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40d Talk:Reactions

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Revision as of 22:32, 19 August 2008 by Untelligent (talk | contribs)
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Page expansion

I want to explore the reaction mechanisms further so I'm going to be gathering information from the forum and other pages on the wiki and linking it to the talk page to have a nice list put together for information sources. --Ikkonoishi 12:51, 11 January 2008 (EST)

Reactions can produce other items besides metal and stones. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000101

Using Plants as materials. http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000051


just tested and confirmed that you can add reaction tags. testing if multiple reaction tags can be added to one items now.

adding to flint
[MATGLOSS_STONE:FLINT]
[NAME:flint][COLOR:0:7:1][TILE:178]
[SEDIMENTARY]
[REACTION_CLASS:TEST]
[SOLID_DENSITY:9999]


and adding a new reaction

[REACTION:STONE_MAGIC]
[NAME:make steel from test flag]
[SMELTER]
[REAGENT:1:REACTION_CLASS:TEST]
[PRODUCT:100:2:BAR:NO_SUBTYPE:METAL:STEEL]


gives out 2 bars of steel bars --Shadetree 23:29, 5 February 2008 (EST)


Pets?

I notice one of the entries for item tokens is PET. Is it possible to smelt animals? Can I have a smelter pop out a swarm of giant eagles? Rkyeun 22:26, 18 August 2008 (EDT)

No. Well, technically you can, but it'll pop out as a swarm of tiny vermin instead of a flock of killer birds. --Untelligent 18:32, 19 August 2008 (EDT)


Plant Reactions

In the August 12th dev log (which eventually became part of 40a), Toady mentioned that reactions for several items, notably "plants to bones to extracts etc." are fully supported now (as opposed to making the material number the same as the number of the plant). Can someone find the correct syntax for such reactions?