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Difference between revisions of "Announcements.txt"

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{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
! Announcement
+
! Settings>Announcements
 +
! announcement.txt
 
! Example
 
! Example
 
! Description/Notes
 
! Description/Notes
 
|-
 
|-
 +
| {{text anchor|Reached peak}}
 
| {{text anchor|REACHED_PEAK}}
 
| {{text anchor|REACHED_PEAK}}
 
|
 
|
 
| rowspan=2 | See [[calendar]]
 
| rowspan=2 | See [[calendar]]
 
|-
 
|-
 +
| {{text anchor|Era change}}
 
| {{text anchor|ERA_CHANGE}}
 
| {{text anchor|ERA_CHANGE}}
 
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}
 
| {{DFtext|The world has passed into The Dwarven Age.|7:1}}
 
|-
 
|-
 +
| {{text anchor|Endgame event 1}}
 
| {{text anchor|ENDGAME_EVENT_1}}
 
| {{text anchor|ENDGAME_EVENT_1}}
 
|
 
|
 
| rowspan=3 | Discovery of the [[HFS]]
 
| rowspan=3 | Discovery of the [[HFS]]
 
|-
 
|-
 +
| {{text anchor|Endgame event 1B}}
 
| {{text anchor|ENDGAME_EVENT_1B}}
 
| {{text anchor|ENDGAME_EVENT_1B}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Endgame event 2}}
 
| {{text anchor|ENDGAME_EVENT_2}}
 
| {{text anchor|ENDGAME_EVENT_2}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Found a feature}}
 
| {{text anchor|FEATURE_DISCOVERY}}
 
| {{text anchor|FEATURE_DISCOVERY}}
 
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}
 
| {{DFtext|You have discovered an expansive cavern deep underground.|7:1}}
 
| Discovery of [[cavern]]s and their various features
 
| Discovery of [[cavern]]s and their various features
 
|-
 
|-
 +
| {{text anchor|Praise the miners}}
 
| {{text anchor|STRUCK_DEEP_METAL}}
 
| {{text anchor|STRUCK_DEEP_METAL}}
 
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}
 
| {{DFtext|Raw adamantine! Praise the miners!|3:1}}
 
| Striking [[adamantine]]
 
| Striking [[adamantine]]
 
|-
 
|-
 +
| {{text anchor|Struck mineral}}
 
| {{text anchor|STRUCK_MINERAL}}
 
| {{text anchor|STRUCK_MINERAL}}
 
| {{DFtext|You have struck mica!|6:1}}
 
| {{DFtext|You have struck mica!|6:1}}
 
| rowspan=2 | Striking a mineral while [[mining]]
 
| rowspan=2 | Striking a mineral while [[mining]]
 
|-
 
|-
 +
| {{text anchor|Struck economic mineral}}
 
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}
 
| {{text anchor|STRUCK_ECONOMIC_MINERAL}}
 
| {{DFtext|You have struck hematite!|6:1}}
 
| {{DFtext|You have struck hematite!|6:1}}
 
|-
 
|-
 +
| {{text anchor|Weapon twist}}
 
| {{text anchor|COMBAT_TWIST_WEAPON}}
 
| {{text anchor|COMBAT_TWIST_WEAPON}}
 
|
 
|
 
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])
 
| rowspan=43 | Used in [[combat]], most often in [[adventure mode]] (also in the [[object testing arena|arena]])
 
|-
 
|-
 +
| {{text anchor|Drop item}}
 
| {{text anchor|COMBAT_LET_ITEM_DROP}}
 
| {{text anchor|COMBAT_LET_ITEM_DROP}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Charge}}
 
| {{text anchor|COMBAT_START_CHARGE}}
 
| {{text anchor|COMBAT_START_CHARGE}}
 
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}
 
| {{DFtext|The Swordsdwarf charges at The Wolf!|6:1}}
 
|-
 
|-
 +
| {{text anchor|Surprised}}
 
| {{text anchor|COMBAT_SURPRISE_CHARGE}}
 
| {{text anchor|COMBAT_SURPRISE_CHARGE}}
 
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}
 
| {{DFtext|The Wolf looks suprised by the ferocity of The Swordsdwarf's onslaught!|5:1}}
 
|-
 
|-
 +
| {{text anchor|Jump-dodge (proj)}}
 
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}
 
| {{text anchor|COMBAT_JUMP_DODGE_PROJ}}
 
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}
 
| {{DFtext|The Wolf jumps away from the flying +bronze bolt+!|3:1}}
 
|-
 
|-
 +
| {{text anchor|Jump-dodge (strike)}}
 
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}
 
| {{text anchor|COMBAT_JUMP_DODGE_STRIKE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Dodge}}
 
| {{text anchor|COMBAT_DODGE}}
 
| {{text anchor|COMBAT_DODGE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Counterstrike}}
 
| {{text anchor|COMBAT_COUNTERSTRIKE}}
 
| {{text anchor|COMBAT_COUNTERSTRIKE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Block}}
 
| {{text anchor|COMBAT_BLOCK}}
 
| {{text anchor|COMBAT_BLOCK}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Parry}}
 
| {{text anchor|COMBAT_PARRY}}
 
| {{text anchor|COMBAT_PARRY}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|(Charge) Collision}}
 
| {{text anchor|COMBAT_CHARGE_COLLISION}}
 
| {{text anchor|COMBAT_CHARGE_COLLISION}}
 
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}
 
| {{DFtext|The Swordsdwarf collides with The Wolf!|6:1}}
 
|-
 
|-
 +
| {{text anchor|(Charge) (D) Tumble}}
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_TUMBLES}}
 
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}
 
| {{DFtext|The Wolf is knocked over and tumbles backwards!|6:1}}
 
|-
 
|-
 +
| {{text anchor|(Charge) (D) Knocked over}}
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}
 
| {{text anchor|COMBAT_CHARGE_DEFENDER_KNOCKED_OVER}}
 
| {{DFtext|The Wolf is knocked over!|6:1}}
 
| {{DFtext|The Wolf is knocked over!|6:1}}
 
|-
 
|-
 +
| {{text anchor|(Charge) (A) Tumble}}
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_TUMBLES}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|(Charge) (A) Knocked over}}
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}
 
| {{text anchor|COMBAT_CHARGE_ATTACKER_BOUNCE_BACK}}
 
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}
 
| {{DFtext|The Swordsdwarf bounces backwards!|6:1}}
 
|-
 
|-
 +
| {{text anchor|(Charge) Tangle}}
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TOGETHER}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Charge) Tangle/tumble}}
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}
 
| {{text anchor|COMBAT_CHARGE_TANGLE_TUMBLE}}
 
| {{DFtext|They tangle together and tumble forward!|6:1}}
 
| {{DFtext|They tangle together and tumble forward!|6:1}}
 
|-
 
|-
 +
|
 
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}
 
| {{text anchor|COMBAT_CHARGE_RUSH_BY}}
 
|
 
|
 
|-
 
|-
 +
|
 
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}
 
| {{text anchor|COMBAT_CHARGE_MANAGE_STOP}}
 
|
 
|
 
|-
 
|-
 +
|
 
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}
 
| {{text anchor|COMBAT_CHARGE_OBSTACLE_SLAM}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Joint lock}}
 
| {{text anchor|COMBAT_WRESTLE_LOCK}}
 
| {{text anchor|COMBAT_WRESTLE_LOCK}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Chokehold}}
 
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}
 
| {{text anchor|COMBAT_WRESTLE_CHOKEHOLD}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Takedown}}
 
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}
 
| {{text anchor|COMBAT_WRESTLE_TAKEDOWN}}
 
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}
 
| {{DFtext|The Swordsdwarf takes The Wolf down by the neck with The Swordsdwarf's right lower arm!|5:1}}
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Throw}}
 
| {{text anchor|COMBAT_WRESTLE_THROW}}
 
| {{text anchor|COMBAT_WRESTLE_THROW}}
 
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}
 
| {{DFtext|The Swordsdwarf throws The Wolf by the neck with The Swordsdwarf's right lower arm!|5:1}}
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Release lock}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LOCK}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Release choke}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_CHOKE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Release}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_GRIP}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Struggle}}
 
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}
 
| {{text anchor|COMBAT_WRESTLE_STRUGGLE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Latch on}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}
 
| {{text anchor|COMBAT_WRESTLE_RELEASE_LATCH}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestle) Strangle}}
 
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}
 
| {{text anchor|COMBAT_WRESTLE_STRANGLE_KO}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Adjust grip}}
 
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}
 
| {{text anchor|COMBAT_WRESTLE_ADJUST_GRIP}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Part ripped away}}
 
| {{text anchor|COMBAT_GRAB_TEAR}}
 
| {{text anchor|COMBAT_GRAB_TEAR}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Strike}}
 
| {{text anchor|COMBAT_STRIKE_DETAILS}}
 
| {{text anchor|COMBAT_STRIKE_DETAILS}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Wounds}}
 
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}
 
| {{text anchor|COMBAT_STRIKE_DETAILS_2}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Enraged}}
 
| {{text anchor|COMBAT_EVENT_ENRAGED}}
 
| {{text anchor|COMBAT_EVENT_ENRAGED}}
 
| {{DFtext|The Wolf has become enraged!|4:1}}
 
| {{DFtext|The Wolf has become enraged!|4:1}}
 
|-
 
|-
 +
| {{text anchor|Attack stuck in}}
 
| {{text anchor|COMBAT_EVENT_STUCKIN}}
 
| {{text anchor|COMBAT_EVENT_STUCKIN}}
 
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}
 
| {{DFtext|The *bronze spear* has lodged firmly in the wound!|5:1}}
 
|-
 
|-
 +
| {{text anchor|Natural attack latched}}
 
| {{text anchor|COMBAT_EVENT_LATCH_BP}}
 
| {{text anchor|COMBAT_EVENT_LATCH_BP}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Attack latched}}
 
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}
 
| {{text anchor|COMBAT_EVENT_LATCH_GENERAL}}
 
| {{DFtext|The Wolf latches on firmly!|5:1}}
 
| {{DFtext|The Wolf latches on firmly!|5:1}}
 
|-
 
|-
 +
| {{text anchor|Propelling blow}}
 
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}
 
| {{text anchor|COMBAT_EVENT_PROPELLED_AWAY}}
 
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}
 
| {{DFtext|The Wolf is propelled away by the force of the blow!|6:1}}
 
|-
 
|-
 +
| {{text anchor|Knocked out}}
 
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}
 
| {{text anchor|COMBAT_EVENT_KNOCKED_OUT}}
 
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}
 
| {{DFtext|The Wolf has been knocked unconscious!|7:1}}
 
|-
 
|-
 +
| {{text anchor|Stunned}}
 
| {{text anchor|COMBAT_EVENT_STUNNED}}
 
| {{text anchor|COMBAT_EVENT_STUNNED}}
 
| {{DFtext|The Wolf has been stunned!|3:1}}
 
| {{DFtext|The Wolf has been stunned!|3:1}}
 
|-
 
|-
 +
| {{text anchor|Winded}}
 
| {{text anchor|COMBAT_EVENT_WINDED}}
 
| {{text anchor|COMBAT_EVENT_WINDED}}
 
| {{DFtext|The Wolf is having trouble breathing!|7:0}}
 
| {{DFtext|The Wolf is having trouble breathing!|7:0}}
 
|-
 
|-
 +
| {{text anchor|Nauseated}}
 
| {{text anchor|COMBAT_EVENT_NAUSEATED}}
 
| {{text anchor|COMBAT_EVENT_NAUSEATED}}
 
| {{DFtext|The Wolf looks sick!|2:1}}
 
| {{DFtext|The Wolf looks sick!|2:1}}
 
|-
 
|-
 +
|
 
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}
 
| {{text anchor|MIGRANT_ARRIVAL_NAMED}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
|
 
| {{text anchor|MIGRANT_ARRIVAL}}
 
| {{text anchor|MIGRANT_ARRIVAL}}
 
|  
 
|  
 
| The arrival of [[migrants]]
 
| The arrival of [[migrants]]
 
|-
 
|-
 +
| {{text anchor|Dig canceled (warm)}}
 
| {{text anchor|DIG_CANCEL_WARM}}
 
| {{text anchor|DIG_CANCEL_WARM}}
 
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}
 
| {{DFtext|Digging designation cancelled: warm stone located.|6:1}}
 
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.
 
| rowspan=2 | The [[Main:Digging designation canceled|cancellation]] of a mining task due to potentially dangerous stone.
 
|-
 
|-
 +
| {{text anchor|Dig canceled (wet)}}
 
| {{text anchor|DIG_CANCEL_DAMP}}
 
| {{text anchor|DIG_CANCEL_DAMP}}
 
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}
 
| {{DFtext|Digging designation cancelled: damp stone located.|6:1}}
 
|-
 
|-
 +
| {{text anchor|Regular beast}}
 
| {{text anchor|BEAST_AMBUSH}}
 
| {{text anchor|BEAST_AMBUSH}}
 
|  
 
|  
 
|
 
|
 
|-
 
|-
 +
|
 
| {{text anchor|AMBUSH_DEFENDER}}
 
| {{text anchor|AMBUSH_DEFENDER}}
 
|
 
|
 
| rowspan=14 | Discovering an [[ambush]]
 
| rowspan=14 | Discovering an [[ambush]]
 
|-
 
|-
 +
| {{text anchor|Ambush (resident)}}
 
| {{text anchor|AMBUSH_RESIDENT}}
 
| {{text anchor|AMBUSH_RESIDENT}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Thief (villain)}}
 
| {{text anchor|AMBUSH_HERO}}
 
| {{text anchor|AMBUSH_HERO}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush (thief)}}
 
| {{text anchor|AMBUSH_THIEF}}
 
| {{text anchor|AMBUSH_THIEF}}
 
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}
 
| {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}
 
|-
 
|-
 +
| {{text anchor|Ambush (thief, sulking)}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_SKULKING}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush (thief, nature)}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT_NATURE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush (thief, other)}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT}}
 
| {{text anchor|AMBUSH_THIEF_SUPPORT}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Gremlin}}
 
| {{text anchor|AMBUSH_MISCHIEVOUS}}
 
| {{text anchor|AMBUSH_MISCHIEVOUS}}
 
| {{DFtext|A gremlin! Drive it away!|4:1}}
 
| {{DFtext|A gremlin! Drive it away!|4:1}}
 
|-
 
|-
 +
| {{text anchor|Snatcher}}
 
| {{text anchor|AMBUSH_SNATCHER}}
 
| {{text anchor|AMBUSH_SNATCHER}}
 
| {{DFtext|Snatcher! Protect the children!|4:1}}
 
| {{DFtext|Snatcher! Protect the children!|4:1}}
 
|-
 
|-
 +
| {{text anchor|Ambush (snatcher)}}
 
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}
 
| {{text anchor|AMBUSH_SNATCHER_SUPPORT}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush (nature)}}
 
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}
 
| {{text anchor|AMBUSH_AMBUSHER_NATURE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush}}
 
| {{text anchor|AMBUSH_AMBUSHER}}
 
| {{text anchor|AMBUSH_AMBUSHER}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush (injured creature)}}
 
| {{text anchor|AMBUSH_INJURED}}
 
| {{text anchor|AMBUSH_INJURED}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush (uninjured creature)}}
 
| {{text anchor|AMBUSH_OTHER}}
 
| {{text anchor|AMBUSH_OTHER}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Ambush (incapacitated creature)}}
 
| {{text anchor|AMBUSH_INCAPACITATED}}
 
| {{text anchor|AMBUSH_INCAPACITATED}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Caravan}}
 
| {{text anchor|CARAVAN_ARRIVAL}}
 
| {{text anchor|CARAVAN_ARRIVAL}}
 
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}
 
| {{DFtext|A caravan from Sarvesh Langgud has arrived.|1:1}}
 
| Arrival of a [[caravan]]
 
| Arrival of a [[caravan]]
 
|-
 
|-
 +
| {{text anchor|Noble}}
 
| {{text anchor|NOBLE_ARRIVAL}}
 
| {{text anchor|NOBLE_ARRIVAL}}
 
|
 
|
 
| Arrival of a [[noble]]
 
| Arrival of a [[noble]]
 
|-
 
|-
 +
| {{text anchor|Migrants}}
 
| {{text anchor|D_MIGRANTS_ARRIVAL}}
 
| {{text anchor|D_MIGRANTS_ARRIVAL}}
 
| {{DFtext|Some migrants have arrived.|7:0}}
 
| {{DFtext|Some migrants have arrived.|7:0}}
 
| rowspan=3| Arrival of a [[migrant]] wave
 
| rowspan=3| Arrival of a [[migrant]] wave
 
|-
 
|-
 +
| {{text anchor|Migrant (one)}}
 
| {{text anchor|D_MIGRANT_ARRIVAL}}
 
| {{text anchor|D_MIGRANT_ARRIVAL}}
 
| {{DFtext|A migrant has arrived.|7:0}}
 
| {{DFtext|A migrant has arrived.|7:0}}
 
|-
 
|-
 +
| {{text anchor|Migrants (danger)}}
 
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}
 
| {{text anchor|D_MIGRANT_ARRIVAL_DISCOURAGED}}
 
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}
 
| {{DFtext|Some migrants have arrived, despite the danger.|7:0}}
 
|-
 
|-
 +
| {{text anchor|No migrants}}
 
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}
 
| {{text anchor|D_NO_MIGRANT_ARRIVAL}}
 
| {{DFtext|The fortress attracted no migrants this season.|6:0}}
 
| {{DFtext|The fortress attracted no migrants this season.|6:0}}
 
| The failure of [[migrants]] to show up in Fortress mode
 
| The failure of [[migrants]] to show up in Fortress mode
 
|-
 
|-
 +
| {{text anchor|Animal trapped}}
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
 
| {{text anchor|ANIMAL_TRAP_CATCH}}
 
|
 
|
 
| A [[vermin]] was caught in an [[animal trap]]
 
| A [[vermin]] was caught in an [[animal trap]]
 
|-
 
|-
 +
| {{text anchor|Animal trap robbed}}
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
 
| {{text anchor|ANIMAL_TRAP_ROBBED}}
 
|
 
|
 
| Failure to catch a [[vermin]]
 
| Failure to catch a [[vermin]]
 
|-
 
|-
 +
| {{text anchor|Gremlin pulled lever}}
 
| {{text anchor|MISCHIEF_LEVER}}
 
| {{text anchor|MISCHIEF_LEVER}}
 
|
 
|
 
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]
 
| rowspan=4| Fun caused by a [[gremlin|certain mischievous creature]]
 
|-
 
|-
 +
| {{text anchor|Gremlin triggered plate}}
 
| {{text anchor|MISCHIEF_PLATE}}
 
| {{text anchor|MISCHIEF_PLATE}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Gremlin opened cage}}
 
| {{text anchor|MISCHIEF_CAGE}}
 
| {{text anchor|MISCHIEF_CAGE}}
 
| {{DFtext|Something has emptied in a cage!|5:1}}
 
| {{DFtext|Something has emptied in a cage!|5:1}}
 
|-
 
|-
 +
| {{text anchor|Gremlin unshackled something}}
 
| {{text anchor|MISCHIEF_CHAIN}}
 
| {{text anchor|MISCHIEF_CHAIN}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Diplomat}}
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
 
| {{text anchor|DIPLOMAT_ARRIVAL}}
 
|
 
|
 
| Arrival of a [[diplomat]]
 
| Arrival of a [[diplomat]]
 
|-
 
|-
 +
| {{text anchor|Liaison}}
 
| {{text anchor|LIAISON_ARRIVAL}}
 
| {{text anchor|LIAISON_ARRIVAL}}
 
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}
 
| {{DFtext|The outpost liaison Tun Unnostobul from Sarvesh Langgud has arrived.|7:1}}
 
| Arrival of an [[outpost liaison]]
 
| Arrival of an [[outpost liaison]]
 
|-
 
|-
 +
| {{text anchor|Trade diplomat}}
 
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}
 
| {{text anchor|TRADE_DIPLOMAT_ARRIVAL}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Cave-in}}
 
| {{text anchor|CAVE_COLLAPSE}}
 
| {{text anchor|CAVE_COLLAPSE}}
 
| {{DFtext|A section of the cavern has collapsed!|4:1}}
 
| {{DFtext|A section of the cavern has collapsed!|4:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Citizen birth}}
 
| {{text anchor|BIRTH_CITIZEN}}
 
| {{text anchor|BIRTH_CITIZEN}}
 
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}
 
| {{DFtext|Fath Ikudäs, Miner has given birth to a girl.|2:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Animal birth}}
 
| {{text anchor|BIRTH_ANIMAL}}
 
| {{text anchor|BIRTH_ANIMAL}}
 
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}
 
| {{DFtext|Stray Dog (Tame) has given birth to puppies.|2:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Wild animal gave birth}}
 
| {{text anchor|BIRTH_WILD_ANIMAL}}
 
| {{text anchor|BIRTH_WILD_ANIMAL}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Strange mood}}
 
| {{text anchor|STRANGE_MOOD}}
 
| {{text anchor|STRANGE_MOOD}}
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|7:1}}
+
| {{DFtext|Zon Urabasub, Metalcrafter is taken by a fey mood!|5:1}}
 +
{{DFtext|Logem Stinthdkithn, Bowyer has been possessed!|5:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Artifact made}}
 
| {{text anchor|MADE_ARTIFACT}}
 
| {{text anchor|MADE_ARTIFACT}}
 
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}
 
| {{DFtext|Zon Urabasub, Metalcrafter has created Lonsust Stato, a platinum amulet!|6:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Item given name}}
 
| {{text anchor|NAMED_ARTIFACT}}
 
| {{text anchor|NAMED_ARTIFACT}}
 
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}
 
| {{DFtext|Urdim Arbanerib, Mace Lord has bestowed the name Ostar Kinem upon a iron buckler!|3:1}}
 
| A soldier named their equipment.
 
| A soldier named their equipment.
 
