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Difference between revisions of "40d:String dump"

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{{quality|Unrated}}{{av}}
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== Mass Gainers ==
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the {{L|raws}}).
 
  
----
+
The body building diet has proved to be the most elusive keys to accomplishment for each natural weight training enthusiast. For sure, it's well known it is the the first thing in developing new muscle but using a body building diet yet still having enough money leftover to the leopard-skin thong you have had your eye on can be a challenge for anyone! (Ok I will need that visual to get out of my head!).
  
From version 0.28.181.40d:
+
Listed below are 5 effective tricks for encouraging your daily diet but still having good enough money left over for your 401k:
  
  inflate 1.2.1 Copyright 1995-2003 Mark Adler
 
  deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
 
1.2.1
 
invalid block type
 
invalid stored block lengths
 
too many length or distance symbols
 
invalid code lengths set
 
invalid bit length repeat
 
invalid literal/lengths set
 
invalid distances set
 
invalid literal/length code
 
invalid distance code
 
invalid distance too far back
 
incorrect header check
 
unknown compression method
 
invalid window size
 
unknown header flags set
 
header crc mismatch
 
incorrect data check
 
incorrect length check
 
incompatible version
 
buffer error
 
insufficient memory
 
data error
 
stream error
 
file error
 
stream end
 
need dictionary
 
bad allocation
 
TRANS_NAME
 
FIRST_NAME
 
PRO_POS
 
PRO_OBJ
 
PRO_SUB
 
PRO_REF
 
vector<T> too long
 
 
 
A group of
 
migrants,
 
, has arrived.
 
migrants has arrived.
 
C
 
data
 
data/save
 
data/save/current
 
data/save/current/art_image-
 
.dat
 
art_image-
 
data/save/current/
 
/
 
data/save/
 
  is
 
  are
 
  prostrating
 
themselves
 
  before
 
  torturing
 
  committing a depraved act upon
 
  devouring
 
  admiring
 
  burning
 
  shooting
 
  surrounded by
 
  massacring
 
  fighting with
 
  greeting
 
  refusing
 
  speaking with
 
  embracing
 
  striking down
 
  raising
 
  hiding
 
  praying to
 
  contemplating
 
  cooking
 
  engraving
 
  impaled on
 
  being flayed by
 
  hanging from
 
  being mutilated by
 
 
  praying
 
  weeping
 
  cringing
 
  screaming
 
  being tortured
 
  committing a depraved act
 
  making a submissive gesture
 
  in a fetal position
 
  smeared out into a spiral
 
  falling
 
  dead
 
  laughing
 
  being shot
 
  making a plaintive gesture
 
  melting
 
  burning
 
looks
 
look
 
  dejected
 
  terrified
 
  offended
 
  confused
 
  suffering
 
  withering away
 
  striking a menacing pose
 
  striking a triumphant pose
 
  laboring
 
  traveling
 
  contemplating
 
  cooking
 
  engraving
 
  unnaturally contorted
 
  being flayed
 
  being mutilated
 
the
 
a
 
two
 
three
 
four
 
five
 
  the
 
  the deity of
 
,
 
  and
 
, depicted as a
 
female
 
male
 
s
 
bad cast
 
  
false
 
true
 
ios_base::badbit set
 
ios_base::failbit set
 
ios_base::eofbit set
 
pus
 
ichor
 
goo
 
blood
 
KILL_ENTITY_MEMBER
 
KILL_NEUTRAL
 
KILL_ENEMY
 
KILL_ANIMAL
 
EAT_SAPIENT_OTHER
 
EAT_SAPIENT_KILL
 
MAKE_TROPHY_SAME_RACE
 
MAKE_TROPHY_SAPIENT
 
MAKE_TROPHY_ANIMAL
 
KILL_PLANT
 
TORTURE_AS_EXAMPLE
 
TORTURE_FOR_INFORMATION
 
TORTURE_FOR_FUN
 
TORTURE_ANIMALS
 
TREASON
 
OATH_BREAKING
 
LYING
 
VANDALISM
 
TRESPASSING
 
THEFT
 
ASSAULT
 
SLAVERY
 
Unrecognized Ethic Action Token:
 
NOT_APPLICABLE
 
ACCEPTABLE
 
PERSONAL_MATTER
 
JUSTIFIED_IF_NO_REPERCUSSIONS
 
JUSTIFIED_IF_GOOD_REASON
 
JUSTIFIED_IF_EXTREME_REASON
 
JUSTIFIED_IF_SELF_DEFENSE
 
ONLY_IF_SANCTIONED
 
MISGUIDED
 
SHUN
 
APPALLING
 
PUNISH_REPRIMAND
 
PUNISH_SERIOUS
 
PUNISH_EXILE
 
PUNISH_CAPITAL
 
UNTHINKABLE
 
Unrecognized Ethic Response Token:
 
ROAD
 
TUNNEL
 
BRIDGE
 
WALL
 
Unrecognized World Construction Token:
 
PANTHEON
 
REGIONAL_FORCE
 
ANY_APPROPRIATE_POWER
 
Unrecognized Religion Token:
 
SPRING
 
SUMMER
 
AUTUMN
 
WINTER
 
Unrecognized Season Token:
 
AGRICULTURE
 
ANIMALS
 
ART
 
BALANCE
 
BEAUTY
 
BIRTH
 
BLIGHT
 
BOUNDARIES
 
CAVERNS
 
CHAOS
 
CHARITY
 
CHILDREN
 
COASTS
 
CONSOLATION
 
COURAGE
 
CRAFTS
 
CREATION
 
DANCE
 
DARKNESS
 
DAWN
 
DAY
 
DEATH
 
DEFORMITY
 
DEPRAVITY
 
DISCIPLINE
 
DISEASE
 
DREAMS
 
DUSK
 
DUTY
 
EARTH
 
FAMILY
 
FAME
 
FATE
 
FERTILITY
 
FESTIVALS
 
FIRE
 
FISH
 
FISHING
 
FOOD
 
FORGIVENESS
 
FORTRESSES
 
FREEDOM
 
GAMBLING
 
GAMES
 
GENEROSITY
 
HAPPINESS
 
HEALING
 
HOSPITALITY
 
HUNTING
 
INSPIRATION
 
JEALOUSY
 
JEWELS
 
JUSTICE
 
LABOR
 
LAKES
 
LAWS
 
LIES
 
LIGHT
 
LIGHTNING
 
LONGEVITY
 
LOVE
 
LOYALTY
 
LUCK
 
LUST
 
MARRIAGE
 
MERCY
 
METALS
 
MINERALS
 
MISERY
 
MIST
 
MOON
 
MOUNTAINS
 
MUCK
 
MURDER
 
MUSIC
 
NATURE
 
NIGHT
 
NIGHTMARES
 
OATHS
 
OCEANS
 
ORDER
 
PAINTING
 
PEACE
 
PERSUASION
 
PLANTS
 
POETRY
 
PREGNANCY
 
RAIN
 
RAINBOWS
 
REBIRTH
 
REVELRY
 
REVENGE
 
RIVERS
 
RULERSHIP
 
RUMOR
 
SACRIFICE
 
SALT
 
SCHOLARSHIP
 
SEASONS
 
SILENCE
 
SKY
 
SONG
 
SPEECH
 
STARS
 
STORMS
 
STRENGTH
 
SUICIDE
 
SUN
 
THRALLDOM
 
THUNDER
 
TORTURE
 
TRADE
 
TRAVELERS
 
TREACHERY
 
TREES
 
TRICKERY
 
TRUTH
 
TWILIGHT
 
VALOR
 
VICTORY
 
VOLCANOS
 
WAR
 
WATER
 
WEALTH
 
WEATHER
 
WIND
 
WISDOM
 
WRITING
 
YOUTH
 
Unrecognized Sphere Token:
 
OWN_RACE
 
FANCIFUL
 
EVIL
 
GOOD
 
Unrecognized Art Facet Token:
 
CREATURE
 
PLANT
 
TREE
 
SHAPE
 
ITEM
 
Unrecognized Art Image Element Token:
 
ART_IMAGE
 
COVERED
 
RINGS_HANGING
 
BANDS
 
SPIKES
 
ITEMSPECIFIC
 
THREAD
 
CLOTH
 
SEWN_IMAGE
 
Unrecognized Item Improvement Token:
 
PLAYER_FORTRESS
 
DARK_FORTRESS
 
CAVE
 
CAVE_DETAILED
 
TREE_CITY
 
CITY
 
RUIN
 
Unrecognized Site Token:
 
DEFAULT
 
GUARD
 
ROYALGUARD
 
ZOMBIE
 
SKELETON
 
ADVENTURER
 
Unrecognized Creature Texture Token:
 
MOTHER
 
FATHER
 
SPOUSE
 
CHILD
 
DEITY
 
LOVER
 
Unrecognized Historical Figure Hist Fig Link Token:
 
LEADER
 
MAYOR
 
ROYAL_GUARD
 
MERCENARY
 
FORMER_MERCENARY
 
ENEMY
 
CRIMINAL
 
MEMBER
 
FORMER_MEMBER
 
MANAGER
 
BOOKKEEPER
 
BROKER
 
SHERIFF
 
GUARD_CAPTAIN
 
CAPTAIN_OF_THE_GUARD
 
MERCHANT_NOBILITY
 
OUTPOST_LIAISON
 
DIPLOMAT
 
HIGH_PRIEST
 
SLAVE
 
FORMER_SLAVE
 
PRISONER
 
FORMER_PRISONER
 
PRIEST
 
SHOPKEEPER
 
MINER
 
WOODWORKER
 
CARPENTER
 
BOWYER
 
WOODCUTTER
 
STONEWORKER
 
ENGRAVER
 
MASON
 
RANGER
 
ANIMAL_CARETAKER
 
ANIMAL_TRAINER
 
HUNTER
 
TRAPPER
 
ANIMAL_DISSECTOR
 
METALSMITH
 
FURNACE_OPERATOR
 
WEAPONSMITH
 
ARMORER
 
BLACKSMITH
 
METALCRAFTER
 
JEWELER
 
GEM_CUTTER
 
GEM_SETTER
 
CRAFTSMAN
 
WOODCRAFTER
 
STONECRAFTER
 
LEATHERWORKER
 
BONE_CARVER
 
WEAVER
 
CLOTHIER
 
GLASSMAKER
 
STRAND_EXTRACTOR
 
KING
 
KING_CONSORT
 
FISHERY_WORKER
 
FISHERMAN
 
FISH_DISSECTOR
 
FISH_CLEANER
 
FARMER
 
CHEESE_MAKER
 
MILKER
 
COOK
 
THRESHER
 
MILLER
 
BUTCHER
 
TANNER
 
DYER
 
PLANTER
 
HERBALIST
 
BREWER
 
SOAP_MAKER
 
POTASH_MAKER
 
LYE_MAKER
 
WOOD_BURNER
 
ENGINEER
 
MECHANIC
 
SIEGE_ENGINEER
 
SIEGE_OPERATOR
 
PUMP_OPERATOR
 
CLERK
 
ARCHITECT
 
ADMINISTRATOR
 
TRADER
 
TAXCOLLECTOR
 
EXECUTIONER
 
BARON
 
COUNT
 
DUKE
 
BARON_CONSORT
 
COUNT_CONSORT
 
DUKE_CONSORT
 
PHILOSOPHER
 
ADVISOR
 
ALCHEMIST
 
DUNGEONMASTER
 
MERCHANT
 
GUILDREP
 
MERCHANTBARON
 
MERCHANTPRINCE
 
OUTPOSTLIAISON
 
DRUID
 
CHAMPION
 
HAMMERMAN
 
MASTER_HAMMERMAN
 
SPEARMAN
 
MASTER_SPEARMAN
 
CROSSBOWMAN
 
MASTER_CROSSBOWMAN
 
WRESTLER
 
MASTER_WRESTLER
 
AXEMAN
 
MASTER_AXEMAN
 
SWORDSMAN
 
MASTER_SWORDSMAN
 
MACEMAN
 
MASTER_MACEMAN
 
PIKEMAN
 
MASTER_PIKEMAN
 
BOWMAN
 
MASTER_BOWMAN
 
BLOWGUNMAN
 
MASTER_BLOWGUNMAN
 
RECRUIT
 
TRAINED_HUNTER
 
TRAINED_WAR
 
MASTER_THIEF
 
THIEF
 
STANDARD
 
BABY
 
DRUNK
 
LASHER
 
MASTER_LASHER
 
NONE
 
Unrecognized Unit Type Token:
 
BLUDGEON
 
SLASH
 
GORE
 
PIERCE
 
BURN
 
HEAT
 
COLD
 
Unrecognized Damage Token:
 
MINING
 
WOODCUTTING
 
CARPENTRY
 
DETAILSTONE
 
MASONRY
 
ANIMALTRAIN
 
ANIMALCARE
 
DISSECT_FISH
 
DISSECT_VERMIN
 
PROCESSFISH
 
TRAPPING
 
WEAVING
 
BREWING
 
ALCHEMY
 
CLOTHESMAKING
 
MILLING
 
PROCESSPLANTS
 
CHEESEMAKING
 
MILK
 
HERBALISM
 
SMELT
 
EXTRACT_STRAND
 
FORGE_WEAPON
 
FORGE_ARMOR
 
FORGE_FURNITURE
 
CUTGEM
 
ENCRUSTGEM
 
WOODCRAFT
 
STONECRAFT
 
METALCRAFT
 
LEATHERWORK
 
BONECARVE
 
UNARMED
 
AXE
 
SWORD
 
DAGGER
 
MACE
 
HAMMER
 
SPEAR
 
CROSSBOW
 
SHIELD
 
ARMOR
 
SIEGECRAFT
 
SIEGEOPERATE
 
OPERATE_PUMP
 
PIKE
 
WHIP
 
BOW
 
BLOWGUN
 
THROW
 
MECHANICS
 
MAGIC_NATURE
 
SNEAK
 
DESIGNBUILDING
 
WOOD_BURNING
 
LYE_MAKING
 
POTASH_MAKING
 
SOAP_MAKING
 
SWIMMING
 
NEGOTIATION
 
JUDGING_INTENT
 
APPRAISAL
 
ORGANIZATION
 
RECORD_KEEPING
 
INTIMIDATION
 
CONVERSATION
 
COMEDY
 
FLATTERY
 
CONSOLE
 
PACIFY
 
TRACKING
 
Unrecognized Skill Token:
 
WOOD
 
STONE
 
METAL
 
BONE
 
IVORY
 
HORN
 
AMBER
 
CORAL
 
PEARL
 
SHELL
 
LEATHER
 
SILK
 
PLANT_ALCOHOL
 
GLASS_GREEN
 
GLASS_CLEAR
 
GLASS_CRYSTAL
 
SAND
 
COAL
 
POTASH
 
ASH
 
PEARLASH
 
LYE
 
RENDERED_FAT
 
SOAP_ANIMAL
 
FAT
 
MUD
 
VOMIT
 
BLOOD_NONSPECIFIC
 
BLOOD_SPECIFIC
 
SLIME
 
FILTH_B
 
FILTH_Y
 
UNKNOWN_SUBSTANCE
 
GRIME
 
Unrecognized Material Token:
 
FORCED
 
UNCOMMON
 
RARE
 
BAR
 
SMALLGEM
 
BLOCKS
 
ROUGH
 
DOOR
 
FLOODGATE
 
HATCH_COVER
 
GRATE
 
BED
 
CHAIR
 
CHAIN
 
FLASK
 
GOBLET
 
INSTRUMENT
 
TOY
 
WINDOW
 
CAGE
 
BARREL
 
BUCKET
 
ANIMALTRAP
 
TABLE
 
COFFIN
 
STATUE
 
QUERN
 
MILLSTONE
 
CORPSE
 
WEAPON
 
SHOES
 
HELM
 
GLOVES
 
BOX
 
BIN
 
ARMORSTAND
 
WEAPONRACK
 
CABINET
 
FIGURINE
 
AMULET
 
SCEPTER
 
AMMO
 
CROWN
 
RING
 
EARRING
 
BRACELET
 
GEM
 
ANVIL
 
CORPSEPIECE
 
REMAINS
 
MEAT
 
FISH_RAW
 
VERMIN
 
PET
 
SEEDS
 
SKIN_RAW
 
SKIN_TANNED
 
BONES
 
LEAVES
 
TOTEM
 
SKULL
 
PANTS
 
BACKPACK
 
QUIVER
 
CATAPULTPARTS
 
BALLISTAPARTS
 
SIEGEAMMO
 
BALLISTAARROWHEAD
 
TRAPPARTS
 
TRAPCOMP
 
EXTRACT
 
POTION
 
DRINK
 
POWDER_MISC
 
CHEESE
 
LIQUID_MISC
 
COIN
 
GLOB
 
ROCK
 
PIPE_SECTION
 
Unrecognized Item Token:
 
CIV
 
SITE
 
VESSEL
 
RELIGION
 
TEMPLE
 
BATTLE
 
SIEGE
 
errorlog.txt
 
map_rejection_log.txt
 
gamelog.txt
 
COKE
 
CHARCOAL
 
NO_MATGLOSS
 
Unrecognized Coal Token:
 
USE_RACEGLOSS
 
Unrecognized Wood Token:
 
Unrecognized Plant Token:
 
Unrecognized Plant Alcohol Token:
 
USE_LAVA_STONE
 
Unrecognized Stone Token:
 
Unrecognized Metal Token:
 
No Appropriate Nonspecific Blood Types in Token:
 
Unrecognized Leather Token:
 
Unrecognized Silk Token:
 
Unrecognized Specific Blood Token:
 
Unrecognized Bone Token:
 
VEIN
 
CLUSTER
 
CLUSTER_SMALL
 
CLUSTER_ONE
 
Unrecognized Inclusion Type Token:
 
NW
 
NE
 
SW
 
SE
 
West
 
East
 
North
 
South
 
Below
 
Above
 
Here
 
/Below
 
/Above
 
gooey
 
slimy
 
vomitous
 
bloody
 
purulent
 
ichorous
 
slimy
 
vomitous
 
mixture of
 
pool of
 
slurry of
 
All
 
Leather
 
Cloth (Plant)
 
Cloth (Silk)
 
Crafts
 
Wood
 
Pets
 
Drinks
 
Cheeses
 
Powders
 
Extracts
 
Meat/Fish
 
Plants
 
Meat/Fish Recipes
 
Other Recipes
 
Metal Bars
 
Small Cut Gems
 
Large Cut Gems
 
Stone Blocks
 
Seeds
 
Anvils
 
Weapons
 
Bodywear
 
Ammo
 
Trap Components
 
Digging Implements
 
Headwear
 
Handwear
 
Footwear
 
Legwear
 
Shields
 
Toys
 
Instruments
 
Stone
 
Cages
 
Bags (Leather)
 
Bags (Plant)
 
Bags (Silk)
 
Thread (Plant)
 
Thread (Silk)
 
Ropes (Plant)
 
Ropes (Silk)
 
Barrels
 
Miscellaneous
 
Invalid
 
Dungeon Commander
 
Insane Mood
 
Undead Hunt
 
Sieger Patrol
 
Maraude Target
 
Sieger Basepoint
 
Sieger Mill
 
Ambush Patrol
 
Marauder Mill
 
Wilderness Curious Wander
 
Wilderness Curious Steal Target
 
Wilderness Roamer
 
Pattern Patrol
 
Inactive Marauder
 
Owner
 
Commander
 
Chained Animal
 
Meeting Location
 
Meeting Location Building
 
Depot
 
Vermin Hunting
 
Seek Commander
 
Return to Base
 
Mill Anywhere
 
Wagon
 
Mill Building
 
Head for Edge
 
Milling Flood
 
Nonsense
 
Come to Job Building
 
Valid Pond Dump Unit
 
Valid Pond Dump
 
Conflict Defense
 
Adventure Move
 
Thief Target
 
Check Chest
 
Sleep Bed
 
Sleep Barracks
 
Sleep Ground
 
Leave Wall
 
Flee Terrain
 
Tax Room
 
Guard Taxes
 
Ransack Taxes
 
Get Empty Sand Bag
 
Sand Zone
 
Grab Cage
 
Uncage Animal
 
Capture Small Pet
 
Grab Cage Unit
 
Go to Cage
 
Grab Animal Trap
 
Cage Vermin
 
Grab Unfill Bucket
 
Seek Fill Bucket
 
Seek Patient for Carry
 
Carry Patient to Bed
 
Seek Give Water Bucket
 
Go to Give Water Target
 
Seek Food for Target
 
Seek Target for Food
 
Seek Animal for Slaughter
 
Seek Slaughter Building
 
Seek Animal for Chain
 
Seek Chain for Animal
 
Seek Cage for Unchain
 
Seek Animal for Unchain
 
Grab Food for Taming
 
Seek Animal for Taming
 
Seek Drink Item
 
Seek Food Item
 
Seek Eating Chair
 
Seek Eating Chair 2
 
Seek Bad Mood Building
 
Set Glass Mood Building
 
Set Mood Building
 
Seek Fell Victim
 
Clean Building Site
 
Reset Priority Goal
 
Main Job Building
 
Drop Off Job Items
 
Grab Job Resources
 
Work at Building
 
Grab Clothing
 
Grab Weapon
 
Grab Ammunition
 
Grab Shield
 
Grab Armor
 
Grab Helm
 
Grab Boots
 
Grab Gloves
 
Grab Pants
 
Grab Quiver
 
Grab Backpack
 
Grab Waterskin
 
Start Hunt
 
Start Fish
 
Clean
 
Hunt Vermin
 
Patrol
 
Squad Station
 
Seek Infant
 
Shop Specific
 
Mill in Shop
 
Go to Shop
 
Seek Training Ammunition
 
Archery Training Site
 
Sparring Partner
 
Sparring Site
 
Attend Party
 
Seek Artifact
 
Grab Ammunition for Building
 
Seek Building for Ammunition
 
Seek Item for Storage
 
Store Item
 
Grab Kill
 
Drop Kill at Butcher
 
Drop Kill out Front
 
Go to Beating Target
 
Seek Kidnap Victim
 
Seek Hunting Target
 
Seek Target Mechanism
 
Seek Target for Mechanism
 
Seek Mechanism for Trigger
 
Seek Trigger for Mechanism
 
Seek Trap for Vermin Catch
 
Seek Vermin for Catching
 
Seek Vermin Catch Location
 
Wander Vermin Catch Location
 
Seek Vermin for Hunting
 
Seek Vermin Hunting Spot
 
Wander Vermin Hunting Spot
 
Seek Fish Trap
 
Seek Fish Catch Location
 
Seek Well for Water
 
Seek Drink Area for Water
 
Manage Work Orders
 
Update Stockpile Records
 
Wander Depot
 
Seek Update Office
 
Seek Manage Office
 
Assigned Building Job
 
Chase Opponent
 
Chase Opponent (Same Square)
 
Flee from Opponent
 
Attack Building
 
Start Bed Carry
 
Start Give Food Water
 
Seek Station Flood
 
Seek Station
 
Start Water Job Well
 
Start Water Job Drink
 
Start Eat Job
 
Scheduled Meal
 
Scheduled Sleep Bed
 
Scheduled Sleep Ground
 
Rest
 
Remove Construction
 
Chop
 
Detail
 
Gather Plant
 
Dig
 
Mischief
 
Rest (Recovered)
 
Rest (Reset)
 
