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Difference between revisions of "23a:Goblin"

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{{quality|Exceptional|18:22, 8 November 2010 (UTC)}}{{CreatureInfo|name=Goblin|symbol=g|color=7:0:0|butcher=no|
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{{quality|Exceptional|18:22, 8 November 2010 (UTC)}}
bones=6|chunks=N/A|meat=N/A|fat=N/A|skulls=1|skin=N/A|
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{{23a creaturelookup/0|butcher=no}}
biome=In their towers and dark fortresses}}
 
 
{{av}}
 
{{av}}
  
 
:''A vile force of darkness has arrived!''
 
:''A vile force of darkness has arrived!''
  
'''Goblins''' view {{l|dwarf|dwarves}} as a scourge on the world and vice versa. When a {{l|fortress}} becomes large enough to attract their attention (after the acquisition of a {{l|mayor}} or a {{l|trade minister}}), nearby goblin civilizations will send {{l|siege}} after siege in an effort to stamp it out. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after {{l|demon}}s and poor planning) is a goblin siege.
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'''Goblins''' view [[dwarf|dwarves]] as a scourge on the world and vice versa. When a [[fortress]] becomes large enough to attract their attention (after the acquisition of a [[mayor]], [[trade minister]], or [[treasurer]]), nearby goblin civilizations will have a 50% chance to send a [[siege]] each season. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after [[demon]]s and poor planning) is a goblin siege.
  
A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with {{l|magma}}, thus ending the dwarf problem.
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A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with [[magma]], thus ending the dwarf problem.
 +
 
 +
Goblin sieges may be accompanied by groups of [[troll]]s if the mountains near their dark fortresses are inhabited by them. With modding, any creature which resides in the cave river or chasm, is [EVIL], and lacks [CAN_LEARN] is eligible to become a siege minion.
  
 
==Why we love goblins==
 
==Why we love goblins==
 
Siege aftermath. 30 dead, drowned, or trapped goblins will get you:
 
Siege aftermath. 30 dead, drowned, or trapped goblins will get you:
*Heaps of {{l|experience}} for your surviving {{l|military}}
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*Heaps of [[experience]] for your surviving [[military]]
*30 sets of narrow {{l|clothing}} to sell to the {{l|human}} caravans
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*30 sets of narrow [[clothing]] to sell to the [[human]] caravans
*30 sets of {{l|iron}} {{l|weapon}}s, most of them wieldable by dwarves, and {{l|ammo}}
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*30 sets of [[iron]] [[weapon]]s, most of them wieldable by dwarves, and [[ammo]]
*30 sets of narrow iron {{l|armor}}, {{l|melt}}able at the {{l|smelter}} (with {{l|bookkeeper}})
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*30 sets of narrow iron [[armor]], [[melt]]able at the [[smelter]] (with [[bookkeeper]])
*30 stacks of goblin bone bolts for training your {{l|marksdwarf|marksdwarves}} (with {{l|Craftdwarf's workshop}})
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*30 stacks of goblin bone bolts for training your [[marksdwarf|marksdwarves]] (with [[Craftsdwarf's workshop]])
  
 
This has led some to describe such sieges as [[goblin christmas]].
 
This has led some to describe such sieges as [[goblin christmas]].

Revision as of 03:25, 22 February 2014

Goblin

g

Biome

Special

Attributes
Alignment: Evil

· Learns · Humanoid

Cannot be tamed

Age
Child at: 1
Adult at: 12
Max age: Immortal
Rotting leaves
Bones 6
Skulls 1

Wikipedia article

This article is about an older version of DF.
A vile force of darkness has arrived!

Goblins view dwarves as a scourge on the world and vice versa. When a fortress becomes large enough to attract their attention (after the acquisition of a mayor, trade minister, or treasurer), nearby goblin civilizations will have a 50% chance to send a siege each season. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after demons and poor planning) is a goblin siege.

A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with magma, thus ending the dwarf problem.

Goblin sieges may be accompanied by groups of trolls if the mountains near their dark fortresses are inhabited by them. With modding, any creature which resides in the cave river or chasm, is [EVIL], and lacks [CAN_LEARN] is eligible to become a siege minion.

Why we love goblins

Siege aftermath. 30 dead, drowned, or trapped goblins will get you:

This has led some to describe such sieges as goblin christmas.

Goblins in Adventure Mode

Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls.

You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack you on sight. They give a lot of combat experience if you can kill all of them. If you're not experienced though, just one goblin soldier is enough to kill you.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent