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Difference between revisions of "40d:Pregenerated worlds/0.27.176.38c"

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* '''Seed''': 1868528756
 
* '''Seed''': 1868528756
 
Found by: --[[Zagibu]] March 8 2008
 
Found by: --[[Zagibu]] March 8 2008
 
=== Super Reject Seed ===
 
Seed: 20 Dimensions: 17x17 (POCKET)
 
This has over 65000 rejects and may not ever create a world.
 

Revision as of 08:16, 21 March 2008

Quick Seed

Seed: 20
Dimensions: 257x257
Name: Random
OS: Windows XP

Result: A 0-reject world. Two interesting features I've noticed thus far are an island with what appears to be a volcano and freezing terrain and a single square volcano in the middle of an ocean/lake. I'd note mineral distribution, but I'm not quite as interested in Fortress mode as I am in Adventurer mode.


Unsiegeable Mini-Island

Seed: 111121519

Dimensions: 257x257

OS: Vista (might work on other OS)

Islandthingernosiegeyay.png

A mini-island formed by several rivers and a lake (You can't see it on the embark screen, but I assure you, it is there). Completely unsiegeable nine months of the year, while still allowing access to Human/Elf traders. You may have to wall off the edges to stay safe in Winter, but on the plus side the Goblins will fall into the lake in the spring.

Aside from that, there's not much else here.

  • Trees: Yes.
  • Sand: Directly under the lake is some black sand. Try to dig on the highest layer possible to avoid the aquifer.
  • Aquifer: Yes, but for some odd reason there's stone directly above it, and there's usually a stone cluster you can dig through.
  • Soil: Yes, but on the far side of the lake, so it may be easier just to flood some rock if you want a farm.
  • Iron: Haven't seen any, nor have I used reveal to check, but there's lots of Sedimentary rock, so there's a good chance of it.
  • Metals: I've seen a vein of Zinc and some Copper, but again, I haven't Revealed to check the full potential.
  • Fuel: Plenty of trees, and I think there was a vein of coal somewhere.
  • Bauxite: A big cluster on the island. While there's no magma here, you can use this to breach the aquifer.
  • Neighboring Civs: All.
  • Does not have: Adamantine, Magma, Underground water, Chasm, Cave, Flux, Obsidian, or Undead.

Oh, and there's a lot of rejects. I can't remember how many, it was at least a hundred, maybe two hundred, but most of them are fast rejects. --Untelligent 22:20, 28 February 2008 (EST)


Smata Xomlox, The Realm of Typhoons

This is a 4x6 location with basically every major resource. Ground is from level 147 to 152. Cliffs are no taller than 2, surroundings are wilderness and temperature is warm.
If you don't need an underground lake, you can trim it to 4x5 by taking off the top north side and still get everything else. Realm of typhoons location.png

  • Seed: 3593291792 It has only 1 reject.
  • Adamantine: In the middle east side.
  • Magma: Pipe in the south side from bottom to level 144, not seen from surface.
  • River: Runs from the northeast to the south side.
  • Underground lake: In the north, not seen from surface.
  • Chasm: Yes in the west, not seen from surface.
  • Cave: Named cave called Elbowgloom with an ettin and some giant moles in the west, south of chasm.
  • Trees: More than you'll ever need.
  • Sand: Yes, yellow and black in the northwest.
  • Soil: Yes.
  • Iron: Hematite veins in obsidian.
  • Metals: Ore for every metal except zinc present.
  • Flux: Lots of marble (few levels below sand).
  • Fuel: None, but there are enough trees.
  • Bauxite: None.
  • Obsidian: You can dig an entire fortress in it.
  • Neighboring Civs: All.

