v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Stupid dwarf trick"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 50: Line 50:
  
 
==Magma Pumping==
 
==Magma Pumping==
It's a lot like pumping water, only more dangerous, and requires the pumps to use magma-proof blocks in their construction. {{verify}}
+
It's a lot like pumping water, only more dangerous, and requires the [[screw pump|pumps]] to use magma-proof blocks in their construction. {{verify}}
  
 
'''Difficulty:''' The difficult part is making all those bauxite pumps and floodgates. Very high risk.  
 
'''Difficulty:''' The difficult part is making all those bauxite pumps and floodgates. Very high risk.  

Revision as of 21:24, 2 August 2008

D4Dwarf.png This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable.


A stupid dwarf trick is any project that that requires a large amount time and effort, for little or no practical benefit. They exist only as a challenge for experienced players.

Monumental Statue

Difficulty: Depends on how big you want the statue to be.

Usefulness: None.

Artificial Waterfall

To keep the waterfall going, you need a pump stack, preferably powered by a windmill or water wheel.

Difficulty: Moderate.

Usefulness: Dwarves love waterfalls. Putting a waterfall in your meeting hall will give your dwarves good thoughts.


Execution Tower

Just a tall tower to chuck your captives to their deaths.

Difficulty: Easy.

Usefulness: Lets you dispose of prisoners, and claim expensive silk, meltable iron, and (eventually) useful bones.


Bridge-a-pult

A bridge that opens outwards, to fling enemies away. Ideally, they land in a very nasty place.

Difficulty: The hard part is the nasty place they get flung to.

Usefulness: There are a lot more effective ways to defend a fortress, but not as entertaining.


Dam

Build a wall across a riverbed to stop the flow of water. Floodgates optional.

Difficulty: On a map that freezes in the winter, this is easy. Otherwise, very difficult.

Usefulness: Dubious.


Tower-cap Farm

You absolutely need to break into an underground river or lake. Make some muddy floors over a big area and wait.

Difficulty: Moderate.

Usefulness: Yes, if it's big enough.


Magma Pumping

It's a lot like pumping water, only more dangerous, and requires the pumps to use magma-proof blocks in their construction. [Verify]

Difficulty: The difficult part is making all those bauxite pumps and floodgates. Very high risk.

Usefulness: Magma is fun, but impractical.

Booze Bomb

If you set barrels of booze on fire they explode. Can possibly be used as a complex trap. About the only way to start a fire on demand is magma. Possibly caged fire imps or magma men.

Difficulty: High.

Usefulness: There many easier ways to kill goblins, but few that set them on fire.


Greenhouse

A greenhouse is just a farm with the the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For the maximum style, build a glass roof to keep your farmers safe.

Difficulty: Low.

Usefulness: Surface plants are not so much more useful than underground crops. Rope reed can be grown year round.


Gladiator Arena

Difficulty: Moderate, but time consuming.

Usefulness: The most difficult way to dispose of prisoners. It does give your soldiers a little bit of experience.

Self Destruct Lever

Difficulty: Very high. Extremely dangerous.

Usefulness: None. By definition.


Flood the World

Difficulty: High danger. Will kill your frame rate.

Usefulness: Will prevent any sieges, at least. Or anything else.


Ballista Battery

Overlap a few ballistas to completely cover a narrow corridor. There is an unavoidable risk of your operators wandering into the line of fire.

Difficulty: Low. If you insist on highly-trained operators with high-quality ballistas, it gets harder.

Usefulness: A complicated and dangerous way to defend a single corridor.


Swimming pool

It's a reservoir that fills to 4/7 exactly. Station soldiers inside, lock them in, and fill. This way they gain swimming skill.

Difficulty: Low. It's just a pair of reservoirs.

Usefulness: The swimming skill is only slightly useful.


Ice tower

Difficulty: Low. You need to be on a freezing map to pull it off.

Usefulness: None.


Obsidian factory

You need one reservoir of water, and one of magma. Mix, cool and mine.

Difficulty: Medium.

Usefulness: High.

Drowning Chamber

Difficulty: Moderate.

Usefulness: You can kill prisoners, useless peasants, irate nobles, hammerers, untrainable animals, or anything else.

Magma Chamber

Difficulty: Dangerous as any magma project.

Usefulness: It's like a drowning chamber, but you can't recover most of the victim's stuff.

Labyrinth

Difficulty: It's a lot of mining. Having a bridge drop invaders inside is more difficult, but more useful.

Usefulness: It makes a nice element of fortress defense, and you can dump your prisoners inside it.


Adventure Mode Fortress

Difficulty: The sky's the limit.

Usefulness: Not applicable.

Vomitorium

It's like the greenhouse, only instead of a farm, it's meeting hall. Prevents cave adaption.

Difficulty: Low.

Usefulness: Low.