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Difference between revisions of "40d Talk:Bedroom design"

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Update:
 
Update:
 
I see there is a entry about this problem on talkpage of mainpage already.
 
I see there is a entry about this problem on talkpage of mainpage already.
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== This page is broken ==
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This page makes heavy use of the ParserFunctions extension and it's simply not rendering if I activate that extension. I'm not familiar with the syntax used for all that but my guess is that it's way too big. I suggest the people who originally made it try to split in either different blocks of code or on different pages.
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I might be making some tests to see if it can be fixed but I might break stuff. --[[User:Senso|Senso]] 15:04, 18 March 2009 (UTC)

Revision as of 15:04, 18 March 2009

Isn't 200 the absolute maximum number of dwarves one can have at any time?

If so, the High density single floor housing plan of 77x77 is... rather useless, isn't it?

MagicGuigz 16:51, 29 September 2008 (EDT)

The max number of dwarves can be changed in the init files. So no. --GreyMaria 16:55, 29 September 2008 (EDT)
Even if you had only 200 dwarves, linking 2, 3, or even 4 rooms together to make noble housing, offices, and the like is quite useful. --ThunderClaw 10:14, 30 September 2008 (EDT)
I've always found it more space efficient to throw all my nobles into about a 10x10 room filled with 20x value gem encrusted furniture (granted, I *did* have a legendary gem setter making this easier the last time I did it) and just plop down all their necessities. I currently have a countess/count consort, hammerer, tax collecter, and duchess/duke consort all in one room with all their buildings set as royal. They also have a legendary mechanism hooked up to some gem encrusted spikes. Heh. Heh heh heh. Milskidasith 04:19, 10 November 2008 (EST)

I have heard that fractal based designs (like the High density single floor housing) can cause the game to slow down is this true? --Rwindmtg 06:02, 10 November 2008 (EST)

Bitmap designs

Coudl we get some kind of colour key for these? Or standardise them or something if there isn't one? It can be very confusing to tell what is what in them. - Alloy 01:37, 23 November 2008 (EST)

Seconded... GnomeChomsky's Tessellated Apartments in particular are munged, looks like an earthquake broke them along several faultlines... --Azaram 00:11, 4 December 2008 (EST)
GnomeChomsky's looks fine - only the beds look weird. Its virtually everything after that which isn't in the standard tile set and needs to be changed. --Squirrelloid 04:08, 4 December 2008 (EST)
I don't see why any of them are hard to understand. Access corridors, walls, doors, sometimes furniture. How hard is it to figure out that the small enclosed areas are the bedrooms, and that a door goes at the entrance to each?--Maximus 17:32, 4 December 2008 (EST)
Its not about hard to understand, its about our style guidelines. All graphics are supposed to be in the standard tileset. --Squirrelloid 18:50, 4 December 2008 (EST)
Most of these diagrams are are large-scale designs that can't be shown via a screenshot, so insisting on "standard tilesets" doesn't even make sense. We could change them to use a consistent set of colors, however. Gnome Chomsky's diagrams use template:qd, which is one of our accepted standards for small diagrams.--Maximus 22:03, 4 December 2008 (EST)

Azaram, what browser are you using and what fonts do you have installed? Can you post a screenshot of what the diagram looks like? Random832 09:23, 5 December 2008 (EST)

Weapon/Armour Racks

You don't need a weapon rack/armor rack to designate a barracks. You can do that with the bed. So why build the racks? Kwieland

