v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "23a:Trade good"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Fine" using the rating script)
Line 1: Line 1:
{{av}}{{Quality|Unrated}}
+
{{quality|Fine|23:53, 13 August 2010 (UTC)}}{{av}}
 
'''Trade good''' is a term frequently used to refer to items that are lightweight and only useful for {{L|trading}} until after the {{L|dwarven economy}} begins, when they will become wanted trinkets among some {{L|dwarves}}.  They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.  Once produced, all of the various types and sub-types of trade goods are identical except for their {{L|weight}}; rings and earrings are the lightest with a base weight of 1, but the heavier trade goods with a base weight of 10 are still much lighter than items such as {{L|furniture}} or most {{L|armor}}.  All types of trade goods are stored in {{L|finished goods}} stockpiles.
 
'''Trade good''' is a term frequently used to refer to items that are lightweight and only useful for {{L|trading}} until after the {{L|dwarven economy}} begins, when they will become wanted trinkets among some {{L|dwarves}}.  They include '''crafts''', '''goblets''', '''instruments''', '''toys''', '''large gems''', and '''totems''', some of which have several sub-types.  Once produced, all of the various types and sub-types of trade goods are identical except for their {{L|weight}}; rings and earrings are the lightest with a base weight of 1, but the heavier trade goods with a base weight of 10 are still much lighter than items such as {{L|furniture}} or most {{L|armor}}.  All types of trade goods are stored in {{L|finished goods}} stockpiles.
  

Revision as of 23:53, 13 August 2010

This article is about an older version of DF.

Trade good is a term frequently used to refer to items that are lightweight and only useful for Template:L until after the Template:L begins, when they will become wanted trinkets among some Template:L. They include crafts, goblets, instruments, toys, large gems, and totems, some of which have several sub-types. Once produced, all of the various types and sub-types of trade goods are identical except for their Template:L; rings and earrings are the lightest with a base weight of 1, but the heavier trade goods with a base weight of 10 are still much lighter than items such as Template:L or most Template:L. All types of trade goods are stored in Template:L stockpiles.

There is no way to issue a job order for a specific subtype of a good with multiple subtypes. If you have a mandate to make mini-forges, the best you can do is to order toys and hope for the best.

Some types of trade goods can be produced in multiples. It is possible to get up to three crafts from a single resource. The chance of multiples is increased with more Template:L in the craftsdwarf skill. Mugs will always be made in threes, so they are more productive in terms of value than other trade goods.

Types of trade goods

Crafts

Crafts include idols, rings, earrings, amulets, bracelets, scepters, and crowns. In Template:L, some types of crafts (such as earrings) can be worn, but are still better used as deadly Template:L.

Goblets

Goblets have no subtypes, but have different names depending on the material from which they are made: rock goblets are called mugs, and wooden goblets are called cups.

Instruments

Instruments include drums, flutes, harps, trumpets, and piccolos.

Toys

Toys include mini-forges, toy hammers, toy axes, toy boats, and puzzleboxes.

Totems

Totems have no subtypes. They are made from Template:Ls.

Large gems

Large gems have no subtypes. It is not possible to issue a job order for large gems; instead, cutting any Template:L or raw Template:L has a chance to produce a large gem instead of ordinary cut gems. Gems also have a chance to be cut into crafts this way, but raw glass does not.

Materials

Most materials can be used to make trade goods. On occasion, a Template:L in a Template:L will make a trade good out of a material not normally suited for it (e. g., a cloth instrument)[Verify].

Material Labor Workshop Crafts Goblets Instruments Toys Large Gems
Template:L Template:L Template:L Y Y Y Y N
Template:L Template:L Template:L Y Y Y Y N
Template:L Template:L Template:L Y N N N N
Template:L Template:L Template:L Y N N N N
Template:L1 Template:L Template:L Y N N N N
Template:L Template:L Template:L Y N N N N
Template:L Template:L Template:L or Template:L Y Y Y Y N
Template:L Template:L Template:L or Template:L2 N Y Y Y Y2
Template:Ls Template:L Template:L Y2 N N N Y2
1 Skull totems, like bone crafts, are also made by a bone carver at a craftsdwarf's workshop.
2 See Template:L above. Large glass gems are cut at a jeweler's workshop, not a glass furnace.

Template:L is a timeconsuming but easy to set up way to make Template:L goods early, as your Template:L will have access to tons of Template:L in a typical fortress. Template:L goods are not that valuable and quite heavy, but many of these can be made and they will be accepted by any Template:Lrs. A legendary stone crafter with a stockpile of high value stone or ore can make some very valuable crafts.

Making crafts from bone or shell is easy to set up if you have any Template:L hunt or fish, but it is easy for production to outstrip supply with legendary bonecrafters. Additionally, bones and shell have potentially more important uses, such as producing bone Template:L and Template:Ls, or shell Template:L. Skulls, however, have no uses other than totems, so making totems has essentially no drawback.

Cloth and leather crafts tend to be very light, and can be more Template:L than stone crafts, but it takes more effort to produce cloth and leather than it does raw stone. Cloth and leather can also be used to make Template:L, which is as lightweight as most trade goods and, in some cases, is automatically produced in pairs.

Wooden trade goods have low value, the same value as common, non-economic and non-Template:L stone, and cannot be traded to elves. Unless you have a highly skilled Template:L and a surplus of wood, making these is not generally useful.

Metal goods can be highly profitable, particularly those made from metals not suitable for making Template:Ls and Template:L; however, you may prefer to save metal for Template:L instead, particularly to satisfy demands from Template:Ls.

Green glass goods are as valuable as those made from Template:L stone, and clear glass goods are significantly more valuable. However, glass goods are difficult to produce in large quantities due to the requirement of having to gather sand first; clear glass also requires Template:L (putting a strain on your Template:L supplies) and is equal in value to Template:L, and crystal glass production is further limited by what few rough Template:Ls you are able to locate and successfully mine out, though said goods are equal in value to those made of Template:L or Template:L.

Gem crafts and large gems can be very valuable depending on the type of gem, but the most valuable gems are fairly rare and it is impossible to control whether or not a craft is produced.