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Editing 40d:Carp
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You need to construct a [[well]] anyway for tending the wounded - that will solve one small part of the problem. | You need to construct a [[well]] anyway for tending the wounded - that will solve one small part of the problem. | ||
− | You can channel out a canal and put protective [[grate]]s over it, for both fishing and drinking, and designate your fishing/drinking [[zone]]s there - that will help also. (Channel just the end area, and dig a tunnel to that desired area, and then channeling out the last tile next to the water source to flood it - that will prevent creating a long carp-friendly access river to that area. But better just don't fish and drink only from a well. | + | You can channel out a canal and put protective [[grate]]s over it, for both fishing and drinking, and designate your fishing/drinking [[zone]]s there - that will help also. (Channel just the end area, and dig a tunnel to that desired area, and then channeling out the last tile next to the water source to flood it - that will prevent creating a long carp-friendly access river to that area. But better just don't fish and drink only from a well. |
If you have some carp-free water sources, you can use designations ({{k|d}}) then set [[traffic|traffic areas]] ({{k|o}}) to simply discourage your Dwarves from using the dangerous waters. (Note that if carp are sighted in one part of a long [[river|stream]], they are everywhere in it.) | If you have some carp-free water sources, you can use designations ({{k|d}}) then set [[traffic|traffic areas]] ({{k|o}}) to simply discourage your Dwarves from using the dangerous waters. (Note that if carp are sighted in one part of a long [[river|stream]], they are everywhere in it.) |