAL_TEMPLATE:SILK:SILK_TEMPLATE]
[WEBBER:LOCAL_CREATURE_MAT:SILK]
[CDI:ADV_NAME:Spray web]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:MAX_TARGET_NUMBER:C:4]
[SECRETION:LOCAL_CREATURE_MAT:POISON:
:BY_CATEGORY:ALL:
SKIN
SCALE
CHITIN
[CDI:ADV_NAME:Spray dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_DUST_FLOW]
[CDI:ADV_NAME:Spray vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_VAPOR_FLOW]
[CDI:ADV_NAME:Spray gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:TRAILING_GAS_FLOW]
[CDI:ADV_NAME:Spit glob]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:SOLID_GLOB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:ADV_NAME:Emit dust]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_DUST]
[CDI:ADV_NAME:Emit vapor]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_VAPOR]
[CDI:ADV_NAME:Emit gas]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:UNDIRECTED_GAS]
[FIREIMMUNE]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:2:2]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PRIORITY:MAIN]
[ATTACK:PINCER:BODYPART:BY_CATEGORY:PINCER]
[ATTACK_VERB:snatch:snatches]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_FLAG_CANLATCH]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER]
[ATTACK_VERB:sting:stings]
[ATTACK_CONTACT_PERC:5]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:POISON:LIQUID:100:100]
[ATTACK:SUCK:BODYPART:BY_CATEGORY:PROBOSCIS]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stab:stabs]
[SPECIALATTACK_SUCK_BLOOD:50:100]
[SPECIALATTACK_INTERACTION:
DEITY_CURSE_WEREBEAST_
_BITE]
[ATTACK:HORN:BODYPART:BY_CATEGORY:HORN]
[ATTACK_VERB:gore:gores]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MANDIBLE]
[ATTACK_VERB:bite:bites]
[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:CLAW]
[ATTACK_VERB:scratch:scratches]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:CLAW]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:NAIL]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK:FSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:ALL:TALON]
[ATTACK:TSCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:TALON]
[SELECT_MATERIAL:ALL]
[MAT_FIXED_TEMP:
[HEATDAM_POINT:NONE]
[COLDDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:675:450:225:1900:2900]
STANDARD_WALK_CRAWL_GAITS
STANDARD_WALKING_GAITS
STANDARD_QUADRUPED_GAITS
STANDARD_BIPED_GAITS
[APPLY_CREATURE_VARIATION:
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:900:675:450:225:1900:2900]
[DESCRIPTION:A
great
gigantic
towering
n enormous
huge
large
small
very small
hairy
feathered
scaly
armored
fleshy
eyeless
one-eyed
three-eyed
beakless
noseless
skinless
six-legged
eight-legged
twisted into humanoid form
in humanoid form
with external ribs
with lidless eyes
It has
thin wings of stretched skin
wings
feathered wings
lacy wings
It has two
It has three
It has a
long, hanging
long, straight
long, curly
short
stubby
narrow
tails
tail
It has a proboscis
It has a long, swinging trunk
It has a short trunk
It has a fat, bulging trunk
It has a twisting, jointed trunk
It has a curling trunk
It has a knobby trunk
It has a round shell
It has a spiral shell
It has a square shell
It has a knobby shell
It has an enormous shell
It has a broad shell
It has a pair of long antennae
It has a pair of fan-like antennae
It has a pair of spindly antennae
It has a pair of squat antennae
It has a pair of branching antennae
It has a pair of knobby antennae
It has four
long, spiral
long, curving
broad
horns
horn
It has large mandibles
it looks constantly to the sky for rain
it growls, buzzes, clicks and generally makes a varied racket
it is decorated with intricate patterns
it is perfectly symmetric
it is strikingly beautiful
it is covered with a filmy sac
nearby vegetation seem to shrink away from it
the pieces of its body are carefully separated by markings
its moans seem to echo no matter where it resides
it spins wildly, lurching and howling
it seems very pleasant
it never misses an opportunity to jump in puddles
it appears to be covered with rocky crags
it radiates a sad kindness
it makes those around it feel brave
it appears constructed
small objects seem to pop into existence around it
it whirls, skips and jumps whenever it moves
it is difficult to see clearly even in bright light
it always turns to welcome the rise of the sun
it hums pleasantly when the sun is high in the sky
it has a rattling exhale
its body is bent and misshapen
it slavers uncontrollably
it moves with great focus
it bears malodorous pustules
[ODOR_LEVEL:100]
the details of its form are easily forgotten without deliberate concentration
it never looks toward the sun
it is utterly still when not taking deliberate action
it looks very solid and stocky
it appears to be closely related to every other of its kind
fanfare follows it wherever it goes
it never appears to be perturbed or surprised by any happening
it appears to be very healthy
it skips and twirls as it moves
a sheen around it always seems to rise upward
it only looks comfortable when it is in the water
it always moves carefully around water
it has the delicious smell of freshly-baked goods
[ODOR_STRING:freshly-baked goods]
it is impossible to hold a grudge near it
it is very sturdy-looking
it eagerly moves from place to place
it changes between two colors intermittently
it giggles at random
it makes those around it want to give up their possessions
it seems to smile constantly
it is surrounded by a gentle atmosphere
it radiates an aura of welcoming
it inspects the ground intently as it moves
flashes of energy pulse across its surface intermittently
it appears to be a very bitter creature
its whole body appears to be faceted in a symmetric fashion
it seems eager to pronounce judgment on others
it appears very deliberate in its actions
it moves ponderously
it has a very stark look about it
it seems unerringly honest if one does not concentrate
it returns surrounding light with a new vibrance and intensity
it crackles with energy
it always seems to be looking far into the distance
it stares longingly at those nearby
it never abandons its companions
it changes direction suddenly at times
it has an unnerving stare
it heckles those it meets that are not married
it always seems like it is on the verge of crying
it appears to have sharp shimmering edges on many parts of its body
it has an angular appearance
it has a distinctly depressing moan
it is difficult to see clearly
it changes color with the phases of the moon
it is very solidly built
there is a foul reek about it
it cannot abide anything that lives
it sounds clear tones as its body moves in time
it seems most at ease when it is outdoors
it eerily reflects the light of the stars and moon
it reminds those that look upon it of their most unpleasant memories
it cannot look directly at somebody that has broken an oath
it always raises a part of its body toward the moon
it moves very stiffly
its surface is always enlivened with a refreshing play of color
it has an incredibly calm demeanor
it rocks back and forth whenever somebody changes their mind in its presence
it always seems to point toward the sun when it is in the sky
it recites verses in a strange language on occasion
it appears to be expecting
it leaves water wherever it goes
it is strikingly colored
it alternates from instant to instant between sluggishness and extreme vibrancy
it moves with a bouncing rhythm
it has a fixed and unblinking gaze when interacting
its outer surface seems to flow about its body
it is hard to disobey
it always nods eagerly when somebody is speaking
it inspires those around it to acts of great sacrifice
it makes nearby water undrinkable
it always seems to be deep in thought
its form is ever-changing
it makes absolutely no sound
it has a slowly shifting pattern on its surface
it sings beautiful songs endlessly
it pays attention carefully to anybody that is speaking
it appears to sparkle after night falls
its movement is the sound of wind and rain
it looks solidly built
it mutters to itself about death
it is difficult to look at directly
it always seems to have its attention on the most valuable object in the area
its movements sound like the rattling of chains
it is incredibly noisy
it appears to be covered with sharp hooks and barbs
it seems most content when a fair wind is blowing
it never stops moving completely
it is unsettling to be around
it is top-heavy
it has a tendency to laugh quietly to itself every so often
it tenses up throughout its entire body whenever somebody tells a falsehood in its presence
it chitters briefly before sunrise and just after nightfall
it always tries to embolden any fighting in its presence with exhortations of bravery, even its foes
it looks very proud of itself
it seems to glow brightly from within
it bellows and cheers without pause
it seems to flow as it moves
it always seems to be counting something
it changes appearance based on the clouds and precipitation above
it is surrounded by an everpresent rush of wind
it acts with unwavering calm
it is covered with divine writing
it appears spry and vigorous
it is a divine being
it mutters to itself as it moves aimlessly
muttering
grumbling
brooding
it groans from time to time
groaning
moaning
it howls into high winds
screaming
howling
baying
bellowing
shrieking
wailing
it shambles sluggishly
it stamps the ground and snorts
it has a bloated body
bloated
it lumbers along steadily from place to place
lumbering
hulking
its joints are backward
backward
it moves with uneven jerking motions
its limbs jut out at asymmetric angles
crooked
twisted
it lopes quickly along the ground
it strides in silence with purpose
starved
emaciated
it hurls vicious insults constantly
it is crazed for blood and flesh
it bears a look of unbelievable peace
peaceful nature
it emanates an aura of giving and kindness
kind nature
joy marks its every movement
joyful nature
it moves its will in accordance with the truth of things
it is ravening
it is slavering
it belches and croaks
it undulates rhythmically
rhythmic undulations
it squirms and fidgets
bloated appearance
it has a gaunt appearance
it appears to be emaciated
it chants ceaselessly
it murmurs horrible curses
it spouts gibberish periodically
it knows and intones the names of all it encounters
