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Difference between revisions of "40d:String dump"

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(Undo revision 153251 by JBinkley89 (Talk))
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== Mass Gainers ==
+
{{quality|Unrated}}{{av}}
 +
The following is a dump of all text strings found within dwarfort.exe.  Scholars of the game may pick up clues from these strings as to what kind of behaviors and data are hard-coded within the game (as opposed to being contained in the {{L|raws}}).
  
The body building diet has proved to be the most elusive keys to accomplishment for each natural weight training enthusiast. For sure, it's well known it is the the first thing in developing new muscle but using a body building diet yet still having enough money leftover to the leopard-skin thong you have had your eye on can be a challenge for anyone! (Ok I will need that visual to get out of my head!).
+
----
  
Listed below are 5 effective tricks for encouraging your daily diet but still having good enough money left over for your 401k:
+
From version 0.28.181.40d:
  
 +
  inflate 1.2.1 Copyright 1995-2003 Mark Adler
 +
  deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
 +
1.2.1
 +
invalid block type
 +
invalid stored block lengths
 +
too many length or distance symbols
 +
invalid code lengths set
 +
invalid bit length repeat
 +
invalid literal/lengths set
 +
invalid distances set
 +
invalid literal/length code
 +
invalid distance code
 +
invalid distance too far back
 +
incorrect header check
 +
unknown compression method
 +
invalid window size
 +
unknown header flags set
 +
header crc mismatch
 +
incorrect data check
 +
incorrect length check
 +
incompatible version
 +
buffer error
 +
insufficient memory
 +
data error
 +
stream error
 +
file error
 +
stream end
 +
need dictionary
 +
bad allocation
 +
TRANS_NAME
 +
FIRST_NAME
 +
PRO_POS
 +
PRO_OBJ
 +
PRO_SUB
 +
PRO_REF
 +
vector<T> too long
 +
 
 +
A group of
 +
migrants,
 +
, has arrived.
 +
migrants has arrived.
 +
C
 +
data
 +
data/save
 +
data/save/current
 +
data/save/current/art_image-
 +
.dat
 +
art_image-
 +
data/save/current/
 +
/
 +
data/save/
 +
  is
 +
  are
 +
  prostrating
 +
themselves
 +
  before
 +
  torturing
 +
  committing a depraved act upon
 +
  devouring
 +
  admiring
 +
  burning
 +
  shooting
 +
  surrounded by
 +
  massacring
 +
  fighting with
 +
  greeting
 +
  refusing
 +
  speaking with
 +
  embracing
 +
  striking down
 +
  raising
 +
  hiding
 +
  praying to
 +
  contemplating
 +
  cooking
 +
  engraving
 +
  impaled on
 +
  being flayed by
 +
  hanging from
 +
  being mutilated by
 +
 +
  praying
 +
  weeping
 +
  cringing
 +
  screaming
 +
  being tortured
 +
  committing a depraved act
 +
  making a submissive gesture
 +
  in a fetal position
 +
  smeared out into a spiral
 +
  falling
 +
  dead
 +
  laughing
 +
  being shot
 +
  making a plaintive gesture
 +
  melting
 +
  burning
 +
looks
 +
look
 +
  dejected
 +
  terrified
 +
  offended
 +
  confused
 +
  suffering
 +
  withering away
 +
  striking a menacing pose
 +
  striking a triumphant pose
 +
  laboring
 +
  traveling
 +
  contemplating
 +
  cooking
 +
  engraving
 +
  unnaturally contorted
 +
  being flayed
 +
  being mutilated
 +
the
 +
a
 +
two
 +
three
 +
four
 +
five
 +
  the
 +
  the deity of
 +
,
 +
  and
 +
, depicted as a
 +
female
 +
male
 +
s
 +
bad cast
  
 +
false
 +
true
 +
ios_base::badbit set
 +
ios_base::failbit set
 +
ios_base::eofbit set
 +
pus
 +
ichor
 +
goo
 +
blood
 +
KILL_ENTITY_MEMBER
 +
KILL_NEUTRAL
 +
KILL_ENEMY
 +
KILL_ANIMAL
 +
EAT_SAPIENT_OTHER
 +
EAT_SAPIENT_KILL
 +
MAKE_TROPHY_SAME_RACE
 +
MAKE_TROPHY_SAPIENT
 +
MAKE_TROPHY_ANIMAL
 +
KILL_PLANT
 +
TORTURE_AS_EXAMPLE
 +
TORTURE_FOR_INFORMATION
 +
TORTURE_FOR_FUN
 +
TORTURE_ANIMALS
 +
TREASON
 +
OATH_BREAKING
 +
LYING
 +
VANDALISM
 +
TRESPASSING
 +
THEFT
 +
ASSAULT
 +
SLAVERY
 +
Unrecognized Ethic Action Token:
 +
NOT_APPLICABLE
 +
ACCEPTABLE
 +
PERSONAL_MATTER
 +
JUSTIFIED_IF_NO_REPERCUSSIONS
 +
JUSTIFIED_IF_GOOD_REASON
 +
JUSTIFIED_IF_EXTREME_REASON
 +
JUSTIFIED_IF_SELF_DEFENSE
 +
ONLY_IF_SANCTIONED
 +
MISGUIDED
 +
SHUN
 +
APPALLING
 +
PUNISH_REPRIMAND
 +
PUNISH_SERIOUS
 +
PUNISH_EXILE
 +
PUNISH_CAPITAL
 +
UNTHINKABLE
 +
Unrecognized Ethic Response Token:
 +
ROAD
 +
TUNNEL
 +
BRIDGE
 +
WALL
 +
Unrecognized World Construction Token:
 +
PANTHEON
 +
REGIONAL_FORCE
 +
ANY_APPROPRIATE_POWER
 +
Unrecognized Religion Token:
 +
SPRING
 +
SUMMER
 +
AUTUMN
 +
WINTER
 +
Unrecognized Season Token:
 +
AGRICULTURE
 +
ANIMALS
 +
ART
 +
BALANCE
 +
BEAUTY
 +
BIRTH
 +
BLIGHT
 +
BOUNDARIES
 +
CAVERNS
 +
CHAOS
 +
CHARITY
 +
CHILDREN
 +
COASTS
 +
CONSOLATION
 +
COURAGE
 +
CRAFTS
 +
CREATION
 +
DANCE
 +
DARKNESS
 +
DAWN
 +
DAY
 +
DEATH
 +
DEFORMITY
 +
DEPRAVITY
 +
DISCIPLINE
 +
DISEASE
 +
DREAMS
 +
DUSK
 +
DUTY
 +
EARTH
 +
FAMILY
 +
FAME
 +
FATE
 +
FERTILITY
 +
FESTIVALS
 +
FIRE
 +
FISH
 +
FISHING
 +
FOOD
 +
FORGIVENESS
 +
FORTRESSES
 +
FREEDOM
 +
GAMBLING
 +
GAMES
 +
GENEROSITY
 +
HAPPINESS
 +
HEALING
 +
HOSPITALITY
 +
HUNTING
 +
INSPIRATION
 +
JEALOUSY
 +
JEWELS
 +
JUSTICE
 +
LABOR
 +
LAKES
 +
LAWS
 +
LIES
 +
LIGHT
 +
LIGHTNING
 +
LONGEVITY
 +
LOVE
 +
LOYALTY
 +
LUCK
 +
LUST
 +
MARRIAGE
 +
MERCY
 +
METALS
 +
MINERALS
 +
MISERY
 +
MIST
 +
MOON
 +
MOUNTAINS
 +
MUCK
 +
MURDER
 +
MUSIC
 +
NATURE
 +
NIGHT
 +
NIGHTMARES
 +
OATHS
 +
OCEANS
 +
ORDER
 +
PAINTING
 +
PEACE
 +
PERSUASION
 +
PLANTS
 +
POETRY
 +
PREGNANCY
 +
RAIN
 +
RAINBOWS
 +
REBIRTH
 +
REVELRY
 +
REVENGE
 +
RIVERS
 +
RULERSHIP
 +
RUMOR
 +
SACRIFICE
 +
SALT
 +
SCHOLARSHIP
 +
SEASONS
 +
SILENCE
 +
SKY
 +
SONG
 +
SPEECH
 +
STARS
 +
STORMS
 +
STRENGTH
 +
SUICIDE
 +
SUN
 +
THRALLDOM
 +
THUNDER
 +
TORTURE
 +
TRADE
 +
TRAVELERS
 +
TREACHERY
 +
TREES
 +
TRICKERY
 +
TRUTH
 +
TWILIGHT
 +
VALOR
 +
VICTORY
 +
VOLCANOS
 +
WAR
 +
WATER
 +
WEALTH
 +
WEATHER
 +
WIND
 +
WISDOM
 +
WRITING
 +
YOUTH
 +
Unrecognized Sphere Token:
 +
OWN_RACE
 +
FANCIFUL
 +
EVIL
 +
GOOD
 +
Unrecognized Art Facet Token:
 +
CREATURE
 +
PLANT
 +
TREE
 +
SHAPE
 +
ITEM
 +
Unrecognized Art Image Element Token:
 +
ART_IMAGE
 +
COVERED
 +
RINGS_HANGING
 +
BANDS
 +
SPIKES
 +
ITEMSPECIFIC
 +
THREAD
 +
CLOTH
 +
SEWN_IMAGE
 +
Unrecognized Item Improvement Token:
 +
PLAYER_FORTRESS
 +
DARK_FORTRESS
 +
CAVE
 +
CAVE_DETAILED
 +
TREE_CITY
 +
CITY
 +
RUIN
 +
Unrecognized Site Token:
 +
DEFAULT
 +
GUARD
 +
ROYALGUARD
 +
ZOMBIE
 +
SKELETON
 +
ADVENTURER
 +
Unrecognized Creature Texture Token:
 +
MOTHER
 +
FATHER
 +
SPOUSE
 +
CHILD
 +
DEITY
 +
LOVER
 +
Unrecognized Historical Figure Hist Fig Link Token:
 +
LEADER
 +
MAYOR
 +
ROYAL_GUARD
 +
MERCENARY
 +
FORMER_MERCENARY
 +
ENEMY
 +
CRIMINAL
 +
MEMBER
 +
FORMER_MEMBER
 +
MANAGER
 +
BOOKKEEPER
 +
BROKER
 +
SHERIFF
 +
GUARD_CAPTAIN
 +
CAPTAIN_OF_THE_GUARD
 +
MERCHANT_NOBILITY
 +
OUTPOST_LIAISON
 +
DIPLOMAT
 +
HIGH_PRIEST
 +
SLAVE
 +
FORMER_SLAVE
 +
PRISONER
 +
FORMER_PRISONER
 +
PRIEST
 +
SHOPKEEPER
 +
MINER
 +
WOODWORKER
 +
CARPENTER
 +
BOWYER
 +
WOODCUTTER
 +
STONEWORKER
 +
ENGRAVER
 +
MASON
 +
RANGER
 +
ANIMAL_CARETAKER
 +
ANIMAL_TRAINER
 +
HUNTER
 +
TRAPPER
 +
ANIMAL_DISSECTOR
 +
METALSMITH
 +
FURNACE_OPERATOR
 +
WEAPONSMITH
 +
ARMORER
 +
BLACKSMITH
 +
METALCRAFTER
 +
JEWELER
 +
GEM_CUTTER
 +
GEM_SETTER
 +
CRAFTSMAN
 +
WOODCRAFTER
 +
STONECRAFTER
 +
LEATHERWORKER
 +
BONE_CARVER
 +
WEAVER
 +
CLOTHIER
 +
GLASSMAKER
 +
STRAND_EXTRACTOR
 +
KING
 +
KING_CONSORT
 +
FISHERY_WORKER
 +
FISHERMAN
 +
FISH_DISSECTOR
 +
FISH_CLEANER
 +
FARMER
 +
CHEESE_MAKER
 +
MILKER
 +
COOK
 +
THRESHER
 +
MILLER
 +
BUTCHER
 +
TANNER
 +
DYER
 +
PLANTER
 +
HERBALIST
 +
BREWER
 +
SOAP_MAKER
 +
POTASH_MAKER
 +
LYE_MAKER
 +
WOOD_BURNER
 +
ENGINEER
 +
MECHANIC
 +
SIEGE_ENGINEER
 +
SIEGE_OPERATOR
 +
PUMP_OPERATOR
 +
CLERK
 +
ARCHITECT
 +
ADMINISTRATOR
 +
TRADER
 +
TAXCOLLECTOR
 +
EXECUTIONER
 +
BARON
 +
COUNT
 +
DUKE
 +
BARON_CONSORT
 +
COUNT_CONSORT
 +
DUKE_CONSORT
 +
PHILOSOPHER
 +
ADVISOR
 +
ALCHEMIST
 +
DUNGEONMASTER
 +
MERCHANT
 +
GUILDREP
 +
MERCHANTBARON
 +
MERCHANTPRINCE
 +
OUTPOSTLIAISON
 +
DRUID
 +
CHAMPION
 +
HAMMERMAN
 +
MASTER_HAMMERMAN
 +
SPEARMAN
 +
MASTER_SPEARMAN
 +
CROSSBOWMAN
 +
MASTER_CROSSBOWMAN
 +
WRESTLER
 +
MASTER_WRESTLER
 +
AXEMAN
 +
MASTER_AXEMAN
 +
SWORDSMAN
 +
MASTER_SWORDSMAN
 +
MACEMAN
 +
MASTER_MACEMAN
 +
PIKEMAN
 +
MASTER_PIKEMAN
 +
BOWMAN
 +
MASTER_BOWMAN
 +
BLOWGUNMAN
 +
MASTER_BLOWGUNMAN
 +
RECRUIT
 +
TRAINED_HUNTER
 +
TRAINED_WAR
 +
MASTER_THIEF
 +
THIEF
 +
STANDARD
 +
BABY
 +
DRUNK
 +
LASHER
 +
MASTER_LASHER
 +
NONE
 +
Unrecognized Unit Type Token:
 +
BLUDGEON
 +
SLASH
 +
GORE
 +
PIERCE
 +
BURN
 +
HEAT
 +
COLD
 +
Unrecognized Damage Token:
 +
MINING
 +
WOODCUTTING
 +
CARPENTRY
 +
DETAILSTONE
 +
MASONRY
 +
ANIMALTRAIN
 +
ANIMALCARE
 +
DISSECT_FISH
 +
DISSECT_VERMIN
 +
PROCESSFISH
 +
TRAPPING
 +
WEAVING
 +
BREWING
 +
ALCHEMY
 +
CLOTHESMAKING
 +
MILLING
 +
PROCESSPLANTS
 +
CHEESEMAKING
 +
MILK
 +
HERBALISM
 +
SMELT
 +
EXTRACT_STRAND
 +
FORGE_WEAPON
 +
FORGE_ARMOR
 +
FORGE_FURNITURE
 +
CUTGEM
 +
ENCRUSTGEM
 +
WOODCRAFT
 +
STONECRAFT
 +
METALCRAFT
 +
LEATHERWORK
 +
BONECARVE
 +
UNARMED
 +
AXE
 +
SWORD
 +
DAGGER
 +
MACE
 +
HAMMER
 +
SPEAR
 +
CROSSBOW
 +
SHIELD
 +
ARMOR
 +
SIEGECRAFT
 +
SIEGEOPERATE
 +
OPERATE_PUMP
 +
PIKE
 +
WHIP
 +
BOW
 +
BLOWGUN
 +
THROW
 +
MECHANICS
 +
MAGIC_NATURE
 +
SNEAK
 +
DESIGNBUILDING
 +
WOOD_BURNING
 +
LYE_MAKING
 +
POTASH_MAKING
 +
SOAP_MAKING
 +
SWIMMING
 +
NEGOTIATION
 +
JUDGING_INTENT
 +
APPRAISAL
 +
ORGANIZATION
 +
RECORD_KEEPING
 +
INTIMIDATION
 +
CONVERSATION
 +
COMEDY
 +
FLATTERY
 +
CONSOLE
 +
PACIFY
 +
TRACKING
 +
Unrecognized Skill Token:
 +
WOOD
 +
STONE
 +
METAL
 +
BONE
 +
IVORY
 +
HORN
 +
AMBER
 +
CORAL
 +
PEARL
 +
SHELL
 +
LEATHER
 +
SILK
 +
PLANT_ALCOHOL
 +
GLASS_GREEN
 +
GLASS_CLEAR
 +
GLASS_CRYSTAL
 +
SAND
 +
COAL
 +
POTASH
 +
ASH
 +
PEARLASH
 +
LYE
 +
RENDERED_FAT
 +
SOAP_ANIMAL
 +
FAT
 +
MUD
 +
VOMIT
 +
BLOOD_NONSPECIFIC
 +
BLOOD_SPECIFIC
 +
SLIME
 +
FILTH_B
 +
FILTH_Y
 +
UNKNOWN_SUBSTANCE
 +
GRIME
 +
Unrecognized Material Token:
 +
FORCED
 +
UNCOMMON
 +
RARE
 +
BAR
 +
SMALLGEM
 +
BLOCKS
 +
ROUGH
 +
DOOR
 +
FLOODGATE
 +
HATCH_COVER
 +
GRATE
 +
BED
 +
CHAIR
 +
CHAIN
 +
FLASK
 +
GOBLET
 +
INSTRUMENT
 +
TOY
 +
WINDOW
 +
CAGE
 +
BARREL
 +
BUCKET
 +
ANIMALTRAP
 +
TABLE
 +
COFFIN
 +
STATUE
 +
QUERN
 +
MILLSTONE
 +
CORPSE
 +
WEAPON
 +
SHOES
 +
HELM
 +
GLOVES
 +
BOX
 +
BIN
 +
ARMORSTAND
 +
WEAPONRACK
 +
CABINET
 +
FIGURINE
 +
AMULET
 +
SCEPTER
 +
AMMO
 +
CROWN
 +
RING
 +
EARRING
 +
BRACELET
 +
GEM
 +
ANVIL
 +
CORPSEPIECE
 +
REMAINS
 +
MEAT
 +
FISH_RAW
 +
VERMIN
 +
PET
 +
SEEDS
 +
SKIN_RAW
 +
SKIN_TANNED
 +
BONES
 +
LEAVES
 +
TOTEM
 +
SKULL
 +
PANTS
 +
BACKPACK
 +
QUIVER
 +
CATAPULTPARTS
 +
BALLISTAPARTS
 +
SIEGEAMMO
 +
BALLISTAARROWHEAD
 +
TRAPPARTS
 +
TRAPCOMP
 +
EXTRACT
 +
POTION
 +
DRINK
 +
POWDER_MISC
 +
CHEESE
 +
LIQUID_MISC
 +
COIN
 +
GLOB
 +
ROCK
 +
PIPE_SECTION
 +
Unrecognized Item Token:
 +
CIV
 +
SITE
 +
VESSEL
 +
RELIGION
 +
TEMPLE
 +
BATTLE
 +
SIEGE
 +
errorlog.txt
 +
map_rejection_log.txt
 +
gamelog.txt
 +
COKE
 +
CHARCOAL
 +
NO_MATGLOSS
 +
Unrecognized Coal Token:
 +
USE_RACEGLOSS
 +
Unrecognized Wood Token:
 +
Unrecognized Plant Token:
 +
Unrecognized Plant Alcohol Token:
 +
USE_LAVA_STONE
 +
Unrecognized Stone Token:
 +
Unrecognized Metal Token:
 +
No Appropriate Nonspecific Blood Types in Token:
 +
Unrecognized Leather Token:
 +
Unrecognized Silk Token:
 +
Unrecognized Specific Blood Token:
 +
Unrecognized Bone Token:
 +
VEIN
 +
CLUSTER
 +
CLUSTER_SMALL
 +
CLUSTER_ONE
 +
Unrecognized Inclusion Type Token:
 +
NW
 +
NE
 +
SW
 +
SE
 +
West
 +
East
 +
North
 +
South
 +
Below
 +
Above
 +
Here
 +
/Below
 +
/Above
 +
gooey
 +
slimy
 +
vomitous
 +
bloody
 +
purulent
 +
ichorous
 +
slimy
 +
vomitous
 +
mixture of
 +
pool of
 +
slurry of
 +
All
 +
Leather
 +
Cloth (Plant)
 +
Cloth (Silk)
 +
Crafts
 +
Wood
 +
Pets
 +
Drinks
 +
Cheeses
 +
Powders
 +
Extracts
 +
Meat/Fish
 +
Plants
 +
Meat/Fish Recipes
 +
Other Recipes
 +
Metal Bars
 +
Small Cut Gems
 +
Large Cut Gems
 +
Stone Blocks
 +
Seeds
 +
Anvils
 +
Weapons
 +
Bodywear
 +
Ammo
 +
Trap Components
 +
Digging Implements
 +
Headwear
 +
Handwear
 +
Footwear
 +
Legwear
 +
Shields
 +
Toys
 +
Instruments
 +
Stone
 +
Cages
 +
Bags (Leather)
 +
Bags (Plant)
 +
Bags (Silk)
 +
Thread (Plant)
 +
Thread (Silk)
 +
Ropes (Plant)
 +
Ropes (Silk)
 +
Barrels
 +
Miscellaneous
 +
Invalid
 +
Dungeon Commander
 +
Insane Mood
 +
Undead Hunt
 +
Sieger Patrol
 +
Maraude Target
 +
Sieger Basepoint
 +
Sieger Mill
 +
Ambush Patrol
 +
Marauder Mill
 +
Wilderness Curious Wander
 +
Wilderness Curious Steal Target
 +
Wilderness Roamer
 +
Pattern Patrol
 +
Inactive Marauder
 +
Owner
 +
Commander
 +
Chained Animal
 +
Meeting Location
 +
Meeting Location Building
 +
Depot
 +
Vermin Hunting
 +
Seek Commander
 +
Return to Base
 +
Mill Anywhere
 +
Wagon
 +
Mill Building
 +
Head for Edge
 +
Milling Flood
 +
Nonsense
 +
Come to Job Building
 +
Valid Pond Dump Unit
 +
Valid Pond Dump
 +
Conflict Defense
 +
Adventure Move
 +
Thief Target
 +
Check Chest
 +
Sleep Bed
 +
Sleep Barracks
 +
Sleep Ground
 +
Leave Wall
 +
Flee Terrain
 +
Tax Room
 +
Guard Taxes
 +
Ransack Taxes
 +
Get Empty Sand Bag
 +
Sand Zone
 +
Grab Cage
 +
Uncage Animal
 +
Capture Small Pet
 +
Grab Cage Unit
 +
Go to Cage
 +
Grab Animal Trap
 +
Cage Vermin
 +
Grab Unfill Bucket
 +
Seek Fill Bucket
 +
Seek Patient for Carry
 +
Carry Patient to Bed
 +
Seek Give Water Bucket
 +
Go to Give Water Target
 +
Seek Food for Target
 +
Seek Target for Food
 +
Seek Animal for Slaughter
 +
Seek Slaughter Building
 +
Seek Animal for Chain
 +
Seek Chain for Animal
 +
Seek Cage for Unchain
 +
Seek Animal for Unchain
 +
Grab Food for Taming
 +
Seek Animal for Taming
 +
Seek Drink Item
 +
Seek Food Item
 +
Seek Eating Chair
 +
Seek Eating Chair 2
 +
Seek Bad Mood Building
 +
Set Glass Mood Building
 +
Set Mood Building
 +
Seek Fell Victim
 +
Clean Building Site
 +
Reset Priority Goal
 +
Main Job Building
 +
Drop Off Job Items
 +
Grab Job Resources
 +
Work at Building
 +
Grab Clothing
 +
Grab Weapon
 +
Grab Ammunition
 +
Grab Shield
 +
Grab Armor
 +
Grab Helm
 +
Grab Boots
 +
Grab Gloves
 +
Grab Pants
 +
Grab Quiver
 +
Grab Backpack
 +
Grab Waterskin
 +
Start Hunt
 +
Start Fish
 +
Clean
 +
Hunt Vermin
 +
Patrol
 +
Squad Station
 +
Seek Infant
 +
Shop Specific
 +
Mill in Shop
 +
Go to Shop
 +
Seek Training Ammunition
 +
Archery Training Site
 +
Sparring Partner
 +
Sparring Site
 +
Attend Party
 +
Seek Artifact
 +
Grab Ammunition for Building
 +
Seek Building for Ammunition
 +
Seek Item for Storage
 +
Store Item
 +
Grab Kill
 +
Drop Kill at Butcher
 +
Drop Kill out Front
 +
Go to Beating Target
 +
Seek Kidnap Victim
 +
Seek Hunting Target
 +
Seek Target Mechanism
 +
Seek Target for Mechanism
 +
Seek Mechanism for Trigger
 +
Seek Trigger for Mechanism
 +
Seek Trap for Vermin Catch
 +
Seek Vermin for Catching
 +
Seek Vermin Catch Location
 +
Wander Vermin Catch Location
 +
Seek Vermin for Hunting
 +
Seek Vermin Hunting Spot
 +
Wander Vermin Hunting Spot
 +
Seek Fish Trap
 +
Seek Fish Catch Location
 +
Seek Well for Water
 +
Seek Drink Area for Water
 +
Manage Work Orders
 +
Update Stockpile Records
 +
Wander Depot
 +
Seek Update Office
 +
Seek Manage Office
 +
Assigned Building Job
 +
Chase Opponent
 +
Chase Opponent (Same Square)
 +
Flee from Opponent
 +
Attack Building
 +
Start Bed Carry
 +
Start Give Food Water
 +
Seek Station Flood
 +
Seek Station
 +
Start Water Job Well
 +
Start Water Job Drink
 +
Start Eat Job
 +
Scheduled Meal
 +
Scheduled Sleep Bed
 +
Scheduled Sleep Ground
 +
Rest
 +
Remove Construction
 +
Chop
 +
Detail
 +
Gather Plant
 +
Dig
 +
Mischief
 +
Rest (Recovered)
 +
Rest (Reset)
 +
PRIMITIVE
 +
FLOWERY
 +
THOUGHT
 +
NEW
 +
UGLY
 +
BOUNDARY
 +
NAME_CAVE
 +
VIOLENT
 +
WILD
 +
AQUATIC
 +
ASSERTIVE
 +
ARTIFICE
 +
MYSTERY
 +
COLOR
 +
UNTOWARD
 +
DOMESTIC
 +
MYTHIC
 +
FESTIVAL
 +
SUBORDINATE
 +
NEGATIVE
 +
NEGATOR
 +
PROTECT
 +
NAME_LAKE
 +
RESTRAIN
 +
OLD
 +
ROMANTIC
 +
NAME_MOUNTAINS
 +
NAME_OCEAN
 +
TRAVEL
 +
NAME_FOREST
 +
NAME_VOLCANO
 +
agriculture
 +
animals
 +
art
 +
balance
 +
beauty
 +
birth
 +
blight
 +
boundaries
 +
caverns
 +
chaos
 +
charity
 +
children
 +
coasts
 +
consolation
 +
courage
 +
crafts
 +
creation
 +
dance
 +
darkness
 +
dawn
 +
day
 +
death
 +
deformity
 +
depravity
 +
discipline
 +
disease
 +
dreams
 +
dusk
 +
duty
 +
earth
 +
family
 +
fame
 +
fate
 +
fertility
 +
festivals
 +
fire
 +
fish
 +
fishing
 +
food
 +
forgiveness
 +
fortresses
 +
freedom
 +
gambling
 +
games
 +
generosity
 +
happiness
 +
healing
 +
hospitality
 +
hunting
 +
inspiration
 +
jealousy
 +
jewels
 +
justice
 +
labor
 +
lakes
 +
laws
 +
lies
 +
light
 +
lightning
 +
longevity
 +
love
 +
loyalty
 +
luck
 +
lust
 +
marriage
 +
mercy
 +
metals
 +
minerals
 +
misery
 +
mist
 +
moon
 +
mountains
 +
muck
 +
murder
 +
music
 +
nature
 +
night
 +
nightmares
 +
oaths
 +
oceans
 +
order
 +
painting
 +
peace
 +
persuasion
 +
plants
 +
poetry
 +
pregnancy
 +
rain
 +
rainbows
 +
rebirth
 +
revelry
 +
revenge
 +
rivers
 +
rulership
 +
rumors
 +
sacrifice
 +
salt
 +
scholarship
 +
seasons
 +
silence
 +
sky
 +
song
 +
speech
 +
stars
 +
storms
 +
strength
 +
suicide
 +
sun
 +
theft
 +
thralldom
 +
thunder
 +
torture
 +
trade
 +
travelers
 +
treachery
 +
trees
 +
trickery
 +
truth
 +
twilight
 +
valor
 +
victory
 +
volcanos
 +
war
 +
water
 +
wealth
 +
weather
 +
wind
 +
wisdom
 +
writing
 +
youth
 +
no sphere
 +
paved outdoor area
 +
uneven pillars
 +
square of pillars
 +
pillars on the perimeter
 +
upper floors
 +
lower floors
 +
water pool
 +
lava pool
 +
stagnant pool
 +
open structure
 +
paved indoor areas
 +
detailed surfaces
 +
no architectural element
 +
MOUNTAIN
 +
GLACIER
 +
TUNDRA
 +
SWAMP_TEMPERATE_FRESHWATER
 +
SWAMP_TEMPERATE_SALTWATER
 +
MARSH_TEMPERATE_FRESHWATER
 +
MARSH_TEMPERATE_SALTWATER
 +
SWAMP_TROPICAL_FRESHWATER
 +
SWAMP_TROPICAL_SALTWATER
 +
SWAMP_MANGROVE
 +
MARSH_TROPICAL_FRESHWATER
 +
MARSH_TROPICAL_SALTWATER
 +
FOREST_TAIGA
 +
FOREST_TEMPERATE_CONIFER
 +
FOREST_TEMPERATE_BROADLEAF
 +
FOREST_TROPICAL_CONIFER
 +
FOREST_TROPICAL_DRY_BROADLEAF
 +
FOREST_TROPICAL_MOIST_BROADLEAF
 +
GRASSLAND_TEMPERATE
 +
SAVANNA_TEMPERATE
 +
SHRUBLAND_TEMPERATE
 +
GRASSLAND_TROPICAL
 +
SAVANNA_TROPICAL
 +
SHRUBLAND_TROPICAL
 +
DESERT_BADLAND
 +
DESERT_ROCK
 +
DESERT_SAND
 +
OCEAN_TROPICAL
 +
OCEAN_TEMPERATE
 +
OCEAN_ARCTIC
 +
POOL_TEMPERATE_FRESHWATER
 +
POOL_TEMPERATE_BRACKISHWATER
 +
POOL_TEMPERATE_SALTWATER
 +
POOL_TROPICAL_FRESHWATER
 +
POOL_TROPICAL_BRACKISHWATER
 +
POOL_TROPICAL_SALTWATER
 +
LAKE_TEMPERATE_FRESHWATER
 +
LAKE_TEMPERATE_BRACKISHWATER
 +
LAKE_TEMPERATE_SALTWATER
 +
LAKE_TROPICAL_FRESHWATER
 +
LAKE_TROPICAL_BRACKISHWATER
 +
LAKE_TROPICAL_SALTWATER
 +
RIVER_TEMPERATE_FRESHWATER
 +
RIVER_TEMPERATE_BRACKISHWATER
 +
RIVER_TEMPERATE_SALTWATER
 +
RIVER_TROPICAL_FRESHWATER
 +
RIVER_TROPICAL_BRACKISHWATER
 +
RIVER_TROPICAL_SALTWATER
 +
SUBTERRANEAN_WATER
 +
SUBTERRANEAN_CHASM
 +
SUBTERRANEAN_LAVA
 +
ALL_MAIN
 +
ANY_LAND
 +
ANY_OCEAN
 +
ANY_LAKE
 +
ANY_RIVER
 +
ANY_POOL
 +
NOT_FREEZING
 +
ANY_TEMPERATE
 +
ANY_TROPICAL
 +
ANY_FOREST
 +
ANY_SHRUBLAND
 +
ANY_GRASSLAND
 +
ANY_SAVANNA
 +
ANY_TEMPERATE_FOREST
 +
ANY_TROPICAL_FOREST
 +
ANY_TEMPERATE_BROADLEAF
 +
ANY_TROPICAL_BROADLEAF
 +
ANY_WETLAND
 +
ANY_DESERT
 +
Unrecognized Biome Token:
 +
an
 +
mother
 +
father
 +
parent
 +
husband
 +
wives
 +
wife
 +
spouse
 +
eldest son
 +
second eldest son
 +
third eldest son
 +
fourth eldest son
 +
fifth eldest son
 +
sixth eldest son
 +
seventh eldest son
 +
eighth eldest son
 +
ninth eldest son
 +
tenth eldest son
 +
son
 +
youngest son
 +
only son
 +
eldest daughter
 +
second eldest daughter
 +
third eldest daughter
 +
fourth eldest daughter
 +
fifth eldest daughter
 +
sixth eldest daughter
 +
seventh eldest daughter
 +
eighth eldest daughter
 +
ninth eldest daughter
 +
tenth eldest daughter
 +
daughter
 +
only daughter
 +
youngest daughter
 +
eldest child
 +
second eldest child
 +
third eldest child
 +
fourth eldest child
 +
fifth eldest child
 +
sixth eldest child
 +
seventh eldest child
 +
eighth eldest child
 +
ninth eldest child
 +
tenth eldest child
 +
child
 +
youngest child
 +
only child
 +
paternal grandmother
 +
paternal grandfather
 +
maternal grandmother
 +
maternal grandfather
 +
grandmother
 +
grandfather
 +
grandparent
 +
older brother
 +
older sister
 +
older sibling
 +
younger brother
 +
younger sister
 +
younger sibling
 +
cousin
 +
aunt
 +
uncle
 +
no relationship
 +
ren
 +
negative
 +
zero
 +
one
 +
two
 +
three
 +
four
 +
five
 +
six
 +
seven
 +
eight
 +
nine
 +
ten
 +
eleven
 +
twelve
 +
thirteen
 +
fourteen
 +
fifteen
 +
sixteen
 +
seventeen
 +
eighteen
 +
nineteen
 +
  billion
 +
  million
 +
  thousand
 +
  hundred
 +
twenty
 +
thirty
 +
forty
 +
fifty
 +
sixty
 +
seventy
 +
eighty
 +
ninety
 +
-
 +
Negative
 +
Zeroth
 +
First
 +
Second
 +
Third
 +
Fourth
 +
Fifth
 +
Sixth
 +
Seventh
 +
Eighth
 +
Ninth
 +
Tenth
 +
Eleventh
 +
Twelfth
 +
Thirteenth
 +
Fourteenth
 +
Fifteenth
 +
Sixteenth
 +
Seventeenth
 +
Eighteenth
 +
Nineteenth
 +
th
 +
st
 +
nd
 +
rd
 +
SWAMP
 +
DESERT
 +
FOREST
 +
OCEAN
 +
LAKE
 +
GRASSLAND
 +
HILLS
 +
Unrecognized Region Type Token:
 +
Wetland
 +
Desert
 +
Forest
 +
Mountains
 +
Ocean
 +
Lake
 +
Glacier
 +
Tundra
 +
Grassland
 +
Hills
  
