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Difference between revisions of "40d:Dye"
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− | '''Dye''' can be used at the | + | '''Dye''' can be used at the {{l|Dyer's shop}} to change the {{l|Color#Color_tokens|color}} of {{l|cloth}} or {{l|thread}}. |
− | Dye is made by milling certain | + | Dye is made by milling certain {{l|plants}} at a {{l|Millstone}} or {{l|Quern}}. Usually all {{l|caravan}}s will bring dye for {{l|trade}} too. Importing dye however is only useful if you have a somewhat skilled {{l|dyer}}, otherwise little value is added (see below) and the work wasted. Better buy or grow the 'source' plants if available and mill yourself. Of course the nice colours are a value in themselves, if you don't stuff it all in bins. |
− | Dyes are | + | Dyes are {{l|stockpile}}d as "Food/Milled Plants", along with {{l|flour}}s. On the {{l|stocks}} screen, dyes are listed under {{l|powder}}. |
− | In theory, dyed objects can be | + | In theory, dyed objects can be {{l|color#Color tokens|colors}} other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green). |
{| {{prettytable|style=margin-left:auto;margin-right:auto}} | {| {{prettytable|style=margin-left:auto;margin-right:auto}} | ||
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!Value | !Value | ||
|- | |- | ||
− | | | + | |{{l|Dimple cup}} |
|Dimple Dye | |Dimple Dye | ||
|Midnight Blue | |Midnight Blue | ||
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|20 | |20 | ||
|- | |- | ||
− | | | + | |{{l|Blade weed}} |
|Emerald Dye | |Emerald Dye | ||
|Emerald | |Emerald | ||
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|20 | |20 | ||
|- | |- | ||
− | | | + | |{{l|Hide root}} |
|Redroot Dye | |Redroot Dye | ||
|Red | |Red | ||
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|10 | |10 | ||
|- | |- | ||
− | | | + | |{{l|Sliver barb}} |
|Sliver Dye | |Sliver Dye | ||
|Black | |Black | ||
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|} | |} | ||
− | Dyeing adds the | + | Dyeing adds the {{l|value}} of the dye, multiplied with the {{l|quality}} to the {{l|thread}} or {{l|cloth}}. Depending on the dye used and the quality of the dyeing, this can give a nice value boost. |
− | * | + | *{{l|silk}} cloth 34☼ |
*silk cloth, dimple dyed 54☼ | *silk cloth, dimple dyed 54☼ | ||
*silk cloth, finely colored with dimple dye 94☼ (34+3*20) | *silk cloth, finely colored with dimple dye 94☼ (34+3*20) | ||
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==See also== | ==See also== | ||
− | * | + | *{{l|The clothing industry}} |
[[Category:Materials]] | [[Category:Materials]] |
Revision as of 20:21, 2 April 2010
This article is about an older version of DF. |
Dye can be used at the Template:L to change the Template:L of Template:L or Template:L. Dye is made by milling certain Template:L at a Template:L or Template:L. Usually all Template:Ls will bring dye for Template:L too. Importing dye however is only useful if you have a somewhat skilled Template:L, otherwise little value is added (see below) and the work wasted. Better buy or grow the 'source' plants if available and mill yourself. Of course the nice colours are a value in themselves, if you don't stuff it all in bins.
Dyes are Template:Ld as "Food/Milled Plants", along with Template:Ls. On the Template:L screen, dyes are listed under Template:L.
In theory, dyed objects can be Template:L other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green).
Plant | Dye | Color | Value | |
---|---|---|---|---|
Template:L | Dimple Dye | Midnight Blue | 20 | |
Template:L | Emerald Dye | Emerald | 20 | |
Template:L | Redroot Dye | Red | 10 | |
Template:L | Sliver Dye | Black | 20 |
Dyeing adds the Template:L of the dye, multiplied with the Template:L to the Template:L or Template:L. Depending on the dye used and the quality of the dyeing, this can give a nice value boost.
- Template:L cloth 34☼
- silk cloth, dimple dyed 54☼
- silk cloth, finely colored with dimple dye 94☼ (34+3*20)
Dyes can be applied either to woven cloth or to the raw thread - there is not known to be any difference in the end product based on the point at which the dye was applied during the production process.