it repeatedly makes threats of torture and death
it has a regal bearing
it has an austere look about it
it moves deliberately
it moves about carelessly
[ODOR_STRING:brimstone]
. Its
eyes glow
eye glows
hair is
long and shaggy
very curly
short and even
patchy
unkempt
long and straight
long and wavy
feathers are
fluffed-out
downy
long and broad
long and sparse
long and narrow
scales are
round
blocky
jagged
oval-shaped
overlapping
set far apart
close-set
exoskeleton is
waxy
leathery
warty
sleek and smooth
rough and cracked
wrinkled
skin is
It was created by
and is of a part with
Now you will know why you fear the night.
Beware its poisonous sting!
Beware its poisonous bite!
Beware its hunger for warm blood!
Beware its fire!
Beware its webs!
Beware its deadly dust!
Beware its poisonous vapors!
Beware its poisonous gas!
Beware its deadly spittle!
Beware its noxious secretions!
Beware its deadly blood!
horrifying features
[PREFSTRING:
macabre ways
terror-inspiring antics
swamp
marsh
sand
desert
taiga
jungle
forest
mountain
ocean
lake
glacier
tundra
brush
savanna
plains
hill
titan:
titans:
-titan]
[GO_TO_START]
[NAME:
[CASTE_NAME:
winged
horned
skinless
three-eyed
one-eyed
eyeless
blind
demon
demons
demonic
devil
devils
fiend
fiends
brute
brutes
monster
monsters
spirit
spirits
ghost
ghosts
banshee
banshees
haunt
haunts
phantom
phantoms
specter
specters
wraith
wraiths
Angel
Angels
angelic
Soldier
Soldiers
soldier
Warrior
Warriors
warrior
Champion
Champions
champion
Fighters
fighter
Guardian
Guardians
guardian
Spirit
Spirits
Messenger
Messengers
messenger
Slayers
slayer
Enforcer
Enforcers
enforcer
Beast
Beasts
Behemoth
Behemoths
behemoth
Harbinger
Harbingers
harbinger
Monsters
Destroyer
Destroyers
destroyer
Doom
Dooms
doom
Bane
Banes
bane
Catastrophe
Catastrophes
catastrophe
Ruination
Ruinations
ruination
Judgment
Judgments
judgment
Servant
Servants
servant
Assistant
Assistants
assistant
Attendant
Attendants
attendant
Minion
Minions
minion
Helper
Helpers
helper
Worker
Workers
worker
Hand
hand
Being
Beings
being
Puppet
Puppets
puppet
Pawn
Pawns
pawn
Retainer
Retainers
retainer
bogeyman:bogeymen:bogeyman]
midnight
bleak
of the night
of evil
of twilight
of shadow
troll
trolls
Black
women
hags
crone
crones
ogre
ogres
ogress
ogresses
freak
freaks
horrors
spouses
mate
mates
bride
brides
consort
consorts
husbands
bridegroom
bridegrooms
groom
grooms
*** Error(s) found in Random Interaction Generation
SECRET_
SECRET_ANIMATE_
[I_SOURCE:SECRET]
[IS_NAME:the secrets of life and death]
[IS_SPHERE:DEATH]
[IS_SECRET_GOAL:IMMORTALITY]
[IS_SECRET:SUPERNATURAL_LEARNING_POSSIBLE]
[IS_SECRET:MUNDANE_RESEARCH_POSSIBLE]
[IS_SECRET:MUNDANE_TEACHING_POSSIBLE]
[IS_SECRET:MUNDANE_RECORDING_POSSIBLE:objects/text/book_instruction.txt:objects/text/secret_death.txt]
[I_TARGET:A:CREATURE]
[IT_LOCATION:CONTEXT_CREATURE]
[IT_REQUIRES:MORTAL]
[IT_REQUIRES:CAN_LEARN]
[IT_REQUIRES:CAN_SPEAK]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:A]
[IE_IMMEDIATE]
[IE_ARENA_NAME:Necromancer]
[SYNDROME]
[CE_DISPLAY_TILE:TILE:165:5:0:1:START:0]
[CE_DISPLAY_NAME:NAME:necromancer:necromancers:necromantic:START:0]
[CE_ADD_TAG:NOEXERT:NO_AGING:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_CAN_DO_INTERACTION:START:0]
[CDI:ADV_NAME:Animate corpse]
[CDI:INTERACTION:
[CDI:TARGET:A:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:A:10]
[CDI:VERB:gesture:gestures:NA]
[CDI:TARGET_VERB:shudder and begin to move:shudders and begins to move]
[CDI:WAIT_PERIOD:10]
[I_TARGET:A:CORPSE]
[IT_LOCATION:CONTEXT_ITEM]
[IT_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:FIT_FOR_ANIMATION]
[IT_FORBIDDEN:NOT_LIVING]
[IT_MANUAL_INPUT:corpses]
[I_EFFECT:ANIMATE]
[IE_ARENA_NAME:Animated corpse]
[CE_ADD_TAG:NO_AGING:NOT_LIVING:OPPOSED_TO_LIFE:EXTRAVISION:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:NOEMOTION:PARALYZEIMMUNE:NOFEAR:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:NOTHOUGHT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:0]
[INTERACTION:UNDERGROUND_SPECIAL]
[I_SOURCE:UNDERGROUND_SPECIAL]
[IT_LOCATION:CONTEXT_REGION]
REGIONAL_
[I_SOURCE:REGION]
[IS_REGION:EVIL_ONLY]
[IS_REGION:SAVAGE_ALLOWED]
[IS_REGION:ANY_TERRAIN]
[IS_FREQUENCY:100]
[IE_INTERMITTENT:WEEKLY]
[IT_MATERIAL:MATERIAL:INORGANIC:
:WEATHER_CREEPING_GAS]
:WEATHER_CREEPING_VAPOR]
:WEATHER_CREEPING_DUST]
[I_TARGET:B:MATERIAL]
[I_EFFECT:MATERIAL_EMISSION]
[IE_TARGET:B]
:WEATHER_FALLING_MATERIAL]
INDEX
[IT_MATERIAL:MATERIAL:CREATURE_MAT:
DISTURBANCE_
DISTURBANCE_CURSE_
DISTURBANCE_ANIMATE_
[I_SOURCE:DISTURBANCE]
[IT_REQUIRES:FIT_FOR_RESURRECTION]
[IT_CANNOT_HAVE_SYNDROME_CLASS:WERECURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:VAMPCURSE]
[IT_CANNOT_HAVE_SYNDROME_CLASS:DISTURBANCE_CURSE]
[I_EFFECT:RESURRECT]
[IE_ARENA_NAME:Disturbed dead]
[SYN_CLASS:DISTURBANCE_CURSE]
[CE_DISPLAY_TILE:TILE:165:6:0:1:START:0]
[CE_DISPLAY_NAME:NAME:mummy:mummies:mummified:START:0]
[CDI:ADV_NAME:Curse]
[CDI:TARGET:A:LINE_OF_SIGHT:DISTURBER_ONLY]
[CDI:TARGET_RANGE:A:25]
[CDI:USAGE_HINT:MAJOR_CURSE]
[CDI:VERBAL]
[CDI:VERBAL_SPEECH:curse.txt]
[CDI:TARGET_VERB:feel horrible:looks horrible]
[CDI:MAX_TARGET_NUMBER:A:1]
[CDI:WAIT_PERIOD:20]
[IT_CANNOT_TARGET_IF_ALREADY_AFFECTED]
[IT_MANUAL_INPUT:victim]
[IE_ARENA_NAME:Cursed]
[CE_SKILL_ROLL_ADJUST:PERC:0:PERC_ON:20:START:0]
[INTERACTION:RCP_MATERIAL_EMISSION]
[I_SOURCE:CREATURE_ACTION]
[I_TARGET:A:MATERIAL]
[IT_MATERIAL:CONTEXT_MATERIAL]
[I_TARGET:B:LOCATION]
[IT_LOCATION:CONTEXT_LOCATION]
[I_TARGET:C:LOCATION]
[IT_MANUAL_INPUT:target]
[IE_TARGET:C]
[I_SOURCE:DEITY]
[IS_USAGE_HINT:MAJOR_CURSE]
[IS_HIST_STRING_1: cursed ]
[IS_HIST_STRING_2: to assume the form of a
-like monster every full moon]
[IT_REQUIRES:HAS_BLOOD]
[IT_FORBIDDEN:SUPERNATURAL]
[IE_ARENA_NAME:Werebeast]
[SYN_CLASS:WERECURSE]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:
:DEFAULT]
[CE:PERIODIC:MOON_PHASE:27:0]
[CE_ADD_TAG:NO_AGING:START:0]
[I_SOURCE:ATTACK]
[IS_HIST_STRING_1: bit ]
[IS_HIST_STRING_2:, passing on the
monster curse]
[CE_BODY_TRANSFORMATION:START:16800]
DEITY_CURSE_VAMPIRE_
[IS_HIST_STRING_2: to prowl the night in search of blood]
[I_SOURCE:INGESTION]
[IS_HIST_STRING_1: consumed the tainted blood of ]
[IS_HIST_STRING_2: and was cursed]
[IE_ARENA_NAME:Vampire]
[SYN_CLASS:VAMPCURSE]
[CE_ADD_TAG:BLOODSUCKER:NO_AGING:STERILE:NOT_LIVING:NOEXERT:NOPAIN:NOBREATHE:NOSTUN:NONAUSEA:NO_DIZZINESS:NO_FEVERS:PARALYZEIMMUNE:NO_EAT:NO_DRINK:NO_SLEEP:NO_PHYS_ATT_GAIN:NO_PHYS_ATT_RUST:START:0]
[CE_PHYS_ATT_CHANGE:STRENGTH:200:0:AGILITY:200:0:TOUGHNESS:200:0:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:NONE:NONE:1:2]
[CE_BODY_MAT_INTERACTION:MAT_TOKEN:RESERVED_BLOOD:START:0]
[CE:INTERACTION:
[CE:SYNDROME_TAG:SYN_INGESTED]
[CE:SYNDROME_TAG:SYN_INJECTED]
[CE_DISPLAY_TILE:TILE:165:4:0:0:START:0:CAN_BE_HIDDEN]
[CE_DISPLAY_NAME:NAME:vampire:vampires:vampiric:START:0:CAN_BE_HIDDEN]
[CE_BP_APPEARANCE_MODIFIER:START:0:BP:BY_CATEGORY:TOOTH:APPEARANCE_MODIFIER:LENGTH:150]
[CE:COUNTER_TRIGGER:DRINKING_BLOOD:1:NONE:REQUIRED]
[CE_SENSE_CREATURE_CLASS:START:0:CLASS:GENERAL_POISON:15:4:0:1]
[ITEM_PANTS:
greaves:greaves
[ADJECTIVE:
rounded
thin
[ARMORLEVEL:3]
[LBSTEP:MAX]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100]
[LAYER_SIZE:15]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:6]
[METAL]
[BARRED]
[HARD]
skirt
split
frilly
sheer
bell-shaped
[LBSTEP:1]
[LAYER:OVER]
[LAYER_SIZE:10]
[LAYER_PERMIT:100]
[MATERIAL_SIZE:2]
[SOFT]
[LEATHER]
[STRUCTURAL_ELASTICITY_WOVEN_THREAD]
[ITEM_ARMOR:
breastplate:breastplates
bulging
segmented
[UBSTEP:0]
[LBSTEP:0]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:9]
[NAME:coat:coats]
[UBSTEP:MAX]
[MATERIAL_SIZE:5]
[NAME:shirt:shirts]
[LAYER:UNDER]
[MATERIAL_SIZE:3]
[NAME:cloak:cloaks]
[LAYER:COVER]
[LAYER_PERMIT:150]
[NAME:tunic:tunics]
[NAME:toga:togas]
[UBSTEP:1]
[LAYER_SIZE:30]
[NAME:cape:capes]
[COVERAGE:50]
[LAYER_PERMIT:300]
[NAME:vest:vests]
[NAME:dress:dresses]
[NAME:robe:robes]
sleek
bulky
asymmetrical
[ITEM_HELM:
[NAME:helm:helms]
[ARMORLEVEL:1]
[METAL_ARMOR_LEVELS]
[LAYER_PERMIT:20]
[SCALED]
[NAME:cap:caps]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:1]
conical
tall
[NAME:hood:hoods]
[NAME:turban:turbans]
[NAME:mask:masks]
[LAYER_PERMIT:10]
[NAME:head veil:head veils]
[NAME:face veil:face veils]
[NAME:headscarf:headscarves]
[ITEM_GLOVES:
[NAME:gauntlet:gauntlets]
[ARMORLEVEL:2]
[UPSTEP:1]
intricate
[NAME:glove:gloves]
[NAME:mitten:mittens]
[COVERAGE:150]
[ITEM_SHOES:
[NAME:high boot:high boots]
[LAYER_SIZE:25]
[NAME:low boot:low boots]
[NAME:shoe:shoes]
[NAME:sandal:sandals]
[NAME:chausse:chausses]
[UPSTEP:MAX]
[NAME:sock:socks]
[ITEM_WEAPON:
blade
sword
curved
wavy
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[ATTACK:EDGE:20000:4000:slash:slashes:NO_SUB:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
pike
[SIZE:800]
[SKILL:PIKE]
[TWO_HANDED:77500]
[MINIMUM_SIZE:62500]
[MATERIAL_SIZE:4]
[ATTACK:EDGE:20:12000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
whip:whips
lash:lashes
scourge:scourges
branching
long
[SKILL:WHIP]
[TWO_HANDED:27500]
[MINIMUM_SIZE:22500]
[ATTACK:EDGE:10:50:lash:lashes:NO_SUB:2000]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
[ATTACK_PREPARE_AND_RECOVER:4:4]
pointed
[RANGED:BOW:ARROW]
[SHOOT_FORCE:1000]
[SHOOT_MAXVEL:200]
[TWO_HANDED:0]
[MINIMUM_SIZE:15000]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]
WP_A
[ITEM_AMMO:
[NAME:arrow:arrows]
wide-headed
cone-headed
[CLASS:ARROW]
[SIZE:150]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
blowgun
[RANGED:BLOWGUN:BLOWDART]
[SHOOT_FORCE:100]
[SHOOT_MAXVEL:1000]
[MINIMUM_SIZE:5000]
[NAME:blowdart:blowdarts]
thick
tapered
double-tipped
[CLASS:BLOWDART]
[SIZE:20]
[ATTACK:EDGE:1:50:stick:sticks:NO_SUB:1000]
[NAME:battle axe:battle axes]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[ATTACK:EDGE:40000:6000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[NAME:halberd:halberds]
[SIZE:1200]
[ATTACK:EDGE:20000:8000:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:20000:6000:bash:bashes:shaft:1250]
[NAME:great axe:great axes]
[SIZE:1300]
[ATTACK:EDGE:60000:8000:hack:hacks:NO_SUB:1250]
[ATTACK:BLUNT:60000:8000:slap:slaps:flat:1250]
crescent
dagger:daggers
knife:knives
nail:nails
spike:spikes
prong:prongs
[SIZE:200]
[SKILL:DAGGER]
[ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1250]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
mace
bent
[SKILL:MACE]
[ATTACK:BLUNT:20:200:bash:bashes:NO_SUB:2000]
[NAME:war hammer:war hammers]
[SIZE:400]
[SKILL:HAMMER]
[ATTACK:BLUNT:10:200:bash:bashes:NO_SUB:2000]
[NAME:maul:mauls]
[ATTACK:BLUNT:100:6000:bash:bashes:NO_SUB:2000]
large-headed
spear
[SKILL:SPEAR]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
crossbow
[RANGED:CROSSBOW:BOLT]
[NAME:bolt:bolts]
[CLASS:BOLT]
[ITEM_SHIELD:
rectangular
[BLOCKCHANCE:20]
[UPSTEP:2]
GUARDIAN_ENTITY_
[SITE_GUARDIAN]
[WEAPON:
[SHIELD:
[HELM:
:COMMON]
[ARMOR:
[PANTS:
[GLOVES:
[SHOES:
[DIVINE_MAT_WEAPONS]
[DIVINE_MAT_ARMOR]
[DIVINE_MAT_CRAFTS]
[DIVINE_MAT_CLOTHING]
[CLOTHING]
FUEL
AUTOMATIC
ADVENTURE_MODE_ENABLED
CONTAINS
NOT_IMPROVED
DOES_NOT_ABSORB
FOOD_STORAGE_CONTAINER
HARD_ITEM_MATERIAL
NOT_PRESSED
REAGENT
ANY_RAW_MATERIAL
ANY_CRAFT
PRODUCT
GET_ITEM_DATA_FROM_REAGENT
IMPROVEMENT
PRODUCT_DIMENSION
PRODUCT_TO_CONTAINER
PRESERVE_REAGENT
DOES_NOT_DETERMINE_PRODUCT_AMOUNT
FORCE_EDGE
PRODUCT_PASTE
PRODUCT_PRESSED
: Unrecognized Reaction Token:
*** Error(s) finalizing the reaction
KILN
SMELTER
KITCHEN
STILL
: Unrecognized Building Token:
hanging
art to
cover to
rings to
bands to
spikes to
specific improvement to
thread to
cloth to
sewn image to
pages to
illustration to
, Crafts
, Edge
, Paste
, Pressed
[NAME]
[NO_ART_NAME]
[ANY_PRONOUN]
They
[ANY_AGE]
the Age
[ADJ]
[NOUN]
[PHRASE]
Only
Suddenly
Surely
Then
Slowly
Time
The Day
The Night
The Wind
The Sea
The Sands
The Wise
The Dirt
The Fool
Nothing
The Future
The Past
Will Tell
Foretell
Can Say
Know
Mourn
Weep
Laugh
In The End
Afterward
In The Beginning
There
the Treasure
Treasure
the Artifact
mead hall
keep
temple
tower
spire
market
tomb
dungeon
sewers
catacombs
the Mead Hall
the Keep
the Temple
the Tower
the Spire
the Market
the Tomb
the Dungeon
the Sewers
the Catacombs
the Time
the Attack
the Invasion
the Rampage
the Razing
the Founders
Loss
First Contact
the Dispute
Squabbling
Neighbors
the Agreement
the Deal
Peace
the Diplomat
Tragedy
the Caravan
the Merchants
Concealment
the Secret
Creation
Genius
the Discovery
the Insurrection
the Revolution
the Revolt
the Rebellion
the Uprising
the Overthrow
the Punishment
the Reclamation
the Resettlement
the Enlightenment
Masterpiece
the Battle
the Clash
Pillage
Plunder
the Tribute
the Desecration
the Abduction
the Kidnapping
the Theft
the Thief
the Devouring
Hunger
the Wound
the Wounding
the Maiming
the Duel
the Struggle
the Construction
the Reunion
the Summit
the Explorer
the Traveler
the Journey
the Pet
the Companion
the Impersonation
Trickery
Deceit
Change
the Resurrection
Rebirth
the Mystery
the Confrontation
the Obsession
Storage
the Spirit
the Dead
the Ghost
the Corpse
the Mountain Halls
the Mountainhome
the Fortress
the Dark Fortress
the Pits
the Trenches
the Gutter
the Cave
the Pit
the Dark
the Darkness
the Hole
the Cavern
the Tree
the Trees
the Forest
the Forest Retreat
the City
the Town
the Farm
the Village
the Hamlet
the Labyrinth
the Maze
the Tunnels
the Shrine
the Lair
the Burrow
the Castle
the Vault
the Burial
the Mausoleum
the Monument
the Camp
the Place
the Horror
Goodness
the Joy
the World
the Region
the Universe
the Wetland
the Marsh
the Swamp
the Bog
the Mire
the Murk
the Desert
the Sand
the Rocks
the Canopy
the Undergrowth
the Mountains
the Peaks
the Mountain
the Ocean
the Waves
the Deep
the Sea
the Lake
the Waters
the Glacier
the Ice
the Tundra
the Frozen Wastes
the Grassland
the Plains
the Savanna
the Shrubland
the Hills
the fiery bowels of the earth
the Depths
the Underground
the Caverns
the Fire
the Flames
the Magma
the Fiery Depths
Hell
a population of
corpses
the Creatures
corpse
the Creature
the Coins
the Art
an unnamed group
the People
the Group
the Settlement
the Vessel
the Migration
the Religion
the Faith
Beliefs
the Fighters
the Squad
the Outcasts
the Criminals
Set Region Information Overflow
*START REGION SAVE*
*START REGION DIM SAVE*
*START REGION MAP SAVE*
*START REGION GEOLOGY SAVE*
*START REGION SUBREGION SAVE*
Not enough peaks:
Not enough medium altitudes
Not enough medium altitudes after shift down
Not enough low altitudes after shift down:
Not enough medium altitudes after shift up
Not enough high altitudes after shift up
Not enough partial edge oceans
Not enough complete edge oceans
Rainfall not evenly distributed:
Flat/rough areas not evenly distributed:
Savagery not evenly distributed
Volcanism not evenly distributed
Initial swamp square count fails by
Initial desert square count fails by
Initial forest square count fails by
Initial mountain square count fails by
Initial ocean square count fails by
Initial glacier square count fails by
Initial tundra square count fails by
Initial grassland square count fails by
Initial hill square count fails by
Not enough volcanos
Swamp region count fails by
Desert region count fails by
Forest region count fails by
Mountain region count fails by
Ocean region count fails by
Glacier region count fails by
Tundra region count fails by
Grassland region count fails by
Hill region count fails by
Not enough river start points before erosion
Too many distinct subregions (over by
will be logged after parameter dump.
A world gen error from DF
Error sorting rivers: working with
ran into
Not enough medium altitude locations after erosion
Not enough low altitude locations after erosion:
Not enough high altitude locations after erosion
Not enough mountain cave locations
Not enough mountain cave locations after location check
Not enough low-lying cave locations
Not enough low-lying cave locations after location check
Not enough entity placement locations
No entity definitions available
No controllable entity definitions available
Did not place controllable entity
Placed farming entity without orchard crops
Placed farming entity without non-orchard crops
Final swamp region count fails by
Final desert region count fails by
Final forest region count fails by
Final mountain region count fails by
Final ocean region count fails by
Final glacier region count fails by
Final tundra region count fails by
Final grassland region count fails by
Final hill region count fails by
It is raining outside.
It is snowing outside.
is falling outside.
There is thick fog outside.
There is a thin mist outside.
You cannot see the sky clearly from here, but the available sunlight indicates
the night
the dawn
the day
the sunset
is falling from the sky.
There is a heavy blanket of fog enveloping everything.
Fog enshrouds the area.
There is a thin mist here.
The sky above you is nearly black, ripped through with towering clouds.
The sky above you is completely gray, with dark cloud pillars pressing through it.
A towering gray cloud descends from the white sky above you.
The sky above you is a uniform and dark gray.
The sky above you is gray.
The sky above you is hazy and white.
A dark, towering cloud rises into a striped sky.
Mounds of clouds are clustered through a striped sky.
There are scattered clouds underneath a striped sky.
The sky is striped with thin clouds.
A dark, menacing cloud towers above you, crowned by an anvil.
There are mounds of clouds above you, smooth on the bottom with prominent upward bulges.
There are scattered puffy clouds above you.
The sky is otherwise clear above you.
The sky is clear above you.
The sun is rising
in the west
in the east
The sun is
low
high
western
eastern
sky
The sun is directly above you
The sun is setting
to the east
to the west
behind the clouds
full moon
waxing gibbous moon
waxing half moon
waxing crescent moon
waning gibbous moon
waning half moon
waning crescent moon
is rising
is directly above you
is setting
bright behind the clouds
pale behind the clouds
hardly visible behind the clouds
The stars are out.
There is a strong breeze blowing from the
There is a cool breeze blowing from the
There is a gentle breeze blowing from the
Loop Erase River Overflow
Loop Erase River Placement Overflow
Loop Erase River Temp River Placement Overflow
territory_map-
historical_map-
world_map-
-world_gen_param
[WORLD_GEN]
CUSTOM_NAME:
SEED:
HISTORY_SEED:
NAME_SEED:
CREATURE_SEED:
DIM:
EMBARK_POINTS:
END_YEAR:
BEAST_END_YEAR:
REVEAL_ALL_HISTORY:
CULL_HISTORICAL_FIGURES:
[ELEVATION_FREQUENCY:
[RAIN_FREQUENCY:
[DRAINAGE_FREQUENCY:
[TEMPERATURE_FREQUENCY:
[SAVAGERY_FREQUENCY:
[VOLCANISM_FREQUENCY:
MINERAL_SCARCITY:
MEGABEAST_CAP:
SEMIMEGABEAST_CAP:
TITAN_NUMBER:
TITAN_ATTACK_TRIGGER:
DEMON_NUMBER:
NIGHT_TROLL_NUMBER:
BOGEYMAN_NUMBER:
VAMPIRE_NUMBER:
WEREBEAST_NUMBER:
SECRET_NUMBER:
REGIONAL_INTERACTION_NUMBER:
DISTURBANCE_INTERACTION_NUMBER:
EVIL_CLOUD_NUMBER:
EVIL_RAIN_NUMBER:
GENERATE_DIVINE_MATERIALS:
GOOD_SQ_COUNTS:
EVIL_SQ_COUNTS:
PEAK_NUMBER_MIN:
PARTIAL_OCEAN_EDGE_MIN:
COMPLETE_OCEAN_EDGE_MIN:
VOLCANO_MIN:
[REGION_COUNTS:
EROSION_CYCLE_COUNT:
RIVER_MINS:
PERIODICALLY_ERODE_EXTREMES:
OROGRAPHIC_PRECIPITATION:
SUBREGION_MAX:
CAVERN_LAYER_COUNT:
CAVERN_LAYER_OPENNESS_MIN:
CAVERN_LAYER_OPENNESS_MAX:
CAVERN_LAYER_PASSAGE_DENSITY_MIN:
CAVERN_LAYER_PASSAGE_DENSITY_MAX:
CAVERN_LAYER_WATER_MIN:
CAVERN_LAYER_WATER_MAX:
HAVE_BOTTOM_LAYER_1:
HAVE_BOTTOM_LAYER_2:
LEVELS_ABOVE_GROUND:
LEVELS_ABOVE_LAYER_1:
LEVELS_ABOVE_LAYER_2:
LEVELS_ABOVE_LAYER_3:
LEVELS_ABOVE_LAYER_4:
LEVELS_ABOVE_LAYER_5:
LEVELS_AT_BOTTOM:
CAVE_MIN_SIZE:
CAVE_MAX_SIZE:
MOUNTAIN_CAVE_MIN:
NON_MOUNTAIN_CAVE_MIN:
ALL_CAVES_VISIBLE:
SHOW_EMBARK_TUNNEL:
TOTAL_CIV_NUMBER:
TOTAL_CIV_POPULATION:
SITE_CAP:
PLAYABLE_CIVILIZATION_REQUIRED:
ELEVATION_RANGES:
RAIN_RANGES:
DRAINAGE_RANGES:
SAVAGERY_RANGES:
VOLCANISM_RANGES:
feature-
data/save/current/feature-
Mountain-Slope Overflow
/site-
, Region Pop: Null Square Count
-world_history
Worship List
List
[*]
(b.
d.
, Reign Began:
, Inherited
from mother
from father
from paternal grandmother
from paternal grandfather
from maternal grandmother
from maternal grandfather
, *** New Line
, *** Original Line
Married
(d.
Never Married
No Children
Child
(out-lived)
(out-lived
of them)
-- Ages
at death
(d.
Worshipped
Worships
-world_sites_and_pops
Civilized World Population
Total:
Parent Civ:
Unnumbered
Unnumbered
outcast
Unnumbered animated
animated
Outdoor Animal Populations (Including Undead)
Underground Animal Populations (Including Undead)
data/save/current/region_snapshot-
region_snapshot-
's corpse
Midmap creation failure on graphical map export:
Elevation negative on graphical map export (main)
Elevation negative on graphical map export (midmap)
The Arena
Test Seed
STANDARD_CLIMBING_GAITS
STANDARD_SWIMMING_GAITS
STANDARD_CRAWLING_GAITS
STANDARD_FLYING_GAITS
Cannot generate random creatures -- missing creature variation
Inappropriate Waterlevel Biome Choice (2)
Inappropriate Waterlevel Biome Choice (4)
Midmap effective coordinate check out of bounds
Woe unto any that disturb the resting place of
The
is with
but
watches still
Imported Food
Imported Clothing
Imported Goods
Woven Clothing
Leather Clothing
Blacksmith
Metal Crafts
Leather Goods
Wooden Furniture
Stone Furniture
Metal Furniture
building out of bounds:
cottage plot
yard
tree
hillock
house
shop
market square
temp
vault
warehouse
pasture
well
trenches
fortress entrance
no layer area available for historical figure
DREAM
UNDEAD_ARMY
DIPEV
MEETING
DIPSCRIPT
SETVAR
UNIT
LONG
ACTION
ELSE
ENDIF
TEXTVIEWER
HISTORY_DIPEV
DISCUSS
TOPICDISCUSSION
CONSTRUCTTOPICLIST
DIPEVENT
INVASION
data/dipscript/text/
FIRSTCONTACT
Connectivity Overflow
Connectivity Placement Overflow
Connected Component Overflow
Update Connectivity Placement Overflow
data\announcement\unretire
FLUX
Choose Fortress Location
Local
Region
Temperate Conifer Forest
Tropical Dry Brdlf Forest
Tropical Moist Brdlf Forst
Temperature:
Temperate
Trees:
Scarce
Woodland
Heavily Forested
Other Vegetation:
Moderate
Thick
Surroundings:
Serene
Calm
Sinister
Mirthful
Wilderness
Haunted
Joyous Wilds
Untamed Wilds
Terrifying
Multiple Constructions
Major River:
River:
Minor River:
Stream:
Brook:
Volcano:
Mountain:
Shallow Clay
Little soil
Some soil
Deep soil
Very deep soil
Extremely deep soil
Aquifer
Shallow metals
Shallow metal
Deep metals
Deep metal
Flux stone layer
--------
No Trade
Your Civilization
Relative Elevation
Cliff Indicator
Flat
Slopes
Low Cliffs
Medium Cliffs
High Cliffs
Very High Cliffs (10+)
Extreme Cliffs (20+)
Unretire
Reclaim
Inhabited
Ruin
Searching
Find Desired Location
No Suitable Site
Partial Candidate
Suitable Site
X Dimension
Y Dimension
Rain
Flux Stone Layer
Underground River
Underground Pool
Magma Pool
Magma Pipe
Bottomless Pit
Other Features
Shallow Metal
Deep Metal
Soil
Multiple
Little
Some
Deep
Reclaim/Unretire a Fortress
: Change Mode
: Text Done
: Enter Text
: Move Local Area
: Resize Local Area
: Symbol Select
: Adopt Symbol
: List
Movement keys control region cursor.
: Add Note
: View Note
: Delete Note
NOTICE: Notes are saved only when you save/lose your fort.
: Change Selection
: Do Search
: Browse Results
: Stop Search Here
: Unretire!
: Reclaim!
: Cancel Reclaim/Unretire
: Embark!
: Reclaim/Unretire
: Clear find results
: Find Desired Location
: Notes
: View Biome
Are you sure you want to embark here?
This is your only warning!
You have selected the largest possible area.
You have selected a very large area.
You have selected a large area.
Choose a smaller area if you experience lags.
You have selected an area with salt water.
It might be very difficult to survive here.
You have selected an area with an aquifer.
It might be very difficult to obtain stone here.
Choose Name
Singular Noun
Plural Noun
Adjective
Prefix
Present (1st)
Present (3rd)
Preterite
Past Participle
Present Participle
: Clear
to move.
to use selected word. You can also use the mouse.
Front Compound
Rear Compound
First Adjective
Second Adjective
Hyphen Compound
The X
Of X
Could not give dwarf
skill:
No dwarf in position
Cannot afford
available
Prepare for the Expedition to
Prepare for the Journey to
Play Now!
Prepare for the journey carefully
Use
: Prepare to embark!
: Items
: Name Fortress
: Name Group
: Add
: New
Pts:
: Save
: Problems
Warning! The following embark profile name is already in use:
: Overwrite
: Go back
To save these settings, choose a name for this embark profile:
Embark preparations were not completed.
Profile
Active/Training
** Starting New Outpost **
** Unretiring Outpost **
** Starting Reclaim **
data/init/embark_profiles.txt
PROFILE
RECLAIM_SKILL
Unrecognized Embark Profile Token:
Unintelligible!
