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Editing 23a:Pressure plate

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{{quality|Exceptional|21:03, 26 April 2011 (UTC)}}{{av}}
 
{{quality|Exceptional|21:03, 26 April 2011 (UTC)}}{{av}}
A '''pressure plate''' is made from one [[mechanism]] and works somewhat like a [[lever]], acting as a [[trigger]] for one or more systems that have been linked to it.  However, instead of being deliberately tasked to be toggled by the player (and then pulled by the first dwarf to respond to fill that [[job]]), they're activated by hostile [[creature]]s stepping on them.
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A '''pressure plate''' is made from one {{L|mechanism}} and works somewhat like a {{L|lever}}, acting as a {{L|trigger}} for one or more systems that have been linked to it.  However, instead of being deliberately tasked to be toggled by the player (and then pulled by the first dwarf to respond to fill that {{L|job}}), they're activated by hostile {{L|creature}}s stepping on them.
  
Pressure plates can be linked to all the same objects levers can. The effects (and any delays associated with them) are listed in the [[Lever]] article.
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Pressure plates can be linked to all the same objects levers can. The effects (and any delays associated with them) are listed in the {{L|Lever}} article.
  
 
Pressure plates default to toggleable, where they send an On signal when a creature steps upon them and send an Off signal when it's released. Note that while a pressure plate will send its "On" signal the instant it is triggered, it will not send its "off" signal until it has been in the untriggered state for 100 steps{{verify}}.
 
Pressure plates default to toggleable, where they send an On signal when a creature steps upon them and send an Off signal when it's released. Note that while a pressure plate will send its "On" signal the instant it is triggered, it will not send its "off" signal until it has been in the untriggered state for 100 steps{{verify}}.
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Some toggleable trap designs may prove useless when there are a large amount of invaders walking back and forth over the pressure plate, as there will not be enough time for it to activate before it is switched again.
 
Some toggleable trap designs may prove useless when there are a large amount of invaders walking back and forth over the pressure plate, as there will not be enough time for it to activate before it is switched again.
  
Pressing {{k|t}} in the "Add new task" menu will change them to one-use mode, where upon being activated, they do their work then deconstruct themselves, destroying their mechanisms in the process; thus, it is a bad idea to use [[masterwork]] mechanisms in one-time pressure plates.
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Pressing {{k|t}} in the "Add new task" menu will change them to one-use mode, where upon being activated, they do their work then deconstruct themselves, destroying their mechanisms in the process; thus, it is a bad idea to use {{L|masterwork}} mechanisms in one-time pressure plates.
  
 
{{Buildings}}
 
{{Buildings}}
  
 
{{Category|Traps}}
 
{{Category|Traps}}

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