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Editing 40d Talk:Bridge

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Hi all.  I just noticed something strange.  I have a fortress without flowing water where it is hot (the ponds dry up)  The evaporation depends on weather it is covered or not (I verified this 40d) But, if it is covered, then it doesn't refill with rain.  So I thought, how about a retracting bridge.  Nope.  Even if it is retracted, the pond doesn't refill when it rains. Oh well. Probably has to do with the construction note above.[[User:Kwieland|Kwieland]] 23:16, 19 January 2009 (EST)
 
Hi all.  I just noticed something strange.  I have a fortress without flowing water where it is hot (the ponds dry up)  The evaporation depends on weather it is covered or not (I verified this 40d) But, if it is covered, then it doesn't refill with rain.  So I thought, how about a retracting bridge.  Nope.  Even if it is retracted, the pond doesn't refill when it rains. Oh well. Probably has to do with the construction note above.[[User:Kwieland|Kwieland]] 23:16, 19 January 2009 (EST)
:Try this: build a cavern under the pond, and a hatch cover linked to a lever between them. Wait until the pond fills with water, then pull the lever, and drain the pond. Close the hatch, then wait until it refills. [[User:Petersohn|Petersohn]] 17:40, 28 November 2009 (UTC)
 
  
 
== Building at the end of a bridge ==
 
== Building at the end of a bridge ==
 
As an addition to the info regarding bridges constructed at the end of bridges, apparently you can build walls and floors at the end of bridges as well, but upon completion, they collapse, along with the dwarf who was building it. I only tested with a retracting bridge, but I see no reason the same wouldn't apply to drawbridges. Of course, this information isn't really useful, but a warning on the page would be nice. Actually, I suppose it would make an innovative way of killing off masons. --[[User:Mikaka|Mikaka]] 05:12, 23 April 2009 (UTC)
 
As an addition to the info regarding bridges constructed at the end of bridges, apparently you can build walls and floors at the end of bridges as well, but upon completion, they collapse, along with the dwarf who was building it. I only tested with a retracting bridge, but I see no reason the same wouldn't apply to drawbridges. Of course, this information isn't really useful, but a warning on the page would be nice. Actually, I suppose it would make an innovative way of killing off masons. --[[User:Mikaka|Mikaka]] 05:12, 23 April 2009 (UTC)
 
:I just discovered this the hard way, when my mayor / broker / manager / legendary carpenter / only architect attempted to build a floor at the end of a bridge, only to plummet to his watery death in the ocean. Plans have been drawn to drain the ocean into the aquifer in retaliation. ~ [[User:Eidako|Eidako]] 05:46, 27 June 2009 (UTC)
 
:I just discovered this the hard way, when my mayor / broker / manager / legendary carpenter / only architect attempted to build a floor at the end of a bridge, only to plummet to his watery death in the ocean. Plans have been drawn to drain the ocean into the aquifer in retaliation. ~ [[User:Eidako|Eidako]] 05:46, 27 June 2009 (UTC)
 
::I can verify this affect: It has more to do with the bridge not counting as a solid construction and still allowing constructions next to it as if it would support them. Just make sure your walls are attached to other constructions that are somehow touching floors, and you'll be fine. I found this out the hard way, repeatedly, on my above-ground/wood-only fort while trying to use a bridge as temporary scaffolding in a water-duct drainage system that, sadly, did not work as water wouldn't fill upwards.
 
  
 
== Magmapult. ==
 
== Magmapult. ==
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--[[User:Roflcopter!|Roflcopter!]] 22:35, 19 August 2009 (UTC)
 
--[[User:Roflcopter!|Roflcopter!]] 22:35, 19 August 2009 (UTC)
 
:An easy experiment to try - let us know how it works out.--[[User:Albedo|Albedo]] 23:41, 19 August 2009 (UTC)
 
:An easy experiment to try - let us know how it works out.--[[User:Albedo|Albedo]] 23:41, 19 August 2009 (UTC)
::I tested with water, it does not get flung but it does get atom smashed. --[[User:winner|winner]] 08:41, 26 September 2009 (PST)
 
 
== Deconstruction Scaffold ==
 
 
Backstory: my new fort's entrance is accessible only via a bridge over the magma pipe, using two 3x10 raising bridges on the edges and a bunch of constructed floors in the middle (and constructed walls along the edges), and I recently decided to rebuild it with 3x2 raising bridges on the edges and retracting bridges in the middle (for dropping goblins into the magma, or for clearing away magma pumped onto the bridge). In order to do this, though, I would need to deconstruct the existing floors, removing the only path out of my fortress (except for the walled-off back door which I'd rather not reopen), so as a test, I attempted to build a retracting bridge '''over''' the floor and then remove the constructed floors underneath it. Amazingly, it worked, and it even left the building materials sitting directly on top of the bridge rather than falling into the magma pipe. --[[User:Quietust|Quietust]] 14:00, 3 September 2009 (UTC)
 
 
== Retracting ...bridgeapult? ==
 
 
So my fortress entrance is a bridge over a magma pipe (as described above for "deconstruction scaffold"). When I place items on the center retracting bridge and pull the lever to drop them, they fly '''into the air''' before falling down into the magma, some of them ending up on top of the retaining walls. I suspect that once I finish building a floor over the bridge (about 66% done right now), it'll start behaving properly and simply drop the items straight down into the magma. --[[User:Quietust|Quietust]] 03:43, 5 September 2009 (UTC)
 
 
== Bridgeapults forum thread ==
 
 
The [http://www.bay12games.com/forum/index.php?topic=42111.0 bridgeapults] has experiments to test what exactly bridges do
 
--[[User:winner|winner]] 08:35, 26 September 2009 (PST)
 
 
== Automatic Butchering Experiment with Retractable Bridges ==
 
 
I performed repeated experiments using retractable bridges to let livestock fall to their deaths in 40d19.  Using the step through method, I carefully observed the subjects while they were in the air.  The apparatus used is a free standing tower with attach staircase and bridge.
 
 
top: |========|++x
 
base:          oox
 
 
Some general observations that might be helpful:
 
 
1. Creatures (muskox and cows) did not gain in maximum height.  That is, they did not get tossed upwards (did not gain in z-level), but merely get tossed horizontally before falling down.
 
 
2. Creatures are tossed in a random horizontal direction (combinations side-to-side and front-to-back) by a maximum of 3 tiles before falling down.
 
 
3. Terminal height (100% kill rate over multiple mass tests) is 8F.
 
 
4. Care should be taken so that the creatures do not land on nearby auxiliary structures that may prevent fatal impact.
 
 
:In other discussions, 100% lethalality distance to fall seems dependent on the [[size]] of the creature falling. --[[User:Albedo|Albedo]] 21:22, 23 March 2010 (UTC)
 

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