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Difference between revisions of "40d:String dump"

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{{quality|Unrated}}{{av}}
+
== mass gainer ==
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the {{L|raws}}).
+
  
----
+
the body is are able of making use of lots of nutrients at the same time. With small meals, there is better chance of nutrient absorption. While using goal to build muscle fast, you'll need maximum retention of the vitamins and minerals needed to make this happen goal.
  
From version 0.28.181.40d:
 
  
  inflate 1.2.1 Copyright 1995-2003 Mark Adler
 
  deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
 
1.2.1
 
invalid block type
 
invalid stored block lengths
 
too many length or distance symbols
 
invalid code lengths set
 
invalid bit length repeat
 
invalid literal/lengths set
 
invalid distances set
 
invalid literal/length code
 
invalid distance code
 
invalid distance too far back
 
incorrect header check
 
unknown compression method
 
invalid window size
 
unknown header flags set
 
header crc mismatch
 
incorrect data check
 
incorrect length check
 
incompatible version
 
buffer error
 
insufficient memory
 
data error
 
stream error
 
file error
 
stream end
 
need dictionary
 
bad allocation
 
TRANS_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_OBJ
 
PRO_SUB
 
PRO_REF
 
vector<T> too long
 
 
 
A group of
 
migrants,
 
, has arrived.
 
migrants has arrived.
 
