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40d Talk:Tree

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Revision as of 02:49, 12 August 2008 by Raumkraut (talk | contribs) (Deciduousness)
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So what's the deal with named trees near elf settlements? They seem to stop a short distance from the location of the closest elf. I think I accidentally cut one down, but the elves haven't responded. Dolohov 10:48, 12 November 2007 (EST)

Underground tree farm

Well, out of fear of goblin ambushes... and many dead dwarfs later. I decided to make my very own tree farm. Ive got it working, and theres trees growing, but there are rocks all over the place. Do I need to move these rocks to be able to designate these trees to be cut down? I would prefer not to move these 3 or 400 rocks, but what must be done, must be done. --Wafl

You do have to move the rocks. You can use the Designate Dump AutoHotkey script to quickly dump a large area of stone, though. --GreyMario 00:17, 8 April 2008 (EDT)

Grow Time

In my current fortress, I've deforested the map. Then after it I dried the pools. This was in summer of 1055. Now is the late spring of 1057 and I have full-grown Mahogany in one of the pools. It matured in less than two years! Need to check this--Dorten 08:27, 15 April 2008 (EDT)

Do items produced from different tree's wood have different value? Are there more valuable trees than others? --DDouble 20:27, 17 April 2008 (EDT)

I'm pretty sure all wood is equally valuable. But different woods have different weights, feather tree wood being extremely light. --Bouchart 21:07, 17 April 2008 (EDT)

Growing trees in soil

I watered my stone in order to get trees to grow, but trees are not growing in my soil. Do I need to water the soil?--Wafl 11:38, 18 April 2008 (EDT)

Trees will not grow inside your fortress, unless you channel out the ceiling. If you want to make wood inside your fort you need to embark on a map with cave river or cave lake. When you discover them all non-smoothed muddied natural floor tiles will have a chance to spawn tower cap sapling. They don't need to be muddied with water from this underground feature, any mud will do. Channeling aboveground river underground won't create trees. To find underground water you can use regional prospector utility, it works very well. --Someone-else 15:15, 4 May 2008 (EDT)

Magma resistance

Trees resist magma like they do resist water. Shouldn't that be included in the article? --Someone-else 15:16, 4 May 2008 (EDT)

Colored Trees

In the current version df_28_181_39f trees are changing color. On my map I have seen many trees go from the normal green color they have to yellow and orange. None of the trees were of that color when I first embarked so perhaps age has something to do with it.Mission0 02:14, 11 August 2008 (EDT)

And have you taken note of what season it is, when these trees change colour? :) --Raumkraut 03:24, 11 August 2008 (EDT)
The trees don't all change color at the same time. I've even watched trees of the same type change color at different times. I'm still in my first year and just now hit Winter. All the Trees are Orange now.Mission0 12:40, 11 August 2008 (EDT)
You may be right, the trees that changed color turned into leafless trees when the winter hit.

Deciduousness

I'm assuming that the "Autumnal" heading in the table was referring to trees whose leaves change colour in the autumn. I've changed the heading to "Deciduous", because as far as I am aware "Autumnal" is used to describe a tree currently undergoing the colour change, rather than a tree which is capable of it. Fun with pedantry! --Raumkraut 22:49, 11 August 2008 (EDT)