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Difference between revisions of "DF2014:Hair"
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LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Hair to Hair: Migrating v50 page (1966/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (1966/4618) (content)) Tag: Removed redirect |
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− | + | {{Quality|Fine}}{{av}} | |
+ | {{Translation | ||
+ | | dwarven = razes | ||
+ | | elvish = rera | ||
+ | | goblin = esmast | ||
+ | | human = ad | ||
+ | }} | ||
+ | ==Hair on living creatures== | ||
+ | |||
+ | '''Hair''' is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age. | ||
+ | |||
+ | ==Hair as an item== | ||
+ | |||
+ | '''Hair''' is a byproduct of [[Butcher's shop|butchering]] some animals. It can be spun into [[thread]] at a [[farmer's workshop]]. Hair thread cannot be used to weave [[cloth]], but it can be [[dye]]d and used to [[Suturer|suture]] wounds in a [[hospital]] or bind [[book]]s in a [[craftsdwarf's workshop]]. | ||
+ | |||
+ | [[File:hair2.jpg|thumb|center|330px|Hair sample.]] | ||
+ | |||
+ | {{gamedata}} | ||
+ | {{materials}} | ||
+ | |||
+ | {{Category|Body parts}} | ||
+ | [[ru:Hair]] |
Latest revision as of 03:32, 20 December 2022
This article is about an older version of DF. |
"Hair" in other Languages
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Hair on living creatures[edit]
Hair is part of the cosmetic layers that any creature can have. It can also have different colors, turning grey or white as creatures age.
Hair as an item[edit]
Hair is a byproduct of butchering some animals. It can be spun into thread at a farmer's workshop. Hair thread cannot be used to weave cloth, but it can be dyed and used to suture wounds in a hospital or bind books in a craftsdwarf's workshop.
[MATERIAL_TEMPLATE:HAIR_TEMPLATE]
[STATE_COLOR:ALL_SOLID:GRAY]
[STATE_NAME:ALL_SOLID:hair]
[STATE_ADJ:ALL_SOLID:hair]
[STATE_COLOR:LIQUID:GRAY]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:GRAY]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:7:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500]
[LIQUID_DENSITY:NONE]
[MOLAR_MASS:NONE]
[IMPACT_YIELD:10000]
[IMPACT_FRACTURE:10000]
[IMPACT_STRAIN_AT_YIELD:100000]
[COMPRESSIVE_YIELD:10000]
[COMPRESSIVE_FRACTURE:10000]
[COMPRESSIVE_STRAIN_AT_YIELD:100000]
[TENSILE_YIELD:10000]
[TENSILE_FRACTURE:10000]
[TENSILE_STRAIN_AT_YIELD:100000]
[TORSION_YIELD:10000]
[TORSION_FRACTURE:10000]
[TORSION_STRAIN_AT_YIELD:100000]
[SHEAR_YIELD:60000] from net someplace
[SHEAR_FRACTURE:120000]
[SHEAR_STRAIN_AT_YIELD:100000]
[BENDING_YIELD:10000]
[BENDING_FRACTURE:10000]
[BENDING_STRAIN_AT_YIELD:100000]
[MAX_EDGE:0]
[ABSORPTION:100]
[IMPLIES_ANIMAL_KILL]
[ITEMS_HARD] |
More: Gems • Metals • Stones | |
Creature | |
Plant | |
Creature/Plant | |
Inorganic |
Metal • Milk of lime • Soil (Clay • Sand) • Stone (Ash glaze • Earthenware • Gem • Gypsum plaster • Porcelain • Quicklime • Stoneware • Tin glaze) |
Hardcoded | |
See also: Material science |