C
 
data
 
data/save
 
data/save/current
 
data/save/current/art_image-
 
.dat
 
art_image-
 
data/save/current/
 
/
 
data/save/
 
  is
 
  are
 
  prostrating
 
themselves
 
  before
 
  torturing
 
  committing a depraved act upon
 
  devouring
 
  admiring
 
  burning
 
  shooting
 
  surrounded by
 
  massacring
 
  fighting with
 
  greeting
 
  refusing
 
  speaking with
 
  embracing
 
  striking down
 
  raising
 
  hiding
 
  praying to
 
  contemplating
 
  cooking
 
  engraving
 
  impaled on
 
  being flayed by
 
  hanging from
 
  being mutilated by
 
 
  praying
 
  weeping
 
  cringing
 
  screaming
 
  being tortured
 
  committing a depraved act
 
  making a submissive gesture
 
  in a fetal position
 
  smeared out into a spiral
 
  falling
 
  dead
 
  laughing
 
  being shot
 
  making a plaintive gesture
 
  melting
 
  burning
 
looks
 
look
 
  dejected
 
  terrified
 
  offended
 
  confused
 
  suffering
 
  withering away
 
  striking a menacing pose
 
  striking a triumphant pose
 
  laboring
 
  traveling
 
  contemplating
 
  cooking
 
  engraving
 
  unnaturally contorted
 
  being flayed
 
  being mutilated
 
the
 
a
 
two
 
three
 
four
 
five
 
  the
 
  the deity of
 
,
 
  and
 
, depicted as a
 
female
 
male
 
s
 
bad cast
 
  
false
+
Providing the body with a whole protein source at each food will help your entire body preserve an anabolic, postive nitrogen balance state.
true
+
ios_base::badbit set
+
ios_base::failbit set
+
ios_base::eofbit set
+
pus
+
ichor
+
goo
+
blood
+
KILL_ENTITY_MEMBER
+
KILL_NEUTRAL
+
KILL_ENEMY
+
KILL_ANIMAL
+
EAT_SAPIENT_OTHER
+
EAT_SAPIENT_KILL
+
MAKE_TROPHY_SAME_RACE
+
MAKE_TROPHY_SAPIENT
+
MAKE_TROPHY_ANIMAL
+
KILL_PLANT
+
TORTURE_AS_EXAMPLE
+
TORTURE_FOR_INFORMATION
+
TORTURE_FOR_FUN
+
TORTURE_ANIMALS
+
TREASON
+
OATH_BREAKING
+
LYING
+
VANDALISM
+
TRESPASSING
+
THEFT
+
ASSAULT
+
SLAVERY
+
Unrecognized Ethic Action Token:
+
NOT_APPLICABLE
+
ACCEPTABLE
+
PERSONAL_MATTER
+
JUSTIFIED_IF_NO_REPERCUSSIONS
+
JUSTIFIED_IF_GOOD_REASON
+
JUSTIFIED_IF_EXTREME_REASON
+
JUSTIFIED_IF_SELF_DEFENSE
+
ONLY_IF_SANCTIONED
+
MISGUIDED
+
SHUN
+
APPALLING
+
PUNISH_REPRIMAND
+
PUNISH_SERIOUS
+
PUNISH_EXILE
+
PUNISH_CAPITAL
+
UNTHINKABLE
+
Unrecognized Ethic Response Token:
+
ROAD
+
TUNNEL
+
BRIDGE
+
WALL
+
Unrecognized World Construction Token:
+
PANTHEON
+
REGIONAL_FORCE
+
ANY_APPROPRIATE_POWER
+
Unrecognized Religion Token:
+
SPRING
+
SUMMER
+
AUTUMN
+
WINTER
+
Unrecognized Season Token:
+
AGRICULTURE
+
ANIMALS
+
ART
+
BALANCE
+
BEAUTY
+
BIRTH
+
BLIGHT
+
BOUNDARIES
+
CAVERNS
+
CHAOS
+
CHARITY
+
CHILDREN
+
COASTS
+
CONSOLATION
+
COURAGE
+
CRAFTS
+
CREATION
+
DANCE
+
DARKNESS
+
DAWN
+
DAY
+
DEATH
+
DEFORMITY
+
DEPRAVITY
+
DISCIPLINE
+
DISEASE
+
DREAMS
+
DUSK
+
DUTY
+
EARTH
+
FAMILY
+
FAME
+
FATE
+
FERTILITY
+
FESTIVALS
+
FIRE
+
FISH
+
FISHING
+
FOOD
+
FORGIVENESS
+
FORTRESSES
+
FREEDOM
+
GAMBLING
+
GAMES
+
GENEROSITY
+
HAPPINESS
+
HEALING
+
HOSPITALITY
+
HUNTING
+
INSPIRATION
+
JEALOUSY
+
JEWELS
+
JUSTICE
+
LABOR
+
LAKES
+
LAWS
+
LIES
+
LIGHT
+
LIGHTNING
+
LONGEVITY
+
LOVE
+
LOYALTY
+
LUCK
+
LUST
+
MARRIAGE
+
MERCY
+
METALS
+
MINERALS
+
MISERY
+
MIST
+
MOON
+
MOUNTAINS
+
MUCK
+
MURDER
+
MUSIC
+
NATURE
+
NIGHT
+
NIGHTMARES
+
OATHS
+
OCEANS
+
ORDER
+
PAINTING
+
PEACE
+
PERSUASION
+
PLANTS
+
POETRY
+
PREGNANCY
+
RAIN
+
RAINBOWS
+
REBIRTH
+
REVELRY
+
REVENGE
+
RIVERS
+
RULERSHIP
+
RUMOR
+
SACRIFICE
+
SALT
+
SCHOLARSHIP
+
SEASONS
+
SILENCE
+
SKY
+
SONG
+
SPEECH
+
STARS
+
STORMS
+
STRENGTH
+
SUICIDE
+
SUN
+
THRALLDOM
+
THUNDER
+
TORTURE
+
TRADE
+
TRAVELERS
+
TREACHERY
+
TREES
+
TRICKERY
+
TRUTH
+
TWILIGHT
+
VALOR
+
VICTORY
+
VOLCANOS
+
WAR
+
WATER
+
WEALTH
+
WEATHER
+
WIND
+
WISDOM
+
WRITING
+
YOUTH
+
Unrecognized Sphere Token:
+
OWN_RACE
+
FANCIFUL
+
EVIL
+
GOOD
+
Unrecognized Art Facet Token:
+
CREATURE
+
PLANT
+
TREE
+
SHAPE
+
ITEM
+
Unrecognized Art Image Element Token:
+
ART_IMAGE
+
COVERED
+
RINGS_HANGING
+
BANDS
+
SPIKES
+
ITEMSPECIFIC
+
THREAD
+
CLOTH
+
SEWN_IMAGE
+
Unrecognized Item Improvement Token:
+
PLAYER_FORTRESS
+
DARK_FORTRESS
+
CAVE
+
CAVE_DETAILED
+
TREE_CITY
+
CITY
+
RUIN
+
Unrecognized Site Token:
+
DEFAULT
+
GUARD
+
ROYALGUARD
+
ZOMBIE
+
SKELETON
+
ADVENTURER
+
Unrecognized Creature Texture Token:
+
MOTHER
+
FATHER
+
SPOUSE
+
CHILD
+
DEITY
+
LOVER
+
Unrecognized Historical Figure Hist Fig Link Token:
+
LEADER
+
MAYOR
+
ROYAL_GUARD
+
MERCENARY
+
FORMER_MERCENARY
+
ENEMY
+
CRIMINAL
+
MEMBER
+
FORMER_MEMBER
+
MANAGER
+
BOOKKEEPER
+
BROKER
+
SHERIFF
+
GUARD_CAPTAIN
+
CAPTAIN_OF_THE_GUARD
+
MERCHANT_NOBILITY
+
OUTPOST_LIAISON
+
DIPLOMAT
+
HIGH_PRIEST
+
SLAVE
+
FORMER_SLAVE
+
PRISONER
+
FORMER_PRISONER
+
PRIEST
+
SHOPKEEPER
+
MINER
+
WOODWORKER
+
CARPENTER
+
BOWYER
+
WOODCUTTER
+
STONEWORKER
+
ENGRAVER
+
MASON
+
RANGER
+
ANIMAL_CARETAKER
+
ANIMAL_TRAINER
+
HUNTER
+
TRAPPER
+
ANIMAL_DISSECTOR
+
METALSMITH
+
FURNACE_OPERATOR
+
WEAPONSMITH
+
ARMORER
+
BLACKSMITH
+
METALCRAFTER
+
JEWELER
+
GEM_CUTTER
+
GEM_SETTER
+
CRAFTSMAN
+
WOODCRAFTER
+
STONECRAFTER
+
LEATHERWORKER
+
BONE_CARVER
+
WEAVER
+
CLOTHIER
+
GLASSMAKER
+
STRAND_EXTRACTOR
+
KING
+
KING_CONSORT
+
FISHERY_WORKER
+
FISHERMAN
+
FISH_DISSECTOR
+
FISH_CLEANER
+
FARMER
+
CHEESE_MAKER
+
MILKER
+
COOK
+
THRESHER
+
MILLER
+
BUTCHER
+
TANNER
+
DYER
+
PLANTER
+
HERBALIST
+
BREWER
+
SOAP_MAKER
+
POTASH_MAKER
+
LYE_MAKER
+
WOOD_BURNER
+
ENGINEER
+
MECHANIC
+
SIEGE_ENGINEER
+
SIEGE_OPERATOR
+
PUMP_OPERATOR
+
CLERK
+
ARCHITECT
+
ADMINISTRATOR
+
TRADER
+
TAXCOLLECTOR
+
EXECUTIONER
+
BARON
+
COUNT
+
DUKE
+
BARON_CONSORT
+
COUNT_CONSORT
+
DUKE_CONSORT
+
PHILOSOPHER
+
ADVISOR
+
ALCHEMIST
+
DUNGEONMASTER
+
MERCHANT
+
GUILDREP
+
MERCHANTBARON
+
MERCHANTPRINCE
+
OUTPOSTLIAISON
+
DRUID
+
CHAMPION
+
HAMMERMAN
+
MASTER_HAMMERMAN
+
SPEARMAN
+
MASTER_SPEARMAN
+
CROSSBOWMAN
+
MASTER_CROSSBOWMAN
+
WRESTLER
+
MASTER_WRESTLER
+
AXEMAN
+
MASTER_AXEMAN
+
SWORDSMAN
+
MASTER_SWORDSMAN
+
MACEMAN
+
MASTER_MACEMAN
+
PIKEMAN
+
MASTER_PIKEMAN
+
BOWMAN
+
MASTER_BOWMAN
+
BLOWGUNMAN
+
MASTER_BLOWGUNMAN
+
RECRUIT
+
TRAINED_HUNTER
+
TRAINED_WAR
+
MASTER_THIEF
+
THIEF
+
STANDARD
+
BABY
+
DRUNK
+
LASHER
+
MASTER_LASHER
+
NONE
+
Unrecognized Unit Type Token:
+
BLUDGEON
+
SLASH
+
GORE
+
PIERCE
+
BURN
+
HEAT
+
COLD
+
Unrecognized Damage Token:
+
MINING
+
WOODCUTTING
+
CARPENTRY
+
DETAILSTONE
+
MASONRY
+
ANIMALTRAIN
+
ANIMALCARE
+
DISSECT_FISH
+
DISSECT_VERMIN
+
PROCESSFISH
+
TRAPPING
+
WEAVING
+
BREWING
+
ALCHEMY
+
CLOTHESMAKING
+
MILLING
+
PROCESSPLANTS
+
CHEESEMAKING
+
MILK
+
HERBALISM
+
SMELT
+
EXTRACT_STRAND
+
FORGE_WEAPON
+
FORGE_ARMOR
+
FORGE_FURNITURE
+
CUTGEM
+
ENCRUSTGEM
+
WOODCRAFT
+
STONECRAFT
+
METALCRAFT
+
LEATHERWORK
+
BONECARVE
+
UNARMED
+
AXE
+
SWORD
+
DAGGER
+
MACE
+
HAMMER
+
SPEAR
+
CROSSBOW
+
SHIELD
+
ARMOR
+
SIEGECRAFT
+
SIEGEOPERATE
+
OPERATE_PUMP
+
PIKE
+
WHIP
+
BOW
+
BLOWGUN
+
THROW
+
MECHANICS
+
MAGIC_NATURE
+
SNEAK
+
DESIGNBUILDING
+
WOOD_BURNING
+
LYE_MAKING
+
POTASH_MAKING
+
SOAP_MAKING
+
SWIMMING
+
NEGOTIATION
+
JUDGING_INTENT
+
APPRAISAL
+
ORGANIZATION
+
RECORD_KEEPING
+
INTIMIDATION
+
CONVERSATION
+
COMEDY
+
FLATTERY
+
CONSOLE
+
PACIFY
+
TRACKING
+
Unrecognized Skill Token:
+
WOOD
+
STONE
+
METAL
+
BONE
+
IVORY
+
HORN
+
AMBER
+
CORAL
+
PEARL
+
SHELL
+
LEATHER
+
SILK
+
PLANT_ALCOHOL
+
GLASS_GREEN
+
GLASS_CLEAR
+
GLASS_CRYSTAL
+
SAND
+
COAL
+
POTASH
+
ASH
+
PEARLASH
+
LYE
+
RENDERED_FAT
+
SOAP_ANIMAL
+
FAT
+
MUD
+
VOMIT
+
BLOOD_NONSPECIFIC
+
BLOOD_SPECIFIC
+
SLIME
+
FILTH_B
+
FILTH_Y
+
UNKNOWN_SUBSTANCE
+
GRIME
+
Unrecognized Material Token:
+
FORCED
+
UNCOMMON
+
RARE
+
BAR
+
SMALLGEM
+
BLOCKS
+
ROUGH
+
DOOR
+
FLOODGATE
+
HATCH_COVER
+
GRATE
+
BED
+
CHAIR
+
CHAIN
+
FLASK
+
GOBLET
+
INSTRUMENT
+
TOY
+
WINDOW
+
CAGE
+
BARREL
+
BUCKET
+
ANIMALTRAP
+
TABLE
+
COFFIN
+
STATUE
+
QUERN
+
MILLSTONE
+
CORPSE
+
WEAPON
+
SHOES
+
HELM
+
GLOVES
+
BOX
+
BIN
+
ARMORSTAND
+
WEAPONRACK
+
CABINET
+
FIGURINE
+
AMULET
+
SCEPTER
+
AMMO
+
CROWN
+
RING
+
EARRING
+
BRACELET
+
GEM
+
ANVIL
+
CORPSEPIECE
+
REMAINS
+
MEAT
+
FISH_RAW
+
VERMIN
+
PET
+
SEEDS
+
SKIN_RAW
+
SKIN_TANNED
+
BONES
+
LEAVES
+
TOTEM
+
SKULL
+
PANTS
+
BACKPACK
+
QUIVER
+
CATAPULTPARTS
+
BALLISTAPARTS
+
SIEGEAMMO
+
BALLISTAARROWHEAD
+
TRAPPARTS
+
TRAPCOMP
+
EXTRACT
+
POTION
+
DRINK
+
POWDER_MISC
+
CHEESE
+
LIQUID_MISC
+
COIN
+
GLOB
+
ROCK
+
PIPE_SECTION
+
Unrecognized Item Token:
+
CIV
+
SITE
+
VESSEL
+
RELIGION
+
TEMPLE
+
BATTLE
+
SIEGE
+
errorlog.txt
+
map_rejection_log.txt
+
gamelog.txt
+
COKE
+
CHARCOAL
+
NO_MATGLOSS
+
Unrecognized Coal Token:
+
USE_RACEGLOSS
+
Unrecognized Wood Token:
+
Unrecognized Plant Token:
+
Unrecognized Plant Alcohol Token:
+
USE_LAVA_STONE
+
Unrecognized Stone Token:
+
Unrecognized Metal Token:
+
No Appropriate Nonspecific Blood Types in Token:
+
Unrecognized Leather Token:
+
Unrecognized Silk Token:
+
Unrecognized Specific Blood Token:
+
Unrecognized Bone Token:
+
VEIN
+
CLUSTER
+
CLUSTER_SMALL
+
CLUSTER_ONE
+
Unrecognized Inclusion Type Token:
+
NW
+
NE
+
SW
+
SE
+
West
+
East
+
North
+
South
+
Below
+
Above
+
Here
+
/Below
+
/Above
+
gooey
+
slimy
+
vomitous
+
bloody
+
purulent
+
ichorous
+
slimy
+
vomitous
+
mixture of
+
pool of
+
slurry of
+
All
+
Leather
+
Cloth (Plant)
+
Cloth (Silk)
+
Crafts
+
Wood
+
Pets
+
Drinks
+
Cheeses
+
Powders
+
Extracts
+
Meat/Fish
+
Plants
+
Meat/Fish Recipes
+
Other Recipes
+
Metal Bars
+
Small Cut Gems
+
Large Cut Gems
+
Stone Blocks
+
Seeds
+
Anvils
+
Weapons
+
Bodywear
+
Ammo
+
Trap Components
+
Digging Implements
+
Headwear
+
Handwear
+
Footwear
+
Legwear
+
Shields
+
Toys
+
Instruments
+
Stone
+
Cages
+
Bags (Leather)
+
Bags (Plant)
+
Bags (Silk)
+
Thread (Plant)
+
Thread (Silk)
+
Ropes (Plant)
+
Ropes (Silk)
+
Barrels
+
Miscellaneous
+
Invalid
+
Dungeon Commander
+
Insane Mood
+
Undead Hunt
+
Sieger Patrol
+
Maraude Target
+
Sieger Basepoint
+
Sieger Mill
+
Ambush Patrol
+
Marauder Mill
+
Wilderness Curious Wander
+
Wilderness Curious Steal Target
+
Wilderness Roamer
+
Pattern Patrol
+
Inactive Marauder
+
Owner
+
Commander
+
Chained Animal
+
Meeting Location
+
Meeting Location Building
+
Depot
+
Vermin Hunting
+
Seek Commander
+
Return to Base
+
Mill Anywhere
+
Wagon
+
Mill Building
+
Head for Edge
+
Milling Flood
+
Nonsense
+
Come to Job Building
+
Valid Pond Dump Unit
+
Valid Pond Dump
+
Conflict Defense
+
Adventure Move
+
Thief Target
+
Check Chest
+
Sleep Bed
+
Sleep Barracks
+
Sleep Ground
+
Leave Wall
+
Flee Terrain
+
Tax Room
+
Guard Taxes
+
Ransack Taxes
+
Get Empty Sand Bag
+
Sand Zone
+
Grab Cage
+
Uncage Animal
+
Capture Small Pet
+
Grab Cage Unit
+
Go to Cage
+
Grab Animal Trap
+
Cage Vermin
+
Grab Unfill Bucket
+
Seek Fill Bucket
+
Seek Patient for Carry
+
Carry Patient to Bed
+
Seek Give Water Bucket
+
Go to Give Water Target
+
Seek Food for Target
+
Seek Target for Food
+
Seek Animal for Slaughter
+
Seek Slaughter Building
+
Seek Animal for Chain
+
Seek Chain for Animal
+
Seek Cage for Unchain
+
Seek Animal for Unchain
+
Grab Food for Taming
+
Seek Animal for Taming
+
Seek Drink Item
+
Seek Food Item
+
Seek Eating Chair
+
Seek Eating Chair 2
+
Seek Bad Mood Building
+
Set Glass Mood Building
+
Set Mood Building
+
Seek Fell Victim
+
Clean Building Site
+
Reset Priority Goal
+
Main Job Building
+
Drop Off Job Items
+
Grab Job Resources
+
Work at Building
+
Grab Clothing
+
Grab Weapon
+
Grab Ammunition
+
Grab Shield
+
Grab Armor
+
Grab Helm
+
Grab Boots
+
Grab Gloves
+
Grab Pants
+
Grab Quiver
+
Grab Backpack
+
Grab Waterskin
+
Start Hunt
+
Start Fish
+
Clean
+
Hunt Vermin
+
Patrol
+
Squad Station
+
Seek Infant
+
Shop Specific
+
Mill in Shop
+
Go to Shop
+
Seek Training Ammunition
+
Archery Training Site
+
Sparring Partner
+
Sparring Site
+
Attend Party
+
Seek Artifact
+
Grab Ammunition for Building
+
Seek Building for Ammunition
+
Seek Item for Storage
+
Store Item
+
Grab Kill
+
Drop Kill at Butcher
+
Drop Kill out Front
+
Go to Beating Target
+
Seek Kidnap Victim
+
Seek Hunting Target
+
Seek Target Mechanism
+
Seek Target for Mechanism
+
Seek Mechanism for Trigger
+
Seek Trigger for Mechanism
+
Seek Trap for Vermin Catch
+
Seek Vermin for Catching
+
Seek Vermin Catch Location
+
Wander Vermin Catch Location
+
Seek Vermin for Hunting
+
Seek Vermin Hunting Spot
+
Wander Vermin Hunting Spot
+
Seek Fish Trap
+
Seek Fish Catch Location
+
Seek Well for Water
+
Seek Drink Area for Water
+
Manage Work Orders
+
Update Stockpile Records
+
Wander Depot
+
Seek Update Office
+
Seek Manage Office
+
Assigned Building Job
+
Chase Opponent
+
Chase Opponent (Same Square)
+
Flee from Opponent
+
Attack Building
+
Start Bed Carry
+
Start Give Food Water
+
Seek Station Flood
+
Seek Station
+
Start Water Job Well
+
Start Water Job Drink
+
Start Eat Job
+
Scheduled Meal
+
Scheduled Sleep Bed
+
Scheduled Sleep Ground
+
Rest
+
Remove Construction
+
Chop
+
Detail
+
Gather Plant
+
Dig
+
Mischief
+
Rest (Recovered)
+
Rest (Reset)
+
PRIMITIVE
+
FLOWERY
+
THOUGHT
+
NEW
+
UGLY
+
BOUNDARY
+
NAME_CAVE
+
VIOLENT
+
WILD
+
AQUATIC
+
ASSERTIVE
+
ARTIFICE
+
MYSTERY
+
COLOR
+
UNTOWARD
+
DOMESTIC
+
MYTHIC
+
FESTIVAL
+
SUBORDINATE
+
NEGATIVE
+
NEGATOR
+
PROTECT
+
NAME_LAKE
+
RESTRAIN
+
OLD
+
ROMANTIC
+
NAME_MOUNTAINS
+
NAME_OCEAN
+
TRAVEL
+
NAME_FOREST
+
NAME_VOLCANO
+
agriculture
+
animals
+
art
+
balance
+
beauty
+
birth
+
blight
+
boundaries
+
caverns
+
chaos
+
charity
+
children
+
coasts
+
consolation
+
courage
+
crafts
+
creation
+
dance
+
darkness
+
dawn
+
day
+
death
+
deformity
+
depravity
+
discipline
+
disease
+
dreams
+
dusk
+
duty
+
earth
+
family
+
fame
+
fate
+
fertility
+
festivals
+
fire
+
fish
+
fishing
+
food
+
forgiveness
+
fortresses
+
freedom
+
gambling
+
games
+
generosity
+
happiness
+
healing
+
hospitality
+
hunting
+
inspiration
+
jealousy
+
jewels
+
justice
+
labor
+
lakes
+
laws
+
lies
+
light
+
lightning
+
longevity
+
love
+
loyalty
+
luck
+
lust
+
marriage
+
mercy
+
metals
+
minerals
+
misery
+
mist
+
moon
+
mountains
+
muck
+
murder
+
music
+
nature
+
night
+
nightmares
+
oaths
+
oceans
+
order
+
painting
+
peace
+
persuasion
+
plants
+
poetry
+
pregnancy
+
rain
+
rainbows
+
rebirth
+
revelry
+
revenge
+
rivers
+
rulership
+
rumors
+
sacrifice
+
salt
+
scholarship
+
seasons
+
silence
+
sky
+
song
+
speech
+
stars
+
storms
+
strength
+
suicide
+
sun
+
theft
+
thralldom
+
thunder
+
torture
+
trade
+
travelers
+
treachery
+
trees
+
trickery
+
truth
+
twilight
+
valor
+
victory
+
volcanos
+
war
+
water
+
wealth
+
weather
+
wind
+
wisdom
+
writing
+
youth
+
no sphere
+
paved outdoor area
+
uneven pillars
+
square of pillars
+
pillars on the perimeter
+
upper floors
+
lower floors
+
water pool
+
lava pool
+
stagnant pool
+
open structure
+
paved indoor areas
+
detailed surfaces
+
no architectural element
+
MOUNTAIN
+
GLACIER
+
TUNDRA
+
SWAMP_TEMPERATE_FRESHWATER
+
SWAMP_TEMPERATE_SALTWATER
+
MARSH_TEMPERATE_FRESHWATER
+
MARSH_TEMPERATE_SALTWATER
+
SWAMP_TROPICAL_FRESHWATER
+
SWAMP_TROPICAL_SALTWATER
+
SWAMP_MANGROVE
+
MARSH_TROPICAL_FRESHWATER
+
MARSH_TROPICAL_SALTWATER
+
FOREST_TAIGA
+
FOREST_TEMPERATE_CONIFER
+
FOREST_TEMPERATE_BROADLEAF
+
FOREST_TROPICAL_CONIFER
+
FOREST_TROPICAL_DRY_BROADLEAF
+
FOREST_TROPICAL_MOIST_BROADLEAF
+
GRASSLAND_TEMPERATE
+
SAVANNA_TEMPERATE
+
SHRUBLAND_TEMPERATE
+
GRASSLAND_TROPICAL
+
SAVANNA_TROPICAL
+
SHRUBLAND_TROPICAL
+
DESERT_BADLAND
+
DESERT_ROCK
+
DESERT_SAND
+
OCEAN_TROPICAL
+
OCEAN_TEMPERATE
+
OCEAN_ARCTIC
+
POOL_TEMPERATE_FRESHWATER
+
POOL_TEMPERATE_BRACKISHWATER
+
POOL_TEMPERATE_SALTWATER
+
POOL_TROPICAL_FRESHWATER
+
POOL_TROPICAL_BRACKISHWATER
+
POOL_TROPICAL_SALTWATER
+
LAKE_TEMPERATE_FRESHWATER
+
LAKE_TEMPERATE_BRACKISHWATER
+
LAKE_TEMPERATE_SALTWATER
+
LAKE_TROPICAL_FRESHWATER
+
LAKE_TROPICAL_BRACKISHWATER
+
LAKE_TROPICAL_SALTWATER
+
RIVER_TEMPERATE_FRESHWATER
+
RIVER_TEMPERATE_BRACKISHWATER
+
RIVER_TEMPERATE_SALTWATER
+
RIVER_TROPICAL_FRESHWATER
+
RIVER_TROPICAL_BRACKISHWATER
+
RIVER_TROPICAL_SALTWATER
+
SUBTERRANEAN_WATER
+
SUBTERRANEAN_CHASM
+
SUBTERRANEAN_LAVA
+
ALL_MAIN
+
ANY_LAND
+
ANY_OCEAN
+
ANY_LAKE
+
ANY_RIVER
+
ANY_POOL
+
NOT_FREEZING
+
ANY_TEMPERATE
+
ANY_TROPICAL
+
ANY_FOREST
+
ANY_SHRUBLAND
+
ANY_GRASSLAND
+
ANY_SAVANNA
+
ANY_TEMPERATE_FOREST
+
ANY_TROPICAL_FOREST
+
ANY_TEMPERATE_BROADLEAF
+
ANY_TROPICAL_BROADLEAF
+
ANY_WETLAND
+
ANY_DESERT
+
Unrecognized Biome Token:
+
an  
+
mother
+
father
+
parent
+
husband
+
wives
+
wife
+
spouse
+
eldest son
+
second eldest son
+
third eldest son
+
fourth eldest son
+
fifth eldest son
+
sixth eldest son
+
seventh eldest son
+
eighth eldest son
+
ninth eldest son
+
tenth eldest son
+
son
+
youngest son
+
only son
+
eldest daughter
+
second eldest daughter
+
third eldest daughter
+
fourth eldest daughter
+
fifth eldest daughter
+
sixth eldest daughter
+
seventh eldest daughter
+
eighth eldest daughter
+
ninth eldest daughter
+
tenth eldest daughter
+
daughter
+
only daughter
+
youngest daughter
+
eldest child
+
second eldest child
+
third eldest child
+
fourth eldest child
+
fifth eldest child
+
sixth eldest child
+
seventh eldest child
+
eighth eldest child
+
ninth eldest child
+
tenth eldest child
+
child
+
youngest child
+
only child
+
paternal grandmother
+
paternal grandfather
+
maternal grandmother
+
maternal grandfather
+
grandmother
+
grandfather
+
grandparent
+
older brother
+
older sister
+
older sibling
+
younger brother
+
younger sister
+
younger sibling
+
cousin
+
aunt
+
uncle
+
no relationship
+
ren
+
negative
+
zero
+
one
+
two
+
three
+
four
+
five
+
six
+
seven
+
eight
+
nine
+
ten
+
eleven
+
twelve
+
thirteen
+
fourteen
+
fifteen
+
sixteen
+
seventeen
+
eighteen
+
nineteen
+
  billion
+
  million
+
  thousand
+
  hundred
+
twenty
+
thirty
+
forty
+
fifty
+
sixty
+
seventy
+
eighty
+
ninety
+
-
+
Negative
+
Zeroth
+
First
+
Second
+
Third
+
Fourth
+
Fifth
+
Sixth
+
Seventh
+
Eighth
+
Ninth
+
Tenth
+
Eleventh
+
Twelfth
+
Thirteenth
+
Fourteenth
+
Fifteenth
+
Sixteenth
+
Seventeenth
+
Eighteenth
+
Nineteenth
+
th
+
st
+
nd
+
rd
+
SWAMP
+
DESERT
+
FOREST
+
OCEAN
+
LAKE
+
GRASSLAND
+
HILLS
+
Unrecognized Region Type Token:
+
Wetland
+
Desert
+
Forest
+
Mountains
+
Ocean
+
Lake
+
Glacier
+
Tundra
+
Grassland
+
Hills
+
  
The impertinent lava has defaced a
 
The impertinent magma has defaced a
 
!
 
A
 
  sculpture has melted!
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: damp stone located.
 
  
Shop
 
Trade Depot
 
Alchemist's Laboratory
 
Carpenter's Workshop
 
Farmer's Workshop
 
Ashery
 
Mason's Workshop
 
Craftsman
 
's Workshop
 
Jeweler's Workshop
 
Metalsmith's Forge
 
Magma Forge
 
Bowyer's Workshop
 
Mechanic's Workshop
 
Siege Workshop
 
Butcher's Shop
 
Leather Works
 
Tanner's Shop
 
Dyer's Shop
 
Clothier's Shop
 
Fishery
 
Still
 
Loom
 
Quern
 
Millstone
 
Kennels
 
Kitchen
 
Workshop
 
Zone
 
Farm Plot
 
Smelter
 
Glass Furnace
 
Wood Furnace
 
Kiln
 
Magma Smelter
 
Magma Glass Furnace
 
Magma Kiln
 
Furnace
 
Lever
 
Pressure Plate
 
Cage Trap
 
Stone-Fall Trap
 
Weapon Trap
 
Trap
 
Catapult
 
Ballista
 
Siege Engine
 
Door
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical Bars
 
Floor Bars
 
Floodgate
 
Restraint
 
Cage
 
Support
 
Gear Assembly
 
Horizontal Axle
 
Vertical Axle
 
Upright Spear/Spike
 
Archery Target
 
Screw Pump
 
Water Wheel
 
Windmill
 
Burial Receptacle
 
Seat
 
Animal Trap
 
Table
 
Cabinet
 
Weapon Rack
 
Armor Stand
 
Container
 
Bed
 
Dirt Road
 
Paved Road
 
Bridge
 
Well
 
Statue
 
Glass Window
 
Gem Window
 
Stockpile
 
Wall
 
Floor
 
Up Stair
 
Down Stair
 
Up/Down Stair
 
Ramp
 
Fortification
 
Construction
 
Vacant Shop
 
General Store
 
Crafts Market
 
Clothing Shop
 
Exotic Clothing Shop
 
  Lever
 
  Door
 
  Floor Hatch
 
  Wall Grate
 
  Floor Grate
 
Vertical
 
  Bars
 
  Floor Bars
 
  Floodgate
 
  Rope
 
  Chain
 
Aquarium
 
Terrarium
 
Shared
 
)
 
  (
 
Rough
 
  Archery Target
 
  Gear Assembly
 
Horizontal
 
  Axle
 
  Pillar
 
  Support
 
Retracted
 
Upright
 
Spikes
 
Spears
 
Spears/Spikes
 
Weapon
 
  Casket
 
  Sarcophagus
 
  Coffin
 
  Chair
 
  Throne
 
  Animal Trap
 
  Table
 
  Cabinet
 
  Weapon Rack
 
  Armor Stand
 
  Coffer
 
  Bag
 
  Chest
 
Dirt
 
  Road
 
  Bridge
 
  Statue
 
Glass
 
Gem
 
  Window
 
Armor
 
Weapon
 
Animal
 
Food
 
Furniture
 
Graveyard
 
Refuse
 
Stone
 
Ammo
 
Coins
 
Bar/Block
 
Gem
 
Finished Goods
 
Leather
 
Cloth
 
Wood
 
Stockpile #
 
(CLT)
 
*CLT*
 
CLT
 
You've caught a
 
Your trap was robbed of the
 
BALLISTA
 
  has designed a masterpiece!
 
  has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
A masterwork of
 
  has been lost!
 
Home
 
Craft Store
 
Basement
 
Weapon Store
 
Armor Store
 
Clothing Store
 
Food Store
 
Mead Hall
 
Temple
 
Throneroom
 
Activity Zone
 
Invalid Type
 
Building Level Map Overflow
 
  
This is the
+
The six meals on a daily basis weight loss plan is also viewed as efficient at reducing levels of cholesterol. Studies have shown those who split their full <span class="plainlinks">[http://www.how2gainweightfast.org/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">how to gain weight fast</span>] calories into 6 small meals a day notably minimized both their total plus Bad cholesterol levels.
  currency of
+
  from the year
+
  from an unknown year
+
  under the ruler
+
  under an obscure ruler
+
  from a period of no rule
+
gen
+
RANDOM
+
You
+
The
+
Your
+
's
+
spinning
+
flying
+
its
+
It
+
  twist
+
  twists
+
  the embedded
+
  around in
+
  let
+
  lets
+
  drop away as  
+
attack
+
attacks
+
.
+
  leap at  
+
  leaps at
+
  charge at
+
  charges at
+
  from behind
+
  from the side
+
  looks
+
surprised by the ferocity of  
+
  onslaught!
+
  jump
+
  jumps
+
  away from
+
  attack
+
  attacks
+
  but
+
  away
+
  miss
+
  misses
+
  counterstrike
+
  counterstrikes
+
  by the
+
  in the
+
  with
+
The grab glances away.
+
  are
+
  is
+
  propelled away by the force of the blow!
+
  has lodged firmly in the wound!
+
Many large thorns grow from the
+
  latch on firmly
+
  latches on firmly
+
  to
+
  latch on firmly!
+
  latches on firmly!
+
  has become enraged!
+
The shot glances away.
+
  strike at
+
  strikes at
+
  but the shot is blocked!
+
  block
+
  blocks
+
  but the shot is parried!
+
  bat
+
  bats
+
  out of the air!
+
  collide
+
  collides
+
  knocked over
+
  and tumble
+
  and tumbles
+
  backward
+
  bounce
+
  bounces
+
You tangle together and fall over!
+
They tangle together and fall over!
+
You tangle together and tumble forward!
+
They tangle together and tumble forward!
+
  rush
+
  rushes
+
  by
+
  manage
+
  manages
+
  to stop where
+
  used to be.
+
  slam
+
  slams
+
  into an obstacle
+
  and
+
  fall
+
  falls
+
  over
+
strikes
+
hack at
+
hacks at
+
lash
+
lashes
+
stab
+
stabs
+
bash
+
bashes
+
burn
+
burns
+
freeze
+
freezes
+
your
+
  lock
+
  locks
+
  place
+
  places
+
  a chokehold on
+
  take
+
  takes
+
  down by the
+
  throw
+
  throws
+
  pinch
+
  pinches
+
  gouge
+
  gouges
+
sprain
+
badly sprain
+
break
+
cripple
+
  release
+
  releases
+
  loosen
+
  loosens
+
  the joint lock of
+
  on
+
  the choke hold of
+
  break
+
  breaks
+
  the grip of
+
  struggle
+
  struggles
+
  in vain against the grip of
+
  shake
+
  shakes
+
  around by the
+
  is ripped away and remains in
+
  mouth
+
  grip
+
strangle
+
  pass
+
  passes
+
  out.
+
  adjust
+
  adjusts
+
grab
+
grabs
+
push
+
pushes
+
  
  spatter
 
  smear
 
  covering
 
Don't talk to me.
 
Welcome to
 
Welcome home, my child.
 
Welcome to the
 
Let's trade.
 
Fantastic!  Please come closer and ask again.
 
You do business.
 
Come see me in my store sometime.
 
You should probably try a shopkeeper.
 
Join me on my adventures!
 
Yes, let's continue onward!
 
Hey...  that sounds like a great idea!
 
Excitement!  Adventure!  I am thrilled to join you.
 
Surely any place is better than this.  Let's set off immediately!
 
I've always wanted to travel the world.  Let us be off!
 
I will agree to travel with you if you lead me to glory and death.
 
Take me away from here.
 
I'm sorry.  My duty is here.
 
I'm sorry.  I can't go with you.
 
It is I that would lead you, but I have no need of your protection.
 
Ha!  Such enthusiasm from one such as yourself.
 
With a band so large, what share of the glory would I have?
 
I would...  rather not.
 
Tell me about this area.
 
Ask me when I've returned to my home!
 
Tell me about
 
You look like a mighty warrior indeed.
 
I am the leader of
 
I am the mayor of
 
I am the manager of
 
I am the bookkeeper of
 
I am the broker of
 
I am the sheriff of
 
I am the captain of the guard of
 
I am the outpost liaison of
 
I am the diplomat of
 
I am
 
of the merchant nobility
 
  of
 
I am the high priest of
 
I am a slave of
 
I am a prisoner of
 
I am a shopkeeper
 
  at
 
  here
 
  in
 
I am a priest of
 
Please help me to escape from this place.
 
But mostly I just like to drink.
 
How I long for some excitement in my life...
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here.  I can't stand the boredom!
 
Can you lead me to battle and a warrior's death?
 
Tell me about your family.
 
I seek the capital.
 
I am here to discuss serving your cause.
 
Ah, of course.  Please come closer and ask again.
 
I'm flattered, but I have no need of you.
 
Goodbye.
 
Press
 
  to continue.
 
  when finished.
 
Greet
 
Nevermind
 
Trade
 
Join
 
Profession
 
Family
 
Capital
 
Surroundings
 
Service
 
Goodbye
 
  to select choices.
 
  to scroll text.
 
Talking to
 
You begin a conversation with
 
  lies before
 
  stands before
 
  calls out to
 
  you.
 
S
 
([LIP])
 
([lip])
 
...
 
  STRANGUS
 
  AUGIS
 
  STORKIS
 
... (slew
 
, leader of
 
, mayor of
 
, high priest of
 
[PRO_SUB]
 
[PRO_OBJ]
 
[PRO_POS]
 
I am speaking for
 
.  Thank you for your offer of service.
 
Our people have been pestered by a skulking villian.
 
Our people have been tormented by a fearsome foe.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
Seek this place and kill
 
Seek and kill
 
Knowing no mercy,
 
devoured
 
devoured our livestock
 
stole
 
stole our treasures
 
destroyed
 
a craft store
 
a weapon store
 
an armor store
 
a clothing store
 
a food store
 
a mead hall
 
a keep
 
a home
 
a collection of homes
 
an apartment room
 
a temple
 
a tower
 
destroyed our homes
 
This vile fiend
 
even
 
murdered
 
my
 
has even killed
 
has killed
 
  lust for murder
 
, among them
 
Ah, well...  we are quite untroubled here.
 
You succeeded!  Amazing.  You are a champion.
 
It looks like somebody got there first.  In any case, thank you for your dedication.
 
Keep up the good work.  Let me know when the deed is done.
 
Capital of what?
 
This is all there is.
 
There is no capital.
 
There's absolutely nothing interesting around here.
 
We are in
 
There is a great keep there
 
  named
 
There is a temple
 
  there
 
  is there.
 
It is a place of great evil.
 
  looks around nervously and leans forward, speaking quietly.
 
It is rumored that the dead rise and stalk the living!
 
That place is blessed.
 
Savage beasts call it their home.
 
!  It's terrifying.
 
  have been known to hunt out there.
 
  roam freely out there.
 
I don't know very much about it.
 
The surrounding area is called
 
PLACE
 
the wilds
 
something
 
CONTEXT
 
ANY
 
ENTITY
 
HIST_FIG
 
ABSTRACT_BUILDING
 
SUBREGION
 
FAMILY_RELATIONSHIP
 
NUMBER
 
ORDINAL
 
UNIT_NAME
 
RACE
 
INDEF_FAMILY_RELATIONSHIP
 
SPHERE
 
DEF_SPHERE
 
ARCH_ELEMENT
 
JUSTIFICATION
 
SPEAKER
 
AUDIENCE
 
is
 
us
 
er
 
in
 
as
 
  remains silent.
 
The Void
 
, Deity
 
, Force
 
vector<bool> too long
 
  
nothing
 
chunk
 
chunks
 
FEATURE_ATTACK_GROUP
 
CRAFTSMAN_NAME
 
FISHERMAN_NAME
 
HAMMERMAN_NAME
 
SPEARMAN_NAME
 
CROSSBOWMAN_NAME
 
AXEMAN_NAME
 
SWORDSMAN_NAME
 
MACEMAN_NAME
 
PIKEMAN_NAME
 
BOWMAN_NAME
 
CHILDNAME
 
BABYNAME
 
AMPHIBIOUS
 
MOUNT
 
MOUNT_EXOTIC
 
LIKES_FIGHTING
 
STOUT
 
NARROW
 
VEGETATION
 
MAGICAL
 
SAVAGE
 
NATURAL
 
VERMIN_HATEABLE
 
REMAINS_UNDETERMINED
 
BODY
 
Unrecognized Creature Body Token:
 
  :
 
BODYGLOSS
 
Unrecognized Creature Body Gloss Token:
 
