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Editing 23a:Cave adaptation

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When a dwarf with cave adaptation goes outside while the sun is out (i.e. when it's not raining or snowing), the dwarf will gain one of two negative [[thought]]s.  If the dwarf has mild cave adaptation (at least 1 year spent in the dark), he will gain the thought 'irritated by the sun recently' and suffer a small amount of pain and fatigue and become stunned for a moment.  A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in addition to suffering greater pain and fatigue and being stunned for a while longer.  This leaves a dwarf unable to defend himself, which can be a problem during combat.
 
When a dwarf with cave adaptation goes outside while the sun is out (i.e. when it's not raining or snowing), the dwarf will gain one of two negative [[thought]]s.  If the dwarf has mild cave adaptation (at least 1 year spent in the dark), he will gain the thought 'irritated by the sun recently' and suffer a small amount of pain and fatigue and become stunned for a moment.  A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in addition to suffering greater pain and fatigue and being stunned for a while longer.  This leaves a dwarf unable to defend himself, which can be a problem during combat.
  
A dwarf with the description, 'likes working outdoors and grumbles only mildly at inclement weather' is no more resistant to cave adaptation than a regular dwarf is - in fact, said dwarf may even '''have''' cave adaptation. This description simply determines how they react to doing things such as eating vermin, drinking unclean water, having inadequate clothing, sleeping in unpleasant places, being rained or snowed on, and other unpleasant things that survivalists are likely to experience out in the wild.
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A dwarf with the description, 'likes working outdoors and grumbles only mildly at inclement weather' is no more resistant to cave adaptation than a regular dwarf is - in fact, said dwarf may even '''have''' cave adaptation. This description simply determines how they react to doing things such as eating vermin, drinking unclean water, having inadequate clothing, sleeping in unpleasant places, being rained or snowed on, and other such things often associated with having to "rough it" out in the wilderness.
  
 
Fortunately, cave adaptation is not a serious issue.  The unhappy thought from serious cave adaptation is strong (strong enough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very controllable.  Allowing your dwarves to spend enough time outside will prevent cave adaptation from accumulating to dangerous levels, and keeping your bedrooms and meeting areas west of the [[cave river]] will prevent it from accumulating at all. Prolonged, regular exposure to the outdoors (even if it's raining) WILL cure cave adaptation - spending one day outdoors negates 10 days spent in the dark. Dwarves who vomit all the time don't seem to get hungry any faster.
 
Fortunately, cave adaptation is not a serious issue.  The unhappy thought from serious cave adaptation is strong (strong enough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very controllable.  Allowing your dwarves to spend enough time outside will prevent cave adaptation from accumulating to dangerous levels, and keeping your bedrooms and meeting areas west of the [[cave river]] will prevent it from accumulating at all. Prolonged, regular exposure to the outdoors (even if it's raining) WILL cure cave adaptation - spending one day outdoors negates 10 days spent in the dark. Dwarves who vomit all the time don't seem to get hungry any faster.

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