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Editing v0.34:Mining

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==Mineral production (profit!)==
 
==Mineral production (profit!)==
When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind.  Minerals which are found in [[vein]]s have a 33% chance of leaving ore, and minerals found in [[vein|small clusters]] (or individual tiles) have a 100% chance of leaving a stone or rough gem behind. Finally, any "deep" material (i.e. [[adamantine]] or [[slade]]) has a 100% chance of leaving a usable stone (though the latter is normally undiggable).
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When the wall-part is removed from a stone tile, there is a 25% chance that a single [[stone]] (also known as a boulder) will be left behind.  The same applies to most ores.  Any minerals that are found in [[vein|small clusters]] have a 100% chance of leaving a stone or rough gem behind (and so does raw adamantine).
  
 
When tunnels are dug in soil, nothing is left from the wall-part.  The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] or [[sand]] collection.
 
When tunnels are dug in soil, nothing is left from the wall-part.  The floor-part will remain, if it wasn't channeled, and might be suitable for [[farming]] or [[sand]] collection.

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