ATTACK
 
MAIN
 
BYTYPE
 
BYTOKEN
 
ATTACKFLAG_CANLATCH
 
ATTACKFLAG_WITH
 
SPECIALATTACK_INJECT_EXTRACT
 
SPECIALATTACK_SUCK_BLOOD
 
NOSMELLYROT
 
ITEMCORPSE
 
ITEMCORPSE_QUALITY
 
HAS_RACEGLOSS
 
BEACH_FREQUENCY
 
UNDERSWIM
 
CANOPENDOORS
 
NOFEAR
 
NOSTUCKINS
 
SEVERONBREAKS
 
PARALYZEIMMUNE
 
PREFSTRING
 
NOSKULL
 
NOSKIN
 
NOBONES
 
NOMEAT
 
HASSHELL
 
NOEXERT
 
NOPAIN
 
CAVE_ADAPT
 
NOTHOUGHT
 
NOEMOTION
 
TRANCES
 
NOBLEED
 
NOSTUN
 
NONAUSEA
 
EXTRAVISION
 
BONECARN
 
CARNIVORE
 
SPEECH_MALE
 
SPEECH_FEMALE
 
PERSONALITY
 
LISP
 
INTELLIGENT
 
CAN_CIV
 
CAN_LEARN
 
SLOW_LEARNER
 
CAN_SPEAK
 
UTTERANCES
 
EQUIPS
 
ALL_ACTIVE
 
DIURNAL
 
NOCTURNAL
 
CREPUSCULAR
 
MATUTINAL
 
VESPERTINE
 
ENDING
 
POWER
 
MEGABEAST
 
SEMIMEGABEAST
 
BIOME
 
DEFENDER
 
MEANDERER
 
ALCOHOL_DEPENDENT
 
EXTRACT_COOKABLE
 
CHITIN
 
NOBREATHE
 
AMBUSHPREDATOR
 
LOCKPICKER
 
TRAPAVOID
 
NOT_BUTCHERABLE
 
MISCHIEVIOUS
 
COOKABLE_LIVE
 
PATTERNFLIER
 
CURIOUSBEAST_EATER
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_GUZZLER
 
FLEEQUICK
 
MUNDANE
 
VERMINHUNTER
 
EXTRACT_PERMANENT
 
EXTRACT_PARALYZE
 
EXTRACT_STUN_INTERMITTENT
 
EXTRACT_STUN
 
EXTRACT_PARALYZE_INTERMITTENT
 
IMMOLATE
 
NO_SPRING
 
NO_SUMMER
 
NO_AUTUMN
 
NO_WINTER
 
MILKABLE
 
EQUIPMENT_WAGON
 
LARGE_PREDATOR
 
BENIGN
 
SMALL_REMAINS
 
remains
 
NAME
 
SPECNAME
 
MALE
 
FEMALE
 
GLOWCOLOR
 
REMAINS_COLOR
 
IMMOBILE_LAND
 
VERMIN_EATER
 
LIGHT_GEN
 
VERMIN_GROUNDER
 
VERMIN_ROTTER
 
VERMIN_MICRO
 
VERMIN_SOIL
 
VERMIN_SOIL_COLONY
 
VERMIN_FISH
 
CANNOT_UNDEAD
 
NO_EAT
 
NO_DRINK
 
NO_SLEEP
 
COMMON_DOMESTIC
 
WAGON_PULLER
 
PACK_ANIMAL
 
LARGE_ROAMING
 
FLIER
 
LOOSE_CLUSTERS
 
PET_EXOTIC
 
TRAINABLE
 
WEBBER
 
THICKWEB
 
WEBIMMUNE
 
FIREBREATH
 
MULTIPLE_LITTER_RARE
 
DRAGONFIREBREATH
 
MAGMA_VISION
 
FIREIMMUNE
 
FIREIMMUNE_SUPER
 
NO_GENDER
 
POPULATION_NUMBER
 
CLUSTER_NUMBER
 
TRIGGERABLE_GROUP
 
LITTERSIZE
 
MAXAGE
 
GNAWER
 
PETVALUE
 
SIZE
 
EXTRACT_SIZE
 
MODVALUE
 
EXTRACT_VALUE
 
CHEESE_VALUE
 
VIEWRANGE
 
BUILDINGDESTROYER
 
DAMBLOCK
 
DIFFICULTY
 
GENPOWER
 
GRASSTRAMPLE
 
SPEED
 
SWIMS_LEARNED
 
SWIMS_INNATE
 
SWIM_SPEED
 
TRADE_CAPACITY
 
BLOODTYPE
 
G
 
B
 
Y
 
M
 
W
 
0
 
TILE
 
GLOWTILE
 
ALTTILE
 
EXTRACT_ANTIDOTE
 
EXTRACT_CHEESE
 
VERMIN_BITE
 
USE_EXTRACT
 
PENETRATEPOWER
 
FREQUENCY
 
FISHITEM
 
VERMIN_NOROAM
 
VERMIN_NOFISH
 
VERMIN_NOTRAP
 
HOMEOTHERM
 
LAYERING
 
SPEC_HEAT
 
HEATDAM_POINT
 
COLDDAM_POINT
 
IGNITE_POINT
 
MELTING_POINT
 
BOILING_POINT
 
FIXED_TEMP
 
SILK_SPEC_HEAT
 
SILK_HEATDAM_POINT
 
SILK_COLDDAM_POINT
 
SILK_IGNITE_POINT
 
SILK_MELTING_POINT
 
SILK_BOILING_POINT
 
SILK_FIXED_TEMP
 
LEATHER_SPEC_HEAT
 
LEATHER_HEATDAM_POINT
 
LEATHER_COLDDAM_POINT
 
LEATHER_IGNITE_POINT
 
LEATHER_MELTING_POINT
 
LEATHER_BOILING_POINT
 
LEATHER_FIXED_TEMP
 
BONE_SPEC_HEAT
 
BONE_HEATDAM_POINT
 
BONE_COLDDAM_POINT
 
BONE_IGNITE_POINT
 
BONE_MELTING_POINT
 
BONE_BOILING_POINT
 
BONE_FIXED_TEMP
 
EXTRACT_SPEC_HEAT
 
EXTRACT_HEATDAM_POINT
 
EXTRACT_COLDDAM_POINT
 
EXTRACT_IGNITE_POINT
 
EXTRACT_MELTING_POINT
 
EXTRACT_BOILING_POINT
 
EXTRACT_FIXED_TEMP
 
CHEESE_SPEC_HEAT
 
CHEESE_HEATDAM_POINT
 
CHEESE_COLDDAM_POINT
 
CHEESE_IGNITE_POINT
 
CHEESE_MELTING_POINT
 
CHEESE_BOILING_POINT
 
CHEESE_FIXED_TEMP
 
DRINK_SPEC_HEAT
 
DRINK_HEATDAM_POINT
 
DRINK_COLDDAM_POINT
 
DRINK_IGNITE_POINT
 
DRINK_MELTING_POINT
 
DRINK_BOILING_POINT
 
DRINK_FIXED_TEMP
 
DENSITY
 
LEATHER_SOLID_DENSITY
 
LEATHER_LIQUID_DENSITY
 
BONE_SOLID_DENSITY
 
BONE_LIQUID_DENSITY
 
SILK_SOLID_DENSITY
 
SILK_LIQUID_DENSITY
 
EXTRACT_SOLID_DENSITY
 
EXTRACT_LIQUID_DENSITY
 
CHEESE_SOLID_DENSITY
 
CHEESE_LIQUID_DENSITY
 
DRINK_SOLID_DENSITY
 
DRINK_LIQUID_DENSITY
 
STANDARD_FLESH
 
MATERIAL
 
Unrecognized Creature Token:
 
<RESERVED_MOD>
 
  size to small for non-vermin -- reset to 2
 
data/speech/
 
ADD_COLOR
 
a girl
 
a boy
 
a child
 
twins
 
triplets
 
quadruplets
 
quintuplets
 
sextuplets
 
septuplets
 
octuplets
 
nonuplets
 
decaplets
 
undecaplets
 
duodecaplets
 
tredecaplets
 
quattuordecaplets
 
quindecaplets
 
many babies
 
creature
 
NUMBERED_NAME
 
skeletal
 
zombie
 
BP
 
UPPERBODY
 
LOWERBODY
 
HEAD
 
CON
 
CONTYPE
 
GRASP
 
STANCE
 
LIMB
 
THROAT
 
JOINT
 
NERVOUS
 
SIGHT
 
HEAR
 
SMELL
 
EMBEDDED
 
APERTURE
 
SMALL
 
INTERNAL
 
BREATHE
 
CIRCULATION
 
GUTS
 
RIGHT
 
LEFT
 
DIGIT
 
MOUTH
 
Unrecognized Creature Bodypart Token:
 
WORD
 
RGB
 
Unrecognized Color Token:
 
ADJ
 
Unrecognized Shape Token:
 
Gain possession
 
Pull it out
 
FATAL ERROR
 
Adventure Starting Site Files Missing/Corrupted
 
Could not locate adventure start square
 
Where would you like to go?
 
Nowhere
 
Mountain Halls
 
Dark Fortress
 
Ruin
 
Cave
 
Forest Retreat
 
Town
 
Civilization
 
Site
 
Vessel
 
Migrating
 
Nomadic
 
Religion
 
Creature
 
Group
 
Do Not Travel
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
Select your combat preferences.
 
  - Current Attack Preference:
 
Strike
 
Charge
 
Close Combat
 
According to Opponent
 
  - Current Dodge Preference:
 
Move Around
 
Stand Ground
 
  - Current Charge Defense:
 
Dodge Away
 
Select your movement preferences.
 
  - Current Swimming Preference:
 
When Possible
 
When Necessary
 
What would you like to do with the
 
?
 
  (
 
  to view other pages)
 
  -
 
Where would you like to move?
 
What would you like to pick up?
 
.
 
Who will you talk to?
 
  to view other pages
 
  - 
 
a colony of
 
many
 
a swarm of
 
Miasma
 
Steam
 
Mist
 
Bloody Mist
 
A Dust Cloud
 
An Ocean Wave
 
Sea Foam
 
Lava Mist
 
Magma Mist
 
Boiling
 
Smoke
 
Dragonfire
 
Fire
 
A Web
 
A Fire
 
A Campfire
 
Water [
 
/7]
 
Lava [
 
Magma [
 
A Spattering of Blood
 
A Smear of Blood
 
A Pool of Blood
 
Vomit
 
A Spattering of Slime
 
A Smear of Slime
 
A Pool of Slime
 
A Spattering of Pus
 
A Smear of Pus
 
A Pool of Pus
 
A Spattering of Ichor
 
A Smear of Ichor
 
A Pool of Ichor
 
A Spattering of Goo
 
A Smear of Goo
 
A Pool of Goo
 
Untitled
 
, "
 
"
 
Really attack
 
Really wrestle
 
  confirms. 
 
  aborts.
 
Which creature will you attack? 
 
Which creature will you wrestle? 
 
  changes mode.
 
  pages)
 
Really sleep?  Your character will rest for eight hours.
 
You sleep.
 
You can't rest because you are drowning.
 
You can't rest because you are swimming.
 
You can't rest because somebody can see you.
 
You've already searched this area recently.
 
You've found a colony of
 
  and another small creature.
 
  and some other small creatures.
 
You've found a small creature.
 
You've found some small creatures.
 
Your intense search turns up nothing.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to eat or drink.
 
You have nothing to put inside a container.
 
You have nothing left to drop.
 
There is nothing to pick up here.
 
You have nothing left to throw.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
You are no longer in hiding.
 
You begin sneaking.
 
You can't sneak because somebody can see you.
 
There is no sunlight when you are dead.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
It is burning.
 
It is deathly cold.
 
The temperature is pleasant.
 
It is scorching.
 
It is hot.
 
It is warm.
 
It is cool.
 
It is freezing.
 
It is cold.
 
You've lost track of time since your death.
 
It is the
 
Granite
 
Slate
 
Felsite
 
Hematite
 
Malachite
 
Galena
 
Limestone
 
Sandstone
 
Timber
 
Moonstone
 
Opal
 
Obsidian
 
You can't travel because somebody can see you.
 
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't travel until you've stopped the bleeding.
 
You can't travel because you can't breathe.
 
You can't travel because you are swimming.
 
You can't travel because you are journeying underground.
 
You must survive the ambush.
 
You cannot travel until you leave this site.
 
You stand up.
 
You lie on the ground.
 
The webs make it impossible to stand.
 
You can't stand up -- somebody is in the way.
 
You have reached the summit of
 
You are deceased.  Press
 
  to finish.
 
Unconscious
 
Stunned
 
Exhausted
 
Over-Exert
 
Tired
 
Drowsy
 
Drowning
 
Winded
 
Swimming
 
Flying
 
Nauseous
 
Dhyd
 
Thir
 
Stvg
 
Hung
 
W:
 
None
 
A:
 
Mortal Wound
 
In Flight
 
Paralyzed
 
Webbed
 
On Ground
 
Bleeding!
 
Bleeding
 
Pale
 
Faint
 
Pain
 
Speed:
 
  [DONE]
 
  [MORE]
 
                                                                               
 
Adventure Log: NULL task
 
Adventure Log: NULL site
 
Adventure Log: NULL subregion
 
Adventure Log: NULL entity
 
Adventure Log
 
",
 
  for destination.
 
Civilization
 
Site Government
 
Vessel Crew
 
Migrating Group
 
Nomadic Group
 
Religion
 
, Dead
 
Unaligned
 
Enemy
 
Criminal
 
Prisoner
 
Devoted
 
Loyal
 
Aligned
 
Affiliated
 
Associated
 
  Member
 
  Mercenary
 
  Slave
 
Former
 
Member
 
Mercenary
 
Slave
 
Mountain
 
Temperate Freshwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Tropical Freshwater Marsh
 
Tropical Saltwater Marsh
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Broadleaf Forest
 
Tropical Coniferous Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Temperate Grassland
 
Temperate Savanna
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Savanna
 
Tropical Shrubland
 
Badlands
 
Rocky Wasteland
 
Sand Desert
 
Tropical Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Temperate Freshwater Pool
 
Temperate Brackish Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Brackish Pool
 
Tropical Saltwater Pool
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Saltwater Lake
 
Tropical Freshwater Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
  - Tasks
 
  - Entities
 
  - Sites
 
  - Regions
 
  - Scroll
 
  - Zoom to Selected
 
  - Zoom to Current Location
 
  - Toggle Line
 
  - Toggle Map/Info
 
Wrestle
 
The Wrestling of
 
>-
 
--
 
<-
 
Latch
 
Grasp
 
JLock
 
Choke
 
->
 
-<
 
  to scroll
 
Lock
 
Choke
 
Take-down by
 
Throw by
 
Pinch
 
Gouge
 
Break
 
Release joint lock of
 
Release choke of
 
Release grip of
 
Loosen joint lock of
 
Loosen choke of
 
Break grip of
 
Shake
 
Strangle
 
Grab
 
Deceased
 
Strong
 
Very Strong
 
Extremely Strong
 
Mighty
 
Ultra-Mighty
 
Agile
 
Very Agile
 
Extremely Agile
 
Unbelievably Agile
 
Perfectly Agile
 
Tough
 
Very Tough
 
Extremely Tough
 
Unbelievably Tough
 
Super
 
ly Tough
 
Enraged at all enemies!
 
In a martial trance!
 
Throwing a tantrum!
 
On the Ground
 
Partially Webbed
 
Partially Paralyzed
 
Sluggish
 
Heavy Bleeding
 
Extreme Pain
 
Dehydrated
 
Thirsty
 
Starving
 
Hungry
 
: View Kills
 
: Select
 
: View
 
: Scroll
 
: View Wr
 
: Cust
 
[C:7:0:1]
 
The Kills of
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to drop?
 
What would you like to throw?
 
With what would you like to interact?
 
With what would you like to eat or drink?
 
What would you like to put inside a container?
 
Where would you like to put the
 
Your Inventory
 
  to view other pages. 
 
  when done.
 
There is nothing to do with the
 
You empty the
 
You take out the
 
You don't have a suitable container.
 
You put the
 
  into the
 
You eat the
 
You drink the
 
  is too salty.
 
  is too hot.
 
  is too cold.
 
You lick the
 
No.  That's disgusting.
 
You are too full.
 
You drop
 
You pick
 
  picks
 
  up the
 
  and put it in
 
  and puts it in
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quivers and pack are full.
 
You do not have a free grasp and your quiver and pack are full.
 
You do not have a free grasp and your quivers are full.
 
You do not have a free grasp and your quiver is full.
 
You do not have a free grasp and your packs are full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
No announcements yet.
 
Announcements
 
Offloading site...
 
There is a
 
  here.
 
  - Pull it
 
You pull the lever.
 
There is a locked
 
  - Break it in
 
  - Pick the lock
 
You break the hatch in!
 
You pick the lock!
 
  - Bash it down
 
You bash the door down!
 
Create Your Character
 
Race:
 
, Female
 
, Male
 
  from
 
: Play Now!
 
: Select 
 
: Back
 
Remaining:
 
Not
 
: Done   
 
  to change
 
Name:
 
: Done
 
: Abort
 
: Enter First Name
 
: Customize Name
 
: Random Name
 
: Change Gender
 
: Go!
 
** Unretiring Adventurer **
 
** Starting Adventurer **
 
Dawn is breaking.
 
It is noon.
 
Night is falling.
 
You struggle for
 
You pull out
 
Fill
 
stagnant
 
water (
 
  with mud (
 
slime (
 
vomit (
 
You fill your
 
  with water.
 
Your
 
  is already full.
 
  with mud.
 
  with slime.
 
  with vomit.
 
Eat
 
mud (
 
Drink
 
Ignite
 
The steam around the vegetation stops you from setting the fire.
 
The vegetation is submerged.
 
The vegetation is too wet.
 
You set a fire.
 
Attack error
 
Attack
 
creatures
 
Interact with
 
building
 
Move to
 
N
 
NNE
 
ENE
 
ESE
 
SSE
 
SSW
 
WSW
 
WNW
 
NNW
 
---
 
TSK
 
Site Center Flood Overflow
 
  
Button
+
In addition, our body is much more likely to store fat if it's not sure when it's going to get its next feeding. Your system is incredibly clever and irrespective of whether you intend for the future, it can do. When it becomes utilized to being fed always, to six meals a day, it tends not to stress much regarding future requirement for energy and it's subsequently more unlikely to store energy as unsightly fat.
  Saving... 
+
REC
+
Disconnected Build Overflow
+
  Select Item:
+
  Points Remaining 
+
  to select. 
+
  to abort.
+
  scroll.  Type in parts of the name to narrow your search.
+
  P
+
Weapons and Ammunition
+
Armor
+
Furniture
+
Siege Equipment
+
Other Objects
+
Metal Clothing
+
Permit Trap Components
+
Permit Foreign Weapons
+
Permit Foreign Siege Ammo
+
Permit Foreign Armor
+
Main
+
Siege Engines
+
Traps/Levers
+
Workshops
+
Furnaces
+
Wall/Floor/Stairs
+
Machine Components
+
Building Placement Distance Overflow
+
  
WGL_EXT_swap_control
 
wglSwapIntervalEXT
 
wglGetSwapIntervalEXT
 
OpenGL
 
Dwarf Fortress
 
Error
 
Error Registering Window Class!
 
Error Creating OpenGL Window
 
rb
 
Mode Switch Failed.
 
Running In Windowed Mode.
 
RegisterClassEx Failed!
 
