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Difference between revisions of "23a:Goblin"

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m (Rated article "Fine" using the rating script)
(goblins had METAL_PREF in 23a, making them always use iron (just like dwarves))
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:''A vile force of darkness has arrived!''
 
:''A vile force of darkness has arrived!''
  
'''Goblins''' view {{l|dwarf|dwarves}} as a scourge on the world and vice versa. When a {{l|fortress}} becomes large enough to attract their attention (after the acquisition of a {{l|mayor}} or a {{l|trade minister}}), nearby goblin civilizations will send {{l|siege}} after siege in an effort to stamp it out. Various goblin thieves will also try their luck at filching plunder from the dwarven treasure rooms, and goblin childsnatchers will gladly take stray dwarven children home to fatten them up. But the biggest threat to your fortress (after {{l|demon}}s and poor planning) is a goblin siege.
+
'''Goblins''' view {{l|dwarf|dwarves}} as a scourge on the world and vice versa. When a {{l|fortress}} becomes large enough to attract their attention (after the acquisition of a {{l|mayor}} or a {{l|trade minister}}), nearby goblin civilizations will send {{l|siege}} after siege in an effort to stamp it out. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after {{l|demon}}s and poor planning) is a goblin siege.
  
 
A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with {{l|magma}}, thus ending the dwarf problem.
 
A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with {{l|magma}}, thus ending the dwarf problem.
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*Heaps of {{l|experience}} for your surviving {{l|military}}
 
*Heaps of {{l|experience}} for your surviving {{l|military}}
 
*30 sets of narrow {{l|clothing}} to sell to the {{l|human}} caravans
 
*30 sets of narrow {{l|clothing}} to sell to the {{l|human}} caravans
*30 sets of {{l|copper}}/{{l|bronze}}/{{l|iron}} {{l|weapon}}s, most of them wieldable by dwarves, and {{l|ammo}}
+
*30 sets of {{l|iron}} {{l|weapon}}s, most of them wieldable by dwarves, and {{l|ammo}}
*30 sets of narrow copper/bronze/iron {{l|armor}}, {{l|melt}}able at the {{l|smelter}} (with {{l|bookkeeper}})
+
*30 sets of narrow iron {{l|armor}}, {{l|melt}}able at the {{l|smelter}} (with {{l|bookkeeper}})
 
*30 stacks of goblin bone bolts for training your {{l|marksdwarf|marksdwarves}} (with {{l|Craftdwarf's workshop}})
 
*30 stacks of goblin bone bolts for training your {{l|marksdwarf|marksdwarves}} (with {{l|Craftdwarf's workshop}})
  

Revision as of 15:27, 6 August 2010

Template:CreatureInfo

This article is about an older version of DF.
A vile force of darkness has arrived!

Goblins view Template:L as a scourge on the world and vice versa. When a Template:L becomes large enough to attract their attention (after the acquisition of a Template:L or a Template:L), nearby goblin civilizations will send Template:L after siege in an effort to stamp it out. Various goblin childsnatchers will also attempt to take stray dwarven children home to fatten them up. The biggest threat to your fortress (after Template:Ls and poor planning) is a goblin siege.

A classic goblin tactic is to rush the front gate. This is often suicidal but can startle the fortress ruler into triggering untested defensive systems, pulling levers in a panic and flooding his/her entire fortress with Template:L, thus ending the dwarf problem.

Why we love goblins

Siege aftermath. 30 dead, drowned, or trapped goblins will get you:

This has led some to describe such sieges as goblin christmas.

Goblins in Adventure Mode

Many a goblin child has been hushed quiet by the tales of the dwarven stranglers that creep into the rooms of bad little goblin boys and girls.

You cannot play as a goblin in adventure mode (unless you mod it in). Goblins live in "dark fortresses" and will attack you on sight. They give a lot of combat experience if you can kill all of them. If you're not experienced though, just one goblin soldier is enough to kill you.

Races
DwarfElfGoblinHumanKobold
Animals
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent