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  • From the Forum: ...eaths, monster kills, and merchant deaths for the first year on the linked forum asap, so that our Leaderboard can be updated.
    7 KB (886 words) - 20:51, 15 November 2021
  • ...it. Build a retracting bridge extending into open air from the downstairs. Link the retracting bridge to a lever. Pull the lever to retract the bridge. Dec == Bridgeapults forum thread ==
    22 KB (3,558 words) - 13:10, 24 March 2010
  • ...y post to the [http://www.bay12forums.com/smf/index.php?board=14.0 stories forum]. ...s pages will be marked with ‡ (except for "back to the main tutorial page" link, "to the next tutorial page" links, and links on this page). All other lin
    7 KB (1,082 words) - 02:25, 7 May 2012
  • ...cation, otherwise use the [http://www.bay12games.com/forum/index.php Bay12 forum]'s Personal Messaging, and send to The Architect. ...r the tentative support. Considering that this wiki does not function as a forum, I'm not sure of the appropriate mode for response, but I hope you see this
    5 KB (957 words) - 21:02, 6 April 2010
  • If you have more info on these personality changes (if you can link to a specific update), it could be useful. ...n the forum. Might be more elegant to just link it directly instead of the forum quote. Version 40.01 should be the first one with the changes. Note that th
    749 bytes (127 words) - 18:45, 29 February 2016
  • ...milar ways to [[lever]]s, in that they require a pair of [[mechanism]]s to link them to a [[bridge]], [[cage]], [[chain]], [[door]], [[floodgate]], [[hatch ...loodgate, bridge, etc) to otherwise restrict the fluid flow as desired, or link to a [[gear assembly]] to toggle the [[power]] on/off - but note how pressu
    20 KB (3,199 words) - 19:23, 17 September 2024
  • ...milar ways to [[lever]]s, in that they require a pair of [[mechanism]]s to link them to a [[bridge]], [[cage]], [[chain]], [[door]], [[floodgate]], [[hatch ...loodgate, bridge, etc) to otherwise restrict the fluid flow as desired, or link to a [[gear assembly]] to toggle the [[power]] on/off - but note how pressu
    20 KB (3,173 words) - 19:23, 17 September 2024
  • ...and we're reporting the results as we go. Each of the parallel forts can link their own page to this one and links to a basic map of the area as well as ...ons slightly so it's a 4x6 area (4 horizontally by 6 vertically). See the forum thread for more details.
    2 KB (385 words) - 16:16, 6 July 2016
  • ...rences. I did however use neither plain nor master mechs as claimed in the forum thread. I was under the impression that bridge reaction speed differs, but [http://www.bay12games.com/forum/index.php?topic=14461.msg131214#msg131214 This (rather old) post] seems to
    6 KB (890 words) - 04:35, 8 March 2010
  • Visit this [http://www.bay12games.com/forum/index.php?topic=40751.0 forum post] for additional macros, and discussion on macro creation. ...preadsheet and designate rooms according to it. [http://www.bay12games.com/forum/index.php?topic=1428.0 Version 1]
    58 KB (7,542 words) - 12:24, 29 July 2021
  • {{Suggestion|http://www.bay12games.com/forum/index.php?topic=24881.0|Have a possiblity to view what a lever/pressure pla ...do. Give the users the power to mod the magic system as they see fit. (See link for more details on a possible solution.)}}
    85 KB (14,095 words) - 20:41, 24 July 2010
  • ...hen rebuild the narrow span below, the temple floor, and the support, then link the lever to the new support. ...e magma. See [http://www.bay12forums.com/smf/index.php?topic=128226.0 This forum post] for full, detailed instructions.
    63 KB (10,704 words) - 20:24, 15 January 2023
  • ...t should be identical to their Bay12-hosted counterparts), and the "Small" link does not include [[music|sound]]. ...y that others will have had the same problem; Try searching the bay12games forum with the error message.
    17 KB (2,854 words) - 00:50, 21 January 2017
  • *Sorry, it was from a forum post. I realise my mistake now, but I'm too embarrassed to undo it. Could y ...oducts - lots of bells and whistles that could be added. Check out the AV link to the existing 40d page - no reason to reinvent the wheel (except for prac
    8 KB (1,310 words) - 02:37, 8 April 2010
  • ...to use "link"). To access this template more easily (less typing) use {{tl|Forum}} or better yet, {{tl|F}}. You can redirect the user to specific messages w
    1 KB (156 words) - 20:52, 30 May 2014
  • | TRIGGER LINK INTERFACE | Link vermin to plagues.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • I removed the unclear example of a perpetual motion machine with a forum link to much clearer designs. We still need clear pictures and elaboration of th I checked out that link and I previously toyed with designs similar to those and found them to be e
    28 KB (4,680 words) - 18:45, 8 April 2010
  • :I assumed the idea was you link the "verify" tag to the talk page wherein you prove the point in question, ::The problem is that yanking the verify tag removes the link to the talk page, and leaving it in implies that it hasn't been verified. -
    5 KB (779 words) - 10:58, 30 January 2022
  • ...ef:''' [http://www.bay12forums.com/smf/index.php?topic=155397.0 ''Original forum thread''] * Link the two arrival pressure plates to ''arriving<sub>left</sub>'' and ''arrivi
    9 KB (1,283 words) - 20:14, 17 August 2017
  • :: This bug has been now been fixed, see the Mantis link above. --[[User:2128|2128]] ([[User talk:2128|talk]]) 15:31, 6 March 2017 ( ...please reply with some kind of explanation, preferably as a thread on the forum, as I believe the methods you used could come in handy for uncovering even
    5 KB (899 words) - 13:28, 30 January 2019

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