Budget Tip # 1: Work With A Grocery List
+
The impertinent lava has defaced a
 +
The impertinent magma has defaced a
 +
!
 +
A
 +
  sculpture has melted!
 +
Digging designation cancelled: warm stone located.
 +
Digging designation cancelled: damp stone located.
  
 +
Shop
 +
Trade Depot
 +
Alchemist's Laboratory
 +
Carpenter's Workshop
 +
Farmer's Workshop
 +
Ashery
 +
Mason's Workshop
 +
Craftsman
 +
's Workshop
 +
Jeweler's Workshop
 +
Metalsmith's Forge
 +
Magma Forge
 +
Bowyer's Workshop
 +
Mechanic's Workshop
 +
Siege Workshop
 +
Butcher's Shop
 +
Leather Works
 +
Tanner's Shop
 +
Dyer's Shop
 +
Clothier's Shop
 +
Fishery
 +
Still
 +
Loom
 +
Quern
 +
Millstone
 +
Kennels
 +
Kitchen
 +
Workshop
 +
Zone
 +
Farm Plot
 +
Smelter
 +
Glass Furnace
 +
Wood Furnace
 +
Kiln
 +
Magma Smelter
 +
Magma Glass Furnace
 +
Magma Kiln
 +
Furnace
 +
Lever
 +
Pressure Plate
 +
Cage Trap
 +
Stone-Fall Trap
 +
Weapon Trap
 +
Trap
 +
Catapult
 +
Ballista
 +
Siege Engine
 +
Door
 +
Floor Hatch
 +
Wall Grate
 +
Floor Grate
 +
Vertical Bars
 +
Floor Bars
 +
Floodgate
 +
Restraint
 +
Cage
 +
Support
 +
Gear Assembly
 +
Horizontal Axle
 +
Vertical Axle
 +
Upright Spear/Spike
 +
Archery Target
 +
Screw Pump
 +
Water Wheel
 +
Windmill
 +
Burial Receptacle
 +
Seat
 +
Animal Trap
 +
Table
 +
Cabinet
 +
Weapon Rack
 +
Armor Stand
 +
Container
 +
Bed
 +
Dirt Road
 +
Paved Road
 +
Bridge
 +
Well
 +
Statue
 +
Glass Window
 +
Gem Window
 +
Stockpile
 +
Wall
 +
Floor
 +
Up Stair
 +
Down Stair
 +
Up/Down Stair
 +
Ramp
 +
Fortification
 +
Construction
 +
Vacant Shop
 +
General Store
 +
Crafts Market
 +
Clothing Shop
 +
Exotic Clothing Shop
 +
  Lever
 +
  Door
 +
  Floor Hatch
 +
  Wall Grate
 +
  Floor Grate
 +
Vertical
 +
  Bars
 +
  Floor Bars
 +
  Floodgate
 +
  Rope
 +
  Chain
 +
Aquarium
 +
Terrarium
 +
Shared
 +
)
 +
  (
 +
Rough
 +
  Archery Target
 +
  Gear Assembly
 +
Horizontal
 +
  Axle
 +
  Pillar
 +
  Support
 +
Retracted
 +
Upright
 +
Spikes
 +
Spears
 +
Spears/Spikes
 +
Weapon
 +
  Casket
 +
  Sarcophagus
 +
  Coffin
 +
  Chair
 +
  Throne
 +
  Animal Trap
 +
  Table
 +
  Cabinet
 +
  Weapon Rack
 +
  Armor Stand
 +
  Coffer
 +
  Bag
 +
  Chest
 +
Dirt
 +
  Road
 +
  Bridge
 +
  Statue
 +
Glass
 +
Gem
 +
  Window
 +
Armor
 +
Weapon
 +
Animal
 +
Food
 +
Furniture
 +
Graveyard
 +
Refuse
 +
Stone
 +
Ammo
 +
Coins
 +
Bar/Block
 +
Gem
 +
Finished Goods
 +
Leather
 +
Cloth
 +
Wood
 +
Stockpile #
 +
(CLT)
 +
*CLT*
 +
CLT
 +
You've caught a
 +
Your trap was robbed of the
 +
BALLISTA
 +
  has designed a masterpiece!
 +
  has constructed a masterpiece!
 +
preparetomb() HAS NULL owner
 +
preparetomb() HAS LIVE owner
 +
A masterwork of
 +
  has been lost!
 +
Home
 +
Craft Store
 +
Basement
 +
Weapon Store
 +
Armor Store
 +
Clothing Store
 +
Food Store
 +
Mead Hall
 +
Temple
 +
Throneroom
 +
Activity Zone
 +
Invalid Type
 +
Building Level Map Overflow
  
 +
This is the
 +
  currency of
 +
  from the year
 +
  from an unknown year
 +
  under the ruler
 +
  under an obscure ruler
 +
  from a period of no rule
 +
gen
 +
RANDOM
 +
You
 +
The
 +
Your
 +
's
 +
spinning
 +
flying
 +
its
 +
It
 +
  twist
 +
  twists
 +
  the embedded
 +
  around in
 +
  let
 +
  lets
 +
  drop away as
 +
attack
 +
attacks
 +
.
 +
  leap at
 +
  leaps at
 +
  charge at
 +
  charges at
 +
  from behind
 +
  from the side
 +
  looks
 +
surprised by the ferocity of
 +
  onslaught!
 +
  jump
 +
  jumps
 +
  away from
 +
  attack
 +
  attacks
 +
  but
 +
  away
 +
  miss
 +
  misses
 +
  counterstrike
 +
  counterstrikes
 +
  by the
 +
  in the
 +
  with
 +
The grab glances away.
 +
  are
 +
  is
 +
  propelled away by the force of the blow!
 +
  has lodged firmly in the wound!
 +
Many large thorns grow from the
 +
  latch on firmly
 +
  latches on firmly
 +
  to
 +
  latch on firmly!
 +
  latches on firmly!
 +
  has become enraged!
 +
The shot glances away.
 +
  strike at
 +
  strikes at
 +
  but the shot is blocked!
 +
  block
 +
  blocks
 +
  but the shot is parried!
 +
  bat
 +
  bats
 +
  out of the air!
 +
  collide
 +
  collides
 +
  knocked over
 +
  and tumble
 +
  and tumbles
 +
  backward
 +
  bounce
 +
  bounces
 +
You tangle together and fall over!
 +
They tangle together and fall over!
 +
You tangle together and tumble forward!
 +
They tangle together and tumble forward!
 +
  rush
 +
  rushes
 +
  by
 +
  manage
 +
  manages
 +
  to stop where
 +
  used to be.
 +
  slam
 +
  slams
 +
  into an obstacle
 +
  and
 +
  fall
 +
  falls
 +
  over
 +
strikes
 +
hack at
 +
hacks at
 +
lash
 +
lashes
 +
stab
 +
stabs
 +
bash
 +
bashes
 +
burn
 +
burns
 +
freeze
 +
freezes
 +
your
 +
  lock
 +
  locks
 +
  place
 +
  places
 +
  a chokehold on
 +
  take
 +
  takes
 +
  down by the
 +
  throw
 +
  throws
 +
  pinch
 +
  pinches
 +
  gouge
 +
  gouges
 +
sprain
 +
badly sprain
 +
break
 +
cripple
 +
  release
 +
  releases
 +
  loosen
 +
  loosens
 +
  the joint lock of
 +
  on
 +
  the choke hold of
 +
  break
 +
  breaks
 +
  the grip of
 +
  struggle
 +
  struggles
 +
  in vain against the grip of
 +
  shake
 +
  shakes
 +
  around by the
 +
  is ripped away and remains in
 +
  mouth
 +
  grip
 +
strangle
 +
  pass
 +
  passes
 +
  out.
 +
  adjust
 +
  adjusts
 +
grab
 +
grabs
 +
push
 +
pushes
  
Wouldn't it be excellent if the local market had its very own <span class="plainlinks">[http://how2gainweightfast.org/mass-gainers/ <span style="color:black;font-weight:normal; text-decoration:none!important; background:none!important; text-decoration:none;">mass gainer</span>] Aisle"? Think about it shelf after shelf of raw meat, vegetables and also 6-packs of androgenic hormone or testosterone!
+
  spatter
 +
  smear
 +
  covering
 +
Don't talk to me.
 +
Welcome to
 +
Welcome home, my child.
 +
Welcome to the
 +
Let's trade.
 +
Fantastic!  Please come closer and ask again.
 +
You do business.
 +
Come see me in my store sometime.
 +
You should probably try a shopkeeper.
 +
Join me on my adventures!
 +
Yes, let's continue onward!
 +
Hey...  that sounds like a great idea!
 +
Excitement!  Adventure!  I am thrilled to join you.
 +
Surely any place is better than this.  Let's set off immediately!
 +
I've always wanted to travel the world.  Let us be off!
 +
I will agree to travel with you if you lead me to glory and death.
 +
Take me away from here.
 +
I'm sorry.  My duty is here.
 +
I'm sorry.  I can't go with you.
 +
It is I that would lead you, but I have no need of your protection.
 +
Ha!  Such enthusiasm from one such as yourself.
 +
With a band so large, what share of the glory would I have?
 +
I would...  rather not.
 +
Tell me about this area.
 +
Ask me when I've returned to my home!
 +
Tell me about
 +
You look like a mighty warrior indeed.
 +
I am the leader of
 +
I am the mayor of
 +
I am the manager of
 +
I am the bookkeeper of
 +
I am the broker of
 +
I am the sheriff of
 +
I am the captain of the guard of
 +
I am the outpost liaison of
 +
I am the diplomat of
 +
I am
 +
of the merchant nobility
 +
  of
 +
I am the high priest of
 +
I am a slave of
 +
I am a prisoner of
 +
I am a shopkeeper
 +
  at
 +
  here
 +
  in
 +
I am a priest of
 +
Please help me to escape from this place.
 +
But mostly I just like to drink.
 +
How I long for some excitement in my life...
 +
I've always dreamed of seeing far-away places.
 +
I would give anything to be away from here.  I can't stand the boredom!
 +
Can you lead me to battle and a warrior's death?
 +
Tell me about your family.
 +
I seek the capital.
 +
I am here to discuss serving your cause.
 +
Ah, of course.  Please come closer and ask again.
 +
I'm flattered, but I have no need of you.
 +
Goodbye.
 +
Press
 +
  to continue.
 +
  when finished.
 +
Greet
 +
Nevermind
 +
Trade
 +
Join
 +
Profession
 +
Family
 +
Capital
 +
Surroundings
 +
Service
 +
Goodbye
 +
  to select choices.
 +
  to scroll text.
 +
Talking to
 +
You begin a conversation with
 +
  lies before
 +
  stands before
 +
  calls out to
 +
  you.
 +
S
 +
([LIP])
 +
([lip])
 +
...
 +
  STRANGUS
 +
  AUGIS
 +
  STORKIS
 +
... (slew
 +
, leader of
 +
, mayor of
 +
, high priest of
 +
[PRO_SUB]
 +
[PRO_OBJ]
 +
[PRO_POS]
 +
I am speaking for
 +
.  Thank you for your offer of service.
 +
Our people have been pestered by a skulking villian.
 +
Our people have been tormented by a fearsome foe.
 +
As you know, we are at war.  You might be able to strike our enemies where our armies cannot reach.
 +
Vanquishing a great beast on our behalf would bring us all much glory.
 +
Seek this place and kill
 +
Seek and kill
 +
Knowing no mercy,
 +
devoured
 +
devoured our livestock
 +
stole
 +
stole our treasures
 +
destroyed
 +
a craft store
 +
a weapon store
 +
an armor store
 +
a clothing store
 +
a food store
 +
a mead hall
 +
a keep
 +
a home
 +
a collection of homes
 +
an apartment room
 +
a temple
 +
a tower
 +
destroyed our homes
 +
This vile fiend
 +
even
 +
murdered
 +
my
 +
has even killed
 +
has killed
 +
  lust for murder
 +
, among them
 +
Ah, well...  we are quite untroubled here.
 +
You succeeded!  Amazing.  You are a champion.
 +
It looks like somebody got there first.  In any case, thank you for your dedication.
 +
Keep up the good work.  Let me know when the deed is done.
 +
Capital of what?
 +
This is all there is.
 +
There is no capital.
 +
There's absolutely nothing interesting around here.
 +
We are in
 +
There is a great keep there
 +
  named
 +
There is a temple
 +
  there
 +
  is there.
 +
It is a place of great evil.
 +
  looks around nervously and leans forward, speaking quietly.
 +
It is rumored that the dead rise and stalk the living!
 +
That place is blessed.
 +
Savage beasts call it their home.
 +
! It's terrifying.
 +
  have been known to hunt out there.
 +
  roam freely out there.
 +
I don't know very much about it.
 +
The surrounding area is called
 +
PLACE
 +
the wilds
 +
something
 +
CONTEXT
 +
ANY
 +
ENTITY
 +
HIST_FIG
 +
ABSTRACT_BUILDING
 +
SUBREGION
 +
FAMILY_RELATIONSHIP
 +
NUMBER
 +
ORDINAL
 +
UNIT_NAME
 +
RACE
 +
INDEF_FAMILY_RELATIONSHIP
 +
SPHERE
 +
DEF_SPHERE
 +
ARCH_ELEMENT
 +
JUSTIFICATION
 +
SPEAKER
 +
AUDIENCE
 +
is
 +
us
 +
er
 +
in
 +
as
 +
  remains silent.
 +
The Void
 +
, Deity
 +
, Force
 +
vector<bool> too long
  
 +
nothing
 +
chunk
 +
chunks
 +
FEATURE_ATTACK_GROUP
 +
CRAFTSMAN_NAME
 +
FISHERMAN_NAME
 +
HAMMERMAN_NAME
 +
SPEARMAN_NAME
 +
CROSSBOWMAN_NAME
 +
AXEMAN_NAME
 +
SWORDSMAN_NAME
 +
MACEMAN_NAME
 +
PIKEMAN_NAME
 +
BOWMAN_NAME
 +
CHILDNAME
 +
BABYNAME
 +
AMPHIBIOUS
 +
MOUNT
 +
MOUNT_EXOTIC
 +
LIKES_FIGHTING
 +
STOUT
 +
NARROW
 +
VEGETATION
 +
MAGICAL
 +
SAVAGE
 +
NATURAL
 +
VERMIN_HATEABLE
 +
REMAINS_UNDETERMINED
 +
BODY
 +
Unrecognized Creature Body Token:
 +
  :
 +
BODYGLOSS
 +
Unrecognized Creature Body Gloss Token:
 +
ATTACK
 +
MAIN
 +
BYTYPE
 +
BYTOKEN
 +
ATTACKFLAG_CANLATCH
 +
ATTACKFLAG_WITH
 +
SPECIALATTACK_INJECT_EXTRACT
 +
SPECIALATTACK_SUCK_BLOOD
 +
NOSMELLYROT
 +
ITEMCORPSE
 +
ITEMCORPSE_QUALITY
 +
HAS_RACEGLOSS
 +
BEACH_FREQUENCY
 +
UNDERSWIM
 +
CANOPENDOORS
 +
NOFEAR
 +
NOSTUCKINS
 +
SEVERONBREAKS
 +
PARALYZEIMMUNE
 +
PREFSTRING
 +
NOSKULL
 +
NOSKIN
 +
NOBONES
 +
NOMEAT
 +
HASSHELL
 +
NOEXERT
 +
NOPAIN
 +
CAVE_ADAPT
 +
NOTHOUGHT
 +
NOEMOTION
 +
TRANCES
 +
NOBLEED
 +
NOSTUN
 +
NONAUSEA
 +
EXTRAVISION
 +
BONECARN
 +
CARNIVORE
 +
SPEECH_MALE
 +
SPEECH_FEMALE
 +
PERSONALITY
 +
LISP
 +
INTELLIGENT
 +
CAN_CIV
 +
CAN_LEARN
 +
SLOW_LEARNER
 +
CAN_SPEAK
 +
UTTERANCES
 +
EQUIPS
 +
ALL_ACTIVE
 +
DIURNAL
 +
NOCTURNAL
 +
CREPUSCULAR
 +
MATUTINAL
 +
VESPERTINE
 +
ENDING
 +
POWER
 +
MEGABEAST
 +
SEMIMEGABEAST
 +
BIOME
 +
DEFENDER
 +
MEANDERER
 +
ALCOHOL_DEPENDENT
 +
EXTRACT_COOKABLE
 +
CHITIN
 +
NOBREATHE
 +
AMBUSHPREDATOR
 +
LOCKPICKER
 +
TRAPAVOID
 +
NOT_BUTCHERABLE
 +
MISCHIEVIOUS
 +
COOKABLE_LIVE
 +
PATTERNFLIER
 +
CURIOUSBEAST_EATER
 +
CURIOUSBEAST_ITEM
 +
CURIOUSBEAST_GUZZLER
 +
FLEEQUICK
 +
MUNDANE
 +
VERMINHUNTER
 +
EXTRACT_PERMANENT
 +
EXTRACT_PARALYZE
 +
EXTRACT_STUN_INTERMITTENT
 +
EXTRACT_STUN
 +
EXTRACT_PARALYZE_INTERMITTENT
 +
IMMOLATE
 +
NO_SPRING
 +
NO_SUMMER
 +
NO_AUTUMN
 +
NO_WINTER
 +
MILKABLE
 +
EQUIPMENT_WAGON
 +
LARGE_PREDATOR
 +
BENIGN
 +
SMALL_REMAINS
 +
remains
 +
NAME
 +
SPECNAME
 +
MALE
 +
FEMALE
 +
GLOWCOLOR
 +
REMAINS_COLOR
 +
IMMOBILE_LAND
 +
VERMIN_EATER
 +
LIGHT_GEN
 +
VERMIN_GROUNDER
 +
VERMIN_ROTTER
 +
VERMIN_MICRO
 +
VERMIN_SOIL
 +
VERMIN_SOIL_COLONY
 +
VERMIN_FISH
 +
CANNOT_UNDEAD
 +
NO_EAT
 +
NO_DRINK
 +
NO_SLEEP
 +
COMMON_DOMESTIC
 +
WAGON_PULLER
 +
PACK_ANIMAL
 +
LARGE_ROAMING
 +
FLIER
 +
LOOSE_CLUSTERS
 +
PET_EXOTIC
 +
TRAINABLE
 +
WEBBER
 +
THICKWEB
 +
WEBIMMUNE
 +
FIREBREATH
 +
MULTIPLE_LITTER_RARE
 +
DRAGONFIREBREATH
 +
MAGMA_VISION
 +
FIREIMMUNE
 +
FIREIMMUNE_SUPER
 +
NO_GENDER
 +
POPULATION_NUMBER
 +
CLUSTER_NUMBER
 +
TRIGGERABLE_GROUP
 +
LITTERSIZE
 +
MAXAGE
 +
GNAWER
 +
PETVALUE
 +
SIZE
 +
EXTRACT_SIZE
 +
MODVALUE
 +
EXTRACT_VALUE
 +
CHEESE_VALUE
 +
VIEWRANGE
 +
BUILDINGDESTROYER
 +
DAMBLOCK
 +
DIFFICULTY
 +
GENPOWER
 +
GRASSTRAMPLE
 +
SPEED
 +
SWIMS_LEARNED
 +
SWIMS_INNATE
 +
SWIM_SPEED
 +
TRADE_CAPACITY
 +
BLOODTYPE
 +
G
 +
B
 +
Y
 +
M
 +
W
 +
0
 +
TILE
 +
GLOWTILE
 +
ALTTILE
 +
EXTRACT_ANTIDOTE
 +
EXTRACT_CHEESE
 +
VERMIN_BITE
 +
USE_EXTRACT
 +
PENETRATEPOWER
 +
FREQUENCY
 +
FISHITEM
 +
VERMIN_NOROAM
 +
VERMIN_NOFISH
 +
VERMIN_NOTRAP
 +
HOMEOTHERM
 +
LAYERING
 +
SPEC_HEAT
 +
HEATDAM_POINT
 +
COLDDAM_POINT
 +
IGNITE_POINT
 +
MELTING_POINT
 +
BOILING_POINT
 +
FIXED_TEMP
 +
SILK_SPEC_HEAT
 +
SILK_HEATDAM_POINT
 +
SILK_COLDDAM_POINT
 +
SILK_IGNITE_POINT
 +
SILK_MELTING_POINT
 +
SILK_BOILING_POINT
 +
SILK_FIXED_TEMP
 +
LEATHER_SPEC_HEAT
 +
LEATHER_HEATDAM_POINT
 +
LEATHER_COLDDAM_POINT
 +
LEATHER_IGNITE_POINT
 +
LEATHER_MELTING_POINT
 +
LEATHER_BOILING_POINT
 +
LEATHER_FIXED_TEMP
 +
BONE_SPEC_HEAT
 +
BONE_HEATDAM_POINT
 +
BONE_COLDDAM_POINT
 +
BONE_IGNITE_POINT
 +
BONE_MELTING_POINT
 +
BONE_BOILING_POINT
 +
BONE_FIXED_TEMP
 +
EXTRACT_SPEC_HEAT
 +
EXTRACT_HEATDAM_POINT
 +
EXTRACT_COLDDAM_POINT
 +
EXTRACT_IGNITE_POINT
 +
EXTRACT_MELTING_POINT
 +
EXTRACT_BOILING_POINT
 +
EXTRACT_FIXED_TEMP
 +
CHEESE_SPEC_HEAT
 +
CHEESE_HEATDAM_POINT
 +
CHEESE_COLDDAM_POINT
 +
CHEESE_IGNITE_POINT
 +
CHEESE_MELTING_POINT
 +
CHEESE_BOILING_POINT
 +
CHEESE_FIXED_TEMP
 +
DRINK_SPEC_HEAT
 +
DRINK_HEATDAM_POINT
 +
DRINK_COLDDAM_POINT
 +
DRINK_IGNITE_POINT
 +
DRINK_MELTING_POINT
 +
DRINK_BOILING_POINT
 +
DRINK_FIXED_TEMP
 +
DENSITY
 +
LEATHER_SOLID_DENSITY
 +
LEATHER_LIQUID_DENSITY
 +
BONE_SOLID_DENSITY
 +
BONE_LIQUID_DENSITY
 +
SILK_SOLID_DENSITY
 +
SILK_LIQUID_DENSITY
 +
EXTRACT_SOLID_DENSITY
 +
EXTRACT_LIQUID_DENSITY
 +
CHEESE_SOLID_DENSITY
 +
CHEESE_LIQUID_DENSITY
 +
DRINK_SOLID_DENSITY
 +
DRINK_LIQUID_DENSITY
 +
STANDARD_FLESH
 +
MATERIAL
 +
Unrecognized Creature Token:
 +
<RESERVED_MOD>
 +
  size to small for non-vermin -- reset to 2
 +
data/speech/
 +
ADD_COLOR
 +
a girl
 +
a boy
 +
a child
 +
twins
 +
triplets
 +
quadruplets
 +
quintuplets
 +
sextuplets
 +
septuplets
 +
octuplets
 +
nonuplets
 +
decaplets
 +
undecaplets
 +
duodecaplets
 +
tredecaplets
 +
quattuordecaplets
 +
quindecaplets
 +
many babies
 +
creature
 +
NUMBERED_NAME
 +
skeletal
 +
zombie
 +
BP
 +
UPPERBODY
 +
LOWERBODY
 +
HEAD
 +
CON
 +
CONTYPE
 +
GRASP
 +
STANCE
 +
LIMB
 +
THROAT
 +
JOINT
 +
NERVOUS
 +
SIGHT
 +
HEAR
 +
SMELL
 +
EMBEDDED
 +
APERTURE
 +
SMALL
 +
INTERNAL
 +
BREATHE
 +
CIRCULATION
 +
GUTS
 +
RIGHT
 +
LEFT
 +
DIGIT
 +
MOUTH
 +
Unrecognized Creature Bodypart Token:
 +
WORD
 +
RGB
 +
Unrecognized Color Token:
 +
ADJ
 +
Unrecognized Shape Token:
 +
Gain possession
 +
Pull it out
 +
FATAL ERROR
 +
Adventure Starting Site Files Missing/Corrupted
 +
Could not locate adventure start square
 +
Where would you like to go?
 +
Nowhere
 +
Mountain Halls
 +
Dark Fortress
 +
Ruin
 +
Cave
 +
Forest Retreat
 +
Town
 +
Civilization
 +
Site
 +
Vessel
 +
Migrating
 +
Nomadic
 +
Religion
 +
Creature
 +
Group
 +
Do Not Travel
 +
You awaken from your slumber.
 +
Your sleep has been interrupted!
 +
Select your combat preferences.
 +
  - Current Attack Preference:
 +
Strike
 +
Charge
 +
Close Combat
 +
According to Opponent
 +
  - Current Dodge Preference:
 +
Move Around
 +
Stand Ground
 +
  - Current Charge Defense:
 +
Dodge Away
 +
Select your movement preferences.
 +
  - Current Swimming Preference:
 +
When Possible
 +
When Necessary
 +
What would you like to do with the
 +
?
 +
  (
 +
  to view other pages)
 +
  -
 +
Where would you like to move?
 +
What would you like to pick up?
 +
.
 +
Who will you talk to?
 +
  to view other pages
 +
  - 
 +
a colony of
 +
many
 +
a swarm of
 +
Miasma
 +
Steam
 +
Mist
 +
Bloody Mist
 +
A Dust Cloud
 +
An Ocean Wave
 +
Sea Foam
 +
Lava Mist
 +
Magma Mist
 +
Boiling
 +
Smoke
 +
Dragonfire
 +
Fire
 +
A Web
 +
A Fire
 +
A Campfire
 +
Water [
 +
/7]
 +
Lava [
 +
Magma [
 +
A Spattering of Blood
 +
A Smear of Blood
 +
A Pool of Blood
 +
Vomit
 +
A Spattering of Slime
 +
A Smear of Slime
 +
A Pool of Slime
 +
A Spattering of Pus
 +
A Smear of Pus
 +
A Pool of Pus
 +
A Spattering of Ichor
 +
A Smear of Ichor
 +
A Pool of Ichor
 +
A Spattering of Goo
 +
A Smear of Goo
 +
A Pool of Goo
 +
Untitled
 +
, "
 +
"
 +
Really attack
 +
Really wrestle
 +
  confirms. 
 +
  aborts.
 +
Which creature will you attack? 
 +
Which creature will you wrestle? 
 +
  changes mode.
 +
  pages)
 +
Really sleep?  Your character will rest for eight hours.
 +
You sleep.
 +
You can't rest because you are drowning.
 +
You can't rest because you are swimming.
 +
You can't rest because somebody can see you.
 +
You've already searched this area recently.
 +
You've found a colony of
 +
  and another small creature.
 +
  and some other small creatures.
 +
You've found a small creature.
 +
You've found some small creatures.
 +
Your intense search turns up nothing.
 +
You have nothing with which to interact.
 +
You have nothing to examine.
 +
You have nothing left to remove.
 +
You have nothing left to wear.
 +
You have nothing left to eat or drink.
 +
You have nothing to put inside a container.
 +
You have nothing left to drop.
 +
There is nothing to pick up here.
 +
You have nothing left to throw.
 +
You have nothing to fire with.
 +
You have nothing left to fire.
 +
You are no longer in hiding.
 +
You begin sneaking.
 +
You can't sneak because somebody can see you.
 +
There is no sunlight when you are dead.
 +
There are no traces of sunlight here.
 +
Being dead is cold and clammy.
 +
The temperature is as it has been and always will be.
 +
The temperature cannot be judged.
 +
It is burning.
 +
It is deathly cold.
 +
The temperature is pleasant.
 +
It is scorching.
 +
It is hot.
 +
It is warm.
 +
It is cool.
 +
It is freezing.
 +
It is cold.
 +
You've lost track of time since your death.
 +
It is the
 +
Granite
 +
Slate
 +
Felsite
 +
Hematite
 +
Malachite
 +
Galena
 +
Limestone
 +
Sandstone
 +
Timber
 +
Moonstone
 +
Opal
 +
Obsidian
 +
You can't travel because somebody can see you.
 +
You can't travel because you are carrying someone else's goods.  Purchase them or put some distance between yourself and the site.
 +
You can't travel until you've stopped the bleeding.
 +
You can't travel because you can't breathe.
 +
You can't travel because you are swimming.
 +
You can't travel because you are journeying underground.
 +
You must survive the ambush.
 +
You cannot travel until you leave this site.
 +
You stand up.
 +
You lie on the ground.
 +
The webs make it impossible to stand.
 +
You can't stand up -- somebody is in the way.
 +
You have reached the summit of
 +
You are deceased.  Press
 +
  to finish.
 +
Unconscious
 +
Stunned
 +
Exhausted
 +
Over-Exert
 +
Tired
 +
Drowsy
 +
Drowning
 +
Winded
 +
Swimming
 +
Flying
 +
Nauseous
 +
Dhyd
 +
Thir
 +
Stvg
 +
Hung
 +
W:
 +
None
 +
A:
 +
Mortal Wound
 +
In Flight
 +
Paralyzed
 +
Webbed
 +
On Ground
 +
Bleeding!
 +
Bleeding
 +
Pale
 +
Faint
 +
Pain
 +
Speed:
 +
  [DONE]
 +
  [MORE]
 +
                                                                               