PRIMITIVE
 
FLOWERY
 
THOUGHT
 
NEW
 
UGLY
 
BOUNDARY
 
NAME_CAVE
 
VIOLENT
 
WILD
 
AQUATIC
 
ASSERTIVE
 
ARTIFICE
 
MYSTERY
 
COLOR
 
UNTOWARD
 
DOMESTIC
 
MYTHIC
 
FESTIVAL
 
SUBORDINATE
 
NEGATIVE
 
NEGATOR
 
PROTECT
 
NAME_LAKE
 
RESTRAIN
 
OLD
 
ROMANTIC
 
NAME_MOUNTAINS
 
NAME_OCEAN
 
TRAVEL
 
NAME_FOREST
 
NAME_VOLCANO
 
agriculture
 
animals
 
art
 
balance
 
beauty
 
birth
 
blight
 
boundaries
 
caverns
 
chaos
 
charity
 
children
 
coasts
 
consolation
 
courage
 
crafts
 
creation
 
dance
 
darkness
 
dawn
 
day
 
death
 
deformity
 
depravity
 
discipline
 
disease
 
dreams
 
dusk
 
duty
 
earth
 
family
 
fame
 
fate
 
fertility
 
festivals
 
fire
 
fish
 
fishing
 
food
 
forgiveness
 
fortresses
 
freedom
 
gambling
 
games
 
generosity
 
happiness
 
healing
 
hospitality
 
hunting
 
inspiration
 
jealousy
 
jewels
 
justice
 
labor
 
lakes
 
laws
 
lies
 
light
 
lightning
 
longevity
 
love
 
loyalty
 
luck
 
lust
 
marriage
 
mercy
 
metals
 
minerals
 
misery
 
mist
 
moon
 
mountains
 
muck
 
murder
 
music
 
nature
 
night
 
nightmares
 
oaths
 
oceans
 
order
 
painting
 
peace
 
persuasion
 
plants
 
poetry
 
pregnancy
 
rain
 
rainbows
 
rebirth
 
revelry
 
revenge
 
rivers
 
rulership
 
rumors
 
sacrifice
 
salt
 
scholarship
 
seasons
 
silence
 
sky
 
song
 
speech
 
stars
 
storms
 
strength
 
suicide
 
sun
 
theft
 
thralldom
 
thunder
 
torture
 
trade
 
travelers
 
treachery
 
trees
 
trickery
 
truth
 
twilight
 
valor
 
victory
 
volcanos
 
war
 
water
 
wealth
 
weather
 
wind
 
wisdom
 
writing
 
youth
 
no sphere
 
paved outdoor area
 
uneven pillars
 
square of pillars
 
pillars on the perimeter
 
upper floors
 
lower floors
 
water pool
 
lava pool
 
stagnant pool
 
open structure
 
paved indoor areas
 
detailed surfaces
 
no architectural element
 
MOUNTAIN
 
GLACIER
 
TUNDRA
 
SWAMP_TEMPERATE_FRESHWATER
 
SWAMP_TEMPERATE_SALTWATER
 
MARSH_TEMPERATE_FRESHWATER
 
MARSH_TEMPERATE_SALTWATER
 
SWAMP_TROPICAL_FRESHWATER
 
SWAMP_TROPICAL_SALTWATER
 
SWAMP_MANGROVE
 
MARSH_TROPICAL_FRESHWATER
 
MARSH_TROPICAL_SALTWATER
 
FOREST_TAIGA
 
FOREST_TEMPERATE_CONIFER
 
FOREST_TEMPERATE_BROADLEAF
 
FOREST_TROPICAL_CONIFER
 
FOREST_TROPICAL_DRY_BROADLEAF
 
FOREST_TROPICAL_MOIST_BROADLEAF
 
GRASSLAND_TEMPERATE
 
SAVANNA_TEMPERATE
 
SHRUBLAND_TEMPERATE
 
GRASSLAND_TROPICAL
 
SAVANNA_TROPICAL
 
SHRUBLAND_TROPICAL
 
DESERT_BADLAND
 
DESERT_ROCK
 
DESERT_SAND
 
OCEAN_TROPICAL
 
OCEAN_TEMPERATE
 
OCEAN_ARCTIC
 
POOL_TEMPERATE_FRESHWATER
 
POOL_TEMPERATE_BRACKISHWATER
 
POOL_TEMPERATE_SALTWATER
 
POOL_TROPICAL_FRESHWATER
 
POOL_TROPICAL_BRACKISHWATER
 
POOL_TROPICAL_SALTWATER
 
LAKE_TEMPERATE_FRESHWATER
 
LAKE_TEMPERATE_BRACKISHWATER
 
LAKE_TEMPERATE_SALTWATER
 
LAKE_TROPICAL_FRESHWATER
 
LAKE_TROPICAL_BRACKISHWATER
 
LAKE_TROPICAL_SALTWATER
 
RIVER_TEMPERATE_FRESHWATER
 
RIVER_TEMPERATE_BRACKISHWATER
 
RIVER_TEMPERATE_SALTWATER
 
RIVER_TROPICAL_FRESHWATER
 
RIVER_TROPICAL_BRACKISHWATER
 
RIVER_TROPICAL_SALTWATER
 
SUBTERRANEAN_WATER
 
SUBTERRANEAN_CHASM
 
SUBTERRANEAN_LAVA
 
ALL_MAIN
 
ANY_LAND
 
ANY_OCEAN
 
ANY_LAKE
 
ANY_RIVER
 
ANY_POOL
 
NOT_FREEZING
 
ANY_TEMPERATE
 
ANY_TROPICAL
 
ANY_FOREST
 
ANY_SHRUBLAND
 
ANY_GRASSLAND
 
ANY_SAVANNA
 
ANY_TEMPERATE_FOREST
 
ANY_TROPICAL_FOREST
 
ANY_TEMPERATE_BROADLEAF
 
ANY_TROPICAL_BROADLEAF
 
ANY_WETLAND
 
ANY_DESERT
 
Unrecognized Biome Token:
 
an
 
mother
 
father
 
parent
 
husband
 
wives
 
wife
 
spouse
 
eldest son
 
second eldest son
 
third eldest son
 
fourth eldest son
 
fifth eldest son
 
sixth eldest son
 
seventh eldest son
 
eighth eldest son
 
ninth eldest son
 
tenth eldest son
 
son
 
youngest son
 
only son
 
eldest daughter
 
second eldest daughter
 
third eldest daughter
 
fourth eldest daughter
 
fifth eldest daughter
 
sixth eldest daughter
 
seventh eldest daughter
 
eighth eldest daughter
 
ninth eldest daughter
 
tenth eldest daughter
 
daughter
 
only daughter
 
youngest daughter
 
eldest child
 
second eldest child
 
third eldest child
 
fourth eldest child
 
fifth eldest child
 
sixth eldest child
 
seventh eldest child
 
eighth eldest child
 
ninth eldest child
 
tenth eldest child
 
child
 
youngest child
 
only child
 
paternal grandmother
 
paternal grandfather
 
maternal grandmother
 
maternal grandfather
 
grandmother
 
grandfather
 
grandparent
 
older brother
 
older sister
 
older sibling
 
younger brother
 
younger sister
 
younger sibling
 
cousin
 
aunt
 
uncle
 
no relationship
 
ren
 
negative
 
zero
 
one
 
two
 
three
 
four
 
five
 
six
 
seven
 
eight
 
nine
 
ten
 
eleven
 
twelve
 
thirteen
 
fourteen
 
fifteen
 
sixteen
 
seventeen
 
eighteen
 
nineteen
 
  billion
 
  million
 
  thousand
 
  hundred
 
twenty
 
thirty
 
forty
 
fifty
 
sixty
 
seventy
 
eighty
 
ninety
 
-
 
Negative
 
Zeroth
 
First
 
Second
 
Third
 
Fourth
 
Fifth
 
Sixth
 
Seventh
 
Eighth
 
Ninth
 
Tenth
 
Eleventh
 
Twelfth
 
Thirteenth
 
Fourteenth
 
Fifteenth
 
Sixteenth
 
Seventeenth
 
Eighteenth
 
Nineteenth
 
th
 
st
 
nd
 
rd
 
SWAMP
 
DESERT
 
FOREST
 
OCEAN
 
LAKE
 
GRASSLAND
 
HILLS
 
Unrecognized Region Type Token:
 
Wetland
 
Desert
 
Forest
 
Mountains
 
Ocean
 
Lake
 
Glacier
 
Tundra
 
Grassland
 
Hills
 
  
The impertinent lava has defaced a
+
Budget Tip # 1: Work With A Grocery List
The impertinent magma has defaced a
 
!
 
A
 
  sculpture has melted!
 
Digging designation cancelled: warm stone located.
 
Digging designation cancelled: damp stone located.
 
  
Shop
 
Trade Depot
 
Alchemist's Laboratory
 
Carpenter's Workshop
 
Farmer's Workshop
 
Ashery
 
Mason's Workshop
 
Craftsman
 
's Workshop
 
Jeweler's Workshop
 
Metalsmith's Forge
 
Magma Forge
 
Bowyer's Workshop
 
Mechanic's Workshop
 
Siege Workshop
 
Butcher's Shop
 
Leather Works
 
Tanner's Shop
 
Dyer's Shop
 
Clothier's Shop
 
Fishery
 
Still
 
Loom
 
Quern
 
Millstone
 
Kennels
 
Kitchen
 
Workshop
 
Zone
 
Farm Plot
 
Smelter
 
Glass Furnace
 
Wood Furnace
 
Kiln
 
Magma Smelter
 
Magma Glass Furnace
 
Magma Kiln
 
Furnace
 
Lever
 
Pressure Plate
 
Cage Trap
 
Stone-Fall Trap
 
Weapon Trap
 
Trap
 
Catapult
 
Ballista
 
Siege Engine
 
Door
 
Floor Hatch
 
Wall Grate
 
Floor Grate
 
Vertical Bars
 
Floor Bars
 
Floodgate
 
Restraint
 
Cage
 
Support
 
Gear Assembly
 
Horizontal Axle
 
Vertical Axle
 
Upright Spear/Spike
 
Archery Target
 
Screw Pump
 
Water Wheel
 
Windmill
 
Burial Receptacle
 
Seat
 
Animal Trap
 
Table
 
Cabinet
 
Weapon Rack
 
Armor Stand
 
Container
 
Bed
 
Dirt Road
 
Paved Road
 
Bridge
 
Well
 
Statue
 
Glass Window
 
Gem Window
 
Stockpile
 
Wall
 
Floor
 
Up Stair
 
Down Stair
 
Up/Down Stair
 
Ramp
 
Fortification
 
Construction
 
Vacant Shop
 
General Store
 
Crafts Market
 
Clothing Shop
 
Exotic Clothing Shop
 
  Lever
 
  Door
 
  Floor Hatch
 
  Wall Grate
 
  Floor Grate
 
Vertical
 
  Bars
 
  Floor Bars
 
  Floodgate
 
  Rope
 
  Chain
 
Aquarium
 
Terrarium
 
Shared
 
)
 
  (
 
Rough
 
  Archery Target
 
  Gear Assembly
 
Horizontal
 
  Axle
 
  Pillar
 
  Support
 
Retracted
 
Upright
 
Spikes
 
Spears
 
Spears/Spikes
 
Weapon
 
  Casket
 
  Sarcophagus
 
  Coffin
 
  Chair
 
  Throne
 
  Animal Trap
 
  Table
 
  Cabinet
 
  Weapon Rack
 
  Armor Stand
 
  Coffer
 
  Bag
 
  Chest
 
Dirt
 
  Road
 
  Bridge
 
  Statue
 
Glass
 
Gem
 
  Window
 
Armor
 
Weapon
 
Animal
 
Food
 
Furniture
 
Graveyard
 
Refuse
 
Stone
 
Ammo
 
Coins
 
Bar/Block
 
Gem
 
Finished Goods
 
Leather
 
Cloth
 
Wood
 
Stockpile #
 
(CLT)
 
*CLT*
 
CLT
 
You've caught a
 
Your trap was robbed of the
 
BALLISTA
 
  has designed a masterpiece!
 
  has constructed a masterpiece!
 
preparetomb() HAS NULL owner
 
preparetomb() HAS LIVE owner
 
A masterwork of
 
  has been lost!
 
Home
 
Craft Store
 
Basement
 
Weapon Store
 
Armor Store
 
Clothing Store
 
Food Store
 
Mead Hall
 
Temple
 
Throneroom
 
Activity Zone
 
Invalid Type
 
Building Level Map Overflow
 
  
This is the
 
  currency of
 
  from the year
 
  from an unknown year
 
  under the ruler
 
  under an obscure ruler
 
  from a period of no rule
 
gen
 
RANDOM
 
You
 
The
 
Your
 
's
 
spinning
 
flying
 
its
 
It
 
  twist
 
  twists
 
  the embedded
 
  around in
 
  let
 
  lets
 
  drop away as
 
attack
 
attacks
 
.
 
  leap at
 
  leaps at
 
  charge at
 
  charges at
 
  from behind
 
  from the side
 
  looks
 
surprised by the ferocity of
 
  onslaught!
 
  jump
 
  jumps
 
  away from
 
  attack
 
  attacks
 
  but
 
  away
 
  miss
 
  misses
 
  counterstrike
 
  counterstrikes
 
  by the
 
  in the
 
  with
 
The grab glances away.
 
  are
 
  is
 
  propelled away by the force of the blow!
 
  has lodged firmly in the wound!
 
Many large thorns grow from the
 
  latch on firmly
 
  latches on firmly
 
  to
 
  latch on firmly!
 
  latches on firmly!
 
  has become enraged!
 
The shot glances away.
 
  strike at
 
  strikes at
 
  but the shot is blocked!
 
  block
 
  blocks
 
  but the shot is parried!
 
  bat
 
  bats
 
  out of the air!
 
  collide
 
  collides
 
  knocked over
 
  and tumble
 
  and tumbles
 
  backward
 
  bounce
 
  bounces
 
You tangle together and fall over!
 
They tangle together and fall over!
 
You tangle together and tumble forward!
 
They tangle together and tumble forward!
 
  rush
 
  rushes
 
  by
 
  manage
 
  manages
 
  to stop where
 
  used to be.
 
  slam
 
  slams
 
  into an obstacle
 
  and
 
  fall
 
  falls
 
  over
 
strikes
 
hack at
 
hacks at
 
lash
 
lashes
 
stab
 
stabs
 
bash
 
bashes
 
burn
 
burns
 
freeze
 
freezes
 
your
 
  lock
 
  locks
 
  place
 
  places
 
  a chokehold on
 
  take
 
  takes
 
  down by the
 
  throw
 
  throws
 
  pinch
 
  pinches
 
  gouge
 
  gouges
 
sprain
 
badly sprain
 
break
 
cripple
 
  release
 
  releases
 
  loosen
 
  loosens
 
  the joint lock of
 
  on
 
  the choke hold of
 
  break
 
  breaks
 
  the grip of
 
  struggle
 
  struggles
 
  in vain against the grip of
 
  shake
 
  shakes
 
  around by the
 
  is ripped away and remains in
 
  mouth
 
  grip
 
strangle
 
  pass
 
  passes
 
  out.
 
  adjust
 
  adjusts
 
grab
 
grabs
 
push
 
pushes
 
  
  spatter
+
Wouldn't it be excellent if the local market had its very own <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainer</span>] Aisle"? Think about it shelf after shelf of raw meat, vegetables and also 6-packs of androgenic hormone or testosterone!
  smear
 
  covering
 
Don't talk to me.
 
Welcome to
 
Welcome home, my child.
 
Welcome to the
 
Let's trade.
 
Fantastic!  Please come closer and ask again.
 
You do business.
 
Come see me in my store sometime.
 
You should probably try a shopkeeper.
 
Join me on my adventures!
 
Yes, let's continue onward!
 
Hey...  that sounds like a great idea!
 
Excitement!  Adventure!  I am thrilled to join you.
 
Surely any place is better than this.  Let's set off immediately!
 
I've always wanted to travel the world.  Let us be off!
 
I will agree to travel with you if you lead me to glory and death.
 
Take me away from here.
 
I'm sorry.  My duty is here.
 
I'm sorry.  I can't go with you.
 
It is I that would lead you, but I have no need of your protection.
 
Ha! Such enthusiasm from one such as yourself.
 
With a band so large, what share of the glory would I have?
 
I would...  rather not.
 
Tell me about this area.
 
Ask me when I've returned to my home!
 
Tell me about
 
You look like a mighty warrior indeed.
 
I am the leader of
 
I am the mayor of
 
I am the manager of
 
I am the bookkeeper of
 
I am the broker of
 
I am the sheriff of
 
I am the captain of the guard of
 
I am the outpost liaison of
 
I am the diplomat of
 
I am
 
of the merchant nobility
 
  of
 
I am the high priest of
 
I am a slave of
 
I am a prisoner of
 
I am a shopkeeper
 
  at
 
  here
 
  in
 
I am a priest of
 
Please help me to escape from this place.
 
But mostly I just like to drink.
 
How I long for some excitement in my life...
 
I've always dreamed of seeing far-away places.
 
I would give anything to be away from here.  I can't stand the boredom!
 
Can you lead me to battle and a warrior's death?
 
Tell me about your family.
 
I seek the capital.
 
I am here to discuss serving your cause.
 
Ah, of course.  Please come closer and ask again.
 
I'm flattered, but I have no need of you.
 
Goodbye.
 
Press
 
  to continue.
 
  when finished.
 
Greet
 
Nevermind
 
Trade
 
Join
 
Profession
 
Family
 
Capital
 
Surroundings
 
Service
 
Goodbye
 
  to select choices.
 
  to scroll text.
 
Talking to
 
You begin a conversation with
 
  lies before
 
  stands before
 
  calls out to
 
  you.
 
S
 
([LIP])
 
([lip])
 
...
 
  STRANGUS
 
  AUGIS
 
  STORKIS
 
... (slew
 
, leader of
 
, mayor of
 
, high priest of
 
[PRO_SUB]
 
[PRO_OBJ]
 
[PRO_POS]
 
I am speaking for
 
.  Thank you for your offer of service.
 
Our people have been pestered by a skulking villian.
 
Our people have been tormented by a fearsome foe.
 
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 
Vanquishing a great beast on our behalf would bring us all much glory.
 
Seek this place and kill
 
Seek and kill
 
Knowing no mercy,
 
devoured
 
devoured our livestock
 
stole
 
stole our treasures
 
destroyed
 
a craft store
 
a weapon store
 
an armor store
 
a clothing store
 
a food store
 
a mead hall
 
a keep
 
a home
 
a collection of homes
 
an apartment room
 
a temple
 
a tower
 
destroyed our homes
 
This vile fiend
 
even
 
murdered
 
my
 
has even killed
 
has killed
 
  lust for murder
 
, among them
 
Ah, well...  we are quite untroubled here.
 
You succeeded! Amazing.  You are a champion.
 
It looks like somebody got there first.  In any case, thank you for your dedication.
 
Keep up the good work.  Let me know when the deed is done.
 
Capital of what?
 
This is all there is.
 
There is no capital.
 
There's absolutely nothing interesting around here.
 
We are in
 
There is a great keep there
 
  named
 
There is a temple
 
  there
 
  is there.
 
It is a place of great evil.
 
  looks around nervously and leans forward, speaking quietly.
 
It is rumored that the dead rise and stalk the living!
 
That place is blessed.
 
Savage beasts call it their home.
 
!  It's terrifying.
 
  have been known to hunt out there.
 
  roam freely out there.
 
I don't know very much about it.
 
The surrounding area is called
 
PLACE
 
the wilds
 
something
 
CONTEXT
 
ANY
 
ENTITY
 
HIST_FIG
 
ABSTRACT_BUILDING
 
SUBREGION
 
FAMILY_RELATIONSHIP
 
NUMBER
 
ORDINAL
 
UNIT_NAME
 
RACE
 
INDEF_FAMILY_RELATIONSHIP
 
SPHERE
 
DEF_SPHERE
 
ARCH_ELEMENT
 
JUSTIFICATION
 
SPEAKER
 
AUDIENCE
 
is
 
us
 
er
 
in
 
as
 
  remains silent.
 
The Void
 
, Deity
 
, Force
 
vector<bool> too long
 
  
nothing
 
chunk
 
chunks
 
FEATURE_ATTACK_GROUP
 
CRAFTSMAN_NAME
 
FISHERMAN_NAME
 
HAMMERMAN_NAME
 
SPEARMAN_NAME
 
CROSSBOWMAN_NAME
 
AXEMAN_NAME
 
SWORDSMAN_NAME
 
MACEMAN_NAME
 
PIKEMAN_NAME
 
BOWMAN_NAME
 
CHILDNAME
 
BABYNAME
 
AMPHIBIOUS
 
MOUNT
 
MOUNT_EXOTIC
 
LIKES_FIGHTING
 
STOUT
 
NARROW
 
VEGETATION
 
MAGICAL
 
SAVAGE
 
NATURAL
 
VERMIN_HATEABLE
 
REMAINS_UNDETERMINED
 
BODY
 
Unrecognized Creature Body Token:
 
  :
 
BODYGLOSS
 
Unrecognized Creature Body Gloss Token:
 
ATTACK
 
MAIN
 
BYTYPE
 
BYTOKEN
 
ATTACKFLAG_CANLATCH
 
ATTACKFLAG_WITH
 
SPECIALATTACK_INJECT_EXTRACT
 
SPECIALATTACK_SUCK_BLOOD
 
NOSMELLYROT
 
ITEMCORPSE
 
ITEMCORPSE_QUALITY
 
HAS_RACEGLOSS
 
BEACH_FREQUENCY
 
UNDERSWIM
 
CANOPENDOORS
 
NOFEAR
 
NOSTUCKINS
 
SEVERONBREAKS
 
PARALYZEIMMUNE
 
PREFSTRING
 
NOSKULL
 
NOSKIN
 
NOBONES
 
NOMEAT
 
HASSHELL
 
NOEXERT
 
NOPAIN
 
CAVE_ADAPT
 
NOTHOUGHT
 
NOEMOTION
 
TRANCES
 
NOBLEED
 
NOSTUN
 
NONAUSEA
 
EXTRAVISION
 
BONECARN
 
CARNIVORE
 
SPEECH_MALE
 
SPEECH_FEMALE
 
PERSONALITY
 
LISP
 
INTELLIGENT
 
CAN_CIV
 
CAN_LEARN
 
SLOW_LEARNER
 
CAN_SPEAK
 
UTTERANCES
 
EQUIPS
 
ALL_ACTIVE
 
DIURNAL
 
NOCTURNAL
 
CREPUSCULAR
 
MATUTINAL
 
VESPERTINE
 
ENDING
 
POWER
 
MEGABEAST
 
SEMIMEGABEAST
 
BIOME
 
DEFENDER
 
MEANDERER
 
ALCOHOL_DEPENDENT
 
EXTRACT_COOKABLE
 
CHITIN
 
NOBREATHE
 
AMBUSHPREDATOR
 
LOCKPICKER
 
TRAPAVOID
 
NOT_BUTCHERABLE
 
MISCHIEVIOUS
 
COOKABLE_LIVE
 
PATTERNFLIER
 
CURIOUSBEAST_EATER
 
CURIOUSBEAST_ITEM
 
CURIOUSBEAST_GUZZLER
 
FLEEQUICK
 
MUNDANE
 
VERMINHUNTER
 
EXTRACT_PERMANENT
 
EXTRACT_PARALYZE
 
EXTRACT_STUN_INTERMITTENT
 
EXTRACT_STUN
 
EXTRACT_PARALYZE_INTERMITTENT
 
IMMOLATE
 
NO_SPRING
 
NO_SUMMER
 
NO_AUTUMN
 
NO_WINTER
 
MILKABLE
 
EQUIPMENT_WAGON
 
LARGE_PREDATOR
 
BENIGN
 
SMALL_REMAINS
 
remains
 
NAME
 
SPECNAME
 
MALE
 
FEMALE
 
GLOWCOLOR
 
REMAINS_COLOR
 
IMMOBILE_LAND
 
VERMIN_EATER
 
LIGHT_GEN
 
VERMIN_GROUNDER
 
VERMIN_ROTTER
 
VERMIN_MICRO
 
VERMIN_SOIL
 
VERMIN_SOIL_COLONY
 
VERMIN_FISH
 
CANNOT_UNDEAD
 
NO_EAT
 
NO_DRINK
 
NO_SLEEP
 
COMMON_DOMESTIC
 
WAGON_PULLER
 
PACK_ANIMAL
 
LARGE_ROAMING
 
FLIER
 
LOOSE_CLUSTERS
 
PET_EXOTIC
 
TRAINABLE
 
WEBBER
 
THICKWEB
 
WEBIMMUNE
 
FIREBREATH
 
MULTIPLE_LITTER_RARE
 
DRAGONFIREBREATH
 
MAGMA_VISION
 
FIREIMMUNE
 
FIREIMMUNE_SUPER
 
NO_GENDER
 
POPULATION_NUMBER
 
CLUSTER_NUMBER
 
TRIGGERABLE_GROUP
 
LITTERSIZE
 
MAXAGE
 
GNAWER
 
PETVALUE
 
SIZE
 
EXTRACT_SIZE
 
MODVALUE
 
EXTRACT_VALUE
 
CHEESE_VALUE
 
VIEWRANGE
 
BUILDINGDESTROYER
 
DAMBLOCK
 
DIFFICULTY
 
GENPOWER
 
GRASSTRAMPLE
 
SPEED
 
SWIMS_LEARNED
 
SWIMS_INNATE
 
SWIM_SPEED
 
TRADE_CAPACITY
 
BLOODTYPE
 
G
 
B
 
Y
 
M
 
W
 
0
 
TILE
 
GLOWTILE
 
ALTTILE
 
EXTRACT_ANTIDOTE
 
EXTRACT_CHEESE
 
VERMIN_BITE
 
USE_EXTRACT
 
PENETRATEPOWER
 
FREQUENCY
 
FISHITEM
 
VERMIN_NOROAM
 
VERMIN_NOFISH
 
VERMIN_NOTRAP
 
HOMEOTHERM
 
LAYERING
 
SPEC_HEAT
 
HEATDAM_POINT
 
COLDDAM_POINT
 
IGNITE_POINT
 
MELTING_POINT
 
BOILING_POINT
 
FIXED_TEMP
 
SILK_SPEC_HEAT
 
SILK_HEATDAM_POINT
 
SILK_COLDDAM_POINT
 
SILK_IGNITE_POINT
 
SILK_MELTING_POINT
 
SILK_BOILING_POINT
 
SILK_FIXED_TEMP
 
LEATHER_SPEC_HEAT
 
LEATHER_HEATDAM_POINT
 
LEATHER_COLDDAM_POINT
 
LEATHER_IGNITE_POINT
 
LEATHER_MELTING_POINT
 
LEATHER_BOILING_POINT
 
LEATHER_FIXED_TEMP
 
BONE_SPEC_HEAT
 
BONE_HEATDAM_POINT
 
BONE_COLDDAM_POINT
 
BONE_IGNITE_POINT
 
BONE_MELTING_POINT
 
BONE_BOILING_POINT
 
BONE_FIXED_TEMP
 
EXTRACT_SPEC_HEAT
 
EXTRACT_HEATDAM_POINT
 
EXTRACT_COLDDAM_POINT
 
EXTRACT_IGNITE_POINT
 
EXTRACT_MELTING_POINT
 
EXTRACT_BOILING_POINT
 
EXTRACT_FIXED_TEMP
 
CHEESE_SPEC_HEAT
 
CHEESE_HEATDAM_POINT
 
CHEESE_COLDDAM_POINT
 
CHEESE_IGNITE_POINT
 
CHEESE_MELTING_POINT
 
CHEESE_BOILING_POINT
 
CHEESE_FIXED_TEMP
 
DRINK_SPEC_HEAT
 
DRINK_HEATDAM_POINT
 
DRINK_COLDDAM_POINT
 
DRINK_IGNITE_POINT
 
DRINK_MELTING_POINT
 
DRINK_BOILING_POINT
 
DRINK_FIXED_TEMP
 
DENSITY
 
LEATHER_SOLID_DENSITY
 
LEATHER_LIQUID_DENSITY
 
BONE_SOLID_DENSITY
 
BONE_LIQUID_DENSITY
 
SILK_SOLID_DENSITY
 
SILK_LIQUID_DENSITY
 
EXTRACT_SOLID_DENSITY
 
EXTRACT_LIQUID_DENSITY
 
CHEESE_SOLID_DENSITY
 
CHEESE_LIQUID_DENSITY
 
DRINK_SOLID_DENSITY
 
DRINK_LIQUID_DENSITY
 
STANDARD_FLESH
 
MATERIAL
 
Unrecognized Creature Token:
 
<RESERVED_MOD>
 
  size to small for non-vermin -- reset to 2
 
data/speech/
 
ADD_COLOR
 
a girl
 
a boy
 
a child
 
twins
 
triplets
 
quadruplets
 
quintuplets
 
sextuplets
 
septuplets
 
octuplets
 
nonuplets
 
decaplets
 
undecaplets
 
duodecaplets
 
tredecaplets
 
quattuordecaplets
 
quindecaplets
 
many babies
 
creature
 
NUMBERED_NAME
 
skeletal
 
zombie
 
BP
 
UPPERBODY
 
LOWERBODY
 
HEAD
 
CON
 
CONTYPE
 
GRASP
 
STANCE
 
LIMB
 
THROAT
 
JOINT
 
NERVOUS
 
SIGHT
 
HEAR
 
SMELL
 
EMBEDDED
 
APERTURE
 
SMALL
 
INTERNAL
 
BREATHE
 
CIRCULATION
 
GUTS
 
RIGHT
 
LEFT
 
DIGIT
 
MOUTH
 
Unrecognized Creature Bodypart Token:
 
WORD
 
RGB
 
Unrecognized Color Token:
 
ADJ
 
Unrecognized Shape Token:
 
Gain possession
 
Pull it out
 
FATAL ERROR
 
Adventure Starting Site Files Missing/Corrupted
 
Could not locate adventure start square
 
Where would you like to go?
 
