http://dwarffortresswiki.org/index.php?title=40d:Sand&feed=atom&action=history40d:Sand - Revision history2024-03-28T15:24:29ZRevision history for this page on the wikiMediaWiki 1.35.11http://dwarffortresswiki.org/index.php?title=40d:Sand&diff=198928&oldid=prevQuietust at 12:50, 28 April 20142014-04-28T12:50:39Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 12:50, 28 April 2014</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an [[underground river]] or pool), the floor tile turn into a soil type appropriate to the [[biome]] - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an [[underground river]] or pool), the floor tile turn into a soil type appropriate to the [[biome]] - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">When a [[tower-cap]] grows on a muddy stone floor tile (after discovering an [[underground river]] or pool) and is either trampled or cut down, the floor tile turns into a soil type appropriate to the [[biome]]. Although certain biomes lack soil layers altogether (such as mountains and glaciers), their geology data still contains at least one soil type which may be a type of sand.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and it cannot be furrowed, thus causing unpaved sand [[road]]s to be covered in vegetation much more quickly.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and it cannot be furrowed, thus causing unpaved sand [[road]]s to be covered in vegetation much more quickly.</div></td></tr>
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</table>Quietusthttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=158647&oldid=prevQuietust at 22:08, 14 December 20112011-12-14T22:08:10Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Strange Moods==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Strange Moods==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[<del class="diffchange diffchange-inline">Main:</del>Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object [[raws]].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object [[raws]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Quietusthttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=155979&oldid=prevQuietBot: Fixing links within namespace (1861/2470)2011-12-08T15:10:51Z<p>Fixing links within namespace (1861/2470)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:10, 8 December 2011</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quality|Exceptional|16:39, 4 August 2011 (UTC)}}{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{quality|Exceptional|16:39, 4 August 2011 (UTC)}}{{av}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a <del class="diffchange diffchange-inline">{{L|</del>layer<del class="diffchange diffchange-inline">}}</del>, see <del class="diffchange diffchange-inline">{{L|</del>Soil<del class="diffchange diffchange-inline">}}</del>)''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a <ins class="diffchange diffchange-inline">[[</ins>layer<ins class="diffchange diffchange-inline">]]</ins>, see <ins class="diffchange diffchange-inline">[[</ins>Soil<ins class="diffchange diffchange-inline">]]</ins>)''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Sand''' is one of the many specific types of <del class="diffchange diffchange-inline">{{L|</del>soil<del class="diffchange diffchange-inline">}} </del>that can be found in Dwarf Fortress. As all sand types are <del class="diffchange diffchange-inline">{{L|</del>soil<del class="diffchange diffchange-inline">}}</del>s, <del class="diffchange diffchange-inline">{{L|</del>farm plot<del class="diffchange diffchange-inline">}}</del>s can be built on them without need for irrigation. Sand can also be used to make <del class="diffchange diffchange-inline">{{L|</del>glass<del class="diffchange diffchange-inline">}} </del>(see below).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Sand''' is one of the many specific types of <ins class="diffchange diffchange-inline">[[</ins>soil<ins class="diffchange diffchange-inline">]] </ins>that can be found in Dwarf Fortress. As all sand types are <ins class="diffchange diffchange-inline">[[</ins>soil<ins class="diffchange diffchange-inline">]]</ins>s, <ins class="diffchange diffchange-inline">[[</ins>farm plot<ins class="diffchange diffchange-inline">]]</ins>s can be built on them without need for irrigation. Sand can also be used to make <ins class="diffchange diffchange-inline">[[</ins>glass<ins class="diffchange diffchange-inline">]] </ins>(see below).