Error Initializing Text:
 
wb
 
  
  Chitin
 
  Leather
 
  Cloth
 
  Silk
 
  Crafts
 
  Logs
 
  Leather Bags
 
  Cloth Bags
 
  Silk Bags
 
  Thread
 
  Silk Thread
 
  Ropes
 
  Silk Ropes
 
DIGGER
 
TRANSLATION
 
CIV_CONTROLLABLE
 
INDIV_CONTROLLABLE
 
SIEGER
 
AMBUSHER
 
BABYSNATCHER
 
ITEM_THIEF
 
SUBTERRANEAN_CLOTHING
 
CLOTHING
 
CURRENCY_BY_YEAR
 
METAL_PREF
 
GEM_PREF
 
STONE_PREF
 
WOOD_PREF
 
MINOR_METAL
 
RIVER_PRODUCTS
 
OCEAN_PRODUCTS
 
INDOOR_FARMING
 
OUTDOOR_FARMING
 
UNDEAD_CANDIDATE
 
USE_CAVE_ANIMALS
 
USE_EVIL_ANIMALS
 
USE_GOOD_ANIMALS
 
USE_EVIL_WOOD
 
USE_GOOD_WOOD
 
USE_EVIL_PLANTS
 
USE_GOOD_PLANTS
 
START_BIOME
 
BIOME_SUPPORT
 
SKULKING
 
PERMITTED_JOB
 
WORLD_CONSTRUCTION
 
WILL_ACCEPT_TRIBUTE
 
ETHIC
 
WANDERER
 
BEAST_HUNTER
 
SCOUT
 
MAX_STARTING_CIV_NUMBER
 
START_GROUP_NUMBER
 
MAX_SITE_POP_NUMBER
 
MAX_POP_NUMBER
 
RELIGION_SPHERE
 
TREE_CAP_DIPLOMACY
 
DIPLOMAT_BODYGUARDS
 
MERCHANT_BODYGUARDS
 
ACTIVE_SEASON
 
PROGRESS_TRIGGER_POPULATION
 
PROGRESS_TRIGGER_PRODUCTION
 
PROGRESS_TRIGGER_TRADE
 
CAN_HAVE_MILITARY_LEADER
 
CAN_HAVE_MILITARY_SITE_LEADER
 
LEADER_TYPE
 
SITE_LEADER_TYPE
 
DEFAULT_SITE_TYPE
 
LIKES_SITE
 
TOLERATES_SITE
 
USE_ANY_PET_RACE
 
USE_MISC_PROCESSED_WOOD_PRODUCTS
 
IMPROVED_BOWS
 
INVADERS_IGNORE_NEUTRALS
 
AT_PEACE_WITH_WILDLIFE
 
EQUIPMENT_IMPROVEMENTS
 
ABUSE_BODIES
 
USE_ANIMAL_PRODUCTS
 
COMMON_DOMESTIC_PACK
 
COMMON_DOMESTIC_PULL
 
COMMON_DOMESTIC_MOUNT
 
COMMON_DOMESTIC_PET
 
SPHERE_ALIGNMENT
 
ART_FACET_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
ITEM_IMPROVEMENT_MODIFIER
 
CURRENCY
 
ADVENTURE_TIER
 
SELECT_SYMBOL
 
ALL
 
REMAINING
 
SUBSELECT_SYMBOL
 
CULL_SYMBOL
 
FRIENDLY_COLOR
 
Unrecognized Entity Token:
 
a
 
i
 
o
 
u
 
ay
 
ee
 
b
 
br
 
bl
 
d
 
dr
 
dl
 
str
 
stl
 
sh
 
shr
 
shl
 
sr
 
sl
 
t
 
tr
 
tl
 
thr
 
thl
 
ch
 
chr
 
chl
 
l
 
lr
 
f
 
fr
 
fl
 
g
 
gr
 
gl
 
k
 
kr
 
kl
 
p
 
pr
 
pl
 
j
 
jr
 
jl
 
m
 
r
 
ng
 
mb
 
lg
 
lb
 
lm
 
nk
 
rsn
 
Migrating group coordinates out of bounds during goal check
 
(
 
),
 
)
 
Invalid Nem
 
Invalid ID
 
Empty
 
, has decided to stay.
 
WORSHIP_HF
 
failure to get start square construction for transport link
 
failure to get end square construction for transport link
 
midmap construction path build failure
 
Entity
 
  has self-referential diplomacy state
 
[PROFILE]
 
TITLE:
 
[SKILL:
 
[RECLAIM_SKILL:
 
[ITEM:
 
[PET:
 
  
  has guzzled some
+
Tips On How To Do It
Miner destination wiped
+
Merchants have arrived and are unloading their goods.
+
The merchants need a trade depot to unload their goods.
+
An animal
+
  has become a
+
  has adopted
+
Something has pulled a lever!
+
Something has triggered a pressure plate!
+
Something has emptied a cage!
+
Something has unchained a creature!
+
improvable
+
butcherable
+
millable
+
possibly buryable
+
unrotten
+
undisturbed
+
collected
+
sharpenable
+
distillable
+
empty
+
processable
+
cookable
+
extract-bearing plant
+
extract-bearing fish
+
extract-bearing small creature
+
processable (to vial)
+
processable (to bag)
+
processable (to barrel)
+
alchemical
+
tameable small creature
+
nearby
+
sand-bearing
+
glass
+
lye-bearing
+
milk
+
milkable
+
finished good
+
ammo
+
furniture
+
dye
+
dyeable
+
glass-making
+
dyed
+
melt-designated
+
deep material
+
sewn-imageless
+
screw
+
fire-safe
+
magma-safe
+
building material
+
non-economic
+
-bearing
+
bag
+
  that isn't a bin
+
Short Pathing Flood Overflow
+
  
have
 
has
 
  been
 
  by a
 
burned
 
flown
 
rough
 
  log
 
  block
 
  
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
\
 
T
 
..
 
STP
 
vomit
 
slime
 
missing blood type
 
Year
 
  was waged by
 
One of the most significant causes of the conflict was
 
The most significant cause of the conflict was
 
  disgust with the adversary's godlessness
 
  religious opposition to the adversary's worship of
 
  religious opposition to the adversary's inherent association with
 
  natural aversion to the adversary's worship of
 
  natural aversion to the adversary's inherent association with
 
a dispute over
 
the treatment of animals
 
the treatment of plants
 
a formalized agreement
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
a first contact that went horribly wrong
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
an incident involving a lost diplomat
 
a disagreement over prior treaties
 
an incident involving a trade caravan
 
general ill feelings over past historical events
 
a previous war
 
a previous battle
 
a previous duel
 
a previous conquest
 
an abduction
 
an act of theft
 
an attack by a beast
 
The causes of the conflict are debated by scholars and very little is truly known.
 
  unknown
 
  creature
 
, lost
 
, all lost
 
  losses
 
, one loss
 
, no losses
 
, mostly
 
  creatures
 
D:
 
Attacker was uncontested.
 
Attacker was victorious.
 
Defender was victorious.
 
A fearsome
 
beast
 
  attack
 
  was a time when the
 
, the
 
  and the
 
  were the only great powers in the world.
 
  was a time when
 
yet
 
again
 
  was the only great power in the world.
 
living gods and mighty beasts
 
still
 
held sway.
 
the powers of the world were fading
 
great powers had returned to the world
 
there were still great powers in the world
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
  ruled the world.
 
the last of the
 
ancient
 
powers fought their final battles.
 
various civilized races peopled the world.
 
  was a time after civilization had
 
  yet
 
  again
 
  crumbled completely.
 
fantastic creatures were but mere stories told by travelers.
 
only simple creatures inhabited
 
no civilized peoples existed in
 
  the world.
 
Part of
 
In
 
ended.
 
occurred.
 
began.
 
Legends
 
Sorting
 
Initialization complete...
 
Historical events
 
  completed
 
Check for culled historical figures
 
Historical figures
 
Artifacts completed
 
Structures completed
 
  event sort
 
Historical events left to discover:
 
Historical Figures
 
Sites
 
Artifacts
 
Regions
 
Civilizations and other entities
 
Art
 
Structures
 
Historical Maps
 
goddess
 
god
 
deity
 
, force
 
b.
 
d.
 
Civilizations and Other Entities
 
Keep
 
Hovel
 
Apartment Complex
 
Apartment Room
 
Dark Tower
 
Slain
 
Received
 
a wound
 
  wounds
 
fled
 
Fled
 
  yet emerged
 
victorious
 
Victorious
 
  yet
 
drove forward
 
Drove forward
 
  and was
 
repelled
 
Repelled
 
stood fast
 
Stood fast
 
beaten back
 
Beaten back
 
: Filter on string
 
_
 
: Done filtering.
 
Movement keys to view.
 
: civ/site
 
  to change year.
 
: view top event
 
: toggle territories. 
 
: select an option. 
 
: done. 
 
: export current map. 
 
: show only important events. 
 
: show all events. 
 
: back to age. 
 
: export map and gen info. 
 
: export detailed map. 
 
Standard biome+site map
 
Elevations including lake and ocean floors (lowest 25 black)
 
Elevations respecting water level
 
Temperature
 
Rainfall
 
Drainage
 
Savagery
 
Volcanism
 
Current vegetation
 
Evil
 
Salinity
 
  to export
 
  to cancel
 
Export of column
 
  complete
 
Saving world...
 
Offloading units...
 
Offloading art images...
 
Sorting historical figures...
 
Saving world information...
 
Synchronizing folders...
 
data/save/current/world.dat
 
Command Line: World exported.
 
data/init/world_gen.txt
 
WORLD_GEN
 
TITLE
 
SEED
 
HISTORY_SEED
 
NAME_SEED
 
DIM
 
CUSTOM_NAME
 
PEAK_NUMBER_MIN
 
OCEAN_EDGE_MIN
 
REVEAL_ALL_HISTORY
 
CULL_HISTORICAL_FIGURES
 
EROSION_CYCLE_COUNT
 
PERIODICALLY_ERODE_EXTREMES
 
OROGRAPHIC_PRECIPITATION
 
ALL_CAVES_VISIBLE
 
SHOW_EMBARK_RIVER
 
SHOW_EMBARK_POOL
 
SHOW_EMBARK_M_POOL
 
SHOW_EMBARK_M_PIPE
 
SHOW_EMBARK_CHASM
 
SHOW_EMBARK_PIT
 
SHOW_EMBARK_OTHER
 
SHOW_EMBARK_TUNNEL
 
PLAYABLE_CIVILIZATION_REQUIRED
 
VOLCANO_MIN
 
END_YEAR
 
BEAST_END_YEAR
 
ELEVATION
 
RAINFALL
 
TEMPERATURE
 
DRAINAGE
 
VOLCANISM
 
SAVAGERY
 
PS_EL
 
PS_RF
 
PS_TP
 
PS_DR
 
PS_VL
 
PS_SV
 
Attempted to set world gen presets prior to dimensions
 
Elevation
 
  preset attempted beyond Y range
 
  preset failed to load X value at Y =
 
ELEVATION_FREQUENCY
 
RAIN_FREQUENCY
 
DRAINAGE_FREQUENCY
 
TEMPERATURE_FREQUENCY
 
SAVAGERY_FREQUENCY
 
VOLCANISM_FREQUENCY
 
GOOD_SQ_COUNTS
 
EVIL_SQ_COUNTS
 
REGION_COUNTS
 
RIVER_MINS
 
SUBREGION_MAX
 
CAVE_MIN_SIZE
 
CAVE_MAX_SIZE
 
MOUNTAIN_CAVE_MIN
 
NON_MOUNTAIN_CAVE_MIN
 
TOTAL_CIV_NUMBER
 
TOTAL_CIV_POPULATION
 
ELEVATION_RANGES
 
RAIN_RANGES
 
DRAINAGE_RANGES
 
SAVAGERY_RANGES
 
VOLCANISM_RANGES
 
Unrecognized World Gen Token:
 
LARGE
 
MEDIUM
 
SMALLER
 
POCKET
 
Command Line: World generation manually aborted.
 
The world generator is having trouble placing enough mountain peaks. 
 
You might want to check your maximum elevation value and other elevation parameters. 
 
Can the elevation 400 be placed enough times to provide space for your peaks? 
 
You might want to check your preset elevations for the elevation 400. 
 
You must have at least as many of these highest elevation points as you are requiring peaks. 
 
Alternatively, you can reduce the number of peaks required by the parameters.
 
The world generator is having trouble placing enough mid-level elevations. 
 
Can your parameters achieve elevations between 100 and 299? 
 
You might want to adjust the parameters governing elevation frequencies. 
 
Alternatively, you can reduce the number of mid-level elevation squares required.
 
The world generator is having trouble placing enough low elevations. 
 
Can your parameters achieve elevations between 0 and 99? 
 
The world generator is having trouble placing enough high elevations. 
 
Can your parameters achieve elevations between 300 and 400? 
 
The world generator is having trouble placing enough ocean squares along the edges. 
 
Can your parameters achieve elevations between 0 and 99 frequently? 
 
You might want to adjust the parameters governing elevation. 
 
Alternatively, you can reduce the number of edge oceans required.
 
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 
You might want to adjust the parameters governing rainfall. 
 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 
You might want to adjust the parameters governing drainage. 
 
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 
You might want to adjust the parameters governing savagery. 
 
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 
You might want to adjust the parameters governing volcanism. 
 
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 
The world generator is having trouble placing enough volcanos. 
 
You might want to check your maximum volcanism value. 
 
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 
You might want to check your preset volcanism for the value 100. 
 
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 
Alternatively, you can reduce the number of volcanos required by the parameters.
 
The world generator is having trouble placing swamps and marshes. 
 
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 
The world generator is having trouble placing deserts and badlands. 
 
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 
The world generator is having trouble placing forests. 
 
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 
The world generator is having trouble placing mountains. 
 
Make sure your parameters and presets can support high elevation areas. 
 
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 
The world generator is having trouble placing oceans. 
 
Make sure your parameters and presets can support low elevation areas. 
 
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
The world generator is having trouble placing glaciers. 
 
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 
The world generator is having trouble placing tundra regions. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
The world generator is having trouble placing grasslands. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 
The world generator is having trouble placing hills. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 
The world generator is having trouble placing rivers. 
 
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
The world generator is placing too many subregions. 
 
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
The world generator is having trouble placing mountain caves. 
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 
Alternatively, you can reduce the number of mountain caves required by the parameters.
 
The world generator is having trouble placing low-lying caves. 
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
The world generator is having trouble placing enough civilizations. 
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator is couldn't find any civilization definitions. 
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 
The world generator is having trouble placing a controllable civilization. 
 
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 
Make sure your parameters and presets have adequate squares of this kind. 
 
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
  TO CREATE THE WORLD.
 
Title:
 
Seed:
 
Various
 
Random
 
Dimensions:
 
x
 
Custom Name:
 
Random Name
 
: Enter advanced parameters
 
: New param set
 
: Copy param set
 
: Delete param set
 
: Enter title
 
: Use random name
 
: Enter custom name
 
: Use random seed
 
: Enter custom seed
 
: Change dimensions
 
  to load the world params.
 
  to save the world params.
 
Last Param Set:
 
Last Seed:
 
Last History Seed:
 
Last Name Seed:
 
Really delete this parameter set?
 
: Delete
 
: Cancel
 
Really change the dimensions?
 
This parameter set will be reset.
 
: Change
 
Are you sure you want to abort?
 
You haven't saved your changes.
 
: Yes
 
Are you sure you want to go on?
 
Creating New Region
 
  Rejected)
 
Initializing...
 
Preparing elevation...
 
Setting temperature...
 
Running rivers...
 
Forming lakes...
 
Growing vegetation...
 
Verifying terrain...
 
Importing wildlife...
 
Recounting legends...
 
Initializing
 
Hist Figs:
 
      Dead:
 
    Events:
 
Finalizing civ mats... (
 
Finalizing art... (
 
Finalizing uniforms... (
 
Finalizing sites... (
 
  or
 
Dark
 
Fortress
 
LACK OF PEAKS
 
MEDIUM ELEVATION REJECTION
 
LOW ELEVATION REJECTION
 
HIGH ELEVATION REJECTION
 
LACK OF EDGE OCEANS
 
RAINFALL REJECTION
 
DRAINAGE REJECTION
 
SAVAGERY REJECTION
 
VOLCANISM REJECTION
 
LACK OF VOLCANOS
 
SWAMP REJECTION
 
DESERT REJECTION
 
FOREST REJECTION
 
MOUNTAIN REJECTION
 
OCEAN REJECTION
 
GLACIER REJECTION
 
TUNDRA REJECTION
 
GRASSLAND REJECTION
 
HILLS REJECTION
 
LACK OF RIVERS
 
TOO MANY REGIONS
 
LACK OF MOUNTAIN CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
NO CIVILIZATIONS AVAILABLE
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
Note: If you are using the default parameters in unmodded DF,
 
and it doesn't work after continuing a few times, please report
 
the issue at the B12 forum.
 
: CONTINUE until you give me another warning.
 
: ABORT NOW and I'll look over my parameters.
 
: ALLOW THIS REJECTION TYPE and continue reporting others.
 
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
  has been created.
 
: Accept
 
: Export image/info
 
: Use the world as it currently exists
 
: Continue
 
Command Line: World image, detailed image and info exported.
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
/world.dat
 
Continue Playing
 
Start Playing
 
Create New World Now!
 
Design New World With Parameters
 
Quit
 
  to select an option. 
 
  scroll.
 
  at any time for options, including key bindings.
 
  at any time for the manual.
 
, Folder:
 
Importing world...
 
world_graphic-
 
el-
 
elw-
 
tmp-
 
rain-
 
drn-
 
sav-
 
vol-
 
veg-
 
evil-
 
sal-
 
.bmp
 
Histories of
 
Greed
 
Avarice
 
Jealousy
 
Cupidity
 
Gluttony
 
Industry
 
Enterprise
 
Resourcefulness
 
Determination
 
Mettle
 
Dynamism
 
Labor
 
Toil
 
Diligence
 
Exertion
 
Tenacity
 
Perseverance
 
*** STARTING NEW GAME ***
 
Command Line:
 
data/art/curses.bmp
 
data/init/init.txt
 
FONT
 
data/art/
 
FULLFONT
 
WINDOWEDX
 
WINDOWEDY
 
FULLSCREENX
 
FULLSCREENY
 
PARTIAL_PRINT
 
YES
 
GRAPHICS_FONT
 
GRAPHICS_FULLFONT
 
GRAPHICS_WINDOWEDX
 
GRAPHICS_WINDOWEDY
 
GRAPHICS_FULLSCREENX
 
GRAPHICS_FULLSCREENY
 
GRAPHICS_BLACK_SPACE
 
GRAPHICS
 
BLACK_SPACE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
ALWAYS
 
FINDER
 
NO
 
SHOW_FLOW_AMOUNTS
 
SHOW_IMP_QUALITY
 
ENGRAVINGS_START_OBSCURED
 
MOUSE
 
VSYNC
 
ON
 
OFF
 
PRIORITY
 
REALTIME
 
HIGH
 
ABOVE_NORMAL
 
NORMAL
 
BELOW_NORMAL
 
IDLE
 
TEXTURE_PARAM
 
LINEAR
 
TOPMOST
 
FPS
 
AUTOSAVE_PAUSE
 
EMBARK_WARNING_ALWAYS
 
INITIAL_SAVE
 
AUTOSAVE
 
SEASONAL
 
YEARLY
 
AUTOBACKUP
 
PATH_COST
 
CAVEINS
 
ARTIFACTS
 
ECONOMY
 
ZERO_RENT
 
EMBARK_RECTANGLE
 
PAUSE_ON_LOAD
 
LOG_MAP_REJECTS
 
INVADERS
 
MOUSE_PICTURE
 
VARIED_GROUND_TILES
 
NICKNAME_DWARF
 
REPLACE_FIRST
 
CENTRALIZE
 
REPLACE_ALL
 
NICKNAME_ADVENTURE
 
NICKNAME_LEGENDS
 
FPS_CAP
 
G_FPS_CAP
 
CHASM
 
WINDOWED
 
PROMPT
 
GRID
 
FULLGRID
 
IDLERS
 
TOP
 
BOTTOM
 
MORE
 
ADVENTURER_TRAPS
 
ADVENTURER_ALWAYS_CENTER
 
ADVENTURER_Z_VIEWS
 
UNHIDDEN
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
BLACK_R
 
BLACK_G
 
BLACK_B
 
BLUE_R
 
BLUE_G
 
BLUE_B
 
GREEN_R
 
GREEN_G
 
GREEN_B
 
CYAN_R
 
CYAN_G
 
CYAN_B
 
RED_R
 
RED_G
 
RED_B
 
MAGENTA_R
 
MAGENTA_G
 
MAGENTA_B
 
BROWN_R
 
BROWN_G
 
BROWN_B
 
LGRAY_R
 
LGRAY_G
 
LGRAY_B
 
DGRAY_R
 
DGRAY_G
 
DGRAY_B
 
LBLUE_R
 
LBLUE_G
 
LBLUE_B
 
LGREEN_R
 
LGREEN_G
 
LGREEN_B
 
LCYAN_R
 
LCYAN_G
 
LCYAN_B
 
LRED_R
 
LRED_G
 
LRED_B
 
LMAGENTA_R
 
LMAGENTA_G
 
LMAGENTA_B
 
YELLOW_R
 
YELLOW_G
 
YELLOW_B
 
WHITE_R
 
WHITE_G
 
WHITE_B
 
SOUND
 
INTRO
 
VOLUME
 
KEY_HOLD_MS
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
Start FullScreen?
 
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
data/sound/song_title.ogg
 
data/sound/song_game.ogg
 
data/art/mouse.bmp
 
data/movies
 
/objects
 
data/
 
hmbcu
 
.txt
 
/*.txt
 
text
 
data/dipscript/*.*
 
data/dipscript/
 
 
 
region
 
Command Line: World generation initiated.
 
Command Line: World generation aborted because world exists.
 
data/speech/general.txt
 
data/speech/male.txt
 
data/speech/female.txt
 
data/speech/slayer.txt
 
data/speech/threat.txt
 
data/speech/greet.txt
 
data/speech/greet_reply.txt
 
data/speech/greet_reply_diff_language.txt
 
data/speech/greet_reply_unusual_first.txt
 
data/speech/greet_worship.txt
 
data/speech/greet_baby.txt
 
data/speech/goodbye_worship_1.txt
 
data/speech/goodbye_worship_2.txt
 
data/speech/goodbye_worship_3.txt
 
data/speech/temple_already_member.txt
 
data/speech/temple_become_member.txt
 
data/speech/positive.txt
 
data/speech/task_recommendation.txt
 
data/speech/unknown_hf_seeker.txt
 
data/speech/ab_specific_hf_seeker.txt
 
data/speech/site_specific_hf_seeker.txt
 
data/speech/same_site_ab_specific_hf_seeker.txt
 
data/speech/same_site_specific_hf_seeker.txt
 
data/speech/arch_info_justification.txt
 
data/speech/justification_representation.txt
 
data/speech/justification_proximity.txt
 
data/speech/justification_experience.txt
 
data/speech/justification_reminder.txt
 
data/speech/justification_antithetical.txt
 
data/speech/no_family.txt
 
data/speech/family_relationship_spec.txt
 
data/speech/family_relationship_no_spec.txt
 
data/speech/family_relationship_additional.txt
 
data/speech/family_relationship_spec_dead.txt
 
data/speech/family_relationship_no_spec_dead.txt
 
data/speech/family_relationship_additional_dead.txt
 
data/speech/child_age_proclamation.txt
 
data/speech/wandering_profession.txt
 
data/speech/scouting_profession.txt
 
data/speech/hunting_profession.txt
 
data/speech/snatcher_profession.txt
 
data/speech/thief_profession.txt
 
data/speech/wandering_profession_year.txt
 
data/speech/scouting_profession_year.txt
 
data/speech/hunting_profession_year.txt
 
data/speech/snatcher_profession_year.txt
 
data/speech/thief_profession_year.txt
 
data/speech/past_wandering_profession.txt
 
data/speech/past_scouting_profession.txt
 
data/speech/past_hunting_profession.txt
 
data/speech/past_snatcher_profession.txt
 
data/speech/past_thief_profession.txt
 
data/speech/guard_profession.txt
 
data/speech/guard_warning.txt
 
data/speech/soldier_profession.txt
 
data/speech/past_profession_no_year.txt
 
data/speech/past_profession_year.txt
 
data/speech/current_profession_no_year.txt
 
data/speech/current_profession_year.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
  were unable to complete the
 
Jobs removed from unpowered
 
narrow
 
stout
 
small
 
large
 
wood
 
logs
 
rough gems
 
raw green glass
 
raw clear glass
 
raw crystal glass
 
small
 
rock
 
stones
 
  wafers
 
  bars
 
charcoal
 
coke
 
refined coal
 
potash
 
ashes
 
pearlash
 
tallow
 
soap
 
bars
 
cut gems
 
cut green glass gems
 
cut clear glass gems
 
cut crystal glass gems
 
gems
 
blocks
 
portal
 
door
 
floodgate
 
hatch cover
 
grate
 
table
 
cabinet
 
weapon rack
 
armor stand
 
bin
 
box
 
coffer
 
chest
 
boxes and bag
 
backpack
 
quiver
 
casket
 
sarcophag
 
coffin
 
rope
 
chain
 
waterskin
 
vial
 
flask
 
musical instrument
 
toy
 
cup
 
mug
 
goblet
 
window
 
terrarium
 
cage
 
barrel
 
bucket
 
animal trap
 
chair
 
throne
 
web
 
strands
 
thread
 
cloth
 
tanned hide
 
rotten
 
  skin
 
raw hide
 
skull totem
 
skull
 
idol
 
extract
 
potion
 
drink
 
filthy
 
sticky
 
dirty
 
gooey
 
purulent
 
ichorous
 
bloody
 
molten
 
liquid
 
ice
 
glob
 
  laced with
 
powder
 
cheese
 
catapult parts
 
mechanisms
 
tube
 
pipe section
 
trap component
 
ballista parts
 
anvil
 
amulet
 
ballista arrow head
 
siege ammo
 
ammunition
 
scepter
 
crown
 
coin
 
perfect
 
large
 
green glass
 
clear glass
 
crystal glass
 
gem
 
  gem
 
ring
 
earring
 
bracelet
 
bed
 
quern
 
millstone
 
statue
 
corpse
 
body part
 
Rotten
 
seeds
 
withered
 
leaves
 
raw
 
live
 
small live animal
 
tame
 
small tame animal
 
prepared meal
 
meat
 
shell
 
bones
 
weapon
 
suits of
 
armor
 
right
 
left
 
handwear
 
shield
 
/buckler
 
footwear
 
headwear
 
chain
 
legwear
 
item
 
  [
 
]
 
A kidnapper has made off with
 
  has stolen
 
A thief has stolen
 
  has
 
You have
 
died in a cage.
 
fallen into a deep chasm.
 
died of old age.
 
starved to death.
 
died from thirst.
 
drowned.
 
burned up in magma.
 
burned up in dragon fire.
 
died in the heat.
 
been encased in cooling lava.
 
been encased in cooling magma.
 
been encased in ice.
 
frozen to death.
 
burned to death.
 
been scalded to death.
 
burned up in a magma mist.
 
been crushed by a drawbridge.
 
been crushed under the collapsing ceiling.
 
been killed by falling rocks.
 
been shot and killed.
 
bled to death.
 
suffocated.
 
been struck down.
 
been scuttled.
 
been hacked to pieces.
 
been beheaded.
 
been crucified.
 
been buried alive.
 
been executed by being left out in the air.
 
been executed by drowning.
 
been burned alive.
 
been fed to beasts.
 
been murdered by
 
somebody
 
been killed by a trap.
 
collapsed.
 
died after colliding with an obstacle.
 
been impaled on spikes.
 
Of
 
of
 
  is taken by a fey mood!
 
  withdraws from society...
 
  has been possessed!
 
  looses a roaring laughter, fell and terrible!
 
  begins to stalk and brood...
 
  has created
 
, a
 
*PAUSED*
 
  SIEGE
 
+
 
  Idlers:
 
  x
 
Ingredient Type
 
Number
 
Permissions
 
Cook
 
----
 
Brew
 
: Toggle cook. 
 
: Toggle brew.
 
You have no appropriate ingredients.
 
Price
 
N/A
 
Uninterested
 
For Sale
 
Available
 
Ready for Slaughter
 
Work Animal
 
Not For Sale
 
Unavailable
 
Being Traded
 
Not Tame
 
: Toggle pet availability. 
 
: Slaughter.
 
You have no appropriate creatures.
 
  Justice 
 
  Cages&Chains:
 
, Deceased
 
There are no criminals.
 
No Sentence Pending.
 
  Hammerstrike
 
Beating.
 
  Day
 
  in Prison.
 
Officer:
 
None Assigned
 
Violation of Production Order.
 
Violation of Export Prohibition.
 
Violation of Job Order.
 
Conspiracy to Slow Labor.
 
Murder.
 
Disorderly Conduct.
 
Building Destruction.
 
Vandalism.
 
Injured Party:
 
General Items
 
Prepared Food
 
Potions
 
Materials
 
Cloth
 
Bone
 
Ivory
 
Horn
 
Pearl
 
Shell
 
Silk
 
Stone/Gems
 
Anml Extracts
 
Plnt Extracts
 
Anml Cheeses
 
Plnt Cheeses
 
Milled Animal
 
Milled Plants
 
Item Type
 
Setter
 
Unknown
 
Job
 
Wage
 
Cleaning
 
Place Item in Tomb
 
Store Item in Stockpile
 
Store Item in Bag
 
Store Item in Chest
 
Store Item in Cabinet
 
Store Weapon
 
Store Armor
 
Store Item in Barrel
 
Store Item in Bin
 
Dump Item
 
Building Construction
 
Building Removal
 
Door Construction
 
Floodgate Construction
 
Hatch Cover Construction
 
Grate Construction
 
Bed Construction
 
Chair Construction
 
Coffin Construction
 
Table Construction
 
Bin Construction
 
Chest Construction
 
Cabinet Construction
 
Statue Construction
 
Block Construction
 
Anvil Construction
 
Window Construction
 
Pipe Section Construction
 
Sand Collection
 
Gem Cutting
 
Gem Encrusting
 
Glass Cutting
 
Glass Encrusting
 
Basic Ore Smelting
 
Advanced Ore Smelting
 
Object Melting
 
Craft Making
 
Coin Minting
 
Metal Studding
 
Metal Strand Extraction
 
Totem Construction
 
Flask Construction
 
Goblet Construction
 
Bone/Shell Decoration
 
Instrument Construction
 
Toy Construction
 
Weapon Construction
 
Ammo Construction
 
Quiver Construction
 
Armor Stand Construction
 
Weapon Rack Construction
 
Armor Construction
 
Glove Construction
 
Helm Construction
 
Shield Construction
 
Pants Construction
 
Shoe Construction
 
Backpack Construction
 
Animal Trap Construction
 
Trap Baiting
 
Mechanism Construction
 
Trap Component Construction
 
Trap Cleaning
 
Trigger Linking
 
Cage Trap Loading
 
Stone Trap Loading
 
Weapon Trap Loading
 
Lever Pulling
 
Operate Pump
 
Construct Quern
 
Construct Millstone
 
Catapult Loading
 
Ballista Loading
 
Catapult Firing
 
Ballista Firing
 
Ballista Arrow Head Construction
 
Siege Ammo Construction
 
Catapult Part Construction
 
Ballista Part Construction
 
Fortification Carving
 
Wall Detailing
 
Floor Detailing
 
Mining
 
Stair/Ramp Removal
 
Carving Upward Staircase
 
Carving Downward Staircase
 
Carving Up/Down Staircase
 
Carving Ramp
 
Digging Channel
 
Tree Felling
 
Plant Gathering
 
Construction Removal
 
Fishing
 
Hunting
 
Returning Kill
 
Capturing Land Animals
 
Capturing Fish
 
Hunting Animal Training
 
War Animal Training
 
Web Collection
 
Cage Construction
 
Chain Construction
 
Bucket Construction
 
Planting
 
Harvesting
 
Fertilizing
 
Brewing
 
Thread Dyeing
 
Cloth Dyeing
 
Image Sewing
 
Plant Extraction
 
Plant Processing
 
Plant Processing/Bag
 
Plant Processing/Vial
 
Plant Processing/Barrel
 
Cheese Making
 
Milking
 
Tanning
 
Cooking
 
Weaving
 
Alchemy
 
Fish Extraction
 
Land Animal Extraction
 
Small Creature Taming
 
Large Creature Taming
 
Butchering
 
Slaughtering
 
Fish Processing
 
Milling
 
Barrel Construction
 
Give Water
 
Give Food
 
Recover Wounded
 
Fat Rendering
 
Animal Chaining
 
Animal Unchaining
 
Releasing Large Creature
 
Releasing Small Creature
 
Handling Large Creature
 
Handling Small Creature
 
Large Creature Caging
 
Small Creature Caging
 
Aquarium Draining
 
Aquarium Filling
 
Pond Filling
 
Beat Criminal
 
Large Creature Pit/Ponding
 
Small Creature Pit/Ponding
 
Charcoal Making
 
Ash Making
 
Lye Making
 
Potash Making (Lye)
 
Potash Making (Ash)
 
Pearlash Making
 
Glassmaking
 
Soap Making
 
Managing Work Orders
 
Updating Stockpile Records
 
Trading at Depot
 
Work Orders
 
Left
 
Validated
 
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
: New Order 
 
: Remove 
 
: Increase priority 
 
: Max priority 
 
: Wages
 
Quantity:
 
Type in parts of the name to narrow your search. 
 