Nowhere
 
Mountain Halls
 
Dark Fortress
 
Ruin
 
Cave
 
Forest Retreat
 
Town
 
Civilization
 
Site
 
Vessel
 
Migrating
 
Nomadic
 
Religion
 
Creature
 
Group
 
Do Not Travel
 
You awaken from your slumber.
 
Your sleep has been interrupted!
 
Select your combat preferences.
 
  - Current Attack Preference:
 
Strike
 
Charge
 
Close Combat
 
According to Opponent
 
  - Current Dodge Preference:
 
Move Around
 
Stand Ground
 
  - Current Charge Defense:
 
Dodge Away
 
Select your movement preferences.
 
  - Current Swimming Preference:
 
When Possible
 
When Necessary
 
What would you like to do with the
 
?
 
  (
 
  to view other pages)
 
  -
 
Where would you like to move?
 
What would you like to pick up?
 
.
 
Who will you talk to?
 
  to view other pages
 
  - 
 
a colony of
 
many
 
a swarm of
 
Miasma
 
Steam
 
Mist
 
Bloody Mist
 
A Dust Cloud
 
An Ocean Wave
 
Sea Foam
 
Lava Mist
 
Magma Mist
 
Boiling
 
Smoke
 
Dragonfire
 
Fire
 
A Web
 
A Fire
 
A Campfire
 
Water [
 
/7]
 
Lava [
 
Magma [
 
A Spattering of Blood
 
A Smear of Blood
 
A Pool of Blood
 
Vomit
 
A Spattering of Slime
 
A Smear of Slime
 
A Pool of Slime
 
A Spattering of Pus
 
A Smear of Pus
 
A Pool of Pus
 
A Spattering of Ichor
 
A Smear of Ichor
 
A Pool of Ichor
 
A Spattering of Goo
 
A Smear of Goo
 
A Pool of Goo
 
Untitled
 
, "
 
"
 
Really attack
 
Really wrestle
 
  confirms. 
 
  aborts.
 
Which creature will you attack? 
 
Which creature will you wrestle? 
 
  changes mode.
 
  pages)
 
Really sleep?  Your character will rest for eight hours.
 
You sleep.
 
You can't rest because you are drowning.
 
You can't rest because you are swimming.
 
You can't rest because somebody can see you.
 
You've already searched this area recently.
 
You've found a colony of
 
  and another small creature.
 
  and some other small creatures.
 
You've found a small creature.
 
You've found some small creatures.
 
Your intense search turns up nothing.
 
You have nothing with which to interact.
 
You have nothing to examine.
 
You have nothing left to remove.
 
You have nothing left to wear.
 
You have nothing left to eat or drink.
 
You have nothing to put inside a container.
 
You have nothing left to drop.
 
There is nothing to pick up here.
 
You have nothing left to throw.
 
You have nothing to fire with.
 
You have nothing left to fire.
 
You are no longer in hiding.
 
You begin sneaking.
 
You can't sneak because somebody can see you.
 
There is no sunlight when you are dead.
 
There are no traces of sunlight here.
 
Being dead is cold and clammy.
 
The temperature is as it has been and always will be.
 
The temperature cannot be judged.
 
It is burning.
 
It is deathly cold.
 
The temperature is pleasant.
 
It is scorching.
 
It is hot.
 
It is warm.
 
It is cool.
 
It is freezing.
 
It is cold.
 
You've lost track of time since your death.
 
It is the
 
Granite
 
Slate
 
Felsite
 
Hematite
 
Malachite
 
Galena
 
Limestone
 
Sandstone
 
Timber
 
Moonstone
 
Opal
 
Obsidian
 
You can't travel because somebody can see you.
 
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 
You can't travel until you've stopped the bleeding.
 
You can't travel because you can't breathe.
 
You can't travel because you are swimming.
 
You can't travel because you are journeying underground.
 
You must survive the ambush.
 
You cannot travel until you leave this site.
 
You stand up.
 
You lie on the ground.
 
The webs make it impossible to stand.
 
You can't stand up -- somebody is in the way.
 
You have reached the summit of
 
You are deceased.  Press
 
  to finish.
 
Unconscious
 
Stunned
 
Exhausted
 
Over-Exert
 
Tired
 
Drowsy
 
Drowning
 
Winded
 
Swimming
 
Flying
 
Nauseous
 
Dhyd
 
Thir
 
Stvg
 
Hung
 
W:
 
None
 
A:
 
Mortal Wound
 
In Flight
 
Paralyzed
 
Webbed
 
On Ground
 
Bleeding!
 
Bleeding
 
Pale
 
Faint
 
Pain
 
Speed:
 
  [DONE]
 
  [MORE]
 
                                                                               
 
Adventure Log: NULL task
 
Adventure Log: NULL site
 
Adventure Log: NULL subregion
 
Adventure Log: NULL entity
 
Adventure Log
 
",
 
  for destination.
 
Civilization
 
Site Government
 
Vessel Crew
 
Migrating Group
 
Nomadic Group
 
Religion
 
, Dead
 
Unaligned
 
Enemy
 
Criminal
 
Prisoner
 
Devoted
 
Loyal
 
Aligned
 
Affiliated
 
Associated
 
  Member
 
  Mercenary
 
  Slave
 
Former
 
Member
 
Mercenary
 
Slave
 
Mountain
 
Temperate Freshwater Swamp
 
Temperate Saltwater Swamp
 
Temperate Freshwater Marsh
 
Temperate Saltwater Marsh
 
Tropical Freshwater Swamp
 
Tropical Saltwater Swamp
 
Mangrove Swamp
 
Tropical Freshwater Marsh
 
Tropical Saltwater Marsh
 
Taiga
 
Temperate Coniferous Forest
 
Temperate Broadleaf Forest
 
Tropical Coniferous Forest
 
Tropical Dry Broadleaf Forest
 
Tropical Moist Broadleaf Forest
 
Temperate Grassland
 
Temperate Savanna
 
Temperate Shrubland
 
Tropical Grassland
 
Tropical Savanna
 
Tropical Shrubland
 
Badlands
 
Rocky Wasteland
 
Sand Desert
 
Tropical Ocean
 
Temperate Ocean
 
Arctic Ocean
 
Temperate Freshwater Pool
 
Temperate Brackish Pool
 
Temperate Saltwater Pool
 
Tropical Freshwater Pool
 
Tropical Brackish Pool
 
Tropical Saltwater Pool
 
Temperate Freshwater Lake
 
Temperate Brackish Lake
 
Temperate Saltwater Lake
 
Tropical Freshwater Lake
 
Tropical Brackish Lake
 
Tropical Saltwater Lake
 
Temperate Freshwater River
 
Temperate Brackish River
 
Temperate Saltwater River
 
Tropical Freshwater River
 
Tropical Brackish River
 
Tropical Saltwater River
 
Subterranean Water
 
Subterranean Chasm
 
Subterranean Magma
 
  - Tasks
 
  - Entities
 
  - Sites
 
  - Regions
 
  - Scroll
 
  - Zoom to Selected
 
  - Zoom to Current Location
 
  - Toggle Line
 
  - Toggle Map/Info
 
Wrestle
 
The Wrestling of
 
>-
 
--
 
<-
 
Latch
 
Grasp
 
JLock
 
Choke
 
->
 
-<
 
  to scroll
 
Lock
 
Choke
 
Take-down by
 
Throw by
 
Pinch
 
Gouge
 
Break
 
Release joint lock of
 
Release choke of
 
Release grip of
 
Loosen joint lock of
 
Loosen choke of
 
Break grip of
 
Shake
 
Strangle
 
Grab
 
Deceased
 
Strong
 
Very Strong
 
Extremely Strong
 
Mighty
 
Ultra-Mighty
 
Agile
 
Very Agile
 
Extremely Agile
 
Unbelievably Agile
 
Perfectly Agile
 
Tough
 
Very Tough
 
Extremely Tough
 
Unbelievably Tough
 
Super
 
ly Tough
 
Enraged at all enemies!
 
In a martial trance!
 
Throwing a tantrum!
 
On the Ground
 
Partially Webbed
 
Partially Paralyzed
 
Sluggish
 
Heavy Bleeding
 
Extreme Pain
 
Dehydrated
 
Thirsty
 
Starving
 
Hungry
 
: View Kills
 
: Select
 
: View
 
: Scroll
 
: View Wr
 
: Cust
 
[C:7:0:1]
 
The Kills of
 
What would you like to wear?
 
What would you like to remove?
 
What would you like to drop?
 
What would you like to throw?
 
With what would you like to interact?
 
With what would you like to eat or drink?
 
What would you like to put inside a container?
 
Where would you like to put the
 
Your Inventory
 
  to view other pages. 
 
  when done.
 
There is nothing to do with the
 
You empty the
 
You take out the
 
You don't have a suitable container.
 
You put the
 
  into the
 
You eat the
 
You drink the
 
  is too salty.
 
  is too hot.
 
  is too cold.
 
You lick the
 
No.  That's disgusting.
 
You are too full.
 
You drop
 
You pick
 
  picks
 
  up the
 
  and put it in
 
  and puts it in
 
You do not have a free grasp and your quivers and packs are full.
 
You do not have a free grasp and your quiver and packs are full.
 
You do not have a free grasp and your quivers and pack are full.
 
You do not have a free grasp and your quiver and pack are full.
 
You do not have a free grasp and your quivers are full.
 
You do not have a free grasp and your quiver is full.
 
You do not have a free grasp and your packs are full.
 
You do not have a free grasp and your pack is full.
 
You do not have a free grasp.
 
No announcements yet.
 
Announcements
 
Offloading site...
 
There is a
 
  here.
 
  - Pull it
 
You pull the lever.
 
There is a locked
 
  - Break it in
 
  - Pick the lock
 
You break the hatch in!
 
You pick the lock!
 
  - Bash it down
 
You bash the door down!
 
Create Your Character
 
Race:
 
, Female
 
, Male
 
  from
 
: Play Now!
 
: Select 
 
: Back
 
Remaining:
 
Not
 
: Done   
 
  to change
 
Name:
 
: Done
 
: Abort
 
: Enter First Name
 
: Customize Name
 
: Random Name
 
: Change Gender
 
: Go!
 
** Unretiring Adventurer **
 
** Starting Adventurer **
 
Dawn is breaking.
 
It is noon.
 
Night is falling.
 
You struggle for
 
You pull out
 
Fill
 
stagnant
 
water (
 
  with mud (
 
slime (
 
vomit (
 
You fill your
 
  with water.
 
Your
 
  is already full.
 
  with mud.
 
  with slime.
 
  with vomit.
 
Eat
 
mud (
 
Drink
 
Ignite
 
The steam around the vegetation stops you from setting the fire.
 
The vegetation is submerged.
 
The vegetation is too wet.
 
You set a fire.
 
Attack error
 
Attack
 
creatures
 
Interact with
 
building
 
Move to
 
N
 
NNE
 
ENE
 
ESE
 
SSE
 
SSW
 
WSW
 
WNW
 
NNW
 
---
 
TSK
 
Site Center Flood Overflow
 
  
Button
 
  Saving... 
 
REC
 
Disconnected Build Overflow
 
  Select Item:
 
  Points Remaining 
 
  to select. 
 
  to abort.
 
  scroll.  Type in parts of the name to narrow your search.
 
  P
 
Weapons and Ammunition
 
Armor
 
Furniture
 
Siege Equipment
 
Other Objects
 
Metal Clothing
 
Permit Trap Components
 
Permit Foreign Weapons
 
Permit Foreign Siege Ammo
 
Permit Foreign Armor
 
Main
 
Siege Engines
 
Traps/Levers
 
Workshops
 
Furnaces
 
Wall/Floor/Stairs
 
Machine Components
 
Building Placement Distance Overflow
 
  
WGL_EXT_swap_control
+
Ok you can wish, right? But instead, go furnished with a plan for HOW you'll attack those grocery aisles by bringing along a list of all of the foods you want to aid your diet and don't buy on impulse stick to your list!
wglSwapIntervalEXT
 
wglGetSwapIntervalEXT
 
OpenGL
 
Dwarf Fortress
 
Error
 
Error Registering Window Class!
 
Error Creating OpenGL Window
 
rb
 
Mode Switch Failed.
 
Running In Windowed Mode.
 
RegisterClassEx Failed!
 
Error Initializing Text:
 
wb
 
  
  Chitin
 
  Leather
 
  Cloth
 
  Silk
 
  Crafts
 
  Logs
 
  Leather Bags
 
  Cloth Bags
 
  Silk Bags
 
  Thread
 
  Silk Thread
 
  Ropes
 
  Silk Ropes
 
DIGGER
 
TRANSLATION
 
CIV_CONTROLLABLE
 
INDIV_CONTROLLABLE
 
SIEGER
 
AMBUSHER
 
BABYSNATCHER
 
ITEM_THIEF
 
SUBTERRANEAN_CLOTHING
 
CLOTHING
 
CURRENCY_BY_YEAR
 
METAL_PREF
 
GEM_PREF
 
STONE_PREF
 
WOOD_PREF
 
MINOR_METAL
 
RIVER_PRODUCTS
 
OCEAN_PRODUCTS
 
INDOOR_FARMING
 
OUTDOOR_FARMING
 
UNDEAD_CANDIDATE
 
USE_CAVE_ANIMALS
 
USE_EVIL_ANIMALS
 
USE_GOOD_ANIMALS
 
USE_EVIL_WOOD
 
USE_GOOD_WOOD
 
USE_EVIL_PLANTS
 
USE_GOOD_PLANTS
 
START_BIOME
 
BIOME_SUPPORT
 
SKULKING
 
PERMITTED_JOB
 
WORLD_CONSTRUCTION
 
WILL_ACCEPT_TRIBUTE
 
ETHIC
 
WANDERER
 
BEAST_HUNTER
 
SCOUT
 
MAX_STARTING_CIV_NUMBER
 
START_GROUP_NUMBER
 
MAX_SITE_POP_NUMBER
 
MAX_POP_NUMBER
 
RELIGION_SPHERE
 
TREE_CAP_DIPLOMACY
 
DIPLOMAT_BODYGUARDS
 
MERCHANT_BODYGUARDS
 
ACTIVE_SEASON
 
PROGRESS_TRIGGER_POPULATION
 
PROGRESS_TRIGGER_PRODUCTION
 
PROGRESS_TRIGGER_TRADE
 
CAN_HAVE_MILITARY_LEADER
 
CAN_HAVE_MILITARY_SITE_LEADER
 
LEADER_TYPE
 
SITE_LEADER_TYPE
 
DEFAULT_SITE_TYPE
 
LIKES_SITE
 
TOLERATES_SITE
 
USE_ANY_PET_RACE
 
USE_MISC_PROCESSED_WOOD_PRODUCTS
 
IMPROVED_BOWS
 
INVADERS_IGNORE_NEUTRALS
 
AT_PEACE_WITH_WILDLIFE
 
EQUIPMENT_IMPROVEMENTS
 
ABUSE_BODIES
 
USE_ANIMAL_PRODUCTS
 
COMMON_DOMESTIC_PACK
 
COMMON_DOMESTIC_PULL
 
COMMON_DOMESTIC_MOUNT
 
COMMON_DOMESTIC_PET
 
SPHERE_ALIGNMENT
 
ART_FACET_MODIFIER
 
ART_IMAGE_ELEMENT_MODIFIER
 
ITEM_IMPROVEMENT_MODIFIER
 
CURRENCY
 
ADVENTURE_TIER
 
SELECT_SYMBOL
 
ALL
 
REMAINING
 
SUBSELECT_SYMBOL
 
CULL_SYMBOL
 
FRIENDLY_COLOR
 
Unrecognized Entity Token:
 
a
 
i
 
o
 
u
 
ay
 
ee
 
b
 
br
 
bl
 
d
 
dr
 
dl
 
str
 
stl
 
sh
 
shr
 
shl
 
sr
 
sl
 
t
 
tr
 
tl
 
thr
 
thl
 
ch
 
chr
 
chl
 
l
 
lr
 
f
 
fr
 
fl
 
g
 
gr
 
gl
 
k
 
kr
 
kl
 
p
 
pr
 
pl
 
j
 
jr
 
jl
 
m
 
r
 
ng
 
mb
 
lg
 
lb
 
lm
 
nk
 
rsn
 
Migrating group coordinates out of bounds during goal check
 
(
 
),
 
)
 
Invalid Nem
 
Invalid ID
 
Empty
 
, has decided to stay.
 
WORSHIP_HF
 
failure to get start square construction for transport link
 
failure to get end square construction for transport link
 
midmap construction path build failure
 
Entity
 
  has self-referential diplomacy state
 
[PROFILE]
 
TITLE:
 
[SKILL:
 
[RECLAIM_SKILL:
 
[ITEM:
 
[PET:
 
  
  has guzzled some
 
Miner destination wiped
 
Merchants have arrived and are unloading their goods.
 
The merchants need a trade depot to unload their goods.
 
An animal
 
  has become a
 
  has adopted
 
Something has pulled a lever!
 
Something has triggered a pressure plate!
 
Something has emptied a cage!
 
Something has unchained a creature!
 
improvable
 
butcherable
 
millable
 
possibly buryable
 
unrotten
 
undisturbed
 
collected
 
sharpenable
 
distillable
 
empty
 
processable
 
cookable
 
extract-bearing plant
 
extract-bearing fish
 
extract-bearing small creature
 
processable (to vial)
 
processable (to bag)
 
processable (to barrel)
 
alchemical
 
tameable small creature
 
nearby
 
sand-bearing
 
glass
 
lye-bearing
 
milk
 
milkable
 
finished good
 
ammo
 
furniture
 
dye
 
dyeable
 
glass-making
 
dyed
 
melt-designated
 
deep material
 
sewn-imageless
 
screw
 
fire-safe
 
magma-safe
 
building material
 
non-economic
 
-bearing
 
bag
 
  that isn't a bin
 
Short Pathing Flood Overflow
 
  
have
+
Budget Guideline # 2: Buy Carbs In Large Quantities
has
 
  been
 
  by a
 
burned
 
flown
 
rough
 
  log
 
  block
 
  
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 
\
 
T
 
..
 
STP
 
vomit
 
slime
 
missing blood type
 
Year
 
  was waged by
 
One of the most significant causes of the conflict was
 
The most significant cause of the conflict was
 
  disgust with the adversary's godlessness
 
  religious opposition to the adversary's worship of
 
  religious opposition to the adversary's inherent association with
 
  natural aversion to the adversary's worship of
 
  natural aversion to the adversary's inherent association with
 
a dispute over
 
the treatment of animals
 
the treatment of plants
 
a formalized agreement
 
truthfulness
 
the devouring of the bodies of sapient beings
 
the display of war and hunting trophies
 
the adversary's inability to communicate and form treaties
 
prior aggression by the adversary
 
a first contact that went horribly wrong
 
the adversary's refusal to form treaties
 
the adversary's abuse of the aggressor's fallen
 
an incident involving a lost diplomat
 
a disagreement over prior treaties
 
an incident involving a trade caravan
 
general ill feelings over past historical events
 
a previous war
 
a previous battle
 
a previous duel
 
a previous conquest
 
an abduction
 
an act of theft
 
an attack by a beast
 
The causes of the conflict are debated by scholars and very little is truly known.
 
  unknown
 
  creature
 
, lost
 
, all lost
 
  losses
 
, one loss
 
, no losses
 
, mostly
 
  creatures
 
D:
 
Attacker was uncontested.
 
Attacker was victorious.
 
Defender was victorious.
 
A fearsome
 
beast
 
  attack
 
  was a time when the
 
, the
 
  and the
 
  were the only great powers in the world.
 
  was a time when
 
yet
 
again
 
  was the only great power in the world.
 
living gods and mighty beasts
 
still
 
held sway.
 
the powers of the world were fading
 
great powers had returned to the world
 
there were still great powers in the world
 
fantastic creatures no longer lived in great numbers.
 
fantastic creatures were few and far between, and some even doubted their existence.
 
  ruled the world.
 
the last of the
 
ancient
 
powers fought their final battles.
 
various civilized races peopled the world.
 
  was a time after civilization had
 
  yet
 
  again
 
  crumbled completely.
 
fantastic creatures were but mere stories told by travelers.
 
only simple creatures inhabited
 
no civilized peoples existed in
 
  the world.
 
Part of
 
In
 
ended.
 
occurred.
 
began.
 
Legends
 
Sorting
 
Initialization complete...
 
Historical events
 
  completed
 
Check for culled historical figures
 
Historical figures
 
Artifacts completed
 
Structures completed
 
  event sort
 
Historical events left to discover:
 
Historical Figures
 
Sites
 
Artifacts
 
Regions
 
Civilizations and other entities
 
Art
 
Structures
 
Historical Maps
 
goddess
 
god
 
deity
 
, force
 
b.
 
d.
 
Civilizations and Other Entities
 
Keep
 
Hovel
 
Apartment Complex
 
Apartment Room
 
Dark Tower
 
Slain
 
Received
 
a wound
 
  wounds
 
fled
 
Fled
 
  yet emerged
 
victorious
 
Victorious
 
  yet
 
drove forward
 
Drove forward
 
  and was
 
repelled
 
Repelled
 
stood fast
 
Stood fast
 
beaten back
 
Beaten back
 
: Filter on string
 
_
 
: Done filtering.
 
Movement keys to view.
 
: civ/site
 
  to change year.
 
: view top event
 
: toggle territories. 
 
: select an option. 
 
: done. 
 
: export current map. 
 
: show only important events. 
 
: show all events. 
 
: back to age. 
 
: export map and gen info. 
 
: export detailed map. 
 
Standard biome+site map
 
Elevations including lake and ocean floors (lowest 25 black)
 
Elevations respecting water level
 
Temperature
 
Rainfall
 
Drainage
 
Savagery
 
Volcanism
 
Current vegetation
 
Evil
 
Salinity
 
  to export
 
  to cancel
 
Export of column
 
  complete
 
Saving world...
 
Offloading units...
 
Offloading art images...
 
Sorting historical figures...
 
Saving world information...
 
Synchronizing folders...
 
data/save/current/world.dat
 
Command Line: World exported.
 
data/init/world_gen.txt
 
WORLD_GEN
 
TITLE
 
SEED
 
HISTORY_SEED
 
NAME_SEED
 
DIM
 
CUSTOM_NAME
 
PEAK_NUMBER_MIN
 
OCEAN_EDGE_MIN
 
REVEAL_ALL_HISTORY
 
CULL_HISTORICAL_FIGURES
 
EROSION_CYCLE_COUNT
 
PERIODICALLY_ERODE_EXTREMES
 
OROGRAPHIC_PRECIPITATION
 
ALL_CAVES_VISIBLE
 
SHOW_EMBARK_RIVER
 
SHOW_EMBARK_POOL
 
SHOW_EMBARK_M_POOL
 
SHOW_EMBARK_M_PIPE
 
SHOW_EMBARK_CHASM
 
SHOW_EMBARK_PIT
 
SHOW_EMBARK_OTHER
 
SHOW_EMBARK_TUNNEL
 
PLAYABLE_CIVILIZATION_REQUIRED
 
VOLCANO_MIN
 
END_YEAR
 
BEAST_END_YEAR
 
ELEVATION
 
RAINFALL
 
TEMPERATURE
 
DRAINAGE
 
VOLCANISM
 
SAVAGERY
 
PS_EL
 
PS_RF
 
PS_TP
 
PS_DR
 
PS_VL
 
PS_SV
 
Attempted to set world gen presets prior to dimensions
 
Elevation
 
  preset attempted beyond Y range
 
  preset failed to load X value at Y =
 
ELEVATION_FREQUENCY
 
RAIN_FREQUENCY
 
DRAINAGE_FREQUENCY
 
TEMPERATURE_FREQUENCY
 
SAVAGERY_FREQUENCY
 
VOLCANISM_FREQUENCY
 
GOOD_SQ_COUNTS
 
EVIL_SQ_COUNTS
 
REGION_COUNTS
 
RIVER_MINS
 
SUBREGION_MAX
 
CAVE_MIN_SIZE
 
CAVE_MAX_SIZE
 
MOUNTAIN_CAVE_MIN
 
NON_MOUNTAIN_CAVE_MIN
 
TOTAL_CIV_NUMBER
 
TOTAL_CIV_POPULATION
 
ELEVATION_RANGES
 
RAIN_RANGES
 
DRAINAGE_RANGES
 
SAVAGERY_RANGES
 
VOLCANISM_RANGES
 
Unrecognized World Gen Token:
 
LARGE
 
MEDIUM
 
SMALLER
 
POCKET
 
Command Line: World generation manually aborted.
 
The world generator is having trouble placing enough mountain peaks. 
 
You might want to check your maximum elevation value and other elevation parameters. 
 
Can the elevation 400 be placed enough times to provide space for your peaks? 
 
You might want to check your preset elevations for the elevation 400. 
 
You must have at least as many of these highest elevation points as you are requiring peaks. 
 
Alternatively, you can reduce the number of peaks required by the parameters.
 
The world generator is having trouble placing enough mid-level elevations. 
 
Can your parameters achieve elevations between 100 and 299? 
 
You might want to adjust the parameters governing elevation frequencies. 
 
Alternatively, you can reduce the number of mid-level elevation squares required.
 
The world generator is having trouble placing enough low elevations. 
 
Can your parameters achieve elevations between 0 and 99? 
 
The world generator is having trouble placing enough high elevations. 
 
Can your parameters achieve elevations between 300 and 400? 
 
The world generator is having trouble placing enough ocean squares along the edges. 
 
Can your parameters achieve elevations between 0 and 99 frequently? 
 
You might want to adjust the parameters governing elevation. 
 
Alternatively, you can reduce the number of edge oceans required.
 
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 
You might want to adjust the parameters governing rainfall. 
 
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 
You might want to adjust the parameters governing drainage. 
 
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 
You might want to adjust the parameters governing savagery. 
 
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 
You might want to adjust the parameters governing volcanism. 
 
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 
The world generator is having trouble placing enough volcanos. 
 
You might want to check your maximum volcanism value. 
 
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 
You might want to check your preset volcanism for the value 100. 
 
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 
Alternatively, you can reduce the number of volcanos required by the parameters.
 
The world generator is having trouble placing swamps and marshes. 
 
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 
The world generator is having trouble placing deserts and badlands. 
 
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 
The world generator is having trouble placing forests. 
 
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 
The world generator is having trouble placing mountains. 
 
Make sure your parameters and presets can support high elevation areas. 
 
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 
The world generator is having trouble placing oceans. 
 
Make sure your parameters and presets can support low elevation areas. 
 
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 
The world generator is having trouble placing glaciers. 
 
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 
The world generator is having trouble placing tundra regions. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 
The world generator is having trouble placing grasslands. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 
The world generator is having trouble placing hills. 
 
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 
The world generator is having trouble placing rivers. 
 
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 
Alternatively, you can reduce the number of rivers required by the parameters.
 
The world generator is placing too many subregions. 
 
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 
The world generator is having trouble placing mountain caves. 
 
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 
Alternatively, you can reduce the number of mountain caves required by the parameters.
 
The world generator is having trouble placing low-lying caves. 
 
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 
The world generator is having trouble placing enough civilizations. 
 
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 
Alternatively, you can reduce the number of civilizations required by the parameters.
 
The world generator is couldn't find any civilization definitions. 
 
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 
The world generator is having trouble placing a controllable civilization. 
 
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 
Make sure your parameters and presets have adequate squares of this kind. 
 
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 
  TO CREATE THE WORLD.
 
Title:
 
Seed:
 
Various
 
Random
 
Dimensions:
 
x
 
Custom Name:
 
Random Name
 
: Enter advanced parameters
 
: New param set
 
: Copy param set
 
: Delete param set
 
: Enter title
 
: Use random name
 
: Enter custom name
 
: Use random seed
 
: Enter custom seed
 
: Change dimensions
 
  to load the world params.
 
  to save the world params.
 
Last Param Set:
 
Last Seed:
 
Last History Seed:
 
Last Name Seed:
 
Really delete this parameter set?
 
: Delete
 
: Cancel
 
Really change the dimensions?
 
This parameter set will be reset.
 
: Change
 
Are you sure you want to abort?
 
You haven't saved your changes.
 
: Yes
 
Are you sure you want to go on?
 
Creating New Region
 
  Rejected)
 
Initializing...
 
Preparing elevation...
 
Setting temperature...
 
Running rivers...
 
Forming lakes...
 
Growing vegetation...
 
Verifying terrain...
 
Importing wildlife...
 
Recounting legends...
 
Initializing
 
Hist Figs:
 
      Dead:
 
    Events:
 
Finalizing civ mats... (
 
Finalizing art... (
 
Finalizing uniforms... (
 
Finalizing sites... (
 
  or
 
Dark
 
Fortress
 
LACK OF PEAKS
 
MEDIUM ELEVATION REJECTION
 
LOW ELEVATION REJECTION
 
HIGH ELEVATION REJECTION
 
LACK OF EDGE OCEANS
 
RAINFALL REJECTION
 
DRAINAGE REJECTION
 
SAVAGERY REJECTION
 
VOLCANISM REJECTION
 
LACK OF VOLCANOS
 
SWAMP REJECTION
 
DESERT REJECTION
 
FOREST REJECTION
 
MOUNTAIN REJECTION
 
OCEAN REJECTION
 
GLACIER REJECTION
 
TUNDRA REJECTION
 
GRASSLAND REJECTION
 
HILLS REJECTION
 
LACK OF RIVERS
 
TOO MANY REGIONS
 
LACK OF MOUNTAIN CAVES
 
LACK OF LOW-LYING CAVES
 
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 
NO CIVILIZATIONS AVAILABLE
 
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 
Note: If you are using the default parameters in unmodded DF,
 
and it doesn't work after continuing a few times, please report
 
the issue at the B12 forum.
 
: CONTINUE until you give me another warning.
 
: ABORT NOW and I'll look over my parameters.
 
: ALLOW THIS REJECTION TYPE and continue reporting others.
 
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 
  has been created.
 
: Accept
 
: Export image/info
 
: Use the world as it currently exists
 
: Continue
 
Command Line: World image, detailed image and info exported.
 
Cleaning game objects...
 
Cleaning stranded objects...
 
Cleaning play objects...
 
/world.dat
 
Continue Playing
 
Start Playing
 
Create New World Now!
 
Design New World With Parameters
 
Quit
 
  to select an option. 
 
  scroll.
 
  at any time for options, including key bindings.
 
  at any time for the manual.
 
, Folder:
 
Importing world...
 
world_graphic-
 
el-
 
elw-
 
tmp-
 
rain-
 
drn-
 
sav-
 
vol-
 
veg-
 
evil-
 
sal-
 
.bmp
 
Histories of
 
Greed
 
Avarice
 
Jealousy
 
Cupidity
 
Gluttony
 
Industry
 
Enterprise
 
Resourcefulness
 
Determination
 
Mettle
 
Dynamism
 
Labor
 
Toil
 
Diligence
 
Exertion
 
Tenacity
 
Perseverance
 
*** STARTING NEW GAME ***
 
Command Line:
 
data/art/curses.bmp
 
data/init/init.txt
 
FONT
 
data/art/
 
FULLFONT
 
WINDOWEDX
 
WINDOWEDY
 
FULLSCREENX
 
FULLSCREENY
 
PARTIAL_PRINT
 
YES
 
GRAPHICS_FONT
 
GRAPHICS_FULLFONT
 
GRAPHICS_WINDOWEDX
 
GRAPHICS_WINDOWEDY
 
GRAPHICS_FULLSCREENX
 
GRAPHICS_FULLSCREENY
 
GRAPHICS_BLACK_SPACE
 
GRAPHICS
 
BLACK_SPACE
 
SHOW_ALL_HISTORY_IN_DWARF_MODE
 
ALWAYS
 
FINDER
 
NO
 
SHOW_FLOW_AMOUNTS
 
SHOW_IMP_QUALITY
 
ENGRAVINGS_START_OBSCURED
 
MOUSE
 
VSYNC
 
ON
 
OFF
 
PRIORITY
 
REALTIME
 
HIGH
 
ABOVE_NORMAL
 
NORMAL
 
BELOW_NORMAL
 
IDLE
 
TEXTURE_PARAM
 
LINEAR
 
TOPMOST
 
FPS
 
AUTOSAVE_PAUSE
 
EMBARK_WARNING_ALWAYS
 
INITIAL_SAVE
 
AUTOSAVE
 
SEASONAL
 
YEARLY
 
AUTOBACKUP
 
PATH_COST
 
CAVEINS
 
ARTIFACTS
 
ECONOMY
 
ZERO_RENT
 
EMBARK_RECTANGLE
 
PAUSE_ON_LOAD
 
LOG_MAP_REJECTS
 
INVADERS
 
MOUSE_PICTURE
 
VARIED_GROUND_TILES
 
NICKNAME_DWARF
 
REPLACE_FIRST
 
CENTRALIZE
 
REPLACE_ALL
 
NICKNAME_ADVENTURE
 
NICKNAME_LEGENDS
 
FPS_CAP
 
G_FPS_CAP
 
CHASM
 
WINDOWED
 
PROMPT
 
GRID
 
FULLGRID
 
IDLERS
 
TOP
 
BOTTOM
 
MORE
 
ADVENTURER_TRAPS
 
ADVENTURER_ALWAYS_CENTER
 
ADVENTURER_Z_VIEWS
 
UNHIDDEN
 
DISPLAY_LENGTH
 
COFFIN_NO_PETS_DEFAULT
 
STORE_DIST_ITEM_DECREASE
 
STORE_DIST_SEED_COMBINE
 
STORE_DIST_BUCKET_COMBINE
 
STORE_DIST_BARREL_COMBINE
 
STORE_DIST_BIN_COMBINE
 
BABY_CHILD_CAP
 
POPULATION_CAP
 
BLACK_R
 
BLACK_G
 
BLACK_B
 
BLUE_R
 
BLUE_G
 
BLUE_B
 
GREEN_R
 
GREEN_G
 
GREEN_B
 
CYAN_R
 
CYAN_G
 
CYAN_B
 
RED_R
 
RED_G
 
RED_B
 
MAGENTA_R
 
MAGENTA_G
 
MAGENTA_B
 
BROWN_R
 
BROWN_G
 
BROWN_B
 
LGRAY_R
 
LGRAY_G
 
LGRAY_B
 
DGRAY_R
 
DGRAY_G
 
DGRAY_B
 
LBLUE_R
 
LBLUE_G
 
LBLUE_B
 
LGREEN_R
 
LGREEN_G
 
LGREEN_B
 
LCYAN_R
 
LCYAN_G
 
LCYAN_B
 
LRED_R
 
LRED_G
 
LRED_B
 
LMAGENTA_R
 
LMAGENTA_G
 
LMAGENTA_B
 
YELLOW_R
 
YELLOW_G
 
YELLOW_B
 
WHITE_R
 
WHITE_G
 
WHITE_B
 
SOUND
 
INTRO
 
VOLUME
 
KEY_HOLD_MS
 
RECENTER_INTERFACE_SHUTDOWN_MS
 
Start FullScreen?
 
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 
data/sound/song_title.ogg
 
data/sound/song_game.ogg
 
data/art/mouse.bmp
 
data/movies
 
/objects
 
data/
 
hmbcu
 
.txt
 
/*.txt
 
text
 
data/dipscript/*.*
 
data/dipscript/
 
 
 
region
 
Command Line: World generation initiated.
 
Command Line: World generation aborted because world exists.
 
data/speech/general.txt
 
data/speech/male.txt
 
data/speech/female.txt
 
data/speech/slayer.txt
 
data/speech/threat.txt
 
data/speech/greet.txt
 
data/speech/greet_reply.txt
 
data/speech/greet_reply_diff_language.txt
 
data/speech/greet_reply_unusual_first.txt
 
data/speech/greet_worship.txt
 
data/speech/greet_baby.txt
 
data/speech/goodbye_worship_1.txt
 
data/speech/goodbye_worship_2.txt
 
data/speech/goodbye_worship_3.txt
 
data/speech/temple_already_member.txt
 
data/speech/temple_become_member.txt
 
data/speech/positive.txt
 
data/speech/task_recommendation.txt
 
data/speech/unknown_hf_seeker.txt
 
data/speech/ab_specific_hf_seeker.txt
 
data/speech/site_specific_hf_seeker.txt
 
data/speech/same_site_ab_specific_hf_seeker.txt
 
data/speech/same_site_specific_hf_seeker.txt
 
data/speech/arch_info_justification.txt
 
data/speech/justification_representation.txt
 
data/speech/justification_proximity.txt
 
data/speech/justification_experience.txt
 
data/speech/justification_reminder.txt
 
data/speech/justification_antithetical.txt
 
data/speech/no_family.txt
 
data/speech/family_relationship_spec.txt
 
data/speech/family_relationship_no_spec.txt
 
data/speech/family_relationship_additional.txt
 
data/speech/family_relationship_spec_dead.txt
 
data/speech/family_relationship_no_spec_dead.txt
 
data/speech/family_relationship_additional_dead.txt
 
data/speech/child_age_proclamation.txt
 
data/speech/wandering_profession.txt
 
data/speech/scouting_profession.txt
 
data/speech/hunting_profession.txt
 
data/speech/snatcher_profession.txt
 
data/speech/thief_profession.txt
 
data/speech/wandering_profession_year.txt
 
data/speech/scouting_profession_year.txt
 
data/speech/hunting_profession_year.txt
 
data/speech/snatcher_profession_year.txt
 
data/speech/thief_profession_year.txt
 
data/speech/past_wandering_profession.txt
 
data/speech/past_scouting_profession.txt
 
data/speech/past_hunting_profession.txt
 
data/speech/past_snatcher_profession.txt
 
data/speech/past_thief_profession.txt
 
data/speech/guard_profession.txt
 
data/speech/guard_warning.txt
 
data/speech/soldier_profession.txt
 
data/speech/past_profession_no_year.txt
 
data/speech/past_profession_year.txt
 
data/speech/current_profession_no_year.txt
 
data/speech/current_profession_year.txt
 
data/speech/hist_fig_slayer.txt
 
data/speech/animal_slayer.txt
 
  were unable to complete the
 
Jobs removed from unpowered
 
narrow
 
stout
 
small
 
large
 
wood
 
logs
 
rough gems
 
raw green glass
 
raw clear glass
 
raw crystal glass
 
small
 
rock
 
stones
 
  wafers
 
  bars
 
charcoal
 
coke
 
refined coal
 
potash
 
ashes
 
pearlash
 
tallow
 
soap
 
bars
 
cut gems
 
cut green glass gems
 
cut clear glass gems
 
cut crystal glass gems
 
gems
 
blocks
 
portal
 
door
 
floodgate
 
hatch cover
 
grate
 
table
 
cabinet
 
weapon rack
 
armor stand
 
bin
 
box
 
coffer
 
chest
 
boxes and bag
 
backpack
 
quiver
 
casket
 
sarcophag
 
coffin
 
rope
 
chain
 
waterskin
 
vial
 
flask
 
musical instrument
 
toy
 
cup
 
mug
 
goblet
 
window
 
terrarium
 
cage
 
barrel
 
bucket
 
animal trap
 
chair
 
throne
 
web
 
strands
 
thread
 
cloth
 
tanned hide
 
rotten
 
  skin
 
raw hide
 
skull totem
 
skull
 
idol
 
extract
 
potion
 
drink
 
filthy
 
sticky
 
dirty
 
gooey
 
purulent
 
ichorous
 
bloody
 
molten
 
liquid
 
ice
 
glob
 
  laced with
 
powder
 
cheese
 
catapult parts
 
mechanisms
 
tube
 
pipe section
 
trap component
 
ballista parts
 
anvil
 
amulet
 
ballista arrow head
 
siege ammo
 
ammunition
 
scepter
 
crown
 
coin
 
perfect
 
large
 
green glass
 
clear glass
 
crystal glass
 
gem
 
  gem
 
ring
 
earring
 
bracelet
 
bed
 
quern
 
millstone
 
statue
 
corpse
 
body part
 
Rotten
 
seeds
 
withered
 
leaves
 
raw
 
live
 
small live animal
 
tame
 
small tame animal
 
prepared meal
 
meat
 
shell
 
bones
 
weapon
 
suits of
 
armor
 
right
 
left
 
handwear
 
shield
 
/buckler
 
footwear
 
headwear
 
chain
 
legwear
 
item
 
  [
 
]
 
A kidnapper has made off with
 
  has stolen
 
A thief has stolen
 
  has
 
You have
 
died in a cage.
 
fallen into a deep chasm.
 
died of old age.
 
starved to death.
 
died from thirst.
 
drowned.
 
burned up in magma.
 
burned up in dragon fire.
 
died in the heat.
 
been encased in cooling lava.
 
been encased in cooling magma.
 
been encased in ice.
 
frozen to death.
 
burned to death.
 
been scalded to death.
 
burned up in a magma mist.
 
been crushed by a drawbridge.
 
been crushed under the collapsing ceiling.
 
been killed by falling rocks.
 
been shot and killed.
 
bled to death.
 
suffocated.
 
been struck down.
 
been scuttled.
 
been hacked to pieces.
 
been beheaded.
 
been crucified.
 
been buried alive.
 
been executed by being left out in the air.
 
been executed by drowning.
 
been burned alive.
 
been fed to beasts.
 
been murdered by
 
somebody
 
been killed by a trap.
 
collapsed.
 
died after colliding with an obstacle.
 
been impaled on spikes.
 
Of
 
of
 
  is taken by a fey mood!
 
  withdraws from society...
 
  has been possessed!
 
  looses a roaring laughter, fell and terrible!
 
  begins to stalk and brood...
 
  has created
 
, a
 
*PAUSED*
 
  SIEGE
 
+
 
  Idlers:
 
  x
 
Ingredient Type
 
Number
 
Permissions
 
Cook
 
----
 
Brew
 
: Toggle cook. 
 
: Toggle brew.
 
You have no appropriate ingredients.
 
Price
 
N/A
 
Uninterested
 
For Sale
 
Available
 
Ready for Slaughter
 
Work Animal
 
Not For Sale
 
Unavailable
 
Being Traded
 
Not Tame
 
: Toggle pet availability. 
 
: Slaughter.
 
You have no appropriate creatures.
 
  Justice 
 
  Cages&Chains:
 
, Deceased
 
There are no criminals.
 
No Sentence Pending.
 
  Hammerstrike
 
Beating.
 
  Day
 
  in Prison.
 
Officer:
 
None Assigned
 
Violation of Production Order.
 
Violation of Export Prohibition.
 
Violation of Job Order.
 
Conspiracy to Slow Labor.
 
Murder.
 
Disorderly Conduct.
 
Building Destruction.
 
Vandalism.
 
Injured Party:
 
General Items
 
Prepared Food
 
Potions
 
Materials
 
Cloth
 
Bone
 
Ivory
 
Horn
 
Pearl
 
Shell
 
Silk
 
Stone/Gems
 
Anml Extracts
 
Plnt Extracts
 
Anml Cheeses
 
Plnt Cheeses
 
Milled Animal
 
Milled Plants
 
Item Type
 
Setter
 
Unknown
 
Job
 
Wage
 
Cleaning
 
Place Item in Tomb
 
Store Item in Stockpile
 
Store Item in Bag
 
Store Item in Chest
 
Store Item in Cabinet
 
Store Weapon
 
Store Armor
 
Store Item in Barrel
 
Store Item in Bin
 
Dump Item
 
Building Construction
 
Building Removal
 
Door Construction
 
Floodgate Construction
 
Hatch Cover Construction
 
Grate Construction
 
Bed Construction
 
Chair Construction
 
Coffin Construction
 
Table Construction
 
Bin Construction
 
Chest Construction
 
Cabinet Construction
 
Statue Construction
 
Block Construction
 
Anvil Construction
 
Window Construction
 
Pipe Section Construction
 
Sand Collection
 
Gem Cutting
 
Gem Encrusting
 
Glass Cutting
 
Glass Encrusting
 
Basic Ore Smelting
 
Advanced Ore Smelting
 
Object Melting
 
Craft Making
 
Coin Minting
 
Metal Studding
 
Metal Strand Extraction
 
Totem Construction
 
Flask Construction
 
Goblet Construction
 
Bone/Shell Decoration
 
Instrument Construction
 
Toy Construction
 
Weapon Construction
 
Ammo Construction
 
Quiver Construction
 
Armor Stand Construction
 
Weapon Rack Construction
 
Armor Construction
 
Glove Construction
 
Helm Construction
 
Shield Construction
 
Pants Construction
 
Shoe Construction
 
Backpack Construction
 
Animal Trap Construction
 
Trap Baiting
 
Mechanism Construction
 
Trap Component Construction
 
Trap Cleaning
 
Trigger Linking
 
Cage Trap Loading
 
Stone Trap Loading
 
Weapon Trap Loading
 
Lever Pulling
 
Operate Pump
 
Construct Quern
 
Construct Millstone
 
Catapult Loading
 
Ballista Loading
 
Catapult Firing
 
Ballista Firing
 
Ballista Arrow Head Construction
 
Siege Ammo Construction
 
Catapult Part Construction
 
Ballista Part Construction
 
Fortification Carving
 
Wall Detailing
 
Floor Detailing
 
Mining
 
Stair/Ramp Removal
 
Carving Upward Staircase
 
Carving Downward Staircase
 
Carving Up/Down Staircase
 
Carving Ramp
 
Digging Channel
 
Tree Felling
 
Plant Gathering
 
Construction Removal
 
Fishing
 
Hunting
 
Returning Kill
 
Capturing Land Animals
 
Capturing Fish
 
Hunting Animal Training
 
War Animal Training
 
Web Collection
 
Cage Construction
 
Chain Construction
 
Bucket Construction
 
Planting
 
Harvesting
 
Fertilizing
 
Brewing
 
Thread Dyeing
 
Cloth Dyeing
 
Image Sewing
 
Plant Extraction
 
Plant Processing
 
Plant Processing/Bag
 
Plant Processing/Vial
 
Plant Processing/Barrel
 
Cheese Making
 
Milking
 
Tanning
 
Cooking
 
Weaving
 
Alchemy
 
Fish Extraction
 
Land Animal Extraction
 
Small Creature Taming
 
Large Creature Taming
 
Butchering
 
Slaughtering
 
Fish Processing
 
Milling
 
Barrel Construction
 
Give Water
 
Give Food
 
Recover Wounded
 
Fat Rendering
 
Animal Chaining
 
Animal Unchaining
 
Releasing Large Creature
 
Releasing Small Creature
 
Handling Large Creature
 
Handling Small Creature
 
Large Creature Caging
 
Small Creature Caging
 
Aquarium Draining
 
Aquarium Filling
 
Pond Filling
 
Beat Criminal
 
Large Creature Pit/Ponding
 
Small Creature Pit/Ponding
 
Charcoal Making
 
Ash Making
 
Lye Making
 
Potash Making (Lye)
 
Potash Making (Ash)
 
Pearlash Making
 
Glassmaking
 
Soap Making
 
Managing Work Orders
 
Updating Stockpile Records
 
Trading at Depot
 
Work Orders
 
Left
 
Validated
 
A manager is required to coordinate work orders.
 
