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  • * ({{k|p}}) {{DFtext|Process Plants|7:0:1}} - make [[thread]] from plants ([[pig tail]]s, [[rop * ({{k|l}}) {{DFtext|Process Plants (Barrel)|7:0:1}} - with an empty [[barrel]], turn [[sweet po
    3 KB (407 words) - 03:22, 20 December 2022
  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. One important thing to note is that as ...f0}} symbol by each of them. In the lower right corner, we see what the {{DFtext|!|#ff0}} means. Also, note that the second stop is labeled in white, while
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...rs|in the game]]‡ via {{K|v}}-{{K|p}}-{{K|l}} (architecture is under the {{DFtext|Stoneworking}} labor group). ...n architecture labor for some of the migrants (architecture is under the {{DFtext|Other Jobs}} labor group) and let them build.
    10 KB (1,855 words) - 18:45, 8 December 2011
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    18 KB (3,071 words) - 04:09, 20 December 2022
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    30 KB (4,990 words) - 14:26, 24 June 2022
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    22 KB (3,621 words) - 14:25, 24 June 2022
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    19 KB (3,127 words) - 11:07, 1 May 2024
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...collapsed!|4:1}}<br>{{DFtext|The miner slams into an obstacle!|6:1}}<br>{{DFtext|The two-legged rhino lizard Remains strikes the miner in the neck and the i {{DFtext|Zasit Dastotamud, Diagnoser cancels Clean: Dangerous terrain|4:1}}
    61 KB (10,115 words) - 14:41, 5 July 2024
  • ...r unpause the game without entering a menu use {{K|Space}}. You will see {{DFtext|*PAUSED*|3:3:1}} appear in the upper left corner of the window when the gam *{{DFtext|Save and return to title menu}} &ndash; Saves the game, unloads the fortres
    24 KB (4,039 words) - 19:59, 19 February 2024
  • ...able items on tiles that are {{DFtext|Outside |3:1}}{{DFtext|Light |6:1}}{{DFtext|Above Ground|2:1}} do not generate miasma. If placed on a {{DFtext|Subterranean|0:1}} tile, decaying items will generate miasma, which will sp
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...For this reason new stops might get marked by yellow exclamation marks ({{DFtext|!|#ff0}}) due to invalid directions. One important thing to note is that as '''Symptom:''' {{DFtext|! Set dir/connect track|6:1}} message appears to the right of one or more s
    95 KB (15,566 words) - 23:43, 5 August 2024
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    19 KB (3,043 words) - 03:33, 20 December 2022
  • ...xt|Install colony when ready|7:1}}) by default. Changing the settings to {{DFtext|Do not install colony|7:1}} will not allow the hive to accept new colonies. ...{{DFtext|Gather any products|7:1}}) by default. Changing the settings to {{DFtext|Do not gather products|7:1}} will prevent beekeepers from gathering the pro
    7 KB (1,078 words) - 03:34, 20 December 2022
  • ...es an emotional reaction {{dftext|Urist is |0:1}}{{dftext|<emotion>|6:0}}{{dftext| due to <your_syn_name>.|0:1}} ...eature is in the {{DFtext|Dark|0:1}}, and decreases by 10 each tick when {{DFtext|Outside|3:1}}. The counter is removed if it decreases to 0. See [[cave adap
    72 KB (11,255 words) - 22:29, 21 September 2024
  • ...sfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| after teaching striking.|7:0}}
    5 KB (754 words) - 22:04, 13 October 2023
  • * {{DFtext|No Quarter|5:0:1}} * {{DFtext|Lethal|4:0:1}}
    4 KB (698 words) - 11:33, 12 July 2024
  • ...sfied|2:0:1}}{{DFtext| at work. She felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> {{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| after teaching striking.|7:0}}
    5 KB (727 words) - 03:22, 20 December 2022
  • :{{DFtext|NONE: No recorded active wounds on the part.|#fff}} :{{DFtext|MINOR: Any damage that doesn't have functional/structural consequences (mig
    17 KB (2,759 words) - 16:07, 17 March 2024
  • ...one tile to the east. Where you pressed {{K|Enter}} will be a blinking {{DFtext|+|limegreen}}, which is the '''anchor''' for the designation. Now move the ...e or changed your mind you can undo a designation with {{K|x}} to select {{DFtext|Remove Designation|white}}. Since the stairs designation we just did was o
    9 KB (1,575 words) - 18:43, 8 December 2011

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