 +
Adventure Log: NULL task
 +
Adventure Log: NULL site
 +
Adventure Log: NULL subregion
 +
Adventure Log: NULL entity
 +
Adventure Log
 +
",
 +
  for destination.
 +
Civilization
 +
Site Government
 +
Vessel Crew
 +
Migrating Group
 +
Nomadic Group
 +
Religion
 +
, Dead
 +
Unaligned
 +
Enemy
 +
Criminal
 +
Prisoner
 +
Devoted
 +
Loyal
 +
Aligned
 +
Affiliated
 +
Associated
 +
  Member
 +
  Mercenary
 +
  Slave
 +
Former
 +
Member
 +
Mercenary
 +
Slave
 +
Mountain
 +
Temperate Freshwater Swamp
 +
Temperate Saltwater Swamp
 +
Temperate Freshwater Marsh
 +
Temperate Saltwater Marsh
 +
Tropical Freshwater Swamp
 +
Tropical Saltwater Swamp
 +
Mangrove Swamp
 +
Tropical Freshwater Marsh
 +
Tropical Saltwater Marsh
 +
Taiga
 +
Temperate Coniferous Forest
 +
Temperate Broadleaf Forest
 +
Tropical Coniferous Forest
 +
Tropical Dry Broadleaf Forest
 +
Tropical Moist Broadleaf Forest
 +
Temperate Grassland
 +
Temperate Savanna
 +
Temperate Shrubland
 +
Tropical Grassland
 +
Tropical Savanna
 +
Tropical Shrubland
 +
Badlands
 +
Rocky Wasteland
 +
Sand Desert
 +
Tropical Ocean
 +
Temperate Ocean
 +
Arctic Ocean
 +
Temperate Freshwater Pool
 +
Temperate Brackish Pool
 +
Temperate Saltwater Pool
 +
Tropical Freshwater Pool
 +
Tropical Brackish Pool
 +
Tropical Saltwater Pool
 +
Temperate Freshwater Lake
 +
Temperate Brackish Lake
 +
Temperate Saltwater Lake
 +
Tropical Freshwater Lake
 +
Tropical Brackish Lake
 +
Tropical Saltwater Lake
 +
Temperate Freshwater River
 +
Temperate Brackish River
 +
Temperate Saltwater River
 +
Tropical Freshwater River
 +
Tropical Brackish River
 +
Tropical Saltwater River
 +
Subterranean Water
 +
Subterranean Chasm
 +
Subterranean Magma
 +
  - Tasks
 +
  - Entities
 +
  - Sites
 +
  - Regions
 +
  - Scroll
 +
  - Zoom to Selected
 +
  - Zoom to Current Location
 +
  - Toggle Line
 +
  - Toggle Map/Info
 +
Wrestle
 +
The Wrestling of
 +
>-
 +
--
 +
<-
 +
Latch
 +
Grasp
 +
JLock
 +
Choke
 +
->
 +
-<
 +
  to scroll
 +
Lock
 +
Choke
 +
Take-down by
 +
Throw by
 +
Pinch
 +
Gouge
 +
Break
 +
Release joint lock of
 +
Release choke of
 +
Release grip of
 +
Loosen joint lock of
 +
Loosen choke of
 +
Break grip of
 +
Shake
 +
Strangle
 +
Grab
 +
Deceased
 +
Strong
 +
Very Strong
 +
Extremely Strong
 +
Mighty
 +
Ultra-Mighty
 +
Agile
 +
Very Agile
 +
Extremely Agile
 +
Unbelievably Agile
 +
Perfectly Agile
 +
Tough
 +
Very Tough
 +
Extremely Tough
 +
Unbelievably Tough
 +
Super
 +
ly Tough
 +
Enraged at all enemies!
 +
In a martial trance!
 +
Throwing a tantrum!
 +
On the Ground
 +
Partially Webbed
 +
Partially Paralyzed
 +
Sluggish
 +
Heavy Bleeding
 +
Extreme Pain
 +
Dehydrated
 +
Thirsty
 +
Starving
 +
Hungry
 +
: View Kills
 +
: Select
 +
: View
 +
: Scroll
 +
: View Wr
 +
: Cust
 +
[C:7:0:1]
 +
The Kills of
 +
What would you like to wear?
 +
What would you like to remove?
 +
What would you like to drop?
 +
What would you like to throw?
 +
With what would you like to interact?
 +
With what would you like to eat or drink?
 +
What would you like to put inside a container?
 +
Where would you like to put the
 +
Your Inventory
 +
  to view other pages. 
 +
  when done.
 +
There is nothing to do with the
 +
You empty the
 +
You take out the
 +
You don't have a suitable container.
 +
You put the
 +
  into the
 +
You eat the
 +
You drink the
 +
  is too salty.
 +
  is too hot.
 +
  is too cold.
 +
You lick the
 +
No.  That's disgusting.
 +
You are too full.
 +
You drop
 +
You pick
 +
  picks
 +
  up the
 +
  and put it in
 +
  and puts it in
 +
You do not have a free grasp and your quivers and packs are full.
 +
You do not have a free grasp and your quiver and packs are full.
 +
You do not have a free grasp and your quivers and pack are full.
 +
You do not have a free grasp and your quiver and pack are full.
 +
You do not have a free grasp and your quivers are full.
 +
You do not have a free grasp and your quiver is full.
 +
You do not have a free grasp and your packs are full.
 +
You do not have a free grasp and your pack is full.
 +
You do not have a free grasp.
 +
No announcements yet.
 +
Announcements
 +
Offloading site...
 +
There is a
 +
  here.
 +
  - Pull it
 +
You pull the lever.
 +
There is a locked
 +
  - Break it in
 +
  - Pick the lock
 +
You break the hatch in!
 +
You pick the lock!
 +
  - Bash it down
 +
You bash the door down!
 +
Create Your Character
 +
Race:
 +
, Female
 +
, Male
 +
  from
 +
: Play Now!
 +
: Select 
 +
: Back
 +
Remaining:
 +
Not
 +
: Done   
 +
  to change
 +
Name:
 +
: Done
 +
: Abort
 +
: Enter First Name
 +
: Customize Name
 +
: Random Name
 +
: Change Gender
 +
: Go!
 +
** Unretiring Adventurer **
 +
** Starting Adventurer **
 +
Dawn is breaking.
 +
It is noon.
 +
Night is falling.
 +
You struggle for
 +
You pull out
 +
Fill
 +
stagnant
 +
water (
 +
  with mud (
 +
slime (
 +
vomit (
 +
You fill your
 +
  with water.
 +
Your
 +
  is already full.
 +
  with mud.
 +
  with slime.
 +
  with vomit.
 +
Eat
 +
mud (
 +
Drink
 +
Ignite
 +
The steam around the vegetation stops you from setting the fire.
 +
The vegetation is submerged.
 +
The vegetation is too wet.
 +
You set a fire.
 +
Attack error
 +
Attack
 +
creatures
 +
Interact with
 +
building
 +
Move to
 +
N
 +
NNE
 +
ENE
 +
ESE
 +
SSE
 +
SSW
 +
WSW
 +
WNW
 +
NNW
 +
---
 +
TSK
 +
Site Center Flood Overflow
  
 +
Button
 +
  Saving... 
 +
REC
 +
Disconnected Build Overflow
 +
  Select Item:
 +
  Points Remaining 
 +
  to select. 
 +
  to abort.
 +
  scroll.  Type in parts of the name to narrow your search.
 +
  P
 +
Weapons and Ammunition
 +
Armor
 +
Furniture
 +
Siege Equipment
 +
Other Objects
 +
Metal Clothing
 +
Permit Trap Components
 +
Permit Foreign Weapons
 +
Permit Foreign Siege Ammo
 +
Permit Foreign Armor
 +
Main
 +
Siege Engines
 +
Traps/Levers
 +
Workshops
 +
Furnaces
 +
Wall/Floor/Stairs
 +
Machine Components
 +
Building Placement Distance Overflow
  
Ok you can wish, right? But instead, go furnished with a plan for HOW you'll attack those grocery aisles by bringing along a list of all of the foods you want to aid your diet and don't buy on impulse stick to your list!
+
WGL_EXT_swap_control
 +
wglSwapIntervalEXT
 +
wglGetSwapIntervalEXT
 +
OpenGL
 +
Dwarf Fortress
 +
Error
 +
Error Registering Window Class!
 +
Error Creating OpenGL Window
 +
rb
 +
Mode Switch Failed.
 +
Running In Windowed Mode.
 +
RegisterClassEx Failed!
 +
Error Initializing Text:
 +
wb
  
 +
  Chitin
 +
  Leather
 +
  Cloth
 +
  Silk
 +
  Crafts
 +
  Logs
 +
  Leather Bags
 +
  Cloth Bags
 +
  Silk Bags
 +
  Thread
 +
  Silk Thread
 +
  Ropes
 +
  Silk Ropes
 +
DIGGER
 +
TRANSLATION
 +
CIV_CONTROLLABLE
 +
INDIV_CONTROLLABLE
 +
SIEGER
 +
AMBUSHER
 +
BABYSNATCHER
 +
ITEM_THIEF
 +
SUBTERRANEAN_CLOTHING
 +
CLOTHING
 +
CURRENCY_BY_YEAR
 +
METAL_PREF
 +
GEM_PREF
 +
STONE_PREF
 +
WOOD_PREF
 +
MINOR_METAL
 +
RIVER_PRODUCTS
 +
OCEAN_PRODUCTS
 +
INDOOR_FARMING
 +
OUTDOOR_FARMING
 +
UNDEAD_CANDIDATE
 +
USE_CAVE_ANIMALS
 +
USE_EVIL_ANIMALS
 +
USE_GOOD_ANIMALS
 +
USE_EVIL_WOOD
 +
USE_GOOD_WOOD
 +
USE_EVIL_PLANTS
 +
USE_GOOD_PLANTS
 +
START_BIOME
 +
BIOME_SUPPORT
 +
SKULKING
 +
PERMITTED_JOB
 +
WORLD_CONSTRUCTION
 +
WILL_ACCEPT_TRIBUTE
 +
ETHIC
 +
WANDERER
 +
BEAST_HUNTER
 +
SCOUT
 +
MAX_STARTING_CIV_NUMBER
 +
START_GROUP_NUMBER
 +
MAX_SITE_POP_NUMBER
 +
MAX_POP_NUMBER
 +
RELIGION_SPHERE
 +
TREE_CAP_DIPLOMACY
 +
DIPLOMAT_BODYGUARDS
 +
MERCHANT_BODYGUARDS
 +
ACTIVE_SEASON
 +
PROGRESS_TRIGGER_POPULATION
 +
PROGRESS_TRIGGER_PRODUCTION
 +
PROGRESS_TRIGGER_TRADE
 +
CAN_HAVE_MILITARY_LEADER
 +
CAN_HAVE_MILITARY_SITE_LEADER
 +
LEADER_TYPE
 +
SITE_LEADER_TYPE
 +
DEFAULT_SITE_TYPE
 +
LIKES_SITE
 +
TOLERATES_SITE
 +
USE_ANY_PET_RACE
 +
USE_MISC_PROCESSED_WOOD_PRODUCTS
 +
IMPROVED_BOWS
 +
INVADERS_IGNORE_NEUTRALS
 +
AT_PEACE_WITH_WILDLIFE
 +
EQUIPMENT_IMPROVEMENTS
 +
ABUSE_BODIES
 +
USE_ANIMAL_PRODUCTS
 +
COMMON_DOMESTIC_PACK
 +
COMMON_DOMESTIC_PULL
 +
COMMON_DOMESTIC_MOUNT
 +
COMMON_DOMESTIC_PET
 +
SPHERE_ALIGNMENT
 +
ART_FACET_MODIFIER
 +
ART_IMAGE_ELEMENT_MODIFIER
 +
ITEM_IMPROVEMENT_MODIFIER
 +
CURRENCY
 +
ADVENTURE_TIER
 +
SELECT_SYMBOL
 +
ALL
 +
REMAINING
 +
SUBSELECT_SYMBOL
 +
CULL_SYMBOL
 +
FRIENDLY_COLOR
 +
Unrecognized Entity Token:
 +
a
 +
i
 +
o
 +
u
 +
ay
 +
ee
 +
b
 +
br
 +
bl
 +
d
 +
dr
 +
dl
 +
str
 +
stl
 +
sh
 +
shr
 +
shl
 +
sr
 +
sl
 +
t
 +
tr
 +
tl
 +
thr
 +
thl
 +
ch
 +
chr
 +
chl
 +
l
 +
lr
 +
f
 +
fr
 +
fl
 +
g
 +
gr
 +
gl
 +
k
 +
kr
 +
kl
 +
p
 +
pr
 +
pl
 +
j
 +
jr
 +
jl
 +
m
 +
r
 +
ng
 +
mb
 +
lg
 +
lb
 +
lm
 +
nk
 +
rsn
 +
Migrating group coordinates out of bounds during goal check
 +
(
 +
),
 +
)
 +
Invalid Nem
 +
Invalid ID
 +
Empty
 +
, has decided to stay.
 +
WORSHIP_HF
 +
failure to get start square construction for transport link
 +
failure to get end square construction for transport link
 +
midmap construction path build failure
 +
Entity
 +
  has self-referential diplomacy state
 +
[PROFILE]
 +
TITLE:
 +
[SKILL:
 +
[RECLAIM_SKILL:
 +
[ITEM:
 +
[PET:
  
 +
  has guzzled some
 +
Miner destination wiped
 +
Merchants have arrived and are unloading their goods.
 +
The merchants need a trade depot to unload their goods.
 +
An animal
 +
  has become a
 +
  has adopted
 +
Something has pulled a lever!
 +
Something has triggered a pressure plate!
 +
Something has emptied a cage!
 +
Something has unchained a creature!
 +
improvable
 +
butcherable
 +
millable
 +
possibly buryable
 +
unrotten
 +
undisturbed
 +
collected
 +
sharpenable
 +
distillable
 +
empty
 +
processable
 +
cookable
 +
extract-bearing plant
 +
extract-bearing fish
 +
extract-bearing small creature
 +
processable (to vial)
 +
processable (to bag)
 +
processable (to barrel)
 +
alchemical
 +
tameable small creature
 +
nearby
 +
sand-bearing
 +
glass
 +
lye-bearing
 +
milk
 +
milkable
 +
finished good
 +
ammo
 +
furniture
 +
dye
 +
dyeable
 +
glass-making
 +
dyed
 +
melt-designated
 +
deep material
 +
sewn-imageless
 +
screw
 +
fire-safe
 +
magma-safe
 +
building material
 +
non-economic
 +
-bearing
 +
bag
 +
  that isn't a bin
 +
Short Pathing Flood Overflow
  
Budget Guideline # 2: Buy Carbs In Large Quantities
+
have
 +
has
 +
  been
 +
  by a
 +
burned
 +
flown
 +
rough
 +
  log
 +
  block
  
 +
One of the compressed files on disk has errors in it.  Restore from backup if you are able.
 +
\
 +
T
 +
..
 +
STP
 +
vomit
 +
slime
 +
missing blood type
 +
Year
 +
  was waged by
 +
One of the most significant causes of the conflict was
 +
The most significant cause of the conflict was
 +
  disgust with the adversary's godlessness
 +
  religious opposition to the adversary's worship of
 +
  religious opposition to the adversary's inherent association with
 +
  natural aversion to the adversary's worship of
 +
  natural aversion to the adversary's inherent association with
 +
a dispute over
 +
the treatment of animals
 +
the treatment of plants
 +
a formalized agreement
 +
truthfulness
 +
the devouring of the bodies of sapient beings
 +
the display of war and hunting trophies
 +
the adversary's inability to communicate and form treaties
 +
prior aggression by the adversary
 +
a first contact that went horribly wrong
 +
the adversary's refusal to form treaties
 +
the adversary's abuse of the aggressor's fallen
 +
an incident involving a lost diplomat
 +
a disagreement over prior treaties
 +
an incident involving a trade caravan
 +
general ill feelings over past historical events
 +
a previous war
 +
a previous battle
 +
a previous duel
 +
a previous conquest
 +
an abduction
 +
an act of theft
 +
an attack by a beast
 +
The causes of the conflict are debated by scholars and very little is truly known.
 +
  unknown
 +
  creature
 +
, lost
 +
, all lost
 +
  losses
 +
, one loss
 +
, no losses
 +
, mostly
 +
  creatures
 +
D:
 +
Attacker was uncontested.
 +
Attacker was victorious.
 +
Defender was victorious.
 +
A fearsome
 +
beast
 +
  attack
 +
  was a time when the
 +
, the
 +
  and the
 +
  were the only great powers in the world.
 +
  was a time when
 +
yet
 +
again
 +
  was the only great power in the world.
 +
living gods and mighty beasts
 +
still
 +
held sway.
 +
the powers of the world were fading
 +
great powers had returned to the world
 +
there were still great powers in the world
 +
fantastic creatures no longer lived in great numbers.
 +
fantastic creatures were few and far between, and some even doubted their existence.
 +
  ruled the world.
 +
the last of the
 +
ancient
 +
powers fought their final battles.
 +
various civilized races peopled the world.
 +
  was a time after civilization had
 +
  yet
 +
  again
 +
  crumbled completely.
 +
fantastic creatures were but mere stories told by travelers.
 +
only simple creatures inhabited
 +
no civilized peoples existed in
 +
  the world.
 +
Part of
 +
In
 +
ended.
 +
occurred.
 +
began.
 +
Legends
 +
Sorting
 +
Initialization complete...
 +
Historical events
 +
  completed
 +
Check for culled historical figures
 +
Historical figures
 +
Artifacts completed
 +
Structures completed
 +
  event sort
 +
Historical events left to discover:
 +
Historical Figures
 +
Sites
 +
Artifacts
 +
Regions
 +
Civilizations and other entities
 +
Art
 +
Structures
 +
Historical Maps
 +
goddess
 +
god
 +
deity
 +
, force
 +
b.
 +
d.
 +
Civilizations and Other Entities
 +
Keep
 +
Hovel
 +
Apartment Complex
 +
Apartment Room
 +
Dark Tower
 +
Slain
 +
Received
 +
a wound
 +
  wounds
 +
fled
 +
Fled
 +
  yet emerged
 +
victorious
 +
Victorious
 +
  yet
 +
drove forward
 +
Drove forward
 +
  and was
 +
repelled
 +
Repelled
 +
stood fast
 +
Stood fast
 +
beaten back
 +
Beaten back
 +
: Filter on string
 +
_
 +
: Done filtering.
 +
Movement keys to view.
 +
: civ/site
 +
  to change year.
 +
: view top event
 +
: toggle territories. 
 +
: select an option. 
 +
: done. 
 +
: export current map. 
 +
: show only important events. 
 +
: show all events. 
 +
: back to age. 
 +
: export map and gen info. 
 +
: export detailed map. 
 +
Standard biome+site map
 +
Elevations including lake and ocean floors (lowest 25 black)
 +
Elevations respecting water level
 +
Temperature
 +
Rainfall
 +
Drainage
 +
Savagery
 +
Volcanism
 +
Current vegetation
 +
Evil
 +
Salinity
 +
  to export
 +
  to cancel
 +
Export of column
 +
  complete
 +
Saving world...
 +
Offloading units...
 +
Offloading art images...
 +
Sorting historical figures...
 +
Saving world information...
 +
Synchronizing folders...
 +
data/save/current/world.dat
 +
Command Line: World exported.
 +
data/init/world_gen.txt
 +
WORLD_GEN
 +
TITLE
 +
SEED
 +
HISTORY_SEED
 +
NAME_SEED
 +
DIM
 +
CUSTOM_NAME
 +
PEAK_NUMBER_MIN
 +
OCEAN_EDGE_MIN
 +
REVEAL_ALL_HISTORY
 +
CULL_HISTORICAL_FIGURES
 +
EROSION_CYCLE_COUNT
 +
PERIODICALLY_ERODE_EXTREMES
 +
OROGRAPHIC_PRECIPITATION
 +
ALL_CAVES_VISIBLE
 +
SHOW_EMBARK_RIVER
 +
SHOW_EMBARK_POOL
 +
SHOW_EMBARK_M_POOL
 +
SHOW_EMBARK_M_PIPE
 +
SHOW_EMBARK_CHASM
 +
SHOW_EMBARK_PIT
 +
SHOW_EMBARK_OTHER
 +
SHOW_EMBARK_TUNNEL
 +
PLAYABLE_CIVILIZATION_REQUIRED
 +
VOLCANO_MIN
 +
END_YEAR
 +
BEAST_END_YEAR
 +
ELEVATION
 +
RAINFALL
 +
TEMPERATURE
 +
DRAINAGE
 +
VOLCANISM
 +
SAVAGERY
 +
PS_EL
 +
PS_RF
 +
PS_TP
 +
PS_DR
 +
PS_VL
 +
PS_SV
 +
Attempted to set world gen presets prior to dimensions
 +
Elevation
 +
  preset attempted beyond Y range
 +
  preset failed to load X value at Y =
 +
ELEVATION_FREQUENCY
 +
RAIN_FREQUENCY
 +
DRAINAGE_FREQUENCY
 +
TEMPERATURE_FREQUENCY
 +
SAVAGERY_FREQUENCY
 +
VOLCANISM_FREQUENCY
 +
GOOD_SQ_COUNTS
 +
EVIL_SQ_COUNTS
 +
REGION_COUNTS
 +
RIVER_MINS
 +
SUBREGION_MAX
 +
CAVE_MIN_SIZE
 +
CAVE_MAX_SIZE
 +
MOUNTAIN_CAVE_MIN
 +
NON_MOUNTAIN_CAVE_MIN
 +
TOTAL_CIV_NUMBER
 +
TOTAL_CIV_POPULATION
 +
ELEVATION_RANGES
 +
RAIN_RANGES
 +
DRAINAGE_RANGES
 +
SAVAGERY_RANGES
 +
VOLCANISM_RANGES
 +
Unrecognized World Gen Token:
 +
LARGE
 +
MEDIUM
 +
SMALLER
 +
POCKET
 +
Command Line: World generation manually aborted.
 +
The world generator is having trouble placing enough mountain peaks. 
 +
You might want to check your maximum elevation value and other elevation parameters. 
 +
Can the elevation 400 be placed enough times to provide space for your peaks? 
 +
You might want to check your preset elevations for the elevation 400. 
 +
You must have at least as many of these highest elevation points as you are requiring peaks. 
 +
Alternatively, you can reduce the number of peaks required by the parameters.
 +
The world generator is having trouble placing enough mid-level elevations. 
 +
Can your parameters achieve elevations between 100 and 299? 
 +
You might want to adjust the parameters governing elevation frequencies. 
 +
Alternatively, you can reduce the number of mid-level elevation squares required.
 +
The world generator is having trouble placing enough low elevations. 
 +
Can your parameters achieve elevations between 0 and 99? 
 +
The world generator is having trouble placing enough high elevations. 
 +
Can your parameters achieve elevations between 300 and 400? 
 +
The world generator is having trouble placing enough ocean squares along the edges. 
 +
Can your parameters achieve elevations between 0 and 99 frequently? 
 +
You might want to adjust the parameters governing elevation. 
 +
Alternatively, you can reduce the number of edge oceans required.
 +
The world generator is having trouble placing rainfall in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing rainfall. 
 +
Alternatively, you can reduce the number of high, medium or low rainfall squares required.
 +
The world generator is having trouble setting drainage in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing drainage. 
 +
Alternatively, you can reduce the number of high, medium or low drainage squares required.
 +
The world generator is having trouble placing savagery in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing savagery. 
 +
Alternatively, you can reduce the number of high, medium or low savagery squares required.
 +
The world generator is having trouble setting volcanism in the manner specified by the parameters. 
 +
You might want to adjust the parameters governing volcanism. 
 +
Alternatively, you can reduce the number of high, medium or low volcanism squares required.
 +
The world generator is having trouble placing enough volcanos. 
 +
You might want to check your maximum volcanism value. 
 +
Can volcanism be placed at the value 100 enough times to provide space for each of your volcanos? 
 +
You might want to check your preset volcanism for the value 100. 
 +
You must have at least as many of these highest volcanism points as you are requiring volcanos. 
 +
Alternatively, you can reduce the number of volcanos required by the parameters.
 +
The world generator is having trouble placing swamps and marshes. 
 +
Make sure your parameters and presets can support mid-elevation, mid-to-high rainfall, low drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of swamp squares and regions required by the parameters.
 +
The world generator is having trouble placing deserts and badlands. 
 +
Make sure your parameters and presets can support mid-elevation, very low rainfall, non-freezing areas. 
 +
Alternatively, you can reduce the number of desert squares and regions required by the parameters.
 +
The world generator is having trouble placing forests. 
 +
Make sure your parameters and presets can support mid-elevation, high rainfall, high drainage, non-freezing areas. 
 +
Alternatively, you can reduce the number of forest squares and regions required by the parameters.
 +
The world generator is having trouble placing mountains. 
 +
Make sure your parameters and presets can support high elevation areas. 
 +
Alternatively, you can reduce the number of mountain squares and regions required by the parameters.
 +
The world generator is having trouble placing oceans. 
 +
Make sure your parameters and presets can support low elevation areas. 
 +
Alternatively, you can reduce the number of ocean squares and regions required by the parameters.
 +
The world generator is having trouble placing glaciers. 
 +
Make sure your parameters and presets can support mid-elevation, very high drainage, freezing areas. 
 +
Alternatively, you can reduce the number of glacial squares and regions required by the parameters.
 +
The world generator is having trouble placing tundra regions. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid drainage, freezing areas. 
 +
Alternatively, you can reduce the number of tundra squares and regions required by the parameters.
 +
The world generator is having trouble placing grasslands. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, low-to-mid drainage, non-freezing areas. 
 +
The world generator is having trouble placing hills. 
 +
Make sure your parameters and presets can support mid-elevation, low-to-mid rainfall, high drainage, non-freezing areas. 
 +
The world generator is having trouble placing rivers. 
 +
Make sure your parameters and presets allow as many mountain squares as you are requiring river start points. 
 +
Alternatively, you can reduce the number of rivers required by the parameters.
 +
The world generator is placing too many subregions. 
 +
Make sure your parameters and presets aren't so variable that biomes change frequently. 
 +
Alternatively, you can increase the number of subregions permitted by the parameters, up to the cap.
 +
The world generator is having trouble placing mountain caves. 
 +
Make sure your parameters and presets allow as many border mountain squares as you are requiring mountain caves. 
 +
Alternatively, you can reduce the number of mountain caves required by the parameters.
 +
The world generator is having trouble placing low-lying caves. 
 +
Make sure your parameters and presets allow as many mid-elevation squares as you are requiring low-lying caves. 
 +
Alternatively, you can reduce the number of non-mountain caves required by the parameters.
 +
The world generator is having trouble placing enough civilizations. 
 +
Make sure your parameters and presets offer enough low-to-mid savagery, evil/good appropriate, biome appropriate squares to establish sites. 
 +
High savagery (66+) blocks civilization placement -- make sure your parameters and presets offer at least small pockets of low-to-mid savagery areas. 
 +
If you have very few biome types and are placing good or evil regions, they'll often crowd out the civilizations as well. 
 +
Alternatively, you can reduce the number of civilizations required by the parameters.
 +
The world generator is couldn't find any civilization definitions. 
 +
This problem cannot be resolved by continuing, so you should either abort or skip all rejects for a legends-only game. 
 +
The world generator is having trouble placing a controllable civilization. 
 +
Dwarves, for example, require non-evil, non-good, unsavage mountain squares that aren't surrounded by the ocean. 
 +
Make sure your parameters and presets have adequate squares of this kind. 
 +
Alternatively, you can remove the requirement of a controllable civilization from the parameters, which will restrict you to adventurers (assuming an appropriate civilization is placed).
 +
  TO CREATE THE WORLD.
 +
Title:
 +
Seed:
 +
Various
 +
Random
 +
Dimensions:
 +
x
 +
Custom Name:
 +
Random Name
 +
: Enter advanced parameters
 +
: New param set
 +
: Copy param set
 +
: Delete param set
 +
: Enter title
 +
: Use random name
 +
: Enter custom name
 +
: Use random seed
 +
: Enter custom seed
 +
: Change dimensions
 +
  to load the world params.
 +
  to save the world params.
 +
Last Param Set:
 +
Last Seed:
 +
Last History Seed:
 +
Last Name Seed:
 +
Really delete this parameter set?
 +
: Delete
 +
: Cancel
 +
Really change the dimensions?
 +
This parameter set will be reset.
 +
: Change
 +
Are you sure you want to abort?
 +
You haven't saved your changes.
 +
: Yes
 +
Are you sure you want to go on?
 +
Creating New Region
 +
  Rejected)
 +
Initializing...
 +
Preparing elevation...
 +
Setting temperature...
 +
Running rivers...
 +
Forming lakes...
 +
Growing vegetation...
 +
Verifying terrain...
 +
Importing wildlife...
 +
Recounting legends...
 +
Initializing
 +
Hist Figs:
 +
      Dead:
 +
    Events:
 +
Finalizing civ mats... (
 +
Finalizing art... (
 +
Finalizing uniforms... (
 +
Finalizing sites... (
 +
  or
 +
Dark
 +
Fortress
 +
LACK OF PEAKS
 +
MEDIUM ELEVATION REJECTION
 +
LOW ELEVATION REJECTION
 +
HIGH ELEVATION REJECTION
 +
LACK OF EDGE OCEANS
 +
RAINFALL REJECTION
 +
DRAINAGE REJECTION
 +
SAVAGERY REJECTION
 +
VOLCANISM REJECTION
 +
LACK OF VOLCANOS
 +
SWAMP REJECTION
 +
DESERT REJECTION
 +
FOREST REJECTION
 +
MOUNTAIN REJECTION
 +
OCEAN REJECTION
 +
GLACIER REJECTION
 +
TUNDRA REJECTION
 +
GRASSLAND REJECTION
 +
HILLS REJECTION
 +
LACK OF RIVERS
 +
TOO MANY REGIONS
 +
LACK OF MOUNTAIN CAVES
 +
LACK OF LOW-LYING CAVES
 +
UNABLE TO PLACE ENOUGH CIVILIZATIONS
 +
NO CIVILIZATIONS AVAILABLE
 +
UNABLE TO PLACE CONTROLLABLE CIVILIZATION
 +
Note: If you are using the default parameters in unmodded DF,
 +
and it doesn't work after continuing a few times, please report
 +
the issue at the B12 forum.
 +
: CONTINUE until you give me another warning.
 +
: ABORT NOW and I'll look over my parameters.
 +
: ALLOW THIS REJECTION TYPE and continue reporting others.
 +
: ALLOW ALL REJECTS, even if I end up with a legends-only world!
 +
  has been created.
 +
: Accept
 +
: Export image/info
 +
: Use the world as it currently exists
 +
: Continue
 +
Command Line: World image, detailed image and info exported.
 +
Cleaning game objects...
 +
Cleaning stranded objects...
 +
Cleaning play objects...
 +
/world.dat
 +
Continue Playing
 +
Start Playing
 +
Create New World Now!
 +
Design New World With Parameters
 +
Quit
 +
  to select an option. 
 +
  scroll.
 +
  at any time for options, including key bindings.
 +
  at any time for the manual.
 +
, Folder:
 +
Importing world...
 +
world_graphic-
 +
el-
 +
elw-
 +
tmp-
 +
rain-
 +
drn-
 +
sav-
 +
vol-
 +
veg-
 +
evil-
 +
sal-
 +
.bmp
 +
Histories of
 +
Greed
 +
Avarice
 +
Jealousy
 +
Cupidity
 +
Gluttony
 +
Industry
 +
Enterprise
 +
Resourcefulness
 +
Determination
 +
Mettle
 +
Dynamism
 +
Labor
 +
Toil
 +
Diligence
 +
Exertion
 +
Tenacity
 +
Perseverance
 +
*** STARTING NEW GAME ***
 +
Command Line:
 +
data/art/curses.bmp
 +
data/init/init.txt
 +
FONT
 +
data/art/
 +
FULLFONT
 +
WINDOWEDX
 +
WINDOWEDY
 +
FULLSCREENX
 +
FULLSCREENY
 +
PARTIAL_PRINT
 +
YES
 +
GRAPHICS_FONT
 +
GRAPHICS_FULLFONT
 +
GRAPHICS_WINDOWEDX
 +
GRAPHICS_WINDOWEDY
 +
GRAPHICS_FULLSCREENX
 +
GRAPHICS_FULLSCREENY
 +
GRAPHICS_BLACK_SPACE
 +
GRAPHICS
 +
BLACK_SPACE
 +
SHOW_ALL_HISTORY_IN_DWARF_MODE
 +
ALWAYS
 +
FINDER
 +
NO
 +
SHOW_FLOW_AMOUNTS
 +
SHOW_IMP_QUALITY
 +
ENGRAVINGS_START_OBSCURED
 +
MOUSE
 +
VSYNC
 +
ON
 +
OFF
 +
PRIORITY
 +
REALTIME
 +
HIGH
 +
ABOVE_NORMAL
 +
NORMAL
 +
BELOW_NORMAL
 +
IDLE
 +
TEXTURE_PARAM
 +
LINEAR
 +
TOPMOST
 +
FPS
 +
AUTOSAVE_PAUSE
 +
EMBARK_WARNING_ALWAYS
 +
INITIAL_SAVE
 +
AUTOSAVE
 +
SEASONAL
 +
YEARLY
 +
AUTOBACKUP
 +
PATH_COST
 +
CAVEINS
 +
ARTIFACTS
 +
ECONOMY
 +
ZERO_RENT
 +
EMBARK_RECTANGLE
 +
PAUSE_ON_LOAD
 +
LOG_MAP_REJECTS
 +
INVADERS
 +
MOUSE_PICTURE
 +
VARIED_GROUND_TILES
 +
NICKNAME_DWARF
 +
REPLACE_FIRST
 +
CENTRALIZE
 +
REPLACE_ALL
 +
NICKNAME_ADVENTURE
 +
NICKNAME_LEGENDS
 +
FPS_CAP
 +
G_FPS_CAP
 +
CHASM
 +
WINDOWED
 +
PROMPT
 +
GRID
 +
FULLGRID
 +
IDLERS
 +
TOP
 +
BOTTOM
 +
MORE
 +
ADVENTURER_TRAPS
 +
ADVENTURER_ALWAYS_CENTER
 +
ADVENTURER_Z_VIEWS
 +
UNHIDDEN
 +
DISPLAY_LENGTH
 +
COFFIN_NO_PETS_DEFAULT
 +
STORE_DIST_ITEM_DECREASE
 +
STORE_DIST_SEED_COMBINE
 +
STORE_DIST_BUCKET_COMBINE
 +
STORE_DIST_BARREL_COMBINE
 +
STORE_DIST_BIN_COMBINE
 +
BABY_CHILD_CAP
 +
POPULATION_CAP
 +
BLACK_R
 +
BLACK_G
 +
BLACK_B
 +
BLUE_R
 +
BLUE_G
 +
BLUE_B
 +
GREEN_R
 +
GREEN_G
 +
GREEN_B
 +
CYAN_R
 +
CYAN_G
 +
CYAN_B
 +
RED_R
 +
RED_G
 +
RED_B
 +
MAGENTA_R
 +
MAGENTA_G
 +
MAGENTA_B
 +
BROWN_R
 +
BROWN_G
 +
BROWN_B
 +
LGRAY_R
 +
LGRAY_G
 +
LGRAY_B
 +
DGRAY_R
 +
DGRAY_G
 +
DGRAY_B
 +
LBLUE_R
 +
LBLUE_G
 +
LBLUE_B
 +
LGREEN_R
 +
LGREEN_G
 +
LGREEN_B
 +
LCYAN_R
 +
LCYAN_G
 +
LCYAN_B
 +
LRED_R
 +
LRED_G
 +
LRED_B
 +
LMAGENTA_R
 +
LMAGENTA_G
 +
LMAGENTA_B
 +
YELLOW_R
 +
YELLOW_G
 +
YELLOW_B
 +
WHITE_R
 +
WHITE_G
 +
WHITE_B
 +
SOUND
 +
INTRO
 +
VOLUME
 +
KEY_HOLD_MS
 +
RECENTER_INTERFACE_SHUTDOWN_MS
 +
Start FullScreen?
 +
Run in Fullscreen Mode?  You can set your preferences in data\init\init.txt.
 +
Unless you've changed your bindings, you can press F11 to toggle this setting any time.
 +
data/sound/song_title.ogg
 +
data/sound/song_game.ogg
 +
data/art/mouse.bmp
 +
data/movies
 +
/objects
 +
data/
 +
hmbcu
 +
.txt
 +
/*.txt
 +
text
 +
data/dipscript/*.*
 +
data/dipscript/
 +
 
