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Difference between revisions of "Account"

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An '''account''' is an abstract number that traces the amount of wealth of a given entity (companies, guilds, etc.) or [[historical figure]]. Although the game doesn't (yet) have a proper [[economy]], the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy [[historical figure]]s with a large account may grab [[house]]s or towers in [[town]]s. [[Mercenary]] companies also draw funds from their account to upgrade their weapons, and may disband if they go broke.
 
An '''account''' is an abstract number that traces the amount of wealth of a given entity (companies, guilds, etc.) or [[historical figure]]. Although the game doesn't (yet) have a proper [[economy]], the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy [[historical figure]]s with a large account may grab [[house]]s or towers in [[town]]s. [[Mercenary]] companies also draw funds from their account to upgrade their weapons, and may disband if they go broke.

Revision as of 01:30, 27 February 2021

This article is about the current version of DF.
Note that some content may still need to be updated.

An account is an abstract number that traces the amount of wealth of a given entity (companies, guilds, etc.) or historical figure. Although the game doesn't (yet) have a proper economy, the account system gives some targets for corruption mechanisms such as embezzlement (which shifts 'funds' from a site to a person) or sabotage (which abstractly reduces a site's funds). In addition, wealthy historical figures with a large account may grab houses or towers in towns. Mercenary companies also draw funds from their account to upgrade their weapons, and may disband if they go broke.