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Difference between revisions of "Cloth"

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{{Quality|Superior|02:07, 8 July 2013 (UTC)}}
 
{{Quality|Superior|02:07, 8 July 2013 (UTC)}}
 
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Cloth is made at [[Loom]] from [[Thread|threads]] of plant fiber, yarn, [[silk]] or adamantine:
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Cloth is made at a [[loom]] from [[Thread|threads]] of plant fiber, yarn, [[silk]] or adamantine:
 
* [[Pig tail]] thread, found/grown underground
 
* [[Pig tail]] thread, found/grown underground
 
* [[Rope reed]] thread, found above ground near rivers and ponds, and grown above ground
 
* [[Rope reed]] thread, found above ground near rivers and ponds, and grown above ground
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* [[Adamantine]] strands, extracted from [[Raw adamantine]]
 
* [[Adamantine]] strands, extracted from [[Raw adamantine]]
  
Silk is gathered as thread, but a [[Farmer's workshop]] is necessary to Process plant fiber and Spin yarn into their thread forms ([[Hair]] can not be woven into cloth).
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Silk is gathered as thread, but a [[Farmer's workshop]] is necessary to process plant fiber and spin yarn into their thread forms ([[Hair]] can not be woven into cloth).
  
 
[[Elf|Elves]] bring large amounts of rope reed cloth when they arrive for trading in the spring. [[Human]]s and [[dwarf|dwarves]] often bring wool and pig tail cloth.
 
[[Elf|Elves]] bring large amounts of rope reed cloth when they arrive for trading in the spring. [[Human]]s and [[dwarf|dwarves]] often bring wool and pig tail cloth.
  
One newly made piece of cloth is worth 10000 'cloth units' and a [[thread]] is worth 15000 units of thread, according to [[Healthcare|the hospital]].
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One newly-made piece of cloth is worth 10000 'cloth units' and a [[thread]] is worth 15000 units of thread, according to [[Healthcare|the hospital]].
  
 
Cloth can be fashioned into [[clothing]] or [[bag]]s at a [[Clothier's shop]], or made into [[craft]]s at a [[craftsdwarf's workshop]].  Empty bags and [[quiver]]s, cloth crafts and clothing can be decorated with cloth at a craftsdwarf's workshop.
 
Cloth can be fashioned into [[clothing]] or [[bag]]s at a [[Clothier's shop]], or made into [[craft]]s at a [[craftsdwarf's workshop]].  Empty bags and [[quiver]]s, cloth crafts and clothing can be decorated with cloth at a craftsdwarf's workshop.
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Cloth can be dyed at a [[dyer's shop]].
 
Cloth can be dyed at a [[dyer's shop]].
  
*Note: While other metals can be made into cloth, the same as Adamantine, the cloth cannot further be worked without new reactions.
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*Note: While other metals can be made into cloth, in the same fashion as Adamantine, the cloth cannot further be worked without new reactions.
  
 
==See also==
 
==See also==

Revision as of 14:21, 8 January 2019

This article is about the current version of DF.
Note that some content may still need to be updated.

Cloth is made at a loom from threads of plant fiber, yarn, silk or adamantine:

  • Pig tail thread, found/grown underground
  • Rope reed thread, found above ground near rivers and ponds, and grown above ground
  • Cotton thread, found above ground in any tropical biome, and grown above ground
  • Kenaf thread, found above ground in any tropical biome, and grown above ground
  • Hemp thread, found above ground in any temperate biome, and grown above ground
  • Jute thread, found above ground in any tropical biome, and grown above ground
  • Ramie thread, found above ground in any tropical biome, and grown above ground
  • Flax thread (linen), found in tropical and savannah biomes, and grown above ground
  • Yarn thread, made from wool that in turn is sheared from animals or won from butchered corpses
  • cave spider silk, found in underground caverns
  • giant cave spider silk, found near giant cave spiders
  • phantom spider silk, found in evil forests
  • brown recluse spider silk, found in temperate broadleaf forests
  • forgotten beast silk is gatherable if you happen to find one with a web attack.
  • Adamantine strands, extracted from Raw adamantine

Silk is gathered as thread, but a Farmer's workshop is necessary to process plant fiber and spin yarn into their thread forms (Hair can not be woven into cloth).

Elves bring large amounts of rope reed cloth when they arrive for trading in the spring. Humans and dwarves often bring wool and pig tail cloth.

One newly-made piece of cloth is worth 10000 'cloth units' and a thread is worth 15000 units of thread, according to the hospital.

Cloth can be fashioned into clothing or bags at a Clothier's shop, or made into crafts at a craftsdwarf's workshop. Empty bags and quivers, cloth crafts and clothing can be decorated with cloth at a craftsdwarf's workshop.

Cloth can be dyed at a dyer's shop.

  • Note: While other metals can be made into cloth, in the same fashion as Adamantine, the cloth cannot further be worked without new reactions.

See also