 +
region
 +
Command Line: World generation initiated.
 +
Command Line: World generation aborted because world exists.
 +
data/speech/general.txt
 +
data/speech/male.txt
 +
data/speech/female.txt
 +
data/speech/slayer.txt
 +
data/speech/threat.txt
 +
data/speech/greet.txt
 +
data/speech/greet_reply.txt
 +
data/speech/greet_reply_diff_language.txt
 +
data/speech/greet_reply_unusual_first.txt
 +
data/speech/greet_worship.txt
 +
data/speech/greet_baby.txt
 +
data/speech/goodbye_worship_1.txt
 +
data/speech/goodbye_worship_2.txt
 +
data/speech/goodbye_worship_3.txt
 +
data/speech/temple_already_member.txt
 +
data/speech/temple_become_member.txt
 +
data/speech/positive.txt
 +
data/speech/task_recommendation.txt
 +
data/speech/unknown_hf_seeker.txt
 +
data/speech/ab_specific_hf_seeker.txt
 +
data/speech/site_specific_hf_seeker.txt
 +
data/speech/same_site_ab_specific_hf_seeker.txt
 +
data/speech/same_site_specific_hf_seeker.txt
 +
data/speech/arch_info_justification.txt
 +
data/speech/justification_representation.txt
 +
data/speech/justification_proximity.txt
 +
data/speech/justification_experience.txt
 +
data/speech/justification_reminder.txt
 +
data/speech/justification_antithetical.txt
 +
data/speech/no_family.txt
 +
data/speech/family_relationship_spec.txt
 +
data/speech/family_relationship_no_spec.txt
 +
data/speech/family_relationship_additional.txt
 +
data/speech/family_relationship_spec_dead.txt
 +
data/speech/family_relationship_no_spec_dead.txt
 +
data/speech/family_relationship_additional_dead.txt
 +
data/speech/child_age_proclamation.txt
 +
data/speech/wandering_profession.txt
 +
data/speech/scouting_profession.txt
 +
data/speech/hunting_profession.txt
 +
data/speech/snatcher_profession.txt
 +
data/speech/thief_profession.txt
 +
data/speech/wandering_profession_year.txt
 +
data/speech/scouting_profession_year.txt
 +
data/speech/hunting_profession_year.txt
 +
data/speech/snatcher_profession_year.txt
 +
data/speech/thief_profession_year.txt
 +
data/speech/past_wandering_profession.txt
 +
data/speech/past_scouting_profession.txt
 +
data/speech/past_hunting_profession.txt
 +
data/speech/past_snatcher_profession.txt
 +
data/speech/past_thief_profession.txt
 +
data/speech/guard_profession.txt
 +
data/speech/guard_warning.txt
 +
data/speech/soldier_profession.txt
 +
data/speech/past_profession_no_year.txt
 +
data/speech/past_profession_year.txt
 +
data/speech/current_profession_no_year.txt
 +
data/speech/current_profession_year.txt
 +
data/speech/hist_fig_slayer.txt
 +
data/speech/animal_slayer.txt
 +
  were unable to complete the
 +
Jobs removed from unpowered
 +
narrow
 +
stout
 +
small
 +
large
 +
wood
 +
logs
 +
rough gems
 +
raw green glass
 +
raw clear glass
 +
raw crystal glass
 +
small
 +
rock
 +
stones
 +
  wafers
 +
  bars
 +
charcoal
 +
coke
 +
refined coal
 +
potash
 +
ashes
 +
pearlash
 +
tallow
 +
soap
 +
bars
 +
cut gems
 +
cut green glass gems
 +
cut clear glass gems
 +
cut crystal glass gems
 +
gems
 +
blocks
 +
portal
 +
door
 +
floodgate
 +
hatch cover
 +
grate
 +
table
 +
cabinet
 +
weapon rack
 +
armor stand
 +
bin
 +
box
 +
coffer
 +
chest
 +
boxes and bag
 +
backpack
 +
quiver
 +
casket
 +
sarcophag
 +
coffin
 +
rope
 +
chain
 +
waterskin
 +
vial
 +
flask
 +
musical instrument
 +
toy
 +
cup
 +
mug
 +
goblet
 +
window
 +
terrarium
 +
cage
 +
barrel
 +
bucket
 +
animal trap
 +
chair
 +
throne
 +
web
 +
strands
 +
thread
 +
cloth
 +
tanned hide
 +
rotten
 +
  skin
 +
raw hide
 +
skull totem
 +
skull
 +
idol
 +
extract
 +
potion
 +
drink
 +
filthy
 +
sticky
 +
dirty
 +
gooey
 +
purulent
 +
ichorous
 +
bloody
 +
molten
 +
liquid
 +
ice
 +
glob
 +
  laced with
 +
powder
 +
cheese
 +
catapult parts
 +
mechanisms
 +
tube
 +
pipe section
 +
trap component
 +
ballista parts
 +
anvil
 +
amulet
 +
ballista arrow head
 +
siege ammo
 +
ammunition
 +
scepter
 +
crown
 +
coin
 +
perfect
 +
large
 +
green glass
 +
clear glass
 +
crystal glass
 +
gem
 +
  gem
 +
ring
 +
earring
 +
bracelet
 +
bed
 +
quern
 +
millstone
 +
statue
 +
corpse
 +
body part
 +
Rotten
 +
seeds
 +
withered
 +
leaves
 +
raw
 +
live
 +
small live animal
 +
tame
 +
small tame animal
 +
prepared meal
 +
meat
 +
shell
 +
bones
 +
weapon
 +
suits of
 +
armor
 +
right
 +
left
 +
handwear
 +
shield
 +
/buckler
 +
footwear
 +
headwear
 +
chain
 +
legwear
 +
item
 +
  [
 +
]
 +
A kidnapper has made off with
 +
  has stolen
 +
A thief has stolen
 +
  has
 +
You have
 +
died in a cage.
 +
fallen into a deep chasm.
 +
died of old age.
 +
starved to death.
 +
died from thirst.
 +
drowned.
 +
burned up in magma.
 +
burned up in dragon fire.
 +
died in the heat.
 +
been encased in cooling lava.
 +
been encased in cooling magma.
 +
been encased in ice.
 +
frozen to death.
 +
burned to death.
 +
been scalded to death.
 +
burned up in a magma mist.
 +
been crushed by a drawbridge.
 +
been crushed under the collapsing ceiling.
 +
been killed by falling rocks.
 +
been shot and killed.
 +
bled to death.
 +
suffocated.
 +
been struck down.
 +
been scuttled.
 +
been hacked to pieces.
 +
been beheaded.
 +
been crucified.
 +
been buried alive.
 +
been executed by being left out in the air.
 +
been executed by drowning.
 +
been burned alive.
 +
been fed to beasts.
 +
been murdered by
 +
somebody
 +
been killed by a trap.
 +
collapsed.
 +
died after colliding with an obstacle.
 +
been impaled on spikes.
 +
Of
 +
of
 +
  is taken by a fey mood!
 +
  withdraws from society...
 +
  has been possessed!
 +
  looses a roaring laughter, fell and terrible!
 +
  begins to stalk and brood...
 +
  has created
 +
, a
 +
*PAUSED*
 +
  SIEGE
 +
+
 +
  Idlers:
 +
  x
 +
Ingredient Type
 +
Number
 +
Permissions
 +
Cook
 +
----
 +
Brew
 +
: Toggle cook. 
 +
: Toggle brew.
 +
You have no appropriate ingredients.
 +
Price
 +
N/A
 +
Uninterested
 +
For Sale
 +
Available
 +
Ready for Slaughter
 +
Work Animal
 +
Not For Sale
 +
Unavailable
 +
Being Traded
 +
Not Tame
 +
: Toggle pet availability. 
 +
: Slaughter.
 +
You have no appropriate creatures.
 +
  Justice 
 +
  Cages&Chains:
 +
, Deceased
 +
There are no criminals.
 +
No Sentence Pending.
 +
  Hammerstrike
 +
Beating.
 +
  Day
 +
  in Prison.
 +
Officer:
 +
None Assigned
 +
Violation of Production Order.
 +
Violation of Export Prohibition.
 +
Violation of Job Order.
 +
Conspiracy to Slow Labor.
 +
Murder.
 +
Disorderly Conduct.
 +
Building Destruction.
 +
Vandalism.
 +
Injured Party:
 +
General Items
 +
Prepared Food
 +
Potions
 +
Materials
 +
Cloth
 +
Bone
 +
Ivory
 +
Horn
 +
Pearl
 +
Shell
 +
Silk
 +
Stone/Gems
 +
Anml Extracts
 +
Plnt Extracts
 +
Anml Cheeses
 +
Plnt Cheeses
 +
Milled Animal
 +
Milled Plants
 +
Item Type
 +
Setter
 +
Unknown
 +
Job
 +
Wage
 +
Cleaning
 +
Place Item in Tomb
 +
Store Item in Stockpile
 +
Store Item in Bag
 +
Store Item in Chest
 +
Store Item in Cabinet
 +
Store Weapon
 +
Store Armor
 +
Store Item in Barrel
 +
Store Item in Bin
 +
Dump Item
 +
Building Construction
 +
Building Removal
 +
Door Construction
 +
Floodgate Construction
 +
Hatch Cover Construction
 +
Grate Construction
 +
Bed Construction
 +
Chair Construction
 +
Coffin Construction
 +
Table Construction
 +
Bin Construction
 +
Chest Construction
 +
Cabinet Construction
 +
Statue Construction
 +
Block Construction
 +
Anvil Construction
 +
Window Construction
 +
Pipe Section Construction
 +
Sand Collection
 +
Gem Cutting
 +
Gem Encrusting
 +
Glass Cutting
 +
Glass Encrusting
 +
Basic Ore Smelting
 +
Advanced Ore Smelting
 +
Object Melting
 +
Craft Making
 +
Coin Minting
 +
Metal Studding
 +
Metal Strand Extraction
 +
Totem Construction
 +
Flask Construction
 +
Goblet Construction
 +
Bone/Shell Decoration
 +
Instrument Construction
 +
Toy Construction
 +
Weapon Construction
 +
Ammo Construction
 +
Quiver Construction
 +
Armor Stand Construction
 +
Weapon Rack Construction
 +
Armor Construction
 +
Glove Construction
 +
Helm Construction
 +
Shield Construction
 +
Pants Construction
 +
Shoe Construction
 +
Backpack Construction
 +
Animal Trap Construction
 +
Trap Baiting
 +
Mechanism Construction
 +
Trap Component Construction
 +
Trap Cleaning
 +
Trigger Linking
 +
Cage Trap Loading
 +
Stone Trap Loading
 +
Weapon Trap Loading
 +
Lever Pulling
 +
Operate Pump
 +
Construct Quern
 +
Construct Millstone
 +
Catapult Loading
 +
Ballista Loading
 +
Catapult Firing
 +
Ballista Firing
 +
Ballista Arrow Head Construction
 +
Siege Ammo Construction
 +
Catapult Part Construction
 +
Ballista Part Construction
 +
Fortification Carving
 +
Wall Detailing
 +
Floor Detailing
 +
Mining
 +
Stair/Ramp Removal
 +
Carving Upward Staircase
 +
Carving Downward Staircase
 +
Carving Up/Down Staircase
 +
Carving Ramp
 +
Digging Channel
 +
Tree Felling
 +
Plant Gathering
 +
Construction Removal
 +
Fishing
 +
Hunting
 +
Returning Kill
 +
Capturing Land Animals
 +
Capturing Fish
 +
Hunting Animal Training
 +
War Animal Training
 +
Web Collection
 +
Cage Construction
 +
Chain Construction
 +
Bucket Construction
 +
Planting
 +
Harvesting
 +
Fertilizing
 +
Brewing
 +
Thread Dyeing
 +
Cloth Dyeing
 +
Image Sewing
 +
Plant Extraction
 +
Plant Processing
 +
Plant Processing/Bag
 +
Plant Processing/Vial
 +
Plant Processing/Barrel
 +
Cheese Making
 +
Milking
 +
Tanning
 +
Cooking
 +
Weaving
 +
Alchemy
 +
Fish Extraction
 +
Land Animal Extraction
 +
Small Creature Taming
 +
Large Creature Taming
 +
Butchering
 +
Slaughtering
 +
Fish Processing
 +
Milling
 +
Barrel Construction
 +
Give Water
 +
Give Food
 +
Recover Wounded
 +
Fat Rendering
 +
Animal Chaining
 +
Animal Unchaining
 +
Releasing Large Creature
 +
Releasing Small Creature
 +
Handling Large Creature
 +
Handling Small Creature
 +
Large Creature Caging
 +
Small Creature Caging
 +
Aquarium Draining
 +
Aquarium Filling
 +
Pond Filling
 +
Beat Criminal
 +
Large Creature Pit/Ponding
 +
Small Creature Pit/Ponding
 +
Charcoal Making
 +
Ash Making
 +
Lye Making
 +
Potash Making (Lye)
 +
Potash Making (Ash)
 +
Pearlash Making
 +
Glassmaking
 +
Soap Making
 +
Managing Work Orders
 +
Updating Stockpile Records
 +
Trading at Depot
 +
Work Orders
 +
Left
 +
Validated
 +
A manager is required to coordinate work orders.
 +
All work orders must be validated by the manager before they become active.
 +
: New Order 
 +
: Remove 
 +
: Increase priority 
 +
: Max priority 
 +
: Wages
 +
Quantity:
 +
Type in parts of the name to narrow your search. 
 +
  ELEC
 +
Look, if you want to play DND, I'm sure you can find a game that has your
 +
favorite metal in it.  Don't look here.
 +
/R
 +
Suspended
 +
Inactive
 +
Wild Animal
 +
Undead
 +
Berserk
 +
Invader
 +
Diplomat
 +
Merchant
 +
Visitor
 +
Friendly
 +
From The Underworld
 +
Uninvited Guest
 +
Current Resident
 +
Hostile
 +
Tame
 +
There are no idle
 +
  or jobs.
 +
  to return,
 +
: Manager
 +
: ViewCre,
 +
: ViewJob,
 +
: Zoom-Cre,
 +
: Zoom-Bld,
 +
: Manager,
 +
: Remv Cre
 +
  (Lost)
 +
No treasures yet.
 +
This land has no important leaders.
 +
Exports to
 +
Petty Annoyance
 +
Terror
 +
Imports from
 +
Offerings from
 +
Death
 +
Vengeance
 +
You can look at trade information once you have a broker
 +
with appraisal skill.
 +
Trade Agreement (Exports to
 +
Trade Agreement (Imports from
 +
: View Agreement
 +
You have no agreements with this land.
 +
  to change modes.
 +
  Civilizations 
 +
  Squad:
 +
 +
: Food Carried -
 +
One ration
 +
Two rations
 +
Water is carried
 +
Water is not carried
 +
: Sleep -
 +
Sleep on ground
 +
Sleep in barracks
 +
Sleep in room
 +
Squad stays close to station
 +
Squad chases opponents
 +
Squad harasses dangerous wild animals
 +
Squad ignores wild animals if possible
 +
Squad is standing down
 +
Squad is on duty
 +
: Zoom to the commander.
 +
  Military Command Chain 
 +
  Royal Guard:
 +
  Fortress Guard:
 +
Unm
 +
Axe
 +
Cbw
 +
Ham
 +
Mac
 +
Spr
 +
Swd
 +
#:
 +
A:
 +
Lth
 +
Chn
 +
Plt
 +
Bkl
 +
Shd
 +
Squad:
 +
Royal Guard
 +
Fortress Guard
 +
You have no soldiers.
 +
  change.
 +
  select.
 +
  done with weapons.
 +
  activates,
 +
  view squad,
 +
  zoom.
 +
  weapons.
 +
  promotes,
 +
  done promoting.
 +
Squad
 +
  has been disbanded.
 +
  has been annihilated!
 +
  Seeds
 +
  Leaves
 +
bone meal
 +
  dust
 +
dust
 +
  powder
 +
he
 +
she
 +
it
 +
him
 +
her
 +
himself
 +
herself
 +
itself
 +
his
 +
  caught in a cloud of flames!
 +
  caught up in the web!
 +
The item sparkles with a supernatural brillance.
 +
The air around the object seems warped as if it were very hot, yet the item is cool to the touch.
 +
The object looks oddly square.
 +
The item constantly emits a nearly inaudible high-pitched whistle.
 +
The item is covered with small bumps.
 +
The item smells like wet earth.
 +
Tiny streaks of lightning streak quickly over the object's surface.
 +
Creatures that look at the item cannot think negative thoughts.
 +
The item is covered with minute gray hairs.
 +
The item sounds like rustling leaves when moved.
 +
Needs
 +
Disconnected
 +
Need trigger type
 +
Needs walkable perimeter
 +
Hidden
 +
Needs to be anchored on edge
 +
Blocked
 +
Surrounded by empty space
 +
Needs adjacent wall
 +
Needs open space
 +
Off map
 +
Water
 +
Lava/Magma
 +
Building present
 +
Construction present
 +
Must be inside
 +
Too close to edge
 +
Must be outside
 +
Cannot build at highest level
 +
Needs soil or mud
 +
Needs soil
 +
Needs ground or near machine
 +
No access to
 +
No access
 +
Null site on overall status
 +
"
 +
Early
 +
Mid-
 +
Late
 +
Spring
 +
Summer
 +
Autumn
 +
Winter
 +
Animals
 +
Stocks
 +
Prices
 +
Currency
 +
Justice
 +
Created Wealth:
 +
Weapons:
 +
Armor and Garb:
 +
Furniture:
 +
Other Objects:
 +
Architecture:
 +
Displayed:
 +
Held/Worn:
 +
You need a broker with
 +
the appraisal skill.
 +
Imported Wealth:
 +
Exported Wealth:
 +
Trade Information:
 +
Population:
 +
Leader
 +
Consort
 +
Nobles/Admins
 +
Peasants
 +
Trained Animals
 +
Other Animals
 +
Food Stores:
 +
Meat
 +
Fish
 +
Plant
 +
Drink
 +
Other
 +
Mountainhome
 +
Metropolis
 +
City
 +
Village
 +
Hamlet
 +
Outpost
 +
Evaluate Depot Access Overflow
 +
Evaluate Depot Caravan Access Overflow
 +
  Building List 
 +
  (S)
 +
  / Spouse
 +
No Owner
 +
You don't having any buildings.
 +
Evaluation:
 +
: View building information
 +
: Zoom to building items
 +
: Zoom to building tasks
 +
: Swap right panel
 +
  Stone Restrictions 
 +
Economic stones
 +
  are reserved for use by the listed tasks.
 +
: Change status
 +
: View selected
 +
Requires fuel
 +
Takes place at smelter
 +
REAGENTS
 +
PRODUCTS
 +
  Currency Counts 
 +
The broker recommends keeping
 +
  of each coin type to match accounts.
 +
  The Nobles and Administrators of
 +
  Choose the
 +
  Settings 
 +
The Incoming King
 +
[REQUIRE]
 +
[DEMAND]
 +
[MANDATE]
 +
VACANT
 +
: Replace
 +
: View Unit/Fill Vacancy
 +
: Settings
 +
Leave Vacant
 +
No relevant skills
 +
There are no reasonable candidates.
 +
: View Unit
 +
Lowest Precision
 +
Low Precision
 +
Medium Precision
 +
High Precision
 +
Highest Precision
 +
77 -> 80  777 -> 800  7777 -> 8000  77777 -> 80000
 +
77 -> 77  777 -> 780  7777 -> 7800  77777 -> 78000
 +
77 -> 77  777 -> 777  7777 -> 7780  77777 -> 77800
 +
77 -> 77  777 -> 777  7777 -> 7777  77777 -> 77780
 +
All counts accurate
 +
Your bookkeeper has done enough work to attain
 +
Your bookkeeper needs to work in an office to improve precision
 +
low precision
 +
medium precision
 +
high precision
 +
highest precision
 +
The stockpile records are
 +
% updated toward the next precision level.
 +
Architecture
 +
Desired:
 +
Current:
 +
Road Value
 +
Offerings
 +
Royal Throne Room
 +
Opulent Throne Room
 +
Throne Room
 +
Splendid Office
 +
Decent Office
 +
Office
 +
Modest Office
 +
Meager Office
 +
No Office
 +
Royal Bedroom
 +
Grand Bedroom
 +
Great Bedroom
 +
Fine Quarters
 +
Decent Quarters
 +
Quarters
 +
Modest Quarters
 +
Meager Quarters
 +
No Quarters
 +
Royal Dining Room
 +
Grand Dining Room
 +
Great Dining Room
 +
Fine Dining Room
 +
Decent Dining Room
 +
Dining Room
 +
Modest Dining Room
 +
Meager Dining Room
 +
No Dining Room
 +
Royal Mausoleum
 +
Grand Mausoleum
 +
Mausoleum
 +
Fine Tomb
 +
Tomb
 +
Burial Chamber
 +
Servant's Burial Chamber
 +
Grave
 +
No Tomb
 +
  has been disturbed.
 +
group of
 +
Many
 +
  have been disturbed.
 +
swarm of
 +
  its way out of confinement!
 +
  caught in a burst of steam!
 +
lumber limits
 +
data/init/interface.txt
 +
DISPLAY_STRING
 +
Unknown Interface Token:
 +
  The Wealth of
 +
F
 +
D
 +
H
  
 +
: Mode
 +
: Zoom
 +
: Melt
 +
: Forbid
 +
: Dump
 +
: Hide
 +
Basic Value:
 +
Weight:
 +
Price:
 +
Owner:
 +
Uses and Contents:
 +
Uses:
 +
Contents:
 +
: Claim
 +
: Description
 +
This building
 +
was designed by
 +
was well-designed by
 +
was finely-designed by
 +
was superiorly designed by
 +
bears the exceptional design of
 +
was masterfully designed by
 +
an unknown architect
 +
The structure
 +
was built by
 +
was solidly built by
 +
was finely-built by
 +
was superiorly built by
 +
was exceptionally built by
 +
was masterfully built by
 +
an unknown artisan
 +
Worker:
 +
Location:
 +
Repeating
 +
Items:
 +
Stone Hauling
 +
Wood Hauling
 +
Burial
 +
Food Hauling
 +
Refuse Hauling
 +
Item Hauling
 +
Furniture Hauling
 +
Animal Hauling
 +
Wood Cutting
 +
Carpentry
 +
Stone Detailing
 +
Masonry
 +
Animal Training
 +
Animal Care
 +
Health Care
 +
Butchery
 +
Trapping
 +
Small Animal Dissection
 +
Leatherworking
 +
Dyeing
 +
Soap Maker
 +
Clothesmaking
 +
Farming (Fields)
 +
Fish Cleaning
 +
Fish Dissection
 +
Potash Making
 +
Furnace Operating
 +
Wood Burning
 +
Weaponsmithing
 +
Armoring
 +
Blacksmithing
 +
Metalcrafting
 +
Gem Setting
 +
Woodcrafting
 +
Stonecrafting
 +
Bone Carving
 +
Strand Extraction
 +
Axe-fighting
 +
Sword-fighting
 +
Mace-fighting
 +
Hammer-fighting
 +
Spear-fighting
 +
Dagger-fighting
 +
Crossbow-fighting
 +
Bow-fighting
 +
Blowgun-fighting
 +
Pike-fighting
 +
Whip-fighting
 +
Shield Using
 +
Armor Using
 +
Siege Engineering
 +
Siege Operating
 +
Crossbow-making
 +
Mechanics
 +
Weapon Number
 +
Pump Operating
 +
OBJECT
 +
LANGUAGE
 +
MATGLOSS
 +
DESCRIPTOR
 +
REACTION
 +
/*.*
 +
data/save/*.*
 +
spr
 +
sum
 +
aut
 +
win
 +
*.dat
 +
*.sav
 +
data/save/current/*.dat
 +
data/save/current/*.sav
 +
world.dat
 +
world.sav
 +
data/save/current/world.sav
  
Every single natural bodybuilder's kitchen pantry really should be stocked with the correct type of complex carb supply as well as happily you should buy potatoes, brown rice, breakfast cereals and also beans in large quantities.
+
FPS:
 +
TILE_PAGE
 +
CREATURE_GRAPHICS
 +
Unrecognized Creature Graphics Token:
 +
FILE
 +
TILE_DIM
 +
PAGE_DIM
 +
Unrecognized Tile Page Token:
 +
raw/graphics/graphics_*.*
 +
raw/graphics/
 +
  designed a masterful
 +
  for
 +
  constructed a masterful
 +
  created a masterful
 +
  masterfully dyed a
 +
added a masterful image
 +
added a masterful covering
 +
added masterful rings
 +
added masterful bands
 +
added masterful spikes
 +
added a masterful handle
 +
added masterful thread
 +
added masterful cloth
 +
wove a masterful sewn image
 +
  "
 +
  to a
 +
  prepared a masterful
 +
  created a masterful engraving
 +
  destroyed
 +
a masterpiece
 +
  was destroyed
 +
  by melting
 +
  by magma
 +
  during fortification carving
 +
  during mining
 +
  by falling debris
 +
  by growing vegetation
 +
  masterfully designed by
 +
  masterfully constructed by
 +
the masterful
 +
  created by
 +
  masterfully dyed with
 +
addition of a masterful image
 +
addition of a masterful covering
 +
addition of masterful rings
 +
addition of masterful bands
 +
addition of masterful spikes
 +
addition of a masterful handle
 +
addition of masterful thread
 +
addition of masterful cloth
 +
weaving of a masterful sewn image
 +
  prepared by
 +
the masterful engraving
 +
the destruction of
 +
in
 +
  attacked
 +
  led the attack
 +
, and the defenders were led by
 +
  The defenders were led by
 +
the attack by
 +
the attack on
 +
  defeated
 +
  and destroyed
 +
the defeat of
 +
  and destruction of
 +
  and pillaged
 +
  and pillaging of
 +
  and placed
 +
  in charge of
 +
The new government was called
 +
  and lordship of
 +
  over
 +
  and demanded tribute from
 +
  and the demand of tribute from
 +
  and took over
 +
  and takeover of
 +
  routed
 +
the route of
 +
their
 +
  settlement of
 +
  withered.
 +
the withering of
 +
  formed
 +
  merged with
 +
  abandoned the settlement of
 +
the formation of
 +
the incorporation of
 +
  into
 +
the abandonment of the settlement of
 +
  finished the construction of
 +
  as a part of
 +
  connecting
 +
the completion of
 +
  constructed
 +
  replaced
 +
  razed
 +
  founded
 +
the foundation of
 +
the construction of
 +
the replacement of
 +
the razing of
 +
  launched an expedition to reclaim
 +
the reclamation of
 +
  devoured
 +
the devouring of
 +
  was
 +
broken away
 +
slashed out
 +
slashed off
 +
torn out
 +
torn off
 +
stabbed out
 +
ripped off
 +
burned out
 +
burned away
 +
shattered
 +
smashed
 +
slashed
 +
ripped
 +
stabbed
 +
frozen
 +
breaking away
 +
slashing out
 +
slashing off
 +
tearing out
 +
tearing off
 +
stabbing out
 +
ripping off
 +
burning out
 +
burning away
 +
shattering
 +
smashing
 +
slashing
 +
ripping
 +
stabbing
 +
burning
 +
freezing
 +
  and others
 +
  was
 +
  were
 +
  the first to reach the summit of
 +
an unknown peak
 +
, which rises above
 +
the climbing of
 +
  fought with
 +
.  While defeated, the latter escaped unscathed
 +
  managed to escape from
 +
's onslaught
 +
  was forced to retreat from
 +
  despite the latter's wounds
 +
  eventually prevailed and
 +
  was forced to make a hasty escape
 +
  surprised
 +
  ambushed
 +
  happened upon
 +
  cornered
 +
  confronted
 +
a scuffle between
 +
  in which the former emerged victorious
 +
the escape of
 +
  after a punishing fight
 +
  after a horrific combat
 +
attack on
 +
surprising of
 +
ambush of
 +
happening upon
 +
cornering of
 +
confrontation of
 +
  burned
 +
  in dragon fire
 +
  to death
 +
  shot and killed
 +
  mortally wounded
 +
, who bled to death
 +
, who suffocated
 +
  hacked
 +
  to pieces
 +
  beheaded
 +
  crucified
 +
  buried
 +
  alive
 +
  left
 +
  out in the air
 +
  drowned
 +
  fed
 +
  to beasts
 +
  struck down
 +
  murdered
 +
  threw
 +
  against an obstacle, causing immediate death
 +
  into a pit of spikes.
 +
died in the heat
 +
was encased in cooling lava
 +
was encased in cooling magma
 +
was encased in ice
 +
froze to death
 +
died in a cage
 +
fell into a deep chasm
 +
died of old age
 +
starved to death
 +
died from thirst
 +
drowned
 +
burned up in magma
 +
burned up in
 +
  dragon fire
 +
dragon fire
 +
was burned to death by
 +
  fire
 +
burned to death
 +
was scalded to death
 +
burned up in a magma mist
 +
was crushed by a drawbridge
 +
was crushed under a collapsing ceiling
 +
was killed by falling rocks
 +
was shot and killed
 +
bled to death
 +
, slain by
 +
suffocated
 +
was hacked to pieces
 +
was beheaded
 +
was crucified
 +
was buried alive
 +
was left out in the air
 +
was drowned
 +
was burned alive
 +
was fed to beasts
 +
was struck down
 +
was scuttled
 +
was murdered by
 +
was killed by a trap
 +
collapsed
 +
died after colliding with an obstacle
 +
was impaled on spikes
 +
the death of
 +
  in a cage
 +
the fall of
 +
  into a deep chasm
 +
the passing of
 +
the starvation of
 +
the dehydration of
 +
the drowning of
 +
the burning of
 +
  in magma
 +
the heat-induced death of
 +
the encasement of
 +
  in cooling lava
 +
  in cooling magma
 +
  in ice
 +
the freezing of
 +
the scalding of
 +
  in a magma mist
 +
the crushing of
 +
  under a drawbridge
 +
  under a collapsing ceiling
 +
  by falling rocks
 +
the shooting of
 +
the mortal wounding of
 +
the hacking of
 +
the beheading of
 +
the crucifixion of
 +
the burial of
 +
the leaving of
 +
the feeding of
 +
the killing of
 +
the scuttling of
 +
the murder of
 +
  by a trap
 +
the collapse of
 +
the collision of
 +
  with an obstacle
 +
, after the death strike by
 +
the impalement of
 +
  on spikes
 +
were
 +
was
 +
  reunited with
 +
the reunion of
 +
  abducted
 +
  was abducted
 +
the abduction of
 +
gave up being a
 +
  to become a
 +
became a
 +
stopped being a
 +
lost a hist fig entry
 +
  in
 +
  the wilds
 +
the career change from
 +
the start as a
 +
the giving up on being a
 +
the loss of a hist fig entry
 +
began wandering
 +
began scouting
 +
began hunting great beasts in
 +
settled in
 +
decided to become a baby-snatcher, operating out of
 +
decided to become a thief, operating out of
 +
fled into
 +
the area around
 +
wandering
 +
scouting
 +
hunting of great beasts
 +
settling
 +
baby-snatching
 +
thievery
 +
flight
 +
into the area around
 +
into
 +
around
 +
, based in
 +
gave birth to
 +
sired
 +
married
 +
was born to
 +
received the worship of
 +
became romantically involved with
 +
was sired by
 +
became the parent of
 +
began worshipping
 +
stopped being the mother of
 +
stopped being the father of
 +
divorced
 +
stopped being the child of
 +
lost the worship of
 +
ended the romantic relationship with
 +
stopped being the parent of
 +
lost faith in
 +
entered the priesthood of
 +
became a shopkeeper at
 +
ruled from
 +
started hanging out at
 +
took up residence in
 +
left the priesthood of
 +
stopped shopkeeping at
 +
stopped ruling from
 +
stopped hanging out at
 +
moved out of
 +
  was enslaved by
 +
  was imprisoned by
 +
  became
 +
the leader of
 +
the high priest of
 +
the mayor of
 +
a guard of
 +
a royal guard of
 +
a mercenary for
 +
an enemy of
 +
a criminal in the eyes of
 +
a member of
 +
a former member of
 +
a former mercenary of
 +
the manager of
 +
the record keeper of
 +
the broker of
 +
the sheriff of
 +
the guard captain of
 +
part of the merchant nobility of
 +
the outpost liaison for
 +
a diplomat of
 +
a former slave of
 +
a former prisoner of
 +
ceased to lead
 +
ceased to be the high priest of
 +
ceased to be mayor of
 +
left the guard of
 +
left the royal guard of
 +
left the service of
 +
made peace with
 +
was brought to the justice of
 +
left
 +
stopped managing
 +
stopped keeping records for
 +
stopped brokering for
 +
stopped working as the sheriff of
 +
stopped working as the guard captain of
 +
left the merchant nobility of
 +
ceased to be the outpost liaison for
 +
stopped working as a diplomat for
 +
escaped from the slavery of
 +
escaped from the prisons of
 +
the status of
 +
the marriage of
 +
the belief of
 +
the romantic relationship between
 +
as the child of
 +
and
 +
as the parent of
 +
the termination of
 +
the divorce of
 +
the loss of faith of
 +
the end of the romantic relationship between
 +
the priesthood membership of
 +
the shopkeeping of
 +
the seat of power of
 +
the hanging-out of
 +
the residence of
 +
at
 +
the departure of
 +
the close of business of
 +
the removal of the seat of power of
 +
the stoppage of hanging-out of
 +
the moving out of
 +
from
 +
from the priesthood of
 +
the ascension
 +
the selection
 +
the election
 +
the joining
 +
the entry
 +
the rise
 +
the crimes
 +
the acceptance
 +
the status
 +
the appointment
 +
the enslavement
 +
the imprisonment
 +
to leadership of
 +
to the position of mayor of
 +
with the royal guards of
 +
into the mercenary service of
 +
as an enemy of
 +
in the eyes of
 +
as a member of
 +
as a former member of
 +
as a former mercenary of
 +
as a former slave of
 +
as a former prisoner of
 +
as the manager of
 +
as the record keeper of
 +
as the broker of
 +
as the sheriff of
 +
as the guard captain of
 +
to the merchant nobility of
 +
as the outpost liaison for
 +
as a diplomat of
 +
by
 +
the fall of
 +
the peace-making of
 +
the resolution of criminal matters between
 +
the end of the membership of
 +
the end of the former membership of
 +
the end of the former mercenary status of
 +
the end of the former enslavement of
 +
the end of the former imprisonment of
 +
the removal of
 +
the escape of
 +
from leadership of
 +
from the mayoral position of
 +
from the guard of
 +
from the royal guard of
 +
from the mercenary service of
 +
with
 +
from the merchant nobility of
 +
from the slavery of
 +
from the prisons of
 +
  made contact with
 +
the first contact of
 +
  rejected contact with
 +
the rejection of contact by
 +
  between
 +
  concluded
 +
, cementing bonds of mutual trust
 +
  with a positive outcome
 +
  fairly
 +
  in an unsatisfactory fashion
 +
  in failure
 +
  with miserable outcome
 +
the brilliant
 +
the positive
 +
the fair conclusion
 +
the unsatisfactory conclusion
 +
the failure
 +
the miserable failure
 +
  proposed by
 +
  was rejected by
 +
the rejection of
 +
  was accepted by
 +
the acceptance of
 +
  accepted an offer of peace from
 +
the acceptance of an offer of peace from
 +
  rejected an offer of peace from
 +
the rejection of an offer of peace from
 +
the bodies
 +
the body
 +
impaled on
 +
added to a grisly mound
 +
added to a grotesque pillar
 +
added to a gruesome sculpture
 +
flayed and the skin stretched over
 +
hung from a
 +
horribly mutilated
 +
  on behalf of
 +
impalement on
 +
  of
 +
construction of a grisly mound from
 +
construction of a grotesque pillar from
 +
construction of a gruesome sculpture from
 +
the display on
 +
  of the skins of
 +
hanging from a
 +
horrible mutilation of
 +
  lost a diplomat at
 +
They suspected the involvement of
 +
the loss of a diplomat of
 +
  with the possible involvment of
 +
  voided all agreements with
 +
the voiding of agreements with
 +
, merchants from
 +
  visited
 +
  and were never heard from again
 +
  and suffered great hardships
 +
.  They reported a seizure of goods
 +
.  They reported irregularities with their goods
 +
.  They were greatly offended by the locals
 +
ill-fated
 +
tragic
 +
terrible
 +
costly
 +
unfortunate
 +
  visit of merchants from
 +
  was hidden in
 +
the concealment of
 +
  was claimed in
 +
the acquisition of
 +
  was created in
 +
the creation of
 +
  was lost in
 +
the disappearance of
 +
  was found in
 +
the discovery of
 +
  was stolen
 +
  and brought to
 +
the theft of
 +
  was recovered by
 +
the recovery of
 +
  was dropped by
 +
the discardment of
 +
  was encased in adamantine deep within
 +
the imprisonment of
 +
  in adamantine deep within
 +
  was released by careless miners in the deepest recesses of
 +
the release of
 +
  by careless miners in the deepest recesses of
 +
  is a
 +
  was a
 +
  that occurs in the myths of
 +
force
 +
  which permeates
 +
  which was said to permeate
 +
  born in
 +
The identity of
 +
  mother has been lost to time
 +
  father has been lost to time
 +
  parent has been lost to time
 +
  of unknown parentage
 +
  is the
 +
  was the
 +
  has been lost to time
 +
  the first of
 +
  one of the first of
 +
  the only one of
 +
  one of the only ones of
 +
  kind
 +
Although accounts vary, it is universally agreed that
 +
guided by forces unknown. 
 +
  most often takes the form of a
 +
  was most often depicted as a
 +
rotting
 +
associated with
 +
[B]
 +
a mountain fortress
 +
a dark fortress
 +
a ruin
 +
a cave
 +
a forest retreat
 +
a town
 +
  was a legendary
 +
  could be found within
 +
  civilization of
 +
  religion of
 +
  group from
 +
  centered around the worship of various beings
 +
  centered around the worship of
 +
, a force
 +
[C:3:0:1]Related Historical Figures[C:7:0:0][B]
 +
object of
 +
ardent
 +
faithful
 +
casual
 +
dubious
 +
worship
 +
lover
 +
[R]
 +
[C:1:0:1]Related Entities[C:7:0:0][B]
 +
leader
 +
mayor
 +
guard
 +
royal guard
 +
mercenary
 +
former mercenary
 +
enemy
 +
criminal
 +
member
 +
former member
 +
manager
 +
bookkeeper
 +
broker
 +
sheriff
 +
guard captain
 +
merchant nobility
 +
outpost liaison
 +
diplomat
 +
high priest
 +
slave
 +
former slave
 +
prisoner
 +
former prisoner
 +
)[R]
 +
[C:6:0:1]Related Sites[C:7:0:0][B]
 +
shopkeeper
 +
seat of power
 +
hangout
 +
home
 +
priest
 +
late
 +
early
 +
mid
 +
spring
 +
summer
 +
autumn
 +
winter
 +
a time before time
 +
an unknown civiliation
 +
me
 +
my
 +
myself
 +
I
 +
an unknown creature
 +
an unknown site
 +
a road
 +
a tunnel
 +
a bridge
 +
a wall
 +
an unknown construction
 +
an unknown store
 +
a hovel
 +
an apartment complex
 +
an apartment
 +
a dark tower
 +
an unknown building
 +
an unknown artifact
 +
an unknown region
 +
a peace agreement
 +
a lumber agreement
 +
a trade agreement
 +
a vague agreement
 +
Only the barest fragments of this amazing story have been uncovered.  It is one of the great untold tales of our times. 
 +
Its nature is still an intriguing puzzle to the learned. 
 +
It is still shrouded in mystery. 
 +
Many facts are still unclear to historians. 
 +
A few issues still trouble scholars, but the picture is fairly clear.
 +
HF_LINK
 +
RANDOM_DEF_SPHERE
 +
some vague concept
 +
Age of Three Powers
 +
Age of
 +
Two
 +
Two Powers
 +
Age of the
 +
  Age
 +
Age of One Power
 +
Age of Myth
 +
Age of Legends
 +
Twilight Age
 +
Age of Fairy Tales
 +
Age of Heroes
 +
Golden Age
 +
Age of Death
 +
Age of Civilization
 +
Age of Emptiness
 +
The world has passed into
 +
Unknown Age
 +
[C:4:0:1]
 +
  Notable Kill
 +
[C:7:0:0][B]
 +
  Kill
 +
Unknown creature in
 +
Unknown creature[R]
 +
  Other Kill
 +
  in the wilds
 +
Duel of
 +
Pillaging
 +
Conquest
 +
Destruction
 +
Attempted
 +
Abduction
 +
  in the Wilds
 +
Theft
 +
Monster
 +
Rampage
 +
the Wilds
  
 +
Set Building/Item Properties
 +
Set Traffic Areas
 +
Select
 +
Deselect
 +
Select all
 +
Deselect All
 +
Leave screen
 +
Leave text entry screen
 +
Leave all screens
 +
Close mega announcement
 +
Toggle Fullscreen
 +
World Param: Add
 +
World Param: Copy
 +
World Param: Delete
 +
World Param: Title
 +
World Param: Name, Random
 +
World Param: Name, Enter
 +
World Param: Seed, Random
 +
World Param: Seed, Enter
 +
World Param: Load
 +
World Param: Save
 +
World Param: Dim X, Up
 +
World Param: Dim X, Down
 +
World Param: Dim Y, Up
 +
World Param: Dim Y, Down
 +
World Param: Enter Advanced Parameters
 +
World Param: Increase Parameter
 +
World Param: Decrease Parameter
 +
World Param: Enter Value
 +
World Param: Nullify Parameter
 +
World Param: Set Presets
 +
World Param: Reject, Continue
 +
World Param: Reject, Abort
 +
World Param: Reject, Allow This
 +
World Param: Reject, Allow All
 +
World Generation: Continue
 +
World Generation: Use
 +
World Generation: Abort
 +
Setup game: Embark
 +
Setup game: Name Fort
 +
Setup game: Name Group
 +
Setup game: Reclaim
 +
Setup game: Find
 +
Setup game: Notes
 +
Setup game: Notes, New Note
 +
Setup game: Notes, Delete Note
 +
Setup game: Notes, Change Symbol Selection
 +
Setup game: Notes, Adopt Symbol
 +
Setup game: Resize Local Y Up
 +
Setup game: Resize Local Y Down
 +
Setup game: Resize Local X Up
 +
Setup game: Resize Local X Down
 +
Setup game: Move Local Y Up
 +
Setup game: Move Local Y Down
 +
Setup game: Move Local X Up
 +
Setup game: Move Local X Down
 +
Setup game: View Biome 1
 +
Setup game: View Biome 2
 +
Setup game: View Biome 3
 +
Setup game: View Biome 4
 +
Setup game: View Biome 5
 +
Setup game: View Biome 6
 +
Setup game: View Biome 7
 +
Setup game: View Biome 8
 +
Setup game: View Biome 9
 +
Choose name: Random
 +
Choose name: Clear
 +
Choose name: Type
 +
View item: Description
 +
View item: Forbid
 +
View item: Melt
 +
View item: Dump
 +
View item: Hide
 +
Main menu
 +
Options, Export Local Image
 +
Help
 +
Movies
 +
Change tab or highlight selection
 +
Move selector up
 +
Move selector down
 +
Move selector left
 +
Move selector right
 +
Page selector up
 +
Page selector down
 +
Move secondary selector up
 +
Move secondary selector down
 +
Page secondary selector up
 +
Page secondary selector down
 +
Move view/cursor up
 +
Move view/cursor down
 +
Move view/cursor left
 +
Move view/cursor right
 +
Move view/cursor up and left
 +
Move view/cursor up and right
 +
Move view/cursor down and left
 +
Move view/cursor down and right
 +
Move view/cursor up, fast
 +
Move view/cursor down, fast
 +
Move view/cursor left, fast
 +
Move view/cursor right, fast
 +
Move view/cursor up and left, fast
 +
Move view/cursor up and right, fast
 +
Move view/cursor down and left, fast
 +
Move view/cursor down and right, fast
 +
Move view/cursor up (z)
 +
Move view/cursor down (z)
 +
Move view/cursor up (z), aux
 +
Move view/cursor down (z), aux
 +
Adventure: move north
 +
Adventure: move south
 +
Adventure: move east
 +
Adventure: move west
 +
Adventure: move northwest
 +
Adventure: move northeast
 +
Adventure: move southwest
 +
Adventure: move southeast
 +
Adventure: move wait
 +
Adventure: careful move north up/down
 +
Adventure: careful move south up/down
 +
Adventure: careful move east up/down
 +
Adventure: careful move west up/down
 +
Adventure: careful move northwest up/down
 +
Adventure: careful move northeast up/down
 +
Adventure: careful move southwest up/down
 +
Adventure: careful move southeast up/down
 +
Adventure: careful move up/down
 +
Adventure: move north/up
 +
Adventure: move south/up
 +
Adventure: move east/up
 +
Adventure: move west/up
 +
Adventure: move northwest/up
 +
Adventure: move northeast/up
 +
Adventure: move southwest/up
 +
Adventure: move southeast/up
 +
Adventure: move up
 +
Adventure: move north/down
 +
Adventure: move south/down
 +
Adventure: move east/down
 +
Adventure: move west/down
 +
Adventure: move northwest/down
 +
Adventure: move northeast/down
 +
Adventure: move southwest/down
 +
Adventure: move southeast/down
 +
Adventure: move down
 +
Adventure: move up, aux
 +
Adventure: move down, aux
 +
World Gen: Export Map
 +
Legends: Export Map
 +
Legends: Export Detailed Map
 +
Legends: Civ/Site
 +
Legends: String filter
 +
Adventure: Combat, Attack Mode
 +
Adventure: Combat, Dodge Mode
 +
Adventure: Combat, Charge Defend Mode
 +
Adventure: Status
 +
Adventure: Status, Close Combat
 +
Adventure: Status, Customize
 +
Adventure: Status, Kills
 +
Unit View, Customize
 +
Unit View, Relationships
 +
Unit View, Relationships, Zoom
 +
Unit View, Relationships, View
 +
Unit View, Kills
 +
Customize Unit, Nickname
 +
Customize Unit, Profession
 +
Adventure: Sleep
 +
Adventure: Wait
 +
Adventure: Attack
 +
Adventure: Look
 +
Adventure: Search
 +
Adventure: Talk
 +
Adventure: Inv. Interact
 +
Adventure: Inv. Look
 +
Adventure: Inv. Remove
 +
Adventure: Inv. Wear
 +
Adventure: Inv. Eat/Drink
 +
Adventure: Inv. Put In
 +
Adventure: Inv. Drop
 +
Adventure: Get/Ground
 +
Adventure: Throw
 +
Adventure: Fire
 +
Adventure: Announcements
 +
Adventure: Combat Options
 +
Adventure: Movement Options
 +
Adventure: Movement Options, Swim
 +
Adventure: Sneak
 +
Adventure: Center
 +
Adventure: Building Interact
 +
Adventure: Travel
 +
Adventure: Get Date
 +
Adventure: Get Weather
 +
Adventure: Get Temperature
 +
Adventure: Change Stance
 +
Adventure: Option 1
 +
Adventure: Option 2
 +
Adventure: Option 3
 +
Adventure: Option 4
 +
Adventure: Option 5
 +
Adventure: Option 6
 +
Adventure: Option 7
 +
Adventure: Option 8
 +
Adventure: Option 9
 +
Adventure: Option 10
 +
Adventure: Option 11
 +
Adventure: Option 12
 +
Adventure: Option 13
 +
Adventure: Option 14
 +
Adventure: Option 15
 +
Adventure: Option 16
 +
Adventure: Option 17
 +
Adventure: Option 18
 +
Adventure: Option 19
 +
Adventure: Option 20
 +
Hotkey: Make Ash
 +
Hotkey: Make Charcoal
 +
Hotkey: Melt Object
 +
Hotkey: Green Glass
 +
Hotkey: Clear Glass
 +
Hotkey: Crystal Glass
 +
Hotkey: Collect Sand
 +
Hotkey: Raw Glass
 +
Hotkey: Glass Armorstand
 +
Hotkey: Glass Box
 +
Hotkey: Glass Cabinet
 +
Hotkey: Glass Coffin
 +
Hotkey: Glass Floodgate
 +
Hotkey: Glass Hatch Cover
 +
Hotkey: Glass Grate
 +
Hotkey: Glass Goblet
 +
Hotkey: Glass Toy
 +
Hotkey: Glass Instrument
 +
Hotkey: Glass Portal
 +
Hotkey: Glass Statue
 +
Hotkey: Glass Table
 +
Hotkey: Glass Cage
 +
Hotkey: Glass Chair
 +
Hotkey: Glass Blocks
 +
Hotkey: Glass Vial
 +
Hotkey: Glass Weaponrack
 +
Hotkey: Glass Window
 +
Hotkey: Make Pearlash
 +
Hotkey: Ashery, Lye
 +
Hotkey: Ashery, Potash (Lye)
 +
Hotkey: Ashery, Potash (Ash)
 +
Hotkey: Carpenter, Barrel
 +
Hotkey: Carpenter, Blocks
 +
Hotkey: Carpenter, Bucket
 +
Hotkey: Carpenter, Animal Trap
 +
Hotkey: Carpenter, Cage
 +
Hotkey: Carpenter, Armorstand
 +
Hotkey: Carpenter, Bed
 +
Hotkey: Carpenter, Chair
 +
Hotkey: Carpenter, Coffin
 +
Hotkey: Carpenter, Door
 +
Hotkey: Carpenter, Floodgate
 +
Hotkey: Carpenter, Hatch Cover
 +
Hotkey: Carpenter, Grate
 +
Hotkey: Carpenter, Cabinet
 +
Hotkey: Carpenter, Bin
 +
Hotkey: Carpenter, Box
 +
Hotkey: Carpenter, Weaponrack
 +
Hotkey: Carpenter, Table
 +
Hotkey: Siege Shop, Ballista
 +
Hotkey: Siege Shop, Catapult
 +
Hotkey: Leather, Bag
 +
Hotkey: Leather, Flask
 +
Hotkey: Leather, Shirt
 +
Hotkey: Leather, Cloak
 +
Hotkey: Leather, Backpack
 +
Hotkey: Leather, Quiver
 +
Hotkey: Leather, Image
 +
Hotkey: Clothes, Cloth
 +
Hotkey: Clothes, Silk
 +
Hotkey: Clothes, Shirt
 +
Hotkey: Clothes, Cloak
 +
Hotkey: Clothes, Box
 +
Hotkey: Clothes, Rope
 +
Hotkey: Clothes, Image
 +
Hotkey: Crafts, Mat Stone
 +
Hotkey: Crafts, Mat Wood
 +
Hotkey: Crafts, Dec Bone
 +
Hotkey: Crafts, Dec Shell
 +
Hotkey: Crafts, Totem
 +
Hotkey: Crafts, Cloth
 +
Hotkey: Crafts, Silk
 +
Hotkey: Crafts, Shell
 +
Hotkey: Crafts, Bone
 +
Hotkey: Crafts, Leather
 +
Hotkey: Crafts, Mat Crafts
 +
Hotkey: Crafts, Mat Goblet
 +
Hotkey: Crafts, Mat Instrument
 +
Hotkey: Crafts, Mat Toy
 +
Hotkey: Forge, Weapon
 +
Hotkey: Forge, Armor
 +
Hotkey: Forge, Furniture
 +
Hotkey: Forge, Siege
 +
Hotkey: Forge, Trap
 +
Hotkey: Forge, Other
 +
Hotkey: Forge, Metal Clothing
 +
Hotkey: Building, Armorstand
 +
Hotkey: Building, Bed
 +
Hotkey: Building, Chair
 +
Hotkey: Building, Coffin
 +
Hotkey: Building, Door
 +
Hotkey: Building, Floodgate
 +
Hotkey: Building, Hatch
 +
Hotkey: Building, Wall Grate
 +
Hotkey: Building, Floor Grate
 +
Hotkey: Building, Vertical Bars
 +
Hotkey: Building, Floor Bars
 +
Hotkey: Building, Cabinet
 +
Hotkey: Building, Chest
 +
Hotkey: Building, Kennel
 +
Hotkey: Building, Farm Plot
 +
Hotkey: Building, Weaponrack
 +
Hotkey: Building, Statue
 +
Hotkey: Building, Table
 +
Hotkey: Building, Dirt Road
 +
Hotkey: Building, Paved Road
 +
Hotkey: Building, Bridge
 +
Hotkey: Building, Well
 +
Hotkey: Building, Siege
 +
Hotkey: Building, Workshop
 +
Hotkey: Building, Furnace
 +
Hotkey: Building, Glass Window
 +
Hotkey: Building, Gem Window
 +
Hotkey: Building, Shop
 +
Hotkey: Building, Animal Trap
 +
Hotkey: Building, Chain
 +
Hotkey: Building, Cage
 +
Hotkey: Building, Trade Depot
 +
Hotkey: Building, Trap
 +
Hotkey: Building, Machine Component
 +
Hotkey: Building, Support
 +
Hotkey: Building, Archery Target
 +
Hotkey: Building, Machine Component, Screw Pump
 +
Hotkey: Building, Machine Component, Water Wheel
 +
Hotkey: Building, Machine Component, Windmill
 +
Hotkey: Building, Machine Component, Gear Assembly
 +
Hotkey: Building, Machine Component, Horizontal Axle
 +
Hotkey: Building, Machine Component, Vertical Axle
 +
Hotkey: Building, Siege, Ballista
 +
Hotkey: Building, Siege, Catapult
 +
Hotkey: Building, Trap, Stone
 +
Hotkey: Building, Trap, Weapon
 +
Hotkey: Building, Trap, Lever
 +
Hotkey: Building, Trap, Trigger
 +
Hotkey: Building, Trap, Cage
 +
Hotkey: Building, Trap, Upright Spear/Spike
 +
Hotkey: Building, Wall/Floor/Stairs
 +
Hotkey: Building, Construction, Fortification
 +
Hotkey: Building, Construction, Wall
 +
Hotkey: Building, Construction, Floor
 +
Hotkey: Building, Construction, Ramp
 +
Hotkey: Building, Construction, Upward Stair
 +
Hotkey: Building, Construction, Downward Stair
 +
Hotkey: Building, Construction, Up/Down Stair
 +
Hotkey: Building, Wksp, Leather
 +
Hotkey: Building, Wksp, Quern
 +
Hotkey: Building, Wksp, Millstone
 +
Hotkey: Building, Wksp, Loom
 +
Hotkey: Building, Wksp, Clothes
 +
Hotkey: Building, Wksp, Bowyer
 +
Hotkey: Building, Wksp, Carpenter
 +
Hotkey: Building, Wksp, Metalsmith
 +
Hotkey: Building, Wksp, Lavamill
 +
Hotkey: Building, Wksp, Jeweler
 +
Hotkey: Building, Wksp, Mason
 +
Hotkey: Building, Wksp, Butcher
 +
Hotkey: Building, Wksp, Tanner
 +
Hotkey: Building, Wksp, Dyer
 +
Hotkey: Building, Wksp, Craftsman
 +
Hotkey: Building, Wksp, Siege
 +
Hotkey: Building, Wksp, Mechanic
 +
Hotkey: Building, Wksp, Still
 +
Hotkey: Building, Wksp, Farmer
 +
Hotkey: Building, Wksp, Kitchen
 +
Hotkey: Building, Wksp, Fishery
 +
Hotkey: Building, Wksp, Lab
 +
Hotkey: Building, Wksp, Ashery
 +
Hotkey: Building, Furn, Wood
 +
Hotkey: Building, Furn, Smelter
 +
Hotkey: Building, Furn, Glass
 +
Hotkey: Building, Furn, Kiln
 +
Main: One-Step
 +
Main: Pause/Resume
 +
Depot Access
 +
Main: Hot Keys
 +
Main: Hot Key 1
 +
Main: Hot Key 2
 +
Main: Hot Key 3
 +
Main: Hot Key 4
 +
Main: Hot Key 5
 +
Main: Hot Key 6
 +
Main: Hot Key 7
 +
Main: Hot Key 8
 +
Main: Hot Key 9
 +
Main: Hot Key 10
 +
Main: Hot Key 11
 +
Main: Hot Key 12
 +
Main: Hot Key 13
 +
Main: Hot Key 14
 +
Main: Hot Key 15
 +
Main: Hot Key 16
 +
Hot Keys: Change Name
 +
Hot Keys: Zoom
 +
Main: Announcements
 +
Main: Place Building
 +
Main: Civilizations
 +
Main: Designations
 +
Main: Artifacts
 +
Main: Nobles
 +
Main: Standing Orders
 +
Main: Military
 +
Main: Rooms
 +
Building List: Zoom T
 +
Building List: Zoom Q
 +
Main: Control Squads
 +
Main: Stockpiles
 +
Main: Activity Zone
 +
Main: View Units
 +
Main: Job List
 +
Main: Unit List
 +
Main: Look
 +
Main: Note
 +
Main: Note, Place
 +
Main: Note, Delete
 +
Main: Note, Enter Text
 +
Main: Note, Adopt Symbol
 +
Main: Note, Change Selection
 +
Main: Building Jobs
 +
Main: Overall Status
 +
Main: Building Items
 +
Main: Visualize
 +
Building Items: Forbid
 +
Building Items: Dump
 +
Building Items: Melt
 +
Building Items: Hide
 +
Dwf Look: Forbid
 +
Dwf Look: Dump
 +
Dwf Look: Melt
 +
Dwf Look: Hide
 +
Adventure: Creation, Name Entry
 +
Adventure: Creation, Customize Name
 +
Adventure: Creation, Random Name
 +
Adventure: Creation, Change Gender
 +
Adventure: Travel, Visit Site
 +
Adventure: Travel, Clouds
 +
Adventure: Log
 +
Adventure: Travel, Log
 +
Adventure: Log, Tasks
 +
Adventure: Log, Entities
 +
Adventure: Log, Sites
 +
Adventure: Log, Regions
 +
Adventure: Log, Zoom to Current Location
 +
Adventure: Log, Zoom to Selected
 +
Adventure: Log, Toggle Line
 +
Adventure: Log, Toggle Map/Info
 +
Orders: Forbid
 +
Orders: Forbid Projectiles
 +
Orders: Forbid Your Corpse
 +
Orders: Forbid Your Items
 +
Orders: Forbid Other Corpse
 +
Orders: Forbid Other Items
 +
Orders: Gather Refuse
 +
Orders: Gather Outside
 +
Orders: Dump Corpse
 +
Orders: Dump Skull
 +
Orders: Dump Skin
 +
Orders: Dump Bone
 +
Orders: Dump Shell
 +
Orders: Dump Other
 +
Orders: Gather Furniture
 +
Orders: Gather Animals
 +
Orders: Gather Food
 +
Orders: Gather Bodies
 +
Orders: Refuse
 +
Orders: Gather Stone
 +
Orders: Gather Wood
 +
Orders: All Harvest
 +
Orders: Stay Indoors
 +
Orders: Piles Same
 +
Orders: Mix Foods
 +
Orders: Exceptions
 +
Orders: Loom
 +
Orders: Dyed Cloth
 +
Orders: Workshop
 +
Orders: Collect Web
 +
Orders: Slaughter
 +
Orders: Butcher
 +
Orders: Tan
 +
Orders: Zone
 +
Orders: Zone, Drinking
 +
Orders: Zone, Fishing
 +
Destroy Building
 +
Suspend Building
 +
Menu Confirm
 +
Save Bindings
 +
Change Bindings
 +
Hotkey: Alchemist, Soap
 +
Hotkey: Still, Brew
 +
Hotkey: Still, Extract
 +
Hotkey: Loom, Collect Silk
 +
Hotkey: Loom, Weave Cloth
 +
Hotkey: Loom, Weave Silk
 +
Hotkey: Loom, Metal
 +
Hotkey: Kitchen, Meal 1
 +
Hotkey: Kitchen, Meal 2
 +
Hotkey: Kitchen, Meal 3
 +
Hotkey: Kitchen, Render Fat
 +
Hotkey: Farmer, Process
 +
Hotkey: Farmer, Vial
 +
Hotkey: Farmer, Bag
 +
Hotkey: Farmer, Barrel
 +
Hotkey: Farmer, Cheese
 +
Hotkey: Farmer, Milk
 +
Hotkey: Mill, Mill
 +
Hotkey: Kennel, Hunt
 +
Hotkey: Kennel, Catch
 +
Hotkey: Kennel, Tame Small
 +
Hotkey: Kennel, Tame Large
 +
Hotkey: Kennel, War
 +
Hotkey: Fishery, Process
 +
Hotkey: Fishery, Extract
 +
Hotkey: Fishery, Catch
 +
Hotkey: Butcher, Butcher
 +
Hotkey: Butcher, Extract
 +
Hotkey: Butcher, Catch
 +
Hotkey: Tanner, Tan
 +
Hotkey: Dyer, Thread
 +
Hotkey: Dyer, Cloth
 +
Hotkey: Jeweler, Furniture
 +
Hotkey: Jeweler, Finished
 +
Hotkey: Jeweler, Ammo
 +
Hotkey: Jeweler, Cut
 +
Hotkey: Jeweler, Encrust
 +
Hotkey: Mechanic, Mechanisms
 +
Hotkey: Mason, Armorstand
 +
Hotkey: Mason, Blocks
 +
Hotkey: Mason, Chair
 +
Hotkey: Mason, Coffin
 +
Hotkey: Mason, Door
 +
Hotkey: Mason, Floodgate
 +
Hotkey: Mason, Hatch Cover
 +
Hotkey: Mason, Grate
 +
Hotkey: Mason, Cabinet
 +
Hotkey: Mason, Box
 +
Hotkey: Mason, Statue
 +
Hotkey: Mason, Quern
 +
Hotkey: Mason, Millstone
 +
Hotkey: Mason, Table
 +
Hotkey: Mason, Weaponrack
 +
Hotkey: Trap, Bridge
 +
Hotkey: Trap, Gear Assembly
 +
Hotkey: Trap, Door
 +
Hotkey: Trap, Floodgate
 +
Hotkey: Trap, Spike
 +
Hotkey: Trap, Hatch
 +
Hotkey: Trap, Wall Grate
 +
Hotkey: Trap, Floor Grate
 +
Hotkey: Trap, Vertical Bars
 +
Hotkey: Trap, Floor Bars
 +
Hotkey: Trap, Support
 +
Hotkey: Trap, Chain
 +
Hotkey: Trap, Cage
 +
Hotkey: Trap, Lever
 +
Buildjob: Add
 +
Buildjob: Cancel
 +
Buildjob: Promote
 +
Buildjob: Repeat
 +
Buildjob: Suspend
 +
Buildjob: Workshop Profile
 +
Buildjob: Well, Free
 +
Buildjob: Well, Size
 +
Buildjob: Target, Free
 +
Buildjob: Target, Size
 +
Buildjob: Target, Down
 +
Buildjob: Target, Up
 +
Buildjob: Target, Right
 +
Buildjob: Target, Left
 +
Buildjob: Statue, Assign
 +
Buildjob: Statue, Free
 +
Buildjob: Statue, Size
 +
Buildjob: Cage, Justice
 +
Buildjob: Cage, Free
 +
Buildjob: Cage, Size
 +
Buildjob: Cage, Assign Occ
 +
Buildjob: Cage, Water
 +
Buildjob: Cage, Assign Owner
 +
Buildjob: Chain, Assign Occ
 +
Buildjob: Chain, Justice
 +
Buildjob: Chain, Assign Owner
 +
Buildjob: Chain, Free
 +
Buildjob: Chain, Size
 +
Buildjob: Siege, Fire
 +
Buildjob: Siege, Orient
 +
Buildjob: Door, Internal
 +
Buildjob: Door, Forbid
 +
Buildjob: Door, Pet-passable
 +
Buildjob: Coffin, Assign
 +
Buildjob: Coffin, Free
 +
Buildjob: Coffin, Size
 +
Buildjob: Coffin, Gen. Burial
 +
Buildjob: Coffing, Allow Citizens
 +
Buildjob: Coffing, Allow Pets
 +
Buildjob: Chair, Assign
 +
Buildjob: Chair, Free
 +
Buildjob: Chair, Size
 +
Buildjob: Table, Assign
 +
Buildjob: Table, Hall
 +
Buildjob: Table, Free
 +
Buildjob: Table, Size
 +
Buildjob: Bed, Assign
 +
Buildjob: Bed, Free
 +
Buildjob: Bed, Barracks
 +
Buildjob: Bed, Rent
 +
Buildjob: Bed, Size
 +
Buildjob: Depot, Bring
 +
Buildjob: Depot, Trade
 +
Buildjob: Depot, Request Trader
 +
Buildjob: Depot, Broker Only
 +
Buildjob: Animal Trap, No Bait
 +
Buildjob: Animal Trap, Meat Bait
 +
Buildjob: Animal Trap, Fish Bait
 +
Buildjob: Animal Trap, Gem Bait
 +
Buildjob: Farm, Fallow
 +
Buildjob: Farm, Fertilize
 +
Buildjob: Farm, Seas Fert
 +
Buildjob: Farm, Spring
 +
Buildjob: Farm, Summer
 +
Buildjob: Farm, Autumn
 +
Buildjob: Farm, Winter
 +
Buildjob: Stockpile, Master
 +
Buildjob: Stockpile, Delete Child
 +
Buildjob: Stockpile, Settings
 +
Buildjob: Stockpile, Barrel Up
 +
Buildjob: Stockpile, Barrel Down
 +
Buildjob: Stockpile, Barrel Zero
 +
Buildjob: Stockpile, Barrel Max
 +
Buildjob: Stockpile, Bin Up
 +
Buildjob: Stockpile, Bin Down
 +
Buildjob: Stockpile, Bin Zero
 +
Buildjob: Stockpile, Bin Max
 +
Buildjob: Rack, Mat, Bone
 +
Buildjob: Rack, Mat, Bronze
 +
Buildjob: Rack, Mat, Copper
 +
Buildjob: Rack, Mat, Iron
 +
Buildjob: Rack, Mat, Steel
 +
Buildjob: Rack, Mat, Wood
 +
Buildjob: Rack, Mat, Special Metal
 +
Buildjob: Stand, Mat, Bone
 +
Buildjob: Stand, Mat, Leather
 +
Buildjob: Stand, Mat, Copper
 +
Buildjob: Stand, Mat, Bronze
 +
Buildjob: Stand, Mat, Steel
 +
Buildjob: Stand, Mat, Iron
 +
Buildjob: Stand, Mat, Wood
 +
Buildjob: Stand, Mat, Special Metal
 +
Buildjob: Rackstand, Assign
 +
Buildjob: Rackstand, Free
 +
Buildjob: Rackstand, Size
 +
Buildjob: Rackstand, Item
 +
Buildjob: Rackstand, Mat
 +
Buildjob: Rackstand, All Items
 +
Buildjob: Rackstand, No Items
 +
Buildjob: Rackstand, All Mats
 +
Buildjob: Rackstand, No Mats
 +
Stockpile Settings: Enable
 +
Stockpile Settings: Disable
 +
Stockpile Settings: Permit All
 +
Stockpile Settings: Forbid All
 +
Stockpile Settings: Permit Sub
 +
Stockpile Settings: Forbit Sub
 +
Stockpile Settings: Specific 1
 +
Stockpile Settings: Specific 2
 +
Squad: Lock
 +
Squad: Station
 +
Squad: Clear Patrol
 +
Squad: Patrol
 +
Squad: Zoom
 +
Movie: Record
 +
Movie: Play
 +
Movie: Save
 +
Movie: Load
 +
Assign Trade: View
 +
Assign Trade: String
 +
Assign Trade: Exclude Prohibited
 +
Assign Trade: Pending
 +
Assign Trade: Sort
 +
Noble List: Replace
 +
Noble List: Settings
 +
Noble List: View Candidate
 +
Adventure: Barter, View
 +
Adventure: Barter, Currency 1
 +
Adventure: Barter, Currency 2
 +
Adventure: Barter, Currency 3
 +
Adventure: Barter, Currency 4
 +
Adventure: Barter, Currency 5
 +
Adventure: Barter, Currency 6
 +
Adventure: Barter, Currency 7
 +
Adventure: Barter, Currency 8
 +
Adventure: Barter, Currency 9
 +
Adventure: Barter, Trade
 +
Trade, View
 +
Trade, Trade
 +
Trade, Offer
 +
Trade, Seize
 +
Stores, View
 +
Stores, Forbid
 +
Stores, Melt
 +
Stores, Dump
 +
Stores, Zoom
 +
Stores, Hide
 +
Military, Activate
 +
Military, View
 +
Military, Weapon
 +
Military, Zoom
 +
Squad Info, Food
 +
Squad Info, Sleep
 +
Squad Info, Water
 +
Squad Info, Stay Close
 +
Squad Info, Attack Wilderness
 +
Squad Info, Stand Down
 +
Squad Info, Zoom
 +
Unitjob, Remove Unit
 +
Unitjob, Zoom Unit
 +
Unitjob, Zoom Building
 +
Unitjob, View
 +
Unitjob, Manager
 +
Manager, New Order
 +
Manager, Remove
 +
Manager, Promote
 +
Manager, Max
 +
Manager, Wages
 +
Animals, Slaughter
 +
Kitchen, Cook
 +
Kitchen, Brew
 +
Setup, New
 +
Setup, View
 +
Setup, Customize Unit
 +
Setup, Save Profile
 +
Setup, Save Profile, Abort
 +
Setup, Save Profile, Go
 +
Setup, View Profile Problems
 +
Main: Activity Zone, Remove
 +
Main: Activity Zone, Water Source
 +
Main: Activity Zone, Garbage Dump
 +
Main: Activity Zone, Pond
 +
Main: Activity Zone, Sand Collect
 +
Main: Activity Zone, Active
 +
Main: Activity Zone, Fish
 +
Main: Activity Zone, Meeting
 +
Main: Activity Zone, Pond Options
 +
Main: Activity Zone: Pond, Water
 +
Stockpile, Animal
 +
Stockpile, Food
 +
Stockpile, Weapon
 +
Stockpile, Armor
 +
Stockpile, Custom
 +
Stockpile, Custom Settings
 +
Stockpile, Furniture
 +
Stockpile, Graveyard
 +
Stockpile, Refuse
 +
Stockpile, Wood
 +
Stockpile, Stone
 +
Stockpile, Gem
 +
Stockpile, Bar/Block
 +
Stockpile, Cloth
 +
Stockpile, Leather
 +
Stockpile, Ammo
 +
Stockpile, Coins
 +
Stockpile, Finished
 +
Stockpile, None
 +
Designate, Building/Item
 +
Designate, Reclaim
 +
Designate, Forbid
 +
Designate, Melt
 +
Designate, No Melt
 +
Designate, Dump
 +
Designate, No Dump
 +
Designate, Hide
 +
Designate, No Hide
 +
Designate, Traffic
 +
Designate, High Traffic
 +
Designate, Normal Traffic
 +
Designate, Low Traffic
 +
Designate, Restricted Traffic
 +
Designate, Increase Weight
 +
Designate, Decrease Weight
 +
Designate, Increase Weight More
 +
Designate, Decrease Weight More
 +
Designate, Dig
 +
Designate, Dig Remove Stairs Ramps
 +
Designate, U Stair
 +
Designate, D Stair
 +
Designate, UD Stair
 +
Designate, Ramp
 +
Designate, Channel
 +
Designate, Chop
 +
Designate, Plants
 +
Designate, Smooth
 +
Designate, Engrave
 +
Designate, Fortify
 +
Designate, Toggle Engraving
 +
Designate, Undo
 +
Designate, Remove Construction
 +
Building, Change Height +
 +
Building, Change Height -
 +
Building, Change Width +
 +
Building, Change Width -
 +
Building, Orient Up
 +
Building, Orient Left
 +
Building, Orient Right
 +
Building, Orient Down
 +
Building, Orient None
 +
Building, View Item
 +
Building, Done Selecting
 +
Building, Expand/Contract
 +
Building, Trigger, Enable Water
 +
Building, Trigger, Min Water Up
 +
Building, Trigger, Min Water Down
 +
Building, Trigger, Max Water Up
 +
Building, Trigger, Max Water Down
 +
Building, Trigger, Enabler Magma
 +
Building, Trigger, Min Magma Up
 +
Building, Trigger, Min Magma Down
 +
Building, Trigger, Max Magma Up
 +
Building, Trigger, Max Magma Down
 +
Building, Trigger, Enable Creature
 +
Building, Trigger, Enable Locals
 +
Building, Trigger, Resets
 +
Building, Trigger, Min Size Up
 +
Building, Trigger, Min Size Down
 +
Building, Trigger, Max Size Up
 +
Building, Trigger, Max Size Down
 +
Unitview, General
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Unitview, Inventory
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Unitview, Prefs
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Unitview, Wounds
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Unitview, Next Unit
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Unitview, Slaughter
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Unitview, Prefs, Labor
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Unitview, Prefs, Pets
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Unitview, Prefs, Soldier
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Unitview, Prefs, Fortress Guard
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Unitview, Prefs, Royal Guard
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Unitview, Prefs, Toggle Activation
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Unitview, Prefs, Pets, Hunting
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Unitview, Prefs, Pets, War
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Unitview, Prefs, Soldier, Unarmed
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Unitview, Prefs, Soldier, Axe
 +
Unitview, Prefs, Soldier, Crossbow
 +
Unitview, Prefs, Soldier, Hammer
 +
Unitview, Prefs, Soldier, Mace
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Unitview, Prefs, Soldier, Spear
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Unitview, Prefs, Soldier, Sword
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Unitview, Prefs, Soldier, Weapon Num
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Unitview, Prefs, Soldier, Armor
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Unitview, Prefs, Soldier, Shield
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Unitview, Prefs, Profile
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SELECT
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DESELECT
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SELECT_ALL
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LEAVESCREEN
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TOGGLE_FULLSCREEN
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CURSOR_DOWNRIGHT
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CURSOR_UP_FAST
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CURSOR_DOWN_FAST
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CURSOR_LEFT_FAST
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CURSOR_RIGHT_FAST
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CURSOR_UPLEFT_FAST
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CURSOR_UPRIGHT_FAST
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CURSOR_DOWNLEFT_FAST
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CURSOR_DOWNRIGHT_FAST
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CURSOR_UP_Z
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CURSOR_UP_Z_AUX
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CURSOR_DOWN_Z_AUX
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A_MOVE_S
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A_MOVE_W
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A_MOVE_WAIT
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A_CARE_MOVE_S
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A_CARE_MOVE_W
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A_MOVE_S_DOWN
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A_MOVE_DOWN_AUX
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A_COMBAT_CHARGEDEF
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A_STATUS_KILLS
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UNITVIEW_CUSTOMIZE
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UNITVIEW_RELATIONSHIPS
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UNITVIEW_RELATIONSHIPS_ZOOM
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UNITVIEW_RELATIONSHIPS_VIEW
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UNITVIEW_KILLS
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CUSTOMIZE_UNIT_NICKNAME
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CUSTOMIZE_UNIT_PROFNAME
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A_SLEEP
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A_WAIT
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A_ATTACK
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A_LOOK
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A_SEARCH
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A_TALK
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A_INTERACT
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A_INV_LOOK
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A_INV_REMOVE
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A_INV_WEAR
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A_INV_EATDRINK
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A_INV_PUTIN
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A_INV_DROP
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A_GROUND
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A_THROW
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A_SHOOT
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A_ANNOUNCEMENTS
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A_COMBAT
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A_MOVEMENT
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A_MOVEMENT_SWIM
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A_SNEAK
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A_CENTER
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A_BUILDING
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A_TRAVEL
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A_DATE
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A_WEATHER
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A_TEMPERATURE
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A_STANCE
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A_OPTION1
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A_OPTION20
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HOTKEY_MAKE_ASH
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HOTKEY_MAKE_CHARCOAL
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HOTKEY_MELT_OBJECT
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HOTKEY_GLASS_GREEN
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HOTKEY_GLASS_CLEAR
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HOTKEY_GLASS_CRYSTAL
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HOTKEY_COLLECT_SAND
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HOTKEY_GLASS_ROUGH
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HOTKEY_GLASS_ARMORSTAND
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HOTKEY_GLASS_BOX
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HOTKEY_GLASS_CABINET
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HOTKEY_GLASS_COFFIN
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HOTKEY_GLASS_FLOODGATE
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HOTKEY_GLASS_HATCH_COVER
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HOTKEY_GLASS_GRATE
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HOTKEY_GLASS_GOBLET
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HOTKEY_GLASS_TOY
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HOTKEY_GLASS_INSTRUMENT
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HOTKEY_GLASS_DOOR
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HOTKEY_GLASS_STATUE
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HOTKEY_GLASS_TABLE
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HOTKEY_GLASS_CAGE
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HOTKEY_GLASS_CHAIR
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HOTKEY_GLASS_BLOCKS
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HOTKEY_GLASS_FLASK
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HOTKEY_GLASS_WEAPONRACK
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HOTKEY_GLASS_WINDOW
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HOTKEY_MAKE_PEARLASH
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HOTKEY_ASHERY_LYE
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HOTKEY_ASHERY_POTASH
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HOTKEY_ASHERY_POTASH_DIRECT
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HOTKEY_CARPENTER_BARREL
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HOTKEY_CARPENTER_BLOCKS
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HOTKEY_CARPENTER_BUCKET
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HOTKEY_CARPENTER_TRAP_ANIMAL
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HOTKEY_CARPENTER_CAGE
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HOTKEY_CARPENTER_ARMORSTAND
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HOTKEY_CARPENTER_BED
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HOTKEY_CARPENTER_CHAIR
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HOTKEY_CARPENTER_COFFIN
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HOTKEY_CARPENTER_DOOR
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HOTKEY_CARPENTER_FLOODGATE
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HOTKEY_CARPENTER_HATCH_COVER
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HOTKEY_CARPENTER_GRATE
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HOTKEY_CARPENTER_CABINET
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HOTKEY_CARPENTER_BIN
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HOTKEY_CARPENTER_BOX
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HOTKEY_CARPENTER_WEAPONRACK
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HOTKEY_CARPENTER_TABLE
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HOTKEY_SIEGE_BALLISTA
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HOTKEY_SIEGE_CATAPULT
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HOTKEY_LEATHER_BOX
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HOTKEY_LEATHER_FLASK
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HOTKEY_LEATHER_SHIRT
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HOTKEY_LEATHER_CLOAK
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HOTKEY_LEATHER_BACKPACK
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HOTKEY_LEATHER_QUIVER
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HOTKEY_LEATHER_IMAGE
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HOTKEY_CLOTHES_MAT_PLANT
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HOTKEY_CLOTHES_MAT_SILK
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HOTKEY_CLOTHES_SHIRT
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HOTKEY_CLOTHES_CLOAK
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HOTKEY_CLOTHES_BOX
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HOTKEY_CLOTHES_CHAIN
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HOTKEY_CLOTHES_IMAGE
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HOTKEY_CRAFTS_MAT_STONE
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HOTKEY_CRAFTS_MAT_WOOD
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HOTKEY_CRAFTS_DEC_BONE
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HOTKEY_CRAFTS_DEC_SHELL
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HOTKEY_CRAFTS_TOTEM
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HOTKEY_CRAFTS_CLOTH
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HOTKEY_CRAFTS_SILK
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HOTKEY_CRAFTS_SHELL
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HOTKEY_CRAFTS_BONE
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HOTKEY_CRAFTS_LEATHER
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HOTKEY_CRAFTS_MAT_CRAFTS
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HOTKEY_CRAFTS_MAT_GOBLET
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HOTKEY_CRAFTS_MAT_INSTRUMENT
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HOTKEY_CRAFTS_MAT_TOY
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HOTKEY_SMITH_WEAPON
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HOTKEY_SMITH_ARMOR
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HOTKEY_SMITH_FURNITURE
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HOTKEY_SMITH_SIEGE
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HOTKEY_SMITH_TRAP
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HOTKEY_SMITH_OTHER
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HOTKEY_SMITH_METAL
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HOTKEY_BUILDING_ARMORSTAND
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HOTKEY_BUILDING_BED
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HOTKEY_BUILDING_CHAIR
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HOTKEY_BUILDING_COFFIN
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HOTKEY_BUILDING_DOOR
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HOTKEY_BUILDING_FLOODGATE
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HOTKEY_BUILDING_HATCH
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HOTKEY_BUILDING_GRATE_WALL
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HOTKEY_BUILDING_GRATE_FLOOR
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HOTKEY_BUILDING_BARS_VERTICAL
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HOTKEY_BUILDING_BARS_FLOOR
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HOTKEY_BUILDING_CABINET
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HOTKEY_BUILDING_BOX
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HOTKEY_BUILDING_KENNEL
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HOTKEY_BUILDING_FARMPLOT
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HOTKEY_BUILDING_WEAPONRACK
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HOTKEY_BUILDING_STATUE
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HOTKEY_BUILDING_TABLE
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HOTKEY_BUILDING_ROAD_DIRT
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HOTKEY_BUILDING_ROAD_PAVED
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HOTKEY_BUILDING_BRIDGE
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HOTKEY_BUILDING_WELL
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HOTKEY_BUILDING_SIEGEENGINE
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HOTKEY_BUILDING_WORKSHOP
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HOTKEY_BUILDING_FURNACE
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HOTKEY_BUILDING_WINDOW_GLASS
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HOTKEY_BUILDING_WINDOW_GEM
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HOTKEY_BUILDING_SHOP
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HOTKEY_BUILDING_ANIMALTRAP
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HOTKEY_BUILDING_CHAIN
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HOTKEY_BUILDING_CAGE
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HOTKEY_BUILDING_TRADEDEPOT
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HOTKEY_BUILDING_TRAP
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HOTKEY_BUILDING_MACHINE
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HOTKEY_BUILDING_SUPPORT
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HOTKEY_BUILDING_ARCHERYTARGET
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HOTKEY_BUILDING_MACHINE_SCREW_PUMP
 +
HOTKEY_BUILDING_MACHINE_WATER_WHEEL
 +
HOTKEY_BUILDING_MACHINE_WINDMILL
 +
HOTKEY_BUILDING_MACHINE_GEAR_ASSEMBLY
 +
HOTKEY_BUILDING_MACHINE_AXLE_HORIZONTAL
 +
HOTKEY_BUILDING_MACHINE_AXLE_VERTICAL
 +
HOTKEY_BUILDING_SIEGEENGINE_BALLISTA
 +
HOTKEY_BUILDING_SIEGEENGINE_CATAPULT
 +
HOTKEY_BUILDING_TRAP_STONE
 +
HOTKEY_BUILDING_TRAP_WEAPON
 +
HOTKEY_BUILDING_TRAP_LEVER
 +
HOTKEY_BUILDING_TRAP_TRIGGER
 +
HOTKEY_BUILDING_TRAP_CAGE
 +
HOTKEY_BUILDING_TRAP_SPIKE
 +
HOTKEY_BUILDING_CONSTRUCTION
 +
HOTKEY_BUILDING_CONSTRUCTION_FORTIFICATION
 +
HOTKEY_BUILDING_CONSTRUCTION_WALL
 +
HOTKEY_BUILDING_CONSTRUCTION_FLOOR
 +
HOTKEY_BUILDING_CONSTRUCTION_RAMP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UP
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_DOWN
 +
HOTKEY_BUILDING_CONSTRUCTION_STAIR_UPDOWN
 +
HOTKEY_BUILDING_WORKSHOP_LEATHER
 +
HOTKEY_BUILDING_WORKSHOP_QUERN
 +
HOTKEY_BUILDING_WORKSHOP_MILLSTONE
 +
HOTKEY_BUILDING_WORKSHOP_LOOM
 +
HOTKEY_BUILDING_WORKSHOP_CLOTHES
 +
HOTKEY_BUILDING_WORKSHOP_BOWYER
 +
HOTKEY_BUILDING_WORKSHOP_CARPENTER
 +
HOTKEY_BUILDING_WORKSHOP_METALSMITH
 +
HOTKEY_BUILDING_WORKSHOP_LAVAMILL
 +
HOTKEY_BUILDING_WORKSHOP_JEWELER
 +
HOTKEY_BUILDING_WORKSHOP_MASON
 +
HOTKEY_BUILDING_WORKSHOP_BUTCHER
 +
HOTKEY_BUILDING_WORKSHOP_TANNER
 +
HOTKEY_BUILDING_WORKSHOP_DYER
 +
HOTKEY_BUILDING_WORKSHOP_CRAFTSMAN
 +
HOTKEY_BUILDING_WORKSHOP_SIEGE
 +
HOTKEY_BUILDING_WORKSHOP_MECHANIC
 +
HOTKEY_BUILDING_WORKSHOP_STILL
 +
HOTKEY_BUILDING_WORKSHOP_FARMER
 +
HOTKEY_BUILDING_WORKSHOP_KITCHEN
 +
HOTKEY_BUILDING_WORKSHOP_FISHERY
 +
HOTKEY_BUILDING_WORKSHOP_LAB
 +
HOTKEY_BUILDING_WORKSHOP_ASHERY
 +
HOTKEY_BUILDING_FURNACE_WOOD
 +
HOTKEY_BUILDING_FURNACE_SMELTER
 +
HOTKEY_BUILDING_FURNACE_GLASS
 +
HOTKEY_BUILDING_FURNACE_KILN
 +
HOTKEY_BUILDING_FURNACE_SMELTER_LAVA
 +
HOTKEY_BUILDING_FURNACE_GLASS_LAVA
 +
HOTKEY_BUILDING_FURNACE_KILN_LAVA
 +
D_ONESTEP
 +
D_PAUSE
 +
D_DEPOT
 +
D_HOT_KEYS
 +
D_HOTKEY1
 +
D_HOTKEY2
 +
D_HOTKEY3
 +
D_HOTKEY4
 +
D_HOTKEY5
 +
D_HOTKEY6
 +
D_HOTKEY7
 +
D_HOTKEY8
 +
D_HOTKEY9
 +
D_HOTKEY10
 +
D_HOTKEY11
 +
D_HOTKEY12
 +
D_HOTKEY13
 +
D_HOTKEY14
 +
D_HOTKEY15
 +
D_HOTKEY16
 +
D_HOTKEY_CHANGE_NAME
 +
D_HOTKEY_ZOOM
 +
D_ANNOUNCE
 +
D_BUILDING
 +
D_CIVLIST
 +
D_DESIGNATE
 +
D_ARTLIST
 +
D_NOBLES
 +
D_ORDERS
 +
D_MILITARY
 +
D_ROOMS
 +
BUILDINGLIST_ZOOM_T
 +
BUILDINGLIST_ZOOM_Q
 +
D_SQUADS
 +
D_STOCKPILES
 +
D_CIVZONE
 +
D_VIEWUNIT
 +
D_JOBLIST
 +
D_UNITLIST
 +
D_LOOK
 +
D_NOTE
 +
D_NOTE_PLACE
 +
D_NOTE_DELETE
 +
D_NOTE_ENTER
 +
D_NOTE_ADOPT_SYMBOL
 +
D_NOTE_CHANGE_SELECTION
 +
D_BUILDJOB
 +
D_STATUS
 +
D_BUILDITEM
 +
D_VISUALIZE
 +
D_BITEM_FORBID
 +
D_BITEM_DUMP
 +
D_BITEM_HIDE
 +
D_BITEM_MELT
 +
D_LOOK_FORBID
 +
D_LOOK_DUMP
 +
D_LOOK_MELT
 +
D_LOOK_HIDE
 +
A_ENTER_NAME
 +
A_CUST_NAME
 +
A_RANDOM_NAME
 +
A_CHANGE_GENDER
 +
A_END_TRAVEL
 +
A_TRAVEL_CLOUDS
 +
A_LOG
 +
A_TRAVEL_LOG
 +
A_LOG_TASKS
 +
A_LOG_ENTITIES
 +
A_LOG_SITES
 +
A_LOG_SUBREGIONS
 +
A_LOG_ZOOM_CURRENT_LOCATION
 +
A_LOG_ZOOM_SELECTED
 +
A_LOG_LINE
 +
A_LOG_MAP
 +
ORDERS_AUTOFORBID
 +
ORDERS_FORBID_PROJECTILE
 +
ORDERS_FORBID_YOUR_CORPSE
 +
ORDERS_FORBID_YOUR_ITEMS
 +
ORDERS_FORBID_OTHER_CORPSE
 +
ORDERS_FORBID_OTHER_ITEMS
 +
ORDERS_REFUSE_GATHER
 +
ORDERS_REFUSE_OUTSIDE
 +
ORDERS_REFUSE_DUMP_CORPSE
 +
ORDERS_REFUSE_DUMP_SKULL
 +
ORDERS_REFUSE_DUMP_SKIN
 +
ORDERS_REFUSE_DUMP_BONE
 +
ORDERS_REFUSE_DUMP_SHELL
 +
ORDERS_REFUSE_DUMP_OTHER
 +
ORDERS_GATHER_FURNITURE
 +
ORDERS_GATHER_ANIMALS
 +
ORDERS_GATHER_FOOD
 +
ORDERS_GATHER_BODIES
 +
ORDERS_REFUSE
 +
ORDERS_GATHER_STONE
 +
ORDERS_GATHER_WOOD
 +
ORDERS_ALL_HARVEST
 +
ORDERS_INDOORS
 +
ORDERS_SAMEPILE
 +
ORDERS_MIXFOODS
 +
ORDERS_EXCEPTIONS
 +
ORDERS_LOOM
 +
ORDERS_DYED_CLOTH
 +
ORDERS_WORKSHOP
 +
ORDERS_COLLECT_WEB
 +
ORDERS_SLAUGHTER
 +
ORDERS_BUTCHER
 +
ORDERS_TAN
 +
ORDERS_ZONE
 +
ORDERS_ZONE_DRINKING
 +
ORDERS_ZONE_FISHING
 +
DESTROYBUILDING
 +
SUSPENDBUILDING
 +
MENU_CONFIRM
 +
SAVE_BINDINGS
 +
CHANGE_BINDINGS
 +
HOTKEY_ALCHEMIST_SOAP
 +
HOTKEY_STILL_BREW
 +
HOTKEY_STILL_EXTRACT
 +
HOTKEY_LOOM_COLLECT_SILK
 +
HOTKEY_LOOM_WEAVE_CLOTH
 +
HOTKEY_LOOM_WEAVE_SILK
 +
HOTKEY_LOOM_WEAVE_METAL
 +
HOTKEY_KITCHEN_COOK_2
 +
HOTKEY_KITCHEN_COOK_3
 +
HOTKEY_KITCHEN_COOK_4
 +
HOTKEY_KITCHEN_RENDER_FAT
 +
HOTKEY_FARMER_PROCESS
 +
HOTKEY_FARMER_PROCESS_VIAL
 +
HOTKEY_FARMER_PROCESS_BAG
 +
HOTKEY_FARMER_PROCESS_BARREL
 +
HOTKEY_FARMER_CHEESE
 +
HOTKEY_FARMER_MILK
 +
HOTKEY_MILL_MILL
 +
HOTKEY_KENNEL_TRAIN_HUNT
 +
HOTKEY_KENNEL_CATCH_VERMIN
 +
HOTKEY_KENNEL_TAME_VERMIN
 +
HOTKEY_KENNEL_TAME_UNIT
 +
HOTKEY_KENNEL_TRAIN_WAR
 +
HOTKEY_FISHERY_PROCESS
 +
HOTKEY_FISHERY_EXTRACT
 +
HOTKEY_FISHERY_CATCH
 +
HOTKEY_BUTCHER_BUTCHER
 +
HOTKEY_BUTCHER_EXTRACT
 +
HOTKEY_BUTCHER_CATCH
 +
HOTKEY_TANNER_TAN
 +
HOTKEY_DYER_THREAD
 +
HOTKEY_DYER_CLOTH
 +
HOTKEY_JEWELER_FURNITURE
 +
HOTKEY_JEWELER_FINISHED
 +
HOTKEY_JEWELER_AMMO
 +
HOTKEY_JEWELER_CUT
 +
HOTKEY_JEWELER_ENCRUST
 +
HOTKEY_MECHANIC_PARTS
 +
HOTKEY_MASON_ARMORSTAND
 +
HOTKEY_MASON_BLOCKS
 +
HOTKEY_MASON_CHAIR
 +
HOTKEY_MASON_COFFIN
 +
HOTKEY_MASON_DOOR
 +
HOTKEY_MASON_FLOODGATE
 +
HOTKEY_MASON_HATCH_COVER
 +
HOTKEY_MASON_GRATE
 +
HOTKEY_MASON_CABINET
 +
HOTKEY_MASON_BOX
 +
HOTKEY_MASON_STATUE
 +
HOTKEY_MASON_QUERN
 +
HOTKEY_MASON_MILLSTONE
 +
HOTKEY_MASON_TABLE
 +
HOTKEY_MASON_WEAPONRACK
 +
HOTKEY_TRAP_BRIDGE
 +
HOTKEY_TRAP_GEAR_ASSEMBLY
 +
HOTKEY_TRAP_DOOR
 +
HOTKEY_TRAP_FLOODGATE
 +
HOTKEY_TRAP_SPIKE
 +
HOTKEY_TRAP_HATCH
 +
HOTKEY_TRAP_GRATE_WALL
 +
HOTKEY_TRAP_GRATE_FLOOR
 +
HOTKEY_TRAP_BARS_VERTICAL
 +
HOTKEY_TRAP_BARS_FLOOR
 +
HOTKEY_TRAP_SUPPORT
 +
HOTKEY_TRAP_CHAIN
 +
HOTKEY_TRAP_CAGE
 +
HOTKEY_TRAP_PULL_LEVER
 +
BUILDJOB_ADD
 +
BUILDJOB_CANCEL
 +
BUILDJOB_PROMOTE
 +
BUILDJOB_REPEAT
 +
BUILDJOB_SUSPEND
 +
BUILDJOB_WORKSHOP_PROFILE
 +
BUILDJOB_WELL_FREE
 +
BUILDJOB_WELL_SIZE
 +
BUILDJOB_TARGET_FREE
 +
BUILDJOB_TARGET_SIZE
 +
BUILDJOB_TARGET_DOWN
 +
BUILDJOB_TARGET_UP
 +
BUILDJOB_TARGET_RIGHT
 +
BUILDJOB_TARGET_LEFT
 +
BUILDJOB_STATUE_ASSIGN
 +
BUILDJOB_STATUE_FREE
 +
BUILDJOB_STATUE_SIZE
 +
BUILDJOB_CAGE_JUSTICE
 +
BUILDJOB_CAGE_FREE
 +
BUILDJOB_CAGE_SIZE
 +
BUILDJOB_CAGE_ASSIGN_OCC
 +
BUILDJOB_CAGE_WATER
 +
BUILDJOB_CAGE_ASSIGN
 +
BUILDJOB_CHAIN_ASSIGN_OCC
 +
BUILDJOB_CHAIN_JUSTICE
 +
BUILDJOB_CHAIN_ASSIGN
 +
BUILDJOB_CHAIN_FREE
 +
BUILDJOB_CHAIN_SIZE
 +
BUILDJOB_SIEGE_FIRING
 +
BUILDJOB_SIEGE_ORIENT
 +
BUILDJOB_DOOR_INTERNAL
 +
BUILDJOB_DOOR_LOCK
 +
BUILDJOB_DOOR_AJAR
 +
BUILDJOB_COFFIN_ASSIGN
 +
BUILDJOB_COFFIN_FREE
 +
BUILDJOB_COFFIN_SIZE
 +
BUILDJOB_COFFIN_BURIAL
 +
BUILDJOB_COFFIN_CIV
 +
BUILDJOB_COFFIN_PET
 +
BUILDJOB_CHAIR_ASSIGN
 +
BUILDJOB_CHAIR_FREE
 +
BUILDJOB_CHAIR_SIZE
 +
BUILDJOB_TABLE_ASSIGN
 +
BUILDJOB_TABLE_HALL
 +
BUILDJOB_TABLE_FREE
 +
BUILDJOB_TABLE_SIZE
 +
BUILDJOB_BED_ASSIGN
 +
BUILDJOB_BED_FREE
 +
BUILDJOB_BED_BARRACKS
 +
BUILDJOB_BED_RENT
 +
BUILDJOB_BED_SIZE
 +
BUILDJOB_DEPOT_BRING
 +
BUILDJOB_DEPOT_TRADE
 +
BUILDJOB_DEPOT_REQUEST_TRADER
 +
BUILDJOB_DEPOT_BROKER_ONLY
 +
BUILDJOB_ANIMALTRAP_BAIT_NONE
 +
BUILDJOB_ANIMALTRAP_BAIT_MEAT
 +
BUILDJOB_ANIMALTRAP_BAIT_FISH
 +
BUILDJOB_ANIMALTRAP_BAIT_GEM
 +
BUILDJOB_FARM_FALLOW
 +
BUILDJOB_FARM_FERTILIZE
 +
BUILDJOB_FARM_SEASFERT
 +
BUILDJOB_FARM_SPRING
 +
BUILDJOB_FARM_SUMMER
 +
BUILDJOB_FARM_AUTUMN
 +
BUILDJOB_FARM_WINTER
 +
BUILDJOB_STOCKPILE_MASTER
 +
BUILDJOB_STOCKPILE_DELETE_CHILD
 +
BUILDJOB_STOCKPILE_SETTINGS
 +
BUILDJOB_STOCKPILE_BARREL_UP
 +
BUILDJOB_STOCKPILE_BARREL_DOWN
 +
BUILDJOB_STOCKPILE_BARREL_ZERO
 +
BUILDJOB_STOCKPILE_BARREL_MAX
 +
BUILDJOB_STOCKPILE_BIN_UP
 +
BUILDJOB_STOCKPILE_BIN_DOWN
 +
BUILDJOB_STOCKPILE_BIN_ZERO
 +
BUILDJOB_STOCKPILE_BIN_MAX
 +
BUILDJOB_RACK_MAT_BONE
 +
BUILDJOB_RACK_MAT_BRONZE
 +
BUILDJOB_RACK_MAT_COPPER
 +
BUILDJOB_RACK_MAT_IRON
 +
BUILDJOB_RACK_MAT_STEEL
 +
BUILDJOB_RACK_MAT_WOOD
 +
BUILDJOB_RACK_MAT_METAL
 +
BUILDJOB_STAND_MAT_BONE
 +
BUILDJOB_STAND_MAT_LEATHER
 +
BUILDJOB_STAND_MAT_COPPER
 +
BUILDJOB_STAND_MAT_BRONZE
 +
BUILDJOB_STAND_MAT_STEEL
 +
BUILDJOB_STAND_MAT_IRON
 +
BUILDJOB_STAND_MAT_WOOD
 +
BUILDJOB_STAND_MAT_METAL
 +
BUILDJOB_RACKSTAND_ASSIGN
 +
BUILDJOB_RACKSTAND_FREE
 +
BUILDJOB_RACKSTAND_SIZE
 +
BUILDJOB_RACKSTAND_ITEM
 +
BUILDJOB_RACKSTAND_MAT
 +
BUILDJOB_RACKSTAND_DEFAULTS1
 +
BUILDJOB_RACKSTAND_KILL1
 +
BUILDJOB_RACKSTAND_DEFAULTS2
 +
BUILDJOB_RACKSTAND_KILL2
 +
STOCKPILE_SETTINGS_ENABLE
 +
STOCKPILE_SETTINGS_DISABLE
 +
STOCKPILE_SETTINGS_PERMIT_ALL
 +
STOCKPILE_SETTINGS_FORBID_ALL
 +
STOCKPILE_SETTINGS_PERMIT_SUB
 +
STOCKPILE_SETTINGS_FORBID_SUB
 +
STOCKPILE_SETTINGS_SPECIFIC1
 +
STOCKPILE_SETTINGS_SPECIFIC2
 +
SQUAD_LOCK
 +
SQUAD_STATION
 +
SQUAD_CLEAR_PATROL
 +
SQUAD_PATROL
 +
SQUAD_ZOOM
 +
MOVIE_RECORD
 +
MOVIE_PLAY
 +
MOVIE_SAVE
 +
MOVIE_LOAD
 +
ASSIGNTRADE_VIEW
 +
ASSIGNTRADE_STRING
 +
ASSIGNTRADE_EXCLUDE_PROHIBITED
 +
ASSIGNTRADE_PENDING
 +
ASSIGNTRADE_SORT
 +
NOBLELIST_REPLACE
 +
NOBLELIST_SETTINGS
 +
NOBLELIST_VIEW_CANDIDATE
 +
A_BARTER_VIEW
 +
A_BARTER_CURRENCY_1
 +
A_BARTER_CURRENCY_2
 +
A_BARTER_CURRENCY_3
 +
A_BARTER_CURRENCY_4
 +
A_BARTER_CURRENCY_5
 +
A_BARTER_CURRENCY_6
 +
A_BARTER_CURRENCY_7
 +
A_BARTER_CURRENCY_8
 +
A_BARTER_CURRENCY_9
 +
A_BARTER_TRADE
 +
TRADE_VIEW
 +
TRADE_TRADE
 +
TRADE_OFFER
 +
TRADE_SEIZE
 +
STORES_VIEW
 +
STORES_ZOOM
 +
STORES_FORBID
 +
STORES_MELT
 +
STORES_DUMP
 +
STORES_HIDE
 +
MILITARY_ACTIVATE
 +
MILITARY_VIEW
 +
MILITARY_WEAPON
 +
MILITARY_ZOOM
 +
SQUADINFO_FOOD
 +
SQUADINFO_SLEEP
 +
SQUADINFO_WATER
 +
SQUADINFO_STAYCLOSE
 +
SQUADINFO_ATTACKWILDS
 +
SQUADINFO_STANDDOWN
 +
SQUADINFO_ZOOM
 +
UNITJOB_REMOVE_CRE
 +
UNITJOB_ZOOM_CRE
 +
UNITJOB_ZOOM_BUILD
 +
UNITJOB_VIEW
 +
UNITJOB_MANAGER
 +
MANAGER_NEW_ORDER
 +
MANAGER_REMOVE
 +
MANAGER_PROMOTE
 +
MANAGER_MAX
 +
MANAGER_WAGES
 +
PET_BUTCHER
 +
KITCHEN_COOK
 +
KITCHEN_BREW
 +
SETUPGAME_NEW
 +
SETUPGAME_VIEW
 +
SETUPGAME_CUSTOMIZE_UNIT
 +
SETUPGAME_SAVE_PROFILE
 +
SETUPGAME_SAVE_PROFILE_ABORT
 +
SETUPGAME_SAVE_PROFILE_GO
 +
SETUPGAME_VIEW_PROFILE_PROBLEMS
 +
CIVZONE_REMOVE
 +
CIVZONE_POND_OPTIONS
 +
CIVZONE_WATER_SOURCE
 +
CIVZONE_FISH
 +
CIVZONE_DUMP
 +
CIVZONE_POND
 +
CIVZONE_SAND_COLLECT
 +
CIVZONE_ACTIVE
 +
CIVZONE_MEETING
 +
CIVZONE_POND_WATER
 +
STOCKPILE_ANIMAL
 +
STOCKPILE_FOOD
 +
STOCKPILE_WEAPON
 +
STOCKPILE_ARMOR
 +
STOCKPILE_CUSTOM
 +
STOCKPILE_CUSTOM_SETTINGS
 +
STOCKPILE_FURNITURE
 +
STOCKPILE_GRAVEYARD
 +
STOCKPILE_REFUSE
 +
STOCKPILE_WOOD
 +
STOCKPILE_STONE
 +
STOCKPILE_GEM
 +
STOCKPILE_BARBLOCK
 +
STOCKPILE_CLOTH
 +
STOCKPILE_LEATHER
 +
STOCKPILE_AMMO
 +
STOCKPILE_COINS
 +
STOCKPILE_FINISHED
 +
STOCKPILE_NONE
 +
DESIGNATE_BITEM
 +
DESIGNATE_CLAIM
 +
DESIGNATE_UNCLAIM
 +
DESIGNATE_MELT
 +
DESIGNATE_NO_MELT
 +
DESIGNATE_DUMP
 +
DESIGNATE_NO_DUMP
 +
DESIGNATE_HIDE
 +
DESIGNATE_NO_HIDE
 +
DESIGNATE_TRAFFIC
 +
DESIGNATE_TRAFFIC_HIGH
 +
DESIGNATE_TRAFFIC_NORMAL
 +
DESIGNATE_TRAFFIC_LOW
 +
DESIGNATE_TRAFFIC_RESTRICTED
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT
 +
DESIGNATE_TRAFFIC_INCREASE_WEIGHT_MORE
 +
DESIGNATE_TRAFFIC_DECREASE_WEIGHT_MORE
 +
DESIGNATE_DIG
 +
DESIGNATE_DIG_REMOVE_STAIRS_RAMPS
 +
DESIGNATE_STAIR_UP
 +
DESIGNATE_STAIR_DOWN
 +
DESIGNATE_STAIR_UPDOWN
 +
DESIGNATE_RAMP
 +
DESIGNATE_CHANNEL
 +
DESIGNATE_CHOP
 +
DESIGNATE_PLANTS
 +
DESIGNATE_SMOOTH
 +
DESIGNATE_ENGRAVE
 +
DESIGNATE_FORTIFY
 +
DESIGNATE_TOGGLE_ENGRAVING
 +
DESIGNATE_UNDO
 +
DESIGNATE_REMOVE_CONSTRUCTION
 +
BUILDING_DIM_Y_UP
 +
BUILDING_DIM_Y_DOWN
 +
BUILDING_DIM_X_UP
 +
BUILDING_DIM_X_DOWN
 +
BUILDING_ORIENT_UP
 +
BUILDING_ORIENT_LEFT
 +
BUILDING_ORIENT_RIGHT
 +
BUILDING_ORIENT_DOWN
 +
BUILDING_ORIENT_NONE
 +
BUILDING_VIEW_ITEM
 +
BUILDING_ADVANCE_STAGE
 +
BUILDING_EXPAND_CONTRACT
 +
BUILDING_TRIGGER_ENABLE_WATER
 +
BUILDING_TRIGGER_MIN_WATER_UP
 +
BUILDING_TRIGGER_MIN_WATER_DOWN
 +
BUILDING_TRIGGER_MAX_WATER_UP
 +
BUILDING_TRIGGER_MAX_WATER_DOWN
 +
BUILDING_TRIGGER_ENABLE_MAGMA
 +
BUILDING_TRIGGER_MIN_MAGMA_UP
 +
BUILDING_TRIGGER_MIN_MAGMA_DOWN
 +
BUILDING_TRIGGER_MAX_MAGMA_UP
 +
BUILDING_TRIGGER_MAX_MAGMA_DOWN
 +
BUILDING_TRIGGER_ENABLE_CREATURE
 +
BUILDING_TRIGGER_ENABLE_LOCALS
 +
BUILDING_TRIGGER_RESETS
 +
BUILDING_TRIGGER_MIN_SIZE_UP
 +
BUILDING_TRIGGER_MIN_SIZE_DOWN
 +
BUILDING_TRIGGER_MAX_SIZE_UP
 +
BUILDING_TRIGGER_MAX_SIZE_DOWN
 +
UNITVIEW_GEN
 +
UNITVIEW_INV
 +
UNITVIEW_PRF
 +
UNITVIEW_WND
 +
UNITVIEW_NEXT
 +
UNITVIEW_SLAUGHTER
 +
UNITVIEW_PRF_PROF
 +
UNITVIEW_PRF_PET
 +
UNITVIEW_PRF_SOLDIER
 +
UNITVIEW_PRF_CASTLE
 +
UNITVIEW_PRF_ROYAL
 +
UNITVIEW_PRF_TOGGLESQUAD
 +
UNITVIEW_PRF_PET_HUNT
 +
UNITVIEW_PRF_PET_WAR
 +
UNITVIEW_PRF_SOLDIER_UNARMED
 +
UNITVIEW_PRF_SOLDIER_AXE
 +
UNITVIEW_PRF_SOLDIER_CROSSBOW
 +
UNITVIEW_PRF_SOLDIER_HAMMER
 +
UNITVIEW_PRF_SOLDIER_MACE
 +
UNITVIEW_PRF_SOLDIER_SPEAR
 +
UNITVIEW_PRF_SOLDIER_SWORD
 +
UNITVIEW_PRF_SOLDIER_WEAPONNUM
 +
UNITVIEW_PRF_SOLDIER_ARMOR
 +
UNITVIEW_PRF_SOLDIER_SHIELD
 +
UNITVIEW_PRF_VIEW
 +
STRING_A000
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STRING_A001
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STRING_A002
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STRING_A003
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STRING_A004
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STRING_A005
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STRING_A006
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STRING_A007
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STRING_A008
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STRING_A009
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STRING_A010
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STRING_A011
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STRING_A012
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STRING_A013
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STRING_A014
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STRING_A015
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STRING_A016
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STRING_A017
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STRING_A018
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STRING_A019
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STRING_A020
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STRING_A021
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STRING_A022
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STRING_A023
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STRING_A024
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STRING_A025
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STRING_A028
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STRING_A030
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STRING_A031
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STRING_A032
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STRING_A033
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STRING_A034
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STRING_A035
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STRING_A036
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STRING_A037
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STRING_A038
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STRING_A039
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STRING_A044
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STRING_A046
 +
STRING_A047
 +
STRING_A048
 +
STRING_A049
 +
STRING_A050
 +
STRING_A051
 +
STRING_A052
 +
STRING_A053
 +
STRING_A054
 +
STRING_A055
 +
STRING_A056
 +
STRING_A057
 +
STRING_A058
 +
STRING_A059
 +
STRING_A060
 +
STRING_A061
 +
STRING_A062
 +
STRING_A063
 +
STRING_A064
 +
STRING_A065
 +
STRING_A066
 +
STRING_A067
 +
STRING_A068
 +
STRING_A069
 +
STRING_A070
 +
STRING_A071
 +
STRING_A072
 +
STRING_A073
 +
STRING_A074
 +
STRING_A075
 +
STRING_A076
 +
STRING_A077
 +
STRING_A078
 +
STRING_A079
 +
STRING_A080
 +
STRING_A081
 +
STRING_A082
 +
STRING_A083
 +
STRING_A084
 +
STRING_A085
 +
STRING_A086
 +
STRING_A087
 +
STRING_A088
 +
STRING_A089
 +
STRING_A090
 +
STRING_A091
 +
STRING_A092
 +
STRING_A093
 +
STRING_A094
 +
STRING_A095
 +
STRING_A096
 +
STRING_A097
 +
STRING_A098
 +
STRING_A099
 +
STRING_A100
 +
STRING_A101
 +
STRING_A102
 +
STRING_A103
 +
STRING_A104
 +
STRING_A105
 +
STRING_A106
 +
STRING_A107
 +
STRING_A108
 +
STRING_A109
 +
STRING_A110
 +
STRING_A111
 +
STRING_A112
 +
STRING_A113
 +
STRING_A114
 +
STRING_A115
 +
STRING_A116
 +
STRING_A117
 +
STRING_A118
 +
STRING_A119
 +
STRING_A120
 +
STRING_A121
 +
STRING_A122
 +
STRING_A123
 +
STRING_A124
 +
STRING_A125
 +
STRING_A126
 +
STRING_A127
 +
STRING_A128
 +
STRING_A129
 +
STRING_A130
 +
STRING_A131
 +
STRING_A132
 +
STRING_A133
 +
STRING_A134
 +
STRING_A135
 +
STRING_A136
 +
STRING_A137
 +
STRING_A138
 +
STRING_A139
 +
STRING_A140
 +
STRING_A141
 +
STRING_A142
 +
STRING_A143
 +
STRING_A144
 +
STRING_A145
 +
STRING_A146
 +
STRING_A147
 +
STRING_A148
 +
STRING_A149
 +
STRING_A150
 +
STRING_A151
 +
STRING_A152
 +
STRING_A153
 +
STRING_A154
 +
STRING_A155
 +
STRING_A156
 +
STRING_A157
 +
STRING_A158
 +
STRING_A159
 +
STRING_A160
 +
STRING_A161
 +
STRING_A162
 +
STRING_A163
 +
STRING_A164
 +
STRING_A165
 +
STRING_A166
 +
STRING_A167
 +
STRING_A168
 +
STRING_A169
 +
STRING_A170
 +
STRING_A171
 +
STRING_A172
 +
STRING_A173
 +
STRING_A174
 +
STRING_A175
 +
STRING_A176
 +
STRING_A177
 +
STRING_A178
 +
STRING_A179
 +
STRING_A180
 +
STRING_A181
 +
STRING_A182
 +
STRING_A183
 +
STRING_A184
 +
STRING_A185
 +
STRING_A186
 +
STRING_A187
 +
STRING_A188
 +
STRING_A189
 +
STRING_A190
 +
STRING_A191
 +
STRING_A192
 +
STRING_A193
 +
STRING_A194
 +
STRING_A195
 +
STRING_A196
 +
STRING_A197
 +
STRING_A198
 +
STRING_A199
 +
STRING_A200
 +
STRING_A201
 +
STRING_A202
 +
STRING_A203
 +
STRING_A204
 +
STRING_A205
 +
STRING_A206
 +
STRING_A207
 +
STRING_A208
 +
STRING_A209
 +
STRING_A210
 +
STRING_A211
 +
STRING_A212
 +
STRING_A213
 +
STRING_A214
 +
STRING_A215
 +
STRING_A216
 +
STRING_A217
 +
STRING_A218
 +
STRING_A219
 +
STRING_A220
 +
STRING_A221
 +
STRING_A222
 +
STRING_A223
 +
STRING_A224
 +
STRING_A225
 +
STRING_A226
 +
STRING_A227
 +
STRING_A228
 +
STRING_A229
 +
STRING_A230
 +
STRING_A231
 +
STRING_A232
 +
STRING_A233
 +
STRING_A234
 +
STRING_A235
 +
STRING_A236
 +
STRING_A237
 +
STRING_A238
 +
STRING_A239
 +
STRING_A240
 +
STRING_A241
 +
STRING_A242
 +
STRING_A243
 +
STRING_A244
 +
STRING_A245
 +
STRING_A246
 +
STRING_A247
 +
STRING_A248
 +
STRING_A249
 +
STRING_A250
 +
STRING_A251
 +
STRING_A252
 +
STRING_A253
 +
STRING_A254
 +
STRING_A255
 +
Not Supported
 +
Ctrl+
 +
Alt+
 +
Shft+
 +
Backspace
 +
Tab
 +
Clear
 +
Enter
 +
Shift
 +
Ctrl
 +
Alt
 +
Pause
 +
Caps
 +
Escape
 +
Space
 +
Page Up
 +
Page Down
 +
End
 +
Up
 +
Right
 +
Down
 +
Print
 +
Execute
 +
Print Screen
 +
Insert
 +
Delete
 +
Numpad 0
 +
Numpad 1
 +
Numpad 2
 +
Numpad 3
 +
Numpad 4
 +
Numpad 5
 +
Numpad 6
 +
Numpad 7
 +
Numpad 8
 +
Numpad 9
 +
Separator
 +
Subtract
 +
Add
 +
Multiply
 +
Decimal
 +
Divide
 +
F1
 +
F2
 +
F3
 +
F4
 +
F5
 +
F6
 +
F7
 +
F8
 +
F9
 +
F10
 +
F11
 +
F12
 +
F13
 +
F14
 +
F15
 +
F16
 +
F17
 +
F18
 +
F19
 +
F20
 +
F21
 +
F22
 +
F23
 +
F24
 +
Numlock
 +
Scroll
 +
L Shift
 +
R Shift
 +
L Control
 +
R Control
 +
L Menu
 +
R Menu
 +
Key BA
 +
Plus
 +
Comma
 +
Minus
 +
Period
 +
Key BF
 +
Key C0
 +
Key DB
 +
Key DC
 +
Key DD
 +
Key DE
 +
Key DF
 +
Key E1
 +
Key E2
 +
Key E3
 +
Key E4
 +
Key E9
 +
Key EA
 +
Key EB
 +
Key EC
 +
Key ED
 +
Key EE
 +
Key EF
 +
Key F1
 +
Key F2
 +
Key F3
 +
Key F4
 +
Key F5
 +
Key Hangul/Kana
 +
Key Junja
 +
Key Final
 +
Key Hanja/Kanji
 +
Key Convert
 +
Key Nonconvert
 +
Key Accept
 +
Key Mode Change
 +
Key 92
 +
Key 93
 +
Key 94
 +
Key 95
 +
Key 96
 +
NOT_SUPPORTED
 +
CTRL+
 +
ALT+
 +
SHIFT+
 +
BACKSPACE
 +
TAB
 +
CLEAR
 +
ENTER
 +
SHIFT
 +
CTRL
 +
ALT
 +
PAUSE
 +
CAPS
 +
ESCAPE
 +
SPACE
 +
PAGEUP
 +
PAGEDOWN
 +
END
 +
HOME
 +
UP
 +
DOWN
 +
PRINT
 +
EXECUTE
 +
PRINTSCREEN
 +
INSERT
 +
DELETE
 +
NUMPAD0
 +
NUMPAD1
 +
NUMPAD2
 +
NUMPAD3
 +
NUMPAD4
 +
NUMPAD5
 +
NUMPAD6
 +
NUMPAD7
 +
NUMPAD8
 +
NUMPAD9
 +
SEPARATOR
 +
SUBTRACT
 +
ADD
 +
MULTIPLY
 +
DECIMAL
 +
DIVIDE
 +
NUMLOCK
 +
SCROLL
 +
LSHIFT
 +
RSHIFT
 +
LCTRL
 +
RCTRL
 +
LMENU
 +
RMENU
 +
KEYBA
 +
PLUS
 +
COMMA
 +
MINUS
 +
PERIOD
 +
KEYBF
 +
KEYC0
 +
KEYDB
 +
KEYDC
 +
KEYDD
 +
KEYDE
 +
KEYDF
 +
KEYE1
 +
KEYE2
 +
KEYE3
 +
KEYE4
 +
KEYE9
 +
KEYEA
 +
KEYEB
 +
KEYEC
 +
KEYED
 +
KEYEE
 +
KEYEF
 +
KEYF1
 +
KEYF2
 +
KEYF3
 +
KEYF4
 +
KEYF5
 +
KEYHANGULKANA
 +
KEYJUNJA
 +
KEYFINAL
 +
KEYHANJAKANJI
 +
KEYCONVERT
 +
KEYNONCONVERT
 +
KEYACCEPT
 +
KEYMODECHANGE
 +
KEY92
 +
KEY93
 +
KEY94
 +
KEY95
 +
KEY96
 +
  Dwarf Fortress Options 
 +
Ending game...
 +
Really retire?  All active saves will be deleted.  (
 +
  = yes, other = no)
 +
You will be saved for later use in the region.
 +
Really quit?  All active saves will be deleted.  (
 +
The region will be saved for later use.
 +
Return to Title Screen
 +
Return to Game
 +
Save Game
 +
Key Bindings
 +
Export Local Image
 +
Music and Sound
 +
Abort Game
 +
Succumb to the Invasion
 +
Abandon the Fortress
 +
Retire (or Rest a while) as a Peasant
 +
Finish Game
 +
Give in to Starvation
 +
  (holding another's goods)
 +
NULL unit pointer on load
 +
NULL play unit on load: id #
 +
NULL item pointer on load
 +
NULL play item on load: id #
 +
NULL job pointer on load
 +
NULL building pointer on load
 +
NULL play building on load: id #
 +
Site
 +
Error 1
 +
Error 2
 +
Nuked Activity Reference
 +
Nuked Job Reference
 +
Nuked Unit Reference (Worker/Inventory)
 +
Nuked Building Reference (Party)
 +
Nuked Item Reference (General)
 +
Nuked Effect Reference
 +
Nuked Pet Info Reference (Pet)
 +
Nuked Pet Info Reference (Owner)
 +
Nuked Vermin Event Reference
 +
Nuked Vermin Reference (Escaped Pet)
 +
Nuked Entity Reference
 +
Nuked Plot Info Reference
 +
Nuked Viewscreen Reference
 +
Nuked Unit Reference (Item Wrestle)
 +
Nuked Hist Fig Reference
 +
Nuked Site Reference
 +
Nuked Artifact Reference
 +
Nuked Item Improvement Reference
 +
Nuked Coin Front Reference
 +
Nuked Coin Back Reference
 +
Nuked Detail Event Reference
 +
Nuked Subregion Reference
 +
Nuked Art Image Reference
 +
Nuked Creature Def Reference
 +
NULL JOB ITEM (1):
 +
NULL JOB ITEM (2):
 +
NULL item projectile loaded
 +
NULL unit projectile loaded
 +
Civ Zone
 +
: Null Unit Assignment (Id
 +
: Null Item Assignment (Id
 +
Cage: Null Unit Assignment
 +
Cage: Null Item Assignment
 +
NULL Aid Requester
 +
NULL Royal Guard
 +
NULL Fortress Guard
 +
current
 +
/world.sav
 +
  Dwarf Fortress Options: Save Game 
 +
Saving...
 +
  Dwarf Fortress Options: Key Bindings 
 +
  - Export to txt
 +
  and a key
 +
to change a key binding.
 +
[DISPLAY_STRING:
 +
NO_FILE
 +
data/help/
 +
: Customize Nickname
 +
, `
 +
'
 +
: Customize Profession Name
 +
: Done with string entry
 +
: Abort string entry
 +
This creature
 +
  is non-hostile.
 +
  is a skulking perpetrator of mischief.
 +
  is a minion of evil.
 +
  is a brutal enemy of your kind.
 +
  is of the wilderness.
 +
  is of the walking dead.
 +
  is crazed!
 +
  is an invader.
 +
  is from the depths of the underworld.
 +
  is an uninvited guest.
 +
  is a current resident.
 +
  is from the river.
 +
  is from the underground river.
 +
  is from the underground pool.
 +
  is from the magma pool.
 +
  is from the magma pipe.
 +
  is from the chasm.
 +
  is from the deep pit.
 +
  is from the underworld.
 +
  is from a mysterious place.
 +
Account:
 +
Owned Objects:
 +
Holdings:
 +
Needs:
 +
No
 +
Chest
 +
Demands:
 +
Throne Room/Office
 +
Bedroom
 +
Mandates:
 +
Export of
 +
Make
 +
Complete
 +
  Jobs
 +
  Prohibited
 +
: View thoughts and preferences.
 +
: View relationships.
 +
: View kills.
 +
: Customize.
 +
data/sound/
 +
.ogg
 +
  Moving Records 
 +
: Start recording (active record is erased, stops when you return here)
 +
: Play the active moving record
 +
: Save the active moving record (you will be prompted for a name)
 +
: Load a moving record
 +
data/movies/
 +
.cmv
 +
data/movies/*.cmv
 +
ecwe
 +
hlaas
 +
** Loading Fortress **
 +
** Loading Adventurer **
 +
stalled activity removed
 +
duplicate activity removed
 +
  Dwarf Fortress Options: Load Game 
 +
Unknown Type Error
 +
Folder:
 +
There are no active games.
 +
Loading game...
 +
Mine
 +
Channel
 +
Remove Up Stairs/Ramps
 +
Upward Stairway
 +
Downward Stairway
 +
Up/Down Stairway
 +
Upward Ramp
 +
Chop Down Trees
 +
Gather Plants
 +
Smooth Stone
 +
Engrave Stone
 +
Carve Fortifications
 +
Toggle Engravings
 +
Remove Designation
 +
unprepared
 +
Standard
 +
Well-crafted
 +
Finely-crafted
 +
Superior Quality
 +
Exceptional
 +
Masterwork
 +
Artifact
 +
Fresh Raw Hide
 +
Rotten Raw Hide
 +
  chitin
 +
  leather
 +
  silk
 +
Allow Plant/Animal
 +
Allow Non-Plant/Animal
 +
Use Seed
 +
Yes
 +
  Seed
 +
Use History Seed
 +
Use Name Seed
 +
End Year
 +
Population Cap After Civ Creation
 +
No Cap
 +
Percentage Beasts Dead For Stoppage
 +
Ignore
 +
Year to Begin Checking Megabeast Percentage
 +
Cull Unimportant Historical Figures
 +
Reveal All Historical Events
 +
Minimum
 +
Maximum
 +
  X-Variance
 +
  Y-Variance
 +
Elevation Mesh Size
 +
2 x 2
 +
4 x 4
 +
8 x 8
 +
16 x 16
 +
32 x 32
 +
  Elevation Weighted Range (
 +
Rain Mesh Size
 +
  Rain Weighted Range (
 +
Drainage Mesh Size
 +
  Drainage Weighted Range (
 +
Savagery Mesh Size
 +
  Savagery Weighted Range (
 +
Temperature Mesh Size
 +
  Temperature Weighted Range (
 +
Volcanism Mesh Size
 +
  Volcanism Weighted Range (
 +
Minimum Mountain Peak Number
 +
Minimum Edge Oceans
 +
Minimum Volcano Number
 +
Desired Good Square Count in Small Subregions
 +
Desired Good Square Count in Medium Subregions
 +
Desired Good Square Count in Large Subregions
 +
Desired Evil Square Count in Small Subregions
 +
Desired Evil Square Count in Medium Subregions
 +
Desired Evil Square Count in Large Subregions
 +
Minimum Initial
 +
  Square Count
 +
  Region Count
 +
Minimum Final
 +
Erosion Cycle Count
 +
Minimum River Start Locations (Pre-Erosion)
 +
Desired River Start Locations (Post-Erosion)
 +
Periodically Erode Extreme Cliffs
 +
Do Orographic Precipitation and Rain Shadows
 +
Maximum Number of Subregions
 +
Minimum Natural Cave Size
 +
Maximum Natural Cave Size
 +
Number of Mountain Caves
 +
Number of Non-Mountain Caves
 +
Make Caves Visible
 +
Allow Init Embark Options to Show Underground Rivers
 +
Always
 +
Only in Finder
 +
Allow Init Embark Options to Show Underground Pools
 +
Allow Init Embark Options to Show Magma Pools
 +
Allow Init Embark Options to Show All Magma Pipes
 +
Allow Init Embark Options to Show Chasms
 +
Allow Init Embark Options to Show Bottomless Pits
 +
Allow Init Embark Options to Show Other Map Features
 +
Allow Init Embark Options to Show Tunnels
 +
Number of Civilizations
 +
Playable Civilization Required
 +
Minimum Number of Mid-Elevation Squares
 +
Minimum Number of Low-Elevation Squares
 +
Minimum Number of High-Elevation Squares
 +
Minimum Number of Mid-Rain Squares
 +
Minimum Number of Low-Rain Squares
 +
Minimum Number of High-Rain Squares
 +
Minimum Number of Mid-Drainage Squares
 +
Minimum Number of Low-Drainage Squares
 +
Minimum Number of High-Drainage Squares
 +
Minimum Number of Mid-Savagery Squares
 +
Minimum Number of Low-Savagery Squares
 +
Minimum Number of High-Savagery Squares
 +
Minimum Number of Mid-Volcanism Squares
 +
Minimum Number of Low-Volcanism Squares
 +
Minimum Number of High-Volcanism Squares
 +
  Stockpile Settings 
 +
Food
 +
Furniture/Siege Ammo
 +
Graveyard
 +
Refuse
 +
Coins
 +
Bars/Blocks
 +
Gems
 +
Finished Goods
 +
Weapons/Trap Comps
 +
Additional Options
 +
Unprepared Fish
 +
Drink (Plant)
 +
Drink (Animal)
 +
Cheese (Plant)
 +
Cheese (Animal)
 +
Leaves
 +
Milled Plant
 +
Bone Meal
 +
Fat
 +
Extract (Plant)
 +
Extract (Animal)
 +
Misc. Liquid
 +
Item Types
 +
Corpses
 +
Body Parts
 +
Type
 +
Material
 +
Metals
 +
Other Materials
 +
Bars
 +
Bars: Metal
 +
Blocks
 +
Blocks: Metal
 +
Metal Ores
 +
Economic
 +
Rough Glass
 +
Cut Glass
 +
Rough Gem
 +
Cut Gem
 +
Body
 +
Head
 +
Feet
 +
Hands
 +
Legs
 +
Shield
 +
Core Quality
 +
Total Quality
 +
: Toggle
 +
: Enable
 +
: Disable
 +
Mill Products
 +
Fats
 +
Liquids
 +
Types
 +
Corpse
 +
Silk Thread
 +
Plant Thread
 +
Silk Cloth
 +
Plant Cloth
 +
Trap Comps
 +
Qualities
 +
Empty Cages
 +
Empty Animals Traps
 +
Sand Bag
 +
Usable
 +
Unusable
 +
: Allow All
 +
: Block All
 +
: Permit
 +
: Forbid
 +
: View Biomes
 +
  x
 +
Brush Radius
 +
Smoothing Brush
 +
Normal Brush
 +
ELEV
 +
TEMP
 +
DRAIN
 +
SAV
 +
VOLC
 +
(View)
 +
Brush =
 +
Painting
 +
Not painting
 +
Will be saved
 +
Randomize at gen
 +
: Type Value
 +
: Nullify Value
 +
: Decrease Value
 +
: Increase Value
 +
Range:
 +
: Set Preset Field Values
 +
  Export Local Image 
 +
Your Units
 +
Buildings
 +
: Export Image
 +
local_map
 +
-param-
 +
Created in DF
 +
  Music and Sound Options 
 +
Volume:
 +
/255
 +
=========
 +
---------
 +
  or left-click: Change volume. 
 +
: Done.
 +
  Relationships of
 +
Pet
 +
Spouse
 +
Mother
 +
Father
 +
Lover
 +
Child
 +
Friend
 +
Grudge
 +
Deity
 +
Force
 +
Object of Worship
 +
Long-term Acquaintance
 +
Passing Acquaintance
 +
: Back to Main
 +
  Workshop Profile 
 +
Permitted Workers
 +
: Permit All
 +
: Min -
 +
: Max -
 +
  for more
 +
  to close window
  
 +
  has created a masterpiece!
 +
[P]
 +
This is
 +
  a
 +
n
 +
This is a stack of
 +
These are
 +
  bundles of
 +
This is a bundle of
 +
  well-prepared
 +
  finely-prepared
 +
  superiorly prepared
 +
  exceptional prepared
 +
  masterfully prepared
 +
  well-crafted
 +
  finely-crafted
 +
  superior quality
 +
  exceptional
 +
  masterful
 +
  created by an unknown artisan
 +
All
 +
craftsman
 +
ship is of the highest quality. 
 +
The ingredients are
 +
well-
 +
finely
 +
superiorly
 +
exceptionally
 +
masterfully
 +
minced
 +
cooked
 +
It is
 +
encrusted with
 +
studded with
 +
decorated with
 +
well-crafted
 +
finely-crafted
 +
superior quality
 +
exceptionally worked
 +
masterfully worked
 +
  by an unknown artist
 +
encircled with bands of
 +
The handle is made from
 +
This object
 +
is adorned with hanging rings of
 +
menaces with spikes of
 +
It is made from
 +
The thread is
 +
gray
 +
superbly
 +
colored
 +
This object is showing some wear. 
 +
This object is threadbare. 
 +
This object is in tatters. 
 +
This object is heavily worn. 
 +
This object is mangled. 
 +
&r
 +
You gain possession of the
 +
  remains stuck in your
 +
You maintain possession of the
 +
  is torn from your
 +
You've lost possession of the
 +
null item load -- type:
 +
your
 +
's
 +
Seed
 +
Cheese
 +
Spice
 +
Mill
 +
Rendered Fat
 +
  Barrel
 +
  <#
 +
>
 +
Coin
 +
Bar/Block
 +
  Bin
 +
aquarium
 +
exceptional
 +
masterful
 +
  cloth
 +
  woven by
  
Whenever the bulk bins are not offered, by all means buy the larger sized containers if they are on discount sales. Refill! A full pantry set with the essentials is crucial.
+
BOLT
 +
ITEM_WEAPON
 +
ITEM_TOY
 +
ITEM_INSTRUMENT
 +
ITEM_TRAPCOMP
 +
ITEM_ARMOR
 +
ITEM_AMMO
 +
ITEM_SIEGEAMMO
 +
ITEM_GLOVES
 +
ITEM_SHOES
 +
ITEM_SHIELD
 +
ITEM_HELM
 +
ITEM_PANTS
 +
ITEM_FOOD
 +
Unrecognized Item Definition Token:
 +
ADJECTIVE
 +
DAMAGE
 +
WEIGHT
 +
STICK_CHANCE
 +
SKILL
 +
RANGED
 +
CRIT_BOOST
 +
TWO_HANDED
 +
MINIMUM_SIZE
 +
CAN_STONE
 +
MATERIAL_SIZE
 +
Unrecognized Item Definition (Weapon) Token:
 +
HARD_MAT
 +
Unrecognized Item Definition (Toy) Token:
 +
Unrecognized Item Definition (Instrument) Token:
 +
HITS
 +
IS_SCREW
 +
IS_SPIKE
 +
Unrecognized Item Definition (Trap Component) Token:
 +
SOFT
 +
HARD
 +
BARRED
 +
SCALED
 +
SHAPED
 +
LAYER_SIZE
 +
LAYER_PERMIT
 +
LAYER
 +
OVER
 +
UNDER
 +
COVER
 +
COVERAGE
 +
PREPLURAL
 +
MATERIAL_PLACEHOLDER
 +
VALUE
 +
ARMORLEVEL
 +
UBSTEP
 +
MAX
 +
LBSTEP
 +
METAL_ARMOR_LEVELS
 +
MAINBLOCK
 +
SECONDBLOCK
 +
Unrecognized Item Definition (Armor) Token:
 +
CLASS
 +
Unrecognized Item Definition (Ammo) Token:
 +
Unrecognized Item Definition (Siege Ammo) Token:
 +
BLOCKPOWER
 +
UPSTEP
 +
Unrecognized Item Definition (Gloves) Token:
 +
Unrecognized Item Definition (Shoes) Token:
 +
BLOCKCHANCE
 +
Unrecognized Item Definition (Shield) Token:
 +
Unrecognized Item Definition (Helm) Token:
 +
CHAIN_METAL
 +
Unrecognized Item Definition (Pants) Token:
 +
LEVEL
 +
Unrecognized Item Definition (Food) Token:
  
 +
DOUBLE TAGGED ITEM:
 +
Construct Building
 +
Butcher an Animal
 +
Catch Live Fish
 +
Catch Live Land Animal
 +
Prepare a Raw Fish
 +
Mill Plants
 +
Process Plants
 +
Milk Creature
 +
Make Cheese
 +
Process Plants (Vial)
 +
Process Plants (Bag)
 +
Process Plants (Barrel)
 +
Make Lye
 +
Make Potash From Lye
 +
Make Potash From Ash
 +
Make Soap
 +
Make Pearlash
 +
Prepare Easy Meal
 +
Prepare Fine Meal
 +
Prepare Lavish Meal
 +
Brew Drink
 +
Extract from Plants
 +
Extract from Raw Fish
 +
Extract from Land Animal
 +
Unchain Pet
 +
Releasing Pet
 +
Recover Pet
 +
Pit/Pond Large Animal
 +
Pit/Pond Small Animal
 +
Drain Aquarium
 +
Fill Aquarium
 +
Fill Pond
 +
Trade at Depot
 +
Chain Animal
 +
Slaughter Animal
 +
Unchain Animal
 +
Tame
 +
a Large Animal
 +
Tame a Small Animal
 +
Mint
 +
  Coins
 +
Cut
 +
Decorate With
 +
Stud With
 +
Encrust
 +
  With
 +
Collect Sand
 +
Construct
 +
  Blocks
 +
Make Raw
 +
  Portal
 +
  Hatch Cover
 +
  Grate
 +
  Box
 +
Forge
 +
Make Totem
 +
  Terrarium
 +
  Cage
 +
  Waterskin
 +
  Vial
 +
  Flask
 +
  Cup
 +
  Mug
 +
  Goblet
 +
  Instrument
 +
  Toy
 +
  Tube
 +
  Pipe Section
 +
  Bucket
 +
  Backpack
 +
  Quiver
 +
Bait Trap with
 +
  Ballista Arrow Head
 +
Assemble
 +
Construct
 +
  Catapult Parts
 +
  Mechanisms
 +
  Ballista Parts
 +
  Anvil
 +
  Bed
 +
  Quern
 +
  Millstone
 +
Train Hunting Animal
 +
Train War Animal
 +
Make Charcoal
 +
Make Ash
 +
Smelt
 +
Smelt
 +
  Ore
 +
Melt a Metal Object
 +
Extract Metal Strands
 +
Dye Thread
 +
Dye Cloth
 +
Sew
 +
  Image
 +
Tan a Hide
 +
Render Fat
 +
Collect Webs
 +
Weave Metal Cloth
 +
Weave Thread into Silk
 +
Weave Thread into Cloth
 +
  (Dyed Only)
 +
Harvest Plants
 +
Plant Seeds
 +
Fertilize Field
 +
Pull the Lever
 +
Link a Building to Trigger
 +
Carve Fortification
 +
Detail Wall
 +
Detail Floor
 +
Remove Stairs/Ramps
 +
Carve Upward Staircase
 +
Carve Downward Staircase
 +
Carve Up/Down Staircase
 +
Carve Ramp
 +
Dig Channel
 +
Fell Tree
 +
Bring Item to Shop
 +
Bring Item to Depot
 +
Eat
 +
Get Provisions
 +
Fill Waterskin
 +
Sleep
 +
Kidnap
 +
Hunt
 +
Starting Fist Fight
 +
Hunt for Small Creature
 +
Collect Taxes
 +
Guard Tax Collector
 +
Return Kill
 +
Go Shopping
 +
Shooting at Archery Range
 +
Sparring in Barracks
 +
Store Owned Item
 +
Pickup Equipment
 +
Strange Mood
 +
Clean Trap
 +
Load Catapult
 +
Load Ballista
 +
Fire Catapult
 +
Fire Ballista
 +
Load Cage Trap
 +
Load Stone Trap
 +
Load Weapon Trap
 +
Cast Spell
 +
SYMBOL
 +
NOUN
 +
PREFIX
 +
VERB
 +
ADJ_DIST
 +
THE_NOUN_SING
 +
THE_NOUN_PLUR
 +
THE_COMPOUND_NOUN_SING
 +
THE_COMPOUND_NOUN_PLUR
 +
THE_COMPOUND_ADJ
 +
OF_NOUN_SING
 +
OF_NOUN_PLUR
 +
FRONT_COMPOUND_NOUN_SING
 +
FRONT_COMPOUND_NOUN_PLUR
 +
REAR_COMPOUND_NOUN_SING
 +
REAR_COMPOUND_NOUN_PLUR
 +
FRONT_COMPOUND_ADJ
 +
REAR_COMPOUND_ADJ
 +
FRONT_COMPOUND_PREFIX
 +
THE_COMPOUND_PREFIX
 +
STANDARD_VERB
 +
Unrecognized Word Token:
 +
S_WORD
 +
Unrecognized Symbol Token:
 +
T_WORD
 +
Unrecognized Translation Token:
 +
HOLY
 +
NAME_SWAMP
 +
NAME_DESERT
 +
NAME_GLACIER
 +
NAME_TUNDRA
 +
NAME_GRASSLAND
 +
NAME_HILLS
 +
NAME_REGION
 +
NAME_PEAK
 +
NAME_ISLAND_SMALL
 +
NAME_ISLAND
 +
NAME_CONTINENT
 +
NAME_WAR
 +
NAME_BATTLE
 +
NAME_SIEGE
 +
NAME_COMMON_RELIGION
 +
NAME_BUILDING_TEMPLE
 +
NAME_ROAD
 +
NAME_BRIDGE
 +
NAME_TUNNEL
 +
NAME_WALL
 +
NAME_BUILDING_KEEP
 +
Impoverished Word Selector
 +
Machine node out of bounds on split
 +
Failed to find machine node frontier on split
 +
Unreachable machine node on split
  
 +
silk
 +
filth
 +
grime
 +
unknown substance
 +
ivory
 +
horn
 +
amber
 +
coral
 +
pearl
 +
bone
 +
fat
 +
tallow
 +
plant fiber
 +
drinking alcohol
 +
chitin
 +
leather
 +
wooden
 +
metallic
 +
metal
 +
coal
 +
ash
 +
lye
 +
green glass
 +
clear glass
 +
crystal glass
 +
sand
 +
mud
 +
MATGLOSS_WOOD
 +
MATGLOSS_STONE
 +
MATGLOSS_METAL
 +
MATGLOSS_PLANT
 +
AUTUMNCOLOR
 +
DEAD_TILE
 +
SAPLING_TILE
 +
DEAD_SAPLING_TILE
 +
DEAD_COLOR
 +
SAPLING_COLOR
 +
DEAD_SAPLING_COLOR
 +
SAPLING_DROWN_LEVEL
 +
TREE_DROWN_LEVEL
 +
WET
 +
DRY
 +
SAPLING
 +
SOLID_DENSITY
 +
LIQUID_DENSITY
 +
BUILD_COLOR
 +
BASIC_COLOR
 +
DAMAGE_PERC
 +
WEAPON_RANGED
 +
BRITTLE
 +
WAFERS
 +
ANY_USE
 +
DEEP
 +
BLOCK_PERC
 +
STONE_NAME
 +
METAL_ORE
 +
THREAD_METAL
 +
REACTION_CLASS
 +
ITEM_SYMBOL
 +
TILE_COLOR
 +
AQUIFER
 +
METAMORPHIC
 +
SEDIMENTARY
 +
SOIL
 +
SOIL_OCEAN
 +
SOIL_SAND
 +
SEDIMENTARY_OCEAN_SHALLOW
 +
SEDIMENTARY_OCEAN_DEEP
 +
IGNEOUS_INTRUSIVE
 +
IGNEOUS_EXTRUSIVE
 +
ENVIRONMENT
 +
Missing Stone Environment Token:
 +
Missing Stone Environment Inclusion Type Token:
 +
Missing Frequency for Stone Environment:
 +
ALL_STONE
 +
IGNEOUS_ALL
 +
ALLUVIAL
 +
Unrecognized Stone Environment Token:
 +
ENVIRONMENT_SPEC
 +
Missing Stone Environment Spec Token:
 +
Missing Stone Environment Spec Inclusion Type Token:
 +
Missing Frequency for Stone Environment Spec:
 +
LAVA
 +
SHARP
 +
GLASS
 +
NAME_PLURAL
 +
SEEDNAME
 +
GROWDUR
 +
SHRUB_TILE
 +
DEAD_SHRUB_TILE
 +
CLUSTERSIZE
 +
SHRUB_COLOR
 +
DEAD_SHRUB_COLOR
 +
DRINKVALUE
 +
MILL
 +
MILL_VALUE
 +
COOKABLE_WHEN_MILLED
 +
MILL_DYE
 +
EDIBLE_VERMIN
 +
EDIBLE_RAW
 +
EDIBLE_WHENCOOKED
 +
DROWN_LEVEL
 +
EXTRACT_VIAL
 +