v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Armor"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 72: Line 72:
 
|Shield||2||4|| ||Shield|| || ||Shield||Shield||NA||NA||NA
 
|Shield||2||4|| ||Shield|| || ||Shield||Shield||NA||NA||NA
 
|}
 
|}
Some clothing articles may not be crafted in fortresses of a given {{L|civilization}} - only those items marked as 'common' for that civilization may be crafted{{version|current}}.
+
Some clothing articles may not be crafted in fortresses of a given {{L|civilization}} - only those items marked as 'common' for that civilization may be crafted{{version|0.31.03}}.
  
 
[S] = Max one [S] per body slot (e.g. only one plate mail, and no greaves and leggings on top)
 
[S] = Max one [S] per body slot (e.g. only one plate mail, and no greaves and leggings on top)
Line 105: Line 105:
  
 
For some reason, dwarves will ''never'' put on cloth/leather caps or gloves (except those they arrive in).  There are no "under" layer headwear or "over" layer handwear in the game; it is possible this omission is causing the clothes-wearing algorithm to be non-functional at this time.
 
For some reason, dwarves will ''never'' put on cloth/leather caps or gloves (except those they arrive in).  There are no "under" layer headwear or "over" layer handwear in the game; it is possible this omission is causing the clothes-wearing algorithm to be non-functional at this time.
 
 
 
  
 
== Bugs ==
 
== Bugs ==

Revision as of 03:09, 26 April 2010

Template:AV Template:Human Armor is the protective equipment used to reduce/deflect damage coming from enemy weapons. It comes in several pieces, each one protecting certain area. The purpose of each piece is pretty much self-explanatory. Note that the breastplates only protect upper/lower torso areas, while the mail shirts also cover the upper arms. Throat, ears, nose, fingers, lips and teeth are exposed, even in full armor. The 4 best materials for armor are, in that order, Template:L, Template:L, Template:L, Template:L.

Concerning armored enemies you are likely to meet, it is advisable to equip your military dwarves with at least bronze armor. Testing in the arena shows that armored dwarves have a huge advantage over the unarmored ones, usually taking no casualties while making short work of their enemies. (Well now that is really new and unexpected,sire!)
It should be noted that armor material is extremely important now, for example fully iron-armored dwarves with iron short swords stand no chances against steel equipped ones. Same material cutting weapons cannot pierce same material armor ( e.g. steel short swords vs steel armor).

It is unclear whether the armor user skill affects combat in any way, since the movement speed and armor penetration looks the same for legendary armor users and untrained users.


Types of Protection

Garments fit on different body parts depending on the item in question, and require different orders based on material sometimes.

They may additionally protect upper and lower arms and legs, depending on the garment. Dwarves do not seem to make a distinction between genders when selecting clothing to wear, so don't be startled when you see males running around in dresses.

There is no real difference between armor and clothing, except that maybe only non-clothing garments may increase the Template:L skill.

This list only lists equipment Dwarves should be able to manufacture, from the file \raw\objects\entity_default.txt

Body Part Clothing Armor Level* Material Size Template:L/Template:L Template:L Template:L Template:L Template:L Template:L Template:L Template:L Layer
Head Cap + 1 Clothes Clothes Leather 10 15 Over
Helm[S] 1+ 2 Leather Leather Leather Chain 30 20 Armor
Hood 2 Clothes Clothes 10 100 Cover
Upper Body Dress Clothes Clothes 10 50 Under
Shirt 3 Clothes Clothes 10 50 Under
Tunic 3 Clothes Clothes 10 50 Under
Vest 2 Clothes Clothes 10 50 Over
Robe 6 Clothes Clothes 20 100 Over
Coat 5 Clothes Clothes 20 50 Over
Leather Armor[S] 1 6 Leather 20 50 Armor
Chainmail 2 6 Chain 15 50 Armor
Breastplate[S] 3 9 Plate 20 50 Armor
Cloak 5 Clothes Clothes 15 150 Cover
Hands Gloves 1 Clothes Clothes 10 10 Under
Gauntlets[S] 2 2 Chain Chain Chain 20 15 Armor
Mittens 1 Clothes Clothes 15 20 Cover
Lower Body Trousers 4 Clothes Clothes 15 30 Over
Leggings[S] 1+ 5 Leather Leather Leather Chain 15 30 Armor
Greaves[S] 3 6 Plate Plate 15 30 Armor
Feet Socks Clothes Clothes 10 15 Under
Shoes 1 Clothes Clothes 20 15 Over
Low Boots 1 1 Leather Chain 25 15 Armor
High Boots 1+ 1 Leather Chain 25 15 Armor
Shield Buckler 1 2 Buckler Buckler Buckler NA NA NA
Shield 2 4 Shield Shield Shield NA NA NA