Soldiers banging around against beds and other furniture is the number one cause of wounds and deaths during sparring. Designating a barrack from an armor stand will provide an open dojo without clutter. --ThunderClaw 14:05, 6 January 2009 (EST)
(added header) Actually, I believe consensus is that beds cause no injuries when collided with, and that the only real difference (until weapon and armour racks become functional, at least) is that you won't get random homeless dwarves trying to sleep in a barracks that have no beds (unless you have a severe shortage of beds), so you can have barracks in military areas without the risk of civilians sleeping in potentially dangerous places.--Quil 16:37, 6 January 2009 (EST)
I'm not sure what to tell you aside from the fact that I routinely had dwarves die of suffocation (broken necks) before I moved my beds out of my barracks. And these were armored legendary (or close to it) wrestlers, to boot. I've never seen civilians get hurt by being in the middle of a sparring match, but I have definitely seen dwarf after dwarf after dwarf turn up dead on top of a barrack bed with the excuse 'suffocation'. Moving the beds out reduced accidents by 100%. I have not had a dwarf get hurt or die in 5 years, where I would otherwise see one to four a year. --ThunderClaw 16:50, 6 January 2009 (EST)
I see, thanks for the heads up. I wondered about the suffocation as well. Another question - do dwarfs train faster as a guard or as an off-duty military dwarf? Does it make a difference? It seems if I have several (say 6) off duty, only two will spar in the barracks, but 6 guards will all spar at the same time. Do I need to designate more barracks? Does it mack a difference if I have two weapon racks in the same room and designate both as barracks?--Kwieland 01:47, 8 January 2009 (EST)
Fortress/Royal Guards are well known for sparring enthusiastically. The dwarves in the regular military don't have a clear determiner, so it's probably either their stats or their personality. I unfortuantely don't have a clearer answer for you. --ThunderClaw 11:10, 8 January 2009 (EST)
RE the bed/suffocation thing, I've had barracks with beds in them and barracks without beds in them, and I must confess I've not seen a statistically significant difference in the amount of injuries that people have suffered when sparring, even with unarmoured sparrers. Although I've only ever had one case of suffocation, long ago, so maybe there's a large element of random chance or some other variable involved.--Quil 17:35, 8 January 2009 (EST)
Entirely possible. For my mileage, though, I've had a bunch of broken necks and/or crushed lungs from idiots knocking eachother up against beds, so I avoid them in the barrack. --ThunderClaw 17:47, 8 January 2009 (EST)

Sharing Spaces

Do dwarves get upset if bedrooms are used as hallways to one or two more bedrooms? --Spreggo 22:13, 30 January 2009 (EST)

I believe that opening and closing doors causes noise, which will wake a sleeping dwarf. But if you only have one door into the bedroom suite, that should be fine. Although then you risk locking some dwarves in with your mad dwarves. RomeoFalling 06:10, 31 January 2009 (EST)
I've done some testing and there doesn't seem to be any negative effects, which is useful because a lot of my diagonal room designs require this. I'll keep an eye on it and see what happens though --Spreggo 23:10, 2 February 2009 (EST)

Database error?wtf?

Whenever i try to access this article,i get the following error.

Database error
From Dwarf Fortress Wiki
Jump to: navigation, search
A database query syntax error has occurred. This may indicate a bug in the software. The last attempted database query was:

    SELECT page_id,page_len,page_is_redirect FROM `wiki_dpage` WHERE page_namespace = '10' AND page_title = 'Qd/switch/╔' LIMIT 1 

from within function "LinkCache::addLinkObj". MySQL returned error "1267: Illegal mix of collations (latin1_bin,IMPLICIT) and (utf8_general_ci,COERCIBLE) for operation '=' (localhost)".

I can view it before. It can't be displayed,but i can still edit it,and the content of this article seems intact(no corruption etc). Every entry in history get the same error too.


Also,this article Design_strategies does not seem to work too,though it get a different error. What has happened to wiki?

Update: I see there is a entry about this problem on talkpage of mainpage already.

This page is broken

This page makes heavy use of the ParserFunctions extension and it's simply not rendering if I activate that extension. I'm not familiar with the syntax used for all that but my guess is that it's way too big. I suggest the people who originally made it try to split in either different blocks of code or on different pages. I might be making some tests to see if it can be fixed but I might break stuff. --Senso 15:04, 18 March 2009 (UTC)