Found by: --DFD 09:09, 3 March 2008 (EST)


Smata Xestsu, The Realm of Enchantments

SmataXestsu.jpg

This 3x6 location has almost all features the game has to offer. Here we have magma, a river, a cave river, an underground lake, iron, flux, sand, adamantine, a chasm, and an optional cave. Cliffs range from 1 to 3. The Temperature is Scorching, the Trees are Woodland, Other Vegetation is Moderate, and the Surroundings are either Calm or Sinister. If you want a cave with a minotaur you can expand the area two tiles north to make a 5x6 location. Likewise, if you don't need the underground lake or cave river you can reduce the area by two tiles to the south to make a 2x6 location.

  • Seed: 1321093328 with 3 rejects.
  • Adamantine: In the top left side.
  • Magma: Pipe on the far right on levels 140 to 144 (not seen from surface).
  • River: Runs along left side.
  • Underground lake: On the bottom side of the map.
  • Chasm: On the left, south of the Pits.
  • Cave: (Optional) On the top of the map. Its name is Osmatgened Aloakon, "Heartdepth the Harmonious Shadows".
  • Trees: Enough to support full scale steel operation.
  • Sand: Plenty, its the black kind.
  • Soil: A bit in the bottom right of the map.
  • Iron: A great amount scattered around in Hematite veins.
  • Metals: Lots of Copper (Native, Malachite, and Tetrahedrite), Lots of Silver (Native, and Tetrahedrite, Galena), Lots of Gold, some Aluminum, some Lead (Galena), some Tin (Cassiterite), no Bismuth, no Nickel, no Platinum, and no Zinc .
  • Flux: Enourmous amount of Marble.
  • Fuel: None.
  • Bauxite: None.
  • Obsidian: Just what is around the magma.
  • Neighboring Civs: All.

Found by: --Sartoris 6 March 2008



Adelaanenu, The Wondrous Planet

Adelaanenu.jpg


This is a very dangerous site; 2x5 area so it should run well... especially if you kill all the creatures.

This is the smallest I've been able to get a site in the new version while maintaining all the features that I look for: magma, pits, cave river, bauxite, fuel, iron and flux. The only thing missing that I like to have is sand, but the rest of it makes up for it.

Note that this map is on a TERRIFYING biome, and it has a group of cave creatures living near the chasm in the south that will make short work of your dwarves if you let them. Your dwarves may spawn next to these cave creatures, so this site is not recommended for beginning players.

  • Seed: 3988471772 with 67 rejects.
  • Adamantine: In the southwest corner.
  • Magma pipe: Northwest corner; surface of pool is below ground in elevation 146, and runs to bottom of map.
  • Cave river: Surface is slightly to west on elevation 148.
  • Chasm: Visible from surface, southeast corner.
  • Trees: North portion of map. Can grow tower caps underground once cave river has been uncovered.
  • Soil: North portion of map.
  • Iron: Large chunks of magnetite in layer 146, and another big chunk below in layer 142, large veins of hematite in several layers.
  • Metals: LARGE Platinum vein through magnetite on layer 146 and other small deposits, Copper (Native and Tetrahedrite), Silver (Galena), Gold, Aluminum, Lead (Galena), no Tin, no Bismuth, no Nickel, and no Zinc .
  • Flux: Seven layers of chalk in northern part of map.
  • Fuel: Elevation 140, west of magma pipe (from very west edge of map to very north edge of map).
  • Bauxite: 142 and 145, right and left sides of magma pipe.
  • Obsidian: Around magma pipe.
  • Neighboring Civs: All.

Found by: --Bharani March 7 2008


The Everlasting Dimensions

1868528756.png

This is a pretty full-packed location. It has Adamantine, a magma vent and pool, a cave river and lake with dozens of critters within, a chasm, a complex cave system, which is 10 z-levels deep (packed full of critters and inhabited by a Dragon), marble for flux, hematite for iron (accessible from the surface), sand and some sparse trees.

If you don't need the magma vent and don't need as many chasm tiles, you can get away with a 4x3 map. The world should be pretty fast to generate...has only a few rejects, IIRC.

  • Seed: 1868528756

Found by: --Zagibu March 8 2008