Difference between revisions of "DF2014:Army"

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The following groups are considered armies by the game:
 
The following groups are considered armies by the game:
  
*Your [[Adventure mode|adventuring]] party (i.e. your adventurer and your companions)
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*Your [[Adventure mode|adventuring]] party (i.e. your adventurer and their companions)
 
*Non-player adventurers (i.e. [[quester]]s) and [[agent]]s
 
*Non-player adventurers (i.e. [[quester]]s) and [[agent]]s
 
*Invading forces; this includes both offsite invaders and armies marching to [[siege]] you
 
*Invading forces; this includes both offsite invaders and armies marching to [[siege]] you
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*[[Immigration|Migrant]] groups
 
*[[Immigration|Migrant]] groups
 
*[[Caravan]]s
 
*[[Caravan]]s
*A [[necromancer]]'s horde on a patrol
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*A [[necromancer]]'s horde on patrol
  
 
On the other hand, other groups such as [[megabeast]]s and [[titan]]s are not armies of their own, and always sit in their lair.
 
On the other hand, other groups such as [[megabeast]]s and [[titan]]s are not armies of their own, and always sit in their lair.
 
{{Category|World}}
 
{{Category|World}}
 
[[ru:Army]]
 
[[ru:Army]]

Latest revision as of 17:12, 15 January 2020

This article is about the current version of DF.

 

About military activities in fortress mode, see Military.

Armies are groups of people wandering the world with a specific purpose and direction. The word 'army' is used loosely here, as is the word 'group'; it simply represents the abstract data structures used by Toady One to keep track of moving people, and a 'group' can very well be one single person. Armies draw from existing populations (both abstract and historical figures) and can be encountered in the wild after world generation. Non-army entities always sit where they are, at their site of origin, and don't move after world generation.

The following groups are considered armies by the game:

On the other hand, other groups such as megabeasts and titans are not armies of their own, and always sit in their lair.