All work orders must be validated by the manager before they become active.
 
: New Order 
 
: Remove 
 
: Increase priority 
 
: Max priority 
 
: Wages
 
Quantity:
 
Type in parts of the name to narrow your search. 
 
  ELEC
 
Look, if you want to play DND, I'm sure you can find a game that has your
 
favorite metal in it.  Don't look here.
 
/R
 
Suspended
 
Inactive
 
Wild Animal
 
Undead
 
Berserk
 
Invader
 
Diplomat
 
Merchant
 
Visitor
 
Friendly
 
From The Underworld
 
Uninvited Guest
 
Current Resident
 
Hostile
 
Tame
 
There are no idle
 
  or jobs.
 
  to return,
 
: Manager
 
: ViewCre,
 
: ViewJob,
 
: Zoom-Cre,
 
: Zoom-Bld,
 
: Manager,
 
: Remv Cre
 
  (Lost)
 
No treasures yet.
 
This land has no important leaders.
 
Exports to
 
Petty Annoyance
 
Terror
 
Imports from
 
Offerings from
 
Death
 
Vengeance
 
You can look at trade information once you have a broker
 
with appraisal skill.
 
Trade Agreement (Exports to
 
Trade Agreement (Imports from
 
: View Agreement
 
You have no agreements with this land.
 
  to change modes.
 
  Civilizations 
 
  Squad:
 
 
: Food Carried -
 
One ration
 
Two rations
 
Water is carried
 
Water is not carried
 
: Sleep -
 
Sleep on ground
 
Sleep in barracks
 
Sleep in room
 
Squad stays close to station
 
Squad chases opponents
 
Squad harasses dangerous wild animals
 
Squad ignores wild animals if possible
 
Squad is standing down
 
Squad is on duty
 
: Zoom to the commander.
 
  Military Command Chain 
 
  Royal Guard:
 
  Fortress Guard:
 
Unm
 
Axe
 
Cbw
 
Ham
 
Mac
 
Spr
 
Swd
 
#:
 
A:
 
Lth
 
Chn
 
Plt
 
Bkl
 
Shd
 
Squad:
 
Royal Guard
 
Fortress Guard
 
You have no soldiers.
 
  change.
 
  select.
 
  done with weapons.
 
  activates,
 
  view squad,
 
  zoom.
 
  weapons.
 
  promotes,
 
  done promoting.
 
Squad
 
  has been disbanded.
 
  has been annihilated!
 
  Seeds
 
  Leaves
 
bone meal
 
  dust
 
dust
 
  powder
 
he
 
she
 
it
 
him
 
her
 
himself
 
herself
 
itself
 
his
 
  caught in a cloud of flames!
 
  caught up in the web!
 
The item sparkles with a supernatural brillance.
 
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 
The object looks oddly square.
 
The item constantly emits a nearly inaudible high-pitched whistle.
 
The item is covered with small bumps.
 
The item smells like wet earth.
 
Tiny streaks of lightning streak quickly over the object's surface.
 
Creatures that look at the item cannot think negative thoughts.
 
The item is covered with minute gray hairs.
 
The item sounds like rustling leaves when moved.
 
Needs
 
Disconnected
 
Need trigger type
 
Needs walkable perimeter
 
Hidden
 
Needs to be anchored on edge
 
Blocked
 
Surrounded by empty space
 
Needs adjacent wall
 
Needs open space
 
Off map
 
Water
 
Lava/Magma
 
Building present
 
Construction present
 
Must be inside
 
Too close to edge
 
Must be outside
 
Cannot build at highest level
 
Needs soil or mud
 
Needs soil
 
Needs ground or near machine
 
No access to
 
No access
 
Null site on overall status
 
"
 
Early
 
Mid-
 
Late
 
Spring
 
Summer
 
Autumn
 
Winter
 
Animals
 
Stocks
 
Prices
 
Currency
 
Justice
 
Created Wealth:
 
Weapons:
 
Armor and Garb:
 
Furniture:
 
Other Objects:
 
Architecture:
 
Displayed:
 
Held/Worn:
 
You need a broker with
 
the appraisal skill.
 
Imported Wealth:
 
Exported Wealth:
 
Trade Information:
 
Population:
 
Leader
 
Consort
 
Nobles/Admins
 
Peasants
 
Trained Animals
 
Other Animals
 
Food Stores:
 
Meat
 
Fish
 
Plant
 
Drink
 
Other
 
Mountainhome
 
Metropolis
 
City
 
Village
 
Hamlet
 
Outpost
 
Evaluate Depot Access Overflow
 
Evaluate Depot Caravan Access Overflow
 
  Building List 
 
  (S)
 
  / Spouse
 
No Owner
 
You don't having any buildings.
 
Evaluation:
 
: View building information
 
: Zoom to building items
 
: Zoom to building tasks
 
: Swap right panel
 
  Stone Restrictions 
 
Economic stones
 
  are reserved for use by the listed tasks.
 
: Change status
 
: View selected
 
Requires fuel
 
Takes place at smelter
 
REAGENTS
 
PRODUCTS
 
  Currency Counts 
 
The broker recommends keeping
 
  of each coin type to match accounts.
 
  The Nobles and Administrators of
 
  Choose the
 
  Settings 
 
The Incoming King
 
[REQUIRE]
 
[DEMAND]
 
[MANDATE]
 
VACANT
 
: Replace
 
: View Unit/Fill Vacancy
 
: Settings
 
Leave Vacant
 
No relevant skills
 
There are no reasonable candidates.
 
: View Unit
 
Lowest Precision
 
Low Precision
 
Medium Precision
 
High Precision
 
Highest Precision
 
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 
All counts accurate
 
Your bookkeeper has done enough work to attain
 
Your bookkeeper needs to work in an office to improve precision
 
low precision
 
medium precision
 
high precision
 
highest precision
 
The stockpile records are
 
% updated toward the next precision level.
 
Architecture
 
Desired:
 
Current:
 
Road Value
 
Offerings
 
Royal Throne Room
 
Opulent Throne Room
 
Throne Room
 
Splendid Office
 
Decent Office
 
Office
 
Modest Office
 
Meager Office
 
No Office
 
Royal Bedroom
 
Grand Bedroom
 
Great Bedroom
 
Fine Quarters
 
Decent Quarters
 
Quarters
 
Modest Quarters
 
Meager Quarters
 
No Quarters
 
Royal Dining Room
 
Grand Dining Room
 
Great Dining Room
 
Fine Dining Room
 
Decent Dining Room
 
Dining Room
 
Modest Dining Room
 
Meager Dining Room
 
No Dining Room
 
Royal Mausoleum
 
Grand Mausoleum
 
Mausoleum
 
Fine Tomb
 
Tomb
 
Burial Chamber
 
Servant's Burial Chamber
 
Grave
 
No Tomb
 
  has been disturbed.
 
group of
 
Many
 
  have been disturbed.
 
swarm of
 
  its way out of confinement!
 
  caught in a burst of steam!
 
lumber limits
 
data/init/interface.txt
 
DISPLAY_STRING
 
Unknown Interface Token:
 
  The Wealth of
 
F
 
D
 
H
 
  
: Mode
 
: Zoom
 
: Melt
 
: Forbid
 
: Dump
 
: Hide
 
Basic Value:
 
Weight:
 
Price:
 
Owner:
 
Uses and Contents:
 
Uses:
 
Contents:
 
: Claim
 
: Description
 
This building
 
was designed by
 
was well-designed by
 
was finely-designed by
 
was superiorly designed by
 
bears the exceptional design of
 
was masterfully designed by
 
an unknown architect
 
The structure
 
was built by
 
was solidly built by
 
was finely-built by
 
was superiorly built by
 
was exceptionally built by
 
was masterfully built by
 
an unknown artisan
 
Worker:
 
Location:
 
Repeating
 
Items:
 
Stone Hauling
 
Wood Hauling
 
Burial
 
Food Hauling
 
Refuse Hauling
 
Item Hauling
 
Furniture Hauling
 
Animal Hauling
 
Wood Cutting
 
Carpentry
 
Stone Detailing
 
Masonry
 
Animal Training
 
Animal Care
 
Health Care
 
Butchery
 
Trapping
 
Small Animal Dissection
 
Leatherworking
 
Dyeing
 
Soap Maker
 
Clothesmaking
 
Farming (Fields)
 
Fish Cleaning
 
Fish Dissection
 
Potash Making
 
Furnace Operating
 
Wood Burning
 
Weaponsmithing
 
Armoring
 
Blacksmithing
 
Metalcrafting
 
Gem Setting
 
Woodcrafting
 
Stonecrafting
 
Bone Carving
 
Strand Extraction
 
Axe-fighting
 
Sword-fighting
 
Mace-fighting
 
Hammer-fighting
 
Spear-fighting
 
Dagger-fighting
 
Crossbow-fighting
 
Bow-fighting
 
Blowgun-fighting
 
Pike-fighting
 
Whip-fighting
 
Shield Using
 
Armor Using
 
Siege Engineering
 
Siege Operating
 
Crossbow-making
 
Mechanics
 
Weapon Number
 
Pump Operating
 
OBJECT
 
LANGUAGE
 
MATGLOSS
 
DESCRIPTOR
 
REACTION
 
/*.*
 
data/save/*.*
 
spr
 
sum
 
aut
 
win
 
*.dat
 
*.sav
 
data/save/current/*.dat
 
data/save/current/*.sav
 
world.dat
 
world.sav
 
data/save/current/world.sav
 
  
FPS:
+
Every single natural bodybuilder's kitchen pantry really should be stocked with the correct type of complex carb supply as well as happily you should buy potatoes, brown rice, breakfast cereals and also beans in large quantities.
TILE_PAGE
 
CREATURE_GRAPHICS
 
Unrecognized Creature Graphics Token:
 
FILE
 
TILE_DIM
 
PAGE_DIM
 
Unrecognized Tile Page Token:
 
raw/graphics/graphics_*.*
 
raw/graphics/
 
  designed a masterful
 
  for
 
  constructed a masterful
 
  created a masterful
 
  masterfully dyed a
 
added a masterful image
 
added a masterful covering
 
added masterful rings
 
added masterful bands
 
added masterful spikes
 
added a masterful handle
 
added masterful thread
 
added masterful cloth
 
wove a masterful sewn image
 
  "
 
  to a
 
  prepared a masterful
 
  created a masterful engraving
 
  destroyed
 
a masterpiece
 
  was destroyed
 
  by melting
 
  by magma
 
  during fortification carving
 
  during mining
 
  by falling debris
 
  by growing vegetation
 
  masterfully designed by
 
  masterfully constructed by
 
the masterful
 
  created by
 
  masterfully dyed with
 
addition of a masterful image
 
addition of a masterful covering
 
addition of masterful rings
 
addition of masterful bands
 
addition of masterful spikes
 
addition of a masterful handle
 
addition of masterful thread
 
addition of masterful cloth
 
weaving of a masterful sewn image
 
  prepared by
 
the masterful engraving
 
the destruction of
 
in
 
  attacked
 
  led the attack
 
, and the defenders were led by
 
  The defenders were led by
 
the attack by
 
the attack on
 
  defeated
 
  and destroyed
 
the defeat of
 
  and destruction of
 
  and pillaged
 
  and pillaging of
 
  and placed
 
  in charge of
 
The new government was called
 
  and lordship of
 
  over
 
  and demanded tribute from
 
  and the demand of tribute from
 
  and took over
 
  and takeover of
 
  routed
 
the route of
 
their
 
  settlement of
 
  withered.
 
the withering of
 
  formed
 
  merged with
 
  abandoned the settlement of
 
the formation of
 
the incorporation of
 
  into
 
the abandonment of the settlement of
 
  finished the construction of
 
  as a part of
 
  connecting
 
the completion of
 
  constructed
 
  replaced
 
  razed
 
  founded
 
the foundation of
 
the construction of
 
the replacement of
 
the razing of
 
  launched an expedition to reclaim
 
the reclamation of
 
  devoured
 
the devouring of
 
  was
 
broken away
 
slashed out
 
slashed off
 
torn out
 
torn off
 
stabbed out
 
ripped off
 
burned out
 
burned away
 
shattered
 
smashed
 
slashed
 
ripped
 
stabbed
 
frozen
 
breaking away
 
slashing out
 
slashing off
 
tearing out
 
tearing off
 
stabbing out
 
ripping off
 
burning out
 
burning away
 
shattering
 
smashing
 
slashing
 
ripping
 
stabbing
 
burning
 
freezing
 
  and others
 
  was
 
  were
 
  the first to reach the summit of
 
an unknown peak
 
, which rises above
 
the climbing of
 
  fought with
 
.  While defeated, the latter escaped unscathed
 
  managed to escape from
 
's onslaught
 
  was forced to retreat from
 
  despite the latter's wounds
 
  eventually prevailed and
 
  was forced to make a hasty escape
 
  surprised
 
  ambushed
 
  happened upon
 
  cornered
 
  confronted
 
a scuffle between
 
  in which the former emerged victorious
 
the escape of
 
  after a punishing fight
 
  after a horrific combat
 
attack on
 
surprising of
 
ambush of
 
happening upon
 
cornering of
 
confrontation of
 
  burned
 
  in dragon fire
 
  to death
 
  shot and killed
 
  mortally wounded
 
, who bled to death
 
, who suffocated
 
  hacked
 
  to pieces
 
  beheaded
 
  crucified
 
  buried
 
  alive
 
  left
 
  out in the air
 
  drowned
 
  fed
 
  to beasts
 
  struck down
 
  murdered
 
  threw
 
  against an obstacle, causing immediate death
 
  into a pit of spikes.
 
died in the heat
 
was encased in cooling lava
 
was encased in cooling magma
 
was encased in ice
 
froze to death
 
died in a cage
 
fell into a deep chasm
 
died of old age
 
starved to death
 
died from thirst
 
drowned
 
burned up in magma
 
burned up in
 
  dragon fire
 
dragon fire
 
was burned to death by
 
  fire
 
burned to death
 
was scalded to death
 
burned up in a magma mist
 
was crushed by a drawbridge
 
was crushed under a collapsing ceiling
 
was killed by falling rocks
 
was shot and killed
 
bled to death
 
, slain by
 
suffocated
 
was hacked to pieces
 
was beheaded
 
was crucified
 
was buried alive
 
was left out in the air
 
was drowned
 
was burned alive
 
was fed to beasts
 
was struck down
 
was scuttled
 
was murdered by
 
was killed by a trap
 
collapsed
 
died after colliding with an obstacle
 
was impaled on spikes
 
the death of
 
  in a cage
 
the fall of
 
  into a deep chasm
 
the passing of
 
the starvation of
 
the dehydration of
 
the drowning of
 
the burning of
 
  in magma
 
the heat-induced death of
 
the encasement of
 
  in cooling lava
 
  in cooling magma
 
  in ice
 
the freezing of
 
the scalding of
 
  in a magma mist
 
the crushing of
 
  under a drawbridge
 
  under a collapsing ceiling
 
  by falling rocks
 
the shooting of
 
the mortal wounding of
 
the hacking of
 
the beheading of
 
the crucifixion of
 
the burial of
 
the leaving of
 
the feeding of
 
the killing of
 
the scuttling of
 
the murder of
 
  by a trap
 
the collapse of
 
the collision of
 
  with an obstacle
 
, after the death strike by
 
the impalement of
 
  on spikes
 
were
 
was
 
  reunited with
 
the reunion of
 
  abducted
 
  was abducted
 
the abduction of
 
gave up being a
 
  to become a
 
became a
 
stopped being a
 
lost a hist fig entry
 
  in
 
  the wilds
 
the career change from
 
the start as a
 
the giving up on being a
 
the loss of a hist fig entry
 
began wandering
 
began scouting
 
began hunting great beasts in
 
settled in
 
decided to become a baby-snatcher, operating out of
 
decided to become a thief, operating out of
 
fled into
 
the area around
 
wandering
 
scouting
 
hunting of great beasts
 
settling
 
baby-snatching
 
thievery
 
flight
 
into the area around
 
into
 
around
 
, based in
 
gave birth to
 
sired
 
married
 
was born to
 
received the worship of
 
became romantically involved with
 
was sired by
 
became the parent of
 
began worshipping
 
stopped being the mother of
 
stopped being the father of
 
divorced
 
stopped being the child of
 
lost the worship of
 
ended the romantic relationship with
 
stopped being the parent of
 
lost faith in
 
entered the priesthood of
 
became a shopkeeper at
 
ruled from
 
started hanging out at
 
took up residence in
 
left the priesthood of
 
stopped shopkeeping at
 
stopped ruling from
 
stopped hanging out at
 
moved out of
 
  was enslaved by
 
  was imprisoned by
 
  became
 
the leader of
 
the high priest of
 
the mayor of
 
a guard of
 
a royal guard of
 
a mercenary for
 
an enemy of
 
a criminal in the eyes of
 
a member of
 
a former member of
 
a former mercenary of
 
the manager of
 
the record keeper of
 
the broker of
 
the sheriff of
 
the guard captain of
 
part of the merchant nobility of
 
the outpost liaison for
 
a diplomat of
 
a former slave of
 
a former prisoner of
 
ceased to lead
 
ceased to be the high priest of
 
ceased to be mayor of
 
left the guard of
 
left the royal guard of
 
left the service of
 
made peace with
 
was brought to the justice of
 
left
 
stopped managing
 
stopped keeping records for
 
stopped brokering for
 
stopped working as the sheriff of
 
stopped working as the guard captain of
 
left the merchant nobility of
 
ceased to be the outpost liaison for
 
stopped working as a diplomat for
 
escaped from the slavery of
 
escaped from the prisons of
 
the status of
 
the marriage of
 
the belief of
 
the romantic relationship between
 
as the child of
 
and
 
as the parent of
 
the termination of
 
the divorce of
 
the loss of faith of
 
the end of the romantic relationship between
 
the priesthood membership of
 
the shopkeeping of
 
the seat of power of
 
the hanging-out of
 
the residence of
 
at
 
the departure of
 
the close of business of
 
the removal of the seat of power of
 
the stoppage of hanging-out of
 
the moving out of
 
from
 
from the priesthood of
 
the ascension
 
the selection
 
the election
 
the joining
 
the entry
 
the rise
 
the crimes
 
the acceptance
 
the status
 
the appointment
 
the enslavement
 
the imprisonment
 
to leadership of
 
to the position of mayor of
 
with the royal guards of
 
into the mercenary service of
 
as an enemy of
 
in the eyes of
 
as a member of
 
as a former member of
 
as a former mercenary of
 
as a former slave of
 
as a former prisoner of
 
as the manager of
 
as the record keeper of
 
as the broker of
 
as the sheriff of
 
as the guard captain of
 
to the merchant nobility of
 
as the outpost liaison for
 
as a diplomat of
 
by
 
the fall of
 
the peace-making of
 
the resolution of criminal matters between
 
the end of the membership of
 
the end of the former membership of
 
the end of the former mercenary status of
 
the end of the former enslavement of
 
the end of the former imprisonment of
 
the removal of
 
the escape of
 
from leadership of
 
from the mayoral position of
 
from the guard of
 
from the royal guard of
 
from the mercenary service of
 
with
 
from the merchant nobility of
 
from the slavery of
 
from the prisons of
 
  made contact with
 
the first contact of
 
  rejected contact with
 
the rejection of contact by
 
  between
 
  concluded
 
, cementing bonds of mutual trust
 
  with a positive outcome
 
  fairly
 
  in an unsatisfactory fashion
 
  in failure
 
  with miserable outcome
 
the brilliant
 
the positive
 
the fair conclusion
 
the unsatisfactory conclusion
 
the failure
 
the miserable failure
 
  proposed by
 
  was rejected by
 
the rejection of
 
  was accepted by
 
the acceptance of
 
  accepted an offer of peace from
 
the acceptance of an offer of peace from
 
  rejected an offer of peace from
 
the rejection of an offer of peace from
 
the bodies
 
the body
 
impaled on
 
added to a grisly mound
 
added to a grotesque pillar
 
added to a gruesome sculpture
 
flayed and the skin stretched over
 
hung from a
 
horribly mutilated
 
  on behalf of
 
impalement on
 
  of
 
construction of a grisly mound from
 
construction of a grotesque pillar from
 
construction of a gruesome sculpture from
 
the display on
 
  of the skins of
 
hanging from a
 
horrible mutilation of
 
  lost a diplomat at
 
They suspected the involvement of
 
the loss of a diplomat of
 
  with the possible involvment of
 
  voided all agreements with
 
the voiding of agreements with
 
, merchants from
 
  visited
 
  and were never heard from again
 
  and suffered great hardships
 
.  They reported a seizure of goods
 
.  They reported irregularities with their goods
 
.  They were greatly offended by the locals
 
ill-fated
 
tragic
 
terrible
 
costly
 
unfortunate
 
  visit of merchants from
 
  was hidden in
 
the concealment of
 
  was claimed in
 
the acquisition of
 
  was created in
 
the creation of
 
  was lost in
 
the disappearance of
 
  was found in
 
the discovery of
 
  was stolen
 
  and brought to
 
the theft of
 
  was recovered by
 
the recovery of
 
  was dropped by
 
the discardment of
 
  was encased in adamantine deep within
 
the imprisonment of
 
  in adamantine deep within
 
  was released by careless miners in the deepest recesses of
 
the release of
 
  by careless miners in the deepest recesses of
 
  is a
 
  was a
 
  that occurs in the myths of
 
force
 
  which permeates
 
  which was said to permeate
 
  born in
 
The identity of
 
  mother has been lost to time
 
  father has been lost to time
 
  parent has been lost to time
 
  of unknown parentage
 
  is the
 
  was the
 
  has been lost to time
 
  the first of
 
  one of the first of
 
  the only one of
 
  one of the only ones of
 
  kind
 
Although accounts vary, it is universally agreed that
 
guided by forces unknown. 
 
  most often takes the form of a
 
  was most often depicted as a
 
rotting
 
associated with
 
[B]
 
a mountain fortress
 
a dark fortress
 
a ruin
 
a cave
 
a forest retreat
 
a town
 
  was a legendary
 
  could be found within
 
  civilization of
 
  religion of
 
  group from
 
  centered around the worship of various beings
 
  centered around the worship of
 
, a force
 
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 
object of
 
ardent
 
faithful
 
casual
 
dubious
 
worship
 
lover
 
[R]
 
[C:1:0:1]Related Entities[C:7:0:0][B]
 
leader
 
mayor
 
guard
 
royal guard
 
mercenary
 
former mercenary
 
enemy
 
criminal
 
member
 
former member
 
manager
 
bookkeeper
 
broker
 
sheriff
 
guard captain
 
merchant nobility
 
outpost liaison
 
diplomat
 
high priest
 
slave
 
former slave
 
prisoner
 
former prisoner
 
)[R]
 
[C:6:0:1]Related Sites[C:7:0:0][B]
 
shopkeeper
 
seat of power
 
hangout
 
home
 
priest
 
late
 
early
 
mid
 
spring
 
summer
 
autumn
 
winter
 
a time before time
 
an unknown civiliation
 
me
 
my
 
myself
 
I
 
an unknown creature
 
an unknown site
 
a road
 
a tunnel
 
a bridge
 
a wall
 
an unknown construction
 
an unknown store
 
a hovel
 
an apartment complex
 
an apartment
 
a dark tower
 
an unknown building
 
an unknown artifact
 
an unknown region
 
a peace agreement
 
a lumber agreement
 
a trade agreement
 
a vague agreement
 
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 
Its nature is still an intriguing puzzle to the learned. 
 
It is still shrouded in mystery. 
 
Many facts are still unclear to historians. 
 
A few issues still trouble scholars, but the picture is fairly clear.
 
HF_LINK
 
RANDOM_DEF_SPHERE
 
some vague concept
 
Age of Three Powers
 
Age of
 
Two
 
Two Powers
 
Age of the
 
  Age
 
Age of One Power
 
Age of Myth
 
Age of Legends
 
Twilight Age
 
Age of Fairy Tales
 
Age of Heroes
 
Golden Age
 
Age of Death
 
Age of Civilization
 
Age of Emptiness
 
The world has passed into
 
Unknown Age
 
[C:4:0:1]
 
  Notable Kill
 
[C:7:0:0][B]
 
  Kill
 
Unknown creature in
 
Unknown creature[R]
 
  Other Kill
 
  in the wilds
 
Duel of
 
Pillaging
 
Conquest
 
Destruction
 
Attempted
 
Abduction
 
  in the Wilds
 
Theft
 
Monster
 
Rampage
 
the Wilds
 
  
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Adventure: Movement Options
 
Adventure: Movement Options, Swim
 
Adventure: Sneak
 
Adventure: Center
 
Adventure: Building Interact
 
Adventure: Travel
 
Adventure: Get Date
 
Adventure: Get Weather
 
Adventure: Get Temperature
 
Adventure: Change Stance
 
Adventure: Option 1
 
Adventure: Option 2
 
Adventure: Option 3
 
Adventure: Option 4
 
Adventure: Option 5
 
Adventure: Option 6
 
Adventure: Option 7
 
Adventure: Option 8
 
Adventure: Option 9
 
Adventure: Option 10
 
Adventure: Option 11
 
Adventure: Option 12
 
Adventure: Option 13
 
Adventure: Option 14
 
Adventure: Option 15
 
Adventure: Option 16
 
Adventure: Option 17
 
Adventure: Option 18
 
Adventure: Option 19
 
Adventure: Option 20
 
Hotkey: Make Ash
 
Hotkey: Make Charcoal
 
Hotkey: Melt Object
 
Hotkey: Green Glass
 
Hotkey: Clear Glass
 
Hotkey: Crystal Glass
 
Hotkey: Collect Sand
 
Hotkey: Raw Glass
 
Hotkey: Glass Armorstand
 
Hotkey: Glass Box
 
Hotkey: Glass Cabinet
 
Hotkey: Glass Coffin
 
Hotkey: Glass Floodgate
 
Hotkey: Glass Hatch Cover
 
Hotkey: Glass Grate
 
Hotkey: Glass Goblet
 
Hotkey: Glass Toy
 
Hotkey: Glass Instrument
 
Hotkey: Glass Portal
 
Hotkey: Glass Statue
 
Hotkey: Glass Table
 
Hotkey: Glass Cage
 
Hotkey: Glass Chair
 
Hotkey: Glass Blocks
 
Hotkey: Glass Vial
 
Hotkey: Glass Weaponrack
 
Hotkey: Glass Window
 
Hotkey: Make Pearlash
 
Hotkey: Ashery, Lye
 
Hotkey: Ashery, Potash (Lye)
 
Hotkey: Ashery, Potash (Ash)
 