This strange language cannot be translated.
old save: correcting possibly erroneous site animal pop
old save: correcting possibly erroneous site pop
You have located
", a
site_map-
site_color_key.txt
main tower (255,0,255)
watch tower (128,128,128)
trenches (0,0,0)
dungeon-tower interface (50,20,50)
work pits (50,30,20)
living pits (20,50,40)
COULD NOT NULLIFY CONSTRUCTION ROAD EDGE
castle tower (110,110,110)
castle wall (70,70,70)
castle wall walkway (40,40,40)
warehouse (50,50,50)
general import market (50,30,15)
food import market (50,40,15)
clothing import market (50,30,35)
meat market (255,0,0)
edible produce market (0,255,0)
cheese market (255,255,0)
edible processed plants market (255,200,200)
general import store (192,192,192), border (128,128,128)
food import store (128,192,128), border (128,128,128)
clothing import store (255,255,255), border (128,128,128)
cloth shop (200,200,200)
tanning shop (128,100,50)
cloth clothing shop (255,255,100)
leather clothing shop (255,128,64)
bone carver shop (128,255,255)
gem cutter shop (0,255,0)
metal weapons shop (255,0,255)
wood weapons shop (255,128,128)
blacksmith shop (64,64,64)
armorsmith shop (0,0,0)
metal crafter shop (128,128,128)
leather accessories shop (100,70,30)
wooden furniture shop (255,0,0)
stone furniture shop (255,64,0)
metal furniture shop (255,0,64)
fortress (129,129,129)
underground farming (50,20,50)
underground industrial (250,50,20)
underground living (20,50,30)
tavern (255,255,200)
well (0,0,255)
house (100,70,10)
cottage plot (30,100,10)
mead hall (255,128,255)
temple (170,120,230)
crops 1 (255,195,0), rows
crops 2 (195,255,0), rows
crops 3 (100,60,20), rows
meadow (100,255,0)
orchard (0,100,0)/(0,200,0)
woodland (0,95,0)
waste (0,20,0)
town yards (100,50,10)
abandoned (75,50,20), border (50,50,50)
ruin (50,20,20), border (50,50,50)
unknown (100,100,100)
NULL artifact on site realization, skipping
fortress
mountain halls
hillocks
pits
cave
forest retreat
hamlet
labyrinth
shrine
monument
camp
important location
Site Center Flood Overflow
Non-feature related elevation hole
NULL artifact removed on load
begins to talk in a hushed whisper when
is angry
starts to whisper when
is trying to remember something
whispers when
's nervous
is thinking hard about something
usually speaks in a whisper
talks very quietly when
keeps
voice very quiet when
is nervous
speaks very quietly
starts yelling whenever
gets angry
begins to talk louder when
talks very loudly when
is excited
shouts when
surprised
talks very loudly whenever
is exasperated
greets others very loudly
is annoyed
speaks very loudly
begins speaking in a monotone whenever
is angered
starts to drone when
begins to talk in a monotone when
is bored
speaks in a monotone when
has a very monotonous way of speaking
voice trails off whenever
tries to remember something
voice trails off when
is thinking about something
voice has a tendency to trail off when
's speaking
begins to talk more slowly when
's angry
begins to talk much more slowly when
's exasperated
When
's annoyed,
starts to talk slowly
generally speaks very slowly
begins to talk rapidly when
talks very quickly when
speaks rapidly when
's excited
talks very rapidly after
's been surprised
usually talks very quickly
speaks very deliberately when
becomes exasperated,
begins to speak very deliberately
's annoyed
tends to speak very deliberately
mutters under
breath when
's trying to remember something
starts to mutter under
gets excited
's thinking
starts to mutter under
breath
Whenever there's a pause in a conversation,
's bored
constantly mutters under
starts to stutter when
always stutters when
stammers when
's surprised
begins to stammer when
becomes exasperated
stutters occasionally
talks to inanimate objects when
often talks to inanimate objects when
talks to inanimate objects when there is a lull in the conversation
gets bored,
starts talking to inanimate objects
has a tendency to talk to inanimate objects
talks to
when
gets excited,
often starts talking to
starts talking to
When there's a pause in a conversation,
whenever
gets bored
all of the time
gets distracted from conversations easily when
is distracted from conversations easily when
gets distracted during conversations when
is easily distracted during conversations when
gets easily distracted during conversations when
tends to be easily distracted during conversations
often tells pointless stories when
's nervous.
often tells stories without any real point
quite often tells pointless stories when
will frequently ramble on with stories that don't any point or even conclusion
becomes very focused during conversations when
tends to be very focused during conversations
will often pause in conversation to look for the right word
often touches others during conversations when
will often touch others when greeting them
often touches those to whom
is speaking
has a way of arguing with those that are in agreement with
is nervous,
never allows pauses to occur in conversation
can't stand quiet pauses in conversations and always finds something to say
pauses before speaking
talks about others behind their backs
interrupts others during conversations when
tends to interrupts others during conversations when
often interrupts others during conversations
is excited during conversations,
often can't help interrupting others
has a habit of interrupting speakers
gives incredibly vague answers to questions
will without fail turn any conversation to
rarely speaks when
's nervous,
rarely talks
has trouble speaking when
rarely speaks
rarely starts conversations
has the habit of answering questions with questions
repeatedly snaps
often snaps
snaps
repeatedly when
always snaps
's greeting somebody
has a habit of snapping
drums
often drums
gets excited, it's easy to tell because
drums
's sitting down
has a habit of drumming
scratches
's bored,
often scratches
has a habit of scratching
tends to scratch
quite often
always scratches
a lot
often rubs
points and shakes
shakes
up and down when
gets exasperated,
often points and shakes
always points at others when greeting them
runs
through
has a habit of running
cracks
sometimes cracks
often gives
a good crack when
's thinking hard
occasionally cracks
laughs in a unique way when
has a very distinct laugh for when
's surprised,
has a very unique laugh
laughs in a distinct fashion when
laughs in a unique way whenever
has a very distinct laugh
cackles when
has more a cackle than a laugh
laughs very loudly whenever
laughs loudly when
laughs very loudly
laughs silently
has a nervous laugh
laughs at
own jokes
walks as if in a terrible hurry whenever
goes anywhere
skips around when
skips over to others when
meets them
skips wherever
goes
walks with a confident stride
becomes very rigi