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of <del class="diffchange diffchange-inline">{{L|</del>Glass industry|glassmaking<del class="diffchange diffchange-inline">}}</del>. Sand typically appears in <del class="diffchange diffchange-inline">{{L|</del>desert<del class="diffchange diffchange-inline">}}</del>s and along <del class="diffchange diffchange-inline">{{L|</del>ocean<del class="diffchange diffchange-inline">}} </del>beaches, but is occasionally found in other <del class="diffchange diffchange-inline">{{L|</del>biome<del class="diffchange diffchange-inline">}}</del>s as well.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of <ins class="diffchange diffchange-inline">[[</ins>Glass industry|glassmaking<ins class="diffchange diffchange-inline">]]</ins>. Sand typically appears in <ins class="diffchange diffchange-inline">[[</ins>desert<ins class="diffchange diffchange-inline">]]</ins>s and along <ins class="diffchange diffchange-inline">[[</ins>ocean<ins class="diffchange diffchange-inline">]] </ins>beaches, but is occasionally found in other <ins class="diffchange diffchange-inline">[[</ins>biome<ins class="diffchange diffchange-inline">]]</ins>s as well.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an <del class="diffchange diffchange-inline">{{L|</del>underground river<del class="diffchange diffchange-inline">}} </del>or pool), the floor tile turn into a soil type appropriate to the <del class="diffchange diffchange-inline">{{L|</del>biome<del class="diffchange diffchange-inline">}} </del>- for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an <ins class="diffchange diffchange-inline">[[</ins>underground river<ins class="diffchange diffchange-inline">]] </ins>or pool), the floor tile turn into a soil type appropriate to the <ins class="diffchange diffchange-inline">[[</ins>biome<ins class="diffchange diffchange-inline">]] </ins>- for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and it cannot be furrowed, thus causing unpaved sand <del class="diffchange diffchange-inline">{{L|</del>road<del class="diffchange diffchange-inline">}}</del>s to be covered in vegetation much more quickly.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|6:0}} and {{Tile|~|6:0}} symbols and it cannot be furrowed, thus causing unpaved sand <ins class="diffchange diffchange-inline">[[</ins>road<ins class="diffchange diffchange-inline">]]</ins>s to be covered in vegetation much more quickly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Glass ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Glass ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sand is used in the production of <del class="diffchange diffchange-inline">{{L|</del>glass|green and clear glass<del class="diffchange diffchange-inline">}} </del>items at a <del class="diffchange diffchange-inline">{{L|</del>glass furnace<del class="diffchange diffchange-inline">}} </del>(<del class="diffchange diffchange-inline">{{L|</del>glass|crystal glass<del class="diffchange diffchange-inline">}} </del>items require <del class="diffchange diffchange-inline">{{L|</del>rock crystal<del class="diffchange diffchange-inline">}} </del>in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an <del class="diffchange diffchange-inline">{{L|</del>activity zone<del class="diffchange diffchange-inline">}} </del>over the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a <del class="diffchange diffchange-inline">{{L|</del>glass furnace<del class="diffchange diffchange-inline">}} </del>and activate the collect sand task. Each Dwarf collecting sand will require a <del class="diffchange diffchange-inline">{{L|</del>bag<del class="diffchange diffchange-inline">}}</del>, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" <del class="diffchange diffchange-inline">{{L|</del>labor<del class="diffchange diffchange-inline">}}</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sand is used in the production of <ins class="diffchange diffchange-inline">[[</ins>glass|green and clear glass<ins class="diffchange diffchange-inline">]] </ins>items at a <ins class="diffchange diffchange-inline">[[</ins>glass furnace<ins class="diffchange diffchange-inline">]] </ins>(<ins class="diffchange diffchange-inline">[[</ins>glass|crystal glass<ins class="diffchange diffchange-inline">]] </ins>items require <ins class="diffchange diffchange-inline">[[</ins>rock crystal<ins class="diffchange diffchange-inline">]] </ins>in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an <ins class="diffchange diffchange-inline">[[</ins>activity zone<ins class="diffchange diffchange-inline">]] </ins>over the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a <ins class="diffchange diffchange-inline">[[</ins>glass furnace<ins class="diffchange diffchange-inline">]] </ins>and activate the collect sand task. Each Dwarf collecting sand will require a <ins class="diffchange