|-
 
|-
 +
| {{text anchor|Attachment to item}}
 
| {{text anchor|ITEM_ATTACHMENT}}
 
| {{text anchor|ITEM_ATTACHMENT}}
 
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}
 
| {{DFtext|Kirkrost Inethnosig, mayor has grown attached to a steel crossbow!|3:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Vermin escaped from cage}}
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
 
| {{text anchor|VERMIN_CAGE_ESCAPE}}
 
|
 
|
 
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]
 
| A [[vermin]] escapes from a [[cage]]/[[animal trap]]
 
|-
 
|-
 +
| {{text anchor|Entangled in hidden web}}
 
| {{text anchor|TRIGGER_WEB}}
 
| {{text anchor|TRIGGER_WEB}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|(Strange mood) Building claimed}}
 
| {{text anchor|MOOD_BUILDING_CLAIMED}}
 
| {{text anchor|MOOD_BUILDING_CLAIMED}}
 
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}
 
| {{DFtext|Zon Urabasub, Metalcrafter has claimed a Metalsmith's Forge.|0:1}}
 
| A [[strange mood|moody]] dwarf has claimed a workshop
 
| A [[strange mood|moody]] dwarf has claimed a workshop
 
|-
 
|-
 +
| {{text anchor|Artifact construction begun}}
 
| {{text anchor|ARTIFACT_BEGUN}}
 
| {{text anchor|ARTIFACT_BEGUN}}
 
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}
 
| {{DFtext|Zon Urabasub, Metalcrafter has begun a mysterious construction!|7:1}}
 
| A dwarf has begun construction of an [[artifact]]
 
| A dwarf has begun construction of an [[artifact]]
 
|-
 
|-
 +
| {{text anchor|Megabeast}}
 
| {{text anchor|MEGABEAST_ARRIVAL}}
 
| {{text anchor|MEGABEAST_ARRIVAL}}
 
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}
 
| {{DFtext|The Forgotten Beast Smespu has come! An enormous hairy ceratopsoid. It has an enormous shell and it is slavering. Its sea green hair is patchy. Beware its deadly dust!|4:1}}
 
| Arrival of a [[megabeast]]
 
| Arrival of a [[megabeast]]
 
|-
 
|-
 +
| {{text anchor|Werebeast}}
 
| {{text anchor|WEREBEAST_ARRIVAL}}
 
| {{text anchor|WEREBEAST_ARRIVAL}}
 
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}
 
| {{DFtext|The Werepanda Onget Râlukerib has come! A large panda twisted into humanoid form. It is crazed for blood and flesh. Its eyes glow spring green. Its sepia hair is long and straight. Now you will know why you fear the night.|4:1}}
 
| Arrival of a [[werebeast]]
 
| Arrival of a [[werebeast]]
 
|-
 
|-
 +
| {{text anchor|Berserk}}
 
| {{text anchor|BERSERK_CITIZEN}}
 
| {{text anchor|BERSERK_CITIZEN}}
 
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}
 
| {{DFtext|Lòr Eralamug, Weaponsmith has gone berserk!|4:1}}
 
| A citizen has gone [[berserk]]
 
| A citizen has gone [[berserk]]
 
|-
 
|-
 +
| {{text anchor|Magma defaces engraving}}
 
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}
 
| {{text anchor|MAGMA_DEFACES_ENGRAVING}}
 
|
 
|
 
| rowspan=2| An [[engraving]] has melted in magma
 
| rowspan=2| An [[engraving]] has melted in magma
 
|-
 
|-
 +
| {{text anchor|Engraving melted}}
 
| {{text anchor|ENGRAVING_MELTS}}
 
| {{text anchor|ENGRAVING_MELTS}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Masterwork made}}
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 
| {{text anchor|MASTERPIECE_CONSTRUCTION}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Masterwork architecture lost}}
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
 
| {{text anchor|MASTER_ARCHITECTURE_LOST}}
 
|
 
|
 
| A [[masterwork|masterpiece]] [[building]] has been destroyed
 
| A [[masterwork|masterpiece]] [[building]] has been destroyed
 
|-
 
|-
 +
| {{text anchor|Masterwork construction lost}}
 
| {{text anchor|MASTER_CONSTRUCTION_LOST}}
 
| {{text anchor|MASTER_CONSTRUCTION_LOST}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Adventure) Awaken}}
 
| {{text anchor|ADV_AWAKEN}}
 
| {{text anchor|ADV_AWAKEN}}
 
|
 
|
 
| rowspan=3| Related to [[adventure mode]]
 
| rowspan=3| Related to [[adventure mode]]
 
|-
 
|-
 +
| {{text anchor|(Adventure) Sleep interrupted}}
 
| {{text anchor|ADV_SLEEP_INTERRUPTED}}
 
| {{text anchor|ADV_SLEEP_INTERRUPTED}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Adventure) Made item}}
 
| {{text anchor|ADV_REACTION_PRODUCTS}}
 
| {{text anchor|ADV_REACTION_PRODUCTS}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Job cancellation}}
 
| {{text anchor|CANCEL_JOB}}
 
| {{text anchor|CANCEL_JOB}}
 
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}
 
| {{DFtext|Sibrek ùshrireshon, Mechanic cancels Load Cage Trap: Needs empty cage.|4:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|(Adventure) Death}}
 
| {{text anchor|ADV_CREATURE_DEATH}}
 
| {{text anchor|ADV_CREATURE_DEATH}}
 
| {{DFtext|The Wolf has been struck down.|5:1}}
 
| {{DFtext|The Wolf has been struck down.|5:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Citizen death}}
 
| {{text anchor|CITIZEN_DEATH}}
 
| {{text anchor|CITIZEN_DEATH}}
 
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}
 
| {{DFtext|Lòr Eralamug, Weaponsmith has been found dead.|5:1}}
 
| Death of a citizen in [[fortress mode]]
 
| Death of a citizen in [[fortress mode]]
 
|-
 
|-
 +
| {{text anchor|Pet death}}
 
| {{text anchor|PET_DEATH}}
 
| {{text anchor|PET_DEATH}}
|
+
| {{DFtext|The Stray Boar (Tame) has been slaughtered.|5:1}}
| The death of a [[pet]], causing a negative [[thought]] for its owner
+
| The death of a [[pet]], causing a negative [[thought]] for its owner Also used when a butcher slaughters unadopted [[livestock]]
 
|-
 
|-
 +
| {{text anchor|Fall over}}
 
| {{text anchor|FALL_OVER}}
 
| {{text anchor|FALL_OVER}}
 
| {{DFtext|The Wolf falls over.|6:0}}
 
| {{DFtext|The Wolf falls over.|6:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Caught in flame}}
 
| {{text anchor|CAUGHT_IN_FLAMES}}
 
| {{text anchor|CAUGHT_IN_FLAMES}}
 
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}
 
| {{DFtext|The Swordsdwarf is caught in a burst of forgotten beast flames!|4:1}}
 
| Also used when a creature is caught in poison gas/vapors or cave-in dust.
 
| Also used when a creature is caught in poison gas/vapors or cave-in dust.
 
|-
 
|-
 +
| {{text anchor|Caught in web}}
 
| {{text anchor|CAUGHT_IN_WEB}}
 
| {{text anchor|CAUGHT_IN_WEB}}
 
| {{DFtext|The Wolf is caught up in a web!|4:1}}
 
| {{DFtext|The Wolf is caught up in a web!|4:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Slam into obstacle (blow apart)}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM_BLOW_APART}}
 
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}
 
| {{DFtext|The Wolf slams into an obstacle and blows apart!|5:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Slam into obstacle}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM}}
 
| {{DFtext|The Wolf slams into an obstacle!|6:0}}
 
| {{DFtext|The Wolf slams into an obstacle!|6:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Slam into unit}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}
 
| {{text anchor|UNIT_PROJECTILE_SLAM_INTO_UNIT}}
 
| {{DFtext|The Wolf slams into the Wolf!|1:1}}
 
| {{DFtext|The Wolf slams into the Wolf!|1:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Vomit}}
 
| {{text anchor|VOMIT}}
 
| {{text anchor|VOMIT}}
 
| {{DFtext|The Wolf vomits.|2:0}}
 
| {{DFtext|The Wolf vomits.|2:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Lose hold of item}}
 
| {{text anchor|LOSE_HOLD_OF_ITEM}}
 
| {{text anchor|LOSE_HOLD_OF_ITEM}}
 
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}
 
| {{DFtext|The Goblin Bowman loses the hold of the (bismuth bronze bow).|6:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Regain consciousness}}
 
| {{text anchor|REGAIN_CONSCIOUSNESS}}
 
| {{text anchor|REGAIN_CONSCIOUSNESS}}
 
| {{DFtext|The Wolf regains consciousness.|7:0}}
 
| {{DFtext|The Wolf regains consciousness.|7:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Free from web}}
 
| {{text anchor|FREE_FROM_WEB}}
 
| {{text anchor|FREE_FROM_WEB}}
 
| {{DFtext|The Wolf is partially free from the web.|7:0}}
 
| {{DFtext|The Wolf is partially free from the web.|7:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Paralyzed}}
 
| {{text anchor|PARALYZED}}
 
| {{text anchor|PARALYZED}}
 
| {{DFtext|The Wolf is completely paralyzed!|3:1}}
 
| {{DFtext|The Wolf is completely paralyzed!|3:1}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Overcome paralysis}}
 
| {{text anchor|OVERCOME_PARALYSIS}}
 
| {{text anchor|OVERCOME_PARALYSIS}}
 
|
 
|
 
| A creature is no longer [[syndrome|paralyzed]]
 
| A creature is no longer [[syndrome|paralyzed]]
 
|-
 
|-
 +
| {{text anchor|No longer stunned}}
 
| {{text anchor|NOT_STUNNED}}
 
| {{text anchor|NOT_STUNNED}}
 
| {{DFtext|The Wolf is no longer stunned.|3:1}}
 
| {{DFtext|The Wolf is no longer stunned.|3:1}}
 
| A creature is no longer [[stun]]ned
 
| A creature is no longer [[stun]]ned
 
|-
 
|-
 +
| {{text anchor|Exhausted}}
 
| {{text anchor|EXHAUSTION}}
 
| {{text anchor|EXHAUSTION}}
 
|
 
|
 
| [[Exhaustion]]
 
| [[Exhaustion]]
 
|-
 
|-
 +
| {{text anchor|Give into pain}}
 
| {{text anchor|PAIN_KO}}
 
| {{text anchor|PAIN_KO}}
 
| {{DFtext|The Wolf gives in to pain.|6:0}}
 
| {{DFtext|The Wolf gives in to pain.|6:0}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestling) Break grip}}
 
| {{text anchor|BREAK_GRIP}}
 
| {{text anchor|BREAK_GRIP}}
 
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}
 
| {{DFtext|The Swordsdwarf breaks the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|(Wrestling) Cannot break grip}}
 
| {{text anchor|NO_BREAK_GRIP}}
 
| {{text anchor|NO_BREAK_GRIP}}
 
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}
 
| {{DFtext|The Swordsdwarf struggles in vain against the grip of the Wolf's teeth on the Swordsdwarf's left upper arm.|5:1}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Block fire}}
 
| {{text anchor|BLOCK_FIRE}}
 
| {{text anchor|BLOCK_FIRE}}
 
|
 
|
 
| Blocking a [[fire]] attack
 
| Blocking a [[fire]] attack
 
|-
 
|-
 +
| {{text anchor|Breathe fire}}
 
| {{text anchor|BREATHE_FIRE}}
 
| {{text anchor|BREATHE_FIRE}}
 
| {{DFtext|The Fire Imp breathes fire!|4:1}}
 
| {{DFtext|The Fire Imp breathes fire!|4:1}}
 
| A creature breathes [[fire]]
 
| A creature breathes [[fire]]
 
|-
 
|-
 +
| {{text anchor|Shoot web}}
 
| {{text anchor|SHOOT_WEB}}
 
| {{text anchor|SHOOT_WEB}}
 
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}
 
| {{DFtext|The Giant Cave Spider shoots out thick strands of webbing!|4:1}}
 
|
 
|
 
|-
 
|-
 +
| {{text anchor|Pull out and drop item}}
 
| {{text anchor|PULL_OUT_DROP}}
 
| {{text anchor|PULL_OUT_DROP}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Stand up}}
 
| {{text anchor|STAND_UP}}
 
| {{text anchor|STAND_UP}}
 
| {{DFtext|The Wolf stands up.|7:0}}
 
| {{DFtext|The Wolf stands up.|7:0}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Martial trance}}
 
| {{text anchor|MARTIAL_TRANCE}}
 
| {{text anchor|MARTIAL_TRANCE}}
 
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}
 
| {{DFtext|Mörul Bardumoslan, Hammerdwarf has entered a martial trance!|2:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Breath attack}}
 
| {{text anchor|MAT_BREATH}}
 
| {{text anchor|MAT_BREATH}}
 
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}
 
| {{DFtext|The Forgotten Beast breathes a cloud of Mirgur Sealhorse the Infinite Shadows's forgotten beast extract!|4:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|(Adventure) Night Creature Attack}}
 
| {{text anchor|NIGHT_ATTACK_STARTS}}
 
| {{text anchor|NIGHT_ATTACK_STARTS}}
 
| {{DFtext|You are surrounded by incessant cackling.|5:1}}
 
| {{DFtext|You are surrounded by incessant cackling.|5:1}}
 
| rowspan=3| [[Bogeymen]] attack
 
| rowspan=3| [[Bogeymen]] attack
 
|-
 
|-
 +
| {{text anchor|(Adventure) Cackling fades}}
 
| {{text anchor|NIGHT_ATTACK_ENDS}}
 
| {{text anchor|NIGHT_ATTACK_ENDS}}
 
| {{DFtext|The cackling fades away.|5:1}}
 
| {{DFtext|The cackling fades away.|5:1}}
 
|-
 
|-
 +
|
 
| {{text anchor|NIGHT_ATTACK_TRAVEL}}
 
| {{text anchor|NIGHT_ATTACK_TRAVEL}}
 
| {{DFtext|You are still surrounded by cackling.|5:1}}
 
| {{DFtext|You are still surrounded by cackling.|5:1}}
 
|-
 
|-
 +
| {{text anchor|Ghost attack}}
 
| {{text anchor|GHOST_ATTACK}}
 
| {{text anchor|GHOST_ATTACK}}
 
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}
 
| {{DFtext|Lòr Eralamug, Ghostly Weaponsmith has arisen and is haunting the fortress!|4:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Discovered site}}
 
| {{text anchor|TRAVEL_SITE_DISCOVERY}}
 
| {{text anchor|TRAVEL_SITE_DISCOVERY}}
 
| {{DFtext|You have discovered a lair.|6:1}}
 
| {{DFtext|You have discovered a lair.|6:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Cannot travel through site}}
 
| {{text anchor|TRAVEL_SITE_BUMP}}
 
| {{text anchor|TRAVEL_SITE_BUMP}}
 
| {{DFtext|You cannot travel through the Lair.|6:1}}
 
| {{DFtext|You cannot travel through the Lair.|6:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Intro}}
 
| {{text anchor|ADVENTURE_INTRO}}
 
| {{text anchor|ADVENTURE_INTRO}}
 
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}
 
| {{DFtext|You've finally got your equipment together, such as it is. Now it's time for action and adventure! In the rush of excitement, you've forgotten where you're going to go. Perhaps some of your friends might have ideas.|7:1}}
 
| Beginning [[adventure mode]]
 
| Beginning [[adventure mode]]
 
|-
 
|-
 +
| {{text anchor|Creature sound}}
 
| {{text anchor|CREATURE_SOUND}}
 
| {{text anchor|CREATURE_SOUND}}
 
| {{DFtext|The capybara barks.|3:1}}
 
| {{DFtext|The capybara barks.|3:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Mechanism sounds}}
 
| {{text anchor|MECHANISM_SOUND}}
 
| {{text anchor|MECHANISM_SOUND}}
 
|  
 
|  
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Creature stolen object}}
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
 
| {{text anchor|CREATURE_STEALS_OBJECT}}
 
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}
 
| {{DFtext|A gray langur has stolen a -giant bat bone amulet-!|6:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Found trap}}
 
| {{text anchor|FOUND_TRAP}}
 
| {{text anchor|FOUND_TRAP}}
 
|
 
|
 
| Discovery of a [[trap]] in [[adventure mode]]
 
| Discovery of a [[trap]] in [[adventure mode]]
 
|-
 
|-
 +
| {{text anchor|Transformation}}
 
| {{text anchor|BODY_TRANSFORMATION}}
 
| {{text anchor|BODY_TRANSFORMATION}}
 
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}
 
| {{DFtext|Iden Ustuthod, Fisherdwarf has transformed into a wereskink!|3:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Interaction (user)}}
 
| {{text anchor|INTERACTION_ACTOR}}
 
| {{text anchor|INTERACTION_ACTOR}}
 
|
 
|
 
| See [[Interaction token#VERB]]
 
| See [[Interaction token#VERB]]
 
|-
 
|-
 +
| {{text anchor|Interaction (target)}}
 
| {{text anchor|INTERACTION_TARGET}}
 
| {{text anchor|INTERACTION_TARGET}}
 
|
 
|
 
| See [[Interaction token#TARGET_VERB]]
 
| See [[Interaction token#TARGET_VERB]]
 
|-
 
|-
 +
| {{text anchor|Undead attack}}
 
| {{text anchor|UNDEAD_ATTACK}}
 
| {{text anchor|UNDEAD_ATTACK}}
 
| {{DFtext|The dead walk. Hide while you still can!|5:1}}
 
| {{DFtext|The dead walk. Hide while you still can!|5:1}}
 
| Arrival of a horde of [[undead]].
 
| Arrival of a horde of [[undead]].
 
|-
 
|-
 +
| {{text anchor|Citizen missing}}
 
| {{text anchor|CITIZEN_MISSING}}
 
| {{text anchor|CITIZEN_MISSING}}
 
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}
 
| {{DFtext|Lòr Eralamug, Weaponsmith has been missing for a week.|5:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Pet missing}}
 
| {{text anchor|PET_MISSING}}
 
| {{text anchor|PET_MISSING}}
 
|  
 
|  
 
| A pet has gone missing
 
| A pet has gone missing
 
|-
 
|-
 +
| {{text anchor|Weird weather}}
 
| {{text anchor|STRANGE_RAIN_SNOW}}
 
| {{text anchor|STRANGE_RAIN_SNOW}}
 
| {{DFtext|It is raining rotten sludge!|4:1}}
 
| {{DFtext|It is raining rotten sludge!|4:1}}
 
| rowspan=2 | The appearance of unusual [[weather]]
 
| rowspan=2 | The appearance of unusual [[weather]]
 
|-
 
|-
 +
| {{text anchor|Evil cloud}}
 
| {{text anchor|STRANGE_CLOUD}}
 
| {{text anchor|STRANGE_CLOUD}}
 
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}
 
| {{DFtext|A cloud of haunting fog has drifted nearby!|4:1}}
 
|-
 
|-
 +
| {{text anchor|Animal Action}}
 
| {{text anchor|SIMPLE_ANIMAL_ACTION}}
 
| {{text anchor|SIMPLE_ANIMAL_ACTION}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Flounder in water}}
 
| {{text anchor|FLOUNDER_IN_LIQUID}}
 
| {{text anchor|FLOUNDER_IN_LIQUID}}
 
| {{DFtext|You flounder in the water!|6:1}}
 
| {{DFtext|You flounder in the water!|6:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Semi-wild}}
 
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}
 
| {{text anchor|TRAINING_DOWN_TO_SEMI_WILD}}
 
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}
 
| {{DFtext|The Stray war Cave Dragon (Semi-Wild) has forgotten its training!|6:1}}
 
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.
 
| A trained animal has reverted to a semi-wild state (Fortress mode). If the animal is not [[animal trainer|trained]] properly, it will become wild and possibly attack your dwarves.
 
|-
 
|-
 +
| {{text anchor|Full reversion}}
 
| {{text anchor|TRAINING_FULL_REVERSION}}
 
| {{text anchor|TRAINING_FULL_REVERSION}}
 
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}
 
| {{DFtext|The war Cave Dragon has reverted to a wild state!|4:1}}
 
| An animal has reverted to a wild state (follows the previous announcement)
 
| An animal has reverted to a wild state (follows the previous announcement)
 
|-
 
|-
 +
| {{text anchor|Gained knowledge}}
 
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}
 
| {{text anchor|ANIMAL_TRAINING_KNOWLEDGE}}
 
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}
 
| {{DFtext|The dwarves of the Monastery of Tin are now quite knowledgable cave dragon trainers.|3:1}}
 
| See [[Animal trainer#Taming|Animal trainer]]
 
| See [[Animal trainer#Taming|Animal trainer]]
 
|-
 
|-
 +
| {{text anchor|Skipped on liquid}}
 
| {{text anchor|SKIP_ON_LIQUID}}
 
| {{text anchor|SKIP_ON_LIQUID}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Dodge projectile}}
 
| {{text anchor|DODGE_FLYING_OBJECT}}
 
| {{text anchor|DODGE_FLYING_OBJECT}}
 
|
 
|
 
| Dodging a shot [[arrow]]
 
| Dodging a shot [[arrow]]
 
|-
 
|-
 +
| {{text anchor|Conversation}}
 
| {{text anchor|REGULAR_CONVERSATION}}
 
| {{text anchor|REGULAR_CONVERSATION}}
 
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}
 
| {{DFtext|Caspa Linkon, Human Swordsman: I must pray to Uspram Boldyell the Contest of Stability. I'm uneasy.|3:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Conversation (conflict)}}
 
| {{text anchor|CONFLICT_CONVERSATION}}
 
| {{text anchor|CONFLICT_CONVERSATION}}
 
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}
 
| {{DFtext|Caspa Linkon, Human Swordsman: This is my fight too. I will take revenge!|3:1}}
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Hit by ball of flames}}
 
| {{text anchor|FLAME_HIT}}
 
| {{text anchor|FLAME_HIT}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Embrace}}
 
| {{text anchor|EMBRACE}}
 
| {{text anchor|EMBRACE}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Bandit empties container}}
 
| {{text anchor|BANDIT_EMPTY_CONTAINER}}
 
| {{text anchor|BANDIT_EMPTY_CONTAINER}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Bandit grabs item}}
 
| {{text anchor|BANDIT_GRAB_ITEM}}
 
| {{text anchor|BANDIT_GRAB_ITEM}}
 
|
 
|
 
|  
 
|  
 
|-
 
|-
 +
| {{text anchor|Attack interrupted}}
 
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}
 
| {{text anchor|COMBAT_EVENT_ATTACK_INTERRUPTED}}
 
| {{DFtext|The Wolf's attack is interrupted!|4:1}}
 
| {{DFtext|The Wolf's attack is interrupted!|4:1}}
 
| [[Wrestling]] interrupts opponent's attack