Some clothing articles may not be crafted in fortresses of a given Template:L - only those items marked as 'common' for that civilization may be craftedv0.31.03.

[S] = Max one [S] per body slot (e.g. only one plate mail, and no greaves and leggings on top)

  • The armor level of an item with a "+" can be increased by one if made from metal.

Size, Permit, and layering armor

The Size and Permit values govern how much clothing or armor can be worn: for each body part, less than permit worth of size garments can be worn under the final garment. (The last garment itself can go over the limit.)

If a dwarf is not wearing too much mundane clothing (too many robes, etc), the following layering is usually possible:

  • Cap (metal or other) under a helmet
  • leather armor (torso piece) under chain armor (torso piece)
  • chain armor (torso piece) under plate armor (torso piece)

As mentioned above, the lighter armor must be put on first, and then the heavier assigned. For some reason, leather armor will not be worn under plate armor.

Note also that socks do have a sizable armor value - wearing them under "armor" boots is recommended.


In Template:L, the permit of each garment is checked at the time it is put on, which allows you to put on several cloaks (permit 150) on top of several layers of armor. In Template:L, the lowest "permit" value for any given body part is used: for instance, if a dwarf is wearing a dress (permit 50) and a total of 50 or more size worth of clothing on the upper body, it cannot put any more clothing on the upper body. (This explains why Template:Ls tend to wear several cloaks: they arrive at the fortress wearing only a cloak on the upper body (permit 150), and can put on a total of 10 of them, at 15 size each.)

Other Restrictions

"Under" layers cannot be put on over "over" layers, so, for instance, a dwarf cannot put on socks unless it first removes its shoes. They can wear over layers without putting an under layer on first, which explains their fondness for "going commando" (trousers without loincloth).

Dwarves will only put on the specific level of armor they are told to put on -- unless it is unavailable, in which case they will put on the next-best available armor level. For instance, if set to "plate", a dwarf will put on chainmail if no plate is available, or leather armor if neither chain nor plate is available.

Dwarves will also not remove lesser-level armor when moving to heavier armor level (notwithstanding the "permit" restrictions detailed above). If you step them through each armor level, you can get them to wear a metal cap plus helm, and chain mail plus plate mail.

In adventurer mode, you have direct control over what armor you put on, and are only limited by permit and "one only" restrictions. This means you can wear three suits of chain mail (total size 45) plus another suit of chain or plate on top of them. On top of this, you can add six cloaks.

For some reason, dwarves will never put on cloth/leather caps or gloves (except those they arrive in). There are no "under" layer headwear or "over" layer handwear in the game; it is possible this omission is causing the clothes-wearing algorithm to be non-functional at this time.

Bugs

A metal breastplate currently only requires 1 bar of a metal to forge; however, when out of bars, the announcement seen reads

"Urist McArmorsmith cancels forge <x-metal> breastplate: needs 3 <x-metal> bars."
A similar situation exists with chainmail (40d:chain armor), but with an announcement re "2 bars". Since in 40d a breastplate (40d:plate armor) required 3 bars and chain required 2, it's a good bet that this can be viewed as a (minor) bug.


In adv and arena mode, putting a pair of socks(or any under-layer foot wear) on before putting on a pair of boots(or any over-layer foot wear) will keep you from putting on the last boot. So the order sock, sock, boot, boot doesn't work, but changing the order to sock, boot, sock, boot does. This is a very minor bug.