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Difference between revisions of "40d:System requirements"

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m ((format only))
(we r talking about requirements, not optimals, after all we write win98 above too)
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:* RAM: 256MB. The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6).  The more creatures, objects, and explored space on your map, the more memory you will need.  Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available.  [[World generation]] requires 400MB at its peak.
 
:* RAM: 256MB. The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6).  The more creatures, objects, and explored space on your map, the more memory you will need.  Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available.  [[World generation]] requires 400MB at its peak.
  
:* CPU: Dwarf Fortress loves as much raw CPU power as you can provide it with. Recommended:
+
:* CPU: Dwarf Fortress loves as much raw CPU power as you can provide it with. A Pentium II 500Mhz is sufficient, but you will not have much fun in late game stages with a lot of population.
 +
 
 +
Recommended:
  
 
::* Core2:  1.4GHz or higher
 
::* Core2:  1.4GHz or higher

Revision as of 17:49, 22 May 2009

  • Operating System: Requires Windows NT 4.0, Windows 98, or newer (for other OS, see below)
  • Disk Space: ~100MB. The game itself takes only about 20MB, but savegames and screenshots (if you take them) use considerable amounts of harddisk space. Some users spend over a gigabyte of space with dwarf fortress.
  • RAM: 256MB. The game uses 150+ MB memory while running (more if you select a local grid larger than 6x6). The more creatures, objects, and explored space on your map, the more memory you will need. Most of this can be kept in virtual memory (disk swap), but be sure to have at least 500MB total (physical + virtual) memory available. World generation requires 400MB at its peak.
  • CPU: Dwarf Fortress loves as much raw CPU power as you can provide it with. A Pentium II 500Mhz is sufficient, but you will not have much fun in late game stages with a lot of population.

Recommended:

  • Core2: 1.4GHz or higher
  • Pentium 4: 3.0GHz or higher
  • Athlon: 3000+ or higher

The larger your map and the more units on it, the harder your computer will need to work (see "optimization", below). Dwarf Fortress will take all the (single-)CPU power it is given. The speed of the simulation depends on the size of the map, the number of entities (dwarves, pets, etc.), the number of levels (mountainous maps have more depth levels), the number of objects and other factors. Modern computers should be able to run 3x3 maps with medium-sized fortresses at 80-100 FPS. Particularly fast processors may be able to handle much larger maps at the same speed.

You'll also want a decent video card to keep up with the CPU, but even a video card that's several years old will satisfy DF under most circumstances.

Dual-core machines

If you're running a lot of things at once while playing Dwarf Fortress, open Task Manager and set DF to Core1 and everything else to Core0. You will now have an entire core dedicated to running DF, which should give slightly better performance. Multi-threading support isn't currently implemented.

Other Operating Systems

Linux

Although DF is a Windows game, it works perfectly in Linux using Wine, as long as you have video drivers with working OpenGL acceleration – for all NVIDIA and newer ATI cards, this means using the vendor's closed source driver. Without 2D acceleration the game runs slow as Dwarven syrup. Most distributions provide Wine, so consult your distribution-specific documentation for help.

See this thread for tips about Ubuntu and other distributions.

On 24 December, 2008 Toady released the first native Linux version of Dwarf Fortress. It is compiled for 32-bit environments, however, and may not run under 64-bit environments without additional libraries, depending on the Linux distribution.

Ubuntu/Kubuntu

Under an Ubuntu/Kubuntu installation one first of all needs the ia32-libs package installed. This is a standard Ubuntu package that contains 32-bit versions of many common libraries. Unfortunately, while it includes 32-bit versions of some SDL libaries, older versions of this package lack SDL_image, which Dwarf Fortress needs. In Jaunty Jackalope (Ubuntu 9.04) this shared library is included in the ia32-libs package and you can skip the other steps in this section.

The 32-bit package can be downloaded directly from Ubuntu's package repository. Once the download is complete, open a console window and navigate to the directory containing the file. Extract the contents by typing:

dpkg-deb -x libsdl-image1.2_1.2.6-3_i386.deb ./libsdl-image

Copy the files from libsdl-image/usr/lib into the df_linux/libs directory and the game should now work.

Ubuntu/Kubuntu - Using getlibs

The other way to get the require SDL_image library is to use getlibs, which will get the correct 32bit library when run on 64bit Ubuntu and create all the required links.

At a command prompt:

 sudo apt-get install ia32-libs getlibs
 sudo getlibs -l libSDL_image-1.2.so.0

The game can now be run from the df_linux folder (or wherever you extracted it to) using the df bash script.

Gentoo

The required libraries can be pulled from portage before running DF.

