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40d:Sand

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Revision as of 14:48, 27 June 2009 by Birthright (talk | contribs) (i strongly suspect people claiming that haven't fully understood the biome feature on embark - disc. suggests the same)
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(For any type of "sand" as a layer, see Soil)


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Sand is a naturally occurring granular material composed of small bits of rock and minerals. There are five different colors of sand – tan, yellow, white, black, and red – but their only difference is their appearance on the ground, as there is no difference between them for purposes of glassmaking. Sand typically appears in deserts and along ocean beaches, but is occasionally found in other biomes as well.

Sandy clay, sandy clay loam, sandy loam, and loamy sand are not considered sand by the game and thus cannot be used for glassmaking.

Muddy stone floor tiles can turn into a soil type, which might sometimes be sand, especially after a tower-cap or shrub has grown on them. An underground river might need to be discovered, or even nearby, for this.

Sand in fortress mode

Sand is used in the production of green and clear glass items at a glass furnace (crystal glass items require rock crystal in its place). To collect sand, first locate some appropriate sand tiles. They will appear as "[Color] Sand [Tile]" when inspected with the look tool. Next, set an activity zone over the sand tiles by pressing i and then designating the sand tiles as an activity zone (note that sand cannot be collected from sand walls). Once you've done this, activate sand collection by pressing s; however, this will not yet result in any sand being collected. You must build a glass furnace and activate the collect sand task. Each Dwarf collecting sand will require a bag, and only one dwarf will collect sand per furnace. Sand collection requires the "Item Hauling" labor.

Filled bags of sand are considered furniture, and as such require the "Furniture Hauling" labor to move. Sand bags are stored in furniture stockpiles. Collected sand is listed under powder on the stocks menu.

To get bags to fill with sand for your fortress, create a leather bag at a leather works or a cloth bag at a clothier's shop, or buy the bags from a caravan. To have sand bags stored near your glass furnace, create a furniture stockpile with only "sand bags" enabled (this is selected via the u key in the furniture/siege ammo submenu of the stockpile settings menu). It may be useful to construct several glass furnaces so that you can have several"collect sand" jobs queued on them at the same time, which helps ensure that you have enough filled sand bags on hand to keep your glassmaker(s) supplied.

Farming

As all sand types are soils, farm plots can be built on them without need for irrigation.

Strange Moods

An immigrant glass maker will occasionally request glass on a sand-less map.[Verify] The best way to deal with this is to train them higher in another applicable skill to avoid moody glass makers or you can just let the dwarf die. Or you could just draft them, as a glassmaker without sand is more worthless than a Soaper. Cheating would help too: Add [SOIL_SAND] to any soil you do have, in the object raws.

Nobles

Nobles will sometimes request the production of glass items on sand-free maps. The only way to fulfill that request is by cheating. Should it happen too often (it will, since it is triggered by the nobles likes), an unfortunate accident may be advisable. Another way to deal is to not have a justice system at all, which will also neutralize the hammerer (40d).