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Editing 40d:Ocean

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If you access the ocean from a lower level (such as by channeling away two z-levels at once, or by building a ramp up into it, from a site with drainage to 8 squares of aquifer), the entire region that is connected at this level will immediately drain away the water above it.  (If a ridge blocks the lower level of ocean, the water on the next layer up will only drain out from the far side once a channel is dug from the partially filled top level to connect the two regions)  In one test the top level of ocean did not seem to be replenished once drained, but the edge of the second layer down was permanently held at 1/7 while cascading to the next level down.
 
If you access the ocean from a lower level (such as by channeling away two z-levels at once, or by building a ramp up into it, from a site with drainage to 8 squares of aquifer), the entire region that is connected at this level will immediately drain away the water above it.  (If a ridge blocks the lower level of ocean, the water on the next layer up will only drain out from the far side once a channel is dug from the partially filled top level to connect the two regions)  In one test the top level of ocean did not seem to be replenished once drained, but the edge of the second layer down was permanently held at 1/7 while cascading to the next level down.
  
{{World|Biomes}}
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{{World}}
  
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{{Category|Biomes}}
 
{{Category|Map tiles}}
 
{{Category|Map tiles}}
 
{{Category|Water bodies}}
 
{{Category|Water bodies}}
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{{Category|World}}

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