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Difference between revisions of "40d:Mechanism"

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[[Toady One]] has [http://www.bay12games.com/forum/index.php?topic=6633.msg79801#msg79801 stated] that metal mechanisms will be available soon "probably" for the purpose of managing magma floodgates, though the availability of bauxite makes this largely unnecessary. As an alternative, if one is not averse to a little modding, adding the [ANY_USE] flag to a metal such as iron will give it the same properties as adamantine for forging purposes, ''including'' the ability to make mechanisms from that metal at any forge.
 
[[Toady One]] has [http://www.bay12games.com/forum/index.php?topic=6633.msg79801#msg79801 stated] that metal mechanisms will be available soon "probably" for the purpose of managing magma floodgates, though the availability of bauxite makes this largely unnecessary. As an alternative, if one is not averse to a little modding, adding the [ANY_USE] flag to a metal such as iron will give it the same properties as adamantine for forging purposes, ''including'' the ability to make mechanisms from that metal at any forge.
  
[[Category:Traps]]
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{{Category|Traps}}
[[Category:Materials]]
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{{Category|Materials}}
[[Category:Physics]]
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{{Category|Physics}}

Revision as of 03:40, 18 April 2010

This article is about an older version of DF.

Mechanisms are created by a Template:L at a Template:L out of a stone. They can also be forged from 3 Template:L at a Template:L. Building Template:Ls, Template:Ls, Template:Ls, and Template:L requires one mechanism. Linking objects to a lever or pressure plate requires two mechanisms per linked item (one for the object, one for the lever). If you want to ever recover those mechanisms you need to deconstruct both the linked object and the lever.

It is a Template:L's job to install mechanisms. Mechanisms can be linked to objects at any distance.

Mechanisms make surprisingly good Template:L items, due to their high Template:L of 30, but are heavy compared to Template:Ls and so may not be a good trade good if Template:Ls can't access your Template:L. Since their value is higher than that of a Template:L, Template:Ls and Template:L make good alternative room decorations.

Since mechanisms count as furniture, the jeweler's workshop action encrust furniture with [gem] can encrust mechanisms with gems instead of actual furniture.

High-quality mechanisms improve the accuracy of their traps, as stated by Toady here. This means traps with more than one weapon or weapons that strike multiple times (namely the Template:L and Template:L) will benefit more from high-quality mechanisms.

A mechanism's quality has no effect on how quickly it operates.

The only Template:Ls that can Template:L the heat of Template:L are Template:L and Template:L, so make bauxite mechanisms if you plan on using Template:Ls to hold back magma and don't want to use your precious adamantine for such a task.

NOTE: Even if your floodgate and floodgate's mechanism are both made of magma-safe materials (such as bauxite), if you link even a single additional lever to the floodgate using a non-magma-safe mechanism, you will have a very unpleasant last-minute surprise. When linking a trigger to an object, the first mechanism selected is attached to the object, the second is attached to the trigger. Unless the trigger itself will be submerged in magma, only the first, the one attached to the object (that will be submerged) need be of bauxite.

Toady One has stated that metal mechanisms will be available soon "probably" for the purpose of managing magma floodgates, though the availability of bauxite makes this largely unnecessary. As an alternative, if one is not averse to a little modding, adding the [ANY_USE] flag to a metal such as iron will give it the same properties as adamantine for forging purposes, including the ability to make mechanisms from that metal at any forge.