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Editing 40d:Legendary

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As haulers are usually unskilled peasants, having them cross-trained is a good idea to improve their [[attribute]]s. With more strength they can haul heavy items (or bins full of heavy items) faster, and with more agility they can generally move faster; resulting in more efficient hauling.
 
As haulers are usually unskilled peasants, having them cross-trained is a good idea to improve their [[attribute]]s. With more strength they can haul heavy items (or bins full of heavy items) faster, and with more agility they can generally move faster; resulting in more efficient hauling.
  
The [[Siege operator]] skill is also of use for training dwarves. Siege operation does not train very quickly, since it takes a few years to gain Legendary skill. On the plus side, it requires little supervision: Build a [[catapult]] and set it to fire at will. Siege operation is not considered a "trade" skill, so it will not interfere with gaining useful skills through strange moods, and having a catapult operate continuously is a good way to clear an area of loose [[stone]]. Furthermore, siege engines are of little use in combat without skilled operators. Dabbling operators take minutes to load a single [[bolt]] or stone, whereas legendary operators can load and fire in a matter of seconds.
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The [[Main:Siege_operator|Siege Operator]] skill is also of use for training dwarves. Siege operation does not train very quickly, since it takes a few years to gain Legendary skill. On the plus side, it requires little supervision: Build a [[catapult]] and set it to fire at will. Siege operation is not considered a "trade" skill, so it will not interfere with gaining useful skills through strange moods, and having a catapult operate continuously is a good way to clear an area of loose [[stone]]. Furthermore, siege engines are of little use in combat without skilled operators. Dabbling operators take minutes to load a single [[bolt]] or stone, whereas legendary operators can load and fire in a matter of seconds.
  
 
Another prominent skill for cross-training is the [[Pump_operator|Pump Operator]]. Simply building some [[Screw pump]]s, not necessarily near water, switching them to manual pumping and assigning the skill to the dwarves to be trained results in pumping hot air for the benefit of better attributes. Operating pumps also produces no strange moods and needs little supervision. The skill gained itself is rather useless, because of the possibility of [[Water_wheel|Perpetual Motion]] within Dwarf Fortress. So nobody would really want to dedicate a couple of dwarves for this job.
 
Another prominent skill for cross-training is the [[Pump_operator|Pump Operator]]. Simply building some [[Screw pump]]s, not necessarily near water, switching them to manual pumping and assigning the skill to the dwarves to be trained results in pumping hot air for the benefit of better attributes. Operating pumps also produces no strange moods and needs little supervision. The skill gained itself is rather useless, because of the possibility of [[Water_wheel|Perpetual Motion]] within Dwarf Fortress. So nobody would really want to dedicate a couple of dwarves for this job.

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