v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Sky"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (Rated article "Fine" using the rating script)
 
(12 intermediate revisions by 7 users not shown)
Line 1: Line 1:
'''Sky''', or '''open space''', is represented by a mass of solid blue (cyan) [[map tile|tiles]] across the map. Sky only appears if there are two levels of successive open space below the current view, ''and'' there are no floors or constructions above the current view. Sky is often a good way to tell if you are near the surface, somewhere approaching the clouds, or next to a big [[cliff]] and in need of a [[stair|staircase]]. Having access to the outside (from above) makes tiles below count as [[outside]] (as apposed to [[inside]]) which is useful for working out where dwarves are allowed when assigning [[standing orders]].
+
{{quality|Fine|19:24, 21 December 2012 (UTC)}}{{av}}
 +
'''Sky''', or '''open space''', is represented by a mass of solid blue (cyan) [[:Category:Map tiles|tiles]] across the map. Sky only appears if there are two levels of successive open space below the current view, ''and'' there are no floors or constructions above the current view. Sky is often a good way to tell if you are near the surface, somewhere approaching the clouds, or next to a big [[cliff]] and in need of a [[stair|staircase]]. Having access to the outside (from above) makes tiles below count as [[Tile attributes|outside]] (as apposed to [[inside]]) which is useful for working out where dwarves are allowed when assigning [[standing orders]].
 +
 
 +
Despite being suspended in the air, it's unlikely to fall down anytime soon. Even if you're a Gaul.
  
  
Line 5: Line 8:
  
  
*''TODO: Add a picture of sky using default tileset.''
+
{{Colored Notice Box|#0B0|TO DO: Add a picture of sky using default tileset.}}
  
[[Category:Map tiles]]
+
{{Category|map tiles}}

Latest revision as of 19:24, 21 December 2012

This article is about an older version of DF.

Sky, or open space, is represented by a mass of solid blue (cyan) tiles across the map. Sky only appears if there are two levels of successive open space below the current view, and there are no floors or constructions above the current view. Sky is often a good way to tell if you are near the surface, somewhere approaching the clouds, or next to a big cliff and in need of a staircase. Having access to the outside (from above) makes tiles below count as outside (as apposed to inside) which is useful for working out where dwarves are allowed when assigning standing orders.

Despite being suspended in the air, it's unlikely to fall down anytime soon. Even if you're a Gaul.


"Sky allows horrible light to filter into outposts, and should be avoided at all costs." --Zulgar Zarethadil, Miner