v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Building designer

From Dwarf Fortress Wiki
Revision as of 08:43, 18 July 2009 by GarrieIrons (talk | contribs) (→‎Using architecture: minimising hauling by architect)
Jump to navigation Jump to search
Skill: Building Designer
Association  
Profession Administrator
Job Title Building Designer
Labor Architecture
Tasks
  • Construct Building
Workshop
None

The building designer skill is used in the construction of certain buildings. Its corresponding labor is architecture. Building designer has no influence on the speed with which such buildings are constructed; its only effect is to influence the quality of designed buildings, which has only modest benefits.

Using architecture

The building types that require architecture are:

When building structures that require architecture, it is the architect who carries the building materials to the site and clears it of debris. Architects time can be minimised by placing appropriate stockpiles near the selected locoation, and by designating debris for dumping. The building is then built in two stages: the first performed by the architect, the second by a mason (if the building built from stone, stone blocks, or glass blocks); a carpenter (if it is built from logs or wood blocks); or a metalsmith (if it is built from metal bars or blocks).

Speed of construction

Building designer skill does not increase the speed with which buildings are designed: a no-skill building designer and a legendary designer will both design buildings at an identical rate. (The influence of agility remains untested at this time.) The level of the secondary skill (masonry, etc.) also has no influence on the speed of construction. This makes the building designer skill of very limited value, having only an effect on the designed building's quality.

Buildings which require a variable amount of materials (namely, bridges and roads) will be built at a rate proportional to the amount of material used. Buildings which require a set number of materials to construct (such as a trade depot or a support) will all be built at the same rate, once the needed materials are all assembled.

Bridges and roads will take longer to build than those that require a set number of materials, even when comparing, say, a one-tile road (one stone) to a three stone trade depot.

Experience granted

Building a "designed" building grants 30 points of experience in building designer to the architect and 10 points in mason/carpenter/metalsmith to whomever finishes the structure (this may be the architect as well, if he or she has the appropriate labor enabled). Any of the armoring, weaponsmithing, blacksmithing, or metalcrafting labors will be used if the building is made of metal, though only metalsmith experience will be granted.

The architectural experience will be awarded at the end of the "designing" stage, but the masonry (or other) experience will be awarded when the dwarf begins the second stage of building, making it possibly the only task in the game where experience is awarded when it is commenced, not when it is completed.

Training methods

A relatively easy way to train a dwarf's building designer skill is to place many supports in a recently mined hall. The architect can use nearby stone to design the supports and gain experience, then those designations can be deleted with q + x. Note that if the architect also has the masonry labour enabled they may actually build the support before designing the next. (If other dwarves have masonry enabled, they might come in behind the designer and do likewise.) If unbuilt, the stone can be immediately reused after canceling the construction of the supports.

Building quality

Building designer skill influences the quality of "designed" buildings (those listed above). The quality of the building is determined by the skill of the architect and the skill of the builder (mason/etc.). The game assigns two values that can be viewed with the building list. It is not known if and how these are added up to one value.

Buildings that do not involve an architect do not have any quality (aside from "built" furniture -- tables, statues, doors, etc.).

Building quality has only two effects in-game: high-quality buildings can occasionally trigger a happy thought in dwarves who notice them, and higher-quality buildings will boost your fort's overall architectural wealth (as displayed in the "created wealth" section of the status screen). The first effect is usually easy to achieve by using high-quality furniture, however, and the second effect is minimal unless you make your buildings out of high-value materials (such as gold).

Dismantling a masterwork structure will not cause its creator to tantrum.

Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused