v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Undead

From Dwarf Fortress Wiki
Revision as of 06:01, 28 September 2009 by Albedo (talk | contribs) (Is this true in Fortress Mode as well? What about simply "damaging" them into a pulp? Needs verfication, pls.)
Jump to navigation Jump to search

All animals can be encountered in skeletal or zombie varieties when visiting a haunted, sinister or terrifying biome. The type of undead animal is the same as the animals which would be found in a normal biome of the same type, and they are encountered in the same size groups. As of .39c, both megabeasts and semi-megabeasts can also be undead.

Undead are highly aggressive and will attack and chase any living creature that approaches them. Zombie animals move slowly, so dwarves can usually outrun them. Skeletal animals, however, are both strong and extremely fast, making them very dangerous.

Undead fish traversing dry land to attack an adventurer.

Undead creatures do not need to breathe, and all can swim in water and walk on land, including normally aquatic creatures such as carp, sharks and even whales. While this is only a minor nuisance most of the time, groups of undead carp can pose a serious threat to even a well trained squad. The average dwarf can easily run away from zombie carp, but skeletal carp are a vile force of darkness which should be feared by anyone who confronts them.

All undead gain the BUILDINGDESTROYER tag at value 1, allowing them to deconstruct doors, hatches, statues and such.

Zombies start with brown and grey wounds to several of their organs; skeletons start with grey (missing) wound status on all their organs. Both types appear to be immune to critical hits against organs, making crits with piercing weapons meaningless, although they can still be dismembered by an axe or knocked across the screen with a hammer. Undead can ~only~ be destroyed after losing thier Head, Upper Body, or Lower Body. Even after having lost all of their limbs they'll still be quite "alive", so to speak.[Verify]

When defeated, a zombie leaves a rotten corpse which should be disposed of to avoid miasma. It will eventually rot completely to leave a pile of bones. Skeletal creatures leave a skull and bones, which can be used immediately by a bone carver.

Undead trees show on the map as Dead Highwood, but an undead Dead Highwood Sapling will still mature into a full grown tree. After cutting down, the logs are indistinguishable from those cut from a living tree. Undead shrubs and grass are useless, though these tainted lands contain a mix of living and dead plants.

Beware undead giant eagles, as bolts have little effect upon them, and dwarves have trouble attacking them in melee. If you find skeletal whales or other exceptionally large creatures... run and lock your fort down.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent