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Difference between revisions of "40d Talk:Undead"

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(Skeleton Corpse)
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I have a Skeleton Horse Corpses. That's not normal, right? It appears to have fallen several levels into a river. Adjacent to it (well... adjacent if you ignore the z-difference) are bridge squares and weapon traps. --[[User:Groveller|Groveller]] 11:55, 23 August 2008 (EDT)
 
I have a Skeleton Horse Corpses. That's not normal, right? It appears to have fallen several levels into a river. Adjacent to it (well... adjacent if you ignore the z-difference) are bridge squares and weapon traps. --[[User:Groveller|Groveller]] 11:55, 23 August 2008 (EDT)
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:I saw [url=http://www.bay12games.com/forum/index.php?topic=22793.0]this report[/url] a while ago on the bugs board. May be worth resurrecting it (especially if you can supply saves)? --[[User:Raumkraut|Raumkraut]] 14:21, 23 August 2008 (EDT)

Revision as of 18:21, 23 August 2008

One question: I had two dwarves that were not always occupied hunt small zombies and skeletons (hoary marmots, mountain goat and such). Apart from getting really good at wrestling, they both seemed to gain "Is used to tragedy" as a character trait. Can anyone confirm that? -- qwertyu 12:34, 9 March 2008 (CET)

That always happens regardless of what they are killing.
Should we include the fact that attempting to pit undead animals of any kind will result in them attacking the moment they are released, regardless of how close they are to the pit. (They can be right next to it but still attack the pit-ter once they are out of the cages)
--Umiman 07:39, 29 May 2008 (EDT)
I believe we should put it in as a warning to those who attempt to put captured undead in pits.
--Rickola
Should it be mentioned that the Undead versions are much more tougher than 'normal' creatures, once I had an entire fortress wiped out by a single Undead Racoon. --Hoborobo 06:47, 10 August 2008 (EDT)

Skeleton Corpse

I have a Skeleton Horse Corpses. That's not normal, right? It appears to have fallen several levels into a river. Adjacent to it (well... adjacent if you ignore the z-difference) are bridge squares and weapon traps. --Groveller 11:55, 23 August 2008 (EDT)

I saw [url=http://www.bay12games.com/forum/index.php?topic=22793.0]this report[/url] a while ago on the bugs board. May be worth resurrecting it (especially if you can supply saves)? --Raumkraut 14:21, 23 August 2008 (EDT)