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- 14:40, 18 August 2009 diff hist -10 40d:Giant eagle →Taming: if you buy them, they're already tame
- 14:37, 18 August 2009 diff hist -1 40d:Tame you can most definitely use their bones and skulls after the corpse rots away
- 05:14, 18 August 2009 diff hist +127 40d Talk:Stone management →Magma melting
- 23:45, 17 August 2009 diff hist +1 m 40d:Sand →Sand in fortress mode
- 23:43, 17 August 2009 diff hist +13 40d:Sand it's just "sand", not "tan sand"
- 23:42, 17 August 2009 diff hist -1 40d:Magma glass furnace rock crystals are either abundant or completely absent from a region, usually appearing in numerous clusters within one layer stone in a particular biome
- 23:40, 17 August 2009 diff hist +30 40d:Magma glass furnace same here
- 23:38, 17 August 2009 diff hist +30 40d:Glass furnace no glass crafts, just toys, instruments, and goblets
- 22:09, 17 August 2009 diff hist +241 40d Talk:Crafts
- 22:06, 17 August 2009 diff hist -12 40d:Potash crystal glass isn't made using sand
- 21:35, 17 August 2009 diff hist +126 40d Talk:Flour
- 21:31, 17 August 2009 diff hist +52 40d:Decoration Undo revision 41282824 by Albedo (Talk) the point I was trying to make is that "bags containing items" does not include "sand bags"
- 21:11, 17 August 2009 diff hist +288 40d:Fortification →Uses and strategies
- 21:08, 17 August 2009 diff hist -49 40d:Fortification this is wrong - I just surrounded a screw pump with fortifications and it worked just fine, provided it had liquid below it to pump
- 21:04, 17 August 2009 diff hist +44 40d:Screw pump →Notes: you can pull water out of a constructed fortification tile on the Z-level below, but not one on the current Z-level
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology: upper magma pools too
- 17:09, 17 August 2009 diff hist +27 m 40d:Demon →Demonology
- 01:10, 17 August 2009 diff hist +58 40d Talk:Fire snake →Extraction: sign :(
- 01:10, 17 August 2009 diff hist +349 40d Talk:Fire snake
- 19:05, 16 August 2009 diff hist +249 40d Talk:Rhesus macaque
- 01:25, 16 August 2009 diff hist 0 40d:Kaolinite eh, kaolinite is an equals sign, not a quotation mark
- 15:03, 14 August 2009 diff hist +88 40d:Map legend →Legend: fix low mountain icon, add ocean colors for good/evil
- 14:57, 14 August 2009 diff hist 0 40d:Igneous extrusive layer reword to avoid potential confusion
- 14:50, 14 August 2009 diff hist +49 m 40d:Utilities →Enable Magma Buildings
- 14:49, 14 August 2009 diff hist +95 40d:Utilities →Enable Magma Buildings: also need this util for reclaims
- 13:15, 14 August 2009 diff hist +37 40d:Decoration sand bags are fair game - I've seen my dwarfs decorate them on numerous occasions
- 20:31, 13 August 2009 diff hist +401 40d Talk:Ocean
- 17:41, 13 August 2009 diff hist +181 40d:Pressure plate pressure plates have a delayed reset
- 16:52, 13 August 2009 diff hist +83 40d:Legendary →Strange moods: Furnace Operator isn't a moodable skill, and other "trade" skills such as Cook aren't moodable either
- 16:42, 13 August 2009 diff hist 0 m 40d:Legendary →Increased productivity
- 16:24, 13 August 2009 diff hist -73 m 40d:Construction seems it's already covered on experience
- 16:22, 13 August 2009 diff hist +128 40d:Construction checked with Dwarf Companion, and constructions didn't grant any experience to my mason or carpenter (didn't have a metalsmith or metal bars, but I suspect they'd be the same)
- 16:15, 13 August 2009 diff hist -8 40d:Construction soap does not have quality levels
- 20:10, 12 August 2009 diff hist +232 40d:Stupid dwarf trick →Greenhouse: shouldn't downplay the advantage of a greenhouse
- 20:00, 12 August 2009 diff hist +93 40d:Butcher
- 19:55, 12 August 2009 diff hist -1 40d:Grower Proficient is only rank 5 (with Novice being rank 1)
- 19:48, 12 August 2009 diff hist +28 m 40d:Farming →Planting
- 19:46, 12 August 2009 diff hist -58 40d:Farming →Planting: actual symbols
- 19:44, 12 August 2009 diff hist +19 m 40d:Farming →Greenhouse
- 19:42, 12 August 2009 diff hist -226 40d:Farming →Greenhouses: clean up the horrible, horrible grammar
- 18:38, 12 August 2009 diff hist +134 40d:Military design caveat
- 18:26, 12 August 2009 diff hist 0 m 40d:Defense guide →Striking the earth
- 18:10, 12 August 2009 diff hist -13 40d:Defense guide →Threats: all constructions (walls, floors, ramps, stairs, and fortifications) are indestructible
- 18:03, 12 August 2009 diff hist +449 40d Talk:Brook →Walls over brooks
- 15:05, 12 August 2009 diff hist +20 m 40d:Stupid dwarf trick →Self Destruct Lever
- 15:03, 12 August 2009 diff hist -641 40d:Stupid dwarf trick →Booze Bomb: Steam doesn't do damage anymore, so this is useless
- 15:03, 12 August 2009 diff hist +1 m 40d:Stupid dwarf trick →Magma Pumping
- 21:44, 11 August 2009 diff hist +6 m 40d:Stocks →Precision
- 21:39, 11 August 2009 diff hist +73 40d:Stocks →Inventory: There's no reason why it would crash, but it WILL cause the game to completely lock up for several minutes (while it counts the rocks), after which it will return to normal
- 21:14, 11 August 2009 diff hist -2 40d:Water wheel channels are dug, not built