For x86, you will need the basic GTK/OpenGL/SDL stuff, plus sdl-image, which means the following packages:

  • x11-libs/gtk+:2
  • media-libs/libsdl
  • media-libs/sdl-image
  • virtual/opengl
  • virtual/glu

For amd64, you will need the 32-bit emulation libraries instead. Note that sdl-image is already included in the sdl emulation package, so you need:

  • app-emulation/emul-linux-x86-sdl
  • app-emulation/emul-linux-x86-baselibs
  • app-emulation/emul-linux-x86-xlibs
  • app-emulation/emul-linux-x86-gtklibs

Arch

The required libs can be pulled from pacman before running.

If using Gnome, or KDE with some Gnome applications, the following will most likely be installed already:

  • gtk2
  • libgl
  • sdl
  • sdl_image

In addition, libtiff (<= 4, to be exact) is also required. Libtiff 4 is not available on Arch. Linking or copying /usr/lib/libtiff.so.3.8.2 to /usr/lib/libtiff.so.4 is sufficient.

The Dwarf Fortress files can be installed with an AUR frontend, or from the AUR itself if so inclined. The current files are at this page.

At a command prompt:

 wget http://aur.archlinux.org/packages/dwarffortress/dwarffortress.tar.gz
 tar xvzf dwarffortress.tar.gz
 cd dwarffortress
 makepkg -s
 su
 pacman -U dwarffortress-v0.28.181.40d11-5-i686.pkg.tar.gz

OS X

A port of Dwarf Fortress to Mac OS X has been completed, and runs on both Intel and PPC based macs. According to the Website it requires system 10.3 or later, 100mb of hard drive space, and a minimum of 512mb of ram.

Optimizing Dwarf Fortress

You can greatly increase game speed on all systems; details at Maximizing framerate.

Example results: What you can expect with various machines

Pentium 4 at 2.2 GHz and 1 GByte RAM, running version 0.27.169.33g:

3x3 site, relatively hilly (ten z-levels of elevation change), without magma but with unfrozen brook, no caves, lakes, or monsters; virtually all possible speed-boosting edits in init.txt applied. Game starts to lag seriously at just under 80 dwarves.Speed is down to 30-45 FPS (varies) and occasional interface jerkiness is becoming noticeable.

Asus Eee PC 4G - 512 Ram - Windows XP(custom optimized) - DF v0.27.176.38c:

Smallest map possible with the smallest site, flatland only 1z above ground, 15z underground, volcano, some lakes, no underground water, 3 monsters, 9 creatures and 7 dwarfs. Speed boosting edits in init.txt. 10FPS on fullscreen mode and 20 on window mode. Some keys aren´t easy to press on that small keyboard, mainly when you have to press fn+shift+key. Conclusion: Play it on a desktop or a better EEE PC. :-(

Core Duo 4400 (2x2ghz) - 2 gb RAM - Windows Vista - .38c

3x3 site, pretty cliffy. Volcano, part of river and pretty big artificial pool. 120 dwarves, less than 10 roaming animals and ~50 fps. Decreases to 30 when merchants arrive or when many hauling jobs are started.

Athlon XP 2200(1.8) - 1 GB 6 year old RAM (DDR100/DDR133) - windows XP -no optimizations to XP or DF -.38c

Large site (6x6), medium world,with brook, no speed boost edits, Kapersky running with protection disabled. Slightly upwards slanted hill. Most of human town, no reveal.exe, running Dwarf Foreman, and with a relatively old (and thus slow) install of XP thats had several viruses- 35-40FPS with 17 humans, 38-48 FPS with 7. Drops to 30-35 with alot of hauling or when viewing 1 z level up (1 bellow human town, 1 above my start site). I imagine with a fresh install and a regular sized site it would likely hold 50+FPS. I don't really know where the speed is coming from compared to what other people are reporting- the processor only scores 1040 CB on a cinebench CPU benchmark.

Asus Eee PC 900 - 900 MHz Celeron / 1 GB RAM - Ubuntu-eee 8.04 - .40d11

4x4 site, population about 150, some beginners mistakes in logistics... 5 FPS Dwarven Syrup

Athlon64X2 5600 (2x2.8GHz) 2GB RAM - Ubuntu 9.04 (64 bits), nVidia drivers - .40d11

6x6 site, population 32, lava and wildfires, doing 100 FPS with flowing water.

Laptop, with Intel Core 2 Duo T5800 (2.00 Ghz) - 4 gb ram DDR2 - Nvidia Geforce 9600M - Windows Seven RC

  • 151 Dwarves
  • 170 Animals
  • Around 400 creatures (dwarves + animals + merchants + wildlife)
  • Brook, Magma pipe, HFS, Chasm
  • 22 z-levels
  • Medium-sized site


  • Around 15-25 FPS (average FPS seems to be 20 or 21).

See also