Hotkey: Carpenter, Barrel
 
Hotkey: Carpenter, Blocks
 
Hotkey: Carpenter, Bucket
 
Hotkey: Carpenter, Animal Trap
 
Hotkey: Carpenter, Cage
 
Hotkey: Carpenter, Armorstand
 
Hotkey: Carpenter, Bed
 
Hotkey: Carpenter, Chair
 
Hotkey: Carpenter, Coffin
 
Hotkey: Carpenter, Door
 
Hotkey: Carpenter, Floodgate
 
Hotkey: Carpenter, Hatch Cover
 
Hotkey: Carpenter, Grate
 
Hotkey: Carpenter, Cabinet
 
Hotkey: Carpenter, Bin
 
Hotkey: Carpenter, Box
 
Hotkey: Carpenter, Weaponrack
 
Hotkey: Carpenter, Table
 
Hotkey: Siege Shop, Ballista
 
Hotkey: Siege Shop, Catapult
 
Hotkey: Leather, Bag
 
Hotkey: Leather, Flask
 
Hotkey: Leather, Shirt
 
Hotkey: Leather, Cloak
 
Hotkey: Leather, Backpack
 
Hotkey: Leather, Quiver
 
Hotkey: Leather, Image
 
Hotkey: Clothes, Cloth
 
Hotkey: Clothes, Silk
 
Hotkey: Clothes, Shirt
 
Hotkey: Clothes, Cloak
 
Hotkey: Clothes, Box
 
Hotkey: Clothes, Rope
 
Hotkey: Clothes, Image
 
Hotkey: Crafts, Mat Stone
 
Hotkey: Crafts, Mat Wood
 
Hotkey: Crafts, Dec Bone
 
Hotkey: Crafts, Dec Shell
 
Hotkey: Crafts, Totem
 
Hotkey: Crafts, Cloth
 
Hotkey: Crafts, Silk
 
Hotkey: Crafts, Shell
 
Hotkey: Crafts, Bone
 
Hotkey: Crafts, Leather
 
Hotkey: Crafts, Mat Crafts
 
Hotkey: Crafts, Mat Goblet
 
Hotkey: Crafts, Mat Instrument
 
Hotkey: Crafts, Mat Toy
 
Hotkey: Forge, Weapon
 
Hotkey: Forge, Armor
 
Hotkey: Forge, Furniture
 
Hotkey: Forge, Siege
 
Hotkey: Forge, Trap
 
Hotkey: Forge, Other
 
Hotkey: Forge, Metal Clothing
 
Hotkey: Building, Armorstand
 
Hotkey: Building, Bed
 
Hotkey: Building, Chair
 
Hotkey: Building, Coffin
 
Hotkey: Building, Door
 
Hotkey: Building, Floodgate
 
Hotkey: Building, Hatch
 
Hotkey: Building, Wall Grate
 
Hotkey: Building, Floor Grate
 
Hotkey: Building, Vertical Bars
 
Hotkey: Building, Floor Bars
 
Hotkey: Building, Cabinet
 
Hotkey: Building, Chest
 
Hotkey: Building, Kennel
 
Hotkey: Building, Farm Plot
 
Hotkey: Building, Weaponrack
 
Hotkey: Building, Statue
 
Hotkey: Building, Table
 
Hotkey: Building, Dirt Road
 
Hotkey: Building, Paved Road
 
Hotkey: Building, Bridge
 
Hotkey: Building, Well
 
Hotkey: Building, Siege
 
Hotkey: Building, Workshop
 
Hotkey: Building, Furnace
 
Hotkey: Building, Glass Window
 
Hotkey: Building, Gem Window
 
Hotkey: Building, Shop
 
Hotkey: Building, Animal Trap
 
Hotkey: Building, Chain
 
Hotkey: Building, Cage
 
Hotkey: Building, Trade Depot
 
Hotkey: Building, Trap
 
Hotkey: Building, Machine Component
 
Hotkey: Building, Support
 
Hotkey: Building, Archery Target
 
Hotkey: Building, Machine Component, Screw Pump
 
Hotkey: Building, Machine Component, Water Wheel
 
Hotkey: Building, Machine Component, Windmill
 
Hotkey: Building, Machine Component, Gear Assembly
 
Hotkey: Building, Machine Component, Horizontal Axle
 
Hotkey: Building, Machine Component, Vertical Axle
 
Hotkey: Building, Siege, Ballista
 
Hotkey: Building, Siege, Catapult
 
Hotkey: Building, Trap, Stone
 
Hotkey: Building, Trap, Weapon
 
Hotkey: Building, Trap, Lever
 
Hotkey: Building, Trap, Trigger
 
Hotkey: Building, Trap, Cage
 
Hotkey: Building, Trap, Upright Spear/Spike
 
Hotkey: Building, Wall/Floor/Stairs
 
Hotkey: Building, Construction, Fortification
 
Hotkey: Building, Construction, Wall
 
Hotkey: Building, Construction, Floor
 
Hotkey: Building, Construction, Ramp
 
Hotkey: Building, Construction, Upward Stair
 
Hotkey: Building, Construction, Downward Stair
 
Hotkey: Building, Construction, Up/Down Stair
 
Hotkey: Building, Wksp, Leather
 
Hotkey: Building, Wksp, Quern
 
Hotkey: Building, Wksp, Millstone
 
Hotkey: Building, Wksp, Loom
 
Hotkey: Building, Wksp, Clothes
 
Hotkey: Building, Wksp, Bowyer
 
Hotkey: Building, Wksp, Carpenter
 
Hotkey: Building, Wksp, Metalsmith
 
Hotkey: Building, Wksp, Lavamill
 
Hotkey: Building, Wksp, Jeweler
 
Hotkey: Building, Wksp, Mason
 
Hotkey: Building, Wksp, Butcher
 
Hotkey: Building, Wksp, Tanner
 
Hotkey: Building, Wksp, Dyer
 
Hotkey: Building, Wksp, Craftsman
 
Hotkey: Building, Wksp, Siege
 
Hotkey: Building, Wksp, Mechanic
 
Hotkey: Building, Wksp, Still
 
Hotkey: Building, Wksp, Farmer
 
Hotkey: Building, Wksp, Kitchen
 
Hotkey: Building, Wksp, Fishery
 
Hotkey: Building, Wksp, Lab
 
Hotkey: Building, Wksp, Ashery
 
Hotkey: Building, Furn, Wood
 
Hotkey: Building, Furn, Smelter
 
Hotkey: Building, Furn, Glass
 
Hotkey: Building, Furn, Kiln
 
Main: One-Step
 
Main: Pause/Resume
 
Depot Access
 
Main: Hot Keys
 
Main: Hot Key 1
 
Main: Hot Key 2
 
Main: Hot Key 3
 
Main: Hot Key 4
 
Main: Hot Key 5
 
Main: Hot Key 6
 
Main: Hot Key 7
 
Main: Hot Key 8
 
Main: Hot Key 9
 
Main: Hot Key 10
 
Main: Hot Key 11
 
Main: Hot Key 12
 
Main: Hot Key 13
 
Main: Hot Key 14
 
Main: Hot Key 15
 
Main: Hot Key 16
 
Hot Keys: Change Name
 
Hot Keys: Zoom
 
Main: Announcements
 
Main: Place Building
 
Main: Civilizations
 
Main: Designations
 
Main: Artifacts
 
Main: Nobles
 
Main: Standing Orders
 
Main: Military
 
Main: Rooms
 
Building List: Zoom T
 
Building List: Zoom Q
 
Main: Control Squads
 
Main: Stockpiles
 
Main: Activity Zone
 
Main: View Units
 
Main: Job List
 
Main: Unit List
 
Main: Look
 
Main: Note
 
Main: Note, Place
 
Main: Note, Delete
 
Main: Note, Enter Text
 
Main: Note, Adopt Symbol
 
Main: Note, Change Selection
 
Main: Building Jobs
 
Main: Overall Status
 
Main: Building Items
 
Main: Visualize
 
Building Items: Forbid
 
Building Items: Dump
 
Building Items: Melt
 
Building Items: Hide
 
Dwf Look: Forbid
 
Dwf Look: Dump
 
Dwf Look: Melt
 
Dwf Look: Hide
 
Adventure: Creation, Name Entry
 
Adventure: Creation, Customize Name
 
Adventure: Creation, Random Name
 
Adventure: Creation, Change Gender
 
Adventure: Travel, Visit Site
 
Adventure: Travel, Clouds
 
Adventure: Log
 
Adventure: Travel, Log
 
Adventure: Log, Tasks
 
Adventure: Log, Entities
 
Adventure: Log, Sites
 
Adventure: Log, Regions
 
Adventure: Log, Zoom to Current Location
 
Adventure: Log, Zoom to Selected
 
Adventure: Log, Toggle Line
 
Adventure: Log, Toggle Map/Info
 
Orders: Forbid
 
Orders: Forbid Projectiles
 
Orders: Forbid Your Corpse
 
Orders: Forbid Your Items
 
Orders: Forbid Other Corpse
 
Orders: Forbid Other Items
 
Orders: Gather Refuse
 
Orders: Gather Outside
 
Orders: Dump Corpse
 
Orders: Dump Skull
 
Orders: Dump Skin
 
Orders: Dump Bone
 
Orders: Dump Shell
 
Orders: Dump Other
 
Orders: Gather Furniture
 
Orders: Gather Animals
 
Orders: Gather Food
 
Orders: Gather Bodies
 
Orders: Refuse
 
Orders: Gather Stone
 
Orders: Gather Wood
 
Orders: All Harvest
 
Orders: Stay Indoors
 
Orders: Piles Same
 
Orders: Mix Foods
 
Orders: Exceptions
 
Orders: Loom
 
Orders: Dyed Cloth
 
Orders: Workshop
 
Orders: Collect Web
 
Orders: Slaughter
 
Orders: Butcher
 
Orders: Tan
 
Orders: Zone
 
Orders: Zone, Drinking
 
Orders: Zone, Fishing
 
Destroy Building
 
Suspend Building
 
Menu Confirm
 
Save Bindings
 
Change Bindings
 
Hotkey: Alchemist, Soap
 
Hotkey: Still, Brew
 
Hotkey: Still, Extract
 
Hotkey: Loom, Collect Silk
 
Hotkey: Loom, Weave Cloth
 
Hotkey: Loom, Weave Silk
 
Hotkey: Loom, Metal
 
Hotkey: Kitchen, Meal 1
 
Hotkey: Kitchen, Meal 2
 
Hotkey: Kitchen, Meal 3
 
Hotkey: Kitchen, Render Fat
 
Hotkey: Farmer, Process
 
Hotkey: Farmer, Vial
 
Hotkey: Farmer, Bag
 
Hotkey: Farmer, Barrel
 
Hotkey: Farmer, Cheese
 
Hotkey: Farmer, Milk
 
Hotkey: Mill, Mill
 
Hotkey: Kennel, Hunt
 
Hotkey: Kennel, Catch
 
Hotkey: Kennel, Tame Small
 
Hotkey: Kennel, Tame Large
 
Hotkey: Kennel, War
 
Hotkey: Fishery, Process
 
Hotkey: Fishery, Extract
 
Hotkey: Fishery, Catch
 
Hotkey: Butcher, Butcher
 
Hotkey: Butcher, Extract
 
Hotkey: Butcher, Catch
 
Hotkey: Tanner, Tan
 
Hotkey: Dyer, Thread
 
Hotkey: Dyer, Cloth
 
Hotkey: Jeweler, Furniture
 
Hotkey: Jeweler, Finished
 
Hotkey: Jeweler, Ammo
 
Hotkey: Jeweler, Cut
 
Hotkey: Jeweler, Encrust
 
Hotkey: Mechanic, Mechanisms
 
Hotkey: Mason, Armorstand
 
Hotkey: Mason, Blocks
 
Hotkey: Mason, Chair
 
Hotkey: Mason, Coffin
 
Hotkey: Mason, Door
 
Hotkey: Mason, Floodgate
 
Hotkey: Mason, Hatch Cover
 
Hotkey: Mason, Grate
 
Hotkey: Mason, Cabinet
 
Hotkey: Mason, Box
 
Hotkey: Mason, Statue
 
Hotkey: Mason, Quern
 
Hotkey: Mason, Millstone
 
Hotkey: Mason, Table
 
Hotkey: Mason, Weaponrack
 
Hotkey: Trap, Bridge
 
Hotkey: Trap, Gear Assembly
 
Hotkey: Trap, Door
 
Hotkey: Trap, Floodgate
 
Hotkey: Trap, Spike
 
Hotkey: Trap, Hatch
 
Hotkey: Trap, Wall Grate
 
Hotkey: Trap, Floor Grate
 
Hotkey: Trap, Vertical Bars
 
Hotkey: Trap, Floor Bars
 
Hotkey: Trap, Support
 
Hotkey: Trap, Chain
 
Hotkey: Trap, Cage
 
Hotkey: Trap, Lever
 
Buildjob: Add
 
Buildjob: Cancel
 
Buildjob: Promote
 
Buildjob: Repeat
 
Buildjob: Suspend
 
Buildjob: Workshop Profile
 
Buildjob: Well, Free
 
Buildjob: Well, Size
 
Buildjob: Target, Free
 
Buildjob: Target, Size
 
Buildjob: Target, Down
 
Buildjob: Target, Up
 
Buildjob: Target, Right
 
Buildjob: Target, Left
 
Buildjob: Statue, Assign
 
Buildjob: Statue, Free
 
Buildjob: Statue, Size
 
Buildjob: Cage, Justice
 
Buildjob: Cage, Free
 
Buildjob: Cage, Size
 
Buildjob: Cage, Assign Occ
 
Buildjob: Cage, Water
 
Buildjob: Cage, Assign Owner
 
Buildjob: Chain, Assign Occ
 
Buildjob: Chain, Justice
 
Buildjob: Chain, Assign Owner
 
Buildjob: Chain, Free
 
Buildjob: Chain, Size
 
Buildjob: Siege, Fire
 
Buildjob: Siege, Orient
 
Buildjob: Door, Internal
 
Buildjob: Door, Forbid
 
Buildjob: Door, Pet-passable
 
Buildjob: Coffin, Assign
 
Buildjob: Coffin, Free
 
Buildjob: Coffin, Size
 
Buildjob: Coffin, Gen. Burial
 
Buildjob: Coffing, Allow Citizens
 
Buildjob: Coffing, Allow Pets
 
Buildjob: Chair, Assign
 
Buildjob: Chair, Free
 
Buildjob: Chair, Size
 
Buildjob: Table, Assign
 
Buildjob: Table, Hall
 
Buildjob: Table, Free
 
Buildjob: Table, Size
 
Buildjob: Bed, Assign
 
Buildjob: Bed, Free
 
Buildjob: Bed, Barracks
 
Buildjob: Bed, Rent
 
Buildjob: Bed, Size
 
Buildjob: Depot, Bring
 
Buildjob: Depot, Trade
 
Buildjob: Depot, Request Trader
 
Buildjob: Depot, Broker Only
 
Buildjob: Animal Trap, No Bait
 
Buildjob: Animal Trap, Meat Bait
 
Buildjob: Animal Trap, Fish Bait
 
Buildjob: Animal Trap, Gem Bait
 
Buildjob: Farm, Fallow
 
Buildjob: Farm, Fertilize
 
Buildjob: Farm, Seas Fert
 
Buildjob: Farm, Spring
 
Buildjob: Farm, Summer
 
Buildjob: Farm, Autumn
 
Buildjob: Farm, Winter
 
Buildjob: Stockpile, Master
 
Buildjob: Stockpile, Delete Child
 
Buildjob: Stockpile, Settings
 
Buildjob: Stockpile, Barrel Up
 
Buildjob: Stockpile, Barrel Down
 
Buildjob: Stockpile, Barrel Zero
 
Buildjob: Stockpile, Barrel Max
 
Buildjob: Stockpile, Bin Up
 
Buildjob: Stockpile, Bin Down
 
Buildjob: Stockpile, Bin Zero
 
Buildjob: Stockpile, Bin Max
 
Buildjob: Rack, Mat, Bone
 
Buildjob: Rack, Mat, Bronze
 
Buildjob: Rack, Mat, Copper
 
Buildjob: Rack, Mat, Iron
 
Buildjob: Rack, Mat, Steel
 
Buildjob: Rack, Mat, Wood
 
Buildjob: Rack, Mat, Special Metal
 
Buildjob: Stand, Mat, Bone
 
Buildjob: Stand, Mat, Leather
 
Buildjob: Stand, Mat, Copper
 
Buildjob: Stand, Mat, Bronze
 
Buildjob: Stand, Mat, Steel
 
Buildjob: Stand, Mat, Iron
 
Buildjob: Stand, Mat, Wood
 
Buildjob: Stand, Mat, Special Metal
 
Buildjob: Rackstand, Assign
 
Buildjob: Rackstand, Free
 
Buildjob: Rackstand, Size
 
Buildjob: Rackstand, Item
 
Buildjob: Rackstand, Mat
 
Buildjob: Rackstand, All Items
 
Buildjob: Rackstand, No Items
 
Buildjob: Rackstand, All Mats
 
Buildjob: Rackstand, No Mats
 
Stockpile Settings: Enable
 
Stockpile Settings: Disable
 
Stockpile Settings: Permit All
 
Stockpile Settings: Forbid All
 
Stockpile Settings: Permit Sub
 
Stockpile Settings: Forbit Sub
 
Stockpile Settings: Specific 1
 
Stockpile Settings: Specific 2
 
Squad: Lock
 
Squad: Station
 
Squad: Clear Patrol
 
Squad: Patrol
 
Squad: Zoom
 
Movie: Record
 
Movie: Play
 
Movie: Save
 
Movie: Load
 
Assign Trade: View
 
Assign Trade: String
 
Assign Trade: Exclude Prohibited
 
Assign Trade: Pending
 
Assign Trade: Sort
 
Noble List: Replace
 
Noble List: Settings
 
Noble List: View Candidate
 
Adventure: Barter, View
 
Adventure: Barter, Currency 1
 
Adventure: Barter, Currency 2
 
Adventure: Barter, Currency 3
 
Adventure: Barter, Currency 4
 
Adventure: Barter, Currency 5
 
Adventure: Barter, Currency 6
 
Adventure: Barter, Currency 7
 
Adventure: Barter, Currency 8
 
Adventure: Barter, Currency 9
 
Adventure: Barter, Trade
 
Trade, View
 
Trade, Trade
 
Trade, Offer
 
Trade, Seize
 
Stores, View
 
Stores, Forbid
 
Stores, Melt
 
Stores, Dump
 
Stores, Zoom
 
Stores, Hide
 
Military, Activate
 
Military, View
 
Military, Weapon
 
Military, Zoom
 
Squad Info, Food
 
Squad Info, Sleep
 
Squad Info, Water
 
Squad Info, Stay Close
 
Squad Info, Attack Wilderness
 
Squad Info, Stand Down
 
Squad Info, Zoom
 
Unitjob, Remove Unit
 
Unitjob, Zoom Unit
 
Unitjob, Zoom Building
 
Unitjob, View
 
Unitjob, Manager
 
Manager, New Order
 
Manager, Remove
 
Manager, Promote
 
Manager, Max
 
Manager, Wages
 
Animals, Slaughter
 
Kitchen, Cook
 
Kitchen, Brew
 
Setup, New
 
Setup, View
 
Setup, Customize Unit
 
Setup, Save Profile
 
Setup, Save Profile, Abort
 
Setup, Save Profile, Go
 
Setup, View Profile Problems
 
Main: Activity Zone, Remove
 
Main: Activity Zone, Water Source
 
Main: Activity Zone, Garbage Dump
 
Main: Activity Zone, Pond
 
Main: Activity Zone, Sand Collect
 
Main: Activity Zone, Active
 
Main: Activity Zone, Fish
 
Main: Activity Zone, Meeting
 
Main: Activity Zone, Pond Options
 
Main: Activity Zone: Pond, Water
 
Stockpile, Animal
 
Stockpile, Food
 
Stockpile, Weapon
 
Stockpile, Armor
 
Stockpile, Custom
 
Stockpile, Custom Settings
 
Stockpile, Furniture
 
Stockpile, Graveyard
 
Stockpile, Refuse
 
Stockpile, Wood
 
Stockpile, Stone
 
Stockpile, Gem
 
Stockpile, Bar/Block
 
Stockpile, Cloth
 
Stockpile, Leather
 
Stockpile, Ammo
 
Stockpile, Coins
 
Stockpile, Finished
 
Stockpile, None
 
Designate, Building/Item
 
Designate, Reclaim
 
Designate, Forbid
 
Designate, Melt
 
Designate, No Melt
 
Designate, Dump
 
Designate, No Dump
 
Designate, Hide
 
Designate, No Hide
 
Designate, Traffic
 
Designate, High Traffic
 
Designate, Normal Traffic
 
Designate, Low Traffic
 
Designate, Restricted Traffic
 
Designate, Increase Weight
 
Designate, Decrease Weight
 
Designate, Increase Weight More
 
Designate, Decrease Weight More
 
Designate, Dig
 
Designate, Dig Remove Stairs Ramps
 
Designate, U Stair
 
Designate, D Stair
 
Designate, UD Stair
 
Designate, Ramp
 
Designate, Channel
 
Designate, Chop
 
Designate, Plants
 
Designate, Smooth
 
Designate, Engrave
 
Designate, Fortify
 
Designate, Toggle Engraving
 
Designate, Undo
 
Designate, Remove Construction
 
Building, Change Height +
 
Building, Change Height -
 
Building, Change Width +
 
Building, Change Width -
 
Building, Orient Up
 
Building, Orient Left
 
Building, Orient Right
 
Building, Orient Down
 
Building, Orient None
 
Building, View Item
 
Building, Done Selecting
 
Building, Expand/Contract
 
Building, Trigger, Enable Water
 
Building, Trigger, Min Water Up
 
Building, Trigger, Min Water Down
 
Building, Trigger, Max Water Up
 
Building, Trigger, Max Water Down
 
Building, Trigger, Enabler Magma
 
Building, Trigger, Min Magma Up
 
Building, Trigger, Min Magma Down
 
Building, Trigger, Max Magma Up
 
Building, Trigger, Max Magma Down
 
Building, Trigger, Enable Creature
 
Building, Trigger, Enable Locals
 
Building, Trigger, Resets
 
Building, Trigger, Min Size Up
 
Building, Trigger, Min Size Down
 
Building, Trigger, Max Size Up
 
Building, Trigger, Max Size Down
 
Unitview, General
 
Unitview, Inventory
 
Unitview, Prefs
 
Unitview, Wounds
 
Unitview, Next Unit
 
Unitview, Slaughter
 
Unitview, Prefs, Labor
 
Unitview, Prefs, Pets
 
Unitview, Prefs, Soldier
 
Unitview, Prefs, Fortress Guard
 
Unitview, Prefs, Royal Guard
 
Unitview, Prefs, Toggle Activation
 
Unitview, Prefs, Pets, Hunting
 
Unitview, Prefs, Pets, War
 
Unitview, Prefs, Soldier, Unarmed
 
Unitview, Prefs, Soldier, Axe
 
Unitview, Prefs, Soldier, Crossbow
 
Unitview, Prefs, Soldier, Hammer
 
Unitview, Prefs, Soldier, Mace
 
Unitview, Prefs, Soldier, Spear
 
Unitview, Prefs, Soldier, Sword
 
Unitview, Prefs, Soldier, Weapon Num
 
Unitview, Prefs, Soldier, Armor
 
Unitview, Prefs, Soldier, Shield
 
Unitview, Prefs, Profile
 
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String: Character 201
 
String: Character 202
 
String: Character 203
 
String: Character 204
 
String: Character 205
 
String: Character 206
 
String: Character 207
 
String: Character 208
 
String: Character 209
 
String: Character 210
 
String: Character 211
 
String: Character 212
 
String: Character 213
 
String: Character 214
 
String: Character 215
 
String: Character 216
 
String: Character 217
 
String: Character 218
 
String: Character 219
 
String: Character 220
 
String: Character 221
 
String: Character 222
 
String: Character 223
 
String: Character 224
 
String: Character 225
 
String: Character 226
 
String: Character 227
 
String: Character 228
 
String: Character 229
 
String: Character 230
 
String: Character 231
 
String: Character 232
 
String: Character 233
 
String: Character 234
 
String: Character 235
 
String: Character 236
 
String: Character 237
 
String: Character 238
 
String: Character 239
 
String: Character 240
 
String: Character 241
 
String: Character 242
 
String: Character 243
 
String: Character 244
 
String: Character 245
 
String: Character 246
 
String: Character 247
 
String: Character 248
 
String: Character 249
 
String: Character 250
 
String: Character 251
 
String: Character 252
 
String: Character 253
 
String: Character 254
 
String: Character 255
 
SELECT
 
DESELECT
 
SELECT_ALL
 
DESELECT_ALL
 
LEAVESCREEN
 
LEAVESCREEN_TEXT
 
LEAVESCREEN_ALL
 
CLOSE_MEGA_ANNOUNCEMENT
 
TOGGLE_FULLSCREEN
 
WORLD_PARAM_ADD
 
WORLD_PARAM_COPY
 
WORLD_PARAM_DELETE
 
WORLD_PARAM_TITLE
 
WORLD_PARAM_NAME_RANDOM
 
WORLD_PARAM_NAME_ENTER
 
WORLD_PARAM_SEED_RANDOM
 
WORLD_PARAM_SEED_ENTER
 
WORLD_PARAM_LOAD
 
WORLD_PARAM_SAVE
 
WORLD_PARAM_DIM_X_UP
 
WORLD_PARAM_DIM_X_DOWN
 
WORLD_PARAM_DIM_Y_UP
 
WORLD_PARAM_DIM_Y_DOWN
 
WORLD_PARAM_SET
 
WORLD_PARAM_INCREASE
 
WORLD_PARAM_DECREASE
 
WORLD_PARAM_ENTER_VALUE
 
WORLD_PARAM_NULLIFY
 
WORLD_PARAM_PRESET
 
WORLD_PARAM_REJECT_CONTINUE
 
WORLD_PARAM_REJECT_ABORT
 
WORLD_PARAM_REJECT_ALLOW_THIS
 
WORLD_PARAM_REJECT_ALLOW_ALL
 
WORLD_GEN_CONTINUE
 
WORLD_GEN_USE
 
WORLD_GEN_ABORT
 
SETUP_EMBARK
 
SETUP_NAME_FORT
 
SETUP_NAME_GROUP
 
SETUP_RECLAIM
 
SETUP_FIND
 
SETUP_NOTES
 
SETUP_NOTES_TAKE_NOTES
 
SETUP_NOTES_DELETE_NOTE
 
SETUP_NOTES_CHANGE_SYMBOL_SELECTION
 
SETUP_NOTES_ADOPT_SYMBOL
 
SETUP_LOCAL_Y_UP
 
SETUP_LOCAL_Y_DOWN
 
SETUP_LOCAL_X_UP
 
SETUP_LOCAL_X_DOWN
 
SETUP_LOCAL_Y_MUP
 
SETUP_LOCAL_Y_MDOWN
 
SETUP_LOCAL_X_MUP
 
SETUP_LOCAL_X_MDOWN
 
SETUP_BIOME_1
 
SETUP_BIOME_2
 
SETUP_BIOME_3
 
SETUP_BIOME_4
 
SETUP_BIOME_5
 
SETUP_BIOME_6
 
SETUP_BIOME_7
 
SETUP_BIOME_8
 
SETUP_BIOME_9
 
CHOOSE_NAME_RANDOM
 
CHOOSE_NAME_CLEAR
 
CHOOSE_NAME_TYPE
 
ITEM_DESCRIPTION
 
ITEM_FORBID
 
ITEM_MELT
 
ITEM_DUMP
 
ITEM_HIDE
 
HELP
 
MOVIES
 
OPTIONS
 
OPTION_EXPORT
 
CHANGETAB
 
STANDARDSCROLL_LEFT
 
STANDARDSCROLL_RIGHT
 
STANDARDSCROLL_UP
 
STANDARDSCROLL_DOWN
 
STANDARDSCROLL_PAGEUP
 
STANDARDSCROLL_PAGEDOWN
 
SECONDSCROLL_UP
 
SECONDSCROLL_DOWN
 
SECONDSCROLL_PAGEUP
 
SECONDSCROLL_PAGEDOWN
 
CURSOR_UP
 
CURSOR_DOWN
 
CURSOR_LEFT
 
CURSOR_RIGHT
 
CURSOR_UPLEFT
 
CURSOR_UPRIGHT
 
CURSOR_DOWNLEFT
 
CURSOR_DOWNRIGHT
 
CURSOR_UP_FAST
 
CURSOR_DOWN_FAST
 
CURSOR_LEFT_FAST
 
CURSOR_RIGHT_FAST
 
CURSOR_UPLEFT_FAST
 
CURSOR_UPRIGHT_FAST
 
CURSOR_DOWNLEFT_FAST
 
CURSOR_DOWNRIGHT_FAST
 
CURSOR_UP_Z
 
CURSOR_DOWN_Z
 
CURSOR_UP_Z_AUX
 
CURSOR_DOWN_Z_AUX
 
A_MOVE_N
 
A_MOVE_S
 
A_MOVE_E
 
A_MOVE_W
 
A_MOVE_NW
 
A_MOVE_NE
 
A_MOVE_SW
 
A_MOVE_SE
 
A_MOVE_WAIT
 
A_CARE_MOVE_N
 
A_CARE_MOVE_S
 
A_CARE_MOVE_E
 
A_CARE_MOVE_W
 
A_CARE_MOVE_NW
 
A_CARE_MOVE_NE
 
A_CARE_MOVE_SW
 
A_CARE_MOVE_SE
 
A_CARE_MOVE_UPDOWN
 
A_MOVE_N_UP
 
A_MOVE_S_UP
 
A_MOVE_E_UP
 
A_MOVE_W_UP
 
A_MOVE_NW_UP
 
A_MOVE_NE_UP
 
A_MOVE_SW_UP
 
A_MOVE_SE_UP
 
A_MOVE_UP
 
A_MOVE_N_DOWN
 
A_MOVE_S_DOWN
 
A_MOVE_E_DOWN
 
A_MOVE_W_DOWN
 
A_MOVE_NW_DOWN
 
A_MOVE_NE_DOWN
 
A_MOVE_SW_DOWN
 
A_MOVE_SE_DOWN
 
A_MOVE_DOWN
 
A_MOVE_UP_AUX
 
A_MOVE_DOWN_AUX
 
WORLDGEN_EXPORT_MAP
 
LEGENDS_EXPORT_MAP
 
LEGENDS_EXPORT_DETAILED_MAP
 
LEGENDS_TOGGLE_CIVSITE
 
LEGENDS_STRING_FILTER
 
A_COMBAT_ATTACK
 
A_COMBAT_DODGE
 
A_COMBAT_CHARGEDEF
 
A_STATUS
 
A_STATUS_WRESTLE
 
A_STATUS_CUSTOMIZE
 
A_STATUS_KILLS
 
UNITVIEW_CUSTOMIZE
 
UNITVIEW_RELATIONSHIPS
 
UNITVIEW_RELATIONSHIPS_ZOOM
 
UNITVIEW_RELATIONSHIPS_VIEW
 
UNITVIEW_KILLS
 
CUSTOMIZE_UNIT_NICKNAME
 
CUSTOMIZE_UNIT_PROFNAME
 
A_SLEEP
 
A_WAIT
 
A_ATTACK
 
A_LOOK
 
A_SEARCH
 
A_TALK
 
A_INTERACT
 
A_INV_LOOK
 
A_INV_REMOVE
 
A_INV_WEAR
 
A_INV_EATDRINK
 
A_INV_PUTIN
 
A_INV_DROP
 
A_GROUND
 
A_THROW
 
A_SHOOT
 
A_ANNOUNCEMENTS
 
A_COMBAT
 
A_MOVEMENT
 
A_MOVEMENT_SWIM
 
A_SNEAK
 
A_CENTER
 
A_BUILDING
 
A_TRAVEL
 
A_DATE
 
A_WEATHER
 
A_TEMPERATURE
 
A_STANCE
 
A_OPTION1
 
A_OPTION2
 
A_OPTION3
 
A_OPTION4
 
A_OPTION5
 
A_OPTION6
 
A_OPTION7
 
A_OPTION8
 
A_OPTION9
 
A_OPTION10
 
A_OPTION11
 
A_OPTION12
 
A_OPTION13
 
A_OPTION14
 
A_OPTION15
 
A_OPTION16
 
A_OPTION17
 
A_OPTION18
 
A_OPTION19
 
A_OPTION20
 
HOTKEY_MAKE_ASH
 
HOTKEY_MAKE_CHARCOAL
 
HOTKEY_MELT_OBJECT
 
HOTKEY_GLASS_GREEN
 
HOTKEY_GLASS_CLEAR
 
HOTKEY_GLASS_CRYSTAL
 
HOTKEY_COLLECT_SAND
 
HOTKEY_GLASS_ROUGH
 
HOTKEY_GLASS_ARMORSTAND
 
HOTKEY_GLASS_BOX
 
HOTKEY_GLASS_CABINET
 
HOTKEY_GLASS_COFFIN
 
HOTKEY_GLASS_FLOODGATE
 
HOTKEY_GLASS_HATCH_COVER
 
HOTKEY_GLASS_GRATE
 
HOTKEY_GLASS_GOBLET
 
HOTKEY_GLASS_TOY
 
HOTKEY_GLASS_INSTRUMENT
 
HOTKEY_GLASS_DOOR
 
HOTKEY_GLASS_STATUE
 
HOTKEY_GLASS_TABLE
 
HOTKEY_GLASS_CAGE
 
HOTKEY_GLASS_CHAIR
 
HOTKEY_GLASS_BLOCKS
 
HOTKEY_GLASS_FLASK
 
HOTKEY_GLASS_WEAPONRACK
 
HOTKEY_GLASS_WINDOW
 
HOTKEY_MAKE_PEARLASH
 
HOTKEY_ASHERY_LYE
 
HOTKEY_ASHERY_POTASH
 
HOTKEY_ASHERY_POTASH_DIRECT
 
HOTKEY_CARPENTER_BARREL
 
HOTKEY_CARPENTER_BLOCKS
 
HOTKEY_CARPENTER_BUCKET
 
HOTKEY_CARPENTER_TRAP_ANIMAL
 
HOTKEY_CARPENTER_CAGE
 
HOTKEY_CARPENTER_ARMORSTAND
 
HOTKEY_CARPENTER_BED
 
HOTKEY_CARPENTER_CHAIR
 
HOTKEY_CARPENTER_COFFIN
 
HOTKEY_CARPENTER_DOOR
 
HOTKEY_CARPENTER_FLOODGATE
 
HOTKEY_CARPENTER_HATCH_COVER
 
HOTKEY_CARPENTER_GRATE
 
HOTKEY_CARPENTER_CABINET
 
HOTKEY_CARPENTER_BIN
 
HOTKEY_CARPENTER_BOX
 
HOTKEY_CARPENTER_WEAPONRACK
 
HOTKEY_CARPENTER_TABLE
 
HOTKEY_SIEGE_BALLISTA
 
HOTKEY_SIEGE_CATAPULT
 
HOTKEY_LEATHER_BOX
 
HOTKEY_LEATHER_FLASK
 
HOTKEY_LEATHER_SHIRT
 
HOTKEY_LEATHER_CLOAK
 
HOTKEY_LEATHER_BACKPACK
 
HOTKEY_LEATHER_QUIVER
 
HOTKEY_LEATHER_IMAGE
 
HOTKEY_CLOTHES_MAT_PLANT
 
HOTKEY_CLOTHES_MAT_SILK
 
HOTKEY_CLOTHES_SHIRT
 
HOTKEY_CLOTHES_CLOAK
 
HOTKEY_CLOTHES_BOX
 
HOTKEY_CLOTHES_CHAIN
 
HOTKEY_CLOTHES_IMAGE
 
HOTKEY_CRAFTS_MAT_STONE
 
HOTKEY_CRAFTS_MAT_WOOD
 
HOTKEY_CRAFTS_DEC_BONE
 
HOTKEY_CRAFTS_DEC_SHELL
 
HOTKEY_CRAFTS_TOTEM
 
HOTKEY_CRAFTS_CLOTH
 
HOTKEY_CRAFTS_SILK
 
HOTKEY_CRAFTS_SHELL
 
HOTKEY_CRAFTS_BONE
 
HOTKEY_CRAFTS_LEATHER
 
HOTKEY_CRAFTS_MAT_CRAFTS
 
HOTKEY_CRAFTS_MAT_GOBLET
 
HOTKEY_CRAFTS_MAT_INSTRUMENT
 
HOTKEY_CRAFTS_MAT_TOY
 
HOTKEY_SMITH_WEAPON
 
HOTKEY_SMITH_ARMOR
 
HOTKEY_SMITH_FURNITURE
 
HOTKEY_SMITH_SIEGE
 
HOTKEY_SMITH_TRAP
 
HOTKEY_SMITH_OTHER
 
HOTKEY_SMITH_METAL
 
HOTKEY_BUILDING_ARMORSTAND
 
HOTKEY_BUILDING_BED
 
HOTKEY_BUILDING_CHAIR
 
HOTKEY_BUILDING_COFFIN
 
HOTKEY_BUILDING_DOOR
 
HOTKEY_BUILDING_FLOODGATE
 
HOTKEY_BUILDING_HATCH
 
HOTKEY_BUILDING_GRATE_WALL
 
HOTKEY_BUILDING_GRATE_FLOOR
 
HOTKEY_BUILDING_BARS_VERTICAL
 
HOTKEY_BUILDING_BARS_FLOOR
 
HOTKEY_BUILDING_CABINET
 
HOTKEY_BUILDING_BOX
 
HOTKEY_BUILDING_KENNEL
 
HOTKEY_BUILDING_FARMPLOT
 
HOTKEY_BUILDING_WEAPONRACK
 
HOTKEY_BUILDING_STATUE
 
HOTKEY_BUILDING_TABLE
 
HOTKEY_BUILDING_ROAD_DIRT
 
HOTKEY_BUILDING_ROAD_PAVED
 
HOTKEY_BUILDING_BRIDGE
 
HOTKEY_BUILDING_WELL
 
HOTKEY_BUILDING_SIEGEENGINE
 
HOTKEY_BUILDING_WORKSHOP
 
HOTKEY_BUILDING_FURNACE
 
HOTKEY_BUILDING_WINDOW_GLASS
 
HOTKEY_BUILDING_WINDOW_GEM
 
HOTKEY_BUILDING_SHOP
 
HOTKEY_BUILDING_ANIMALTRAP
 
HOTKEY_BUILDING_CHAIN
 
HOTKEY_BUILDING_CAGE
 
HOTKEY_BUILDING_TRADEDEPOT
 
HOTKEY_BUILDING_TRAP
 
HOTKEY_BUILDING_MACHINE
 
HOTKEY_BUILDING_SUPPORT
 
HOTKEY_BUILDING_ARCHERYTARGET
 
HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 
HOTKEY_BUILDING_MACHINE_WINDMILL
 
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 
HOTKEY_BUILDING_TRAP_STONE
 
HOTKEY_BUILDING_TRAP_WEAPON
 
HOTKEY_BUILDING_TRAP_LEVER
 
HOTKEY_BUILDING_TRAP_TRIGGER
 
HOTKEY_BUILDING_TRAP_CAGE
 
HOTKEY_BUILDING_TRAP_SPIKE
 
HOTKEY_BUILDING_CONSTRUCTION
 
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 
HOTKEY_BUILDING_CONSTRUCTION_WALL
 
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 
HOTKEY_BUILDING_WORKSHOP_LEATHER
 
HOTKEY_BUILDING_WORKSHOP_QUERN
 
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 
HOTKEY_BUILDING_WORKSHOP_LOOM
 
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 
HOTKEY_BUILDING_WORKSHOP_BOWYER
 
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 
HOTKEY_BUILDING_WORKSHOP_JEWELER
 
HOTKEY_BUILDING_WORKSHOP_MASON
 
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 
HOTKEY_BUILDING_WORKSHOP_TANNER
 
HOTKEY_BUILDING_WORKSHOP_DYER
 
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 
HOTKEY_BUILDING_WORKSHOP_SIEGE
 
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 
HOTKEY_BUILDING_WORKSHOP_STILL
 
HOTKEY_BUILDING_WORKSHOP_FARMER
 
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 
HOTKEY_BUILDING_WORKSHOP_FISHERY
 
HOTKEY_BUILDING_WORKSHOP_LAB
 
HOTKEY_BUILDING_WORKSHOP_ASHERY
 
HOTKEY_BUILDING_FURNACE_WOOD
 
HOTKEY_BUILDING_FURNACE_SMELTER
 
HOTKEY_BUILDING_FURNACE_GLASS
 
HOTKEY_BUILDING_FURNACE_KILN
 
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 
D_ONESTEP
 
D_PAUSE
 
D_DEPOT
 
D_HOT_KEYS
 
D_HOTKEY1
 
D_HOTKEY2
 
D_HOTKEY3
 
D_HOTKEY4
 
D_HOTKEY5
 
D_HOTKEY6
 
D_HOTKEY7
 
D_HOTKEY8
 
D_HOTKEY9
 
D_HOTKEY10
 
D_HOTKEY11
 
D_HOTKEY12
 
D_HOTKEY13
 
D_HOTKEY14
 
D_HOTKEY15
 
D_HOTKEY16
 
D_HOTKEY_CHANGE_NAME
 
D_HOTKEY_ZOOM
 
D_ANNOUNCE
 
D_BUILDING
 
D_CIVLIST
 
D_DESIGNATE
 
D_ARTLIST
 
D_NOBLES
 
D_ORDERS
 
D_MILITARY
 
D_ROOMS
 
BUILDINGLIST_ZOOM_T
 
BUILDINGLIST_ZOOM_Q
 
D_SQUADS
 
D_STOCKPILES
 
D_CIVZONE
 
D_VIEWUNIT
 
D_JOBLIST
 
D_UNITLIST
 
D_LOOK
 
D_NOTE
 
D_NOTE_PLACE
 
D_NOTE_DELETE
 
D_NOTE_ENTER
 
D_NOTE_ADOPT_SYMBOL
 
D_NOTE_CHANGE_SELECTION
 
D_BUILDJOB
 
D_STATUS
 
D_BUILDITEM
 
D_VISUALIZE
 
D_BITEM_FORBID
 
D_BITEM_DUMP
 
D_BITEM_HIDE
 
D_BITEM_MELT
 
D_LOOK_FORBID
 
D_LOOK_DUMP
 
D_LOOK_MELT
 
D_LOOK_HIDE
 
A_ENTER_NAME
 
A_CUST_NAME
 
A_RANDOM_NAME
 
A_CHANGE_GENDER
 
A_END_TRAVEL
 
A_TRAVEL_CLOUDS
 
A_LOG
 
A_TRAVEL_LOG
 
A_LOG_TASKS
 
A_LOG_ENTITIES
 
A_LOG_SITES
 
A_LOG_SUBREGIONS
 
A_LOG_ZOOM_CURRENT_LOCATION
 
A_LOG_ZOOM_SELECTED
 
A_LOG_LINE
 
A_LOG_MAP
 
ORDERS_AUTOFORBID
 
ORDERS_FORBID_PROJECTILE
 
ORDERS_FORBID_YOUR_CORPSE
 
ORDERS_FORBID_YOUR_ITEMS
 
ORDERS_FORBID_OTHER_CORPSE
 
ORDERS_FORBID_OTHER_ITEMS
 
ORDERS_REFUSE_GATHER
 
ORDERS_REFUSE_OUTSIDE
 
ORDERS_REFUSE_DUMP_CORPSE
 
ORDERS_REFUSE_DUMP_SKULL
 
ORDERS_REFUSE_DUMP_SKIN
 
ORDERS_REFUSE_DUMP_BONE
 
ORDERS_REFUSE_DUMP_SHELL
 
ORDERS_REFUSE_DUMP_OTHER
 
ORDERS_GATHER_FURNITURE
 
ORDERS_GATHER_ANIMALS
 
ORDERS_GATHER_FOOD
 
ORDERS_GATHER_BODIES
 
ORDERS_REFUSE
 
ORDERS_GATHER_STONE
 
ORDERS_GATHER_WOOD
 
ORDERS_ALL_HARVEST
 
ORDERS_INDOORS
 
ORDERS_SAMEPILE
 
ORDERS_MIXFOODS
 
ORDERS_EXCEPTIONS
 
ORDERS_LOOM
 
ORDERS_DYED_CLOTH
 
ORDERS_WORKSHOP
 
ORDERS_COLLECT_WEB
 
ORDERS_SLAUGHTER
 
ORDERS_BUTCHER
 
ORDERS_TAN
 
ORDERS_ZONE
 
ORDERS_ZONE_DRINKING
 
ORDERS_ZONE_FISHING
 
DESTROYBUILDING
 
SUSPENDBUILDING
 
MENU_CONFIRM
 
SAVE_BINDINGS
 
CHANGE_BINDINGS
 
HOTKEY_ALCHEMIST_SOAP
 
HOTKEY_STILL_BREW
 
HOTKEY_STILL_EXTRACT
 
HOTKEY_LOOM_COLLECT_SILK
 
HOTKEY_LOOM_WEAVE_CLOTH
 
HOTKEY_LOOM_WEAVE_SILK
 
HOTKEY_LOOM_WEAVE_METAL
 
HOTKEY_KITCHEN_COOK_2
 
HOTKEY_KITCHEN_COOK_3
 
HOTKEY_KITCHEN_COOK_4
 
HOTKEY_KITCHEN_RENDER_FAT
 
HOTKEY_FARMER_PROCESS
 
HOTKEY_FARMER_PROCESS_VIAL
 
HOTKEY_FARMER_PROCESS_BAG
 
HOTKEY_FARMER_PROCESS_BARREL
 
HOTKEY_FARMER_CHEESE
 
HOTKEY_FARMER_MILK
 
HOTKEY_MILL_MILL
 
HOTKEY_KENNEL_TRAIN_HUNT
 
HOTKEY_KENNEL_CATCH_VERMIN
 
HOTKEY_KENNEL_TAME_VERMIN
 
HOTKEY_KENNEL_TAME_UNIT
 
HOTKEY_KENNEL_TRAIN_WAR
 
HOTKEY_FISHERY_PROCESS
 
HOTKEY_FISHERY_EXTRACT
 
HOTKEY_FISHERY_CATCH
 
HOTKEY_BUTCHER_BUTCHER
 
HOTKEY_BUTCHER_EXTRACT
 
HOTKEY_BUTCHER_CATCH
 
HOTKEY_TANNER_TAN
 
HOTKEY_DYER_THREAD
 
HOTKEY_DYER_CLOTH
 
HOTKEY_JEWELER_FURNITURE
 
HOTKEY_JEWELER_FINISHED
 
HOTKEY_JEWELER_AMMO
 
HOTKEY_JEWELER_CUT
 
HOTKEY_JEWELER_ENCRUST
 
HOTKEY_MECHANIC_PARTS
 
HOTKEY_MASON_ARMORSTAND
 
HOTKEY_MASON_BLOCKS
 
HOTKEY_MASON_CHAIR
 
HOTKEY_MASON_COFFIN
 
HOTKEY_MASON_DOOR
 
HOTKEY_MASON_FLOODGATE
 
HOTKEY_MASON_HATCH_COVER
 
HOTKEY_MASON_GRATE
 
HOTKEY_MASON_CABINET
 
HOTKEY_MASON_BOX
 
HOTKEY_MASON_STATUE
 
HOTKEY_MASON_QUERN
 
HOTKEY_MASON_MILLSTONE
 
HOTKEY_MASON_TABLE
 
HOTKEY_MASON_WEAPONRACK
 
HOTKEY_TRAP_BRIDGE
 
HOTKEY_TRAP_GEAR_ASSEMBLY
 
HOTKEY_TRAP_DOOR
 
HOTKEY_TRAP_FLOODGATE
 
HOTKEY_TRAP_SPIKE
 
HOTKEY_TRAP_HATCH
 
HOTKEY_TRAP_GRATE_WALL
 
HOTKEY_TRAP_GRATE_FLOOR
 
HOTKEY_TRAP_BARS_VERTICAL
 
HOTKEY_TRAP_BARS_FLOOR
 
HOTKEY_TRAP_SUPPORT
 
HOTKEY_TRAP_CHAIN
 
HOTKEY_TRAP_CAGE
 
HOTKEY_TRAP_PULL_LEVER
 
BUILDJOB_ADD
 
BUILDJOB_CANCEL
 
BUILDJOB_PROMOTE
 
BUILDJOB_REPEAT
 
BUILDJOB_SUSPEND
 
BUILDJOB_WORKSHOP_PROFILE
 
BUILDJOB_WELL_FREE
 
BUILDJOB_WELL_SIZE
 
BUILDJOB_TARGET_FREE
 
BUILDJOB_TARGET_SIZE
 
BUILDJOB_TARGET_DOWN
 
BUILDJOB_TARGET_UP
 
BUILDJOB_TARGET_RIGHT
 
BUILDJOB_TARGET_LEFT
 
BUILDJOB_STATUE_ASSIGN
 
BUILDJOB_STATUE_FREE
 
BUILDJOB_STATUE_SIZE
 
BUILDJOB_CAGE_JUSTICE
 
BUILDJOB_CAGE_FREE
 
BUILDJOB_CAGE_SIZE
 
BUILDJOB_CAGE_ASSIGN_OCC
 
BUILDJOB_CAGE_WATER
 
BUILDJOB_CAGE_ASSIGN
 
BUILDJOB_CHAIN_ASSIGN_OCC
 
BUILDJOB_CHAIN_JUSTICE
 
BUILDJOB_CHAIN_ASSIGN
 
BUILDJOB_CHAIN_FREE
 
BUILDJOB_CHAIN_SIZE
 
BUILDJOB_SIEGE_FIRING
 
BUILDJOB_SIEGE_ORIENT
 
BUILDJOB_DOOR_INTERNAL
 
BUILDJOB_DOOR_LOCK
 
BUILDJOB_DOOR_AJAR
 
BUILDJOB_COFFIN_ASSIGN
 
BUILDJOB_COFFIN_FREE
 
BUILDJOB_COFFIN_SIZE
 
BUILDJOB_COFFIN_BURIAL
 
BUILDJOB_COFFIN_CIV
 
BUILDJOB_COFFIN_PET
 
BUILDJOB_CHAIR_ASSIGN
 
BUILDJOB_CHAIR_FREE
 
BUILDJOB_CHAIR_SIZE
 
BUILDJOB_TABLE_ASSIGN
 
BUILDJOB_TABLE_HALL
 
BUILDJOB_TABLE_FREE
 
BUILDJOB_TABLE_SIZE
 
BUILDJOB_BED_ASSIGN
 
BUILDJOB_BED_FREE
 
BUILDJOB_BED_BARRACKS
 
BUILDJOB_BED_RENT
 
BUILDJOB_BED_SIZE
 
BUILDJOB_DEPOT_BRING
 
BUILDJOB_DEPOT_TRADE
 
BUILDJOB_DEPOT_REQUEST_TRADER
 
BUILDJOB_DEPOT_BROKER_ONLY
 
BUILDJOB_ANIMALTRAP_BAIT_NONE
 
BUILDJOB_ANIMALTRAP_BAIT_MEAT
 
BUILDJOB_ANIMALTRAP_BAIT_FISH
 
BUILDJOB_ANIMALTRAP_BAIT_GEM
 
BUILDJOB_FARM_FALLOW
 
BUILDJOB_FARM_FERTILIZE
 
BUILDJOB_FARM_SEASFERT
 
BUILDJOB_FARM_SPRING
 
BUILDJOB_FARM_SUMMER
 
BUILDJOB_FARM_AUTUMN
 
BUILDJOB_FARM_WINTER
 
BUILDJOB_STOCKPILE_MASTER
 
BUILDJOB_STOCKPILE_DELETE_CHILD
 
BUILDJOB_STOCKPILE_SETTINGS
 
BUILDJOB_STOCKPILE_BARREL_UP
 
BUILDJOB_STOCKPILE_BARREL_DOWN
 
BUILDJOB_STOCKPILE_BARREL_ZERO
 
BUILDJOB_STOCKPILE_BARREL_MAX
 
BUILDJOB_STOCKPILE_BIN_UP
 
BUILDJOB_STOCKPILE_BIN_DOWN
 
BUILDJOB_STOCKPILE_BIN_ZERO
 
BUILDJOB_STOCKPILE_BIN_MAX
 
BUILDJOB_RACK_MAT_BONE
 
BUILDJOB_RACK_MAT_BRONZE
 
BUILDJOB_RACK_MAT_COPPER
 
BUILDJOB_RACK_MAT_IRON
 
BUILDJOB_RACK_MAT_STEEL
 
BUILDJOB_RACK_MAT_WOOD
 
BUILDJOB_RACK_MAT_METAL
 
BUILDJOB_STAND_MAT_BONE
 
BUILDJOB_STAND_MAT_LEATHER
 
BUILDJOB_STAND_MAT_COPPER
 
BUILDJOB_STAND_MAT_BRONZE
 
BUILDJOB_STAND_MAT_STEEL
 
BUILDJOB_STAND_MAT_IRON
 
BUILDJOB_STAND_MAT_WOOD
 
BUILDJOB_STAND_MAT_METAL
 
BUILDJOB_RACKSTAND_ASSIGN
 
BUILDJOB_RACKSTAND_FREE
 
BUILDJOB_RACKSTAND_SIZE
 
BUILDJOB_RACKSTAND_ITEM
 
BUILDJOB_RACKSTAND_MAT
 
BUILDJOB_RACKSTAND_DEFAULTS1
 
BUILDJOB_RACKSTAND_KILL1
 
BUILDJOB_RACKSTAND_DEFAULTS2
 
BUILDJOB_RACKSTAND_KILL2
 
STOCKPILE_SETTINGS_ENABLE
 
STOCKPILE_SETTINGS_DISABLE
 
STOCKPILE_SETTINGS_PERMIT_ALL
 
STOCKPILE_SETTINGS_FORBID_ALL
 
STOCKPILE_SETTINGS_PERMIT_SUB
 
STOCKPILE_SETTINGS_FORBID_SUB
 
STOCKPILE_SETTINGS_SPECIFIC1
 
STOCKPILE_SETTINGS_SPECIFIC2
 
SQUAD_LOCK
 
SQUAD_STATION
 
SQUAD_CLEAR_PATROL
 
SQUAD_PATROL
 
SQUAD_ZOOM
 
MOVIE_RECORD
 
MOVIE_PLAY
 
MOVIE_SAVE
 
MOVIE_LOAD
 
ASSIGNTRADE_VIEW
 
ASSIGNTRADE_STRING
 
ASSIGNTRADE_EXCLUDE_PROHIBITED
 
ASSIGNTRADE_PENDING
 
ASSIGNTRADE_SORT
 
NOBLELIST_REPLACE
 
NOBLELIST_SETTINGS
 
NOBLELIST_VIEW_CANDIDATE
 
A_BARTER_VIEW
 
A_BARTER_CURRENCY_1
 
A_BARTER_CURRENCY_2
 
A_BARTER_CURRENCY_3
 
A_BARTER_CURRENCY_4
 
A_BARTER_CURRENCY_5
 
A_BARTER_CURRENCY_6
 
A_BARTER_CURRENCY_7
 
A_BARTER_CURRENCY_8
 
A_BARTER_CURRENCY_9
 
A_BARTER_TRADE
 
TRADE_VIEW
 
TRADE_TRADE
 
TRADE_OFFER
 
TRADE_SEIZE
 
STORES_VIEW
 
STORES_ZOOM
 
STORES_FORBID
 
STORES_MELT
 
STORES_DUMP
 
STORES_HIDE
 
MILITARY_ACTIVATE
 
MILITARY_VIEW
 
MILITARY_WEAPON
 
MILITARY_ZOOM
 
SQUADINFO_FOOD
 
SQUADINFO_SLEEP
 
SQUADINFO_WATER
 
SQUADINFO_STAYCLOSE
 
SQUADINFO_ATTACKWILDS
 
SQUADINFO_STANDDOWN
 
SQUADINFO_ZOOM
 
UNITJOB_REMOVE_CRE
 
UNITJOB_ZOOM_CRE
 
UNITJOB_ZOOM_BUILD
 
UNITJOB_VIEW
 
UNITJOB_MANAGER
 
MANAGER_NEW_ORDER
 
MANAGER_REMOVE
 
MANAGER_PROMOTE
 
MANAGER_MAX
 
MANAGER_WAGES
 
PET_BUTCHER
 
KITCHEN_COOK
 
KITCHEN_BREW
 
SETUPGAME_NEW
 
SETUPGAME_VIEW
 
SETUPGAME_CUSTOMIZE_UNIT
 
SETUPGAME_SAVE_PROFILE
 
SETUPGAME_SAVE_PROFILE_ABORT
 
SETUPGAME_SAVE_PROFILE_GO
 
SETUPGAME_VIEW_PROFILE_PROBLEMS
 
CIVZONE_REMOVE
 
CIVZONE_POND_OPTIONS
 
CIVZONE_WATER_SOURCE
 
CIVZONE_FISH
 
CIVZONE_DUMP
 
CIVZONE_POND
 
CIVZONE_SAND_COLLECT
 
CIVZONE_ACTIVE
 
CIVZONE_MEETING
 
CIVZONE_POND_WATER
 
STOCKPILE_ANIMAL
 
STOCKPILE_FOOD
 
STOCKPILE_WEAPON
 
STOCKPILE_ARMOR
 
STOCKPILE_CUSTOM
 
STOCKPILE_CUSTOM_SETTINGS
 
STOCKPILE_FURNITURE
 
STOCKPILE_GRAVEYARD
 
STOCKPILE_REFUSE
 
STOCKPILE_WOOD
 
STOCKPILE_STONE
 
STOCKPILE_GEM
 
STOCKPILE_BARBLOCK
 
STOCKPILE_CLOTH
 
STOCKPILE_LEATHER
 
STOCKPILE_AMMO
 
STOCKPILE_COINS
 
STOCKPILE_FINISHED
 
STOCKPILE_NONE
 
DESIGNATE_BITEM
 
DESIGNATE_CLAIM
 
DESIGNATE_UNCLAIM
 
DESIGNATE_MELT
 
DESIGNATE_NO_MELT
 
DESIGNATE_DUMP
 
DESIGNATE_NO_DUMP
 
DESIGNATE_HIDE
 
DESIGNATE_NO_HIDE
 
DESIGNATE_TRAFFIC
 
DESIGNATE_TRAFFIC_HIGH
 
DESIGNATE_TRAFFIC_NORMAL
 
DESIGNATE_TRAFFIC_LOW
 
DESIGNATE_TRAFFIC_RESTRICTED
 
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
 
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
 
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
 
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
 
DESIGNATE_DIG
 
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 
DESIGNATE_STAIR_UP
 
DESIGNATE_STAIR_DOWN
 
DESIGNATE_STAIR_UPDOWN
 
DESIGNATE_RAMP
 
DESIGNATE_CHANNEL
 
DESIGNATE_CHOP
 
DESIGNATE_PLANTS
 
DESIGNATE_SMOOTH
 
DESIGNATE_ENGRAVE
 
DESIGNATE_FORTIFY
 
DESIGNATE_TOGGLE_ENGRAVING
 
DESIGNATE_UNDO
 
DESIGNATE_REMOVE_CONSTRUCTION
 
BUILDING_DIM_Y_UP
 
BUILDING_DIM_Y_DOWN
 
BUILDING_DIM_X_UP
 
BUILDING_DIM_X_DOWN
 
BUILDING_ORIENT_UP
 
BUILDING_ORIENT_LEFT
 
BUILDING_ORIENT_RIGHT
 
BUILDING_ORIENT_DOWN
 
BUILDING_ORIENT_NONE
 
BUILDING_VIEW_ITEM
 
BUILDING_ADVANCE_STAGE
 
BUILDING_EXPAND_CONTRACT
 
BUILDING_TRIGGER_ENABLE_WATER
 
BUILDING_TRIGGER_MIN_WATER_UP
 
BUILDING_TRIGGER_MIN_WATER_DOWN
 
BUILDING_TRIGGER_MAX_WATER_UP
 
BUILDING_TRIGGER_MAX_WATER_DOWN
 
BUILDING_TRIGGER_ENABLE_MAGMA
 
BUILDING_TRIGGER_MIN_MAGMA_UP
 
BUILDING_TRIGGER_MIN_MAGMA_DOWN
 
BUILDING_TRIGGER_MAX_MAGMA_UP
 
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 
BUILDING_TRIGGER_ENABLE_CREATURE
 
BUILDING_TRIGGER_ENABLE_LOCALS
 
BUILDING_TRIGGER_RESETS
 
BUILDING_TRIGGER_MIN_SIZE_UP
 
BUILDING_TRIGGER_MIN_SIZE_DOWN
 
BUILDING_TRIGGER_MAX_SIZE_UP
 
BUILDING_TRIGGER_MAX_SIZE_DOWN
 
UNITVIEW_GEN
 
UNITVIEW_INV
 
UNITVIEW_PRF
 
UNITVIEW_WND
 
UNITVIEW_NEXT
 
UNITVIEW_SLAUGHTER
 
UNITVIEW_PRF_PROF
 
UNITVIEW_PRF_PET
 
UNITVIEW_PRF_SOLDIER
 
UNITVIEW_PRF_CASTLE
 
UNITVIEW_PRF_ROYAL
 
UNITVIEW_PRF_TOGGLESQUAD
 
UNITVIEW_PRF_PET_HUNT
 
UNITVIEW_PRF_PET_WAR
 
UNITVIEW_PRF_SOLDIER_UNARMED
 
UNITVIEW_PRF_SOLDIER_AXE
 
UNITVIEW_PRF_SOLDIER_CROSSBOW
 
UNITVIEW_PRF_SOLDIER_HAMMER
 
UNITVIEW_PRF_SOLDIER_MACE
 
UNITVIEW_PRF_SOLDIER_SPEAR
 
UNITVIEW_PRF_SOLDIER_SWORD
 
UNITVIEW_PRF_SOLDIER_WEAPONNUM
 
UNITVIEW_PRF_SOLDIER_ARMOR
 
UNITVIEW_PRF_SOLDIER_SHIELD
 
UNITVIEW_PRF_VIEW
 
STRING_A000
 
STRING_A001
 
STRING_A002
 
STRING_A003
 
STRING_A004
 
STRING_A005
 
STRING_A006
 
STRING_A007
 
STRING_A008
 
STRING_A009
 
STRING_A010
 
STRING_A011
 
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STRING_A014
 
STRING_A015
 
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STRING_A251
 
STRING_A252
 
STRING_A253
 
STRING_A254
 
STRING_A255
 
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KEY92
 
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KEY96
 
  Dwarf Fortress Options 
 
Ending game...
 
Really retire?  All active saves will be deleted.  (
 
  = yes, other = no)
 
You will be saved for later use in the region.
 
Really quit?  All active saves will be deleted.  (
 
The region will be saved for later use.
 
Return to Title Screen
 
Return to Game
 
Save Game
 
Key Bindings
 
Export Local Image
 
Music and Sound
 
Abort Game
 
Succumb to the Invasion
 
Abandon the Fortress
 
Retire (or Rest a while) as a Peasant
 
Finish Game
 
Give in to Starvation
 
  (holding another's goods)
 
NULL unit pointer on load
 
NULL play unit on load: id #
 
NULL item pointer on load
 
NULL play item on load: id #
 
NULL job pointer on load
 
NULL building pointer on load
 
NULL play building on load: id #
 
Site
 
Error 1
 
Error 2
 
Nuked Activity Reference
 
Nuked Job Reference
 
Nuked Unit Reference (Worker/Inventory)
 
Nuked Building Reference (Party)
 
Nuked Item Reference (General)
 
Nuked Effect Reference
 
Nuked Pet Info Reference (Pet)
 
Nuked Pet Info Reference (Owner)
 
Nuked Vermin Event Reference
 
Nuked Vermin Reference (Escaped Pet)
 
Nuked Entity Reference
 
Nuked Plot Info Reference
 
Nuked Viewscreen Reference
 
Nuked Unit Reference (Item Wrestle)
 
Nuked Hist Fig Reference
 
Nuked Site Reference
 
Nuked Artifact Reference
 
Nuked Item Improvement Reference
 
Nuked Coin Front Reference
 
Nuked Coin Back Reference
 
Nuked Detail Event Reference
 
Nuked Subregion Reference
 
Nuked Art Image Reference
 
Nuked Creature Def Reference
 
NULL JOB ITEM (1):
 
NULL JOB ITEM (2):
 
NULL item projectile loaded
 
NULL unit projectile loaded
 
Civ Zone
 
: Null Unit Assignment (Id
 
: Null Item Assignment (Id
 
Cage: Null Unit Assignment
 
Cage: Null Item Assignment
 
NULL Aid Requester
 
NULL Royal Guard
 
NULL Fortress Guard
 
current
 
/world.sav
 
  Dwarf Fortress Options: Save Game 
 
Saving...
 
  Dwarf Fortress Options: Key Bindings 
 
  - Export to txt
 
  and a key
 
to change a key binding.
 
[DISPLAY_STRING:
 
NO_FILE
 
data/help/
 
: Customize Nickname
 
, `
 
'
 
: Customize Profession Name
 
: Done with string entry
 
: Abort string entry
 
This creature
 
  is non-hostile.
 
  is a skulking perpetrator of mischief.
 
  is a minion of evil.
 
  is a brutal enemy of your kind.
 
  is of the wilderness.
 
  is of the walking dead.
 
  is crazed!
 
  is an invader.
 
  is from the depths of the underworld.
 
  is an uninvited guest.
 
  is a current resident.
 
  is from the river.
 
  is from the underground river.
 
  is from the underground pool.
 
  is from the magma pool.
 
  is from the magma pipe.
 
  is from the chasm.
 
  is from the deep pit.
 
  is from the underworld.
 
  is from a mysterious place.
 
Account:
 
Owned Objects:
 
Holdings:
 
Needs:
 
No
 
Chest
 
Demands:
 
Throne Room/Office
 
Bedroom
 
Mandates:
 
Export of
 
Make
 
Complete
 
  Jobs
 
  Prohibited
 
: View thoughts and preferences.
 
: View relationships.
 
: View kills.
 
: Customize.
 
data/sound/
 
.ogg
 
  Moving Records 
 
: Start recording (active record is erased, stops when you return here)
 
: Play the active moving record
 
: Save the active moving record (you will be prompted for a name)
 
: Load a moving record
 
data/movies/
 
.cmv
 
data/movies/*.cmv
 
ecwe
 
hlaas
 
** Loading Fortress **
 
** Loading Adventurer **
 
stalled activity removed
 
duplicate activity removed
 
  Dwarf Fortress Options: Load Game 
 
Unknown Type Error
 
Folder:
 
There are no active games.
 
Loading game...
 
Mine
 
Channel
 
Remove Up Stairs/Ramps
 
Upward Stairway
 
Downward Stairway
 
Up/Down Stairway
 
Upward Ramp
 
Chop Down Trees
 
Gather Plants
 
Smooth Stone
 
Engrave Stone
 
Carve Fortifications
 
Toggle Engravings
 
Remove Designation
 
unprepared
 
Standard
 
Well-crafted
 
Finely-crafted
 
Superior Quality
 
Exceptional
 
Masterwork
 
Artifact
 
Fresh Raw Hide
 
Rotten Raw Hide
 
  chitin
 
  leather
 
  silk
 
Allow Plant/Animal
 
Allow Non-Plant/Animal
 
Use Seed
 
Yes
 
  Seed
 
Use History Seed
 
Use Name Seed
 
End Year
 
Population Cap After Civ Creation
 
No Cap
 
Percentage Beasts Dead For Stoppage
 
Ignore
 
Year to Begin Checking Megabeast Percentage
 
Cull Unimportant Historical Figures
 
Reveal All Historical Events
 
Minimum
 
Maximum
 
  X-Variance
 
  Y-Variance
 
Elevation Mesh Size
 
2 x 2
 
4 x 4
 
8 x 8
 
16 x 16
 
32 x 32
 
  Elevation Weighted Range (
 
Rain Mesh Size
 
  Rain Weighted Range (
 
Drainage Mesh Size
 
  Drainage Weighted Range (
 
Savagery Mesh Size
 
  Savagery Weighted Range (
 
Temperature Mesh Size
 
  Temperature Weighted Range (
 
Volcanism Mesh Size
 
  Volcanism Weighted Range (
 
Minimum Mountain Peak Number
 
Minimum Edge Oceans
 
Minimum Volcano Number
 
Desired Good Square Count in Small Subregions
 
Desired Good Square Count in Medium Subregions
 
Desired Good Square Count in Large Subregions
 
Desired Evil Square Count in Small Subregions
 
Desired Evil Square Count in Medium Subregions
 
Desired Evil Square Count in Large Subregions
 
Minimum Initial
 
  Square Count
 
  Region Count
 
Minimum Final
 
Erosion Cycle Count
 
Minimum River Start Locations (Pre-Erosion)
 
Desired River Start Locations (Post-Erosion)
 
Periodically Erode Extreme Cliffs
 
Do Orographic Precipitation and Rain Shadows
 
Maximum Number of Subregions
 
Minimum Natural Cave Size
 
Maximum Natural Cave Size
 
Number of Mountain Caves
 
Number of Non-Mountain Caves
 
Make Caves Visible
 
Allow Init Embark Options to Show Underground Rivers
 
Always
 
Only in Finder
 
Allow Init Embark Options to Show Underground Pools
 
Allow Init Embark Options to Show Magma Pools
 
Allow Init Embark Options to Show All Magma Pipes
 
Allow Init Embark Options to Show Chasms
 
Allow Init Embark Options to Show Bottomless Pits
 
Allow Init Embark Options to Show Other Map Features
 
Allow Init Embark Options to Show Tunnels
 
Number of Civilizations
 
Playable Civilization Required
 
Minimum Number of Mid-Elevation Squares
 
Minimum Number of Low-Elevation Squares
 
Minimum Number of High-Elevation Squares
 
Minimum Number of Mid-Rain Squares
 
Minimum Number of Low-Rain Squares
 
Minimum Number of High-Rain Squares
 
Minimum Number of Mid-Drainage Squares
 
Minimum Number of Low-Drainage Squares
 
Minimum Number of High-Drainage Squares
 
Minimum Number of Mid-Savagery Squares
 
Minimum Number of Low-Savagery Squares
 
Minimum Number of High-Savagery Squares
 
Minimum Number of Mid-Volcanism Squares
 
Minimum Number of Low-Volcanism Squares
 
Minimum Number of High-Volcanism Squares
 
  Stockpile Settings 
 
Food
 
Furniture/Siege Ammo
 
Graveyard
 
Refuse
 
Coins
 
Bars/Blocks
 
Gems
 
Finished Goods
 
Weapons/Trap Comps
 
Additional Options
 
Unprepared Fish
 
Drink (Plant)
 
Drink (Animal)
 
Cheese (Plant)
 
Cheese (Animal)
 
Leaves
 
Milled Plant
 
Bone Meal
 
Fat
 
Extract (Plant)
 
Extract (Animal)
 
Misc. Liquid
 
Item Types
 
Corpses
 
Body Parts
 
Type
 
Material
 
Metals
 
Other Materials
 
Bars
 
Bars: Metal
 
Blocks
 
Blocks: Metal
 
Metal Ores
 
Economic
 
Rough Glass
 
Cut Glass
 
Rough Gem
 
Cut Gem
 
Body
 
Head
 
Feet
 
Hands
 
Legs
 
Shield
 
Core Quality
 
Total Quality
 
: Toggle
 
: Enable
 
: Disable
 
Mill Products
 
Fats
 
Liquids
 
Types
 
Corpse
 
Silk Thread
 
Plant Thread
 
Silk Cloth
 
Plant Cloth
 
Trap Comps
 
Qualities
 
Empty Cages
 
Empty Animals Traps
 
Sand Bag
 
Usable
 
Unusable
 
: Allow All
 
: Block All
 
: Permit
 
: Forbid
 
: View Biomes
 
  x
 
Brush Radius
 
Smoothing Brush
 
Normal Brush
 
ELEV
 
TEMP
 
DRAIN
 
SAV
 
VOLC
 
(View)
 
Brush =
 
Painting
 
Not painting
 
Will be saved
 
Randomize at gen
 
: Type Value
 
: Nullify Value
 
: Decrease Value
 
: Increase Value
 
Range:
 
: Set Preset Field Values
 
  Export Local Image 
 
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  has created a masterpiece!
 
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This is
 
  a
 
n
 
This is a stack of
 
These are
 
  bundles of
 
This is a bundle of
 
  well-prepared
 
  finely-prepared
 
  superiorly prepared
 
  exceptional prepared
 
  masterfully prepared
 
  well-crafted
 
  finely-crafted
 
  superior quality
 
  exceptional
 
  masterful
 
  created by an unknown artisan
 
All
 
craftsman
 
ship is of the highest quality. 
 
The ingredients are
 
well-
 
finely
 
superiorly
 
exceptionally
 
masterfully
 
minced
 
cooked
 
It is
 
encrusted with
 
studded with
 
deco