diffchange-inline">[[</ins>bag<ins class="diffchange diffchange-inline">]]</ins>, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" <ins class="diffchange diffchange-inline">[[</ins>labor<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Filled bags of sand are considered <del class="diffchange diffchange-inline">{{L|</del>furniture<del class="diffchange diffchange-inline">}}</del>, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture <del class="diffchange diffchange-inline">{{L|</del>stockpile<del class="diffchange diffchange-inline">}}</del>s with "sand bags" enabled. Collected sand is listed under <del class="diffchange diffchange-inline">{{L|</del>powder<del class="diffchange diffchange-inline">}} </del>on the <del class="diffchange diffchange-inline">{{L|</del>stocks<del class="diffchange diffchange-inline">}} </del>menu.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Filled bags of sand are considered <ins class="diffchange diffchange-inline">[[</ins>furniture<ins class="diffchange diffchange-inline">]]</ins>, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture <ins class="diffchange diffchange-inline">[[</ins>stockpile<ins class="diffchange diffchange-inline">]]</ins>s with "sand bags" enabled. Collected sand is listed under <ins class="diffchange diffchange-inline">[[</ins>powder<ins class="diffchange diffchange-inline">]] </ins>on the <ins class="diffchange diffchange-inline">[[</ins>stocks<ins class="diffchange diffchange-inline">]] </ins>menu.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To get bags to fill with sand for your fortress, create a <del class="diffchange diffchange-inline">{{L|</del>leather<del class="diffchange diffchange-inline">}} </del>bag at a <del class="diffchange diffchange-inline">{{L|</del>leather works<del class="diffchange diffchange-inline">}} </del>or a <del class="diffchange diffchange-inline">{{L|</del>cloth<del class="diffchange diffchange-inline">}} </del>bag at a <del class="diffchange diffchange-inline">{{L|</del>clothier's shop<del class="diffchange diffchange-inline">}}</del>, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture <del class="diffchange diffchange-inline">{{L|</del>stockpile<del class="diffchange diffchange-inline">}} </del>with only "sand bags" enabled (this is selected via the {{k|u}} key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To get bags to fill with sand for your fortress, create a <ins class="diffchange diffchange-inline">[[</ins>leather<ins class="diffchange diffchange-inline">]] </ins>bag at a <ins class="diffchange diffchange-inline">[[</ins>leather works<ins class="diffchange diffchange-inline">]] </ins>or a <ins class="diffchange diffchange-inline">[[</ins>cloth<ins class="diffchange diffchange-inline">]] </ins>bag at a <ins class="diffchange diffchange-inline">[[</ins>clothier's shop<ins class="diffchange diffchange-inline">]]</ins>, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture <ins class="diffchange diffchange-inline">[[</ins>stockpile<ins class="diffchange diffchange-inline">]] </ins>with only "sand bags" enabled (this is selected via the {{k|u}} key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Strange Moods==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Strange Moods==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object <del class="diffchange diffchange-inline">{{L|</del>raws<del class="diffchange diffchange-inline">}}</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[<ins class="diffchange diffchange-inline">Main:</ins>Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object <ins class="diffchange diffchange-inline">[[</ins>raws<ins class="diffchange diffchange-inline">]]</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Nobles==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Nobles==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">{{L|</del>Noble<del class="diffchange diffchange-inline">}}</del>s will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by <del class="diffchange diffchange-inline">{{L|</del>cheating<del class="diffchange diffchange-inline">}}</del>. Should it happen too often (it will, since it is triggered by the nobles <del class="diffchange diffchange-inline">{{L|</del>likes<del class="diffchange diffchange-inline">}}</del>), an <del class="diffchange diffchange-inline">{{L|</del>unfortunate accident<del class="diffchange diffchange-inline">}} </del>may be advisable. Another way to deal is to not have a <del class="diffchange diffchange-inline">{{L|</del>justice<del class="diffchange diffchange-inline">}} </del>system at all, which will also neutralize the <del class="diffchange diffchange-inline">{{L|</del>hammerer<del class="diffchange diffchange-inline">}} </del>(40d).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[</ins>Noble<ins class="diffchange diffchange-inline">]]</ins>s will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by <ins class="diffchange diffchange-inline">[[</ins>cheating<ins class="diffchange diffchange-inline">]]</ins>. Should it happen too often (it will, since it is triggered by the nobles <ins class="diffchange diffchange-inline">[[</ins>likes<ins class="diffchange diffchange-inline">]]</ins>), an <ins class="diffchange diffchange-inline">[[</ins>unfortunate accident<ins class="diffchange diffchange-inline">]] </ins>may be advisable. Another way to deal is to not have a <ins class="diffchange diffchange-inline">[[</ins>justice<ins class="diffchange diffchange-inline">]] </ins>system at all, which will also neutralize the <ins class="diffchange diffchange-inline">[[</ins>hammerer<ins class="diffchange diffchange-inline">]] </ins>(40d).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Materials}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Materials}}</div></td></tr>
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</table>QuietBothttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=152100&oldid=prevQuietust: Rated article "Exceptional" using the rating script2011-08-04T16:39:05Z<p>Rated article "Exceptional" using the rating script</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:39, 4 August 2011</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{quality|<del class="diffchange diffchange-inline">Unrated</del>}}{{av}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{quality|<ins class="diffchange diffchange-inline">Exceptional|16:39, 4 August 2011 (UTC)</ins>}}{{av}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a {{L|layer}}, see {{L|Soil}})''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a {{L|layer}}, see {{L|Soil}})''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Quietusthttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=147684&oldid=prevQuietBot: Adding missing quality template tags (1310/2921)2011-04-28T17:33:34Z<p>Adding missing quality template tags (1310/2921)</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:33, 28 April 2011</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{quality|Unrated}}</ins>{{av}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a {{L|layer}}, see {{L|Soil}})''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a {{L|layer}}, see {{L|Soil}})''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>QuietBothttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=138776&oldid=prevQuietust at 16:17, 21 March 20112011-03-21T16:17:56Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:17, 21 March 2011</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Nobles==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Nobles==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{L|<del class="diffchange diffchange-inline">Nobles</del>}} will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by {{L|cheating}}. Should it happen too often (it will, since it is triggered by the nobles {{L|likes}}), an {{L|unfortunate accident}} may be advisable. Another way to deal is to not have a {{L|justice}} system at all, which will also neutralize the {{L|hammerer}} (40d).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{L|<ins class="diffchange diffchange-inline">Noble</ins>}}<ins class="diffchange diffchange-inline">s </ins>will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by {{L|cheating}}. Should it happen too often (it will, since it is triggered by the nobles {{L|likes}}), an {{L|unfortunate accident}} may be advisable. Another way to deal is to not have a {{L|justice}} system at all, which will also neutralize the {{L|hammerer}} (40d).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Materials}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Category|Materials}}</div></td></tr>
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</table>Quietusthttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=114876&oldid=prevQuietust at 15:48, 24 May 20102010-05-24T15:48:48Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:48, 24 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l26" >Line 26:</td>
<td colspan="2" class="diff-lineno">Line 26:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{L|Nobles}} will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by {{L|cheating}}. Should it happen too often (it will, since it is triggered by the nobles {{L|likes}}), an {{L|unfortunate accident}} may be advisable. Another way to deal is to not have a {{L|justice}} system at all, which will also neutralize the {{L|hammerer}} (40d).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{L|Nobles}} will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by {{L|cheating}}. Should it happen too often (it will, since it is triggered by the nobles {{L|likes}}), an {{L|unfortunate accident}} may be advisable. Another way to deal is to not have a {{L|justice}} system at all, which will also neutralize the {{L|hammerer}} (40d).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[</del>Category<del class="diffchange diffchange-inline">:</del>Materials<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{</ins>Category<ins class="diffchange diffchange-inline">|</ins>Materials<ins class="diffchange diffchange-inline">}}</ins></div></td></tr>
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</table>Quietusthttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=102167&oldid=prevQuietust at 02:12, 2 May 20102010-05-02T02:12:20Z<p></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:12, 2 May 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an {{L|underground river}} or pool), the floor tile turn into a soil type appropriate to the {{L|biome}} - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an {{L|underground river}} or pool), the floor tile turn into a soil type appropriate to the {{L|biome}} - for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|<del class="diffchange diffchange-inline">#880</del>}} and {{Tile|~|<del class="diffchange diffchange-inline">#880</del>}} symbols and it cannot be furrowed, thus causing unpaved sand {{L|road}}s to be covered in vegetation much more quickly.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|<ins class="diffchange diffchange-inline">6:0</ins>}} and {{Tile|~|<ins class="diffchange diffchange-inline">6:0</ins>}} symbols and it cannot be furrowed, thus causing unpaved sand {{L|road}}s to be covered in vegetation much more quickly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Glass ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Glass ==</div></td></tr>
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</table>Quietusthttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=91091&oldid=prevQuietBot: Fixing links within namespace (753/997)2010-04-12T16:50:52Z<p>Fixing links within namespace (753/997)</p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:50, 12 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a <del class="diffchange diffchange-inline">[[40d:layer</del>|layer<del class="diffchange diffchange-inline">]]</del>, see <del class="diffchange diffchange-inline">[[40d:Soil</del>|Soil<del class="diffchange diffchange-inline">]]</del>)''</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a <ins class="diffchange diffchange-inline">{{L</ins>|layer<ins class="diffchange diffchange-inline">}}</ins>, see <ins class="diffchange diffchange-inline">{{L</ins>|Soil<ins class="diffchange diffchange-inline">}}</ins>)''</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Sand''' is one of the many specific types of <del class="diffchange diffchange-inline">[[40d:soil</del>|soil<del class="diffchange diffchange-inline">]] </del>that can be found in Dwarf Fortress. As all sand types are <del class="diffchange diffchange-inline">[[40d:soil</del>|soil<del class="diffchange diffchange-inline">]]</del>s, <del class="diffchange diffchange-inline">[[40d:farm plot</del>|farm plot<del class="diffchange diffchange-inline">]]</del>s can be built on them without need for irrigation. Sand can also be used to make <del class="diffchange diffchange-inline">[[40d:glass</del>|glass<del class="diffchange diffchange-inline">]] </del>(see below).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Sand''' is one of the many specific types of <ins class="diffchange diffchange-inline">{{L</ins>|soil<ins class="diffchange diffchange-inline">}} </ins>that can be found in Dwarf Fortress. As all sand types are <ins class="diffchange diffchange-inline">{{L</ins>|soil<ins class="diffchange diffchange-inline">}}</ins>s, <ins class="diffchange diffchange-inline">{{L</ins>|farm plot<ins class="diffchange diffchange-inline">}}</ins>s can be built on them without need for irrigation. Sand can also be used to make <ins class="diffchange diffchange-inline">{{L</ins>|glass<ins class="diffchange diffchange-inline">}} </ins>(see below).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of <del class="diffchange diffchange-inline">[[40d:</del>Glass industry|glassmaking<del class="diffchange diffchange-inline">]]</del>. Sand typically appears in <del class="diffchange diffchange-inline">[[40d:desert</del>|desert<del class="diffchange diffchange-inline">]]</del>s and along <del class="diffchange diffchange-inline">[[40d:ocean</del>|ocean<del class="diffchange diffchange-inline">]] </del>beaches, but is occasionally found in other <del class="diffchange diffchange-inline">[[40d:biome</del>|biome<del class="diffchange diffchange-inline">]]</del>s as well.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of <ins class="diffchange diffchange-inline">{{L|</ins>Glass industry|glassmaking<ins class="diffchange diffchange-inline">}}</ins>. Sand typically appears in <ins class="diffchange diffchange-inline">{{L</ins>|desert<ins class="diffchange diffchange-inline">}}</ins>s and along <ins class="diffchange diffchange-inline">{{L</ins>|ocean<ins class="diffchange diffchange-inline">}} </ins>beaches, but is occasionally found in other <ins class="diffchange diffchange-inline">{{L</ins>|biome<ins class="diffchange diffchange-inline">}}</ins>s as well.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an <del class="diffchange diffchange-inline">[[40d:underground river</del>|underground river<del class="diffchange diffchange-inline">]] </del>or pool), the floor tile turn into a soil type appropriate to the <del class="diffchange diffchange-inline">[[40d:biome</del>|biome<del class="diffchange diffchange-inline">]] </del>- for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When an underground plant grows on a muddy stone floor tile (after finding an <ins class="diffchange diffchange-inline">{{L</ins>|underground river<ins class="diffchange diffchange-inline">}} </ins>or pool), the floor tile turn into a soil type appropriate to the <ins class="diffchange diffchange-inline">{{L</ins>|biome<ins class="diffchange diffchange-inline">}} </ins>- for biomes which lack soil layers altogether (such as mountains and glaciers), a random soil type will be selected, which might sometimes be sand.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|#880}} and {{Tile|~|#880}} symbols and it cannot be furrowed, thus causing unpaved sand <del class="diffchange diffchange-inline">[[40d:road</del>|road<del class="diffchange diffchange-inline">]]</del>s to be covered in vegetation much more quickly.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sand, unlike normal soil, is always depicted using the {{Tile|≈|#880}} and {{Tile|~|#880}} symbols and it cannot be furrowed, thus causing unpaved sand <ins class="diffchange diffchange-inline">{{L</ins>|road<ins class="diffchange diffchange-inline">}}</ins>s to be covered in vegetation much more quickly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Glass ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Glass ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Sand is used in the production of <del class="diffchange diffchange-inline">[[40d:</del>glass|green and clear glass<del class="diffchange diffchange-inline">]] </del>items at a <del class="diffchange diffchange-inline">[[40d:glass furnace</del>|glass furnace<del class="diffchange diffchange-inline">]] </del>(<del class="diffchange diffchange-inline">[[40d:</del>glass|crystal glass<del class="diffchange diffchange-inline">]] </del>items require <del class="diffchange diffchange-inline">[[40d:rock crystal</del>|rock crystal<del class="diffchange diffchange-inline">]] </del>in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an <del class="diffchange diffchange-inline">[[40d:activity zone</del>|activity zone<del class="diffchange diffchange-inline">]] </del>over the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a <del class="diffchange diffchange-inline">[[40d:glass furnace</del>|glass furnace<del class="diffchange diffchange-inline">]] </del>and activate the collect sand task. Each Dwarf collecting sand will require a <del class="diffchange diffchange-inline">[[40d:bag</del>|bag<del class="diffchange diffchange-inline">]]</del>, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" <del class="diffchange diffchange-inline">[[40d:labor</del>|labor<del class="diffchange diffchange-inline">]]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Sand is used in the production of <ins class="diffchange diffchange-inline">{{L|</ins>glass|green and clear glass<ins class="diffchange diffchange-inline">}} </ins>items at a <ins class="diffchange diffchange-inline">{{L</ins>|glass furnace<ins class="diffchange diffchange-inline">}} </ins>(<ins class="diffchange diffchange-inline">{{L|</ins>glass|crystal glass<ins class="diffchange diffchange-inline">}} </ins>items require <ins class="diffchange diffchange-inline">{{L</ins>|rock crystal<ins class="diffchange diffchange-inline">}} </ins>in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the loo{{k|k}} tool. Next, set an <ins class="diffchange diffchange-inline">{{L</ins>|activity zone<ins class="diffchange diffchange-inline">}} </ins>over the sand tiles by pressing {{k|i}} and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing {{k|s}}; however, this will not yet result in any sand being collected. You must build a <ins class="diffchange diffchange-inline">{{L</ins>|glass furnace<ins class="diffchange diffchange-inline">}} </ins>and activate the collect sand task. Each Dwarf collecting sand will require a <ins class="diffchange diffchange-inline">{{L</ins>|bag<ins class="diffchange diffchange-inline">}}</ins>, only one dwarf will collect sand per furnace, and no other tasks can be performed at the furnace while sand is being collected. Sand collection requires the "Item Hauling" <ins class="diffchange diffchange-inline">{{L</ins>|labor<ins class="diffchange diffchange-inline">}}</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Filled bags of sand are considered <del class="diffchange diffchange-inline">[[40d:furniture</del>|furniture<del class="diffchange diffchange-inline">]]</del>, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture <del class="diffchange diffchange-inline">[[40d:stockpile</del>|stockpile<del class="diffchange diffchange-inline">]]</del>s with "sand bags" enabled. Collected sand is listed under <del class="diffchange diffchange-inline">[[40d:powder</del>|powder<del class="diffchange diffchange-inline">]] </del>on the <del class="diffchange diffchange-inline">[[40d:stocks</del>|stocks<del class="diffchange diffchange-inline">]] </del>menu.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Filled bags of sand are considered <ins class="diffchange diffchange-inline">{{L</ins>|furniture<ins class="diffchange diffchange-inline">}}</ins>, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture <ins class="diffchange diffchange-inline">{{L</ins>|stockpile<ins class="diffchange diffchange-inline">}}</ins>s with "sand bags" enabled. Collected sand is listed under <ins class="diffchange diffchange-inline">{{L</ins>|powder<ins class="diffchange diffchange-inline">}} </ins>on the <ins class="diffchange diffchange-inline">{{L</ins>|stocks<ins class="diffchange diffchange-inline">}} </ins>menu.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>To get bags to fill with sand for your fortress, create a <del class="diffchange diffchange-inline">[[40d:leather</del>|leather<del class="diffchange diffchange-inline">]] </del>bag at a <del class="diffchange diffchange-inline">[[40d:leather works</del>|leather works<del class="diffchange diffchange-inline">]] </del>or a <del class="diffchange diffchange-inline">[[40d:cloth</del>|cloth<del class="diffchange diffchange-inline">]] </del>bag at a <del class="diffchange diffchange-inline">[[40d:clothier's shop</del>|clothier's shop<del class="diffchange diffchange-inline">]]</del>, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture <del class="diffchange diffchange-inline">[[40d:stockpile</del>|stockpile<del class="diffchange diffchange-inline">]] </del>with only "sand bags" enabled (this is selected via the {{k|u}} key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>To get bags to fill with sand for your fortress, create a <ins class="diffchange diffchange-inline">{{L</ins>|leather<ins class="diffchange diffchange-inline">}} </ins>bag at a <ins class="diffchange diffchange-inline">{{L</ins>|leather works<ins class="diffchange diffchange-inline">}} </ins>or a <ins class="diffchange diffchange-inline">{{L</ins>|cloth<ins class="diffchange diffchange-inline">}} </ins>bag at a <ins class="diffchange diffchange-inline">{{L</ins>|clothier's shop<ins class="diffchange diffchange-inline">}}</ins>, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture <ins class="diffchange diffchange-inline">{{L</ins>|stockpile<ins class="diffchange diffchange-inline">}} </ins>with only "sand bags" enabled (this is selected via the {{k|u}} key in the furniture/siege ammo submenu of the stockpile settings menu) but with all materials and quality levels still permitted. It may be useful to construct several glass furnaces so that you can have several "collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Strange Moods==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Strange Moods==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object <del class="diffchange diffchange-inline">[[40d:raws</del>|raws<del class="diffchange diffchange-inline">]]</del>.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>An immigrant glass maker will occasionally request glass on a sand-less map.{{verify}} The best way to deal with this is to train them higher in another [[Strange_mood#Skills_and_workshops|applicable skill]] to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object <ins class="diffchange diffchange-inline">{{L</ins>|raws<ins class="diffchange diffchange-inline">}}</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Nobles==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Nobles==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">[[40d:Nobles</del>|Nobles<del class="diffchange diffchange-inline">]] </del>will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by <del class="diffchange diffchange-inline">[[40d:cheating</del>|cheating<del class="diffchange diffchange-inline">]]</del>. Should it happen too often (it will, since it is triggered by the nobles <del class="diffchange diffchange-inline">[[40d:likes</del>|likes<del class="diffchange diffchange-inline">]]</del>), an <del class="diffchange diffchange-inline">[[40d:unfortunate accident</del>|unfortunate accident<del class="diffchange diffchange-inline">]] </del>may be advisable. Another way to deal is to not have a <del class="diffchange diffchange-inline">[[40d:justice</del>|justice<del class="diffchange diffchange-inline">]] </del>system at all, which will also neutralize the <del class="diffchange diffchange-inline">[[40d:hammerer</del>|hammerer<del class="diffchange diffchange-inline">]] </del>(40d).</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">{{L</ins>|Nobles<ins class="diffchange diffchange-inline">}} </ins>will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by <ins class="diffchange diffchange-inline">{{L</ins>|cheating<ins class="diffchange diffchange-inline">}}</ins>. Should it happen too often (it will, since it is triggered by the nobles <ins class="diffchange diffchange-inline">{{L</ins>|likes<ins class="diffchange diffchange-inline">}}</ins>), an <ins class="diffchange diffchange-inline">{{L</ins>|unfortunate accident<ins class="diffchange diffchange-inline">}} </ins>may be advisable. Another way to deal is to not have a <ins class="diffchange diffchange-inline">{{L</ins>|justice<ins class="diffchange diffchange-inline">}} </ins>system at all, which will also neutralize the <ins class="diffchange diffchange-inline">{{L</ins>|hammerer<ins class="diffchange diffchange-inline">}} </ins>(40d).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Materials]]</div></td></tr>
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</table>QuietBothttp://dwarffortresswiki.org/index.php?title=40d:Sand&diff=85624&oldid=prevMorlark: Un-redlinking2010-04-06T21:59:25Z<p>Un-redlinking</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:59, 6 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{red link}}</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{av}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a [[40d:layer|layer]], see [[40d:Soil|Soil]])''</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''(For any type of "sand" as a [[40d:layer|layer]], see [[40d:Soil|Soil]])''</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Sand''' is one of the many specific types of [[40d:soil|soil]] that can be found in Dwarf Fortress. As all sand types are [[40d:soil|soil]]s, [[40d:farm plot|farm plot]]s can be built on them without need for irrigation. Sand can also be used to make [[40d:glass|glass]] (see below).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Sand''' is one of the many specific types of [[40d:soil|soil]] that can be found in Dwarf Fortress. As all sand types are [[40d:soil|soil]]s, [[40d:farm plot|farm plot]]s can be built on them without need for irrigation. Sand can also be used to make [[40d:glass|glass]] (see below).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of [[40d:Glass <del class="diffchange diffchange-inline">Industry</del>|glassmaking]]. Sand typically appears in [[40d:desert|desert]]s and along [[40d:ocean|ocean]] beaches, but is occasionally found in other [[40d:biome|biome]]s as well.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are five different colors of sand – yellow, white, black, red, and plain (no color) – but their only difference is their appearance on the ground, as there is no difference between them for purposes of [[40d:Glass <ins class="diffchange diffchange-inline">industry</ins>|glassmaking]]. Sand typically appears in [[40d:desert|desert]]s and along [[40d:ocean|ocean]] beaches, but is occasionally found in other [[40d:biome|biome]]s as well.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sandy clay, sandy clay loam, sandy loam, and loamy sand are '''not''' considered sand by the game and thus cannot be used for glassmaking.</div></td></tr>
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</table>Morlark