  ELEC
 
Look, if you want to play DND, I'm sure you can find a game that has your
 
favorite metal in it.  Don't look here.
 
/R
 
Suspended
 
Inactive
 
Wild Animal
 
Undead
 
Berserk
 
Invader
 
Diplomat
 
Merchant
 
Visitor
 
Friendly
 
From The Underworld
 
Uninvited Guest
 
Current Resident
 
Hostile
 
Tame
 
There are no idle
 
  or jobs.
 
  to return,
 
: Manager
 
: ViewCre,
 
: ViewJob,
 
: Zoom-Cre,
 
: Zoom-Bld,
 
: Manager,
 
: Remv Cre
 
  (Lost)
 
No treasures yet.
 
This land has no important leaders.
 
Exports to
 
Petty Annoyance
 
Terror
 
Imports from
 
Offerings from
 
Death
 
Vengeance
 
You can look at trade information once you have a broker
 
with appraisal skill.
 
Trade Agreement (Exports to
 
Trade Agreement (Imports from
 
: View Agreement
 
You have no agreements with this land.
 
  to change modes.
 
  Civilizations 
 
  Squad:
 
 
: Food Carried -
 
One ration
 
Two rations
 
Water is carried
 
Water is not carried
 
: Sleep -
 
Sleep on ground
 
Sleep in barracks
 
Sleep in room
 
Squad stays close to station
 
Squad chases opponents
 
Squad harasses dangerous wild animals
 
Squad ignores wild animals if possible
 
Squad is standing down
 
Squad is on duty
 
: Zoom to the commander.
 
  Military Command Chain 
 
  Royal Guard:
 
  Fortress Guard:
 
Unm
 
Axe
 
Cbw
 
Ham
 
Mac
 
Spr
 
Swd
 
#:
 
A:
 
Lth
 
Chn
 
Plt
 
Bkl
 
Shd
 
Squad:
 
Royal Guard
 
Fortress Guard
 
You have no soldiers.
 
  change.
 
  select.
 
  done with weapons.
 
  activates,
 
  view squad,
 
  zoom.
 
  weapons.
 
  promotes,
 
  done promoting.
 
Squad
 
  has been disbanded.
 
  has been annihilated!
 
  Seeds
 
  Leaves
 
bone meal
 
  dust
 
dust
 
  powder
 
he
 
she
 
it
 
him
 
her
 
himself
 
herself
 
itself
 
his
 
  caught in a cloud of flames!
 
  caught up in the web!
 
The item sparkles with a supernatural brillance.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The object looks oddly square.
 
The item constantly emits a nearly inaudible high-pitched whistle.
 
The item is covered with small bumps.
 
The item smells like wet earth.
 
Tiny streaks of lightning streak quickly over the object's surface.
 
Creatures that look at the item cannot think negative thoughts.
 
The item is covered with minute gray hairs.
 
The item sounds like rustling leaves when moved.
 
Needs
 
Disconnected
 
Need trigger type
 
Needs walkable perimeter
 
Hidden
 
Needs to be anchored on edge
 
Blocked
 
Surrounded by empty space
 
Needs adjacent wall
 
Needs open space
 
Off map
 
Water
 
Lava/Magma
 
Building present
 
Construction present
 
Must be inside
 
Too close to edge
 
Must be outside
 
Cannot build at highest level
 
Needs soil or mud
 
Needs soil
 
Needs ground or near machine
 
No access to
 
No access
 
Null site on overall status
 
"
 
Early
 
Mid-
 
Late
 
Spring
 
Summer
 
Autumn
 
Winter
 
Animals
 
Stocks
 
Prices
 
Currency
 
Justice
 
Created Wealth:
 
Weapons:
 
Armor and Garb:
 
Furniture:
 
Other Objects:
 
Architecture:
 
Displayed:
 
Held/Worn:
 
You need a broker with
 
the appraisal skill.
 
Imported Wealth:
 
Exported Wealth:
 
Trade Information:
 
Population:
 
Leader
 
Consort
 
Nobles/Admins
 
Peasants
 
Trained Animals
 
Other Animals
 
Food Stores:
 
Meat
 
Fish
 
Plant
 
Drink
 
Other
 
Mountainhome
 
Metropolis
 
City
 
Village
 
Hamlet
 
Outpost
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
  Building List 
 
  (S)
 
  / Spouse
 
No Owner
 
You don't having any buildings.
 
Evaluation:
 
: View building information
 
: Zoom to building items
 
: Zoom to building tasks
 
: Swap right panel
 
  Stone Restrictions 
 
Economic stones
 
  are reserved for use by the listed tasks.
 
: Change status
 
: View selected
 
Requires fuel
 
Takes place at smelter
 
REAGENTS
 
PRODUCTS
 
  Currency Counts 
 
The broker recommends keeping
 
  of each coin type to match accounts.
 
  The Nobles and Administrators of
 
  Choose the
 
  Settings 
 
The Incoming King
 
[REQUIRE]
 
[DEMAND]
 
[MANDATE]
 
VACANT
 
: Replace
 
: View Unit/Fill Vacancy
 
: Settings
 
Leave Vacant
 
No relevant skills
 
There are no reasonable candidates.
 
: View Unit
 
Lowest Precision
 
Low Precision
 
Medium Precision
 
High Precision
 
Highest Precision
 
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 
All counts accurate
 
Your bookkeeper has done enough work to attain
 
Your bookkeeper needs to work in an office to improve precision
 
low precision
 
medium precision
 
high precision
 
highest precision
 
The stockpile records are
 
% updated toward the next precision level.
 
Architecture
 
Desired:
 
Current:
 
Road Value
 
Offerings
 
Royal Throne Room
 
Opulent Throne Room
 
Throne Room
 
Splendid Office
 
Decent Office
 
Office
 
Modest Office
 
Meager Office
 
No Office
 
Royal Bedroom
 
Grand Bedroom
 
Great Bedroom
 
Fine Quarters
 
Decent Quarters
 
Quarters
 
Modest Quarters
 
Meager Quarters
 
No Quarters
 
Royal Dining Room
 
Grand Dining Room
 
Great Dining Room
 
Fine Dining Room
 
Decent Dining Room
 
Dining Room
 
Modest Dining Room
 
Meager Dining Room
 
No Dining Room
 
Royal Mausoleum
 
Grand Mausoleum
 
Mausoleum
 
Fine Tomb
 
Tomb
 
Burial Chamber
 
Servant's Burial Chamber
 
Grave
 
No Tomb
 
  has been disturbed.
 
group of
 
Many
 
  have been disturbed.
 
swarm of
 
  its way out of confinement!
 
  caught in a burst of steam!
 
lumber limits
 
data/init/interface.txt
 
DISPLAY_STRING
 
Unknown Interface Token:
 
  The Wealth of
 
F
 
D
 
H
 
  
: Mode
+
In case you are at home with the three-meal-a-day routine, six meals a day will certainly seem to be a challenging task. Cook six meals per day? Hello, if you possibly could get it done, do it now. Nearly all can't. I am unable to. To support, here are several recommendations:
: Zoom
+
: Melt
+
: Forbid
+
: Dump
+
: Hide
+
Basic Value:
+
Weight:
+
Price:
+
Owner:
+
Uses and Contents:
+
Uses:
+
Contents:
+
: Claim
+
: Description
+
This building
+
was designed by
+
was well-designed by
+
was finely-designed by
+
was superiorly designed by
+
bears the exceptional design of
+
was masterfully designed by
+
an unknown architect
+
The structure
+
was built by
+
was solidly built by
+
was finely-built by
+
was superiorly built by
+
was exceptionally built by
+
was masterfully built by
+
an unknown artisan
+
Worker:
+
Location:
+
Repeating
+
Items:
+
Stone Hauling
+
Wood Hauling
+
Burial
+
Food Hauling
+
Refuse Hauling
+
Item Hauling
+
Furniture Hauling
+
Animal Hauling
+
Wood Cutting
+
Carpentry
+
Stone Detailing
+
Masonry
+
Animal Training
+
Animal Care
+
Health Care
+
Butchery
+
Trapping
+
Small Animal Dissection
+
Leatherworking
+
Dyeing
+
Soap Maker
+
Clothesmaking
+
Farming (Fields)
+
Fish Cleaning
+
Fish Dissection
+
Potash Making
+
Furnace Operating
+
Wood Burning
+
Weaponsmithing
+
Armoring
+
Blacksmithing
+
Metalcrafting
+
Gem Setting
+
Woodcrafting
+
Stonecrafting
+
Bone Carving
+
Strand Extraction
+
Axe-fighting
+
Sword-fighting
+
Mace-fighting
+
Hammer-fighting
+
Spear-fighting
+
Dagger-fighting
+
Crossbow-fighting
+
Bow-fighting
+
Blowgun-fighting
+
Pike-fighting
+
Whip-fighting
+
Shield Using
+
Armor Using
+
Siege Engineering
+
Siege Operating
+
Crossbow-making
+
Mechanics
+
Weapon Number
+
Pump Operating
+
OBJECT
+
LANGUAGE
+
MATGLOSS
+
DESCRIPTOR
+
REACTION
+
/*.*
+
data/save/*.*
+
spr
+
sum
+
aut
+
win
+
*.dat
+
*.sav
+
data/save/current/*.dat
+
data/save/current/*.sav
+
world.dat
+
world.sav
+
data/save/current/world.sav
+
  
FPS:
 
TILE_PAGE
 
CREATURE_GRAPHICS
 
Unrecognized Creature Graphics Token:
 
FILE
 
TILE_DIM
 
PAGE_DIM
 
Unrecognized Tile Page Token:
 
raw/graphics/graphics_*.*
 
raw/graphics/
 
  designed a masterful
 
  for
 
  constructed a masterful
 
  created a masterful
 
  masterfully dyed a
 
added a masterful image
 
added a masterful covering
 
added masterful rings
 
added masterful bands
 
added masterful spikes
 
added a masterful handle
 
added masterful thread
 
added masterful cloth
 
wove a masterful sewn image
 
  "
 
  to a
 
  prepared a masterful
 
  created a masterful engraving
 
  destroyed
 
a masterpiece
 
  was destroyed
 
  by melting
 
  by magma
 
  during fortification carving
 
  during mining
 
  by falling debris
 
  by growing vegetation
 
  masterfully designed by
 
  masterfully constructed by
 
the masterful
 
  created by
 
  masterfully dyed with
 
addition of a masterful image
 
addition of a masterful covering
 
addition of masterful rings
 
addition of masterful bands
 
addition of masterful spikes
 
addition of a masterful handle
 
addition of masterful thread
 
addition of masterful cloth
 
weaving of a masterful sewn image
 
  prepared by
 
the masterful engraving
 
the destruction of
 
in
 
  attacked
 
  led the attack
 
, and the defenders were led by
 
  The defenders were led by
 
the attack by
 
the attack on
 
  defeated
 
  and destroyed
 
the defeat of
 
  and destruction of
 
  and pillaged
 
  and pillaging of
 
  and placed
 
  in charge of
 
The new government was called
 
  and lordship of
 
  over
 
  and demanded tribute from
 
  and the demand of tribute from
 
  and took over
 
  and takeover of
 
  routed
 
the route of
 
their
 
  settlement of
 
  withered.
 
the withering of
 
  formed
 
  merged with
 
  abandoned the settlement of
 
the formation of
 
the incorporation of
 
  into
 
the abandonment of the settlement of
 
  finished the construction of
 
  as a part of
 
  connecting
 
the completion of
 
  constructed
 
  replaced
 
  razed
 
  founded
 
the foundation of
 
the construction of
 
the replacement of
 
the razing of
 
  launched an expedition to reclaim
 
the reclamation of
 
  devoured
 
the devouring of
 
  was
 
broken away
 
slashed out
 
slashed off
 
torn out
 
torn off
 
stabbed out
 
ripped off
 
burned out
 
burned away
 
shattered
 
smashed
 
slashed
 
ripped
 
stabbed
 
frozen
 
breaking away
 
slashing out
 
slashing off
 
tearing out
 
tearing off
 
stabbing out
 
ripping off
 
burning out
 
burning away
 
shattering
 
smashing
 
slashing
 
ripping
 
stabbing
 
burning
 
freezing
 
  and others
 
  was
 
  were
 
  the first to reach the summit of
 
an unknown peak
 
, which rises above
 
the climbing of
 
  fought with
 
.  While defeated, the latter escaped unscathed
 
  managed to escape from
 
's onslaught
 
  was forced to retreat from
 
  despite the latter's wounds
 
  eventually prevailed and
 
  was forced to make a hasty escape
 
  surprised
 
  ambushed
 
  happened upon
 
  cornered
 
  confronted
 
a scuffle between
 
  in which the former emerged victorious
 
the escape of
 
  after a punishing fight
 
  after a horrific combat
 
attack on
 
surprising of
 
ambush of
 
happening upon
 
cornering of
 
confrontation of
 
  burned
 
  in dragon fire
 
  to death
 
  shot and killed
 
  mortally wounded
 
, who bled to death
 
, who suffocated
 
  hacked
 
  to pieces
 
  beheaded
 
  crucified
 
  buried
 
  alive
 
  left
 
  out in the air
 
  drowned
 
  fed
 
  to beasts
 
  struck down
 
  murdered
 
  threw
 
  against an obstacle, causing immediate death
 
  into a pit of spikes.
 
died in the heat
 
was encased in cooling lava
 
was encased in cooling magma
 
was encased in ice
 
froze to death
 
died in a cage
 
fell into a deep chasm
 
died of old age
 
starved to death
 
died from thirst
 
drowned
 
burned up in magma
 
burned up in
 
  dragon fire
 
dragon fire
 
was burned to death by
 
  fire
 
burned to death
 
was scalded to death
 
burned up in a magma mist
 
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was killed by falling rocks
 
was shot and killed
 
bled to death
 
, slain by
 
suffocated
 
was hacked to pieces
 
was beheaded
 
was crucified
 
was buried alive
 
was left out in the air
 
was drowned
 
was burned alive
 
was fed to beasts
 
was struck down
 
was scuttled
 
was murdered by
 
was killed by a trap
 
collapsed
 
died after colliding with an obstacle
 
was impaled on spikes
 
the death of
 
  in a cage
 
the fall of
 
  into a deep chasm
 
the passing of
 
the starvation of
 
the dehydration of
 
the drowning of
 
the burning of
 
  in magma
 
the heat-induced death of
 
the encasement of
 
  in cooling lava
 
  in cooling magma
 
  in ice
 
the freezing of
 
the scalding of
 
  in a magma mist
 
the crushing of
 
  under a drawbridge
 
  under a collapsing ceiling
 
  by falling rocks
 
the shooting of
 
the mortal wounding of
 
the hacking of
 
the beheading of
 
the crucifixion of
 
the burial of
 
the leaving of
 
the feeding of
 
the killing of
 
the scuttling of
 
the murder of
 
  by a trap
 
the collapse of
 
the collision of
 
  with an obstacle
 
, after the death strike by
 
the impalement of
 
  on spikes
 
were
 
was
 
  reunited with
 
the reunion of
 
  abducted
 
  was abducted
 
the abduction of
 
gave up being a
 
  to become a
 
became a
 
stopped being a
 
lost a hist fig entry
 
  in
 
  the wilds
 
the career change from
 
the start as a
 
the giving up on being a
 
the loss of a hist fig entry
 
began wandering
 
began scouting
 
began hunting great beasts in
 
settled in
 
decided to become a baby-snatcher, operating out of
 
decided to become a thief, operating out of
 
fled into
 
the area around
 
wandering
 
scouting
 
hunting of great beasts
 
settling
 
baby-snatching
 
thievery
 
flight
 
into the area around
 
into
 
around
 
, based in
 
gave birth to
 
sired
 
married
 
was born to
 
received the worship of
 
became romantically involved with
 
was sired by
 
became the parent of
 
began worshipping
 
stopped being the mother of
 
stopped being the father of
 
divorced
 
stopped being the child of
 
lost the worship of
 
ended the romantic relationship with
 
stopped being the parent of
 
lost faith in
 
entered the priesthood of
 
became a shopkeeper at
 
ruled from
 
started hanging out at
 
took up residence in
 
left the priesthood of
 
stopped shopkeeping at
 
stopped ruling from
 
stopped hanging out at
 
moved out of
 
  was enslaved by
 
  was imprisoned by
 
  became
 
the leader of
 
the high priest of
 
the mayor of
 
a guard of
 
a royal guard of
 
a mercenary for
 
an enemy of
 
a criminal in the eyes of
 
a member of
 
a former member of
 
a former mercenary of
 
the manager of
 
the record keeper of
 
the broker of
 
the sheriff of
 
the guard captain of
 
part of the merchant nobility of
 
the outpost liaison for
 
a diplomat of
 
a former slave of
 
a former prisoner of
 
ceased to lead
 
ceased to be the high priest of
 
ceased to be mayor of
 
left the guard of
 
left the royal guard of
 
left the service of
 
made peace with
 
was brought to the justice of
 
left
 
stopped managing
 
stopped keeping records for
 
stopped brokering for
 
stopped working as the sheriff of
 
stopped working as the guard captain of
 
left the merchant nobility of
 
ceased to be the outpost liaison for
 
stopped working as a diplomat for
 
escaped from the slavery of
 
escaped from the prisons of
 
the status of
 
the marriage of
 
the belief of
 
the romantic relationship between
 
as the child of
 
and
 
as the parent of
 
the termination of
 
the divorce of
 
the loss of faith of
 
the end of the romantic relationship between
 
the priesthood membership of
 
the shopkeeping of
 
the seat of power of
 
the hanging-out of
 
the residence of
 
at
 
the departure of
 
the close of business of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the moving out of
 
from
 
from the priesthood of
 
the ascension
 
the selection
 
the election
 
the joining
 
the entry
 
the rise
 
the crimes
 
the acceptance
 
the status
 
the appointment
 
the enslavement
 
the imprisonment
 
to leadership of
 
to the position of mayor of
 
with the royal guards of
 
into the mercenary service of
 
as an enemy of
 
in the eyes of
 
as a member of
 
as a former member of
 
as a former mercenary of
 
as a former slave of
 
as a former prisoner of
 
as the manager of
 
as the record keeper of
 
as the broker of
 
as the sheriff of
 
as the guard captain of
 
to the merchant nobility of
 
as the outpost liaison for
 
as a diplomat of
 
by
 
the fall of
 
the peace-making of
 
the resolution of criminal matters between
 
the end of the membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former imprisonment of
 
the removal of
 
the escape of
 
from leadership of
 
from the mayoral position of
 
from the guard of
 
from the royal guard of
 
from the mercenary service of
 
with
 
from the merchant nobility of
 
from the slavery of
 
from the prisons of
 
  made contact with
 
the first contact of
 
  rejected contact with
 
the rejection of contact by
 
  between
 
  concluded
 
, cementing bonds of mutual trust
 
  with a positive outcome
 
  fairly
 
  in an unsatisfactory fashion
 
  in failure
 
  with miserable outcome
 
the brilliant
 
the positive
 
the fair conclusion
 
the unsatisfactory conclusion
 
the failure
 
the miserable failure
 
  proposed by
 
  was rejected by
 
the rejection of
 
  was accepted by
 
the acceptance of
 
  accepted an offer of peace from
 
the acceptance of an offer of peace from
 
  rejected an offer of peace from
 
the rejection of an offer of peace from
 
the bodies
 
the body
 
impaled on
 
added to a grisly mound
 
added to a grotesque pillar
 
added to a gruesome sculpture
 
flayed and the skin stretched over
 
hung from a
 
horribly mutilated
 
  on behalf of
 
impalement on
 
  of
 
construction of a grisly mound from
 
construction of a grotesque pillar from
 
construction of a gruesome sculpture from
 
the display on
 
  of the skins of
 
hanging from a
 
horrible mutilation of
 
  lost a diplomat at
 
They suspected the involvement of
 
the loss of a diplomat of
 
  with the possible involvment of
 
  voided all agreements with
 
the voiding of agreements with
 
, merchants from
 
  visited
 
  and were never heard from again
 
  and suffered great hardships
 
.  They reported a seizure of goods
 
.  They reported irregularities with their goods
 
.  They were greatly offended by the locals
 
ill-fated
 
tragic
 
terrible
 
costly
 
unfortunate
 
  visit of merchants from
 
  was hidden in
 
the concealment of
 
  was claimed in
 
the acquisition of
 
  was created in
 
the creation of
 
  was lost in
 
the disappearance of
 
  was found in
 
the discovery of
 
  was stolen
 
  and brought to
 
the theft of
 
  was recovered by
 
the recovery of
 
  was dropped by
 
the discardment of
 
  was encased in adamantine deep within
 
the imprisonment of
 
  in adamantine deep within
 
  was released by careless miners in the deepest recesses of
 
the release of
 
  by careless miners in the deepest recesses of
 
  is a
 
  was a
 
  that occurs in the myths of
 
force
 
  which permeates
 
  which was said to permeate
 
  born in
 
The identity of
 
  mother has been lost to time
 
  father has been lost to time
 
  parent has been lost to time
 
  of unknown parentage
 
  is the
 
  was the
 
  has been lost to time
 
  the first of
 
  one of the first of
 
  the only one of
 
  one of the only ones of
 
  kind
 
Although accounts vary, it is universally agreed that
 
guided by forces unknown. 
 
  most often takes the form of a
 
  was most often depicted as a
 
rotting
 
associated with
 
[B]
 
a mountain fortress
 
a dark fortress
 
a ruin
 
a cave
 
a forest retreat
 
a town
 
  was a legendary
 
  could be found within
 
  civilization of
 
  religion of
 
  group from
 
  centered around the worship of various beings
 
  centered around the worship of
 
, a force
 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 
object of
 
ardent
 
faithful
 
casual
 
dubious
 
worship
 
lover
 
[R]
 
[C:1:0:1]Related Entities[C:7:0:0][B]
 
leader
 
mayor
 
guard
 
royal guard
 
mercenary
 
former mercenary
 
enemy
 
criminal
 
member
 
former member
 
manager
 
bookkeeper
 
broker
 
sheriff
 
guard captain
 
merchant nobility
 
outpost liaison
 
diplomat
 
high priest
 
slave
 
former slave
 
prisoner
 
former prisoner
 
)[R]
 
[C:6:0:1]Related Sites[C:7:0:0][B]
 
shopkeeper
 
seat of power
 
hangout
 
home
 
priest
 
late
 
early
 
mid
 
spring
 
summer
 
autumn
 
winter
 
a time before time
 
an unknown civiliation
 
me
 
my
 
myself
 
I
 
an unknown creature
 
an unknown site
 
a road
 
a tunnel
 
a bridge
 
a wall
 
an unknown construction
 
an unknown store
 
a hovel
 
an apartment complex
 
an apartment
 
a dark tower
 
an unknown building
 
an unknown artifact
 
an unknown region
 
a peace agreement
 
a lumber agreement
 
a trade agreement
 
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
Its nature is still an intriguing puzzle to the learned. 
 
It is still shrouded in mystery. 
 
Many facts are still unclear to historians. 
 
A few issues still trouble scholars, but the picture is fairly clear. 
 
HF_LINK
 
RANDOM_DEF_SPHERE
 
some vague concept
 
Age of Three Powers
 
Age of
 
Two
 
Two Powers
 
Age of the
 
  Age
 
Age of One Power
 
Age of Myth
 
Age of Legends
 
Twilight Age
 
Age of Fairy Tales
 
Age of Heroes
 
Golden Age
 
Age of Death
 
Age of Civilization
 
Age of Emptiness
 
The world has passed into
 
Unknown Age
 
[C:4:0:1]
 
  Notable Kill
 
[C:7:0:0][B]
 
  Kill
 
Unknown creature in
 
Unknown creature[R]
 
  Other Kill
 
  in the wilds
 
Duel of
 
Pillaging
 
Conquest
 
Destruction
 
Attempted
 
Abduction
 
  in the Wilds
 
Theft
 
Monster
 
Rampage
 
the Wilds
 
  
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Adventure: Sleep
 
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Adventure: Movement Options, Swim
 
Adventure: Sneak
 
Adventure: Center
 
Adventure: Building Interact
 
Adventure: Travel
 
Adventure: Get Date
 
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Adventure: Option 1
 
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Hotkey: Make Ash
 
Hotkey: Make Charcoal
 
Hotkey: Melt Object
 
Hotkey: Green Glass
 
Hotkey: Clear Glass
 
Hotkey: Crystal Glass
 
Hotkey: Collect Sand
 
Hotkey: Raw Glass
 
Hotkey: Glass Armorstand
 
Hotkey: Glass Box
 
Hotkey: Glass Cabinet
 
Hotkey: Glass Coffin
 
Hotkey: Glass Floodgate
 
Hotkey: Glass Hatch Cover
 
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Hotkey: Glass Toy
 
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Hotkey: Glass Statue
 
Hotkey: Glass Table
 
Hotkey: Glass Cage
 
Hotkey: Glass Chair
 
Hotkey: Glass Blocks
 
Hotkey: Glass Vial
 
Hotkey: Glass Weaponrack
 
Hotkey: Glass Window
 
Hotkey: Make Pearlash
 
Hotkey: Ashery, Lye
 
Hotkey: Ashery, Potash (Lye)
 
Hotkey: Ashery, Potash (Ash)
 
Hotkey: Carpenter, Barrel
 
Hotkey: Carpenter, Blocks
 
Hotkey: Carpenter, Bucket
 
Hotkey: Carpenter, Animal Trap
 
Hotkey: Carpenter, Cage
 
Hotkey: Carpenter, Armorstand
 
Hotkey: Carpenter, Bed
 
Hotkey: Carpenter, Chair
 
Hotkey: Carpenter, Coffin
 
Hotkey: Carpenter, Door
 
Hotkey: Carpenter, Floodgate
 
Hotkey: Carpenter, Hatch Cover
 
Hotkey: Carpenter, Grate
 
Hotkey: Carpenter, Cabinet
 
Hotkey: Carpenter, Bin
 
Hotkey: Carpenter, Box
 
Hotkey: Carpenter, Weaponrack
 
Hotkey: Carpenter, Table
 
Hotkey: Siege Shop, Ballista
 
Hotkey: Siege Shop, Catapult
 
Hotkey: Leather, Bag
 
Hotkey: Leather, Flask
 
Hotkey: Leather, Shirt
 
Hotkey: Leather, Cloak
 
Hotkey: Leather, Backpack
 
Hotkey: Leather, Quiver
 
Hotkey: Leather, Image
 
Hotkey: Clothes, Cloth
 
Hotkey: Clothes, Silk
 
Hotkey: Clothes, Shirt
 
Hotkey: Clothes, Cloak
 
Hotkey: Clothes, Box
 
Hotkey: Clothes, Rope
 
Hotkey: Clothes, Image
 
Hotkey: Crafts, Mat Stone
 
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Hotkey: Crafts, Dec Bone
 
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Hotkey: Crafts, Totem
 
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Hotkey: Crafts, Mat Crafts
 
Hotkey: Crafts, Mat Goblet
 
Hotkey: Crafts, Mat Instrument
 
Hotkey: Crafts, Mat Toy
 
Hotkey: Forge, Weapon
 
Hotkey: Forge, Armor
 
Hotkey: Forge, Furniture
 
Hotkey: Forge, Siege
 
Hotkey: Forge, Trap
 
Hotkey: Forge, Other
 
Hotkey: Forge, Metal Clothing
 
Hotkey: Building, Armorstand
 
Hotkey: Building, Bed
 
Hotkey: Building, Chair
 
Hotkey: Building, Coffin
 
Hotkey: Building, Door
 
Hotkey: Building, Floodgate
 
Hotkey: Building, Hatch
 
Hotkey: Building, Wall Grate
 
Hotkey: Building, Floor Grate
 
Hotkey: Building, Vertical Bars
 
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Hotkey: Building, Cabinet
 
Hotkey: Building, Chest
 
Hotkey: Building, Kennel
 
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Hotkey: Building, Weaponrack
 
Hotkey: Building, Statue
 
Hotkey: Building, Table
 
Hotkey: Building, Dirt Road
 
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Hotkey: Building, Bridge
 
Hotkey: Building, Well
 
Hotkey: Building, Siege
 
Hotkey: Building, Workshop
 
Hotkey: Building, Furnace
 
Hotkey: Building, Glass Window
 
Hotkey: Building, Gem Window
 
Hotkey: Building, Shop
 
Hotkey: Building, Animal Trap
 
Hotkey: Building, Chain
 
Hotkey: Building, Cage
 
Hotkey: Building, Trade Depot
 
Hotkey: Building, Trap
 
Hotkey: Building, Machine Component
 
Hotkey: Building, Support
 
Hotkey: Building, Archery Target
 
Hotkey: Building, Machine Component, Screw Pump
 
Hotkey: Building, Machine Component, Water Wheel
 
Hotkey: Building, Machine Component, Windmill
 
Hotkey: Building, Machine Component, Gear Assembly
 
Hotkey: Building, Machine Component, Horizontal Axle
 
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Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Siege, Catapult
 
Hotkey: Building, Trap, Stone
 
Hotkey: Building, Trap, Weapon
 
Hotkey: Building, Trap, Lever
 
Hotkey: Building, Trap, Trigger
 
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Hotkey: Building, Wall/Floor/Stairs
 
Hotkey: Building, Construction, Fortification
 
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Hotkey: Building, Wksp, Lavamill
 
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Hotkey: Building, Wksp, Butcher
 
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Hotkey: Building, Wksp, Farmer
 
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Hotkey: Building, Wksp, Ashery
 
Hotkey: Building, Furn, Wood
 
Hotkey: Building, Furn, Smelter
 
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Main: One-Step
 
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Depot Access
 
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Orders: Forbid
 
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Destroy Building
 
Suspend Building