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Difference between revisions of "v0.34:Rope"

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They are used to make [[Traction_bench|traction benches]], build [[well]]s, [[restraint]]s and [[minecart]] rollers.
 
They are used to make [[Traction_bench|traction benches]], build [[well]]s, [[restraint]]s and [[minecart]] rollers.
  
It is sometimes recommended to take a rope with you at embark, so the construction of a well can be undertaken quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, [[item value]] of a rope is 10 vs. 6 of the [[thread]]. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.
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Taking a rope with you at embark lets you construct a well more quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, [[item value]] of a rope is 20 vs. 12 of the [[thread]]. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.

Latest revision as of 07:50, 17 July 2013

This article is about an older version of DF.

Ropes are created at the clothier's shop with one cloth, using the clothier skill.

Ropes are not actually a distinct item type - they are merely what chains are called when they are made of cloth. They are both listed under the 'chains' heading in the z-stocks menu, are stored in finished goods stockpiles, and are generally interchangeable.

They are used to make traction benches, build wells, restraints and minecart rollers.

Taking a rope with you at embark lets you construct a well more quickly. While usually it's much cheaper to take raw materials and produce ready goods after embark, item value of a rope is 20 vs. 12 of the thread. The dwarves will not enjoy using a base quality item as much, but cost-wise it matters 3 times less than the mechanism.